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Archived flashes:
229595
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2595 · P5190

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/68711372?noj=FRM68711372-22DC" width="1" height="1"></div>

Puzzle & Brain & Match 3 - Call of Atlantis.swf

This is the info page for
Flash #236035

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Frame 1
function createFun() { var _local2 = function () { var _local2 = arguments.callee.obj; var _local3 = arguments.callee.func; var _local4 = arguments.callee.arg; return(_local3.apply(_local2, _local4)); }; _local2.obj = arguments[0]; _local2.func = arguments[1]; _local2.arg = arguments.splice(2, arguments.length - 1); return(_local2); } function LoadGameXML(mcRoot, Loading, levelPath, textPath, artPath, fieldsPath, fontPath, soundsPath, logoPath) { this.mcRoot = mcRoot; this.Loading = Loading; XMLCount++; logo_xml = new XML(); logo_xml.ignoreWhite = true; logo_xml.load(logoPath); logo_xml.onLoad = createFun(this, initLogoXML, logo_xml); XMLCount++; LEVELxml = new XML(); LEVELxml.ignoreWhite = true; LEVELxml.load(levelPath); LEVELxml.onLoad = createFun(this, initcountXML, LEVELxml); XMLCount++; TEXTxml = new XML(); TEXTxml.ignoreWhite = true; TEXTxml.load(textPath); TEXTxml.onLoad = createFun(this, initTEXTXML, TEXTxml); XMLCount++; ARTxml = new XML(); ARTxml.ignoreWhite = true; ARTxml.load(artPath); ARTxml.onLoad = createFun(this, initARTXML, ARTxml); XMLCount++; fields_xml = new XML(); fields_xml.ignoreWhite = true; fields_xml.load(fieldsPath); fields_xml.onLoad = createFun(this, initFieldsXML, fields_xml); XMLCount++; sounds_xml = new XML(); sounds_xml.ignoreWhite = true; sounds_xml.load(soundsPath); sounds_xml.onLoad = createFun(this, initSoundsXML, sounds_xml); } function initLogoXML(ThisXML) { var _local7 = ThisXML.firstChild; var _local1; if (_local7 != undefined) { var _local3 = 0; while (_local3 < _local7.childNodes.length) { _local1 = _local7.childNodes[_local3]; if (_local1.nodeName == "logo") { var _local6 = Number(_local1.attributes.x); var _local5 = Number(_local1.attributes.y); var _local4 = Path + String(_local1.attributes.src); var _local2 = mcRoot.createEmptyMovieClip("mc" + _local3, mcRoot.getNextHighestDepth()); _local2.blendMode = "add"; _local2._x = _local6; _local2._y = _local5; _local2.loadMovie(_local4); } else if (_local1.nodeName == "params") { if ((!_level0.downloadableURL) && (_local1.attributes.downloadableURL)) { general.GameSDK.downloadableURL = String(_local1.attributes.downloadableURL); } if ((!_level0.numAdLevels) && (_local1.attributes.numAdLevels)) { general.GameSDK.numAdLevels = Number(_local1.attributes.numAdLevels); } if ((!_level0.numTrialLevels) && (_local1.attributes.numTrialLevels)) { general.GameSDK.numTrialLevels = Number(_local1.attributes.numTrialLevels); } if ((!_level0.cheatsEnabled) && (_local1.attributes.cheatsEnabled)) { general.GameSDK.cheatsEnabled = String(_local1.attributes.cheatsEnabled) == "true"; } } else if (_local1.nodeName == "text") { trace(_local1.attributes.loading); if (_local1.attributes.loading) { general.GameSDK.loading_text = String(_local1.attributes.loading); } } _local3++; } if (!(--XMLCount)) { Loading(); } } else { Text(); } } function initcountXML(ThisXML) { var _local27 = ThisXML.firstChild; var _local7; var _local13; var _local4; var _local3; var _local24 = "CountryNoActive"; var _local23 = "NoActive"; var _local25 = "NoActiveISpy"; if (_local27 != undefined) { mcRoot.loadbar._visible = true; var _local26 = _local27.childNodes; mcRoot.levels = new Array(_local26.length); mcRoot.start_level = Number(_local27.attributes.start_level); GameClasses.Consts.show_debug_info = general.GameSDK.cheatsEnabled; if (isNaN(mcRoot.start_level)) { mcRoot.start_level = 0; } var _local22 = 0; while (_local22 < _local26.length) { var _local6 = new Object(); _local6.name = _local26[_local22].attributes.id; _local6.id = _local26[_local22].attributes.id; _local6.number = Number(_local26[_local22].attributes.number); _local6.is_nug = (_local6.number != 0) && ((_local6.number % general.GameSDK.numAdLevels) == 0); _local6.pictures = new Array(); _local6.regions = new Array(); var _local2 = _local26[_local22].childNodes; var _local1 = 0; while (_local1 < _local2.length) { if (_local2[_local1].nodeName == "picture") { var _local8 = new Object(); _local8.opacity = Number(_local2[_local1].attributes.opacity); if (isNaN(_local8.opacity)) { _local8.opacity = 100; } _local8.name = _local2[_local1].attributes.name; _local8.id_art = _local2[_local1].attributes.id_art; _local8.x = Number(_local2[_local1].attributes.x); _local8.y = Number(_local2[_local1].attributes.y); _local8.dx = Number(_local2[_local1].attributes.dx); _local8.dy = Number(_local2[_local1].attributes.dy); _local8.w = _local2[_local1].attributes.w; _local8.h = _local2[_local1].attributes.h; if (_local2[_local1].attributes.on != undefined) { _local8.onn = _local2[_local1].attributes.on; } _local8.angle = _local2[_local1].attributes.angle; _local8.xZoom = _local2[_local1].attributes.xZoom; _local8.yZoom = _local2[_local1].attributes.yZoom; _local8.type = _local2[_local1].attributes.type; _local8.src = String(_local2[_local1].attributes.src); _local8.window = String(_local2[_local1].attributes.window); _local8.typ = _local2[_local1].attributes.typ; _local8.action = _local2[_local1].attributes.action; _local8.cell = _local2[_local1].attributes.cell; _local8.lib_name = _local2[_local1].attributes.lib_name; _local8.destination = _local2[_local1].attributes.destination; _local8.id = _local2[_local1].attributes.id; if (_local2[_local1].attributes.objectId != undefined) { _local8.id = _local2[_local1].attributes.objectId; } _local8.idtex = _local2[_local1].attributes.idtex; _local8.real_coord = _local2[_local1].attributes.real_coord; _local8.visible = (_local2[_local1].attributes.visible == undefined) || (_local2[_local1].attributes.visible == "true"); _local8.enabled = (_local2[_local1].attributes.enabled == undefined) || (_local2[_local1].attributes.enabled == "true"); _local8.ldcoord = _local2[_local1].attributes.ldcoord; _local8.text = new Object(); _local8.texts = new Array(); var _local9 = 0; while (_local9 < _local2[_local1].childNodes.length) { _local7 = _local2[_local1].childNodes[_local9]; if (_local7.nodeName == "text") { _local8.text.id = _local7.attributes.id; _local8.texts.push(_local8.text.id); } else if (_local7.nodeName == "attributes") { _local8.regionId = _local7.attributes.regionId; _local8.type = _local7.attributes.type; _local8.idArtefact = _local7.attributes.idArtefact; _local8.nElement = _local7.attributes.nElement; if (_local8.idArtefact != undefined) { _local8.type = "piece_of_compound_artefact"; if (_local8.idArtefact == "und") { var _local17 = _local7.attributes.prefix; var _local19 = Number(_local8.id.substr(1, 1)); var _local18 = _local8.id.substring(3, _local8.id.length); _local8.idArtefact = _local17 + _local19; _local8.nElement = Number(_local18) - 1; } } } _local9++; } _local6.pictures.push(_local8); } else if (_local2[_local1].nodeName == "region") { _local13 = _local2[_local1]; var _local12 = new Array(); _local12.idRegion = _local13.attributes.idRegion; _local12.idArtefact = _local13.attributes.idArtefact; var _local11 = 0; while (_local11 < _local13.childNodes.length) { _local4 = _local13.childNodes[_local11]; var _local5 = new Object(); _local5.type = _local4.attributes.type; _local5.objectId = _local4.attributes.objectId; _local5.effectId = _local4.attributes.effectId; _local5.insertBefore = _local4.attributes.insertBefore; _local5.x = _local4.attributes.x; _local5.y = _local4.attributes.y; _local5.start = _local4.attributes.start; _local5.duration = _local4.attributes.duration; if ((_local4.firstChild != undefined) && (_local4.firstChild.nodeName == "color")) { var _local20 = _local4.firstChild.attributes.r; var _local16 = _local4.firstChild.attributes.g; var _local21 = _local4.firstChild.attributes.b; } _local5.color = ((_local21 + _local16) << (8 + _local20)) << 16; _local12.push(_local5); _local11++; } _local6.regions.push(_local12); } else if (_local2[_local1].nodeName == "CountryFishka") { var _local10 = _local2[_local1].attributes.name; var _local14 = _local2[_local1].attributes.nameSmall; var _local15 = _local2[_local1].attributes.nameISpy; var _local9 = 0; while (_local9 < _local2[_local1].childNodes.length) { _local3 = _local2[_local1].childNodes[_local9]; if (_local3.nodeName == "position") { var _local8 = new Object(); _local8.x = _local3.attributes.x; _local8.y = _local3.attributes.y; _local8.lib_name = _local24; _local8.id = _local10 + _local24; _local8.visible = true; _local8.ldcoord = "true"; _local6.pictures.push(_local8); _local8 = new Object(); _local8.x = _local3.attributes.x; _local8.y = _local3.attributes.y; _local8.lib_name = _local10; _local8.id = _local10; _local8.visible = false; _local8.ldcoord = "true"; _local6.pictures.push(_local8); } else if (_local3.nodeName == "positionSmall") { if (_local3.attributes.pos == "medium") { var _local8 = new Object(); _local8.x = _local3.attributes.x; _local8.y = _local3.attributes.y - 6; _local8.lib_name = _local25; _local8.id = (_local10 + _local25) + _local9; _local8.visible = true; _local8.ldcoord = "true"; _local6.pictures.push(_local8); _local8 = new Object(); _local8.x = _local3.attributes.x; _local8.y = _local3.attributes.y - 6; _local8.lib_name = _local15; _local8.id = _local15 + _local9; _local8.visible = false; _local8.ldcoord = "true"; _local6.pictures.push(_local8); } else { var _local8 = new Object(); _local8.x = _local3.attributes.x; _local8.y = _local3.attributes.y; _local8.lib_name = _local23; _local8.id = (_local10 + _local23) + _local9; _local8.visible = true; _local8.ldcoord = "true"; _local6.pictures.push(_local8); _local8 = new Object(); _local8.x = _local3.attributes.x; _local8.y = _local3.attributes.y; _local8.lib_name = _local14; _local8.id = _local14 + _local9; _local8.visible = false; _local8.ldcoord = "true"; _local6.pictures.push(_local8); } } _local9++; } } _local1++; } mcRoot.levels[_local22] = _local6; mcRoot.levels[_local6.name] = _local6; _local22++; } if (!(--XMLCount)) { Loading(); } } else { Text(); } } function formatXmlText(str) { var _local3 = ""; var _local1 = 0; while (_local1 < str.length) { if (str.charCodeAt(_local1) >= 848) { _local3 = _local3 + String.fromCharCode(str.charCodeAt(_local1) - 848); } else { _local3 = _local3 + str.charAt(_local1); } _local1++; } return(_local3); } function initTEXTXML(ThisXML) { mcRoot.dialogs = new Object(); var _local7 = new Object(); var _local3; var _local10 = ThisXML.firstChild; if (_local10 != undefined) { var _local8 = 0; while (_local8 < _local10.childNodes.length) { var _local2 = new Object(); _local3 = _local10.childNodes[_local8]; if (_local3.nodeName == "text") { _local2.text = formatXmlText(String(_local3.attributes.text)); _local2.font = String(_local3.attributes.font); _local2.h = Number(_local3.attributes.h); _local2.color = Number(_local3.attributes.color); _local2.blur = Number(_local3.attributes.blur); if (isNaN(_local2.blur)) { _local2.blur = 0; } _local2.interspace = Number(_local3.attributes.interspace); if (isNaN(_local2.interspace)) { _local2.interspace = 0; } _local2.leading = ((_local3.attributes.leading != undefined) ? (Number(_local3.attributes.leading)) : 0); _local2.shadow_color = Number(_local3.attributes.shadow_color); _local2.shadow_opacity = ((_local3.attributes.shadow_opacity != undefined) ? (Number(_local3.attributes.shadow_opacity)) : 95); _local2.bold = Boolean(_local3.attributes.bold == "true"); _local2.sx = Number(_local3.attributes.sx); _local2.sy = Number(_local3.attributes.sy); _local2.shadow_scale = Number(_local3.attributes.shadow_scale); if (isNaN(_local2.shadow_scale)) { _local2.shadow_scale = 1; } _local2.shadow_blur = Number(_local3.attributes.shadow_blur); if (isNaN(_local2.shadow_blur)) { _local2.shadow_blur = 1; } _local2.gradient = String(_local3.attributes.gradient) == "true"; _local2.color2 = Number(_local3.attributes.color2); if (isNaN(_local2.color2)) { _local2.color2 = 0; } var _local9 = String(_local3.attributes.id); var _local6 = String(_local3.attributes.format); if (_local6 != "undefined") { for (var _local11 in _local7[_local6]) { _local2[_local11] = _local7[_local6][_local11]; } } if (!isNaN(_local3.attributes.x)) { _local2.x = Number(_local3.attributes.x); } if (!isNaN(_local3.attributes.y)) { _local2.y = Number(_local3.attributes.y); } if (!isNaN(_local3.attributes.w)) { _local2.w = Number(_local3.attributes.w); } if (!isNaN(_local3.attributes.size)) { _local2.size = Number(_local3.attributes.size); } if (_local3.attributes.align != undefined) { _local2.align = String(_local3.attributes.align); } mcRoot.dialogs[_local9] = _local2; } else if (_local3.nodeName == "format") { _local2.font = String(_local3.attributes.font); _local2.x = Number(_local3.attributes.x); _local2.y = Number(_local3.attributes.y); _local2.h = Number(_local3.attributes.h); _local2.w = Number(_local3.attributes.w); _local2.color = Number(_local3.attributes.color); _local2.blur = Number(_local3.attributes.blur); if (isNaN(_local2.blur)) { _local2.blur = 0; } _local2.interspace = Number(_local3.attributes.interspace); if (isNaN(_local2.interspace)) { _local2.interspace = 0; } _local2.leading = ((_local3.attributes.leading != undefined) ? (Number(_local3.attributes.leading)) : 0); _local2.shadow_color = Number(_local3.attributes.shadow_color); _local2.shadow_opacity = ((_local3.attributes.shadow_opacity != undefined) ? (Number(_local3.attributes.shadow_opacity)) : 95); _local2.size = Number(_local3.attributes.size); _local2.align = String(_local3.attributes.align); _local2.bold = Boolean(_local3.attributes.bold == "true"); _local2.sx = Number(_local3.attributes.sx); _local2.sy = Number(_local3.attributes.sy); _local2.shadow_scale = Number(_local3.attributes.shadow_scale); if (isNaN(_local2.shadow_scale)) { _local2.shadow_scale = 1; } _local2.shadow_blur = Number(_local3.attributes.shadow_blur); if (isNaN(_local2.shadow_blur)) { _local2.shadow_blur = 1; } _local2.gradient = String(_local3.attributes.gradient) == "true"; _local2.color2 = Number(_local3.attributes.color2); if (isNaN(_local2.color2)) { _local2.color2 = 0; } _local2.contour = String(_local3.attributes.contour) == "true"; _local2.filters = new Array(); var _local5 = 0; while (_local5 < _local3.childNodes.length) { var _local4 = _local3.childNodes[_local5]; var _local1 = new Object(); _local1.name = String(_local4.attributes.name); _local1.angle = Number(_local4.attributes.angle); if (isNaN(_local1.angle)) { _local1.angle = 45; } _local1.alpha = Number(_local4.attributes.alpha); if (isNaN(_local1.alpha)) { _local1.alpha = 1; } _local1.blurX = Number(_local4.attributes.blurX); if (isNaN(_local1.blurX)) { _local1.blurX = 4; } _local1.blurY = Number(_local4.attributes.blurY); if (isNaN(_local1.blurY)) { _local1.blurY = 4; } _local1.color = Number(_local4.attributes.color); if (isNaN(_local1.color)) { _local1.color = 0; } _local1.distance = Number(_local4.attributes.distance); if (isNaN(_local1.distance)) { _local1.distance = 4; } _local1.highlightAlpha = Number(_local4.attributes.highlightAlpha); if (isNaN(_local1.highlightAlpha)) { _local1.highlightAlpha = 1; } _local1.highlightColor = Number(_local4.attributes.highlightColor); if (isNaN(_local1.highlightColor)) { _local1.highlightColor = 16777215 /* 0xFFFFFF */; } _local1.knockout = String(_local4.attributes.knockout) == "true"; _local1.inner = String(_local4.attributes.inner) == "true"; _local1.hideObject = String(_local4.attributes.hideObject) == "true"; _local1.quality = Number(_local4.attributes.quality); if (isNaN(_local1.quality)) { _local1.quality = 1; } _local1.shadowAlpha = Number(_local4.attributes.shadowAlpha); if (isNaN(_local1.shadowAlpha)) { _local1.shadowAlpha = 1; } _local1.shadowColor = Number(_local4.attributes.shadowColor); if (isNaN(_local1.shadowColor)) { _local1.shadowColor = 0; } _local1.strength = Number(_local4.attributes.strength); if (isNaN(_local1.strength)) { _local1.strength = 1; } _local1.type = String(_local4.attributes.type); if (((_local1.type != "inner") && (_local1.type != "outer")) && (_local1.type != "full")) { _local1.type = "inner"; } _local2.filters.push(_local1); _local5++; } _local7[_local3.attributes.id] = _local2; } _local8++; } if (!(--XMLCount)) { Loading(); } } else { Text(); } } function initARTXML(ThisXML) { mcRoot.artefacts = new Object(); var _local4; var _local2; var _local8; var _local7 = ThisXML.firstChild; if (_local7 != undefined) { var _local6 = 0; while (_local6 < _local7.childNodes.length) { var _local3 = new Array(); _local4 = _local7.childNodes[_local6]; _local3.id = _local4.attributes.path; _local3.cx = _local4.attributes.cx; _local3.cy = _local4.attributes.cy; _local3.bigShiftX = _local4.attributes.bigShiftX; _local3.bigShiftY = _local4.attributes.bigShiftY; _local3.smallSubstrX = _local4.attributes.smallSubstrX; _local3.smallSubstrY = _local4.attributes.smallSubstrY; var _local5 = 0; while (_local5 < _local4.childNodes.length) { var _local1 = new Object(); _local2 = _local4.childNodes[_local5]; _local1.x = _local2.attributes.x; _local1.y = _local2.attributes.y; _local1.cx = _local2.attributes.cx; _local1.cy = _local2.attributes.cy; _local1.small_cx = _local2.attributes.small_cx; _local1.small_cy = _local2.attributes.small_cy; _local1.points = new Array(); _local3.push(_local1); _local5++; } mcRoot.artefacts[_local3.id] = _local3; _local6++; } if (!(--XMLCount)) { Loading(); } } else { Text(); } } function initFontXML(font_xml) { mcRoot.fonts = new Array(); var _local2; var _local4; var _local10 = font_xml.firstChild; if (_local10 != undefined) { var _local9 = 0; while (_local9 < _local10.childNodes.length) { _local4 = _local10.childNodes[_local9]; var _local1 = new Array(); _local1.id = _local4.attributes.id; _local1.ascent = Number(_local4.attributes.ascent); _local1.descent = Number(_local4.attributes.descent); _local1.height = Number(_local4.attributes.height); _local1.xOffset = Number(_local4.attributes.xOffset); _local1.yOffset = Number(_local4.attributes.yOffset); _local1.numChars = Number(_local4.attributes.numChars); _local1.pairs = new Object(); var _local6 = 0; while (_local6 < _local4.childNodes.length) { _local2 = _local4.childNodes[_local6]; if (_local2.nodeName == "Char") { var _local3 = new Object(); _local3.char = _local2.attributes.char; _local3.A = Number(_local2.attributes.A); _local3.B = Number(_local2.attributes.B); _local3.C = Number(_local2.attributes.C); _local3.x = Number(_local2.attributes.x); _local3.y = Number(_local2.attributes.y); _local1.push(_local3); _local1["cod" + _local3.char] = _local3; } else if (_local2.nodeName == "Pair") { var _local5 = "cod" + String(_local2.attributes.first); var _local7 = "cod" + String(_local2.attributes.second); var _local8 = Number(_local2.attributes.amount); if (!_local1.pairs[_local5]) { _local1.pairs[_local5] = new Object(); } if (!_local1.pairs[_local5][_local7]) { _local1.pairs[_local5][_local7] = _local8; } } _local6++; } mcRoot.fonts.push(_local1); mcRoot.fonts[_local1.id] = _local1; _local9++; } if (!(--XMLCount)) { Loading(); } } else { Text(); } } function initFieldsXML(ThisXML) { mcRoot.fields = new Array(); var _local7 = ThisXML.firstChild; var _local2; var _local6; if (_local7 != undefined) { var _local5 = 0; while (_local5 < _local7.childNodes.length) { _local2 = _local7.childNodes[_local5]; var _local1 = new Array(); _local1.id = _local2.attributes.name; _local1.time = Number(_local2.attributes.time); _local1.chips = _local2.attributes.chips; _local1.sun_inc4 = Number(_local2.attributes.sun_inc4); _local1.sun_inc5 = Number(_local2.attributes.sun_inc5); _local1.sun_inc6 = Number(_local2.attributes.sun_inc6); _local1.tip_time = Number(_local2.attributes.tip_time); _local1.qMusor = Number(_local2.attributes.qMusor); _local1.addBonusK = Number(_local2.attributes.addBonusK); _local1.rainVolume = Number(_local2.attributes.rainVolume); _local1.BGStartTime = Number(_local2.attributes.BGStartTime); _local1.BGTime = Number(_local2.attributes.BGTime); var _local3 = 0; while (_local3 < _local2.childNodes.length) { _local6 = _local2.childNodes[_local3]; var _local4 = _local6.firstChild.nodeValue; _local1.push(_local4); _local3++; } mcRoot.fields.push(_local1); mcRoot.fields[_local1.id] = _local1; _local5++; } if (!(--XMLCount)) { Loading(); } } else { Text(); } } function initSoundsXML(ThisXML) { mcRoot.sounds = new Object(); var _local4 = ThisXML.firstChild; if (_local4 != undefined) { var _local2 = 0; while (_local2 < _local4.childNodes.length) { var _local3 = _local4.childNodes[_local2]; var _local1 = new Object(); _local1.id = _local3.attributes.id; _local1.volume = Number(_local3.attributes.volume); if (isNaN(_local1.volume)) { _local1.volume = 100; } mcRoot.sounds[_local1.id] = _local1; _local2++; } if (!(--XMLCount)) { Loading(); } } else { Text(); } } function Text() { throw new Error("Could not find game files"); } function Loading() { clearTimeout(time_out_interval); GlobalTime = getTimer(); if (!_root.onEnterFrame) { _root.onEnterFrame = LoadGame; } } function LoadGame() { var _local4 = 5000; Load = _root.getBytesLoaded(); Total = _root.getBytesTotal(); var _local5 = getTimer() - GlobalTime; if (Load >= ((Total * _local5) / _local4)) { Load = (Total * _local5) / _local4; } var _local3 = Load / Total; if (curr_progress < Math.floor(_local3 * 100)) { curr_progress = Math.floor(_local3 * 100); general.GameSDK.Game_LoadBroadcast(curr_progress); load_text.text = ((general.GameSDK.loading_text + " ") + curr_progress) + "%"; var _local6 = this["Stone" + String(Math.floor((_local3 * 7) + 1))]; _local6._alpha = int(((_local3 * 7) - Math.floor(_local3 * 7)) * 100); } if (Total <= Load) { compliteDownload(); } } function compliteDownload() { delete _root.onEnterFrame; general.GameSDK.Game_LoadBroadcast(100); general.GameSDK.Game_SessionReady(); if (general.GameSDK.autoContinue()) { _root.gotoAndStop(3); } } stop(); stop(); this._lockroot = true; general.GameSDK.init(); var time_out_interval; var curr_progress = 0; var DIALxml; var ARTxml; var LEVELxml; var optxml; var TEXTxml; var fields_xml; var font_xml; var sounds_xml; var logo_xml; var mcRoot; var XMLArray; var RootArray; var Loading; var XMLCount = 0; Stage.scaleMode = "noScale"; Stage.showMenu = false; this._lockroot = true; var i = 1; while (i < 8) { this["Stone" + i]._alpha = 0; this["Stone" + i].blendMode = "normal"; i++; } var ll_width = sym_load._width; var VersionPl = String($version).split(" ")[1].split(",")[0]; if (!(((VersionPl > 8) || (VersionPl < 3)) || (VersionPl == undefined))) { load_text.text = "Version Error"; throw new Error("Version Error"); } Path = _url.split("/").slice(0, -1).join("/") + "/global/"; levelXML = Path + "levels.xml"; textXML = Path + "text.xml"; artXML = Path + "artefact.xml"; fieldsXML = Path + "fields.xml"; fontsXML = Path + "fonts.xml"; soundsXML = Path + "sounds.xml"; logoXML = Path + "logo.xml"; var VersionPl = String($version).split(" ")[1].split(",")[0]; if ((VersionPl > 6) || (VersionPl < 3)) { LoadGameXML(this, Loading, levelXML, textXML, artXML, fieldsXML, fontsXML, soundsXML, logoXML); }
Frame 3
function createAllLevels() { GameClasses.GFunctions; GameClasses.FreeMove.clearAll(); level_Arr = new Array(); depth = 0; menu = GameClasses.MenuClass.getMenu(levels.menu, this, 500); statistic = GameClasses.StatisticClass.getSingleton(levels.statistic1, this, 501); statistic.addView(levels.statistic2); statistic.addView(levels.statistic3); nug = GameClasses.NugLevel.getSingleton(levels.nug_level, this, 510); snd = GameClasses.MySounds.getMySounds(); prepare_level = attachMovie("PrepareLevel", "prepare_level", depth++); level_Arr.push({lev:prepare_level, obj:levels.prepare_level}); map_level = attachMovie("MapLevel", "map_level", depth++); level_Arr.push({lev:map_level, obj:levels.map_level}); match3_1_1 = attachMovie("Match3Level", "match3_1_1", depth++); level_Arr.push({lev:match3_1_1, obj:levels["level_1.1"]}); match3_1_1.first_level = true; match3_1_2 = attachMovie("Match3Level", "match3_1_2", depth++); level_Arr.push({lev:match3_1_2, obj:levels["level_1.2"]}); ispy_rome_1 = attachMovie("ISpyLevel", "ispy_rome_1", depth++); level_Arr.push({lev:ispy_rome_1, obj:levels.ispy_rome_1}); match3_1_3 = attachMovie("Match3Level", "match3_1_3", depth++); level_Arr.push({lev:match3_1_3, obj:levels["level_1.3"]}); match3_1_4 = attachMovie("Match3Level", "match3_1_4", depth++); level_Arr.push({lev:match3_1_4, obj:levels["level_1.4"]}); rome_quest = attachMovie("QuestLevel", "rome_quest", depth++); level_Arr.push({lev:rome_quest, obj:levels.rome_quest}); rome_crystal = attachMovie("ISpyLevel", "rome_crystal", depth++); level_Arr.push({lev:rome_crystal, obj:levels.rome_crystal}); match3_2_1 = attachMovie("Match3Level", "match3_2_1", depth++); level_Arr.push({lev:match3_2_1, obj:levels["level_2.1"]}); match3_2_2 = attachMovie("Match3Level", "match3_2_2", depth++); level_Arr.push({lev:match3_2_2, obj:levels["level_2.2"]}); match3_2_3 = attachMovie("Match3Level", "match3_2_3", depth++); level_Arr.push({lev:match3_2_3, obj:levels["level_2.3"]}); match3_2_4 = attachMovie("Match3Level", "match3_2_4", depth++); level_Arr.push({lev:match3_2_4, obj:levels["level_2.4"]}); ispy_greece_1 = attachMovie("ISpyLevel", "ispy_greece_1", depth++); level_Arr.push({lev:ispy_greece_1, obj:levels.ispy_greece_1}); match3_2_5 = attachMovie("Match3Level", "match3_2_5", depth++); level_Arr.push({lev:match3_2_5, obj:levels["level_2.5"]}); match3_2_6 = attachMovie("Match3Level", "match3_2_6", depth++); level_Arr.push({lev:match3_2_6, obj:levels["level_2.6"]}); match3_2_7 = attachMovie("Match3Level", "match3_2_7", depth++); level_Arr.push({lev:match3_2_7, obj:levels["level_2.7"]}); match3_2_8 = attachMovie("Match3Level", "match3_2_8", depth++); level_Arr.push({lev:match3_2_8, obj:levels["level_2.8"]}); greece_quest = attachMovie("QuestLevel", "greece_quest", depth++); level_Arr.push({lev:greece_quest, obj:levels.greece_quest}); greece_crystal = attachMovie("ISpyLevel", "greece_crystal", depth++); level_Arr.push({lev:greece_crystal, obj:levels.greece_crystal}); rome_crystal.doFirstLevelAction = rome_crystal.callCrystalFirstHelpHint; greece_crystal.doFirstLevelAction = greece_crystal.callCrystalFirstAct; } function initWinActs() { rome_crystal.winAct = GameClasses.GFunctions.create(prepare_level, prepare_level.winRomeCountry); greece_crystal.winAct = GameClasses.GFunctions.create(prepare_level, prepare_level.winGreeceCountry); } function initNextLevels() { rome_quest.loadNextLevel = GameClasses.GFunctions.create(rome_quest, function () { var _local2 = this.mcRoot; _local2.prev_level = _local2.level; _local2.prev_obj = _local2.obj; _local2.level = _local2.rome_crystal; _local2.obj = _local2.levels.rome_crystal; this.exitAct = this.exitLevel; _local2.map_level.curr_level = "Level7"; GameClasses.Level.reload_level(); }); rome_crystal.loadNextLevel = GameClasses.GFunctions.create(rome_crystal, function () { var _local2 = this.mcRoot; _local2.prev_level = _local2.level; _local2.prev_obj = _local2.obj; _local2.level = _local2.prepare_level; _local2.obj = _local2.levels.prepare_level; this.exitAct = this.exitLevel; map_level.curr_point++; GameClasses.Level.reload_level(); }); greece_quest.loadNextLevel = GameClasses.GFunctions.create(greece_quest, function () { var _local2 = this.mcRoot; _local2.prev_level = _local2.level; _local2.prev_obj = _local2.obj; _local2.level = _local2.greece_crystal; _local2.obj = _local2.levels.greece_crystal; this.exitAct = this.exitLevel; _local2.map_level.curr_level = "Level11"; GameClasses.Level.reload_level(); }); greece_crystal.loadNextLevel = GameClasses.GFunctions.create(greece_crystal, function () { var _local2 = this.mcRoot; _local2.prev_level = _local2.level; _local2.prev_obj = _local2.obj; _local2.level = _local2.prepare_level; _local2.obj = _local2.levels.prepare_level; this.exitAct = this.exitLevel; GameClasses.Level.reload_level(); }); } function initBeginLevel() { level = level_Arr[start_level].lev; obj = level_Arr[start_level].obj; level.load(obj); } function initKeyboardListener() { keyListener.onKeyDown = function () { general.GameSDK.Chat_HandleKeyPress(Key.getAscii()); }; Key.removeListener(keyListener); Key.addListener(keyListener); } function initDebugInfo() { tf_r = _root.createTextField("tf_r", tf_depth_r, 530, -20, 300, 430); tf_r.border = true; tf_l = _root.createTextField("tf_l", tf_depth_l, -310, -20, 300, 430); tf_l.border = true; keyListener.onKeyDown = function () { general.GameSDK.Chat_HandleKeyPress(Key.getAscii()); _root.p1((((("DOWN -> Code: " + Key.getCode()) + " ASCII: ") + Key.getAscii()) + " Key: ") + chr(Key.getAscii())); if (Key.getCode() == 40) { level.count_artefacts = 0; level.win(); } else if (Key.getCode() == 37) { level.springViaLevel(); } else if (Key.getCode() == 13) { } else if (chr(Key.getAscii()) == "d") { level.sun_bonus.addEnergy(20); } else if (chr(Key.getAscii()) == "r") { level.theField.reshuffleTheField(); } else if (chr(Key.getAscii()) == "+") { GameClasses.FreeMove.global_time_coof = GameClasses.FreeMove.global_time_coof * 1.2; } else if (chr(Key.getAscii()) == "-") { GameClasses.FreeMove.global_time_coof = GameClasses.FreeMove.global_time_coof / 1.2; } else if (chr(Key.getAscii()) == "*") { GameClasses.FreeMove.global_time_coof = 1; } else if (chr(Key.getAscii()) == "1") { loadRomeISpy(); } else if (chr(Key.getAscii()) == "2") { loadGreeceISpy(); } }; mouseListener.onMouseDown = function () { tf_l.text = ""; var _local2; var _local3; var _local4 = level; for (var _local6 in _local4) { _local3 = _local4[_local6]; if (!(((_local3 instanceof MovieClip) || (_local3 instanceof TextField)) || (_local3 instanceof BitmapData))) { continue; } if (_local3.hitTest(_root._xmouse, _root._ymouse)) { _root.p1(_local3); for (var _local5 in _local3) { _local2 = _local3[_local5]; if (!(((_local2 instanceof MovieClip) || (_local2 instanceof TextField)) || (_local2 instanceof BitmapData))) { continue; } if (_local2.hitTest(_root._xmouse, _root._ymouse)) { _root.p1(" " + _local2); } } } } _root.p1(level); }; Key.removeListener(keyListener); Key.addListener(keyListener); GameClasses.FreeMove.clearInterval(interval2); interval2 = 0; interval2 = GameClasses.FreeMove.setInterval(this, "printGameState", 8); } function loadRomeISpy() { var _local2 = _root; _local2.prev_level = _local2.level; _local2.prev_obj = _local2.obj; _local2.level = _local2.ispy_rome_1; _local2.obj = _local2.levels.ispy_rome_1; _local2.prev_level.exitAct = _local2.prev_level.exitLevel; GameClasses.Level.reload_level(); } function loadGreeceISpy() { var _local2 = _root; _local2.prev_level = _local2.level; _local2.prev_obj = _local2.obj; _local2.level = _local2.ispy_greece_1; _local2.obj = _local2.levels.ispy_greece_1; _local2.prev_level.exitAct = _local2.prev_level.exitLevel; GameClasses.Level.reload_level(); } function initGameTimer() { onEnterFrame = function () { GameClasses.FreeMove.updateActivePieces(); }; } function printGameState() { if ((_xmouse >= 530) || (_xmouse < -10)) { return(undefined); } var _local1 = ""; _local1 = _local1 + (((("x:" + _xmouse) + " y:") + _ymouse) + newline); _local1 = _local1 + (("level = " + level) + newline); _local1 = _local1 + (("level.game_time = " + level.game_time) + newline); _local1 = _local1 + (("level.nArt = " + level.count_artefacts) + newline); _local1 = _local1 + (("count_move=" + level.TheField.count_move_on_the_field) + newline); _local1 = _local1 + (("reserv_count=" + level.TheField.reserv_chips.length) + newline); _local1 = _local1 + (("FreeMove.n = " + GameClasses.FreeMove.curr_length_ap) + newline); _local1 = _local1 + ("game_time=" + ((GameClasses.Vars.global_game_time * 1000) + GameClasses.FreeMove.getIntervalFullTime(interval_score_broadcast))); _local1 = _local1 + GameClasses.FreeMove.getActiveIntervals(); tf_r.text = _local1; } function initFonts() { var _local1 = 0; while (_local1 < fonts.length) { fonts_util.Fonts.addFont(fonts[_local1]); _local1++; } } function initMemoryCleaner() { GameClasses.FreeMove.clearInterval(memory_cleaner_interval); memory_cleaner_interval = 0; memory_cleaner_interval = GameClasses.FreeMove.setPeriodicInterval(GameClasses.Consts, "doForcedClean", memory_cleaner_T); } function initGame() { initFonts(); createAllLevels(); GameClasses.Match3Level.initDefaultStaticVars(); GameClasses.ISpyLevel.initDefaultStaticVars(); GameClasses.QuestLevel.initDefaultStaticVars(); initWinActs(); initNextLevels(); initGameTimer(); initKeyboardListener(); if (GameClasses.Consts.show_debug_info) { initDebugInfo(); } initBeginLevel(); initScoreBroadcast(); playGame(); } function startThemeSound() { snd.setOn(false); snd.setOn(true); snd.startCycle("Theme2"); } function destroyLevels() { var _local1 = 0; while (_local1 < level_Arr.length) { level_Arr[_local1].lev.destroy(); level_Arr[_local1].lev.removeMovieClip(); delete level_Arr[_local1].lev; delete level_Arr[_local1].obj; delete level_Arr[_local1]; _local1++; } delete level_Arr; } function destroyGame() { destroyLevels(); GameClasses.Level.initDefaultNumbBonuses(); GameClasses.Match3Level.initDefaultNumbBonuses(); GameClasses.HintWindow.clearAll(); GameClasses.GameCounter.setZero(); GameClasses.Vars.setDefault(); statistic.setZero(); menu.setDefault(); } function restartAll() { destroyGame(); initGame(); } function startNewGame() { if (level.loaded) { level.exitAct = GameClasses.GFunctions.create(this, restartAll); level.unload(); } else { restartAll(); } } function unloadGame() { if (level.loaded) { level.exitAct = GameClasses.GFunctions.create(this, function () { destroyGame(); general.GameSDK.Game_GameOver(); if (general.GameSDK.autoContinue()) { this.initGame(); } }); level.unload(); } else { destroyGame(); general.GameSDK.Game_GameOver(); if (general.GameSDK.autoContinue()) { this.initGame(); } } } function p1(s) { tf_l.text = tf_l.text + (s + newline); } function pauseGame() { if (level) { level.lockLevel(); } GameClasses.MySounds.getMySounds().setMusikOn(false); GameClasses.MyButton2.setOn(false); GameClasses.FreeMove.pause(); } function playGame() { if (level) { level.unlockLevel(); } GameClasses.MySounds.getMySounds().setMusikOn(true); GameClasses.MyButton2.setOn(true); GameClasses.FreeMove.play(); } function send_Game_ScoreBroadcast() { GameClasses.Vars.global_game_time = GameClasses.Vars.global_game_time + 5; general.GameSDK.Game_ScoreBroadcast(GameClasses.GameCounter.getTotalScore(), GameClasses.Vars.global_game_time); } function initScoreBroadcast() { GameClasses.Vars.global_game_time = 0; GameClasses.FreeMove.clearInterval(interval_score_broadcast); interval_score_broadcast = 0; t0_score_broadcast = getTimer(); interval_score_broadcast = GameClasses.FreeMove.setPeriodicInterval(this, "send_Game_ScoreBroadcast", 5000); GameClasses.FreeMove.pauseInterval(interval_score_broadcast); } function pauseGlobalGameTime() { GameClasses.FreeMove.pauseInterval(interval_score_broadcast); } function playGlobalGameTime() { GameClasses.FreeMove.playInterval(interval_score_broadcast); } stop(); this._lockroot = true; GameClasses.GFunctions.ClearAll(_root, true, true, true); var log; log = logger.Logger.getLog(); var level; var obj; var prev_level; var prev_obj; var enabled = true; useHandCursor = false; tabEnabled = false; var level_Arr; var depth; var prepare_level; var map_level; var match3_1_1; var match3_1_2; var ispy_rome_1; var match3_1_3; var match3_1_4; var rome_quest; var rome_crystal; var match3_2_1; var match3_2_2; var match3_2_3; var match3_2_4; var ispy_greece_1; var match3_2_5; var match3_2_6; var match3_2_7; var match3_2_8; var greece_quest; var greece_crystal; var menu; var statistic; var nug; var snd; var keyListener = new Object(); var mouseListener = new Object(); var interval2 = 0; var memory_cleaner_interval = 0; var memory_cleaner_T = 5000; GameClasses.GFunctions; GameClasses.FreeMove; var tf_l; var tf_r; var tf_depth_l = 998; var tf_depth_r = 999; var interval_score_broadcast = 0; var t0_score_broadcast = 0; var ggt = 0; general.GameSDK.Game_GameReady("Mix", "Easy", 0); if (general.GameSDK.autoContinue()) { initGame(); }
Symbol 1684 MovieClip [__Packages.general.GameSDK] Frame 0
class general.GameSDK { function GameSDK () { } static function init() { if (_level0.downloadableURL) { downloadableURL = String(_level0.downloadableURL); } if (_level0.numAdLevels) { numAdLevels = Number(_level0.numAdLevels); } if (_level0.numTrialLevels) { numTrialLevels = Number(_level0.numTrialLevels); } if (_level0.cheatsEnabled) { cheatsEnabled = _level0.cheatsEnabled == "true"; } } static function setAutoContinue(val) { auto_continue = val; } static function autoContinue() { return(true); } static function onEvent(eventName, eventData) { } static function Chat_HandleKeyPress(theKey) { } static function Game_DeluxeDownload() { } static function Game_GameOver() { } static function Game_ScoreSubmit(score, theTime, moreXML) { } static function Game_EndOfLevel(breakLevel, score, theTime) { } static function Game_ScoreBroadcast(score, theTime, moreXML) { } static function Game_GameReady(gameMode, gameDifficulty, startLevel, moreXML) { } static function Game_SessionReady() { } static function Game_LoadBroadcast(val) { } static var language = "en"; static var country = "US"; static var numTrialLevels = 19; static var numAdLevels = 1; static var downloadableURL = "http://playrix.com/call-of-atlantis.html"; static var cheatsEnabled = false; static var loading_text = ""; static var auto_continue = true; }
Symbol 1685 MovieClip [__Packages.GameClasses.Consts] Frame 0
class GameClasses.Consts { function Consts () { } static function makeShadow(mcSource, mcDest, color1, opacity) { var _local2 = 8; var _local5 = new flash.geom.Rectangle(0, 0, mcSource._width + 20, mcSource._height + 20); var _local6 = new flash.geom.Point(0, 0); var _local4 = new Color(mcDest); mcDest.shadow_bmp = new flash.display.BitmapData(mcSource._width + _local2, mcSource._height + _local2, true, 0); mcDest.shadow_bmp.draw(mcSource, new flash.geom.Matrix(1, 0, 0, 1, _local2 / 2, _local2 / 2)); mcDest.filtr = new flash.filters.BlurFilter(8, 8, 1); mcDest.shadow_bmp.applyFilter(mcDest.shadow_bmp, _local5, _local6, mcDest.filtr); mcDest.attachBitmap(mcDest.shadow_bmp, 1); _local4.setRGB(color1); mcDest._alpha = opacity; } static function drawRectangle(mc, rect) { mc.beginFill(0, 100); mc.moveTo(rect.x, rect.y); mc.lineTo(rect.x + rect.width, rect.y); mc.lineTo(rect.x + rect.width, rect.y + rect.height); mc.lineTo(rect.x, rect.y + rect.height); mc.lineTo(rect.x, rect.y); mc.endFill(); } static function doForcedClean() { var _local2 = 1; var _local1 = 0; while (_local1 < _local2) { try { new LocalConnection().connect("foo"); new LocalConnection().connect("foo"); } catch(e:Error) { } _local1++; } } static var CELL_SIZE = 26; static var CHIP_TIME_ROTATION = 550; static var CHIP_TIME_BLIK = 500; static var GLOBAL_BLIK_COOF = 0.25; static var TIME_PERIOD_GLOBAL_BLIK = 15000; static var TIME_OF_DISSAPEAR_CHIP_PS = 350; static var TIME_OF_EXPLODE_CHIP_PS = 500; static var TIME_OF_DISSAPEAR_CHIP = 250; static var TIME_PERIOD_OF_THE_CHIP_MOVE_TO_THE_BONUS_SUN = 900; static var TIME_PERIOD_BETWEEN_EXPLODES_OF_THE_CHIPS = 300; static var TIME_OF_THE_MOVE_SMALL_BONUS = 100; static var TIME_OF_CHANGE_PLACES_CHIPS = 200; static var ACCEL_OF_CHIP_FALL = 0.0009; static var COOF_OF_ABSORPTION_CHIP_FALL = -0.3; static var FIRST_DELAY_OF_CHIP_FALL = 20; static var NUMB_RESERV_CHIPS = 90; static var NUMBER_OF_BONUS_PS = 12; static var TIME_OF_THE_BOMB_BONUS_MOVE = 3000; static var TIME_OF_THE_ZL_BONUS_MOVE = 1300; static var TIME_OF_TREMBLE_TOTAL_ART = 2000; static var TIME_OF_MOVE_TOTAL_ART_TO_PLACE = 800; static var TIME_OF_MOVE_TOTAL_CRYSTAL_TO_PLACE = 1500; static var TIME_OF_MOVE_TOTAL_ART_TO_PLACE_IN_MATCH3 = 2500; static var NUMBER_OF_THE_ART_PARTICLE = 5; static var TIME_OF_MOVE_PIECE_OF_ART_TO_PLACE = 1500; static var TIME_OF_MOVE_PIECE_OF_ART_TO_PLACE_IN_MATCH3 = 3000; static var TIME_OF_HINT_PS_OF_POA = 1800; static var NUMBER_OF_THE_POA_PARTICLES = 5; static var OPACITY_OF_THE_POA_BLUR_BODY = 95; static var BEGIN_MIN_SHINE_INTENSITY_COOF = 1.4; static var BEGIN_MAX_SHINE_INTENSITY_COOF = 1.7; static var BEGIN_MAXMAX_SHINE_INTENSITY_COOF = 2.2; static var TIME_OF_THE_SHINE_PERIOD = 1500; static var TIME_OF_THE_END_SHINE_PERIOD = 700; static var TIME_OF_THE_TREMBLE_SHINE_PERIOD = 2000; static var POSITION_OF_THE_END_SHINE = 15; static var INTENSITY_OF_THE_SHINE_POA_BLUR = 8; static var TIME_TO_HIDE = 500; static var BONUS_ZEUSLIGHTNING_TIME_EFFECT = 1700; static var TIME_OF_THE_HINT_DELAY = 100; static var TIME_OF_THE_HINT_MOVE = 50; static var TIME_OF_THE_HELP_HINT_MOVE = 250; static var DEPTH_FOR_SOUND_MC = 1000; static var NO_ACTIVE_TIME_OF_HINT_BUTTON = 20000; static var TIME_TO_HELP_SHINE = 25000; static var TIME_OF_THE_CRYSTAL_FALL = 800; static var numb_b = 0; static var numb_t = 0; static var numb_s = 0; static var numb_zl = 0; static var show_debug_info = false; }
Symbol 1686 MovieClip [__Packages.GameClasses.MCfromBMP] Frame 0
class GameClasses.MCfromBMP extends MovieClip { var bmp, body, name_bmp, createEmptyMovieClip; function MCfromBMP () { super(); } function removeMovieClip() { bmp.dispose(); body.removeMovieClip(); super.removeMovieClip(); } function init(name_bmp, depth) { this.name_bmp = name_bmp; bmp = flash.display.BitmapData.loadBitmap(name_bmp); bmp.transparent = true; body = createEmptyMovieClip("body", depth); body.attachBitmap(bmp, depth, "never"); } function initBMP(bmp, depth) { this.bmp = bmp; bmp.transparent = true; body = createEmptyMovieClip("body", depth); body.attachBitmap(bmp, 1, "never"); } }
Symbol 1687 MovieClip [__Packages.GameClasses.MCwithBlik] Frame 0
class GameClasses.MCwithBlik extends GameClasses.MCfromBMP { var tabEnabled, mcRoot, cursor_mc, onPressActAddition, onPress1, onRelease, bmp, blik, body, enabled, id, attachMovie, _x, _y, _width, _height, _visible, blik_coof, hitArea, createEmptyMovieClip, t0_blik, aalpha, direct_blik; function MCwithBlik () { super(); tabEnabled = false; } function destroy() { mcRoot = null; cursor_mc = null; onPressActAddition = null; onRollOver = null; onDragOver = null; onRollOut = null; onDragOut = null; onPress = null; onPress1 = null; onRelease = null; bmp.dispose(); delete bmp; blik.mov.destroy(); delete blik.mov; body.removeMovieClip(); delete body; blik.removeMovieClip(); delete blik; } function enable() { enabled = true; } function removeMovieClip() { body.removeMovieClip(); blik.removeMovieClip(); super.removeMovieClip(); } function init(obj) { id = obj.id; body = attachMovie(obj.id, "body", 1); blik = attachMovie(obj.id, "blik", 2); blik.mov = new GameClasses.FreeMove(); if (obj.real_coord) { _x = obj.x; _y = obj.y; } else { _x = (obj.x * 0.65) - (_width / 2); _y = (390 - (obj.y * 0.65)) - (_height / 2); } _visible = obj.visible; var _local3 = new Color(blik); _local3.setTransform({rb:blik_intensity, gb:blik_intensity, bb:blik_intensity, aa:0}); blik_coof = (2 * blik_max_opacity) / blik_time; hitArea = body; } function initFromBitmap(obj) { id = obj.id; super.init(obj.id + ".png", 1); blik = createEmptyMovieClip("blik", 2); blik.mov = new GameClasses.FreeMove(); blik.attachBitmap(bmp, 2, "never"); if (obj.real_coord) { _x = obj.x; _y = obj.y; } else { _x = (obj.x * 0.65) - (_width / 2); _y = (390 - (obj.y * 0.65)) - (_height / 2); } _visible = obj.visible; var _local4 = new Color(blik); _local4.setTransform({rb:blik_intensity, gb:blik_intensity, bb:blik_intensity, aa:0}); blik_coof = (2 * blik_max_opacity) / blik_time; hitArea = body; } function updateBlik() { var _local3 = new Color(blik); var _local2 = getTimer(); var _local4 = _local2 - t0_blik; t0_blik = _local2; aalpha = aalpha + ((direct_blik * _local4) * blik_coof); if (aalpha < 0) { direct_blik = 1; aalpha = 0; } else if (aalpha > blik_max_opacity) { direct_blik = -1; aalpha = blik_max_opacity; } _local3.setTransform({aa:aalpha}); } function startShine() { blik.mov.endAct = GameClasses.GFunctions.create(this, function () { this.blik.mov.newInitMove(this.blik, 500, 0, null, null, null, null, null, new GameClasses.Line(0, 100, 0)); }); blik.mov.endAct(); } function stopShine() { blik.mov.stopMove(); blik._alpha = 0; } function onPress() { onPress1(); onPressActAddition(); } function onDragOver() { onRollOver(); } function onDragOut() { onRollOut(); } function onRollOver() { startShine(); } function onRollOut() { stopShine(); } var blik_intensity = 70; var blik_max_opacity = 70; var blik_time = 500; var typ = "locked"; }
Symbol 1688 MovieClip [__Packages.GameClasses.FreeMove] Frame 0
class GameClasses.FreeMove { var mc, color_object, x0, x1, y0, y1, rotation0, rotation1, xscale0, xscale1, yscale0, yscale1, alpha0, alpha1, color0, color1, vx, vy, ax, ay; function FreeMove () { } function get endAct() { return(endActFunction); } function set endAct(fun) { delete endActFunction; endActFunction = fun; //return(endAct); } static function getIntervalFullTime(i) { var _local1 = interval_objects[i].mov; return(_local1.t * _local1.T); } static function setPeriodicInterval(obj_src, fun, T, param1, param2, param3, param4, param5) { var _local2 = new Object(); _local2.mov = new GameClasses.FreeMove(); _local2.mov.info = (((("periodic fun=" + fun) + "\n from obj=") + typeof(obj_src)) + ":") + String(obj_src); _local2.mov.updateAct = null; _local2.mov.endActFunction = GameClasses.GFunctions.create(_local2, function (os, f) { os[f](param1, param2, param3, param4, param5); this.mov.newInitMove(this, T, 0); }, obj_src, fun); _local2.mov.newInitMove(_local2, T, 0); interval_objects.push(_local2); return(interval_objects.length - 1); } static function setInterval(obj_src, fun, T, param1, param2, param3, param4, param5) { var _local2 = new Object(); _local2.mov = new GameClasses.FreeMove(); _local2.mov.info = (((("permanent fun=" + fun) + "\n from obj=") + typeof(obj_src)) + ":") + String(obj_src); _local2.mov.updateAct = GameClasses.GFunctions.create(obj_src, obj_src[fun], param1, param2, param3, param4, param5); _local2.mov.endActFunction = GameClasses.GFunctions.create(_local2, function () { this.mov.newInitMove(this, GameClasses.FreeMove.interval_objects_T, 0); }); _local2.mov.newInitMove(_local2, interval_objects_T, 0); interval_objects.push(_local2); return(interval_objects.length - 1); } static function clearInterval(i) { if ((!i) || (i <= 0)) { return(undefined); } if (interval_objects[i]) { interval_objects[i].mov.destroy(); delete interval_objects[i].mov; delete interval_objects[i]; } var _local1 = interval_objects.length - 1; while ((!interval_objects[_local1]) && (_local1 >= 1)) { interval_objects.pop(); _local1--; } } static function getActiveIntervals() { var _local2 = newline; var _local3 = 0; var _local1 = 1; while (_local1 < interval_objects.length) { if (interval_objects[_local1]) { _local3++; if (interval_objects[_local1].mov.info == "delay") { _local2 = _local2 + ((((("" + _local1) + " ") + "delay t=") + ((1 - interval_objects[_local1].mov.t) * interval_objects[_local1].mov.T)) + newline); } else { _local2 = _local2 + (((("" + _local1) + " ") + interval_objects[_local1].mov.info) + newline); } } _local1++; } return(("\nLENGTH=" + _local3) + _local2); } static function pauseInterval(i) { interval_objects[i].mov.makePause(); } static function playInterval(i) { interval_objects[i].mov.makePlay(); } static function resetInterval(i) { interval_objects[i].mov.t = 0; } static function makeDelay(T, fun) { var _local1 = new Object(); _local1.mov = new GameClasses.FreeMove(); _local1.mov.endActFunction = GameClasses.GFunctions.create(GameClasses.FreeMove, function (ob, fn) { fn(); ob.mov.destroy(); delete ob.mov; }, _local1, fun); _local1.mov.newInitMove(_local1, T, 0); return(_local1.mov); } function dispose() { destroy(); } function destroy() { stopMove(); clearInterval(interval); interval = 0; delete mc; sp_x.clear(); sp_y.clear(); acc_x.clear(); acc_y.clear(); sp_xscale.clear(); sp_yscale.clear(); sp_rot.clear(); sp_alpha.clear(); sp_color.clear(); delete color_object; delete sp_x; delete sp_y; delete acc_x; delete acc_y; delete sp_xscale; delete sp_yscale; delete sp_rot; delete sp_alpha; delete sp_color; delete endActFunction; } function clear() { clearInterval(interval); interval = 0; sp_x.clear(); sp_y.clear(); acc_x.clear(); acc_y.clear(); sp_xscale.clear(); sp_yscale.clear(); sp_rot.clear(); sp_alpha.clear(); sp_color.clear(); delete color_object; delete sp_x; delete sp_y; delete acc_x; delete acc_y; delete sp_xscale; delete sp_yscale; delete sp_rot; delete sp_alpha; delete sp_color; } function initTr(sp, nsp) { if (sp == nsp) { return(sp); } sp.clear(); return(nsp); } function newInitMove(mc, T, delay, x1, y1, xscale1, yscale1, rotation1, alpha1, color1) { if (mc) { addActivePiece(mc, getTimer()); initMove(mc, T, delay, x1, y1, xscale1, yscale1, rotation1, alpha1, color1); } } function initMove(mc, T, delay, x1, y1, xscale1, yscale1, rotation1, alpha1, color1) { if ((delay == undefined) || (delay == 0)) { delay_time = 0; } else { delay_time = delay; } this.mc = mc; if ((x1 == undefined) || (x1 == null)) { sp_x.clear(); sp_x = null; } else if (((x1 instanceof GameClasses.Spline) || (x1 instanceof GameClasses.AccelLinePath)) || (x1 instanceof GameClasses.Line)) { sp_x = initTr(sp_x, x1); } else { sp_x.clear(); x0 = mc._x; this.x1 = x1; sp_x = new GameClasses.Spline(x0, x1); } if ((y1 == undefined) || (y1 == null)) { sp_y.clear(); sp_y = null; } else if (((y1 instanceof GameClasses.Spline) || (y1 instanceof GameClasses.AccelLinePath)) || (y1 instanceof GameClasses.Line)) { sp_y = initTr(sp_y, y1); } else { sp_y.clear(); y0 = mc._y; this.y1 = y1; sp_y = new GameClasses.Spline(y0, y1); } if ((rotation1 == undefined) || (rotation1 == null)) { sp_rot.clear(); sp_rot = null; } else if ((rotation1 instanceof GameClasses.Spline) || (rotation1 instanceof GameClasses.Line)) { sp_rot = initTr(sp_rot, rotation1); } else { sp_rot.clear(); rotation0 = mc._rotation; this.rotation1 = rotation1; sp_rot = new GameClasses.Spline(rotation0, rotation1); } if ((xscale1 == undefined) || (xscale1 == null)) { sp_xscale.clear(); sp_xscale = null; } else if ((xscale1 instanceof GameClasses.Spline) || (xscale1 instanceof GameClasses.Line)) { sp_xscale = initTr(sp_xscale, xscale1); } else { sp_xscale.clear(); xscale0 = mc._xscale; this.xscale1 = xscale1; sp_xscale = new GameClasses.Spline(xscale0, xscale1); } if ((yscale1 == undefined) || (yscale1 == null)) { sp_yscale.clear(); sp_yscale = null; } else if ((yscale1 instanceof GameClasses.Spline) || (yscale1 instanceof GameClasses.Line)) { sp_yscale = initTr(sp_yscale, yscale1); } else { sp_yscale.clear(); yscale0 = mc._yscale; this.yscale1 = yscale1; sp_yscale = new GameClasses.Spline(yscale0, yscale1); } if ((alpha1 == undefined) || (alpha1 == null)) { sp_alpha.clear(); sp_alpha = null; } else if ((alpha1 instanceof GameClasses.Spline) || (alpha1 instanceof GameClasses.Line)) { sp_alpha = initTr(sp_alpha, alpha1); } else { sp_alpha.clear(); alpha0 = mc._alpha; this.alpha1 = alpha1; sp_alpha = new GameClasses.Spline(alpha0, alpha1); } if ((color1 == undefined) || (color1 == null)) { sp_color.clear(); sp_color = null; } else if (color1 instanceof Array) { sp_color.clear(); sp_color = new GameClasses.Spline(0, 1); color_object = new Color(mc); color0 = color1[0]; color0_r = (color0 >> 16) % 256; color0_g = (color0 >> 8) % 256; color0_b = color0 % 256; this.color1 = color1[1]; color1_r = (this.color1 >> 16) % 256; color1_g = (this.color1 >> 8) % 256; color1_b = this.color1 % 256; } else { sp_color.clear(); sp_color = new GameClasses.Spline(0, 1); color_object = new Color(mc); color0 = color_object.getRGB(); color0_r = (color0 >> 16) % 256; color0_g = (color0 >> 8) % 256; color0_b = color0 % 256; this.color1 = color1; color1_r = (color1 >> 16) % 256; color1_g = (color1 >> 8) % 256; color1_b = color1 % 256; } this.T = T; if (start_time == 0) { last_t = getTimer(); clearInterval(interval); interval = 0; interval = setInterval(this, "updateMove", 4); } else { last_t = start_time; } active = true; } function updateActInverse() { t = 1 - t; if (sp_x != null) { mc._x = sp_x.getPoint(t); } if (sp_y != null) { mc._y = sp_y.getPoint(t); } if (sp_xscale != null) { mc._xscale = sp_xscale.getPoint(t); } if (sp_yscale != null) { mc._yscale = sp_yscale.getPoint(t); } if (sp_rot != null) { mc._rotation = sp_rot.getPoint(t); } if (sp_color != null) { color_r = color0_r + ((color1_r - color0_r) * sp_color.getPoint(t)); color_g = color0_g + ((color1_g - color0_g) * sp_color.getPoint(t)); color_b = color0_b + ((color1_b - color0_b) * sp_color.getPoint(t)); color = ((color_r << 16) + (color_g << 8)) + color_b; color_object.setRGB(color); } if (sp_alpha != null) { mc._alpha = sp_alpha.getPoint(t); } } function updateAct() { if (sp_x != null) { mc._x = sp_x.getPoint(t); } if (sp_y != null) { mc._y = sp_y.getPoint(t); } if (sp_xscale != null) { mc._xscale = sp_xscale.getPoint(t); } if (sp_yscale != null) { mc._yscale = sp_yscale.getPoint(t); } if (sp_rot != null) { mc._rotation = sp_rot.getPoint(t); } if (sp_color != null) { color_r = color0_r + ((color1_r - color0_r) * sp_color.getPoint(t)); color_g = color0_g + ((color1_g - color0_g) * sp_color.getPoint(t)); color_b = color0_b + ((color1_b - color0_b) * sp_color.getPoint(t)); color = ((color_r << 16) + (color_g << 8)) + color_b; color_object.setRGB(color); } if (sp_alpha != null) { mc._alpha = sp_alpha.getPoint(t); } } function updateMove(current_time) { if (current_time != undefined) { curr_t = current_time; } else { curr_t = getTimer(); } t = (curr_t - last_t) * global_time_coof; if (delay_time != 0) { if (t >= delay_time) { mc._visible = true; delay_time = 0; last_t = curr_t; t = 0; } else { return(true); } } if (t >= T) { t = 1; updateAct(); if (start_time == 0) { active = false; clearInterval(interval); interval = 0; endActFunction(); } return(false); } t = t / T; updateAct(); return(true); } function initLine(mc, x1, y1, T) { initMove(mc, T, 0, x1, y1); } function initLineTo(mc, x1, y1, xscale1, yscale1, rotation1, T) { initMove(mc, T, 0, x1, y1, xscale1, yscale1, rotation1); } function initAccelLineTo(mc, x1, y1, alp1, T, delay, accel_fall, coof_abs) { var _local5 = new GameClasses.Spline(mc._x, x1); var _local2 = new GameClasses.AccelLinePath(); _local2.addKey(mc._y, accel_fall, 0); _local2.addKey(y1, accel_fall, coof_abs); _local2.addKey(y1, 0, 1); var _local3 = _local2.calculatePath(); initMove(mc, _local3, delay, _local5, _local2, undefined, undefined, undefined, alp1); return(_local2.getT(0)); } function initDisappear(mc, T) { initMove(mc, T, 0, mc._x + (mc._width / 2), mc._y + (mc._height / 2), 0, 0); } function initSplineTo(mc, x1, y1, xscale1, yscale1, rotation1, T, alpha1, delay) { initMove(mc, T, delay, x1, y1, xscale1, yscale1, rotation1, alpha1); } function initParticle(mc, T, fi, v, a, alp1, scale1, rot1, color1, delay) { vx = v * Math.cos(fi); vy = v * Math.sin(fi); ax = a * Math.cos(fi); ay = a * Math.sin(fi); var _local8 = mc._x + ((vx + ((T * ax) * 0.5)) * T); var _local7 = mc._y + ((vy + ((T * ay) * 0.5)) * T); var _local4 = new GameClasses.AccelLinePath(); _local4.addKey(mc._x, ax, vx); _local4.addKey(_local8, 0, 1); _local4.calculatePath(); var _local3 = new GameClasses.AccelLinePath(); _local3.addKey(mc._y, ay, vy); _local3.addKey(_local7, 0, 1); _local3.calculatePath(); if ((delay != undefined) && (delay != 0)) { mc._visible = false; } initMove(mc, T, delay, _local4, _local3, scale1, scale1, rot1, alp1, color1); } function stopMove() { if (start_time == 0) { active = false; clearInterval(interval); interval = 0; } else { stopMove1(); } } function stopMove1() { if (active) { if (piece_number == -1) { } if ((piece_number != -1) && (curr_length_ap > 0)) { var _local2 = piece_number; active = false; piece_number = -1; active_pieces[_local2] = active_pieces[curr_length_ap - 1]; active_pieces[_local2].mov.piece_number = _local2; delete active_pieces[curr_length_ap - 1]; curr_length_ap--; } } } static function clearAll() { var _local1 = delay_obj.length - 1; while (_local1 >= 0) { delay_obj[_local1].mov.destroy(); delete delay_obj[_local1].mov; delete delay_obj[_local1]; _local1--; } delete delay_obj; delay_obj = new Array(); _local1 = interval_objects.length - 1; while (_local1 >= 0) { interval_objects[_local1].mov.destroy(); delete interval_objects[_local1].mov; delete interval_objects[_local1]; _local1--; } delete interval_objects; interval_objects = new Array(1); _local1 = curr_length_ap - 1; while (_local1 >= 0) { active_pieces[_local1].mov.stopMove(); delete active_pieces[_local1]; _local1--; } delete active_pieces; active_pieces = new Array(length_ap); curr_length_ap = 0; } static function addActivePiece(mc, st) { if (mc) { if (mc.mov.active) { mc.mov.stopMove1(); } mc.mov.start_time = st; mc.mov.piece_number = curr_length_ap; active_pieces[curr_length_ap] = mc; curr_length_ap++; } } static function updateActivePieces() { if (is_pause) { return(undefined); } var _local3 = getTimer(); var _local2 = curr_length_ap - 1; while (_local2 >= 0) { var _local1 = active_pieces[_local2]; if (String(_local1) == "") { if ((curr_length_ap > 1) && (_local2 != (curr_length_ap - 1))) { active_pieces[_local2] = active_pieces[curr_length_ap - 1]; active_pieces[_local2].mov.piece_number = _local2; delete active_pieces[curr_length_ap - 1]; } else { delete active_pieces[_local2]; } curr_length_ap--; } else if (_local1.mov.is_mov_pause) { } else { if (_local1.mov.active) { if (!_local1.mov.updateMove(_local3)) { _local1.mov.stopMove(); _local1.mov.endActFunction(); } } } _local2--; } } function infoGlobal() { } static function pause() { if (is_pause) { return(undefined); } pause_t = getTimer(); is_pause = true; } static function play() { if (!is_pause) { return(undefined); } var _local3 = getTimer(); var _local4 = _local3 - pause_t; var _local1 = curr_length_ap - 1; while (_local1 >= 0) { var _local2 = active_pieces[_local1]; if (_local2.mov.last_t <= pause_t) { _local2.mov.last_t = _local2.mov.last_t + _local4; } else { _local2.mov.last_t = _local3; } _local1--; } is_pause = false; } function makePause() { if (is_mov_pause) { return(undefined); } mov_pause_t = getTimer(); is_mov_pause = true; } function makePlay() { if (!is_mov_pause) { return(undefined); } var _local2 = getTimer(); last_t = _local2 - (t * T); is_mov_pause = false; } var color0_r = 0; var color0_g = 0; var color0_b = 0; var color1_r = 0; var color1_g = 0; var color1_b = 0; var color = 0; var color_r = 0; var color_g = 0; var color_b = 0; var sp_x = null; var sp_y = null; var acc_x = null; var acc_y = null; var sp_xscale = null; var sp_yscale = null; var sp_rot = null; var sp_alpha = null; var sp_color = null; var interval = 0; var T = 0; var t = 0; var last_t = 0; var curr_t = 0; var delay_time = 0; var info = ""; var start_time = 0; var active = false; var piece_number = -1; var endActFunction = null; var mov_pause_t = 0; var is_mov_pause = false; static var global_time_coof = 1; static var length_ap = 1000; static var curr_length_ap = 0; static var pause_t = 0; static var is_pause = false; static var delay_obj = new Array(); static var interval_objects = new Array(1); static var interval_objects_T = 600000; static var active_pieces = new Array(length_ap); }
Symbol 1689 MovieClip [__Packages.GameClasses.GFunctions] Frame 0
class GameClasses.GFunctions extends Object { function GFunctions () { super(); } static function create() { var _local2 = function () { var _local2 = arguments.callee.obj; var _local3 = arguments.callee.func; var _local4 = arguments.callee.arg; return(_local3.apply(_local2, _local4)); }; _local2.obj = arguments[0]; _local2.func = arguments[1]; _local2.arg = arguments.splice(2, arguments.length - 1); return(_local2); } static function ClearAll(mc, M, I, III) { for (var _local5 in mc) { if ((((typeof(mc[_local5]) == "movieclip") && (String(mc).split(".").length < String(mc[_local5]).split(".").length)) && (_local5 != "root_black")) && (_local5 != "SoundsClip")) { ClearAll(mc[_local5], M, I); if (M) { mc[_local5].DELETE(); mc[_local5].removeMovieClip(); } } if (I) { delete mc[_local5].onEnterFrame; clearInterval(mc[_local5]); } } if ((M && (!III)) && (mc != _root)) { mc.removeMovieClip(); } } }
Symbol 1690 MovieClip [__Packages.GameClasses.Spline] Frame 0
class GameClasses.Spline { var keys; function Spline () { keys = new Array(); if (arguments.length > 0) { InitSpline(arguments); } } function destroy() { clear(); } function clear() { var _local2 = 0; while (_local2 < keys.length) { delete keys[_local2]; _local2++; } delete keys; } function GetKeys() { return(keys); } function addKey(key) { var _local2 = new Array(2); _local2[0] = key; _local2[1] = key; keys.push(_local2); } function getFrame(i, t) { return(SplineInterpolation(keys[i][0], keys[i + 1][0], keys[i][1], keys[i + 1][1], t)); } function getGradient(i, t) { return(GetGradient(keys[i][0], keys[i + 1][0], keys[i][1], keys[i + 1][1], t)); } function getPoint(t) { var _local3 = 1 / getSectors(); var _local2 = Math.floor(t / _local3); if (_local2 >= getSectors()) { return(keys[keys.length - 1][0]); } var _local4 = (t - (_local2 * _local3)) / _local3; return(getFrame(_local2, _local4)); } function getGlobalGradient(t) { var _local3 = 1 / getSectors(); var _local2 = Math.floor(t / _local3); if (_local2 >= getSectors()) { return(keys[keys.length - 1][0]); } var _local4 = (t - (_local2 * _local3)) / _local3; return(getGradient(_local2, _local4)); } function getSectors() { return(keys.length - 1); } function reCalculate(shift) { var _local2 = 0; while (_local2 < keys.length) { keys[_local2][0] = keys[_local2][0] + shift; keys[_local2][1] = keys[_local2][0]; _local2++; } Calculate(); } function Calculate(cycled) { if (cycled) { keys.push(keys[0]); } var _local3; var _local5; var _local4; if (cycled) { _local3 = keys[0][0] - keys[keys.length - 2][0]; _local5 = keys[1][0] - keys[0][0]; _local4 = _local5 - _local3; keys[0][1] = _local3 + (0.5 * _local4); keys[keys.length - 1][1] = keys[0][1]; } else if (keys.length > 1) { keys[0][1] = keys[1][0] - keys[0][0]; keys[keys.length - 1][1] = keys[keys.length - 1][0] - keys[keys.length - 2][0]; } var _local2 = 1; while (_local2 < (keys.length - 1)) { _local3 = keys[_local2][0] - keys[_local2 - 1][0]; _local5 = keys[_local2 + 1][0] - keys[_local2][0]; _local4 = _local5 - _local3; keys[_local2][1] = _local3 + (0.5 * _local4); _local2++; } } function SplineInterpolation(x1, x2, r1, r2, t) { var _local1 = t * t; var _local2 = _local1 * t; var _local4 = (((x1 * (((2 * _local2) - (3 * _local1)) + 1)) + (r1 * ((_local2 - (2 * _local1)) + t))) + (x2 * ((-2 * _local2) + (3 * _local1)))) + (r2 * (_local2 - _local1)); return(_local4); } function GetGradient(x1, x2, r1, r2, t) { var _local2 = t * t; var _local3 = ((((6 * x1) * (_local2 - t)) + (r1 * (((3 * _local2) - (4 * t)) + 1))) + ((6 * x2) * (t - _local2))) + (r2 * ((3 * _local2) - (2 * t))); return(_local3); } function InitSpline(A) { var _local2 = 0; while (_local2 < A.length) { addKey(A[_local2]); _local2++; } Calculate(); } }
Symbol 1691 MovieClip [__Packages.GameClasses.AccelLinePath] Frame 0
class GameClasses.AccelLinePath { var p, t_full; function AccelLinePath () { p = new Array(); t_full = 0; } function getT(i) { return(p[i].t); } function destroy() { clear(); } function clear() { var _local2 = 0; while (_local2 < p.length) { delete p[_local2]; _local2++; } delete p; } function addKey(xp, ap, vp) { p.push({x:xp, a:ap, v:vp, t:0}); } function calculatePath() { var _local2; _local2 = 0; while (_local2 < (p.length - 1)) { if (p[_local2].a != 0) { p[_local2].t = ((-p[_local2].v) / p[_local2].a) + Math.sqrt(Math.pow(p[_local2].v / p[_local2].a, 2) + ((2 * (p[_local2 + 1].x - p[_local2].x)) / p[_local2].a)); p[_local2 + 1].v = p[_local2 + 1].v * (p[_local2].v + (p[_local2].a * p[_local2].t)); } else if (p[_local2].v == 0) { p[_local2].t = 1; p[_local2].v = (p[_local2 + 1].x - p[_local2].x) / p[_local2].t; p[_local2 + 1].v = 0; } else { p[_local2].t = (p[_local2 + 1].x - p[_local2].x) / p[_local2].v; p[_local2 + 1].v = p[_local2 + 1].v * p[_local2].v; } _local2++; } _local2 = 1; while (_local2 < (p.length - 1)) { p[_local2].t = p[_local2].t + p[_local2 - 1].t; _local2++; } t_full = p[p.length - 2].t; return(t_full); } function getPoint(t) { var _local2 = 0; var _local4; t = t * t_full; while ((_local2 < p.length) && (p[_local2].t < t)) { _local2++; } if ((_local2 >= (p.length - 1)) || (t > t_full)) { return(p[p.length - 1].x); } if (_local2 > 0) { _local4 = t - p[_local2 - 1].t; } else { _local4 = t; } return((p[_local2].x + (p[_local2].v * _local4)) + ((p[_local2].a * (_local4 * _local4)) / 2)); } }
Symbol 1692 MovieClip [__Packages.GameClasses.Line] Frame 0
class GameClasses.Line { var keys; function Line () { keys = new Array(); if (arguments.length > 0) { initLine(arguments); } } function destroy() { clear(); } function initLine(A) { var _local2 = 0; while (_local2 < A.length) { addKey(A[_local2]); _local2++; } } function clear() { var _local2 = 0; while (_local2 < keys.length) { delete keys[_local2]; _local2++; } delete keys; } function addKey(key) { keys.push(key); } function calculate() { } function getPoint(t) { var _local2 = 0; var _local3 = t * (keys.length - 1); while (_local2 < _local3) { _local2++; } if (_local2 <= 0) { return(keys[0]); } if (_local2 == keys.length) { return(keys[keys.length - 1]); } _local2--; return(keys[_local2] + ((keys[_local2 + 1] - keys[_local2]) * (_local3 - _local2))); } }
Symbol 1693 MovieClip [__Packages.GameClasses.MCwithShadow] Frame 0
class GameClasses.MCwithShadow extends GameClasses.MCfromBMP { var color, shadow, shadow_color, shift_x, shift_y, shadow_x, shadow_y, body, createEmptyMovieClip, bmp; function MCwithShadow () { super(); } function removeMovieClip() { delete color; shadow.removeMovieClip(); super.removeMovieClip(); } function initShadow(sx, sy, bx, by, so, col) { shadow_color = col; shadow_opacity = so; shift_x = bx; shift_y = by; shadow_x = sx; shadow_y = sy; shadow = body.duplicateMovieClip("shadow", body.getDepth() - 1); color = new Color(shadow); color.setRGB(shadow_color); shadow._alpha = shadow_opacity; shadow._x = shadow_x; shadow._y = shadow_y; body._x = shift_x; body._y = shift_y; } function initShadowBMP(sx, sy, bx, by, so, col) { shadow_color = col; shadow_opacity = so; shift_x = bx; shift_y = by; shadow_x = sx; shadow_y = sy; createEmptyMovieClip("shadow", body.getDepth() - 1); shadow.attachBitmap(bmp, 1, "never"); color = new Color(shadow); color.setRGB(shadow_color); shadow._alpha = shadow_opacity; shadow._x = shadow_x; shadow._y = shadow_y; body._x = shift_x; body._y = shift_y; } var shadow_opacity = 40; }
Symbol 1694 MovieClip [__Packages.GameClasses.MyText] Frame 0
class GameClasses.MyText extends GameClasses.MCwithShadow { var body, clear, createEmptyMovieClip, txt, text, my_fmt, width, height, txt_shadow, shadow; function MyText () { super(); } function removeMovieClip() { body.removeMovieClip(); clear(); super.removeMovieClip(); } function initText(text, font, x, y, width, height, size, bold, align, color) { body = createEmptyMovieClip("body", 10); txt = body.createTextField("txt", 1, x, y, width, height); this.text = text; txt.wordWrap = true; txt.embedFonts = true; txt.text = text; txt.multiline = true; txt.selectable = false; txt.autoSize = "center"; my_fmt = new TextFormat(); if (font != "") { my_fmt.font = font; } my_fmt.color = color; my_fmt.bold = bold; my_fmt.align = align; my_fmt.size = size; txt.setTextFormat(my_fmt); this.width = txt._width; this.height = txt._height; } function initShadow(sx, sy, so, col) { super.initShadow(sx, sy, 0, 0, so, col); my_fmt = txt.getTextFormat(); txt_shadow = shadow.createTextField("txt_shadow", 1, txt._x, txt._y, txt._width, txt._height); txt_shadow.wordWrap = true; txt_shadow.embedFonts = true; txt_shadow.text = text; txt_shadow.multiline = true; txt_shadow.selectable = false; txt_shadow.wordWrap = true; txt_shadow.autoSize = txt.autoSize; txt_shadow.setTextFormat(my_fmt); } function setText(tex) { my_fmt = txt.getTextFormat(); txt.text = tex; txt_shadow.text = tex; txt.setTextFormat(my_fmt); txt_shadow.setTextFormat(my_fmt); width = txt._width; height = txt._height; } }
Symbol 1695 MovieClip [__Packages.GameClasses.Level] Frame 0
class GameClasses.Level extends MovieClip { var log, destroyable_arr, fire1_nps, fire2_nps, fire3_nps, fire4_nps, hint_button, count_artefacts, mcs, locked_arr, artefacts_arr, poa_arr, test_functions, art_cells, big_arts, mcRoot, cursor_mc, mcThis, menu, snd, statistic, lbf, counter, TEXT_MC, HINT_LEVEL_MC, NPS_LEVEL_MC, NPS_BG_LEVEL_MC, SQUARE_MC, enabled, _parent, createEmptyMovieClip, curr_obj, depth, attachMovie, _visible, _alpha, _x, _y, level, temp_mc, time_begin, doFirstLevelAction, win_t0, win_interval, text1, text2, firstTextCountry, firstTextLevel, firstTextGo, textCompleted1, textCompleted2, Svet1, Svet2, Svet3, tabEnabled; function Level () { super(); log.info("constructor Level"); initObjects(); initDepths(); initArrays(); } function destroy() { loaded = false; GameClasses.HintWindow.clearAll(); var _local2 = 0; while (_local2 < destroyable_arr.length) { destroyable_arr[_local2].destroy(); _local2++; } destroyable_arr = null; fire1_nps.destroy(); fire1_nps = null; fire2_nps.destroy(); fire2_nps = null; fire3_nps.destroy(); fire3_nps = null; fire4_nps.destroy(); fire4_nps = null; log.info("call function destroy flom Level"); log.info("destroyable_arr.length=" + destroyable_arr.length); GameClasses.FreeMove.clearInterval(interval); interval = 0; GameClasses.FreeMove.clearInterval(interval_delay); interval_delay = 0; GameClasses.FreeMove.clearInterval(interval_for); interval_for = 0; GameClasses.FreeMove.clearInterval(interval_waitEnabled); interval_waitEnabled = 0; if (hint_button != undefined) { hint_button.die(); hint_button = null; } destroyArrays(); destroyObjects(); removeAllMC(this); loaded = false; count_artefacts = 0; log = null; } static function initDefaultNumbBonuses() { numb_l = 3; } static function initDefaultStaticVars() { } function initDepths() { log.info("call initDepths from Level"); temp_level = 10000; depth_for_poa = 20000; depth_for_a = 25000; depth_for_fly_poa = 35000; depth_for_fly_a = 30000; depth_for_square = 99999 /* 0x01869F */; depth_for_hint = 100000 /* 0x0186A0 */; depth_for_texts = 26000; depth_for_nps = 60001; depth_for_bg_nps = 10990; } function initArrays() { log.info("call initArrays from Level"); destroyable_arr = new Array(); mcs = new Array(); locked_arr = new Array(); artefacts_arr = new Array(); poa_arr = new Array(); test_functions = new Array(); art_cells = new Array(); big_arts = new Array(); test_functions.push(GameClasses.GFunctions.create(this, testOnButton)); test_functions.push(GameClasses.GFunctions.create(this, testOnArtefact)); test_functions.push(GameClasses.GFunctions.create(this, testOnHintWindow)); test_functions.push(GameClasses.GFunctions.create(this, testOnHintButton)); test_functions.push(GameClasses.GFunctions.create(this, testOnText)); test_functions.push(GameClasses.GFunctions.create(this, testOnPapper)); test_functions.push(GameClasses.GFunctions.create(this, testOnCouter)); test_functions.push(GameClasses.GFunctions.create(this, testOnLifeBonusField)); test_functions.push(GameClasses.GFunctions.create(this, testOnEmbedPicture)); } function destroyArray(arr) { var _local1 = 0; while (_local1 < arr.length) { delete arr[_local1]; _local1++; } } function destroyArrays() { log.info("call destroyArrays from Level"); destroyArray(destroyable_arr); destroyArray(mcs); destroyArray(locked_arr); destroyArray(artefacts_arr); destroyArray(poa_arr); destroyArray(test_functions); destroyArray(art_cells); destroyArray(big_arts); destroyable_arr = null; mcs = null; locked_arr = null; artefacts_arr = null; poa_arr = null; test_functions = null; art_cells = null; big_arts = null; } function destroyObjects() { log.info("call destroyObjects from Level"); log = null; mcRoot = null; cursor_mc = null; mcThis = null; menu = null; snd = null; statistic = null; lbf.destroy(); lbf = null; counter.destroy(); counter = null; hint_button.destroy(); hint_button = null; TEXT_MC.removeMovieClip(); TEXT_MC = null; HINT_LEVEL_MC.removeMovieClip(); HINT_LEVEL_MC = null; NPS_LEVEL_MC.removeMovieClip(); NPS_LEVEL_MC = null; NPS_BG_LEVEL_MC.removeMovieClip(); NPS_BG_LEVEL_MC = null; SQUARE_MC.removeMovieClip(); SQUARE_MC = null; } function initObjects() { log = logger.Logger.getLog(); loadNextLevetAct = null; snd = GameClasses.MySounds.getMySounds(); log.info("call initObjects from Level"); cursor_mc = mcRoot.cursor_mc; enabled = false; mcRoot = _parent; mcThis = this; mcThis.blendMode = "layer"; TEXT_MC = createEmptyMovieClip("TEXT_MC", depth_for_texts); TEXT_MC.blendMode = "layer"; HINT_LEVEL_MC = createEmptyMovieClip("HINT_LEVEL_MC", depth_for_hint); HINT_LEVEL_MC.blendMode = "layer"; NPS_LEVEL_MC = createEmptyMovieClip("NPS_LEVEL_MC", depth_for_nps); NPS_BG_LEVEL_MC = createEmptyMovieClip("NPS_BG_LEVEL_MC", depth_for_bg_nps); menu = GameClasses.MenuClass.getMenu(); statistic = GameClasses.StatisticClass.getSingleton(); statistic.setRecordValue("pieces", 0); SQUARE_MC = createSquare(depth_for_square); } function recursiveDelete(mc) { for (var _local3 in mc) { if (!mc[_local3]) { continue; } if (mc[_local3] instanceof MovieClip) { if (((((_local3 == "mcRoot") || (_local3 == "mcThis")) || (_local3 == "mcBody")) || (_local3 == "_parent")) || (_local3 == "this")) { continue; } recursiveDelete(mc[_local3]); mc[_local3].destroy(); mc[_local3].removeMovieClip(); delete mc[_local3]; } else if (mc[_local3] instanceof Array) { delete mc[_local3]; } else if (mc[_local3] instanceof flash.display.BitmapData) { flash.display.BitmapData(mc[_local3]).dispose(); delete mc[_local3]; } else { mc[_local3].destroy(); mc[_local3].clear(); delete mc[_local3]; } } } function removeAllMC(mc) { log.info("call removeAllMC from Level"); var _local2; for (_local2 in mc) { if (!mc[_local2]) { continue; } if (mc[_local2] instanceof MovieClip) { if ((((((_local2 == "mcRoot") || (_local2 == "mcThis")) || (_local2 == "mcBody")) || (_local2 == "_parent")) || (_local2 == "this")) || (_local2 == "_root")) { continue; } recursiveDelete(mc[_local2]); mc[_local2].removeMovieClip(); delete mc[_local2]; } } mc.clear(); } function exitLevel() { destroy(); } function testOnEmbedPicture() { if (curr_obj.type == "embed_picture") { var _local3 = MovieClip(this[curr_obj.id]); if (!_local3) { _local3 = this[curr_obj.id].getBody(); } var _local2 = this[curr_obj.id].getDepthForEmbed(); if (!_local2) { _local2 = _local3.getNextHighestDepth(); } var _local4 = MovieClip(_local3.attachMovie(curr_obj.lib_name, "embed" + _local2, _local2)); _local4._x = curr_obj.x; _local4._y = curr_obj.y; return(true); } return(false); } function testOnLifeBonusField() { if (curr_obj.type == "life_bonus_field") { lbf = new GameClasses.LifeBonusField(this, curr_obj.id, depth, curr_obj.x, curr_obj.y); return(true); } return(false); } function testOnCouter() { if (curr_obj.type == "counter") { counter = new GameClasses.GameCounter(this, curr_obj.id, depth, curr_obj.x, curr_obj.y); this[curr_obj.id].useHandCursor = false; mcs.push(this[curr_obj.id]); return(true); } return(false); } function testOnPapper() { if (curr_obj.type == "papper") { log.info("curr_obj.type == \"papper\""); this[curr_obj.id] = new GameClasses.PapperClass(this, "Papper", depth, _root.dialogs[curr_obj.text.id], curr_obj.x, curr_obj.y, curr_obj.h); destroyable_arr.push(this[curr_obj.id]); return(true); } return(false); } function testOnText() { if (curr_obj.type == "text") { this[curr_obj.id] = new GameClasses.TextClass(this, depth, _root.dialogs[curr_obj.text.id], curr_obj.x, curr_obj.y); this[curr_obj.id].setOpacity(curr_obj.opacity); destroyable_arr.push(this[curr_obj.id]); return(true); } return(false); } function testOnHintButton() { if (curr_obj.type == "hint_button") { hint_button = new GameClasses.HintButton(this, curr_obj.lib_name, depth, curr_obj.x, curr_obj.y, GameClasses.GFunctions.create(this, this[curr_obj.action])); return(true); } return(false); } function testOnHintWindow() { if (curr_obj.type == "hint_window") { var _local3 = "HintWindowText" + curr_obj.id; this[_local3] = new GameClasses.HintWindow(this, this[curr_obj.id], _root.dialogs[_local3]); if (_root.dialogs[_local3 + 1]) { this[_local3 + 1] = new GameClasses.HintWindow(this, this[curr_obj.id], _root.dialogs[_local3 + 1]); this[_local3 + 1].disableHint(); } this[_local3].enableHint(); return(true); } return(false); } function testOnButton() { var _local3 = new Object(); var _local5; var _local4; if (curr_obj.type == "button") { this[curr_obj.id] = new GameClasses.MyButton2(this, curr_obj.lib_name, depth, _root.dialogs[curr_obj.text.id], curr_obj.x, curr_obj.y); this[curr_obj.id].addAction(GameClasses.GFunctions.create(this, this[curr_obj.action])); if (!curr_obj.enabled) { this[curr_obj.id].disable(); } destroyable_arr.push(this[curr_obj.id]); return(true); } return(false); } function testOnArtefact() { var _local2 = new Object(); if (curr_obj.type == "artefact") { count_artefacts++; attachMovie("Artefact", curr_obj.id, depth); mcs.push(this[curr_obj.id]); artefacts_arr.push(this[curr_obj.id]); this[curr_obj.id].useHandCursor = false; _local2.art_cam_to_dest = new Array(); this[curr_obj.id].init(curr_obj, _local2); if (curr_obj.enabled != undefined) { this[curr_obj.id].enabled = curr_obj.enabled; this[curr_obj.id].enabled_art = curr_obj.enabled; } return(true); } return(false); } function testFunctions() { var _local2; _local2 = 0; while (_local2 < test_functions.length) { if (test_functions[_local2](curr_obj, depth)) { return(true); } _local2++; } return(false); } static function enableAll(mc) { for (var _local2 in mc) { if (mc[_local2] instanceof MovieClip) { if (((((_local2 == "mcRoot") || (_local2 == "mcThis")) || (_local2 == "mcBody")) || (_local2 == "_parent")) || (_local2 == "this")) { continue; } enableAll(mc[_local2]); } } mc.enabled = true; } static function disableAll(mc) { for (var _local2 in mc) { if (mc[_local2] instanceof MovieClip) { if (((((_local2 == "mcRoot") || (_local2 == "mcThis")) || (_local2 == "mcBody")) || (_local2 == "_parent")) || (_local2 == "this")) { continue; } disableAll(mc[_local2]); } } mc.enabled = false; } function load(lev) { _visible = true; if (delay_time != 0) { GameClasses.FreeMove.makeDelay(delay_time, GameClasses.GFunctions.create(this, load, lev)); delay_time = 0; return(undefined); } if ((!isNaN(lev.number)) && (lev.number != 0)) { GameClasses.Vars.current_level = lev.number; } GameClasses.Vars.do_break_point = true; is_nug = lev.is_nug; is_locked = false; delay_time = GameClasses.Consts.TIME_TO_HIDE; loading_next_level = false; GameClasses.HintWindow.initInterval(); if (loaded) { restore(); return(undefined); } beginLoadAct(); var _local4; disableAll(this); _alpha = 0; _x = 0; _y = 0; count_artefacts = 0; level = lev; temp_mc = createEmptyMovieClip("temp_mc", temp_level); temp_mc._x = 530; temp_mc._y = 400; temp_mc._visible = false; mcs.push(temp_mc); var _local2 = 0; while (_local2 < level.pictures.length) { var _local3; var _local5; var _local9; curr_obj = level.pictures[_local2]; depth = _local2; if (curr_obj.lib_name != undefined) { _local5 = curr_obj.lib_name; } else { _local5 = curr_obj.id; } if (testFunctions()) { } else if (curr_obj.type == "flag") { attachMovie("Flag", curr_obj.id, _local2); mcs.push(this[curr_obj.id]); this[curr_obj.id].init(curr_obj.id); this[curr_obj.id]._x = curr_obj.x; this[curr_obj.id]._y = curr_obj.y; this[curr_obj.id].useHandCursor = false; } else if (curr_obj.type == "region") { attachMovie("Region", curr_obj.id, _local2); mcs.push(this[curr_obj.id]); this[curr_obj.id].init(curr_obj); this[curr_obj.id].id = curr_obj.id; this[curr_obj.id].useHandCursor = false; } else if (curr_obj.type == "mask") { this[curr_obj.regionId].initMask(curr_obj); } else if (curr_obj.type == "outline") { this[curr_obj.regionId].initOutline(curr_obj); } else if (curr_obj.type == "cell") { attachMovie("CellClass", curr_obj.id, _local2); this[curr_obj.id].initCell(curr_obj, _local5); this[curr_obj.id].useHandCursor = false; art_cells.push(this[curr_obj.id]); count_artefacts--; } else if (curr_obj.type == "big_art") { count_artefacts++; attachMovie("BigArtefact", curr_obj.id, _local2); this[curr_obj.id].useHandCursor = false; this[curr_obj.id].initBigArt(_parent.artefacts[curr_obj.id], curr_obj); big_arts.push(this[curr_obj.id]); } else if (curr_obj.type == "crystal") { count_artefacts++; attachMovie("BigArtefact", curr_obj.id, _local2); this[curr_obj.id].useHandCursor = false; this[curr_obj.id].initCrystal(_parent.artefacts[curr_obj.id], curr_obj); big_arts.push(this[curr_obj.id]); } else if (curr_obj.type == "piece_of_compound_artefact") { var _local6 = (curr_obj.idArtefact + "_") + (Number(curr_obj.nElement) + 1); attachMovie("PieceOfCompoundArtefact", _local6, _local2); poa_arr.push(this[_local6]); this[_local6].useHandCursor = false; this[_local6].initPiece(_parent.artefacts[curr_obj.idArtefact], curr_obj); } else { if (attachMovie(_local5, curr_obj.id, _local2) == undefined) { attachMovie("MCfromBMP", curr_obj.id, _local2); this[curr_obj.id].init(_local5 + ".png"); } mcs.push(this[curr_obj.id]); this[curr_obj.id].useHandCursor = false; this[curr_obj.id]._x = curr_obj.x; this[curr_obj.id]._y = curr_obj.y; this[curr_obj.id].id = curr_obj.id; var _local7 = this[curr_obj.id].getBounds(this); if ((this[curr_obj.id]._x < 0) && (this[curr_obj.id]._y < 0)) { this[curr_obj.id]._x = curr_obj.x * 0.65; this[curr_obj.id]._y = (390 - (curr_obj.y * 0.65)) - this[curr_obj.id]._height; } if (curr_obj.real_coord == "false") { this[curr_obj.id]._x = (curr_obj.x * 0.65) - (this[curr_obj.id]._width / 2); this[curr_obj.id]._y = (390 - (curr_obj.y * 0.65)) - (this[curr_obj.id]._height / 2); } else if (curr_obj.ldcoord == "true") { this[curr_obj.id]._x = curr_obj.x * 0.65; this[curr_obj.id]._y = (390 - (curr_obj.y * 0.65)) - this[curr_obj.id]._height; } this[curr_obj.id]._visible = curr_obj.visible; this[curr_obj.id].blendMode = "layer"; } _local2++; } _local2 = 0; while (_local2 < level.regions.length) { var _local3 = this[level.regions[_local2].idArtefact]; _local3.dest = this[level.regions[_local2].idRegion]; _local3.initDest(); _local4 = 0; while (_local4 < level.regions[_local2].length) { curr_obj = level.regions[_local2][_local4]; if (curr_obj.type == "effect") { _local3.act.art_cam_to_dest.push(GameClasses.GFunctions.create(this, this[curr_obj.effectId])); } else if (curr_obj.type == "hide") { _local3.act.art_cam_to_dest.push(GameClasses.GFunctions.create(this, hide_act, curr_obj.objectId)); } else if (curr_obj.type == "show") { _local3.act.art_cam_to_dest.push(GameClasses.GFunctions.create(this, show_act, curr_obj.objectId)); } _local4++; } _local2++; } createLevelText(); loaded = true; startShowLevel(); } function hide_act(s) { this[s]._visible = false; this[s].enabled = false; } function show_act(s) { this[s]._visible = true; if (this[s].show != undefined) { this[s].show(); } } function restore() { GameClasses.Vars.do_break_point = false; _alpha = 0; _x = 0; _y = 0; delay_time = GameClasses.Consts.TIME_TO_HIDE; loading_next_level = false; time_begin = getTimer(); GameClasses.FreeMove.clearInterval(interval_for); interval_for = 0; interval_for = GameClasses.FreeMove.setInterval(this, "showLevel", 8); } function unload() { GameClasses.FreeMove.clearInterval(interval_for); interval_for = 0; lockLevel(); disableAll(this); time_begin = getTimer(); interval_for = GameClasses.FreeMove.setInterval(this, "hideLevel", 0); } static function reload_level() { if (GameClasses.Vars.current_level >= general.GameSDK.numTrialLevels) { var _local2 = GameClasses.NugLevel.getSingleton(); _local2.showWin(); return(undefined); } if (_root.prev_level.is_nug) { _root.prev_level.is_nug = false; var _local2 = GameClasses.NugLevel.getSingleton(); _local2.showInterlevel(GameClasses.GFunctions.create(GameClasses.Level, reload_level)); return(undefined); } GameClasses.HintWindow.clearAll(); _root.prev_level.loadNextLevetAct = GameClasses.GFunctions.create(_root, function () { _root.level._visible = true; _root.level.load(_root.obj); }); _root.prev_level.unload(); } function startShowLevel() { GameClasses.FreeMove.clearInterval(interval_for); interval_for = 0; time_begin = getTimer(); interval_for = GameClasses.FreeMove.setInterval(this, "showLevel", 0); } function showLevel() { var _local3; var _local2 = getTimer() - time_begin; if (_local2 > time_to_show) { _alpha = 100; GameClasses.FreeMove.clearInterval(interval_for); interval_for = 0; enableAll(this); clearTabEnabled(); GameClasses.HintWindow.initInterval(); doFirstLevelAction(); } else { _alpha = alpha_change + (((100 - alpha_change) * _local2) / time_to_show); } } function hideLevel() { var _local3 = (getTimer() - time_begin) / time_to_hide; if (_local3 >= 1) { GameClasses.FreeMove.clearInterval(interval_for); interval_for = 0; _x = 0; _y = 400; _visible = false; if (GameClasses.Vars.do_break_point) { _root.pauseGame(); general.GameSDK.Game_EndOfLevel(GameClasses.Vars.current_level, GameClasses.GameCounter.getTotalScore(), GameClasses.Vars.global_game_time + Math.floor(GameClasses.FreeMove.getIntervalFullTime(_root.interval_score_broadcast) / 1000)); } endHideAct(); exitAct(); loadNextLevetAct(); if (general.GameSDK.autoContinue()) { _root.playGame(); } } else { _alpha = Math.floor(100 - (_local3 * (100 - alpha_change))); } } function loadMap() { log.info("call loadMap from Level"); _parent.prev_level = _parent.level; _parent.prev_obj = _parent.obj; _parent.level = _parent.map_level; _parent.obj = _parent.levels.map_level; delete exitAct; exitAct = exitLevel; reload_level(); } function loadNextLevel() { log.info("call loadNextLevel from Level"); _parent.prev_level = _parent.level; _parent.prev_obj = _parent.obj; _parent.level = _parent.map_level; _parent.obj = _parent.levels.map_level; delete exitAct; exitAct = exitLevel; reload_level(); } function winWithoutSound() { mcRoot.pauseGlobalGameTime(); lockLevel(); win_t0 = getTimer(); GameClasses.FreeMove.clearInterval(win_interval); win_interval = 0; win_interval = GameClasses.FreeMove.setInterval(this, "updateWin", 0); } function win() { mcRoot.pauseGlobalGameTime(); snd.startSound("level_complete"); lockLevel(); win_t0 = getTimer(); GameClasses.FreeMove.clearInterval(win_interval); win_interval = 0; win_interval = GameClasses.FreeMove.setInterval(this, "updateWin", 0); } function updateWin() { var _local2 = (getTimer() - win_t0) / win_time; if (_local2 > 1) { GameClasses.FreeMove.clearInterval(win_interval); win_interval = 0; winAct(); doFirstWinAction(); } } function doFirstWinAction() { statistic.show(); } function createLevelText() { text1 = new GameClasses.TextClass(TEXT_MC, TEXT_MC.getNextHighestDepth(), _root.dialogs["Match3Text" + mcRoot.map_level.curr_level], 0, 0); text2 = new GameClasses.TextClass(TEXT_MC, TEXT_MC.getNextHighestDepth(), _root.dialogs["Match3Text" + mcRoot.map_level.curr_country], 0, 0); firstTextCountry = new GameClasses.TextClass(TEXT_MC, TEXT_MC.getNextHighestDepth(), _root.dialogs.Match3TextCountry, 0, 0); firstTextCountry.setText(mcRoot.dialogs["Match3Text" + mcRoot.map_level.curr_country].text); firstTextCountry.setVisible(false); firstTextLevel = new GameClasses.TextClass(TEXT_MC, TEXT_MC.getNextHighestDepth(), _root.dialogs.Match3TextLevel, 0, 0); firstTextLevel.setText(mcRoot.dialogs["Match3Text" + mcRoot.map_level.curr_level].text); firstTextLevel.setVisible(false); firstTextGo = new GameClasses.TextClass(TEXT_MC, TEXT_MC.getNextHighestDepth(), _root.dialogs.Match3TextGo, 0, 0); firstTextGo.setVisible(false); textCompleted1 = new GameClasses.TextClass(TEXT_MC, TEXT_MC.getNextHighestDepth(), _root.dialogs.TextCompleted1, 0, 0); textCompleted1.setVisible(false); textCompleted2 = new GameClasses.TextClass(TEXT_MC, TEXT_MC.getNextHighestDepth(), _root.dialogs.TextCompleted2, 0, 0); textCompleted2.setVisible(false); } function lockLevel() { is_locked = true; } function unlockLevel() { is_locked = false; } function showMenu() { menu.show(); } function showStatistic() { statistic.show(); } function gameOver() { delete eval (exitAct()); exitAct = exitLevel; loadMap(); } function loadThis() { exitAct = function () { this.destroy(); }; loadNextLevetAct = GameClasses.GFunctions.create(this, function () { this._visible = true; this.load(this.level); }); unload(); } function restartLevel() { if (counter) { counter.clearLevelScore(); } loadThis(); } function isLocked() { return(is_locked); } function startRomeFire() { var Tsvet = 2000; fire1_nps = GameClasses.NewParticleSystem.makeSimpleFire(NPS_BG_LEVEL_MC); fire1_nps.addMC("lampa1", 444, 180); fire1_nps.startSimpleFire(467, 207, 0); fire2_nps = GameClasses.NewParticleSystem.makeSimpleFire(NPS_BG_LEVEL_MC); fire2_nps.addMC("lampa2", 371, 186); fire2_nps.startSimpleFire(392, 209, 0, 0.6); fire3_nps = GameClasses.NewParticleSystem.makeSimpleFire(NPS_BG_LEVEL_MC); fire3_nps.addMC("lampa3", 179, 185); fire3_nps.startSimpleFire(200, 213, 0, 0.4); fire4_nps = GameClasses.NewParticleSystem.makeSimpleFire(NPS_BG_LEVEL_MC); fire4_nps.addMC("lampa4", 157, 177); fire4_nps.startSimpleFire(179, 204, 0, 1); Svet1.mov = new GameClasses.FreeMove(); Svet1.mov.endAct = GameClasses.GFunctions.create(Svet1, function () { this.mov.newInitMove(this, Tsvet, 1, null, null, null, null, null, new GameClasses.Spline(0, 100, 0)); }); Svet1.mov.endAct(); Svet2.mov = new GameClasses.FreeMove(); Svet2.mov.endAct = GameClasses.GFunctions.create(Svet2, function () { this.mov.newInitMove(this, Tsvet, 1, null, null, null, null, null, new GameClasses.Spline(0, 100, 0)); }); Svet2.mov.endAct(); Svet3.mov = new GameClasses.FreeMove(); Svet3.mov.endAct = GameClasses.GFunctions.create(Svet3, function () { this.mov.newInitMove(this, Tsvet, 1, null, null, null, null, null, new GameClasses.Spline(0, 100, 0)); }); Svet3.mov.endAct(); } function createSquare(depth) { var _local2 = createEmptyMovieClip("square_mc" + depth, depth); _local2.beginFill(0, 0); _local2.moveTo(0, 0); _local2.lineTo(520, 0); _local2.lineTo(520, 390); _local2.lineTo(0, 390); _local2.lineTo(0, 0); _local2.endFill(); _local2.onPress = function () { }; _local2.tabEnabled = false; _local2.useHandCursor = false; _local2._x = 520; return(_local2); } static function clearTabEnable(mc) { if ((curr_recursion++) >= max_recursion) { return(undefined); } for (var _local3 in mc) { if (mc[_local3] instanceof MovieClip) { if (!mc[_local3].tabEnabled) { continue; } if (((((_local3 == "mcRoot") || (_local3 == "mcThis")) || (_local3 == "mcBody")) || (_local3 == "_parent")) || (_local3 == "this")) { continue; } if (String(mc).split(".").length >= String(mc[_local3]).split(".").length) { continue; } mc[_local3].tabEnabled = false; clearTabEnable(MovieClip(mc[_local3])); _root.p1(mc[_local3]); } } } function clearTabEnabled() { curr_recursion = 0; tabEnabled = false; } static function setInterval(obj_src, fun, T, param1, param2, param3, param4, param5) { return(GameClasses.FreeMove.setPeriodicInterval(obj_src, fun, T, param1, param2, param3, param4, param5)); } static function clearInterval(i) { GameClasses.FreeMove.clearInterval(i); } var beginLoadAct = null; var exitAct = null; var endHideAct = null; var is_locked = false; var game_time = 1000000; var loading_next_level = false; var alpha_change = 0; var loaded = false; var loading = false; var interval = 0; var interval_delay = 0; var interval_for = 0; var interval_waitEnabled = 0; var time_to_show = GameClasses.Consts.TIME_TO_HIDE; var time_to_hide = GameClasses.Consts.TIME_TO_HIDE; var temp_level = 10000; var depth_for_poa = 20000; var depth_for_a = 25000; var depth_for_fly_poa = 35000; var depth_for_fly_a = 30000; var depth_for_square = 99999; var depth_for_hint = 100000; var depth_for_texts = 26000; var delay_time = GameClasses.Consts.TIME_TO_HIDE; var depth_for_nps = 60001; var depth_for_bg_nps = 10990; var T1 = 600; var T2 = 1000; var T3 = 600; var T_text_completed = 3000; var is_nug = false; var win_time = 600; static var numb_l = 3; var winAct = null; var loadNextLevetAct = null; var otstup = ""; static var max_recursion = 20000; static var curr_recursion = 0; }
Symbol 1696 MovieClip [__Packages.GameClasses.MySounds] Frame 0
class GameClasses.MySounds { static var single; var sounds, sound_mc; function MySounds () { sounds = new Object(); sound_mc = _root.createEmptyMovieClip("sound_mc", GameClasses.Consts.DEPTH_FOR_SOUND_MC); sound_mc._visible = false; } static function getMySounds() { if (!single) { single = new GameClasses.MySounds(); } return(single); } function setOn(val) { on_state = val; if (!val) { for (var _local2 in sounds) { sounds[_local2].stop(); } } } function setMusikOn(val) { } function addSound(snd_obj) { var _local2 = snd_obj.id; var _local4 = ("sound_" + _local2) + ".mp3"; if (!sounds[_local2]) { sounds[_local2] = new Sound(sound_mc.createEmptyMovieClip(_local2, sound_mc.getNextHighestDepth())); sounds[_local2].attachSound(_local4); var _local3 = snd_obj.volume; sounds[_local2].setVolume(_local3); } return(sounds[_local2]); } function startSound(id) { if (!on_state) { return(undefined); } var _local3 = addSound(_root.sounds[id]); _local3.start(); } function startWithDelay(id, T) { if (!on_state) { return(undefined); } var _local3 = addSound(_root.sounds[id]); GameClasses.FreeMove.makeDelay(T, GameClasses.GFunctions.create(_local3, _local3.start)); } function startCycle(id) { if (!on_state) { return(undefined); } var _local3 = addSound(_root.sounds[id]); _local3.start(0, 1000); } function stop(id) { if (!on_state) { return(undefined); } var _local3 = addSound(_root.sounds[id]); _local3.stop(); } var on_state = true; }
Symbol 1697 MovieClip [__Packages.logger.Logger] Frame 0
class logger.Logger { static var inst; function Logger () { } static function getLog() { if (!inst) { inst = new logger.Logger(); } return(inst); } function info() { } function debug() { } function warn() { } }
Symbol 1698 MovieClip [__Packages.GameClasses.MenuClass] Frame 0
class GameClasses.MenuClass { static var log; var mcRoot, object, body, buttons, texts, url_str, window_str, square_mc; function MenuClass (menu_obj, mc_root, depth) { var _local6; var _local8; var _local13; mcRoot = mc_root; object = menu_obj; body = mcRoot.createEmptyMovieClip("menu" + depth, depth); setVisible(false); body.mov = new GameClasses.FreeMove(); buttons = new Array(); texts = new Array(); _local6 = 3; var _local5 = 0; while (_local5 < object.pictures.length) { var _local3 = object.pictures[_local5]; if (_local3.type == "menu_bg") { createMenuBg(_local3.lib_name, _local6, _local3.h); body._x = _local3.x; body._y = _local3.y; } else if (_local3.type == "menu_button") { if (menu_bg != null) { _local8 = menu_bg._width; } else { _local8 = 0; } var _local4 = new GameClasses.MenuButton(body, _local3.lib_name, _local6, _root.dialogs[_local3.text.id], _local8, _local3.x, _local3.y, _local3.dx, _local3.dy); _local4.addAction(GameClasses.GFunctions.create(this, this[_local3.action])); if (_local3.action == "download") { url_str = _local3.src; window_str = _local3.window; } if (!_local3.enabled) { _local4.disable(); } buttons[_local3.id] = _local4; buttons.push(_local4); } else if (_local3.type == "text") { var _local9; var _local7 = _root.dialogs[_local3.text.id]; if (menu_bg != null) { _local7.w = menu_bg._width; } _local9 = new GameClasses.TextClass(body, _local6, _local7, _local3.x, _local3.y); texts.push(_local4); } _local5++; _local6++; } createSquare(2); disableAllButtons(); } static function getMenu(menu_obj, mc_root, depth) { if (menu == null) { log = logger.Logger.getLog(); if (menu_obj == undefined) { log.warn("menu_obj not assignment"); return(null); } if (mc_root == undefined) { log.warn("mc_root not assignment"); return(null); } if (depth == undefined) { log.warn("depth not assignment"); return(null); } menu = new GameClasses.MenuClass(menu_obj, mc_root, depth); } return(menu); } function setVisible(vis) { body._visible = vis; } function setXY(x, y) { body._x = x; body._y = y; } function createMenuBg(lib_id, depth, h) { var _local2; var _local3 = new Array(); var _local4; var _local5; menu_bg = body.createEmptyMovieClip("menu_bg", depth); _local3[0] = menu_bg.attachMovie(lib_id + "top", "top", 0); menu_bg.attachMovie(lib_id + "bottom", "bottom", 100); _local4 = menu_bg.top._height + menu_bg.bottom._height; _local2 = 1; while (_local4 < h) { _local3[_local2] = menu_bg.attachMovie(lib_id + "middle", "middle" + _local2, _local2); _local4 = _local4 + _local3[_local2]._height; _local2++; } _local3[_local2] = menu_bg.bottom; _local5 = 0; _local2 = 0; while (_local2 < _local3.length) { _local3[_local2]._y = _local5; _local5 = _local5 + _local3[_local2]._height; _local2++; } } function createSquare(depth) { square_mc = body.createEmptyMovieClip("square_mc", depth); square_mc.beginFill(0, 100); square_mc.moveTo(0, 0); square_mc.lineTo(520, 0); square_mc.lineTo(520, 390); square_mc.lineTo(0, 390); square_mc.lineTo(0, 0); square_mc.endFill(); square_mc.onPress = function () { }; square_mc.tabEnabled = false; square_mc.useHandCursor = false; square_mc._x = 520; square_mc.mov = new GameClasses.FreeMove(); } function enableAllButtons() { for (var _local2 in buttons) { if (buttons[_local2] instanceof GameClasses.MenuButton) { buttons[_local2].enable(); } } } function disableAllButtons() { for (var _local2 in buttons) { if (buttons[_local2] instanceof GameClasses.MenuButton) { buttons[_local2].disable(); } } } function show() { if (mcRoot.level.isLocked()) { return(undefined); } mcRoot.level.lockLevel(); square_mc._x = -body._x; square_mc._y = -body._y; if (mcRoot.level.timer) { mcRoot.level.timer.pause(); } body.mov.endAct = GameClasses.GFunctions.create(this, function () { GameClasses.FreeMove.pause(); this.enableAllButtons(); }); body.mov.newInitMove(body, T, 1, null, null, null, null, null, new GameClasses.Spline(0, 100)); square_mc.mov.newInitMove(square_mc, T, 1, null, null, null, null, null, new GameClasses.Spline(0, 50)); } function hide() { disableAllButtons(); body.mov.endAct = GameClasses.GFunctions.create(this, function () { if (this.unlock_on_hide) { this.mcRoot.level.unlockLevel(); if (this.mcRoot.level.timer) { this.mcRoot.level.timer.play(); } } else { this.unlock_on_hide = true; } this.square_mc._x = 520; this.body.mov.endAct = null; this.setVisible(false); }); GameClasses.FreeMove.play(); body.mov.newInitMove(body, T, 0, null, null, null, null, null, new GameClasses.Spline(100, 0)); square_mc.mov.newInitMove(square_mc, T, 1, null, null, null, null, null, new GameClasses.Spline(50, 0)); } function startNewGame() { unlock_on_hide = false; hide(); var _local2 = GameClasses.NugLevel.getSingleton(); _local2.showNewGame(); } function hintsOff() { GameClasses.Vars.enable_hints = false; buttons.button_hints.clearActions(); buttons.button_hints.setText(mcRoot.dialogs.MenuTextHintsOff.text); buttons.button_hints.addAction(GameClasses.GFunctions.create(this, hintsOn)); } function hintsOn() { if (GameClasses.Vars.current_level >= 1) { GameClasses.Match3Level.deactivateFirstHelp(); } if (GameClasses.Vars.current_level >= 3) { GameClasses.ISpyLevel.deactivateFirstHelp(); } if (GameClasses.Vars.current_level >= 6) { GameClasses.QuestLevel.deactivateFirstHelp(); } GameClasses.Vars.enable_hints = true; buttons.button_hints.clearActions(); buttons.button_hints.setText(mcRoot.dialogs.MenuTextHintsOn.text); buttons.button_hints.addAction(GameClasses.GFunctions.create(this, hintsOff)); } function download() { general.GameSDK.Game_DeluxeDownload(); if (general.GameSDK.autoContinue()) { getURL (general.GameSDK.downloadableURL, "_blank"); } } function restartLevel() { mcRoot.level.restartLevel(); if ((GameClasses.Vars.current_level != 0) && (mcRoot.level != mcRoot.map_level)) { unlock_on_hide = false; } hide(); } function soundOn() { GameClasses.MySounds.getMySounds().setOn(true); mcRoot.startThemeSound(); updateSoundButton(true); } function updateSoundButton(val) { if (val) { buttons.sound_button.clearActions(); buttons.sound_button.setText(mcRoot.dialogs.MenuTextSoundOn.text); buttons.sound_button.addAction(GameClasses.GFunctions.create(this, soundOff)); } else { buttons.sound_button.clearActions(); buttons.sound_button.setText(mcRoot.dialogs.MenuTextSoundOff.text); buttons.sound_button.addAction(GameClasses.GFunctions.create(this, soundOn)); } } function soundOff() { GameClasses.MySounds.getMySounds().setOn(false); updateSoundButton(false); } function setDefault() { buttons.sound_button.clearActions(); buttons.sound_button.setText(mcRoot.dialogs.MenuTextSoundOn.text); buttons.sound_button.addAction(GameClasses.GFunctions.create(this, soundOff)); buttons.button_hints.clearActions(); buttons.button_hints.setText(mcRoot.dialogs.MenuTextHintsOn.text); buttons.button_hints.addAction(GameClasses.GFunctions.create(this, hintsOff)); } static var menu = null; var menu_bg = null; var T = 400; var unlock_on_hide = true; }
Symbol 1699 MovieClip [__Packages.GameClasses.MenuButton] Frame 0
class GameClasses.MenuButton { var mcRoot, body, undercover, btn; function MenuButton (root_mc, lib_name, depth, tex, w, x, y, dx, dy) { mcRoot = root_mc; body = mcRoot.createEmptyMovieClip("menu_btn_body" + depth, depth); if (((undercover = body.attachMovie(lib_name + "under", "undercover", 1))) != undefined) { } else if (((undercover = body.attachMovie(lib_name + "_under", "undercover", 1))) != undefined) { } else if (((undercover = body.attachMovie(lib_name + "Under", "undercover", 1))) != undefined) { } else if (((undercover = body.attachMovie(lib_name + "_Under", "undercover", 1))) != undefined) { } else { return; } btn = new GameClasses.MyButton2(body, lib_name, 2, tex, dx, dy); if (w == 0) { body._x = x; body._y = y; } else { body._x = (w - body._width) / 2; body._y = y; } } function destroy() { delete mcRoot; btn.destroy(); delete btn; undercover.removeMovieClip(); delete undercover; body.removeMovieClip(); delete body; } function setX(x) { body._x = x; } function setY(y) { body._y = y; } function getX() { return(body._x); } function getY() { return(body._y); } function setWidth(w) { body._width = w; } function setHeight(h) { body._height = h; } function getWidth() { return(body._width); } function getHeight() { return(body._height); } function getBody() { return(body); } function setText(str) { btn.setText(str); } function setScale(scale) { body._xscale = scale; body._yscale = scale; } function setMainOnRelease() { btn.setMainOnRelease(); } function setMainOnPress() { btn.setMainOnPress(); } function addAction(act) { btn.addAction(act); } function clearActions() { btn.clearActions(); } function enable() { btn.enable(); } function disable() { btn.disable(); } }
Symbol 1700 MovieClip [__Packages.GameClasses.MyButton2] Frame 0
class GameClasses.MyButton2 { var mcRoot, snd, body, normal, active, pressed, button_text, txt, txt_active, txt_pressed, actions; function MyButton2 (root_mc, lib_name, depth, tex, x, y) { var _local5; var _local4; mcRoot = root_mc; snd = GameClasses.MySounds.getMySounds(); body = mcRoot.createEmptyMovieClip("btn_body" + depth, depth); if (((normal = body.attachMovie(lib_name + "Normal", "normal", 3))) != undefined) { active = body.attachMovie(lib_name + "Active", "active", 2); pressed = body.attachMovie(lib_name + "Pressed", "pressed", 1); } else if (((normal = body.attachMovie(lib_name + "normal", "normal", 3))) != undefined) { active = body.attachMovie(lib_name + "active", "active", 2); pressed = body.attachMovie(lib_name + "pressed", "pressed", 1); } else if (((normal = body.attachMovie(lib_name + "_Normal", "normal", 3))) != undefined) { active = body.attachMovie(lib_name + "_Active", "active", 2); pressed = body.attachMovie(lib_name + "_Pressed", "pressed", 1); } else if (((normal = body.attachMovie(lib_name + "_normal", "normal", 3))) != undefined) { active = body.attachMovie(lib_name + "_active", "active", 2); pressed = body.attachMovie(lib_name + "_pressed", "pressed", 1); } else { return; } body.hitArea = normal; body._x = x; body._y = y; if ((tex != undefined) && (tex != null)) { button_text = tex; if (isNaN(button_text.w) || (button_text.w > body._width)) { button_text.w = body._width; } if (isNaN(button_text.h) || (button_text.h > body._height)) { button_text.h = body._height; } _local5 = (body._width - button_text.w) / 2; _local4 = (body._height - button_text.h) / 2; txt = new GameClasses.TextClass(normal, 4, button_text, 0, 0); txt_active = new GameClasses.TextClass(active, 4, button_text, 0, 0); txt_active.makeDarker(color_text_shift); txt_pressed = new GameClasses.TextClass(pressed, 4, button_text, coord_text_shift, coord_text_shift); txt_pressed.makeDarker(-color_text_shift); } makeNormal(); body.onRollOver = GameClasses.GFunctions.create(this, onRollOverAction); body.onRollOut = GameClasses.GFunctions.create(this, onRollOutAction); body.onDragOver = GameClasses.GFunctions.create(this, onRollOverAction); body.onDragOut = GameClasses.GFunctions.create(this, onRollOutAction); body.onPress = GameClasses.GFunctions.create(this, onPressAction); body.onRelease = GameClasses.GFunctions.create(this, onReleaseAction); body.onReleaseOutside = GameClasses.GFunctions.create(this, onReleaseOutsideAction); body.useHandCursor = false; body.tabEnabled = false; actions = new Array(); } function destroy() { delete snd; delete mcRoot; delete button_text; normal.removeMovieClip(); delete normal; active.removeMovieClip(); delete active; pressed.removeMovieClip(); delete pressed; delete body.onRollOver; delete body.onRollOut; delete body.onDragOver; delete body.onDragOut; delete body.onPress; delete body.onRelease; delete body.onReleaseOutside; body.removeMovieClip(); delete body; txt.destroy(); delete txt; txt_active.destroy(); delete txt_active; txt_pressed.destroy(); delete txt_pressed; var _local2 = 0; while (_local2 < actions.length) { delete actions[_local2]; _local2++; } delete actions; } function setX(x) { body._x = x; } function setY(y) { body._y = y; } function getX() { return(body._x); } function getY() { return(body._y); } function setWidth(w) { body._width = w; } function setHeight(h) { body._height = h; } function getWidth() { return(body._width); } function getHeight() { return(body._height); } function getBody() { return(body); } function setText(str) { txt.setText(str); txt_active.setText(str); txt_pressed.setText(str); } function setScale(scale) { body._xscale = scale; body._yscale = scale; } function setMainOnRelease() { body.onPress = GameClasses.GFunctions.create(this, onPressAction); body.onRelease = GameClasses.GFunctions.create(this, onReleaseAction); } function setMainOnPress() { body.onRelease = GameClasses.GFunctions.create(this, onPressAction); body.onPress = GameClasses.GFunctions.create(this, onReleaseAction); } function addAction(act) { actions.push(act); } function clearActions() { actions = new Array(); } function makeNormal() { normal._visible = true; active._visible = false; pressed._visible = false; } function makeActive() { normal._visible = false; active._visible = true; pressed._visible = false; } function makePressed() { normal._visible = false; active._visible = false; pressed._visible = true; } function onRollOverAction() { if (enabled && (buttons_enabed)) { makeActive(); snd.startSound(sound_onRollOver); } } function onRollOutAction() { if (enabled && (buttons_enabed)) { makeNormal(); } } function onPressAction() { if (enabled && (buttons_enabed)) { makePressed(); } } function onReleaseAction() { if (enabled && (buttons_enabed)) { snd.startSound(sound_onPress); makeNormal(); var _local2 = actions.length - 1; while (_local2 >= 0) { actions[_local2](); _local2--; } } } function onReleaseOutsideAction() { if (enabled && (buttons_enabed)) { makeNormal(); } } function enable() { normal.enabled = true; active.enabled = true; pressed.enabled = true; body.enabled = true; enabled = true; } function disable() { enabled = false; } static function setOn(val) { buttons_enabed = val; } static var buttons_enabed = true; var enabled = true; var color_text_shift = 50; var coord_text_shift = -1; var sound_onPress = "ButtonClick"; var sound_onRollOver = "MouseOverButton"; }
Symbol 1701 MovieClip [__Packages.GameClasses.TextClass] Frame 0
class GameClasses.TextClass { var log, mcRoot, text_obj, text_str, body, filters, body_tf, shadow_tf, body_fmt, shadow_fmt, gradient_mc; function TextClass (root_mc, depth, tex, x, y) { log = logger.Logger.getLog(); log.info("call constructor TextClass"); mcRoot = root_mc; text_obj = tex; text_str = text_obj.text; body = mcRoot.createEmptyMovieClip("text_field_" + depth, depth); body._x = x; body._y = y; body.mov = new GameClasses.FreeMove(); bmp_font = fonts_util.Fonts.getFont(tex.font); filters = new Array(); if (bmp_font != null) { initBitmapText(); if (text_obj.blur != 0) { makeBlur(text_obj.blur); } } else if (text_obj.filters.length == 0) { initText(); if (text_obj.gradient) { makeGradientFill(); } if (text_obj.contour) { initContour(); } else { initShadow(); } if (text_obj.blur != 0) { makeBlur(text_obj.blur); } } else { initText(); initFilters(); } body.filters = filters; } static function createTextObject(text, font, x, y, h, w, color, leading, size, align, bold, shadow_color, shadow_opacity, sx, sy) { var _local1 = new Object(); _local1.text = text; _local1.font = font; _local1.x = x; _local1.y = y; _local1.h = h; _local1.w = w; _local1.color = color; _local1.leading = leading; _local1.size = size; _local1.align = align; _local1.bold = bold; _local1.shadow_color = shadow_color; _local1.shadow_opacity = shadow_opacity; _local1.sx = sx; _local1.sy = sy; return(_local1); } function destroy() { delete log; delete text_obj; delete mcRoot; body_tf.removeTextField(); shadow_tf.removeTextField(); delete body_tf; delete shadow_tf; delete body_fmt; delete shadow_fmt; body_bmp_mc.removeMovieClip(); delete body_bmp_mc; body.mov.destroy(); delete body.mov; delete filters; delete body.filters; body.removeMovieClip(); delete body; delete bmp_font; } function setText(text_str) { log.info("call function setText from TextClass"); log.info(" text_str=" + text_str); this.text_str = text_str; if (body_bmp_mc == null) { body_tf.text = text_str; shadow_tf.text = text_str; body_tf.setTextFormat(body_fmt); shadow_tf.setTextFormat(shadow_fmt); } else { body_bmp_mc.removeMovieClip(); bmp_font.setTextFormat(text_obj); body_bmp_mc = bmp_font.getBitmapText(body, text_str, "text", 2, text_obj.size, text_obj.w); body_bmp_mc._x = text_obj.x; body_bmp_mc._y = text_obj.y; } } function getWidth() { if (body_bmp_mc == null) { return(body_tf._width); } return(body_bmp_mc._width); } function getHeight() { if (body_bmp_mc == null) { return(body_tf._height); } return(body_bmp_mc._height); } function getX() { if (body_bmp_mc == null) { return(body_tf._x); } return(body_bmp_mc._x); } function getY() { if (body_bmp_mc == null) { return(body_tf._y); } return(body_bmp_mc._y); } function setX(val) { body._x = val; } function setY(val) { body._y = val; } function getText() { return(text_str); } function hide() { body._visible = false; } function show() { body._visible = true; } function getBody() { return(body); } function initMove(act, T, delay, x1, y1, xscale1, yscale1, rotation1, alpha1, color1) { body.mov.endAct = act; body.mov.newInitMove(body, T, delay, x1, y1, xscale1, yscale1, rotation1, alpha1, color1); } function setVisible(vis) { body._visible = vis; } function makeDarker(val) { var _local3 = new Color(body); _local3.setTransform({rb:val, gb:val, bb:val}); } function setColorOffset(r, g, b) { var _local2 = new Color(body); _local2.setTransform({rb:r, gb:g, bb:b}); } function setOpacity(val) { body._alpha = val; } function setHotSpot(x, y) { body_tf._x = -x; body_tf._y = -y; shadow_tf._x = body_tf._x + text_obj.sx; shadow_tf._y = body_tf._y + text_obj.sy; gradient_mc._x = body_tf._x; gradient_mc._y = body_tf._y; } function initText() { log.info("call function initText from TextClass"); body_tf = body.createTextField("txt", 2, text_obj.x, text_obj.y, text_obj.w, 0); body_tf.autoSize = "center"; body_tf.wordWrap = true; body_tf.multiline = true; body_tf.selectable = false; body_tf.embedFonts = true; body_tf.text = text_obj.text; body_fmt = body_tf.getTextFormat(); if ((text_obj.font != "undefined") && (text_obj.font != null)) { log.debug("font get"); body_fmt.font = text_obj.font; } else { log.debug("font not get"); body_fmt.font = "GameFont"; } body_fmt.size = text_obj.size; body_fmt.color = text_obj.color; body_fmt.align = text_obj.align; body_fmt.bold = text_obj.bold; body_fmt.leading = text_obj.leading; body_tf.setTextFormat(body_fmt); } function initShadow() { shadow_tf = body.createTextField("stxt", 1, text_obj.x + text_obj.sx, text_obj.y + text_obj.sy, text_obj.w, 0); shadow_tf.autoSize = "center"; shadow_tf.wordWrap = true; shadow_tf.multiline = true; shadow_tf.selectable = false; shadow_tf.embedFonts = true; shadow_tf.text = text_obj.text; shadow_tf._alpha = text_obj.shadow_opacity; shadow_fmt = body_tf.getTextFormat(); shadow_fmt.color = text_obj.shadow_color; shadow_tf.setTextFormat(shadow_fmt); shadow_tf._xscale = 100 * text_obj.shadow_scale; shadow_tf._yscale = 100 * text_obj.shadow_scale; shadow_tf.filters = [new flash.filters.BlurFilter(text_obj.shadow_blur, text_obj.shadow_blur, 1)]; } function initContour() { filters.push(new flash.filters.GlowFilter(text_obj.shadow_color, text_obj.shadow_opacity, text_obj.shadow_blur, text_obj.shadow_blur, text_obj.shadow_scale, 1, false, false)); } function initBitmapText() { bmp_font.setTextFormat(text_obj); body_bmp_mc = bmp_font.getBitmapText(body, text_obj.text, "text", 2, text_obj.size, text_obj.w); body_bmp_mc._x = text_obj.x; body_bmp_mc._y = text_obj.y; } function makeGradientFill() { gradient_mc = body.createEmptyMovieClip("gradient_mc", 4); gradient_mc._x = body_tf._x; gradient_mc._y = body_tf._y; var _local2 = new flash.geom.Matrix(); _local2.createGradientBox(body_tf._width, body_tf._height, -1.5707963267949); gradient_mc.beginGradientFill("linear", [text_obj.color, text_obj.color2], [100, 100], [0, 255], _local2); gradient_mc.moveTo(0, 0); gradient_mc.lineTo(body_tf._width, 0); gradient_mc.lineTo(body_tf._width, body_tf._height); gradient_mc.lineTo(0, body_tf._height); gradient_mc.lineTo(0, 0); gradient_mc.endFill(); gradient_mc.setMask(body_tf); } function makeBlur(val) { filters.push(new flash.filters.BlurFilter(val, val, 1)); } function initFilters() { var _local3 = 0; while (_local3 < text_obj.filters.length) { var _local2 = text_obj.filters[_local3]; switch (_local2.name) { case "bevel" : filters.push(new flash.filters.BevelFilter(_local2.distance, _local2.angle, _local2.highlightColor, _local2.highlightAlpha, _local2.shadowColor, _local2.shadowAlpha, _local2.blurX, _local2.blurY, _local2.strength, _local2.quality, _local2.type, _local2.knockout)); break; case "glow" : filters.push(new flash.filters.GlowFilter(_local2.color, _local2.alpha, _local2.blurX, _local2.blurY, _local2.strength, _local2.quality, _local2.inner, _local2.knockout)); break; case "shadow" : filters.push(new flash.filters.DropShadowFilter(_local2.distance, _local2.angle, _local2.color, _local2.alpha, _local2.blurX, _local2.blurY, _local2.strength, _local2.quality, _local2.inner, _local2.knockout, _local2.hideObject)); break; } _local3++; } } var bmp_font = null; var body_bmp_mc = null; }
Symbol 1702 MovieClip [__Packages.fonts_util.MyFont] Frame 0
class fonts_util.MyFont { var font, big_bmp, bmps; function MyFont (font_fnt) { font = font_fnt; big_bmp = flash.display.BitmapData.loadBitmap(font.id + ".png"); bmps = new Array(); var _local7; var _local5 = new flash.geom.Point(0, 0); var _local3 = new flash.geom.Rectangle(0, 0, 1, 1); var _local2 = 0; while (_local2 < font.length) { _local7 = "cod" + font[_local2].char; var _local8 = (2 * font.xOffset) + font[_local2].B; var _local9 = ((2 * font.yOffset) + font.ascent) + font.descent; var _local4 = font.ascent; bmps[_local2] = new flash.display.BitmapData(_local8, _local9, true, 0); _local5.x = 0; _local5.y = 0; _local3.x = font[_local2].x; _local3.y = font[_local2].y; _local3.width = _local8; _local3.height = _local9; if (_local3.y < _local4) { var _local6 = _local4 - _local3.y; _local3.y = 0; _local3.height = _local9 - _local6; _local5.y = _local6; } else { _local3.y = _local3.y - _local4; } bmps[_local2].copyPixels(big_bmp, _local3, _local5); bmps[_local7] = bmps[_local2]; _local2++; } if (font.cod32 == undefined) { _local7 = "cod32"; var _local8 = bmps.cod97.width; var _local9 = ((2 * font.yOffset) + font.ascent) + font.descent; bmps[font.length] = new flash.display.BitmapData(_local8, _local9, true, 0); bmps[_local7] = bmps[font.length]; font[_local7] = new Object(); font[_local7].A = 0; font[_local7].B = _local8; font[_local7].C = 0; } } function getBitmapText(root_mc, s, str_id, depth, st, wstr) { var _local15 = root_mc.createEmptyMovieClip(str_id, depth); var _local17 = st / font.ascent; var _local10 = wstr / _local17; var _local16 = leading / _local17; var _local11 = letter_space / _local17; var _local7 = 0; var _local13 = 0; var _local12 = 0; var _local9; var _local3 = 0; var _local2 = "cod"; var _local14 = "cod"; var _local8 = "cod"; var _local6; var _local5; while (_local3 < s.length) { _local5 = _local15.createEmptyMovieClip("line" + _local12, _local12++); _local9 = 0; while (_local3 < s.length) { if (s.charAt(_local3) == "\\") { _local3++; if (s.charAt(_local3) == "n") { _local3++; break; } } _local14 = _local2; _local2 = "cod" + s.charCodeAt(_local3); if ((((_local7 + font[_local2].B) - font[_local2].C) + _local11) > _local10) { if (_local2 == "cod32") { _local3++; break; } _local2 = "cod45"; _local6.attachBitmap(bmps[_local2], 1); _local3--; break; } _local6 = _local5.createEmptyMovieClip("letter" + _local9, _local9++); _local6.attachBitmap(bmps[_local2], 1, "never", false); _local6._x = _local7 + font[_local2].A; _local7 = _local7 + ((_local6._width + font[_local2].C) + _local11); _local3++; if ((_local3 < s.length) && (font.pairs[_local2])) { _local8 = "cod" + s.charCodeAt(_local3); if (font.pairs[_local2][_local8]) { _local7 = _local7 + font.pairs[_local2][_local8]; } } } switch (align) { case "right" : _local5._x = _local10 - _local5._width; break; case "center" : _local5._x = (_local10 - _local5._width) / 2; break; case "left" : _local5._x = 0; break; default : _local5._x = 0; } _local7 = 0; _local5._y = _local13; _local13 = _local13 + (_local5._height + _local16); } _local15._width = _local15._width * _local17; _local15._height = _local15._height * _local17; return(_local15); } function setLetterSpace(val) { letter_space = val; } function setTextFormat(obj) { align = obj.align; letter_space = obj.interspace; leading = obj.leading; } function getObject() { return(font); } var leading = 0; var letter_space = 0; var align = "left"; }
Symbol 1703 MovieClip [__Packages.fonts_util.Fonts] Frame 0
class fonts_util.Fonts { function Fonts () { } static function addFont(font) { if (fonts_obj[font.id] == undefined) { fonts_obj[font.id] = new fonts_util.MyFont(font); } } static function getFont(font_id) { if (fonts_obj[font_id] != undefined) { return(fonts_obj[font_id]); } return(null); } static function copyFont(fnt_src, fnt_id) { if (fonts_obj[fnt_id] == undefined) { fonts_obj[fnt_id] = new fonts_util.MyFont(fnt_src.getObject()); } } static var fonts_obj = new Object(); }
Symbol 1704 MovieClip [__Packages.GameClasses.NugLevel] Frame 0
class GameClasses.NugLevel { var mcRoot, object, body, buttons, texts, url_str, square_mc; function NugLevel (obj, mc_root, depth) { mcRoot = mc_root; object = obj; body = mcRoot.createEmptyMovieClip("nug" + depth, depth); body.mov = new GameClasses.FreeMove(); setVisible(false); buttons = new Object(); texts = new Object(); initView(body); disableAllButtons(); } static function getSingleton(obj, mc_root, depth) { if (singleton == null) { if (obj == undefined) { return(null); } if (mc_root == undefined) { return(null); } if (depth == undefined) { return(null); } singleton = new GameClasses.NugLevel(obj, mc_root, depth); } return(singleton); } function setVisible(vis) { body._visible = vis; } function initView(body_mc) { var _local10 = 0; createSquare(body_mc, 2); var _local4 = 3; var _local7 = 0; while (_local7 < object.pictures.length) { var _local3 = object.pictures[_local7]; if (_local3.type == "simple_picture") { body_mc.attachMovie(_local3.id, "pict" + _local4, _local4); body_mc._x = _local3.x; body_mc._y = _local3.y; } else if (_local3.type == "menu_button") { var _local6 = new GameClasses.MenuButton(body_mc, _local3.lib_name, _local4, _root.dialogs[_local3.text.id], _local10, _local3.x, _local3.y, _local3.dx, _local3.dy); _local6.addAction(GameClasses.GFunctions.create(this, this[_local3.action])); if (!_local3.enabled) { _local6.disable(); } if (_local3.action == "download") { url_str = _local3.src; } buttons[_local3.id] = _local6; } else if (_local3.type == "text") { var _local9; var _local8 = _root.dialogs[_local3.text.id]; _local9 = new GameClasses.TextClass(body_mc, _local4, _local8, _local3.x, _local3.y); texts[_local3.id] = _local9; } _local7++; _local4++; } } function createSquare(body_mc, depth) { square_mc = body_mc.createEmptyMovieClip("square_mc", depth); square_mc.beginFill(16711680, 0); square_mc.moveTo(0, 0); square_mc.lineTo(520, 0); square_mc.lineTo(520, 390); square_mc.lineTo(0, 390); square_mc.lineTo(0, 0); square_mc.endFill(); square_mc.onPress = function () { }; square_mc.useHandCursor = false; square_mc.tabEnabled = false; square_mc._x = 520; } function enableAllButtons() { for (var _local2 in buttons) { if (buttons[_local2] instanceof GameClasses.MenuButton) { buttons[_local2].enable(); } } } function disableAllButtons() { for (var _local2 in buttons) { if (buttons[_local2] instanceof GameClasses.MenuButton) { buttons[_local2].disable(); } } } function download() { general.GameSDK.Game_DeluxeDownload(); if (general.GameSDK.autoContinue()) { getURL (general.GameSDK.downloadableURL, "_blank"); } } function showInterlevel(fun) { var _local2 = GameClasses.MenuButton(buttons.button_hide); _local2.setText(mcRoot.dialogs.NugTextButtonInterlevel.text); _local2.clearActions(); _local2.addAction(GameClasses.GFunctions.create(this, hide, fun)); texts.text1.setText(mcRoot.dialogs.NugText1.text); texts.text2.setText(mcRoot.dialogs.NugText0.text); texts.text3.setText(""); show(); } function showInLevel() { var _local2 = GameClasses.MenuButton(buttons.button_hide); _local2.setText(mcRoot.dialogs.NugTextButtonInterlevel.text); _local2.clearActions(); _local2.addAction(GameClasses.GFunctions.create(this, hide)); texts.text1.setText(mcRoot.dialogs.NugText1.text); texts.text2.setText(mcRoot.dialogs.NugText0.text); texts.text3.setText(""); show(); } function showGameOver() { initNewGameNug(); texts.text1.setText(mcRoot.dialogs.NugTextGameOver.text); show(); } function showNewGame() { initNewGameNug(); texts.text1.setText(mcRoot.dialogs.NugTextNewGame.text); show(); } function showWin() { initNewGameNug(); texts.text1.setText(mcRoot.dialogs.NugTextWin.text); show(); } function initNewGameNug() { GameClasses.Vars.do_break_point = false; _root.pauseGlobalGameTime(); general.GameSDK.Game_ScoreSubmit(GameClasses.GameCounter.getTotalScore(), GameClasses.Vars.global_game_time + Math.floor(GameClasses.FreeMove.getIntervalFullTime(_root.interval_score_broadcast) / 1000)); var _local3 = GameClasses.MenuButton(buttons.button_hide); _local3.setText(mcRoot.dialogs.NugTextButtonGameOver.text); _local3.clearActions(); _local3.addAction(GameClasses.GFunctions.create(this, hide, GameClasses.GFunctions.create(mcRoot, mcRoot.unloadGame))); texts.text2.setText(""); texts.text3.setText((_root.dialogs.NugText3.text + newline) + GameClasses.GameCounter.getTotalScore()); unlock_on_hide = false; } function show(fun) { mcRoot.level.lockLevel(); body.mov.endAct = GameClasses.GFunctions.create(this, function () { GameClasses.FreeMove.pause(); this.enableAllButtons(); fun(); }); square_mc._x = -body._x; square_mc._y = -body._y; body.mov.newInitMove(body, T, 1, null, null, null, null, null, new GameClasses.Spline(0, 100)); } function hide(fun) { GameClasses.FreeMove.play(); disableAllButtons(); body.mov.endAct = GameClasses.GFunctions.create(this, function () { if (this.unlock_on_hide) { this.mcRoot.level.unlockLevel(); } else { this.unlock_on_hide = true; } this.square_mc._x = 520; this.body.mov.endAct = null; this.setVisible(false); }); fun(); body.mov.newInitMove(body, T, 0, null, null, null, null, null, new GameClasses.Spline(100, 0)); } static var singleton = null; var T = 400; var endHideAct = null; var unlock_on_hide = true; }
Symbol 1705 MovieClip [__Packages.GameClasses.Vars] Frame 0
class GameClasses.Vars { function Vars () { } static function setDefault() { game_over = false; enable_hints = true; do_break_point = true; current_level = 0; global_game_time = 0; } static var do_first_prepare_level_action = true; static var global_game_time = 0; static var game_over = false; static var enable_hints = true; static var do_break_point = true; static var current_level = 0; }
Symbol 1706 MovieClip [__Packages.GameClasses.GameCounter] Frame 0
class GameClasses.GameCounter { var mcRoot, snd, body, txt, t0, add_val, curr_time, dt; function GameCounter (mc, id_counter, depth, x, y) { mcRoot = mc; curr_counter = counter; snd = GameClasses.MySounds.getMySounds(); body = mcRoot.createEmptyMovieClip(id_counter, depth); body._x = x; body._y = y; var _local3 = _root.dialogs.TextMatch3Counter; txt = new GameClasses.TextClass(body, 1, _local3, 0, 0); txt.setText(String(counter)); } static function setZero() { counter = 0; curr_counter = 0; } function getBody() { return(body); } function destroy() { GameClasses.FreeMove.clearInterval(interval); interval = 0; snd = null; mcRoot = null; txt.destroy(); delete txt; body.removeMovieClip(); delete body; } function clear() { GameClasses.FreeMove.clearInterval(interval); interval = 0; body.clear(); body.removeMovieClip(); } function clearLevelScore() { counter = counter - levelScore; } function getLevelScore() { return(levelScore); } static function getTotalScore() { return(counter); } function add(val, t) { if (t) { T = t; } else { T = default_Tadd; } snd.startSound("ScoreTick"); levelScore = levelScore + val; if (val == undefined) { val = 0; } counter = counter + val; if (interval != 0) { GameClasses.FreeMove.clearInterval(interval); interval = 0; interval = 0; } t0 = getTimer(); add_val = counter - curr_counter; interval = GameClasses.FreeMove.setInterval(this, "updateCounter", 16); } function updateCounter() { curr_time = getTimer(); dt = (curr_time - t0) / T; t0 = curr_time; curr_counter = curr_counter + (add_val * dt); if (curr_counter < counter) { txt.setText(String(int(curr_counter))); } else { curr_counter = counter; GameClasses.FreeMove.clearInterval(interval); interval = 0; interval = 0; txt.setText(String(curr_counter)); } } static var counter = 0; static var curr_counter = 0; var interval = 0; var green = 40; var levelScore = 0; var default_Tadd = 1200; var T = 1200; }
Symbol 1707 MovieClip [__Packages.GameClasses.Match3Level] Frame 0
class GameClasses.Match3Level extends GameClasses.Level { var cloud, sun_bonus, bbf, zlbf, tbf, sbf, panel, timer, substrate, theField, CPS_LEVEL_MC, stela_help, hhw, depth_for_hint, depth_for_texts, test_functions, createEmptyMovieClip, curr_obj, depth, destroyable_arr, attachMovie, game_time, mcs, count_artefacts, _parent, big_arts, mcRoot, TheField, _alpha, delay_time, initObjects, interval_for, text1, text2, T2, T1, startShowLevel, is_locked, snd, firstTextCountry, firstTextLevel, firstTextGo, T3, time_start_level, mouse_list, match3_Shade, match3_Left, match3_Left8, art_cells, artefacts_arr, lbf, counter, match3_Top, button_menu, match3_Bottom, match3_Right, button_eye, log, textCompleted1, textCompleted2, T_text_completed, is_nug, loadThis; function Match3Level () { super(); } static function deactivateFirstHelp() { was_help[0] = true; was_help[1] = true; } static function initDefaultNumbBonuses() { numb_b = GameClasses.Consts.numb_b; numb_t = GameClasses.Consts.numb_t; numb_s = GameClasses.Consts.numb_s; numb_zl = GameClasses.Consts.numb_zl; } static function initDefaultStaticVars() { was_help = [false, false, false, false, false, false, false, false, false, false, false, false, false]; help_interval = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; time_to_help = [0, 8000, 1000, 1100, 1200, 0, 0, 0, 0, 0, 0, 1300, 1400]; } function destroy() { var _local3 = 0; while (_local3 < help_interval.length) { GameClasses.FreeMove.clearInterval(help_interval[_local3]); help_interval[_local3] = 0; _local3++; } cloud.destroy(); cloud = null; sun_bonus.destroy(); sun_bonus = null; bbf.destroy(); bbf = null; zlbf.destroy(); zlbf = null; tbf.destroy(); tbf = null; sbf.destroy(); sbf = null; panel.destroy(); panel = null; timer.destroy(); timer = null; substrate.destroy(); substrate = null; theField.destroy(); theField.removeMovieClip(); theField = null; CPS_LEVEL_MC.removeMovieClip(); CPS_LEVEL_MC = null; stela_help.removeMovieClip(); stela_help = null; for (var _local4 in hhw) { if (hhw[_local4] instanceof GameClasses.HintWindow) { hhw[_local4].destroy(); delete hhw[_local4]; } } delete hhw; super.destroy(); } function initDepths() { super.initDepths(); depth_for_hint = 100000 /* 0x0186A0 */; depth_for_texts = 26000; depth_for_substrate = 5000; depth_for_chips_ps = 9000; depth_for_chips = 11000; depth_for_a = 13000; depth_for_poa = 14000; depth_for_bombs = 18000; depth_for_bonuses = 15000; depth_for_fly_chips = 25000; depth_for_fly_chips0 = 25000; depth_for_fly_a = 30000; depth_for_fly_poa = 35000; depth_for_bonus_mc = 40000; depth_for_bonus_ps = 41000; depth_for_cps = 60000; } function initArrays() { super.initArrays(); hhw = new Array(); test_functions.push(GameClasses.GFunctions.create(this, testOnSubstrate)); test_functions.push(GameClasses.GFunctions.create(this, testOnTheField)); test_functions.push(GameClasses.GFunctions.create(this, testOnMatch3BigArt)); test_functions.push(GameClasses.GFunctions.create(this, testOnTimer)); test_functions.push(GameClasses.GFunctions.create(this, testOnSunBonus)); test_functions.push(GameClasses.GFunctions.create(this, testOnBombBonusField)); test_functions.push(GameClasses.GFunctions.create(this, testOnZeusLightningBonusField)); test_functions.push(GameClasses.GFunctions.create(this, testOnTimeBonusField)); test_functions.push(GameClasses.GFunctions.create(this, testOnSwapBonusField)); } function beginLoadAct() { CPS_LEVEL_MC = createEmptyMovieClip("CPS_LEVEL_MC", depth_for_cps); } function testOnTimeBonusField() { if (curr_obj.type == "time_bonus_field") { tbf = new GameClasses.TimeBonusField(); tbf.initTimeBonusField(this, curr_obj.x, curr_obj.y); return(true); } return(false); } function testOnSwapBonusField() { if (curr_obj.type == "swap_bonus_field") { sbf = new GameClasses.SwapBonusField(); sbf.initSwapBonusField(this, curr_obj.x, curr_obj.y); return(true); } return(false); } function testOnZeusLightningBonusField() { if (curr_obj.type == "zl_bonus_field") { zlbf = new GameClasses.ZeusLightningBonusField(); zlbf.initZeusLightningBonusField(this, curr_obj.x, curr_obj.y); return(true); } return(false); } function testOnBombBonusField() { if (curr_obj.type == "bomb_bonus_field") { bbf = new GameClasses.BombBonusField(); bbf.initBombBonusField(this, curr_obj.x, curr_obj.y); return(true); } return(false); } function testOnSunBonus() { if (curr_obj.type == "sun_bonus") { sun_bonus = new GameClasses.SunBonus(this, curr_obj.id, depth, curr_obj.x, curr_obj.y); destroyable_arr.push(sun_bonus); return(true); } return(false); } function testOnTimer() { if (curr_obj.type == "timer") { timer = GameClasses.MyTime(attachMovie("MyTime", curr_obj.id, depth)); timer.initTimer(curr_obj.id, curr_obj.x, curr_obj.y, game_time); mcs.push(timer); return(true); } return(false); } function testOnMatch3BigArt() { if (curr_obj.type == "match3_big_art") { count_artefacts++; attachMovie("BigArtefact", curr_obj.id, depth); this[curr_obj.id].useHandCursor = false; this[curr_obj.id].initMatch3BigArt(_parent.artefacts[curr_obj.id], curr_obj); mcs.push(this[curr_obj.id]); big_arts.push(this[curr_obj.id]); return(true); } return(false); } function testOnCloud() { if (curr_obj.type == "cloud") { cloud = new GameClasses.Cloud(curr_obj.id + ".png"); cloud.initCloud(this, curr_obj.id, depth, curr_obj.x, curr_obj.y, 100000); mcs.push(this[curr_obj.id]); if (!this[curr_obj.id]) { throw new Error(("Clip " + curr_obj.id) + " not created"); } this[curr_obj.id].useHandCursor = false; return(true); } return(false); } function testOnSubstrate() { if (curr_obj.type == "substrate") { substrate = new GameClasses.Substrate(this, curr_obj); this[curr_obj.id].useHandCursor = false; destroyable_arr.push(substrate); return(true); } return(false); } function testOnTheField() { if (curr_obj.type == "field") { theField = attachMovie("TheField", "TheField", depth); game_time = 1000 * mcRoot.fields[curr_obj.id].time; TheField.initField(mcRoot.fields[curr_obj.id], curr_obj.name, curr_obj.id_art); TheField.useHandCursor = false; destroyable_arr.push(theField); return(true); } return(false); } function load(lev) { _alpha = 0; if (delay_time != 0) { GameClasses.FreeMove.makeDelay(delay_time, GameClasses.GFunctions.create(this, load, lev)); delay_time = 0; return(undefined); } initDepths(); initArrays(); initObjects(); super.load(lev); GameClasses.FreeMove.clearInterval(interval_for); interval_for = 0; if (GameClasses.Vars.enable_hints) { initHelpSystem(); } text1.setY(5); text2.setY(5); initPanel(); panel.setT(10); panel.actForHide = null; hidePanel(); panel.setT((T1 + T2) * 2); GameClasses.FreeMove.makeDelay(50, GameClasses.GFunctions.create(this, startShowLevel)); } function lockLevel() { GameClasses.HintWindow.disableHW(); is_locked = true; theField.lockTheField(); } function unlockLevel() { GameClasses.HintWindow.enableHW(); is_locked = false; theField.unlockTheField(); } function doFirstLevelAction() { snd.startSound("start_level"); lockLevel(); panel.actForShow = null; panel.show(); firstTextCountry.initMove(null, T1, 1, null, null, null, null, null, new GameClasses.Line(0, 100)); firstTextLevel.initMove(null, T2, T1, null, null, null, null, null, new GameClasses.Line(0, 100)); GameClasses.FreeMove.makeDelay((T1 + T2) + 1, GameClasses.GFunctions.create(this, doLevelAction2)); } function doLevelAction2() { firstTextCountry.initMove(null, T1 + T2, 0, null, null, null, null, null, new GameClasses.Line(100, 100, 0)); firstTextLevel.initMove(null, T2 + T1, 0, null, null, null, null, null, new GameClasses.Line(100, 100, 0)); snd.startSound("Go"); GameClasses.FreeMove.makeDelay((T1 + T2) + 1, GameClasses.GFunctions.create(this, doLevelAction4)); } function doLevelAction3() { } function doLevelAction4() { firstTextCountry.setVisible(false); firstTextLevel.setVisible(false); firstTextGo.initMove(null, T3, 1, null, null, null, null, null, new GameClasses.Spline(0, 80, 100)); GameClasses.FreeMove.makeDelay(T3 + 1, GameClasses.GFunctions.create(this, doLevelAction5)); } function doLevelAction5() { firstTextGo.initMove(null, T3, 0, null, null, null, null, null, new GameClasses.Spline(100, 80, 0)); GameClasses.FreeMove.makeDelay(T3 + 1, GameClasses.GFunctions.create(this, doLevelAction6)); } function doLevelAction6() { firstTextGo.setVisible(false); unlockLevel(); timer.startTimer(); timer.pause(); time_start_level = GameClasses.Vars.global_game_time + Math.floor(GameClasses.FreeMove.getIntervalFullTime(_root.interval_score_broadcast) / 1000); callFirstHelp(); } function initHelpSystem() { hhw[0] = new GameClasses.HintWindow(this, null, _root.dialogs.Match3FirstHelpHint); hhw[1] = new GameClasses.HintWindow(this, null, _root.dialogs.Match3SecondHelpHint); hhw[2] = new GameClasses.HintWindow(this, null, _root.dialogs.Match3BombHelpHint); hhw[3] = new GameClasses.HintWindow(this, null, _root.dialogs.Match3ZLHelpHint); hhw[4] = new GameClasses.HintWindow(this, null, _root.dialogs.Match3TimeHelpHint); hhw[5] = new GameClasses.HintWindow(this, null, _root.dialogs.Match3SunBonusHelpHint); hhw[5].initHelpHintStrela(325, 300, 325); hhw[6] = new GameClasses.HintWindow(this, null, _root.dialogs.Match3ReadyBombBonusHelpHint); hhw[6].initHelpHintStrela(200, 320, 200); hhw[7] = new GameClasses.HintWindow(this, null, _root.dialogs.Match3ReadyZLBonusHelpHint); hhw[7].initHelpHintStrela(262, 320, 262); hhw[8] = new GameClasses.HintWindow(this, null, _root.dialogs.Match3ReadyTimeBonusHelpHint); hhw[8].initHelpHintStrela(374, 320, 374); hhw[9] = new GameClasses.HintWindow(this, null, _root.dialogs.Match3ReadySunBonusHelpHint); hhw[9].initHelpHintStrela(325, 300, 325); hhw[10] = new GameClasses.HintWindow(this, null, _root.dialogs.Match3ReadySwapBonusHelpHint); hhw[10].initHelpHintStrela(410, 330, 435); hhw[11] = new GameClasses.HintWindow(this, null, _root.dialogs.Match3SwapBonusHelpHint); hhw[12] = new GameClasses.HintWindow(this, null, _root.dialogs.Match3LifeBonusHelpHint); hhw[13] = new GameClasses.HintWindow(this, null, _root.dialogs.Match3LockHelpHint); hhw[14] = new GameClasses.HintWindow(this, null, _root.dialogs.Match3OutOfTime); hhw[14].initHelpHint(320, 280); hhw[0].endHideAct = GameClasses.GFunctions.create(this, function () { this.unlockLevel(); }); hhw[1].endHideAct = GameClasses.GFunctions.create(this, function () { this.stela_help.mov.stopMove(); this.stela_help._visible = false; this.unlockLevel(); this.timer.play(); }); hhw[2].endHideAct = hhw[1].endHideAct; hhw[3].endHideAct = hhw[1].endHideAct; hhw[4].endHideAct = hhw[1].endHideAct; hhw[11].endHideAct = hhw[1].endHideAct; hhw[12].endHideAct = hhw[1].endHideAct; hhw[5].endHideAct = GameClasses.GFunctions.create(this, function () { this.unlockLevel(); this.timer.play(); }); hhw[6].endHideAct = hhw[5].endHideAct; hhw[7].endHideAct = hhw[5].endHideAct; hhw[8].endHideAct = hhw[5].endHideAct; hhw[9].endHideAct = hhw[5].endHideAct; hhw[10].endHideAct = hhw[5].endHideAct; hhw[13].endHideAct = hhw[5].endHideAct; hhw[1].startHideAct = GameClasses.GFunctions.create(this, hideStrelas); hhw[2].startHideAct = GameClasses.GFunctions.create(this, hideStrelas); hhw[3].startHideAct = GameClasses.GFunctions.create(this, hideStrelas); hhw[4].startHideAct = GameClasses.GFunctions.create(this, hideStrelas); hhw[11].startHideAct = GameClasses.GFunctions.create(this, hideStrelas); hhw[12].startHideAct = GameClasses.GFunctions.create(this, hideStrelas); hhw[14].endHideAct = GameClasses.GFunctions.create(this, function () { this.gameOver(); }); } function callFirstHelp() { GameClasses.Level.clearInterval(help_interval[0]); help_interval[0] = 0; if (!GameClasses.Vars.enable_hints) { timer.play(); return(undefined); } var _local2 = 1; while (_local2 <= 4) { if (!was_help[_local2]) { GameClasses.Level.clearInterval(help_interval[_local2]); help_interval[_local2] = 0; help_interval[_local2] = GameClasses.Level.setInterval(this, "callHelp", time_to_help[_local2], _local2); } _local2++; } if (!was_help[11]) { GameClasses.Level.clearInterval(help_interval[11]); help_interval[11] = 0; help_interval[11] = GameClasses.Level.setInterval(this, "callHelp", time_to_help[11], 11); } if (!was_help[12]) { GameClasses.Level.clearInterval(help_interval[12]); help_interval[12] = 0; help_interval[12] = GameClasses.Level.setInterval(this, "callHelp", time_to_help[12], 12); } if (theField.start_lock_help_hint) { startLockHelpHint(theField.x_lock_help_hint, theField.y_lock_help_hint); } if (was_help[0]) { GameClasses.Level.clearInterval(help_interval[0]); help_interval[0] = 0; } else { firstInfoHelp(); } } function firstInfoHelp() { GameClasses.Level.clearInterval(help_interval[0]); help_interval[0] = 0; if (was_help[0]) { return(undefined); } if (theField.is_locked || (theField.count_move_on_the_field != 0)) { help_interval[0] = GameClasses.Level.setInterval(this, "firstInfoHelp", 50); return(undefined); } timer.pause(); was_help[0] = true; lockLevel(); theField.startPeriodicHitn(); var _local3 = ((((theField.help_rect.x + (theField.help_rect.width / 2)) + 125) > 520) ? 380 : (theField.help_rect.x + (theField.help_rect.width / 2))); var _local2 = ((theField.help_rect.y > 200) ? (theField.help_rect.y - 40) : ((theField.help_rect.y + theField.help_rect.height) + 100)); hhw[0].initHelpHintStrela(_local3, _local2, 0); hhw[0].setStrela(theField.help_rect.x + (theField.help_rect.width / 2), theField.help_rect.y); hhw[0].showHelpHint(); } function callHelp(num) { GameClasses.Level.clearInterval(help_interval[num]); help_interval[num] = 0; if (was_help[num]) { return(undefined); } if (!GameClasses.Vars.enable_hints) { return(undefined); } if ((theField.is_locked || (theField.count_move_on_the_field != 0)) || ((num == 1) && (!theField.was_first_step))) { help_interval[num] = GameClasses.Level.setInterval(this, "callHelp", 1000, num); GameClasses.AllIntervals.get().add(help_interval[num], "help_interval " + num); return(undefined); } var _local4 = makeHelpArray(num); if (_local4 == null) { return(undefined); } timer.pause(); was_help[num] = true; lockLevel(); var _local3 = _local4 - GameClasses.Consts.CELL_SIZE; if (_local3 < (hhw[num].getHeight() + 20)) { _local3 = hhw[num].getHeight() + 20; } hhw[num].initHelpHint(325, _local3); hhw[num].btn.enable(); hhw[num].showHelpHint(); showStrelas(); } function makeHelpArray(num) { var _local4; switch (num) { case 1 : _local4 = theField.makeHelpArray(); break; case 2 : _local4 = theField.makeHelpBombArray(); break; case 3 : _local4 = theField.makeHelpZLArray(); break; case 4 : _local4 = theField.makeHelpTimeArray(); break; case 11 : _local4 = theField.makeHelpSwapArray(); break; case 12 : _local4 = theField.makeHelpLifeArray(); } var _local3 = new Array(); stela_help = createEmptyMovieClip("stela_help", 90000); stela_help.mov = new GameClasses.FreeMove(); stela_help._x = 0; stela_help._y = 2; var _local2 = 0; while (_local2 < _local4.length) { _local3[_local2] = stela_help.createEmptyMovieClip("stela" + _local2, _local2); _local3[_local2].createEmptyMovieClip("body", 1); _local3[_local2].body.attachMovie("strela_small", "body", 1); _local3[_local2].body._x = (-_local3[_local2].body._width) / 2; _local3[_local2].body._y = (-_local3[_local2].body._height) / 2; _local3[_local2]._x = _local4[_local2].x; _local3[_local2]._y = _local4[_local2].y; _local2++; } if (_local4.length > 0) { return(_local4[0].y); } return(null); } function showStrelas() { stela_help.mov.endAct = GameClasses.GFunctions.create(stela_help, function () { this.mov.endAct = GameClasses.GFunctions.create(this, function () { this.mov.newInitMove(this, 500, 0, undefined, new GameClasses.Spline(2, -2, 2)); }); this.mov.endAct(); }); stela_help.mov.newInitMove(stela_help, GameClasses.Consts.TIME_OF_THE_HELP_HINT_MOVE, 0, undefined, undefined, undefined, undefined, undefined, new GameClasses.Spline(0, 100)); } function hideStrelas() { stela_help.mov.endAct = null; stela_help.mov.newInitMove(stela_help, GameClasses.Consts.TIME_OF_THE_HELP_HINT_MOVE, 0, undefined, undefined, undefined, undefined, undefined, new GameClasses.Spline(100, 0)); } function startUsualBonusHelpHint(num) { GameClasses.Level.clearInterval(help_interval[num]); help_interval[num] = 0; if (!GameClasses.Vars.enable_hints) { return(undefined); } if (was_help[num]) { return(undefined); } if (theField.is_locked || (theField.count_move_on_the_field != 0)) { help_interval[num] = GameClasses.Level.setInterval(this, "startUsualBonusHelpHint", 100, num); GameClasses.AllIntervals.get().add(help_interval[num], "help_interval " + num); return(undefined); } was_help[num] = true; timer.pause(); lockLevel(); hhw[num].showHelpHint(); if (num == 9) { GameClasses.FreeMove.makeDelay(hhw[9].TIME_OF_THE_HELP_HINT_MOVE + 1, GameClasses.GFunctions.create(Mouse, Mouse.addListener, mouse_list)); } } function startSunBonusHelpHint() { if (!first_level) { startUsualBonusHelpHint(5); } } function startReadySunBonusHelpHint() { if (!first_level) { mouse_list = new Object(); mouse_list.onMouseDown = GameClasses.GFunctions.create(this, function () { Mouse.removeListener(this.mouse_list); delete this.mouse_list; this.hhw[9].hideHelpHint(); if (this.sun_bonus.getHitArea().hitTest(this._xmouse, this._ymouse)) { GameClasses.FreeMove.makeDelay(this.hhw[9].TIME_OF_THE_HELP_HINT_MOVE + 1, GameClasses.GFunctions.create(this.sun_bonus, this.sun_bonus.onPressAction)); } }); startUsualBonusHelpHint(9); } } function startReadyBombBonusHelpHint() { startUsualBonusHelpHint(6); } function startReadyZLBonusHelpHint() { startUsualBonusHelpHint(7); } function startReadySwapBonusHelpHint() { startUsualBonusHelpHint(10); } function startReadyTimeBonusHelpHint() { startUsualBonusHelpHint(8); } function startLockHelpHint(x, y) { GameClasses.AllIntervals.get().del(help_interval[13]); GameClasses.Level.clearInterval(help_interval[13]); help_interval[13] = 0; if (!GameClasses.Vars.enable_hints) { return(undefined); } if (was_help[13]) { return(undefined); } hhw[13].initHelpHintStrela(x, y, x); startUsualBonusHelpHint(13); } function showNag() { if (((!is_locked) && (!theField.is_locked)) && (theField.count_move_on_the_field == 0)) { GameClasses.NugLevel.getSingleton().showInLevel(); } } function hidePanel() { if (((!is_locked) && (!theField.is_locked)) && (theField.count_move_on_the_field == 0)) { lockLevel(); panel.other = new Array(); panel.addOther(theField); panel.addOther(theField.getVisibleElems()); panel.addOther(match3_Shade); panel.actForShow = GameClasses.GFunctions.create(this, showPanel); panel.hide(); timer.pause(); } } function showPanel() { unlockLevel(); timer.play(); } function initPanel() { panel = new GameClasses.Panel(); panel.addLeft(match3_Left); panel.addLeft(match3_Left8); panel.addLeft(text1.getBody()); panel.addLeft(text2.getBody()); panel.addLeft(art_cells); panel.addLeft(artefacts_arr); panel.addLeft(big_arts[0].getVisibleElems()); panel.addLeft(lbf.getBody()); panel.addLeft(counter.getBody()); panel.addTop(match3_Top); panel.addTop(button_menu.getBody()); panel.addBottom(match3_Bottom, 70); panel.addBottom(bbf.getVisibleElems()); panel.addBottom(zlbf.getVisibleElems()); panel.addBottom(tbf.getVisibleElems()); panel.addBottom(sbf.getVisibleElems()); panel.addBottom(sun_bonus.getVisibleElems()); panel.addRight(match3_Right, 70); panel.addRight(button_eye.getBody()); panel.addRight(timer.getBody()); } function destroyPanel() { log.info("call destroyPanel from Match3Level"); panel.destroy(); panel = null; } function hint() { } function doFirstWinAction() { theField.stopPeriodicHitn(); timer.finishTime(GameClasses.GFunctions.create(this, function () { this.statistic.setRecordValue("levelScore", this.counter.getLevelScore()); this.statistic.setRecordValue("totalScore", GameClasses.GameCounter.getTotalScore()); var _local3 = (GameClasses.Vars.global_game_time + Math.floor(GameClasses.FreeMove.getIntervalFullTime(_root.interval_score_broadcast) / 1000)) - this.time_start_level; this.statistic.setRecordValue("yourTime", _local3); this.statistic.show(); })); var _local4 = GameClasses.TextClass(textCompleted1); var _local3 = GameClasses.TextClass(textCompleted2); _local4.setX(_local4.getX()); _local4.setY(_local4.getY()); _local3.setX(_local3.getX()); _local3.setY(_local3.getY()); _local4.setHotSpot(_local4.getWidth() / 2, _local4.getHeight() / 2); _local3.setHotSpot(_local3.getWidth() / 2, _local3.getHeight() / 2); var _local6 = new GameClasses.Spline(0, 120, 110, 100); var _local5 = new GameClasses.Spline(0, 110, 120, 100); var _local8 = GameClasses.GFunctions.create(this, function (tcl1, tcl2) { tcl1.initMove(null, 400, 1, null, null, null, null, null, new GameClasses.Line(100, 0)); tcl2.initMove(null, 400, 1, null, null, null, null, null, new GameClasses.Line(100, 0)); }, _local4, _local3); var _local9 = GameClasses.GFunctions.create(_local3, _local3.initMove, _local8, T_text_completed / 2, 1, null, null, _local5, _local6); _local4.initMove(_local9, T_text_completed / 2, 1, null, null, _local6, _local5); } function gameOver() { _root.pauseGlobalGameTime(); is_nug = false; lbf.del(); if (GameClasses.Level.numb_l > 0) { loadThis(); } else { GameClasses.Vars.game_over = true; GameClasses.NugLevel.getSingleton().showGameOver(); } } function restartLevel() { gameOver(); } function showEndOfTimeHW() { if (theField.is_locked || (theField.count_move_on_the_field != 0)) { GameClasses.FreeMove.makeDelay(30, GameClasses.GFunctions.create(this, showEndOfTimeHW)); return(undefined); } lockLevel(); _root.pauseGlobalGameTime(); hhw[14].showHelpHint(); } var first_level = false; var depth_for_substrate = 5000; var depth_for_chips_ps = 9000; var depth_for_chips = 11000; var depth_for_a = 13000; var depth_for_poa = 14000; var depth_for_bonuses = 15000; var depth_for_bombs = 18000; var depth_for_fly_chips = 25000; var depth_for_fly_chips0 = 25000; var depth_for_fly_a = 30000; var depth_for_fly_poa = 35000; var depth_for_bonus_mc = 40000; var depth_for_bonus_ps = 41000; var depth_for_cps = 60000; static var was_help = [false, false, false, false, false, false, false, false, false, false, false, false, false, false]; static var help_interval = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; static var time_to_help = [0, 8000, 1000, 1100, 1200, 0, 0, 0, 0, 0, 0, 1300, 1400, 0]; static var numb_b = GameClasses.Consts.numb_b; static var numb_t = GameClasses.Consts.numb_t; static var numb_s = GameClasses.Consts.numb_s; static var numb_zl = GameClasses.Consts.numb_zl; }
Symbol 1708 MovieClip [__Packages.GameClasses.Cloud] Frame 0
class GameClasses.Cloud { var body, temp_body, body_mc, T, x, y, t0; function Cloud (id_bmp) { body = flash.display.BitmapData.loadBitmap(id_bmp); if (!body) { throw new Error(("Fail " + id_bmp) + " not exist. Cloud constructor."); } temp_body = new flash.display.BitmapData(body.width, body.height, true, 0); temp_body.copyPixels(body, new flash.geom.Rectangle(0, 0, body.width, body.height), new flash.geom.Point(0, 0)); } function destroy() { body.dispose(); body = null; temp_body.dispose(); temp_body = null; body_mc.removeMovieClip(); body_mc = null; } function clear() { body.dispose(); temp_body.dispose(); body_mc.removeMovieClip(); } function initCloud(mc, id_cloud, depth, x, y, T) { this.T = T; body_mc = mc.createEmptyMovieClip(id_cloud, depth); body_mc.attachBitmap(temp_body, 1, "never", true); this.x = x; this.y = y; body_mc._x = x; body_mc._y = y; t0 = getTimer(); } function updateCloud() { var _local4 = getTimer(); var _local2 = (_local4 - t0) / T; if (_local2 > 1) { t0 = _local4; } _local2 = 1 - _local2; var _local3 = body.width * _local2; var _local5 = 0; temp_body.floodFill(0, 0, 0); temp_body.copyPixels(body, new flash.geom.Rectangle(_local3, 0, body.width, body.height), new flash.geom.Point(0, 0)); temp_body.copyPixels(body, new flash.geom.Rectangle(0, 0, _local3, body.height), new flash.geom.Point(body.width - _local3, 0)); } }
Symbol 1709 MovieClip [__Packages.GameClasses.Substrate] Frame 0
class GameClasses.Substrate { var body, mcs; function Substrate (mc, obj) { var _local4; body = flash.display.BitmapData.loadBitmap(obj.id + ".jpg"); if (!body) { throw new Error((("Fail " + obj.id) + ".jpg") + " not exist. Substrate constructor."); } mcs = new Array(); var _local3 = 0; while (_local3 < 11) { mcs[_local3] = new Array(); var _local2 = 0; while (_local2 < 11) { mcs[_local3][_local2] = mc.createEmptyMovieClip(obj.id + (counter++), mc.depth_for_substrate++); mcs[_local3][_local2].body = mcs[_local3][_local2].createEmptyMovieClip("body", 1); mcs[_local3][_local2].light = mcs[_local3][_local2].createEmptyMovieClip("light", 2); mcs[_local3][_local2].bmp = new flash.display.BitmapData(SIZE, SIZE, true, 0); mcs[_local3][_local2].bmp.copyPixels(body, new flash.geom.Rectangle(_local2 * SIZE, _local3 * SIZE, SIZE, SIZE), new flash.geom.Point(0, 0)); mcs[_local3][_local2].bmp1 = new flash.display.BitmapData(SIZE, SIZE, true, 0); mcs[_local3][_local2].bmp1.copyPixels(body, new flash.geom.Rectangle(_local2 * SIZE, _local3 * SIZE, SIZE, SIZE), new flash.geom.Point(0, 0)); mcs[_local3][_local2].body.attachBitmap(mcs[_local3][_local2].bmp, 1); mcs[_local3][_local2].light.attachBitmap(mcs[_local3][_local2].bmp1, 1); _local4 = new Color(mcs[_local3][_local2].light); _local4.setTransform({rb:LIGHT, gb:LIGHT, bb:LIGHT}); mcs[_local3][_local2].light._alpha = 0; mcs[_local3][_local2]._x = obj.x + (_local2 * SIZE); mcs[_local3][_local2]._y = obj.y + (_local3 * SIZE); mcs[_local3][_local2]._visible = false; mcs[_local3][_local2].enabled = false; mcs[_local3][_local2].useHandCursor = false; mcs[_local3][_local2].tabEnabled = false; _local2++; } _local3++; } } function destroy() { body.dispose(); body = null; var _local3 = 0; while (_local3 < 11) { var _local2 = 0; while (_local2 < 11) { mcs[_local3][_local2].body.removeMovieClip(); mcs[_local3][_local2].body = null; mcs[_local3][_local2].light.removeMovieClip(); mcs[_local3][_local2].light = null; mcs[_local3][_local2].bmp.dispose(); mcs[_local3][_local2].bmp = null; mcs[_local3][_local2].bmp1.dispose(); mcs[_local3][_local2].bmp1 = null; mcs[_local3][_local2].removeMovieClip(); delete mcs[_local3][_local2]; _local2++; } delete mcs[_local3]; _local3++; } delete mcs; } function clear() { destroy(); } var counter = 0; var SIZE = 26; var LIGHT = 40; }
Symbol 1710 MovieClip [__Packages.GameClasses.SunBonus] Frame 0
class GameClasses.SunBonus { var x, y, x0, y0, mcRoot, snd, body, pots, simvols, states, suns, count_run_bonus, bonus_mc, bmp, bonus_ps, hw, t0, t00, ve, nps; function SunBonus (mc, prefix_name, depth, x, y) { var _local3; var _local4 = 1; this.x = x; this.y = y; x0 = x; y0 = y; mcRoot = mc; snd = GameClasses.MySounds.getMySounds(); body = mcRoot.createEmptyMovieClip(prefix_name, depth); body._x = x; body._y = y; pots = new Array(); simvols = body.createEmptyMovieClip("simbols", 1); _local4 = 0; pots.back = simvols.attachMovie(prefix_name + "_simvolBack", "simvol_back", _local4); pots.back._alpha = 100; _local4++; _local3 = 1; while (_local3 <= numb_pots) { pots[_local3] = simvols.attachMovie((prefix_name + "_simvol_") + _local3, "pots" + _local3, _local4); pots[_local3]._alpha = 0; _local4++; _local3++; } pots.simvol = simvols.attachMovie(prefix_name + "_simvol", "simvol", _local4); pots.simvol._alpha = 100; pots[1]._x = 7.3; pots[1]._y = 0; pots[2]._x = 10; pots[2]._y = 4; pots[3]._x = 10.2; pots[3]._y = 8; pots[4]._x = 5; pots[4]._y = 10.4; pots[5]._x = 1; pots[5]._y = 9; pots[6]._x = 0.7; pots[6]._y = 3.6; pots[7]._x = 2.6; pots[7]._y = 0.5; simvols._width = 42; simvols._height = 42; simvols._x = -21; simvols._y = -21; states = new Array(); suns = body.createEmptyMovieClip("suns", 2); _local4 = 0; _local3 = 1; while (_local3 <= numb_states) { states[_local3] = suns.attachMovie((prefix_name + "_") + _local3, "suns" + _local3, _local4); states[_local3]._x = (-states[_local3]._width) / 2; states[_local3]._y = (-states[_local3]._height) / 2; states[_local3]._alpha = 0; _local4++; _local3++; } body.hitArea = pots.back; body.useHandCursor = false; count_run_bonus = 0; bonus_mc = new Array(); bmp = new Array(); var _local6 = flash.display.BitmapData.loadBitmap("particles.png"); var _local7 = new flash.geom.Rectangle(32, 64, 32, 32); var _local8 = new flash.geom.Point(0, 0); bonus_ps = new GameClasses.ParticleSystem("particles.png", 0, 64, 32, 32, mcRoot.depth_for_bonus_ps++); var _local9 = new GameClasses.Spline(0, 150, 0); _local9.Calculate(); bonus_ps.initParticleSystem(body, 7, 700, 0, 360, 0.01, 0, 100, 10, 0, _local9, 16764108, 16763904); _local3 = 0; while (_local3 < GameClasses.Consts.NUMBER_OF_BONUS_PS) { bmp[_local3] = new flash.display.BitmapData(32, 32, true, 16777215); bmp[_local3].copyPixels(_local6, _local7, _local8); bonus_mc[_local3] = mcRoot.createEmptyMovieClip("bonus_mc" + _local3, mcRoot.depth_for_bonus_mc++); bonus_mc[_local3].mov = new GameClasses.FreeMove(); bonus_mc[_local3].body = bonus_mc[_local3].createEmptyMovieClip("body", 1); bonus_mc[_local3]._alpha = 0; bonus_mc[_local3]._x = -100; bonus_mc[_local3]._y = -100; bonus_mc[_local3].body.attachBitmap(bmp[_local3], 1, "never", true); bonus_mc[_local3].body._x = (-bonus_mc[_local3].body._width) / 2; bonus_mc[_local3].body._y = (-bonus_mc[_local3].body._height) / 2; _local3++; } _local6.dispose(); body.onPress = GameClasses.GFunctions.create(this, onPressAction); body.tabEnabled = false; body.hitArea = simvols; hw = new GameClasses.HintWindow(mcRoot, body, _root.dialogs.HintWindowTextSunBonus, new flash.geom.Point(body._x - 21, body._y - 21)); hw.setText((_root.dialogs.HintWindowTextSunBonus.text + Math.floor(charge)) + "%"); body.hitArea = hw.hint_mc; createSunFullEffect(); } function getVisibleElems() { var _local2 = new Array(); _local2.push(body); return(_local2); } function destroy() { GameClasses.FreeMove.clearInterval(interval); interval = 0; destroySunFullEffect(); snd = null; mcRoot = null; body.onPressAction = null; simvols.removeMovieClip(); simvols = null; suns.removeMovieClip(); suns = null; body.removeMovieClip(); body = null; pots = null; states = null; var _local2 = 0; while (_local2 < GameClasses.Consts.NUMBER_OF_BONUS_PS) { bonus_mc[_local2].mov.destroy(); bonus_mc[_local2].mov = null; bonus_mc[_local2].removeMovieClip(); delete bonus_mc[_local2]; bmp[_local2].dispose(); delete bmp[_local2]; _local2++; } bonus_mc = null; bmp = null; bonus_ps.destroy(); bonus_ps = null; hw.destroy(); hw = null; } function clear() { var _local2; delete body.onPressAction; simvols.removeMovieClip(); suns.removeMovieClip(); body.removeMovieClip(); delete pots; delete states; _local2 = 0; while (_local2 < GameClasses.Consts.NUMBER_OF_BONUS_PS) { bonus_mc[_local2].clear(); bonus_mc[_local2].removeMovieClip(); bmp[_local2].dispose(); _local2++; } delete bonus_mc; delete bmp; } function getHitArea() { return(body.hitArea); } function startBonusPS() { bonus_ps.startParticleSystem(new flash.geom.Point(x0, y0)); } function stopBonusPS() { bonus_ps.stopParticleSystem(); } function moveBmcToXY(i, x, y, d, t) { snd.startWithDelay("SunRay", d); count_run_bonus++; var _local3 = new GameClasses.Spline(x0, x0 + ((x - x0) * Math.random()), x); _local3.Calculate(); var _local2 = new GameClasses.Spline(y0, y0 + ((y - y0) * Math.random()), y); _local2.Calculate(); var _local5 = new GameClasses.Spline(0, 90, 95, 97, 98, 97, 95, 90, 0); bonus_mc[i].mov.endAct = GameClasses.GFunctions.create(this, function (num) { this.snd.startSound("SunChipDestroy"); this.count_run_bonus--; if (this.count_run_bonus == 0) { this.stopBonusPS(); } }, i); bonus_mc[i].mov.initMove(bonus_mc[i], t, d, _local3, _local2, 100, 100, (360 * Math.random()) - 180, _local5); } function addEnergy(val) { snd.startSound("SunAdd"); mcRoot.startSunBonusHelpHint(); var _local3; if (is_full) { return(undefined); } charge = charge + val; if (charge >= 100) { charge = 100; _local3 = 1; while (_local3 <= numb_pots) { pots[_local3]._alpha = 100; _local3++; } fullBonus(); mcRoot.startReadySunBonusHelpHint(); hw.setText((_root.dialogs.HintWindowTextSunBonus.text + Math.floor(charge)) + "%"); return(undefined); } GameClasses.FreeMove.clearInterval(interval); interval = 0; body._xscale = 100; body._yscale = 100; t0 = getTimer(); t00 = t0; ve = (charge - curr_charge) / Te; hw.setText((_root.dialogs.HintWindowTextSunBonus.text + Math.floor(charge)) + "%"); interval = GameClasses.FreeMove.setInterval(this, "updateEnergy", 32); } function updateEnergy() { var _local2; var _local4; var _local6; var _local5 = getTimer(); var _local3 = _local5 - t0; t0 = _local5; curr_charge = curr_charge + (_local3 * ve); if (curr_charge >= charge) { curr_charge = charge; GameClasses.FreeMove.clearInterval(interval); interval = 0; } _local4 = int((numb_pots * curr_charge) / 100); _local6 = (numb_pots * curr_charge) - (_local4 * 100); _local2 = 1; while (_local2 <= _local4) { pots[_local2]._alpha = 100; _local2++; } pots[_local4 + 1]._alpha = _local6; _local3 = t0 - t00; if (_local3 < (Te / 2)) { body._xscale = 100 + ((puls_ampl * _local3) / Te); body._yscale = 100 + ((puls_ampl * _local3) / Te); } else if (_local3 < Te) { body._xscale = 100 + ((puls_ampl * (Te - _local3)) / Te); body._yscale = 100 + ((puls_ampl * (Te - _local3)) / Te); } else { body._xscale = 100; body._yscale = 100; } } function onPressAction() { if (is_full) { if ((mcRoot.theField.count_move_on_the_field != 0) || (mcRoot.theField.is_locked)) { return(undefined); } hw.setText(_root.dialogs.HintWindowTextSunBonus.text + "0%"); snd.startSound("SunStart"); var _local3; GameClasses.FreeMove.clearInterval(interval); interval = 0; _local3 = 1; while (_local3 <= numb_pots) { pots[_local3]._alpha = 0; _local3++; } is_full = false; charge = 0; curr_charge = 0; body._xscale = 100; body._yscale = 100; mcRoot.theField.startBonusExploude(); } } function fullBonus() { snd.startSound("SunComplete"); startSunFullEffect(); is_full = true; GameClasses.FreeMove.clearInterval(interval); interval = 0; t0 = getTimer(); interval = GameClasses.FreeMove.setInterval(this, "updatePuls", 32); } function updatePuls() { var _local2 = (getTimer() - t0) / T_puls; if (_local2 <= 0.5) { body._xscale = 100 + ((puls_ampl * _local2) * 2); body._yscale = 100 + ((puls_ampl * _local2) * 2); } else if (_local2 <= 1) { body._xscale = 100 + ((puls_ampl * (1 - _local2)) * 2); body._yscale = 100 + ((puls_ampl * (1 - _local2)) * 2); } else { t0 = getTimer(); body._xscale = 100; body._yscale = 100; } } function createSunFullEffect() { nps = new GameClasses.NewParticleSystem(mcRoot.NPS_LEVEL_MC, 24); nps.initTextureFromLibrary("SunFullEffect"); } function destroySunFullEffect() { nps.destroy(); delete nps; } function startSunFullEffect() { var _local3; var _local2; var _local4 = 0; var _local6 = 25; var _local5 = 1500; _local3 = body._x; _local2 = body._y; nps.startInverseExplode(_local3, _local2, -150, 150, 30, -0.3, 0.01, 0.0004, new GameClasses.Spline(0, 100, 0), new GameClasses.Spline(0, 100, 0), new GameClasses.Spline(50, 100, 0), null); } var interval = 0; var numb_pots = 7; var numb_states = 8; var charge = 0; var curr_charge = 0; var dc = 0; var Te = 300; var is_full = false; var puls_ampl = 25; var T_puls = 1500; var sfe_T = 1500; }
Symbol 1711 MovieClip [__Packages.GameClasses.ParticleSystem] Frame 0
class GameClasses.ParticleSystem extends Object { static var bmp_big; var log, depth, cycle, time_interval, bmp, particles, mc, point, ps_mc, count, T, max_rot, count_curr; function ParticleSystem (name_file, x, y, w, h, depth, cycle, time_interval) { super(); log = logger.Logger.getLog(); if (TURN_OFF) { return; } if (bmp_big == undefined) { bmp_big = new Object(); } if (bmp_big[name_file] == undefined) { bmp_big[name_file] = flash.display.BitmapData.loadBitmap(name_file); } if (depth != undefined) { this.depth = depth; } else { this.depth = depth_of_the_ps++; } if (cycle != undefined) { this.cycle = cycle; } else { this.cycle = true; } if (time_interval != undefined) { this.time_interval = time_interval; } else { this.time_interval = undefined; } bmp = new flash.display.BitmapData(w, h, true, 0); bmp.copyPixels(bmp_big[name_file], new flash.geom.Rectangle(x, y, w, h), new flash.geom.Point(0, 0)); particles = new Array(); } function destroy() { log.info("call function destroy from ParticleSystem"); mc = null; for (var _local3 in bmp_big) { bmp_big[_local3].dispose(); } bmp_big = null; bmp.dispose(); bmp = null; var _local2 = particles.length - 1; while (_local2 >= 0) { particles[_local2].destroy(); _local2--; } particles = null; point = null; for (var _local4 in ps_mc) { if (ps_mc[_local4] instanceof MovieClip) { MovieClip(ps_mc[_local4]).removeMovieClip(); } } ps_mc.removeMovieClip(); ps_mc = null; log = null; } function clear() { if (TURN_OFF) { return(undefined); } var _local2; var _local3; for (_local3 in bmp_big) { bmp_big[_local3].dispose(); } delete bmp_big; bmp_big = undefined; bmp.dispose(); _local2 = 0; while (_local2 < particles.length) { particles[_local2].clear(); delete particles[_local2]; _local2++; } delete particles; } function makeVisible() { ps_mc._visible = true; } function makeUnvisible() { ps_mc._visible = false; } function initParticleSystem(mc, count, T, fi1, fi2, v, a, alp1, alp2, scale1, scale2, color1, color2) { if (TURN_OFF) { return(undefined); } this.mc = mc; if (mc instanceof MovieClip) { ps_mc = MovieClip(mc)._parent.createEmptyMovieClip("ps" + depth, depth); } else { ps_mc = mc.mc._parent.createEmptyMovieClip("ps" + depth, depth); } makeUnvisible(); this.count = count; this.T = T; var _local2 = 0; while (_local2 < count) { var _local3 = new GameClasses.Particle(this, mc, bmp, "particle" + _local2, _local2, T, fi1, fi2, v, a, alp1, alp2, scale1, scale2, color1, color2); particles.push(_local3); _local2++; } if (time_interval == undefined) { time_interval = T / count; } } function startParticleSystem(point, max_rot, delay) { if (TURN_OFF) { return(undefined); } if (started) { breakParticleSystem(); } var _local2; curr_count = 0; makeVisible(); if ((delay != undefined) && (delay != 0)) { GameClasses.FreeMove.makeDelay(delay, GameClasses.GFunctions.create(this, startParticleSystem, point, max_rot, 0)); return(undefined); } this.point = point; this.max_rot = max_rot; started = true; count_curr = 0; var _local6 = getTimer(); _local2 = 0; while (_local2 < particles.length) { particles[_local2].startParticle(point, max_rot, (time_interval * _local2) + 1); _local2++; } } function generateParticle(n) { if (TURN_OFF) { return(undefined); } count_curr++; if (count_curr < count) { particles[count_curr].startParticle(point, max_rot); GameClasses.FreeMove.makeDelay(time_interval + 1, GameClasses.GFunctions.create(this, generateParticle)); } } function stopParticleSystem() { if (TURN_OFF) { return(undefined); } started = false; var _local2 = 0; while (_local2 < count) { particles[_local2].stopParticle(); _local2++; } } function breakParticleSystem() { makeUnvisible(); if (TURN_OFF) { return(undefined); } started = false; curr_count = 0; var _local2 = 0; while (_local2 < count) { particles[_local2].mov.stopMove(); particles[_local2].started = false; particles[_local2].body._visible = false; _local2++; } } var TURN_OFF = false; static var depth_of_the_ps = 50000; var started = false; var curr_count = 0; }
Symbol 1712 MovieClip [__Packages.GameClasses.Particle] Frame 0
class GameClasses.Particle { var mc, bmp, T, fi1, fi2, v, a, alp1, alp2, scale1, scale2, color1, color2, name_part, body, cx, cy, col, endAct, point, max_rot; function Particle (ps, mc, bmp, name_part, depth, T, fi1, fi2, v, a, alp1, alp2, scale1, scale2, color1, color2) { this.ps = ps; if (mc instanceof MovieClip) { this.mc = MovieClip(mc); } else { this.mc = mc.mc; x0 = mc.x; y0 = mc.y; } this.bmp.copyPixels(bmp, new flash.geom.Rectangle(0, 0, bmp.width, bmp.height), new flash.geom.Point(0, 0)); this.T = T; this.fi1 = fi1; this.fi2 = fi2; this.v = v; this.a = a; this.alp1 = alp1; this.alp2 = alp2; this.scale1 = scale1; this.scale2 = scale2; this.color1 = color1; this.color2 = color2; this.name_part = name_part; body = ps.ps_mc.createEmptyMovieClip((name_part + "_") + depth, depth); body._visible = false; body.body = body.createEmptyMovieClip("body", 1); body.body.attachBitmap(bmp, 1, "never", true); cx = body.body._width / 2; cy = body.body._height / 2; body.body._x = -cx; body.body._y = -cy; body.blendMode = "add"; body.mov = new GameClasses.FreeMove(); col = new Color(body); if (ps.cycle) { endAct = GameClasses.GFunctions.create(this, function () { this.startParticle(); }); } else { endAct = GameClasses.GFunctions.create(this, function () { this.started = false; this.body._visible = false; ps.curr_count--; if (ps.curr_count == 0) { ps.started = false; } }); } } function destroy() { ps = null; mc = null; bmp.dispose(); body.mov.destroy(); body.mov = null; body.removeMovieClip(); body = null; point = null; col = null; } function clear() { destroy(); } function startParticle(point, max_rot, delay) { ps.curr_count++; var _local6 = (Math.random() * (fi2 - fi1)) + fi1; var _local3; if (max_rot == undefined) { _local3 = (Math.random() * 60) - 30; } else { this.max_rot = max_rot; _local3 = (Math.random() * max_rot) - (max_rot / 2); } if (point != undefined) { this.point = point; x0 = point.x; y0 = point.y; } var _local2 = mc.getBounds(mc); started = true; body._visible = true; if (x0 == -10000) { body._x = (mc._x + _local2.xMin) + ((_local2.xMax - _local2.xMin) / 2); body._y = (mc._y + _local2.yMin) + ((_local2.yMax - _local2.yMin) / 2); } else { body._x = x0; body._y = y0; } body._alpha = alp1; body._xscale = scale1; body._yscale = scale1; body._rotation = 0; if ((color1 != undefined) && (color1 != null)) { col.setRGB(color1); } if (!(body instanceof MovieClip)) { } body.mov.endAct = endAct; GameClasses.FreeMove.addActivePiece(body, getTimer()); body.mov.initParticle(body, T, _local6, v, a, alp2, scale2, _local3, color2, delay); } function stopParticle() { started = false; ps.curr_count--; body.mov.endAct = GameClasses.GFunctions.create(this, function () { this.body._visible = false; if (this.ps.curr_count == 0) { this.ps.makeUnvisible(); } }); } var ps = null; var static_paticle = false; var x0 = -10000; var y0 = -10000; var stoped = false; var started = false; }
Symbol 1713 MovieClip [__Packages.GameClasses.HintWindow] Frame 0
class GameClasses.HintWindow { static var bmp, interval_mouse, w, h, rect, point, bmp_t, bmp_rt, bmp_r, bmp_rb, bmp_b, bmp_lb, bmp_l, bmp_lt, bmp_c; var log, snd, square_mc, hint_text, mcBody, mcRoot, body, txt, body_bmp, hint_bmp, hint_mc, shadow, btn, hw, hh, tw, th, strela; function HintWindow (mc_root, mc_with_hint, tex, point1) { var _local3; log = logger.Logger.getLog(); snd = GameClasses.MySounds.getMySounds(); if (bmp == undefined) { initClass(); } square_mc = mc_root.SQUARE_MC; hint_text = tex; mcBody = mc_with_hint; mcRoot = mc_root.HINT_LEVEL_MC; body = mcRoot.createEmptyMovieClip("hint_window" + depth, depth++); body._x = -100; body._y = -100; body.createEmptyMovieClip("body", 2); body.createEmptyMovieClip("shadow", 1); body._xscale = 0; body._yscale = 0; body._alpha = 0; txt = new GameClasses.TextClass(body.body, 2, hint_text, recede, recede); var _local5 = txt.getWidth(); var _local4 = (txt.getHeight() + hint_text.h) + (recede / 2); initBitmap(_local5, _local4); body.body.attachBitmap(body_bmp, 1); GameClasses.Consts.makeShadow(body.body, body.shadow, 0, 50); body.blendMode = "add"; body.body.blendMode = "add"; body.mov = new GameClasses.FreeMove(); if ((mcBody != undefined) && (mcBody != null)) { if (mcBody.hitArea) { hint_bmp = new flash.display.BitmapData(mcBody.hitArea._width, mcBody.hitArea._height, true, 0); hint_bmp.draw(mcBody.hitArea); } else { hint_bmp = new flash.display.BitmapData(mcBody._width, mcBody._height, true, 0); hint_bmp.draw(mcBody); } hint_mc = mcRoot.createEmptyMovieClip("hint_mask" + depth, depth++); hint_mc.blendMode = "add"; _local3 = new Color(hint_mc); _local3.setRGB(0); hint_mc._alpha = 0; var _local2; if (point1 == undefined) { if ((!mcBody.hitArea) || ((mcBody.hitArea._x == 0) && (mcBody.hitArea._y == 0))) { _local2 = new flash.geom.Point(mcBody._x, mcBody._y); } else { _local2 = new flash.geom.Point(mcBody.hitArea._x, mcBody.hitArea._y); } } else { _local2 = point1; } hint_mc._x = _local2.x; hint_mc._y = _local2.y; hint_mc.useHandCursor = false; hint_mc.attachBitmap(hint_bmp, 1); hint_mc.onRollOver = GameClasses.GFunctions.create(this, startHint); hint_mc.onRollOut = GameClasses.GFunctions.create(this, stopHint); hint_mc.onDragOver = GameClasses.GFunctions.create(this, startHint); hint_mc.onDragOut = GameClasses.GFunctions.create(this, stopHint); hint_mc.tabEnabled = false; hint_mc.onPress = GameClasses.GFunctions.create(mcBody, function () { this.onPress(); this.addOnPressAction(); }); } } static function disableHW() { HW_enabled = false; } static function enableHW() { HW_enabled = true; } function destroy() { GameClasses.FreeMove.clearInterval(interval_mouse); interval_mouse = 0; mcRoot = null; mcBody = null; square_mc = null; snd = null; hint_mc.onRollOver = null; hint_mc.onRollOut = null; hint_mc.onDragOver = null; hint_mc.onDragOut = null; shadow.shadow_bmp.dispose(); shadow.removeMovieClip(); shadow = null; hint_mc.removeMovieClip(); hint_mc = null; destroyStrela(); body.mov.destroy(); body.mov = null; body.body.removeMovieClip(); body.body = null; body.shadow.shadow_bmp.dispose(); body.shadow.shadow_bmp = null; body.shadow.filtr.destroy(); body.shadow.filtr = null; body.shadow.removeMovieClip(); body.shadow = null; body.removeMovieClip(); body = null; hint_text = null; btn.destroy(); btn = null; hint_bmp.dispose(); hint_bmp = null; body_bmp.dispose(); body_bmp = null; txt.destroy(); txt = null; log = null; delete addOnPressAction; delete startHideAct; delete endHideAct; } function clear() { body.removeMovieClip(); shadow.shadow_bmp.dispose(); shadow.removeMovieClip(); hint_mc.removeMovieClip(); hint_bmp.dispose(); body_bmp.dispose(); } static function clearAll() { GameClasses.FreeMove.clearInterval(interval_mouse); interval_mouse = 0; all_hw = new Array(); } static function initInterval() { GameClasses.FreeMove.clearInterval(interval_mouse); interval_mouse = 0; interval_mouse = GameClasses.FreeMove.setInterval(GameClasses.HintWindow, "onMouseMoveAct", 16); GameClasses.AllIntervals.get().add(interval_mouse); enableHW(); } static function initClass() { initInterval(); bmp = flash.display.BitmapData.loadBitmap(hint_name); w = 20; h = 15; rect = new flash.geom.Rectangle(0, 0, w, h); point = new flash.geom.Point(0, 0); bmp_t = new flash.display.BitmapData(w, h, true, 0); rect.x = w; rect.y = 0; bmp_t.copyPixels(bmp, rect, point); bmp_rt = new flash.display.BitmapData(w, h, true, 0); rect.x = bmp.width - w; rect.y = 0; bmp_rt.copyPixels(bmp, rect, point); bmp_r = new flash.display.BitmapData(w, h, true, 0); rect.x = bmp.width - w; rect.y = h; bmp_r.copyPixels(bmp, rect, point); bmp_rb = new flash.display.BitmapData(w, h, true, 0); rect.x = bmp.width - w; rect.y = bmp.height - h; bmp_rb.copyPixels(bmp, rect, point); bmp_b = new flash.display.BitmapData(w, h, true, 0); rect.x = w; rect.y = bmp.height - h; bmp_b.copyPixels(bmp, rect, point); bmp_lb = new flash.display.BitmapData(w, h, true, 0); rect.x = 0; rect.y = bmp.height - h; bmp_lb.copyPixels(bmp, rect, point); bmp_l = new flash.display.BitmapData(w, h, true, 0); rect.x = 0; rect.y = h; bmp_l.copyPixels(bmp, rect, point); bmp_lt = new flash.display.BitmapData(w, h, true, 0); rect.x = 0; rect.y = 0; bmp_lt.copyPixels(bmp, rect, point); bmp_c = new flash.display.BitmapData(w, h, true, 0); rect.x = w; rect.y = h; bmp_c.copyPixels(bmp, rect, point); } function initBitmap(w1, h1) { var _local3; var _local2; var _local5; var _local4; hw = (2 * recede) + w1; hh = (2 * recede) + h1; tw = hw - (2 * w); th = hh - (2 * h); body_bmp = new flash.display.BitmapData(hw, hh, true, 0); rect.x = 0; rect.y = 0; point.x = 0; point.y = 0; rect.width = w; rect.height = h; body_bmp.copyPixels(bmp_lt, rect, point); point.x = body_bmp.width - w; point.y = 0; body_bmp.copyPixels(bmp_rt, rect, point); point.x = body_bmp.width - w; point.y = body_bmp.height - h; body_bmp.copyPixels(bmp_rb, rect, point); point.x = 0; point.y = body_bmp.height - h; body_bmp.copyPixels(bmp_lb, rect, point); _local5 = int(tw / w); _local3 = 0; while (_local3 < _local5) { point.x = w + (_local3 * w); point.y = 0; body_bmp.copyPixels(bmp_t, rect, point); point.y = h + th; body_bmp.copyPixels(bmp_b, rect, point); _local3++; } rect.width = tw - (_local5 * w); point.x = w + (_local5 * w); point.y = 0; body_bmp.copyPixels(bmp_t, rect, point); point.y = h + th; body_bmp.copyPixels(bmp_b, rect, point); rect.width = w; _local4 = int(th / h); _local2 = 0; while (_local2 < _local4) { point.y = h + (_local2 * h); point.x = 0; body_bmp.copyPixels(bmp_l, rect, point); point.x = w + tw; body_bmp.copyPixels(bmp_r, rect, point); _local2++; } rect.height = th - (_local4 * h); point.y = h + (_local4 * h); point.x = 0; body_bmp.copyPixels(bmp_l, rect, point); point.x = w + tw; body_bmp.copyPixels(bmp_r, rect, point); rect.height = h; _local3 = 0; while (_local3 < _local5) { point.x = w + (_local3 * w); _local2 = 0; while (_local2 < _local4) { point.y = h + (_local2 * h); body_bmp.copyPixels(bmp_c, rect, point); _local2++; } point.y = h + (_local4 * h); rect.height = th - (_local4 * h); body_bmp.copyPixels(bmp_c, rect, point); rect.height = h; _local3++; } point.x = w + (_local5 * w); rect.width = tw - (_local5 * w); _local2 = 0; while (_local2 < _local4) { point.y = h + (_local2 * h); body_bmp.copyPixels(bmp_c, rect, point); _local2++; } rect.width = w; point.x = w + (_local5 * w); point.y = h + (_local4 * h); rect.width = tw - (_local5 * w); rect.height = th - (_local4 * h); body_bmp.copyPixels(bmp_c, rect, point); } function initHelp(x, y) { type = "study_hint"; TIME_OF_THE_HINT_MOVE = TIME_OF_THE_HELP_HINT_MOVE; body.body._x = (-body.body._width) / 2; body.shadow._x = body.body._x; body.body._y = -body.body._height; body.shadow._y = body.body._y; body._x = x; body._y = y; } function initHelpHint(x, y) { initHelp(x, y); initButton(); } function initHelpHintStrela(x, y, xs) { initHelp(x, y); initButton(); initStrela(xs); } function initHelpHintStrelaH(x, y, ys) { initHelp(x, y); initButton(); initStrelaH(ys); } function initHelpStrela(x, y, xs) { initHelp(x, y); initStrela(xs); } function initButton() { btn = new GameClasses.MyButton2(body.body, "Ok", 3, _root.dialogs.TextOk, 0, 0); btn.setX((hw - btn.getWidth()) / 2); btn.setY((hh - btn.getHeight()) - 10); btn.addAction(GameClasses.GFunctions.create(this, hideHelpHint)); } function initStrela(x) { strela = body.createEmptyMovieClip("strela", 3); var _local2 = flash.display.BitmapData.loadBitmap("Strela.png"); strela.bmp = new flash.display.BitmapData(_local2.width / 2, _local2.height, true, 0); strela.bmp.copyPixels(_local2, new flash.geom.Rectangle(0, 0, _local2.width / 2, _local2.height), new flash.geom.Point(0, 0)); strela.body = strela.createEmptyMovieClip("body", 2); strela.shadow = strela.createEmptyMovieClip("shadow", 1); strela.body.attachBitmap(strela.bmp, 1); GameClasses.Consts.makeShadow(strela.body, strela.shadow, 0, 60); strela.body._x = (-strela.body._width) / 2; strela.body._y = -strela.body._height; strela.shadow._x = strela.body._x; strela.shadow._y = strela.body._y; strela.mov = new GameClasses.FreeMove(); strela.x0 = x - body._x; strela.y0 = strela.body._height - 10; strela._x = strela.x0; strela._y = -body._y; strela._alpha = 0; _local2.dispose(); _local2 = null; } function destroyStrela() { strela.bmp.dispose(); strela.bmp = null; strela.mov.destroy(); strela.mov = null; strela.shadow.shadow_bmp.dispose(); strela.shadow.shadow_bmp = null; strela.shadow.filtr.destroy(); strela.shadow.filtr = null; strela.shadow.removeMovieClip(); strela.shadow = null; strela.body.removeMovieClip(); strela.body = null; } function initStrelaH(y) { initStrela(0); strela.x0 = (((-body.body._width) / 2) - strela.body._height) - 15; strela.y0 = y - body._y; strela._x = 530 - body._x; strela._y = strela.y0; strela._alpha = 0; strela._rotation = 90; } function setStrela(x, y) { strela.x0 = x - body._x; strela.y0 = y - body._y; strela._x = strela.x0; strela._y = -body._y; } function startStrela() { if (strela._y == (-body._y)) { strela.acc_y = new GameClasses.AccelLinePath(); strela.acc_y.addKey(strela.y0, 0.0002, 0); strela.acc_y.addKey(strela.y0 + 5, 0.0002, -1); strela.acc_y.addKey(strela.y0, 0, 0); strela.T = strela.acc_y.calculatePath(); strela.acc_x = undefined; } else { strela.acc_x = new GameClasses.AccelLinePath(); strela.acc_x.addKey(strela.x0, 0.0002, 0); strela.acc_x.addKey(strela.x0 + 5, 0.0002, -1); strela.acc_x.addKey(strela.x0, 0, 0); strela.T = strela.acc_x.calculatePath(); strela.acc_y = undefined; } strela.mov.endAct = GameClasses.GFunctions.create(this, function () { this.strela.mov.endAct = GameClasses.GFunctions.create(this, function () { GameClasses.FreeMove.addActivePiece(this.strela, getTimer()); this.strela.mov.initMove(this.strela, this.strela.T, 0, this.strela.acc_x, this.strela.acc_y); }); this.strela.mov.endAct(); }); strela._alpha = 100; GameClasses.FreeMove.addActivePiece(strela, getTimer()); strela.mov.initLine(strela, strela.x0, strela.y0, 300); } function disableHint() { hint_disabled = true; } function enableHint() { hint_disabled = false; hint_mc.swapDepths(depth++); } function showHelpHint(is_square) { hideAll(); is_hint = true; if ((is_square == undefined) || (is_square)) { square_mc._x = 0; } snd.startSound("TipWindow"); if (strela) { body.mov.endAct = GameClasses.GFunctions.create(this, function () { this.square_mc.onPress = GameClasses.GFunctions.create(this, this.hideHelpHint); this.square_mc.enabled = true; this.startStrela(); }); } else { body.mov.endAct = GameClasses.GFunctions.create(this, function () { this.square_mc.onPress = GameClasses.GFunctions.create(this, this.hideHelpHint); this.square_mc.enabled = true; }); } square_mc.tabEnabled = false; is_active = true; all_hw.push(this); GameClasses.FreeMove.addActivePiece(body, getTimer()); body.mov.initMove(body, TIME_OF_THE_HINT_MOVE, TIME_OF_THE_HINT_DELAY, undefined, undefined, 100, 100, undefined, hint_opacity); } function hideHelpHint() { is_hint = false; square_mc.onPress = function () { }; square_mc._x = 520; if (strela) { strela.mov.endAct = null; } hideHint(); } function showHint() { if (is_hint) { return(undefined); } is_active = true; all_hw.push(this); GameClasses.FreeMove.addActivePiece(body, getTimer()); body.mov.initMove(body, TIME_OF_THE_HINT_MOVE, TIME_OF_THE_HINT_DELAY, undefined, undefined, 100, 100, undefined, hint_opacity); } function hideHint() { var _local2 = all_hw.length - 1; while (_local2 >= 0) { if (all_hw[_local2] == this) { all_hw[_local2] = all_hw[all_hw.length - 1]; all_hw.pop(); break; } _local2--; } is_active = false; GameClasses.FreeMove.addActivePiece(body, getTimer()); body.mov.endAct = GameClasses.GFunctions.create(this, endHideAct); body.mov.initMove(body, TIME_OF_THE_HINT_MOVE, 0, undefined, undefined, 0, 0, undefined, 0); startHideAct(); } function startHint() { if ((!hint_disabled) && (HW_enabled)) { if (mcBody) { active_hint = this; } showHint(); } if (mcBody) { mcBody.onRollOver(); } } function stopHint() { active_hint = null; if (body.mov.active) { body.mov.stopMove1(); } hideHint(); if (mcBody) { mcBody.onRollOut(); } } static function hideCurrent() { active_hint.stopHint(); } static function onMouseMoveAct() { if (active_hint != null) { if ((active_hint.mcRoot._xmouse + active_hint.body.body._width) > 520) { active_hint.body.body._x = -active_hint.body.body._width; active_hint.body.shadow._x = active_hint.body.body._x; } else { active_hint.body.body._x = 0; active_hint.body.shadow._x = active_hint.body.body._x; } if ((active_hint.mcRoot._ymouse - active_hint.body.body._height) < 0) { active_hint.body.body._y = 0; active_hint.body.shadow._y = active_hint.body.body._y; } else { active_hint.body.body._y = -active_hint.body.body._height; active_hint.body.shadow._y = active_hint.body.body._y; } active_hint.body._x = active_hint.mcRoot._xmouse; active_hint.body._y = active_hint.mcRoot._ymouse; } } static function hideAll() { var _local1 = all_hw.length - 1; while (_local1 >= 0) { if (!all_hw[_local1]) { all_hw.splice(_local1, 1); } else if (all_hw[_local1].is_active) { if (all_hw[_local1].type == "study_hint") { all_hw[_local1].hideHelpHint(); } else { all_hw[_local1].hideHint(); } } _local1--; } } function getHeight() { return(body.body._height); } function setText(s) { txt.setText(s); } static var hint_name = "HintWindow.png"; static var depth = 0; static var all_hw = new Array(); static var active_hint = null; static var is_hint = false; var startHideAct = null; var addOnPressAction = null; var endHideAct = null; var hint_disabled = false; var recede = 10; var TIME_OF_THE_HINT_MOVE = GameClasses.Consts.TIME_OF_THE_HINT_MOVE; var TIME_OF_THE_HELP_HINT_MOVE = GameClasses.Consts.TIME_OF_THE_HELP_HINT_MOVE; var TIME_OF_THE_HINT_DELAY = GameClasses.Consts.TIME_OF_THE_HINT_DELAY; var hint_opacity = 90; var type = "hint"; var is_active = false; var sound_showHint = "ShowTooltip"; static var HW_enabled = true; }
Symbol 1714 MovieClip [__Packages.GameClasses.AllIntervals] Frame 0
class GameClasses.AllIntervals { var intervals, infos; function AllIntervals () { intervals = new Array(); infos = new Array(); } static function get() { if (!ai) { ai = new GameClasses.AllIntervals(); } return(ai); } function add(int, inf) { } function del(int) { } function getInfo() { return(""); } function add1(int, inf) { var _local2 = 0; while (_local2 < intervals.length) { if (int == intervals[_local2]) { if (inf) { infos[_local2] = inf; } return(undefined); } _local2++; } intervals.push(int); if (inf) { infos.push(inf); } else { infos.push(" "); } } function del1(int) { var _local3 = -1; var _local2 = 0; while (_local2 < intervals.length) { if (int == intervals[_local2]) { _local3 = _local2; break; } _local2++; } if (_local3 != -1) { intervals.splice(_local3, 1); delete infos[_local3]; infos.splice(_local3, 1); } } function getInfo1() { var _local3 = ("Count=" + intervals.length) + newline; var _local2 = 0; while (_local2 < intervals.length) { _local3 = _local3 + (((String(intervals[_local2]) + " ") + infos[_local2]) + newline); _local2++; } return(_local3); } static var ai = null; }
Symbol 1715 MovieClip [__Packages.GameClasses.NewParticleSystem] Frame 0
class GameClasses.NewParticleSystem { var mcRoot, numb, particles, path, body, pmov, pmovs, T, t0; function NewParticleSystem (root_mc, number_parts) { mcRoot = root_mc; numb = number_parts; particles = new Array(); path = new Array(); body = mcRoot.createEmptyMovieClip("ps" + depth, depth++); body._x = -100; makeUnvisible(); body.mov = new GameClasses.FreeMove(); var _local3 = 0; while (_local3 < numb) { particles[_local3] = body.createEmptyMovieClip("part" + _local3, _local3); var _local2 = particles[_local3]; _local2._x = -100; _local2.mov = new GameClasses.FreeMove(); _local2.body = _local2.createEmptyMovieClip("body", 2); _local2._visible = false; _local3++; } } function destroy() { delete mcRoot; delete link_mc; var _local2 = 0; while (_local2 < particles.length) { particles[_local2].mov.destroy(); delete particles[_local2].mov; delete particles[_local2]; _local2++; } delete particles; _local2 = 0; while (_local2 < path.length) { delete path[_local2]; _local2++; } delete path; for (var _local3 in body) { if (body[_local3] instanceof MovieClip) { MovieClip(body[_local3]).removeMovieClip(); delete body[_local3]; } } body.removeMovieClip(); delete body; path_x.destroy(); path_y.destroy(); if (path_x instanceof Array) { _local2 = 0; while (_local2 < path_x.length) { delete path_x[_local2]; delete path_y[_local2]; _local2++; } delete path_x; delete path_y; } pmov.destroy(); delete pmov; _local2 = 0; while (_local2 < pmovs.length) { pmovs[_local2].destroy(); delete pmovs[_local2]; _local2++; } delete pmovs; } function clear() { stopPS(); } function makeVisible() { body._visible = true; } function makeUnvisible() { body._visible = false; } function initTexture(bmp_src) { if (active) { stopPS(); } var _local5 = new flash.geom.Rectangle(0, 0, bmp_src.width, bmp_src.height); var _local6 = new flash.geom.Point(0, 0); var _local3 = 0; while (_local3 < numb) { var _local2 = particles[_local3]; _local2.bmp.dispose(); _local2.body.removeMovieClip(); _local2.body = _local2.createEmptyMovieClip("body", 2); _local2.bmp = new flash.display.BitmapData(bmp_src.width, bmp_src.height, true, 0); _local2.bmp.copyPixels(bmp_src, _local5, _local6); _local2.body.attachBitmap(_local2.bmp, 1); _local2.body._x = (-_local2.body._width) / 2; _local2.body._y = (-_local2.body._height) / 2; _local3++; } } function initTextureFromLibrary(id) { if (active) { stopPS(); } var _local3 = 0; while (_local3 < numb) { var _local2 = particles[_local3]; _local2.bmp.dispose(); _local2.body.removeMovieClip(); _local2.attachMovie(id, "body", 2); _local2.body._x = (-_local2.body._width) / 2; _local2.body._y = (-_local2.body._height) / 2; _local3++; } } function initPath(path_src_x, path_src_y) { if (active) { stopPS(); } if (((path_src_x instanceof GameClasses.Spline) || (path_src_x instanceof GameClasses.Line)) || (path_src_x instanceof Array)) { path_x = path_src_x; path_y = path_src_y; } } function startPS1(numb_repeats, t_delay, t_issue, t_life, x1, y1, xscale1, yscale1, rotation1, alpha1, color1) { startPS(numb_repeats, t_delay, t_issue, t_life, x1, y1, xscale1, yscale1, rotation1, alpha1, color1); } function startPS(numb_repeats, t_delay, t_issue, t_life, x1, y1, xscale1, yscale1, rotation1, alpha1, color1) { body._x = 0; var _local16 = getTimer(); active = true; T = t_delay + (t_issue * (numb - 1)); makeVisible(); t0 = getTimer(); var _local3 = 0; while (_local3 < pmovs.length) { pmovs[_local3].destroy(); delete pmovs[_local3]; _local3++; } delete pmovs; pmovs = new Array(numb); _local3 = 0; while (_local3 < numb) { var _local2 = particles[_local3]; var _local7 = getBurnX(t_issue, _local3); var _local6 = getBurnY(t_issue, _local3); if (x1 != undefined) { if (x1 instanceof GameClasses.Spline) { x1.reCalculate(_local7); y1.reCalculate(_local6); } else if (!isNaN(x1)) { _local2._x = x1; _local2._y = y1; x1 = null; y1 = null; } } else { _local2._x = _local7; _local2._y = _local6; } _local2.mov.endAct = null; pmovs[_local3] = GameClasses.FreeMove.makeDelay(t_delay + (_local3 * t_issue), GameClasses.GFunctions.create(_local2.mov, _local2.mov.newInitMove, _local2, t_life, 1, x1, y1, xscale1, yscale1, rotation1, alpha1, color1)); _local3++; } if (numb_repeats == 1) { particles[numb - 1].mov.endAct = GameClasses.GFunctions.create(this, stopPS); } else { pmov = GameClasses.FreeMove.makeDelay(T, GameClasses.GFunctions.create(this, startPS, 0, 0, t_issue, t_life, x1, y1, xscale1, yscale1, rotation1, alpha1, color1)); } } function getBurnX(t, i) { if (T > 0) { if (path_x instanceof Array) { return(path_x[i]); } return(path_x.getPoint((t * i) / T)); } return(0); } function getBurnY(t, i) { if (T > 0) { if (path_y instanceof Array) { return(path_y[i]); } return(path_y.getPoint((t * i) / T)); } return(0); } function stopPS() { if (active) { var _local2 = 0; while (_local2 < pmovs.length) { pmovs[_local2].destroy(); delete pmovs[_local2]; _local2++; } delete pmovs; pmov.destroy(); delete pmov; makeUnvisible(); body._x = -100; _local2 = 0; while (_local2 < numb) { particles[_local2].mov.stopMove(); particles[_local2]._x = -100; _local2++; } active = false; } } function startExplode(x, y, mindx, maxdx, dy, minvy, maxvy, ay, sp_xscale, sp_yscale, sp_alp, color1, delay) { body._x = x; body._y = y; var _local8; var _local3; var _local9; var _local7; var _local6; var _local5; makeVisible(); var _local4 = 0; while (_local4 <= (particles.length - 1)) { var _local2 = particles[_local4]; _local7 = mindx + (Math.random() * (maxdx - mindx)); _local8 = new GameClasses.Spline(0, _local7); _local9 = new GameClasses.Spline(0, (Math.random() * 720) - 360); _local3 = new GameClasses.AccelLinePath(); _local6 = minvy + (Math.random() * (maxvy - minvy)); _local3.addKey(0, ay, _local6); _local3.addKey(dy, 0, 1); _local5 = _local3.calculatePath(); _local2.mov.endAct = null; _local2.mov.newInitMove(_local2, _local5, 1, _local8, _local3, sp_xscale, sp_yscale, _local9, sp_alp, color1); _local4++; } } function startInverseExplode(x, y, mindx, maxdx, dy, minvy, maxvy, ay, sp_xscale, sp_yscale, sp_alp, color1, delay) { body._x = x; body._y = y; var _local8; var _local3; var _local9; var _local7; var _local6; var _local5; makeVisible(); var _local4 = 0; while (_local4 <= (particles.length - 1)) { var _local2 = particles[_local4]; _local7 = mindx + (Math.random() * (maxdx - mindx)); _local8 = new GameClasses.Spline(0, _local7); _local9 = new GameClasses.Spline(0, (Math.random() * 720) - 360); _local3 = new GameClasses.AccelLinePath(); _local6 = minvy + (Math.random() * (maxvy - minvy)); _local3.addKey(0, ay, _local6); _local3.addKey(dy, 0, 1); _local5 = _local3.calculatePath(); _local2.mov.endAct = null; _local2.mov.updateAct = _local2.mov.updateActInverse; _local2.mov.newInitMove(_local2, _local5, 1, _local8, _local3, sp_xscale, sp_yscale, _local9, sp_alp, color1); _local4++; } } static function makeSimpleFire(root_mc) { var _local1 = new GameClasses.NewParticleSystem(root_mc, 12); _local1.initTextureFromLibrary("blur1"); return(_local1); } function startSimpleFire(x, y, t_delay, _scale) { var _local2; if (!_scale) { _local2 = 1; } else { _local2 = _scale; } var _local11 = new flash.geom.Point(x, y); var _local10 = new flash.geom.Point(x, y - (_local2 * 13)); var _local9 = new flash.geom.Point(x, y - (_local2 * 50)); var _local12 = [_local11, _local10, _local9]; var _local4 = [2, 4, 2]; var _local6 = [_local2 * 25, _local2 * 55, _local2 * 30, _local2 * 5]; var _local5 = [_local2 * 5, _local2 * 5, _local2 * 5, _local2 * 1]; var _local3 = [60, 100, 80, 10]; var _local8 = [16776960, 16711680]; var _local7 = [-180, 180]; startFire(t_delay, 720, 60, _local12, _local4, _local6, _local5, _local3, _local8, _local7); } function startFireParticle(part, t_life, t_delay, points, p_rads, scales, s_rads, alphas, color1, rotations) { var _local10 = new GameClasses.Spline(); var _local9 = new GameClasses.Spline(); var _local2 = 0; while (_local2 < points.length) { var _local1 = p_rads[_local2] * (1 - (2 * Math.random())); var _local6 = Math.sqrt((p_rads[_local2] * p_rads[_local2]) - (_local1 * _local1)) * (1 - (2 * Math.random())); _local10.addKey(points[_local2].x + _local1); _local9.addKey(points[_local2].y + _local6); _local2++; } _local10.Calculate(false); _local9.Calculate(false); var _local11 = new GameClasses.Spline(); var _local12 = new GameClasses.Spline(); _local2 = 0; while (_local2 < scales.length) { var _local1 = s_rads[_local2] * (1 - (2 * Math.random())); var _local6 = Math.sqrt((s_rads[_local2] * s_rads[_local2]) - (_local1 * _local1)) * (1 - (2 * Math.random())); _local11.addKey(scales[_local2] + _local1); _local12.addKey(scales[_local2] + _local6); _local2++; } _local11.Calculate(false); _local12.Calculate(false); var _local15 = new GameClasses.Line(rotations[0] + ((rotations[1] - rotations[0]) * Math.random()), rotations[0] + ((rotations[1] - rotations[0]) * Math.random())); var _local13 = new GameClasses.Spline(); _local2 = 0; while (_local2 < alphas.length) { _local13.addKey(alphas[_local2]); _local2++; } _local13.Calculate(false); GameClasses.FreeMove.makeDelay(t_delay, GameClasses.GFunctions.create(part.mov, part.mov.newInitMove, part, t_life, 1, _local10, _local9, _local11, _local12, _local15, _local13, color1)); } function startFire(t_delay, t_life, t_issue, points, p_rads, scales, s_rads, alphas, color1, rotations) { body._x = 0; makeVisible(); var _local3 = 0; while (_local3 < particles.length) { var _local2 = particles[_local3]; _local2.mov.endAct = GameClasses.GFunctions.create(this, startFireParticle, _local2, t_life, 1, points, p_rads, scales, s_rads, alphas, color1, rotations); startFireParticle(_local2, t_life, t_delay + (t_issue * _local3), points, p_rads, scales, s_rads, alphas, color1, rotations); _local3++; } pmov = GameClasses.FreeMove.makeDelay(t_delay + (t_issue * (particles.length - 1)), GameClasses.GFunctions.create(this, startFire, 0, t_life, t_issue, points, p_rads, scales, s_rads, alphas, color1, rotations)); } function addMC(id, x, y) { body.attachMovie(id, id, body.getNextHighestDepth()); body[id]._x = x; body[id]._y = y; } static var depth = 0; var link_mc = null; var path_x = null; var path_y = null; var active = false; var randX = 0; var randY = 0; }
Symbol 1716 MovieClip [__Packages.GameClasses.BonusField] Frame 0
class GameClasses.BonusField { var mcRoot, small_bonus, bonuses, hw, txt, rect, updateNumb, numb, x0, y0, class_name, text_x, text_y; function BonusField () { } function destroy() { mcRoot = null; small_bonus.destroy(); small_bonus.removeMovieClip(); small_bonus = null; bonuses[0].destroy(); bonuses[0].removeMovieClip(); bonuses[0] = null; bonuses = null; hw.destroy(); hw = null; txt.destroy(); txt = null; rect = null; updateNumb = null; } function clear() { delete bonuses; } function getVisibleElems() { var _local2 = new Array(); _local2.push(bonuses[0]); _local2.push(small_bonus); _local2.push(txt.getBody()); return(_local2); } function initBonusField(mc, x, y, numb) { this.numb = numb; var _local5; mcRoot = mc; x0 = x; y0 = y; bonuses = new Array(); bonuses[0] = mcRoot.attachMovie(class_name, class_name + mcRoot.depth_for_bonuses, mcRoot.depth_for_bonuses++); bonuses[0]._alpha = 0; bonuses[0].initBonus("chips.png", rect); bonuses[0].breakShine(); bonuses[0]._x = x0; bonuses[0]._y = y0; bonuses[0].initFieldBonus(); txt = new GameClasses.TextClass(mcRoot, mcRoot.depth_for_bonuses++, _root.dialogs.BonusBombZLText, x0 + text_x, y0 + text_y); hw = new GameClasses.HintWindow(mcRoot, bonuses[0], _root.dialogs["HintWindowText" + class_name]); if (numb > 0) { bonuses[0]._visible = true; bonuses[0].enableBonus(); bonuses[0]._alpha = 100; txt.setText("x" + numb); } else { bonuses[0]._visible = false; hw.disableHint(); bonuses[0].disableBonus(); } small_bonus = mcRoot.attachMovie(class_name, class_name + (mcRoot.depth_for_bonuses + 201), mcRoot.depth_for_bonuses + 201); small_bonus._alpha = 0; small_bonus._x = x0; small_bonus._y = y0; small_bonus.initBonus("chips.png", rect); small_bonus.breakShine(); } function startPS(x, y) { } function addBonus(bonus) { switch (bonuses[0].type) { case "bomb" : mcRoot.startReadyBombBonusHelpHint(); break; case "zl" : mcRoot.startReadyZLBonusHelpHint(); break; case "time" : mcRoot.startReadyTimeBonusHelpHint(); break; case "swap" : mcRoot.startReadySwapBonusHelpHint(); } numb++; if (bonus) { bonus.removeMovieClip(); } if (numb == 1) { bonuses[0]._visible = true; bonuses[0].enableBonus(); hw.enableHint(); bonuses[0]._x = x0; bonuses[0]._y = y0; bonuses[0].bonus_state = GameClasses.Bonus.NOT_SELECTED; bonuses[0]._alpha = 100; txt.setText("x" + numb); } else if (numb > 1) { txt.setText("x" + numb); } updateNumb(); } function removeBonus() { numb--; if (numb <= 0) { bonuses[0]._visible = false; bonuses[0].disableBonus(); hw.disableHint(); txt.setText(" "); bonuses[0]._alpha = 0; bonuses[0].bonus_state = GameClasses.Bonus.DISABLED; } else { txt.setText("x" + numb); } updateNumb(); } var selected_this = false; }
Symbol 1717 MovieClip [__Packages.GameClasses.Bonus] Frame 0
class GameClasses.Bonus extends MovieClip { var snd, mcRoot, _parent, mov, concurent_bonus_fields, bonus_field, onPress, body, blur_body, bmp, blur_bmp, shine_mc, createEmptyMovieClip, shine_color, hitArea, _x, _y, tabEnabled, onDragOver, onDragOut, onRollOver, onRollOut; function Bonus () { super(); snd = GameClasses.MySounds.getMySounds(); mcRoot = _parent; mov = new GameClasses.FreeMove(); concurent_bonus_fields = new Array(); } function disableBonus() { bonus_state = DISABLED; } function enableBonus() { bonus_state = NOT_SELECTED; } function destroy() { Mouse.removeListener(listener); snd = null; mcRoot = null; bonus_field = null; roll_over_mc = null; selected_bonus = null; delete tremble_arr; delete concurent_bonus_fields; delete listener; delete onPress; body.removeMovieClip(); body = null; blur_body.removeMovieClip(); blur_body = null; bmp.dispose(); bmp = null; blur_bmp.dispose(); blur_bmp = null; mov.destroy(); mov = null; shine_mc.mov.destroy(); shine_mc.mov = null; } function removeMovieClip() { snd = null; mcRoot = null; Mouse.removeListener(listener); delete tremble_arr; delete listener; delete onPress; body.clear(); body.removeMovieClip(); blur_body.clear(); blur_body.removeMovieClip(); bmp.dispose(); blur_bmp.dispose(); mov.clear(); delete mov; super.removeMovieClip(); } function initBonus(id_tex, rect) { var _local2 = flash.display.BitmapData.loadBitmap(id_tex); var _local9 = new flash.geom.Point(0, 0); var _local4; var _local3 = new flash.filters.BlurFilter(blur_intensity, blur_intensity, 1); var _local7 = new Array(); _local7.push(_local3); bmp = new flash.display.BitmapData(rect.width, rect.height, true, 0); bmp.copyPixels(_local2, rect, _local9); body = createEmptyMovieClip("body", 3); body.attachBitmap(bmp, 1, "never", true); shine_mc = body.createEmptyMovieClip("shine_mc", body.getNextHighestDepth()); shine_mc.mov = new GameClasses.FreeMove(); shine_mc.mov.endAct = null; blur_bmp = new flash.display.BitmapData(bmp.width + 40, bmp.height + 40, true, 0); blur_bmp.applyFilter(bmp, new flash.geom.Rectangle(0, 0, bmp.width, bmp.height), new flash.geom.Point(20, 20), _local3); var _local8 = -20; var _local6 = -20; blur_body = createEmptyMovieClip("blur_body", 2); blur_body.attachBitmap(blur_bmp, 1); blur_body.width = blur_body._width; blur_body.height = blur_body._height; blur_body.x = _local8; blur_body.y = _local6; _local4 = new Color(blur_body); _local4.setRGB(shine_color); blur_body._alpha = blur_opacity; blur_body._xscale = blur_body._xscale * min_shine_coof; blur_body._yscale = blur_body._yscale * min_shine_coof; blur_body._alpha = 0; hitArea = body; _local2.dispose(); startShine(); } function startShine() { blur_body._alpha = 100; shine_mc.mov.updateAct = GameClasses.GFunctions.create(this, updateShine); GameClasses.FreeMove.addActivePiece(shine_mc, getTimer()); shine_mc.mov.initMove(shine_mc, T_shine * 2, 0); } function startBigShine() { blur_body._alpha = 100; shine_mc.mov.updateAct = GameClasses.GFunctions.create(this, updateBigShine); GameClasses.FreeMove.addActivePiece(shine_mc, getTimer()); shine_mc.mov.initMove(shine_mc, T_shine * 2, 0); } function breakShine() { shine_mc.mov.stopMove1(); blur_body._alpha = 0; blur_body._xscale = 100; blur_body._yscale = 100; blur_body._x = blur_body.x; blur_body._y = blur_body.y; } function breakBigShine() { shine_mc.mov.stopMove1(); blur_body._alpha = 0; blur_body._xscale = 100; blur_body._yscale = 100; blur_body._x = blur_body.x; blur_body._y = blur_body.y; } function updateShine() { var _local3; var _local2 = shine_mc.mov.t * 4; if (_local2 >= 2) { schine_counter = ((schine_counter >= position_end_shine) ? 0 : (schine_counter + 1)); shine_mc.mov.last_t = shine_mc.mov.curr_t; _local2 = 0; } else if (_local2 >= 1) { _local2 = 2 - _local2; } if (schine_counter == position_end_shine) { _local3 = min_shine_coof + (_local2 * (max2_shine_coof - min_shine_coof)); } else { _local3 = min_shine_coof + (_local2 * (max_shine_coof - min_shine_coof)); } blur_body._xscale = 100 * _local3; blur_body._yscale = 100 * _local3; blur_body._x = blur_body.x - ((blur_body.width * (_local3 - 1)) / 2); blur_body._y = blur_body.y - ((blur_body.height * (_local3 - 1)) / 2); } function updateBigShine() { var _local3; var _local2 = shine_mc.mov.t * 4; if (_local2 >= 2) { shine_mc.mov.last_t = shine_mc.mov.curr_t; _local2 = 0; } else if (_local2 >= 1) { _local2 = 2 - _local2; } _local3 = min_big_shine_coof + (_local2 * (max_big_shine_coof - min_big_shine_coof)); blur_body._xscale = 100 * _local3; blur_body._yscale = 100 * _local3; blur_body._x = blur_body.x - ((blur_body.width * (_local3 - 1)) / 2); blur_body._y = blur_body.y - ((blur_body.height * (_local3 - 1)) / 2); } function endShine() { shine_mc.mov.stopMove1(); shine_mc.mov.updateAct = GameClasses.GFunctions.create(this, updateEndShine); GameClasses.FreeMove.addActivePiece(shine_mc, getTimer()); shine_mc.mov.initMove(shine_mc, T_shine * 2, 0); blur_body._alpha = blur_opacity; min_shine_coof = 1; } function updateEndShine() { var _local3; var _local2 = shine_mc.mov.t * 4; if (_local2 >= 2) { blur_body._alpha = 0; _local2 = 0; shine_mc.mov.stopMove1(); } else if (_local2 >= 1) { _local2 = 2 - _local2; } _local3 = min_shine_coof + (_local2 * (max2_shine_coof - min_shine_coof)); blur_body._xscale = 100 * _local3; blur_body._yscale = 100 * _local3; blur_body._x = blur_body.x - ((blur_body.width * (_local3 - 1)) / 2); blur_body._y = blur_body.y - ((blur_body.height * (_local3 - 1)) / 2); } function moveToField() { snd.startSound("FallenVisBonus"); var _local3; var _local2; _local3 = new GameClasses.Spline(_x, (_x + bonus_field().x0) / 2, bonus_field().x0); _local2 = new GameClasses.Spline(_y, bonus_field().y0 - (Math.random() * 15), bonus_field().y0); _local3.Calculate(); _local2.Calculate(); mov.__set__endAct(GameClasses.GFunctions.create(this, function () { this.breakShine(); this.bonus_field().addBonus(this); this.mov.endAct = null; })); GameClasses.FreeMove.addActivePiece(this, getTimer()); mov.initMove(this, GameClasses.Consts.TIME_OF_THE_BOMB_BONUS_MOVE, 0, _local3, _local2); } function initFieldBonus() { tabEnabled = false; onDragOver = onRollOverAct; onDragOut = onRollOutAct; onRollOver = onRollOverAct; onRollOut = onRollOutAct; onPress = onPressAct; } function uninitFieldBonus() { } function onRollOverAct() { if (bonus_state == NOT_SELECTED) { startShine(); } } function onRollOutAct() { if (bonus_state == NOT_SELECTED) { breakShine(); } } function onPressAct() { if (bonus_state == NOT_SELECTED) { onPressAct1(); } else if (bonus_state == SELECTED) { onPressAct2(); } } function onPressAct1() { if (bonus_state == DISABLED) { return(undefined); } if (mcRoot.TheField.isLocked() || (mcRoot.is_locked)) { return(undefined); } if (!mcRoot.TheField.was_first_step) { mcRoot.TheField.was_first_step = true; mcRoot.timer.play(); } var _local4 = mcRoot.theField.is_locked; var _local2 = 0; while (_local2 < concurent_bonus_fields.length) { if (concurent_bonus_fields[_local2]().selected_this) { concurent_bonus_fields[_local2]().bonuses[0].onPressAct2(); break; } _local2++; } var _local3; snd.startSound("take_bonus"); bonus_field().selected_this = true; bonus_state = SELECTED; mcRoot.TheField.lockTheField(); _local3 = bonus_field().small_bonus; _local3._alpha = 100; _local3.listener.onMouseMove = GameClasses.GFunctions.create(_local3, moveActiveBonus); _local3.listener.onMouseDown = GameClasses.GFunctions.create(_local3, movePressBonus, bonus_field()); Mouse.addListener(_local3.listener); _local3.mov.endAct = null; GameClasses.FreeMove.addActivePiece(_local3, getTimer()); _local3.mov.initLineTo(_local3, mcRoot._xmouse + 15, mcRoot._ymouse + 2, 70, 70, 0, GameClasses.Consts.TIME_OF_THE_MOVE_SMALL_BONUS); startBigShine(); } function onPressAct2() { if (bonus_state == DISABLED) { return(undefined); } if (mcRoot.TheField.count_move_on_the_field != 0) { return(undefined); } var _local2 = bonus_field().small_bonus; snd.startSound("drop_bonus"); bonus_field().selected_this = false; bonus_state = NOT_SELECTED; mcRoot.theField.unlockTheField(); Mouse.removeListener(_local2.listener); _local2.mov.endAct = GameClasses.GFunctions.create(_local2, function () { this._alpha = 0; }); _local2.mov.newInitMove(_local2, GameClasses.Consts.TIME_OF_THE_MOVE_SMALL_BONUS, 0, bonus_field().x0, bonus_field().y0, 100, 100); breakBigShine(); } function startTremble(mc) { if (mc.tremble_x0 == undefined) { mc.tremble_x0 = mc._x; mc.tremble_y0 = mc._y; mc.updateTremble = function () { this._x = ((Math.random() * 4) + this.tremble_x0) - 2; this._y = ((Math.random() * 4) + this.tremble_y0) - 2; }; mc.interval_tremble = 0; } GameClasses.FreeMove.clearInterval(mc.interval_tremble); mc.interval_tremble = 0; mc.interval_tremble = GameClasses.FreeMove.setInterval(mc, "updateTremble", 8); } function stopTremble(mc) { GameClasses.FreeMove.clearInterval(mc.interval_tremble); mc.interval_tremble = 0; mc._x = mc.tremble_x0; mc._y = mc.tremble_y0; delete mc.tremble_x0; } function movePressBonus(bonus_field) { } function moveActiveBonus() { } var blur_opacity = 60; var min_shine_coof = 1.1; var max_shine_coof = 1.3; var max2_shine_coof = 2; var min_big_shine_coof = 1; var max_big_shine_coof = 2; var T_shine = GameClasses.Consts.TIME_OF_THE_SHINE_PERIOD; var T_shine_end = GameClasses.Consts.TIME_OF_THE_END_SHINE_PERIOD; var position_end_shine = GameClasses.Consts.POSITION_OF_THE_END_SHINE; var blur_intensity = 8; var t0_shine = 0; var schine_counter = 0; static var selected_bonus = false; var listener = new Object(); var tremble_arr = new Array(); var roll_over_mc = null; static var NOT_SELECTED = 1; static var SELECTED = 2; static var DISABLED = 3; var bonus_state = NOT_SELECTED; }
Symbol 1718 MovieClip [__Packages.GameClasses.BombBonusField] Frame 0
class GameClasses.BombBonusField extends GameClasses.BonusField { var class_name, rect, text_x, text_y, updateNumb, ps, mcRoot, small_bonus; function BombBonusField () { super(); class_name = "Bomb"; rect = new flash.geom.Rectangle(26, 52, 26, 26); text_x = 21; text_y = 10; updateNumb = function () { GameClasses.Match3Level.numb_b = this.numb; }; } function clear() { super.clear(); ps.clear(); } function initBombBonusField(mc, x, y) { super.initBonusField(mc, x, y, GameClasses.Match3Level.numb_b); ps = new GameClasses.ParticleSystem("particles.png", 0, 64, 32, 32, mcRoot.depth_for_bonus_ps++, false, 70); var _local3 = new GameClasses.Spline(1, 200, 350, 200, 1); _local3.Calculate(); ps.initParticleSystem(small_bonus, 7, 700, 0, 360, 0.01, 0, 100, 0, 0, _local3, 16711680, 16750848); } function startPS(x, y) { ps.startParticleSystem(new flash.geom.Point(x, y)); } }
Symbol 1719 MovieClip [__Packages.GameClasses.MyTime] Frame 0
class GameClasses.MyTime extends MovieClip { var mcRoot, _parent, blendMode, body_bmp_full, body_bmp, body_mc, fix, srez, nps, rect1, rect2, point, hw, mov, body_mask_mc, createEmptyMovieClip, attachMovie, _x, _y, T, t0, curr_time, hitArea, finish_h, full_h, added_ochki, full_ochki; function MyTime () { super(); mcRoot = _parent; blendMode = "layer"; } function destroy() { mcRoot = null; body_bmp_full.dispose(); body_bmp_full = null; body_bmp.dispose(); body_bmp = null; body_mc.removeMovieClip(); body_mc = null; fix.removeMovieClip(); fix = null; srez.removeMovieClip(); srez = null; nps.destroy(); nps = null; rect1 = null; rect2 = null; point = null; hw.destroy(); hw = null; mov.destroy(); mov = null; body_mask_mc.mov.destroy(); body_mask_mc.mov = null; body_mask_mc.removeMovieClip(); body_mask_mc = null; } function getBody() { return(this); } function removeMovieClip() { body_bmp_full.dispose(); body_bmp.dispose(); body_mc.removeMovieClip(); fix.removeMovieClip(); srez.removeMovieClip(); super.removeMovieClip(); } function initTimer(id_time, x, y, T) { var _local7; mcRoot.game_time = T; body_bmp_full = flash.display.BitmapData.loadBitmap(id_time + ".png"); body_bmp = new flash.display.BitmapData(body_bmp_full.width, body_bmp_full.height, true, 0); body_bmp.copyPixels(body_bmp_full, new flash.geom.Rectangle(0, 0, body_bmp_full.width, body_bmp_full.height), new flash.geom.Point(0, 0)); body_mc = createEmptyMovieClip("body_mc", 1); body_mc.attachBitmap(body_bmp, 1); body_mask_mc = createEmptyMovieClip("body_mask_mc", 2); GameClasses.Consts.drawRectangle(body_mask_mc, new flash.geom.Rectangle(0, 0, body_bmp_full.width, body_bmp_full.height)); body_mask_mc.mov = new GameClasses.FreeMove(); fix = attachMovie(id_time + "Fix", "fix", 7); srez = attachMovie(id_time + "Srez", "srez", 6); srez.forceSmoothing = true; srez._x = -1; srez._y = -1; fix._y = body_mc._height - 23; _x = x; _y = y; this.T = T; t0 = getTimer(); curr_time = 0; rect1 = new flash.geom.Rectangle(0, 0, body_bmp_full.width, body_bmp_full.height); rect2 = new flash.geom.Rectangle(0, 0, body_bmp_full.width, 1); point = new flash.geom.Point(0, 0); hitArea = body_mc; hw = new GameClasses.HintWindow(mcRoot, this, _root.dialogs.HintWindowTextTimer); mov = new GameClasses.FreeMove(); body_mask_mc.mov.endAct = GameClasses.GFunctions.create(this, function () { this.mcRoot.snd.startSound("level_lost"); this.mcRoot.game_time = 0; this.mcRoot.showEndOfTimeHW(); }); body_mask_mc.mov.updateAct = GameClasses.GFunctions.create(this, updateTimer); body_mask_mc._x = body_mc._x; body_mc.setMask(body_mask_mc); initPS(); } function initPS() { var _local3 = flash.display.BitmapData.loadBitmap("particles.png"); var _local2 = new flash.display.BitmapData(32, 32, true, 0); _local2.copyPixels(_local3, new flash.geom.Rectangle(32, 64, 32, 32), new flash.geom.Point(0, 0)); _local3.dispose(); nps = new GameClasses.NewParticleSystem(mcRoot.NPS_LEVEL_MC, bonus_numb_nps); nps.initTexture(_local2); _local2.dispose(); nps.initPath(new GameClasses.Spline(370, 400, 430, 460, 510, 500, 510, 500, 510), new GameClasses.Spline(370, 360, 370, 380, 370, 300, 200, 100, 60)); } function startBonus() { nps.startPS(1, 0, bonus_issue_delay, bonus_particle_life, null, null, new GameClasses.Spline(0, 100, 0), new GameClasses.Spline(0, 100, 0)); var _local2 = ((bonus_issue_delay * bonus_numb_nps) + bonus_particle_life) / 2; addTime(bonusAddTime, _local2); } function startTimer() { play(); body_mask_mc.mov.newInitMove(body_mask_mc, mcRoot.game_time, 0); } function updateTimer(y) { curr_time = body_mask_mc.mov.t; if (y == undefined) { y = curr_time * body_bmp_full.height; } mcRoot.game_time = T * (1 - curr_time); if (rect2.y > y) { y = rect2.y - 2; } srez._y = y - 1; rect2.y = y; rect2.height = body_bmp_full.height - y; point.y = y; body_mask_mc._y = y; } function addTime(val, delay) { if (delay) { GameClasses.FreeMove.makeDelay(delay, GameClasses.GFunctions.create(this, addTime, val)); return(undefined); } if ((body_mask_mc.mov.curr_t - body_mask_mc.mov.last_t) > val) { body_mask_mc.mov.last_t = body_mask_mc.mov.last_t + val; } else { body_mask_mc.mov.last_t = body_mask_mc.mov.curr_t; } } function finishUpdate() { var _local2 = body_mask_mc.mov.t; var _local3 = finish_h + (_local2 * (full_h - finish_h)); updateTimer(_local3); } function finishTime(endAct) { body_mask_mc.mov.stopMove(); finish_h = rect2.y; full_h = body_bmp_full.height; added_ochki = 0; full_ochki = 5 * Math.floor(full_h - finish_h); body_mask_mc.mov.updateAct = GameClasses.GFunctions.create(this, finishUpdate); body_mask_mc.mov.endAct = endAct; var _local4 = (full_h - finish_h) * 10; body_mask_mc.mov.newInitMove(body_mask_mc, _local4, 0); mcRoot.counter.add(full_ochki, _local4); var _local5 = GameClasses.StatisticClass.getSingleton(); _local5.setRecordValue("timeBonus", full_ochki); var _local3 = int((full_h - finish_h) / 20); var _local2 = 0; while (_local2 < _local3) { GameClasses.FreeMove.makeDelay((_local2 * _local4) / _local3, GameClasses.GFunctions.create(mcRoot.theField.et, mcRoot.theField.et.emerge, _x, (_y + finish_h) + (_local2 * 20), "+100")); _local2++; } } function pause() { _root.pauseGlobalGameTime(); body_mask_mc.mov.makePause(); } function play() { _root.playGlobalGameTime(); body_mask_mc.mov.makePlay(); } var bonusAddTime = 60000; var bonus_issue_delay = 100; var bonus_particle_life = 500; var bonus_numb_nps = 30; }
Symbol 1720 MovieClip [__Packages.GameClasses.StatisticClass] Frame 0
class GameClasses.StatisticClass { static var log; var mcRoot, object, body, data, bodies, curr_body, square_mc; function StatisticClass (obj, mc_root, depth) { mcRoot = mc_root; object = obj; body = mcRoot.createEmptyMovieClip("statistic" + depth, depth); body.mov = new GameClasses.FreeMove(); setVisible(false); data = new Object(); bodies = new Object(); bodies[object.id] = body.createEmptyMovieClip(object.id, body.getNextHighestDepth()); initView(bodies[object.id]); curr_body = bodies[object.id]; square_mc = curr_body.square_mc; disableAllButtons(); } static function getSingleton(obj, mc_root, depth) { if (singleton == null) { log = logger.Logger.getLog(); if (obj == undefined) { log.warn("obj not assignment"); return(null); } if (mc_root == undefined) { log.warn("mc_root not assignment"); return(null); } if (depth == undefined) { log.warn("depth not assignment"); return(null); } singleton = new GameClasses.StatisticClass(obj, mc_root, depth); } return(singleton); } function setVisible(vis) { body._visible = vis; if (!vis) { for (var _local2 in curr_body.records) { curr_body.records[_local2].setAlpha(0); } } } function setXY(x, y) { body._x = x; body._y = y; } function addView(obj) { object = obj; if (bodies[object.id]) { return(undefined); } bodies[object.id] = body.createEmptyMovieClip(object.id, body.getNextHighestDepth()); bodies[object.id]._visible = false; initView(bodies[object.id]); } function setView(str) { curr_body._visible = false; curr_body = bodies[str]; curr_body._visible = true; setVisible(false); square_mc = curr_body.square_mc; } function initView(body_mc) { var _local10; body_mc.records = new Object(); body_mc.buttons = new Array(); body_mc.texts = new Array(); var _local15 = body_mc.records; var _local14 = body_mc.buttons; var _local16 = body_mc.texts; createSquare(body_mc, 2); var _local5 = 3; var _local7 = 0; while (_local7 < object.pictures.length) { var _local3 = object.pictures[_local7]; if (_local3.type == "menu_bg") { createMenuBg(body_mc, _local3.lib_name, _local5, _local3.h); body._x = _local3.x; body._y = _local3.y; } else if (_local3.type == "menu_button") { if (bg != null) { _local10 = bg._width; } else { _local10 = 0; } var _local4 = new GameClasses.MenuButton(body_mc, _local3.lib_name, _local5, _root.dialogs[_local3.text.id], _local10, _local3.x, _local3.y, _local3.dx, _local3.dy); _local4.addAction(GameClasses.GFunctions.create(this, this[_local3.action])); if (!_local3.enabled) { _local4.disable(); } _local14[_local3.id] = _local4; _local14.push(_local4); } else if (_local3.type == "text") { var _local13; var _local9 = _root.dialogs[_local3.text.id]; if (bg != null) { _local9.w = bg._width; } _local13 = new GameClasses.TextClass(body_mc, _local5, _local9, _local3.x, _local3.y); _local16.push(_local13); } else if (_local3.type == "record") { var _local8; var _local12 = _root.dialogs[_local3.texts[0]]; var _local11 = _root.dialogs[_local3.texts[1]]; _local8 = new GameClasses.RecordClass(body_mc, _local3.id, _local12, _local11, _local5, _local3.x, _local3.y); if (bg != null) { _local8.toAlign(bg._width); } _local15[_local3.id] = _local8; if (!data[_local3.id]) { data[_local3.id] = 0; } } _local7++; _local5++; } } function createMenuBg(body_mc, lib_id, depth, h) { var _local2; var _local3 = new Array(); var _local4; var _local5; bg = body_mc.createEmptyMovieClip("bg", depth); _local3[0] = bg.attachMovie(lib_id + "top", "top", 0); bg.attachMovie(lib_id + "bottom", "bottom", 100); _local4 = bg.top._height + bg.bottom._height; _local2 = 1; while (_local4 < h) { _local3[_local2] = bg.attachMovie(lib_id + "middle", "middle" + _local2, _local2); _local4 = _local4 + _local3[_local2]._height; _local2++; } _local3[_local2] = bg.bottom; _local5 = 0; _local2 = 0; while (_local2 < _local3.length) { _local3[_local2]._y = _local5; _local5 = _local5 + _local3[_local2]._height; _local2++; } } function createSquare(body_mc, depth) { var _local1 = body_mc.createEmptyMovieClip("square_mc", depth); _local1.beginFill(0, 100); _local1.moveTo(0, 0); _local1.lineTo(520, 0); _local1.lineTo(520, 390); _local1.lineTo(0, 390); _local1.lineTo(0, 0); _local1.endFill(); _local1.onPress = function () { }; _local1.tabEnabled = false; _local1.useHandCursor = false; _local1._x = 520; _local1.mov = new GameClasses.FreeMove(); } function addRecordValue(id, val) { data[id] = data[id] + val; curr_body.records[id].setValue(data[id]); } function setRecordValue(id, val) { data[id] = val; curr_body.records[id].setValue(data[id]); } function getRecordValue(id) { return(data[id]); } function setZero() { for (var _local2 in data) { data[_local2] = 0; } for (var _local2 in curr_body.records) { curr_body.records[_local2].setValue(0); } } function enableAllButtons() { for (var _local2 in curr_body.buttons) { if (curr_body.buttons[_local2] instanceof GameClasses.MenuButton) { curr_body.buttons[_local2].enable(); } } } function disableAllButtons() { for (var _local2 in curr_body.buttons) { if (curr_body.buttons[_local2] instanceof GameClasses.MenuButton) { curr_body.buttons[_local2].disable(); } } } function showRecords(fun) { var _local5 = GameClasses.GFunctions.create(this, function () { for (var _local2 in this.curr_body.records) { if (this.curr_body.records[_local2] instanceof GameClasses.RecordClass) { this.curr_body.records[_local2].quickShow(null); } } fun(); butt.clearActions(); butt.addAction(GameClasses.GFunctions.create(this, this.loadNextLevel)); }); var _local2 = new Array(); for (var _local4 in curr_body.records) { if (curr_body.records[_local4] instanceof GameClasses.RecordClass) { _local2.push(curr_body.records[_local4]); } } var _local3 = _local2.length - 1; while (_local3 > 0) { _local2[_local3].show(null, ((_local2.length - _local3) - 1) * _local2[_local3].getShowT()); _local3--; } _local2[0].show(_local5, (_local2.length - 1) * _local2[0].getShowT()); var butt = GameClasses.MenuButton(curr_body.buttons.button_1); butt.clearActions(); butt.addAction(_local5); butt.enable(); delete butt; _local3 = 0; while (_local3 < _local2.length) { delete _local2[_local3]; _local3++; } } function loadNextLevel() { hide(GameClasses.GFunctions.create(mcRoot.level, mcRoot.level.loadNextLevel)); } function show() { disableAllButtons(); square_mc._x = -body._x; square_mc._y = -body._y; body.mov.endAct = GameClasses.GFunctions.create(this, function () { this.showRecords(GameClasses.GFunctions.create(this, this.enableAllButtons)); }); body.mov.newInitMove(body, T, 1, null, null, null, null, null, new GameClasses.Spline(0, 100)); square_mc.mov.newInitMove(square_mc, T, 1, null, null, null, null, null, new GameClasses.Spline(0, 50)); } function hide(fun) { disableAllButtons(); body.mov.endAct = GameClasses.GFunctions.create(this, function () { this.square_mc._x = 520; this.body.mov.endAct = null; this.setVisible(false); }); fun(); body.mov.newInitMove(body, T, 0, null, null, null, null, null, new GameClasses.Spline(100, 0)); square_mc.mov.newInitMove(square_mc, T, 1, null, null, null, null, null, new GameClasses.Spline(50, 0)); } static var singleton = null; var bg = null; var T = 400; }
Symbol 1721 MovieClip [__Packages.GameClasses.RecordClass] Frame 0
class GameClasses.RecordClass { var mcRoot, id, body, txt_left, txt_right; function RecordClass (mc_root, id, tObjL, tObjR, depth, x, y) { mcRoot = mc_root; this.id = id; body = mcRoot.createEmptyMovieClip(id, depth); body.mov = new GameClasses.FreeMove(); body._alpha = 0; body._x = x; body._y = y; txt_left = new GameClasses.TextClass(body, 1, tObjL, 0, 0); txt_right = new GameClasses.TextClass(body, 2, tObjR, 0, 0); } function getShowT() { return(showT); } function destroy() { mcRoot = null; txt_left.destroy(); txt_left = null; txt_right.destroy(); txt_right = null; body.mov.destroy(); delete body.mov; body.removeMovieClip(); delete body; } function show(fun, delay) { var _local2 = GameClasses.GFunctions.create(this, function () { GameClasses.MySounds.getMySounds().startSound("StatTip"); this.body.mov.endAct = fun; this.body.mov.newInitMove(this.body, this.showT, 1, null, null, null, null, null, 100); }); body.mov.endAct = _local2; body.mov.newInitMove(body, delay, 0); } function quickShow(fun) { body.mov.stopMove(); body._visible = true; body._alpha = 100; fun(); } function setAlpha(val) { body._alpha = val; } function toAlign(w) { body._x = (w - body._width) / 2; } function addValue(val) { var _local2 = Number(txt_right.getText()); txt_right.setText(String(_local2 + val)); } function setValue(val) { txt_right.setText(String(val)); } function getValue() { return(Number(txt_right.getText())); } var showT = 300; }
Symbol 1722 MovieClip [__Packages.GameClasses.ZeusLightningBonusField] Frame 0
class GameClasses.ZeusLightningBonusField extends GameClasses.BonusField { var class_name, rect, text_x, text_y, updateNumb, ps; function ZeusLightningBonusField () { super(); class_name = "ZeusLightning"; rect = new flash.geom.Rectangle(0, 52, 26, 26); text_x = 24; text_y = 10; updateNumb = function () { GameClasses.Match3Level.numb_zl = this.numb; }; } function clear() { super.clear(); ps.clear(); } function initZeusLightningBonusField(mc, x, y) { super.initBonusField(mc, x, y, GameClasses.Match3Level.numb_zl); } function startPS(x, y) { } }
Symbol 1723 MovieClip [__Packages.GameClasses.TimeBonusField] Frame 0
class GameClasses.TimeBonusField extends GameClasses.BonusField { var class_name, rect, text_x, text_y, updateNumb; function TimeBonusField () { super(); class_name = "TimeBonus"; rect = new flash.geom.Rectangle(78, 52, 26, 26); text_x = 22; text_y = 10; updateNumb = function () { GameClasses.Match3Level.numb_t = this.numb; }; } function clear() { super.clear(); } function initTimeBonusField(mc, x, y) { super.initBonusField(mc, x, y, GameClasses.Match3Level.numb_t); } }
Symbol 1724 MovieClip [__Packages.GameClasses.SwapBonusField] Frame 0
class GameClasses.SwapBonusField extends GameClasses.BonusField { var class_name, rect, text_x, text_y, updateNumb, ps; function SwapBonusField () { super(); class_name = "SwapBonus"; rect = new flash.geom.Rectangle(52, 52, 26, 26); text_x = 22; text_y = 10; updateNumb = function () { GameClasses.Match3Level.numb_s = this.numb; }; } function clear() { super.clear(); ps.clear(); } function initSwapBonusField(mc, x, y) { super.initBonusField(mc, x, y, GameClasses.Match3Level.numb_s); } function startPS(x, y) { } }
Symbol 1725 MovieClip [__Packages.GameClasses.Panel] Frame 0
class GameClasses.Panel { var left, right, top, bottom, other, t_curr; function Panel () { left = new Array(); right = new Array(); top = new Array(); bottom = new Array(); other = new Array(); } function destroy() { Mouse.removeListener(this); destroyFreeMoves(); actForHide = null; actForShow = null; } function forceSmothing(mc) { mc.forceSmoothing = true; } function addLeft(mc) { if (mc instanceof Array) { var _local2 = mc.length - 1; while (_local2 >= 0) { addLeft(mc[_local2]); _local2--; } } else { forceSmothing(mc); left.push(mc); if ((mc._x + mc._width) > x_left) { x_left = mc._x + mc._width; } mc.mov = new GameClasses.FreeMove(); mc.x0 = mc._x; mc.y0 = mc._y; } } function addRight(mc, x_shift) { if (mc instanceof Array) { var _local2 = mc.length - 1; while (_local2 >= 0) { addRight(mc[_local2], x_shift); _local2--; } } else { forceSmothing(mc); right.push(mc); if (!x_shift) { x_shift = stage_width - mc._x; } if (x_shift > x_right) { x_right = x_shift; } mc.mov = new GameClasses.FreeMove(); mc.x0 = mc._x; mc.y0 = mc._y; } } function addTop(mc) { if (mc instanceof Array) { var _local2 = mc.length - 1; while (_local2 >= 0) { addTop(mc[_local2]); _local2--; } } else { forceSmothing(mc); top.push(mc); if ((mc._y + mc._height) > y_top) { y_top = mc._y + mc._height; } mc.mov = new GameClasses.FreeMove(); mc.x0 = mc._x; mc.y0 = mc._y; } } function addBottom(mc, y_shift) { if (mc instanceof Array) { var _local2 = mc.length - 1; while (_local2 >= 0) { addBottom(mc[_local2], y_shift); _local2--; } } else { forceSmothing(mc); bottom.push(mc); if (!y_shift) { y_shift = stage_height - mc._y; } if (y_shift > y_bottom) { y_bottom = y_shift; } mc.mov = new GameClasses.FreeMove(); mc.x0 = mc._x; mc.y0 = mc._y; } } function addOther(mc) { if (mc instanceof Array) { var _local2 = mc.length - 1; while (_local2 >= 0) { addOther(mc[_local2]); _local2--; } } else { other.push(mc); mc.mov = new GameClasses.FreeMove(); } } function initArr(arr) { var _local1 = arr.length - 1; while (_local1 >= 0) { arr[_local1].mov = new GameClasses.FreeMove(); arr[_local1].x0 = arr[_local1]._x; arr[_local1].y0 = arr[_local1]._y; _local1--; } } function destroyArr(arr) { var _local1 = arr.length - 1; while (_local1 >= 0) { arr[_local1].mov.destroy(); arr[_local1].mov = null; _local1--; } } function initFreeMoves() { initArr(left); initArr(right); initArr(top); initArr(bottom); } function destroyFreeMoves() { destroyArr(left); left = null; destroyArr(right); right = null; destroyArr(top); top = null; destroyArr(bottom); bottom = null; destroyArr(other); other = null; } function hideArr(arr, x, y) { var _local2 = arr.length - 1; while (_local2 >= 0) { var _local5 = ((x == null) ? (arr[_local2].x0) : (arr[_local2].x0 + x)); var _local4 = ((y == null) ? (arr[_local2].y0) : (arr[_local2].y0 + y)); GameClasses.FreeMove.addActivePiece(arr[_local2], t_curr); arr[_local2].mov.initMove(arr[_local2], T / 2, T / 2, _local5, _local4); _local2--; } } function showArr(arr) { var _local2 = arr.length - 1; while (_local2 >= 0) { GameClasses.FreeMove.addActivePiece(arr[_local2], t_curr); arr[_local2].mov.initMove(arr[_local2], T / 2, 0, arr[_local2].x0, arr[_local2].y0); _local2--; } } function hideOther() { var _local2 = other.length - 1; while (_local2 >= 0) { if (other[_local2].hide != undefined) { other[_local2].hide(T / 2, 0); } else { GameClasses.FreeMove.addActivePiece(other[_local2], t_curr); other[_local2].mov.initMove(other[_local2], T / 2, 0, null, null, null, null, null, 0); } _local2--; } } function showOther() { var _local2 = other.length - 1; while (_local2 >= 0) { if (other[_local2].show != undefined) { other[_local2].show(T / 2, T / 2); } else { GameClasses.FreeMove.addActivePiece(other[_local2], t_curr); other[_local2].mov.initMove(other[_local2], T / 2, T / 2, null, null, null, null, null, 100); } _local2--; } } function show() { Mouse.removeListener(this); t_curr = getTimer(); showArr(left); showArr(right); showArr(top); showArr(bottom); showOther(); actForShow(); } function hide() { t_curr = getTimer(); hideArr(left, -x_left, null); hideArr(right, x_right, null); hideArr(top, null, -y_top); hideArr(bottom, null, y_bottom); hideOther(); actForHide(); Mouse.addListener(this); } function onMouseDown() { Mouse.removeListener(this); show(); } function setT(t) { T = t; } function getT() { return(T); } function setDefaultT() { T = default_T; } var x_left = 0; var x_right = 0; var y_top = 0; var y_bottom = 0; var stage_height = 390; var stage_width = 520; var default_T = 700; var T = 700; var actForShow = null; var actForHide = null; }
Symbol 1726 MovieClip [__Packages.GameClasses.ISpyLevel] Frame 0
class GameClasses.ISpyLevel extends GameClasses.Level { static var mouseListener; var hhw, is_locked, poa_arr, statistic, delay_time, initDepths, initArrays, big_arts, bg_picture, firstTextCountry, T1, firstTextLevel, T2, time_start_level, startRomeFire, counter, textCompleted1, textCompleted2, T_text_completed, snd; function ISpyLevel () { super(); } static function deactivateFirstHelp() { was_help[0] = true; was_help[1] = true; was_help[2] = true; was_help[3] = true; } static function initDefaultStaticVars() { was_help = [false, false, false]; help_interval = [0, 0, 0]; time_to_help = [0, 0, 5000]; } function destroy() { GameClasses.FreeMove.clearInterval(help_shine_interval); help_shine_interval = 0; var _local3 = 0; while (_local3 < help_interval.length) { GameClasses.Level.clearInterval(help_interval[_local3]); help_interval[_local3] = 0; _local3++; } _local3 = 0; while (_local3 < hhw.length) { hhw[_local3].destroy(); delete hhw[_local3]; _local3++; } hhw = null; Mouse.removeListener(mouseListener); super.destroy(); } function hint() { if (!is_locked) { var _local2 = 0; while (poa_arr[_local2].body && (!poa_arr[_local2].enabled)) { _local2++; } if (poa_arr[_local2]) { poa_arr[_local2].hint(); } } } function initHelpShine() { var _local2; var _local4 = int(Math.random() * poa_arr.length); var _local3 = poa_arr[_local4]; if (!_local3.on_the_field) { _local2 = _local4; while (_local2 < poa_arr.length) { _local3 = poa_arr[_local2]; if (_local3.on_the_field) { break; } _local2++; } if (!_local3.on_the_field) { _local2 = _local4 - 1; while (_local2 >= 0) { _local3 = poa_arr[_local2]; if (_local3.on_the_field) { break; } _local2--; } } } if (_local3.on_the_field) { _local3.endSmallShine(); } } function initObjects() { super.initObjects(); statistic.setRecordValue("yourTime", 0); statistic.setRecordValue("pieces", 0); } function load(lev) { if (delay_time != 0) { GameClasses.FreeMove.makeDelay(delay_time, GameClasses.GFunctions.create(this, load, lev)); delay_time = 0; return(undefined); } initDepths(); initArrays(); initObjects(); super.load(lev); GameClasses.FreeMove.clearInterval(help_shine_interval); help_shine_interval = 0; var _local3 = 0; while (_local3 < big_arts.length) { if (big_arts[_local3].type == "crystal") { big_arts[_local3].reinitCrystal(); } _local3++; } help_shine_interval = GameClasses.FreeMove.setPeriodicInterval(this, "initHelpShine", GameClasses.Consts.TIME_TO_HELP_SHINE); if (GameClasses.Vars.enable_hints) { initHelpSystem(); } bg_picture.onPress = GameClasses.GFunctions.create(this, falseOnPress); bg_picture.tabEnabled = false; } function doFirstLevelAction() { lockLevel(); doLevelAction2(); } function doLevelAction2() { firstTextCountry.initMove(null, T1, 1, null, null, null, null, null, new GameClasses.Line(0, 100)); firstTextLevel.initMove(null, T2, T1, null, null, null, null, null, new GameClasses.Line(0, 100)); GameClasses.FreeMove.makeDelay((T1 + T2) + 1, GameClasses.GFunctions.create(this, doLevelAction3)); } function doLevelAction3() { firstTextCountry.initMove(null, T1 + T2, 0, null, null, null, null, null, new GameClasses.Line(100, 100, 0)); firstTextLevel.initMove(null, T2 + T1, 0, null, null, null, null, null, new GameClasses.Line(100, 100, 0)); GameClasses.FreeMove.makeDelay((T1 + T2) + 1, GameClasses.GFunctions.create(this, doLevelAction4)); } function doLevelAction4() { firstTextCountry.setVisible(false); firstTextLevel.setVisible(false); unlockLevel(); time_start_level = GameClasses.Vars.global_game_time + Math.floor(GameClasses.FreeMove.getIntervalFullTime(_root.interval_score_broadcast) / 1000); _root.playGlobalGameTime(); callFirstHelp(); } function lockLevel() { is_locked = true; } function unlockLevel() { is_locked = false; } static function clearHint2() { GameClasses.Level.clearInterval(help_interval[2]); help_interval[2] = 0; } function initHelpSystem() { if (mouseListener == undefined) { mouseListener = new Object(); mouseListener.onMouseDown = GameClasses.GFunctions.create(this, function () { if (this.poa_arr[0].body.hitTest(this._xmouse, this._ymouse)) { this.unlockLevel(); this.poa_arr[0].action(); GameClasses.HintWindow.hideAll(); Mouse.removeListener(this.mouseListener); } }); } hhw = new Array(); hhw[0] = new GameClasses.HintWindow(this, null, _root.dialogs.ISpyFirstHelpHint); hhw[0].initHelpHint(290, 240); hhw[1] = new GameClasses.HintWindow(this, null, _root.dialogs.ISpyHelpHint2); hhw[1].initHelpHintStrelaH(310, 145, 105); hhw[2] = new GameClasses.HintWindow(this, null, _root.dialogs.ISpyHelpHint3); var _local3 = poa_arr[0].body._x; _local3 = ((_local3 > 410) ? 410 : (_local3)); hhw[2].initHelpHintStrela(_local3, poa_arr[0].body._y - 40, poa_arr[0].body._x); hhw[3] = new GameClasses.HintWindow(this, null, _root.dialogs.CrystalFirstHelpHint); hhw[3].initHelpHint(260, 240); hhw[0].endHideAct = GameClasses.GFunctions.create(this, function () { this.unlockLevel(); this.startUsualHelpHint(1); }); hhw[1].endHideAct = GameClasses.GFunctions.create(this, function () { this.unlockLevel(); GameClasses.Level.clearInterval(GameClasses.ISpyLevel.help_interval[2]); GameClasses.ISpyLevel.help_interval[2] = 0; GameClasses.ISpyLevel.help_interval[2] = GameClasses.Level.setInterval(this, "startUsualHelpHint", GameClasses.ISpyLevel.time_to_help[2], 2); _root.playGlobalGameTime(); }); hhw[2].endHideAct = GameClasses.GFunctions.create(this, function () { this.unlockLevel(); Mouse.removeListener(GameClasses.ISpyLevel.mouseListener); _root.playGlobalGameTime(); }); hhw[3].endHideAct = GameClasses.GFunctions.create(this, function () { this.unlockLevel(); this.time_start_level = GameClasses.Vars.global_game_time + Math.floor(GameClasses.FreeMove.getIntervalFullTime(_root.interval_score_broadcast) / 1000); _root.playGlobalGameTime(); }); } function callFirstHelp() { GameClasses.Level.clearInterval(help_interval[0]); help_interval[0] = 0; if (!GameClasses.Vars.enable_hints) { return(undefined); } if (was_help[0]) { return(undefined); } if (is_locked) { help_interval[0] = GameClasses.Level.setInterval(this, "callFirstHelp", 50); return(undefined); } _root.pauseGlobalGameTime(); was_help[0] = true; lockLevel(); hhw[0].btn.enable(); hhw[0].showHelpHint(); } function callCrystalFirstAct() { time_start_level = GameClasses.Vars.global_game_time + Math.floor(GameClasses.FreeMove.getIntervalFullTime(_root.interval_score_broadcast) / 1000); } function callCrystalFirstHelpHint() { GameClasses.Level.clearInterval(help_interval[3]); help_interval[3] = 0; startRomeFire(); if (!GameClasses.Vars.enable_hints) { return(undefined); } if (was_help[3]) { return(undefined); } if (is_locked) { help_interval[3] = GameClasses.Level.setInterval(this, "callCrystalFirstHelpHint", 50); return(undefined); } _root.pauseGlobalGameTime(); was_help[3] = true; lockLevel(); hhw[3].showHelpHint(); } function startUsualHelpHint(num) { GameClasses.Level.clearInterval(help_interval[num]); help_interval[num] = 0; if (!GameClasses.Vars.enable_hints) { return(undefined); } if (was_help[num]) { return(undefined); } if (is_locked) { help_interval[num] = GameClasses.Level.setInterval(this, "startUsualHelpHint", 50, num); return(undefined); } _root.pauseGlobalGameTime(); was_help[num] = true; if (num == 2) { Mouse.addListener(mouseListener); } lockLevel(); hhw[num].btn.enable(); hhw[num].showHelpHint(); } function doFirstWinAction() { statistic.setView("statistic2"); statistic.setRecordValue("levelScore", counter.getLevelScore()); statistic.setRecordValue("totalScore", GameClasses.GameCounter.getTotalScore()); statistic.addRecordValue("pieces", 0); var _local9 = (GameClasses.Vars.global_game_time + Math.floor(GameClasses.FreeMove.getIntervalFullTime(_root.interval_score_broadcast) / 1000)) - time_start_level; statistic.setRecordValue("yourTime", _local9); var _local4 = GameClasses.TextClass(textCompleted1); var _local3 = GameClasses.TextClass(textCompleted2); _local4.setX(_local4.getX()); _local4.setY(_local4.getY()); _local3.setX(_local3.getX()); _local3.setY(_local3.getY()); _local4.setHotSpot(_local4.getWidth() / 2, _local4.getHeight() / 2); _local3.setHotSpot(_local3.getWidth() / 2, _local3.getHeight() / 2); var _local6 = new GameClasses.Spline(0, 120, 110, 100); var _local5 = new GameClasses.Spline(0, 110, 120, 100); var _local7 = GameClasses.GFunctions.create(this, function (tcl1, tcl2) { this.statistic.show(); tcl1.initMove(null, 400, 1, null, null, null, null, null, new GameClasses.Line(100, 0)); tcl2.initMove(null, 400, 1, null, null, null, null, null, new GameClasses.Line(100, 0)); }, _local4, _local3); var _local8 = GameClasses.GFunctions.create(_local3, _local3.initMove, _local7, T_text_completed / 2, 1, null, null, _local5, _local6); _local4.initMove(_local8, T_text_completed / 2, 1, null, null, _local6, _local5); } function endHideAct() { statistic.setView("statistic1"); } function falseOnPress() { snd.startSound("false_click"); } var help_shine_interval = 0; static var was_help = [false, false, false, false]; static var help_interval = [0, 0, 0, 0]; static var time_to_help = [0, 0, 5000, 0]; }
Symbol 1727 MovieClip [__Packages.GameClasses.QuestLevel] Frame 0
class GameClasses.QuestLevel extends GameClasses.Level { static var mouseListener; var hhw, hint_art, is_locked, artefacts_arr, statistic, delay_time, initDepths, initArrays, firstTextCountry, T1, firstTextLevel, T2, time_start_level, mcRoot, Rome1_small, counter; function QuestLevel () { super(); } static function deactivateFirstHelp() { was_help[0] = true; was_help[1] = true; was_help[2] = true; was_help[3] = true; } static function initDefaultStaticVars() { was_help = [false, false, false, false]; help_interval = [0, 0, 0, 0]; time_to_help = [0, 0, 2000, 0]; } function destroy() { var _local3 = 0; while (_local3 < help_interval.length) { GameClasses.Level.clearInterval(help_interval[_local3]); help_interval[_local3] = 0; _local3++; } hhw = null; Mouse.removeListener(mouseListener); hint_art = null; super.destroy(); } function hint() { if (is_locked) { return(undefined); } var _local2 = 0; while ((_local2 < artefacts_arr.length) && (!artefacts_arr[_local2].enabled)) { _local2++; } if (artefacts_arr[_local2] != undefined) { artefacts_arr[_local2].hint(); } } function initObjects() { super.initObjects(); statistic.setRecordValue("yourTime", 0); statistic.setRecordValue("artefactsPlaced", 0); } function load(lev) { if (delay_time != 0) { GameClasses.FreeMove.makeDelay(delay_time, GameClasses.GFunctions.create(this, load, lev)); delay_time = 0; return(undefined); } initDepths(); initArrays(); initObjects(); super.load(lev); if (GameClasses.Vars.enable_hints) { initHelpSystem(); } } function doFirstLevelAction() { lockLevel(); doLevelAction2(); } function doLevelAction2() { firstTextCountry.initMove(null, T1, 1, null, null, null, null, null, new GameClasses.Line(0, 100)); firstTextLevel.initMove(null, T2, T1, null, null, null, null, null, new GameClasses.Line(0, 100)); GameClasses.FreeMove.makeDelay((T1 + T2) + 1, GameClasses.GFunctions.create(this, doLevelAction3)); } function doLevelAction3() { firstTextCountry.initMove(null, T1 + T2, 0, null, null, null, null, null, new GameClasses.Line(100, 100, 0)); firstTextLevel.initMove(null, T2 + T1, 0, null, null, null, null, null, new GameClasses.Line(100, 100, 0)); GameClasses.FreeMove.makeDelay((T1 + T2) + 1, GameClasses.GFunctions.create(this, doLevelAction4)); } function doLevelAction4() { firstTextCountry.setVisible(false); firstTextLevel.setVisible(false); unlockLevel(); time_start_level = GameClasses.Vars.global_game_time + Math.floor(GameClasses.FreeMove.getIntervalFullTime(_root.interval_score_broadcast) / 1000); mcRoot.playGlobalGameTime(); callFirstHelp(); } function lockLevel() { is_locked = true; } function unlockLevel() { is_locked = false; } static function clearHint2() { was_help[2] = true; GameClasses.Level.clearInterval(help_interval[2]); help_interval[2] = 0; } function initHelpSystem() { if (mouseListener == undefined) { mouseListener = new Object(); mouseListener.onMouseDown = GameClasses.GFunctions.create(this, function () { if (this.hint_art.cell.hitTest(this._xmouse, this._ymouse) && (this.hint_art.unblocked)) { GameClasses.HintWindow.hideAll(); this.hint_art.onPressAct(); this.hint_art.unblocked = false; this.startUsualHint(3); } else if (this.hint_art.dest.hitArea.hitTest(this._xmouse, this._ymouse)) { GameClasses.HintWindow.hideAll(); this.unlockLevel(); this.hint_art.onPressDest(); Mouse.removeListener(this.mouseListener); } }); } hhw = new Array(); hint_art = GameClasses.Artefact(Rome1_small); hhw[0] = new GameClasses.HintWindow(this, null, _root.dialogs.QuestHelpHint1); hhw[0].initHelpHint(260, 240); hhw[1] = new GameClasses.HintWindow(this, null, _root.dialogs.QuestHelpHint2); hhw[1].initHelpHint(150, 150, 150); hhw[2] = new GameClasses.HintWindow(this, null, _root.dialogs.QuestHelpHint3); var _local3 = hint_art.cell._x + (hint_art.cell._width / 2); hhw[2].initHelpStrela(110, hint_art.cell._y - 30, _local3); hhw[3] = new GameClasses.HintWindow(this, null, _root.dialogs.QuestHelpHint4); hhw[3].initHelpStrela(410, 270, 461); hhw[0].endHideAct = GameClasses.GFunctions.create(this, function () { this.unlockLevel(); this.startUsualHelpHint(1); }); hhw[1].endHideAct = GameClasses.GFunctions.create(this, function () { this.unlockLevel(); GameClasses.FreeMove.clearInterval(GameClasses.QuestLevel.help_interval[2]); GameClasses.QuestLevel.help_interval[2] = 0; GameClasses.QuestLevel.help_interval[2] = GameClasses.FreeMove.setPeriodicInterval(this, "startUsualHelpHint", GameClasses.QuestLevel.time_to_help[2], 2); _root.playGlobalGameTime(); }); hhw[2].endHideAct = GameClasses.GFunctions.create(this, function () { _root.playGlobalGameTime(); }); hhw[3].endHideAct = GameClasses.GFunctions.create(this, function () { _root.playGlobalGameTime(); }); } function callFirstHelp() { GameClasses.FreeMove.clearInterval(help_interval[0]); help_interval[0] = 0; if (!GameClasses.Vars.enable_hints) { return(undefined); } if (was_help[0]) { return(undefined); } if (is_locked) { help_interval[0] = GameClasses.FreeMove.setPeriodicInterval(this, "callFirstHelp", 50); return(undefined); } _root.pauseGlobalGameTime(); was_help[0] = true; lockLevel(); hhw[0].btn.enable(); hhw[0].showHelpHint(); } function startUsualHelpHint(num) { GameClasses.FreeMove.clearInterval(help_interval[num]); help_interval[num] = 0; if (!GameClasses.Vars.enable_hints) { return(undefined); } _root.p1("num=" + num); _root.p1("was_help[num]=" + was_help[num]); if (was_help[num]) { return(undefined); } if (is_locked) { help_interval[num] = GameClasses.FreeMove.setPeriodicInterval(this, "startUsualHelpHint", 50, num); return(undefined); } _root.pauseGlobalGameTime(); was_help[num] = true; if (num == 2) { Mouse.addListener(mouseListener); hint_art.unblocked = true; } lockLevel(); hhw[num].btn.enable(); if ((num == 2) || (num == 3)) { hhw[num].showHelpHint(false); } else { hhw[num].showHelpHint(); } } function startUsualHint(num) { GameClasses.FreeMove.clearInterval(help_interval[num]); help_interval[num] = 0; if (!GameClasses.Vars.enable_hints) { return(undefined); } if (was_help[num]) { return(undefined); } _root.pauseGlobalGameTime(); was_help[num] = true; lockLevel(); hhw[num].btn.enable(); if ((num == 2) || (num == 3)) { hhw[num].showHelpHint(false); } else { hhw[num].showHelpHint(); } } function doFirstWinAction() { statistic.setView("statistic3"); statistic.setRecordValue("levelScore", counter.getLevelScore()); statistic.setRecordValue("totalScore", GameClasses.GameCounter.getTotalScore()); statistic.addRecordValue("artefactsPlaced", 0); var _local3 = (GameClasses.Vars.global_game_time + Math.floor(GameClasses.FreeMove.getIntervalFullTime(_root.interval_score_broadcast) / 1000)) - time_start_level; statistic.setRecordValue("yourTime", _local3); statistic.show(); } function endHideAct() { statistic.setView("statistic1"); } static var was_help = [false, false, false, false]; static var help_interval = [0, 0, 0, 0]; static var time_to_help = [0, 0, 2000, 0]; }
Symbol 1728 MovieClip [__Packages.GameClasses.Artefact] Frame 0
class GameClasses.Artefact extends GameClasses.MCwithShadow { static var selected; var mcRoot, _parent, snd, interval, interval_for_select, temp_mc, cursor_mc, cell, dest, nps, hw0, hw1, hw2, hw_dest, body, tick, act, onPressActAddition, enabled, deleted, shadow, id, _visible, hitArea, attachMovie, initShadow, _x_in_cell, _y_in_cell, initShadowBMP, swapDepths, shift_x, shift_y, shadow_x, shadow_y, ps; function Artefact () { super(); mcRoot = _parent; snd = GameClasses.MySounds.getMySounds(); } function destroy() { GameClasses.FreeMove.clearInterval(interval); interval = 0; GameClasses.FreeMove.clearInterval(interval_for_select); interval_for_select = 0; mcRoot = null; temp_mc = null; cursor_mc = null; cell = null; dest = null; snd = null; nps.destroy(); nps = null; disableHintArt(); hw0.destroy(); hw0 = null; hw1.destroy(); hw1 = null; hw2.destroy(); hw2 = null; hw_dest.destroy(); hw_dest = null; body.removeMovieClip(); body = null; tick.removeMovieClip(); tick = null; act = null; onPressActAddition = null; } function enable() { enabled = true; body.enabled = true; cell.enabled = true; disableHintArt(); hw0.hint_mc.enabled = true; hw1.hint_mc.enabled = true; hw2.hint_mc.enabled = true; } function removeMovieClip() { snd = null; disableHintArt(); hw0.clear(); hw1.clear(); hw2.clear(); body.removeMovieClip(); tick.removeMovieClip(); super.removeMovieClip(); } function deleteArt() { startHidePS(); enabled = false; deleted = false; tick._visible = true; body._visible = false; shadow._visible = false; delete cell.onPress1; enabled_art = false; var _local2 = 0; while (_local2 < act.art_cam_to_dest.length) { act.art_cam_to_dest[_local2](); _local2++; } hw_dest.hideHint(); hw_dest.disableHint(); dest.destroy(); solveHintArt(); mcRoot.count_artefacts--; if (mcRoot.count_artefacts <= 0) { mcRoot.win(); } } function solveHintArt() { hw0.disableHint(); hw1.disableHint(); hw2.enableHint(); } function collectHintArt() { hw0.disableHint(); hw2.disableHint(); hw1.enableHint(); } function uncollectHintArt() { hw1.disableHint(); hw2.disableHint(); hw0.enableHint(); } function disableHintArt() { hw0.disableHint(); hw1.disableHint(); hw2.disableHint(); hw_dest.disableHint(); } function createHidePS() { nps = new GameClasses.NewParticleSystem(mcRoot.NPS_LEVEL_MC, 12); var _local3 = flash.display.BitmapData.loadBitmap("particles.png"); var _local2 = new flash.display.BitmapData(32, 32, true, 0); _local2.copyPixels(_local3, new flash.geom.Rectangle(32, 64, 32, 32), new flash.geom.Point(0, 0)); nps.initTexture(_local2); } function startHidePS() { var _local3; var _local2; var _local4 = 0; var _local6 = 25; var _local5 = 600; if (dest.typ == "locked") { _local3 = Number(dest._x + (dest._width / 2)); _local2 = Number(dest._y + (dest._height / 2)); nps.startExplode(_local3, _local2, -40, 40, 40, -0.15, 0.01, 0.0004, new GameClasses.Spline(0, 60, 80, 0), new GameClasses.Spline(0, 80, 60, 0), new GameClasses.Spline(50, 100, 0), [16777215, 1543601]); } else { _local3 = Number(dest.body._x + (dest.body._width / 2)); _local2 = Number(dest.body._y + (dest.body._height / 2)); nps.startExplode(_local3, _local2, -40, 40, 40, -0.15, 0.01, 0.0004, new GameClasses.Spline(0, 60, 80, 0), new GameClasses.Spline(0, 80, 60, 0), new GameClasses.Spline(50, 100, 0), [16777215, 16768512]); } if (id == "Rome3_small") { mcRoot.startRomeFire(); } } function init(obj, act) { id = obj.id; _visible = obj.visible; this.act = act; mcRoot = _parent; temp_mc = _parent.temp_mc; cursor_mc = _parent.cursor_mc; cell = mcRoot[obj.cell]; cell.id = obj.cell; hitArea = null; selected = false; enabled = true; deleted = false; body = attachMovie(obj.id, "body", 2); initShadow(6, 6, 0, -5, 40, 0); tick = attachMovie("tick_small", "tick", 3); body.mov = new GameClasses.FreeMove(); shadow.mov = new GameClasses.FreeMove(); _x_in_cell = cell._x + ((cell._width - body._width) / 2); _y_in_cell = cell._y + ((cell._height - body._height) / 2); body._x = _x_in_cell; body._y = _y_in_cell; shadow._x = body._x; shadow._y = body._y; tick._x = cell._x + ((cell._width - tick._width) / 2); tick._y = cell._y + ((cell._height - tick._height) / 2); tick._visible = false; initCell(); createHidePS(); } function initBMP(obj, act) { id = obj.id; _visible = obj.visible; this.act = act; mcRoot = _parent; temp_mc = _parent.temp_mc; cursor_mc = _parent.cursor_mc; cell = mcRoot[obj.cell]; cell.id = obj.cell; hitArea = null; selected = false; enabled = true; deleted = false; super.init(obj.id + ".png", 2); initShadowBMP(6, 6, 0, -5, 40, 0); tick = attachMovie("tick_small", "tick", 3); body.mov = new GameClasses.FreeMove(); shadow.mov = new GameClasses.FreeMove(); _x_in_cell = cell._x + ((cell._width - body._width) / 2); _y_in_cell = cell._y + ((cell._height - body._height) / 2); body._x = _x_in_cell; body._y = _y_in_cell; shadow._x = body._x; shadow._y = body._y; tick._x = cell._x + ((cell._width - tick._width) / 2); tick._y = cell._y + ((cell._height - tick._height) / 2); tick._visible = false; initCell(); createHidePS(); } function initDest() { var _local3 = "HintWindowText" + dest.id; hw_dest = new GameClasses.HintWindow(mcRoot, dest, _root.dialogs[_local3]); hw_dest.enableHint(); dest.tabEnabled = false; if (dest.onPress == undefined) { dest.onPress = GameClasses.GFunctions.create(this, onPressDest); } else { dest.onPress1 = GameClasses.GFunctions.create(this, onPressDest); } } function initCell() { cell.tabEnabled = false; cell.onPress = GameClasses.GFunctions.create(this, onPressAct); cell.onRollOver = GameClasses.GFunctions.create(this, onRollOverAct); cell.onRollOut = GameClasses.GFunctions.create(this, onRollOutAct); hw0 = new GameClasses.HintWindow(mcRoot, cell, _root.dialogs.HintWindowTextArtefactNotCollected); hw1 = new GameClasses.HintWindow(mcRoot, cell, _root.dialogs[("HintWindowText" + id) + "1"]); hw2 = new GameClasses.HintWindow(mcRoot, cell, _root.dialogs.HintWindowTextArtefactSolved); if (!_visible) { hw0.disableHint(); hw1.disableHint(); hw2.disableHint(); } else if (id.substr(id.length - 6, 6) == "Substr") { hw1.disableHint(); hw2.disableHint(); hw0.enableHint(); } else { hw0.disableHint(); hw2.disableHint(); hw1.enableHint(); } } function putSound() { var _local2 = Math.floor(Math.random() * 3) + 1; snd.startSound("neutral_put_" + _local2); } function onPressDest() { if (mcRoot.is_locked) { return(undefined); } if (selected && (selected_art.dest == dest)) { GameClasses.FreeMove.clearInterval(interval_for_select); interval_for_select = 0; mcRoot.statistic.addRecordValue("artefactsPlaced", 1); mcRoot.counter.add(250); putSound(); selected_art = null; selected = false; swapDepths(temp_mc); deleteArt(); onPressActAddition(); } } function onRollOverAct() { if (mcRoot.is_locked && (!unblocked)) { return(undefined); } if (((enabled_art && (enabled)) && (!selected)) && (enabled_global)) { snd.startSound("artefact_mouse_over"); cursor_mc.state = "press"; GameClasses.FreeMove.addActivePiece(body, getTimer()); GameClasses.FreeMove.addActivePiece(shadow, getTimer()); body.mov.initLine(body, _x_in_cell + shift_x, _y_in_cell + shift_y, shift_time); shadow.mov.initLine(shadow, _x_in_cell + shadow_x, _y_in_cell + shadow_y, shift_time); } } function onRollOutAct() { if (((enabled_art && (enabled)) && (!selected)) && (enabled_global)) { cursor_mc.state = "normal"; GameClasses.FreeMove.addActivePiece(body, getTimer()); GameClasses.FreeMove.addActivePiece(shadow, getTimer()); body.mov.initLine(body, _x_in_cell, _y_in_cell, shift_time); shadow.mov.initLine(shadow, _x_in_cell, _y_in_cell, shift_time); } } function unblockArt() { enabled = true; } function onPressAct() { if (mcRoot.is_locked && (!unblocked)) { return(undefined); } GameClasses.FreeMove.clearInterval(mcRoot.interval_stupid); mcRoot.interval_stupid = 0; if (GameClasses.Vars.current_level == 6) { GameClasses.QuestLevel.clearHint2(); } if ((enabled_art && (enabled)) && (enabled_global)) { if (selected && (selected_art.cell == cell)) { snd.startSound("artefact_dropped"); selected_art = null; selected = false; GameClasses.FreeMove.clearInterval(interval_for_select); interval_for_select = 0; swapDepths(temp_mc); GameClasses.FreeMove.addActivePiece(body, getTimer()); GameClasses.FreeMove.addActivePiece(shadow, getTimer()); body.mov.endAct = GameClasses.GFunctions.create(this, unblockArt); body.mov.initLine(body, _x_in_cell, _y_in_cell, spring_time); shadow.mov.initLine(shadow, _x_in_cell, _y_in_cell, spring_time); enabled = false; } else if (!selected) { if (!enabled_hint) { GameClasses.FreeMove.clearInterval(interval); interval = 0; dest.onRollOut(); ps.stopParticleSystem(); enabled_hint = true; } snd.startSound("artefact_picked"); selected_art = this; selected = true; cursor_mc.state = "normal"; body.mov.stopMove1(); shadow.mov.stopMove1(); swapDepths(temp_mc); GameClasses.FreeMove.addActivePiece(body, getTimer()); GameClasses.FreeMove.addActivePiece(shadow, getTimer()); body.mov.endAct = GameClasses.GFunctions.create(this, function () { this.unblockArt(); this.interval_for_select = GameClasses.FreeMove.setInterval(this, "updateArtefactMoving", 0); }); body.mov.initLine(body, mcRoot._xmouse - (body._width / 2), mcRoot._ymouse - (body._height / 2), spring_time); shadow.mov.initLine(shadow, ((mcRoot._xmouse - (shadow._width / 2)) + shadow_x) - shift_x, ((mcRoot._ymouse - (shadow._height / 2)) + shadow_y) - shift_y, spring_time); enabled = false; onPressActAddition(); } } } function updateArtefactMoving() { body._x = mcRoot._xmouse - (body._width / 2); body._y = mcRoot._ymouse - (body._height / 2); shadow._x = (body._x + shadow_x) - shift_x; shadow._y = (body._y + shadow_y) - shift_y; } function hint() { if (((!selected) && (enabled_global)) && (enabled_hint)) { if (!ps) { ps = new GameClasses.ParticleSystem("particles.png", 32, 64, 32, 32); ps.initParticleSystem(dest, 20, 500, 0, 360, 0.1, 0, 90, 20, 80, 20, 16764108, 16764108); } GameClasses.FreeMove.addActivePiece(body, getTimer()); GameClasses.FreeMove.addActivePiece(shadow, getTimer()); body.mov.initLine(body, _x_in_cell + shift_x, _y_in_cell + shift_y, shift_time); shadow.mov.initLine(shadow, _x_in_cell + shadow_x, _y_in_cell + shadow_y, shift_time); enabled_hint = false; ps.startParticleSystem(); interval = GameClasses.FreeMove.setPeriodicInterval(this, "updHitn", HINT_TIME); dest.onRollOver(); } } function updHitn() { GameClasses.FreeMove.clearInterval(interval); interval = 0; dest.onRollOut(); GameClasses.FreeMove.addActivePiece(body, getTimer()); GameClasses.FreeMove.addActivePiece(shadow, getTimer()); body.mov.initLine(body, _x_in_cell, _y_in_cell, shift_time); shadow.mov.initLine(shadow, _x_in_cell, _y_in_cell, shift_time); ps.stopParticleSystem(); enabled_hint = true; } function hintSS() { if (((!selected) && (enabled_global)) && (enabled_hint)) { GameClasses.FreeMove.addActivePiece(body, getTimer()); GameClasses.FreeMove.addActivePiece(shadow, getTimer()); body.mov.initLine(body, _x_in_cell + (shift_x / 2), _y_in_cell + (shift_y / 2), shift_time / 2); shadow.mov.initLine(shadow, _x_in_cell + (shadow_x / 2), _y_in_cell + (shadow_y / 2), shift_time / 2); dest.onRollOver(); enabled_hint = false; interval = GameClasses.FreeMove.setPeriodicInterval(this, "updHitn", 3000); } } static var enabled_global = true; var enabled_art = true; static var enabled_hint = true; static var selected_art = null; var shift_time = 100; var spring_time = 50; var HINT_TIME = 3000; var unblocked = false; }
Symbol 1729 MovieClip [__Packages.GameClasses.HintButton] Frame 0
class GameClasses.HintButton { var btn, action, mcRoot, hw, body, cover, mask_cover, cover_bmp; function HintButton (root_mc, lib_name, depth, x, y, act) { btn = new GameClasses.MyButton2(root_mc, lib_name, depth, null, x, y); action = act; createHintCover(); btn.setMainOnPress(); btn.clearActions(); btn.addAction(GameClasses.GFunctions.create(this, doHint)); mcRoot = root_mc; hw = new GameClasses.HintWindow(root_mc, btn.getBody(), _root.dialogs.QuestionMark); hw.TIME_OF_THE_HINT_DELAY = 700; body = btn.getBody(); body.mov = new GameClasses.FreeMove(); } function destroy() { mcRoot = null; body = null; cover.removeMovieClip(); cover = null; mask_cover.mov.destroy(); mask_cover.mov = null; mask_cover.removeMovieClip(); mask_cover = null; btn.destroy(); btn = null; hw.destroy(); hw = null; cover_bmp.dispose(); cover_bmp = null; action = null; } function createHintCover() { cover = btn.getBody().createEmptyMovieClip("cover", 5); cover._alpha = 0; cover_bmp = new flash.display.BitmapData(btn.getWidth(), btn.getHeight(), true, 0); cover_bmp.draw(btn.getBody().normal); cover.attachBitmap(cover_bmp, 1); var _local5 = new Color(cover); var _local4 = -110; _local5.setTransform({rb:_local4, gb:_local4, bb:_local4}); mask_cover = btn.getBody().createEmptyMovieClip("mask_cover", 6); makeRectangleMask(cover, mask_cover); mask_cover.mov = new GameClasses.FreeMove(); mask_cover.mov.endAct = GameClasses.GFunctions.create(this, function () { this.btn.enable(); this.cover._visible = false; this.mcRoot.snd.startSound("hint_complete"); this.is_active = true; var _local3 = 1.2; var _local5 = ((this.body._width * _local3) - this.body._width) / 2; var _local4 = ((this.body._height * _local3) - this.body._height) / 2; this.body.mov.endAct = GameClasses.GFunctions.create(this, function () { this.hw.setText(_root.dialogs.QuestionMark.text); }); this.body.mov.newInitMove(this.body, 300, 0, new GameClasses.Spline(this.body._x, this.body._x - _local5, this.body._x), new GameClasses.Spline(this.body._y, this.body._y - _local4, this.body._y), new GameClasses.Spline(100, 100 * _local3, 100), new GameClasses.Spline(100, 100 * _local3, 100)); }); } function startHintDelay() { var _local4 = 5; var _local3 = mask_cover._height - 5; btn.disable(); cover._alpha = 100; cover._visible = true; hw.setText(_root.dialogs.QuestionMarkOff.text); mask_cover.mov.newInitMove(mask_cover, NO_ACTIVE_TIME, 0, null, new GameClasses.Line(_local4, _local3)); } function doHint() { if (is_active && (!mcRoot.is_locked)) { mcRoot.snd.startSound("hint"); is_active = false; action(); startHintDelay(); } } function die() { cover_bmp.dispose(); cover.mov.clear(); btn.destroy(); delete btn; } function makeRectangleMask(src_mc, dest_mc) { dest_mc.beginFill(255, 100); dest_mc.moveTo(0, 0); dest_mc.lineTo(src_mc._width, 0); dest_mc.lineTo(src_mc._width, src_mc._height); dest_mc.lineTo(0, src_mc._height); dest_mc.lineTo(0, 0); dest_mc.endFill(); src_mc.setMask(dest_mc); } var NO_ACTIVE_TIME = GameClasses.Consts.NO_ACTIVE_TIME_OF_HINT_BUTTON; var is_active = true; }
Symbol 1730 MovieClip [__Packages.GameClasses.LifeBonusField] Frame 0
class GameClasses.LifeBonusField { var mcRoot, body, numb, txt, x, y; function LifeBonusField (root_mc, id, depth, x, y) { mcRoot = root_mc; body = mcRoot.createEmptyMovieClip(id, depth); body._x = x; body._y = y; numb = GameClasses.Level.numb_l; var _local3 = _root.dialogs.LifeBonusCounterText; txt = new GameClasses.TextClass(body, 2, _local3, 0, 0); txt.setText(String(numb)); this.x = x + (txt.getWidth() / 2); this.y = y + (txt.getHeight() / 2); } function getBody() { return(body); } function destroy() { mcRoot = null; body.removeMovieClip(); body = null; txt.destroy(); txt = null; } function updateNumb() { GameClasses.Level.numb_l = numb; } function getX() { return(body._x + (body._width / 2)); } function getY() { return(body._y + (body._height / 2)); } function add() { numb++; updateNumb(); txt.setText(String(numb)); } function del() { numb--; updateNumb(); txt.setText(String(numb)); } }
Symbol 1731 MovieClip [__Packages.GameClasses.PapperClass] Frame 0
class GameClasses.PapperClass { var mcRoot, name_papper, h, body, text_obj, emc, middle, log, top_bmp, bottom_bmp, middle_bmp, body_bmp, textClass, top, bottom; function PapperClass (root_mc, name_papp, depth, tex, x, y, h) { mcRoot = root_mc; name_papper = name_papp; this.h = h; body = mcRoot.createEmptyMovieClip("papper_" + depth, depth); body._x = x; body._y = y; text_obj = tex; initPapper(); } function changeEmbed(lib_name) { emc.removeMovieClip(); emc = MovieClip(body.attachMovie(lib_name, "embed" + getDepthForEmbed(), getDepthForEmbed())); emc._x = middle._x + 10; emc._y = middle._y + 10; } function getDepthForEmbed() { return(9); } function getBody() { return(body); } function destroy() { log = null; text_obj = null; mcRoot = null; top_bmp.dispose(); delete top_bmp; bottom_bmp.dispose(); delete bottom_bmp; middle_bmp.dispose(); delete middle_bmp; body_bmp.dispose(); delete body_bmp; textClass.destroy(); delete textClass; middle.removeMovieClip(); delete middle; top.removeMovieClip(); delete top; bottom.removeMovieClip(); delete bottom; emc.removeMovieClip(); delete emc; body.removeMovieClip(); delete body; } function initPapper() { top_bmp = flash.display.BitmapData.loadBitmap(("Top" + name_papper) + ".png"); bottom_bmp = flash.display.BitmapData.loadBitmap(("Bottom" + name_papper) + ".png"); middle_bmp = flash.display.BitmapData.loadBitmap(name_papper + ".png"); top = body.createEmptyMovieClip("top", 4); bottom = body.createEmptyMovieClip("bottom", 5); top.attachBitmap(top_bmp, 1); bottom.attachBitmap(bottom_bmp, 1); textClass = new GameClasses.TextClass(body, 10, text_obj, 0, 0); if (h == 0) { h = textClass.getHeight() + 15; } body_bmp = new flash.display.BitmapData(middle_bmp.width, h - 10, true, 0); var _local2 = ((middle_bmp.height / 2) - (h / 2)) + 5; body_bmp.copyPixels(middle_bmp, new flash.geom.Rectangle(0, _local2, middle_bmp.width, h - 10), new flash.geom.Point(0, 0)); middle = body.createEmptyMovieClip("middle", 1); middle.attachBitmap(body_bmp, 1); middle._x = 0; middle._y = 5; top._x = 0; top._y = 0; bottom._x = 0; bottom._y = h - bottom._height; textClass.setY((body._height - textClass.getHeight()) / 2); } function changeH(_h) { h = _h; if (h < (textClass.getHeight() + 10)) { h = textClass.getHeight() + 10; } body_bmp.dispose(); middle.removeMovieClip(); body_bmp = new flash.display.BitmapData(middle_bmp.width, h - 10, true, 0); var _local2 = ((middle_bmp.height / 2) - (h / 2)) + 5; body_bmp.copyPixels(middle_bmp, new flash.geom.Rectangle(0, _local2, middle_bmp.width, h - 10), new flash.geom.Point(0, 0)); middle = body.createEmptyMovieClip("middle", 1); middle.attachBitmap(body_bmp, 1); middle._x = 0; middle._y = 5; top._x = 0; top._y = 0; bottom._x = 0; bottom._y = h - bottom._height; textClass.setY((body._height - textClass.getHeight()) / 2); } function initText() { } function setText(text_str) { textClass.setText(text_str); textClass.setY((body._height - textClass.getHeight()) / 2); } function setTextY(val) { textClass.setY(val); } }
Symbol 1732 MovieClip [__Packages.GameClasses.PrepareLevel] Frame 0
class GameClasses.PrepareLevel extends GameClasses.Level { var prepare_level_complited, test_functions, createLevelText, hhw, curr_obj, attachMovie, depth, mcs, locked_arr, delay_time, loaded, restore, count_artefacts, cursor_mc, _parent, Simvol, Hole, boom_path_x, boom_path_y, beginGemMenuBoom, altar, exitAct, doFirstLevelAction, snd, artefacts_arr, win_t0, createEmptyMovieClip, amulet_mc, PrepareMetal, button_map, Papper, lockLevel, hintSS_obj, is_locked; function PrepareLevel () { super(); prepare_level_complited = false; test_functions.push(GameClasses.GFunctions.create(this, testOnLocked)); createLevelText = null; } function destroy() { GameClasses.FreeMove.clearInterval(interval_stupid); interval_stupid = 0; GameClasses.FreeMove.clearInterval(intervalGemMenuBoom); intervalGemMenuBoom = 0; GameClasses.FreeMove.clearInterval(win_interval); win_interval = 0; destroyHelpSS(); hhw = null; super.destroy(); } function testOnLocked() { if (curr_obj.type == "locked") { attachMovie("MCwithBlik", curr_obj.id, depth); mcs.push(this[curr_obj.id]); locked_arr.push(this[curr_obj.id]); this[curr_obj.id].useHandCursor = false; this[curr_obj.id].initFromBitmap(curr_obj); return(true); } return(false); } function load(lev) { if (delay_time != 0) { GameClasses.FreeMove.makeDelay(delay_time, GameClasses.GFunctions.create(this, load, lev)); delay_time = 0; return(undefined); } if (loaded) { restore(); return(undefined); } count_artefacts = 0; cursor_mc = _parent.cursor_mc; prepare_level_complited = false; super.load(lev); locked_arr.push(Simvol); locked_arr.push(Hole); if (GameClasses.Vars.enable_hints) { initHelpSystem(); } } function getRandomX(val) { return((Math.random() * val) - (val / 2)); } function getRandomY(val) { return((Math.random() * val) - (val / 2)); } function GemMenuBoom1() { boom_path_x = new GameClasses.Spline(0); boom_path_y = new GameClasses.Spline(0); var _local2 = 0; while (_local2 < 10) { boom_path_x.addKey(getRandomX(4)); boom_path_y.addKey(getRandomY(4)); _local2++; } _local2 = 0; while (_local2 < 20) { boom_path_x.addKey(getRandomX(8)); boom_path_y.addKey(getRandomY(8)); _local2++; } boom_path_x.addKey(0); boom_path_y.addKey(0); boom_path_x.Calculate(false); boom_path_y.Calculate(false); intervalGemMenuBoom = GameClasses.FreeMove.setInterval(this, "updateGemMenuBoom", 0); beginGemMenuBoom = getTimer(); altar._x0 = altar._x; altar._y0 = altar._y; _local2 = 0; while (_local2 < locked_arr.length) { locked_arr[_local2]._x0 = locked_arr[_local2]._x; locked_arr[_local2]._y0 = locked_arr[_local2]._y; _local2++; } } function updateGemMenuBoom() { var _local3 = (getTimer() - beginGemMenuBoom) / tGemMenuBoom; if (_local3 > 1) { GameClasses.FreeMove.clearInterval(intervalGemMenuBoom); intervalGemMenuBoom = 0; altar._x = altar._x0; altar._y = altar._y0; var _local2 = 0; while (_local2 < locked_arr.length) { locked_arr[_local2]._x = locked_arr[_local2]._x0; locked_arr[_local2]._y = locked_arr[_local2]._y0; _local2++; } } else { altar._x = altar._x0 + int(boom_path_x.getPoint(_local3)); altar._y = altar._y0 + int(boom_path_y.getPoint(_local3)); var _local2 = 0; while (_local2 < locked_arr.length) { locked_arr[_local2]._x = locked_arr[_local2]._x0 + int(boom_path_x.getPoint(_local3)); locked_arr[_local2]._y = locked_arr[_local2]._y0 + int(boom_path_y.getPoint(_local3)); _local2++; } } } function loadNextLevel() { GameClasses.FreeMove.clearInterval(intervalGemMenuBoom); intervalGemMenuBoom = 0; _parent.prev_level = _parent.level; _parent.prev_obj = _parent.obj; _parent.level = _parent.map_level; _parent.obj = _parent.levels.map_level; delete exitAct; exitAct = function () { this.amulet_mc.mov.stopMove(); this.amulet_mc._alpha = 0; }; GameClasses.Level.reload_level(); } function loadMap() { GameClasses.FreeMove.clearInterval(intervalGemMenuBoom); intervalGemMenuBoom = 0; _parent.prev_level = _parent.level; _parent.prev_obj = _parent.obj; _parent.level = _parent.map_level; _parent.obj = _parent.levels.map_level; delete exitAct; exitAct = function () { this.amulet_mc.mov.stopMove(); this.amulet_mc._alpha = 0; }; GameClasses.Level.reload_level(); } function win() { doFirstLevelAction = null; GameClasses.FreeMove.clearInterval(interval_stupid); interval_stupid = 0; GameClasses.FreeMove.clearInterval(intervalGemMenuBoom); intervalGemMenuBoom = 0; GameClasses.FreeMove.clearInterval(win_interval); win_interval = 0; destroyHelpSS(); win = null; initHelpSystem = null; GemMenuBoom1(); snd.startSound("level_complete"); var _local2; Simvol._alpha = 0; Simvol._visible = true; _local2 = 0; while (_local2 < artefacts_arr.length) { artefacts_arr[_local2].disableHintArt(); _local2++; } win_t0 = getTimer(); win_interval = GameClasses.FreeMove.setInterval(this, "updateWin", 0); createEmptyMovieClip("amulet_mc", 90000); amulet_mc._visible = false; amulet_mc.attachMovie("Symbol Amulete", "body1", 1); var _local6 = new flash.display.BitmapData(amulet_mc.body1._width, amulet_mc.body1._height, true, 0); _local6.draw(amulet_mc.body1); amulet_mc.body1._visible = false; amulet_mc.createEmptyMovieClip("body", 2); amulet_mc.body.attachBitmap(_local6, 1, "never", true); amulet_mc.body._x = (-amulet_mc.body._width) / 2; amulet_mc.body._y = (-amulet_mc.body._height) / 2; amulet_mc._x = 170; amulet_mc._y = 150; amulet_mc.mov = new GameClasses.FreeMove(); var _local3 = new GameClasses.Spline(0, 60); var _local7 = new GameClasses.Spline(0, -40, 0, 40, 0); amulet_mc.mov.endAct = GameClasses.GFunctions.create(amulet_mc, function () { var _local3 = new GameClasses.Spline(0, -10, 0, 10, 0); _local3.reCalculate(170); var _local2 = new GameClasses.Spline(0, -5, 0, 5, 0, -5, 0, 5, 0); _local2.reCalculate(150); this.mov.newInitMove(this, 5000, 0, _local3, _local2, undefined, undefined); }); amulet_mc.mov.newInitMove(amulet_mc, win_time, 1, undefined, undefined, _local3, _local3, _local7); } function updateWin() { var _local3 = (getTimer() - win_t0) / win_time; if (_local3 > 1) { GameClasses.FreeMove.clearInterval(interval_stupid); interval_stupid = 0; GameClasses.FreeMove.clearInterval(intervalGemMenuBoom); intervalGemMenuBoom = 0; GameClasses.FreeMove.clearInterval(win_interval); win_interval = 0; altar._x = altar._x0; altar._y = altar._y0; var _local2 = 0; while (_local2 < locked_arr.length) { locked_arr[_local2]._x = locked_arr[_local2]._x0; locked_arr[_local2]._y = locked_arr[_local2]._y0; _local2++; } _local2 = 0; while (_local2 < artefacts_arr.length) { artefacts_arr[_local2]._visible = false; this["cell" + (_local2 + 1)]._visible = false; _local2++; } Simvol._alpha = 100; winAct(); } else { Simvol._alpha = 100 * _local3; } } function initHelpSystem() { hhw = new Array(); hhw[0] = new GameClasses.HintWindow(this, null, _root.dialogs.PrepareLevelFirstHelpHint); hhw[0].initHelpHint(175, 200); hhw[1] = new GameClasses.HintWindow(this, null, _root.dialogs.PrepareLevelSecondHelpHint); hhw[1].initHelpHintStrela(370, 210, 435); hhw[2] = new GameClasses.HintWindow(this, null, _root.dialogs.PrepareLevel3HelpHint); hhw[2].initHelpHintStrela(175, 160, 175); hhw[3] = new GameClasses.HintWindow(this, null, _root.dialogs.PrepareLevelStupidHint1); hhw[3].initHelpStrela(400, 260, 480, 4); hhw[4] = new GameClasses.HintWindow(this, null, _root.dialogs.PrepareLevelStupidHint2); hhw[4].initHelpStrela(200, 210, 200, 4); hhw[5] = new GameClasses.HintWindow(this, null, _root.dialogs.PrepareLevelEndHint); hhw[5].initHelpHint(180, 330, 4); hhw[6] = new GameClasses.HintWindow(this, null, _root.dialogs.PrepareLevelEndRomeHint); hhw[6].initHelpHint(175, 150); hhw[7] = new GameClasses.HintWindow(this, null, _root.dialogs.PrepareLevelEndGreeceHint); hhw[7].initHelpHint(175, 200); GameClasses.Level.disableAll(this); if (GameClasses.Vars.do_first_prepare_level_action) { GameClasses.Vars.do_first_prepare_level_action = false; doFirstLevelAction = GameClasses.GFunctions.create(this, function () { this.doFirstLevelAction = null; GameClasses.Level.disableAll(this); this.hhw[0].btn.enable(); this.hhw[0].showHelpHint(); }); hhw[0].endHideAct = GameClasses.GFunctions.create(this, function () { this.hhw[1].btn.enable(); this.hhw[1].showHelpHint(); }); hhw[1].endHideAct = GameClasses.GFunctions.create(this, function () { this.hhw[2].btn.enable(); this.hhw[2].showHelpHint(); }); hhw[2].endHideAct = GameClasses.GFunctions.create(this, function () { GameClasses.Level.enableAll(this); this.initHelpSS(); this.interval_stupid = GameClasses.FreeMove.setPeriodicInterval(this, "startHelpForStupid", this.time_to_stupid_help); }); } else { doFirstLevelAction = GameClasses.GFunctions.create(this, function () { GameClasses.Level.enableAll(this); this.initHelpSS(); this.interval_stupid = GameClasses.FreeMove.setPeriodicInterval(this, "startHelpForStupid", this.time_to_stupid_help); }); } hhw[6].endHideAct = GameClasses.GFunctions.create(this, function () { this.unlockLevel(); }); hhw[7].endHideAct = GameClasses.GFunctions.create(this, function () { this.unlockLevel(); }); } function startHelpForStupid() { GameClasses.FreeMove.clearInterval(interval_stupid); interval_stupid = 0; GameClasses.HintWindow.hideCurrent(); GameClasses.Level.disableAll(this); PrepareMetal.enable(); hhw[3].showHelpHint(false); PrepareMetal.onPressActAddition = GameClasses.GFunctions.create(this, function () { this.hhw[3].hideHelpHint(); GameClasses.Level.disableAll(this); this.PrepareMetal.dest.enable(); this.PrepareMetal.dest.onPressActAddition = GameClasses.GFunctions.create(this, function () { this.hhw[4].hideHelpHint(); this.PrepareMetal.onPressActAddition = null; this.PrepareMetal.dest.onPressActAddition = null; GameClasses.Level.enableAll(this); }); this.PrepareMetal.hw_dest.hint_mc.enabled = true; this.PrepareMetal.hw_dest.disableHint(); this.hhw[4].showHelpHint(false); }); } function winAct() { GameClasses.HintWindow.hideAll(); GameClasses.Level.disableAll(this); hhw[5].btn.enable(); hhw[5].endHideAct = GameClasses.GFunctions.create(this, function () { this.loadNextLevel(); }); hhw[5].showHelpHint(); } function endHideAct() { endHideAct = null; button_map.clearActions(); button_map.addAction(GameClasses.GFunctions.create(this, loadMap)); button_map.setText(_root.dialogs.MapPrepareButton.text); Papper.changeH(160); var _local3 = 0; while (_local3 < locked_arr.length) { locked_arr[_local3]._visible = false; _local3++; } } function restartLevel() { } function setEndRomePapper() { Papper.setText(_root.dialogs.PreparePapperTextIron.text); Papper.setTextY(100); Papper.changeEmbed("script_mars_crystal"); } function setEndGreecePapper() { Papper.setText(_root.dialogs.PreparePapperTextEarth.text); Papper.setTextY(100); Papper.changeEmbed("script_apollo_crystal"); } function showEndRomeHint() { lockLevel(); hhw[6].showHelpHint(); setEndRomePapper(); } function showEndGreeceHint() { setEndGreecePapper(); } function winRomeCountry() { doFirstLevelAction = function () { this.doFirstLevelAction = null; this.snd.startSound("fly_artefact_down"); this.button_map.enabled_action = false; this.StoneBlack.mov = new GameClasses.FreeMove(); this.StoneBlack.mov.endAct = GameClasses.GFunctions.create(this, function () { this.button_map.enabled_action = true; this.SimvolBlack._visible = true; this.showEndRomeHint(); this.StoneBlack.useHandCursor = false; this.StoneBlack.onRollOver = GameClasses.GFunctions.create(this, this.setEndRomePapper); this.StoneBlack.tabEnabled = false; }); var _local2 = this.StoneBlack._y; this.StoneBlack._y = -this.StoneBlack._height; this.StoneBlack._visible = true; this.StoneBlack.mov.newInitMove(this.StoneBlack, GameClasses.Consts.TIME_OF_THE_CRYSTAL_FALL, 0, undefined, _local2); }; } function winGreeceCountry() { doFirstLevelAction = function () { this.doFirstLevelAction = null; this.snd.startSound("fly_artefact_down"); this.button_map.enabled_action = false; this.StoneGreen.mov = new GameClasses.FreeMove(); this.StoneGreen.mov.endAct = GameClasses.GFunctions.create(this, function () { this.button_map.enabled_action = true; this.SimvolGreen._visible = true; this.showEndGreeceHint(); this.StoneGreen.useHandCursor = false; this.StoneGreen.onRollOver = GameClasses.GFunctions.create(this, this.setEndGreecePapper); this.StoneGreen.tabEnabled = false; }); var _local2 = this.StoneGreen._y; this.StoneGreen._y = -this.StoneGreen._height; this.StoneGreen._visible = true; this.StoneGreen.mov.newInitMove(this.StoneGreen, GameClasses.Consts.TIME_OF_THE_CRYSTAL_FALL, 0, undefined, _local2); }; } function initHelpSS() { hintSS_obj = new Object(); hintSS_obj.mov = new GameClasses.FreeMove(); hintSS_obj.mov.endAct = GameClasses.GFunctions.create(this, function () { this.hintSS(); this.hintSS_obj.mov.newInitMove(this.hintSS_obj, this.hintSS_T, 0); }); hintSS_obj.mov.newInitMove(hintSS_obj, hintSS_T, 0); } function destroyHelpSS() { hintSS_obj.mov.destroy(); delete hintSS_obj.mov; delete hintSS_obj; } function hintSS() { if (is_locked) { return(undefined); } var _local2 = 0; while ((_local2 < artefacts_arr.length) && (!artefacts_arr[_local2].enabled)) { _local2++; } if (artefacts_arr[_local2] != undefined) { artefacts_arr[_local2].hintSS(); } } var interval_stupid = 0; var intervalGemMenuBoom = 0; var win_interval = 0; var tGemMenuBoom = 1000; var win_time = 1500; var time_to_stupid_help = 10000; var hintSS_T = 20000; }
Symbol 1733 MovieClip [__Packages.GameClasses.MapLevel] Frame 0
class GameClasses.MapLevel extends GameClasses.Level { var count_artefacts, createLevelText, Flag, points_list, levels_list, is_locked, log, _parent, curr_point, delay_time, loaded, mcRoot, lockLevel, Rome, RomeSmall1, RomeISpy2, RomeSmall3, RomeSmall4, RomeISpy5, Greece, GreeceSmall1, GreeceSmall2, GreeceSmall3, GreeceISpy4, GreeceSmall5, GreeceSmall6, GreeceSmall7, GreeceSmall8, GreeceISpy9, Flag_x, Flag_y, CountryTextRome, Rome1_smallSubstr, Rome1_small, text_level, papper, Rome2_smallSubstr, Rome2_small, Rome4_smallSubstr, Rome4_small, Rome3_smallSubstr, Rome3_small, GreeceNoActive, CountryTextGreece, text_country, Greece1_smallSubstr, Greece1_small, Greece9_smallSubstr, Greece9_small, Greece4_smallSubstr, Greece4_small, Greece11_smallSubstr, Greece11_small, Greece2_smallSubstr, Greece2_small, Greece10_smallSubstr, Greece10_small, Greece3_smallSubstr, Greece3_small, Greece12_smallSubstr, Greece12_small, button_start, unlockLevel, snd, level, nps, periodic_effect_obj, NPS_LEVEL_MC, Troy; function MapLevel () { super(); count_artefacts = 1; createLevelText = null; } function destroy() { destroyPeriodicEffect(); Flag.destroy(); delete points_list; delete levels_list; super.destroy(); } function loadAltar() { if (!is_locked) { destroyPeriodicEffect(); log.info("call loadAltar from MapLevel"); log.info(" this[\"Flag\"]=" + Flag); Flag.pause(); _parent.prev_level = _parent.level; _parent.prev_obj = _parent.obj; _parent.level = _parent.prepare_level; _parent.obj = _parent.levels.prepare_level; GameClasses.Level.reload_level(); } } function startLevel() { if (!is_locked) { destroyPeriodicEffect(); log.info("call startLevel from MapLevel"); log.info(" this[\"Flag\"]=" + Flag); Flag.pause(); _parent.prev_level = _parent.level; _parent.prev_obj = _parent.obj; _parent.level = levels_list[curr_point].lev; _parent.obj = levels_list[curr_point].obj; GameClasses.Level.reload_level(); } } function load(lev) { if (delay_time != 0) { GameClasses.FreeMove.makeDelay(delay_time, GameClasses.GFunctions.create(this, load, lev)); delay_time = 0; return(undefined); } if (loaded) { restore(); return(undefined); } mcRoot.pauseGlobalGameTime(); super.load(lev); GameClasses.Vars.do_break_point = false; lockLevel(); points_list = new Array(); levels_list = new Array(); var _local4 = 2; levels_list.push(_parent.level_Arr[0]); points_list.push(Rome); levels_list.push(_parent.level_Arr[_local4++]); points_list.push(Rome); levels_list.push(_parent.level_Arr[_local4++]); points_list.push(RomeSmall1); levels_list.push(_parent.level_Arr[_local4++]); points_list.push(RomeISpy2); levels_list.push(_parent.level_Arr[_local4++]); points_list.push(RomeSmall3); levels_list.push(_parent.level_Arr[_local4++]); points_list.push(RomeSmall4); levels_list.push(_parent.level_Arr[_local4++]); points_list.push(RomeISpy5); levels_list.push(_parent.level_Arr[_local4++]); points_list.push(RomeISpy5); levels_list.push(_parent.level_Arr[_local4++]); points_list.push(Greece); levels_list.push(_parent.level_Arr[_local4++]); points_list.push(GreeceSmall1); levels_list.push(_parent.level_Arr[_local4++]); points_list.push(GreeceSmall2); levels_list.push(_parent.level_Arr[_local4++]); points_list.push(GreeceSmall3); levels_list.push(_parent.level_Arr[_local4++]); points_list.push(GreeceISpy4); levels_list.push(_parent.level_Arr[_local4++]); points_list.push(GreeceSmall5); levels_list.push(_parent.level_Arr[_local4++]); points_list.push(GreeceSmall6); levels_list.push(_parent.level_Arr[_local4++]); points_list.push(GreeceSmall7); levels_list.push(_parent.level_Arr[_local4++]); points_list.push(GreeceSmall8); levels_list.push(_parent.level_Arr[_local4++]); points_list.push(GreeceISpy9); levels_list.push(_parent.level_Arr[_local4++]); points_list.push(GreeceISpy9); if (mcRoot.start_level == 0) { curr_point = 0; } else { curr_point = mcRoot.start_level - 1; var _local3 = 0; while (_local3 < curr_point) { points_list[_local3]._visible = true; levels_list[_local3].lev.count_artefacts = 0; _local3++; } } points_list[curr_point]._visible = true; var _local6 = points_list[curr_point]._x + (points_list[curr_point]._width / 2); var _local5 = (points_list[curr_point]._y + (points_list[curr_point]._height / 4)) + y_shift; Flag.setXY(_local6, _local5); if (levels_list[curr_point].lev.count_artefacts == 0) { curr_point++; points_list[curr_point]._visible = true; _local6 = points_list[curr_point]._x + (points_list[curr_point]._width / 2); _local5 = (points_list[curr_point]._y + (points_list[curr_point]._height / 4)) + y_shift; Flag.setXY(_local6, _local5); } initMapArtefacts(0); createPeriodicEffect(); } function restore() { mcRoot.pauseGlobalGameTime(); if (delay_time != 0) { GameClasses.FreeMove.makeDelay(delay_time, GameClasses.GFunctions.create(this, restore)); delay_time = 0; return(undefined); } delay_time = GameClasses.Consts.TIME_TO_HIDE; if (((levels_list[curr_point].lev.count_artefacts != undefined) && (levels_list[curr_point].lev.count_artefacts <= 0)) && (curr_point < levels_list.length)) { curr_point++; points_list[curr_point]._visible = true; Flag_x = points_list[curr_point]._x + (points_list[curr_point]._width / 2); Flag_y = (points_list[curr_point]._y + (points_list[curr_point]._height / 4)) + y_shift; Flag_act = true; initMapArtefacts(curr_point); } Flag.resume(); super.restore(); lockLevel(); } function win() { } function initMapArtefacts(numb) { var _local3; switch (numb) { case 0 : CountryTextRome.setOpacity(100); _local3 = 1; while (_local3 <= 8) { this["cell" + _local3]._visible = true; this[("Rome" + _local3) + "_smallSubstr"]._visible = true; this[("Rome" + _local3) + "_smallSubstr"].uncollectHintArt(); _local3++; } break; case 2 : Rome1_smallSubstr._visible = false; Rome1_smallSubstr.collectHintArt(); Rome1_small._visible = true; Rome1_small.cell.onCell(); text_level.setText(_root.dialogs.MapHeadTextLevel2.text); papper.setText(_root.dialogs.MapPapperRome2.text); curr_level = "Level2"; break; case 3 : Rome2_smallSubstr._visible = false; Rome2_smallSubstr.collectHintArt(); Rome2_small._visible = true; Rome2_small.cell.onCell(); text_level.setText(_root.dialogs.MapHeadTextLevel3.text); papper.setText(_root.dialogs.MapPapperRome3.text); curr_level = "Level3"; break; case 4 : _local3 = 5; while (_local3 <= 8) { this[("Rome" + _local3) + "_smallSubstr"]._visible = false; this[("Rome" + _local3) + "_smallSubstr"].collectHintArt(); this[("Rome" + _local3) + "_small"]._visible = true; this[("Rome" + _local3) + "_small"].cell.onCell(); _local3++; } text_level.setText(_root.dialogs.MapHeadTextLevel4.text); papper.setText(_root.dialogs.MapPapperRome4.text); curr_level = "Level4"; break; case 5 : Rome4_smallSubstr._visible = false; Rome4_smallSubstr.collectHintArt(); Rome4_small._visible = true; Rome4_small.cell.onCell(); text_level.setText(_root.dialogs.MapHeadTextLevel5.text); papper.setText(_root.dialogs.MapPapperRome5.text); curr_level = "Level5"; break; case 6 : Rome3_smallSubstr._visible = false; Rome3_smallSubstr.collectHintArt(); Rome3_small._visible = true; Rome3_small.cell.onCell(); text_level.setText(_root.dialogs.MapHeadTextLevel6.text); papper.setText(_root.dialogs.MapPapperRome6.text); curr_level = "Level6"; break; case 8 : GreeceNoActive._visible = false; CountryTextGreece.setOpacity(100); _local3 = 1; while (_local3 <= 8) { this["cell" + _local3]._visible = false; this[("Rome" + _local3) + "_smallSubstr"].removeMovieClip(); this[("Rome" + _local3) + "_small"].removeMovieClip(); _local3++; } _local3 = 1; while (_local3 <= 12) { this[("cell" + _local3) + "2"]._visible = true; this[("Greece" + _local3) + "_smallSubstr"]._visible = true; this[("Greece" + _local3) + "_smallSubstr"].uncollectHintArt(); _local3++; } text_country.setText(_root.dialogs.MapHeadTextGreece.text); text_level.setText(_root.dialogs.MapHeadTextLevel1.text); papper.setText(_root.dialogs.MapPapperGreece1.text); curr_country = "Greece"; curr_level = "Level1"; break; case 9 : Greece1_smallSubstr._visible = false; Greece1_smallSubstr.collectHintArt(); Greece1_small._visible = true; Greece1_small.cell.onCell(); text_level.setText(_root.dialogs.MapHeadTextLevel2.text); papper.setText(_root.dialogs.MapPapperGreece2.text); curr_level = "Level2"; break; case 10 : Greece9_smallSubstr._visible = false; Greece9_smallSubstr.collectHintArt(); Greece9_small._visible = true; Greece9_small.cell.onCell(); text_level.setText(_root.dialogs.MapHeadTextLevel3.text); papper.setText(_root.dialogs.MapPapperGreece3.text); curr_level = "Level3"; break; case 11 : Greece4_smallSubstr._visible = false; Greece4_smallSubstr.collectHintArt(); Greece4_small._visible = true; Greece4_small.cell.onCell(); text_level.setText(_root.dialogs.MapHeadTextLevel4.text); papper.setText(_root.dialogs.MapPapperGreece4.text); curr_level = "Level4"; break; case 12 : Greece11_smallSubstr._visible = false; Greece11_smallSubstr.collectHintArt(); Greece11_small._visible = true; Greece11_small.cell.onCell(); text_level.setText(_root.dialogs.MapHeadTextLevel5.text); papper.setText(_root.dialogs.MapPapperGreece5.text); curr_level = "Level5"; break; case 13 : _local3 = 5; while (_local3 <= 8) { this[("Greece" + _local3) + "_smallSubstr"]._visible = false; this[("Greece" + _local3) + "_smallSubstr"].collectHintArt(); this[("Greece" + _local3) + "_small"]._visible = true; this[("Greece" + _local3) + "_small"].cell.onCell(); _local3++; } text_level.setText(_root.dialogs.MapHeadTextLevel6.text); papper.setText(_root.dialogs.MapPapperGreece6.text); curr_level = "Level6"; break; case 14 : Greece2_smallSubstr._visible = false; Greece2_smallSubstr.collectHintArt(); Greece2_small._visible = true; Greece2_small.cell.onCell(); text_level.setText(_root.dialogs.MapHeadTextLevel7.text); papper.setText(_root.dialogs.MapPapperGreece7.text); curr_level = "Level7"; break; case 15 : Greece10_smallSubstr._visible = false; Greece10_smallSubstr.collectHintArt(); Greece10_small._visible = true; Greece10_small.cell.onCell(); text_level.setText(_root.dialogs.MapHeadTextLevel8.text); papper.setText(_root.dialogs.MapPapperGreece8.text); curr_level = "Level8"; break; case 16 : Greece3_smallSubstr._visible = false; Greece3_smallSubstr.collectHintArt(); Greece3_small._visible = true; Greece3_small.cell.onCell(); text_level.setText(_root.dialogs.MapHeadTextLevel9.text); papper.setText(_root.dialogs.MapPapperGreece9.text); curr_level = "Level9"; break; case 17 : Greece12_smallSubstr._visible = false; Greece12_smallSubstr.collectHintArt(); Greece12_small._visible = true; Greece12_small.cell.onCell(); text_level.setText(_root.dialogs.MapHeadTextLevel10.text); papper.setText(_root.dialogs.MapPapperGreece10.text); curr_level = "Level10"; break; default : var _local4 = GameClasses.NugLevel.getSingleton(); button_start.clearActions(); button_start.addAction(GameClasses.GFunctions.create(_local4, _local4.showWin)); _local4.showWin(); } } function doFirstLevelAction() { unlockLevel(); if (Flag_act) { Flag_act = false; snd.startSound("move_flag_in_map"); Flag.goXY(Flag_x, Flag_y); } destroyPeriodicEffect(); createPeriodicEffect(); GameClasses.FreeMove.makeDelay(1000, GameClasses.GFunctions.create(this, startPeriodicEffect)); } function loadThis() { } function restartLevel() { } function springViaLevel() { levels_list[curr_point].lev.count_artefacts = 0; load(level); } function destroyPeriodicEffect() { nps.destroy(); delete nps; periodic_effect_obj.mov.destroy(); delete periodic_effect_obj.mov; delete periodic_effect_obj; } function createPeriodicEffect() { nps = new GameClasses.NewParticleSystem(NPS_LEVEL_MC, (points_list.length - curr_point) + 1); nps.initTextureFromLibrary("SunFullEffect"); var _local4 = new Array(); var _local3 = new Array(); var _local2 = curr_point; while (_local2 < points_list.length) { _local4.push(points_list[_local2]._x + (points_list[_local2]._width / 2)); _local3.push((points_list[_local2]._y + (points_list[_local2]._height / 4)) + y_shift); _local2++; } _local4.push(Troy._x + (Troy._width / 2)); _local3.push((Troy._y + (Troy._height / 4)) + y_shift); nps.initPath(_local4, _local3); periodic_effect_obj = new Object(); periodic_effect_obj.mov = new GameClasses.FreeMove(); periodic_effect_obj.mov.updateAct = null; periodic_effect_obj.mov.endAct = GameClasses.GFunctions.create(this, startPeriodicEffect); } function startPeriodicEffect() { nps.startPS(1, 1, 50, 1000, null, null, new GameClasses.Spline(0, 120, 0), new GameClasses.Spline(0, 100, 0), new GameClasses.Spline(0, -100), new GameClasses.Line(50, 70, 50)); periodic_effect_obj.mov.newInitMove(periodic_effect_obj, periodic_effect_T, 0); } var curr_country = "Rome"; var curr_level = "Level1"; var Flag_act = false; var y_shift = 1; var periodic_effect_T = 5000; }
Symbol 1734 MovieClip [__Packages.GameClasses.Flag] Frame 0
class GameClasses.Flag extends MovieClip { var mov, polotno_bmp, drevko_bmp, temp_bmp, polotno, drevko, wave, createEmptyMovieClip, rect1, rect2, point, col_trans, tabEnabled, onPress, _x, _y, t0_wave, pol_y0, pol_height, pol_width; function Flag () { super(); mov = new GameClasses.FreeMove(); } function destroy() { GameClasses.FreeMove.clearInterval(interval_wave); interval_wave = 0; polotno_bmp.dispose(); delete polotno_bmp; drevko_bmp.dispose(); delete drevko_bmp; temp_bmp.dispose(); delete temp_bmp; polotno.removeMovieClip(); delete polotno; drevko.removeMovieClip(); delete drevko; delete wave; } function removeMovieClip() { destroy(); super.removeMovieClip(); } function init(name_str) { polotno_bmp = flash.display.BitmapData.loadBitmap(name_str + "2.png"); drevko_bmp = flash.display.BitmapData.loadBitmap(name_str + ".png"); drevko = createEmptyMovieClip("drevko", 1); drevko.attachBitmap(drevko_bmp, 1); polotno = createEmptyMovieClip("polotno", 2); polotno.attachBitmap(polotno_bmp, 1); drevko._x = (-drevko._width) / 2; drevko._y = -drevko._height; polotno._x = drevko._x + (drevko._width / 2); polotno._y = drevko._y; rect1 = new flash.geom.Rectangle(0, 0, 1, 1); rect2 = new flash.geom.Rectangle(0, 0, 1, 1); point = new flash.geom.Point(0, 0); col_trans = new flash.geom.ColorTransform(1, 1, 1, 1, 0, 0, 0, 0); startWave(X_wave, A_wave, T_wave); tabEnabled = false; onPress = onPress1; } function goXY(x, y) { var _local2 = (x - _x) / 2; var _local4 = new GameClasses.Spline(_x, _x + _local2, x); var _local3 = new GameClasses.Spline(_y, ((_y + y) / 2) - Math.abs(_local2), y); mov.newInitMove(this, time_of_move, 0, _local4, _local3); } function setXY(x, y) { _x = x; _y = y; } function pause() { GameClasses.FreeMove.clearInterval(interval_wave); interval_wave = 0; } function resume() { GameClasses.FreeMove.clearInterval(interval_wave); interval_wave = 0; t0_wave = getTimer(); interval_wave = GameClasses.FreeMove.setInterval(this, "updateWave", 8); } function startWave(X, A, T) { wave = new GameClasses.Wave(); wave.init(X, A, T); t0_wave = getTimer(); pol_y0 = polotno._y; pol_height = polotno._height; pol_width = polotno._width; temp_bmp = new flash.display.BitmapData(pol_width, pol_height + (2 * wave.A), true, 0); polotno.attachBitmap(temp_bmp, 1, "never", true); polotno._y = pol_y0 - wave.A; polotno.blendMode = 0; interval_wave = GameClasses.FreeMove.setInterval(this, "updateWave", 16); } function restartWave(X, A, T) { GameClasses.FreeMove.clearInterval(interval_wave); interval_wave = 0; wave.init(X, A, T); t0_wave = getTimer(); temp_bmp = new flash.display.BitmapData(pol_width, pol_height + (2 * wave.A), true, 0); polotno.attachBitmap(temp_bmp, 1, "never", true); polotno._y = pol_y0 - wave.A; interval_wave = GameClasses.FreeMove.setInterval(this, "updateWave", 16); } function updateWave() { var _local3 = getTimer(); var _local2 = (_local3 - t0_wave) / wave.T; if (_local2 > 1) { _local2 = 0; t0_wave = _local3; } _local2 = 1 - _local2; generateBMP(_local2); } function generateBMP(t) { var _local3; var _local4; var _local2; temp_bmp.floodFill(0, 0, 0); _local2 = 1; while (_local2 < pol_width) { _local3 = wave.Y(_local2, t); _local4 = wave.A + _local3; rect1.x = _local2; rect1.y = 0; rect1.width = 1; rect1.height = pol_height; point.x = _local2; point.y = _local4; rect2.x = _local2; rect2.y = _local4; rect2.width = 1; rect2.height = pol_height; col_trans.redOffset = color_coof * _local3; col_trans.greenOffset = color_coof * _local3; col_trans.blueOffset = color_coof * _local3; temp_bmp.copyPixels(polotno_bmp, rect1, point); temp_bmp.colorTransform(rect2, col_trans); _local2++; } } function onPress2() { resume(); onPress = onPress1; } function onPress1() { pause(); onPress = onPress2; } var interval_wave = 0; var time_of_move = 500; var color_coof = -13; var X_wave = 13; var A_wave = 2; var T_wave = 1500; }
Symbol 1735 MovieClip [__Packages.GameClasses.Wave] Frame 0
class GameClasses.Wave { var X, A, T, coof; function Wave () { } function init(X, A, T) { this.X = X; this.A = A; this.T = T; coof = Math.PI / X; } function Y(x, t) { var _local5; var _local2; var _local6; if (t < 0.5) { _local5 = A * (1 - (2 * t)); _local2 = X * (1 - (2 * t)); _local6 = Math.PI / _local2; if (x <= _local2) { return(_local5 * Math.sin(x * _local6)); } return((-A) * Math.sin((x - _local2) * coof)); } if (t > 0.5) { _local5 = A * (2 - (2 * t)); _local2 = X * (2 - (2 * t)); _local6 = Math.PI / _local2; if (x <= _local2) { return((-_local5) * Math.sin(x * _local6)); } return(A * Math.sin((x - _local2) * coof)); } return((-A) * Math.sin(x * coof)); } }
Symbol 1736 MovieClip [__Packages.GameClasses.Region] Frame 0
class GameClasses.Region extends MovieClip { var tabEnabled, onDragOver, onDragOut, onRelease, mask, outline, _visible, attachMovie, body, hitArea, t0_outline, enabled, curr_time_outline; function Region () { super(); tabEnabled = false; } function destroy() { GameClasses.FreeMove.clearInterval(intervar_outline); intervar_outline = 0; onRollOver = null; onDragOver = null; onRollOut = null; onDragOut = null; onPress = null; onPress1 = null; onRelease = null; mask.removeMovieClip(); mask = null; outline.removeMovieClip(); outline = null; } function hide() { _visible = false; } function onPress() { onPress1(); } function init(obj) { if (attachMovie(obj.id, "body", 3) == undefined) { attachMovie("MCfromBMP", "body", 3); body.init(obj.id + ".png", 1); } body._x = (obj.x * 0.65) - (body._width / 2); body._y = (390 - (obj.y * 0.65)) - (body._height / 2); body._visible = obj.visible; hitArea = body; } function initMask(obj) { if (attachMovie(obj.id, "mask", 2) == undefined) { attachMovie("MCfromBMP", "mask", 2); mask.init(obj.id + ".png", 1); } mask._x = (obj.x * 0.65) - (mask._width / 2); mask._y = (390 - (obj.y * 0.65)) - (mask._height / 2); mask._visible = obj.visible; hitArea = mask; } function initOutline(obj) { if (attachMovie(obj.id, "outline", 1) == undefined) { attachMovie("MCfromBMP", "outline", 5); outline.init(obj.id + ".png", 1); } outline._x = (obj.x * 0.65) - (outline._width / 2); outline._y = (390 - (obj.y * 0.65)) - (outline._height / 2); outline._visible = obj.visible; hitArea = mask; } function onReleaseOutside() { onRollOut(); } function onRollOver() { outline._visible = true; outline._alpha = 100; t0_outline = getTimer(); intervar_outline = GameClasses.FreeMove.setInterval(this, "updateOutline", 0); } function onRollOut() { GameClasses.FreeMove.clearInterval(intervar_outline); intervar_outline = 0; outline._visible = false; } function show(s) { body._visible = true; outline._visible = false; enabled = false; } function updateOutline() { curr_time_outline = getTimer(); var _local2 = (curr_time_outline - t0_outline) / T_outline; outline._alpha = 50 + (50 * Math.sin(_local2 * Math.PI)); } var onPress1 = null; var intervar_outline = 0; var T_outline = 300; var direct_outline = -1; }
Symbol 1737 MovieClip [__Packages.GameClasses.PieceOfCompoundArtefact] Frame 0
class GameClasses.PieceOfCompoundArtefact extends MovieClip { var mcRoot, _parent, hint_mov, body, blur_body, copy, mov, shine_mc, ps, nps, idArt, depth, hitArea, enabled, createEmptyMovieClip, _xscale, _yscale, swapDepths, _y, _x, tremble_mov, tremble_x0, tremble_y0; function PieceOfCompoundArtefact () { super(); mcRoot = _parent; } function destroy() { hint_mov.destroy(); delete hint_mov; mcRoot = null; body.removeMovieClip(); body = null; blur_body.removeMovieClip(); blur_body = null; copy.removeMovieClip(); copy = null; mov.destroy(); mov = null; shine_mc.mov.destroy(); shine_mc.mov = null; delete shine_mc; ps.destroy(); ps = null; nps.destroy(); nps = null; } function removeMovieClip() { ps.clear(); body.removeMovieClip(); blur_body.removeMovieClip(); copy.removeMovieClip(); mov.clear(); super.removeMovieClip(); } function initPiece(arts_obj, obj) { var _local5; var _local4 = new flash.filters.BlurFilter(blur_intensity, blur_intensity, 1); var _local3 = new Array(); _local3.push(_local4); var _local9 = String(obj.idArtefact).substr(String(obj.idArtefact).length - 1, 1); var _local6 = mcRoot[obj.idArtefact].x; var _local7 = mcRoot[obj.idArtefact].y; idArt = obj.idArtefact; body = GameClasses.CompoundArtefact.getBigPiece(mcRoot, "body" + mcRoot.depth_for_poa, arts_obj, Number(obj.nElement), obj.x * 0.65, 390 - (obj.y * 0.65), -Number(obj.angle), Number(obj.xZoom), Number(obj.yZoom), mcRoot.depth_for_poa++); shine_mc = new Object(); shine_mc.mov = new GameClasses.FreeMove(); shine_mc.mov.updateAct = GameClasses.GFunctions.create(this, updateShine); shine_mc.mov.endAct = null; depth = mcRoot.depth_for_poa - 1; blur_body = body.blur_body; _local5 = new Color(blur_body); _local5.setRGB(ISpyColor); blur_body.width = blur_body._width; blur_body.height = blur_body._height; blur_body.x = blur_body._x; blur_body.y = blur_body._y; blur_body._xscale = blur_body._xscale * min_shine_coof; blur_body._yscale = blur_body._yscale * min_shine_coof; blur_body.filters = _local3; blur_body._alpha = 0; copy = GameClasses.CompoundArtefact.getBigPieceCopy(this, "copy", arts_obj, Number(obj.nElement), _local6, _local7, 2); hitArea = body; mcRoot[idArt].count_pieces++; mcRoot[idArt].txt.setText(String(mcRoot[idArt].count_pieces)); ps = new GameClasses.ParticleSystem("particles.png", 32, 64, 32, 32); ps.initParticleSystem(body, NUMBER_OF_THE_PARTICLE, 500, 0, 360, 0.05, 0, 90, 20, 80, 20, 16764108, 16763904); initTremble(); mov = new GameClasses.FreeMove(); mov.__set__endAct(GameClasses.GFunctions.create(this, function () { this.mcRoot.depth_for_poa--; this.ps.stopParticleSystem(); this.enabled_hint = true; this.body._visible = false; this.body.enabled = false; this.copy._visible = false; this.copy.enabled = false; this.mcRoot[this.idArt].count_pieces--; this.mcRoot[this.idArt].updateState(); this.body.swapDepths(this.depth); })); } function action() { if (mcRoot.isLocked()) { return(undefined); } updHitn(); GameClasses.StatisticClass.getSingleton().addRecordValue("pieces", 1); GameClasses.ISpyLevel.clearHint2(); uninitTremble(); mcRoot.counter.add(30); enabled = false; on_the_field = false; enabled_hint = false; ps.breakParticleSystem(); ps.startParticleSystem(); body.swapDepths(mcRoot.depth_for_fly_poa++); var _local3 = new GameClasses.Spline(body._x, (body._x - 10) + (20 * Math.random()), copy._x + body.cx); _local3.Calculate(false); var _local2 = new GameClasses.Spline(body._y, (body._y - 10) + (20 * Math.random()), copy._y + body.cy); _local2.Calculate(false); var _local5 = new GameClasses.Spline(body._xscale, body._xscale + 40, 100); _local5.Calculate(false); var _local4 = new GameClasses.Spline(body._yscale, body._yscale + 40, 100); _local4.Calculate(false); mcRoot.snd.startWithDelay("artefact_element_flied", TIME_MOVING); mov.initSplineTo(body, _local3, _local2, _local5, _local4, 0, TIME_MOVING); } function hint() { if (enabled_hint) { enabled_hint = false; ps.startParticleSystem(); hint_mov = GameClasses.FreeMove.makeDelay(HINT_TIME + 1, GameClasses.GFunctions.create(this, updHitn)); } } function updHitn() { hint_mov.destroy(); delete hint_mov; ps.stopParticleSystem(); enabled_hint = true; } function initMatch3BlurShineTexture(arts_obj, n) { var _local4 = new flash.filters.BlurFilter(blur_intensity, blur_intensity, 1); blur_body = GameClasses.CompoundArtefact.getBigPieceMatch3(this, "blur_body", arts_obj, n, 1); var _local2 = new flash.display.BitmapData(blur_body._width, blur_body._height, true, 0); _local2.draw(blur_body); var _local3 = new flash.display.BitmapData(_local2.width + 40, _local2.height + 40, true, 0); _local3.applyFilter(_local2, new flash.geom.Rectangle(0, 0, _local2.width, _local2.height), new flash.geom.Point(20, 20), _local4); var _local7 = blur_body._x - 20; var _local6 = blur_body._y - 20; blur_body.removeMovieClip(); blur_body = createEmptyMovieClip("blur_body", 1); blur_body.attachBitmap(_local3, 1); blur_body.x = _local7; blur_body.y = _local6; var _local5 = new Color(blur_body); _local5.setRGB(16777184); _local2.dispose; } function initPieceForMatch3(idArt, arts_obj, n) { var _local2; mcRoot = _parent; this.idArt = idArt; body = GameClasses.CompoundArtefact.getBigPieceMatch3(this, "body", arts_obj, n, 2); shine_mc = new Object(); shine_mc.mov = new GameClasses.FreeMove(); shine_mc.mov.updateAct = GameClasses.GFunctions.create(this, updateShine); shine_mc.mov.endAct = null; _local2 = Math.min(SIZE / body._width, SIZE / body._height); if (_local2 > 1) { _local2 = 1; } _xscale = _xscale * _local2; _yscale = _yscale * _local2; initMatch3BlurShineTexture(arts_obj, n); blur_body.width = blur_body._width; blur_body.height = blur_body._height; blur_body._alpha = blur_opacity; blur_body._xscale = blur_body._xscale * min_shine_coof; blur_body._yscale = blur_body._yscale * min_shine_coof; blur_body._x = blur_body.x - ((blur_body.width * (min_shine_coof - 1)) / 2); blur_body._y = blur_body.y - ((blur_body.height * (min_shine_coof - 1)) / 2); blur_body._alpha = blur_opacity; depth = mcRoot.depth_for_poa - 1; mov = new GameClasses.FreeMove(); mcRoot[idArt].count_pieces++; ps = new GameClasses.ParticleSystem("particles.png", 32, 64, 32, 32); ps.initParticleSystem(this, NUMBER_OF_THE_PARTICLE, 500, 0, 360, 0.05, 0, 90, 20, 80, 20, 16764108, 16763904); startShine(); } function action2() { updHitn(); var _local2; var _local3; enabled = false; on_the_field = false; enabled_hint = false; ps.startParticleSystem(); if (mcRoot[idArt].count_pieces < 2) { mcRoot.theField.lockTheField(); } mov.__set__endAct(GameClasses.GFunctions.create(this, function () { this.ps.stopParticleSystem(); this.enabled_hint = true; this.mcRoot[this.idArt].count_pieces--; this.mcRoot[this.idArt].updateState(); this.swapDepths(this.depth); this.endShine(); })); swapDepths(mcRoot.depth_for_fly_poa++); _local2 = new GameClasses.Spline(_y, _y + 30, _y - 10, 20 + (20 * Math.random()), mcRoot[idArt].y + body.dy, mcRoot[idArt].y + body.dy); _local3 = new GameClasses.Spline(_x, _x + (10 * Math.random()), _x + 50, _x + (20 * Math.random()), mcRoot[idArt].x + body.dx, mcRoot[idArt].x + body.dx); GameClasses.FreeMove.addActivePiece(this, getTimer()); mov.initSplineTo(this, _local3, _local2, 100, 100, 0, TIME_MOVING_MATCH3); } function startShine() { shine_mc.mov.updateAct = GameClasses.GFunctions.create(this, updateShine); blur_body._xscale = 0; blur_body._yscale = 0; shine_mc.mov.newInitMove(shine_mc, T_shine * 2, 50); } function updateShine() { var _local3; var _local2 = shine_mc.mov.t * 4; if (_local2 >= 2) { schine_counter = ((schine_counter >= position_end_shine) ? 0 : (schine_counter + 1)); shine_mc.mov.last_t = shine_mc.mov.curr_t; _local2 = 0; } else if (_local2 >= 1) { _local2 = 2 - _local2; } if (schine_counter == position_end_shine) { _local3 = min_shine_coof + (_local2 * (max2_shine_coof - min_shine_coof)); } else { _local3 = min_shine_coof + (_local2 * (max_shine_coof - min_shine_coof)); } blur_body._xscale = 100 * _local3; blur_body._yscale = 100 * _local3; blur_body._x = blur_body.x - ((blur_body.width * (_local3 - 1)) / 2); blur_body._y = blur_body.y - ((blur_body.height * (_local3 - 1)) / 2); } function endShine() { shine_mc.mov.stopMove1(); shine_mc.mov.updateAct = GameClasses.GFunctions.create(this, updateEndShine); blur_body._xscale = 0; blur_body._yscale = 0; shine_mc.mov.newInitMove(shine_mc, T_shine * 2, 0); blur_body._alpha = blur_opacity; max2_shine_coof = max2_shine_coof2; min_shine_coof = 1; } function updateEndShine() { var _local3; var _local2 = shine_mc.mov.t * 4; if (_local2 >= 2) { blur_body._alpha = 0; _local2 = 0; shine_mc.mov.stopMove1(); } else if (_local2 >= 1) { _local2 = 2 - _local2; } _local3 = min_shine_coof + (_local2 * (max2_shine_coof - min_shine_coof)); blur_body._xscale = 100 * _local3; blur_body._yscale = 100 * _local3; blur_body._x = blur_body.x - ((blur_body.width * (_local3 - 1)) / 2); blur_body._y = blur_body.y - ((blur_body.height * (_local3 - 1)) / 2); } function endSmallShine() { shine_mc.mov.stopMove(); shine_mc.mov.updateAct = GameClasses.GFunctions.create(this, updateEndShine); blur_body._xscale = 0; blur_body._yscale = 0; shine_mc.mov.newInitMove(shine_mc, 2 * T_shine, 0); blur_body._alpha = blur_opacity; max2_shine_coof = 2; min_shine_coof = 0.9; } function initTremble() { tremble_mov = new Object(); tremble_mov.mov = new GameClasses.FreeMove(); tremble_mov.mov.updateAct = GameClasses.GFunctions.create(this, updateTremble); tremble_mov.mov.endAct = GameClasses.GFunctions.create(this, startTremble); tremble_x0 = body._x; tremble_y0 = body._y; body.useHandCursor = false; body.onRollOver = GameClasses.GFunctions.create(this, startTremble); body.onDragOver = GameClasses.GFunctions.create(this, startTremble); body.onRollOut = GameClasses.GFunctions.create(this, stopTremble); body.onDragOut = GameClasses.GFunctions.create(this, stopTremble); body.onPress = GameClasses.GFunctions.create(this, action); body.tabEnabled = false; } function uninitTremble() { stopTremble(); tremble_mov.mov.destroy(); delete tremble_mov.mov; delete tremble_mov; delete body.onRollOver; body.onRollOver = null; delete body.onDragOver; body.onDragOver = null; delete body.onRollOut; body.onRollOut = null; delete body.onDragOut; body.onDragOut = null; delete body.onPress; body.onPress = null; } function updateTremble() { body._x = ((Math.random() * 2) + tremble_x0) - 1; body._y = ((Math.random() * 2) + tremble_y0) - 1; } function startTremble() { if (mcRoot.isLocked()) { return(undefined); } is_tremble = true; tremble_mov.mov.newInitMove(tremble_mov, 2000, 0); } function stopTremble() { if (is_tremble) { is_tremble = false; tremble_mov.mov.stopMove(); body._x = tremble_x0; body._y = tremble_y0; } } var type = "poa"; var enabled_hint = true; var TIME_MOVING = GameClasses.Consts.TIME_OF_MOVE_PIECE_OF_ART_TO_PLACE; var TIME_MOVING_MATCH3 = GameClasses.Consts.TIME_OF_MOVE_PIECE_OF_ART_TO_PLACE_IN_MATCH3; var HINT_TIME = GameClasses.Consts.TIME_OF_HINT_PS_OF_POA; var NUMBER_OF_THE_PARTICLE = GameClasses.Consts.NUMBER_OF_THE_POA_PARTICLES; var SIZE = GameClasses.Consts.CELL_SIZE; var blur_opacity = GameClasses.Consts.OPACITY_OF_THE_POA_BLUR_BODY; var min_shine_coof = GameClasses.Consts.BEGIN_MIN_SHINE_INTENSITY_COOF; var max_shine_coof = GameClasses.Consts.BEGIN_MAX_SHINE_INTENSITY_COOF; var max2_shine_coof = GameClasses.Consts.BEGIN_MAXMAX_SHINE_INTENSITY_COOF; var max2_shine_coof2 = GameClasses.Consts.BEGIN_MAXMAX_SHINE_INTENSITY_COOF; var T_shine = GameClasses.Consts.TIME_OF_THE_SHINE_PERIOD; var T_shine_end = GameClasses.Consts.TIME_OF_THE_END_SHINE_PERIOD; var position_end_shine = GameClasses.Consts.POSITION_OF_THE_END_SHINE; var blur_intensity = GameClasses.Consts.INTENSITY_OF_THE_SHINE_POA_BLUR; var t0_shine = 0; var schine_counter = 0; var on_the_field = true; var is_tremble = false; var ISpyColor = 16575661; }
Symbol 1738 MovieClip [__Packages.GameClasses.CompoundArtefact] Frame 0
class GameClasses.CompoundArtefact { function CompoundArtefact () { } static function getBigArt(mcRoot, nam, obj, depth) { var _local4 = obj.id + "_full"; mcRoot[nam] = mcRoot.createEmptyMovieClip(nam, depth); mcRoot[nam].body = mcRoot[nam].attachMovie(_local4, "body", 1); mcRoot[nam].cx = obj.cx * 0.65; mcRoot[nam].cy = mcRoot[nam]._height - (obj.cy * 0.65); mcRoot[nam].body._x = -mcRoot[nam].cx; mcRoot[nam].body._y = -mcRoot[nam].cy; mcRoot[nam].shift_x = obj.bigShiftX * 0.65; mcRoot[nam].shift_y = (-obj.bigShiftY) * 0.65; return(mcRoot[nam]); } static function getBigArtSubstr(mcRoot, nam, obj, depth) { var _local3 = obj.id + "_substr"; mcRoot[nam] = mcRoot.createEmptyMovieClip(nam, depth); mcRoot[nam].body = mcRoot[nam].attachMovie(_local3, "body", 1); return(mcRoot[nam]); } static function getBigPiece(mcRoot, nam, obj, n, x, y, angle, xZoom, yZoom, depth) { var _local5 = (obj.id + "_") + (Number(n) + 1); var _local3 = n; mcRoot[nam] = mcRoot.createEmptyMovieClip(nam, depth); mcRoot[nam].attachMovie(_local5, "body", 2); mcRoot[nam].attachMovie(_local5, "blur_body", 1); mcRoot[nam].hitArea = mcRoot[nam].body; mcRoot[nam].cx = obj[_local3].cx * 0.65; mcRoot[nam].cy = mcRoot[nam].body._height - (obj[_local3].cy * 0.65); mcRoot[nam].xrb = obj[_local3].x * 0.65; mcRoot[nam].yrb = obj[_local3].y * 0.65; mcRoot[nam].body._x = -mcRoot[nam].cx; mcRoot[nam].body._y = -mcRoot[nam].cy; mcRoot[nam].blur_body._x = -mcRoot[nam].cx; mcRoot[nam].blur_body._y = -mcRoot[nam].cy; mcRoot[nam]._x = x; mcRoot[nam]._y = y; mcRoot[nam]._rotation = angle; mcRoot[nam]._xscale = mcRoot[nam]._xscale * xZoom; mcRoot[nam]._yscale = mcRoot[nam]._yscale * yZoom; return(mcRoot[nam]); } static function getBigPieceCopy(mcRoot, nam, obj, n, x, y, depth) { var _local5 = (obj.id + "_") + (Number(n) + 1); var _local3 = n; mcRoot[nam] = mcRoot.createEmptyMovieClip(nam, depth); mcRoot[nam].attachMovie(_local5, "body", 1); mcRoot[nam].xrb = obj[_local3].x * 0.65; mcRoot[nam].yrb = obj[_local3].y * 0.65; mcRoot[nam]._x = x + mcRoot[nam].xrb; mcRoot[nam]._y = (y - mcRoot[nam]._height) - mcRoot[nam].yrb; return(mcRoot[nam]); } static function getBigPieceMatch3(mcRoot, nam, obj, n, depth) { var _local5 = GameClasses.Consts.CELL_SIZE; var _local7 = (obj.id + "_") + n; var _local3 = n - 1; var _local4; mcRoot[nam] = mcRoot.createEmptyMovieClip(nam, depth); mcRoot[nam].attachMovie(_local7, "body", 1); _local4 = Math.min(_local5 / mcRoot[nam].body._width, _local5 / mcRoot[nam].body._height); if (_local4 > 1) { _local4 = 1; } mcRoot[nam].cx = obj[_local3].cx * 0.65; mcRoot[nam].cy = mcRoot[nam].body._height - (obj[_local3].cy * 0.65); mcRoot[nam].body._x = (-((_local4 * mcRoot[nam].body._width) - _local5)) / 2; mcRoot[nam].body._y = (-((_local4 * mcRoot[nam].body._height) - _local5)) / 2; mcRoot[nam].dx = (obj[_local3].x * 0.65) - mcRoot[nam].body._x; mcRoot[nam].dy = ((-mcRoot[nam]._height) - (obj[_local3].y * 0.65)) - mcRoot[nam].body._y; return(mcRoot[nam]); } }
Symbol 1739 MovieClip [__Packages.GameClasses.CellClass] Frame 0
class GameClasses.CellClass extends MovieClip { var onn, off, attachMovie, blendMode, _x, _y, _visible; function CellClass () { super(); } function destroy() { onn.removeMovieClip(); delete onn; off.removeMovieClip(); delete off; } function initCell(obj, lib_name) { onn = attachMovie(lib_name, "onn", 2); if (attachMovie(lib_name + "_off", "off", 1) == undefined) { off = attachMovie(lib_name, "off", 1); } if (obj.onn == "true") { onCell(); } else { offCell(); } onn.blendMode = 0; off.blendMode = 0; blendMode = 0; _x = obj.x; _y = obj.y; _visible = obj.visible; } function onCell() { onn._visible = true; off._visible = false; } function offCell() { off._visible = true; onn._visible = false; } }
Symbol 1740 MovieClip [__Packages.GameClasses.BigArtefact] Frame 0
class GameClasses.BigArtefact extends MovieClip { var mcRoot, _parent, mov_obj, cell, txt, ps, hw0, hw1, body, subs, tick, panel_incompl, panel_complet, clear, id_art, attachMovie, depth, x, y, count_pieces, count_pieces_old, t0, x_dest, y_dest; function BigArtefact () { super(); mcRoot = _parent; initMovObj(); } function initMovObj() { mov_obj = new Object(); mov_obj.mov = new GameClasses.FreeMove(); } function getVisibleElems() { var _local2 = new Array(); _local2.push(this); return(_local2); } function destroy() { GameClasses.FreeMove.clearInterval(interval); interval = 0; mcRoot = null; cell = null; txt.destroy(); txt = null; mov_obj.mov.destroy(); mov_obj.mov = null; mov_obj = null; ps.destroy(); ps = null; hw0.destroy(); hw0 = null; hw1.destroy(); hw1 = null; body.removeMovieClip(); body = null; subs.removeMovieClip(); subs = null; tick.removeMovieClip(); tick = null; panel_incompl.removeMovieClip(); panel_incompl = null; panel_complet.removeMovieClip(); panel_complet = null; } function removeMovieClip() { GameClasses.FreeMove.clearInterval(interval); interval = 0; body.removeMovieClip(); subs.removeMovieClip(); cell.removeMovieClip(); tick.removeMovieClip(); panel_incompl.removeMovieClip(); panel_complet.removeMovieClip(); ps.clear(); clear(); super.removeMovieClip(); } function updateState() { } function initTotalTremble() { } function initBigArt(arts_obj, obj) { id_art = arts_obj.id; tick = attachMovie(name_tick, "tick", 7); panel_complet = attachMovie(name_complet, "panel_complet", 2); panel_incompl = attachMovie(name_incompl, "panel_incompl", 1); cell = mcRoot[obj.cell]; subs = GameClasses.CompoundArtefact.getBigArtSubstr(this, "subs", arts_obj, 3); body = GameClasses.CompoundArtefact.getBigArt(mcRoot, "body" + mcRoot.depth_for_a, arts_obj, mcRoot.depth_for_a++); depth = mcRoot.depth_for_a - 1; body._visible = false; panel_complet._visible = false; tick._visible = false; panel_incompl._x = obj.x; panel_incompl._y = obj.y; panel_complet._x = obj.x; panel_complet._y = obj.y; body._x = (obj.x + body.cx) + ((panel_incompl._width - body._width) / 2); body._y = (obj.y + body.cy) + ((panel_incompl._height - body._height) / 2); subs._x = obj.x + ((panel_incompl._width - subs._width) / 2); subs._y = obj.y + ((panel_incompl._height - subs._height) / 2); tick._x = obj.x + ((panel_incompl._width - tick._width) / 2); tick._y = obj.y + ((panel_incompl._height - tick._height) / 2); x = obj.x + ((panel_incompl._width - body._width) / 2); y = (obj.y + panel_incompl._height) - ((panel_incompl._height - body._height) / 2); count_pieces = 0; count_pieces_old = 0; updateState = updateBigArt; txt = new GameClasses.TextClass(this, 9, _root.dialogs.IspyPieceSmallCounter, obj.x, obj.y); ps = new GameClasses.ParticleSystem("particles.png", 32, 32, 32, 32); ps.initParticleSystem(body, GameClasses.Consts.NUMBER_OF_THE_ART_PARTICLE, 500, 0, 360, 0.05, 0, 90, 20, 80, 20, 16764108, 16763904); hw0 = new GameClasses.HintWindow(mcRoot, panel_incompl, _root.dialogs.HintWindowTextBigArtefactNotCollected); hw1 = new GameClasses.HintWindow(mcRoot, panel_incompl, _root.dialogs.HintWindowTextBigArtefactSolved); hw1.disableHint(); hw0.enableHint(); } function updateBigArtEndAct() { mcRoot[id_art + "_smallSubstr"].collectHintArt(); hw0.disableHint(); hw1.enableHint(); mcRoot.count_artefacts--; if (mcRoot.count_artefacts == 0) { mcRoot.win(); } body.swapDepths(depth); cell.onCell(); panel_incompl._visible = false; panel_complet._visible = true; txt.hide(); tick._visible = true; subs._visible = false; ps.stopParticleSystem(); } function updateBigArt() { var _local2 = 6; var _local3; var _local5; var _local4; var _local7; var _local6; var _local9; var _local8; var _local11; var _local14; var _local13; var _local12; var _local10; if (count_pieces != count_pieces_old) { txt.setText(String(count_pieces)); if (numb_pieces < count_pieces_old) { numb_pieces = count_pieces_old + 1; } count_pieces_old = count_pieces; if (count_pieces == 0) { mcRoot.snd.startSound("artefact_collected"); mov_obj.mov.endAct = GameClasses.GFunctions.create(this, updateBigArtEndAct); t0 = getTimer(); interval = GameClasses.FreeMove.setInterval(this, "updateTotalArt", 0, this); _local12 = 1; while (_local12 <= numb_pieces) { _local3 = mcRoot[(id_art + "_") + _local12]; _local3.body._visible = true; _local3.min_shine_coof = 1; _local3.T_shine_end = GameClasses.Consts.TIME_OF_THE_TREMBLE_SHINE_PERIOD; _local3.endShine(); _local5 = _local3.body._x; _local4 = _local3.body._y; _local7 = _local5 - body._x; _local6 = _local4 - body._y; _local2 = 3; _local7 = (_local2 * _local7) / Math.abs(_local7); _local6 = (_local2 * _local6) / Math.abs(_local6); _local9 = new GameClasses.Spline(_local5); _local10 = 0; while (_local10 < _local2) { _local9.addKey(_local5 + ((_local7 * _local10) / _local2)); _local10++; } _local10 = _local2; while (_local10 >= 0) { _local9.addKey(_local5 + ((_local7 * _local10) / _local2)); _local10--; } _local9.addKey(_local5); _local9.Calculate(false); _local8 = new GameClasses.Spline(_local4); _local10 = 0; while (_local10 < _local2) { _local8.addKey(_local4 + ((_local6 * _local10) / _local2)); _local10++; } _local10 = _local2; while (_local10 >= 0) { _local8.addKey(_local4 + ((_local6 * _local10) / _local2)); _local10--; } _local8.addKey(_local4); _local8.Calculate(false); _local11 = new GameClasses.Spline(0); _local10 = 0; while (_local10 < 20) { _local11.addKey(-5 + (10 * Math.random())); _local10++; } _local11.addKey(0); _local11.Calculate(false); _local14 = new GameClasses.Spline(100, 100); _local14.Calculate(false); _local13 = new GameClasses.Spline(100, 100); _local13.Calculate(false); _local3.mov.endAct = null; _local3.mov.initSplineTo(_local3.body, _local9, _local8, _local14, _local13, _local11, T_TOTAL_ART); _local12++; } body._visible = false; } } } function initCrystal(arts_obj, obj) { type = "crystal"; id_art = arts_obj.id; x_dest = 280; y_dest = 170; panel_incompl = attachMovie(name_art_bg, "panel_incompl", 1); subs = GameClasses.CompoundArtefact.getBigArtSubstr(this, "subs", arts_obj, 3); body = GameClasses.CompoundArtefact.getBigArt(mcRoot, "body" + mcRoot.depth_for_a, arts_obj, mcRoot.depth_for_a++); depth = mcRoot.depth_for_a - 1; body._visible = false; panel_incompl._x = obj.x; panel_incompl._y = obj.y; body._x = (obj.x + body.cx) + ((panel_incompl._width - body._width) / 2); body._y = (obj.y + body.cy) + ((panel_incompl._height - body._height) / 2); subs._x = obj.x + ((panel_incompl._width - subs._width) / 2); subs._y = obj.y + ((panel_incompl._height - subs._height) / 2); x = obj.x + ((panel_incompl._width - body._width) / 2); y = (obj.y + panel_incompl._height) - ((panel_incompl._height - body._height) / 2); count_pieces = 0; count_pieces_old = 0; updateState = updateCrystal; txt = new GameClasses.TextClass(this, 9, GameClasses.TextClass.createTextObject(" ", "Victorian", (obj.x + panel_incompl._width) - 56, (obj.y + panel_incompl._height) - 32, 20, 20, 11513807, 0, 12, "center", false, 0, 0, 0, 0), 0, 0); ps = new GameClasses.ParticleSystem("particles.png", 32, 32, 32, 32); ps.initParticleSystem(body, GameClasses.Consts.NUMBER_OF_THE_ART_PARTICLE, 500, 0, 360, 0.05, 0, 90, 20, 80, 20, 16764108, 16763904); } function reinitCrystal() { var _local3 = 1; while (_local3 <= count_pieces) { var _local2 = mcRoot[(id_art + "_") + _local3]; _local2.body._visible = true; _local2.copy._visible = false; _local2.mov.endAct = GameClasses.GFunctions.create(_local2, function () { this.mcRoot.depth_for_poa--; this.ps.stopParticleSystem(); this.enabled_hint = true; this.body._visible = false; this.body.enabled = false; this.copy._visible = true; this.copy.enabled = false; this.mcRoot[this.idArt].count_pieces--; this.mcRoot[this.idArt].updateState(); this.body.swapDepths(this.depth); }); _local3++; } } function updateCrystalEndAct() { mcRoot.count_artefacts--; if (mcRoot.count_artefacts == 0) { mcRoot.win(); } body.swapDepths(depth); ps.stopParticleSystem(); } function updateCrystal() { var _local2 = 6; var _local3; var _local5; var _local4; var _local7; var _local6; var _local9; var _local8; var _local11; var _local14; var _local13; var _local12; var _local10; if (count_pieces != count_pieces_old) { txt.setText(String(count_pieces)); if (numb_pieces < count_pieces_old) { numb_pieces = count_pieces_old + 1; } count_pieces_old = count_pieces; if (count_pieces == 0) { mcRoot.snd.startSound("artefact_collected"); mov_obj.mov.endAct = GameClasses.GFunctions.create(this, updateCrystalEndAct); t0 = getTimer(); interval = GameClasses.FreeMove.setInterval(this, "updateTotalArt", 0, this, x_dest, y_dest, 1.2); _local12 = 1; while (_local12 <= numb_pieces) { _local3 = mcRoot[(id_art + "_") + _local12]; _local3.body._visible = true; _local3.min_shine_coof = 1; _local3.T_shine_end = GameClasses.Consts.TIME_OF_THE_TREMBLE_SHINE_PERIOD; _local3.endShine(); _local5 = _local3.body._x; _local4 = _local3.body._y; _local7 = _local5 - body._x; _local6 = _local4 - body._y; _local7 = (_local2 * _local7) / Math.abs(_local7); _local6 = (_local2 * _local6) / Math.abs(_local6); _local9 = new GameClasses.Spline(_local5); _local10 = 0; while (_local10 < _local2) { _local9.addKey(_local5 + ((_local7 * _local10) / _local2)); _local10++; } _local10 = _local2; while (_local10 >= 0) { _local9.addKey(_local5 + ((_local7 * _local10) / _local2)); _local10--; } _local9.addKey(_local5); _local9.Calculate(false); _local8 = new GameClasses.Spline(_local4); _local10 = 0; while (_local10 < _local2) { _local8.addKey(_local4 + ((_local6 * _local10) / _local2)); _local10++; } _local10 = _local2; while (_local10 >= 0) { _local8.addKey(_local4 + ((_local6 * _local10) / _local2)); _local10--; } _local8.addKey(_local4); _local8.Calculate(false); _local11 = new GameClasses.Spline(0); _local10 = 0; while (_local10 < 20) { _local11.addKey(-5 + (10 * Math.random())); _local10++; } _local11.addKey(0); _local11.Calculate(false); _local14 = new GameClasses.Spline(100, 100); _local14.Calculate(false); _local13 = new GameClasses.Spline(100, 100); _local13.Calculate(false); _local3.mov.endAct = null; _local3.mov.initSplineTo(_local3.body, _local9, _local8, _local14, _local13, _local11, T_TOTAL_ART); _local12++; } body._visible = false; } } } function initMatch3BigArt(arts_obj, obj) { id_art = arts_obj.id; panel_incompl = attachMovie(name_incompl, "panel_incompl", 1); panel_incompl._visible = false; cell = mcRoot[obj.cell]; subs = GameClasses.CompoundArtefact.getBigArtSubstr(this, "subs", arts_obj, 3); body = GameClasses.CompoundArtefact.getBigArt(mcRoot, "body" + mcRoot.depth_for_a, arts_obj, mcRoot.depth_for_a++); depth = mcRoot.depth_for_a - 1; body._visible = false; tick._visible = false; panel_incompl._x = obj.x; panel_incompl._y = obj.y; body._x = (panel_incompl._x + body.cx) + ((panel_incompl._width - body._width) / 2); body._y = (panel_incompl._y + body.cy) + ((panel_incompl._height - body._height) / 2); subs._x = obj.x + ((panel_incompl._width - subs._width) / 2); subs._y = obj.y + ((panel_incompl._height - subs._height) / 2); x = obj.x + ((panel_incompl._width - body._width) / 2); y = (obj.y + panel_incompl._height) - ((panel_incompl._height - body._height) / 2); count_pieces = 0; count_pieces_old = 0; updateState = updateMatch3BigArt; ps = new GameClasses.ParticleSystem("particles.png", 32, 32, 32, 32); ps.initParticleSystem(body, GameClasses.Consts.NUMBER_OF_THE_ART_PARTICLE, 500, 0, 360, 0.05, 0, 90, 20, 80, 20, 16764108, 16763904); hw0 = new GameClasses.HintWindow(mcRoot, panel_incompl, _root.dialogs.HintWindowTextBigArtefactNotCollected); hw1 = new GameClasses.HintWindow(mcRoot, panel_incompl, _root.dialogs.HintWindowTextBigArtefactSolved); hw1.disableHint(); hw0.enableHint(); } function updateMatch3BigArtEndAct() { mcRoot.count_artefacts--; hw0.disableHint(); hw1.enableHint(); if (mcRoot.count_artefacts == 0) { mcRoot.win(); } body.swapDepths(depth); cell.onCell(); ps.stopParticleSystem(); } function updateMatch3BigArt() { var _local2 = 6; var _local3; var _local5; var _local4; var _local7; var _local6; var _local9; var _local8; var _local11; var _local14; var _local13; var _local12; var _local10; if (count_pieces != count_pieces_old) { if (numb_pieces < count_pieces_old) { numb_pieces = count_pieces_old + 1; } count_pieces_old = count_pieces; if (count_pieces == 0) { mcRoot.snd.startSound("artefact_collected"); mcRoot.is_locked = true; mcRoot.TheField.is_locked = true; mov_obj.mov.endAct = GameClasses.GFunctions.create(this, updateMatch3BigArtEndAct); t0 = getTimer(); interval = GameClasses.FreeMove.setInterval(this, "updateTotalArt", 0, this); _local12 = 1; while (_local12 <= numb_pieces) { _local3 = mcRoot[(id_art + "_") + _local12]; _local3.min_shine_coof = 1; _local3.T_shine_end = GameClasses.Consts.TIME_OF_THE_TREMBLE_SHINE_PERIOD; _local3.endShine(); _local3.body._x = -_local3.cx; _local3.body._y = -_local3.cy; _local3.dx = 0; _local3.dy = 0; _local5 = _local3._x; _local4 = _local3._y; _local7 = _local5 - body._x; _local6 = _local4 - body._y; _local2 = 3; _local7 = (_local2 * _local7) / Math.abs(_local7); _local6 = (_local2 * _local6) / Math.abs(_local6); _local9 = new GameClasses.Spline(_local5); _local10 = 0; while (_local10 < _local2) { _local9.addKey(_local5 + ((_local7 * _local10) / _local2)); _local10++; } _local10 = _local2; while (_local10 >= 0) { _local9.addKey(_local5 + ((_local7 * _local10) / _local2)); _local10--; } _local9.addKey(_local5); _local9.Calculate(false); _local8 = new GameClasses.Spline(_local4); _local10 = 0; while (_local10 < _local2) { _local8.addKey(_local4 + ((_local6 * _local10) / _local2)); _local10++; } _local10 = _local2; while (_local10 >= 0) { _local8.addKey(_local4 + ((_local6 * _local10) / _local2)); _local10--; } _local8.addKey(_local4); _local8.Calculate(false); _local11 = new GameClasses.Spline(0); _local10 = 0; while (_local10 < 20) { _local11.addKey(-5 + (10 * Math.random())); _local10++; } _local11.addKey(0); _local11.Calculate(false); _local14 = new GameClasses.Spline(_local3._xscale, 100); _local14.Calculate(false); _local13 = new GameClasses.Spline(_local3._yscale, 100); _local13.Calculate(false); _local3.mov.endAct = null; GameClasses.FreeMove.addActivePiece(_local3, getTimer()); _local3.mov.initSplineTo(_local3, _local9, _local8, _local14, _local13, _local11, T_TOTAL_ART); _local12++; } } } } function updateTotalArt(mc, xd, yd, coof) { var _local2 = (getTimer() - t0) / T_TOTAL_ART; if (_local2 > 1) { GameClasses.FreeMove.clearInterval(interval); interval = 0; ps.startParticleSystem(); mc.endFunctionTotalArt(xd, yd, coof); } } function endFunctionTotalArt(xd, yd, coof) { var _local7; var _local5; var _local6; var _local4; var _local9; var _local8; body._visible = true; var _local2 = 1; while (_local2 <= numb_pieces) { mcRoot[(id_art + "_") + _local2]._visible = false; mcRoot[(id_art + "_") + _local2].body._visible = false; _local2++; } subs._visible = false; if (coof == undefined) { coof = 0.65; } body.swapDepths(mcRoot.depth_for_fly_a++); _local7 = body._x; _local5 = body._y; if (xd == undefined) { _local6 = (cell._x + (coof * body.cx)) + ((cell._width - (coof * body._width)) / 2); } else { _local6 = xd; } if (yd == undefined) { _local4 = (cell._y + (coof * body.cy)) + ((cell._height - (coof * body._height)) / 2); } else { _local4 = yd; } _local9 = new GameClasses.Spline(_local7, _local7 + (10 * Math.random()), _local7 + (50 * Math.random()), _local6 - (10 * Math.random()), _local6); _local9.Calculate(false); _local8 = new GameClasses.Spline(_local5, _local5 + (10 * Math.random()), _local5 + ((_local4 - _local5) / 2), _local4 - (10 * Math.random()), _local4); _local8.Calculate(false); mcRoot.snd.startSound("fly_artefact_down"); mov_obj.mov.initSplineTo(body, _local9, _local8, 100 * coof, 100 * coof, 0, TIME_MOVING); } var interval = 0; var numb_pieces = 0; var name_incompl = "back_artefact_small_incompl"; var name_complet = "back_artefact_small_complet"; var name_art_bg = "background_with_count"; var name_tick = "tick"; var T_TOTAL_ART = GameClasses.Consts.TIME_OF_TREMBLE_TOTAL_ART; var TIME_MOVING = GameClasses.Consts.TIME_OF_MOVE_TOTAL_ART_TO_PLACE; var TIME_MOVING_MATCH3 = GameClasses.Consts.TIME_OF_MOVE_TOTAL_ART_TO_PLACE_IN_MATCH3; var type = "artefact"; }
Symbol 1741 MovieClip [__Packages.GameClasses.Chip] Frame 0
class GameClasses.Chip extends MovieClip { static var bmp_gen, bmps_gen, cps_gen; var log, mcRoot, _parent, useHandCursor, mov, mcs, blik_mcs, rot_mcs, interval, dissap_ps, explode_ps, cps_endAct, blik_mc, rot_mc, cps, endActRotMC, clear, _x, _y, chip_name, _alpha, createEmptyMovieClip, width, _width, height, _height, curr_frame; function Chip () { super(); log = logger.Logger.getLog(); mcRoot = _parent; if (bmp_gen == undefined) { bmp_gen = new Object(); bmps_gen = new Object(); cps_gen = new Object(); } useHandCursor = false; mov = new GameClasses.FreeMove(); mcs = new Array(); blik_mcs = new Array(); rot_mcs = new Array(); interval = -1; if (bmp_gen["particles.png"] == undefined) { bmp_gen["particles.png"] = flash.display.BitmapData.loadBitmap("particles.png"); } if (bmp_gen.dissap_ps == undefined) { var _local3 = new flash.display.BitmapData(32, 32, true, 0); _local3.copyPixels(bmp_gen["particles.png"], new flash.geom.Rectangle(64, 64, 32, 32), new flash.geom.Point(0, 0)); bmp_gen.dissap_ps = _local3; } if (bmp_gen.explode_ps == undefined) { var _local3 = new flash.display.BitmapData(32, 32, true, 0); _local3.copyPixels(bmp_gen["particles.png"], new flash.geom.Rectangle(32, 64, 32, 32), new flash.geom.Point(0, 0)); bmp_gen.explode_ps = _local3; } dissap_ps = new GameClasses.NewParticleSystem(mcRoot.NPS_BG_LEVEL_MC, 1); dissap_ps.initTexture(bmp_gen.dissap_ps); explode_ps = new GameClasses.NewParticleSystem(mcRoot.NPS_BG_LEVEL_MC, 1); explode_ps.initTexture(bmp_gen.explode_ps); } function destroy() { log.info("call function destroy from Chip"); mcRoot = null; blik_mcs = null; rot_mcs = null; cps_endAct = null; for (var _local3 in mcs) { if (mcs[_local3] instanceof MovieClip) { MovieClip(mcs[_local3]).removeMovieClip(); delete mcs[_local3]; } } mcs = null; mov.destroy(); mov = null; blik_mc.mov.destroy(); blik_mc.mov = null; blik_mc = null; rot_mc.mov.destroy(); rot_mc.mov = null; rot_mc = null; dissap_ps.destroy(); dissap_ps = null; explode_ps.destroy(); explode_ps = null; cps.destroy(); cps = null; for (var _local3 in bmp_gen) { flash.display.BitmapData(bmp_gen[_local3]).dispose(); delete bmp_gen[_local3]; } bmp_gen = null; for (var _local3 in bmps_gen) { for (var _local2 in bmps_gen[_local3]) { flash.display.BitmapData(bmps_gen[_local3][_local2]).dispose(); delete bmps_gen[_local3][_local2]; } delete bmps_gen[_local3]; } bmps_gen = null; for (var _local3 in cps_gen) { cps_gen[_local3].destroy(); delete cps_gen[_local3]; } cps_gen = null; endActRotMC = null; log = null; } function removeMovieClip() { var _local3; delete mcs; mov.clear(); delete mov; clear(); super.removeMovieClip(); } static function deleteTextures() { } function startDissapPS(delay) { dissap_ps.startPS(1, delay, 0, TIME_DISSAPEAR_PS, Number(_x + (SIZE / 2)), Number(_y + (SIZE / 2)), new GameClasses.Spline(110, 90, 0), new GameClasses.Spline(110, 90, 0)); } function startExploude(delay) { cps.reinit(cps_gen[chip_name]); cps.startExplode(_x, _y, -80, 80, 70, -0.3, 0.01, 0.0007, delay, cps_endAct); explode_ps.startPS(1, delay, 0, TIME_EXPLODE_PS, Number(_x + (SIZE / 2)), Number(_y + (SIZE / 2)), new GameClasses.Spline(0, 100, 120, 100, 0), new GameClasses.Spline(0, 100, 120, 100, 0), new GameClasses.Spline(0, -10 + (20 * Math.random()))); } function startExploudeCPS(delay) { cps.reinit(cps_gen[chip_name]); cps.startExplode(_x, _y, -80, 80, 70, -0.3, 0.01, 0.0007, delay, cps_endAct); } function initChip(nam) { var _local2; var _local5; var _local4 = new flash.geom.Rectangle(0, 0, SIZE, SIZE); var _local6 = new flash.geom.Point(0, 0); var _local7; _alpha = 0; chip_name = nam; if (bmp_gen[nam] == undefined) { bmp_gen[nam] = flash.display.BitmapData.loadBitmap(nam); _local5 = bmp_gen[nam]; bmps_gen[nam] = new Array(); _local2 = 0; while (_local2 < 72) { _local4.x = SIZE * (_local2 % 12); _local4.y = SIZE * int(_local2 / 12); bmps_gen[nam][_local2] = new flash.display.BitmapData(SIZE, SIZE, true); bmps_gen[nam][_local2].copyPixels(_local5, _local4, _local6); _local2++; } cps_gen[nam] = new GameClasses.CompaundParticleSystem(this, bmps_gen[nam][0], 13, 13); } cps = new GameClasses.CompaundParticleSystem(cps_gen[nam]); mcs[0] = createEmptyMovieClip("mc0", 0); mcs[0].filters = null; mcs[0].cacheAsBitmap = false; width = _width; height = _height; curr_frame = 0; setState(-1); blik_mc = new Object(); blik_mc.mov = new GameClasses.FreeMove(); delete blik_mc.mov.updateAct; blik_mc.mov.updateAct = GameClasses.GFunctions.create(this, updateBlikMC); blik_mc.mov.endAct = null; rot_mc = new Object(); rot_mc.mov = new GameClasses.FreeMove(); rot_mc.mov.updateAct = GameClasses.GFunctions.create(this, updateRotationMC); endActRotMC = GameClasses.GFunctions.create(this, function () { this.is_rot = false; if (this.do_stop) { this.rot_mc.mov.endAct = null; this.breakRotation(); } else { this.startRotation(); } }); } function reinitChip(nam) { var _local3; chip_name = nam; setState(-1); rot_mc.mov.stopMove(); blik_mc.mov.stopMove(); mov.stopMove(); is_rot = false; } function updateRotationMC() { var _local2 = rot_mc.mov.t; if (_local2 >= 1) { setState(0); } else { setState(int(_local2 * 36)); } } function startRotation() { if (!is_rot) { if (blik_mc.mov.active) { breakBlik(); } do_stop = false; is_rot = true; setState(0); rot_mc.mov.endAct = endActRotMC; GameClasses.FreeMove.addActivePiece(rot_mc, getTimer()); rot_mc.mov.initMove(rot_mc, time_rot, 0); } } function stopRotation() { do_stop = true; } function breakRotation() { rot_mc.mov.endAct = null; rot_mc.mov.stopMove(); setState(0); is_rot = false; do_stop = false; } function updateBlikMC() { var _local2 = blik_mc.mov.t; if (_local2 >= 1) { setState(0); } else { setState(36 + int(_local2 * 36)); } } function startBlik(delay) { if (is_rot) { return(undefined); } setState(0); GameClasses.FreeMove.makeDelay(delay, GameClasses.GFunctions.create(blik_mc.mov, blik_mc.mov.newInitMove, blik_mc, time_blik, 1)); } function breakBlik() { blik_mc.mov.stopMove(); setState(0); } function setState(i) { if (curr_frame == i) { return(undefined); } if (i <= 0) { i = 36; } curr_frame = i; mcs[0].removeMovieClip(); mcs[0] = createEmptyMovieClip("mc0", 0); mcs[0].attachBitmap(bmps_gen[chip_name][curr_frame], 1); } var type = "chip"; var do_stop = false; var is_rot = false; var SIZE = GameClasses.Consts.CELL_SIZE; var time_rot = GameClasses.Consts.CHIP_TIME_ROTATION; var time_blik = GameClasses.Consts.CHIP_TIME_BLIK; var TIME_DISSAPEAR_PS = GameClasses.Consts.TIME_OF_DISSAPEAR_CHIP_PS; var TIME_EXPLODE_PS = GameClasses.Consts.TIME_OF_EXPLODE_CHIP_PS; var anim_step = 3; var anim_coof = 36 / GameClasses.Chip.prototype.anim_step; }
Symbol 1742 MovieClip [__Packages.GameClasses.CompaundParticleSystem] Frame 0
class GameClasses.CompaundParticleSystem { var log, imax, jmax, mcRoot, part_bmps, particles, ps_mc, mc, bmp, w, h, point; function CompaundParticleSystem (mc, bmp, w, h) { log = logger.Logger.getLog(); var _local5; var _local7; number_particles = 0; var _local2; var _local6; var _local11 = new flash.geom.Point(0, 0); var _local4 = new flash.geom.Rectangle(0, 0, w, h); var _local3; if (mc instanceof MovieClip) { var _local14 = bmp.height - (imax * h); var _local13 = bmp.width - (jmax * w); mcRoot = mc._parent.CPS_LEVEL_MC; imax = int(bmp.height / h); jmax = int(bmp.width / w); part_bmps = new Array(); particles = new Array(); ps_mc = mcRoot.createEmptyMovieClip("cps" + depth, depth++); ps_mc._visible = false; this.mc = mc; this.bmp = bmp; this.w = w; this.h = h; _local5 = 0; while (_local5 < imax) { _local4.y = h * _local5; _local7 = 0; while (_local7 < jmax) { _local4.x = w * _local7; particles[number_particles] = ps_mc.createEmptyMovieClip("part_" + number_particles, number_particles); part_bmps[number_particles] = new flash.display.BitmapData(w, h, true, 0); _local2 = particles[number_particles]; _local6 = part_bmps[number_particles]; _local6.copyPixels(bmp, _local4, _local11); _local3 = _local2.createEmptyMovieClip("body", 1); _local3.attachBitmap(_local6, 1); _local3._x = (-_local3._width) / 2; _local3._y = (-_local3._height) / 2; _local2._x = _local4.x + (_local3._width / 2); _local2._y = _local4.y + (_local3._height / 2); _local2.x = _local2._x; _local2.y = _local2._y; _local2.mov = new GameClasses.FreeMove(); number_particles++; _local7++; } if (_local13 != 0) { _local4.x = w * jmax; _local4.width = _local13; particles[number_particles] = ps_mc.createEmptyMovieClip("part_" + number_particles, number_particles); part_bmps[number_particles] = new flash.display.BitmapData(w, h, true, 0); _local2 = particles[number_particles]; _local6 = part_bmps[number_particles]; _local6.copyPixels(bmp, _local4, _local11); _local3 = _local2.createEmptyMovieClip("body", 1); _local3.attachBitmap(_local6, 1); _local3._y = (-_local3._height) / 2; _local2._x = _local4.x + (_local3._width / 2); _local2._y = _local4.y + (_local3._height / 2); _local2.x = _local2._x; _local2.y = _local2._y; _local2.mov = new GameClasses.FreeMove(); number_particles++; _local4.width = w; } _local5++; } if (_local14 != 0) { _local4.y = h * imax; _local4.height = _local14; _local4.width = w; _local7 = 0; while (_local7 < jmax) { _local4.x = w * _local7; particles[number_particles] = ps_mc.createEmptyMovieClip("part_" + number_particles, number_particles); part_bmps[number_particles] = new flash.display.BitmapData(w, h, true, 0); _local2 = particles[number_particles]; _local6 = part_bmps[number_particles]; _local6.copyPixels(bmp, _local4, _local11); _local3 = _local2.createEmptyMovieClip("body", 1); _local3.attachBitmap(_local6, 1); _local3._x = (-_local3._width) / 2; _local3._y = (-_local3._height) / 2; _local2._x = _local4.x + (_local3._width / 2); _local2._y = _local4.y + (_local3._height / 2); _local2.x = _local2._x; _local2.y = _local2._y; _local2.mov = new GameClasses.FreeMove(); number_particles++; _local7++; } if (_local13 != 0) { _local4.x = w * jmax; _local4.width = _local13; _local4.y = h * imax; _local4.height = _local14; particles[number_particles] = ps_mc.createEmptyMovieClip("part_" + number_particles, number_particles); part_bmps[number_particles] = new flash.display.BitmapData(w, h, true, 0); _local2 = particles[number_particles]; _local6 = part_bmps[number_particles]; _local6.copyPixels(bmp, _local4, _local11); _local3 = _local2.createEmptyMovieClip("body", 1); _local3.attachBitmap(_local6, 1); _local3._x = (-_local3._width) / 2; _local3._y = (-_local3._height) / 2; _local2._x = _local4.x + (_local3._width / 2); _local2._y = _local4.y + (_local3._height / 2); _local2.x = _local2._x; _local2.y = _local2._y; _local2.mov = new GameClasses.FreeMove(); number_particles++; } } } else { this.mc = mc.mc; mcRoot = mc.mcRoot; number_particles = mc.particles.length; ps_mc = mcRoot.createEmptyMovieClip("cps" + depth, depth++); ps_mc._visible = false; particles = new Array(number_particles); _local5 = 0; while (_local5 < number_particles) { particles[_local5] = ps_mc.createEmptyMovieClip("part_" + _local5, _local5); _local2 = particles[_local5]; _local3 = _local2.createEmptyMovieClip("body", 1); _local3.attachBitmap(mc.part_bmps[_local5], 1); _local3._x = (-_local3._width) / 2; _local3._y = (-_local3._height) / 2; _local2.x = mc.particles[_local5].x; _local2.y = mc.particles[_local5].y; _local2.mov = new GameClasses.FreeMove(); _local5++; } } } function destroy() { log.info("call function destroy from CompaundParticleSystem"); mcRoot = null; mc = null; point = null; bmp.dispose(); bmp = null; for (var _local3 in part_bmps) { part_bmps[_local3].dispose(); delete part_bmps[_local3]; } part_bmps = null; var _local2 = 0; while (_local2 < particles.length) { particles[_local2].mov.destroy(); delete particles[_local2].mov; particles[_local2].removeMovieClip(); delete particles[_local2]; _local2++; } particles = null; for (var _local3 in ps_mc) { if (ps_mc[_local3] instanceof MovieClip) { MovieClip(ps_mc[_local3]).removeMovieClip(); delete ps_mc[_local3]; } } ps_mc.removeMovieClip(); ps_mc = null; particles = null; log = null; } function makeVisible() { ps_mc._visible = true; } function makeUnvisible() { ps_mc._visible = false; } function clear() { var _local3; delete particles[particles.length - 1].mov.endAct; _local3 = 0; while (_local3 < particles.length) { var _local2 = particles[_local3]; if (_local2.mov.active) { _local2.mov.stopMove(); } _local2.mov.clear(); delete particles[_local3].mov; _local2.body.clear(); _local2.body.removeMovieClip(); _local2.clear(); _local2.removeMovieClip(); _local3++; } delete particles; ps_mc.clear(); ps_mc.removeMovieClip(); } function reinit(cps) { var _local3; _local3 = 0; while (_local3 < particles.length) { var _local4 = particles[_local3]; var _local2 = _local4.body; _local2.removeMovieClip(); _local2 = _local4.createEmptyMovieClip("body", 1); _local2.attachBitmap(cps.part_bmps[_local3], 1); _local2._x = (-_local2._width) / 2; _local2._y = (-_local2._height) / 2; _local3++; } } function startExplode(x, y, mindx, maxdx, dy, minvy, maxvy, ay, delay, endAct) { var _local4 = 0; while (_local4 < particles.length) { var _local2 = particles[_local4]; _local2._x = _local2.x; _local2._y = _local2.y; _local2._rotation = 0; _local2._alpha = 100; _local4++; } ps_mc._x = x; ps_mc._y = y; ps_mc._visible = true; if ((delay != undefined) && (delay != 0)) { GameClasses.FreeMove.makeDelay(delay, GameClasses.GFunctions.create(this, startExplode, x, y, mindx, maxdx, dy, minvy, maxvy, ay, 0, endAct)); return(undefined); } var _local10; var _local3; var _local13; var _local15; var _local14; var _local6; var _local9; var _local8; var _local5; var _local16; var _local7 = 0; _local13 = new GameClasses.Spline(100, 80, 0); _local13.Calculate(false); _local15 = new GameClasses.Spline(100, 100); _local15.Calculate(false); _local14 = new GameClasses.Spline(100, 100); _local14.Calculate(false); _local16 = getTimer(); makeVisible(); _local4 = 0; while (_local4 <= (particles.length - 1)) { var _local2 = particles[_local4]; if ((_local2 == undefined) || (_local2 == null)) { } _local9 = mindx + (Math.random() * (maxdx - mindx)); _local10 = new GameClasses.Spline(_local2.x, _local2.x + _local9); _local8 = minvy + (Math.random() * (maxvy - minvy)); _local3 = new GameClasses.AccelLinePath(); _local3.addKey(_local2.y, ay, _local8); _local3.addKey(_local2.y + dy, 0, 1); _local5 = _local3.calculatePath(); if (_local5 > _local7) { _local7 = _local5; } _local6 = new GameClasses.Spline(0, (Math.random() * 720) - 360); _local6.Calculate(false); _local2.mov.endAct = null; if (!(_local2 instanceof MovieClip)) { } GameClasses.FreeMove.addActivePiece(_local2, _local16); _local2.mov.initMove(_local2, _local5, 0, _local10, _local3, _local15, _local14, _local6, _local13); _local4++; } GameClasses.FreeMove.makeDelay(_local7 + 1, GameClasses.GFunctions.create(this, function (fun) { fun(); this.makeUnvisible(); }, endAct)); } static var depth = 0; var number_particles = 0; }
Symbol 1743 MovieClip [__Packages.GameClasses.TheField] Frame 0
class GameClasses.TheField extends MovieClip { var all_chips, log, mcRoot, _parent, substrate, et, snd, cells, scope, x_sub, y_sub, statistic, help_rect, new_roll_over_mc, motf, chip_names, bodyCP1, bodyCP2, reserv_chips, nps, sun_inc4, sun_inc5, sun_inc6, attachMovie, getNextHighestDepth, x_lock_help_hint, y_lock_help_hint, curr_x, _xmouse, curr_y, _ymouse, curr_x0, curr_x1, curr_y0, curr_y1, curr_col, curr_row, do_bonus_explode; function TheField () { super(); all_chips = new Array(); log = logger.Logger.getLog(); mcRoot = _parent; substrate = mcRoot.substrate; et = new GameClasses.EmergedText(mcRoot.TEXT_MC); snd = GameClasses.MySounds.getMySounds(); } function startGlobalBlik() { var _local3; var _local2; var _local5; var _local4; var _local6; _local3 = 0; while (_local3 < cells.length) { _local2 = 0; while ((_local2 <= _local3) && (_local2 < cells.ylength)) { _local5 = _local3 - _local2; _local4 = _local2; if (cells[_local5][_local4].body && (cells[_local5][_local4].body.type == "chip")) { cells[_local5][_local4].body.startBlik((GameClasses.Consts.CHIP_TIME_BLIK * _local3) * GameClasses.Consts.GLOBAL_BLIK_COOF); } _local2++; } _local3++; } _local6 = cells.length - 1; _local2 = 0; while (_local2 < cells.ylength) { _local3 = 0; while (_local3 <= (cells.ylength - _local2)) { _local5 = _local6 - _local3; _local4 = _local2 + _local3; if (cells[_local5][_local4].body && (cells[_local5][_local4].body.type == "chip")) { cells[_local5][_local4].body.startBlik((GameClasses.Consts.CHIP_TIME_BLIK * (_local6 + _local2)) * GameClasses.Consts.GLOBAL_BLIK_COOF); } _local3++; } _local2++; } } function getVisibleElems() { var _local4 = new Array(); _local4.push(scope.getBody()); var _local3 = 0; while (_local3 < cells.length) { var _local2 = 0; while (_local2 <= cells.ylength) { if (cells[_local3][_local2]) { _local4.push(cells[_local3][_local2].cell); } _local2++; } _local3++; } return(_local4); } function show(T, delay) { var _local10 = getTimer(); var _local13 = (delay / 2) / cells.ylength; var _local9 = delay / 2; var _local5 = 0; while (_local5 <= cells.ylength) { var _local6 = 0; var _local12 = x_sub - SIZE; var _local7 = y_sub - SIZE; _local9 = (delay / 2) + (_local5 * _local13); while ((cells[_local6][_local5] == undefined) && (_local6 < cells.length)) { _local7 = _local7 + SIZE; _local6++; } var _local8 = 0; var _local3 = cells.length - 1; while (_local3 >= _local6) { if (cells[_local3][_local5].body) { var _local2 = cells[_local3][_local5].body; var _local4 = new GameClasses.AccelLinePath(); _local4.addKey(_local7, 1, 1); _local4.addKey(_local2._y, 1, 1); _local4.calculatePath(); _local2.mov = new GameClasses.FreeMove(); _local2.mov.endAct = null; if (_local3 == (cells.length - 1)) { _local2.mov.endAct = GameClasses.GFunctions.create(this, function () { this.snd.startSound("ChipKnock"); }); } GameClasses.FreeMove.addActivePiece(_local2, _local10); _local2.mov.initMove(_local2, T, _local9 + 1, null, _local4, null, null, null, new GameClasses.Line(0, 100)); _local8++; _local7 = _local7 - SIZE; } _local3--; } _local5++; } } function hide(T, delay) { var _local5 = getTimer(); var _local4 = 0; while (_local4 <= cells.ylength) { var _local2 = cells.length - 1; while (_local2 >= 0) { if (cells[_local2][_local4].body) { var _local3 = cells[_local2][_local4].body; _local3.mov.endAct = null; GameClasses.FreeMove.addActivePiece(_local3, _local5); _local3.mov.initMove(_local3, T, delay + 1, null, null, null, null, null, new GameClasses.Line(100, 0)); } _local2--; } _local4++; } } function destroy() { GameClasses.FreeMove.clearInterval(global_blik_interval); global_blik_interval = 0; GameClasses.FreeMove.clearInterval(interval_hint); interval_hint = 0; Mouse.removeListener(listener); listener = null; log.info("call function destroy from TheField"); snd = null; substrate = null; mcRoot = null; statistic = null; selected_mc = null; roll_over_mc = null; new_selected_mc = null; help_rect = null; new_roll_over_mc = null; motf = null; chip_names = null; bodyCP1 = null; bodyCP2 = null; var _local3 = 0; while (_local3 < cells.length) { var _local2 = 0; while (_local2 < cells.ylength) { cells[_local3][_local2].destroy(); cells[_local3][_local2].removeMovieClip(); delete cells[_local3][_local2]; _local2++; } delete cells[_local3]; _local3++; } cells = null; _local3 = 0; while (_local3 < reserv_chips.length) { delete reserv_chips[_local3]; _local3++; } reserv_chips = null; scope.destroy(); scope = null; _local3 = all_chips.length - 1; while (_local3 >= 0) { if (all_chips.lock) { all_chips.lock.destroy_lock(); all_chips.lock.removeMovieClip(); all_chips.lock = null; } all_chips[_local3].destroy(); all_chips[_local3].removeMovieClip(); delete all_chips[_local3]; _local3--; } all_chips = null; nps.destroy(); nps = null; log = null; } function removeMovieClip() { (destroy);// not popped super.removeMovieClip(); } function initField(field, id_country, id_art) { statistic = GameClasses.StatisticClass.getSingleton(); var _local16 = 100; var _local11 = ""; var _local18 = field[0].length; var _local17 = field.length; var _local8 = int((11 - _local17) / 2); var _local7 = int((11 - _local18) / 2); var _local4 = 0; var _local5 = 0; var _local9; var _local12 = 0; var _local6; var _local10; var _local3; x_sub = 325 - ((_local18 * substrate.SIZE) / 2); y_sub = 190 - ((_local17 * substrate.SIZE) / 2); sun_inc4 = _local16 * field.sun_inc4; sun_inc5 = _local16 * field.sun_inc5; sun_inc6 = _local16 * field.sun_inc6; chip_names = new Array(); reserv_chips = new GameClasses.MyArray(); cells = new Array(); motf = new Array(); cells.ylength = field[0].length; var _local15 = 0; while (_local15 < field.chips.length) { switch (field.chips.charAt(_local15)) { case "1" : chip_names.push("c1.png"); break; case "2" : chip_names.push("c2.png"); break; case "3" : chip_names.push("c3.png"); break; case "4" : chip_names.push("c4.png"); break; case "5" : chip_names.push("c5.png"); break; case "6" : chip_names.push("c6.png"); break; case "7" : chip_names.push("c7.png"); break; case "8" : chip_names.push("c8.png"); break; case "9" : chip_names.push("c9.png"); break; case "A" : chip_names.push("c10.png"); break; case "B" : chip_names.push("c11.png"); break; case "C" : chip_names.push("c12.png"); break; case "D" : chip_names.push("c13.png"); break; case "E" : chip_names.push("c14.png"); break; case "F" : chip_names.push("c15.png"); break; case "G" : chip_names.push("c16.png"); break; } _local15++; } _local15 = 0; while (_local15 < field.length) { cells[_local15] = new Array(); motf[_local15] = new Array(); _local11 = field[_local15]; _local3 = 0; while (_local3 < _local11.length) { switch (_local11.charAt(_local3)) { case "*" : case "0" : _local4 = _local15 + _local8; _local5 = _local3 + _local7; substrate.mcs[_local4][_local5]._visible = false; break; case "V" : motf[_local15][_local3] = "life"; _local4 = _local15 + _local8; _local5 = _local3 + _local7; substrate.mcs[_local4][_local5]._visible = true; substrate.mcs[_local4][_local5].enabled = true; substrate.mcs[_local4][_local5]._x = x_sub + (_local3 * substrate.SIZE); substrate.mcs[_local4][_local5]._y = y_sub + (_local15 * substrate.SIZE); _local6 = mcRoot.attachMovie("LifeBonus", "life" + mcRoot.depth_for_bombs, mcRoot.depth_for_bombs++); _local6._x = x_sub + (_local3 * substrate.SIZE); _local6._y = y_sub + (_local15 * substrate.SIZE); cells[_local15][_local3] = attachMovie("FieldCell", (("cell" + _local15) + "") + _local3, getNextHighestDepth()); cells[_local15][_local3].initCell(substrate.mcs[_local4][_local5], _local6, _local15, _local3); break; case "R" : motf[_local15][_local3] = "swap"; _local4 = _local15 + _local8; _local5 = _local3 + _local7; substrate.mcs[_local4][_local5]._visible = true; substrate.mcs[_local4][_local5].enabled = true; substrate.mcs[_local4][_local5]._x = x_sub + (_local3 * substrate.SIZE); substrate.mcs[_local4][_local5]._y = y_sub + (_local15 * substrate.SIZE); _local6 = mcRoot.attachMovie("SwapBonus", "swap" + mcRoot.depth_for_bombs, mcRoot.depth_for_bombs++); _local6.initBonus("chips.png", new flash.geom.Rectangle(52, 52, 26, 26)); _local6._x = x_sub + (_local3 * substrate.SIZE); _local6._y = y_sub + (_local15 * substrate.SIZE); cells[_local15][_local3] = attachMovie("FieldCell", (("cell" + _local15) + "") + _local3, getNextHighestDepth()); cells[_local15][_local3].initCell(substrate.mcs[_local4][_local5], _local6, _local15, _local3); break; case "T" : motf[_local15][_local3] = "time"; _local4 = _local15 + _local8; _local5 = _local3 + _local7; substrate.mcs[_local4][_local5]._visible = true; substrate.mcs[_local4][_local5].enabled = true; substrate.mcs[_local4][_local5]._x = x_sub + (_local3 * substrate.SIZE); substrate.mcs[_local4][_local5]._y = y_sub + (_local15 * substrate.SIZE); _local6 = mcRoot.attachMovie("TimeBonus", "time" + mcRoot.depth_for_bombs, mcRoot.depth_for_bombs++); _local6.initBonus("chips.png", new flash.geom.Rectangle(78, 52, 26, 26)); _local6._x = x_sub + (_local3 * substrate.SIZE); _local6._y = y_sub + (_local15 * substrate.SIZE); cells[_local15][_local3] = attachMovie("FieldCell", (("cell" + _local15) + "") + _local3, getNextHighestDepth()); cells[_local15][_local3].initCell(substrate.mcs[_local4][_local5], _local6, _local15, _local3); break; case "L" : motf[_local15][_local3] = "zl"; _local4 = _local15 + _local8; _local5 = _local3 + _local7; substrate.mcs[_local4][_local5]._visible = true; substrate.mcs[_local4][_local5].enabled = true; substrate.mcs[_local4][_local5]._x = x_sub + (_local3 * substrate.SIZE); substrate.mcs[_local4][_local5]._y = y_sub + (_local15 * substrate.SIZE); _local6 = mcRoot.attachMovie("ZeusLightning", "zl" + mcRoot.depth_for_bombs, mcRoot.depth_for_bombs++); _local6.initBonus("chips.png", new flash.geom.Rectangle(0, 52, 26, 26)); _local6._x = x_sub + (_local3 * substrate.SIZE); _local6._y = y_sub + (_local15 * substrate.SIZE); cells[_local15][_local3] = attachMovie("FieldCell", (("cell" + _local15) + "") + _local3, getNextHighestDepth()); cells[_local15][_local3].initCell(substrate.mcs[_local4][_local5], _local6, _local15, _local3); break; case "B" : motf[_local15][_local3] = "bomb"; _local4 = _local15 + _local8; _local5 = _local3 + _local7; substrate.mcs[_local4][_local5]._visible = true; substrate.mcs[_local4][_local5].enabled = true; substrate.mcs[_local4][_local5]._x = x_sub + (_local3 * substrate.SIZE); substrate.mcs[_local4][_local5]._y = y_sub + (_local15 * substrate.SIZE); _local6 = mcRoot.attachMovie("Bomb", "bomb" + mcRoot.depth_for_bombs, mcRoot.depth_for_bombs++); _local6.initBonus("chips.png", new flash.geom.Rectangle(26, 52, 26, 26)); _local6._x = x_sub + (_local3 * substrate.SIZE); _local6._y = y_sub + (_local15 * substrate.SIZE); cells[_local15][_local3] = attachMovie("FieldCell", (("cell" + _local15) + "") + _local3, getNextHighestDepth()); cells[_local15][_local3].initCell(substrate.mcs[_local4][_local5], _local6, _local15, _local3); break; case "-" : case "+" : case "1" : _local4 = _local15 + _local8; _local5 = _local3 + _local7; substrate.mcs[_local4][_local5]._visible = true; substrate.mcs[_local4][_local5].enabled = true; substrate.mcs[_local4][_local5]._x = x_sub + (_local3 * substrate.SIZE); substrate.mcs[_local4][_local5]._y = y_sub + (_local15 * substrate.SIZE); do { _local9 = chip_names[int(Math.random() * chip_names.length)]; } while (((cells[_local15 - 1][_local3] && (cells[_local15 - 1][_local3].body.type == "chip")) && (cells[_local15 - 1][_local3].body.chip_name == _local9)) || ((cells[_local15][_local3 - 1] && (cells[_local15][_local3 - 1].body.type == "chip")) && (cells[_local15][_local3 - 1].body.chip_name == _local9))); motf[_local15][_local3] = _local9; _local6 = mcRoot.attachMovie("Chip", "chip" + mcRoot.depth_for_chips, mcRoot.depth_for_chips); all_chips.push(_local6); _local6.initChip(_local9); _local6._x = x_sub + (_local3 * substrate.SIZE); _local6._y = y_sub + (_local15 * substrate.SIZE); cells[_local15][_local3] = attachMovie("FieldCell", (("cell" + _local15) + "") + _local3, getNextHighestDepth()); cells[_local15][_local3].initCell(substrate.mcs[_local4][_local5], _local6, _local15, _local3); mcRoot.depth_for_chips++; if (_local11.charAt(_local3) == "-") { start_lock_help_hint = true; x_lock_help_hint = cells[_local15][_local3].cell._x + (SIZE / 2); y_lock_help_hint = cells[_local15][_local3].cell._y - 40; _local6.lock = _local6.attachMovie("Lock", "lock", 1000); _local6.lock.initLock("Chips.png", new flash.geom.Rectangle(0, 130, 26, 26), new flash.geom.Rectangle(26, 130, 26, 26), 1); motf[_local15][_local3] = "lock"; } else if (_local11.charAt(_local3) == "+") { _local6.lock = _local6.attachMovie("Lock", "lock", 1000); _local6.lock.initLock("Chips.png", new flash.geom.Rectangle(0, 130, 26, 26), new flash.geom.Rectangle(26, 130, 26, 26), 2); motf[_local15][_local3] = "lock"; } break; case "A" : motf[_local15][_local3] = "poa"; _local4 = _local15 + _local8; _local5 = _local3 + _local7; substrate.mcs[_local4][_local5]._visible = true; substrate.mcs[_local4][_local5].enabled = true; substrate.mcs[_local4][_local5]._x = x_sub + (_local3 * substrate.SIZE); substrate.mcs[_local4][_local5]._y = y_sub + (_local15 * substrate.SIZE); _local12++; _local10 = (id_art + "_") + _local12; mcRoot.attachMovie("PieceOfCompoundArtefact", _local10, mcRoot.depth_for_poa++); mcRoot[_local10].initPieceForMatch3(id_art, _root.artefacts[id_art], _local12); mcRoot[_local10]._x = x_sub + (_local3 * substrate.SIZE); mcRoot[_local10]._y = y_sub + (_local15 * substrate.SIZE); cells[_local15][_local3] = attachMovie("FieldCell", (("cell" + _local15) + "") + _local3, getNextHighestDepth()); cells[_local15][_local3].initCell(substrate.mcs[_local4][_local5], mcRoot[_local10], _local15, _local3); number_pieces_of_the_artefact_on_the_field++; break; } _local3++; } _local15++; } scope = new GameClasses.Scope(("scope_" + id_country) + ".png"); scope.getScope(this, field, "scope_" + id_country, getNextHighestDepth(), x_sub, y_sub); _local15 = 0; while (_local15 < NUMB_RESERV_CHIPS) { mcRoot.attachMovie("Chip", "chip" + mcRoot.depth_for_chips, mcRoot.depth_for_chips); _local6 = mcRoot["chip" + mcRoot.depth_for_chips]; _local6._alpha = 0; _local6._x = -50; _local6._y = -50; _local6.initChip(chip_names[0]); reserv_chips.insert(_local6); all_chips.push(_local6); mcRoot.depth_for_chips++; _local15++; } listener.onMouseMove = GameClasses.GFunctions.create(this, onMouseMoveAction); listener.onMouseUp = GameClasses.GFunctions.create(this, onMouseUpAction); listener.onMouseDown = GameClasses.GFunctions.create(this, onMouseDownAction); Mouse.addListener(listener); global_blik_interval = GameClasses.FreeMove.setPeriodicInterval(this, "startGlobalBlik", GameClasses.Consts.TIME_PERIOD_GLOBAL_BLIK); initPeriodicHitn(); } function updateTheMouseField() { curr_x = _xmouse; curr_y = _ymouse; if ((((curr_x >= curr_x0) && (curr_x < curr_x1)) && (curr_y >= curr_y0)) && (curr_y < curr_y1)) { } else { curr_col = int((curr_x - x_sub) / SIZE); curr_row = int((curr_y - y_sub) / SIZE); new_roll_over_mc = cells[curr_row][curr_col]; curr_x0 = new_roll_over_mc.cell._x; curr_x1 = curr_x0 + SIZE; curr_y0 = new_roll_over_mc.cell._y; curr_y1 = curr_y0 + SIZE; } return(new_roll_over_mc); } function onMouseMoveAction() { if (is_locked) { return(undefined); } updateTheMouseField(); if (roll_over_mc != new_roll_over_mc) { roll_over_mc = new_roll_over_mc; if (roll_over_mc.body.type == "chip") { roll_over_mc.body.startBlik(); } } if ((((bodyCP1 || (bodyCP2)) || (selected_mc == 0)) || (!mouse_down)) || (count_move_on_the_field != 0)) { return(undefined); } new_selected_mc = roll_over_mc; if (selected_mc == new_selected_mc) { return(undefined); } if (((Math.abs(selected_mc.col - new_selected_mc.col) == 1) && (selected_mc.row == new_selected_mc.row)) || ((Math.abs(selected_mc.row - new_selected_mc.row) == 1) && (selected_mc.col == new_selected_mc.col))) { if ((new_selected_mc.body.lock != undefined) && (new_selected_mc.body.lock.numb != 0)) { selected_mc.unselect(); selected_mc = null; return(undefined); } changePlaces(selected_mc, new_selected_mc); return(undefined); } return(undefined); } function onMouseUpAction() { mouse_down = false; } function onMouseDownAction() { if ((isLocked() || (bodyCP1)) || (bodyCP2)) { return(undefined); } mouse_down = true; updateTheMouseField(); new_selected_mc = new_roll_over_mc; if ((new_selected_mc.body.lock != undefined) && (new_selected_mc.body.lock.numb != 0)) { new_selected_mc = null; return(undefined); } if ((!selected_mc) && (new_selected_mc)) { snd.startSound("ChipSelect"); selected_mc = new_selected_mc; selected_mc.select(); return(undefined); } if ((selected_mc == new_selected_mc) || (!new_selected_mc)) { selected_mc.unselect(); selected_mc = null; return(undefined); } if (((Math.abs(selected_mc.col - new_selected_mc.col) == 1) && (selected_mc.row == new_selected_mc.row)) || ((Math.abs(selected_mc.row - new_selected_mc.row) == 1) && (selected_mc.col == new_selected_mc.col))) { changePlaces(); return(undefined); } selected_mc.unselect(); selected_mc = null; return(undefined); } function firstMoveCP1() { new_selected_mc.body = bodyCP1; bodyCP1 = null; testCP(); } function firstMoveCP2() { selected_mc.body = bodyCP2; bodyCP2 = null; testCP(); } function changePlaces() { if (!was_first_step) { was_first_step = true; mcRoot.timer.play(); } snd.startSound("ChipMove"); var _local2 = getTimer(); global_combo = 0; count_move_on_the_field = count_move_on_the_field + 2; bodyCP1 = selected_mc.body; bodyCP2 = new_selected_mc.body; selected_mc.body = null; selected_mc.cell.light._alpha = 0; new_selected_mc.body = null; delete bodyCP1.mov.endAct; bodyCP1.mov.endAct = GameClasses.GFunctions.create(this, firstMoveCP1); GameClasses.FreeMove.addActivePiece(bodyCP1, _local2); bodyCP1.mov.initLineTo(bodyCP1, new_selected_mc.cell._x, new_selected_mc.cell._y, bodyCP1._xscale, bodyCP1._yscale, 0, TIME_CP); delete bodyCP2.mov.endAct; bodyCP2.mov.endAct = GameClasses.GFunctions.create(this, firstMoveCP2); GameClasses.FreeMove.addActivePiece(bodyCP2, _local2); bodyCP2.mov.initLineTo(bodyCP2, selected_mc.cell._x, selected_mc.cell._y, bodyCP2._xscale, bodyCP2._yscale, 0, TIME_CP); } function secondMoveCP1() { bodyCP1.stopRotation(); new_selected_mc.body = bodyCP1; new_selected_mc = null; bodyCP1 = null; count_move_on_the_field--; } function secondMoveCP2() { bodyCP2.stopRotation(); selected_mc.body = bodyCP2; selected_mc = null; bodyCP2 = null; count_move_on_the_field--; } function testCP() { if ((bodyCP2 != null) || (bodyCP1 != null)) { return(undefined); } var _local2 = testMatch3(0); if (_local2 == null) { snd.startSound("ChipWrongMove"); var _local3 = getTimer(); bodyCP1 = selected_mc.body; bodyCP2 = new_selected_mc.body; selected_mc.body = null; new_selected_mc.body = null; delete bodyCP1.mov.endAct; bodyCP1.mov.endAct = GameClasses.GFunctions.create(this, secondMoveCP1); GameClasses.FreeMove.addActivePiece(bodyCP1, _local3); bodyCP1.mov.initLineTo(bodyCP1, new_selected_mc.cell._x, new_selected_mc.cell._y, bodyCP1._xscale, bodyCP1._yscale, 0, TIME_CP); delete bodyCP2.mov.endAct; bodyCP2.mov.endAct = GameClasses.GFunctions.create(this, secondMoveCP2); GameClasses.FreeMove.addActivePiece(bodyCP2, _local3); bodyCP2.mov.initLineTo(bodyCP2, selected_mc.cell._x, selected_mc.cell._y, bodyCP2._xscale, bodyCP2._yscale, 0, TIME_CP); } else { stopPeriodicHitn(); reinitPeriodicHitn(); selected_mc.body.stopRotation(); new_selected_mc.body.stopRotation(); selected_mc = null; new_selected_mc = null; count_move_on_the_field = count_move_on_the_field - 2; updateTheField(); } } function testPOA() { var _local4; var _local5 = 0; var _local6 = false; _local4 = 0; while (_local4 < cells.ylength) { _local5 = cells.length; _local5--; while (cells[_local5][_local4] == undefined) { } var _local3 = cells[_local5][_local4].body; if (_local3) { if (_local3.type == "poa") { snd.startSound("FallenArtefact"); statistic.addRecordValue("pieces", 1); _local3.action2(); cells[_local5][_local4].body = null; number_pieces_of_the_artefact_on_the_field--; if (number_pieces_of_the_artefact_on_the_field == 0) { lockTheField(); _root.pauseGlobalGameTime(); } _local6 = true; } else if (((((_local3.type == "bomb") || (_local3.type == "zl")) || (_local3.type == "time")) || (_local3.type == "swap")) || (_local3.type == "life")) { _local3.moveToField(); cells[_local5][_local4].body = null; _local6 = true; } } _local4++; } return(_local6); } function testMatch3(i_beg) { var _local2; var _local3; var _local7; var _local6; var _local5; var _local4; _local2 = i_beg; while (_local2 < cells.length) { _local3 = 0; while (_local3 < cells[_local2].length) { if (cells[_local2][_local3].body && (cells[_local2][_local3].body.type == "chip")) { _local7 = cells[_local2][_local3].body.chip_name; _local6 = _local2; _local4 = 0; while ((((_local6 < cells.length) && (cells[_local6][_local3].body)) && (cells[_local6][_local3].body.type == "chip")) && (_local7 == cells[_local6][_local3].body.chip_name)) { _local6++; _local4++; } if (_local4 > 2) { return({row:_local2, col:_local3, N:_local4, direct:"row"}); } _local5 = _local3; _local4 = 0; while ((((_local5 < cells[_local2].length) && (cells[_local2][_local5].body)) && (cells[_local2][_local5].body.type == "chip")) && (_local7 == cells[_local2][_local5].body.chip_name)) { _local5++; _local4++; } if (_local4 > 2) { return({row:_local2, col:_local3, N:_local4, direct:"col"}); } } _local3++; } _local2++; } return(null); } function testMatch3c1c2(c1, c2) { if ((((((!c1.body) || (!c2.body)) || (c1.body.type != "chip")) || (c2.body.type != "chip")) || (c1.body.lock && (c1.body.lock.numb != 0))) || (c2.body.lock && (c2.body.lock.numb != 0))) { return(null); } var _local6; var _local5 = c1.body.chip_name; var _local4 = c2.body.chip_name; c1.body.chip_name = _local4; c2.body.chip_name = _local5; _local6 = testMatch3(0); c1.body.chip_name = _local5; c2.body.chip_name = _local4; return(_local6); } function findHelpRect() { var _local2 = 0; while (_local2 < cells.length) { var _local3 = 0; while (_local3 < (cells.ylength - 1)) { if (testMatch3c1c2(cells[_local2][_local3], cells[_local2][_local3 + 1]) != null) { return(new flash.geom.Rectangle(cells[_local2][_local3].cell._x, cells[_local2][_local3].cell._y, 2 * SIZE, SIZE)); } _local3++; } _local2++; } var _local3 = 0; while (_local3 < cells.ylength) { _local2 = 0; while (_local2 < (cells.length - 1)) { if (testMatch3c1c2(cells[_local2][_local3], cells[_local2 + 1][_local3]) != null) { return(new flash.geom.Rectangle(cells[_local2][_local3].cell._x, cells[_local2][_local3].cell._y, SIZE, 2 * SIZE)); } _local2++; } _local3++; } return(null); } function fallDown(obj) { var _local2; var _local3; var _local16; var _local22 = 1; var _local28 = obj.direct == "col"; var _local19 = obj.N; var _local18 = obj.col; var _local17 = obj.row; var _local8; var _local7; var _local4; var _local6; var _local5; var _local10; var _local11; var _local15; var _local26; var _local13; var _local9; var _local12 = new Array(); count_bonus_chips = 0; if (_local28) { _local2 = _local17; _local3 = _local18; while (_local3 < (_local18 + _local19)) { if (_local3 == _local18) { _local9 = "away_left"; } else if (_local3 == ((_local18 + _local19) - 1)) { _local9 = "away_right"; } else { _local9 = "away"; } _local8 = _local2; _local13 = cells[_local8][_local3].body.chip_name; _local4 = 1; while (((((_local8++) < cells.length) && (cells[_local8][_local3].body)) && (cells[_local8][_local3].body.type == "chip")) && (_local13 == cells[_local8][_local3].body.chip_name)) { _local4++; } _local15 = 0; _local8 = _local2; while (((((_local8--) > 0) && (cells[_local8][_local3].body)) && (cells[_local8][_local3].body.type == "chip")) && (_local13 == cells[_local8][_local3].body.chip_name)) { _local4++; _local15++; } _local4 = ((_local4 > 2) ? (_local4) : 1); _local10 = _local2; if (_local4 > 1) { _local10 = _local2 - _local15; _local22++; } _local6 = 0; while (_local6 < _local4) { if (_local4 > 1) { if (_local6 == 0) { _local9 = "away_left"; } else if (_local6 == (_local4 - 1)) { _local9 = "away_right"; } else { _local9 = "away"; } } if (cells[_local10 + _local6][_local3].body.lock && (cells[_local10 + _local6][_local3].body.lock.numb)) { _local16 = cells[_local10 + _local6][_local3].body.lock; snd.startSound("ChipUnlock"); _local16.destroy(); count_bonus_chips++; if (_local16.numb == 0) { motf[_local10 + _local6][_local3] = cells[_local10 + _local6][_local3].body.chip_name; } } else { motf[_local10 + _local6][_local3] = ""; count_bonus_chips++; _local12.push(cells[_local10 + _local6][_local3]); } _local6++; } _local3++; } } else { _local3 = _local18; _local2 = _local17; while (_local2 < (_local17 + _local19)) { if (_local2 == _local17) { _local9 = "away_left"; } else if (_local2 == ((_local17 + _local19) - 1)) { _local9 = "away_right"; } else { } _local7 = _local3; _local13 = cells[_local2][_local7].body.chip_name; _local4 = 1; while (((((_local7++) < cells[_local2].length) && (cells[_local2][_local7].body)) && (cells[_local2][_local7].body.type == "chip")) && (_local13 == cells[_local2][_local7].body.chip_name)) { _local4++; } _local15 = 0; _local7 = _local3; while (((((_local7--) > 0) && (cells[_local2][_local7].body)) && (cells[_local2][_local7].body.type == "chip")) && (_local13 == cells[_local2][_local7].body.chip_name)) { _local4++; _local15++; } _local4 = ((_local4 > 2) ? (_local4) : 1); _local11 = _local3; if (_local4 > 1) { _local11 = _local3 - _local15; _local22++; } _local5 = 0; while (_local5 < _local4) { if (_local4 > 1) { if (_local5 == 0) { _local9 = "away_left"; } else if (_local5 == (_local4 - 1)) { _local9 = "away_right"; } else { _local9 = "away"; } } if (cells[_local2][_local11 + _local5].body.lock && (cells[_local2][_local11 + _local5].body.lock.numb)) { _local16 = cells[_local2][_local11 + _local5].body.lock; snd.startSound("ChipUnlock"); _local16.destroy(); count_bonus_chips++; if (_local16.numb == 0) { motf[_local2][_local11 + _local5] = cells[_local2][_local11 + _local5].body.chip_name; } } else { motf[_local2][_local11 + _local5] = ""; count_bonus_chips++; _local12.push(cells[_local2][_local11 + _local5]); } _local5++; } _local2++; } } if (_local12.length == 4) { _local26 = sun_inc4; } else if (_local12.length == 5) { _local26 = sun_inc5; } else { _local26 = sun_inc6; } _local26 = _local26 / _local12.length; var _local25 = getTimer(); if (count_bonus_chips > 3) { _local2 = 0; while (_local2 < _local12.length) { GameClasses.FreeMove.addActivePiece(_local12[_local2].body, _local25); moveToBonus(_local12[_local2], _local26, (_local2 * T_to_the_bonus_sun) / 10); _local2++; } } else { _local2 = 0; while (_local2 < _local12.length) { GameClasses.FreeMove.addActivePiece(_local12[_local2].body, _local25); moveAway(_local12[_local2]); _local2++; } } var _local24 = _local12[0].cell._x; var _local21 = _local12[0].cell._x + SIZE; var _local23 = _local12[0].cell._y; var _local20 = _local12[0].cell._y + SIZE; _local2 = 1; while (_local2 < _local12.length) { var _local14 = _local12[_local2].cell; if (_local24 > _local14._x) { _local24 = _local14._x; } if (_local23 > _local14._y) { _local23 = _local14._y; } if (_local21 < (_local14._x + SIZE)) { _local21 = _local14._x + SIZE; } if (_local20 < (_local14._y + SIZE)) { _local20 = _local14._y + SIZE; } _local2++; } statistic.addRecordValue("tiles", _local12.length); runEmergeNumbers(new flash.geom.Point((_local21 + _local24) / 2, (_local20 + _local23) / 2), _local12.length * 5); _local2 = 0; while (_local2 < _local12.length) { delete _local12[_local2]; _local2++; } return(_local22); } function dissapearEndAction(body) { reserv_chips.push(body); } function moveAway(field_cell) { field_cell.body.breakRotation(); delete field_cell.body.mov.endAct; field_cell.body.mov.endAct = GameClasses.GFunctions.create(this, dissapearEndAction, field_cell.body); field_cell.body.mov.initDisappear(field_cell.body, TIME_DISSAPEAR); field_cell.body.startDissapPS(); field_cell.body = null; } function moveToBonusEndAction(body, dept, add_energy) { body.swapDepths(dept); body.breakRotation(); reserv_chips.push(body); mcRoot.sun_bonus.addEnergy(add_energy); } function moveToBonus(field_cell, add_energy, delay) { var _local8; var _local7; var _local12; var _local13; var _local10; var _local4 = field_cell.cell._x; var _local3 = field_cell.cell._y; var _local6 = mcRoot.sun_bonus.x; var _local5 = mcRoot.sun_bonus.y; var _local11; var _local9 = mcRoot.depth_for_fly_chips++; if (mcRoot.depth_for_fly_chips > (mcRoot.depth_for_fly_chips0 + 1000)) { mcRoot.depth_for_fly_chips = mcRoot.depth_for_fly_chips0; } _local8 = new GameClasses.Spline(_local4, (_local4 - 10) + (Math.random() * 20), _local6); _local7 = new GameClasses.Spline(_local3, _local3 - (10 * Math.random()), _local3, _local5); _local12 = new GameClasses.Spline(0, (-Math.random()) * 90, Math.random() * 180); _local13 = new GameClasses.Spline(100, 99, 98, 95, 90, 0); _local10 = new GameClasses.Spline(100, 99, 98, 95, 90, 0); _local11 = field_cell.body.getDepth(); field_cell.body.swapDepths(_local9); field_cell.body.breakRotation(); field_cell.body.startRotation(); field_cell.body.mov.endAct = GameClasses.GFunctions.create(this, moveToBonusEndAction, field_cell.body, _local11, add_energy); GameClasses.FreeMove.makeDelay(delay, GameClasses.GFunctions.create(snd, snd.startSound, "ChipToSun")); field_cell.body.mov.initSplineTo(field_cell.body, _local8, _local7, _local13, _local10, _local12, T_to_the_bonus_sun + delay); field_cell.body = null; } function updateNULL() { var _local5; var _local17; var _local2; var _local23; var _local12; var _local11; var _local21; var _local14; var _local22; var _local19; var _local15; var _local13; var _local6; var _local10; var _local8; var _local20; var _local3; var _local4; var _local7; _local5 = 0; while (_local5 < cells.ylength) { _local10 = 0; _local7 = new Array(); _local4 = new Array(); _local8 = -1; _local17 = cells.length - 1; while (_local17 >= 0) { if (cells[_local17][_local5] && (!cells[_local17][_local5].body)) { if (_local8 == -1) { _local8 = _local17; } _local10++; } _local17--; } if (_local10) { _local2 = _local8; while (_local2 >= 0) { if (cells[_local2][_local5] && (cells[_local2][_local5].body)) { _local7.push({x:cells[_local2][_local5].cell._x, y:cells[_local2][_local5].cell._y}); _local4.push(cells[_local2][_local5].body); } if (cells[_local2][_local5]) { _local12 = cells[_local2][_local5].cell._x; _local11 = cells[_local2][_local5].cell._y; cells[_local2][_local5].body = null; motf[_local2][_local5] = ""; } _local2--; } _local19 = _local4.length; _local2 = 1; while (_local2 <= _local10) { _local7.push({x:_local12, y:_local11 - (_local2 * SIZE)}); _local13 = chip_names[int(Math.random() * chip_names.length)]; _local6 = GameClasses.Chip(reserv_chips.pop()); _local6._xscale = 100; _local6._yscale = 100; _local6._rotation = 0; _local6._alpha = 0; _local6.reinitChip(_local13); _local4.push(_local6); _local2++; } _local3 = _local8; var _local16 = true; _local2 = 0; while (_local2 < _local4.length) { while (!cells[_local3][_local5]) { _local3--; } if (_local4[_local2].type == "chip") { motf[_local3][_local5] = _local4[_local2].chip_name; if (_local4[_local2].lock && (_local4[_local2].lock.numb)) { motf[_local3][_local5] = "lock"; } } else if (_local4[_local2].type == "poa") { motf[_local3][_local5] = "poa"; } _local3--; _local2++; } _local3 = _local8; var _local18 = getTimer(); var _local9 = false; count_move_on_the_field = count_move_on_the_field + _local4.length; _local2 = 0; while (_local2 < _local4.length) { if (_local2 < _local19) { _local15 = "to_fall"; } else { _local15 = "to_fall_from_nowhere"; } while (!cells[_local3][_local5]) { _local3--; } _local21 = cells[_local3][_local5].cell._x; _local14 = cells[_local3][_local5].cell._y; _local20 = _local14 - int(_local7[_local2].y); if (_local2 == 0) { _local9 = true; } else { _local9 = false; } GameClasses.FreeMove.addActivePiece(_local4[_local2], _local18); moveBody(_local4[_local2], _local7[_local2].x, _local7[_local2].y, cells[_local3][_local5], _local2 * DELAY0, _local16, _local9); _local3--; _local2++; } } _local5++; } _local2 = 0; while (_local2 < _local7.length) { delete _local7[_local2]; _local2++; } _local2 = 0; while (_local2 < _local4.length) { delete _local4[_local2]; _local2++; } } function moveBodyEndAction(body, field_cell) { field_cell.body = body; count_move_on_the_field--; updateTheField(); } function moveBody(body, x0, y0, field_cell, delay, do_spring, is_knock) { var _local5; var _local4; var _local3; body.mov.endAct = GameClasses.GFunctions.create(this, moveBodyEndAction, body, field_cell, is_knock); body._x = x0; body._y = y0; _local5 = field_cell.cell._x; _local4 = field_cell.cell._y; if (global_combo > 1) { _local3 = body.mov.initAccelLineTo(body, _local5, _local4, 100, 300, delay, ACCEL, -0.001); } else { _local3 = body.mov.initAccelLineTo(body, _local5, _local4, 100, 300, delay, ACCEL, COOF_ABS); } if (is_knock) { GameClasses.FreeMove.makeDelay(_local3, GameClasses.GFunctions.create(snd, snd.startSound, "ChipKnock")); } } function updateTheField() { if (count_move_on_the_field != 0) { return(undefined); } if (do_bonus_explode) { executeBonusExploude(); do_bonus_explode = false; return(undefined); } reinitPeriodicHitn(); var _local2; var _local3 = 0; testPOA(); while (_local2 = testMatch3(0) , _local2 != null) { stopPeriodicHitn(); count_bonus_chips = 0; global_combo++; _local3 = _local3 + fallDown(_local2); breakSound(global_combo); } statistic.addRecordValue("matches", _local3); updateNULL(); } function breakSound(num) { if (num == 1) { var _local3 = Math.floor(Math.random() * 3); var _local2 = "a"; if (_local3 == 1) { _local2 = "b"; } else if (_local3 == 2) { _local2 = "c"; } snd.startSound("BreakFigure1" + _local2); } else if (num < 10) { snd.startSound("BreakFigure" + num); } else { var _local3 = Math.random(); if (_local3 < 0.5) { snd.startSound("BreakFigure10"); } else if (_local3 < 0.8) { snd.startSound("BreakFigure9"); } else if (_local3 < 1) { snd.startSound("BreakFigure8"); } } } function dissapearChip(cell) { reserv_chips.push(cell.body); count_move_on_the_field--; cell.body = null; updateTheField(); statistic.addRecordValue("tiles", 1); } function startBonusExploude() { if (count_move_on_the_field == 0) { executeBonusExploude(); } else { do_bonus_explode = true; } } function executeBonusExploudeEndAct(body) { body.mov.stopMove(); reserv_chips.push(body); count_move_on_the_field--; mcRoot.counter.add(5); updateTheField(); } function executeBonusExploude() { var _local5; var _local4; var _local2; var _local11 = GameClasses.Consts.NUMBER_OF_BONUS_PS; var _local10 = 0; var _local13; var _local12; var _local9 = _local11; var _local7 = new Array(); mcRoot.sun_bonus.startBonusPS(); stopPeriodicHitn(); _local4 = 1; while (_local4 < cells.length) { _local2 = 0; while (_local2 < cells.ylength) { if (cells[_local4 - 1][_local2].body && (cells[_local4 - 1][_local2].body.type != "chip")) { var _local3 = _local4; while ((_local3 < cells.length) && (!cells[_local3][_local2])) { _local3++; } if (cells[_local3][_local2].body && (cells[_local3][_local2].body.type == "chip")) { _local7.push(cells[_local3][_local2]); _local9--; if (_local9 == 0) { break; } } } _local2++; } if (_local9 == 0) { break; } _local4++; } if (_local9 != 0) { _local5 = 0; while (_local5 < _local9) { _local4 = int(Math.random() * cells.length); _local2 = int(Math.random() * cells.ylength); if (cells[_local4][_local2].body && (cells[_local4][_local2].body.type == "chip")) { _local7.push(cells[_local4][_local2]); } _local5++; } } _local5 = 0; while (_local5 < _local7.length) { var _local6 = _local7[_local5]; if (_local6.body != null) { _local10 = _local10 + ((1 - (_local5 / _local7.length)) * GameClasses.Consts.TIME_PERIOD_BETWEEN_EXPLODES_OF_THE_CHIPS); mcRoot.sun_bonus.moveBmcToXY(_local5, _local6.x, _local6.y, _local10 / 2, _local10 / 2); if (_local6.body.lock && (_local6.body.lock.numb != 0)) { _local6.body.lock.destroy(_local10); } else { count_move_on_the_field++; var _local8 = _local6.body; _local8.breakRotation(); _local8.cps_endAct = GameClasses.GFunctions.create(this, executeBonusExploudeEndAct, _local8); _local8._alpha = 0; _local8.startExploude(_local10); _local6.body = null; } } _local5++; } _local5 = 0; while (_local5 < _local7.length) { delete _local7[_local5]; _local5++; } } function initPeriodicHitn() { nps = new GameClasses.NewParticleSystem(mcRoot.NPS_LEVEL_MC, 40); nps.initTextureFromLibrary("red_circle"); interval_hint = GameClasses.FreeMove.setPeriodicInterval(this, "startPeriodicHitn", time_to_hint); } function reinitPeriodicHitn() { GameClasses.FreeMove.resetInterval(interval_hint); GameClasses.FreeMove.playInterval(interval_hint); } function stopPeriodicHitn() { GameClasses.FreeMove.pauseInterval(interval_hint); nps.stopPS(); } function startPeriodicHitn() { GameClasses.FreeMove.pauseInterval(interval_hint); if (number_pieces_of_the_artefact_on_the_field == 0) { nps.stopPS(); return(undefined); } if (count_move_on_the_field != 0) { reinitPeriodicHitn(); return(undefined); } var _local2 = findHelpRect(); help_rect = _local2; if (_local2 != null) { snd.startSound("hint"); var _local5 = new GameClasses.Line(_local2.x, _local2.x, _local2.x, _local2.x + (_local2.width / 2), _local2.x + _local2.width, _local2.x + _local2.width, _local2.x + _local2.width, _local2.x + (_local2.width / 2), _local2.x); var _local4 = new GameClasses.Line(_local2.y, _local2.y + (_local2.height / 2), _local2.y + _local2.height, _local2.y + _local2.height, _local2.y + _local2.height, _local2.y + (_local2.height / 2), _local2.y, _local2.y, _local2.y); var _local3 = new GameClasses.Spline(0, 15, 0); _local3.Calculate(); nps.initPath(_local5, _local4); nps.startPS(3, 0, 30, 1200, undefined, undefined, _local3, _local3); } else { reshuffleTheField(); } } function reshuffleTheField() { snd.startSound("reshufle"); mcRoot.sbf.addBonus(); stopPeriodicHitn(); } function lockTheField() { stopPeriodicHitn(); is_locked = true; } function unlockTheField() { reinitPeriodicHitn(); is_locked = false; } function makeArray(st) { var _local8 = new Array(); var _local6; var _local4; var _local5; var _local7 = 0; while (_local7 < cells.length) { var _local3 = 0; while (_local3 < cells.ylength) { var _local2 = cells[_local7][_local3]; if (_local2.body && (_local2.body.type == st)) { _local6 = _local7; _local5 = 1; _local4 = cells.length - 1; while (cells[_local4][_local3] == undefined) { _local4--; } while (_local6 <= _local4) { _local8.push(new flash.geom.Point(_local2.cell._x + (SIZE / 2), _local2.cell._y + (_local5 * SIZE))); _local6++; _local5++; } } _local3++; } _local7++; } return(_local8); } function makeHelpArray() { return(makeArray("poa")); } function makeHelpBombArray() { return(makeArray("bomb")); } function makeHelpZLArray() { return(makeArray("zl")); } function makeHelpTimeArray() { return(makeArray("time")); } function makeHelpSwapArray() { return(makeArray("swap")); } function makeHelpLifeArray() { return(makeArray("life")); } function swapChips(cell1, cell2) { count_move_on_the_field = count_move_on_the_field + 2; cell1.body.mov.endAct = GameClasses.GFunctions.create(this, function (cell, body) { cell.body = body; body.stopRotation(); this.count_move_on_the_field--; this.updateTheField(); }, cell2, cell1.body); cell1.body.mov.newInitMove(cell1.body, TIME_SWAP, 0, cell2.cell._x, cell2.cell._y); cell1.body = null; cell2.body.mov.endAct = GameClasses.GFunctions.create(this, function (cell, body) { cell.body = body; body.stopRotation(); this.count_move_on_the_field--; this.updateTheField(); }, cell1, cell2.body); cell2.body.mov.newInitMove(cell2.body, TIME_SWAP, 0, cell1.cell._x, cell1.cell._y); cell2.body = null; } function runEmergeNumbers(point, numb) { mcRoot.counter.add(numb); et.emerge(point.x, point.y, "+" + numb); } function isLocked() { return(((number_pieces_of_the_artefact_on_the_field == 0) || (count_move_on_the_field != 0)) || (is_locked)); } var selected_mc = null; var roll_over_mc = null; var new_selected_mc = null; var listener = new Object(); var interval_hint = 0; var global_blik_interval = 0; var was_first_step = false; var mouse_down = false; var count_move_on_the_field = 0; var global_combo = 0; var count_bonus_chips = 0; var SIZE = GameClasses.Consts.CELL_SIZE; var TIME_CP = GameClasses.Consts.TIME_OF_CHANGE_PLACES_CHIPS; var TIME_DISSAPEAR = GameClasses.Consts.TIME_OF_DISSAPEAR_CHIP; var ACCEL = GameClasses.Consts.ACCEL_OF_CHIP_FALL; var COOF_ABS = GameClasses.Consts.COOF_OF_ABSORPTION_CHIP_FALL; var DELAY0 = GameClasses.Consts.FIRST_DELAY_OF_CHIP_FALL; var NUMB_RESERV_CHIPS = GameClasses.Consts.NUMB_RESERV_CHIPS; var T_to_the_bonus_sun = GameClasses.Consts.TIME_PERIOD_OF_THE_CHIP_MOVE_TO_THE_BONUS_SUN; var delay_bonus_chip = 150; var time_to_hint = 5000; var TIME_SWAP = 300; var is_locked = false; var number_pieces_of_the_artefact_on_the_field = 0; var start_lock_help_hint = false; }
Symbol 1744 MovieClip [__Packages.GameClasses.Scope] Frame 0
class GameClasses.Scope { var log, bmp, scope, scope_mc; function Scope (id_scope) { log = logger.Logger.getLog(); var _local2 = new flash.geom.Point(0, 0); var _local3 = new flash.geom.Rectangle(0, 0, 1, 1); bmp = flash.display.BitmapData.loadBitmap(id_scope); if (bmp == undefined) { trace(("bitmap \"" + id_scope) + "\" not exist. constructor Scope"); } scope = new Object(); scope.l = new flash.display.BitmapData(33, 26, true, 0); scope.l.copyPixels(bmp, new flash.geom.Rectangle(19, 52, 33, 26), _local2); scope.lx = 20; scope.ly = 0; scope.r = new flash.display.BitmapData(33, 26, true, 0); scope.r.copyPixels(bmp, new flash.geom.Rectangle(78, 52, 33, 26), _local2); scope.rx = 13; scope.ry = 0; scope.t = new flash.display.BitmapData(26, 33, true, 0); scope.t.copyPixels(bmp, new flash.geom.Rectangle(52, 19, 26, 33), _local2); scope.tx = 0; scope.ty = 20; scope.b = new flash.display.BitmapData(26, 33, true, 0); scope.b.copyPixels(bmp, new flash.geom.Rectangle(52, 78, 26, 33), _local2); scope.bx = 0; scope.by = 13; scope.lt = new flash.display.BitmapData(33, 33, true, 0); scope.lt.copyPixels(bmp, new flash.geom.Rectangle(19, 19, 33, 33), _local2); scope.ltx = 20; scope.lty = 20; scope.lb = new flash.display.BitmapData(33, 33, true, 0); scope.lb.copyPixels(bmp, new flash.geom.Rectangle(19, 78, 33, 33), _local2); scope.lbx = 20; scope.lby = 13; scope.rb = new flash.display.BitmapData(33, 33, true, 0); scope.rb.copyPixels(bmp, new flash.geom.Rectangle(78, 78, 33, 33), _local2); scope.rbx = 13; scope.rby = 13; scope.rt = new flash.display.BitmapData(33, 33, true, 0); scope.rt.copyPixels(bmp, new flash.geom.Rectangle(78, 19, 33, 33), _local2); scope.rtx = 13; scope.rty = 20; scope.inlt = new flash.display.BitmapData(26, 26, true, 0); scope.inlt.copyPixels(bmp, new flash.geom.Rectangle(130, 0, 26, 26), _local2); scope.inltx = 13; scope.inlty = 13; scope.inlb = new flash.display.BitmapData(26, 26, true, 0); scope.inlb.copyPixels(bmp, new flash.geom.Rectangle(130, 26, 26, 26), _local2); scope.inlbx = 13; scope.inlby = 13; scope.inrb = new flash.display.BitmapData(26, 26, true, 0); scope.inrb.copyPixels(bmp, new flash.geom.Rectangle(156, 26, 26, 26), _local2); scope.inrbx = 13; scope.inrby = 13; scope.inrt = new flash.display.BitmapData(26, 26, true, 0); scope.inrt.copyPixels(bmp, new flash.geom.Rectangle(156, 0, 26, 26), _local2); scope.inrtx = 13; scope.inrty = 13; } function getBody() { return(scope_mc); } function destroy() { log.info("call function destroy from Scope"); for (var _local2 in scope_mc) { if (scope_mc[_local2] instanceof MovieClip) { log.debug("\tdestroy " + scope_mc[_local2]); MovieClip(scope_mc[_local2]).removeMovieClip(); } } scope_mc.removeMovieClip(); scope_mc = null; for (var _local2 in scope) { if (scope[_local2] instanceof flash.display.BitmapData) { log.debug(("\tdestroy " + _local2) + " BMP from scope"); flash.display.BitmapData(scope[_local2]).dispose(); } } scope = null; bmp.dispose(); bmp = null; log = null; } function getScope(mc_root, field, id_scope, depth, xbeg, ybeg) { scope_mc = mc_root.createEmptyMovieClip(id_scope, depth); var _local3 = ""; var _local10 = ""; var _local2; var _local8; var _local7; var _local6; var _local14; var _local13; _local14 = field.length - 1; var _local5 = 0; while (_local5 < field.length) { _local13 = field[_local5].length - 1; var _local4 = 0; while (_local4 < field[_local5].length) { if (field[_local5].charAt(_local4) == "0") { } else { _local3 = ""; _local3 = _local3 + (((_local4 == 0) || (field[_local5].charAt(_local4 - 1) == "0")) ? "0" : "1"); _local3 = _local3 + ((((_local4 == 0) || (_local5 == 0)) || (field[_local5 - 1].charAt(_local4 - 1) == "0")) ? "0" : "1"); _local3 = _local3 + (((_local5 == 0) || (field[_local5 - 1].charAt(_local4) == "0")) ? "0" : "1"); _local3 = _local3 + ((((_local5 == 0) || (_local4 == _local13)) || (field[_local5 - 1].charAt(_local4 + 1) == "0")) ? "0" : "1"); _local3 = _local3 + (((_local4 == _local13) || (field[_local5].charAt(_local4 + 1) == "0")) ? "0" : "1"); _local3 = _local3 + ((((_local5 == _local14) || (_local4 == _local13)) || (field[_local5 + 1].charAt(_local4 + 1) == "0")) ? "0" : "1"); _local3 = _local3 + (((_local5 == _local14) || (field[_local5 + 1].charAt(_local4) == "0")) ? "0" : "1"); _local3 = _local3 + ((((_local5 == _local14) || (_local4 == 0)) || (field[_local5 + 1].charAt(_local4 - 1) == "0")) ? "0" : "1"); if (_local3.charAt(0) == "0") { _local2 = ((("mc" + _local5) + "") + _local4) + "l"; _local8 = "l"; _local7 = (-scope.lx) + 0; _local6 = (-scope.ly) + 0; scope_mc.createEmptyMovieClip(_local2, scope_mc.getNextHighestDepth()); scope_mc[_local2].attachBitmap(scope[_local8], 1, "never", true); scope_mc[_local2]._x = (xbeg + (_local4 * SIZE)) + _local7; scope_mc[_local2]._y = (ybeg + (_local5 * SIZE)) + _local6; } if (_local3.charAt(2) == "0") { _local2 = ((("mc" + _local5) + "") + _local4) + "t"; _local8 = "t"; _local7 = (-scope.tx) + 0; _local6 = (-scope.ty) + 0; scope_mc.createEmptyMovieClip(_local2, scope_mc.getNextHighestDepth()); scope_mc[_local2].attachBitmap(scope[_local8], 1, "never", true); scope_mc[_local2]._x = (xbeg + (_local4 * SIZE)) + _local7; scope_mc[_local2]._y = (ybeg + (_local5 * SIZE)) + _local6; } if (_local3.charAt(4) == "0") { _local2 = ((("mc" + _local5) + "") + _local4) + "r"; _local8 = "r"; _local7 = (-scope.rx) + SIZE; _local6 = (-scope.ry) + 0; scope_mc.createEmptyMovieClip(_local2, scope_mc.getNextHighestDepth()); scope_mc[_local2].attachBitmap(scope[_local8], 1, "never", true); scope_mc[_local2]._x = (xbeg + (_local4 * SIZE)) + _local7; scope_mc[_local2]._y = (ybeg + (_local5 * SIZE)) + _local6; } if (_local3.charAt(6) == "0") { _local2 = ((("mc" + _local5) + "") + _local4) + "b"; _local8 = "b"; _local7 = (-scope.bx) + 0; _local6 = (-scope.by) + SIZE; scope_mc.createEmptyMovieClip(_local2, scope_mc.getNextHighestDepth()); scope_mc[_local2].attachBitmap(scope[_local8], 1, "never", true); scope_mc[_local2]._x = (xbeg + (_local4 * SIZE)) + _local7; scope_mc[_local2]._y = (ybeg + (_local5 * SIZE)) + _local6; } _local10 = (_local3.charAt(0) + _local3.charAt(1)) + _local3.charAt(2); if (_local10 == "000") { _local2 = ((("mc" + _local5) + "") + _local4) + "lt"; _local8 = "lt"; _local7 = (-scope.ltx) + 0; _local6 = (-scope.lty) + 0; scope_mc.createEmptyMovieClip(_local2, scope_mc.getNextHighestDepth()); scope_mc[_local2].attachBitmap(scope[_local8], 1, "never", true); scope_mc[_local2]._x = (xbeg + (_local4 * SIZE)) + _local7; scope_mc[_local2]._y = (ybeg + (_local5 * SIZE)) + _local6; } _local10 = (_local3.charAt(2) + _local3.charAt(3)) + _local3.charAt(4); if (_local10 == "000") { _local2 = ((("mc" + _local5) + "") + _local4) + "rt"; _local8 = "rt"; _local7 = (-scope.rtx) + SIZE; _local6 = (-scope.rty) + 0; scope_mc.createEmptyMovieClip(_local2, scope_mc.getNextHighestDepth()); scope_mc[_local2].attachBitmap(scope[_local8], 1, "never", true); scope_mc[_local2]._x = (xbeg + (_local4 * SIZE)) + _local7; scope_mc[_local2]._y = (ybeg + (_local5 * SIZE)) + _local6; } _local10 = (_local3.charAt(4) + _local3.charAt(5)) + _local3.charAt(6); if (_local10 == "000") { _local2 = ((("mc" + _local5) + "") + _local4) + "rb"; _local8 = "rb"; _local7 = (-scope.rbx) + SIZE; _local6 = (-scope.rby) + SIZE; scope_mc.createEmptyMovieClip(_local2, scope_mc.getNextHighestDepth()); scope_mc[_local2].attachBitmap(scope[_local8], 1, "never", true); scope_mc[_local2]._x = (xbeg + (_local4 * SIZE)) + _local7; scope_mc[_local2]._y = (ybeg + (_local5 * SIZE)) + _local6; } _local10 = (_local3.charAt(6) + _local3.charAt(7)) + _local3.charAt(0); if (_local10 == "000") { _local2 = ((("mc" + _local5) + "") + _local4) + "lb"; _local8 = "lb"; _local7 = (-scope.lbx) + 0; _local6 = (-scope.lby) + SIZE; scope_mc.createEmptyMovieClip(_local2, scope_mc.getNextHighestDepth()); scope_mc[_local2].attachBitmap(scope[_local8], 1, "never", true); scope_mc[_local2]._x = (xbeg + (_local4 * SIZE)) + _local7; scope_mc[_local2]._y = (ybeg + (_local5 * SIZE)) + _local6; } } _local4++; } _local5++; } _local5 = 0; while (_local5 < field.length) { _local13 = field[_local5].length - 1; var _local4 = 0; while (_local4 < field[_local5].length) { _local3 = ""; _local3 = _local3 + (((_local4 == 0) || (field[_local5].charAt(_local4 - 1) == "0")) ? "0" : "1"); _local3 = _local3 + ((((_local4 == 0) || (_local5 == 0)) || (field[_local5 - 1].charAt(_local4 - 1) == "0")) ? "0" : "1"); _local3 = _local3 + (((_local5 == 0) || (field[_local5 - 1].charAt(_local4) == "0")) ? "0" : "1"); _local3 = _local3 + ((((_local5 == 0) || (_local4 == _local13)) || (field[_local5 - 1].charAt(_local4 + 1) == "0")) ? "0" : "1"); _local3 = _local3 + (((_local4 == _local13) || (field[_local5].charAt(_local4 + 1) == "0")) ? "0" : "1"); _local3 = _local3 + ((((_local5 == _local14) || (_local4 == _local13)) || (field[_local5 + 1].charAt(_local4 + 1) == "0")) ? "0" : "1"); _local3 = _local3 + (((_local5 == _local14) || (field[_local5 + 1].charAt(_local4) == "0")) ? "0" : "1"); _local3 = _local3 + ((((_local5 == _local14) || (_local4 == 0)) || (field[_local5 + 1].charAt(_local4 - 1) == "0")) ? "0" : "1"); _local10 = (_local3.charAt(0) + _local3.charAt(1)) + _local3.charAt(2); if (_local10 == "101") { _local2 = ((("mc" + _local5) + "") + _local4) + "inrb"; _local8 = "inrb"; _local7 = (-scope.inrbx) + 0; _local6 = (-scope.inrby) + 0; scope_mc.createEmptyMovieClip(_local2, scope_mc.getNextHighestDepth()); scope_mc[_local2].attachBitmap(scope[_local8], 1, "never", true); scope_mc[_local2]._x = (xbeg + (_local4 * SIZE)) + _local7; scope_mc[_local2]._y = (ybeg + (_local5 * SIZE)) + _local6; } _local10 = (_local3.charAt(2) + _local3.charAt(3)) + _local3.charAt(4); if (_local10 == "101") { _local2 = ((("mc" + _local5) + "") + _local4) + "inlb"; _local8 = "inlb"; _local7 = (-scope.inlbx) + SIZE; _local6 = (-scope.inlby) + 0; scope_mc.createEmptyMovieClip(_local2, scope_mc.getNextHighestDepth()); scope_mc[_local2].attachBitmap(scope[_local8], 1, "never", true); scope_mc[_local2]._x = (xbeg + (_local4 * SIZE)) + _local7; scope_mc[_local2]._y = (ybeg + (_local5 * SIZE)) + _local6; } _local10 = (_local3.charAt(4) + _local3.charAt(5)) + _local3.charAt(6); if (_local10 == "101") { _local2 = ((("mc" + _local5) + "") + _local4) + "inlt"; _local8 = "inlt"; _local7 = (-scope.inltx) + SIZE; _local6 = (-scope.inlty) + SIZE; scope_mc.createEmptyMovieClip(_local2, scope_mc.getNextHighestDepth()); scope_mc[_local2].attachBitmap(scope[_local8], 1, "never", true); scope_mc[_local2]._x = (xbeg + (_local4 * SIZE)) + _local7; scope_mc[_local2]._y = (ybeg + (_local5 * SIZE)) + _local6; } _local10 = (_local3.charAt(6) + _local3.charAt(7)) + _local3.charAt(0); if (_local10 == "101") { _local2 = ((("mc" + _local5) + "") + _local4) + "inrt"; _local8 = "inrt"; _local7 = (-scope.inrtx) + 0; _local6 = (-scope.inrty) + SIZE; scope_mc.createEmptyMovieClip(_local2, scope_mc.getNextHighestDepth()); scope_mc[_local2].attachBitmap(scope[_local8], 1, "never", true); scope_mc[_local2]._x = (xbeg + (_local4 * SIZE)) + _local7; scope_mc[_local2]._y = (ybeg + (_local5 * SIZE)) + _local6; } _local4++; } _local5++; } return(scope_mc); } var SIZE = 26; }
Symbol 1745 MovieClip [__Packages.GameClasses.MyArray] Frame 0
class GameClasses.MyArray extends Array { var push, length, pop; function MyArray () { super(); } function insert(obj) { push(obj); } function erase(obj) { var _local2 = 0; while (_local2 < length) { if (obj == this[_local2]) { this[_local2] = this[length - 1]; pop(); return(undefined); } _local2++; } } }
Symbol 1746 MovieClip [__Packages.GameClasses.EmergedText] Frame 0
class GameClasses.EmergedText { static var emerge_text_obj; var log, mcRoot, et_arr; function EmergedText (root_mc) { log = logger.Logger.getLog(); mcRoot = root_mc; emerge_text_obj = _root.dialogs[emerge_text_id]; initET(numb_of_reserv); } function destroy() { delete mcRoot; delete log; delete emerge_text_obj; delete curr_pos; var _local2 = 0; while (_local2 < et_arr.length) { et_arr[_local2].destroy(); delete et_arr[_local2]; _local2++; } delete et_arr; } function initET(numb) { et_arr = new Array(numb); var _local2 = 0; while (_local2 < numb) { et_arr[_local2] = new GameClasses.TextClass(mcRoot, mcRoot.getNextHighestDepth(), emerge_text_obj, 530, 400); et_arr[_local2].setVisible(false); _local2++; } } function emerge(x, y, text) { var _local2 = et_arr.pop(); _local2.setText(text); var _local4 = x - (_local2.getWidth() / 2); var _local3 = y - (_local2.getHeight() / 2); var _local5 = GameClasses.GFunctions.create(this, function (et) { et.setVisible(false); this.et_arr.push(et); }, _local2); _local2.initMove(_local5, T, 1, new GameClasses.Spline(_local4, _local4), new GameClasses.Spline(_local3, _local3 - h_emerge), null, null, null, new GameClasses.Line(0, 100, 90, 100, 0)); } static var emerge_text_id = "EmergeText"; static var numb_of_reserv = 100; var curr_pos = 0; var T = 1000; var h_emerge = 30; }
Symbol 1747 MovieClip [__Packages.GameClasses.FieldCell] Frame 0
class GameClasses.FieldCell extends MovieClip { var useHandCursor, mcRoot, cell, body, _parent, col, row, x, y, t0; function FieldCell () { super(); useHandCursor = false; } function destroy() { GameClasses.FreeMove.clearInterval(interval); interval = 0; mcRoot = null; delete cell; delete body; } function removeMovieClip() { destroy(); super.removeMovieClip(); } function initCell(mcCell, mcBody, row, col) { mcRoot = _parent; cell = mcCell; body = mcBody; this.col = col; this.row = row; x = cell._x + (cell._width / 2); y = cell._y + (cell._height / 2); } function select() { cell.light._alpha = 100; if (body.type == "chip") { body.startRotation(); } else if (body.type == "life") { } } function unselect() { cell.light._alpha = 0; if (body.type == "chip") { body.stopRotation(); } else if (body.type == "life") { } } function startShine() { t0 = getTimer(); cell.light._alpha = 0; GameClasses.FreeMove.clearInterval(interval); interval = 0; interval = GameClasses.FreeMove.setInterval(this, "updateShine", 16); } function stopShine() { GameClasses.FreeMove.clearInterval(interval); interval = 0; cell.light._alpha = 0; } function updateShine() { var _local3 = getTimer(); var _local2 = (_local3 - t0) / T; if (_local2 > 1) { t0 = _local3; cell.light._alpha = 0; } else if (_local2 > 0.5) { cell.light._alpha = 100 - ((_local2 - 0.5) * 200); } else { cell.light._alpha = _local2 * 200; } } var interval = 0; var T = 500; }
Symbol 1748 MovieClip [__Packages.GameClasses.Lock] Frame 0
class GameClasses.Lock extends MovieClip { var mcRoot, _parent, ps1, ps2, body1, body2, bmp1, bmp2, cps1, cps2, numb, createEmptyMovieClip; function Lock () { super(); mcRoot = _parent; ps1 = new GameClasses.ParticleSystem("particles.png", 0, 32, 32, 32, undefined, false, 30); ps1.initParticleSystem(mcRoot, 7, Tp, 0, 10, 0, 0, 90, 50, 130, 5, 16777215, 16777215); ps2 = new GameClasses.ParticleSystem("particles.png", 0, 32, 32, 32, undefined, false, 30); ps2.initParticleSystem(mcRoot, 7, Tp, 0, 10, 0, 0, 90, 50, 130, 5, 16777215, 16777215); } function destroy_lock() { mcRoot = null; body1.removeMovieClip(); body1 = null; body2.removeMovieClip(); body2 = null; bmp1.dispose(); bmp2.dispose(); bmp1 = null; bmp2 = null; cps1.destroy(); cps2.destroy(); ps1.destroy(); ps2.destroy(); cps1 = null; cps2 = null; ps1 = null; ps2 = null; } function removeMovieClip() { body1.removeMovieClip(); body2.removeMovieClip(); bmp1.dispose(); bmp2.dispose(); cps1.clear(); cps2.clear(); ps1.clear(); ps2.clear(); super.removeMovieClip(); } function initLock(id_tex, rect1, rect2, numb) { var _local3 = new flash.geom.Point(0, 0); var _local2 = flash.display.BitmapData.loadBitmap(id_tex); this.numb = numb; bmp1 = new flash.display.BitmapData(rect1.width, rect1.height, true, 0); bmp2 = new flash.display.BitmapData(rect2.width, rect2.height, true, 0); bmp1.copyPixels(_local2, rect1, _local3); bmp2.copyPixels(_local2, rect2, _local3); _local2.dispose(); body1 = createEmptyMovieClip("body1", 1); body1.attachBitmap(bmp1, 1, "never", true); body2 = createEmptyMovieClip("body2", 2); body2.attachBitmap(bmp2, 1, "never", true); if (numb == 1) { body1._visible = true; body2._visible = false; } else { body1._visible = false; body2._visible = true; } cps1 = new GameClasses.CompaundParticleSystem(mcRoot, bmp1, 6, 6); cps2 = new GameClasses.CompaundParticleSystem(mcRoot, bmp2, 6, 6); } function destroy(delay) { if (numb == 2) { destroy2(delay); numb = 1; body1._visible = true; } else if (numb == 1) { destroy1(delay); numb = 0; } } function destroy1(delay) { body1._visible = false; cps1.startExplode(mcRoot._x, mcRoot._y, -80, 80, 70, -0.3, 0.04, 0.0008, delay); ps1.startParticleSystem(new flash.geom.Point(mcRoot._x + (GameClasses.Consts.CELL_SIZE / 2), mcRoot._y + (GameClasses.Consts.CELL_SIZE / 2)), 10, delay); } function destroy2(delay) { body2._visible = false; cps2.startExplode(mcRoot._x, mcRoot._y, -100, 100, 100, -0.4, 0.05, 0.001, delay); ps2.startParticleSystem(new flash.geom.Point(mcRoot._x + (GameClasses.Consts.CELL_SIZE / 2), mcRoot._y + (GameClasses.Consts.CELL_SIZE / 2)), 10, delay); } static var counter = 0; var T = 200; var Tp = 300; }
Symbol 1749 MovieClip [__Packages.GameClasses.Bomb] Frame 0
class GameClasses.Bomb extends GameClasses.Bonus { var bonus_field, concurent_bonus_fields, shine_color, mcRoot, _x, _y, roll_over_mc, tremble_arr, stopTremble, startTremble, snd, listener, _alpha, _xscale, _yscale; function Bomb () { super(); bonus_field = function () { return(this.mcRoot.bbf); }; concurent_bonus_fields[0] = GameClasses.GFunctions.create(this, function () { return(this.mcRoot.zlbf); }); concurent_bonus_fields[1] = GameClasses.GFunctions.create(this, function () { return(this.mcRoot.sbf); }); shine_color = 16738816 /* 0xFF6A00 */; } function moveActiveBonus() { var _local4 = mcRoot.TheField.cells; _x = mcRoot._xmouse + 15; _y = mcRoot._ymouse + 2; var _local3 = null; var _local2; var _local5; mcRoot.TheField.updateTheMouseField(); _local3 = mcRoot.TheField.new_roll_over_mc; if (roll_over_mc == _local3) { return(undefined); } roll_over_mc = _local3; _local2 = tremble_arr.length - 1; while (_local2 >= 0) { stopTremble(tremble_arr[_local2].body); tremble_arr[_local2].stopShine(); tremble_arr.pop(); _local2--; } if (_local3.body) { tremble_arr.push(_local3); } if (_local4[_local3.row - 1][_local3.col].body) { tremble_arr.push(_local4[_local3.row - 1][_local3.col]); } if (_local4[_local3.row + 1][_local3.col].body) { tremble_arr.push(_local4[_local3.row + 1][_local3.col]); } if (_local4[_local3.row - 2][_local3.col].body) { tremble_arr.push(_local4[_local3.row - 2][_local3.col]); } if (_local4[_local3.row + 2][_local3.col].body) { tremble_arr.push(_local4[_local3.row + 2][_local3.col]); } if (_local4[_local3.row][_local3.col - 2].body) { tremble_arr.push(_local4[_local3.row][_local3.col - 2]); } if (_local4[_local3.row][_local3.col + 2].body) { tremble_arr.push(_local4[_local3.row][_local3.col + 2]); } if (_local4[_local3.row][_local3.col - 1].body) { tremble_arr.push(_local4[_local3.row][_local3.col - 1]); } if (_local4[_local3.row - 1][_local3.col - 1].body) { tremble_arr.push(_local4[_local3.row - 1][_local3.col - 1]); } if (_local4[_local3.row + 1][_local3.col - 1].body) { tremble_arr.push(_local4[_local3.row + 1][_local3.col - 1]); } if (_local4[_local3.row][_local3.col + 1].body) { tremble_arr.push(_local4[_local3.row][_local3.col + 1]); } if (_local4[_local3.row - 1][_local3.col + 1].body) { tremble_arr.push(_local4[_local3.row - 1][_local3.col + 1]); } if (_local4[_local3.row + 1][_local3.col + 1].body) { tremble_arr.push(_local4[_local3.row + 1][_local3.col + 1]); } _local2 = tremble_arr.length - 1; while (_local2 >= 0) { startTremble(tremble_arr[_local2].body); tremble_arr[_local2].startShine(); _local2--; } if (tremble_arr.length != 0) { snd.startCycle("mmm"); } else { snd.stop("mmm"); } } function movePressBonus(bonus_field) { if ((roll_over_mc == null) || (tremble_arr.length == 0)) { return(undefined); } bonus_field.bonuses[0].breakBigShine(); var _local3; bonus_field.bonuses[0].bonus_state = GameClasses.Bonus.NOT_SELECTED; Mouse.removeListener(listener); snd.stop("mmm"); snd.startSound("bomb_expl"); mcRoot.TheField.stopPeriodicHitn(); bonus_field.startPS(roll_over_mc.cell._x + (GameClasses.Consts.CELL_SIZE / 2), roll_over_mc.cell._y + (GameClasses.Consts.CELL_SIZE / 2)); _local3 = tremble_arr.length - 1; for ( ; _local3 >= 0 ; _local3--) { var _local2 = tremble_arr[_local3].body; stopTremble(_local2); tremble_arr[_local3].stopShine(); if (_local2.type == "chip") { if (_local2.lock && (_local2.lock.numb != 0)) { _local2.lock.destroy(); snd.startSound("ChipUnlock"); tremble_arr.pop(); continue; } _local2.breakRotation(); _local2._alpha = 0; mcRoot.TheField.count_move_on_the_field++; _local2.cps_endAct = GameClasses.GFunctions.create(mcRoot.TheField, mcRoot.TheField.dissapearChip, tremble_arr[_local3]); _local2.startExploudeCPS(0); } tremble_arr.pop(); } _alpha = 0; _x = bonus_field.x0; _y = bonus_field.y0; _xscale = 100; _yscale = 100; bonus_field.removeBonus(); mcRoot.TheField.is_locked = false; } var type = "bomb"; }
Symbol 1750 MovieClip [__Packages.GameClasses.ZeusLightning] Frame 0
class GameClasses.ZeusLightning extends GameClasses.Bonus { var bonus_field, concurent_bonus_fields, shine_color, mcRoot, _x, _y, roll_over_mc, tremble_arr, stopTremble, startTremble, snd, listener, _alpha, _xscale, _yscale; function ZeusLightning () { super(); bonus_field = function () { return(this.mcRoot.zlbf); }; concurent_bonus_fields[0] = GameClasses.GFunctions.create(this, function () { return(this.mcRoot.sbf); }); concurent_bonus_fields[1] = GameClasses.GFunctions.create(this, function () { return(this.mcRoot.bbf); }); shine_color = 63996; } function moveActiveBonus() { var _local4 = mcRoot.TheField.cells; _x = mcRoot._xmouse + 15; _y = mcRoot._ymouse + 2; var _local5 = null; var _local2; var _local3; mcRoot.TheField.updateTheMouseField(); _local5 = mcRoot.TheField.new_roll_over_mc; if (roll_over_mc == _local5) { return(undefined); } roll_over_mc = _local5; _local2 = tremble_arr.length - 1; while (_local2 >= 0) { stopTremble(tremble_arr[_local2].body); tremble_arr[_local2].stopShine(); tremble_arr.pop(); _local2--; } _local2 = 0; while (_local2 < _local4.length) { _local3 = 0; while (_local3 < _local4[_local2].length) { if ((_local4[_local2][_local3].body && (_local4[_local2][_local3].body.type == "chip")) && (_local4[_local2][_local3].body.chip_name == roll_over_mc.body.chip_name)) { tremble_arr.push(_local4[_local2][_local3]); } _local3++; } _local2++; } _local2 = tremble_arr.length - 1; while (_local2 >= 0) { startTremble(tremble_arr[_local2].body); tremble_arr[_local2].startShine(); _local2--; } if (tremble_arr.length != 0) { snd.startCycle("mmm"); } else { snd.stop("mmm"); } } function movePressBonus(bonus_field) { if ((roll_over_mc == null) || (tremble_arr.length == 0)) { return(undefined); } snd.stop("mmm"); var _local4 = GameClasses.Consts.BONUS_ZEUSLIGHTNING_TIME_EFFECT / tremble_arr.length; bonus_field.bonuses[0].breakBigShine(); var _local2; bonus_field.bonuses[0].bonus_state = GameClasses.Bonus.NOT_SELECTED; Mouse.removeListener(listener); mcRoot.theField.stopPeriodicHitn(); bonus_field.startPS(roll_over_mc.cell._x + (GameClasses.Consts.CELL_SIZE / 2), roll_over_mc.cell._y + (GameClasses.Consts.CELL_SIZE / 2)); _local2 = tremble_arr.length - 1; while (_local2 >= 0) { snd.startSound("FlashStart"); var _local3 = tremble_arr[_local2].body; stopTremble(_local3); tremble_arr[_local2].stopShine(); if (_local3.lock && (_local3.lock.numb != 0)) { _local3.lock.destroy(_local4 * _local2); GameClasses.FreeMove.makeDelay(_local4 * _local2, GameClasses.GFunctions.create(snd, snd.startSound, "ChipUnlock")); tremble_arr.pop(); } else { _local3.breakRotation(); _local3._alpha = 0; _local3.cps_endAct = GameClasses.GFunctions.create(this, endCpsAct, tremble_arr[_local2]); _local3.startExploude(_local4 * _local2); GameClasses.FreeMove.makeDelay(_local4 * _local2, GameClasses.GFunctions.create(snd, snd.startSound, "boom")); tremble_arr.pop(); mcRoot.theField.count_move_on_the_field++; } _local2--; } _alpha = 0; _x = bonus_field.x0; _y = bonus_field.y0; _xscale = 100; _yscale = 100; bonus_field.removeBonus(); mcRoot.theField.is_locked = false; } function endCpsAct(tarr) { mcRoot.TheField.dissapearChip(tarr); } var type = "zl"; }
Symbol 1751 MovieClip [__Packages.GameClasses.TimeBonus] Frame 0
class GameClasses.TimeBonus extends GameClasses.Bonus { var bonus_field, concurent_bonus_fields, timer, shine_color, bonus_state, mcRoot, snd; function TimeBonus () { super(); bonus_field = function () { return(this.mcRoot.tbf); }; concurent_bonus_fields[0] = GameClasses.GFunctions.create(this, function () { return(this.mcRoot.bbf); }); concurent_bonus_fields[1] = GameClasses.GFunctions.create(this, function () { return(this.mcRoot.zlbf); }); concurent_bonus_fields[2] = GameClasses.GFunctions.create(this, function () { return(this.mcRoot.sbf); }); timer = function () { return(this.mcRoot.timer); }; shine_color = 16681216 /* 0xFE8900 */; } function onPressAct() { if (bonus_state == GameClasses.Bonus.DISABLED) { return(undefined); } if (mcRoot.TheField.isLocked() || (mcRoot.is_locked)) { return(undefined); } if (!mcRoot.TheField.was_first_step) { mcRoot.TheField.was_first_step = true; mcRoot.timer.play(); } var _local2; _local2 = 0; while (_local2 < concurent_bonus_fields.length) { if (concurent_bonus_fields[_local2]().selected_this) { concurent_bonus_fields[_local2]().bonuses[0].onPressAct2(); break; } _local2++; } snd.startSound("time_bonus"); timer().startBonus(); bonus_field().removeBonus(); } var type = "time"; }
Symbol 1752 MovieClip [__Packages.GameClasses.SwapBonus] Frame 0
class GameClasses.SwapBonus extends GameClasses.Bonus { var bonus_field, concurent_bonus_fields, shine_color, _x, mcRoot, _y, roll_over_mc, snd, listener, _alpha, _xscale, _yscale; function SwapBonus () { super(); bonus_field = function () { return(this.mcRoot.sbf); }; concurent_bonus_fields[0] = GameClasses.GFunctions.create(this, function () { return(this.mcRoot.bbf); }); concurent_bonus_fields[1] = GameClasses.GFunctions.create(this, function () { return(this.mcRoot.zlbf); }); shine_color = 7929600 /* 0x78FF00 */; } function moveActiveBonus() { _x = mcRoot._xmouse + 15; _y = mcRoot._ymouse + 2; } function movePressBonus(bonus_field) { mcRoot.theField.updateTheMouseField(); roll_over_mc = mcRoot.theField.new_roll_over_mc; var _local2 = roll_over_mc.body; if ((_local2 && (_local2.type == "chip")) && ((!_local2.lock) || (_local2.lock.numb == 0))) { snd.startSound("ChipSelect"); first_selected = roll_over_mc; first_selected.select(); listener.onMouseDown = GameClasses.GFunctions.create(this, movePressBonus2); } } function movePressBonus2() { mcRoot.theField.updateTheMouseField(); var _local2 = mcRoot.theField.new_roll_over_mc; var _local3 = _local2.body; if (((_local2 == null) || (first_selected == _local2)) || ((_local3 && (_local3.type != "chip")) || (_local3.lock && (_local3.lock.numb > 0)))) { return(undefined); } snd.startSound("ChipMove"); bonus_field().bonuses[0].breakBigShine(); bonus_field().bonuses[0].bonus_state = GameClasses.Bonus.NOT_SELECTED; Mouse.removeListener(listener); first_selected.unselect(); roll_over_mc = _local2; second_selected = roll_over_mc; mcRoot.theField.swapChips(first_selected, second_selected); listener.onMouseDown = GameClasses.GFunctions.create(this, movePressBonus); first_selected = null; second_selected = null; roll_over_mc = null; _alpha = 0; _x = bonus_field().x0; _y = bonus_field().y0; _xscale = 100; _yscale = 100; bonus_field().removeBonus(); mcRoot.theField.unlockTheField(); } function onPressAct2() { super.onPressAct2(); if (first_selected != null) { first_selected.unselect(); first_selected = null; } } var type = "swap"; static var first_selected = null; static var second_selected = null; }
Symbol 1753 MovieClip [__Packages.GameClasses.LifeBonus] Frame 0
class GameClasses.LifeBonus extends MovieClip { var mov, body_bg, body_heart, mcRoot, _parent, createEmptyMovieClip, heart, heart_bg, bg, _x, _y; function LifeBonus () { super(); mov = new GameClasses.FreeMove(); var _local3 = flash.display.BitmapData.loadBitmap("Chips.png"); body_bg = new flash.display.BitmapData(26, 26, true, 0); body_heart = new flash.display.BitmapData(26, 26, true, 0); body_bg.copyPixels(_local3, new flash.geom.Rectangle(104, 104, 26, 26), new flash.geom.Point(0, 0)); body_heart.copyPixels(_local3, new flash.geom.Rectangle(130, 104, 26, 26), new flash.geom.Point(0, 0)); _local3.dispose(); mcRoot = _parent; createEmptyMovieClip("bg", 1); createEmptyMovieClip("heart_bg", 2); heart = heart_bg.createEmptyMovieClip("body", 1); bg.attachBitmap(body_bg, 1); heart.attachBitmap(body_heart, 1); heart_bg._x = bg._width / 2; heart_bg._y = bg._height / 2; heart._x = (-heart._width) / 2; heart._y = (-heart._height) / 2; makePuls(); } function getField() { return(mcRoot.lbf); } function destroy() { mcRoot = null; bg.removeMovieClip(); bg = null; heart.mov.destroy(); heart.mov = null; heart.removeMovieClip(); heart = null; mov.destroy(); mov = null; body_bg.dispose(); body_bg = null; body_heart.dispose(); body_heart = null; } function moveToField() { mcRoot.snd.startSound("FallenVisBonus"); mov.__set__endAct(GameClasses.GFunctions.create(this, function () { this.mcRoot.snd.startSound("AddLife"); this.getField().add(); this._visible = false; })); var _local3 = getField().getX(); var _local2 = getField().getY(); var _local6 = new GameClasses.Spline(_x, _x + 50, _x - 100, _local3, _local3); var _local5 = new GameClasses.Spline(_y, _y + 50, _y, _local2, _local2); var _local4 = new GameClasses.Line(100, 100, 100, 100, 100, 0); mov.newInitMove(this, TIME_MOVE, 0, _local6, _local5, _local4, _local4); } function makePuls() { heart.mov = new GameClasses.FreeMove(); heart.mov.endAct = GameClasses.GFunctions.create(this, function () { var _local2 = new GameClasses.Spline(100, this.max_scale, 100, this.min_scale, 100); this.heart.mov.newInitMove(this.heart, this.T * this.proc_strike, this.T * (1 - this.proc_strike), null, null, _local2, _local2); }); heart.mov.endAct(); } function makeQuickPuls() { heart.mov.stopMove(); T = T / 2; delete heart.mov.endAct; heart.mov.endAct = GameClasses.GFunctions.create(this, function () { var _local2 = new GameClasses.Spline(100, this.max_scale, 100, this.min_scale, 100); this.heart.mov.newInitMove(this.heart, this.T * this.proc_strike, this.T * (1 - this.proc_strike), null, null, _local2, _local2); }); heart.mov.endAct(); } function makeNormalPuls() { heart.mov.stopMove(); T = T * 2; delete heart.mov.endAct; heart.mov.endAct = GameClasses.GFunctions.create(this, function () { var _local2 = new GameClasses.Spline(100, this.max_scale, 100, this.min_scale, 100); this.heart.mov.newInitMove(this.heart, this.T * this.proc_strike, this.T * (1 - this.proc_strike), null, null, _local2, _local2); }); heart.mov.endAct(); } function stopPuls() { heart.mov.endAct = null; } var type = "life"; var TIME_MOVE = 2500; var T = 1500; var max_scale = 112; var min_scale = 106; var proc_strike = 0.35; }
Symbol 160 MovieClip [Artefact] Frame 1
#initclip 94 Object.registerClass("Artefact", GameClasses.Artefact); #endinitclip
Symbol 161 MovieClip [MCwithBlik] Frame 1
#initclip 71 Object.registerClass("MCwithBlik", GameClasses.MCwithBlik); #endinitclip
Symbol 162 MovieClip [MyText] Frame 1
#initclip 72 Object.registerClass("MyText", GameClasses.MyText); #endinitclip
Symbol 163 MovieClip [PrepareLevel] Frame 1
#initclip 73 Object.registerClass("PrepareLevel", GameClasses.PrepareLevel); #endinitclip
Symbol 164 MovieClip [MCfromBMP] Frame 1
#initclip 74 Object.registerClass("MCfromBMP", GameClasses.MCfromBMP); #endinitclip
Symbol 224 MovieClip [MapLevel] Frame 1
#initclip 75 Object.registerClass("MapLevel", GameClasses.MapLevel); #endinitclip
Symbol 225 MovieClip [Flag] Frame 1
#initclip 76 Object.registerClass("Flag", GameClasses.Flag); #endinitclip
Symbol 362 MovieClip [QuestLevel] Frame 1
#initclip 77 Object.registerClass("QuestLevel", GameClasses.QuestLevel); #endinitclip
Symbol 363 MovieClip [Region] Frame 1
#initclip 78 Object.registerClass("Region", GameClasses.Region); #endinitclip
Symbol 1254 MovieClip [ISpyLevel] Frame 1
#initclip 79 Object.registerClass("ISpyLevel", GameClasses.ISpyLevel); #endinitclip
Symbol 1255 MovieClip [PieceOfCompoundArtefact] Frame 1
#initclip 80 Object.registerClass("PieceOfCompoundArtefact", GameClasses.PieceOfCompoundArtefact); #endinitclip
Symbol 1262 MovieClip [CellClass] Frame 1
#initclip 81 Object.registerClass("CellClass", GameClasses.CellClass); #endinitclip
Symbol 1263 MovieClip [BigArtefact] Frame 1
#initclip 82 Object.registerClass("BigArtefact", GameClasses.BigArtefact); #endinitclip
Symbol 1269 MovieClip [Match3Level] Frame 1
#initclip 83 Object.registerClass("Match3Level", GameClasses.Match3Level); #endinitclip
Symbol 1383 MovieClip [Chip] Frame 1
#initclip 84 Object.registerClass("Chip", GameClasses.Chip); #endinitclip
Symbol 1384 MovieClip [TheField] Frame 1
#initclip 85 Object.registerClass("TheField", GameClasses.TheField); #endinitclip
Symbol 1385 MovieClip [FieldCell] Frame 1
#initclip 86 Object.registerClass("FieldCell", GameClasses.FieldCell); #endinitclip
Symbol 1395 MovieClip [MyTime] Frame 1
#initclip 87 Object.registerClass("MyTime", GameClasses.MyTime); #endinitclip
Symbol 1397 MovieClip [Lock] Frame 1
#initclip 88 Object.registerClass("Lock", GameClasses.Lock); #endinitclip
Symbol 1400 MovieClip [Bomb] Frame 1
#initclip 89 Object.registerClass("Bomb", GameClasses.Bomb); #endinitclip
Symbol 1401 MovieClip [ZeusLightning] Frame 1
#initclip 90 Object.registerClass("ZeusLightning", GameClasses.ZeusLightning); #endinitclip
Symbol 1414 MovieClip [TimeBonus] Frame 1
#initclip 91 Object.registerClass("TimeBonus", GameClasses.TimeBonus); #endinitclip
Symbol 1445 MovieClip [SwapBonus] Frame 1
#initclip 92 Object.registerClass("SwapBonus", GameClasses.SwapBonus); #endinitclip
Symbol 1509 MovieClip [LifeBonus] Frame 1
#initclip 93 Object.registerClass("LifeBonus", GameClasses.LifeBonus); #endinitclip
Symbol 1608 MovieClip [Sounds Symbol] Frame 1
stop();

Library Items

Symbol 1 Font [Victorian]Used by:28
Symbol 2 BitmapUsed by:3
Symbol 3 GraphicUses:2Used by:4
Symbol 4 MovieClip [Stone7]Uses:3Used by:Timeline
Symbol 5 BitmapUsed by:6
Symbol 6 GraphicUses:5Used by:7
Symbol 7 MovieClip [Stone6]Uses:6Used by:Timeline
Symbol 8 BitmapUsed by:9
Symbol 9 GraphicUses:8Used by:10
Symbol 10 MovieClip [Stone5]Uses:9Used by:Timeline
Symbol 11 BitmapUsed by:12
Symbol 12 GraphicUses:11Used by:13
Symbol 13 MovieClip [Stone4]Uses:12Used by:Timeline
Symbol 14 BitmapUsed by:15
Symbol 15 GraphicUses:14Used by:16
Symbol 16 MovieClip [Stone3]Uses:15Used by:Timeline
Symbol 17 BitmapUsed by:18
Symbol 18 GraphicUses:17Used by:19
Symbol 19 MovieClip [Stone2]Uses:18Used by:Timeline
Symbol 20 BitmapUsed by:21
Symbol 21 GraphicUses:20Used by:1544  Timeline
Symbol 22 BitmapUsed by:23
Symbol 23 GraphicUses:22Used by:24
Symbol 24 MovieClip [Stone1]Uses:23Used by:Timeline
Symbol 25 BitmapUsed by:26
Symbol 26 GraphicUses:25Used by:27
Symbol 27 MovieClip [LogoText]Uses:26Used by:Timeline
Symbol 28 EditableTextUses:1Used by:Timeline
Symbol 1684 MovieClip [__Packages.general.GameSDK]
Symbol 1685 MovieClip [__Packages.GameClasses.Consts]
Symbol 1686 MovieClip [__Packages.GameClasses.MCfromBMP]
Symbol 1687 MovieClip [__Packages.GameClasses.MCwithBlik]
Symbol 1688 MovieClip [__Packages.GameClasses.FreeMove]
Symbol 1689 MovieClip [__Packages.GameClasses.GFunctions]
Symbol 1690 MovieClip [__Packages.GameClasses.Spline]
Symbol 1691 MovieClip [__Packages.GameClasses.AccelLinePath]
Symbol 1692 MovieClip [__Packages.GameClasses.Line]
Symbol 1693 MovieClip [__Packages.GameClasses.MCwithShadow]
Symbol 1694 MovieClip [__Packages.GameClasses.MyText]
Symbol 1695 MovieClip [__Packages.GameClasses.Level]
Symbol 1696 MovieClip [__Packages.GameClasses.MySounds]
Symbol 1697 MovieClip [__Packages.logger.Logger]
Symbol 1698 MovieClip [__Packages.GameClasses.MenuClass]
Symbol 1699 MovieClip [__Packages.GameClasses.MenuButton]
Symbol 1700 MovieClip [__Packages.GameClasses.MyButton2]
Symbol 1701 MovieClip [__Packages.GameClasses.TextClass]
Symbol 1702 MovieClip [__Packages.fonts_util.MyFont]
Symbol 1703 MovieClip [__Packages.fonts_util.Fonts]
Symbol 1704 MovieClip [__Packages.GameClasses.NugLevel]
Symbol 1705 MovieClip [__Packages.GameClasses.Vars]
Symbol 1706 MovieClip [__Packages.GameClasses.GameCounter]
Symbol 1707 MovieClip [__Packages.GameClasses.Match3Level]
Symbol 1708 MovieClip [__Packages.GameClasses.Cloud]
Symbol 1709 MovieClip [__Packages.GameClasses.Substrate]
Symbol 1710 MovieClip [__Packages.GameClasses.SunBonus]
Symbol 1711 MovieClip [__Packages.GameClasses.ParticleSystem]
Symbol 1712 MovieClip [__Packages.GameClasses.Particle]
Symbol 1713 MovieClip [__Packages.GameClasses.HintWindow]
Symbol 1714 MovieClip [__Packages.GameClasses.AllIntervals]
Symbol 1715 MovieClip [__Packages.GameClasses.NewParticleSystem]
Symbol 1716 MovieClip [__Packages.GameClasses.BonusField]
Symbol 1717 MovieClip [__Packages.GameClasses.Bonus]
Symbol 1718 MovieClip [__Packages.GameClasses.BombBonusField]
Symbol 1719 MovieClip [__Packages.GameClasses.MyTime]
Symbol 1720 MovieClip [__Packages.GameClasses.StatisticClass]
Symbol 1721 MovieClip [__Packages.GameClasses.RecordClass]
Symbol 1722 MovieClip [__Packages.GameClasses.ZeusLightningBonusField]
Symbol 1723 MovieClip [__Packages.GameClasses.TimeBonusField]
Symbol 1724 MovieClip [__Packages.GameClasses.SwapBonusField]
Symbol 1725 MovieClip [__Packages.GameClasses.Panel]
Symbol 1726 MovieClip [__Packages.GameClasses.ISpyLevel]
Symbol 1727 MovieClip [__Packages.GameClasses.QuestLevel]
Symbol 1728 MovieClip [__Packages.GameClasses.Artefact]
Symbol 1729 MovieClip [__Packages.GameClasses.HintButton]
Symbol 1730 MovieClip [__Packages.GameClasses.LifeBonusField]
Symbol 1731 MovieClip [__Packages.GameClasses.PapperClass]
Symbol 1732 MovieClip [__Packages.GameClasses.PrepareLevel]
Symbol 1733 MovieClip [__Packages.GameClasses.MapLevel]
Symbol 1734 MovieClip [__Packages.GameClasses.Flag]
Symbol 1735 MovieClip [__Packages.GameClasses.Wave]
Symbol 1736 MovieClip [__Packages.GameClasses.Region]
Symbol 1737 MovieClip [__Packages.GameClasses.PieceOfCompoundArtefact]
Symbol 1738 MovieClip [__Packages.GameClasses.CompoundArtefact]
Symbol 1739 MovieClip [__Packages.GameClasses.CellClass]
Symbol 1740 MovieClip [__Packages.GameClasses.BigArtefact]
Symbol 1741 MovieClip [__Packages.GameClasses.Chip]
Symbol 1742 MovieClip [__Packages.GameClasses.CompaundParticleSystem]
Symbol 1743 MovieClip [__Packages.GameClasses.TheField]
Symbol 1744 MovieClip [__Packages.GameClasses.Scope]
Symbol 1745 MovieClip [__Packages.GameClasses.MyArray]
Symbol 1746 MovieClip [__Packages.GameClasses.EmergedText]
Symbol 1747 MovieClip [__Packages.GameClasses.FieldCell]
Symbol 1748 MovieClip [__Packages.GameClasses.Lock]
Symbol 1749 MovieClip [__Packages.GameClasses.Bomb]
Symbol 1750 MovieClip [__Packages.GameClasses.ZeusLightning]
Symbol 1751 MovieClip [__Packages.GameClasses.TimeBonus]
Symbol 1752 MovieClip [__Packages.GameClasses.SwapBonus]
Symbol 1753 MovieClip [__Packages.GameClasses.LifeBonus]
Symbol 29 GraphicUsed by:Timeline
Symbol 30 Bitmap [altar.png]Used by:31 74
Symbol 31 GraphicUses:30Used by:32
Symbol 32 MovieClip [altar]Uses:31Used by:151
Symbol 33 Bitmap [script.png]Used by:34 74
Symbol 34 GraphicUses:33Used by:35
Symbol 35 MovieClip [script]Uses:34Used by:151  Timeline
Symbol 36 Bitmap [cell.png]Used by:37 74
Symbol 37 GraphicUses:36Used by:38
Symbol 38 MovieClip [cell]Uses:37Used by:151
Symbol 39 Bitmap [locked-air.png]Used by:40 74
Symbol 40 GraphicUses:39Used by:41
Symbol 41 MovieClip [locked-air]Uses:40Used by:151
Symbol 42 Bitmap [locked-earth.png]Used by:43 74
Symbol 43 GraphicUses:42Used by:44
Symbol 44 MovieClip [locked-earth]Uses:43Used by:151
Symbol 45 Bitmap [locked-metal.png]Used by:46 74
Symbol 46 GraphicUses:45Used by:47
Symbol 47 MovieClip [locked-metal]Uses:46Used by:151
Symbol 48 Bitmap [locked-sun.png]Used by:49 74
Symbol 49 GraphicUses:48Used by:50
Symbol 50 MovieClip [locked-sun]Uses:49Used by:151
Symbol 51 Bitmap [right_panel.png]Used by:52 74
Symbol 52 GraphicUses:51Used by:53
Symbol 53 MovieClip [right_panel]Uses:52Used by:151
Symbol 54 Bitmap [top_panel.png]Used by:55 74
Symbol 55 GraphicUses:54Used by:56
Symbol 56 MovieClip [top_panel]Uses:55Used by:151
Symbol 57 Bitmap [bottom_panel.png]Used by:58 74
Symbol 58 GraphicUses:57Used by:59
Symbol 59 MovieClip [bottom_panel]Uses:58Used by:151
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Symbol 61 GraphicUses:60Used by:62
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Symbol 70 Bitmap [locked-water.png]Used by:74 80
Symbol 71 Bitmap [locked-gold.png]Used by:74 84
Symbol 72 Bitmap [locked-fire.png]Used by:74 82
Symbol 73 Bitmap [Simbol.png]Used by:74
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Symbol 83 MovieClip [locked-fire]Uses:82Used by:151  Timeline
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Symbol 161 MovieClip [MCwithBlik]Used by:Timeline
Symbol 162 MovieClip [MyText]Used by:Timeline
Symbol 163 MovieClip [PrepareLevel]Used by:Timeline
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Symbol 166 Bitmap [Flag.png]Used by:204 1609
Symbol 167 Bitmap [Troy.png]Used by:204
Symbol 168 Bitmap [Rome.png]Used by:204
Symbol 169 Bitmap [Phoenicia.png]Used by:204
Symbol 170 Bitmap [Greece.png]Used by:204
Symbol 171 Bitmap [Egypt.png]Used by:204
Symbol 172 Bitmap [Carthage.png]Used by:204
Symbol 173 Bitmap [Babylon.png]Used by:204
Symbol 174 Bitmap [TroySmall.png]Used by:204
Symbol 175 Bitmap [TroyISpy.png]Used by:204
Symbol 176 Bitmap [RomeSmall.png]Used by:204
Symbol 177 Bitmap [RomeISpy.png]Used by:204
Symbol 178 Bitmap [PhoeniciaSmall.png]Used by:204
Symbol 179 Bitmap [PhoeniciaISpy.png]Used by:204
Symbol 180 Bitmap [GreeceSmall.png]Used by:204
Symbol 181 Bitmap [GreeceISpy.png]Used by:204
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Symbol 183 Bitmap [EgyptISpy.png]Used by:204
Symbol 184 Bitmap [CarthageSmall.png]Used by:204
Symbol 185 Bitmap [CarthageISpy.png]Used by:204
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Symbol 187 Bitmap [BabylonISpy.png]Used by:204
Symbol 188 Bitmap [NoActiveISpy.png]Used by:204
Symbol 189 Bitmap [NoActive.png]Used by:204
Symbol 190 Bitmap [CountryNoActive.png]Used by:204
Symbol 191 Bitmap [TopPapper.png]Used by:204
Symbol 192 Bitmap [BottomPapper.png]Used by:204
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Symbol 194 BitmapUsed by:204 209
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Symbol 227 Bitmap [background_rome.png]Used by:228 292
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Symbol 248 Bitmap [cell_quest.png]Used by:249 285 300
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Symbol 257 Bitmap [hint-substr.png]Used by:258 324
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Symbol 268 Bitmap [iron_bar_mask.png]Used by:285 328
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Symbol 273 Bitmap [haft_outline.png]Used by:285 316
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Symbol 275 Bitmap [haft.png]Used by:285 312
Symbol 276 Bitmap [forged_sword.png]Used by:285 310
Symbol 277 Bitmap [coin_outline.png]Used by:285 308
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Symbol 346 Bitmap [back_artefact_small_incompl.png]Used by:347
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Symbol 348 MovieClip [back_artefact_small_incompl]Uses:347Used by:361  Timeline
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Symbol 558 MovieClip [Greece6_full]Uses:557Used by:1131
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Symbol 560 MovieClip [Greece6_small]Uses:559Used by:1131
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Symbol 564 MovieClip [Greece6_substr]Uses:563Used by:1131
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Symbol 577 MovieClip [Greece7_1_small]Used by:1131
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Symbol 579 MovieClip [Greece7_2]Uses:578Used by:1131
Symbol 580 MovieClip [Greece7_2_small]Used by:1131
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Symbol 582 MovieClip [Greece7_3]Uses:581Used by:1131
Symbol 583 MovieClip [Greece7_3_small]Used by:1131
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Symbol 585 MovieClip [Greece7_4]Uses:584Used by:1131
Symbol 586 MovieClip [Greece7_4_small]Used by:1131
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Symbol 588 MovieClip [Greece7_5]Uses:587Used by:1131
Symbol 589 MovieClip [Greece7_5_small]Used by:1131
Symbol 590 MovieClip [Greece7_6]Used by:1131
Symbol 591 MovieClip [Greece7_6_small]Used by:1131
Symbol 592 MovieClip [Greece7_7]Used by:1131
Symbol 593 MovieClip [Greece7_7_small]Used by:1131
Symbol 594 MovieClip [Greece7_8]Used by:1131
Symbol 595 MovieClip [Greece7_8_small]Used by:1131
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Symbol 597 MovieClip [Greece7_full]Uses:596Used by:1131
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Symbol 599 MovieClip [Greece7_small]Uses:598Used by:1131
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Symbol 603 MovieClip [Greece7_substr]Uses:602Used by:1131
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Symbol 605 BitmapUsed by:612 635
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Symbol 607 BitmapUsed by:612 631
Symbol 608 BitmapUsed by:612 622
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Symbol 614 MovieClip [Greece8_1]Uses:613Used by:1131
Symbol 615 MovieClip [Greece8_1_small]Used by:1131
Symbol 616 GraphicUses:610Used by:617
Symbol 617 MovieClip [Greece8_2]Uses:616Used by:1131
Symbol 618 MovieClip [Greece8_2_small]Used by:1131
Symbol 619 GraphicUses:609Used by:620
Symbol 620 MovieClip [Greece8_3]Uses:619Used by:1131
Symbol 621 MovieClip [Greece8_3_small]Used by:1131
Symbol 622 GraphicUses:608Used by:623
Symbol 623 MovieClip [Greece8_4]Uses:622Used by:1131
Symbol 624 MovieClip [Greece8_4_small]Used by:1131
Symbol 625 MovieClip [Greece8_5]Used by:1131
Symbol 626 MovieClip [Greece8_5_small]Used by:1131
Symbol 627 MovieClip [Greece8_6]Used by:1131
Symbol 628 MovieClip [Greece8_6_small]Used by:1131
Symbol 629 MovieClip [Greece8_7]Used by:1131
Symbol 630 MovieClip [Greece8_7_small]Used by:1131
Symbol 631 GraphicUses:607Used by:632
Symbol 632 MovieClip [Greece8_full]Uses:631Used by:1131
Symbol 633 GraphicUses:606Used by:634
Symbol 634 MovieClip [Greece8_small]Uses:633Used by:1131
Symbol 635 GraphicUses:605Used by:636
Symbol 636 MovieClip [Greece8_smallSubstr]Uses:635Used by:1131
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Symbol 638 MovieClip [Greece8_substr]Uses:637Used by:1131
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Symbol 651 MovieClip [Greece9_1_small]Used by:1131
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Symbol 653 MovieClip [Greece9_2]Uses:652Used by:1131
Symbol 654 MovieClip [Greece9_2_small]Used by:1131
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Symbol 656 MovieClip [Greece9_3]Uses:655Used by:1131
Symbol 657 MovieClip [Greece9_3_small]Used by:1131
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Symbol 659 MovieClip [Greece9_4]Uses:658Used by:1131
Symbol 660 MovieClip [Greece9_4_small]Used by:1131
Symbol 661 GraphicUses:643Used by:662
Symbol 662 MovieClip [Greece9_5]Uses:661Used by:1131
Symbol 663 MovieClip [Greece9_5_small]Used by:1131
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Symbol 665 MovieClip [Greece9_full]Uses:664Used by:1131
Symbol 666 GraphicUses:641Used by:667
Symbol 667 MovieClip [Greece9_small]Uses:666Used by:1131
Symbol 668 GraphicUses:640Used by:669
Symbol 669 MovieClip [Greece9_smallSubstr]Uses:668Used by:1131
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Symbol 671 MovieClip [Greece9_substr]Uses:670Used by:1131
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Symbol 673 BitmapUsed by:680 697
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Symbol 682 MovieClip [Greece10_1]Uses:681Used by:1131
Symbol 683 MovieClip [Greece10_1_small]Used by:1131
Symbol 684 GraphicUses:678Used by:685
Symbol 685 MovieClip [Greece10_2]Uses:684Used by:1131
Symbol 686 MovieClip [Greece10_2_small]Used by:1131
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Symbol 688 MovieClip [Greece10_3]Uses:687Used by:1131
Symbol 689 MovieClip [Greece10_3_small]Used by:1131
Symbol 690 GraphicUses:676Used by:691
Symbol 691 MovieClip [Greece10_4]Uses:690Used by:1131
Symbol 692 MovieClip [Greece10_4_small]Used by:1131
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Symbol 694 MovieClip [Greece10_full]Uses:693Used by:1131
Symbol 695 GraphicUses:674Used by:696
Symbol 696 MovieClip [Greece10_small]Uses:695Used by:1131
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Symbol 698 MovieClip [Greece10_smallSubstr]Uses:697Used by:1131
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Symbol 700 MovieClip [Greece10_substr]Uses:699Used by:1131
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Symbol 702 BitmapUsed by:715 729
Symbol 703 BitmapUsed by:715 727
Symbol 704 BitmapUsed by:715 725
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Symbol 707 BitmapUsed by:715 716
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Symbol 718 MovieClip [Greece12_1_small]Used by:1131
Symbol 719 GraphicUses:706Used by:720
Symbol 720 MovieClip [Greece12_2]Uses:719Used by:1131
Symbol 721 MovieClip [Greece12_2_small]Used by:1131
Symbol 722 GraphicUses:705Used by:723
Symbol 723 MovieClip [Greece12_3]Uses:722Used by:1131
Symbol 724 MovieClip [Greece12_3_small]Used by:1131
Symbol 725 GraphicUses:704Used by:726
Symbol 726 MovieClip [Greece12_full]Uses:725Used by:1131
Symbol 727 GraphicUses:703Used by:728
Symbol 728 MovieClip [Greece12_small]Uses:727Used by:1131
Symbol 729 GraphicUses:702Used by:730
Symbol 730 MovieClip [Greece12_smallSubstr]Uses:729Used by:1131
Symbol 731 GraphicUses:701Used by:732
Symbol 732 MovieClip [Greece12_substr]Uses:731Used by:1131
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Symbol 734 BitmapUsed by:752 803
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Symbol 736 BitmapUsed by:752 798
Symbol 737 BitmapUsed by:752 795
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Symbol 754 MovieClip [GreeceCrystal_1]Uses:753Used by:1131
Symbol 755 MovieClip [GreeceCrystal_1_small]Used by:1131
Symbol 756 GraphicUses:750Used by:757
Symbol 757 MovieClip [GreeceCrystal_2]Uses:756Used by:1131
Symbol 758 MovieClip [GreeceCrystal_2_small]Used by:1131
Symbol 759 GraphicUses:749Used by:760
Symbol 760 MovieClip [GreeceCrystal_3]Uses:759Used by:1131
Symbol 761 MovieClip [GreeceCrystal_3_small]Used by:1131
Symbol 762 GraphicUses:748Used by:763
Symbol 763 MovieClip [GreeceCrystal_4]Uses:762Used by:1131
Symbol 764 MovieClip [GreeceCrystal_4_small]Used by:1131
Symbol 765 GraphicUses:747Used by:766
Symbol 766 MovieClip [GreeceCrystal_5]Uses:765Used by:1131
Symbol 767 MovieClip [GreeceCrystal_5_small]Used by:1131
Symbol 768 GraphicUses:746Used by:769
Symbol 769 MovieClip [GreeceCrystal_6]Uses:768Used by:1131
Symbol 770 MovieClip [GreeceCrystal_6_small]Used by:1131
Symbol 771 GraphicUses:745Used by:772
Symbol 772 MovieClip [GreeceCrystal_7]Uses:771Used by:1131
Symbol 773 MovieClip [GreeceCrystal_7_small]Used by:1131
Symbol 774 GraphicUses:744Used by:775
Symbol 775 MovieClip [GreeceCrystal_8]Uses:774Used by:1131
Symbol 776 MovieClip [GreeceCrystal_8_small]Used by:1131
Symbol 777 GraphicUses:743Used by:778
Symbol 778 MovieClip [GreeceCrystal_9]Uses:777Used by:1131
Symbol 779 MovieClip [GreeceCrystal_9_small]Used by:1131
Symbol 780 GraphicUses:742Used by:781
Symbol 781 MovieClip [GreeceCrystal_10]Uses:780Used by:1131
Symbol 782 MovieClip [GreeceCrystal_10_small]Used by:1131
Symbol 783 GraphicUses:741Used by:784
Symbol 784 MovieClip [GreeceCrystal_11]Uses:783Used by:1131
Symbol 785 MovieClip [GreeceCrystal_11_small]Used by:1131
Symbol 786 GraphicUses:740Used by:787
Symbol 787 MovieClip [GreeceCrystal_12]Uses:786Used by:1131
Symbol 788 MovieClip [GreeceCrystal_12_small]Used by:1131
Symbol 789 GraphicUses:739Used by:790
Symbol 790 MovieClip [GreeceCrystal_13]Uses:789Used by:1131
Symbol 791 MovieClip [GreeceCrystal_13_small]Used by:1131
Symbol 792 GraphicUses:738Used by:793
Symbol 793 MovieClip [GreeceCrystal_14]Uses:792Used by:1131
Symbol 794 MovieClip [GreeceCrystal_14_small]Used by:1131
Symbol 795 GraphicUses:737Used by:796
Symbol 796 MovieClip [GreeceCrystal_15]Uses:795Used by:1131
Symbol 797 MovieClip [GreeceCrystal_15_small]Used by:1131
Symbol 798 GraphicUses:736Used by:799
Symbol 799 MovieClip [GreeceCrystal_16]Uses:798Used by:1131
Symbol 800 MovieClip [GreeceCrystal_16_small]Used by:1131
Symbol 801 GraphicUses:735Used by:802
Symbol 802 MovieClip [GreeceCrystal_full]Uses:801Used by:1131
Symbol 803 GraphicUses:734Used by:804
Symbol 804 MovieClip [GreeceCrystal_small]Uses:803Used by:1131
Symbol 805 GraphicUses:733Used by:806
Symbol 806 MovieClip [GreeceCrystal_substr]Uses:805Used by:1131
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Symbol 808 GraphicUses:807Used by:809
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Symbol 810 MovieClip [Rome1_1_small]Used by:1131
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Symbol 812 GraphicUses:811Used by:813
Symbol 813 MovieClip [Rome1_2]Uses:812Used by:1131
Symbol 814 MovieClip [Rome1_2_small]Used by:1131
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Symbol 817 MovieClip [Rome1_full]Uses:816Used by:1131
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Symbol 821 GraphicUses:820Used by:822
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Symbol 824 GraphicUses:823Used by:825
Symbol 825 MovieClip [Rome1_substr]Uses:824Used by:1131
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Symbol 828 MovieClip [Rome2_1]Uses:827Used by:1131
Symbol 829 MovieClip [Rome2_1_small]Used by:1131
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Symbol 831 GraphicUses:830Used by:832
Symbol 832 MovieClip [Rome2_2]Uses:831Used by:1131
Symbol 833 MovieClip [Rome2_2_small]Used by:1131
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Symbol 835 GraphicUses:834Used by:836
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Symbol 837 MovieClip [Rome2_3_small]Used by:1131
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Symbol 839 GraphicUses:838Used by:840
Symbol 840 MovieClip [Rome2_full]Uses:839Used by:1131
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Symbol 847 GraphicUses:846Used by:848
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Symbol 852 MovieClip [Rome3_1_small]Used by:1131
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Symbol 854 GraphicUses:853Used by:855
Symbol 855 MovieClip [Rome3_2]Uses:854Used by:1131
Symbol 856 MovieClip [Rome3_2_small]Used by:1131
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Symbol 858 GraphicUses:857Used by:859
Symbol 859 MovieClip [Rome3_3]Uses:858Used by:1131
Symbol 860 MovieClip [Rome3_3_small]Used by:1131
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Symbol 862 GraphicUses:861Used by:863
Symbol 863 MovieClip [Rome3_4]Uses:862Used by:1131
Symbol 864 MovieClip [Rome3_4_small]Used by:1131
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Symbol 866 GraphicUses:865Used by:867
Symbol 867 MovieClip [Rome3_full]Uses:866Used by:1131
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Symbol 871 GraphicUses:870Used by:872
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Symbol 874 GraphicUses:873Used by:875
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Symbol 879 MovieClip [Rome4_1_small]Used by:1131
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Symbol 881 GraphicUses:880Used by:882
Symbol 882 MovieClip [Rome4_2]Uses:881Used by:1131
Symbol 883 MovieClip [Rome4_2_small]Used by:1131
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Symbol 886 MovieClip [Rome4_3]Uses:885Used by:1131
Symbol 887 MovieClip [Rome4_3_small]Used by:1131
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Symbol 890 MovieClip [Rome4_full]Uses:889Used by:1131
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Symbol 898 MovieClip [Rome4_substr]Uses:897Used by:1131
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Symbol 902 MovieClip [Rome5_1_small]Used by:1131
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Symbol 904 GraphicUses:903Used by:905
Symbol 905 MovieClip [Rome5_2]Uses:904Used by:1131  Timeline
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Symbol 908 GraphicUses:907Used by:909
Symbol 909 MovieClip [Rome5_3]Uses:908Used by:1131  Timeline
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Symbol 912 MovieClip [Rome5_4_small]Used by:1131
Symbol 913 MovieClip [Rome5_5]Used by:1131
Symbol 914 MovieClip [Rome5_5_small]Used by:1131
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Symbol 916 GraphicUses:915Used by:917
Symbol 917 MovieClip [Rome5_full]Uses:916Used by:1131
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Symbol 921 GraphicUses:920Used by:922
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Symbol 929 MovieClip [Rome6_1_small]Used by:1131
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Symbol 933 MovieClip [Rome6_2_small]Used by:1131
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Symbol 937 MovieClip [Rome6_3_small]Used by:1131
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Symbol 941 MovieClip [Rome6_4_small]Used by:1131
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Symbol 943 MovieClip [Rome6_5_small]Used by:1131
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Symbol 945 MovieClip [Rome6_6_small]Used by:1131
Symbol 946 MovieClip [Rome6_7]Used by:1131
Symbol 947 MovieClip [Rome6_7_small]Used by:1131
Symbol 948 MovieClip [Rome6_8]Used by:1131
Symbol 949 MovieClip [Rome6_8_small]Used by:1131
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Symbol 951 GraphicUses:950Used by:952
Symbol 952 MovieClip [Rome6_full]Uses:951Used by:1131
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Symbol 954 MovieClip [Rome6_small]Uses:953Used by:1131
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Symbol 956 GraphicUses:955Used by:957
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Symbol 959 GraphicUses:958Used by:960
Symbol 960 MovieClip [Rome6_substr]Uses:959Used by:1131
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Symbol 962 GraphicUses:961Used by:963
Symbol 963 MovieClip [Rome7_1]Uses:962Used by:1131
Symbol 964 MovieClip [Rome7_1_small]Used by:1131
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Symbol 966 GraphicUses:965Used by:967
Symbol 967 MovieClip [Rome7_2]Uses:966Used by:1131
Symbol 968 MovieClip [Rome7_2_small]Used by:1131
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Symbol 970 GraphicUses:969Used by:971
Symbol 971 MovieClip [Rome7_3]Uses:970Used by:1131
Symbol 972 MovieClip [Rome7_3_small]Used by:1131
Symbol 973 MovieClip [Rome7_4]Used by:1131
Symbol 974 MovieClip [Rome7_4_small]Used by:1131
Symbol 975 MovieClip [Rome7_5]Used by:1131
Symbol 976 MovieClip [Rome7_5_small]Used by:1131
Symbol 977 MovieClip [Rome7_6]Used by:1131
Symbol 978 MovieClip [Rome7_6_small]Used by:1131
Symbol 979 MovieClip [Rome7_7]Used by:1131
Symbol 980 MovieClip [Rome7_7_small]Used by:1131
Symbol 981 BitmapUsed by:982
Symbol 982 GraphicUses:981Used by:983
Symbol 983 MovieClip [Rome7_full]Uses:982Used by:1131
Symbol 984 GraphicUses:240Used by:985
Symbol 985 MovieClip [Rome7_small]Uses:984Used by:1131
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Symbol 987 GraphicUses:986Used by:988
Symbol 988 MovieClip [Rome7_smallSubstr]Uses:987Used by:1131
Symbol 989 BitmapUsed by:990
Symbol 990 GraphicUses:989Used by:991
Symbol 991 MovieClip [Rome7_substr]Uses:990Used by:1131
Symbol 992 BitmapUsed by:993
Symbol 993 GraphicUses:992Used by:994
Symbol 994 MovieClip [Rome8_1]Uses:993Used by:1131
Symbol 995 MovieClip [Rome8_1_small]Used by:1131
Symbol 996 BitmapUsed by:997
Symbol 997 GraphicUses:996Used by:998
Symbol 998 MovieClip [Rome8_2]Uses:997Used by:1131
Symbol 999 MovieClip [Rome8_2_small]Used by:1131
Symbol 1000 BitmapUsed by:1001
Symbol 1001 GraphicUses:1000Used by:1002
Symbol 1002 MovieClip [Rome8_3]Uses:1001Used by:1131
Symbol 1003 MovieClip [Rome8_3_small]Used by:1131
Symbol 1004 MovieClip [Rome8_4]Used by:1131
Symbol 1005 MovieClip [Rome8_4_small]Used by:1131
Symbol 1006 MovieClip [Rome8_5]Used by:1131
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Symbol 1008 MovieClip [Rome8_6]Used by:1131
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Symbol 1080 MovieClip [RomeCrystal_14_small]Used by:1131
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Symbol 1403 Bitmap [HintWindow.png]Used by:1404
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Symbol 1546 Sound [sound_MouseOverButton.mp3]Used by:1608
Symbol 1547 Sound [sound_ShowTooltip.mp3]Used by:1608
Symbol 1548 Sound [sound_WindowFade.mp3]Used by:1608
Symbol 1549 Sound [sound_ChipKnock.mp3]Used by:1608
Symbol 1550 Sound [sound_ChipMove.mp3]Used by:1608
Symbol 1551 Sound [sound_ChipSelect.mp3]Used by:1608
Symbol 1552 Sound [sound_ChipToSun.mp3]Used by:1608
Symbol 1553 Sound [sound_ChipWrongMove.mp3]Used by:1608
Symbol 1554 Sound [sound_ChipKnock_v2.mp3]Used by:1608
Symbol 1555 Sound [sound_SunAdd.mp3]Used by:1608
Symbol 1556 Sound [sound_SunChipDestroy.mp3]Used by:1608
Symbol 1557 Sound [sound_SunComplete.mp3]Used by:1608
Symbol 1558 Sound [sound_SunRay.mp3]Used by:1608
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Symbol 1560 Sound [sound_SunWonder.mp3]Used by:1608
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Symbol 1575 Sound [sound_FlashStart.mp3]Used by:1608
Symbol 1576 Sound [sound_ChipUnlock.mp3]Used by:1608
Symbol 1577 Sound [sound_drop_bonus.mp3]Used by:1608
Symbol 1578 Sound [sound_ScoreTick.mp3]Used by:1608
Symbol 1579 Sound [sound_take_bonus.mp3]Used by:1608
Symbol 1580 Sound [sound_time_bonus.mp3]Used by:1608
Symbol 1581 Sound [sound_TipWindow.mp3]Used by:1608
Symbol 1582 Sound [sound_reshuffle.mp3]Used by:1608
Symbol 1583 Sound [sound_artefact_collected.mp3]Used by:1608
Symbol 1584 Sound [sound_level_complete.mp3]Used by:1608
Symbol 1585 Sound [sound_level_lost.mp3]Used by:1608
Symbol 1586 Sound [sound_mmm.mp3]Used by:1608
Symbol 1587 Sound [sound_start_level.mp3]Used by:1608
Symbol 1588 Sound [sound_big_tick_appearing.mp3]Used by:1608
Symbol 1589 Sound [sound_crystal_ready.mp3]Used by:1608
Symbol 1590 Sound [sound_false_click.mp3]Used by:1608
Symbol 1591 Sound [sound_hint_complete.mp3]Used by:1608
Symbol 1592 Sound [sound_artefact_dropped.mp3]Used by:1608
Symbol 1593 Sound [sound_artefact_element_flied.mp3]Used by:1608
Symbol 1594 Sound [sound_artefact_mouse_over.mp3]Used by:1608
Symbol 1595 Sound [sound_artefact_picked.mp3]Used by:1608
Symbol 1596 Sound [sound_fly_artefact_down.mp3]Used by:1608
Symbol 1597 Sound [sound_neutral_put_1.mp3]Used by:1608
Symbol 1598 Sound [sound_neutral_put_2.mp3]Used by:1608
Symbol 1599 Sound [sound_neutral_put_3.mp3]Used by:1608
Symbol 1600 Sound [sound_AddLife.mp3]Used by:1608
Symbol 1601 Sound [sound_move_flag_in_map.mp3]Used by:1608
Symbol 1602 Sound [sound_StatTip.mp3]Used by:1608
Symbol 1603 Sound [sound_BreakFigure6.mp3]Used by:1608
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Instance Names

"Stone1"Frame 1Symbol 24 MovieClip [Stone1]
"Stone2"Frame 1Symbol 19 MovieClip [Stone2]
"Stone3"Frame 1Symbol 16 MovieClip [Stone3]
"Stone4"Frame 1Symbol 13 MovieClip [Stone4]
"Stone5"Frame 1Symbol 10 MovieClip [Stone5]
"Stone6"Frame 1Symbol 7 MovieClip [Stone6]
"Stone7"Frame 1Symbol 4 MovieClip [Stone7]
"load_text"Frame 1Symbol 28 EditableText

Special Tags

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ExportAssets (56)Timeline Frame 2Symbol 106 as "SimvolYellow"
ExportAssets (56)Timeline Frame 2Symbol 109 as "StoneBlack"
ExportAssets (56)Timeline Frame 2Symbol 112 as "StoneWhiteBlue"
ExportAssets (56)Timeline Frame 2Symbol 115 as "StoneGreen"
ExportAssets (56)Timeline Frame 2Symbol 118 as "StoneOrange"
ExportAssets (56)Timeline Frame 2Symbol 121 as "StoneRed"
ExportAssets (56)Timeline Frame 2Symbol 124 as "StoneBlue"
ExportAssets (56)Timeline Frame 2Symbol 127 as "StoneYellow"
ExportAssets (56)Timeline Frame 2Symbol 130 as "PrepareAir"
ExportAssets (56)Timeline Frame 2Symbol 133 as "PrepareEarth"
ExportAssets (56)Timeline Frame 2Symbol 136 as "PrepareFire"
ExportAssets (56)Timeline Frame 2Symbol 139 as "PrepareGold"
ExportAssets (56)Timeline Frame 2Symbol 142 as "PrepareMetal"
ExportAssets (56)Timeline Frame 2Symbol 145 as "PrepareSun"
ExportAssets (56)Timeline Frame 2Symbol 148 as "PrepareWater"
ExportAssets (56)Timeline Frame 2Symbol 150 as "Simvol"
ExportAssets (56)Timeline Frame 2Symbol 151 as "Symbol Prepare Level"
ExportAssets (56)Timeline Frame 2Symbol 158 as "cursor_mc"
ExportAssets (56)Timeline Frame 2Symbol 159 as "locked-fire_copy"
ExportAssets (56)Timeline Frame 2Symbol 160 as "Artefact"
ExportAssets (56)Timeline Frame 2Symbol 161 as "MCwithBlik"
ExportAssets (56)Timeline Frame 2Symbol 162 as "MyText"
ExportAssets (56)Timeline Frame 2Symbol 163 as "PrepareLevel"
ExportAssets (56)Timeline Frame 2Symbol 164 as "MCfromBMP"
ExportAssets (56)Timeline Frame 2Symbol 165 as "Flag2.png"
ExportAssets (56)Timeline Frame 2Symbol 166 as "Flag.png"
ExportAssets (56)Timeline Frame 2Symbol 167 as "Troy.png"
ExportAssets (56)Timeline Frame 2Symbol 168 as "Rome.png"
ExportAssets (56)Timeline Frame 2Symbol 169 as "Phoenicia.png"
ExportAssets (56)Timeline Frame 2Symbol 170 as "Greece.png"
ExportAssets (56)Timeline Frame 2Symbol 171 as "Egypt.png"
ExportAssets (56)Timeline Frame 2Symbol 172 as "Carthage.png"
ExportAssets (56)Timeline Frame 2Symbol 173 as "Babylon.png"
ExportAssets (56)Timeline Frame 2Symbol 174 as "TroySmall.png"
ExportAssets (56)Timeline Frame 2Symbol 175 as "TroyISpy.png"
ExportAssets (56)Timeline Frame 2Symbol 176 as "RomeSmall.png"
ExportAssets (56)Timeline Frame 2Symbol 177 as "RomeISpy.png"
ExportAssets (56)Timeline Frame 2Symbol 178 as "PhoeniciaSmall.png"
ExportAssets (56)Timeline Frame 2Symbol 179 as "PhoeniciaISpy.png"
ExportAssets (56)Timeline Frame 2Symbol 180 as "GreeceSmall.png"
ExportAssets (56)Timeline Frame 2Symbol 181 as "GreeceISpy.png"
ExportAssets (56)Timeline Frame 2Symbol 182 as "EgyptSmall.png"
ExportAssets (56)Timeline Frame 2Symbol 183 as "EgyptISpy.png"
ExportAssets (56)Timeline Frame 2Symbol 184 as "CarthageSmall.png"
ExportAssets (56)Timeline Frame 2Symbol 185 as "CarthageISpy.png"
ExportAssets (56)Timeline Frame 2Symbol 186 as "BabylonSmall.png"
ExportAssets (56)Timeline Frame 2Symbol 187 as "BabylonISpy.png"
ExportAssets (56)Timeline Frame 2Symbol 188 as "NoActiveISpy.png"
ExportAssets (56)Timeline Frame 2Symbol 189 as "NoActive.png"
ExportAssets (56)Timeline Frame 2Symbol 190 as "CountryNoActive.png"
ExportAssets (56)Timeline Frame 2Symbol 191 as "TopPapper.png"
ExportAssets (56)Timeline Frame 2Symbol 192 as "BottomPapper.png"
ExportAssets (56)Timeline Frame 2Symbol 193 as "Papper.png"
ExportAssets (56)Timeline Frame 2Symbol 206 as "BabylonNoActive"
ExportAssets (56)Timeline Frame 2Symbol 208 as "BackGround"
ExportAssets (56)Timeline Frame 2Symbol 210 as "Border"
ExportAssets (56)Timeline Frame 2Symbol 212 as "CarthageNoActive"
ExportAssets (56)Timeline Frame 2Symbol 214 as "EgyptNoActive"
ExportAssets (56)Timeline Frame 2Symbol 216 as "PhoeniciaNoActive"
ExportAssets (56)Timeline Frame 2Symbol 218 as "RomeNoActive"
ExportAssets (56)Timeline Frame 2Symbol 220 as "sea"
ExportAssets (56)Timeline Frame 2Symbol 222 as "TroyNoActive"
ExportAssets (56)Timeline Frame 2Symbol 223 as "Symbol_Map_Level"
ExportAssets (56)Timeline Frame 2Symbol 224 as "MapLevel"
ExportAssets (56)Timeline Frame 2Symbol 225 as "Flag"
ExportAssets (56)Timeline Frame 2Symbol 226 as "panel_quest.png"
ExportAssets (56)Timeline Frame 2Symbol 227 as "background_rome.png"
ExportAssets (56)Timeline Frame 2Symbol 231 as "Svet1"
ExportAssets (56)Timeline Frame 2Symbol 234 as "Svet2"
ExportAssets (56)Timeline Frame 2Symbol 237 as "Svet3"
ExportAssets (56)Timeline Frame 2Symbol 238 as "umbon_outline.png"
ExportAssets (56)Timeline Frame 2Symbol 246 as "cell_quest_off.png"
ExportAssets (56)Timeline Frame 2Symbol 248 as "cell_quest.png"
ExportAssets (56)Timeline Frame 2Symbol 250 as "button_hint_active.png"
ExportAssets (56)Timeline Frame 2Symbol 252 as "button_hint_active"
ExportAssets (56)Timeline Frame 2Symbol 253 as "button_hint.png"
ExportAssets (56)Timeline Frame 2Symbol 255 as "button_hint_normal"
ExportAssets (56)Timeline Frame 2Symbol 256 as "umbon.png"
ExportAssets (56)Timeline Frame 2Symbol 257 as "hint-substr.png"
ExportAssets (56)Timeline Frame 2Symbol 259 as "button_hint_pressed.png"
ExportAssets (56)Timeline Frame 2Symbol 261 as "button_hint_pressed"
ExportAssets (56)Timeline Frame 2Symbol 262 as "breast_plate_mask.png"
ExportAssets (56)Timeline Frame 2Symbol 263 as "lamp_mask.png"
ExportAssets (56)Timeline Frame 2Symbol 264 as "umbon_mask.png"
ExportAssets (56)Timeline Frame 2Symbol 265 as "lamp_outline.png"
ExportAssets (56)Timeline Frame 2Symbol 266 as "lamp.png"
ExportAssets (56)Timeline Frame 2Symbol 267 as "iron_bar_outline.png"
ExportAssets (56)Timeline Frame 2Symbol 268 as "iron_bar_mask.png"
ExportAssets (56)Timeline Frame 2Symbol 269 as "iron_bar.png"
ExportAssets (56)Timeline Frame 2Symbol 270 as "helmet_outline.png"
ExportAssets (56)Timeline Frame 2Symbol 271 as "helmet_mask.png"
ExportAssets (56)Timeline Frame 2Symbol 272 as "helmet.png"
ExportAssets (56)Timeline Frame 2Symbol 273 as "haft_outline.png"
ExportAssets (56)Timeline Frame 2Symbol 274 as "haft_mask.png"
ExportAssets (56)Timeline Frame 2Symbol 275 as "haft.png"
ExportAssets (56)Timeline Frame 2Symbol 276 as "forged_sword.png"
ExportAssets (56)Timeline Frame 2Symbol 277 as "coin_outline.png"
ExportAssets (56)Timeline Frame 2Symbol 278 as "coin_mask.png"
ExportAssets (56)Timeline Frame 2Symbol 279 as "coin.png"
ExportAssets (56)Timeline Frame 2Symbol 280 as "breast_plate_outline.png"
ExportAssets (56)Timeline Frame 2Symbol 281 as "breast_plate.png"
ExportAssets (56)Timeline Frame 2Symbol 282 as "abaciscus_outline.png"
ExportAssets (56)Timeline Frame 2Symbol 283 as "abaciscus_mask.png"
ExportAssets (56)Timeline Frame 2Symbol 284 as "abaciscus.png"
ExportAssets (56)Timeline Frame 2Symbol 287 as "abaciscus"
ExportAssets (56)Timeline Frame 2Symbol 289 as "abaciscus_mask"
ExportAssets (56)Timeline Frame 2Symbol 291 as "abaciscus_outline"
ExportAssets (56)Timeline Frame 2Symbol 293 as "background_rome"
ExportAssets (56)Timeline Frame 2Symbol 295 as "breast_plate"
ExportAssets (56)Timeline Frame 2Symbol 297 as "breast_plate_mask"
ExportAssets (56)Timeline Frame 2Symbol 299 as "breast_plate_outline"
ExportAssets (56)Timeline Frame 2Symbol 301 as "cell_quest"
ExportAssets (56)Timeline Frame 2Symbol 303 as "cell_quest_off"
ExportAssets (56)Timeline Frame 2Symbol 305 as "coin"
ExportAssets (56)Timeline Frame 2Symbol 307 as "coin_mask"
ExportAssets (56)Timeline Frame 2Symbol 309 as "coin_outline"
ExportAssets (56)Timeline Frame 2Symbol 311 as "forged_sword"
ExportAssets (56)Timeline Frame 2Symbol 313 as "haft"
ExportAssets (56)Timeline Frame 2Symbol 315 as "haft_mask"
ExportAssets (56)Timeline Frame 2Symbol 317 as "haft_outline"
ExportAssets (56)Timeline Frame 2Symbol 319 as "helmet"
ExportAssets (56)Timeline Frame 2Symbol 321 as "helmet_mask"
ExportAssets (56)Timeline Frame 2Symbol 323 as "helmet_outline"
ExportAssets (56)Timeline Frame 2Symbol 325 as "hint-substr"
ExportAssets (56)Timeline Frame 2Symbol 327 as "iron_bar"
ExportAssets (56)Timeline Frame 2Symbol 329 as "iron_bar_mask"
ExportAssets (56)Timeline Frame 2Symbol 331 as "iron_bar_outline"
ExportAssets (56)Timeline Frame 2Symbol 333 as "lamp"
ExportAssets (56)Timeline Frame 2Symbol 335 as "lamp_mask"
ExportAssets (56)Timeline Frame 2Symbol 337 as "lamp_outline"
ExportAssets (56)Timeline Frame 2Symbol 339 as "panel_quest"
ExportAssets (56)Timeline Frame 2Symbol 341 as "umbon"
ExportAssets (56)Timeline Frame 2Symbol 343 as "umbon_mask"
ExportAssets (56)Timeline Frame 2Symbol 345 as "umbon_outline"
ExportAssets (56)Timeline Frame 2Symbol 346 as "back_artefact_small_incompl.png"
ExportAssets (56)Timeline Frame 2Symbol 348 as "back_artefact_small_incompl"
ExportAssets (56)Timeline Frame 2Symbol 351 as "lampa1"
ExportAssets (56)Timeline Frame 2Symbol 354 as "lampa2"
ExportAssets (56)Timeline Frame 2Symbol 357 as "lampa3"
ExportAssets (56)Timeline Frame 2Symbol 360 as "lampa4"
ExportAssets (56)Timeline Frame 2Symbol 361 as "RomQuest_Symbol"
ExportAssets (56)Timeline Frame 2Symbol 362 as "QuestLevel"
ExportAssets (56)Timeline Frame 2Symbol 363 as "Region"
ExportAssets (56)Timeline Frame 2Symbol 374 as "Greece2_1"
ExportAssets (56)Timeline Frame 2Symbol 375 as "Greece2_1_small"
ExportAssets (56)Timeline Frame 2Symbol 377 as "Greece2_2"
ExportAssets (56)Timeline Frame 2Symbol 378 as "Greece2_2_small"
ExportAssets (56)Timeline Frame 2Symbol 380 as "Greece2_3"
ExportAssets (56)Timeline Frame 2Symbol 381 as "Greece2_3_small"
ExportAssets (56)Timeline Frame 2Symbol 383 as "Greece2_4"
ExportAssets (56)Timeline Frame 2Symbol 384 as "Greece2_4_small"
ExportAssets (56)Timeline Frame 2Symbol 386 as "Greece2_full"
ExportAssets (56)Timeline Frame 2Symbol 388 as "Greece2_small"
ExportAssets (56)Timeline Frame 2Symbol 390 as "Greece2_smallSubstr"
ExportAssets (56)Timeline Frame 2Symbol 392 as "Greece2_substr"
ExportAssets (56)Timeline Frame 2Symbol 411 as "Greece3_1"
ExportAssets (56)Timeline Frame 2Symbol 413 as "Greece3_1_small"
ExportAssets (56)Timeline Frame 2Symbol 415 as "Greece3_2"
ExportAssets (56)Timeline Frame 2Symbol 417 as "Greece3_2_small"
ExportAssets (56)Timeline Frame 2Symbol 419 as "Greece3_3"
ExportAssets (56)Timeline Frame 2Symbol 421 as "Greece3_3_small"
ExportAssets (56)Timeline Frame 2Symbol 423 as "Greece3_4"
ExportAssets (56)Timeline Frame 2Symbol 425 as "Greece3_4_small"
ExportAssets (56)Timeline Frame 2Symbol 427 as "Greece3_5"
ExportAssets (56)Timeline Frame 2Symbol 429 as "Greece3_5_small"
ExportAssets (56)Timeline Frame 2Symbol 431 as "Greece3_6"
ExportAssets (56)Timeline Frame 2Symbol 433 as "Greece3_6_small"
ExportAssets (56)Timeline Frame 2Symbol 435 as "Greece3_full"
ExportAssets (56)Timeline Frame 2Symbol 437 as "Greece3_small"
ExportAssets (56)Timeline Frame 2Symbol 439 as "Greece3_smallSubstr"
ExportAssets (56)Timeline Frame 2Symbol 441 as "Greece3_substr"
ExportAssets (56)Timeline Frame 2Symbol 458 as "Greece4_1"
ExportAssets (56)Timeline Frame 2Symbol 460 as "Greece4_1_small"
ExportAssets (56)Timeline Frame 2Symbol 462 as "Greece4_2"
ExportAssets (56)Timeline Frame 2Symbol 464 as "Greece4_2_small"
ExportAssets (56)Timeline Frame 2Symbol 466 as "Greece4_3"
ExportAssets (56)Timeline Frame 2Symbol 468 as "Greece4_3_small"
ExportAssets (56)Timeline Frame 2Symbol 470 as "Greece4_4"
ExportAssets (56)Timeline Frame 2Symbol 472 as "Greece4_4_small"
ExportAssets (56)Timeline Frame 2Symbol 474 as "Greece4_5"
ExportAssets (56)Timeline Frame 2Symbol 476 as "Greece4_5_small"
ExportAssets (56)Timeline Frame 2Symbol 478 as "Greece4_full"
ExportAssets (56)Timeline Frame 2Symbol 480 as "Greece4_small"
ExportAssets (56)Timeline Frame 2Symbol 482 as "Greece4_smallSubstr"
ExportAssets (56)Timeline Frame 2Symbol 484 as "Greece4_substr"
ExportAssets (56)Timeline Frame 2Symbol 495 as "Greece5_1"
ExportAssets (56)Timeline Frame 2Symbol 496 as "Greece5_1_small"
ExportAssets (56)Timeline Frame 2Symbol 498 as "Greece5_2"
ExportAssets (56)Timeline Frame 2Symbol 499 as "Greece5_2_small"
ExportAssets (56)Timeline Frame 2Symbol 501 as "Greece5_3"
ExportAssets (56)Timeline Frame 2Symbol 502 as "Greece5_3_small"
ExportAssets (56)Timeline Frame 2Symbol 504 as "Greece5_4"
ExportAssets (56)Timeline Frame 2Symbol 505 as "Greece5_4_small"
ExportAssets (56)Timeline Frame 2Symbol 506 as "Greece5_5"
ExportAssets (56)Timeline Frame 2Symbol 507 as "Greece5_5_small"
ExportAssets (56)Timeline Frame 2Symbol 508 as "Greece5_6"
ExportAssets (56)Timeline Frame 2Symbol 509 as "Greece5_6_small"
ExportAssets (56)Timeline Frame 2Symbol 510 as "Greece5_7"
ExportAssets (56)Timeline Frame 2Symbol 511 as "Greece5_7_small"
ExportAssets (56)Timeline Frame 2Symbol 512 as "Greece5_8"
ExportAssets (56)Timeline Frame 2Symbol 513 as "Greece5_8_small"
ExportAssets (56)Timeline Frame 2Symbol 515 as "Greece5_full"
ExportAssets (56)Timeline Frame 2Symbol 517 as "Greece5_small"
ExportAssets (56)Timeline Frame 2Symbol 519 as "Greece5_smallSubstr"
ExportAssets (56)Timeline Frame 2Symbol 521 as "Greece5_substr"
ExportAssets (56)Timeline Frame 2Symbol 533 as "Greece6_1"
ExportAssets (56)Timeline Frame 2Symbol 534 as "Greece6_1_small"
ExportAssets (56)Timeline Frame 2Symbol 536 as "Greece6_2"
ExportAssets (56)Timeline Frame 2Symbol 537 as "Greece6_2_small"
ExportAssets (56)Timeline Frame 2Symbol 539 as "Greece6_3"
ExportAssets (56)Timeline Frame 2Symbol 540 as "Greece6_3_small"
ExportAssets (56)Timeline Frame 2Symbol 542 as "Greece6_4"
ExportAssets (56)Timeline Frame 2Symbol 543 as "Greece6_4_small"
ExportAssets (56)Timeline Frame 2Symbol 545 as "Greece6_5"
ExportAssets (56)Timeline Frame 2Symbol 546 as "Greece6_5_small"
ExportAssets (56)Timeline Frame 2Symbol 547 as "Greece6_6"
ExportAssets (56)Timeline Frame 2Symbol 548 as "Greece6_6_small"
ExportAssets (56)Timeline Frame 2Symbol 549 as "Greece6_7"
ExportAssets (56)Timeline Frame 2Symbol 550 as "Greece6_7_small"
ExportAssets (56)Timeline Frame 2Symbol 551 as "Greece6_8"
ExportAssets (56)Timeline Frame 2Symbol 552 as "Greece6_8_small"
ExportAssets (56)Timeline Frame 2Symbol 553 as "Greece6_9"
ExportAssets (56)Timeline Frame 2Symbol 554 as "Greece6_9_small"
ExportAssets (56)Timeline Frame 2Symbol 555 as "Greece6_10"
ExportAssets (56)Timeline Frame 2Symbol 556 as "Greece6_10_small"
ExportAssets (56)Timeline Frame 2Symbol 558 as "Greece6_full"
ExportAssets (56)Timeline Frame 2Symbol 560 as "Greece6_small"
ExportAssets (56)Timeline Frame 2Symbol 562 as "Greece6_smallSubstr"
ExportAssets (56)Timeline Frame 2Symbol 564 as "Greece6_substr"
ExportAssets (56)Timeline Frame 2Symbol 576 as "Greece7_1"
ExportAssets (56)Timeline Frame 2Symbol 577 as "Greece7_1_small"
ExportAssets (56)Timeline Frame 2Symbol 579 as "Greece7_2"
ExportAssets (56)Timeline Frame 2Symbol 580 as "Greece7_2_small"
ExportAssets (56)Timeline Frame 2Symbol 582 as "Greece7_3"
ExportAssets (56)Timeline Frame 2Symbol 583 as "Greece7_3_small"
ExportAssets (56)Timeline Frame 2Symbol 585 as "Greece7_4"
ExportAssets (56)Timeline Frame 2Symbol 586 as "Greece7_4_small"
ExportAssets (56)Timeline Frame 2Symbol 588 as "Greece7_5"
ExportAssets (56)Timeline Frame 2Symbol 589 as "Greece7_5_small"
ExportAssets (56)Timeline Frame 2Symbol 590 as "Greece7_6"
ExportAssets (56)Timeline Frame 2Symbol 591 as "Greece7_6_small"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Greece7_7"
ExportAssets (56)Timeline Frame 2Symbol 593 as "Greece7_7_small"
ExportAssets (56)Timeline Frame 2Symbol 594 as "Greece7_8"
ExportAssets (56)Timeline Frame 2Symbol 595 as "Greece7_8_small"
ExportAssets (56)Timeline Frame 2Symbol 597 as "Greece7_full"
ExportAssets (56)Timeline Frame 2Symbol 599 as "Greece7_small"
ExportAssets (56)Timeline Frame 2Symbol 601 as "Greece7_smallSubstr"
ExportAssets (56)Timeline Frame 2Symbol 603 as "Greece7_substr"
ExportAssets (56)Timeline Frame 2Symbol 614 as "Greece8_1"
ExportAssets (56)Timeline Frame 2Symbol 615 as "Greece8_1_small"
ExportAssets (56)Timeline Frame 2Symbol 617 as "Greece8_2"
ExportAssets (56)Timeline Frame 2Symbol 618 as "Greece8_2_small"
ExportAssets (56)Timeline Frame 2Symbol 620 as "Greece8_3"
ExportAssets (56)Timeline Frame 2Symbol 621 as "Greece8_3_small"
ExportAssets (56)Timeline Frame 2Symbol 623 as "Greece8_4"
ExportAssets (56)Timeline Frame 2Symbol 624 as "Greece8_4_small"
ExportAssets (56)Timeline Frame 2Symbol 625 as "Greece8_5"
ExportAssets (56)Timeline Frame 2Symbol 626 as "Greece8_5_small"
ExportAssets (56)Timeline Frame 2Symbol 627 as "Greece8_6"
ExportAssets (56)Timeline Frame 2Symbol 628 as "Greece8_6_small"
ExportAssets (56)Timeline Frame 2Symbol 629 as "Greece8_7"
ExportAssets (56)Timeline Frame 2Symbol 630 as "Greece8_7_small"
ExportAssets (56)Timeline Frame 2Symbol 632 as "Greece8_full"
ExportAssets (56)Timeline Frame 2Symbol 634 as "Greece8_small"
ExportAssets (56)Timeline Frame 2Symbol 636 as "Greece8_smallSubstr"
ExportAssets (56)Timeline Frame 2Symbol 638 as "Greece8_substr"
ExportAssets (56)Timeline Frame 2Symbol 650 as "Greece9_1"
ExportAssets (56)Timeline Frame 2Symbol 651 as "Greece9_1_small"
ExportAssets (56)Timeline Frame 2Symbol 653 as "Greece9_2"
ExportAssets (56)Timeline Frame 2Symbol 654 as "Greece9_2_small"
ExportAssets (56)Timeline Frame 2Symbol 656 as "Greece9_3"
ExportAssets (56)Timeline Frame 2Symbol 657 as "Greece9_3_small"
ExportAssets (56)Timeline Frame 2Symbol 659 as "Greece9_4"
ExportAssets (56)Timeline Frame 2Symbol 660 as "Greece9_4_small"
ExportAssets (56)Timeline Frame 2Symbol 662 as "Greece9_5"
ExportAssets (56)Timeline Frame 2Symbol 663 as "Greece9_5_small"
ExportAssets (56)Timeline Frame 2Symbol 665 as "Greece9_full"
ExportAssets (56)Timeline Frame 2Symbol 667 as "Greece9_small"
ExportAssets (56)Timeline Frame 2Symbol 669 as "Greece9_smallSubstr"
ExportAssets (56)Timeline Frame 2Symbol 671 as "Greece9_substr"
ExportAssets (56)Timeline Frame 2Symbol 682 as "Greece10_1"
ExportAssets (56)Timeline Frame 2Symbol 683 as "Greece10_1_small"
ExportAssets (56)Timeline Frame 2Symbol 685 as "Greece10_2"
ExportAssets (56)Timeline Frame 2Symbol 686 as "Greece10_2_small"
ExportAssets (56)Timeline Frame 2Symbol 688 as "Greece10_3"
ExportAssets (56)Timeline Frame 2Symbol 689 as "Greece10_3_small"
ExportAssets (56)Timeline Frame 2Symbol 691 as "Greece10_4"
ExportAssets (56)Timeline Frame 2Symbol 692 as "Greece10_4_small"
ExportAssets (56)Timeline Frame 2Symbol 694 as "Greece10_full"
ExportAssets (56)Timeline Frame 2Symbol 696 as "Greece10_small"
ExportAssets (56)Timeline Frame 2Symbol 698 as "Greece10_smallSubstr"
ExportAssets (56)Timeline Frame 2Symbol 700 as "Greece10_substr"
ExportAssets (56)Timeline Frame 2Symbol 717 as "Greece12_1"
ExportAssets (56)Timeline Frame 2Symbol 718 as "Greece12_1_small"
ExportAssets (56)Timeline Frame 2Symbol 720 as "Greece12_2"
ExportAssets (56)Timeline Frame 2Symbol 721 as "Greece12_2_small"
ExportAssets (56)Timeline Frame 2Symbol 723 as "Greece12_3"
ExportAssets (56)Timeline Frame 2Symbol 724 as "Greece12_3_small"
ExportAssets (56)Timeline Frame 2Symbol 726 as "Greece12_full"
ExportAssets (56)Timeline Frame 2Symbol 728 as "Greece12_small"
ExportAssets (56)Timeline Frame 2Symbol 730 as "Greece12_smallSubstr"
ExportAssets (56)Timeline Frame 2Symbol 732 as "Greece12_substr"
ExportAssets (56)Timeline Frame 2Symbol 754 as "GreeceCrystal_1"
ExportAssets (56)Timeline Frame 2Symbol 755 as "GreeceCrystal_1_small"
ExportAssets (56)Timeline Frame 2Symbol 757 as "GreeceCrystal_2"
ExportAssets (56)Timeline Frame 2Symbol 758 as "GreeceCrystal_2_small"
ExportAssets (56)Timeline Frame 2Symbol 760 as "GreeceCrystal_3"
ExportAssets (56)Timeline Frame 2Symbol 761 as "GreeceCrystal_3_small"
ExportAssets (56)Timeline Frame 2Symbol 763 as "GreeceCrystal_4"
ExportAssets (56)Timeline Frame 2Symbol 764 as "GreeceCrystal_4_small"
ExportAssets (56)Timeline Frame 2Symbol 766 as "GreeceCrystal_5"
ExportAssets (56)Timeline Frame 2Symbol 767 as "GreeceCrystal_5_small"
ExportAssets (56)Timeline Frame 2Symbol 769 as "GreeceCrystal_6"
ExportAssets (56)Timeline Frame 2Symbol 770 as "GreeceCrystal_6_small"
ExportAssets (56)Timeline Frame 2Symbol 772 as "GreeceCrystal_7"
ExportAssets (56)Timeline Frame 2Symbol 773 as "GreeceCrystal_7_small"
ExportAssets (56)Timeline Frame 2Symbol 775 as "GreeceCrystal_8"
ExportAssets (56)Timeline Frame 2Symbol 776 as "GreeceCrystal_8_small"
ExportAssets (56)Timeline Frame 2Symbol 778 as "GreeceCrystal_9"
ExportAssets (56)Timeline Frame 2Symbol 779 as "GreeceCrystal_9_small"
ExportAssets (56)Timeline Frame 2Symbol 781 as "GreeceCrystal_10"
ExportAssets (56)Timeline Frame 2Symbol 782 as "GreeceCrystal_10_small"
ExportAssets (56)Timeline Frame 2Symbol 784 as "GreeceCrystal_11"
ExportAssets (56)Timeline Frame 2Symbol 785 as "GreeceCrystal_11_small"
ExportAssets (56)Timeline Frame 2Symbol 787 as "GreeceCrystal_12"
ExportAssets (56)Timeline Frame 2Symbol 788 as "GreeceCrystal_12_small"
ExportAssets (56)Timeline Frame 2Symbol 790 as "GreeceCrystal_13"
ExportAssets (56)Timeline Frame 2Symbol 791 as "GreeceCrystal_13_small"
ExportAssets (56)Timeline Frame 2Symbol 793 as "GreeceCrystal_14"
ExportAssets (56)Timeline Frame 2Symbol 794 as "GreeceCrystal_14_small"
ExportAssets (56)Timeline Frame 2Symbol 796 as "GreeceCrystal_15"
ExportAssets (56)Timeline Frame 2Symbol 797 as "GreeceCrystal_15_small"
ExportAssets (56)Timeline Frame 2Symbol 799 as "GreeceCrystal_16"
ExportAssets (56)Timeline Frame 2Symbol 800 as "GreeceCrystal_16_small"
ExportAssets (56)Timeline Frame 2Symbol 802 as "GreeceCrystal_full"
ExportAssets (56)Timeline Frame 2Symbol 804 as "GreeceCrystal_small"
ExportAssets (56)Timeline Frame 2Symbol 806 as "GreeceCrystal_substr"
ExportAssets (56)Timeline Frame 2Symbol 809 as "Rome1_1"
ExportAssets (56)Timeline Frame 2Symbol 810 as "Rome1_1_small"
ExportAssets (56)Timeline Frame 2Symbol 813 as "Rome1_2"
ExportAssets (56)Timeline Frame 2Symbol 814 as "Rome1_2_small"
ExportAssets (56)Timeline Frame 2Symbol 817 as "Rome1_full"
ExportAssets (56)Timeline Frame 2Symbol 819 as "Rome1_small"
ExportAssets (56)Timeline Frame 2Symbol 822 as "Rome1_smallSubstr"
ExportAssets (56)Timeline Frame 2Symbol 825 as "Rome1_substr"
ExportAssets (56)Timeline Frame 2Symbol 828 as "Rome2_1"
ExportAssets (56)Timeline Frame 2Symbol 829 as "Rome2_1_small"
ExportAssets (56)Timeline Frame 2Symbol 832 as "Rome2_2"
ExportAssets (56)Timeline Frame 2Symbol 833 as "Rome2_2_small"
ExportAssets (56)Timeline Frame 2Symbol 836 as "Rome2_3"
ExportAssets (56)Timeline Frame 2Symbol 837 as "Rome2_3_small"
ExportAssets (56)Timeline Frame 2Symbol 840 as "Rome2_full"
ExportAssets (56)Timeline Frame 2Symbol 842 as "Rome2_small"
ExportAssets (56)Timeline Frame 2Symbol 845 as "Rome2_smallSubstr"
ExportAssets (56)Timeline Frame 2Symbol 848 as "Rome2_substr"
ExportAssets (56)Timeline Frame 2Symbol 851 as "Rome3_1"
ExportAssets (56)Timeline Frame 2Symbol 852 as "Rome3_1_small"
ExportAssets (56)Timeline Frame 2Symbol 855 as "Rome3_2"
ExportAssets (56)Timeline Frame 2Symbol 856 as "Rome3_2_small"
ExportAssets (56)Timeline Frame 2Symbol 859 as "Rome3_3"
ExportAssets (56)Timeline Frame 2Symbol 860 as "Rome3_3_small"
ExportAssets (56)Timeline Frame 2Symbol 863 as "Rome3_4"
ExportAssets (56)Timeline Frame 2Symbol 864 as "Rome3_4_small"
ExportAssets (56)Timeline Frame 2Symbol 867 as "Rome3_full"
ExportAssets (56)Timeline Frame 2Symbol 869 as "Rome3_small"
ExportAssets (56)Timeline Frame 2Symbol 872 as "Rome3_smallSubstr"
ExportAssets (56)Timeline Frame 2Symbol 875 as "Rome3_substr"
ExportAssets (56)Timeline Frame 2Symbol 878 as "Rome4_1"
ExportAssets (56)Timeline Frame 2Symbol 879 as "Rome4_1_small"
ExportAssets (56)Timeline Frame 2Symbol 882 as "Rome4_2"
ExportAssets (56)Timeline Frame 2Symbol 883 as "Rome4_2_small"
ExportAssets (56)Timeline Frame 2Symbol 886 as "Rome4_3"
ExportAssets (56)Timeline Frame 2Symbol 887 as "Rome4_3_small"
ExportAssets (56)Timeline Frame 2Symbol 890 as "Rome4_full"
ExportAssets (56)Timeline Frame 2Symbol 892 as "Rome4_small"
ExportAssets (56)Timeline Frame 2Symbol 895 as "Rome4_smallSubstr"
ExportAssets (56)Timeline Frame 2Symbol 898 as "Rome4_substr"
ExportAssets (56)Timeline Frame 2Symbol 901 as "Rome5_1"
ExportAssets (56)Timeline Frame 2Symbol 902 as "Rome5_1_small"
ExportAssets (56)Timeline Frame 2Symbol 905 as "Rome5_2"
ExportAssets (56)Timeline Frame 2Symbol 906 as "Rome5_2_small"
ExportAssets (56)Timeline Frame 2Symbol 909 as "Rome5_3"
ExportAssets (56)Timeline Frame 2Symbol 910 as "Rome5_3_small"
ExportAssets (56)Timeline Frame 2Symbol 911 as "Rome5_4"
ExportAssets (56)Timeline Frame 2Symbol 912 as "Rome5_4_small"
ExportAssets (56)Timeline Frame 2Symbol 913 as "Rome5_5"
ExportAssets (56)Timeline Frame 2Symbol 914 as "Rome5_5_small"
ExportAssets (56)Timeline Frame 2Symbol 917 as "Rome5_full"
ExportAssets (56)Timeline Frame 2Symbol 919 as "Rome5_small"
ExportAssets (56)Timeline Frame 2Symbol 922 as "Rome5_smallSubstr"
ExportAssets (56)Timeline Frame 2Symbol 925 as "Rome5_substr"
ExportAssets (56)Timeline Frame 2Symbol 928 as "Rome6_1"
ExportAssets (56)Timeline Frame 2Symbol 929 as "Rome6_1_small"
ExportAssets (56)Timeline Frame 2Symbol 932 as "Rome6_2"
ExportAssets (56)Timeline Frame 2Symbol 933 as "Rome6_2_small"
ExportAssets (56)Timeline Frame 2Symbol 936 as "Rome6_3"
ExportAssets (56)Timeline Frame 2Symbol 937 as "Rome6_3_small"
ExportAssets (56)Timeline Frame 2Symbol 940 as "Rome6_4"
ExportAssets (56)Timeline Frame 2Symbol 941 as "Rome6_4_small"
ExportAssets (56)Timeline Frame 2Symbol 942 as "Rome6_5"
ExportAssets (56)Timeline Frame 2Symbol 943 as "Rome6_5_small"
ExportAssets (56)Timeline Frame 2Symbol 944 as "Rome6_6"
ExportAssets (56)Timeline Frame 2Symbol 945 as "Rome6_6_small"
ExportAssets (56)Timeline Frame 2Symbol 946 as "Rome6_7"
ExportAssets (56)Timeline Frame 2Symbol 947 as "Rome6_7_small"
ExportAssets (56)Timeline Frame 2Symbol 948 as "Rome6_8"
ExportAssets (56)Timeline Frame 2Symbol 949 as "Rome6_8_small"
ExportAssets (56)Timeline Frame 2Symbol 952 as "Rome6_full"
ExportAssets (56)Timeline Frame 2Symbol 954 as "Rome6_small"
ExportAssets (56)Timeline Frame 2Symbol 957 as "Rome6_smallSubstr"
ExportAssets (56)Timeline Frame 2Symbol 960 as "Rome6_substr"
ExportAssets (56)Timeline Frame 2Symbol 963 as "Rome7_1"
ExportAssets (56)Timeline Frame 2Symbol 964 as "Rome7_1_small"
ExportAssets (56)Timeline Frame 2Symbol 967 as "Rome7_2"
ExportAssets (56)Timeline Frame 2Symbol 968 as "Rome7_2_small"
ExportAssets (56)Timeline Frame 2Symbol 971 as "Rome7_3"
ExportAssets (56)Timeline Frame 2Symbol 972 as "Rome7_3_small"
ExportAssets (56)Timeline Frame 2Symbol 973 as "Rome7_4"
ExportAssets (56)Timeline Frame 2Symbol 974 as "Rome7_4_small"
ExportAssets (56)Timeline Frame 2Symbol 975 as "Rome7_5"
ExportAssets (56)Timeline Frame 2Symbol 976 as "Rome7_5_small"
ExportAssets (56)Timeline Frame 2Symbol 977 as "Rome7_6"
ExportAssets (56)Timeline Frame 2Symbol 978 as "Rome7_6_small"
ExportAssets (56)Timeline Frame 2Symbol 979 as "Rome7_7"
ExportAssets (56)Timeline Frame 2Symbol 980 as "Rome7_7_small"
ExportAssets (56)Timeline Frame 2Symbol 983 as "Rome7_full"
ExportAssets (56)Timeline Frame 2Symbol 985 as "Rome7_small"
ExportAssets (56)Timeline Frame 2Symbol 988 as "Rome7_smallSubstr"
ExportAssets (56)Timeline Frame 2Symbol 991 as "Rome7_substr"
ExportAssets (56)Timeline Frame 2Symbol 994 as "Rome8_1"
ExportAssets (56)Timeline Frame 2Symbol 995 as "Rome8_1_small"
ExportAssets (56)Timeline Frame 2Symbol 998 as "Rome8_2"
ExportAssets (56)Timeline Frame 2Symbol 999 as "Rome8_2_small"
ExportAssets (56)Timeline Frame 2Symbol 1002 as "Rome8_3"
ExportAssets (56)Timeline Frame 2Symbol 1003 as "Rome8_3_small"
ExportAssets (56)Timeline Frame 2Symbol 1004 as "Rome8_4"
ExportAssets (56)Timeline Frame 2Symbol 1005 as "Rome8_4_small"
ExportAssets (56)Timeline Frame 2Symbol 1006 as "Rome8_5"
ExportAssets (56)Timeline Frame 2Symbol 1007 as "Rome8_5_small"
ExportAssets (56)Timeline Frame 2Symbol 1008 as "Rome8_6"
ExportAssets (56)Timeline Frame 2Symbol 1009 as "Rome8_6_small"
ExportAssets (56)Timeline Frame 2Symbol 1010 as "Rome8_7"
ExportAssets (56)Timeline Frame 2Symbol 1011 as "Rome8_7_small"
ExportAssets (56)Timeline Frame 2Symbol 1012 as "Rome8_8"
ExportAssets (56)Timeline Frame 2Symbol 1013 as "Rome8_8_small"
ExportAssets (56)Timeline Frame 2Symbol 1016 as "Rome8_full"
ExportAssets (56)Timeline Frame 2Symbol 1018 as "Rome8_small"
ExportAssets (56)Timeline Frame 2Symbol 1021 as "Rome8_smallSubstr"
ExportAssets (56)Timeline Frame 2Symbol 1024 as "Rome8_substr"
ExportAssets (56)Timeline Frame 2Symbol 1027 as "RomeCrystal_1"
ExportAssets (56)Timeline Frame 2Symbol 1028 as "RomeCrystal_1_small"
ExportAssets (56)Timeline Frame 2Symbol 1031 as "RomeCrystal_2"
ExportAssets (56)Timeline Frame 2Symbol 1032 as "RomeCrystal_2_small"
ExportAssets (56)Timeline Frame 2Symbol 1035 as "RomeCrystal_3"
ExportAssets (56)Timeline Frame 2Symbol 1036 as "RomeCrystal_3_small"
ExportAssets (56)Timeline Frame 2Symbol 1039 as "RomeCrystal_4"
ExportAssets (56)Timeline Frame 2Symbol 1040 as "RomeCrystal_4_small"
ExportAssets (56)Timeline Frame 2Symbol 1043 as "RomeCrystal_5"
ExportAssets (56)Timeline Frame 2Symbol 1044 as "RomeCrystal_5_small"
ExportAssets (56)Timeline Frame 2Symbol 1047 as "RomeCrystal_6"
ExportAssets (56)Timeline Frame 2Symbol 1048 as "RomeCrystal_6_small"
ExportAssets (56)Timeline Frame 2Symbol 1051 as "RomeCrystal_7"
ExportAssets (56)Timeline Frame 2Symbol 1052 as "RomeCrystal_7_small"
ExportAssets (56)Timeline Frame 2Symbol 1055 as "RomeCrystal_8"
ExportAssets (56)Timeline Frame 2Symbol 1056 as "RomeCrystal_8_small"
ExportAssets (56)Timeline Frame 2Symbol 1059 as "RomeCrystal_9"
ExportAssets (56)Timeline Frame 2Symbol 1060 as "RomeCrystal_9_small"
ExportAssets (56)Timeline Frame 2Symbol 1063 as "RomeCrystal_10"
ExportAssets (56)Timeline Frame 2Symbol 1064 as "RomeCrystal_10_small"
ExportAssets (56)Timeline Frame 2Symbol 1067 as "RomeCrystal_11"
ExportAssets (56)Timeline Frame 2Symbol 1068 as "RomeCrystal_11_small"
ExportAssets (56)Timeline Frame 2Symbol 1071 as "RomeCrystal_12"
ExportAssets (56)Timeline Frame 2Symbol 1072 as "RomeCrystal_12_small"
ExportAssets (56)Timeline Frame 2Symbol 1075 as "RomeCrystal_13"
ExportAssets (56)Timeline Frame 2Symbol 1076 as "RomeCrystal_13_small"
ExportAssets (56)Timeline Frame 2Symbol 1079 as "RomeCrystal_14"
ExportAssets (56)Timeline Frame 2Symbol 1080 as "RomeCrystal_14_small"
ExportAssets (56)Timeline Frame 2Symbol 1083 as "RomeCrystal_15"
ExportAssets (56)Timeline Frame 2Symbol 1084 as "RomeCrystal_15_small"
ExportAssets (56)Timeline Frame 2Symbol 1087 as "RomeCrystal_16"
ExportAssets (56)Timeline Frame 2Symbol 1088 as "RomeCrystal_16_small"
ExportAssets (56)Timeline Frame 2Symbol 1091 as "RomeCrystal_17"
ExportAssets (56)Timeline Frame 2Symbol 1092 as "RomeCrystal_17_small"
ExportAssets (56)Timeline Frame 2Symbol 1095 as "RomeCrystal_18"
ExportAssets (56)Timeline Frame 2Symbol 1096 as "RomeCrystal_18_small"
ExportAssets (56)Timeline Frame 2Symbol 1099 as "RomeCrystal_19"
ExportAssets (56)Timeline Frame 2Symbol 1100 as "RomeCrystal_19_small"
ExportAssets (56)Timeline Frame 2Symbol 1103 as "RomeCrystal_20"
ExportAssets (56)Timeline Frame 2Symbol 1104 as "RomeCrystal_20_small"
ExportAssets (56)Timeline Frame 2Symbol 1107 as "RomeCrystal_full"
ExportAssets (56)Timeline Frame 2Symbol 1110 as "RomeCrystal_small"
ExportAssets (56)Timeline Frame 2Symbol 1113 as "RomeCrystal_substr"
ExportAssets (56)Timeline Frame 2Symbol 1115 as "Greece11_1"
ExportAssets (56)Timeline Frame 2Symbol 1116 as "Greece11_1_small"
ExportAssets (56)Timeline Frame 2Symbol 1118 as "Greece11_2"
ExportAssets (56)Timeline Frame 2Symbol 1119 as "Greece11_2_small"
ExportAssets (56)Timeline Frame 2Symbol 1121 as "Greece11_3"
ExportAssets (56)Timeline Frame 2Symbol 1122 as "Greece11_3_small"
ExportAssets (56)Timeline Frame 2Symbol 1124 as "Greece11_full"
ExportAssets (56)Timeline Frame 2Symbol 1126 as "Greece11_small"
ExportAssets (56)Timeline Frame 2Symbol 1128 as "Greece11_smallSubstr"
ExportAssets (56)Timeline Frame 2Symbol 1130 as "Greece11_substr"
ExportAssets (56)Timeline Frame 2Symbol 1134 as "background_with_count"
ExportAssets (56)Timeline Frame 2Symbol 1137 as "bas-relief"
ExportAssets (56)Timeline Frame 2Symbol 1140 as "bas-relief_light"
ExportAssets (56)Timeline Frame 2Symbol 1143 as "bas-relief_mask"
ExportAssets (56)Timeline Frame 2Symbol 1146 as "bunch_is"
ExportAssets (56)Timeline Frame 2Symbol 1149 as "bunch_light"
ExportAssets (56)Timeline Frame 2Symbol 1152 as "bunch_mask"
ExportAssets (56)Timeline Frame 2Symbol 1155 as "bunch_was"
ExportAssets (56)Timeline Frame 2Symbol 1158 as "gobelin"
ExportAssets (56)Timeline Frame 2Symbol 1161 as "gobelin_light"
ExportAssets (56)Timeline Frame 2Symbol 1164 as "gobelin_mask"
ExportAssets (56)Timeline Frame 2Symbol 1167 as "greece_back_on"
ExportAssets (56)Timeline Frame 2Symbol 1170 as "kithara"
ExportAssets (56)Timeline Frame 2Symbol 1173 as "kithara_light"
ExportAssets (56)Timeline Frame 2Symbol 1176 as "kithara_mask"
ExportAssets (56)Timeline Frame 2Symbol 1179 as "lavr"
ExportAssets (56)Timeline Frame 2Symbol 1182 as "lavr_light"
ExportAssets (56)Timeline Frame 2Symbol 1185 as "lavr_mask"
ExportAssets (56)Timeline Frame 2Symbol 1188 as "mask"
ExportAssets (56)Timeline Frame 2Symbol 1191 as "mask_light"
ExportAssets (56)Timeline Frame 2Symbol 1194 as "mask_mask"
ExportAssets (56)Timeline Frame 2Symbol 1197 as "mat"
ExportAssets (56)Timeline Frame 2Symbol 1200 as "mat_light"
ExportAssets (56)Timeline Frame 2Symbol 1203 as "mat_mask"
ExportAssets (56)Timeline Frame 2Symbol 1206 as "oil"
ExportAssets (56)Timeline Frame 2Symbol 1209 as "oil_light"
ExportAssets (56)Timeline Frame 2Symbol 1212 as "oil_mask"
ExportAssets (56)Timeline Frame 2Symbol 1215 as "pipe"
ExportAssets (56)Timeline Frame 2Symbol 1218 as "pipe_light"
ExportAssets (56)Timeline Frame 2Symbol 1221 as "pipe_mask"
ExportAssets (56)Timeline Frame 2Symbol 1224 as "roll"
ExportAssets (56)Timeline Frame 2Symbol 1227 as "roll_light"
ExportAssets (56)Timeline Frame 2Symbol 1230 as "roll_mask"
ExportAssets (56)Timeline Frame 2Symbol 1233 as "top"
ExportAssets (56)Timeline Frame 2Symbol 1236 as "top_light"
ExportAssets (56)Timeline Frame 2Symbol 1239 as "top_mask"
ExportAssets (56)Timeline Frame 2Symbol 1242 as "vase"
ExportAssets (56)Timeline Frame 2Symbol 1245 as "vase_light"
ExportAssets (56)Timeline Frame 2Symbol 1248 as "vase_mask"
ExportAssets (56)Timeline Frame 2Symbol 1251 as "greece_bg"
ExportAssets (56)Timeline Frame 2Symbol 1254 as "ISpyLevel"
ExportAssets (56)Timeline Frame 2Symbol 1255 as "PieceOfCompoundArtefact"
ExportAssets (56)Timeline Frame 2Symbol 1258 as "tick"
ExportAssets (56)Timeline Frame 2Symbol 1261 as "tick_small"
ExportAssets (56)Timeline Frame 2Symbol 1262 as "CellClass"
ExportAssets (56)Timeline Frame 2Symbol 1263 as "BigArtefact"
ExportAssets (56)Timeline Frame 2Symbol 1264 as "back_artefact_small_complet.png"
ExportAssets (56)Timeline Frame 2Symbol 1266 as "back_artefact_small_complet"
ExportAssets (56)Timeline Frame 2Symbol 1267 as "particles.png"
ExportAssets (56)Timeline Frame 2Symbol 1269 as "Match3Level"
ExportAssets (56)Timeline Frame 2Symbol 1272 as "match3_rome_07_2"
ExportAssets (56)Timeline Frame 2Symbol 1273 as "match3_rome_04.png"
ExportAssets (56)Timeline Frame 2Symbol 1275 as "match3_rome_04"
ExportAssets (56)Timeline Frame 2Symbol 1278 as "match3_rome_01"
ExportAssets (56)Timeline Frame 2Symbol 1281 as "match3_rome_02"
ExportAssets (56)Timeline Frame 2Symbol 1284 as "match3_rome_03"
ExportAssets (56)Timeline Frame 2Symbol 1287 as "match3_rome_06"
ExportAssets (56)Timeline Frame 2Symbol 1290 as "match3_rome_05"
ExportAssets (56)Timeline Frame 2Symbol 1293 as "match3_Shade"
ExportAssets (56)Timeline Frame 2Symbol 1296 as "match3_Left"
ExportAssets (56)Timeline Frame 2Symbol 1299 as "match3_Left8"
ExportAssets (56)Timeline Frame 2Symbol 1302 as "match3_Right"
ExportAssets (56)Timeline Frame 2Symbol 1305 as "match3_Top"
ExportAssets (56)Timeline Frame 2Symbol 1308 as "match3_Bottom"
ExportAssets (56)Timeline Frame 2Symbol 1309 as "Substr_1.jpg"
ExportAssets (56)Timeline Frame 2Symbol 1311 as "Substr_1"
ExportAssets (56)Timeline Frame 2Symbol 1312 as "Substr_2.jpg"
ExportAssets (56)Timeline Frame 2Symbol 1314 as "Substr_2"
ExportAssets (56)Timeline Frame 2Symbol 1315 as "match3_Time.png"
ExportAssets (56)Timeline Frame 2Symbol 1316 as "scope_Rome.png"
ExportAssets (56)Timeline Frame 2Symbol 1321 as "match3_TimeFix"
ExportAssets (56)Timeline Frame 2Symbol 1324 as "bonus_sun_1"
ExportAssets (56)Timeline Frame 2Symbol 1327 as "bonus_sun_2"
ExportAssets (56)Timeline Frame 2Symbol 1330 as "bonus_sun_3"
ExportAssets (56)Timeline Frame 2Symbol 1333 as "bonus_sun_4"
ExportAssets (56)Timeline Frame 2Symbol 1336 as "bonus_sun_5"
ExportAssets (56)Timeline Frame 2Symbol 1339 as "bonus_sun_6"
ExportAssets (56)Timeline Frame 2Symbol 1342 as "bonus_sun_7"
ExportAssets (56)Timeline Frame 2Symbol 1345 as "bonus_sun_8"
ExportAssets (56)Timeline Frame 2Symbol 1348 as "bonus_sun_simvol"
ExportAssets (56)Timeline Frame 2Symbol 1351 as "bonus_sun_simvol_1"
ExportAssets (56)Timeline Frame 2Symbol 1354 as "bonus_sun_simvol_2"
ExportAssets (56)Timeline Frame 2Symbol 1357 as "bonus_sun_simvol_3"
ExportAssets (56)Timeline Frame 2Symbol 1360 as "bonus_sun_simvol_4"
ExportAssets (56)Timeline Frame 2Symbol 1363 as "bonus_sun_simvol_5"
ExportAssets (56)Timeline Frame 2Symbol 1366 as "bonus_sun_simvol_6"
ExportAssets (56)Timeline Frame 2Symbol 1369 as "bonus_sun_simvol_7"
ExportAssets (56)Timeline Frame 2Symbol 1372 as "bonus_sun_simvolBack"
ExportAssets (56)Timeline Frame 2Symbol 1375 as "Eye_Active"
ExportAssets (56)Timeline Frame 2Symbol 1378 as "Eye_Normal"
ExportAssets (56)Timeline Frame 2Symbol 1381 as "Eye_Pressed"
ExportAssets (56)Timeline Frame 2Symbol 1383 as "Chip"
ExportAssets (56)Timeline Frame 2Symbol 1384 as "TheField"
ExportAssets (56)Timeline Frame 2Symbol 1385 as "FieldCell"
ExportAssets (56)Timeline Frame 2Symbol 1386 as "c16.png"
ExportAssets (56)Timeline Frame 2Symbol 1387 as "c14.png"
ExportAssets (56)Timeline Frame 2Symbol 1388 as "c12.png"
ExportAssets (56)Timeline Frame 2Symbol 1389 as "c11.png"
ExportAssets (56)Timeline Frame 2Symbol 1390 as "c9.png"
ExportAssets (56)Timeline Frame 2Symbol 1391 as "c4.png"
ExportAssets (56)Timeline Frame 2Symbol 1392 as "c3.png"
ExportAssets (56)Timeline Frame 2Symbol 1393 as "c2.png"
ExportAssets (56)Timeline Frame 2Symbol 1395 as "MyTime"
ExportAssets (56)Timeline Frame 2Symbol 1397 as "Lock"
ExportAssets (56)Timeline Frame 2Symbol 1398 as "Chips.png"
ExportAssets (56)Timeline Frame 2Symbol 1400 as "Bomb"
ExportAssets (56)Timeline Frame 2Symbol 1401 as "ZeusLightning"
ExportAssets (56)Timeline Frame 2Symbol 1402 as "Strela.png"
ExportAssets (56)Timeline Frame 2Symbol 1403 as "HintWindow.png"
ExportAssets (56)Timeline Frame 2Symbol 1407 as "OkActive"
ExportAssets (56)Timeline Frame 2Symbol 1410 as "OkNormal"
ExportAssets (56)Timeline Frame 2Symbol 1413 as "OkPressed"
ExportAssets (56)Timeline Frame 2Symbol 1414 as "TimeBonus"
ExportAssets (56)Timeline Frame 2Symbol 1417 as "Amulet"
ExportAssets (56)Timeline Frame 2Symbol 1420 as "Sector1"
ExportAssets (56)Timeline Frame 2Symbol 1423 as "Sector2"
ExportAssets (56)Timeline Frame 2Symbol 1426 as "Sector3"
ExportAssets (56)Timeline Frame 2Symbol 1429 as "Sector4"
ExportAssets (56)Timeline Frame 2Symbol 1432 as "Sector5"
ExportAssets (56)Timeline Frame 2Symbol 1435 as "Sector6"
ExportAssets (56)Timeline Frame 2Symbol 1438 as "Sector7"
ExportAssets (56)Timeline Frame 2Symbol 1439 as "Symbol Amulete"
ExportAssets (56)Timeline Frame 2Symbol 1440 as "red_circle.png"
ExportAssets (56)Timeline Frame 2Symbol 1442 as "strela_small.png"
ExportAssets (56)Timeline Frame 2Symbol 1444 as "strela_small"
ExportAssets (56)Timeline Frame 2Symbol 1445 as "SwapBonus"
ExportAssets (56)Timeline Frame 2Symbol 1448 as "match3_greece_0"
ExportAssets (56)Timeline Frame 2Symbol 1451 as "match3_greece_1"
ExportAssets (56)Timeline Frame 2Symbol 1454 as "match3_greece_3"
ExportAssets (56)Timeline Frame 2Symbol 1457 as "match3_greece_4"
ExportAssets (56)Timeline Frame 2Symbol 1460 as "match3_greece_2"
ExportAssets (56)Timeline Frame 2Symbol 1463 as "match3_greece_6"
ExportAssets (56)Timeline Frame 2Symbol 1466 as "match3_greece_7"
ExportAssets (56)Timeline Frame 2Symbol 1469 as "match3_greece_5"
ExportAssets (56)Timeline Frame 2Symbol 1470 as "match3_greece"
ExportAssets (56)Timeline Frame 2Symbol 1473 as "Greece1_1"
ExportAssets (56)Timeline Frame 2Symbol 1476 as "Greece1_1_small"
ExportAssets (56)Timeline Frame 2Symbol 1479 as "Greece1_2"
ExportAssets (56)Timeline Frame 2Symbol 1482 as "Greece1_2_small"
ExportAssets (56)Timeline Frame 2Symbol 1485 as "Greece1_3"
ExportAssets (56)Timeline Frame 2Symbol 1488 as "Greece1_3_small"
ExportAssets (56)Timeline Frame 2Symbol 1491 as "Greece1_4"
ExportAssets (56)Timeline Frame 2Symbol 1494 as "Greece1_4_small"
ExportAssets (56)Timeline Frame 2Symbol 1497 as "Greece1_full"
ExportAssets (56)Timeline Frame 2Symbol 1500 as "Greece1_small"
ExportAssets (56)Timeline Frame 2Symbol 1503 as "Greece1_smallSubstr"
ExportAssets (56)Timeline Frame 2Symbol 1506 as "Greece1_substr"
ExportAssets (56)Timeline Frame 2Symbol 1507 as "scope_Greece.png"
ExportAssets (56)Timeline Frame 2Symbol 1509 as "LifeBonus"
ExportAssets (56)Timeline Frame 2Symbol 1512 as "menu_top"
ExportAssets (56)Timeline Frame 2Symbol 1515 as "menu_middle"
ExportAssets (56)Timeline Frame 2Symbol 1518 as "menu_bottom"
ExportAssets (56)Timeline Frame 2Symbol 1521 as "ingame_menu_button_active"
ExportAssets (56)Timeline Frame 2Symbol 1524 as "ingame_menu_button_normal"
ExportAssets (56)Timeline Frame 2Symbol 1527 as "ingame_menu_button_pressed"
ExportAssets (56)Timeline Frame 2Symbol 1530 as "ingame_menu_button_under"
ExportAssets (56)Timeline Frame 2Symbol 1534 as "script_mars"
ExportAssets (56)Timeline Frame 2Symbol 1537 as "script_mars_crystal"
ExportAssets (56)Timeline Frame 2Symbol 1540 as "script_apollo"
ExportAssets (56)Timeline Frame 2Symbol 1543 as "script_apollo_crystal"
ExportAssets (56)Timeline Frame 2Symbol 1544 as "LoadingFon"
ExportAssets (56)Timeline Frame 2Symbol 1545 as "sound_ButtonClick.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1546 as "sound_MouseOverButton.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1547 as "sound_ShowTooltip.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1548 as "sound_WindowFade.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1549 as "sound_ChipKnock.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1550 as "sound_ChipMove.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1551 as "sound_ChipSelect.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1552 as "sound_ChipToSun.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1553 as "sound_ChipWrongMove.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1554 as "sound_ChipKnock_v2.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1555 as "sound_SunAdd.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1556 as "sound_SunChipDestroy.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1557 as "sound_SunComplete.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1558 as "sound_SunRay.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1559 as "sound_SunStart.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1560 as "sound_SunWonder.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1561 as "sound_BreakFigure1a.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1562 as "sound_BreakFigure1b.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1563 as "sound_BreakFigure1c.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1564 as "sound_BreakFigure2.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1565 as "sound_BreakFigure3.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1566 as "sound_BreakFigure4.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1567 as "sound_BreakFigure5.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1568 as "sound_Go.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1569 as "sound_hint.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1570 as "sound_bomb_expl.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1571 as "sound_boom.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1572 as "sound_FallenArtefact.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1573 as "sound_FallenVisBonus.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1574 as "sound_Flash.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1575 as "sound_FlashStart.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1576 as "sound_ChipUnlock.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1577 as "sound_drop_bonus.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1578 as "sound_ScoreTick.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1579 as "sound_take_bonus.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1580 as "sound_time_bonus.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1581 as "sound_TipWindow.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1582 as "sound_reshuffle.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1583 as "sound_artefact_collected.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1584 as "sound_level_complete.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1585 as "sound_level_lost.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1586 as "sound_mmm.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1587 as "sound_start_level.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1588 as "sound_big_tick_appearing.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1589 as "sound_crystal_ready.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1590 as "sound_false_click.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1591 as "sound_hint_complete.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1592 as "sound_artefact_dropped.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1593 as "sound_artefact_element_flied.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1594 as "sound_artefact_mouse_over.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1595 as "sound_artefact_picked.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1596 as "sound_fly_artefact_down.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1597 as "sound_neutral_put_1.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1598 as "sound_neutral_put_2.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1599 as "sound_neutral_put_3.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1600 as "sound_AddLife.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1601 as "sound_move_flag_in_map.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1602 as "sound_StatTip.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1603 as "sound_BreakFigure6.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1604 as "sound_BreakFigure7.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1605 as "sound_BreakFigure8.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1606 as "sound_BreakFigure9.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1607 as "sound_BreakFigure10.mp3"
ExportAssets (56)Timeline Frame 2Symbol 1608 as "Sounds Symbol"
ExportAssets (56)Timeline Frame 2Symbol 1612 as "long_button_active"
ExportAssets (56)Timeline Frame 2Symbol 1615 as "long_button_normal"
ExportAssets (56)Timeline Frame 2Symbol 1618 as "long_button_pressed"
ExportAssets (56)Timeline Frame 2Symbol 1621 as "long_button_under"
ExportAssets (56)Timeline Frame 2Symbol 1624 as "medium_button_active"
ExportAssets (56)Timeline Frame 2Symbol 1627 as "medium_button_normal"
ExportAssets (56)Timeline Frame 2Symbol 1630 as "medium_button_pressed"
ExportAssets (56)Timeline Frame 2Symbol 1633 as "start_map_active"
ExportAssets (56)Timeline Frame 2Symbol 1636 as "start_map_normal"
ExportAssets (56)Timeline Frame 2Symbol 1639 as "start_map_pressed"
ExportAssets (56)Timeline Frame 2Symbol 1642 as "prepare_button_active"
ExportAssets (56)Timeline Frame 2Symbol 1645 as "prepare_button_normal"
ExportAssets (56)Timeline Frame 2Symbol 1648 as "prepare_button_pressed"
ExportAssets (56)Timeline Frame 2Symbol 1651 as "button_menu_active"
ExportAssets (56)Timeline Frame 2Symbol 1654 as "button_menu_normal"
ExportAssets (56)Timeline Frame 2Symbol 1657 as "button_menu_pressed"
ExportAssets (56)Timeline Frame 2Symbol 1660 as "nag"
ExportAssets (56)Timeline Frame 2Symbol 1663 as "medium_button_under"
ExportAssets (56)Timeline Frame 2Symbol 1666 as "BetweenTextBottom"
ExportAssets (56)Timeline Frame 2Symbol 1669 as "BetweenTextTop"
ExportAssets (56)Timeline Frame 2Symbol 1672 as "match3_TimeSrez"
ExportAssets (56)Timeline Frame 2Symbol 1674 as "red_circle"
ExportAssets (56)Timeline Frame 2Symbol 1677 as "blur1"
ExportAssets (56)Timeline Frame 2Symbol 1679 as "GreeceNoActive"
ExportAssets (56)Timeline Frame 2Symbol 1682 as "SunFullEffect"

Labels

"normal"Symbol 158 MovieClip [cursor_mc] Frame 1
"active"Symbol 158 MovieClip [cursor_mc] Frame 2
"press"Symbol 158 MovieClip [cursor_mc] Frame 3




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Created: 15/7 -2020 00:36:14 Last modified: 15/7 -2020 00:36:14 Server time: 22/12 -2024 10:16:12