STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #237454 |
Mulbruk “Hello! I'm Mulbruk, a heroine of a game called LA-MULANA. I'm young, and quite clever.” |
Mulbruk “I have been sleeping since time immemorial, so while I'm actually 3019 years old, I only look 19.” “Wait a minute!” |
Nebur “Who do you think you are? You were just added in the remake! I, the beautiful salesclerk on the surface, am La-Mulana's true heroine.” |
Mulbruk “Who is this bitch?” Nebur “Geez, you're a 3000 year old hag! You've gotta be kidding me!” |
Mulbruk “I beat some bitch that wasn't even listed on the official website. I must be the heroine!” “Hold on...” |
Mulbruk “Huh? Who are you? You're transparent.” Ghost Sister “I am a sacrificial victim that scares players in the middle of the game... ” |
Mulbruk “I beg you rest in peace.” Ghost Sister “That's not going to happen... When I heard LA-MULANA's heroine wanted a fight, I couldn't help but take part.” |
Ghost Sister “I'm a ghost. Your slaps won't hit me...” |
Mulbruk “Don't worry about that. I can slap ghosts using the ancient magic of my people.” Ghost Sister “Merciless...” |
Mulbruk “I held a service for the nameless ghost. I'm flat chested because I've been sleeping for so long, but I'm still a lovable heroine because of my youth.” “Oh, one moment, please.” |
Mulbruk “Who is this now?” Queen “I am Queen of the Fairies. I don't appear much in La-Mulana, but I wish to face you, all the same.” |
Mulbruk “You dress garishly, don't you?” Queen “I do, because I am Queen.” Mulbruk “You also have bigger boobs than me, don't you?” Queen “I do, because I am Queen.” |
Queen “Human beings should be at my feet, and you, such a crude little girl, should never have awoken.” |
Mulbruk “I have to thank you for calling me a little girl. In fact, as thanks I'm now gonna slap you down and become Queen.” |
Mulbruk “I did it. I smashed that Queen of Fairies. There's no doubt that I am the heroine.” “My Queen!!” |
Mulbruk “Whoa, who are you guys?” Fairy “We are the adorable Troop of Fairies! We obediently follow adventurers and assist them!” |
Fairy “Fairy Pink!” Fairy “Fairy Blue!” Fairy “Fairy Green!” Fairy “Fairy Yellow!” |
Mulbruk “...bugs.” Fairy “Damn it! We're going to avenge our Queen! BUZZ, BUZZ.” Mulbruk “...bugs.” |
Mulbruk “The bugs have been exterminated. Surely, La-Mulana has no more female characters. I am truly the heroine of La-Mulana!” |
??? “ !” |
Mulbruk “What the...! Who? What?” ??? “ ? ” Mulbruk “I uh...I don't get it.” |
??? “ ! !!” Mulbruk “What the hell is going on?” |
Mulbruk “Somehow, I managed to slap that crazy boss. There are no female characters left to challenge me.” |
Mulbruk “If you want to see more of me, you'll just have to play La-Mulana. Anyway, thanks for being a part of this ridiculous farce!” |
STAFF |
Produced by |
duplex |
Program: |
Naramura |
Graphics: |
Music: |
Samieru |
Sound: |
Yoshiki Saito Joshua Weatherford Nayan Ramachandran |
Translation: |
Planning: |
Shih Tzu |
ムーブルク |
古代人 |
ネブル |
売り子 |
幽霊シスター |
生け贄 |
妖精女王 |
妖精 |
妖精軍団 |
ティアマト |
ガーディアン |
ActionScript [AS1/AS2]
Frame 2this._lockroot = true; var countflag; if (countflag == null) { countflag = 100; game = _root.attachMovie("mainprog", "mainprog1", 1); game.gotoAndPlay(1); } else { game.Gs.allkill(); game.Gs.game_st = 0; }Frame 4stop(); this.demo.gotoAndStop(game.Gs.getDemoNo());Symbol 36 Buttonon (release) { _root.game.Gs.game_st = 0; _root.game.Gs.allkill(); }Symbol 37 MovieClip [mcText_gameover] Frame 30stop();Symbol 39 MovieClip [mcText_lose] Frame 30stop();Symbol 41 MovieClip [mcText_win] Frame 30stop();Symbol 43 MovieClip [mcText_start] Frame 30stop();Symbol 45 MovieClip Frame 10stop();Symbol 47 MovieClip Frame 16stop();Symbol 48 MovieClip [life_camellia] Frame 1stop();Symbol 50 MovieClip Frame 10stop();Symbol 51 MovieClip [life_rose] Frame 1stop();Symbol 52 MovieClip [mainprog] Frame 1var Gs = (new duplex.Game_system(this));Symbol 52 MovieClip [mainprog] Frame 2Gs.gameMain();Symbol 52 MovieClip [mainprog] Frame 3this.gotoAndPlay(2);Symbol 55 MovieClip [LineMC] Frame 11stop();Symbol 655 MovieClip [__Packages.duplex.Game_system] Frame 0class duplex.Game_system { var defaultMC, at, bt, mline, mlinef, eline, elinef, game_st, game_lv, muteki, counter, taskobj, task, mcm, mcb, mckaisou, data, now_x, bak_x, now_y, bak_y, soundflag, bgmMC, soundMC, musicObj, soundObj, nowBGM, demoNo, subMath, line_mc, ura_f, f_name, enemyFc, n_hit, c_hit, miss, finish, enemy_num, flag, reikoHp, out_of_num, enemyHp, enemyX1c, enemyY1c, enemyX2c, enemyY2c, enemyX1b, enemyY1b, enemyX2b, enemyY2b, enemyX1, enemyY1, enemyX2, enemyY2, enemyNum, enemyMh, enemyLk, enemyPw, out_of_wait_flag, out_of_wait_break, out_of_wait, out_of_wait_counter, enemyTm, enemyTs, enemyXX, enemyCt, enemyRr, enemyDr, enemyKC, hangeki; function Game_system (mmc) { var _local3; defaultMC = mmc; at = new duplex.ATask(); bt = new duplex.BTask(); mline = new duplex.MouseLine(mmc, "paunch", "LineMC", 100); mlinef = -1; eline = new duplex.MouseLine(mmc, "escape", "LineMC", 500); elinef = -1; game_st = 0; game_lv = 3; muteki = false; counter = 0; taskobj = new Array(maxtask); task = new Array(maxtask); mcm = new Array(maxtask); mcb = new Array(maxtask); _local3 = 0; while (_local3 != maxtask) { taskobj[_local3] = -1; task[_local3] = new duplex.Buffer(); task[_local3].sys[0] = -1; task[_local3].sys[1] = -1; task[_local3].sys[2] = -1; task[_local3].sys[3] = -1; task[_local3].sys[4] = -1; mcb[_local3] = false; _local3++; } mckaisou = new Array(maxlayer); _local3 = 0; while (_local3 != maxlayer) { mckaisou[_local3] = false; _local3++; } data = new duplex.Buffer(); now_x = (bak_x = _root._xmouse); now_y = (bak_y = _root._ymouse); soundflag = false; bgmMC = nigoro.lib.samieru.NigoroFlashManager.getBgmLayer().createEmptyMovieClip("BGMMC", defaultMC.getNextHighestDepth()); soundMC = defaultMC.createEmptyMovieClip("SMC", defaultMC.getNextHighestDepth()); musicObj = new Array(duplex.data.MusicLib.MUSICS.length); _local3 = 0; while (_local3 < duplex.data.MusicLib.MUSICS.length) { musicObj[_local3] = new nigoro.lib.samieru.sound.MusicPlayer(bgmMC); musicObj[_local3].attachSound(duplex.data.MusicLib.MUSICS[_local3]); _local3++; } soundObj = new Array(duplex.data.SoundLib.SOUNDS.length); _local3 = 0; while (_local3 < duplex.data.SoundLib.SOUNDS.length) { soundObj[_local3] = new Sound(soundMC); soundObj[_local3].attachSound(duplex.data.SoundLib.SOUNDS[_local3]); _local3++; } nowBGM = -1; demoNo = 1; subMath = new duplex.Sub(); if (debug) { line_mc = defaultMC.createEmptyMovieClip("line_mc", 1); } ura_f = 0; f_name = [["main", "main2"], ["title", "title2"], ["demo", "demo2"]]; } function battle_ini(num) { var _local4; var _local3; enemyFc = 0; if (ura_f == 0) { at.inidata(this, num); } else { bt.inidata(this, num); } soundSet(num + (5 * ura_f)); } function soundSet(num) { n_hit = soundObj[duplex.data.SoundLib.CHAR_SOUND[num][0]]; c_hit = soundObj[duplex.data.SoundLib.CHAR_SOUND[num][1]]; miss = soundObj[duplex.data.SoundLib.CHAR_SOUND[num][2]]; finish = soundObj[duplex.data.SoundLib.CHAR_SOUND[num][3]]; } function gameMain() { var _local3; bak_x = now_x; bak_y = now_y; now_x = _root._xmouse; now_y = _root._ymouse; switch (game_st) { case 0 : if (ura_f == 0) { enemy_num = 0; } else { enemy_num = 5; } flag = 0; muteki = false; reikoHp = 1000; out_of_num = 0; _root.gotoAndStop(f_name[1][ura_f]); setBgm(4); demoNo = 1; game_st = 1; break; case 1 : if (debug) { if (Key.isDown(49)) { enemy_num = 0; playSE(12); game_st = 50; break; } if (Key.isDown(50)) { enemy_num = 1; playSE(12); game_st = 50; } else if (Key.isDown(51)) { enemy_num = 2; playSE(12); game_st = 50; } else if (Key.isDown(52)) { enemy_num = 3; playSE(12); game_st = 50; } else if (Key.isDown(53)) { enemy_num = 4; playSE(12); game_st = 50; } else if (Key.isDown(69)) { playSE(2); muteki = true; } else if (Key.isDown(82)) { playSE(3); muteki = false; } else { if (ura_f == 0) { enemy_num = 0; } else { enemy_num = 5; } break; setEvent2(GAMEMAIN, data, 50); _root.gotoAndStop(f_name[0][ura_f]); game_st = 100; break; game_st = 100; _root.gotoAndStop(f_name[0][ura_f]); setEvent2(GAMEMAIN, data, 50); break; game_st = 101; break; } } break; case 2 : setEvent2(GAMEMAIN, data, 50); _root.gotoAndStop(f_name[0][ura_f]); game_st = 100; break; case 50 : game_st = 100; _root.gotoAndStop(f_name[0][ura_f]); setEvent2(GAMEMAIN, data, 50); break; case 100 : game_st = 101; break; case 101 : } taskloop(); } function setHp() { var _local5; var _local6; var _local2 = 1; var _local4 = 28; var _local3 = 15; while (enemyHp > _local2) { data.buff[0] = _local2; data.buff[1] = _local3; _local5 = setEvent(TUBAKI, data); setMcEvent(_local5, TUBAKI, _local4, 446); _local2 = _local2 + hpwari; _local3 = _local3 + 2; _local4 = _local4 + 30; } _local2 = 1; _local4 = 685; _local3 = 15; while (reikoHp > _local2) { data.buff[0] = _local2; data.buff[1] = _local3; _local5 = setEvent(BARA, data); setMcEvent(_local5, BARA, _local4, 446); _local2 = _local2 + myhpwari; _local3 = _local3 + 2; _local4 = _local4 - 30; } } function setMcEvent(tk, num, x, y) { var _local3; var _local6; var _local4 = false; switch (num) { case TUBAKI : _local3 = getMcNum(); if (_local3 > -1) { mcm[_local3] = defaultMC.attachMovie("life_camellia", "life_camellia" + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local4 = true; } break; case BARA : _local3 = getMcNum(); if (_local3 > -1) { mcm[_local3] = defaultMC.attachMovie("life_rose", "life_rose" + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local4 = true; } break; case START : _local3 = getMcNum(); if (_local3 > -1) { mcm[_local3] = defaultMC.attachMovie("mcText_start", "mcText_start" + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local4 = true; } break; case KOBARA : _local3 = getMcNum(); if (_local3 > -1) { mcm[_local3] = _root.LevelMC.attachMovie("life_rose", "life_rose" + _root.LevelMC.getNextHighestDepth(), _root.LevelMC.getNextHighestDepth()); mcm[_local3].gotoAndStop("Birth"); mcm[_local3]._height = 14.9; mcm[_local3]._width = 15.3; _local4 = true; } break; case BADEND : _local3 = getMcNum(); if (_local3 > -1) { mcm[_local3] = defaultMC.attachMovie("mcText_lose", "mcText_lose" + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local4 = true; } break; case WINER : _local3 = getMcNum(); if (_local3 > -1) { mcm[_local3] = defaultMC.attachMovie("mcText_win", "mcText_win" + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local4 = true; } break; case GAMEOVER : _local3 = getMcNum(); if (_local3 <= -1) { break; } mcm[_local3] = defaultMC.attachMovie("mcText_gameover", "mcText_gameover" + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local4 = true; } if (_local4) { mcm[_local3]._x = x; mcm[_local3]._y = y; task[tk].sys[0] = _local3; task[tk].sys[1] = _local6; } return(_local4); } function getMcNum() { var _local2; _local2 = 0; while (_local2 != maxtask) { if (mcb[_local2] == false) { mcb[_local2] = true; return(_local2); } _local2++; } return(-1); } function delMc(tk) { mcm[task[tk].sys[0]].removeMovieClip(); reSetMcNum(task[tk].sys[0]); task[tk].sys[0] = -1; } function reSetMcNum(num) { mcb[num] = false; } function taskloop() { var _local2; _local2 = 0; while (_local2 != maxtask) { switch (taskobj[_local2]) { case TUBAKI : tubakiHpDraw(_local2); break; case BARA : barahpDraw(_local2); break; case START : startDraw(_local2); break; case KOBARA : kobaraKanri(_local2); break; case GAMEMAIN : gameMainProg(_local2); break; case TIME : timebar(_local2); break; case BADEND : badendDraw(_local2); break; case WINER : winerDraw(_local2); break; case GUID : guidance(_local2); break; case HITLINE : nagurikiseki(_local2); break; case BGMCHECKER : bgmloop(_local2); break; case GAMEOVER : gameoverDraw(_local2); break; case MOUSELINEDRAW : dlkanri(_local2); break; case -1 : break; } _local2++; } } function settask(job) { var _local2; _local2 = 0; while (_local2 != maxtask) { if (taskobj[_local2] < 0) { taskobj[_local2] = job; return(_local2); } _local2++; } return(-1); } function killtask(i) { if (task[i].sys[0] > -1) { delMc(i); } taskobj[i] = -1; } function setEvent(job, setbuff) { var _local2; var _local3; _local3 = settask(job); if (_local3 < 0) { return(-1); } _local2 = 0; while (_local2 != duplex.Buffer.MAXBUFF) { task[_local3].buff[_local2] = setbuff.buff[_local2]; _local2++; } task[_local3].myNum = _local3; task[_local3].state = 0; return(_local3); } function settask2(job, st) { var _local2; _local2 = st; while (_local2 < maxtask) { if (taskobj[_local2] < 0) { taskobj[_local2] = job; return(_local2); } _local2++; } return(-1); } function setEvent2(job, setbuff, st) { var _local2; var _local3; _local3 = settask2(job, st); if (_local3 < 0) { return(-1); } _local2 = 0; while (_local2 != duplex.Buffer.MAXBUFF) { task[_local3].buff[_local2] = setbuff.buff[_local2]; _local2++; } task[_local3].myNum = _local3; task[_local3].state = 0; return(_local3); } function allkill() { var _local2; _local2 = 0; while (_local2 != maxtask) { taskobj[_local2] = -1; if (mcb[_local2] == true) { mcm[_local2].removeMovieClip(); mcb[_local2] = false; } _local2++; } _local2 = 0; while (_local2 != maxlayer) { mckaisou[_local2] = false; _local2++; } } function fo(i) { data.buff[0] = i; data.buff[1] = 100; setEvent(BGMCHECKER, data); } function bgmloop(i) { task[i].buff[1] = task[i].buff[1] - task[i].buff[0]; if (task[i].buff[1] < 0) { task[i].buff[0] = 0; } musicObj[nowBGM].setVolume(task[i].buff[1]); if (task[i].buff[1] < 1) { killtask(i); } } function nagurikiseki(i) { switch (task[i].state) { case 0 : if (subMath.lineCrossPoint(enemyX1c, enemyY1c, enemyX2c, enemyY2c, bak_x, bak_y, now_x, now_y)) { if (now_x < bak_x) { task[i].state = 1; if (debug) { trace("P1_Dmg = " + Math.floor(subMath.pointLength(bak_x, bak_y, now_x, now_y))); } if (subMath.lineCrossPoint(enemyX1b, enemyY1b, enemyX2b, enemyY2b, bak_x, bak_y, now_x, now_y)) { if (now_x < bak_x) { task[i].state = 2; task[i].buff[1] = 1; if (debug) { trace("P2_Dmg = " + Math.floor(subMath.pointLength(bak_x, bak_y, now_x, now_y))); } } } } } break; case 1 : if (subMath.lineCrossPoint(enemyX1b, enemyY1b, enemyX2b, enemyY2b, bak_x, bak_y, now_x, now_y)) { if (now_x < bak_x) { task[i].state = 2; task[i].buff[1] = 1; if (debug) { trace("P2_Dmg = " + Math.floor(subMath.pointLength(bak_x, bak_y, now_x, now_y))); } } } break; case 2 : break; case 3 : killtask(i); return(undefined); } if (task[i].buff[2] != task[task[i].buff[0]].state) { killtask(i); return(undefined); } if (subMath.lineCrossPoint(enemyX1, enemyY1, enemyX2, enemyY2, bak_x, bak_y, now_x, now_y)) { if (now_x < bak_x) { task[i].state = 1; if (task[i].buff[1] == 1) { task[task[i].buff[0]].sys[2] = 2; } else { task[task[i].buff[0]].sys[2] = 1; } killtask(i); } } } function enemy_dmg(i) { var _local4 = false; if (task[i].sys[2] == 2) { enemyHp = enemyHp - (Math.floor(subMath.pointLength(bak_x, bak_y, now_x, now_y)) * 2); if (enemyHp < 1) { if (enemyNum == 1) { _root.enemy.enemy1.gotoAndStop(7); task[i].buff[0] = 0; task[i].state = 100; setBgm(0); } else { _root.enemy.enemy1.gotoAndStop(8); task[i].state = 40; } if (soundflag == false) { playSE(13); } _local4 = true; } else { if (soundflag == false) { playSE(15); } _root.enemy.enemy1.gotoAndStop(7); } } else { enemyHp = enemyHp - Math.floor(subMath.pointLength(bak_x, bak_y, now_x, now_y)); if (enemyHp < 1) { if (enemyNum == 1) { _root.enemy.enemy1.gotoAndStop(7); task[i].state = 100; task[i].buff[0] = 0; setBgm(0); } else { _root.enemy.enemy1.gotoAndStop(8); task[i].state = 40; } if (soundflag == false) { playSE(13); } _local4 = true; } else { if (soundflag == false) { playSE(14); } _root.enemy.enemy1.gotoAndStop(6); } } switch (enemyFc) { case 0 : if ((enemyMh * 0.8) > enemyHp) { enemyFc = 1; } break; case 1 : if ((enemyMh * 0.6) > enemyHp) { enemyFc = 2; } break; case 2 : if ((enemyMh * 0.4) > enemyHp) { enemyFc = 3; } break; case 3 : if ((enemyMh * 0.2) > enemyHp) { enemyFc = 4; } break; case 4 : } if (_local4) { fo(5); } return(_local4); } function enemyFace() { if (((_root.enemy.enemy1._currentframe == 1) || (_root.enemy.enemy1._currentframe == 2)) || (_root.enemy.enemy1._currentframe == 3)) { switch (enemyFc) { case 1 : if (_root.enemy.enemy1.hitarea._currentframe != 2) { _root.enemy.enemy1.hitarea.gotoAndStop(2); } break; case 2 : if (_root.enemy.enemy1.hitarea._currentframe != 3) { _root.enemy.enemy1.hitarea.gotoAndStop(3); } break; case 3 : if (_root.enemy.enemy1.hitarea._currentframe != 4) { _root.enemy.enemy1.hitarea.gotoAndStop(4); } break; case 4 : if (_root.enemy.enemy1.hitarea._currentframe == 5) { break; } _root.enemy.enemy1.hitarea.gotoAndStop(5); } } else if (_root.enemy.enemy1.hitarea._currentframe != 1) { _root.enemy.enemy1.hitarea.gotoAndStop(1); } } function reikoDmg(i) { var _local3 = false; if (enemyLk > (Math.random() * 100)) { reikoHp = reikoHp - (enemyPw * (2 + (game_lv / 2.5))); _root.enemy.enemy1.gotoAndStop(4); if (reikoHp < 1) { if (muteki == false) { _root.player.gotoAndStop(7); task[i].state = 30; if (soundflag == false) { finish.start(0); } _local3 = true; } } else { _root.player.gotoAndStop(6); if (soundflag == false) { c_hit.start(0); } } } else { reikoHp = reikoHp - (enemyPw + ((enemyPw * Math.random()) / 2)); _root.enemy.enemy1.gotoAndStop(3); if (reikoHp < 1) { if (muteki == false) { _root.player.gotoAndStop(7); if (soundflag == false) { finish.start(0); } task[i].state = 30; _local3 = true; } } else { if (soundflag == false) { n_hit.start(0); } _root.player.gotoAndStop(5); } } return(_local3); } function dlkanri(i) { if (task[i].buff[0] == 0) { switch (task[i].state) { case 0 : task[i].buff[2] = 100; task[i].state = 1; if (mlinef != -1) { killtask(mlinef); mline.final(); } mlinef = i; case 1 : mline.drawLine(bak_x, bak_y, now_x, now_y); break; case 2 : mline.drawLine(bak_x, bak_y, now_x, now_y); task[i].state = 10; case 10 : task[i].buff[2] = task[i].buff[2] - task[i].buff[1]; if (task[i].buff[2] < 1) { task[i].buff[2] = 0; task[i].state = 3; } mline.setAlpha(task[i].buff[2]); break; case 3 : mline.final(); killtask(i); mlinef = -1; } } else { switch (task[i].state) { case 0 : task[i].buff[2] = 100; task[i].state = 1; if (elinef != -1) { killtask(elinef); eline.final(); } elinef = i; case 1 : eline.drawLine(bak_x, bak_y, now_x, now_y); break; case 2 : eline.drawLine(bak_x, bak_y, now_x, now_y); task[i].state = 10; case 10 : task[i].buff[2] = task[i].buff[2] - task[i].buff[1]; if (task[i].buff[2] < 1) { task[i].buff[2] = 0; task[i].state = 3; } eline.setAlpha(task[i].buff[2]); break; case 3 : eline.final(); killtask(i); elinef = -1; } } } function gameMainProg(i) { switch (task[i].state) { case 0 : task[i].buff[0] = 0; task[i].sys[3] = -1; battle_ini(enemy_num); setHp(); task[i].state = 1; break; case 1 : task[i].buff[0]++; if (task[i].buff[0] == 15) { task[i].buff[19] = setEvent(KOBARA, data); task[i].state = 2; task[i].buff[0] = 0; } break; case 2 : if (callMain() != 0) { task[i].state = 3; data.buff[0] = i; task[i].buff[18] = setEvent(TIME, data); } break; case 3 : _root.mc_evasion.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); _root.player.gotoAndStop(1); _root.enemy.enemy1.gotoAndStop(1); _root.mc_attack.gotoAndStop(2); if (soundflag == false) { playSE(0); } callMain(); task[i].state = 4; out_of_wait_flag = false; out_of_wait_break = false; break; case 4 : if (callMain() != 0) { out_of_wait_flag = false; out_of_wait_break = false; data.buff[1] = 0; task[i].buff[17] = setEvent(GUID, data); if (soundflag == false) { playSE(2); } data.buff[0] = 0; data.buff[1] = 5; task[i].sys[4] = setEvent(MOUSELINEDRAW, data); task[i].state = 5; task[i].sys[2] = 0; data.buff[0] = i; data.buff[1] = 0; data.buff[2] = 5; task[i].buff[16] = setEvent(HITLINE, data); _root.mc_attack.gotoAndStop(1); } else if (game_lv >= out_of_wait_lv) { if (out_of_wait_flag == false) { out_of_wait_flag = true; switch (game_lv) { case 1 : out_of_wait = 0; out_of_wait_counter = 2 * out_of_wait_lv1; break; case 2 : out_of_wait = 0; out_of_wait_counter = 2 * out_of_wait_lv2; break; case 3 : out_of_wait = 0; out_of_wait_counter = 2 * out_of_wait_lv3; break; case 4 : out_of_wait = 0; out_of_wait_counter = 2 * out_of_wait_lv4; break; case 5 : out_of_wait = 0; out_of_wait_counter = 2 * out_of_wait_lv5; } } else { out_of_wait = out_of_wait + enemyTm; if (out_of_wait >= out_of_wait_counter) { trace("out_of_wait" + out_of_wait); trace("enemyTm" + enemyTm); trace("out_of_wait_counter" + out_of_wait_counter); task[i].state = 600; _root.mc_attack.gotoAndStop(1); task[i].buff[0] = 0; } } } break; case 600 : task[i].buff[0]++; if (task[i].buff[0] >= 5) { task[i].buff[0] = 0; _root.enemy.enemy1.gotoAndStop(2); task[i].state = 601; } break; case 601 : task[i].buff[0]++; if (task[i].buff[0] == 3) { _root.enemy.enemy1.gotoAndStop(3); if (reikoDmg(i)) { break; } task[i].buff[0] = 0; task[i].state = 602; } break; case 602 : task[i].buff[0]++; if (task[i].buff[0] >= 15) { task[i].state = 603; out_of_wait_break = true; } break; case 603 : break; case 5 : task[i].buff[0]++; if (task[i].sys[2] > 0) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; task[i].buff[0] = 0; task[i].state = 6; _root.player.gotoAndStop(3); if (subMath.pointLength(bak_x, bak_y, now_x, now_y) < enemyTs) { task[i].buff[0] = 0; _root.enemy.enemy1.gotoAndStop(5); if (soundflag == false) { playSE(7); } task[i].state = 60; break; } if (enemyLk > (Math.random() * 100)) { _root.enemy.enemy1.gotoAndStop(5); if (soundflag == false) { playSE(7); } } else if (enemy_dmg(i)) { return(undefined); } } else { if (now_x < enemyXX) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.player.gotoAndStop(3); _root.enemy.enemy1.gotoAndStop(5); if (soundflag == false) { playSE(7); } task[i].buff[0] = 0; task[i].state = 6; } if (task[i].buff[0] > enemyCt) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; task[i].buff[0] = 4; task[i].state = 60; } } break; case 60 : task[i].buff[0]++; if (task[i].buff[0] >= 5) { task[i].buff[0] = 0; _root.enemy.enemy1.gotoAndStop(2); task[i].state = 61; } break; case 61 : task[i].buff[0]++; if (task[i].buff[0] == 3) { _root.enemy.enemy1.gotoAndStop(3); if (reikoDmg(i)) { break; } task[i].buff[0] = 0; task[i].state = 6; } break; case 6 : task[i].buff[0]++; if (task[i].buff[0] >= 15) { if (turnON) { task[i].state = 300; } else { task[i].state = 3; } } break; case 300 : break; case 10 : _root.mc_evasion.gotoAndStop(2); _root.player.gotoAndStop(1); if (soundflag == false) { playSE(0); } callMain(); _root.enemy.enemy1.gotoAndStop(2); _root.mc_attack.gotoAndStop(1); task[i].buff[0] = 0; task[i].buff[1] = 0; task[i].buff[2] = 0; task[i].buff[3] = 0; task[i].buff[4] = 0; task[i].state = 11; break; case 11 : task[i].buff[0]++; switch (task[i].buff[2]) { case 0 : task[i].buff[1] = callMain(); if (task[i].buff[1] == 1) { data.buff[0] = 1; data.buff[1] = 5; task[i].sys[4] = setEvent(MOUSELINEDRAW, data); task[i].buff[2] = 1; _root.mc_evasion.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); if (soundflag == false) { playSE(2); } data.buff[1] = 1; task[i].buff[17] = setEvent(GUID, data); } break; case 1 : if (subMath.lineCrossPoint(swLine, 362, swLine, 480, bak_x, bak_y, now_x, now_y)) { if (bak_x < now_x) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; task[i].buff[4] = 1; task[i].buff[2] = 100; } } break; } if (task[i].buff[0] > (enemyDr - enemyRr)) { _root.mc_evasion.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); task[i].buff[0] = 0; task[i].state = 12; } break; case 12 : task[i].buff[0]++; switch (task[i].buff[2]) { case 0 : break; case 1 : if (subMath.lineCrossPoint(swLine, 362, swLine, 480, bak_x, bak_y, now_x, now_y)) { if (bak_x < now_x) { task[i].buff[4] = 1; task[i].buff[2] = 100; } } break; } if (task[i].buff[0] > enemyRr) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; task[i].buff[0] = 0; task[i].state = 13; } break; case 13 : if (task[i].buff[4]) { _root.enemy.enemy1.gotoAndStop(3); if (soundflag == false) { playSE(7); } _root.player.gotoAndStop(4); _root.mc_counter.gotoAndStop(2); if (soundflag == false) { playSE(0); } task[i].buff[0] = 0; task[i].state = 70; } else if (reikoDmg(i)) { } else { task[i].buff[0] = 0; task[i].state = 20; if (enemyKC > (Math.random() * 100)) { task[i].state = 50; } break; task[i].buff[0]++; if (task[i].buff[0] > hangeki) { _root.enemy.enemy1.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); task[i].state = 20; task[i].buff[0] = 10; } else { if (callMain() == 2) { data.buff[1] = 0; task[i].buff[17] = setEvent(GUID, data); _root.mc_counter.gotoAndStop(1); data.buff[0] = 0; data.buff[1] = 5; task[i].sys[4] = setEvent(MOUSELINEDRAW, data); if (soundflag == false) { playSE(2); } task[i].state = 72; task[i].sys[2] = 0; data.buff[0] = i; data.buff[1] = 0; data.buff[2] = 72; task[i].buff[16] = setEvent(HITLINE, data); } break; task[i].buff[0]++; if (task[i].buff[0] > hangeki) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.enemy.enemy1.gotoAndStop(2); task[i].state = 80; task[i].buff[0] = 0; } else { if (task[i].sys[2] > 0) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.player.gotoAndStop(3); if (enemy_dmg(i)) { return(undefined); } task[i].state = 20; task[i].buff[0] = 5; } break; task[i].buff[0]++; if (task[i].buff[0] > 5) { _root.enemy.enemy1.gotoAndStop(3); if (reikoDmg(i)) { break; } task[i].state = 20; task[i].buff[0] = 0; } break; task[i].buff[0]++; if (task[i].buff[0] > 15) { _root.player.gotoAndStop(1); task[i].buff[0] = 0; if (turnON) { task[i].state = 200; } else { task[i].state = 10; } } break; break; data.buff[0] = 10; data.buff[2] = 60; task[task[i].buff[18]].state = 100; setBgm(0); setEvent(BADEND, data); task[i].state = 31; break; if (callMain()) { data.buff[0] = 30; setEvent(GAMEOVER, data); task[i].state = 32; } break; break; task[i].buff[0]++; if (task[i].buff[0] == 60) { _root.enemy.enemy1.gotoAndStop(8); task[i].state = 40; if (soundflag == false) { } } break; data.buff[0] = 30; if (enemy_num == 4) { data.buff[2] = 240; } else { data.buff[2] = 60; } task[task[i].buff[18]].state = 100; setBgm(0); setEvent(WINER, data); task[i].state = 41; break; if (callMain()) { task[task[i].buff[18]].state = 3; task[task[i].buff[19]].state = 2; allkill(); game_st = 1; switch (game_lv) { case 1 : reikoHp = reikoHp + 100; break; case 2 : reikoHp = reikoHp + 50; break; } if (reikoHp > reikomax) { reikoHp = reikomax; } _root.gotoAndStop(f_name[2][ura_f]); demoNo = enemy_num + 2; setBgm(1); } break; task[i].buff[0]++; if (task[i].buff[0] == 10) { task[i].buff[0] = 0; task[i].state = 51; _root.enemy.enemy1.gotoAndStop(2); _root.player.gotoAndStop(1); } break; task[i].buff[0]++; if (task[i].buff[0] == 5) { task[i].buff[0] = 0; task[i].state = 52; _root.enemy.enemy1.gotoAndStop(3); } break; if (reikoDmg(i)) { } else { task[i].buff[0] = 0; task[i].state = 20; } } } } case 70 : task[i].buff[0]++; if (task[i].buff[0] > hangeki) { _root.enemy.enemy1.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); task[i].state = 20; task[i].buff[0] = 10; } else { if (callMain() == 2) { data.buff[1] = 0; task[i].buff[17] = setEvent(GUID, data); _root.mc_counter.gotoAndStop(1); data.buff[0] = 0; data.buff[1] = 5; task[i].sys[4] = setEvent(MOUSELINEDRAW, data); if (soundflag == false) { playSE(2); } task[i].state = 72; task[i].sys[2] = 0; data.buff[0] = i; data.buff[1] = 0; data.buff[2] = 72; task[i].buff[16] = setEvent(HITLINE, data); } break; task[i].buff[0]++; if (task[i].buff[0] > hangeki) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.enemy.enemy1.gotoAndStop(2); task[i].state = 80; task[i].buff[0] = 0; } else { if (task[i].sys[2] > 0) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.player.gotoAndStop(3); if (enemy_dmg(i)) { return(undefined); } task[i].state = 20; task[i].buff[0] = 5; } break; task[i].buff[0]++; if (task[i].buff[0] > 5) { _root.enemy.enemy1.gotoAndStop(3); if (reikoDmg(i)) { break; } task[i].state = 20; task[i].buff[0] = 0; } break; task[i].buff[0]++; if (task[i].buff[0] > 15) { _root.player.gotoAndStop(1); task[i].buff[0] = 0; if (turnON) { task[i].state = 200; } else { task[i].state = 10; } } break; break; data.buff[0] = 10; data.buff[2] = 60; task[task[i].buff[18]].state = 100; setBgm(0); setEvent(BADEND, data); task[i].state = 31; break; if (callMain()) { data.buff[0] = 30; setEvent(GAMEOVER, data); task[i].state = 32; } break; break; task[i].buff[0]++; if (task[i].buff[0] == 60) { _root.enemy.enemy1.gotoAndStop(8); task[i].state = 40; if (soundflag == false) { } } break; data.buff[0] = 30; if (enemy_num == 4) { data.buff[2] = 240; } else { data.buff[2] = 60; } task[task[i].buff[18]].state = 100; setBgm(0); setEvent(WINER, data); task[i].state = 41; break; if (callMain()) { task[task[i].buff[18]].state = 3; task[task[i].buff[19]].state = 2; allkill(); game_st = 1; switch (game_lv) { case 1 : reikoHp = reikoHp + 100; break; case 2 : reikoHp = reikoHp + 50; break; } if (reikoHp > reikomax) { reikoHp = reikomax; } _root.gotoAndStop(f_name[2][ura_f]); demoNo = enemy_num + 2; setBgm(1); } break; task[i].buff[0]++; if (task[i].buff[0] == 10) { task[i].buff[0] = 0; task[i].state = 51; _root.enemy.enemy1.gotoAndStop(2); _root.player.gotoAndStop(1); } break; task[i].buff[0]++; if (task[i].buff[0] == 5) { task[i].buff[0] = 0; task[i].state = 52; _root.enemy.enemy1.gotoAndStop(3); } break; if (reikoDmg(i)) { } else { task[i].buff[0] = 0; task[i].state = 20; } } } case 72 : task[i].buff[0]++; if (task[i].buff[0] > hangeki) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.enemy.enemy1.gotoAndStop(2); task[i].state = 80; task[i].buff[0] = 0; } else { if (task[i].sys[2] > 0) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.player.gotoAndStop(3); if (enemy_dmg(i)) { return(undefined); } task[i].state = 20; task[i].buff[0] = 5; } break; task[i].buff[0]++; if (task[i].buff[0] > 5) { _root.enemy.enemy1.gotoAndStop(3); if (reikoDmg(i)) { break; } task[i].state = 20; task[i].buff[0] = 0; } break; task[i].buff[0]++; if (task[i].buff[0] > 15) { _root.player.gotoAndStop(1); task[i].buff[0] = 0; if (turnON) { task[i].state = 200; } else { task[i].state = 10; } } break; break; data.buff[0] = 10; data.buff[2] = 60; task[task[i].buff[18]].state = 100; setBgm(0); setEvent(BADEND, data); task[i].state = 31; break; if (callMain()) { data.buff[0] = 30; setEvent(GAMEOVER, data); task[i].state = 32; } break; break; task[i].buff[0]++; if (task[i].buff[0] == 60) { _root.enemy.enemy1.gotoAndStop(8); task[i].state = 40; if (soundflag == false) { } } break; data.buff[0] = 30; if (enemy_num == 4) { data.buff[2] = 240; } else { data.buff[2] = 60; } task[task[i].buff[18]].state = 100; setBgm(0); setEvent(WINER, data); task[i].state = 41; break; if (callMain()) { task[task[i].buff[18]].state = 3; task[task[i].buff[19]].state = 2; allkill(); game_st = 1; switch (game_lv) { case 1 : reikoHp = reikoHp + 100; break; case 2 : reikoHp = reikoHp + 50; break; } if (reikoHp > reikomax) { reikoHp = reikomax; } _root.gotoAndStop(f_name[2][ura_f]); demoNo = enemy_num + 2; setBgm(1); } break; task[i].buff[0]++; if (task[i].buff[0] == 10) { task[i].buff[0] = 0; task[i].state = 51; _root.enemy.enemy1.gotoAndStop(2); _root.player.gotoAndStop(1); } break; task[i].buff[0]++; if (task[i].buff[0] == 5) { task[i].buff[0] = 0; task[i].state = 52; _root.enemy.enemy1.gotoAndStop(3); } break; if (reikoDmg(i)) { } else { task[i].buff[0] = 0; task[i].state = 20; } } case 80 : task[i].buff[0]++; if (task[i].buff[0] > 5) { _root.enemy.enemy1.gotoAndStop(3); if (reikoDmg(i)) { break; } task[i].state = 20; task[i].buff[0] = 0; } break; case 20 : task[i].buff[0]++; if (task[i].buff[0] > 15) { _root.player.gotoAndStop(1); task[i].buff[0] = 0; if (turnON) { task[i].state = 200; } else { task[i].state = 10; } } break; case 200 : break; case 30 : data.buff[0] = 10; data.buff[2] = 60; task[task[i].buff[18]].state = 100; setBgm(0); setEvent(BADEND, data); task[i].state = 31; break; case 31 : if (callMain()) { data.buff[0] = 30; setEvent(GAMEOVER, data); task[i].state = 32; } break; case 32 : break; case 100 : task[i].buff[0]++; if (task[i].buff[0] == 60) { _root.enemy.enemy1.gotoAndStop(8); task[i].state = 40; if (soundflag == false) { } } break; case 40 : data.buff[0] = 30; if (enemy_num == 4) { data.buff[2] = 240; } else { data.buff[2] = 60; } task[task[i].buff[18]].state = 100; setBgm(0); setEvent(WINER, data); task[i].state = 41; break; case 41 : if (callMain()) { task[task[i].buff[18]].state = 3; task[task[i].buff[19]].state = 2; allkill(); game_st = 1; switch (game_lv) { case 1 : reikoHp = reikoHp + 100; break; case 2 : reikoHp = reikoHp + 50; break; } if (reikoHp > reikomax) { reikoHp = reikomax; } _root.gotoAndStop(f_name[2][ura_f]); demoNo = enemy_num + 2; setBgm(1); } break; case 50 : task[i].buff[0]++; if (task[i].buff[0] == 10) { task[i].buff[0] = 0; task[i].state = 51; _root.enemy.enemy1.gotoAndStop(2); _root.player.gotoAndStop(1); } break; case 51 : task[i].buff[0]++; if (task[i].buff[0] == 5) { task[i].buff[0] = 0; task[i].state = 52; _root.enemy.enemy1.gotoAndStop(3); } break; case 52 : if (reikoDmg(i)) { } else { task[i].buff[0] = 0; task[i].state = 20; } } enemyFace(); } function guidance(i) { if (enemy_num != 0) { killtask(i); return(undefined); } if (enemyHp < (enemyMh / 2)) { killtask(i); } switch (task[i].state) { case 0 : task[i].buff[0] = 0; if (task[i].buff[1] == 0) { _root.guide_attack.gotoAndStop(2); } else { _root.guide_escape.gotoAndStop(2); } task[i].state = 1; break; case 1 : task[i].buff[0]++; if (task[i].buff[0] != 50) { break; } if (task[i].buff[1] == 0) { _root.guide_attack.gotoAndStop(1); } else { _root.guide_escape.gotoAndStop(1); } killtask(i); } } function talkMain(i) { flag = i; } function callMain() { var _local2; _local2 = flag; flag = 0; return(_local2); } function timebar(i) { switch (task[i].state) { case 0 : out_of_wait_break = false; _root.time_bar.time_barMC.myber._x = 210; _root.time_bar.time_barMC.enemybar._x = 10; _root.marker_flower._x = 278; _root.time_bar.time_barMC.myber.gotoAndPlay(2); _root.marker_flower.gotoAndStop(2); _root.guidance_text.gotoAndStop(2); task[i].state = 1; case 1 : _root.time_bar.time_barMC.myber._x = _root.time_bar.time_barMC.myber._x - enemyTm; _root.time_bar.time_barMC.enemybar._x = _root.time_bar.time_barMC.enemybar._x - enemyTm; _root.marker_flower._x = _root.marker_flower._x - enemyTm; if (_root.time_bar.time_barMC.myber._x <= 10) { _root.time_bar.time_barMC.myber._x = 10; _root.time_bar.time_barMC.enemybar._x = -190; _root.marker_flower._x = 88; task[i].state = 4; out_of_wait_flag = false; out_of_wait_break = false; } if (out_of_wait_break) { out_of_wait_break = false; _root.time_bar.time_barMC.myber._x = 10; _root.time_bar.time_barMC.enemybar._x = -190; _root.marker_flower._x = 88; task[i].state = 4; out_of_wait_flag = false; } break; case 2 : _root.time_bar.time_barMC.myber._x = _root.time_bar.time_barMC.myber._x + enemyTm; _root.time_bar.time_barMC.enemybar._x = _root.time_bar.time_barMC.enemybar._x + enemyTm; _root.marker_flower._x = _root.marker_flower._x + enemyTm; if (_root.time_bar.time_barMC.enemybar._x >= 10) { _root.time_bar.time_barMC.myber._x = 210; _root.time_bar.time_barMC.enemybar._x = 10; _root.marker_flower._x = 288; task[i].state = 5; } break; case 3 : killtask(i); break; case 4 : if (turnON) { if (task[task[i].buff[0]].state == 300) { ret4(i); } } else if ((task[task[i].buff[0]].state == 4) || (task[task[i].buff[0]].state == 603)) { ret4(i); } break; case 5 : if (turnON) { if (task[task[i].buff[0]].state == 200) { ret5(i); } } else if (task[task[i].buff[0]].state == 11) { ret5(i); } break; case 100 : } } function ret4(i) { task[i].state = 2; _root.time_bar.time_barMC.myber.gotoAndStop(1); _root.time_bar.time_barMC.enemybar.gotoAndPlay(2); _root.marker_flower.gotoAndStop(3); _root.guidance_text.gotoAndStop(3); task[task[i].buff[0]].state = 10; _root.mc_evasion.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); _root.mc_attack.gotoAndStop(1); task[task[task[i].buff[0]].sys[4]].state = 2; task[task[i].buff[0]].sys[4] = -1; } function ret5(i) { task[i].state = 1; _root.time_bar.time_barMC.myber.gotoAndPlay(2); _root.time_bar.time_barMC.enemybar.gotoAndStop(1); _root.marker_flower.gotoAndStop(2); _root.guidance_text.gotoAndStop(2); task[task[i].buff[0]].state = 3; _root.mc_evasion.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); _root.mc_attack.gotoAndStop(1); task[task[task[i].buff[0]].sys[4]].state = 2; task[task[i].buff[0]].sys[4] = -1; } function badendDraw(i) { switch (task[i].state) { case 0 : task[i].buff[1] = 0; task[i].state = 1; case 1 : task[i].buff[1]++; if (task[i].buff[1] >= task[i].buff[0]) { setMcEvent(i, BADEND, 364, 240); if (soundflag == false) { playSE(12); } task[i].state = 2; task[i].buff[1] = 0; } break; case 2 : task[i].buff[1]++; if (task[i].buff[1] != (30 + task[i].buff[2])) { break; } killtask(i); talkMain(1); } } function winerDraw(i) { switch (task[i].state) { case 0 : task[i].buff[1] = 0; task[i].state = 1; case 1 : task[i].buff[1]++; if (task[i].buff[1] >= task[i].buff[0]) { if (enemy_num != 4) { setMcEvent(i, WINER, 364, 240); } if (soundflag == false) { playSE(12); } task[i].state = 2; task[i].buff[1] = 0; } break; case 2 : task[i].buff[1]++; if (task[i].buff[1] != (30 + task[i].buff[2])) { break; } out_of_num++; killtask(i); talkMain(1); } } function gameoverDraw(i) { switch (task[i].state) { case 0 : task[i].buff[1] = 0; task[i].state = 1; case 1 : task[i].buff[1]++; if (task[i].buff[1] >= task[i].buff[0]) { setMcEvent(i, GAMEOVER, 364, 240); task[i].state = 2; task[i].buff[1] = 0; } break; case 2 : } } function kobaraKanri(i) { var _local4; var _local5 = 50.4; var _local2 = 0; switch (task[i].state) { case 0 : _local4 = 0; while (_local4 != game_lv) { _local2 = 0; setMcEvent(i, KOBARA, 46.4 + (17.1 * _local4), 2); task[i].buff[_local2] = task[i].sys[0]; _local2++; task[i].buff[_local2] = task[i].sys[1]; _local2++; _local4++; } task[i].state = 1; break; case 1 : break; case 2 : task[i].sys[0] = -1; task[i].sys[1] = -1; _local2 = 0; _local4 = 0; while (_local4 != game_lv) { _local2 = 0; mcm[task[i].buff[_local2]].removeMovieClip(); reSetMcNum(task[i].sys[_local2]); _local2++; _local2++; _local4++; } killtask(i); } } function startDraw(i) { switch (task[i].state) { case 0 : task[i].buff[1] = 0; task[i].state = 1; case 1 : task[i].buff[1]++; if (task[i].buff[1] >= task[i].buff[0]) { setMcEvent(i, START, 364, 240); if (soundflag == false) { playSE(12); } task[i].state = 2; task[i].buff[1] = 0; } break; case 2 : task[i].buff[1]++; if (task[i].buff[1] != (30 + task[i].buff[2])) { break; } killtask(i); talkMain(1); } } function barahpDraw(my) { switch (task[my].state) { case 0 : task[my].buff[1]--; if (task[my].buff[1] < 1) { task[my].state = 1; mcm[task[my].sys[0]].gotoAndStop("Birth"); task[my].buff[1] = 0; } break; case 1 : task[my].buff[1]++; if (task[my].buff[1] == 10) { mcm[task[my].sys[0]].gotoAndStop("Life"); task[my].state = 2; } break; case 2 : if (task[my].buff[0] > reikoHp) { task[my].state = 3; mcm[task[my].sys[0]].gotoAndStop("Death"); task[my].buff[1] = 0; } break; case 3 : task[my].buff[1]++; if (task[my].buff[1] != 15) { break; } killtask(my); } } function tubakiHpDraw(my) { switch (task[my].state) { case 0 : task[my].buff[1]--; if (task[my].buff[1] < 1) { task[my].state = 1; mcm[task[my].sys[0]].gotoAndStop("Birth"); task[my].buff[1] = 0; } break; case 1 : task[my].buff[1]++; if (task[my].buff[1] == 10) { task[my].state = 2; } break; case 2 : if (task[my].buff[0] > enemyHp) { task[my].state = 3; mcm[task[my].sys[0]].gotoAndStop("Death"); task[my].buff[1] = 0; } break; case 3 : task[my].buff[1]++; if (task[my].buff[1] != 15) { break; } killtask(my); } } function getGameLv() { return(game_lv); } function setGameLv(lv) { game_lv = lv; } function getSoundFlag() { return(soundflag); } function setSoundFlag(f) { soundflag = f; if (f == true) { bgmstop(nowBGM); } else { setBgm(nowBGM); } } function setBgm(no) { no--; if (no < 0) { bgmstop(nowBGM); return(undefined); } if (nowBGM != no) { bgmstop(nowBGM); } else { return(undefined); } musicObj[no].initPlay(); musicObj[no].setLoopPoint(0); musicObj[no].startPlay(0); nowBGM = no; } function bgmstop(no) { if (no == -1) { return(undefined); } musicObj[nowBGM].stop(); nowBGM = -1; } function stage(no) { enemy_num = no; game_st = 2; } function getDemoNo() { return(demoNo); } function allClear() { game_st = 0; game_lv++; if (game_lv == 6) { game_lv = 5; } } function playSE(i) { soundObj[i].start(0); } var hpwari = 1000; var myhpwari = 250; var criticalhit = 5; var swLine = 500; var reikomax = 1500; var debug = false; var turnON = false; var TUBAKI = 1; var BARA = 2; var START = 3; var KOBARA = 4; var GAMEMAIN = 5; var TIME = 6; var BADEND = 7; var WINER = 8; var GUID = 9; var MYCHAR = 10; var TEKI = 11; var HITLINE = 12; var BGMCHECKER = 13; var GAMEOVER = 14; var MOUSELINEDRAW = 15; static var maxtask = 100; static var maxlayer = 100; var out_of_wait_lv = 4; var out_of_wait_lv1 = 100; var out_of_wait_lv2 = 100; var out_of_wait_lv3 = 100; var out_of_wait_lv4 = 70; var out_of_wait_lv5 = 50; }Symbol 656 MovieClip [__Packages.duplex.Buffer] Frame 0class duplex.Buffer { var buff, sys, myNum, state; function Buffer () { var _local2; buff = new Array(MAXBUFF); sys = new Array(SYSTEM); _local2 = 0; while (_local2 != MAXBUFF) { buff[_local2] = 0; _local2++; } _local2 = 0; while (_local2 != SYSTEM) { sys[_local2] = 0; _local2++; } myNum = -1; state = -1; } static var MAXBUFF = 20; static var SYSTEM = 5; }Symbol 657 MovieClip [__Packages.duplex.Sub] Frame 0class duplex.Sub { function Sub () { } function lineCrossPoint(sx1, sy1, sx2, sy2, dx1, dy1, dx2, dy2) { var _local6; var _local5; _local6 = dx2 - dx1; _local5 = dy2 - dy1; var _local18 = sx2 - sx1; var _local14 = sy2 - sy1; var _local2 = -_local14; var _local1 = _local18; var _local3 = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); if (_local3 > 0) { _local3 = 1 / _local3; } _local2 = _local2 * _local3; _local1 = _local1 * _local3; var _local9 = -((sx1 * _local2) + (sy1 * _local1)); var _local4 = (-(((_local2 * dx1) + (_local1 * dy1)) + _local9)) / ((_local2 * _local6) + (_local1 * _local5)); var _local8 = dx1 + (_local6 * _local4); var _local7 = dy1 + (_local5 * _local4); var _local15 = _local8 - sx1; var _local11 = _local7 - sy1; var _local20 = _local8 - sx2; var _local19 = _local7 - sy2; var _local10 = (_local15 * _local20) + (_local11 * _local19); if (_local10 < 0) { if ((_local4 > 0) && (_local4 <= 1)) { return(true); } } return(false); } function pointLength(ax, ay, bx, by) { var _local2 = bx - ax; var _local1 = by - ay; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); } function getC(x1, y1, x2, y2) { var _local1; x1 = x2 - x1; y1 = y2 - y1; _local1 = Math.atan2(y1, x1); _local1 = _local1 / Math.PI; _local1 = _local1 * 180; return(_local1); } function getBezPoint(p0, p1, p2, d) { var _local2 = {x:0, y:0}; var _local1 = (1 - d) * (1 - d); _local2.x = _local2.x + (_local1 * p0.x); _local2.y = _local2.y + (_local1 * p0.y); _local1 = (2 * d) * (1 - d); _local2.x = _local2.x + (_local1 * p1.x); _local2.y = _local2.y + (_local1 * p1.y); _local1 = d * d; _local2.x = _local2.x + (_local1 * p2.x); _local2.y = _local2.y + (_local1 * p2.y); return(_local2); } }Symbol 658 MovieClip [__Packages.duplex.ATask] Frame 0class duplex.ATask { function ATask () { } function inidata(ob, no) { switch (no) { case 0 : ob.enemyMh = (ob.enemyHp = 3200); ob.enemyLk = 10; ob.enemyPw = 45; ob.enemyTs = 90; ob.enemyCt = 60; ob.enemyDr = 35; ob.enemyRr = 2; ob.enemyX1 = 286; ob.enemyY1 = 101; ob.enemyX2 = 261; ob.enemyY2 = 218; ob.enemyX1b = 300; ob.enemyY1b = 140; ob.enemyX2b = 285; ob.enemyY2b = 207; ob.enemyX1c = 337; ob.enemyY1c = 175; ob.enemyX2c = 329; ob.enemyY2c = 194; ob.enemyXX = 150; ob.enemyKC = 10; ob.hangeki = 35; ob.enemyTm = 3; _root.background.gotoAndStop("St1"); ob.setBgm(2); ob.enemyNum = 0; break; case 1 : ob.enemyMh = (ob.enemyHp = 3800); ob.enemyLk = 8; ob.enemyPw = 60; ob.enemyTs = 110; ob.enemyCt = 50; ob.enemyDr = 50; ob.enemyRr = 4; ob.enemyX1 = 249; ob.enemyY1 = 126; ob.enemyX2 = 228; ob.enemyY2 = 220; ob.enemyX1b = 275; ob.enemyY1b = 156; ob.enemyX2b = 263; ob.enemyY2b = 219; ob.enemyX1c = 334; ob.enemyY1c = 161; ob.enemyX2c = 334; ob.enemyY2c = 187; ob.enemyXX = 100; ob.enemyKC = 20; ob.hangeki = 40; ob.enemyTm = 2; _root.background.gotoAndStop("St2"); ob.setBgm(2); ob.enemyNum = 0; break; case 2 : ob.enemyMh = (ob.enemyHp = 4200); ob.enemyLk = 25; ob.enemyPw = 60; ob.enemyTs = 140; ob.enemyCt = 40; ob.enemyDr = 40; ob.enemyRr = 4; ob.enemyX1 = 290; ob.enemyY1 = 99; ob.enemyX2 = 266; ob.enemyY2 = 213; ob.enemyX1b = 331; ob.enemyY1b = 159; ob.enemyX2b = 320; ob.enemyY2b = 197; ob.enemyX1c = 414; ob.enemyY1c = 204; ob.enemyX2c = 406; ob.enemyY2c = 225; ob.enemyXX = 120; ob.enemyKC = 10; ob.hangeki = 40; ob.enemyTm = 3; _root.background.gotoAndStop("St3"); ob.setBgm(2); ob.enemyNum = 0; break; case 3 : ob.enemyMh = (ob.enemyHp = 3000); ob.enemyLk = 15; ob.enemyPw = 30; ob.enemyTs = 160; ob.enemyCt = 30; ob.enemyDr = 25; ob.enemyRr = 6; ob.enemyX1 = 249; ob.enemyY1 = 115; ob.enemyX2 = 236; ob.enemyY2 = 163; ob.enemyX1b = 281; ob.enemyY1b = 132; ob.enemyX2b = 272; ob.enemyY2b = 166; ob.enemyX1c = 351; ob.enemyY1c = 161; ob.enemyX2c = 347; ob.enemyY2c = 175; ob.enemyXX = 150; ob.enemyKC = 20; ob.hangeki = 30; ob.enemyTm = 4; _root.background.gotoAndStop("St4"); ob.setBgm(2); ob.enemyNum = 1; break; case 4 : ob.enemyMh = (ob.enemyHp = 9000); ob.enemyLk = 30; ob.enemyPw = 140; ob.enemyTs = 200; ob.enemyCt = 20; ob.enemyDr = 40; ob.enemyRr = 6; ob.enemyX1 = 262; ob.enemyY1 = 79; ob.enemyX2 = 244; ob.enemyY2 = 157; ob.enemyX1b = 276; ob.enemyY1b = 123; ob.enemyX2b = 260; ob.enemyY2b = 148; ob.enemyX1c = 391; ob.enemyY1c = 202; ob.enemyX2c = 381; ob.enemyY2c = 217; ob.enemyXX = 150; ob.enemyKC = 10; ob.hangeki = 30; ob.enemyTm = 4; _root.background.gotoAndStop("St5"); ob.setBgm(3); ob.enemyNum = 2; } ob.data.buff[0] = 30; ob.data.buff[2] = 30; ob.setEvent(ob.START, ob.data); _root.enemy.gotoAndStop(no + 1); _root.enemyname.enemynameMC.gotoAndStop(no + 1); ob.guid_esc = false; ob.guid_atk = false; ob.enemyHp = ob.enemyHp + ((ob.enemyHp / 4) * (ob.game_lv - 1)); ob.enemyLk = ob.enemyLk + ((ob.enemyLk / 4) * (ob.game_lv - 1)); ob.enemyPw = ob.enemyPw + ((ob.enemyPw / 10) * (ob.game_lv - 1)); ob.enemyDr = ob.enemyDr - (2 * (ob.game_lv - 1)); ob.hangeki = ob.hangeki - (2 * (ob.game_lv - 1)); } }Symbol 659 MovieClip [__Packages.duplex.BTask] Frame 0class duplex.BTask { function BTask () { } function inidata(ob, no) { switch (no) { case 0 : ob.enemyMh = (ob.enemyHp = 3500); ob.enemyLk = 8; ob.enemyPw = 50; ob.enemyTs = 100; ob.enemyCt = 45; ob.enemyDr = 30; ob.enemyRr = 4; ob.enemyX1 = 292; ob.enemyY1 = 110; ob.enemyX2 = 277; ob.enemyY2 = 218; ob.enemyX1b = 302; ob.enemyY1b = 157; ob.enemyX2b = 297; ob.enemyY2b = 192; ob.enemyX1c = 349; ob.enemyY1c = 178; ob.enemyX2c = 346; ob.enemyY2c = 193; ob.enemyXX = 150; ob.enemyKC = 25; ob.hangeki = 30; ob.enemyTm = 2; _root.background.gotoAndStop("Nomal"); ob.setBgm(2); ob.enemyNum = 0; break; case 1 : ob.enemyMh = (ob.enemyHp = 4200); ob.enemyLk = 15; ob.enemyPw = 70; ob.enemyTs = 130; ob.enemyCt = 50; ob.enemyDr = 35; ob.enemyRr = 4; ob.enemyX1 = 286; ob.enemyY1 = 138; ob.enemyX2 = 245; ob.enemyY2 = 245; ob.enemyX1b = 292; ob.enemyY1b = 211; ob.enemyX2b = 268; ob.enemyY2b = 235; ob.enemyX1c = 332; ob.enemyY1c = 236; ob.enemyX2c = 324; ob.enemyY2c = 251; ob.enemyXX = 150; ob.enemyKC = 6; ob.hangeki = 45; ob.enemyTm = 3; _root.background.gotoAndStop("Nomal"); ob.setBgm(2); ob.enemyNum = 0; break; case 2 : ob.enemyMh = (ob.enemyHp = 4000); ob.enemyLk = 20; ob.enemyPw = 40; ob.enemyTs = 100; ob.enemyCt = 50; ob.enemyDr = 30; ob.enemyRr = 4; ob.enemyX1 = 342; ob.enemyY1 = 132; ob.enemyX2 = 333; ob.enemyY2 = 233; ob.enemyX1b = 373; ob.enemyY1b = 183; ob.enemyX2b = 371; ob.enemyY2b = 217; ob.enemyX1c = 408; ob.enemyY1c = 196; ob.enemyX2c = 407; ob.enemyY2c = 218; ob.enemyXX = 90; ob.enemyKC = 30; ob.hangeki = 30; ob.enemyTm = 3; _root.background.gotoAndStop("Nomal"); ob.setBgm(2); ob.enemyNum = 0; break; case 3 : ob.enemyMh = (ob.enemyHp = 4500); ob.enemyLk = 30; ob.enemyPw = 120; ob.enemyTs = 160; ob.enemyCt = 40; ob.enemyDr = 40; ob.enemyRr = 5; ob.enemyX1 = 306; ob.enemyY1 = 68; ob.enemyX2 = 268; ob.enemyY2 = 176; ob.enemyX1b = 319; ob.enemyY1b = 67; ob.enemyX2b = 312; ob.enemyY2b = 98; ob.enemyX1c = 363; ob.enemyY1c = 78; ob.enemyX2c = 355; ob.enemyY2c = 108; ob.enemyXX = 90; ob.enemyKC = 4; ob.hangeki = 40; ob.enemyTm = 2; _root.background.gotoAndStop("Nomal"); ob.setBgm(2); ob.enemyNum = 1; break; case 4 : ob.enemyMh = (ob.enemyHp = 3500); ob.enemyLk = 40; ob.enemyPw = 160; ob.enemyTs = 180; ob.enemyCt = 30; ob.enemyDr = 25; ob.enemyRr = 6; ob.enemyX1 = 304; ob.enemyY1 = 117; ob.enemyX2 = 296; ob.enemyY2 = 198; ob.enemyX1b = 342; ob.enemyY1b = 178; ob.enemyX2b = 340; ob.enemyY2b = 190; ob.enemyX1c = 392; ob.enemyY1c = 202; ob.enemyX2c = 391; ob.enemyY2c = 210; ob.enemyXX = 80; ob.enemyKC = 15; ob.hangeki = 25; ob.enemyTm = 5; _root.background.gotoAndStop("Boss"); ob.setBgm(3); ob.enemyNum = 2; } ob.data.buff[0] = 30; ob.data.buff[2] = 30; ob.setEvent(ob.START, ob.data); _root.enemy.gotoAndStop(no + 1); _root.enemyname.enemynameMC.gotoAndStop(no + 1); ob.guid_esc = false; ob.guid_atk = false; ob.enemyHp = ob.enemyHp + ((ob.enemyHp / 4) * (ob.game_lv - 1)); ob.enemyLk = ob.enemyLk + ((ob.enemyLk / 4) * (ob.game_lv - 1)); ob.enemyPw = ob.enemyPw + (3 * (ob.game_lv - 1)); ob.enemyDr = ob.enemyDr - (2 * (ob.game_lv - 1)); ob.hangeki = ob.hangeki - (2 * (ob.game_lv - 1)); } }Symbol 660 MovieClip [__Packages.duplex.MouseLine] Frame 0class duplex.MouseLine { var po, ob, name, defaultMC, maxFrame, lineMc, lineFl, myMath; function MouseLine (myMC, st, nm, dep) { var _local2; var _local3; po = new Array(3); _local2 = 0; while (_local2 < 3) { po[_local2] = {x:0, y:0}; _local2++; } ob = {x:-1, y:-1}; name = nm; defaultMC = myMC.createEmptyMovieClip(st, dep); _local3 = defaultMC.attachMovie(name, name + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); maxFrame = _local3._totalframes; _local3.removeMovieClip(); lineMc = new Array(4); _local2 = 0; while (_local2 != 4) { lineMc[_local2] = new Array(maxFrame + 2); _local2++; } lineFl = new Array(maxFrame + 2); _local2 = 0; while (_local2 != (maxFrame + 2)) { lineFl[_local2] = -1; _local2++; } myMath = new duplex.Sub(); } function drawLine(x1, y1, x2, y2) { var _local3; var _local11; var _local10; var _local9; var _local2 = {x:0, y:0}; var _local4 = {x:0, y:0}; _local3 = 0; while (_local3 != (maxFrame + 2)) { if (lineFl[_local3] == -1) { lineFl[_local3] = maxFrame - 1; if (ob.x == -1) { po[0].x = (po[1].x = x1); po[0].y = (po[1].y = y1); po[2].x = x2; po[2].y = y2; } else { po[0].x = x1; po[0].y = y1; po[1].x = ob.x; po[1].y = ob.y; po[2].x = x2; po[2].y = y2; } lineMc[0][_local3] = defaultMC.attachMovie(name, name + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local2 = myMath.getBezPoint(po[0], po[1], po[2], 0.25); sumPoint(x1, y1, _local2.x, _local2.y, 0, _local3); _local4.x = _local2.x; _local4.y = _local2.y; lineMc[1][_local3] = defaultMC.attachMovie(name, name + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local2 = myMath.getBezPoint(po[0], po[1], po[2], 0.5); sumPoint(_local4.x, _local4.y, _local2.x, _local2.y, 1, _local3); _local4.x = _local2.x; _local4.y = _local2.y; lineMc[2][_local3] = defaultMC.attachMovie(name, name + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local2 = myMath.getBezPoint(po[0], po[1], po[2], 0.75); sumPoint(_local4.x, _local4.y, _local2.x, _local2.y, 2, _local3); _local4.x = _local2.x; _local4.y = _local2.y; lineMc[3][_local3] = defaultMC.attachMovie(name, name + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local2 = myMath.getBezPoint(po[0], po[1], po[2], 1); sumPoint(_local4.x, _local4.y, _local2.x, _local2.y, 3, _local3); _local10 = x2 - _local4.x; _local9 = y2 - _local4.y; ob.x = x2 + _local10; ob.y = y2 + _local9; break; } _local3++; } _local3 = 0; while (_local3 != (maxFrame + 2)) { if (lineFl[_local3] > 0) { lineLife(_local3); } _local3++; } } function sumPoint(x1, y1, x2, y2, j, i) { lineMc[j][i].blendMode = 8; lineMc[j][i]._alpha = 60; lineMc[j][i]._height = myMath.pointLength(x1, y1, x2, y2) + (lineMc[j][i]._width / 2); lineMc[j][i]._rotation = myMath.getC(x1, y1, x2, y2) + 90; lineMc[j][i]._x = Math.abs((x2 + x1) / 2); lineMc[j][i]._y = Math.abs((y2 + y1) / 2); } function lineLife(i) { lineFl[i]--; if (lineFl[i] == 0) { lineMc[0][i].removeMovieClip(); lineMc[1][i].removeMovieClip(); lineMc[2][i].removeMovieClip(); lineMc[3][i].removeMovieClip(); lineFl[i] = -1; } } function setAlpha(i) { defaultMC._alpha = i; } function final() { var _local2; _local2 = 0; while (_local2 != (maxFrame + 2)) { if (lineFl[_local2] > -1) { lineMc[0][_local2].removeMovieClip(); lineMc[1][_local2].removeMovieClip(); lineMc[2][_local2].removeMovieClip(); lineMc[3][_local2].removeMovieClip(); lineFl[_local2] = -1; } _local2++; } defaultMC._alpha = 100; ob.x = -1; ob.y = -1; } }Symbol 661 MovieClip [__Packages.nigoro.lib.samieru.NigoroFlashManager] Frame 0class nigoro.lib.samieru.NigoroFlashManager { static var BGM_LAYER, GAME_LEVEL, GAME_ID, PLAYER_NAME, MASTER_VOLUME, ACCESS_STATUS, NIGORO_SESSION_ID; function NigoroFlashManager () { } static function startSystem(base_mc) { BGM_LAYER = base_mc.createEmptyMovieClip("music_layer", base_mc.getNextHighestDepth()); GAME_LEVEL = 0; GAME_ID = ""; PLAYER_NAME = ""; SYSTEM_STARTED = true; if (flash.external.ExternalInterface.available) { flash.external.ExternalInterface.addCallback("outOfSwf", null, outOfSwf); } } static function setPlayerName(namestr) { PLAYER_NAME = namestr; } static function getPlayerName() { if ((PLAYER_NAME != undefined) && (PLAYER_NAME.length > 0)) { return(PLAYER_NAME); } return(""); } static function setFlashQuality(qt) { _quality = qt; } static function isSystemStarted() { return(SYSTEM_STARTED); } static function getBgmLayer() { return(BGM_LAYER); } static function setBgmMute(flag) { var _local1 = new Sound(getBgmLayer()); if (flag) { _local1.setVolume(0); } else { _local1.setVolume(100); } } static function isMute() { return(MUTE); } static function setMute(flag) { MUTE = flag; if (MUTE) { MASTER_SOUND.setVolume(0); } else { MASTER_SOUND.setVolume(MASTER_VOLUME); } } static function setMasterVolume(vol) { if (MUTE) { MASTER_SOUND.setVolume(0); } else { MASTER_SOUND.setVolume(vol); } MASTER_VOLUME = vol; } static function setSWFFlag(flag) { OUT_OF_SWF = flag; } static function isPause() { return(PAUSED); } static function setPause(pause_flag) { PAUSED = pause_flag; } static function outOfSwf() { setSWFFlag(true); } static function getGameLevel() { return(GAME_LEVEL); } static function getGameID() { return(GAME_ID); } static function setGameLevel(level) { GAME_LEVEL = level; } static function setGameID(id) { GAME_ID = id; } static function getAccessStatus() { return(ACCESS_STATUS); } static function setAccessStatus(status) { ACCESS_STATUS = status; } static function checkGameClear() { var _local2 = new nigoro.lib.samieru.event.GameClearListener(); var _local1 = new LoadVars(); _local1.id = GAME_ID; _local1.level = GAME_LEVEL; ACCESS_STATUS = 1; NIGORO_SESSION_ID = ""; _local1.sendAndLoad("/register/clearcheck.php", _local2, "POST"); } static function setNigoroSession(sid) { NIGORO_SESSION_ID = sid; } static function getNigoroSession() { return(NIGORO_SESSION_ID); } static var MASTER_SOUND = new Sound(); static var OUT_OF_SWF = false; static var PAUSED = false; static var ACCESS_STATUS_OK = 0; static var ACCESS_STATUS_RUNNING = 1; static var ACCESS_STATUS_ERROR = 2; static var SYSTEM_STARTED = false; static var MUTE = false; }Symbol 662 MovieClip [__Packages.nigoro.lib.samieru.event.GameClearListener] Frame 0class nigoro.lib.samieru.event.GameClearListener extends LoadVars { var NIGORO; function GameClearListener () { super(); } function onLoad(success) { if (success) { if ((NIGORO != "") && (NIGORO != "ERROR")) { nigoro.lib.samieru.NigoroFlashManager.setNigoroSession(NIGORO); nigoro.lib.samieru.NigoroFlashManager.setAccessStatus(nigoro.lib.samieru.NigoroFlashManager.ACCESS_STATUS_OK); } else { nigoro.lib.samieru.NigoroFlashManager.setAccessStatus(nigoro.lib.samieru.NigoroFlashManager.ACCESS_STATUS_ERROR); } } else { nigoro.lib.samieru.NigoroFlashManager.setAccessStatus(nigoro.lib.samieru.NigoroFlashManager.ACCESS_STATUS_ERROR); } } }Symbol 663 MovieClip [__Packages.duplex.data.MusicLib] Frame 0class duplex.data.MusicLib { function MusicLib () { } static var MUSICS = ["demobgm", "nf", "bf", "titlebgm"]; }Symbol 664 MovieClip [__Packages.nigoro.lib.samieru.sound.MusicPlayer] Frame 0class nigoro.lib.samieru.sound.MusicPlayer extends Sound { var loop_point, vol, count, start_point, playing, loops, lp_cnt; function MusicPlayer (mc) { super(mc); loop_point = 0; } function initPlay() { vol = 100; count = 0; start_point = 0; playing = false; } function isPlaying() { return(playing); } function setLoopPoint(ms) { loop_point = ms; } function startPlay(lp) { loops = lp; lp_cnt = 0; setVolume(vol); start(0); playing = true; } function fadeOut(speed) { vol = vol - speed; if (vol < 0) { vol = 0; } if (vol > 0) { setVolume(vol); } else { stop(); } } function fadeIn(speed) { setVolume(vol + speed); } function onSoundComplete() { if (loops > 0) { if ((++lp_cnt) >= loops) { stop(); return(undefined); } } start(loop_point); } function start(point) { playing = true; super.start(point); } function stop() { playing = false; super.stop(); } function setVolume(volume) { if (volume < 0) { vol = 0; } if (volume > 100) { volume = 100; } super.setVolume(volume); } }Symbol 665 MovieClip [__Packages.duplex.data.SoundLib] Frame 0class duplex.data.SoundLib { function SoundLib () { } static var SOUNDS = ["clickok", "doorwav", "drugok", "hanae_finalhit", "hanae_hit1", "hanae_hit2", "hanae_miss", "miss", "mita_finalhit", "mita_hit1", "mita_hit2", "mita_miss", "reiko_down", "reiko_finalhit", "reiko_hit1", "reiko_hit2", "saori_finalhit", "saori_hit1", "saori_hit2", "tsubaki_finalhit", "tsubaki_hit1", "tsubaki_hit2", "tsubaki_hit3.wav", "tsubaki_miss", "tsubaki_out", "turn_start.wav", "fairy_hit1", "fairy_hit2", "fairy_dead", "tiamat_laser", "tiamat_dead"]; static var CHAR_SOUND = [[17, 18, 7, 16], [17, 18, 7, 16], [4, 5, 6, 3], [26, 27, 11, 8], [20, 29, 23, 19]]; }Symbol 64 Buttonon (release) { _root.game.Gs.setGameLv(1); }Symbol 65 Buttonon (release) { _root.game.Gs.setGameLv(2); }Symbol 66 Buttonon (release) { _root.game.Gs.setGameLv(3); }Symbol 67 Buttonon (release) { _root.game.Gs.setGameLv(4); }Symbol 68 Buttonon (release) { _root.game.Gs.setGameLv(5); }Symbol 74 Buttonon (release) { getURL ("http://la-mulana.com/en/", "_blank"); }Symbol 75 MovieClip Frame 10stop();Symbol 78 Buttonon (release) { this.level_changer.enabled = false; this.play(); _root.game.Gs.playSE(12); }Symbol 79 MovieClip Frame 1NowLv = _root.game.Gs.getGameLv(); i = 1; while (i <= 5) { obj = eval ("this.lv" + i); obj._alpha = 100 - (60 * (i > NowLv)); i++; }Symbol 80 MovieClip Frame 36stop();Symbol 80 MovieClip Frame 37_root.game.Gs.fo(3);Symbol 80 MovieClip Frame 80_root.game.Gs.setBgm(1); this._parent.gotoAndStop("demo");Symbol 83 MovieClip Frame 92_parent.nextFrame();Symbol 116 Buttonon (release) { _root.game.Gs.stage(0); }Symbol 152 MovieClip Frame 50stop();Symbol 153 Buttonon (release) { this.play(); }Symbol 154 Buttonon (release) { this.play(); }Symbol 155 MovieClip Frame 1stop();Instance of Symbol 114 MovieClip in Symbol 155 MovieClip Frame 1on (release) { _parent.nextFrame(); }Symbol 155 MovieClip Frame 9_root.game.Gs.fo(5);Symbol 155 MovieClip Frame 30_root.game.Gs.stage(0);Symbol 159 Buttonon (release) { _root.game.Gs.stage(1); }Symbol 191 MovieClip Frame 45stop();Symbol 192 MovieClip Frame 1stop();Instance of Symbol 114 MovieClip in Symbol 192 MovieClip Frame 1on (release) { _parent.nextFrame(); }Symbol 192 MovieClip Frame 11_root.game.Gs.fo(5);Symbol 192 MovieClip Frame 32_root.game.Gs.stage(1);Symbol 199 Buttonon (release) { _root.game.Gs.stage(2); }Symbol 215 MovieClip Frame 60stop();Symbol 219 MovieClip Frame 10stop();Symbol 221 MovieClip Frame 1stop();Instance of Symbol 114 MovieClip in Symbol 221 MovieClip Frame 1on (release) { _parent.nextFrame(); }Symbol 221 MovieClip Frame 11_root.game.Gs.fo(5);Symbol 221 MovieClip Frame 32_root.game.Gs.stage(2);Symbol 228 Buttonon (release) { _root.game.Gs.stage(3); }Symbol 275 MovieClip Frame 85stop();Symbol 280 MovieClip Frame 61stop();Symbol 285 MovieClip Frame 33stop();Symbol 290 MovieClip Frame 10stop();Symbol 302 MovieClip Frame 19stop();Symbol 303 MovieClip Frame 1stop();Instance of Symbol 114 MovieClip in Symbol 303 MovieClip Frame 1on (release) { _parent.nextFrame(); }Symbol 303 MovieClip Frame 9_root.game.Gs.fo(5);Symbol 303 MovieClip Frame 30_root.game.Gs.stage(3);Symbol 305 Buttonon (release) { _root.game.Gs.stage(4); }Symbol 312 MovieClip Frame 10stop();Symbol 322 MovieClip Frame 200stop();Symbol 323 MovieClip Frame 20stop();Symbol 331 MovieClip Frame 20stop();Symbol 332 MovieClip Frame 1stop();Instance of Symbol 114 MovieClip in Symbol 332 MovieClip Frame 1on (release) { _parent.nextFrame(); }Symbol 332 MovieClip Frame 9_root.game.Gs.fo(5);Symbol 332 MovieClip Frame 30_root.game.Gs.stage(4);Symbol 343 MovieClip Frame 7stop();Symbol 353 MovieClip Frame 100stop();Symbol 374 MovieClip Frame 1065stop();Symbol 375 MovieClip Frame 1stop();Instance of Symbol 114 MovieClip in Symbol 375 MovieClip Frame 1on (release) { _parent.nextFrame(); }Instance of Symbol 114 MovieClip in Symbol 375 MovieClip Frame 6on (release) { _parent.gotoAndPlay(7); }Symbol 375 MovieClip Frame 7_root.game.Gs.fo(3);Symbol 375 MovieClip Frame 44_root.game.Gs.setBgm(2);Symbol 375 MovieClip Frame 104stop();Instance of Symbol 114 MovieClip in Symbol 375 MovieClip Frame 104on (release) { _parent.gotoAndPlay(105); }Symbol 375 MovieClip Frame 105_root.game.Gs.fo(4);Symbol 375 MovieClip Frame 146stop(); _root.game.Gs.allClear(); _root.gotoAndStop("title");Symbol 375 MovieClip Frame 147stop();Symbol 376 MovieClip Frame 1stop();Symbol 386 MovieClip Frame 1stop();Symbol 397 MovieClip Frame 1stop();Symbol 409 MovieClip Frame 2stop();Symbol 410 MovieClip Frame 11stop();Symbol 415 MovieClip Frame 120stop();Symbol 416 MovieClip Frame 1stop();Symbol 430 MovieClip Frame 1stop();Symbol 447 MovieClip Frame 120stop();Symbol 448 MovieClip Frame 1stop();Symbol 459 MovieClip Frame 1stop();Symbol 474 MovieClip Frame 120stop();Symbol 475 MovieClip Frame 1stop();Symbol 489 MovieClip Frame 1stop();Symbol 517 MovieClip Frame 1stop(); gotoAndStop(Math.floor(Math.random() * 3) + 2);Symbol 540 MovieClip Frame 1_root.game.Gs.playSE(28);Symbol 540 MovieClip Frame 180stop();Symbol 541 MovieClip Frame 1stop();Symbol 552 MovieClip Frame 1stop();Symbol 564 MovieClip Frame 21stop();Symbol 574 MovieClip Frame 1_root.game.Gs.playSE(30);Symbol 574 MovieClip Frame 180stop();Symbol 575 MovieClip Frame 1stop();Symbol 576 MovieClip Frame 1stop();Symbol 587 MovieClip Frame 2stop();Symbol 590 MovieClip Frame 11stop();Symbol 593 MovieClip Frame 120stop();Symbol 594 MovieClip Frame 1stop();Symbol 597 MovieClip Frame 1stop();Symbol 599 MovieClip Frame 27stop();Symbol 600 MovieClip Frame 1stop();Symbol 600 MovieClip Frame 3stop();Symbol 602 MovieClip Frame 27stop();Symbol 603 MovieClip Frame 1stop();Symbol 603 MovieClip Frame 3stop();Symbol 608 MovieClip Frame 15stop();Symbol 611 MovieClip Frame 15_parent.nextFrame();Symbol 612 Buttonon (press) { _root.game.Gs.talkMain(1); _root.player.gotoAndStop(2); this.gotoAndStop(1); }Symbol 613 MovieClip Frame 1stop();Instance of Symbol 611 MovieClip in Symbol 613 MovieClip Frame 2on (press) { _root.game.Gs.talkMain(1); _root.player.gotoAndStop(2); this.gotoAndStop(1); }Symbol 616 MovieClip Frame 15_parent.nextFrame();Symbol 617 Buttonon (press) { _root.game.Gs.talkMain(1); }Symbol 618 MovieClip Frame 1stop();Instance of Symbol 616 MovieClip in Symbol 618 MovieClip Frame 2on (press) { _root.game.Gs.talkMain(1); }Symbol 621 MovieClip Frame 15_parent.nextFrame();Symbol 622 Buttonon (press) { _root.game.Gs.talkMain(2); }Symbol 623 MovieClip Frame 1stop();Instance of Symbol 621 MovieClip in Symbol 623 MovieClip Frame 2on (press) { _root.game.Gs.talkMain(2); }Symbol 630 MovieClip Frame 1stop();Symbol 630 MovieClip Frame 11gotoAndPlay (2);Symbol 636 MovieClip Frame 1stop();Symbol 636 MovieClip Frame 11gotoAndPlay (2);Symbol 639 MovieClip Frame 15stop();Symbol 649 MovieClip Frame 1stop();Symbol 650 MovieClip Frame 15stop();Symbol 653 MovieClip Frame 15stop();Symbol 654 MovieClip Frame 1stop();
Library Items
Symbol 1 Sound [tsubaki_out] | ||
Symbol 2 Sound [tsubaki_miss] | ||
Symbol 3 Sound [tsubaki_hit2] | ||
Symbol 4 Sound [tsubaki_hit1] | ||
Symbol 5 Sound [tsubaki_finalhit] | ||
Symbol 6 Sound [titlebgm] | ||
Symbol 7 Sound [tiamat_laser] | ||
Symbol 8 Sound [tiamat_dead] | ||
Symbol 9 Sound [saori_hit2] | ||
Symbol 10 Sound [saori_hit1] | ||
Symbol 11 Sound [saori_finalhit] | ||
Symbol 12 Sound [reiko_hit2] | ||
Symbol 13 Sound [reiko_hit1] | ||
Symbol 14 Sound [reiko_finalhit] | ||
Symbol 15 Sound [reiko_down] | ||
Symbol 16 Sound [nf] | ||
Symbol 17 Sound [mita_miss] | ||
Symbol 18 Sound [mita_hit2] | ||
Symbol 19 Sound [mita_hit1] | ||
Symbol 20 Sound [mita_finalhit] | ||
Symbol 21 Sound [miss] | ||
Symbol 22 Sound [hanae_miss] | ||
Symbol 23 Sound [hanae_hit2] | ||
Symbol 24 Sound [hanae_hit1] | ||
Symbol 25 Sound [hanae_finalhit] | ||
Symbol 26 Sound [fairy_hit2] | ||
Symbol 27 Sound [fairy_hit1] | ||
Symbol 28 Sound [fairy_dead] | ||
Symbol 29 Sound [drugok] | ||
Symbol 30 Sound [doorwav] | ||
Symbol 31 Sound [demobgm] | ||
Symbol 32 Sound [clickok] | ||
Symbol 33 Sound [bf] | ||
Symbol 34 Graphic | Used by:37 | |
Symbol 35 Graphic | Used by:36 80 83 101 103 114 153 155 192 221 303 332 375 408 410 590 599 602 | |
Symbol 36 Button | Uses:35 | Used by:37 |
Symbol 37 MovieClip [mcText_gameover] | Uses:34 36 | |
Symbol 38 Graphic | Used by:39 | |
Symbol 39 MovieClip [mcText_lose] | Uses:38 | |
Symbol 40 Graphic | Used by:41 | |
Symbol 41 MovieClip [mcText_win] | Uses:40 | |
Symbol 42 Graphic | Used by:43 | |
Symbol 43 MovieClip [mcText_start] | Uses:42 | |
Symbol 44 Graphic | Used by:45 48 654 | |
Symbol 45 MovieClip | Uses:44 | Used by:48 |
Symbol 46 Graphic | Used by:47 | |
Symbol 47 MovieClip | Uses:46 | Used by:48 51 |
Symbol 48 MovieClip [life_camellia] | Uses:45 44 47 | |
Symbol 49 Graphic | Used by:50 51 654 | |
Symbol 50 MovieClip | Uses:49 | Used by:51 |
Symbol 51 MovieClip [life_rose] | Uses:50 49 47 | |
Symbol 52 MovieClip [mainprog] | ||
Symbol 53 ShapeTweening | Used by:55 | |
Symbol 54 Graphic | Used by:55 | |
Symbol 55 MovieClip [LineMC] | Uses:53 54 | |
Symbol 655 MovieClip [__Packages.duplex.Game_system] | ||
Symbol 656 MovieClip [__Packages.duplex.Buffer] | ||
Symbol 657 MovieClip [__Packages.duplex.Sub] | ||
Symbol 658 MovieClip [__Packages.duplex.ATask] | ||
Symbol 659 MovieClip [__Packages.duplex.BTask] | ||
Symbol 660 MovieClip [__Packages.duplex.MouseLine] | ||
Symbol 661 MovieClip [__Packages.nigoro.lib.samieru.NigoroFlashManager] | ||
Symbol 662 MovieClip [__Packages.nigoro.lib.samieru.event.GameClearListener] | ||
Symbol 663 MovieClip [__Packages.duplex.data.MusicLib] | ||
Symbol 664 MovieClip [__Packages.nigoro.lib.samieru.sound.MusicPlayer] | ||
Symbol 665 MovieClip [__Packages.duplex.data.SoundLib] | ||
Symbol 56 Bitmap | Used by:57 | |
Symbol 57 Graphic | Uses:56 | Used by:80 |
Symbol 58 Bitmap | Used by:59 | |
Symbol 59 Graphic | Uses:58 | Used by:80 |
Symbol 60 Bitmap | Used by:61 | |
Symbol 61 Graphic | Uses:60 | Used by:78 80 |
Symbol 62 Graphic | Used by:79 80 | |
Symbol 63 Graphic | Used by:64 65 66 67 68 116 123 154 159 199 228 305 | |
Symbol 64 Button | Uses:63 | Used by:79 80 |
Symbol 65 Button | Uses:63 | Used by:79 80 |
Symbol 66 Button | Uses:63 | Used by:79 80 |
Symbol 67 Button | Uses:63 | Used by:79 80 |
Symbol 68 Button | Uses:63 | Used by:79 80 |
Symbol 69 Graphic | Used by:80 | |
Symbol 70 Bitmap | Used by:71 | |
Symbol 71 Graphic | Uses:70 | Used by:75 |
Symbol 72 Bitmap | Used by:73 | |
Symbol 73 Graphic | Uses:72 | Used by:74 |
Symbol 74 Button | Uses:73 | Used by:75 |
Symbol 75 MovieClip | Uses:71 74 | Used by:80 |
Symbol 76 Bitmap | Used by:77 | |
Symbol 77 Graphic | Uses:76 | Used by:78 |
Symbol 78 Button | Uses:61 77 | Used by:80 |
Symbol 79 MovieClip | Uses:62 64 65 66 67 68 | Used by:80 |
Symbol 80 MovieClip | Uses:57 59 61 62 64 65 66 67 68 69 75 78 79 35 | Used by:Timeline |
Symbol 81 Font | Used by:82 119 133 146 156 160 185 187 188 193 200 210 216 220 222 229 268 291 304 309 315 326 333 334 361 362 363 364 365 366 367 368 369 370 371 372 373 | |
Symbol 82 Text | Uses:81 | Used by:155 |
Symbol 83 MovieClip | Uses:35 | Used by:155 192 221 303 332 375 |
Symbol 84 Bitmap | Used by:85 135 147 202 211 336 346 | |
Symbol 85 Graphic | Uses:84 | Used by:155 221 |
Symbol 86 Bitmap | Used by:87 120 147 158 186 211 224 328 | |
Symbol 87 Graphic | Uses:86 | Used by:155 303 375 |
Symbol 88 Bitmap | Used by:89 120 328 | |
Symbol 89 Graphic | Uses:88 | Used by:92 353 |
Symbol 90 Bitmap | Used by:91 | |
Symbol 91 Graphic | Uses:90 | Used by:92 353 |
Symbol 92 MovieClip | Uses:89 91 | Used by:155 192 221 303 332 375 |
Symbol 93 Bitmap | Used by:94 | |
Symbol 94 Graphic | Uses:93 | Used by:95 |
Symbol 95 MovieClip | Uses:94 | Used by:113 |
Symbol 96 Bitmap | Used by:97 | |
Symbol 97 Graphic | Uses:96 | Used by:98 |
Symbol 98 MovieClip | Uses:97 | Used by:113 |
Symbol 99 Bitmap | Used by:100 | |
Symbol 100 Graphic | Uses:99 | Used by:101 |
Symbol 101 MovieClip | Uses:35 100 | Used by:113 |
Symbol 102 Graphic | Used by:103 | |
Symbol 103 MovieClip | Uses:35 102 | Used by:113 |
Symbol 104 Bitmap | Used by:105 | |
Symbol 105 Graphic | Uses:104 | Used by:106 |
Symbol 106 MovieClip | Uses:105 | Used by:113 |
Symbol 107 Bitmap | Used by:108 | |
Symbol 108 Graphic | Uses:107 | Used by:109 |
Symbol 109 MovieClip | Uses:108 | Used by:113 |
Symbol 110 Bitmap | Used by:111 | |
Symbol 111 Graphic | Uses:110 | Used by:112 |
Symbol 112 MovieClip | Uses:111 | Used by:113 |
Symbol 113 MovieClip | Uses:95 98 101 103 106 109 112 | Used by:155 192 221 303 332 375 |
Symbol 114 MovieClip | Uses:35 | Used by:155 192 221 303 332 375 587 |
Symbol 115 Graphic | Used by:116 154 159 199 228 305 | |
Symbol 116 Button | Uses:115 63 | Used by:155 |
Symbol 117 Graphic | Used by:118 | |
Symbol 118 MovieClip | Uses:117 | Used by:155 192 221 303 332 375 |
Symbol 119 Text | Uses:81 | Used by:155 |
Symbol 120 Graphic | Uses:88 86 | Used by:155 221 375 |
Symbol 121 Bitmap | Used by:122 | |
Symbol 122 Graphic | Uses:121 | Used by:123 |
Symbol 123 MovieClip | Uses:63 122 | Used by:155 221 332 353 375 |
Symbol 124 Bitmap | Used by:125 | |
Symbol 125 Graphic | Uses:124 | Used by:132 |
Symbol 126 Bitmap | Used by:127 | |
Symbol 127 Graphic | Uses:126 | Used by:132 |
Symbol 128 Bitmap | Used by:129 | |
Symbol 129 Graphic | Uses:128 | Used by:132 |
Symbol 130 Bitmap | Used by:131 | |
Symbol 131 Graphic | Uses:130 | Used by:132 |
Symbol 132 MovieClip | Uses:125 127 129 131 | Used by:155 |
Symbol 133 Text | Uses:81 | Used by:155 |
Symbol 134 Bitmap | Used by:135 | |
Symbol 135 Graphic | Uses:134 84 | Used by:155 |
Symbol 136 Bitmap | Used by:137 | |
Symbol 137 Graphic | Uses:136 | Used by:140 |
Symbol 138 Bitmap | Used by:139 | |
Symbol 139 Graphic | Uses:138 | Used by:140 |
Symbol 140 MovieClip | Uses:137 139 | Used by:155 |
Symbol 141 Bitmap | Used by:142 | |
Symbol 142 Graphic | Uses:141 | Used by:145 |
Symbol 143 Bitmap | Used by:144 | |
Symbol 144 Graphic | Uses:143 | Used by:145 |
Symbol 145 MovieClip | Uses:142 144 | Used by:155 |
Symbol 146 Text | Uses:81 | Used by:155 |
Symbol 147 Graphic | Uses:86 84 | Used by:155 221 375 |
Symbol 148 Bitmap | Used by:149 | |
Symbol 149 Graphic | Uses:148 | Used by:155 303 332 375 |
Symbol 150 Bitmap | Used by:151 | |
Symbol 151 Graphic | Uses:150 | Used by:152 |
Symbol 152 MovieClip | Uses:151 | Used by:155 |
Symbol 153 Button | Uses:35 | Used by:155 192 221 303 332 |
Symbol 154 Button | Uses:115 63 | Used by:155 192 221 303 332 |
Symbol 155 MovieClip | Uses:82 83 35 85 87 92 113 114 116 118 119 120 123 132 133 135 140 145 146 147 149 152 153 154 | Used by:376 |
Symbol 156 Text | Uses:81 | Used by:192 |
Symbol 157 Bitmap | Used by:158 161 186 | |
Symbol 158 Graphic | Uses:86 157 | Used by:192 332 |
Symbol 159 Button | Uses:115 63 | Used by:192 |
Symbol 160 Text | Uses:81 | Used by:192 |
Symbol 161 Graphic | Uses:157 | Used by:192 |
Symbol 162 Bitmap | Used by:163 | |
Symbol 163 Graphic | Uses:162 | Used by:164 |
Symbol 164 MovieClip | Uses:163 | Used by:192 |
Symbol 165 Bitmap | Used by:166 | |
Symbol 166 Graphic | Uses:165 | Used by:167 |
Symbol 167 MovieClip | Uses:166 | Used by:192 |
Symbol 168 Bitmap | Used by:169 | |
Symbol 169 Graphic | Uses:168 | Used by:184 |
Symbol 170 Bitmap | Used by:171 | |
Symbol 171 Graphic | Uses:170 | Used by:184 |
Symbol 172 Bitmap | Used by:173 | |
Symbol 173 Graphic | Uses:172 | Used by:184 |
Symbol 174 Bitmap | Used by:175 | |
Symbol 175 Graphic | Uses:174 | Used by:184 |
Symbol 176 Bitmap | Used by:177 | |
Symbol 177 Graphic | Uses:176 | Used by:184 |
Symbol 178 Bitmap | Used by:179 | |
Symbol 179 Graphic | Uses:178 | Used by:184 |
Symbol 180 Bitmap | Used by:181 | |
Symbol 181 Graphic | Uses:180 | Used by:184 |
Symbol 182 Bitmap | Used by:183 | |
Symbol 183 Graphic | Uses:182 | Used by:184 |
Symbol 184 MovieClip | Uses:169 171 173 175 177 179 181 183 | Used by:192 |
Symbol 185 Text | Uses:81 | Used by:192 |
Symbol 186 Graphic | Uses:86 157 | Used by:192 |
Symbol 187 Text | Uses:81 | Used by:192 |
Symbol 188 Text | Uses:81 | Used by:192 |
Symbol 189 Bitmap | Used by:190 | |
Symbol 190 Graphic | Uses:189 | Used by:191 |
Symbol 191 MovieClip | Uses:190 | Used by:192 |
Symbol 192 MovieClip | Uses:156 83 35 158 92 113 114 159 118 160 161 164 167 184 185 186 187 188 191 153 154 | Used by:376 |
Symbol 193 Text | Uses:81 | Used by:221 |
Symbol 194 Bitmap | Used by:195 | |
Symbol 195 Graphic | Uses:194 | Used by:198 |
Symbol 196 Bitmap | Used by:197 | |
Symbol 197 Graphic | Uses:196 | Used by:198 |
Symbol 198 MovieClip | Uses:195 197 | Used by:221 |
Symbol 199 Button | Uses:115 63 | Used by:221 |
Symbol 200 Text | Uses:81 | Used by:221 |
Symbol 201 Bitmap | Used by:202 213 | |
Symbol 202 Graphic | Uses:201 84 | Used by:221 |
Symbol 203 Bitmap | Used by:204 | |
Symbol 204 Graphic | Uses:203 | Used by:207 |
Symbol 205 Bitmap | Used by:206 | |
Symbol 206 Graphic | Uses:205 | Used by:207 |
Symbol 207 MovieClip | Uses:204 206 | Used by:215 221 |
Symbol 208 Bitmap | Used by:209 | |
Symbol 209 Graphic | Uses:208 | Used by:221 |
Symbol 210 Text | Uses:81 | Used by:221 |
Symbol 211 Graphic | Uses:86 84 | Used by:221 |
Symbol 212 Bitmap | Used by:213 | |
Symbol 213 Graphic | Uses:212 201 | Used by:214 |
Symbol 214 MovieClip | Uses:213 | Used by:215 |
Symbol 215 MovieClip | Uses:214 207 | Used by:221 |
Symbol 216 Text | Uses:81 | Used by:221 |
Symbol 217 Bitmap | Used by:218 | |
Symbol 218 Graphic | Uses:217 | Used by:219 |
Symbol 219 MovieClip | Uses:218 | Used by:221 |
Symbol 220 Text | Uses:81 | Used by:221 |
Symbol 221 MovieClip | Uses:193 83 35 147 92 198 113 114 199 118 200 202 207 209 210 211 215 216 85 219 120 123 220 153 154 | Used by:376 |
Symbol 222 Text | Uses:81 | Used by:303 |
Symbol 223 Bitmap | Used by:224 230 | |
Symbol 224 Graphic | Uses:86 223 | Used by:303 |
Symbol 225 Bitmap | Used by:226 | |
Symbol 226 Graphic | Uses:225 | Used by:227 |
Symbol 227 MovieClip | Uses:226 | Used by:303 |
Symbol 228 Button | Uses:115 63 | Used by:303 |
Symbol 229 Text | Uses:81 | Used by:303 |
Symbol 230 Graphic | Uses:223 | Used by:303 |
Symbol 231 Bitmap | Used by:232 | |
Symbol 232 Graphic | Uses:231 | Used by:301 303 |
Symbol 233 Bitmap | Used by:234 | |
Symbol 234 Graphic | Uses:233 | Used by:301 303 |
Symbol 235 Bitmap | Used by:236 | |
Symbol 236 Graphic | Uses:235 | Used by:239 |
Symbol 237 Bitmap | Used by:238 | |
Symbol 238 Graphic | Uses:237 | Used by:239 |
Symbol 239 MovieClip | Uses:236 238 | Used by:301 303 |
Symbol 240 Bitmap | Used by:241 | |
Symbol 241 Graphic | Uses:240 | Used by:303 |
Symbol 242 Bitmap | Used by:243 | |
Symbol 243 Graphic | Uses:242 | Used by:246 |
Symbol 244 Bitmap | Used by:245 | |
Symbol 245 Graphic | Uses:244 | Used by:246 |
Symbol 246 MovieClip | Uses:243 245 | Used by:303 |
Symbol 247 Bitmap | Used by:248 | |
Symbol 248 Graphic | Uses:247 | Used by:303 |
Symbol 249 Bitmap | Used by:250 | |
Symbol 250 Graphic | Uses:249 | Used by:253 |
Symbol 251 Bitmap | Used by:252 | |
Symbol 252 Graphic | Uses:251 | Used by:253 |
Symbol 253 MovieClip | Uses:250 252 | Used by:303 |
Symbol 254 Bitmap | Used by:255 | |
Symbol 255 Graphic | Uses:254 | Used by:303 |
Symbol 256 Bitmap | Used by:257 | |
Symbol 257 Graphic | Uses:256 | Used by:260 |
Symbol 258 Bitmap | Used by:259 | |
Symbol 259 Graphic | Uses:258 | Used by:260 |
Symbol 260 MovieClip | Uses:257 259 | Used by:303 |
Symbol 261 Bitmap | Used by:262 | |
Symbol 262 Graphic | Uses:261 | Used by:267 |
Symbol 263 Bitmap | Used by:264 | |
Symbol 264 Graphic | Uses:263 | Used by:267 |
Symbol 265 Bitmap | Used by:266 | |
Symbol 266 Graphic | Uses:265 | Used by:267 |
Symbol 267 MovieClip | Uses:262 264 266 | Used by:303 |
Symbol 268 Text | Uses:81 | Used by:303 |
Symbol 269 Bitmap | Used by:270 | |
Symbol 270 Graphic | Uses:269 | Used by:303 |
Symbol 271 Bitmap | Used by:272 | |
Symbol 272 Graphic | Uses:271 | Used by:275 |
Symbol 273 Bitmap | Used by:274 | |
Symbol 274 Graphic | Uses:273 | Used by:275 |
Symbol 275 MovieClip | Uses:272 274 | Used by:303 |
Symbol 276 Bitmap | Used by:277 | |
Symbol 277 Graphic | Uses:276 | Used by:280 |
Symbol 278 Bitmap | Used by:279 | |
Symbol 279 Graphic | Uses:278 | Used by:280 |
Symbol 280 MovieClip | Uses:277 279 | Used by:303 |
Symbol 281 Bitmap | Used by:282 | |
Symbol 282 Graphic | Uses:281 | Used by:285 |
Symbol 283 Bitmap | Used by:284 | |
Symbol 284 Graphic | Uses:283 | Used by:285 |
Symbol 285 MovieClip | Uses:282 284 | Used by:303 |
Symbol 286 Bitmap | Used by:287 | |
Symbol 287 Graphic | Uses:286 | Used by:290 |
Symbol 288 Bitmap | Used by:289 | |
Symbol 289 Graphic | Uses:288 | Used by:290 |
Symbol 290 MovieClip | Uses:287 289 | Used by:303 |
Symbol 291 Text | Uses:81 | Used by:303 |
Symbol 292 Bitmap | Used by:293 | |
Symbol 293 Graphic | Uses:292 | Used by:301 |
Symbol 294 Bitmap | Used by:295 | |
Symbol 295 Graphic | Uses:294 | Used by:296 |
Symbol 296 MovieClip | Uses:295 | Used by:301 |
Symbol 297 Bitmap | Used by:298 | |
Symbol 298 Graphic | Uses:297 | Used by:301 |
Symbol 299 Bitmap | Used by:300 | |
Symbol 300 Graphic | Uses:299 | Used by:301 |
Symbol 301 MovieClip | Uses:232 234 239 293 296 298 300 | Used by:302 |
Symbol 302 MovieClip | Uses:301 | Used by:303 |
Symbol 303 MovieClip | Uses:222 83 35 224 92 227 113 114 228 118 229 230 232 234 239 241 246 248 253 255 260 267 268 270 275 280 285 290 291 302 87 149 153 154 | Used by:376 |
Symbol 304 Text | Uses:81 | Used by:332 |
Symbol 305 Button | Uses:115 63 | Used by:332 |
Symbol 306 Bitmap | Used by:307 | |
Symbol 307 Graphic | Uses:306 | Used by:332 |
Symbol 308 Font | Used by:309 | |
Symbol 309 Text | Uses:81 308 | Used by:332 |
Symbol 310 Bitmap | Used by:311 | |
Symbol 311 Graphic | Uses:310 | Used by:312 323 |
Symbol 312 MovieClip | Uses:311 | Used by:332 |
Symbol 313 Bitmap | Used by:314 | |
Symbol 314 Graphic | Uses:313 | Used by:332 |
Symbol 315 Text | Uses:81 | Used by:332 |
Symbol 316 Bitmap | Used by:317 | |
Symbol 317 Graphic | Uses:316 | Used by:332 |
Symbol 318 Bitmap | Used by:319 | |
Symbol 319 Graphic | Uses:318 | Used by:322 |
Symbol 320 Bitmap | Used by:321 | |
Symbol 321 Graphic | Uses:320 | Used by:322 |
Symbol 322 MovieClip | Uses:319 321 | Used by:332 |
Symbol 323 MovieClip | Uses:311 | Used by:332 |
Symbol 324 Bitmap | Used by:325 | |
Symbol 325 Graphic | Uses:324 | Used by:332 |
Symbol 326 Text | Uses:81 | Used by:332 |
Symbol 327 Bitmap | Used by:328 385 | |
Symbol 328 Graphic | Uses:88 86 327 | Used by:332 |
Symbol 329 Bitmap | Used by:330 | |
Symbol 330 Graphic | Uses:329 | Used by:331 |
Symbol 331 MovieClip | Uses:330 | Used by:332 |
Symbol 332 MovieClip | Uses:304 83 35 158 92 149 113 114 305 118 307 309 312 314 315 317 322 323 325 326 328 123 331 153 154 | Used by:376 |
Symbol 333 Text | Uses:81 | Used by:375 |
Symbol 334 Text | Uses:81 | Used by:375 |
Symbol 335 Bitmap | Used by:336 346 | |
Symbol 336 Graphic | Uses:335 84 | Used by:375 |
Symbol 337 Bitmap | Used by:338 | |
Symbol 338 Graphic | Uses:337 | Used by:343 |
Symbol 339 Bitmap | Used by:340 | |
Symbol 340 Graphic | Uses:339 | Used by:343 |
Symbol 341 Bitmap | Used by:342 | |
Symbol 342 Graphic | Uses:341 | Used by:343 |
Symbol 343 MovieClip | Uses:338 340 342 | Used by:375 |
Symbol 344 Bitmap | Used by:345 | |
Symbol 345 Graphic | Uses:344 | Used by:374 375 |
Symbol 346 Graphic | Uses:335 84 | Used by:375 |
Symbol 347 Bitmap | Used by:348 | |
Symbol 348 Graphic | Uses:347 | Used by:353 |
Symbol 349 Bitmap | Used by:350 | |
Symbol 350 Graphic | Uses:349 | Used by:353 |
Symbol 351 Bitmap | Used by:352 | |
Symbol 352 Graphic | Uses:351 | Used by:353 |
Symbol 353 MovieClip | Uses:91 348 350 352 89 123 | Used by:375 |
Symbol 354 ShapeTweening | Used by:375 | |
Symbol 355 Graphic | Used by:375 | |
Symbol 356 ShapeTweening | Used by:375 | |
Symbol 357 Bitmap | Used by:358 | |
Symbol 358 Graphic | Uses:357 | Used by:375 |
Symbol 359 Graphic | Used by:374 | |
Symbol 360 Graphic | Used by:374 | |
Symbol 361 Text | Uses:81 | Used by:374 |
Symbol 362 Text | Uses:81 | Used by:374 |
Symbol 363 Text | Uses:81 | Used by:374 |
Symbol 364 Text | Uses:81 | Used by:374 |
Symbol 365 Text | Uses:81 | Used by:374 |
Symbol 366 Text | Uses:81 | Used by:374 |
Symbol 367 Text | Uses:81 | Used by:374 |
Symbol 368 Text | Uses:81 | Used by:374 |
Symbol 369 Text | Uses:81 | Used by:374 |
Symbol 370 Text | Uses:81 | Used by:374 |
Symbol 371 Text | Uses:81 | Used by:374 |
Symbol 372 Text | Uses:81 | Used by:374 |
Symbol 373 Text | Uses:81 | Used by:374 |
Symbol 374 MovieClip | Uses:359 345 360 361 362 363 364 365 366 367 368 369 370 371 372 373 | Used by:375 |
Symbol 375 MovieClip | Uses:333 83 35 147 92 149 113 114 118 334 336 343 345 346 87 353 354 120 123 355 356 358 374 | Used by:376 |
Symbol 376 MovieClip | Uses:155 192 221 303 332 375 | Used by:Timeline |
Symbol 377 Bitmap | Used by:378 | |
Symbol 378 Graphic | Uses:377 | Used by:386 |
Symbol 379 Bitmap | Used by:380 | |
Symbol 380 Graphic | Uses:379 | Used by:386 |
Symbol 381 Bitmap | Used by:382 | |
Symbol 382 Graphic | Uses:381 | Used by:386 |
Symbol 383 Bitmap | Used by:384 | |
Symbol 384 Graphic | Uses:383 | Used by:386 |
Symbol 385 Graphic | Uses:327 | Used by:386 |
Symbol 386 MovieClip | Uses:378 380 382 384 385 | Used by:Timeline |
Symbol 387 Bitmap | Used by:388 | |
Symbol 388 Graphic | Uses:387 | Used by:416 |
Symbol 389 Bitmap | Used by:390 | |
Symbol 390 Graphic | Uses:389 | Used by:397 |
Symbol 391 Bitmap | Used by:392 | |
Symbol 392 Graphic | Uses:391 | Used by:397 |
Symbol 393 Bitmap | Used by:394 | |
Symbol 394 Graphic | Uses:393 | Used by:397 |
Symbol 395 Bitmap | Used by:396 | |
Symbol 396 Graphic | Uses:395 | Used by:397 |
Symbol 397 MovieClip | Uses:390 392 394 396 | Used by:416 |
Symbol 398 Bitmap | Used by:399 | |
Symbol 399 Graphic | Uses:398 | Used by:416 |
Symbol 400 Bitmap | Used by:401 | |
Symbol 401 Graphic | Uses:400 | Used by:416 |
Symbol 402 Bitmap | Used by:403 | |
Symbol 403 Graphic | Uses:402 | Used by:416 |
Symbol 404 Bitmap | Used by:405 | |
Symbol 405 Graphic | Uses:404 | Used by:416 |
Symbol 406 Bitmap | Used by:407 | |
Symbol 407 Graphic | Uses:406 | Used by:416 |
Symbol 408 MovieClip | Uses:35 | Used by:409 |
Symbol 409 MovieClip | Uses:408 | Used by:416 448 475 541 575 |
Symbol 410 MovieClip | Uses:35 | Used by:416 448 475 541 575 |
Symbol 411 Bitmap | Used by:412 | |
Symbol 412 Graphic | Uses:411 | Used by:416 |
Symbol 413 Bitmap | Used by:414 | |
Symbol 414 Graphic | Uses:413 | Used by:415 |
Symbol 415 MovieClip | Uses:414 | Used by:416 |
Symbol 416 MovieClip | Uses:388 397 399 401 403 405 407 409 410 412 415 | Used by:576 |
Symbol 417 Bitmap | Used by:418 | |
Symbol 418 Graphic | Uses:417 | Used by:448 |
Symbol 419 Bitmap | Used by:420 | |
Symbol 420 Graphic | Uses:419 | Used by:421 |
Symbol 421 MovieClip | Uses:420 | Used by:448 |
Symbol 422 Bitmap | Used by:423 | |
Symbol 423 Graphic | Uses:422 | Used by:430 |
Symbol 424 Bitmap | Used by:425 | |
Symbol 425 Graphic | Uses:424 | Used by:430 |
Symbol 426 Bitmap | Used by:427 | |
Symbol 427 Graphic | Uses:426 | Used by:430 |
Symbol 428 Bitmap | Used by:429 | |
Symbol 429 Graphic | Uses:428 | Used by:430 |
Symbol 430 MovieClip | Uses:423 425 427 429 | Used by:448 |
Symbol 431 Bitmap | Used by:432 | |
Symbol 432 Graphic | Uses:431 | Used by:448 |
Symbol 433 Bitmap | Used by:434 | |
Symbol 434 Graphic | Uses:433 | Used by:448 |
Symbol 435 Bitmap | Used by:436 | |
Symbol 436 Graphic | Uses:435 | Used by:448 |
Symbol 437 Bitmap | Used by:438 | |
Symbol 438 Graphic | Uses:437 | Used by:448 |
Symbol 439 Bitmap | Used by:440 | |
Symbol 440 Graphic | Uses:439 | Used by:448 |
Symbol 441 Bitmap | Used by:442 | |
Symbol 442 Graphic | Uses:441 | Used by:448 |
Symbol 443 Bitmap | Used by:444 | |
Symbol 444 Graphic | Uses:443 | Used by:447 |
Symbol 445 Bitmap | Used by:446 | |
Symbol 446 Graphic | Uses:445 | Used by:447 |
Symbol 447 MovieClip | Uses:444 446 | Used by:448 |
Symbol 448 MovieClip | Uses:418 421 430 432 434 436 438 440 409 410 442 447 | Used by:576 |
Symbol 449 Bitmap | Used by:450 | |
Symbol 450 Graphic | Uses:449 | Used by:475 |
Symbol 451 Bitmap | Used by:452 | |
Symbol 452 Graphic | Uses:451 | Used by:459 |
Symbol 453 Bitmap | Used by:454 | |
Symbol 454 Graphic | Uses:453 | Used by:459 |
Symbol 455 Bitmap | Used by:456 | |
Symbol 456 Graphic | Uses:455 | Used by:459 |
Symbol 457 Bitmap | Used by:458 | |
Symbol 458 Graphic | Uses:457 | Used by:459 |
Symbol 459 MovieClip | Uses:452 454 456 458 | Used by:475 |
Symbol 460 Bitmap | Used by:461 | |
Symbol 461 Graphic | Uses:460 | Used by:475 |
Symbol 462 Bitmap | Used by:463 | |
Symbol 463 Graphic | Uses:462 | Used by:475 |
Symbol 464 Bitmap | Used by:465 | |
Symbol 465 Graphic | Uses:464 | Used by:475 |
Symbol 466 Bitmap | Used by:467 | |
Symbol 467 Graphic | Uses:466 | Used by:475 |
Symbol 468 Bitmap | Used by:469 | |
Symbol 469 Graphic | Uses:468 | Used by:475 |
Symbol 470 Bitmap | Used by:471 | |
Symbol 471 Graphic | Uses:470 | Used by:475 |
Symbol 472 Bitmap | Used by:473 | |
Symbol 473 Graphic | Uses:472 | Used by:474 |
Symbol 474 MovieClip | Uses:473 | Used by:475 |
Symbol 475 MovieClip | Uses:450 459 461 463 465 467 469 409 410 471 474 | Used by:576 |
Symbol 476 Bitmap | Used by:478 | |
Symbol 477 Bitmap | Used by:478 | |
Symbol 478 Graphic | Uses:476 477 | Used by:541 |
Symbol 479 Bitmap | Used by:480 | |
Symbol 480 Graphic | Uses:479 | Used by:541 |
Symbol 481 Bitmap | Used by:482 | |
Symbol 482 Graphic | Uses:481 | Used by:489 |
Symbol 483 Bitmap | Used by:484 | |
Symbol 484 Graphic | Uses:483 | Used by:489 |
Symbol 485 Bitmap | Used by:486 | |
Symbol 486 Graphic | Uses:485 | Used by:489 |
Symbol 487 Bitmap | Used by:488 | |
Symbol 488 Graphic | Uses:487 | Used by:489 |
Symbol 489 MovieClip | Uses:482 484 486 488 | Used by:541 |
Symbol 490 Bitmap | Used by:491 | |
Symbol 491 Graphic | Uses:490 | Used by:541 |
Symbol 492 Bitmap | Used by:494 | |
Symbol 493 Bitmap | Used by:494 | |
Symbol 494 Graphic | Uses:492 493 | Used by:541 |
Symbol 495 Bitmap | Used by:496 | |
Symbol 496 Graphic | Uses:495 | Used by:541 |
Symbol 497 Bitmap | Used by:499 | |
Symbol 498 Bitmap | Used by:499 | |
Symbol 499 Graphic | Uses:497 498 | Used by:517 541 |
Symbol 500 Bitmap | Used by:501 | |
Symbol 501 Graphic | Uses:500 | Used by:517 541 |
Symbol 502 Bitmap | Used by:504 | |
Symbol 503 Bitmap | Used by:504 | |
Symbol 504 Graphic | Uses:502 503 | Used by:517 541 |
Symbol 505 Bitmap | Used by:506 | |
Symbol 506 Graphic | Uses:505 | Used by:517 541 |
Symbol 507 Bitmap | Used by:509 | |
Symbol 508 Bitmap | Used by:509 | |
Symbol 509 Graphic | Uses:507 508 | Used by:517 541 |
Symbol 510 Bitmap | Used by:511 | |
Symbol 511 Graphic | Uses:510 | Used by:517 541 |
Symbol 512 Bitmap | Used by:513 | |
Symbol 513 Graphic | Uses:512 | Used by:517 541 |
Symbol 514 Bitmap | Used by:516 | |
Symbol 515 Bitmap | Used by:516 | |
Symbol 516 Graphic | Uses:514 515 | Used by:517 541 |
Symbol 517 MovieClip | Uses:499 501 504 506 509 511 513 516 | Used by:541 |
Symbol 518 Bitmap | Used by:520 | |
Symbol 519 Bitmap | Used by:520 | |
Symbol 520 Graphic | Uses:518 519 | Used by:541 |
Symbol 521 Bitmap | Used by:522 | |
Symbol 522 Graphic | Uses:521 | Used by:541 |
Symbol 523 Bitmap | Used by:525 | |
Symbol 524 Bitmap | Used by:525 | |
Symbol 525 Graphic | Uses:523 524 | Used by:541 |
Symbol 526 Bitmap | Used by:527 | |
Symbol 527 Graphic | Uses:526 | Used by:541 |
Symbol 528 Bitmap | Used by:530 | |
Symbol 529 Bitmap | Used by:530 | |
Symbol 530 Graphic | Uses:528 529 | Used by:541 |
Symbol 531 Bitmap | Used by:532 | |
Symbol 532 Graphic | Uses:531 | Used by:541 |
Symbol 533 Bitmap | Used by:534 | |
Symbol 534 Graphic | Uses:533 | Used by:541 |
Symbol 535 Bitmap | Used by:537 | |
Symbol 536 Bitmap | Used by:537 | |
Symbol 537 Graphic | Uses:535 536 | Used by:540 |
Symbol 538 Bitmap | Used by:539 | |
Symbol 539 Graphic | Uses:538 | Used by:540 |
Symbol 540 MovieClip | Uses:537 539 | Used by:541 |
Symbol 541 MovieClip | Uses:478 480 489 491 494 496 517 504 506 509 499 501 511 513 516 520 522 525 527 409 410 530 532 534 540 | Used by:576 |
Symbol 542 Bitmap | Used by:543 | |
Symbol 543 Graphic | Uses:542 | Used by:575 |
Symbol 544 Bitmap | Used by:545 | |
Symbol 545 Graphic | Uses:544 | Used by:552 |
Symbol 546 Bitmap | Used by:547 | |
Symbol 547 Graphic | Uses:546 | Used by:552 |
Symbol 548 Bitmap | Used by:549 | |
Symbol 549 Graphic | Uses:548 | Used by:552 |
Symbol 550 Bitmap | Used by:551 | |
Symbol 551 Graphic | Uses:550 | Used by:552 |
Symbol 552 MovieClip | Uses:545 547 549 551 | Used by:575 |
Symbol 553 Bitmap | Used by:554 | |
Symbol 554 Graphic | Uses:553 | Used by:575 |
Symbol 555 Bitmap | Used by:556 | |
Symbol 556 Graphic | Uses:555 | Used by:575 |
Symbol 557 Bitmap | Used by:558 | |
Symbol 558 Graphic | Uses:557 | Used by:575 |
Symbol 559 Bitmap | Used by:560 | |
Symbol 560 Graphic | Uses:559 | Used by:575 |
Symbol 561 Bitmap | Used by:562 | |
Symbol 562 Graphic | Uses:561 | Used by:563 |
Symbol 563 MovieClip | Uses:562 | Used by:564 |
Symbol 564 MovieClip | Uses:563 | Used by:575 |
Symbol 565 Bitmap | Used by:566 | |
Symbol 566 Graphic | Uses:565 | Used by:575 |
Symbol 567 Bitmap | Used by:568 | |
Symbol 568 Graphic | Uses:567 | Used by:575 |
Symbol 569 Bitmap | Used by:570 | |
Symbol 570 Graphic | Uses:569 | Used by:574 575 |
Symbol 571 Bitmap | Used by:572 | |
Symbol 572 Graphic | Uses:571 | Used by:573 |
Symbol 573 MovieClip | Uses:572 | Used by:574 |
Symbol 574 MovieClip | Uses:570 573 | Used by:575 |
Symbol 575 MovieClip | Uses:543 552 554 556 558 560 564 566 568 409 410 570 574 | Used by:576 |
Symbol 576 MovieClip | Uses:416 448 475 541 575 | Used by:Timeline |
Symbol 577 Bitmap | Used by:578 | |
Symbol 578 Graphic | Uses:577 | Used by:594 |
Symbol 579 Bitmap | Used by:580 | |
Symbol 580 Graphic | Uses:579 | Used by:594 |
Symbol 581 Bitmap | Used by:582 | |
Symbol 582 Graphic | Uses:581 | Used by:594 |
Symbol 583 Bitmap | Used by:584 | |
Symbol 584 Graphic | Uses:583 | Used by:594 |
Symbol 585 Bitmap | Used by:586 | |
Symbol 586 Graphic | Uses:585 | Used by:594 |
Symbol 587 MovieClip | Uses:114 | Used by:594 |
Symbol 588 Bitmap | Used by:589 | |
Symbol 589 Graphic | Uses:588 | Used by:594 |
Symbol 590 MovieClip | Uses:35 | Used by:594 |
Symbol 591 Bitmap | Used by:592 | |
Symbol 592 Graphic | Uses:591 | Used by:593 |
Symbol 593 MovieClip | Uses:592 | Used by:594 |
Symbol 594 MovieClip | Uses:578 580 582 584 586 587 589 590 593 | Used by:Timeline |
Symbol 595 Graphic | Used by:597 | |
Symbol 596 Graphic | Used by:597 | |
Symbol 597 MovieClip | Uses:595 596 | Used by:Timeline |
Symbol 598 Graphic | Used by:599 | |
Symbol 599 MovieClip | Uses:35 598 | Used by:600 |
Symbol 600 MovieClip | Uses:599 | Used by:Timeline |
Symbol 601 Graphic | Used by:602 | |
Symbol 602 MovieClip | Uses:35 601 | Used by:603 |
Symbol 603 MovieClip | Uses:602 | Used by:Timeline |
Symbol 604 Font | Used by:605 606 640 641 642 643 644 645 646 647 648 | |
Symbol 605 Text | Uses:604 | Used by:607 |
Symbol 606 Text | Uses:604 | Used by:607 |
Symbol 607 MovieClip | Uses:605 606 | Used by:608 |
Symbol 608 MovieClip | Uses:607 | Used by:Timeline |
Symbol 609 Graphic | Used by:610 611 612 | |
Symbol 610 MovieClip | Uses:609 | Used by:611 |
Symbol 611 MovieClip | Uses:609 610 | Used by:613 |
Symbol 612 Button | Uses:609 | Used by:613 |
Symbol 613 MovieClip | Uses:611 612 | Used by:Timeline |
Symbol 614 Graphic | Used by:615 616 617 | |
Symbol 615 MovieClip | Uses:614 | Used by:616 |
Symbol 616 MovieClip | Uses:614 615 | Used by:618 |
Symbol 617 Button | Uses:614 | Used by:618 |
Symbol 618 MovieClip | Uses:616 617 | Used by:Timeline |
Symbol 619 Graphic | Used by:620 621 622 | |
Symbol 620 MovieClip | Uses:619 | Used by:621 |
Symbol 621 MovieClip | Uses:619 620 | Used by:623 |
Symbol 622 Button | Uses:619 | Used by:623 |
Symbol 623 MovieClip | Uses:621 622 | Used by:Timeline |
Symbol 624 Graphic | Used by:638 | |
Symbol 625 Bitmap | Used by:626 | |
Symbol 626 Graphic | Uses:625 | Used by:630 |
Symbol 627 Bitmap | Used by:628 629 | |
Symbol 628 ShapeTweening | Uses:627 | Used by:630 |
Symbol 629 Graphic | Uses:627 | Used by:630 |
Symbol 630 MovieClip | Uses:626 628 629 | Used by:638 |
Symbol 631 Bitmap | Used by:632 | |
Symbol 632 Graphic | Uses:631 | Used by:636 |
Symbol 633 Bitmap | Used by:634 635 | |
Symbol 634 ShapeTweening | Uses:633 | Used by:636 |
Symbol 635 Graphic | Uses:633 | Used by:636 |
Symbol 636 MovieClip | Uses:632 634 635 | Used by:638 |
Symbol 637 Graphic | Used by:638 | |
Symbol 638 MovieClip | Uses:624 630 636 637 | Used by:639 |
Symbol 639 MovieClip | Uses:638 | Used by:Timeline |
Symbol 640 Text | Uses:604 | Used by:649 |
Symbol 641 Text | Uses:604 | Used by:649 |
Symbol 642 Text | Uses:604 | Used by:649 |
Symbol 643 Text | Uses:604 | Used by:649 |
Symbol 644 Text | Uses:604 | Used by:649 |
Symbol 645 Text | Uses:604 | Used by:649 |
Symbol 646 Text | Uses:604 | Used by:649 |
Symbol 647 Text | Uses:604 | Used by:649 |
Symbol 648 Text | Uses:604 | Used by:649 |
Symbol 649 MovieClip | Uses:640 641 642 643 644 645 646 647 648 | Used by:650 |
Symbol 650 MovieClip | Uses:649 | Used by:Timeline |
Symbol 651 Graphic | Used by:652 | |
Symbol 652 MovieClip | Uses:651 | Used by:653 |
Symbol 653 MovieClip | Uses:652 | Used by:Timeline |
Symbol 654 MovieClip | Uses:49 44 | Used by:Timeline |
Instance Names
"title_mc" | Frame 3 | Symbol 80 MovieClip |
"demo" | Frame 4 | Symbol 376 MovieClip |
"background" | Frame 5 | Symbol 386 MovieClip |
"enemy" | Frame 5 | Symbol 576 MovieClip |
"player" | Frame 5 | Symbol 594 MovieClip |
"guidance_text" | Frame 5 | Symbol 597 MovieClip |
"guide_attack" | Frame 5 | Symbol 600 MovieClip |
"guide_escape" | Frame 5 | Symbol 603 MovieClip |
"myname" | Frame 5 | Symbol 608 MovieClip |
"mc_attack" | Frame 5 | Symbol 613 MovieClip |
"mc_evasion" | Frame 5 | Symbol 618 MovieClip |
"mc_counter" | Frame 5 | Symbol 623 MovieClip |
"time_bar" | Frame 5 | Symbol 639 MovieClip |
"enemyname" | Frame 5 | Symbol 650 MovieClip |
"LevelMC" | Frame 5 | Symbol 653 MovieClip |
"marker_flower" | Frame 5 | Symbol 654 MovieClip |
"flower_break" | Symbol 48 MovieClip [life_camellia] Frame 4 | Symbol 47 MovieClip |
"flower_break" | Symbol 51 MovieClip [life_rose] Frame 4 | Symbol 47 MovieClip |
"lv1" | Symbol 79 MovieClip Frame 1 | Symbol 64 Button |
"lv2" | Symbol 79 MovieClip Frame 1 | Symbol 65 Button |
"lv3" | Symbol 79 MovieClip Frame 1 | Symbol 66 Button |
"lv4" | Symbol 79 MovieClip Frame 1 | Symbol 67 Button |
"lv5" | Symbol 79 MovieClip Frame 1 | Symbol 68 Button |
"lv1" | Symbol 80 MovieClip Frame 25 | Symbol 64 Button |
"lv2" | Symbol 80 MovieClip Frame 25 | Symbol 65 Button |
"lv3" | Symbol 80 MovieClip Frame 25 | Symbol 66 Button |
"lv4" | Symbol 80 MovieClip Frame 25 | Symbol 67 Button |
"lv5" | Symbol 80 MovieClip Frame 25 | Symbol 68 Button |
"StartBtn" | Symbol 80 MovieClip Frame 36 | Symbol 78 Button |
"level_changer" | Symbol 80 MovieClip Frame 36 | Symbol 79 MovieClip |
"hitarea" | Symbol 416 MovieClip Frame 1 | Symbol 397 MovieClip |
"hitarea" | Symbol 448 MovieClip Frame 1 | Symbol 430 MovieClip |
"hitarea" | Symbol 475 MovieClip Frame 1 | Symbol 459 MovieClip |
"hitarea" | Symbol 541 MovieClip Frame 1 | Symbol 489 MovieClip |
"hitarea" | Symbol 575 MovieClip Frame 1 | Symbol 552 MovieClip |
"enemy1" | Symbol 576 MovieClip Frame 1 | Symbol 416 MovieClip |
"enemy1" | Symbol 576 MovieClip Frame 2 | Symbol 448 MovieClip |
"enemy1" | Symbol 576 MovieClip Frame 3 | Symbol 475 MovieClip |
"enemy1" | Symbol 576 MovieClip Frame 4 | Symbol 541 MovieClip |
"enemy1" | Symbol 576 MovieClip Frame 5 | Symbol 575 MovieClip |
"mynameMC" | Symbol 608 MovieClip Frame 1 | Symbol 607 MovieClip |
"b_attack" | Symbol 613 MovieClip Frame 3 | Symbol 612 Button |
"b_evasion" | Symbol 618 MovieClip Frame 3 | Symbol 617 Button |
"b_counter" | Symbol 623 MovieClip Frame 3 | Symbol 622 Button |
"myber" | Symbol 638 MovieClip Frame 1 | Symbol 630 MovieClip |
"enemybar" | Symbol 638 MovieClip Frame 1 | Symbol 636 MovieClip |
"time_barMC" | Symbol 639 MovieClip Frame 1 | Symbol 638 MovieClip |
"enemynameMC" | Symbol 650 MovieClip Frame 1 | Symbol 649 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "tsubaki_out" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "tsubaki_miss" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "tsubaki_hit2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "tsubaki_hit1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "tsubaki_finalhit" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "titlebgm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "tiamat_laser" |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "tiamat_dead" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "saori_hit2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 10 as "saori_hit1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "saori_finalhit" |
ExportAssets (56) | Timeline Frame 1 | Symbol 12 as "reiko_hit2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "reiko_hit1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 14 as "reiko_finalhit" |
ExportAssets (56) | Timeline Frame 1 | Symbol 15 as "reiko_down" |
ExportAssets (56) | Timeline Frame 1 | Symbol 16 as "nf" |
ExportAssets (56) | Timeline Frame 1 | Symbol 17 as "mita_miss" |
ExportAssets (56) | Timeline Frame 1 | Symbol 18 as "mita_hit2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 19 as "mita_hit1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 20 as "mita_finalhit" |
ExportAssets (56) | Timeline Frame 1 | Symbol 21 as "miss" |
ExportAssets (56) | Timeline Frame 1 | Symbol 22 as "hanae_miss" |
ExportAssets (56) | Timeline Frame 1 | Symbol 23 as "hanae_hit2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 24 as "hanae_hit1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 25 as "hanae_finalhit" |
ExportAssets (56) | Timeline Frame 1 | Symbol 26 as "fairy_hit2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fairy_hit1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "fairy_dead" |
ExportAssets (56) | Timeline Frame 1 | Symbol 29 as "drugok" |
ExportAssets (56) | Timeline Frame 1 | Symbol 30 as "doorwav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 31 as "demobgm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 32 as "clickok" |
ExportAssets (56) | Timeline Frame 1 | Symbol 33 as "bf" |
ExportAssets (56) | Timeline Frame 1 | Symbol 37 as "mcText_gameover" |
ExportAssets (56) | Timeline Frame 1 | Symbol 39 as "mcText_lose" |
ExportAssets (56) | Timeline Frame 1 | Symbol 41 as "mcText_win" |
ExportAssets (56) | Timeline Frame 1 | Symbol 43 as "mcText_start" |
ExportAssets (56) | Timeline Frame 1 | Symbol 48 as "life_camellia" |
ExportAssets (56) | Timeline Frame 1 | Symbol 51 as "life_rose" |
ExportAssets (56) | Timeline Frame 1 | Symbol 52 as "mainprog" |
ExportAssets (56) | Timeline Frame 1 | Symbol 55 as "LineMC" |
ExportAssets (56) | Timeline Frame 1 | Symbol 655 as "__Packages.duplex.Game_system" |
ExportAssets (56) | Timeline Frame 1 | Symbol 656 as "__Packages.duplex.Buffer" |
ExportAssets (56) | Timeline Frame 1 | Symbol 657 as "__Packages.duplex.Sub" |
ExportAssets (56) | Timeline Frame 1 | Symbol 658 as "__Packages.duplex.ATask" |
ExportAssets (56) | Timeline Frame 1 | Symbol 659 as "__Packages.duplex.BTask" |
ExportAssets (56) | Timeline Frame 1 | Symbol 660 as "__Packages.duplex.MouseLine" |
ExportAssets (56) | Timeline Frame 1 | Symbol 661 as "__Packages.nigoro.lib.samieru.NigoroFlashManager" |
ExportAssets (56) | Timeline Frame 1 | Symbol 662 as "__Packages.nigoro.lib.samieru.event.GameClearListener" |
ExportAssets (56) | Timeline Frame 1 | Symbol 663 as "__Packages.duplex.data.MusicLib" |
ExportAssets (56) | Timeline Frame 1 | Symbol 664 as "__Packages.nigoro.lib.samieru.sound.MusicPlayer" |
ExportAssets (56) | Timeline Frame 1 | Symbol 665 as "__Packages.duplex.data.SoundLib" |
Labels
"start" | Frame 2 |
"title" | Frame 3 |
"demo" | Frame 4 |
"main" | Frame 5 |
"Hide" | Symbol 48 MovieClip [life_camellia] Frame 1 |
"Birth" | Symbol 48 MovieClip [life_camellia] Frame 2 |
"Life" | Symbol 48 MovieClip [life_camellia] Frame 3 |
"Death" | Symbol 48 MovieClip [life_camellia] Frame 4 |
"Hide" | Symbol 51 MovieClip [life_rose] Frame 1 |
"Birth" | Symbol 51 MovieClip [life_rose] Frame 2 |
"Life" | Symbol 51 MovieClip [life_rose] Frame 3 |
"Death" | Symbol 51 MovieClip [life_rose] Frame 4 |
"MainProgram" | Symbol 52 MovieClip [mainprog] Frame 1 |
"testplayer" | Symbol 375 MovieClip Frame 147 |
"St1" | Symbol 386 MovieClip Frame 1 |
"St2" | Symbol 386 MovieClip Frame 2 |
"St3" | Symbol 386 MovieClip Frame 3 |
"St4" | Symbol 386 MovieClip Frame 4 |
"St5" | Symbol 386 MovieClip Frame 5 |
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