STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
224866
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2508 · P5016

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/23193222?noj=FRM23193222-28DC" width="1" height="1"></div>

nigoro008e_fixed.swf

This is the info page for
Flash #237455

(Click the ID number above for more basic data on this flash file.)


Text
Saori “A year already since we lost to that 
    dreadful girl.
    How wretched life has been!
    Such humiliation I have endured!   
    Enough... is enough!”

Saori “Now that she has claimed the power of 
    the Grand Madame, no one in the    
    house will lift a finger against that    
    common-born wench.
    How... DARE she!?”

Saori “Yes! She is but a peasant!  
    How unjust, her lording over nobility
    such as myself! The power of the   
    Tsubakikoji family is rightfully MINE!”
     “Is there a problem, Saori?”

Saori “Sister!  
    How can you wear that rose?     
    Have you lost all pride in your     
    Tsubakikoji lineage!?”

Shizuka “Lady Reiko is the Grand Madame  
      now, Saori.
      You are a grown woman; try to   
      display the patience of one.”

Saori “I am the second daughter of the    
    Tsubakikoji family!
    I was not raised to be patient!
    This house belongs to ME!”

Shizuka “How vulgar. 
      If you insist on behaving indecently,
      I have no choice but to strike some
      sense into you!”

Saori “Forgive me, sister. I have awakened. 
    I want -- I deserve! -- to bask in the lap
    of luxury!”
 
   “Lady Saori. You have changed.”

Mita  “As housekeeper, I have been  
    watching  you.
    Such insult to your matriarch is most
    unladylike.”

Saori “So even you turn on me, Mita? 
    Has the roof over your head meant  
    nothing to you all this time?”

Mita “I am a servant, and so I serve. 
     To yield to those stronger than yourself
     is the conduct of an adult.”

Saori “Then that adult deserves a slap across 
    her cheek!”
Mita   “How vulgar.” 

Saori “So you submit to those stronger than 
    yourself? Then submit to me!”
Mita   “Hah! I dandled you on my knee when 
     you were not three years old. Go on, then.
     Show me the slap of a noblewoman.”

Saori “Never speak to me in that tone again!” 
Mita   “I will not.  
    You have grown strong...” 
   “Mother!”
Saori “Who’s there!?”

   “As housekeeper’s apprentice,  
     I have been watching you.”
Saori “Who the devil are you?  
    State your name at once!”

Mita “My daughter.  
   Having reached the cusp of her    
   womanhood, she has begun training  
   under me.”

Mita “Indeed, lowly apprentice though I may 
   be, I am still a maid to the Tsubakikoji.
   I cannot countenance one who flies the  
   flag of rebellion against Lady Reiko,
   even one who shares her noble name!”

Mita “So, Lady Saori, you claim that you can   
   surpass even Lady Reiko and become    
   the house’s true matriarch?”
Mita “Then we twins shall put that to the test! 
   Together!”

Saori “Now... Now that’s just cheating!” 
Mita  “What a vulgar accusation.  
    Prepare yourself!”

Saori “Hmph. What a bore.  
    Well, I expected no more from dirt-  
    grubbers.
    Now, then, who else dares to...”
     “Quite a scene you are making, Saori.”

Saori “Mother! I see... So I must raise a hand 
    to even my own mother. Well, if this be
    the price for the elegant, refined    
    lifestyle I deserve, then so be it! I will  
    challenge even the woman who bore me!”

Hanae “Oh, heavens, no.  
      I’m far too up in years for that slap- 
      me-slap-you nonsense.
      But I think I know someone who’d be
      perfect.”

Hanae “You remember your cousin Himawari, 
      don’t you?
      She just came back from seminary!”
Himawari “Gruushrguagurh.” 
Saori “How vulgar!”

Saori “Well, that was... peculiar. Now!  
    Gutter wench!
    Show yourself!
    I am here as the rightful Grand    
    Madame of the Tsubakikoji house!”

Reiko “A madame without a husband? Do tell.” 
Saori  “Insolence! 
    I can claim the title if I so desire!
    If you have any honor left, you will  
    thank me when I strike you!”

Reiko “Have you forgotten what I taught you 
     of the lowborn woman, Saori?
     Forgotten her power?
     Her pain? ”

Reiko “You lost to a simple commoner.  
    You, a noblewoman, groveled at my  
    baseborn feet. Shameful.”

Saori “How... DARE you!  
    That’s it!
    I’m gonna pound that haughty nose of   
    yours inside out!”

Reiko “How vulgar.  
    We’ll make a commoner of you yet.
    My husband left me this house, Saori.
    And I intend to keep it.”

Reiko “Come! Let us slap!”

And thus the curtain fell on the second 
disturbance of the Tsubakikoji house.  
Despite her spectacular loss, Lady Saori 
appeared to have lost not an ounce of 
determination. 

Having vanquished Lady Saori, the matriarch 
Lady Reiko appeared curiously and genuinely 
pleased. Perhaps, having risen to power by  
her own strength, she long had been yearning 
for a similarly capable challenger?

Ah, now ‘tis the age of youth!  
So I mused on that fine early summer day. 
Yes, henceforth the Tsubakikoji clan is 
destined to bloom fuller and brighter than 
ever...!

STAFF

Produced by

duplex

Program:

Naramura

Graphics:

Music:

Samieru

Sound:

Naramura
duplex
Samieru
panda

Test Play:

Planning:

Shih Tzu

Translation:

Younger Daughter

Saori Tsubakikoji

Elder Daughter

Shizuka Tsubakikoji

Housekeeper

Etsuko Mita

Lefti Mita, Righti Mita

Relative

Himawari Kasuga

Grand Madame

Reiko Tsubakikoji

ActionScript [AS1/AS2]

Frame 2
this._lockroot = true; var countflag; if (countflag == null) { countflag = 100; game = _root.attachMovie("mainprog", "mainprog1", 1); game.gotoAndPlay(1); } else { game.Gs.allkill(); game.Gs.game_st = 0; }
Frame 4
stop(); this.demo.gotoAndStop(game.Gs.getDemoNo());
Symbol 45 Button
on (release) { _root.game.Gs.game_st = 0; _root.game.Gs.allkill(); }
Symbol 46 MovieClip [mcText_gameover] Frame 30
stop();
Symbol 48 MovieClip [mcText_lose] Frame 30
stop();
Symbol 50 MovieClip [mcText_win] Frame 30
stop();
Symbol 52 MovieClip [mcText_start] Frame 30
stop();
Symbol 54 MovieClip Frame 10
stop();
Symbol 56 MovieClip Frame 16
stop();
Symbol 57 MovieClip [life_camellia] Frame 1
stop();
Symbol 59 MovieClip Frame 10
stop();
Symbol 60 MovieClip [life_rose] Frame 1
stop();
Symbol 61 MovieClip [mainprog] Frame 1
var Gs = (new duplex.Game_system(this));
Symbol 61 MovieClip [mainprog] Frame 2
Gs.gameMain();
Symbol 61 MovieClip [mainprog] Frame 3
this.gotoAndPlay(2);
Symbol 64 MovieClip [LineMC] Frame 11
stop();
Symbol 531 MovieClip [__Packages.duplex.Game_system] Frame 0
class duplex.Game_system { var defaultMC, at, bt, mline, mlinef, eline, elinef, game_st, game_lv, muteki, counter, taskobj, task, mcm, mcb, mckaisou, data, now_x, bak_x, now_y, bak_y, soundflag, bgmMC, soundMC, musicObj, soundObj, nowBGM, demoNo, subMath, line_mc, ura_f, f_name, enemyFc, n_hit, c_hit, miss, finish, enemy_num, flag, reikoHp, out_of_num, enemyHp, enemyX1c, enemyY1c, enemyX2c, enemyY2c, enemyX1b, enemyY1b, enemyX2b, enemyY2b, enemyX1, enemyY1, enemyX2, enemyY2, enemyNum, enemyMh, enemyLk, enemyPw, out_of_wait_flag, out_of_wait_break, out_of_wait, out_of_wait_counter, enemyTm, enemyTs, enemyXX, enemyCt, enemyRr, enemyDr, enemyKC, hangeki; function Game_system (mmc) { var _local3; defaultMC = mmc; at = new duplex.ATask(); bt = new duplex.BTask(); mline = new duplex.MouseLine(mmc, "paunch", "LineMC", 100); mlinef = -1; eline = new duplex.MouseLine(mmc, "escape", "LineMC", 500); elinef = -1; game_st = 0; game_lv = 3; muteki = false; counter = 0; taskobj = new Array(maxtask); task = new Array(maxtask); mcm = new Array(maxtask); mcb = new Array(maxtask); _local3 = 0; while (_local3 != maxtask) { taskobj[_local3] = -1; task[_local3] = new duplex.Buffer(); task[_local3].sys[0] = -1; task[_local3].sys[1] = -1; task[_local3].sys[2] = -1; task[_local3].sys[3] = -1; task[_local3].sys[4] = -1; mcb[_local3] = false; _local3++; } mckaisou = new Array(maxlayer); _local3 = 0; while (_local3 != maxlayer) { mckaisou[_local3] = false; _local3++; } data = new duplex.Buffer(); now_x = (bak_x = _root._xmouse); now_y = (bak_y = _root._ymouse); soundflag = false; bgmMC = nigoro.lib.samieru.NigoroFlashManager.getBgmLayer().createEmptyMovieClip("BGMMC", defaultMC.getNextHighestDepth()); soundMC = defaultMC.createEmptyMovieClip("SMC", defaultMC.getNextHighestDepth()); musicObj = new Array(duplex.data.MusicLib.MUSICS.length); _local3 = 0; while (_local3 < duplex.data.MusicLib.MUSICS.length) { musicObj[_local3] = new nigoro.lib.samieru.sound.MusicPlayer(bgmMC); musicObj[_local3].attachSound(duplex.data.MusicLib.MUSICS[_local3]); _local3++; } soundObj = new Array(duplex.data.SoundLib.SOUNDS.length); _local3 = 0; while (_local3 < duplex.data.SoundLib.SOUNDS.length) { soundObj[_local3] = new Sound(soundMC); soundObj[_local3].attachSound(duplex.data.SoundLib.SOUNDS[_local3]); _local3++; } nowBGM = -1; demoNo = 1; subMath = new duplex.Sub(); if (debug) { line_mc = defaultMC.createEmptyMovieClip("line_mc", 1); } ura_f = 0; f_name = [["main", "main2"], ["title", "title2"], ["demo", "demo2"]]; } function battle_ini(num) { var _local4; var _local3; enemyFc = 0; if (ura_f == 0) { at.inidata(this, num); } else { bt.inidata(this, num); } soundSet(num + (5 * ura_f)); } function soundSet(num) { n_hit = soundObj[duplex.data.SoundLib.CHAR_SOUND[num][0]]; c_hit = soundObj[duplex.data.SoundLib.CHAR_SOUND[num][1]]; miss = soundObj[duplex.data.SoundLib.CHAR_SOUND[num][2]]; finish = soundObj[duplex.data.SoundLib.CHAR_SOUND[num][3]]; } function gameMain() { var _local3; bak_x = now_x; bak_y = now_y; now_x = _root._xmouse; now_y = _root._ymouse; switch (game_st) { case 0 : if (ura_f == 0) { enemy_num = 0; } else { enemy_num = 5; } flag = 0; muteki = false; reikoHp = 1000; out_of_num = 0; _root.gotoAndStop(f_name[1][ura_f]); setBgm(4); demoNo = 1; game_st = 1; break; case 1 : if (debug) { if (Key.isDown(49)) { enemy_num = 0; playSE(12); game_st = 50; break; } if (Key.isDown(50)) { enemy_num = 1; playSE(12); game_st = 50; } else if (Key.isDown(51)) { enemy_num = 2; playSE(12); game_st = 50; } else if (Key.isDown(52)) { enemy_num = 3; playSE(12); game_st = 50; } else if (Key.isDown(53)) { enemy_num = 4; playSE(12); game_st = 50; } else if (Key.isDown(69)) { playSE(2); muteki = true; } else if (Key.isDown(82)) { playSE(3); muteki = false; } else { if (ura_f == 0) { enemy_num = 0; } else { enemy_num = 5; } break; setEvent2(GAMEMAIN, data, 50); _root.gotoAndStop(f_name[0][ura_f]); game_st = 100; break; game_st = 100; _root.gotoAndStop(f_name[0][ura_f]); setEvent2(GAMEMAIN, data, 50); break; game_st = 101; break; } } break; case 2 : setEvent2(GAMEMAIN, data, 50); _root.gotoAndStop(f_name[0][ura_f]); game_st = 100; break; case 50 : game_st = 100; _root.gotoAndStop(f_name[0][ura_f]); setEvent2(GAMEMAIN, data, 50); break; case 100 : game_st = 101; break; case 101 : } taskloop(); } function setHp() { var _local5; var _local6; var _local2 = 1; var _local4 = 28; var _local3 = 15; while (enemyHp > _local2) { data.buff[0] = _local2; data.buff[1] = _local3; _local5 = setEvent(TUBAKI, data); setMcEvent(_local5, TUBAKI, _local4, 446); _local2 = _local2 + hpwari; _local3 = _local3 + 2; _local4 = _local4 + 30; } _local2 = 1; _local4 = 685; _local3 = 15; while (reikoHp > _local2) { data.buff[0] = _local2; data.buff[1] = _local3; _local5 = setEvent(BARA, data); setMcEvent(_local5, BARA, _local4, 446); _local2 = _local2 + myhpwari; _local3 = _local3 + 2; _local4 = _local4 - 30; } } function setMcEvent(tk, num, x, y) { var _local3; var _local6; var _local4 = false; switch (num) { case TUBAKI : _local3 = getMcNum(); if (_local3 > -1) { mcm[_local3] = defaultMC.attachMovie("life_camellia", "life_camellia" + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local4 = true; } break; case BARA : _local3 = getMcNum(); if (_local3 > -1) { mcm[_local3] = defaultMC.attachMovie("life_rose", "life_rose" + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local4 = true; } break; case START : _local3 = getMcNum(); if (_local3 > -1) { mcm[_local3] = defaultMC.attachMovie("mcText_start", "mcText_start" + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local4 = true; } break; case KOBARA : _local3 = getMcNum(); if (_local3 > -1) { mcm[_local3] = _root.LevelMC.attachMovie("life_rose", "life_rose" + _root.LevelMC.getNextHighestDepth(), _root.LevelMC.getNextHighestDepth()); mcm[_local3].gotoAndStop("Birth"); mcm[_local3]._height = 14.9; mcm[_local3]._width = 15.3; _local4 = true; } break; case BADEND : _local3 = getMcNum(); if (_local3 > -1) { mcm[_local3] = defaultMC.attachMovie("mcText_lose", "mcText_lose" + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local4 = true; } break; case WINER : _local3 = getMcNum(); if (_local3 > -1) { mcm[_local3] = defaultMC.attachMovie("mcText_win", "mcText_win" + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local4 = true; } break; case GAMEOVER : _local3 = getMcNum(); if (_local3 <= -1) { break; } mcm[_local3] = defaultMC.attachMovie("mcText_gameover", "mcText_gameover" + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local4 = true; } if (_local4) { mcm[_local3]._x = x; mcm[_local3]._y = y; task[tk].sys[0] = _local3; task[tk].sys[1] = _local6; } return(_local4); } function getMcNum() { var _local2; _local2 = 0; while (_local2 != maxtask) { if (mcb[_local2] == false) { mcb[_local2] = true; return(_local2); } _local2++; } return(-1); } function delMc(tk) { mcm[task[tk].sys[0]].removeMovieClip(); reSetMcNum(task[tk].sys[0]); task[tk].sys[0] = -1; } function reSetMcNum(num) { mcb[num] = false; } function taskloop() { var _local2; _local2 = 0; while (_local2 != maxtask) { switch (taskobj[_local2]) { case TUBAKI : tubakiHpDraw(_local2); break; case BARA : barahpDraw(_local2); break; case START : startDraw(_local2); break; case KOBARA : kobaraKanri(_local2); break; case GAMEMAIN : gameMainProg(_local2); break; case TIME : timebar(_local2); break; case BADEND : badendDraw(_local2); break; case WINER : winerDraw(_local2); break; case GUID : guidance(_local2); break; case HITLINE : nagurikiseki(_local2); break; case BGMCHECKER : bgmloop(_local2); break; case GAMEOVER : gameoverDraw(_local2); break; case MOUSELINEDRAW : dlkanri(_local2); break; case -1 : break; } _local2++; } } function settask(job) { var _local2; _local2 = 0; while (_local2 != maxtask) { if (taskobj[_local2] < 0) { taskobj[_local2] = job; return(_local2); } _local2++; } return(-1); } function killtask(i) { if (task[i].sys[0] > -1) { delMc(i); } taskobj[i] = -1; } function setEvent(job, setbuff) { var _local2; var _local3; _local3 = settask(job); if (_local3 < 0) { return(-1); } _local2 = 0; while (_local2 != duplex.Buffer.MAXBUFF) { task[_local3].buff[_local2] = setbuff.buff[_local2]; _local2++; } task[_local3].myNum = _local3; task[_local3].state = 0; return(_local3); } function settask2(job, st) { var _local2; _local2 = st; while (_local2 < maxtask) { if (taskobj[_local2] < 0) { taskobj[_local2] = job; return(_local2); } _local2++; } return(-1); } function setEvent2(job, setbuff, st) { var _local2; var _local3; _local3 = settask2(job, st); if (_local3 < 0) { return(-1); } _local2 = 0; while (_local2 != duplex.Buffer.MAXBUFF) { task[_local3].buff[_local2] = setbuff.buff[_local2]; _local2++; } task[_local3].myNum = _local3; task[_local3].state = 0; return(_local3); } function allkill() { var _local2; _local2 = 0; while (_local2 != maxtask) { taskobj[_local2] = -1; if (mcb[_local2] == true) { mcm[_local2].removeMovieClip(); mcb[_local2] = false; } _local2++; } _local2 = 0; while (_local2 != maxlayer) { mckaisou[_local2] = false; _local2++; } } function fo(i) { data.buff[0] = i; data.buff[1] = 100; setEvent(BGMCHECKER, data); } function bgmloop(i) { task[i].buff[1] = task[i].buff[1] - task[i].buff[0]; if (task[i].buff[1] < 0) { task[i].buff[0] = 0; } musicObj[nowBGM].setVolume(task[i].buff[1]); if (task[i].buff[1] < 1) { killtask(i); } } function nagurikiseki(i) { switch (task[i].state) { case 0 : if (subMath.lineCrossPoint(enemyX1c, enemyY1c, enemyX2c, enemyY2c, bak_x, bak_y, now_x, now_y)) { if (now_x < bak_x) { task[i].state = 1; if (debug) { trace("P1_Dmg = " + Math.floor(subMath.pointLength(bak_x, bak_y, now_x, now_y))); } if (subMath.lineCrossPoint(enemyX1b, enemyY1b, enemyX2b, enemyY2b, bak_x, bak_y, now_x, now_y)) { if (now_x < bak_x) { task[i].state = 2; task[i].buff[1] = 1; if (debug) { trace("P2_Dmg = " + Math.floor(subMath.pointLength(bak_x, bak_y, now_x, now_y))); } } } } } break; case 1 : if (subMath.lineCrossPoint(enemyX1b, enemyY1b, enemyX2b, enemyY2b, bak_x, bak_y, now_x, now_y)) { if (now_x < bak_x) { task[i].state = 2; task[i].buff[1] = 1; if (debug) { trace("P2_Dmg = " + Math.floor(subMath.pointLength(bak_x, bak_y, now_x, now_y))); } } } break; case 2 : break; case 3 : killtask(i); return(undefined); } if (task[i].buff[2] != task[task[i].buff[0]].state) { killtask(i); return(undefined); } if (subMath.lineCrossPoint(enemyX1, enemyY1, enemyX2, enemyY2, bak_x, bak_y, now_x, now_y)) { if (now_x < bak_x) { task[i].state = 1; if (task[i].buff[1] == 1) { task[task[i].buff[0]].sys[2] = 2; } else { task[task[i].buff[0]].sys[2] = 1; } killtask(i); } } } function enemy_dmg(i) { var _local4 = false; if (task[i].sys[2] == 2) { enemyHp = enemyHp - (Math.floor(subMath.pointLength(bak_x, bak_y, now_x, now_y)) * 2); if (enemyHp < 1) { if (enemyNum == 1) { _root.enemy.enemy1.gotoAndStop(7); task[i].buff[0] = 0; task[i].state = 100; setBgm(0); } else { _root.enemy.enemy1.gotoAndStop(8); task[i].state = 40; } if (soundflag == false) { playSE(13); } _local4 = true; } else { if (soundflag == false) { playSE(15); } _root.enemy.enemy1.gotoAndStop(7); } } else { enemyHp = enemyHp - Math.floor(subMath.pointLength(bak_x, bak_y, now_x, now_y)); if (enemyHp < 1) { if (enemyNum == 1) { _root.enemy.enemy1.gotoAndStop(7); task[i].state = 100; task[i].buff[0] = 0; setBgm(0); } else { _root.enemy.enemy1.gotoAndStop(8); task[i].state = 40; } if (soundflag == false) { playSE(13); } _local4 = true; } else { if (soundflag == false) { playSE(14); } _root.enemy.enemy1.gotoAndStop(6); } } switch (enemyFc) { case 0 : if ((enemyMh * 0.8) > enemyHp) { enemyFc = 1; } break; case 1 : if ((enemyMh * 0.6) > enemyHp) { enemyFc = 2; } break; case 2 : if ((enemyMh * 0.4) > enemyHp) { enemyFc = 3; } break; case 3 : if ((enemyMh * 0.2) > enemyHp) { enemyFc = 4; } break; case 4 : } if (_local4) { fo(5); } return(_local4); } function enemyFace() { if (((_root.enemy.enemy1._currentframe == 1) || (_root.enemy.enemy1._currentframe == 2)) || (_root.enemy.enemy1._currentframe == 3)) { switch (enemyFc) { case 1 : if (_root.enemy.enemy1.hitarea._currentframe != 2) { _root.enemy.enemy1.hitarea.gotoAndStop(2); } break; case 2 : if (_root.enemy.enemy1.hitarea._currentframe != 3) { _root.enemy.enemy1.hitarea.gotoAndStop(3); } break; case 3 : if (_root.enemy.enemy1.hitarea._currentframe != 4) { _root.enemy.enemy1.hitarea.gotoAndStop(4); } break; case 4 : if (_root.enemy.enemy1.hitarea._currentframe == 5) { break; } _root.enemy.enemy1.hitarea.gotoAndStop(5); } } else if (_root.enemy.enemy1.hitarea._currentframe != 1) { _root.enemy.enemy1.hitarea.gotoAndStop(1); } } function reikoDmg(i) { var _local3 = false; if (enemyLk > (Math.random() * 100)) { reikoHp = reikoHp - (enemyPw * (2 + (game_lv / 2.5))); if (reikoHp < 1) { if (muteki == false) { _root.player.gotoAndStop(7); task[i].state = 30; if (soundflag == false) { finish.start(0); } _local3 = true; } } else { _root.player.gotoAndStop(6); if (soundflag == false) { c_hit.start(0); } } } else { reikoHp = reikoHp - (enemyPw + ((enemyPw * Math.random()) / 2)); if (reikoHp < 1) { if (muteki == false) { _root.player.gotoAndStop(7); if (soundflag == false) { finish.start(0); } task[i].state = 30; _local3 = true; } } else { if (soundflag == false) { n_hit.start(0); } _root.player.gotoAndStop(5); } } return(_local3); } function dlkanri(i) { if (task[i].buff[0] == 0) { switch (task[i].state) { case 0 : task[i].buff[2] = 100; task[i].state = 1; if (mlinef != -1) { killtask(mlinef); mline.final(); } mlinef = i; case 1 : mline.drawLine(bak_x, bak_y, now_x, now_y); break; case 2 : mline.drawLine(bak_x, bak_y, now_x, now_y); task[i].state = 10; case 10 : task[i].buff[2] = task[i].buff[2] - task[i].buff[1]; if (task[i].buff[2] < 1) { task[i].buff[2] = 0; task[i].state = 3; } mline.setAlpha(task[i].buff[2]); break; case 3 : mline.final(); killtask(i); mlinef = -1; } } else { switch (task[i].state) { case 0 : task[i].buff[2] = 100; task[i].state = 1; if (elinef != -1) { killtask(elinef); eline.final(); } elinef = i; case 1 : eline.drawLine(bak_x, bak_y, now_x, now_y); break; case 2 : eline.drawLine(bak_x, bak_y, now_x, now_y); task[i].state = 10; case 10 : task[i].buff[2] = task[i].buff[2] - task[i].buff[1]; if (task[i].buff[2] < 1) { task[i].buff[2] = 0; task[i].state = 3; } eline.setAlpha(task[i].buff[2]); break; case 3 : eline.final(); killtask(i); elinef = -1; } } } function gameMainProg(i) { switch (task[i].state) { case 0 : task[i].buff[0] = 0; task[i].sys[3] = -1; battle_ini(enemy_num); setHp(); task[i].state = 1; break; case 1 : task[i].buff[0]++; if (task[i].buff[0] == 15) { task[i].buff[19] = setEvent(KOBARA, data); task[i].state = 2; task[i].buff[0] = 0; } break; case 2 : if (callMain() != 0) { task[i].state = 3; data.buff[0] = i; task[i].buff[18] = setEvent(TIME, data); } break; case 3 : _root.mc_evasion.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); _root.player.gotoAndStop(1); _root.enemy.enemy1.gotoAndStop(1); _root.mc_attack.gotoAndStop(2); if (soundflag == false) { playSE(0); } callMain(); task[i].state = 4; out_of_wait_flag = false; out_of_wait_break = false; break; case 4 : if (callMain() != 0) { out_of_wait_flag = false; out_of_wait_break = false; data.buff[1] = 0; task[i].buff[17] = setEvent(GUID, data); if (soundflag == false) { playSE(2); } data.buff[0] = 0; data.buff[1] = 5; task[i].sys[4] = setEvent(MOUSELINEDRAW, data); task[i].state = 5; task[i].sys[2] = 0; data.buff[0] = i; data.buff[1] = 0; data.buff[2] = 5; task[i].buff[16] = setEvent(HITLINE, data); _root.mc_attack.gotoAndStop(1); } else if (game_lv >= out_of_wait_lv) { if (out_of_wait_flag == false) { out_of_wait_flag = true; switch (game_lv) { case 1 : out_of_wait = 0; out_of_wait_counter = 2 * out_of_wait_lv1; break; case 2 : out_of_wait = 0; out_of_wait_counter = 2 * out_of_wait_lv2; break; case 3 : out_of_wait = 0; out_of_wait_counter = 2 * out_of_wait_lv3; break; case 4 : out_of_wait = 0; out_of_wait_counter = 2 * out_of_wait_lv4; break; case 5 : out_of_wait = 0; out_of_wait_counter = 2 * out_of_wait_lv5; } } else { out_of_wait = out_of_wait + enemyTm; if (out_of_wait >= out_of_wait_counter) { trace("out_of_wait" + out_of_wait); trace("enemyTm" + enemyTm); trace("out_of_wait_counter" + out_of_wait_counter); task[i].state = 600; _root.mc_attack.gotoAndStop(1); task[i].buff[0] = 0; } } } break; case 600 : task[i].buff[0]++; if (task[i].buff[0] >= 5) { task[i].buff[0] = 0; _root.enemy.enemy1.gotoAndStop(2); task[i].state = 601; } break; case 601 : task[i].buff[0]++; if (task[i].buff[0] == 3) { _root.enemy.enemy1.gotoAndStop(3); if (reikoDmg(i)) { break; } task[i].buff[0] = 0; task[i].state = 602; } break; case 602 : task[i].buff[0]++; if (task[i].buff[0] >= 15) { task[i].state = 603; out_of_wait_break = true; } break; case 603 : break; case 5 : task[i].buff[0]++; if (task[i].sys[2] > 0) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; task[i].buff[0] = 0; task[i].state = 6; _root.player.gotoAndStop(3); if (subMath.pointLength(bak_x, bak_y, now_x, now_y) < enemyTs) { task[i].buff[0] = 0; _root.enemy.enemy1.gotoAndStop(5); if (soundflag == false) { playSE(7); } task[i].state = 60; break; } if (enemyLk > (Math.random() * 100)) { _root.enemy.enemy1.gotoAndStop(5); if (soundflag == false) { playSE(7); } } else if (enemy_dmg(i)) { return(undefined); } } else { if (now_x < enemyXX) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.player.gotoAndStop(3); _root.enemy.enemy1.gotoAndStop(5); if (soundflag == false) { playSE(7); } task[i].buff[0] = 0; task[i].state = 6; } if (task[i].buff[0] > enemyCt) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; task[i].buff[0] = 4; task[i].state = 60; } } break; case 60 : task[i].buff[0]++; if (task[i].buff[0] >= 5) { task[i].buff[0] = 0; _root.enemy.enemy1.gotoAndStop(2); task[i].state = 61; } break; case 61 : task[i].buff[0]++; if (task[i].buff[0] == 3) { _root.enemy.enemy1.gotoAndStop(3); if (reikoDmg(i)) { break; } task[i].buff[0] = 0; task[i].state = 6; } break; case 6 : task[i].buff[0]++; if (task[i].buff[0] >= 15) { if (turnON) { task[i].state = 300; } else { task[i].state = 3; } } break; case 300 : break; case 10 : _root.mc_evasion.gotoAndStop(2); _root.player.gotoAndStop(1); if (soundflag == false) { playSE(0); } callMain(); _root.enemy.enemy1.gotoAndStop(2); _root.mc_attack.gotoAndStop(1); task[i].buff[0] = 0; task[i].buff[1] = 0; task[i].buff[2] = 0; task[i].buff[3] = 0; task[i].buff[4] = 0; task[i].state = 11; break; case 11 : task[i].buff[0]++; switch (task[i].buff[2]) { case 0 : task[i].buff[1] = callMain(); if (task[i].buff[1] == 1) { data.buff[0] = 1; data.buff[1] = 5; task[i].sys[4] = setEvent(MOUSELINEDRAW, data); task[i].buff[2] = 1; _root.mc_evasion.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); if (soundflag == false) { playSE(2); } data.buff[1] = 1; task[i].buff[17] = setEvent(GUID, data); } break; case 1 : if (subMath.lineCrossPoint(swLine, 362, swLine, 480, bak_x, bak_y, now_x, now_y)) { if (bak_x < now_x) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; task[i].buff[4] = 1; task[i].buff[2] = 100; } } break; } if (task[i].buff[0] > (enemyDr - enemyRr)) { _root.mc_evasion.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); task[i].buff[0] = 0; task[i].state = 12; } break; case 12 : task[i].buff[0]++; switch (task[i].buff[2]) { case 0 : break; case 1 : if (subMath.lineCrossPoint(swLine, 362, swLine, 480, bak_x, bak_y, now_x, now_y)) { if (bak_x < now_x) { task[i].buff[4] = 1; task[i].buff[2] = 100; } } break; } if (task[i].buff[0] > enemyRr) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.enemy.enemy1.gotoAndStop(3); task[i].buff[0] = 0; task[i].state = 13; } break; case 13 : if (task[i].buff[4]) { if (soundflag == false) { playSE(7); } _root.player.gotoAndStop(4); _root.mc_counter.gotoAndStop(2); if (soundflag == false) { playSE(0); } task[i].buff[0] = 0; task[i].state = 70; } else if (reikoDmg(i)) { } else { task[i].buff[0] = 0; task[i].state = 20; if (enemyKC > (Math.random() * 100)) { task[i].state = 50; } break; task[i].buff[0]++; if (task[i].buff[0] > hangeki) { _root.enemy.enemy1.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); task[i].state = 20; task[i].buff[0] = 10; } else { if (callMain() == 2) { data.buff[1] = 0; task[i].buff[17] = setEvent(GUID, data); _root.mc_counter.gotoAndStop(1); data.buff[0] = 0; data.buff[1] = 5; task[i].sys[4] = setEvent(MOUSELINEDRAW, data); if (soundflag == false) { playSE(2); } task[i].state = 72; task[i].sys[2] = 0; data.buff[0] = i; data.buff[1] = 0; data.buff[2] = 72; task[i].buff[16] = setEvent(HITLINE, data); } break; task[i].buff[0]++; if (task[i].buff[0] > hangeki) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.enemy.enemy1.gotoAndStop(2); task[i].state = 80; task[i].buff[0] = 0; } else { if (task[i].sys[2] > 0) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.player.gotoAndStop(3); if (enemy_dmg(i)) { return(undefined); } task[i].state = 20; task[i].buff[0] = 5; } break; task[i].buff[0]++; if (task[i].buff[0] > 5) { _root.enemy.enemy1.gotoAndStop(3); if (reikoDmg(i)) { break; } task[i].state = 20; task[i].buff[0] = 0; } break; task[i].buff[0]++; if (task[i].buff[0] > 15) { _root.player.gotoAndStop(1); task[i].buff[0] = 0; if (turnON) { task[i].state = 200; } else { task[i].state = 10; } } break; break; data.buff[0] = 10; data.buff[2] = 60; task[task[i].buff[18]].state = 100; setBgm(0); setEvent(BADEND, data); task[i].state = 31; break; if (callMain()) { data.buff[0] = 30; setEvent(GAMEOVER, data); task[i].state = 32; } break; break; task[i].buff[0]++; if (task[i].buff[0] == 60) { _root.enemy.enemy1.gotoAndStop(8); task[i].state = 40; if (soundflag == false) { playSE(24); } } break; data.buff[0] = 30; if (enemy_num == 4) { data.buff[2] = 240; } else { data.buff[2] = 60; } task[task[i].buff[18]].state = 100; setBgm(0); setEvent(WINER, data); task[i].state = 41; break; if (callMain()) { task[task[i].buff[18]].state = 3; task[task[i].buff[19]].state = 2; allkill(); game_st = 1; switch (game_lv) { case 1 : reikoHp = reikoHp + 100; break; case 2 : reikoHp = reikoHp + 50; break; } if (reikoHp > reikomax) { reikoHp = reikomax; } _root.gotoAndStop(f_name[2][ura_f]); demoNo = enemy_num + 2; setBgm(1); } break; task[i].buff[0]++; if (task[i].buff[0] == 10) { task[i].buff[0] = 0; task[i].state = 51; _root.enemy.enemy1.gotoAndStop(2); _root.player.gotoAndStop(1); } break; task[i].buff[0]++; if (task[i].buff[0] == 5) { task[i].buff[0] = 0; task[i].state = 52; _root.enemy.enemy1.gotoAndStop(3); } break; if (reikoDmg(i)) { } else { task[i].buff[0] = 0; task[i].state = 20; } } } } case 70 : task[i].buff[0]++; if (task[i].buff[0] > hangeki) { _root.enemy.enemy1.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); task[i].state = 20; task[i].buff[0] = 10; } else { if (callMain() == 2) { data.buff[1] = 0; task[i].buff[17] = setEvent(GUID, data); _root.mc_counter.gotoAndStop(1); data.buff[0] = 0; data.buff[1] = 5; task[i].sys[4] = setEvent(MOUSELINEDRAW, data); if (soundflag == false) { playSE(2); } task[i].state = 72; task[i].sys[2] = 0; data.buff[0] = i; data.buff[1] = 0; data.buff[2] = 72; task[i].buff[16] = setEvent(HITLINE, data); } break; task[i].buff[0]++; if (task[i].buff[0] > hangeki) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.enemy.enemy1.gotoAndStop(2); task[i].state = 80; task[i].buff[0] = 0; } else { if (task[i].sys[2] > 0) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.player.gotoAndStop(3); if (enemy_dmg(i)) { return(undefined); } task[i].state = 20; task[i].buff[0] = 5; } break; task[i].buff[0]++; if (task[i].buff[0] > 5) { _root.enemy.enemy1.gotoAndStop(3); if (reikoDmg(i)) { break; } task[i].state = 20; task[i].buff[0] = 0; } break; task[i].buff[0]++; if (task[i].buff[0] > 15) { _root.player.gotoAndStop(1); task[i].buff[0] = 0; if (turnON) { task[i].state = 200; } else { task[i].state = 10; } } break; break; data.buff[0] = 10; data.buff[2] = 60; task[task[i].buff[18]].state = 100; setBgm(0); setEvent(BADEND, data); task[i].state = 31; break; if (callMain()) { data.buff[0] = 30; setEvent(GAMEOVER, data); task[i].state = 32; } break; break; task[i].buff[0]++; if (task[i].buff[0] == 60) { _root.enemy.enemy1.gotoAndStop(8); task[i].state = 40; if (soundflag == false) { playSE(24); } } break; data.buff[0] = 30; if (enemy_num == 4) { data.buff[2] = 240; } else { data.buff[2] = 60; } task[task[i].buff[18]].state = 100; setBgm(0); setEvent(WINER, data); task[i].state = 41; break; if (callMain()) { task[task[i].buff[18]].state = 3; task[task[i].buff[19]].state = 2; allkill(); game_st = 1; switch (game_lv) { case 1 : reikoHp = reikoHp + 100; break; case 2 : reikoHp = reikoHp + 50; break; } if (reikoHp > reikomax) { reikoHp = reikomax; } _root.gotoAndStop(f_name[2][ura_f]); demoNo = enemy_num + 2; setBgm(1); } break; task[i].buff[0]++; if (task[i].buff[0] == 10) { task[i].buff[0] = 0; task[i].state = 51; _root.enemy.enemy1.gotoAndStop(2); _root.player.gotoAndStop(1); } break; task[i].buff[0]++; if (task[i].buff[0] == 5) { task[i].buff[0] = 0; task[i].state = 52; _root.enemy.enemy1.gotoAndStop(3); } break; if (reikoDmg(i)) { } else { task[i].buff[0] = 0; task[i].state = 20; } } } case 72 : task[i].buff[0]++; if (task[i].buff[0] > hangeki) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.enemy.enemy1.gotoAndStop(2); task[i].state = 80; task[i].buff[0] = 0; } else { if (task[i].sys[2] > 0) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.player.gotoAndStop(3); if (enemy_dmg(i)) { return(undefined); } task[i].state = 20; task[i].buff[0] = 5; } break; task[i].buff[0]++; if (task[i].buff[0] > 5) { _root.enemy.enemy1.gotoAndStop(3); if (reikoDmg(i)) { break; } task[i].state = 20; task[i].buff[0] = 0; } break; task[i].buff[0]++; if (task[i].buff[0] > 15) { _root.player.gotoAndStop(1); task[i].buff[0] = 0; if (turnON) { task[i].state = 200; } else { task[i].state = 10; } } break; break; data.buff[0] = 10; data.buff[2] = 60; task[task[i].buff[18]].state = 100; setBgm(0); setEvent(BADEND, data); task[i].state = 31; break; if (callMain()) { data.buff[0] = 30; setEvent(GAMEOVER, data); task[i].state = 32; } break; break; task[i].buff[0]++; if (task[i].buff[0] == 60) { _root.enemy.enemy1.gotoAndStop(8); task[i].state = 40; if (soundflag == false) { playSE(24); } } break; data.buff[0] = 30; if (enemy_num == 4) { data.buff[2] = 240; } else { data.buff[2] = 60; } task[task[i].buff[18]].state = 100; setBgm(0); setEvent(WINER, data); task[i].state = 41; break; if (callMain()) { task[task[i].buff[18]].state = 3; task[task[i].buff[19]].state = 2; allkill(); game_st = 1; switch (game_lv) { case 1 : reikoHp = reikoHp + 100; break; case 2 : reikoHp = reikoHp + 50; break; } if (reikoHp > reikomax) { reikoHp = reikomax; } _root.gotoAndStop(f_name[2][ura_f]); demoNo = enemy_num + 2; setBgm(1); } break; task[i].buff[0]++; if (task[i].buff[0] == 10) { task[i].buff[0] = 0; task[i].state = 51; _root.enemy.enemy1.gotoAndStop(2); _root.player.gotoAndStop(1); } break; task[i].buff[0]++; if (task[i].buff[0] == 5) { task[i].buff[0] = 0; task[i].state = 52; _root.enemy.enemy1.gotoAndStop(3); } break; if (reikoDmg(i)) { } else { task[i].buff[0] = 0; task[i].state = 20; } } case 80 : task[i].buff[0]++; if (task[i].buff[0] > 5) { _root.enemy.enemy1.gotoAndStop(3); if (reikoDmg(i)) { break; } task[i].state = 20; task[i].buff[0] = 0; } break; case 20 : task[i].buff[0]++; if (task[i].buff[0] > 15) { _root.player.gotoAndStop(1); task[i].buff[0] = 0; if (turnON) { task[i].state = 200; } else { task[i].state = 10; } } break; case 200 : break; case 30 : data.buff[0] = 10; data.buff[2] = 60; task[task[i].buff[18]].state = 100; setBgm(0); setEvent(BADEND, data); task[i].state = 31; break; case 31 : if (callMain()) { data.buff[0] = 30; setEvent(GAMEOVER, data); task[i].state = 32; } break; case 32 : break; case 100 : task[i].buff[0]++; if (task[i].buff[0] == 60) { _root.enemy.enemy1.gotoAndStop(8); task[i].state = 40; if (soundflag == false) { playSE(24); } } break; case 40 : data.buff[0] = 30; if (enemy_num == 4) { data.buff[2] = 240; } else { data.buff[2] = 60; } task[task[i].buff[18]].state = 100; setBgm(0); setEvent(WINER, data); task[i].state = 41; break; case 41 : if (callMain()) { task[task[i].buff[18]].state = 3; task[task[i].buff[19]].state = 2; allkill(); game_st = 1; switch (game_lv) { case 1 : reikoHp = reikoHp + 100; break; case 2 : reikoHp = reikoHp + 50; break; } if (reikoHp > reikomax) { reikoHp = reikomax; } _root.gotoAndStop(f_name[2][ura_f]); demoNo = enemy_num + 2; setBgm(1); } break; case 50 : task[i].buff[0]++; if (task[i].buff[0] == 10) { task[i].buff[0] = 0; task[i].state = 51; _root.enemy.enemy1.gotoAndStop(2); _root.player.gotoAndStop(1); } break; case 51 : task[i].buff[0]++; if (task[i].buff[0] == 5) { task[i].buff[0] = 0; task[i].state = 52; _root.enemy.enemy1.gotoAndStop(3); } break; case 52 : if (reikoDmg(i)) { } else { task[i].buff[0] = 0; task[i].state = 20; } } enemyFace(); } function guidance(i) { if (enemy_num != 0) { killtask(i); return(undefined); } if (enemyHp < (enemyMh / 2)) { killtask(i); } switch (task[i].state) { case 0 : task[i].buff[0] = 0; if (task[i].buff[1] == 0) { _root.guide_attack.gotoAndStop(2); } else { _root.guide_escape.gotoAndStop(2); } task[i].state = 1; break; case 1 : task[i].buff[0]++; if (task[i].buff[0] != 50) { break; } if (task[i].buff[1] == 0) { _root.guide_attack.gotoAndStop(1); } else { _root.guide_escape.gotoAndStop(1); } killtask(i); } } function talkMain(i) { flag = i; } function callMain() { var _local2; _local2 = flag; flag = 0; return(_local2); } function timebar(i) { switch (task[i].state) { case 0 : out_of_wait_break = false; _root.time_bar.time_barMC.myber._x = 210; _root.time_bar.time_barMC.enemybar._x = 10; _root.marker_flower._x = 278; _root.time_bar.time_barMC.myber.gotoAndPlay(2); _root.marker_flower.gotoAndStop(2); _root.guidance_text.gotoAndStop(2); task[i].state = 1; case 1 : _root.time_bar.time_barMC.myber._x = _root.time_bar.time_barMC.myber._x - enemyTm; _root.time_bar.time_barMC.enemybar._x = _root.time_bar.time_barMC.enemybar._x - enemyTm; _root.marker_flower._x = _root.marker_flower._x - enemyTm; if (_root.time_bar.time_barMC.myber._x <= 10) { _root.time_bar.time_barMC.myber._x = 10; _root.time_bar.time_barMC.enemybar._x = -190; _root.marker_flower._x = 88; task[i].state = 4; out_of_wait_flag = false; out_of_wait_break = false; } if (out_of_wait_break) { out_of_wait_break = false; _root.time_bar.time_barMC.myber._x = 10; _root.time_bar.time_barMC.enemybar._x = -190; _root.marker_flower._x = 88; task[i].state = 4; out_of_wait_flag = false; } break; case 2 : _root.time_bar.time_barMC.myber._x = _root.time_bar.time_barMC.myber._x + enemyTm; _root.time_bar.time_barMC.enemybar._x = _root.time_bar.time_barMC.enemybar._x + enemyTm; _root.marker_flower._x = _root.marker_flower._x + enemyTm; if (_root.time_bar.time_barMC.enemybar._x >= 10) { _root.time_bar.time_barMC.myber._x = 210; _root.time_bar.time_barMC.enemybar._x = 10; _root.marker_flower._x = 288; task[i].state = 5; } break; case 3 : killtask(i); break; case 4 : if (turnON) { if (task[task[i].buff[0]].state == 300) { ret4(i); } } else if ((task[task[i].buff[0]].state == 4) || (task[task[i].buff[0]].state == 603)) { ret4(i); } break; case 5 : if (turnON) { if (task[task[i].buff[0]].state == 200) { ret5(i); } } else if (task[task[i].buff[0]].state == 11) { ret5(i); } break; case 100 : } } function ret4(i) { task[i].state = 2; _root.time_bar.time_barMC.myber.gotoAndStop(1); _root.time_bar.time_barMC.enemybar.gotoAndPlay(2); _root.marker_flower.gotoAndStop(3); _root.guidance_text.gotoAndStop(3); task[task[i].buff[0]].state = 10; _root.mc_evasion.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); _root.mc_attack.gotoAndStop(1); task[task[task[i].buff[0]].sys[4]].state = 2; task[task[i].buff[0]].sys[4] = -1; } function ret5(i) { task[i].state = 1; _root.time_bar.time_barMC.myber.gotoAndPlay(2); _root.time_bar.time_barMC.enemybar.gotoAndStop(1); _root.marker_flower.gotoAndStop(2); _root.guidance_text.gotoAndStop(2); task[task[i].buff[0]].state = 3; _root.mc_evasion.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); _root.mc_attack.gotoAndStop(1); task[task[task[i].buff[0]].sys[4]].state = 2; task[task[i].buff[0]].sys[4] = -1; } function badendDraw(i) { switch (task[i].state) { case 0 : task[i].buff[1] = 0; task[i].state = 1; case 1 : task[i].buff[1]++; if (task[i].buff[1] >= task[i].buff[0]) { setMcEvent(i, BADEND, 364, 240); if (soundflag == false) { playSE(12); } task[i].state = 2; task[i].buff[1] = 0; } break; case 2 : task[i].buff[1]++; if (task[i].buff[1] != (30 + task[i].buff[2])) { break; } killtask(i); talkMain(1); } } function winerDraw(i) { switch (task[i].state) { case 0 : task[i].buff[1] = 0; task[i].state = 1; case 1 : task[i].buff[1]++; if (task[i].buff[1] >= task[i].buff[0]) { if (enemy_num != 4) { setMcEvent(i, WINER, 364, 240); } if (soundflag == false) { playSE(12); } task[i].state = 2; task[i].buff[1] = 0; } break; case 2 : task[i].buff[1]++; if (task[i].buff[1] != (30 + task[i].buff[2])) { break; } out_of_num++; killtask(i); talkMain(1); } } function gameoverDraw(i) { switch (task[i].state) { case 0 : task[i].buff[1] = 0; task[i].state = 1; case 1 : task[i].buff[1]++; if (task[i].buff[1] >= task[i].buff[0]) { setMcEvent(i, GAMEOVER, 364, 240); task[i].state = 2; task[i].buff[1] = 0; } break; case 2 : } } function kobaraKanri(i) { var _local4; var _local5 = 50.4; var _local2 = 0; switch (task[i].state) { case 0 : _local4 = 0; while (_local4 != game_lv) { _local2 = 0; setMcEvent(i, KOBARA, 46.4 + (17.1 * _local4), 2); task[i].buff[_local2] = task[i].sys[0]; _local2++; task[i].buff[_local2] = task[i].sys[1]; _local2++; _local4++; } task[i].state = 1; break; case 1 : break; case 2 : task[i].sys[0] = -1; task[i].sys[1] = -1; _local2 = 0; _local4 = 0; while (_local4 != game_lv) { _local2 = 0; mcm[task[i].buff[_local2]].removeMovieClip(); reSetMcNum(task[i].sys[_local2]); _local2++; _local2++; _local4++; } killtask(i); } } function startDraw(i) { switch (task[i].state) { case 0 : task[i].buff[1] = 0; task[i].state = 1; case 1 : task[i].buff[1]++; if (task[i].buff[1] >= task[i].buff[0]) { setMcEvent(i, START, 364, 240); if (soundflag == false) { playSE(12); } task[i].state = 2; task[i].buff[1] = 0; } break; case 2 : task[i].buff[1]++; if (task[i].buff[1] != (30 + task[i].buff[2])) { break; } killtask(i); talkMain(1); } } function barahpDraw(my) { switch (task[my].state) { case 0 : task[my].buff[1]--; if (task[my].buff[1] < 1) { task[my].state = 1; mcm[task[my].sys[0]].gotoAndStop("Birth"); task[my].buff[1] = 0; } break; case 1 : task[my].buff[1]++; if (task[my].buff[1] == 10) { mcm[task[my].sys[0]].gotoAndStop("Life"); task[my].state = 2; } break; case 2 : if (task[my].buff[0] > reikoHp) { task[my].state = 3; mcm[task[my].sys[0]].gotoAndStop("Death"); task[my].buff[1] = 0; } break; case 3 : task[my].buff[1]++; if (task[my].buff[1] != 15) { break; } killtask(my); } } function tubakiHpDraw(my) { switch (task[my].state) { case 0 : task[my].buff[1]--; if (task[my].buff[1] < 1) { task[my].state = 1; mcm[task[my].sys[0]].gotoAndStop("Birth"); task[my].buff[1] = 0; } break; case 1 : task[my].buff[1]++; if (task[my].buff[1] == 10) { task[my].state = 2; } break; case 2 : if (task[my].buff[0] > enemyHp) { task[my].state = 3; mcm[task[my].sys[0]].gotoAndStop("Death"); task[my].buff[1] = 0; } break; case 3 : task[my].buff[1]++; if (task[my].buff[1] != 15) { break; } killtask(my); } } function getGameLv() { return(game_lv); } function setGameLv(lv) { game_lv = lv; } function getSoundFlag() { return(soundflag); } function setSoundFlag(f) { soundflag = f; if (f == true) { bgmstop(nowBGM); } else { setBgm(nowBGM); } } function setBgm(no) { no--; if (no < 0) { bgmstop(nowBGM); return(undefined); } if (nowBGM != no) { bgmstop(nowBGM); } else { return(undefined); } musicObj[no].initPlay(); musicObj[no].setLoopPoint(0); musicObj[no].startPlay(0); nowBGM = no; } function bgmstop(no) { if (no == -1) { return(undefined); } musicObj[nowBGM].stop(); nowBGM = -1; } function stage(no) { enemy_num = no; game_st = 2; } function getDemoNo() { return(demoNo); } function allClear() { game_st = 0; game_lv++; if (game_lv == 6) { game_lv = 5; } } function playSE(i) { soundObj[i].start(0); } var hpwari = 1000; var myhpwari = 250; var criticalhit = 5; var swLine = 500; var reikomax = 1500; var debug = false; var turnON = false; var TUBAKI = 1; var BARA = 2; var START = 3; var KOBARA = 4; var GAMEMAIN = 5; var TIME = 6; var BADEND = 7; var WINER = 8; var GUID = 9; var MYCHAR = 10; var TEKI = 11; var HITLINE = 12; var BGMCHECKER = 13; var GAMEOVER = 14; var MOUSELINEDRAW = 15; static var maxtask = 100; static var maxlayer = 100; var out_of_wait_lv = 4; var out_of_wait_lv1 = 100; var out_of_wait_lv2 = 100; var out_of_wait_lv3 = 100; var out_of_wait_lv4 = 70; var out_of_wait_lv5 = 50; }
Symbol 532 MovieClip [__Packages.duplex.Buffer] Frame 0
class duplex.Buffer { var buff, sys, myNum, state; function Buffer () { var _local2; buff = new Array(MAXBUFF); sys = new Array(SYSTEM); _local2 = 0; while (_local2 != MAXBUFF) { buff[_local2] = 0; _local2++; } _local2 = 0; while (_local2 != SYSTEM) { sys[_local2] = 0; _local2++; } myNum = -1; state = -1; } static var MAXBUFF = 20; static var SYSTEM = 5; }
Symbol 533 MovieClip [__Packages.duplex.Sub] Frame 0
class duplex.Sub { function Sub () { } function lineCrossPoint(sx1, sy1, sx2, sy2, dx1, dy1, dx2, dy2) { var _local6; var _local5; _local6 = dx2 - dx1; _local5 = dy2 - dy1; var _local18 = sx2 - sx1; var _local14 = sy2 - sy1; var _local2 = -_local14; var _local1 = _local18; var _local3 = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); if (_local3 > 0) { _local3 = 1 / _local3; } _local2 = _local2 * _local3; _local1 = _local1 * _local3; var _local9 = -((sx1 * _local2) + (sy1 * _local1)); var _local4 = (-(((_local2 * dx1) + (_local1 * dy1)) + _local9)) / ((_local2 * _local6) + (_local1 * _local5)); var _local8 = dx1 + (_local6 * _local4); var _local7 = dy1 + (_local5 * _local4); var _local15 = _local8 - sx1; var _local11 = _local7 - sy1; var _local20 = _local8 - sx2; var _local19 = _local7 - sy2; var _local10 = (_local15 * _local20) + (_local11 * _local19); if (_local10 < 0) { if ((_local4 > 0) && (_local4 <= 1)) { return(true); } } return(false); } function pointLength(ax, ay, bx, by) { var _local2 = bx - ax; var _local1 = by - ay; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); } function getC(x1, y1, x2, y2) { var _local1; x1 = x2 - x1; y1 = y2 - y1; _local1 = Math.atan2(y1, x1); _local1 = _local1 / Math.PI; _local1 = _local1 * 180; return(_local1); } function getBezPoint(p0, p1, p2, d) { var _local2 = {x:0, y:0}; var _local1 = (1 - d) * (1 - d); _local2.x = _local2.x + (_local1 * p0.x); _local2.y = _local2.y + (_local1 * p0.y); _local1 = (2 * d) * (1 - d); _local2.x = _local2.x + (_local1 * p1.x); _local2.y = _local2.y + (_local1 * p1.y); _local1 = d * d; _local2.x = _local2.x + (_local1 * p2.x); _local2.y = _local2.y + (_local1 * p2.y); return(_local2); } }
Symbol 534 MovieClip [__Packages.duplex.ATask] Frame 0
class duplex.ATask { function ATask () { } function inidata(ob, no) { switch (no) { case 0 : ob.enemyMh = (ob.enemyHp = 3500); ob.enemyLk = 8; ob.enemyPw = 50; ob.enemyTs = 100; ob.enemyCt = 45; ob.enemyDr = 30; ob.enemyRr = 4; ob.enemyX1 = 292; ob.enemyY1 = 110; ob.enemyX2 = 277; ob.enemyY2 = 218; ob.enemyX1b = 302; ob.enemyY1b = 157; ob.enemyX2b = 297; ob.enemyY2b = 192; ob.enemyX1c = 349; ob.enemyY1c = 178; ob.enemyX2c = 346; ob.enemyY2c = 193; ob.enemyXX = 150; ob.enemyKC = 25; ob.hangeki = 30; ob.enemyTm = 2; _root.background.gotoAndStop("Nomal"); ob.setBgm(2); ob.enemyNum = 0; break; case 1 : ob.enemyMh = (ob.enemyHp = 4200); ob.enemyLk = 15; ob.enemyPw = 70; ob.enemyTs = 130; ob.enemyCt = 50; ob.enemyDr = 35; ob.enemyRr = 4; ob.enemyX1 = 286; ob.enemyY1 = 138; ob.enemyX2 = 245; ob.enemyY2 = 245; ob.enemyX1b = 292; ob.enemyY1b = 211; ob.enemyX2b = 268; ob.enemyY2b = 235; ob.enemyX1c = 332; ob.enemyY1c = 236; ob.enemyX2c = 324; ob.enemyY2c = 251; ob.enemyXX = 150; ob.enemyKC = 6; ob.hangeki = 45; ob.enemyTm = 3; _root.background.gotoAndStop("Nomal"); ob.setBgm(2); ob.enemyNum = 0; break; case 2 : ob.enemyMh = (ob.enemyHp = 4000); ob.enemyLk = 20; ob.enemyPw = 40; ob.enemyTs = 100; ob.enemyCt = 50; ob.enemyDr = 30; ob.enemyRr = 4; ob.enemyX1 = 342; ob.enemyY1 = 132; ob.enemyX2 = 333; ob.enemyY2 = 233; ob.enemyX1b = 373; ob.enemyY1b = 183; ob.enemyX2b = 371; ob.enemyY2b = 217; ob.enemyX1c = 408; ob.enemyY1c = 196; ob.enemyX2c = 407; ob.enemyY2c = 218; ob.enemyXX = 90; ob.enemyKC = 30; ob.hangeki = 30; ob.enemyTm = 3; _root.background.gotoAndStop("Nomal"); ob.setBgm(2); ob.enemyNum = 0; break; case 3 : ob.enemyMh = (ob.enemyHp = 4500); ob.enemyLk = 30; ob.enemyPw = 120; ob.enemyTs = 160; ob.enemyCt = 40; ob.enemyDr = 40; ob.enemyRr = 5; ob.enemyX1 = 306; ob.enemyY1 = 68; ob.enemyX2 = 268; ob.enemyY2 = 176; ob.enemyX1b = 319; ob.enemyY1b = 67; ob.enemyX2b = 312; ob.enemyY2b = 98; ob.enemyX1c = 363; ob.enemyY1c = 78; ob.enemyX2c = 355; ob.enemyY2c = 108; ob.enemyXX = 90; ob.enemyKC = 4; ob.hangeki = 40; ob.enemyTm = 2; _root.background.gotoAndStop("Nomal"); ob.setBgm(2); ob.enemyNum = 1; break; case 4 : ob.enemyMh = (ob.enemyHp = 3500); ob.enemyLk = 40; ob.enemyPw = 160; ob.enemyTs = 180; ob.enemyCt = 30; ob.enemyDr = 25; ob.enemyRr = 6; ob.enemyX1 = 304; ob.enemyY1 = 117; ob.enemyX2 = 296; ob.enemyY2 = 198; ob.enemyX1b = 342; ob.enemyY1b = 178; ob.enemyX2b = 340; ob.enemyY2b = 190; ob.enemyX1c = 392; ob.enemyY1c = 202; ob.enemyX2c = 391; ob.enemyY2c = 210; ob.enemyXX = 80; ob.enemyKC = 15; ob.hangeki = 25; ob.enemyTm = 5; _root.background.gotoAndStop("Boss"); ob.setBgm(3); ob.enemyNum = 2; } ob.data.buff[0] = 30; ob.data.buff[2] = 30; ob.setEvent(ob.START, ob.data); _root.enemy.gotoAndStop(no + 1); _root.enemyname.enemynameMC.gotoAndStop(no + 1); ob.guid_esc = false; ob.guid_atk = false; ob.enemyHp = ob.enemyHp + ((ob.enemyHp / 4) * (ob.game_lv - 1)); ob.enemyLk = ob.enemyLk + ((ob.enemyLk / 4) * (ob.game_lv - 1)); ob.enemyPw = ob.enemyPw + (3 * (ob.game_lv - 1)); ob.enemyDr = ob.enemyDr - (2 * (ob.game_lv - 1)); ob.hangeki = ob.hangeki - (2 * (ob.game_lv - 1)); } }
Symbol 535 MovieClip [__Packages.duplex.BTask] Frame 0
class duplex.BTask { function BTask () { } function inidata(ob, no) { switch (no) { case 0 : ob.enemyMh = (ob.enemyHp = 3500); ob.enemyLk = 8; ob.enemyPw = 50; ob.enemyTs = 100; ob.enemyCt = 45; ob.enemyDr = 30; ob.enemyRr = 4; ob.enemyX1 = 292; ob.enemyY1 = 110; ob.enemyX2 = 277; ob.enemyY2 = 218; ob.enemyX1b = 302; ob.enemyY1b = 157; ob.enemyX2b = 297; ob.enemyY2b = 192; ob.enemyX1c = 349; ob.enemyY1c = 178; ob.enemyX2c = 346; ob.enemyY2c = 193; ob.enemyXX = 150; ob.enemyKC = 25; ob.hangeki = 30; ob.enemyTm = 2; _root.background.gotoAndStop("Nomal"); ob.setBgm(2); ob.enemyNum = 0; break; case 1 : ob.enemyMh = (ob.enemyHp = 4200); ob.enemyLk = 15; ob.enemyPw = 70; ob.enemyTs = 130; ob.enemyCt = 50; ob.enemyDr = 35; ob.enemyRr = 4; ob.enemyX1 = 286; ob.enemyY1 = 138; ob.enemyX2 = 245; ob.enemyY2 = 245; ob.enemyX1b = 292; ob.enemyY1b = 211; ob.enemyX2b = 268; ob.enemyY2b = 235; ob.enemyX1c = 332; ob.enemyY1c = 236; ob.enemyX2c = 324; ob.enemyY2c = 251; ob.enemyXX = 150; ob.enemyKC = 6; ob.hangeki = 45; ob.enemyTm = 3; _root.background.gotoAndStop("Nomal"); ob.setBgm(2); ob.enemyNum = 0; break; case 2 : ob.enemyMh = (ob.enemyHp = 4000); ob.enemyLk = 20; ob.enemyPw = 40; ob.enemyTs = 100; ob.enemyCt = 50; ob.enemyDr = 30; ob.enemyRr = 4; ob.enemyX1 = 342; ob.enemyY1 = 132; ob.enemyX2 = 333; ob.enemyY2 = 233; ob.enemyX1b = 373; ob.enemyY1b = 183; ob.enemyX2b = 371; ob.enemyY2b = 217; ob.enemyX1c = 408; ob.enemyY1c = 196; ob.enemyX2c = 407; ob.enemyY2c = 218; ob.enemyXX = 90; ob.enemyKC = 30; ob.hangeki = 30; ob.enemyTm = 3; _root.background.gotoAndStop("Nomal"); ob.setBgm(2); ob.enemyNum = 0; break; case 3 : ob.enemyMh = (ob.enemyHp = 4500); ob.enemyLk = 30; ob.enemyPw = 120; ob.enemyTs = 160; ob.enemyCt = 40; ob.enemyDr = 40; ob.enemyRr = 5; ob.enemyX1 = 306; ob.enemyY1 = 68; ob.enemyX2 = 268; ob.enemyY2 = 176; ob.enemyX1b = 319; ob.enemyY1b = 67; ob.enemyX2b = 312; ob.enemyY2b = 98; ob.enemyX1c = 363; ob.enemyY1c = 78; ob.enemyX2c = 355; ob.enemyY2c = 108; ob.enemyXX = 90; ob.enemyKC = 4; ob.hangeki = 40; ob.enemyTm = 2; _root.background.gotoAndStop("Nomal"); ob.setBgm(2); ob.enemyNum = 1; break; case 4 : ob.enemyMh = (ob.enemyHp = 3500); ob.enemyLk = 40; ob.enemyPw = 160; ob.enemyTs = 180; ob.enemyCt = 30; ob.enemyDr = 25; ob.enemyRr = 6; ob.enemyX1 = 304; ob.enemyY1 = 117; ob.enemyX2 = 296; ob.enemyY2 = 198; ob.enemyX1b = 342; ob.enemyY1b = 178; ob.enemyX2b = 340; ob.enemyY2b = 190; ob.enemyX1c = 392; ob.enemyY1c = 202; ob.enemyX2c = 391; ob.enemyY2c = 210; ob.enemyXX = 80; ob.enemyKC = 15; ob.hangeki = 25; ob.enemyTm = 5; _root.background.gotoAndStop("Boss"); ob.setBgm(3); ob.enemyNum = 2; } ob.data.buff[0] = 30; ob.data.buff[2] = 30; ob.setEvent(ob.START, ob.data); _root.enemy.gotoAndStop(no + 1); _root.enemyname.enemynameMC.gotoAndStop(no + 1); ob.guid_esc = false; ob.guid_atk = false; ob.enemyHp = ob.enemyHp + ((ob.enemyHp / 4) * (ob.game_lv - 1)); ob.enemyLk = ob.enemyLk + ((ob.enemyLk / 4) * (ob.game_lv - 1)); ob.enemyPw = ob.enemyPw + (3 * (ob.game_lv - 1)); ob.enemyDr = ob.enemyDr - (2 * (ob.game_lv - 1)); ob.hangeki = ob.hangeki - (2 * (ob.game_lv - 1)); } }
Symbol 536 MovieClip [__Packages.duplex.MouseLine] Frame 0
class duplex.MouseLine { var po, ob, name, defaultMC, maxFrame, lineMc, lineFl, myMath; function MouseLine (myMC, st, nm, dep) { var _local2; var _local3; po = new Array(3); _local2 = 0; while (_local2 < 3) { po[_local2] = {x:0, y:0}; _local2++; } ob = {x:-1, y:-1}; name = nm; defaultMC = myMC.createEmptyMovieClip(st, dep); _local3 = defaultMC.attachMovie(name, name + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); maxFrame = _local3._totalframes; _local3.removeMovieClip(); lineMc = new Array(4); _local2 = 0; while (_local2 != 4) { lineMc[_local2] = new Array(maxFrame + 2); _local2++; } lineFl = new Array(maxFrame + 2); _local2 = 0; while (_local2 != (maxFrame + 2)) { lineFl[_local2] = -1; _local2++; } myMath = new duplex.Sub(); } function drawLine(x1, y1, x2, y2) { var _local3; var _local11; var _local10; var _local9; var _local2 = {x:0, y:0}; var _local4 = {x:0, y:0}; _local3 = 0; while (_local3 != (maxFrame + 2)) { if (lineFl[_local3] == -1) { lineFl[_local3] = maxFrame - 1; if (ob.x == -1) { po[0].x = (po[1].x = x1); po[0].y = (po[1].y = y1); po[2].x = x2; po[2].y = y2; } else { po[0].x = x1; po[0].y = y1; po[1].x = ob.x; po[1].y = ob.y; po[2].x = x2; po[2].y = y2; } lineMc[0][_local3] = defaultMC.attachMovie(name, name + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local2 = myMath.getBezPoint(po[0], po[1], po[2], 0.25); sumPoint(x1, y1, _local2.x, _local2.y, 0, _local3); _local4.x = _local2.x; _local4.y = _local2.y; lineMc[1][_local3] = defaultMC.attachMovie(name, name + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local2 = myMath.getBezPoint(po[0], po[1], po[2], 0.5); sumPoint(_local4.x, _local4.y, _local2.x, _local2.y, 1, _local3); _local4.x = _local2.x; _local4.y = _local2.y; lineMc[2][_local3] = defaultMC.attachMovie(name, name + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local2 = myMath.getBezPoint(po[0], po[1], po[2], 0.75); sumPoint(_local4.x, _local4.y, _local2.x, _local2.y, 2, _local3); _local4.x = _local2.x; _local4.y = _local2.y; lineMc[3][_local3] = defaultMC.attachMovie(name, name + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local2 = myMath.getBezPoint(po[0], po[1], po[2], 1); sumPoint(_local4.x, _local4.y, _local2.x, _local2.y, 3, _local3); _local10 = x2 - _local4.x; _local9 = y2 - _local4.y; ob.x = x2 + _local10; ob.y = y2 + _local9; break; } _local3++; } _local3 = 0; while (_local3 != (maxFrame + 2)) { if (lineFl[_local3] > 0) { lineLife(_local3); } _local3++; } } function sumPoint(x1, y1, x2, y2, j, i) { lineMc[j][i].blendMode = 8; lineMc[j][i]._alpha = 60; lineMc[j][i]._height = myMath.pointLength(x1, y1, x2, y2) + (lineMc[j][i]._width / 2); lineMc[j][i]._rotation = myMath.getC(x1, y1, x2, y2) + 90; lineMc[j][i]._x = Math.abs((x2 + x1) / 2); lineMc[j][i]._y = Math.abs((y2 + y1) / 2); } function lineLife(i) { lineFl[i]--; if (lineFl[i] == 0) { lineMc[0][i].removeMovieClip(); lineMc[1][i].removeMovieClip(); lineMc[2][i].removeMovieClip(); lineMc[3][i].removeMovieClip(); lineFl[i] = -1; } } function setAlpha(i) { defaultMC._alpha = i; } function final() { var _local2; _local2 = 0; while (_local2 != (maxFrame + 2)) { if (lineFl[_local2] > -1) { lineMc[0][_local2].removeMovieClip(); lineMc[1][_local2].removeMovieClip(); lineMc[2][_local2].removeMovieClip(); lineMc[3][_local2].removeMovieClip(); lineFl[_local2] = -1; } _local2++; } defaultMC._alpha = 100; ob.x = -1; ob.y = -1; } }
Symbol 537 MovieClip [__Packages.nigoro.lib.samieru.NigoroFlashManager] Frame 0
class nigoro.lib.samieru.NigoroFlashManager { static var BGM_LAYER, GAME_LEVEL, GAME_ID, PLAYER_NAME, MASTER_VOLUME, ACCESS_STATUS, NIGORO_SESSION_ID; function NigoroFlashManager () { } static function startSystem(base_mc) { BGM_LAYER = base_mc.createEmptyMovieClip("music_layer", base_mc.getNextHighestDepth()); GAME_LEVEL = 0; GAME_ID = ""; PLAYER_NAME = ""; SYSTEM_STARTED = true; if (flash.external.ExternalInterface.available) { flash.external.ExternalInterface.addCallback("outOfSwf", null, outOfSwf); } } static function setPlayerName(namestr) { PLAYER_NAME = namestr; } static function getPlayerName() { if ((PLAYER_NAME != undefined) && (PLAYER_NAME.length > 0)) { return(PLAYER_NAME); } return(""); } static function setFlashQuality(qt) { _quality = qt; } static function isSystemStarted() { return(SYSTEM_STARTED); } static function getBgmLayer() { return(BGM_LAYER); } static function setBgmMute(flag) { var _local1 = new Sound(getBgmLayer()); if (flag) { _local1.setVolume(0); } else { _local1.setVolume(100); } } static function isMute() { return(MUTE); } static function setMute(flag) { MUTE = flag; if (MUTE) { MASTER_SOUND.setVolume(0); } else { MASTER_SOUND.setVolume(MASTER_VOLUME); } } static function setMasterVolume(vol) { if (MUTE) { MASTER_SOUND.setVolume(0); } else { MASTER_SOUND.setVolume(vol); } MASTER_VOLUME = vol; } static function setSWFFlag(flag) { OUT_OF_SWF = flag; } static function isPause() { return(PAUSED); } static function setPause(pause_flag) { PAUSED = pause_flag; } static function outOfSwf() { setSWFFlag(true); } static function getGameLevel() { return(GAME_LEVEL); } static function getGameID() { return(GAME_ID); } static function setGameLevel(level) { GAME_LEVEL = level; } static function setGameID(id) { GAME_ID = id; } static function getAccessStatus() { return(ACCESS_STATUS); } static function setAccessStatus(status) { ACCESS_STATUS = status; } static function checkGameClear() { var _local2 = new nigoro.lib.samieru.event.GameClearListener(); var _local1 = new LoadVars(); _local1.id = GAME_ID; _local1.level = GAME_LEVEL; ACCESS_STATUS = 1; NIGORO_SESSION_ID = ""; _local1.sendAndLoad("/register/clearcheck.php", _local2, "POST"); } static function setNigoroSession(sid) { NIGORO_SESSION_ID = sid; } static function getNigoroSession() { return(NIGORO_SESSION_ID); } static var MASTER_SOUND = new Sound(); static var OUT_OF_SWF = false; static var PAUSED = false; static var ACCESS_STATUS_OK = 0; static var ACCESS_STATUS_RUNNING = 1; static var ACCESS_STATUS_ERROR = 2; static var SYSTEM_STARTED = false; static var MUTE = false; }
Symbol 538 MovieClip [__Packages.nigoro.lib.samieru.event.GameClearListener] Frame 0
class nigoro.lib.samieru.event.GameClearListener extends LoadVars { var NIGORO; function GameClearListener () { super(); } function onLoad(success) { if (success) { if ((NIGORO != "") && (NIGORO != "ERROR")) { nigoro.lib.samieru.NigoroFlashManager.setNigoroSession(NIGORO); nigoro.lib.samieru.NigoroFlashManager.setAccessStatus(nigoro.lib.samieru.NigoroFlashManager.ACCESS_STATUS_OK); } else { nigoro.lib.samieru.NigoroFlashManager.setAccessStatus(nigoro.lib.samieru.NigoroFlashManager.ACCESS_STATUS_ERROR); } } else { nigoro.lib.samieru.NigoroFlashManager.setAccessStatus(nigoro.lib.samieru.NigoroFlashManager.ACCESS_STATUS_ERROR); } } }
Symbol 539 MovieClip [__Packages.duplex.data.MusicLib] Frame 0
class duplex.data.MusicLib { function MusicLib () { } static var MUSICS = ["demobgm", "nf", "bf", "titlebgm"]; }
Symbol 540 MovieClip [__Packages.nigoro.lib.samieru.sound.MusicPlayer] Frame 0
class nigoro.lib.samieru.sound.MusicPlayer extends Sound { var loop_point, vol, count, start_point, playing, loops, lp_cnt; function MusicPlayer (mc) { super(mc); loop_point = 0; } function initPlay() { vol = 100; count = 0; start_point = 0; playing = false; } function isPlaying() { return(playing); } function setLoopPoint(ms) { loop_point = ms; } function startPlay(lp) { loops = lp; lp_cnt = 0; setVolume(vol); start(0); playing = true; } function fadeOut(speed) { vol = vol - speed; if (vol < 0) { vol = 0; } if (vol > 0) { setVolume(vol); } else { stop(); } } function fadeIn(speed) { setVolume(vol + speed); } function onSoundComplete() { if (loops > 0) { if ((++lp_cnt) >= loops) { stop(); return(undefined); } } start(loop_point); } function start(point) { playing = true; super.start(point); } function stop() { playing = false; super.stop(); } function setVolume(volume) { if (volume < 0) { vol = 0; } if (volume > 100) { volume = 100; } super.setVolume(volume); } }
Symbol 541 MovieClip [__Packages.duplex.data.SoundLib] Frame 0
class duplex.data.SoundLib { function SoundLib () { } static var SOUNDS = ["clickok", "doorwav", "drugok", "hanae_finalhit", "hanae_hit1", "hanae_hit2", "hanae_miss", "miss", "mita_finalhit", "mita_hit1", "mita_hit2", "mita_miss", "reiko_down", "reiko_finalhit", "reiko_hit1", "reiko_hit2", "saori_finalhit", "saori_hit1", "saori_hit2", "tsubaki_finalhit", "tsubaki_hit1", "tsubaki_hit2", "tsubaki_hit3.wav", "tsubaki_miss", "tsubaki_out", "turn_start.wav", "kasuga_finalhit", "kasuga_hit1", "kasuga_hit2", "kasuga_miss", "mita2_finalhit", "mita2_hit1", "mita2_hit2", "mita2_miss", "reiko2_charge", "reiko2_finalhit", "reiko2_hit1", "reiko2_hit2", "reiko2_lightning", "reiko2_miss"]; static var CHAR_SOUND = [[17, 18, 7, 16], [17, 18, 7, 16], [31, 32, 33, 30], [27, 28, 29, 26], [36, 37, 39, 35]]; }
Symbol 73 Button
on (release) { _root.game.Gs.setGameLv(1); }
Symbol 74 Button
on (release) { _root.game.Gs.setGameLv(2); }
Symbol 75 Button
on (release) { _root.game.Gs.setGameLv(3); }
Symbol 76 Button
on (release) { _root.game.Gs.setGameLv(4); }
Symbol 77 Button
on (release) { _root.game.Gs.setGameLv(5); }
Symbol 81 Button
on (release) { this.level_changer.enabled = false; this.play(); _root.game.Gs.playSE(12); }
Symbol 82 MovieClip Frame 1
NowLv = _root.game.Gs.getGameLv(); i = 1; while (i <= 5) { obj = eval ("this.lv" + i); obj._alpha = 100 - (60 * (i > NowLv)); i++; }
Symbol 83 MovieClip Frame 36
stop();
Symbol 83 MovieClip Frame 37
_root.game.Gs.fo(3);
Symbol 83 MovieClip Frame 80
_root.game.Gs.setBgm(1); this._parent.gotoAndStop("demo");
Symbol 87 MovieClip Frame 92
_parent.nextFrame();
Symbol 119 Button
on (release) { _root.game.Gs.stage(0); }
Symbol 142 Button
on (release) { this.play(); }
Symbol 143 Button
on (release) { this.play(); }
Symbol 144 MovieClip Frame 1
stop();
Instance of Symbol 117 MovieClip in Symbol 144 MovieClip Frame 1
on (release) { _parent.nextFrame(); }
Symbol 144 MovieClip Frame 15
_root.game.Gs.fo(5);
Symbol 144 MovieClip Frame 36
_root.game.Gs.stage(0);
Symbol 153 Button
on (release) { _root.game.Gs.stage(1); }
Symbol 161 MovieClip Frame 5
stop();
Symbol 170 MovieClip Frame 10
stop();
Symbol 171 MovieClip Frame 1
stop();
Instance of Symbol 117 MovieClip in Symbol 171 MovieClip Frame 1
on (release) { _parent.nextFrame(); }
Symbol 171 MovieClip Frame 13
_root.game.Gs.fo(5);
Symbol 171 MovieClip Frame 34
_root.game.Gs.stage(1);
Symbol 173 Button
on (release) { _root.game.Gs.stage(2); }
Symbol 190 MovieClip Frame 6
stop();
Symbol 197 MovieClip Frame 89
stop();
Symbol 199 MovieClip Frame 1
stop();
Instance of Symbol 117 MovieClip in Symbol 199 MovieClip Frame 1
on (release) { _parent.nextFrame(); }
Symbol 199 MovieClip Frame 13
_root.game.Gs.fo(5);
Symbol 199 MovieClip Frame 34
_root.game.Gs.stage(2);
Symbol 201 Button
on (release) { _root.game.Gs.stage(3); }
Symbol 219 MovieClip Frame 42
stop();
Symbol 220 MovieClip Frame 60
stop();
Symbol 223 MovieClip Frame 50
stop();
Symbol 224 MovieClip Frame 1
stop();
Instance of Symbol 117 MovieClip in Symbol 224 MovieClip Frame 1
on (release) { _parent.nextFrame(); }
Symbol 224 MovieClip Frame 9
_root.game.Gs.fo(5);
Symbol 224 MovieClip Frame 30
_root.game.Gs.stage(3);
Symbol 228 Button
on (release) { gotoAndPlay (31); }
Symbol 240 MovieClip Frame 5
stop();
Symbol 255 MovieClip Frame 8
stop();
Symbol 258 MovieClip Frame 1
stop();
Instance of Symbol 117 MovieClip in Symbol 258 MovieClip Frame 1
on (release) { _parent.nextFrame(); }
Symbol 258 MovieClip Frame 15
_root.game.Gs.fo(5);
Symbol 258 MovieClip Frame 36
_root.game.Gs.stage(4);
Symbol 276 MovieClip Frame 5
stop();
Symbol 298 MovieClip Frame 1065
stop();
Symbol 299 MovieClip Frame 1
stop();
Instance of Symbol 117 MovieClip in Symbol 299 MovieClip Frame 1
on (release) { _parent.nextFrame(); }
Instance of Symbol 117 MovieClip in Symbol 299 MovieClip Frame 6
on (release) { _parent.gotoAndPlay(7); }
Symbol 299 MovieClip Frame 7
_root.game.Gs.fo(3);
Symbol 299 MovieClip Frame 44
_root.game.Gs.setBgm(2);
Symbol 299 MovieClip Frame 104
stop();
Instance of Symbol 117 MovieClip in Symbol 299 MovieClip Frame 104
on (release) { _parent.gotoAndPlay(105); }
Symbol 299 MovieClip Frame 105
_root.game.Gs.fo(4);
Symbol 299 MovieClip Frame 146
stop(); _root.game.Gs.allClear(); _root.gotoAndStop("title");
Symbol 299 MovieClip Frame 147
stop();
Symbol 300 MovieClip Frame 1
stop();
Symbol 301 MovieClip Frame 1
stop();
Symbol 310 MovieClip Frame 1
stop();
Symbol 322 MovieClip Frame 2
stop();
Symbol 323 MovieClip Frame 11
stop();
Symbol 328 MovieClip Frame 120
stop();
Symbol 329 MovieClip Frame 1
stop();
Symbol 338 MovieClip Frame 1
stop();
Symbol 351 MovieClip Frame 120
stop();
Symbol 352 MovieClip Frame 1
stop();
Symbol 363 MovieClip Frame 1
stop();
Symbol 378 MovieClip Frame 120
stop();
Symbol 379 MovieClip Frame 1
stop();
Symbol 390 MovieClip Frame 1
stop();
Symbol 405 MovieClip Frame 180
stop();
Symbol 406 MovieClip Frame 1
stop();
Symbol 415 MovieClip Frame 1
stop();
Symbol 422 MovieClip Frame 12
stop();
Symbol 436 MovieClip Frame 15
Symbol 437 MovieClip Frame 7
stop();
Symbol 438 MovieClip Frame 11
stop();
Symbol 441 MovieClip Frame 5
stop();
Symbol 447 MovieClip Frame 45
stop();
Symbol 448 MovieClip Frame 15
stop();
Symbol 449 MovieClip Frame 1
_root.game.Gs.playSE(34); _parent._parent._parent.player._alpha = 0; _parent._parent._parent.guidance_text._alpha = 0;
Symbol 449 MovieClip Frame 61
_root.game.Gs.playSE(38);
Symbol 449 MovieClip Frame 180
stop();
Symbol 450 MovieClip Frame 1
stop();
Symbol 451 MovieClip Frame 1
stop();
Symbol 462 MovieClip Frame 2
stop();
Symbol 465 MovieClip Frame 11
stop();
Symbol 468 MovieClip Frame 120
stop();
Symbol 469 MovieClip Frame 1
stop();
Symbol 472 MovieClip Frame 1
stop();
Symbol 474 MovieClip Frame 27
stop();
Symbol 475 MovieClip Frame 1
stop();
Symbol 475 MovieClip Frame 3
stop();
Symbol 477 MovieClip Frame 27
stop();
Symbol 478 MovieClip Frame 1
stop();
Symbol 478 MovieClip Frame 3
stop();
Symbol 484 MovieClip Frame 15
stop();
Symbol 487 MovieClip Frame 15
_parent.nextFrame();
Symbol 488 Button
on (press) { _root.game.Gs.talkMain(1); _root.player.gotoAndStop(2); this.gotoAndStop(1); }
Symbol 489 MovieClip Frame 1
stop();
Instance of Symbol 487 MovieClip in Symbol 489 MovieClip Frame 2
on (press) { _root.game.Gs.talkMain(1); _root.player.gotoAndStop(2); this.gotoAndStop(1); }
Symbol 492 MovieClip Frame 15
_parent.nextFrame();
Symbol 493 Button
on (press) { _root.game.Gs.talkMain(1); }
Symbol 494 MovieClip Frame 1
stop();
Instance of Symbol 492 MovieClip in Symbol 494 MovieClip Frame 2
on (press) { _root.game.Gs.talkMain(1); }
Symbol 497 MovieClip Frame 15
_parent.nextFrame();
Symbol 498 Button
on (press) { _root.game.Gs.talkMain(2); }
Symbol 499 MovieClip Frame 1
stop();
Instance of Symbol 497 MovieClip in Symbol 499 MovieClip Frame 2
on (press) { _root.game.Gs.talkMain(2); }
Symbol 506 MovieClip Frame 1
stop();
Symbol 506 MovieClip Frame 11
gotoAndPlay (2);
Symbol 512 MovieClip Frame 1
stop();
Symbol 512 MovieClip Frame 11
gotoAndPlay (2);
Symbol 515 MovieClip Frame 15
stop();
Symbol 525 MovieClip Frame 1
stop();
Symbol 526 MovieClip Frame 15
stop();
Symbol 529 MovieClip Frame 15
stop();
Symbol 530 MovieClip Frame 1
stop();

Library Items

Symbol 1 Sound [tsubaki_out]
Symbol 2 Sound [tsubaki_miss]
Symbol 3 Sound [tsubaki_hit2]
Symbol 4 Sound [tsubaki_hit1]
Symbol 5 Sound [tsubaki_finalhit]
Symbol 6 Sound [titlebgm]
Symbol 7 Sound [saori_hit2]
Symbol 8 Sound [saori_hit1]
Symbol 9 Sound [saori_finalhit]
Symbol 10 Sound [reiko2_miss]
Symbol 11 Sound [reiko2_lightning]
Symbol 12 Sound [reiko2_hit2]
Symbol 13 Sound [reiko2_hit1]
Symbol 14 Sound [reiko2_finalhit]
Symbol 15 Sound [reiko2_charge]
Symbol 16 Sound [reiko_hit2]
Symbol 17 Sound [reiko_hit1]
Symbol 18 Sound [reiko_finalhit]
Symbol 19 Sound [reiko_down]
Symbol 20 Sound [nf]
Symbol 21 Sound [mita2_miss]
Symbol 22 Sound [mita2_hit2]
Symbol 23 Sound [mita2_hit1]
Symbol 24 Sound [mita2_finalhit]
Symbol 25 Sound [mita_miss]
Symbol 26 Sound [mita_hit2]
Symbol 27 Sound [mita_hit1]
Symbol 28 Sound [mita_finalhit]
Symbol 29 Sound [miss]
Symbol 30 Sound [kasuga_miss]
Symbol 31 Sound [kasuga_hit2]
Symbol 32 Sound [kasuga_hit1]
Symbol 33 Sound [kasuga_finalhit]
Symbol 34 Sound [hanae_miss]
Symbol 35 Sound [hanae_hit2]
Symbol 36 Sound [hanae_hit1]
Symbol 37 Sound [hanae_finalhit]
Symbol 38 Sound [drugok]
Symbol 39 Sound [doorwav]
Symbol 40 Sound [demobgm]
Symbol 41 Sound [clickok]
Symbol 42 Sound [bf]
Symbol 43 GraphicUsed by:46
Symbol 44 GraphicUsed by:45 83 87 104 106 117 142 144 171 199 224 258 299 321 323 438 465 474 477
Symbol 45 ButtonUses:44Used by:46
Symbol 46 MovieClip [mcText_gameover]Uses:43 45
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClip [mcText_lose]Uses:47
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClip [mcText_win]Uses:49
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClip [mcText_start]Uses:51
Symbol 53 GraphicUsed by:54 57 530
Symbol 54 MovieClipUses:53Used by:57
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClipUses:55Used by:57 60
Symbol 57 MovieClip [life_camellia]Uses:54 53 56
Symbol 58 GraphicUsed by:59 60 530
Symbol 59 MovieClipUses:58Used by:60
Symbol 60 MovieClip [life_rose]Uses:59 58 56
Symbol 61 MovieClip [mainprog]
Symbol 62 ShapeTweeningUsed by:64
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClip [LineMC]Uses:62 63
Symbol 531 MovieClip [__Packages.duplex.Game_system]
Symbol 532 MovieClip [__Packages.duplex.Buffer]
Symbol 533 MovieClip [__Packages.duplex.Sub]
Symbol 534 MovieClip [__Packages.duplex.ATask]
Symbol 535 MovieClip [__Packages.duplex.BTask]
Symbol 536 MovieClip [__Packages.duplex.MouseLine]
Symbol 537 MovieClip [__Packages.nigoro.lib.samieru.NigoroFlashManager]
Symbol 538 MovieClip [__Packages.nigoro.lib.samieru.event.GameClearListener]
Symbol 539 MovieClip [__Packages.duplex.data.MusicLib]
Symbol 540 MovieClip [__Packages.nigoro.lib.samieru.sound.MusicPlayer]
Symbol 541 MovieClip [__Packages.duplex.data.SoundLib]
Symbol 65 BitmapUsed by:66
Symbol 66 GraphicUses:65Used by:83
Symbol 67 BitmapUsed by:68
Symbol 68 GraphicUses:67Used by:83
Symbol 69 BitmapUsed by:70
Symbol 70 GraphicUses:69Used by:81 83
Symbol 71 GraphicUsed by:82 83
Symbol 72 GraphicUsed by:73 74 75 76 77 119 143 153 173 201 228
Symbol 73 ButtonUses:72Used by:82 83
Symbol 74 ButtonUses:72Used by:82 83
Symbol 75 ButtonUses:72Used by:82 83
Symbol 76 ButtonUses:72Used by:82 83
Symbol 77 ButtonUses:72Used by:82 83
Symbol 78 GraphicUsed by:83
Symbol 79 BitmapUsed by:80
Symbol 80 GraphicUses:79Used by:81
Symbol 81 ButtonUses:70 80Used by:83
Symbol 82 MovieClipUses:71 73 74 75 76 77Used by:83
Symbol 83 MovieClipUses:66 68 70 71 73 74 75 76 77 78 81 82 44Used by:Timeline
Symbol 84 FontUsed by:86 122 125 129 139 140 141 145 154 157 158 162 163 172 174 182 183 191 198 200 202 205 211 225 229 241 249 250 256 257 259 262 265 284 285 286 287 288 289 290 291 292 293 294 295 296 297
Symbol 85 FontUsed by:86 122 125 129 139 140 141 145 154 157 158 162 163 172 174 182 183 191 198 200 202 205 211 225 229 241 249 250 256 259 262 265
Symbol 86 TextUses:84 85Used by:144
Symbol 87 MovieClipUses:44Used by:144 171 199 224 258 299
Symbol 88 BitmapUsed by:90
Symbol 89 BitmapUsed by:90
Symbol 90 GraphicUses:88 89Used by:144
Symbol 91 BitmapUsed by:92
Symbol 92 GraphicUses:91Used by:95
Symbol 93 BitmapUsed by:94
Symbol 94 GraphicUses:93Used by:95
Symbol 95 MovieClipUses:92 94Used by:144
Symbol 96 BitmapUsed by:97
Symbol 97 GraphicUses:96Used by:98
Symbol 98 MovieClipUses:97Used by:116
Symbol 99 BitmapUsed by:100
Symbol 100 GraphicUses:99Used by:101
Symbol 101 MovieClipUses:100Used by:116
Symbol 102 BitmapUsed by:103
Symbol 103 GraphicUses:102Used by:104
Symbol 104 MovieClipUses:44 103Used by:116
Symbol 105 GraphicUsed by:106
Symbol 106 MovieClipUses:44 105Used by:116
Symbol 107 BitmapUsed by:108
Symbol 108 GraphicUses:107Used by:109
Symbol 109 MovieClipUses:108Used by:116
Symbol 110 BitmapUsed by:111
Symbol 111 GraphicUses:110Used by:112
Symbol 112 MovieClipUses:111Used by:116
Symbol 113 BitmapUsed by:114
Symbol 114 GraphicUses:113Used by:115
Symbol 115 MovieClipUses:114Used by:116
Symbol 116 MovieClipUses:98 101 104 106 109 112 115Used by:144 171 199 224 258 299
Symbol 117 MovieClipUses:44Used by:144 171 199 224 258 299 449 462
Symbol 118 GraphicUsed by:119 143 153 173 201 228
Symbol 119 ButtonUses:118 72Used by:144
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClipUses:120Used by:144 171 199 224 258 299
Symbol 122 TextUses:84 85Used by:144
Symbol 123 BitmapUsed by:124
Symbol 124 GraphicUses:123Used by:144
Symbol 125 TextUses:84 85Used by:144
Symbol 126 BitmapUsed by:128
Symbol 127 BitmapUsed by:128
Symbol 128 GraphicUses:126 127Used by:144
Symbol 129 TextUses:84 85Used by:144
Symbol 130 BitmapUsed by:131
Symbol 131 GraphicUses:130Used by:144 171 197 199 224 301
Symbol 132 BitmapUsed by:133
Symbol 133 GraphicUses:132Used by:144 329
Symbol 134 BitmapUsed by:135
Symbol 135 GraphicUses:134Used by:138
Symbol 136 BitmapUsed by:137
Symbol 137 GraphicUses:136Used by:138
Symbol 138 MovieClipUses:135 137Used by:144
Symbol 139 TextUses:84 85Used by:144
Symbol 140 TextUses:84 85Used by:144
Symbol 141 TextUses:84 85Used by:144
Symbol 142 ButtonUses:44Used by:144 171 199 224 258
Symbol 143 ButtonUses:118 72Used by:144 171 199 224 258
Symbol 144 MovieClipUses:86 87 44 90 95 116 117 119 121 122 124 125 128 129 131 133 138 139 140 141 142 143Used by:300
Symbol 145 TextUses:84 85Used by:171
Symbol 146 BitmapUsed by:147
Symbol 147 GraphicUses:146Used by:171 199 224 258
Symbol 148 BitmapUsed by:149
Symbol 149 GraphicUses:148Used by:152
Symbol 150 BitmapUsed by:151
Symbol 151 GraphicUses:150Used by:152
Symbol 152 MovieClipUses:149 151Used by:171 199 224 258
Symbol 153 ButtonUses:118 72Used by:171
Symbol 154 TextUses:84 85Used by:171
Symbol 155 BitmapUsed by:156
Symbol 156 GraphicUses:155Used by:171
Symbol 157 TextUses:84 85Used by:171
Symbol 158 TextUses:84 85Used by:171
Symbol 159 BitmapUsed by:160
Symbol 160 GraphicUses:159Used by:161 352
Symbol 161 MovieClipUses:160Used by:171
Symbol 162 TextUses:84 85Used by:171
Symbol 163 TextUses:84 85Used by:171
Symbol 164 BitmapUsed by:165 264
Symbol 165 GraphicUses:164Used by:171 258
Symbol 166 BitmapUsed by:167
Symbol 167 GraphicUses:166Used by:170
Symbol 168 BitmapUsed by:169
Symbol 169 GraphicUses:168Used by:170
Symbol 170 MovieClipUses:167 169Used by:171
Symbol 171 MovieClipUses:145 87 44 131 147 152 116 117 153 121 154 156 157 158 161 162 163 165 170 142 143Used by:300
Symbol 172 TextUses:84 85Used by:199
Symbol 173 ButtonUses:118 72Used by:199
Symbol 174 TextUses:85 84Used by:199
Symbol 175 BitmapUsed by:176
Symbol 176 GraphicUses:175Used by:199
Symbol 177 BitmapUsed by:178
Symbol 178 GraphicUses:177Used by:181
Symbol 179 BitmapUsed by:180
Symbol 180 GraphicUses:179Used by:181
Symbol 181 MovieClipUses:178 180Used by:199
Symbol 182 TextUses:84 85Used by:199
Symbol 183 TextUses:84 85Used by:199
Symbol 184 BitmapUsed by:187 194
Symbol 185 BitmapUsed by:187 193
Symbol 186 BitmapUsed by:187 192
Symbol 187 GraphicUses:184 185 186Used by:199
Symbol 188 BitmapUsed by:189
Symbol 189 GraphicUses:188Used by:190 197 199
Symbol 190 MovieClipUses:189Used by:199
Symbol 191 TextUses:84 85Used by:199
Symbol 192 GraphicUses:186Used by:197
Symbol 193 GraphicUses:185Used by:197
Symbol 194 GraphicUses:184Used by:197
Symbol 195 BitmapUsed by:196
Symbol 196 GraphicUses:195Used by:197 199
Symbol 197 MovieClipUses:131 189 192 193 194 196Used by:199
Symbol 198 TextUses:84 85Used by:199
Symbol 199 MovieClipUses:172 87 44 131 147 152 116 117 173 121 174 176 181 182 183 187 190 191 197 198 189 196 142 143Used by:300
Symbol 200 TextUses:84 85Used by:224
Symbol 201 ButtonUses:118 72Used by:224
Symbol 202 TextUses:84 85Used by:224
Symbol 203 BitmapUsed by:204
Symbol 204 GraphicUses:203Used by:224
Symbol 205 TextUses:84 85Used by:224
Symbol 206 BitmapUsed by:207
Symbol 207 GraphicUses:206Used by:210
Symbol 208 BitmapUsed by:209
Symbol 209 GraphicUses:208Used by:210
Symbol 210 MovieClipUses:207 209Used by:224
Symbol 211 TextUses:84 85Used by:224
Symbol 212 BitmapUsed by:213
Symbol 213 GraphicUses:212Used by:224
Symbol 214 BitmapUsed by:215
Symbol 215 GraphicUses:214Used by:220
Symbol 216 BitmapUsed by:217
Symbol 217 GraphicUses:216Used by:218
Symbol 218 MovieClipUses:217Used by:219
Symbol 219 MovieClipUses:218Used by:220
Symbol 220 MovieClipUses:215 219Used by:224
Symbol 221 BitmapUsed by:222
Symbol 222 GraphicUses:221Used by:223
Symbol 223 MovieClipUses:222Used by:224
Symbol 224 MovieClipUses:200 87 44 131 147 152 116 117 201 121 202 204 205 210 211 213 220 223 142 143Used by:300
Symbol 225 TextUses:84 85Used by:258
Symbol 226 BitmapUsed by:227
Symbol 227 GraphicUses:226Used by:258 301
Symbol 228 ButtonUses:118 72Used by:258
Symbol 229 TextUses:84 85Used by:258
Symbol 230 BitmapUsed by:231
Symbol 231 GraphicUses:230Used by:258
Symbol 232 BitmapUsed by:233
Symbol 233 GraphicUses:232Used by:258
Symbol 234 BitmapUsed by:235
Symbol 235 GraphicUses:234Used by:240
Symbol 236 BitmapUsed by:237
Symbol 237 GraphicUses:236Used by:240
Symbol 238 BitmapUsed by:239
Symbol 239 GraphicUses:238Used by:240
Symbol 240 MovieClipUses:235 237 239Used by:258
Symbol 241 TextUses:84 85Used by:258
Symbol 242 BitmapUsed by:243
Symbol 243 GraphicUses:242Used by:258 450
Symbol 244 BitmapUsed by:245
Symbol 245 GraphicUses:244Used by:248
Symbol 246 BitmapUsed by:247
Symbol 247 GraphicUses:246Used by:248
Symbol 248 MovieClipUses:245 247Used by:258
Symbol 249 TextUses:84 85Used by:258
Symbol 250 TextUses:84 85Used by:258
Symbol 251 BitmapUsed by:252
Symbol 252 GraphicUses:251Used by:255
Symbol 253 BitmapUsed by:254
Symbol 254 GraphicUses:253Used by:255
Symbol 255 MovieClipUses:252 254Used by:258
Symbol 256 TextUses:84 85Used by:258
Symbol 257 TextUses:84Used by:258
Symbol 258 MovieClipUses:225 87 44 227 147 152 116 117 228 121 229 231 233 240 241 243 248 249 250 165 255 256 257 142 143Used by:300
Symbol 259 TextUses:84 85Used by:299
Symbol 260 BitmapUsed by:261
Symbol 261 GraphicUses:260Used by:299
Symbol 262 TextUses:84 85Used by:299
Symbol 263 BitmapUsed by:264
Symbol 264 GraphicUses:263 164Used by:299
Symbol 265 TextUses:84 85Used by:299
Symbol 266 BitmapUsed by:267 278
Symbol 267 GraphicUses:266Used by:299
Symbol 268 BitmapUsed by:269
Symbol 269 GraphicUses:268Used by:299
Symbol 270 BitmapUsed by:271
Symbol 271 GraphicUses:270Used by:276
Symbol 272 BitmapUsed by:273
Symbol 273 GraphicUses:272Used by:276
Symbol 274 BitmapUsed by:275 278
Symbol 275 GraphicUses:274Used by:276
Symbol 276 MovieClipUses:271 273 275Used by:299
Symbol 277 ShapeTweeningUsed by:299
Symbol 278 GraphicUses:274 266Used by:299
Symbol 279 GraphicUsed by:299
Symbol 280 ShapeTweeningUsed by:299
Symbol 281 BitmapUsed by:282
Symbol 282 GraphicUses:281Used by:299
Symbol 283 GraphicUsed by:298
Symbol 284 TextUses:84Used by:298
Symbol 285 TextUses:84Used by:298
Symbol 286 TextUses:84Used by:298
Symbol 287 TextUses:84Used by:298
Symbol 288 TextUses:84Used by:298
Symbol 289 TextUses:84Used by:298
Symbol 290 TextUses:84Used by:298
Symbol 291 TextUses:84Used by:298
Symbol 292 TextUses:84Used by:298
Symbol 293 TextUses:84Used by:298
Symbol 294 TextUses:84Used by:298
Symbol 295 TextUses:84Used by:298
Symbol 296 TextUses:84Used by:298
Symbol 297 TextUses:84Used by:298
Symbol 298 MovieClipUses:283 284 285 286 287 288 289 290 291 292 293 294 295 296 297Used by:299
Symbol 299 MovieClipUses:259 87 44 261 116 117 121 262 264 265 267 269 276 277 278 279 280 282 298Used by:300
Symbol 300 MovieClipUses:144 171 199 224 258 299Used by:Timeline
Symbol 301 MovieClipUses:131 227Used by:Timeline
Symbol 302 BitmapUsed by:303
Symbol 303 GraphicUses:302Used by:310
Symbol 304 BitmapUsed by:305
Symbol 305 GraphicUses:304Used by:310
Symbol 306 BitmapUsed by:307
Symbol 307 GraphicUses:306Used by:310
Symbol 308 BitmapUsed by:309
Symbol 309 GraphicUses:308Used by:310
Symbol 310 MovieClipUses:303 305 307 309Used by:329
Symbol 311 BitmapUsed by:312
Symbol 312 GraphicUses:311Used by:329
Symbol 313 BitmapUsed by:314
Symbol 314 GraphicUses:313Used by:329
Symbol 315 BitmapUsed by:316
Symbol 316 GraphicUses:315Used by:329
Symbol 317 BitmapUsed by:318
Symbol 318 GraphicUses:317Used by:329
Symbol 319 BitmapUsed by:320
Symbol 320 GraphicUses:319Used by:329
Symbol 321 MovieClipUses:44Used by:322
Symbol 322 MovieClipUses:321Used by:329 352 379 406 449 450
Symbol 323 MovieClipUses:44Used by:329 352 379 406 450
Symbol 324 BitmapUsed by:325
Symbol 325 GraphicUses:324Used by:329
Symbol 326 BitmapUsed by:327
Symbol 327 GraphicUses:326Used by:328
Symbol 328 MovieClipUses:327Used by:329
Symbol 329 MovieClipUses:133 310 312 314 316 318 320 322 323 325 328Used by:451
Symbol 330 BitmapUsed by:331
Symbol 331 GraphicUses:330Used by:338
Symbol 332 BitmapUsed by:333
Symbol 333 GraphicUses:332Used by:338
Symbol 334 BitmapUsed by:335
Symbol 335 GraphicUses:334Used by:338
Symbol 336 BitmapUsed by:337
Symbol 337 GraphicUses:336Used by:338
Symbol 338 MovieClipUses:331 333 335 337Used by:352
Symbol 339 BitmapUsed by:340
Symbol 340 GraphicUses:339Used by:352
Symbol 341 BitmapUsed by:342
Symbol 342 GraphicUses:341Used by:352
Symbol 343 BitmapUsed by:344
Symbol 344 GraphicUses:343Used by:352
Symbol 345 BitmapUsed by:346
Symbol 346 GraphicUses:345Used by:352
Symbol 347 BitmapUsed by:348
Symbol 348 GraphicUses:347Used by:352
Symbol 349 BitmapUsed by:350
Symbol 350 GraphicUses:349Used by:351
Symbol 351 MovieClipUses:350Used by:352
Symbol 352 MovieClipUses:160 338 340 342 344 346 322 323 348 351Used by:451
Symbol 353 BitmapUsed by:354
Symbol 354 GraphicUses:353Used by:379
Symbol 355 BitmapUsed by:356
Symbol 356 GraphicUses:355Used by:363
Symbol 357 BitmapUsed by:358
Symbol 358 GraphicUses:357Used by:363
Symbol 359 BitmapUsed by:360
Symbol 360 GraphicUses:359Used by:363
Symbol 361 BitmapUsed by:362
Symbol 362 GraphicUses:361Used by:363
Symbol 363 MovieClipUses:356 358 360 362Used by:379
Symbol 364 BitmapUsed by:365
Symbol 365 GraphicUses:364Used by:379
Symbol 366 BitmapUsed by:367
Symbol 367 GraphicUses:366Used by:379
Symbol 368 BitmapUsed by:369
Symbol 369 GraphicUses:368Used by:379
Symbol 370 BitmapUsed by:371
Symbol 371 GraphicUses:370Used by:379
Symbol 372 BitmapUsed by:373
Symbol 373 GraphicUses:372Used by:379
Symbol 374 BitmapUsed by:375
Symbol 375 GraphicUses:374Used by:379
Symbol 376 BitmapUsed by:377
Symbol 377 GraphicUses:376Used by:378
Symbol 378 MovieClipUses:377Used by:379
Symbol 379 MovieClipUses:354 363 365 367 369 371 373 322 323 375 378Used by:451
Symbol 380 BitmapUsed by:381
Symbol 381 GraphicUses:380Used by:406
Symbol 382 BitmapUsed by:383
Symbol 383 GraphicUses:382Used by:390
Symbol 384 BitmapUsed by:385
Symbol 385 GraphicUses:384Used by:390
Symbol 386 BitmapUsed by:387
Symbol 387 GraphicUses:386Used by:390
Symbol 388 BitmapUsed by:389
Symbol 389 GraphicUses:388Used by:390
Symbol 390 MovieClipUses:383 385 387 389Used by:406
Symbol 391 BitmapUsed by:392
Symbol 392 GraphicUses:391Used by:406
Symbol 393 BitmapUsed by:394
Symbol 394 GraphicUses:393Used by:406
Symbol 395 BitmapUsed by:396
Symbol 396 GraphicUses:395Used by:406
Symbol 397 BitmapUsed by:398
Symbol 398 GraphicUses:397Used by:406
Symbol 399 BitmapUsed by:400
Symbol 400 GraphicUses:399Used by:406
Symbol 401 BitmapUsed by:402
Symbol 402 GraphicUses:401Used by:406
Symbol 403 BitmapUsed by:404
Symbol 404 GraphicUses:403Used by:405
Symbol 405 MovieClipUses:404Used by:406
Symbol 406 MovieClipUses:381 390 392 394 396 398 400 322 323 402 405Used by:451
Symbol 407 BitmapUsed by:408
Symbol 408 GraphicUses:407Used by:415
Symbol 409 BitmapUsed by:410
Symbol 410 GraphicUses:409Used by:415
Symbol 411 BitmapUsed by:412
Symbol 412 GraphicUses:411Used by:415
Symbol 413 BitmapUsed by:414
Symbol 414 GraphicUses:413Used by:415
Symbol 415 MovieClipUses:408 410 412 414Used by:450
Symbol 416 BitmapUsed by:417
Symbol 417 GraphicUses:416Used by:450
Symbol 418 BitmapUsed by:419
Symbol 419 GraphicUses:418Used by:449 450
Symbol 420 BitmapUsed by:421
Symbol 421 GraphicUses:420Used by:422
Symbol 422 MovieClipUses:421Used by:450
Symbol 423 BitmapUsed by:424
Symbol 424 GraphicUses:423Used by:450
Symbol 425 BitmapUsed by:426
Symbol 426 GraphicUses:425Used by:450
Symbol 427 BitmapUsed by:429
Symbol 428 BitmapUsed by:429 431
Symbol 429 GraphicUses:427 428Used by:449
Symbol 430 BitmapUsed by:431
Symbol 431 GraphicUses:430 428Used by:449
Symbol 432 BitmapUsed by:433
Symbol 433 GraphicUses:432Used by:434
Symbol 434 MovieClipUses:433Used by:441 449
Symbol 435 GraphicUsed by:436
Symbol 436 MovieClipUses:435Used by:437
Symbol 437 MovieClipUses:436Used by:449
Symbol 438 MovieClipUses:44Used by:449
Symbol 439 BitmapUsed by:440
Symbol 440 GraphicUses:439Used by:449
Symbol 441 MovieClipUses:434Used by:449
Symbol 442 BitmapUsed by:443
Symbol 443 GraphicUses:442Used by:448
Symbol 444 GraphicUsed by:446
Symbol 445 GraphicUsed by:446
Symbol 446 MovieClipUses:444 445Used by:447
Symbol 447 MovieClipUses:446Used by:448
Symbol 448 MovieClipUses:443 447Used by:449
Symbol 449 MovieClipUses:429 431 434 117 437 438 440 419 322 441 448Used by:450
Symbol 450 MovieClipUses:243 415 417 419 422 424 322 323 426 449Used by:451
Symbol 451 MovieClipUses:329 352 379 406 450Used by:Timeline
Symbol 452 BitmapUsed by:453
Symbol 453 GraphicUses:452Used by:469
Symbol 454 BitmapUsed by:455
Symbol 455 GraphicUses:454Used by:469
Symbol 456 BitmapUsed by:457
Symbol 457 GraphicUses:456Used by:469
Symbol 458 BitmapUsed by:459
Symbol 459 GraphicUses:458Used by:469
Symbol 460 BitmapUsed by:461
Symbol 461 GraphicUses:460Used by:469
Symbol 462 MovieClipUses:117Used by:469
Symbol 463 BitmapUsed by:464
Symbol 464 GraphicUses:463Used by:469
Symbol 465 MovieClipUses:44Used by:469
Symbol 466 BitmapUsed by:467
Symbol 467 GraphicUses:466Used by:468
Symbol 468 MovieClipUses:467Used by:469
Symbol 469 MovieClipUses:453 455 457 459 461 462 464 465 468Used by:Timeline
Symbol 470 GraphicUsed by:472
Symbol 471 GraphicUsed by:472
Symbol 472 MovieClipUses:470 471Used by:Timeline
Symbol 473 GraphicUsed by:474
Symbol 474 MovieClipUses:44 473Used by:475
Symbol 475 MovieClipUses:474Used by:Timeline
Symbol 476 GraphicUsed by:477
Symbol 477 MovieClipUses:44 476Used by:478
Symbol 478 MovieClipUses:477Used by:Timeline
Symbol 479 FontUsed by:480 516 518 521 523
Symbol 480 TextUses:479Used by:483
Symbol 481 FontUsed by:482 517 519 520 522 524
Symbol 482 TextUses:481Used by:483
Symbol 483 MovieClipUses:480 482Used by:484
Symbol 484 MovieClipUses:483Used by:Timeline
Symbol 485 GraphicUsed by:486 487 488
Symbol 486 MovieClipUses:485Used by:487
Symbol 487 MovieClipUses:485 486Used by:489
Symbol 488 ButtonUses:485Used by:489
Symbol 489 MovieClipUses:487 488Used by:Timeline
Symbol 490 GraphicUsed by:491 492 493
Symbol 491 MovieClipUses:490Used by:492
Symbol 492 MovieClipUses:490 491Used by:494
Symbol 493 ButtonUses:490Used by:494
Symbol 494 MovieClipUses:492 493Used by:Timeline
Symbol 495 GraphicUsed by:496 497 498
Symbol 496 MovieClipUses:495Used by:497
Symbol 497 MovieClipUses:495 496Used by:499
Symbol 498 ButtonUses:495Used by:499
Symbol 499 MovieClipUses:497 498Used by:Timeline
Symbol 500 GraphicUsed by:514
Symbol 501 BitmapUsed by:502
Symbol 502 GraphicUses:501Used by:506
Symbol 503 BitmapUsed by:504 505
Symbol 504 ShapeTweeningUses:503Used by:506
Symbol 505 GraphicUses:503Used by:506
Symbol 506 MovieClipUses:502 504 505Used by:514
Symbol 507 BitmapUsed by:508
Symbol 508 GraphicUses:507Used by:512
Symbol 509 BitmapUsed by:510 511
Symbol 510 ShapeTweeningUses:509Used by:512
Symbol 511 GraphicUses:509Used by:512
Symbol 512 MovieClipUses:508 510 511Used by:514
Symbol 513 GraphicUsed by:514
Symbol 514 MovieClipUses:500 506 512 513Used by:515
Symbol 515 MovieClipUses:514Used by:Timeline
Symbol 516 TextUses:479Used by:525
Symbol 517 TextUses:481Used by:525
Symbol 518 TextUses:479Used by:525
Symbol 519 TextUses:481Used by:525
Symbol 520 TextUses:481Used by:525
Symbol 521 TextUses:479Used by:525
Symbol 522 TextUses:481Used by:525
Symbol 523 TextUses:479Used by:525
Symbol 524 TextUses:481Used by:525
Symbol 525 MovieClipUses:516 517 518 519 520 521 522 523 524Used by:526
Symbol 526 MovieClipUses:525Used by:Timeline
Symbol 527 GraphicUsed by:528
Symbol 528 MovieClipUses:527Used by:529
Symbol 529 MovieClipUses:528Used by:Timeline
Symbol 530 MovieClipUses:58 53Used by:Timeline

Instance Names

"title_mc"Frame 3Symbol 83 MovieClip
"demo"Frame 4Symbol 300 MovieClip
"background"Frame 5Symbol 301 MovieClip
"enemy"Frame 5Symbol 451 MovieClip
"player"Frame 5Symbol 469 MovieClip
"guidance_text"Frame 5Symbol 472 MovieClip
"guide_attack"Frame 5Symbol 475 MovieClip
"guide_escape"Frame 5Symbol 478 MovieClip
"myname"Frame 5Symbol 484 MovieClip
"mc_attack"Frame 5Symbol 489 MovieClip
"mc_evasion"Frame 5Symbol 494 MovieClip
"mc_counter"Frame 5Symbol 499 MovieClip
"time_bar"Frame 5Symbol 515 MovieClip
"enemyname"Frame 5Symbol 526 MovieClip
"LevelMC"Frame 5Symbol 529 MovieClip
"marker_flower"Frame 5Symbol 530 MovieClip
"flower_break"Symbol 57 MovieClip [life_camellia] Frame 4Symbol 56 MovieClip
"flower_break"Symbol 60 MovieClip [life_rose] Frame 4Symbol 56 MovieClip
"lv1"Symbol 82 MovieClip Frame 1Symbol 73 Button
"lv2"Symbol 82 MovieClip Frame 1Symbol 74 Button
"lv3"Symbol 82 MovieClip Frame 1Symbol 75 Button
"lv4"Symbol 82 MovieClip Frame 1Symbol 76 Button
"lv5"Symbol 82 MovieClip Frame 1Symbol 77 Button
"lv1"Symbol 83 MovieClip Frame 25Symbol 73 Button
"lv2"Symbol 83 MovieClip Frame 25Symbol 74 Button
"lv3"Symbol 83 MovieClip Frame 25Symbol 75 Button
"lv4"Symbol 83 MovieClip Frame 25Symbol 76 Button
"lv5"Symbol 83 MovieClip Frame 25Symbol 77 Button
"StartBtn"Symbol 83 MovieClip Frame 36Symbol 81 Button
"level_changer"Symbol 83 MovieClip Frame 36Symbol 82 MovieClip
"hitarea"Symbol 329 MovieClip Frame 1Symbol 310 MovieClip
"hitarea"Symbol 352 MovieClip Frame 1Symbol 338 MovieClip
"hitarea"Symbol 379 MovieClip Frame 1Symbol 363 MovieClip
"hitarea"Symbol 406 MovieClip Frame 1Symbol 390 MovieClip
"hitarea"Symbol 450 MovieClip Frame 1Symbol 415 MovieClip
"enemy1"Symbol 451 MovieClip Frame 1Symbol 329 MovieClip
"enemy1"Symbol 451 MovieClip Frame 2Symbol 352 MovieClip
"enemy1"Symbol 451 MovieClip Frame 3Symbol 379 MovieClip
"enemy1"Symbol 451 MovieClip Frame 4Symbol 406 MovieClip
"enemy1"Symbol 451 MovieClip Frame 5Symbol 450 MovieClip
"mynameMC"Symbol 484 MovieClip Frame 1Symbol 483 MovieClip
"b_attack"Symbol 489 MovieClip Frame 3Symbol 488 Button
"b_evasion"Symbol 494 MovieClip Frame 3Symbol 493 Button
"b_counter"Symbol 499 MovieClip Frame 3Symbol 498 Button
"myber"Symbol 514 MovieClip Frame 1Symbol 506 MovieClip
"enemybar"Symbol 514 MovieClip Frame 1Symbol 512 MovieClip
"time_barMC"Symbol 515 MovieClip Frame 1Symbol 514 MovieClip
"enemynameMC"Symbol 526 MovieClip Frame 1Symbol 525 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "tsubaki_out"
ExportAssets (56)Timeline Frame 1Symbol 2 as "tsubaki_miss"
ExportAssets (56)Timeline Frame 1Symbol 3 as "tsubaki_hit2"
ExportAssets (56)Timeline Frame 1Symbol 4 as "tsubaki_hit1"
ExportAssets (56)Timeline Frame 1Symbol 5 as "tsubaki_finalhit"
ExportAssets (56)Timeline Frame 1Symbol 6 as "titlebgm"
ExportAssets (56)Timeline Frame 1Symbol 7 as "saori_hit2"
ExportAssets (56)Timeline Frame 1Symbol 8 as "saori_hit1"
ExportAssets (56)Timeline Frame 1Symbol 9 as "saori_finalhit"
ExportAssets (56)Timeline Frame 1Symbol 10 as "reiko2_miss"
ExportAssets (56)Timeline Frame 1Symbol 11 as "reiko2_lightning"
ExportAssets (56)Timeline Frame 1Symbol 12 as "reiko2_hit2"
ExportAssets (56)Timeline Frame 1Symbol 13 as "reiko2_hit1"
ExportAssets (56)Timeline Frame 1Symbol 14 as "reiko2_finalhit"
ExportAssets (56)Timeline Frame 1Symbol 15 as "reiko2_charge"
ExportAssets (56)Timeline Frame 1Symbol 16 as "reiko_hit2"
ExportAssets (56)Timeline Frame 1Symbol 17 as "reiko_hit1"
ExportAssets (56)Timeline Frame 1Symbol 18 as "reiko_finalhit"
ExportAssets (56)Timeline Frame 1Symbol 19 as "reiko_down"
ExportAssets (56)Timeline Frame 1Symbol 20 as "nf"
ExportAssets (56)Timeline Frame 1Symbol 21 as "mita2_miss"
ExportAssets (56)Timeline Frame 1Symbol 22 as "mita2_hit2"
ExportAssets (56)Timeline Frame 1Symbol 23 as "mita2_hit1"
ExportAssets (56)Timeline Frame 1Symbol 24 as "mita2_finalhit"
ExportAssets (56)Timeline Frame 1Symbol 25 as "mita_miss"
ExportAssets (56)Timeline Frame 1Symbol 26 as "mita_hit2"
ExportAssets (56)Timeline Frame 1Symbol 27 as "mita_hit1"
ExportAssets (56)Timeline Frame 1Symbol 28 as "mita_finalhit"
ExportAssets (56)Timeline Frame 1Symbol 29 as "miss"
ExportAssets (56)Timeline Frame 1Symbol 30 as "kasuga_miss"
ExportAssets (56)Timeline Frame 1Symbol 31 as "kasuga_hit2"
ExportAssets (56)Timeline Frame 1Symbol 32 as "kasuga_hit1"
ExportAssets (56)Timeline Frame 1Symbol 33 as "kasuga_finalhit"
ExportAssets (56)Timeline Frame 1Symbol 34 as "hanae_miss"
ExportAssets (56)Timeline Frame 1Symbol 35 as "hanae_hit2"
ExportAssets (56)Timeline Frame 1Symbol 36 as "hanae_hit1"
ExportAssets (56)Timeline Frame 1Symbol 37 as "hanae_finalhit"
ExportAssets (56)Timeline Frame 1Symbol 38 as "drugok"
ExportAssets (56)Timeline Frame 1Symbol 39 as "doorwav"
ExportAssets (56)Timeline Frame 1Symbol 40 as "demobgm"
ExportAssets (56)Timeline Frame 1Symbol 41 as "clickok"
ExportAssets (56)Timeline Frame 1Symbol 42 as "bf"
ExportAssets (56)Timeline Frame 1Symbol 46 as "mcText_gameover"
ExportAssets (56)Timeline Frame 1Symbol 48 as "mcText_lose"
ExportAssets (56)Timeline Frame 1Symbol 50 as "mcText_win"
ExportAssets (56)Timeline Frame 1Symbol 52 as "mcText_start"
ExportAssets (56)Timeline Frame 1Symbol 57 as "life_camellia"
ExportAssets (56)Timeline Frame 1Symbol 60 as "life_rose"
ExportAssets (56)Timeline Frame 1Symbol 61 as "mainprog"
ExportAssets (56)Timeline Frame 1Symbol 64 as "LineMC"
ExportAssets (56)Timeline Frame 1Symbol 531 as "__Packages.duplex.Game_system"
ExportAssets (56)Timeline Frame 1Symbol 532 as "__Packages.duplex.Buffer"
ExportAssets (56)Timeline Frame 1Symbol 533 as "__Packages.duplex.Sub"
ExportAssets (56)Timeline Frame 1Symbol 534 as "__Packages.duplex.ATask"
ExportAssets (56)Timeline Frame 1Symbol 535 as "__Packages.duplex.BTask"
ExportAssets (56)Timeline Frame 1Symbol 536 as "__Packages.duplex.MouseLine"
ExportAssets (56)Timeline Frame 1Symbol 537 as "__Packages.nigoro.lib.samieru.NigoroFlashManager"
ExportAssets (56)Timeline Frame 1Symbol 538 as "__Packages.nigoro.lib.samieru.event.GameClearListener"
ExportAssets (56)Timeline Frame 1Symbol 539 as "__Packages.duplex.data.MusicLib"
ExportAssets (56)Timeline Frame 1Symbol 540 as "__Packages.nigoro.lib.samieru.sound.MusicPlayer"
ExportAssets (56)Timeline Frame 1Symbol 541 as "__Packages.duplex.data.SoundLib"

Labels

"start"Frame 2
"title"Frame 3
"demo"Frame 4
"main"Frame 5
"Hide"Symbol 57 MovieClip [life_camellia] Frame 1
"Birth"Symbol 57 MovieClip [life_camellia] Frame 2
"Life"Symbol 57 MovieClip [life_camellia] Frame 3
"Death"Symbol 57 MovieClip [life_camellia] Frame 4
"Hide"Symbol 60 MovieClip [life_rose] Frame 1
"Birth"Symbol 60 MovieClip [life_rose] Frame 2
"Life"Symbol 60 MovieClip [life_rose] Frame 3
"Death"Symbol 60 MovieClip [life_rose] Frame 4
"MainProgram"Symbol 61 MovieClip [mainprog] Frame 1
"testplayer"Symbol 299 MovieClip Frame 147
"Nomal"Symbol 301 MovieClip Frame 1
"Boss"Symbol 301 MovieClip Frame 2




http://swfchan.com/48/237455/info.shtml
Created: 12/10 -2020 11:40:49 Last modified: 12/10 -2020 11:40:49 Server time: 28/11 -2022 06:22:37