STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #237457 |
Saori “A year already since we lost to that dreadful girl. How wretched life has been! Such humiliation I have endured! Enough... is enough!” |
Saori “Now that she has claimed the power of the Grand Madame, no one in the house will lift a finger against that common-born wench. How... DARE she!?” |
Saori “Yes! She is but a peasant! How unjust, her lording over nobility such as myself! The power of the Tsubakikoji family is rightfully MINE!” “Is there a problem, Saori?” |
Saori “Sister! How can you wear that rose? Have you lost all pride in your Tsubakikoji lineage!?” |
Shizuka “Lady Reiko is the Grand Madame now, Saori. You are a grown woman; try to display the patience of one.” |
Saori “I am the second daughter of the Tsubakikoji family! I was not raised to be patient! This house belongs to ME!” |
Shizuka “How vulgar. If you insist on behaving indecently, I have no choice but to strike some sense into you!” |
Saori “Forgive me, sister. I have awakened. I want -- I deserve! -- to bask in the lap of luxury!” “Lady Saori. You have changed.” |
Mita “As housekeeper, I have been watching you. Such insult to your matriarch is most unladylike.” |
Saori “So even you turn on me, Mita? Has the roof over your head meant nothing to you all this time?” |
Mita “I am a servant, and so I serve. To yield to those stronger than yourself is the conduct of an adult.” |
Saori “Then that adult deserves a slap across her cheek!” Mita “How vulgar.” |
Saori “So you submit to those stronger than yourself? Then submit to me!” Mita “Hah! I dandled you on my knee when you were not three years old. Go on, then. Show me the slap of a noblewoman.” |
Saori “Never speak to me in that tone again!” Mita “I will not. You have grown strong...” “Mother!” Saori “Who’s there!?” |
“As housekeeper’s apprentice, I have been watching you.” Saori “Who the devil are you? State your name at once!” |
Mita “My daughter. Having reached the cusp of her womanhood, she has begun training under me.” |
Mita “Indeed, lowly apprentice though I may be, I am still a maid to the Tsubakikoji. I cannot countenance one who flies the flag of rebellion against Lady Reiko, even one who shares her noble name!” |
Mita “So, Lady Saori, you claim that you can surpass even Lady Reiko and become the house’s true matriarch?” Mita “Then we twins shall put that to the test! Together!” |
Saori “Now... Now that’s just cheating!” Mita “What a vulgar accusation. Prepare yourself!” |
Saori “Hmph. What a bore. Well, I expected no more from dirt- grubbers. Now, then, who else dares to...” “Quite a scene you are making, Saori.” |
Saori “Mother! I see... So I must raise a hand to even my own mother. Well, if this be the price for the elegant, refined lifestyle I deserve, then so be it! I will challenge even the woman who bore me!” |
Hanae “Oh, heavens, no. I’m far too up in years for that slap- me-slap-you nonsense. But I think I know someone who’d be perfect.” |
Hanae “You remember your cousin Himawari, don’t you? She just came back from seminary!” Himawari “Gruushrguagurh.” Saori “How vulgar!” |
Saori “Well, that was... peculiar. Now! Gutter wench! Show yourself! I am here as the rightful Grand Madame of the Tsubakikoji house!” |
Reiko “A madame without a husband? Do tell.” Saori “Insolence! I can claim the title if I so desire! If you have any honor left, you will thank me when I strike you!” |
Reiko “Have you forgotten what I taught you of the lowborn woman, Saori? Forgotten her power? Her pain? ” |
Reiko “You lost to a simple commoner. You, a noblewoman, groveled at my baseborn feet. Shameful.” |
Saori “How... DARE you! That’s it! I’m gonna pound that haughty nose of yours inside out!” |
Reiko “How vulgar. We’ll make a commoner of you yet. My husband left me this house, Saori. And I intend to keep it.” |
Reiko “Come! Let us slap!” |
And thus the curtain fell on the second disturbance of the Tsubakikoji house. Despite her spectacular loss, Lady Saori appeared to have lost not an ounce of determination. |
Having vanquished Lady Saori, the matriarch Lady Reiko appeared curiously and genuinely pleased. Perhaps, having risen to power by her own strength, she long had been yearning for a similarly capable challenger? |
Ah, now ‘tis the age of youth! So I mused on that fine early summer day. Yes, henceforth the Tsubakikoji clan is destined to bloom fuller and brighter than ever...! |
STAFF |
Produced by |
duplex |
Program: |
Naramura |
Graphics: |
Music: |
Samieru |
Sound: |
Naramura duplex Samieru panda |
Test Play: |
Planning: |
Shih Tzu |
Translation: |
Younger Daughter |
Saori Tsubakikoji |
Elder Daughter |
Shizuka Tsubakikoji |
Housekeeper |
Etsuko Mita |
Lefti Mita, Righti Mita |
Relative |
Himawari Kasuga |
Grand Madame |
Reiko Tsubakikoji |
ActionScript [AS1/AS2]
Frame 1stop();Frame 2this._lockroot = true; var countflag; if (countflag == null) { countflag = 100; game = _root.attachMovie("mainprog", "mainprog1", 1); game.gotoAndPlay(1); } else { game.Gs.allkill(); game.Gs.game_st = 0; }Frame 4stop(); this.demo.gotoAndStop(game.Gs.getDemoNo());Symbol 45 Buttonon (release) { _root.game.Gs.game_st = 0; _root.game.Gs.allkill(); }Symbol 46 MovieClip [mcText_gameover] Frame 30stop();Symbol 48 MovieClip [mcText_lose] Frame 30stop();Symbol 50 MovieClip [mcText_win] Frame 30stop();Symbol 52 MovieClip [mcText_start] Frame 30stop();Symbol 54 MovieClip Frame 10stop();Symbol 56 MovieClip Frame 16stop();Symbol 57 MovieClip [life_camellia] Frame 1stop();Symbol 59 MovieClip Frame 10stop();Symbol 60 MovieClip [life_rose] Frame 1stop();Symbol 61 MovieClip [mainprog] Frame 1var Gs = (new duplex.Game_system(this));Symbol 61 MovieClip [mainprog] Frame 2Gs.gameMain();Symbol 61 MovieClip [mainprog] Frame 3this.gotoAndPlay(2);Symbol 64 MovieClip [LineMC] Frame 11stop();Symbol 531 MovieClip [__Packages.duplex.Game_system] Frame 0class duplex.Game_system { var defaultMC, at, bt, mline, mlinef, eline, elinef, game_st, game_lv, muteki, counter, taskobj, task, mcm, mcb, mckaisou, data, now_x, bak_x, now_y, bak_y, soundflag, bgmMC, soundMC, musicObj, soundObj, nowBGM, demoNo, subMath, line_mc, ura_f, f_name, enemyFc, n_hit, c_hit, miss, finish, enemy_num, flag, reikoHp, out_of_num, enemyHp, enemyX1c, enemyY1c, enemyX2c, enemyY2c, enemyX1b, enemyY1b, enemyX2b, enemyY2b, enemyX1, enemyY1, enemyX2, enemyY2, enemyNum, enemyMh, enemyLk, enemyPw, out_of_wait_flag, out_of_wait_break, out_of_wait, out_of_wait_counter, enemyTm, enemyTs, enemyXX, enemyCt, enemyRr, enemyDr, enemyKC, hangeki; function Game_system (mmc) { var _local3; defaultMC = mmc; at = new duplex.ATask(); bt = new duplex.BTask(); mline = new duplex.MouseLine(mmc, "paunch", "LineMC", 100); mlinef = -1; eline = new duplex.MouseLine(mmc, "escape", "LineMC", 500); elinef = -1; game_st = 0; game_lv = 3; muteki = false; counter = 0; taskobj = new Array(maxtask); task = new Array(maxtask); mcm = new Array(maxtask); mcb = new Array(maxtask); _local3 = 0; while (_local3 != maxtask) { taskobj[_local3] = -1; task[_local3] = new duplex.Buffer(); task[_local3].sys[0] = -1; task[_local3].sys[1] = -1; task[_local3].sys[2] = -1; task[_local3].sys[3] = -1; task[_local3].sys[4] = -1; mcb[_local3] = false; _local3++; } mckaisou = new Array(maxlayer); _local3 = 0; while (_local3 != maxlayer) { mckaisou[_local3] = false; _local3++; } data = new duplex.Buffer(); now_x = (bak_x = _root._xmouse); now_y = (bak_y = _root._ymouse); soundflag = false; bgmMC = nigoro.lib.samieru.NigoroFlashManager.getBgmLayer().createEmptyMovieClip("BGMMC", defaultMC.getNextHighestDepth()); soundMC = defaultMC.createEmptyMovieClip("SMC", defaultMC.getNextHighestDepth()); musicObj = new Array(duplex.data.MusicLib.MUSICS.length); _local3 = 0; while (_local3 < duplex.data.MusicLib.MUSICS.length) { musicObj[_local3] = new nigoro.lib.samieru.sound.MusicPlayer(bgmMC); musicObj[_local3].attachSound(duplex.data.MusicLib.MUSICS[_local3]); _local3++; } soundObj = new Array(duplex.data.SoundLib.SOUNDS.length); _local3 = 0; while (_local3 < duplex.data.SoundLib.SOUNDS.length) { soundObj[_local3] = new Sound(soundMC); soundObj[_local3].attachSound(duplex.data.SoundLib.SOUNDS[_local3]); _local3++; } nowBGM = -1; demoNo = 1; subMath = new duplex.Sub(); if (debug) { line_mc = defaultMC.createEmptyMovieClip("line_mc", 1); } ura_f = 0; f_name = [["main", "main2"], ["title", "title2"], ["demo", "demo2"]]; } function battle_ini(num) { var _local4; var _local3; enemyFc = 0; if (ura_f == 0) { at.inidata(this, num); } else { bt.inidata(this, num); } soundSet(num + (5 * ura_f)); } function soundSet(num) { n_hit = soundObj[duplex.data.SoundLib.CHAR_SOUND[num][0]]; c_hit = soundObj[duplex.data.SoundLib.CHAR_SOUND[num][1]]; miss = soundObj[duplex.data.SoundLib.CHAR_SOUND[num][2]]; finish = soundObj[duplex.data.SoundLib.CHAR_SOUND[num][3]]; } function gameMain() { var _local3; bak_x = now_x; bak_y = now_y; now_x = _root._xmouse; now_y = _root._ymouse; switch (game_st) { case 0 : if (ura_f == 0) { enemy_num = 0; } else { enemy_num = 5; } flag = 0; muteki = false; reikoHp = 1000; out_of_num = 0; _root.gotoAndStop(f_name[1][ura_f]); setBgm(4); demoNo = 1; game_st = 1; break; case 1 : if (debug) { if (Key.isDown(49)) { enemy_num = 0; playSE(12); game_st = 50; break; } if (Key.isDown(50)) { enemy_num = 1; playSE(12); game_st = 50; } else if (Key.isDown(51)) { enemy_num = 2; playSE(12); game_st = 50; } else if (Key.isDown(52)) { enemy_num = 3; playSE(12); game_st = 50; } else if (Key.isDown(53)) { enemy_num = 4; playSE(12); game_st = 50; } else if (Key.isDown(69)) { playSE(2); muteki = true; } else if (Key.isDown(82)) { playSE(3); muteki = false; } else { if (ura_f == 0) { enemy_num = 0; } else { enemy_num = 5; } break; setEvent2(GAMEMAIN, data, 50); _root.gotoAndStop(f_name[0][ura_f]); game_st = 100; break; game_st = 100; _root.gotoAndStop(f_name[0][ura_f]); setEvent2(GAMEMAIN, data, 50); break; game_st = 101; break; } } break; case 2 : setEvent2(GAMEMAIN, data, 50); _root.gotoAndStop(f_name[0][ura_f]); game_st = 100; break; case 50 : game_st = 100; _root.gotoAndStop(f_name[0][ura_f]); setEvent2(GAMEMAIN, data, 50); break; case 100 : game_st = 101; break; case 101 : } taskloop(); } function setHp() { var _local5; var _local6; var _local2 = 1; var _local4 = 28; var _local3 = 15; while (enemyHp > _local2) { data.buff[0] = _local2; data.buff[1] = _local3; _local5 = setEvent(TUBAKI, data); setMcEvent(_local5, TUBAKI, _local4, 446); _local2 = _local2 + hpwari; _local3 = _local3 + 2; _local4 = _local4 + 30; } _local2 = 1; _local4 = 685; _local3 = 15; while (reikoHp > _local2) { data.buff[0] = _local2; data.buff[1] = _local3; _local5 = setEvent(BARA, data); setMcEvent(_local5, BARA, _local4, 446); _local2 = _local2 + myhpwari; _local3 = _local3 + 2; _local4 = _local4 - 30; } } function setMcEvent(tk, num, x, y) { var _local3; var _local6; var _local4 = false; switch (num) { case TUBAKI : _local3 = getMcNum(); if (_local3 > -1) { mcm[_local3] = defaultMC.attachMovie("life_camellia", "life_camellia" + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local4 = true; } break; case BARA : _local3 = getMcNum(); if (_local3 > -1) { mcm[_local3] = defaultMC.attachMovie("life_rose", "life_rose" + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local4 = true; } break; case START : _local3 = getMcNum(); if (_local3 > -1) { mcm[_local3] = defaultMC.attachMovie("mcText_start", "mcText_start" + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local4 = true; } break; case KOBARA : _local3 = getMcNum(); if (_local3 > -1) { mcm[_local3] = _root.LevelMC.attachMovie("life_rose", "life_rose" + _root.LevelMC.getNextHighestDepth(), _root.LevelMC.getNextHighestDepth()); mcm[_local3].gotoAndStop("Birth"); mcm[_local3]._height = 14.9; mcm[_local3]._width = 15.3; _local4 = true; } break; case BADEND : _local3 = getMcNum(); if (_local3 > -1) { mcm[_local3] = defaultMC.attachMovie("mcText_lose", "mcText_lose" + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local4 = true; } break; case WINER : _local3 = getMcNum(); if (_local3 > -1) { mcm[_local3] = defaultMC.attachMovie("mcText_win", "mcText_win" + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local4 = true; } break; case GAMEOVER : _local3 = getMcNum(); if (_local3 <= -1) { break; } mcm[_local3] = defaultMC.attachMovie("mcText_gameover", "mcText_gameover" + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local4 = true; } if (_local4) { mcm[_local3]._x = x; mcm[_local3]._y = y; task[tk].sys[0] = _local3; task[tk].sys[1] = _local6; } return(_local4); } function getMcNum() { var _local2; _local2 = 0; while (_local2 != maxtask) { if (mcb[_local2] == false) { mcb[_local2] = true; return(_local2); } _local2++; } return(-1); } function delMc(tk) { mcm[task[tk].sys[0]].removeMovieClip(); reSetMcNum(task[tk].sys[0]); task[tk].sys[0] = -1; } function reSetMcNum(num) { mcb[num] = false; } function taskloop() { var _local2; _local2 = 0; while (_local2 != maxtask) { switch (taskobj[_local2]) { case TUBAKI : tubakiHpDraw(_local2); break; case BARA : barahpDraw(_local2); break; case START : startDraw(_local2); break; case KOBARA : kobaraKanri(_local2); break; case GAMEMAIN : gameMainProg(_local2); break; case TIME : timebar(_local2); break; case BADEND : badendDraw(_local2); break; case WINER : winerDraw(_local2); break; case GUID : guidance(_local2); break; case HITLINE : nagurikiseki(_local2); break; case BGMCHECKER : bgmloop(_local2); break; case GAMEOVER : gameoverDraw(_local2); break; case MOUSELINEDRAW : dlkanri(_local2); break; case -1 : break; } _local2++; } } function settask(job) { var _local2; _local2 = 0; while (_local2 != maxtask) { if (taskobj[_local2] < 0) { taskobj[_local2] = job; return(_local2); } _local2++; } return(-1); } function killtask(i) { if (task[i].sys[0] > -1) { delMc(i); } taskobj[i] = -1; } function setEvent(job, setbuff) { var _local2; var _local3; _local3 = settask(job); if (_local3 < 0) { return(-1); } _local2 = 0; while (_local2 != duplex.Buffer.MAXBUFF) { task[_local3].buff[_local2] = setbuff.buff[_local2]; _local2++; } task[_local3].myNum = _local3; task[_local3].state = 0; return(_local3); } function settask2(job, st) { var _local2; _local2 = st; while (_local2 < maxtask) { if (taskobj[_local2] < 0) { taskobj[_local2] = job; return(_local2); } _local2++; } return(-1); } function setEvent2(job, setbuff, st) { var _local2; var _local3; _local3 = settask2(job, st); if (_local3 < 0) { return(-1); } _local2 = 0; while (_local2 != duplex.Buffer.MAXBUFF) { task[_local3].buff[_local2] = setbuff.buff[_local2]; _local2++; } task[_local3].myNum = _local3; task[_local3].state = 0; return(_local3); } function allkill() { var _local2; _local2 = 0; while (_local2 != maxtask) { taskobj[_local2] = -1; if (mcb[_local2] == true) { mcm[_local2].removeMovieClip(); mcb[_local2] = false; } _local2++; } _local2 = 0; while (_local2 != maxlayer) { mckaisou[_local2] = false; _local2++; } } function fo(i) { data.buff[0] = i; data.buff[1] = 100; setEvent(BGMCHECKER, data); } function bgmloop(i) { task[i].buff[1] = task[i].buff[1] - task[i].buff[0]; if (task[i].buff[1] < 0) { task[i].buff[0] = 0; } musicObj[nowBGM].setVolume(task[i].buff[1]); if (task[i].buff[1] < 1) { killtask(i); } } function nagurikiseki(i) { switch (task[i].state) { case 0 : if (subMath.lineCrossPoint(enemyX1c, enemyY1c, enemyX2c, enemyY2c, bak_x, bak_y, now_x, now_y)) { if (now_x < bak_x) { task[i].state = 1; if (debug) { trace("P1_Dmg = " + Math.floor(subMath.pointLength(bak_x, bak_y, now_x, now_y))); } if (subMath.lineCrossPoint(enemyX1b, enemyY1b, enemyX2b, enemyY2b, bak_x, bak_y, now_x, now_y)) { if (now_x < bak_x) { task[i].state = 2; task[i].buff[1] = 1; if (debug) { trace("P2_Dmg = " + Math.floor(subMath.pointLength(bak_x, bak_y, now_x, now_y))); } } } } } break; case 1 : if (subMath.lineCrossPoint(enemyX1b, enemyY1b, enemyX2b, enemyY2b, bak_x, bak_y, now_x, now_y)) { if (now_x < bak_x) { task[i].state = 2; task[i].buff[1] = 1; if (debug) { trace("P2_Dmg = " + Math.floor(subMath.pointLength(bak_x, bak_y, now_x, now_y))); } } } break; case 2 : break; case 3 : killtask(i); return(undefined); } if (task[i].buff[2] != task[task[i].buff[0]].state) { killtask(i); return(undefined); } if (subMath.lineCrossPoint(enemyX1, enemyY1, enemyX2, enemyY2, bak_x, bak_y, now_x, now_y)) { if (now_x < bak_x) { task[i].state = 1; if (task[i].buff[1] == 1) { task[task[i].buff[0]].sys[2] = 2; } else { task[task[i].buff[0]].sys[2] = 1; } killtask(i); } } } function enemy_dmg(i) { var _local4 = false; if (task[i].sys[2] == 2) { enemyHp = enemyHp - (Math.floor(subMath.pointLength(bak_x, bak_y, now_x, now_y)) * 2); if (enemyHp < 1) { if (enemyNum == 1) { _root.enemy.enemy1.gotoAndStop(7); task[i].buff[0] = 0; task[i].state = 100; setBgm(0); } else { _root.enemy.enemy1.gotoAndStop(8); task[i].state = 40; } if (soundflag == false) { playSE(13); } _local4 = true; } else { if (soundflag == false) { playSE(15); } _root.enemy.enemy1.gotoAndStop(7); } } else { enemyHp = enemyHp - Math.floor(subMath.pointLength(bak_x, bak_y, now_x, now_y)); if (enemyHp < 1) { if (enemyNum == 1) { _root.enemy.enemy1.gotoAndStop(7); task[i].state = 100; task[i].buff[0] = 0; setBgm(0); } else { _root.enemy.enemy1.gotoAndStop(8); task[i].state = 40; } if (soundflag == false) { playSE(13); } _local4 = true; } else { if (soundflag == false) { playSE(14); } _root.enemy.enemy1.gotoAndStop(6); } } switch (enemyFc) { case 0 : if ((enemyMh * 0.8) > enemyHp) { enemyFc = 1; } break; case 1 : if ((enemyMh * 0.6) > enemyHp) { enemyFc = 2; } break; case 2 : if ((enemyMh * 0.4) > enemyHp) { enemyFc = 3; } break; case 3 : if ((enemyMh * 0.2) > enemyHp) { enemyFc = 4; } break; case 4 : } if (_local4) { fo(5); } return(_local4); } function enemyFace() { if (((_root.enemy.enemy1._currentframe == 1) || (_root.enemy.enemy1._currentframe == 2)) || (_root.enemy.enemy1._currentframe == 3)) { switch (enemyFc) { case 1 : if (_root.enemy.enemy1.hitarea._currentframe != 2) { _root.enemy.enemy1.hitarea.gotoAndStop(2); } break; case 2 : if (_root.enemy.enemy1.hitarea._currentframe != 3) { _root.enemy.enemy1.hitarea.gotoAndStop(3); } break; case 3 : if (_root.enemy.enemy1.hitarea._currentframe != 4) { _root.enemy.enemy1.hitarea.gotoAndStop(4); } break; case 4 : if (_root.enemy.enemy1.hitarea._currentframe == 5) { break; } _root.enemy.enemy1.hitarea.gotoAndStop(5); } } else if (_root.enemy.enemy1.hitarea._currentframe != 1) { _root.enemy.enemy1.hitarea.gotoAndStop(1); } } function reikoDmg(i) { var _local3 = false; if (enemyLk > (Math.random() * 100)) { reikoHp = reikoHp - (enemyPw * (2 + (game_lv / 2.5))); if (reikoHp < 1) { if (muteki == false) { _root.player.gotoAndStop(7); task[i].state = 30; if (soundflag == false) { finish.start(0); } _local3 = true; } } else { _root.player.gotoAndStop(6); if (soundflag == false) { c_hit.start(0); } } } else { reikoHp = reikoHp - (enemyPw + ((enemyPw * Math.random()) / 2)); if (reikoHp < 1) { if (muteki == false) { _root.player.gotoAndStop(7); if (soundflag == false) { finish.start(0); } task[i].state = 30; _local3 = true; } } else { if (soundflag == false) { n_hit.start(0); } _root.player.gotoAndStop(5); } } return(_local3); } function dlkanri(i) { if (task[i].buff[0] == 0) { switch (task[i].state) { case 0 : task[i].buff[2] = 100; task[i].state = 1; if (mlinef != -1) { killtask(mlinef); mline.final(); } mlinef = i; case 1 : mline.drawLine(bak_x, bak_y, now_x, now_y); break; case 2 : mline.drawLine(bak_x, bak_y, now_x, now_y); task[i].state = 10; case 10 : task[i].buff[2] = task[i].buff[2] - task[i].buff[1]; if (task[i].buff[2] < 1) { task[i].buff[2] = 0; task[i].state = 3; } mline.setAlpha(task[i].buff[2]); break; case 3 : mline.final(); killtask(i); mlinef = -1; } } else { switch (task[i].state) { case 0 : task[i].buff[2] = 100; task[i].state = 1; if (elinef != -1) { killtask(elinef); eline.final(); } elinef = i; case 1 : eline.drawLine(bak_x, bak_y, now_x, now_y); break; case 2 : eline.drawLine(bak_x, bak_y, now_x, now_y); task[i].state = 10; case 10 : task[i].buff[2] = task[i].buff[2] - task[i].buff[1]; if (task[i].buff[2] < 1) { task[i].buff[2] = 0; task[i].state = 3; } eline.setAlpha(task[i].buff[2]); break; case 3 : eline.final(); killtask(i); elinef = -1; } } } function gameMainProg(i) { switch (task[i].state) { case 0 : task[i].buff[0] = 0; task[i].sys[3] = -1; battle_ini(enemy_num); setHp(); task[i].state = 1; break; case 1 : task[i].buff[0]++; if (task[i].buff[0] == 15) { task[i].buff[19] = setEvent(KOBARA, data); task[i].state = 2; task[i].buff[0] = 0; } break; case 2 : if (callMain() != 0) { task[i].state = 3; data.buff[0] = i; task[i].buff[18] = setEvent(TIME, data); } break; case 3 : _root.mc_evasion.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); _root.player.gotoAndStop(1); _root.enemy.enemy1.gotoAndStop(1); _root.mc_attack.gotoAndStop(2); if (soundflag == false) { playSE(0); } callMain(); task[i].state = 4; out_of_wait_flag = false; out_of_wait_break = false; break; case 4 : if (callMain() != 0) { out_of_wait_flag = false; out_of_wait_break = false; data.buff[1] = 0; task[i].buff[17] = setEvent(GUID, data); if (soundflag == false) { playSE(2); } data.buff[0] = 0; data.buff[1] = 5; task[i].sys[4] = setEvent(MOUSELINEDRAW, data); task[i].state = 5; task[i].sys[2] = 0; data.buff[0] = i; data.buff[1] = 0; data.buff[2] = 5; task[i].buff[16] = setEvent(HITLINE, data); _root.mc_attack.gotoAndStop(1); } else if (game_lv >= out_of_wait_lv) { if (out_of_wait_flag == false) { out_of_wait_flag = true; switch (game_lv) { case 1 : out_of_wait = 0; out_of_wait_counter = 2 * out_of_wait_lv1; break; case 2 : out_of_wait = 0; out_of_wait_counter = 2 * out_of_wait_lv2; break; case 3 : out_of_wait = 0; out_of_wait_counter = 2 * out_of_wait_lv3; break; case 4 : out_of_wait = 0; out_of_wait_counter = 2 * out_of_wait_lv4; break; case 5 : out_of_wait = 0; out_of_wait_counter = 2 * out_of_wait_lv5; } } else { out_of_wait = out_of_wait + enemyTm; if (out_of_wait >= out_of_wait_counter) { trace("out_of_wait" + out_of_wait); trace("enemyTm" + enemyTm); trace("out_of_wait_counter" + out_of_wait_counter); task[i].state = 600; _root.mc_attack.gotoAndStop(1); task[i].buff[0] = 0; } } } break; case 600 : task[i].buff[0]++; if (task[i].buff[0] >= 5) { task[i].buff[0] = 0; _root.enemy.enemy1.gotoAndStop(2); task[i].state = 601; } break; case 601 : task[i].buff[0]++; if (task[i].buff[0] == 3) { _root.enemy.enemy1.gotoAndStop(3); if (reikoDmg(i)) { break; } task[i].buff[0] = 0; task[i].state = 602; } break; case 602 : task[i].buff[0]++; if (task[i].buff[0] >= 15) { task[i].state = 603; out_of_wait_break = true; } break; case 603 : break; case 5 : task[i].buff[0]++; if (task[i].sys[2] > 0) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; task[i].buff[0] = 0; task[i].state = 6; _root.player.gotoAndStop(3); if (subMath.pointLength(bak_x, bak_y, now_x, now_y) < enemyTs) { task[i].buff[0] = 0; _root.enemy.enemy1.gotoAndStop(5); if (soundflag == false) { playSE(7); } task[i].state = 60; break; } if (enemyLk > (Math.random() * 100)) { _root.enemy.enemy1.gotoAndStop(5); if (soundflag == false) { playSE(7); } } else if (enemy_dmg(i)) { return(undefined); } } else { if (now_x < enemyXX) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.player.gotoAndStop(3); _root.enemy.enemy1.gotoAndStop(5); if (soundflag == false) { playSE(7); } task[i].buff[0] = 0; task[i].state = 6; } if (task[i].buff[0] > enemyCt) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; task[i].buff[0] = 4; task[i].state = 60; } } break; case 60 : task[i].buff[0]++; if (task[i].buff[0] >= 5) { task[i].buff[0] = 0; _root.enemy.enemy1.gotoAndStop(2); task[i].state = 61; } break; case 61 : task[i].buff[0]++; if (task[i].buff[0] == 3) { _root.enemy.enemy1.gotoAndStop(3); if (reikoDmg(i)) { break; } task[i].buff[0] = 0; task[i].state = 6; } break; case 6 : task[i].buff[0]++; if (task[i].buff[0] >= 15) { if (turnON) { task[i].state = 300; } else { task[i].state = 3; } } break; case 300 : break; case 10 : _root.mc_evasion.gotoAndStop(2); _root.player.gotoAndStop(1); if (soundflag == false) { playSE(0); } callMain(); _root.enemy.enemy1.gotoAndStop(2); _root.mc_attack.gotoAndStop(1); task[i].buff[0] = 0; task[i].buff[1] = 0; task[i].buff[2] = 0; task[i].buff[3] = 0; task[i].buff[4] = 0; task[i].state = 11; break; case 11 : task[i].buff[0]++; switch (task[i].buff[2]) { case 0 : task[i].buff[1] = callMain(); if (task[i].buff[1] == 1) { data.buff[0] = 1; data.buff[1] = 5; task[i].sys[4] = setEvent(MOUSELINEDRAW, data); task[i].buff[2] = 1; _root.mc_evasion.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); if (soundflag == false) { playSE(2); } data.buff[1] = 1; task[i].buff[17] = setEvent(GUID, data); } break; case 1 : if (subMath.lineCrossPoint(swLine, 362, swLine, 480, bak_x, bak_y, now_x, now_y)) { if (bak_x < now_x) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; task[i].buff[4] = 1; task[i].buff[2] = 100; } } break; } if (task[i].buff[0] > (enemyDr - enemyRr)) { _root.mc_evasion.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); task[i].buff[0] = 0; task[i].state = 12; } break; case 12 : task[i].buff[0]++; switch (task[i].buff[2]) { case 0 : break; case 1 : if (subMath.lineCrossPoint(swLine, 362, swLine, 480, bak_x, bak_y, now_x, now_y)) { if (bak_x < now_x) { task[i].buff[4] = 1; task[i].buff[2] = 100; } } break; } if (task[i].buff[0] > enemyRr) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.enemy.enemy1.gotoAndStop(3); task[i].buff[0] = 0; task[i].state = 13; } break; case 13 : if (task[i].buff[4]) { if (soundflag == false) { playSE(7); } _root.player.gotoAndStop(4); _root.mc_counter.gotoAndStop(2); if (soundflag == false) { playSE(0); } task[i].buff[0] = 0; task[i].state = 70; } else if (reikoDmg(i)) { } else { task[i].buff[0] = 0; task[i].state = 20; if (enemyKC > (Math.random() * 100)) { task[i].state = 50; } break; task[i].buff[0]++; if (task[i].buff[0] > hangeki) { _root.enemy.enemy1.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); task[i].state = 20; task[i].buff[0] = 10; } else { if (callMain() == 2) { data.buff[1] = 0; task[i].buff[17] = setEvent(GUID, data); _root.mc_counter.gotoAndStop(1); data.buff[0] = 0; data.buff[1] = 5; task[i].sys[4] = setEvent(MOUSELINEDRAW, data); if (soundflag == false) { playSE(2); } task[i].state = 72; task[i].sys[2] = 0; data.buff[0] = i; data.buff[1] = 0; data.buff[2] = 72; task[i].buff[16] = setEvent(HITLINE, data); } break; task[i].buff[0]++; if (task[i].buff[0] > hangeki) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.enemy.enemy1.gotoAndStop(2); task[i].state = 80; task[i].buff[0] = 0; } else { if (task[i].sys[2] > 0) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.player.gotoAndStop(3); if (enemy_dmg(i)) { return(undefined); } task[i].state = 20; task[i].buff[0] = 5; } break; task[i].buff[0]++; if (task[i].buff[0] > 5) { _root.enemy.enemy1.gotoAndStop(3); if (reikoDmg(i)) { break; } task[i].state = 20; task[i].buff[0] = 0; } break; task[i].buff[0]++; if (task[i].buff[0] > 15) { _root.player.gotoAndStop(1); task[i].buff[0] = 0; if (turnON) { task[i].state = 200; } else { task[i].state = 10; } } break; break; data.buff[0] = 10; data.buff[2] = 60; task[task[i].buff[18]].state = 100; setBgm(0); setEvent(BADEND, data); task[i].state = 31; break; if (callMain()) { data.buff[0] = 30; setEvent(GAMEOVER, data); task[i].state = 32; } break; break; task[i].buff[0]++; if (task[i].buff[0] == 60) { _root.enemy.enemy1.gotoAndStop(8); task[i].state = 40; if (soundflag == false) { playSE(24); } } break; data.buff[0] = 30; if (enemy_num == 4) { data.buff[2] = 240; } else { data.buff[2] = 60; } task[task[i].buff[18]].state = 100; setBgm(0); setEvent(WINER, data); task[i].state = 41; break; if (callMain()) { task[task[i].buff[18]].state = 3; task[task[i].buff[19]].state = 2; allkill(); game_st = 1; switch (game_lv) { case 1 : reikoHp = reikoHp + 100; break; case 2 : reikoHp = reikoHp + 50; break; } if (reikoHp > reikomax) { reikoHp = reikomax; } _root.gotoAndStop(f_name[2][ura_f]); demoNo = enemy_num + 2; setBgm(1); } break; task[i].buff[0]++; if (task[i].buff[0] == 10) { task[i].buff[0] = 0; task[i].state = 51; _root.enemy.enemy1.gotoAndStop(2); _root.player.gotoAndStop(1); } break; task[i].buff[0]++; if (task[i].buff[0] == 5) { task[i].buff[0] = 0; task[i].state = 52; _root.enemy.enemy1.gotoAndStop(3); } break; if (reikoDmg(i)) { } else { task[i].buff[0] = 0; task[i].state = 20; } } } } case 70 : task[i].buff[0]++; if (task[i].buff[0] > hangeki) { _root.enemy.enemy1.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); task[i].state = 20; task[i].buff[0] = 10; } else { if (callMain() == 2) { data.buff[1] = 0; task[i].buff[17] = setEvent(GUID, data); _root.mc_counter.gotoAndStop(1); data.buff[0] = 0; data.buff[1] = 5; task[i].sys[4] = setEvent(MOUSELINEDRAW, data); if (soundflag == false) { playSE(2); } task[i].state = 72; task[i].sys[2] = 0; data.buff[0] = i; data.buff[1] = 0; data.buff[2] = 72; task[i].buff[16] = setEvent(HITLINE, data); } break; task[i].buff[0]++; if (task[i].buff[0] > hangeki) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.enemy.enemy1.gotoAndStop(2); task[i].state = 80; task[i].buff[0] = 0; } else { if (task[i].sys[2] > 0) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.player.gotoAndStop(3); if (enemy_dmg(i)) { return(undefined); } task[i].state = 20; task[i].buff[0] = 5; } break; task[i].buff[0]++; if (task[i].buff[0] > 5) { _root.enemy.enemy1.gotoAndStop(3); if (reikoDmg(i)) { break; } task[i].state = 20; task[i].buff[0] = 0; } break; task[i].buff[0]++; if (task[i].buff[0] > 15) { _root.player.gotoAndStop(1); task[i].buff[0] = 0; if (turnON) { task[i].state = 200; } else { task[i].state = 10; } } break; break; data.buff[0] = 10; data.buff[2] = 60; task[task[i].buff[18]].state = 100; setBgm(0); setEvent(BADEND, data); task[i].state = 31; break; if (callMain()) { data.buff[0] = 30; setEvent(GAMEOVER, data); task[i].state = 32; } break; break; task[i].buff[0]++; if (task[i].buff[0] == 60) { _root.enemy.enemy1.gotoAndStop(8); task[i].state = 40; if (soundflag == false) { playSE(24); } } break; data.buff[0] = 30; if (enemy_num == 4) { data.buff[2] = 240; } else { data.buff[2] = 60; } task[task[i].buff[18]].state = 100; setBgm(0); setEvent(WINER, data); task[i].state = 41; break; if (callMain()) { task[task[i].buff[18]].state = 3; task[task[i].buff[19]].state = 2; allkill(); game_st = 1; switch (game_lv) { case 1 : reikoHp = reikoHp + 100; break; case 2 : reikoHp = reikoHp + 50; break; } if (reikoHp > reikomax) { reikoHp = reikomax; } _root.gotoAndStop(f_name[2][ura_f]); demoNo = enemy_num + 2; setBgm(1); } break; task[i].buff[0]++; if (task[i].buff[0] == 10) { task[i].buff[0] = 0; task[i].state = 51; _root.enemy.enemy1.gotoAndStop(2); _root.player.gotoAndStop(1); } break; task[i].buff[0]++; if (task[i].buff[0] == 5) { task[i].buff[0] = 0; task[i].state = 52; _root.enemy.enemy1.gotoAndStop(3); } break; if (reikoDmg(i)) { } else { task[i].buff[0] = 0; task[i].state = 20; } } } case 72 : task[i].buff[0]++; if (task[i].buff[0] > hangeki) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.enemy.enemy1.gotoAndStop(2); task[i].state = 80; task[i].buff[0] = 0; } else { if (task[i].sys[2] > 0) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.player.gotoAndStop(3); if (enemy_dmg(i)) { return(undefined); } task[i].state = 20; task[i].buff[0] = 5; } break; task[i].buff[0]++; if (task[i].buff[0] > 5) { _root.enemy.enemy1.gotoAndStop(3); if (reikoDmg(i)) { break; } task[i].state = 20; task[i].buff[0] = 0; } break; task[i].buff[0]++; if (task[i].buff[0] > 15) { _root.player.gotoAndStop(1); task[i].buff[0] = 0; if (turnON) { task[i].state = 200; } else { task[i].state = 10; } } break; break; data.buff[0] = 10; data.buff[2] = 60; task[task[i].buff[18]].state = 100; setBgm(0); setEvent(BADEND, data); task[i].state = 31; break; if (callMain()) { data.buff[0] = 30; setEvent(GAMEOVER, data); task[i].state = 32; } break; break; task[i].buff[0]++; if (task[i].buff[0] == 60) { _root.enemy.enemy1.gotoAndStop(8); task[i].state = 40; if (soundflag == false) { playSE(24); } } break; data.buff[0] = 30; if (enemy_num == 4) { data.buff[2] = 240; } else { data.buff[2] = 60; } task[task[i].buff[18]].state = 100; setBgm(0); setEvent(WINER, data); task[i].state = 41; break; if (callMain()) { task[task[i].buff[18]].state = 3; task[task[i].buff[19]].state = 2; allkill(); game_st = 1; switch (game_lv) { case 1 : reikoHp = reikoHp + 100; break; case 2 : reikoHp = reikoHp + 50; break; } if (reikoHp > reikomax) { reikoHp = reikomax; } _root.gotoAndStop(f_name[2][ura_f]); demoNo = enemy_num + 2; setBgm(1); } break; task[i].buff[0]++; if (task[i].buff[0] == 10) { task[i].buff[0] = 0; task[i].state = 51; _root.enemy.enemy1.gotoAndStop(2); _root.player.gotoAndStop(1); } break; task[i].buff[0]++; if (task[i].buff[0] == 5) { task[i].buff[0] = 0; task[i].state = 52; _root.enemy.enemy1.gotoAndStop(3); } break; if (reikoDmg(i)) { } else { task[i].buff[0] = 0; task[i].state = 20; } } case 80 : task[i].buff[0]++; if (task[i].buff[0] > 5) { _root.enemy.enemy1.gotoAndStop(3); if (reikoDmg(i)) { break; } task[i].state = 20; task[i].buff[0] = 0; } break; case 20 : task[i].buff[0]++; if (task[i].buff[0] > 15) { _root.player.gotoAndStop(1); task[i].buff[0] = 0; if (turnON) { task[i].state = 200; } else { task[i].state = 10; } } break; case 200 : break; case 30 : data.buff[0] = 10; data.buff[2] = 60; task[task[i].buff[18]].state = 100; setBgm(0); setEvent(BADEND, data); task[i].state = 31; break; case 31 : if (callMain()) { data.buff[0] = 30; setEvent(GAMEOVER, data); task[i].state = 32; } break; case 32 : break; case 100 : task[i].buff[0]++; if (task[i].buff[0] == 60) { _root.enemy.enemy1.gotoAndStop(8); task[i].state = 40; if (soundflag == false) { playSE(24); } } break; case 40 : data.buff[0] = 30; if (enemy_num == 4) { data.buff[2] = 240; } else { data.buff[2] = 60; } task[task[i].buff[18]].state = 100; setBgm(0); setEvent(WINER, data); task[i].state = 41; break; case 41 : if (callMain()) { task[task[i].buff[18]].state = 3; task[task[i].buff[19]].state = 2; allkill(); game_st = 1; switch (game_lv) { case 1 : reikoHp = reikoHp + 100; break; case 2 : reikoHp = reikoHp + 50; break; } if (reikoHp > reikomax) { reikoHp = reikomax; } _root.gotoAndStop(f_name[2][ura_f]); demoNo = enemy_num + 2; setBgm(1); } break; case 50 : task[i].buff[0]++; if (task[i].buff[0] == 10) { task[i].buff[0] = 0; task[i].state = 51; _root.enemy.enemy1.gotoAndStop(2); _root.player.gotoAndStop(1); } break; case 51 : task[i].buff[0]++; if (task[i].buff[0] == 5) { task[i].buff[0] = 0; task[i].state = 52; _root.enemy.enemy1.gotoAndStop(3); } break; case 52 : if (reikoDmg(i)) { } else { task[i].buff[0] = 0; task[i].state = 20; } } enemyFace(); } function guidance(i) { if (enemy_num != 0) { killtask(i); return(undefined); } if (enemyHp < (enemyMh / 2)) { killtask(i); } switch (task[i].state) { case 0 : task[i].buff[0] = 0; if (task[i].buff[1] == 0) { _root.guide_attack.gotoAndStop(2); } else { _root.guide_escape.gotoAndStop(2); } task[i].state = 1; break; case 1 : task[i].buff[0]++; if (task[i].buff[0] != 50) { break; } if (task[i].buff[1] == 0) { _root.guide_attack.gotoAndStop(1); } else { _root.guide_escape.gotoAndStop(1); } killtask(i); } } function talkMain(i) { flag = i; } function callMain() { var _local2; _local2 = flag; flag = 0; return(_local2); } function timebar(i) { switch (task[i].state) { case 0 : out_of_wait_break = false; _root.time_bar.time_barMC.myber._x = 210; _root.time_bar.time_barMC.enemybar._x = 10; _root.marker_flower._x = 278; _root.time_bar.time_barMC.myber.gotoAndPlay(2); _root.marker_flower.gotoAndStop(2); _root.guidance_text.gotoAndStop(2); task[i].state = 1; case 1 : _root.time_bar.time_barMC.myber._x = _root.time_bar.time_barMC.myber._x - enemyTm; _root.time_bar.time_barMC.enemybar._x = _root.time_bar.time_barMC.enemybar._x - enemyTm; _root.marker_flower._x = _root.marker_flower._x - enemyTm; if (_root.time_bar.time_barMC.myber._x <= 10) { _root.time_bar.time_barMC.myber._x = 10; _root.time_bar.time_barMC.enemybar._x = -190; _root.marker_flower._x = 88; task[i].state = 4; out_of_wait_flag = false; out_of_wait_break = false; } if (out_of_wait_break) { out_of_wait_break = false; _root.time_bar.time_barMC.myber._x = 10; _root.time_bar.time_barMC.enemybar._x = -190; _root.marker_flower._x = 88; task[i].state = 4; out_of_wait_flag = false; } break; case 2 : _root.time_bar.time_barMC.myber._x = _root.time_bar.time_barMC.myber._x + enemyTm; _root.time_bar.time_barMC.enemybar._x = _root.time_bar.time_barMC.enemybar._x + enemyTm; _root.marker_flower._x = _root.marker_flower._x + enemyTm; if (_root.time_bar.time_barMC.enemybar._x >= 10) { _root.time_bar.time_barMC.myber._x = 210; _root.time_bar.time_barMC.enemybar._x = 10; _root.marker_flower._x = 288; task[i].state = 5; } break; case 3 : killtask(i); break; case 4 : if (turnON) { if (task[task[i].buff[0]].state == 300) { ret4(i); } } else if ((task[task[i].buff[0]].state == 4) || (task[task[i].buff[0]].state == 603)) { ret4(i); } break; case 5 : if (turnON) { if (task[task[i].buff[0]].state == 200) { ret5(i); } } else if (task[task[i].buff[0]].state == 11) { ret5(i); } break; case 100 : } } function ret4(i) { task[i].state = 2; _root.time_bar.time_barMC.myber.gotoAndStop(1); _root.time_bar.time_barMC.enemybar.gotoAndPlay(2); _root.marker_flower.gotoAndStop(3); _root.guidance_text.gotoAndStop(3); task[task[i].buff[0]].state = 10; _root.mc_evasion.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); _root.mc_attack.gotoAndStop(1); task[task[task[i].buff[0]].sys[4]].state = 2; task[task[i].buff[0]].sys[4] = -1; } function ret5(i) { task[i].state = 1; _root.time_bar.time_barMC.myber.gotoAndPlay(2); _root.time_bar.time_barMC.enemybar.gotoAndStop(1); _root.marker_flower.gotoAndStop(2); _root.guidance_text.gotoAndStop(2); task[task[i].buff[0]].state = 3; _root.mc_evasion.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); _root.mc_attack.gotoAndStop(1); task[task[task[i].buff[0]].sys[4]].state = 2; task[task[i].buff[0]].sys[4] = -1; } function badendDraw(i) { switch (task[i].state) { case 0 : task[i].buff[1] = 0; task[i].state = 1; case 1 : task[i].buff[1]++; if (task[i].buff[1] >= task[i].buff[0]) { setMcEvent(i, BADEND, 364, 240); if (soundflag == false) { playSE(12); } task[i].state = 2; task[i].buff[1] = 0; } break; case 2 : task[i].buff[1]++; if (task[i].buff[1] != (30 + task[i].buff[2])) { break; } killtask(i); talkMain(1); } } function winerDraw(i) { switch (task[i].state) { case 0 : task[i].buff[1] = 0; task[i].state = 1; case 1 : task[i].buff[1]++; if (task[i].buff[1] >= task[i].buff[0]) { if (enemy_num != 4) { setMcEvent(i, WINER, 364, 240); } if (soundflag == false) { playSE(12); } task[i].state = 2; task[i].buff[1] = 0; } break; case 2 : task[i].buff[1]++; if (task[i].buff[1] != (30 + task[i].buff[2])) { break; } out_of_num++; killtask(i); talkMain(1); } } function gameoverDraw(i) { switch (task[i].state) { case 0 : task[i].buff[1] = 0; task[i].state = 1; case 1 : task[i].buff[1]++; if (task[i].buff[1] >= task[i].buff[0]) { setMcEvent(i, GAMEOVER, 364, 240); task[i].state = 2; task[i].buff[1] = 0; } break; case 2 : } } function kobaraKanri(i) { var _local4; var _local5 = 50.4; var _local2 = 0; switch (task[i].state) { case 0 : _local4 = 0; while (_local4 != game_lv) { _local2 = 0; setMcEvent(i, KOBARA, 46.4 + (17.1 * _local4), 2); task[i].buff[_local2] = task[i].sys[0]; _local2++; task[i].buff[_local2] = task[i].sys[1]; _local2++; _local4++; } task[i].state = 1; break; case 1 : break; case 2 : task[i].sys[0] = -1; task[i].sys[1] = -1; _local2 = 0; _local4 = 0; while (_local4 != game_lv) { _local2 = 0; mcm[task[i].buff[_local2]].removeMovieClip(); reSetMcNum(task[i].sys[_local2]); _local2++; _local2++; _local4++; } killtask(i); } } function startDraw(i) { switch (task[i].state) { case 0 : task[i].buff[1] = 0; task[i].state = 1; case 1 : task[i].buff[1]++; if (task[i].buff[1] >= task[i].buff[0]) { setMcEvent(i, START, 364, 240); if (soundflag == false) { playSE(12); } task[i].state = 2; task[i].buff[1] = 0; } break; case 2 : task[i].buff[1]++; if (task[i].buff[1] != (30 + task[i].buff[2])) { break; } killtask(i); talkMain(1); } } function barahpDraw(my) { switch (task[my].state) { case 0 : task[my].buff[1]--; if (task[my].buff[1] < 1) { task[my].state = 1; mcm[task[my].sys[0]].gotoAndStop("Birth"); task[my].buff[1] = 0; } break; case 1 : task[my].buff[1]++; if (task[my].buff[1] == 10) { mcm[task[my].sys[0]].gotoAndStop("Life"); task[my].state = 2; } break; case 2 : if (task[my].buff[0] > reikoHp) { task[my].state = 3; mcm[task[my].sys[0]].gotoAndStop("Death"); task[my].buff[1] = 0; } break; case 3 : task[my].buff[1]++; if (task[my].buff[1] != 15) { break; } killtask(my); } } function tubakiHpDraw(my) { switch (task[my].state) { case 0 : task[my].buff[1]--; if (task[my].buff[1] < 1) { task[my].state = 1; mcm[task[my].sys[0]].gotoAndStop("Birth"); task[my].buff[1] = 0; } break; case 1 : task[my].buff[1]++; if (task[my].buff[1] == 10) { task[my].state = 2; } break; case 2 : if (task[my].buff[0] > enemyHp) { task[my].state = 3; mcm[task[my].sys[0]].gotoAndStop("Death"); task[my].buff[1] = 0; } break; case 3 : task[my].buff[1]++; if (task[my].buff[1] != 15) { break; } killtask(my); } } function getGameLv() { return(game_lv); } function setGameLv(lv) { game_lv = lv; } function getSoundFlag() { return(soundflag); } function setSoundFlag(f) { soundflag = f; if (f == true) { bgmstop(nowBGM); } else { setBgm(nowBGM); } } function setBgm(no) { no--; if (no < 0) { bgmstop(nowBGM); return(undefined); } if (nowBGM != no) { bgmstop(nowBGM); } else { return(undefined); } musicObj[no].initPlay(); musicObj[no].setLoopPoint(0); musicObj[no].startPlay(0); nowBGM = no; } function bgmstop(no) { if (no == -1) { return(undefined); } musicObj[nowBGM].stop(); nowBGM = -1; } function stage(no) { enemy_num = no; game_st = 2; } function getDemoNo() { return(demoNo); } function allClear() { game_st = 0; game_lv++; if (game_lv == 6) { game_lv = 5; } } function playSE(i) { soundObj[i].start(0); } var hpwari = 1000; var myhpwari = 250; var criticalhit = 5; var swLine = 500; var reikomax = 1500; var debug = false; var turnON = false; var TUBAKI = 1; var BARA = 2; var START = 3; var KOBARA = 4; var GAMEMAIN = 5; var TIME = 6; var BADEND = 7; var WINER = 8; var GUID = 9; var MYCHAR = 10; var TEKI = 11; var HITLINE = 12; var BGMCHECKER = 13; var GAMEOVER = 14; var MOUSELINEDRAW = 15; static var maxtask = 100; static var maxlayer = 100; var out_of_wait_lv = 4; var out_of_wait_lv1 = 100; var out_of_wait_lv2 = 100; var out_of_wait_lv3 = 100; var out_of_wait_lv4 = 70; var out_of_wait_lv5 = 50; }Symbol 532 MovieClip [__Packages.duplex.Buffer] Frame 0class duplex.Buffer { var buff, sys, myNum, state; function Buffer () { var _local2; buff = new Array(MAXBUFF); sys = new Array(SYSTEM); _local2 = 0; while (_local2 != MAXBUFF) { buff[_local2] = 0; _local2++; } _local2 = 0; while (_local2 != SYSTEM) { sys[_local2] = 0; _local2++; } myNum = -1; state = -1; } static var MAXBUFF = 20; static var SYSTEM = 5; }Symbol 533 MovieClip [__Packages.duplex.Sub] Frame 0class duplex.Sub { function Sub () { } function lineCrossPoint(sx1, sy1, sx2, sy2, dx1, dy1, dx2, dy2) { var _local6; var _local5; _local6 = dx2 - dx1; _local5 = dy2 - dy1; var _local18 = sx2 - sx1; var _local14 = sy2 - sy1; var _local2 = -_local14; var _local1 = _local18; var _local3 = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); if (_local3 > 0) { _local3 = 1 / _local3; } _local2 = _local2 * _local3; _local1 = _local1 * _local3; var _local9 = -((sx1 * _local2) + (sy1 * _local1)); var _local4 = (-(((_local2 * dx1) + (_local1 * dy1)) + _local9)) / ((_local2 * _local6) + (_local1 * _local5)); var _local8 = dx1 + (_local6 * _local4); var _local7 = dy1 + (_local5 * _local4); var _local15 = _local8 - sx1; var _local11 = _local7 - sy1; var _local20 = _local8 - sx2; var _local19 = _local7 - sy2; var _local10 = (_local15 * _local20) + (_local11 * _local19); if (_local10 < 0) { if ((_local4 > 0) && (_local4 <= 1)) { return(true); } } return(false); } function pointLength(ax, ay, bx, by) { var _local2 = bx - ax; var _local1 = by - ay; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); } function getC(x1, y1, x2, y2) { var _local1; x1 = x2 - x1; y1 = y2 - y1; _local1 = Math.atan2(y1, x1); _local1 = _local1 / Math.PI; _local1 = _local1 * 180; return(_local1); } function getBezPoint(p0, p1, p2, d) { var _local2 = {x:0, y:0}; var _local1 = (1 - d) * (1 - d); _local2.x = _local2.x + (_local1 * p0.x); _local2.y = _local2.y + (_local1 * p0.y); _local1 = (2 * d) * (1 - d); _local2.x = _local2.x + (_local1 * p1.x); _local2.y = _local2.y + (_local1 * p1.y); _local1 = d * d; _local2.x = _local2.x + (_local1 * p2.x); _local2.y = _local2.y + (_local1 * p2.y); return(_local2); } }Symbol 534 MovieClip [__Packages.duplex.ATask] Frame 0class duplex.ATask { function ATask () { } function inidata(ob, no) { switch (no) { case 0 : ob.enemyMh = (ob.enemyHp = 3500); ob.enemyLk = 8; ob.enemyPw = 50; ob.enemyTs = 100; ob.enemyCt = 45; ob.enemyDr = 30; ob.enemyRr = 4; ob.enemyX1 = 292; ob.enemyY1 = 110; ob.enemyX2 = 277; ob.enemyY2 = 218; ob.enemyX1b = 302; ob.enemyY1b = 157; ob.enemyX2b = 297; ob.enemyY2b = 192; ob.enemyX1c = 349; ob.enemyY1c = 178; ob.enemyX2c = 346; ob.enemyY2c = 193; ob.enemyXX = 150; ob.enemyKC = 25; ob.hangeki = 30; ob.enemyTm = 2; _root.background.gotoAndStop("Nomal"); ob.setBgm(2); ob.enemyNum = 0; break; case 1 : ob.enemyMh = (ob.enemyHp = 4200); ob.enemyLk = 15; ob.enemyPw = 70; ob.enemyTs = 130; ob.enemyCt = 50; ob.enemyDr = 35; ob.enemyRr = 4; ob.enemyX1 = 286; ob.enemyY1 = 138; ob.enemyX2 = 245; ob.enemyY2 = 245; ob.enemyX1b = 292; ob.enemyY1b = 211; ob.enemyX2b = 268; ob.enemyY2b = 235; ob.enemyX1c = 332; ob.enemyY1c = 236; ob.enemyX2c = 324; ob.enemyY2c = 251; ob.enemyXX = 150; ob.enemyKC = 6; ob.hangeki = 45; ob.enemyTm = 3; _root.background.gotoAndStop("Nomal"); ob.setBgm(2); ob.enemyNum = 0; break; case 2 : ob.enemyMh = (ob.enemyHp = 4000); ob.enemyLk = 20; ob.enemyPw = 40; ob.enemyTs = 100; ob.enemyCt = 50; ob.enemyDr = 30; ob.enemyRr = 4; ob.enemyX1 = 342; ob.enemyY1 = 132; ob.enemyX2 = 333; ob.enemyY2 = 233; ob.enemyX1b = 373; ob.enemyY1b = 183; ob.enemyX2b = 371; ob.enemyY2b = 217; ob.enemyX1c = 408; ob.enemyY1c = 196; ob.enemyX2c = 407; ob.enemyY2c = 218; ob.enemyXX = 90; ob.enemyKC = 30; ob.hangeki = 30; ob.enemyTm = 3; _root.background.gotoAndStop("Nomal"); ob.setBgm(2); ob.enemyNum = 0; break; case 3 : ob.enemyMh = (ob.enemyHp = 4500); ob.enemyLk = 30; ob.enemyPw = 120; ob.enemyTs = 160; ob.enemyCt = 40; ob.enemyDr = 40; ob.enemyRr = 5; ob.enemyX1 = 306; ob.enemyY1 = 68; ob.enemyX2 = 268; ob.enemyY2 = 176; ob.enemyX1b = 319; ob.enemyY1b = 67; ob.enemyX2b = 312; ob.enemyY2b = 98; ob.enemyX1c = 363; ob.enemyY1c = 78; ob.enemyX2c = 355; ob.enemyY2c = 108; ob.enemyXX = 90; ob.enemyKC = 4; ob.hangeki = 40; ob.enemyTm = 2; _root.background.gotoAndStop("Nomal"); ob.setBgm(2); ob.enemyNum = 1; break; case 4 : ob.enemyMh = (ob.enemyHp = 3500); ob.enemyLk = 40; ob.enemyPw = 160; ob.enemyTs = 180; ob.enemyCt = 30; ob.enemyDr = 25; ob.enemyRr = 6; ob.enemyX1 = 304; ob.enemyY1 = 117; ob.enemyX2 = 296; ob.enemyY2 = 198; ob.enemyX1b = 342; ob.enemyY1b = 178; ob.enemyX2b = 340; ob.enemyY2b = 190; ob.enemyX1c = 392; ob.enemyY1c = 202; ob.enemyX2c = 391; ob.enemyY2c = 210; ob.enemyXX = 80; ob.enemyKC = 15; ob.hangeki = 25; ob.enemyTm = 5; _root.background.gotoAndStop("Boss"); ob.setBgm(3); ob.enemyNum = 2; } ob.data.buff[0] = 30; ob.data.buff[2] = 30; ob.setEvent(ob.START, ob.data); _root.enemy.gotoAndStop(no + 1); _root.enemyname.enemynameMC.gotoAndStop(no + 1); ob.guid_esc = false; ob.guid_atk = false; ob.enemyHp = ob.enemyHp + ((ob.enemyHp / 4) * (ob.game_lv - 1)); ob.enemyLk = ob.enemyLk + ((ob.enemyLk / 4) * (ob.game_lv - 1)); ob.enemyPw = ob.enemyPw + (3 * (ob.game_lv - 1)); ob.enemyDr = ob.enemyDr - (2 * (ob.game_lv - 1)); ob.hangeki = ob.hangeki - (2 * (ob.game_lv - 1)); } }Symbol 535 MovieClip [__Packages.duplex.BTask] Frame 0class duplex.BTask { function BTask () { } function inidata(ob, no) { switch (no) { case 0 : ob.enemyMh = (ob.enemyHp = 3500); ob.enemyLk = 8; ob.enemyPw = 50; ob.enemyTs = 100; ob.enemyCt = 45; ob.enemyDr = 30; ob.enemyRr = 4; ob.enemyX1 = 292; ob.enemyY1 = 110; ob.enemyX2 = 277; ob.enemyY2 = 218; ob.enemyX1b = 302; ob.enemyY1b = 157; ob.enemyX2b = 297; ob.enemyY2b = 192; ob.enemyX1c = 349; ob.enemyY1c = 178; ob.enemyX2c = 346; ob.enemyY2c = 193; ob.enemyXX = 150; ob.enemyKC = 25; ob.hangeki = 30; ob.enemyTm = 2; _root.background.gotoAndStop("Nomal"); ob.setBgm(2); ob.enemyNum = 0; break; case 1 : ob.enemyMh = (ob.enemyHp = 4200); ob.enemyLk = 15; ob.enemyPw = 70; ob.enemyTs = 130; ob.enemyCt = 50; ob.enemyDr = 35; ob.enemyRr = 4; ob.enemyX1 = 286; ob.enemyY1 = 138; ob.enemyX2 = 245; ob.enemyY2 = 245; ob.enemyX1b = 292; ob.enemyY1b = 211; ob.enemyX2b = 268; ob.enemyY2b = 235; ob.enemyX1c = 332; ob.enemyY1c = 236; ob.enemyX2c = 324; ob.enemyY2c = 251; ob.enemyXX = 150; ob.enemyKC = 6; ob.hangeki = 45; ob.enemyTm = 3; _root.background.gotoAndStop("Nomal"); ob.setBgm(2); ob.enemyNum = 0; break; case 2 : ob.enemyMh = (ob.enemyHp = 4000); ob.enemyLk = 20; ob.enemyPw = 40; ob.enemyTs = 100; ob.enemyCt = 50; ob.enemyDr = 30; ob.enemyRr = 4; ob.enemyX1 = 342; ob.enemyY1 = 132; ob.enemyX2 = 333; ob.enemyY2 = 233; ob.enemyX1b = 373; ob.enemyY1b = 183; ob.enemyX2b = 371; ob.enemyY2b = 217; ob.enemyX1c = 408; ob.enemyY1c = 196; ob.enemyX2c = 407; ob.enemyY2c = 218; ob.enemyXX = 90; ob.enemyKC = 30; ob.hangeki = 30; ob.enemyTm = 3; _root.background.gotoAndStop("Nomal"); ob.setBgm(2); ob.enemyNum = 0; break; case 3 : ob.enemyMh = (ob.enemyHp = 4500); ob.enemyLk = 30; ob.enemyPw = 120; ob.enemyTs = 160; ob.enemyCt = 40; ob.enemyDr = 40; ob.enemyRr = 5; ob.enemyX1 = 306; ob.enemyY1 = 68; ob.enemyX2 = 268; ob.enemyY2 = 176; ob.enemyX1b = 319; ob.enemyY1b = 67; ob.enemyX2b = 312; ob.enemyY2b = 98; ob.enemyX1c = 363; ob.enemyY1c = 78; ob.enemyX2c = 355; ob.enemyY2c = 108; ob.enemyXX = 90; ob.enemyKC = 4; ob.hangeki = 40; ob.enemyTm = 2; _root.background.gotoAndStop("Nomal"); ob.setBgm(2); ob.enemyNum = 1; break; case 4 : ob.enemyMh = (ob.enemyHp = 3500); ob.enemyLk = 40; ob.enemyPw = 160; ob.enemyTs = 180; ob.enemyCt = 30; ob.enemyDr = 25; ob.enemyRr = 6; ob.enemyX1 = 304; ob.enemyY1 = 117; ob.enemyX2 = 296; ob.enemyY2 = 198; ob.enemyX1b = 342; ob.enemyY1b = 178; ob.enemyX2b = 340; ob.enemyY2b = 190; ob.enemyX1c = 392; ob.enemyY1c = 202; ob.enemyX2c = 391; ob.enemyY2c = 210; ob.enemyXX = 80; ob.enemyKC = 15; ob.hangeki = 25; ob.enemyTm = 5; _root.background.gotoAndStop("Boss"); ob.setBgm(3); ob.enemyNum = 2; } ob.data.buff[0] = 30; ob.data.buff[2] = 30; ob.setEvent(ob.START, ob.data); _root.enemy.gotoAndStop(no + 1); _root.enemyname.enemynameMC.gotoAndStop(no + 1); ob.guid_esc = false; ob.guid_atk = false; ob.enemyHp = ob.enemyHp + ((ob.enemyHp / 4) * (ob.game_lv - 1)); ob.enemyLk = ob.enemyLk + ((ob.enemyLk / 4) * (ob.game_lv - 1)); ob.enemyPw = ob.enemyPw + (3 * (ob.game_lv - 1)); ob.enemyDr = ob.enemyDr - (2 * (ob.game_lv - 1)); ob.hangeki = ob.hangeki - (2 * (ob.game_lv - 1)); } }Symbol 536 MovieClip [__Packages.duplex.MouseLine] Frame 0class duplex.MouseLine { var po, ob, name, defaultMC, maxFrame, lineMc, lineFl, myMath; function MouseLine (myMC, st, nm, dep) { var _local2; var _local3; po = new Array(3); _local2 = 0; while (_local2 < 3) { po[_local2] = {x:0, y:0}; _local2++; } ob = {x:-1, y:-1}; name = nm; defaultMC = myMC.createEmptyMovieClip(st, dep); _local3 = defaultMC.attachMovie(name, name + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); maxFrame = _local3._totalframes; _local3.removeMovieClip(); lineMc = new Array(4); _local2 = 0; while (_local2 != 4) { lineMc[_local2] = new Array(maxFrame + 2); _local2++; } lineFl = new Array(maxFrame + 2); _local2 = 0; while (_local2 != (maxFrame + 2)) { lineFl[_local2] = -1; _local2++; } myMath = new duplex.Sub(); } function drawLine(x1, y1, x2, y2) { var _local3; var _local11; var _local10; var _local9; var _local2 = {x:0, y:0}; var _local4 = {x:0, y:0}; _local3 = 0; while (_local3 != (maxFrame + 2)) { if (lineFl[_local3] == -1) { lineFl[_local3] = maxFrame - 1; if (ob.x == -1) { po[0].x = (po[1].x = x1); po[0].y = (po[1].y = y1); po[2].x = x2; po[2].y = y2; } else { po[0].x = x1; po[0].y = y1; po[1].x = ob.x; po[1].y = ob.y; po[2].x = x2; po[2].y = y2; } lineMc[0][_local3] = defaultMC.attachMovie(name, name + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local2 = myMath.getBezPoint(po[0], po[1], po[2], 0.25); sumPoint(x1, y1, _local2.x, _local2.y, 0, _local3); _local4.x = _local2.x; _local4.y = _local2.y; lineMc[1][_local3] = defaultMC.attachMovie(name, name + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local2 = myMath.getBezPoint(po[0], po[1], po[2], 0.5); sumPoint(_local4.x, _local4.y, _local2.x, _local2.y, 1, _local3); _local4.x = _local2.x; _local4.y = _local2.y; lineMc[2][_local3] = defaultMC.attachMovie(name, name + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local2 = myMath.getBezPoint(po[0], po[1], po[2], 0.75); sumPoint(_local4.x, _local4.y, _local2.x, _local2.y, 2, _local3); _local4.x = _local2.x; _local4.y = _local2.y; lineMc[3][_local3] = defaultMC.attachMovie(name, name + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local2 = myMath.getBezPoint(po[0], po[1], po[2], 1); sumPoint(_local4.x, _local4.y, _local2.x, _local2.y, 3, _local3); _local10 = x2 - _local4.x; _local9 = y2 - _local4.y; ob.x = x2 + _local10; ob.y = y2 + _local9; break; } _local3++; } _local3 = 0; while (_local3 != (maxFrame + 2)) { if (lineFl[_local3] > 0) { lineLife(_local3); } _local3++; } } function sumPoint(x1, y1, x2, y2, j, i) { lineMc[j][i].blendMode = 8; lineMc[j][i]._alpha = 60; lineMc[j][i]._height = myMath.pointLength(x1, y1, x2, y2) + (lineMc[j][i]._width / 2); lineMc[j][i]._rotation = myMath.getC(x1, y1, x2, y2) + 90; lineMc[j][i]._x = Math.abs((x2 + x1) / 2); lineMc[j][i]._y = Math.abs((y2 + y1) / 2); } function lineLife(i) { lineFl[i]--; if (lineFl[i] == 0) { lineMc[0][i].removeMovieClip(); lineMc[1][i].removeMovieClip(); lineMc[2][i].removeMovieClip(); lineMc[3][i].removeMovieClip(); lineFl[i] = -1; } } function setAlpha(i) { defaultMC._alpha = i; } function final() { var _local2; _local2 = 0; while (_local2 != (maxFrame + 2)) { if (lineFl[_local2] > -1) { lineMc[0][_local2].removeMovieClip(); lineMc[1][_local2].removeMovieClip(); lineMc[2][_local2].removeMovieClip(); lineMc[3][_local2].removeMovieClip(); lineFl[_local2] = -1; } _local2++; } defaultMC._alpha = 100; ob.x = -1; ob.y = -1; } }Symbol 537 MovieClip [__Packages.nigoro.lib.samieru.NigoroFlashManager] Frame 0class nigoro.lib.samieru.NigoroFlashManager { static var BGM_LAYER, GAME_LEVEL, GAME_ID, PLAYER_NAME, MASTER_VOLUME, ACCESS_STATUS, NIGORO_SESSION_ID; function NigoroFlashManager () { } static function startSystem(base_mc) { BGM_LAYER = base_mc.createEmptyMovieClip("music_layer", base_mc.getNextHighestDepth()); GAME_LEVEL = 0; GAME_ID = ""; PLAYER_NAME = ""; SYSTEM_STARTED = true; if (flash.external.ExternalInterface.available) { flash.external.ExternalInterface.addCallback("outOfSwf", null, outOfSwf); } } static function setPlayerName(namestr) { PLAYER_NAME = namestr; } static function getPlayerName() { if ((PLAYER_NAME != undefined) && (PLAYER_NAME.length > 0)) { return(PLAYER_NAME); } return(""); } static function setFlashQuality(qt) { _quality = qt; } static function isSystemStarted() { return(SYSTEM_STARTED); } static function getBgmLayer() { return(BGM_LAYER); } static function setBgmMute(flag) { var _local1 = new Sound(getBgmLayer()); if (flag) { _local1.setVolume(0); } else { _local1.setVolume(100); } } static function isMute() { return(MUTE); } static function setMute(flag) { MUTE = flag; if (MUTE) { MASTER_SOUND.setVolume(0); } else { MASTER_SOUND.setVolume(MASTER_VOLUME); } } static function setMasterVolume(vol) { if (MUTE) { MASTER_SOUND.setVolume(0); } else { MASTER_SOUND.setVolume(vol); } MASTER_VOLUME = vol; } static function setSWFFlag(flag) { OUT_OF_SWF = flag; } static function isPause() { return(PAUSED); } static function setPause(pause_flag) { PAUSED = pause_flag; } static function outOfSwf() { setSWFFlag(true); } static function getGameLevel() { return(GAME_LEVEL); } static function getGameID() { return(GAME_ID); } static function setGameLevel(level) { GAME_LEVEL = level; } static function setGameID(id) { GAME_ID = id; } static function getAccessStatus() { return(ACCESS_STATUS); } static function setAccessStatus(status) { ACCESS_STATUS = status; } static function checkGameClear() { var _local2 = new nigoro.lib.samieru.event.GameClearListener(); var _local1 = new LoadVars(); _local1.id = GAME_ID; _local1.level = GAME_LEVEL; ACCESS_STATUS = 1; NIGORO_SESSION_ID = ""; _local1.sendAndLoad("/register/clearcheck.php", _local2, "POST"); } static function setNigoroSession(sid) { NIGORO_SESSION_ID = sid; } static function getNigoroSession() { return(NIGORO_SESSION_ID); } static var MASTER_SOUND = new Sound(); static var OUT_OF_SWF = false; static var PAUSED = false; static var ACCESS_STATUS_OK = 0; static var ACCESS_STATUS_RUNNING = 1; static var ACCESS_STATUS_ERROR = 2; static var SYSTEM_STARTED = false; static var MUTE = false; }Symbol 538 MovieClip [__Packages.nigoro.lib.samieru.event.GameClearListener] Frame 0class nigoro.lib.samieru.event.GameClearListener extends LoadVars { var NIGORO; function GameClearListener () { super(); } function onLoad(success) { if (success) { if ((NIGORO != "") && (NIGORO != "ERROR")) { nigoro.lib.samieru.NigoroFlashManager.setNigoroSession(NIGORO); nigoro.lib.samieru.NigoroFlashManager.setAccessStatus(nigoro.lib.samieru.NigoroFlashManager.ACCESS_STATUS_OK); } else { nigoro.lib.samieru.NigoroFlashManager.setAccessStatus(nigoro.lib.samieru.NigoroFlashManager.ACCESS_STATUS_ERROR); } } else { nigoro.lib.samieru.NigoroFlashManager.setAccessStatus(nigoro.lib.samieru.NigoroFlashManager.ACCESS_STATUS_ERROR); } } }Symbol 539 MovieClip [__Packages.duplex.data.MusicLib] Frame 0class duplex.data.MusicLib { function MusicLib () { } static var MUSICS = ["demobgm", "nf", "bf", "titlebgm"]; }Symbol 540 MovieClip [__Packages.nigoro.lib.samieru.sound.MusicPlayer] Frame 0class nigoro.lib.samieru.sound.MusicPlayer extends Sound { var loop_point, vol, count, start_point, playing, loops, lp_cnt; function MusicPlayer (mc) { super(mc); loop_point = 0; } function initPlay() { vol = 100; count = 0; start_point = 0; playing = false; } function isPlaying() { return(playing); } function setLoopPoint(ms) { loop_point = ms; } function startPlay(lp) { loops = lp; lp_cnt = 0; setVolume(vol); start(0); playing = true; } function fadeOut(speed) { vol = vol - speed; if (vol < 0) { vol = 0; } if (vol > 0) { setVolume(vol); } else { stop(); } } function fadeIn(speed) { setVolume(vol + speed); } function onSoundComplete() { if (loops > 0) { if ((++lp_cnt) >= loops) { stop(); return(undefined); } } start(loop_point); } function start(point) { playing = true; super.start(point); } function stop() { playing = false; super.stop(); } function setVolume(volume) { if (volume < 0) { vol = 0; } if (volume > 100) { volume = 100; } super.setVolume(volume); } }Symbol 541 MovieClip [__Packages.duplex.data.SoundLib] Frame 0class duplex.data.SoundLib { function SoundLib () { } static var SOUNDS = ["clickok", "doorwav", "drugok", "hanae_finalhit", "hanae_hit1", "hanae_hit2", "hanae_miss", "miss", "mita_finalhit", "mita_hit1", "mita_hit2", "mita_miss", "reiko_down", "reiko_finalhit", "reiko_hit1", "reiko_hit2", "saori_finalhit", "saori_hit1", "saori_hit2", "tsubaki_finalhit", "tsubaki_hit1", "tsubaki_hit2", "tsubaki_hit3.wav", "tsubaki_miss", "tsubaki_out", "turn_start.wav", "kasuga_finalhit", "kasuga_hit1", "kasuga_hit2", "kasuga_miss", "mita2_finalhit", "mita2_hit1", "mita2_hit2", "mita2_miss", "reiko2_charge", "reiko2_finalhit", "reiko2_hit1", "reiko2_hit2", "reiko2_lightning", "reiko2_miss"]; static var CHAR_SOUND = [[17, 18, 7, 16], [17, 18, 7, 16], [31, 32, 33, 30], [27, 28, 29, 26], [36, 37, 39, 35]]; }Symbol 73 Buttonon (release) { _root.game.Gs.setGameLv(1); }Symbol 74 Buttonon (release) { _root.game.Gs.setGameLv(2); }Symbol 75 Buttonon (release) { _root.game.Gs.setGameLv(3); }Symbol 76 Buttonon (release) { _root.game.Gs.setGameLv(4); }Symbol 77 Buttonon (release) { _root.game.Gs.setGameLv(5); }Symbol 81 Buttonon (release) { this.level_changer.enabled = false; this.play(); _root.game.Gs.playSE(12); }Symbol 82 MovieClip Frame 1NowLv = _root.game.Gs.getGameLv(); i = 1; while (i <= 5) { obj = eval ("this.lv" + i); obj._alpha = 100 - (60 * (i > NowLv)); i++; }Symbol 83 MovieClip Frame 36stop();Symbol 83 MovieClip Frame 37_root.game.Gs.fo(3);Symbol 83 MovieClip Frame 80_root.game.Gs.setBgm(1); this._parent.gotoAndStop("demo");Symbol 87 MovieClip Frame 92_parent.nextFrame();Symbol 119 Buttonon (release) { _root.game.Gs.stage(0); }Symbol 142 Buttonon (release) { this.play(); }Symbol 143 Buttonon (release) { this.play(); }Symbol 144 MovieClip Frame 1stop();Instance of Symbol 117 MovieClip in Symbol 144 MovieClip Frame 1on (release) { _parent.nextFrame(); }Symbol 144 MovieClip Frame 15_root.game.Gs.fo(5);Symbol 144 MovieClip Frame 36_root.game.Gs.stage(0);Symbol 153 Buttonon (release) { _root.game.Gs.stage(1); }Symbol 161 MovieClip Frame 5stop();Symbol 170 MovieClip Frame 10stop();Symbol 171 MovieClip Frame 1stop();Instance of Symbol 117 MovieClip in Symbol 171 MovieClip Frame 1on (release) { _parent.nextFrame(); }Symbol 171 MovieClip Frame 13_root.game.Gs.fo(5);Symbol 171 MovieClip Frame 34_root.game.Gs.stage(1);Symbol 173 Buttonon (release) { _root.game.Gs.stage(2); }Symbol 190 MovieClip Frame 6stop();Symbol 197 MovieClip Frame 89stop();Symbol 199 MovieClip Frame 1stop();Instance of Symbol 117 MovieClip in Symbol 199 MovieClip Frame 1on (release) { _parent.nextFrame(); }Symbol 199 MovieClip Frame 13_root.game.Gs.fo(5);Symbol 199 MovieClip Frame 34_root.game.Gs.stage(2);Symbol 201 Buttonon (release) { _root.game.Gs.stage(3); }Symbol 219 MovieClip Frame 42stop();Symbol 220 MovieClip Frame 60stop();Symbol 223 MovieClip Frame 50stop();Symbol 224 MovieClip Frame 1stop();Instance of Symbol 117 MovieClip in Symbol 224 MovieClip Frame 1on (release) { _parent.nextFrame(); }Symbol 224 MovieClip Frame 9_root.game.Gs.fo(5);Symbol 224 MovieClip Frame 30_root.game.Gs.stage(3);Symbol 228 Buttonon (release) { gotoAndPlay (31); }Symbol 240 MovieClip Frame 5stop();Symbol 255 MovieClip Frame 8stop();Symbol 258 MovieClip Frame 1stop();Instance of Symbol 117 MovieClip in Symbol 258 MovieClip Frame 1on (release) { _parent.nextFrame(); }Symbol 258 MovieClip Frame 15_root.game.Gs.fo(5);Symbol 258 MovieClip Frame 36_root.game.Gs.stage(4);Symbol 276 MovieClip Frame 5stop();Symbol 298 MovieClip Frame 1065stop();Symbol 299 MovieClip Frame 1stop();Instance of Symbol 117 MovieClip in Symbol 299 MovieClip Frame 1on (release) { _parent.nextFrame(); }Instance of Symbol 117 MovieClip in Symbol 299 MovieClip Frame 6on (release) { _parent.gotoAndPlay(7); }Symbol 299 MovieClip Frame 7_root.game.Gs.fo(3);Symbol 299 MovieClip Frame 44_root.game.Gs.setBgm(2);Symbol 299 MovieClip Frame 104stop();Instance of Symbol 117 MovieClip in Symbol 299 MovieClip Frame 104on (release) { _parent.gotoAndPlay(105); }Symbol 299 MovieClip Frame 105_root.game.Gs.fo(4);Symbol 299 MovieClip Frame 146stop(); _root.game.Gs.allClear(); _root.gotoAndStop("title");Symbol 299 MovieClip Frame 147stop();Symbol 300 MovieClip Frame 1stop();Symbol 301 MovieClip Frame 1stop();Symbol 310 MovieClip Frame 1stop();Symbol 322 MovieClip Frame 2stop();Symbol 323 MovieClip Frame 11stop();Symbol 328 MovieClip Frame 120stop();Symbol 329 MovieClip Frame 1stop();Symbol 338 MovieClip Frame 1stop();Symbol 351 MovieClip Frame 120stop();Symbol 352 MovieClip Frame 1stop();Symbol 363 MovieClip Frame 1stop();Symbol 378 MovieClip Frame 120stop();Symbol 379 MovieClip Frame 1stop();Symbol 390 MovieClip Frame 1stop();Symbol 405 MovieClip Frame 180stop();Symbol 406 MovieClip Frame 1stop();Symbol 415 MovieClip Frame 1stop();Symbol 422 MovieClip Frame 12stop();Symbol 436 MovieClip Frame 15Symbol 437 MovieClip Frame 7stop();Symbol 438 MovieClip Frame 11stop();Symbol 441 MovieClip Frame 5stop();Symbol 447 MovieClip Frame 45stop();Symbol 448 MovieClip Frame 15stop();Symbol 449 MovieClip Frame 1_root.game.Gs.playSE(34); _parent._parent._parent.player._alpha = 0; _parent._parent._parent.guidance_text._alpha = 0;Symbol 449 MovieClip Frame 61_root.game.Gs.playSE(38);Symbol 449 MovieClip Frame 180stop();Symbol 450 MovieClip Frame 1stop();Symbol 451 MovieClip Frame 1stop();Symbol 462 MovieClip Frame 2stop();Symbol 465 MovieClip Frame 11stop();Symbol 468 MovieClip Frame 120stop();Symbol 469 MovieClip Frame 1stop();Symbol 472 MovieClip Frame 1stop();Symbol 474 MovieClip Frame 27stop();Symbol 475 MovieClip Frame 1stop();Symbol 475 MovieClip Frame 3stop();Symbol 477 MovieClip Frame 27stop();Symbol 478 MovieClip Frame 1stop();Symbol 478 MovieClip Frame 3stop();Symbol 484 MovieClip Frame 15stop();Symbol 487 MovieClip Frame 15_parent.nextFrame();Symbol 488 Buttonon (press) { _root.game.Gs.talkMain(1); _root.player.gotoAndStop(2); this.gotoAndStop(1); }Symbol 489 MovieClip Frame 1stop();Instance of Symbol 487 MovieClip in Symbol 489 MovieClip Frame 2on (press) { _root.game.Gs.talkMain(1); _root.player.gotoAndStop(2); this.gotoAndStop(1); }Symbol 492 MovieClip Frame 15_parent.nextFrame();Symbol 493 Buttonon (press) { _root.game.Gs.talkMain(1); }Symbol 494 MovieClip Frame 1stop();Instance of Symbol 492 MovieClip in Symbol 494 MovieClip Frame 2on (press) { _root.game.Gs.talkMain(1); }Symbol 497 MovieClip Frame 15_parent.nextFrame();Symbol 498 Buttonon (press) { _root.game.Gs.talkMain(2); }Symbol 499 MovieClip Frame 1stop();Instance of Symbol 497 MovieClip in Symbol 499 MovieClip Frame 2on (press) { _root.game.Gs.talkMain(2); }Symbol 506 MovieClip Frame 1stop();Symbol 506 MovieClip Frame 11gotoAndPlay (2);Symbol 512 MovieClip Frame 1stop();Symbol 512 MovieClip Frame 11gotoAndPlay (2);Symbol 515 MovieClip Frame 15stop();Symbol 525 MovieClip Frame 1stop();Symbol 526 MovieClip Frame 15stop();Symbol 529 MovieClip Frame 15stop();Symbol 530 MovieClip Frame 1stop();
Library Items
Symbol 1 Sound [tsubaki_out] | ||
Symbol 2 Sound [tsubaki_miss] | ||
Symbol 3 Sound [tsubaki_hit2] | ||
Symbol 4 Sound [tsubaki_hit1] | ||
Symbol 5 Sound [tsubaki_finalhit] | ||
Symbol 6 Sound [titlebgm] | ||
Symbol 7 Sound [saori_hit2] | ||
Symbol 8 Sound [saori_hit1] | ||
Symbol 9 Sound [saori_finalhit] | ||
Symbol 10 Sound [reiko2_miss] | ||
Symbol 11 Sound [reiko2_lightning] | ||
Symbol 12 Sound [reiko2_hit2] | ||
Symbol 13 Sound [reiko2_hit1] | ||
Symbol 14 Sound [reiko2_finalhit] | ||
Symbol 15 Sound [reiko2_charge] | ||
Symbol 16 Sound [reiko_hit2] | ||
Symbol 17 Sound [reiko_hit1] | ||
Symbol 18 Sound [reiko_finalhit] | ||
Symbol 19 Sound [reiko_down] | ||
Symbol 20 Sound [nf] | ||
Symbol 21 Sound [mita2_miss] | ||
Symbol 22 Sound [mita2_hit2] | ||
Symbol 23 Sound [mita2_hit1] | ||
Symbol 24 Sound [mita2_finalhit] | ||
Symbol 25 Sound [mita_miss] | ||
Symbol 26 Sound [mita_hit2] | ||
Symbol 27 Sound [mita_hit1] | ||
Symbol 28 Sound [mita_finalhit] | ||
Symbol 29 Sound [miss] | ||
Symbol 30 Sound [kasuga_miss] | ||
Symbol 31 Sound [kasuga_hit2] | ||
Symbol 32 Sound [kasuga_hit1] | ||
Symbol 33 Sound [kasuga_finalhit] | ||
Symbol 34 Sound [hanae_miss] | ||
Symbol 35 Sound [hanae_hit2] | ||
Symbol 36 Sound [hanae_hit1] | ||
Symbol 37 Sound [hanae_finalhit] | ||
Symbol 38 Sound [drugok] | ||
Symbol 39 Sound [doorwav] | ||
Symbol 40 Sound [demobgm] | ||
Symbol 41 Sound [clickok] | ||
Symbol 42 Sound [bf] | ||
Symbol 43 Graphic | Used by:46 | |
Symbol 44 Graphic | Used by:45 83 87 104 106 117 142 144 171 199 224 258 299 321 323 438 465 474 477 | |
Symbol 45 Button | Uses:44 | Used by:46 |
Symbol 46 MovieClip [mcText_gameover] | Uses:43 45 | |
Symbol 47 Graphic | Used by:48 | |
Symbol 48 MovieClip [mcText_lose] | Uses:47 | |
Symbol 49 Graphic | Used by:50 | |
Symbol 50 MovieClip [mcText_win] | Uses:49 | |
Symbol 51 Graphic | Used by:52 | |
Symbol 52 MovieClip [mcText_start] | Uses:51 | |
Symbol 53 Graphic | Used by:54 57 530 | |
Symbol 54 MovieClip | Uses:53 | Used by:57 |
Symbol 55 Graphic | Used by:56 | |
Symbol 56 MovieClip | Uses:55 | Used by:57 60 |
Symbol 57 MovieClip [life_camellia] | Uses:54 53 56 | |
Symbol 58 Graphic | Used by:59 60 530 | |
Symbol 59 MovieClip | Uses:58 | Used by:60 |
Symbol 60 MovieClip [life_rose] | Uses:59 58 56 | |
Symbol 61 MovieClip [mainprog] | ||
Symbol 62 ShapeTweening | Used by:64 | |
Symbol 63 Graphic | Used by:64 | |
Symbol 64 MovieClip [LineMC] | Uses:62 63 | |
Symbol 531 MovieClip [__Packages.duplex.Game_system] | ||
Symbol 532 MovieClip [__Packages.duplex.Buffer] | ||
Symbol 533 MovieClip [__Packages.duplex.Sub] | ||
Symbol 534 MovieClip [__Packages.duplex.ATask] | ||
Symbol 535 MovieClip [__Packages.duplex.BTask] | ||
Symbol 536 MovieClip [__Packages.duplex.MouseLine] | ||
Symbol 537 MovieClip [__Packages.nigoro.lib.samieru.NigoroFlashManager] | ||
Symbol 538 MovieClip [__Packages.nigoro.lib.samieru.event.GameClearListener] | ||
Symbol 539 MovieClip [__Packages.duplex.data.MusicLib] | ||
Symbol 540 MovieClip [__Packages.nigoro.lib.samieru.sound.MusicPlayer] | ||
Symbol 541 MovieClip [__Packages.duplex.data.SoundLib] | ||
Symbol 65 Bitmap | Used by:66 | |
Symbol 66 Graphic | Uses:65 | Used by:83 |
Symbol 67 Bitmap | Used by:68 | |
Symbol 68 Graphic | Uses:67 | Used by:83 |
Symbol 69 Bitmap | Used by:70 | |
Symbol 70 Graphic | Uses:69 | Used by:81 83 |
Symbol 71 Graphic | Used by:82 83 | |
Symbol 72 Graphic | Used by:73 74 75 76 77 119 143 153 173 201 228 | |
Symbol 73 Button | Uses:72 | Used by:82 83 |
Symbol 74 Button | Uses:72 | Used by:82 83 |
Symbol 75 Button | Uses:72 | Used by:82 83 |
Symbol 76 Button | Uses:72 | Used by:82 83 |
Symbol 77 Button | Uses:72 | Used by:82 83 |
Symbol 78 Graphic | Used by:83 | |
Symbol 79 Bitmap | Used by:80 | |
Symbol 80 Graphic | Uses:79 | Used by:81 |
Symbol 81 Button | Uses:70 80 | Used by:83 |
Symbol 82 MovieClip | Uses:71 73 74 75 76 77 | Used by:83 |
Symbol 83 MovieClip | Uses:66 68 70 71 73 74 75 76 77 78 81 82 44 | Used by:Timeline |
Symbol 84 Font | Used by:86 122 125 129 139 140 141 145 154 157 158 162 163 172 174 182 183 191 198 200 202 205 211 225 229 241 249 250 256 257 259 262 265 284 285 286 287 288 289 290 291 292 293 294 295 296 297 | |
Symbol 85 Font | Used by:86 122 125 129 139 140 141 145 154 157 158 162 163 172 174 182 183 191 198 200 202 205 211 225 229 241 249 250 256 259 262 265 | |
Symbol 86 Text | Uses:84 85 | Used by:144 |
Symbol 87 MovieClip | Uses:44 | Used by:144 171 199 224 258 299 |
Symbol 88 Bitmap | Used by:90 | |
Symbol 89 Bitmap | Used by:90 | |
Symbol 90 Graphic | Uses:88 89 | Used by:144 |
Symbol 91 Bitmap | Used by:92 | |
Symbol 92 Graphic | Uses:91 | Used by:95 |
Symbol 93 Bitmap | Used by:94 | |
Symbol 94 Graphic | Uses:93 | Used by:95 |
Symbol 95 MovieClip | Uses:92 94 | Used by:144 |
Symbol 96 Bitmap | Used by:97 | |
Symbol 97 Graphic | Uses:96 | Used by:98 |
Symbol 98 MovieClip | Uses:97 | Used by:116 |
Symbol 99 Bitmap | Used by:100 | |
Symbol 100 Graphic | Uses:99 | Used by:101 |
Symbol 101 MovieClip | Uses:100 | Used by:116 |
Symbol 102 Bitmap | Used by:103 | |
Symbol 103 Graphic | Uses:102 | Used by:104 |
Symbol 104 MovieClip | Uses:44 103 | Used by:116 |
Symbol 105 Graphic | Used by:106 | |
Symbol 106 MovieClip | Uses:44 105 | Used by:116 |
Symbol 107 Bitmap | Used by:108 | |
Symbol 108 Graphic | Uses:107 | Used by:109 |
Symbol 109 MovieClip | Uses:108 | Used by:116 |
Symbol 110 Bitmap | Used by:111 | |
Symbol 111 Graphic | Uses:110 | Used by:112 |
Symbol 112 MovieClip | Uses:111 | Used by:116 |
Symbol 113 Bitmap | Used by:114 | |
Symbol 114 Graphic | Uses:113 | Used by:115 |
Symbol 115 MovieClip | Uses:114 | Used by:116 |
Symbol 116 MovieClip | Uses:98 101 104 106 109 112 115 | Used by:144 171 199 224 258 299 |
Symbol 117 MovieClip | Uses:44 | Used by:144 171 199 224 258 299 449 462 |
Symbol 118 Graphic | Used by:119 143 153 173 201 228 | |
Symbol 119 Button | Uses:118 72 | Used by:144 |
Symbol 120 Graphic | Used by:121 | |
Symbol 121 MovieClip | Uses:120 | Used by:144 171 199 224 258 299 |
Symbol 122 Text | Uses:84 85 | Used by:144 |
Symbol 123 Bitmap | Used by:124 | |
Symbol 124 Graphic | Uses:123 | Used by:144 |
Symbol 125 Text | Uses:84 85 | Used by:144 |
Symbol 126 Bitmap | Used by:128 | |
Symbol 127 Bitmap | Used by:128 | |
Symbol 128 Graphic | Uses:126 127 | Used by:144 |
Symbol 129 Text | Uses:84 85 | Used by:144 |
Symbol 130 Bitmap | Used by:131 | |
Symbol 131 Graphic | Uses:130 | Used by:144 171 197 199 224 301 |
Symbol 132 Bitmap | Used by:133 | |
Symbol 133 Graphic | Uses:132 | Used by:144 329 |
Symbol 134 Bitmap | Used by:135 | |
Symbol 135 Graphic | Uses:134 | Used by:138 |
Symbol 136 Bitmap | Used by:137 | |
Symbol 137 Graphic | Uses:136 | Used by:138 |
Symbol 138 MovieClip | Uses:135 137 | Used by:144 |
Symbol 139 Text | Uses:84 85 | Used by:144 |
Symbol 140 Text | Uses:84 85 | Used by:144 |
Symbol 141 Text | Uses:84 85 | Used by:144 |
Symbol 142 Button | Uses:44 | Used by:144 171 199 224 258 |
Symbol 143 Button | Uses:118 72 | Used by:144 171 199 224 258 |
Symbol 144 MovieClip | Uses:86 87 44 90 95 116 117 119 121 122 124 125 128 129 131 133 138 139 140 141 142 143 | Used by:300 |
Symbol 145 Text | Uses:84 85 | Used by:171 |
Symbol 146 Bitmap | Used by:147 | |
Symbol 147 Graphic | Uses:146 | Used by:171 199 224 258 |
Symbol 148 Bitmap | Used by:149 | |
Symbol 149 Graphic | Uses:148 | Used by:152 |
Symbol 150 Bitmap | Used by:151 | |
Symbol 151 Graphic | Uses:150 | Used by:152 |
Symbol 152 MovieClip | Uses:149 151 | Used by:171 199 224 258 |
Symbol 153 Button | Uses:118 72 | Used by:171 |
Symbol 154 Text | Uses:84 85 | Used by:171 |
Symbol 155 Bitmap | Used by:156 | |
Symbol 156 Graphic | Uses:155 | Used by:171 |
Symbol 157 Text | Uses:84 85 | Used by:171 |
Symbol 158 Text | Uses:84 85 | Used by:171 |
Symbol 159 Bitmap | Used by:160 | |
Symbol 160 Graphic | Uses:159 | Used by:161 352 |
Symbol 161 MovieClip | Uses:160 | Used by:171 |
Symbol 162 Text | Uses:84 85 | Used by:171 |
Symbol 163 Text | Uses:84 85 | Used by:171 |
Symbol 164 Bitmap | Used by:165 264 | |
Symbol 165 Graphic | Uses:164 | Used by:171 258 |
Symbol 166 Bitmap | Used by:167 | |
Symbol 167 Graphic | Uses:166 | Used by:170 |
Symbol 168 Bitmap | Used by:169 | |
Symbol 169 Graphic | Uses:168 | Used by:170 |
Symbol 170 MovieClip | Uses:167 169 | Used by:171 |
Symbol 171 MovieClip | Uses:145 87 44 131 147 152 116 117 153 121 154 156 157 158 161 162 163 165 170 142 143 | Used by:300 |
Symbol 172 Text | Uses:84 85 | Used by:199 |
Symbol 173 Button | Uses:118 72 | Used by:199 |
Symbol 174 Text | Uses:85 84 | Used by:199 |
Symbol 175 Bitmap | Used by:176 | |
Symbol 176 Graphic | Uses:175 | Used by:199 |
Symbol 177 Bitmap | Used by:178 | |
Symbol 178 Graphic | Uses:177 | Used by:181 |
Symbol 179 Bitmap | Used by:180 | |
Symbol 180 Graphic | Uses:179 | Used by:181 |
Symbol 181 MovieClip | Uses:178 180 | Used by:199 |
Symbol 182 Text | Uses:84 85 | Used by:199 |
Symbol 183 Text | Uses:84 85 | Used by:199 |
Symbol 184 Bitmap | Used by:187 194 | |
Symbol 185 Bitmap | Used by:187 193 | |
Symbol 186 Bitmap | Used by:187 192 | |
Symbol 187 Graphic | Uses:184 185 186 | Used by:199 |
Symbol 188 Bitmap | Used by:189 | |
Symbol 189 Graphic | Uses:188 | Used by:190 197 199 |
Symbol 190 MovieClip | Uses:189 | Used by:199 |
Symbol 191 Text | Uses:84 85 | Used by:199 |
Symbol 192 Graphic | Uses:186 | Used by:197 |
Symbol 193 Graphic | Uses:185 | Used by:197 |
Symbol 194 Graphic | Uses:184 | Used by:197 |
Symbol 195 Bitmap | Used by:196 | |
Symbol 196 Graphic | Uses:195 | Used by:197 199 |
Symbol 197 MovieClip | Uses:131 189 192 193 194 196 | Used by:199 |
Symbol 198 Text | Uses:84 85 | Used by:199 |
Symbol 199 MovieClip | Uses:172 87 44 131 147 152 116 117 173 121 174 176 181 182 183 187 190 191 197 198 189 196 142 143 | Used by:300 |
Symbol 200 Text | Uses:84 85 | Used by:224 |
Symbol 201 Button | Uses:118 72 | Used by:224 |
Symbol 202 Text | Uses:84 85 | Used by:224 |
Symbol 203 Bitmap | Used by:204 | |
Symbol 204 Graphic | Uses:203 | Used by:224 |
Symbol 205 Text | Uses:84 85 | Used by:224 |
Symbol 206 Bitmap | Used by:207 | |
Symbol 207 Graphic | Uses:206 | Used by:210 |
Symbol 208 Bitmap | Used by:209 | |
Symbol 209 Graphic | Uses:208 | Used by:210 |
Symbol 210 MovieClip | Uses:207 209 | Used by:224 |
Symbol 211 Text | Uses:84 85 | Used by:224 |
Symbol 212 Bitmap | Used by:213 | |
Symbol 213 Graphic | Uses:212 | Used by:224 |
Symbol 214 Bitmap | Used by:215 | |
Symbol 215 Graphic | Uses:214 | Used by:220 |
Symbol 216 Bitmap | Used by:217 | |
Symbol 217 Graphic | Uses:216 | Used by:218 |
Symbol 218 MovieClip | Uses:217 | Used by:219 |
Symbol 219 MovieClip | Uses:218 | Used by:220 |
Symbol 220 MovieClip | Uses:215 219 | Used by:224 |
Symbol 221 Bitmap | Used by:222 | |
Symbol 222 Graphic | Uses:221 | Used by:223 |
Symbol 223 MovieClip | Uses:222 | Used by:224 |
Symbol 224 MovieClip | Uses:200 87 44 131 147 152 116 117 201 121 202 204 205 210 211 213 220 223 142 143 | Used by:300 |
Symbol 225 Text | Uses:84 85 | Used by:258 |
Symbol 226 Bitmap | Used by:227 | |
Symbol 227 Graphic | Uses:226 | Used by:258 301 |
Symbol 228 Button | Uses:118 72 | Used by:258 |
Symbol 229 Text | Uses:84 85 | Used by:258 |
Symbol 230 Bitmap | Used by:231 | |
Symbol 231 Graphic | Uses:230 | Used by:258 |
Symbol 232 Bitmap | Used by:233 | |
Symbol 233 Graphic | Uses:232 | Used by:258 |
Symbol 234 Bitmap | Used by:235 | |
Symbol 235 Graphic | Uses:234 | Used by:240 |
Symbol 236 Bitmap | Used by:237 | |
Symbol 237 Graphic | Uses:236 | Used by:240 |
Symbol 238 Bitmap | Used by:239 | |
Symbol 239 Graphic | Uses:238 | Used by:240 |
Symbol 240 MovieClip | Uses:235 237 239 | Used by:258 |
Symbol 241 Text | Uses:84 85 | Used by:258 |
Symbol 242 Bitmap | Used by:243 | |
Symbol 243 Graphic | Uses:242 | Used by:258 450 |
Symbol 244 Bitmap | Used by:245 | |
Symbol 245 Graphic | Uses:244 | Used by:248 |
Symbol 246 Bitmap | Used by:247 | |
Symbol 247 Graphic | Uses:246 | Used by:248 |
Symbol 248 MovieClip | Uses:245 247 | Used by:258 |
Symbol 249 Text | Uses:84 85 | Used by:258 |
Symbol 250 Text | Uses:84 85 | Used by:258 |
Symbol 251 Bitmap | Used by:252 | |
Symbol 252 Graphic | Uses:251 | Used by:255 |
Symbol 253 Bitmap | Used by:254 | |
Symbol 254 Graphic | Uses:253 | Used by:255 |
Symbol 255 MovieClip | Uses:252 254 | Used by:258 |
Symbol 256 Text | Uses:84 85 | Used by:258 |
Symbol 257 Text | Uses:84 | Used by:258 |
Symbol 258 MovieClip | Uses:225 87 44 227 147 152 116 117 228 121 229 231 233 240 241 243 248 249 250 165 255 256 257 142 143 | Used by:300 |
Symbol 259 Text | Uses:84 85 | Used by:299 |
Symbol 260 Bitmap | Used by:261 | |
Symbol 261 Graphic | Uses:260 | Used by:299 |
Symbol 262 Text | Uses:84 85 | Used by:299 |
Symbol 263 Bitmap | Used by:264 | |
Symbol 264 Graphic | Uses:263 164 | Used by:299 |
Symbol 265 Text | Uses:84 85 | Used by:299 |
Symbol 266 Bitmap | Used by:267 278 | |
Symbol 267 Graphic | Uses:266 | Used by:299 |
Symbol 268 Bitmap | Used by:269 | |
Symbol 269 Graphic | Uses:268 | Used by:299 |
Symbol 270 Bitmap | Used by:271 | |
Symbol 271 Graphic | Uses:270 | Used by:276 |
Symbol 272 Bitmap | Used by:273 | |
Symbol 273 Graphic | Uses:272 | Used by:276 |
Symbol 274 Bitmap | Used by:275 278 | |
Symbol 275 Graphic | Uses:274 | Used by:276 |
Symbol 276 MovieClip | Uses:271 273 275 | Used by:299 |
Symbol 277 ShapeTweening | Used by:299 | |
Symbol 278 Graphic | Uses:274 266 | Used by:299 |
Symbol 279 Graphic | Used by:299 | |
Symbol 280 ShapeTweening | Used by:299 | |
Symbol 281 Bitmap | Used by:282 | |
Symbol 282 Graphic | Uses:281 | Used by:299 |
Symbol 283 Graphic | Used by:298 | |
Symbol 284 Text | Uses:84 | Used by:298 |
Symbol 285 Text | Uses:84 | Used by:298 |
Symbol 286 Text | Uses:84 | Used by:298 |
Symbol 287 Text | Uses:84 | Used by:298 |
Symbol 288 Text | Uses:84 | Used by:298 |
Symbol 289 Text | Uses:84 | Used by:298 |
Symbol 290 Text | Uses:84 | Used by:298 |
Symbol 291 Text | Uses:84 | Used by:298 |
Symbol 292 Text | Uses:84 | Used by:298 |
Symbol 293 Text | Uses:84 | Used by:298 |
Symbol 294 Text | Uses:84 | Used by:298 |
Symbol 295 Text | Uses:84 | Used by:298 |
Symbol 296 Text | Uses:84 | Used by:298 |
Symbol 297 Text | Uses:84 | Used by:298 |
Symbol 298 MovieClip | Uses:283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 | Used by:299 |
Symbol 299 MovieClip | Uses:259 87 44 261 116 117 121 262 264 265 267 269 276 277 278 279 280 282 298 | Used by:300 |
Symbol 300 MovieClip | Uses:144 171 199 224 258 299 | Used by:Timeline |
Symbol 301 MovieClip | Uses:131 227 | Used by:Timeline |
Symbol 302 Bitmap | Used by:303 | |
Symbol 303 Graphic | Uses:302 | Used by:310 |
Symbol 304 Bitmap | Used by:305 | |
Symbol 305 Graphic | Uses:304 | Used by:310 |
Symbol 306 Bitmap | Used by:307 | |
Symbol 307 Graphic | Uses:306 | Used by:310 |
Symbol 308 Bitmap | Used by:309 | |
Symbol 309 Graphic | Uses:308 | Used by:310 |
Symbol 310 MovieClip | Uses:303 305 307 309 | Used by:329 |
Symbol 311 Bitmap | Used by:312 | |
Symbol 312 Graphic | Uses:311 | Used by:329 |
Symbol 313 Bitmap | Used by:314 | |
Symbol 314 Graphic | Uses:313 | Used by:329 |
Symbol 315 Bitmap | Used by:316 | |
Symbol 316 Graphic | Uses:315 | Used by:329 |
Symbol 317 Bitmap | Used by:318 | |
Symbol 318 Graphic | Uses:317 | Used by:329 |
Symbol 319 Bitmap | Used by:320 | |
Symbol 320 Graphic | Uses:319 | Used by:329 |
Symbol 321 MovieClip | Uses:44 | Used by:322 |
Symbol 322 MovieClip | Uses:321 | Used by:329 352 379 406 449 450 |
Symbol 323 MovieClip | Uses:44 | Used by:329 352 379 406 450 |
Symbol 324 Bitmap | Used by:325 | |
Symbol 325 Graphic | Uses:324 | Used by:329 |
Symbol 326 Bitmap | Used by:327 | |
Symbol 327 Graphic | Uses:326 | Used by:328 |
Symbol 328 MovieClip | Uses:327 | Used by:329 |
Symbol 329 MovieClip | Uses:133 310 312 314 316 318 320 322 323 325 328 | Used by:451 |
Symbol 330 Bitmap | Used by:331 | |
Symbol 331 Graphic | Uses:330 | Used by:338 |
Symbol 332 Bitmap | Used by:333 | |
Symbol 333 Graphic | Uses:332 | Used by:338 |
Symbol 334 Bitmap | Used by:335 | |
Symbol 335 Graphic | Uses:334 | Used by:338 |
Symbol 336 Bitmap | Used by:337 | |
Symbol 337 Graphic | Uses:336 | Used by:338 |
Symbol 338 MovieClip | Uses:331 333 335 337 | Used by:352 |
Symbol 339 Bitmap | Used by:340 | |
Symbol 340 Graphic | Uses:339 | Used by:352 |
Symbol 341 Bitmap | Used by:342 | |
Symbol 342 Graphic | Uses:341 | Used by:352 |
Symbol 343 Bitmap | Used by:344 | |
Symbol 344 Graphic | Uses:343 | Used by:352 |
Symbol 345 Bitmap | Used by:346 | |
Symbol 346 Graphic | Uses:345 | Used by:352 |
Symbol 347 Bitmap | Used by:348 | |
Symbol 348 Graphic | Uses:347 | Used by:352 |
Symbol 349 Bitmap | Used by:350 | |
Symbol 350 Graphic | Uses:349 | Used by:351 |
Symbol 351 MovieClip | Uses:350 | Used by:352 |
Symbol 352 MovieClip | Uses:160 338 340 342 344 346 322 323 348 351 | Used by:451 |
Symbol 353 Bitmap | Used by:354 | |
Symbol 354 Graphic | Uses:353 | Used by:379 |
Symbol 355 Bitmap | Used by:356 | |
Symbol 356 Graphic | Uses:355 | Used by:363 |
Symbol 357 Bitmap | Used by:358 | |
Symbol 358 Graphic | Uses:357 | Used by:363 |
Symbol 359 Bitmap | Used by:360 | |
Symbol 360 Graphic | Uses:359 | Used by:363 |
Symbol 361 Bitmap | Used by:362 | |
Symbol 362 Graphic | Uses:361 | Used by:363 |
Symbol 363 MovieClip | Uses:356 358 360 362 | Used by:379 |
Symbol 364 Bitmap | Used by:365 | |
Symbol 365 Graphic | Uses:364 | Used by:379 |
Symbol 366 Bitmap | Used by:367 | |
Symbol 367 Graphic | Uses:366 | Used by:379 |
Symbol 368 Bitmap | Used by:369 | |
Symbol 369 Graphic | Uses:368 | Used by:379 |
Symbol 370 Bitmap | Used by:371 | |
Symbol 371 Graphic | Uses:370 | Used by:379 |
Symbol 372 Bitmap | Used by:373 | |
Symbol 373 Graphic | Uses:372 | Used by:379 |
Symbol 374 Bitmap | Used by:375 | |
Symbol 375 Graphic | Uses:374 | Used by:379 |
Symbol 376 Bitmap | Used by:377 | |
Symbol 377 Graphic | Uses:376 | Used by:378 |
Symbol 378 MovieClip | Uses:377 | Used by:379 |
Symbol 379 MovieClip | Uses:354 363 365 367 369 371 373 322 323 375 378 | Used by:451 |
Symbol 380 Bitmap | Used by:381 | |
Symbol 381 Graphic | Uses:380 | Used by:406 |
Symbol 382 Bitmap | Used by:383 | |
Symbol 383 Graphic | Uses:382 | Used by:390 |
Symbol 384 Bitmap | Used by:385 | |
Symbol 385 Graphic | Uses:384 | Used by:390 |
Symbol 386 Bitmap | Used by:387 | |
Symbol 387 Graphic | Uses:386 | Used by:390 |
Symbol 388 Bitmap | Used by:389 | |
Symbol 389 Graphic | Uses:388 | Used by:390 |
Symbol 390 MovieClip | Uses:383 385 387 389 | Used by:406 |
Symbol 391 Bitmap | Used by:392 | |
Symbol 392 Graphic | Uses:391 | Used by:406 |
Symbol 393 Bitmap | Used by:394 | |
Symbol 394 Graphic | Uses:393 | Used by:406 |
Symbol 395 Bitmap | Used by:396 | |
Symbol 396 Graphic | Uses:395 | Used by:406 |
Symbol 397 Bitmap | Used by:398 | |
Symbol 398 Graphic | Uses:397 | Used by:406 |
Symbol 399 Bitmap | Used by:400 | |
Symbol 400 Graphic | Uses:399 | Used by:406 |
Symbol 401 Bitmap | Used by:402 | |
Symbol 402 Graphic | Uses:401 | Used by:406 |
Symbol 403 Bitmap | Used by:404 | |
Symbol 404 Graphic | Uses:403 | Used by:405 |
Symbol 405 MovieClip | Uses:404 | Used by:406 |
Symbol 406 MovieClip | Uses:381 390 392 394 396 398 400 322 323 402 405 | Used by:451 |
Symbol 407 Bitmap | Used by:408 | |
Symbol 408 Graphic | Uses:407 | Used by:415 |
Symbol 409 Bitmap | Used by:410 | |
Symbol 410 Graphic | Uses:409 | Used by:415 |
Symbol 411 Bitmap | Used by:412 | |
Symbol 412 Graphic | Uses:411 | Used by:415 |
Symbol 413 Bitmap | Used by:414 | |
Symbol 414 Graphic | Uses:413 | Used by:415 |
Symbol 415 MovieClip | Uses:408 410 412 414 | Used by:450 |
Symbol 416 Bitmap | Used by:417 | |
Symbol 417 Graphic | Uses:416 | Used by:450 |
Symbol 418 Bitmap | Used by:419 | |
Symbol 419 Graphic | Uses:418 | Used by:449 450 |
Symbol 420 Bitmap | Used by:421 | |
Symbol 421 Graphic | Uses:420 | Used by:422 |
Symbol 422 MovieClip | Uses:421 | Used by:450 |
Symbol 423 Bitmap | Used by:424 | |
Symbol 424 Graphic | Uses:423 | Used by:450 |
Symbol 425 Bitmap | Used by:426 | |
Symbol 426 Graphic | Uses:425 | Used by:450 |
Symbol 427 Bitmap | Used by:429 | |
Symbol 428 Bitmap | Used by:429 431 | |
Symbol 429 Graphic | Uses:427 428 | Used by:449 |
Symbol 430 Bitmap | Used by:431 | |
Symbol 431 Graphic | Uses:430 428 | Used by:449 |
Symbol 432 Bitmap | Used by:433 | |
Symbol 433 Graphic | Uses:432 | Used by:434 |
Symbol 434 MovieClip | Uses:433 | Used by:441 449 |
Symbol 435 Graphic | Used by:436 | |
Symbol 436 MovieClip | Uses:435 | Used by:437 |
Symbol 437 MovieClip | Uses:436 | Used by:449 |
Symbol 438 MovieClip | Uses:44 | Used by:449 |
Symbol 439 Bitmap | Used by:440 | |
Symbol 440 Graphic | Uses:439 | Used by:449 |
Symbol 441 MovieClip | Uses:434 | Used by:449 |
Symbol 442 Bitmap | Used by:443 | |
Symbol 443 Graphic | Uses:442 | Used by:448 |
Symbol 444 Graphic | Used by:446 | |
Symbol 445 Graphic | Used by:446 | |
Symbol 446 MovieClip | Uses:444 445 | Used by:447 |
Symbol 447 MovieClip | Uses:446 | Used by:448 |
Symbol 448 MovieClip | Uses:443 447 | Used by:449 |
Symbol 449 MovieClip | Uses:429 431 434 117 437 438 440 419 322 441 448 | Used by:450 |
Symbol 450 MovieClip | Uses:243 415 417 419 422 424 322 323 426 449 | Used by:451 |
Symbol 451 MovieClip | Uses:329 352 379 406 450 | Used by:Timeline |
Symbol 452 Bitmap | Used by:453 | |
Symbol 453 Graphic | Uses:452 | Used by:469 |
Symbol 454 Bitmap | Used by:455 | |
Symbol 455 Graphic | Uses:454 | Used by:469 |
Symbol 456 Bitmap | Used by:457 | |
Symbol 457 Graphic | Uses:456 | Used by:469 |
Symbol 458 Bitmap | Used by:459 | |
Symbol 459 Graphic | Uses:458 | Used by:469 |
Symbol 460 Bitmap | Used by:461 | |
Symbol 461 Graphic | Uses:460 | Used by:469 |
Symbol 462 MovieClip | Uses:117 | Used by:469 |
Symbol 463 Bitmap | Used by:464 | |
Symbol 464 Graphic | Uses:463 | Used by:469 |
Symbol 465 MovieClip | Uses:44 | Used by:469 |
Symbol 466 Bitmap | Used by:467 | |
Symbol 467 Graphic | Uses:466 | Used by:468 |
Symbol 468 MovieClip | Uses:467 | Used by:469 |
Symbol 469 MovieClip | Uses:453 455 457 459 461 462 464 465 468 | Used by:Timeline |
Symbol 470 Graphic | Used by:472 | |
Symbol 471 Graphic | Used by:472 | |
Symbol 472 MovieClip | Uses:470 471 | Used by:Timeline |
Symbol 473 Graphic | Used by:474 | |
Symbol 474 MovieClip | Uses:44 473 | Used by:475 |
Symbol 475 MovieClip | Uses:474 | Used by:Timeline |
Symbol 476 Graphic | Used by:477 | |
Symbol 477 MovieClip | Uses:44 476 | Used by:478 |
Symbol 478 MovieClip | Uses:477 | Used by:Timeline |
Symbol 479 Font | Used by:480 516 518 521 523 | |
Symbol 480 Text | Uses:479 | Used by:483 |
Symbol 481 Font | Used by:482 517 519 520 522 524 | |
Symbol 482 Text | Uses:481 | Used by:483 |
Symbol 483 MovieClip | Uses:480 482 | Used by:484 |
Symbol 484 MovieClip | Uses:483 | Used by:Timeline |
Symbol 485 Graphic | Used by:486 487 488 | |
Symbol 486 MovieClip | Uses:485 | Used by:487 |
Symbol 487 MovieClip | Uses:485 486 | Used by:489 |
Symbol 488 Button | Uses:485 | Used by:489 |
Symbol 489 MovieClip | Uses:487 488 | Used by:Timeline |
Symbol 490 Graphic | Used by:491 492 493 | |
Symbol 491 MovieClip | Uses:490 | Used by:492 |
Symbol 492 MovieClip | Uses:490 491 | Used by:494 |
Symbol 493 Button | Uses:490 | Used by:494 |
Symbol 494 MovieClip | Uses:492 493 | Used by:Timeline |
Symbol 495 Graphic | Used by:496 497 498 | |
Symbol 496 MovieClip | Uses:495 | Used by:497 |
Symbol 497 MovieClip | Uses:495 496 | Used by:499 |
Symbol 498 Button | Uses:495 | Used by:499 |
Symbol 499 MovieClip | Uses:497 498 | Used by:Timeline |
Symbol 500 Graphic | Used by:514 | |
Symbol 501 Bitmap | Used by:502 | |
Symbol 502 Graphic | Uses:501 | Used by:506 |
Symbol 503 Bitmap | Used by:504 505 | |
Symbol 504 ShapeTweening | Uses:503 | Used by:506 |
Symbol 505 Graphic | Uses:503 | Used by:506 |
Symbol 506 MovieClip | Uses:502 504 505 | Used by:514 |
Symbol 507 Bitmap | Used by:508 | |
Symbol 508 Graphic | Uses:507 | Used by:512 |
Symbol 509 Bitmap | Used by:510 511 | |
Symbol 510 ShapeTweening | Uses:509 | Used by:512 |
Symbol 511 Graphic | Uses:509 | Used by:512 |
Symbol 512 MovieClip | Uses:508 510 511 | Used by:514 |
Symbol 513 Graphic | Used by:514 | |
Symbol 514 MovieClip | Uses:500 506 512 513 | Used by:515 |
Symbol 515 MovieClip | Uses:514 | Used by:Timeline |
Symbol 516 Text | Uses:479 | Used by:525 |
Symbol 517 Text | Uses:481 | Used by:525 |
Symbol 518 Text | Uses:479 | Used by:525 |
Symbol 519 Text | Uses:481 | Used by:525 |
Symbol 520 Text | Uses:481 | Used by:525 |
Symbol 521 Text | Uses:479 | Used by:525 |
Symbol 522 Text | Uses:481 | Used by:525 |
Symbol 523 Text | Uses:479 | Used by:525 |
Symbol 524 Text | Uses:481 | Used by:525 |
Symbol 525 MovieClip | Uses:516 517 518 519 520 521 522 523 524 | Used by:526 |
Symbol 526 MovieClip | Uses:525 | Used by:Timeline |
Symbol 527 Graphic | Used by:528 | |
Symbol 528 MovieClip | Uses:527 | Used by:529 |
Symbol 529 MovieClip | Uses:528 | Used by:Timeline |
Symbol 530 MovieClip | Uses:58 53 | Used by:Timeline |
Instance Names
"title_mc" | Frame 3 | Symbol 83 MovieClip |
"demo" | Frame 4 | Symbol 300 MovieClip |
"background" | Frame 5 | Symbol 301 MovieClip |
"enemy" | Frame 5 | Symbol 451 MovieClip |
"player" | Frame 5 | Symbol 469 MovieClip |
"guidance_text" | Frame 5 | Symbol 472 MovieClip |
"guide_attack" | Frame 5 | Symbol 475 MovieClip |
"guide_escape" | Frame 5 | Symbol 478 MovieClip |
"myname" | Frame 5 | Symbol 484 MovieClip |
"mc_attack" | Frame 5 | Symbol 489 MovieClip |
"mc_evasion" | Frame 5 | Symbol 494 MovieClip |
"mc_counter" | Frame 5 | Symbol 499 MovieClip |
"time_bar" | Frame 5 | Symbol 515 MovieClip |
"enemyname" | Frame 5 | Symbol 526 MovieClip |
"LevelMC" | Frame 5 | Symbol 529 MovieClip |
"marker_flower" | Frame 5 | Symbol 530 MovieClip |
"flower_break" | Symbol 57 MovieClip [life_camellia] Frame 4 | Symbol 56 MovieClip |
"flower_break" | Symbol 60 MovieClip [life_rose] Frame 4 | Symbol 56 MovieClip |
"lv1" | Symbol 82 MovieClip Frame 1 | Symbol 73 Button |
"lv2" | Symbol 82 MovieClip Frame 1 | Symbol 74 Button |
"lv3" | Symbol 82 MovieClip Frame 1 | Symbol 75 Button |
"lv4" | Symbol 82 MovieClip Frame 1 | Symbol 76 Button |
"lv5" | Symbol 82 MovieClip Frame 1 | Symbol 77 Button |
"lv1" | Symbol 83 MovieClip Frame 25 | Symbol 73 Button |
"lv2" | Symbol 83 MovieClip Frame 25 | Symbol 74 Button |
"lv3" | Symbol 83 MovieClip Frame 25 | Symbol 75 Button |
"lv4" | Symbol 83 MovieClip Frame 25 | Symbol 76 Button |
"lv5" | Symbol 83 MovieClip Frame 25 | Symbol 77 Button |
"StartBtn" | Symbol 83 MovieClip Frame 36 | Symbol 81 Button |
"level_changer" | Symbol 83 MovieClip Frame 36 | Symbol 82 MovieClip |
"hitarea" | Symbol 329 MovieClip Frame 1 | Symbol 310 MovieClip |
"hitarea" | Symbol 352 MovieClip Frame 1 | Symbol 338 MovieClip |
"hitarea" | Symbol 379 MovieClip Frame 1 | Symbol 363 MovieClip |
"hitarea" | Symbol 406 MovieClip Frame 1 | Symbol 390 MovieClip |
"hitarea" | Symbol 450 MovieClip Frame 1 | Symbol 415 MovieClip |
"enemy1" | Symbol 451 MovieClip Frame 1 | Symbol 329 MovieClip |
"enemy1" | Symbol 451 MovieClip Frame 2 | Symbol 352 MovieClip |
"enemy1" | Symbol 451 MovieClip Frame 3 | Symbol 379 MovieClip |
"enemy1" | Symbol 451 MovieClip Frame 4 | Symbol 406 MovieClip |
"enemy1" | Symbol 451 MovieClip Frame 5 | Symbol 450 MovieClip |
"mynameMC" | Symbol 484 MovieClip Frame 1 | Symbol 483 MovieClip |
"b_attack" | Symbol 489 MovieClip Frame 3 | Symbol 488 Button |
"b_evasion" | Symbol 494 MovieClip Frame 3 | Symbol 493 Button |
"b_counter" | Symbol 499 MovieClip Frame 3 | Symbol 498 Button |
"myber" | Symbol 514 MovieClip Frame 1 | Symbol 506 MovieClip |
"enemybar" | Symbol 514 MovieClip Frame 1 | Symbol 512 MovieClip |
"time_barMC" | Symbol 515 MovieClip Frame 1 | Symbol 514 MovieClip |
"enemynameMC" | Symbol 526 MovieClip Frame 1 | Symbol 525 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "tsubaki_out" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "tsubaki_miss" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "tsubaki_hit2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "tsubaki_hit1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "tsubaki_finalhit" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "titlebgm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "saori_hit2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "saori_hit1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "saori_finalhit" |
ExportAssets (56) | Timeline Frame 1 | Symbol 10 as "reiko2_miss" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "reiko2_lightning" |
ExportAssets (56) | Timeline Frame 1 | Symbol 12 as "reiko2_hit2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "reiko2_hit1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 14 as "reiko2_finalhit" |
ExportAssets (56) | Timeline Frame 1 | Symbol 15 as "reiko2_charge" |
ExportAssets (56) | Timeline Frame 1 | Symbol 16 as "reiko_hit2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 17 as "reiko_hit1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 18 as "reiko_finalhit" |
ExportAssets (56) | Timeline Frame 1 | Symbol 19 as "reiko_down" |
ExportAssets (56) | Timeline Frame 1 | Symbol 20 as "nf" |
ExportAssets (56) | Timeline Frame 1 | Symbol 21 as "mita2_miss" |
ExportAssets (56) | Timeline Frame 1 | Symbol 22 as "mita2_hit2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 23 as "mita2_hit1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 24 as "mita2_finalhit" |
ExportAssets (56) | Timeline Frame 1 | Symbol 25 as "mita_miss" |
ExportAssets (56) | Timeline Frame 1 | Symbol 26 as "mita_hit2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "mita_hit1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "mita_finalhit" |
ExportAssets (56) | Timeline Frame 1 | Symbol 29 as "miss" |
ExportAssets (56) | Timeline Frame 1 | Symbol 30 as "kasuga_miss" |
ExportAssets (56) | Timeline Frame 1 | Symbol 31 as "kasuga_hit2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 32 as "kasuga_hit1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 33 as "kasuga_finalhit" |
ExportAssets (56) | Timeline Frame 1 | Symbol 34 as "hanae_miss" |
ExportAssets (56) | Timeline Frame 1 | Symbol 35 as "hanae_hit2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 36 as "hanae_hit1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 37 as "hanae_finalhit" |
ExportAssets (56) | Timeline Frame 1 | Symbol 38 as "drugok" |
ExportAssets (56) | Timeline Frame 1 | Symbol 39 as "doorwav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 40 as "demobgm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 41 as "clickok" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "bf" |
ExportAssets (56) | Timeline Frame 1 | Symbol 46 as "mcText_gameover" |
ExportAssets (56) | Timeline Frame 1 | Symbol 48 as "mcText_lose" |
ExportAssets (56) | Timeline Frame 1 | Symbol 50 as "mcText_win" |
ExportAssets (56) | Timeline Frame 1 | Symbol 52 as "mcText_start" |
ExportAssets (56) | Timeline Frame 1 | Symbol 57 as "life_camellia" |
ExportAssets (56) | Timeline Frame 1 | Symbol 60 as "life_rose" |
ExportAssets (56) | Timeline Frame 1 | Symbol 61 as "mainprog" |
ExportAssets (56) | Timeline Frame 1 | Symbol 64 as "LineMC" |
ExportAssets (56) | Timeline Frame 1 | Symbol 531 as "__Packages.duplex.Game_system" |
ExportAssets (56) | Timeline Frame 1 | Symbol 532 as "__Packages.duplex.Buffer" |
ExportAssets (56) | Timeline Frame 1 | Symbol 533 as "__Packages.duplex.Sub" |
ExportAssets (56) | Timeline Frame 1 | Symbol 534 as "__Packages.duplex.ATask" |
ExportAssets (56) | Timeline Frame 1 | Symbol 535 as "__Packages.duplex.BTask" |
ExportAssets (56) | Timeline Frame 1 | Symbol 536 as "__Packages.duplex.MouseLine" |
ExportAssets (56) | Timeline Frame 1 | Symbol 537 as "__Packages.nigoro.lib.samieru.NigoroFlashManager" |
ExportAssets (56) | Timeline Frame 1 | Symbol 538 as "__Packages.nigoro.lib.samieru.event.GameClearListener" |
ExportAssets (56) | Timeline Frame 1 | Symbol 539 as "__Packages.duplex.data.MusicLib" |
ExportAssets (56) | Timeline Frame 1 | Symbol 540 as "__Packages.nigoro.lib.samieru.sound.MusicPlayer" |
ExportAssets (56) | Timeline Frame 1 | Symbol 541 as "__Packages.duplex.data.SoundLib" |
Labels
"start" | Frame 2 |
"title" | Frame 3 |
"demo" | Frame 4 |
"main" | Frame 5 |
"Hide" | Symbol 57 MovieClip [life_camellia] Frame 1 |
"Birth" | Symbol 57 MovieClip [life_camellia] Frame 2 |
"Life" | Symbol 57 MovieClip [life_camellia] Frame 3 |
"Death" | Symbol 57 MovieClip [life_camellia] Frame 4 |
"Hide" | Symbol 60 MovieClip [life_rose] Frame 1 |
"Birth" | Symbol 60 MovieClip [life_rose] Frame 2 |
"Life" | Symbol 60 MovieClip [life_rose] Frame 3 |
"Death" | Symbol 60 MovieClip [life_rose] Frame 4 |
"MainProgram" | Symbol 61 MovieClip [mainprog] Frame 1 |
"testplayer" | Symbol 299 MovieClip Frame 147 |
"Nomal" | Symbol 301 MovieClip Frame 1 |
"Boss" | Symbol 301 MovieClip Frame 2 |
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