STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #237458 |
ムー「こんにちわ。 我はラムラーナというゲームでヒロインを やっています、ムーブルクです。 とても頭がいいです。若いです。」 |
ムー「はるか昔から眠りについていましたので、 ホントは三千十九歳ですが、 十九歳ということでよいです。」 「ちょっとまってくださぁい。」 |
ネブル「リメイクされて追加されたキャラが何を 言ってるのかしらぁん。 ラムラーナのヒロインと言えば地上の お店の美人店員のわたしでぇす。」 |
ムー「どなたでしょう。この歳に合わない口調の オバサンは。」 ネブル「何をこの三千十九歳のババアがァ! ねぶるぞコラァ!」 |
ムー「公式サイトのキャラ紹介にもいないババアは 我がやっつけました。 これで我がヒロインということで。」 「お待ちください……。」 |
ムー「うひょう。誰ですか。透けてますよ。」 幽霊「私はゲームの中盤でプレーヤーに 恐怖をばらまく身投げする 生け贄シスターでございますぅ……。」 |
ムー「お願いですから成仏してください。」 幽霊「そうはまいりませぬぅ〜……。 ラムラーナのヒロイン決定戦と聞いては 私も黙っておられませぬぅ〜……。」 |
幽霊「私は幽霊ですのでビンタが当たりませんよぉ〜。」 ムー「大丈夫です。我は古代人なので太古の不思議 パワーで幽霊をしばくことができますから。」 幽霊「ご無体なぁ〜……。」 |
ムー「名前もない幽霊など供養してやりました。 ずっと眠っていましたのでチチは小さいですが 体は若いままなので悩殺ヒロインです。」 「お待ちなさい。」 |
ムー「今度はどなたでしょう。」 女王「私は妖精女王。出番は少ないですが私も ヒロイン決定戦に参戦させて いただきます。」 |
ムー「ヒロインにしてはケバくないかしら。」 女王「女王ですから。」 ムー「ちょっとチチは負けるかしら。」 女王「女王ですから。」 |
女王「人間どもなど私の魅力にひれ伏すのみです。 青臭い小娘など寝ておけば良いのですよ。」 ムー「小娘と呼ばれてやや嬉しかったりして。 お礼にしばき倒して我が女王になるのよ。」 |
ムー「我はやりました。妖精とか言うわけのわからん ヤツらの女王をブチ倒しました。 これで我がヒロイン女王で問題なし。」 「女王様ぁ〜!!」 |
ムー「おうわ。なんですかあなた達は。」 妖精「私達はとってもかわいい妖精軍団。 冒険者を助ける、けなげに後をついていく プリティ軍団ですよ!」 |
妖精「妖精ピンク!」 妖精「妖精ブルー!」 妖精「妖精グリーン!」 妖精「妖精イエロー!」 |
ムー「……虫。」 妖精「きぃいいいい。なんてことを!女王様の仇を とるわよ!ぶーんぶーん。」 ムー「……虫。」 |
ムー「虫退治は終わりました。 もう女性キャラは残っていないはずです。 改めまして、ラムラーナのヒロイン、 我です。」 |
「 !」 |
ムー「むきゃぁ。誰というか何?」 ??「 ! !」 ムー「なるほどなるほど、わかりません。」 |
??「 、 ! !」 ムー「もう何がなんだか。」 |
ムー「なんだかものすごいボスをしばき倒して しまいました。 もはや我にかなう女性キャラはいない ことでしょう。」 |
ムー「我の活躍が見たい人はラムラーナを遊んでね。 それじゃ、茶番におつきあいいただき サンキューございました。」 |
STAFF |
Produced by |
duplex |
Program: |
Naramura |
Graphics: |
Music: |
Samieru |
Sound: |
Yoshiki Saito Joshua Weatherford Nayan Ramachandran |
Translation: |
Planning: |
Shih Tzu |
ムーブルク |
古代人 |
ネブル |
売り子 |
幽霊シスター |
生け贄 |
妖精女王 |
妖精 |
妖精軍団 |
ティアマト |
ガーディアン |
ActionScript [AS1/AS2]
Frame 1stop();Frame 2this._lockroot = true; var countflag; if (countflag == null) { countflag = 100; game = _root.attachMovie("mainprog", "mainprog1", 1); game.gotoAndPlay(1); } else { game.Gs.allkill(); game.Gs.game_st = 0; }Frame 4stop(); this.demo.gotoAndStop(game.Gs.getDemoNo());Symbol 36 Buttonon (release) { _root.game.Gs.game_st = 0; _root.game.Gs.allkill(); }Symbol 37 MovieClip [mcText_gameover] Frame 30stop();Symbol 39 MovieClip [mcText_lose] Frame 30stop();Symbol 41 MovieClip [mcText_win] Frame 30stop();Symbol 43 MovieClip [mcText_start] Frame 30stop();Symbol 45 MovieClip Frame 10stop();Symbol 47 MovieClip Frame 16stop();Symbol 48 MovieClip [life_camellia] Frame 1stop();Symbol 50 MovieClip Frame 10stop();Symbol 51 MovieClip [life_rose] Frame 1stop();Symbol 52 MovieClip [mainprog] Frame 1var Gs = (new duplex.Game_system(this));Symbol 52 MovieClip [mainprog] Frame 2Gs.gameMain();Symbol 52 MovieClip [mainprog] Frame 3this.gotoAndPlay(2);Symbol 55 MovieClip [LineMC] Frame 11stop();Symbol 652 MovieClip [__Packages.duplex.Game_system] Frame 0class duplex.Game_system { var defaultMC, at, bt, mline, mlinef, eline, elinef, game_st, game_lv, muteki, counter, taskobj, task, mcm, mcb, mckaisou, data, now_x, bak_x, now_y, bak_y, soundflag, bgmMC, soundMC, musicObj, soundObj, nowBGM, demoNo, subMath, line_mc, ura_f, f_name, enemyFc, n_hit, c_hit, miss, finish, enemy_num, flag, reikoHp, out_of_num, enemyHp, enemyX1c, enemyY1c, enemyX2c, enemyY2c, enemyX1b, enemyY1b, enemyX2b, enemyY2b, enemyX1, enemyY1, enemyX2, enemyY2, enemyNum, enemyMh, enemyLk, enemyPw, out_of_wait_flag, out_of_wait_break, out_of_wait, out_of_wait_counter, enemyTm, enemyTs, enemyXX, enemyCt, enemyRr, enemyDr, enemyKC, hangeki; function Game_system (mmc) { var _local3; defaultMC = mmc; at = new duplex.ATask(); bt = new duplex.BTask(); mline = new duplex.MouseLine(mmc, "paunch", "LineMC", 100); mlinef = -1; eline = new duplex.MouseLine(mmc, "escape", "LineMC", 500); elinef = -1; game_st = 0; game_lv = 3; muteki = false; counter = 0; taskobj = new Array(maxtask); task = new Array(maxtask); mcm = new Array(maxtask); mcb = new Array(maxtask); _local3 = 0; while (_local3 != maxtask) { taskobj[_local3] = -1; task[_local3] = new duplex.Buffer(); task[_local3].sys[0] = -1; task[_local3].sys[1] = -1; task[_local3].sys[2] = -1; task[_local3].sys[3] = -1; task[_local3].sys[4] = -1; mcb[_local3] = false; _local3++; } mckaisou = new Array(maxlayer); _local3 = 0; while (_local3 != maxlayer) { mckaisou[_local3] = false; _local3++; } data = new duplex.Buffer(); now_x = (bak_x = _root._xmouse); now_y = (bak_y = _root._ymouse); soundflag = false; bgmMC = nigoro.lib.samieru.NigoroFlashManager.getBgmLayer().createEmptyMovieClip("BGMMC", defaultMC.getNextHighestDepth()); soundMC = defaultMC.createEmptyMovieClip("SMC", defaultMC.getNextHighestDepth()); musicObj = new Array(duplex.data.MusicLib.MUSICS.length); _local3 = 0; while (_local3 < duplex.data.MusicLib.MUSICS.length) { musicObj[_local3] = new nigoro.lib.samieru.sound.MusicPlayer(bgmMC); musicObj[_local3].attachSound(duplex.data.MusicLib.MUSICS[_local3]); _local3++; } soundObj = new Array(duplex.data.SoundLib.SOUNDS.length); _local3 = 0; while (_local3 < duplex.data.SoundLib.SOUNDS.length) { soundObj[_local3] = new Sound(soundMC); soundObj[_local3].attachSound(duplex.data.SoundLib.SOUNDS[_local3]); _local3++; } nowBGM = -1; demoNo = 1; subMath = new duplex.Sub(); if (debug) { line_mc = defaultMC.createEmptyMovieClip("line_mc", 1); } ura_f = 0; f_name = [["main", "main2"], ["title", "title2"], ["demo", "demo2"]]; } function battle_ini(num) { var _local4; var _local3; enemyFc = 0; if (ura_f == 0) { at.inidata(this, num); } else { bt.inidata(this, num); } soundSet(num + (5 * ura_f)); } function soundSet(num) { n_hit = soundObj[duplex.data.SoundLib.CHAR_SOUND[num][0]]; c_hit = soundObj[duplex.data.SoundLib.CHAR_SOUND[num][1]]; miss = soundObj[duplex.data.SoundLib.CHAR_SOUND[num][2]]; finish = soundObj[duplex.data.SoundLib.CHAR_SOUND[num][3]]; } function gameMain() { var _local3; bak_x = now_x; bak_y = now_y; now_x = _root._xmouse; now_y = _root._ymouse; switch (game_st) { case 0 : if (ura_f == 0) { enemy_num = 0; } else { enemy_num = 5; } flag = 0; muteki = false; reikoHp = 1000; out_of_num = 0; _root.gotoAndStop(f_name[1][ura_f]); setBgm(4); demoNo = 1; game_st = 1; break; case 1 : if (debug) { if (Key.isDown(49)) { enemy_num = 0; playSE(12); game_st = 50; break; } if (Key.isDown(50)) { enemy_num = 1; playSE(12); game_st = 50; } else if (Key.isDown(51)) { enemy_num = 2; playSE(12); game_st = 50; } else if (Key.isDown(52)) { enemy_num = 3; playSE(12); game_st = 50; } else if (Key.isDown(53)) { enemy_num = 4; playSE(12); game_st = 50; } else if (Key.isDown(69)) { playSE(2); muteki = true; } else if (Key.isDown(82)) { playSE(3); muteki = false; } else { if (ura_f == 0) { enemy_num = 0; } else { enemy_num = 5; } break; setEvent2(GAMEMAIN, data, 50); _root.gotoAndStop(f_name[0][ura_f]); game_st = 100; break; game_st = 100; _root.gotoAndStop(f_name[0][ura_f]); setEvent2(GAMEMAIN, data, 50); break; game_st = 101; break; } } break; case 2 : setEvent2(GAMEMAIN, data, 50); _root.gotoAndStop(f_name[0][ura_f]); game_st = 100; break; case 50 : game_st = 100; _root.gotoAndStop(f_name[0][ura_f]); setEvent2(GAMEMAIN, data, 50); break; case 100 : game_st = 101; break; case 101 : } taskloop(); } function setHp() { var _local5; var _local6; var _local2 = 1; var _local4 = 28; var _local3 = 15; while (enemyHp > _local2) { data.buff[0] = _local2; data.buff[1] = _local3; _local5 = setEvent(TUBAKI, data); setMcEvent(_local5, TUBAKI, _local4, 446); _local2 = _local2 + hpwari; _local3 = _local3 + 2; _local4 = _local4 + 30; } _local2 = 1; _local4 = 685; _local3 = 15; while (reikoHp > _local2) { data.buff[0] = _local2; data.buff[1] = _local3; _local5 = setEvent(BARA, data); setMcEvent(_local5, BARA, _local4, 446); _local2 = _local2 + myhpwari; _local3 = _local3 + 2; _local4 = _local4 - 30; } } function setMcEvent(tk, num, x, y) { var _local3; var _local6; var _local4 = false; switch (num) { case TUBAKI : _local3 = getMcNum(); if (_local3 > -1) { mcm[_local3] = defaultMC.attachMovie("life_camellia", "life_camellia" + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local4 = true; } break; case BARA : _local3 = getMcNum(); if (_local3 > -1) { mcm[_local3] = defaultMC.attachMovie("life_rose", "life_rose" + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local4 = true; } break; case START : _local3 = getMcNum(); if (_local3 > -1) { mcm[_local3] = defaultMC.attachMovie("mcText_start", "mcText_start" + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local4 = true; } break; case KOBARA : _local3 = getMcNum(); if (_local3 > -1) { mcm[_local3] = _root.LevelMC.attachMovie("life_rose", "life_rose" + _root.LevelMC.getNextHighestDepth(), _root.LevelMC.getNextHighestDepth()); mcm[_local3].gotoAndStop("Birth"); mcm[_local3]._height = 14.9; mcm[_local3]._width = 15.3; _local4 = true; } break; case BADEND : _local3 = getMcNum(); if (_local3 > -1) { mcm[_local3] = defaultMC.attachMovie("mcText_lose", "mcText_lose" + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local4 = true; } break; case WINER : _local3 = getMcNum(); if (_local3 > -1) { mcm[_local3] = defaultMC.attachMovie("mcText_win", "mcText_win" + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local4 = true; } break; case GAMEOVER : _local3 = getMcNum(); if (_local3 <= -1) { break; } mcm[_local3] = defaultMC.attachMovie("mcText_gameover", "mcText_gameover" + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local4 = true; } if (_local4) { mcm[_local3]._x = x; mcm[_local3]._y = y; task[tk].sys[0] = _local3; task[tk].sys[1] = _local6; } return(_local4); } function getMcNum() { var _local2; _local2 = 0; while (_local2 != maxtask) { if (mcb[_local2] == false) { mcb[_local2] = true; return(_local2); } _local2++; } return(-1); } function delMc(tk) { mcm[task[tk].sys[0]].removeMovieClip(); reSetMcNum(task[tk].sys[0]); task[tk].sys[0] = -1; } function reSetMcNum(num) { mcb[num] = false; } function taskloop() { var _local2; _local2 = 0; while (_local2 != maxtask) { switch (taskobj[_local2]) { case TUBAKI : tubakiHpDraw(_local2); break; case BARA : barahpDraw(_local2); break; case START : startDraw(_local2); break; case KOBARA : kobaraKanri(_local2); break; case GAMEMAIN : gameMainProg(_local2); break; case TIME : timebar(_local2); break; case BADEND : badendDraw(_local2); break; case WINER : winerDraw(_local2); break; case GUID : guidance(_local2); break; case HITLINE : nagurikiseki(_local2); break; case BGMCHECKER : bgmloop(_local2); break; case GAMEOVER : gameoverDraw(_local2); break; case MOUSELINEDRAW : dlkanri(_local2); break; case -1 : break; } _local2++; } } function settask(job) { var _local2; _local2 = 0; while (_local2 != maxtask) { if (taskobj[_local2] < 0) { taskobj[_local2] = job; return(_local2); } _local2++; } return(-1); } function killtask(i) { if (task[i].sys[0] > -1) { delMc(i); } taskobj[i] = -1; } function setEvent(job, setbuff) { var _local2; var _local3; _local3 = settask(job); if (_local3 < 0) { return(-1); } _local2 = 0; while (_local2 != duplex.Buffer.MAXBUFF) { task[_local3].buff[_local2] = setbuff.buff[_local2]; _local2++; } task[_local3].myNum = _local3; task[_local3].state = 0; return(_local3); } function settask2(job, st) { var _local2; _local2 = st; while (_local2 < maxtask) { if (taskobj[_local2] < 0) { taskobj[_local2] = job; return(_local2); } _local2++; } return(-1); } function setEvent2(job, setbuff, st) { var _local2; var _local3; _local3 = settask2(job, st); if (_local3 < 0) { return(-1); } _local2 = 0; while (_local2 != duplex.Buffer.MAXBUFF) { task[_local3].buff[_local2] = setbuff.buff[_local2]; _local2++; } task[_local3].myNum = _local3; task[_local3].state = 0; return(_local3); } function allkill() { var _local2; _local2 = 0; while (_local2 != maxtask) { taskobj[_local2] = -1; if (mcb[_local2] == true) { mcm[_local2].removeMovieClip(); mcb[_local2] = false; } _local2++; } _local2 = 0; while (_local2 != maxlayer) { mckaisou[_local2] = false; _local2++; } } function fo(i) { data.buff[0] = i; data.buff[1] = 100; setEvent(BGMCHECKER, data); } function bgmloop(i) { task[i].buff[1] = task[i].buff[1] - task[i].buff[0]; if (task[i].buff[1] < 0) { task[i].buff[0] = 0; } musicObj[nowBGM].setVolume(task[i].buff[1]); if (task[i].buff[1] < 1) { killtask(i); } } function nagurikiseki(i) { switch (task[i].state) { case 0 : if (subMath.lineCrossPoint(enemyX1c, enemyY1c, enemyX2c, enemyY2c, bak_x, bak_y, now_x, now_y)) { if (now_x < bak_x) { task[i].state = 1; if (debug) { trace("P1_Dmg = " + Math.floor(subMath.pointLength(bak_x, bak_y, now_x, now_y))); } if (subMath.lineCrossPoint(enemyX1b, enemyY1b, enemyX2b, enemyY2b, bak_x, bak_y, now_x, now_y)) { if (now_x < bak_x) { task[i].state = 2; task[i].buff[1] = 1; if (debug) { trace("P2_Dmg = " + Math.floor(subMath.pointLength(bak_x, bak_y, now_x, now_y))); } } } } } break; case 1 : if (subMath.lineCrossPoint(enemyX1b, enemyY1b, enemyX2b, enemyY2b, bak_x, bak_y, now_x, now_y)) { if (now_x < bak_x) { task[i].state = 2; task[i].buff[1] = 1; if (debug) { trace("P2_Dmg = " + Math.floor(subMath.pointLength(bak_x, bak_y, now_x, now_y))); } } } break; case 2 : break; case 3 : killtask(i); return(undefined); } if (task[i].buff[2] != task[task[i].buff[0]].state) { killtask(i); return(undefined); } if (subMath.lineCrossPoint(enemyX1, enemyY1, enemyX2, enemyY2, bak_x, bak_y, now_x, now_y)) { if (now_x < bak_x) { task[i].state = 1; if (task[i].buff[1] == 1) { task[task[i].buff[0]].sys[2] = 2; } else { task[task[i].buff[0]].sys[2] = 1; } killtask(i); } } } function enemy_dmg(i) { var _local4 = false; if (task[i].sys[2] == 2) { enemyHp = enemyHp - (Math.floor(subMath.pointLength(bak_x, bak_y, now_x, now_y)) * 2); if (enemyHp < 1) { if (enemyNum == 1) { _root.enemy.enemy1.gotoAndStop(7); task[i].buff[0] = 0; task[i].state = 100; setBgm(0); } else { _root.enemy.enemy1.gotoAndStop(8); task[i].state = 40; } if (soundflag == false) { playSE(13); } _local4 = true; } else { if (soundflag == false) { playSE(15); } _root.enemy.enemy1.gotoAndStop(7); } } else { enemyHp = enemyHp - Math.floor(subMath.pointLength(bak_x, bak_y, now_x, now_y)); if (enemyHp < 1) { if (enemyNum == 1) { _root.enemy.enemy1.gotoAndStop(7); task[i].state = 100; task[i].buff[0] = 0; setBgm(0); } else { _root.enemy.enemy1.gotoAndStop(8); task[i].state = 40; } if (soundflag == false) { playSE(13); } _local4 = true; } else { if (soundflag == false) { playSE(14); } _root.enemy.enemy1.gotoAndStop(6); } } switch (enemyFc) { case 0 : if ((enemyMh * 0.8) > enemyHp) { enemyFc = 1; } break; case 1 : if ((enemyMh * 0.6) > enemyHp) { enemyFc = 2; } break; case 2 : if ((enemyMh * 0.4) > enemyHp) { enemyFc = 3; } break; case 3 : if ((enemyMh * 0.2) > enemyHp) { enemyFc = 4; } break; case 4 : } if (_local4) { fo(5); } return(_local4); } function enemyFace() { if (((_root.enemy.enemy1._currentframe == 1) || (_root.enemy.enemy1._currentframe == 2)) || (_root.enemy.enemy1._currentframe == 3)) { switch (enemyFc) { case 1 : if (_root.enemy.enemy1.hitarea._currentframe != 2) { _root.enemy.enemy1.hitarea.gotoAndStop(2); } break; case 2 : if (_root.enemy.enemy1.hitarea._currentframe != 3) { _root.enemy.enemy1.hitarea.gotoAndStop(3); } break; case 3 : if (_root.enemy.enemy1.hitarea._currentframe != 4) { _root.enemy.enemy1.hitarea.gotoAndStop(4); } break; case 4 : if (_root.enemy.enemy1.hitarea._currentframe == 5) { break; } _root.enemy.enemy1.hitarea.gotoAndStop(5); } } else if (_root.enemy.enemy1.hitarea._currentframe != 1) { _root.enemy.enemy1.hitarea.gotoAndStop(1); } } function reikoDmg(i) { var _local3 = false; if (enemyLk > (Math.random() * 100)) { reikoHp = reikoHp - (enemyPw * (2 + (game_lv / 2.5))); _root.enemy.enemy1.gotoAndStop(4); if (reikoHp < 1) { if (muteki == false) { _root.player.gotoAndStop(7); task[i].state = 30; if (soundflag == false) { finish.start(0); } _local3 = true; } } else { _root.player.gotoAndStop(6); if (soundflag == false) { c_hit.start(0); } } } else { reikoHp = reikoHp - (enemyPw + ((enemyPw * Math.random()) / 2)); _root.enemy.enemy1.gotoAndStop(3); if (reikoHp < 1) { if (muteki == false) { _root.player.gotoAndStop(7); if (soundflag == false) { finish.start(0); } task[i].state = 30; _local3 = true; } } else { if (soundflag == false) { n_hit.start(0); } _root.player.gotoAndStop(5); } } return(_local3); } function dlkanri(i) { if (task[i].buff[0] == 0) { switch (task[i].state) { case 0 : task[i].buff[2] = 100; task[i].state = 1; if (mlinef != -1) { killtask(mlinef); mline.final(); } mlinef = i; case 1 : mline.drawLine(bak_x, bak_y, now_x, now_y); break; case 2 : mline.drawLine(bak_x, bak_y, now_x, now_y); task[i].state = 10; case 10 : task[i].buff[2] = task[i].buff[2] - task[i].buff[1]; if (task[i].buff[2] < 1) { task[i].buff[2] = 0; task[i].state = 3; } mline.setAlpha(task[i].buff[2]); break; case 3 : mline.final(); killtask(i); mlinef = -1; } } else { switch (task[i].state) { case 0 : task[i].buff[2] = 100; task[i].state = 1; if (elinef != -1) { killtask(elinef); eline.final(); } elinef = i; case 1 : eline.drawLine(bak_x, bak_y, now_x, now_y); break; case 2 : eline.drawLine(bak_x, bak_y, now_x, now_y); task[i].state = 10; case 10 : task[i].buff[2] = task[i].buff[2] - task[i].buff[1]; if (task[i].buff[2] < 1) { task[i].buff[2] = 0; task[i].state = 3; } eline.setAlpha(task[i].buff[2]); break; case 3 : eline.final(); killtask(i); elinef = -1; } } } function gameMainProg(i) { switch (task[i].state) { case 0 : task[i].buff[0] = 0; task[i].sys[3] = -1; battle_ini(enemy_num); setHp(); task[i].state = 1; break; case 1 : task[i].buff[0]++; if (task[i].buff[0] == 15) { task[i].buff[19] = setEvent(KOBARA, data); task[i].state = 2; task[i].buff[0] = 0; } break; case 2 : if (callMain() != 0) { task[i].state = 3; data.buff[0] = i; task[i].buff[18] = setEvent(TIME, data); } break; case 3 : _root.mc_evasion.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); _root.player.gotoAndStop(1); _root.enemy.enemy1.gotoAndStop(1); _root.mc_attack.gotoAndStop(2); if (soundflag == false) { playSE(0); } callMain(); task[i].state = 4; out_of_wait_flag = false; out_of_wait_break = false; break; case 4 : if (callMain() != 0) { out_of_wait_flag = false; out_of_wait_break = false; data.buff[1] = 0; task[i].buff[17] = setEvent(GUID, data); if (soundflag == false) { playSE(2); } data.buff[0] = 0; data.buff[1] = 5; task[i].sys[4] = setEvent(MOUSELINEDRAW, data); task[i].state = 5; task[i].sys[2] = 0; data.buff[0] = i; data.buff[1] = 0; data.buff[2] = 5; task[i].buff[16] = setEvent(HITLINE, data); _root.mc_attack.gotoAndStop(1); } else if (game_lv >= out_of_wait_lv) { if (out_of_wait_flag == false) { out_of_wait_flag = true; switch (game_lv) { case 1 : out_of_wait = 0; out_of_wait_counter = 2 * out_of_wait_lv1; break; case 2 : out_of_wait = 0; out_of_wait_counter = 2 * out_of_wait_lv2; break; case 3 : out_of_wait = 0; out_of_wait_counter = 2 * out_of_wait_lv3; break; case 4 : out_of_wait = 0; out_of_wait_counter = 2 * out_of_wait_lv4; break; case 5 : out_of_wait = 0; out_of_wait_counter = 2 * out_of_wait_lv5; } } else { out_of_wait = out_of_wait + enemyTm; if (out_of_wait >= out_of_wait_counter) { trace("out_of_wait" + out_of_wait); trace("enemyTm" + enemyTm); trace("out_of_wait_counter" + out_of_wait_counter); task[i].state = 600; _root.mc_attack.gotoAndStop(1); task[i].buff[0] = 0; } } } break; case 600 : task[i].buff[0]++; if (task[i].buff[0] >= 5) { task[i].buff[0] = 0; _root.enemy.enemy1.gotoAndStop(2); task[i].state = 601; } break; case 601 : task[i].buff[0]++; if (task[i].buff[0] == 3) { _root.enemy.enemy1.gotoAndStop(3); if (reikoDmg(i)) { break; } task[i].buff[0] = 0; task[i].state = 602; } break; case 602 : task[i].buff[0]++; if (task[i].buff[0] >= 15) { task[i].state = 603; out_of_wait_break = true; } break; case 603 : break; case 5 : task[i].buff[0]++; if (task[i].sys[2] > 0) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; task[i].buff[0] = 0; task[i].state = 6; _root.player.gotoAndStop(3); if (subMath.pointLength(bak_x, bak_y, now_x, now_y) < enemyTs) { task[i].buff[0] = 0; _root.enemy.enemy1.gotoAndStop(5); if (soundflag == false) { playSE(7); } task[i].state = 60; break; } if (enemyLk > (Math.random() * 100)) { _root.enemy.enemy1.gotoAndStop(5); if (soundflag == false) { playSE(7); } } else if (enemy_dmg(i)) { return(undefined); } } else { if (now_x < enemyXX) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.player.gotoAndStop(3); _root.enemy.enemy1.gotoAndStop(5); if (soundflag == false) { playSE(7); } task[i].buff[0] = 0; task[i].state = 6; } if (task[i].buff[0] > enemyCt) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; task[i].buff[0] = 4; task[i].state = 60; } } break; case 60 : task[i].buff[0]++; if (task[i].buff[0] >= 5) { task[i].buff[0] = 0; _root.enemy.enemy1.gotoAndStop(2); task[i].state = 61; } break; case 61 : task[i].buff[0]++; if (task[i].buff[0] == 3) { _root.enemy.enemy1.gotoAndStop(3); if (reikoDmg(i)) { break; } task[i].buff[0] = 0; task[i].state = 6; } break; case 6 : task[i].buff[0]++; if (task[i].buff[0] >= 15) { if (turnON) { task[i].state = 300; } else { task[i].state = 3; } } break; case 300 : break; case 10 : _root.mc_evasion.gotoAndStop(2); _root.player.gotoAndStop(1); if (soundflag == false) { playSE(0); } callMain(); _root.enemy.enemy1.gotoAndStop(2); _root.mc_attack.gotoAndStop(1); task[i].buff[0] = 0; task[i].buff[1] = 0; task[i].buff[2] = 0; task[i].buff[3] = 0; task[i].buff[4] = 0; task[i].state = 11; break; case 11 : task[i].buff[0]++; switch (task[i].buff[2]) { case 0 : task[i].buff[1] = callMain(); if (task[i].buff[1] == 1) { data.buff[0] = 1; data.buff[1] = 5; task[i].sys[4] = setEvent(MOUSELINEDRAW, data); task[i].buff[2] = 1; _root.mc_evasion.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); if (soundflag == false) { playSE(2); } data.buff[1] = 1; task[i].buff[17] = setEvent(GUID, data); } break; case 1 : if (subMath.lineCrossPoint(swLine, 362, swLine, 480, bak_x, bak_y, now_x, now_y)) { if (bak_x < now_x) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; task[i].buff[4] = 1; task[i].buff[2] = 100; } } break; } if (task[i].buff[0] > (enemyDr - enemyRr)) { _root.mc_evasion.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); task[i].buff[0] = 0; task[i].state = 12; } break; case 12 : task[i].buff[0]++; switch (task[i].buff[2]) { case 0 : break; case 1 : if (subMath.lineCrossPoint(swLine, 362, swLine, 480, bak_x, bak_y, now_x, now_y)) { if (bak_x < now_x) { task[i].buff[4] = 1; task[i].buff[2] = 100; } } break; } if (task[i].buff[0] > enemyRr) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; task[i].buff[0] = 0; task[i].state = 13; } break; case 13 : if (task[i].buff[4]) { _root.enemy.enemy1.gotoAndStop(3); if (soundflag == false) { playSE(7); } _root.player.gotoAndStop(4); _root.mc_counter.gotoAndStop(2); if (soundflag == false) { playSE(0); } task[i].buff[0] = 0; task[i].state = 70; } else if (reikoDmg(i)) { } else { task[i].buff[0] = 0; task[i].state = 20; if (enemyKC > (Math.random() * 100)) { task[i].state = 50; } break; task[i].buff[0]++; if (task[i].buff[0] > hangeki) { _root.enemy.enemy1.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); task[i].state = 20; task[i].buff[0] = 10; } else { if (callMain() == 2) { data.buff[1] = 0; task[i].buff[17] = setEvent(GUID, data); _root.mc_counter.gotoAndStop(1); data.buff[0] = 0; data.buff[1] = 5; task[i].sys[4] = setEvent(MOUSELINEDRAW, data); if (soundflag == false) { playSE(2); } task[i].state = 72; task[i].sys[2] = 0; data.buff[0] = i; data.buff[1] = 0; data.buff[2] = 72; task[i].buff[16] = setEvent(HITLINE, data); } break; task[i].buff[0]++; if (task[i].buff[0] > hangeki) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.enemy.enemy1.gotoAndStop(2); task[i].state = 80; task[i].buff[0] = 0; } else { if (task[i].sys[2] > 0) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.player.gotoAndStop(3); if (enemy_dmg(i)) { return(undefined); } task[i].state = 20; task[i].buff[0] = 5; } break; task[i].buff[0]++; if (task[i].buff[0] > 5) { _root.enemy.enemy1.gotoAndStop(3); if (reikoDmg(i)) { break; } task[i].state = 20; task[i].buff[0] = 0; } break; task[i].buff[0]++; if (task[i].buff[0] > 15) { _root.player.gotoAndStop(1); task[i].buff[0] = 0; if (turnON) { task[i].state = 200; } else { task[i].state = 10; } } break; break; data.buff[0] = 10; data.buff[2] = 60; task[task[i].buff[18]].state = 100; setBgm(0); setEvent(BADEND, data); task[i].state = 31; break; if (callMain()) { data.buff[0] = 30; setEvent(GAMEOVER, data); task[i].state = 32; } break; break; task[i].buff[0]++; if (task[i].buff[0] == 60) { _root.enemy.enemy1.gotoAndStop(8); task[i].state = 40; if (soundflag == false) { } } break; data.buff[0] = 30; if (enemy_num == 4) { data.buff[2] = 240; } else { data.buff[2] = 60; } task[task[i].buff[18]].state = 100; setBgm(0); setEvent(WINER, data); task[i].state = 41; break; if (callMain()) { task[task[i].buff[18]].state = 3; task[task[i].buff[19]].state = 2; allkill(); game_st = 1; switch (game_lv) { case 1 : reikoHp = reikoHp + 100; break; case 2 : reikoHp = reikoHp + 50; break; } if (reikoHp > reikomax) { reikoHp = reikomax; } _root.gotoAndStop(f_name[2][ura_f]); demoNo = enemy_num + 2; setBgm(1); } break; task[i].buff[0]++; if (task[i].buff[0] == 10) { task[i].buff[0] = 0; task[i].state = 51; _root.enemy.enemy1.gotoAndStop(2); _root.player.gotoAndStop(1); } break; task[i].buff[0]++; if (task[i].buff[0] == 5) { task[i].buff[0] = 0; task[i].state = 52; _root.enemy.enemy1.gotoAndStop(3); } break; if (reikoDmg(i)) { } else { task[i].buff[0] = 0; task[i].state = 20; } } } } case 70 : task[i].buff[0]++; if (task[i].buff[0] > hangeki) { _root.enemy.enemy1.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); task[i].state = 20; task[i].buff[0] = 10; } else { if (callMain() == 2) { data.buff[1] = 0; task[i].buff[17] = setEvent(GUID, data); _root.mc_counter.gotoAndStop(1); data.buff[0] = 0; data.buff[1] = 5; task[i].sys[4] = setEvent(MOUSELINEDRAW, data); if (soundflag == false) { playSE(2); } task[i].state = 72; task[i].sys[2] = 0; data.buff[0] = i; data.buff[1] = 0; data.buff[2] = 72; task[i].buff[16] = setEvent(HITLINE, data); } break; task[i].buff[0]++; if (task[i].buff[0] > hangeki) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.enemy.enemy1.gotoAndStop(2); task[i].state = 80; task[i].buff[0] = 0; } else { if (task[i].sys[2] > 0) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.player.gotoAndStop(3); if (enemy_dmg(i)) { return(undefined); } task[i].state = 20; task[i].buff[0] = 5; } break; task[i].buff[0]++; if (task[i].buff[0] > 5) { _root.enemy.enemy1.gotoAndStop(3); if (reikoDmg(i)) { break; } task[i].state = 20; task[i].buff[0] = 0; } break; task[i].buff[0]++; if (task[i].buff[0] > 15) { _root.player.gotoAndStop(1); task[i].buff[0] = 0; if (turnON) { task[i].state = 200; } else { task[i].state = 10; } } break; break; data.buff[0] = 10; data.buff[2] = 60; task[task[i].buff[18]].state = 100; setBgm(0); setEvent(BADEND, data); task[i].state = 31; break; if (callMain()) { data.buff[0] = 30; setEvent(GAMEOVER, data); task[i].state = 32; } break; break; task[i].buff[0]++; if (task[i].buff[0] == 60) { _root.enemy.enemy1.gotoAndStop(8); task[i].state = 40; if (soundflag == false) { } } break; data.buff[0] = 30; if (enemy_num == 4) { data.buff[2] = 240; } else { data.buff[2] = 60; } task[task[i].buff[18]].state = 100; setBgm(0); setEvent(WINER, data); task[i].state = 41; break; if (callMain()) { task[task[i].buff[18]].state = 3; task[task[i].buff[19]].state = 2; allkill(); game_st = 1; switch (game_lv) { case 1 : reikoHp = reikoHp + 100; break; case 2 : reikoHp = reikoHp + 50; break; } if (reikoHp > reikomax) { reikoHp = reikomax; } _root.gotoAndStop(f_name[2][ura_f]); demoNo = enemy_num + 2; setBgm(1); } break; task[i].buff[0]++; if (task[i].buff[0] == 10) { task[i].buff[0] = 0; task[i].state = 51; _root.enemy.enemy1.gotoAndStop(2); _root.player.gotoAndStop(1); } break; task[i].buff[0]++; if (task[i].buff[0] == 5) { task[i].buff[0] = 0; task[i].state = 52; _root.enemy.enemy1.gotoAndStop(3); } break; if (reikoDmg(i)) { } else { task[i].buff[0] = 0; task[i].state = 20; } } } case 72 : task[i].buff[0]++; if (task[i].buff[0] > hangeki) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.enemy.enemy1.gotoAndStop(2); task[i].state = 80; task[i].buff[0] = 0; } else { if (task[i].sys[2] > 0) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.player.gotoAndStop(3); if (enemy_dmg(i)) { return(undefined); } task[i].state = 20; task[i].buff[0] = 5; } break; task[i].buff[0]++; if (task[i].buff[0] > 5) { _root.enemy.enemy1.gotoAndStop(3); if (reikoDmg(i)) { break; } task[i].state = 20; task[i].buff[0] = 0; } break; task[i].buff[0]++; if (task[i].buff[0] > 15) { _root.player.gotoAndStop(1); task[i].buff[0] = 0; if (turnON) { task[i].state = 200; } else { task[i].state = 10; } } break; break; data.buff[0] = 10; data.buff[2] = 60; task[task[i].buff[18]].state = 100; setBgm(0); setEvent(BADEND, data); task[i].state = 31; break; if (callMain()) { data.buff[0] = 30; setEvent(GAMEOVER, data); task[i].state = 32; } break; break; task[i].buff[0]++; if (task[i].buff[0] == 60) { _root.enemy.enemy1.gotoAndStop(8); task[i].state = 40; if (soundflag == false) { } } break; data.buff[0] = 30; if (enemy_num == 4) { data.buff[2] = 240; } else { data.buff[2] = 60; } task[task[i].buff[18]].state = 100; setBgm(0); setEvent(WINER, data); task[i].state = 41; break; if (callMain()) { task[task[i].buff[18]].state = 3; task[task[i].buff[19]].state = 2; allkill(); game_st = 1; switch (game_lv) { case 1 : reikoHp = reikoHp + 100; break; case 2 : reikoHp = reikoHp + 50; break; } if (reikoHp > reikomax) { reikoHp = reikomax; } _root.gotoAndStop(f_name[2][ura_f]); demoNo = enemy_num + 2; setBgm(1); } break; task[i].buff[0]++; if (task[i].buff[0] == 10) { task[i].buff[0] = 0; task[i].state = 51; _root.enemy.enemy1.gotoAndStop(2); _root.player.gotoAndStop(1); } break; task[i].buff[0]++; if (task[i].buff[0] == 5) { task[i].buff[0] = 0; task[i].state = 52; _root.enemy.enemy1.gotoAndStop(3); } break; if (reikoDmg(i)) { } else { task[i].buff[0] = 0; task[i].state = 20; } } case 80 : task[i].buff[0]++; if (task[i].buff[0] > 5) { _root.enemy.enemy1.gotoAndStop(3); if (reikoDmg(i)) { break; } task[i].state = 20; task[i].buff[0] = 0; } break; case 20 : task[i].buff[0]++; if (task[i].buff[0] > 15) { _root.player.gotoAndStop(1); task[i].buff[0] = 0; if (turnON) { task[i].state = 200; } else { task[i].state = 10; } } break; case 200 : break; case 30 : data.buff[0] = 10; data.buff[2] = 60; task[task[i].buff[18]].state = 100; setBgm(0); setEvent(BADEND, data); task[i].state = 31; break; case 31 : if (callMain()) { data.buff[0] = 30; setEvent(GAMEOVER, data); task[i].state = 32; } break; case 32 : break; case 100 : task[i].buff[0]++; if (task[i].buff[0] == 60) { _root.enemy.enemy1.gotoAndStop(8); task[i].state = 40; if (soundflag == false) { } } break; case 40 : data.buff[0] = 30; if (enemy_num == 4) { data.buff[2] = 240; } else { data.buff[2] = 60; } task[task[i].buff[18]].state = 100; setBgm(0); setEvent(WINER, data); task[i].state = 41; break; case 41 : if (callMain()) { task[task[i].buff[18]].state = 3; task[task[i].buff[19]].state = 2; allkill(); game_st = 1; switch (game_lv) { case 1 : reikoHp = reikoHp + 100; break; case 2 : reikoHp = reikoHp + 50; break; } if (reikoHp > reikomax) { reikoHp = reikomax; } _root.gotoAndStop(f_name[2][ura_f]); demoNo = enemy_num + 2; setBgm(1); } break; case 50 : task[i].buff[0]++; if (task[i].buff[0] == 10) { task[i].buff[0] = 0; task[i].state = 51; _root.enemy.enemy1.gotoAndStop(2); _root.player.gotoAndStop(1); } break; case 51 : task[i].buff[0]++; if (task[i].buff[0] == 5) { task[i].buff[0] = 0; task[i].state = 52; _root.enemy.enemy1.gotoAndStop(3); } break; case 52 : if (reikoDmg(i)) { } else { task[i].buff[0] = 0; task[i].state = 20; } } enemyFace(); } function guidance(i) { if (enemy_num != 0) { killtask(i); return(undefined); } if (enemyHp < (enemyMh / 2)) { killtask(i); } switch (task[i].state) { case 0 : task[i].buff[0] = 0; if (task[i].buff[1] == 0) { _root.guide_attack.gotoAndStop(2); } else { _root.guide_escape.gotoAndStop(2); } task[i].state = 1; break; case 1 : task[i].buff[0]++; if (task[i].buff[0] != 50) { break; } if (task[i].buff[1] == 0) { _root.guide_attack.gotoAndStop(1); } else { _root.guide_escape.gotoAndStop(1); } killtask(i); } } function talkMain(i) { flag = i; } function callMain() { var _local2; _local2 = flag; flag = 0; return(_local2); } function timebar(i) { switch (task[i].state) { case 0 : out_of_wait_break = false; _root.time_bar.time_barMC.myber._x = 210; _root.time_bar.time_barMC.enemybar._x = 10; _root.marker_flower._x = 278; _root.time_bar.time_barMC.myber.gotoAndPlay(2); _root.marker_flower.gotoAndStop(2); _root.guidance_text.gotoAndStop(2); task[i].state = 1; case 1 : _root.time_bar.time_barMC.myber._x = _root.time_bar.time_barMC.myber._x - enemyTm; _root.time_bar.time_barMC.enemybar._x = _root.time_bar.time_barMC.enemybar._x - enemyTm; _root.marker_flower._x = _root.marker_flower._x - enemyTm; if (_root.time_bar.time_barMC.myber._x <= 10) { _root.time_bar.time_barMC.myber._x = 10; _root.time_bar.time_barMC.enemybar._x = -190; _root.marker_flower._x = 88; task[i].state = 4; out_of_wait_flag = false; out_of_wait_break = false; } if (out_of_wait_break) { out_of_wait_break = false; _root.time_bar.time_barMC.myber._x = 10; _root.time_bar.time_barMC.enemybar._x = -190; _root.marker_flower._x = 88; task[i].state = 4; out_of_wait_flag = false; } break; case 2 : _root.time_bar.time_barMC.myber._x = _root.time_bar.time_barMC.myber._x + enemyTm; _root.time_bar.time_barMC.enemybar._x = _root.time_bar.time_barMC.enemybar._x + enemyTm; _root.marker_flower._x = _root.marker_flower._x + enemyTm; if (_root.time_bar.time_barMC.enemybar._x >= 10) { _root.time_bar.time_barMC.myber._x = 210; _root.time_bar.time_barMC.enemybar._x = 10; _root.marker_flower._x = 288; task[i].state = 5; } break; case 3 : killtask(i); break; case 4 : if (turnON) { if (task[task[i].buff[0]].state == 300) { ret4(i); } } else if ((task[task[i].buff[0]].state == 4) || (task[task[i].buff[0]].state == 603)) { ret4(i); } break; case 5 : if (turnON) { if (task[task[i].buff[0]].state == 200) { ret5(i); } } else if (task[task[i].buff[0]].state == 11) { ret5(i); } break; case 100 : } } function ret4(i) { task[i].state = 2; _root.time_bar.time_barMC.myber.gotoAndStop(1); _root.time_bar.time_barMC.enemybar.gotoAndPlay(2); _root.marker_flower.gotoAndStop(3); _root.guidance_text.gotoAndStop(3); task[task[i].buff[0]].state = 10; _root.mc_evasion.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); _root.mc_attack.gotoAndStop(1); task[task[task[i].buff[0]].sys[4]].state = 2; task[task[i].buff[0]].sys[4] = -1; } function ret5(i) { task[i].state = 1; _root.time_bar.time_barMC.myber.gotoAndPlay(2); _root.time_bar.time_barMC.enemybar.gotoAndStop(1); _root.marker_flower.gotoAndStop(2); _root.guidance_text.gotoAndStop(2); task[task[i].buff[0]].state = 3; _root.mc_evasion.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); _root.mc_attack.gotoAndStop(1); task[task[task[i].buff[0]].sys[4]].state = 2; task[task[i].buff[0]].sys[4] = -1; } function badendDraw(i) { switch (task[i].state) { case 0 : task[i].buff[1] = 0; task[i].state = 1; case 1 : task[i].buff[1]++; if (task[i].buff[1] >= task[i].buff[0]) { setMcEvent(i, BADEND, 364, 240); if (soundflag == false) { playSE(12); } task[i].state = 2; task[i].buff[1] = 0; } break; case 2 : task[i].buff[1]++; if (task[i].buff[1] != (30 + task[i].buff[2])) { break; } killtask(i); talkMain(1); } } function winerDraw(i) { switch (task[i].state) { case 0 : task[i].buff[1] = 0; task[i].state = 1; case 1 : task[i].buff[1]++; if (task[i].buff[1] >= task[i].buff[0]) { if (enemy_num != 4) { setMcEvent(i, WINER, 364, 240); } if (soundflag == false) { playSE(12); } task[i].state = 2; task[i].buff[1] = 0; } break; case 2 : task[i].buff[1]++; if (task[i].buff[1] != (30 + task[i].buff[2])) { break; } out_of_num++; killtask(i); talkMain(1); } } function gameoverDraw(i) { switch (task[i].state) { case 0 : task[i].buff[1] = 0; task[i].state = 1; case 1 : task[i].buff[1]++; if (task[i].buff[1] >= task[i].buff[0]) { setMcEvent(i, GAMEOVER, 364, 240); task[i].state = 2; task[i].buff[1] = 0; } break; case 2 : } } function kobaraKanri(i) { var _local4; var _local5 = 50.4; var _local2 = 0; switch (task[i].state) { case 0 : _local4 = 0; while (_local4 != game_lv) { _local2 = 0; setMcEvent(i, KOBARA, 46.4 + (17.1 * _local4), 2); task[i].buff[_local2] = task[i].sys[0]; _local2++; task[i].buff[_local2] = task[i].sys[1]; _local2++; _local4++; } task[i].state = 1; break; case 1 : break; case 2 : task[i].sys[0] = -1; task[i].sys[1] = -1; _local2 = 0; _local4 = 0; while (_local4 != game_lv) { _local2 = 0; mcm[task[i].buff[_local2]].removeMovieClip(); reSetMcNum(task[i].sys[_local2]); _local2++; _local2++; _local4++; } killtask(i); } } function startDraw(i) { switch (task[i].state) { case 0 : task[i].buff[1] = 0; task[i].state = 1; case 1 : task[i].buff[1]++; if (task[i].buff[1] >= task[i].buff[0]) { setMcEvent(i, START, 364, 240); if (soundflag == false) { playSE(12); } task[i].state = 2; task[i].buff[1] = 0; } break; case 2 : task[i].buff[1]++; if (task[i].buff[1] != (30 + task[i].buff[2])) { break; } killtask(i); talkMain(1); } } function barahpDraw(my) { switch (task[my].state) { case 0 : task[my].buff[1]--; if (task[my].buff[1] < 1) { task[my].state = 1; mcm[task[my].sys[0]].gotoAndStop("Birth"); task[my].buff[1] = 0; } break; case 1 : task[my].buff[1]++; if (task[my].buff[1] == 10) { mcm[task[my].sys[0]].gotoAndStop("Life"); task[my].state = 2; } break; case 2 : if (task[my].buff[0] > reikoHp) { task[my].state = 3; mcm[task[my].sys[0]].gotoAndStop("Death"); task[my].buff[1] = 0; } break; case 3 : task[my].buff[1]++; if (task[my].buff[1] != 15) { break; } killtask(my); } } function tubakiHpDraw(my) { switch (task[my].state) { case 0 : task[my].buff[1]--; if (task[my].buff[1] < 1) { task[my].state = 1; mcm[task[my].sys[0]].gotoAndStop("Birth"); task[my].buff[1] = 0; } break; case 1 : task[my].buff[1]++; if (task[my].buff[1] == 10) { task[my].state = 2; } break; case 2 : if (task[my].buff[0] > enemyHp) { task[my].state = 3; mcm[task[my].sys[0]].gotoAndStop("Death"); task[my].buff[1] = 0; } break; case 3 : task[my].buff[1]++; if (task[my].buff[1] != 15) { break; } killtask(my); } } function getGameLv() { return(game_lv); } function setGameLv(lv) { game_lv = lv; } function getSoundFlag() { return(soundflag); } function setSoundFlag(f) { soundflag = f; if (f == true) { bgmstop(nowBGM); } else { setBgm(nowBGM); } } function setBgm(no) { no--; if (no < 0) { bgmstop(nowBGM); return(undefined); } if (nowBGM != no) { bgmstop(nowBGM); } else { return(undefined); } musicObj[no].initPlay(); musicObj[no].setLoopPoint(0); musicObj[no].startPlay(0); nowBGM = no; } function bgmstop(no) { if (no == -1) { return(undefined); } musicObj[nowBGM].stop(); nowBGM = -1; } function stage(no) { enemy_num = no; game_st = 2; } function getDemoNo() { return(demoNo); } function allClear() { game_st = 0; game_lv++; if (game_lv == 6) { game_lv = 5; } } function playSE(i) { soundObj[i].start(0); } var hpwari = 1000; var myhpwari = 250; var criticalhit = 5; var swLine = 500; var reikomax = 1500; var debug = false; var turnON = false; var TUBAKI = 1; var BARA = 2; var START = 3; var KOBARA = 4; var GAMEMAIN = 5; var TIME = 6; var BADEND = 7; var WINER = 8; var GUID = 9; var MYCHAR = 10; var TEKI = 11; var HITLINE = 12; var BGMCHECKER = 13; var GAMEOVER = 14; var MOUSELINEDRAW = 15; static var maxtask = 100; static var maxlayer = 100; var out_of_wait_lv = 4; var out_of_wait_lv1 = 100; var out_of_wait_lv2 = 100; var out_of_wait_lv3 = 100; var out_of_wait_lv4 = 70; var out_of_wait_lv5 = 50; }Symbol 653 MovieClip [__Packages.duplex.Buffer] Frame 0class duplex.Buffer { var buff, sys, myNum, state; function Buffer () { var _local2; buff = new Array(MAXBUFF); sys = new Array(SYSTEM); _local2 = 0; while (_local2 != MAXBUFF) { buff[_local2] = 0; _local2++; } _local2 = 0; while (_local2 != SYSTEM) { sys[_local2] = 0; _local2++; } myNum = -1; state = -1; } static var MAXBUFF = 20; static var SYSTEM = 5; }Symbol 654 MovieClip [__Packages.duplex.Sub] Frame 0class duplex.Sub { function Sub () { } function lineCrossPoint(sx1, sy1, sx2, sy2, dx1, dy1, dx2, dy2) { var _local6; var _local5; _local6 = dx2 - dx1; _local5 = dy2 - dy1; var _local18 = sx2 - sx1; var _local14 = sy2 - sy1; var _local2 = -_local14; var _local1 = _local18; var _local3 = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); if (_local3 > 0) { _local3 = 1 / _local3; } _local2 = _local2 * _local3; _local1 = _local1 * _local3; var _local9 = -((sx1 * _local2) + (sy1 * _local1)); var _local4 = (-(((_local2 * dx1) + (_local1 * dy1)) + _local9)) / ((_local2 * _local6) + (_local1 * _local5)); var _local8 = dx1 + (_local6 * _local4); var _local7 = dy1 + (_local5 * _local4); var _local15 = _local8 - sx1; var _local11 = _local7 - sy1; var _local20 = _local8 - sx2; var _local19 = _local7 - sy2; var _local10 = (_local15 * _local20) + (_local11 * _local19); if (_local10 < 0) { if ((_local4 > 0) && (_local4 <= 1)) { return(true); } } return(false); } function pointLength(ax, ay, bx, by) { var _local2 = bx - ax; var _local1 = by - ay; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); } function getC(x1, y1, x2, y2) { var _local1; x1 = x2 - x1; y1 = y2 - y1; _local1 = Math.atan2(y1, x1); _local1 = _local1 / Math.PI; _local1 = _local1 * 180; return(_local1); } function getBezPoint(p0, p1, p2, d) { var _local2 = {x:0, y:0}; var _local1 = (1 - d) * (1 - d); _local2.x = _local2.x + (_local1 * p0.x); _local2.y = _local2.y + (_local1 * p0.y); _local1 = (2 * d) * (1 - d); _local2.x = _local2.x + (_local1 * p1.x); _local2.y = _local2.y + (_local1 * p1.y); _local1 = d * d; _local2.x = _local2.x + (_local1 * p2.x); _local2.y = _local2.y + (_local1 * p2.y); return(_local2); } }Symbol 655 MovieClip [__Packages.duplex.ATask] Frame 0class duplex.ATask { function ATask () { } function inidata(ob, no) { switch (no) { case 0 : ob.enemyMh = (ob.enemyHp = 3200); ob.enemyLk = 10; ob.enemyPw = 45; ob.enemyTs = 90; ob.enemyCt = 60; ob.enemyDr = 35; ob.enemyRr = 2; ob.enemyX1 = 286; ob.enemyY1 = 101; ob.enemyX2 = 261; ob.enemyY2 = 218; ob.enemyX1b = 300; ob.enemyY1b = 140; ob.enemyX2b = 285; ob.enemyY2b = 207; ob.enemyX1c = 337; ob.enemyY1c = 175; ob.enemyX2c = 329; ob.enemyY2c = 194; ob.enemyXX = 150; ob.enemyKC = 10; ob.hangeki = 35; ob.enemyTm = 3; _root.background.gotoAndStop("St1"); ob.setBgm(2); ob.enemyNum = 0; break; case 1 : ob.enemyMh = (ob.enemyHp = 3800); ob.enemyLk = 8; ob.enemyPw = 60; ob.enemyTs = 110; ob.enemyCt = 50; ob.enemyDr = 50; ob.enemyRr = 4; ob.enemyX1 = 249; ob.enemyY1 = 126; ob.enemyX2 = 228; ob.enemyY2 = 220; ob.enemyX1b = 275; ob.enemyY1b = 156; ob.enemyX2b = 263; ob.enemyY2b = 219; ob.enemyX1c = 334; ob.enemyY1c = 161; ob.enemyX2c = 334; ob.enemyY2c = 187; ob.enemyXX = 100; ob.enemyKC = 20; ob.hangeki = 40; ob.enemyTm = 2; _root.background.gotoAndStop("St2"); ob.setBgm(2); ob.enemyNum = 0; break; case 2 : ob.enemyMh = (ob.enemyHp = 4200); ob.enemyLk = 25; ob.enemyPw = 60; ob.enemyTs = 140; ob.enemyCt = 40; ob.enemyDr = 40; ob.enemyRr = 4; ob.enemyX1 = 290; ob.enemyY1 = 99; ob.enemyX2 = 266; ob.enemyY2 = 213; ob.enemyX1b = 331; ob.enemyY1b = 159; ob.enemyX2b = 320; ob.enemyY2b = 197; ob.enemyX1c = 414; ob.enemyY1c = 204; ob.enemyX2c = 406; ob.enemyY2c = 225; ob.enemyXX = 120; ob.enemyKC = 10; ob.hangeki = 40; ob.enemyTm = 3; _root.background.gotoAndStop("St3"); ob.setBgm(2); ob.enemyNum = 0; break; case 3 : ob.enemyMh = (ob.enemyHp = 3000); ob.enemyLk = 15; ob.enemyPw = 30; ob.enemyTs = 160; ob.enemyCt = 30; ob.enemyDr = 25; ob.enemyRr = 6; ob.enemyX1 = 249; ob.enemyY1 = 115; ob.enemyX2 = 236; ob.enemyY2 = 163; ob.enemyX1b = 281; ob.enemyY1b = 132; ob.enemyX2b = 272; ob.enemyY2b = 166; ob.enemyX1c = 351; ob.enemyY1c = 161; ob.enemyX2c = 347; ob.enemyY2c = 175; ob.enemyXX = 150; ob.enemyKC = 20; ob.hangeki = 30; ob.enemyTm = 4; _root.background.gotoAndStop("St4"); ob.setBgm(2); ob.enemyNum = 1; break; case 4 : ob.enemyMh = (ob.enemyHp = 9000); ob.enemyLk = 30; ob.enemyPw = 140; ob.enemyTs = 200; ob.enemyCt = 20; ob.enemyDr = 40; ob.enemyRr = 6; ob.enemyX1 = 262; ob.enemyY1 = 79; ob.enemyX2 = 244; ob.enemyY2 = 157; ob.enemyX1b = 276; ob.enemyY1b = 123; ob.enemyX2b = 260; ob.enemyY2b = 148; ob.enemyX1c = 391; ob.enemyY1c = 202; ob.enemyX2c = 381; ob.enemyY2c = 217; ob.enemyXX = 150; ob.enemyKC = 10; ob.hangeki = 30; ob.enemyTm = 4; _root.background.gotoAndStop("St5"); ob.setBgm(3); ob.enemyNum = 2; } ob.data.buff[0] = 30; ob.data.buff[2] = 30; ob.setEvent(ob.START, ob.data); _root.enemy.gotoAndStop(no + 1); _root.enemyname.enemynameMC.gotoAndStop(no + 1); ob.guid_esc = false; ob.guid_atk = false; ob.enemyHp = ob.enemyHp + ((ob.enemyHp / 4) * (ob.game_lv - 1)); ob.enemyLk = ob.enemyLk + ((ob.enemyLk / 4) * (ob.game_lv - 1)); ob.enemyPw = ob.enemyPw + ((ob.enemyPw / 10) * (ob.game_lv - 1)); ob.enemyDr = ob.enemyDr - (2 * (ob.game_lv - 1)); ob.hangeki = ob.hangeki - (2 * (ob.game_lv - 1)); } }Symbol 656 MovieClip [__Packages.duplex.BTask] Frame 0class duplex.BTask { function BTask () { } function inidata(ob, no) { switch (no) { case 0 : ob.enemyMh = (ob.enemyHp = 3500); ob.enemyLk = 8; ob.enemyPw = 50; ob.enemyTs = 100; ob.enemyCt = 45; ob.enemyDr = 30; ob.enemyRr = 4; ob.enemyX1 = 292; ob.enemyY1 = 110; ob.enemyX2 = 277; ob.enemyY2 = 218; ob.enemyX1b = 302; ob.enemyY1b = 157; ob.enemyX2b = 297; ob.enemyY2b = 192; ob.enemyX1c = 349; ob.enemyY1c = 178; ob.enemyX2c = 346; ob.enemyY2c = 193; ob.enemyXX = 150; ob.enemyKC = 25; ob.hangeki = 30; ob.enemyTm = 2; _root.background.gotoAndStop("Nomal"); ob.setBgm(2); ob.enemyNum = 0; break; case 1 : ob.enemyMh = (ob.enemyHp = 4200); ob.enemyLk = 15; ob.enemyPw = 70; ob.enemyTs = 130; ob.enemyCt = 50; ob.enemyDr = 35; ob.enemyRr = 4; ob.enemyX1 = 286; ob.enemyY1 = 138; ob.enemyX2 = 245; ob.enemyY2 = 245; ob.enemyX1b = 292; ob.enemyY1b = 211; ob.enemyX2b = 268; ob.enemyY2b = 235; ob.enemyX1c = 332; ob.enemyY1c = 236; ob.enemyX2c = 324; ob.enemyY2c = 251; ob.enemyXX = 150; ob.enemyKC = 6; ob.hangeki = 45; ob.enemyTm = 3; _root.background.gotoAndStop("Nomal"); ob.setBgm(2); ob.enemyNum = 0; break; case 2 : ob.enemyMh = (ob.enemyHp = 4000); ob.enemyLk = 20; ob.enemyPw = 40; ob.enemyTs = 100; ob.enemyCt = 50; ob.enemyDr = 30; ob.enemyRr = 4; ob.enemyX1 = 342; ob.enemyY1 = 132; ob.enemyX2 = 333; ob.enemyY2 = 233; ob.enemyX1b = 373; ob.enemyY1b = 183; ob.enemyX2b = 371; ob.enemyY2b = 217; ob.enemyX1c = 408; ob.enemyY1c = 196; ob.enemyX2c = 407; ob.enemyY2c = 218; ob.enemyXX = 90; ob.enemyKC = 30; ob.hangeki = 30; ob.enemyTm = 3; _root.background.gotoAndStop("Nomal"); ob.setBgm(2); ob.enemyNum = 0; break; case 3 : ob.enemyMh = (ob.enemyHp = 4500); ob.enemyLk = 30; ob.enemyPw = 120; ob.enemyTs = 160; ob.enemyCt = 40; ob.enemyDr = 40; ob.enemyRr = 5; ob.enemyX1 = 306; ob.enemyY1 = 68; ob.enemyX2 = 268; ob.enemyY2 = 176; ob.enemyX1b = 319; ob.enemyY1b = 67; ob.enemyX2b = 312; ob.enemyY2b = 98; ob.enemyX1c = 363; ob.enemyY1c = 78; ob.enemyX2c = 355; ob.enemyY2c = 108; ob.enemyXX = 90; ob.enemyKC = 4; ob.hangeki = 40; ob.enemyTm = 2; _root.background.gotoAndStop("Nomal"); ob.setBgm(2); ob.enemyNum = 1; break; case 4 : ob.enemyMh = (ob.enemyHp = 3500); ob.enemyLk = 40; ob.enemyPw = 160; ob.enemyTs = 180; ob.enemyCt = 30; ob.enemyDr = 25; ob.enemyRr = 6; ob.enemyX1 = 304; ob.enemyY1 = 117; ob.enemyX2 = 296; ob.enemyY2 = 198; ob.enemyX1b = 342; ob.enemyY1b = 178; ob.enemyX2b = 340; ob.enemyY2b = 190; ob.enemyX1c = 392; ob.enemyY1c = 202; ob.enemyX2c = 391; ob.enemyY2c = 210; ob.enemyXX = 80; ob.enemyKC = 15; ob.hangeki = 25; ob.enemyTm = 5; _root.background.gotoAndStop("Boss"); ob.setBgm(3); ob.enemyNum = 2; } ob.data.buff[0] = 30; ob.data.buff[2] = 30; ob.setEvent(ob.START, ob.data); _root.enemy.gotoAndStop(no + 1); _root.enemyname.enemynameMC.gotoAndStop(no + 1); ob.guid_esc = false; ob.guid_atk = false; ob.enemyHp = ob.enemyHp + ((ob.enemyHp / 4) * (ob.game_lv - 1)); ob.enemyLk = ob.enemyLk + ((ob.enemyLk / 4) * (ob.game_lv - 1)); ob.enemyPw = ob.enemyPw + (3 * (ob.game_lv - 1)); ob.enemyDr = ob.enemyDr - (2 * (ob.game_lv - 1)); ob.hangeki = ob.hangeki - (2 * (ob.game_lv - 1)); } }Symbol 657 MovieClip [__Packages.duplex.MouseLine] Frame 0class duplex.MouseLine { var po, ob, name, defaultMC, maxFrame, lineMc, lineFl, myMath; function MouseLine (myMC, st, nm, dep) { var _local2; var _local3; po = new Array(3); _local2 = 0; while (_local2 < 3) { po[_local2] = {x:0, y:0}; _local2++; } ob = {x:-1, y:-1}; name = nm; defaultMC = myMC.createEmptyMovieClip(st, dep); _local3 = defaultMC.attachMovie(name, name + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); maxFrame = _local3._totalframes; _local3.removeMovieClip(); lineMc = new Array(4); _local2 = 0; while (_local2 != 4) { lineMc[_local2] = new Array(maxFrame + 2); _local2++; } lineFl = new Array(maxFrame + 2); _local2 = 0; while (_local2 != (maxFrame + 2)) { lineFl[_local2] = -1; _local2++; } myMath = new duplex.Sub(); } function drawLine(x1, y1, x2, y2) { var _local3; var _local11; var _local10; var _local9; var _local2 = {x:0, y:0}; var _local4 = {x:0, y:0}; _local3 = 0; while (_local3 != (maxFrame + 2)) { if (lineFl[_local3] == -1) { lineFl[_local3] = maxFrame - 1; if (ob.x == -1) { po[0].x = (po[1].x = x1); po[0].y = (po[1].y = y1); po[2].x = x2; po[2].y = y2; } else { po[0].x = x1; po[0].y = y1; po[1].x = ob.x; po[1].y = ob.y; po[2].x = x2; po[2].y = y2; } lineMc[0][_local3] = defaultMC.attachMovie(name, name + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local2 = myMath.getBezPoint(po[0], po[1], po[2], 0.25); sumPoint(x1, y1, _local2.x, _local2.y, 0, _local3); _local4.x = _local2.x; _local4.y = _local2.y; lineMc[1][_local3] = defaultMC.attachMovie(name, name + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local2 = myMath.getBezPoint(po[0], po[1], po[2], 0.5); sumPoint(_local4.x, _local4.y, _local2.x, _local2.y, 1, _local3); _local4.x = _local2.x; _local4.y = _local2.y; lineMc[2][_local3] = defaultMC.attachMovie(name, name + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local2 = myMath.getBezPoint(po[0], po[1], po[2], 0.75); sumPoint(_local4.x, _local4.y, _local2.x, _local2.y, 2, _local3); _local4.x = _local2.x; _local4.y = _local2.y; lineMc[3][_local3] = defaultMC.attachMovie(name, name + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local2 = myMath.getBezPoint(po[0], po[1], po[2], 1); sumPoint(_local4.x, _local4.y, _local2.x, _local2.y, 3, _local3); _local10 = x2 - _local4.x; _local9 = y2 - _local4.y; ob.x = x2 + _local10; ob.y = y2 + _local9; break; } _local3++; } _local3 = 0; while (_local3 != (maxFrame + 2)) { if (lineFl[_local3] > 0) { lineLife(_local3); } _local3++; } } function sumPoint(x1, y1, x2, y2, j, i) { lineMc[j][i].blendMode = 8; lineMc[j][i]._alpha = 60; lineMc[j][i]._height = myMath.pointLength(x1, y1, x2, y2) + (lineMc[j][i]._width / 2); lineMc[j][i]._rotation = myMath.getC(x1, y1, x2, y2) + 90; lineMc[j][i]._x = Math.abs((x2 + x1) / 2); lineMc[j][i]._y = Math.abs((y2 + y1) / 2); } function lineLife(i) { lineFl[i]--; if (lineFl[i] == 0) { lineMc[0][i].removeMovieClip(); lineMc[1][i].removeMovieClip(); lineMc[2][i].removeMovieClip(); lineMc[3][i].removeMovieClip(); lineFl[i] = -1; } } function setAlpha(i) { defaultMC._alpha = i; } function final() { var _local2; _local2 = 0; while (_local2 != (maxFrame + 2)) { if (lineFl[_local2] > -1) { lineMc[0][_local2].removeMovieClip(); lineMc[1][_local2].removeMovieClip(); lineMc[2][_local2].removeMovieClip(); lineMc[3][_local2].removeMovieClip(); lineFl[_local2] = -1; } _local2++; } defaultMC._alpha = 100; ob.x = -1; ob.y = -1; } }Symbol 658 MovieClip [__Packages.nigoro.lib.samieru.NigoroFlashManager] Frame 0class nigoro.lib.samieru.NigoroFlashManager { static var BGM_LAYER, GAME_LEVEL, GAME_ID, PLAYER_NAME, MASTER_VOLUME, ACCESS_STATUS, NIGORO_SESSION_ID; function NigoroFlashManager () { } static function startSystem(base_mc) { BGM_LAYER = base_mc.createEmptyMovieClip("music_layer", base_mc.getNextHighestDepth()); GAME_LEVEL = 0; GAME_ID = ""; PLAYER_NAME = ""; SYSTEM_STARTED = true; if (flash.external.ExternalInterface.available) { flash.external.ExternalInterface.addCallback("outOfSwf", null, outOfSwf); } } static function setPlayerName(namestr) { PLAYER_NAME = namestr; } static function getPlayerName() { if ((PLAYER_NAME != undefined) && (PLAYER_NAME.length > 0)) { return(PLAYER_NAME); } return(""); } static function setFlashQuality(qt) { _quality = qt; } static function isSystemStarted() { return(SYSTEM_STARTED); } static function getBgmLayer() { return(BGM_LAYER); } static function setBgmMute(flag) { var _local1 = new Sound(getBgmLayer()); if (flag) { _local1.setVolume(0); } else { _local1.setVolume(100); } } static function isMute() { return(MUTE); } static function setMute(flag) { MUTE = flag; if (MUTE) { MASTER_SOUND.setVolume(0); } else { MASTER_SOUND.setVolume(MASTER_VOLUME); } } static function setMasterVolume(vol) { if (MUTE) { MASTER_SOUND.setVolume(0); } else { MASTER_SOUND.setVolume(vol); } MASTER_VOLUME = vol; } static function setSWFFlag(flag) { OUT_OF_SWF = flag; } static function isPause() { return(PAUSED); } static function setPause(pause_flag) { PAUSED = pause_flag; } static function outOfSwf() { setSWFFlag(true); } static function getGameLevel() { return(GAME_LEVEL); } static function getGameID() { return(GAME_ID); } static function setGameLevel(level) { GAME_LEVEL = level; } static function setGameID(id) { GAME_ID = id; } static function getAccessStatus() { return(ACCESS_STATUS); } static function setAccessStatus(status) { ACCESS_STATUS = status; } static function checkGameClear() { var _local2 = new nigoro.lib.samieru.event.GameClearListener(); var _local1 = new LoadVars(); _local1.id = GAME_ID; _local1.level = GAME_LEVEL; ACCESS_STATUS = 1; NIGORO_SESSION_ID = ""; _local1.sendAndLoad("/register/clearcheck.php", _local2, "POST"); } static function setNigoroSession(sid) { NIGORO_SESSION_ID = sid; } static function getNigoroSession() { return(NIGORO_SESSION_ID); } static var MASTER_SOUND = new Sound(); static var OUT_OF_SWF = false; static var PAUSED = false; static var ACCESS_STATUS_OK = 0; static var ACCESS_STATUS_RUNNING = 1; static var ACCESS_STATUS_ERROR = 2; static var SYSTEM_STARTED = false; static var MUTE = false; }Symbol 659 MovieClip [__Packages.nigoro.lib.samieru.event.GameClearListener] Frame 0class nigoro.lib.samieru.event.GameClearListener extends LoadVars { var NIGORO; function GameClearListener () { super(); } function onLoad(success) { if (success) { if ((NIGORO != "") && (NIGORO != "ERROR")) { nigoro.lib.samieru.NigoroFlashManager.setNigoroSession(NIGORO); nigoro.lib.samieru.NigoroFlashManager.setAccessStatus(nigoro.lib.samieru.NigoroFlashManager.ACCESS_STATUS_OK); } else { nigoro.lib.samieru.NigoroFlashManager.setAccessStatus(nigoro.lib.samieru.NigoroFlashManager.ACCESS_STATUS_ERROR); } } else { nigoro.lib.samieru.NigoroFlashManager.setAccessStatus(nigoro.lib.samieru.NigoroFlashManager.ACCESS_STATUS_ERROR); } } }Symbol 660 MovieClip [__Packages.duplex.data.MusicLib] Frame 0class duplex.data.MusicLib { function MusicLib () { } static var MUSICS = ["demobgm", "nf", "bf", "titlebgm"]; }Symbol 661 MovieClip [__Packages.nigoro.lib.samieru.sound.MusicPlayer] Frame 0class nigoro.lib.samieru.sound.MusicPlayer extends Sound { var loop_point, vol, count, start_point, playing, loops, lp_cnt; function MusicPlayer (mc) { super(mc); loop_point = 0; } function initPlay() { vol = 100; count = 0; start_point = 0; playing = false; } function isPlaying() { return(playing); } function setLoopPoint(ms) { loop_point = ms; } function startPlay(lp) { loops = lp; lp_cnt = 0; setVolume(vol); start(0); playing = true; } function fadeOut(speed) { vol = vol - speed; if (vol < 0) { vol = 0; } if (vol > 0) { setVolume(vol); } else { stop(); } } function fadeIn(speed) { setVolume(vol + speed); } function onSoundComplete() { if (loops > 0) { if ((++lp_cnt) >= loops) { stop(); return(undefined); } } start(loop_point); } function start(point) { playing = true; super.start(point); } function stop() { playing = false; super.stop(); } function setVolume(volume) { if (volume < 0) { vol = 0; } if (volume > 100) { volume = 100; } super.setVolume(volume); } }Symbol 662 MovieClip [__Packages.duplex.data.SoundLib] Frame 0class duplex.data.SoundLib { function SoundLib () { } static var SOUNDS = ["clickok", "doorwav", "drugok", "hanae_finalhit", "hanae_hit1", "hanae_hit2", "hanae_miss", "miss", "mita_finalhit", "mita_hit1", "mita_hit2", "mita_miss", "reiko_down", "reiko_finalhit", "reiko_hit1", "reiko_hit2", "saori_finalhit", "saori_hit1", "saori_hit2", "tsubaki_finalhit", "tsubaki_hit1", "tsubaki_hit2", "tsubaki_hit3.wav", "tsubaki_miss", "tsubaki_out", "turn_start.wav", "fairy_hit1", "fairy_hit2", "fairy_dead", "tiamat_laser", "tiamat_dead"]; static var CHAR_SOUND = [[17, 18, 7, 16], [17, 18, 7, 16], [4, 5, 6, 3], [26, 27, 11, 8], [20, 29, 23, 19]]; }Symbol 64 Buttonon (release) { _root.game.Gs.setGameLv(1); }Symbol 65 Buttonon (release) { _root.game.Gs.setGameLv(2); }Symbol 66 Buttonon (release) { _root.game.Gs.setGameLv(3); }Symbol 67 Buttonon (release) { _root.game.Gs.setGameLv(4); }Symbol 68 Buttonon (release) { _root.game.Gs.setGameLv(5); }Symbol 74 Buttonon (release) { getURL ("http://la-mulana.com/jp/", "_blank"); }Symbol 75 MovieClip Frame 10stop();Symbol 78 Buttonon (release) { this.level_changer.enabled = false; this.play(); _root.game.Gs.playSE(12); }Symbol 79 MovieClip Frame 1NowLv = _root.game.Gs.getGameLv(); i = 1; while (i <= 5) { obj = eval ("this.lv" + i); obj._alpha = 100 - (60 * (i > NowLv)); i++; }Symbol 80 MovieClip Frame 36stop();Symbol 80 MovieClip Frame 37_root.game.Gs.fo(3);Symbol 80 MovieClip Frame 80_root.game.Gs.setBgm(1); this._parent.gotoAndStop("demo");Symbol 83 MovieClip Frame 93_parent.nextFrame();Symbol 116 Buttonon (release) { _root.game.Gs.stage(0); }Symbol 152 MovieClip Frame 50stop();Symbol 153 Buttonon (release) { this.play(); }Symbol 154 Buttonon (release) { this.play(); }Symbol 155 MovieClip Frame 1stop();Instance of Symbol 114 MovieClip in Symbol 155 MovieClip Frame 1on (release) { _parent.nextFrame(); }Symbol 155 MovieClip Frame 9_root.game.Gs.fo(5);Symbol 155 MovieClip Frame 30_root.game.Gs.stage(0);Symbol 159 Buttonon (release) { _root.game.Gs.stage(1); }Symbol 190 MovieClip Frame 60stop();Symbol 191 MovieClip Frame 1stop();Instance of Symbol 114 MovieClip in Symbol 191 MovieClip Frame 1on (release) { _parent.nextFrame(); }Symbol 191 MovieClip Frame 9_root.game.Gs.fo(5);Symbol 191 MovieClip Frame 30_root.game.Gs.stage(1);Symbol 198 Buttonon (release) { _root.game.Gs.stage(2); }Symbol 214 MovieClip Frame 60stop();Symbol 218 MovieClip Frame 10stop();Symbol 219 MovieClip Frame 1stop();Instance of Symbol 114 MovieClip in Symbol 219 MovieClip Frame 1on (release) { _parent.nextFrame(); }Symbol 219 MovieClip Frame 9_root.game.Gs.fo(5);Symbol 219 MovieClip Frame 30_root.game.Gs.stage(2);Symbol 226 Buttonon (release) { _root.game.Gs.stage(3); }Symbol 273 MovieClip Frame 85stop();Symbol 278 MovieClip Frame 61stop();Symbol 283 MovieClip Frame 33stop();Symbol 288 MovieClip Frame 10stop();Symbol 300 MovieClip Frame 19stop();Symbol 301 MovieClip Frame 1stop();Instance of Symbol 114 MovieClip in Symbol 301 MovieClip Frame 1on (release) { _parent.nextFrame(); }Symbol 301 MovieClip Frame 9_root.game.Gs.fo(5);Symbol 301 MovieClip Frame 30_root.game.Gs.stage(3);Symbol 303 Buttonon (release) { _root.game.Gs.stage(4); }Symbol 309 MovieClip Frame 10stop();Symbol 319 MovieClip Frame 200stop();Symbol 320 MovieClip Frame 20stop();Symbol 328 MovieClip Frame 20stop();Symbol 329 MovieClip Frame 1stop();Instance of Symbol 114 MovieClip in Symbol 329 MovieClip Frame 1on (release) { _parent.nextFrame(); }Symbol 329 MovieClip Frame 9_root.game.Gs.fo(5);Symbol 329 MovieClip Frame 30_root.game.Gs.stage(4);Symbol 340 MovieClip Frame 7stop();Symbol 350 MovieClip Frame 100stop();Symbol 372 MovieClip Frame 1065stop();Symbol 373 MovieClip Frame 1stop();Instance of Symbol 114 MovieClip in Symbol 373 MovieClip Frame 1on (release) { _parent.nextFrame(); }Instance of Symbol 114 MovieClip in Symbol 373 MovieClip Frame 6on (release) { _parent.gotoAndPlay(7); }Symbol 373 MovieClip Frame 7_root.game.Gs.fo(3);Symbol 373 MovieClip Frame 44_root.game.Gs.setBgm(2);Symbol 373 MovieClip Frame 104stop();Instance of Symbol 114 MovieClip in Symbol 373 MovieClip Frame 104on (release) { _parent.gotoAndPlay(105); }Symbol 373 MovieClip Frame 105_root.game.Gs.fo(4);Symbol 373 MovieClip Frame 146stop(); _root.game.Gs.allClear(); _root.gotoAndStop("title");Symbol 373 MovieClip Frame 147stop();Symbol 374 MovieClip Frame 1stop();Symbol 384 MovieClip Frame 1stop();Symbol 395 MovieClip Frame 1stop();Symbol 407 MovieClip Frame 2stop();Symbol 408 MovieClip Frame 11stop();Symbol 413 MovieClip Frame 120stop();Symbol 414 MovieClip Frame 1stop();Symbol 428 MovieClip Frame 1stop();Symbol 445 MovieClip Frame 120stop();Symbol 446 MovieClip Frame 1stop();Symbol 457 MovieClip Frame 1stop();Symbol 472 MovieClip Frame 120stop();Symbol 473 MovieClip Frame 1stop();Symbol 487 MovieClip Frame 1stop();Symbol 515 MovieClip Frame 1stop(); gotoAndStop(Math.floor(Math.random() * 3) + 2);Symbol 538 MovieClip Frame 1_root.game.Gs.playSE(28);Symbol 538 MovieClip Frame 180stop();Symbol 539 MovieClip Frame 1stop();Symbol 550 MovieClip Frame 1stop();Symbol 562 MovieClip Frame 21stop();Symbol 572 MovieClip Frame 1_root.game.Gs.playSE(30);Symbol 572 MovieClip Frame 180stop();Symbol 573 MovieClip Frame 1stop();Symbol 574 MovieClip Frame 1stop();Symbol 585 MovieClip Frame 2stop();Symbol 588 MovieClip Frame 11stop();Symbol 591 MovieClip Frame 120stop();Symbol 592 MovieClip Frame 1stop();Symbol 595 MovieClip Frame 1stop();Symbol 597 MovieClip Frame 27stop();Symbol 598 MovieClip Frame 1stop();Symbol 598 MovieClip Frame 3stop();Symbol 600 MovieClip Frame 27stop();Symbol 601 MovieClip Frame 1stop();Symbol 601 MovieClip Frame 3stop();Symbol 605 MovieClip Frame 15stop();Symbol 608 MovieClip Frame 15_parent.nextFrame();Symbol 609 Buttonon (press) { _root.game.Gs.talkMain(1); _root.player.gotoAndStop(2); this.gotoAndStop(1); }Symbol 610 MovieClip Frame 1stop();Instance of Symbol 608 MovieClip in Symbol 610 MovieClip Frame 2on (press) { _root.game.Gs.talkMain(1); _root.player.gotoAndStop(2); this.gotoAndStop(1); }Symbol 613 MovieClip Frame 15_parent.nextFrame();Symbol 614 Buttonon (press) { _root.game.Gs.talkMain(1); }Symbol 615 MovieClip Frame 1stop();Instance of Symbol 613 MovieClip in Symbol 615 MovieClip Frame 2on (press) { _root.game.Gs.talkMain(1); }Symbol 618 MovieClip Frame 15_parent.nextFrame();Symbol 619 Buttonon (press) { _root.game.Gs.talkMain(2); }Symbol 620 MovieClip Frame 1stop();Instance of Symbol 618 MovieClip in Symbol 620 MovieClip Frame 2on (press) { _root.game.Gs.talkMain(2); }Symbol 627 MovieClip Frame 1stop();Symbol 627 MovieClip Frame 11gotoAndPlay (2);Symbol 633 MovieClip Frame 1stop();Symbol 633 MovieClip Frame 11gotoAndPlay (2);Symbol 636 MovieClip Frame 15stop();Symbol 646 MovieClip Frame 1stop();Symbol 647 MovieClip Frame 15stop();Symbol 650 MovieClip Frame 15stop();Symbol 651 MovieClip Frame 1stop();
Library Items
Symbol 1 Sound [tsubaki_out] | ||
Symbol 2 Sound [tsubaki_miss] | ||
Symbol 3 Sound [tsubaki_hit2] | ||
Symbol 4 Sound [tsubaki_hit1] | ||
Symbol 5 Sound [tsubaki_finalhit] | ||
Symbol 6 Sound [titlebgm] | ||
Symbol 7 Sound [tiamat_laser] | ||
Symbol 8 Sound [tiamat_dead] | ||
Symbol 9 Sound [saori_hit2] | ||
Symbol 10 Sound [saori_hit1] | ||
Symbol 11 Sound [saori_finalhit] | ||
Symbol 12 Sound [reiko_hit2] | ||
Symbol 13 Sound [reiko_hit1] | ||
Symbol 14 Sound [reiko_finalhit] | ||
Symbol 15 Sound [reiko_down] | ||
Symbol 16 Sound [nf] | ||
Symbol 17 Sound [mita_miss] | ||
Symbol 18 Sound [mita_hit2] | ||
Symbol 19 Sound [mita_hit1] | ||
Symbol 20 Sound [mita_finalhit] | ||
Symbol 21 Sound [miss] | ||
Symbol 22 Sound [hanae_miss] | ||
Symbol 23 Sound [hanae_hit2] | ||
Symbol 24 Sound [hanae_hit1] | ||
Symbol 25 Sound [hanae_finalhit] | ||
Symbol 26 Sound [fairy_hit2] | ||
Symbol 27 Sound [fairy_hit1] | ||
Symbol 28 Sound [fairy_dead] | ||
Symbol 29 Sound [drugok] | ||
Symbol 30 Sound [doorwav] | ||
Symbol 31 Sound [demobgm] | ||
Symbol 32 Sound [clickok] | ||
Symbol 33 Sound [bf] | ||
Symbol 34 Graphic | Used by:37 | |
Symbol 35 Graphic | Used by:36 80 83 101 103 114 153 155 191 219 301 329 373 406 408 588 597 600 | |
Symbol 36 Button | Uses:35 | Used by:37 |
Symbol 37 MovieClip [mcText_gameover] | Uses:34 36 | |
Symbol 38 Graphic | Used by:39 | |
Symbol 39 MovieClip [mcText_lose] | Uses:38 | |
Symbol 40 Graphic | Used by:41 | |
Symbol 41 MovieClip [mcText_win] | Uses:40 | |
Symbol 42 Graphic | Used by:43 | |
Symbol 43 MovieClip [mcText_start] | Uses:42 | |
Symbol 44 Graphic | Used by:45 48 651 | |
Symbol 45 MovieClip | Uses:44 | Used by:48 |
Symbol 46 Graphic | Used by:47 | |
Symbol 47 MovieClip | Uses:46 | Used by:48 51 |
Symbol 48 MovieClip [life_camellia] | Uses:45 44 47 | |
Symbol 49 Graphic | Used by:50 51 651 | |
Symbol 50 MovieClip | Uses:49 | Used by:51 |
Symbol 51 MovieClip [life_rose] | Uses:50 49 47 | |
Symbol 52 MovieClip [mainprog] | ||
Symbol 53 ShapeTweening | Used by:55 | |
Symbol 54 Graphic | Used by:55 | |
Symbol 55 MovieClip [LineMC] | Uses:53 54 | |
Symbol 652 MovieClip [__Packages.duplex.Game_system] | ||
Symbol 653 MovieClip [__Packages.duplex.Buffer] | ||
Symbol 654 MovieClip [__Packages.duplex.Sub] | ||
Symbol 655 MovieClip [__Packages.duplex.ATask] | ||
Symbol 656 MovieClip [__Packages.duplex.BTask] | ||
Symbol 657 MovieClip [__Packages.duplex.MouseLine] | ||
Symbol 658 MovieClip [__Packages.nigoro.lib.samieru.NigoroFlashManager] | ||
Symbol 659 MovieClip [__Packages.nigoro.lib.samieru.event.GameClearListener] | ||
Symbol 660 MovieClip [__Packages.duplex.data.MusicLib] | ||
Symbol 661 MovieClip [__Packages.nigoro.lib.samieru.sound.MusicPlayer] | ||
Symbol 662 MovieClip [__Packages.duplex.data.SoundLib] | ||
Symbol 56 Bitmap | Used by:57 | |
Symbol 57 Graphic | Uses:56 | Used by:80 |
Symbol 58 Bitmap | Used by:59 | |
Symbol 59 Graphic | Uses:58 | Used by:80 |
Symbol 60 Bitmap | Used by:61 | |
Symbol 61 Graphic | Uses:60 | Used by:78 80 |
Symbol 62 Graphic | Used by:79 80 | |
Symbol 63 Graphic | Used by:64 65 66 67 68 116 123 154 159 198 226 303 | |
Symbol 64 Button | Uses:63 | Used by:79 80 |
Symbol 65 Button | Uses:63 | Used by:79 80 |
Symbol 66 Button | Uses:63 | Used by:79 80 |
Symbol 67 Button | Uses:63 | Used by:79 80 |
Symbol 68 Button | Uses:63 | Used by:79 80 |
Symbol 69 Graphic | Used by:80 | |
Symbol 70 Bitmap | Used by:71 | |
Symbol 71 Graphic | Uses:70 | Used by:75 |
Symbol 72 Bitmap | Used by:73 | |
Symbol 73 Graphic | Uses:72 | Used by:74 |
Symbol 74 Button | Uses:73 | Used by:75 |
Symbol 75 MovieClip | Uses:71 74 | Used by:80 |
Symbol 76 Bitmap | Used by:77 | |
Symbol 77 Graphic | Uses:76 | Used by:78 |
Symbol 78 Button | Uses:61 77 | Used by:80 |
Symbol 79 MovieClip | Uses:62 64 65 66 67 68 | Used by:80 |
Symbol 80 MovieClip | Uses:57 59 61 62 64 65 66 67 68 69 75 78 79 35 | Used by:Timeline |
Symbol 81 Font | Used by:82 119 133 146 156 160 185 187 192 199 209 215 220 227 266 289 302 306 312 323 330 331 602 603 637 638 639 640 641 642 643 644 645 | |
Symbol 82 Text | Uses:81 | Used by:155 |
Symbol 83 MovieClip | Uses:35 | Used by:155 191 219 301 329 373 |
Symbol 84 Bitmap | Used by:85 135 147 201 210 333 343 | |
Symbol 85 Graphic | Uses:84 | Used by:155 219 |
Symbol 86 Bitmap | Used by:87 120 147 158 186 210 222 325 | |
Symbol 87 Graphic | Uses:86 | Used by:155 301 373 |
Symbol 88 Bitmap | Used by:89 120 325 | |
Symbol 89 Graphic | Uses:88 | Used by:92 350 |
Symbol 90 Bitmap | Used by:91 | |
Symbol 91 Graphic | Uses:90 | Used by:92 350 |
Symbol 92 MovieClip | Uses:89 91 | Used by:155 191 219 301 329 373 |
Symbol 93 Bitmap | Used by:94 | |
Symbol 94 Graphic | Uses:93 | Used by:95 |
Symbol 95 MovieClip | Uses:94 | Used by:113 |
Symbol 96 Bitmap | Used by:97 | |
Symbol 97 Graphic | Uses:96 | Used by:98 |
Symbol 98 MovieClip | Uses:97 | Used by:113 |
Symbol 99 Bitmap | Used by:100 | |
Symbol 100 Graphic | Uses:99 | Used by:101 |
Symbol 101 MovieClip | Uses:35 100 | Used by:113 |
Symbol 102 Graphic | Used by:103 | |
Symbol 103 MovieClip | Uses:35 102 | Used by:113 |
Symbol 104 Bitmap | Used by:105 | |
Symbol 105 Graphic | Uses:104 | Used by:106 |
Symbol 106 MovieClip | Uses:105 | Used by:113 |
Symbol 107 Bitmap | Used by:108 | |
Symbol 108 Graphic | Uses:107 | Used by:109 |
Symbol 109 MovieClip | Uses:108 | Used by:113 |
Symbol 110 Bitmap | Used by:111 | |
Symbol 111 Graphic | Uses:110 | Used by:112 |
Symbol 112 MovieClip | Uses:111 | Used by:113 |
Symbol 113 MovieClip | Uses:95 98 101 103 106 109 112 | Used by:155 191 219 301 329 373 |
Symbol 114 MovieClip | Uses:35 | Used by:155 191 219 301 329 373 585 |
Symbol 115 Graphic | Used by:116 154 159 198 226 303 | |
Symbol 116 Button | Uses:115 63 | Used by:155 |
Symbol 117 Graphic | Used by:118 | |
Symbol 118 MovieClip | Uses:117 | Used by:155 191 219 301 329 373 |
Symbol 119 Text | Uses:81 | Used by:155 |
Symbol 120 Graphic | Uses:88 86 | Used by:155 219 373 |
Symbol 121 Bitmap | Used by:122 | |
Symbol 122 Graphic | Uses:121 | Used by:123 |
Symbol 123 MovieClip | Uses:63 122 | Used by:155 219 329 350 373 |
Symbol 124 Bitmap | Used by:125 | |
Symbol 125 Graphic | Uses:124 | Used by:132 |
Symbol 126 Bitmap | Used by:127 | |
Symbol 127 Graphic | Uses:126 | Used by:132 |
Symbol 128 Bitmap | Used by:129 | |
Symbol 129 Graphic | Uses:128 | Used by:132 |
Symbol 130 Bitmap | Used by:131 | |
Symbol 131 Graphic | Uses:130 | Used by:132 |
Symbol 132 MovieClip | Uses:125 127 129 131 | Used by:155 |
Symbol 133 Text | Uses:81 | Used by:155 |
Symbol 134 Bitmap | Used by:135 | |
Symbol 135 Graphic | Uses:134 84 | Used by:155 |
Symbol 136 Bitmap | Used by:137 | |
Symbol 137 Graphic | Uses:136 | Used by:140 |
Symbol 138 Bitmap | Used by:139 | |
Symbol 139 Graphic | Uses:138 | Used by:140 |
Symbol 140 MovieClip | Uses:137 139 | Used by:155 |
Symbol 141 Bitmap | Used by:142 | |
Symbol 142 Graphic | Uses:141 | Used by:145 |
Symbol 143 Bitmap | Used by:144 | |
Symbol 144 Graphic | Uses:143 | Used by:145 |
Symbol 145 MovieClip | Uses:142 144 | Used by:155 |
Symbol 146 Text | Uses:81 | Used by:155 |
Symbol 147 Graphic | Uses:86 84 | Used by:155 219 373 |
Symbol 148 Bitmap | Used by:149 | |
Symbol 149 Graphic | Uses:148 | Used by:155 301 329 373 |
Symbol 150 Bitmap | Used by:151 | |
Symbol 151 Graphic | Uses:150 | Used by:152 |
Symbol 152 MovieClip | Uses:151 | Used by:155 |
Symbol 153 Button | Uses:35 | Used by:155 191 219 301 329 |
Symbol 154 Button | Uses:115 63 | Used by:155 191 219 301 329 |
Symbol 155 MovieClip | Uses:82 83 35 85 87 92 113 114 116 118 119 120 123 132 133 135 140 145 146 147 149 152 153 154 | Used by:374 |
Symbol 156 Text | Uses:81 | Used by:191 |
Symbol 157 Bitmap | Used by:158 161 186 | |
Symbol 158 Graphic | Uses:86 157 | Used by:191 329 |
Symbol 159 Button | Uses:115 63 | Used by:191 |
Symbol 160 Text | Uses:81 | Used by:191 |
Symbol 161 Graphic | Uses:157 | Used by:191 |
Symbol 162 Bitmap | Used by:163 | |
Symbol 163 Graphic | Uses:162 | Used by:164 |
Symbol 164 MovieClip | Uses:163 | Used by:191 |
Symbol 165 Bitmap | Used by:166 | |
Symbol 166 Graphic | Uses:165 | Used by:167 |
Symbol 167 MovieClip | Uses:166 | Used by:191 |
Symbol 168 Bitmap | Used by:169 | |
Symbol 169 Graphic | Uses:168 | Used by:184 |
Symbol 170 Bitmap | Used by:171 | |
Symbol 171 Graphic | Uses:170 | Used by:184 |
Symbol 172 Bitmap | Used by:173 | |
Symbol 173 Graphic | Uses:172 | Used by:184 |
Symbol 174 Bitmap | Used by:175 | |
Symbol 175 Graphic | Uses:174 | Used by:184 |
Symbol 176 Bitmap | Used by:177 | |
Symbol 177 Graphic | Uses:176 | Used by:184 |
Symbol 178 Bitmap | Used by:179 | |
Symbol 179 Graphic | Uses:178 | Used by:184 |
Symbol 180 Bitmap | Used by:181 | |
Symbol 181 Graphic | Uses:180 | Used by:184 |
Symbol 182 Bitmap | Used by:183 | |
Symbol 183 Graphic | Uses:182 | Used by:184 |
Symbol 184 MovieClip | Uses:169 171 173 175 177 179 181 183 | Used by:191 |
Symbol 185 Text | Uses:81 | Used by:191 |
Symbol 186 Graphic | Uses:86 157 | Used by:191 |
Symbol 187 Text | Uses:81 | Used by:191 |
Symbol 188 Bitmap | Used by:189 | |
Symbol 189 Graphic | Uses:188 | Used by:190 |
Symbol 190 MovieClip | Uses:189 | Used by:191 |
Symbol 191 MovieClip | Uses:156 83 35 158 92 113 114 159 118 160 161 164 167 184 185 186 187 190 153 154 | Used by:374 |
Symbol 192 Text | Uses:81 | Used by:219 |
Symbol 193 Bitmap | Used by:194 | |
Symbol 194 Graphic | Uses:193 | Used by:197 |
Symbol 195 Bitmap | Used by:196 | |
Symbol 196 Graphic | Uses:195 | Used by:197 |
Symbol 197 MovieClip | Uses:194 196 | Used by:219 |
Symbol 198 Button | Uses:115 63 | Used by:219 |
Symbol 199 Text | Uses:81 | Used by:219 |
Symbol 200 Bitmap | Used by:201 212 | |
Symbol 201 Graphic | Uses:200 84 | Used by:219 |
Symbol 202 Bitmap | Used by:203 | |
Symbol 203 Graphic | Uses:202 | Used by:206 |
Symbol 204 Bitmap | Used by:205 | |
Symbol 205 Graphic | Uses:204 | Used by:206 |
Symbol 206 MovieClip | Uses:203 205 | Used by:214 219 |
Symbol 207 Bitmap | Used by:208 | |
Symbol 208 Graphic | Uses:207 | Used by:219 |
Symbol 209 Text | Uses:81 | Used by:219 |
Symbol 210 Graphic | Uses:86 84 | Used by:219 |
Symbol 211 Bitmap | Used by:212 | |
Symbol 212 Graphic | Uses:211 200 | Used by:213 |
Symbol 213 MovieClip | Uses:212 | Used by:214 |
Symbol 214 MovieClip | Uses:213 206 | Used by:219 |
Symbol 215 Text | Uses:81 | Used by:219 |
Symbol 216 Bitmap | Used by:217 | |
Symbol 217 Graphic | Uses:216 | Used by:218 |
Symbol 218 MovieClip | Uses:217 | Used by:219 |
Symbol 219 MovieClip | Uses:192 83 35 147 92 197 113 114 198 118 199 201 206 208 209 210 214 215 85 218 120 123 153 154 | Used by:374 |
Symbol 220 Text | Uses:81 | Used by:301 |
Symbol 221 Bitmap | Used by:222 228 | |
Symbol 222 Graphic | Uses:86 221 | Used by:301 |
Symbol 223 Bitmap | Used by:224 | |
Symbol 224 Graphic | Uses:223 | Used by:225 |
Symbol 225 MovieClip | Uses:224 | Used by:301 |
Symbol 226 Button | Uses:115 63 | Used by:301 |
Symbol 227 Text | Uses:81 | Used by:301 |
Symbol 228 Graphic | Uses:221 | Used by:301 |
Symbol 229 Bitmap | Used by:230 | |
Symbol 230 Graphic | Uses:229 | Used by:299 301 |
Symbol 231 Bitmap | Used by:232 | |
Symbol 232 Graphic | Uses:231 | Used by:299 301 |
Symbol 233 Bitmap | Used by:234 | |
Symbol 234 Graphic | Uses:233 | Used by:237 |
Symbol 235 Bitmap | Used by:236 | |
Symbol 236 Graphic | Uses:235 | Used by:237 |
Symbol 237 MovieClip | Uses:234 236 | Used by:299 301 |
Symbol 238 Bitmap | Used by:239 | |
Symbol 239 Graphic | Uses:238 | Used by:301 |
Symbol 240 Bitmap | Used by:241 | |
Symbol 241 Graphic | Uses:240 | Used by:244 |
Symbol 242 Bitmap | Used by:243 | |
Symbol 243 Graphic | Uses:242 | Used by:244 |
Symbol 244 MovieClip | Uses:241 243 | Used by:301 |
Symbol 245 Bitmap | Used by:246 | |
Symbol 246 Graphic | Uses:245 | Used by:301 |
Symbol 247 Bitmap | Used by:248 | |
Symbol 248 Graphic | Uses:247 | Used by:251 |
Symbol 249 Bitmap | Used by:250 | |
Symbol 250 Graphic | Uses:249 | Used by:251 |
Symbol 251 MovieClip | Uses:248 250 | Used by:301 |
Symbol 252 Bitmap | Used by:253 | |
Symbol 253 Graphic | Uses:252 | Used by:301 |
Symbol 254 Bitmap | Used by:255 | |
Symbol 255 Graphic | Uses:254 | Used by:258 |
Symbol 256 Bitmap | Used by:257 | |
Symbol 257 Graphic | Uses:256 | Used by:258 |
Symbol 258 MovieClip | Uses:255 257 | Used by:301 |
Symbol 259 Bitmap | Used by:260 | |
Symbol 260 Graphic | Uses:259 | Used by:265 |
Symbol 261 Bitmap | Used by:262 | |
Symbol 262 Graphic | Uses:261 | Used by:265 |
Symbol 263 Bitmap | Used by:264 | |
Symbol 264 Graphic | Uses:263 | Used by:265 |
Symbol 265 MovieClip | Uses:260 262 264 | Used by:301 |
Symbol 266 Text | Uses:81 | Used by:301 |
Symbol 267 Bitmap | Used by:268 | |
Symbol 268 Graphic | Uses:267 | Used by:301 |
Symbol 269 Bitmap | Used by:270 | |
Symbol 270 Graphic | Uses:269 | Used by:273 |
Symbol 271 Bitmap | Used by:272 | |
Symbol 272 Graphic | Uses:271 | Used by:273 |
Symbol 273 MovieClip | Uses:270 272 | Used by:301 |
Symbol 274 Bitmap | Used by:275 | |
Symbol 275 Graphic | Uses:274 | Used by:278 |
Symbol 276 Bitmap | Used by:277 | |
Symbol 277 Graphic | Uses:276 | Used by:278 |
Symbol 278 MovieClip | Uses:275 277 | Used by:301 |
Symbol 279 Bitmap | Used by:280 | |
Symbol 280 Graphic | Uses:279 | Used by:283 |
Symbol 281 Bitmap | Used by:282 | |
Symbol 282 Graphic | Uses:281 | Used by:283 |
Symbol 283 MovieClip | Uses:280 282 | Used by:301 |
Symbol 284 Bitmap | Used by:285 | |
Symbol 285 Graphic | Uses:284 | Used by:288 |
Symbol 286 Bitmap | Used by:287 | |
Symbol 287 Graphic | Uses:286 | Used by:288 |
Symbol 288 MovieClip | Uses:285 287 | Used by:301 |
Symbol 289 Text | Uses:81 | Used by:301 |
Symbol 290 Bitmap | Used by:291 | |
Symbol 291 Graphic | Uses:290 | Used by:299 |
Symbol 292 Bitmap | Used by:293 | |
Symbol 293 Graphic | Uses:292 | Used by:294 |
Symbol 294 MovieClip | Uses:293 | Used by:299 |
Symbol 295 Bitmap | Used by:296 | |
Symbol 296 Graphic | Uses:295 | Used by:299 |
Symbol 297 Bitmap | Used by:298 | |
Symbol 298 Graphic | Uses:297 | Used by:299 |
Symbol 299 MovieClip | Uses:230 232 237 291 294 296 298 | Used by:300 |
Symbol 300 MovieClip | Uses:299 | Used by:301 |
Symbol 301 MovieClip | Uses:220 83 35 222 92 225 113 114 226 118 227 228 230 232 237 239 244 246 251 253 258 265 266 268 273 278 283 288 289 300 87 149 153 154 | Used by:374 |
Symbol 302 Text | Uses:81 | Used by:329 |
Symbol 303 Button | Uses:115 63 | Used by:329 |
Symbol 304 Bitmap | Used by:305 | |
Symbol 305 Graphic | Uses:304 | Used by:329 |
Symbol 306 Text | Uses:81 | Used by:329 |
Symbol 307 Bitmap | Used by:308 | |
Symbol 308 Graphic | Uses:307 | Used by:309 320 |
Symbol 309 MovieClip | Uses:308 | Used by:329 |
Symbol 310 Bitmap | Used by:311 | |
Symbol 311 Graphic | Uses:310 | Used by:329 |
Symbol 312 Text | Uses:81 | Used by:329 |
Symbol 313 Bitmap | Used by:314 | |
Symbol 314 Graphic | Uses:313 | Used by:329 |
Symbol 315 Bitmap | Used by:316 | |
Symbol 316 Graphic | Uses:315 | Used by:319 |
Symbol 317 Bitmap | Used by:318 | |
Symbol 318 Graphic | Uses:317 | Used by:319 |
Symbol 319 MovieClip | Uses:316 318 | Used by:329 |
Symbol 320 MovieClip | Uses:308 | Used by:329 |
Symbol 321 Bitmap | Used by:322 | |
Symbol 322 Graphic | Uses:321 | Used by:329 |
Symbol 323 Text | Uses:81 | Used by:329 |
Symbol 324 Bitmap | Used by:325 383 | |
Symbol 325 Graphic | Uses:88 86 324 | Used by:329 |
Symbol 326 Bitmap | Used by:327 | |
Symbol 327 Graphic | Uses:326 | Used by:328 |
Symbol 328 MovieClip | Uses:327 | Used by:329 |
Symbol 329 MovieClip | Uses:302 83 35 158 92 149 113 114 303 118 305 306 309 311 312 314 319 320 322 323 325 123 328 153 154 | Used by:374 |
Symbol 330 Text | Uses:81 | Used by:373 |
Symbol 331 Text | Uses:81 | Used by:373 |
Symbol 332 Bitmap | Used by:333 343 | |
Symbol 333 Graphic | Uses:332 84 | Used by:373 |
Symbol 334 Bitmap | Used by:335 | |
Symbol 335 Graphic | Uses:334 | Used by:340 |
Symbol 336 Bitmap | Used by:337 | |
Symbol 337 Graphic | Uses:336 | Used by:340 |
Symbol 338 Bitmap | Used by:339 | |
Symbol 339 Graphic | Uses:338 | Used by:340 |
Symbol 340 MovieClip | Uses:335 337 339 | Used by:373 |
Symbol 341 Bitmap | Used by:342 | |
Symbol 342 Graphic | Uses:341 | Used by:372 373 |
Symbol 343 Graphic | Uses:332 84 | Used by:373 |
Symbol 344 Bitmap | Used by:345 | |
Symbol 345 Graphic | Uses:344 | Used by:350 |
Symbol 346 Bitmap | Used by:347 | |
Symbol 347 Graphic | Uses:346 | Used by:350 |
Symbol 348 Bitmap | Used by:349 | |
Symbol 349 Graphic | Uses:348 | Used by:350 |
Symbol 350 MovieClip | Uses:91 345 347 349 89 123 | Used by:373 |
Symbol 351 ShapeTweening | Used by:373 | |
Symbol 352 Graphic | Used by:373 | |
Symbol 353 ShapeTweening | Used by:373 | |
Symbol 354 Bitmap | Used by:355 | |
Symbol 355 Graphic | Uses:354 | Used by:373 |
Symbol 356 Graphic | Used by:372 | |
Symbol 357 Graphic | Used by:372 | |
Symbol 358 Font | Used by:359 360 361 362 363 364 365 366 367 368 369 370 371 | |
Symbol 359 Text | Uses:358 | Used by:372 |
Symbol 360 Text | Uses:358 | Used by:372 |
Symbol 361 Text | Uses:358 | Used by:372 |
Symbol 362 Text | Uses:358 | Used by:372 |
Symbol 363 Text | Uses:358 | Used by:372 |
Symbol 364 Text | Uses:358 | Used by:372 |
Symbol 365 Text | Uses:358 | Used by:372 |
Symbol 366 Text | Uses:358 | Used by:372 |
Symbol 367 Text | Uses:358 | Used by:372 |
Symbol 368 Text | Uses:358 | Used by:372 |
Symbol 369 Text | Uses:358 | Used by:372 |
Symbol 370 Text | Uses:358 | Used by:372 |
Symbol 371 Text | Uses:358 | Used by:372 |
Symbol 372 MovieClip | Uses:356 342 357 359 360 361 362 363 364 365 366 367 368 369 370 371 | Used by:373 |
Symbol 373 MovieClip | Uses:330 83 35 147 92 149 113 114 118 331 333 340 342 343 87 350 351 120 123 352 353 355 372 | Used by:374 |
Symbol 374 MovieClip | Uses:155 191 219 301 329 373 | Used by:Timeline |
Symbol 375 Bitmap | Used by:376 | |
Symbol 376 Graphic | Uses:375 | Used by:384 |
Symbol 377 Bitmap | Used by:378 | |
Symbol 378 Graphic | Uses:377 | Used by:384 |
Symbol 379 Bitmap | Used by:380 | |
Symbol 380 Graphic | Uses:379 | Used by:384 |
Symbol 381 Bitmap | Used by:382 | |
Symbol 382 Graphic | Uses:381 | Used by:384 |
Symbol 383 Graphic | Uses:324 | Used by:384 |
Symbol 384 MovieClip | Uses:376 378 380 382 383 | Used by:Timeline |
Symbol 385 Bitmap | Used by:386 | |
Symbol 386 Graphic | Uses:385 | Used by:414 |
Symbol 387 Bitmap | Used by:388 | |
Symbol 388 Graphic | Uses:387 | Used by:395 |
Symbol 389 Bitmap | Used by:390 | |
Symbol 390 Graphic | Uses:389 | Used by:395 |
Symbol 391 Bitmap | Used by:392 | |
Symbol 392 Graphic | Uses:391 | Used by:395 |
Symbol 393 Bitmap | Used by:394 | |
Symbol 394 Graphic | Uses:393 | Used by:395 |
Symbol 395 MovieClip | Uses:388 390 392 394 | Used by:414 |
Symbol 396 Bitmap | Used by:397 | |
Symbol 397 Graphic | Uses:396 | Used by:414 |
Symbol 398 Bitmap | Used by:399 | |
Symbol 399 Graphic | Uses:398 | Used by:414 |
Symbol 400 Bitmap | Used by:401 | |
Symbol 401 Graphic | Uses:400 | Used by:414 |
Symbol 402 Bitmap | Used by:403 | |
Symbol 403 Graphic | Uses:402 | Used by:414 |
Symbol 404 Bitmap | Used by:405 | |
Symbol 405 Graphic | Uses:404 | Used by:414 |
Symbol 406 MovieClip | Uses:35 | Used by:407 |
Symbol 407 MovieClip | Uses:406 | Used by:414 446 473 539 573 |
Symbol 408 MovieClip | Uses:35 | Used by:414 446 473 539 573 |
Symbol 409 Bitmap | Used by:410 | |
Symbol 410 Graphic | Uses:409 | Used by:414 |
Symbol 411 Bitmap | Used by:412 | |
Symbol 412 Graphic | Uses:411 | Used by:413 |
Symbol 413 MovieClip | Uses:412 | Used by:414 |
Symbol 414 MovieClip | Uses:386 395 397 399 401 403 405 407 408 410 413 | Used by:574 |
Symbol 415 Bitmap | Used by:416 | |
Symbol 416 Graphic | Uses:415 | Used by:446 |
Symbol 417 Bitmap | Used by:418 | |
Symbol 418 Graphic | Uses:417 | Used by:419 |
Symbol 419 MovieClip | Uses:418 | Used by:446 |
Symbol 420 Bitmap | Used by:421 | |
Symbol 421 Graphic | Uses:420 | Used by:428 |
Symbol 422 Bitmap | Used by:423 | |
Symbol 423 Graphic | Uses:422 | Used by:428 |
Symbol 424 Bitmap | Used by:425 | |
Symbol 425 Graphic | Uses:424 | Used by:428 |
Symbol 426 Bitmap | Used by:427 | |
Symbol 427 Graphic | Uses:426 | Used by:428 |
Symbol 428 MovieClip | Uses:421 423 425 427 | Used by:446 |
Symbol 429 Bitmap | Used by:430 | |
Symbol 430 Graphic | Uses:429 | Used by:446 |
Symbol 431 Bitmap | Used by:432 | |
Symbol 432 Graphic | Uses:431 | Used by:446 |
Symbol 433 Bitmap | Used by:434 | |
Symbol 434 Graphic | Uses:433 | Used by:446 |
Symbol 435 Bitmap | Used by:436 | |
Symbol 436 Graphic | Uses:435 | Used by:446 |
Symbol 437 Bitmap | Used by:438 | |
Symbol 438 Graphic | Uses:437 | Used by:446 |
Symbol 439 Bitmap | Used by:440 | |
Symbol 440 Graphic | Uses:439 | Used by:446 |
Symbol 441 Bitmap | Used by:442 | |
Symbol 442 Graphic | Uses:441 | Used by:445 |
Symbol 443 Bitmap | Used by:444 | |
Symbol 444 Graphic | Uses:443 | Used by:445 |
Symbol 445 MovieClip | Uses:442 444 | Used by:446 |
Symbol 446 MovieClip | Uses:416 419 428 430 432 434 436 438 407 408 440 445 | Used by:574 |
Symbol 447 Bitmap | Used by:448 | |
Symbol 448 Graphic | Uses:447 | Used by:473 |
Symbol 449 Bitmap | Used by:450 | |
Symbol 450 Graphic | Uses:449 | Used by:457 |
Symbol 451 Bitmap | Used by:452 | |
Symbol 452 Graphic | Uses:451 | Used by:457 |
Symbol 453 Bitmap | Used by:454 | |
Symbol 454 Graphic | Uses:453 | Used by:457 |
Symbol 455 Bitmap | Used by:456 | |
Symbol 456 Graphic | Uses:455 | Used by:457 |
Symbol 457 MovieClip | Uses:450 452 454 456 | Used by:473 |
Symbol 458 Bitmap | Used by:459 | |
Symbol 459 Graphic | Uses:458 | Used by:473 |
Symbol 460 Bitmap | Used by:461 | |
Symbol 461 Graphic | Uses:460 | Used by:473 |
Symbol 462 Bitmap | Used by:463 | |
Symbol 463 Graphic | Uses:462 | Used by:473 |
Symbol 464 Bitmap | Used by:465 | |
Symbol 465 Graphic | Uses:464 | Used by:473 |
Symbol 466 Bitmap | Used by:467 | |
Symbol 467 Graphic | Uses:466 | Used by:473 |
Symbol 468 Bitmap | Used by:469 | |
Symbol 469 Graphic | Uses:468 | Used by:473 |
Symbol 470 Bitmap | Used by:471 | |
Symbol 471 Graphic | Uses:470 | Used by:472 |
Symbol 472 MovieClip | Uses:471 | Used by:473 |
Symbol 473 MovieClip | Uses:448 457 459 461 463 465 467 407 408 469 472 | Used by:574 |
Symbol 474 Bitmap | Used by:476 | |
Symbol 475 Bitmap | Used by:476 | |
Symbol 476 Graphic | Uses:474 475 | Used by:539 |
Symbol 477 Bitmap | Used by:478 | |
Symbol 478 Graphic | Uses:477 | Used by:539 |
Symbol 479 Bitmap | Used by:480 | |
Symbol 480 Graphic | Uses:479 | Used by:487 |
Symbol 481 Bitmap | Used by:482 | |
Symbol 482 Graphic | Uses:481 | Used by:487 |
Symbol 483 Bitmap | Used by:484 | |
Symbol 484 Graphic | Uses:483 | Used by:487 |
Symbol 485 Bitmap | Used by:486 | |
Symbol 486 Graphic | Uses:485 | Used by:487 |
Symbol 487 MovieClip | Uses:480 482 484 486 | Used by:539 |
Symbol 488 Bitmap | Used by:489 | |
Symbol 489 Graphic | Uses:488 | Used by:539 |
Symbol 490 Bitmap | Used by:492 | |
Symbol 491 Bitmap | Used by:492 | |
Symbol 492 Graphic | Uses:490 491 | Used by:539 |
Symbol 493 Bitmap | Used by:494 | |
Symbol 494 Graphic | Uses:493 | Used by:539 |
Symbol 495 Bitmap | Used by:497 | |
Symbol 496 Bitmap | Used by:497 | |
Symbol 497 Graphic | Uses:495 496 | Used by:515 539 |
Symbol 498 Bitmap | Used by:499 | |
Symbol 499 Graphic | Uses:498 | Used by:515 539 |
Symbol 500 Bitmap | Used by:502 | |
Symbol 501 Bitmap | Used by:502 | |
Symbol 502 Graphic | Uses:500 501 | Used by:515 539 |
Symbol 503 Bitmap | Used by:504 | |
Symbol 504 Graphic | Uses:503 | Used by:515 539 |
Symbol 505 Bitmap | Used by:507 | |
Symbol 506 Bitmap | Used by:507 | |
Symbol 507 Graphic | Uses:505 506 | Used by:515 539 |
Symbol 508 Bitmap | Used by:509 | |
Symbol 509 Graphic | Uses:508 | Used by:515 539 |
Symbol 510 Bitmap | Used by:511 | |
Symbol 511 Graphic | Uses:510 | Used by:515 539 |
Symbol 512 Bitmap | Used by:514 | |
Symbol 513 Bitmap | Used by:514 | |
Symbol 514 Graphic | Uses:512 513 | Used by:515 539 |
Symbol 515 MovieClip | Uses:497 499 502 504 507 509 511 514 | Used by:539 |
Symbol 516 Bitmap | Used by:518 | |
Symbol 517 Bitmap | Used by:518 | |
Symbol 518 Graphic | Uses:516 517 | Used by:539 |
Symbol 519 Bitmap | Used by:520 | |
Symbol 520 Graphic | Uses:519 | Used by:539 |
Symbol 521 Bitmap | Used by:523 | |
Symbol 522 Bitmap | Used by:523 | |
Symbol 523 Graphic | Uses:521 522 | Used by:539 |
Symbol 524 Bitmap | Used by:525 | |
Symbol 525 Graphic | Uses:524 | Used by:539 |
Symbol 526 Bitmap | Used by:528 | |
Symbol 527 Bitmap | Used by:528 | |
Symbol 528 Graphic | Uses:526 527 | Used by:539 |
Symbol 529 Bitmap | Used by:530 | |
Symbol 530 Graphic | Uses:529 | Used by:539 |
Symbol 531 Bitmap | Used by:532 | |
Symbol 532 Graphic | Uses:531 | Used by:539 |
Symbol 533 Bitmap | Used by:535 | |
Symbol 534 Bitmap | Used by:535 | |
Symbol 535 Graphic | Uses:533 534 | Used by:538 |
Symbol 536 Bitmap | Used by:537 | |
Symbol 537 Graphic | Uses:536 | Used by:538 |
Symbol 538 MovieClip | Uses:535 537 | Used by:539 |
Symbol 539 MovieClip | Uses:476 478 487 489 492 494 515 502 504 507 497 499 509 511 514 518 520 523 525 407 408 528 530 532 538 | Used by:574 |
Symbol 540 Bitmap | Used by:541 | |
Symbol 541 Graphic | Uses:540 | Used by:573 |
Symbol 542 Bitmap | Used by:543 | |
Symbol 543 Graphic | Uses:542 | Used by:550 |
Symbol 544 Bitmap | Used by:545 | |
Symbol 545 Graphic | Uses:544 | Used by:550 |
Symbol 546 Bitmap | Used by:547 | |
Symbol 547 Graphic | Uses:546 | Used by:550 |
Symbol 548 Bitmap | Used by:549 | |
Symbol 549 Graphic | Uses:548 | Used by:550 |
Symbol 550 MovieClip | Uses:543 545 547 549 | Used by:573 |
Symbol 551 Bitmap | Used by:552 | |
Symbol 552 Graphic | Uses:551 | Used by:573 |
Symbol 553 Bitmap | Used by:554 | |
Symbol 554 Graphic | Uses:553 | Used by:573 |
Symbol 555 Bitmap | Used by:556 | |
Symbol 556 Graphic | Uses:555 | Used by:573 |
Symbol 557 Bitmap | Used by:558 | |
Symbol 558 Graphic | Uses:557 | Used by:573 |
Symbol 559 Bitmap | Used by:560 | |
Symbol 560 Graphic | Uses:559 | Used by:561 |
Symbol 561 MovieClip | Uses:560 | Used by:562 |
Symbol 562 MovieClip | Uses:561 | Used by:573 |
Symbol 563 Bitmap | Used by:564 | |
Symbol 564 Graphic | Uses:563 | Used by:573 |
Symbol 565 Bitmap | Used by:566 | |
Symbol 566 Graphic | Uses:565 | Used by:573 |
Symbol 567 Bitmap | Used by:568 | |
Symbol 568 Graphic | Uses:567 | Used by:572 573 |
Symbol 569 Bitmap | Used by:570 | |
Symbol 570 Graphic | Uses:569 | Used by:571 |
Symbol 571 MovieClip | Uses:570 | Used by:572 |
Symbol 572 MovieClip | Uses:568 571 | Used by:573 |
Symbol 573 MovieClip | Uses:541 550 552 554 556 558 562 564 566 407 408 568 572 | Used by:574 |
Symbol 574 MovieClip | Uses:414 446 473 539 573 | Used by:Timeline |
Symbol 575 Bitmap | Used by:576 | |
Symbol 576 Graphic | Uses:575 | Used by:592 |
Symbol 577 Bitmap | Used by:578 | |
Symbol 578 Graphic | Uses:577 | Used by:592 |
Symbol 579 Bitmap | Used by:580 | |
Symbol 580 Graphic | Uses:579 | Used by:592 |
Symbol 581 Bitmap | Used by:582 | |
Symbol 582 Graphic | Uses:581 | Used by:592 |
Symbol 583 Bitmap | Used by:584 | |
Symbol 584 Graphic | Uses:583 | Used by:592 |
Symbol 585 MovieClip | Uses:114 | Used by:592 |
Symbol 586 Bitmap | Used by:587 | |
Symbol 587 Graphic | Uses:586 | Used by:592 |
Symbol 588 MovieClip | Uses:35 | Used by:592 |
Symbol 589 Bitmap | Used by:590 | |
Symbol 590 Graphic | Uses:589 | Used by:591 |
Symbol 591 MovieClip | Uses:590 | Used by:592 |
Symbol 592 MovieClip | Uses:576 578 580 582 584 585 587 588 591 | Used by:Timeline |
Symbol 593 Graphic | Used by:595 | |
Symbol 594 Graphic | Used by:595 | |
Symbol 595 MovieClip | Uses:593 594 | Used by:Timeline |
Symbol 596 Graphic | Used by:597 | |
Symbol 597 MovieClip | Uses:35 596 | Used by:598 |
Symbol 598 MovieClip | Uses:597 | Used by:Timeline |
Symbol 599 Graphic | Used by:600 | |
Symbol 600 MovieClip | Uses:35 599 | Used by:601 |
Symbol 601 MovieClip | Uses:600 | Used by:Timeline |
Symbol 602 Text | Uses:81 | Used by:604 |
Symbol 603 Text | Uses:81 | Used by:604 |
Symbol 604 MovieClip | Uses:602 603 | Used by:605 |
Symbol 605 MovieClip | Uses:604 | Used by:Timeline |
Symbol 606 Graphic | Used by:607 608 609 | |
Symbol 607 MovieClip | Uses:606 | Used by:608 |
Symbol 608 MovieClip | Uses:606 607 | Used by:610 |
Symbol 609 Button | Uses:606 | Used by:610 |
Symbol 610 MovieClip | Uses:608 609 | Used by:Timeline |
Symbol 611 Graphic | Used by:612 613 614 | |
Symbol 612 MovieClip | Uses:611 | Used by:613 |
Symbol 613 MovieClip | Uses:611 612 | Used by:615 |
Symbol 614 Button | Uses:611 | Used by:615 |
Symbol 615 MovieClip | Uses:613 614 | Used by:Timeline |
Symbol 616 Graphic | Used by:617 618 619 | |
Symbol 617 MovieClip | Uses:616 | Used by:618 |
Symbol 618 MovieClip | Uses:616 617 | Used by:620 |
Symbol 619 Button | Uses:616 | Used by:620 |
Symbol 620 MovieClip | Uses:618 619 | Used by:Timeline |
Symbol 621 Graphic | Used by:635 | |
Symbol 622 Bitmap | Used by:623 | |
Symbol 623 Graphic | Uses:622 | Used by:627 |
Symbol 624 Bitmap | Used by:625 626 | |
Symbol 625 ShapeTweening | Uses:624 | Used by:627 |
Symbol 626 Graphic | Uses:624 | Used by:627 |
Symbol 627 MovieClip | Uses:623 625 626 | Used by:635 |
Symbol 628 Bitmap | Used by:629 | |
Symbol 629 Graphic | Uses:628 | Used by:633 |
Symbol 630 Bitmap | Used by:631 632 | |
Symbol 631 ShapeTweening | Uses:630 | Used by:633 |
Symbol 632 Graphic | Uses:630 | Used by:633 |
Symbol 633 MovieClip | Uses:629 631 632 | Used by:635 |
Symbol 634 Graphic | Used by:635 | |
Symbol 635 MovieClip | Uses:621 627 633 634 | Used by:636 |
Symbol 636 MovieClip | Uses:635 | Used by:Timeline |
Symbol 637 Text | Uses:81 | Used by:646 |
Symbol 638 Text | Uses:81 | Used by:646 |
Symbol 639 Text | Uses:81 | Used by:646 |
Symbol 640 Text | Uses:81 | Used by:646 |
Symbol 641 Text | Uses:81 | Used by:646 |
Symbol 642 Text | Uses:81 | Used by:646 |
Symbol 643 Text | Uses:81 | Used by:646 |
Symbol 644 Text | Uses:81 | Used by:646 |
Symbol 645 Text | Uses:81 | Used by:646 |
Symbol 646 MovieClip | Uses:637 638 639 640 641 642 643 644 645 | Used by:647 |
Symbol 647 MovieClip | Uses:646 | Used by:Timeline |
Symbol 648 Graphic | Used by:649 | |
Symbol 649 MovieClip | Uses:648 | Used by:650 |
Symbol 650 MovieClip | Uses:649 | Used by:Timeline |
Symbol 651 MovieClip | Uses:49 44 | Used by:Timeline |
Instance Names
"title_mc" | Frame 3 | Symbol 80 MovieClip |
"demo" | Frame 4 | Symbol 374 MovieClip |
"background" | Frame 5 | Symbol 384 MovieClip |
"enemy" | Frame 5 | Symbol 574 MovieClip |
"player" | Frame 5 | Symbol 592 MovieClip |
"guidance_text" | Frame 5 | Symbol 595 MovieClip |
"guide_attack" | Frame 5 | Symbol 598 MovieClip |
"guide_escape" | Frame 5 | Symbol 601 MovieClip |
"myname" | Frame 5 | Symbol 605 MovieClip |
"mc_attack" | Frame 5 | Symbol 610 MovieClip |
"mc_evasion" | Frame 5 | Symbol 615 MovieClip |
"mc_counter" | Frame 5 | Symbol 620 MovieClip |
"time_bar" | Frame 5 | Symbol 636 MovieClip |
"enemyname" | Frame 5 | Symbol 647 MovieClip |
"LevelMC" | Frame 5 | Symbol 650 MovieClip |
"marker_flower" | Frame 5 | Symbol 651 MovieClip |
"flower_break" | Symbol 48 MovieClip [life_camellia] Frame 4 | Symbol 47 MovieClip |
"flower_break" | Symbol 51 MovieClip [life_rose] Frame 4 | Symbol 47 MovieClip |
"lv1" | Symbol 79 MovieClip Frame 1 | Symbol 64 Button |
"lv2" | Symbol 79 MovieClip Frame 1 | Symbol 65 Button |
"lv3" | Symbol 79 MovieClip Frame 1 | Symbol 66 Button |
"lv4" | Symbol 79 MovieClip Frame 1 | Symbol 67 Button |
"lv5" | Symbol 79 MovieClip Frame 1 | Symbol 68 Button |
"lv1" | Symbol 80 MovieClip Frame 25 | Symbol 64 Button |
"lv2" | Symbol 80 MovieClip Frame 25 | Symbol 65 Button |
"lv3" | Symbol 80 MovieClip Frame 25 | Symbol 66 Button |
"lv4" | Symbol 80 MovieClip Frame 25 | Symbol 67 Button |
"lv5" | Symbol 80 MovieClip Frame 25 | Symbol 68 Button |
"StartBtn" | Symbol 80 MovieClip Frame 36 | Symbol 78 Button |
"level_changer" | Symbol 80 MovieClip Frame 36 | Symbol 79 MovieClip |
"hitarea" | Symbol 414 MovieClip Frame 1 | Symbol 395 MovieClip |
"hitarea" | Symbol 446 MovieClip Frame 1 | Symbol 428 MovieClip |
"hitarea" | Symbol 473 MovieClip Frame 1 | Symbol 457 MovieClip |
"hitarea" | Symbol 539 MovieClip Frame 1 | Symbol 487 MovieClip |
"hitarea" | Symbol 573 MovieClip Frame 1 | Symbol 550 MovieClip |
"enemy1" | Symbol 574 MovieClip Frame 1 | Symbol 414 MovieClip |
"enemy1" | Symbol 574 MovieClip Frame 2 | Symbol 446 MovieClip |
"enemy1" | Symbol 574 MovieClip Frame 3 | Symbol 473 MovieClip |
"enemy1" | Symbol 574 MovieClip Frame 4 | Symbol 539 MovieClip |
"enemy1" | Symbol 574 MovieClip Frame 5 | Symbol 573 MovieClip |
"mynameMC" | Symbol 605 MovieClip Frame 1 | Symbol 604 MovieClip |
"b_attack" | Symbol 610 MovieClip Frame 3 | Symbol 609 Button |
"b_evasion" | Symbol 615 MovieClip Frame 3 | Symbol 614 Button |
"b_counter" | Symbol 620 MovieClip Frame 3 | Symbol 619 Button |
"myber" | Symbol 635 MovieClip Frame 1 | Symbol 627 MovieClip |
"enemybar" | Symbol 635 MovieClip Frame 1 | Symbol 633 MovieClip |
"time_barMC" | Symbol 636 MovieClip Frame 1 | Symbol 635 MovieClip |
"enemynameMC" | Symbol 647 MovieClip Frame 1 | Symbol 646 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "tsubaki_out" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "tsubaki_miss" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "tsubaki_hit2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "tsubaki_hit1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "tsubaki_finalhit" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "titlebgm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "tiamat_laser" |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "tiamat_dead" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "saori_hit2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 10 as "saori_hit1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "saori_finalhit" |
ExportAssets (56) | Timeline Frame 1 | Symbol 12 as "reiko_hit2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "reiko_hit1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 14 as "reiko_finalhit" |
ExportAssets (56) | Timeline Frame 1 | Symbol 15 as "reiko_down" |
ExportAssets (56) | Timeline Frame 1 | Symbol 16 as "nf" |
ExportAssets (56) | Timeline Frame 1 | Symbol 17 as "mita_miss" |
ExportAssets (56) | Timeline Frame 1 | Symbol 18 as "mita_hit2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 19 as "mita_hit1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 20 as "mita_finalhit" |
ExportAssets (56) | Timeline Frame 1 | Symbol 21 as "miss" |
ExportAssets (56) | Timeline Frame 1 | Symbol 22 as "hanae_miss" |
ExportAssets (56) | Timeline Frame 1 | Symbol 23 as "hanae_hit2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 24 as "hanae_hit1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 25 as "hanae_finalhit" |
ExportAssets (56) | Timeline Frame 1 | Symbol 26 as "fairy_hit2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fairy_hit1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "fairy_dead" |
ExportAssets (56) | Timeline Frame 1 | Symbol 29 as "drugok" |
ExportAssets (56) | Timeline Frame 1 | Symbol 30 as "doorwav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 31 as "demobgm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 32 as "clickok" |
ExportAssets (56) | Timeline Frame 1 | Symbol 33 as "bf" |
ExportAssets (56) | Timeline Frame 1 | Symbol 37 as "mcText_gameover" |
ExportAssets (56) | Timeline Frame 1 | Symbol 39 as "mcText_lose" |
ExportAssets (56) | Timeline Frame 1 | Symbol 41 as "mcText_win" |
ExportAssets (56) | Timeline Frame 1 | Symbol 43 as "mcText_start" |
ExportAssets (56) | Timeline Frame 1 | Symbol 48 as "life_camellia" |
ExportAssets (56) | Timeline Frame 1 | Symbol 51 as "life_rose" |
ExportAssets (56) | Timeline Frame 1 | Symbol 52 as "mainprog" |
ExportAssets (56) | Timeline Frame 1 | Symbol 55 as "LineMC" |
ExportAssets (56) | Timeline Frame 1 | Symbol 652 as "__Packages.duplex.Game_system" |
ExportAssets (56) | Timeline Frame 1 | Symbol 653 as "__Packages.duplex.Buffer" |
ExportAssets (56) | Timeline Frame 1 | Symbol 654 as "__Packages.duplex.Sub" |
ExportAssets (56) | Timeline Frame 1 | Symbol 655 as "__Packages.duplex.ATask" |
ExportAssets (56) | Timeline Frame 1 | Symbol 656 as "__Packages.duplex.BTask" |
ExportAssets (56) | Timeline Frame 1 | Symbol 657 as "__Packages.duplex.MouseLine" |
ExportAssets (56) | Timeline Frame 1 | Symbol 658 as "__Packages.nigoro.lib.samieru.NigoroFlashManager" |
ExportAssets (56) | Timeline Frame 1 | Symbol 659 as "__Packages.nigoro.lib.samieru.event.GameClearListener" |
ExportAssets (56) | Timeline Frame 1 | Symbol 660 as "__Packages.duplex.data.MusicLib" |
ExportAssets (56) | Timeline Frame 1 | Symbol 661 as "__Packages.nigoro.lib.samieru.sound.MusicPlayer" |
ExportAssets (56) | Timeline Frame 1 | Symbol 662 as "__Packages.duplex.data.SoundLib" |
Labels
"start" | Frame 2 |
"title" | Frame 3 |
"demo" | Frame 4 |
"main" | Frame 5 |
"Hide" | Symbol 48 MovieClip [life_camellia] Frame 1 |
"Birth" | Symbol 48 MovieClip [life_camellia] Frame 2 |
"Life" | Symbol 48 MovieClip [life_camellia] Frame 3 |
"Death" | Symbol 48 MovieClip [life_camellia] Frame 4 |
"Hide" | Symbol 51 MovieClip [life_rose] Frame 1 |
"Birth" | Symbol 51 MovieClip [life_rose] Frame 2 |
"Life" | Symbol 51 MovieClip [life_rose] Frame 3 |
"Death" | Symbol 51 MovieClip [life_rose] Frame 4 |
"MainProgram" | Symbol 52 MovieClip [mainprog] Frame 1 |
"testplayer" | Symbol 373 MovieClip Frame 147 |
"St1" | Symbol 384 MovieClip Frame 1 |
"St2" | Symbol 384 MovieClip Frame 2 |
"St3" | Symbol 384 MovieClip Frame 3 |
"St4" | Symbol 384 MovieClip Frame 4 |
"St5" | Symbol 384 MovieClip Frame 5 |
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