STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229703 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2596 · P5192 |
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TO FIND DR EVIL'S HOUSE!!! |
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flash movie (c) 2002 Dwedit |
Heldenduck Geheimnissduck. Schattenduck schlechthin. Champion der Dunkelheit. Darkwing is the King. Schurken - Gauner die sind dran, dieser Duck raeumt auf. <Chor> Drei Zwo Eins Darkwing Duck <Chor> So ein Vogel kommt sofort geflogen Darkwing Duck <Darkwing> Zwo - Eins - Risiko ! Darkwing Duck <Chor> Darkwing - Darkwing Duck Zauberduck und Raeucherduck, Maskenduck und mehr, kuehn, agil und voll auf Zack. Nicht von ungefaehr. Im Nu verschwindet er doch bald taucht er wieder auf. Hier kommt <Chor>Darkwin Duck ! Genau ! <Chor>So ein Vogel kommt sofort geflogen Darkwing Duck <Darkwing> Zwo - Eins - Risiko ! Darkwing Duck <Chor>Passt bloss auf Ihr boesen Buben ! Darkwing Duck ! |
English |
Heroduck, Mysteryduck. Shaddowduck absolute. Champion of the darkness. Darkwing is the King. Vilians - sharpers , will be badly off. This Duck cleans up. <chorus> Three two one - Darkwing Duck <chorus> Such a bird comes flying immediately. Darkwing Duck <Darkwing> Two - one - risk . Darkwing Duck <chorus> Darkwing - Darkwing Duck Magicduck and Smokeduck, Maskduck and more, bold, agile and on the ball ,of course. He disappeares in no time, but soon he appears again. Here comes <chorus> Darkwing Duck Exactly ! <chorus> Such a bird comes flying immediately. Darkwing Duck <Darkwing> Two - one - risk . Darkwing Duck <chorus> Look out you bad boys ! Darkwing Duck |
German |
ActionScript [AS1/AS2]
Frame 1play();Frame 5stop();Frame 1758stop();Frame 1764stop();Frame 1765stop();Symbol 10 MovieClip Frame 1if (_root.getBytesLoaded() == _root.getBytesTotal()) { gotoAndPlay (50); }Symbol 10 MovieClip Frame 30gotoAndPlay (1);Symbol 10 MovieClip Frame 50play();Symbol 10 MovieClip Frame 75tellTarget (_root) { };Symbol 15 MovieClip Frame 2playerVersion = getVersion(); myLength = length(playerVersion); while (myLength >= i) { i = i + 1; temp = substring(playerVersion, i, 1); if (temp eq " ") { platform = substring(playerVersion, 1, i - 1); majorVersion = substring(playerVersion, i + 1, 1); secondHalf = substring(playerVersion, i + 1, myLength - i); minorVersion = substring(secondHalf, 5, 2); } } if (majorVersion >= 5) { loaded = _root.getBytesLoaded(); total = _root.getBytesTotal(); _root.percent = int(loaded / (total / 100)); loadtext = _root.percent + "% Loaded"; tellTarget (loadbar) { gotoAndStop(_root.percent + 1); }; } else { loaded = _root._framesloaded; total = _root._totalframes; _root.percent = int(loaded / (total / 100)); if (0 < _root.percent) { _root.percent = int((loaded / (total / 75)) + 25); loadtext = _root.percent + "% Loaded"; } else { loadtext = "Loading first 600k..."; } tellTarget (loadbar) { gotoAndStop(_root.percent + 1); }; }Symbol 15 MovieClip Frame 3gotoAndPlay (1);Symbol 18 Buttonon (release) { play(); }Symbol 141 Buttonon (release) { getURL ("http://www.theredeye.net/20010331/index.html", "_blank"); }Symbol 144 Buttonon (release) { play(); }Symbol 150 Buttonon (release) { nextFrame(); }Symbol 153 Buttonon (release) { prevFrame(); }
Library Items
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Streaming Sound 1 | Used by:Timeline |
Instance Names
"loadbar" | Symbol 15 MovieClip Frame 1 | Symbol 12 MovieClip |
Dynamic Text Variables
loadtext | Symbol 14 EditableText | "0% Loaded" |
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