Frame 1
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 2
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 3
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 4
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 5
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 6
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 7
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 8
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 9
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 10
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 11
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 12
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 13
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 14
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 15
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 16
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 17
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 18
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 19
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 20
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 21
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 22
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 23
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 24
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 25
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 26
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 27
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 28
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 29
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 30
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 31
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 32
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 33
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 34
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 35
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 36
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 37
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 38
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 39
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 40
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 41
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 42
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 43
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 44
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 45
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 46
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 47
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 48
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 49
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 50
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 51
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 52
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 53
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 54
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 55
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 56
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 57
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 58
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 59
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 60
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 61
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 62
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 63
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 64
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 65
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 66
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 67
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 68
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 69
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 70
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 71
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 72
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 73
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 74
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 75
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 76
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 77
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 78
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 79
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 80
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 81
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 82
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 83
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 84
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 85
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 86
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 87
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 88
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 89
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 90
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 91
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 92
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 93
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 94
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 95
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 96
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 97
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 98
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 99
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
myOutput.text = percent + "%";
gotoAndPlay(percent);
Frame 101
stop();
Frame 4468
stop();
Frame 4691
stop();
Symbol 112 Button
on (release) {
gotoAndPlay (101);
}
Symbol 148 Button
on (release) {
gotoAndPlay (101);
}
Symbol 150 MovieClip Frame 25
stop();