STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
229595
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2595 · P5190

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/43689596?noj=FRM43689596-22DC" width="1" height="1"></div>

Zuma.swf

This is the info page for
Flash #240495

(Click the ID number above for more basic data on this flash file.)


Text
TRIPLE BONUS
BACKWARDS BALL
+3999
ddddd

INSTRÖCTIOnS

SHOOT BALLS BY CLICKING ON SCREEN WHERE YOU WANT THE BALL TO GO.
Line 2

THE GEM IN THE BACK OF THE FROG SHOWS THE COLOR OF THE NEXT BALL
LINE 2

CLEAR BALLS BY GETTING THREE OR MORE OF THE SAME COLOR IN A ROW.
Line 2

LIKE COLORED BALLS ATTRACT AND CAN CREATE CHAIN REACTIONS!
LINE 2

DON't LET THE BALLS REACH THE SKULL!
LINE3

SHOOT COIN FOR EXTRA POINTS!
LINE3

SPACE WILL SWAP THE BALLS.
LINE3

OK

OK

OK

GAME STARTS IN 22 SECONDS

--

quit

0

0

0

POINTS
COMBOS
COINS
GAPS
MAX CHAIN
MAX COMBO

5550
13
0
0
6
3

YOUR TIME
ACE TIME

2:35
1:00

TIME BONUS

19922

TOTAL SCORE

5550

this is some generic information, it can and will be replaced by the game ÅÄÖ

OK

OK

OK

STATS

GAME STARTS IN 22 SECONDS

VERSION x.xx

sound

ActionScript [AS3]

Section 1
//Ball (src.entity.Ball) package src.entity { import src.*; import flash.display.*; public class Ball extends Entity { public var rotOffset:Number; public var lightMc:MovieClip; public var powerupTime:int;// = 0 public var powerupMc:MovieClip; public var animFrames:int; public var gapCount:int;// = 0 public var shadow:MovieClip; public var dirty:Boolean;// = true public var color:int; public var powerup:int;// = 0 public var gapBonus:int;// = 0 public var ballMc:MovieClip; public static var POWERUP_DURATION:int = 450; public function Ball(_arg1:int){ this.color = _arg1; switch (_arg1){ case 0: ballMc = new Ball0(); break; case 1: ballMc = new Ball1(); break; case 2: ballMc = new Ball2(); break; case 3: ballMc = new Ball3(); break; case 4: ballMc = new Ball4(); break; case 5: ballMc = new Ball5(); break; }; animFrames = (ballMc.totalFrames - 4); addChild(ballMc); ballMc.x = -16; ballMc.y = -16; setRotOffset((Math.random() * animFrames)); } public function setRotOffset(_arg1:Number):void{ this.rotOffset = _arg1; var _local2:int = int(_arg1); ballMc.gotoAndStop(((_local2 % animFrames) + 5)); } public function setPowerup(_arg1:int):void{ this.powerup = _arg1; if (powerupMc != null){ removeChild(lightMc); removeChild(powerupMc); lightMc = null; powerupMc = null; }; if (_arg1 != 0){ lightMc = new BonusLight(); lightMc.blendMode = BlendMode.ADD; powerupMc = new BonusLight(); powerupMc.blendMode = BlendMode.ADD; addChild(powerupMc); powerupMc.gotoAndStop(_arg1); addChild(lightMc); lightMc.gotoAndStop(5); }; powerupTime = POWERUP_DURATION; dirty = true; } public function setRollFrame(_arg1:Number):void{ var _local2:int = int((((_arg1 * animFrames) / (16 * 3.1416)) + rotOffset)); ballMc.gotoAndStop(((_local2 % animFrames) + 5)); } } }//package src.entity
Section 2
//Coin (src.entity.Coin) package src.entity { import src.*; import src.sound.*; import src.particle.*; public class Coin extends Entity { public var collected:Boolean;// = false public var yp:Number; public var xp:Number; private var life:int; private var infiniteLife:Boolean;// = false public static var LIFE_SPAN:int = 400; public function Coin(_arg1:Number=-1, _arg2:Number=-1){ if ((((_arg1 == -1)) && ((_arg2 == -1)))){ _arg1 = x; _arg2 = y; infiniteLife = true; }; this.xp = (x = _arg1); this.yp = (y = _arg2); life = 0; gotoAndStop(1); } public function collect(){ var _local1:int; var _local2:int; var _local3:int; var _local4:*; var _local5:TextParticle; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:SparkleParticle; if (collected){ return; }; if (gameArea.level != null){ _local1 = gameArea.level.gatheredBalls; gameArea.level.gatheredBalls = (gameArea.level.gatheredBalls + int((gameArea.level.targetBalls / 16))); if ((((_local1 < gameArea.level.targetBalls)) && ((gameArea.level.gatheredBalls >= gameArea.level.targetBalls)))){ Sounds.levelCleared.play(); }; gameArea.setProgress((gameArea.level.gatheredBalls / gameArea.level.targetBalls)); _local2 = 30; if (GameArea.FANCY_EFFECTS){ _local2 = 50; }; _local3 = 0; while (_local3 < _local2) { _local6 = (((Math.random() * Math.random()) * 8) + 4); if (GameArea.FANCY_EFFECTS){ _local6 = (((Math.random() * Math.random()) * 8) + 1); }; _local7 = (Math.sin((((_local3 / _local2) * Math.PI) * 2)) * _local6); _local8 = (Math.cos((((_local3 / _local2) * Math.PI) * 2)) * _local6); _local9 = new SparkleParticle(x, y, _local7, _local8, 0xFFFF00); if (GameArea.FANCY_EFFECTS){ _local9.scaleX = (_local9.scaleY = ((Math.random() * 0.5) + 0.3)); _local9.alpha = ((Math.random() * 0.7) + 0.3); } else { _local9.scaleX = (_local9.scaleY = 0.3); }; gameArea.addParticle(_local9); _local3++; }; gameArea.incScore(500); gameArea.levelStats.score = (gameArea.levelStats.score + 500); gameArea.levelStats.coins++; _local4 = "BONUS +[0]".split("[0]").join("500"); _local5 = new TextParticle(_local4, 0xFFFF00, xp, yp); gameArea.addParticle(_local5); gameArea.sendDebug(((((("get_coin " + true) + " ") + xp) + " ") + yp)); } else { gameArea.sendDebug(((((("get_coin " + false) + " ") + xp) + " ") + yp)); }; Sounds.coinGrab.play(xp, yp); collected = true; } override public function removed():void{ super.removed(); if (gameArea.level != null){ gameArea.level.treasure = null; }; } override public function render(_arg1:int, _arg2:Number):void{ var _local3:Number = (((life + _arg2) * 25) / 30); var _local4:int = ((int(_local3) % 29) + 1); gotoAndStop(_local4); } override public function tick(_arg1:int):Boolean{ life++; if (infiniteLife){ return (true); }; if (life >= LIFE_SPAN){ Sounds.coinVanish.play(xp, yp); }; return ((((life < LIFE_SPAN)) && (!(collected)))); } } }//package src.entity
Section 3
//Frog (src.entity.Frog) package src.entity { import src.*; import src.level.*; import src.math.*; import flash.events.*; import src.sound.*; import flash.display.*; import src.particle.*; import flash.geom.*; public class Frog extends Entity { private var loseTime:int;// = -1 public var tongue:MovieClip; private var reloadTime:int; private var loseRot:Number;// = 0 public var xFakeAim:int;// = -1 private var fakeFrog:Boolean;// = false private var yPos:int; private var hadAccuracy:Boolean;// = false private var lastXd:Number;// = -1 private var nextColor:int; private var xPos:int; private var lastYd:Number;// = -1 private var aimLight:Shape; private var dirty:Boolean;// = true public var nextBallDot:MovieClip; public var aimHolder:MovieClip; public var eyes:MovieClip; private var currentColor:int; public var noAnim:Boolean;// = false private var reloadType:int; public var yFakeAim:int;// = -1 private var ball:Ball; private static var RELOAD_DURATION:int = 6; private static var random:MtRandom = new MtRandom(48483); public function Frog(_arg1:int=-1, _arg2:int=-1){ if ((((_arg1 == -1)) && ((_arg2 == -1)))){ _arg1 = int(this.x); _arg2 = int(this.y); fakeFrog = true; currentColor = random.nextInt(4); nextColor = random.nextInt(4); setBallColor(currentColor); setNextColor(nextColor); }; this.xPos = _arg1; this.yPos = _arg2; this.x = _arg1; this.y = _arg2; eyes.gotoAndStop(1); aimLight = new Shape(); aimLight.graphics.moveTo(-12, 0); aimLight.graphics.beginFill(2162687, 0.333); aimLight.graphics.lineTo(12, 0); aimLight.graphics.lineTo(0, 1000); aimLight.graphics.lineTo(-12, 0); aimLight.graphics.endFill(); aimLight.y = 18; aimHolder.addChild(aimLight); aimLight.visible = false; reloadTime = 0; } public function clearBalls(){ currentColor = -1; nextColor = -1; setBallColor(currentColor); setNextColor(nextColor); } override public function init(_arg1:GameArea):void{ super.init(_arg1); clearBalls(); } public function lose(){ clearBalls(); loseTime = 0; loseRot = rotation; } override public function render(_arg1:int, _arg2:Number):void{ var _local6:Number; var _local7:*; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local3:Number = 0; var _local4:Number = 0; var _local5:Boolean = ((((!((gameArea == null))) && ((gameArea.level.accuracyCount > 0)))) && ((currentColor >= 0))); if (fakeFrog){ _local3 = (xFakeAim - x); _local4 = (yFakeAim - y); } else { if (((!((parent.mouseX == 0))) && (!((parent.mouseY == 0))))){ _local3 = (parent.mouseX - x); _local4 = (parent.mouseY - y); }; }; if (((((((!(dirty)) && ((_local3 == lastXd)))) && ((_local4 == lastYd)))) && ((_local5 == hadAccuracy)))){ return; }; hadAccuracy = _local5; lastXd = _local3; lastYd = _local4; dirty = false; if (reloadTime > 0){ _local6 = ((reloadTime - _arg2) / RELOAD_DURATION); tongue.y = (-(_local6) * 48); if (reloadType == 0){ _local9 = (Math.sin((_local6 * 3.1416)) * 8); _local10 = ((Math.sin(((rotation * Math.PI) / 180)) * _local6) * _local9); _local11 = ((-(Math.cos(((rotation * Math.PI) / 180))) * _local6) * _local9); x = (xPos + _local10); y = (yPos + _local11); if (GameArea.FANCY_EFFECTS){ scaleY = (1 - (_local6 * 0.1)); scaleX = (1 + (_local6 * 0.1)); }; }; _local7 = int(((Math.sin((_local6 * 3.1416)) * 3) + 1)); if (_local7 < 1){ _local7 = 1; }; if (_local7 > 3){ _local7 = 3; }; eyes.gotoAndStop(_local7); nextBallDot.alpha = (1 - Math.sin((_local6 * 3.1416))); _local8 = -(_local6); if (_local6 >= 0.5){ _local8 = (1 - _local6); }; nextBallDot.y = (-33 + (_local8 * 10)); }; if (loseTime >= 0){ _local12 = (loseTime + _arg2); rotation = ((loseRot + ((_local12 * _local12) / 20)) + (_local12 * 10)); aimLight.visible = false; return; }; rotation = (((Math.atan2(_local4, _local3) * 180) / 3.1416) - 90); if (_local5){ aimLight.visible = true; findClosestCollision(); } else { aimLight.visible = false; }; } override public function tick(_arg1:int):Boolean{ var _local2:*; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:int; var _local8:*; if ((((loseTime >= 0)) && (!(noAnim)))){ _local2 = 0; while (_local2 < 4) { _local3 = ((Math.random() * 3.1415) * 2); _local4 = 20; _local5 = Math.sin(_local3); _local6 = Math.cos(_local3); _local7 = int((Math.random() * 16777216)); _local8 = new SparkleParticle((x + (_local5 * 30)), (y + (_local6 * 30)), (_local5 * _local4), (_local6 * _local4), _local7); gameArea.addParticle(_local8); _local2++; }; loseTime++; dirty = true; }; if (((!((gameArea == null))) && ((currentColor >= 0)))){ if (!gameArea.isColorValid(currentColor)){ currentColor = gameArea.getRandomShooterColor(); setBallColor(currentColor); dirty = true; }; if (!gameArea.isColorValid(nextColor)){ nextColor = gameArea.getRandomShooterColor(); if (((((!(GameArea.FANCY_EFFECTS)) || ((reloadTime == 0)))) || ((reloadTime > int((RELOAD_DURATION / 2)))))){ setNextColor(nextColor); }; dirty = true; }; }; if (reloadTime > 0){ reloadTime--; }; if (reloadTime == int((RELOAD_DURATION / 2))){ setNextColor(nextColor); dirty = true; }; if (reloadTime == 0){ tongue.y = 0; x = xPos; y = yPos; eyes.gotoAndStop(1); if (GameArea.FANCY_EFFECTS){ scaleY = 1; }; nextBallDot.y = -33; nextBallDot.alpha = 1; dirty = true; }; return (true); } public function reload(){ currentColor = nextColor; setBallColor(currentColor); if (fakeFrog){ nextColor = random.nextInt(4); } else { nextColor = gameArea.getRandomShooterColor(); }; reloadTime = RELOAD_DURATION; reloadType = 0; if (gameArea != null){ gameArea.sendDebug(((("reload " + currentColor) + " ") + nextColor)); }; } public function findClosestCollision():void{ var _local8:Array; var _local9:int; var _local10:PathBall; var _local11:Number; var _local1:Array = gameArea.level.paths; var _local2:Number = 1; var _local3:PathBall; var _local4:Number = (parent.mouseX - x); var _local5:Number = (parent.mouseY - y); if ((((_local4 == 0)) && ((_local5 == 0)))){ _local5 = 1; }; var _local6:Number = Math.sqrt(((_local4 * _local4) + (_local5 * _local5))); _local4 = ((_local4 / _local6) * 1000); _local5 = ((_local5 / _local6) * 1000); var _local7:int; while (_local7 < _local1.length) { _local8 = _local1[_local7].balls; _local9 = 0; while (_local9 < _local8.length) { _local10 = _local8[_local9]; if (((_local10.inTunnel) || (_local10.destroyed))){ } else { _local11 = VecMath.collide2(x, y, _local10.xp, _local10.yp, _local4, _local5, _local10.xd, _local10.yd, 16, 16); if ((((_local11 >= 0)) && ((_local11 < _local2)))){ _local2 = _local11; _local3 = _local10; }; }; _local9++; }; _local7++; }; if (_local3 != null){ aimLight.scaleY = _local2; } else { aimLight.scaleY = 1; }; } public function shootAt(_arg1:int, _arg2:int):void{ if (currentColor == -1){ return; }; if (((!((reloadTime == 0))) && ((reloadType == 0)))){ return; }; var _local3:Number = 18; if (!fakeFrog){ Sounds.launchBall.play(x, y); if (gameArea.level.accuracyCount > 0){ _local3 = 25; }; }; var _local4:Number = 16; var _local5:Number = (_arg1 - xPos); var _local6:Number = (_arg2 - yPos); var _local7:Number = Math.sqrt(((_local5 * _local5) + (_local6 * _local6))); _local5 = (_local5 / _local7); _local6 = (_local6 / _local7); var _local8:ShotBall = new ShotBall(currentColor, (xPos + (_local5 * _local4)), (yPos + (_local6 * _local4)), (_local5 * _local3), (_local6 * _local3)); if (gameArea != null){ gameArea.sendDebug(((((((((("shoot " + currentColor) + " ") + (xPos + (_local5 * _local4))) + " ") + (yPos + (_local6 * _local4))) + " ") + (_local5 * _local3)) + " ") + (_local6 * _local3))); }; _local8.setRotOffset(ball.rotOffset); rotation = (((Math.atan2(_local6, _local5) * 180) / 3.1416) - 90); _local8.rotation = rotation; if (fakeFrog){ Instructions(parent).addEntity(_local8); Instructions(parent).ballLayer.addChild(_local8); } else { gameArea.addEntity(_local8); gameArea.ballLayer2.addChild(_local8); }; reload(); } public function levelStart(){ currentColor = gameArea.getRandomShooterColor(); nextColor = gameArea.getRandomShooterColor(); setBallColor(currentColor); setNextColor(nextColor); } public function setBallColor(_arg1:int):void{ if (ball != null){ tongue.removeChild(ball); ball = null; }; if (_arg1 >= 0){ ball = new Ball(_arg1); ball.x = 16; ball.y = 24; tongue.addChild(ball); }; dirty = true; } public function setMouse(_arg1:int, _arg2:int):void{ } public function toggleColor():void{ if (currentColor == -1){ return; }; if (((!((reloadTime == 0))) && ((reloadType == 0)))){ return; }; if (nextColor == currentColor){ return; }; dirty = true; if (!fakeFrog){ Sounds.swapBalls.play(x, y); }; var _local1:int = currentColor; currentColor = nextColor; nextColor = _local1; setBallColor(currentColor); if (GameArea.FANCY_EFFECTS){ reloadTime = RELOAD_DURATION; reloadType = 1; } else { setNextColor(nextColor); }; if (gameArea != null){ gameArea.sendDebug(((("toggle_color " + currentColor) + " ") + nextColor)); }; } public function setNextColor(_arg1:int):void{ if (_arg1 < 0){ nextBallDot.gotoAndStop(7); } else { nextBallDot.gotoAndStop((_arg1 + 1)); }; dirty = true; } } }//package src.entity
Section 4
//PathBall (src.entity.PathBall) package src.entity { import src.*; import src.level.*; import flash.events.*; import src.sound.*; import flash.display.*; import src.particle.*; import flash.geom.*; public class PathBall extends Ball { private var lastX:Number;// = -1 private var lastY:Number;// = -1 public var yd:Number; public var isRenderedInTunnel:Boolean; public var insertSpeed:Number;// = 0.15 public var yp:Number; public var destroyed:Boolean;// = false public var xInsertFrom:Number;// = 0 public var yo:Number; public var insertTime:Number;// = 1 public var path:Path; public var backwardsSpeed:Number;// = 0 public var rotInsertFrom:Number;// = 0 public var bm:Bitmap;// = null public var pos:Number;// = 0 public var yInsertFrom:Number;// = 0 public var lastPos:Number; private var deathTime;// = 0 public var suckCount:Number;// = 0 public var xd:Number; public var inTunnel:Boolean;// = false public var connectBack:Boolean;// = false public var xo:Number; public var xp:Number; public var backwardsCount:Number;// = 0 public static var USE_BITMAPS:Boolean = true; public static var DEATH_DURATION:int = 13; public function PathBall(_arg1:Path, _arg2:int, _arg3:Number){ super(_arg2); this.pos = _arg3; this.path = _arg1; isRenderedInTunnel = false; this.lastPos = _arg3; if (USE_BITMAPS){ removeChild(ballMc); bm = new Bitmap(BitmapCache.ballBitmaps[0][0][0], PixelSnapping.ALWAYS, false); addChild(bm); }; } public function remove():void{ destroyed = true; deathTime = DEATH_DURATION; } override public function init(_arg1:GameArea):void{ super.init(_arg1); lastPos = pos; var _local2:int = int(pos); var _local3:Number = (pos - _local2); var _local4:Node = path.getNode((_local2 - 1)); var _local5:Node = path.getNode(_local2); xo = (xp = (_local4.x + ((_local5.x - _local4.x) * _local3))); yo = (yp = (_local4.y + ((_local5.y - _local4.y) * _local3))); } override public function tick(_arg1:int):Boolean{ if ((((powerupTime > 0)) && ((powerup > 0)))){ powerupTime--; if (powerupTime <= 0){ setPowerup(0); }; }; if (insertTime < 1){ insertTime = (insertTime + insertSpeed); if (insertTime >= 1){ insertTime = 1; path.ballInserted(this); }; }; if (destroyed){ deathTime++; if (deathTime >= DEATH_DURATION){ if (path != null){ path.removeBall(this); }; return (false); }; }; xo = xp; yo = yp; lastPos = pos; var _local2:int = int(pos); var _local3:Number = (pos - _local2); var _local4:Node = path.getNode((_local2 - 1)); var _local5:Node = path.getNode(_local2); xp = (_local4.x + ((_local5.x - _local4.x) * _local3)); yp = (_local4.y + ((_local5.y - _local4.y) * _local3)); xd = (xp - xo); yd = (yp - yo); inTunnel = ((_local5.inTunnel) || (_local4.inTunnel)); return (true); } override public function render(_arg1:int, _arg2:Number):void{ var pp:Number; var i:int; var pa:Number; var p:Node; var n:Node; var newX:Number; var newY:Number; var insertA:*; var rt:Number; var rot:Number; var frame:int; var rotFrame:int; var step:int; var rFrame:int; var ppa:*; var time:Number; var tickNum = _arg1; var a = _arg2; try { pp = (lastPos + ((pos - lastPos) * a)); i = int(pp); pa = (pp - i); p = path.getNode((i - 1)); n = path.getNode(i); newX = (xp - (xd * (1 - a))); newY = (yp - (yd * (1 - a))); insertA = (insertTime + (insertSpeed * a)); if (insertA < 1){ newX = (xInsertFrom + ((newX - xInsertFrom) * insertA)); newY = (yInsertFrom + ((newY - yInsertFrom) * insertA)); }; if ((((((((lastX == newX)) && ((lastY == newY)))) && ((powerup == 0)))) && (!(dirty)))){ return; }; dirty = false; lastX = newX; lastY = newY; if (n.renderInTunnel != isRenderedInTunnel){ dirty = true; isRenderedInTunnel = n.renderInTunnel; gameArea.setBallLayer(this, isRenderedInTunnel); }; visible = ((!(n.hidden)) && (!(destroyed))); if (USE_BITMAPS){ rotation = 0; rt = (n.rot - p.rot); while (rt >= 180) { rt = (rt - 360); }; while (rt < -180) { rt = (rt + 360); }; rot = (p.rot + (rt * pa)); if (insertA < 1){ rt = (rot - rotInsertFrom); while (rt >= 180) { rt = (rt - 360); }; while (rt < -180) { rt = (rt + 360); }; rot = (rotInsertFrom + (rt * insertA)); }; frame = int(((((pp + 1000) * animFrames) / (16 * 3.1416)) + rotOffset)); frame = ((frame % animFrames) + 4); if (powerup != 0){ frame = (powerup - 1); powerupMc.rotation = (rot - 90); rot = (rot - 90); }; rotFrame = ((((rot / 90) * BitmapCache.dirs) - 0.5) & ((BitmapCache.dirs * 4) - 1)); step = (rotFrame / BitmapCache.dirs); rFrame = (rotFrame & (BitmapCache.dirs - 1)); bm.rotation = int((step * 90)); bm.y = ((((step == 2)) || ((step == 3)))) ? 16 : -16; bm.x = ((((step == 1)) || ((step == 2)))) ? 16 : -16; x = int(newX); y = int(newY); bm.bitmapData = BitmapCache.ballBitmaps[color][frame][rFrame]; } else { x = newX; y = newY; setRollFrame(pp); rt = (n.rot - p.rot); while (rt >= 180) { rt = (rt - 360); }; while (rt < -180) { rt = (rt + 360); }; rotation = (p.rot + (rt * pa)); if (insertA < 1){ rt = (rotation - rotInsertFrom); while (rt >= 180) { rt = (rt - 360); }; while (rt < -180) { rt = (rt + 360); }; rotation = (rotInsertFrom + (rt * insertA)); if (GameArea.FANCY_EFFECTS){ scaleY = (insertA + 0.5); scaleX = (1 / ((scaleY * 0.5) + 0.5)); if (scaleY > 1){ scaleY = 1; }; }; } else { scaleX = (scaleY = 1); }; if (shadow != null){ shadow.x = (x - 3); shadow.y = (y + 4); }; if (powerup != 0){ ballMc.gotoAndStop(powerup); rotation = (rotation - 90); }; }; if (powerup != 0){ dirty = true; ppa = (1 - (((POWERUP_DURATION - powerupTime) + a) * 0.04)); if (ppa < 0){ ppa = 0; }; if (ppa > 1){ ppa = 1; }; lightMc.alpha = (ppa * 0.5); time = (tickNum + a); powerupMc.alpha = (((Math.sin((time * 0.3)) * 0.5) + 0.5) * 0.75); }; } catch(e) { trace(e); }; } override public function removed():void{ super.removed(); if (shadow != null){ shadow.parent.removeChild(shadow); }; } public function blowUp():void{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:SparkleParticle; dirty = true; gameArea.addParticle(new BallExplosion(this)); var _local1 = 10; if (GameArea.FANCY_EFFECTS){ _local1 = 20; }; var _local2:int; while (_local2 < _local1) { _local3 = (((Math.random() * Math.random()) * 5) + 4); if (GameArea.FANCY_EFFECTS){ _local3 = (((Math.random() * Math.random()) * 8) + 1); }; _local4 = (Math.sin((((_local2 / _local1) * Math.PI) * 2)) * _local3); _local5 = (Math.cos((((_local2 / _local1) * Math.PI) * 2)) * _local3); _local6 = new SparkleParticle(x, y, _local4, _local5, GameArea.textBallColors[color]); if (GameArea.FANCY_EFFECTS){ _local6.scaleX = (_local6.scaleY = ((Math.random() * 0.5) + 0.3)); _local6.alpha = ((Math.random() * 0.7) + 0.3); } else { _local6.scaleX = (_local6.scaleY = 0.3); }; gameArea.addParticle(_local6); _local2++; }; destroyed = true; visible = false; } } }//package src.entity
Section 5
//PitCover (src.entity.PitCover) package src.entity { import src.*; import src.level.*; import flash.display.*; public class PitCover extends Entity { private var node:Node; public var light:MovieClip; private var alertTime:int; public static var ALERT_DURATION:int = 14; public function PitCover(_arg1:Node=null){ light.visible = false; if (_arg1 == null){ return; }; alertTime = -1; this.node = _arg1; x = _arg1.x; y = _arg1.y; gotoAndStop(1); rotation = (_arg1.rot + 180); } override public function tick(_arg1:int):Boolean{ if (alertTime > 0){ alertTime--; if (alertTime == 0){ light.visible = false; }; }; return (true); } override public function render(_arg1:int, _arg2:Number):void{ var _local3:Number; if (alertTime > 0){ _local3 = ((alertTime - _arg2) / ALERT_DURATION); light.alpha = (Math.sin((_local3 * 3.14)) * 0.3); }; } public function warn():void{ light.visible = true; light.alpha = 0; alertTime = ALERT_DURATION; } } }//package src.entity
Section 6
//ShotBall (src.entity.ShotBall) package src.entity { import src.*; import src.level.*; import src.math.*; import src.sound.*; import src.particle.*; public class ShotBall extends Ball { private var yd:Number; private var shootTime:int; private var yp:Number; private var xp:Number; private var xd:Number; private static var MAX_GAP_SIZE:Number = 300; public function ShotBall(_arg1:int, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number){ super(_arg1); this.xp = _arg2; this.yp = _arg3; this.xd = _arg4; this.yd = _arg5; shootTime = 0; } private function hit(_arg1:PathBall, _arg2:Number):void{ xp = (xp + (xd * _arg2)); yp = (yp + (yd * _arg2)); Sounds.ballHit.play(xp, yp); var _local3:Path = _arg1.path; var _local4:PathBall = gameArea.addBall(_local3, _arg1.pos, color); _local4.insertTime = 0; _local4.xInsertFrom = xp; _local4.yInsertFrom = yp; _local4.gapBonus = (gapBonus * gapCount); _local4.gapCount = gapCount; _local4.rotInsertFrom = rotation; _local3.insert(_local4, _arg1, isInFront(_arg1, xp, yp)); } override public function render(_arg1:int, _arg2:Number):void{ var _local3:Number; if (GameArea.FANCY_EFFECTS){ _local3 = (shootTime + _arg2); scaleX = (1 - (0.4 / ((_local3 * 0.4) + 1))); scaleY = (1 / scaleX); }; x = (xp - (xd * (1 - _arg2))); y = (yp - (yd * (1 - _arg2))); } private function checkGapBonuses(_arg1:Number){ var _local4:Array; var _local5:int; var _local6:PathBall; var _local7:*; var _local8:PathBall; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:int; var _local23:int; var _local2:Array = gameArea.level.paths; var _local3:int; while (_local3 < _local2.length) { _local4 = _local2[_local3].balls; _local5 = 1; while (_local5 < _local4.length) { _local6 = _local4[_local5]; if (((_local6.inTunnel) || (_local6.destroyed))){ } else { _local7 = (_local5 - 1); if (((_local6.connectBack) && (!(_local4[_local7].destroyed)))){ } else { while ((((_local7 > 0)) && (_local4[_local7].destroyed))) { _local7--; }; _local8 = _local4[_local7]; if (((_local8.inTunnel) || (_local8.destroyed))){ } else { _local9 = ((_local6.pos - _local8.pos) - 32); if (_local9 > MAX_GAP_SIZE){ } else { _local10 = (_local8.xp - _local6.xp); _local11 = (_local8.yp - _local6.yp); _local12 = (xp - _local6.xp); _local13 = (yp - _local6.yp); _local14 = ((xp + xd) - _local6.xp); _local15 = ((yp + yd) - _local6.yp); _local16 = ((_local13 * _local10) - (_local12 * _local11)); _local17 = ((_local15 * _local10) - (_local14 * _local11)); if ((((((_local16 < 0)) && ((_local17 > 0)))) || ((((_local16 > 0)) && ((_local17 < 0)))))){ _local18 = (_local17 - _local16); _local19 = ((0 - _local16) / _local18); if (_local19 < _arg1){ _local20 = (xp + (xd * _local19)); _local21 = (yp + (yd * _local19)); if (((isInFront(_local8, _local20, _local21)) && (!(isInFront(_local6, _local20, _local21))))){ _local22 = 500; _local23 = int(((_local22 * (MAX_GAP_SIZE - _local9)) / MAX_GAP_SIZE)); if (GameArea.EVEN_SCORES){ _local23 = (int((_local23 / 10)) * 10); }; if (_local23 < 10){ _local23 = 10; }; gapCount++; if (_local23 > gapBonus){ gapBonus = _local23; }; gameArea.sendDebug(("gap_bonus " + _local23)); }; }; }; }; }; }; }; _local5++; }; _local3++; }; } override public function checkCollisions():Boolean{ var _local6:Array; var _local7:int; var _local8:PathBall; var _local9:Number; var _local1:Array = gameArea.level.paths; var _local2:Number = 1; var _local3:PathBall; var _local4:int; while (_local4 < _local1.length) { _local6 = _local1[_local4].balls; _local7 = 0; while (_local7 < _local6.length) { _local8 = _local6[_local7]; if (((((_local8.inTunnel) || (_local8.destroyed))) || ((_local8.pos < 0)))){ } else { _local9 = VecMath.collide2(xp, yp, _local8.xp, _local8.yp, xd, yd, _local8.xd, _local8.yd, 16, 16); if (_local9 < _local2){ _local2 = _local9; _local3 = _local8; }; }; _local7++; }; _local4++; }; var _local5:Coin = gameArea.level.treasure; if (_local5 != null){ _local9 = VecMath.collide2(xp, yp, _local5.xp, _local5.yp, xd, yd, 0, 0, 16, 16); if (_local9 < _local2){ gameArea.level.treasure.collect(); return (false); }; }; checkGapBonuses(_local2); if (_local3 != null){ gameArea.sendDebug(((("collision " + _local3.pos) + " ") + _local2)); hit(_local3, _local2); return (false); }; return (true); } private function isInFront(_arg1:PathBall, _arg2:Number, _arg3:Number):Boolean{ var _local4:Path = _arg1.path; var _local5:Node = _local4.getNode((_arg1.pos - 16)); var _local6:Node = _local4.getNode((_arg1.pos + 16)); var _local7:Node = _local4.getNode(_arg1.pos); var _local8:Number = (_local6.x - _local5.x); var _local9:Number = (_local6.y - _local5.y); var _local10:Number = ((_local8 * (_arg2 - _local7.x)) + (_local9 * (_arg3 - _local7.y))); return ((_local10 > 0)); } override public function tick(_arg1:int):Boolean{ shootTime++; xp = (xp + xd); yp = (yp + yd); if (((((((((xp + xd) > -32)) && (((yp + yd) > -32)))) && (((xp + xd) < (640 + 32))))) && (((yp + yd) < (480 + 32))))){ return (true); }; if (gameArea != null){ gameArea.numClearsInARow = 0; }; return (false); } } }//package src.entity
Section 7
//Base64Lzw (src.level.Base64Lzw) package src.level { public class Base64Lzw { public var encodingChars:String; public var initialDictionary:String; public static var BASE64_ENCODING_CHARS:String = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+-"; public static var DEFAULT_DICTIONARY:String = " !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~"; public static var EXTENDED_ENCODING_CHARS:String = "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ.,;:-+\/!#%&()[]_"; public function Base64Lzw(){ encodingChars = BASE64_ENCODING_CHARS; initialDictionary = DEFAULT_DICTIONARY; super(); } public function encode(_arg1:String):String{ var _local6:String; var _local7:String; var _local2:Array = buildInitialDictionary(); var _local3 = ""; var _local4 = ""; var _local5:int; while (_local5 < _arg1.length) { _local6 = _arg1.charAt(_local5); _local7 = (_local4 + _local6); if (_local2.indexOf(_local7) >= 0){ _local4 = _local7; } else { _local3 = (_local3 + addPosition(_local2, _local4)); _local4 = _local6; _local2.push(_local7); }; _local5++; }; _local3 = (_local3 + addPosition(_local2, _local4)); return (_local3); } private function addPosition(_arg1:Array, _arg2:String):String{ var _local3:int = _arg1.indexOf(_arg2); var _local4 = ""; var _local5 = 1; while (_local5 <= _arg1.length) { _local4 = (_local4 + encodingChars.charAt(((_local3 / _local5) % encodingChars.length))); _local5 = (_local5 * encodingChars.length); }; return (_local4); } private function buildInitialDictionary():Array{ var _local1:Array = new Array(); var _local2:int; while (_local2 < initialDictionary.length) { _local1.push(initialDictionary.charAt(_local2)); _local2++; }; return (_local1); } public function decode(_arg1:String):String{ var _local7:int; var _local8:int; var _local9:String; var _local2:Array = buildInitialDictionary(); var _local3 = ""; var _local4 = ""; var _local5:Boolean; var _local6:int; while (_local6 < _arg1.length) { _local7 = 0; _local8 = 1; while (_local8 <= (_local2.length + 1)) { var _temp1 = _local6; _local6 = (_local6 + 1); _local7 = (_local7 + (encodingChars.indexOf(_arg1.charAt(_temp1)) * _local8)); _local8 = (_local8 * encodingChars.length); }; if (_local7 == _local2.length){ _local9 = (_local4 + _local4.charAt(0)); } else { _local9 = _local2[_local7]; }; if (!_local5){ _local2.push((_local4 + _local9.charAt(0))); }; _local3 = (_local3 + _local9); _local4 = _local9; _local5 = false; }; return (_local3); } } }//package src.level
Section 8
//Level (src.level.Level) package src.level { import src.*; import src.entity.*; import src.math.*; import src.sound.*; import src.particle.*; public class Level { public var hasCutout:Boolean; public var losing:Boolean;// = false public var numColors:int;// = 4 public var gatheredBalls:int;// = 0 public var id:String; public var accuracyCount:int;// = 0 public var gameArea:GameArea; public var treasures:Array; public var won:Boolean;// = false public var lost:Boolean;// = false public var treasure:Coin; private var coinRandom:MtRandom; public var ballRepeatOdds:int; public var targetBalls:int;// = 100 public var speed:Number;// = 0.5 public var yShooter:int; private var appearAnimationComplete:Boolean;// = false public var shouldWarn:Boolean;// = false public var passedTime:int; private var nextCoinIn:int;// = 0 public var warnUrgency:Number;// = 1 public var displayName:String; public var paths:Array; private var shooterRandom:MtRandom; public var xShooter:int; public var timeLimit:int; private var topRandom:MtRandom; private var lastTimeString:String;// = "" private static var COIN_TIME_RANDOM:int = 300; public static var levelGroups = [["claw", "spiral", "riverbed", "tiltspiral", "inversespiral", "turnaround"], ["warshak", "loopy", "targetglyph", "triangle", "longrange"], ["snakepit", "coaster", "groovefest", "underover", "squaresville"], ["serpents", "overunder", "spaceinvaders", "blackswirley", "tunnellevel"]]; private static var TIME_BONUS:int = 10000; public function Level(_arg1:int, _arg2:Boolean, _arg3:MtRandom, _arg4:GameArea){ var _local10:int; var _local11:int; var _local12:Boolean; var _local13:String; var _local14:Path; var _local15:int; var _local16:int; var _local17:Node; super(); this.topRandom = _arg3; var _local5:int = findLevelId(_arg1, _arg2); targetBalls = (70 + ((_arg1 - 1) * 20)); timeLimit = ((60 + ((_arg1 - 1) * 20)) * GameArea.TICKS_PER_SECOND); numColors = ((4 + _arg1) - 2); if (numColors < 4){ numColors = 4; }; if (numColors > 6){ numColors = 6; }; speed = (0.6 + ((_arg1 - 1) * 0.08)); ballRepeatOdds = (60 - ((_arg1 - 1) * 9)); passedTime = 0; if (((GameArea.DEBUG_MODE) && (GameArea.DEBUG_EASY))){ targetBalls = 80; numColors = 1; }; coinRandom = new MtRandom(_arg3.nextInt(268435456)); shooterRandom = new MtRandom(_arg3.nextInt(268435456)); this.gameArea = _arg4; var _local6:XMLList = LevelData.xml.child("level"); var _local7:XMLList = _local6[_local5].child("path"); var _local8:XMLList = _local6[_local5].child("treasure"); id = _local6[_local5].attribute("id").toString(); displayName = _local6[_local5].attribute("displayName").toString(); xShooter = parseInt(_local6[_local5].attribute("xShooter").toString()); yShooter = parseInt(_local6[_local5].attribute("yShooter").toString()); hasCutout = (_local6[_local5].attribute("hasCutout").toString() == "true"); paths = new Array(); var _local9:int; while (_local9 < _local7.length()) { _local10 = parseInt(_local7[_local9].attribute("x").toString()); _local11 = parseInt(_local7[_local9].attribute("y").toString()); _local12 = (_local7[_local9].attribute("inTunnel").toString() == "true"); _local13 = _local7[_local9].text().toString(); _local14 = new Path(_arg4, this, _arg3.nextInt(268435456)); _local14.parsePathData(decode(_local13), _local10, _local11, _local12); paths.push(_local14); _local9++; }; treasures = new Array(); _local9 = 0; while (_local9 < _local8.length()) { _local15 = parseInt(_local8[_local9].attribute("x").toString()); _local16 = parseInt(_local8[_local9].attribute("y").toString()); _local17 = new Node(_local15, _local16, false, false); _local17.dists[0] = parseInt(_local8[_local9].attribute("dist1").toString()); _local17.dists[1] = parseInt(_local8[_local9].attribute("dist2").toString()); treasures.push(_local17); _local9++; }; treasure = null; } public function getParBonus():int{ if (GameData.relaxMode){ return (0); }; var _local1:Number = passedTime; var _local2:Number = timeLimit; var _local3:int = int(((1 - (_local1 / _local2)) * TIME_BONUS)); if (GameArea.EVEN_SCORES){ _local3 = (int((_local3 / 100)) * 100); }; return ((100 + _local3)); } public function canLose():Boolean{ var _local2:*; var _local1:int; while (_local1 < gameArea.entities.objects.length) { _local2 = gameArea.entities.objects[_local1]; if ((_local2 is ShotBall)){ return (false); }; _local1++; }; _local1 = 0; while (_local1 < paths.length) { if (!paths[_local1].canLose()){ return (false); }; _local1++; }; return (true); } public function winLevel(){ won = true; gameArea.frog.clearBalls(); gameArea.levelCompleted(); } public function startLosing(){ gameArea.frog.lose(); losing = true; } public function warn(){ var _local1:int; while (_local1 < paths.length) { if (paths[_local1].shouldWarn){ paths[_local1].warn(); }; _local1++; }; if ((timeLimit - passedTime) < (GameArea.TICKS_PER_SECOND * 15)){ gameArea.gui.timeMeter.warn(); }; } public function getRandomShooterColor():int{ var _local1:* = -1; do { _local1 = shooterRandom.nextInt(numColors); } while (!(isColorValid(_local1))); return (_local1); } public function lose(){ Sounds.rollingBalls.play(); lost = true; } public function isColorValid(_arg1:int):Boolean{ var _local2:Boolean; var _local3:int; while (_local3 < paths.length) { if (paths[_local3].hasPossibleColor()){ _local2 = true; }; _local3++; }; if (!_local2){ return (true); }; _local3 = 0; while (_local3 < paths.length) { if (paths[_local3].isColorValid(_arg1)){ return (true); }; _local3++; }; return (false); } private function findLevelByName(_arg1:String):int{ var _local2:XMLList = LevelData.xml.child("level"); var _local3:int; while (_local3 < _local2.length()) { if (_local2[_local3].attribute("id").toString() == _arg1){ return (_local3); }; _local3++; }; return (-1); } public function tick(){ var _local3:Number; var _local4:Boolean; var _local5:int; var _local6:Node; var _local7:*; shouldWarn = false; warnUrgency = 1; if (!appearAnimationComplete){ if (!doAppearAnimation()){ return; }; gameArea.frog.levelStart(); gameArea.levelStarted(); }; var _local1:int; var _local2:int; while (_local2 < paths.length) { paths[_local2].tick(); if (paths[_local2].shouldWarn){ if (paths[_local2].warnUrgency < warnUrgency){ warnUrgency = paths[_local2].warnUrgency; }; shouldWarn = true; }; _local1 = (_local1 + paths[_local2].balls.length); _local2++; }; if ((timeLimit - passedTime) < (GameArea.TICKS_PER_SECOND * 15)){ shouldWarn = true; _local3 = ((timeLimit - passedTime) / (GameArea.TICKS_PER_SECOND * 15)); if (_local3 < warnUrgency){ warnUrgency = _local3; }; }; if (((((lost) || (won))) || (losing))){ if (won){ losing = false; }; accuracyCount = 0; shouldWarn = false; if (((((!(lost)) && (losing))) && (canLose()))){ lose(); }; return; }; if (accuracyCount > 0){ accuracyCount = (accuracyCount - 2); }; if ((((gatheredBalls >= targetBalls)) && ((_local1 == 0)))){ gameArea.gui.quitButton.enabled = false; shouldWarn = false; gameArea.frog.clearBalls(); _local4 = doWinAnimation(); if (_local4){ winLevel(); }; return; }; if (!GameData.relaxMode){ passedTime++; }; if (passedTime > timeLimit){ gameArea.sendDebug("start_losing out of time"); startLosing(); if (canLose()){ lose(); }; }; updateTimeMeter((timeLimit - passedTime)); if (--nextCoinIn <= 0){ nextCoinIn = (coinRandom.nextInt(COIN_TIME_RANDOM) + Coin.LIFE_SPAN); _local5 = coinRandom.nextInt(treasures.length); if ((((treasure == null)) && ((treasures.length > 0)))){ _local6 = treasures[_local5]; treasure = new Coin(_local6.x, _local6.y); _local2 = 0; while (_local2 < paths.length) { if (_local6.dists[_local2] != -999){ _local7 = paths[_local2].getFarthestBallPercent(); if (_local7 < _local6.dists[_local2]){ treasure = null; break; }; }; _local2++; }; if (treasure != null){ Sounds.coinAppear.play(_local6.x, _local6.y); gameArea.coinLayer.addChild(treasure); gameArea.addEntity(treasure); }; }; }; } public function activateBomb(_arg1:PathBall):void{ var _local6:Number; var _local7:Number; var _local8:*; var _local9:*; var _local2 = 100; var _local3:Number = 42; var _local4:int; while (_local4 < _local2) { _local6 = (_local3 / _local4); _local7 = 0; while (_local7 < (Math.PI * 2)) { _local8 = Math.sin(_local7); _local9 = Math.cos(_local7); if (GameArea.FANCY_EFFECTS){ gameArea.addParticle(new ExplosionParticle((_arg1.xp + (_local8 * _local4)), (_arg1.yp + (_local9 * _local4)), ((_local8 * _local4) * 0.1), ((_local9 * _local4) * 0.1))); } else { gameArea.addParticle(new ExplosionParticle((_arg1.xp + (_local8 * _local4)), (_arg1.yp + (_local9 * _local4)), _local8, _local9)); }; _local7 = (_local7 + _local6); }; _local4 = (_local4 + _local3); }; var _local5:int; while (_local5 < paths.length) { paths[_local5].activateBomb(_arg1); _local5++; }; } public function checkPowerups(){ var _local1:int; while (_local1 < paths.length) { paths[_local1].checkPowerups(); _local1++; }; } private function doWinAnimation():Boolean{ var _local1:int; while (_local1 < paths.length) { if (!paths[_local1].doWinAnimation()){ return (false); }; _local1++; }; return (true); } private function findLevelId(_arg1:int, _arg2:Boolean):int{ if (GameData.relaxMode){ _arg1 = (((_arg1 - 1) % 4) + 1); }; var _local3:Array = levelGroups[(_arg1 - 1)]; var _local4:int = topRandom.nextInt((_arg2) ? 2 : _local3.length); return (findLevelByName(_local3[_local4])); } public function start():void{ nextCoinIn = (coinRandom.nextInt(COIN_TIME_RANDOM) + Coin.LIFE_SPAN); passedTime = 0; updateTimeMeter(timeLimit); var _local1:int; while (_local1 < paths.length) { paths[_local1].start(); _local1++; }; } public function formatTime(_arg1:int):String{ var _local2:int = int(((_arg1 / GameArea.TICKS_PER_SECOND) + 0.5)); var _local3:int = int((_local2 / 60)); _local2 = (_local2 % 60); var _local4:* = (_local3 + ":"); if (_local2 < 10){ _local4 = (_local4 + "0"); }; return ((_local4 + _local2)); } private function doAppearAnimation():Boolean{ if (appearAnimationComplete){ return (true); }; var _local1:int; while (_local1 < paths.length) { if (!paths[_local1].doAppearAnimation()){ return (false); }; _local1++; }; appearAnimationComplete = true; Sounds.rollingBalls.play(); return (true); } private function updateTimeMeter(_arg1:int):void{ var _local2:String = formatTime(_arg1); if (GameData.relaxMode){ _local2 = ""; }; if (_local2 != lastTimeString){ gameArea.gui.timeMeter.text.text = _local2; lastTimeString = _local2; }; } private function decode(_arg1:String):String{ var _local2:Base64Lzw = new Base64Lzw(); _local2.encodingChars = "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ.,;:-+\\/!#%&()[]_"; _local2.initialDictionary = "fgbcnolmkhiwsrqz"; return (_local2.decode(_arg1)); } } }//package src.level
Section 9
//LevelArtLoader (src.level.LevelArtLoader) package src.level { import src.*; public class LevelArtLoader { public var tunnelImage:RetryLoader; public var bgImage:RetryLoader; public function isComplete():Boolean{ return ((getProgress() == 100)); } public function getErrorMessage():String{ var _local1:String = bgImage.lastError; var _local2 = ""; if (tunnelImage != null){ _local2 = tunnelImage.lastError; }; if (((!((_local2 == ""))) && ((_local1 == "")))){ _local1 = _local2; }; if (((!((_local2 == ""))) && (!((_local1 == _local2))))){ _local1 = (_local1 + (" & " + _local2)); }; return (_local1); } private function loadImage(_arg1:String):RetryLoader{ var _local2:RetryLoader = new RetryLoader((GameData.imageServer + _arg1)); _local2.load(); return (_local2); } public function isFailed():Boolean{ var _local1:Boolean = bgImage.failed; if (tunnelImage != null){ _local1 = ((_local1) || (tunnelImage.failed)); }; return (_local1); } public function getProgress():int{ var _local1:* = bgImage.progress; if (tunnelImage != null){ _local1 = int(((_local1 + tunnelImage.progress) / 2)); }; return (_local1); } public function load(_arg1:Level):void{ bgImage = loadImage((_arg1.id + ".jpg")); if (_arg1.hasCutout){ tunnelImage = loadImage((_arg1.id + "_cutout.png")); } else { tunnelImage = null; }; } } }//package src.level
Section 10
//LevelData (src.level.LevelData) package src.level { public class LevelData { public static var xml:XML = <levels> <level id="tiltspiral" name="When Spirals Attack" xShooter="242" yShooter="248" hasCutout="false"> <path x="296" y="-11" inTunnel="false">4c4gjh4djkihnooc7lhyqwqpgBxk7pGnzHMzvGzLumJEOXJFjdPZyF\yrkTr#/FL0)0g001w011c0L031c0914141Q0d1m0a1g1h1c1b191d141017121y071)0d18161q1u1f1u1)0s1:0f1D1:0G1E161w1G1J1:070L1d0G1R161w0Q161V1Q1R1Z1.1,1;1Y1X1-1\1/1\1e0!1Q1%1#1-1)1d0_1)1e0O122(16232%1528202927092d06092b2e082%1h20260o2m2k2g2k2e2e0p2h2l2h2v2h2x2k2A2w2G2D2C2w2t2J2A2M2w2C2g2M2C2M2e260T2P2Y2W2P2x2X2W2T2+2,2/2-2+2N2.2#2,2(2#2%2]2_203)22353[25383938380a3d39310e3-2g3a3j353l3#2n3i3_2p3l37060n3w3q3W2l3A3y3j310u3D3z3H3v3v3F3H3G390J3J3g3g370R3Q3K3V3R3T3P3Y3U3,3X3Z3U390;360O3R3E3\3;3%3v3%3(3,3g3/314#334107414O344%3/3d410/3T3c464e4g4b4g4o490h4m4p4e4u4E3v4q4u4z4A4m4y4A4D4F4G4H4y4a0G4K4J4D4M490M4a070q4R4U4Q4W49040X4X4K4M4.4:4;4T4\4:470#4S4#4&4Q4K4+4_4]4a0)405_4Z4:4+455858505e55540f5&4h5)4k5.4h5o5Q4o5a0n5s5u5i085o5r5n5y5s5B5i0C5Z4E5i0y5J5K5L5I5I5C5N5Q5t0R5N5l0Q5V5I5X5S5.5X5;5U5-5Y5I0S5V5#5+5t0%5t0s0U0C0_5o0s0Y0U036U0%0W0Q0D0a6P0,0%091;0.0P0c6X0S0k0k6w1!0S0r6;0s6h1V0g6D1p6e1y6p191C6p6F1h1s1z1U1g1:0Q0M6n0L1N6M1I1R1E1S1+1.1W1Y1Z6&1;6Y1_162Q1e2\6520202!6f2j2l2(6k2l2B2q2t2K2y2I2K2H267a7N2c7w2V2Z2Z2g7]2Z2\2u3!2\24313%2737333u7q7h3_2w7y3y7r3k383p3P3o3D7I7B7#3K7H7H7B3I3Q7O3P7R7R7Z3.3M3W2]3X3.7V3Q3+3.3\7:3;3!7K3!3]384M7)3J3/31808g4v35444T394n4(3j4l4r4x4s490i4z4C4C4y4m8I4p8,4O4s8Y4V4]4;4W4)4x8z895;4B8a5&4i545+4h5d5j5I8d5t5r5M8z5x5z5S4z5D5y5G5C5P5.8N5,8Q5P5H5T5/8!8!8Z5W5R5Z5:5I5]5)5(506U0B0_5G02679u0I0Y0x0,0.09640e6H096j9o6+0h6g6o6(0c6A6g0A6x6t1C1z1N1M1J1O1M1W6X6,6,6X6:6:670</path> <treasure x="576" y="431" dist1="20" dist2="-999"/> <treasure x="77" y="423" dist1="35" dist2="-999"/> <treasure x="70" y="57" dist1="45" dist2="-999"/> </level> <level id="underover" name="Mud Slide" xShooter="334" yShooter="247" hasCutout="true"> <path x="667" y="13" inTunnel="false">66egijlmke7nghru7omtzkA6qxzCGoEsFHBiwyFOrqfSRvXIup;uzd-,tQNLU.(%0B0W0!0C0&0T0_0k051+0.0/0!061k0c171)0\0Y0_0A0K0#0]0:0p1;0q0h1o1n1r1m1u1x091C0A1k021t0F0/0X0D1C1l0c1i0x0i0N1G1g0I1S1Q1V160U1O1Q0e0p0O1:1O1I1/1Q1;1d0:1&1d0)1]1[1e0[122c02232[17042d092b2a2[140d242h2d082g2a2f2i2c0k2i2n2h2q2a2f0p2o2q242n2a2x2d240y2c0t2H2m2g2s282h2M2H2N2d0F2m2A2V2x2c0n2F2X2F2N2;2H2F2f2\2Q2Y2%2/2&2Y2S2)24082!2!2702323p253Y22313\28340\2b393c393h3j3e3g3e3c3p3p3h3q3s3q3e3u3w3o3z3o3x3A3D3D3C3z3a0E3J3K3o3I3L3H3O3N3E3R3D3T3M3S3U3Y3P3W3,3e3T3R390;3N3R3!3:3:343%340%3N3\3]32424!370_334\3I3a4246444]3d4a0a4g4]394k44494a064I390h4q4q4s440s4s4v4a0z4B4B4y4E4x4E4y4J4K4L490N4I4N4Q4R4S4T49010U4N4W4S4Z4R4,4Y4;4+4Q4:4Z470V4/4\4&4-4]4Z4,410%405-4459060[4W4a5V435&4a570b5f5h575e525j560h5g5V4m5r5k510W485v5u5w5t5x5w5a5x5V4C5g5D5G5r5I5H5v5x5o575v5M5m510o5T5T585o5o5V5R5.5m5-5W5V5V5-5g5\5.5:5(5;5g0!50626/536#5#5.586V5q076c6s0768636h6e6s0j6k6l6m6k6f6o6r6s6t6u6v6k6B0o6y6y0i1B661G0g1e1i1X0B1.0:1l0P1D0O1S1Y1X1Z1h0w0Q6I1.1;1Y1-1W6,6-612#1+1!1,6(1;1w0&112%6/0)1(6\6&1,6)1573777]1(1a702d7e7f7521252j7k7l792j7n7[192k2q762d2l2a270l2i2u2O2l2s2x7J2X2K2V2I7X2X2R2.2:2K7Z2#2T2O7+2,2V2T7%2]2-2&2]2%213;7_2.7;76303_2-7%7\2.7d3;2i3y328p3S238r3z3s3u3x3C3G3G398O3h8F3&3i8L3V3.3A3n8V3r8o834k8u8+3/3v8[33454k8[3#3D8)3D8k870</path> <treasure x="76" y="431" dist1="32" dist2="-999"/> <treasure x="590" y="437" dist1="50" dist2="-999"/> <treasure x="584" y="100" dist1="60" dist2="-999"/> </level> <level id="longrange" name="Long Range" xShooter="450" yShooter="240" hasCutout="false"> <path x="676" y="52" inTunnel="false">6g61hgjkinmkqhslnvwutwABxDEFCHHzJk8MPPLQ6eTWXXVZP.F:w+n/g#%\)!]k0/0+0110141h0:0e07061a1b1U0c171e1g070.0f1d1(0l1j191j1m1V0.0d0(0q1s1p1d1x1s1v1u1B181E1D1d1d0B1J1U0i1s1D1F1V0L1e0P1D1P1N1V1R1e0Q1Y160J1F1-1X1,1!1u1-1J1i1J1[1:1T102%112T1(14212[18281d082c2d2b242b2h2i2j2k2l2i2c0m2o2j2q2h2s2d0s2w2b2q2q240y2C2o2A2v2G2c070c0E2d040L2N2v2B2K2J2c0R2I2K2R2P2N2W2.2T2N2:2W2U2,2X2M2/2!2-2X2/2J2N203%2]2/213033343U2%263_28340c363B203g3U2f3i343h3m340p3q3U2i3o3r3u3t3u3x3q3A3q3_2s3B3y3y3C3z3H3B3J3E3F3M3I3I3z3P3Q3M3U3V3W3T3G3Z3X3W3S3-3;3/3.3!3!3a0%3M3(3;3]3W304q324402464[3B304a434e354c4e4]3]390g4e45470a0(3(3j4o440r4a0n4o4n490x4a0z4C4C47090G4H49010J4L4i01070j0m0R4T02151:1b1k1n1g1m1%091l1c1,4_0Y0W08070O0o0J0S0I0y0F0]4S035D0s0:44505p095r0a5c5_4q0s0g5C0m0P4x0S4)4m090o5r5O4o0Q4l0l5v5j0q5y5i0x5o0A5u560F5Q4D5z5N4E5M5A5O410z5R5P4K4i0J4Q5X5P4L4V5,5M4:5:5.5L4!5K4G4%5!5&5I4(5]5I416062626B44666G4B4F486B466d6j4C4f6t4d6j6z4j6B454m6z4v4A4o6t6u4w4j6p654s6q4p4y6C6g4n4k4s6I6e3D6h4c4j4l4D6Q6L6f4N6S6e470W6b4l4,6.6H6f4+6749484!6%6+6,6)6)6-6(6[6174427_357146777Z3371707d7e7c7f7g7h7i7&6)387+3Z3S3L3p3I2g3b3&2Y2o2R2G2i212_1Q1_1z1g0H1Z4,4Y4-4\4i1V4\4M7Q731/4+4Q7W7&0Y7[0P7X7.7V7#0+7:7X7:4-7/7U4P7(7\4[7[7M1K7+4q128n1:44888d1O7G7G7O7B1z1e868E1F1g8.1U0W1m8\102+13270[1g2w8m2y8x2G2J2H2Q2H2V2T2T2\2h3#24323)2j3f333s7q3a3S8x3Y6t3r7J3R3Y3:3q7d4:8p7/8!8\3#8&8(8/3o7%3]8m7/350;819596987799949a9c9W370</path> <treasure x="73" y="71" dist1="0" dist2="-999"/> <treasure x="73" y="241" dist1="60" dist2="-999"/> <treasure x="342" y="125" dist1="82" dist2="-999"/> </level> <level id="claw" name="Osprey Talon" xShooter="333" yShooter="235" hasCutout="false"> <path x="-20" y="133" inTunnel="false">4a4gjj9ihhlimponj7ukuxzvpsvjt4mCIg7HGyaOMRnTQYkKUiCkB-/Mwk&#pG(:0&0K0]0&03141617181[001815101a1b1d1g1f1g1:0j1k1i1n1p1p150q1:0c0t1v1g1x101d001z1i0D1z1F1u1I140G1E1i070x1P1M1K1M1B1S1Q1v1B1W140Y1V1O1v1-1O1V1,1X1-1.1K1+1c0)1%1d0_112S102K1Y1c0:1.1-14242c0b2[1:1Y1e2i2#1j2B102d2d2920202O1r2o2m2u2r2s2d2y2A2C2d0E2A2y2F2E2d070J2c0b0J2P2Q2d0e0R2e0L2S2J2T2X2T2T270e0,2S2:2T260,2#2d0#260S2)2e060#2:213)243034383108313a360d3f3e36070a310a390e3m3p310j31090r3t3w3n3u3z3x36090A3D3B3F3z3A3j3H3x3y3x3t3z3C3M3w3K3O3y3E3v3X3U3t3R3A3;3p3n3w3v3q3s3R3e3\3(3h3,3k3v3]3%3m3]3h3)3541454h3h3j3c3e4f4b4g4i443d3b3m4k4m473n4p4n4q463b3u453v483x4B4A470A4F4G413u4J4H4K4I4z423N4y473q4S4Q43353U4X4I4E4Y4;4)2W403;433U4\4,4_2)2(2\4)4(4V2]403[4%425[4)465_2/223-2&2#21535\445/2[4]2S2!2n5(2.2l5+2q5+2Z2Z2[2w5E2z5A5Y2D5K2C5Q2Z2R2J5Q2O2K5H2P2.1P2G2O5G2U5M2I2X5Q5v2x2z2I2v2q2o2t2o272v2k2#1#5e2(582c262\1[1&1_1V1;1Z166&1S1R1L1R1b6e6f640\1b1D1J1y1t1h6o6M1s1q6t6n6u6w6c1x6e1x6m1o1t1C6l1p1m1I6b1f1a1M6G6O6J0]0[0)0R6W0_0W6S6G021T6-0t0X0;6v0,0L0B0u0s0o0x0(6a0o0F090o0S027)6J0]6)6s01717x0D3a0D3a7f7h7I3I3P3Y3B3w3R3!3&3l3d4k3t754n3b4g3g4l4b3l4x4O4q4(2Z4(4c5Z41505!455a5d535f5K7-2O7[2T745X7d5Z7M7V7\4S7+7!4U7Q7N7#4X4+4N4Y4X7I718R4H4Q4w4r47888B7C7m4a8h4j4e8c4j4B7j8o4l8h4z7e3E4k3f4r8v7r8)3u7l364v8A8z8[3y8u3p8l3!3s3m7-3k7D370j7P8i7P3i7h730f7S8T8Y8Z8.8f770</path> <treasure x="76" y="52" dist1="0" dist2="-999"/> <treasure x="584" y="63" dist1="20" dist2="-999"/> <treasure x="34" y="444" dist1="60" dist2="-999"/> </level> <level id="triangle" name="Landing Pad" xShooter="369" yShooter="277" hasCutout="false"> <path x="87" y="-33" inTunnel="false">dggehhjkdmkph6nourluvwzxyzACFiIGHIDqNFOLPMnSOXVWRQ.,:;\-U#EB)[%_001(0K0J0c0F051d051c070c05140c1b1d1f1c14081e1k1m1c0m1q140r1s1u1p1u1x1y1z1A1B140a0C1F1G1z1w1H1K1H1E1L1L1N1O1z1Q1R1y150U1X1O1T1X1J1Y1S1:1+1X1.1\1u1W1U1!1A1;1#1K1)1u1.1T1Q1N190s1E1N1927092D1a0c2e2c2f2a0a072l2k2c290o2n2q290q2p2t2x2y2u2x210A2A2C2u2F2C260G290C2M270M2L2L2O2K2N2P2P2J2H2Q2X2Q2U2Q2Z2,2-2V2R2/210S2W2+2I2)290.2(2V2&2,233[21013+203!2)253b3]2.293:2/2J2]2%2l390d3N2l333h3P2\2]2p3_2T2v3Y2a363,2C3O2;273y3I3X2I2U2M3L2L3G3%273X260S3V3X31060.3Z3.3,3:3+3\3/3!3+3e0%3:3d0.3&360&3_3e0701414440404441494b4j084&3o0f4[3g454a4t0k404h4h4j0k434e0e4s4n4u4w4j4r4q4v4a4a4z4B404z4z4m4C4J4G4F4v4n4y4y4a4B4k4D4u4o0H4H4p4E4v4I4x4w4;4-4K4Q4A4t4V4:4;4.4W4y4[3.4]4s405%42555v4#425)4p4g5+4h5z4T4D4j5\4f5b5q5s4o070A0r0Y0K071g0z59181b181D5c1d0e1a1j1l1p1M5m1I5o1s1J1;1]1]1_1X5Y5Z5K1W5.5A1.1&1y1;5X512:5C1%5&5x1)5[5[1R1_5y1322266D186m2E1t2b6x2l2D2f6E2D2K2k6Y2S2+2+2s3u3[2o6Y2S3z3s6j3c3I3H3!283K3,2v6N3A3G6b3A6p3M6u6K6h3f3R6#270S6z6c3r3T6Z6t3H6V3P3P3M3Z3%2Y3:3;3#3:3_384]394f484j464R4!4(4U4R4b5p514Y465d7i575]4a7a595:435m7j7o7l7x4p7s7r7f7)4Z4[4+4X4_4i7g7r5n7j7,4V4,4W445A74415n4r5t5+470</path> <treasure x="26" y="128" dist1="0" dist2="-999"/> <treasure x="563" y="108" dist1="45" dist2="-999"/> <treasure x="177" y="87" dist1="55" dist2="-999"/> </level> <level id="inversespiral" name="Zumaic Exodus" xShooter="424" yShooter="263" hasCutout="true"> <path x="244" y="169" inTunnel="true">dghbhhcknodmpssrsetdxhA6zze7eeD6JJL6OPQRNRVUVYSZ.TYUGPNMOzDIg(kA0p0f001y041n0v0j0u0p070v0q0l0g0r0m0c040q0c0b1i1l1n14040i1r1q1t1q1s1q1d0u1w1A1u1x1C1B1F1C150C1E1H1M1N1O1P1Q1R1N1a0S1V1W1R1U1X1D1.1N1J1H1Z1;1/1C1\1!1q1%1u1%1\1U170U12240U19052726292409092c2a0c2g2f2g2j2k2h2l2n2o2p2q2c230l210r2w2x2o2v2y2B2C2u2D2F2k2i2y2A2E2g2A2N290v260P2P2R2101070V260W210Z2;290;2+2,2+2!2/2P0%2&2,0!2,0(2[2132333435363X06393a3b3Z083c32380f333e3i3i303l393k3X0+0:0L070O0!0w3H0w3u3M0G0C3H0J0F0H0H3x0A0L3_051B0O3Q3R3R3c1S3V3W3X3E0Y3p081Y3U3.3o0-3p0/3U3v0r0j1d1h1z1k1q0m1z1h124r1m0r1q08464b1a4n1o1t1s1f4v1j4E1L1G1&1o4V1)1p4s440-1t4w4j4x4z4A4P1r4B4X1D442F1)1]1[1L4(1N4H44270H432Q4222212429042a012a0,4:4Z462f2-492i2#4d2)4I2)4m2l2]4n225C245G275M285a5t2H2a555e5g5C2K2F2j5c2j5O2m5P270S2S2v2Q2t5S2U2T2t5U2.2,2T2V2X2;2.2H5)2#2v3K5V0n363h3R0P5o3U5N5V5X5Y523k3Z5g333T5;5c3,5\5\5!5l383+5f3&5t3W016Q0x3D3L0G366F3D3x0L0z0F3&0E0c6K3d0]0Z30131g0n651p6T3+3t6N3u6w6i0P3x6A6!3B6D6E6w670</path> <treasure x="319" y="419" dist1="15" dist2="-999"/> <treasure x="600" y="446" dist1="22" dist2="-999"/> <treasure x="603" y="56" dist1="30" dist2="-999"/> </level> <level id="loopy" name="Mouth of Centeotl" xShooter="325" yShooter="114" hasCutout="true"> <path x="697" y="413" inTunnel="false">6ghehgjk6mkpinotrlnwuyvBDqEsFGAHILNxG7KMTJCtXe8X,z,O-+\/!%:%,1)_0]0_06011%041-061t081n0a1g0c131X0a1h1b1j1h061m1l1o1d160704111u1q1f190q1v1]0y1A160C1f110F1]010s1J1s131K110M1Q131C1P1B1J1C1U1Y1T1W1V190;1s1-1P1/1y1-1&1E1H1[1%1]1]1\1H1&14232H1\19042a23292c2d292g2e2g2f2j2l2m2m232a0n2r2n2q2s290u2m2x2j2z292B2D2l2z2G2A2I2C29070w2g2x2P2K2N2S2a0M2u2W2K2u240T2,2.2X2q2U2+2N2\2!290:2w2#2q240+2\213_2&2a0_2634070535070c040e3d3g3c0c3i3c0c0d0k3m3m340d0n3t3m3n3c3s3p3y3A3t3d0x3C3v3F3s3C3J3G3r3B3K3I3O3I3G3S3P3T3R370N3G3Q3.3V3t3E3H3B3v3/3s3M3!3H3m3E3z3u3d0%3(3x3!3q3(3w344t314]3k3_394u3c4p3r3l3j3i440q3h3c3m4q404d3q4g370u4f3y4q4r3z4t4t4A4E4G4e3z4I4A4K4I453I4&2e3O4S4R4U46393V4T473O4Q4Z453T4X4T4T443U453#4-4.263a0\2_2&415:2_293&4_445w233751343a5)265e5]2+2:2]2)2&2n5(2_493%2q5N2u5+2V2%2v5,2X2.2B5R2q2s5,2I5,2y5S2R2M5O5B2O5J2v2N5T5R5U5U5Q2N5G5Z5X2t5t5j573M4D4B4g3s4d3n3i4o3s494p3g4[5_3i4n336p334u3a6/3c6C36684a664w3+3&3V3i3\3R3U3q6s6t6N3r6P3x6J3y6A6s3e0B6I3D6x6G6C6P3I6G660J6d0G6Q6P670R6D6e0T6P6P6W6V6P6N6e0.6Z6T6D6o0d0o0!6(6.6j0;6-6T6&6/6o01707j077%67747a767u0]6e7u097g7i7a757g7W6n7x0i7A0a747s7P0m0p0y7r1S0r0z0(0X0f0p0e1g1J7k0n1p1f1O7v1E1z1G1N1Q1L1)1!1V702_1/122H1X7,7W1(1.7)1&1Y7&7\742%702M2.7(152&1f072]1)7784862%1)7e8%7e8[118b8d2828812n8f2a8c8f848k8m8u8c8w8s8s8E1k2A8D892w8x8F8H8E8&122F8M8</path> <treasure x="65" y="439" dist1="20" dist2="-999"/> <treasure x="31" y="59" dist1="36" dist2="-999"/> <treasure x="524" y="277" dist1="60" dist2="-999"/> </level> <level id="turnaround" name="Switchback" xShooter="300" yShooter="230" hasCutout="false"> <path x="69" y="495" inTunnel="false">9gh91ihkljognlsiumqwrozpBEtyFvIxGMJKLPOqRTVoaWhYq,i:g+9+#.-.7\&!0_0:0,0,040]001310170Y081Y051b101e171a1f140k1b1e1a0j190l1!0s1l1p1a0a051v1z1x1B1l1u1y1G140a1E1H1r1K1E1l1J1N1y1E1J1S1H1O1M1V140O1Z1.1S1:1.1+170\1O1#1\1-1.150&1&1)1_1223232124272\1c08222a232d2_1f2#1h2i2c2l2g2e2m2&1j2.1r240t2v2n2I1s2q2k292B2z2C2F2E2H2u2D2d2!1d2f2N2E2N2M2J2J2a2c070V2z2W2Y2c0.2U2X2V2+2u2d0u2.2&2d0a2)2]240]213d023335353e063d08333b3a373c33360g3e3k3b3e070m3l3e3i3e3p383o3j3p3j3z363d3934333c053G33303I3G3M3#2F3]2(2M3X2Q3)2T3N3W2U323I3P3D393C3k3z3m370\383y3b3i3u3r3g3&3d0[3a38334e0[3n3e054b49474b460d4g4i3i4a4j4k4k470n4i4r47460g4p4t4s4u4r4A4x4B4z474p4D4u4C4x4J4z4I4M4C4A4N4M4Q4R4O4S4U4W4P4W4.4Z4.4:4M410-4/4!4#4X4%4(4)4,4!4\4[4W48010708060G4u40595+4z405e5b560\470f5f5h5h5j5b5\4j0m5j045k0n0C0610191f1b1q1w1G1r1H1y1Q1;1-1)1M502_162(1b2S5T542t2b2W5p282Y5A2U5T2:5+522Q5O552/5&5#5)5+1[5%106L5R5T1K5N1U1G17696x1j1E5r1!0k1]0%0I0w59060D010k0m6v5l6r6q6v5j5v6v5x6p0v6A6A0s0s0m6Q0I0/0_0z5817190a1N6w1f6!0P6g6B5T6N6z5Z6W0w5[0y6l6t5w6s6u5\4#6s5m5k575l5l5m5g51727i547c5678737a5452737e7f7g7h7d7W4a5/4l715j7[4;4-4;4Z4P4v7S4L4E4V4A7Q4K4z7u424R4D7y4r4G7e4H7v4n4t47424M7e4o3n4S7g494g4S7b4r3146454q3\7]3t3#3d3(7-3:3]7;363,34328,358H35303.35370</path> <treasure x="45" y="53" dist1="0" dist2="-999"/> <treasure x="595" y="68" dist1="35" dist2="-999"/> <treasure x="587" y="435" dist1="45" dist2="-999"/> </level> <level id="squaresville" name="Codex of Mixtec" xShooter="324" yShooter="284" hasCutout="false"> <path x="660" y="60" inTunnel="false">6ghijklmnopqo1ruvwxweu8yDEhAFIJkHKNptlCOIQTEMWZrYjYHA\7\ed6de%()0d0011131%0d0c0318171613171714011c0d170h1f1c040m1n140q1p1r1t1u140a0v1y1z1A1B1v1x1r1o1C1H1I1A1E1J1M1C150N1w1Q1S1T1L1T1W1X1W1V1Y1,1B1P1K1;1\1Y1.1v1G1A1&1o1m1d0n1c0j1d1_1b152g1816282a2a1a2d2e2f2g2h2d251i2l2h2b0m291p2r2s2t2u2v2k2v282x24181k251%0%0!0)0e0!0]0#07060\0G0Q2L0.0x0V0D0;0T2m0S0m0X2Y2F0;2r0V2:2!2!2.2#2I0+2z0T2M0/2q0/2V0Q05370t010t090a3939060b390g3i310h3h3k3l3o3n3o3r3s3t3u3v3l3q3w3z3A3B3C3m3D3r3a0F3I3z330s3y3x3h370r3N390L3B3H3P3W3H3Z390a070a0H3R1;3x1E1#3t1#1q1(3H1&1I1_3C114/1X1[3U1X1-144a4b4c4+1d4N1644094f4N134(1t1o1_1k1b132d0j1b2m2o2e2c2y2B4C4s2A2D4G4m2F4i2E211F2(0M2O2g0M0;0[2:0:213(2u0H0&2T0X4Y4-4l0:4+4,0J0,4U0k0t0N253g08360107325b3f3d335j3O3u3S3s3W3J3g5e5F3U3h5l5I370</path> <treasure x="610" y="230" dist1="37" dist2="-999"/> <treasure x="610" y="374" dist1="42" dist2="-999"/> <treasure x="25" y="137" dist1="67" dist2="-999"/> </level> <level id="warshak" name="Rorschach" xShooter="305" yShooter="338" hasCutout="false"> <path x="439" y="-27" inTunnel="false">cdc4hhjgikonmhc7rvnxhzucndmgGFtAnHKsHENDLpJRWVPdk.SVC+v,E:UR!E(Z0V0;0+0#0[0k021g031Y0315111N0d1#0A061]081g0!0i1g1n161m18161t1s1u1,0o1x1v1t1z1x1C1D1E1F1G1H1D1A1J1M1N1O1O1e0M1R1D1T1,0V1R170T1R1.1d0e0Z1:1R160\1!1e060&1d0(1]1_160122232221012626090726062d270d2c2a2d2i210f210i29062p2n29210n2l2v2p2a2y2x2l2A290D2p2f2E2n2y2K2J2n2H2L2E2P2I2S290O2J2K2R2X2W2.2Q292Q2,2T2X2Z2Q2!2-2&2U2%2\2+2]2(2[2C2%2+253I270T2M2R2t2S2x2H2B2z2g3c3v2f3A2f3k3B2n3G2B2j3o2s2x2h2v3p2t2w2u2m2m2t2h2c2q2H392c2H3f2L3I3g2e2O3L3L3a2S3T38282c270b2;3T35242Z332/342+3%3(3)322&1[3_33214121454]34474Z1_1_3&1)184d4!1]1g4[1j4g4-1e0d4Z1d4k4n4)1r4(1:1w4w4u4n4\1q4:1D4t4E4,1/1:1\1[1K4J4o4H4N4F4Q4P4%1K4%1,1M4Y4B4Y4z4R4N4W4+4Y4+1.4,0V4Y4T4W1-4%4Y105W1#4K4\4)4;455.470/4]4V4+465]4f5-195h5;1l5,0b5V155x1q5s5P1u5O1L1d0b0x1b5L1s1E5/0r0Q040o0J540L5N5O5M5Q5R5Q5a0M5U5409040U5a0a070,5X5U590a0/5;5!5!5/5)5:5)5_5_5(50626!58326068676a6#2b6Q2d696E2]5E2f646e6m6j6n6o6U2l6q6g6t6s6v6h6w6z6p6(54666q6C6_5+5)5C6]5&5%5J6:5&5Y5Q6Z5/5P6/5+5%5!5T6\5,5V6Z5Y6R6Y6+5T6-6:5%6.5#6)6\5Z5V507X527W557T51777702777R5W5S5e7S5h7i7j7i7i0S5m7M5o7q7p7s7J5v0s7i0K5x7u7D0A7q0J5F0D0x0C0Q0l0;0M0[0\0r001T0-0y0X0e1X0s0f1j0f1n1r1y1F5w1y1J0:7I1v1%7K1F1A1D5M1y5J108t5H1t5q5;1p5k5R425(4k4a8,1F4V4z4G4G4z4X4D4y4U4o4a4q8o4(1r8i4v8i4h4b484026484,302B824[3J8(3#3-3N8Z3Y3;382V3g2S3l2V8L3N3Q3Z8O3Z8e2Q3i2.3u2G3j2M3u2k2m2u3]8q2w3D2M2V2R2s2(2a30313/2b9a9#2e9f9e976c6h9j9Q2X5F6n6G616E6J6o656Q6S6t9N6M6L6z9+6[6Z6;6.5R6(607_6676787Y5c787h7g7k7k750U9S570</path> <treasure x="551" y="314" dist1="25" dist2="-999"/> <treasure x="66" y="82" dist1="40" dist2="-999"/> <treasure x="70" y="375" dist1="60" dist2="-999"/> </level> <level id="overunder" name="Sun Stone" xShooter="307" yShooter="278" hasCutout="true"> <path x="-20" y="184" inTunnel="false">44agijlhgh749mnukvoi7kwBytD4AFEJLuIMCKuSwSORtYZXo,;-+\;U/g5%)[]_00111g0c0215161014171a1%0(0b14091e1o0g1i1-0g141q09141p13140d0f1v141u1q1f170z1c0c0B1w1y1A1D1v1d0z1L1K1C1H1E1J1x1M1f1q1B1W1S1H1L1T1t1T1c0y1L1\1+1+1u1/1(1%1(1d0_1[1_12232425252e062d08242b232d2_1f2a272j2c2l222e070g2q2i2b28260s2a27082z2d060A2o2e0A2v2z2E2s2y2G2z2H2E2e0C2L2C2v2T2Q2T2B2W2Z2T2T2y260,2.2+2-2o2,2/2&2.270(2!2_2+2[2W2]203%233Q2[253a3-2%2c3b3e3e333g3g380j3m3n3h3o3q3n3i3r3u3c3t3v3y3z3d3q3x3s3A3F3m310g3I3-2K3I3M370N3N3P3601090T3I390R310Q3S3X3N3T3;3W3\310P3-3V3.3+3)3#3)3Y3T3(3_3U3W3(3Y3%384.3Y384c4U3U3c46090e4j4f490P3k4e4o4g4m4#3k4s4V3p4m4r4c4p4i4y4j4B4g4l4F4g470I4J4F4M4O4P4Q4S4Q4a0T4F4f0V4U4.4O4Z4j4:490+4:4/4F4!4%4n4\4-4(4]4[41515a0L4Z46505V445[47595n4d5d5r0f5A0b5s0g5\495A0o5a0q595h545r5h5p0w5i0v5m0Y4X0#0!0h1[0j1H5K5%0F581e1d1L511N5R5U5H5T5V5W5_0Q5I5_0J5v1g0o1;0m1s1%5r1E1w1w1F1Y1q1!1:1+1:1/146)1/1f0+1B186%1b6e622121292e2m2i2n6t2p2t2w2x2D2i2y2w2J2D2w6I2A6i2H2K2D2y6D6w2C2J6x670f0F2F6L6D2E6z2C6u2x6B2M6P6G2Z6;6z6r6W6u6H6p6/6V6t6a2y6P2P2S2P2R2F2X2V24757Z2:257439773w3e7f7b3t3D3D3g7y3k7G3o7A3K3p7n3r7s7v7e3l3j3u7e3V3L3D7M3[3T3H7_3/3,3]334%3%3i4.3942454t4Q7h4v4A4f4Z7c4,7s4o4v4l4+7w4w4x4E4G4I4L4%7H4%7)7M4+7P4H4B4R490f068N4W4d8;4,4052575j535]46555k5b5j5c5r8q8r5[4u5\4p5l5\4u5p5r0h0A5I0D5G0.0a1X5U5M8Y5]0O871-5P5h1T8P8%0W8M5X8,8)0Z8%5!5\8&5%5Q1x1V1!1&1g6d0a6h642j6m6n6(6Z6U6P6K6Q2N2a2O2H2e9d9d9c937h9F2L2o2O6P2Y2l9Q2)6L2r9t9m999j9q9a9O2v9C9u9.6E9j970</path> <treasure x="50" y="66" dist1="0" dist2="-999"/> <treasure x="55" y="434" dist1="38" dist2="-999"/> <treasure x="546" y="328" dist1="66" dist2="-999"/> </level> <level id="spaceinvaders" name="Lair of the Mud Snake" xShooter="271" yShooter="358" hasCutout="true"> <path x="37" y="503" inTunnel="false">9ghijklmni1orstuvoqtawl3BgAuGmIiKFjA7hKITLNW9GPZW,Y94N,A\-A#&-\(0Y070(0)03121(061+0(0_0a08140a1Y0e191c1a0a0_0h1e1l1i1\0e1o1r1l1v121s1l1e1x1y140C1A1s1D1z1z1G1J1J1G1N1B1H1D1N1S1S1M1T1W1Q1R1Z1.1Z1V1c0,1+1+1-1\140!1/1(1,1&1Z1]1D10212[142.122%152_192a2b2c2)1f2d262#182j272h2#1m2j2q2r2\1V1;1,1M1L1R1v140x1I1n1v1i1+0Y041X0M0p0h0y0q070q010q060R2609010U2W2Y2Y2Z2;29060Z2\2;2/2\2%2&2#2&2(2]203[20333!243635373432393]2b3c3)2f3h3#280h3l3m3a3n3p343e0q3t3h3s3n3w373y333A3B3c3C3r3E3z363f0F3L303C3A3P3&2y3S3R36070T360w3Z3Y3V3s3.3:3W3,3s3d0/3e0W3!3:3#3e0d0)3_3600444&3_3448494a4d0c4d4e4d0c0f4h4c4j4h470h4o4g4d040q4c0c0n4g4s4u4n4z4u4y4%1r4B4%1v4-1C4F482F4J4B2O4O4%1n432U4V4i2s2.1f0u2Y4X1#1,4t2s2+4.1!4Y1-4j2+4[4+1u205w225v2#45565z275&4a5b5,4%4;4l2o2\1p2p2R1j5g2k2o5!1T4k2!1R4L4Q4s482J4T4z5C4-1x4D5J4I4E4H4A4I4L5N4A4g4O5E4o4y4q4T5p4v4t4k4Z5q4q470.5,5d4j4f4+5!5-5%5!5/5(5]5_5d474e42694267476c476:586c6d0W35454b6g6Y3h6_3e024046424n6(334:3\2v663+2:2:2Q2Y2+2S2E610C6X2I6H6F6T2X2O6L6P6O6J6O2g0y0S6U6J6X6R6W2R6Q6R2X2.2O6.2R2Q2X2-6N6S2K6I6U2\6(607]6F6U2L6D6,2.277Q2c7a787B6f7U2d7a7j7i7Z2E653;2L6/2l7s7A6t7j7x7z7A7z6%2#2E7d3G7g3I7J7K78333e3L7u3I363F3,3]2O3V7\2\3w6U3U7.3Y3Z7v6+3\734Y3!3%7u6u614f6)304u6l6j6g6m6#3968468_78898c8f6c8b446g806i806m8_5b0c470</path> <treasure x="212" y="136" dist1="60" dist2="-999"/> <treasure x="602" y="163" dist1="70" dist2="-999"/> <treasure x="516" y="265" dist1="85" dist2="-999"/> </level> <level id="coaster" name="Altar of Tlaloc" xShooter="325" yShooter="240" hasCutout="true"> <path x="-15" y="63" inTunnel="false">4a4gihjk7mgopsitucuwixA4BxdDHFIc7xNGODLQccPSVDdUM.P:VL+d:%V#V7)#001(001%031_05131217141a111c1e151b0f101e0e1k1a1m131m1]0j1c1o1e1h1u161c191.0r14121(0F161/0\0_0F1;0J1Y0!040.0Y0\0Q1U0U1D0M0N0Y1H0P0I0Q1:1B0;1E0,1C0!1I0o0&1N0C0X1H0_1[1z0C0M042_1128292a2c2b2y0B0y0f2h2j2e2k2i2m2o2p272q2s2v0t2k2l0q2x2h2z2u0B2z2E2C2G2p0h070h0l0M2j0a0o0L2O2K2O2q0R2P2a0R290g0h0.2Y24090L2:2\2g0\2K2a0!2)2X2]2.2\223]270339063&223a3)2a3d3c373f3d32353g373m3i3m3h3p3n3s3o3t3v3t3a0309010w3C3s3B3C3F3t3H3m3J37310k3M3n3J3H3S3K3P3A37360V3B3.3A353,310Y3-37010.3!3B360.3\3N3#3]3\324#3!3)390)3+3_3845494Y3)3f4+374d4+3)3c460g4n4a4f4o4r474s4k4w4p4n454r4k4r4B4n4D4D4+370y4F4G4K4L4N4O4F4C4Q4T4M4U4L480L4e0W4,460.4;4:4+4-4U4!4F4%4\46070!4_4n405)4)4-4e0J445159585[455b5d5]485.4.4g5i595f0j5d5\4d565q545k5q5k5i5x5z5e0.4d0i565B560D5H5i5I5I5k1C5O5F5N5J5Q5d0S5U5D5N5]4N5W5.5F5D5#0.5D5]0m1#5s101n5p1[5&5+5]5+5C1u146_5-5_556861676!5b67666i15191E1d1D1_0;0&0H161U1K1K1]0N1:0s6\0M1X0-0F0T0X0X1V1J0]1F6Z1!1L6+1-1O6-1]1:1G0:1V6;112M6i062Y642g2-6n202a2g2e2#6d2&6d2r2k2)6m207v2l23757p2504767a7o2B2b7d7w2c7g7A2j7y0F2k0y0.2n7q7m0x2N2m0p7u7x7+2n7N2J2W2S2D7:2j0:2L2(2+2/2%2;2Y2[213P7)2L7b3K28303W7X7l3,7+2e3r3,7\7o3q3/7s3#7D3C3f3L3)7D3_7v328U3G36838w328_7L3R358W3;3f8F3T3V3f8l8B3:3k8i8Z3g8-390f0(3W3w8#3i4A3]3&334i464o4k4u4C4S4&4M89555v5l5Q8\4U5l5k1t5F5q5U8:4.8W8B5Z5V5J506!87121)571x1h6k6&0v6!0x6!0z649B1G1J1G0p629b9d0o6l6i1h1n101r196f6%576#5d6%5W8-5.5/8-8N5T5,8O5,8:4Q5J5T8V8S8Y8H9V895U5X8a5Y8e5P9z4p535V9(4(4+4Z9.9V4Q4L8:9W4-9P4!9L8K8R4(9l4v4g4J4j434f4i4h4842aB8(344048a4aD8A3_39aB8x8A8/3jamaN3m8e8d8E3)748%7v3#7q3h3za+7)253c3Eal3EaZ703_223L7T743Y2_2K7#2Y2Ra,2V2VaG7;2U2ZaD7P2U2s7r7:av0f7H2o287b7)a70</path> <treasure x="35" y="108" dist1="0" dist2="-999"/> <treasure x="602" y="446" dist1="22" dist2="-999"/> <treasure x="585" y="50" dist1="32" dist2="-999"/> </level> <level id="spiral" name="Spiral of Doom" xShooter="327" yShooter="233" hasCutout="false"> <path x="523" y="-39" inTunnel="false">dghijklmh7nqrstuvwscxhbADgeEtGvJqLlNjPhRdRPNXSd7J;FUd6-Ge,#+/(%]0\0]0,0+0G06021e0(0[051U0b18111U0[0a1h15181&061m1_0e0n1q181/061q111w1v1r1616111B1_0E1A1q1G1\0G1B1M1q1,060N1Q1I1M1U1T1U1X1P1Q1.1W1.1:1;180:1/1.110!1/1%1!1)1Q170]1Q11232#1:1]172225260909260)1f2e270e2j2g2c2%1n2h2o2%1m2j290q202o2u2t2n2m210w2e2m2B2D2u2C21010F2r2K202I2P2K2c2u2U2J2V2u2P2X2X2Z2L2L2U2+2L2R290.2L2b2\2#2:2#2+2(2+223-2_243[2_28323939363b3e390a0f3_2h3b3k3j3n3o3g3#2k3k370h3s3r3q39040q3v3r3u3B3z3C3h3A3v3a0E3v3J3g3O3a0Q3L3K3M3T3g3W3R3X3G3P3X3u3T3a0+3J340/3%3A3#3)3Z3[3[3u340_304)334R354L324747454d4c4c4d4a424j4i4k4m4j4g4m4c0n4s440r4s4v4k4x4u4q4j4c070C4F4A424v4J4u4E4r4N4I470O4N4Q4O4d0A4r4d0R4V4N4.4u4;4z0u4D4c0X4,4\4T4/4)4.4Y440Y4_415!4Q435Y45565z055z065150515g5c5i5g0f5j5g0m5g5p5c575h0r5p5n5n0u5x0T0+0i0Y0-0E5B5:0U0p0H5:0G031(041N5P501C1k1)0#0a1&0x1m1g1k1p1r1s1o1o1u1t1F1+5#5B1P1s1M1D1L1I1T1%0V1-16676/1;1&1,1&112b6j2(1h6a2g6k6826002d2g2k2n6o2r6s2x2e2r2x6b2x2A2N2E2E2N2J2&2:2W2G6T2S2K6&2X2A6Q6%2U2(2-2W673Y62313Z653i3:6-6y330i3m370x383m3[6o3w3g3E3F3v3&6K3z3F3#3q397I3N3:3\3,3R3c7+3G3%3-3!3Z3h7n7#314\3r7b404v7v754z384l4e4k4p4p4E7t4y4t4z4x4v4Q4I4P7H4K4;4W4A4O7R405U7X4U7.4S4N4.745!4:4!7!4]4:4\7+4Y4z0/46505_7358538h5p0m5r5a8t5j0y5w5I0O0Q0Z0J5E5K5-0/041p8Q5#0Y5d1c1t8Y5v1&0o1x1!5B1,5S1C826)5]5R1L1Z1H8F8c6P8!1a662b642p622i2q6v2g2D6n2o6K2A6p2O2+8y2Q2S2F6K6M2Y2]2:2!2]2Y233c3\6d3\699i370</path> <treasure x="574" y="403" dist1="0" dist2="-999"/> <treasure x="75" y="400" dist1="30" dist2="-999"/> <treasure x="71" y="93" dist1="40" dist2="-999"/> </level> <level id="blackswirley" name="Dark Vortex" xShooter="320" yShooter="240" hasCutout="false"> <path x="-36" y="56" inTunnel="false">4ghhailkljo7gno4ti5vusAzAwmCDuFiKpCMBEHPIJSHUoTNXY;.O;//Fc!(h&!]0A001o021i04151C0617111u041d1a14001h1[0g0h1r0]0n1k1p1g1g0d0r1u1&0w1m1r1x1w1z170B1c0t1B1d0H1J1r1I1g1c0D1&0G1O1c0T1P140M1I1S1U1T1t1Y1P1I1-1Z1I1;1F1%1W1%1+1F1!1)1W1_1d0!142F1D1324292]19232b2d28282e2f2g2h2k2g2i2m2l2p2r2g2e0r2u2t282w2d0w2e070A232u2B2E270G2E2E260E2K2A2J2O2Q2K2G2R2G2C2U2N2G2.2Y2u260-2e0:2.2+2!2d0%2N2)2Y2%2J2+223A223_2e0531373a37053d39323e3a360d3g3_2l3j373n313o3s3t3g3u3v3j3x3y3p3y3C3w3D3C3B3F3G3I3D3H3K3E3N3P3A3F310Q3U3y3T3V3X3K3Z3S3I3,3j3-360-3!3C3,3&3W3%3)3c3Z3X304+3344490/344T314701474T3649474f4h4/394b4l410e494f410m46090o4t4v4s4o4v4u410f4v4E4D4z4H4v4b4F4D4K4J4M490F4L4F4U4N4U4X4Y4Z4R4R4W4,4-4+4+4a0\4,4!4/4-4&4R4[4[440]4%42590&4!4a07065555595b5k0e5857515a0!4v055j5h5l5q5q590v0p5j5u595x5k0k5y5A515z0A5C5F5g0t5D5I5v0r0L5n0Q5J5Q0R5D0U5t5T5Q0V5,0t0X5Z5U0K0P0+0+0,0)0L0/0y0l091c1b151r0j1f1u1q1766621i1q1]0D1c6v1k1e6o1x1z1l6i6l6S1p1Q1o6G1L1w1R1P1/1(1S1Y1#12212)122!1D2b2e2i2o2L6n2k2N6s2R6F2x2T6V6C2L2H2H2N2S2-2S2+2M2,2\26383i3d3m3a3C2(6[2p3&617y3(2u3H377L397J3a7b7F3M3K3f7V3i7P3h7j7m7\374[3)3r744p7p724b434c4z4d4C4k4x7D4k4E4/3B4y4G464Q4H470V4,4:4.4#4U7[4U7X79070</path> <path x="687" y="426" inTunnel="false">6ghgeiiklhnoqroju6slypwABuDvFwxi8EtCPQOITUzJGGKRW,;:-JH/1/&()l%[0h0_0J021]0u041g07191i041c1b111e181g07021_0k1f160l1n190h1o1s1p1r1t1p1_0r1%0B1o1j1x1D1C110j1C190B1J1o1A1I110%0L1Q1S1R1J1A1L160L1Y1W110T1j1T1r1,1-1O1-1%1#1,1.1[1(170[1,142-1!14282628290b2d2c2a2c2h2i2j2e2a0k2n2k2m2p2r2h2q2c2u2w2v22290q2m2B2v29040E2C2A270I2C2K2A2O240I2G2a0m2S2U2C2a0N2a0V2S2V2K2T2-2-2;2W2Y2T2!2%2Q2F2.2W2[2Q2Q2)2_2/253_223]223.2a3b3Q2K240e3b370i3.223n3F2n3m3m3q3h3n3v3n3g3u3w3s3h3B3C3z3u3D3G3F3F3H3J3E3M3O3M3s350P3T3U3V3W340c0X3J3Z3U3;3M3-3z3\3Y3F3\3&3u3c0k3#3h3;3-314044440d05434;374Z39464#3c4e4g4[3c0c470c4Z3d0g4p4Y3b4j4o4c4b4t4x4v4u4p4m4c0C4k4F4p4E464E4L474p4d0O4E4O464O4U4U4R4V4Y4Z4.4P4;4X4;4+4\4/4+4e0!4/4%4!4)4;4]4d005%47015P4)475656570%4c5556055%4f5e0h5d5x0d0x0k5n5j5b5k0k5m5K0u5k0q5w5f5A5y5A5A5b5.0t5v0e070H5H0n0O5L5M5N5N0s0q0U5h0G5m0\0!0Z5+0S001.5+560M0+57131(551[5n1L5a1s126m136n1I1u186t1t1w1y181E1H1.1F1U1b6M1R1.1B1Z1+1R1;1s6U1#1\1(1c2n652,1w6f2D692E672G6I6j2g2i2u2s2E2P6D2O2J2D2M2L2]2O2%2C2:2+2T2Z6!263G233f38373t3c3E3r3N3p3]6v3s337z3D3L3L3w3J38757X3b7W3e7,3.354O3!3/3+3n7m7)3p7_3[344d4j4f4h4u4K4B4v4W4P4[3:4&4,4b0H7K7L770</path> <treasure x="589" y="62" dist1="0" dist2="-999"/> <treasure x="48" y="441" dist1="0" dist2="-999"/> <treasure x="46" y="118" dist1="-999" dist2="40"/> </level> <level id="serpents" name="Mirror Serpent" xShooter="339" yShooter="271" hasCutout="true"> <path x="658" y="43" inTunnel="false">6ghijklmnopepstug1vyzvrAj8DoCGJixKNOPyIJFQVjf6MWP.DSiSIr#7#6deed0)0_0_0[0d0514161817191b161c0c1f1g1a1h1j1e1j1m1n1o181f0p1b1b0s1v1h131w1z1f1y1A1d1s1l191G1d0G1l1L1d070e1P1J140J1d040c0e1V1S1c0Y1c0O1,1Y1S140+1.1+1%1#1%1)1/1(1/1[10202_122526272829212a2c2d2e2f242f2i2j2k28250l2o2c2a0p2s2t2r2t2w2q2d2v222A2/1A2v2F2D24090H2a0r2J2L270O2L290a0N290S2W2X2I2V2T2V2X2;2;2,2-2/2!2#2%2&29020(2]2_203\290100353_243%22363b3(283!2e333;28343k37033l31043Z090Z0x033Z0w370x0M0z3h0A3h0s3C3L0k0:0H3o0J3A0M3t0U0-0,0S3u0+0T3T3f0V3K0:0Q3D0O3N0!060&060(0[011_0115131C1C1]3D1v1I13434Y364o1u1H194E1c1I1G1O151M1T1X1J1X1P1V1:1.1s440:1)1h2h2x292C2k2n2z452B4E47270</path> <path x="-46" y="87" inTunnel="false">4ghijklmn47orstuuavyzi5AAxDGHIgcJMNoFCOSJLTWjFXDVk;h-\+K#4Vd&[Lc070_040d0_04131c0c0)041b1b101c1f191d0i1h1i1l1k1l1o1f1p1r1s1t1q1u1w1x1y1b0y1B1C1D1E1m1F1H1I1p1e0J1s1L1w1O1o1Q1d0O1U1T1d070L1e0L160Z160T1;1e0Y1;1#1/1%160#1[1[1e06070]13202)132728292)15262d2b2e2g2d2c2h2k2l262j2m2p2q210h280q2v2w2x2y2d2s2z2C2a2D2F2e2B2G2d2u2J262f0o2q2P2M2h2I2)1I2B29060s2.27010s290:2Y2+290!210#2!2(2&2(2_2]2_2233343536390a073a3b3c3b3f093d35313h3k3c3g330l3p3b3g3m3(2934083x340a0a070x0D3g0F0B3F3i0Z0J3s0K3z0R0k0N3.0X0R3j0-0S3S3W3I3X3m0P3Y0,3z0Z3s0/3i0#3[0l0/0&011]0710181b111c1h1k1n1n1v1G1y1a4M1y1S1c4f4C1h4R1K1l1V1L1Y1T1,1s4-10202d0(15252y4n2g2R2k2F4z2L2S2E4K4M4v270</path> <treasure x="26" y="274" dist1="34" dist2="-999"/> <treasure x="38" y="433" dist1="40" dist2="-999"/> <treasure x="123" y="125" dist1="-999" dist2="72"/> </level> <level id="groovefest" name="Sand Garden" xShooter="227" yShooter="236" hasCutout="true"> <path x="655" y="58" inTunnel="false">6g68hklmnleorqotkvgxve7yD6tGF67qLIdILKFqOLUTSKTVYe:Z6d,-:\S\M/N(0X0M0_0H0I051A0g0C0x051s0o010r0h0e1k0h1g1k1g0j1h1o1m1g090q160e1p110C0v1q1o170w1A1J0D1u1A1y1t1p1K1g1C0H1l1t1l0j1f1U1c1m0a1z0w0h071E061J041\1y0R0P0D0X0%111%1U0I0f0[111Q0L032&0%0]0B0%0e0W0+092d2:0g2a2#0c2F0U0]0/0j2n2k2r2t2m2l2c2w2/0/0Z0z2)0z2a2E2A2x2G2O0z2L2c2M2d0P2N270L2P2Q2U2W2X2b0W2c0U2S2P2,2.2U2+2d0+2%2-2P240#2]2]2c070,233d0404313c0332333[293b353c3,263g313f093d36383c0[2p3s3n3k36323t3g363o3r383B3r3A3D3u3F3J3I3E3r3F3y3O3M3y3K3B3A3U3O3W3I3B3B3T3.3R340,353\3+3,3,3O3(3\3s3#3]3&3)32414&364748494a4]33454e4e4d4f4i4\3a0j4m414l4n4p4f4r454t4]3v4x4u4o4A4k44070C4F440r4p4I4F4l470J4L4C4M4l4O4S4E4S4H4H4N4X4U4W4l490;4N4,4S490X4-4H4#4a0a0\440-4]4[405[4\4)415N4&4-485a0b5:4d5g595g590-4i5k5j5l5b5q5d5n5k5q5v5t5u5x5y5A5B5C5D5y510E5G5A5I5F5J5M5L5O590C1P5K5T5k5I5W5k560V590X5G5Z5,5+5:5\5/5G5:5%5s1(5u1,5Z5f010&5_5,5x126C1&5669686Z5v146v166]5u1a6i6e1_576g6C1j6q626Z5H1&5v6c6m6v6u1s6v1s6x6A6D6z1p1)5E1B6h116P1L1x1P6M1T6P1u6R1T1Y6i1S1m0T1R1,6f1:6V1d1!6a1!6u0U1&6:1.1p01707_6Z1,137Z19167:141-1I0#1%1d7q0R0H0G0j7&1F0m742)1p772q7#0;0;0.0m2x7j2B2v2)0F2h2E7H2G2D2N2I2K0T2L7U2N2V2X2S7T7X2!2W7Y7(2.723.7_243]2;7+743d3(28303i30353#2a393#2f3q3#2d3(7G3v3e3b8i3c8q3C3k3b3u398x3n3d8l8I368G3t3N3p3Q3V3K3t8r8M3L3P3+3p8[3D3E4A8P3X3(3H8[3N8Z304Q8%3!3N844Q8V8W874r3E4Y8c4m4h4n450n4j4v4z4e4%8r4,8v4f0t4y4w43949X459O4k4V44989O4#4.4Q4Z4W4)4/44525j545z5w5K5+5\5R5%5d6a6y6K6z6z1O6H1s1S6F9n181H9V6J9F9P6J1G9P1z9D9A6n6x926f6+5d6s9X5s9.5E5-9b570v5s5j5s5l9l5[4j9h9:469896959-8g414)3:3:8N8I3v8x8M8A8H3l8K3q8iav3F3N3oaQ3f8n8q8g370</path> <treasure x="427" y="103" dist1="0" dist2="-999"/> <treasure x="587" y="438" dist1="44" dist2="-999"/> <treasure x="32" y="88" dist1="69" dist2="-999"/> </level> <level id="riverbed" name="Riverbed Mosaic" xShooter="274" yShooter="264" hasCutout="false"> <path x="586" y="504" inTunnel="false">9ghijklmnopqrlasvwxuxp3Aq1DnFrIlKiMhOQjMF7gTPYWZ9IK1V:;.!+%!;7F_0!060(0U001_0]0%0F0215171_0a1;0+0_0g1;0a1g110l1]010a160p1j1p1l1r1w1]0w1p1z160y1w1E1A1E1H1I1G160I1L17000L1Q170L11080Q1W1T1X1Z1M1.1;1W1e0;1+1X1/1L1#170#1#160/1)1Q1_112%1C102]1427292+1(1822272b222e2+1e0S1h242k2f2n2]1l2p272d0t2j2c2j2u2q2k2z2+1v2e0D2y2A2z2d0D260F2x2j2C2f2F2]1T2e0V2X2]1E2Z2N2P2j2Y2G2(1:2;2u2-2,2L2U2Z2/2#2W2]2\2G2C253O2F2L2/2)2L2C2c3(1c3v2L2b3W213k393G2i3;2e3m313i333u3h3s3x3w3k2w3C3B3W2i3G3H3F3H3d0L3J3L3O3P3P3c0Q3S3L3U3d040V3d0U3S3;370.3+3c0c070;3X3%340;3!3/3&3&3]3/3#3)314Y3)3c0749434b4)3a4e4b470g4j444d4k494e4j4p4944440r4u4p4x4y4o4w4A4u4C4B4w4G4E4D4G4K4I4F4K4H4O4N4Q4y4Q4M4L4S4X4O4M4a0Y4;4w4,4:4+4Q4/4K4#4-4O4&4[4G4/4#4,4i4+405u445658570757540,49085b5d535d5g540f5h5n5k5e5,4s5a5r5d5a0u5u5m5a0x5B590C5u0d5E5E5u5I5A5L5u0O5J5I5P5C5g0P5I5W5x5U5h0z0Z5j0,5o0-5A0O0w0I0C0H0p0!5#0S0L090V0,0]546-0,0/0#0&001(0[051113190e1m1c1k1q1K1%1a3U2m3z3D3M3O3E3v6u6y6I3x6z6B3A6y6J3F3H6L3N2G3r6H6f3L6F6z6K6I6Q6E6w6P6X6W2f3T6s3-3M6p3P6k3:6\693A3n3A3.6j3j36323E2&237[2H2M2g2w282v2a2328292d7g7h7Z1[1:1;1n6Z1n7Y1X1n6s7W1K1v7C1H1G1z7Q1A1A7H1h6y7q7u1L1h6I7s1r1M7m1m6K7t1j111h1c1T7b1b6Z726X0+5:5.5;5z0/7V0V5S5a5R5f5R5T5r5G5O5A5A5v5E5H5w5n5F538a818C5w5z5c8g8g8p568B5z598b8p5d8i8B578s5q8w8q5x8v8y8w5m5C8o8F8C8e8s5D8s5e5q5k5q8O8l5I8N8x5T885f5k5Y8c555a5_4:8Z4F4S354%3+3Q3+3N3L3O6,6Q6W6_8P6]8Y6[8</path> <treasure x="577" y="54" dist1="0" dist2="-999"/> <treasure x="97" y="70" dist1="30" dist2="-999"/> <treasure x="67" y="432" dist1="40" dist2="-999"/> </level> <level id="snakepit" name="Snake Pit" xShooter="318" yShooter="240" hasCutout="false"> <path x="494" y="-10" inTunnel="false">cc7g4dgihc4ordqctvqlkmgwzlsyBxvJEKAxlFiRKlnQoXVUUSUX7ZQ!vtd#(%!)0(0_0]0S011]0[01171816191a181c1d1e151h1g1j1l1m1n1(0e0l1q1e1s1p111u1x1v1(060d0s1D1v1e070E1q1q1B1J1C1d0L1N1G1J1K1C1T1e0V1R1J1L1Y1H1W1;1;1,1W1L160K1/1C1#1;1)1/1Y1#1B1#1e0]11242(142726212O1b292H160e2h2O142b21222l2p2h2q212g2n2n2l2v2x2z2h2u2v2y2h2r2F2G2F2x2I2H2K2L2J2H2M2Q2R2S2Q2N2U2X2Y2Z2.2Q210Y2:2;2\2F2+2h2#2&2!270%2]260+213_290]22303037023:2:29373b36043f310d310b3k3j3b3o303o3:290b3h3s3w39310h3u3g3l3z3u3F3x3I3H343u3M3t3A3P393N3G3P3N3R3S3A3g3S3.3D390M3-3A3+39070-3%3&3:3:3\390a0)3)304_3:304a070a06440_340a0b4d4g4h4i440k4l4l4p0q040i0u0W0y0Z0v041%0y4i1#0x491-0Y0v4(0A0v4C4P0C0L4+0M4&0C0O0D0p0X0O0n0W4j0M0U4u0A0s4p0B0p4o0/4k0#4+4q4(4#4p4p4r4k4o4o4_425n4m455658595b5c5d5f5g585e4h5k4j5b5m5m4o5l5i5s5l4o5v5p5k484u5A5r5C5m5j5E570h4F5D5r5z5J5g4j590I5O5f4S5e474V5g4Q5X5c4V5Z5d4Z5W5\5\5Q5_364#534&544241414]3Z3U3Y356q363_2D2L2p2[2m2q242g292G2R1w2c2i2o2e2h6j6q6i6G1i2k6i2d2t6r2q6e6u2f6I2y6I2s2A2)1O2J6P2S2W2,2U2#2H2S6(29663h35373k3e3z373w3D3-6E3l3D3x3%6L3P3Y3/3Q3.3\327)326471606]36706b7)370</path> <path x="137" y="485" inTunnel="false">19g6gihk71k96mrhmov1sqAnklq1oByhIyxGOvAKHTLgVuqKL,X-;+9v#/u#)X[!0)0_0011141]07031]030!070a18131f1g190a0h1f1j1l1n1b1m1!0m1q1s101u1a071w1r1i170z1x1j1F1B1G1j140I1C1F1M1i140i1E1P1R1M1E1W1W1M1Q1a0K190K1W1;1K1\1,1J1#1:1#1.1/1E1]1Q102,1(122C1/1024202K162a2,1/1:172e2i240h27072h2k2n2e2q2p2r2x1t2p2n2k2r2z2x2B2C2y2E2A2E2I2w2J2k2c0L2O240N2L2R2C2T2p2V2Q2U2x2V2T2,2W2M2-2M2m2R2#2\2N2R2d0+2Y2%2c0!2Y2_2Q2700353(2_26343[2(21393c0d3Q2f3j3b3h3j340d0(2d3f3N2q3Q2d3v3n3h3u3c0t363A3p3C3E3x3z3q3J3v3L3n3q3A363O3q3S3A3U3T3h3L3p3T3L3:3Z3L370:3d0#3!3%3(3e0)3#3[3d0[3[36024601444e070e06044d4c4b4c4h4h4z0c4z0o0j0z0h0C0Z0K0s0:0!0/0u4%0w4A4%071.0E4x0V0S0J0P0p0R0t0r4O4k0C0M0j0q4i0V4H0p0A0T4o4Z4p4z0p4,4X4j0!4r0-4#4!4&4H0)4l4!4!4n415k455j475c4r08505i4k4i415f5b5h5j5k5k5g4j580a460p5f5n5i4u5e4h4w5u5A5v5y5C5f4D5f470F5x5g4n5L5J594K5e4N544I5b4N5N5d0F5W5q5.5V5d494:5b474V5,5/584a4V5Y5e0+534_5]514)5462634149604[3a4_3(396&3Y3E38333-2H2D2o272g2)1d2c2)132B2v662j2_1v612s6B68222b2H6F6G6A6/1z6o2,1u6p6j2c2p6s2o6F2n6n6C2.6S2P2l6.2Z2\6\2]2b3]233%2)640m3+2(207u3_2t3p3j3J3G3f3O3V3;3P3#3Z3+3i7f6+3%3l7f6(3n7o770</path> <treasure x="591" y="426" dist1="22" dist2="-999"/> <treasure x="53" y="59" dist1="-999" dist2="22"/> </level> <level id="targetglyph" name="Breath of Ehecatl" xShooter="369" yShooter="222" hasCutout="false"> <path x="650" y="410" inTunnel="false">6ghh1ih8gkljqlpsovxy6evBiDge7hFKGMAG7DBSgdOTVTBYWAIZOQO;OV#RP!)]0J011[0N021E0x0F0z091q0n0a1d1w0e1u0v0h1i0j1f1k1q0j1h110I0r0t1m1q1u1u0y1w0I0p0C1f1k0p090w0D1G160F1I160H1L1Q1k0H1M1F170U1L1W1R1O1R1r1U1T1L1+110/1T1:1V110S1F190]1\1L1&1&1W1!12252T1_1O1)182&192!1[1_1W1_1g2j2g2H1_1p262p2q2i2!1t2t2j2w2v2A290o2C2B2E2C2s2I2I2v2H2L2G2H2O2P2J2P2N2R2S2V2U2V2X2Z2,2;2H2a0:2R2+2Z2!2/2&2P2%290+270]2-2C2!24313904013+2+283a0b3]2a070d3g3a040d3h340l3o3o3k340c0q3o3u3w3t3t370u3C3B3u3d0c0c0B3G3c0d0d040G3M3L3P3M3Q3T3V3W3X3Y3d0e0Z3T3,3Z3-3Y3\3W3!3#3;3.3(3)3[3:3_3[3R3X334U3T334R384G370S3L394b4f4e4J3e4g4P3L3O3H3P3o4q4k4F3i4p4I3w4r4u4x4n4H3E3N3D4H3o4t3F4B4A3H4G3z3O4u4P4C3J4z3F3t3D3T4L4T4F4y3W4x3T4z3O3y3/4+4q3&4#4B3v3x3/4#415350545v365_47535(4a5c5d5f5g575s3h5j5a5l5r3i5v3l573o5t5j5s3w5o5n3p3p3x5g3B5A5j3E5G5d383B5I5j3k3]2p3P5b3m3J5R5P5V5l3N573T5S5.5;5Z5O5,5]2h3a3#513c3e3a3!5]5%506(5336353!5562363a6%2[2c6H203d6V2[296\2l6:2Y2N2p6M2Q2F2!1m2O2n2O1t2r2n2A6l2g2:1k282\1[1&1b2K6a262)1,1P6N6b2Q1%1Y1F1:1R1/1W6.1.6M1Z1D1Q1/6p0Z1/6&6z1v1x1i0P1(6n1u1m127z0l1e17187815141!0e7_0]0-0N0_0)0/0(0M0H001)0H0r7%0;0s7A0.0W0Y0y7e0s7.0S0.3A0Y0A7I7E760.3D7G7N7Q0Q7C7.3Q0,3s7)3,3M7W7)3.7]3,7V0M3-3!7/704]3U7%7[7]7_708+3W354Z348S374V3a464d474c4f4c894e8m4q4j8x4K3E4B4F4O4n8p4J4C3q8v8U4G4x8G4X4]4N4V4M4F8W4F8V470J8&4x3N3%4#4)4/4P815055555b5e5f5Y8,8h5-8q5g5n5l5v5q3%8A5K5F5o5x5K5C5o5.5_8l3n3k3897969J5O5Y5b999c9#5c3l3:5#5N5&5Y5.5_5-5j3f3h3u906c393v906A9868393468690v9G9K9L9(2m6Y2r6T2R9w6s6y2B2n2v6x6z6b2u2g2,9I6+9N6%152W6(1M1:6+6;6N1-6M1!6/6P1\6)62au1%647aay0l1b7l0c1q0ea2170c1m761nae7f741k7i7k7\0+0D0,0X0Z0V7:0C7.7x7BaG7Z7IaD7D7GaC7Ma70</path> <treasure x="73" y="142" dist1="30" dist2="-999"/> <treasure x="595" y="350" dist1="50" dist2="-999"/> <treasure x="580" y="55" dist1="60" dist2="-999"/> </level> <level id="tunnellevel" name="Shrine of Quetzalcoatl" xShooter="215" yShooter="240" hasCutout="true"> <path x="493" y="-29" inTunnel="false">dghijkld7mpqrstdcuxyzscbAEFgeGJyIKKfvNjMDRrMtXSkZXeodMI!\7#6!)6d0]0e01160&0606121617191b1]0c1e1c181f1i161f010j1n1o180o1r1s1t1u1v1v1h1w1j1m1z1o1l1w1B1n1G1c1I161K1I1N1L1P160m170m1U110T1R190m1Z1,1W1,1-190\110\1#1%1&1(1/1)1]1_130_122324252\1f090a062b2b2a2c2f2g252!14212h2(1e2n29070a2s2a0r240a0u2a040w2A2z2C2A2F2D2F2G2I2K2L2I2H2M2P2L2c0Q2T2U2V2F2S2W2U2O2T2f0Y2M250Z2/2U2-2!2&2(2!2%2P2,2)2L203V23313E240\2]2V2]2S270A2Y2g3f340S2c070k3j3m3k3d0j3r3w0c0l3u3v0m3Q0A3B3g0w0N0f0Z0E3V0J3E0Z0r0I3i0U0B0L0l0;0+0/0\0H0%0#021X321I0)0-0:391y1C1R1%3(3)3a1t1q1[3]3J11444546444#3)30464K174g1C1d4e45494H1s1O1Q1U1R1X110W1s49060Z1j2t4[1+1j2A4%1C432F4m2o2m2%1J4K4K4M4G4b2l2f2H462U4c2W4f2P4p2&1J4o2o24092\1s2/4\4s2w290w2y2B2D2H2D2e3A2\253i3/2a363b575b5!2d5e563a5h55513g595[2R2X2f3e3n3w0s3S2Q0E3z5g0z3i0O3j0E5m0Q3C3x0G5K3M5F0M3z0L5N5J0P5;0Y3;3&0[0\0]00181:544B1.1R1.1!1z4y4D4U4Y4D4N4m270</path> <treasure x="536" y="243" dist1="10" dist2="-999"/> <treasure x="312" y="420" dist1="60" dist2="-999"/> </level> </levels> ; } }//package src.level
Section 11
//LevelStats (src.level.LevelStats) package src.level { public class LevelStats { public var coins:int;// = 0 public var numGaps:int;// = 0 public var maxCombo:int;// = 0 public var numCombos:int;// = 0 public var score:int;// = 0 public var maxChain:int;// = 0 } }//package src.level
Section 12
//Node (src.level.Node) package src.level { public class Node { public var renderInTunnel:Boolean; public var hidden:Boolean; public var inTunnel:Boolean; public var rot:Number; public var x:Number; public var y:Number; public var dists:Array; public function Node(_arg1:Number, _arg2:Number, _arg3:Boolean, _arg4:Boolean){ dists = new Array(3); super(); this.x = _arg1; this.y = _arg2; this.inTunnel = _arg3; this.renderInTunnel = _arg4; hidden = false; } } }//package src.level
Section 13
//Path (src.level.Path) package src.level { import src.*; import src.entity.*; import src.math.*; import src.sound.*; import src.particle.*; public class Path { private var mLastPowerUpFrame:Array; private var winPoint:Number;// = 0 private var slowDistance:int;// = 0 private var xBlowupCenter:Number; private var comboCount:int;// = 0 public var firstBallMovedBackwards:Boolean;// = false public var nodeCount:int; private var loseSpeed:Number;// = 0 private var dangerPoint:int;// = 0 private var maxSpeed:Number;// = 100 private var speed:Number;// = 0.5 private var gotBomb:Boolean;// = false private var powerupRandom:MtRandom; private var loseTick:int;// = 0 public var balls:Array; private var lastColor:int;// = -1 private var accelerationRate:Number;// = 0 private var level:Level; private var colorCounts:Array; public var slowCount:int;// = 0 private var yBlowupCenter:Number; private var gameArea:GameArea; private var totalColorCounts:int;// = 0 private var gotAccuracy:Boolean;// = false private var slowFactor:Number;// = 3 public var nodes:Array; private var gotReverse:Boolean;// = false private var warnPoint:int;// = 0 private var random:MtRandom; private var winStep:int;// = 0 private var gotSlowdown:Boolean;// = false private var accelTime:int;// = 0 public var shouldWarn:Boolean;// = false private var pitCover:PitCover; private var curAcceleration:Number;// = 0 public var warnUrgency:Number;// = 0 private var advanceSpeed:Number;// = 0 public var backwardCount:int;// = 0 public var stopTime:int;// = 0 private var appearPoint:Number;// = 0 private static var DANGER_DISTANCE:int = 600; private static var SLOW_DISTANCE:int = 500; private static var SPEED_SCALE:int = 3; public function Path(_arg1:GameArea, _arg2:Level, _arg3:int){ colorCounts = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; mLastPowerUpFrame = [0, 0, 0, 0]; super(); this.gameArea = _arg1; this.level = _arg2; random = new MtRandom(_arg3); powerupRandom = new MtRandom(random.nextInt(268435456)); nodeCount = 0; nodes = new Array(); balls = new Array(); speed = _arg2.speed; advanceSpeed = (0.5 * 8); loseSpeed = 4; } public function canLose():Boolean{ var _local1:int; while (_local1 < balls.length) { if (((!(balls[_local1].destroyed)) && ((balls[_local1].insertTime < 1)))){ return (false); }; _local1++; }; return (true); } private function getString(_arg1:String):String{ return (GameData.text(_arg1)); } public function checkCollision(_arg1:PathBall):Boolean{ var _local5:int; var _local6:int; var _local7:Number; if (_arg1.destroyed){ return (false); }; var _local2:int = countSame(balls.indexOf(_arg1)); var _local3:PathBall; var _local4:int = balls.indexOf(_arg1); if (_local2 >= 3){ blowupSame(_local4); _local5 = 0; if (_arg1.suckCount > 0){ comboCount++; _local5 = comboCount; }; _local6 = _local5; if (_local6 > 4){ _local6 = 4; }; Sounds.destroyBalls[_local6].play(xBlowupCenter, yBlowupCenter); Sounds.chime.play(xBlowupCenter, yBlowupCenter); doScoring(_arg1.color, xBlowupCenter, yBlowupCenter, _local2, _local5, _arg1.gapBonus, _arg1.gapCount); while (((balls[_local4].destroyed) && ((_local4 > 0)))) { _local4--; }; if ((((((_local4 >= 0)) && (!(balls[_local4].destroyed)))) && ((((_local4 >= (balls.length - 1))) || (balls[(_local4 + 1)].connectBack))))){ _local3 = balls[_local4]; }; } else { while (connectsBack((_local4 + 1))) { _local4++; }; _local3 = balls[_local4]; }; _arg1.gapCount = 0; _arg1.gapBonus = 0; if ((((_arg1.suckCount > 0)) && (!((_local3 == null))))){ _arg1.suckCount = 0; if (_local3.backwardsCount <= 0){ _local3.backwardsCount = 30; _local7 = (comboCount * 2); if (_local7 <= 0.5){ _local7 = 0.5; }; _local3.backwardsSpeed = _local7; }; }; return ((_local2 >= 3)); } public function countSame(_arg1:int):int{ if (balls[_arg1].destroyed){ return (0); }; var _local2:int = balls[_arg1].color; var _local3:int; while (((connectsBack(_arg1)) && ((getChainColor((_arg1 - 1)) == _local2)))) { _arg1--; }; do { _local3++; } while (((connectsBack((_arg1 + _local3))) && ((getChainColor((_arg1 + _local3)) == _local2)))); return (_local3); } private function getChainColor(_arg1:int):int{ if ((((_arg1 < 0)) || ((_arg1 >= balls.length)))){ return (-1); }; if (balls[_arg1].destroyed){ return (-1); }; return (balls[_arg1].color); } public function isColorValid(_arg1:int):Boolean{ return ((colorCounts[_arg1] > 0)); } public function getFarthestBallPercent():Number{ if (balls.length == 0){ return (0); }; return (((balls[(balls.length - 1)].pos * 100) / nodeCount)); } public function ballInserted(_arg1:PathBall):void{ if (((gameArea.lost) || (gameArea.won))){ return; }; if (checkCollision(_arg1)){ gameArea.numClearsInARow++; } else { gameArea.numClearsInARow = 0; }; } public function activateBomb(_arg1:PathBall):void{ var _local5:PathBall; var _local6:Number; var _local7:Number; var _local8:Number; var _local2:Number = ((45 + 16) + 32); var _local3:int; var _local4:int; while (_local4 < balls.length) { _local5 = balls[_local4]; if (!_local5.destroyed){ _local6 = (_local5.xp - _arg1.xp); _local7 = (_local5.yp - _arg1.yp); _local8 = ((_local6 * _local6) + (_local7 * _local7)); if (_local8 < (_local2 * _local2)){ _local3++; pop(_local4); }; }; _local4++; }; gameArea.sendDebug(((((("bomb " + _arg1.xp) + " ") + _arg1.yp) + " ") + _local3)); } public function addBall():void{ var _local1:Number = 0; if (balls.length > 0){ if (balls[0].pos <= 32){ _local1 = (balls[0].pos - 32); balls[0].connectBack = true; }; }; var _local2:PathBall = gameArea.addBall(this, _local1, nextBallColor()); balls.splice(0, 0, _local2); var _local3 = colorCounts; var _local4 = _local2.color; var _local5 = (_local3[_local4] + 1); _local3[_local4] = _local5; totalColorCounts++; } public function updateSuckingBalls():void{ var _local3:int; var _local1:Boolean; var _local2:int; while (_local2 < (balls.length - 1)) { if (_local1){ _local3 = (_local2 + 1); while ((((((_local3 < (balls.length - 1))) && (balls[_local3].destroyed))) && (balls[_local3].connectBack))) { _local3++; }; _local3--; if ((((((_local3 < (balls.length - 1))) && (!((_local3 == _local2))))) && ((balls[_local3].color == balls[_local2].color)))){ _local1 = false; }; }; if (((((((!(connectsBack((_local2 + 1)))) && (!(balls[_local2].destroyed)))) && (!(balls[(_local2 + 1)].destroyed)))) && ((balls[(_local2 + 1)].color == balls[_local2].color)))){ balls[(_local2 + 1)].suckCount++; suckBack((_local2 + 1)); _local1 = false; }; _local2++; }; if (_local1){ comboCount = 0; }; } public function parsePathData(_arg1:String, _arg2:int, _arg3:int, _arg4:Boolean):void{ var _local11:int; var _local12:int; var _local13:*; var _local14:*; var _local5:int = int("a".charCodeAt(_local11)); var _local6:int = _arg2; var _local7:int = _arg3; var _local8:Boolean = _arg4; var _local9:int = (_local8) ? 16 : 0; var _local10:Node = new Node(_local6, _local7, _local8, _local8); if (_local9 > 0){ _local10.hidden = true; _local9--; }; nodes.push(_local10); _local11 = 0; while (_local11 < _arg1.length) { if (_arg1.charAt(_local11) == "z"){ _local8 = !(_local8); } else { _local12 = (int(_arg1.charCodeAt(_local11)) - _local5); _local13 = ((_local12 % 5) - 2); _local14 = (int((_local12 / 5)) - 2); _local6 = (_local6 + _local13); _local7 = (_local7 + _local14); _local10 = new Node(_local6, _local7, _local8, _local8); if (_local9 > 0){ _local10.hidden = true; _local9--; }; nodes.push(_local10); nodeCount++; }; _local11++; }; smoothRenderInTunnel(40); calcRotation(); slowDistance = SLOW_DISTANCE; dangerPoint = (nodes.length - DANGER_DISTANCE); } public function doWinAnimation():Boolean{ if (winPoint >= (nodeCount + (60 * 20))){ return (true); }; if (winPoint >= nodeCount){ winPoint = (winPoint + 60); return (false); }; winStep = (1 - winStep); if (winStep == 0){ return (false); }; var _local1 = 100; gameArea.incScore(_local1); gameArea.levelStats.score = (gameArea.levelStats.score + _local1); var _local2:Node = getNode(winPoint); var _local3:TextParticle = new TextParticle(("+" + _local1), 0xFFFF00, _local2.x, _local2.y); gameArea.addParticle(_local3); Sounds.endLevelPop.play(_local2.x, _local2.y); gameArea.addParticle(new ExplosionParticle(_local2.x, _local2.y, 0, 0), (_local2.renderInTunnel) ? 1 : 0); winPoint = (winPoint + 60); return (false); } public function smoothRotation():void{ var _local3:Number; var _local4:Number; var _local5:Number; var _local1:Array = new Array(nodeCount); var _local2:int; while (_local2 < nodeCount) { _local3 = getNode((_local2 - 1)).rot; _local4 = getNode(_local2).rot; _local5 = getNode((_local2 + 1)).rot; while ((_local4 - _local3) >= 180) { _local3 = (_local3 + 360); }; while ((_local4 - _local3) < -180) { _local3 = (_local3 - 360); }; while ((_local5 - _local4) >= 180) { _local5 = (_local5 - 360); }; while ((_local5 - _local4) < -180) { _local5 = (_local5 + 360); }; _local1[_local2] = ((((_local4 * 2) + _local3) + _local5) / 4); _local2++; }; _local2 = 0; while (_local2 < nodeCount) { nodes[_local2].rot = _local1[_local2]; _local2++; }; } private function connectsBack(_arg1:int):Boolean{ if ((((_arg1 <= 0)) || ((_arg1 >= balls.length)))){ return (false); }; if (balls[_arg1].destroyed){ return (false); }; return (balls[_arg1].connectBack); } private function pop(_arg1:int):void{ if (balls[_arg1].destroyed){ return; }; var _local2 = colorCounts; var _local3 = balls[_arg1].color; var _local4 = (_local2[_local3] - 1); _local2[_local3] = _local4; totalColorCounts--; level.gatheredBalls++; if (level.gatheredBalls == level.targetBalls){ Sounds.levelCleared.play(); }; gameArea.setProgress((level.gatheredBalls / level.targetBalls)); balls[_arg1].blowUp(); } public function checkPowerups():void{ var _local2:int; if (balls.length == 0){ return; }; var _local1:int; while (_local1 < 4) { if ((((_local1 == 2)) && ((balls.length < 30)))){ } else { _local2 = 400; var _local3 = mLastPowerUpFrame; var _local4 = _local1; var _local5 = (_local3[_local4] + 1); _local3[_local4] = _local5; if ((((((_local2 > 0)) && ((powerupRandom.nextInt(_local2) == 0)))) && ((mLastPowerUpFrame[_local1] > _local2)))){ addPowerup(_local1); mLastPowerUpFrame[_local1] = 0; }; }; _local1++; }; } private function doPowerup(_arg1:PathBall):void{ gameArea.sendDebug(((((("powerup " + _arg1.pos) + " ") + _arg1.powerup) + " ") + _arg1.powerupTime)); if (_arg1.powerup == 1){ gotAccuracy = true; Sounds.accuracy.play(_arg1.x, _arg1.y); level.accuracyCount = 2000; }; if (_arg1.powerup == 2){ gotReverse = true; Sounds.reverse.play(_arg1.x, _arg1.y); if (balls.length > 0){ backwardCount = 300; }; }; if (_arg1.powerup == 3){ gotBomb = true; Sounds.bomb.play(_arg1.x, _arg1.y); level.activateBomb(_arg1); }; if (_arg1.powerup == 4){ gotSlowdown = true; Sounds.slowdown.play(_arg1.x, _arg1.y); if (slowCount < 1000){ slowCount = 800; }; }; } public function suckBack(_arg1:int):void{ var _local2:int = _arg1; var _local3:Number = ((balls[_arg1].pos - balls[(_arg1 - 1)].pos) - 32); var _local4:Number = ((balls[_arg1].suckCount / 3) * SPEED_SCALE); do { balls[_arg1].pos = (balls[_arg1].pos - _local4); _arg1++; } while (connectsBack(_arg1)); } public function doAppearAnimation():Boolean{ var _local3:*; var _local4:Node; if (appearPoint >= (nodeCount + (50 * 10))){ return (true); }; if (appearPoint >= (nodeCount - 32)){ appearPoint = (appearPoint + 30); return (false); }; var _local1:Node = getNode(appearPoint); if ((appearPoint % (30 * 10)) == 0){ Sounds.appear.play(_local1.x, _local1.y); }; var _local2:int; while (_local2 < 30) { _local1 = getNode((appearPoint + _local2)); _local3 = new SparkleParticle(_local1.x, _local1.y, 0, 0, 0xFFFF00); _local3.animSpeed = 2; gameArea.addParticle(_local3, (_local1.renderInTunnel) ? 1 : 0); _local2 = (_local2 + 10); }; appearPoint = (appearPoint + 30); if (appearPoint >= (nodeCount - 32)){ _local4 = getNode(appearPoint); pitCover.warn(); Sounds.levelStart.play(_local4.x, _local4.y); }; return (false); } public function start():void{ var _local1:int; while (_local1 < 4) { mLastPowerUpFrame[_local1] = 250; _local1++; }; accelTime = int((20 / speed)); var _local2:Node = nodes[(nodes.length - 2)]; pitCover = new PitCover(_local2); gameArea.ballLayer1.addChild(pitCover); gameArea.addEntity(pitCover); if (((GameArea.DEBUG_MODE) && (GameArea.DEBUG_EASY))){ _local1 = 0; while (_local1 < 79) { addBall(); _local1++; }; } else { _local1 = 0; while (_local1 < 8) { addBall(); _local1++; }; }; } public function getNode(_arg1:Number):Node{ var _local2:int = int(_arg1); if (_local2 < 0){ _local2 = 0; }; if (_local2 >= nodeCount){ _local2 = (nodeCount - 1); }; return (nodes[_local2]); } public function addPowerup(_arg1:int):void{ var _local2:int = powerupRandom.nextInt(balls.length); if (balls[_local2].powerup == 0){ balls[_local2].setPowerup(_arg1); }; } public function addSpecificBall(_arg1:int):void{ var _local2:Number = 0; if (balls.length > 0){ if (balls[0].pos <= 32){ _local2 = (balls[0].pos - 32); balls[0].connectBack = true; }; }; var _local3:PathBall = gameArea.addBall(this, _local2, _arg1); balls.splice(0, 0, _local3); var _local4 = colorCounts; var _local5 = _local3.color; var _local6 = (_local4[_local5] + 1); _local4[_local5] = _local6; totalColorCounts++; } public function tick():void{ var _local1:int; var _local2:PathBall; var _local3:Number; var _local4:int; if (warnPoint > 0){ doWarnAnimation(); }; if (stopTime > 0){ stopTime = (stopTime - 2); }; if (slowCount > 0){ slowCount = (slowCount - 2); }; if (backwardCount > 0){ backwardCount = (backwardCount - 2); }; if (accelTime > 0){ accelerationRate = 2; accelTime--; } else { accelerationRate = 0; }; if (level.lost){ if ((loseTick % 10) == 0){ Sounds.appear.play(); }; loseTick++; pitCover.gotoAndStop(13); _local1 = 0; while (_local1 < balls.length) { if (balls[_local1].pos >= nodeCount){ balls[_local1].remove(); }; balls[_local1].pos = (balls[_local1].pos + loseSpeed); _local1++; }; loseSpeed++; if ((((balls.length == 0)) && ((loseTick > 40)))){ gameArea.lose(); }; return; }; advanceBackwardBalls(); updateSuckingBalls(); advanceBalls(); if (level.gatheredBalls < level.targetBalls){ while ((((balls.length == 0)) || ((balls[0].pos > 0)))) { addBall(); }; }; pitCover.gotoAndStop(1); shouldWarn = false; warnUrgency = 1; if (balls.length > 0){ _local2 = balls[(balls.length - 1)]; winPoint = _local2.pos; if (_local2.pos > nodeCount){ gameArea.sendDebug("start_losing ball in pit"); level.startLosing(); } else { if (_local2.pos > dangerPoint){ _local3 = ((_local2.pos - dangerPoint) / (nodeCount - dangerPoint)); _local4 = int(((_local3 * 12) + 2)); if (_local4 < 2){ _local4 = 2; }; if (_local4 > 13){ _local4 = 13; }; pitCover.gotoAndStop(_local4); shouldWarn = true; warnUrgency = (1 - _local3); }; }; }; } public function warn():void{ var _local1:PathBall = balls[(balls.length - 1)]; if (_local1 != null){ warnPoint = (_local1.pos + 16); }; } public function removeBall(_arg1:PathBall):void{ var i:int; var ball = _arg1; try { i = balls.indexOf(ball); balls.splice(i, 1); if (i < balls.length){ balls[i].connectBack = false; }; } catch(e) { trace("Exception in removeball"); trace(e); }; } private function doScoring(_arg1:int, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int){ var _local12:int; if (_arg4 == 0){ return; }; var _local8 = ""; var _local9:int = (((_arg4 * 10) + _arg6) + (_arg5 * 100)); var _local10:Boolean; if ((((gameArea.numClearsInARow > 4)) && ((_arg5 == 0)))){ _local10 = true; _local12 = (100 + (10 * (gameArea.numClearsInARow - 5))); _local9 = (_local9 + _local12); gameArea.curInARowBonus = (gameArea.curInARowBonus + _local12); }; gameArea.curComboScore = (gameArea.curComboScore + _local9); gameArea.incScore(_local9); gameArea.levelStats.score = (gameArea.levelStats.score + _local9); if (_arg5 > 0){ if (_arg5 > gameArea.levelStats.maxCombo){ gameArea.levelStats.maxCombo = _arg5; }; gameArea.levelStats.numCombos++; } else { if (gameArea.numClearsInARow > gameArea.levelStats.maxChain){ gameArea.levelStats.maxChain = gameArea.numClearsInARow; }; }; if (_arg6 > 0){ gameArea.levelStats.numGaps++; Sounds.gap.play(); }; _local8 = (_local8 + ("+" + _local9)); if (_arg5 > 0){ _local8 = (_local8 + ("\r" + getString("combo").split("[0]").join(("" + (_arg5 + 1))))); }; if (_arg6 > 0){ if (_arg7 > 1){ if (_arg7 > 2){ _local8 = (_local8 + ("\r" + getString("gap_bonus_3"))); } else { _local8 = (_local8 + ("\r" + getString("gap_bonus_2"))); }; } else { _local8 = (_local8 + ("\r" + getString("gap_bonus"))); }; }; if (_local10){ _local8 = (_local8 + ("\r" + getString("chain_bonus").split("[0]").join(("" + gameArea.numClearsInARow)))); Sounds.chain.play(_arg2, _arg3); }; if (gotSlowdown){ _local8 = (_local8 + ("\r" + getString("powerup_slowdown"))); }; if (gotReverse){ _local8 = (_local8 + ("\r" + getString("powerup_backwards"))); }; if (gotAccuracy){ _local8 = (_local8 + ("\r" + getString("powerup_accuracy"))); }; gotBomb = false; gotReverse = false; gotAccuracy = false; gotSlowdown = false; var _local11:TextParticle = new TextParticle(_local8, GameArea.textBallColors[_arg1], _arg2, _arg3); gameArea.addParticle(_local11); } public function insert(_arg1:PathBall, _arg2:PathBall, _arg3:Boolean):void{ if (_arg3){ _arg1.connectBack = true; _arg1.backwardsSpeed = _arg2.backwardsSpeed; _arg1.backwardsCount = _arg2.backwardsCount; _arg2.backwardsSpeed = 0; _arg2.backwardsCount = 0; _arg1.pos = (_arg2.pos + 32); balls.splice((balls.indexOf(_arg2) + 1), 0, _arg1); } else { _arg1.connectBack = _arg2.connectBack; _arg1.suckCount = _arg2.suckCount; _arg2.suckCount = 0; _arg2.connectBack = true; _arg1.pos = _arg2.pos; balls.splice(balls.indexOf(_arg2), 0, _arg1); }; var _local4 = colorCounts; var _local5 = _arg1.color; var _local6 = (_local4[_local5] + 1); _local4[_local5] = _local6; totalColorCounts++; } public function doWarnAnimation():Boolean{ var _local3:*; if (warnPoint >= nodeCount){ pitCover.warn(); warnPoint = 0; return (true); }; var _local1:Node = getNode(warnPoint); var _local2:int; while (_local2 < 30) { _local1 = getNode((warnPoint + _local2)); _local3 = new SparkleParticle(_local1.x, _local1.y, 0, 0, 0xFFFF00); _local3.animSpeed = 2; gameArea.addParticle(_local3, (_local1.renderInTunnel) ? 1 : 0); _local2 = (_local2 + 10); }; warnPoint = (warnPoint + 30); return (false); } public function advanceBackwardBalls():void{ var _local2:PathBall; var _local3:Number; firstBallMovedBackwards = false; if (balls.length == 0){ return; }; if (backwardCount > 0){ balls[(balls.length - 1)].backwardsSpeed = 1; balls[(balls.length - 1)].backwardsCount = 1; }; var _local1:int = (balls.length - 1); while (_local1 >= 0) { _local2 = balls[_local1]; if (_local2.backwardsCount > 0){ _local3 = (_local2.backwardsSpeed * SPEED_SCALE); _local2.backwardsCount = (_local2.backwardsCount - SPEED_SCALE); balls[_local1].pos = (balls[_local1].pos - _local3); while ((((_local1 > 0)) && (balls[_local1].connectBack))) { _local1--; balls[_local1].pos = (balls[_local1].pos - _local3); }; if (_local1 == 0){ firstBallMovedBackwards = true; }; }; _local1--; }; if (firstBallMovedBackwards){ advanceSpeed = 0; if (stopTime < 20){ stopTime = 20; }; }; } public function blowupSame(_arg1:int):void{ if (balls[_arg1].destroyed){ return; }; var _local2:int = balls[_arg1].color; var _local3:int; while (((connectsBack(_arg1)) && ((getChainColor((_arg1 - 1)) == _local2)))) { _arg1--; }; var _local4:Array = new Array(); xBlowupCenter = 0; yBlowupCenter = 0; do { xBlowupCenter = (xBlowupCenter + balls[(_arg1 + _local3)].x); yBlowupCenter = (yBlowupCenter + balls[(_arg1 + _local3)].y); if (balls[(_arg1 + _local3)].powerup > 0){ _local4.push(balls[(_arg1 + _local3)]); }; pop((_arg1 + _local3)); _local3++; } while (((connectsBack((_arg1 + _local3))) && ((getChainColor((_arg1 + _local3)) == _local2)))); var _local5:int; while (_local5 < _local4.length) { doPowerup(_local4[_local5]); _local5++; }; xBlowupCenter = (xBlowupCenter / _local3); yBlowupCenter = (yBlowupCenter / _local3); } private function nextBallColor(){ if ((((lastColor < 0)) || ((random.nextInt(100) >= level.ballRepeatOdds)))){ lastColor = random.nextInt(level.numColors); }; return (lastColor); } public function advanceBalls():void{ var _local6:Number; var _local7:Number; var _local8:PathBall; var _local9:PathBall; var _local10:Number; if (balls.length == 0){ return; }; var _local1:Number = 0; var _local2:Number = speed; if (accelerationRate != 0){ curAcceleration = (curAcceleration + accelerationRate); _local2 = (_local2 + curAcceleration); if (_local2 > maxSpeed){ _local2 = maxSpeed; }; }; var _local3:Number = 0; var _local4:int; while ((((_local4 < balls.length)) && ((((_local4 == 0)) || (balls[_local4].connectBack))))) { _local4++; }; _local3 = balls[(_local4 - 1)].pos; if (slowCount > 0){ _local2 = (_local2 / 4); }; if (_local3 < (dangerPoint - slowDistance)){ } else { if (_local3 < dangerPoint){ _local6 = ((_local3 - (dangerPoint - slowDistance)) / slowDistance); _local2 = (((1 - _local6) * _local2) + ((_local6 * _local2) / slowFactor)); } else { _local2 = (_local2 / slowFactor); }; }; _local7 = getFarthestBallPercent(); if (_local7 < 30){ _local2 = (_local2 + ((((30 - _local7) * _local2) * 3) / 30)); if (advanceSpeed < _local2){ advanceSpeed = (advanceSpeed + 0.03); }; }; if (advanceSpeed > _local2){ advanceSpeed = (advanceSpeed - 0.1); }; if (advanceSpeed < _local2){ advanceSpeed = (advanceSpeed + 0.005); if (advanceSpeed >= _local2){ advanceSpeed = _local2; }; }; _local1 = advanceSpeed; if (((((!(firstBallMovedBackwards)) && ((stopTime <= 0)))) && ((balls.length > 0)))){ balls[0].pos = (balls[0].pos + (_local1 * SPEED_SCALE)); }; var _local5:Array = new Array(); _local4 = 0; while (_local4 < (balls.length - 1)) { _local8 = balls[_local4]; _local9 = balls[(_local4 + 1)]; _local10 = (_local8.insertTime * 32); if (_local9.pos <= (_local8.pos + _local10)){ if (!_local9.connectBack){ _local9.connectBack = true; Sounds.ballsConnect.play(((_local8.x + _local9.x) / 2), ((_local8.y + _local9.y) / 2)); if (_local8.color == _local9.color){ _local5.push(_local9); } else { _local9.suckCount = 0; }; }; _local9.pos = (_local8.pos + _local10); }; _local4++; }; _local4 = 0; while (_local4 < _local5.length) { if (!_local5[_local4].destroyed){ checkCollision(_local5[_local4]); }; _local4++; }; } private function calcRotation(){ var _local2:Node; var _local3:Node; var _local4:Number; var _local5:Number; var _local1:int; while (_local1 < nodeCount) { _local2 = getNode((_local1 - 16)); _local3 = getNode((_local1 + 16)); _local4 = (_local3.x - _local2.x); _local5 = (_local3.y - _local2.y); nodes[_local1].rot = (((Math.atan2(_local5, _local4) * 180) / 3.1416) - 90); _local1++; }; _local1 = 0; while (_local1 < 10) { smoothRotation(); _local1++; }; } private function smoothRenderInTunnel(_arg1:int){ var _local4:int; var _local5:Node; var _local2:Array = new Array(nodeCount); var _local3:int; while (_local3 < nodeCount) { _local4 = -(_arg1); while (_local4 <= _arg1) { _local5 = getNode((_local3 + _local4)); if (_local5.renderInTunnel){ _local2[_local3] = true; }; _local4++; }; _local3++; }; _local3 = 0; while (_local3 < nodeCount) { nodes[_local3].renderInTunnel = _local2[_local3]; _local3++; }; } public function hasPossibleColor():Boolean{ return ((totalColorCounts > 0)); } } }//package src.level
Section 14
//RetryLoader (src.level.RetryLoader) package src.level { import flash.events.*; import flash.display.*; import flash.utils.*; import flash.system.*; import flash.net.*; public class RetryLoader { public var verbose:Boolean;// = false public var failed:Boolean; public var lastHttpStatus:int; public var maxFails:int;// = 10 public var lastError:String; public var loader:Loader; private var failCount:int; private var url:String; public var progress:int; private var retryTimer:Timer; public function RetryLoader(_arg1:String){ progress = 0; failed = false; failCount = 0; lastError = ""; this.url = _arg1; } public function ioError(_arg1:IOErrorEvent):void{ fail(_arg1.text); } private function fail(_arg1:String):void{ trace(("Fail: " + _arg1)); if (loader == null){ return; }; loader = null; failCount++; if (verbose){ trace(((("fail #" + failCount) + ": ") + _arg1)); }; if (failCount >= maxFails){ failed = true; } else { lastError = _arg1; retryTimer = new Timer(1500, 1); retryTimer.addEventListener(TimerEvent.TIMER_COMPLETE, retry); retryTimer.start(); }; } public function httpStatus(_arg1:HTTPStatusEvent):void{ lastHttpStatus = _arg1.status; if (_arg1.status == 0){ lastHttpStatus = 200; }; } public function retry(_arg1:TimerEvent):void{ if (verbose){ trace(("retry: " + _arg1)); }; retryTimer = null; load(); } public function load():void{ var loaderContext:LoaderContext; if (verbose){ trace(("Loading " + url)); }; try { loaderContext = new LoaderContext(true); loaderContext.checkPolicyFile = true; if (Security.sandboxType == Security.REMOTE){ loaderContext.applicationDomain = ApplicationDomain.currentDomain; loaderContext.securityDomain = SecurityDomain.currentDomain; }; loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, complete); loader.contentLoaderInfo.addEventListener(HTTPStatusEvent.HTTP_STATUS, httpStatus); loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, progressEvent); loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, ioError); loader.load(new URLRequest(url), loaderContext); } catch(e) { fail(("" + e)); }; } public function complete(_arg1:Event):void{ if (int((lastHttpStatus / 100)) != 2){ fail(("Bad server reply: " + lastHttpStatus)); return; }; lastError = ("Loaded: " + loader.contentLoaderInfo.bytesTotal); if (verbose){ trace(("complete: " + _arg1)); }; progress = 100; } public function progressEvent(_arg1:ProgressEvent):void{ progress = ((_arg1.bytesLoaded * 100) / _arg1.bytesTotal); if (progress > 99){ progress = 99; }; } } }//package src.level
Section 15
//MtRandom (src.math.MtRandom) package src.math { import flash.utils.*; public class MtRandom { private var mti:uint; private var mt:Array; public static var MATRIX_A:uint = 2567483615; public static var UPPER_MASK:uint = 2147483648; public static var LOWER_MASK:uint = 2147483647; public static var M:int = 397; public static var N:int = 624; private static var mag01:Array = [uint(0), uint(MATRIX_A)]; public function MtRandom(_arg1:uint=0){ mti = (N + 1); super(); if (_arg1 == 0){ _arg1 = getTimer(); }; mt = new Array(N); init_genrand(_arg1); } private function genrand_int32():uint{ var _local1:Number; var _local2:uint; if (mti >= N){ if (mti == (N + 1)){ init_genrand(5489); }; _local2 = 0; while (_local2 < (N - M)) { _local1 = ((mt[_local2] & UPPER_MASK) | (mt[(_local2 + 1)] & LOWER_MASK)); mt[_local2] = ((mt[(_local2 + M)] ^ (_local1 >>> 1)) ^ mag01[uint((_local1 & 1))]); _local2++; }; while (_local2 < (N - 1)) { _local1 = ((mt[_local2] & UPPER_MASK) | (mt[(_local2 + 1)] & LOWER_MASK)); mt[_local2] = ((mt[(_local2 + (M - N))] ^ (_local1 >>> 1)) ^ mag01[uint((_local1 & 1))]); _local2++; }; _local1 = ((mt[(N - 1)] & UPPER_MASK) | (mt[0] & LOWER_MASK)); mt[(N - 1)] = ((mt[(M - 1)] ^ (_local1 >>> 1)) ^ mag01[uint((_local1 & 1))]); mti = 0; }; _local1 = mt[mti++]; _local1 = (_local1 ^ (_local1 >>> 11)); _local1 = (_local1 ^ ((_local1 << 7) & 2636928640)); _local1 = (_local1 ^ ((_local1 << 15) & 4022730752)); _local1 = (_local1 ^ (_local1 >>> 18)); return (uint(_local1)); } private function next(_arg1:uint):uint{ return ((genrand_int32() & ((uint(1) << _arg1) - uint(1)))); } private function init_genrand(_arg1:uint){ var _local2:uint; var _local3:uint; mt[0] = uint(_arg1); mti = 1; while (mti < N) { _local2 = (mt[(mti - 1)] ^ (mt[(mti - 1)] >>> 30)); _local3 = uint((_local2 * 1289)); _local3 = uint((_local3 * 1406077)); _local3 = uint((_local3 + mti)); mt[mti] = _local3; mti++; }; } public function nextFloat():Number{ return ((next(24) / 16777216)); } public function setSeed(_arg1:uint):void{ init_genrand(_arg1); } public function nextDouble():Number{ return ((next(24) / 16777216)); } public function nextInt(_arg1:uint):uint{ return (((genrand_int32() & 2147483647) % _arg1)); } } }//package src.math
Section 16
//VecMath (src.math.VecMath) package src.math { public class VecMath { public static function collide2(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number, _arg8:Number, _arg9:Number, _arg10:Number):Number{ var _local11:* = (_arg1 - _arg3); var _local12:* = (_arg2 - _arg4); var _local13:* = (_arg7 - _arg5); var _local14:* = (_arg8 - _arg6); var _local15:* = (_arg9 + _arg10); if (((_local13 * _local13) + (_local14 * _local14)) == 0){ return (1); }; var _local16:* = ((_local13 * _local11) + (_local14 * _local12)); if (_local16 < 0){ return (1); }; var _local17:* = Math.sqrt(((_local13 * _local13) + (_local14 * _local14))); var _local18:* = (_arg9 + _arg10); var _local19:* = (((_local11 * _local11) + (_local12 * _local12)) - (_local18 * _local18)); var _local20:* = Math.sqrt(((_local13 * _local13) + (_local14 * _local14))); _local13 = (_local13 / _local20); _local14 = (_local14 / _local20); var _local21:* = ((_local13 * _local11) + (_local14 * _local12)); _local16 = ((((_local13 * _local11) + (_local14 * _local12)) * _local21) - _local19); if (_local16 <= 0){ return (1); }; var _local22:* = ((_local21 - Math.sqrt(_local16)) / _local17); return (_local22); } public static function simpleCollide(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number, _arg8:Number, _arg9:Number, _arg10:Number):Boolean{ var _local11:* = (_arg1 - _arg3); var _local12:* = (_arg2 - _arg4); var _local13:* = (_arg7 - _arg5); var _local14:* = (_arg8 - _arg6); if (((_local13 * _local13) + (_local14 * _local14)) == 0){ return (false); }; var _local15:* = ((_local13 * _local11) + (_local14 * _local12)); if (_local15 < 0){ return (false); }; var _local16:* = ((_local13 * _local13) + (_local14 * _local14)); var _local17:* = (_arg9 + _arg10); var _local18:* = (((_local11 * _local11) + (_local12 * _local12)) - (_local17 * _local17)); var _local19:* = Math.sqrt(((_local13 * _local13) + (_local14 * _local14))); _local13 = (_local13 / _local19); _local14 = (_local14 / _local19); var _local20:* = ((_local13 * _local11) + (_local14 * _local12)); _local15 = ((((_local13 * _local11) + (_local14 * _local12)) * _local20) - _local18); if (_local15 <= 0){ return (false); }; var _local21:* = (_local20 - Math.sqrt(_local15)); if (((_local20 - Math.sqrt(_local15)) * _local21) > _local16){ return (false); }; return (true); } public static function collide(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number, _arg8:Number, _arg9:Number, _arg10:Number):Number{ var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local11:Number = (_arg1 - _arg3); var _local12:Number = (_arg2 - _arg4); var _local13:Number = (_arg5 - _arg7); var _local14:Number = (_arg6 - _arg8); if (((_local11 * _local13) + (_local12 * _local14)) >= 0){ return (1); }; var _local15:Number = (_arg9 + _arg10); var _local16:Number = ((_local13 * _local13) + (_local14 * _local14)); var _local17:Number = (((_local13 * _local11) + (_local14 * _local12)) * 2); var _local18:Number = (((_local11 * _local11) + (_local12 * _local12)) - (_local15 * _local15)); var _local19:Number = ((_local17 * _local17) - ((4 * _local16) * _local18)); if (_local19 >= 0){ _local20 = Math.sqrt(_local19); _local21 = (_local16 * 2); _local22 = ((-(_local17) - _local20) / _local21); _local23 = ((-(_local17) + _local20) / _local21); if (_local23 < _local22){ _local22 = _local23; }; return (_local22); }; return (1); } } }//package src.math
Section 17
//BallExplosion (src.particle.BallExplosion) package src.particle { import src.*; import src.level.*; import src.entity.*; import flash.geom.*; public class BallExplosion extends Entity { private var pathBall:Ball; private var animSpeed:Number; private var animStep:Number; public function BallExplosion(_arg1:Ball){ this.pathBall = _arg1; x = _arg1.x; y = _arg1.y; animStep = -1; animSpeed = 1; var _local2:int = GameArea.brightBallColors[_arg1.color]; var _local3:* = (((_local2 >> 16) & 0xFF) / 0xFF); var _local4:* = (((_local2 >> 8) & 0xFF) / 0xFF); var _local5:* = ((_local2 & 0xFF) / 0xFF); var _local6:* = 1; this.transform.colorTransform = new ColorTransform(_local3, _local4, _local5, _local6); } override public function tick(_arg1:int):Boolean{ animStep = (animStep + animSpeed); var _local2:int = (int(animStep) + 1); return ((_local2 < 15)); } override public function render(_arg1:int, _arg2:Number):void{ var _local4:Number; var _local5:Number; x = pathBall.x; y = pathBall.y; var _local3:int = (int((animStep + (animSpeed * _arg2))) + 1); rotation = ((animStep + (animSpeed * _arg2)) * 2); if (_local3 > 13){ visible = false; } else { if (GameArea.FANCY_EFFECTS){ _local4 = ((animStep + (animSpeed * _arg2)) / 13); _local5 = (1 - _local4); scaleX = (1 + (1 - (_local5 * _local5))); scaleY = (1 + ((1 - (_local5 * _local5)) * 0.3)); alpha = (1 - (_local4 * _local4)); rotation = pathBall.rotation; }; if (_local3 < 1){ _local3 = 1; }; gotoAndStop(_local3); }; } } }//package src.particle
Section 18
//ExplosionParticle (src.particle.ExplosionParticle) package src.particle { import src.*; import flash.display.*; public class ExplosionParticle extends Entity { private var animStep:Number; private var yd:Number; private var xd:Number; private var yp:Number; private var xp:Number; private var animSpeed:Number; public function ExplosionParticle(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number){ animStep = -1; animSpeed = (0.8 + (Math.random() * 0.4)); this.xp = _arg1; this.yp = _arg2; this.xd = _arg3; this.yd = _arg4; if (GameArea.FANCY_EFFECTS){ scaleX = (scaleY = (0.5 + Math.random())); rotation = (Math.random() * 360); _arg3 = (_arg3 + ((Math.random() * 16) - 8)); _arg4 = (_arg4 + ((Math.random() * 16) - 8)); }; scaleX = (scaleY = (scaleY * 1.5)); this.blendMode = BlendMode.ADD; } override public function render(_arg1:int, _arg2:Number):void{ x = (xp + (xd * _arg2)); y = (yp + (yd * _arg2)); var _local3:int = (int((animStep + (animSpeed * _arg2))) + 1); if (_local3 > 17){ visible = false; } else { if (_local3 < 1){ _local3 = 1; }; gotoAndStop(_local3); }; } override public function tick(_arg1:int):Boolean{ xd = (xd * 0.9); yd = (yd * 0.9); xp = (xp + xd); yp = (yp + yd); animStep = (animStep + animSpeed); var _local2:int = (int(animStep) + 1); return ((_local2 < 20)); } } }//package src.particle
Section 19
//SparkleParticle (src.particle.SparkleParticle) package src.particle { import src.*; import flash.display.*; import flash.geom.*; public class SparkleParticle extends Entity { private var animStep:Number; private var yd:Number; private var xd:Number; private var yp:Number; private var xp:Number; public var animSpeed:Number; public function SparkleParticle(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:int){ animStep = -1; animSpeed = 1; this.xp = _arg1; this.yp = _arg2; this.xd = _arg3; this.yd = _arg4; var _local6:* = (((_arg5 >> 16) & 0xFF) / 0xFF); var _local7:* = (((_arg5 >> 8) & 0xFF) / 0xFF); var _local8:* = ((_arg5 & 0xFF) / 0xFF); var _local9:* = 1; this.transform.colorTransform = new ColorTransform(_local6, _local7, _local8, _local9); this.blendMode = BlendMode.ADD; } override public function render(_arg1:int, _arg2:Number):void{ x = (xp + (xd * _arg2)); y = (yp + (yd * _arg2)); var _local3:int = (int((animStep + (animSpeed * _arg2))) + 1); if (_local3 > 14){ visible = false; } else { if (_local3 < 1){ _local3 = 1; }; gotoAndStop(_local3); }; } override public function tick(_arg1:int):Boolean{ if (GameArea.FANCY_EFFECTS){ xd = (xd * 0.9); yd = (yd * 0.9); xp = (xp + xd); yp = (yp + yd); } else { xp = (xp + (xd * 0.5)); yp = (yp + (yd * 0.5)); }; animStep = (animStep + animSpeed); var _local2:int = (int(animStep) + 1); return ((_local2 < 16)); } } }//package src.particle
Section 20
//TextParticle (src.particle.TextParticle) package src.particle { import src.*; import flash.text.*; import flash.geom.*; public class TextParticle extends Entity { private var yStart:int; private var xStart:int; public var text:TextField; private var animSpeed:Number; private var life:Number; private var animStep:Number; private static var MARGIN = 24; public function TextParticle(_arg1:String, _arg2:int, _arg3:int, _arg4:int){ var _local13:TextLineMetrics; super(); animStep = 0; animSpeed = 1; life = 50; this.text.autoSize = TextFieldAutoSize.CENTER; this.text.text = _arg1; var _local5:int = _arg1.split("\r").length; var _local6:int; var _local7:int; var _local8:int; while (_local8 < _local5) { _local13 = this.text.getLineMetrics(_local8); _local7 = (_local7 + _local13.height); if (_local6 < _local13.width){ _local6 = _local13.width; }; _local8++; }; if (_arg3 < ((_local6 / 2) + MARGIN)){ _arg3 = ((_local6 / 2) + MARGIN); }; if (_arg4 < ((_local7 / 2) + MARGIN)){ _arg4 = ((_local7 / 2) + MARGIN); }; if (_arg3 > ((640 - (_local6 / 2)) - MARGIN)){ _arg3 = ((640 - (_local6 / 2)) - MARGIN); }; if (_arg4 > ((480 - (_local7 / 2)) - MARGIN)){ _arg4 = ((480 - (_local7 / 2)) - MARGIN); }; var _local9:* = (((_arg2 >> 16) & 0xFF) / 0xFF); var _local10:* = (((_arg2 >> 8) & 0xFF) / 0xFF); var _local11:* = ((_arg2 & 0xFF) / 0xFF); var _local12:* = 1; this.transform.colorTransform = new ColorTransform(_local9, _local10, _local11, _local12); this.xStart = _arg3; this.yStart = _arg4; } override public function tick(_arg1:int):Boolean{ animStep = (animStep + animSpeed); return ((animStep < life)); } override public function render(_arg1:int, _arg2:Number):void{ var _local3:* = ((animStep + (animSpeed * _arg2)) / life); var _local4:* = (1 - ((1 - _local3) * (1 - _local3))); var _local5:* = ((20 * _local3) * 2); x = xStart; y = (yStart - _local5); } } }//package src.particle
Section 21
//Sounds (src.sound.Sounds) package src.sound { import flash.media.*; public class Sounds { public var sound:Sound; public static var swapBalls:Sounds = new Sounds(new BallSwapSound()); ; public static var levelCleared:Sounds = new Sounds(new LevelClearedSound()); ; public static var button:Sounds = new Sounds(new ButtonClickSound()); ; public static var coinAppear:Sounds = new Sounds(new CoinAppearSound()); ; public static var rollingBalls:Sounds = new Sounds(new RollingBallSound()); ; public static var launchBall:Sounds = new Sounds(new BallLaunchSound()); ; public static var isSoundOn:Boolean = true; public static var ballHit:Sounds = new Sounds(new BallHitSound()); ; public static var appear:Sounds = new Sounds(new AppearSound()); ; public static var gap:Sounds = new Sounds(new GapSound()); ; public static var chain:Sounds = new Sounds(new ChainSound()); ; public static var warning:Sounds = new Sounds(new WarningSound()); ; public static var slowdown:Sounds = new Sounds(new SlowdownSound()); ; public static var bomb:Sounds = new Sounds(new BombSound()); ; public static var endLevelPop:Sounds = new Sounds(new EndLevelPopSound()); ; public static var reverse:Sounds = new Sounds(new ReverseSound()); ; public static var ballsConnect:Sounds = new Sounds(new BallConnectSound()); ; public static var accuracy:Sounds = new Sounds(new AccuracySound()); ; public static var destroyBalls:Array = [new Sounds(new BallDestroySound1()), new Sounds(new BallDestroySound2()), new Sounds(new BallDestroySound3()), new Sounds(new BallDestroySound4()), new Sounds(new BallDestroySound5())]; public static var coinVanish:Sounds = new Sounds(new CoinVanishSound()); ; public static var chime:Sounds = new Sounds(new ChimeSound()); ; public static var coinGrab:Sounds = new Sounds(new CoinGrabSound()); ; public static var levelStart:Sounds = new Sounds(new LevelStartSound()); ; public function Sounds(_arg1:Sound){ this.sound = _arg1; } public function play(_arg1:Number=320, _arg2:Number=240, _arg3:Number=1){ if (Sounds.isSoundOn){ sound.play(0, 1, Sounds.getSoundTransform(_arg1, _arg3)); }; } public static function soundOn(){ isSoundOn = true; } public static function getSoundTransform(_arg1:Number, _arg2:Number){ var _local3:Number = ((_arg1 - 320) / 640); if (_arg2 > 1){ _arg2 = 1; }; if (_arg2 < 0){ _arg2 = 0; }; return (new SoundTransform(_arg2, _local3)); } public static function soundOff(){ isSoundOn = false; } } }//package src.sound
Section 22
//Ball0 (src.Ball0) package src { import flash.display.*; public dynamic class Ball0 extends MovieClip { } }//package src
Section 23
//Ball1 (src.Ball1) package src { import flash.display.*; public dynamic class Ball1 extends MovieClip { } }//package src
Section 24
//Ball2 (src.Ball2) package src { import flash.display.*; public dynamic class Ball2 extends MovieClip { } }//package src
Section 25
//Ball3 (src.Ball3) package src { import flash.display.*; public dynamic class Ball3 extends MovieClip { } }//package src
Section 26
//Ball4 (src.Ball4) package src { import flash.display.*; public dynamic class Ball4 extends MovieClip { } }//package src
Section 27
//Ball5 (src.Ball5) package src { import flash.display.*; public dynamic class Ball5 extends MovieClip { } }//package src
Section 28
//BitmapCache (src.BitmapCache) package src { import flash.display.*; import flash.geom.*; public class BitmapCache { public static var bitmapCount:int = 0; public static var color:int = 0; public static var ballBitmaps:Array = new Array(6); public static var dirs:int = 8; public static var frame:int = 0; public static var dir:int = 0; private static var ballMc:MovieClip = null; public static function init():Boolean{ var _local2:BitmapData; var _local3:Matrix; if (color == 6){ return (true); }; if (ballMc == null){ switch (color){ case 0: ballMc = new Ball0(); break; case 1: ballMc = new Ball1(); break; case 2: ballMc = new Ball2(); break; case 3: ballMc = new Ball3(); break; case 4: ballMc = new Ball4(); break; case 5: ballMc = new Ball5(); break; }; ballBitmaps[color] = new Array(ballMc.totalFrames); }; var _local1 = 10; while ((((frame < ballMc.totalFrames)) && ((_local1 > 0)))) { ballMc.gotoAndStop((frame + 1)); ballBitmaps[color][frame] = new Array(dirs); while (dir < dirs) { _local2 = new BitmapData(32, 32, true, 0); _local3 = new Matrix(); _local3.translate(-16, -16); _local3.rotate((((dir * Math.PI) * 2) / (dirs * 4))); _local3.translate(16, 16); _local2.draw(ballMc, _local3); ballBitmaps[color][frame][dir] = _local2; bitmapCount++; dir++; }; if (dir == dirs){ dir = 0; _local1--; frame++; }; }; if (frame == ballMc.totalFrames){ ballMc = null; frame = 0; color++; if (color == 6){ trace((((bitmapCount + " bitmaps, for ") + ((((bitmapCount * 32) * 32) * 4) / 0x0400)) + " kb")); return (true); }; }; return (false); } } }//package src
Section 29
//DebugGameData (src.DebugGameData) package src { public class DebugGameData { public static var gameData:XML = <gamedata randomseed="551643350" timelimit="300" relaxMode="true"> <image_server>http://www.king.com/beta/zuma/</image_server> <gametype>normal</gametype> <text id="combo">COMBO x[0]</text> <text id="chain_bonus">CHAIN BONUS x[0]</text> <text id="gap_bonus">GAP BONUS</text> <text id="gap_bonus_2">DOUBLE BONUS</text> <text id="gap_bonus_3">TRIPLE BONUS</text> <text id="powerup_slowdown">SLOWDOWN Ball</text> <text id="powerup_backwards">BACKWARDS Ball</text> <text id="powerup_accuracy">ACCURACY Ball</text> <text id="level_short">lvl [0]</text> <text id="points">POINTS</text> <text id="combos">COMBOS</text> <text id="coins">COINS</text> <text id="gaps">GAPS</text> <text id="max_chain">MAX CHAIN</text> <text id="max_combo">MAX COMBO</text> <text id="ace_time">ACE TIME</text> <text id="your_time">YOUR TIME</text> <text id="time_bonus">TIME BONUS</text> <text id="ok">OK</text> <text id="instructions">INSTRUCTIONS</text> <text id="instr_1">SHOOT BALLS BY CLICKING ON SCREEN WHERE YOU WANT THE BALL TO GO.</text> <text id="instr_2">THE GEM IN THE BACK OF THE FROG SHOWS THE COLOR OF THE NEXT BALL.</text> <text id="instr_3">CLEAR BALLS BY GETTING THREE OR MORE OF THE SAME COLOR IN A ROW.</text> <text id="instr_4">LIKE COLORED BALLS ATTRACT AND CAN CREATE CHAIN REACTIONS!</text> <text id="instr_5">DON'T LET THE BALLS REACH THE SKULL!</text> <text id="instr_6">SHOOT COIN FOR EXTRA POINTS!</text> <text id="instr_7">SPACE WILL SWAP THE BALLS.</text> <text id="game_starts_in">GAME STARTS IN [0]</text> <text id="game_ends_in">GAME ENDS IN [0]</text> <text id="next_level_in">NEXT LEVEL IN [0]</text> <text id="sound_on">SOUND ON</text> <text id="sound_off">SOUND OFF</text> <text id="quit_game">QUIT GAME</text> <text id="level_completed">LEVEL COMPLETED</text> <text id="game_won">GAME OVER</text> <text id="game_lost">GAME OVER</text> <text id="error">ERROR</text> <text id="failed_to_download">FAILED TO DOWNLOAD LEVEL DATA</text> <text id="teaser_title">GAME OVER</text> <text id="teaser_text">SIGN UP TO PLAY THE FULL GAME</text> <text id="total_score">TOTAL SCORE</text> </gamedata> ; } }//package src
Section 30
//Entity (src.Entity) package src { import flash.display.*; public class Entity extends MovieClip implements GameObject { public var gameArea:GameArea; public function removed():void{ parent.removeChild(this); } public function render(_arg1:int, _arg2:Number):void{ } public function init(_arg1:GameArea):void{ this.gameArea = _arg1; } public function checkCollisions():Boolean{ return (true); } public function tick(_arg1:int):Boolean{ return (true); } } }//package src
Section 31
//GameArea (src.GameArea) package src { import src.level.*; import src.entity.*; import src.math.*; import flash.media.*; import flash.events.*; import src.sound.*; import flash.display.*; import flash.utils.*; import flash.text.*; import src.particle.*; import flash.geom.*; import flash.system.*; import flash.ui.*; import flash.external.*; public class GameArea extends MovieClip { public var curComboScore:int;// = 0 private var teaserTicks:int;// = -1 private var isTeaser:Boolean;// = false private var statTimerText:String; public var soundButton:SimpleButton; public var soundLabel:TextField; public var particleLayer2:MovieClip; public var lost:Boolean; private var hasSentLevelStart:Boolean;// = false public var soundButton2:SimpleButton; private var levelArtLoader:LevelArtLoader; public var gui:Menu; public var shadowLayer1:MovieClip; public var shadowLayer2:MovieClip; private var warnTick:int;// = 0 private var timer:Timer; public var coinLayer:MovieClip; private var oldFg:Loader;// = null public var nextLevel:Level; public var loaderScreen:MovieClip; public var winScreen:MovieClip; public var particleLayer:MovieClip; public var instructionsScreen:Instructions; public var tickCount:int;// = 0 private var topRandom:MtRandom; public var levelStats:LevelStats; public var updateColumn:int;// = 0 public var level:Level; private var isPractice:Boolean;// = false private var crashed:Boolean;// = false public var numClearsInARow:int;// = 0 private var score:int;// = 0 public var won:Boolean; private var currentLevel:int;// = 0 private var initialDelay:int; public var frog:Frog; public var levelTunnelLayer:MovieClip; private var frames:int;// = 0 private var remainingSeconds:int; private var particles:GameObjectList; private var levelLoaded:Boolean;// = true private var shouldQuit:Boolean;// = false public var entities:GameObjectList; private var showStatScreenIn:int;// = 0 private var isSoundOn:Boolean;// = true private var hasSentQuit:Boolean;// = false private var oldBg:Loader;// = null public var ballLayer1:MovieClip; public var statScreen:MovieClip; public var curInARowBonus:int;// = 0 public var ballLayer2:MovieClip; public var levelBgLayer:MovieClip; private var fps:int;// = 0 private var lastSentScore:int;// = 0 public var versionLabel:TextField; private static var PLAYDATA_CMD_DEBUG = 411; public static var TICKS_PER_SECOND:Number = 30; public static var SHOW_FPS:Boolean = DEBUG_MODE; public static var textBallColors:Array = [0xFF0000, 2984959, 0xFF00, 0xFFFF00, 0xFF00FF, 0xFFFFFF]; public static var RENDER_SHADOWS:Boolean = false; private static var PLAYDATA_CMD_GAME_LOST = 883; public static var FANCY_EFFECTS:Boolean = false; public static var ballColors:Array = [0xFF0000, 1671423, 0xFF00, 0xFFFF00, 0xFF00FF, 0xFFFFFF]; private static var PLAYDATA_CMD_LEVEL_COMPLETED = 564; public static var DEBUG_EASY:Boolean = false; public static var STAT_SCREEN_DURATION:int = (TICKS_PER_SECOND * 10); private static var PLAYDATA_CMD_START_LEVEL = 384; private static var PLAYDATA_CMD_TOGGLE_COLOR = 101; public static var brightBallColors:Array = [16755370, 8454143, 8454016, 16777024, 16744703, 0xFFFFFF]; private static var PLAYDATA_CMD_QUIT_GAME = 993; public static var darkBallColors:Array = [10489620, 2299513, 2114594, 6312202, 5641795, 3676962]; public static var EVEN_SCORES:Boolean = false; public static var DEBUG_MODE:Boolean = false; public static var DEBUG_REPLAY:Boolean = ((false) && (DEBUG_MODE)); private static var PLAYDATA_CMD_INFO = 993; private static var VERSION_STRING:String = "Version 1.0.24"; private static var PLAYDATA_CMD_SHOOT = 402; public function GameArea(){ if (!SHOW_FPS){ gui.fpsMeter.text = ""; }; versionLabel.text = VERSION_STRING; tabEnabled = true; enabled = true; removeContextMenu(); addEventListener(Event.ENTER_FRAME, firstFrame); addEventListener(MouseEvent.MOUSE_DOWN, mouseClicked); addEventListener(KeyboardEvent.KEY_DOWN, keyPressed); stage.quality = StageQuality.MEDIUM; if (DEBUG_MODE){ stage.quality = StageQuality.HIGH; }; soundButton2.visible = false; timer = new Timer(TICKS_PER_SECOND); if (((DEBUG_MODE) && (DEBUG_REPLAY))){ timer = new Timer((TICKS_PER_SECOND * 2)); }; entities = new GameObjectList(); particles = new GameObjectList(); statScreen.okButton.addEventListener(MouseEvent.CLICK, statOkClicked); statScreen.visible = false; winScreen.visible = false; gui.quitButton.enabled = false; gui.quitButton.alpha = 0.5; focusRect = new Object(); initialDelay = (getTimer() + 1200); gameStart(); } public function hideInstructions():void{ removeChild(instructionsScreen); instructionsScreen = null; gui.quitButton.enabled = true; gui.quitButton.alpha = 1; fscommand("gameStart"); } private function showError(_arg1:String, _arg2:String=null):void{ trace(((("Error: " + _arg1) + " / ") + _arg2)); if (_arg2 == null){ _arg2 = _arg1; }; if (!DEBUG_MODE){ ExternalInterface.call("playData", (((("666," + tickCount) + " ") + _arg2) + "=0")); }; showQuitDisplay(GameData.text("error"), _arg1); } public function getRandomShooterColor():int{ return (level.getRandomShooterColor()); } public function lose():void{ sendPlayData(PLAYDATA_CMD_GAME_LOST); lost = true; frog.noAnim = true; showStatScreen(0); } public function soundClicked(_arg1:MouseEvent):void{ if (isSoundOn){ Sounds.soundOff(); } else { Sounds.soundOn(); }; isSoundOn = !(isSoundOn); soundButton.visible = isSoundOn; soundButton2.visible = !(isSoundOn); soundLabel.text = (isSoundOn) ? GameData.text("sound_on") : GameData.text("sound_off"); } public function isColorValid(_arg1:int):Boolean{ return (level.isColorValid(_arg1)); } public function levelCompleted():void{ incScore(level.getParBonus()); won = (currentLevel == 4); if (GameData.relaxMode){ won = false; }; showStatScreen(level.getParBonus()); if (won){ winScreen.visible = true; showStatScreenIn = (TICKS_PER_SECOND * 2); statScreen.visible = false; }; sendPlayData(PLAYDATA_CMD_LEVEL_COMPLETED); } private function showQuitDisplay(_arg1:String, _arg2:String):void{ statScreen.visible = true; gui.quitButton.enabled = false; gui.quitButton.alpha = 0.5; statScreen.page1.visible = false; statScreen.page2.visible = true; statScreen.gotoAndStop(2); statScreen.title.text = _arg1; statScreen.page2.text.text = _arg2; remainingSeconds = (GameArea.TICKS_PER_SECOND * 4); var _local3:int = int(((remainingSeconds / GameArea.TICKS_PER_SECOND) + 0.99)); statTimerText = GameData.text("game_ends_in"); statScreen.gameStartsIn.text = statTimerText.split("[0]").join(_local3); fscommand("gameEnd", ("" + score)); lost = true; } public function startLevel():void{ numClearsInARow = 0; hasSentLevelStart = false; warnTick = 0; currentLevel++; gui.levelMeter.text = GameData.text("level_short").split("[0]").join(currentLevel); entities.clear(); particles.clear(); if (oldBg != null){ levelBgLayer.removeChild(oldBg); }; if (oldFg != null){ levelTunnelLayer.removeChild(oldFg); }; oldBg = (oldFg = null); level = nextLevel; levelStats = new LevelStats(); loaderScreen.visible = false; oldBg = levelArtLoader.bgImage.loader; levelBgLayer.addChild(levelArtLoader.bgImage.loader); if (levelArtLoader.tunnelImage != null){ oldFg = levelArtLoader.tunnelImage.loader; levelTunnelLayer.addChild(levelArtLoader.tunnelImage.loader); }; frog = new Frog(level.xShooter, level.yShooter); ballLayer2.addChild(frog); addEntity(frog); level.start(); if ((((currentLevel < 4)) || (GameData.relaxMode))){ loadLevel((currentLevel + 1)); }; setProgress(0); } public function loadLevel(_arg1:int):void{ var _local2:MtRandom = new MtRandom(topRandom.nextInt(268435456)); nextLevel = new Level(_arg1, isPractice, _local2, this); levelArtLoader = new LevelArtLoader(); levelArtLoader.load(nextLevel); } public function setBallLayer(_arg1:PathBall, _arg2:Boolean):void{ if (!_arg2){ if (_arg1.shadow != null){ shadowLayer1.removeChild(_arg1.shadow); shadowLayer2.addChild(_arg1.shadow); }; ballLayer1.removeChild(_arg1); ballLayer2.addChild(_arg1); } else { if (_arg1.shadow != null){ shadowLayer2.removeChild(_arg1.shadow); shadowLayer1.addChild(_arg1.shadow); }; ballLayer2.removeChild(_arg1); ballLayer1.addChild(_arg1); }; } public function incScore(_arg1:int):void{ score = (score + _arg1); gui.score.text = ("" + score); } public function addParticle(_arg1:Entity, _arg2:int=0){ particles.add(_arg1); if (_arg2 == 0){ particleLayer.addChild(_arg1); } else { particleLayer2.addChild(_arg1); }; _arg1.init(this); _arg1.render(0, 0); } public function levelStarted():void{ if ((((currentLevel == 2)) && (isTeaser))){ teaserTicks = (GameArea.TICKS_PER_SECOND * 3); }; } public function addBall(_arg1:Path, _arg2:Number, _arg3:int):PathBall{ var _local5:BallShadow; var _local4:PathBall = new PathBall(_arg1, _arg3, _arg2); ballLayer2.addChild(_local4); if (RENDER_SHADOWS){ _local5 = new BallShadow(); _local4.shadow = _local5; shadowLayer2.addChild(_local5); }; addEntity(_local4); return (_local4); } public function advanceTime(_arg1:Event):void{ var ticks:*; var beforeTick:Number; var i:*; var afterTick:Number; var beforeRender:Number; var afterRender:Number; var tickTime:Number; var renderTime:Number; var e = _arg1; try { stage.focus = this; ticks = timer.advanceTime(); if (crashed){ levelLoaded = true; }; if (!levelLoaded){ updateLevelLoad(); }; if (levelLoaded){ beforeTick = getTimer(); i = 0; while (i < ticks) { tickCount++; if ((tickCount % TICKS_PER_SECOND) == 0){ fps = frames; if (SHOW_FPS){ gui.fpsMeter.text = ("" + fps); }; frames = 0; }; tick(tickCount); i = (i + 1); }; afterTick = getTimer(); frames++; beforeRender = getTimer(); render(tickCount, timer.alpha); afterRender = getTimer(); tickTime = (afterTick - beforeTick); renderTime = (afterRender - beforeRender); }; } catch(e) { showError("Internal error", ("Internal error in advanceTime: " + e)); trace(e.getStackTrace()); trace(e); }; } public function hideStats():void{ if (((!(won)) && (!(lost)))){ levelLoaded = false; statScreen.visible = false; gui.quitButton.enabled = true; gui.quitButton.alpha = 1; } else { if (!hasSentQuit){ fscommand("gameQuit"); hasSentQuit = true; }; }; } public function gameStart(){ var _local1:Object; var _local2:String; if (DEBUG_MODE){ GameData.parse(DebugGameData.gameData); topRandom = new MtRandom(); versionLabel.text = VERSION_STRING; if (DEBUG_REPLAY){ }; } else { versionLabel.text = ""; _local1 = ExternalInterface.call("getGameData"); if ((((_local1 == null)) || (!(_local1.success)))){ crashed = true; fscommand("gameStart"); GameData.setText("error", "ERROR"); GameData.setText("game_ends_in", "GAME ENDS IN [0]"); showError("Failed to read game data"); return; }; _local2 = _local1.message; GameData.parse(new XML(_local2)); topRandom = new MtRandom(GameData.randomSeed); }; gui.quitLabel.text = GameData.text("quit_game"); soundLabel.text = GameData.text("sound_on"); soundLabel.mouseEnabled = false; gui.quitButton.addEventListener(MouseEvent.CLICK, quitClicked); soundButton.addEventListener(MouseEvent.CLICK, soundClicked); soundButton2.addEventListener(MouseEvent.CLICK, soundClicked); instructionsScreen.init(this); isPractice = !((GameData.gameType == GameData.GAMETYPE_NORMAL)); isTeaser = (GameData.gameType == GameData.GAMETYPE_TEASER); loadLevel((currentLevel + 1)); levelLoaded = false; currentLevel = 0; } private function removeContextMenu():void{ contextMenu = new ContextMenu(); contextMenu.hideBuiltInItems(); } public function firstFrame(_arg1:Event):void{ removeEventListener(Event.ENTER_FRAME, firstFrame); addEventListener(Event.ENTER_FRAME, advanceTime); } public function sendDebug(_arg1:String=""){ var _local2:String = ((PLAYDATA_CMD_DEBUG + ",") + tickCount); if (_arg1 != null){ _local2 = (_local2 + (" " + _arg1)); }; var _local3:int = (score - lastSentScore); lastSentScore = score; _local2 = (_local2 + ("=" + _local3)); if (!DEBUG_MODE){ ExternalInterface.call("playData", _local2); }; } private function tick(_arg1:int):void{ var _local2:int; var _local3:*; if (showStatScreenIn > 0){ showStatScreenIn--; if (showStatScreenIn == 0){ statScreen.visible = true; }; }; if (teaserTicks >= 0){ teaserTicks--; if (teaserTicks == 0){ showTeaser(); }; }; if (statScreen.visible){ remainingSeconds--; if (remainingSeconds == 0){ hideStats(); }; if (remainingSeconds < 0){ remainingSeconds = 0; }; _local2 = int(((remainingSeconds / GameArea.TICKS_PER_SECOND) + 0.99)); statScreen.gameStartsIn.text = statTimerText.split("[0]").join(_local2); }; if (crashed){ return; }; if (instructionsScreen != null){ instructionsScreen.tick(_arg1); return; }; if (((!(won)) && (!(lost)))){ if (!hasSentLevelStart){ sendPlayData(PLAYDATA_CMD_START_LEVEL); hasSentLevelStart = true; }; if (((((level.shouldWarn) && (!(level.lost)))) && (!(level.won)))){ if (warnTick == 0){ level.warn(); Sounds.warning.play(); }; warnTick++; _local3 = int(((level.warnUrgency * 50) + 20)); if (warnTick >= _local3){ warnTick = 0; }; }; level.checkPowerups(); if (shouldQuit){ sendPlayData(PLAYDATA_CMD_QUIT_GAME); lose(); }; level.tick(); }; if (((((!(won)) && (!(lost)))) && (!(level.lost)))){ entities.checkCollisions(); }; entities.tick(_arg1); particles.tick(_arg1); } private function render(_arg1:int, _arg2:Number):void{ if (crashed){ return; }; if (instructionsScreen != null){ instructionsScreen.render(_arg1, _arg2); return; }; updateColumn = (updateColumn + 2); if (updateColumn == 4){ updateColumn = 1; }; if (updateColumn == 5){ updateColumn = 0; }; entities.render(_arg1, _arg2); particles.render(_arg1, _arg2); } private function showTeaser():void{ showQuitDisplay(GameData.text("teaser_title"), GameData.text("teaser_text")); } public function sendPlayData(_arg1:int, _arg2:String=""){ var _local3:String = ((_arg1 + ",") + tickCount); if (_arg2 != null){ _local3 = (_local3 + (" " + _arg2)); }; var _local4:int = (score - lastSentScore); lastSentScore = score; _local3 = (_local3 + ("=" + _local4)); trace(_local3); if (!DEBUG_MODE){ ExternalInterface.call("playData", _local3); }; } public function setProgress(_arg1:Number):void{ if (_arg1 < 0){ _arg1 = 0; }; if (_arg1 > 1){ _arg1 = 1; }; gui.progressGauge.gotoAndStop(((_arg1 < 1)) ? 1 : 2); gui.progressGauge.progressMask.scaleX = _arg1; } public function statOkClicked(_arg1:MouseEvent):void{ if (((DEBUG_MODE) && (DEBUG_REPLAY))){ return; }; Sounds.button.play(); remainingSeconds = 0; hideStats(); } private function showStatScreen(_arg1:int){ statScreen.visible = true; gui.quitButton.enabled = false; gui.quitButton.alpha = 0.5; statScreen.page1.visible = true; statScreen.page2.visible = false; statScreen.page1.totalScoreLabel.text = GameData.text("total_score"); statScreen.page1.totalScoreValue.text = ("" + score); statScreen.page1.scoreLabels.text = ((((((((((GameData.text("points") + "\r") + GameData.text("combos")) + "\r") + GameData.text("coins")) + "\r") + GameData.text("gaps")) + "\r") + GameData.text("max_chain")) + "\r") + GameData.text("max_combo")); statScreen.page1.scoreValues.text = ((((((((((("" + levelStats.score) + "\r") + levelStats.numCombos) + "\r") + levelStats.coins) + "\r") + levelStats.numGaps) + "\r") + levelStats.maxChain) + "\r") + (levelStats.maxCombo + 1)); statScreen.page1.timeLabels.text = ((GameData.text("your_time") + "\r") + GameData.text("ace_time")); statScreen.page1.timeValues.text = ((("" + level.formatTime(level.passedTime)) + "\r") + level.formatTime(level.timeLimit)); statScreen.page1.timeBonusText.text = GameData.text("time_bonus"); statScreen.page1.timeBonusValue.text = _arg1; if (GameData.relaxMode){ statScreen.page1.dividerLine.visible = false; statScreen.page1.timeLabels.visible = false; statScreen.page1.timeValues.visible = false; statScreen.page1.timeBonusText.visible = false; statScreen.page1.timeBonusValue.visible = false; }; remainingSeconds = STAT_SCREEN_DURATION; var _local2:int = int(((remainingSeconds / GameArea.TICKS_PER_SECOND) + 0.99)); if (lost){ statScreen.title.text = GameData.text("game_lost"); } else { if (won){ statScreen.title.text = GameData.text("game_won"); } else { statScreen.title.text = GameData.text("level_completed"); }; }; if (((lost) || (won))){ statTimerText = GameData.text("game_ends_in"); fscommand("gameEnd", ("" + score)); trace("GAME END!"); } else { statTimerText = GameData.text("next_level_in"); }; statScreen.gameStartsIn.text = statTimerText.split("[0]").join(_local2); } public function keyPressed(_arg1:KeyboardEvent){ var e = _arg1; if (((DEBUG_MODE) && (DEBUG_REPLAY))){ return; }; try { if ((((((((level == null)) || (level.lost))) || (statScreen.visible))) || (!((instructionsScreen == null))))){ return; }; sendPlayData(PLAYDATA_CMD_TOGGLE_COLOR); frog.toggleColor(); } catch(e) { showError("Internal error", ("Internal error in keyPressed: " + e)); trace(e.getStackTrace()); trace(e); }; } public function mouseClicked(_arg1:MouseEvent){ var x:int; var y:int; var e = _arg1; if (((DEBUG_MODE) && (DEBUG_REPLAY))){ return; }; try { if ((((((((level == null)) || (level.lost))) || (statScreen.visible))) || (!((instructionsScreen == null))))){ return; }; if ((((((((mouseX < 0)) || ((mouseY < 0)))) || ((mouseX >= 640)))) || ((mouseY >= 480)))){ return; }; x = int(mouseX); y = int(mouseY); sendPlayData(PLAYDATA_CMD_SHOOT, ((("" + x) + " ") + y)); frog.shootAt(x, y); } catch(e) { showError("Internal error", ("Internal error in mouseClicked: " + e)); trace(e.getStackTrace()); trace(e); }; } public function quitClicked(_arg1:MouseEvent):void{ if (!gui.quitButton.enabled){ return; }; if (level == null){ return; }; if (level.won){ return; }; if (level.lost){ return; }; if (level.losing){ return; }; shouldQuit = true; } public function updateLevelLoad(){ var msg:String; var toReport:String; if (PathBall.USE_BITMAPS){ try { if (!BitmapCache.init()){ return; }; } catch(e) { trace(e.getStackTrace()); PathBall.USE_BITMAPS = false; }; }; loaderScreen.visible = true; loaderScreen.progressMask.scaleX = (levelArtLoader.getProgress() / 100); if (levelArtLoader.isFailed()){ levelLoaded = true; msg = GameData.text("failed_to_download"); toReport = (((GameData.text("failed_to_download") + "\r(") + levelArtLoader.getErrorMessage()) + ")"); showError(msg, toReport); } else { if ((((levelArtLoader.getProgress() == 100)) && ((getTimer() > initialDelay)))){ levelLoaded = true; startLevel(); }; }; } public function addEntity(_arg1:Entity){ entities.add(_arg1); _arg1.init(this); _arg1.render(0, 0); } } }//package src
Section 32
//GameData (src.GameData) package src { public class GameData { public static var GAMETYPE_TEASER = 2; public static var GAMETYPE_LIMITED = 1; public static var relaxMode:Boolean; public static var gameType:int = GAMETYPE_NORMAL; private static var textArray:Array = new Array(); public static var GAMETYPE_NORMAL = 0; public static var randomSeed:int; public static var imageServer:String; public static function text(_arg1:String):String{ if (textArray[_arg1] == null){ return ((("[" + _arg1) + "]")); }; return (textArray[_arg1]); } public static function setText(_arg1:String, _arg2:String):void{ textArray[_arg1] = _arg2; } public static function parse(_arg1:XML){ var _local5:String; GameData.randomSeed = parseInt(_arg1.attribute("randomseed").toString()); GameData.relaxMode = (_arg1.attribute("relaxMode").toString() == "true"); var _local2:XMLList = _arg1.child("text"); var _local3:String = _arg1.child("gametype").text().toString(); GameData.imageServer = _arg1.child("image_server").text().toString(); if (_local3 == "normal"){ GameData.gameType = GAMETYPE_NORMAL; }; if (_local3 == "limited"){ GameData.gameType = GAMETYPE_LIMITED; }; if (_local3 == "teaser"){ GameData.gameType = GAMETYPE_TEASER; }; var _local4:int; while (_local4 < _local2.length()) { _local5 = _local2[_local4].attribute("id").toString(); GameData.textArray[_local5] = _local2[_local4].text().toString(); _local4++; }; } } }//package src
Section 33
//GameObject (src.GameObject) package src { public interface GameObject { function removed():void; function checkCollisions():Boolean; function tick(_arg1:int):Boolean; function render(_arg1:int, _arg2:Number):void; } }//package src
Section 34
//GameObjectList (src.GameObjectList) package src { public class GameObjectList implements GameObject { public var objects:Array; public function GameObjectList(){ objects = new Array(); } public function removed():void{ } public function add(_arg1:GameObject){ objects.push(_arg1); } public function remove(_arg1:GameObject){ objects.splice(objects.indexOf(_arg1), 1); } public function checkCollisions():Boolean{ var _local2:Boolean; var _local3:*; var _local1:int; while (_local1 < objects.length) { _local2 = objects[_local1].checkCollisions(); if (!_local2){ _local3 = objects[_local1]; objects.splice(_local1, 1); _local1--; _local3.removed(); }; _local1++; }; return (true); } public function tick(_arg1:int):Boolean{ var _local3:Boolean; var _local4:*; var _local2:int; while (_local2 < objects.length) { _local3 = objects[_local2].tick(_arg1); if (!_local3){ _local4 = objects[_local2]; objects.splice(_local2, 1); _local2--; _local4.removed(); }; _local2++; }; return (true); } public function clear(){ var _local1:Array = objects; objects = new Array(); var _local2:int; while (_local2 < _local1.length) { _local1[_local2].removed(); _local2++; }; } public function render(_arg1:int, _arg2:Number):void{ var _local3:int; while (_local3 < objects.length) { objects[_local3].render(_arg1, _arg2); _local3++; }; } } }//package src
Section 35
//Instructions (src.Instructions) package src { import src.entity.*; import flash.events.*; import src.sound.*; import flash.display.*; import flash.text.*; import src.particle.*; public class Instructions extends Entity { private var aimerPaused:Boolean;// = false public var frog1:Frog; public var frog2:Frog; public var coin:Coin; public var ballLayer:MovieClip; private var aimerTime:int;// = 0 public var text1:TextField; public var text2:TextField; public var text3:TextField; public var text4:TextField; public var text5:TextField; public var text6:TextField; public var text7:TextField; public var okButton:SimpleButton; private var pathTrainBalls:Array; private var renderAnimTime:int;// = 0 private var remainingSeconds:int; public var pointer:MovieClip; private var entities:Array; public var title:TextField; public var skull:PitCover; private var pathShotBall:Ball; public var ballLayer2:MovieClip; public var gameStartsIn:TextField; private var pathCount:int;// = 0 public function Instructions(){ entities = new Array(); remainingSeconds = (GameArea.TICKS_PER_SECOND * 20); super(); } override public function init(_arg1:GameArea):void{ this.gameArea = _arg1; skull.gotoAndStop(1); entities.push(coin); entities.push(frog1); entities.push(frog2); var _local2:int; while (_local2 < entities.length) { entities[_local2].render(0, 0); _local2++; }; okButton.addEventListener(MouseEvent.CLICK, exitScreen); var _local3:int = int(((remainingSeconds / GameArea.TICKS_PER_SECOND) + 0.99)); gameStartsIn.text = GameData.text("game_starts_in").split("[0]").join(_local3); title.text = GameData.text("instructions"); text1.text = GameData.text("instr_1"); text2.text = GameData.text("instr_2"); text3.text = GameData.text("instr_3"); text4.text = GameData.text("instr_4"); text5.text = GameData.text("instr_5"); text6.text = GameData.text("instr_6"); text7.text = GameData.text("instr_7"); setupPath(); } override public function render(_arg1:int, _arg2:Number):void{ renderPath(_arg2); var _local3:Number = (aimerTime + (aimerPaused) ? 0 : _arg2); pointer.x = (frog1.xFakeAim = 240); pointer.y = (frog1.yFakeAim = ((102 + 50) + (Math.sin((_local3 * 0.1)) * 50))); var _local4:int; while (_local4 < entities.length) { entities[_local4].render(_arg1, _arg2); _local4++; }; } override public function tick(_arg1:int):Boolean{ var _local4:Number; var _local5:int; var _local6:int; var _local7:Boolean; var _local8:Entity; remainingSeconds--; if (remainingSeconds == 0){ gameArea.hideInstructions(); }; var _local2:int = int(((remainingSeconds / GameArea.TICKS_PER_SECOND) + 0.99)); gameStartsIn.text = GameData.text("game_starts_in").split("[0]").join(_local2); if ((_arg1 % 60) == 0){ frog2.toggleColor(); }; tickPath(); if (!aimerPaused){ aimerTime++; }; if ((_arg1 % 50) == 40){ _local4 = aimerTime; _local5 = 240; _local6 = int(((102 + 50) + (Math.sin((_local4 * 0.1)) * 50))); frog1.shootAt(_local5, _local6); }; aimerPaused = ((_arg1 % 50) >= 40); var _local3:int; while (_local3 < entities.length) { _local7 = entities[_local3].tick(_arg1); if (!_local7){ _local8 = entities[_local3]; entities.splice(_local3, 1); _local3--; _local8.removed(); }; _local3++; }; return (true); } private function exitScreen(_arg1:MouseEvent):void{ Sounds.button.play(); gameArea.hideInstructions(); } private function setupPath(){ var _local4:*; var _local5:int; var _local6:Ball; if (pathShotBall != null){ ballLayer2.removeChild(pathShotBall); _local4 = 0; while (_local4 < pathTrainBalls.length) { ballLayer2.removeChild(pathTrainBalls[_local4]); _local4++; }; }; var _local1:int = int((Math.random() * 6)); var _local2:int = int((Math.random() * 6)); var _local3:int = int((Math.random() * 6)); while (_local2 == _local1) { _local2 = int((Math.random() * 6)); }; while ((((_local3 == _local1)) || ((_local3 == _local2)))) { _local3 = int((Math.random() * 6)); }; pathCount++; if ((pathCount % 2) == 0){ _local3 = _local1; }; pathShotBall = new Ball(_local2); pathShotBall.x = (480 - 150); pathShotBall.y = (170 - 150); pathShotBall.rotation = (-90 + 45); ballLayer2.addChild(pathShotBall); pathTrainBalls = new Array(); _local4 = 0; while (_local4 < 6) { _local5 = 0; if (_local4 < 2){ _local5 = _local1; } else { if (_local4 < 5){ _local5 = _local2; } else { _local5 = _local3; }; }; _local6 = new Ball(_local5); _local6.x = (394 + (_local4 * 32)); _local6.y = 170; _local6.rotation = -90; ballLayer2.addChild(_local6); pathTrainBalls.push(_local6); _local4++; }; renderAnimTime = 0; } public function addEntity(_arg1:Entity){ entities.push(_arg1); } private function tickPath(){ var _local1:int; var _local2:Ball; renderAnimTime++; if (renderAnimTime == (32 + 4)){ pathShotBall.x = ((394 + (2 * 32)) + 16); pathShotBall.y = 170; popBall(pathShotBall); _local1 = 2; while (_local1 < 5) { _local2 = pathTrainBalls[_local1]; if (_local1 < 3){ _local2.x = ((394 + (_local1 * 32)) - 16); } else { _local2.x = ((394 + (_local1 * 32)) + 16); }; popBall(_local2); _local1++; }; }; if ((((renderAnimTime == (((32 + 4) + 15) + 20))) && (((pathCount % 2) == 0)))){ _local1 = 0; while (_local1 < 6) { _local2 = pathTrainBalls[_local1]; if ((((_local1 >= 2)) && ((_local1 < 5)))){ } else { if (_local1 < 3){ _local2.x = ((394 + (_local1 * 32)) - 16); } else { _local2.x = ((394 + ((_local1 - 3) * 32)) - 16); }; popBall(_local2); }; _local1++; }; }; if (renderAnimTime == 100){ setupPath(); }; } private function popBall(_arg1:Ball):void{ var _local5:Number; var _local6:Number; var _local7:Number; var _local8:SparkleParticle; _arg1.visible = false; var _local2:BallExplosion = new BallExplosion(_arg1); ballLayer2.addChild(_local2); entities.push(_local2); var _local3 = 10; if (GameArea.FANCY_EFFECTS){ _local3 = 20; }; var _local4:int; while (_local4 < _local3) { _local5 = (((Math.random() * Math.random()) * 5) + 4); if (GameArea.FANCY_EFFECTS){ _local5 = (((Math.random() * Math.random()) * 8) + 1); }; _local6 = (Math.sin((((_local4 / _local3) * Math.PI) * 2)) * _local5); _local7 = (Math.cos((((_local4 / _local3) * Math.PI) * 2)) * _local5); _local8 = new SparkleParticle(_arg1.x, _arg1.y, _local6, _local7, GameArea.textBallColors[_arg1.color]); if (GameArea.FANCY_EFFECTS){ _local8.scaleX = (_local8.scaleY = ((Math.random() * 0.5) + 0.3)); _local8.alpha = ((Math.random() * 0.7) + 0.3); } else { _local8.scaleX = (_local8.scaleY = 0.3); }; ballLayer2.addChild(_local8); entities.push(_local8); _local4++; }; } private function renderPath(_arg1:Number){ var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:*; var _local11:Ball; var _local2:Number = (renderAnimTime + _arg1); var _local3:Number = 0; var _local4:Number = 0; if (_local2 < 32){ pathShotBall.x = ((480 - 150) + (_local2 * 4)); pathShotBall.y = ((170 - 150) + (_local2 * 4)); } else { if (_local2 < (32 + 4)){ _local6 = ((480 - 150) + (32 * 4)); _local7 = ((170 - 150) + (32 * 4)); _local8 = ((394 + (2 * 32)) + 16); _local9 = 170; _local10 = ((_local2 - 32) / 4); pathShotBall.x = (_local6 + ((_local8 - _local6) * _local10)); pathShotBall.y = (_local7 + ((_local9 - _local7) * _local10)); pathShotBall.rotation = (-90 + (45 * (1 - _local10))); _local3 = (_local10 * 16); } else { _local3 = 16; }; }; if ((((_local2 > ((32 + 4) + 15))) && (((pathCount % 2) == 0)))){ _local4 = (_local2 - ((32 + 4) + 15)); _local4 = (((((_local2 - ((32 + 4) + 15)) * _local4) * 0.3) + _local4) * 1); if (_local4 > (4 * 32)){ _local4 = (4 * 32); }; }; var _local5:int; while (_local5 < 6) { _local11 = pathTrainBalls[_local5]; if (_local5 < 3){ _local11.x = ((394 + (_local5 * 32)) - _local3); } else { _local11.x = (((394 + (_local5 * 32)) + _local3) - _local4); }; _local11.setRollFrame(_local11.x); _local5++; }; } } }//package src
Section 36
//TimeMeter (src.TimeMeter) package src { import flash.events.*; import flash.display.*; import flash.utils.*; import flash.text.*; public class TimeMeter extends MovieClip { private var warnTime:int;// = 0 public var text:TextField; public static var WARN_DURATION:int = 300; public function warn(){ warnTime = getTimer(); addEventListener(Event.ENTER_FRAME, enterFrame); } public function enterFrame(_arg1:Event):void{ var _local2:Number = (1 - ((getTimer() - warnTime) / WARN_DURATION)); if (_local2 < 0){ _local2 = 0; }; scaleX = (scaleY = (1 + (Math.sin((_local2 * 3.1415)) * 0.5))); if (_local2 == 0){ removeEventListener(Event.ENTER_FRAME, enterFrame); }; } } }//package src
Section 37
//Timer (src.Timer) package src { import flash.utils.*; public class Timer { private var unprocessedTime:Number;// = 0 private var lastTime:Number;// = -1 public var passedTime:Number;// = 0 private var msPerTick:Number; private var ticksPerSecond:Number; public var timeScale:Number;// = 1 public var alpha:Number;// = 0 public static var currentTime:Number = 0; public function Timer(_arg1:Number){ this.ticksPerSecond = _arg1; msPerTick = (1000 / _arg1); } public function advanceTime(){ if (lastTime == -1){ lastTime = getTimer(); }; var _local1:* = getTimer(); passedTime = (_local1 - lastTime); passedTime = (passedTime * timeScale); currentTime = (currentTime + passedTime); lastTime = _local1; unprocessedTime = (unprocessedTime + passedTime); var _local2:int = int((unprocessedTime / msPerTick)); unprocessedTime = (unprocessedTime - (_local2 * msPerTick)); alpha = (unprocessedTime / msPerTick); return (_local2); } } }//package src
Section 38
//AccuracySound (AccuracySound) package { import flash.media.*; public dynamic class AccuracySound extends Sound { } }//package
Section 39
//AppearSound (AppearSound) package { import flash.media.*; public dynamic class AppearSound extends Sound { } }//package
Section 40
//BallConnectSound (BallConnectSound) package { import flash.media.*; public dynamic class BallConnectSound extends Sound { } }//package
Section 41
//BallDestroySound1 (BallDestroySound1) package { import flash.media.*; public dynamic class BallDestroySound1 extends Sound { } }//package
Section 42
//BallDestroySound2 (BallDestroySound2) package { import flash.media.*; public dynamic class BallDestroySound2 extends Sound { } }//package
Section 43
//BallDestroySound3 (BallDestroySound3) package { import flash.media.*; public dynamic class BallDestroySound3 extends Sound { } }//package
Section 44
//BallDestroySound4 (BallDestroySound4) package { import flash.media.*; public dynamic class BallDestroySound4 extends Sound { } }//package
Section 45
//BallDestroySound5 (BallDestroySound5) package { import flash.media.*; public dynamic class BallDestroySound5 extends Sound { } }//package
Section 46
//BallHitSound (BallHitSound) package { import flash.media.*; public dynamic class BallHitSound extends Sound { } }//package
Section 47
//BallLaunchSound (BallLaunchSound) package { import flash.media.*; public dynamic class BallLaunchSound extends Sound { } }//package
Section 48
//BallShadow (BallShadow) package { import flash.display.*; public dynamic class BallShadow extends MovieClip { } }//package
Section 49
//BallSwapSound (BallSwapSound) package { import flash.media.*; public dynamic class BallSwapSound extends Sound { } }//package
Section 50
//BombSound (BombSound) package { import flash.media.*; public dynamic class BombSound extends Sound { } }//package
Section 51
//BonusLight (BonusLight) package { import flash.display.*; public dynamic class BonusLight extends MovieClip { } }//package
Section 52
//ButtonClickSound (ButtonClickSound) package { import flash.media.*; public dynamic class ButtonClickSound extends Sound { } }//package
Section 53
//ChainSound (ChainSound) package { import flash.media.*; public dynamic class ChainSound extends Sound { } }//package
Section 54
//ChimeSound (ChimeSound) package { import flash.media.*; public dynamic class ChimeSound extends Sound { } }//package
Section 55
//CoinAppearSound (CoinAppearSound) package { import flash.media.*; public dynamic class CoinAppearSound extends Sound { } }//package
Section 56
//CoinGrabSound (CoinGrabSound) package { import flash.media.*; public dynamic class CoinGrabSound extends Sound { } }//package
Section 57
//CoinVanishSound (CoinVanishSound) package { import flash.media.*; public dynamic class CoinVanishSound extends Sound { } }//package
Section 58
//EndLevelPopSound (EndLevelPopSound) package { import flash.media.*; public dynamic class EndLevelPopSound extends Sound { } }//package
Section 59
//GapSound (GapSound) package { import flash.media.*; public dynamic class GapSound extends Sound { } }//package
Section 60
//LevelClearedSound (LevelClearedSound) package { import flash.media.*; public dynamic class LevelClearedSound extends Sound { } }//package
Section 61
//LevelStartSound (LevelStartSound) package { import flash.media.*; public dynamic class LevelStartSound extends Sound { } }//package
Section 62
//Menu (Menu) package { import src.*; import flash.display.*; import flash.text.*; public dynamic class Menu extends MovieClip { public var fpsMeter:TextField; public var quitButton:SimpleButton; public var quitLabel:TextField; public var progressGauge:MovieClip; public var score:TextField; public var levelMeter:TextField; public var timeMeter:TimeMeter; } }//package
Section 63
//ReverseSound (ReverseSound) package { import flash.media.*; public dynamic class ReverseSound extends Sound { } }//package
Section 64
//RollingBallSound (RollingBallSound) package { import flash.media.*; public dynamic class RollingBallSound extends Sound { } }//package
Section 65
//SlowdownSound (SlowdownSound) package { import flash.media.*; public dynamic class SlowdownSound extends Sound { } }//package
Section 66
//WarningSound (WarningSound) package { import flash.media.*; public dynamic class WarningSound extends Sound { } }//package

Library Items

Symbol 1 Sound {WarningSound}
Symbol 2 Sound {SlowdownSound}
Symbol 3 Sound {RollingBallSound}
Symbol 4 Sound {ReverseSound}
Symbol 5 Sound {AppearSound}
Symbol 6 Sound {CoinAppearSound}
Symbol 7 Sound {CoinVanishSound}
Symbol 8 Sound {GapSound}
Symbol 9 Sound {BallLaunchSound}
Symbol 10 Sound {EndLevelPopSound}
Symbol 11 Sound {CoinGrabSound}
Symbol 12 Sound {ChimeSound}
Symbol 13 Sound {LevelClearedSound}
Symbol 14 Sound {LevelStartSound}
Symbol 15 Sound {ChainSound}
Symbol 16 Sound {BallSwapSound}
Symbol 17 Sound {ButtonClickSound}
Symbol 18 Sound {BombSound}
Symbol 19 Sound {BallDestroySound5}
Symbol 20 Sound {BallDestroySound4}
Symbol 21 Sound {BallDestroySound3}
Symbol 22 Sound {BallDestroySound2}
Symbol 23 Sound {BallDestroySound1}
Symbol 24 Sound {BallHitSound}
Symbol 25 Sound {BallConnectSound}
Symbol 26 Sound {AccuracySound}
Symbol 27 MovieClip {src.entity.Ball}
Symbol 28 BitmapUsed by:29
Symbol 29 GraphicUses:28Used by:130
Symbol 30 BitmapUsed by:31
Symbol 31 GraphicUses:30Used by:130
Symbol 32 BitmapUsed by:33
Symbol 33 GraphicUses:32Used by:130
Symbol 34 BitmapUsed by:35
Symbol 35 GraphicUses:34Used by:130
Symbol 36 BitmapUsed by:37
Symbol 37 GraphicUses:36Used by:130
Symbol 38 BitmapUsed by:39
Symbol 39 GraphicUses:38Used by:130
Symbol 40 BitmapUsed by:41
Symbol 41 GraphicUses:40Used by:130
Symbol 42 BitmapUsed by:43
Symbol 43 GraphicUses:42Used by:130
Symbol 44 BitmapUsed by:45
Symbol 45 GraphicUses:44Used by:130
Symbol 46 BitmapUsed by:47
Symbol 47 GraphicUses:46Used by:130
Symbol 48 BitmapUsed by:49
Symbol 49 GraphicUses:48Used by:130
Symbol 50 BitmapUsed by:51
Symbol 51 GraphicUses:50Used by:130
Symbol 52 BitmapUsed by:53
Symbol 53 GraphicUses:52Used by:130
Symbol 54 BitmapUsed by:55
Symbol 55 GraphicUses:54Used by:130
Symbol 56 BitmapUsed by:57
Symbol 57 GraphicUses:56Used by:130
Symbol 58 BitmapUsed by:59
Symbol 59 GraphicUses:58Used by:130
Symbol 60 BitmapUsed by:61
Symbol 61 GraphicUses:60Used by:130
Symbol 62 BitmapUsed by:63
Symbol 63 GraphicUses:62Used by:130
Symbol 64 BitmapUsed by:65
Symbol 65 GraphicUses:64Used by:130
Symbol 66 BitmapUsed by:67
Symbol 67 GraphicUses:66Used by:130
Symbol 68 BitmapUsed by:69
Symbol 69 GraphicUses:68Used by:130
Symbol 70 BitmapUsed by:71
Symbol 71 GraphicUses:70Used by:130
Symbol 72 BitmapUsed by:73
Symbol 73 GraphicUses:72Used by:130
Symbol 74 BitmapUsed by:75
Symbol 75 GraphicUses:74Used by:130
Symbol 76 BitmapUsed by:77
Symbol 77 GraphicUses:76Used by:130
Symbol 78 BitmapUsed by:79
Symbol 79 GraphicUses:78Used by:130
Symbol 80 BitmapUsed by:81
Symbol 81 GraphicUses:80Used by:130
Symbol 82 BitmapUsed by:83
Symbol 83 GraphicUses:82Used by:130
Symbol 84 BitmapUsed by:85
Symbol 85 GraphicUses:84Used by:130
Symbol 86 BitmapUsed by:87
Symbol 87 GraphicUses:86Used by:130
Symbol 88 BitmapUsed by:89
Symbol 89 GraphicUses:88Used by:130
Symbol 90 BitmapUsed by:91
Symbol 91 GraphicUses:90Used by:130
Symbol 92 BitmapUsed by:93
Symbol 93 GraphicUses:92Used by:130
Symbol 94 BitmapUsed by:95
Symbol 95 GraphicUses:94Used by:130
Symbol 96 BitmapUsed by:97
Symbol 97 GraphicUses:96Used by:130
Symbol 98 BitmapUsed by:99
Symbol 99 GraphicUses:98Used by:130
Symbol 100 BitmapUsed by:101
Symbol 101 GraphicUses:100Used by:130
Symbol 102 BitmapUsed by:103
Symbol 103 GraphicUses:102Used by:130
Symbol 104 BitmapUsed by:105
Symbol 105 GraphicUses:104Used by:130
Symbol 106 BitmapUsed by:107
Symbol 107 GraphicUses:106Used by:130
Symbol 108 BitmapUsed by:109
Symbol 109 GraphicUses:108Used by:130
Symbol 110 BitmapUsed by:111
Symbol 111 GraphicUses:110Used by:130
Symbol 112 BitmapUsed by:113
Symbol 113 GraphicUses:112Used by:130
Symbol 114 BitmapUsed by:115
Symbol 115 GraphicUses:114Used by:130
Symbol 116 BitmapUsed by:117
Symbol 117 GraphicUses:116Used by:130
Symbol 118 BitmapUsed by:119
Symbol 119 GraphicUses:118Used by:130
Symbol 120 BitmapUsed by:121
Symbol 121 GraphicUses:120Used by:130
Symbol 122 BitmapUsed by:123
Symbol 123 GraphicUses:122Used by:130
Symbol 124 BitmapUsed by:125
Symbol 125 GraphicUses:124Used by:130
Symbol 126 BitmapUsed by:127
Symbol 127 GraphicUses:126Used by:130
Symbol 128 BitmapUsed by:129
Symbol 129 GraphicUses:128Used by:130
Symbol 130 MovieClip {src.Ball1}Uses:29 31 33 35 37 39 41 43 45 47 49 51 53 55 57 59 61 63 65 67 69 71 73 75 77 79 81 83 85 87 89 91 93 95 97 99 101 103 105 107 109 111 113 115 117 119 121 123 125 127 129
Symbol 131 BitmapUsed by:132
Symbol 132 GraphicUses:131Used by:239
Symbol 133 BitmapUsed by:134
Symbol 134 GraphicUses:133Used by:239
Symbol 135 BitmapUsed by:136
Symbol 136 GraphicUses:135Used by:239
Symbol 137 BitmapUsed by:138
Symbol 138 GraphicUses:137Used by:239
Symbol 139 BitmapUsed by:140
Symbol 140 GraphicUses:139Used by:239
Symbol 141 BitmapUsed by:142
Symbol 142 GraphicUses:141Used by:239
Symbol 143 BitmapUsed by:144
Symbol 144 GraphicUses:143Used by:239
Symbol 145 BitmapUsed by:146
Symbol 146 GraphicUses:145Used by:239
Symbol 147 BitmapUsed by:148
Symbol 148 GraphicUses:147Used by:239
Symbol 149 BitmapUsed by:150
Symbol 150 GraphicUses:149Used by:239
Symbol 151 BitmapUsed by:152
Symbol 152 GraphicUses:151Used by:239
Symbol 153 BitmapUsed by:154
Symbol 154 GraphicUses:153Used by:239
Symbol 155 BitmapUsed by:156
Symbol 156 GraphicUses:155Used by:239
Symbol 157 BitmapUsed by:158
Symbol 158 GraphicUses:157Used by:239
Symbol 159 BitmapUsed by:160
Symbol 160 GraphicUses:159Used by:239
Symbol 161 BitmapUsed by:162
Symbol 162 GraphicUses:161Used by:239
Symbol 163 BitmapUsed by:164
Symbol 164 GraphicUses:163Used by:239
Symbol 165 BitmapUsed by:166
Symbol 166 GraphicUses:165Used by:239
Symbol 167 BitmapUsed by:168
Symbol 168 GraphicUses:167Used by:239
Symbol 169 BitmapUsed by:170
Symbol 170 GraphicUses:169Used by:239
Symbol 171 BitmapUsed by:172
Symbol 172 GraphicUses:171Used by:239
Symbol 173 BitmapUsed by:174
Symbol 174 GraphicUses:173Used by:239
Symbol 175 BitmapUsed by:176
Symbol 176 GraphicUses:175Used by:239
Symbol 177 BitmapUsed by:178
Symbol 178 GraphicUses:177Used by:239
Symbol 179 BitmapUsed by:180
Symbol 180 GraphicUses:179Used by:239
Symbol 181 BitmapUsed by:182
Symbol 182 GraphicUses:181Used by:239
Symbol 183 BitmapUsed by:184
Symbol 184 GraphicUses:183Used by:239
Symbol 185 BitmapUsed by:186
Symbol 186 GraphicUses:185Used by:239
Symbol 187 BitmapUsed by:188
Symbol 188 GraphicUses:187Used by:239
Symbol 189 BitmapUsed by:190
Symbol 190 GraphicUses:189Used by:239
Symbol 191 BitmapUsed by:192
Symbol 192 GraphicUses:191Used by:239
Symbol 193 BitmapUsed by:194
Symbol 194 GraphicUses:193Used by:239
Symbol 195 BitmapUsed by:196
Symbol 196 GraphicUses:195Used by:239
Symbol 197 BitmapUsed by:198
Symbol 198 GraphicUses:197Used by:239
Symbol 199 BitmapUsed by:200
Symbol 200 GraphicUses:199Used by:239
Symbol 201 BitmapUsed by:202
Symbol 202 GraphicUses:201Used by:239
Symbol 203 BitmapUsed by:204
Symbol 204 GraphicUses:203Used by:239
Symbol 205 BitmapUsed by:206
Symbol 206 GraphicUses:205Used by:239
Symbol 207 BitmapUsed by:208
Symbol 208 GraphicUses:207Used by:239
Symbol 209 BitmapUsed by:210
Symbol 210 GraphicUses:209Used by:239
Symbol 211 BitmapUsed by:212
Symbol 212 GraphicUses:211Used by:239
Symbol 213 BitmapUsed by:214
Symbol 214 GraphicUses:213Used by:239
Symbol 215 BitmapUsed by:216
Symbol 216 GraphicUses:215Used by:239
Symbol 217 BitmapUsed by:218
Symbol 218 GraphicUses:217Used by:239
Symbol 219 BitmapUsed by:220
Symbol 220 GraphicUses:219Used by:239
Symbol 221 BitmapUsed by:222
Symbol 222 GraphicUses:221Used by:239
Symbol 223 BitmapUsed by:224
Symbol 224 GraphicUses:223Used by:239
Symbol 225 BitmapUsed by:226
Symbol 226 GraphicUses:225Used by:239
Symbol 227 BitmapUsed by:228
Symbol 228 GraphicUses:227Used by:239
Symbol 229 BitmapUsed by:230
Symbol 230 GraphicUses:229Used by:239
Symbol 231 BitmapUsed by:232
Symbol 232 GraphicUses:231Used by:239
Symbol 233 BitmapUsed by:234
Symbol 234 GraphicUses:233Used by:239
Symbol 235 BitmapUsed by:236
Symbol 236 GraphicUses:235Used by:239
Symbol 237 BitmapUsed by:238
Symbol 238 GraphicUses:237Used by:239
Symbol 239 MovieClip {src.Ball2}Uses:132 134 136 138 140 142 144 146 148 150 152 154 156 158 160 162 164 166 168 170 172 174 176 178 180 182 184 186 188 190 192 194 196 198 200 202 204 206 208 210 212 214 216 218 220 222 224 226 228 230 232 234 236 238
Symbol 240 BitmapUsed by:241
Symbol 241 GraphicUses:240Used by:350
Symbol 242 BitmapUsed by:243
Symbol 243 GraphicUses:242Used by:350
Symbol 244 BitmapUsed by:245
Symbol 245 GraphicUses:244Used by:350
Symbol 246 BitmapUsed by:247
Symbol 247 GraphicUses:246Used by:350
Symbol 248 BitmapUsed by:249
Symbol 249 GraphicUses:248Used by:350
Symbol 250 BitmapUsed by:251
Symbol 251 GraphicUses:250Used by:350
Symbol 252 BitmapUsed by:253
Symbol 253 GraphicUses:252Used by:350
Symbol 254 BitmapUsed by:255
Symbol 255 GraphicUses:254Used by:350
Symbol 256 BitmapUsed by:257
Symbol 257 GraphicUses:256Used by:350
Symbol 258 BitmapUsed by:259
Symbol 259 GraphicUses:258Used by:350
Symbol 260 BitmapUsed by:261
Symbol 261 GraphicUses:260Used by:350
Symbol 262 BitmapUsed by:263
Symbol 263 GraphicUses:262Used by:350
Symbol 264 BitmapUsed by:265
Symbol 265 GraphicUses:264Used by:350
Symbol 266 BitmapUsed by:267
Symbol 267 GraphicUses:266Used by:350
Symbol 268 BitmapUsed by:269
Symbol 269 GraphicUses:268Used by:350
Symbol 270 BitmapUsed by:271
Symbol 271 GraphicUses:270Used by:350
Symbol 272 BitmapUsed by:273
Symbol 273 GraphicUses:272Used by:350
Symbol 274 BitmapUsed by:275
Symbol 275 GraphicUses:274Used by:350
Symbol 276 BitmapUsed by:277
Symbol 277 GraphicUses:276Used by:350
Symbol 278 BitmapUsed by:279
Symbol 279 GraphicUses:278Used by:350
Symbol 280 BitmapUsed by:281
Symbol 281 GraphicUses:280Used by:350
Symbol 282 BitmapUsed by:283
Symbol 283 GraphicUses:282Used by:350
Symbol 284 BitmapUsed by:285
Symbol 285 GraphicUses:284Used by:350
Symbol 286 BitmapUsed by:287
Symbol 287 GraphicUses:286Used by:350
Symbol 288 BitmapUsed by:289
Symbol 289 GraphicUses:288Used by:350
Symbol 290 BitmapUsed by:291
Symbol 291 GraphicUses:290Used by:350
Symbol 292 BitmapUsed by:293
Symbol 293 GraphicUses:292Used by:350
Symbol 294 BitmapUsed by:295
Symbol 295 GraphicUses:294Used by:350
Symbol 296 BitmapUsed by:297
Symbol 297 GraphicUses:296Used by:350
Symbol 298 BitmapUsed by:299
Symbol 299 GraphicUses:298Used by:350
Symbol 300 BitmapUsed by:301
Symbol 301 GraphicUses:300Used by:350
Symbol 302 BitmapUsed by:303
Symbol 303 GraphicUses:302Used by:350
Symbol 304 BitmapUsed by:305
Symbol 305 GraphicUses:304Used by:350
Symbol 306 BitmapUsed by:307
Symbol 307 GraphicUses:306Used by:350
Symbol 308 BitmapUsed by:309
Symbol 309 GraphicUses:308Used by:350
Symbol 310 BitmapUsed by:311
Symbol 311 GraphicUses:310Used by:350
Symbol 312 BitmapUsed by:313
Symbol 313 GraphicUses:312Used by:350
Symbol 314 BitmapUsed by:315
Symbol 315 GraphicUses:314Used by:350
Symbol 316 BitmapUsed by:317
Symbol 317 GraphicUses:316Used by:350
Symbol 318 BitmapUsed by:319
Symbol 319 GraphicUses:318Used by:350
Symbol 320 BitmapUsed by:321
Symbol 321 GraphicUses:320Used by:350
Symbol 322 BitmapUsed by:323
Symbol 323 GraphicUses:322Used by:350
Symbol 324 BitmapUsed by:325
Symbol 325 GraphicUses:324Used by:350
Symbol 326 BitmapUsed by:327
Symbol 327 GraphicUses:326Used by:350
Symbol 328 BitmapUsed by:329
Symbol 329 GraphicUses:328Used by:350
Symbol 330 BitmapUsed by:331
Symbol 331 GraphicUses:330Used by:350
Symbol 332 BitmapUsed by:333
Symbol 333 GraphicUses:332Used by:350
Symbol 334 BitmapUsed by:335
Symbol 335 GraphicUses:334Used by:350
Symbol 336 BitmapUsed by:337
Symbol 337 GraphicUses:336Used by:350
Symbol 338 BitmapUsed by:339
Symbol 339 GraphicUses:338Used by:350
Symbol 340 BitmapUsed by:341
Symbol 341 GraphicUses:340Used by:350
Symbol 342 BitmapUsed by:343
Symbol 343 GraphicUses:342Used by:350
Symbol 344 BitmapUsed by:345
Symbol 345 GraphicUses:344Used by:350
Symbol 346 BitmapUsed by:347
Symbol 347 GraphicUses:346Used by:350
Symbol 348 BitmapUsed by:349
Symbol 349 GraphicUses:348Used by:350
Symbol 350 MovieClip {src.Ball4}Uses:241 243 245 247 249 251 253 255 257 259 261 263 265 267 269 271 273 275 277 279 281 283 285 287 289 291 293 295 297 299 301 303 305 307 309 311 313 315 317 319 321 323 325 327 329 331 333 335 337 339 341 343 345 347 349
Symbol 351 BitmapUsed by:352
Symbol 352 GraphicUses:351Used by:459
Symbol 353 BitmapUsed by:354
Symbol 354 GraphicUses:353Used by:459
Symbol 355 BitmapUsed by:356
Symbol 356 GraphicUses:355Used by:459
Symbol 357 BitmapUsed by:358
Symbol 358 GraphicUses:357Used by:459
Symbol 359 BitmapUsed by:360
Symbol 360 GraphicUses:359Used by:459
Symbol 361 BitmapUsed by:362
Symbol 362 GraphicUses:361Used by:459
Symbol 363 BitmapUsed by:364
Symbol 364 GraphicUses:363Used by:459
Symbol 365 BitmapUsed by:366
Symbol 366 GraphicUses:365Used by:459
Symbol 367 BitmapUsed by:368
Symbol 368 GraphicUses:367Used by:459
Symbol 369 BitmapUsed by:370
Symbol 370 GraphicUses:369Used by:459
Symbol 371 BitmapUsed by:372
Symbol 372 GraphicUses:371Used by:459
Symbol 373 BitmapUsed by:374
Symbol 374 GraphicUses:373Used by:459
Symbol 375 BitmapUsed by:376
Symbol 376 GraphicUses:375Used by:459
Symbol 377 BitmapUsed by:378
Symbol 378 GraphicUses:377Used by:459
Symbol 379 BitmapUsed by:380
Symbol 380 GraphicUses:379Used by:459
Symbol 381 BitmapUsed by:382
Symbol 382 GraphicUses:381Used by:459
Symbol 383 BitmapUsed by:384
Symbol 384 GraphicUses:383Used by:459
Symbol 385 BitmapUsed by:386
Symbol 386 GraphicUses:385Used by:459
Symbol 387 BitmapUsed by:388
Symbol 388 GraphicUses:387Used by:459
Symbol 389 BitmapUsed by:390
Symbol 390 GraphicUses:389Used by:459
Symbol 391 BitmapUsed by:392
Symbol 392 GraphicUses:391Used by:459
Symbol 393 BitmapUsed by:394
Symbol 394 GraphicUses:393Used by:459
Symbol 395 BitmapUsed by:396
Symbol 396 GraphicUses:395Used by:459
Symbol 397 BitmapUsed by:398
Symbol 398 GraphicUses:397Used by:459
Symbol 399 BitmapUsed by:400
Symbol 400 GraphicUses:399Used by:459
Symbol 401 BitmapUsed by:402
Symbol 402 GraphicUses:401Used by:459
Symbol 403 BitmapUsed by:404
Symbol 404 GraphicUses:403Used by:459
Symbol 405 BitmapUsed by:406
Symbol 406 GraphicUses:405Used by:459
Symbol 407 BitmapUsed by:408
Symbol 408 GraphicUses:407Used by:459
Symbol 409 BitmapUsed by:410
Symbol 410 GraphicUses:409Used by:459
Symbol 411 BitmapUsed by:412
Symbol 412 GraphicUses:411Used by:459
Symbol 413 BitmapUsed by:414
Symbol 414 GraphicUses:413Used by:459
Symbol 415 BitmapUsed by:416
Symbol 416 GraphicUses:415Used by:459
Symbol 417 BitmapUsed by:418
Symbol 418 GraphicUses:417Used by:459
Symbol 419 BitmapUsed by:420
Symbol 420 GraphicUses:419Used by:459
Symbol 421 BitmapUsed by:422
Symbol 422 GraphicUses:421Used by:459
Symbol 423 BitmapUsed by:424
Symbol 424 GraphicUses:423Used by:459
Symbol 425 BitmapUsed by:426
Symbol 426 GraphicUses:425Used by:459
Symbol 427 BitmapUsed by:428
Symbol 428 GraphicUses:427Used by:459
Symbol 429 BitmapUsed by:430
Symbol 430 GraphicUses:429Used by:459
Symbol 431 BitmapUsed by:432
Symbol 432 GraphicUses:431Used by:459
Symbol 433 BitmapUsed by:434
Symbol 434 GraphicUses:433Used by:459
Symbol 435 BitmapUsed by:436
Symbol 436 GraphicUses:435Used by:459
Symbol 437 BitmapUsed by:438
Symbol 438 GraphicUses:437Used by:459
Symbol 439 BitmapUsed by:440
Symbol 440 GraphicUses:439Used by:459
Symbol 441 BitmapUsed by:442
Symbol 442 GraphicUses:441Used by:459
Symbol 443 BitmapUsed by:444
Symbol 444 GraphicUses:443Used by:459
Symbol 445 BitmapUsed by:446
Symbol 446 GraphicUses:445Used by:459
Symbol 447 BitmapUsed by:448
Symbol 448 GraphicUses:447Used by:459
Symbol 449 BitmapUsed by:450
Symbol 450 GraphicUses:449Used by:459
Symbol 451 BitmapUsed by:452
Symbol 452 GraphicUses:451Used by:459
Symbol 453 BitmapUsed by:454
Symbol 454 GraphicUses:453Used by:459
Symbol 455 BitmapUsed by:456
Symbol 456 GraphicUses:455Used by:459
Symbol 457 BitmapUsed by:458
Symbol 458 GraphicUses:457Used by:459
Symbol 459 MovieClip {src.Ball0}Uses:352 354 356 358 360 362 364 366 368 370 372 374 376 378 380 382 384 386 388 390 392 394 396 398 400 402 404 406 408 410 412 414 416 418 420 422 424 426 428 430 432 434 436 438 440 442 444 446 448 450 452 454 456 458
Symbol 460 BitmapUsed by:461
Symbol 461 GraphicUses:460Used by:568
Symbol 462 BitmapUsed by:463
Symbol 463 GraphicUses:462Used by:568
Symbol 464 BitmapUsed by:465
Symbol 465 GraphicUses:464Used by:568
Symbol 466 BitmapUsed by:467
Symbol 467 GraphicUses:466Used by:568
Symbol 468 BitmapUsed by:469
Symbol 469 GraphicUses:468Used by:568
Symbol 470 BitmapUsed by:471
Symbol 471 GraphicUses:470Used by:568
Symbol 472 BitmapUsed by:473
Symbol 473 GraphicUses:472Used by:568
Symbol 474 BitmapUsed by:475
Symbol 475 GraphicUses:474Used by:568
Symbol 476 BitmapUsed by:477
Symbol 477 GraphicUses:476Used by:568
Symbol 478 BitmapUsed by:479
Symbol 479 GraphicUses:478Used by:568
Symbol 480 BitmapUsed by:481
Symbol 481 GraphicUses:480Used by:568
Symbol 482 BitmapUsed by:483
Symbol 483 GraphicUses:482Used by:568
Symbol 484 BitmapUsed by:485
Symbol 485 GraphicUses:484Used by:568
Symbol 486 BitmapUsed by:487
Symbol 487 GraphicUses:486Used by:568
Symbol 488 BitmapUsed by:489
Symbol 489 GraphicUses:488Used by:568
Symbol 490 BitmapUsed by:491
Symbol 491 GraphicUses:490Used by:568
Symbol 492 BitmapUsed by:493
Symbol 493 GraphicUses:492Used by:568
Symbol 494 BitmapUsed by:495
Symbol 495 GraphicUses:494Used by:568
Symbol 496 BitmapUsed by:497
Symbol 497 GraphicUses:496Used by:568
Symbol 498 BitmapUsed by:499
Symbol 499 GraphicUses:498Used by:568
Symbol 500 BitmapUsed by:501
Symbol 501 GraphicUses:500Used by:568
Symbol 502 BitmapUsed by:503
Symbol 503 GraphicUses:502Used by:568
Symbol 504 BitmapUsed by:505
Symbol 505 GraphicUses:504Used by:568
Symbol 506 BitmapUsed by:507
Symbol 507 GraphicUses:506Used by:568
Symbol 508 BitmapUsed by:509
Symbol 509 GraphicUses:508Used by:568
Symbol 510 BitmapUsed by:511
Symbol 511 GraphicUses:510Used by:568
Symbol 512 BitmapUsed by:513
Symbol 513 GraphicUses:512Used by:568
Symbol 514 BitmapUsed by:515
Symbol 515 GraphicUses:514Used by:568
Symbol 516 BitmapUsed by:517
Symbol 517 GraphicUses:516Used by:568
Symbol 518 BitmapUsed by:519
Symbol 519 GraphicUses:518Used by:568
Symbol 520 BitmapUsed by:521
Symbol 521 GraphicUses:520Used by:568
Symbol 522 BitmapUsed by:523
Symbol 523 GraphicUses:522Used by:568
Symbol 524 BitmapUsed by:525
Symbol 525 GraphicUses:524Used by:568
Symbol 526 BitmapUsed by:527
Symbol 527 GraphicUses:526Used by:568
Symbol 528 BitmapUsed by:529
Symbol 529 GraphicUses:528Used by:568
Symbol 530 BitmapUsed by:531
Symbol 531 GraphicUses:530Used by:568
Symbol 532 BitmapUsed by:533
Symbol 533 GraphicUses:532Used by:568
Symbol 534 BitmapUsed by:535
Symbol 535 GraphicUses:534Used by:568
Symbol 536 BitmapUsed by:537
Symbol 537 GraphicUses:536Used by:568
Symbol 538 BitmapUsed by:539
Symbol 539 GraphicUses:538Used by:568
Symbol 540 BitmapUsed by:541
Symbol 541 GraphicUses:540Used by:568
Symbol 542 BitmapUsed by:543
Symbol 543 GraphicUses:542Used by:568
Symbol 544 BitmapUsed by:545
Symbol 545 GraphicUses:544Used by:568
Symbol 546 BitmapUsed by:547
Symbol 547 GraphicUses:546Used by:568
Symbol 548 BitmapUsed by:549
Symbol 549 GraphicUses:548Used by:568
Symbol 550 BitmapUsed by:551
Symbol 551 GraphicUses:550Used by:568
Symbol 552 BitmapUsed by:553
Symbol 553 GraphicUses:552Used by:568
Symbol 554 BitmapUsed by:555
Symbol 555 GraphicUses:554Used by:568
Symbol 556 BitmapUsed by:557
Symbol 557 GraphicUses:556Used by:568
Symbol 558 BitmapUsed by:559
Symbol 559 GraphicUses:558Used by:568
Symbol 560 BitmapUsed by:561
Symbol 561 GraphicUses:560Used by:568
Symbol 562 BitmapUsed by:563
Symbol 563 GraphicUses:562Used by:568
Symbol 564 BitmapUsed by:565
Symbol 565 GraphicUses:564Used by:568
Symbol 566 BitmapUsed by:567
Symbol 567 GraphicUses:566Used by:568
Symbol 568 MovieClip {src.Ball5}Uses:461 463 465 467 469 471 473 475 477 479 481 483 485 487 489 491 493 495 497 499 501 503 505 507 509 511 513 515 517 519 521 523 525 527 529 531 533 535 537 539 541 543 545 547 549 551 553 555 557 559 561 563 565 567
Symbol 569 BitmapUsed by:570
Symbol 570 GraphicUses:569Used by:677
Symbol 571 BitmapUsed by:572
Symbol 572 GraphicUses:571Used by:677
Symbol 573 BitmapUsed by:574
Symbol 574 GraphicUses:573Used by:677
Symbol 575 BitmapUsed by:576
Symbol 576 GraphicUses:575Used by:677
Symbol 577 BitmapUsed by:578
Symbol 578 GraphicUses:577Used by:677
Symbol 579 BitmapUsed by:580
Symbol 580 GraphicUses:579Used by:677
Symbol 581 BitmapUsed by:582
Symbol 582 GraphicUses:581Used by:677
Symbol 583 BitmapUsed by:584
Symbol 584 GraphicUses:583Used by:677
Symbol 585 BitmapUsed by:586
Symbol 586 GraphicUses:585Used by:677
Symbol 587 BitmapUsed by:588
Symbol 588 GraphicUses:587Used by:677
Symbol 589 BitmapUsed by:590
Symbol 590 GraphicUses:589Used by:677
Symbol 591 BitmapUsed by:592
Symbol 592 GraphicUses:591Used by:677
Symbol 593 BitmapUsed by:594
Symbol 594 GraphicUses:593Used by:677
Symbol 595 BitmapUsed by:596
Symbol 596 GraphicUses:595Used by:677
Symbol 597 BitmapUsed by:598
Symbol 598 GraphicUses:597Used by:677
Symbol 599 BitmapUsed by:600
Symbol 600 GraphicUses:599Used by:677
Symbol 601 BitmapUsed by:602
Symbol 602 GraphicUses:601Used by:677
Symbol 603 BitmapUsed by:604
Symbol 604 GraphicUses:603Used by:677
Symbol 605 BitmapUsed by:606
Symbol 606 GraphicUses:605Used by:677
Symbol 607 BitmapUsed by:608
Symbol 608 GraphicUses:607Used by:677
Symbol 609 BitmapUsed by:610
Symbol 610 GraphicUses:609Used by:677
Symbol 611 BitmapUsed by:612
Symbol 612 GraphicUses:611Used by:677
Symbol 613 BitmapUsed by:614
Symbol 614 GraphicUses:613Used by:677
Symbol 615 BitmapUsed by:616
Symbol 616 GraphicUses:615Used by:677
Symbol 617 BitmapUsed by:618
Symbol 618 GraphicUses:617Used by:677
Symbol 619 BitmapUsed by:620
Symbol 620 GraphicUses:619Used by:677
Symbol 621 BitmapUsed by:622
Symbol 622 GraphicUses:621Used by:677
Symbol 623 BitmapUsed by:624
Symbol 624 GraphicUses:623Used by:677
Symbol 625 BitmapUsed by:626
Symbol 626 GraphicUses:625Used by:677
Symbol 627 BitmapUsed by:628
Symbol 628 GraphicUses:627Used by:677
Symbol 629 BitmapUsed by:630
Symbol 630 GraphicUses:629Used by:677
Symbol 631 BitmapUsed by:632
Symbol 632 GraphicUses:631Used by:677
Symbol 633 BitmapUsed by:634
Symbol 634 GraphicUses:633Used by:677
Symbol 635 BitmapUsed by:636
Symbol 636 GraphicUses:635Used by:677
Symbol 637 BitmapUsed by:638
Symbol 638 GraphicUses:637Used by:677
Symbol 639 BitmapUsed by:640
Symbol 640 GraphicUses:639Used by:677
Symbol 641 BitmapUsed by:642
Symbol 642 GraphicUses:641Used by:677
Symbol 643 BitmapUsed by:644
Symbol 644 GraphicUses:643Used by:677
Symbol 645 BitmapUsed by:646
Symbol 646 GraphicUses:645Used by:677
Symbol 647 BitmapUsed by:648
Symbol 648 GraphicUses:647Used by:677
Symbol 649 BitmapUsed by:650
Symbol 650 GraphicUses:649Used by:677
Symbol 651 BitmapUsed by:652
Symbol 652 GraphicUses:651Used by:677
Symbol 653 BitmapUsed by:654
Symbol 654 GraphicUses:653Used by:677
Symbol 655 BitmapUsed by:656
Symbol 656 GraphicUses:655Used by:677
Symbol 657 BitmapUsed by:658
Symbol 658 GraphicUses:657Used by:677
Symbol 659 BitmapUsed by:660
Symbol 660 GraphicUses:659Used by:677
Symbol 661 BitmapUsed by:662
Symbol 662 GraphicUses:661Used by:677
Symbol 663 BitmapUsed by:664
Symbol 664 GraphicUses:663Used by:677
Symbol 665 BitmapUsed by:666
Symbol 666 GraphicUses:665Used by:677
Symbol 667 BitmapUsed by:668
Symbol 668 GraphicUses:667Used by:677
Symbol 669 BitmapUsed by:670
Symbol 670 GraphicUses:669Used by:677
Symbol 671 BitmapUsed by:672
Symbol 672 GraphicUses:671Used by:677
Symbol 673 BitmapUsed by:674
Symbol 674 GraphicUses:673Used by:677
Symbol 675 BitmapUsed by:676
Symbol 676 GraphicUses:675Used by:677
Symbol 677 MovieClip {src.Ball3}Uses:570 572 574 576 578 580 582 584 586 588 590 592 594 596 598 600 602 604 606 608 610 612 614 616 618 620 622 624 626 628 630 632 634 636 638 640 642 644 646 648 650 652 654 656 658 660 662 664 666 668 670 672 674 676
Symbol 678 BitmapUsed by:679
Symbol 679 GraphicUses:678Used by:706
Symbol 680 BitmapUsed by:681
Symbol 681 GraphicUses:680Used by:706
Symbol 682 BitmapUsed by:683
Symbol 683 GraphicUses:682Used by:706
Symbol 684 BitmapUsed by:685
Symbol 685 GraphicUses:684Used by:706
Symbol 686 BitmapUsed by:687
Symbol 687 GraphicUses:686Used by:706
Symbol 688 BitmapUsed by:689
Symbol 689 GraphicUses:688Used by:706
Symbol 690 BitmapUsed by:691
Symbol 691 GraphicUses:690Used by:706
Symbol 692 BitmapUsed by:693
Symbol 693 GraphicUses:692Used by:706
Symbol 694 BitmapUsed by:695
Symbol 695 GraphicUses:694Used by:706
Symbol 696 BitmapUsed by:697
Symbol 697 GraphicUses:696Used by:706
Symbol 698 BitmapUsed by:699
Symbol 699 GraphicUses:698Used by:706
Symbol 700 BitmapUsed by:701
Symbol 701 GraphicUses:700Used by:706
Symbol 702 BitmapUsed by:703
Symbol 703 GraphicUses:702Used by:706
Symbol 704 BitmapUsed by:705
Symbol 705 GraphicUses:704Used by:706
Symbol 706 MovieClip {src.particle.SparkleParticle}Uses:679 681 683 685 687 689 691 693 695 697 699 701 703 705
Symbol 707 BitmapUsed by:708
Symbol 708 GraphicUses:707Used by:741
Symbol 709 BitmapUsed by:710
Symbol 710 GraphicUses:709Used by:741
Symbol 711 BitmapUsed by:712
Symbol 712 GraphicUses:711Used by:741
Symbol 713 BitmapUsed by:714
Symbol 714 GraphicUses:713Used by:741
Symbol 715 BitmapUsed by:716
Symbol 716 GraphicUses:715Used by:741
Symbol 717 BitmapUsed by:718
Symbol 718 GraphicUses:717Used by:741
Symbol 719 BitmapUsed by:720
Symbol 720 GraphicUses:719Used by:741
Symbol 721 BitmapUsed by:722
Symbol 722 GraphicUses:721Used by:741
Symbol 723 BitmapUsed by:724
Symbol 724 GraphicUses:723Used by:741
Symbol 725 BitmapUsed by:726
Symbol 726 GraphicUses:725Used by:741
Symbol 727 BitmapUsed by:728
Symbol 728 GraphicUses:727Used by:741
Symbol 729 BitmapUsed by:730
Symbol 730 GraphicUses:729Used by:741
Symbol 731 BitmapUsed by:732
Symbol 732 GraphicUses:731Used by:741
Symbol 733 BitmapUsed by:734
Symbol 734 GraphicUses:733Used by:741
Symbol 735 BitmapUsed by:736
Symbol 736 GraphicUses:735Used by:741
Symbol 737 BitmapUsed by:738
Symbol 738 GraphicUses:737Used by:741
Symbol 739 BitmapUsed by:740
Symbol 740 GraphicUses:739Used by:741
Symbol 741 MovieClip {src.particle.ExplosionParticle}Uses:708 710 712 714 716 718 720 722 724 726 728 730 732 734 736 738 740
Symbol 742 BitmapUsed by:743
Symbol 743 GraphicUses:742Used by:768
Symbol 744 BitmapUsed by:745
Symbol 745 GraphicUses:744Used by:768
Symbol 746 BitmapUsed by:747
Symbol 747 GraphicUses:746Used by:768
Symbol 748 BitmapUsed by:749
Symbol 749 GraphicUses:748Used by:768
Symbol 750 BitmapUsed by:751
Symbol 751 GraphicUses:750Used by:768
Symbol 752 BitmapUsed by:753
Symbol 753 GraphicUses:752Used by:768
Symbol 754 BitmapUsed by:755
Symbol 755 GraphicUses:754Used by:768
Symbol 756 BitmapUsed by:757
Symbol 757 GraphicUses:756Used by:768
Symbol 758 BitmapUsed by:759
Symbol 759 GraphicUses:758Used by:768
Symbol 760 BitmapUsed by:761
Symbol 761 GraphicUses:760Used by:768
Symbol 762 BitmapUsed by:763
Symbol 763 GraphicUses:762Used by:768
Symbol 764 BitmapUsed by:765
Symbol 765 GraphicUses:764Used by:768
Symbol 766 BitmapUsed by:767
Symbol 767 GraphicUses:766Used by:768
Symbol 768 MovieClip {src.particle.BallExplosion}Uses:743 745 747 749 751 753 755 757 759 761 763 765 767
Symbol 769 BitmapUsed by:770
Symbol 770 GraphicUses:769Used by:771
Symbol 771 MovieClipUses:770Used by:772
Symbol 772 MovieClip {BallShadow}Uses:771
Symbol 773 FontUsed by:774 910 911 912 913 914 915 916 917 922 927 932 937 939 941 962 963 964 988 989 990 991 992 993 994 995 999 1002 1004 1006 1008 1009 1011 1027
Symbol 774 EditableTextUses:773Used by:775
Symbol 775 MovieClip {src.particle.TextParticle}Uses:774
Symbol 776 BitmapUsed by:777
Symbol 777 GraphicUses:776Used by:786
Symbol 778 BitmapUsed by:779
Symbol 779 GraphicUses:778Used by:786
Symbol 780 BitmapUsed by:781
Symbol 781 GraphicUses:780Used by:786
Symbol 782 BitmapUsed by:783
Symbol 783 GraphicUses:782Used by:786
Symbol 784 BitmapUsed by:785
Symbol 785 GraphicUses:784Used by:786
Symbol 786 MovieClip {BonusLight}Uses:777 779 781 783 785
Symbol 787 BitmapUsed by:788
Symbol 788 GraphicUses:787Used by:813
Symbol 789 BitmapUsed by:790
Symbol 790 GraphicUses:789Used by:793
Symbol 791 BitmapUsed by:792
Symbol 792 GraphicUses:791Used by:793
Symbol 793 MovieClipUses:790 792Used by:813
Symbol 794 MovieClipUsed by:813 938 1028
Symbol 795 GraphicUsed by:813
Symbol 796 BitmapUsed by:797
Symbol 797 GraphicUses:796Used by:808
Symbol 798 BitmapUsed by:799
Symbol 799 GraphicUses:798Used by:808
Symbol 800 BitmapUsed by:801
Symbol 801 GraphicUses:800Used by:808
Symbol 802 BitmapUsed by:803
Symbol 803 GraphicUses:802Used by:808
Symbol 804 BitmapUsed by:805
Symbol 805 GraphicUses:804Used by:808
Symbol 806 BitmapUsed by:807
Symbol 807 GraphicUses:806Used by:808
Symbol 808 MovieClipUses:797 799 801 803 805 807Used by:813
Symbol 809 GraphicUsed by:813 955 965 973
Symbol 810 BitmapUsed by:811
Symbol 811 GraphicUses:810Used by:812
Symbol 812 MovieClipUses:811Used by:813
Symbol 813 MovieClip {src.entity.Frog}Uses:788 793 794 795 808 809 812Used by:938
Symbol 814 BitmapUsed by:815
Symbol 815 GraphicUses:814Used by:874
Symbol 816 BitmapUsed by:817
Symbol 817 GraphicUses:816Used by:874
Symbol 818 BitmapUsed by:819
Symbol 819 GraphicUses:818Used by:874
Symbol 820 BitmapUsed by:821
Symbol 821 GraphicUses:820Used by:874
Symbol 822 BitmapUsed by:823
Symbol 823 GraphicUses:822Used by:874
Symbol 824 BitmapUsed by:825
Symbol 825 GraphicUses:824Used by:874
Symbol 826 BitmapUsed by:827
Symbol 827 GraphicUses:826Used by:874
Symbol 828 BitmapUsed by:829
Symbol 829 GraphicUses:828Used by:874
Symbol 830 BitmapUsed by:831
Symbol 831 GraphicUses:830Used by:874
Symbol 832 BitmapUsed by:833
Symbol 833 GraphicUses:832Used by:874
Symbol 834 BitmapUsed by:835
Symbol 835 GraphicUses:834Used by:874
Symbol 836 BitmapUsed by:837
Symbol 837 GraphicUses:836Used by:874
Symbol 838 BitmapUsed by:839
Symbol 839 GraphicUses:838Used by:874
Symbol 840 BitmapUsed by:841
Symbol 841 GraphicUses:840Used by:874
Symbol 842 BitmapUsed by:843
Symbol 843 GraphicUses:842Used by:874
Symbol 844 BitmapUsed by:845
Symbol 845 GraphicUses:844Used by:874
Symbol 846 BitmapUsed by:847
Symbol 847 GraphicUses:846Used by:874
Symbol 848 BitmapUsed by:849
Symbol 849 GraphicUses:848Used by:874
Symbol 850 BitmapUsed by:851
Symbol 851 GraphicUses:850Used by:874
Symbol 852 BitmapUsed by:853
Symbol 853 GraphicUses:852Used by:874
Symbol 854 BitmapUsed by:855
Symbol 855 GraphicUses:854Used by:874
Symbol 856 BitmapUsed by:857
Symbol 857 GraphicUses:856Used by:874
Symbol 858 BitmapUsed by:859
Symbol 859 GraphicUses:858Used by:874
Symbol 860 BitmapUsed by:861
Symbol 861 GraphicUses:860Used by:874
Symbol 862 BitmapUsed by:863
Symbol 863 GraphicUses:862Used by:874
Symbol 864 BitmapUsed by:865
Symbol 865 GraphicUses:864Used by:874
Symbol 866 BitmapUsed by:867
Symbol 867 GraphicUses:866Used by:874
Symbol 868 BitmapUsed by:869
Symbol 869 GraphicUses:868Used by:874
Symbol 870 BitmapUsed by:871
Symbol 871 GraphicUses:870Used by:874
Symbol 872 BitmapUsed by:873
Symbol 873 GraphicUses:872Used by:874
Symbol 874 MovieClip {src.entity.Coin}Uses:815 817 819 821 823 825 827 829 831 833 835 837 839 841 843 845 847 849 851 853 855 857 859 861 863 865 867 869 871 873Used by:938
Symbol 875 BitmapUsed by:876
Symbol 876 GraphicUses:875Used by:879 902
Symbol 877 BitmapUsed by:878
Symbol 878 GraphicUses:877Used by:902
Symbol 879 MovieClipUses:876Used by:902
Symbol 880 BitmapUsed by:881
Symbol 881 GraphicUses:880Used by:902
Symbol 882 BitmapUsed by:883
Symbol 883 GraphicUses:882Used by:902
Symbol 884 BitmapUsed by:885
Symbol 885 GraphicUses:884Used by:902
Symbol 886 BitmapUsed by:887
Symbol 887 GraphicUses:886Used by:902
Symbol 888 BitmapUsed by:889
Symbol 889 GraphicUses:888Used by:902
Symbol 890 BitmapUsed by:891
Symbol 891 GraphicUses:890Used by:902
Symbol 892 BitmapUsed by:893
Symbol 893 GraphicUses:892Used by:902
Symbol 894 BitmapUsed by:895
Symbol 895 GraphicUses:894Used by:902
Symbol 896 BitmapUsed by:897
Symbol 897 GraphicUses:896Used by:902
Symbol 898 BitmapUsed by:899
Symbol 899 GraphicUses:898Used by:902
Symbol 900 BitmapUsed by:901
Symbol 901 GraphicUses:900Used by:902
Symbol 902 MovieClip {src.entity.PitCover}Uses:876 878 879 881 883 885 887 889 891 893 895 897 899 901Used by:938
Symbol 903 BitmapUsed by:905 935
Symbol 904 BitmapUsed by:905
Symbol 905 GraphicUses:903 904Used by:938
Symbol 906 GraphicUsed by:938
Symbol 907 GraphicUsed by:938
Symbol 908 BitmapUsed by:909
Symbol 909 GraphicUses:908Used by:938
Symbol 910 EditableTextUses:773Used by:938
Symbol 911 EditableTextUses:773Used by:938
Symbol 912 EditableTextUses:773Used by:938
Symbol 913 EditableTextUses:773Used by:938
Symbol 914 EditableTextUses:773Used by:938
Symbol 915 EditableTextUses:773Used by:938
Symbol 916 EditableTextUses:773Used by:938
Symbol 917 EditableTextUses:773Used by:938
Symbol 918 BitmapUsed by:921 1001
Symbol 919 BitmapUsed by:921 1001
Symbol 920 BitmapUsed by:921 1001
Symbol 921 GraphicUses:918 919 920Used by:934
Symbol 922 EditableTextUses:773Used by:934
Symbol 923 BitmapUsed by:926 1003
Symbol 924 BitmapUsed by:926 1003
Symbol 925 BitmapUsed by:926 1003
Symbol 926 GraphicUses:923 924 925Used by:934
Symbol 927 EditableTextUses:773Used by:934
Symbol 928 BitmapUsed by:931 1005
Symbol 929 BitmapUsed by:931 1005
Symbol 930 BitmapUsed by:931 1005
Symbol 931 GraphicUses:928 929 930Used by:934
Symbol 932 EditableTextUses:773Used by:934
Symbol 933 GraphicUsed by:934 1007
Symbol 934 ButtonUses:921 922 926 927 931 932 933Used by:938
Symbol 935 GraphicUses:903Used by:936
Symbol 936 MovieClipUses:935Used by:938
Symbol 937 EditableTextUses:773Used by:938
Symbol 938 MovieClip {src.Instructions}Uses:905 902 874 813 906 794 907 909 910 911 912 913 914 915 916 917 934 936 937Used by:1028
Symbol 939 EditableTextUses:773Used by:940
Symbol 940 MovieClip {src.TimeMeter}Uses:939Used by:965
Symbol 941 EditableTextUses:773Used by:965
Symbol 942 BitmapUsed by:943 948 1018
Symbol 943 GraphicUses:942Used by:949
Symbol 944 BitmapUsed by:945
Symbol 945 GraphicUses:944Used by:949
Symbol 946 BitmapUsed by:947
Symbol 947 GraphicUses:946Used by:949
Symbol 948 GraphicUses:942Used by:949
Symbol 949 ButtonUses:943 945 947 948Used by:965
Symbol 950 BitmapUsed by:954
Symbol 951 BitmapUsed by:954
Symbol 952 BitmapUsed by:954
Symbol 953 BitmapUsed by:954
Symbol 954 GraphicUses:950 951 952 953Used by:965
Symbol 955 MovieClipUses:809Used by:960
Symbol 956 BitmapUsed by:957
Symbol 957 GraphicUses:956Used by:960
Symbol 958 BitmapUsed by:959
Symbol 959 GraphicUses:958Used by:960
Symbol 960 MovieClipUses:955 957 959Used by:965
Symbol 961 GraphicUsed by:965
Symbol 962 EditableTextUses:773Used by:965
Symbol 963 EditableTextUses:773Used by:965
Symbol 964 EditableTextUses:773Used by:965
Symbol 965 MovieClip {Menu}Uses:809 941 949 954 960 961 962 963 964 940Used by:1028
Symbol 966 BitmapUsed by:967
Symbol 967 GraphicUses:966Used by:968
Symbol 968 MovieClipUses:967Used by:1028
Symbol 969 BitmapUsed by:972
Symbol 970 BitmapUsed by:972
Symbol 971 BitmapUsed by:972
Symbol 972 GraphicUses:969 970 971Used by:976
Symbol 973 MovieClipUses:809Used by:976
Symbol 974 BitmapUsed by:975
Symbol 975 GraphicUses:974Used by:976
Symbol 976 MovieClipUses:972 973 975Used by:1028
Symbol 977 BitmapUsed by:987
Symbol 978 BitmapUsed by:987
Symbol 979 BitmapUsed by:987
Symbol 980 BitmapUsed by:987
Symbol 981 BitmapUsed by:987
Symbol 982 BitmapUsed by:987
Symbol 983 BitmapUsed by:987
Symbol 984 BitmapUsed by:987
Symbol 985 BitmapUsed by:987
Symbol 986 BitmapUsed by:987
Symbol 987 GraphicUses:977 978 979 980 981 982 983 984 985 986Used by:1010
Symbol 988 EditableTextUses:773Used by:998
Symbol 989 EditableTextUses:773Used by:998
Symbol 990 EditableTextUses:773Used by:998
Symbol 991 EditableTextUses:773Used by:998
Symbol 992 EditableTextUses:773Used by:998
Symbol 993 EditableTextUses:773Used by:998
Symbol 994 EditableTextUses:773Used by:998
Symbol 995 EditableTextUses:773Used by:998
Symbol 996 GraphicUsed by:997
Symbol 997 MovieClipUses:996Used by:998
Symbol 998 MovieClipUses:988 989 990 991 992 993 994 995 997Used by:1010
Symbol 999 EditableTextUses:773Used by:1000
Symbol 1000 MovieClipUses:999Used by:1010
Symbol 1001 GraphicUses:918 919 920Used by:1007
Symbol 1002 EditableTextUses:773Used by:1007
Symbol 1003 GraphicUses:923 924 925Used by:1007
Symbol 1004 EditableTextUses:773Used by:1007
Symbol 1005 GraphicUses:928 929 930Used by:1007
Symbol 1006 EditableTextUses:773Used by:1007
Symbol 1007 ButtonUses:1001 1002 1003 1004 1005 1006 933Used by:1010
Symbol 1008 EditableTextUses:773Used by:1010
Symbol 1009 EditableTextUses:773Used by:1010
Symbol 1010 MovieClipUses:987 998 1000 1007 1008 1009Used by:1028
Symbol 1011 EditableTextUses:773Used by:1028
Symbol 1012 BitmapUsed by:1013
Symbol 1013 GraphicUses:1012Used by:1019
Symbol 1014 BitmapUsed by:1015
Symbol 1015 GraphicUses:1014Used by:1019
Symbol 1016 BitmapUsed by:1017
Symbol 1017 GraphicUses:1016Used by:1019
Symbol 1018 GraphicUses:942Used by:1019 1026
Symbol 1019 ButtonUses:1013 1015 1017 1018Used by:1028
Symbol 1020 BitmapUsed by:1021
Symbol 1021 GraphicUses:1020Used by:1026
Symbol 1022 BitmapUsed by:1023
Symbol 1023 GraphicUses:1022Used by:1026
Symbol 1024 BitmapUsed by:1025
Symbol 1025 GraphicUses:1024Used by:1026
Symbol 1026 ButtonUses:1021 1023 1025 1018Used by:1028
Symbol 1027 EditableTextUses:773Used by:1028
Symbol 1028 MovieClip {src.GameArea}Uses:794 965 938 968 976 1010 1011 1019 1026 1027Used by:Timeline

Instance Names

"text"Symbol 775 MovieClip {src.particle.TextParticle} Frame 1Symbol 774 EditableText
"eyes"Symbol 813 MovieClip {src.entity.Frog} Frame 1Symbol 793 MovieClip
"aimHolder"Symbol 813 MovieClip {src.entity.Frog} Frame 1Symbol 794 MovieClip
"nextBallDot"Symbol 813 MovieClip {src.entity.Frog} Frame 1Symbol 808 MovieClip
"tongue"Symbol 813 MovieClip {src.entity.Frog} Frame 1Symbol 812 MovieClip
"light"Symbol 902 MovieClip {src.entity.PitCover} Frame 1Symbol 879 MovieClip
"skull"Symbol 938 MovieClip {src.Instructions} Frame 1Symbol 902 MovieClip {src.entity.PitCover}
"coin"Symbol 938 MovieClip {src.Instructions} Frame 1Symbol 874 MovieClip {src.entity.Coin}
"frog2"Symbol 938 MovieClip {src.Instructions} Frame 1Symbol 813 MovieClip {src.entity.Frog}
"frog1"Symbol 938 MovieClip {src.Instructions} Frame 1Symbol 813 MovieClip {src.entity.Frog}
"ballLayer"Symbol 938 MovieClip {src.Instructions} Frame 1Symbol 794 MovieClip
"ballLayer2"Symbol 938 MovieClip {src.Instructions} Frame 1Symbol 794 MovieClip
"title"Symbol 938 MovieClip {src.Instructions} Frame 1Symbol 910 EditableText
"text1"Symbol 938 MovieClip {src.Instructions} Frame 1Symbol 911 EditableText
"text2"Symbol 938 MovieClip {src.Instructions} Frame 1Symbol 912 EditableText
"text3"Symbol 938 MovieClip {src.Instructions} Frame 1Symbol 913 EditableText
"text4"Symbol 938 MovieClip {src.Instructions} Frame 1Symbol 914 EditableText
"text5"Symbol 938 MovieClip {src.Instructions} Frame 1Symbol 915 EditableText
"text6"Symbol 938 MovieClip {src.Instructions} Frame 1Symbol 916 EditableText
"text7"Symbol 938 MovieClip {src.Instructions} Frame 1Symbol 917 EditableText
"okButton"Symbol 938 MovieClip {src.Instructions} Frame 1Symbol 934 Button
"pointer"Symbol 938 MovieClip {src.Instructions} Frame 1Symbol 936 MovieClip
"gameStartsIn"Symbol 938 MovieClip {src.Instructions} Frame 1Symbol 937 EditableText
"text"Symbol 940 MovieClip {src.TimeMeter} Frame 1Symbol 939 EditableText
"progressMask"Symbol 960 MovieClip Frame 1Symbol 955 MovieClip
"quitLabel"Symbol 965 MovieClip {Menu} Frame 1Symbol 941 EditableText
"quitButton"Symbol 965 MovieClip {Menu} Frame 1Symbol 949 Button
"progressGauge"Symbol 965 MovieClip {Menu} Frame 1Symbol 960 MovieClip
"levelMeter"Symbol 965 MovieClip {Menu} Frame 1Symbol 962 EditableText
"score"Symbol 965 MovieClip {Menu} Frame 1Symbol 963 EditableText
"fpsMeter"Symbol 965 MovieClip {Menu} Frame 1Symbol 964 EditableText
"timeMeter"Symbol 965 MovieClip {Menu} Frame 1Symbol 940 MovieClip {src.TimeMeter}
"progressMask"Symbol 976 MovieClip Frame 1Symbol 973 MovieClip
"scoreLabels"Symbol 998 MovieClip Frame 1Symbol 988 EditableText
"scoreValues"Symbol 998 MovieClip Frame 1Symbol 989 EditableText
"timeLabels"Symbol 998 MovieClip Frame 1Symbol 990 EditableText
"timeValues"Symbol 998 MovieClip Frame 1Symbol 991 EditableText
"timeBonusText"Symbol 998 MovieClip Frame 1Symbol 992 EditableText
"timeBonusValue"Symbol 998 MovieClip Frame 1Symbol 993 EditableText
"totalScoreLabel"Symbol 998 MovieClip Frame 1Symbol 994 EditableText
"totalScoreValue"Symbol 998 MovieClip Frame 1Symbol 995 EditableText
"dividerLine"Symbol 998 MovieClip Frame 1Symbol 997 MovieClip
"text"Symbol 1000 MovieClip Frame 1Symbol 999 EditableText
"page1"Symbol 1010 MovieClip Frame 1Symbol 998 MovieClip
"page2"Symbol 1010 MovieClip Frame 1Symbol 1000 MovieClip
"okButton"Symbol 1010 MovieClip Frame 1Symbol 1007 Button
"title"Symbol 1010 MovieClip Frame 1Symbol 1008 EditableText
"gameStartsIn"Symbol 1010 MovieClip Frame 1Symbol 1009 EditableText
"levelBgLayer"Symbol 1028 MovieClip {src.GameArea} Frame 1Symbol 794 MovieClip
"shadowLayer1"Symbol 1028 MovieClip {src.GameArea} Frame 1Symbol 794 MovieClip
"ballLayer1"Symbol 1028 MovieClip {src.GameArea} Frame 1Symbol 794 MovieClip
"particleLayer2"Symbol 1028 MovieClip {src.GameArea} Frame 1Symbol 794 MovieClip
"levelTunnelLayer"Symbol 1028 MovieClip {src.GameArea} Frame 1Symbol 794 MovieClip
"shadowLayer2"Symbol 1028 MovieClip {src.GameArea} Frame 1Symbol 794 MovieClip
"ballLayer2"Symbol 1028 MovieClip {src.GameArea} Frame 1Symbol 794 MovieClip
"coinLayer"Symbol 1028 MovieClip {src.GameArea} Frame 1Symbol 794 MovieClip
"particleLayer"Symbol 1028 MovieClip {src.GameArea} Frame 1Symbol 794 MovieClip
"gui"Symbol 1028 MovieClip {src.GameArea} Frame 1Symbol 965 MovieClip {Menu}
"instructionsScreen"Symbol 1028 MovieClip {src.GameArea} Frame 1Symbol 938 MovieClip {src.Instructions}
"winScreen"Symbol 1028 MovieClip {src.GameArea} Frame 1Symbol 968 MovieClip
"loaderScreen"Symbol 1028 MovieClip {src.GameArea} Frame 1Symbol 976 MovieClip
"statScreen"Symbol 1028 MovieClip {src.GameArea} Frame 1Symbol 1010 MovieClip
"versionLabel"Symbol 1028 MovieClip {src.GameArea} Frame 1Symbol 1011 EditableText
"soundButton"Symbol 1028 MovieClip {src.GameArea} Frame 1Symbol 1019 Button
"soundButton2"Symbol 1028 MovieClip {src.GameArea} Frame 1Symbol 1026 Button
"soundLabel"Symbol 1028 MovieClip {src.GameArea} Frame 1Symbol 1027 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS3.




http://swfchan.com/49/240495/info.shtml
Created: 22/4 -2021 02:21:26 Last modified: 22/4 -2021 02:32:37 Server time: 22/12 -2024 19:34:13