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moonlight_sonata.swf

This is the info page for
Flash #241742

(Click the ID number above for more basic data on this flash file.)


Text
PISTOL

Accuracy

Fire Power

Reloading Speed

Clip Size

Rate of Fire

x

9

15

10

1

20

+

+

+

-

-

-

A
C
C
E
P
T

A
C
C
E
P
T

A
C
C
E
P
T

999/999

To Do List:

Repairs Completed:

700

Scraps Found:

Accept

Accept

Accept

0

700

No Weapons Found

Barricade Repairs:

Barricade HP:

700/700

Search For Scrap

Total Hours:

Repairs

per 1 hour

25

0

0

0

Equip

Primary

Primary

Secondary

Secondary

Do you want to
apply the current
changes?

Yes

Yes

Yes

No

No

No

Close

Close

% Loaded

<p align="right"><font face="DirtyDarren" size="39" color="#ff0000" letterSpacing="0.000000" kerning="1"><i>100</i></font></p>

<p align="center"><font face="DirtyDarren" size="8" color="#ffffcc" letterSpacing="2.000000" kerning="1"><a href="http://www.hardcircle.com" target = "_blank"><b>Copyright @ 2009 Hard-Circle Inc.</b></a></font></p>

How To Play

How To Play

Credits

Credits

More Games

More Games

Start Game

Start Game

Skip

Skip

Skip

<p align="center"></p>

Continue

Continue

Continue

Loading...

<p align="center"></p>

Go Time

Go Time

Go Time

999

Scraps

Barricade Health

100

100

Don't forget to

Upgrade

Upgrade

Upgrade

Primary
Secondary

<p align="center"><font face="Hobo Std" size="38" color="#524426" letterSpacing="2.000000" kerning="1"><b>21</b></font></p>

<p align="left"><font face="Kartika" size="22" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>100</b></font></p>

<p align="left"><font face="DirtyDarren" size="15" color="#ffffff" letterSpacing="2.000000" kerning="1"><b>Day:1</b></font></p>

More Games

Game Over

Main Menu

Maine Menu

Continue

Continue

ActionScript [AS3]

Section 1
//AIManager (Game5.AIManager) package Game5 { public class AIManager { public var aiArray:Array; public var corpseArray:Array; public static var instance:AIManager; private static var allowInstance:Boolean; public function AIManager(){ this.aiArray = new Array(); this.corpseArray = new Array(); if (!AIManager.allowInstance){ throw (new Error("Only one instance of AIManager available")); }; } public function updateManager():void{ var _local1:*; for (_local1 in aiArray) { aiArray[_local1].type.update(aiArray[_local1]); }; if (corpseArray.length > 250){ corpseArray[0].removeMe(); corpseArray.splice(0, 1); }; } public function removeUnit(_arg1):void{ var _local2:int; _local2 = (aiArray.length - 1); while (_local2 > -1) { if (aiArray[_local2] == _arg1){ aiArray.splice(_local2, 1); corpseArray.push(_arg1); }; _local2--; }; } public function TriggerA():void{ var _local1:*; for (_local1 in aiArray) { aiArray[_local1].dispatchEvent(new CustomEvent(CustomEvent.TRIGGER_A)); }; } public function removeAllUnits():void{ var _local1:int; _local1 = (aiArray.length - 1); while (_local1 > -1) { aiArray[_local1].removeMe(); aiArray.splice(_local1, 1); _local1--; }; } public function traceArray():void{ var _local1:int; _local1 = (aiArray.length - 1); while (_local1 > -1) { _local1--; }; } public function removeAllCorpse():void{ var _local1:int; _local1 = (corpseArray.length - 1); while (_local1 > -1) { corpseArray[_local1].removeMe(); corpseArray.splice(_local1, 1); _local1--; }; } public static function getInstance():AIManager{ if (AIManager.instance == null){ AIManager.allowInstance = true; AIManager.instance = new (AIManager); AIManager.allowInstance = false; }; return (AIManager.instance); } } }//package Game5
Section 2
//Blood (Game5.Blood) package Game5 { import flash.display.*; public class Blood extends MovieClip { private var count:int;// = 0 public function Blood(_arg1:int, _arg2:int){ count = 0; super(); addFrameScript(6, frame7); this.x = _arg1; this.y = _arg2; this.alpha = 1; } public function removeMe():void{ parent.removeChild(this); } function frame7(){ stop(); } public function update():void{ count++; if (count > 2){ this.alpha = (this.alpha - 0.1); count = 0; }; } } }//package Game5
Section 3
//Bullet (Game5.Bullet) package Game5 { import flash.display.*; public class Bullet extends MovieClip { public var dmg:int; private var dy:Number; private var dx:Number; public function Bullet(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:int, _arg5:int){ addFrameScript(7, frame8); dmg = _arg4; this.x = _arg1; this.y = _arg2; dx = (_arg5 * Math.cos((_arg3 * (Math.PI / 180)))); dy = (_arg5 * Math.sin((_arg3 * (Math.PI / 180)))); this.rotation = _arg3; } public function removeMe(){ parent.removeChild(this); } function frame8(){ stop(); } public function update(){ this.x = (this.x + dx); this.y = (this.y + dy); } } }//package Game5
Section 4
//Carbine (Game5.Carbine) package Game5 { public class Carbine extends Gun { public function Carbine(){ ACCURACY = 7; CAP_ACCURACY = 10; FIRE_POWER = 3; CAP_FIRE_POWER = 6; RELOAD_SPEED = 10; CAP_RELOAD_SPEED = 14; RATE_OF_FIRE = 9; CAP_RATE_OF_FIRE = 13; CLIP_SIZE = 20; CAP_CLIP_SIZE = 30; NUM_IN_CLIP = CLIP_SIZE; SHOTS_FIRED = 1; NAME = "Carbine"; UPGRADE_COST = 5; fireAnim = "2h"; } override public function playSound(){ sndMgr.playSound("Assault"); } } }//package Game5
Section 5
//CollisionManager (Game5.CollisionManager) package Game5 { public class CollisionManager { public var player:Player; public var runOnce:Boolean;// = true public var wallBroken:Boolean;// = false public function CollisionManager(){ wallBroken = false; runOnce = true; super(); } public function UpdateManager():void{ var _local1:Array; var _local2:Array; var _local3:int; var _local4:Bullet; var _local5:int; var _local6:Wolf; var _local7:Blood; var _local8:int; _local1 = ProjectileManager.instance.projectileArray; _local2 = AIManager.instance.aiArray; _local3 = (_local1.length - 1); while (_local3 > -1) { _local4 = _local1[_local3]; _local5 = (_local2.length - 1); while (_local5 > -1) { if (_local2[_local5].type == Player){ if (player == null){ }; break; }; _local6 = _local2[_local5]; if (_local6.HIDE.head != null){ if (_local6.HIDE.head.hitTestPoint(_local4.x, _local4.y, true)){ _local6.dispatchEvent(new CustomEvent(CustomEvent.ON_HIT, {dmg:_local4.dmg, hs:true})); _local1[_local3].removeMe(); _local1.splice(_local3, 1); break; }; }; if (_local6.hitTestPoint(_local4.x, _local4.y, true)){ _local6.dispatchEvent(new CustomEvent(CustomEvent.ON_HIT, {dmg:_local4.dmg})); _local7 = new Blood(_local4.x, _local4.y); _local6.parent.addChild(_local7); ParticleManager.instance.particleArray.push(_local7); _local1[_local3].removeMe(); _local1.splice(_local3, 1); break; }; _local5--; }; _local3--; }; if (wallBroken){ _local8 = (_local2.length - 1); while (_local8 > -1) { if (player.hitTestObject(_local2[_local8])){ if ((_local2[_local8] is Player)){ break; }; player.Alive = false; }; _local8--; }; }; } } }//package Game5
Section 6
//Crossbow (Game5.Crossbow) package Game5 { public class Crossbow extends Gun { public function Crossbow(){ ACCURACY = 12; CAP_ACCURACY = 15; FIRE_POWER = 3; CAP_FIRE_POWER = 6; RELOAD_SPEED = 10; CAP_RELOAD_SPEED = 14; RATE_OF_FIRE = 5; CAP_RATE_OF_FIRE = 10; CLIP_SIZE = 8; CAP_CLIP_SIZE = 15; NUM_IN_CLIP = CLIP_SIZE; SHOTS_FIRED = 1; NAME = "Crossbow"; UPGRADE_COST = 4; fireAnim = "2h"; } override public function playSound(){ sndMgr.playSound("Arrow"); } } }//package Game5
Section 7
//CustomEvent (Game5.CustomEvent) package Game5 { import flash.events.*; public class CustomEvent extends Event { public var params:Object; public static const GAME_OVER:String = "Game Over"; public static const KILL_UNIT:String = "Kill Unit"; public static const ATTACK:String = "Attacking"; public static const UPDATE:String = "Update"; public static const ON_HIT:String = "On Hit"; public static const WINDOW_CLOSE:String = "Window Closed"; public static const TRIGGER_A:String = "Trigger A"; public static const TRIGGER_B:String = "Trigger B"; public function CustomEvent(_arg1:String, _arg2:Object=null, _arg3:Boolean=false, _arg4:Boolean=false){ super(_arg1, _arg3, _arg4); this.params = _arg2; } override public function toString():String{ return (formatToString("CustomEvent", "type", "bubbles", "cancelable", "eventPhase")); } override public function clone():Event{ return (new CustomEvent(type, bubbles, cancelable)); } } }//package Game5
Section 8
//Dog (Game5.Dog) package Game5 { import flash.display.*; public class Dog extends Wolf { public function Dog(_arg1:int, _arg2:int, _arg3:int){ STRENGTH = 1; SPEED = 10; HEALTH = (5 + _arg3); HIDE = new Canine(); this.addChild(HIDE); this.x = _arg1; this.y = _arg2; setAttackPoint(0, _arg2); HIDE.addEventListener(CustomEvent.ATTACK, dealDamage); } private function dealDamage(_arg1:CustomEvent):void{ MovieClip(root).BarricadeHealth = (MovieClip(root).BarricadeHealth - STRENGTH); MovieClip(root).dispatchEvent(new CustomEvent(CustomEvent.UPDATE)); } } }//package Game5
Section 9
//G3 (Game5.G3) package Game5 { public class G3 extends Gun { public function G3(){ ACCURACY = 10; CAP_ACCURACY = 15; FIRE_POWER = 3; CAP_FIRE_POWER = 6; RELOAD_SPEED = 5; CAP_RELOAD_SPEED = 12; RATE_OF_FIRE = 4; CAP_RATE_OF_FIRE = 8; CLIP_SIZE = 20; CAP_CLIP_SIZE = 30; NUM_IN_CLIP = CLIP_SIZE; SHOTS_FIRED = 1; NAME = "G3"; UPGRADE_COST = 5; fireAnim = "2h"; } override public function playSound(){ sndMgr.playSound("Assault"); } } }//package Game5
Section 10
//Gun (Game5.Gun) package Game5 { import flash.events.*; import flash.display.*; import flash.utils.*; public class Gun extends Sprite { protected var RELOAD_SPEED:int; protected var canFire:Boolean;// = true public var UPGRADE_COST:int; protected var RATE_OF_FIRE:int; public var CAP_CLIP_SIZE:int; public var CAP_FIRE_POWER:int; public var NUM_IN_CLIP:int; protected var PROP:DisplayObject; public var CAP_RELOAD_SPEED:int; public var fireAnim:String; protected var roundsOff:int;// = 0 protected var CLIP_SIZE:int; protected var ignoreROF:Boolean;// = false public var NAME:String; public var SHOTS_FIRED:int; public var CAP_RATE_OF_FIRE:int; protected var reloading:Boolean;// = false protected var myRoot; protected var FIRE_POWER:int; public var CAP_ACCURACY:int; protected var sndMgr:SoundManager; protected var ACCURACY:int; protected static var MAX_CLIP_SIZE:int = 80; protected static var MAX_FIRE_POWER:int = 100; protected static var MAX_RATE_OF_FIRE:int = 20; protected static var MAX_ACCURACY:int = 15; protected static var MAX_RELOAD_SPEED:int = 16; public function Gun(){ canFire = true; reloading = false; ignoreROF = false; roundsOff = 0; sndMgr = SoundManager.getInstance(); super(); } public function get maxClipSize():int{ return (MAX_CLIP_SIZE); } private function RandomRange(_arg1:Number, _arg2:Number){ var _local3:Number; _local3 = ((Math.random() * (_arg2 - _arg1)) + _arg1); return (_local3); } protected function reloadWeapon(_arg1:TimerEvent):void{ NUM_IN_CLIP = CLIP_SIZE; reloading = false; sndMgr.playSound("Reload"); dispatchEvent(new CustomEvent(CustomEvent.UPDATE)); } public function fireWeapon(_arg1:Number, _arg2:Number, _arg3:Number):Bullet{ var ableToFire:Function; var accuracyCheck:Number; var b:Bullet; var t:Timer; var rt:Timer; var startX = _arg1; var startY = _arg2; var rotation = _arg3; ableToFire = function (_arg1:TimerEvent):void{ canFire = true; }; if (ACCURACY > MAX_ACCURACY){ ACCURACY = MAX_ACCURACY; }; if (FIRE_POWER > MAX_FIRE_POWER){ FIRE_POWER = MAX_FIRE_POWER; }; if (RELOAD_SPEED >= MAX_RELOAD_SPEED){ RELOAD_SPEED = (MAX_RELOAD_SPEED - 1); }; if (CLIP_SIZE > MAX_CLIP_SIZE){ CLIP_SIZE = MAX_CLIP_SIZE; }; if (NUM_IN_CLIP > CLIP_SIZE){ NUM_IN_CLIP = CLIP_SIZE; }; if (RATE_OF_FIRE >= MAX_RATE_OF_FIRE){ RATE_OF_FIRE = (MAX_RATE_OF_FIRE - 1); }; if (((canFire) && (!(reloading)))){ accuracyCheck = (MAX_ACCURACY - ACCURACY); b = new Bullet(startX, startY, (rotation + RandomRange(-(accuracyCheck), accuracyCheck)), FIRE_POWER, 50); if (!ignoreROF){ canFire = false; t = new Timer(25, (MAX_RATE_OF_FIRE - RATE_OF_FIRE)); t.addEventListener(TimerEvent.TIMER_COMPLETE, ableToFire); t.start(); } else { roundsOff++; if (roundsOff > 3){ t = new Timer(25, (MAX_RATE_OF_FIRE - RATE_OF_FIRE)); t.addEventListener(TimerEvent.TIMER_COMPLETE, ableToFire); t.start(); roundsOff = 0; canFire = false; return (null); }; }; NUM_IN_CLIP--; if (NUM_IN_CLIP <= 0){ reloading = true; rt = new Timer(250, (MAX_RELOAD_SPEED - RELOAD_SPEED)); rt.addEventListener(TimerEvent.TIMER_COMPLETE, reloadWeapon); rt.start(); }; return (b); //unresolved jump }; return (null); } public function get maxReloadSpeed():int{ return (MAX_RELOAD_SPEED); } public function get weaponAccuracy():int{ return (ACCURACY); } public function playSound(){ } public function increaseAccuracy(_arg1:int):void{ if ((ACCURACY + _arg1) <= CAP_ACCURACY){ ACCURACY = (ACCURACY + _arg1); }; } public function forceReload():void{ var _local1:Timer; if (!reloading){ reloading = true; _local1 = new Timer(250, (MAX_RELOAD_SPEED - RELOAD_SPEED)); _local1.addEventListener(TimerEvent.TIMER_COMPLETE, reloadWeapon); _local1.start(); }; } public function increaseFirePower(_arg1:int):void{ if ((FIRE_POWER + _arg1) <= CAP_FIRE_POWER){ FIRE_POWER = (FIRE_POWER + _arg1); }; } public function get maxRateOfFire():int{ return (MAX_RATE_OF_FIRE); } public function get capClipSize():int{ return (CAP_CLIP_SIZE); } public function get maxFirePower():int{ return (MAX_FIRE_POWER); } public function get maxAccuracy():int{ return (MAX_ACCURACY); } public function get weaponReloadSpeed():int{ return (RELOAD_SPEED); } public function increaseReloadSpeed(_arg1:int):void{ if ((RELOAD_SPEED + _arg1) <= CAP_RELOAD_SPEED){ RELOAD_SPEED = (RELOAD_SPEED + _arg1); }; } public function increaseRateOfFire(_arg1:int):void{ if ((RATE_OF_FIRE + _arg1) <= CAP_RATE_OF_FIRE){ RATE_OF_FIRE = (RATE_OF_FIRE + _arg1); }; } public function get weaponClipSize():int{ return (CLIP_SIZE); } public function get weaponFirePower():int{ return (FIRE_POWER); } public function increaseClipSize(_arg1:int):void{ if ((CLIP_SIZE + _arg1) <= CAP_CLIP_SIZE){ CLIP_SIZE = (CLIP_SIZE + _arg1); } else { CLIP_SIZE = CAP_CLIP_SIZE; }; } public function get weaponRateOfFire():int{ return (RATE_OF_FIRE); } } }//package Game5
Section 11
//KeyObject (Game5.KeyObject) package Game5 { public class KeyObject { public static const KEY_LEFT:uint = 37; public static const KEY_ESC:uint = 27; public static const KEY_Space:uint = 32; public static const KEY_UP:uint = 38; public static const KEY_1:uint = 49; public static const KEY_2:uint = 50; public static const KEY_3:uint = 51; public static const KEY_4:uint = 52; public static const KEY_5:uint = 53; public static const KEY_DOWN:uint = 40; public static const KEY_A:uint = 65; public static const KEY_D:uint = 68; public static const KEY_J:uint = 74; public static const KEY_K:uint = 75; public static const KEY_L:uint = 76; public static const KEY_Q:uint = 81; public static const KEY_R:uint = 82; public static const KEY_S:uint = 83; public static const KEY_Z:uint = 90; public static const KEY_SHIFT:uint = 16; public static const KEY_W:uint = 87; public static const KEY_RIGHT:uint = 39; public static var DOWN_W:Boolean; public static var DOWN_Shift:Boolean; public static var DOWN_Space:Boolean; public static var DOWN_Right:Boolean; public static var DOWN_Left:Boolean; public static var DOWN_Mouse:Boolean; public static var DOWN_ESC:Boolean; public static var DOWN_Down:Boolean; public static var DOWN_1:Boolean; public static var DOWN_2:Boolean; public static var DOWN_3:Boolean; public static var DOWN_4:Boolean; public static var DOWN_5:Boolean; public static var DOWN_A:Boolean; public static var DOWN_D:Boolean; public static var DOWN_J:Boolean; public static var DOWN_K:Boolean; public static var DOWN_L:Boolean; public static var DOWN_Q:Boolean; public static var DOWN_R:Boolean; public static var DOWN_S:Boolean; public static var DOWN_Up:Boolean; public static var DOWN_Z:Boolean; public static function initAll(){ DOWN_1 = false; DOWN_2 = false; DOWN_3 = false; DOWN_4 = false; DOWN_5 = false; DOWN_A = false; DOWN_D = false; DOWN_J = false; DOWN_K = false; DOWN_L = false; DOWN_Q = false; DOWN_R = false; DOWN_S = false; DOWN_W = false; DOWN_Z = false; DOWN_Space = false; DOWN_ESC = false; DOWN_Mouse = false; DOWN_Up = false; DOWN_Right = false; DOWN_Left = false; DOWN_Down = false; DOWN_Shift = false; } } }//package Game5
Section 12
//M16 (Game5.M16) package Game5 { public class M16 extends Gun { public function M16(){ ACCURACY = 10; CAP_ACCURACY = 13; FIRE_POWER = 2; CAP_FIRE_POWER = 4; RELOAD_SPEED = 8; CAP_RELOAD_SPEED = 12; RATE_OF_FIRE = 9; CAP_RATE_OF_FIRE = 13; CLIP_SIZE = 20; CAP_CLIP_SIZE = 30; NUM_IN_CLIP = CLIP_SIZE; SHOTS_FIRED = 1; NAME = "M16"; UPGRADE_COST = 5; fireAnim = "2h"; } override public function playSound(){ sndMgr.playSound("Assault"); } } }//package Game5
Section 13
//Main (Game5.Main) package Game5 { import flash.events.*; import flash.display.*; import flash.text.*; import flash.net.*; import flash.geom.*; import flash.ui.*; public class Main extends MovieClip { public var BarricadeHealthBox:TextField; public var carbine:Carbine; public var scrap_indi:TextField; public var main_more:SimpleButton; public var newDD:Weapon_DropDownMenu; public var ammo_clip:MovieClip; public var main_credits:SimpleButton; private var s1:Boolean;// = false private var s2:Boolean;// = false public var sawedoff:SawedOff; public var weaponID; private var s3:Boolean;// = false public var bar_health_indi:TextField; public var skpbtn:SimpleButton; public var fire:Boolean;// = false public var loading_text:MovieClip; public var main_start:SimpleButton; public var Remington_wep:MovieClip; public var uzi:Uzi; public var ch:Crosshairs; public var resultsMenu:Results_Window; public var colMgr:CollisionManager; public var SpawnCount:int;// = 20 public var Primary_sel:MovieClip; public var mp5_wep:MovieClip; public var g3:G3; private var s4:Boolean;// = false public var Pistol_wep:MovieClip; public var gui_Mute:MovieClip; public var nightNum:int;// = 1 public var bar_total_health_indi:TextField; public var skipm:SimpleButton; public var aiMgr:AIManager; public var gamelevel:MovieClip; public var ignoreClick:Boolean;// = false public var player:Player; public var ActiveWeapon:Gun; public var NightCounter:int;// = 1800 public var Secondary_sel:MovieClip; public var m16_wep:MovieClip; public var gui_Upgrade:SimpleButton; public var mp5:MP5; public var revolver_wep:MovieClip; public var TotalScraps:int;// = 0 public var uzi_wep:MovieClip; public var sponsor:MovieClip; public var count:int; public var partMgr:ParticleManager; public var ctnbtn:SimpleButton; public var contents:MovieClip; public var day_indi:TextField; public var searchMenu:Search_Window; public var Moon:SimpleButton; public var percText:TextField; private var playerAdjustment:int; public var addy1:URLRequest; public var crossbow_wep:MovieClip; public var TotalRations:int;// = 0 public var g3_wep:MovieClip; public var remington:Remington; public var Secondary:Gun; public var sawedoff_wep:MovieClip; public var BarricadeTotalHealth;// = 100 public var main_htp:SimpleButton; public var loadbar:MovieClip; public var projectileMgr:ProjectileManager; public var pistol:Pistol; public var SpawnInterval:int; public var m16:M16; public var BarricadeHealth:int;// = 100 public var crossbow:Crossbow; public var dragon_games:MovieClip; public var day:TextField; public var weaponArray:Array; public var GameState:String;// = "Play" public var upgradeMenu:Upgrade_Window; public var ctn_gameover:SimpleButton; public var carbine_wep:MovieClip; public var gui_Pause:MovieClip; public var goTime:SimpleButton; public var MutedGame:String;// = "Unmute" public var Primary:Gun; public var revolver:Revolver; public var sndMgr:SoundManager; public var ctnu:SimpleButton; public var addy:URLRequest; public function Main(){ var _local1:ContextMenu; var _local2:ContextMenuItem; pistol = new Pistol(); remington = new Remington(); mp5 = new MP5(); revolver = new Revolver(); sawedoff = new SawedOff(); m16 = new M16(); crossbow = new Crossbow(); carbine = new Carbine(); g3 = new G3(); uzi = new Uzi(); GameState = "Play"; MutedGame = "Unmute"; ignoreClick = false; TotalScraps = 0; TotalRations = 0; BarricadeHealth = 100; BarricadeTotalHealth = 100; fire = false; nightNum = 1; NightCounter = 1800; SpawnCount = 20; s1 = false; s2 = false; s3 = false; s4 = false; super(); addFrameScript(0, frame1, 1, frame2, 100, frame101, 101, frame102, 210, frame211, 0xFF, frame256, 285, frame286, 305, frame306, 1208, frame1209, 1210, frame1211, 1211, frame1212, 1212, frame1213, 1213, frame1214, 1214, frame1215, 2514, frame2515); _local1 = new ContextMenu(); _local2 = new ContextMenuItem("Copyright © hardcircle.com"); _local1.hideBuiltInItems(); _local1.customItems.push(_local2); this.contextMenu = _local1; projectileMgr = ProjectileManager.getInstance(); aiMgr = AIManager.getInstance(); partMgr = ParticleManager.getInstance(); colMgr = new CollisionManager(); sndMgr = SoundManager.getInstance(); sndMgr.addLibrarySound(sfx_pistol, "Pistol"); sndMgr.addLibrarySound(sfx_AssualtGood, "Assault"); sndMgr.addLibrarySound(sfx_arrow, "Arrow"); sndMgr.addLibrarySound(sfx_shotgun, "Shotgun"); sndMgr.addLibrarySound(sfxreload_rifle, "Reload"); sndMgr.addLibrarySound(sfx_barricade_collapse, "Barricade"); sndMgr.addLibrarySound(sfx_wolf_death1, "Death_1"); sndMgr.addLibrarySound(sfx_wolf_death2, "Death_2"); sndMgr.addLibrarySound(sfx_wolf_death3, "Death_3"); sndMgr.addLibrarySound(sfx_wolf_death4, "Death_4"); sndMgr.addLibrarySound(Wolf1, "attack_1"); sndMgr.addLibrarySound(Wolf2, "attack_2"); sndMgr.addLibrarySound(Wolf3, "attack_3"); sndMgr.addLibrarySound(Wolf1, "attack_4"); sndMgr.addLibrarySound(Moonlight_Sonata_Theme, "Theme"); sndMgr.addLibrarySound(ambiant_backdrop, "Ambiant"); sndMgr.addLibrarySound(btn_click, "Click1"); sndMgr.addLibrarySound(btn_click2, "Click2"); sndMgr.addLibrarySound(sfx_wolfhowl_btn, "Howl"); KeyObject.initAll(); checkWeaponsAvailable(); } private function MouseClick(_arg1:MouseEvent):void{ fire = true; } private function keyPressedDown(_arg1:KeyboardEvent):void{ if ((((((_arg1.keyCode == KeyObject.KEY_W)) || ((_arg1.keyCode == KeyObject.KEY_Z)))) || ((_arg1.keyCode == KeyObject.KEY_UP)))){ KeyObject.DOWN_W = true; } else { if ((((_arg1.keyCode == KeyObject.KEY_S)) || ((_arg1.keyCode == KeyObject.KEY_DOWN)))){ KeyObject.DOWN_S = true; }; }; if ((((((_arg1.keyCode == KeyObject.KEY_A)) || ((_arg1.keyCode == KeyObject.KEY_Q)))) || ((_arg1.keyCode == KeyObject.KEY_LEFT)))){ KeyObject.DOWN_A = true; } else { if ((((_arg1.keyCode == KeyObject.KEY_D)) || ((_arg1.keyCode == KeyObject.KEY_RIGHT)))){ KeyObject.DOWN_D = true; }; }; if (_arg1.keyCode == KeyObject.KEY_1){ if (Primary == null){ return; }; ActiveWeapon = Primary; player.r_arm.gotoAndStop(ActiveWeapon.fireAnim); player.l_arm.gotoAndStop(ActiveWeapon.fireAnim); player.r_arm.player_weapon.gotoAndStop(ActiveWeapon.NAME); this.dispatchEvent(new CustomEvent(CustomEvent.UPDATE)); } else { if (_arg1.keyCode == KeyObject.KEY_2){ if (Secondary == null){ return; }; ActiveWeapon = Secondary; player.r_arm.gotoAndStop(ActiveWeapon.fireAnim); player.l_arm.gotoAndStop(ActiveWeapon.fireAnim); player.r_arm.player_weapon.gotoAndStop(ActiveWeapon.NAME); this.dispatchEvent(new CustomEvent(CustomEvent.UPDATE)); } else { if (_arg1.keyCode == KeyObject.KEY_Space){ if ((((ActiveWeapon == Primary)) && (!((Secondary == null))))){ ActiveWeapon = Secondary; player.r_arm.gotoAndStop(ActiveWeapon.fireAnim); player.l_arm.gotoAndStop(ActiveWeapon.fireAnim); player.r_arm.player_weapon.gotoAndStop(ActiveWeapon.NAME); } else { if ((((ActiveWeapon == Secondary)) && (!((Primary == null))))){ ActiveWeapon = Primary; player.r_arm.gotoAndStop(ActiveWeapon.fireAnim); player.l_arm.gotoAndStop(ActiveWeapon.fireAnim); player.r_arm.player_weapon.gotoAndStop(ActiveWeapon.NAME); }; }; this.dispatchEvent(new CustomEvent(CustomEvent.UPDATE)); }; }; }; if ((((_arg1.keyCode == KeyObject.KEY_R)) || ((_arg1.keyCode == KeyObject.KEY_SHIFT)))){ ActiveWeapon.forceReload(); }; if (_arg1.keyCode == KeyObject.KEY_J){ } else { if (_arg1.keyCode == KeyObject.KEY_K){ aiMgr.traceArray(); }; }; } private function RandomRange(_arg1:Number, _arg2:Number){ var _local3:Number; _local3 = ((Math.random() * (_arg2 - _arg1)) + _arg1); return (_local3); } function frame256(){ MochiBot.track(this, "a2362aac"); MovieClip(root).sndMgr.playSound("Theme", 1, 0, 99); Mouse.hide(); ch = new Crosshairs(); addChild(ch); stage.addEventListener(MouseEvent.MOUSE_MOVE, moveCursor); } function frame286(){ stop(); main_credits.addEventListener(MouseEvent.CLICK, createCreditsMenu); main_htp.addEventListener(MouseEvent.CLICK, createHTPMenu); main_start.addEventListener(MouseEvent.CLICK, startGame); main_more.addEventListener(MouseEvent.MOUSE_DOWN, mainNavToSponsor); Moon.addEventListener(MouseEvent.MOUSE_DOWN, mainNavToSponsor); } public function navToSponsor(_arg1:MouseEvent):void{ var _local2:URLRequest; _local2 = new URLRequest("http://www.dragongamez.com/"); navigateToURL(_local2, "_blank"); } private function keyPressRelease(_arg1:KeyboardEvent):void{ if ((((((_arg1.keyCode == KeyObject.KEY_W)) || ((_arg1.keyCode == KeyObject.KEY_Z)))) || ((_arg1.keyCode == KeyObject.KEY_UP)))){ KeyObject.DOWN_W = false; } else { if ((((_arg1.keyCode == KeyObject.KEY_S)) || ((_arg1.keyCode == KeyObject.KEY_DOWN)))){ KeyObject.DOWN_S = false; }; }; if ((((((_arg1.keyCode == KeyObject.KEY_A)) || ((_arg1.keyCode == KeyObject.KEY_Q)))) || ((_arg1.keyCode == KeyObject.KEY_LEFT)))){ KeyObject.DOWN_A = false; } else { if ((((_arg1.keyCode == KeyObject.KEY_D)) || ((_arg1.keyCode == KeyObject.KEY_RIGHT)))){ KeyObject.DOWN_D = false; }; }; } public function UpdateGunWindow(){ if (!SaveController.Load("Revolver")){ revolver_wep.alpha = 0; } else { revolver_wep.addEventListener(MouseEvent.CLICK, DropDownMenu); }; if (!SaveController.Load("SawedOff")){ sawedoff_wep.alpha = 0; } else { sawedoff_wep.addEventListener(MouseEvent.CLICK, DropDownMenu); }; if (!SaveController.Load("MP5")){ mp5_wep.alpha = 0; } else { mp5_wep.addEventListener(MouseEvent.CLICK, DropDownMenu); }; if (!SaveController.Load("G3")){ g3_wep.alpha = 0; } else { g3_wep.addEventListener(MouseEvent.CLICK, DropDownMenu); }; if (!SaveController.Load("Uzi")){ uzi_wep.alpha = 0; } else { uzi_wep.addEventListener(MouseEvent.CLICK, DropDownMenu); }; if (!SaveController.Load("Crossbow")){ crossbow_wep.alpha = 0; } else { crossbow_wep.addEventListener(MouseEvent.CLICK, DropDownMenu); }; if (!SaveController.Load("Carbine")){ carbine_wep.alpha = 0; } else { carbine_wep.addEventListener(MouseEvent.CLICK, DropDownMenu); }; if (!SaveController.Load("M16")){ m16_wep.alpha = 0; } else { m16_wep.addEventListener(MouseEvent.CLICK, DropDownMenu); }; if (!SaveController.Load("Remington")){ Remington_wep.alpha = 0; } else { Remington_wep.addEventListener(MouseEvent.CLICK, DropDownMenu); }; scrap_indi.text = String(MovieClip(root).TotalScraps); bar_health_indi.text = String(MovieClip(root).BarricadeHealth); scrap_indi.text = String(MovieClip(root).TotalScraps); bar_health_indi.text = String(MovieClip(root).BarricadeHealth); bar_total_health_indi.text = String(MovieClip(root).BarricadeTotalHealth); day_indi.text = String(MovieClip(root).nightNum); Pistol_wep.addEventListener(MouseEvent.CLICK, DropDownMenu); gui_Upgrade.addEventListener(MouseEvent.CLICK, upgradeWindow); goTime.addEventListener(MouseEvent.CLICK, gotoGame); } private function setupAndStart():void{ KeyObject.initAll(); player = gamelevel.player; playerAdjustment = (3 * (player.height / 4)); if (Primary != null){ ActiveWeapon = Primary; } else { ActiveWeapon = Secondary; }; projectileMgr.removeAll(); aiMgr.removeAllCorpse(); aiMgr.removeAllUnits(); aiMgr.aiArray.push(gamelevel.player); colMgr.player = gamelevel.player; SpawnCount = (10 + (nightNum * 2)); NightCounter = (2100 + (nightNum * 85)); SpawnInterval = (NightCounter / SpawnCount); count = 3000; Primary.NUM_IN_CLIP = Primary.weaponClipSize; if (Secondary != null){ Secondary.NUM_IN_CLIP = Secondary.weaponClipSize; }; ActiveWeapon = Primary; player.r_arm.gotoAndStop(ActiveWeapon.fireAnim); player.l_arm.gotoAndStop(ActiveWeapon.fireAnim); player.r_arm.player_weapon.gotoAndStop(ActiveWeapon.NAME); AddEventListeners(); BarricadeHealthBox.text = String(BarricadeHealth); GameState = "Play"; gui_Mute.gotoAndStop(GameMute); } private function updateInterface(_arg1:CustomEvent):void{ } function frame1(){ stop(); addEventListener(Event.ENTER_FRAME, loading); } public function moveCursor(_arg1:MouseEvent):void{ setChildIndex(ch, (numChildren - 1)); ch.x = mouseX; ch.y = mouseY; } public function createCreditsMenu(_arg1:MouseEvent):void{ var _local2:CreditsPage; _local2 = new CreditsPage(); addChild(_local2); MovieClip(root).sndMgr.playSound("Click1"); } private function RemoveEventListeners():void{ stage.removeEventListener(MouseEvent.MOUSE_DOWN, MouseClick); stage.removeEventListener(MouseEvent.MOUSE_UP, MouseRelease); stage.removeEventListener(KeyboardEvent.KEY_DOWN, keyPressedDown); stage.removeEventListener(KeyboardEvent.KEY_UP, keyPressRelease); stage.removeEventListener(Event.ENTER_FRAME, loop); this.addEventListener(CustomEvent.UPDATE, updateInterface); ActiveWeapon.addEventListener(CustomEvent.UPDATE, updateInterface); } public function gotoMainMenuFromGameOver(_arg1:MouseEvent):void{ gotoAndPlay(1, "Main Menu"); } function frame2515(){ skpbtn.removeEventListener(MouseEvent.CLICK, SkipCred); gotoAndPlay(1, "Intro"); } public function mainNavToSponsor(_arg1:MouseEvent):void{ var _local2:URLRequest; _local2 = new URLRequest("http://www.dragongamez.com/"); navigateToURL(_local2, "_blank"); } public function resumeClicking(_arg1:MouseEvent):void{ ignoreClick = false; } private function createDog():void{ var _local1:Dog; _local1 = new Dog(stage.stageWidth, RandomRange(140, 340), nightNum); aiMgr.aiArray.push(_local1); gamelevel.addChild(_local1); } private function loop(_arg1:Event):void{ var _local2:int; var _local3:int; if (GameState == "Paused"){ return; }; if (GameState == "Play"){ projectileMgr.updateManager(); aiMgr.updateManager(); colMgr.UpdateManager(); partMgr.updateManager(); count++; if ((((count >= SpawnInterval)) && ((SpawnCount > -1)))){ _local3 = Math.floor(RandomRange(1, 8)); if (_local3 == 5){ createWolf(); createWolf(); if (Math.floor(RandomRange(1, 3)) == 2){ createDog(); } else { createWolf(); }; SpawnCount--; SpawnCount--; SpawnCount--; count = 0; } else { if ((((((_local3 == 3)) || ((_local3 == 4)))) || ((_local3 == 7)))){ createWolf(); createWolf(); SpawnCount--; SpawnCount--; count = 0; } else { if ((((((_local3 == 1)) || ((_local3 == 2)))) || ((_local3 == 6)))){ if (Math.floor(RandomRange(1, 3)) == 2){ createDog(); } else { createWolf(); }; SpawnCount--; count = 0; }; }; }; }; if (fire){ fireGun(); }; if (BarricadeHealth < 1){ BarricadeHealth = 0; colMgr.wallBroken = true; aiMgr.TriggerA(); if (!player.Alive){ EndGame(); }; }; if ((((SpawnCount <= 0)) && ((aiMgr.aiArray.length == 1)))){ RemoveEventListeners(); fire = false; nightOver(); }; if ((((BarricadeHealth < 51)) && (!(s1)))){ gamelevel.BarricadeMC.gotoAndStop(6); s1 = true; }; if ((((BarricadeHealth < 26)) && (!(s2)))){ gamelevel.BarricadeMC.gotoAndStop(11); s2 = true; }; if ((((BarricadeHealth < 1)) && (!(s3)))){ gamelevel.BarricadeMC.gotoAndStop(16); s3 = true; }; if (((colMgr.wallBroken) && (!(s4)))){ gamelevel.BarricadeMC.gotoAndStop(16); s4 = true; }; _local2 = (aiMgr.aiArray.length - 1); while (_local2 > -1) { newDepthControl(aiMgr.aiArray[_local2]); _local2--; }; BarricadeHealthBox.text = String(BarricadeHealth); if ((((ActiveWeapon.NAME == "Pistol")) || ((ActiveWeapon.NAME == "Revolver")))){ root["ammo_clip"].gotoAndStop((ActiveWeapon.NUM_IN_CLIP + 1)); } else { if ((((((((((ActiveWeapon.NAME == "Carbine")) || ((ActiveWeapon.NAME == "G3")))) || ((ActiveWeapon.NAME == "M16")))) || ((ActiveWeapon.NAME == "MP5")))) || ((ActiveWeapon.NAME == "Uzi")))){ root["ammo_clip"].gotoAndStop((ActiveWeapon.NUM_IN_CLIP + 52)); } else { if ((((ActiveWeapon.NAME == "Remington")) || ((ActiveWeapon.NAME == "SawedOff")))){ root["ammo_clip"].gotoAndStop((ActiveWeapon.NUM_IN_CLIP + 104)); } else { if (ActiveWeapon.NAME == "Crossbow"){ root["ammo_clip"].gotoAndStop((ActiveWeapon.NUM_IN_CLIP + 156)); }; }; }; }; }; } function frame2(){ stage.addEventListener(MouseEvent.MOUSE_DOWN, navToSponsor); } public function muteToggle(_arg1:MouseEvent):void{ GameMute(); } public function SkipMovie(_arg1:MouseEvent):void{ gotoAndStop(923); } public function ApplyPrimary(_arg1:CustomEvent):void{ _arg1.target.removeEventListener(CustomEvent.TRIGGER_A, ApplyPrimary); _arg1.target.removeEventListener(CustomEvent.TRIGGER_B, ApplySecondary); setPrimary(weaponID.name); newDD = null; } function frame1209(){ stop(); loading_text.visible = false; ctnu.addEventListener(MouseEvent.CLICK, GotoNextMenu); } public function destroySearchWindow(_arg1:CustomEvent):void{ newResultsWindow(_arg1.params.RepairValue, _arg1.params.BarricadeTotal, _arg1.params.ScrapsFound, _arg1.params.RationsFound); } public function pauseToggle(_arg1:MouseEvent):void{ GamePause(); } function frame306(){ skipm.addEventListener(MouseEvent.CLICK, SkipMovie); } function frame1212(){ stop(); setupAndStart(); gui_Pause.addEventListener(MouseEvent.CLICK, MovieClip(root).pauseToggle); gui_Pause.addEventListener(MouseEvent.MOUSE_OVER, MovieClip(root).ignoreClicking); gui_Pause.addEventListener(MouseEvent.MOUSE_OUT, MovieClip(root).resumeClicking); gui_Mute.addEventListener(MouseEvent.CLICK, MovieClip(root).muteToggle); gui_Mute.addEventListener(MouseEvent.MOUSE_OVER, MovieClip(root).ignoreClicking); gui_Mute.addEventListener(MouseEvent.MOUSE_OUT, MovieClip(root).resumeClicking); gui_Mute.buttonMode = true; gui_Pause.buttonMode = true; day.text = String(("Day:" + MovieClip(root).nightNum)); sponsor.buttonMode = true; sponsor.addEventListener(MouseEvent.MOUSE_DOWN, function (_arg1:MouseEvent):void{ addy = new URLRequest("http://www.dragongamez.com/"); navigateToURL(addy, "_blank"); }); } function frame1211(){ stop(); contents = new MovieClip(); addChild(contents); MovieClip(root).checkWeaponsAvailable(); if (MovieClip(root).Primary == null){ setPrimary("Pistol_wep"); }; if (MovieClip(root).Primary != null){ Primary_sel.gotoAndStop(MovieClip(root).Primary.NAME); }; if (MovieClip(root).Secondary != null){ Secondary_sel.gotoAndStop(MovieClip(root).Secondary.NAME); }; UpdateGunWindow(); } function frame1214(){ ctnbtn.addEventListener(MouseEvent.CLICK, returnToMenu); } public function GamePause():void{ var _local1:int; if (GameState == "Play"){ GameState = "Paused"; gui_Pause.gotoAndStop("Play"); _local1 = (aiMgr.aiArray.length - 1); while (_local1 > -1) { if ((((aiMgr.aiArray[_local1] is StandardWolf)) || ((aiMgr.aiArray[_local1] is Dog)))){ aiMgr.aiArray[_local1].HIDE.stop(); } else { if ((aiMgr.aiArray[_local1] is Player)){ aiMgr.aiArray[_local1].stop(); }; }; aiMgr.aiArray[_local1].currentAnim = "Paused"; _local1--; }; } else { if (GameState == "Paused"){ GameState = "Play"; _local1 = (aiMgr.aiArray.length - 1); while (_local1 > -1) { if ((((aiMgr.aiArray[_local1] is StandardWolf)) || ((aiMgr.aiArray[_local1] is Dog)))){ aiMgr.aiArray[_local1].HIDE.play(); } else { if ((aiMgr.aiArray[_local1] is Player)){ aiMgr.aiArray[_local1].play(); }; }; _local1--; }; gui_Pause.gotoAndStop("Pause"); }; }; } function frame1213(){ ctn_gameover.addEventListener(MouseEvent.CLICK, gotoMainMenuFromGameOver); dragon_games.addEventListener(MouseEvent.MOUSE_DOWN, function (_arg1:MouseEvent):void{ addy1 = new URLRequest("http://www.dragongamez.com/"); navigateToURL(addy1, "_blank"); }); dragon_games.buttomMode = true; } private function nightOver():void{ var box:Shape; var bcount:int; var blur:Function; blur = function (_arg1:Event){ bcount++; if (bcount == 3){ bcount = 0; box.alpha = (box.alpha + 0.1); }; if (box.alpha >= 1){ box.removeEventListener(Event.ENTER_FRAME, blur); removeChild(box); projectileMgr.removeAll(); aiMgr.removeAllCorpse(); aiMgr.removeAllUnits(); if (nightNum == 14){ gotoAndStop(1, "End Game"); return; }; gotoAndStop(1, "Weapon Select"); nightNum++; newSearchWindow(); }; }; box = new Shape(); box.graphics.beginFill(0, 1); box.graphics.drawRect(0, 0, stage.stageWidth, stage.stageHeight); box.graphics.endFill(); box.alpha = 0; addChild(box); box.addEventListener(Event.ENTER_FRAME, blur); bcount = 0; } public function createUpgradeMenu(_arg1:MouseEvent):void{ newUpgradeWindow(); } private function newDepthControl(_arg1:MovieClip){ var _local2:int; var _local3:int; var _local4:*; _local2 = gamelevel.getChildIndex(_arg1); while (_local3 < (gamelevel.numChildren - 1)) { _local4 = gamelevel.getChildAt(_local3); if ((((((((_local4 is Player)) || ((_local4 is StandardWolf)))) || ((_local4 is Dog)))) || ((_local4 is Barricade)))){ if (_local4.y < _arg1.y){ if (gamelevel.getChildIndex(_arg1) < _local3){ gamelevel.setChildIndex(_arg1, (_local3 + 1)); }; }; if (_local4.y > _arg1.y){ if (gamelevel.getChildIndex(_arg1) > _local3){ gamelevel.setChildIndex(_arg1, _local3); }; }; }; _local3++; }; } function frame1215(){ skpbtn.addEventListener(MouseEvent.CLICK, SkipCred); } public function upgradeWindow(_arg1:MouseEvent):void{ newUpgradeWindow(); } public function setSecondary(_arg1:String):void{ switch (_arg1){ case "Pistol_wep": MovieClip(root).Secondary = MovieClip(root).pistol; break; case "Remington_wep": MovieClip(root).Secondary = MovieClip(root).remington; break; case "mp5_wep": MovieClip(root).Secondary = MovieClip(root).mp5; break; case "revolver_wep": MovieClip(root).Secondary = MovieClip(root).revolver; break; case "crossbow_wep": MovieClip(root).Secondary = MovieClip(root).crossbow; break; case "uzi_wep": MovieClip(root).Secondary = MovieClip(root).uzi; break; case "carbine_wep": MovieClip(root).Secondary = MovieClip(root).carbine; break; case "m16_wep": MovieClip(root).Secondary = MovieClip(root).m16; break; case "g3_wep": MovieClip(root).Secondary = MovieClip(root).g3; break; case "sawedoff_wep": MovieClip(root).Secondary = MovieClip(root).sawedoff; break; default: break; }; Secondary_sel.gotoAndStop(MovieClip(root).Secondary.NAME); } private function fireGun():void{ var _local1:*; var _local2:int; var _local3:Point; var _local4:Bullet; var _local5:MuzzleFlash; if (((!(ignoreClick)) && ((GameState == "Play")))){ _local1 = (Math.atan2((mouseY - (player.y - playerAdjustment)), (mouseX - player.x)) * (180 / Math.PI)); if ((((Math.abs(_local1) > 10)) && ((player.scaleX == 1)))){ _local1 = ((_local1 / Math.abs(_local1)) * 10); }; _local2 = ActiveWeapon.SHOTS_FIRED; while (_local2 > 0) { _local3 = new Point(player.r_arm.player_weapon.gun_node.x, player.r_arm.player_weapon.gun_node.y); _local3 = player.r_arm.localToGlobal(_local3); _local4 = ActiveWeapon.fireWeapon(_local3.x, _local3.y, _local1); _local5 = new MuzzleFlash(player.r_arm.player_weapon.gun_node.x, player.r_arm.player_weapon.gun_node.y); if (_local4 != null){ projectileMgr.projectileArray.push(_local4); partMgr.particleArray.push(_local5); player.r_arm.player_weapon.addChild(_local5); gamelevel.addChild(_local4); player.r_arm.gotoAndPlay(ActiveWeapon.fireAnim); player.l_arm.gotoAndPlay(ActiveWeapon.fireAnim); this.dispatchEvent(new CustomEvent(CustomEvent.UPDATE)); ActiveWeapon.playSound(); }; _local2--; }; }; } public function loading(_arg1:Event){ var _local2:*; var _local3:*; var _local4:*; _local2 = stage.loaderInfo.bytesTotal; _local3 = stage.loaderInfo.bytesLoaded; _local4 = Math.round(((_local3 * 100) / _local2)); percText.text = String(_local4); if (_local3 >= _local2){ removeEventListener(Event.ENTER_FRAME, loading); nextScene(); }; } function frame211(){ stage.removeEventListener(MouseEvent.CLICK, gotoHC); } public function setPrimary(_arg1:String):void{ switch (_arg1){ case "Pistol_wep": MovieClip(root).Primary = MovieClip(root).pistol; break; case "Remington_wep": MovieClip(root).Primary = MovieClip(root).remington; break; case "mp5_wep": MovieClip(root).Primary = MovieClip(root).mp5; break; case "revolver_wep": MovieClip(root).Primary = MovieClip(root).revolver; break; case "crossbow_wep": MovieClip(root).Primary = MovieClip(root).crossbow; break; case "uzi_wep": MovieClip(root).Primary = MovieClip(root).uzi; break; case "carbine_wep": MovieClip(root).Primary = MovieClip(root).carbine; break; case "m16_wep": MovieClip(root).Primary = MovieClip(root).m16; break; case "g3_wep": MovieClip(root).Primary = MovieClip(root).g3; break; case "sawedoff_wep": MovieClip(root).Primary = MovieClip(root).sawedoff; break; default: break; }; Primary_sel.gotoAndStop(MovieClip(root).Primary.NAME); } private function EndGame():void{ var box:Shape; var bcount:int; var blur:Function; blur = function (_arg1:Event){ bcount++; if (bcount == 3){ bcount = 0; box.alpha = (box.alpha + 0.1); }; if (box.alpha >= 1){ box.removeEventListener(Event.ENTER_FRAME, blur); removeChild(box); gotoAndStop(1, "Game Over"); player.Alive = true; colMgr.wallBroken = false; colMgr.runOnce = true; BarricadeHealth = 100; nightNum = 1; pistol = new Pistol(); revolver = new Revolver(); crossbow = new Crossbow(); uzi = new Uzi(); mp5 = new MP5(); sawedoff = new SawedOff(); remington = new Remington(); m16 = new M16(); g3 = new G3(); carbine = new Carbine(); checkWeaponsAvailable(); }; }; RemoveEventListeners(); GameState = "Game Over"; box = new Shape(); box.graphics.beginFill(0x990000, 1); box.graphics.drawRect(0, 0, stage.stageWidth, stage.stageHeight); box.graphics.endFill(); box.alpha = 0; addChild(box); box.addEventListener(Event.ENTER_FRAME, blur); bcount = 0; } public function ignoreClicking(_arg1:MouseEvent):void{ ignoreClick = true; } public function DropDownMenu(_arg1:MouseEvent):void{ if (newDD != null){ contents.removeChild(newDD); }; newDD = new Weapon_DropDownMenu(); newDD.x = mouseX; newDD.y = mouseY; contents.addChild(newDD); weaponID = _arg1.target; newDD.addEventListener(CustomEvent.TRIGGER_A, ApplyPrimary); newDD.addEventListener(CustomEvent.TRIGGER_B, ApplySecondary); } public function GameMute():void{ if (MutedGame == "Unmute"){ MutedGame = "Mute"; gui_Mute.gotoAndStop("Mute"); sndMgr.stopAllSounds(); sndMgr.disableSound(); } else { if (MutedGame == "Mute"){ MutedGame = "Unmute"; gui_Mute.gotoAndStop("Unmute"); sndMgr.enableSound(); sndMgr.playSound("Ambiant", 1, 0, 999); }; }; } function frame102(){ stage.addEventListener(MouseEvent.CLICK, gotoHC); } private function createWolf():void{ var _local1:StandardWolf; _local1 = new StandardWolf(stage.stageWidth, RandomRange(140, 340), nightNum); aiMgr.aiArray.push(_local1); gamelevel.addChild(_local1); } public function newUpgradeWindow():void{ upgradeMenu = new Upgrade_Window(); addChild(upgradeMenu); } public function newSearchWindow():void{ searchMenu = new Search_Window(Math.ceil(RandomRange(8, 12)), TotalRations, BarricadeHealth, BarricadeTotalHealth, 10); searchMenu.addEventListener(CustomEvent.WINDOW_CLOSE, destroySearchWindow); addChild(searchMenu); } function frame101(){ stage.removeEventListener(MouseEvent.MOUSE_DOWN, navToSponsor); } public function startGame(_arg1:MouseEvent):void{ gotoAndPlay(1, "Cinematic"); MovieClip(root).sndMgr.stopSound("Theme"); MovieClip(root).sndMgr.playSound("Ambiant", 1, 0, 999); MovieClip(root).sndMgr.playSound("Howl"); } public function destroyUpgradeWindow():void{ removeChild(upgradeMenu); } public function gotoHC(_arg1:MouseEvent):void{ navigateToURL(new URLRequest("http://www.hardcircle.com"), "_blank"); } private function AddEventListeners():void{ stage.addEventListener(MouseEvent.MOUSE_DOWN, MouseClick); stage.addEventListener(MouseEvent.MOUSE_UP, MouseRelease); stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressedDown); stage.addEventListener(KeyboardEvent.KEY_UP, keyPressRelease); stage.addEventListener(Event.ENTER_FRAME, loop); this.addEventListener(CustomEvent.UPDATE, updateInterface); ActiveWeapon.addEventListener(CustomEvent.UPDATE, updateInterface); } public function GotoNextMenu(_arg1:MouseEvent):void{ loading_text.visible = true; gotoAndStop(2, "Weapon Select"); } public function SkipCred(_arg1:MouseEvent):void{ skpbtn.removeEventListener(MouseEvent.CLICK, SkipCred); gotoAndPlay(1, "Intro"); } public function destroyResultsWindow(_arg1:CustomEvent):void{ TotalScraps = (TotalScraps + _arg1.params.Scraps); BarricadeHealth = _arg1.params.Health; gotoAndStop(2, "Weapon Select"); ignoreClick = false; } private function MouseRelease(_arg1:MouseEvent):void{ fire = false; } public function returnToMenu(_arg1:MouseEvent):void{ gotoAndPlay(1, "Credits"); } public function ApplySecondary(_arg1:CustomEvent):void{ _arg1.target.removeEventListener(CustomEvent.TRIGGER_A, ApplyPrimary); _arg1.target.removeEventListener(CustomEvent.TRIGGER_B, ApplySecondary); setSecondary(weaponID.name); newDD = null; } public function createHTPMenu(_arg1:MouseEvent):void{ var _local2:InstructionsPage; _local2 = new InstructionsPage(); addChild(_local2); MovieClip(root).sndMgr.playSound("Click1"); } private function checkWeaponsAvailable():void{ weaponArray = new Array(); weaponArray.push(pistol); if (SaveController.Load("Remington")){ weaponArray.push(remington); }; if (SaveController.Load("MP5")){ weaponArray.push(mp5); }; if (SaveController.Load("Revolver")){ weaponArray.push(revolver); }; if (SaveController.Load("SawedOff")){ weaponArray.push(sawedoff); }; if (SaveController.Load("M16")){ weaponArray.push(m16); }; if (SaveController.Load("Carbine")){ weaponArray.push(carbine); }; if (SaveController.Load("Crossbow")){ weaponArray.push(crossbow); }; if (SaveController.Load("Uzi")){ weaponArray.push(uzi); }; if (SaveController.Load("G3")){ weaponArray.push(g3); }; } public function newResultsWindow(_arg1:int, _arg2:int, _arg3:int, _arg4:int):void{ resultsMenu = new Results_Window(_arg1, _arg2, _arg4, _arg3); resultsMenu.addEventListener(CustomEvent.WINDOW_CLOSE, destroyResultsWindow); addChild(resultsMenu); } public function gotoGame(_arg1:MouseEvent):void{ gotoAndStop(1, "Game Screen"); removeChild(contents); newDD = null; MovieClip(root).sndMgr.playSound("Howl"); } } }//package Game5
Section 14
//MP5 (Game5.MP5) package Game5 { public class MP5 extends Gun { public function MP5(){ ACCURACY = 12; CAP_ACCURACY = 15; FIRE_POWER = 1; CAP_FIRE_POWER = 2; RELOAD_SPEED = 8; CAP_RELOAD_SPEED = 12; RATE_OF_FIRE = 12; CAP_RATE_OF_FIRE = 16; CLIP_SIZE = 20; CAP_CLIP_SIZE = 30; NUM_IN_CLIP = CLIP_SIZE; SHOTS_FIRED = 1; NAME = "MP5"; UPGRADE_COST = 4; fireAnim = "2h"; } override public function playSound(){ sndMgr.playSound("Assault"); } } }//package Game5
Section 15
//MuzzleFlash (Game5.MuzzleFlash) package Game5 { import flash.display.*; public class MuzzleFlash extends MovieClip { private var count:int;// = 0 public function MuzzleFlash(_arg1:int, _arg2:int){ count = 0; super(); addFrameScript(4, frame5); this.x = _arg1; this.y = _arg2; this.alpha = 1; } private function RandomRange(_arg1:Number, _arg2:Number){ var _local3:Number; _local3 = ((Math.random() * (_arg2 - _arg1)) + _arg1); return (_local3); } public function removeMe():void{ parent.removeChild(this); } function frame5(){ stop(); } public function update():void{ count++; if (count > 2){ this.alpha = (this.alpha - 0.1); count = 0; }; } } }//package Game5
Section 16
//ParticleManager (Game5.ParticleManager) package Game5 { public class ParticleManager { public var particleArray:Array; public static var instance:ParticleManager; private static var allowInstance:Boolean; public function ParticleManager(){ this.particleArray = new Array(); if (!ParticleManager.allowInstance){ throw (new Error("Only one instance of ParticleManager available")); }; } public function updateManager():void{ var _local1:*; for (_local1 in particleArray) { particleArray[_local1].update(); if (particleArray[_local1].alpha <= 0.1){ particleArray[_local1].removeMe(); particleArray.splice(_local1, 1); }; }; } public function removeAll():void{ var _local1:*; for (_local1 in particleArray) { particleArray[_local1].removeMe(); particleArray.splice(_local1, 1); }; } public static function getInstance():ParticleManager{ if (ParticleManager.instance == null){ ParticleManager.allowInstance = true; ParticleManager.instance = new (ParticleManager); ParticleManager.allowInstance = false; }; return (ParticleManager.instance); } } }//package Game5
Section 17
//Pistol (Game5.Pistol) package Game5 { public class Pistol extends Gun { public function Pistol(){ ACCURACY = 8; CAP_ACCURACY = 12; FIRE_POWER = 3; CAP_FIRE_POWER = 6; RELOAD_SPEED = 8; CAP_RELOAD_SPEED = 12; RATE_OF_FIRE = 1; CAP_RATE_OF_FIRE = 5; CLIP_SIZE = 8; CAP_CLIP_SIZE = 16; NUM_IN_CLIP = CLIP_SIZE; SHOTS_FIRED = 1; NAME = "Pistol"; UPGRADE_COST = 3; fireAnim = "1h"; } override public function playSound(){ sndMgr.playSound("Pistol"); } } }//package Game5
Section 18
//Player (Game5.Player) package Game5 { import flash.display.*; public class Player extends MovieClip { public const SPEED:int = 3; public const type:Class; public var l_arm:MovieClip; public var r_arm:MovieClip; public var legs:MovieClip; public var currentAnim:String;// = "None" private var preCalc:int; public var Alive:Boolean;// = true public var newAnim:String;// = "None" public var head:MovieClip; public function Player(){ type = Player; Alive = true; currentAnim = "None"; newAnim = "None"; super(); l_arm.stop(); r_arm.stop(); head.stop(); legs.stop(); preCalc = (3 * (this.height / 4)); } public function removeMe():void{ parent.removeChild(this); } public static function update(_arg1:Player):void{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:*; if (!_arg1.Alive){ return; }; _local2 = 0; _local3 = 0; _arg1.newAnim = "idle"; if (KeyObject.DOWN_W){ _local3 = (_local3 - _arg1.SPEED); _arg1.newAnim = "strafe"; } else { if (KeyObject.DOWN_S){ _local3 = (_local3 + _arg1.SPEED); _arg1.newAnim = "strafe"; }; }; if (KeyObject.DOWN_A){ _local2 = (_local2 - _arg1.SPEED); _arg1.newAnim = "walk"; } else { if (KeyObject.DOWN_D){ _local2 = (_local2 + _arg1.SPEED); _arg1.newAnim = "walk"; }; }; _local4 = (_arg1.x + _local2); _local5 = (_arg1.y + _local3); if ((((_local5 > 360)) || ((_local5 < 190)))){ _local5 = _arg1.y; }; if ((((_local4 > 80)) || ((_local4 < 20)))){ _local4 = _arg1.x; }; _local6 = (Math.atan2((MovieClip(_arg1.root).mouseY - (_arg1.y - _arg1.preCalc)), (MovieClip(_arg1.root).mouseX - _arg1.x)) * (180 / Math.PI)); if ((((Math.abs(_local6) > 10)) && ((_arg1.scaleX == 1)))){ _local6 = ((_local6 / Math.abs(_local6)) * 10); }; _arg1.r_arm.rotation = _local6; _arg1.l_arm.rotation = _local6; _arg1.head.rotation = _local6; _arg1.x = _local4; _arg1.y = _local5; if (_arg1.newAnim != _arg1.currentAnim){ _arg1.currentAnim = _arg1.newAnim; _arg1.legs.gotoAndPlay(_arg1.currentAnim); if (_arg1.currentAnim == "idle"){ _arg1.legs.gotoAndStop(_arg1.currentAnim); }; }; } } }//package Game5
Section 19
//ProjectileManager (Game5.ProjectileManager) package Game5 { public class ProjectileManager { public var projectileArray:Array; public static var instance:ProjectileManager; private static var allowInstance:Boolean; public function ProjectileManager(){ this.projectileArray = new Array(); if (!ProjectileManager.allowInstance){ throw (new Error("Only one instance of ProjectileManager available")); }; } public function updateManager():void{ var _local1:*; for (_local1 in projectileArray) { projectileArray[_local1].update(); if (projectileArray[_local1].x > 720){ projectileArray[_local1].removeMe(); projectileArray.splice(_local1, 1); }; }; } public function removeAll():void{ var _local1:int; _local1 = (projectileArray.length - 1); while (_local1 > -1) { projectileArray[_local1].removeMe(); projectileArray.splice(_local1, 1); _local1--; }; } public static function getInstance():ProjectileManager{ if (ProjectileManager.instance == null){ ProjectileManager.allowInstance = true; ProjectileManager.instance = new (ProjectileManager); ProjectileManager.allowInstance = false; }; return (ProjectileManager.instance); } } }//package Game5
Section 20
//Remington (Game5.Remington) package Game5 { public class Remington extends Gun { public function Remington(){ ACCURACY = 5; CAP_ACCURACY = 10; FIRE_POWER = 2; CAP_FIRE_POWER = 4; RELOAD_SPEED = 8; CAP_RELOAD_SPEED = 12; RATE_OF_FIRE = 1; CAP_RATE_OF_FIRE = 3; CLIP_SIZE = 21; CAP_CLIP_SIZE = 30; NUM_IN_CLIP = CLIP_SIZE; SHOTS_FIRED = 3; NAME = "Remington"; UPGRADE_COST = 5; fireAnim = "2h"; ignoreROF = true; } override public function playSound(){ sndMgr.playSound("Shotgun"); } override public function increaseClipSize(_arg1:int):void{ if ((CLIP_SIZE + _arg1) <= CAP_CLIP_SIZE){ CLIP_SIZE = (CLIP_SIZE + _arg1); }; } } }//package Game5
Section 21
//Results_Window (Game5.Results_Window) package Game5 { import flash.events.*; import flash.display.*; import flash.text.*; public class Results_Window extends MovieClip { public var accept:SimpleButton; public var foundWeapons:TextField; private var hp:int; public var barricade_hp:TextField; public var scraps:TextField; private var ration:int; private var scrap:int; private var sndMgr:SoundManager; public var barricade_totalhp:TextField; public function Results_Window(_arg1:int, _arg2:int, _arg3:int, _arg4:int){ var _local5:int; sndMgr = SoundManager.getInstance(); super(); setBarricadeHealth(_arg1, _arg2); setScrapsFound(_arg4); accept.addEventListener(MouseEvent.CLICK, Accepted); _local5 = Math.floor(RandomRange(1, 10)); if (_arg4 > 0){ switch (_local5){ case 1: if (!SaveController.Load("Remington")){ SaveController.Save("Remington"); foundWeapons.text = "Found a Shotgun"; }; break; case 2: if (!SaveController.Load("MP5")){ SaveController.Save("MP5"); foundWeapons.text = "Found an MP5"; }; break; case 3: if (!SaveController.Load("Revolver")){ SaveController.Save("Revolver"); foundWeapons.text = "Found a Revolver"; }; break; case 4: if (!SaveController.Load("SawedOff")){ SaveController.Save("SawedOff"); foundWeapons.text = "Found a Sawed Off"; }; break; case 5: if (!SaveController.Load("Carbine")){ SaveController.Save("Carbine"); foundWeapons.text = "Found a Carbine"; }; break; case 6: if (!SaveController.Load("Crossbow")){ SaveController.Save("Crossbow"); foundWeapons.text = "Found a Crossbow"; }; break; case 7: if (!SaveController.Load("G3")){ SaveController.Save("G3"); foundWeapons.text = "Found a G3"; }; break; case 8: if (!SaveController.Load("M16")){ SaveController.Save("M16"); foundWeapons.text = "Found a M16"; }; break; case 9: if (!SaveController.Load("Uzi")){ SaveController.Save("Uzi"); foundWeapons.text = "Found an Uzi"; }; break; }; }; } private function setBarricadeHealth(_arg1:int, _arg2:int):void{ hp = _arg1; barricade_hp.text = String(_arg1); barricade_totalhp.text = String(_arg2); } private function RandomRange(_arg1:Number, _arg2:Number){ var _local3:Number; _local3 = Math.ceil(((Math.random() * (_arg2 - _arg1)) + _arg1)); return (_local3); } private function setScrapsFound(_arg1:int):void{ scrap = _arg1; scraps.text = String(scrap); } private function Accepted(_arg1:MouseEvent):void{ dispatchEvent(new CustomEvent(CustomEvent.WINDOW_CLOSE, {Health:hp, Rations:ration, Scraps:scrap})); parent.removeChild(this); sndMgr.playSound("Click2"); } private function setRationsFound(_arg1:int):void{ } } }//package Game5
Section 22
//Revolver (Game5.Revolver) package Game5 { public class Revolver extends Gun { public function Revolver(){ ACCURACY = 8; CAP_ACCURACY = 12; FIRE_POWER = 4; CAP_FIRE_POWER = 10; RELOAD_SPEED = 6; CAP_RELOAD_SPEED = 12; RATE_OF_FIRE = 1; CAP_RATE_OF_FIRE = 3; CLIP_SIZE = 6; CAP_CLIP_SIZE = 12; NUM_IN_CLIP = CLIP_SIZE; SHOTS_FIRED = 1; NAME = "Revolver"; UPGRADE_COST = 3; fireAnim = "1h"; } override public function playSound(){ sndMgr.playSound("Pistol"); } } }//package Game5
Section 23
//SaveController (Game5.SaveController) package Game5 { import flash.net.*; public class SaveController { public static function Save(_arg1:String):void{ var _local2:SharedObject; _local2 = SharedObject.getLocal("DragonGam"); _local2.data[("wep_" + _arg1)] = "0"; _local2.flush(); } public static function Load(_arg1:String):Boolean{ var _local2:SharedObject; _local2 = SharedObject.getLocal("DragonGam"); if (_local2.data[("wep_" + _arg1)] == undefined){ return (false); }; return (true); } } }//package Game5
Section 24
//SawedOff (Game5.SawedOff) package Game5 { public class SawedOff extends Gun { public function SawedOff(){ ACCURACY = 3; CAP_ACCURACY = 8; FIRE_POWER = 2; CAP_FIRE_POWER = 5; RELOAD_SPEED = 8; CAP_RELOAD_SPEED = 12; RATE_OF_FIRE = 1; CAP_RATE_OF_FIRE = 3; CLIP_SIZE = 6; CAP_CLIP_SIZE = 12; NUM_IN_CLIP = CLIP_SIZE; SHOTS_FIRED = 3; NAME = "SawedOff"; UPGRADE_COST = 5; fireAnim = "1h"; ignoreROF = true; } override public function playSound(){ sndMgr.playSound("Shotgun"); } } }//package Game5
Section 25
//Search_Window (Game5.Search_Window) package Game5 { import flash.events.*; import flash.display.*; import flash.text.*; public class Search_Window extends MovieClip { public var accept:SimpleButton; private var repairRate:int;// = 0 public var barricade_hp:TextField; private var totalHours:int; public var barricade_repairs:TextField; public var repair_per_hour:TextField; public var barricade_plus:SimpleButton; public var scrap_plus:SimpleButton; public var total_hours:TextField; private var barHealth:int;// = 0 public var scrap_minus:SimpleButton; public var barricade_minus:SimpleButton; private var barricadeHours:int;// = 0 public var scraps:TextField; private var scrapHours:int;// = 0 private var barTotalHealth:int;// = 0 private var rationsHours:int;// = 0 private var sndMgr:SoundManager; public function Search_Window(_arg1:int, _arg2:int, _arg3:int, _arg4:int, _arg5:int){ barricadeHours = 0; repairRate = 0; rationsHours = 0; scrapHours = 0; barTotalHealth = 0; barHealth = 0; sndMgr = SoundManager.getInstance(); super(); setTotalHours(_arg1); setBarricadeHP(_arg3, _arg4); barTotalHealth = _arg4; barHealth = _arg3; setBarricadeRepairRate(_arg5); barricade_plus.addEventListener(MouseEvent.CLICK, increaseBarricadeRepairHours); scrap_plus.addEventListener(MouseEvent.CLICK, increaseScrapSearchHours); scrap_minus.addEventListener(MouseEvent.CLICK, decreaseScrapSearchHours); barricade_minus.addEventListener(MouseEvent.CLICK, decreaseBarricadeRepairHours); accept.addEventListener(MouseEvent.CLICK, CloseWindow); } public function setBarricadeRepairRate(_arg1:int):void{ repairRate = _arg1; repair_per_hour.text = String(_arg1); } public function setBarricadeHP(_arg1:int, _arg2:int):void{ barricade_hp.text = String(((_arg1 + "/") + _arg2)); } private function RandomRange(_arg1:Number, _arg2:Number){ var _local3:Number; _local3 = Math.ceil(((Math.random() * (_arg2 - _arg1)) + _arg1)); return (_local3); } public function setTotalHours(_arg1:int):void{ totalHours = _arg1; total_hours.text = String(totalHours); } private function updateWindow():void{ barricade_repairs.text = String(barricadeHours); scraps.text = String(scrapHours); total_hours.text = String(totalHours); } private function increaseScrapSearchHours(_arg1:MouseEvent):void{ if (totalHours == 0){ return; }; scrapHours++; totalHours--; updateWindow(); sndMgr.playSound("Click1"); } public function foodPenalty(_arg1:int):void{ } private function decreaseScrapSearchHours(_arg1:MouseEvent):void{ if (scrapHours == 0){ return; }; scrapHours--; totalHours++; updateWindow(); sndMgr.playSound("Click2"); } private function decreaseRationSearchHours(_arg1:MouseEvent):void{ if (rationsHours == 0){ return; }; rationsHours--; totalHours++; updateWindow(); sndMgr.playSound("Click2"); } private function decreaseBarricadeRepairHours(_arg1:MouseEvent):void{ if (barricadeHours == 0){ return; }; barricadeHours--; totalHours++; updateWindow(); sndMgr.playSound("Click2"); } private function increaseBarricadeRepairHours(_arg1:MouseEvent):void{ if (totalHours == 0){ return; }; barricadeHours++; totalHours--; updateWindow(); sndMgr.playSound("Click1"); } private function increaseRationSearchHours(_arg1:MouseEvent):void{ if (totalHours == 0){ return; }; rationsHours++; totalHours--; updateWindow(); sndMgr.playSound("Click1"); } private function CloseWindow(_arg1:MouseEvent):void{ var _local2:int; var _local3:int; var _local4:int; x = scrapHours; while (x >= 0) { _local2 = RandomRange(0, 2); if (_local2 == 2){ _local3 = (_local3 + 5); }; x--; }; _local3 = Math.ceil(_local3); _local4 = ((barricadeHours * repairRate) + barHealth); if (_local4 > barTotalHealth){ _local4 = barTotalHealth; }; dispatchEvent(new CustomEvent(CustomEvent.WINDOW_CLOSE, {RepairValue:_local4, BarricadeTotal:barTotalHealth, ScrapsFound:_local3})); parent.removeChild(this); sndMgr.playSound("Click2"); } } }//package Game5
Section 26
//SoundManager (Game5.SoundManager) package Game5 { import flash.media.*; import flash.events.*; import flash.utils.*; public class SoundManager { private var _sounds:Array; private var _soundsDict:Dictionary; private static var NumSounds:int = 0; private static var _instance:SoundManager; private static var disableSounds:Boolean = false; private static var MaxNumSound:int = 20; private static var _allowInstance:Boolean; public function SoundManager(){ this._soundsDict = new Dictionary(true); this._sounds = new Array(); if (!SoundManager._allowInstance){ throw (new Error("Error:Only 1 instance of SoundManager necessary")); }; } private function FreeSoundChannel(_arg1:Event):void{ NumSounds--; } public function toggleEnableSounds():void{ disableSounds = !(disableSounds); } public function enableSound():void{ disableSounds = false; } public function SoundLimit(_arg1:uint):void{ MaxNumSound = _arg1; } public function stopAllSounds(_arg1:Boolean=true):void{ var _local2:int; var _local3:String; _local2 = 0; while (_local2 < this._sounds.length) { _local3 = this._sounds[_local2].name; if (_arg1){ if (!this._soundsDict[_local3].paused){ this._soundsDict[_local3].pausedByAll = true; this.stopSound(_local3); }; } else { this.stopSound(_local3); }; _local2++; }; } public function muteAllSounds():void{ var _local1:int; var _local2:String; _local1 = 0; while (_local1 < this._sounds.length) { _local2 = this._sounds[_local1].name; this.setSoundVolume(_local2, 0); _local1++; }; } public function stopSound(_arg1:String):void{ var _local2:Object; _local2 = this._soundsDict[_arg1]; _local2.paused = true; _local2.channel.stop(); _local2.position = _local2.channel.position; } public function disableSound():void{ disableSounds = true; } public function addLibrarySound(_arg1, _arg2:String):Boolean{ var _local3:int; var _local4:Object; var _local5:Sound; _local3 = 0; while (_local3 < this._sounds.length) { if (this._sounds[_local3].name == _arg2){ return (false); }; _local3++; }; _local4 = new Object(); _local5 = new (_arg1); _local4.name = _arg2; _local4.sound = _local5; _local4.channel = new SoundChannel(); _local4.position = 0; _local4.paused = true; _local4.volume = 1; _local4.startTime = 0; _local4.loops = 0; _local4.pausedByAll = false; this._soundsDict[_arg2] = _local4; this._sounds.push(_local4); return (true); } public function setSoundVolume(_arg1:String, _arg2:Number):void{ var _local3:Object; var _local4:SoundTransform; _local3 = this._soundsDict[_arg1]; _local4 = _local3.channel.soundTransform; _local4.volume = _arg2; _local3.channel.soundTransform = _local4; } public function getSoundObject(_arg1:String):Sound{ return (this._soundsDict[_arg1].sound); } public function unmuteAllSounds():void{ var _local1:int; var _local2:String; var _local3:Object; var _local4:SoundTransform; _local1 = 0; while (_local1 < this._sounds.length) { _local2 = this._sounds[_local1].name; _local3 = this._soundsDict[_local2]; _local4 = _local3.channel.soundTransform; _local4.volume = _local3.volume; _local3.channel.soundTransform = _local4; _local1++; }; } public function playSound(_arg1:String, _arg2:Number=1, _arg3:Number=0, _arg4:int=0):void{ var _local5:Object; if ((((NumSounds >= MaxNumSound)) || (disableSounds))){ return; }; NumSounds++; _local5 = this._soundsDict[_arg1]; _local5.volume = _arg2; _local5.startTime = _arg3; _local5.loops = _arg4; if (_local5.paused){ _local5.channel = _local5.sound.play(_local5.position, _local5.loops, new SoundTransform(_local5.volume)); } else { _local5.channel = _local5.sound.play(_arg3, _local5.loops, new SoundTransform(_local5.volume)); }; _local5.paused = false; _local5.channel.addEventListener(Event.SOUND_COMPLETE, FreeSoundChannel); } public function toString():String{ return (getQualifiedClassName(this)); } public static function getInstance():SoundManager{ if (SoundManager._instance == null){ SoundManager._allowInstance = true; SoundManager._instance = new (SoundManager); SoundManager._allowInstance = false; }; return (SoundManager._instance); } } }//package Game5
Section 27
//StandardWolf (Game5.StandardWolf) package Game5 { import flash.display.*; public class StandardWolf extends Wolf { public function StandardWolf(_arg1:int, _arg2:int, _arg3:int){ var _local4:int; var _local5:int; var _local6:*; super(); STRENGTH = 1; if (_arg3 > 3){ STRENGTH = 1; }; if (_arg3 > 6){ STRENGTH = 2; }; if (_arg3 > 9){ STRENGTH = 3; }; if (_arg3 > 12){ STRENGTH = 4; }; if (_arg3 > 15){ STRENGTH = 6; }; if (_arg3 > 18){ STRENGTH = 6; }; if (Math.floor(RandomRange(1, 6)) == 4){ SPEED = 10; }; if (Math.floor(RandomRange(1, 4)) == 3){ SPEED = (SPEED + 2); }; HEALTH = (5 + (_arg3 * 1.5)); HIDE = new Enemy(); this.addChild(HIDE); this.x = _arg1; this.y = _arg2; setAttackPoint(0, _arg2); _local4 = Math.floor(RandomRange(1, 31)); _local5 = (HIDE.numChildren - 1); while (_local5 > -1) { _local6 = HIDE.getChildAt(_local5); _local6.gotoAndStop(_local4); _local5--; }; HIDE.addEventListener(CustomEvent.ATTACK, dealDamage); HIDE.scaleX = RandomRange(0.8, 1); HIDE.scaleY = HIDE.scaleX; } private function dealDamage(_arg1:CustomEvent):void{ MovieClip(root).BarricadeHealth = (MovieClip(root).BarricadeHealth - STRENGTH); MovieClip(root).dispatchEvent(new CustomEvent(CustomEvent.UPDATE)); } } }//package Game5
Section 28
//Uzi (Game5.Uzi) package Game5 { public class Uzi extends Gun { public function Uzi(){ ACCURACY = 7; CAP_ACCURACY = 10; FIRE_POWER = 1; CAP_FIRE_POWER = 3; RELOAD_SPEED = 8; CAP_RELOAD_SPEED = 12; RATE_OF_FIRE = 10; CAP_RATE_OF_FIRE = 16; CLIP_SIZE = 30; CAP_CLIP_SIZE = 50; NUM_IN_CLIP = CLIP_SIZE; SHOTS_FIRED = 1; NAME = "Uzi"; UPGRADE_COST = 4; fireAnim = "1h"; } override public function playSound(){ sndMgr.playSound("Pistol"); } } }//package Game5
Section 29
//Wolf (Game5.Wolf) package Game5 { import flash.events.*; import flash.display.*; import flash.utils.*; import flash.geom.*; public class Wolf extends MovieClip { private var foundY:Boolean;// = false protected var humanTarget:Player; private var foundX:Boolean;// = false protected var SPEED:int;// = 2 public var currentAnim:String;// = "None" private var wallBroken:Boolean;// = false protected var STRENGTH:int;// = 2 public var HEALTH:int; private var dead:Boolean;// = false public var attackPoint:Point; public var type:Class; private var Attacking:Boolean;// = false public var HIDE:MovieClip; public var newAnim:String;// = "None" private var externalForce:int; private var sndMgr:SoundManager; public function Wolf(){ type = Wolf; Attacking = false; SPEED = 2; STRENGTH = 2; foundX = false; foundY = false; wallBroken = false; dead = false; currentAnim = "None"; newAnim = "None"; sndMgr = SoundManager.getInstance(); super(); this.addEventListener(CustomEvent.TRIGGER_A, FindPlayer); this.addEventListener(CustomEvent.TRIGGER_B, FindWallAttackPoint); this.addEventListener(CustomEvent.ON_HIT, TakeAHit); } private function mayAttack(_arg1:TimerEvent):void{ Attacking = false; } private function FindPlayer(_arg1:CustomEvent):void{ var _local2:Array; var _local3:*; wallBroken = true; SPEED = 2; newAnim = "walk"; _local2 = AIManager.instance.aiArray; for (_local3 in _local2) { if (_local2[_local3].type == Player){ humanTarget = _local2[_local3]; setAttackPoint((humanTarget.x + (humanTarget.width / 2)), humanTarget.y); return; }; }; } protected function RandomRange(_arg1:Number, _arg2:Number){ var _local3:Number; _local3 = ((Math.random() * (_arg2 - _arg1)) + _arg1); return (_local3); } public function removeMe():void{ parent.removeChild(this); } public function StartAttack():void{ var _local1:int; var _local2:Timer; if (Attacking){ return; }; newAnim = "idle"; _local1 = Math.floor(RandomRange(1, 4)); HIDE.gotoAndPlay(("attack_" + _local1)); sndMgr.playSound(("attack_" + _local1)); Attacking = true; _local2 = new Timer(1000, 1); _local2.addEventListener(TimerEvent.TIMER_COMPLETE, mayAttack); _local2.start(); } public function setAttackPoint(_arg1:int, _arg2:int):void{ attackPoint = new Point(_arg1, _arg2); } private function FindMoveDirection(){ var _local1:Number; var _local2:Number; _local1 = (attackPoint.x - this.x); _local2 = (attackPoint.y - this.y); return ((Math.atan2(_local2, _local1) * (180 / Math.PI))); } protected function uniqueAbilities():void{ } private function TakeAHit(_arg1:CustomEvent):void{ this.HEALTH = (this.HEALTH - _arg1.params.dmg); externalForce = (_arg1.params.dmg * 3); if (this.HEALTH <= 0){ if (_arg1.params.hs){ this.HIDE.head.head.gotoAndStop(2); this.HEALTH = (this.HEALTH - _arg1.params.dmg); }; KillWolf(); }; } private function FindWallAttackPoint(_arg1:CustomEvent):void{ this.removeEventListener(CustomEvent.TRIGGER_B, FindWallAttackPoint); setAttackPoint(240, RandomRange(150, 360)); if (Math.floor(RandomRange(1, 3)) == 2){ if (SPEED < 10){ SPEED = (SPEED + 10); }; }; foundX = false; foundY = false; } private function KillWolf():void{ var _local1:int; _local1 = Math.floor(RandomRange(1, 4)); HIDE.gotoAndPlay(("death_" + _local1)); sndMgr.playSound(String(("Death_" + _local1))); AIManager.instance.removeUnit(this); this.dead = true; } public static function update(_arg1:Wolf):void{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; if (_arg1.dead){ return; }; if (!_arg1.Attacking){ if (_arg1.SPEED == 0){ _arg1.newAnim = "idle"; } else { if (_arg1.SPEED <= 4){ _arg1.newAnim = "walk"; } else { if (_arg1.SPEED > 4){ _arg1.newAnim = "run"; }; }; }; }; if (_arg1.wallBroken){ _arg1.foundX = false; _arg1.foundY = false; }; if (_arg1.x <= 500){ _arg1.dispatchEvent(new CustomEvent(CustomEvent.TRIGGER_B)); }; _local2 = 0; _local3 = 0; if (!_arg1.foundX){ _local2 = (_arg1.SPEED * Math.cos((_arg1.FindMoveDirection() * (Math.PI / 180)))); }; if (!_arg1.foundY){ _local3 = (_arg1.SPEED * Math.sin((_arg1.FindMoveDirection() * (Math.PI / 180)))); }; _arg1.foundX = false; _arg1.foundY = false; _local4 = ((_arg1.x + _local2) + _arg1.externalForce); _local5 = (_arg1.y + _local3); _arg1.externalForce = 0; if (Math.ceil(_local4) <= (_arg1.attackPoint.x + 5)){ _local2 = 0; _arg1.foundX = true; _arg1.StartAttack(); _arg1.SPEED = 1; }; if (Math.ceil(_local5) == _arg1.attackPoint.y){ _local3 = 0; _arg1.foundY = true; _arg1.foundY = true; }; _arg1.x = _local4; _arg1.y = _local5; if (_arg1.newAnim != _arg1.currentAnim){ _arg1.currentAnim = _arg1.newAnim; _arg1.HIDE.gotoAndPlay(_arg1.currentAnim); if (_arg1.currentAnim == "idle"){ _arg1.HIDE.gotoAndStop(_arg1.currentAnim); }; }; } } }//package Game5
Section 30
//BloodSpray_110 (Sonata_fla.BloodSpray_110) package Sonata_fla { import flash.display.*; public dynamic class BloodSpray_110 extends MovieClip { public function BloodSpray_110(){ addFrameScript(77, frame78); } function frame78(){ stop(); } } }//package Sonata_fla
Section 31
//dustCloud_69 (Sonata_fla.dustCloud_69) package Sonata_fla { import flash.display.*; public dynamic class dustCloud_69 extends MovieClip { public function dustCloud_69(){ addFrameScript(11, frame12); } function frame12(){ stop(); } } }//package Sonata_fla
Section 32
//eyes_17 (Sonata_fla.eyes_17) package Sonata_fla { import flash.display.*; public dynamic class eyes_17 extends MovieClip { public function eyes_17(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package Sonata_fla
Section 33
//GUI_MUTE_44 (Sonata_fla.GUI_MUTE_44) package Sonata_fla { import flash.events.*; import flash.display.*; import flash.text.*; public dynamic class GUI_MUTE_44 extends MovieClip { public var pauseBox:TextField; public function GUI_MUTE_44(){ addFrameScript(0, frame1); } function frame1(){ stop(); this.addEventListener(MouseEvent.ROLL_OVER, addMuteTip); this.addEventListener(MouseEvent.ROLL_OUT, removeMuteTip); } public function removeMuteTip(_arg1:MouseEvent):void{ this.removeChild(pauseBox); } public function addMuteTip(_arg1:MouseEvent):void{ pauseBox = new TextField(); pauseBox.x = mouseX; pauseBox.y = mouseY; pauseBox.textColor = 0; pauseBox.border = true; pauseBox.borderColor = 0; pauseBox.background = true; pauseBox.backgroundColor = 16777164; pauseBox.autoSize = TextFieldAutoSize.LEFT; this.addChild(pauseBox); pauseBox.text = "Mute"; } } }//package Sonata_fla
Section 34
//GUI_PAUSE_43 (Sonata_fla.GUI_PAUSE_43) package Sonata_fla { import flash.events.*; import flash.display.*; import flash.text.*; public dynamic class GUI_PAUSE_43 extends MovieClip { public var pauseBox:TextField; public function GUI_PAUSE_43(){ addFrameScript(0, frame1); } public function removePauseTip(_arg1:MouseEvent):void{ this.removeChild(pauseBox); } function frame1(){ stop(); this.addEventListener(MouseEvent.ROLL_OVER, addPauseTip); this.addEventListener(MouseEvent.ROLL_OUT, removePauseTip); } public function addPauseTip(_arg1:MouseEvent):void{ pauseBox = new TextField(); pauseBox.x = mouseX; pauseBox.y = mouseY; pauseBox.textColor = 0; pauseBox.border = true; pauseBox.borderColor = 0; pauseBox.background = true; pauseBox.backgroundColor = 16777164; pauseBox.autoSize = TextFieldAutoSize.LEFT; this.addChild(pauseBox); pauseBox.text = "Pause"; } } }//package Sonata_fla
Section 35
//head_108 (Sonata_fla.head_108) package Sonata_fla { import flash.display.*; public dynamic class head_108 extends MovieClip { public var head:MovieClip; } }//package Sonata_fla
Section 36
//logo_2 (Sonata_fla.logo_2) package Sonata_fla { import flash.display.*; public dynamic class logo_2 extends MovieClip { public function logo_2(){ addFrameScript(87, frame88); } function frame88(){ stop(); } } }//package Sonata_fla
Section 37
//player_arms_38 (Sonata_fla.player_arms_38) package Sonata_fla { import flash.display.*; public dynamic class player_arms_38 extends MovieClip { public var player_weapon:MovieClip; public function player_arms_38(){ addFrameScript(8, frame9, 16, frame17); } function frame17(){ gotoAndStop("2h"); } function frame9(){ gotoAndStop("1h"); } } }//package Sonata_fla
Section 38
//player_Left_arm_36 (Sonata_fla.player_Left_arm_36) package Sonata_fla { import flash.display.*; public dynamic class player_Left_arm_36 extends MovieClip { public function player_Left_arm_36(){ addFrameScript(8, frame9, 16, frame17); } function frame17(){ gotoAndStop("2h"); } function frame9(){ gotoAndStop("1h"); } } }//package Sonata_fla
Section 39
//player_legs_37 (Sonata_fla.player_legs_37) package Sonata_fla { import flash.display.*; public dynamic class player_legs_37 extends MovieClip { public function player_legs_37(){ addFrameScript(25, frame26, 45, frame46); } function frame26(){ gotoAndPlay("walk"); } function frame46(){ gotoAndPlay("strafe"); } } }//package Sonata_fla
Section 40
//player_weapons_39 (Sonata_fla.player_weapons_39) package Sonata_fla { import flash.display.*; public dynamic class player_weapons_39 extends MovieClip { public var gun_node:MovieClip; public function player_weapons_39(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Sonata_fla
Section 41
//TestLevel_33 (Sonata_fla.TestLevel_33) package Sonata_fla { import Game5.*; import flash.display.*; public dynamic class TestLevel_33 extends MovieClip { public var BarricadeMC:Barricade; public var player:Player; } }//package Sonata_fla
Section 42
//Upgrade_Slider_90 (Sonata_fla.Upgrade_Slider_90) package Sonata_fla { import flash.display.*; public dynamic class Upgrade_Slider_90 extends MovieClip { public function Upgrade_Slider_90(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Sonata_fla
Section 43
//Upgrade_Temp_Slider_89 (Sonata_fla.Upgrade_Temp_Slider_89) package Sonata_fla { import flash.display.*; public dynamic class Upgrade_Temp_Slider_89 extends MovieClip { public function Upgrade_Temp_Slider_89(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Sonata_fla
Section 44
//Upgrade_Weapons_88 (Sonata_fla.Upgrade_Weapons_88) package Sonata_fla { import flash.display.*; public dynamic class Upgrade_Weapons_88 extends MovieClip { public function Upgrade_Weapons_88(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Sonata_fla
Section 45
//WeaponSelect_32 (Sonata_fla.WeaponSelect_32) package Sonata_fla { import flash.display.*; public dynamic class WeaponSelect_32 extends MovieClip { public function WeaponSelect_32(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Sonata_fla
Section 46
//wolf_head_black_111 (Sonata_fla.wolf_head_black_111) package Sonata_fla { import flash.display.*; public dynamic class wolf_head_black_111 extends MovieClip { public function wolf_head_black_111(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Sonata_fla
Section 47
//wolf_head_brown_109 (Sonata_fla.wolf_head_brown_109) package Sonata_fla { import flash.display.*; public dynamic class wolf_head_brown_109 extends MovieClip { public function wolf_head_brown_109(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Sonata_fla
Section 48
//wolf_head_white_112 (Sonata_fla.wolf_head_white_112) package Sonata_fla { import flash.display.*; public dynamic class wolf_head_white_112 extends MovieClip { public function wolf_head_white_112(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Sonata_fla
Section 49
//ambiant_backdrop (ambiant_backdrop) package { import flash.media.*; public dynamic class ambiant_backdrop extends Sound { } }//package
Section 50
//Barricade (Barricade) package { import flash.display.*; public dynamic class Barricade extends MovieClip { public function Barricade(){ addFrameScript(0, frame1, 5, frame6); } function frame6(){ stop(); } function frame1(){ stop(); } } }//package
Section 51
//btn_click (btn_click) package { import flash.media.*; public dynamic class btn_click extends Sound { } }//package
Section 52
//btn_click2 (btn_click2) package { import flash.media.*; public dynamic class btn_click2 extends Sound { } }//package
Section 53
//Canine (Canine) package { import Game5.*; import flash.display.*; public dynamic class Canine extends MovieClip { public function Canine(){ addFrameScript(0, frame1, 13, frame14, 23, frame24, 26, frame27, 37, frame38); } function frame14(){ gotoAndPlay("run"); } function frame1(){ } function frame24(){ dispatchEvent(new CustomEvent(CustomEvent.ATTACK)); } function frame27(){ gotoAndStop("idle"); } function frame38(){ stop(); } } }//package
Section 54
//CreditsPage (CreditsPage) package { import flash.media.*; import flash.events.*; import flash.display.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.geom.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class CreditsPage extends MovieClip { public var credits_accept:SimpleButton; public function CreditsPage(){ addFrameScript(0, frame1); } public function removeMe(_arg1:MouseEvent):void{ MovieClip(root).sndMgr.playSound("Click2"); parent.removeChild(this); } function frame1(){ credits_accept.addEventListener(MouseEvent.CLICK, removeMe); } } }//package
Section 55
//Crosshairs (Crosshairs) package { import flash.display.*; public dynamic class Crosshairs extends MovieClip { } }//package
Section 56
//Enemy (Enemy) package { import Game5.*; import flash.display.*; public dynamic class Enemy extends MovieClip { public var body:MovieClip; public var head:MovieClip; public function Enemy(){ addFrameScript(0, frame1, 25, frame26, 42, frame43, 53, frame54, 62, frame63, 71, frame72, 80, frame81, 92, frame93, 100, frame101, 120, frame121, 140, frame141, 159, frame160); } function frame72(){ dispatchEvent(new CustomEvent(CustomEvent.ATTACK)); } function frame160(){ stop(); } function frame81(){ gotoAndStop("idle"); } function frame93(){ dispatchEvent(new CustomEvent(CustomEvent.ATTACK)); } function frame1(){ stop(); } function frame26(){ gotoAndPlay("walk"); } function frame101(){ gotoAndStop("idle"); } function frame43(){ gotoAndPlay("run"); } function frame121(){ stop(); } function frame54(){ dispatchEvent(new CustomEvent(CustomEvent.ATTACK)); } function frame141(){ stop(); } function frame63(){ gotoAndStop("idle"); } } }//package
Section 57
//InstructionsPage (InstructionsPage) package { import flash.media.*; import flash.events.*; import flash.display.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.geom.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class InstructionsPage extends MovieClip { public var htp_close:SimpleButton; public function InstructionsPage(){ addFrameScript(0, frame1); } public function removeMe(_arg1:MouseEvent):void{ MovieClip(root).sndMgr.playSound("Click2"); parent.removeChild(this); } function frame1(){ htp_close.addEventListener(MouseEvent.CLICK, removeMe); } } }//package
Section 58
//MochiBot (MochiBot) package { import flash.display.*; import flash.net.*; import flash.system.*; public dynamic class MochiBot extends Sprite { public static function track(_arg1:Sprite, _arg2:String):MochiBot{ var _local3:MochiBot; var _local4:String; var _local5:URLVariables; var _local6:String; var _local7:URLRequest; var _local8:Loader; if (Security.sandboxType == "localWithFile"){ return (null); }; _local3 = new (MochiBot); _arg1.addChild(_local3); Security.allowDomain("*"); Security.allowInsecureDomain("*"); _local4 = "http://core.mochibot.com/my/core.swf"; _local5 = new URLVariables(); _local5["sb"] = Security.sandboxType; _local5["v"] = Capabilities.version; _local5["swfid"] = _arg2; _local5["mv"] = "8"; _local5["fv"] = "9"; _local6 = _local3.root.loaderInfo.loaderURL; if (_local6.indexOf("http") == 0){ _local5["url"] = _local6; } else { _local5["url"] = "local"; }; _local7 = new URLRequest(_local4); _local7.contentType = "application/x-www-form-urlencoded"; _local7.method = URLRequestMethod.POST; _local7.data = _local5; _local8 = new Loader(); _local3.addChild(_local8); _local8.load(_local7); return (_local3); } } }//package
Section 59
//Moonlight_Sonata_Theme (Moonlight_Sonata_Theme) package { import flash.media.*; public dynamic class Moonlight_Sonata_Theme extends Sound { } }//package
Section 60
//sfx_arrow (sfx_arrow) package { import flash.media.*; public dynamic class sfx_arrow extends Sound { } }//package
Section 61
//sfx_AssualtGood (sfx_AssualtGood) package { import flash.media.*; public dynamic class sfx_AssualtGood extends Sound { } }//package
Section 62
//sfx_barricade_collapse (sfx_barricade_collapse) package { import flash.media.*; public dynamic class sfx_barricade_collapse extends Sound { } }//package
Section 63
//sfx_pistol (sfx_pistol) package { import flash.media.*; public dynamic class sfx_pistol extends Sound { } }//package
Section 64
//sfx_shotgun (sfx_shotgun) package { import flash.media.*; public dynamic class sfx_shotgun extends Sound { } }//package
Section 65
//sfx_wolf_death1 (sfx_wolf_death1) package { import flash.media.*; public dynamic class sfx_wolf_death1 extends Sound { } }//package
Section 66
//sfx_wolf_death2 (sfx_wolf_death2) package { import flash.media.*; public dynamic class sfx_wolf_death2 extends Sound { } }//package
Section 67
//sfx_wolf_death3 (sfx_wolf_death3) package { import flash.media.*; public dynamic class sfx_wolf_death3 extends Sound { } }//package
Section 68
//sfx_wolf_death4 (sfx_wolf_death4) package { import flash.media.*; public dynamic class sfx_wolf_death4 extends Sound { } }//package
Section 69
//sfx_wolfhowl_btn (sfx_wolfhowl_btn) package { import flash.media.*; public dynamic class sfx_wolfhowl_btn extends Sound { } }//package
Section 70
//sfxreload_rifle (sfxreload_rifle) package { import flash.media.*; public dynamic class sfxreload_rifle extends Sound { } }//package
Section 71
//Upgrade_Capped (Upgrade_Capped) package { import flash.display.*; public dynamic class Upgrade_Capped extends MovieClip { } }//package
Section 72
//Upgrade_Confirm (Upgrade_Confirm) package { import Game5.*; import flash.events.*; import flash.display.*; public dynamic class Upgrade_Confirm extends MovieClip { public var no:SimpleButton; public var yes:SimpleButton; public function Upgrade_Confirm(){ addFrameScript(0, frame1); } public function removeMe():void{ parent.removeChild(this); } public function noClick(_arg1:MouseEvent):void{ dispatchEvent(new CustomEvent(CustomEvent.TRIGGER_B)); removeMe(); } function frame1(){ yes.addEventListener(MouseEvent.CLICK, yesClick); no.addEventListener(MouseEvent.CLICK, noClick); } public function yesClick(_arg1:MouseEvent):void{ dispatchEvent(new CustomEvent(CustomEvent.TRIGGER_A)); removeMe(); } } }//package
Section 73
//Upgrade_Window (Upgrade_Window) package { import Game5.*; import flash.media.*; import flash.events.*; import flash.display.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.geom.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class Upgrade_Window extends MovieClip { public var rs_Down:SimpleButton; public var upgradeCost:TextField; public var weaponPreview:MovieClip; public var fp_Slider:MovieClip; public var rs_val:TextField; public var fp_val:TextField; public var rof_Slider:MovieClip; public var rs:int; public var fp_Up:SimpleButton; public var btn_accept:SimpleButton; public var rof_cap:Upgrade_Capped; public var rof_temp_Slider:MovieClip; public var acc_val:TextField; public var btn_close:SimpleButton; public var cs:int; public var acc_Slider:MovieClip; public var cs_temp_Slider:MovieClip; public var acc:int; public var nextItem:MovieClip; public var rs_Slider:MovieClip; public var weaponName:TextField; public var fp:int; public var rs_temp_Slider:MovieClip; public var cs_val:TextField; public var rs_cap:Upgrade_Capped; public var index:int; public var fp_cap:Upgrade_Capped; public var cs_Up:SimpleButton; public var rof_Up:SimpleButton; public var acc_temp_Slider:MovieClip; public var item; public var acc_cap:Upgrade_Capped; public var fp_Down:SimpleButton; public var cs_Down:SimpleButton; public var acc_Up:SimpleButton; public var rof_Down:SimpleButton; public var rs_Up:SimpleButton; public var cs_cap:Upgrade_Capped; public var temp_scrap:int; public var cs_Slider:MovieClip; public var rof_val:TextField; public var acc_Down:SimpleButton; public var rof:int; public var fp_temp_Slider:MovieClip; public var toolTip:TextField; public var prevItem:MovieClip; public function Upgrade_Window(){ addFrameScript(0, frame1); } public function closeWindow(_arg1:MouseEvent):void{ closeWindowPlz(); } public function updateWindow(_arg1){ upgradeCost.text = String(((_arg1.UPGRADE_COST + "/") + temp_scrap)); weaponName.text = String(_arg1.NAME); weaponPreview.gotoAndStop(_arg1.NAME); acc_Slider.gotoAndStop(toPercent(_arg1.weaponAccuracy, _arg1.maxAccuracy)); acc_temp_Slider.gotoAndStop(toPercent((_arg1.weaponAccuracy + acc), _arg1.maxAccuracy)); acc_val.text = String(((((_arg1.weaponAccuracy + acc) + "(+") + acc) + ")")); fp_Slider.gotoAndStop(toPercent(_arg1.weaponFirePower, _arg1.maxFirePower)); fp_temp_Slider.gotoAndStop(toPercent((_arg1.weaponFirePower + fp), _arg1.maxFirePower)); fp_val.text = String(((((_arg1.weaponFirePower + fp) + "(+") + fp) + ")")); rs_Slider.gotoAndStop(toPercent(_arg1.weaponReloadSpeed, _arg1.maxReloadSpeed)); rs_temp_Slider.gotoAndStop(toPercent((_arg1.weaponReloadSpeed + rs), _arg1.maxReloadSpeed)); rs_val.text = String(((((_arg1.weaponReloadSpeed + rs) + "(+") + rs) + ")")); if ((((_arg1.NAME == "Remington")) || ((_arg1.NAME == "SawedOff")))){ cs_Slider.gotoAndStop(toPercent(_arg1.weaponClipSize, _arg1.maxClipSize)); cs_temp_Slider.gotoAndStop(toPercent((_arg1.weaponClipSize + cs), _arg1.maxClipSize)); cs_val.text = String((((((_arg1.weaponClipSize / 3) + (cs / 3)) + "(+") + (cs / 3)) + ")")); } else { cs_Slider.gotoAndStop(toPercent(_arg1.weaponClipSize, _arg1.maxClipSize)); cs_temp_Slider.gotoAndStop(toPercent((_arg1.weaponClipSize + cs), _arg1.maxClipSize)); if ((_arg1.weaponClipSize + cs) > _arg1.capClipSize){ cs_val.text = String(_arg1.capClipSize); } else { cs_val.text = String(((((_arg1.weaponClipSize + cs) + "(+") + cs) + ")")); }; }; rof_Slider.gotoAndStop(toPercent(_arg1.weaponRateOfFire, _arg1.maxRateOfFire)); rof_temp_Slider.gotoAndStop(toPercent((_arg1.weaponRateOfFire + rof), _arg1.maxRateOfFire)); rof_val.text = String(((((_arg1.weaponRateOfFire + rof) + "(+") + rof) + ")")); if ((_arg1.weaponAccuracy + acc) >= _arg1.CAP_ACCURACY){ acc_cap.visible = true; } else { acc_cap.visible = false; }; if ((_arg1.weaponFirePower + fp) >= _arg1.CAP_FIRE_POWER){ fp_cap.visible = true; } else { fp_cap.visible = false; }; if ((_arg1.weaponReloadSpeed + rs) >= _arg1.CAP_RELOAD_SPEED){ rs_cap.visible = true; } else { rs_cap.visible = false; }; if ((_arg1.weaponClipSize + cs) >= _arg1.CAP_CLIP_SIZE){ cs_cap.visible = true; } else { cs_cap.visible = false; }; if ((_arg1.weaponRateOfFire + rof) >= _arg1.CAP_RATE_OF_FIRE){ rof_cap.visible = true; } else { rof_cap.visible = false; }; if (((((_arg1.weaponAccuracy + acc) == _arg1.CAP_ACCURACY)) || ((_arg1.UPGRADE_COST > temp_scrap)))){ acc_Up.visible = false; if ((_arg1.weaponAccuracy + acc) == _arg1.weaponAccuracy){ acc_Down.visible = false; }; } else { acc_Up.visible = true; if ((_arg1.weaponAccuracy + acc) == _arg1.weaponAccuracy){ acc_Down.visible = false; } else { acc_Down.visible = true; }; }; if (((((_arg1.weaponFirePower + fp) == _arg1.CAP_FIRE_POWER)) || ((_arg1.UPGRADE_COST > temp_scrap)))){ fp_Up.visible = false; if ((_arg1.weaponFirePower + fp) == _arg1.weaponFirePower){ fp_Down.visible = false; }; } else { fp_Up.visible = true; if ((_arg1.weaponFirePower + fp) == _arg1.weaponFirePower){ fp_Down.visible = false; } else { fp_Down.visible = true; }; }; if (((((_arg1.weaponReloadSpeed + rs) == _arg1.CAP_RELOAD_SPEED)) || ((_arg1.UPGRADE_COST > temp_scrap)))){ rs_Up.visible = false; if ((_arg1.weaponReloadSpeed + rs) == _arg1.weaponReloadSpeed){ rs_Down.visible = false; }; } else { rs_Up.visible = true; if ((_arg1.weaponReloadSpeed + rs) == _arg1.weaponReloadSpeed){ rs_Down.visible = false; } else { rs_Down.visible = true; }; }; if (((((_arg1.weaponClipSize + cs) == _arg1.CAP_CLIP_SIZE)) || ((_arg1.UPGRADE_COST > temp_scrap)))){ cs_Up.visible = false; if ((_arg1.weaponClipSize + cs) == _arg1.weaponClipSize){ cs_Down.visible = false; }; } else { cs_Up.visible = true; if ((_arg1.weaponClipSize + cs) == _arg1.weaponClipSize){ cs_Down.visible = false; } else { cs_Down.visible = true; }; }; if (((((_arg1.weaponRateOfFire + rof) == _arg1.CAP_RATE_OF_FIRE)) || ((_arg1.UPGRADE_COST > temp_scrap)))){ rof_Up.visible = false; if ((_arg1.weaponRateOfFire + rof) == _arg1.weaponRateOfFire){ rof_Down.visible = false; }; } else { rof_Up.visible = true; if ((_arg1.weaponRateOfFire + rof) == _arg1.weaponRateOfFire){ rof_Down.visible = false; } else { rof_Down.visible = true; }; }; } public function removeUpgradeListeners():void{ acc_Up.removeEventListener(MouseEvent.CLICK, incStat); fp_Up.removeEventListener(MouseEvent.CLICK, incStat); rs_Up.removeEventListener(MouseEvent.CLICK, incStat); cs_Up.removeEventListener(MouseEvent.CLICK, incStat); rof_Up.removeEventListener(MouseEvent.CLICK, incStat); acc_Down.removeEventListener(MouseEvent.CLICK, incStat); fp_Down.removeEventListener(MouseEvent.CLICK, incStat); rs_Down.removeEventListener(MouseEvent.CLICK, incStat); cs_Down.removeEventListener(MouseEvent.CLICK, incStat); rof_Down.removeEventListener(MouseEvent.CLICK, incStat); nextItem.removeEventListener(MouseEvent.CLICK, nextWeapon); prevItem.removeEventListener(MouseEvent.CLICK, prevWeapon); btn_close.removeEventListener(MouseEvent.CLICK, closeWindow); btn_accept.removeEventListener(MouseEvent.CLICK, acceptChanges); } public function prevWeapon(_arg1:MouseEvent):void{ var _local2:Upgrade_Confirm; if (((((acc + fp) + rs) + cs) + rof) > 0){ _local2 = new Upgrade_Confirm(); _local2.x = 310; _local2.y = 90; _local2.addEventListener(CustomEvent.TRIGGER_A, acceptAndPrev); _local2.addEventListener(CustomEvent.TRIGGER_B, declineAndPrev); this.addChild(_local2); removeUpgradeListeners(); } else { previousItem(); }; } public function addUpgradeListeners():void{ acc_Up.addEventListener(MouseEvent.CLICK, incStat); fp_Up.addEventListener(MouseEvent.CLICK, incStat); rs_Up.addEventListener(MouseEvent.CLICK, incStat); cs_Up.addEventListener(MouseEvent.CLICK, incStat); rof_Up.addEventListener(MouseEvent.CLICK, incStat); acc_Down.addEventListener(MouseEvent.CLICK, incStat); fp_Down.addEventListener(MouseEvent.CLICK, incStat); rs_Down.addEventListener(MouseEvent.CLICK, incStat); cs_Down.addEventListener(MouseEvent.CLICK, incStat); rof_Down.addEventListener(MouseEvent.CLICK, incStat); acc_Up.addEventListener(MouseEvent.ROLL_OVER, AddToolTips); fp_Up.addEventListener(MouseEvent.ROLL_OVER, AddToolTips); rs_Up.addEventListener(MouseEvent.ROLL_OVER, AddToolTips); cs_Up.addEventListener(MouseEvent.ROLL_OVER, AddToolTips); rof_Up.addEventListener(MouseEvent.ROLL_OVER, AddToolTips); acc_Up.addEventListener(MouseEvent.ROLL_OUT, RemoveToolTips); fp_Up.addEventListener(MouseEvent.ROLL_OUT, RemoveToolTips); rs_Up.addEventListener(MouseEvent.ROLL_OUT, RemoveToolTips); cs_Up.addEventListener(MouseEvent.ROLL_OUT, RemoveToolTips); rof_Up.addEventListener(MouseEvent.ROLL_OUT, RemoveToolTips); nextItem.addEventListener(MouseEvent.CLICK, nextWeapon); prevItem.addEventListener(MouseEvent.CLICK, prevWeapon); btn_close.addEventListener(MouseEvent.CLICK, closeWindow); btn_accept.addEventListener(MouseEvent.CLICK, acceptChange); } function frame1(){ index = 0; item = MovieClip(root).weaponArray[index]; temp_scrap = MovieClip(root).TotalScraps; acc = 0; fp = 0; rs = 0; cs = 0; rof = 0; updateWindow(item); addUpgradeListeners(); } public function AddToolTips(_arg1:MouseEvent):void{ var _local2:TextFormat; toolTip = new TextField(); toolTip.x = mouseX; toolTip.y = mouseY; toolTip.textColor = 0; toolTip.border = true; toolTip.borderColor = 0; toolTip.background = true; toolTip.backgroundColor = 13086074; toolTip.autoSize = TextFieldAutoSize.LEFT; _local2 = new TextFormat(); toolTip.setTextFormat(_local2); switch (_arg1.target.name){ case "acc_Up": toolTip.text = "Each point added reduces the\nspread of bullet fire"; break; case "fp_Up": toolTip.text = "Each point added increases\nthe damage done per shot"; break; case "rs_Up": toolTip.text = "Each point added reduces the\ntime between reloading clips"; break; case "cs_Up": toolTip.text = "Each point added increases\nthe number of rounds per clip"; break; case "rof_Up": toolTip.text = "Each point added reduces the\nspeed between shots fired"; break; }; this.addChild(toolTip); } public function acceptAndPrev(_arg1:CustomEvent):void{ acceptChanges(); addUpgradeListeners(); previousItem(); } public function acceptChanges():void{ item.increaseAccuracy(acc); item.increaseFirePower(fp); item.increaseReloadSpeed(rs); item.increaseClipSize(cs); item.increaseRateOfFire(rof); MovieClip(root).TotalScraps = temp_scrap; temp_scrap = MovieClip(root).TotalScraps; acc = 0; fp = 0; rs = 0; cs = 0; rof = 0; updateWindow(item); MovieClip(root).sndMgr.playSound("Click1"); if (((((acc + fp) + rs) + cs) + rof) == 0){ closeWindowPlz(); }; } public function previousItem():void{ if (index == 0){ index = (MovieClip(root).weaponArray.length - 1); } else { index--; }; temp_scrap = (temp_scrap + (item.UPGRADE_COST * ((((acc + fp) + rs) + cs) + rof))); item = MovieClip(root).weaponArray[index]; acc = 0; fp = 0; rs = 0; cs = 0; rof = 0; updateWindow(item); MovieClip(root).sndMgr.playSound("Click2"); } public function closeWindowPlz():void{ MovieClip(root).sndMgr.playSound("Click2"); dispatchEvent(new CustomEvent(CustomEvent.WINDOW_CLOSE)); MovieClip(root).destroyUpgradeWindow(); } public function declineAndPrev(_arg1:CustomEvent):void{ previousItem(); addUpgradeListeners(); } public function acceptChange(_arg1:MouseEvent):void{ acceptChanges(); } public function nextWeapon(_arg1:MouseEvent):void{ var _local2:Upgrade_Confirm; if (((((acc + fp) + rs) + cs) + rof) > 0){ _local2 = new Upgrade_Confirm(); _local2.x = 310; _local2.y = 90; _local2.addEventListener(CustomEvent.TRIGGER_A, acceptAndNext); _local2.addEventListener(CustomEvent.TRIGGER_B, declineAndNext); this.addChild(_local2); removeUpgradeListeners(); } else { n3xtItem(); }; } public function acceptAndNext(_arg1:CustomEvent):void{ acceptChanges(); addUpgradeListeners(); n3xtItem(); } public function incStat(_arg1:MouseEvent):void{ switch (_arg1.target.name){ case "acc_Up": acc++; temp_scrap = (temp_scrap - item.UPGRADE_COST); MovieClip(root).sndMgr.playSound("Click1"); break; case "fp_Up": fp++; temp_scrap = (temp_scrap - item.UPGRADE_COST); MovieClip(root).sndMgr.playSound("Click1"); break; case "rs_Up": rs++; temp_scrap = (temp_scrap - item.UPGRADE_COST); MovieClip(root).sndMgr.playSound("Click1"); break; case "cs_Up": if ((((((((((item.NAME == "Remington")) || ((item.NAME == "SawedOff")))) || ((item.NAME == "Pistol")))) || ((item.NAME == "Revolver")))) || ((item.NAME == "Crossbow")))){ cs = (cs + 3); } else { cs = (cs + 5); }; temp_scrap = (temp_scrap - item.UPGRADE_COST); MovieClip(root).sndMgr.playSound("Click1"); break; case "rof_Up": rof++; temp_scrap = (temp_scrap - item.UPGRADE_COST); MovieClip(root).sndMgr.playSound("Click1"); break; case "acc_Down": acc--; temp_scrap = (temp_scrap + item.UPGRADE_COST); MovieClip(root).sndMgr.playSound("Click2"); break; case "fp_Down": fp--; temp_scrap = (temp_scrap + item.UPGRADE_COST); MovieClip(root).sndMgr.playSound("Click2"); break; case "rs_Down": rs--; temp_scrap = (temp_scrap + item.UPGRADE_COST); MovieClip(root).sndMgr.playSound("Click2"); break; case "cs_Down": if ((((((((((item.NAME == "Remington")) || ((item.NAME == "SawedOff")))) || ((item.NAME == "Pistol")))) || ((item.NAME == "Revolver")))) || ((item.NAME == "Crossbow")))){ cs = (cs - 3); } else { cs = (cs - 5); }; temp_scrap = (temp_scrap + item.UPGRADE_COST); MovieClip(root).sndMgr.playSound("Click2"); break; case "rof_Down": rof--; temp_scrap = (temp_scrap + item.UPGRADE_COST); MovieClip(root).sndMgr.playSound("Click2"); break; }; updateWindow(item); } public function toPercent(_arg1:Number, _arg2:Number):Number{ return (Math.ceil(((_arg1 * 100) / _arg2))); } public function declineAndNext(_arg1:CustomEvent):void{ n3xtItem(); addUpgradeListeners(); } public function RemoveToolTips(_arg1:MouseEvent):void{ this.removeChild(toolTip); } public function n3xtItem():void{ if (index == (MovieClip(root).weaponArray.length - 1)){ index = 0; } else { index++; }; temp_scrap = (temp_scrap + (item.UPGRADE_COST * ((((acc + fp) + rs) + cs) + rof))); item = MovieClip(root).weaponArray[index]; acc = 0; fp = 0; rs = 0; cs = 0; rof = 0; updateWindow(item); MovieClip(root).sndMgr.playSound("Click1"); } } }//package
Section 74
//Weapon_DropDownMenu (Weapon_DropDownMenu) package { import Game5.*; import flash.events.*; import flash.display.*; public dynamic class Weapon_DropDownMenu extends MovieClip { public var second:SimpleButton; public var prime:SimpleButton; public function Weapon_DropDownMenu(){ addFrameScript(0, frame1); } public function removeMe():void{ parent.removeChild(this); delete ??getglobalscope [this]; } function frame1(){ prime.addEventListener(MouseEvent.CLICK, applyPrime); second.addEventListener(MouseEvent.CLICK, applySecond); } public function applySecond(_arg1:MouseEvent):void{ dispatchEvent(new CustomEvent(CustomEvent.TRIGGER_B)); removeMe(); } public function applyPrime(_arg1:MouseEvent):void{ dispatchEvent(new CustomEvent(CustomEvent.TRIGGER_A)); removeMe(); } } }//package
Section 75
//Wolf1 (Wolf1) package { import flash.media.*; public dynamic class Wolf1 extends Sound { } }//package
Section 76
//Wolf2 (Wolf2) package { import flash.media.*; public dynamic class Wolf2 extends Sound { } }//package
Section 77
//Wolf3 (Wolf3) package { import flash.media.*; public dynamic class Wolf3 extends Sound { } }//package

Library Items

Symbol 1 Sound {Wolf3}
Symbol 2 Sound {Wolf2}
Symbol 3 Sound {Wolf1}
Symbol 4 Sound {sfx_wolfhowl_btn}
Symbol 5 Sound {sfx_wolf_death4}
Symbol 6 Sound {sfx_wolf_death3}
Symbol 7 Sound {sfx_wolf_death2}
Symbol 8 Sound {sfx_wolf_death1}
Symbol 9 Sound {sfx_shotgun}
Symbol 10 Sound {sfx_pistol}
Symbol 11 Sound {sfx_barricade_collapse}
Symbol 12 Sound {sfx_AssualtGood}
Symbol 13 Sound {sfx_arrow}
Symbol 14 Sound {sfxreload_rifle}
Symbol 15 Sound {Moonlight_Sonata_Theme}
Symbol 16 Sound {btn_click2}
Symbol 17 Sound {btn_click}
Symbol 18 Sound {ambiant_backdrop}
Symbol 19 ShapeTweeningUsed by:21
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClip {Game5.Bullet}Uses:19 20
Symbol 22 BitmapUsed by:23
Symbol 23 GraphicUses:22Used by:28
Symbol 24 BitmapUsed by:25
Symbol 25 GraphicUses:24Used by:28
Symbol 26 BitmapUsed by:27
Symbol 27 GraphicUses:26Used by:28
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Symbol 30 GraphicUses:29Used by:41
Symbol 31 BitmapUsed by:32
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Symbol 345 MovieClip {Sonata_fla.wolf_head_brown_109}Uses:335 337 344Used by:356
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Symbol 348 BitmapUsed by:349
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Symbol 354 GraphicUses:353Used by:355
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Symbol 990 GraphicUses:979Used by:1031
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Symbol 1018 GraphicUses:979Used by:1031
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Symbol 1020 GraphicUses:979Used by:1031
Symbol 1021 GraphicUses:979Used by:1031
Symbol 1022 GraphicUses:979Used by:1031
Symbol 1023 GraphicUses:979Used by:1031
Symbol 1024 GraphicUses:979Used by:1031
Symbol 1025 GraphicUses:979Used by:1031
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Symbol 1031 MovieClipUses:825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030Used by:Timeline
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Symbol 1034 TextUses:412Used by:Timeline
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Symbol 1036 TextUses:477Used by:1037
Symbol 1037 ButtonUses:1035 1036 578Used by:Timeline
Symbol 1038 GraphicUsed by:Timeline
Symbol 1039 BitmapUsed by:1040
Symbol 1040 GraphicUses:1039Used by:Timeline
Symbol 1041 TextUses:477Used by:1043
Symbol 1042 TextUses:477Used by:1043
Symbol 1043 ButtonUses:1041 1042 578Used by:Timeline
Symbol 1044 BitmapUsed by:1045
Symbol 1045 GraphicUses:1044Used by:Timeline
Symbol 1046 ShapeTweeningUsed by:Timeline

Instance Names

"loadbar"Frame 1Symbol 649 MovieClip
"percText"Frame 1Symbol 652 EditableText
"main_htp"Frame 256Symbol 672 Button
"main_credits"Frame 256Symbol 675 Button
"main_more"Frame 256Symbol 678 Button
"main_start"Frame 256Symbol 682 Button
"main_htp"Frame 285Symbol 672 Button
"main_credits"Frame 285Symbol 675 Button
"main_more"Frame 285Symbol 678 Button
"main_start"Frame 285Symbol 682 Button
"main_htp"Frame 286Symbol 672 Button
"main_credits"Frame 286Symbol 675 Button
"main_more"Frame 286Symbol 678 Button
"main_start"Frame 286Symbol 682 Button
"Moon"Frame 286Symbol 685 Button
"skipm"Frame 306Symbol 710 Button
"Remington_wep"Frame 1189Symbol 419 MovieClip
"Pistol_wep"Frame 1189Symbol 416 MovieClip
"uzi_wep"Frame 1189Symbol 428 MovieClip
"crossbow_wep"Frame 1189Symbol 443 MovieClip
"revolver_wep"Frame 1189Symbol 422 MovieClip
"sawedoff_wep"Frame 1189Symbol 425 MovieClip
"mp5_wep"Frame 1189Symbol 431 MovieClip
"carbine_wep"Frame 1189Symbol 437 MovieClip
"m16_wep"Frame 1189Symbol 434 MovieClip
"g3_wep"Frame 1189Symbol 440 MovieClip
"day_indi"Frame 1189Symbol 737 EditableText
"ctnu"Frame 1209Symbol 745 Button
"loading_text"Frame 1209Symbol 747 MovieClip
"Remington_wep"Frame 1210Symbol 419 MovieClip
"Pistol_wep"Frame 1210Symbol 416 MovieClip
"uzi_wep"Frame 1210Symbol 428 MovieClip
"crossbow_wep"Frame 1210Symbol 443 MovieClip
"revolver_wep"Frame 1210Symbol 422 MovieClip
"sawedoff_wep"Frame 1210Symbol 425 MovieClip
"mp5_wep"Frame 1210Symbol 431 MovieClip
"carbine_wep"Frame 1210Symbol 437 MovieClip
"m16_wep"Frame 1210Symbol 434 MovieClip
"g3_wep"Frame 1210Symbol 440 MovieClip
"day_indi"Frame 1210Symbol 749 EditableText
"Remington_wep"Frame 1211Symbol 419 MovieClip
"Pistol_wep"Frame 1211Symbol 416 MovieClip
"uzi_wep"Frame 1211Symbol 428 MovieClip
"crossbow_wep"Frame 1211Symbol 443 MovieClip
"revolver_wep"Frame 1211Symbol 422 MovieClip
"sawedoff_wep"Frame 1211Symbol 425 MovieClip
"mp5_wep"Frame 1211Symbol 431 MovieClip
"carbine_wep"Frame 1211Symbol 437 MovieClip
"m16_wep"Frame 1211Symbol 434 MovieClip
"g3_wep"Frame 1211Symbol 440 MovieClip
"goTime"Frame 1211Symbol 755 Button
"scrap_indi"Frame 1211Symbol 757 EditableText
"bar_health_indi"Frame 1211Symbol 760 EditableText
"bar_total_health_indi"Frame 1211Symbol 761 EditableText
"gui_Upgrade"Frame 1211Symbol 767 Button
"Primary_sel"Frame 1211Symbol 768 MovieClip {Sonata_fla.WeaponSelect_32}
"Secondary_sel"Frame 1211Symbol 768 MovieClip {Sonata_fla.WeaponSelect_32}
"day_indi"Frame 1211Symbol 771 EditableText
"gamelevel"Frame 1212Symbol 809 MovieClip {Sonata_fla.TestLevel_33}
"gui_Pause"Frame 1212Symbol 816 MovieClip {Sonata_fla.GUI_PAUSE_43}
"gui_Mute"Frame 1212Symbol 819 MovieClip {Sonata_fla.GUI_MUTE_44}
"BarricadeHealthBox"Frame 1212Symbol 822 EditableText
"day"Frame 1212Symbol 823 EditableText
"ammo_clip"Frame 1212Symbol 1031 MovieClip
"sponsor"Frame 1212Symbol 1033 MovieClip
"ctn_gameover"Frame 1213Symbol 1037 Button
"dragon_games"Frame 1213Symbol 1033 MovieClip
"ctnbtn"Frame 1214Symbol 1043 Button
"skpbtn"Frame 1215Symbol 710 Button
"head"Symbol 356 MovieClip {Sonata_fla.head_108} Frame 1Symbol 345 MovieClip {Sonata_fla.wolf_head_brown_109}
"head"Symbol 356 MovieClip {Sonata_fla.head_108} Frame 11Symbol 350 MovieClip {Sonata_fla.wolf_head_black_111}
"head"Symbol 356 MovieClip {Sonata_fla.head_108} Frame 21Symbol 355 MovieClip {Sonata_fla.wolf_head_white_112}
"body"Symbol 409 MovieClip {Enemy} Frame 1Symbol 227 MovieClip
"head"Symbol 409 MovieClip {Enemy} Frame 1Symbol 356 MovieClip {Sonata_fla.head_108}
"weaponName"Symbol 505 MovieClip {Upgrade_Window} Frame 1Symbol 413 EditableText
"weaponPreview"Symbol 505 MovieClip {Upgrade_Window} Frame 1Symbol 444 MovieClip {Sonata_fla.Upgrade_Weapons_88}
"acc_temp_Slider"Symbol 505 MovieClip {Upgrade_Window} Frame 1Symbol 454 MovieClip {Sonata_fla.Upgrade_Temp_Slider_89}
"fp_temp_Slider"Symbol 505 MovieClip {Upgrade_Window} Frame 1Symbol 454 MovieClip {Sonata_fla.Upgrade_Temp_Slider_89}
"rs_temp_Slider"Symbol 505 MovieClip {Upgrade_Window} Frame 1Symbol 454 MovieClip {Sonata_fla.Upgrade_Temp_Slider_89}
"cs_temp_Slider"Symbol 505 MovieClip {Upgrade_Window} Frame 1Symbol 454 MovieClip {Sonata_fla.Upgrade_Temp_Slider_89}
"rof_temp_Slider"Symbol 505 MovieClip {Upgrade_Window} Frame 1Symbol 454 MovieClip {Sonata_fla.Upgrade_Temp_Slider_89}
"acc_Slider"Symbol 505 MovieClip {Upgrade_Window} Frame 1Symbol 460 MovieClip {Sonata_fla.Upgrade_Slider_90}
"fp_Slider"Symbol 505 MovieClip {Upgrade_Window} Frame 1Symbol 460 MovieClip {Sonata_fla.Upgrade_Slider_90}
"rs_Slider"Symbol 505 MovieClip {Upgrade_Window} Frame 1Symbol 460 MovieClip {Sonata_fla.Upgrade_Slider_90}
"cs_Slider"Symbol 505 MovieClip {Upgrade_Window} Frame 1Symbol 460 MovieClip {Sonata_fla.Upgrade_Slider_90}
"rof_Slider"Symbol 505 MovieClip {Upgrade_Window} Frame 1Symbol 460 MovieClip {Sonata_fla.Upgrade_Slider_90}
"btn_close"Symbol 505 MovieClip {Upgrade_Window} Frame 1Symbol 467 Button
"rof_val"Symbol 505 MovieClip {Upgrade_Window} Frame 1Symbol 472 EditableText
"cs_val"Symbol 505 MovieClip {Upgrade_Window} Frame 1Symbol 473 EditableText
"rs_val"Symbol 505 MovieClip {Upgrade_Window} Frame 1Symbol 474 EditableText
"fp_val"Symbol 505 MovieClip {Upgrade_Window} Frame 1Symbol 475 EditableText
"acc_val"Symbol 505 MovieClip {Upgrade_Window} Frame 1Symbol 476 EditableText
"acc_Up"Symbol 505 MovieClip {Upgrade_Window} Frame 1Symbol 482 Button
"fp_Up"Symbol 505 MovieClip {Upgrade_Window} Frame 1Symbol 482 Button
"rs_Up"Symbol 505 MovieClip {Upgrade_Window} Frame 1Symbol 482 Button
"cs_Up"Symbol 505 MovieClip {Upgrade_Window} Frame 1Symbol 482 Button
"rof_Up"Symbol 505 MovieClip {Upgrade_Window} Frame 1Symbol 482 Button
"nextItem"Symbol 505 MovieClip {Upgrade_Window} Frame 1Symbol 484 MovieClip
"prevItem"Symbol 505 MovieClip {Upgrade_Window} Frame 1Symbol 484 MovieClip
"rs_Down"Symbol 505 MovieClip {Upgrade_Window} Frame 1Symbol 488 Button
"fp_Down"Symbol 505 MovieClip {Upgrade_Window} Frame 1Symbol 488 Button
"acc_Down"Symbol 505 MovieClip {Upgrade_Window} Frame 1Symbol 488 Button
"cs_Down"Symbol 505 MovieClip {Upgrade_Window} Frame 1Symbol 488 Button
"rof_Down"Symbol 505 MovieClip {Upgrade_Window} Frame 1Symbol 488 Button
"btn_accept"Symbol 505 MovieClip {Upgrade_Window} Frame 1Symbol 500 Button
"upgradeCost"Symbol 505 MovieClip {Upgrade_Window} Frame 1Symbol 501 EditableText
"acc_cap"Symbol 505 MovieClip {Upgrade_Window} Frame 1Symbol 504 MovieClip {Upgrade_Capped}
"fp_cap"Symbol 505 MovieClip {Upgrade_Window} Frame 1Symbol 504 MovieClip {Upgrade_Capped}
"rs_cap"Symbol 505 MovieClip {Upgrade_Window} Frame 1Symbol 504 MovieClip {Upgrade_Capped}
"cs_cap"Symbol 505 MovieClip {Upgrade_Window} Frame 1Symbol 504 MovieClip {Upgrade_Capped}
"rof_cap"Symbol 505 MovieClip {Upgrade_Window} Frame 1Symbol 504 MovieClip {Upgrade_Capped}
"barricade_hp"Symbol 523 MovieClip {Game5.Results_Window} Frame 1Symbol 510 EditableText
"accept"Symbol 523 MovieClip {Game5.Results_Window} Frame 1Symbol 518 Button
"scraps"Symbol 523 MovieClip {Game5.Results_Window} Frame 1Symbol 519 EditableText
"barricade_totalhp"Symbol 523 MovieClip {Game5.Results_Window} Frame 1Symbol 520 EditableText
"foundWeapons"Symbol 523 MovieClip {Game5.Results_Window} Frame 1Symbol 521 EditableText
"barricade_hp"Symbol 537 MovieClip {Game5.Search_Window} Frame 1Symbol 526 EditableText
"repair_per_hour"Symbol 537 MovieClip {Game5.Search_Window} Frame 1Symbol 531 EditableText
"accept"Symbol 537 MovieClip {Game5.Search_Window} Frame 1Symbol 518 Button
"barricade_plus"Symbol 537 MovieClip {Game5.Search_Window} Frame 1Symbol 532 Button
"scrap_plus"Symbol 537 MovieClip {Game5.Search_Window} Frame 1Symbol 532 Button
"barricade_minus"Symbol 537 MovieClip {Game5.Search_Window} Frame 1Symbol 533 Button
"scrap_minus"Symbol 537 MovieClip {Game5.Search_Window} Frame 1Symbol 533 Button
"barricade_repairs"Symbol 537 MovieClip {Game5.Search_Window} Frame 1Symbol 534 EditableText
"scraps"Symbol 537 MovieClip {Game5.Search_Window} Frame 1Symbol 535 EditableText
"total_hours"Symbol 537 MovieClip {Game5.Search_Window} Frame 1Symbol 536 EditableText
"prime"Symbol 557 MovieClip {Weapon_DropDownMenu} Frame 1Symbol 552 Button
"second"Symbol 557 MovieClip {Weapon_DropDownMenu} Frame 1Symbol 556 Button
"yes"Symbol 570 MovieClip {Upgrade_Confirm} Frame 1Symbol 565 Button
"no"Symbol 570 MovieClip {Upgrade_Confirm} Frame 1Symbol 569 Button
"credits_accept"Symbol 573 MovieClip {CreditsPage} Frame 1Symbol 500 Button
"htp_close"Symbol 580 MovieClip {InstructionsPage} Frame 1Symbol 579 Button
"gun_node"Symbol 802 MovieClip {Sonata_fla.player_weapons_39} Frame 1Symbol 801 MovieClip
"player_weapon"Symbol 805 MovieClip {Sonata_fla.player_arms_38} Frame 1Symbol 802 MovieClip {Sonata_fla.player_weapons_39}
"l_arm"Symbol 808 MovieClip {Game5.Player} Frame 1Symbol 791 MovieClip {Sonata_fla.player_Left_arm_36}
"legs"Symbol 808 MovieClip {Game5.Player} Frame 1Symbol 800 MovieClip {Sonata_fla.player_legs_37}
"r_arm"Symbol 808 MovieClip {Game5.Player} Frame 1Symbol 805 MovieClip {Sonata_fla.player_arms_38}
"head"Symbol 808 MovieClip {Game5.Player} Frame 1Symbol 807 MovieClip
"BarricadeMC"Symbol 809 MovieClip {Sonata_fla.TestLevel_33} Frame 1Symbol 789 MovieClip {Barricade}
"player"Symbol 809 MovieClip {Sonata_fla.TestLevel_33} Frame 1Symbol 808 MovieClip {Game5.Player}

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS3.
SWFMetaData (77)Timeline Frame 1265 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"><rdf:Description rdf:about="" xmlns ..."

Labels

"idle"Symbol 409 MovieClip {Enemy} Frame 1
"walk"Symbol 409 MovieClip {Enemy} Frame 2
"run"Symbol 409 MovieClip {Enemy} Frame 27
"attack_1"Symbol 409 MovieClip {Enemy} Frame 44
"attack_2"Symbol 409 MovieClip {Enemy} Frame 64
"attack_3"Symbol 409 MovieClip {Enemy} Frame 82
"death_1"Symbol 409 MovieClip {Enemy} Frame 102
"death_2"Symbol 409 MovieClip {Enemy} Frame 122
"death_3"Symbol 409 MovieClip {Enemy} Frame 142
"Pistol"Symbol 444 MovieClip {Sonata_fla.Upgrade_Weapons_88} Frame 1
"Remington"Symbol 444 MovieClip {Sonata_fla.Upgrade_Weapons_88} Frame 2
"Revolver"Symbol 444 MovieClip {Sonata_fla.Upgrade_Weapons_88} Frame 3
"SawedOff"Symbol 444 MovieClip {Sonata_fla.Upgrade_Weapons_88} Frame 4
"Uzi"Symbol 444 MovieClip {Sonata_fla.Upgrade_Weapons_88} Frame 5
"MP5"Symbol 444 MovieClip {Sonata_fla.Upgrade_Weapons_88} Frame 6
"M16"Symbol 444 MovieClip {Sonata_fla.Upgrade_Weapons_88} Frame 7
"Carbine"Symbol 444 MovieClip {Sonata_fla.Upgrade_Weapons_88} Frame 8
"G3"Symbol 444 MovieClip {Sonata_fla.Upgrade_Weapons_88} Frame 9
"Crossbow"Symbol 444 MovieClip {Sonata_fla.Upgrade_Weapons_88} Frame 10
"idle"Symbol 632 MovieClip {Canine} Frame 1
"run"Symbol 632 MovieClip {Canine} Frame 2
"attack_3"Symbol 632 MovieClip {Canine} Frame 15
"attack_2"Symbol 632 MovieClip {Canine} Frame 15
"attack_1"Symbol 632 MovieClip {Canine} Frame 15
"death_3"Symbol 632 MovieClip {Canine} Frame 28
"death_2"Symbol 632 MovieClip {Canine} Frame 28
"death_1"Symbol 632 MovieClip {Canine} Frame 28
"Crossbow"Symbol 768 MovieClip {Sonata_fla.WeaponSelect_32} Frame 2
"G3"Symbol 768 MovieClip {Sonata_fla.WeaponSelect_32} Frame 3
"Carbine"Symbol 768 MovieClip {Sonata_fla.WeaponSelect_32} Frame 4
"M16"Symbol 768 MovieClip {Sonata_fla.WeaponSelect_32} Frame 5
"MP5"Symbol 768 MovieClip {Sonata_fla.WeaponSelect_32} Frame 6
"Pistol"Symbol 768 MovieClip {Sonata_fla.WeaponSelect_32} Frame 7
"Remington"Symbol 768 MovieClip {Sonata_fla.WeaponSelect_32} Frame 8
"Revolver"Symbol 768 MovieClip {Sonata_fla.WeaponSelect_32} Frame 9
"SawedOff"Symbol 768 MovieClip {Sonata_fla.WeaponSelect_32} Frame 10
"Uzi"Symbol 768 MovieClip {Sonata_fla.WeaponSelect_32} Frame 11
"100"Symbol 789 MovieClip {Barricade} Frame 1
"50"Symbol 789 MovieClip {Barricade} Frame 6
"25"Symbol 789 MovieClip {Barricade} Frame 11
"0"Symbol 789 MovieClip {Barricade} Frame 16
"1h"Symbol 791 MovieClip {Sonata_fla.player_Left_arm_36} Frame 1
"2h"Symbol 791 MovieClip {Sonata_fla.player_Left_arm_36} Frame 10
"walk"Symbol 800 MovieClip {Sonata_fla.player_legs_37} Frame 1
"strafe"Symbol 800 MovieClip {Sonata_fla.player_legs_37} Frame 27
"idle"Symbol 800 MovieClip {Sonata_fla.player_legs_37} Frame 47
"Pistol"Symbol 802 MovieClip {Sonata_fla.player_weapons_39} Frame 1
"Remington"Symbol 802 MovieClip {Sonata_fla.player_weapons_39} Frame 2
"MP5"Symbol 802 MovieClip {Sonata_fla.player_weapons_39} Frame 3
"SawedOff"Symbol 802 MovieClip {Sonata_fla.player_weapons_39} Frame 4
"Revolver"Symbol 802 MovieClip {Sonata_fla.player_weapons_39} Frame 5
"G3"Symbol 802 MovieClip {Sonata_fla.player_weapons_39} Frame 6
"Carbine"Symbol 802 MovieClip {Sonata_fla.player_weapons_39} Frame 7
"M16"Symbol 802 MovieClip {Sonata_fla.player_weapons_39} Frame 8
"Uzi"Symbol 802 MovieClip {Sonata_fla.player_weapons_39} Frame 9
"Crossbow"Symbol 802 MovieClip {Sonata_fla.player_weapons_39} Frame 10
"1h"Symbol 805 MovieClip {Sonata_fla.player_arms_38} Frame 1
"2h"Symbol 805 MovieClip {Sonata_fla.player_arms_38} Frame 10
"Pause"Symbol 816 MovieClip {Sonata_fla.GUI_PAUSE_43} Frame 1
"Play"Symbol 816 MovieClip {Sonata_fla.GUI_PAUSE_43} Frame 11
"Unmute"Symbol 819 MovieClip {Sonata_fla.GUI_MUTE_44} Frame 1
"Mute"Symbol 819 MovieClip {Sonata_fla.GUI_MUTE_44} Frame 11
"pistol"Symbol 1031 MovieClip Frame 1
"smg_rifle"Symbol 1031 MovieClip Frame 52
"shotgun"Symbol 1031 MovieClip Frame 104
"arrow"Symbol 1031 MovieClip Frame 156




http://swfchan.com/49/241742/info.shtml
Created: 31/8 -2021 06:30:23 Last modified: 31/8 -2021 06:30:23 Server time: 22/12 -2024 08:48:25