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Flucht aus dem Burguerlies.swf

This is the info page for
Flash #243636

(Click the ID number above for more basic data on this flash file.)


Text
aus dem

urgverlies

b

2004 geobra Brandstätter

©

Klicke um fortzufahren.

Klicke um fortzufahren.

Punkte

Punkte

0

Die Schurken von der
Drachenfestung haben
meinen geliebten Sohn
Günther den Quirligen
entführt und halten
ihn im Verlies ihrer
Burg gefangen...

itte helft
mir, treuer
untertan!

weiter

eißt die Mauern
dieses garstigen
Kerkers nieder und ich
werde euch wahrhaft
königlich belohnen!
Wohl an denn!
Sputet euch...

teine mit derselben Farbe die
neben- oder übereinander liegen,
verschwinden wenn ihr auf sie klickt.
Versucht alle Mauersteine zu be-
seitigen um den Prinzen zu befreien.

ür jeden entfernten Mauerstein
bekommt ihr 10 Punkte.
Je mehr Steine ihr mit einem Klick
auf einmal abräumt, desto mehr
Extrapunkte gibt es dazu.
Schafft ihr es alle Steine zu entfernen
erhaltet ihr zusätzlich 500 Punkte.

start!

0

Wahrhaftig, ihr seid tollkühn!
Nehmt          Punkte als Zeichen
meines Dankes.

ndlich frei !

beenden

ochmal
probieren

n

0

Danke für's
Vorbeischauen!

Mehr Ritter-Artikel
findest du hier:

Danke für's
Vorbeischauen!

Mehr Ritter-Artikel
findest du hier:

ActionScript [AS1/AS2]

Frame 1
stop();
Frame 2
stop();
Frame 3
stop();
Frame 4
stop();
Frame 5
stop();
Frame 6
function init_board() { q = 0; while (q < rows) { board[q] = ""; w = 0; while (w < cols) { if (debug) { board[q] = board[q] + String.fromCharCode(49); } else { board[q] = board[q] + String.fromCharCode((Math.random() * colors) + 48); } w++; } q++; } if (debug) { trace("board initialisiert"); } } function draw() { q = 0; while (q < rows) { w = 0; while (w < cols) { if (board[q].charAt(w) != " ") { attachMovie("ball_" + board[q].charAt(w), "item" + ((q * cols) + w), 100 + ((q * cols) + w)); setProperty("item" + ((q * cols) + w), _x , border_left + (ball_width * w)); setProperty("item" + ((q * cols) + w), _y , border_top + (ball_height * q)); } w++; } q++; } if (debug) { trace("board gezeichnet"); } } function clear() { q = 0; while (q < rows) { w = 0; while (w < cols) { removeMovieClip("item" + ((q * cols) + w)); w++; } q++; } if (debug) { trace("board gel\u00F6scht"); } } function remove_neighbours(x, y, color) { if (x > 0) { if (debug) { trace("check left"); } if (board[y].charAt(x - 1) == color) { board[y] = (board[y].substr(0, x) + " ") + board[y].substr(x + 1); _root.neighbours++; if (debug) { trace("linker Nachbar"); } remove_neighbours(x - 1, y, color); } } if (x < (cols - 1)) { if (debug) { trace("check right"); } if (board[y].charAt(x + 1) == color) { board[y] = (board[y].substr(0, x) + " ") + board[y].substr(x + 1); _root.neighbours++; if (debug) { trace("rechter Nachbar"); } remove_neighbours(x + 1, y, color); } } if (y > 0) { if (debug) { trace("check top"); } if (board[y - 1].charAt(x) == color) { board[y] = (board[y].substr(0, x) + " ") + board[y].substr(x + 1); _root.neighbours++; if (debug) { trace("oberer Nachbar"); } remove_neighbours(x, y - 1, color); } } if (y < (rows - 1)) { if (debug) { trace("check bottom"); } if (board[y + 1].charAt(x) == color) { board[y] = (board[y].substr(0, x) + " ") + board[y].substr(x + 1); _root.neighbours++; if (debug) { trace("unterer Nachbar"); } remove_neighbours(x, y + 1, color); } } if (_root.neighbours > 0) { board[y] = (board[y].substr(0, x) + " ") + board[y].substr(x + 1); tellTarget ("item" + ((y * cols) + x)) { play(); }; _root.points = _root.points + 10; } else if (debug) { trace("keinen Nachbar gefunden, ung\u00FCltiger Stein"); } } function tidy_up() { var q; var w; q = 0; while (q < (rows - 1)) { w = 0; while (w < cols) { if (board[q + 1].charAt(w) == " ") { if (board[q].charAt(w) != " ") { board[q + 1] = (board[q + 1].substr(0, w) + board[q].charAt(w)) + board[q + 1].substr(w + 1); board[q] = (board[q].substr(0, w) + " ") + board[q].substr(w + 1); } } w++; } q++; } if (debug) { trace("board bereinigt"); } } function is_col_empty(x) { var q; q = 0; while (q < rows) { if (board[q].charAt(x) != " ") { return(0); } q++; } return(1); } function check_pairs() { var q; var w; var pair_found = 0; q = 0; while (q < rows) { w = 0; while (w < cols) { if (board[q].charAt(w) != " ") { if (board[q].charAt(w) == board[q].charAt(w + 1)) { pair_found = 1; } if (board[q].charAt(w) == board[q + 1].charAt(w)) { pair_found = 1; } } w++; } q++; } if (debug) { trace("pair_found: " + pair_found); } return(pair_found); } function init_sound() { _level0.createEmptyMovieClip("sound_clip1", 900); sound_explode = new Sound(sound_clip1); sound_explode.attachSound("explode"); if (debug) { trace("Sound initialisiert"); } } function init_bonus() { _level0.createEmptyMovieClip("bonus", 1000); setProperty("bonus", _x , 200); setProperty("bonus", _y , 180); q = 2; while (q < 10) { bonus.attachMovie("bonus_" + q, "bonus_clip_" + q, 1000 + q); q++; } } var debug = 0; var rows = 9; var cols = 8; var colors = 4; var ball_width = 46.75; var ball_height = 33; var border_top = 36.5; var border_left = 44; var points = 0; var neighbours = 0; var spaceline; var sound_explode; q = 0; while (q < 256) { spaceline = spaceline + " "; q++; } var board = new Array(rows); init_bonus(); init_board(); draw();
Frame 7
init_sound(); stop();
Frame 8
if (board[clicked_y].charAt(clicked_x) != " ") { remove_neighbours(clicked_x, clicked_y, board[clicked_y].charAt(clicked_x)); if (neighbours) { if (debug) { trace("Sound gestarted"); } if (neighbours > 1) { if (neighbours > 9) { neighbours = 9; } tellTarget ("bonus.bonus_clip_" + neighbours) { play(); }; } sound_explode.start(); } else { gotoAndPlay (7); } }
Frame 30
neighbours = 0; q = 0; while (q < (rows - 1)) { tidy_up(); q++; } q = 1; while (q < cols) { if (is_col_empty(q)) { w = 0; while (w < rows) { board[w] = (" " + board[w].substr(0, q)) + board[w].substr(q + 1); w++; } } q++; } clear(); draw(); if (check_pairs()) { gotoAndPlay (7); } else { clear(); left = 0; q = 0; while (q < rows) { w = 0; while (w < cols) { if (board[q].charAt(w) != " ") { left++; } w++; } q++; } if (debug) { trace(left + " Steine \u00B8brig"); } if (left) { gotoAndPlay (79); } else { _root.points = _root.points + 500; play(); } }
Frame 89
stop();
Frame 102
stop();
Symbol 6 MovieClip [ball_2] Frame 1
stop();
Symbol 6 MovieClip [ball_2] Frame 26
stop();
Symbol 19 MovieClip [bonus_9] Frame 1
stop();
Symbol 19 MovieClip [bonus_9] Frame 2
_root.points = _root.points + 300;
Symbol 30 MovieClip [bonus_8] Frame 1
stop();
Symbol 30 MovieClip [bonus_8] Frame 2
_root.points = _root.points + 200;
Symbol 41 MovieClip [bonus_7] Frame 1
stop();
Symbol 41 MovieClip [bonus_7] Frame 2
_root.points = _root.points + 150;
Symbol 52 MovieClip [bonus_6] Frame 1
stop();
Symbol 52 MovieClip [bonus_6] Frame 2
_root.points = _root.points + 100;
Symbol 61 MovieClip [bonus_5] Frame 1
stop();
Symbol 61 MovieClip [bonus_5] Frame 2
_root.points = _root.points + 70;
Symbol 70 MovieClip [bonus_4] Frame 1
stop();
Symbol 70 MovieClip [bonus_4] Frame 2
_root.points = _root.points + 50;
Symbol 79 MovieClip [bonus_3] Frame 1
stop();
Symbol 79 MovieClip [bonus_3] Frame 2
_root.points = _root.points + 30;
Symbol 88 MovieClip [bonus_2] Frame 1
stop();
Symbol 88 MovieClip [bonus_2] Frame 2
_root.points = _root.points + 20;
Symbol 90 MovieClip [ball_3] Frame 1
stop();
Symbol 90 MovieClip [ball_3] Frame 26
stop();
Symbol 92 MovieClip [ball_0] Frame 1
stop();
Symbol 92 MovieClip [ball_0] Frame 26
stop();
Symbol 94 MovieClip [ball_1] Frame 1
stop();
Symbol 94 MovieClip [ball_1] Frame 26
stop();
Symbol 134 MovieClip Frame 14
stop();
Symbol 144 Button
on (press) { stopAllSounds(); } on (release) { gotoAndStop (11); }
Symbol 147 Button
on (press) { gotoAndStop (1); }
Symbol 148 MovieClip Frame 1
stop();
Symbol 148 MovieClip Frame 11
stop();
Symbol 157 Button
on (release) { gotoAndPlay (2); }
Symbol 165 MovieClip Frame 10
stop();
Symbol 168 MovieClip Frame 20
gotoAndPlay (5);
Symbol 170 Button
on (release) { gotoAndPlay (3); }
Symbol 223 MovieClip Frame 1
stop();
Symbol 224 Button
on (release) { gotoAndPlay (4); }
Symbol 232 MovieClip Frame 50
stop();
Symbol 235 Button
on (release) { _root.play(); }
Symbol 236 MovieClip Frame 10
stop();
Symbol 241 MovieClip Frame 20
gotoAndPlay (5);
Symbol 242 Button
on (release) { gotoAndPlay (2); }
Symbol 243 Button
on (release) { _root.play(); }
Symbol 244 MovieClip Frame 1
stop();
Symbol 244 MovieClip Frame 12
_root.play();
Symbol 332 Button
on (release) { _level0.clicked_x = Math.floor(((_xmouse - border_left) + (ball_width / 2)) / ball_width); _level0.clicked_y = Math.floor(((_ymouse - border_top) + (ball_height / 2)) / ball_height); _level0.gotoAndPlay("click_on_ball"); }
Symbol 350 MovieClip Frame 20
gotoAndPlay (5);
Symbol 351 Button
on (release) { gotoAndPlay (87); }
Symbol 356 MovieClip Frame 20
gotoAndPlay (5);
Symbol 358 Button
on (release) { gotoAndPlay (6); }
Symbol 409 Button
on (release) { gotoAndPlay (90); }
Symbol 410 Button
on (release) { gotoAndPlay (5); }
Symbol 424 Button
on (release) { getURL ("http://www.playmobil.de/is-bin/INTERSHOP.enfinity/eCS/Store/de/-/DEM/PM_BrowseCatalog-Cognitive;sid=K05AbtJ_WP1Af5MuUjiD4Y6rW-TfE946qxI=?CategoryName=Ritter2_de&PLS=0"); }

Library Items

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Symbol 3 GraphicUsed by:6 90 92 94 232
Symbol 4 GraphicUsed by:6 90 92 94 232
Symbol 5 GraphicUsed by:6 90 92 94 232
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Symbol 7 GraphicUsed by:19
Symbol 8 GraphicUsed by:19
Symbol 9 GraphicUsed by:19
Symbol 10 GraphicUsed by:19
Symbol 11 GraphicUsed by:19
Symbol 12 GraphicUsed by:19
Symbol 13 GraphicUsed by:19
Symbol 14 GraphicUsed by:19
Symbol 15 GraphicUsed by:19
Symbol 16 GraphicUsed by:19
Symbol 17 GraphicUsed by:19
Symbol 18 SoundUsed by:19 30 41 52 61 70 79 88
Symbol 19 MovieClip [bonus_9]Uses:7 8 9 10 11 12 13 14 15 16 17 18
Symbol 20 GraphicUsed by:30
Symbol 21 GraphicUsed by:30
Symbol 22 GraphicUsed by:30
Symbol 23 GraphicUsed by:30
Symbol 24 GraphicUsed by:30
Symbol 25 GraphicUsed by:30
Symbol 26 GraphicUsed by:30
Symbol 27 GraphicUsed by:30
Symbol 28 GraphicUsed by:30
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClip [bonus_8]Uses:20 21 22 23 24 25 26 27 28 29 18
Symbol 31 GraphicUsed by:41
Symbol 32 GraphicUsed by:41
Symbol 33 GraphicUsed by:41
Symbol 34 GraphicUsed by:41
Symbol 35 GraphicUsed by:41
Symbol 36 GraphicUsed by:41
Symbol 37 GraphicUsed by:41
Symbol 38 GraphicUsed by:41
Symbol 39 GraphicUsed by:41
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClip [bonus_7]Uses:31 32 33 34 35 36 37 38 39 40 18
Symbol 42 GraphicUsed by:52
Symbol 43 GraphicUsed by:52
Symbol 44 GraphicUsed by:52
Symbol 45 GraphicUsed by:52
Symbol 46 GraphicUsed by:52
Symbol 47 GraphicUsed by:52
Symbol 48 GraphicUsed by:52
Symbol 49 GraphicUsed by:52
Symbol 50 GraphicUsed by:52
Symbol 51 GraphicUsed by:52
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Symbol 53 GraphicUsed by:61
Symbol 54 GraphicUsed by:61
Symbol 55 GraphicUsed by:61
Symbol 56 GraphicUsed by:61
Symbol 57 GraphicUsed by:61
Symbol 58 GraphicUsed by:61
Symbol 59 GraphicUsed by:61
Symbol 60 GraphicUsed by:61
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Symbol 63 GraphicUsed by:70
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Symbol 67 GraphicUsed by:70
Symbol 68 GraphicUsed by:70
Symbol 69 GraphicUsed by:70
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Symbol 71 GraphicUsed by:79
Symbol 72 GraphicUsed by:79
Symbol 73 GraphicUsed by:79
Symbol 74 GraphicUsed by:79
Symbol 75 GraphicUsed by:79
Symbol 76 GraphicUsed by:79
Symbol 77 GraphicUsed by:79
Symbol 78 GraphicUsed by:79
Symbol 79 MovieClip [bonus_3]Uses:71 72 73 74 75 76 77 78 18
Symbol 80 GraphicUsed by:88
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Symbol 82 GraphicUsed by:88
Symbol 83 GraphicUsed by:88
Symbol 84 GraphicUsed by:88
Symbol 85 GraphicUsed by:88
Symbol 86 GraphicUsed by:88
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClip [bonus_2]Uses:80 81 82 83 84 85 86 87 18
Symbol 89 GraphicUsed by:90 232
Symbol 90 MovieClip [ball_3]Uses:89 3 4 5Used by:234
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClip [ball_0]Uses:91 3 4 5Used by:234
Symbol 93 GraphicUsed by:94
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Symbol 95 GraphicUsed by:134 165 170 223 224 235 236 242 243 244 328 351 358 409 410  Timeline
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Symbol 112 MovieClipUses:111Used by:134 165 223 236 244  Timeline
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Symbol 124 GraphicUsed by:130 165 223 236 244  Timeline
Symbol 125 GraphicUsed by:130 165 223 236 244  Timeline
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Symbol 139 GraphicUsed by:142 144 147
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Symbol 143 SoundUsed by:144 147 157 170 224 234 235 242 243 332 351 358 409 410 416 424
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Symbol 150 GraphicUsed by:Timeline
Symbol 151 GraphicUsed by:Timeline
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Symbol 161 GraphicUsed by:165 236 244  Timeline
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Streaming Sound 1Used by:Symbol 136 MovieClip

Special Tags

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Labels

"titel"Frame 1
"hilfe1"Frame 2
"hilfe2"Frame 3
"hilfe3"Frame 4
"hilfe4"Frame 5
"click_on_ball"Frame 8
"noBonus"Frame 79
"musik_an"Symbol 148 MovieClip Frame 1
"musik_aus"Symbol 148 MovieClip Frame 11

Dynamic Text Variables

pointsSymbol 330 EditableText"0"
pointsSymbol 405 EditableText"0"
pointsSymbol 407 EditableText""




http://swfchan.com/49/243636/info.shtml
Created: 22/11 -2021 21:45:24 Last modified: 22/11 -2021 21:45:24 Server time: 22/12 -2024 09:27:31