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Vanilla Nexus RIP.swf

This is the info page for
Flash #244548

(Click the ID number above for more basic data on this flash file.)


Text
PRESS ENTER KEY

PRESS ENTER KEY

CREDITS 04                                                                 CREDITS 04

CREDITS 04                                                                 CREDITS 04

NEXUSTK

IKOREA

PRESENTS

EPISODE 1

VANILLA NEXUSTK

7.20.2020

STR[1]AGI[1]DEX[1]

STR[1]AGI[1]DEX[1]

Warrior

Warrior

KOGURYO

KOGURYO

KOGURYO

<P ALIGN="LEFT"><FONT FACE="Times New Roman" SIZE="8" COLOR="#FFFFFF"><B><I>6750</I></B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Times New Roman" SIZE="8" COLOR="#666666"><B><I>700</I></B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Times New Roman" SIZE="8" COLOR="#FFFFFF"><B><I>LVL5</I></B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Times New Roman" SIZE="8" COLOR="#FFFFFF"><B><I>LVL50</I></B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Times New Roman" SIZE="8" COLOR="#FFFFFF"><B><I>LVL99</I></B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Times New Roman" SIZE="8" COLOR="#666666"><B><I>27</I></B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Times New Roman" SIZE="8" COLOR="#FFFFFF"><B><I>13365</I></B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Times New Roman" SIZE="8" COLOR="#666666"><B><I>52</I></B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Times New Roman" SIZE="8" COLOR="#FFFFFF"><B><I>99</I></B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Times New Roman" SIZE="8" COLOR="#FFFFFF"><B><I>50</I></B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Times New Roman" SIZE="8" COLOR="#666666"><B><I>1386</I></B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Times New Roman" SIZE="8" COLOR="#000000"><B><I>20</I></B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Times New Roman" SIZE="8" COLOR="#000000"><B><I>36</I></B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Times New Roman" SIZE="8" COLOR="#FFFFFF"><B><I>VITA</I></B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Times New Roman" SIZE="8" COLOR="#666666"><B><I>MANA</I></B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Times New Roman" SIZE="8" COLOR="#FFFFFF"><B><I>STR</I></B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Times New Roman" SIZE="8" COLOR="#666666"><B><I>AGI</I></B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Times New Roman" SIZE="8" COLOR="#000000"><B><I>DEX</I></B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Times New Roman" SIZE="8" COLOR="#FFFFFF"><B><I>6534</I></B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Times New Roman" SIZE="8" COLOR="#666666"><B><I>1300</I></B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Times New Roman" SIZE="8" COLOR="#FFFFFF"><B><I>LVL5</I></B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Times New Roman" SIZE="8" COLOR="#FFFFFF"><B><I>LVL50</I></B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Times New Roman" SIZE="8" COLOR="#FFFFFF"><B><I>LVL99</I></B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Times New Roman" SIZE="8" COLOR="#666666"><B><I>50</I></B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Times New Roman" SIZE="8" COLOR="#666666"><B><I>99</I></B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Times New Roman" SIZE="8" COLOR="#FFFFFF"><B><I>55</I></B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Times New Roman" SIZE="8" COLOR="#FFFFFF"><B><I>27</I></B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Times New Roman" SIZE="8" COLOR="#666666"><B><I>2574</I></B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Times New Roman" SIZE="8" COLOR="#000000"><B><I>20</I></B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Times New Roman" SIZE="8" COLOR="#000000"><B><I>36</I></B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Times New Roman" SIZE="8" COLOR="#FFFFFF"><B><I>3300</I></B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Times New Roman" SIZE="8" COLOR="#FFFFFF"><B><I>VITA</I></B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Times New Roman" SIZE="8" COLOR="#666666"><B><I>MANA</I></B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Times New Roman" SIZE="8" COLOR="#FFFFFF"><B><I>STR</I></B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Times New Roman" SIZE="8" COLOR="#666666"><B><I>AGI</I></B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Times New Roman" SIZE="8" COLOR="#000000"><B><I>DEX</I></B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Times New Roman" SIZE="8" COLOR="#000000"><B><I>Endurance Fighter</I></B></FONT></P><P ALIGN="LEFT"><FONT FACE="Times New Roman" SIZE="8" COLOR="#000000"><B><I>Can Attack Multiple Targets</I></B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Times New Roman" SIZE="8" COLOR="#FFFFFF"><B><I>Endurance Fighter</I></B></FONT></P><P ALIGN="LEFT"><FONT FACE="Times New Roman" SIZE="8" COLOR="#FFFFFF"><B><I>Can Attack Multiple Targets</I></B></FONT></P>

Music(On/Off)

Sound(On/Off)

Resize Window

Gui Color Switch

Battle Camera

Auto Invis (Rogue)

ARROWS->SELECT

ENTER->CONFIRM

GUI COLOR -> 1

ARROWS->SELECT

ENTER->CONFIRM

GUI COLOR -> 1

Heal

Heal
Other

Zap

Invis

Fury

Might

Shad
Fgr

Might
S.Fig

Bless

Potnce

Bless
Potnce

A

A

A

S

S

S

D

D

D

F

F

F

[CONTROLS]
A: Attack
S: Class Skill
D: Drop Item
F: Spell
ENTER: CONFIRM

[1] Basic
Press [Arrows] or
[MOUSE1] To Move
[Hold] A to Attack or
[MOUSE1] Near
enemy
Rogue Only:
Press [S] to
[Ambush]

[2] Items & Equip
Press [1-5] to
Use/Wear [Item]
Press [F] then [1-5]
to Cast Buffs
Press [D] to [Drop]
[Hold] [G] To See
Equip
Press [1-5] to
[Remove]

[3] Shop & Map
Press [S] Near NPC
to Shop
Press [M] To View
Map

[4] Tips
Increase speed!
Use Conc potion:
Buy Faster!
Hold [A] in Shop
Ranged attack!
Press [T] to Throw
Item.

CRIT

CRIT

HEALTH

999

999

Spd

Spd

Fury

Fury

ASV

ASV

Buffs

Buffs

Invis

Invis

Fury

Fury

999~999 DMG

-10 AC

-10 AC

-10 AC

-10 AC

AC

AC

Equipment

1

2

3

4

5

<P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="5" COLOR="#FFFFFF">CLASS: Warrior</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="5" COLOR="#FFFFFF">HP: 9999/9999</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="5" COLOR="#FFFFFF">MP: 999/999</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="5" COLOR="#FFFFFF">EXP: 12345:12345</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="5" COLOR="#FFFFFF">GOLD: 9999999999</FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="5" COLOR="#FFFFFF">STR 99</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="5" COLOR="#FFFFFF">AGI 99</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="5" COLOR="#FFFFFF">DEX 99</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="5" COLOR="#FFFFFF">LEVEL: 99</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="5" COLOR="#FFFFFF">FLOOR: 99</FONT></P>

Accurate

Accurate

Accurate

Accurate

Accurate

Spells

1

2

3

4

5

Press Left or Right Arrow
Z to Confirm

Timeline

1:00

<P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="7" COLOR="#000000">You Found Black wooden saber of Paraylyze</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="7" COLOR="#000000">You Have Beef</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="7" COLOR="#000000">You Have Beef</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="7" COLOR="#000000">You Have Beef</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="7" COLOR="#000000">You Have Beef</FONT></P>

<P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="7" COLOR="#FFFFFF">You Found Black wooden saber of Paraylyze</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="7" COLOR="#FFFFFF">You Have Beef</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="7" COLOR="#FFFFFF">You Have Beef</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="7" COLOR="#FFFFFF">You Have Beef</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="7" COLOR="#FFFFFF">You Have Beef</FONT></P>

1

2

3

4

5

999

999

999

999

999

Spell

s

m

e

t

I

p

i

u

q

E

Map

Centr

Fl

Bs

Bl

Po

Mi

Sf

Buffs

Buffs

<P ALIGN="LEFT"></P>

FillME

Prev

Next

Del

Are you sure you want to delete Mailname ?

D

Cancel

S

Confirm

<P ALIGN="LEFT"></P>

<P ALIGN="LEFT"></P>

Music(On/Off)

Sound(On/Off)

Resize Window

Gui Color Switch

Battle Camera

Auto Invis (Rogue)

1

1

1

Options

Music(On/Off)

Sound(On/Off)

Resize Window

Gui Color Switch

Battle Camera

Next Floor

Level Up (90000 Exp)

<P ALIGN="LEFT"><FONT FACE="_sans" SIZE="8" COLOR="#FFFFFF">Floor:1</FONT></P>

Conc Potion

Gold (10000)

Player Loses 10% Vit

11111

11111

11111

Auto Invis (Rogue)

Press [S] to Talk

Press [S] to Talk

Hello, how can I help you
today?

Hello, how can I help you
today?

t

i

x

E

D

l

l

e

S

S

y

u

B

A

I think I can accomodate some of the things you need.

I think I can accomodate some of the things you need.

Description:

Restore a bit of health
(50 Vita)

Beef

Description:

Bundle of Coins.
(Worth 10 Gold)

Coins(10)

Description:

A Gold Bar.
Very valuable
(Worth 1000 gold)

Gold(1000)

Description:

A Ring for merchants
(-5 Armor Class)

Red Ring

Description:

A Pile of Coins
Worth 100 Gold

Coins(100)

Description:

Attack much Faster.
(Use up to 3 times)

Concentration potion

Description:

Craftable. Very Valuable
(Cannot Use)

Dark Amber

Description:

Weak Ring. All Classes

Purple Ring

Description:

Craftable. Highly valued
(Cannot Use)

Amber

Description:

A Single Coin

Coins(1)

Description:

Another Ring
(-10 Armor Class)

Blue Ring

Description:

A Barbarian delicacy
(Cannot Use)

Tiger Meat

Description:

Restore All Health

Red potion

Description:

A Basic Training sword
[W][R]

Wooden Sword

Description:

A Strong Steel Sword
[W][R]

Steel Saber

Description:

A Samurai Blade
[W][R]

Moonblade

Description:

A Rogue's weapon
[W][R]

Dagger

Description:

A Sharper dagger
[R]

Blood

Description:

A Rogue sword from island city Hausson
[R]

Nimble blade

Description:

Armor made of Stars
[W]

Star Scale Mail

Description:

Armor made of Moon
[W]

Moon Scale Mail

Description:

Armor made of Sun
[W]

Sun Scale Mail

Description:

Armor made of Stars
[R]

Star Armor

Description:

Armor made of Moon
[R]

Moon Armor

Description:

Armor made from Sun
[R]

Sun ARmor

Description:

Glove made from Metal 'Titanium'
[W]

Titanium Glove

Description:

A Sneaky Bracelet
[R]

Whisper Bracelet

Description:

A Basic Warrior Shield
[W]

Tall Shield

Description:

A Shield made of Bamboo
[W]

Bamboo Shield

Description:

A Shield made of Steel
[W]

Steel Shield

Description:

A Shield made of
Animal Hide
[W]

Hide Shield

Description:

A Shield made of Brass
[W]

Brass Shield

Description:

A Shield made of Titanium
[W]

Titanium Shield

Description:

A Basic Rogue shield
[R]

Light Buckler

Description:

A Stronger Rogue Shield
[R]

Basic Buckler

Description:

A Heavier Rogue Shield
[R]

Heavy Buckler

Description:

A Rogue Shield made of Amber
[R]

Amber Buckler

Description:

Rogue shield that is enchanted.
[R]

Enchanted Buckler

Select an item from the
Hotkey Bar to sell.

(Empty)

Description:

A Self healing spell
50 Vita
Cost: 3 Mana





Soothe Spell

Description:

A Targetable
Healing spell
50 Vita
Cost: None





Flesh Speak Spell

Description:

A Targetable
Lightning Spell
Damage:50
Cost: None





Ignite Spell

Description:

Allows user to hit multiple enemies
Cost:90




Flank/Backstab

Description:

Replenish health with delicious slab of liver like your mom used to make.

Mmm mm!
(500 Vita)


Bear's liver

Description:

Delicious Sonhi Pipe from only the finest ground up sonhi in the realm. Not to be confused with Herb pipe
(450 Mana)


Sonhi Pipe

Description:

Excellent Herb pipe.
Free of 420 references
Oops.

(300 Mana)



Herb Pipe

Description:

A bottle of wine



Wine

Description:

A bottle of aged wine



Aged Wine

Description:

Increases Attack Power
lvl1) Wolf Fury
lvl2) Tiger Fury
lvl3) Dragon Fury
Cost:
1)30 Mana
2)90 Mana
3)150 Mana





Fury Spell

Description:

Increases Might
Adds to Attack power
Cost: 30 Mana





Might Spell

Description:

Raises Evasion
Fewer enemies will hit you
Cost:60 Mana





Shadow Figure

Description:

1)Increases Might
Adds to Attack power
Cost:
2)Raises Evasion
Fewer enemies will hit you
Cost:
1)30 2)60





Might/Shadow Figure

Description:

Raises attack Accuracy
Cost:60 Mana





Bless

Description:

Raises overall damage output by 10%
Cost:30





Potence

Description:

1)Raises attack Accuracy
2)Raises overall damage output by 10%
3)Allows user to hit multiple enemies

Cost:
1)60 2)30 3)90 4)90




BlessPotence/FlankBstab

A

Buy Item

D

Cancel

Select Item

Select Hotkey

What're you buying?:

GOLD:999999999999999

GOLD:999999999999999

999

999

999

999

999

999

What're you willing to sell today?

What're you willing to sell today?

A

Sell Item

D

Cancel

S

Confirm

Hold A : Sell All

What're you selling?:

999

999

999

999

999

Accurate

of Hellfire

Moonblade

Accurate

of Hellfire

Moonblade

<P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="4" COLOR="#000000"><B>Raises Accuracy</B></FONT></P><P ALIGN="LEFT"></P>

999

What're you willing to sell today?

What're you willing to sell today?

A

Sell Item

D

Cancel

S

Confirm

Selling

999

999

999

999

999

0

0

0

0

0

Are you sure?

D

Cancel

S

Confirm

I think I can accomodate some of the things you need.

I think I can accomodate some of the things you need.

Are you sure you want to Discard slot X ?

What're you buying?:

999

999

999

999

999

999

Accurate

of Hellfire

Moonblade

Accurate

of Hellfire

Moonblade

(HOLD) A - ATTACK
Arrows-MOVE

[Item MENU]
1-5 KEYS - USE ITEM
D - DROP ITEM

[G-key-MENU-]
1-5 KEYS - DROP EQUIP

1

2

3

4

5

1

2

3

4

5

50

AC

G-MENU

Item-MENU

HOW TO PLAY:

MOVE

PRESS A to ATTACK

PRESS  ARROW KEYS
to Move

PRESS1-5
To Use or WearItems
PRESS D to DROP

PRESS G
to See Equipment
PRESS1-5
To UnEquip Items

ROGUE: press S to Ambush:
[Critical Attack]

WARRIOR: Press S to
Defend (BLock)

Press [M] To open the map

Buy/Sell
Items at the
Dungeon
Shop By
Pressing (S)

There is
one on
every Floor!

Get Gold and
Weapons

Use potions to
increase attack speed

LOADING.

LOADING..

LOADING...

LOADING....

Floor

Floor

GAME OVER

GAME OVER

99

99

99

99

99

CONTINUE?

99

PRESS ENTER

BUTTS

OVERKILL

OVERKILL

Press Arrow Keys or Mouse1 to Move

TUTORIAL:

GOOD

TUTORIAL:

Press Keys 2-4 To Equip Armor

Move over items to pick them up

Attack Enemies  by clicking on them
or Pressing [A]

Attack faster by pressing 1
(To use Conc potion)

Summon a Fury, By Pressing F, then 2

Regenerate Mana by Letting go of all Keys
(Resting)

This ends the tutorial; Refer to Instructions
In bottom Right

Press 1 or Mouse1 on Conc potion to
Attack faster

A KINGDOM IS TORN ASUNDER

A KINGDOM IS TORN ASUNDER

THE CROWN PRINCE HAS LOST
HIS YOUNGER BROTHER

THE CROWN PRINCE HAS LOST
HIS YOUNGER BROTHER

A HIGH SORCERER IS
RESPONSIBLE FOR THIS

A HIGH SORCERER IS
RESPONSIBLE FOR THIS

YOU MUST TRAVEL DOWN
35 FLOORS TO THE LAST
LOCATION OF THE PRINCE

YOU MUST TRAVEL DOWN
35 FLOORS TO THE LAST
LOCATION OF THE PRINCE

THE KING'S MERCHANTS HAVE
FITTED THEMSELVES WITH
WHATEVER YOU NEED

THE KING'S MERCHANTS HAVE
FITTED THEMSELVES WITH
WHATEVER YOU NEED

A SHAMAN HAS ALSO GIFTED
YOU A JEWEL TO TURN BACK
TIME ON YOUR JOURNEY.

A SHAMAN HAS ALSO GIFTED
YOU A JEWEL TO TURN BACK
TIME ON YOUR JOURNEY.

-DESCEND DEEPER INTO THE TEMPLE
-RESCUE THE PRINCE'S BROTHER
-FIND THOSE RESPONSIBLE
-DESTROY ANYTHING IN YOUR WAY

GOODLUCK.

MVP

MVP

STR

A

DEX

+2

+2

AGI

S

10

ATTACK

ActionScript [AS1/AS2]

Frame 1
function rogueUninvis() { if (autoinvisible == null) { autoinvisible = 1; } if (autoinvisible == 1) { if (class == 1) { if (onScreenEnemy >= 1) { auto_invis = 1; } else if (onScreenEnemy <= 0) { delete auto_invis; } } } } function bgartwork() { _root.coverbgplayer.swapDepths(31000); if (drawbg == null) { _root.char1._xscale = 200; duplicateMovieClip (_root.bgplayer, "coverbgplayer", 92000); drawbg = 1; } if (_root.transition == 1) { _root.transitionMap.swapDepths(190000); _root.transitionMap._x = _root.char1._x; _root.transitionMap._y = _root.char1._y - 20; } else { _root.transitionMap._x = -999; } } function ambushCam() { if (ambushCamera == 1) { if (((_root.char1.hitTest(_root.enemy1) || (_root.char1.hitTest(_root.enemy2))) || (_root.char1.hitTest(_root.enemy3))) || (_root.char1.hitTest(_root.enemy4))) { if (onswitch == null) { delete centermap; delete offswitch; onswitch = 1; } } else if (offswitch == null) { centermap = 1; offswitch = 1; delete onswitch; } } } function reSize() { fscommand ("fullscreen", false); fscommand ("allowscale", false); if (poll == null) { _root._x = 0; _root._y = 0; _root._xscale = 200; _root._yscale = 200; poll = 1; pos = 1; } if (formerKeyboardInput == 1) { if (rez == null) { if (pos >= 2) { pos = 1; } else { pos++; } if (pos == 1) { _root._x = _root._x - 120; _root._y = _root._y - 120; _root._xscale = 200; _root._yscale = 200; } if (pos == 2) { _root._x = _root._x + 120; _root._y = _root._y + 120; _root._xscale = 100; _root._yscale = 100; } rez = 1; } } else { delete rez; } } function regenHealth() { if ((player_health == stats_health) && (player_mana == stats_mana)) { if (fullhm == 1) { } else { chat("<b>You feel Excellent</b>", 30, 5); delete resting; fullhm = 1; } } if (((((Key.isDown(37) || (Key.isDown(39))) || (Key.isDown(38))) || (Key.isDown(40))) || (musicOn == 1)) || (_root.m_command == 1)) { delete resting; } if ((player_health < stats_health) || (player_mana < stats_mana)) { delete fullhm; if ((((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) && (musicOn == null)) && (_root.m_command == null)) { if (resting >= 60) { if (regenTimer >= 50) { chat("<b>Resting...</b>", 30, 5); _root.plHpDis = 500; heal = Math.ceil(player_health * 0.05); mana = Math.ceil(player_mana * 0.05); if ((player_mana + mana) >= stats_mana) { if (fullm == 1) { } else { chat("<b>You Mind is excellent (Full Mana)</b>", 30, 5); player_mana = stats_mana; fullm = 1; } } else { player_mana = player_mana + mana; delete fullm; } if ((player_health + heal) >= stats_health) { if (fullh == 1) { } else { chat("<b>You Body is excellent (Full Health)</b>", 30, 5); player_health = stats_health; fullh = 1; } } else { player_health = player_health + heal; delete fullh; } delete regenTimer; } else { regenTimer = regenTimer + 1; } } else { resting++; } } } } function game_spell_effects(map, c1, c2, c3, c4, c6, c7, c8, c9) { if (guioption == null) { guioption = 4; } if ((Key.isDown(49) && (_global.program <= 4)) || (_global.guiButton == 1)) { guiSwitch = 1; } if ((!Key.isDown(49)) && (_global.guiButton == null)) { delete guiSwitch; } if (_root[atkSpawn] == _root.enemy1) { } else { regcolor = new Color(_root[atkSpawn]); reg_altcol = new Object(); reg_altcol = {ra:"100", rb:NewVrb3, ga:"100", gb:NewVrb2, ba:"100", bb:NewVrb3, aa:"100", ab:"0"}; regcolor.setTransform(reg_altcol); } NmeAttack = {ra:"100", rb:110, ga:"100", gb:0, ba:"100", bb:0, aa:"100", ab:"0"}; colorGui = new Color(_root.hud_mc1); colorGui2 = new Color(_root.mvpchest1); colorGui3 = new Color(_root["npc_window_" + windowNum]); colorGui4 = new Color(_root.mousetipmc); colorGui5 = new Color(_root.cs_char_sel1.cs.cs_char_sel.statsColor); colorGui6 = new Color(_root.cs_char_sel1.cs.cs_char_sel.house); colorGui7 = new Color(_root.mousetarget); colorGui8 = new Color(_root.landmouse); if (_root.m_click_attack == 1) { colorGui7.setTransform(NmeAttack); colorGui8.setTransform(NmeAttack); } if (guioption >= 5) { guioption = 1; } if ((guioption == 1) && (_root.m_click_attack == null)) { colorGui.setTransform(Koguryo); colorGui2.setTransform(Koguryo); colorGui3.setTransform(Koguryo); colorGui4.setTransform(Koguryo); colorGui5.setTransform(Koguryo); colorGui6.setTransform(Koguryo); colorGui7.setTransform(Koguryo); colorGui8.setTransform(Koguryo); _root.guiColorName = "Koguryo"; } if ((guioption == 2) && (_root.m_click_attack == null)) { colorGui.setTransform(Buya); colorGui2.setTransform(Buya); colorGui3.setTransform(Buya); colorGui4.setTransform(Buya); colorGui5.setTransform(Buya); colorGui6.setTransform(Buya); colorGui7.setTransform(Buya); colorGui8.setTransform(Buya); _root.guiColorName = "Buya"; } if ((guioption == 3) && (_root.m_click_attack == null)) { colorGui.setTransform(Nagnang); colorGui2.setTransform(Nagnang); colorGui3.setTransform(Nagnang); colorGui4.setTransform(Nagnang); colorGui5.setTransform(Nagnang); colorGui6.setTransform(Nagnang); colorGui7.setTransform(Nagnang); colorGui8.setTransform(Nagnang); _root.guiColorName = "Nagnang"; } if ((guioption == 4) && (_root.m_click_attack == null)) { colorGui.setTransform(Default); colorGui2.setTransform(Default); colorGui3.setTransform(Default); colorGui4.setTransform(Default); colorGui5.setTransform(Default); colorGui6.setTransform(Default); colorGui7.setTransform(Default); colorGui8.setTransform(Default); _root.guiColorName = "Neutral"; } if (guiSwitch == 1) { if (guicolor == null) { guioption++; guicolor = 1; } } else { delete guicolor; } Koguryo = {ra:"100", rb:0, ga:"100", gb:78, ba:"100", bb:110, aa:"100", ab:"0"}; Buya = {ra:"100", rb:90, ga:"100", gb:90, ba:"100", bb:0, aa:"100", ab:"0"}; Nagnang = {ra:"100", rb:116, ga:"100", gb:0, ba:"100", bb:110, aa:"100", ab:"0"}; Default = {ra:"100", rb:0, ga:"100", gb:0, ba:"100", bb:0, aa:"100", ab:"0"}; NewVrb = (colvrb + 5) + stgvrb; NewVrb2 = ((colvrb + 5) + stgvrb) + ((-_root.floor) * 5); NewVrb3 = ((colvrb + 5) + stgvrb) + (_root.floor * 5); stgvrb = _root.floor * 0.5; pooleffect = new Color(_root.pool); playerst = new Color(_root.char1); enemyc_reset1 = new Color(_root["enemy" + monSpawn]); enemyc_reset2 = new Color(_root["enemy" + monSpawn]); enemyc_reset3 = new Color(_root["enemy" + monSpawn]); enemyc_reset4 = new Color(_root["enemy" + monSpawn]); enemyc_atkColor = new Color(_root[atkSpawn]); playerc_atkColor = new Color(_root[playerName]); enemyspellColor = new Color(_root["enemy" + order]); spellmapColor = new Color(map); spellmapColor1 = new Color(c1); spellmapColor2 = new Color(c2); spellmapColor3 = new Color(c3); spellmapColor4 = new Color(c4); spellmapColor6 = new Color(c6); spellmapColor7 = new Color(c7); spellmapColor8 = new Color(c8); spellmapColor9 = new Color(c9); effectTransform = {ra:"100", rb:NewVrb3, ga:"100", gb:NewVrb2, ba:"100", bb:NewVrb3, aa:"100", ab:"0"}; effectTransform2 = {ra:"100", rb:colvrc, ga:"100", gb:colvrc, ba:"100", bb:colvrc, aa:"100", ab:"0"}; effectTransform3 = {ra:"100", rb:NewVrb3, ga:"100", gb:NewVrb2, ba:"100", bb:NewVrb3, aa:"100", ab:"0"}; effectTransform4 = {ra:"100", rb:0, ga:"100", gb:0, ba:"100", bb:0, aa:"100", ab:"0"}; effectTransform5 = {ra:colvratk, rb:colvratk, ga:colvratk2, gb:colvratk, ba:colvratk2, bb:colvratk, aa:"100", ab:"0"}; effectTransform6 = {ra:plycol, rb:plycol, ga:plycol, gb:plycol, ba:plycol, bb:plycol, aa:"100", ab:"0"}; spellmapColor.setTransform(effectTransform); spellmapColor1.setTransform(effectTransform); spellmapColor2.setTransform(effectTransform); spellmapColor3.setTransform(effectTransform); spellmapColor4.setTransform(effectTransform); spellmapColor6.setTransform(effectTransform); spellmapColor7.setTransform(effectTransform); spellmapColor8.setTransform(effectTransform); spellmapColor9.setTransform(effectTransform); if (playerHit == 1) { if (plyHitTimerst == 1) { playerc_atkColor.setTransform(effectTransform6); if (plycol == null) { plycol = 255; } } if (plyHitTimerst >= 2) { playerc_atkColor.setTransform(effectTransform6); delete plyHitTimerst; } else { plyHitTimerst++; if (plycol >= 100) { plycol = plycol - 25; } } if (playerHiteffect >= 10) { playerc_atkColor.setTransform(effectTransform4); delete plyHitTimerst; delete playerHit; delete playerHiteffect; delete plycol; } else { playerHiteffect++; } } if (nmeHit == 1) { if (nmeHitTimerst == 1) { if (graphatk == null) { if (graphcombo >= 3) { graphcombo = 1; } else { graphcombo++; } if (graphcombo == 3) { pointsnum++; _root.atkspell.duplicateMovieClip("atkspells" + pointsnum, 610 + pointsnum); if (_root[atkSpawn]._x == null) { } else if (_root["atkspells" + pointsnum].lx == null) { _root["atkspells" + pointsnum]._x = _root[atkSpawn]._x; _root["atkspells" + pointsnum]._y = _root[atkSpawn]._y - 20; _root.sound1.gotoAndStop(8); _root["atkspells" + pointsnum].gotoAndStop(3); _root["atkspells" + pointsnum].lx = 1; } } if (graphcombo == 2) { pointsnum++; _root.atkspell.duplicateMovieClip("atkspells" + pointsnum, 610 + pointsnum); if (_root[atkSpawn]._x == null) { } else if (_root["atkspells" + pointsnum].lx == null) { _root["atkspells" + pointsnum]._x = _root[atkSpawn]._x; _root["atkspells" + pointsnum]._y = _root[atkSpawn]._y - 20; _root.sound1.gotoAndStop(7); _root["atkspells" + pointsnum].gotoAndStop(2); _root["atkspells" + pointsnum].lx = 1; } } if (graphcombo == 1) { pointsnum++; _root.atkspell.duplicateMovieClip("atkspells" + pointsnum, 610 + pointsnum); if (_root[atkSpawn]._x == null) { } else if (_root["atkspells" + pointsnum].lx == null) { _root["atkspells" + pointsnum]._x = _root[atkSpawn]._x; _root["atkspells" + pointsnum]._y = _root[atkSpawn]._y - 20; _root.sound1.gotoAndStop(6); _root["atkspells" + pointsnum].gotoAndStop(1); _root["atkspells" + pointsnum].lx = 1; } } graphatk = 1; } enemyc_atkColor.setTransform(effectTransform5); colvratk = 255; colvratk2 = 255; _root[atkSpawn]._x = _root[atkSpawn]._x + 5; _root[atkSpawn]._xscale = 120; _root[atkSpawn]._yscale = 120; } if (nmeHitTimerst >= 2) { enemyc_atkColor.setTransform(effectTransform5); colvratk = 100; colvratk2 = 100; _root[atkSpawn]._x = _root[atkSpawn]._x - 5; _root[atkSpawn]._xscale = 100; _root[atkSpawn]._yscale = 100; delete nmeHitTimerst; } else { nmeHitTimerst++; } if (nmeHiteffect >= (10 - (level / 10))) { _root[atkSpawn]._xscale = 100; _root[atkSpawn]._yscale = 100; delete nmeHit; delete nmeHiteffect; delete graphatk; } else { nmeHiteffect++; } } if (effectst == null) { delete effectend; if (colvrb < -75) { effectst = 1; } else { if (stgm == null) { playerst.setTransform(effectTransform); pooleffect.setTransform(effectTransform); } else if (_root.pool.hitTest(_root["zap" + itemuse]._x, _root["zap" + itemuse]._y + 25, true)) { pooleffect.setTransform(effectTransform2); } else { pooleffect.setTransform(effectTransform); } enemyspellColor.setTransform(effectTransform2); colvrb = colvrb - 5; colvrc = colvrc + 150; colset++; if (colset >= 2) { colvrc = 100; colset = 0; } } } if (effectst == 1) { if (effectend == null) { playerst.setTransform(effectTransform4); pooleffect.setTransform(effectTransform3); enemyc_reset1.setTransform(effectTransform3); enemyc_reset2.setTransform(effectTransform3); enemyc_reset3.setTransform(effectTransform3); enemyc_reset4.setTransform(effectTransform3); effectend = 1; } if (colvrb > -10) { if (stgm == null) { playerst.setTransform(effectTransform4); stgm = 1; } spellmapColor.setTransform(effectTransform3); } else { colvrb = colvrb + 5; colvrc = 100; } } } function tutorial() { if (skip_tutorial == null) { if (Key.isDown(83)) { if (tut_input == 1) { } else { chat("<b>Skipping Tutorial ...</b>", 30, 5); tut_skip = tut_skip + 1; tut_input = 1; } } else if (!Key.isDown(83)) { delete tut_input; } if (tut_skip >= 1) { chat("<b>Tutorial Skipped[...]</b>", 30, 5); steps = 9; _root.tutorialwindow.gotoAndStop(1); delete stepconfirm; delete stepTimer; delete h_input; delete tut_timer; delete steps_tutorial; skip_tutorial = 1; } } if ((tut_timer >= 25) && (skip_tutorial == null)) { if (start_tutorial == null) { chat("<b>Tutorial Starting[O]</b>", 30, 5); chat("Press [S] to skip", 30, 5); start_tutorial = 1; } if (h_input == 1) { } else { if ((steps == 8) && (_root.outputX == 15)) { steps_tutorial = 1; } if (((steps == 7) && (_root.outputX == 15)) && (musicOn == null)) { steps_tutorial = 1; } if ((steps == 6) && (_root.outputX == 15)) { steps_tutorial = 1; } if ((steps == 5) && (_root.outputX == 15)) { steps_tutorial = 1; } if ((steps == 4) && (_root.outputX == 15)) { steps_tutorial = 1; } if ((steps == 3) && (_root.outputX == 15)) { steps = 4; } if ((steps == 3) && (_root.outputX == 21)) { steps_tutorial = 1; } if ((steps == 2) && (_root.outputX == 14)) { steps_tutorial = 1; } if (steps == null) { start_tutorial = 1; steps_tutorial = 1; } h_input = 1; } } else { delete h_input; tut_timer++; } if (steps_tutorial == 1) { if (steps == 8) { _root.tutorialwindow.gotoAndStop(9); if (testmail == 1) { if (stepTimer >= 35) { steps = 9; _root.tutorialwindow.gotoAndStop(1); delete stepconfirm; delete stepTimer; delete h_input; delete tut_timer; delete steps_tutorial; } else { stepTimer++; stepconfirm = 1; } } } if (steps == 7) { if (regenTimer >= 50) { testregen = 1; } _root.tutorialwindow.gotoAndStop(8); if (testregen == 1) { if (stepTimer >= 35) { steps = 8; _root.tutorialwindow.gotoAndStop(1); delete stepconfirm; delete stepTimer; delete h_input; delete tut_timer; delete steps_tutorial; } else { stepTimer++; stepconfirm = 1; } } } if (steps == 6) { if (firstFury == 1) { testfury = 1; } _root.tutorialwindow.gotoAndStop(7); if (testfury == 1) { if (stepTimer >= 35) { steps = 7; _root.tutorialwindow.gotoAndStop(1); delete stepconfirm; delete stepTimer; delete h_input; delete tut_timer; delete steps_tutorial; } else { stepTimer++; stepconfirm = 1; } } } if (steps == 5) { if (Key.isDown(49)) { testconcpot = 1; } _root.tutorialwindow.gotoAndStop(6); if (testconcpot == 1) { if (stepTimer >= 35) { steps = 6; _root.tutorialwindow.gotoAndStop(1); delete stepconfirm; delete stepTimer; delete h_input; delete tut_timer; delete steps_tutorial; } else { stepTimer++; stepconfirm = 1; } } } if (steps == 4) { _root.tutorialwindow.gotoAndStop(5); if (firstAttack == 1) { if (stepTimer >= 35) { steps = 5; _root.tutorialwindow.gotoAndStop(1); delete stepconfirm; delete stepTimer; delete h_input; delete tut_timer; delete steps_tutorial; } else { stepTimer++; stepconfirm = 1; } } } if (steps == 3) { _root.tutorialwindow.gotoAndStop(4); if (firsthitTest == 1) { if (stepTimer >= 35) { steps = 4; _root.tutorialwindow.gotoAndStop(1); delete stepconfirm; delete stepTimer; delete h_input; delete tut_timer; delete steps_tutorial; } else { stepTimer++; stepconfirm = 1; } } } if (steps == 2) { _root.tutorialwindow.gotoAndStop(3); if (((x_armor == 1) && (b_armor == 1)) && (c_armor == 1)) { if (stepTimer >= 35) { steps = 3; _root.tutorialwindow.gotoAndStop(1); delete stepconfirm; delete stepTimer; delete h_input; delete tut_timer; delete steps_tutorial; } else { stepTimer++; stepconfirm = 1; } } if (Key.isDown(50) || (_root.hud_mc1.macro.button2.hitTest(_root._xmouse, _root._ymouse, true) && (m_input == 1))) { x_armor = 1; } if (Key.isDown(51) || (_root.hud_mc1.macro.button3.hitTest(_root._xmouse, _root._ymouse, true) && (m_input == 1))) { b_armor = 1; } if (Key.isDown(52) || (_root.hud_mc1.macro.button4.hitTest(_root._xmouse, _root._ymouse, true) && (m_input == 1))) { c_armor = 1; } } if (steps == 1) { if ((((Key.isDown(37) || (Key.isDown(39))) || (Key.isDown(38))) || (Key.isDown(40))) || (_root.m_command == 1)) { if (stepTimer >= 35) { steps = 2; delete stepTimer; _root.tutorialwindow.gotoAndStop(1); delete steps_tutorial; delete stepconfirm; delete h_input; delete tut_timer; } else { stepTimer = stepTimer + 1; stepconfirm = 1; } } } if (steps == null) { steps = 1; _root.tutorialwindow.gotoAndStop(2); } } else { _root.tutorialwindow.gotoAndStop(1); } } function mouseReset() { delete value1x; delete value2x; delete value1y; delete value2y; delete m_command; delete m_attack; delete mouseD; if (_root.char1._currentframe > 5) { _root.char1.gotoAndStop(_root.char1._currentframe - 5); _root.char1.gotoAndStop(_root.char1._currentframe + 5); } else { _root.char1.gotoAndStop(_root.char1._currentframe + 5); } } function mousetip() { if (_root["npc_window_" + windowNum]._currentframe == 3) { } else if (mouseequip == 1) { itemdescro = ((descW[equipModW[mouseinfo]] + "<br>") + descA[equipModA[mouseinfo]]) + "<br>"; shoprocur1 = weapmod[equipModW[mouseinfo]]; shoprocur2 = armormod[equipModA[mouseinfo]]; shoprocur3 = itemMsg[equipArray[mouseinfo]]; } else if (mousespell == 1) { shoprocur3 = itemMsg[spellArray[mouseinfo]]; delete sellnumx; } else { itemdescro = ((descW[itemModW[mouseinfo]] + "<br>") + descA[itemModA[mouseinfo]]) + "<br>"; shoprocur1 = weapmod[itemModW[mouseinfo]]; shoprocur2 = armormod[itemModA[mouseinfo]]; shoprocur3 = itemMsg[itemArraynum[mouseinfo]]; } if ((((_root.hud_mc1.equipment.item1.hitTest(_root._xmouse, _root._ymouse, true) || (_root.hud_mc1.equipment.item2.hitTest(_root._xmouse, _root._ymouse, true))) || (_root.hud_mc1.equipment.item3.hitTest(_root._xmouse, _root._ymouse, true))) || (_root.hud_mc1.equipment.item4.hitTest(_root._xmouse, _root._ymouse, true))) || (_root.hud_mc1.equipment.item5.hitTest(_root._xmouse, _root._ymouse, true))) { mouseequip = 1; delete mousespell; if (equip_usage == 1) { if (tooltiptimer >= 50) { _root.mousetipmc._x = _root._xmouse - _root.mousetipmc._width; _root.mousetipmc._y = _root._ymouse; _root.sellnumx = itemNum[mouseinfo]; if (_root.hud_mc1.equipment.item1.hitTest(_root._xmouse, _root._ymouse, true)) { mouseinfo = 1; } if (_root.hud_mc1.equipment.item2.hitTest(_root._xmouse, _root._ymouse, true)) { mouseinfo = 2; } if (_root.hud_mc1.equipment.item3.hitTest(_root._xmouse, _root._ymouse, true)) { mouseinfo = 3; } if (_root.hud_mc1.equipment.item4.hitTest(_root._xmouse, _root._ymouse, true)) { mouseinfo = 4; } if (_root.hud_mc1.equipment.item5.hitTest(_root._xmouse, _root._ymouse, true)) { mouseinfo = 5; } } else { tooltiptimer++; } } } if ((((_root.hud_mc1.spellList.item1.hitTest(_root._xmouse, _root._ymouse, true) || (_root.hud_mc1.spellList.item2.hitTest(_root._xmouse, _root._ymouse, true))) || (_root.hud_mc1.spellList.item3.hitTest(_root._xmouse, _root._ymouse, true))) || (_root.hud_mc1.spellList.item4.hitTest(_root._xmouse, _root._ymouse, true))) || (_root.hud_mc1.spellList.item5.hitTest(_root._xmouse, _root._ymouse, true))) { mousespell = 1; delete mouseequip; if (tooltiptimer >= 50) { _root.sellnumx = itemNum[mouseinfo]; _root.mousetipmc._x = _root._xmouse; _root.mousetipmc._y = _root._ymouse; if (_root.hud_mc1.spellList.item1.hitTest(_root._xmouse, _root._ymouse, true)) { mouseinfo = 1; } if (_root.hud_mc1.spellList.item2.hitTest(_root._xmouse, _root._ymouse, true)) { mouseinfo = 2; } if (_root.hud_mc1.spellList.item3.hitTest(_root._xmouse, _root._ymouse, true)) { mouseinfo = 3; } if (_root.hud_mc1.spellList.item4.hitTest(_root._xmouse, _root._ymouse, true)) { mouseinfo = 4; } if (_root.hud_mc1.spellList.item5.hitTest(_root._xmouse, _root._ymouse, true)) { mouseinfo = 5; } } else { tooltiptimer++; } } if ((((_root.hud_mc1.macro.button1.hitTest(_root._xmouse, _root._ymouse, true) || (_root.hud_mc1.macro.button2.hitTest(_root._xmouse, _root._ymouse, true))) || (_root.hud_mc1.macro.button3.hitTest(_root._xmouse, _root._ymouse, true))) || (_root.hud_mc1.macro.button4.hitTest(_root._xmouse, _root._ymouse, true))) || (_root.hud_mc1.macro.button5.hitTest(_root._xmouse, _root._ymouse, true))) { delete mousespell; delete mouseequip; if (tooltiptimer >= 50) { _root.sellnumx = itemNum[mouseinfo]; _root.mousetipmc._x = _root._xmouse; _root.mousetipmc._y = _root._ymouse; if (_root.hud_mc1.macro.button1.hitTest(_root._xmouse, _root._ymouse, true)) { mouseinfo = 1; } if (_root.hud_mc1.macro.button2.hitTest(_root._xmouse, _root._ymouse, true)) { mouseinfo = 2; } if (_root.hud_mc1.macro.button3.hitTest(_root._xmouse, _root._ymouse, true)) { mouseinfo = 3; } if (_root.hud_mc1.macro.button4.hitTest(_root._xmouse, _root._ymouse, true)) { mouseinfo = 4; } if (_root.hud_mc1.macro.button5.hitTest(_root._xmouse, _root._ymouse, true)) { mouseinfo = 5; } } else { tooltiptimer++; } } else { if ((((((((((((((_root.hud_mc1.macro.button1.hitTest(_root._xmouse, _root._ymouse, true) || (_root.hud_mc1.macro.button2.hitTest(_root._xmouse, _root._ymouse, true))) || (_root.hud_mc1.macro.button3.hitTest(_root._xmouse, _root._ymouse, true))) || (_root.hud_mc1.macro.button4.hitTest(_root._xmouse, _root._ymouse, true))) || (_root.hud_mc1.macro.button5.hitTest(_root._xmouse, _root._ymouse, true))) || (_root.hud_mc1.spellList.item1.hitTest(_root._xmouse, _root._ymouse, true))) || (_root.hud_mc1.spellList.item2.hitTest(_root._xmouse, _root._ymouse, true))) || (_root.hud_mc1.spellList.item3.hitTest(_root._xmouse, _root._ymouse, true))) || (_root.hud_mc1.spellList.item4.hitTest(_root._xmouse, _root._ymouse, true))) || (_root.hud_mc1.spellList.item5.hitTest(_root._xmouse, _root._ymouse, true))) || (_root.hud_mc1.equipment.item1.hitTest(_root._xmouse, _root._ymouse, true))) || (_root.hud_mc1.equipment.item2.hitTest(_root._xmouse, _root._ymouse, true))) || (_root.hud_mc1.equipment.item3.hitTest(_root._xmouse, _root._ymouse, true))) || (_root.hud_mc1.equipment.item4.hitTest(_root._xmouse, _root._ymouse, true))) || (_root.hud_mc1.equipment.item5.hitTest(_root._xmouse, _root._ymouse, true))) { delete removetooltip; } else { removetooltip++; } if (removetooltip >= 25) { delete removetooltip; delete tooltiptimer; _root.mousetipmc._x = -999; } } } function modifiers() { if (Key.isDown(16) && (Key.isDown(57))) { if (debug_input == 1) { } else { if (debugme == 1) { delete debugme; } else { debugme = 1; } debug_input = 1; } } else { delete debug_input; } treasureHistory1 = new Array(); treasureHistory2 = new Array(); if (armormod == null) { descA = new Array(); descA[1] = "Raises Agi + 20"; descA[2] = "Raises Might + 10"; descA[3] = "Casts Poison"; descA[4] = "Casts Ignite"; descA[5] = "Casts Vex"; descA[6] = "Armor Class -10"; descA[7] = "Auto Healout"; descA[8] = "Casts Scourge"; descA[9] = "Casts Armor"; descA[10] = "Casts Sanctuary"; descA[11] = "Casts Valour"; descA[12] = "Casts Paralyze"; descA[13] = "Casts Sleep"; descA[14] = "Casts Hellfire"; armormod = new Array(); armormod[1] = "of Evasion"; armormod[2] = "of Might"; armormod[3] = "of Poison"; armormod[4] = "of Ignite"; armormod[5] = "of Vex"; armormod[6] = "of Defense"; armormod[7] = "of Life"; armormod[8] = "of Scourge"; armormod[9] = "of Armor"; armormod[10] = "of Sanctuary"; armormod[11] = "of Valour"; armormod[12] = "of Paralyze"; armormod[13] = "of Sleep"; armormod[14] = "of Hellfire"; } if (weapmod == null) { descW = new Array(); descW[1] = "Adds 10% Health"; descW[2] = "Raises Accuracy"; descW[3] = "Raises Might +35"; descW[4] = "Raises Agi +50"; descW[5] = "VitaAtk cost 50%"; descW[6] = "VitaAtk does x3"; weapmod = new Array(); weapmod[1] = "Vital "; weapmod[2] = "Accurate "; weapmod[3] = "Great "; weapmod[4] = "Cunning "; weapmod[5] = "Desperate "; weapmod[6] = "Black "; wmod_stats = new Array(); wmod_stats[1] = _root.stats_health * 0.1; wmod_stats[2] = 35; wmod_stats[3] = 35; wmod_stats[4] = 50; wmod_stats[5] = 0.5; wmod_stats[6] = 3; } } function mvp() { if (itemchestArray == null) { itemchestDropy = new Array(); itemchestDropxs = new Array(); itemchestDropys = new Array(); itemchestDropx = new Array(); itemchestDropy = new Array(); itemchestDropys[1] = 300; itemchestDropys[2] = 90; itemchestDropys[3] = 100; itemchestDropy[1] = -60; itemchestDropy[2] = 50; itemchestDropy[3] = 10; itemchestArray = 1; } if (_root["item" + itemchestCount].chestAnim >= 5) { } else { _root["item" + itemchestCount].chestAnim++; } _root["item" + itemchestCount]._xscale = 100; _root["item" + itemchestCount]._yscale = itemchestDropys[_root["item" + itemchestCount].chestAnim]; _root["item" + itemchestCount]._y = _root["item" + itemchestCount]._y + itemchestDropy[_root["item" + itemchestCount].chestAnim]; if (Key.isDown(17)) { if (makeItemchest == null) { if (itemchestCount >= 60) { delete itemchestCount; } else if (itemchestCount == null) { itemchestCount++; } else { chestAnim = 1; itemchestCount++; } _root.item_.duplicateMovieClip("item" + itemchestCount, 1200 + itemchestCount); _root["item" + itemchestCount].gotoAndStop(3); _root["item" + itemchestCount]._x = (Math.floor(_root._xmouse / 24) * 24) + 12; _root["item" + itemchestCount]._y = (Math.floor(_root._ymouse / 24) * 24) + 12; makeItemchest = 1; } } else { delete makeItemchest; } if (Key.isDown(17) && (_root.debug == 1)) { if (makeChest == null) { if (chestCount >= 60) { delete chestCount; } else if (chestCount == null) { chestCount++; } else { chestCount++; } _root.mvp_chest.duplicateMovieClip("normchest" + chestCount, 1200 + chestCount); _root["normchest" + chestCount]._x = (Math.floor(_root._xmouse / 24) * 24) + 12; _root["normchest" + chestCount]._y = ((Math.floor(_root._ymouse / 24) * 24) + 12) + 8; makeChest = 1; } } else { delete makeChest; } if (Key.isDown(32) && (_root.debugme == 1)) { if (k_space == null) { ewbox = Math.ceil(Math.random() * (((3 * floor) / 35) + 3)); eabox = Math.ceil(Math.random() * (((14 * floor) / 35) + 3)); spweap = 1; founditemnum = 1; enemyitem = Math.ceil(Math.random() * floor) + 14; enemydeath = 1; chat(((("A:You found " + weapmod[ewbox]) + itemMsg[enemyitem]) + " ") + armormod[eabox], 30, 5); k_space = 1; } } else { ewbox = 0; eabox = 0; delete k_space; delete spweap; } weapreadout = (((((((weapmod[ItemModW[1]] + " ") + weapmod[ItemModW[2]]) + " ") + weapmod[ItemModW[3]]) + " ") + weapmod[ItemModW[4]]) + " ") + weapmod[ItemModW[5]]; weapreadout2 = (((((((armormod[ItemModA[1]] + " ") + armormod[ItemModA[2]]) + " ") + armormod[ItemModA[3]]) + " ") + armormod[ItemModA[4]]) + " ") + armormod[ItemModA[5]]; weapreadout3 = ((((((((((((("[" + ItemModW[1]) + "]") + "[") + ItemModW[2]) + "]") + "[") + ItemModW[3]) + "]") + "[") + ItemModW[4]) + "]") + "[") + ItemModW[5]) + "]"; weapreadout4 = ((((((((((((("[" + ItemModA[1]) + "]") + "[") + ItemModA[2]) + "]") + "[") + ItemModA[3]) + "]") + "[") + ItemModA[4]) + "]") + "[") + ItemModA[5]) + "]"; weapreadout5 = ((((((((((((("[" + equipModW[1]) + "]") + "[") + equipModW[2]) + "]") + "[") + equipModW[3]) + "]") + "[") + equipModW[4]) + "]") + "[") + equipModW[5]) + "]"; weapreadout6 = ((((((((((((("[" + equipModA[1]) + "]") + "[") + equipModA[2]) + "]") + "[") + equipModA[3]) + "]") + "[") + equipModA[4]) + "]") + "[") + equipModA[5]) + "]"; weapreadout7 = ((((((((((((("[" + equipSwitchW[1]) + "]") + "[") + equipSwitchW[2]) + "]") + "[") + equipSwitchW[3]) + "]") + "[") + equipSwitchW[4]) + "]") + "[") + equipSwitchW[5]) + "]"; weapreadout8 = ((((((((((((("[" + equipSwitchA[1]) + "]") + "[") + equipSwitchA[2]) + "]") + "[") + equipSwitchA[3]) + "]") + "[") + equipSwitchA[4]) + "]") + "[") + equipSwitchA[5]) + "]"; ultreadout1 = (((((((((weapreadout3 + "<br>") + weapreadout4) + "<br>") + weapreadout5) + "<br>") + weapreadout6) + "<br>") + weapreadout7) + "<br>") + weapreadout8; if (m_input == 1) { chestCommand = 1; } else if (kb_input == 1) { chestCommand = 1; } else { delete chestCommand; } chestScan = chestCommand; while (chestScan < (chestCount + 1)) { if ((_root["normchest" + chestScan]._currentframe < 6) && (ignoreChest == null)) { if ((((m_input == 1) && (_root["normchest" + chestScan].hb.hitTest(_root._xmouse, _root._ymouse, true))) && (Math.abs(_root.char1._x - _root["normchest" + chestScan]._x) < 72)) && (Math.abs(_root.char1._y - _root["normchest" + chestScan]._y) < 72)) { if (normchestoutput == null) { chat("<i>**Press MOUSE1 to open the Chest**</i>", 30, 5); _root["normchest" + chestScan].normchestoutput = 1; mouseReset(); delete m_input; } if ((_root["normchest" + chestScan].normchestoutput2 == null) && (_root["normchest" + chestScan].normchestoutput == 1)) { if ((_root["normchest" + chestScan].normchestoutput5 == null) && (_root["normchest" + chestScan].norm_a_select == 1)) { if (((((itemArraynum[1] == null) || (itemArraynum[2] == null)) || (itemArraynum[3] == null)) || (itemArraynum[4] == null)) || (itemArraynum[5] == null)) { spweap = 1; founditemnum = 1; enemyitem = Math.ceil(Math.random() * floor) + 14; enemydeath = 1; chat(((("MOUSE1:You found " + weapmod[ewbox]) + itemMsg[enemyitem]) + " ") + armormod[eabox], 30, 5); _root["normchest" + chestScan].gotoAndPlay(6); mouseReset(); delete _root["normchest" + chestScan].norm_a_select; _root["normchest" + chestScan].normchestoutput5 = 1; delete m_input; _root["normchest" + chestScan].normchestoutput2 = 1; } else { mouseReset(); chat("<b>Cannot Open, Your Inventory is Full</b> ", 30, 5); delete _root["normchest" + chestScan].normchestoutput3; delete _root["normchest" + chestScan].normchestoutput4; delete _root["normchest" + chestScan].normchestoutput5; delete _root["normchest" + chestScan].normchestoutput2; delete _root["normchest" + chestScan].norm_a_select; delete _root["normchest" + chestScan].normchestoutput; } } } if (_root["normchest" + chestScan].normchestoutput2 == null) { if (((_root["normchest" + chestScan].normchestoutput5 == null) && (_root["normchest" + chestScan].chestoutput3 == null)) && (_root["normchest" + chestScan].chestoutput4 == null)) { mouseReset(); chat("<b><i>**You Won The Battle**</i></b>", 30, 5); chat("Do you Wish to Open the Chest?:", 30, 5); chat("MOUSE1) Yes", 30, 5); _root["normchest" + chestScan].norm_a_select = 1; mouseReset(); delete m_input; _root["normchest" + chestScan].normchestoutput2 = 1; } } } if ((Math.abs(_root.char1._x - _root["normchest" + chestScan]._x) < 72) && (Math.abs(_root.char1._y - _root["normchest" + chestScan]._y) < 72)) { if (_root["normchest" + chestScan].normchestoutput == null) { chat("**Press (A) to open the Chest**", 30, 5); _root["normchest" + chestScan].normchestoutput = 1; } if ((_root["normchest" + chestScan].normchestoutput2 == null) && (_root["normchest" + chestScan].normchestoutput == 1)) { if ((_root["normchest" + chestScan].normchestoutput5 == null) && (_root["normchest" + chestScan].norm_a_select == 1)) { if (Key.isDown(65)) { if (((((itemArraynum[1] == null) || (itemArraynum[2] == null)) || (itemArraynum[3] == null)) || (itemArraynum[4] == null)) || (itemArraynum[5] == null)) { if (_root["normchest" + chestScan].Count == null) { _root["normchest" + chestScan].Count = 1; _root.collectChest = 1; } if (multiweap >= 1) { spweap = 1; founditemnum = 3; enemyitem = Math.ceil(Math.random() * floor) + 14; enemydeath = 1; chat(((("A:You found " + weapmod[ewbox]) + itemMsg[enemyitem]) + " ") + armormod[eabox], 30, 5); _root["normchest" + chestScan].gotoAndPlay(6); mouseReset(); delete _root["normchest" + chestScan].norm_a_select; _root["normchest" + chestScan].normchestoutput5 = 1; delete collectChest; delete multiweap; } else { delete collectChest; multiweap++; } } else { mouseReset(); chat("<b>Cannot Open, Your Inventory is Full</b> ", 30, 5); delete _root["normchest" + chestScan].normchestoutput3; delete _root["normchest" + chestScan].normchestoutput4; delete _root["normchest" + chestScan].normchestoutput5; delete _root["normchest" + chestScan].normchestoutput2; delete _root["normchest" + chestScan].norm_a_select; delete _root["normchest" + chestScan].normchestoutput; } } } } if (Key.isDown(65)) { if (_root["normchest" + chestScan].normchestoutput2 == null) { if (((_root["normchest" + chestScan].normchestoutput5 == null) && (_root["normchest" + chestScan].chestoutput3 == null)) && (_root["normchest" + chestScan].chestoutput4 == null)) { mouseReset(); chat("<b><i>**You Won The Battle**</i></b>", 30, 5); chat("Do you Wish to Open the Chest?:", 30, 5); chat("A) Yes", 30, 5); _root["normchest" + chestScan].normchestoutput2 = 1; _root["normchest" + chestScan].norm_a_select = 1; } } } else { delete _root["normchest" + chestScan].normchestoutput3; delete _root["normchest" + chestScan].normchestoutput4; delete _root["normchest" + chestScan].normchestoutput5; delete _root["normchest" + chestScan].normchestoutput2; } } else { delete _root["normchest" + chestScan].norm_a_select; delete _root["normchest" + chestScan].normchestoutput; } } chestScan++; } if ((_root.mvpchest1._currentframe < 6) && (ignoreChest == null)) { if ((((m_input == 1) && (_root.mvpchest1.hitTest(_root._xmouse, _root._ymouse, true))) && (Math.abs(_root.char1._x - _root.mvpchest1._x) < 72)) && (Math.abs(_root.char1._y - _root.mvpchest1._y) < 72)) { if (chestoutput == null) { chat("**Press MOUSE1 to open the Chest**", 30, 5); mouseReset(); chestoutput = 1; } if (chestoutput2 == null) { if ((chestoutput5 == null) && (a_select == 1)) { if (m_select == 1) { chat("1:STR + 2", 30, 5); _root.mvpchest1.gotoAndPlay(6); chestoutput5 = 1; mvp_str = mvp_str + 2; base_str = base_str + 2; mouseReset(); delete m_select; delete a_select; } } if ((chestoutput4 == null) && (a_select == 1)) { if (m_select == 2) { chat("2:AGI + 2", 30, 5); _root.mvpchest1.gotoAndPlay(6); chestoutput4 = 1; mvp_agi = mvp_agi + 2; base_agi = base_agi + 2; mouseReset(); delete m_select; delete a_select; } } if ((chestoutput3 == null) && (a_select == 1)) { if (m_select == 3) { chat("3:DEX + 2", 30, 5); _root.mvpchest1.gotoAndPlay(6); chestoutput3 = 1; mvp_dex = mvp_dex + 2; base_dex = base_dex + 2; mouseReset(); delete m_select; delete a_select; } } } if ((((m_input == 1) && (_root.mvpchest1.hitTest(_root._xmouse, _root._ymouse, true))) && (Math.abs(_root.char1._x - _root.mvpchest1._x) < 72)) && (Math.abs(_root.char1._y - _root.mvpchest1._y) < 72)) { if (chestoutput2 == null) { if (((chestoutput5 == null) && (chestoutput3 == null)) && (chestoutput4 == null)) { chat("<b><i>**You have defeated an MVP**</b></i>", 30, 5); chat("Which Stat To Increase?", 30, 5); chat("1) STR+2 2) AGI+2 3) DEX+2", 30, 5); mouseReset(); chestoutput2 = 1; a_select = 1; } } } } if (_root.char1.hb.hitTest(_root.mvpchest1)) { if (chestoutput == null) { chat("**Press (A) to open the Chest**", 30, 5); chestoutput = 1; } if (chestoutput2 == null) { if ((chestoutput5 == null) && (a_select == 1)) { if (Key.isDown(65)) { chat("A:STR + 2", 30, 5); _root.mvpchest1.gotoAndPlay(6); chestoutput5 = 1; base_str = base_str + 2; mvp_str = mvp_str + 2; delete a_select; } } if ((chestoutput4 == null) && (a_select == 1)) { if (Key.isDown(83)) { chat("S:AGI + 2", 30, 5); _root.mvpchest1.gotoAndPlay(6); chestoutput4 = 1; base_agi = base_agi + 2; mvp_agi = mvp_agi + 2; delete a_select; } } if ((chestoutput3 == null) && (a_select == 1)) { if (Key.isDown(68)) { chat("D:DEX + 2", 30, 5); _root.mvpchest1.gotoAndPlay(6); chestoutput3 = 1; base_dex = base_dex + 2; mvp_dex = mvp_dex + 2; delete a_select; } } } if (Key.isDown(65) && (_root.char1.hb.hitTest(_root.mvpchest1))) { if (chestoutput2 == null) { if (((chestoutput5 == null) && (chestoutput3 == null)) && (chestoutput4 == null)) { chat("<b><i>**You have defeated an MVP**</b></i>", 30, 5); chat("Which Stat To Increase?", 30, 5); chat("A) STR+2 S) AGI+2 D) DEX+2", 30, 5); chestoutput2 = 1; a_select = 1; } } } else { delete chestoutput3; delete chestoutput4; delete chestoutput5; delete chestoutput2; } } else { delete a_select; delete chestoutput; } } if (_root.enemy1._x == null) { mvpicon._x = -99999; } setfloor = 3; setenc = 9; if ((mvp_encounter >= setenc) && (_root.floor >= setfloor)) { if (mvp_stats == null) { mvp_health = _root.player_health * 2; mvp_dam = 20; _root.enemy1.stat_health = _root.enemy1.stat_health + (_root.enemy1.stat_health + mvp_health); _root.enemy1.health = _root.enemy1.stat_health + mvp_health; mvp_stats = 1; } nmehealth = _root.enemy1.health; mvpicon._x = _root.enemy1._x; mvpicon._y = _root.enemy1._y; mvpcolor = new Color(_root.enemy1); mvp_altcol = new Object(); mvp_altcol = {ra:"-100", rb:"255", ga:"-100", gb:"255", ba:"-100", bb:"-255", aa:"100", ab:"0"}; mvpcolor.setTransform(mvp_altcol); } else { mvpcolor = new Color(_root.enemy1); mvp_altcol = new Object(); mvp_altcol = {ra:"100", rb:NewVrb3, ga:"100", gb:NewVrb2, ba:"100", bb:NewVrb3, aa:"100", ab:"0"}; mvpcolor.setTransform(mvp_altcol); } } function mailsystem() { mt = new Date(); mailtime = ((((mt.getMonth() + 1) + "/") + mt.getDate()) + "/") + ((mt.getYear() - 100) + 2000); if (mailload == null) { mailLog = new Array(); destroyL = new Array(); mailload = 1; mailletter = 1; newmail = 1; } if (mailletter == 1) { if (destroyL[1] == 1) { mailheader = mailname; mailname = "Destroyed"; letter = new Array(); letter[1] = ["This letter has been destroyed"]; while (rdstart < 19) { mailLog[rdstart] = letter[rdstart]; rdstart++; } while (rdstart2 < 14) { mail_userLine = 13; mail(("" + mailLog[rdstart2]) + "", 30, 14); rdstart2++; } } else { mailname = "URGENT"; questmail = ("Are you sure you wish to destroy " + mailname) + " ? "; mailheader = mailname + " - mail "; letter = new Array(); letter[1] = ["------------URGENT----------------"]; letter[2] = ["In the name of his Royal Majesty"]; letter[3] = ["we hearby declare you a " + _root.classoutput]; letter[4] = ["Of Prince Mhul's Azure Kingdom of"]; letter[5] = ["Koguryo."]; letter[6] = ["Your Mission, should you choose to "]; letter[7] = ["accept it, is to find the Prince's "]; letter[8] = ["lost younger brother Yeojin "]; letter[9] = ["and bring those responsible to swift justice"]; letter[10] = [""]; letter[11] = ["----------CONTROLS--------------"]; letter[12] = ["A = ATTACK"]; letter[13] = ["S = CLASS SKILL"]; letter[14] = ["D = DROP ITEM"]; letter[15] = ["F = SPELLS"]; letter[16] = ["G = EQUIPMENT"]; letter[17] = ["B = MAIL"]; letter[18] = ["M = MAP"]; letter[19] = ["Z = REWIND DEATH"]; letter[20] = ["----------HOW TO PLAY----------"]; letter[21] = ["Warrior:"]; letter[22] = ["You can take the most damage"]; letter[23] = ["You want to cast:"]; letter[24] = ["1)Fury, Bless, Potence"]; letter[25] = ["2) Flank and Backstab"]; letter[26] = ["Your mana needs to be abve 90"]; letter[27] = ["Rogue:"]; letter[28] = ["You can deal the most damage"]; letter[29] = ["Invis: is a damage multiplier"]; letter[30] = ["Might: will raise your base damge"]; letter[31] = ["Ambush attack the rear for (x2)"]; letter[32] = ["----------HTP #2 ---------"]; letter[33] = ["At greater levels you can cast"]; letter[34] = ["All spells. You will level up upon"]; letter[35] = ["Reaching an 'insight' "]; letter[36] = ["At lower Health the game will slow"]; letter[37] = ["down; consume health items"]; letter[38] = ["to get out of this state."]; letter[39] = ["Bear's liver and Wine are the"]; letter[40] = ["Cheapest items"]; letter[41] = ["If you find notes, you may read"]; letter[42] = ["Them to know more about the"]; letter[43] = ["Game"]; while (rdstart < letter.length) { mailLog[rdstart] = letter[rdstart]; rdstart++; } while (rdstart2 < 14) { mail_userLine = 13; mail(("" + mailLog[rdstart2]) + "", 30, 14); rdstart2++; } } } if (mailletter == 2) { if (destroyL[2] == 1) { mailheader = mailname; mailname = "Destroyed"; letter = new Array(); letter[1] = ["This letter has been destroyed"]; while (rdstart < 19) { mailLog[rdstart] = letter[rdstart]; rdstart++; } while (rdstart2 < 14) { mail_userLine = 13; mail(("" + mailLog[rdstart2]) + "", 30, 14); rdstart2++; } } else { mailname = "Unknown #1"; questmail = ("Are you sure you wish to destroy " + mailname) + " ? "; mailheader = mailname + " - mail "; letter = new Array(); letter[1] = [(("" + mailtime) + " ") + "I have captured Yeojin"]; letter[2] = ["I have yet to decipher the hidden"]; letter[3] = ["message of the temple myself."]; letter[4] = ["No one shall know the secret before"]; letter[5] = ["I and No one shall know the true"]; letter[6] = ["allegiance of the merchants of"]; letter[7] = ["Koguryo."]; letter[8] = ["Like any true general I have many"]; letter[9] = ["allies on my side."]; letter[10] = [("To the lone " + classoutput) + " That is tasked"]; letter[11] = ["with the responsiblity of finding the"]; letter[12] = ["Prince's younger brother Yeojin,"]; letter[13] = ["To them I say:"]; letter[14] = ["Misfortune is upon you, Even with the"]; letter[15] = ["Sacred jewel Given to you by the"]; letter[16] = ["Shamans of Koguryo, your death"]; letter[17] = ["will be numerous, plentiful and"]; letter[18] = ["painful"]; letter[19] = [("" + mailtime) + ""]; while (rdstart < letter.length) { mailLog[rdstart] = letter[rdstart]; rdstart++; } while (rdstart2 < 14) { mail_userLine = 13; mail(("" + mailLog[rdstart2]) + "", 30, 14); rdstart2++; } } } if (mailletter == 3) { if (destroyL[3] == 1) { mailheader = mailname; mailname = "Destroyed"; letter = new Array(); letter[1] = ["This letter has been destroyed"]; while (rdstart < 19) { mailLog[rdstart] = letter[rdstart]; rdstart++; } while (rdstart2 < 14) { mail_userLine = 13; mail(("" + mailLog[rdstart2]) + "", 30, 14); rdstart2++; } } else { mailname = "Unknown #2"; questmail = ("Are you sure you wish to destroy " + mailname) + " ? "; mailheader = mailname + " - mail "; letter = new Array(); letter[1] = [(("" + mailtime) + " ") + "The monsters"]; letter[2] = ["that lurk the lower depths of the"]; letter[3] = ["temple amuse me. It's been many"]; letter[4] = ["months since I've had the ability to"]; letter[5] = ["conjure so many."]; letter[6] = ["My only regret is that I wasnt able"]; letter[7] = ["to plan for the shamans to aid"]; letter[8] = ["our hero by blessing him with their"]; letter[9] = ["power"]; letter[10] = ["The jewel is strong, but not strong"]; letter[11] = ["enough. I've only heard stories"]; letter[12] = ["But they are only allowed to take"]; letter[13] = ["anything on their person, with them"]; letter[14] = ["When they travel back through time"]; letter[15] = ["I am immune to such magic"]; letter[16] = ["but the creatures I've summoned"]; letter[17] = ["will not be so lucky"]; letter[18] = [("" + mailtime) + ""]; while (rdstart < letter.length) { mailLog[rdstart] = letter[rdstart]; rdstart++; } while (rdstart2 < 14) { mail_userLine = 13; mail(("" + mailLog[rdstart2]) + "", 30, 14); rdstart2++; } } } if (mailletter == 4) { if (destroyL[4] == 1) { mailheader = mailname; mailname = "Destroyed"; letter = new Array(); letter[1] = ["This letter has been destroyed"]; while (rdstart < 19) { mailLog[rdstart] = letter[rdstart]; rdstart++; } while (rdstart2 < 14) { mail_userLine = 13; mail(("" + mailLog[rdstart2]) + "", 30, 14); rdstart2++; } } else { mailname = "Brothers pledge"; questmail = ("Are you sure you wish to destroy " + mailname) + " ? "; mailheader = mailname + " - mail "; letter = new Array(); letter[1] = ["To whom it may Concern:"]; letter[2] = ["------------------------------"]; letter[3] = ["The Crown seeks the service of the"]; letter[4] = ["9 Brothers of the Black turtle"]; letter[5] = ["To Aid the heroes of Koguryo"]; letter[5] = ["As we continue the search for the"]; letter[6] = ["Prince's younger brother"]; letter[7] = ["------------------------------"]; letter[8] = ["1) Be not deceitful when dealing"]; letter[9] = ["With the owner of the shaman jewel"]; letter[10] = ["2) Try to offer your wares at a"]; letter[11] = ["reasonable discount"]; letter[12] = ["3) Above all, inform the hero of"]; letter[13] = ["Our recent discovery; that the"]; letter[14] = ["Merchants that have occupied"]; letter[15] = ["the temple are SPIES"]; letter[16] = ["For the High sorcerer"]; letter[17] = ["Has blended his followers"]; letter[18] = ["From within our ranks"]; letter[19] = [("" + mailtime) + ""]; while (rdstart < letter.length) { mailLog[rdstart] = letter[rdstart]; rdstart++; } while (rdstart2 < 14) { mail_userLine = 13; mail(("" + mailLog[rdstart2]) + "", 30, 14); rdstart2++; } } } if (mailletter == 5) { if (destroyL[5] == 1) { mailheader = mailname; mailname = "Destroyed"; letter = new Array(); letter[1] = ["This letter has been destroyed"]; while (rdstart < 19) { mailLog[rdstart] = letter[rdstart]; rdstart++; } while (rdstart2 < 14) { mail_userLine = 13; mail(("" + mailLog[rdstart2]) + "", 30, 14); rdstart2++; } } else { mailname = "Shaman Jewel"; questmail = ("Are you sure you wish to destroy " + mailname) + " ? "; mailheader = mailname + " - mail "; letter = new Array(); letter[1] = [" WARNING"]; letter[2] = ["------------------------------"]; letter[3] = ["To the user of the time jewel"]; letter[4] = ["that the shamans have bestowed"]; letter[5] = ["upon thee. It is to my knowledge"]; letter[5] = ["That upon excessive use of the jewel"]; letter[6] = ["One may be caught in a time loop"]; letter[7] = ["------------------------------"]; letter[8] = ["To prevent this:"]; letter[9] = ["1) Use the jewel to travel back"]; letter[10] = ["To merchants ONLY."]; letter[11] = ["You do not want to be stuck"]; letter[12] = ["Fighting the same monster over and"]; letter[13] = ["over."]; letter[14] = ["2) Do not use the jewel to cheat"]; letter[15] = ["immediate death, you risk the chance"]; letter[16] = ["of being stuck into a wall and unable"]; letter[17] = ["to get out!!!"]; letter[18] = ["--- A Warning from"]; letter[19] = ["--- The shaman of the time jewel"]; letter[20] = [("" + mailtime) + ""]; while (rdstart < letter.length) { mailLog[rdstart] = letter[rdstart]; rdstart++; } while (rdstart2 < 14) { mail_userLine = 13; mail(("" + mailLog[rdstart2]) + "", 30, 14); rdstart2++; } } } if (mailletter == 6) { if (destroyL[6] == 1) { mailheader = mailname; mailname = "Destroyed"; letter = new Array(); letter[1] = ["This letter has been destroyed"]; while (rdstart < 19) { mailLog[rdstart] = letter[rdstart]; rdstart++; } while (rdstart2 < 14) { mail_userLine = 13; mail(("" + mailLog[rdstart2]) + "", 30, 14); rdstart2++; } } else { mailname = "Chicken Recipe"; questmail = ("Are you sure you wish to destroy " + mailname) + " ? "; mailheader = mailname + " - mail "; letter = new Array(); letter[1] = ["1) Brush a pan with some cooking oil "]; letter[2] = ["2) Get a fire going"]; letter[3] = ["3) In the pan: Add Chicken, some sprouts"]; letter[4] = ["-------- unreadable ------------"]; letter[5] = ["-------- unreadable ------------"]; letter[5] = ["-------- unreadable ------------"]; letter[6] = ["6) After cooking for 8 minutes on both "]; letter[7] = ["sides, remove from heat and serve."]; letter[8] = ["**Makes 2 servings**"]; letter[9] = [("" + mailtime) + ""]; while (rdstart < 100) { mailLog[rdstart] = letter[rdstart]; rdstart++; } while (rdstart2 < 14) { mail_userLine = 13; mail(("" + mailLog[rdstart2]) + "", 30, 14); rdstart2++; } } } } function mail(mtext, mtextlimit, mtextmaxline) { mail_linOutput = mtext; if (mail_userline < mtextlimit) { delete maillog[mail_userline - mtextlimit]; delete maillog[mail_userLine]; mail_ch_display--; mail_userLine--; } else if (mail_userline < mtextmaxline) { delete maillog[mail_userLine]; mail_ch_display--; mail_userLine--; } else { delete maillog[mail_userLine]; mail_userLine--; } if (mail_userline >= mtextlimit) { delete maillog[mail_userline - mtextlimit]; mail_ch_display++; mail_userLine++; maillog[mail_userLine] = maillog[mail_userLine] + mail_linoutput; } else if (mail_userline >= mtextmaxline) { mail_ch_display++; mail_userLine++; maillog[mail_userLine] = maillog[mail_userLine] + mail_linoutput; } else { mail_userLine++; maillog[mail_userLine] = maillog[mail_userLine] + mail_linoutput; } mail_ch_display = mail_userline - mtextmaxline; mailOutput = ((((((((((((((((((((((((((((((((((("<i>" + mailLog[1 + mail_ch_display]) + "<br>") + "") + mailLog[2 + mail_ch_display]) + "<br>") + "") + mailLog[3 + mail_ch_display]) + "<br>") + "") + mailLog[4 + mail_ch_display]) + "<br>") + "") + mailLog[5 + mail_ch_display]) + "<br>") + "") + mailLog[6 + mail_ch_display]) + "<br>") + "") + mailLog[7 + mail_ch_display]) + "<br>") + "") + mailLog[8 + mail_ch_display]) + "<br>") + "") + mailLog[9 + mail_ch_display]) + "<br>") + "") + mailLog[10 + mail_ch_display]) + "<br>") + "") + mailLog[11 + mail_ch_display]) + "<br>") + "") + mailLog[12 + mail_ch_display]) + "<br>") + "<i>"; } _root.onMouseMove = function () { if (tooltiptimer < 50) { delete tooltiptimer; delete removetooltip; } }; _root.onEnterFrame = function () { }; function faceTarget(obj, enemy) { if (faceEnemy == 1) { delete faceEnemy; if (enemy._x == null) { } else if (Math.abs(obj._x - enemy._x) < 6) { if (obj._y > enemy._y) { obj.gotoAndStop(15 + armor_anim); } if (obj._y < enemy._y) { obj.gotoAndStop(11 + armor_anim); } } else if (Math.abs(obj._y - enemy._y) < 6) { if (obj._x < enemy._x) { obj._xscale = -100; obj.gotoAndStop(13 + armor_anim); } if (obj._x > enemy._x) { obj._xscale = 100; obj.gotoAndStop(13 + armor_anim); } } else { if (obj._x < enemy._x) { obj._xscale = -100; } if (obj._x > enemy._x) { obj._xscale = 100; } if (obj._y < enemy._y) { obj.gotoAndStop(12 + armor_anim); } if (obj._y > enemy._y) { obj.gotoAndStop(14 + armor_anim); } } } } function faceTarget_NME(obj, enemy) { if (faceEnemy_NME == 1) { delete faceEnemy_NME; if (enemy._x == null) { } else if (Math.abs(obj._x - enemy._x) < 6) { if (obj._y > enemy._y) { obj.gotoandstop(15 + _root.monAnimArray[1]); } if (obj._y < enemy._y) { obj.gotoandstop(11 + _root.monAnimArray[1]); } } else if (Math.abs(obj._y - enemy._y) < 6) { if (obj._x < enemy._x) { obj._xscale = -100; obj.gotoandstop(13 + _root.monAnimArray[1]); } if (obj._x > enemy._x) { obj._xscale = 100; obj.gotoandstop(13 + _root.monAnimArray[1]); } } else { if (obj._x < enemy._x) { obj._xscale = -100; } if (obj._x > enemy._x) { obj._xscale = 100; } if (obj._y < enemy._y) { obj.gotoandstop(12 + _root.monAnimArray[1]); } if (obj._y > enemy._y) { obj.gotoandstop(14 + _root.monAnimArray[1]); } } } } function removeTroom() { var removeChestItem = 1; while (removeChestItem < 60) { if (_root["item" + removeChestItem]._x == null) { } else { _root.chat("<b>Items left behind were Destroyed</b>", 30, 5); _root.kwisin_fury_mc.duplicateMovieClip("itemRemove2" + removeChestItem, 2560 + removeChestItem); _root["itemRemove2" + removeChestItem]._x = _root["item" + removeChestItem]._x; _root["itemRemove2" + removeChestItem]._y = _root["item" + removeChestItem]._y; _root.soundspell1.gotoAndStop(7); removeMovieClip(_root["item" + removeChestItem]); delete itemchestCount; } removeChestItem++; } var clearChest = 1; while (clearChest < 60) { if (_root["normchest" + clearChest]._x == null) { } else { _root.chat("<b>Items left behind were Destroyed</b>", 30, 5); _root.kwisin_fury_mc.duplicateMovieClip("itemRemove" + clearChest, 1560 + clearChest); _root["itemRemove" + clearChest]._x = _root["normchest" + clearChest]._x; _root["itemRemove" + clearChest]._y = _root["normchest" + clearChest]._y; _root.soundspell1.gotoAndStop(7); removeMovieClip(_root["normchest" + clearChest]); delete chestCount; } clearChest++; } } function treasureRoomCreate() { chestMapMemory = [[null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null]]; chestMapfiller = 1; while (chestMapFiller < 36) { chestradm1 = Math.ceil(Math.random() * 3); chestMapMemory[chestMapfiller + 1][14] = chestradm1; chestMapString = ((((((((chestradm1 + ",") + chestradm2) + ",") + chestradm3) + ",") + chestradm4) + ",") + chestradm5) + ","; chestreadOut = (((chestMapMemory[1][14] + " ") + chestMapMemory[2][14]) + " ") + chestMapMemory[3][14]; chestMapFiller++; } } function randomdungeon() { if (dunstring_scan == null) { dunstring_scan = 1; } if (fillmelater == 1) { if (space_input == null) { delete dun_visfull[floor][(dunmap * row) + col]; space_input = 1; } } else { delete space_input; } if (_root.floorHigher == 1) { if (dun_change2 == null) { if (dunstring_scan >= (_root.dun_output.length + 1)) { delete radm1; delete dun_generator; dunstring_scan = 1; } else { if (dunstring_scan == null) { dunstring_scan = 1; } dunstring_scan--; _root.dmap = _root.dun_output.slice(dunstring_scan - 1, dunstring_scan); } dun_change2 = 1; } } else { delete dun_change2; } if (_root.floorLower == 1) { if (dun_change == null) { if (dunstring_scan >= (_root.dun_output.length + 1)) { delete radm1; delete dun_generator; dunstring_scan = 1; } else { if (dunstring_scan == null) { dunstring_scan = 1; } dunstring_scan++; _root.dmap = _root.dun_output.slice(dunstring_scan - 1, dunstring_scan); } dun_change = 1; } } else { delete dun_change; } limit = 2; while (dun_generator < 5) { trace((radm5 + " ") + radm1); if (radm1 == null) { radm1 = 1; radm2 = Math.ceil(Math.random() * limit); radm3 = Math.ceil(Math.random() * limit); radm4 = Math.ceil(Math.random() * limit); radm5 = Math.ceil(Math.random() * limit); radm6 = Math.ceil(Math.random() * limit); radm7 = Math.ceil(Math.random() * limit); radm8 = Math.ceil(Math.random() * limit); radm9 = Math.ceil(Math.random() * limit); radm10 = Math.ceil(Math.random() * limit); radm11 = Math.ceil(Math.random() * limit); radm12 = Math.ceil(Math.random() * limit); radm13 = Math.ceil(Math.random() * limit); radm14 = Math.ceil(Math.random() * limit); radm15 = Math.ceil(Math.random() * limit); radm16 = Math.ceil(Math.random() * limit); radm17 = Math.ceil(Math.random() * limit); radm18 = Math.ceil(Math.random() * limit); radm19 = Math.ceil(Math.random() * limit); radm20 = Math.ceil(Math.random() * limit); radm21 = Math.ceil(Math.random() * limit); radm22 = Math.ceil(Math.random() * limit); radm23 = Math.ceil(Math.random() * limit); radm24 = Math.ceil(Math.random() * limit); radm25 = Math.ceil(Math.random() * limit); radm26 = Math.ceil(Math.random() * limit); radm27 = Math.ceil(Math.random() * limit); radm28 = Math.ceil(Math.random() * limit); radm29 = Math.ceil(Math.random() * limit); radm30 = Math.ceil(Math.random() * limit); radm31 = Math.ceil(Math.random() * limit); radm32 = Math.ceil(Math.random() * limit); radm33 = Math.ceil(Math.random() * limit); radm34 = Math.ceil(Math.random() * limit); radm35 = Math.ceil(Math.random() * limit); } else if ((((((((((((radm1 == radm2) || (radm4 == radm5)) || (radm7 == radm8)) || (radm10 == radm11)) || (radm13 == radm14)) || (radm16 == radm17)) || (radm19 == radm20)) || (radm22 == radm23)) || (radm25 == radm26)) || (radm28 == radm29)) || (radm31 == radm32)) || (radm34 == radm35)) { } string1 = (((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((radm1 + "") + radm2) + "") + radm3) + "") + radm4) + "") + radm5) + "") + radm6) + "") + radm7) + "") + radm8) + "") + radm9) + "") + radm10) + "") + radm11) + "") + radm12) + "") + radm13) + "") + radm14) + "") + radm15) + "") + radm16) + "") + radm17) + "") + radm18) + "") + radm19) + "") + radm20) + "") + radm21) + "") + radm22) + "") + radm23) + "") + radm24) + "") + radm25) + "") + radm26) + "") + radm27) + "") + radm28) + "") + radm29) + "") + radm30) + "") + radm31) + "") + radm32) + "") + radm33) + "") + radm34) + "") + radm35; _root.dun_output = string1; _root.dmap = string1.slice(0, 1); dun_generator++; } } function game_mouseControl(player, spd, atk, npc) { if ((((Key.isDown(38) || (Key.isDown(40))) || (Key.isDown(37))) || (Key.isDown(39))) || (Key.isDown(65))) { kb_input = 1; delete m_command; } if (m_input == 1) { delete kb_input; } if ((m_command == 1) && (player.hitTest(npc))) { } if (m_click_attack == 1) { mousetarget._visible = true; mousetarget._x = _root["enemy" + m_enem]._x; mousetarget._y = _root["enemy" + m_enem]._y - 50; } else { mousetarget._visible = false; } m_scan = m_command; while (m_scan < enemy_spawn) { if ((_root["enemy" + m_scan].hitTest(_root._xmouse, _root._ymouse, false) && (kb_input == null)) && (m_input == 1)) { ignoreChest = 1; } if ((_root["enemy" + m_scan].hitTest(_root._xmouse, _root._ymouse, true) && (kb_input == null)) && (m_input == 1)) { delete ignoreChest; if (inputclick == 1) { mousetarget._x = _root["enemy" + m_scan]._x; mousetarget._y = _root["enemy" + m_scan]._y - 50; delete inputclick; } else { if (m_ignore == 1) { m_click_attack = 1; m_enem = m_scan; m_attack = 1; if (inputclick == null) { mousex = _root["enemy" + m_scan]._x; mousey = _root["enemy" + m_scan]._y; mousetarget._x = _root["enemy" + m_scan]._x; mousetarget._y = _root["enemy" + m_scan]._y - 50; inputclick = 1; } } if (m_ignore == null) { m_click_attack = 1; m_enem = m_scan; m_attack = 1; if (inputclick == null) { mousex = _root["enemy" + m_scan]._x; mousey = _root["enemy" + m_scan]._y; mousetarget._x = _root["enemy" + m_scan]._x; mousetarget._y = _root["enemy" + m_scan]._y - 50; inputclick = 1; } } } } if ((((_root["enemy" + m_scan].hitTest(player) && (kb_input == null)) && (m_click_attack == 1)) && (Math.abs(player._x - _root["enemy" + m_enem]._x) < 72)) && (Math.abs(player._y - _root["enemy" + m_enem]._y) < 72)) { if (inputclick == 1) { mouseD = 1; m_attack = 1; } if ((m_attack == null) && (m_ignore == null)) { mouseD = 1; m_attack = 1; } } m_scan++; } if (m_ignore == 1) { delete m_attack; } else if (m_attack == 1) { if (m_strike == null) { if (player._currentframe > (5 + armor_anim)) { if (player._currentframe > (10 + armor_anim)) { player.gotoAndStop(player._currentframe - 5); player.gotoAndStop(player._currentframe + 5); if (s_ambush == 1) { ambush(player); desuClock = 1; } atk._x = player._x; atk._y = player._y - 20; } else { player.gotoAndStop(player._currentframe + 5); if (s_ambush == 1) { ambush(player); desuClock = 1; } atk._x = player._x; atk._y = player._y - 20; } } m_strike = 1; } if (m_timer >= stats_agi_full) { if (player._currentframe > (5 + armor_anim)) { if (player._currentframe > (10 + armor_anim)) { player.gotoAndStop(player._currentframe - 5); player.gotoAndStop(player._currentframe + 5); if (s_ambush == 1) { ambush(player); desuClock = 1; } atk._x = player._x; atk._y = player._y - 20; } else { player.gotoAndStop(player._currentframe + 5); if (s_ambush == 1) { ambush(player); desuClock = 1; } atk._x = player._x; atk._y = player._y - 20; } } delete m_timer; } else { m_timer++; } delete m_attack; delete inputclick; } else { delete m_strike; } if (m_input == 1) { if (mouseCancelClick == null) { if (mouseCancel >= 2) { delete _root.char1.end; delete mouseCancel; } else { mouseCancel++; } mouseCancelClick = 1; } } else { delete mouseCancelClick; } charRo = _root.char1.end; if (((((((((m_command == 1) && (_root.char1.end == null)) && (op_menu == null)) && (rec >= 5)) && (inputclick == null)) && (m_attack == null)) && (npc_menu == null)) && (!_root.hud_mc1.spell.hitTest(_xmouse, _ymouse, true))) && (!_root.hud_mc1.equip.hitTest(_xmouse, _ymouse, true))) { if (mouseD == null) { mouseD = Math.abs(mousex - player._x) + Math.abs(mousey - (player._y - 20)); } if (player._y >= mousey) { player._y = player._y - spd; value2y = 0; } else { value2y = 1; } if (player._y <= mousey) { player._y = player._y + spd; value1y = 0; } else { value1y = 1; } if (player._x >= mousex) { player._x = player._x - spd; value1x = 0; } else { value1x = 1; } if (player._x <= mousex) { player._x = player._x + spd; value2x = 0; } else { value2x = 1; } if (player._x <= mousex) { player._xscale = -100; } if (player._x >= mousex) { player._xscale = 100; } } if (mouseD < 5) { value1x = 0; value2x = 0; value1y = 0; value2y = 0; delete mouseD; } else { mouseD = mouseD - 4; } if ((value1x == 1) || (value2x == 1)) { if (value1y == 1) { player.gotoAndStop(4 + armor_anim); } else if (value2y == 1) { player.gotoAndStop(2 + armor_anim); } else { player.gotoAndStop(3 + armor_anim); } } else if (value1y == 1) { player.gotoAndStop(5 + armor_anim); } else if (value2y == 1) { player.gotoAndStop(1 + armor_anim); } else if (m_command == 1) { if (m_attack == null) { delete value1x; delete value2x; delete value1y; delete value2y; if (player._currentframe <= (5 + armor_anim)) { player.gotoAndStop(player._currentframe + 5); } delete m_command; } } } function game_minimap() { function minimap_x1(obj, vrb, array, vrb2) { if ((((((((((vrb2 == 13) || (vrb2 == 20)) || (vrb2 == 27)) || (vrb2 == 34)) || (vrb2 == 41)) || (vrb2 == 48)) || (vrb2 == 55)) || (vrb2 == 62)) || (vrb2 == 69)) || (vrb2 == 76)) { obj.gotoAndStop(1); } else { obj.gotoAndStop(vrb); } if (array == null) { obj.mapro = "."; } else { obj.mapro = "T"; } } function minimap_x2(obj, vrb, array, vrb2) { if ((((((((((vrb2 == 14) || (vrb2 == 21)) || (vrb2 == 28)) || (vrb2 == 35)) || (vrb2 == 42)) || (vrb2 == 49)) || (vrb2 == 56)) || (vrb2 == 63)) || (vrb2 == 70)) || (vrb2 == 77)) { obj.gotoAndStop(1); } else { obj.gotoAndStop(vrb); } if (array == null) { obj.mapro = "."; } else { obj.mapro = "T"; } } function minimap_x(obj, vrb, array, vrb2) { obj.gotoAndStop(vrb); if (array == null) { obj.mapro = "."; } else { obj.mapro = "T"; } } if (centermap == 1) { cmx = -(120 - _root.char1._x); cmy = -(120 - _root.char1._y); } else { delete cmx; delete cmy; } if (minimapst == null) { minimap = 3; minimapst = 1; } if (minimap == null) { while (minidrawx < 10) { _root.minimapmc.duplicateMovieClip("minimap_" + minidrawx, 9300 + minidrawx); _root.minimap_1._x = 200 + cmx; _root.minimap_1._y = 20 + cmy; _root.minimap_2._x = 210 + cmx; _root.minimap_2._y = 20 + cmy; _root.minimap_3._x = 220 + cmx; _root.minimap_3._y = 20 + cmy; _root.minimap_4._x = 200 + cmx; _root.minimap_4._y = 30 + cmy; _root.minimap_5._x = 210 + cmx; _root.minimap_5._y = 30 + cmy; _root.minimap_6._x = 220 + cmx; _root.minimap_6._y = 30 + cmy; _root.minimap_7._x = 200 + cmx; _root.minimap_7._y = 40 + cmy; _root.minimap_8._x = 210 + cmx; _root.minimap_8._y = 40 + cmy; _root.minimap_9._x = 220 + cmx; _root.minimap_9._y = 40 + cmy; minidrawx++; } delete minidrawx; minimap = 1; } if (minimap == 1) { if (centermap == 1) { minimap = 2; loader._x = 0; loader._y = 0; } while (remdrawx < 77) { removeMovieClip(_root["minimap__" + remdrawx]); remdrawx++; } vrb_1 = ((_root.dunmap - 1) * _root.row) + (_root.col - 1); vrb_4 = (_root.dunmap * _root.row) + (_root.col - 1); vrb_7 = ((_root.dunmap + 1) * _root.row) + (_root.col - 1); vrb_3 = ((_root.dunmap - 1) * _root.row) + (_root.col + 1); vrb_6 = (_root.dunmap * _root.row) + (_root.col + 1); vrb_9 = ((_root.dunmap + 1) * _root.row) + (_root.col + 1); vrb1 = _root.dun_visfull[_root.floor][((_root.dunmap - 1) * _root.row) + (_root.col - 1)] + 1; vrb4 = _root.dun_visfull[_root.floor][(_root.dunmap * _root.row) + (_root.col - 1)] + 1; vrb7 = _root.dun_visfull[_root.floor][((_root.dunmap + 1) * _root.row) + (_root.col - 1)] + 1; vrb3 = _root.dun_visfull[_root.floor][((_root.dunmap - 1) * _root.row) + (_root.col + 1)] + 1; vrb6 = _root.dun_visfull[_root.floor][(_root.dunmap * _root.row) + (_root.col + 1)] + 1; vrb9 = _root.dun_visfull[_root.floor][((_root.dunmap + 1) * _root.row) + (_root.col + 1)] + 1; vrb2 = _root.dun_visfull[_root.floor][((_root.dunmap - 1) * _root.row) + _root.col] + 1; vrb5 = _root.dun_visfull[_root.floor][(_root.dunmap * _root.row) + _root.col] + 1; vrb8 = _root.dun_visfull[_root.floor][((_root.dunmap + 1) * _root.row) + _root.col] + 1; minimap_x1(_root.minimap_1, vrb1, _root.dun_Array_itemx[((_root.dunmap - 1) * _root.row) + (_root.col - 1)], vrb_1); minimap_x1(_root.minimap_4, vrb4, _root.dun_Array_itemx[(_root.dunmap * _root.row) + (_root.col - 1)], vrb_4); minimap_x1(_root.minimap_7, vrb7, _root.dun_Array_itemx[((_root.dunmap + 1) * _root.row) + (_root.col - 1)], vrb_7); minimap_x2(_root.minimap_3, vrb3, _root.dun_Array_itemx[((_root.dunmap - 1) * _root.row) + (_root.col + 1)], vrb_3); minimap_x2(_root.minimap_6, vrb6, _root.dun_Array_itemx[(_root.dunmap * _root.row) + (_root.col + 1)], vrb_6); minimap_x2(_root.minimap_9, vrb9, _root.dun_Array_itemx[((_root.dunmap + 1) * _root.row) + (_root.col + 1)], vrb_9); minimap_x(_root.minimap_2, vrb2, _root.dun_Array_itemx[((_root.dunmap - 1) * _root.row) + _root.col], null); minimap_x(_root.minimap_5, vrb5, _root.dun_Array_itemx[(_root.dunmap * _root.row) + _root.col], null); minimap_x(_root.minimap_8, vrb8, _root.dun_Array_itemx[((_root.dunmap + 1) * _root.row) + _root.col], null); delete remdrawx; delete createmap; delete drawset; delete drawset2; delete remmap2; } if (minimap == 3) { if (remmap2 == null) { while (remdrawx2 < 77) { removeMovieClip(_root["minimap__" + remdrawx2]); remdrawx2++; } remmap2 = 1; } delete remdrawx2; } if (minimap == 2) { if (centermap == 1) { loader._x = 0; loader._y = 0; } while (remdrawx < 10) { removeMovieClip(_root["minimap_" + remdrawx]); remdrawx++; } if (createmap == null) { if (minidrawx == null) { minidrawx = 7; } while (minidrawx < 77) { _root.minimapmc.duplicateMovieClip("minimap__" + minidrawx, 9300 + minidrawx); if (drawset == 7) { drawset = 1; drawset2++; } else { drawset++; } _root["minimap__" + minidrawx]._x = ((drawset * 10) + 15) + cmx; _root["minimap__" + minidrawx]._y = ((drawset2 * 10) + 15) + cmy; minidrawx++; } createmap = 1; } if (minimapdraw == null) { if (mapdraw == null) { mapdraw = 7; } while (mapdraw < 77) { vrb = _root.dun_visfull[_root.floor][mapdraw] + 1; _root["minimap__" + mapdraw].gotoAndStop(vrb); if (((_root.dunmap * _root.row) + _root.col) == mapdraw) { _root["minimap__" + mapdraw].gotoAndStop(3); } else if (_root.dun_Array_itemx[mapdraw] == null) { _root["minimap__" + mapdraw].mapro = "."; } else { _root["minimap__" + mapdraw].mapro = "T"; } mapdraw++; } minimapdraw = 1; } delete mapdraw; delete minimapdraw; delete remdrawx; delete minidrawx; } if (Key.isDown(77) || (_root.hud_mc1.map.hitTest(_xmouse, _ymouse, true) && (m_input == 1))) { if (minput == 1) { } else { if (minimap == 3) { delete minimap; } else if (minimap == 2) { loader._x = -999; minimap = 3; } else if (minimap == 1) { minimap = 2; } minput = 1; } } else { delete minput; } } function game_hud(player, obj) { barDisplay(obj, player); } function barDisplay(obj, player) { if (_root.plHpDis > 1) { obj._visible = true; obj._x = player._x; obj._y = player._y - 45; } else { obj._visible = false; } } function chat(text, textLimit, textMaxLine) { if (userLog == null) { userLog = new Array(); z_Infotext_input = new Array(); } var linLimit = 30; linOutput = text; var count = (count + 1); z_Infotext_input.push(((name + "") + text) + count); if (userLine >= textLimit) { delete userLog[userLine - textLimit]; ch_display++; userLine++; userLog[userLine] = userLog[userLine] + linOutput; } else if (userLine >= textMaxLine) { ch_display++; userLine++; userLog[userLine] = userLog[userLine] + linOutput; } else { userLine++; userLog[userLine] = userLog[userLine] + linOutput; } ch_display = _root.ch_display; ch_display = userLine - textMaxLine; chatOutput = ((((((((((((((((((((((userLog[1 + ch_display] + "<br>") + userLog[2 + ch_display]) + "<br>") + userLog[3 + ch_display]) + "<br>") + userLog[4 + ch_display]) + "<br>") + userLog[5 + ch_display]) + "<br>") + userLog[6 + ch_display]) + "<br>") + userLog[7 + ch_display]) + "<br>") + userLog[8 + ch_display]) + "<br>") + userLog[9 + ch_display]) + "<br>") + userLog[10 + ch_display]) + "<br>") + userLog[11 + ch_display]) + "<br>") + userLog[12 + ch_display]) + "<br>"; } function game_depthx(obj, player) { if (player._y > obj._y) { player.swapDepths(301); obj.swapDepths(201); } else if (player._y < obj._y) { player.swapDepths(201); obj.swapDepths(301); } } function game_rewind(obj, enemy, map) { if (recordArrayCreate == null) { rootx = new Array(); rooty = new Array(); menux = new Array(); menuy = new Array(); playerx = new Array(); playery = new Array(); playercf = new Array(); playerxscale = new Array(); playerh = new Array(); playerdown = new Array(); playerdowndiag = new Array(); playerside = new Array(); playerupdiag = new Array(); playerup = new Array(); playerdowna = new Array(); playerdowndiaga = new Array(); playersidea = new Array(); playerupdiaga = new Array(); playerupa = new Array(); mapvis = [[null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null]]; mapvis2 = new Array(); mapx = new Array(); mapy = new Array(); mapcf = new Array(); dunm = new Array(); dmapa = new Array(); floora = new Array(); rowa = new Array(); cola = new Array(); poolacf = new Array(); enema1x = new Array(); enema1y = new Array(); enema1cf = new Array(); enema2x = new Array(); enema2y = new Array(); enema2cf = new Array(); enema3x = new Array(); enema3y = new Array(); enema3cf = new Array(); enema4x = new Array(); enema4y = new Array(); enema4cf = new Array(); center1cf = new Array(); center2cf = new Array(); center3cf = new Array(); center4cf = new Array(); center6cf = new Array(); center7cf = new Array(); center8cf = new Array(); center9cf = new Array(); sounditemcf = new Array(); soundcf = new Array(); soundspellcf = new Array(); onScreenAenemy = new Array(); recordArrayCreate = 1; } if (time_use == 1) { _root.coverbgplayer.gotoAndStop(2); } else { _root.coverbgplayer.gotoAndStop(1); } if (time_use == 1) { _root.centermap = 1; _root.lightbg.gotoAndStop(5); if (rwdupe >= 1) { duplicateMovieClip (_root.char1, "rewindhero" + rwnum, 1500 + rwnum); _root["rewindhero" + rwnum].gotoAndStop(playercf[play_]); _root["rewindhero" + rwnum].down.gotoAndStop(playercf[play_]); _root["rewindhero" + rwnum].downdiag.gotoAndStop(playercf[play_]); _root["rewindhero" + rwnum].side.gotoAndStop(playercf[play_]); _root["rewindhero" + rwnum].updiag.gotoAndStop(playercf[play_]); _root["rewindhero" + rwnum].up.gotoAndStop(playercf[play_]); _root["rewindhero" + rwnum]._alpha = 50; if (rwnum >= 5) { if (rwrem >= 1) { delete rwrem; } else { rwrem++; } removeMovieClip(_root["rewindhero" + rwnum]); delete rwnum; } else { rwnum++; } delete rwdupe; } else { rwdupe++; } if (_root.char1._x == null) { _root.go_screen1.removeMovieClip(); _root.char.duplicateMovieClip("char1", 200); } rewind = 1; _root._x = rootx[play_]; _root._y = rooty[play_]; _root.hud_mc1._x = menux[play_]; _root.hud_mc1._y = menuy[play_]; obj._x = playerx[play_]; obj._y = playery[play_]; obj.gotoAndStop(playercf[play_]); obj.down.gotoAndStop(playerdown[play_]); obj.downdiag.gotoAndStop(playerdowndiag[play_]); obj.side.gotoAndStop(playerside[play_]); obj.updiag.gotoAndStop(playerupdiag[play_]); obj.up.gotoAndStop(playerup[play_]); obj.downa.gotoAndStop(playerdowna[play_]); obj.downdiaga.gotoAndStop(playerdowndiaga[play_]); obj.sidea.gotoAndStop(playersidea[play_]); obj.updiaga.gotoAndStop(playerupdiaga[play_]); obj.upa.gotoAndStop(playerupa[play_]); obj._xscale = playerxscale[play_]; player_health = playerh[play_]; map._x = mapx[play_]; map._y = mapx[play_]; floor = floora[play_]; dunmap = dunm[play_]; row = rowa[play_]; col = cola[play_]; dmap = dmapa[play_]; map.gotoAndStop(((dunmap * row) + col) + ((dmap - 1) * 70)); pool.gotoAndStop(poolacf[play_]); if (enema1x[play_] == null) { removeMovieClip(_root.enemy1); delete spawn; } else if (spawn == null) { duplicateMovieClip (_root.enemy, "enemy1", 251); _root.enemy1.gotoAndStop(enema1cf[play_]); spawn = 1; } if (enema2x[play_] == null) { removeMovieClip(_root.enemy2); delete spawn2; } else if (spawn2 == null) { duplicateMovieClip (_root.enemy, "enemy2", 252); _root.enemy1.gotoAndStop(enema2cf[play_]); spawn2 = 1; } if (enema3x[play_] == null) { removeMovieClip(_root.enemy3); delete spawn3; } else if (spawn3 == null) { duplicateMovieClip (_root.enemy, "enemy3", 253); _root.enemy1.gotoAndStop(enema3cf[play_]); spawn3 = 1; } if (enema4x[play_] == null) { removeMovieClip(_root.enemy4); delete spawn4; } else if (spawn4 == null) { duplicateMovieClip (_root.enemy, "enemy4", 254); _root.enemy4.gotoAndStop(enema4cf[play_]); spawn2 = 1; } enemy1._x = enema1x[play_]; enemy1._y = enema1y[play_]; enemy1.gotoAndStop(enema1cf[play_]); enemy2._x = enema2x[play_]; enemy2._y = enema2y[play_]; enemy2.gotoAndStop(enema2cf[play_]); enemy3._x = enema3x[play_]; enemy3._y = enema3y[play_]; enemy3.gotoAndStop(enema3cf[play_]); enemy4._x = enema4x[play_]; enemy4._y = enema4y[play_]; enemy4.gotoAndStop(enema4cf[play_]); center1.gotoAndStop(center1cf[play_]); center2.gotoAndStop(center2cf[play_]); center3.gotoAndStop(center3cf[play_]); center4.gotoAndStop(center4cf[play_]); center6.gotoAndStop(center6cf[play_]); center7.gotoAndStop(center7cf[play_]); center8.gotoAndStop(center8cf[play_]); center9.gotoAndStop(center9cf[play_]); mapvis2[floora[play_]][(dunm[play_] * rowa[play_]) + cola[play_]] = null; dun_visfull[floor][(dunmap * row) + col] = mapvis2[floor][(dunmap * row) + col]; revsounditem.gotoAndStop(sounditemcf[play_]); revsound.gotoAndStop(soundcf[play_]); revsoundspell.gotoAndStop(soundspellcf[play_]); onScreenEnemy = onScreenAenemy[play_]; if (play_ == null) { play_ = rec - 3; play_tot = rec; } play_ro = (pro_m + ":") + pro_ts; p_mast = Math.floor((play_ / 60) / 999); pro_m = Math.floor(play_ / 60); pro_ts = Math.floor(play_ - (pro_m * 60)); pro_ms = ms.toString().slice(4, 7); ms = Math.abs((play_ * 1) / play_tot); if (Key.isDown(39)) { if (play_ >= (play_tot - 3)) { play_ = play_tot - 3; } else if (Key.isDown(17)) { play_ = play_ + 10; } else { play_ = play_ + 1; } } if (Key.isDown(37)) { if (play_ <= 3) { play_ = 3; } else if (Key.isDown(17)) { play_ = play_ - 10; } else { play_ = play_ - 1; } } delete rec; } else { if (_root.r_desu == 1) { delete _root.centermapst; _root.centermap = 1; delete _root.r_desu; } if (rec == null) { stopAllSounds(); if (_root.floor == null) { _root.soundbgm.duplicateMovieClip("soundbgm1", 104); _root.soundbgm1.gotoAndStop(3); _root.soundbgm1.gotoAndStop(1); } else { _root.soundbgm.duplicateMovieClip("soundbgm1", 104); _root.soundbgm1.gotoAndStop(_root.floor + 2); _root.soundbgm1.gotoAndStop(1); } recbgm = 1; removeMovieClip(_root.rewindhero); removeMovieClip(_root.rewindhero1); removeMovieClip(_root.rewindhero2); removeMovieClip(_root.rewindhero3); removeMovieClip(_root.rewindhero4); removeMovieClip(_root.rewindhero5); removeMovieClip(_root.rewindhero6); removeMovieClip(_root.rewindhero7); removeMovieClip(_root.rewindhero8); removeMovieClip(_root.rewindhero9); removeMovieClip(_root.rewindhero10); rec = 1; } delete rewind; rootx[rec] = _root._x; rooty[rec] = _root._y; menux[rec] = _root.hud_mc1._x; menuy[rec] = _root.hud_mc1._y; playerx[rec] = obj._x; playery[rec] = obj._y; playercf[rec] = obj._currentframe; playerxscale[rec] = obj._xscale; playerh[rec] = player_health; playerdown[rec] = obj.down._currentframe; playerdowndiag[rec] = obj.downdiag._currentframe; playerside[rec] = obj.side._currentframe; playerupdiag[rec] = obj.updiag._currentframe; playerup[rec] = obj.up._currentframe; playerdowna[rec] = obj.downa._currentframe; playerdowndiaga[rec] = obj.downdiaga._currentframe; playersidea[rec] = obj.sidea._currentframe; playerupdiaga[rec] = obj.updiaga._currentframe; playerupa[rec] = obj.upa._currentframe; mapvis2[floora[rec]][(dunm[rec] * rowa[rec]) + cola[rec]] = 1; mapx[rec] = map._x; mapy[rec] = map._y; mapcf[rec] = map._currentframe; floora[rec] = floor; dunm[rec] = dunmap; rowa[rec] = row; cola[rec] = col; poolacf[rec] = pool._currentframe; dmapa[rec] = dmap; enema1x[rec] = enemy1._x; enema1y[rec] = enemy1._y; enema1cf[rec] = enemy1._currentframe; enema2x[rec] = enemy2._x; enema2y[rec] = enemy2._y; enema2cf[rec] = enemy2._currentframe; enema3x[rec] = enemy3._x; enema3y[rec] = enemy3._y; enema3cf[rec] = enemy3._currentframe; enema4x[rec] = enemy4._x; enema4y[rec] = enemy4._y; enema4cf[rec] = enemy4._currentframe; center1cf[rec] = center1._currentframe; center2cf[rec] = center2._currentframe; center3cf[rec] = center3._currentframe; center4cf[rec] = center4._currentframe; center6cf[rec] = center6._currentframe; center7cf[rec] = center7._currentframe; center8cf[rec] = center8._currentframe; center9cf[rec] = center9._currentframe; sounditemcf[rec] = sounditem._currentframe; soundcf[rec] = sound._currentframe; soundspellcf[rec] = soundspell._currentframe; onScreenAenemy[rec] = onScreenEnemy; if (_root.player_health >= 1) { rec++; } delete play_; } } function game_slomo(obj, enemy) { function slomo_cf(obj, vrb, vrb2) { if (vrb2 == 1) { if (obj.pt_frame >= 25) { obj.pt_frame = 1; } else { obj.pt_frame++; } } if (obj._currentframe == vrb) { obj.gotoAndStop(1); } else { obj.gotoAndPlay(obj.pt_frame); } } if (desuClocktimer >= 50) { delete desuClocktimer; delete desuClock; } else if (desuClock == 1) { desuClocktimer = desuClocktimer + 1; } if (steps_tutorial == 1) { if (steps == 7) { game_speed = 1; } else { game_speed = 3; } } else if (player_health <= 1) { game_speed = 1; } else { if (player_health < (stats_health * 0.1)) { game_speed = 3; if (rewind == null) { _root.lightbg.gotoAndStop(4); } } else if (player_health < (stats_health * 0.4)) { game_speed = 2; if (rewind == null) { _root.lightbg.gotoAndStop(3); } } if (desuClock == 1) { game_speed = 2; } else if (player_health > (stats_health * 0.4)) { game_speed = 1; _root.lightbg.gotoAndStop(2); } } if ((game_speed == 1) && (gs_switch == 1)) { obj.down.play(); obj.downdiag.play(); obj.side.play(); obj.updiag.play(); obj.up.play(); obj.downa.play(); obj.downdiaga.play(); obj.sidea.play(); obj.updiaga.play(); obj.upa.play(); enemy.down.play(); enemy.downdiag.play(); enemy.side.play(); enemy.updiag.play(); enemy.up.play(); enemy.downa.play(); enemy.downdiaga.play(); enemy.sidea.play(); enemy.updiaga.play(); enemy.upa.play(); var ptmc = 1; while (ptmc < 12) { _root["nme_hitpoints" + ptmc].play(); _root["player_hitpoints" + ptmc].play(); _root["plyr_dam_mc" + ptmc].play(); _root["damage_end_pl" + ptmc].play(); _root["damage_end" + ptmc].play(); _root["overkill_anim" + ptmc].play(); _root["splat" + ptmc].play(); ptmc++; } delete gs_switch; } if ((game_speed == 2) || (game_speed == 3)) { gs_switch = 1; if (enemy.slomoTimer >= (5 * game_speed)) { enemy.down.gotoAndStop(frame); enemy.downdiag.gotoAndStop(frame); enemy.side.gotoAndStop(frame); enemy.updiag.gotoAndStop(frame); enemy.up.gotoAndStop(frame); enemy.downa.gotoAndStop(frame); enemy.downdiaga.gotoAndStop(frame); enemy.sidea.gotoAndStop(frame); enemy.updiaga.gotoAndStop(frame); enemy.upa.gotoAndStop(frame); if (frame >= 11) { frame = 1; } else { frame++; } delete enemy.slomoTimer; } else { enemy.down.stop(); enemy.downdiag.stop(); enemy.side.stop(); enemy.updiag.stop(); enemy.up.stop(); enemy.downa.stop(); enemy.downdiaga.stop(); enemy.sidea.stop(); enemy.updiaga.stop(); enemy.upa.stop(); enemy.slomoTimer++; } if ((((((!Key.isDown(38)) && (!Key.isDown(37))) && (!Key.isDown(39))) && (!Key.isDown(40))) && (!Key.isDown(65))) && (!Key.isDown(83))) { delete p_frame; } if (particle_slomoTimer >= (5 * game_speed)) { var ptmc = 1; while (ptmc < 12) { slomo_cf(_root["nme_hitpoints" + ptmc], 25, 1); slomo_cf(_root["player_hitpoints" + ptmc], 25, 1); slomo_cf(_root["plyr_dam_mc" + ptmc], 25, 1); slomo_cf(_root["damage_end_pl" + ptmc], 25, 1); slomo_cf(_root["damage_end" + ptmc], 25, 1); slomo_cf(_root["overkill_anim" + ptmc], 25, 1); slomo_cf(_root["splat" + ptmc], 25, 1); ptmc++; } delete particle_slomoTimer; } else { var ptmc = 1; while (ptmc < 12) { _root["nme_hitpoints" + ptmc].stop(); _root["player_hitpoints" + ptmc].stop(); _root["plyr_dam_mc" + ptmc].stop(); _root["damage_end_pl" + ptmc].stop(); _root["damage_end" + ptmc].stop(); _root["overkill_anim" + ptmc].stop(); _root["splat" + ptmc].stop(); ptmc++; } particle_slomoTimer++; } if (player_slomoTimer >= (5 * game_speed)) { obj.down.gotoAndStop(p_frame); obj.downdiag.gotoAndStop(p_frame); obj.side.gotoAndStop(p_frame); obj.updiag.gotoAndStop(p_frame); obj.up.gotoAndStop(p_frame); obj.downa.gotoAndStop(p_frame); obj.downdiaga.gotoAndStop(p_frame); obj.sidea.gotoAndStop(p_frame); obj.updiaga.gotoAndStop(p_frame); obj.upa.gotoAndStop(p_frame); if (p_frame >= 11) { p_frame = 1; } else { p_frame++; } delete player_slomoTimer; } else { obj.down.stop(); obj.downdiag.stop(); obj.side.stop(); obj.updiag.stop(); obj.up.stop(); obj.downa.stop(); obj.downdiaga.stop(); obj.sidea.stop(); obj.updiaga.stop(); obj.upa.stop(); player_slomoTimer++; } } } function game_hitDetect(obj, atk, enemy) { hitDetect(obj, atk, enemy); } function game_enemy(obj, spd, auto, aspd, player, x) { enemy_attack(obj, auto, aspd, player, x); enemy_move(obj, spd, player, x); } function enemy_attack(obj, auto, aspd, player, x) { if (RO == null) { defenseArray = new Array(); defenseitem = new Array(); defenseshield = new Array(); defenseshield[13] = 0; defenseshield[1] = 5; defenseshield[2] = 5; defenseshield[3] = 6; defenseshield[4] = 7; defenseshield[5] = 8; defenseshield[6] = 9; defenseshield[7] = 3; defenseshield[8] = 4; defenseshield[9] = 5; defenseshield[10] = 6; defenseshield[11] = 7; defenseitem[4] = 5; defenseitem[8] = 5; defenseitem[11] = 2; defenseitem[20] = 36; defenseitem[21] = 39; defenseitem[22] = 44; defenseitem[23] = 35; defenseitem[24] = 38; defenseitem[25] = 44; defenseitem[26] = 6; defenseitem[27] = 10; } RO = defense_total; _root.ero1 = ("-" + defenseArray[1].toString()) + " AC"; _root.ero2 = ("-" + defenseArray[2].toString()) + " AC"; _root.ero3 = ("-" + defenseArray[3].toString()) + " AC"; _root.ero4 = (weaponLow[equipArray[4]].toString() + " ~ ") + weaponHigh[equipArray[4]].toString(); _root.ero5 = ("-" + defenseArray[4].toString()) + " AC"; defenseArray[1] = defenseitem[equipArray[1]]; defenseArray[2] = defenseitem[equipArray[2]]; defenseArray[3] = defenseitem[equipArray[3]]; defenseArray[4] = defenseshield[_root.shield]; defense_total = ((defenseArray[1] + defenseArray[2]) + defenseArray[3]) + defenseArray[4]; plarmorClass = defense_total * 0.01; if (_root.plHpDis == null) { } else if (_root.plHpDis > 1) { _root.plHpDis--; } else { delete _root.plHpDis; } if (player_health <= 1) { if (gameover == 1) { } else { _root.damage_end.duplicateMovieClip("damage_end_pl" + pl_ptsnum, 800 + pl_ptsnum); if (_root["damage_end_pl" + pl_ptsnum].lx == null) { _root["damage_end_pl" + pl_ptsnum]._x = player._x; _root["damage_end_pl" + pl_ptsnum]._y = player._y - 20; _root["damage_end_pl" + pl_ptsnum].lx = 1; } chat("You have died", 30, 5); removeMovieClip(player); delete obj.ht; delete obj.static; delete obj.atk; delete enemy.ht_AI; _root.go_screen.duplicateMovieClip("go_screen1", 14000); _root.go_screen1._x = 0; _root.go_screen1._y = 0; _root.go_screen1.gotoAndPlay(2); gameover = 1; } } else if (gameover == null) { } else { delete gameover; } if (obj.enemycoolDown < 1) { delete obj.enemycoolDown; } else { obj.enemycoolDown = obj.enemycoolDown - 1; } if ((obj.hb.hitTest(player.hb) && (obj.stun == null)) && (obj.enemycoolDown == null)) { obj.enemTimer++; if (obj.enemTimer >= (aspd * game_speed)) { delete obj.input; delete obj.enemTimer; } if (obj.input == null) { if (obj._currentframe > (10 + monAnimArray[x])) { obj.gotoAndStop(obj._currentframe - 5); obj.gotoAndStop(obj._currentframe + 5); } else if (obj._currentframe < (5 + monAnimArray[x])) { obj.gotoAndStop(obj._currentframe + 10); } else { obj.gotoAndStop(obj._currentframe + 5); } if (pl_ptsnum >= 10) { pl_ptsnum = 1; } else { pl_ptsnum++; } enemy_hitRate = floor * 5; if (Key.isDown(83) || (desuClock == 1)) { hitRate = (enemy_hitRate + Math.ceil(Math.random() * 100)) - ((stats._agi + 10) * 5); } else { hitRate = (enemy_hitRate + Math.ceil(Math.random() * 100)) - (stats._agi + 10); } enemyLow[0] = 5; if (floor >= 2) { if ((enemy._currentframe >= 61) && (enemy._currentframe < 101)) { enemyHigh[0] = ((20 * floor) * 2) + ((mvp_dam + 10) * floor); } else { enemyHigh[0] = ((20 * floor) * 0.3) + (mvp_dam * floor); } } else { enemyHigh[0] = 20 * floor; } if (enemyLow == null) { enemyLow = new Array(); enemyHigh = new Array(); } if (hitRate >= (60 + sf_buff)) { obj.enemycoolDown = 25 - (((floor + 5) * 10) / 100); playerHit = 1; playerName = player._name; playerDamage_calc = Math.ceil((Math.random() * enemyLow[0]) + enemyHigh[0]); playerDamage_calc_total = Math.ceil(playerDamage_calc - (playerDamage_calc * plarmorClass)); if (playerDamage_calc_total > 0) { playerDamage = playerDamage_calc_total; } else { playerDamage = 1; } _root.sound1.gotoAndPlay(4); } else { playerDamage = "Miss!"; _root.sound1.gotoAndPlay(3); } if (_root.plHpDis == null) { _root.plHpDis = 500; } else { _root.plHpDis = 500; } _root.player_hitpoints.duplicateMovieClip("player_hitpoints" + pl_ptsnum, 650 + pl_ptsnum); if (_root["player_hitpoints" + pl_ptsnum].lx == null) { _root["player_hitpoints" + pl_ptsnum]._x = player._x; _root["player_hitpoints" + pl_ptsnum]._y = player._y - 20; _root["player_hitpoints" + pl_ptsnum].lx = 1; _root["player_hitpoints" + pl_ptsnum].display = playerDamage; } if (playerDamage == "Miss!") { player_health = player_health - 0; } else { _root.plyr_dam_mc.duplicateMovieClip("plyr_dam_mc" + pl_ptsnum, 700 + pl_ptsnum); if (_root["plyr_dam_mc" + pl_ptsnum].lx == null) { _root["plyr_dam_mc" + pl_ptsnum]._x = player._x; _root["plyr_dam_mc" + pl_ptsnum]._y = player._y - 20; _root["plyr_dam_mc" + pl_ptsnum].lx = 1; } if (player_health <= 1) { _root.damage_end.duplicateMovieClip("damage_end_pl" + pl_ptsnum, 800 + pl_ptsnum); if (_root["damage_end_pl" + pl_ptsnum].lx == null) { _root["damage_end_pl" + pl_ptsnum]._x = player._x; _root["damage_end_pl" + pl_ptsnum]._y = player._y - 20; _root["damage_end_pl" + pl_ptsnum].lx = 1; } chat("You have died", 30, 5); removeMovieClip(player); delete obj.ht; delete obj.static; delete obj.atk; delete enemy.ht_AI; _root.go_screen.duplicateMovieClip("go_screen1", 14000); _root.go_screen1._x = 0; _root.go_screen1._y = 0; _root.go_screen1.gotoAndPlay(2); } else { player_health = player_health - playerDamage; } } obj.input = 1; } } else { delete obj.input; } } function enemy_move(obj, spd, player, x) { if (obj.lx == null) { obj.gotoAndStop(obj._currentframe + 5); obj.lx = 1; } if (class == 1) { s_ambush = 1; } if (player.hb.hitTest(obj.hb)) { } else if ((obj.atk == 1) && (obj.stun == null)) { if (obj._x > player._x) { obj._xscale = 100; if (Math.abs(obj._y - player._y) < 20) { obj.gotoAndStop(3 + monAnimArray[x]); obj._x = obj._x - spd; } else if (Math.abs(obj._x - player._x) < 20) { if (obj._y > player._y) { obj.gotoAndStop(5 + monAnimArray[x]); obj._y = obj._y - spd; } else { obj.gotoAndStop(1 + monAnimArray[x]); obj._y = obj._y + spd; } } else if (obj._y > player._y) { obj.gotoAndStop(4 + monAnimArray[x]); obj._y = obj._y - spd; obj._x = obj._x - spd; } else if (obj._y < player._y) { obj.gotoAndStop(2 + monAnimArray[x]); obj._y = obj._y + spd; obj._x = obj._x - spd; } } if (obj._x < player._x) { obj._xscale = -100; if (Math.abs(obj._y - player._y) < 10) { obj.gotoAndStop(3 + monAnimArray[x]); obj._x = obj._x + spd; } else if (obj._y > player._y) { obj.gotoAndStop(4 + monAnimArray[x]); obj._y = obj._y - spd; obj._x = obj._x + spd; } else if (obj._y < player._y) { obj.gotoAndStop(2 + monAnimArray[x]); obj._y = obj._y + spd; obj._x = obj._x + spd; } } } } function game_items(char, item) { function dropEngine(value) { _root.t = _root.hud_mc1.macro._currentframe; if (dropitem == null) { if (_root.hud_mc1.macro._currentframe == value) { if (ItemNum[value] <= 1) { delete ItemArraynum[value]; delete ItemNum[value]; } else { ItemNum[value] = ItemNum[value] - 1; } } dropht = 1; useitem = 1; arraynum = 1; } } function useEngine(value) { _root.t = _root.hud_mc1.macro._currentframe; if (useitem == null) { if (_root.hud_mc1.macro._currentframe == value) { if (ItemArraynum[value] == 1) { beef_use = 1; } if (ItemArraynum[value] == 13) { redpot_use = 1; } if (ItemArraynum[value] == 6) { if (concpot_use == 1) { delete concpotTimer; } concpot_use = 1; } ItemNum[value] = ItemNum[value] - 1; if (ItemNum[value] <= 0) { delete ItemArraynum[value]; delete ItemNum[value]; } } dropht = 1; useitem = 1; arraynum = 1; } } function Inventory(KEY1, KEY2, KEY3, KEY4, KEY5, KEY6) { if (Key.isDown(KEY1)) { if (a_key == null) { if (item.hitTest(char)) { arraynum = 1; } else { keys = 1; useEngine(keys); } a_key = 1; } } else { delete a_key; delete useitem; } if (Key.isDown(KEY2)) { if (b_key == null) { if (item.hitTest(char)) { arraynum = 2; } else { keys = 2; useEngine(keys); } b_key = 1; } } else { delete b_key; delete useitem; } if (Key.isDown(KEY3)) { if (c_key == null) { if (item.hitTest(char)) { arraynum = 3; } else { keys = 3; useEngine(keys); } c_key = 1; } } else { delete c_key; delete useitem; } if (Key.isDown(KEY4)) { if (x_key == null) { if (item.hitTest(char)) { arraynum = 4; } else { keys = 4; useEngine(keys); } x_key = 1; } } else { delete x_key; delete useitem; } if (Key.isDown(KEY5)) { if (e_key == null) { if (item.hitTest(char)) { arraynum = 5; } else { keys = 5; useEngine(keys); } e_key = 1; } } else { delete e_key; delete useitem; } if (Key.isDown(KEY6)) { if (d_key == null) { if (ItemNum[1] < 1) { } else { if (item.hitTest(char)) { arraynum = 1; } else { dropEngine(keys); } d_key = 1; } } } else { delete d_key; delete dropitem; } } function goldcollector() { if (enemyitem == 2) { gold = gold + itemGold[1]; _root.sounditem1.gotoAndStop(3); chat(((itemMsg[enemyItem] + "(") + itemGold[1]) + ")", 30, 5); delete enemyitem; } else if (enemyitem == 3) { gold = gold + itemGold[2]; _root.sounditem1.gotoAndStop(3); chat(((itemMsg[enemyItem] + "(") + itemGold[2]) + ")", 30, 5); delete enemyitem; } else if (enemyitem == 5) { gold = gold + itemGold[3]; _root.sounditem1.gotoAndStop(3); chat(((itemMsg[enemyItem] + "(") + itemGold[3]) + ")", 30, 5); delete enemyitem; } else if (enemyitem == 10) { gold = gold + itemGold[4]; _root.sounditem1.gotoAndStop(3); chat(((itemMsg[enemyItem] + "(") + itemGold[4]) + ")", 30, 5); delete enemyitem; } } function macrofiller() { if (itemArraynum[1] == enemyitem) { itemNum[1] = itemNum[1] + 1; _root.sounditem1.gotoAndStop(3); chat(((itemMsg[enemyItem] + "(") + itemNum[1]) + ")", 30, 5); } else if (itemArraynum[2] == enemyitem) { itemNum[2] = itemNum[2] + 1; _root.sounditem1.gotoAndStop(3); chat(((itemMsg[enemyItem] + "(") + itemNum[2]) + ")", 30, 5); } else if (itemArraynum[3] == enemyitem) { itemNum[3] = itemNum[3] + 1; _root.sounditem1.gotoAndStop(3); chat(((itemMsg[enemyItem] + "(") + itemNum[3]) + ")", 30, 5); } else if (itemArraynum[4] == enemyitem) { itemNum[4] = itemNum[4] + 1; _root.sounditem1.gotoAndStop(3); chat(((itemMsg[enemyItem] + "(") + itemNum[4]) + ")", 30, 5); } else if (itemArraynum[5] == enemyitem) { itemNum[5] = itemNum[5] + 1; _root.sounditem1.gotoAndStop(3); chat(((itemMsg[enemyItem] + "(") + itemNum[5]) + ")", 30, 5); } else if (arraynum < 6) { if ((((enemyitem == 2) || (enemyitem == 3)) || (enemyitem == 5)) || (enemyitem == 10)) { goldcollector(); } else { itemArraynum[arraynum] = enemyitem; itemNum[arraynum] = itemNum[arraynum] + 1; _root.sounditem1.gotoAndStop(3); chat(((itemMsg[enemyItem] + "(") + itemNum[arraynum]) + ")", 30, 5); } } else { goldcollector(); } } function arrayfiller() { if (ItemArraynum[1] == null) { arraynum = 1; } else if (ItemArraynum[2] == null) { arraynum = 2; } else if (ItemArraynum[3] == null) { arraynum = 3; } else if (ItemArraynum[4] == null) { arraynum = 4; } else if (ItemArraynum[5] == null) { arraynum = 5; } else { arraynum = 6; } } function potionuse() { _root.purge_effect_mc.duplicateMovieClip("purge" + itemuse, 990 + itemuse); if (_root["purge" + itemuse].lx == null) { _root["purge" + itemuse]._x = char._x; _root["purge" + itemuse]._y = char._y - 20; _root.sounditem1.gotoAndStop(4); _root["purge" + itemuse].gotoAndPlay(1); _root["purge" + itemuse].lx = 1; } } if (beef_use == 1) { chat("You ate Beef", 30, 5); if (player_health >= stats_health) { player_health = stats_health; } var i; while ((player_health < stats_health) && (i < 50)) { (player_health++) && (i++); } _root.sounditem1.gotoAndStop(2); delete beef_use; } if (redpot_use == 1) { potionuse(); chat("You drank a red potion", 30, 5); player_health = stats_health; delete redpot_use; } if (potUsage == null) { potUsage = new Array(); potUsage[1] = 8; potUsage[2] = 10; potUsage[3] = 12; } if (concpot_use == 1) { if (itemuse >= 10) { itemuse = 1; } if (concpotTimer == null) { itemuse++; potionuse(); chat("You drank a speed potion", 30, 5); if (PotNum == 3) { } else { PotNum++; } concpotTimer = 10000 / PotNum; } if (concpotTimer <= 0) { delete PotNum; delete concpot_use; delete concpotTimer; chat("Your increased speed is gone", 30, 5); } else { if (stats_agi_full < 2) { stats_agi_full = 2.96; } else { stats_agi_full = stats_agi - (potUsage[PotNum] + base_agi); } concpotTimer--; } } else { if (stats_agi_full == null) { stats_agi_full = stats_agi - base_agi; } if (stats_agi_full < 2) { stats_agi_full = 2.96; } else { stats_agi_full = stats_agi - base_agi; } } if (PotNum == null) { concpot_time = 10000; } else { concpot_time = 10000 / PotNum; } if (keys == null) { keys = 1; } Inventory(49, 50, 51, 52, 53, 68); itembox1 = itemNum[1]; itembox2 = itemNum[2]; itembox3 = itemNum[3]; itembox4 = itemNum[4]; itembox5 = itemNum[5]; if (itemArray == null) { itemArraynum = new Array(); itemArray = new Array(); itemNum = new Array(); itemGold = new Array(); itemMsg = new Array(); itemGold[0] = null; itemGold[1] = 10; itemGold[2] = 1000; itemGold[3] = 100; itemGold[4] = 1; itemMsg[0] = null; itemMsg[1] = "Beef"; itemMsg[2] = "Coins"; itemMsg[3] = "Gold"; itemMsg[4] = "Red Ring"; itemMsg[5] = "Coins100"; itemMsg[6] = "Concentration potion"; itemMsg[7] = "Dark Amber"; itemMsg[8] = "Purple Ring"; itemMsg[9] = "Amber"; itemMsg[10] = "1 Coin"; itemMsg[11] = "Blue Ring"; itemMsg[12] = "Tiger Meat"; itemMsg[13] = "Red potion"; itemMsg[14] = "Wooden saber"; itemMsg[15] = "Sword"; itemMsg[16] = "Moonblade"; itemMsg[17] = "Dagger"; itemMsg[18] = "Blood"; itemMsg[19] = "Nimble Blade"; itemMsg[20] = "Star Scale Mail"; itemMsg[21] = "Moon Scale Mail"; itemMsg[22] = "Sun Scale Mail"; itemMsg[23] = "Star Armor"; itemMsg[24] = "Moon Armor"; itemMsg[25] = "Sun Armor"; itemMsg[26] = "Titanium Glove"; itemMsg[27] = "Whisper Bracelet"; itemMsg[28] = "Tall Shield"; itemMsg[29] = "Bamboo Shield"; itemMsg[30] = "Steel Shield"; itemMsg[31] = "Hide Shield"; itemMsg[32] = "Brass Shield"; itemMsg[33] = "Titanium Shield"; itemMsg[34] = "Light Buckler"; itemMsg[35] = "Basic Buckler"; itemMsg[36] = "Heavy Buckler"; itemMsg[37] = "Amber Buckler"; itemMsg[38] = "Enchanted Buckler"; itemMsg[39] = "Empty"; itemFillOrder = newArray(); itemNum[1] = 5; itemArraynum[1] = 6; itemNum[2] = 1; itemArraynum[2] = 20; itemNum[3] = 10; itemArraynum[3] = 13; itemNum[4] = 20; itemArraynum[4] = 1; } if (arraynum == null) { arraynum = 0; } if (enemydeath == 1) { if (arraynum >= 6) { arrayfiller(); macrofiller(); } else { arrayfiller(); macrofiller(); } delete enemydeath; } } function charshadowfunc() { if (high == null) { _root.char1.duplicateMovieClip("charshadow" + pointsnum, 620 + pointsnum); if (_root["charshadow" + pointsnum].lx == null) { _root["charshadow" + pointsnum]._x = _root.char1._x; _root["charshadow" + pointsnum]._y = _root.char1._y; _root["charshadow" + pointsnum].gotoAndStop(_root.char1._currentframe); _root["charshadow" + pointsnum]._alpha = 80; _root["charshadow" + pointsnum].down.gotoAndStop(_root.char1.down._currentframe); _root["charshadow" + pointsnum].downdiag.gotoAndStop(_root.char1.downdiag._currentframe); _root["charshadow" + pointsnum].side.gotoAndStop(_root.char1.side._currentframe); _root["charshadow" + pointsnum].updiag.gotoAndStop(_root.char1.updiag._currentframe); _root["charshadow" + pointsnum].up.gotoAndStop(_root.char1.up._currentframe); _root["charshadow" + pointsnum].downa.gotoAndStop(3); _root["charshadow" + pointsnum].downdiaga.gotoAndStop(3); _root["charshadow" + pointsnum].sidea.gotoAndStop(3); _root["charshadow" + pointsnum].updiaga.gotoAndStop(3); _root["charshadow" + pointsnum].upa.gotoAndStop(3); _root["charshadow" + pointsnum].lx = 1; } } } function hitDetect(obj, atk, enemy) { if (enemy._x > 240) { enemy._x = 0; enemy._y = Math.ceil(Math.random() * 240); } if (enemy._x < 0) { enemy._x = 240; } if (enemy._y > 240) { enemy._y = 0; enemy._x = Math.ceil(Math.random() * 240); } if (enemy._y < 0) { enemy._y = 240; } if (enemy.atk == null) { if (enemy._x > 240) { enemy._x = 0; } if (enemy._x < 0) { enemy._x = 240; } if (enemy._y > 240) { enemy._y = 0; } if (enemy._y < 0) { enemy._y = 240; } spd = 2.5; if (enemy.move == 1) { enemy._y = enemy._y + spd; animate(enemy, 1 + monAnimArray[x]); } if (enemy.move == 2) { enemy._x = enemy._x + spd; enemy._y = enemy._y + spd; animate(enemy, 2 + monAnimArray[x]); enemy._xscale = -100; } if (enemy.move == 3) { enemy._x = enemy._x + spd; animate(enemy, 3 + monAnimArray[x]); enemy._xscale = -100; } if (enemy.move == 4) { enemy._x = enemy._x + spd; enemy._y = enemy._y - spd; animate(enemy, 4 + monAnimArray[x]); enemy._xscale = -100; } if (enemy.move == 5) { enemy._y = enemy._y - spd; animate(enemy, 5 + monAnimArray[x]); } if (enemy.move == 6) { enemy._y = enemy._y - spd; enemy._x = enemy._x - spd; animate(enemy, 4 + monAnimArray[x]); enemy._xscale = 100; } if (enemy.move == 7) { enemy._x = enemy._x - spd; animate(enemy, 3 + monAnimArray[x]); enemy._xscale = 100; } if (enemy.move == 8) { enemy._x = enemy._x - spd; enemy._y = enemy._y + spd; animate(enemy, 2 + monAnimArray[x]); enemy._xscale = 100; } if (enemy.move >= 9) { if (enemy._currentframe > (monAnimArray[x] + 10)) { enemy.gotoAndStop(monAnimArray[x] - 5); enemy.gotoAndStop(monAnimArray[x] + 5); } else { enemy.gotoAndStop(monAnimArray[x] + 10); } } } if (enemy.ht_AI == null) { enemy.ht_AI = Math.ceil((Math.random() * 80) + 120); } if (enemy.ht >= enemy.ht_AI) { delete enemy.atk; delete enemy.ht; delete enemy.static; if (enemy.atk == null) { enemy.move = Math.ceil(Math.random() * 12); } if (enemy.atk == 1) { delete enemy.move; } if (enemy._currentframe > 5) { enemy.gotoAndStop(enemy._currentframe - 5); enemy.gotoAndStop(enemy._currentframe + 5); } else { enemy.gotoAndStop(enemy._currentframe + 5); } } else { enemy.ht++; } if (enemy.hitTest(obj)) { enemy.atk = 1; } if (Math.abs(enemy._y - obj._y) < 60) { if (Math.abs(enemy._x - obj._x) < 60) { enemy.atk = 1; } } if (enemy.health == null) { enemy.health = 30; enemy.base_health = enemy.health; enemy.exp = 20; } if (atk.hitTest(enemy)) { plhitRate = (player_hitRate + Math.ceil(Math.random() * 100)) + (stats_dex + base_dex); player_hitRate = 40; if (plhitRate >= 100) { _root.sound1.gotoAndPlay(2); damage = Math.ceil(((Math.random() * weaponHigh[0]) + weaponLow[0]) + (stats_str + (base_str / 10))); _root.enemyRO = _root.enemyRO + (((((damage + ":") + enemy.health) + "current ") + (enemy.health - damage)) + "<br>"); enemy.health = enemy.health - damage; odometer = odometer + 1; atk._x = -200; atk._y = -200; if (weaponarray == null) { weaponLow = new Array(); weaponHigh = new Array(); weaponLow[0] = 1; weaponHigh[0] = 5; weaponarray = 1; } } else { damage = "Miss!"; _root.enemyRO = _root.enemyRO + (((damage + ":") + enemy.health) + "<br>"); odometer = odometer + 1; atk._x = -200; atk._y = -200; } if (pointsnum == null) { pointsnum = 1; } if (pointsnum >= 10) { pointsnum = 1; } else { pointsnum++; } if (plhitRate >= 80) { _root.damage_mc.duplicateMovieClip("damage_mc" + pointsnum, 500 + pointsnum); if (_root["damage_mc" + pointsnum].lx == null) { _root["damage_mc" + pointsnum]._x = enemy._x; _root["damage_mc" + pointsnum]._y = enemy._y; _root["damage_mc" + pointsnum].lx = 1; } _root.nme_hitpoints.duplicateMovieClip("nme_hitpoints" + pointsnum, 600 + pointsnum); if (_root["nme_hitpoints" + pointsnum].lx == null) { _root["nme_hitpoints" + pointsnum]._x = enemy._x; _root["nme_hitpoints" + pointsnum]._y = enemy._y; _root["nme_hitpoints" + pointsnum].lx = 1; } delete enemy.atk; } else { _root.nme_hitpoints.duplicateMovieClip("nme_hitpoints" + pointsnum, 600 + pointsnum); if (_root["nme_hitpoints" + pointsnum].lx == null) { _root["nme_hitpoints" + pointsnum]._x = enemy._x; _root["nme_hitpoints" + pointsnum]._y = enemy._y; _root["nme_hitpoints" + pointsnum].lx = 1; } } if (enemy.health <= 0) { if (damage > enemy.health) { } _root.damage_end.duplicateMovieClip("damage_end" + pointsnum, 550 + pointsnum); if (_root["damage_end" + pointsnum].lx == null) { _root["damage_end" + pointsnum]._x = enemy._x; _root["damage_end" + pointsnum]._y = enemy._y; _root["damage_end" + pointsnum].lx = 1; } ItemSpawn(); value = 20; if (level >= 99) { stats_exp = tnl; } else { stats_exp = stats_exp + value; } chat(value + " Experience", 30, 5); enemy._x = -100; enemy._y = 240; enemyitem = Math.ceil(Math.random() * (1 + _root.floor)); enemydeath = 1; enemy.health = 30; } } plimit = 10; _root["nme_hitpoints" + pointsnum].display = damage; } function game_class() { if (class == null) { class = 1; } if (mvp_dex == null) { mvp_dex = 0; mvp_str = 0; mvp_agi = 0; } if (class == 1) { if (hlthx == null) { manax = 26; hlthx = 66; base_dex = 10 + mvp_dex; base_str = 50 + mvp_str; base_agi = 10 + mvp_agi; } classoutput = "Rogue"; } if (class == 2) { if (hlthx == null) { manax = 14; hlthx = 135; base_dex = 20 + mvp_dex; base_str = 200 + mvp_str; base_agi = 6 + mvp_agi; } classoutput = "Warrior"; } if (class == 3) { if (hlthx == null) { manax = 58; hlthx = 47; } classoutput = "Poet"; base_dex = 20; base_str = 10; base_agi = 25; } if (class == 4) { if (hlthx == null) { manax = 58; hlthx = 47; } classoutput = "Mage"; base_dex = 10; base_str = 1; base_agi = 25; } } function game_level(player) { if (stats_agi == null) { stats_agi = 24; } if (level >= 99) { tnl = 299582916 /* 0x11DB45C4 */; } tnl = Math.ceil(625 * level); while (gamestrt < 4) { level++; chat("You've gained an insight", 30, 5); if (class == 1) { stats_mana = stats_mana + 26; stats_health = stats_health + 66; } if (class == 2) { stats_mana = stats_mana + 14; stats_health = stats_health + 135; } if (class == 3) { stats_mana = stats_mana + 58; stats_health = stats_health + 47; } if (class == 4) { stats_mana = stats_mana + 58; stats_health = stats_health + 47; } gamestrt++; } if (tnl == null) { stats_exp = 0; tnl = Math.ceil(625 * level); } if ((stats_exp >= tnl) && (level < 99)) { if (lvlup >= 10) { lvlup = 1; } lvlup++; trace(_root["levelup_mc" + lvlup]._name); _root.levelup_mc.duplicateMovieClip("levelup_mc" + lvlup, 900 + lvlup); if (_root["levelup_mc" + lvlup].lx == null) { _root["levelup_mc" + lvlup]._x = player._x; _root["levelup_mc" + lvlup]._y = player._y - 20; _root["levelup_mc" + lvlup].gotoAndPlay(2); _root["levelup_mc" + lvlup].lx = 1; } if (class == 1) { stats_mana = stats_mana + 226; stats_health = stats_health + 66; } if (class == 2) { stats_mana = stats_mana + 214; stats_health = stats_health + 135; } if (class == 3) { stats_mana = stats_mana + 58; stats_health = stats_health + 47; } if (class == 4) { stats_mana = stats_mana + 58; stats_health = stats_health + 47; } if (class == 1) { if ((stats_mana >= furyLevel[flvl + 1]) && (flvl < 2)) { flvl++; chat(("You've learned " + furyLeveltext[flvl]) + " Fury", 30, 5); } } if (class == 2) { if ((stats_mana >= furyLevel[flvl + 1]) && (flvl < 3)) { flvl++; chat(("You've learned " + furyLeveltext[flvl]) + " Fury", 30, 5); } } player_health = stats_health; player_mana = stats_mana; level++; levelmax = 9; levelreadout = "LvL:" + level; chat("You've gained an insight", 30, 5); if (stats_agi_full < 3) { } else { stats_agi = stats_agi - 0.242424242424242; } if (class == 1) { stats_str = stats_str + 1; stats_dex = Math.ceil(stats_str / 3); input_agi = input_agi + 1; delete stats_exp; delete stats_ro_exp; } if (class == 2) { stats_str = stats_str + 1; stats_dex = Math.ceil(stats_str / 3); input_agi = input_agi + 1; delete stats_exp; delete stats_ro_exp; } } } function game_stats() { if (player_health == null) { stats_health = hlthx; stats_mana = manax; player_health = stats_health; player_mana = stats_mana; stats_str = 5; stats_dex = 5; input_agi = 5; } if (class == 1) { dex_readout = Math.ceil(4 + stats_dex); str_readout = Math.ceil(4 + (stats_str / 2)) + m_buff; agi_readout = Math.ceil(4 + stats_str); } if (class == 2) { dex_readout = Math.ceil(4 + stats_dex); str_readout = Math.ceil(4 + stats_str); agi_readout = Math.ceil(4 + (stats_str / 2)); } } function game_spells() { } function game_player(obj, spd, auto, aspd, atk) { attack(obj, auto, aspd, atk); move(obj, spd); } function animate(obj, vrb) { obj.gotoAndStop(vrb); } function ambush(obj) { if (ambushmemx == null) { ambushmemx = obj._x; ambushmemy = obj._y; } desuClock = 1; if (((obj._currentframe == (2 + armor_anim)) || (obj._currentframe == (7 + armor_anim))) || (obj._currentframe == (12 + armor_anim))) { obj._y = obj._y + 36; if (obj._xscale == 100) { obj._x = obj._x - 36; obj._xscale = -100; } else if (obj._xscale == -100) { obj._x = obj._x + 36; obj._xscale = 100; } obj.gotoAndStop(obj._currentframe + 2); _root.sounditem1.gotoAndStop(4); } else if (((obj._currentframe == (4 + armor_anim)) || (obj._currentframe == (9 + armor_anim))) || (obj._currentframe == (14 + armor_anim))) { obj._y = obj._y - 36; if (obj._xscale == 100) { obj._x = obj._x - 36; obj._xscale = -100; } else if (obj._xscale == -100) { obj._x = obj._x + 36; obj._xscale = 100; } obj.gotoAndStop(obj._currentframe - 2); _root.sounditem1.gotoAndStop(4); } if (((obj._currentframe == (1 + armor_anim)) || (obj._currentframe == (6 + armor_anim))) || (obj._currentframe == (11 + armor_anim))) { obj._y = obj._y + 36; obj.gotoAndStop(obj._currentframe + 4); _root.sounditem1.gotoAndStop(4); } else if (((obj._currentframe == (5 + armor_anim)) || (obj._currentframe == (10 + armor_anim))) || (obj._currentframe == (15 + armor_anim))) { obj._y = obj._y - 36; obj.gotoAndStop(obj._currentframe - 4); _root.sounditem1.gotoAndStop(4); } if (((obj._currentframe == (3 + armor_anim)) || (obj._currentframe == (8 + armor_anim))) || (obj._currentframe == (13 + armor_anim))) { if (obj._xscale == -100) { obj._x = obj._x + 36; if (obj._xscale == 100) { obj._xscale = -100; } else { obj._xscale = 100; _root.sounditem1.gotoAndStop(4); } } else { obj._x = obj._x - 36; if (obj._xscale == 100) { obj._xscale = -100; } else { obj._xscale = 100; _root.sounditem1.gotoAndStop(4); } } } ambushshadx = ambushmemx; ambushshady = ambushmemy; c_ambush = 1; if (_root.dun_map1.hb.hitTest(obj._x, obj._y, true)) { obj._x = ambushmemx; obj._y = ambushmemy; } else { ambushmemx = obj._x; ambushmemy = obj._y; } } function attack(obj, auto, aspd, atk) { ambTest = obj.hitTest(ambNme_scan); if (!Key.isDown(Key.getCode())) { if (s_scan == 1) { } else { var amb_scanner = 0; while (amb_scanner < (enemy_spawn + 1)) { if (obj.hitTest(_root["enemy" + amb_scanner])) { ambNme_scan = _root["enemy" + amb_scanner]; } amb_scanner++; } s_scan = 1; } } else { delete s_scan; } if (Key.isDown(83) && (obj.hitTest(ambNme_scan))) { if (s_inputDelay == null) { if (s_ambush == 1) { if (obj._currentframe > (5 + armor_anim)) { if (obj._currentframe > (10 + armor_anim)) { obj.gotoAndStop(obj._currentframe - 5); obj.gotoAndStop(obj._currentframe + 5); ambush(obj); atk._x = obj._x; atk._y = obj._y - 20; } else { obj.gotoAndStop(obj._currentframe + 5); ambush(obj); atk._x = obj._x; atk._y = obj._y - 20; } } } s_inputDelay = 1; } } else { delete s_inputDelay; } if (atimer == null) { } else { atimer++; } if (atimer >= (aspd * game_speed)) { delete inputDelay; delete atimer; if ((input == null) && (Key.isDown(65))) { atk._x = obj._x; atk._y = obj._y - 20; if (obj._currentframe > (5 + armor_anim)) { if (obj._currentframe > (10 + armor_anim)) { obj.gotoAndStop(obj._currentframe - 5); obj.gotoAndStop(obj._currentframe + 5); } else { obj.gotoAndStop(obj._currentframe + 5); } } input = 1; } delete input; } if (Key.isDown(65) || (Key.isDown(32))) { if (atimer == null) { atimer++; } if (inputDelay == null) { if (obj._currentframe > (5 + armor_anim)) { if (obj._currentframe > (10 + armor_anim)) { obj.gotoAndStop(obj._currentframe - 5); obj.gotoAndStop(obj._currentframe + 5); } else { obj.gotoAndStop(obj._currentframe + 5); } } atk._x = obj._x; atk._y = obj._y - 20; inputDelay = 1; } if (auto == null) { } } else { if (atimer > aspd) { delete input; delete atimer; } if (x == 8) { atk._x = -200; atk._y = -200; } } } function move(obj, spd) { if ((((!Key.isDown(38)) && (!Key.isDown(40))) && (!Key.isDown(37))) && (!Key.isDown(39))) { if (obj.anim_stop == null) { animate(obj, obj._currentframe + 5); obj.anim_stop = 1; } } if (Key.isDown(38) && (Key.isDown(37))) { obj._xscale = 100; obj._x = obj._x - spd; obj._y = obj._y - spd; animate(obj, 4 + armor_anim); delete obj.anim_stop; } else if (Key.isDown(38) && (Key.isDown(39))) { obj._xscale = -100; obj._y = obj._y - spd; obj._x = obj._x + spd; animate(obj, 4 + armor_anim); delete obj.anim_stop; } else if (Key.isDown(40) && (Key.isDown(39))) { obj._xscale = -100; obj._y = obj._y + spd; obj._x = obj._x + spd; animate(obj, 2 + armor_anim); delete obj.anim_stop; } else if (Key.isDown(40) && (Key.isDown(37))) { obj._xscale = 100; obj._y = obj._y + spd; obj._x = obj._x - spd; animate(obj, 2 + armor_anim); delete obj.anim_stop; } else { if (Key.isDown(38)) { obj._y = obj._y - spd; Animate(obj, 5 + armor_anim); delete obj.anim_stop; } if (Key.isDown(40)) { obj._y = obj._y + spd; animate(obj, 1 + armor_anim); delete obj.anim_stop; } if (Key.isDown(37)) { animate(obj, 3 + armor_anim); obj._x = obj._x - spd; obj._xscale = 100; delete obj.anim_stop; } if (Key.isDown(39)) { animate(obj, 3 + armor_anim); obj._x = obj._x + spd; obj._xscale = -100; delete obj.anim_stop; } } } function game_start(map, bgm) { if (enemNum == null) { enemNum = 1; } _root.char.duplicateMovieClip("char1", 200); _root.char1._visible = true; _root.char1._x = 109; _root.char1._y = 50; _root.charatk.duplicateMovieClip("char_atk1", 400); _root.char_atk1._visible = true; _root.char_atk1._visible = true; _root.map_mc.duplicateMovieClip("map_mc" + map, 10); _root["map_mc" + map]._visible = true; _root.fader.duplicateMovieClip("fader_mc1", 2000); _root.fader_mc1._x = 0; _root.fader_mc1._y = 0; _root.hud_mc.duplicateMovieClip("hud_mc1", 13000); _root.hud_mc1._visible = true; _root.hud_mc1._x = 0; _root.hud_mc1._y = 0; _root.gui_player_hbar.duplicateMovieClip("hp_bar1", 500); _root.soundbgm.duplicateMovieClip("soundbgm1", 120); _root.soundbgm1.gotoAndStop(bgm); _root.debug_mc.duplicateMovieClip("debug_mc11", 9000); _root.debug_mc11._visible = true; _root.debug_mc11._x = 0; _root.debug_mc11._y = 0; } function game_gui() { stats_exp_output = (stats_exp + "/") + tnl; stat_readout = ((((("STR [" + str_readout) + "]AGI [") + agi_readout) + "]DEX [") + dex_readout) + "]"; if (stats_exp == null) { stats_exp = 0; } } _root.MRO4 = "HELLO" + dun_createdMap.toString(); function game_enemy_castle(obj, spd, auto, aspd, player, provoke) { enemy_attack_castle(obj, auto, aspd, player, provoke); enemy_move_castle(obj, spd, player, provoke); } function enemy_attack_castle(obj, auto, aspd, player, provoke) { if (_root.plHpDis == null) { } else if (_root.plHpDis > 1) { _root.plHpDis--; } else { delete _root.plHpDis; } if (obj.hitTest(player.hb)) { if (obj.atk == 1) { obj.enemTimer++; if (obj.enemTimer >= aspd) { delete obj.input; delete obj.enemTimer; } if (obj.input == null) { if (obj._currentframe > 10) { obj.gotoAndStop(obj._currentFrame - 5); obj.gotoAndStop(obj._currentFrame + 5); } else if (obj._currentframe < 5) { obj.gotoAndStop(obj._currentFrame + 10); } else { obj.gotoAndStop(obj._currentFrame + 5); } if (pl_ptsnum >= 10) { pl_ptsnum = 1; } else { pl_ptsnum++; } enemy_hitRate = 1; hitRate = (enemy_hitRate + Math.ceil(Math.random() * 100)) - (stats._agi + 10); if (enemyLow == null) { enemyLow = new Array(); enemyHigh = new Array(); enemyLow[0] = 5; enemyHigh[0] = 0; } if (hitRate >= 60) { playerDamage = Math.ceil((Math.random() * enemyLow[0]) + enemyHigh[0]); _root.sound.gotoAndPlay(4); } else { playerDamage = "Miss!"; _root.sound.gotoAndPlay(3); } if (_root.plHpDis == null) { _root.plHpDis = 500; } else { _root.plHpDis = 500; } _root.player_hitpoints.duplicateMovieClip("player_hitpoints" + pl_ptsnum, 650 + pl_ptsnum); if (_root["player_hitpoints" + pl_ptsnum].lx == null) { _root["player_hitpoints" + pl_ptsnum]._x = player._x; _root["player_hitpoints" + pl_ptsnum]._y = player._y - 20; _root["player_hitpoints" + pl_ptsnum].lx = 1; _root["player_hitpoints" + pl_ptsnum].display = playerDamage; } if (playerDamage == "Miss!") { player_health = player_health - 0; } else { _root.plyr_dam_mc.duplicateMovieClip("plyr_dam_mc" + pl_ptsnum, 700 + pl_ptsnum); if (_root["plyr_dam_mc" + pl_ptsnum].lx == null) { _root["plyr_dam_mc" + pl_ptsnum]._x = player._x; _root["plyr_dam_mc" + pl_ptsnum]._y = player._y - 20; _root["plyr_dam_mc" + pl_ptsnum].lx = 1; } if (player_health <= 0) { _root.damage_end.duplicateMovieClip("damage_end_pl" + pl_ptsnum, 800 + pl_ptsnum); if (_root["damage_end_pl" + pl_ptsnum].lx == null) { _root["damage_end_pl" + pl_ptsnum]._x = player._x; _root["damage_end_pl" + pl_ptsnum]._y = player._y - 20; _root["damage_end_pl" + pl_ptsnum].lx = 1; } chat("You have died", 30, 5); removeMovieClip(player); delete obj.ht; delete obj.static; delete obj.atk; delete enemy.ht_AI; } else { player_health = player_health - playerDamage; } } obj.input = 1; } } } else { delete obj.input; } } function enemy_move_castle(obj, spd, player) { if (obj.lx == null) { obj.gotoAndStop(obj._currentframe + 5); obj.lx = 1; } if (obj.hitTest(player.hb)) { } else if (obj.atk == 1) { if (obj._x > player._x) { obj._xscale = 100; if (Math.abs(obj._y - player._y) < 20) { obj.gotoAndStop(3); obj._x = obj._x - spd; } else if (Math.abs(obj._x - player._x) < 20) { if (obj._y > player._y) { obj.gotoAndStop(5); obj._y = obj._y - spd; } else { obj.gotoAndStop(1); obj._y = obj._y + spd; } } else if (obj._y > player._y) { obj.gotoAndStop(4); obj._y = obj._y - spd; obj._x = obj._x - spd; } else if (obj._y < player._y) { obj.gotoAndStop(2); obj._y = obj._y + spd; obj._x = obj._x - spd; } } if (obj._x < player._x) { obj._xscale = -100; if (Math.abs(obj._y - player._y) < 10) { obj.gotoAndStop(3); obj._x = obj._x + spd; } else if (obj._y > player._y) { obj.gotoAndStop(4); obj._y = obj._y - spd; obj._x = obj._x + spd; } else if (obj._y < player._y) { obj.gotoAndStop(2); obj._y = obj._y + spd; obj._x = obj._x + spd; } } } } function hitDetect_castle(obj, atk, enemy, provoke) { if (enemy._x > 240) { enemy._x = 0; enemy._y = Math.ceil(Math.random() * 240); } if (enemy._x < 0) { enemy._x = 240; } if (enemy._y > 240) { enemy._y = 0; enemy._x = Math.ceil(Math.random() * 240); } if (enemy._y < 0) { enemy._y = 240; } if (enemy.atk == null) { if (enemy._x > 240) { enemy._x = 0; } if (enemy._x < 0) { enemy._x = 240; } if (enemy._y > 240) { enemy._y = 0; } if (enemy._y < 0) { enemy._y = 240; } spd = 2.5; if (enemy.move == 1) { enemy._y = enemy._y + spd; animate(enemy, 1); } if (enemy.move == 2) { enemy._x = enemy._x + spd; enemy._y = enemy._y + spd; animate(enemy, 2); enemy._xscale = -100; } if (enemy.move == 3) { enemy._x = enemy._x + spd; animate(enemy, 3); enemy._xscale = -100; } if (enemy.move == 4) { enemy._x = enemy._x + spd; enemy._y = enemy._y - spd; animate(enemy, 4); enemy._xscale = -100; } if (enemy.move == 5) { enemy._y = enemy._y - spd; animate(enemy, 5); } if (enemy.move == 6) { enemy._y = enemy._y - spd; enemy._x = enemy._x - spd; animate(enemy, 4); enemy._xscale = 100; } if (enemy.move == 7) { enemy._x = enemy._x - spd; animate(enemy, 3); enemy._xscale = 100; } if (enemy.move == 8) { enemy._x = enemy._x - spd; enemy._y = enemy._y + spd; animate(enemy, 2); enemy._xscale = 100; } if (enemy.move >= 9) { if (enemy._currentframe > 5) { enemy.gotoAndStop(enemy._currentframe - 5); enemy.gotoAndStop(enemy._currentframe + 5); } else { enemy.gotoAndStop(enemy._currentframe + 5); } } } if (enemy.ht_AI == null) { enemy.ht_AI = Math.ceil((Math.random() * 80) + 120); } if (enemy.ht >= enemy.ht_AI) { delete enemy.atk; delete enemy.ht; delete enemy.static; if (enemy.atk == null) { enemy.move = Math.ceil(Math.random() * 12); } if (enemy.atk == 1) { delete enemy.move; } if (enemy._currentframe > 5) { enemy.gotoAndStop(enemy._currentframe - 5); enemy.gotoAndStop(enemy._currentframe + 5); } else { enemy.gotoAndStop(enemy._currentframe + 5); } } else { enemy.ht++; } if (enemy.hitTest(obj) && (enemy.provoking >= 5)) { enemy.atk = 1; enemy.provoked = 1; } if (enemy.hitTest(provoke)) { if (enemy.provoking >= 5) { var provoked_nme; while (provoked_nme < 6) { _root["enemy" + provoked_nme].atk = 1; _root["enemy" + provoked_nme].provoked = 1; provoked_nme++; } enemy.atk = 1; enemy.provoked = 1; delete enemy.provoking; } if (enemy.provoking < 5) { enemy.provoking++; } } if (Math.abs(enemy._y - obj._y) < 60) { if (Math.abs(enemy._x - obj._x) < 60) { if (enemy.provoked == 1) { enemy.atk = 1; } } } if (enemy.health == null) { enemy.health = 30; enemy.exp = 20; } if (atk.hitTest(enemy)) { plhitRate = (player_hitRate + Math.ceil(Math.random() * 100)) + (stats_dex + base_dex); player_hitRate = 40; if (plhitRate >= 100) { _root.sound.gotoAndPlay(2); damage = Math.ceil(((Math.random() * weaponHigh[0]) + weaponLow[0]) + (stats_str + (base_str / 10))); _root.enemyRO = _root.enemyRO + (((((damage + ":") + enemy.health) + "current ") + (enemy.health - damage)) + "<br>"); enemy.health = enemy.health - damage; odometer = odometer + 1; atk._x = -200; atk._y = -200; if (weaponarray == null) { weaponLow = new Array(); weaponHigh = new Array(); weaponLow[0] = 1; weaponHigh[0] = 5; weaponarray = 1; } } else { damage = "Miss!"; _root.enemyRO = _root.enemyRO + (((damage + ":") + enemy.health) + "<br>"); odometer = odometer + 1; atk._x = -200; atk._y = -200; } if (pointsnum == null) { pointsnum = 1; } if (pointsnum >= 10) { pointsnum = 1; } else { pointsnum++; } if (plhitRate >= 80) { _root.damage_mc.duplicateMovieClip("damage_mc" + pointsnum, 500 + pointsnum); if (_root["damage_mc" + pointsnum].lx == null) { _root["damage_mc" + pointsnum]._x = enemy._x; _root["damage_mc" + pointsnum]._y = enemy._y - 20; _root["damage_mc" + pointsnum].lx = 1; } _root.nme_hitpoints.duplicateMovieClip("nme_hitpoints" + pointsnum, 600 + pointsnum); if (_root["nme_hitpoints" + pointsnum].lx == null) { _root["nme_hitpoints" + pointsnum]._x = enemy._x; _root["nme_hitpoints" + pointsnum]._y = enemy._y - 20; _root["nme_hitpoints" + pointsnum].lx = 1; } delete enemy.atk; } else { _root.nme_hitpoints.duplicateMovieClip("nme_hitpoints" + pointsnum, 600 + pointsnum); if (_root["nme_hitpoints" + pointsnum].lx == null) { _root["nme_hitpoints" + pointsnum]._x = enemy._x; _root["nme_hitpoints" + pointsnum]._y = enemy._y - 20; _root["nme_hitpoints" + pointsnum].lx = 1; } } if (enemy.health <= 0) { _root.damage_end.duplicateMovieClip("damage_end" + pointsnum, 550 + pointsnum); if (_root["damage_end" + pointsnum].lx == null) { _root["damage_end" + pointsnum]._x = enemy._x; _root["damage_end" + pointsnum]._y = enemy._y - 20; _root["damage_end" + pointsnum].lx = 1; } ItemSpawn(); value = 20; if (level >= 99) { stats_exp = tnl; } else { stats_exp = stats_exp + value; } chat(value + " Experience", 30, 5); enemy._x = -100; enemy._y = 240; enemy.health = 30; } } plimit = 10; _root["nme_hitpoints" + pointsnum].display = damage; _root["ambushnme_hitpoints" + pointsnum].display = damage; } function game_hitDetect_castle(obj, atk, enemy, provoke) { hitDetect_castle(obj, atk, enemy, provoke); } function game_items_castle(char, item) { function dropEngine_castle(value) { _root.t = _root.hud_mc1.macro._currentframe; if (dropitem == null) { if (_root.hud_mc1.macro._currentframe == value) { if (ItemNum[value] <= 1) { delete ItemArraynum[value]; delete ItemNum[value]; } else { ItemNum[value] = ItemNum[value] - 1; } } dropht = 1; useitem = 1; arraynum = 1; } } function useEngine_castle(value) { _root.t = _root.hud_mc1.macro._currentframe; if (useitem == null) { if (_root.hud_mc1.macro._currentframe == value) { if (ItemNum[value] <= 0) { delete ItemArraynum[value]; delete ItemNum[value]; } } dropht = 1; useitem = 1; arraynum = 1; } } function Inventory(KEY1, KEY2, KEY3, KEY4, KEY5, KEY6) { if (Key.isDown(KEY1)) { if (a_key == null) { if (item.hitTest(char)) { arraynum = 1; } else { keys = 1; useEngine_castle(keys); } a_key = 1; } } else { delete a_key; delete useitem; } if (Key.isDown(KEY2)) { if (b_key == null) { if (item.hitTest(char)) { arraynum = 2; } else { keys = 2; useEngine_castle(keys); } b_key = 1; } } else { delete b_key; delete useitem; } if (Key.isDown(KEY3)) { if (c_key == null) { if (item.hitTest(char)) { arraynum = 3; } else { keys = 3; useEngine_castle(keys); } c_key = 1; } } else { delete c_key; delete useitem; } if (Key.isDown(KEY4)) { if (x_key == null) { if (item.hitTest(char)) { arraynum = 4; } else { keys = 4; useEngine_castle(keys); } x_key = 1; } } else { delete x_key; delete useitem; } if (Key.isDown(KEY5)) { if (e_key == null) { if (item.hitTest(char)) { arraynum = 5; } else { keys = 5; useEngine(keys); } e_key = 1; } } else { delete e_key; delete useitem; } if (Key.isDown(KEY6)) { if (d_key == null) { if (ItemNum[1] < 1) { } else { if (item.hitTest(char)) { arraynum = 1; } else { dropEngine_castle(keys); } d_key = 1; } } } else { delete d_key; delete dropitem; } } if (keys == null) { keys = 1; } itembox1 = itemNum[1]; itembox2 = itemNum[2]; itembox3 = itemNum[3]; itembox4 = itemNum[4]; itembox5 = itemNum[5]; stats_agi_full = stats_agi - base_agi; if (itemArray == null) { itemArraynum = new Array(); itemArray = new Array(); itemNum = new Array(); itemGold = new Array(); itemMsg = new Array(); itemGold[0] = null; itemGold[1] = 10; itemGold[2] = 1000; itemGold[3] = 100; itemGold[4] = 1; itemMsg[1] = "Beef"; itemMsg[6] = "Concentration potion"; itemMsg[13] = "Red potion"; itemMsg[14] = "Wooden saber"; itemMsg[20] = "Star Scale Mail"; itemFillOrder = newArray(); itemNum[1] = 5; itemArraynum[1] = 6; itemNum[2] = 1; itemArraynum[2] = 20; itemNum[3] = 10; itemArraynum[3] = 13; itemNum[4] = 20; itemArraynum[4] = 1; } } function game_map2(player, item, map, spd) { if (player._y > 150) { player._y = player._y - spd; map._y = map._y - spd; var map_move = 1; while (map_move < 11) { _root["enemy" + map_move]._y = _root["enemy" + map_move]._y - spd; _root["item" + map_move]._y = _root["item" + map_move]._y - spd; map_move++; } } if (player._y < 100) { player._y = player._y + spd; map._y = map._y + spd; var map_move = 1; while (map_move < 11) { _root["enemy" + map_move]._y = _root["enemy" + map_move]._y + spd; _root["item" + map_move]._y = _root["item" + map_move]._y + spd; map_move++; } } if (player._x < 120) { player._x = player._x + spd; map._x = map._x + spd; var map_move = 1; while (map_move < 11) { _root["enemy" + map_move]._x = _root["enemy" + map_move]._x + spd; _root["item" + map_move]._x = _root["item" + map_move]._x + spd; map_move++; } } if (player._x > 130) { player._x = player._x - spd; map._x = map._x - spd; var map_move = 1; while (map_move < 11) { _root["enemy" + map_move]._x = _root["enemy" + map_move]._x - spd; _root["item" + map_move]._x = _root["item" + map_move]._x - spd; map_move++; } } if (map._x > -1.5) { map.a.gotoAndStop(((movey * (movec + 1)) + movex) - 1); map.b.gotoAndStop((movey * (movec + 1)) + movex); map.c.gotoAndStop(((movey * (movec + 1)) + movex) + 1); map.d.gotoAndStop((((movey + 1) * (movec + 1)) + movex) - 1); map.e.gotoAndStop(((movey + 1) * (movec + 1)) + movex); map.f.gotoAndStop((((movey + 1) * (movec + 1)) + movex) + 1); map._x = -215; } if (map._x < -216) { map.a.gotoAndStop(((movey * (movec + 1)) + movex) - 1); map.b.gotoAndStop((movey * (movec + 1)) + movex); map.c.gotoAndStop(((movey * (movec + 1)) + movex) + 1); map.d.gotoAndStop((((movey + 1) * (movec + 1)) + movex) - 1); map.e.gotoAndStop(((movey + 1) * (movec + 1)) + movex); map.f.gotoAndStop((((movey + 1) * (movec + 1)) + movex) + 1); map._x = -spd; } if (map._y < -1.5) { map.a.gotoAndStop(((movey * (movec + 1)) + movex) - 1); map.b.gotoAndStop((movey * (movec + 1)) + movex); map.c.gotoAndStop(((movey * (movec + 1)) + movex) + 1); map.d.gotoAndStop((((movey + 1) * (movec + 1)) + movex) - 1); map.e.gotoAndStop(((movey + 1) * (movec + 1)) + movex); map.f.gotoAndStop((((movey + 1) * (movec + 1)) + movex) + 1); map._y = 283.5; } if (map._y > 283.5) { map.a.gotoAndStop(((movey * (movec + 1)) + movex) - 1); map.b.gotoAndStop((movey * (movec + 1)) + movex); map.c.gotoAndStop(((movey * (movec + 1)) + movex) + 1); map.d.gotoAndStop((((movey + 1) * (movec + 1)) + movex) - 1); map.e.gotoAndStop(((movey + 1) * (movec + 1)) + movex); map.f.gotoAndStop((((movey + 1) * (movec + 1)) + movex) + 1); map._y = -1.5; } if (player._x > 240) { player._x = 20; mapnumx++; mapset = (8 * mapnumx) + mapnumy; var map_move = 1; while (map_move < 11) { _root["enemy" + map_move]._x = _root["enemy" + map_move]._x - 240; _root["item" + map_move]._x = _root["item" + map_move]._x - 240; map_move++; } } if (player._x < 15) { player._x = 235; mapnumx--; mapset = (8 * mapnumx) + mapnumy; var map_move = 1; while (map_move < 11) { _root["enemy" + map_move]._x = _root["enemy" + map_move]._x + 240; _root["item" + map_move]._x = _root["item" + map_move]._x + 240; map_move++; } } if (player._y < 0) { mapnumy = mapnumy + 72; mapset = (8 * mapnumx) + mapnumy; player._y = 235; var map_move = 1; while (map_move < 11) { _root["enemy" + map_move]._y = _root["enemy" + map_move]._y - 240; _root["item" + map_move]._y = _root["item" + map_move]._y - 240; map_move++; } } if (player._y > 238) { mapnumy = mapnumy - 72; mapset = (8 * mapnumx) + mapnumy; player._y = 5; var map_move = 1; while (map_move < 11) { _root["enemy" + map_move]._y = _root["enemy" + map_move]._y + 240; _root["item" + map_move]._y = _root["item" + map_move]._y - 240; map_move++; } } } function game_map_castle(player, item, map, spd) { if (((((map.a.hb.hitTest(player._x - 5, player._y, true) || (map.b.hb.hitTest(player._x - 5, player._y, true))) || (map.c.hb.hitTest(player._x - 5, player._y, true))) || (map.d.hb.hitTest(player._x - 5, player._y, true))) || (map.e.hb.hitTest(player._x - 5, player._y, true))) || (map.f.hb.hitTest(player._x - 5, player._y, true))) { trace("hw"); player._x = player._x + spd; } if (((((map.a.hb.hitTest(player._x + 5, player._y, true) || (map.b.hb.hitTest(player._x + 5, player._y, true))) || (map.c.hb.hitTest(player._x + 5, player._y, true))) || (map.d.hb.hitTest(player._x + 5, player._y, true))) || (map.e.hb.hitTest(player._x + 5, player._y, true))) || (map.f.hb.hitTest(player._x + 5, player._y, true))) { player._x = player._x - spd; } if (((((map.a.hb.hitTest(player._x, player._y - 5, true) || (map.b.hb.hitTest(player._x, player._y - 5, true))) || (map.c.hb.hitTest(player._x, player._y - 5, true))) || (map.d.hb.hitTest(player._x, player._y - 5, true))) || (map.e.hb.hitTest(player._x, player._y - 5, true))) || (map.f.hb.hitTest(player._x, player._y - 5, true))) { player._y = player._y + spd; } if (((((map.a.hb.hitTest(player._x, player._y + 5, true) || (map.b.hb.hitTest(player._x, player._y + 5, true))) || (map.c.hb.hitTest(player._x, player._y + 5, true))) || (map.d.hb.hitTest(player._x, player._y + 5, true))) || (map.e.hb.hitTest(player._x, player._y + 5, true))) || (map.f.hb.hitTest(player._x, player._y + 5, true))) { player._y = player._y - spd; } if (movex == null) { _root.mapset = 16; movec = 7; movey = 1; movex = 1; movexLimit = 3; moveyLimit = 2; mapnumx = 2; mapnumy = 0; } if (player._y > 150) { if (movey < moveyLimit) { player._y = player._y - spd; map._y = map._y - spd; var map_move = 1; while (map_move < 11) { _root["enemy" + map_move]._y = _root["enemy" + map_move]._y - spd; _root["item" + map_move]._y = _root["item" + map_move]._y - spd; map_move++; } } } if (player._y < 100) { if (movey > 0) { player._y = player._y + spd; map._y = map._y + spd; var map_move = 1; while (map_move < 11) { _root["enemy" + map_move]._y = _root["enemy" + map_move]._y + spd; _root["item" + map_move]._y = _root["item" + map_move]._y + spd; map_move++; } } } if (player._x < 120) { if (movex > 0) { player._x = player._x + spd; map._x = map._x + spd; var map_move = 1; while (map_move < 11) { _root["enemy" + map_move]._x = _root["enemy" + map_move]._x + spd; _root["item" + map_move]._x = _root["item" + map_move]._x + spd; map_move++; } } } if (player._x > 130) { if (movex < movexLimit) { player._x = player._x - spd; map._x = map._x - spd; var map_move = 1; while (map_move < 11) { _root["enemy" + map_move]._x = _root["enemy" + map_move]._x - spd; _root["item" + map_move]._x = _root["item" + map_move]._x - spd; map_move++; } } } if (map._x > -1.5) { movex--; map.a.gotoAndStop(((movey * (movec + 1)) + movex) - 1); map.b.gotoAndStop((movey * (movec + 1)) + movex); map.c.gotoAndStop(((movey * (movec + 1)) + movex) + 1); map.d.gotoAndStop((((movey + 1) * (movec + 1)) + movex) - 1); map.e.gotoAndStop(((movey + 1) * (movec + 1)) + movex); map.f.gotoAndStop((((movey + 1) * (movec + 1)) + movex) + 1); map._x = -215; } if (map._x < -216) { movex++; map.a.gotoAndStop(((movey * (movec + 1)) + movex) - 1); map.b.gotoAndStop((movey * (movec + 1)) + movex); map.c.gotoAndStop(((movey * (movec + 1)) + movex) + 1); map.d.gotoAndStop((((movey + 1) * (movec + 1)) + movex) - 1); map.e.gotoAndStop(((movey + 1) * (movec + 1)) + movex); map.f.gotoAndStop((((movey + 1) * (movec + 1)) + movex) + 1); map._x = -spd; } if (map._y < -1.5) { movey++; map.a.gotoAndStop(((movey * (movec + 1)) + movex) - 1); map.b.gotoAndStop((movey * (movec + 1)) + movex); map.c.gotoAndStop(((movey * (movec + 1)) + movex) + 1); map.d.gotoAndStop((((movey + 1) * (movec + 1)) + movex) - 1); map.e.gotoAndStop(((movey + 1) * (movec + 1)) + movex); map.f.gotoAndStop((((movey + 1) * (movec + 1)) + movex) + 1); map._y = 283.5; } if (map._y > 283.5) { movey--; map.a.gotoAndStop(((movey * (movec + 1)) + movex) - 1); map.b.gotoAndStop((movey * (movec + 1)) + movex); map.c.gotoAndStop(((movey * (movec + 1)) + movex) + 1); map.d.gotoAndStop((((movey + 1) * (movec + 1)) + movex) - 1); map.e.gotoAndStop(((movey + 1) * (movec + 1)) + movex); map.f.gotoAndStop((((movey + 1) * (movec + 1)) + movex) + 1); map._y = -1.5; } if (player._x > 240) { player._x = 20; movex = movex - 2; mapnumx++; mapset = (8 * mapnumx) + mapnumy; var map_move = 1; while (map_move < 10) { _root["enemy" + map_move]._x = _root["enemy" + map_move]._x - 240; map_move++; } } if (player._x < 15) { player._x = 235; movex = movex + 2; mapnumx--; mapset = (8 * mapnumx) + mapnumy; var map_move = 1; while (map_move < 10) { _root["enemy" + map_move]._x = _root["enemy" + map_move]._x - 240; map_move++; } } if (player._y < 0) { mapnumy = mapnumy + 72; mapset = (8 * mapnumx) + mapnumy; player._y = 235; movey++; var map_move = 1; while (map_move < 10) { _root["enemy" + map_move]._x = _root["enemy" + map_move]._x - 240; map_move++; } } if (player._y > 238) { mapnumy = mapnumy - 72; mapset = (8 * mapnumx) + mapnumy; player._y = 5; movey--; var map_move = 1; while (map_move < 10) { _root["enemy" + map_move]._x = _root["enemy" + map_move]._x - 240; map_move++; } } } function spriteDepth(spritea, spriteb) { if (spritea._y < spriteb._y) { if (spriteb.swapa >= 1) { spritea.swapDepths(1920); delete spriteb.swapa; } else { spritea.swapDepths(1920); delete spriteb.swapa; } } if (spritea._y > spriteb._y) { if (spriteb.swapa == null) { if (spriteb._x == null) { } else { spritea.swapDepths(2600 + spriteb.swapa); if (spireb.swapa >= 10) { } else { spriteb.swapa++; } } } } } function game_map_dungeon(player, item, map, spd, spd2) { function dungeonNPCLoad(strtx, strty) { if (strtx == null) { var npcLoadrem; while (npcLoadrem < 2) { removeMovieClip(_root["npc_" + npcLoadrem]); npcLoadrem++; } } else if (dungeon_Npc_load == null) { while (npcLoad < 2) { _root.npc.duplicateMovieClip("npc_" + npcLoad, 400 + npcLoad); _root.npc_1._x = 48 + strtx; _root.npc_1._y = 24 + strty; npcLoad++; } dungeon_Npc_load = 1; } } function dun_vanish() { if (_root.item1._x == null) { _root.item1._x = -999; dun_item_create_x1[(dunmap * row) + col] = _root.item1._x; } if (_root.item2._x == null) { _root.item2._x = -999; dun_item_create_x2[(dunmap * row) + col] = _root.item2._x; } if (_root.item3._x == null) { _root.item3._x = -999; dun_item_create_x3[(dunmap * row) + col] = _root.item3._x; } if (_root.item4._x == null) { _root.item4._x = -999; dun_item_create_x4[(dunmap * row) + col] = _root.item4._x; } if (_root.item5._x == null) { _root.item5._x = -999; dun_item_create_x5[(dunmap * row) + col] = _root.item5._x; } if (_root.item6._x == null) { _root.item6._x = -999; dun_item_create_x6[(dunmap * row) + col] = _root.item6._x; } } function dun_create() { dun_item_create_x1[(dunmap * row) + col] = _root.item1._x; dun_item_create_x2[(dunmap * row) + col] = _root.item2._x; dun_item_create_x3[(dunmap * row) + col] = _root.item3._x; dun_item_create_x4[(dunmap * row) + col] = _root.item4._x; dun_item_create_x5[(dunmap * row) + col] = _root.item5._x; dun_item_create_x6[(dunmap * row) + col] = _root.item6._x; dun_item_create_y1[(dunmap * row) + col] = _root.item1._y; dun_item_create_y2[(dunmap * row) + col] = _root.item2._y; dun_item_create_y3[(dunmap * row) + col] = _root.item3._y; dun_item_create_y4[(dunmap * row) + col] = _root.item4._y; dun_item_create_y5[(dunmap * row) + col] = _root.item5._y; dun_item_create_y6[(dunmap * row) + col] = _root.item6._y; dun_item_create_cf1[(dunmap * row) + col] = _root.item1._currentframe; dun_item_create_cf2[(dunmap * row) + col] = _root.item2._currentframe; dun_item_create_cf3[(dunmap * row) + col] = _root.item3._currentframe; dun_item_create_cf4[(dunmap * row) + col] = _root.item4._currentframe; dun_item_create_cf5[(dunmap * row) + col] = _root.item5._currentframe; dun_item_create_cf6[(dunmap * row) + col] = _root.item6._currentframe; } function dun_memory() { var icreate = 1; while (icreate < 7) { _root.item_.duplicateMovieClip("item" + icreate, 800 + icreate); _root.item1._x = dun_item_create_x1[(dunmap * row) + col]; _root.item2._x = dun_item_create_x2[(dunmap * row) + col]; _root.item3._x = dun_item_create_x3[(dunmap * row) + col]; _root.item4._x = dun_item_create_x4[(dunmap * row) + col]; _root.item5._x = dun_item_create_x5[(dunmap * row) + col]; _root.item6._x = dun_item_create_x6[(dunmap * row) + col]; _root.item1._y = dun_item_create_y1[(dunmap * row) + col]; _root.item2._y = dun_item_create_y2[(dunmap * row) + col]; _root.item3._y = dun_item_create_y3[(dunmap * row) + col]; _root.item4._y = dun_item_create_y4[(dunmap * row) + col]; _root.item5._y = dun_item_create_y5[(dunmap * row) + col]; _root.item6._y = dun_item_create_y6[(dunmap * row) + col]; _root.item1.gotoAndStop(dun_item_create_cf1[(dunmap * row) + col]); _root.item2.gotoAndStop(dun_item_create_cf2[(dunmap * row) + col]); _root.item3.gotoAndStop(dun_item_create_cf3[(dunmap * row) + col]); _root.item4.gotoAndStop(dun_item_create_cf4[(dunmap * row) + col]); _root.item5.gotoAndStop(dun_item_create_cf5[(dunmap * row) + col]); _root.item6.gotoAndStop(dun_item_create_cf6[(dunmap * row) + col]); icreate++; } } function ItemSheet(strtx, strty) { if (strtx == null) { var rem; while (rem < 7) { removeMovieClip(_root["item" + rem]); rem++; } } else if (itemload == null) { while (sheet < 7) { _root.item_.duplicateMovieClip("item" + sheet, 800 + sheet); _root["item" + sheet].gotoAndStop(Math.ceil(Math.random() * (1 + _root.floor))); _root.item1._x = 24 + strtx; _root.item1._y = 24 + strty; _root.item2._x = 48 + strtx; _root.item2._y = 24 + strty; _root.item3._x = 72 + strtx; _root.item3._y = 24 + strty; _root.item4._x = 24 + strtx; _root.item4._y = 48 + strty; _root.item5._x = 48 + strtx; _root.item5._y = 48 + strty; _root.item6._x = 72 + strtx; _root.item6._y = 48 + strty; sheet++; } itemload = 1; } } monfloor = 0; testme = ((_root.dunmap * _root.row) + _root.col) + ((_root.floor - 1) * 70); chestMap = (_root.dunmap * _root.row) + _root.col; dunlayout(); var enemyht = 1; while (enemyht < 5) { if (map.hb.hitTest(["enemy" + enemyht]._x - 5, _root["enemy" + enemyht]._y, true)) { root["enemy" + enemyht] = root["enemy" + enemyht] + spd2; } if (map.hb.hitTest(_root["enemy" + enemyht]._x - 5, _root["enemy" + enemyht]._y, true)) { _root["enemy" + enemyht]._x = _root["enemy" + enemyht]._x + spd2; } if (map.hb.hitTest(_root["enemy" + enemyht]._x + 5, _root["enemy" + enemyht]._y, true)) { _root["enemy" + enemyht]._x = _root["enemy" + enemyht]._x - spd2; } if (map.hb.hitTest(_root["enemy" + enemyht]._x, _root["enemy" + enemyht]._y - 5, true)) { _root["enemy" + enemyht]._y = _root["enemy" + enemyht]._y + spd2; } if (map.hb.hitTest(_root["enemy" + enemyht]._x, _root["enemy" + enemyht]._y + 5, true)) { _root["enemy" + enemyht]._y = _root["enemy" + enemyht]._y - spd2; } enemyht++; } if (s_ambush == 10) { if (player._x <= 20) { player._x = 20; delete s_ambush; } if (player._x >= 200) { player._x = 200; delete s_ambush; } if (player._y <= 20) { player._y = 20; delete s_ambush; } if (player._y >= 200) { player._y = 200; delete s_ambush; } } if (map.hb.hitTest(player._x, player._y, true)) { ambushmemx = player._x; ambushmemy = player._y; } if ((s_ambush == 1) && (Key.isDown(83))) { if (map.hb.hitTest(player._x - 24, player._y, true)) { player._x = player._x + 24; charshadowfunc(); } if (map.hb.hitTest(player._x + 24, player._y, true)) { player._x = player._x - 24; charshadowfunc(); } if (map.hb.hitTest(player._x, player._y - 24, true)) { player._y = player._y + 24; charshadowfunc(); } if (map.hb.hitTest(player._x, player._y + 24, true)) { player._y = player._y - 24; charshadowfunc(); } } if (map.hb.hitTest(player._x - 5, player._y, true)) { player._x = player._x + spd; } if (map.hb.hitTest(player._x + 5, player._y, true)) { player._x = player._x - spd; } if (map.hb.hitTest(player._x, player._y - 5, true)) { player._y = player._y + spd; } if (map.hb.hitTest(player._x, player._y + 5, true)) { player._y = player._y - spd; } dun_vanish(1, dun_item_create_x1[(dunmap * row) + col]); _root.outputX = ((dunmap * row) + col) + ((dmap - 1) * 70); _root.tbox = dun_tbox[floor][(dunmap * row) + col]; if (player._x == null) { } else { if (dun_tbox[floor][(dunmap * row) + col] >= 4) { dun_tbox[floor][(dunmap * row) + col] = 4; } if (lx == null) { delete _root.enemy1.fill; floor = 1; dun_tbox = [[null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null]]; dun_visfull = [[null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null]]; chestMapMemory = [[null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null]]; dun_visfull[floor][(dunmap * row) + col] = 1; dun_ma[1] = 1; map.gotoAndStop(((dunmap * row) + col) + ((dmap - 1) * 70)); _root.pool.gotoAndStop(((dunmap * row) + col) + ((dmap - 1) * 70)); debug1 = ((dunmap * row) + col) + ((dmap - 1) * 70); debug2 = ((((dunmap + ":") + row) + ":") + ":") + col; treasureRoomCreate(); lx = 1; } readout = (dunmap * row) + col; row = 7; if ((((mapChangex == 1) || (mapChangex2 == 1)) || (mapChangey == 1)) || (mapChangey2 == 1)) { loaderT++; if (transition == null) { transitionMap.gotoAndPlay(1); transition = 1; } } if (loaderT >= 15) { transitionMap._x = -999; loader._x = -999; delete mapChangex; delete mapChangex2; delete mapChangey; delete mapChangey2; delete loaderT; delete transition; delete mapCswitch; } if (((loaderT >= 7) && (mapChangex == 1)) && (mapCswitch == null)) { mapCswitch = 1; delete _root.fill2; delete _root.crowd; delete nmecreate; _root.char_atk1._x = -200; _root.char_atk1._y = -200; if (dun_visfull[floor][(dunmap * row) + col] == 1) { if ((!dun_Array_itemx[((dunmap * row) + col) + ((dmap - 1) * 70)]) == null) { dun_memory(); } } trace("addcol"); col++; if (dun_Array_itemy[((dunmap * row) + col) + ((dmap - 1) * 70)] == null) { _root.item1._x = -999; _root.item2._x = -999; _root.item3._x = -999; _root.item4._x = -999; _root.item5._x = -999; _root.item6._x = -999; } else { dun_memory(); } if (dun_visfull[floor][(dunmap * row) + col] == null) { mc++; dun_createdMap[mc] = mc; delete mvp_stats; if (enem_ArrayX[((dunmap * row) + col) + ((dmap - 1) * 70)] == null) { } else { mvp_encounter = Math.ceil(Math.random() * 10); RNG_nme = Math.ceil(Math.random() * dif_spawn); onScreenEnemy = onScreenEnemy + RNG_nme; } if (dun_tbox[floor][(dunmap * row) + col] >= 4) { dun_tbox[floor][(dunmap * row) + col] = 4; } else { dun_tbox[floor][(dunmap * row) + col] = dun_tbox[floor][(dunmap * row) + col] + ((dif_spawn * RNG_nme) - 1); } var lay = null; while (lay < (RNG_nme + onScreenEnemy)) { delete _root["enemy" + lay].fill; if (enem_ArrayX[((dunmap * row) + col) + ((dmap - 1) * 70)] == null) { } else { var monSpawn = 1; while (monSpawn < (onScreenEnemy + 1)) { _root.enemy.duplicateMovieClip("enemy" + monSpawn, 25000 + monSpawn); formation++; if (formation == 1) { _root["enemy" + monSpawn]._x = enem_ArrayX[((dunmap * row) + col) + ((dmap - 1) * 70)] + 20; _root["enemy" + monSpawn]._y = enem_ArrayY[((dunmap * row) + col) + ((dmap - 1) * 70)] + 20; } if (formation >= 2) { _root["enemy" + monSpawn]._x = enem_ArrayX[((dunmap * row) + col) + ((dmap - 1) * 70)] + 40; _root["enemy" + monSpawn]._y = enem_ArrayY[((dunmap * row) + col) + ((dmap - 1) * 70)] + 20; } if (formation == 3) { _root["enemy" + monSpawn]._x = enem_ArrayX[((dunmap * row) + col) + ((dmap - 1) * 70)] + 40; _root["enemy" + monSpawn]._y = enem_ArrayY[((dunmap * row) + col) + ((dmap - 1) * 70)] + 40; } if (formation >= 4) { _root["enemy" + monSpawn]._x = enem_ArrayX[((dunmap * row) + col) + ((dmap - 1) * 70)] + 20; _root["enemy" + monSpawn]._y = enem_ArrayY[((dunmap * row) + col) + ((dmap - 1) * 70)] + 40; } if (formation == 5) { _root["enemy" + monSpawn]._x = enem_ArrayX[((dunmap * row) + col) + ((dmap - 1) * 70)] + 60; _root["enemy" + monSpawn]._y = enem_ArrayY[((dunmap * row) + col) + ((dmap - 1) * 70)] + 20; } if (formation >= 6) { _root["enemy" + monSpawn]._x = enem_ArrayX[((dunmap * row) + col) + ((dmap - 1) * 70)] + 60; _root["enemy" + monSpawn]._y = enem_ArrayY[((dunmap * row) + col) + ((dmap - 1) * 70)] + 40; } if (formation == 7) { _root["enemy" + monSpawn]._x = enem_ArrayX[((dunmap * row) + col) + ((dmap - 1) * 70)] + 20; _root["enemy" + monSpawn]._y = enem_ArrayY[((dunmap * row) + col) + ((dmap - 1) * 70)] + 60; } if (formation >= 8) { _root["enemy" + monSpawn]._x = enem_ArrayX[((dunmap * row) + col) + ((dmap - 1) * 70)] + 40; _root["enemy" + monSpawn]._y = enem_ArrayY[((dunmap * row) + col) + ((dmap - 1) * 70)] + 60; delete formation; } _root["enemy" + monSpawn].move = 11; delete _root["enemy" + monSpawn].desu; monSpawn++; } } lay++; } ItemSheet(dun_Array_itemx[((dunmap * row) + col) + ((dmap - 1) * 70)], dun_Array_itemy[((dunmap * row) + col) + ((dmap - 1) * 70)]); delete itemload; delete sheet; delete sheetc; delete lay; if (dun_msg[((dunmap * row) + col) + ((dmap - 1) * 70)] == null) { } else { chat(dun_msg[((dunmap * row) + col) + ((dmap - 1) * 70)], 30, 5); } dun_visfull[floor][(dunmap * row) + col] = 1; tboxRoom = 1; } dungeonNPCLoad(dun_Array_npcx[((dunmap * row) + col) + ((dmap - 1) * 70)], dun_Array_npcy[((dunmap * row) + col) + ((dmap - 1) * 70)]); delete npcLoad; delete dungeon_Npc_load; delete npcLoadrem; dun_create(); map.gotoAndStop(((dunmap * row) + col) + ((dmap - 1) * 70)); player._x = dun_Array_x[((dunmap * row) + col) + ((dmap - 1) * 70)]; _root.pool.gotoAndStop(((dunmap * row) + col) + ((dmap - 1) * 70)); if (centermap == 1) { _root.center1._x = -240; _root.center1._y = -240; _root.center1.gotoAndStop((((dunmap - 1) * row) + (col - 1)) + ((dmap - 1) * 70)); _root.center2._x = 0; _root.center2._y = -240; _root.center2.gotoAndStop((((dunmap - 1) * row) + col) + ((dmap - 1) * 70)); _root.center3._x = 240; _root.center3._y = -240; _root.center3.gotoAndStop((((dunmap - 1) * row) + (col + 1)) + ((dmap - 1) * 70)); _root.center4._x = -240; _root.center4._y = 0; _root.center4.gotoAndStop(((dunmap * row) + (col - 1)) + ((dmap - 1) * 70)); _root.center6._x = 240; _root.center6._y = 0; _root.center6.gotoAndStop(((dunmap * row) + (col + 1)) + ((dmap - 1) * 70)); _root.center7._x = -240; _root.center7._y = 240; _root.center7.gotoAndStop((((dunmap + 1) * row) + (col - 1)) + ((dmap - 1) * 70)); _root.center8._x = 0; _root.center8._y = 240; _root.center8.gotoAndStop((((dunmap + 1) * row) + col) + ((dmap - 1) * 70)); _root.center9._x = 240; _root.center9._y = 240; _root.center9.gotoAndStop((((dunmap + 1) * row) + (col + 1)) + ((dmap - 1) * 70)); } } if ((player._x > dun_Array_x2[((dunmap * row) + col) + ((dmap - 1) * 70)]) && (mapChangex == null)) { removeTroom(); mapChangex = 1; } if (((loaderT >= 7) && (mapChangex2 == 1)) && (mapCswitch == null)) { mapCswitch = 1; delete _root.fill2; delete _root.crowd; var monaCreate; while (monaCreate < (onScreenEnemy + 1)) { _root["enemy" + monaCreate].monanim = Math.ceil(Math.random() * monvar) * 20; monaCreate++; } delete nmecreate; _root.char_atk1._x = -200; _root.char_atk1._y = -200; if (dun_visfull[floor][(dunmap * row) + col] == 1) { } trace("remcol"); col--; if (dun_Array_itemy[((dunmap * row) + col) + ((dmap - 1) * 70)] == null) { _root.item1._x = -999; _root.item2._x = -999; _root.item3._x = -999; _root.item4._x = -999; _root.item5._x = -999; _root.item6._x = -999; } else { dun_memory(); } if (dun_visfull[floor][(dunmap * row) + col] == null) { mc++; dun_createdMap[mc] = mc; delete mvp_stats; if (enem_ArrayX[((dunmap * row) + col) + ((dmap - 1) * 70)] == null) { } else { mvp_encounter = Math.ceil(Math.random() * 10); RNG_nme = Math.ceil(Math.random() * dif_spawn); onScreenEnemy = onScreenEnemy + RNG_nme; } if (dun_tbox[floor][(dunmap * row) + col] >= 4) { dun_tbox[floor][(dunmap * row) + col] = 4; } else { dun_tbox[floor][(dunmap * row) + col] = dun_tbox[floor][(dunmap * row) + col] + ((dif_spawn * RNG_nme) - 1); } var lay = null; while (lay < (RNG_nme + onScreenEnemy)) { delete _root["enemy" + lay].fill; if (enem_ArrayX[((dunmap * row) + col) + ((dmap - 1) * 70)] == null) { } else { var monSpawn = 1; while (monSpawn < (onScreenEnemy + 1)) { _root.enemy.duplicateMovieClip("enemy" + monSpawn, 25000 + monSpawn); formation++; if (formation == 1) { _root["enemy" + monSpawn]._x = enem_ArrayX[((dunmap * row) + col) + ((dmap - 1) * 70)] + 20; _root["enemy" + monSpawn]._y = enem_ArrayY[((dunmap * row) + col) + ((dmap - 1) * 70)] + 20; } if (formation >= 2) { _root["enemy" + monSpawn]._x = enem_ArrayX[((dunmap * row) + col) + ((dmap - 1) * 70)] + 40; _root["enemy" + monSpawn]._y = enem_ArrayY[((dunmap * row) + col) + ((dmap - 1) * 70)] + 20; } if (formation == 3) { _root["enemy" + monSpawn]._x = enem_ArrayX[((dunmap * row) + col) + ((dmap - 1) * 70)] + 40; _root["enemy" + monSpawn]._y = enem_ArrayY[((dunmap * row) + col) + ((dmap - 1) * 70)] + 40; } if (formation >= 4) { _root["enemy" + monSpawn]._x = enem_ArrayX[((dunmap * row) + col) + ((dmap - 1) * 70)] + 20; _root["enemy" + monSpawn]._y = enem_ArrayY[((dunmap * row) + col) + ((dmap - 1) * 70)] + 40; } if (formation == 5) { _root["enemy" + monSpawn]._x = enem_ArrayX[((dunmap * row) + col) + ((dmap - 1) * 70)] + 60; _root["enemy" + monSpawn]._y = enem_ArrayY[((dunmap * row) + col) + ((dmap - 1) * 70)] + 20; } if (formation >= 6) { _root["enemy" + monSpawn]._x = enem_ArrayX[((dunmap * row) + col) + ((dmap - 1) * 70)] + 60; _root["enemy" + monSpawn]._y = enem_ArrayY[((dunmap * row) + col) + ((dmap - 1) * 70)] + 40; } if (formation == 7) { _root["enemy" + monSpawn]._x = enem_ArrayX[((dunmap * row) + col) + ((dmap - 1) * 70)] + 20; _root["enemy" + monSpawn]._y = enem_ArrayY[((dunmap * row) + col) + ((dmap - 1) * 70)] + 60; } if (formation >= 8) { _root["enemy" + monSpawn]._x = enem_ArrayX[((dunmap * row) + col) + ((dmap - 1) * 70)] + 40; _root["enemy" + monSpawn]._y = enem_ArrayY[((dunmap * row) + col) + ((dmap - 1) * 70)] + 60; delete formation; } _root["enemy" + monSpawn].move = 11; delete _root["enemy" + monSpawn].desu; monSpawn++; } } lay++; } ItemSheet(dun_Array_itemx[((dunmap * row) + col) + ((dmap - 1) * 70)], dun_Array_itemy[((dunmap * row) + col) + ((dmap - 1) * 70)]); delete itemload; delete sheet; delete sheetc; delete lay; if (dun_msg[((dunmap * row) + col) + ((dmap - 1) * 70)] == null) { } else { chat(dun_msg[((dunmap * row) + col) + ((dmap - 1) * 70)], 30, 5); } dun_visfull[floor][(dunmap * row) + col] = 1; tboxRoom = 1; } clearAmbushBug(); delete npcLoadrem; delete npcLoad; dungeonNPCLoad(dun_Array_npcx[((dunmap * row) + col) + ((dmap - 1) * 70)], dun_Array_npcy[((dunmap * row) + col) + ((dmap - 1) * 70)]); delete dungeon_Npc_load; loader._x = 0; loader._y = 0; loaderT++; map.gotoAndStop(((dunmap * row) + col) + ((dmap - 1) * 70)); player._x = dun_Array_x2[((dunmap * row) + col) + ((dmap - 1) * 70)]; _root.pool.gotoAndStop(((dunmap * row) + col) + ((dmap - 1) * 70)); dun_create(); if (centermap == 1) { _root.center1._x = -240; _root.center1._y = -240; _root.center1.gotoAndStop((((dunmap - 1) * row) + (col - 1)) + ((dmap - 1) * 70)); _root.center2._x = 0; _root.center2._y = -240; _root.center2.gotoAndStop((((dunmap - 1) * row) + col) + ((dmap - 1) * 70)); _root.center3._x = 240; _root.center3._y = -240; _root.center3.gotoAndStop((((dunmap - 1) * row) + (col + 1)) + ((dmap - 1) * 70)); _root.center4._x = -240; _root.center4._y = 0; _root.center4.gotoAndStop(((dunmap * row) + (col - 1)) + ((dmap - 1) * 70)); _root.center6._x = 240; _root.center6._y = 0; _root.center6.gotoAndStop(((dunmap * row) + (col + 1)) + ((dmap - 1) * 70)); _root.center7._x = -240; _root.center7._y = 240; _root.center7.gotoAndStop((((dunmap + 1) * row) + (col - 1)) + ((dmap - 1) * 70)); _root.center8._x = 0; _root.center8._y = 240; _root.center8.gotoAndStop((((dunmap + 1) * row) + col) + ((dmap - 1) * 70)); _root.center9._x = 240; _root.center9._y = 240; _root.center9.gotoAndStop((((dunmap + 1) * row) + (col + 1)) + ((dmap - 1) * 70)); } } if ((player._x < dun_Array_x[((dunmap * row) + col) + ((dmap - 1) * 70)]) && (mapChangex2 == null)) { removeTroom(); mapChangex2 = 1; } if (((loaderT >= 7) && (mapChangey == 1)) && (mapCswitch == null)) { mapCswitch = 1; delete _root.fill2; delete _root.crowd; var monaCreate; while (monaCreate < (onScreenEnemy + 1)) { _root["enemy" + monaCreate].monanim = Math.ceil(Math.random() * monvar) * 20; monaCreate++; } delete nmecreate; _root.char_atk1._x = -200; _root.char_atk1._y = -200; trace("pullrow"); dunmap = dunmap - 1; if (dun_Array_itemy[((dunmap * row) + col) + ((dmap - 1) * 70)] == null) { _root.item1._x = -999; _root.item2._x = -999; _root.item3._x = -999; _root.item4._x = -999; _root.item5._x = -999; _root.item6._x = -999; } else { dun_memory(); } if (dun_visfull[floor][(dunmap * row) + col] == null) { mc++; dun_createdMap[mc] = mc; delete mvp_stats; if (enem_ArrayX[((dunmap * row) + col) + ((dmap - 1) * 70)] == null) { } else { mvp_encounter = Math.ceil(Math.random() * 10); RNG_nme = Math.ceil(Math.random() * dif_spawn); onScreenEnemy = onScreenEnemy + RNG_nme; } if (dun_tbox[floor][(dunmap * row) + col] >= 4) { dun_tbox[floor][(dunmap * row) + col] = 4; } else { dun_tbox[floor][(dunmap * row) + col] = dun_tbox[floor][(dunmap * row) + col] + ((dif_spawn * RNG_nme) - 1); } var lay = null; while (lay < (RNG_nme + onScreenEnemy)) { delete _root["enemy" + lay].fill; if (enem_ArrayX[((dunmap * row) + col) + ((dmap - 1) * 70)] == null) { } else { var monSpawn = 1; while (monSpawn < (onScreenEnemy + 1)) { _root.enemy.duplicateMovieClip("enemy" + monSpawn, 25000 + monSpawn); formation++; if (formation == 1) { _root["enemy" + monSpawn]._x = enem_ArrayX[((dunmap * row) + col) + ((dmap - 1) * 70)] + 20; _root["enemy" + monSpawn]._y = enem_ArrayY[((dunmap * row) + col) + ((dmap - 1) * 70)] + 20; } if (formation >= 2) { _root["enemy" + monSpawn]._x = enem_ArrayX[((dunmap * row) + col) + ((dmap - 1) * 70)] + 40; _root["enemy" + monSpawn]._y = enem_ArrayY[((dunmap * row) + col) + ((dmap - 1) * 70)] + 20; } if (formation == 3) { _root["enemy" + monSpawn]._x = enem_ArrayX[((dunmap * row) + col) + ((dmap - 1) * 70)] + 40; _root["enemy" + monSpawn]._y = enem_ArrayY[((dunmap * row) + col) + ((dmap - 1) * 70)] + 40; } if (formation >= 4) { _root["enemy" + monSpawn]._x = enem_ArrayX[((dunmap * row) + col) + ((dmap - 1) * 70)] + 20; _root["enemy" + monSpawn]._y = enem_ArrayY[((dunmap * row) + col) + ((dmap - 1) * 70)] + 40; } if (formation == 5) { _root["enemy" + monSpawn]._x = enem_ArrayX[((dunmap * row) + col) + ((dmap - 1) * 70)] + 60; _root["enemy" + monSpawn]._y = enem_ArrayY[((dunmap * row) + col) + ((dmap - 1) * 70)] + 20; } if (formation >= 6) { _root["enemy" + monSpawn]._x = enem_ArrayX[((dunmap * row) + col) + ((dmap - 1) * 70)] + 60; _root["enemy" + monSpawn]._y = enem_ArrayY[((dunmap * row) + col) + ((dmap - 1) * 70)] + 40; } if (formation == 7) { _root["enemy" + monSpawn]._x = enem_ArrayX[((dunmap * row) + col) + ((dmap - 1) * 70)] + 20; _root["enemy" + monSpawn]._y = enem_ArrayY[((dunmap * row) + col) + ((dmap - 1) * 70)] + 60; } if (formation >= 8) { _root["enemy" + monSpawn]._x = enem_ArrayX[((dunmap * row) + col) + ((dmap - 1) * 70)] + 40; _root["enemy" + monSpawn]._y = enem_ArrayY[((dunmap * row) + col) + ((dmap - 1) * 70)] + 60; delete formation; } _root["enemy" + monSpawn].move = 11; delete _root["enemy" + monSpawn].desu; monSpawn++; } } lay++; } ItemSheet(dun_Array_itemx[((dunmap * row) + col) + ((dmap - 1) * 70)], dun_Array_itemy[((dunmap * row) + col) + ((dmap - 1) * 70)]); delete itemload; delete sheet; delete sheetc; delete lay; if (dun_msg[((dunmap * row) + col) + ((dmap - 1) * 70)] == null) { } else { chat(dun_msg[((dunmap * row) + col) + ((dmap - 1) * 70)], 30, 5); } dun_visfull[floor][(dunmap * row) + col] = 1; tboxRoom = 1; } clearAmbushBug(); dungeonNPCLoad(dun_Array_npcx[(dunmap * row) + col], dun_Array_npcy[(dunmap * row) + col]); delete npcLoadrem; delete dungeon_Npc_load; delete npcLoad; loader._x = 0; loader._y = 0; loaderT++; map.gotoAndStop(((dunmap * row) + col) + ((dmap - 1) * 70)); player._y = dun_Array_y2[((dunmap * row) + col) + ((dmap - 1) * 70)]; _root.pool.gotoAndStop(((dunmap * row) + col) + ((dmap - 1) * 70)); dun_create(); if (centermap == 1) { _root.center1._x = -240; _root.center1._y = -240; _root.center1.gotoAndStop((((dunmap - 1) * row) + (col - 1)) + ((dmap - 1) * 70)); _root.center2._x = 0; _root.center2._y = -240; _root.center2.gotoAndStop((((dunmap - 1) * row) + col) + ((dmap - 1) * 70)); _root.center3._x = 240; _root.center3._y = -240; _root.center3.gotoAndStop((((dunmap - 1) * row) + (col + 1)) + ((dmap - 1) * 70)); _root.center4._x = -240; _root.center4._y = 0; _root.center4.gotoAndStop(((dunmap * row) + (col - 1)) + ((dmap - 1) * 70)); _root.center6._x = 240; _root.center6._y = 0; _root.center6.gotoAndStop(((dunmap * row) + (col + 1)) + ((dmap - 1) * 70)); _root.center7._x = -240; _root.center7._y = 240; _root.center7.gotoAndStop((((dunmap + 1) * row) + (col - 1)) + ((dmap - 1) * 70)); _root.center8._x = 0; _root.center8._y = 240; _root.center8.gotoAndStop((((dunmap + 1) * row) + col) + ((dmap - 1) * 70)); _root.center9._x = 240; _root.center9._y = 240; _root.center9.gotoAndStop((((dunmap + 1) * row) + (col + 1)) + ((dmap - 1) * 70)); } } if ((player._y < dun_Array_y[((dunmap * row) + col) + ((dmap - 1) * 70)]) && (mapChangey == null)) { removeTroom(); mapChangey = 1; } if (((loaderT >= 7) && (mapChangey2 == 1)) && (mapCswitch == null)) { mapCswitch = 1; delete _root.fill2; delete _root.crowd; var monaCreate; while (monaCreate < (onScreenEnemy + 1)) { _root["enemy" + monaCreate].monanim = Math.ceil(Math.random() * monvar) * 20; monaCreate++; } delete nmecreate; _root.char_atk1._x = -200; _root.char_atk1._y = -200; if (dun_visfull[floor][(dunmap * row) + col] == 1) { } trace("addrow"); dunmap = dunmap + 1; if (dun_Array_itemy[((dunmap * row) + col) + ((dmap - 1) * 70)] == null) { _root.item1._x = -999; _root.item2._x = -999; _root.item3._x = -999; _root.item4._x = -999; _root.item5._x = -999; _root.item6._x = -999; } else { dun_memory(); } if (dun_visfull[floor][(dunmap * row) + col] == null) { mc++; dun_createdMap[mc] = mc; delete mvp_stats; if (enem_ArrayX[((dunmap * row) + col) + ((dmap - 1) * 70)] == null) { } else { mvp_encounter = Math.ceil(Math.random() * 10); RNG_nme = Math.ceil(Math.random() * dif_spawn); onScreenEnemy = onScreenEnemy + RNG_nme; } if (dun_tbox[floor][(dunmap * row) + col] >= 4) { dun_tbox[floor][(dunmap * row) + col] = 4; } else { dun_tbox[floor][(dunmap * row) + col] = dun_tbox[floor][(dunmap * row) + col] + ((dif_spawn * RNG_nme) - 1); } var lay = null; while (lay < (RNG_nme + onScreenEnemy)) { delete _root["enemy" + lay].fill; if (enem_ArrayX[((dunmap * row) + col) + ((dmap - 1) * 70)] == null) { } else { var monSpawn = 1; while (monSpawn < (onScreenEnemy + 1)) { _root.enemy.duplicateMovieClip("enemy" + monSpawn, 25000 + monSpawn); formation++; if (formation == 1) { _root["enemy" + monSpawn]._x = enem_ArrayX[((dunmap * row) + col) + ((dmap - 1) * 70)] + 20; _root["enemy" + monSpawn]._y = enem_ArrayY[((dunmap * row) + col) + ((dmap - 1) * 70)] + 20; } if (formation >= 2) { _root["enemy" + monSpawn]._x = enem_ArrayX[((dunmap * row) + col) + ((dmap - 1) * 70)] + 40; _root["enemy" + monSpawn]._y = enem_ArrayY[((dunmap * row) + col) + ((dmap - 1) * 70)] + 20; } if (formation == 3) { _root["enemy" + monSpawn]._x = enem_ArrayX[((dunmap * row) + col) + ((dmap - 1) * 70)] + 40; _root["enemy" + monSpawn]._y = enem_ArrayY[((dunmap * row) + col) + ((dmap - 1) * 70)] + 40; } if (formation >= 4) { _root["enemy" + monSpawn]._x = enem_ArrayX[((dunmap * row) + col) + ((dmap - 1) * 70)] + 20; _root["enemy" + monSpawn]._y = enem_ArrayY[((dunmap * row) + col) + ((dmap - 1) * 70)] + 40; } if (formation == 5) { _root["enemy" + monSpawn]._x = enem_ArrayX[((dunmap * row) + col) + ((dmap - 1) * 70)] + 60; _root["enemy" + monSpawn]._y = enem_ArrayY[((dunmap * row) + col) + ((dmap - 1) * 70)] + 20; } if (formation >= 6) { _root["enemy" + monSpawn]._x = enem_ArrayX[((dunmap * row) + col) + ((dmap - 1) * 70)] + 60; _root["enemy" + monSpawn]._y = enem_ArrayY[((dunmap * row) + col) + ((dmap - 1) * 70)] + 40; } if (formation == 7) { _root["enemy" + monSpawn]._x = enem_ArrayX[((dunmap * row) + col) + ((dmap - 1) * 70)] + 20; _root["enemy" + monSpawn]._y = enem_ArrayY[((dunmap * row) + col) + ((dmap - 1) * 70)] + 60; } if (formation >= 8) { _root["enemy" + monSpawn]._x = enem_ArrayX[((dunmap * row) + col) + ((dmap - 1) * 70)] + 40; _root["enemy" + monSpawn]._y = enem_ArrayY[((dunmap * row) + col) + ((dmap - 1) * 70)] + 60; delete formation; } _root["enemy" + monSpawn].move = 11; delete _root["enemy" + monSpawn].desu; monSpawn++; } } lay++; } ItemSheet(dun_Array_itemx[((dunmap * row) + col) + ((dmap - 1) * 70)], dun_Array_itemy[((dunmap * row) + col) + ((dmap - 1) * 70)]); delete itemload; delete sheet; delete sheetc; delete lay; if (dun_msg[((dunmap * row) + col) + ((dmap - 1) * 70)] == null) { } else { chat(dun_msg[((dunmap * row) + col) + ((dmap - 1) * 70)], 30, 5); } dun_visfull[floor][(dunmap * row) + col] = 1; tboxRoom = 1; } clearAmbushBug(); delete npcLoadrem; dungeonNPCLoad(dun_Array_npcx[((dunmap * row) + col) + ((dmap - 1) * 70)], dun_Array_npcy[((dunmap * row) + col) + ((dmap - 1) * 70)]); delete dungeon_Npc_load; delete npcLoad; loader._x = 0; loader._y = 0; loaderT++; map.gotoAndStop(((dunmap * row) + col) + ((dmap - 1) * 70)); player._y = dun_Array_y[((dunmap * row) + col) + ((dmap - 1) * 70)]; _root.pool.gotoAndStop(((dunmap * row) + col) + ((dmap - 1) * 70)); dun_create(); if (centermap == 1) { _root.center1._x = -240; _root.center1._y = -240; _root.center1.gotoAndStop((((dunmap - 1) * row) + (col - 1)) + ((dmap - 1) * 70)); _root.center2._x = 0; _root.center2._y = -240; _root.center2.gotoAndStop((((dunmap - 1) * row) + col) + ((dmap - 1) * 70)); _root.center3._x = 240; _root.center3._y = -240; _root.center3.gotoAndStop((((dunmap - 1) * row) + (col + 1)) + ((dmap - 1) * 70)); _root.center4._x = -240; _root.center4._y = 0; _root.center4.gotoAndStop(((dunmap * row) + (col - 1)) + ((dmap - 1) * 70)); _root.center6._x = 240; _root.center6._y = 0; _root.center6.gotoAndStop(((dunmap * row) + (col + 1)) + ((dmap - 1) * 70)); _root.center7._x = -240; _root.center7._y = 240; _root.center7.gotoAndStop((((dunmap + 1) * row) + (col - 1)) + ((dmap - 1) * 70)); _root.center8._x = 0; _root.center8._y = 240; _root.center8.gotoAndStop((((dunmap + 1) * row) + col) + ((dmap - 1) * 70)); _root.center9._x = 240; _root.center9._y = 240; _root.center9.gotoAndStop((((dunmap + 1) * row) + (col + 1)) + ((dmap - 1) * 70)); } } if ((player._y > dun_Array_y2[((dunmap * row) + col) + ((dmap - 1) * 70)]) && (mapChangey2 == null)) { removeTroom(); mapChangey2 = 1; } } } function clearAmbushBug() { delete _root.enemy1.enemyGridx; delete _root.enemy1.enemyGridy; delete _root.enemy2.enemyGridx; delete _root.enemy2.enemyGridy; delete _root.enemy3.enemyGridx; delete _root.enemy3.enemyGridy; delete _root.enemy4.enemyGridx; delete _root.enemy4.enemyGridy; delete _root.enemy5.enemyGridx; delete _root.enemy5.enemyGridy; delete _root.enemy6.enemyGridx; delete _root.enemy6.enemyGridy; delete _root.enemy7.enemyGridx; delete _root.enemy7.enemyGridy; delete _root.enemy8.enemyGridx; delete _root.enemy8.enemyGridy; order = 0; _root.normchest1._x = -999; _root.mvpchest1._x = -999; delete m_select; delete chestoutput3; delete chestoutput4; delete chestoutput5; delete chestoutput2; delete a_select; delete chestoutput; delete normchestoutput3; delete normchestoutput4; delete normchestoutput5; delete normchestoutput2; delete norm_a_select; delete normchestoutput; delete _root.ambushmemx; delete _root.ambushmemy; } function difficulty() { if (floor == 1) { dif_spawn = 6; difficultyx = 0; } if (floor == 2) { dif_spawn = 2; difficultyx = 1; } if (floor >= 5) { dif_spawn = 4; } } function hitDetect_dungeon(obj, atk, enemy, npc, x) { function enemy_end() { if ((_root.enemy1._currentframe >= 61) && (_root.enemy1._currentframe < 101)) { if (enemy.fill == null) { if ((floor == 1) && (_root.testme < 20)) { enemy.stat_health = ((50 * floor) * 3) + mvp_health; enemy.health = enemy.stat_health; enemy.fill = 1; } else { enemy.stat_health = ((250 * floor) * 3) + mvp_health; enemy.health = enemy.stat_health; enemy.fill = 1; } } } else if (enemy.fill == null) { if ((floor == 1) && (_root.testme < 20)) { enemy.stat_health = 50 * floor; enemy.health = enemy.stat_health; enemy.fill = 1; } else { enemy.stat_health = 500 * floor; enemy.health = enemy.stat_health; enemy.fill = 1; } } if (enemy.health == null) { } else if (enemy.health <= 0) { if (pointsnum == null) { pointsnum = 1; } if (pointsnum >= 10) { pointsnum = 1; } else { pointsnum++; } if (damage > enemy.stat_health) { _root.splat.duplicateMovieClip("splat" + pointsnum, 14010 + pointsnum); if (_root["splat" + pointsnum].lx == null) { _root["splat" + pointsnum]._x = enemy._x; _root["splat" + pointsnum]._y = enemy._y - 20; _root["splat" + pointsnum].lx = 1; } _root.overkill_anim.duplicateMovieClip("overkill_anim" + pointsnum, 5800 + pointsnum); _root["overkill_anim" + pointsnum].gotoAndPlay(2); if (_root["overkill_anim" + pointsnum].lx == null) { _root.sound1.gotoAndStop(10); _root["overkill_anim" + pointsnum]._x = enemy._x; _root["overkill_anim" + pointsnum]._y = enemy._y - 20; _root["overkill_anim" + pointsnum].display = damage; _root["overkill_anim" + pointsnum].lx = 1; } } _root.damage_end.duplicateMovieClip("damage_end" + pointsnum, 5500 + pointsnum); if (_root["damage_end" + pointsnum].lx == null) { _root["damage_end" + pointsnum]._x = enemy._x; _root["damage_end" + pointsnum]._y = enemy._y - 20; _root["damage_end" + pointsnum].lx = 1; } if (order >= 9) { order = 1; } else { order++; } if (dun_tbox[floor][(dunmap * row) + col] == 1) { if (chestCount == null) { chestCount = 1; } else { chestCount++; } _root.mvp_chest.duplicateMovieClip("normchest" + chestCount, 1200 + chestCount); _root["normchest" + chestCount]._x = (Math.floor(enemy._x / 24) * 24) + 12; _root["normchest" + chestCount]._y = ((Math.floor(enemy._y / 24) * 24) + 12) + 8; dun_tbox[floor][(dunmap * row) + col] = 1; } else { dun_tbox[floor][(dunmap * row) + col] = dun_tbox[floor][(dunmap * row) + col] - 1; } if (((mvp_encounter >= setenc) && (_root.floor >= setfloor)) && (_root.enemy1.health <= 0)) { if (mvpdeath == null) { _root.mvp_chest.duplicateMovieClip("mvpchest1", 1951); _root.mvpchest1._x = (Math.floor(_root.enemy1._x / 24) * 24) + 12; _root.mvpchest1._y = ((Math.floor(_root.enemy1._y / 24) * 24) + 12) + 8; mvpdeath = 1; } } if (_root["item" + nmecreate] == null) { ItemSpawn(enemyitem); nmecreate++; _root.item_.duplicateMovieClip("item" + nmecreate, 860 + nmecreate); _root["item" + nmecreate].gotoAndStop(Math.ceil(Math.random() * (1 + _root.floor))); _root["item" + nmecreate]._x = (Math.floor(enemy._x / 24) * 24) + 12; _root["item" + nmecreate]._y = (Math.floor(enemy._y / 24) * 24) + 12; } else { ItemSpawn(enemyitem); while (_root["item" + nmecreate] == null) { _root.item_.duplicateMovieClip("item" + nmecreate, 860 + nmecreate); _root["item" + nmecreate].gotoAndStop(Math.ceil(Math.random() * (1 + _root.floor))); _root["item" + nmecreate]._x = (Math.floor(enemy._x / 24) * 24) + 12; _root["item" + nmecreate]._y = (Math.floor(enemy._y / 24) * 24) + 12; nmecreate++; } } value = enemy.exp; if (level >= 99) { stats_exp = tnl; } else { stats_exp = stats_exp + value; } chat(value + " Experience", 30, 5); enemy.dcf = enemy._currentframe; if (enemy.desu == null) { if (m_input == 1) { m_command = 1; } delete m_click_attack; enemy._x = -9999; enemy._y = -9999; removeMovieClip(enemy); onScreenEnemy = onScreenEnemy - 1; enemy.desu = 1; _root.hdClear = 1; } if ((_root.enemy1._currentframe >= 61) && (_root.enemy1._currentframe < 101)) { enemy.stat_health = (30 * floor) * 3; enemy.health = enemy.stat_health; } else { enemy.stat_health = 30 * floor; enemy.health = enemy.stat_health; } delete enemy.fill; } } if (monMulti == null) { monAnimVar = new Array(); monAnimArray = new Array(); monMulti = 1; } _root.monReadOut2 = _root.enemy1._currentframe + "y"; _root.monReadOut = ((_root.enemy1.monanim + "f") + _root.enemy1.monvar) + "w"; _root.monReadOut3 = monAnimArray.toString(); if (_root.fill2 == null) { var monanimfiller = 1; while (monanimfiller < (onScreenEnemy + 1)) { if (crowd == null) { monRand = Math.ceil(Math.random() * 6) * 20; crowd = Math.ceil(Math.random() * 3); } if (crowd > 2) { monAnimArray[monanimfiller] = monRand; } else { monAnimVar[monanimfiller] = 6; monAnimArray[monanimfiller] = Math.ceil(Math.random() * monAnimVar[monanimfiller]) * 20; } monanimfiller++; } _root.fill2 = 1; } if (floor == null) { floor = 1; } if (onScreenEnemy <= 0) { delete onScreenCode; } else if (onScreenEnemy >= onScreenCode) { onScreenCode++; } if (enemy.atk == null) { spd = 2.5; if (enemy.move == 1) { enemy._y = enemy._y + spd; animate(enemy, 1 + monAnimArray[x]); } if (enemy.move == 2) { enemy._x = enemy._x + spd; enemy._y = enemy._y + spd; animate(enemy, 2 + monAnimArray[x]); enemy._xscale = -100; } if (enemy.move == 3) { enemy._x = enemy._x + spd; animate(enemy, 3 + monAnimArray[x]); enemy._xscale = -100; } if (enemy.move == 4) { enemy._x = enemy._x + spd; enemy._y = enemy._y - spd; animate(enemy, 4 + monAnimArray[x]); enemy._xscale = -100; } if (enemy.move == 5) { enemy._y = enemy._y - spd; animate(enemy, 5 + monAnimArray[x]); } if (enemy.move == 6) { enemy._y = enemy._y - spd; enemy._x = enemy._x - spd; animate(enemy, 4 + monAnimArray[x]); enemy._xscale = 100; } if (enemy.move == 7) { enemy._x = enemy._x - spd; animate(enemy, monAnimArray[x] + 2); enemy._xscale = 100; } if (enemy.move == 8) { enemy._x = enemy._x - spd; enemy._y = enemy._y + spd; animate(enemy, 2 + monAnimArray[x]); enemy._xscale = 100; } if (enemy.move >= 9) { if (enemy._currentframe > (monAnimArray[x] + 10)) { enemy.gotoAndStop(monAnimArray[x] - 5); enemy.gotoAndStop(monAnimArray[x] + 5); } else { enemy.gotoAndStop(monAnimArray[x] + 10); } } } if (enemy.ht_AI == null) { enemy.ht_AI = Math.ceil((Math.random() * 80) + 120); } if (enemy.stun == 1) { enemy.move = 11; delete enemy.atk; delete enemy.ht; if (enemy._currentframe >= (monAnimArray[x] + 5)) { enemy.gotoAndStop(monAnimArray[x] - 5); enemy.gotoAndStop(monAnimArray[x] + 5); } else { enemy.gotoAndStop(monAnimArray[x] + 5); } if (enemy.stunTimer >= (50 + enemy.thrownStun)) { delete enemy.stun; enemy.move = Math.ceil(Math.random() * 12); delete enemy.thrownStun; delete enemy.stunTimer; } else { enemy.stunTimer++; } } if (enemy.ht >= enemy.ht_AI) { delete enemy.atk; delete enemy.ht; delete enemy.static; if ((enemy.atk == null) && (enemy.stun == null)) { enemy.move = Math.ceil(Math.random() * 12); } if (enemy.atk == 1) { delete enemy.move; } if (enemy._currentframe >= (monAnimArray[x] + 5)) { enemy.gotoAndStop(enemy._currentframe - 5); enemy.gotoAndStop(enemy._currentframe + 5); } else { enemy.gotoAndStop(enemy._currentframe + 5); } } else { enemy.ht++; } if (enemy.hb.hitTest(_root.charhb) && (enemy.stun == null)) { faceTarget_NME = 1; enemy.atk = 1; } if (Math.abs(enemy._y - obj._y) < 100) { if (Math.abs(enemy._x - obj._x) < 100) { enemy.atk = 1; } } if (enemy.health == null) { if ((_root.enemy1._currentframe >= 61) && (_root.enemy1._currentframe < 101)) { enemy.stat_health = (30 * floor) * 3; enemy.health = enemy.stat_health; } else { enemy.stat_health = 30 * floor; enemy.health = enemy.stat_health; } } if ((_root.enemy1._currentframe >= 61) && (_root.enemy1._currentframe < 101)) { enemy.exp = (30 * floor) * 5; } else { enemy.exp = 30 * floor; } if (weaponarray == null) { weaponLow = new Array(); weaponHigh = new Array(); weaponarray = 1; } weaponLow[14] = 5; weaponHigh[14] = 10; weaponLow[15] = 55; weaponHigh[15] = 90; weaponLow[16] = 50; weaponHigh[16] = 85; weaponLow[17] = 35; weaponHigh[17] = 70; weaponLow[18] = 150; weaponHigh[18] = 200; weaponLow[19] = 170; weaponHigh[19] = 190; if (equipArray[4] == null) { weapon_abs = 100; weapon_start = 100; } if ((class == 1) || (class == 2)) { ptscan = 1; while (ptscan < 11) { if (_root["charshadow" + ptscan]._alpha <= 0) { removeMovieClip(_root["charshadow" + ptscan]); } else { _root["charshadow" + ptscan]._alpha = _root["charshadow" + ptscan]._alpha - 0.001; } ptscan++; } } damage2 = Math.ceil(damage * 0.2); if (potencebuff == 1) { } else { po_buff = 0; } if (blessbuff == 1) { bl_buff = 20; } else { bl_buff = 0; } if (shadowbuff == 1) { sf_buff = 38; } else { sf_buff = 0; } if (mightbuff == 1) { m_buff = 3; } else { m_buff = 0; } if (furybuff == 1) { firstFury = 1; f_buff = lvl; } else { f_buff = 1; } if (invis_buff == 1) { i_buff = 4; } else { i_buff = 1; } enemy_end(); ROU = (damage + "|") + enemy.health; weapon_abs = Math.abs(weaponHigh[equipArray[4]] - weaponLow[equipArray[4]]); weapon_start = weaponLow[equipArray[4]]; if (atk.hitTest(enemy) && (obj._currentframe >= (11 + armor_anim))) { faceEnemy = 1; firstAttack = 1; atkSpawn = enemy._name; plhitRate = (player_hitRate + Math.ceil(Math.random() * 100)) + (stats_dex + base_dex); player_hitRate = 40; if (plhitRate >= (100 - bl_buff)) { _root.sound1.gotoAndPlay(2); if (Key.isDown(83)) { damage = ((Math.ceil(((Math.random() * weapon_abs) + weapon_start) + ((stats_str + m_buff) + (base_str / 10))) * f_buff) * (5 + i_buff)) + po_buff; po_buff = Math.ceil(damage * 0.2); } else { damage = ((Math.ceil(((Math.random() * weapon_abs) + weapon_start) + ((stats_str + m_buff) + (base_str / 10))) * f_buff) * i_buff) + po_buff; po_buff = Math.ceil(damage * 0.2); } _root.enemyRO = _root.enemyRO + (((((damage + ":") + enemy.health) + "current ") + (enemy.health - damage)) + "<br>"); _root.enemyRO2 = enemy.health; enemy.health = enemy.health - damage; if (class == 2) { if (atkcounter >= meleenum) { atk._x = 999; atk._y = 999; delete atkcounter; } else { atkcounter++; } } else { atk._x = 999; atk._y = 999; } delete invis_buff; nmeHit = 1; } else { damage = "Miss!"; _root.enemyRO = _root.enemyRO + (((damage + ":") + enemy.health) + "<br>"); if (class == 2) { if (atkcounter >= meleenum) { atk._x = -200; atk._y = -200; delete atkcounter; } else { atkcounter++; } } else { atk._x = -200; atk._y = -200; } } if (pointsnum == null) { pointsnum = 1; } if (pointsnum >= 10) { pointsnum = 1; } else { pointsnum++; } if (plhitRate >= 80) { if (((s_ambush == 1) && (Key.isDown(83))) || (invis_buff == 1)) { charshadowfunc(); _root.ambushnme_hitpoints.duplicateMovieClip("ambush_hitpoints" + pointsnum, 6100 + pointsnum); if (_root["ambush_hitpoints" + pointsnum].lx == null) { _root["ambush_hitpoints" + pointsnum]._x = enemy._x; _root["ambush_hitpoints" + pointsnum]._y = enemy._y - 20; _root["ambush_hitpoints" + pointsnum].display = damage; _root["ambush_hitpoints" + pointsnum].lx = 1; } _root.damage_mc.duplicateMovieClip("damage_mc" + pointsnum, 5000 + pointsnum); if (_root["damage_mc" + pointsnum].lx == null) { _root["damage_mc" + pointsnum]._x = enemy._x; _root["damage_mc" + pointsnum]._y = enemy._y - 20; _root["damage_mc" + pointsnum].lx = 1; } } else { _root.damage_mc.duplicateMovieClip("damage_mc" + pointsnum, 5000 + pointsnum); if (_root["damage_mc" + pointsnum].lx == null) { _root["damage_mc" + pointsnum]._x = enemy._x; _root["damage_mc" + pointsnum]._y = enemy._y - 20; _root["damage_mc" + pointsnum].lx = 1; } _root.nme_hitpoints.duplicateMovieClip("nme_hitpoints" + pointsnum, 6000 + pointsnum); if (_root["nme_hitpoints" + pointsnum].lx == null) { _root["nme_hitpoints" + pointsnum]._x = enemy._x; _root["nme_hitpoints" + pointsnum]._y = enemy._y - 20; _root["nme_hitpoints" + pointsnum].lx = 1; } delete enemy.atk; } } else { _root.nme_hitpoints.duplicateMovieClip("nme_hitpoints" + pointsnum, 6000 + pointsnum); if (_root["nme_hitpoints" + pointsnum].lx == null) { _root["nme_hitpoints" + pointsnum]._x = enemy._x; _root["nme_hitpoints" + pointsnum]._y = enemy._y - 20; _root["nme_hitpoints" + pointsnum].lx = 1; } } enemy_end(); } plimit = 10; _root["nme_hitpoints" + pointsnum].display = damage; _root["ambushnme_hitpoints" + pointsnum].display = damage; goldwindow = "GOLD:" + gold; if (npc_menu == 1) { sellItem1 = sellArraynum[1]; sellItem2 = sellArraynum[2]; sellItem3 = sellArraynum[3]; sellItem4 = sellArraynum[4]; sellItem5 = sellArraynum[5]; if (sellArray == null) { sellModW = new Array(); sellModA = new Array(); sellModW[1] = weapmod[itemModW[1]]; sellModW[2] = weapmod[itemModW[2]]; sellModW[3] = weapmod[itemModW[3]]; sellModW[4] = weapmod[itemModW[4]]; sellModW[5] = weapmod[itemModW[5]]; sellModA[1] = weapmod[itemModA[1]]; sellModA[2] = weapmod[itemModA[2]]; sellModA[3] = weapmod[itemModA[3]]; sellModA[4] = weapmod[itemModA[4]]; sellModA[5] = weapmod[itemModA[5]]; sellNum = new Array(); sellArraynum = new Array(); sellArray = new Array(); buyNum = new Array(); buyArraynum = new Array(); buyArray = new Array(); buyPriceList = new Array(); buyPriceList = [0, 50, 0, 0, 1200, 0, 200, 1600, 2000, 800, 0, 100, 300, 15000, 100, 200, 5000, 1000, 30000, 1000, 50000, 60000, 70000, 50000, 60000, 70000, 30000, 30000, 10000, 20000, 30000, 40000, 50000, 60000, 10000, 20000, 30000, 40000, 50000, 0, 0, 0, 1, 2, 3, 20, 200, 400, 5, 150]; } if (_root["npc_window_" + windowNum]._currentframe == 4) { if ((Key.isDown(68) || ((m_input == 1) && (_root["npc_window_" + windowNum].button3.hitTest(_xmouse, _ymouse, true)))) || ((m_input == 1) && (_root["npc_window_" + windowNum].button5.hitTest(_xmouse, _ymouse, true)))) { delete sellNum; delete sellArraynum; delete sellArray; delete confirm; delete s_move; delete m_input; _root["npc_window_" + windowNum].gotoAndStop(1); } if (!Key.isDown(83)) { confirm = 1; } if ((((Key.isDown(83) && (confirm == 1)) && (_root["npc_window_" + windowNum]._currentframe == 4)) || (((m_input == 1) && (_root["npc_window_" + windowNum].button2.hitTest(_xmouse, _ymouse, true))) && (confirm == 1))) || (((m_input == 1) && (_root["npc_window_" + windowNum].button4.hitTest(_xmouse, _ymouse, true))) && (confirm == 1))) { itemNum[1] = itemNum[1] - sellNum[1]; itemNum[2] = itemNum[2] - sellNum[2]; itemNum[3] = itemNum[3] - sellNum[3]; itemNum[4] = itemNum[4] - sellNum[4]; itemNum[5] = itemNum[5] - sellNum[5]; delete item_usage; _root.sounditem1.gotoAndStop(3); gold = gold + sellgold; delete sellgold; if (itemNum[1] <= 0) { itemArraynum[1] = null; delete itemNum[1]; itemModW[1] = null; itemModA[1] = null; } if (itemNum[2] <= 0) { itemArraynum[2] = null; delete itemNum[2]; itemModW[2] = null; itemModA[2] = null; } if (itemNum[3] <= 0) { itemArraynum[3] = null; delete itemNum[3]; itemModW[3] = null; itemModA[3] = null; } if (itemNum[4] <= 0) { itemArraynum[4] = null; delete itemNum[4]; itemModW[4] = null; itemModA[4] = null; } if (itemNum[5] <= 0) { itemArraynum[5] = null; delete itemNum[5]; itemModW[5] = null; itemModA[5] = null; } delete sellNum; delete sellArraynum; delete sellArray; delete confirm; delete s_move; _root["npc_window_" + windowNum].gotoAndStop(1); delete m_input; } } if (_root["npc_window_" + windowNum]._currentframe == 3) { npc_msg = "What're you willing to sell today?"; item_usage = 1; sellpage = 1; sellboxp1 = (((buyPricelist[sellArraynum[1]] * sellNum[1]) + (itemModW[1] * 10)) + (itemModA[1] * 10)) / 2; sellboxp2 = (((buyPricelist[sellArraynum[2]] * sellNum[2]) + (itemModW[2] * 10)) + (itemModA[2] * 10)) / 2; sellboxp3 = (((buyPricelist[sellArraynum[3]] * sellNum[3]) + (itemModW[3] * 10)) + (itemModA[3] * 10)) / 2; sellboxp4 = (((buyPricelist[sellArraynum[4]] * sellNum[4]) + (itemModW[4] * 10)) + (itemModA[4] * 10)) / 2; sellboxp5 = (((buyPricelist[sellArraynum[5]] * sellNum[5]) + (itemModW[5] * 10)) + (itemModA[5] * 10)) / 2; sellnumx = sellNum[keys]; itembox1 = itemNum[1]; itembox2 = itemNum[2]; itembox3 = itemNum[3]; itembox4 = itemNum[4]; itembox5 = itemNum[5]; sellbox1 = sellNum[1]; sellbox2 = sellNum[2]; sellbox3 = sellNum[3]; sellbox4 = sellNum[4]; sellbox5 = sellNum[5]; if (!Key.isDown(83)) { s_move = 1; } if (((s_move == 1) && (Key.isDown(83))) || ((m_input == 1) && (_root["npc_window_" + windowNum].button2.hitTest(_xmouse, _ymouse, true)))) { if (((((sellNum[1] >= 1) || (sellNum[2] >= 1)) || (sellNum[3] >= 1)) || (sellNum[4] >= 1)) || (sellNum[5] >= 1)) { _root["npc_window_" + windowNum].gotoAndStop(4); delete s_move; delete m_input; } } if (Key.isDown(65) || ((m_input == 1) && (_root["npc_window_" + windowNum].button1.hitTest(_xmouse, _ymouse, true)))) { if (oversell >= 100) { if (sellNum[keys] >= itemNum[keys]) { } else { sellgold = sellgold + (((buyPriceList[itemArraynum[keys]] + (itemModW[keys] * 10)) + (itemModA[keys] * 10)) / 2); sellNum[keys] = sellNum[keys] + 1; } } else { oversell++; } delete m_input; if (sell_input == null) { sellArraynum[keys] = itemArrayNum[keys]; if (itemNum[keys] <= 0) { delete itemArraynum[keys]; delete itemNum[keys]; } else if (sellNum[keys] >= itemNum[keys]) { } else { sellgold = sellgold + (((buyPriceList[itemArraynum[keys]] + (itemModW[keys] * 10)) + (itemModA[keys] * 10)) / 2); sellNum[keys] = sellNum[keys] + 1; } sell_input = 1; } } else { delete oversell; delete sell_input; } if (_root.hud_mc1.macro.button1.hitTest(_xmouse, _ymouse, true) && (m_input == 1)) { keys = 1; } if (_root.hud_mc1.macro.button2.hitTest(_xmouse, _ymouse, true) && (m_input == 1)) { keys = 2; } if (_root.hud_mc1.macro.button3.hitTest(_xmouse, _ymouse, true) && (m_input == 1)) { keys = 3; } if (_root.hud_mc1.macro.button4.hitTest(_xmouse, _ymouse, true) && (m_input == 1)) { keys = 4; } if (_root.hud_mc1.macro.button5.hitTest(_xmouse, _ymouse, true) && (m_input == 1)) { keys = 5; } itemdescro = ((descW[itemModW[keys]] + "<br>") + descA[itemModA[keys]]) + "<br>"; shoprocur1 = weapmod[itemModW[keys]]; shoprocur2 = armormod[itemModA[keys]]; shoprocur3 = itemMsg[itemArraynum[keys]]; if (Key.isDown(39)) { if (r_input == null) { if (keys >= 5) { keys = 1; } else { keys++; } r_input = 1; } } else { delete r_input; } if (Key.isDown(37)) { if (l_input == null) { if (keys <= 1) { keys = 5; } else { keys--; } l_input = 1; } } else { delete l_input; } if ((a_menu_input == 1) || ((m_input == 1) && (_root["npc_window_" + windowNum].button1.hitTest(_xmouse, _ymouse, true)))) { delete a_menu_input; } if ((s_menu_input == 1) || ((m_input == 1) && (_root["npc_window_" + windowNum].button2.hitTest(_xmouse, _ymouse, true)))) { delete s_menu_input; } if ((f_menu_input == 1) || ((m_input == 1) && (_root["npc_window_" + windowNum].button3.hitTest(_xmouse, _ymouse, true)))) { _root["npc_window_" + windowNum].gotoAndStop(1); delete f_menu_input; } } if (_root["npc_window_" + windowNum]._currentframe == 5) { npc_msg2 = ("Are you sure you want to fill slot " + keys) + "?"; if ((!m_input) == 1) { m_edit = 1; } if (!Key.isDown(65)) { buyedit = 1; } if ((Key.isDown(65) && (buyedit == 1)) || (((m_input == 1) && (_root["npc_window_" + windowNum].button1.hitTest(_xmouse, _ymouse, true))) && (m_edit == 1))) { if (sell_input3 == null) { if (gold > buyPricelist[buyshopSelect]) { buyArraynum[keys] = itemArrayNum[keys]; itemArraynum[keys] = buyshopSelect; if (Key.isDown(Key.getCode())) { itemNum[keys] = 1; gold = gold - buyPricelist[buyshopSelect]; sell_input = 1; } else { itemNum[keys] = 1; gold = gold - buyPricelist[buyshopSelect]; } _root.sounditem1.gotoAndStop(3); _root["npc_window_" + windowNum].gotoAndStop(2); sell_input3 = 1; } } } else { delete sell_input3; } if (Key.isDown(68)) { if ((f_input == null) || ((m_input == 1) && (_root["npc_window_" + windowNum].button3.hitTest(_xmouse, _ymouse, true)))) { _root["npc_window_" + windowNum].gotoAndStop(2); f_input = 1; } } } if (_root["npc_window_" + windowNum]._currentframe == 2) { if (_root.hud_mc1.macro.button1.hitTest(_xmouse, _ymouse, true) && (m_input == 1)) { keys = 1; } if (_root.hud_mc1.macro.button2.hitTest(_xmouse, _ymouse, true) && (m_input == 1)) { keys = 2; } if (_root.hud_mc1.macro.button3.hitTest(_xmouse, _ymouse, true) && (m_input == 1)) { keys = 3; } if (_root.hud_mc1.macro.button4.hitTest(_xmouse, _ymouse, true) && (m_input == 1)) { keys = 4; } if (_root.hud_mc1.macro.button5.hitTest(_xmouse, _ymouse, true) && (m_input == 1)) { keys = 5; } if (shopmemory >= 1) { shopMenuArrowU = 1; } else { delete shopMenuArrowU; } if (view < buyArraynum.length) { shopMenuArrowD = 1; } else { delete shopMenuArrowD; } npc_msg = "I think I can accomodate some of the things you need. What would you like?"; delete f_input; item_usage = 1; buypage = 1; itembox1 = itemNum[1]; itembox2 = itemNum[2]; itembox3 = itemNum[3]; itembox4 = itemNum[4]; itembox5 = itemNum[5]; buybox1 = buyNum[1]; buybox2 = buyNum[2]; buybox3 = buyNum[3]; buybox4 = buyNum[4]; buybox5 = buyNum[5]; buyboxp1 = buyPricelist[buyArraynum[counter + 1]]; buyboxp2 = buyPricelist[buyArraynum[counter + 2]]; buyboxp3 = buyPricelist[buyArraynum[counter + 3]]; buyboxp4 = buyPricelist[buyArraynum[counter + 4]]; buyboxp5 = buyPricelist[buyArraynum[counter + 5]]; buynumx = itemNum[keys]; buyArraynum = [0, 6, 13, 45, 1, 48, 49, 46, 47, 14, 17, 20, 23, 15, 18, 21, 24, 16, 19, 22, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38]; buyshopSelect = buyArraynum[shopselect + counter]; bdNum1 = buyArraynum[counter + 1]; bdNum2 = buyArraynum[counter + 2]; bdNum3 = buyArraynum[counter + 3]; bdNum4 = buyArraynum[counter + 4]; bdNum5 = buyArraynum[counter + 5]; if (bdNum1 == null) { view = 5; } if (buyDisplaynum == null) { buyDisplaynum = [buyArraynum[1], buyArraynum[2], buyArraynum[3], buyArraynum[4], buyArraynum[5]]; } item_usage = 1; if ((!m_input) == 1) { m_edit = 1; } if ((_root["npc_window_" + windowNum]._currentframe == 2) && (!Key.isDown(65))) { delete sell_input; if (inputhotfix == 1) { if (buystart == null) { buystart = 1; } } else { inputhotfix++; } } if (((Key.isDown(65) && (buystart == 1)) && (_root["npc_window_" + windowNum]._currentframe == 2)) || (((m_input == 1) && (_root["npc_window_" + windowNum].button1.hitTest(_xmouse, _ymouse, true))) && (m_edit == 1))) { if (overbuy >= 100) { if (gold > buyPriceList[buyshopSelect]) { buyArraynum[keys] = itemArrayNum[keys]; if (itemArrayNum[keys] == buyshopSelect) { itemNum[keys] = itemNum[keys] + 1; gold = gold - buyPricelist[buyshopSelect]; _root.sounditem1.gotoAndStop(3); delete m_input; } else { _root["npc_window_" + windowNum].gotoAndStop(5); } } if (gold < buyPriceList[buyshopSelect]) { if (cmsg == null) { chat("<b>You do not have enough gold</b>", 30, 5); cmsg = 1; } } } else { overbuy++; delete m_input; buystart = 1; } if (sell_input == null) { if (gold > buyPriceList[buyshopSelect]) { buyArraynum[keys] = itemArrayNum[keys]; if (itemArraynum[keys] == buyshopSelect) { itemNum[keys] = itemNum[keys] + 1; gold = gold - buyPricelist[buyshopSelect]; _root.sounditem1.gotoAndStop(3); sell_input = 1; } else { _root["npc_window_" + windowNum].gotoAndStop(5); } } if (gold < buyPriceList[buyshopSelect]) { if (cmsg == null) { chat("<b>You do not have enough gold</b>", 30, 5); cmsg = 1; } } } else { sell_input = 1; } } else { delete cmsg; if (Key.isDown(65)) { } else { delete overbuy; } } if (Key.isDown(39)) { if (r_input == null) { if (keys >= 5) { keys = 1; } else { keys++; } r_input = 1; } } else { delete r_input; } if (Key.isDown(37)) { if (l_input == null) { if (keys <= 1) { keys = 5; } else { keys--; } l_input = 1; } } else { delete l_input; } if (Key.isDown(40) || ((m_input == 1) && (_root["npc_window_" + windowNum].DOWN.hitTest(_xmouse, _ymouse, true)))) { if (up_input == null) { if (keys2 >= 5) { if (view == null) { view = 6; } if (view < buyArraynum.length) { bdNum1 = buyArraynum[view - 4]; bdNum2 = buyArraynum[view - 3]; bdNum3 = buyArraynum[view - 2]; bdNum4 = buyArraynum[view - 1]; bdNum5 = buyArraynum[view]; view++; counter++; } } else { keys2++; } shopmemory++; up_input = 1; } } else { delete up_input; } if (Key.isDown(38) || ((m_input == 1) && (_root["npc_window_" + windowNum].UP.hitTest(_xmouse, _ymouse, true)))) { if (down_input == null) { if (keys2 <= 1) { if (view == null) { view = 6; } if (view <= 6) { } else { bdNum1 = buyDisplaynum[view - 4]; bdNum2 = buyDisplaynum[view - 3]; bdNum3 = buyDisplaynum[view - 2]; bdNum4 = buyDisplaynum[view - 1]; bdNum5 = buyDisplaynum[view]; view--; counter--; } } else { keys2--; } if (shopmemory <= 0) { delete shopmemory; } else { shopmemory--; } down_input = 1; } } else { delete down_input; } if (a_menu_input == 1) { delete a_menu_input; } if (s_menu_input == 1) { _root["npc_window_" + windowNum].gotoAndStop(3); } if ((f_menu_input == 1) || ((m_input == 1) && (_root["npc_window_" + windowNum].button3.hitTest(_xmouse, _ymouse, true)))) { _root["npc_window_" + windowNum].gotoAndStop(1); delete f_menu_input; } } if (_root["npc_window_" + windowNum]._currentframe == 1) { buyshopSelect = buyArraynum[shopselect + counter]; delete buystart; delete overbuy; delete inputhotfix; delete sellgold; delete sellpage; delete sellNum; delete sellArraynum; delete sellArray; delete confirm; delete s_move; delete counter; delete view; delete buyedit; delete m_edit; npc_msg = "Hello, how can I help you today?"; if ((a_menu_input == 1) || ((m_input == 1) && (_root["npc_window_" + windowNum].button1.hitTest(_xmouse, _ymouse, true)))) { _root["npc_window_" + windowNum].gotoAndStop(2); delete a_menu_input; delete m_input; } if ((s_menu_input == 1) || ((m_input == 1) && (_root["npc_window_" + windowNum].button2.hitTest(_xmouse, _ymouse, true)))) { _root["npc_window_" + windowNum].gotoAndStop(3); delete s_menu_input; delete m_input; } if (((f_menu_input == 1) && (_root["npc_window_" + windowNum]._currentframe == 1)) || ((m_input == 1) && (_root["npc_window_" + windowNum].button3.hitTest(_xmouse, _ymouse, true)))) { removeMovieClip(_root["npc_window_" + windowNum]); delete s_menu_input; delete start_menu_input; delete item_usage; delete npc_menu; delete f_menu_input; delete m_input; } } if (Key.isDown(83) || ((m_input == 1) && (_root["npc_window_" + windowNum].button2.hitTest(_xmouse, _ymouse, true)))) { if ((s_menu_input == null) && (_root["npc_window_" + windowNum]._currentframe == 1)) { s_menu_input = 1; delete m_input; } } else { delete s_menu_input; } if (Key.isDown(65) || ((m_input == 1) && (_root["npc_window_" + windowNum].button1.hitTest(_xmouse, _ymouse, true)))) { if (a_menu_input == null) { a_menu_input = 1; } } else { delete a_menu_input; } if (Key.isDown(68) || ((m_input == 1) && (_root["npc_window_" + windowNum].button3.hitTest(_xmouse, _ymouse, true)))) { if (f_menu_input == null) { if ((_root["npc_window_" + windowNum]._currentframe == 2) || (_root["npc_window_" + windowNum]._currentframe == 3)) { f_menu_input = 2; _root["npc_window_" + windowNum].gotoAndStop(1); } else { f_menu_input = 1; } } } else { delete f_menu_input; } } if ((!dun_Array_npcx[(dunmap * row) + col]) == null) { } if (npc.hitTest(obj.hb) || ((npc.hitTest(_root.landmouse) && (Math.abs(npc._x - obj._x) < 72)) && (Math.abs(npc._y - obj._y) < 72))) { if ((Key.isDown(83) && (npc_menu == null)) || ((npc.hitTest(_root.landmouse) && (m_command == 1)) && (npc_menu == null))) { if (start_menu_input == null) { windowNum++; trace("hw"); _root.npc_window.duplicateMovieClip("npc_window_" + windowNum, 12000 + windowNum); _root["npc_window_" + windowNum]._x = 0; _root["npc_window_" + windowNum]._y = 0; npc_menu = 1; s_menu_input = 2; start_menu_input = 1; if (obj._currentframe <= 5) { obj.gotoAndStop(obj._currentframe + 5); } } } else { delete start_menu_input; } } } function game_hitDetect_dungeon(obj, atk, enemy, npc, x) { hitDetect_dungeon(obj, atk, enemy, npc, x); } function game_items_dungeon(char) { function equippainter() { if (itemArraynum[1] == null) { equipfiller = 1; } else if (itemArraynum[2] == null) { equipfiller = 2; } else if (itemArraynum[3] == null) { equipfiller = 3; } else if (itemArraynum[4] == null) { equipfiller = 4; } else if (itemArraynum[5] == null) { equipfiller = 5; } else { equipfiller = 6; } } function modfiller() { if ((ItemArraynum[1] == null) && (itemModW[1] == null)) { modfillnum = 1; } else if ((ItemArraynum[2] == null) && (itemModW[2] == null)) { modfillnum = 2; } else if ((ItemArraynum[3] == null) && (itemModW[3] == null)) { modfillnum = 3; } else if ((ItemArraynum[4] == null) && (itemModW[4] == null)) { modfillnum = 4; } else if ((ItemArraynum[5] == null) && (itemModW[5] == null)) { modfillnum = 5; } else { modfillnum = 6; } } function arrayfiller() { if (ItemArraynum[1] == null) { arraynum = 1; } else if (ItemArraynum[2] == null) { arraynum = 2; } else if (ItemArraynum[3] == null) { arraynum = 3; } else if (ItemArraynum[4] == null) { arraynum = 4; } else if (ItemArraynum[5] == null) { arraynum = 5; } else { arraynum = 6; } } function thrower(spd, max, limit) { function thrownarrayCreate(arrayfiller, spd) { if (((_root.char1._currentframe == (1 + armor_anim)) || (_root.char1._currentframe == (6 + armor_anim))) || (_root.char1._currentframe == (11 + armor_anim))) { thrownarrayx[arrayfiller] = 0; thrownarrayy[arrayfiller] = spd; } if (((_root.char1._currentframe == (2 + armor_anim)) || (_root.char1._currentframe == (7 + armor_anim))) || (_root.char1._currentframe == (12 + armor_anim))) { if (_root.char1._xscale == -100) { thrownarrayx[arrayfiller] = spd; } else { thrownarrayx[arrayfiller] = -spd; } thrownarrayy[arrayfiller] = spd; } if (((_root.char1._currentframe == (3 + armor_anim)) || (_root.char1._currentframe == (8 + armor_anim))) || (_root.char1._currentframe == (13 + armor_anim))) { if (_root.char1._xscale == -100) { thrownarrayx[arrayfiller] = spd; } else { thrownarrayx[arrayfiller] = -spd; } thrownarrayy[arrayfiller] = 0; } if (((_root.char1._currentframe == (4 + armor_anim)) || (_root.char1._currentframe == (9 + armor_anim))) || (_root.char1._currentframe == (14 + armor_anim))) { if (_root.char1._xscale == -100) { thrownarrayx[arrayfiller] = spd; } else { thrownarrayx[arrayfiller] = -spd; } thrownarrayy[arrayfiller] = -spd; } if (((_root.char1._currentframe == (5 + armor_anim)) || (_root.char1._currentframe == (10 + armor_anim))) || (_root.char1._currentframe == (15 + armor_anim))) { thrownarrayx[arrayfiller] = 0; thrownarrayy[arrayfiller] = -spd; } } if (thrownw == null) { thrownw = 1; thrownremCount = 1; thrownI = 1; thrownDamageArray = [0, 50, 0, 0, 1200, 0, 200, 1600, 2000, 800, 0, 100, 300, 15000, 100, 200, 5000, 1000, 30000, 1000, 5000, 6000, 7000, 5000, 6000, 7000, 30000, 30000, 10000, 20000, 30000, 40000, 50000, 10000, 20000, 30000, 40000, 50000, 60000, 0, 0, 0, 1, 2, 3, 20, 200, 400, 5, 150]; } if (thrownArrayy == null) { thrownArrayx = new Array(); thrownArrayy = new Array(); } _root.thrownx._x = _root.char1._x; _root.thrownx._y = _root.char1._y - 20; thrownarrayCreate(thrownI, spd); if (!Key.isDown(84)) { delete thrownst; delete thrownst2; delete thrownTimer; } if (Key.isDown(84) && ((!ItemNum[keys]) <= 1)) { desuClock = 1; if (thrownI >= limit) { } else { if (thrownst == null) { thrownI++; thrownst = 1; delete secondfire; } if (thrownTimer >= max) { thrownI++; delete thrownTimer; } else { thrownTimer++; } delete thrownresetTimer; } } if (_root.hud_mc1.macro._currentframe == keys) { if (ItemNum[keys] <= 0) { delete ItemNum[keys]; delete ItemArraynum[keys]; delete thrownht; } else { while (thrownw < thrownI) { _root.thrownx.duplicateMovieClip("thrown" + thrownw, 400 + thrownw); _root["thrown" + thrownw].item_.gotoAndStop(ItemArraynum[keys]); ItemNum[keys] = ItemNum[keys] - 1; thrownw++; } } } var thrownm; while (thrownm < thrownI) { _root["thrown" + thrownm]._y = _root["thrown" + thrownm]._y + thrownArrayy[thrownm]; _root["thrown" + thrownm]._x = _root["thrown" + thrownm]._x + thrownArrayx[thrownm]; thrownm++; } thrownRO = thrownArrayy[thrownI]; if (thrownremCount >= thrownI) { var thrownrem = 1; while (thrownrem < thrownI) { removeMovieClip(_root["thrown" + thrownrem]); thrownrem++; } delete thrownI; delete thrownw; delete thrownremCount; } var thrownht; while (thrownht < (thrownI + 1)) { if ((((_root["thrown" + thrownht]._x >= (240 + (_root["thrown" + thrownht]._width + spd))) || (_root["thrown" + thrownht]._y >= (240 + (_root["thrown" + thrownht]._width + spd)))) || (_root["thrown" + thrownht]._x < (-(_root["thrown" + thrownht]._width + spd)))) || (_root["thrown" + thrownht]._y < (-(_root["thrown" + thrownht]._width + spd)))) { if (!Key.isDown(84)) { secondfire = 1; } if (Key.isDown(84)) { if (thrownremCount < 2) { } else { thrownremCount--; } if (thrownst2 == null) { if (secondfire == 1) { _root["thrown" + thrownht]._xscale = 100; _root["thrown" + thrownht]._yscale = 100; _root["thrown" + thrownht]._x = _root.char1._x + thrownArrayx[thrownht]; _root["thrown" + thrownht]._y = (_root.char1._y - 20) + thrownArrayy[thrownht]; delete secondfire; } thrownst2 = 1; } if (remthrownTimer >= max) { if (secondfire == 1) { _root["thrown" + thrownht]._xscale = 100; _root["thrown" + thrownht]._yscale = 100; _root["thrown" + thrownht]._x = _root.char1._x + thrownArrayx[thrownht]; _root["thrown" + thrownht]._y = (_root.char1._y - 20) + thrownArrayy[thrownht]; delete secondfire; } delete remthrownTimer; } else { remthrownTimer++; } thrownarrayCreate(thrownht, spd); } else { if (thrownremCount >= max) { secondfire = 1; } thrownremCount++; _root["thrown" + thrownht]._xscale = 1; _root["thrown" + thrownht]._yscale = 1; _root["thrown" + thrownht]._x = _root.char1._x; _root["thrown" + thrownht]._y = _root.char1._y - 20; } } var stunht = 1; while (stunht < 5) { if (_root["enemy" + stunht].hb.hitTest(_root["thrown" + thrownht])) { thrownnme = 3; thrownStun = Math.ceil(Math.random() * 2); if (thrownStun >= 2) { thrownDmg = 1; _root["enemy" + stunht].stun = 1; _root["enemy" + stunht].thrownStun = 100; _root["enemy" + stunht].stunTimer = 1; } else { thrownDmg = thrownDamageArray[_root["thrown" + thrownht].item_._currentframe]; damage = thrownDmg; } if (itemuse >= 10) { itemuse = 1; } else { itemuse++; } _root.sound1.gotoAndPlay(2); _root["enemy" + stunht].health = _root["enemy" + stunht].health - thrownDmg; _root.nme_hitpoints.duplicateMovieClip("nme_hitpoints_mc" + itemuse, 6500 + itemuse); if (_root["nme_hitpoints_mc" + itemuse].lx == null) { _root["nme_hitpoints_mc" + itemuse].display = thrownDmg; _root["nme_hitpoints_mc" + itemuse].lx = 1; } _root["nme_hitpoints_mc" + itemuse]._x = _root["enemy" + stunht]._x; _root["nme_hitpoints_mc" + itemuse]._y = _root["enemy" + stunht]._y - 20; _root["thrown" + thrownht]._x = -999; } stunht++; } thrownht++; } } function spells_target() { function mousetarg(obj, value) { if (obj.hitTest(_xmouse, _ymouse, true) && (m_input == 1)) { order = value; } } if (targuse >= 10) { targuse = 1; } if (_root["targ" + targuse].lx == null) { targuse = 1; _root.targ.duplicateMovieClip("targ" + targuse, 90300 + targuse); _root["targ" + targuse].lx = 1; } if (itemuse >= 10) { itemuse = 1; } if (order == null) { order = 0; } targloop = 1; while (targloop < 8) { if ((order >= 8) && (zap_t_use == null)) { order = 0; } if (((order == 0) && (zap_t_use == 1)) || ((order == 9) && (zap_t_use == 1))) { if ((left_input == null) && (right_input == null)) { order = 1; } if (left_input == 1) { order = 8; } if (right_input == 1) { order = 1; } } zapdistx = Math.abs(_root.char1._x - _root.enemy1._x); zapdisty = Math.abs(_root.char1._y - _root.enemy1._y); zapdistx2 = Math.abs(_root.char1._x - _root.enemy2._x); zapdisty2 = Math.abs(_root.char1._y - _root.enemy2._y); zapdistx3 = Math.abs(_root.char1._x - _root.enemy3._x); zapdisty3 = Math.abs(_root.char1._y - _root.enemy3._y); zapdistx4 = Math.abs(_root.char1._x - _root.enemy4._x); zapdisty4 = Math.abs(_root.char1._y - _root.enemy4._y); zapdistx5 = Math.abs(_root.char1._x - _root.enemy5._x); zapdisty5 = Math.abs(_root.char1._y - _root.enemy5._y); zapdistx6 = Math.abs(_root.char1._x - _root.enemy6._x); zapdisty6 = Math.abs(_root.char1._y - _root.enemy6._y); zapdistx7 = Math.abs(_root.char1._x - _root.enemy7._x); zapdisty7 = Math.abs(_root.char1._y - _root.enemy7._y); zapdistx8 = Math.abs(_root.char1._x - _root.enemy8._x); zapdisty8 = Math.abs(_root.char1._y - _root.enemy8._y); zapdist = 121; if ((((zapdistx >= zapdist) && (order == 1)) || ((zapdisty._y >= zapdist) && (order == 1))) || ((_root.enemy1._x == null) && (order == 1))) { if ((left_input == null) && (right_input == null)) { order++; } if (right_input == 1) { order++; } if (left_input == 1) { order--; } } if ((((zapdistx2 >= zapdist) && (order == 2)) || ((zapdisty2._y >= zapdist) && (order == 2))) || ((_root.enemy2._x == null) && (order == 2))) { if ((left_input == null) && (right_input == null)) { order++; } if (right_input == 1) { order++; } if (left_input == 1) { order--; } } if ((((zapdistx3 >= zapdist) && (order == 3)) || ((zapdisty3._y >= zapdist) && (order == 3))) || ((_root.enemy3._x == null) && (order == 3))) { if ((left_input == null) && (right_input == null)) { order++; } if (right_input == 1) { order++; } if (left_input == 1) { order--; } } if ((((zapdistx4 >= zapdist) && (order == 4)) || ((zapdisty4._y >= zapdist) && (order == 4))) || ((_root.enemy4._x == null) && (order == 4))) { if ((left_input == null) && (right_input == null)) { order++; } if (right_input == 1) { order++; } if (left_input == 1) { order--; } } if ((((zapdist5x >= zapdist) && (order == 5)) || ((zapdist5._y >= zapdist) && (order == 5))) || ((_root.enemy5._x == null) && (order == 5))) { if ((left_input == null) && (right_input == null)) { order++; } if (right_input == 1) { order++; } if (left_input == 1) { order--; } } if ((((zapdist6x >= zapdist) && (order == 6)) || ((zapdist6._y >= zapdist) && (order == 6))) || ((_root.enemy6._x == null) && (order == 6))) { if ((left_input == null) && (right_input == null)) { order++; } if (right_input == 1) { order++; } if (left_input == 1) { order--; } } if ((((zapdist7x >= zapdist) && (order == 7)) || ((zapdist7._y >= zapdist) && (order == 7))) || ((_root.enemy7._x == null) && (order == 7))) { if ((left_input == null) && (right_input == null)) { order++; } if (right_input == 1) { order++; } if (left_input == 1) { order--; } } if ((((zapdist8x >= zapdist) && (order == 8)) || ((zapdist8._y >= zapdist) && (order == 8))) || ((_root.enemy8._x == null) && (order == 8))) { if ((left_input == null) && (right_input == null)) { order++; } if (right_input == 1) { order++; } if (left_input == 1) { order--; } } targloop++; } if (_root.enemy1._x == 1) { order = 0; } else { mousetarg(_root.enemy1, 1); mousetarg(_root.enemy2, 2); mousetarg(_root.enemy3, 3); mousetarg(_root.enemy4, 4); mousetarg(_root.enemy5, 5); mousetarg(_root.enemy6, 6); mousetarg(_root.enemy7, 7); mousetarg(_root.enemy8, 8); if (Key.isDown(37) || (Key.isDown(38))) { if (left_input == null) { if (order <= 0) { order = 8; } else { order--; } left_input = 1; } } else { delete left_input; } } if (Key.isDown(39) || (Key.isDown(40))) { if (right_input == null) { if (order >= 4) { order = 0; } else { order++; } right_input = 1; } } else { delete right_input; } if (order == 0) { _root.targ1._y = _root.char1._y - 20; _root.targ1._x = _root.char1._x; } else { _root.targ1._y = _root["enemy" + order]._y - 20; _root.targ1._x = _root["enemy" + order]._x; _root.targ1._yscale = _root["enemy" + order].hb._yscale; _root.targ1._xscale = _root["enemy" + order].hb._xscale; } } function defense_target(obj) { _root["targ" + targuse]._x = obj._x; _root["targ" + targuse]._y = obj._y - 20; _root["targ" + targuse]._xscale = obj._xscale; _root["targ" + targuse]._yscale = obj._yscale; } function potionuse() { _root.purge_effect_mc.duplicateMovieClip("purge" + itemuse, 9900 + itemuse); if (_root["purge" + itemuse].lx == null) { _root.sounditem1.gotoAndStop(4); _root["purge" + itemuse].gotoAndPlay(1); _root["purge" + itemuse].lx = 1; } _root["purge" + itemuse]._x = char._x; _root["purge" + itemuse]._y = char._y - 20; } function zapuse(obj, multiple) { zap = 25; if (order == 0) { if (multiple == 1) { } else { player_health = player_health - zap; } } else if (multiple == 1) { } else { _root["enemy" + order].health = _root["enemy" + order].health - zap; } if (itemuse >= 10) { itemuse = 1; } else { itemuse++; } if (obj._x == null) { } else { _root.nme_hitpoints.duplicateMovieClip("nme_hitpoints_mc" + itemuse, 6500 + itemuse); _root.zap_effect_mc.duplicateMovieClip("zap" + itemuse, 1010 + itemuse); if (_root["nme_hitpoints_mc" + itemuse].lx == null) { _root["nme_hitpoints_mc" + itemuse].display = zap; _root["nme_hitpoints_mc" + itemuse].lx = 1; } _root["nme_hitpoints_mc" + itemuse]._x = obj._x; _root["nme_hitpoints_mc" + itemuse]._y = obj._y - 20; if (_root["zap" + itemuse].lx == null) { _root.soundspell1.gotoAndStop(2); _root["zap" + itemuse].gotoAndPlay(1); _root["zap" + itemuse].lx = 1; } _root["zap" + itemuse]._x = obj._x; _root["zap" + itemuse]._y = obj._y - 20; } } function potenceuse(obj) { if (itemuse >= 10) { itemuse = 1; } else { itemuse++; } if (_root["flank_mc" + itemuse].lx == null) { _root.flank_mc.duplicateMovieClip("flank_mc" + itemuse, 7700 + itemuse); _root["flank_mc" + itemuse].gotoAndPlay(1); _root.soundspell1.gotoAndStop(4); _root["flank_mc" + itemuse].lx = 1; } _root["flank_mc" + itemuse]._x = obj._x; _root["flank_mc" + itemuse]._y = obj._y - 20; } function blessuse(obj) { if (itemuse >= 10) { itemuse = 1; } else { itemuse++; } if (_root["flank_mc" + itemuse].lx == null) { _root.flank_mc.duplicateMovieClip("flank_mc" + itemuse, 7500 + itemuse); _root["flank_mc" + itemuse].gotoAndPlay(1); _root.soundspell1.gotoAndStop(5); _root["flank_mc" + itemuse].lx = 1; } _root["flank_mc" + itemuse]._x = obj._x; _root["flank_mc" + itemuse]._y = obj._y - 20; } function shadowuse(obj) { if (itemuse >= 10) { itemuse = 1; } else { itemuse++; } if (_root["flank_mc" + itemuse].lx == null) { _root.flank_mc.duplicateMovieClip("flank_mc" + itemuse, 7300 + itemuse); _root["flank_mc" + itemuse].gotoAndPlay(1); _root.soundspell1.gotoAndStop(5); _root["flank_mc" + itemuse].lx = 1; } _root["flank_mc" + itemuse]._x = obj._x; _root["flank_mc" + itemuse]._y = obj._y - 20; } function mightuse(obj) { if (itemuse >= 10) { itemuse = 1; } else { itemuse++; } if (_root["fury_effect_mc" + itemuse].lx == null) { _root.fury_effect_mc.duplicateMovieClip("fury_effect_mc" + itemuse, 7500 + itemuse); _root["fury_effect_mc" + itemuse].gotoAndPlay(1); _root.sounditem1.gotoAndStop(4); _root["fury_effect_mc" + itemuse].lx = 1; } _root["fury_effect_mc" + itemuse]._x = obj._x; _root["fury_effect_mc" + itemuse]._y = obj._y - 20; } function furyuse(obj) { if (itemuse >= 10) { itemuse = 1; } else { itemuse++; } if (_root["fury_effect_mc" + itemuse].lx == null) { _root.fury_effect_mc.duplicateMovieClip("fury_effect_mc" + itemuse, 7100 + itemuse); _root["fury_effect_mc" + itemuse].gotoAndPlay(1); _root.sounditem1.gotoAndStop(4); _root["fury_effect_mc" + itemuse].lx = 1; } _root["fury_effect_mc" + itemuse]._x = obj._x; _root["fury_effect_mc" + itemuse]._y = obj._y - 20; } function flankuse(obj) { if (itemuse >= 10) { itemuse = 1; } else { itemuse++; } if (order == 0) { if (flank_buff == 1) { if (meleenum >= 2) { } else { if (_root["flank_mc" + itemuse].lx == null) { _root.flank_mc.duplicateMovieClip("flank_mc" + itemuse, 6800 + itemuse); _root.soundspell1.gotoAndStop(4); _root["flank_mc" + itemuse].gotoAndPlay(1); _root["flank_mc" + itemuse].lx = 1; } _root["flank_mc" + itemuse]._x = obj._x; _root["flank_mc" + itemuse]._y = obj._y - 20; flanktimer = 6250; meleenum = 2; } } else { if (_root["flank_mc" + itemuse].lx == null) { _root.flank_mc.duplicateMovieClip("flank_mc" + itemuse, 6800 + itemuse); _root.soundspell1.gotoAndStop(4); _root["flank_mc" + itemuse].gotoAndPlay(1); _root["flank_mc" + itemuse].lx = 1; } _root["flank_mc" + itemuse]._x = obj._x; _root["flank_mc" + itemuse]._y = obj._y - 20; flanktimer = 6250; flank_buff = 1; meleenum = 1; } } } function invisuse(obj) { if (order == 0) { if (invis_buff == 1) { delete auto_invis; delete invis_buff; } else { if ((invistimer == null) || (invistimer < 1560)) { invistimer = 1560; } invis_buff = 1; auto_invis = 1; } } } function healuse(obj) { _root.plHpDis = 500; heal = 50; if (order == 0) { if ((player_health + heal) >= stats_health) { player_health = stats_health; } else { player_health = player_health + heal; } } else if (_root["enemy" + order].health >= _root["enemy" + order].stats_health) { _root["enemy" + order].health = _root["enemy" + order].stats_health; } else { _root["enemy" + order].health = _root["enemy" + order].health + heal; } if (itemuse >= 10) { itemuse = 1; } else { itemuse++; } _root.healpoints_mc.duplicateMovieClip("healpoints_mc" + itemuse, 6500 + itemuse); _root.heal_effect_mc.duplicateMovieClip("heal" + itemuse, 10100 + itemuse); if (_root["healpoints_mc" + itemuse].lx == null) { _root["healpoints_mc" + itemuse].display = heal; _root["healpoints_mc" + itemuse].lx = 1; } _root["healpoints_mc" + itemuse]._x = obj._x; _root["healpoints_mc" + itemuse]._y = obj._y - 20; if (_root["heal" + itemuse].lx == null) { _root.sounditem1.gotoAndStop(4); _root["heal" + itemuse].gotoAndPlay(1); _root["heal" + itemuse].lx = 1; } _root["heal" + itemuse]._x = obj._x; _root["heal" + itemuse]._y = obj._y - 20; } function itemfiller(value) { function create() { _root.item_.duplicateMovieClip("item" + nmecreate, 980 + nmecreate); _root["item" + nmecreate].gotoAndStop(ItemArraynum[value]); _root["item" + nmecreate]._x = (Math.floor(_root.char1._x / 24) * 24) + 12; _root["item" + nmecreate]._y = (Math.floor(_root.char1._y / 24) * 24) + 12; _root["item" + nmecreate].itemModW = 1; } if (_root.item1._x == null) { nmecreate = 1; create(); } else if (_root.item2._x == null) { nmecreate = 2; create(); } else if (_root.item3._x == null) { nmecreate = 3; create(); } else if (_root.item4._x == null) { nmecreate = 4; create(); } else if (_root.item5._x == null) { nmecreate = 5; create(); } else if (_root.item6._x == null) { nmecreate = 6; create(); } else if (_root.item7._x == null) { nmecreate = 7; create(); } else if (_root.item8._x == null) { nmecreate = 8; create(); } else if (_root.item9._x == null) { nmecreate = 9; create(); } else if (_root.item10._x == null) { nmecreate = 10; create(); } } function dropPatt(patt) { if (_root.dun_map1.hb.hitTest(_root.char1._x, _root.char1._y + 24, true) || (_root.dun_map1.hb.hitTest(_root.char1._x, _root.char1._y - 24, true))) { if (_root.dun_map1.hb.hitTest(_root.char1._x - 24, _root.char1._y, true)) { _root["item" + nmecreate]._x = ((Math.floor(_root.char1._x / 24) * 24) + 12) + 24; _root["item" + nmecreate]._y = (Math.floor(_root.char1._y / 24) * 24) + 12; } else { _root["item" + nmecreate]._x = ((Math.floor(_root.char1._x / 24) * 24) + 12) - 24; _root["item" + nmecreate]._y = (Math.floor(_root.char1._y / 24) * 24) + 12; } } else if (_root.dun_map1.hb.hitTest(_root.char1._x - 24, _root.char1._y, true) || (_root.dun_map1.hb.hitTest(_root.char1._x + 24, _root.char1._y, true))) { _root["item" + nmecreate]._x = (Math.floor(_root.char1._x / 24) * 24) + 12; _root["item" + nmecreate]._y = ((Math.floor(_root.char1._y / 24) * 24) + 12) + 24; } else { _root["item" + nmecreate]._x = (Math.floor(_root.char1._x / 24) * 24) + 12; _root["item" + nmecreate]._y = ((Math.floor(_root.char1._y / 24) * 24) + 12) + 24; } if (patt == null) { } if (patt == 1) { _root["item" + nmecreate]._x = ((Math.floor(_root.char1._x / 24) * 24) + 12) - 24; _root["item" + nmecreate]._y = (Math.floor(_root.char1._y / 24) * 24) + 12; } if (patt == 2) { _root["item" + nmecreate]._x = ((Math.floor(_root.char1._x / 24) * 24) + 12) + 24; _root["item" + nmecreate]._y = (Math.floor(_root.char1._y / 24) * 24) + 12; } } function dropEngine(value) { if (prevItem == value) { if (ItemNum[value] <= 0) { if ((!ItemArraynum[value]) == null) { if (_root["item" + nmecreate]._x == null) { if (nmecreate >= 10) { chat("<b>Cannot Drop More Items.</b>", 30, 5); } else { ItemNum[value] = ItemNum[value] - 1; chat(((("You dropped " + itemMsg[ItemArraynum[value]]) + "(") + "1") + ")", 30, 5); itemfiller(value); dropPatt(); } } if (_root["item" + nmecreate].number == null) { chat(((("You dropped " + itemMsg[ItemArraynum[value]]) + "(") + "1") + ")", 30, 5); ItemNum[value] = ItemNum[value] - 1; _root["item" + nmecreate].number = 2; _root["item" + nmecreate].gotoAndStop(ItemArraynum[value]); dropPatt(); } else { chat(((("You dropped " + itemMsg[ItemArraynum[value]]) + "(") + "1") + ")", 30, 5); ItemNum[value] = ItemNum[value] - 1; _root["item" + nmecreate].number++; _root["item" + nmecreate].gotoAndStop(ItemArraynum[value]); dropPatt(); } delete ItemArraynum[value]; delete ItemNum[value]; delete itemModW[value]; delete itemModA[value]; } } else if (_root["item" + nmecreate].number == null) { ItemNum[value] = ItemNum[value] - 1; chat(((("You dropped " + itemMsg[ItemArraynum[value]]) + "(") + ItemNum[value]) + ")", 30, 5); _root["item" + nmecreate].number = 2; _root["item" + nmecreate].gotoAndStop(ItemArraynum[value]); dropPatt(); if (pnum >= 3) { delete pnum; } else { pnum++; } } else { ItemNum[value] = ItemNum[value] - 1; chat(((("You dropped " + itemMsg[ItemArraynum[value]]) + "(") + ItemNum[value]) + ")", 30, 5); _root["item" + nmecreate].number++; _root["item" + nmecreate].gotoAndStop(ItemArraynum[value]); } } else if (ItemNum[value] <= 0) { if ((!ItemArraynum[value]) == null) { if (nmecreate >= 10) { chat("<b>Cannot Drop More Items.</b>", 30, 5); } else { ItemNum[value] = ItemNum[value] - 1; chat(((("You dropped " + itemMsg[ItemArraynum[value]]) + "(") + "0") + ")", 30, 5); itemfiller(value); dropPatt(); } delete ItemArraynum[value]; delete ItemNum[value]; itemModW[value] = null; itemModA[value] = null; prevItem = value; } } else if (nmecreate >= 10) { chat("<b>Cannot Drop More Items.</b>", 30, 5); } else { ItemNum[value] = ItemNum[value] - 1; chat(((("You dropped " + itemMsg[ItemArraynum[value]]) + "(") + ItemNum[value]) + ")", 30, 5); itemfiller(value); prevItem = value; dropPatt(); } } function spellUseEngine(value) { if (spellArray[value] == 56) { blesscombo = 1; order = 0; } if (spellArray[value] == 55) { potence_use = 1; order = 0; } if (spellArray[value] == 54) { bless_use = 1; order = 0; } if (spellArray[value] == 53) { mightcombo = 1; order = 0; } if (spellArray[value] == 52) { shadow_use = 1; order = 0; } if (spellArray[value] == 51) { might_use = 1; order = 0; } if (spellArray[value] == 50) { fury_use = 1; order = 0; } if (spellArray[value] == 44) { flank_use = 1; order = 0; } if (spellArray[value] == 43) { invis_use = 1; order = 0; } if (spellArray[value] == 40) { heal_use = 1; order = 0; } if (spellArray[value] == 41) { heal_t_use = 1; } if (spellArray[value] == 42) { zap_t_use = 1; } } function useEngine(value) { _root.t = _root.hud_mc1.macro._currentframe; if (itemArraynum[value] == null) { delete itemModW[value]; delete itemModA[value]; } if (useitem == null) { if (_root.hud_mc1.macro._currentframe == value) { if ((((((ItemArraynum[value] == 14) || (ItemArraynum[value] == 15)) || (ItemArraynum[value] == 16)) || (ItemArraynum[value] == 17)) || (ItemArraynum[value] == 18)) || (ItemArraynum[value] == 19)) { if ((((((equipArray[4] == 14) || (equipArray[4] == 15)) || (equipArray[4] == 16)) || (equipArray[4] == 17)) || (equipArray[4] == 18)) || (equipArray[4] == 19)) { } else { a_weap = 1; _root.char1.gotoAndStop(_root.char1._currentframe + 20); } } if (((ItemArraynum[value] == 23) || (ItemArraynum[value] == 24)) || (ItemArraynum[value] == 25)) { a_armor = 2; _root.char1.gotoAndStop(_root.char1._currentframe + 80); } if (((ItemArraynum[value] == 20) || (ItemArraynum[value] == 21)) || (ItemArraynum[value] == 22)) { a_armor = 1; _root.char1.gotoAndStop(_root.char1._currentframe + 40); } if (ItemArraynum[value] == 42) { zap_t_use = 1; } if (ItemArraynum[value] == 40) { heal_use = 1; } if (ItemArraynum[value] == 41) { heal_t_use = 1; } if (((ItemArraynum[value] == 7) || (ItemArraynum[value] == 9)) || (ItemArraynum[value] == 12)) { craft_use = 1; } if ((((((((((((((((((((((((((((ItemArraynum[value] == 14) || (ItemArraynum[value] == 15)) || (ItemArraynum[value] == 16)) || (ItemArraynum[value] == 17)) || (ItemArraynum[value] == 18)) || (ItemArraynum[value] == 19)) || (ItemArraynum[value] == 20)) || (ItemArraynum[value] == 21)) || (ItemArraynum[value] == 22)) || (ItemArraynum[value] == 23)) || (ItemArraynum[value] == 24)) || (ItemArraynum[value] == 25)) || (ItemArraynum[value] == 4)) || (ItemArraynum[value] == 8)) || (ItemArraynum[value] == 11)) || (ItemArraynum[value] == 26)) || (ItemArraynum[value] == 27)) || (ItemArraynum[value] == 28)) || (ItemArraynum[value] == 29)) || (ItemArraynum[value] == 30)) || (ItemArraynum[value] == 31)) || (ItemArraynum[value] == 32)) || (ItemArraynum[value] == 33)) || (ItemArraynum[value] == 34)) || (ItemArraynum[value] == 35)) || (ItemArraynum[value] == 36)) || (ItemArraynum[value] == 37)) || (ItemArraynum[value] == 38)) { armorNum = itemArraynum[value]; armor_use = 1; } if (ItemArraynum[value] == 48) { wine_use = 1; } if (ItemArraynum[value] == 47) { herbp_use = 1; } if (ItemArraynum[value] == 46) { sonhip_use = 1; } if (ItemArraynum[value] == 45) { liver_use = 1; } if (ItemArraynum[value] == 1) { beef_use = 1; } if (ItemArraynum[value] == 13) { redpot_use = 1; } if (ItemArraynum[value] == 6) { if (concpot_use == 1) { delete concpotTimer; } concpot_use = 1; } if (craft_use == 1) { } else { ItemNum[value] = ItemNum[value] - 1; } if (ItemNum[value] <= 0) { delete ItemArraynum[value]; delete ItemNum[value]; if (armor_use == null) { delete itemModW[value]; delete itemModA[value]; } } } dropht = 1; useitem = 1; arraynum = 1; } } function ArmorDrop(KEY1, KEY2, KEY3, KEY4, KEY5, KEY6) { if (Key.isDown(KEY1)) { if (a_key == null) { keys = 1; equipdropEngine(keys); a_key = 1; } } else { delete a_key; } if (Key.isDown(KEY2)) { if (b_key == null) { keys = 2; equipdropEngine(keys); b_key = 1; } } else { delete b_key; } if (Key.isDown(KEY3)) { if (c_key == null) { keys = 3; equipdropEngine(keys); c_key = 1; } } else { delete c_key; } if (Key.isDown(KEY4)) { if (x_key == null) { keys = 4; equipdropEngine(keys); x_key = 1; } } else { delete x_key; } if (Key.isDown(KEY5)) { if (e_key == null) { keys = 5; equipdropEngine(keys); e_key = 1; } } else { delete e_key; } } function SpellUse(KEY1, KEY2, KEY3, KEY4, KEY5, KEY6) { function mousehudspells(arg, mnum) { if (arg) { if (keys == mnum) { if (_root.char1._currentframe <= 5) { _root.char1.gotoAndStop(_root.char1._currentframe + 5); } spellUseEngine(keys); delete m_input; } else { keys = mnum; } } } mousehudspells(_root.hud_mc1.spellList.item1.hitTest(_xmouse, _ymouse, true) && (m_input == 1), 1); mousehudspells(_root.hud_mc1.spellList.item2.hitTest(_xmouse, _ymouse, true) && (m_input == 1), 2); mousehudspells(_root.hud_mc1.spellList.item3.hitTest(_xmouse, _ymouse, true) && (m_input == 1), 3); mousehudspells(_root.hud_mc1.spellList.item4.hitTest(_xmouse, _ymouse, true) && (m_input == 1), 4); mousehudspells(_root.hud_mc1.spellList.item5.hitTest(_xmouse, _ymouse, true) && (m_input == 1), 5); if (Key.isDown(KEY1)) { if (a_key == null) { keys = 1; spellUseEngine(keys); a_key = 1; } } else { delete a_key; } if (Key.isDown(KEY2)) { if (b_key == null) { keys = 2; spellUseEngine(keys); b_key = 1; } } else { delete b_key; } if (Key.isDown(KEY3)) { if (c_key == null) { keys = 3; spellUseEngine(keys); c_key = 1; } } else { delete c_key; } if (Key.isDown(KEY4)) { if (x_key == null) { keys = 4; spellUseEngine(keys); x_key = 1; } } else { delete x_key; } if (Key.isDown(KEY5)) { if (e_key == null) { keys = 5; spellUseEngine(keys); e_key = 1; } } else { delete e_key; } if (Key.isDown(KEY6)) { if (s_key == null) { keys = 6; spellUseEngine(keys); s_key = 1; } } else { delete s_key; } } function Inventory(KEY1, KEY2, KEY3, KEY4, KEY5, KEY6) { function mousehud(arg, mnum) { if (arg) { if (keys == mnum) { if (_root.char1._currentframe <= 5) { _root.char1.gotoAndStop(_root.char1._currentframe + 5); } useEngine(keys); delete m_input; } else { keys = mnum; } } } mousehud(_root.hud_mc1.macro.button1.hitTest(_xmouse, _ymouse, true) && (m_input == 1), 1); mousehud(_root.hud_mc1.macro.button2.hitTest(_xmouse, _ymouse, true) && (m_input == 1), 2); mousehud(_root.hud_mc1.macro.button3.hitTest(_xmouse, _ymouse, true) && (m_input == 1), 3); mousehud(_root.hud_mc1.macro.button4.hitTest(_xmouse, _ymouse, true) && (m_input == 1), 4); mousehud(_root.hud_mc1.macro.button5.hitTest(_xmouse, _ymouse, true) && (m_input == 1), 5); if (Key.isDown(KEY1)) { if (a_key == null) { keys = 1; useEngine(keys); a_key = 1; } } else { delete a_key; delete useitem; } if (Key.isDown(KEY2)) { if (b_key == null) { keys = 2; useEngine(keys); b_key = 1; } } else { delete b_key; delete useitem; } if (Key.isDown(KEY3)) { if (c_key == null) { keys = 3; useEngine(keys); c_key = 1; } } else { delete c_key; delete useitem; } if (Key.isDown(KEY4)) { if (x_key == null) { keys = 4; useEngine(keys); x_key = 1; } } else { delete x_key; delete useitem; } if (Key.isDown(KEY5)) { if (e_key == null) { keys = 5; useEngine(keys); e_key = 1; } } else { delete e_key; delete useitem; } if (Key.isDown(KEY6)) { if ((d_key == null) && (a_select == null)) { dropEngine(keys); d_key = 1; } } else { delete d_key; delete useitem; delete dropitem; } } function goldcollector(obj) { if (enemyitem == 2) { gold = gold + itemGold[1]; _root.sounditem1.gotoAndStop(3); chat(((itemMsg[enemyItem] + "(") + itemGold[1]) + ")", 30, 5); removeMovieClip(obj); delete enemyitem; } else if (enemyitem == 3) { gold = gold + itemGold[2]; _root.sounditem1.gotoAndStop(3); chat(((itemMsg[enemyItem] + "(") + itemGold[2]) + ")", 30, 5); removeMovieClip(obj); delete enemyitem; } else if (enemyitem == 5) { gold = gold + itemGold[3]; _root.sounditem1.gotoAndStop(3); chat(((itemMsg[enemyItem] + "(") + itemGold[3]) + ")", 30, 5); removeMovieClip(obj); delete enemyitem; } else if (enemyitem == 10) { gold = gold + itemGold[4]; _root.sounditem1.gotoAndStop(3); removeMovieClip(obj); chat(((itemMsg[enemyItem] + "(") + itemGold[4]) + ")", 30, 5); delete enemyitem; } } function macrofiller(obj) { if (((itemArraynum[1] == enemyitem) && (itemModW[1] == ewbox)) && (itemModA[1] == eabox)) { itemModW[1] = ewbox; itemModA[1] = eabox; itemNum[1] = itemNum[1] + founditemnum; _root.sounditem1.gotoAndStop(3); chat((((((weapmod[itemmodw[1]] + itemmsg[enemyitem]) + " ") + armormod[itemmoda[1]]) + "(") + itemnum[1]) + ")", 30, 5); removeMovieClip(obj); } else if (((itemArraynum[2] == enemyitem) && (itemModW[2] == ewbox)) && (itemModA[2] == eabox)) { itemModW[2] = ewbox; itemModA[2] = eabox; itemNum[2] = itemNum[2] + founditemnum; _root.sounditem1.gotoAndStop(3); chat((((((weapmod[itemmodw[2]] + itemmsg[enemyitem]) + " ") + armormod[itemmoda[2]]) + "(") + itemnum[2]) + ")", 30, 5); removeMovieClip(obj); } else if (((itemArraynum[3] == enemyitem) && (itemModW[3] == ewbox)) && (itemModA[3] == eabox)) { itemModW[3] = ewbox; itemModA[3] = eabox; itemNum[3] = itemNum[3] + founditemnum; _root.sounditem1.gotoAndStop(3); chat((((((weapmod[itemmodw[3]] + itemmsg[enemyitem]) + " ") + armormod[itemmoda[3]]) + "(") + itemnum[3]) + ")", 30, 5); removeMovieClip(obj); } else if (((itemArraynum[4] == enemyitem) && (itemModW[4] == ewbox)) && (itemModA[4] == eabox)) { itemModW[4] = ewbox; itemModA[4] = eabox; itemNum[4] = itemNum[4] + founditemnum; _root.sounditem1.gotoAndStop(3); chat((((((weapmod[itemmodw[4]] + itemmsg[enemyitem]) + " ") + armormod[itemmoda[4]]) + "(") + itemnum[4]) + ")", 30, 5); removeMovieClip(obj); } else if (((itemArraynum[5] == enemyitem) && (itemModW[5] == ewbox)) && (itemModA[5] == eabox)) { itemModW[5] = ewbox; itemModA[5] = eabox; itemNum[5] = itemNum[5] + founditemnum; _root.sounditem1.gotoAndStop(3); chat((((((weapmod[itemmodw[5]] + itemmsg[enemyitem]) + " ") + armormod[itemmoda[5]]) + "(") + itemnum[5]) + ")", 30, 5); removeMovieClip(obj); } else if (arraynum < 6) { if ((((enemyitem == 2) || (enemyitem == 3)) || (enemyitem == 5)) || (enemyitem == 10)) { goldcollector(obj); removeMovieClip(obj); } else if ((itemModW[arraynum] == ewbox) && (itemModA[arraynum] == eabox)) { if (((((((((((((((itemArraynum[1] == enemyitem) && (itemModW[1] == ewbox)) && (itemModA[1] == eabox)) && (itemArraynum[2] == enemyitem)) && (itemModW[2] == ewbox)) && (itemModA[2] == eabox)) && (itemArraynum[3] == enemyitem)) && (itemModW[3] == ewbox)) && (itemModA[3] == eabox)) && (itemArraynum[4] == enemyitem)) && (itemModW[4] == ewbox)) && (itemModA[5] == eabox)) && (itemArraynum[5] == enemyitem)) && (itemModW[5] == ewbox)) && (itemModA[5] == eabox)) { } else { itemArraynum[arraynum] = enemyitem; itemNum[arraynum] = itemNum[arraynum] + founditemnum; _root.sounditem1.gotoAndStop(3); chat((((((weapmod[itemmodw[arraynum]] + itemmsg[enemyitem]) + " ") + armormod[itemmoda[arraynum]]) + "(") + itemnum[arraynum]) + ")", 30, 5); removeMovieClip(obj); } } else { itemModW[arraynum] = ewbox; itemModA[arraynum] = eabox; itemArraynum[arraynum] = enemyitem; itemNum[arraynum] = itemNum[arraynum] + founditemnum; _root.sounditem1.gotoAndStop(3); chat((((((weapmod[itemmodw[arraynum]] + itemmsg[enemyitem]) + " ") + armormod[itemmoda[arraynum]]) + "(") + itemnum[arraynum]) + ")", 30, 5); removeMovieClip(obj); traceme = arraynum; } } else { goldcollector(obj); } } function equipdropEngine(value) { if (equipArray[value] == null) { ewbox = 0; eabox = 0; } else if (((((itemArraynum[1] == null) || (itemArraynum[2] == null)) || (itemArraynum[3] == null)) || (itemArraynum[4] == null)) || (itemArraynum[5] == null)) { if ((((((equipArray[value] == 14) || (equipArray[value] == 15)) || (equipArray[value] == 16)) || (equipArray[value] == 17)) || (equipArray[value] == 18)) || (equipArray[value] == 19)) { _root.char1.gotoAndStop(_root.char1._currentframe - 20); delete a_weap; } if (((equipArray[value] == 20) || (equipArray[value] == 21)) || (equipArray[value] == 22)) { _root.char1.gotoAndStop(_root.char1._currentframe - 40); delete a_armor; } if (((equipArray[value] == 23) || (equipArray[value] == 24)) || (equipArray[value] == 25)) { _root.char1.gotoAndStop(_root.char1._currentframe - 80); delete a_armor; } if (((((((((((equipArray[value] == 28) || (equipArray[value] == 29)) || (equipArray[value] == 30)) || (equipArray[value] == 31)) || (equipArray[value] == 32)) || (equipArray[value] == 33)) || (equipArray[value] == 34)) || (equipArray[value] == 35)) || (equipArray[value] == 36)) || (equipArray[value] == 37)) || (equipArray[value] == 38)) { _root.shield = ItemArraynum[value] - 27; } enemydeath = 1; founditemnum = 1; equipSwitchW[value] = equipModW[value]; equipSwitchA[value] = equipModA[value]; enemyitem = equipArray[value]; equipArray[value] = null; equiptog = 1; delete equipModW[value]; delete equipModA[value]; var unequip = 0; while (unequip < 6) { if (itemArraynum[unequip] == enemyitem) { if (itemModW[unequip] == 0) { itemModW[unequip] = equipSwitchW[value]; itemModA[unequip] = equipSwitchA[value]; if (itemNum[unequip] >= 2) { itemNum[unequip] = itemNum[unequip] - 1; } } } unequip++; } } else { chat("<b>Can't Remove; Your Inventory is full</b>", 30, 5); } } if (correct == 1) { if (arrayclear >= 25) { if (itemArraynum[1] == null) { delete itemModW[1]; delete itemModA[1]; } if (itemArraynum[2] == null) { delete itemModW[2]; delete itemModA[2]; } if (itemArraynum[3] == null) { delete itemModW[3]; delete itemModA[3]; } if (itemArraynum[4] == null) { delete itemModW[4]; delete itemModA[4]; } if (itemArraynum[5] == null) { delete itemModW[5]; delete itemModA[5]; } delete correct; delete arrayclear; } else { arrayclear++; } } var i_sheet = 1; while (i_sheet < (11 + itemchestCount)) { if (armor_use == 1) { } else if (_root["item" + i_sheet].hitTest(_root.char1._x, _root.char1._y, true)) { firsthitTest = 1; correct = 1; if ((((_root["item" + i_sheet]._currentframe == 2) || (_root["item" + i_sheet]._currentframe == 3)) || (_root["item" + i_sheet]._currentframe == 5)) || (_root["item" + i_sheet]._currentframe == 10)) { } if (_root["item" + i_sheet].number == null) { founditemnum = 1; } else { founditemnum = _root["item" + i_sheet].number; } delete prevItem; enemyitem = _root["item" + i_sheet]._currentframe; enemydeath = 1; dun_create(); } if (enemydeath == 1) { if (equiptog == 1) { arrayfiller(); modfiller(); equippainter(); macrofiller(enemyitem); if ((((_root["item" + i_sheet]._currentframe == 2) || (_root["item" + i_sheet]._currentframe == 3)) || (_root["item" + i_sheet]._currentframe == 5)) || (_root["item" + i_sheet]._currentframe == 10)) { } else if ((itemModW[arraynum] == null) && ((!itemArraynum[arraynum]) == null)) { itemModW[arraynum] = ewbox; itemModA[arraynum] = eabox; } delete equiptog; delete enemydeath; if (equipSwitchW[4] == null) { } else if (armor_use == 1) { equipSwap = 1; } } else { if (arraynum >= 6) { arrayfiller(); modfiller(); equippainter(); macrofiller(_root["item" + i_sheet]); if (((spweap == 1) && (itemModW[arraynum] == null)) && ((!itemArraynum[arraynum]) == null)) { itemModW[arraynum] = ewbox; itemModA[arraynum] = eabox; } if ((itemModW[arraynum] == null) && ((!itemArraynum[arraynum]) == null)) { itemModW[arraynum] = ewbox; itemModA[arraynum] = eabox; } if (equipSwitchW[4] == null) { } else if (armor_use == 1) { equipSwap = 1; } } else { arrayfiller(); modfiller(); equippainter(); macrofiller(_root["item" + i_sheet]); if (((spweap == 1) && (itemModW[arraynum] == null)) && ((!itemArraynum[arraynum]) == null)) { itemModW[arraynum] = ewbox; itemModA[arraynum] = eabox; } if ((itemModW[arraynum] == null) && ((!itemArraynum[arraynum]) == null)) { itemModW[arraynum] = ewbox; itemModA[arraynum] = eabox; } if (equipSwitchW[4] == null) { } else if (armor_use == 1) { equipSwap = 1; } } delete enemydeath; } } i_sheet++; } itemreadout1 = weapmod[ItemModW[1]]; itemreadout2 = weapmod[ItemModW[2]]; itemreadout3 = weapmod[ItemModW[3]]; itemreadout4 = weapmod[ItemModW[4]]; itemreadout5 = weapmod[ItemModW[5]]; equipro1 = weapmod[equipModW[1]]; equipro2 = weapmod[equipModW[2]]; equipro3 = weapmod[equipModW[3]]; equipro4 = weapmod[equipModW[4]]; equipro5 = weapmod[equipModW[5]]; if (armor_use == 1) { if (((((armorNum == 4) || (armorNum == 8)) || (armorNum == 11)) || (armorNum == 26)) || (armorNum == 27)) { if (equipArray[3] == null) { equipArray[3] = armorNum; equipmodW[3] = itemModW[keys]; equipmodA[3] = itemModA[keys]; chat("You equip (Right Hand) " + itemMsg[equipArray[3]], 30, 5); _root.sounditem1.gotoAndStop(3); if (itemNum[keys] <= 0) { delete itemModW[keys]; delete itemModA[keys]; } delete armor_use; } else if (equipArray[2] == null) { equipArray[2] = armorNum; equipmodW[2] = itemModW[keys]; equipmodA[2] = itemModA[keys]; if (itemNum[keys] <= 0) { delete itemModW[keys]; delete itemModA[keys]; } chat("You equip (Left Hand) " + itemMsg[equipArray[2]], 30, 5); _root.sounditem1.gotoAndStop(3); delete armor_use; } else if ((((((itemNum[keys] >= 1) && (itemNum[1] >= 1)) && (itemNum[2] >= 1)) && (itemNum[3] >= 1)) && (itemNum[4] >= 1)) && (itemNum[5] >= 1)) { chat("<b>Can't Equip; Your Inventory is full</b>", 30, 5); delete armor_use; itemNum[keys] = itemNum[keys] + 1; } else { chat("You equip (Right Hand) " + itemMsg[armorNum], 30, 5); founditemnum = 1; equiptog = 1; enemydeath = 1; enemyitem = equipArray[3]; equipArray[3] = armorNum; _root.sounditem1.gotoAndStop(3); delete armor_use; } } else if (((((((((((armorNum == 28) || (armorNum == 29)) || (armorNum == 30)) || (armorNum == 31)) || (armorNum == 32)) || (armorNum == 33)) || (armorNum == 34)) || (armorNum == 35)) || (armorNum == 36)) || (armorNum == 37)) || (armorNum == 38)) { if (equipArray[5] == null) { equipArray[5] = armorNum; equipmodW[5] = itemModW[keys]; equipmodA[5] = itemModA[keys]; if (itemNum[keys] <= 0) { delete itemModW[keys]; delete itemModA[keys]; } _root.shield = armorNum - 27; chat("You equip (Shield) " + itemMsg[equipArray[5]], 30, 5); _root.sounditem1.gotoAndStop(3); delete armor_use; } else if ((((((itemNum[keys] >= 1) && (itemNum[1] >= 1)) && (itemNum[2] >= 1)) && (itemNum[3] >= 1)) && (itemNum[4] >= 1)) && (itemNum[5] >= 1)) { chat("<b>Can't Equip; Your Inventory is full</b>", 30, 5); delete armor_use; itemNum[keys] = itemNum[keys] + 1; } else { chat("You equip (Shield) " + itemMsg[armorNum], 30, 5); founditemnum = 1; equiptog = 1; enemydeath = 1; enemyitem = equipArray[5]; equipArray[5] = armorNum; _root.shield = armorNum - 27; _root.sounditem1.gotoAndStop(3); delete armor_use; } } else if ((((((armorNum == 14) || (armorNum == 15)) || (armorNum == 16)) || (armorNum == 17)) || (armorNum == 18)) || (armorNum == 19)) { if (equipArray[4] == null) { equipArray[4] = armorNum; equipmodW[4] = itemModW[keys]; equipmodA[4] = itemModA[keys]; if (itemNum[keys] <= 0) { delete itemModW[keys]; delete itemModA[keys]; } chat(((("You equip (Weapon)" + weapmod[equipmodW[4]]) + itemMsg[equipArray[4]]) + " ") + armormod[equipmodA[4]], 30, 5); _root.sounditem1.gotoAndStop(3); delete armor_use; } else if ((((((itemNum[keys] >= 1) && (itemNum[1] >= 1)) && (itemNum[2] >= 1)) && (itemNum[3] >= 1)) && (itemNum[4] >= 1)) && (itemNum[5] >= 1)) { chat("<b>Can't Equip; Your Inventory is full</b>", 30, 5); delete armor_use; itemNum[keys] = itemNum[keys] + 1; } else { enemyitem = equipArray[4]; equiptog = 1; enemydeath = 1; equipSwitchW[4] = equipModW[4]; equipSwitchA[4] = equipModA[4]; equipArray[4] = armorNum; equipmodW[4] = itemModW[keys]; equipmodA[4] = itemModA[keys]; chat(((("You equip (Weapon)" + weapmod[itemModW[keys]]) + itemMsg[equipArray[4]]) + " ") + armormod[itemModA[keys]], 30, 5); founditemnum = 1; equipSwap = 2; itemModW[modfiller] = equipSwitchW[4]; itemModA[modfiller] = equipSwitchA[4]; _root.sounditem1.gotoAndStop(3); delete armor_use; if (itemNum[keys] <= 0) { delete itemModW[keys]; delete itemModA[keys]; } } } else if (equipArray[1] == null) { equipArray[1] = armorNum; equipmodW[1] = itemModW[keys]; equipmodA[1] = itemModA[keys]; chat("You equip (Armor) " + itemMsg[equipArray[1]], 30, 5); _root.sounditem1.gotoAndStop(3); if (itemNum[keys] <= 0) { delete itemModW[keys]; delete itemModA[keys]; } delete armor_use; } else if ((((((itemNum[keys] >= 1) && (itemNum[1] >= 1)) && (itemNum[2] >= 1)) && (itemNum[3] >= 1)) && (itemNum[4] >= 1)) && (itemNum[5] >= 1)) { chat("<b>Can't Equip; Your Inventory is full</b>", 30, 5); delete armor_use; itemNum[keys] = itemNum[keys] + 1; } else { chat("You equip (Armor) " + itemMsg[armorNum], 30, 5); founditemnum = 1; equiptog = 1; enemydeath = 1; enemyitem = equipArray[1]; equipArray[1] = armorNum; _root.sounditem1.gotoAndStop(3); delete armor_use; } } if (equipSwap == 2) { if (itemModW[keys] == 0) { if (itemArraynum[keys] == null) { itemModW[equipfiller] = equipSwitchW[4]; itemModA[equipfiller] = equipSwitchA[4]; delete equipSwap; } else { itemModW[keys] = equipSwitchW[4]; itemModA[keys] = equipSwitchA[4]; delete equipSwap; } } } if (equipSwap == 1) { if (itemModW[keys] == 0) { if (itemArraynum[modfillnum] == null) { itemModW[modfillnum + 1] = equipSwitchW[keys]; itemModA[modfillnum + 1] = equipSwitchA[keys]; } else { itemModW[modfillnum] = equipSwitchW[keys]; itemModA[modfillnum] = equipSwitchA[keys]; } delete equipSwap; } } xItemModA = ItemModA; xItemModW = ItemModW; yItemModW = ((ItemModW[arraynum] + "ItemmodW: ") + ItemModA[arraynum]) + "ItemModA"; xequipmodA = equipmodA; xequipmodW = equipmodW; ymacromodA = macromodA; ymacromodW = macromodW; ytreasure = (treasureHistory[read] + " ") + treasureHistory[read - 1]; thrower(12, 4, 5); if (keys == null) { keys = 1; } if (zap_t_use == 1) { delete zapm; delete zapnumber; delete zap_m; delete spell_input; zapTot = 5; spells_target(); if (order >= 9) { _root.targ1._y = -99999; delete zap_t_use; ItemNum[keys] = ItemNum[keys] + 1; chat("<b>Nothing to Attack</b>", 30, 5); } if (Key.isDown(13) || (_root.targ1.hitTest(_xmouse, _ymouse, true) && (m_input == 1))) { delete mousex; delete mousey; delete m_input; delete m_command; chat("You cast " + itemMsg[42], 30, 5); spell_input = 1; zap_m = 1; damage = zap * zapTot; _root.soundspell1.gotoAndStop(7); } } if (zap_m == 1) { if (spell_input == 1) { delete zap_t_use; if (order == 0) { } else { if (zapm >= 3) { delete effectst; _root["enemy" + order].stun = 1; _root["enemy" + order].stunTimer = 1; _root.targ1._y = -99999; _root["enemy" + order].health = _root["enemy" + order].health - zap; zapuse(_root["enemy" + order], 1); delete zapm; zapnumber++; } else if ((((((((_root.enemy1._x == null) && (_root.enemy2._x == null)) && (_root.enemy3._x == null)) && (_root.enemy4._x == null)) && (_root.enemy5._x == null)) && (_root.enemy6._x == null)) && (_root.enemy7._x == null)) && (_root.enemy8._x == null)) { delete zapm; delete zapnumber; delete zap_m; delete spell_input; order = 0; } else { zapm++; } if (zapnumber >= zapTot) { delete zapm; delete zapnumber; _root.targ1._y = -99999; delete spell_input; delete zap_m; } } } } regenHealth(); if (flanktimer == 1) { if (meleenum == 1) { chat("Side Attacks End", 30, 5); } else { chat("Back Attacks End", 30, 5); chat("Side Attacks End", 30, 5); } delete meleenum; delete flank_buff; delete flanktimer; } else { flanktimer--; } if (invis_buff == 1) { _root.char1._alpha = 25; if (se_invis == null) { _root.soundspell1.gotoAndStop(3); se_invis = 1; } } else { delete invistimer; _root.char1._alpha = 100; delete se_invis; if (auto_invis == 1) { if ((invistimer == null) || (invistimer < 1560)) { invistimer = 1560; } invis_buff = 1; } } if (invistimer == null) { } else if (invistimer <= 0) { chat("You are no longer invisible", 30, 5); delete invis_buff; delete auto_invis; delete invistimer; } else { invistimer--; } if (blesscombo == 1) { if (blesstimer == null) { bless_use = 1; } else if (potencetimer == null) { potence_use = 1; } else if (meleenumber < 2) { flank_use = 1; } delete blesscombo; } if (potence_use == 1) { cost = 30; if (player_mana > cost) { if (potencetimer == null) { potencetimer = 1850; potencebuff = 1; potenceuse(char); chat("You cast " + itemMsg[55], 30, 5); if (itemuse >= 10) { itemuse = 1; } player_mana = player_mana - cost; } else { chat("You have already casted that", 30, 5); } } else { chat("<b>Not enough Mana</b>", 30, 5); } delete potence_use; } if (potencetimer == null) { } else if (potencetimer <= 0) { chat("Your skill decreases", 30, 5); delete potencebuff; delete potencetimer; } else { potencetimer = potencetimer - 1; } if (bless_use == 1) { cost = 60; if (player_mana > cost) { if (blesstimer == null) { blesstimer = 3750; blessbuff = 1; blessuse(char); chat("You cast " + itemMsg[54], 30, 5); if (itemuse >= 10) { itemuse = 1; } player_mana = player_mana - cost; } else { chat("You have already casted that", 30, 5); } } else { chat("<b>Not enough Mana</b>", 30, 5); } delete bless_use; } if (blesstimer == null) { } else if (blesstimer <= 0) { chat("End of Blessing", 30, 5); delete blessbuff; delete blesstimer; } else { blesstimer = blesstimer - 1; } if (mightcombo == 1) { if (mighttimer == null) { might_use = 1; } else if (shadowtimer == null) { shadow_use = 1; } else { chat("You have already casted that", 30, 5); } delete mightcombo; } if (shadow_use == 1) { cost = 60; if (player_mana > cost) { if (shadowtimer == null) { shadowtimer = 6000; shadowbuff = 1; shadowuse(char); chat("You cast " + itemMsg[52], 30, 5); if (itemuse >= 10) { itemuse = 1; } player_mana = player_mana - cost; } else { chat("You have already casted that", 30, 5); } } else { chat("<b>Not enough Mana</b>", 30, 5); } delete shadow_use; } if (shadowtimer == null) { } else if (shadowtimer <= 0) { chat("Your speed decreases", 30, 5); delete shadowbuff; delete shadowtimer; } else { shadowtimer = shadowtimer - 1; } if (might_use == 1) { cost = 30; if (player_mana > cost) { if (mighttimer == null) { mighttimer = 1620; mightbuff = 1; mightuse(char); chat("You cast " + itemMsg[51], 30, 5); if (itemuse >= 10) { itemuse = 1; } player_mana = player_mana - cost; } else { chat("You have already casted that", 30, 5); } } else { chat("<b>Not enough Mana</b>", 30, 5); } delete might_use; } if (mighttimer == null) { } else if (mighttimer <= 0) { chat("Your muscles weaken", 30, 5); delete mightbuff; delete mighttimer; } else { mighttimer = mighttimer - 1; } if (furyLevel == null) { furyLevel = new Array(); if (class == 1) { furyOutput = ["", 1, 2]; furyPower = ["", 2, 3]; furyLevel = [" ", 30, 90]; furyLeveltext = [" ", "Wolf's ", "Tiger's "]; } if (class == 2) { furyOutput = ["", 1, 2, 3]; furyPower = ["", 2, 3, 4]; furyLevel = [" ", 30, 90, 150]; furyLeveltext = [" ", "Wolf's ", "Tiger's ", "Dragon's "]; } } if (fury_use == 1) { if (flvl == null) { flvl = 1; } lvloutput = furyOutput[flvl]; lvl = furyPower[flvl]; cost = furyLevel[flvl]; if (player_mana > cost) { if (furytimer == null) { furytimer = 6250; furybuff = 1; furyuse(char); chat(((((("You cast " + furyLeveltext[flvl]) + itemMsg[50]) + "") + "(Fury Level ") + flvl) + ")", 30, 5); if (itemuse >= 10) { itemuse = 1; } player_mana = player_mana - cost; } else { chat("You have already casted that", 30, 5); } } else { chat("<b>Not enough Mana</b>", 30, 5); } delete fury_use; } if (furytimer == null) { } else if (furytimer <= 0) { chat("Special Attacks end", 30, 5); delete furybuff; delete furytimer; } else { furytimer = furytimer - 1; } if (flank_use == 1) { cost = 90; if (player_mana > cost) { if (meleenum < 2) { flankuse(char); chat((("You cast " + itemMsg[44]) + "") + meleenum, 30, 5); player_mana = player_mana - cost; if (itemuse >= 10) { itemuse = 1; } } else { chat("You have already casted that", 30, 5); } } else { chat("<b>Not enough Mana</b>", 30, 5); } delete flank_use; } if (invis_use == 1) { chat("You cast " + itemMsg[43], 30, 5); invisuse(char); if (itemuse >= 10) { itemuse = 1; } delete invis_use; } if (heal_use == 1) { cost = 3; if (cost < player_mana) { chat("You cast " + itemMsg[40], 30, 5); player_mana = player_mana - cost; healuse(char); if (itemuse >= 10) { itemuse = 1; } delete heal_use; } else { chat("<b>Not enough Mana</b>", 30, 5); delete heal_use; } } if (heal_t_use == 1) { spells_target(); if (Key.isDown(13) || (_root.targ1.hitTest(_xmouse, _ymouse, true) && (m_input == 1))) { delete mousex; delete mousey; delete m_input; delete m_command; _root.targ1._y = -99999; if (spell_input == null) { chat("You cast " + itemMsg[41], 30, 5); if (order == 0) { healuse(_root.char1); } else { healuse(_root["enemy" + order]); } delete heal_t_use; spell_input = 1; } } else { delete spell_input; } } if (craft_use == 1) { chat((((("<b>You cannot use that (" + itemMsg[itemArraynum[keys]]) + "(") + ItemNum[keys]) + ")") + ")</b>", 30, 5); delete craft_use; } if (wine_use == 1) { _root.plHpDis = 500; chat("You used Wine", 30, 5); if (player_mana >= stats_mana) { player_mana = stats_mana; } var i; while ((player_mana < stats_mana) && (i < 25)) { (player_mana++) && (i++); } _root.sounditem1.gotoAndStop(5); delete wine_use; } if (herbp_use == 1) { _root.plHpDis = 500; chat("You used Herb Pipe", 30, 5); if (player_mana >= stats_mana) { player_mana = stats_mana; } player_health = player_health - 50; var i; while ((player_mana < stats_mana) && (i < 300)) { (player_mana++) && (i++); } _root.sounditem1.gotoAndStop(5); delete herbp_use; } if (sonhip_use == 1) { _root.plHpDis = 500; chat("You used Sonhi Pipe", 30, 5); if (player_mana >= stats_mana) { player_mana = stats_mana; } player_health = player_health - 50; var i; while ((player_mana < stats_mana) && (i < 450)) { (player_mana++) && (i++); } _root.sounditem1.gotoAndStop(5); delete sonhip_use; } if (liver_use == 1) { _root.plHpDis = 500; chat("You ate Bear's Liver", 30, 5); if (player_health >= stats_health) { player_health = stats_health; } var i; while ((player_health < stats_health) && (i < 500)) { (player_health++) && (i++); } _root.sounditem1.gotoAndStop(2); delete liver_use; } if (beef_use == 1) { _root.plHpDis = 500; chat("You ate Beef", 30, 5); if (player_health >= stats_health) { player_health = stats_health; } var i; while ((player_health < stats_health) && (i < 50)) { (player_health++) && (i++); } _root.sounditem1.gotoAndStop(2); delete beef_use; } if (redpot_use == 1) { potionuse(); chat("You drank a red potion", 30, 5); player_health = stats_health; delete redpot_use; } if (potUsage == null) { potUsage = new Array(); potUsage[1] = 8; potUsage[2] = 10; potUsage[3] = 12; } if (concpot_use == 1) { if (itemuse >= 10) { itemuse = 1; } if (concpotTimer == null) { itemuse++; potionuse(); chat("You drank a speed potion", 30, 5); if (PotNum == 3) { } else { PotNum++; } concpotTimer = 10000 / PotNum; } if (concpotTimer <= 0) { delete PotNum; delete concpot_use; delete concpotTimer; chat("Your increased speed is gone", 30, 5); } else { if (stats_agi_full < 2) { stats_agi_full = 2.96; } else { stats_agi_full = stats_agi - (potUsage[PotNum] + base_agi); } concpotTimer = concpotTimer - 10; } } else { if (stats_agi_full == null) { stats_agi_full = stats_agi - base_agi; } if (stats_agi_full < 2) { stats_agi_full = 2.96; } else { stats_agi_full = stats_agi - base_agi; } } if (PotNum == null) { concpot_time = 10000; } else { concpot_time = 10000 / PotNum; } if (use_menu == null) { use_menu = 1; } if (time_use == 1) { t_usemenu = 1; _root.hud_mc1.time.gotoAndStop(2); } else { _root.hud_mc1.time.gotoAndStop(1); } if (Key.isDown(90) || (_root.hud_mc1.time.hitTest(_xmouse, _ymouse, true) && (m_input == 1))) { if (t_useinput == null) { t_usemenu++; t_useinput = 1; } if (t_usemenu == 1) { time_use = 1; } if (t_usemenu == 2) { delete time_use; } if (t_usemenu >= 3) { time_use = 1; t_usemenu = 1; } } else { delete t_useinput; } if (Key.isDown(70) || (_root.hud_mc1.spell.hitTest(_xmouse, _ymouse, true) && (m_input == 1))) { if (use_input == null) { use_menu++; use_input = 1; } if (use_menu == 1) { delete spell_usage; _root.hud_mc1.spell.gotoAndStop(1); } if (use_menu == 2) { spell_usage = 1; _root.hud_mc1.spell.gotoAndStop(2); } if (use_menu >= 3) { delete spell_usage; use_menu = 1; } } else { delete use_input; } if (Key.isDown(71) || (_root.hud_mc1.equip.hitTest(_xmouse, _ymouse, true) && (m_input == 1))) { equip_usage = 1; } else if (_root.hud_mc1.equip.hitTest(_xmouse, _ymouse, false) && (m_input == 1)) { delete equip_usage; } else if (Key.isDown(Key.getCode()) || (Key.isDown(71))) { delete equip_usage; } if (Key.isDown(68)) { } else { item_usage = 1; } _root.IO = ((((((((((((((((((((((((((((_root.item1._x + "| item1") + "<br>") + _root.item2._x) + "| item2") + "<br>") + _root.item3._x) + "| item3") + "<br>") + _root.item4._x) + "| item4") + "<br>") + _root.item5._x) + "| item5") + "<br>") + _root.item6._x) + "| item6") + "<br>") + _root.item7._x) + "| item7") + "<br>") + _root.item8._x) + "| item8") + "<br>") + _root.item9._x) + "| item9") + "<br>") + _root.item10._x) + "| item10") + "<br>"; if (itemArraynum[keys] == null) { delete ItemArraynum[keys]; delete ItemNum[keys]; delete itemModW[keys]; delete itemModA[keys]; } if (itemArray == null) { equipSwitchW = new Array(); equipSwitchA = new Array(); macroModA = new Array(); macroModW = new Array(); itemModA = new Array(); itemModW = new Array(); itemModW[1] = 0; itemModA[1] = 0; itemModW[2] = 0; itemModA[2] = 0; itemModW[3] = 0; itemModA[3] = 0; itemModW[4] = 0; itemModA[4] = 0; itemModW[5] = 0; itemModA[5] = 0; itemArraynum = new Array(); itemArray = new Array(); itemNum = new Array(); equipArray = new Array(); equipmodA = new Array(); equipmodW = new Array(); spellArray = new Array(); itemGold = new Array(); itemMsg = new Array(); itemGold[0] = null; itemGold[1] = 10; itemGold[2] = 1000; itemGold[3] = 100; itemGold[4] = 1; itemMsg[0] = null; itemMsg[1] = "Beef"; itemMsg[2] = "Coins"; itemMsg[3] = "Gold"; itemMsg[4] = "Red Ring" + armormod[eabox]; itemMsg[5] = "Coins100"; itemMsg[6] = "Concentration potion"; itemMsg[7] = "Dark Amber"; itemMsg[8] = "Purple ring" + armormod[eabox]; itemMsg[9] = "Amber"; itemMsg[10] = "1 Coin"; itemMsg[11] = "Blue ring" + armormod[eabox]; itemMsg[12] = "Tiger Meat"; itemMsg[13] = "Red potion"; itemMsg[14] = (weapmod[ewbox] + "Wooden saber") + armormod[eabox]; itemMsg[15] = (weapmod[ewbox] + "Sword") + armormod[eabox]; itemMsg[16] = (weapmod[ewbox] + "Moonblade") + armormod[eabox]; itemMsg[17] = (weapmod[ewbox] + "Dagger") + armormod[eabox]; itemMsg[18] = (weapmod[ewbox] + "Blood") + armormod[eabox]; itemMsg[19] = (weapmod[ewbox] + "Nimble blade") + armormod[eabox]; itemMsg[20] = "Star scale mail" + armormod[eabox]; itemMsg[21] = "Moon scale mail" + armormod[eabox]; itemMsg[22] = "Sun scale mail" + armormod[eabox]; itemMsg[23] = "Star armor" + armormod[eabox]; itemMsg[24] = "Moon armor" + armormod[eabox]; itemMsg[25] = "Sun armor" + armormod[eabox]; itemMsg[26] = "Titanium glove" + armormod[eabox]; itemMsg[27] = "Whisper bracelet" + armormod[eabox]; itemMsg[28] = "Tall shield" + armormod[eabox]; itemMsg[29] = "Bamboo shield" + armormod[eabox]; itemMsg[30] = "Steel shield" + armormod[eabox]; itemMsg[31] = "Hide shield" + armormod[eabox]; itemMsg[32] = "Brass shield" + armormod[eabox]; itemMsg[33] = "Titanium shield" + armormod[eabox]; itemMsg[34] = "Light buckler" + armormod[eabox]; itemMsg[35] = "Basic buckler" + armormod[eabox]; itemMsg[36] = "Heavy buckler" + armormod[eabox]; itemMsg[37] = "Amber buckler" + armormod[eabox]; itemMsg[38] = "Enchanted buckler" + armormod[eabox]; itemMsg[39] = "Empty"; itemMsg[40] = "Heal Scroll Lvl: 1"; itemMsg[41] = "Heal Scroll Target Lvl: 1"; itemMsg[42] = "Ignite Scroll Target Lvl: 1"; itemMsg[43] = "Invis Scroll Lvl: 1"; itemMsg[44] = "Flank/Backstab Scroll Lvl: " + meleenum; itemMsg[45] = "Bear's Liver"; itemMsg[46] = "Sonhi pipe"; itemMsg[47] = "Herb pipe"; itemMsg[48] = "Wine"; itemMsg[49] = "Aged wine"; itemMsg[50] = "Fury"; itemMsg[51] = "Might Scroll Lvl: 1"; itemMsg[52] = "Shadow Figure Scroll Lvl: 1"; itemMsg[53] = "Might/ShadFig Scroll Lvl: 1"; itemMsg[54] = "Bless Scroll Lvl: 1"; itemMsg[55] = "Potence Scroll Lvl: 1"; itemMsg[56] = "Bless/Potence Scroll Lvl: 1"; itemFillOrder = newArray(); if (class == 2) { itemNum[1] = 5; itemArraynum[1] = 6; itemNum[2] = 1; itemArraynum[2] = 20; itemNum[3] = 1; itemArraynum[3] = 14; itemNum[4] = 1; itemArraynum[4] = 28; itemNum[5] = 5; itemArraynum[5] = 42; spellArray[1] = 56; spellArray[2] = 50; spellArray[3] = 40; spellArray[4] = 41; if (gold == null) { gold = 55000; } } if (class == 1) { itemNum[1] = 5; itemArraynum[1] = 6; itemNum[2] = 1; itemArraynum[2] = 23; itemNum[3] = 1; itemArraynum[3] = 14; itemNum[4] = 1; itemArraynum[4] = 34; itemNum[5] = 20; itemArraynum[5] = 42; spellArray[1] = 53; spellArray[2] = 50; spellArray[3] = 43; spellArray[4] = 40; spellArray[5] = 41; if (gold == null) { gold = 5000; } } } if (spell_usage == 1) { delete item_usage; if ((sellpage == 1) || (equip_usage == 1)) { use_menu = 2; delete spell_usage; } else { SpellUse(49, 50, 51, 52, 53, 68); } } if (equip_usage == 1) { delete item_usage; if (sellpage == 1) { } else { ArmorDrop(49, 50, 51, 52, 53, 68); } } if (item_usage == 1) { if (sellpage == 1) { } else { Inventory(49, 50, 51, 52, 53, 68); } itembox1 = itemNum[1]; itembox2 = itemNum[2]; itembox3 = itemNum[3]; itembox4 = itemNum[4]; itembox5 = itemNum[5]; } } function dungeon_start(map, bgm) { if (_root.SFX == 1) { _root.sound.duplicateMovieClip("sound1", 901000); _root.soundeffect.duplicateMovieClip("soundeffect1", 902000); _root.sounditem.duplicateMovieClip("sounditem1", 903000); _root.soundspell.duplicateMovieClip("soundspell1", 904000); _root.soundspell.duplicateMovieClip("soundvoice1", 905000); } if (enemNum == null) { enemNum = 1; } player_health = stats_health; player_mana = stats_mana; delete _root.retry; _root.char.duplicateMovieClip("char1", 2500); _root.char1._visible = true; _root.char1._x = 109; _root.char1._y = 100; _root.charatk.duplicateMovieClip("char_atk1", 4000); _root.char_atk1._visible = true; _root.char_atk1._visible = true; _root.dun_map.duplicateMovieClip("dun_map" + map, 100); _root["dun_map" + map]._visible = true; _root["dun_map" + map]._x = 0; _root["dun_map" + map]._y = 0; _root.fader.duplicateMovieClip("fader_mc1", 26010); _root.fader_mc1._x = 0; _root.fader_mc1._y = 0; _root.hud_mc.duplicateMovieClip("hud_mc1", 130000); _root.hud_mc1._visible = true; _root.hud_mc1._x = 0; _root.hud_mc1._y = 0; _root.gui_player_hbar.duplicateMovieClip("hp_bar1", 5000); if (recbgm == null) { if (_root.soundB == 1) { _root.soundbgm.duplicateMovieClip("soundbgm1", 1040); } } _root.debug_mc.duplicateMovieClip("debug_mc11", 92000); _root.debug_mc11._visible = true; _root.debug_mc11._x = 0; _root.debug_mc11._y = 0; _root.charhb.swapDepths(9130); _root.enemyhb.swapDepths(9140); _root.enemyhb2.swapDepths(9100); _root.enemyhb3.swapDepths(9110); _root.enemyhb4.swapDepths(9120); _root.mousetarget.swapDepths(8000); _root.ambushchar.swapDepths(3000); _root.landmouse.swapDepths(1900); _root.mouseanim.swapDepths(1890); _root.floormouse.swapDepths(1880); _root.attackmouse.swapDepths(1910); _root.light.swapDepths(9100); _root.lightbg.swapDepths(9199); _root.pool.swapDepths(250); _root.fourthlayer.swapDepths(140000); _root.mvpicon.swapDepths(6000); _root.mousetipmc.swapDepths(140050); _root.tutorialwindow.swapDepths(150000); } function game_dun_lighting() { if (_root.player_health >= 1) { _root.light._x = _root.char1._x; _root.light._y = _root.char1._y - 20; _root.lightbg._x = _root.char1._x; _root.lightbg._y = _root.char1._y - 20; } else { _root.light._x = -9999; _root.lightbg._x = -9999; } } function game_map_center() { function obj_center(obj) { if (pos == 1) { _root.coverbgplayer._x = -9999; _root.coverbgplayer._y = -((120 - obj._y) + 20); _root.tutorialwindow._x = -(120 - obj._x); _root.tutorialwindow._y = -((120 - obj._y) + 20); _root.hud_mc1._x = -(120 - obj._x); _root.hud_mc1._y = -((120 - obj._y) + 20); } else { _root.coverbgplayer._x = -(120 - obj._x); _root.coverbgplayer._y = -((120 - obj._y) + 20); _root.hud_mc1._x = -(182 - obj._x); _root.hud_mc1._y = -((290 - obj._y) + 20); _root.tutorialwindow._x = -(182 - obj._x); _root.tutorialwindow._y = -((290 - obj._y) + 20); _root.hud_mc1.swapDepths(91000); _root.tutorialwindow.swapDepths(92000); _root.coverbgplayer.swapDepths(90000); } _root.debug_mc11._x = -(120 - obj._x); _root.debug_mc11._y = -((120 - obj._y) + 20); _root.floor_fader_mc1._x = -(120 - obj._x); _root.floor_fader_mc1._y = -((120 - obj._y) + 20); _root.fader_mc1._x = -(120 - obj._x); _root.fader_mc1._y = -((120 - obj._y) + 20); _root.exitfader_mc1._x = -(120 - obj._x); _root.exitfader_mc1._y = -((120 - obj._y) + 20); _root["npc_window_" + windownum]._x = -(120 - obj._x); _root["npc_window_" + windownum]._y = -((120 - obj._y) + 20); if (loaderT >= 1) { _root.loader._x = -(120 - obj._x); _root.loader._y = -((120 - obj._y) + 20); } } if (((player_health <= 1) && (time_use == null)) && (r_desu == null)) { delete centermap; } if (centermap == 1) { while (centerm < 10) { _root.dun_map.duplicateMovieClip("center" + centerm, 110 + centerm); centerm++; } _root.center1._x = -240; _root.center1._y = -240; _root.center1.gotoAndStop((((dunmap - 1) * row) + (col - 1)) + ((dmap - 1) * 70)); _root.center2._x = 0; _root.center2._y = -240; _root.center2.gotoAndStop((((dunmap - 1) * row) + col) + ((dmap - 1) * 70)); _root.center3._x = 240; _root.center3._y = -240; _root.center3.gotoAndStop((((dunmap - 1) * row) + (col + 1)) + ((dmap - 1) * 70)); _root.center4._x = -240; _root.center4._y = 0; _root.center4.gotoAndStop(((dunmap * row) + (col - 1)) + ((dmap - 1) * 70)); _root.center6._x = 240; _root.center6._y = 0; _root.center6.gotoAndStop(((dunmap * row) + (col + 1)) + ((dmap - 1) * 70)); _root.center7._x = -240; _root.center7._y = 240; _root.center7.gotoAndStop((((dunmap + 1) * row) + (col - 1)) + ((dmap - 1) * 70)); _root.center8._x = 0; _root.center8._y = 240; _root.center8.gotoAndStop((((dunmap + 1) * row) + col) + ((dmap - 1) * 70)); _root.center9._x = 240; _root.center9._y = 240; _root.center9.gotoAndStop((((dunmap + 1) * row) + (col + 1)) + ((dmap - 1) * 70)); if ((heal_t_use == null) && (zap_t_use == null)) { if (pos == 1) { _root._x = (120 - _root.char1._x) * (_root._xscale / 100); _root._y = ((120 - _root.char1._y) + 20) * (_root._yscale / 100); _root.hud_mc1._xscale = 100; _root.hud_mc1._yscale = 100; _root.coverbgplayer.swapDepths(90000); _root.coverbgplayer._xscale = 100; _root.coverbgplayer._yscale = 100; _root.coverbgplayer._x = -999; _root.coverbgplayer._y = 200; _root.tutorialwindow._xscale = 100; _root.tutorialwindow._yscale = 100; obj_center(_root.char1); } else { _root._x = (182 - _root.char1._x) * (_root._xscale / 100); _root._y = ((290 - _root.char1._y) + 20) * (_root._yscale / 100); _root.hud_mc1._xscale = 200; _root.hud_mc1._yscale = 200; _root.coverbgplayer._xscale = 100; _root.coverbgplayer._yscale = 100; _root.coverbgplayer.swapDepths(90000); _root.coverbgplayer._x = 200; _root.coverbgplayer._y = 0; _root.tutorialwindow._xscale = 200; _root.tutorialwindow._yscale = 200; obj_center(_root.char1); } } } else { if (pos == 1) { _root.hud_mc1._x = 0; _root.hud_mc1._y = 0; _root.hud_mc1.swapDepths(31000); _root.coverbgplayer._x = -999; _root.coverbgplayer._y = 0; _root.coverbgplayer.swapDepths(330000); _root.tutorialwindow._x = 0; _root.tutorialwindow._y = 0; _root.tutorialwindow.swapDepths(320000); _root.coverbgplayer._xscale = 100; _root.coverbgplayer._yscale = 100; _root.tutorialwindow._xscale = 100; _root.tutorialwindow._yscale = 100; _root.hud_mc1._xscale = 100; _root.hud_mc1._yscale = 100; _root._x = 0; _root._y = 0; } else { _root.hud_mc1._x = -63; _root.hud_mc1._y = -172; _root.hud_mc1.swapDepths(910000); _root.tutorialwindow.swapDepths(920000); _root.coverbgplayer.swapDepths(900000); _root.coverbgplayer._x = -1; _root.coverbgplayer._y = -2; _root.tutorialwindow._x = -63; _root.tutorialwindow._y = -172; _root.coverbgplayer._xscale = 100; _root.coverbgplayer._yscale = 100; _root.tutorialwindow._xscale = 200; _root.tutorialwindow._yscale = 200; _root.hud_mc1._xscale = 200; _root.hud_mc1._yscale = 200; _root._x = 63; _root._y = 172; } _root.debug_mc11._x = 0; _root.debug_mc11._y = 0; _root.floor_fader_mc1._x = 0; _root.floor_fader_mc1._y = 0; _root["npc_window_" + windowNum]._x = 0; _root["npc_window_" + windowNum]._y = 0; while (centerRem < 10) { _root["center" + centerRem].removeMovieClip(); centerRem++; } delete centerm; delete centerRem; } if (centermapst == null) { centermap = 1; centermapst = 1; } if (Key.isDown(16) || (_root.hud_mc1.center.hitTest(_xmouse, _ymouse, true) && (m_input == 1))) { if (centermap == 1) { if (cm_input == 1) { } else { delete centermap; cm_input = 1; } } else if (cm_input == 1) { } else { centermap = 1; cm_input = 1; } } else { delete cm_input; } } function game_map_exit() { if (exit_dun == 1) { _root.exitfader.duplicateMovieClip("exitfader_mc1", 26005); _root.exitfader_mc1.gotoAndPlay(2); _root.exitfader_mc1._x = 0; _root.exitfader_mc1._y = 0; exit_dunload = 1; delete exit_dun; } if (exit == 1) { _root.exitfader.duplicateMovieClip("exitfader_mc1", 26005); _root.exitfader_mc1.gotoAndPlay(2); _root.exitfader_mc1._x = 0; _root.exitfader_mc1._y = 0; delete exit; } } function dunlayout() { if (dunmap == null) { dun_item_create_z = [[null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null], [null]]; dun_item_create_x1 = new Array(); dun_item_create_x2 = new Array(); dun_item_create_x3 = new Array(); dun_item_create_x4 = new Array(); dun_item_create_x5 = new Array(); dun_item_create_x6 = new Array(); dun_item_create_y1 = new Array(); dun_item_create_y2 = new Array(); dun_item_create_y3 = new Array(); dun_item_create_y4 = new Array(); dun_item_create_y5 = new Array(); dun_item_create_y6 = new Array(); dun_item_create_cf1 = new Array(); dun_item_create_cf2 = new Array(); dun_item_create_cf3 = new Array(); dun_item_create_cf4 = new Array(); dun_item_create_cf5 = new Array(); dun_item_create_cf6 = new Array(); dun_start_col = new Array(); dun_start_col[1] = 0; dun_start_col[2] = 3; dun_start_col[3] = 0; dun_start_dunmap = new Array(); dun_start_dunmap[1] = 1; dun_start_dunmap[2] = 1; dun_start_dunmap[3] = 10; dun_exit_col = new Array(); dun_exit_col[1] = 6; dun_exit_col[2] = 3; dun_exit_dunmap = new Array(); dun_exit_dunmap[1] = 10; dun_exit_dunmap[2] = 10; dun_createdMap = new Array(); dun_Array_y = new Array(); dun_Array_y2 = new Array(); dun_Array_x = new Array(); dun_Array_x2 = new Array(); dun_Array_itemx = new Array(); dun_Array_itemy = new Array(); dun_Array_npcx = new Array(); dun_Array_npcy = new Array(); dun_visit = new Array(); dun_msg = new Array(); enem_ArrayX = new Array(); enem_ArrayY = new Array(); dun_Array_npcx[9] = 80; dun_Array_npcy[9] = 60; dun_Array_npcx[88] = 80; dun_Array_npcy[88] = 60; dun_msg[7] = "You found some items"; dun_msg[9] = "You found some items"; dun_msg[21] = "You found some items"; dun_msg[23] = "You found some items"; dun_msg[54] = "You found some items"; dun_msg[62] = "You found some items"; dun_Array_itemx[9] = 80; dun_Array_itemy[9] = 100; dun_Array_itemx[21] = 80; dun_Array_itemy[21] = 100; dun_Array_itemx[23] = 80; dun_Array_itemy[23] = 100; dun_Array_itemx[54] = 80; dun_Array_itemy[54] = 100; dun_Array_itemx[62] = 80; dun_Array_itemy[62] = 100; dun_Array_itemx[114] = 80; dun_Array_itemy[114] = 100; dun_Array_itemx[116] = 80; dun_Array_itemy[116] = 100; mapscan = 7; while (mapscan < 217) { if (dun_Array_y[mapscan] == null) { dun_Array_y[mapscan] = 0; dun_Array_y2[mapscan] = 240; dun_Array_x[mapscan] = 0; dun_Array_x2[mapscan] = 240; } mapscan++; } t_room = 1; while (t_room < 36) { t_room++; } dun_Array_y[7] = 0; dun_Array_y[9] = 0; dun_Array_y[14] = 60; dun_Array_y[15] = 0; dun_Array_y[16] = 60; dun_Array_y[17] = 0; dun_Array_y[18] = 0; dun_Array_y[19] = 0; dun_Array_y[20] = 0; dun_Array_y[21] = 10; dun_Array_y[23] = 10; dun_Array_y[27] = 10; dun_Array_y[34] = 10; dun_Array_y[41] = 10; dun_Array_y[46] = 10; dun_Array_y[47] = 10; dun_Array_y[48] = 10; dun_Array_y[53] = 10; dun_Array_y[54] = 10; dun_Array_y[55] = -20; dun_Array_y[62] = 10; dun_Array_y[69] = 10; dun_Array_y[76] = 10; dun_Array_y[10] = 0; dun_Array_y[77] = 0; dun_Array_y[78] = 0; dun_Array_y[79] = 0; dun_Array_y[80] = 0; dun_Array_y[81] = 0; dun_Array_y[82] = 0; dun_Array_y[83] = 0; dun_Array_y[87] = 0; dun_Array_y[88] = 0; dun_Array_y[92] = 0; dun_Array_y[93] = 0; dun_Array_y[94] = 0; dun_Array_y[95] = 0; dun_Array_y[96] = 0; dun_Array_y[99] = 0; dun_Array_y[103] = 0; dun_Array_y[106] = 0; dun_Array_y[107] = 0; dun_Array_y[108] = 0; dun_Array_y[109] = 0; dun_Array_y[110] = 0; dun_Array_y[114] = 0; dun_Array_y[115] = 0; dun_Array_y[116] = 0; dun_Array_y[120] = 0; dun_Array_y[121] = 0; dun_Array_y[122] = 0; dun_Array_y[123] = 0; dun_Array_y[124] = 0; dun_Array_y[127] = 0; dun_Array_y[131] = 0; dun_Array_y[134] = 0; dun_Array_y[135] = 0; dun_Array_y[136] = 0; dun_Array_y[137] = 0; dun_Array_y[138] = 0; dun_Array_y[143] = 0; dun_Array_y2[7] = 210; dun_Array_y2[9] = 210; dun_Array_y2[14] = 210; dun_Array_y2[15] = 210; dun_Array_y2[16] = 210; dun_Array_y2[17] = 238; dun_Array_y2[18] = 238; dun_Array_y2[19] = 238; dun_Array_y2[20] = 210; dun_Array_y2[21] = 240; dun_Array_y2[23] = 210; dun_Array_y2[27] = 210; dun_Array_y2[34] = 210; dun_Array_y2[41] = 210; dun_Array_y2[46] = 215; dun_Array_y2[47] = 238; dun_Array_y2[48] = 240; dun_Array_y2[53] = 238; dun_Array_y2[54] = 238; dun_Array_y2[55] = 220; dun_Array_y2[62] = 220; dun_Array_y2[69] = 200; dun_Array_y2[76] = 240; dun_Array_y2[10] = 240; dun_Array_y2[77] = 240; dun_Array_y2[78] = 240; dun_Array_y2[79] = 240; dun_Array_y2[80] = 240; dun_Array_y2[81] = 240; dun_Array_y2[82] = 240; dun_Array_y2[83] = 240; dun_Array_y2[87] = 240; dun_Array_y2[88] = 240; dun_Array_y2[92] = 240; dun_Array_y2[93] = 240; dun_Array_y2[94] = 240; dun_Array_y2[95] = 240; dun_Array_y2[96] = 240; dun_Array_y2[99] = 240; dun_Array_y2[103] = 240; dun_Array_y2[106] = 240; dun_Array_y2[107] = 240; dun_Array_y2[108] = 240; dun_Array_y2[109] = 240; dun_Array_y2[110] = 240; dun_Array_y2[114] = 240; dun_Array_y2[115] = 240; dun_Array_y2[116] = 240; dun_Array_y2[120] = 240; dun_Array_y2[121] = 240; dun_Array_y2[122] = 240; dun_Array_y2[123] = 240; dun_Array_y2[124] = 240; dun_Array_y2[127] = 240; dun_Array_y2[131] = 240; dun_Array_y2[134] = 240; dun_Array_y2[135] = 240; dun_Array_y2[136] = 240; dun_Array_y2[137] = 240; dun_Array_y2[138] = 240; dun_Array_y2[143] = 240; dun_Array_x[7] = 10; dun_Array_x[9] = 10; dun_Array_x[14] = 10; dun_Array_x[15] = 15; dun_Array_x[16] = 15; dun_Array_x[17] = 15; dun_Array_x[18] = 15; dun_Array_x[19] = 15; dun_Array_x[20] = 15; dun_Array_x[21] = 0; dun_Array_x[23] = 0; dun_Array_x[27] = 0; dun_Array_x[34] = 0; dun_Array_x[41] = 0; dun_Array_x[46] = 0; dun_Array_x[47] = 20; dun_Array_x[48] = 20; dun_Array_x[53] = 0; dun_Array_x[54] = 10; dun_Array_x[55] = 10; dun_Array_x[62] = 0; dun_Array_x[69] = 0; dun_Array_x[76] = 0; dun_Array_x[10] = 0; dun_Array_x[77] = 0; dun_Array_x[78] = 0; dun_Array_x[79] = 0; dun_Array_x[80] = 0; dun_Array_x[81] = 0; dun_Array_x[82] = 0; dun_Array_x[83] = 0; dun_Array_x[87] = 0; dun_Array_x[88] = 0; dun_Array_x[92] = 0; dun_Array_x[93] = 0; dun_Array_x[94] = 0; dun_Array_x[95] = 0; dun_Array_x[96] = 0; dun_Array_x[99] = 0; dun_Array_x[103] = 0; dun_Array_x[106] = 0; dun_Array_x[107] = 0; dun_Array_x[108] = 0; dun_Array_x[109] = 0; dun_Array_x[110] = 0; dun_Array_x[114] = 0; dun_Array_x[115] = 0; dun_Array_x[116] = 0; dun_Array_x[120] = 0; dun_Array_x[121] = 0; dun_Array_x[122] = 0; dun_Array_x[123] = 0; dun_Array_x[124] = 0; dun_Array_x[127] = 0; dun_Array_x[131] = 0; dun_Array_x[134] = 0; dun_Array_x[135] = 0; dun_Array_x[136] = 0; dun_Array_x[137] = 0; dun_Array_x[138] = 0; dun_Array_x[143] = 0; dun_Array_x2[7] = 210; dun_Array_x2[9] = 210; dun_Array_x2[14] = 210; dun_Array_x2[15] = 210; dun_Array_x2[16] = 210; dun_Array_x2[17] = 210; dun_Array_x2[18] = 210; dun_Array_x2[19] = 210; dun_Array_x2[20] = 240; dun_Array_x2[21] = 240; dun_Array_x2[23] = 240; dun_Array_x2[27] = 240; dun_Array_x2[34] = 240; dun_Array_x2[41] = 240; dun_Array_x2[46] = 210; dun_Array_x2[47] = 210; dun_Array_x2[48] = 240; dun_Array_x2[53] = 210; dun_Array_x2[54] = 210; dun_Array_x2[55] = 245; dun_Array_x2[62] = 240; dun_Array_x2[69] = 240; dun_Array_x2[76] = 240; dun_Array_x2[10] = 240; dun_Array_x2[77] = 240; dun_Array_x2[78] = 240; dun_Array_x2[79] = 240; dun_Array_x2[80] = 240; dun_Array_x2[81] = 240; dun_Array_x2[82] = 240; dun_Array_x2[83] = 240; dun_Array_x2[87] = 240; dun_Array_x2[88] = 240; dun_Array_x2[92] = 240; dun_Array_x2[93] = 240; dun_Array_x2[94] = 240; dun_Array_x2[95] = 240; dun_Array_x2[96] = 240; dun_Array_x2[99] = 240; dun_Array_x2[103] = 240; dun_Array_x2[106] = 240; dun_Array_x2[107] = 240; dun_Array_x2[108] = 240; dun_Array_x2[109] = 240; dun_Array_x2[110] = 240; dun_Array_x2[114] = 240; dun_Array_x2[115] = 240; dun_Array_x2[116] = 240; dun_Array_x2[120] = 240; dun_Array_x2[121] = 240; dun_Array_x2[122] = 240; dun_Array_x2[123] = 240; dun_Array_x2[124] = 240; dun_Array_x2[127] = 240; dun_Array_x2[131] = 240; dun_Array_x2[134] = 240; dun_Array_x2[135] = 240; dun_Array_x2[136] = 240; dun_Array_x2[137] = 240; dun_Array_x2[138] = 240; dun_Array_x2[143] = 240; enem_ArrayX[15] = 100; enem_ArrayY[15] = 100; enem_ArrayX[16] = 100; enem_ArrayY[16] = 100; enem_ArrayX[17] = 100; enem_ArrayY[17] = 100; enem_ArrayX[18] = 48; enem_ArrayY[18] = 72; enem_ArrayX[20] = 120; enem_ArrayY[20] = 120; enem_ArrayX[48] = 120; enem_ArrayY[48] = 120; enem_ArrayX[47] = 24; enem_ArrayY[47] = 72; enem_ArrayX[46] = 120; enem_ArrayY[46] = 120; enem_ArrayX[53] = 120; enem_ArrayY[53] = 120; enem_ArrayX[55] = 96; enem_ArrayY[55] = 120; enem_ArrayX[69] = 120; enem_ArrayY[69] = 120; enem_ArrayX[34] = 120; enem_ArrayY[34] = 120; enem_ArrayX[92] = 150; enem_ArrayX[94] = 96; enem_ArrayX[96] = 96; enem_ArrayX[106] = 96; enem_ArrayX[110] = 96; enem_ArrayX[115] = 96; enem_ArrayX[122] = 96; enem_ArrayX[120] = 96; enem_ArrayX[124] = 96; enem_ArrayX[135] = 120; enem_ArrayX[137] = 120; enem_ArrayY[92] = 150; enem_ArrayY[94] = 120; enem_ArrayY[96] = 120; enem_ArrayY[106] = 120; enem_ArrayY[110] = 120; enem_ArrayY[115] = 120; enem_ArrayY[122] = 120; enem_ArrayY[120] = 120; enem_ArrayY[124] = 120; enem_ArrayY[135] = 120; enem_ArrayY[137] = 120; dun_Array = new Array(); col = dun_start_col[dmap]; dunmap = dun_start_dunmap[dmap]; row = 7; } } function enemy_respawn() { var resp = 1; while (resp < 5) { if (_root["enemy" + resp]._x < -999) { _root["enemy" + resp].desu = 1; } if (_root["enemy" + resp].desu == 1) { _root["enemy" + resp]._x = -9999; _root["enemy" + resp]._y = -9999; } resp++; } } function screen(mc, words) { _root.titlescreen.duplicateMovieClip(mc, 10000); _root[mc].gotoAndStop(2); _root[mc]._x = 120; _root[mc]._y = 120; _root[mc].words = words; } _root.onLoad = function () { if (_global.program == 1) { ROUrl = scan; scan = _url.slice(0, 20); delete _global.titleinstance; vrb = "title_screen"; if (scan == null) { } else { _root.preload = "ERROR"; } if (scene_load == null) { if (scan == null) { _root.full_titlescreen.duplicateMovieClip("full_titlescreen1", 2000); _root.full_titlescreen1._x = 120; _root.full_titlescreen1._y = 120; scene_load = 1; } } if (_root.full_titlescreen1._currentframe == 1) { _root.full_titlescreen1.play(); } } else if (_global.titleinstance == null) { removeMovieClip(_root.full_titlescreen1); _global.titleinstance = 1; } _global.program = 1; _root.char._visible = false; _root.charatk._visible = false; _root.enemy._visible = false; _root.hud_mc._visible = false; _root.map_mc._visible = false; _root.full_titlescreen._visible = false; _root.levelup_mc._visible = false; _root.debug_mc._visible = false; _root.damage_end._visible = false; _root.damage_mc._visible = false; _root.plyr_dam_mc._visible = false; _root.npc._visible = false; _root.purge_effect_mc._visible = false; _root._quality = "low"; _root.shield = 13; }; _root.onKeyDown = function () { Inventory(49, 50, 51, 52, 53, 68); }; _root.onMouseUp = function () { delete m_input; confirm = 1; delete end_attack; delete m_attack; delete mouseD; delete i_attack; delete m_ignore; }; _root.onMouseDown = function () { if (m_input == 1) { mouseD = 20; if ((heal_t_use == null) && (zap_t_use == null)) { mousex = floormouse._x + 12; mousey = floormouse._y + 12; } delete m_command; } m_input = 1; delete mousex; delete mousey; delete m_command; if (_global.program >= 6) { if ((((((((((m_command == null) && (!_root.hud_mc1.macro.hitTest(_xmouse, _ymouse, true))) && (!_root.hud_mc1.spell.hitTest(_xmouse, _ymouse, true))) && (!_root.hud_mc1.equip.hitTest(_xmouse, _ymouse, true))) && (!_root.hud_mc1.center.hitTest(_xmouse, _ymouse, true))) && (!_root.hud_mc1.map.hitTest(_xmouse, _ymouse, true))) && (!_root.hud_mc1.spellList.hitTest(_xmouse, _ymouse, true))) && (!_root.hud_mc1.time.hitTest(_xmouse, _ymouse, true))) && (!_root.hud_mc1.mailbox.hitTest(_xmouse, _ymouse, true))) && (!_root.hud_mc1.letterbox.hitTest(_xmouse, _ymouse, true))) { if ((heal_t_use == null) && (zap_t_use == null)) { mousex = floormouse._x + 12; mousey = floormouse._y + 12; } landmouse._x = floormouse._x; landmouse._y = floormouse._y; mouseanim.gotoAndPlay(2); mouseanim._x = floormouse._x; mouseanim._y = floormouse._y; if (m_ignore == 1) { } if (m_click_attack == 1) { m_command = 1; m_ignore = 1; delete m_click_attack; } else { delete m_click_attack; m_command = 1; } } i_attack = 1; if (_root.hud_mc1.macro.hitTest(_xmouse, _ymouse, true)) { mouseD = 1; } } }; _root.onEnterFrame = function () { bgartwork(); reSize(); if (((((((((((m_input == 1) && (!_root.hud_mc1.macro.hitTest(_xmouse, _ymouse, true))) && (!_root.hud_mc1.spell.hitTest(_xmouse, _ymouse, true))) && (!_root.hud_mc1.equip.hitTest(_xmouse, _ymouse, true))) && (!_root.hud_mc1.center.hitTest(_xmouse, _ymouse, true))) && (!_root.hud_mc1.map.hitTest(_xmouse, _ymouse, true))) && (true!_root.hud_mc1.spellList.hitTest(_xmouse, _ymouse, (heal_t_use == null) && (zap_t_use == null)))) && (!_root.hud_mc1.time.hitTest(_xmouse, _ymouse, true))) && (!_root.hud_mc1.letterbox.letterbox2.hitTest(_xmouse, _ymouse, true))) && (!_root.hud_mc1.mailbox.hitTest(_xmouse, _ymouse, true))) && (!_root.hud_mc1.letterbox.hitTest(_xmouse, _ymouse, true))) { mouseD = 20; if ((heal_t_use == null) && (zap_t_use == null)) { mousex = floormouse._x + 12; mousey = floormouse._y + 12; } if (m_click_attack == null) { mousex = floormouse._x + 12; mousey = floormouse._y + 12; landmouse._x = floormouse._x; landmouse._y = floormouse._y; mouseanim.gotoAndPlay(2); mouseanim._x = floormouse._x; mouseanim._y = floormouse._y; } } randomdungeon(); debugger(); _root.stop(); if (((_root.getBytesLoaded() * 100) / _root.getBytesTotal()) == 100) { _root.gotoAndStop(2); } else { loaderText = (_root.getBytesLoaded() * 100) / _root.getBytesTotal(); _root.preload = "LOADING " + loaderText; } if (a_armor == 2) { a_set = a_weap + (a_armor + 2); } else if (a_armor == 1) { a_set = a_weap + (a_armor + 1); } else { a_set = a_weap + a_armor; } _root.armor_anim = 0 + (20 * a_set); if (Key.isDown(79)) { if (o_input == null) { _root.sounditem.gotoAndStop(3); if (_root.shield >= 13) { _root.shield = 1; } else { _root.shield++; } o_input = 1; } } else { delete o_input; } if (Key.isDown(13) || (m_input == 1)) { if ((e_input == null) && (scan == null)) { if ((((_global.program == 4) || (_global.program == 3)) || (_global.program == 5)) || (_global.program == 6)) { } else { _global.program = 3; delete scene_load; e_input = 1; } } } else if ((((_global.program == 4) || (_global.program == 3)) || (_global.program == 5)) || (_global.program == 6)) { } else { delete e_input; } if (Key.isDown(187)) { if (h_input == null) { if (high == 1) { delete high; } else if (high == null) { high = 1; } h_input = 1; } } else { delete h_input; } if (Key.isDown(192)) { if (_global.program >= 12) { _global.program = 1; } if (d_input == null) { _global.program++; delete scene_load; d_input = 1; } } else { delete d_input; } if ((_global.program == 1) && (_global.gameLogo == 1)) { ROUrl = scan; scan = null; delete _global.titleinstance; vrb = "title_screen"; if (scan == null) { _root.preload = "OK"; } else { _root.preload = "ERROR"; } if (scene_load == null) { _root.full_titlescreen.duplicateMovieClip("full_titlescreen1", 2000); _root.full_titlescreen1._x = 120; _root.full_titlescreen1._y = 120; scene_load = 1; if (scan == null) { } } if (_root.full_titlescreen1._currentframe == 1) { _root.full_titlescreen1.play(); } } else if (_global.titleinstance == null) { removeMovieClip(_root.full_titlescreen1); _global.titleinstance = 1; } if (_global.program == 2) { vrb = "options_screen"; if (scene_load == null) { _root.options.duplicateMovieClip("options1", 2050); _root.options1._x = 0; _root.options1._y = 0; _root.soundbgm.duplicateMovieClip("soundbgm1", 103); _root.soundbgm1.gotoAndStop(2); scene_load = 1; } } if (_global.program == 3) { delete _global.howinstance; if (scene_load == null) { _root.howtoplay.duplicateMovieClip("howtoplay1", 2000); _root.howtoplay1._x = 0; _root.howtoplay1._y = 0; scene_load = 1; } if (_root.howtoplay1._currentframe == 1) { _root.howtoplay1.play(); } } else if (_global.howinstance == null) { removeMovieClip(_root.howtoplay1); _global.howinstance = 1; } if (_global.program == 4) { game_spell_effects(); delete _global.charinstance; if (scene_load == null) { _root.cs_char_sel.duplicateMovieClip("cs_char_sel1", 2000); _root.cs_char_sel1._x = 0; _root.cs_char_sel1._y = 0; _root.cs_char_sel1.gotoAndPlay(2); scene_load = 1; } } else if (_global.charinstance == null) { removeMovieClip(_root.cs_char_sel1); _global.charinstance = 1; } if (_global.program == 5) { delete _global.taleinstance; if (scene_load == null) { _root.tale.duplicateMovieClip("tale1", 3000); _root.tale1._x = 0; _root.tale1._y = 0; scene_load = 1; } if (_root.tale1._currentframe == 1) { _root.tale1.play(); } } else if (_global.taleinstance == null) { removeMovieClip(_root.tale1); _global.taleinstance = 1; } if (_global.program == 6) { delete _global.dungeoninstance1; removeMovieClip(_root[vrb]); enemy_spawn = 5 + onScreenCode; game_music(); game_soundEffect(); difficulty(); rogueUninvis(); tutorial(); if (npc_menu == 1) { } else { game_dun_lighting(); game_items_dungeon(_root.char1); if (((heal_t_use == null) && (zap_t_use == null)) && (rewind == null)) { game_minimap(); if ((minimap == 2) && (centermap == 1)) { } else { game_npc(); game_map_exit(); game_gui(); game_class(); game_level(_root.char1); game_stats(); game_spell(); game_player(_root.char1, 3.8 / game_speed, 1, stats_agi_full * game_speed, _root.char_atk1); spriteDepth(_root.char1, _root.enemy1); spriteDepth(_root.char1, _root.enemy2); spriteDepth(_root.char1, _root.enemy3); spriteDepth(_root.char1, _root.enemy4); spriteDepth(_root.char1, _root.enemy5); spriteDepth(_root.char1, _root.enemy6); spriteDepth(_root.char1, _root.enemy7); spriteDepth(_root.char1, _root.enemy8); spriteDepth(_root.char1, _root.normchest1); spriteDepth(_root.char1, _root.mvpchest1); game_hud(_root.char1, _root.hp_bar1); mailsystem(); mvp(); modifiers(); mousetip(); enemy_respawn(); ambushCam(); } } } game_map_center(); game_spell_effects(_root.dun_map1, _root.center1, _root.center2, _root.center3, _root.center4, _root.center6, _root.center7, _root.center8, _root.center9); faceTarget(_root.char1, _root[atkSpawn]); game_rewind(_root.char1, _root["enemy" + enemAi], _root.dun_map1); if (((heal_t_use == null) && (zap_t_use == null)) && (rewind == null)) { if (centermap == 1) { if (minimap == 2) { } else { game_mouseControl(_root.char1, 3.8 / game_speed, _root.char_atk1, _root.npc_1); } } else { game_mouseControl(_root.char1, 3.8 / game_speed, _root.char_atk1, _root.npc_1); } game_map_dungeon(_root.char1, _root["item" + map_move], _root.dun_map1, 3.8, 2.5); var enemAi = 1; while (enemAi < enemy_spawn) { game_slomo(_root.char1, _root["enemy" + enemAi]); game_enemy(_root["enemy" + enemAi], 2.4 / game_speed, 1, 40 / game_speed, _root.char1, enemAi); game_hitDetect_dungeon(_root.char1, _root.char_atk1, _root["enemy" + enemAi], _root.npc_1, enemAi); faceTarget_NME(_root["enemy" + enemAi], _root.char1); game_depth(_root["enemy" + enemAi], _root.char1); enemAi++; } } if (scene_load == null) { dungeon_start(1, 3); scene_load = 1; } } else if (_global.dungeoninstance1 == null) { removeMovieClip(_root.char1); while (enemRemove < 11) { removeMovieClip(_root["enemy" + enemRemove]); removeMovieClip(_root["nme_hitpoints" + enemRemove]); removeMovieClip(_root["damage_mc" + enemRemove]); removeMovieClip(_root["player_hitpoints" + enemRemove]); removeMovieClip(_root["plyr_dam_mc" + enemRemove]); removeMovieClip(_root["damage_end_pl" + enemRemove]); removeMovieClip(_root["damage_end" + enemRemove]); enemRemove++; } _root.shield = 13; removeMovieClip(_root.hud_mc1); delete enemNum; delete enemRemove; if (optiongold == 1) { } else { delete gold; } if (optionlevel == 1) { } else { delete stats_health; delete stats_mana; delete stats_exp; delete stats_str; delete stats_agi; delete stats_dex; delete input_agi; delete player_health; delete player_mana; delete tnl; delete level; delete stats_agi_cover; } delete userLog; removeMovieClip(_root.dun_map1); delete movex; delete movec; delete movey; delete movexLimit; delete moveyLimit; delete mapnumx; delete mapnumy; delete mapset; delete dunmap; delete dun_generator; delete lx; delete dunstring_scan; removeMovieClip(_root.soundbgm1); removeMovieClip(_root.mini_map1); delete itemArray; _global.dungeoninstance1 = 1; removeMovieClip(_root.debug_mc11); delete gamestrt; delete invis_buff; delete mightbuff; delete blessbuff; delete potencebuff; delete shadowbuff; invistimer = -999; mighttimer = -999; blesstimer = -999; potencetimer = -999; shadowtimer = -999; flanktimer = -999; delete concpotTimer; delete meleenum; delete flvl; delete furyLevel; while (remdrawx < 77) { removeMovieClip(_root["minimap__" + remdrawx]); remdrawx++; } removeMovieClip(_root.debug_mc11); } if (_global.program == 7) { delete _global.gameinstance1; removeMovieClip(_root[vrb]); enemy_spawn = 4; game_music(); game_soundEffect(); if (player_health <= 0) { } else { game_map_castle(_root.char1, _root["item" + map_move], _root.map_mc1, 3.8); } game_items_castle(_root.char1, _root["item" + map_move], 27); game_npc(); game_map_exit(); game_gui(); game_class(); game_level(_root.char1); game_stats(); game_spell(); game_player(_root.char1, 3.8, 1, stats_agi_full, _root.char_atk1); game_hud(_root.char1, _root.hp_bar1); var enemAi = 1; while (enemAi < enemy_spawn) { game_enemy_castle(_root["enemy" + enemAi], 2.4, 1, 40, _root.char1, _root.char_atk1); game_hitDetect_castle(_root.char1, _root.char_atk1, _root["enemy" + enemAi], _root.char_atk1); game_depth(_root["enemy" + enemAi], _root.char1); enemAi++; } if (scene_load == null) { game_start(1, 4); scene_load = 1; } } else if (_global.gameinstance1 == null) { removeMovieClip(_root.char1); while (enemRemove < 11) { removeMovieClip(_root["enemy" + enemRemove]); removeMovieClip(_root["nme_hitpoints" + enemRemove]); removeMovieClip(_root["damage_mc" + enemRemove]); removeMovieClip(_root["player_hitpoints" + enemRemove]); removeMovieClip(_root["plyr_dam_mc" + enemRemove]); removeMovieClip(_root["damage_end_pl" + enemRemove]); removeMovieClip(_root["damage_end" + enemRemove]); enemRemove++; } _root.shield = 13; removeMovieClip(_root.hud_mc1); delete enemNum; delete enemRemove; delete stats_health; delete stats_mana; delete stats_exp; delete stats_str; delete stats_agi; delete stats_dex; delete input_agi; delete player_health; delete player_mana; delete tnl; delete level; delete stats_agi_cover; delete userLog; removeMovieClip(_root.map_mc1); delete movex; delete movec; delete movey; delete movexLimit; delete moveyLimit; delete mapnumx; delete mapnumy; delete mapset; removeMovieClip(_root.soundbgm1); stopAllSounds(); removeMovieClip(_root.mini_map1); delete itemArray; _global.gameinstance1 = 1; } if (_global.program == 8) { delete _global.gameinstance2; removeMovieClip(_root[vrb]); enemy_spawn = 7; game_music(); game_soundEffect(); if (player_health <= 0) { } else { game_map2(_root.char1, _root.item2, _root.map_mc2, 3.8); } game_items(_root.char1, _root.item2); game_gui(); game_class(); game_level(_root.char1); game_stats(); game_spell(); game_player(_root.char1, 3.8, 1, stats_agi_full, _root.char_atk1); game_hud(_root.char1, _root.hp_bar1); var enemAi = 1; while (enemAi < enemy_spawn) { game_enemy(_root["enemy" + enemAi], 2.4, 1, 40, _root.char1, 1); game_hitDetect(_root.char1, _root.char_atk1, _root["enemy" + enemAi]); game_depth(_root["enemy" + enemAi], _root.char1); enemAi++; } if (scene_load == null) { game_start(2, 3); scene_load = 1; } } else if (_global.gameinstance2 == null) { removeMovieClip(_root.char1); while (enemRemove < 11) { removeMovieClip(_root["enemy" + enemRemove]); removeMovieClip(_root["nme_hitpoints" + enemRemove]); removeMovieClip(_root["damage_mc" + enemRemove]); removeMovieClip(_root["player_hitpoints" + enemRemove]); removeMovieClip(_root["plyr_dam_mc" + enemRemove]); removeMovieClip(_root["damage_end_pl" + enemRemove]); removeMovieClip(_root["damage_end" + enemRemove]); enemRemove++; } _root.shield = 13; removeMovieClip(_root.hud_mc1); delete enemNum; delete enemRemove; delete stats_health; delete stats_mana; delete stats_exp; delete stats_str; delete stats_agi; delete stats_dex; delete input_agi; delete player_health; delete player_mana; delete tnl; delete level; delete stats_agi_cover; delete userLog; removeMovieClip(_root.map_mc2); delete movex; delete movec; delete movey; delete movexLimit; delete moveyLimit; delete mapnumx; delete mapnumy; delete mapset; removeMovieClip(_root.soundbgm1); stopAllSounds(); removeMovieClip(_root.mini_map1); delete itemArray; _global.gameinstance2 = 1; } if (_global.program == 9) { delete _global.gameinstance3; removeMovieClip(_root[vrb]); enemy_spawn = 7; game_music(); game_soundEffect(); var map_move = 1; while (map_move < 11) { if (player_health <= 0) { } else { game_map2(_root.char1, _root["item" + map_move], _root.map_mc3, 3.8); } game_items(_root.char1, _root["item" + map_move]); map_move++; } game_gui(); game_class(); game_level(_root.char1); game_stats(); game_spell(); game_player(_root.char1, 3.8, 1, stats_agi_full, _root.char_atk1); game_hud(_root.char1, _root.hp_bar1); var enemAi = 1; while (enemAi < enemy_spawn) { game_enemy(_root["enemy" + enemAi], 2.4, 1, 40, _root.char1, 1); game_hitDetect(_root.char1, _root.char_atk1, _root["enemy" + enemAi]); enemAi++; } if (scene_load == null) { game_start(3, 4); scene_load = 1; } } else if (_global.gameinstance3 == null) { removeMovieClip(_root.char1); while (enemRemove < 11) { removeMovieClip(_root["enemy" + enemRemove]); removeMovieClip(_root["nme_hitpoints" + enemRemove]); removeMovieClip(_root["damage_mc" + enemRemove]); removeMovieClip(_root["player_hitpoints" + enemRemove]); removeMovieClip(_root["plyr_dam_mc" + enemRemove]); removeMovieClip(_root["damage_end_pl" + enemRemove]); removeMovieClip(_root["damage_end" + enemRemove]); enemRemove++; } _root.shield = 13; removeMovieClip(_root.hud_mc1); delete enemNum; delete enemRemove; delete stats_health; delete stats_mana; delete stats_exp; delete stats_str; delete starts_agi; delete stats_dex; delete input_agi; delete player_health; delete player_mana; delete tnl; delete level; delete stats_agi_cover; delete userLog; removeMovieClip(_root.map_mc3); delete movex; delete movec; delete movey; delete movexLimit; delete moveyLimit; delete mapnumx; delete mapnumy; delete mapset; removeMovieClip(_root.mini_map1); removeMovieClip(_root.soundbgm1); stopAllSounds(); delete itemArray; _global.gameinstance3 = 1; } if (_global.program == 10) { attractMode(); replay(); vrb = "DUNGEON-1"; if (scene_load == null) { screen(vrb, "[DUNGEON-2]"); scene_load = 1; } } if (_global.program == 11) { attractMode(); replay(); vrb = "attract_screen"; if (scene_load == null) { screen(vrb, "[ATTRACT]"); scene_load = 1; } } if (_global.program == 12) { highscore(); vrb = "highscore_screen"; if (scene_load == null) { screen(vrb, "[HIGHSCORE]"); scene_load = 1; } } };
Frame 2
stop(); stop(); delete scene_load;
Instance of Symbol 1495 MovieClip "player_hitpoints" in Frame 2
onClipEvent (load) { if (_root.high == 1) { this._visible = false; } }
Instance of Symbol 1499 MovieClip "nme_hitpoints" in Frame 2
onClipEvent (load) { if (_root.high == 1) { this._visible = false; } }
Instance of Symbol 1502 MovieClip "ambushnme_hitpoints" in Frame 2
onClipEvent (load) { if (_root.high == 1) { this._visible = false; } }
Instance of Symbol 2434 MovieClip "landmouse" in Frame 2
onClipEvent (enterFrame) { if (_root.m_click_attack == 1) { this._y = _root.mousetarget._y + 36; this._x = _root.mousetarget._x - 12; } }
Instance of Symbol 2443 MovieClip "spellball" in Frame 2
onClipEvent (load) { this.swapDepths(9200); }
Instance of Symbol 2484 MovieClip in Frame 2
onClipEvent (enterFrame) { if (itemchestArray == null) { itemchestDropy = new Array(); itemchestDropxs = new Array(); itemchestDropys = new Array(); itemchestDropx = new Array(); itemchestDropy = new Array(); itemchestDropys[1] = 300; itemchestDropys[2] = 265; itemchestDropys[3] = 100; itemchestDropy[1] = -60; itemchestDropy[2] = 50; itemchestDropy[3] = 10; itemchestArray = 1; } if (_root["item" + _root.itemchestCount].chestAnim >= 5) { } else { _root["item" + _root.itemchestCount].chestAnim++; } _root["item" + _root.itemchestCount]._xscale = 100; _root["item" + _root.itemchestCount]._yscale = itemchestDropys[_root["item" + _root.itemchestCount].chestAnim]; _root["item" + _root.itemchestCount]._y = _root["item" + _root.itemchestCount]._y + itemchestDropy[_root["item" + _root.itemchestCountt].chestAnim]; _root.readme = (((_root.dun_visfull[_root.floor][(_root.dunmap * _root.row) + _root.col] + 1) + "[_") + _root.chestMapMemory[_root.floor][(_root.dunmap * _root.row) + _root.col]) + "_]"; if (_root.chestMapMemory[_root.floor][(_root.dunmap * _root.row) + _root.col] == 3) { if (vsfx == null) { _root.chat("<b>====================</b>", 30, 5); _root.chat("<b> F O O D </b>", 30, 5); _root.chat("<b>====================</b>", 30, 5); _root.soundvoice1.gotoAndStop(4); vsfx = 1; } if (_root.itemchestCount == null) { _root.itemchestCount = 1; } if (_root.itemchestCount <= 28) { if (treasureDropper >= 1) { this.gotoAndStop(_root.itemchestCount + 2); _root.itemchestCount++; _root.item_.duplicateMovieClip("item" + _root.itemchestCount, 120 + _root.itemchestCount); _root["item" + _root.itemchestCount].gotoAndStop(1); _root["item" + _root.itemchestCount]._x = (Math.floor(_root.chestDropx / 24) * 24) + 12; _root["item" + _root.itemchestCount]._y = ((Math.floor(_root.chestDropy / 24) * 24) + 48) + 12; delete treasureDropper; } else { treasureDropper++; } } } else if (_root.chestMapMemory[_root.floor][(_root.dunmap * _root.row) + _root.col] == 2) { if (vsfx == null) { _root.soundvoice1.gotoAndStop(3); _root.chat("<b>====================</b>", 30, 5); _root.chat("<b> T R E A S U R E R O O M</b>", 30, 5); _root.chat("<b>====================</b>", 30, 5); vsfx = 1; } if (_root.itemchestCount == null) { _root.itemchestCount = 1; } if (_root.itemchestCount <= 28) { if (treasureDropper >= 1) { this.gotoAndStop(_root.itemchestCount + 2); _root.itemchestCount++; _root.item_.duplicateMovieClip("item" + _root.itemchestCount, 120 + _root.itemchestCount); _root["item" + _root.itemchestCount].gotoAndStop(3); _root["item" + _root.itemchestCount]._x = (Math.floor(_root.chestDropx / 24) * 24) + 12; _root["item" + _root.itemchestCount]._y = ((Math.floor(_root.chestDropy / 24) * 24) + 48) + 12; delete treasureDropper; } else { treasureDropper++; } } } else if (_root.chestMapMemory[_root.floor][(_root.dunmap * _root.row) + _root.col] == 1) { if (vsfx == null) { _root.chat("<b>====================</b>", 30, 5); _root.chat("<b>T R E A S U R E R O O M</b>", 30, 5); _root.chat("<b>====================</b>", 30, 5); _root.soundvoice1.gotoAndStop(3); vsfx = 1; } if (_root.chestCount == null) { _root.chestCount = 1; } if (_root.chestCount <= 28) { if (treasureDropper >= 1) { this.gotoAndStop(_root.chestCount + 2); _root.chestCount++; _root.mvp_chest.duplicateMovieClip("normchest" + _root.chestCount, 120 + _root.chestCount); _root["normchest" + _root.chestCount]._x = (Math.floor(_root.chestDropx / 24) * 24) + 12; _root["normchest" + _root.chestCount]._y = ((Math.floor(_root.chestDropy / 24) * 24) + 12) + 8; delete treasureDropper; } else { treasureDropper++; } } } else { delete vsfx; } }
Instance of Symbol 2572 MovieClip "ambushchar" in Frame 2
onClipEvent (enterFrame) { if (_root.c_ambush == 1) { if (ambushgfx == null) { this._x = _root.ambushshadx; this._y = _root.ambushshady; this.gotoAndPlay(2); this.ambush.gotoAndStop(_root.char1._currentframe); this._xscale = -_root.char1._xscale; ambushgfx = 1; } delete _root.c_ambush; delete ambushgfx; } }
Instance of Symbol 2714 MovieClip "floormouse" in Frame 2
onClipEvent (enterFrame) { if (this._x < (_root._xmouse + 12)) { this._x = this._x + 24; } if (this._x > (_root._xmouse - 12)) { this._x = this._x - 24; } if (this._y < (_root._ymouse + 12)) { this._y = this._y + 24; } if (this._y > (_root._ymouse - 12)) { this._y = this._y - 24; } }
Instance of Symbol 2722 MovieClip "loader" in Frame 2
onClipEvent (load) { }
Instance of Symbol 2743 MovieClip "logo" in Frame 2
onClipEvent (load) { _root.reSize(); }
Symbol 8 Button
on (press) { fscommand ("quit"); }
Symbol 9 Button
on (press) { _root.pos = 1; _root._x = _root._x - 120; _root._y = _root._y - 120; _root._xscale = 200; _root._yscale = 200; delete _root.m_command; }
Symbol 11 MovieClip Frame 1
stop();
Symbol 11 MovieClip Frame 2
stop();
Symbol 21 MovieClip Frame 1
stop();
Symbol 32 MovieClip Frame 12
removeMovieClip(this);
Symbol 50 MovieClip Frame 18
stop();
Symbol 74 MovieClip Frame 1
stop();
Instance of Symbol 32 MovieClip in Symbol 74 MovieClip Frame 1
onClipEvent (enterFrame) { if (this._currentframe == this._totalframes) { _parent.removeMovieClip(); } }
Symbol 74 MovieClip Frame 2
stop();
Instance of Symbol 50 MovieClip in Symbol 74 MovieClip Frame 2
onClipEvent (enterFrame) { if (this._currentframe == this._totalframes) { _parent.removeMovieClip(); } }
Symbol 74 MovieClip Frame 3
stop();
Instance of Symbol 73 MovieClip in Symbol 74 MovieClip Frame 3
onClipEvent (enterFrame) { if (this._currentframe == this._totalframes) { _parent.removeMovieClip(); } }
Symbol 128 MovieClip Frame 1
stop();
Symbol 128 MovieClip Frame 2
stop();
Symbol 128 MovieClip Frame 3
stop();
Symbol 128 MovieClip Frame 4
stop();
Symbol 128 MovieClip Frame 5
stop();
Symbol 128 MovieClip Frame 6
stop();
Symbol 128 MovieClip Frame 7
stop();
Symbol 128 MovieClip Frame 8
stop();
Symbol 128 MovieClip Frame 9
stop();
Symbol 128 MovieClip Frame 10
stop();
Symbol 128 MovieClip Frame 11
stop();
Symbol 128 MovieClip Frame 12
stop();
Instance of Symbol 128 MovieClip in Symbol 129 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Instance of Symbol 128 MovieClip in Symbol 129 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Instance of Symbol 128 MovieClip in Symbol 140 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Instance of Symbol 128 MovieClip in Symbol 155 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Instance of Symbol 128 MovieClip in Symbol 168 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Instance of Symbol 128 MovieClip in Symbol 181 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Instance of Symbol 128 MovieClip in Symbol 194 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Instance of Symbol 128 MovieClip in Symbol 201 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 210 MovieClip Frame 1
_parent.end = 1;
Instance of Symbol 128 MovieClip in Symbol 210 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 210 MovieClip Frame 6
delete _parent.end; stop();
Symbol 221 MovieClip Frame 1
_parent.end = 1;
Instance of Symbol 128 MovieClip in Symbol 221 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 221 MovieClip Frame 6
delete _parent.end; stop();
Symbol 230 MovieClip Frame 1
_parent.end = 1;
Instance of Symbol 128 MovieClip in Symbol 230 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 230 MovieClip Frame 7
delete _parent.end; stop();
Symbol 241 MovieClip Frame 1
_parent.end = 1;
Instance of Symbol 128 MovieClip in Symbol 241 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 241 MovieClip Frame 6
delete _parent.end; stop();
Symbol 250 MovieClip Frame 1
_parent.end = 1;
Instance of Symbol 128 MovieClip in Symbol 250 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 250 MovieClip Frame 5
delete _parent.end; stop();
Instance of Symbol 128 MovieClip in Symbol 263 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Instance of Symbol 128 MovieClip in Symbol 276 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Instance of Symbol 128 MovieClip in Symbol 283 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Instance of Symbol 128 MovieClip in Symbol 296 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Instance of Symbol 128 MovieClip in Symbol 315 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 326 MovieClip Frame 1
_parent.end = 1;
Instance of Symbol 128 MovieClip in Symbol 326 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 326 MovieClip Frame 6
delete _parent.end; stop();
Symbol 337 MovieClip Frame 1
_parent.end = 1;
Instance of Symbol 128 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 337 MovieClip Frame 6
delete _parent.end; stop();
Symbol 350 MovieClip Frame 1
_parent.end = 1;
Instance of Symbol 128 MovieClip in Symbol 350 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 350 MovieClip Frame 6
delete _parent.end; stop();
Symbol 361 MovieClip Frame 1
_parent.end = 1;
Instance of Symbol 128 MovieClip in Symbol 361 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 361 MovieClip Frame 6
delete _parent.end; stop();
Symbol 370 MovieClip Frame 1
_parent.end = 1;
Instance of Symbol 128 MovieClip in Symbol 370 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 370 MovieClip Frame 5
delete _parent.end; stop();
Instance of Symbol 128 MovieClip in Symbol 383 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Instance of Symbol 128 MovieClip in Symbol 396 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Instance of Symbol 128 MovieClip in Symbol 413 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Instance of Symbol 128 MovieClip in Symbol 426 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Instance of Symbol 128 MovieClip in Symbol 439 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 453 MovieClip Frame 1
_parent.end = 1;
Instance of Symbol 128 MovieClip in Symbol 453 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 453 MovieClip Frame 6
delete _parent.end; stop();
Symbol 464 MovieClip Frame 1
_parent.end = 1;
Instance of Symbol 128 MovieClip in Symbol 464 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 464 MovieClip Frame 6
delete _parent.end; stop();
Symbol 477 MovieClip Frame 1
_parent.end = 1;
Instance of Symbol 128 MovieClip in Symbol 477 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 477 MovieClip Frame 7
delete _parent.end; stop();
Symbol 488 MovieClip Frame 1
_parent.end = 1;
Instance of Symbol 128 MovieClip in Symbol 488 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 488 MovieClip Frame 6
delete _parent.end; stop();
Symbol 497 MovieClip Frame 1
_parent.end = 1;
Symbol 497 MovieClip Frame 5
delete _parent.end; stop();
Instance of Symbol 128 MovieClip in Symbol 510 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Instance of Symbol 128 MovieClip in Symbol 523 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Instance of Symbol 128 MovieClip in Symbol 534 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Instance of Symbol 128 MovieClip in Symbol 545 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Instance of Symbol 128 MovieClip in Symbol 558 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Instance of Symbol 128 MovieClip in Symbol 565 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 574 MovieClip Frame 1
_parent.end = 1;
Instance of Symbol 128 MovieClip in Symbol 574 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 574 MovieClip Frame 6
delete _parent.end; stop();
Symbol 585 MovieClip Frame 1
_parent.end = 1;
Instance of Symbol 128 MovieClip in Symbol 585 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 585 MovieClip Frame 6
delete _parent.end; stop();
Symbol 598 MovieClip Frame 1
_parent.end = 1;
Instance of Symbol 128 MovieClip in Symbol 598 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 598 MovieClip Frame 7
delete _parent.end; stop();
Symbol 609 MovieClip Frame 1
_parent.end = 1;
Instance of Symbol 128 MovieClip in Symbol 609 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 609 MovieClip Frame 6
delete _parent.end; stop();
Symbol 618 MovieClip Frame 1
_parent.end = 1;
Instance of Symbol 128 MovieClip in Symbol 618 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 618 MovieClip Frame 5
delete _parent.end; stop();
Symbol 621 MovieClip Frame 1
stop();
Symbol 621 MovieClip Frame 2
stop();
Symbol 621 MovieClip Frame 3
stop();
Symbol 621 MovieClip Frame 4
stop();
Symbol 621 MovieClip Frame 5
stop();
Symbol 621 MovieClip Frame 6
stop();
Symbol 621 MovieClip Frame 7
stop();
Symbol 621 MovieClip Frame 8
stop();
Symbol 621 MovieClip Frame 9
stop();
Symbol 621 MovieClip Frame 10
stop();
Symbol 621 MovieClip Frame 11
stop();
Symbol 621 MovieClip Frame 12
stop();
Instance of Symbol 621 MovieClip in Symbol 632 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Instance of Symbol 621 MovieClip in Symbol 645 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Instance of Symbol 621 MovieClip in Symbol 656 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Instance of Symbol 621 MovieClip in Symbol 669 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Instance of Symbol 621 MovieClip in Symbol 682 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Instance of Symbol 621 MovieClip in Symbol 687 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 696 MovieClip Frame 1
_parent.end = 1;
Instance of Symbol 621 MovieClip in Symbol 696 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 696 MovieClip Frame 6
delete _parent.end; stop();
Symbol 707 MovieClip Frame 1
_parent.end = 1;
Instance of Symbol 621 MovieClip in Symbol 707 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 707 MovieClip Frame 6
delete _parent.end; stop();
Symbol 720 MovieClip Frame 1
_parent.end = 1;
Instance of Symbol 621 MovieClip in Symbol 720 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 720 MovieClip Frame 7
delete _parent.end; stop();
Symbol 731 MovieClip Frame 1
_parent.end = 1;
Instance of Symbol 621 MovieClip in Symbol 731 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 731 MovieClip Frame 6
delete _parent.end; stop();
Symbol 740 MovieClip Frame 1
_parent.end = 1;
Instance of Symbol 621 MovieClip in Symbol 740 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 740 MovieClip Frame 5
delete _parent.end; stop();
Symbol 743 MovieClip Frame 1
stop();
Symbol 743 MovieClip Frame 2
stop();
Symbol 743 MovieClip Frame 3
stop();
Symbol 743 MovieClip Frame 4
stop();
Symbol 743 MovieClip Frame 5
stop();
Symbol 743 MovieClip Frame 6
stop();
Symbol 743 MovieClip Frame 7
stop();
Symbol 743 MovieClip Frame 8
stop();
Symbol 743 MovieClip Frame 9
stop();
Symbol 743 MovieClip Frame 10
stop();
Symbol 743 MovieClip Frame 11
stop();
Symbol 743 MovieClip Frame 12
stop();
Instance of Symbol 743 MovieClip in Symbol 754 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Instance of Symbol 743 MovieClip in Symbol 767 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Instance of Symbol 743 MovieClip in Symbol 774 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Instance of Symbol 743 MovieClip in Symbol 787 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Instance of Symbol 743 MovieClip in Symbol 800 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Instance of Symbol 743 MovieClip in Symbol 805 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 814 MovieClip Frame 1
_parent.end = 1;
Instance of Symbol 743 MovieClip in Symbol 814 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 814 MovieClip Frame 6
delete _parent.end; stop();
Symbol 825 MovieClip Frame 1
_parent.end = 1;
Instance of Symbol 743 MovieClip in Symbol 825 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 825 MovieClip Frame 6
delete _parent.end; stop();
Symbol 838 MovieClip Frame 1
_parent.end = 1;
Instance of Symbol 743 MovieClip in Symbol 838 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 838 MovieClip Frame 7
delete _parent.end; stop();
Symbol 849 MovieClip Frame 1
_parent.end = 1;
Instance of Symbol 743 MovieClip in Symbol 849 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 849 MovieClip Frame 6
delete _parent.end; stop();
Symbol 858 MovieClip Frame 1
_parent.end = 1;
Instance of Symbol 743 MovieClip in Symbol 858 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 858 MovieClip Frame 5
delete _parent.end; stop();
Symbol 859 MovieClip Frame 1
stop();
Symbol 859 MovieClip Frame 2
stop();
Symbol 859 MovieClip Frame 3
stop();
Symbol 859 MovieClip Frame 4
stop();
Symbol 859 MovieClip Frame 5
stop();
Symbol 859 MovieClip Frame 6
stop();
Instance of Symbol 128 MovieClip in Symbol 859 MovieClip Frame 6
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 859 MovieClip Frame 7
stop();
Instance of Symbol 128 MovieClip in Symbol 859 MovieClip Frame 7
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 859 MovieClip Frame 8
stop();
Instance of Symbol 128 MovieClip in Symbol 859 MovieClip Frame 8
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 859 MovieClip Frame 9
stop();
Instance of Symbol 128 MovieClip in Symbol 859 MovieClip Frame 9
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 859 MovieClip Frame 10
stop();
Symbol 859 MovieClip Frame 11
stop();
Symbol 859 MovieClip Frame 12
stop();
Symbol 859 MovieClip Frame 13
stop();
Symbol 859 MovieClip Frame 14
stop();
Symbol 859 MovieClip Frame 15
stop();
Symbol 859 MovieClip Frame 16
stop();
Symbol 859 MovieClip Frame 17
stop();
Symbol 859 MovieClip Frame 18
stop();
Symbol 859 MovieClip Frame 19
stop();
Symbol 859 MovieClip Frame 20
stop();
Symbol 859 MovieClip Frame 21
stop();
Symbol 859 MovieClip Frame 22
stop();
Symbol 859 MovieClip Frame 23
stop();
Symbol 859 MovieClip Frame 24
stop();
Symbol 859 MovieClip Frame 25
stop();
Symbol 859 MovieClip Frame 26
stop();
Instance of Symbol 128 MovieClip in Symbol 859 MovieClip Frame 26
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Instance of Symbol 128 MovieClip in Symbol 859 MovieClip Frame 26
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 859 MovieClip Frame 27
stop();
Instance of Symbol 128 MovieClip in Symbol 859 MovieClip Frame 27
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 859 MovieClip Frame 28
stop();
Instance of Symbol 128 MovieClip in Symbol 859 MovieClip Frame 28
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 859 MovieClip Frame 29
stop();
Instance of Symbol 128 MovieClip in Symbol 859 MovieClip Frame 29
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 859 MovieClip Frame 30
stop();
Instance of Symbol 128 MovieClip in Symbol 859 MovieClip Frame 30
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 859 MovieClip Frame 31
stop();
Symbol 859 MovieClip Frame 32
stop();
Symbol 859 MovieClip Frame 33
stop();
Symbol 859 MovieClip Frame 34
stop();
Symbol 859 MovieClip Frame 35
stop();
Symbol 859 MovieClip Frame 36
stop();
Symbol 859 MovieClip Frame 37
stop();
Symbol 859 MovieClip Frame 38
stop();
Symbol 859 MovieClip Frame 39
stop();
Symbol 859 MovieClip Frame 40
stop();
Symbol 859 MovieClip Frame 41
stop();
Symbol 859 MovieClip Frame 42
stop();
Symbol 859 MovieClip Frame 43
stop();
Symbol 859 MovieClip Frame 44
stop();
Symbol 859 MovieClip Frame 45
stop();
Symbol 859 MovieClip Frame 46
stop();
Instance of Symbol 128 MovieClip in Symbol 859 MovieClip Frame 46
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 859 MovieClip Frame 47
stop();
Instance of Symbol 128 MovieClip in Symbol 859 MovieClip Frame 47
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 859 MovieClip Frame 48
stop();
Instance of Symbol 128 MovieClip in Symbol 859 MovieClip Frame 48
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 859 MovieClip Frame 49
stop();
Instance of Symbol 128 MovieClip in Symbol 859 MovieClip Frame 49
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 859 MovieClip Frame 50
stop();
Symbol 859 MovieClip Frame 51
stop();
Symbol 859 MovieClip Frame 52
stop();
Symbol 859 MovieClip Frame 53
stop();
Symbol 859 MovieClip Frame 54
stop();
Symbol 859 MovieClip Frame 55
stop();
Symbol 859 MovieClip Frame 56
stop();
Symbol 859 MovieClip Frame 57
stop();
Symbol 859 MovieClip Frame 58
stop();
Symbol 859 MovieClip Frame 59
stop();
Symbol 859 MovieClip Frame 60
stop();
Symbol 859 MovieClip Frame 61
stop();
Symbol 859 MovieClip Frame 62
stop();
Symbol 859 MovieClip Frame 63
stop();
Symbol 859 MovieClip Frame 64
stop();
Symbol 859 MovieClip Frame 65
stop();
Symbol 859 MovieClip Frame 66
stop();
Instance of Symbol 128 MovieClip in Symbol 859 MovieClip Frame 66
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 859 MovieClip Frame 67
stop();
Instance of Symbol 128 MovieClip in Symbol 859 MovieClip Frame 67
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 859 MovieClip Frame 68
stop();
Instance of Symbol 128 MovieClip in Symbol 859 MovieClip Frame 68
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 859 MovieClip Frame 69
stop();
Instance of Symbol 128 MovieClip in Symbol 859 MovieClip Frame 69
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 859 MovieClip Frame 70
stop();
Symbol 859 MovieClip Frame 71
stop();
Symbol 859 MovieClip Frame 72
stop();
Symbol 859 MovieClip Frame 73
stop();
Symbol 859 MovieClip Frame 74
stop();
Symbol 859 MovieClip Frame 75
stop();
Symbol 859 MovieClip Frame 76
stop();
Symbol 859 MovieClip Frame 77
stop();
Symbol 859 MovieClip Frame 78
stop();
Symbol 859 MovieClip Frame 79
stop();
Symbol 859 MovieClip Frame 80
stop();
Symbol 859 MovieClip Frame 81
stop();
Symbol 859 MovieClip Frame 82
stop();
Symbol 859 MovieClip Frame 83
stop();
Symbol 859 MovieClip Frame 84
stop();
Symbol 859 MovieClip Frame 85
stop();
Symbol 859 MovieClip Frame 86
stop();
Instance of Symbol 621 MovieClip in Symbol 859 MovieClip Frame 86
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 859 MovieClip Frame 87
stop();
Instance of Symbol 621 MovieClip in Symbol 859 MovieClip Frame 87
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 859 MovieClip Frame 88
stop();
Instance of Symbol 621 MovieClip in Symbol 859 MovieClip Frame 88
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 859 MovieClip Frame 89
stop();
Instance of Symbol 621 MovieClip in Symbol 859 MovieClip Frame 89
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 859 MovieClip Frame 90
stop();
Symbol 859 MovieClip Frame 91
stop();
Symbol 859 MovieClip Frame 92
stop();
Symbol 859 MovieClip Frame 93
stop();
Symbol 859 MovieClip Frame 94
stop();
Symbol 859 MovieClip Frame 95
stop();
Symbol 859 MovieClip Frame 96
stop();
Symbol 859 MovieClip Frame 97
stop();
Symbol 859 MovieClip Frame 98
stop();
Symbol 859 MovieClip Frame 99
stop();
Symbol 859 MovieClip Frame 100
stop();
Symbol 859 MovieClip Frame 101
stop();
Symbol 859 MovieClip Frame 102
stop();
Symbol 859 MovieClip Frame 103
stop();
Symbol 859 MovieClip Frame 104
stop();
Symbol 859 MovieClip Frame 105
stop();
Symbol 859 MovieClip Frame 106
stop();
Instance of Symbol 743 MovieClip in Symbol 859 MovieClip Frame 106
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 859 MovieClip Frame 107
stop();
Instance of Symbol 743 MovieClip in Symbol 859 MovieClip Frame 107
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 859 MovieClip Frame 108
stop();
Instance of Symbol 743 MovieClip in Symbol 859 MovieClip Frame 108
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 859 MovieClip Frame 109
stop();
Instance of Symbol 743 MovieClip in Symbol 859 MovieClip Frame 109
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 859 MovieClip Frame 110
stop();
Symbol 859 MovieClip Frame 111
stop();
Symbol 859 MovieClip Frame 112
stop();
Symbol 859 MovieClip Frame 113
stop();
Symbol 859 MovieClip Frame 114
stop();
Symbol 859 MovieClip Frame 115
stop();
Symbol 859 MovieClip Frame 116
stop();
Symbol 859 MovieClip Frame 117
stop();
Symbol 859 MovieClip Frame 118
stop();
Symbol 859 MovieClip Frame 119
stop();
Symbol 859 MovieClip Frame 120
stop();
Symbol 887 MovieClip Frame 1
if (p == null) { play(); p = 1; }
Instance of Symbol 859 MovieClip "char" in Symbol 887 MovieClip Frame 103
onClipEvent (enterFrame) { this.gotoAndStop(1); }
Instance of Symbol 859 MovieClip "char" in Symbol 887 MovieClip Frame 112
onClipEvent (enterFrame) { this.gotoAndStop(21); }
Instance of Symbol 859 MovieClip "char" in Symbol 887 MovieClip Frame 119
onClipEvent (enterFrame) { this.gotoAndStop(101); }
Instance of Symbol 859 MovieClip "char" in Symbol 887 MovieClip Frame 128
onClipEvent (enterFrame) { this.gotoAndStop(61); }
Symbol 889 MovieClip Frame 1
stop();
Symbol 889 MovieClip Frame 2
stop();
Instance of Symbol 887 MovieClip in Symbol 889 MovieClip Frame 2
onClipEvent (enterFrame) { if (this.p == null) { this.play(); this.p = 1; } }
Symbol 902 MovieClip Frame 1
stop();
Symbol 902 MovieClip Frame 2
stop();
Instance of Symbol 902 MovieClip in Symbol 905 MovieClip Frame 1
onClipEvent (enterFrame) { if (_parent.cs_name_a == "Rogue") { this.gotoAndStop(2); } else if (_parent.cs_name_a == "Warrior") { this.gotoAndStop(1); } }
Symbol 936 MovieClip Frame 1
delete _root.csanimedone;
Symbol 936 MovieClip Frame 16
stop();
Symbol 956 MovieClip Frame 1
delete _root.csanimedone;
Symbol 956 MovieClip Frame 16
stop(); stop();
Symbol 957 MovieClip Frame 1
stop();
Symbol 957 MovieClip Frame 2
stop();
Symbol 962 Button
on (rollOver) { _global.guiButton = 1; } on (rollOut) { delete _global.guiButton; }
Symbol 970 MovieClip Frame 1
stop();
Symbol 970 MovieClip Frame 2
stop();
Symbol 974 MovieClip Frame 1
stop();
Symbol 974 MovieClip Frame 5
gotoAndStop (1);
Symbol 974 MovieClip Frame 10
gotoAndStop (1);
Instance of Symbol 957 MovieClip in Symbol 974 MovieClip Frame 25
onClipEvent (load) { if (_root.cs_char_sel1.cs.choose == 2) { this.gotoAndStop(1); } else if (_root.cs_char_sel1.cs.choose == 1) { this.gotoAndStop(2); } }
Instance of Symbol 960 MovieClip in Symbol 974 MovieClip Frame 25
onClipEvent (load) { if (_root.cs_char_sel1.cs.choose == 2) { this.text = "<b><i>Endurance Fighter <br> Can Attack Multiple Targets"; } else if (_root.cs_char_sel1.cs.choose == 1) { this.text = "<b><i>Agile Solo Fighter <br> Can Destroy Single Targets"; } }
Instance of Symbol 957 MovieClip "statsColor" in Symbol 974 MovieClip Frame 25
onClipEvent (load) { if (_root.cs_char_sel1.cs.choose == 2) { this.gotoAndStop(1); } else if (_root.cs_char_sel1.cs.choose == 1) { this.gotoAndStop(2); } }
Instance of Symbol 960 MovieClip in Symbol 974 MovieClip Frame 25
onClipEvent (load) { if (_root.cs_char_sel1.cs.choose == 2) { this.text = "<b><i>Endurance Fighter <br> Can Attack Multiple Targets"; } else if (_root.cs_char_sel1.cs.choose == 1) { this.text = "<b><i>Agile Solo Fighter <br> Can Destroy Single Targets"; } }
Instance of Symbol 970 MovieClip in Symbol 974 MovieClip Frame 25
onClipEvent (enterFrame) { if (_root.ambushCamera == 1) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } if ((_root.m_input == 1) && (this.hitTest(_root._xmouse, _root._ymouse, true))) { _root.mouseReset(); if (input == null) { if (_root.ambushCamera == null) { this.gotoAndStop(2); _root.ambushCamera = 1; delete _root.m_input; } else if (_root.ambushCamera == 1) { this.gotoAndStop(1); delete _root.ambushCamera; delete _root.m_input; } input = 1; } else { delete input; } } }
Instance of Symbol 970 MovieClip in Symbol 974 MovieClip Frame 25
onClipEvent (enterFrame) { if ((_root.m_input == 1) && (this.hitTest(_root._xmouse, _root._ymouse, true))) { _root.mouseReset(); if (input == null) { if (_global.guiButton == null) { this.gotoAndStop(2); _global.guiButton = 1; delete _root.m_input; } else if (_global.guiButton == 1) { this.gotoAndStop(1); delete _root.m_input; } input = 1; } else { delete input; } } else { this.gotoAndStop(1); delete _global.guiButton; } }
Instance of Symbol 970 MovieClip in Symbol 974 MovieClip Frame 25
onClipEvent (enterFrame) { if (_root.BGM == null) { this.gotoAndStop(2); _root.BGM = 1; } if (_root.BGM == 1) { this.gotoAndStop(2); } else if (_root.BGMstart == null) { this.gotoAndStop(1); _root.BGM = 2; _root.BGMstart = 1; } else if (_root.soundbgm1._x == null) { this.gotoAndStop(1); _root.BGM = 2; } if ((_root.m_input == 1) && (this.hitTest(_root._xmouse, _root._ymouse, true))) { _root.mouseReset(); if (muzie == null) { if (_root.BGM >= 2) { _root.BGM = 1; } else { _root.BGM++; } if (_root.BGM == 2) { stopAllSounds(); removeMovieClip(_root.soundbgm1); } if (_root.BGM == 1) { _root.soundbgm.duplicateMovieClip("soundbgm1", 104); _root.soundbgm1.gotoAndStop(_root.floor + 2); _root.soundbgm1.gotoAndStop(1); } muzie = 1; } } else { delete muzie; } }
Instance of Symbol 970 MovieClip in Symbol 974 MovieClip Frame 25
onClipEvent (enterFrame) { if (_root.SFX == null) { this.gotoAndStop(2); _root.SFX = 1; } if (_root.SFX == 2) { if (soundUnload == null) { removeMovieClip(_root.sound1); removeMovieClip(_root.soundeffect1); removeMovieClip(_root.sounditem1); removeMovieClip(_root.soundspell1); removeMovieClip(_root.soundvoice1); soundUnload = 1; } this.gotoAndStop(1); } if (_root.SFX == 1) { if (soundLoad == null) { _root.sound.duplicateMovieClip("sound1", 901); _root.soundeffect.duplicateMovieClip("soundeffect1", 902); _root.sounditem.duplicateMovieClip("sounditem1", 903); _root.soundspell.duplicateMovieClip("soundspell1", 904); _root.soundvoice.duplicateMovieClip("soundvoice1", 905); soundLoad = 1; } this.gotoAndStop(2); } else if (_root.SFXstart == null) { this.gotoAndStop(1); _root.SFX = 2; _root.SFXstart = 1; } else if (_root.sound1._x == null) { this.gotoAndStop(1); _root.SFX = 2; } if ((_root.m_input == 1) && (this.hitTest(_root._xmouse, _root._ymouse, true))) { if (soundfx == null) { if (_root.SFX >= 2) { _root.SFX = 1; } else { _root.SFX++; } if (_root.SFX == 2) { removeMovieClip(_root.sound1); removeMovieClip(_root.soundeffect1); removeMovieClip(_root.sounditem1); removeMovieClip(_root.soundspell1); removeMovieClip(_root.soundvoice1); this.gotoAndStop(2); } if (_root.SFX == 1) { _root.sound.duplicateMovieClip("sound1", 901); _root.soundeffect.duplicateMovieClip("soundeffect1", 902); _root.sounditem.duplicateMovieClip("sounditem1", 903); _root.soundspell.duplicateMovieClip("soundspell1", 904); _root.soundvoice.duplicateMovieClip("soundvoice1", 905); _root.sound1.gotoAndPlay(2); this.gotoAndStop(1); } soundfx = 1; } } else { delete soundfx; } }
Instance of Symbol 970 MovieClip in Symbol 974 MovieClip Frame 25
onClipEvent (enterFrame) { if ((_root.m_input == 1) && (this.hitTest(_root._xmouse, _root._ymouse, true))) { if (rez == null) { if (_root.pos >= 2) { _root.pos = 1; } else { _root.pos++; } if (_root.pos == 1) { this.gotoAndStop(1); _root._x = _root._x - 120; _root._y = _root._y - 120; _root._xscale = 200; _root._yscale = 200; } if (_root.pos == 2) { this.gotoAndStop(2); _root._x = _root._x + 120; _root._y = _root._y + 120; _root._xscale = 100; _root._yscale = 100; } rez = 1; } } else { delete rez; } }
Instance of Symbol 970 MovieClip in Symbol 974 MovieClip Frame 25
onClipEvent (enterFrame) { if (_root.autoinvisible == 1) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } if ((_root.m_input == 1) && (this.hitTest(_root._xmouse, _root._ymouse, true))) { _root.mouseReset(); if (input == null) { if (_root.autoinvisible == null) { this.gotoAndStop(2); _root.autoinvisible = 1; delete _root.m_input; } else if (_root.autoinvisible == 1) { this.gotoAndStop(1); delete _root.autoinvisible; delete _root.m_input; } input = 1; } else { delete input; } } }
Symbol 974 MovieClip Frame 41
stop();
Instance of Symbol 976 MovieClip "select" in Symbol 978 MovieClip Frame 1
onClipEvent (load) { _root.cs_char_sel1.cs.choose = 2; } onClipEvent (enterFrame) { if (_root.cs_char_sel1.cs.cs_char_sel._currentframe >= 25) { if (Key.isDown(39) || (Key.isDown(37))) { _root.cs_char_sel1.cs.cs_char_sel.gotoAndPlay(6); } if (Key.isDown(13) || ((_root.m_input == 1) && (_root.cs_char_sel1.cs.cs_char_sel.cs_b.hitTest(_root._xmouse, _root._ymouse, true)))) { if (k_enter == null) { _root.cs_char_sel1.cs.cs_char_sel.cs_b.cs_name_a = "Rogue"; if (_root.cs_char_sel1.cs.cs_char_sel._currentframe >= 41) { _root.class = _root.cs_char_sel1.cs.choose; stopAllSounds(); if (_root.retry == 1) { _global.program = 6; } else { _global.program = 5; } delete _root.scene_load; } if (select == null) { _root.cs_char_sel1.cs.cs_char_sel.gotoAndPlay(11); select = 1; _root.soundeffect.gotoAndStop(3); } k_enter = 1; } } else { delete k_enter; } } else { if (((_root.m_input == 1) && (_root.cs_char_sel1.cs.cs_char_sel._currentframe >= 25)) && (!_root.cs_char_sel1.cs.cs_char_sel.cs_b.hitTest(_root._xmouse, _root._ymouse, true))) { _root.cs_char_sel1.cs.cs_char_sel.gotoAndPlay(2); _root.soundeffect.gotoAndStop(2); } if (_parent._parent._currentframe >= 15) { if (Key.isDown(13) || ((_root.m_input == 1) && (_root.cs_char_sel1.cs.cs_char_sel.cs_b.hitTest(_root._xmouse, _root._ymouse, true)))) { if (k_enter == null) { _root.cs_char_sel1.cs.cs_char_sel.cs_b.cs_name_a = "Rogue"; if (_root.cs_char_sel1.cs.cs_char_sel._currentframe >= 41) { _root.class = _root.cs_char_sel1.cs.choose; stopAllSounds(); if (_root.retry == 1) { _global.program = 6; } else { _global.program = 5; } delete _root.scene_load; } if (select == null) { _root.cs_char_sel1.cs.cs_char_sel.gotoAndPlay(11); select = 1; _root.soundeffect.gotoAndStop(3); } k_enter = 1; } } else { delete k_enter; } if (_root.cs_char_sel1.cs.choose == 1) { _root.cs_char_sel1.cs.cs_char_sel.cs_a.cs_name_a = "Warrior"; _root.cs_char_sel1.cs.cs_char_sel.cs_b.cs_name_a = "Rogue"; _root.cs_char_sel1.cs.cs_char_sel.cs_c.cs_name_a = "Warrior"; _root.cs_char_sel1.cs.cs_char_sel.cs_d.cs_name_a = "Rogue"; } if (_root.cs_char_sel1.cs.choose == 2) { _root.cs_char_sel1.cs.cs_char_sel.cs_a.cs_name_a = "Rogue"; _root.cs_char_sel1.cs.cs_char_sel.cs_b.cs_name_a = "Warrior"; _root.cs_char_sel1.cs.cs_char_sel.cs_c.cs_name_a = "Rogue"; _root.cs_char_sel1.cs.cs_char_sel.cs_d.cs_name_a = "Warrior"; } if (Key.isDown(37) || ((_root.m_input == 1) && (_root.cs_char_sel1.cs.cs_char_sel.cs_a.hitTest(_root._xmouse, _root._ymouse, true)))) { delete select; if (klrush == 1) { if (klinput >= 5) { delete k_l_input; delete klinput; } else { klinput++; } } else if (klinput >= 30) { delete k_l_input; delete klinput; klrush = 1; } else { klinput++; } if (k_l_input == null) { if (_root.cs_char_sel1.cs.choose <= 1) { _root.cs_char_sel1.cs.choose = 2; } else { _root.cs_char_sel1.cs.choose--; } _root.cs_char_sel1.cs.cs_char_sel.gotoAndPlay(6); delete _root.cs_char_sel1.cs.select; _root.soundeffect.gotoAndStop(2); k_l_input = 1; } } else { delete k_l_input; delete klrush; } if (Key.isDown(39) || ((_root.m_input == 1) && (_root.cs_char_sel1.cs.cs_char_sel.cs_c.hitTest(_root._xmouse, _root._ymouse, true)))) { delete select; if (krrush == 1) { if (krinput >= 5) { delete k_r_input; delete krinput; } else { krinput++; } } else if (krinput >= 30) { delete k_r_input; delete krinput; krrush = 1; } else { krinput++; } if (k_r_input == null) { if (_root.cs_char_sel1.cs.choose >= 2) { _root.cs_char_sel1.cs.choose = 1; } else { _root.cs_char_sel1.cs.choose++; } _root.cs_char_sel1.cs.cs_char_sel.gotoAndPlay(2); delete _root.cs_char_sel1.cs.select; _root.soundeffect.gotoAndStop(2); k_r_input = 1; } } else { delete k_r_input; delete krrush; } } } }
Symbol 985 MovieClip Frame 1
stop();
Symbol 985 MovieClip Frame 2
play();
Symbol 985 MovieClip Frame 16
stop();
Symbol 1179 MovieClip Frame 1
stop();
Symbol 1179 MovieClip Frame 2
stop();
Symbol 1179 MovieClip Frame 3
stop();
Symbol 1179 MovieClip Frame 4
stop();
Symbol 1179 MovieClip Frame 5
stop();
Symbol 1179 MovieClip Frame 6
stop();
Symbol 1179 MovieClip Frame 7
stop();
Symbol 1179 MovieClip Frame 8
stop();
Symbol 1179 MovieClip Frame 9
stop();
Symbol 1179 MovieClip Frame 10
stop();
Symbol 1179 MovieClip Frame 11
stop();
Symbol 1179 MovieClip Frame 12
stop();
Symbol 1179 MovieClip Frame 13
stop();
Symbol 1179 MovieClip Frame 14
stop();
Symbol 1179 MovieClip Frame 15
stop();
Symbol 1179 MovieClip Frame 16
stop();
Symbol 1179 MovieClip Frame 17
stop();
Symbol 1179 MovieClip Frame 18
stop();
Symbol 1179 MovieClip Frame 19
stop();
Symbol 1179 MovieClip Frame 20
stop();
Symbol 1179 MovieClip Frame 21
stop();
Symbol 1179 MovieClip Frame 22
Instance of Symbol 128 MovieClip in Symbol 1181 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 1206 MovieClip Frame 6
stop();
Symbol 1211 MovieClip Frame 6
stop();
Symbol 1212 MovieClip Frame 6
stop();
Symbol 1213 MovieClip Frame 6
stop();
Symbol 1218 MovieClip Frame 6
stop();
Symbol 1246 MovieClip Frame 6
stop();
Symbol 1251 MovieClip Frame 6
stop();
Symbol 1252 MovieClip Frame 6
stop();
Symbol 1253 MovieClip Frame 6
stop();
Symbol 1258 MovieClip Frame 6
stop();
Symbol 1291 MovieClip Frame 6
stop();
Symbol 1300 MovieClip Frame 6
stop();
Symbol 1301 MovieClip Frame 6
stop();
Symbol 1302 MovieClip Frame 6
stop();
Symbol 1311 MovieClip Frame 6
stop();
Symbol 1343 MovieClip Frame 5
stop();
Symbol 1352 MovieClip Frame 5
stop();
Symbol 1353 MovieClip Frame 5
stop();
Symbol 1354 MovieClip Frame 5
stop();
Symbol 1363 MovieClip Frame 5
stop();
Symbol 1391 MovieClip Frame 6
stop();
Symbol 1396 MovieClip Frame 6
stop();
Symbol 1397 MovieClip Frame 6
stop();
Symbol 1398 MovieClip Frame 6
stop();
Symbol 1403 MovieClip Frame 6
stop();
Symbol 1431 MovieClip Frame 6
stop();
Symbol 1436 MovieClip Frame 6
stop();
Symbol 1437 MovieClip Frame 6
stop();
Symbol 1438 MovieClip Frame 6
stop();
Symbol 1443 MovieClip Frame 6
stop();
Symbol 1444 MovieClip Frame 1
gotoAndStop(_root.monanim); stop();
Symbol 1444 MovieClip Frame 2
stop();
Symbol 1444 MovieClip Frame 3
stop();
Symbol 1444 MovieClip Frame 4
stop();
Symbol 1444 MovieClip Frame 5
stop();
Symbol 1444 MovieClip Frame 6
stop();
Instance of Symbol 128 MovieClip in Symbol 1444 MovieClip Frame 6
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Instance of Symbol 128 MovieClip in Symbol 1444 MovieClip Frame 6
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 1444 MovieClip Frame 7
stop();
Instance of Symbol 128 MovieClip in Symbol 1444 MovieClip Frame 7
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 1444 MovieClip Frame 8
stop();
Instance of Symbol 128 MovieClip in Symbol 1444 MovieClip Frame 8
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 1444 MovieClip Frame 9
stop();
Instance of Symbol 128 MovieClip in Symbol 1444 MovieClip Frame 9
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 1444 MovieClip Frame 10
stop();
Symbol 1444 MovieClip Frame 11
stop();
Symbol 1444 MovieClip Frame 12
stop();
Symbol 1444 MovieClip Frame 13
stop();
Symbol 1444 MovieClip Frame 14
stop();
Symbol 1444 MovieClip Frame 15
stop();
Symbol 1444 MovieClip Frame 16
stop();
Symbol 1444 MovieClip Frame 17
stop();
Symbol 1444 MovieClip Frame 18
stop();
Symbol 1444 MovieClip Frame 19
stop();
Symbol 1444 MovieClip Frame 20
stop();
Symbol 1444 MovieClip Frame 21
stop();
Symbol 1444 MovieClip Frame 22
stop();
Symbol 1444 MovieClip Frame 23
stop();
Symbol 1444 MovieClip Frame 24
stop();
Symbol 1444 MovieClip Frame 25
stop();
Symbol 1444 MovieClip Frame 26
stop();
Symbol 1444 MovieClip Frame 27
stop();
Symbol 1444 MovieClip Frame 28
stop();
Symbol 1444 MovieClip Frame 29
stop();
Symbol 1444 MovieClip Frame 30
stop();
Symbol 1444 MovieClip Frame 31
stop();
Symbol 1444 MovieClip Frame 32
stop();
Symbol 1444 MovieClip Frame 33
stop();
Symbol 1444 MovieClip Frame 34
stop();
Symbol 1444 MovieClip Frame 35
stop();
Symbol 1444 MovieClip Frame 36
stop();
Symbol 1444 MovieClip Frame 37
stop();
Symbol 1444 MovieClip Frame 38
stop();
Symbol 1444 MovieClip Frame 39
stop();
Symbol 1444 MovieClip Frame 40
stop();
Symbol 1444 MovieClip Frame 41
stop();
Symbol 1444 MovieClip Frame 42
stop();
Symbol 1444 MovieClip Frame 43
stop();
Symbol 1444 MovieClip Frame 44
stop();
Symbol 1444 MovieClip Frame 45
stop();
Symbol 1444 MovieClip Frame 46
stop();
Symbol 1444 MovieClip Frame 47
stop();
Symbol 1444 MovieClip Frame 48
stop();
Symbol 1444 MovieClip Frame 49
stop();
Symbol 1444 MovieClip Frame 50
stop();
Symbol 1444 MovieClip Frame 51
stop();
Symbol 1444 MovieClip Frame 52
stop();
Symbol 1444 MovieClip Frame 53
stop();
Symbol 1444 MovieClip Frame 54
stop();
Symbol 1444 MovieClip Frame 55
stop();
Symbol 1444 MovieClip Frame 56
stop();
Symbol 1444 MovieClip Frame 57
stop();
Symbol 1444 MovieClip Frame 58
stop();
Symbol 1444 MovieClip Frame 59
stop();
Symbol 1444 MovieClip Frame 60
stop();
Symbol 1444 MovieClip Frame 61
stop();
Symbol 1444 MovieClip Frame 62
stop();
Symbol 1444 MovieClip Frame 63
stop();
Symbol 1444 MovieClip Frame 64
stop();
Symbol 1444 MovieClip Frame 65
stop();
Symbol 1444 MovieClip Frame 66
stop();
Symbol 1444 MovieClip Frame 67
stop();
Symbol 1444 MovieClip Frame 68
stop();
Symbol 1444 MovieClip Frame 69
stop();
Symbol 1444 MovieClip Frame 70
stop();
Symbol 1444 MovieClip Frame 71
stop();
Symbol 1444 MovieClip Frame 72
stop();
Symbol 1444 MovieClip Frame 73
stop();
Symbol 1444 MovieClip Frame 74
stop();
Symbol 1444 MovieClip Frame 75
stop();
Symbol 1444 MovieClip Frame 76
stop();
Symbol 1444 MovieClip Frame 77
stop();
Symbol 1444 MovieClip Frame 78
stop();
Symbol 1444 MovieClip Frame 79
stop();
Symbol 1444 MovieClip Frame 80
stop();
Symbol 1444 MovieClip Frame 81
stop();
Symbol 1444 MovieClip Frame 82
stop();
Symbol 1444 MovieClip Frame 83
stop();
Symbol 1444 MovieClip Frame 84
stop();
Symbol 1444 MovieClip Frame 85
stop();
Symbol 1444 MovieClip Frame 86
stop();
Symbol 1444 MovieClip Frame 87
stop();
Symbol 1444 MovieClip Frame 88
stop();
Symbol 1444 MovieClip Frame 89
stop();
Symbol 1444 MovieClip Frame 90
stop();
Symbol 1444 MovieClip Frame 91
stop();
Symbol 1444 MovieClip Frame 92
stop();
Symbol 1444 MovieClip Frame 93
stop();
Symbol 1444 MovieClip Frame 94
stop();
Symbol 1444 MovieClip Frame 95
stop();
Symbol 1444 MovieClip Frame 96
stop();
Symbol 1444 MovieClip Frame 97
stop();
Symbol 1444 MovieClip Frame 98
stop();
Symbol 1444 MovieClip Frame 99
stop();
Symbol 1444 MovieClip Frame 100
stop();
Symbol 1444 MovieClip Frame 101
stop();
Symbol 1444 MovieClip Frame 102
stop();
Symbol 1444 MovieClip Frame 103
stop();
Symbol 1444 MovieClip Frame 104
stop();
Symbol 1444 MovieClip Frame 105
stop();
Symbol 1444 MovieClip Frame 106
stop();
Symbol 1444 MovieClip Frame 107
stop();
Symbol 1444 MovieClip Frame 108
stop();
Symbol 1444 MovieClip Frame 109
stop();
Symbol 1444 MovieClip Frame 110
stop();
Symbol 1444 MovieClip Frame 111
stop();
Symbol 1444 MovieClip Frame 112
stop();
Symbol 1444 MovieClip Frame 113
stop();
Symbol 1444 MovieClip Frame 114
stop();
Symbol 1444 MovieClip Frame 115
stop();
Symbol 1444 MovieClip Frame 116
stop();
Symbol 1444 MovieClip Frame 117
stop();
Symbol 1444 MovieClip Frame 118
stop();
Symbol 1444 MovieClip Frame 119
stop();
Symbol 1444 MovieClip Frame 120
stop();
Symbol 1451 MovieClip Frame 1
stop();
Symbol 1451 MovieClip Frame 2
stop();
Symbol 1455 MovieClip Frame 1
stop();
Symbol 1455 MovieClip Frame 2
stop();
Symbol 1459 MovieClip Frame 1
stop();
Symbol 1459 MovieClip Frame 2
stop();
Symbol 1463 MovieClip Frame 1
stop();
Symbol 1463 MovieClip Frame 2
stop();
Instance of Symbol 1451 MovieClip in Symbol 1464 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.kba[_root.run] == true) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 1455 MovieClip in Symbol 1464 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.kbs[_root.run] == true) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 1459 MovieClip in Symbol 1464 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.kbd[_root.run] == true) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 1463 MovieClip in Symbol 1464 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.kbf[_root.run] == true) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Symbol 1467 MovieClip Frame 1
stop();
Symbol 1467 MovieClip Frame 2
stop();
Symbol 1470 MovieClip Frame 1
stop();
Symbol 1470 MovieClip Frame 2
stop();
Symbol 1473 MovieClip Frame 1
stop();
Symbol 1473 MovieClip Frame 2
stop();
Symbol 1476 MovieClip Frame 1
stop();
Symbol 1476 MovieClip Frame 2
stop();
Instance of Symbol 1467 MovieClip in Symbol 1477 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.kbup[_root.run] == true) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 1470 MovieClip in Symbol 1477 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.kbleft[_root.run] == true) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 1473 MovieClip in Symbol 1477 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.kbdown[_root.run] == true) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 1476 MovieClip in Symbol 1477 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.kbright[_root.run] == true) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Symbol 1485 MovieClip Frame 1
stop();
Symbol 1485 MovieClip Frame 2
stop();
Symbol 1485 MovieClip Frame 3
stop();
Symbol 1485 MovieClip Frame 4
stop();
Symbol 1485 MovieClip Frame 5
stop();
Instance of Symbol 1485 MovieClip "info" in Symbol 1486 MovieClip Frame 1
onClipEvent (enterFrame) { if (this._xscale < 100) { this._xscale = this._xscale + 5; } }
Symbol 1486 MovieClip Frame 20
stop();
Symbol 1492 MovieClip Frame 15
removeMovieClip(this);
Symbol 1493 MovieClip Frame 15
removeMovieClip(this);
Symbol 1495 MovieClip Frame 25
removeMovieClip(this);
Symbol 1499 MovieClip Frame 25
removeMovieClip(this);
Symbol 1502 MovieClip Frame 25
removeMovieClip(this);
Symbol 1504 MovieClip Frame 25
removeMovieClip(this);
Symbol 1507 MovieClip Frame 15
removeMovieClip(this);
Instance of Symbol 1510 MovieClip in Symbol 1517 MovieClip Frame 1
onClipEvent (enterFrame) { if (this._width > ((_root.player_mana * 39) / _root.stats_mana)) { this._width = this._width - 0.3; } }
Instance of Symbol 1512 MovieClip in Symbol 1517 MovieClip Frame 1
onClipEvent (enterFrame) { this._width = (_root.player_mana * 39) / _root.stats_mana; }
Instance of Symbol 1510 MovieClip in Symbol 1517 MovieClip Frame 1
onClipEvent (enterFrame) { if (this._width > ((_root.player_health * 39) / _root.stats_health)) { this._width = this._width - 0.3; } }
Instance of Symbol 1510 MovieClip in Symbol 1517 MovieClip Frame 1
onClipEvent (enterFrame) { this._width = (_root.player_health * 39) / _root.stats_health; }
Symbol 1534 MovieClip Frame 25
removeMovieClip(this);
Instance of Symbol 1538 MovieClip in Symbol 1544 MovieClip Frame 1
onClipEvent (enterFrame) { if (this._height > ((_root.concpotTimer * 17.8) / _root.concpot_time)) { this._height = this._height - 1; } if (this._height < ((_root.concpotTimer * 17.8) / _root.concpot_time)) { this._height = this._height + 1; } }
Instance of Symbol 1538 MovieClip in Symbol 1556 MovieClip Frame 1
onClipEvent (enterFrame) { if (this._height > ((_root.invistimer * 17.8) / 1560)) { this._height = this._height - 1; } if (this._height < ((_root.invistimer * 17.8) / 1560)) { this._height = this._height + 1; } }
Instance of Symbol 1538 MovieClip in Symbol 1560 MovieClip Frame 1
onClipEvent (enterFrame) { if (this._height > ((_root.furytimer * 17.8) / 6250)) { this._height = this._height - 1; } if (this._height < ((_root.furytimer * 17.8) / 6250)) { this._height = this._height + 1; } }
Instance of Symbol 859 MovieClip "char" in Symbol 1585 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.char1._currentframe); this._xscale = _root.char1._xscale; }
Instance of Symbol 1179 MovieClip "item2" in Symbol 1585 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.equipArray[2] == null) { this.gotoAndStop(39); } else { this.gotoAndStop(_root.equipArray[2]); } }
Instance of Symbol 1179 MovieClip "item3" in Symbol 1585 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.equipArray[3] == null) { this.gotoAndStop(39); } else { this.gotoAndStop(_root.equipArray[3]); } }
Instance of Symbol 1179 MovieClip "item1" in Symbol 1585 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.equipArray[1] == null) { this.gotoAndStop(39); } else { this.gotoAndStop(_root.equipArray[1]); } }
Instance of Symbol 1179 MovieClip "item4" in Symbol 1585 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.equipArray[4] == null) { this.gotoAndStop(39); } else { this.gotoAndStop(_root.equipArray[4]); } }
Instance of Symbol 1179 MovieClip "item5" in Symbol 1585 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.equipArray[5] == null) { this.gotoAndStop(39); } else { this.gotoAndStop(_root.equipArray[5]); } }
Symbol 1598 MovieClip Frame 1
stop();
Symbol 1598 MovieClip Frame 2
stop();
Instance of Symbol 1179 MovieClip "item1" in Symbol 1599 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.spellArray[1] == null) { this.gotoAndStop(39); } else { this.gotoAndStop(_root.spellArray[1]); } }
Instance of Symbol 1179 MovieClip "item2" in Symbol 1599 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.spellArray[2] == null) { this.gotoAndStop(39); } else { this.gotoAndStop(_root.spellArray[2]); } }
Instance of Symbol 1179 MovieClip "item3" in Symbol 1599 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.spellArray[3] == null) { this.gotoAndStop(39); } else { this.gotoAndStop(_root.spellArray[3]); } }
Instance of Symbol 1179 MovieClip "item4" in Symbol 1599 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.spellArray[4] == null) { this.gotoAndStop(39); } else { this.gotoAndStop(_root.spellArray[4]); } }
Instance of Symbol 1179 MovieClip "item5" in Symbol 1599 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.spellArray[5] == null) { this.gotoAndStop(39); } else { this.gotoAndStop(_root.spellArray[5]); } }
Instance of Symbol 1598 MovieClip in Symbol 1599 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.spellMenuArrowD + 1); }
Instance of Symbol 1598 MovieClip "UP" in Symbol 1599 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.spellMenuArrowU + 1); }
Symbol 1605 MovieClip Frame 1
stop();
Instance of Symbol 1601 MovieClip in Symbol 1605 MovieClip Frame 1
onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _root.testmail = 1; if ((!_root.gameover) == 1) { delete _root.newmail; _parent._parent.letterbox.gotoAndPlay(2); } } }
Symbol 1605 MovieClip Frame 2
stop();
Instance of Symbol 1604 MovieClip in Symbol 1605 MovieClip Frame 2
onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _root.testmail = 1; if ((!_root.gameover) == 1) { delete _root.newmail; _parent._parent.letterbox.gotoAndPlay(2); } } }
Symbol 1612 Button
on (press) { m = 1; } on (release, releaseOutside) { m = 0; }
Instance of Symbol 1613 MovieClip "head" in Symbol 1614 MovieClip Frame 1
onClipEvent (enterFrame) { if (hitTest(_root._xmouse, _root._ymouse, true)) { } }
Instance of Symbol 1614 MovieClip "player" in Symbol 1616 MovieClip Frame 1
onClipEvent (load) { function playhead(x) { if (x.m == 1) { if (_xmouse < 3) { _xmouse = 3; } else if (_xmouse > 285.1) { _xmouse = 285.1; } else { x._x = _xmouse; } _root.time_input = 1; _root.play_ = Math.floor((x._x * _root.play_tot) / 288.1); p = 0; } else { if ((!p) == 1) { p = 1; } delete _root.time_input; x._x = (_root.play_ * 288.1) / _root.play_tot; } } } onClipEvent (enterFrame) { playhead(_root.hud_mc1.timebar.player.head); }
Instance of Symbol 1179 MovieClip "item_1" in Symbol 1635 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.itemNum[1] == null) { this.gotoAndStop(39); } else { this.gotoAndStop(_root.itemArraynum[1]); } }
Instance of Symbol 1179 MovieClip "item_2" in Symbol 1635 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.itemNum[2] == null) { this.gotoAndStop(39); } else { this.gotoAndStop(_root.itemArraynum[2]); } }
Instance of Symbol 1179 MovieClip "item_3" in Symbol 1635 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.itemNum[3] == null) { this.gotoAndStop(39); } else { this.gotoAndStop(_root.itemArraynum[3]); } }
Instance of Symbol 1179 MovieClip "item_4" in Symbol 1635 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.itemNum[4] == null) { this.gotoAndStop(39); } else { this.gotoAndStop(_root.itemArraynum[4]); } }
Instance of Symbol 1179 MovieClip "item_5" in Symbol 1635 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.itemNum[5] == null) { this.gotoAndStop(39); } else { this.gotoAndStop(_root.itemArraynum[5]); } }
Symbol 1646 MovieClip Frame 1
stop();
Symbol 1646 MovieClip Frame 2
stop();
Symbol 1656 MovieClip Frame 1
stop();
Instance of Symbol 1538 MovieClip in Symbol 1680 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.class == 1) { if (_root.mighttimer >= 1) { if (this._height > ((_root.mighttimer * 17.8) / 1620)) { this._height = this._height - 1; } if (this._height < ((_root.mighttimer * 17.8) / 1620)) { this._height = this._height + 1; } } else if (_root.potencetimer >= 1) { if (this._height > ((_root.potencetimer * 17.8) / 1850)) { this._height = this._height - 1; } if (this._height < ((_root.potencetimer * 17.8) / 1850)) { this._height = this._height + 1; } } else if (_root.shadowtimer >= 1) { if (this._height > ((_root.shadowtimer * 17.8) / 6000)) { this._height = this._height - 1; } if (this._height < ((_root.shadowtimer * 17.8) / 6000)) { this._height = this._height + 1; } } } if (_root.class == 2) { if (_root.blesstimer >= 1) { if (this._height > ((_root.blesstimer * 17.8) / 3750)) { this._height = this._height - 1; } if (this._height < ((_root.blesstimer * 17.8) / 3750)) { this._height = this._height + 1; } } else if (_root.flanktimer >= 1) { if (this._height > ((_root.flanktimer * 17.8) / 6250)) { this._height = this._height - 1; } if (this._height < ((_root.flanktimer * 17.8) / 6250)) { this._height = this._height + 1; } } } }
Instance of Symbol 1665 MovieClip in Symbol 1680 MovieClip Frame 1
onClipEvent (load) { _visible = false; } onClipEvent (enterFrame) { if (_root.meleenum >= 1) { _visible = true; } else { _visible = false; } }
Instance of Symbol 1667 MovieClip in Symbol 1680 MovieClip Frame 1
onClipEvent (load) { _visible = false; } onClipEvent (enterFrame) { if (_root.meleenum >= 2) { _visible = true; } else { _visible = false; } }
Instance of Symbol 1670 MovieClip in Symbol 1680 MovieClip Frame 1
onClipEvent (load) { _visible = false; } onClipEvent (enterFrame) { if (_root.blesstimer >= 1) { _visible = true; } else { _visible = false; } }
Instance of Symbol 1672 MovieClip in Symbol 1680 MovieClip Frame 1
onClipEvent (load) { _visible = false; } onClipEvent (enterFrame) { if (_root.potencetimer >= 1) { _visible = true; } else { _visible = false; } }
Instance of Symbol 1674 MovieClip in Symbol 1680 MovieClip Frame 1
onClipEvent (load) { _visible = false; } onClipEvent (enterFrame) { if (_root.mighttimer >= 1) { _visible = true; } else { _visible = false; } }
Instance of Symbol 1676 MovieClip in Symbol 1680 MovieClip Frame 1
onClipEvent (load) { _visible = false; } onClipEvent (enterFrame) { if (_root.shadowtimer >= 1) { _visible = true; } else { _visible = false; } }
Symbol 1684 Button
on (press) { m = 1; } on (release, dragOut, releaseOutside) { delete m; }
Instance of Symbol 1685 MovieClip in Symbol 1686 MovieClip Frame 1
onClipEvent (load) { function playhead(x) { if (x._start == null) { x._y = 83; x._start = 1; } if (x.m == 1) { if (_parent._ymouse < 0) { _parent._ymouse = 0; } else if (_parent._ymouse > 140) { _parent._ymouse = 140; } else { x._y = _parent._ymouse; } if (Key.isDown(38) || (Key.isDown(40))) { } else { _root.mail_userLine = Math.round((x._y * _root.letter.length) / 140); } _root.mail(("" + _root.letter[_root.mail_userLine]) + "", 100, 13); p = 0; } else { if ((!p) == 1) { p = 1; } delete _root.time_input; } } } onClipEvent (enterFrame) { playhead(this); if (_root.mreset == 1) { delete x._start; this._y = 83; delete _root.mreset; } }
Symbol 1691 Button
on (press) { _parent.startDrag(); } on (release) { _parent.stopDrag(); }
Symbol 1694 Button
on (press) { _parent._parent.gotoAndPlay(6); }
Symbol 1700 Button
on (press) { _parent.question._x = 20; _parent.question._y = -50; }
Symbol 1702 Button
on (dragOut) { delete _root.userLine; delete _root.rdstart; delete _root.rdstart2; _root.mreset = 1; _root.mailletter++; }
Symbol 1703 Button
on (press) { delete _root.userLine; delete _root.rdstart; delete _root.rdstart2; _root.mreset = 1; if (_root.mailletter == 1) { } else if (destroyL[mailletter - 1] == 1) { _root.mailletter = _root.mailletter - 2; } else { _root.mailletter--; } }
Symbol 1711 Button
on (press, keyPress "s") { _parent.question._x = -9999; _parent.question._y = -9999; _root.destroyL[_root.mailletter] = 1; _root.mailOutput = "<br><i>This letter has been destroyed</i>"; }
Symbol 1712 Button
on (press, keyPress "d") { _parent.question._x = -9999; _parent.question._y = -9999; }
Instance of Symbol 1713 MovieClip "question" in Symbol 1714 MovieClip Frame 1
onClipEvent (load) { this._x = -99999; this._y = -99999; }
Symbol 1715 MovieClip Frame 1
stop();
Symbol 1716 MovieClip Frame 1
stop();
Symbol 1716 MovieClip Frame 5
stop();
Symbol 1716 MovieClip Frame 10
stop();
Instance of Symbol 1544 MovieClip in Symbol 1717 MovieClip Frame 1
onClipEvent (load) { _visible = false; } onClipEvent (enterFrame) { if (_root.concpot_use == 1) { _visible = true; } else { _visible = false; } }
Instance of Symbol 1547 MovieClip in Symbol 1717 MovieClip Frame 1
onClipEvent (load) { _visible = false; } onClipEvent (enterFrame) { }
Instance of Symbol 1550 MovieClip in Symbol 1717 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 1553 MovieClip in Symbol 1717 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 1556 MovieClip in Symbol 1717 MovieClip Frame 1
onClipEvent (load) { _visible = false; } onClipEvent (enterFrame) { if (_root.invis_buff == 1) { _visible = true; } else { _visible = false; } }
Instance of Symbol 1560 MovieClip in Symbol 1717 MovieClip Frame 1
onClipEvent (load) { _visible = false; } onClipEvent (enterFrame) { if (_root.furybuff == 1) { _visible = true; } else { _visible = false; } }
Instance of Symbol 1585 MovieClip "equipment" in Symbol 1717 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.equip_usage == 1) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 1599 MovieClip "spellList" in Symbol 1717 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.spell_usage == 1) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 1605 MovieClip "mailbox" in Symbol 1717 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.newmail == 1) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 1616 MovieClip "timebar" in Symbol 1717 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.time_use == 1) { _visible = true; } else { _visible = false; } }
Instance of Symbol 1635 MovieClip "macro" in Symbol 1717 MovieClip Frame 1
onClipEvent (enterFrame) { _root.guiRO = ((((((((((((("HP:" + _root.player_health) + "/") + _root.stats_health) + "<br>") + "MP:") + _root.player_mana) + "/") + _root.stats_mana) + "<br>") + "EXP:") + _root.stats_exp_output) + "<br>") + "$:") + _root.gold; _root.equipoutput1 = ((((((((((((((((((((((((((((((((((((("HP:" + _root.player_health) + "/") + _root.stats_health) + "<br>") + "MP:") + _root.player_mana) + "/") + _root.stats_mana) + "<br>") + "EXP:") + _root.stats_exp_output) + "<br>") + "GOLD:") + _root.gold) + "<br>") + _root.classoutput) + "<br>") + "STR ") + _root.str_readout) + " + ") + _root.mvp_str) + "<br>") + "AGI ") + _root.agi_readout) + " + ") + _root.mvp_agi) + "<br>") + "DEX ") + _root.dex_readout) + " + ") + _root.mvp_dex) + "<br>") + "LVL ") + _root.level) + "<br>") + "FLOOR ") + _root.floor) + "<br>"; this.gotoAndStop(_root.keys); if (_root.item_usage == 1) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 1680 MovieClip in Symbol 1717 MovieClip Frame 1
onClipEvent (load) { _visible = false; } onClipEvent (enterFrame) { if (_root.class == 1) { if ((_root.shadowtimer >= 1) || (_root.mighttimer >= 1)) { _visible = true; } else { _visible = false; } } if (_root.class == 2) { if (((_root.flanktimer >= 1) || (_root.blesstimer >= 1)) || (_root.potencetimer >= 1)) { _visible = true; } else { _visible = false; } } }
Symbol 1722 Button
on (keyPress "y") { _root.stats_exp = _root.stats_exp + 1000; } on (keyPress "u") { _root.concpot_use = 1; } on (keyPress "i") { _root.gold = _root.gold + 10000; } on (keyPress "j") { _root.player_health = _root.player_health - (_root.stats_health * 0.1); }
Symbol 1724 MovieClip Frame 1
stop();
Symbol 1724 MovieClip Frame 2
stop();
Instance of Symbol 1721 MovieClip in Symbol 1724 MovieClip Frame 2
onClipEvent (enterFrame) { if (counter == null) { counter = 1; } if (getTimer() >= (999 * counter)) { counter++; _root.fps = "FPS:" + rate; delete rate; } else { rate++; } }
Symbol 1758 MovieClip Frame 1
stop();
Instance of Symbol 1721 MovieClip in Symbol 1758 MovieClip Frame 1
onClipEvent (enterFrame) { if (counter == null) { counter = 1; } if (getTimer() >= (999 * counter)) { counter++; _root.fps = "FPS:" + rate; delete rate; } else { rate++; } }
Symbol 1758 MovieClip Frame 2
stop();
Instance of Symbol 1726 MovieClip in Symbol 1758 MovieClip Frame 2
onClipEvent (enterFrame) { if ((_root.m_input == 1) && (this.hitTest(_root._xmouse, _root._ymouse, true))) { _root.mouseReset(); } }
Instance of Symbol 970 MovieClip in Symbol 1758 MovieClip Frame 2
onClipEvent (enterFrame) { if (_root.ambushCamera == 1) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } if ((_root.m_input == 1) && (this.hitTest(_root._xmouse, _root._ymouse, true))) { _root.mouseReset(); if (input == null) { if (_root.ambushCamera == null) { this.gotoAndStop(2); _root.ambushCamera = 1; delete _root.m_input; } else if (_root.ambushCamera == 1) { this.gotoAndStop(1); delete _root.ambushCamera; delete _root.m_input; } input = 1; } else { delete input; } } }
Instance of Symbol 970 MovieClip in Symbol 1758 MovieClip Frame 2
onClipEvent (enterFrame) { if ((_root.m_input == 1) && (this.hitTest(_root._xmouse, _root._ymouse, true))) { _root.mouseReset(); if (input == null) { if (_global.guiButton == null) { this.gotoAndStop(2); _global.guiButton = 1; delete _root.m_input; } else if (_global.guiButton == 1) { this.gotoAndStop(1); delete _root.m_input; } input = 1; } else { delete input; } } else { this.gotoAndStop(1); delete _global.guiButton; } }
Instance of Symbol 970 MovieClip in Symbol 1758 MovieClip Frame 2
onClipEvent (enterFrame) { if (_root.BGM == null) { this.gotoAndStop(2); _root.BGM = 1; } if (_root.BGM == 1) { this.gotoAndStop(2); } else if (_root.BGMstart == null) { this.gotoAndStop(1); _root.BGM = 2; _root.BGMstart = 1; } else if (_root.soundbgm1._x == null) { this.gotoAndStop(1); _root.BGM = 2; } if ((_root.m_input == 1) && (this.hitTest(_root._xmouse, _root._ymouse, true))) { _root.mouseReset(); if (muzie == null) { if (_root.BGM >= 2) { _root.BGM = 1; } else { _root.BGM++; } if (_root.BGM == 2) { stopAllSounds(); removeMovieClip(_root.soundbgm1); } if (_root.BGM == 1) { _root.soundbgm.duplicateMovieClip("soundbgm1", 104); _root.soundbgm1.gotoAndStop(_root.floor + 2); _root.soundbgm1.gotoAndStop(1); } muzie = 1; } } else { delete muzie; } }
Instance of Symbol 970 MovieClip in Symbol 1758 MovieClip Frame 2
onClipEvent (enterFrame) { if (_root.SFX == null) { this.gotoAndStop(2); _root.SFX = 1; } if (_root.SFX == 2) { if (soundUnload == null) { removeMovieClip(_root.sound1); removeMovieClip(_root.soundeffect1); removeMovieClip(_root.sounditem1); removeMovieClip(_root.soundspell1); removeMovieClip(_root.soundvoice1); soundUnload = 1; } this.gotoAndStop(1); } if (_root.SFX == 1) { if (soundLoad == null) { _root.sound.duplicateMovieClip("sound1", 901000); _root.soundeffect.duplicateMovieClip("soundeffect1", 902000); _root.sounditem.duplicateMovieClip("sounditem1", 903000); _root.soundspell.duplicateMovieClip("soundspell1", 904000); _root.soundvoice.duplicateMovieClip("soundvoice1", 905000); soundLoad = 1; } this.gotoAndStop(2); } else if (_root.SFXstart == null) { this.gotoAndStop(1); _root.SFX = 2; _root.SFXstart = 1; } else if (_root.sound1._x == null) { this.gotoAndStop(1); _root.SFX = 2; } if ((_root.m_input == 1) && (this.hitTest(_root._xmouse, _root._ymouse, true))) { if (soundfx == null) { if (_root.SFX >= 2) { _root.SFX = 1; } else { _root.SFX++; } if (_root.SFX == 2) { removeMovieClip(_root.sound1); removeMovieClip(_root.soundeffect1); removeMovieClip(_root.sounditem1); removeMovieClip(_root.soundspell1); removeMovieClip(_root.soundvoice1); this.gotoAndStop(2); } if (_root.SFX == 1) { _root.sound.duplicateMovieClip("sound1", 901000); _root.soundeffect.duplicateMovieClip("soundeffect1", 902000); _root.sounditem.duplicateMovieClip("sounditem1", 903000); _root.soundspell.duplicateMovieClip("sound1", 904000); _root.soundvoice.duplicateMovieClip("soundvoice1", 905000); _root.sound1.gotoAndPlay(2); this.gotoAndStop(1); } soundfx = 1; } } else { delete soundfx; } }
Instance of Symbol 970 MovieClip in Symbol 1758 MovieClip Frame 2
onClipEvent (enterFrame) { if ((_root.m_input == 1) && (this.hitTest(_root._xmouse, _root._ymouse, true))) { if (rez == null) { if (_root.pos >= 2) { _root.pos = 1; } else { _root.pos++; } if (_root.pos == 1) { this.gotoAndStop(1); _root._x = _root._x - 120; _root._y = _root._y - 120; _root._xscale = 200; _root._yscale = 200; } if (_root.pos == 2) { this.gotoAndStop(2); _root._x = _root._x + 120; _root._y = _root._y + 120; _root._xscale = 100; _root._yscale = 100; } rez = 1; } } else { delete rez; } }
Instance of Symbol 970 MovieClip in Symbol 1758 MovieClip Frame 2
onClipEvent (enterFrame) { if (_root.autoinvisible == 1) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } if ((_root.m_input == 1) && (this.hitTest(_root._xmouse, _root._ymouse, true))) { _root.mouseReset(); if (input == null) { if (_root.autoinvisible == null) { this.gotoAndStop(2); _root.autoinvisible = 1; delete _root.m_input; } else if (_root.autoinvisible == 1) { this.gotoAndStop(1); delete _root.autoinvisible; delete _root.m_input; } input = 1; } else { delete input; } } }
Symbol 1758 MovieClip Frame 3
stop();
Instance of Symbol 970 MovieClip in Symbol 1758 MovieClip Frame 3
onClipEvent (enterFrame) { if ((_root.m_input == 1) && (this.hitTest(_root._xmouse, _root._ymouse, true))) { _root.mouseReset(); if (input == null) { if (_root.ambushCamera == null) { this.gotoAndStop(2); _root.ambushCamera = 1; delete _root.m_input; } else if (_root.ambushCamera == 1) { this.gotoAndStop(1); delete _root.ambushCamera; delete _root.m_input; } input = 1; } else { delete input; } } }
Instance of Symbol 970 MovieClip in Symbol 1758 MovieClip Frame 3
onClipEvent (enterFrame) { if ((_root.m_input == 1) && (this.hitTest(_root._xmouse, _root._ymouse, true))) { _root.mouseReset(); _root.exit_dun = 1; this.gotoAndStop(2); if (_root.floor == null) { _root.floor = 1; } _root.floorLower = 1; } else { this.gotoAndStop(1); } }
Instance of Symbol 970 MovieClip in Symbol 1758 MovieClip Frame 3
onClipEvent (enterFrame) { if ((_root.m_input == 1) && (this.hitTest(_root._xmouse, _root._ymouse, true))) { _root.mouseReset(); if (input == null) { if (_global.guiButton == null) { this.gotoAndStop(2); _global.guiButton = 1; delete _root.m_input; } else if (_global.guiButton == 1) { this.gotoAndStop(1); delete _root.m_input; } input = 1; } else { delete input; } } else { this.gotoAndStop(1); delete _global.guiButton; } }
Instance of Symbol 970 MovieClip in Symbol 1758 MovieClip Frame 3
onClipEvent (enterFrame) { if ((_root.m_input == 1) && (this.hitTest(_root._xmouse, _root._ymouse, true))) { _root.mouseReset(); _root.stats_exp = _root.stats_exp + 90000; this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 970 MovieClip in Symbol 1758 MovieClip Frame 3
onClipEvent (enterFrame) { if ((_root.m_input == 1) && (this.hitTest(_root._xmouse, _root._ymouse, true))) { _root.mouseReset(); _root.concpot_use = 1; this.gotoAndStop(2); } else { this.gotoAndStop(1); } } onClipEvent (load) { }
Instance of Symbol 970 MovieClip in Symbol 1758 MovieClip Frame 3
onClipEvent (enterFrame) { if ((_root.m_input == 1) && (this.hitTest(_root._xmouse, _root._ymouse, true))) { _root.mouseReset(); _root.gold = _root.gold + 10000; this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 970 MovieClip in Symbol 1758 MovieClip Frame 3
onClipEvent (enterFrame) { if ((_root.m_input == 1) && (this.hitTest(_root._xmouse, _root._ymouse, true))) { _root.mouseReset(); _root.player_health = _root.player_health - (_root.stats_health * 0.1); this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 970 MovieClip in Symbol 1758 MovieClip Frame 3
onClipEvent (enterFrame) { if (_root.BGM == null) { this.gotoAndStop(2); _root.BGM = 1; } if (_root.BGM == 1) { this.gotoAndStop(2); } else if (_root.BGMstart == null) { this.gotoAndStop(1); _root.BGM = 2; _root.BGMstart = 1; } else if (_root.soundbgm1._x == null) { this.gotoAndStop(1); _root.BGM = 2; } if ((_root.m_input == 1) && (this.hitTest(_root._xmouse, _root._ymouse, true))) { _root.mouseReset(); if (muzie == null) { if (_root.BGM >= 2) { _root.BGM = 1; } else { _root.BGM++; } if (_root.BGM == 2) { stopAllSounds(); removeMovieClip(_root.soundbgm1); } if (_root.BGM == 1) { _root.soundbgm.duplicateMovieClip("soundbgm1", 104); _root.soundbgm1.gotoAndStop(_root.floor + 2); _root.soundbgm1.gotoAndStop(1); } muzie = 1; } } else { delete muzie; } }
Instance of Symbol 970 MovieClip in Symbol 1758 MovieClip Frame 3
onClipEvent (enterFrame) { if (_root.SFX == null) { this.gotoAndStop(2); _root.SFX = 1; } if (_root.SFX == 2) { if (soundUnload == null) { removeMovieClip(_root.sound1); removeMovieClip(_root.soundeffect1); removeMovieClip(_root.sounditem1); removeMovieClip(_root.soundspell1); removeMovieClip(_root.soundvoice1); soundUnload = 1; } this.gotoAndStop(1); } if (_root.SFX == 1) { if (soundLoad == null) { _root.sound.duplicateMovieClip("sound1", 9010); _root.soundeffect.duplicateMovieClip("soundeffect1", 9020); _root.sounditem.duplicateMovieClip("sounditem1", 9030); _root.soundspell.duplicateMovieClip("soundspell1", 9040); _root.soundvoice.duplicateMovieClip("soundvoice1", 9050); soundLoad = 1; } this.gotoAndStop(2); } else if (_root.SFXstart == null) { this.gotoAndStop(1); _root.SFX = 2; _root.SFXstart = 1; } else if (_root.sound1._x == null) { this.gotoAndStop(1); _root.SFX = 2; } if ((_root.m_input == 1) && (this.hitTest(_root._xmouse, _root._ymouse, true))) { if (soundfx == null) { if (_root.SFX >= 2) { _root.SFX = 1; } else { _root.SFX++; } if (_root.SFX == 2) { removeMovieClip(_root.sound1); removeMovieClip(_root.soundeffect1); removeMovieClip(_root.sounditem1); removeMovieClip(_root.soundspell1); removeMovieClip(_root.soundvoice1); this.gotoAndStop(2); } if (_root.SFX == 1) { _root.sound.duplicateMovieClip("sound1", 9010); _root.soundeffect.duplicateMovieClip("soundeffect1", 9020); _root.sounditem.duplicateMovieClip("sounditem1", 9030); _root.soundspell.duplicateMovieClip("soundspell1", 9040); _root.soundvoice.duplicateMovieClip("soundvoice1", 9050); _root.sound1.gotoAndPlay(2); this.gotoAndStop(1); } soundfx = 1; } } else { delete soundfx; } }
Instance of Symbol 970 MovieClip in Symbol 1758 MovieClip Frame 3
onClipEvent (enterFrame) { if ((_root.m_input == 1) && (this.hitTest(_root._xmouse, _root._ymouse, true))) { if (rez == null) { if (_root.pos >= 2) { _root.pos = 1; } else { _root.pos++; } if (_root.pos == 1) { delete _root.m_command; this.gotoAndStop(1); _root._x = _root._x - 120; _root._y = _root._y - 120; _root._xscale = 200; _root._yscale = 200; } if (_root.pos == 2) { delete _root.m_command; this.gotoAndStop(2); _root._x = _root._x + 120; _root._y = _root._y + 120; _root._xscale = 100; _root._yscale = 100; } rez = 1; } } else { delete rez; } }
Instance of Symbol 970 MovieClip in Symbol 1758 MovieClip Frame 3
onClipEvent (enterFrame) { if (_root.autoinvisible == 1) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } if ((_root.m_input == 1) && (this.hitTest(_root._xmouse, _root._ymouse, true))) { _root.mouseReset(); if (input == null) { if (_root.autoinvisible == null) { this.gotoAndStop(2); _root.autoinvisible = 1; delete _root.m_input; } else if (_root.autoinvisible == 1) { this.gotoAndStop(1); delete _root.autoinvisible; delete _root.m_input; } input = 1; } else { delete input; } } }
Instance of Symbol 1724 MovieClip "debugme" in Symbol 1759 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.debugme == 1) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 1758 MovieClip in Symbol 1759 MovieClip Frame 1
onClipEvent (enterFrame) { if (Key.isDown(81)) { if (_root.debug == 1) { this.gotoAndStop(3); } if (Key.isDown(87)) { if (_root.debug == null) { _root.debug = 1; } } } else if ((Key.getAscii() == 113) && (Key.getAscii() == 119)) { if (_root.debug == null) { this.gotoAndStop(3); _root.debug = 1; } } else if (Key.getAscii() == 113) { if (_root.debug == null) { _root.op_menu = 1; this.gotoAndStop(2); } else { _root.op_menu = 1; this.gotoAndStop(3); } } else if (Key.isDown(Key.getCode())) { this.gotoAndStop(1); delete _root.op_menu; } _root.debugReadOut = ("Floor:" + _root.floor) + "<br>"; }
Symbol 1778 MovieClip Frame 1
stop();
Symbol 1778 MovieClip Frame 2
stop();
Symbol 1778 MovieClip Frame 3
stop();
Symbol 1778 MovieClip Frame 4
stop();
Symbol 1923 MovieClip Frame 1
stop();
Symbol 1923 MovieClip Frame 2
stop();
Instance of Symbol 1923 MovieClip in Symbol 1972 MovieClip Frame 39
onClipEvent (enterFrame) { if (_root["npc_window_" + windowNum]._currentframe == 3) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } }
Symbol 1979 Button
on (release) { restart++; }
Symbol 1980 Button
on (release) { restart--; }
Symbol 1992 MovieClip Frame 1
stop(); _root.shopselect = 1;
Symbol 1992 MovieClip Frame 2
stop(); _root.shopselect = 2;
Symbol 1992 MovieClip Frame 3
stop(); _root.shopselect = 3;
Symbol 1992 MovieClip Frame 4
stop(); _root.shopselect = 4;
Symbol 1992 MovieClip Frame 5
stop(); _root.shopselect = 5;
Symbol 2043 MovieClip Frame 1
stop(); stop();
Symbol 2095 MovieClip Frame 1
stop();
Symbol 2095 MovieClip Frame 2
stop();
Instance of Symbol 1972 MovieClip in Symbol 2095 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop(_root.buyshopSelect); } onClipEvent (enterFrame) { this.gotoAndStop(_root.buyshopSelect); }
Instance of Symbol 1992 MovieClip in Symbol 2095 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop(_root.keys2); } onClipEvent (enterFrame) { this.gotoAndStop(_root.keys2); }
Instance of Symbol 1179 MovieClip "item_1" in Symbol 2095 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop(39); } onClipEvent (enterFrame) { this.gotoAndStop(_root.bdNum1); }
Instance of Symbol 1179 MovieClip "item_2" in Symbol 2095 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop(39); } onClipEvent (enterFrame) { this.gotoAndStop(_root.bdNum2); }
Instance of Symbol 1179 MovieClip "item_3" in Symbol 2095 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop(39); } onClipEvent (enterFrame) { this.gotoAndStop(_root.bdNum3); }
Instance of Symbol 1179 MovieClip "item_4" in Symbol 2095 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop(39); } onClipEvent (enterFrame) { this.gotoAndStop(_root.bdNum4); }
Instance of Symbol 1179 MovieClip "item_5" in Symbol 2095 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop(39); } onClipEvent (enterFrame) { this.gotoAndStop(_root.bdNum5); }
Instance of Symbol 1598 MovieClip "DOWN" in Symbol 2095 MovieClip Frame 2
onClipEvent (enterFrame) { this.gotoAndStop(_root.shopMenuArrowD + 1); }
Instance of Symbol 1598 MovieClip "UP" in Symbol 2095 MovieClip Frame 2
onClipEvent (enterFrame) { this.gotoAndStop(_root.shopMenuArrowU + 1); }
Symbol 2095 MovieClip Frame 3
stop();
Instance of Symbol 1179 MovieClip "item_" in Symbol 2095 MovieClip Frame 3
onClipEvent (load) { this.gotoAndStop(39); } onClipEvent (enterFrame) { if (_root.sellNum[1] == null) { this.gotoAndStop(39); } else { this.gotoAndStop(_root.sellArraynum[1]); } }
Instance of Symbol 1179 MovieClip "item_" in Symbol 2095 MovieClip Frame 3
onClipEvent (load) { this.gotoAndStop(39); } onClipEvent (enterFrame) { if (_root.sellNum[2] == null) { this.gotoAndStop(39); } else { this.gotoAndStop(_root.sellArraynum[2]); } }
Instance of Symbol 1179 MovieClip "item_" in Symbol 2095 MovieClip Frame 3
onClipEvent (load) { this.gotoAndStop(39); } onClipEvent (enterFrame) { if (_root.sellNum[3] == null) { this.gotoAndStop(39); } else { this.gotoAndStop(_root.sellArraynum[3]); } }
Instance of Symbol 1179 MovieClip "item_" in Symbol 2095 MovieClip Frame 3
onClipEvent (load) { this.gotoAndStop(39); } onClipEvent (enterFrame) { if (_root.sellNum[4] == null) { this.gotoAndStop(39); } else { this.gotoAndStop(_root.sellArraynum[4]); } }
Instance of Symbol 1179 MovieClip "item_" in Symbol 2095 MovieClip Frame 3
onClipEvent (load) { this.gotoAndStop(39); } onClipEvent (enterFrame) { if (_root.sellNum[5] == null) { this.gotoAndStop(39); } else { this.gotoAndStop(_root.sellArraynum[5]); } }
Instance of Symbol 1972 MovieClip "desc" in Symbol 2095 MovieClip Frame 3
onClipEvent (load) { this.gotoAndStop(39); } onClipEvent (enterFrame) { if (_root.sellArraynum[_root.keys] == null) { this.gotoAndStop(39); } else { this.gotoAndStop(_root.sellArraynum[_root.keys]); } }
Instance of Symbol 2043 MovieClip in Symbol 2095 MovieClip Frame 3
onClipEvent (load) { this.gotoAndStop(1); } onClipEvent (enterFrame) { if (_parent.desc._currentframe == 39) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } }
Symbol 2095 MovieClip Frame 4
stop();
Symbol 2095 MovieClip Frame 5
stop();
Instance of Symbol 1972 MovieClip in Symbol 2095 MovieClip Frame 5
onClipEvent (load) { this.gotoAndStop(_root.buyshopSelect); } onClipEvent (enterFrame) { this.gotoAndStop(_root.buyshopSelect); }
Instance of Symbol 1992 MovieClip in Symbol 2095 MovieClip Frame 5
onClipEvent (load) { this.gotoAndStop(_root.keys2); } onClipEvent (enterFrame) { this.gotoAndStop(_root.keys2); }
Instance of Symbol 1179 MovieClip "item_" in Symbol 2095 MovieClip Frame 5
onClipEvent (load) { this.gotoAndStop(_root.bdNum1); } onClipEvent (enterFrame) { this.gotoAndStop(_root.bdNum1); }
Instance of Symbol 1179 MovieClip "item_" in Symbol 2095 MovieClip Frame 5
onClipEvent (load) { this.gotoAndStop(_root.bdNum2); } onClipEvent (enterFrame) { this.gotoAndStop(_root.bdNum2); }
Instance of Symbol 1179 MovieClip "item_" in Symbol 2095 MovieClip Frame 5
onClipEvent (load) { this.gotoAndStop(_root.bdNum3); } onClipEvent (enterFrame) { this.gotoAndStop(_root.bdNum3); }
Instance of Symbol 1179 MovieClip "item_" in Symbol 2095 MovieClip Frame 5
onClipEvent (load) { this.gotoAndStop(_root.bdNum4); } onClipEvent (enterFrame) { this.gotoAndStop(_root.bdNum4); }
Instance of Symbol 1179 MovieClip "item_" in Symbol 2095 MovieClip Frame 5
onClipEvent (load) { this.gotoAndStop(_root.bdNum5); } onClipEvent (enterFrame) { this.gotoAndStop(_root.bdNum5); }
Symbol 2105 MovieClip Frame 1
stop();
Symbol 2105 MovieClip Frame 2
gotoAndStop (1);
Symbol 2105 MovieClip Frame 3
gotoAndStop (1);
Symbol 2105 MovieClip Frame 4
gotoAndStop (1);
Symbol 2105 MovieClip Frame 6
gotoAndStop (1);
Symbol 2105 MovieClip Frame 7
gotoAndStop (1);
Symbol 2105 MovieClip Frame 8
gotoAndStop (1);
Symbol 2105 MovieClip Frame 9
gotoAndStop (1);
Symbol 2105 MovieClip Frame 10
gotoAndStop (1);
Symbol 2111 MovieClip Frame 1
gotoAndStop (1);
Symbol 2111 MovieClip Frame 2
gotoAndStop (1);
Symbol 2111 MovieClip Frame 3
gotoAndStop (1);
Symbol 2111 MovieClip Frame 4
gotoAndStop (1);
Symbol 2111 MovieClip Frame 5
gotoAndStop (1);
Symbol 2114 MovieClip Frame 1
stop();
Symbol 2114 MovieClip Frame 2
gotoAndStop (1);
Symbol 2114 MovieClip Frame 3
gotoAndStop (1);
Symbol 2121 MovieClip Frame 1
gotoAndStop (1);
Symbol 2121 MovieClip Frame 2
gotoAndStop (1);
Symbol 2121 MovieClip Frame 3
gotoAndStop (1);
Symbol 2121 MovieClip Frame 4
gotoAndStop (1);
Symbol 2121 MovieClip Frame 5
gotoAndStop (1);
Symbol 2121 MovieClip Frame 6
gotoAndStop (1);
Symbol 2121 MovieClip Frame 7
gotoAndStop (1);
Symbol 2138 MovieClip Frame 18
removeMovieClip(this);
Symbol 2157 MovieClip Frame 38
stop();
Symbol 2158 MovieClip Frame 1
outputar = 0; while (outputar < 250) { _root.demoArray = _root.demoArray + (_root.player1x[outputar] + ","); _root.demoArray2 = _root.demoArray2 + (_root.player1y[outputar] + ","); _root.demoArray3 = _root.demoArray3 + (_root.player1cf[outputar] + ","); _root.demoArray4 = _root.demoArray4 + (_root.player1d[outputar] + ","); _root.demoArray5 = _root.demoArray5 + (_root.player1dd[outputar] + ","); _root.demoArray6 = _root.demoArray6 + (_root.player1sd[outputar] + ","); _root.demoArray7 = _root.demoArray7 + (_root.player1ud[outputar] + ","); _root.demoArray8 = _root.demoArray8 + (_root.player1u[outputar] + ","); _root.demoArray9 = _root.demoArray9 + (_root.player1da[outputar] + ","); _root.demoArray10 = _root.demoArray10 + (_root.player1dda[outputar] + ","); _root.demoArray11 = _root.demoArray11 + (_root.player1sda[outputar] + ","); _root.demoArray12 = _root.demoArray12 + (_root.player1uda[outputar] + ","); _root.demoArray13 = _root.demoArray13 + (_root.player1ua[outputar] + ","); _root.demoArray14 = _root.demoArray14 + (_root.player1xsc[outputar] + ","); outputar++; } outputar = 0; while (outputar < 250) { _root.demoArray = _root.demoArray + (_root.player1x[outputar] + ","); _root.demoArray2 = _root.demoArray2 + (_root.player1y[outputar] + ","); _root.demoArray3 = _root.demoArray3 + (_root.player1cf[outputar] + ","); _root.demoArray4 = _root.demoArray4 + (_root.player1d[outputar] + ","); _root.demoArray5 = _root.demoArray5 + (_root.player1dd[outputar] + ","); _root.demoArray6 = _root.demoArray6 + (_root.player1sd[outputar] + ","); _root.demoArray7 = _root.demoArray7 + (_root.player1ud[outputar] + ","); _root.demoArray8 = _root.demoArray8 + (_root.player1u[outputar] + ","); _root.demoArray9 = _root.demoArray9 + (_root.player1da[outputar] + ","); _root.demoArray10 = _root.demoArray10 + (_root.player1dda[outputar] + ","); _root.demoArray11 = _root.demoArray11 + (_root.player1sda[outputar] + ","); _root.demoArray12 = _root.demoArray12 + (_root.player1uda[outputar] + ","); _root.demoArray13 = _root.demoArray13 + (_root.player1ua[outputar] + ","); _root.demoArray14 = _root.demoArray14 + (_root.player1xsc[outputar] + ","); outputar++; }
Instance of Symbol 1486 MovieClip in Symbol 2158 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(1); }
Instance of Symbol 1488 MovieClip in Symbol 2158 MovieClip Frame 1
onClipEvent (enterFrame) { _parent.run++; _parent.demo_p._x = _parent.player1x[_parent.run]; _parent.demo_p._y = _parent.player1y[_parent.run]; _parent.demo_p.gotoAndStop(_parent.player1cf[_parent.run] + 100); _parent.demo_p.down.gotoAndStop(_parent.player1d[_parent.run] + 100); _parent.demo_p.downdiag.gotoAndStop(_parent.player1dd[_parent.run]); _parent.demo_p.side.gotoAndStop(_parent.player1sd[_parent.run]); _parent.demo_p.updiag.gotoAndStop(_parent.player1ud[_parent.run]); _parent.demo_p.up.gotoAndStop(_parent.player1u[_parent.run]); _parent.demo_p.downa.gotoAndStop(_parent.player1da[_parent.run]); _parent.demo_p.downdiaga.gotoAndStop(_parent.player1dda[_parent.run]); _parent.demo_p.sidea.gotoAndStop(_parent.player1sda[_parent.run]); _parent.demo_p.updiaga.gotoAndStop(_parent.player1uda[_parent.run]); _parent.demo_p.upa.gotoAndStop(_parent.player1ua[_parent.run]); _parent.demo_p._xscale = _parent.player1xsc[_parent.run]; _parent.enemya._x = _parent.enemy1x[_parent.run]; _parent.enemya._y = _parent.enemy1y[_parent.run]; _parent.enemya.gotoAndStop(_parent.enemy1cf[_parent.run]); _parent.enemya._xscale = _parent.enemy1xsc[_parent.run]; _parent.enemya.down.gotoAndStop(_parent.enemy1d[_parent.run]); _parent.enemya.downdiag.gotoAndStop(_parent.enemy1dd[_parent.run]); _parent.enemya.side.gotoAndStop(_parent.enemy1sd[_parent.run]); _parent.enemya.updiag.gotoAndStop(_parent.enemy1ud[_parent.run]); _parent.enemya.up.gotoAndStop(_parent.enemy1u[_parent.run]); _parent.enemya.downa.gotoAndStop(_parent.enemy1da[_parent.run]); _parent.enemya.downdiaga.gotoAndStop(_parent.enemy1dda[_parent.run]); _parent.enemya.sidea.gotoAndStop(_parent.enemy1sda[_parent.run]); _parent.enemya.updiaga.gotoAndStop(_parent.enemy1uda[_parent.run]); _parent.enemya.upa.gotoAndStop(_parent.enemy1ua[_parent.run]); _parent.player_hitpointsa._x = _parent.vitaparticlex[_parent.run]; _parent.player_hitpointsa._y = _parent.vitaparticley[_parent.run]; _parent.player_hitpointsa.gotoandplay(_parent.vitaparticlecf[_parent.run]); _parent.player_hitpointsa.display = _parent.vitaparticledam[_parent.run]; _parent.nme_hitpointsa._x = _parent.enemparticlex[_parent.run]; _parent.nme_hitpointsa._y = _parent.enemparticley[_parent.run]; _parent.nme_hitpointsa.gotoandplay(_parent.enemparticlecf[_parent.run]); _parent.nme_hitpointsa.display = _parent.enemparticledam[_parent.run]; _parent.plyr_dam_mca._x = _parent.plydmmcx[_parent.run]; _parent.plyr_dam_mca._y = _parent.plydmmcy[_parent.run]; _parent.plyr_dam_mca.gotoAndStop(_parent.plydmmccf[_parent.run]); _parent.damage_mca._x = _parent.enemdmmcx[_parent.run]; _parent.damage_mca._y = _parent.enemdmmcy[_parent.run]; _parent.damage_mca.gotoAndStop(_parent.enemdmmccf[_parent.run]); _parent.sound.gotoAndStop(_parent.soundacf[_parent.run]); _parent.sounditem.gotoAndStop(_parent.sounditemacf[_parent.run]); _parent.soundspell.gotoAndStop(_parent.soundspellacf[_parent.run]); _parent.zap1._x = _parent.ignitex[_parent.run]; _parent.zap1._y = _parent.ignitey[_parent.run]; _parent.zap1.gotoAndStop(_parent.ignitecf[_parent.run]); _parent.item1._x = _parent.itmx[_parent.run]; _parent.item1._y = _parent.itmy[_parent.run]; _parent.item1.gotoAndStop(_parent.itmcf[_parent.run]); _parent.purge1._x = _parent.prgex[_parent.run]; _parent.purge1._y = _parent.prgey[_parent.run]; _parent.purge1.gotoAndStop(_parent.prgecf[_parent.run]); _parent.targ1._x = _parent.trgx[_parent.run]; _parent.targ1._y = _parent.trgy[_parent.run]; _parent.targ1.gotoAndStop(_parent.trgcf[_parent.run]); }
Instance of Symbol 1488 MovieClip in Symbol 2158 MovieClip Frame 1
onClipEvent (load) { _parent.player1x = [38.9, 42.65, 46.4, 46.4, 46.4, 46.4, 46.4, 46.4, 46.4, 46.4, 46.4, 46.4, 46.4, 46.4, 46.4, 46.4, 46.4, 46.4, 46.4, 46.4, 46.4, 46.4, 46.4, 46.4, 46.4, 46.4, 46.4, 96.4, 96.4, 46.4, 46.4, 46.4, 46.4, 46.4, 46.4, 42.6, 38.8, 38.8, 42.55, 46.3, 50.05, 53.85, 57.65, 61.45, 65.25, 69.05, 72.85, 76.6, 80.35, 84.1, 87.85, 91.6, 95.35, 99.1, 102.9, 106.7, 110.5, 114.3, 118.1, 121.9, 125.7, 129.5, 133.3, 137.1, 140.9, 144.7, 148.5, 152.3, 156.1, 159.9, 163.7, 167.5, 171.3, 175.1, 178.9, 182.7, 186.5, 190.3, 194.1, 197.9, 201.7, 205.5, 209.3, 213.1, 216.9, 220.7, 224.5, 228.3, 232.1, 235.9, 239.7, 243.5, 4.8, 8.6, 12.35, 16.15, 19.95, 23.75, 27.55, 31.35, 35.15, 38.9, 42.65, 46.4, 50.15, 53.95, 57.75, 61.55, 65.35, 65.35, 65.35, 65.35, 65.35, 65.35, 65.35, 65.35, 65.35, 65.35, 115.35, 115.35, 115.35, 65.35, 65.35, 115.35, 115.35, 115.35, 115.35, 115.35, 115.35, 119.15, 122.95, 126.75, 130.55, 134.35, 138.15, 141.95, 145.75, 149.55, 153.35, 157.15, 160.95, 164.75, 168.55, 172.35, 176.15, 179.95, 183.75, 187.55, 191.35, 195.15, 198.95, 202.75, 206.55, 210.35, 214.15, 217.95, 221.75, 225.55, 229.35, 233.15, 236.95, 240.75, 4.8, 8.6, 12.35, 16.15, 19.95, 23.75, 23.75, 23.75, 23.75, 23.75, 23.75, 23.75, 23.75, 23.75, 23.75, 23.75, 23.75, 23.75, 23.75, 23.75, 23.75, 23.75, 23.75, 23.75, 23.75, 23.75, 23.75, 23.75, 23.75, 23.75, 23.75, 23.75, 23.75, 23.75, 23.75, 23.75, 23.75, 23.75, 23.75, 23.75, 23.75, 23.75, 23.75, 23.75, 23.75, 23.75, 23.75, 23.75, 23.75, 23.75, 23.75, 23.75, 23.75, 23.75, 23.75, 23.75, 23.75, 23.75, 23.75, 23.75, 23.75, 23.75, 27.55, 31.35, 35.15, 38.9, 42.65, 46.4, 50.15, 53.95, 57.75, 61.55, 65.35, 69.1, 72.85, 76.6, 80.35, 84.1, 87.85, 91.6, 95.35, 99.1, 102.9, 106.7, 110.5, 114.3, 118.1]; _parent.player1y = [111.6, 111.6, 111.6, 111.6, 111.6, 111.6, 111.6, 111.6, 111.6, 111.6, 111.6, 111.6, 111.6, 111.6, 111.6, 111.6, 111.6, 111.6, 111.6, 111.6, 111.6, 111.6, 111.6, 111.6, 111.6, 111.6, 111.6, 111.6, 111.6, 111.6, 111.6, 111.6, 111.6, 111.6, 111.6, 111.6, 111.6, 115.4, 119.2, 123, 126.8, 130.6, 134.4, 138.2, 142, 145.8, 145.8, 145.8, 145.8, 145.8, 145.8, 145.8, 145.8, 145.8, 145.8, 145.8, 145.8, 145.8, 145.8, 145.8, 145.8, 145.8, 145.8, 145.8, 145.8, 145.8, 145.8, 145.8, 145.8, 145.8, 145.8, 145.8, 145.8, 145.8, 145.8, 145.8, 145.8, 145.8, 145.8, 145.8, 142, 142, 142, 142, 142, 138.2, 134.35, 130.5, 126.7, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 122.9, 126.7, 130.5, 134.3, 138.1, 141.9, 145.7, 149.5, 149.5, 149.5, 149.5, 149.5, 149.5, 149.5, 149.5, 149.5, 149.5, 149.5, 149.5, 149.5]; _parent.player1cf = [3, 3, 3, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 3, 3, 1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 3, 3, 3, 3, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 8, 8, 8, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]; _parent.player1d = [null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, 2, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null]; _parent.player1dd = [null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, 2, 3, 4, 5, 6, 7, 8, 9, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, 2, 3, 4, 5, 6, 7, 8, null, null, null, null, null, null, null, null, null, null, null, null]; _parent.player1sd = [12, 1, 2, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, 2, 3, null, null, null, null, null, null, null, null, null, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, null, 2, 3, 4, 5, null, null, null, null, null, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 1, 2, 3, 4, 5, 6, 7, 8, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 1, 2, 3, 4, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, 2, 3, 4, 5, 6, 7, null, null, null, null, null, null, null, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 1]; 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_parent.enemy1dd = [null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null]; _parent.enemy1sd = [null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null]; _parent.enemy1ud = [null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null]; _parent.enemy1u = [null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null]; _parent.enemy1da = [null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null]; _parent.enemy1dda = [null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null]; _parent.enemy1sda = [null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null]; _parent.enemy1uda = [null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null]; _parent.enemy1ua = [null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null]; }
Instance of Symbol 1495 MovieClip "player_hitpointsa" in Symbol 2158 MovieClip Frame 1
onClipEvent (load) { if (_root.high == 1) { this._visible = false; } }
Instance of Symbol 1499 MovieClip "nme_hitpointsa" in Symbol 2158 MovieClip Frame 1
onClipEvent (load) { if (_root.high == 1) { this._visible = false; } }
Instance of Symbol 1502 MovieClip "ambushnme_hitpoints" in Symbol 2158 MovieClip Frame 1
onClipEvent (load) { if (_root.high == 1) { this._visible = false; } }
Instance of Symbol 1486 MovieClip in Symbol 2159 MovieClip Frame 1
onClipEvent (load) { this.info.gotoAndStop(2); }
Instance of Symbol 1486 MovieClip in Symbol 2160 MovieClip Frame 1
onClipEvent (load) { this.info.gotoAndStop(3); }
Instance of Symbol 1486 MovieClip in Symbol 2161 MovieClip Frame 1
onClipEvent (load) { this.info.gotoAndStop(4); }
Instance of Symbol 1486 MovieClip in Symbol 2162 MovieClip Frame 1
onClipEvent (load) { this.info.gotoAndStop(5); }
Instance of Symbol 1486 MovieClip in Symbol 2163 MovieClip Frame 1
onClipEvent (load) { this.info.gotoAndStop(6); }
Instance of Symbol 859 MovieClip "char" in Symbol 2184 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.char1._currentframe); this._xscale = _root.char1._xscale; }
Symbol 2216 MovieClip Frame 1
stop();
Symbol 2216 MovieClip Frame 2
stop();
Symbol 2216 MovieClip Frame 3
stop();
Symbol 2216 MovieClip Frame 4
stop();
Symbol 2216 MovieClip Frame 5
stop();
Symbol 2216 MovieClip Frame 6
stop();
Symbol 2216 MovieClip Frame 7
stop();
Symbol 2220 MovieClip Frame 1
if (htpfd == null) { if (_global.program == 3) { _root.fader.duplicateMovieClip("fader_mc1", 20008); _root.fader_mc1._x = 0; _root.fader_mc1._y = 0; } } stop();
Instance of Symbol 2219 MovieClip in Symbol 2220 MovieClip Frame 4
onClipEvent (enterFrame) { if (_global.program == 3) { if (_parent.howtoplay._currentframe == 1) { if (_parent._currentframe >= 200) { _parent.howtoplay._alpha = _parent.howtoplay._alpha - 5; } } else if (_parent.howtoplay._alpha < 100) { _parent.howtoplay._alpha = 100; } if (Key.isDown(Key.getCode())) { _parent.gotoAndPlay(249); } } } onClipEvent (mouseDown) { if (_global.program == 3) { _parent.gotoAndPlay(249); } }
Symbol 2220 MovieClip Frame 250
if (card >= 5) { _root.fader.duplicateMovieClip("fader_mc1", 20009); _root.fader_mc1._x = 0; _root.fader_mc1._y = 0; _global.program = 4; delete _root.scene_load; removeMovieClip(this); stop(); } else { _root.fader.duplicateMovieClip("fader_mc1", 20008); _root.fader_mc1._x = 0; _root.fader_mc1._y = 0; gotoAndPlay (2); howtoplay.nextFrame(); card++; }
Symbol 2229 MovieClip Frame 10
removeMovieClip(this);
Symbol 2292 MovieClip Frame 1
stop();
Symbol 2292 MovieClip Frame 2
stop();
Symbol 2292 MovieClip Frame 3
stop();
Symbol 2292 MovieClip Frame 4
stop();
Symbol 2292 MovieClip Frame 5
stop();
Symbol 2292 MovieClip Frame 6
stop();
Symbol 2292 MovieClip Frame 7
stop();
Symbol 2292 MovieClip Frame 8
stop();
Symbol 2399 MovieClip Frame 1
stop();
Symbol 2399 MovieClip Frame 2
stop();
Instance of Symbol 2234 MovieClip in Symbol 2399 MovieClip Frame 7
onClipEvent (enterFrame) { if (_root.char1.hb.hitTest(this) && (_root.time_use == null)) { if (_root.floor > 1) { _root.exit_dun = 1; _root.floorHigher = 1; this._y = -9999; } } }
Instance of Symbol 2236 MovieClip "exit" in Symbol 2399 MovieClip Frame 7
onClipEvent (load) { if (_root.floor == 1) { this._visible = false; } else { this._visible = true; } } onClipEvent (enterFrame) { _root.findme = _parent._name; if (_root.floor == 1) { this._visible = false; } else { this._visible = true; } }
Instance of Symbol 2292 MovieClip "hb" in Symbol 2399 MovieClip Frame 7
onClipEvent (load) { gotoAndStop(_parent._currentframe); } onClipEvent (enterFrame) { gotoAndStop(_parent._currentframe); }
Instance of Symbol 2234 MovieClip in Symbol 2399 MovieClip Frame 76
onClipEvent (enterFrame) { if (_root.char1.hb.hitTest(this) && (_root.time_use == null)) { _root.exit_dun = 1; if (_root.floor == null) { _root.floor = 1; } _root.floorLower = 1; this._y = -9999; } }
Instance of Symbol 2234 MovieClip in Symbol 2399 MovieClip Frame 80
onClipEvent (enterFrame) { if (_root.char1.hb.hitTest(this) && (_root.time_use == null)) { if (_root.floor > 1) { _root.exit_dun = 1; _root.floorHigher = 1; this._y = -9999; } } }
Instance of Symbol 2236 MovieClip "exit" in Symbol 2399 MovieClip Frame 80
onClipEvent (load) { if (_root.floor == 1) { this._visible = false; } else { this._visible = true; } } onClipEvent (enterFrame) { if (_root.floor == 1) { this._visible = false; } else { this._visible = true; } }
Instance of Symbol 2234 MovieClip in Symbol 2399 MovieClip Frame 143
onClipEvent (enterFrame) { if (_root.char1.hb.hitTest(this) && (_root.time_use == null)) { _root.exit_dun = 1; if (_root.floor == null) { _root.floor = 1; } _root.floorLower = 1; this._y = -9999; } }
Instance of Symbol 2234 MovieClip in Symbol 2399 MovieClip Frame 210
onClipEvent (enterFrame) { if (_root.char1.hb.hitTest(this)) { if (_root.floor > 1) { _root.exit_dun = 1; _root.floorHigher = 1; this._y = -9999; } } }
Instance of Symbol 2236 MovieClip "exit" in Symbol 2399 MovieClip Frame 210
onClipEvent (load) { if (_root.floor == 1) { this._visible = false; } else { this._visible = true; } } onClipEvent (enterFrame) { if (_root.floor == 1) { this._visible = false; } else { this._visible = true; } }
Symbol 2400 MovieClip Frame 1
stop();
Symbol 2400 MovieClip Frame 2
play();
Symbol 2400 MovieClip Frame 10
if (_root.exit_dunload == 1) { if (_root.floorHigher == 1) { if (_root.dmap == null) { _root.dmap = _root.floor; } _root.floor--; _root.col = _root.dun_exit_col[_root.dmap]; _root.dunmap = _root.dun_exit_dunmap[_root.dmap]; _root.row = 7; _root.char1._x = 109; _root.char1._y = 100; _root.dun_map1.gotoAndStop(((_root.dunmap * _root.row) + _root.col) + ((_root.dmap - 1) * 70)); _root.pool.gotoAndStop(((_root.dunmap * _root.row) + _root.col) + ((_root.dmap - 1) * 70)); _root.floor_fader.duplicateMovieClip("floor_fader_mc1", 26010); _root.floor_fader_mc1.gotoAndPlay(1); _root.floor_fader_mc1._x = 0; _root.floor_fader_mc1._y = 0; _root.floorRO = "Floor " + _root.floor; _root.fader.duplicateMovieClip("fader_mc1", 26020); _root.fader_mc1.gotoAndPlay(1); _root.fader_mc1._x = 0; _root.fader_mc1._y = 0; _root.floorHAnim = 1; stopAllSounds(); if ((_root.floor + 2) >= 10) { _root.soundbgm1.gotoAndStop(11); } else { _root.soundbgm1.gotoAndStop(_root.floor + 2); } delete _root.floorHigher; delete _root.exit_dunload; } if (_root.floorLower == 1) { if (_root.dmap == null) { _root.dmap = _root.floor; } _root.floor++; _root.char1._x = 109; _root.char1._y = 100; _root.col = _root.dun_start_col[_root.dmap]; _root.dunmap = _root.dun_start_dunmap[_root.dmap]; _root.row = 7; _root.dun_visfull[_root.floor][(_root.dunmap * _root.row) + _root.col] = 1; _root.floor_fader.duplicateMovieClip("floor_fader_mc1", 26030); _root.floor_fader_mc1.gotoAndPlay(1); _root.floor_fader_mc1._x = 0; _root.floor_fader_mc1._y = 0; _root.floorRO = "Floor " + _root.floor; _root.fader.duplicateMovieClip("fader_mc1", 26040); _root.fader_mc1.gotoAndPlay(1); _root.fader_mc1._x = 0; _root.fader_mc1._y = 0; _root.floorLAnim = 1; _root.dun_map1.gotoAndStop(((_root.dunmap * _root.row) + _root.col) + ((_root.dmap - 1) * 70)); _root.pool.gotoAndStop(((_root.dunmap * _root.row) + _root.col) + ((_root.dmap - 1) * 70)); stopAllSounds(); if ((_root.floor + 2) >= 14) { _root.soundbgm1.gotoAndStop(13); } else { _root.soundbgm1.gotoAndStop(_root.floor + 2); } _root.soundbgm1.gotoAndStop(1); delete _root.floorLower; delete _root.exit_dunload; } } else { _global.program++; delete _root.scene_load; removeMovieClip(this); stop(); }
Instance of Symbol 2405 MovieClip in Symbol 2407 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.floorHAnim == 1) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 2406 MovieClip in Symbol 2407 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.floorLAnim == 1) { this._visible = true; } else { this._visible = false; } }
Symbol 2407 MovieClip Frame 74
delete _root.floorHAnim; delete _root.floorLAnim; removeMovieClip(this);
Instance of Symbol 2422 MovieClip in Symbol 2423 MovieClip Frame 1
onClipEvent (enterFrame) { this._alpha = Math.abs(Math.ceil(((_parent._parent._currentframe * 100) / _parent._parent._totalframes) - 100)) - 20; }
Symbol 2429 Button
on (press) { x = 1; } on (release, releaseOutside) { delete x; }
Symbol 2432 MovieClip Frame 1
stop(); stopAllSounds();
Instance of Symbol 2409 MovieClip in Symbol 2432 MovieClip Frame 1
onClipEvent (enterFrame) { this._width = (_parent._currentframe * 240) / _parent._totalframes; }
Symbol 2432 MovieClip Frame 2
play();
Instance of Symbol 2423 MovieClip in Symbol 2432 MovieClip Frame 2
onClipEvent (enterFrame) { if (_root.BGM == 2) { stopAllSounds(); } if (Key.isDown(13) || (_root.m_input == 1)) { if (coin == null) { _parent.gotoAndPlay(518); coin = 1; } } this._x = (_parent._currentframe * 240) / 517; this.percent = Math.abs(Math.ceil((_parent._currentframe * 100) / 517) - 100); this.percentx = this.percent.toString().slice(1, 2); per2 = Math.abs(((_parent._currentframe * 1) / 517) - 1); this.percent2 = "." + per2.toString().slice(4, 7); this.percent3 = this.percent.toString().slice(0, 1); }
Symbol 2432 MovieClip Frame 517
removeMovieClip(_root.debug_mc11); delete _root.gamestrt; delete _root.invis_buff; delete _root.mightbuff; delete _root.blessbuff; delete _root.potencebuff; delete _root.shadowbuff; _root.furytimer = -999; _root.invistimer = -999; _root.mighttimer = -999; _root.blesstimer = -999; _root.potencetimer = -999; _root.shadowtimer = -999; _root.flanktimer = -999; _root.bstabtimer = -999; _root.concpotTimer = -999; delete _root.meleenum; while (_root.remdrawx < 77) { removeMovieClip(_root["minimap__" + _root.remdrawx]); _root.remdrawx++; } removeMovieClip(_root.debug_mc11); _global.program = 1; delete _root.scene_load; removeMovieClip(this);
Symbol 2432 MovieClip Frame 518
if (_root.BGM == 2) { stopAllSounds(); } else { _root.soundbgm.duplicateMovieClip("soundbgm1", 104); _root.soundbgm1.gotoAndStop(2); _root.soundbgm1.gotoAndStop(1); }
Symbol 2432 MovieClip Frame 528
stop();
Instance of Symbol 2431 MovieClip in Symbol 2432 MovieClip Frame 528
onClipEvent (enterFrame) { h = this._height; if (restart == null) { restart = 3; } if (Key.isDown(38)) { if ((!kup_input) == 1) { if (restart <= 1) { restart = 4; } else { restart--; } kup_input = 1; } } else { delete kup_input; } if (Key.isDown(40)) { if ((!kdown_input) == 1) { if (restart >= 4) { restart = 1; } else { restart++; } kdown_input = 1; } } else { delete kdown_input; } if (restart == 1) { this.up._visible = false; } else { this.up._visible = true; } if (restart == 1) { restart_text = "REWIND YOUR DEATH"; button_ = "A"; if ((Key.isDown(65) || (Key.isDown(13))) || (x == 1)) { _root.time_use = 1; } this._y = y + (h * -2); } if (restart == 2) { restart_text = "RESTART WITH REMAINING GOLD"; button_ = "S"; if ((Key.isDown(83) || (Key.isDown(13))) || (x == 1)) { _root.optiongold = 1; _root.retry = 1; _parent.play(); } this._y = y + (h * -1); } if (restart == 3) { restart_text = "RESTART WITH YOUR LEVEL"; button_ = "D"; if ((Key.isDown(68) || (Key.isDown(13))) || (x == 1)) { _root.optionlevel = 1; _root.retry = 1; _parent.play(); } if (y == null) { y = this._y; } this._y = y; } if (restart == 4) { restart_text = "START OVER (NO BONUS)"; button_ = "F"; if ((Key.isDown(70) || (Key.isDown(13))) || (x == 1)) { _root.retry = 1; _parent.play(); } this._y = y + (h * 1); } if (restart == 4) { this.down._visible = false; } else { this.down._visible = true; } }
Symbol 2432 MovieClip Frame 545
removeMovieClip(_root.debug_mc11); _root.furytimer = -999; _root.invistimer = -999; _root.mighttimer = -999; _root.blesstimer = -999; _root.potencetimer = -999; _root.shadowtimer = -999; _root.flanktimer = -999; _root.bstabtimer = -999; _root.concpotTimer = -999; delete _root.meleenum; delete _root.gamestrt; delete _root.invis_buff; delete _root.mightbuff; delete _root.blessbuff; delete _root.potencebuff; delete _root.shadowbuff; while (_root.remdrawx < 77) { removeMovieClip(_root["minimap__" + _root.remdrawx]); _root.remdrawx++; }
Symbol 2432 MovieClip Frame 546
delete _root.scene_load; delete _root.recbgm; delete _root.centermap; _global.program = 4; _root.r_desu = 1;
Symbol 2432 MovieClip Frame 547
removeMovieClip(this);
Symbol 2437 MovieClip Frame 1
stop();
Symbol 2439 MovieClip Frame 6
removeMovieClip(this);
Instance of Symbol 1444 MovieClip "enemyb" in Symbol 2456 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(5 + _root.monAnimArray[1]); }
Instance of Symbol 1444 MovieClip "enemya" in Symbol 2456 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(5 + _root.monAnimArray[1]); }
Instance of Symbol 1444 MovieClip "enemyb" in Symbol 2456 MovieClip Frame 10
onClipEvent (enterFrame) { this.gotoAndStop(5 + _root.monAnimArray[1]); }
Symbol 2456 MovieClip Frame 25
removeMovieClip(_parent);
Symbol 2461 MovieClip Frame 1
stop();
Symbol 2461 MovieClip Frame 2
if (_root.ambushCamera == 1) { _root.centermap = 1; }
Symbol 2461 MovieClip Frame 20
if (_root.ambushCamera == 1) { delete _root.centermap; }
Symbol 2461 MovieClip Frame 25
removeMovieClip(this);
Symbol 2471 MovieClip Frame 1
stop();
Symbol 2471 MovieClip Frame 16
stop();
Symbol 2483 MovieClip Frame 1
stop();
Symbol 2483 MovieClip Frame 2
stop();
Instance of Symbol 2471 MovieClip in Symbol 2483 MovieClip Frame 2
onClipEvent (enterFrame) { if (_root.stepconfirm == 1) { if (mc_input == 1) { } else { this.gotoAndPlay(2); mc_input = 1; } } }
Instance of Symbol 2471 MovieClip in Symbol 2483 MovieClip Frame 2
onClipEvent (enterFrame) { if (_root.stepconfirm == 1) { if (mc_input == 1) { } else { this.gotoAndPlay(2); mc_input = 1; } } }
Symbol 2483 MovieClip Frame 3
stop();
Symbol 2483 MovieClip Frame 4
stop();
Symbol 2483 MovieClip Frame 5
stop();
Symbol 2484 MovieClip Frame 1
_root.chestDropx = 24; _root.chestDropy = 72; stop();
Symbol 2484 MovieClip Frame 2
_root.chestDropx = 24; _root.chestDropy = 72;
Symbol 2484 MovieClip Frame 3
_root.chestDropx = 48; _root.chestDropy = 72;
Symbol 2484 MovieClip Frame 4
_root.chestDropx = 72; _root.chestDropy = 72;
Symbol 2484 MovieClip Frame 5
_root.chestDropx = 96; _root.chestDropy = 72;
Symbol 2484 MovieClip Frame 6
_root.chestDropx = 120; _root.chestDropy = 72;
Symbol 2484 MovieClip Frame 7
_root.chestDropx = 144; _root.chestDropy = 72;
Symbol 2484 MovieClip Frame 8
_root.chestDropx = 168; _root.chestDropy = 72;
Symbol 2484 MovieClip Frame 9
_root.chestDropx = 192; _root.chestDropy = 72;
Symbol 2484 MovieClip Frame 10
_root.chestDropx = 216; _root.chestDropy = 72;
Symbol 2484 MovieClip Frame 11
_root.chestDropx = 216; _root.chestDropy = 96;
Symbol 2484 MovieClip Frame 12
_root.chestDropx = 216; _root.chestDropy = 120;
Symbol 2484 MovieClip Frame 13
_root.chestDropx = 216; _root.chestDropy = 144;
Symbol 2484 MovieClip Frame 14
_root.chestDropx = 216; _root.chestDropy = 168;
Symbol 2484 MovieClip Frame 15
_root.chestDropx = 216; _root.chestDropy = 192;
Symbol 2484 MovieClip Frame 16
_root.chestDropx = 192; _root.chestDropy = 192;
Symbol 2484 MovieClip Frame 17
_root.chestDropx = 168; _root.chestDropy = 192;
Symbol 2484 MovieClip Frame 18
_root.chestDropx = 144; _root.chestDropy = 192;
Symbol 2484 MovieClip Frame 19
_root.chestDropy = 192; _root.chestDropx = 120;
Symbol 2484 MovieClip Frame 20
_root.chestDropy = 192; _root.chestDropx = 96;
Symbol 2484 MovieClip Frame 21
_root.chestDropy = 192; _root.chestDropx = 72;
Symbol 2484 MovieClip Frame 22
_root.chestDropy = 192; _root.chestDropx = 48;
Symbol 2484 MovieClip Frame 23
_root.chestDropy = 192; _root.chestDropx = 24;
Symbol 2484 MovieClip Frame 24
_root.chestDropy = 168; _root.chestDropx = 24;
Symbol 2484 MovieClip Frame 25
_root.chestDropy = 144; _root.chestDropx = 24;
Symbol 2484 MovieClip Frame 26
_root.chestDropy = 120; _root.chestDropx = 24;
Symbol 2484 MovieClip Frame 27
_root.chestDropy = 96; _root.chestDropx = 24;
Symbol 2484 MovieClip Frame 28
_root.chestDropy = 76; _root.chestDropx = 24; delete _root.chestMapMemory[_root.floor][(_root.dunmap * _root.row) + _root.col];
Symbol 2529 MovieClip Frame 1
stop();
Symbol 2529 MovieClip Frame 2
stop();
Symbol 2529 MovieClip Frame 3
stop();
Symbol 2529 MovieClip Frame 4
stop();
Symbol 2529 MovieClip Frame 5
stop();
Symbol 2529 MovieClip Frame 6
stop();
Symbol 2529 MovieClip Frame 7
stop();
Symbol 2529 MovieClip Frame 8
stop();
Symbol 2531 MovieClip Frame 1
if (htpfd == null) { if (_global.program == 5) { _root.fader.duplicateMovieClip("fader_mc1", 20008); _root.fader_mc1._x = 0; _root.fader_mc1._y = 0; htpfd = 1; } } if (_root.BGM == 2) { stopAllSounds(); } stop();
Instance of Symbol 2219 MovieClip in Symbol 2531 MovieClip Frame 4
onClipEvent (enterFrame) { if (_global.program == 5) { if (Key.isDown(Key.getCode())) { _parent.gotoAndPlay(200); } } } onClipEvent (mouseDown) { if (_global.program == 5) { _parent.gotoAndPlay(200); } }
Symbol 2531 MovieClip Frame 206
if (card >= 7) { _root.fader.duplicateMovieClip("fader_mc1", 20009); _root.fader_mc1._x = 0; _root.fader_mc1._y = 0; stopAllSounds(); _global.program = 6; delete _root.scene_load; removeMovieClip(this); stop(); } else { _root.fader.duplicateMovieClip("fader_mc1", 20008); _root.fader_mc1._x = 0; _root.fader_mc1._y = 0; howtoplay.nextFrame(); gotoAndPlay (2); card++; }
Symbol 2541 MovieClip Frame 6
stop();
Symbol 2557 Button
on (release) { _root.m_select = 1; }
Symbol 2558 Button
on (release) { _root.m_select = 2; }
Symbol 2559 Button
on (release) { _root.m_select = 3; }
Symbol 2561 MovieClip Frame 6
stop();
Symbol 2565 MovieClip Frame 4
stop();
Instance of Symbol 2541 MovieClip in Symbol 2568 MovieClip Frame 1
onClipEvent (load) { if (_parent._name == "mvpchest1") { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 2561 MovieClip in Symbol 2568 MovieClip Frame 1
onClipEvent (load) { if ((_parent._name == "mvpchest1") && (_root.char1.hb.hitTest(_root.mvpchest1))) { this._visible = true; } else { this._visible = false; } } onClipEvent (enterFrame) { if ((_parent._name == "mvpchest1") && (_root.char1.hb.hitTest(_root.mvpchest1))) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 2565 MovieClip in Symbol 2568 MovieClip Frame 3
onClipEvent (load) { if (_parent._name == "mvpchest1") { this._visible = true; } else { this._visible = false; } }
Symbol 2568 MovieClip Frame 5
stop(); stop();
Symbol 2568 MovieClip Frame 16
delete _root.mvpdeath; removeMovieClip(this);
Symbol 2570 MovieClip Frame 1
stop();
Symbol 2570 MovieClip Frame 2
stop();
Symbol 2570 MovieClip Frame 3
stop();
Symbol 2570 MovieClip Frame 4
stop();
Symbol 2570 MovieClip Frame 5
stop();
Symbol 2570 MovieClip Frame 6
stop();
Instance of Symbol 128 MovieClip in Symbol 2570 MovieClip Frame 6
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 2570 MovieClip Frame 7
stop();
Instance of Symbol 128 MovieClip in Symbol 2570 MovieClip Frame 7
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 2570 MovieClip Frame 8
stop();
Instance of Symbol 128 MovieClip in Symbol 2570 MovieClip Frame 8
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 2570 MovieClip Frame 9
stop();
Instance of Symbol 128 MovieClip in Symbol 2570 MovieClip Frame 9
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 2570 MovieClip Frame 10
stop();
Symbol 2570 MovieClip Frame 11
stop();
Symbol 2570 MovieClip Frame 12
stop();
Symbol 2570 MovieClip Frame 13
stop();
Symbol 2570 MovieClip Frame 14
stop();
Symbol 2570 MovieClip Frame 15
stop();
Symbol 2570 MovieClip Frame 16
stop();
Symbol 2570 MovieClip Frame 17
stop();
Symbol 2570 MovieClip Frame 18
stop();
Symbol 2570 MovieClip Frame 19
stop();
Symbol 2570 MovieClip Frame 20
stop();
Symbol 2570 MovieClip Frame 21
stop();
Symbol 2570 MovieClip Frame 22
stop();
Symbol 2570 MovieClip Frame 23
stop();
Symbol 2570 MovieClip Frame 24
stop();
Symbol 2570 MovieClip Frame 25
stop();
Symbol 2570 MovieClip Frame 26
stop();
Instance of Symbol 128 MovieClip in Symbol 2570 MovieClip Frame 26
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Instance of Symbol 128 MovieClip in Symbol 2570 MovieClip Frame 26
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 2570 MovieClip Frame 27
stop();
Instance of Symbol 128 MovieClip in Symbol 2570 MovieClip Frame 27
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 2570 MovieClip Frame 28
stop();
Instance of Symbol 128 MovieClip in Symbol 2570 MovieClip Frame 28
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 2570 MovieClip Frame 29
stop();
Instance of Symbol 128 MovieClip in Symbol 2570 MovieClip Frame 29
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 2570 MovieClip Frame 30
stop();
Instance of Symbol 128 MovieClip in Symbol 2570 MovieClip Frame 30
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 2570 MovieClip Frame 31
stop();
Symbol 2570 MovieClip Frame 32
stop();
Symbol 2570 MovieClip Frame 33
stop();
Symbol 2570 MovieClip Frame 34
stop();
Symbol 2570 MovieClip Frame 35
stop();
Symbol 2570 MovieClip Frame 36
stop();
Symbol 2570 MovieClip Frame 37
stop();
Symbol 2570 MovieClip Frame 38
stop();
Symbol 2570 MovieClip Frame 39
stop();
Symbol 2570 MovieClip Frame 40
stop();
Symbol 2570 MovieClip Frame 41
stop();
Symbol 2570 MovieClip Frame 42
stop();
Symbol 2570 MovieClip Frame 43
stop();
Symbol 2570 MovieClip Frame 44
stop();
Symbol 2570 MovieClip Frame 45
stop();
Symbol 2570 MovieClip Frame 46
stop();
Instance of Symbol 128 MovieClip in Symbol 2570 MovieClip Frame 46
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 2570 MovieClip Frame 47
stop();
Instance of Symbol 128 MovieClip in Symbol 2570 MovieClip Frame 47
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 2570 MovieClip Frame 48
stop();
Instance of Symbol 128 MovieClip in Symbol 2570 MovieClip Frame 48
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 2570 MovieClip Frame 49
stop();
Instance of Symbol 128 MovieClip in Symbol 2570 MovieClip Frame 49
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 2570 MovieClip Frame 50
stop();
Symbol 2570 MovieClip Frame 51
stop();
Symbol 2570 MovieClip Frame 52
stop();
Symbol 2570 MovieClip Frame 53
stop();
Symbol 2570 MovieClip Frame 54
stop();
Symbol 2570 MovieClip Frame 55
stop();
Symbol 2570 MovieClip Frame 56
stop();
Symbol 2570 MovieClip Frame 57
stop();
Symbol 2570 MovieClip Frame 58
stop();
Symbol 2570 MovieClip Frame 59
stop();
Symbol 2570 MovieClip Frame 60
stop();
Symbol 2570 MovieClip Frame 61
stop();
Symbol 2570 MovieClip Frame 62
stop();
Symbol 2570 MovieClip Frame 63
stop();
Symbol 2570 MovieClip Frame 64
stop();
Symbol 2570 MovieClip Frame 65
stop();
Symbol 2570 MovieClip Frame 66
stop();
Instance of Symbol 128 MovieClip in Symbol 2570 MovieClip Frame 66
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 2570 MovieClip Frame 67
stop();
Instance of Symbol 128 MovieClip in Symbol 2570 MovieClip Frame 67
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 2570 MovieClip Frame 68
stop();
Instance of Symbol 128 MovieClip in Symbol 2570 MovieClip Frame 68
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 2570 MovieClip Frame 69
stop();
Instance of Symbol 128 MovieClip in Symbol 2570 MovieClip Frame 69
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 2570 MovieClip Frame 70
stop();
Symbol 2570 MovieClip Frame 71
stop();
Symbol 2570 MovieClip Frame 72
stop();
Symbol 2570 MovieClip Frame 73
stop();
Symbol 2570 MovieClip Frame 74
stop();
Symbol 2570 MovieClip Frame 75
stop();
Symbol 2570 MovieClip Frame 76
stop();
Symbol 2570 MovieClip Frame 77
stop();
Symbol 2570 MovieClip Frame 78
stop();
Symbol 2570 MovieClip Frame 79
stop();
Symbol 2570 MovieClip Frame 80
stop();
Symbol 2570 MovieClip Frame 81
stop();
Symbol 2570 MovieClip Frame 82
stop();
Symbol 2570 MovieClip Frame 83
stop();
Symbol 2570 MovieClip Frame 84
stop();
Symbol 2570 MovieClip Frame 85
stop();
Symbol 2570 MovieClip Frame 86
stop();
Instance of Symbol 621 MovieClip in Symbol 2570 MovieClip Frame 86
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 2570 MovieClip Frame 87
stop();
Instance of Symbol 621 MovieClip in Symbol 2570 MovieClip Frame 87
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 2570 MovieClip Frame 88
stop();
Instance of Symbol 621 MovieClip in Symbol 2570 MovieClip Frame 88
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 2570 MovieClip Frame 89
stop();
Instance of Symbol 621 MovieClip in Symbol 2570 MovieClip Frame 89
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 2570 MovieClip Frame 90
stop();
Symbol 2570 MovieClip Frame 91
stop();
Symbol 2570 MovieClip Frame 92
stop();
Symbol 2570 MovieClip Frame 93
stop();
Symbol 2570 MovieClip Frame 94
stop();
Symbol 2570 MovieClip Frame 95
stop();
Symbol 2570 MovieClip Frame 96
stop();
Symbol 2570 MovieClip Frame 97
stop();
Symbol 2570 MovieClip Frame 98
stop();
Symbol 2570 MovieClip Frame 99
stop();
Symbol 2570 MovieClip Frame 100
stop();
Symbol 2570 MovieClip Frame 101
stop();
Symbol 2570 MovieClip Frame 102
stop();
Symbol 2570 MovieClip Frame 103
stop();
Symbol 2570 MovieClip Frame 104
stop();
Symbol 2570 MovieClip Frame 105
stop();
Symbol 2570 MovieClip Frame 106
stop();
Instance of Symbol 743 MovieClip in Symbol 2570 MovieClip Frame 106
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 2570 MovieClip Frame 107
stop();
Instance of Symbol 743 MovieClip in Symbol 2570 MovieClip Frame 107
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 2570 MovieClip Frame 108
stop();
Instance of Symbol 743 MovieClip in Symbol 2570 MovieClip Frame 108
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 2570 MovieClip Frame 109
stop();
Instance of Symbol 743 MovieClip in Symbol 2570 MovieClip Frame 109
onClipEvent (load) { this.gotoAndStop(_root.shield); } onClipEvent (enterFrame) { this.gotoAndStop(_root.shield); }
Symbol 2570 MovieClip Frame 110
stop();
Symbol 2570 MovieClip Frame 111
stop();
Symbol 2570 MovieClip Frame 112
stop();
Symbol 2570 MovieClip Frame 113
stop();
Symbol 2570 MovieClip Frame 114
stop();
Symbol 2570 MovieClip Frame 115
stop();
Symbol 2570 MovieClip Frame 116
stop();
Symbol 2570 MovieClip Frame 117
stop();
Symbol 2570 MovieClip Frame 118
stop();
Symbol 2570 MovieClip Frame 119
stop();
Symbol 2570 MovieClip Frame 120
stop();
Symbol 2572 MovieClip Frame 1
stop();
Symbol 2572 MovieClip Frame 2
play();
Symbol 2572 MovieClip Frame 6
stop();
Symbol 2582 MovieClip Frame 1
stop();
Symbol 2582 MovieClip Frame 2
if (_root.BGM == 2) { stopAllSounds(); } stop();
Symbol 2582 MovieClip Frame 3
if (_root.BGM == 2) { stopAllSounds(); } stop();
Symbol 2582 MovieClip Frame 4
if (_root.BGM == 2) { stopAllSounds(); } stop();
Symbol 2582 MovieClip Frame 5
if (_root.BGM == 2) { stopAllSounds(); } stop();
Symbol 2582 MovieClip Frame 6
if (_root.BGM == 2) { stopAllSounds(); } stop();
Symbol 2582 MovieClip Frame 7
if (_root.BGM == 2) { stopAllSounds(); } stop();
Symbol 2582 MovieClip Frame 8
if (_root.BGM == 2) { stopAllSounds(); } stop();
Symbol 2582 MovieClip Frame 9
if (_root.BGM == 2) { stopAllSounds(); } stop();
Symbol 2582 MovieClip Frame 10
if (_root.BGM == 2) { stopAllSounds(); } stop();
Symbol 2582 MovieClip Frame 11
if (_root.BGM == 2) { stopAllSounds(); } stop();
Symbol 2582 MovieClip Frame 12
if (_root.BGM == 2) { stopAllSounds(); } stop();
Symbol 2582 MovieClip Frame 13
if (_root.BGM == 2) { stopAllSounds(); } stop();
Symbol 2582 MovieClip Frame 14
gotoAndStop (13);
Symbol 2588 MovieClip Frame 1
stop();
Symbol 2588 MovieClip Frame 2
stop();
Symbol 2588 MovieClip Frame 3
stop();
Symbol 2609 MovieClip Frame 31
removeMovieClip(this);
Symbol 2634 MovieClip Frame 25
removeMovieClip(this);
Symbol 2651 MovieClip Frame 17
removeMovieClip(this);
Symbol 2657 MovieClip Frame 1
gotoAndStop (1);
Symbol 2657 MovieClip Frame 2
gotoAndStop (1);
Symbol 2657 MovieClip Frame 3
gotoAndStop (1);
Symbol 2657 MovieClip Frame 4
gotoAndStop (1);
Symbol 2657 MovieClip Frame 5
gotoAndStop (1);
Symbol 2661 MovieClip Frame 1
stop();
Symbol 2661 MovieClip Frame 2
gotoAndStop (1);
Symbol 2661 MovieClip Frame 3
gotoAndStop (1);
Symbol 2661 MovieClip Frame 4
gotoAndStop (1);
Symbol 2667 MovieClip Frame 1
gotoAndStop (1);
Symbol 2667 MovieClip Frame 2
gotoAndStop (1);
Symbol 2667 MovieClip Frame 3
gotoAndStop (1);
Symbol 2667 MovieClip Frame 4
gotoAndStop (1);
Symbol 2667 MovieClip Frame 5
gotoAndStop (1);
Symbol 2667 MovieClip Frame 6
gotoAndStop (1);
Symbol 2670 MovieClip Frame 1
stop();
Symbol 2670 MovieClip Frame 2
stop(); gotoAndStop (1);
Symbol 2670 MovieClip Frame 3
stop(); gotoAndStop (1);
Symbol 2670 MovieClip Frame 4
stop(); gotoAndStop (1);
Symbol 2691 MovieClip Frame 23
removeMovieClip(this);
Symbol 2699 MovieClip Frame 20
gotoAndStop (1);
Symbol 2699 MovieClip Frame 21
stop();
Symbol 2701 MovieClip Frame 12
stop();
Instance of Symbol 2699 MovieClip in Symbol 2702 MovieClip Frame 1
onClipEvent (load) { this._rotation = 90; this.gotoAndStop(21); } onClipEvent (enterFrame) { if ((!Key.isDown(Key.getCode())) && (m_move == null)) { this.stop(); } else { this.play(); } this._rotation = 90; } onClipEvent (mouseMove) { m_move = 1; } onClipEvent (mouseUp) { delete m_move; }
Instance of Symbol 2701 MovieClip in Symbol 2702 MovieClip Frame 1
onClipEvent (enterFrame) { if (rwgemglow == null) { this.gotoAndPlay(2); rwgemglow = 1; } } onClipEvent (unload) { delete rwgemglow; }
Symbol 2703 MovieClip Frame 1
stop();
Symbol 2703 MovieClip Frame 2
stop();
Symbol 2703 MovieClip Frame 3
stop();
Symbol 2703 MovieClip Frame 4
stop();
Symbol 2703 MovieClip Frame 5
stop();
Symbol 2709 MovieClip Frame 1
stop();
Symbol 2709 MovieClip Frame 12
removeMovieClip(this);
Instance of Symbol 2234 MovieClip in Symbol 2712 MovieClip Frame 7
onClipEvent (enterFrame) { if (_root.char1.hb.hitTest(this) && (_root.time_use == null)) { if (_root.floor > 1) { _root.exit_dun = 1; _root.floorHigher = 1; this._y = -9999; } } }
Instance of Symbol 2236 MovieClip "exit" in Symbol 2712 MovieClip Frame 7
onClipEvent (load) { if (_root.floor == 1) { this._visible = false; } else { this._visible = true; } } onClipEvent (enterFrame) { _root.findme = _parent._name; if (_root.floor == 1) { this._visible = false; } else { this._visible = true; } }
Instance of Symbol 2292 MovieClip "hb" in Symbol 2712 MovieClip Frame 7
onClipEvent (load) { gotoAndStop(_parent._currentframe); } onClipEvent (enterFrame) { gotoAndStop(_parent._currentframe); }
Instance of Symbol 2711 MovieClip "ripplebox" in Symbol 2712 MovieClip Frame 7
onClipEvent (enterFrame) { _root.pool.pool_char._xscale = _root.char1._xscale; _root.pool.pool_char._x = _root.char1._x; _root.pool.pool_char._y = _root.char1._y; _root.pool.pool_char.gotoAndStop(_root.char1._currentframe); if ((this.hitTest(_root.char1.hb) && (_root.char1._currentframe <= 5)) || (this.hitTest(_root.char1.hb) && (_root.char1._currentframe >= 11))) { if (_root.pool.pool_effect._currentframe >= 3) { _root.pool.pool_effect3.play(); } if (_root.pool.pool_effect._currentframe >= 2) { _root.pool.pool_effect2.play(); } if (_root.pool.pool_effect._currentframe == 1) { _root.pool.pool_effect.play(); } _root.pool.pool_effect._x = _root.char1._x; _root.pool.pool_effect._y = _root.char1._y; _root.pool.pool_effect2._x = _root.char1._x; _root.pool.pool_effect2._y = _root.char1._y; _root.pool.pool_effect3._x = _root.char1._x; _root.pool.pool_effect3._y = _root.char1._y; } }
Instance of Symbol 2234 MovieClip in Symbol 2712 MovieClip Frame 76
onClipEvent (enterFrame) { if (_root.char1.hb.hitTest(this) && (_root.time_use == null)) { _root.exit_dun = 1; if (_root.floor == null) { _root.floor = 1; } _root.floorLower = 1; this._y = -9999; } }
Instance of Symbol 2234 MovieClip in Symbol 2712 MovieClip Frame 80
onClipEvent (enterFrame) { if (_root.char1.hb.hitTest(this) && (_root.time_use == null)) { if (_root.floor > 1) { _root.exit_dun = 1; _root.floorHigher = 1; this._y = -9999; } } }
Instance of Symbol 2236 MovieClip "exit" in Symbol 2712 MovieClip Frame 80
onClipEvent (load) { if (_root.floor == 1) { this._visible = false; } else { this._visible = true; } } onClipEvent (enterFrame) { if (_root.floor == 1) { this._visible = false; } else { this._visible = true; } }
Instance of Symbol 2234 MovieClip in Symbol 2712 MovieClip Frame 143
onClipEvent (enterFrame) { if (_root.char1.hb.hitTest(this) && (_root.time_use == null)) { _root.exit_dun = 1; if (_root.floor == null) { _root.floor = 1; } _root.floorLower = 1; this._y = -9999; } }
Instance of Symbol 2234 MovieClip in Symbol 2712 MovieClip Frame 210
onClipEvent (enterFrame) { if (_root.char1.hb.hitTest(this)) { if (_root.floor > 1) { _root.exit_dun = 1; _root.floorHigher = 1; this._y = -9999; } } }
Instance of Symbol 2236 MovieClip "exit" in Symbol 2712 MovieClip Frame 210
onClipEvent (load) { if (_root.floor == 1) { this._visible = false; } else { this._visible = true; } } onClipEvent (enterFrame) { if (_root.floor == 1) { this._visible = false; } else { this._visible = true; } }
Symbol 2720 MovieClip Frame 21
removeMovieClip(this);
Instance of Symbol 1972 MovieClip "desc" in Symbol 2727 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(39); } onClipEvent (enterFrame) { if (_root["npc_window_" + windowNum]._currentframe == 3) { this.gotoAndStop(_root.itemArraynum[_root.keys]); } else if (_root.mouseequip == 1) { if (_root.equipArray[_root.mouseinfo] == null) { this.gotoAndStop(39); } else { this.gotoAndStop(_root.equipArray[_root.mouseinfo]); } } else if (_root.mousespell == 1) { if (_root.spellArray[_root.mouseinfo] == null) { this.gotoAndStop(39); } else { this.gotoAndStop(_root.spellArray[_root.mouseinfo]); } } else if (_root.itemArraynum[_root.mouseinfo] == null) { this.gotoAndStop(39); } else { this.gotoAndStop(_root.itemArraynum[_root.mouseinfo]); } }
Instance of Symbol 2043 MovieClip in Symbol 2727 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(1); } onClipEvent (enterFrame) { if (_root.mouseequip == 1) { if (_parent.desc._currentframe == 39) { } else { this.gotoAndStop(2); } } else if (_root.mousespell == 1) { } else if (_parent.desc._currentframe == 39) { } else { this.gotoAndStop(2); } }
Symbol 2743 MovieClip Frame 80
_global.gameLogo = 1; _global.program = 1; delete _root.scene_load; removeMovieClip(_root.debug_mc11); delete _root.gamestrt; delete _root.invis_buff; delete _root.mightbuff; delete _root.blessbuff; delete _root.potencebuff; delete _root.shadowbuff; _root.furytimer = -999; _root.invistimer = -999; _root.mighttimer = -999; _root.blesstimer = -999; _root.potencetimer = -999; _root.shadowtimer = -999; _root.flanktimer = -999; _root.bstabtimer = -999; _root.concpotTimer = -999; delete _root.meleenum; while (_root.remdrawx < 77) { removeMovieClip(_root["minimap__" + _root.remdrawx]); _root.remdrawx++; } removeMovieClip(_root.debug_mc11); _global.program = 1; delete _root.scene_load; removeMovieClip(this);
Symbol 2743 MovieClip Frame 81
stop();

Library Items

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Instance Names

"bgplayer"Frame 1Symbol 11 MovieClip
"targ"Frame 2Symbol 19 MovieClip
"transitionMap"Frame 2Symbol 21 MovieClip
"atkspell"Frame 2Symbol 74 MovieClip
"full_titlescreen"Frame 2Symbol 889 MovieClip
"cs_char_sel"Frame 2Symbol 985 MovieClip
"howtoplay"Frame 2Symbol 2220 MovieClip
"debug_mc"Frame 2Symbol 1759 MovieClip
"fader"Frame 2Symbol 2229 MovieClip
"dun_map"Frame 2Symbol 2399 MovieClip
"hud_mc"Frame 2Symbol 1717 MovieClip
"player_hitpoints"Frame 2Symbol 1495 MovieClip
"nme_hitpoints"Frame 2Symbol 1499 MovieClip
"ambushnme_hitpoints"Frame 2Symbol 1502 MovieClip
"exitfader"Frame 2Symbol 2400 MovieClip
"floor_fader"Frame 2Symbol 2407 MovieClip
"go_screen"Frame 2Symbol 2432 MovieClip
"healpoints_mc"Frame 2Symbol 1504 MovieClip
"landmouse"Frame 2Symbol 2434 MovieClip
"mouseanim"Frame 2Symbol 2437 MovieClip
"spellhit"Frame 2Symbol 2439 MovieClip
"spellball"Frame 2Symbol 2443 MovieClip
"overkill_anim"Frame 2Symbol 2461 MovieClip
"tutorialwindow"Frame 2Symbol 2483 MovieClip
"enemy"Frame 2Symbol 1444 MovieClip
"charatk"Frame 2Symbol 1761 MovieClip
"char"Frame 2Symbol 859 MovieClip
"thrownx"Frame 2Symbol 1180 MovieClip
"tale"Frame 2Symbol 2531 MovieClip
"mvpicon"Frame 2Symbol 2537 MovieClip
"mvp_chest"Frame 2Symbol 2568 MovieClip
"ambushchar"Frame 2Symbol 2572 MovieClip
"damage_mc"Frame 2Symbol 1492 MovieClip
"plyr_dam_mc"Frame 2Symbol 1493 MovieClip
"sound"Frame 2Symbol 2105 MovieClip
"soundbgm"Frame 2Symbol 2582 MovieClip
"sounditem"Frame 2Symbol 2111 MovieClip
"soundeffect"Frame 2Symbol 2114 MovieClip
"purge_effect_mc"Frame 2Symbol 1534 MovieClip
"npc"Frame 2Symbol 1778 MovieClip
"minimapmc"Frame 2Symbol 2588 MovieClip
"item_"Frame 2Symbol 1179 MovieClip
"damage_end"Frame 2Symbol 1507 MovieClip
"levelup_mc"Frame 2Symbol 2609 MovieClip
"gui_player_hbar"Frame 2Symbol 1517 MovieClip
"heal_effect_mc"Frame 2Symbol 2138 MovieClip
"zap_effect_mc"Frame 2Symbol 2157 MovieClip
"soundspell"Frame 2Symbol 2121 MovieClip
"flank_mc"Frame 2Symbol 2634 MovieClip
"fury_effect_mc"Frame 2Symbol 2651 MovieClip
"revsounditem"Frame 2Symbol 2657 MovieClip
"revsound"Frame 2Symbol 2661 MovieClip
"revsoundspell"Frame 2Symbol 2667 MovieClip
"soundvoice"Frame 2Symbol 2670 MovieClip
"kwisin_fury_mc"Frame 2Symbol 2691 MovieClip
"lightbg"Frame 2Symbol 2703 MovieClip
"light"Frame 2Symbol 2705 MovieClip
"pool"Frame 2Symbol 2712 MovieClip
"floormouse"Frame 2Symbol 2714 MovieClip
"fourthlayer"Frame 2Symbol 2715 MovieClip
"splat"Frame 2Symbol 2720 MovieClip
"npc_window"Frame 2Symbol 2095 MovieClip
"loader"Frame 2Symbol 2722 MovieClip
"mousetarget"Frame 2Symbol 2726 MovieClip
"mousetipmc"Frame 2Symbol 2727 MovieClip
"logo"Frame 2Symbol 2743 MovieClip
"down"Symbol 859 MovieClip Frame 1Symbol 140 MovieClip
"hb"Symbol 859 MovieClip Frame 1Symbol 142 MovieClip
"downdiag"Symbol 859 MovieClip Frame 2Symbol 155 MovieClip
"side"Symbol 859 MovieClip Frame 3Symbol 168 MovieClip
"updiag"Symbol 859 MovieClip Frame 4Symbol 181 MovieClip
"up"Symbol 859 MovieClip Frame 5Symbol 194 MovieClip
"up"Symbol 859 MovieClip Frame 10Symbol 201 MovieClip
"downa"Symbol 859 MovieClip Frame 11Symbol 210 MovieClip
"downdiaga"Symbol 859 MovieClip Frame 12Symbol 221 MovieClip
"sidea"Symbol 859 MovieClip Frame 13Symbol 230 MovieClip
"updiaga"Symbol 859 MovieClip Frame 14Symbol 241 MovieClip
"upa"Symbol 859 MovieClip Frame 15Symbol 250 MovieClip
"down"Symbol 859 MovieClip Frame 16Symbol 210 MovieClip
"side"Symbol 859 MovieClip Frame 17Symbol 230 MovieClip
"down"Symbol 859 MovieClip Frame 21Symbol 263 MovieClip
"downdiag"Symbol 859 MovieClip Frame 22Symbol 276 MovieClip
"side"Symbol 859 MovieClip Frame 23Symbol 283 MovieClip
"updiag"Symbol 859 MovieClip Frame 24Symbol 296 MovieClip
"up"Symbol 859 MovieClip Frame 25Symbol 315 MovieClip
"downa"Symbol 859 MovieClip Frame 31Symbol 326 MovieClip
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"updiaga"Symbol 859 MovieClip Frame 34Symbol 361 MovieClip
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"downdiag"Symbol 859 MovieClip Frame 42Symbol 396 MovieClip
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Labels

"soundAtk"Symbol 2105 MovieClip Frame 6
"overKillNoise"Symbol 2105 MovieClip Frame 10
"OLD"Symbol 2216 MovieClip Frame 8
"GameOverMenu"Symbol 2432 MovieClip Frame 528

Dynamic Text Variables

preloadSymbol 14 EditableText""
displaySymbol 882 EditableText""
cs_name_aSymbol 903 EditableText"Warrior"
cs_name_aSymbol 904 EditableText"Warrior"
_root.guiColorNameSymbol 909 EditableText"KOGURYO"
_root.guiColorNameSymbol 910 EditableText"KOGURYO"
_root.guiColorNameSymbol 911 EditableText"KOGURYO"
textSymbol 958 EditableText"<P ALIGN="LEFT"><FONT FACE="Times New Roman" SIZE="8" COLOR="#000000"><B><I>Endurance Fighter</I></B></FONT></P><P ALIGN="LEFT"><FONT FACE="Times New Roman" SIZE="8" COLOR="#000000"><B><I>Can Attack Multiple Targets</I></B></FONT></P>"
textSymbol 959 EditableText"<P ALIGN="LEFT"><FONT FACE="Times New Roman" SIZE="8" COLOR="#FFFFFF"><B><I>Endurance Fighter</I></B></FONT></P><P ALIGN="LEFT"><FONT FACE="Times New Roman" SIZE="8" COLOR="#FFFFFF"><B><I>Can Attack Multiple Targets</I></B></FONT></P>"
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amountSymbol 1039 EditableText""
amountSymbol 1040 EditableText""
numberSymbol 1041 EditableText""
numberSymbol 1042 EditableText""
displaySymbol 1494 EditableText""
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_root.player_healthSymbol 1516 EditableText"999"
_root.PotNumSymbol 1543 EditableText""
_root.lvloutputSymbol 1559 EditableText""
_root.ero4Symbol 1563 EditableText"999~999 DMG"
_root.ero3Symbol 1564 EditableText"-10 AC"
_root.ero2Symbol 1565 EditableText"-10 AC"
_root.ero5Symbol 1566 EditableText"-10 AC"
_root.ero1Symbol 1567 EditableText"-10 AC"
_root.ROSymbol 1570 EditableText"AC"
_root.equipoutput1Symbol 1578 EditableText"<P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="5" COLOR="#FFFFFF">CLASS: Warrior</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="5" COLOR="#FFFFFF">HP: 9999/9999</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="5" COLOR="#FFFFFF">MP: 999/999</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="5" COLOR="#FFFFFF">EXP: 12345:12345</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="5" COLOR="#FFFFFF">GOLD: 9999999999</FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="5" COLOR="#FFFFFF">STR 99</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="5" COLOR="#FFFFFF">AGI 99</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="5" COLOR="#FFFFFF">DEX 99</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="5" COLOR="#FFFFFF">LEVEL: 99</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="5" COLOR="#FFFFFF">FLOOR: 99</FONT></P>"
_root.equipro2Symbol 1580 EditableText"Accurate"
_root.equipro3Symbol 1581 EditableText"Accurate"
_root.equipro4Symbol 1582 EditableText"Accurate"
_root.equipro5Symbol 1583 EditableText"Accurate"
_root.equipro1Symbol 1584 EditableText"Accurate"
_root.play_roSymbol 1610 EditableText"1:00"
scrubber.mSymbol 1615 EditableText""
_root.chatOutputSymbol 1617 EditableText"<P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="7" COLOR="#000000">You Found Black wooden saber of Paraylyze</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="7" COLOR="#000000">You Have Beef</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="7" COLOR="#000000">You Have Beef</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="7" COLOR="#000000">You Have Beef</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="7" COLOR="#000000">You Have Beef</FONT></P>"
_root.chatOutputSymbol 1618 EditableText"<P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="7" COLOR="#FFFFFF">You Found Black wooden saber of Paraylyze</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="7" COLOR="#FFFFFF">You Have Beef</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="7" COLOR="#FFFFFF">You Have Beef</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="7" COLOR="#FFFFFF">You Have Beef</FONT></P><P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="7" COLOR="#FFFFFF">You Have Beef</FONT></P>"
_root.itembox1Symbol 1624 EditableText"999"
_root.itembox2Symbol 1625 EditableText"999"
_root.itembox3Symbol 1626 EditableText"999"
_root.itembox4Symbol 1627 EditableText"999"
_root.itembox5Symbol 1628 EditableText"999"
_root.itemreadout1Symbol 1630 EditableText""
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_root.meleenumSymbol 1679 EditableText""
_root.mailOutputSymbol 1687 EditableText"<P ALIGN="LEFT"></P>"
_root.mailheaderSymbol 1690 EditableText"FillME"
_root.questmailSymbol 1705 EditableText"Are you sure you want to delete Mailname ?"
_root.ultreadout1Symbol 1718 EditableText"<P ALIGN="LEFT"></P>"
_root.equipfillerSymbol 1719 EditableText"<P ALIGN="LEFT"></P>"
_root.fpsSymbol 1720 EditableText""
_root.readoutSymbol 1723 EditableText""
_root.floormouse._xSymbol 1733 EditableText""
_root.floormouse._ySymbol 1735 EditableText""
_root.testmeSymbol 1737 EditableText""
_root.chestCountSymbol 1738 EditableText"1"
_root.collectChestSymbol 1739 EditableText"1"
_root.readmeSymbol 1740 EditableText"1"
_root.debugReadOutSymbol 1750 EditableText"<P ALIGN="LEFT"><FONT FACE="_sans" SIZE="8" COLOR="#FFFFFF">Floor:1</FONT></P>"
_root.chestMapStringSymbol 1754 EditableText"11111"
_root.dun_outputSymbol 1755 EditableText"11111"
_root.chestreadOutSymbol 1756 EditableText"11111"
_root.npc_msgSymbol 1780 EditableText"Hello, how can I help you today?"
_root.npc_msgSymbol 1781 EditableText"Hello, how can I help you today?"
_root.npc_msgSymbol 1801 EditableText"I think I can accomodate some of the things you need."
_root.npc_msgSymbol 1802 EditableText"I think I can accomodate some of the things you need."
_root.buyboxp1Symbol 1994 EditableText""
_root.buyboxp2Symbol 1995 EditableText""
_root.buyboxp3Symbol 1996 EditableText""
_root.buyboxp4Symbol 1997 EditableText""
_root.buyboxp5Symbol 1998 EditableText""
_root.goldwindowSymbol 1999 EditableText"GOLD:999999999999999"
_root.goldwindowSymbol 2000 EditableText"GOLD:999999999999999"
_root.buybox1Symbol 2002 EditableText"999"
_root.buybox2Symbol 2003 EditableText"999"
_root.buybox3Symbol 2004 EditableText"999"
_root.buybox4Symbol 2005 EditableText"999"
_root.buybox5Symbol 2006 EditableText"999"
_root.buynumxSymbol 2007 EditableText"999"
_root.npc_msgSymbol 2009 EditableText"What're you willing to sell today?"
_root.npc_msgSymbol 2010 EditableText"What're you willing to sell today?"
_root.sellgoldSymbol 2024 EditableText""
_root.sellboxp1Symbol 2025 EditableText""
_root.sellboxp2Symbol 2026 EditableText""
_root.sellboxp3Symbol 2027 EditableText""
_root.sellboxp4Symbol 2028 EditableText""
_root.sellboxp5Symbol 2029 EditableText""
_root.sellbox1Symbol 2030 EditableText"999"
_root.sellbox2Symbol 2031 EditableText"999"
_root.sellbox3Symbol 2032 EditableText"999"
_root.sellbox4Symbol 2033 EditableText"999"
_root.sellbox5Symbol 2034 EditableText"999"
_root.shoprocur1Symbol 2035 EditableText"Accurate"
_root.shoprocur2Symbol 2036 EditableText"of Hellfire"
_root.shoprocur3Symbol 2037 EditableText"Moonblade"
_root.shoprocur1Symbol 2038 EditableText"Accurate"
_root.shoprocur2Symbol 2039 EditableText"of Hellfire"
_root.shoprocur3Symbol 2040 EditableText"Moonblade"
_root.itemdescroSymbol 2041 EditableText"<P ALIGN="LEFT"><FONT FACE="Verdana" SIZE="4" COLOR="#000000"><B>Raises Accuracy</B></FONT></P><P ALIGN="LEFT"></P>"
_root.sellnumxSymbol 2042 EditableText"999"
_root.npc_msgSymbol 2044 EditableText"What're you willing to sell today?"
_root.npc_msgSymbol 2045 EditableText"What're you willing to sell today?"
_root.sellgoldSymbol 2056 EditableText""
_root.sellbox1Symbol 2057 EditableText"999"
_root.sellbox2Symbol 2058 EditableText"999"
_root.sellbox3Symbol 2059 EditableText"999"
_root.sellbox4Symbol 2060 EditableText"999"
_root.sellbox5Symbol 2061 EditableText"999"
_root.sellboxp1Symbol 2062 EditableText"0"
_root.sellboxp2Symbol 2063 EditableText"0"
_root.sellboxp3Symbol 2064 EditableText"0"
_root.sellboxp4Symbol 2065 EditableText"0"
_root.sellboxp5Symbol 2066 EditableText"0"
_root.npc_msgSymbol 2074 EditableText"I think I can accomodate some of the things you need."
_root.npc_msgSymbol 2075 EditableText"I think I can accomodate some of the things you need."
_root.npc_msg2Symbol 2076 EditableText"Are you sure you want to Discard slot X ?"
_root.buybox1Symbol 2078 EditableText"999"
_root.buybox2Symbol 2079 EditableText"999"
_root.buybox3Symbol 2080 EditableText"999"
_root.buybox4Symbol 2081 EditableText"999"
_root.buybox5Symbol 2082 EditableText"999"
_root.buyboxp1Symbol 2083 EditableText""
_root.buyboxp2Symbol 2084 EditableText""
_root.buyboxp3Symbol 2085 EditableText""
_root.buyboxp4Symbol 2086 EditableText""
_root.buyboxp5Symbol 2087 EditableText""
_root.buynumxSymbol 2088 EditableText"999"
_root.shoprocur1Symbol 2089 EditableText"Accurate"
_root.shoprocur2Symbol 2090 EditableText"of Hellfire"
_root.shoprocur3Symbol 2091 EditableText"Moonblade"
_root.shoprocur1Symbol 2092 EditableText"Accurate"
_root.shoprocur2Symbol 2093 EditableText"of Hellfire"
_root.shoprocur3Symbol 2094 EditableText"Moonblade"
_root.itembox1Symbol 2174 EditableText"1"
_root.itembox2Symbol 2175 EditableText"2"
_root.itembox3Symbol 2176 EditableText"3"
_root.itembox4Symbol 2177 EditableText"4"
_root.itembox5Symbol 2178 EditableText"5"
_root.ROSymbol 2182 EditableText"AC"
_root.floorROSymbol 2401 EditableText"Floor "
_root.floorROSymbol 2402 EditableText"Floor "
percentxSymbol 2414 EditableText"99"
percent2Symbol 2415 EditableText"99"
percent3Symbol 2416 EditableText"99"
percentxSymbol 2417 EditableText"99"
percent2Symbol 2418 EditableText"99"
percent3Symbol 2420 EditableText"99"
restart_textSymbol 2427 EditableText""
button_Symbol 2430 EditableText""
displaySymbol 2457 EditableText""
displaySymbol 2458 EditableText""
maproSymbol 2585 EditableText"10"




http://swfchan.com/49/244548/info.shtml
Created: 7/3 -2022 03:04:47 Last modified: 7/3 -2022 03:04:47 Server time: 22/12 -2024 08:57:35