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Walfas touhou creator 3.0.swf

This is the info page for
Flash #20594

(Click the ID number above for more basic data on this flash file.)


Text
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http://www.walfas.org/

http://www.walfas.org/

My NaMe Is YuKaRi 4/1/08 (Tues) 13:37 No.123

wakimiko 4/1/08 (Tues) 13:39 No.125

iLikeKFC 4/1/08 (Tues) 13:50 No.135

Patchy 4/1/08 (Tues) 13:56 No.138

cirno9 4/1/08 (Tues) 14:00 No.141

HeY gUyZ i MaDe My OwN tOuHoU!!!!!!!1
CoMmEnTz pLz!!!!!

It's horrible.

I'll change this comment if you give me money.

im hungry. wheres youmu?

Come back after you learn how to type.
Geez, I'm tired of all you noobs who think TyPiNg LiKe ThIs Is CoOl. It's not.

Hooray!

button

save character

This is a text box. Text goes here.

name

talky talky

hax sign
[burn Everything]

Background Menu

Location

scale

rotation

degrees

friction:

X:

Y:

0

0

0

0

0

0

Brightness:

0

Autoscale:

Name:

Name:

DNA Strand

enter DNA

Hat
eyes
mouth
hair
body
arms
shoes
back
accessory
item

scale:
Rotation:

quick
change

X:
Y:

char name

0

0

0

0

options Menu

Click stops spin
mute all sounds
spawn presets with items
mass character locks

ActionScript [AS1/AS2]

Frame 1
function Center(MC) { MC._x = (Stage.width / 2) - (MC._width / 2); MC._y = (Stage.height / 2) - (MC._height / 2); } function toggleFullScreen() { if (Stage.displayState == "normal") { Stage.displayState = "fullScreen"; } else { Stage.displayState = "normal"; } } function goWalfas() { getURL ("http://www.walfas.org/", "_blank"); } function addCMItem(S, F) { var _local1 = new ContextMenuItem(S, F); myContextMenu.customItems.push(_local1); } Stage.scaleMode = "noScale"; Stage.align = "TL"; _root.attachMovie("Preloader", "preloader", 10); preloader.onEnterFrame = function () { if (_root.getBytesLoaded() == _root.getBytesTotal()) { gotoAndStop (3); } else { var _local2 = Math.floor((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); preloader.percent.text = String(_local2) + "%"; preloader.loaderBar._xscale = _local2; } }; var myContextMenu = new ContextMenu(); addCMItem("Full Screen Mode!", toggleFullScreen); addCMItem("http://www.walfas.org", goWalfas); _root.menu = myContextMenu; stop();
Frame 3
function newPreset(N, B, E, M, H1, H2, A, S, I, W, Ac) { GameData.Presets[N] = new Object(); GameData.Presets[N].bodyFrame = B; GameData.Presets[N].eyeFrame = E; GameData.Presets[N].mouthFrame = M; GameData.Presets[N].headFrame = H1; GameData.Presets[N].hatFrame = H2; GameData.Presets[N].armFrame = A; GameData.Presets[N].shoeFrame = S; GameData.Presets[N].itemFrame = I; GameData.Presets[N].wingFrame = W; GameData.Presets[N].accFrame = Ac; } function ScaleMenu(MC) { MC._xscale = GameData.Menus.Size; MC._yscale = GameData.Menus.Size; } function PositionMenu(MC, H, V, X, Y, Xclip, Yclip) { GameData.Menus.Targets[MC._name] = MC; MC.Valign = V; MC.Halign = H; MC.Xmod = X; MC.Ymod = Y; MC.XClip = Xclip; MC.YClip = Yclip; } function resetBoxingChen() { if (stage["Boxing Chen"].Target) { stage["Boxing Chen"]._xscale = 100; stage["Boxing Chen"]._yscale = 100; stage["Boxing Chen"].Target._rotation = stage["Boxing Chen"].TR; stage["Boxing Chen"].Target.eyes.gotoAndStop(GameData.Parts.Eyes[GameData.Characters[stage["Boxing Chen"].Target._name].eyeFrame][1]); if (GameData.Characters[stage["Boxing Chen"].Target._name].mouthFrame) { stage["Boxing Chen"].Target.mouth.gotoAndStop(GameData.Parts.Mouth[GameData.Characters[stage["Boxing Chen"].Target._name].mouthFrame][1]); stage["Boxing Chen"].Target.mouth._visible = true; } else { stage["Boxing Chen"].Target.mouth._visible = false; } stage["Boxing Chen"].Target = undefined; } } function makeChar(T) { var _local2 = "Char" + (GameData.CharID++); stage.attachMovie("Char", _local2, GameData.DMax++); stage[_local2].Spin = 0; var _local6 = T.split("-"); if ((_local6.length > 1) && (_local6[0] == "DNA")) { var _local4 = _local6[1].split(":"); var _local15 = _local4[1]; var _local5 = _local4[2]; var _local8 = _local4[3]; var _local11 = _local4[4]; var _local9 = _local4[5]; var _local7 = _local4[6]; var _local10 = _local4[7]; var _local18 = _local4[8]; var _local14 = _local4[9]; var _local17 = _local4[10]; var _local16 = _local4[11]; var _local19 = _local4[12]; var _local12 = stage["Clone Capsule"]._x; var _local13 = stage["Clone Capsule"]._y; if (!_local15) { _local15 = "Mutant Clone"; } } else if (T == "Capsule Clone") { var _local15 = GameData.Toys["Clone Capsule"].Char.Name; var _local9 = GameData.Toys["Clone Capsule"].Char.bodyFrame; var _local18 = GameData.Toys["Clone Capsule"].Char.eyeFrame; var _local14 = GameData.Toys["Clone Capsule"].Char.mouthFrame; var _local8 = GameData.Toys["Clone Capsule"].Char.hatFrame; var _local11 = GameData.Toys["Clone Capsule"].Char.headFrame; var _local7 = GameData.Toys["Clone Capsule"].Char.armFrame; var _local10 = GameData.Toys["Clone Capsule"].Char.shoeFrame; var _local19 = GameData.Toys["Clone Capsule"].Char.wingFrame; var _local17 = GameData.Toys["Clone Capsule"].Char.itemFrame; var _local16 = GameData.Toys["Clone Capsule"].Char.accFrame; var _local5 = GameData.Toys["Clone Capsule"].Char.Scale; var _local12 = stage["Clone Capsule"]._x; var _local13 = stage["Clone Capsule"]._y; } else if (GameData.Presets[T]) { var _local15 = T; var _local9 = GameData.Presets[T].bodyFrame; var _local18 = GameData.Presets[T].eyeFrame; var _local14 = GameData.Presets[T].mouthFrame; var _local8 = GameData.Presets[T].hatFrame; var _local11 = GameData.Presets[T].headFrame; var _local7 = GameData.Presets[T].armFrame; var _local10 = GameData.Presets[T].shoeFrame; var _local19 = GameData.Presets[T].wingFrame; if (GameData.PresetWithItems) { var _local17 = GameData.Presets[T].itemFrame; var _local16 = GameData.Presets[T].accFrame; } else { var _local17 = 0; var _local16 = 0; } var _local5 = 100; var _local12 = Stage.width / 2; var _local13 = (Stage.height / 2) + 50; } else { var _local15 = _local2; var _local9 = random(GameData.Parts.Body.length); var _local18 = random(GameData.Parts.Eyes.length); var _local14 = random(GameData.Parts.Mouth.length); var _local8 = random(GameData.Parts.Hats.length); var _local11 = random(GameData.Parts.Hair.length); var _local7 = random(GameData.Parts.Arms.length); var _local10 = random(GameData.Parts.Shoes.length); var _local19 = random(GameData.Parts.Back.length); var _local17 = random(GameData.Parts.Items.length); var _local16 = random(GameData.Parts.Acc.length); var _local5 = 100; var _local12 = Stage.width / 2; var _local13 = (Stage.height / 2) + 50; } GameData.Characters[_local2] = new Object(); RootPartSwap(stage[_local2].eyes, "Eyes", String(_local18)); RootPartSwap(stage[_local2].mouth, "Mouth", String(_local14)); RootPartSwap(stage[_local2].hat, "Hats", String(_local8)); RootPartSwap(stage[_local2].item, "Items", String(_local17)); RootPartSwap(stage[_local2].wings, "Back", String(_local19)); RootPartSwap(stage[_local2].accessory, "Acc", String(_local16)); RootPartSwap(stage[_local2].head, "Hair", String(_local11)); RootPartSwap(stage[_local2].body, "Body", String(_local9)); RootPartSwap(stage[_local2].arms, "Arms", String(_local7)); RootPartSwap(stage[_local2].legs, "Shoes", String(_local10)); GameData.Characters[_local2].Name = _local15; GameData.Characters[_local2].Scale = _local5; GameData.Characters[_local2].Locks = new Object(); GameData.Characters[_local2].Locks.Mouth = false; GameData.Characters[_local2].Locks.Eyes = false; GameData.Characters[_local2].Locks.Hair = false; GameData.Characters[_local2].Locks.Body = false; GameData.Characters[_local2].Locks.Arms = false; GameData.Characters[_local2].Locks.Shoes = false; GameData.Characters[_local2].Locks.Back = false; GameData.Characters[_local2].Locks.Accessory = false; GameData.Characters[_local2].Locks.Items = false; GameData.Characters[_local2].Locks.Hats = false; stage[_local2]._x = _local12; stage[_local2]._y = _local13; stage[_local2]._xscale = _local5; stage[_local2]._yscale = _local5; stage[_local2].XFace = 1; stage[_local2].YFace = 1; stage[_local2].head.onPress = function () { clickCheck(this._parent, "rotate"); }; stage[_local2].head2.onPress = function () { clickCheck(this._parent, "rotate"); }; setActionRelease(stage[_local2].head); setActionRelease(stage[_local2].head2); stage[_local2].body.onPress = function () { clickCheck(this._parent, "drag"); }; setActionRelease(stage[_local2].body); return(stage[_local2]); } function makeSpeechBubble() { var _local1 = "Bubble" + (GameData.BubbleID++); stage.attachMovie("SpeechBubble", _local1, GameData.DMax++); GameData.SpeechBubbles[_local1] = new Object(); GameData.SpeechBubbles[_local1].Scale = 100; GameData.SpeechBubbles[_local1].XScale = 100; GameData.SpeechBubbles[_local1].YScale = 100; stage[_local1]._x = 200; stage[_local1]._y = 200; stage[_local1].XFace = 1; stage[_local1].YFace = 1; stage[_local1].D.text = "\n\n\nDouble click this to edit text."; setBubbleClickHandlers(stage[_local1]); return(stage[stage[_local1]]); } function setBubbleClickHandlers(MC) { MC.Bubble.head.onPress = function () { clickCheck(this._parent._parent, "rotate"); }; setActionRelease(MC.Bubble.head); MC.Bubble.body.onPress = function () { clickCheck(this._parent._parent, "drag"); }; setActionRelease(MC.Bubble.body); MC.D.onSetFocus = function () { GameData.KeyLock = true; }; MC.D.onKillFocus = function () { GameData.KeyLock = false; setBubble(GameData.Target); Interface.BubbleTargetFrame.preview.D.text = GameData.Target.D.text; }; } function SwapColor(MC, P, C) { var _local1 = new Color(MC); _local1.setRGB(GameData.Palette[P][C]); } function fixScales() { var _local3 = Math.round((Stage.width * 100) / 550); var _local4 = Math.round((Stage.height * 100) / 400); if (_local3 < _local4) { _local4 = _local3; } else { _local3 = _local4; } if (GameData.BGAutoScale) { Interface.BGMenu.sX.text = _local3; Interface.BGMenu.sY.text = _local4; bg._xscale = _local3; bg._yscale = _local4; } Dimmer._width = Stage.width; Dimmer._height = Stage.height; if (GameData.Menus.AutoScale) { _local3 = Math.floor(_local3 / 5) * 5; GameData.Menus.Size = _local3; var _local1 = new Array(); for (m in GameData.Menus.Targets) { _local1.push(m); } var _local2 = 0; while (_local1.length > 0) { if (tFMC(_local1, GameData.Menus.Targets[_local1[_local2]].XClip._name) || (tFMC(_local1, GameData.Menus.Targets[_local1[_local2]].YClip._name))) { _local2++; } else { fixMenuScale(_local1[_local2]); _local1.splice(_local2, 1); } if (_local2 >= _local1.length) { _local2 = 0; } } } } function tFMC(tAr, tM) { j = 0; while (j < tAr.length) { if (tAr[j] == tM) { return(true); } j++; } return(false); } function fixMenuScale(m) { ScaleMenu(GameData.Menus.Targets[m]); if (GameData.Menus.Targets[m].Valign == "T") { GameData.Menus.Targets[m]._y = Math.round(GameData.Menus.Targets[m].Ymod * (GameData.Menus.Size / 100)); } else if (GameData.Menus.Targets[m].Valign == "B") { GameData.Menus.Targets[m]._y = (Stage.height - GameData.Menus.Targets[m]._height) + Math.round(GameData.Menus.Targets[m].Ymod * (GameData.Menus.Size / 100)); } else if (GameData.Menus.Targets[m].Valign == "C") { GameData.Menus.Targets[m]._y = GameData.Menus.Targets[m].YClip._y + Math.round(GameData.Menus.Targets[m].Ymod * (GameData.Menus.Size / 100)); } else { GameData.Menus.Targets[m]._y = ((Stage.height / 2) - (GameData.Menus.Targets[m]._height / 2)) + Math.round(GameData.Menus.Targets[m].Ymod * (GameData.Menus.Size / 100)); } if (GameData.Menus.Targets[m].Halign == "L") { GameData.Menus.Targets[m]._x = Math.round(GameData.Menus.Targets[m].Xmod * (GameData.Menus.Size / 100)); } else if (GameData.Menus.Targets[m].Halign == "R") { GameData.Menus.Targets[m]._x = (Stage.height - GameData.Menus.Targets[m]._height) + Math.round(GameData.Menus.Targets[m].Xmod * (GameData.Menus.Size / 100)); } else if (GameData.Menus.Targets[m].Halign == "C") { GameData.Menus.Targets[m]._x = GameData.Menus.Targets[m].XClip._x + Math.round(GameData.Menus.Targets[m].Xmod * (GameData.Menus.Size / 100)); } else { GameData.Menus.Targets[m]._x = ((Stage.height / 2) - (GameData.Menus.Targets[m]._height / 2)) + Math.round(GameData.Menus.Targets[m].Xmod * (GameData.Menus.Size / 100)); } } function makeButton(T, N, L, D) { T.attachMovie("Button", N, D); Center(T[N]); T[N].bName.text = L; setButtonStyle(T[N]); } function clickCheck(MC, A) { if (GameData.ClickStopsSpin) { MC.Spin = 0; } MC.XMov = 0; MC.YMov = 0; if (Key.isDown(16)) { Target(MC); if (GameData.TargetType == "Character") { MC.OldScale = GameData.Characters[MC._name].Scale; GameData.Xmod = _root._xmouse; GameData.Ymod = _root._ymouse; GameData.Action = "scale"; } else if (GameData.TargetType == "SpeechBubble") { MC.OldScale = GameData.SpeechBubbles[MC._name].Scale; MC.OldXScale = GameData.SpeechBubbles[MC._name].XScale; MC.OldYScale = GameData.SpeechBubbles[MC._name].YScale; GameData.Xmod = _root._xmouse; GameData.Ymod = _root._ymouse; GameData.Action = "scale"; } } else if (Key.isDown(17)) { Target(MC); if (GameData.TargetType == "SpeechBubble") { GameData.Target.Bubble.startDrag(); } } else if ((GameData.DoubleClick > 0) && (GameData.Target == MC)) { if (GameData.Target._name == "Grouchy Reimu") { HaxSignBE(); } else if (GameData.Target._name == "Clone Capsule") { if (stage["Clone Capsule"].char._visible) { activateCloneCapsule(); } else { openDNAInput(); } } else if (GameData.TargetType == "SpeechBubble") { if (GameData.Target.D.type == "dynamic") { editBubble(GameData.Target); } else { setBubble(GameData.Target); } } else if (GameData.TargetType == "Character") { openCOMenu(); } } else { GameData.DoubleClick = GameData.DCrate; GameData.Action = A; GameData.Xmod = _root._xmouse - MC._x; GameData.Ymod = _root._ymouse - MC._y; Target(MC); } } function editBubble(MC) { MC.D.type = "input"; MC.D.selectable = true; Selection.setFocus(MC.D); } function setBubble(MC) { MC.D.type = "dynamic"; MC.D.selectable = false; } function openDNAInput() { OpenMenu(1, Interface.DNAMenu); Interface.DNAMenu.DNAdata.text = "Enter DNA"; Interface.DNAMenu.OK.bName.text = "Spawn"; Interface.DNAMenu.OK.onRelease = function () { SwapColor(MC.BG, "Buttons", 1); makeFromDNA(Interface.DNAMenu.DNAdata.text); CloseMenus(1); }; } function showDNAstrand() { OpenMenu(1, Interface.DNAMenu); Interface.DNAMenu.DNAdata.text = getDNA(); Interface.DNAMenu.OK.bName.text = "Close"; Interface.DNAMenu.OK.onRelease = function () { SwapColor(MC.BG, "Buttons", 1); CloseMenus(1); }; } function makeFromDNA(X) { var _local1 = makeChar("DNA-" + X); injectCloneCapsule(_local1); } function getDNA() { var _local1 = GameData.Version + ":"; _local1 = _local1 + (GameData.Toys["Clone Capsule"].Char.Name + ":"); _local1 = _local1 + (GameData.Toys["Clone Capsule"].Char.Scale + ":"); _local1 = _local1 + (GameData.Toys["Clone Capsule"].Char.hatFrame + ":"); _local1 = _local1 + (GameData.Toys["Clone Capsule"].Char.headFrame + ":"); _local1 = _local1 + (GameData.Toys["Clone Capsule"].Char.bodyFrame + ":"); _local1 = _local1 + (GameData.Toys["Clone Capsule"].Char.armFrame + ":"); _local1 = _local1 + (GameData.Toys["Clone Capsule"].Char.shoeFrame + ":"); _local1 = _local1 + (GameData.Toys["Clone Capsule"].Char.eyeFrame + ":"); _local1 = _local1 + (GameData.Toys["Clone Capsule"].Char.mouthFrame + ":"); _local1 = _local1 + (GameData.Toys["Clone Capsule"].Char.itemFrame + ":"); _local1 = _local1 + (GameData.Toys["Clone Capsule"].Char.accFrame + ":"); _local1 = _local1 + GameData.Toys["Clone Capsule"].Char.wingFrame; return(_local1); } function injectCloneCapsule(MC) { playSound("Pop"); GameData.Toys["Clone Capsule"].Char = GameData.Characters[MC._name]; GameData.Toys["Clone Capsule"].Target = MC; setCloneLook(stage["Clone Capsule"].char); stage["Clone Capsule"].char._visible = true; MC._visible = false; Target(stage["Clone Capsule"]); } function ejectCloneCapsule() { stage["Clone Capsule"].char._visible = false; Interface.ToyTargetFrame.preview.char._visible = false; GameData.Toys["Clone Capsule"].Target._visible = true; GameData.Toys["Clone Capsule"].Target._x = stage["Clone Capsule"]._x; GameData.Toys["Clone Capsule"].Target._y = stage["Clone Capsule"]._y; GameData.Toys["Clone Capsule"].Target.XMov = random(10) + 20; GameData.Toys["Clone Capsule"].Target.YMov = random(5) + 10; } function activateCloneCapsule() { if (GameData.Toys["Clone Capsule"].Mode == 1) { var _local1 = makeChar("Capsule Clone"); _local1.XMov = random(10) + 20; _local1.YMov = random(5) + 10; } else if (GameData.Toys["Clone Capsule"].Mode == 2) { c = 0; while (c < 6) { var _local1 = makeChar("Capsule Clone"); _local1.XMov = random(10) + 20; _local1.YMov = random(5) + 10; _local1._xscale = GameData.ScaleLimit; _local1._yscale = GameData.ScaleLimit; GameData.Characters[_local1._name].Scale = GameData.ScaleLimit; c++; } } else if (GameData.Toys["Clone Capsule"].Mode == 3) { ejectCloneCapsule(); GameData.Toys["Clone Capsule"].Target._xscale = 100; GameData.Toys["Clone Capsule"].Target._yscale = 100; GameData.Characters[GameData.Toys["Clone Capsule"].Target._name].Scale = 100; Scramble(GameData.Toys["Clone Capsule"].Target); CloseMenus(1); } else { var _local1 = makeChar("Capsule Clone"); _local1.XMov = random(10) + 20; _local1.YMov = random(5) + 10; Scramble(_local1); } } function setActionRelease(MC) { MC.onRelease = function () { releaseHandler(); }; MC.onReleaseOutside = function () { releaseHandler(); }; } function releaseHandler() { if (GameData.TargetType == "Character") { if ((stage["Clone Capsule"]._visible && (getDist(stage["Clone Capsule"], _root._xmouse, _root._ymouse) < 50)) && (!stage["Clone Capsule"].char._visible)) { injectCloneCapsule(GameData.Target); } else if ((bg.fusionlab && (getDist(bg.fusionlab.fusion1, _root._xmouse, _root._ymouse) < 50)) && (!bg.fusionlab.fusion1.char._visible)) { injectFusionTank(1, GameData.Target); } else if ((bg.fusionlab && (getDist(bg.fusionlab.fusion2, _root._xmouse, _root._ymouse) < 50)) && (!bg.fusionlab.fusion2.char._visible)) { injectFusionTank(2, GameData.Target); } } else if (GameData.TargetType == "SpeechBubble") { GameData.Target.Bubble.stopDrag(); } else if (GameData.Target._name == "Boxing Chen") { BoxingChenAttack(); } _root.GameData.Action = ""; } function injectFusionTank(N, T) { playSound("Pop"); setCharLook(bg.fusionlab["fusion" + N].char, GameData.Characters[T._name]); bg.fusionlab["fusion" + N].char._visible = true; bg.fusionlab["fusion" + N].lights.gotoAndStop(1); fixFusionLights(); bg.fusionlab["fusion" + N].Target = T; T._visible = false; Target(); } function fixFusionLights() { if (bg.fusionlab.fusion1.char._visible && (bg.fusionlab.fusion2.char._visible)) { bg.fusionlab.fusion3.lights.gotoAndStop(1); } else if (bg.fusionlab.fusion1.char._visible || (bg.fusionlab.fusion2.char._visible)) { bg.fusionlab.fusion3.lights.gotoAndStop(2); } else { bg.fusionlab.fusion3.lights.gotoAndStop(3); } } function activateFusion() { if (bg.fusionlab.fusion3.char._visible) { ejectFusionTank(3); } else { var _local1 = GameData.Version + ":"; var _local3 = GameData.Characters[bg.fusionlab.fusion1.Target._name].Name; var _local2 = GameData.Characters[bg.fusionlab.fusion2.Target._name].Name; n = 0; while (n < GameData.Fusion.Names.length) { if (((_local3 == GameData.Fusion.Names[n][0]) && (_local2 == GameData.Fusion.Names[n][1])) || ((_local2 == GameData.Fusion.Names[n][0]) && (_local3 == GameData.Fusion.Names[n][1]))) { var _local4 = GameData.Fusion.Names[n][2]; } else { var _local4 = _local3 + _local2; } n++; } _local1 = _local1 + (_local4 + ":"); var _local7 = Number(GameData.Characters[bg.fusionlab.fusion1.Target._name].Scale); var _local6 = Number(GameData.Characters[bg.fusionlab.fusion2.Target._name].Scale); var _local8 = (_local7 + _local6) / 2; _local1 = _local1 + (_local8 + ":"); if (random(2)) { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion1.Target._name].hatFrame + ":"); } else { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion2.Target._name].hatFrame + ":"); } if (random(2)) { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion1.Target._name].headFrame + ":"); } else { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion2.Target._name].headFrame + ":"); } if (random(2)) { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion1.Target._name].bodyFrame + ":"); } else { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion2.Target._name].bodyFrame + ":"); } if (random(2)) { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion1.Target._name].armFrame + ":"); } else { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion2.Target._name].armFrame + ":"); } if (random(2)) { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion1.Target._name].shoeFrame + ":"); } else { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion2.Target._name].shoeFrame + ":"); } if (random(2)) { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion1.Target._name].eyeFrame + ":"); } else { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion2.Target._name].eyeFrame + ":"); } if (random(2)) { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion1.Target._name].mouthFrame + ":"); } else { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion2.Target._name].mouthFrame + ":"); } if (random(2)) { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion1.Target._name].itemFrame + ":"); } else { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion2.Target._name].itemFrame + ":"); } if (random(2)) { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion1.Target._name].accFrame + ":"); } else { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion2.Target._name].accFrame + ":"); } if (random(2)) { _local1 = _local1 + GameData.Characters[bg.fusionlab.fusion1.Target._name].wingFrame; } else { _local1 = _local1 + GameData.Characters[bg.fusionlab.fusion2.Target._name].wingFrame; } var _local5 = makeChar("DNA-" + _local1); injectFusionTank(3, _local5); } } function ejectFusionTank(N) { bg.fusionlab["fusion" + N].char._visible = false; bg.fusionlab["fusion" + N].lights.gotoAndStop(3); bg.fusionlab["fusion" + N].Target._visible = true; fixFusionLights(); bg.fusionlab["fusion" + N].Target._x = bg.fusionlab["fusion" + N]._x; bg.fusionlab["fusion" + N].Target._y = bg.fusionlab["fusion" + N]._y; Scramble(bg.fusionlab["fusion" + N].Target); } function playSound(T) { if (!GameData.Mute) { _root.GameData.Sounds[T].start(); } } function BoxingChenAttack() { var _local5 = new Array(); for (c in GameData.Characters) { var _local1 = getDist(stage["Boxing Chen"], stage[c]._x, stage[c]._y); if (stage[c]._visible && (_local1 < (GameData.Toys["Boxing Chen"].Range * (GameData.Characters[c].Scale / 100)))) { _local5.push({ID:c, Dist:_local1}); } } _local5.sortOn(["Dist", "ID"]); var _local2 = stage[_local5[0].ID]; if (_local2) { playSound("Boxing"); stage["Boxing Chen"].Spin = 0; stage["Boxing Chen"].XMov = 0; stage["Boxing Chen"].YMov = 0; stage["Boxing Chen"].AttackRoll = 85; stage["Boxing Chen"].Target = _local2; stage["Boxing Chen"].TR = _local2._rotation; stage["Boxing Chen"]._x = _local2._x + ((30 * Math.abs(_local2._xscale)) / 100); stage["Boxing Chen"]._y = _local2._y - ((20 * Math.abs(_local2._yscale)) / 100); stage["Boxing Chen"]._xscale = Math.abs(_local2._xscale); stage["Boxing Chen"]._yscale = Math.abs(_local2._yscale); if (_local2._yscale < 0) { _local2._rotation = 270; } else { _local2._rotation = 90; } _local2.eyes.gotoAndStop(9); _local2.mouth.gotoAndStop(27); _local2.mouth._visible = true; if (stage["Boxing Chen"].getDepth() < _local2.getDepth()) { stage["Boxing Chen"].swapDepths(_local2); } } } function makeMenu(T, N, D, MI, X, Y) { T.createEmptyMovieClip(N, D); ScaleMenu(T[N]); i = 0; while (i < MI.length) { T[N].attachMovie("MenuItem", "ID" + i, i); T[N]["ID" + i]._x = X; T[N]["ID" + i]._y = i * -20; T[N]["ID" + i].bName.text = MI[i]; if (MI[i] != "QuickChange") { setButtonStyle(T[N]["ID" + i]); } i++; } T[N]._y = Y - T[N]._height; T[N]._visible = false; } function getDist(MC, X, Y) { if (MC._parent._name == "fusionlab") { var _local3 = X - (((MC._x + MC._parent._x) + MC._parent._parent._x) * (bg._xscale / 100)); var _local2 = Y - (((MC._y + MC._parent._y) + MC._parent._parent._y) * (bg._yscale / 100)); return(Math.sqrt((_local3 * _local3) + (_local2 * _local2))); } return(Math.sqrt(((X - MC._x) * (X - MC._x)) + ((Y - MC._y) * (Y - MC._y)))); } function getMouseAngle(X, Y) { var _local3 = X - _root._xmouse; var _local2 = Y - _root._ymouse; angle = (-Math.atan2(_local3, _local2)) / (Math.PI/180); return(angle); } function setCloneLook(T) { T.head.gotoAndStop(GameData.Parts.Hair[GameData.Toys["Clone Capsule"].Char.headFrame][1]); T.body.gotoAndStop(GameData.Parts.Hair[GameData.Toys["Clone Capsule"].Char.bodyFrame][1]); T.arms.gotoAndStop(GameData.Parts.Hair[GameData.Toys["Clone Capsule"].Char.armFrame][1]); T.legs.gotoAndStop(GameData.Parts.Hair[GameData.Toys["Clone Capsule"].Char.shoeFrame][1]); T.eyes.gotoAndStop(GameData.Parts.Hair[GameData.Toys["Clone Capsule"].Char.eyeFrame][1]); if (GameData.Parts.Hair[GameData.Toys["Clone Capsule"].Char.headFrame][5]) { T.head2.gotoAndStop(GameData.Parts.Hair[GameData.Toys["Clone Capsule"].Char.headFrame][5]); T.head2._visible = true; } else { T.head2._visible = false; } if (GameData.Parts.Hats[GameData.Toys["Clone Capsule"].Char.hatFrame] != "none") { T.hat.gotoAndStop(GameData.Parts.Hair[GameData.Toys["Clone Capsule"].Char.hatFrame][1] - 1); T.hat._visible = true; } else { T.hat._visible = false; } if (GameData.Parts.Mouth[GameData.Toys["Clone Capsule"].Char.mouthFrame] != "none") { T.mouth.gotoAndStop(GameData.Parts.Mouth[GameData.Toys["Clone Capsule"].Char.mouthFrame][1]); T.mouth._visible = true; } else { T.mouth._visible = false; } if (GameData.Parts.Acc[GameData.Toys["Clone Capsule"].Char.accFrame] != "none") { T.accessory.gotoAndStop(GameData.Parts.Acc[GameData.Toys["Clone Capsule"].Char.accFrame][1]); T.accessory._visible = true; } else { T.accessory._visible = false; } if (GameData.Parts.Back[GameData.Toys["Clone Capsule"].Char.wingFrame] != "none") { T.wings.gotoAndStop(GameData.Parts.Back[GameData.Toys["Clone Capsule"].Char.wingFrame][1]); T.wings._visible = true; } else { T.wings._visible = false; } if (GameData.Parts.Items[GameData.Toys["Clone Capsule"].Char.itemFrame] != "none") { T.item.gotoAndStop(GameData.Parts.Items[GameData.Toys["Clone Capsule"].Char.itemFrame][1]); T.item._visible = true; } else { T.item._visible = false; } } function makePresetChar(T, P, N, D) { T.attachMovie("Char", N, D); T[N].head.gotoAndStop(GameData.Parts.Hair[GameData.Presets[P].headFrame][1]); T[N].body.gotoAndStop(GameData.Parts.Body[GameData.Presets[P].bodyFrame][1]); T[N].arms.gotoAndStop(GameData.Parts.Arms[GameData.Presets[P].armFrame][1]); T[N].legs.gotoAndStop(GameData.Parts.Shoes[GameData.Presets[P].shoeFrame][1]); T[N].eyes.gotoAndStop(GameData.Parts.Eyes[GameData.Presets[P].eyeFrame][1]); if (GameData.Parts.Hair[GameData.Presets[P].headFrame][5]) { T[N].head2.gotoAndStop(GameData.Parts.Hair[GameData.Presets[P].headFrame][5]); T[N].head2._visible = true; } else { T[N].head2._visible = false; } if (GameData.Parts.Hats[GameData.Presets[P].hatFrame] != "none") { T[N].hat.gotoAndStop(GameData.Parts.Hair[GameData.Presets[P].hatFrame][1] - 1); T[N].hat._visible = true; } else { T[N].hat._visible = false; } if (GameData.Parts.Mouth[GameData.Presets[P].mouthFrame] != "none") { T[N].mouth.gotoAndStop(GameData.Parts.Mouth[GameData.Presets[P].mouthFrame][1]); T[N].mouth._visible = true; } else { T[N].mouth._visible = false; } if (GameData.Parts.Acc[GameData.Presets[P].accFrame] != "none") { T[N].accessory.gotoAndStop(GameData.Parts.Acc[GameData.Presets[P].accFrame][1]); T[N].accessory._visible = true; } else { T[N].accessory._visible = false; } if (GameData.Parts.Back[GameData.Presets[P].wingFrame] != "none") { T[N].wings.gotoAndStop(GameData.Parts.Back[GameData.Presets[P].wingFrame][1]); T[N].wings._visible = true; } else { T[N].wings._visible = false; } if (GameData.Parts.Items[GameData.Presets[P].itemFrame] != "none") { T[N].item.gotoAndStop(GameData.Parts.Items[GameData.Presets[P].itemFrame][1]); T[N].item._visible = true; } else { T[N].item._visible = false; } } function Scramble(MC) { MC.Spin = random(200) - 100; MC.XMov = random(200) - 100; MC.YMov = random(200) - 100; } function resetHelp() { Interface.HelpWindow.Next._visible = false; Interface.HelpWindow.TellMore._visible = false; Interface.HelpWindow.WalfasLink._visible = false; Interface.HelpWindow.BasicHelpMenu._visible = true; Interface.HelpWindow.EirinTalk.D.text = GameData.Help.Intro; } function setMenuListener(MC, T, L) { if (MC._parent._name == "PartsMenu") { MC.onRelease = function () { if (GameData.Locks[this.bName.text] || (GameData.Characters[GameData.Target._name].Locks[this.bName.text])) { OpenMenu(L, Interface.HelpWindow, this.BG); resetHelp(); Interface.HelpWindow.BasicHelpMenu._visible = false; Interface.HelpWindow.EirinTalk.D.text = GameData.Help.Locks; Interface.HelpWindow.Next._visible = true; Interface.HelpWindow.Next.onRelease = function () { Interface.HelpWindow._visible = false; }; } else if (T._visible) { CloseMenus(L); SwapColor(this.BG, "Buttons", 1); } else { OpenMenu(L, T, this.BG); SwapColor(this.BG, "Buttons", 2); } }; } else if (T._name == "PresetMenu") { MC.onRelease = function () { i = 0; while (i < 13) { TMFix(Interface.PresetMenu.Ops["ID" + i], "PresetList"); i++; } if (T._visible) { CloseMenus(L); SwapColor(this.BG, "Buttons", 1); } else { OpenMenu(L, T, this.BG); SwapColor(this.BG, "Buttons", 2); } }; } else { MC.onRelease = function () { if (T._visible) { CloseMenus(L); SwapColor(this.BG, "Buttons", 1); } else { OpenMenu(L, T, this.BG); SwapColor(this.BG, "Buttons", 2); } }; } MC.onReleaseOutside = function () { if (T._visible) { SwapColor(this.BG, "Buttons", 2); } else { SwapColor(this.BG, "Buttons", 0); } }; MC.onRollOut = function () { if (T._visible) { SwapColor(this.BG, "Buttons", 2); } else { SwapColor(this.BG, "Buttons", 0); } }; } function HaxSignBE() { stage["Grouchy Reimu"]._visible = false; _root.attachMovie("HaxSign", "HaxSign", 9999); GameData.Chat.Doom = 120; HaxSign.clock = 60; HaxSign._xscale = (Stage.width * 100) / 550; HaxSign._yscale = (Stage.height * 100) / 400; HaxSign.onEnterFrame = function () { if (this.clock > 0) { this.clock--; } else { this.removeMovieClip(); } }; for (c in GameData.Characters) { if (stage[c]._visible) { stage[c].Doom = random(100) + 100; } } Target(); } function tinkerCloneCapsule() { GameData.Toys["Clone Capsule"].Mode = random(4) + 1; if (GameData.Toys["Clone Capsule"].Mode == 4) { stage["Clone Capsule"].lights.play(); if (Interface.ToyTargetFrame.preview.lights) { Interface.ToyTargetFrame.preview.lights.play(); } } else { stage["Clone Capsule"].lights.gotoAndStop(GameData.Toys["Clone Capsule"].Mode); if (Interface.ToyTargetFrame.preview.lights) { Interface.ToyTargetFrame.preview.lights.gotoAndStop(GameData.Toys["Clone Capsule"].Mode); } } } function Delete(MC) { GameData.Characters[MC._name] = undefined; MC.removeMovieClip(); Target(); } function RandomizeAll(MC) { if ((!GameData.Characters[MC._name].Locks.Hats) && (!GameData.Locks.Hats)) { RootPartSwap(MC.hat, "Hats", "random"); } if ((!GameData.Characters[MC._name].Locks.Back) && (!GameData.Locks.Back)) { RootPartSwap(MC.wings, "Back", "random"); } if ((!GameData.Characters[MC._name].Locks.Items) && (!GameData.Locks.Items)) { RootPartSwap(MC.item, "Items", "random"); } if ((!GameData.Characters[MC._name].Locks.Accessory) && (!GameData.Locks.Accessory)) { RootPartSwap(MC.accessory, "Acc", "random"); } if ((!GameData.Characters[MC._name].Locks.Hair) && (!GameData.Locks.Hair)) { RootPartSwap(MC.head, "Hair", "random"); } if ((!GameData.Characters[MC._name].Locks.Body) && (!GameData.Locks.Body)) { RootPartSwap(MC.body, "Body", "random"); } if ((!GameData.Characters[MC._name].Locks.Arms) && (!GameData.Locks.Arms)) { RootPartSwap(MC.arms, "Arms", "random"); } if ((!GameData.Characters[MC._name].Locks.Shoes) && (!GameData.Locks.Shoes)) { RootPartSwap(MC.legs, "Shoes", "random"); } if ((!GameData.Characters[MC._name].Locks.Eyes) && (!GameData.Locks.Eyes)) { RootPartSwap(MC.eyes, "Eyes", "random"); } if ((!GameData.Characters[MC._name].Locks.Mouth) && (!GameData.Locks.Mouth)) { RootPartSwap(MC.mouth, "Mouth", "random"); } } function RootPartSwap(MC, T, N) { if (N == "random") { var _local2 = SwapPart(MC, T, GameData.Parts[T].length - 1); } else { var _local2 = SwapPart(MC, T, Number(N)); } if (T == "Hats") { GameData.Characters[MC._parent._name].hatFrame = _local2; } else if (T == "Acc") { GameData.Characters[MC._parent._name].accFrame = _local2; } else if (T == "Back") { GameData.Characters[MC._parent._name].wingFrame = _local2; } else if (T == "Items") { GameData.Characters[MC._parent._name].itemFrame = _local2; } else if (T == "Hair") { GameData.Characters[MC._parent._name].headFrame = _local2; } else if (T == "Arms") { GameData.Characters[MC._parent._name].armFrame = _local2; } else if (T == "Shoes") { GameData.Characters[MC._parent._name].shoeFrame = _local2; } else if (T == "Body") { GameData.Characters[MC._parent._name].bodyFrame = _local2; } else if (T == "Eyes") { GameData.Characters[MC._parent._name].eyeFrame = _local2; } else if (T == "Mouth") { GameData.Characters[MC._parent._name].mouthFrame = _local2; } if (GameData.Target == MC._parent) { if (T == "Hats") { SwapPart(Interface.TargetFrame.preview.hat, T, _local2); } else if (T == "Acc") { SwapPart(Interface.TargetFrame.preview.accessory, T, _local2); } else if (T == "Hair") { SwapPart(Interface.TargetFrame.preview.hair, T, _local2); } else if (T == "Eyes") { SwapPart(Interface.TargetFrame.preview.eyes, T, _local2); } else if (T == "Mouth") { SwapPart(Interface.TargetFrame.preview.mouth, T, _local2); } } } function checkLocks(T, M) { l = 0; while (l < 10) { if (T.Locks[M["ID" + l].bName.text]) { M["ID" + l].checkbox.gotoAndStop(2); } else { M["ID" + l].checkbox.gotoAndStop(1); } l++; } } function setButtonStyle(MC) { SwapColor(MC.BG, "Buttons", 0); MC.BG._alpha = GameData.Buttons.Opacity; var _local3 = new TextFormat(); _local3.color = GameData.Palette.Buttons[3]; MC.bName.setTextFormat(_local3); MC.onRollOver = function () { SwapColor(this.BG, "Buttons", 1); }; MC.onRollOut = function () { SwapColor(this.BG, "Buttons", 0); }; MC.onPress = function () { SwapColor(this.BG, "Buttons", 2); }; MC.onRelease = function () { SwapColor(this.BG, "Buttons", 1); }; MC.onReleaseOutside = function () { SwapColor(this.BG, "Buttons", 0); }; } function Target(MC) { if (GameData.TargetType == "Character") { Interface.TargetFrame._visible = false; } else if (GameData.TargetType == "Toy") { Interface.ToyTargetFrame._visible = false; } else if (GameData.TargetType == "SpeechBubble") { Interface.BubbleTargetFrame._visible = false; } if (GameData.Characters[MC._name]) { if (MC == stage["Boxing Chen"].Target) { resetBoxingChen(); } CloseMenus(1); GameData.Target = MC; GameData.TargetType = "Character"; Interface.TargetFrame._visible = true; Interface.TargetFrame.bName.text = GameData.Characters[MC._name].Name; SwapPart(Interface.TargetFrame.preview.hat, "Hats", GameData.Characters[MC._name].hatFrame); SwapPart(Interface.TargetFrame.preview.accessory, "Acc", GameData.Characters[MC._name].accFrame); SwapPart(Interface.TargetFrame.preview.hair, "Hair", GameData.Characters[MC._name].headFrame); SwapPart(Interface.TargetFrame.preview.eyes, "Eyes", GameData.Characters[MC._name].eyeFrame); SwapPart(Interface.TargetFrame.preview.mouth, "Mouth", GameData.Characters[MC._name].mouthFrame); } else if (GameData.Toys[MC._name]) { CloseMenus(1); GameData.Target = MC; GameData.TargetType = "Toy"; Interface.ToyTargetFrame._visible = true; Interface.ToyTargetFrame.bName.text = MC._name; Interface.ToyTargetFrame.preview.gotoAndStop(GameData.Toys[MC._name].frame); if (GameData.Target._name == "Clone Capsule") { if (GameData.Toys["Clone Capsule"].Mode == 4) { Interface.ToyTargetFrame.preview.lights.play(); } else { Interface.ToyTargetFrame.preview.lights.gotoAndStop(GameData.Toys["Clone Capsule"].Mode); } if (GameData.Target.char._visible) { setCloneLook(Interface.ToyTargetFrame.preview.char); Interface.ToyTargetFrame.preview.char._visible = true; } else { Interface.ToyTargetFrame.preview.char._visible = false; } } } else if (GameData.SpeechBubbles[MC._name]) { CloseMenus(1); GameData.Target = MC; GameData.TargetType = "SpeechBubble"; Interface.BubbleTargetFrame._visible = true; Interface.BubbleTargetFrame.bName.text = MC._name; Interface.BubbleTargetFrame.preview.D.text = MC.D.text; } else { GameData.Target = ""; Interface.TargetFrame._visible = false; Interface.ToyTargetFrame._visible = false; } } function SwapPart(T, A, N) { if (GameData.Parts[A][N] == "none") { T._visible = false; } else { T._visible = true; if ((GameData.Parts[A][N] == "random") || (N >= GameData.Parts[A].length)) { N = SwapPart(T, A, random(GameData.Parts[A].length)); } else { T.gotoAndStop(GameData.Parts[A][N][1]); if (A == "Hair") { if (GameData.Parts[A][N][5] > 0) { T._parent.head2._visible = true; T._parent.head2.gotoAndStop(GameData.Parts[A][N][5]); } else { T._parent.head2._visible = false; } } } } return(N); } function makeThumbMenu(MC, T, pT, pX, pY, pS, X, Y, sT) { if (T == "BGs") { var _local3 = 250; } else { var _local3 = 200; } MC.SMod = 0; MC.attachMovie("BGBox", "DaMask", 5); MC.DaMask._width = _local3; MC.DaMask._height = 240; MC.createEmptyMovieClip("Ops", 10); MC.Ops.Roll = false; MC.Ops.Scrolled = 0; MC.Ops.Type = sT; MC.Ops.ScrolledT = 0; MC.Ops.Top = 0; if (GameData[T]) { MC.Ops.Max = (GameData[T].length - 12) * 20; } else { MC.Ops.Max = (GameData.Parts[T].length - 12) * 20; } MC.Ops.setMask(MC.DaMask); i = 0; while (i < 13) { MC.Ops.attachMovie("ObjMenuItem", "ID" + i, i); MC.Ops["ID" + i].ID = i; MC.Ops["ID" + i].BG._width = _local3; MC.Ops["ID" + i].bName._width = _local3; MC.Ops["ID" + i]._y = (i * 20) - 2; MC.Ops["ID" + i]._x = 30; MC.Ops["ID" + i].pX = pX; MC.Ops["ID" + i].pY = pY; MC.Ops["ID" + i].pS = pS; MC.Ops["ID" + i].attachMovie(pT, "preview", 10); if (T == "Hair") { MC.Ops["ID" + i].attachMovie("Hair2", "preview2", 11); } TMFix(MC.Ops["ID" + i], T); setButtonStyle(MC.Ops["ID" + i]); MC.Ops["ID" + i].onRollOver = function () { MC.Ops.Roll = true; SwapColor(this.BG, "Buttons", 1); }; MC.Ops["ID" + i].onRollOut = function () { MC.Ops.Roll = false; SwapColor(this.BG, "Buttons", 0); }; if (T == "BGs") { MC.Ops["ID" + i].onRelease = function () { SwapBG(this.ID); SwapColor(this.BG, "Buttons", 1); }; } else if (T == "PresetList") { MC.Ops["ID" + i].onRelease = function () { makeChar(GameData.PresetList[this.ID]); SwapColor(this.BG, "Buttons", 1); }; } else { MC.Ops["ID" + i].onRelease = function () { RootPartSwap(GameData.Target[this._parent.Type], T, this.ID); SwapColor(this.BG, "Buttons", 1); }; } i++; } MC.Ops.onEnterFrame = function () { if (this.Roll) { this.ScrollRate = Math.round(((_root._ymouse - ((120 + this._parent.SMod) * (GameData.Menus.Size / 100))) - this._parent._y) / GameData.MSRate); if (Key.isDown(16)) { this.ScrollRate = this.ScrollRate * 2; } if ((this.ScrolledT + this.ScrollRate) < 0) { this._y = this._y - (this.ScrolledT * -1); this.Scrolled = this.Scrolled + (this.ScrolledT * -1); this.ScrolledT = 0; } else if ((this.ScrolledT + this.ScrollRate) > this.Max) { this._y = this._y - (this.Max - this.ScrolledT); this.Scrolled = this.Scrolled + (this.Max - this.ScrolledT); this.ScrolledT = this.Max; } else { this._y = this._y - this.ScrollRate; this.Scrolled = this.Scrolled + this.ScrollRate; this.ScrolledT = this.ScrolledT + this.ScrollRate; } if (this.Scrolled > 20) { this["ID" + this.Top]._y = this["ID" + this.Top]._y + 260; this["ID" + this.Top].ID = this["ID" + this.Top].ID + 13; TMFix(this["ID" + this.Top], T); this.Scrolled = this.Scrolled - 20; this.Top++; if (this.Top == 13) { this.Top = 0; } } else if (this.Scrolled < 0) { this.Top--; if (this.Top < 0) { this.Top = 12; } this["ID" + this.Top]._y = this["ID" + this.Top]._y - 260; this["ID" + this.Top].ID = this["ID" + this.Top].ID - 13; TMFix(this["ID" + this.Top], T); this.Scrolled = this.Scrolled + 20; } } }; if (MC._name == "BGMenu") { PositionMenu(MC, "C", "C", X, Y, Interface.MainMenu, Interface.MainMenu); } else { PositionMenu(MC, "C", "C", X, Y, Interface.TargetFrame, Interface.TargetFrame); } MC._visible = false; } function setBGProperties() { bg._x = Number(Interface.BGMenu.lX.text); bg._y = Number(Interface.BGMenu.lY.text); bg._xscale = Number(Interface.BGMenu.sX.text); bg._yscale = Number(Interface.BGMenu.sX.text); bg._rotation = Number(Interface.BGMenu.rD.text); Dimmer._alpha = 100 - Number(Interface.BGMenu.Br.text); GameData.Friction = 1 - (Number(Interface.BGMenu.Fr.text) / 100); } function SwapBG(ID) { c = 1; while (c <= 3) { if (bg.fusionlab["fusion" + c].char._visible) { ejectFusionTank(c); } c++; } if (GameData.BGs[ID] == "none") { bg._visible = false; GameData.BG = 0; } else { bg._visible = true; if (GameData.BGs[ID] == "random") { SwapBG(random(GameData.BGs.length)); } else { bg.gotoAndStop(GameData.BGs[ID][1]); GameData.BG = ID; } } } function TMFix(MC, T) { if (GameData.Parts[T]) { MC.preview._x = MC.pX + GameData.Parts[T][MC.ID][2]; MC.preview._y = MC.pY + GameData.Parts[T][MC.ID][3]; MC.preview._xscale = MC.pS + GameData.Parts[T][MC.ID][4]; MC.preview._yscale = MC.pS + GameData.Parts[T][MC.ID][4]; if (T == "Hair") { MC.preview2._x = MC.pX + GameData.Parts[T][MC.ID][2]; MC.preview2._y = MC.pY + GameData.Parts[T][MC.ID][3]; MC.preview2._xscale = MC.pS + GameData.Parts[T][MC.ID][4]; MC.preview2._yscale = MC.pS + GameData.Parts[T][MC.ID][4]; } MC.swapDepths(MC.ID); if ((MC.ID < 0) || (MC.ID >= GameData.Parts[T].length)) { MC._visible = false; } else { MC._visible = true; if (GameData.Parts[T][MC.ID] == "none") { MC.bName.text = "None"; MC.preview.gotoAndStop(1); MC.preview._visible = false; MC.preview2._visible = false; } else { MC.preview._visible = true; if (GameData.Parts[T][MC.ID] == "random") { MC.bName.text = "Random"; MC.preview.play(); } else { MC.bName.text = GameData.Parts[T][MC.ID][0]; MC.preview.gotoAndStop(GameData.Parts[T][MC.ID][1]); if (T == "Hair") { if (GameData.Parts[T][MC.ID][5]) { MC.preview2._visible = true; MC.preview2.gotoAndStop(GameData.Parts[T][MC.ID][5]); } else { MC.preview2._visible = false; } } } } } } else { MC.preview._x = MC.pX; MC.preview._y = MC.pY; MC.preview._xscale = MC.pS; MC.preview._yscale = MC.pS; MC.swapDepths(MC.ID); if ((MC.ID < 0) || (MC.ID >= GameData[T].length)) { MC._visible = false; } else { MC._visible = true; if (GameData[T][MC.ID] == "none") { MC.bName.text = "None"; MC.preview.gotoAndStop(1); MC.preview._visible = false; } else { MC.preview._visible = true; if (T == "PresetList") { MC.bName.text = GameData[T][MC.ID]; if (GameData.Parts.Hats[GameData.Presets[GameData[T][MC.ID]].hatFrame][1]) { MC.preview.hat.gotoAndStop(GameData.Parts.Hats[GameData.Presets[GameData[T][MC.ID]].hatFrame][1]); MC.preview.hat._visible = true; } else { MC.preview.hat._visible = false; } MC.preview.hair.gotoAndStop(GameData.Parts.Hair[GameData.Presets[GameData[T][MC.ID]].headFrame][1]); if (GameData.Parts.Hair[GameData.Presets[GameData[T][MC.ID]].headFrame][5]) { MC.preview.head2.gotoAndStop(GameData.Parts.Hair[GameData.Presets[GameData[T][MC.ID]].headFrame][5]); MC.preview.head2._visible = true; } else { MC.preview.head2._visible = false; } MC.preview.eyes.gotoAndStop(GameData.Parts.Eyes[GameData.Presets[GameData[T][MC.ID]].eyeFrame][1]); if (GameData.Parts.Mouth[GameData.Presets[GameData[T][MC.ID]].mouthFrame][1]) { MC.preview.mouth.gotoAndStop(GameData.Parts.Mouth[GameData.Presets[GameData[T][MC.ID]].mouthFrame][1]); MC.preview.mouth._visible = true; } else { MC.preview.mouth._visible = false; } if (GameData.Parts.Acc[GameData.Presets[GameData[T][MC.ID]].accFrame][1]) { MC.preview.accessory.gotoAndStop(GameData.Parts.Acc[GameData.Presets[GameData[T][MC.ID]].accFrame][1]); MC.preview.accessory._visible = true; } else { MC.preview.accessory._visible = false; } } else if (GameData[T][MC.ID] == "random") { MC.bName.text = "Random"; MC.preview.play(); } else { MC.bName.text = GameData[T][MC.ID][0]; MC.preview.gotoAndStop(GameData[T][MC.ID][1]); } } } } } function fixOpsMenu() { if (GameData.ClickStopsSpin) { Interface.OpsMenu.ID0.gotoAndStop(2); } else { Interface.OpsMenu.ID0.gotoAndStop(1); } if (GameData.Mute) { Interface.OpsMenu.ID1.gotoAndStop(2); } else { Interface.OpsMenu.ID1.gotoAndStop(1); } if (GameData.PresetWithItems) { Interface.OpsMenu.ID2.gotoAndStop(2); } else { Interface.OpsMenu.ID2.gotoAndStop(1); } if (GameData.MassLocking) { Interface.OpsMenu.ID3.gotoAndStop(2); } else { Interface.OpsMenu.ID3.gotoAndStop(1); } } function openCOMenu() { setCharLook(Interface.COMenu.char, GameData.Characters[GameData.Target._name]); l = 0; while (l < GameData.PartsArray.length) { if (GameData.Characters[GameData.Target._name].Locks[GameData.PartsArray[l]]) { Interface.COMenu["Prev" + l]._visible = false; Interface.COMenu["Next" + l]._visible = false; Interface.COMenu["Lock" + l].gotoAndStop(2); } else { Interface.COMenu["Prev" + l]._visible = true; Interface.COMenu["Next" + l]._visible = true; Interface.COMenu["Lock" + l].gotoAndStop(1); } l++; } Interface.COMenu.cName.text = GameData.Characters[GameData.Target._name].Name; Interface.COMenu.cScale.text = GameData.Characters[GameData.Target._name].Scale; Interface.COMenu.cRot.text = GameData.Target._rotation; Interface.COMenu.cX.text = GameData.Target._x; Interface.COMenu.cY.text = GameData.Target._y; CloseMenus(1); OpenMenu(1, Interface.COMenu, Interface.EditMenu.ID0.BG); } function updateCOMenu() { if ((GameData.TargetType == "Character") && (Interface.COMenu._visible)) { Interface.COMenu.cName.text = GameData.Characters[GameData.Target._name].Name; Interface.COMenu.cScale.text = GameData.Characters[GameData.Target._name].Scale; Interface.COMenu.cRot.text = GameData.Target._rotation; Interface.COMenu.cX.text = GameData.Target._x; Interface.COMenu.cY.text = GameData.Target._y; } } function setCharLook(T, S) { if (GameData.Parts.Hats[S.hatFrame][1]) { T.hat._visible = true; T.hat.gotoAndStop(GameData.Parts.Hats[S.hatFrame][1]); } else { T.hat._visible = false; } T.head.gotoAndStop(GameData.Parts.Hair[S.headFrame][1]); if (GameData.Parts.Hair[S.headFrame][5]) { T.head2._visible = true; T.head2.gotoAndStop(GameData.Parts.Hair[S.headFrame][5]); } else { T.head2._visible = false; } T.body.gotoAndStop(GameData.Parts.Body[S.bodyFrame][1]); T.arms.gotoAndStop(GameData.Parts.Arms[S.armFrame][1]); T.legs.gotoAndStop(GameData.Parts.Shoes[S.shoeFrame][1]); T.eyes.gotoAndStop(GameData.Parts.Eyes[S.eyeFrame][1]); if (GameData.Parts.Items[S.itemFrame][1]) { T.item._visible = true; T.item.gotoAndStop(GameData.Parts.Items[S.itemFrame][1]); } else { T.item._visible = false; } if (GameData.Parts.Back[S.wingFrame][1]) { T.wings._visible = true; T.wings.gotoAndStop(GameData.Parts.Back[S.wingFrame][1]); } else { T.wings._visible = false; } if (GameData.Parts.Acc[S.accFrame][1]) { T.accessory._visible = true; T.accessory.gotoAndStop(GameData.Parts.Acc[S.accFrame][1]); } else { T.accessory._visible = false; } if (GameData.Parts.Mouth[S.mouthFrame][1]) { T.mouth._visible = true; T.mouth.gotoAndStop(GameData.Parts.Mouth[S.mouthFrame][1]); } else { T.mouth._visible = false; } } function QuickSwap(MC, N, T) { if ((!GameData.Characters[MC._name].Locks.Hats) && ((T == "Hats") || (T == "All"))) { var _local5 = GameData.Characters[MC._name].hatFrame + N; if (_local5 < 1) { _local5 = GameData.Parts.Hats.length - 2; } else if (_local5 > (GameData.Parts.Hats.length - 2)) { _local5 = 1; } RootPartSwap(MC.hat, "Hats", String(_local5)); } if ((!GameData.Characters[MC._name].Locks.Eyes) && ((T == "Eyes") || (T == "All"))) { var _local11 = GameData.Characters[MC._name].eyeFrame + N; if (_local11 < 1) { _local11 = GameData.Parts.Eyes.length - 2; } else if (_local11 > (GameData.Parts.Eyes.length - 2)) { _local11 = 1; } RootPartSwap(MC.eyes, "Eyes", String(_local11)); } if ((!GameData.Characters[MC._name].Locks.Mouth) && ((T == "Mouth") || (T == "All"))) { var _local8 = GameData.Characters[MC._name].mouthFrame + N; if (_local8 < 1) { _local8 = GameData.Parts.Mouth.length - 2; } else if (_local8 > (GameData.Parts.Mouth.length - 2)) { _local8 = 1; } RootPartSwap(MC.mouth, "Mouth", String(_local8)); } if ((!GameData.Characters[MC._name].Locks.Hair) && ((T == "Hair") || (T == "All"))) { var _local7 = GameData.Characters[MC._name].headFrame + N; if (_local7 < 0) { _local7 = GameData.Parts.Hair.length - 2; } else if (_local7 > (GameData.Parts.Hair.length - 2)) { _local7 = 0; } RootPartSwap(MC.head, "Hair", String(_local7)); } if ((!GameData.Characters[MC._name].Locks.Arms) && ((T == "Arms") || (T == "All"))) { var _local4 = GameData.Characters[MC._name].armFrame + N; if (_local4 < 0) { _local4 = GameData.Parts.Arms.length - 2; } else if (_local4 > (GameData.Parts.Arms.length - 2)) { _local4 = 0; } RootPartSwap(MC.arms, "Arms", String(_local4)); } if ((!GameData.Characters[MC._name].Locks.Shoes) && ((T == "Shoes") || (T == "All"))) { var _local13 = GameData.Characters[MC._name].shoeFrame + N; if (_local13 < 0) { _local13 = GameData.Parts.Shoes.length - 2; } else if (_local4 > (GameData.Parts.Shoes.length - 2)) { _local13 = 0; } RootPartSwap(MC.legs, "Shoes", String(_local13)); } if ((!GameData.Characters[MC._name].Locks.Body) && ((T == "Body") || (T == "All"))) { var _local6 = GameData.Characters[MC._name].bodyFrame + N; if (_local6 < 0) { _local6 = GameData.Parts.Body.length - 2; } else if (_local6 > (GameData.Parts.Body.length - 2)) { _local6 = 0; } RootPartSwap(MC.body, "Body", String(_local6)); } if ((!GameData.Characters[MC._name].Locks.Items) && ((T == "Items") || (T == "All"))) { var _local9 = GameData.Characters[MC._name].itemFrame + N; if (_local9 < 0) { _local9 = GameData.Parts.Items.length - 2; } else if (_local9 > (GameData.Parts.Items.length - 2)) { _local9 = 0; } RootPartSwap(MC.item, "Items", String(_local9)); } if ((!GameData.Characters[MC._name].Locks.Back) && ((T == "Back") || (T == "All"))) { var _local12 = GameData.Characters[MC._name].wingFrame + N; if (_local12 < 0) { _local12 = GameData.Parts.Back.length - 2; } else if (_local12 > (GameData.Parts.Back.length - 2)) { _local12 = 0; } RootPartSwap(MC.wings, "Back", String(_local12)); } if ((!GameData.Characters[MC._name].Locks.Accessory) && ((T == "Accessory") || (T == "All"))) { var _local10 = GameData.Characters[MC._name].accFrame + N; if (_local10 < 0) { _local10 = GameData.Parts.Acc.length - 2; } else if (_local10 > (GameData.Parts.Acc.length - 2)) { _local10 = 0; } RootPartSwap(MC.accessory, "Acc", String(_local10)); } } function Find(MC) { if (MC) { MC._visible = true; trace((("X: " + MC._x) + " Y:") + MC._y); } else { trace("Uh oh! It's really gone."); } } function OpenMenu(L, M, S) { if (GameData[("L" + L) + "Menu"] != M) { CloseMenus(L); } GameData[("L" + L) + "Menu"] = M; GameData[("L" + L) + "MenuS"] = S; M._visible = true; } function CloseMenus(L) { while (L <= GameData.Menus.Max) { if (GameData[("L" + L) + "Menu"]) { GameData[("L" + L) + "Menu"]._visible = false; SwapColor(GameData[("L" + L) + "MenuS"], "Buttons", 0); } L++; } } function fixMenuDepths(Mar) { i = 0; while (i < Mar.length) { GameData.Menus.Targets[Mar[i]].swapDepths((GameData.Menus.DMax - 1) - i); i++; } } GameData = new Object(); GameData.Version = 3; GameData.Action = ""; GameData.Target = ""; GameData.Friction = 0.9; GameData.ScaleLimit = 10; GameData.DCrate = 15; GameData.ClickStopsSpin = true; GameData.PresetWithItems = true; GameData.CharID = 0; GameData.BubbleID = 0; GameData.BG = 0; GameData.DMax = 0; GameData.MSRate = 15; GameData.GameOn = false; GameData.BGAutoScale = false; GameData.MassLocking = false; GameData.Mute = false; GameData.Menus = new Object(); GameData.Menus.Max = 3; GameData.Menus.AutoScale = true; GameData.Menus.DMax = 0; GameData.Menus.Size = 100; GameData.Menus.Targets = new Object(); GameData.Buttons = new Object(); GameData.Buttons.Opacity = 85; GameData.Keys = new Object(); GameData.Keys.Space = false; GameData.Keys.G = false; GameData.Locks = new Object(); GameData.Locks.Mouth = false; GameData.Locks.Eyes = false; GameData.Locks.Hair = false; GameData.Locks.Body = false; GameData.Locks.Arms = false; GameData.Locks.Shoes = false; GameData.Locks.Back = false; GameData.Locks.Accessory = false; GameData.Locks.Items = false; GameData.Locks.Hats = false; GameData.Help = new Object(); GameData.Help.WalfasLinkX = -40; GameData.Help.WalfasLinkY = 50; GameData.Help.Locks = "That part is locked!\n\n"; GameData.Help.Locks = GameData.Help.Locks + "Go to target character's\nlock settings to unlock it.\n\n"; GameData.Help.Locks = GameData.Help.Locks + "If the character's lock for this part is unchecked, then try the global lock settings under the main menu.\n\n"; GameData.Help.Locks = GameData.Help.Locks + "The global lock and unlock all will also affect each character's locks."; GameData.Help.Intro = "Hello, Eirin here to\nhelp you with learning\nhow to use this program.\n\n"; GameData.Help.Intro = GameData.Help.Intro + "What would you like to know?"; GameData.Help.Basics = "Click \"New Character\"\nto spawn a new character.\n"; GameData.Help.Basics = GameData.Help.Basics + "You can click on characters\nto select them. "; GameData.Help.Basics = GameData.Help.Basics + "Dragging their body will move them. "; GameData.Help.Basics = GameData.Help.Basics + "Dragging their head will rotate them. "; GameData.Help.Basics = GameData.Help.Basics + "Holding shift while dragging will scale them.\n\n"; GameData.Help.Basics = GameData.Help.Basics + "When you click on a character, a target frame will appear on the bottom. "; GameData.Help.Basics = GameData.Help.Basics + "Clicking this will bring up more options."; GameData.Help.Keyboard = "\nPressing spacebar will\ntoggle the interface.\n\n"; GameData.Help.Keyboard = GameData.Help.Keyboard + "Holding shift while scrolling menus will double the scroll speed.\n\n"; GameData.Help.Keyboard = GameData.Help.Keyboard + "Pressing G while the Gravity Well is out will make it stick to your cursor."; GameData.Help.StageOps = "Stage options will\naffect all characters on\nthe stage.\n\n"; GameData.Help.StageOps = GameData.Help.StageOps + "Shrink all will scale everyone to 40% size. "; GameData.Help.StageOps = GameData.Help.StageOps + "Scramble will toss everyone in random directions. "; GameData.Help.StageOps = GameData.Help.StageOps + "Randomize all will randomize everyone's parts. "; GameData.Help.About = ("This is version " + GameData.Version) + " of\ncreate.swf.\n\n"; GameData.Help.About = GameData.Help.About + "This program is property of\n\n\n\nand was originally created by KirbyM. "; GameData.Help.About = GameData.Help.About + "The new version was coded by Thefre."; GameData.Help.Rumors = new Array(); GameData.Help.Rumors.push("\n\n\n\nI hear Nitori is researching cloning technology."); GameData.Help.Rumors.push("\n\n\n\nSuika has been playing tricks on people lately."); GameData.Help.Rumors.push("\n\n\n\nBetter not get Reimu angry!"); GameData.Help.Rumors.push("\n\n\n\nI heard there's been a mysterious gap floating around Gensokyo."); GameData.Help.Rumors.push("\n\n\n\nI think Chen is lurking around somewhere."); GameData.Help.Rumors.push("\n\n\n\nI hear some of the backgrounds are interactive!"); GameData.Help.Rumors.push("\n\n\n\nI think Marisa stole some of my...\"Precious Things\"."); GameData.Help.Rumors.push("\n\n\n\nThis is only a demo! There's still lots more features planned."); GameData.Chat = new Object(); GameData.Chat.Active = true; GameData.Chat.D = 0; GameData.Chat.L = 0; GameData.Chat.Delay = 15; GameData.Chat.Doom = 0; GameData.Chat.Users = new Object(); GameData.Chat.Users.LOLSpark = new Array(); GameData.Chat.Users.LOLSpark.push("Hey Reimu!"); GameData.Chat.Users.LOLSpark.push("Hey Reimu!!"); GameData.Chat.Users.LOLSpark.push("Hey Reimu!!!!"); GameData.Chat.Users.LOLSpark.push("Reimu!!"); GameData.Chat.Users.LOLSpark.push("Reimuuuuu!!"); GameData.Chat.Users.LOLSpark.push("Raymoooooo!!"); GameData.Chat.Users.LOLSpark.push("Reimu Reimu Reimu"); GameData.Chat.Users.LOLSpark.push("Reimu!! Are you there???"); GameData.Chat.Users.WakiMiko = new Array(); GameData.Chat.Users.WakiMiko.push("stop it please"); GameData.Chat.Users.WakiMiko.push("STOOOOOOOOOOP"); GameData.Chat.Users.WakiMiko.push("SHUT THE HELL UP ALREADY"); GameData.Chat.Users.Cirno9 = new Array(); GameData.Chat.Users.Cirno9.push("Hooray!"); GameData.Chat.Users.Cirno9.push("I AM A GENIUS"); GameData.Chat.Users.Cirno9.push("I AM THE STRONGEST"); GameData.Chat.Users.Patchy = new Array(); GameData.Chat.Users.Patchy.push("Please stop spamming."); GameData.Chat.Users.Patchy.push("Marisa, when are you returning my book?"); GameData.Chat.Users.Patchy.push("You are all a bunch of noobs..."); GameData.Chat.Users.Patchy.push("So I have this idea for a rocket..."); GameData.Chat.Users.YuKaRi = new Array(); GameData.Chat.Users.YuKaRi.push("HeY gUyS wAtS gOiNg On?!!1!"); GameData.Chat.Users.YuKaRi.push("OmG mY cAt Is StUcK uP a TrEe AgAiN!!!1!"); GameData.Chat.Users.YuKaRi.push("LOLOL DiD yOu SeE tHe ViD oF rEiMu In K1???"); GameData.Chat.Users.YuKaRi.push("OMG MY SHIFT BUTTON IS STUCK"); GameData.Chat.Users.YuKaRi.push("MaRiSa Is On DrUgS LOL"); GameData.Chat.Users.YuKaRi.push("I nUkEd YuKa LOLOL"); GameData.Chat.UserList = new Array(); for (u in GameData.Chat.Users) { GameData.Chat.UserList.push(u); } GameData.Palette = new Object(); GameData.Palette.Skin = new Array(); GameData.Palette.Skin.push("0xFFF1DD"); GameData.Palette.Skin.push("0xFFE7DD"); GameData.Palette.Skin.push("0xDED4BB"); GameData.Palette.Skin.push("0xCC9900"); GameData.Palette.Skin.push("0x663300"); GameData.Palette.Skin.push("0xFFFFCC"); GameData.Palette.Skin.push("0xFFCCFF"); GameData.Palette.Skin.push("0xCCCCFF"); GameData.Palette.Buttons = new Array(); GameData.Palette.Buttons.push("0xFFFFFF"); GameData.Palette.Buttons.push("0xCCCCCC"); GameData.Palette.Buttons.push("0x999999"); GameData.Palette.Buttons.push("0x000000"); GameData.Sounds = new Object(); GameData.Sounds.Boom = new Sound(); GameData.Sounds.Boom.attachSound("Fire"); GameData.Sounds.ChatBeep = new Sound(); GameData.Sounds.ChatBeep.attachSound("IMbeep"); GameData.Sounds.Boxing = new Sound(); GameData.Sounds.Boxing.attachSound("Owned"); GameData.Sounds.KO = new Sound(); GameData.Sounds.KO.attachSound("KOsound"); GameData.Sounds.Meow = new Sound(); GameData.Sounds.Meow.attachSound("Meow"); GameData.Sounds.Cash = new Sound(); GameData.Sounds.Cash.attachSound("Cash"); GameData.Sounds.Pop = new Sound(); GameData.Sounds.Pop.attachSound("Bubble"); GameData.Fusion = new Object(); GameData.Fusion.Names = new Array(); GameData.Fusion.Names.push(["Alice", "Marisa", "Malice"]); GameData.Parts = new Object(); GameData.Parts.Hats = new Array(); GameData.Parts.Hats.push("none"); GameData.Parts.Hats.push(["China Hat", 1, 0, 0, 0]); GameData.Parts.Hats.push(["Red Ribbon", 2, 0, 0, 0]); GameData.Parts.Hats.push(["Witch Hat", 3, 0, 0, 0]); GameData.Parts.Hats.push(["Maid Band", 4, 0, 0, 0]); GameData.Parts.Hats.push(["Yukari Cap", 5, 0, 0, 0]); GameData.Parts.Hats.push(["Flandre Cap", 6, 0, 0, 0]); GameData.Parts.Hats.push(["Yuyuko Cap", 7, 0, 0, 0]); GameData.Parts.Hats.push(["Headphones", 8, 0, 0, 0]); GameData.Parts.Hats.push(["Blue Ribbon", 9, 0, 0, 0]); GameData.Parts.Hats.push(["Eirin Hat", 10, 0, 0, 0]); GameData.Parts.Hats.push(["Youmu Band", 11, 0, 0, 0]); GameData.Parts.Hats.push(["Patchy Cap", 12, 0, 0, 0]); GameData.Parts.Hats.push(["Hairband", 13, 0, 0, 0]); GameData.Parts.Hats.push(["Reisen's Ears", 14, 0, 0, 0]); GameData.Parts.Hats.push(["Mokou's Bow", 15, 0, 0, 0]); GameData.Parts.Hats.push(["Sparrow Cap", 16, 0, 0, 0]); GameData.Parts.Hats.push(["Bunny Ears", 17, 0, 0, 0]); GameData.Parts.Hats.push(["Bento Hat", 18, 0, 0, 0]); GameData.Parts.Hats.push(["Ran's Cap", 19, 0, 0, 0]); GameData.Parts.Hats.push(["Letty's Cap", 20, 0, 0, 0]); GameData.Parts.Hats.push(["Chen's Cap", 21, 0, 0, 0]); GameData.Parts.Hats.push(["Suika's Horns", 22, 0, 0, 0]); GameData.Parts.Hats.push(["Remilia's Cap", 23, 0, 0, 0]); GameData.Parts.Hats.push(["Lily White's Cap", 24, 0, 0, 0]); GameData.Parts.Hats.push(["Lily Black's Cap", 25, 0, 0, 0]); GameData.Parts.Hats.push(["Hair Beads", 26, 0, 0, 0]); GameData.Parts.Hats.push(["Kappa Cap", 27, 0, 0, 0]); GameData.Parts.Hats.push(["Judgement Helm", 28, 0, 0, 0]); GameData.Parts.Hats.push(["Bug Feelers", 29, 0, 0, 0]); GameData.Parts.Hats.push(["Rumia's Ribbon", 30, 0, 0, 0]); GameData.Parts.Hats.push(["Tengu Hat", 31, 0, 0, 0]); GameData.Parts.Hats.push(["Mini Tengu Hat", 32, 0, 0, 0]); GameData.Parts.Hats.push(["Devil Wings", 33, 0, 0, 0]); GameData.Parts.Hats.push(["Lunasa's Hat", 34, 0, 0, 0]); GameData.Parts.Hats.push(["Merlin's Hat", 35, 0, 0, 0]); GameData.Parts.Hats.push(["Lyrica's Hat", 36, 0, 0, 0]); GameData.Parts.Hats.push(["Yellow Ribbon", 37, 0, 0, 0]); GameData.Parts.Hats.push(["Medicine's Knot", 38, 0, 0, 0]); GameData.Parts.Hats.push(["EX-Keine's Horns", 39, 0, 0, 0]); GameData.Parts.Hats.push(["Top Hat", 40, 0, 0, 0]); GameData.Parts.Hats.push(["The Frog God", 41, 0, 0, 0]); GameData.Parts.Hats.push(["Hina Ribbon", 42, 0, 0, 0]); GameData.Parts.Hats.push(["Frog Clip", 43, 0, 0, 0]); GameData.Parts.Hats.push(["Rope Bandana", 44, 0, 0, 0]); GameData.Parts.Hats.push(["Harvest Cap", 45, 0, 0, 0]); GameData.Parts.Hats.push(["Maple Leaves", 46, 0, 0, 0]); GameData.Parts.Hats.push(["Shinki's Beads", 47, 0, 0, 0]); GameData.Parts.Hats.push(["Mima Cap", 48, 0, 0, 0]); GameData.Parts.Hats.push(["Safety Hat", 49, 0, 0, 0]); GameData.Parts.Hats.push(["Tokiko's Clip", 50, 0, 0, 0]); GameData.Parts.Hats.push(["Sunny Band", 51, 0, 0, 0]); GameData.Parts.Hats.push(["Star Ribbon", 52, 0, 0, 0]); GameData.Parts.Hats.push(["Luna Cap", 53, 0, 0, 0]); GameData.Parts.Hats.push(["Flower Clip", 54, 0, 0, 0]); GameData.Parts.Hats.push(["Fedora", 55, 0, 0, 0]); GameData.Parts.Hats.push(["Maribel's Cap", 56, 0, 0, 0]); GameData.Parts.Hats.push(["Sailor Hat", 57, 0, 0, 0]); GameData.Parts.Hats.push(["Yumemi's Hat", 58, 0, 0, 0]); GameData.Parts.Hats.push(["Old Red Ribbon", 59, 0, 0, 0]); GameData.Parts.Hats.push(["Black Ribbon", 60, 0, 0, 0]); GameData.Parts.Hats.push(["Peach Hat", 61, 0, 0, 0]); GameData.Parts.Hats.push(["Iku's Hat", 62, 0, 0, 0]); GameData.Parts.Hats.push("random"); GameData.Parts.Items = new Array(); GameData.Parts.Items.push("none"); GameData.Parts.Items.push(["Miko Stick", 1, -20, 0, 0]); GameData.Parts.Items.push(["Broom", 2, 0, 0, -10]); GameData.Parts.Items.push(["Knife", 3, -20, 0, 0]); GameData.Parts.Items.push(["Gap", 4, 0, 0, 0]); GameData.Parts.Items.push(["Squiggly Spear", 5, 0, 0, 0]); GameData.Parts.Items.push(["MEAT", 6, -20, 0, 2]); GameData.Parts.Items.push(["Popsicle", 7, -20, 0, 2]); GameData.Parts.Items.push(["Pet Frog", 8, -20, -18, 0]); GameData.Parts.Items.push(["Bow", 9, 0, -2, -3]); GameData.Parts.Items.push(["Youmu Set", 10, 6, 10, -13]); GameData.Parts.Items.push(["Book", 11, -15, -15, 10]); GameData.Parts.Items.push(["Alice's Grimoire", 12, -15, -15, 10]); GameData.Parts.Items.push(["Pet Bunny", 13, -20, -15, 0]); GameData.Parts.Items.push(["Mallet", 14, -6, 0, -5]); GameData.Parts.Items.push(["Cleaver", 15, -20, 0, 1]); GameData.Parts.Items.push(["Cell Phone", 16, -20, -10, 10]); GameData.Parts.Items.push(["Arm Cannon", 17, -20, -10, 10]); GameData.Parts.Items.push(["Pink Gloves", 18, 0, -10, 10]); GameData.Parts.Items.push(["Bunny Doll", 19, -13, -10, 1]); GameData.Parts.Items.push(["Plunger", 20, -20, 0, 0]); GameData.Parts.Items.push(["Magic Staff", 21, -13, 0, -5]); GameData.Parts.Items.push(["Sword & Shield", 22, 0, 7, -9]); GameData.Parts.Items.push(["Amulet", 23, -8, -8, 0]); GameData.Parts.Items.push(["Meat Cleaver", 24, -20, -2, 0]); GameData.Parts.Items.push(["Kite", 25, -20, 33, -5]); GameData.Parts.Items.push(["Shanghai", 26, -17, 20, -9]); GameData.Parts.Items.push(["Water Gun", 27, -7, -3, -5]); GameData.Parts.Items.push(["Fork and Knife", 28, 0, -2, 0]); GameData.Parts.Items.push(["Dual Fans", 29, 0, -10, -5]); GameData.Parts.Items.push(["Mic", 30, -5, 0, 0]); GameData.Parts.Items.push(["Mic Stand", 31, -15, 0, 0]); GameData.Parts.Items.push(["Carrot", 32, -10, 0, 0]); GameData.Parts.Items.push(["Carrot Stick", 33, -13, 8, -5]); GameData.Parts.Items.push(["Fried Eggs", 34, -17, 3, -3]); GameData.Parts.Items.push(["Baseball Bat", 35, -22, 0, -2]); GameData.Parts.Items.push(["Truck", 36, -10, -8, 0]); GameData.Parts.Items.push(["Flames of Fury!!", 37, 0, 0, 0]); GameData.Parts.Items.push(["W-Melon Blade", 38, -8, 7, -8]); GameData.Parts.Items.push(["Chen", 39, -26, -10, 0]); GameData.Parts.Items.push(["Chen 83", 40, -26, -10, 0]); GameData.Parts.Items.push(["Suika Shackles", 41, 0, -4, 0]); GameData.Parts.Items.push(["Suika's Gourd", 42, -10, -10, 0]); GameData.Parts.Items.push(["Beer", 43, -10, -10, 0]); GameData.Parts.Items.push(["Gungnir", 44, -10, 0, -10]); GameData.Parts.Items.push(["Parasol", 45, -6, 2, -10]); GameData.Parts.Items.push(["FOE", 46, -30, 10, 0]); GameData.Parts.Items.push(["Scythe", 47, 0, 3, -10]); GameData.Parts.Items.push(["Wrench", 48, 1, -2, -3]); GameData.Parts.Items.push(["Judgement Stick", 49, -5, -7, 0]); GameData.Parts.Items.push(["Icebreaker Chen", 50, -26, -10, 0]); GameData.Parts.Items.push(["Fishing Pole", 51, -17, 8, -5]); GameData.Parts.Items.push(["Flashlight", 52, -10, 12, -15]); GameData.Parts.Items.push(["Camera", 53, -10, -5, 0]); GameData.Parts.Items.push(["Leaf Fan", 54, -10, -5, 0]); GameData.Parts.Items.push(["Momizi's Gear", 55, 0, 2, -5]); GameData.Parts.Items.push(["Tea", 56, -10, 0, 0]); GameData.Parts.Items.push(["Violin", 57, -25, 0, 0]); GameData.Parts.Items.push(["Trumpet", 58, -25, 3, 0]); GameData.Parts.Items.push(["Keyboard", 59, -25, 0, 0]); GameData.Parts.Items.push(["Flower", 60, -15, 0, 0]); GameData.Parts.Items.push(["Boxing Gloves", 61, 0, 0, 0]); GameData.Parts.Items.push(["Suzuran", 62, -15, 0, 0]); GameData.Parts.Items.push(["Another flower", 63, -5, -2, -5]); GameData.Parts.Items.push(["Sunflower", 64, -5, 3, -8]); GameData.Parts.Items.push(["Robot!", 65, -12, 2, -8]); GameData.Parts.Items.push(["Cardboard Box", 66, -18, -5, -5]); GameData.Parts.Items.push(["Chair", 67, -8, 2, -12]); GameData.Parts.Items.push(["Leek", 68, -18, 0, 0]); GameData.Parts.Items.push(["Sub Sandwich", 69, -15, -8, 0]); GameData.Parts.Items.push(["Spatula", 70, -15, -8, 0]); GameData.Parts.Items.push(["Crescent Staff", 71, -4, 5, -10]); GameData.Parts.Items.push(["Warhead", 72, 0, 3, -10]); GameData.Parts.Items.push(["Water Buckets", 73, 0, -8, 0]); GameData.Parts.Items.push(["Thick Book", 74, -8, -5, 0]); GameData.Parts.Items.push(["Milk", 75, -6, -5, 0]); GameData.Parts.Items.push(["Ice Cream", 76, -8, 2, 0]); GameData.Parts.Items.push(["Banana", 77, -8, -5, 0]); GameData.Parts.Items.push(["Frozen Frog", 78, -20, -5, -3]); GameData.Parts.Items.push(["Paintbrush", 79, -5, 2, -8]); GameData.Parts.Items.push(["Scroll", 80, -2, -3, -10]); GameData.Parts.Items.push(["Dual Swords", 81, 6, 10, -13]); GameData.Parts.Items.push(["Watermelon", 82, -22, -11, 0]); GameData.Parts.Items.push(["Chair (equip)", 83, -5, 0, -10]); GameData.Parts.Items.push(["Cross", 84, 0, 3, -10]); GameData.Parts.Items.push(["Staff", 85, 0, 3, -10]); GameData.Parts.Items.push(["Sanae's Stick", 86, -13, 0, 0]); GameData.Parts.Items.push("random"); GameData.Parts.Back = new Array(); GameData.Parts.Back.push("none"); GameData.Parts.Back.push(["Flandres Wings", 1, 0, 0, 0]); GameData.Parts.Back.push(["Ice Fairy Wings", 2, 0, -10, 0]); GameData.Parts.Back.push(["Dark Wings", 3, 0, 0, 0]); GameData.Parts.Back.push(["Night Bird Wings", 4, 0, 0, 0]); GameData.Parts.Back.push(["Blue Bird Wings", 5, 0, 0, 0]); GameData.Parts.Back.push([" Pixie Wings", 6, 0, -10, 0]); GameData.Parts.Back.push(["Phoenix Wings", 7, 0, 0, 0]); GameData.Parts.Back.push(["Pink Cape", 8, 2, -10, 0]); GameData.Parts.Back.push(["Nine Tails", 9, 0, -10, 0]); GameData.Parts.Back.push(["Twin Cat Tails", 10, -5, -46, 10]); GameData.Parts.Back.push(["Remilia's Wings", 11, -5, -10, 0]); GameData.Parts.Back.push(["Lily Wings", 12, -3, -10, 0]); GameData.Parts.Back.push(["Backpack", 13, 4, -12, 2]); GameData.Parts.Back.push(["Wriggle Cape", 14, 4, -12, 0]); GameData.Parts.Back.push(["Tengu Wings", 15, 0, 0, 0]); GameData.Parts.Back.push(["Wolf Tail", 16, 0, -46, 10]); GameData.Parts.Back.push(["Devil Set", 17, 0, -10, 0]); GameData.Parts.Back.push(["Golden Wings", 18, 0, -5, 0]); GameData.Parts.Back.push(["EX-Keine's Tail", 19, -5, -85, 20]); GameData.Parts.Back.push(["Sacred Ring", 20, 5, 10, -5]); GameData.Parts.Back.push(["Shinki's Wings", 21, 7, 8, -5]); GameData.Parts.Back.push(["Tokiko's Wings", 22, 0, 0, 0]); GameData.Parts.Back.push(["Sunny Wings", 23, 3, -5, -2]); GameData.Parts.Back.push(["Starry Wings", 24, 3, -5, -2]); GameData.Parts.Back.push(["Lunar Wings", 25, 3, -5, -2]); GameData.Parts.Back.push(["Myon", 26, -10, 14, 0]); GameData.Parts.Back.push(["The Gap", 27, 0, 10, -5]); GameData.Parts.Back.push(["Yuyuko's Fan", 28, 0, 10, -5]); GameData.Parts.Back.push(["Gravity Well", 29, -10, 2, -2]); GameData.Parts.Back.push(["Hang Rope", 30, 0, -30, 2]); GameData.Parts.Back.push(["Evil Eye Sigma", 31, 15, 20, -5]); GameData.Parts.Back.push(["Iku's Shawl", 32, 5, 10, -5]); GameData.Parts.Back.push("random"); GameData.Parts.Acc = new Array(); GameData.Parts.Acc.push("none"); GameData.Parts.Acc.push(["Glasses", 1, 0, 0, 0]); GameData.Parts.Acc.push(["Monocle", 2, -6, -4, 0]); GameData.Parts.Acc.push(["Black Mask", 3, 0, -10, 0]); GameData.Parts.Acc.push(["Flu Mask", 4, 0, -6, 0]); GameData.Parts.Acc.push(["Amulet", 5, 0, 8, 0]); GameData.Parts.Acc.push(["GAR Shades", 6, 0, 0, 0]); GameData.Parts.Acc.push(["Sun Glasses", 7, 0, 0, 0]); GameData.Parts.Acc.push(["Rectangle Glasses", 8, 0, 0, 0]); GameData.Parts.Acc.push(["Blush", 9, -4, -10, 6]); GameData.Parts.Acc.push(["3D Glasses", 10, 0, 0, 0]); GameData.Parts.Acc.push(["Knife", 11, 0, 22, 0]); GameData.Parts.Acc.push(["Mustache", 12, 0, 0, 0]); GameData.Parts.Acc.push(["Eye Patch", 13, 0, 3, 0]); GameData.Parts.Acc.push(["Cross Scar", 14, 0, 0, 0]); GameData.Parts.Acc.push(["Big Glasses 1", 15, 0, 0, 0]); GameData.Parts.Acc.push(["Big Glasses 2", 16, 0, 0, 0]); GameData.Parts.Acc.push(["Big Glasses 3", 17, 0, 0, 0]); GameData.Parts.Acc.push(["Pink Scarf", 18, 10, -18, 0]); GameData.Parts.Acc.push(["Knight Visor", 19, 5, 2, -5]); GameData.Parts.Acc.push(["Melody", 20, -15, 10, -5]); GameData.Parts.Acc.push(["Flames", 21, 8, 5, -10]); GameData.Parts.Acc.push(["Stylish Glasses", 22, 0, -3, 0]); GameData.Parts.Acc.push(["Happiness", 23, -5, 10, -10]); GameData.Parts.Acc.push(["Censored", 24, 0, 0, 0]); GameData.Parts.Acc.push(["Power Up!", 25, 10, 5, -14]); GameData.Parts.Acc.push(["Twirly", 26, -20, 13, 0]); GameData.Parts.Acc.push(["Wanted", 27, 11, 5, -13]); GameData.Parts.Acc.push(["Eyebrows", 28, 0, 3, 0]); GameData.Parts.Acc.push(["Happy Mask", 29, 0, 0, 0]); GameData.Parts.Acc.push(["Faceguard", 30, 3, 0, -3]); GameData.Parts.Acc.push(["Mole", 31, -5, 0, 0]); GameData.Parts.Acc.push(["Cross Bands", 32, 10, 0, 0]); GameData.Parts.Acc.push(["Darkness", 33, 10, 5, -15]); GameData.Parts.Acc.push(["Crow", 34, 0, 23, 0]); GameData.Parts.Acc.push(["Tengu Scarf 1", 35, 4, -13, -5]); GameData.Parts.Acc.push(["Tengu Scarf 2", 36, 4, -13, -5]); GameData.Parts.Acc.push(["Wolf Ears", 37, 2, 15, -3]); GameData.Parts.Acc.push(["Scouter", 38, -7, 3, 0]); GameData.Parts.Acc.push(["Gundam", 39, 5, -4, -10]); GameData.Parts.Acc.push(["Doll", 40, 7, 23, 0]); GameData.Parts.Acc.push(["Camo Make-up", 41, 0, -3, 0]); GameData.Parts.Acc.push(["Clever Disguise", 42, 0, 0, 0]); GameData.Parts.Acc.push(["Worry Brows", 43, 0, 4, 0]); GameData.Parts.Acc.push(["Marisa", 44, -10, 10, -8]); GameData.Parts.Acc.push(["Zap!", 45, 10, 5, -14]); GameData.Parts.Acc.push(["Basket", 46, 4, -25, 0]); GameData.Parts.Acc.push(["Visor", 47, 2, 10, 0]); GameData.Parts.Acc.push(["More Glasses", 48, 0, 0, 0]); GameData.Parts.Acc.push(["White Beard", 49, 0, -13, 0]); GameData.Parts.Acc.push(["Bandit Mask", 50, 0, -11, 0]); GameData.Parts.Acc.push(["Sunny", 51, -12, 7, -9]); GameData.Parts.Acc.push(["Sweat Drop", 52, 13, 0, 0]); GameData.Parts.Acc.push(["Toast", 53, 0, -15, 0]); GameData.Parts.Acc.push(["Fish", 54, -3, -17, 0]); GameData.Parts.Acc.push(["Rain Cloud", 55, -5, 12, -10]); GameData.Parts.Acc.push(["Bandaid", 56, 2, 6, 0]); GameData.Parts.Acc.push(["Shout", 57, -7, 0, -10]); GameData.Parts.Acc.push("random"); GameData.Parts.Body = new Array(); GameData.Parts.Body.push(["Meiling", 1, 0, 0, 0]); GameData.Parts.Body.push(["Reimu", 2, 0, 0, 0]); GameData.Parts.Body.push(["Marisa", 3, 0, 0, 0]); GameData.Parts.Body.push(["Sakuya", 4, 0, 0, 0]); GameData.Parts.Body.push(["Yukari", 5, 0, 0, 0]); GameData.Parts.Body.push(["Flandre", 6, 0, 0, 0]); GameData.Parts.Body.push(["Yuyuko", 7, 0, 0, 0]); GameData.Parts.Body.push(["Kaguya", 8, 0, 0, 0]); GameData.Parts.Body.push(["Cirno", 9, 0, 0, 0]); GameData.Parts.Body.push(["Eirin", 10, 0, 0, 0]); GameData.Parts.Body.push(["Youmu", 11, 0, 0, 0]); GameData.Parts.Body.push(["Patchouli", 12, 0, 0, 0]); GameData.Parts.Body.push(["Alice", 13, 0, 0, 0]); GameData.Parts.Body.push(["Reisen", 14, 0, 0, 0]); GameData.Parts.Body.push(["Mokou", 15, 0, 0, 0]); GameData.Parts.Body.push(["Mystia", 16, 0, 0, 0]); GameData.Parts.Body.push(["Tewi", 17, 0, 0, 0]); GameData.Parts.Body.push(["Keine", 18, 0, 0, 0]); GameData.Parts.Body.push(["Ran", 19, 0, 0, 0]); GameData.Parts.Body.push(["Letty", 20, 0, 0, 0]); GameData.Parts.Body.push(["Chen", 21, 0, 0, 0]); GameData.Parts.Body.push(["Suika", 22, 0, 0, 0]); GameData.Parts.Body.push(["Remilia", 23, 0, 0, 0]); GameData.Parts.Body.push(["Lily White", 24, 0, 0, 0]); GameData.Parts.Body.push(["Lily Black", 25, 0, 0, 0]); GameData.Parts.Body.push(["Komachi", 26, 0, 0, 0]); GameData.Parts.Body.push(["Nitori", 27, 0, 0, 0]); GameData.Parts.Body.push(["Sikieiki", 28, 0, 0, 0]); GameData.Parts.Body.push(["Wriggle", 29, 0, 0, 0]); GameData.Parts.Body.push(["Rumia", 30, 0, 0, 0]); GameData.Parts.Body.push(["Aya", 31, 0, 0, 0]); GameData.Parts.Body.push(["Momizi", 32, 0, 0, 0]); GameData.Parts.Body.push(["Koakuma", 33, 0, 0, 0]); GameData.Parts.Body.push(["Lunasa", 34, 0, 0, 0]); GameData.Parts.Body.push(["Merlin", 35, 0, 0, 0]); GameData.Parts.Body.push(["Lyrica", 36, 0, 0, 0]); GameData.Parts.Body.push(["Daiyousei", 37, 0, 0, 0]); GameData.Parts.Body.push(["Medicine", 38, 0, 0, 0]); GameData.Parts.Body.push(["EX-Keine", 39, 0, 0, 0]); GameData.Parts.Body.push(["Yuka", 40, 0, 0, 0]); GameData.Parts.Body.push(["Suwako", 41, 0, 0, 0]); GameData.Parts.Body.push(["Hina", 42, 0, 0, 0]); GameData.Parts.Body.push(["Sanae", 43, 0, 0, 0]); GameData.Parts.Body.push(["Kanako", 44, 0, 0, 0]); GameData.Parts.Body.push(["Minoriko", 45, 0, 0, 0]); GameData.Parts.Body.push(["Shizuha", 46, 0, 0, 0]); GameData.Parts.Body.push(["Shinki", 47, 0, 0, 0]); GameData.Parts.Body.push(["Mima", 48, 0, 0, 0]); GameData.Parts.Body.push(["Rinnosuke", 49, 0, 0, 0]); GameData.Parts.Body.push(["Tokiko", 50, 0, 0, 0]); GameData.Parts.Body.push(["Sunny Milk", 51, 0, 0, 0]); GameData.Parts.Body.push(["Star Sapphire", 52, 0, 0, 0]); GameData.Parts.Body.push(["Luna Child", 53, 0, 0, 0]); GameData.Parts.Body.push(["Akyu", 54, 0, 0, 0]); GameData.Parts.Body.push(["Renko", 55, 0, 0, 0]); GameData.Parts.Body.push(["Maribel", 56, 0, 0, 0]); GameData.Parts.Body.push(["Chiyuri", 57, 0, 0, 0]); GameData.Parts.Body.push(["Yumemi", 58, 0, 0, 0]); GameData.Parts.Body.push(["PC-98 Reimu", 59, 0, 0, 0]); GameData.Parts.Body.push(["Yamame", 60, 0, 0, 0]); GameData.Parts.Body.push(["Tenshi", 61, 0, 0, 0]); GameData.Parts.Body.push(["Iku", 62, 0, 0, 0]); GameData.Parts.Body.push("random"); GameData.Parts.Shoes = new Array(); GameData.Parts.Shoes.push(["Meiling", 1, 0, 0, 0]); GameData.Parts.Shoes.push(["Reimu", 2, 0, 0, 0]); GameData.Parts.Shoes.push(["Marisa", 3, 0, 0, 0]); GameData.Parts.Shoes.push(["Sakuya", 4, 0, 0, 0]); GameData.Parts.Shoes.push(["Yukari", 5, 0, 0, 0]); GameData.Parts.Shoes.push(["Flandre", 6, 0, 0, 0]); GameData.Parts.Shoes.push(["Yuyuko", 7, 0, 0, 0]); GameData.Parts.Shoes.push(["Kaguya", 8, 0, 0, 0]); GameData.Parts.Shoes.push(["Cirno", 9, 0, 0, 0]); GameData.Parts.Shoes.push(["Eirin", 10, 0, 0, 0]); GameData.Parts.Shoes.push(["Youmu", 11, 0, 0, 0]); GameData.Parts.Shoes.push(["Patchouli", 12, 0, 0, 0]); GameData.Parts.Shoes.push(["Alice", 13, 0, 0, 0]); GameData.Parts.Shoes.push(["Reisen", 14, 0, 0, 0]); GameData.Parts.Shoes.push(["Mokou", 15, 0, 0, 0]); GameData.Parts.Shoes.push(["Mystia", 16, 0, 0, 0]); GameData.Parts.Shoes.push(["Tewi", 17, 0, 0, 0]); GameData.Parts.Shoes.push(["Keine", 18, 0, 0, 0]); GameData.Parts.Shoes.push(["Ran", 19, 0, 0, 0]); GameData.Parts.Shoes.push(["Letty", 20, 0, 0, 0]); GameData.Parts.Shoes.push(["Chen", 21, 0, 0, 0]); GameData.Parts.Shoes.push(["Suika", 22, 0, 0, 0]); GameData.Parts.Shoes.push(["Remilia", 23, 0, 0, 0]); GameData.Parts.Shoes.push(["Lily White", 24, 0, 0, 0]); GameData.Parts.Shoes.push(["Lily Black", 25, 0, 0, 0]); GameData.Parts.Shoes.push(["Komachi", 26, 0, 0, 0]); GameData.Parts.Shoes.push(["Nitori", 27, 0, 0, 0]); GameData.Parts.Shoes.push(["Sikieiki", 28, 0, 0, 0]); GameData.Parts.Shoes.push(["Wriggle", 29, 0, 0, 0]); GameData.Parts.Shoes.push(["Rumia", 30, 0, 0, 0]); GameData.Parts.Shoes.push(["Aya", 31, 0, 0, 0]); GameData.Parts.Shoes.push(["Momizi", 32, 0, 0, 0]); GameData.Parts.Shoes.push(["Koakuma", 33, 0, 0, 0]); GameData.Parts.Shoes.push(["Lunasa", 34, 0, 0, 0]); GameData.Parts.Shoes.push(["Merlin", 35, 0, 0, 0]); GameData.Parts.Shoes.push(["Lyrica", 36, 0, 0, 0]); GameData.Parts.Shoes.push(["Daiyousei", 37, 0, 0, 0]); GameData.Parts.Shoes.push(["Medicine", 38, 0, 0, 0]); GameData.Parts.Shoes.push(["EX-Keine", 39, 0, 0, 0]); GameData.Parts.Shoes.push(["Yuka", 40, 0, 0, 0]); GameData.Parts.Shoes.push(["Suwako", 41, 0, 0, 0]); GameData.Parts.Shoes.push(["Hina", 42, 0, 0, 0]); GameData.Parts.Shoes.push(["Sanae", 43, 0, 0, 0]); GameData.Parts.Shoes.push(["Kanako", 44, 0, 0, 0]); GameData.Parts.Shoes.push(["Minoriko", 45, 0, 0, 0]); GameData.Parts.Shoes.push(["Shizuha", 46, 0, 0, 0]); GameData.Parts.Shoes.push(["Shinki", 47, 0, 0, 0]); GameData.Parts.Shoes.push(["Mima", 48, 0, 0, 0]); GameData.Parts.Shoes.push(["Rinnosuke", 49, 0, 0, 0]); GameData.Parts.Shoes.push(["Tokiko", 50, 0, 0, 0]); GameData.Parts.Shoes.push(["Sunny Milk", 51, 0, 0, 0]); GameData.Parts.Shoes.push(["Star Sapphire", 52, 0, 0, 0]); GameData.Parts.Shoes.push(["Luna Child", 53, 0, 0, 0]); GameData.Parts.Shoes.push(["Akyu", 54, 0, 0, 0]); GameData.Parts.Shoes.push(["Renko", 55, 0, 0, 0]); GameData.Parts.Shoes.push(["Maribel", 56, 0, 0, 0]); GameData.Parts.Shoes.push(["Chiyuri", 57, 0, 0, 0]); GameData.Parts.Shoes.push(["Yumemi", 58, 0, 0, 0]); GameData.Parts.Shoes.push(["PC-98 Reimu", 59, 0, 0, 0]); GameData.Parts.Shoes.push(["Yamame", 60, 0, 0, 0]); GameData.Parts.Shoes.push(["Tenshi", 61, 0, 0, 0]); GameData.Parts.Shoes.push(["Iku", 62, 0, 0, 0]); GameData.Parts.Shoes.push("random"); GameData.Parts.Arms = new Array(); GameData.Parts.Arms.push(["Meiling", 1, 0, 0, 0]); GameData.Parts.Arms.push(["Reimu", 2, 0, 0, 0]); GameData.Parts.Arms.push(["Marisa", 3, 0, 0, 0]); GameData.Parts.Arms.push(["Sakuya", 4, 0, 0, 0]); GameData.Parts.Arms.push(["Yukari", 5, 0, 0, 0]); GameData.Parts.Arms.push(["Flandre", 6, 0, 0, 0]); GameData.Parts.Arms.push(["Yuyuko", 7, 0, 0, 0]); GameData.Parts.Arms.push(["Kaguya", 8, 0, 0, 0]); GameData.Parts.Arms.push(["Cirno", 9, 0, 0, 0]); GameData.Parts.Arms.push(["Eirin", 10, 0, 0, 0]); GameData.Parts.Arms.push(["Youmu", 11, 0, 0, 0]); GameData.Parts.Arms.push(["Patchouli", 12, 0, 0, 0]); GameData.Parts.Arms.push(["Alice", 13, 0, 0, 0]); GameData.Parts.Arms.push(["Reisen", 14, 0, 0, 0]); GameData.Parts.Arms.push(["Mokou", 15, 0, 0, 0]); GameData.Parts.Arms.push(["Mystia", 16, 0, 0, 0]); GameData.Parts.Arms.push(["Tewi", 17, 0, 0, 0]); GameData.Parts.Arms.push(["Keine", 18, 0, 0, 0]); GameData.Parts.Arms.push(["Ran", 19, 0, 0, 0]); GameData.Parts.Arms.push(["Letty", 20, 0, 0, 0]); GameData.Parts.Arms.push(["Chen", 21, 0, 0, 0]); GameData.Parts.Arms.push(["Suika", 22, 0, 0, 0]); GameData.Parts.Arms.push(["Remilia", 23, 0, 0, 0]); GameData.Parts.Arms.push(["Lily White", 24, 0, 0, 0]); GameData.Parts.Arms.push(["Lily Black", 25, 0, 0, 0]); GameData.Parts.Arms.push(["Komachi", 26, 0, 0, 0]); GameData.Parts.Arms.push(["Nitori", 27, 0, 0, 0]); GameData.Parts.Arms.push(["Sikieiki", 28, 0, 0, 0]); GameData.Parts.Arms.push(["Wriggle", 29, 0, 0, 0]); GameData.Parts.Arms.push(["Rumia", 30, 0, 0, 0]); GameData.Parts.Arms.push(["Aya", 31, 0, 0, 0]); GameData.Parts.Arms.push(["Momizi", 32, 0, 0, 0]); GameData.Parts.Arms.push(["Koakuma", 33, 0, 0, 0]); GameData.Parts.Arms.push(["Lunasa", 34, 0, 0, 0]); GameData.Parts.Arms.push(["Merlin", 35, 0, 0, 0]); GameData.Parts.Arms.push(["Lyrica", 36, 0, 0, 0]); GameData.Parts.Arms.push(["Daiyousei", 37, 0, 0, 0]); GameData.Parts.Arms.push(["Medicine", 38, 0, 0, 0]); GameData.Parts.Arms.push(["EX-Keine", 39, 0, 0, 0]); GameData.Parts.Arms.push(["Yuka", 40, 0, 0, 0]); GameData.Parts.Arms.push(["Suwako", 41, 0, 0, 0]); GameData.Parts.Arms.push(["Hina", 42, 0, 0, 0]); GameData.Parts.Arms.push(["Sanae", 43, 0, 0, 0]); GameData.Parts.Arms.push(["Kanako", 44, 0, 0, 0]); GameData.Parts.Arms.push(["Minoriko", 45, 0, 0, 0]); GameData.Parts.Arms.push(["Shizuha", 46, 0, 0, 0]); GameData.Parts.Arms.push(["Shinki", 47, 0, 0, 0]); GameData.Parts.Arms.push(["Mima", 48, 0, 0, 0]); GameData.Parts.Arms.push(["Rinnosuke", 49, 0, 0, 0]); GameData.Parts.Arms.push(["Tokiko", 50, 0, 0, 0]); GameData.Parts.Arms.push(["Sunny Milk", 51, 0, 0, 0]); GameData.Parts.Arms.push(["Star Sapphire", 52, 0, 0, 0]); GameData.Parts.Arms.push(["Luna Child", 53, 0, 0, 0]); GameData.Parts.Arms.push(["Akyu", 54, 0, 0, 0]); GameData.Parts.Arms.push(["Renko", 55, 0, 0, 0]); GameData.Parts.Arms.push(["Maribel", 56, 0, 0, 0]); GameData.Parts.Arms.push(["Chiyuri", 57, 0, 0, 0]); GameData.Parts.Arms.push(["Yumemi", 58, 0, 0, 0]); GameData.Parts.Arms.push(["PC-98 Reimu", 59, 0, 0, 0]); GameData.Parts.Arms.push(["Yamame", 60, 0, 0, 0]); GameData.Parts.Arms.push(["Tenshi", 61, 0, 0, 0]); GameData.Parts.Arms.push(["Iku", 62, 0, 0, 0]); GameData.Parts.Arms.push("random"); GameData.Parts.Hair = new Array(); GameData.Parts.Hair.push(["Meiling", 1, 0, 0, 0, 2]); GameData.Parts.Hair.push(["Reimu", 2, 0, 0, 0, 0]); GameData.Parts.Hair.push(["Marisa", 3, 0, 0, 0, 0]); GameData.Parts.Hair.push(["Sakuya", 4, 0, 0, 0, 0]); GameData.Parts.Hair.push(["Yukari", 5, 0, 0, 0, 0]); GameData.Parts.Hair.push(["Flandre", 6, 0, 0, 0, 0]); GameData.Parts.Hair.push(["Yuyuko", 7, 0, 0, 0, 0]); GameData.Parts.Hair.push(["Kaguya", 8, 0, 0, 0, 0]); GameData.Parts.Hair.push(["Cirno", 9, 0, 0, 0, 0]); GameData.Parts.Hair.push(["Eirin", 10, 0, 0, 0, 0]); GameData.Parts.Hair.push(["Youmu", 11, 0, 0, 0, 0]); GameData.Parts.Hair.push(["Patchouli", 12, 0, 0, 0, 0]); GameData.Parts.Hair.push(["Alice", 13, 0, 0, 0, 0]); GameData.Parts.Hair.push(["Reisen", 14, 0, 0, 0, 0]); GameData.Parts.Hair.push(["Mokou", 15, 0, 0, 0, 0]); GameData.Parts.Hair.push(["Mystia", 16, 0, 0, 0, 0]); GameData.Parts.Hair.push(["Tewi", 17, 0, 0, 0, 0]); GameData.Parts.Hair.push(["Keine", 18, 0, 0, 0, 0]); GameData.Parts.Hair.push(["Ran", 19, 0, 0, 0, 0]); GameData.Parts.Hair.push(["Letty", 20, 0, 0, 0, 0]); GameData.Parts.Hair.push(["Chen", 21, 0, 0, 0, 0]); GameData.Parts.Hair.push(["Suika", 22, 0, 0, 0, 0]); GameData.Parts.Hair.push(["Remilia", 23, 0, 0, 0, 0]); GameData.Parts.Hair.push(["Lily White", 24, 0, 0, 0, 0]); GameData.Parts.Hair.push(["Lily Black", 25, 0, 0, 0, 0]); GameData.Parts.Hair.push(["Komachi", 26, 0, 0, 0, 0]); GameData.Parts.Hair.push(["Nitori", 27, 0, 0, 0, 0]); GameData.Parts.Hair.push(["Sikieiki", 28, 0, 0, 0, 0]); GameData.Parts.Hair.push(["Wriggle", 29, 0, 0, 0, 0]); GameData.Parts.Hair.push(["Rumia", 30, 0, 0, 0, 0]); GameData.Parts.Hair.push(["Aya", 31, 0, 0, 0, 0]); GameData.Parts.Hair.push(["Momizi", 32, 0, 0, 0, 0]); GameData.Parts.Hair.push(["Koakuma", 33, 0, 0, 0, 0]); GameData.Parts.Hair.push(["Lunasa", 34, 0, 0, 0, 0]); GameData.Parts.Hair.push(["Merlin", 35, 0, 0, 0, 0]); GameData.Parts.Hair.push(["Lyrica", 36, 0, 0, 0, 0]); GameData.Parts.Hair.push(["Daiyousei", 37, 0, 0, 0, 0]); GameData.Parts.Hair.push(["Medicine", 38, 0, 0, 0, 0]); GameData.Parts.Hair.push(["EX-Keine", 39, 0, 0, 0, 0]); GameData.Parts.Hair.push(["Yuka", 40, 0, 0, 0, 0]); GameData.Parts.Hair.push(["Suwako", 41, 0, 0, 0, 0]); GameData.Parts.Hair.push(["Hina", 42, 0, 0, 0, 1]); GameData.Parts.Hair.push(["Sanae", 43, 0, 0, 0, 0]); GameData.Parts.Hair.push(["Kanako", 44, 0, 0, 0, 0]); GameData.Parts.Hair.push(["Minoriko", 45, 0, 0, 0, 0]); GameData.Parts.Hair.push(["Shizuha", 46, 0, 0, 0, 0]); GameData.Parts.Hair.push(["Shinki", 47, 0, 0, 0, 0]); GameData.Parts.Hair.push(["Mima", 48, 0, 0, 0, 0]); GameData.Parts.Hair.push(["Rinnosuke", 49, 0, 0, 0, 0]); GameData.Parts.Hair.push(["Tokiko", 50, 0, 0, 0, 0]); GameData.Parts.Hair.push(["Sunny Milk", 51, 0, 0, 0, 0]); GameData.Parts.Hair.push(["Star Sapphire", 52, 0, 0, 0, 0]); GameData.Parts.Hair.push(["Luna Child", 53, 0, 0, 0, 0]); GameData.Parts.Hair.push(["Akyu", 54, 0, 0, 0, 0]); GameData.Parts.Hair.push(["Renko", 55, 0, 0, 0, 0]); GameData.Parts.Hair.push(["Maribel", 56, 0, 0, 0, 0]); GameData.Parts.Hair.push(["Chiyuri", 57, 0, 0, 0, 0]); GameData.Parts.Hair.push(["Yumemi", 58, 0, 0, 0, 0]); GameData.Parts.Hair.push(["PC-98 Reimu", 59, 0, 0, 0, 0]); GameData.Parts.Hair.push(["Yamame", 60, 0, 0, 0, 0]); GameData.Parts.Hair.push(["Tenshi", 61, 0, 0, 0, 0]); GameData.Parts.Hair.push(["Iku", 62, 0, 0, 0, 0]); GameData.Parts.Hair.push("random"); GameData.Parts.Eyes = new Array(); GameData.Parts.Eyes.push(["Eye 1", 1, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 2", 2, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 3", 3, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 4", 4, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 5", 5, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 6", 6, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 7", 7, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 8", 8, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 9", 9, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 10", 10, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 11", 11, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 12", 12, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 13", 13, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 14", 14, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 15", 15, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 16", 16, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 17", 17, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 18", 18, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 19", 19, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 20", 20, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 21", 21, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 22", 22, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 23", 23, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 24", 24, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 25", 25, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 26", 26, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 27", 27, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 28", 28, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 29", 29, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 30", 30, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 31", 31, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 32", 32, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 33", 33, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 34", 34, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 35", 35, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 36", 36, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 37", 37, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 38", 38, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 39", 39, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 40", 40, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 41", 41, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 42", 42, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 43", 43, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 44", 44, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 45", 45, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 46", 46, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 47", 47, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 48", 48, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 49", 49, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 50", 50, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 51", 51, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 52", 52, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 53", 53, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 54", 54, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 55", 55, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 56", 56, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 57", 57, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 58", 58, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 59", 59, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 60", 60, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 61", 61, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 62", 62, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 63", 63, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 64", 64, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 65", 65, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 66", 66, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 67", 67, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 68", 68, 0, 0, 0]); GameData.Parts.Eyes.push("random"); GameData.Parts.Mouth = new Array(); GameData.Parts.Mouth.push("none"); GameData.Parts.Mouth.push(["Mouth 1", 1, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 2", 2, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 3", 3, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 4", 4, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 5", 5, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 6", 6, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 7", 7, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 8", 8, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 9", 9, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 10", 10, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 11", 11, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 12", 12, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 13", 13, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 14", 14, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 15", 15, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 16", 16, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 17", 17, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 18", 18, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 19", 19, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 20", 20, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 21", 21, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 22", 22, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 23", 23, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 24", 24, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 25", 25, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 26", 26, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 27", 27, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 28", 28, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 29", 29, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 30", 30, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 31", 31, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 32", 32, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 33", 33, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 34", 34, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 35", 35, 0, 0, 0]); GameData.Parts.Mouth.push("random"); GameData.BGs = new Array(); GameData.BGs.push("none"); GameData.BGs.push(["Scarlet Mansion", 1]); GameData.BGs.push(["Flandre's Room", 2]); GameData.BGs.push(["Yukari's Bedroom", 3]); GameData.BGs.push(["Yukari's House", 4]); GameData.BGs.push(["Yukari's Yard", 5]); GameData.BGs.push(["Scarlet Library", 6]); GameData.BGs.push(["Night Mountain", 7]); GameData.BGs.push(["Magic Forest", 8]); GameData.BGs.push(["Marisa's House", 9]); GameData.BGs.push(["Hakurei Shrine", 10]); GameData.BGs.push(["Alice's Room", 11]); GameData.BGs.push(["Alice's House", 12]); GameData.BGs.push(["Yuyuko's Hallway", 13]); GameData.BGs.push(["Yuyuko's Kitchen", 14]); GameData.BGs.push(["Sakura Tree 1", 15]); GameData.BGs.push(["Sakura Tree 2", 16]); GameData.BGs.push(["Shrine Day", 25]); GameData.BGs.push(["Shrine Night", 17]); GameData.BGs.push(["Bamboo Forest", 18]); GameData.BGs.push(["K-1 Classroom 1", 19]); GameData.BGs.push(["K-1 Classroom 2", 20]); GameData.BGs.push(["K-1 Classroom 3", 21]); GameData.BGs.push(["K-1 Classroom 4", 22]); GameData.BGs.push(["Snow Field", 23]); GameData.BGs.push(["Bar", 24]); GameData.BGs.push(["Reimu Burger Register", 26]); GameData.BGs.push(["Reimu Burger Kitchen", 27]); GameData.BGs.push(["Reimu Burger Diner", 28]); GameData.BGs.push(["Reimu Burger Dead End", 30]); GameData.BGs.push(["Reimu Burger Hallway", 31]); GameData.BGs.push(["Cruise Ship Entrance", 32]); GameData.BGs.push(["Cruise Ship Room", 33]); GameData.BGs.push(["Cruise Ship Deck", 34]); GameData.BGs.push(["The Dock", 35]); GameData.BGs.push(["More Forest", 36]); GameData.BGs.push(["Bamboo Forest Zoom!", 37]); GameData.BGs.push(["Desktop", 38]); GameData.BGs.push(["Fusion Lab", 40]); GameData.BGs.push(["Open Field", 41]); GameData.BGs.push(["Open Field Dusk", 42]); GameData.BGs.push(["Aya's House", 43]); GameData.BGs.push(["Random Field", 44]); GameData.BGs.push(["Scarlet X-Mas Tree", 45]); GameData.BGs.push(["Reimu's Room", 46]); GameData.BGs.push(["Reimu Burger X-Mas", 47]); GameData.BGs.push(["Reimu's X-Mas Room", 48]); GameData.BGs.push(["Empty Room", 49]); GameData.BGs.push(["Sketchy Room", 50]); GameData.BGs.push(["Sketchy Boxing Ring", 51]); GameData.BGs.push(["Sketchy Field", 52]); GameData.BGs.push(["Sketchy Snowfield", 53]); GameData.BGs.push(["Sketchy BG", 54]); GameData.BGs.push(["Sketchy Reimu's Room", 55]); GameData.BGs.push(["Moriya Shrine Steps", 56]); GameData.BGs.push(["Moriya Shrine Room", 57]); GameData.BGs.push(["Moriya Shrine Yard", 58]); GameData.BGs.push(["Moriya Shrine Opening", 59]); GameData.BGs.push(["Moriya Shrine Room", 60]); GameData.BGs.push(["It's a forest again", 61]); GameData.BGs.push(["And another forest!", 62]); GameData.BGs.push(["End of Gensokyo", 63]); GameData.BGs.push(["Yuka Fight!!", 64]); GameData.BGs.push(["Reimu's Door", 65]); GameData.BGs.push(["Reimu's Door Open", 75]); GameData.BGs.push(["Moriya Shrine Door", 66]); GameData.BGs.push(["Alice in the Forest", 67]); GameData.BGs.push(["Boxing Ring", 68]); GameData.BGs.push(["Island", 69]); GameData.BGs.push(["Saigyou Ayakashi", 70]); GameData.BGs.push(["Imageboard", 71]); GameData.BGs.push(["Yard with Chairs", 72]); GameData.BGs.push(["Moriya Kotatsu", 73]); GameData.BGs.push(["Hakurei Shrine Door", 74]); GameData.BGs.push("random"); GameData.Characters = new Object(); GameData.SpeechBubbles = new Object(); GameData.Presets = new Object(); newPreset("Meiling", 0, 0, 0, 0, 1, 0, 0, 0, 0, 0); newPreset("Reimu", 1, 0, 11, 1, 2, 1, 1, 1, 0, 0); newPreset("Marisa", 2, 0, 0, 2, 3, 2, 2, 2, 0, 0); newPreset("Sakuya", 3, 0, 0, 3, 4, 3, 3, 3, 0, 0); newPreset("Yukari", 4, 0, 0, 4, 5, 4, 4, 4, 27, 0); newPreset("Flandre", 5, 0, 1, 5, 6, 5, 5, 5, 1, 0); newPreset("Yuyuko", 6, 0, 0, 6, 7, 6, 6, 0, 28, 0); newPreset("Kaguya", 7, 0, 0, 7, 0, 7, 7, 0, 0, 0); newPreset("Cirno", 8, 0, 1, 8, 9, 8, 8, 0, 2, 0); newPreset("Eirin", 9, 0, 0, 9, 10, 9, 9, 0, 0, 0); newPreset("Ran", 18, 0, 0, 18, 19, 18, 18, 0, 9, 0); newPreset("Chen", 20, 6, 4, 20, 21, 20, 20, 0, 10, 0); newPreset("Momizi", 31, 0, 0, 31, 32, 31, 31, 55, 16, 37); newPreset("Youmu", 10, 0, 11, 10, 11, 10, 10, 10, 0, 0); newPreset("Patchouli", 11, 0, 0, 11, 12, 11, 11, 11, 0, 0); newPreset("Alice", 12, 0, 0, 12, 13, 12, 12, 26, 0, 0); newPreset("Reisen", 13, 0, 0, 13, 14, 13, 13, 0, 0, 0); newPreset("Mokou", 14, 0, 0, 14, 15, 14, 14, 0, 7, 0); newPreset("Mystia", 15, 0, 0, 15, 16, 15, 15, 0, 4, 0); newPreset("Tewi", 16, 0, 0, 16, 17, 16, 16, 0, 0, 0); newPreset("Keine", 17, 0, 0, 17, 18, 17, 17, 0, 0, 0); newPreset("Letty", 19, 0, 0, 19, 20, 19, 19, 0, 0, 0); newPreset("Suika", 21, 33, 13, 21, 22, 21, 21, 41, 0, 0); newPreset("Remilia", 22, 0, 0, 22, 23, 22, 22, 44, 11, 0); newPreset("Lily White", 23, 0, 0, 23, 24, 23, 23, 0, 12, 0); newPreset("Lily Black", 24, 0, 0, 24, 25, 24, 24, 0, 12, 0); newPreset("Komachi", 25, 42, 22, 25, 26, 25, 25, 47, 0, 0); newPreset("Nitori", 26, 0, 0, 26, 27, 26, 26, 48, 13, 0); newPreset("Sikieiki", 27, 0, 0, 27, 28, 27, 27, 49, 0, 0); newPreset("Wriggle", 28, 0, 0, 28, 29, 28, 28, 0, 14, 0); newPreset("Rumia", 29, 0, 0, 29, 30, 29, 29, 0, 0, 33); newPreset("Aya", 30, 0, 0, 30, 31, 30, 30, 54, 15, 36); newPreset("Koakuma", 32, 0, 0, 32, 33, 32, 32, 0, 17, 0); newPreset("Lunasa", 33, 0, 0, 33, 34, 33, 33, 57, 0, 0); newPreset("Merlin", 34, 0, 0, 34, 35, 34, 34, 58, 0, 0); newPreset("Lyrica", 35, 0, 0, 35, 36, 35, 35, 59, 0, 0); newPreset("Daiyousei", 36, 0, 0, 36, 37, 36, 36, 0, 18, 0); newPreset("Medicine", 37, 0, 0, 37, 38, 37, 37, 0, 0, 40); newPreset("EX-Keine", 38, 0, 0, 38, 39, 38, 38, 0, 19, 0); newPreset("Yuka", 39, 0, 0, 39, 0, 39, 39, 45, 0, 0); newPreset("Suwako", 40, 0, 0, 40, 41, 40, 40, 0, 0, 0); newPreset("Hina", 41, 0, 0, 41, 42, 41, 41, 0, 0, 0); newPreset("Sanae", 42, 0, 0, 42, 43, 42, 42, 0, 0, 0); newPreset("Kanako", 43, 0, 0, 43, 44, 43, 43, 0, 20, 0); newPreset("Minoriko", 44, 0, 0, 44, 45, 44, 44, 0, 0, 0); newPreset("Shizuha", 45, 0, 0, 45, 46, 45, 45, 0, 0, 0); newPreset("Shinki", 46, 0, 0, 46, 47, 46, 46, 0, 21, 0); newPreset("Mima", 47, 0, 0, 47, 48, 47, 47, 0, 0, 0); newPreset("Rinnosuke", 48, 0, 0, 48, 0, 48, 48, 0, 0, 1); newPreset("Tokiko", 49, 0, 0, 49, 50, 49, 49, 0, 22, 0); newPreset("Sunny Milk", 50, 0, 0, 50, 51, 50, 50, 0, 23, 0); newPreset("Star Sapphire", 51, 0, 0, 51, 52, 51, 51, 0, 24, 0); newPreset("Luna Child", 52, 0, 0, 52, 53, 52, 52, 0, 25, 0); newPreset("Akyu", 53, 0, 0, 53, 54, 53, 53, 80, 0, 0); newPreset("Renko", 54, 0, 0, 54, 55, 54, 54, 0, 0, 0); newPreset("Maribel", 55, 0, 0, 55, 56, 55, 55, 0, 0, 0); newPreset("Chiyuri", 56, 0, 0, 56, 57, 56, 56, 0, 0, 0); newPreset("Yumemi", 57, 0, 0, 57, 58, 57, 57, 0, 0, 0); newPreset("PC-98 Reimu", 58, 0, 0, 58, 59, 58, 58, 0, 0, 0); newPreset("Tenshi", 60, 0, 0, 60, 61, 60, 60, 0, 0, 0); newPreset("Iku", 61, 0, 0, 61, 62, 61, 61, 0, 32, 0); newPreset("Yamame", 59, 0, 0, 59, 60, 59, 59, 0, 30, 0); GameData.PresetList = new Array(); for (a in GameData.Presets) { GameData.PresetList.push(a); } GameData.PresetList.sort(); GameData.Toys = new Object(); GameData.Toys["Grouchy Reimu"] = new Object(); GameData.Toys["Grouchy Reimu"].frame = 1; GameData.Toys["Gravity Well"] = new Object(); GameData.Toys["Gravity Well"].frame = 2; GameData.Toys["Gravity Well"].Power = 5; GameData.Toys["Gravity Well"].Friction = 1; GameData.Toys["Mystery Gap"] = new Object(); GameData.Toys["Mystery Gap"].frame = 3; GameData.Toys["Clone Capsule"] = new Object(); GameData.Toys["Clone Capsule"].frame = 4; GameData.Toys["Clone Capsule"].Mode = 1; GameData.Toys["Clone Capsule"].Delay = 0; GameData.Toys["Clone Capsule"].Char = new Object(); GameData.Toys["Boxing Chen"] = new Object(); GameData.Toys["Boxing Chen"].frame = 5; GameData.Toys["Boxing Chen"].Range = 120; _root.attachMovie("Background", "bg", 1); _root.createEmptyMovieClip("stage", 10); _root.attachMovie("BGBox", "Dimmer", 99); SwapColor(Dimmer, "Buttons", 4); Dimmer._width = Stage.width; Dimmer._height = Stage.height; Dimmer._alpha = 0; _root.createEmptyMovieClip("Interface", 100); bg.gotoAndStop(1); bg._visible = false; MenuMaker = new Array(); MenuMaker.push(["BubbleTargetFrame", "ObjMenuItem"]); MenuMaker.push(["ToyTargetFrame", "ObjMenuItem"]); MenuMaker.push(["TargetFrame", "ObjMenuItem"]); MenuMaker.push(["HatMenu", ""]); MenuMaker.push(["ItemMenu", ""]); MenuMaker.push(["AccMenu", ""]); MenuMaker.push(["BackMenu", ""]); MenuMaker.push(["ShoesMenu", ""]); MenuMaker.push(["ArmsMenu", ""]); MenuMaker.push(["BodyMenu", ""]); MenuMaker.push(["HairMenu", ""]); MenuMaker.push(["EyesMenu", ""]); MenuMaker.push(["MouthMenu", ""]); MenuMaker.push(["PresetMenu", ""]); MenuMaker.push(["RenameMenu", "RenameMenu"]); MenuMaker.push(["BGMenu", "BGMenu"]); MenuMaker.push(["COMenu", "CharOptionsMenu"]); MenuMaker.push(["OpsMenu", "OptionsMenu"]); MenuMaker.push(["DNAMenu", "DNAMenu"]); MenuMaker.push(["HelpWindow", ""]); i = 0; while (i < MenuMaker.length) { if (MenuMaker[i][1]) { Interface.attachMovie(MenuMaker[i][1], MenuMaker[i][0], GameData.Menus.DMax++); } else { Interface.createEmptyMovieClip(MenuMaker[i][0], GameData.Menus.DMax++); } ScaleMenu(Interface[MenuMaker[i][0]]); Interface[MenuMaker[i][0]]._visible = false; i++; } Interface.attachMovie("BGBox", "ClickBlocker", 9000); Interface.ClickBlocker._width = Stage.width; Interface.ClickBlocker._height = Stage.height; Interface.ClickBlocker._alpha = 70; SwapColor(Interface.ClickBlocker, "Buttons", 3); Interface.ClickBlocker.onPress = function () { }; Interface.ClickBlocker._visible = false; for (t in GameData.Toys) { stage.attachMovie("Toys", t, GameData.DMax++); stage[t].gotoAndStop(GameData.Toys[t].frame); stage[t]._x = 200; stage[t]._y = 200; stage[t]._visible = false; } stage["Grouchy Reimu"].onPress = function () { this.startDrag(); clickCheck(this, ""); }; stage["Grouchy Reimu"].onRelease = function () { this.stopDrag(); }; stage["Grouchy Reimu"].onReleaseOutside = function () { this.stopDrag(); }; stage["Gravity Well"].swapDepths(-10000); stage["Gravity Well"].onPress = function () { clickCheck(this, "drag"); }; setActionRelease(stage["Gravity Well"]); stage["Clone Capsule"].char._visible = false; stage["Clone Capsule"].lights.gotoAndStop(1); stage["Clone Capsule"].onPress = function () { clickCheck(this, "drag"); }; setActionRelease(stage["Clone Capsule"]); stage["Boxing Chen"].onPress = function () { resetBoxingChen(); clickCheck(this, "drag"); }; setActionRelease(stage["Boxing Chen"]); var myListener = new Object(); myListener.onResize = function () { fixScales(); }; Stage.addListener(myListener); Interface.onEnterFrame = function () { if (!GameData.KeyLock) { if (Key.isDown(32)) { if (!GameData.Keys.Space) { if (Interface._visible) { Interface._visible = false; } else { Interface._visible = true; } GameData.Keys.Space = true; } } else { GameData.Keys.Space = false; } if (Key.isDown(71)) { if (!GameData.Keys.G) { if (stage["Gravity Well"]._visible) { stage["Gravity Well"]._x = _root._xmouse; stage["Gravity Well"]._y = _root._ymouse; clickCheck(stage["Gravity Well"], "drag"); GameData.DoubleClick = 0; } GameData.Keys.G = true; } } else { GameData.Keys.G = false; } } if (GameData.DoubleClick > 0) { GameData.DoubleClick--; } if (GameData.Toys["Clone Capsule"].Delay > 0) { GameData.Toys["Clone Capsule"].Delay--; } else if (((GameData.Toys["Clone Capsule"].Mode == 4) && (stage["Clone Capsule"]._visible)) && (stage["Clone Capsule"].char._visible)) { activateCloneCapsule(); GameData.Toys["Clone Capsule"].Delay = 30; } if (stage["Boxing Chen"].AttackRoll > 0) { stage["Boxing Chen"].AttackRoll--; if (stage["Boxing Chen"].AttackRoll == 55) { _root.attachMovie("KO", "KO", 6000); KO._xscale = GameData.Menus.Size * 0.9; KO._yscale = GameData.Menus.Size * 0.9; } else if (stage["Boxing Chen"].AttackRoll == 0) { KO.removeMovieClip(); } } if (bg.chatW._visible && (GameData.Chat.Active)) { if (GameData.Chat.D > 0) { GameData.Chat.D--; } else { if (GameData.Chat.L < 5) { var _local5 = "LOLSpark"; GameData.Chat.L++; } else { var _local5 = GameData.Chat.UserList[random(GameData.Chat.UserList.length)]; GameData.Chat.L = 0; } playSound("ChatBeep"); bg.chatW.chat.text = bg.chatW.chat.text + (((_local5 + ": ") + GameData.Chat.Users[_local5][random(GameData.Chat.Users[_local5].length)]) + newline); bg.chatW.chat.scroll = bg.chatW.chat.maxscroll; GameData.Chat.D = random(GameData.Chat.Delay) + 3; } if (GameData.Chat.Doom > 0) { GameData.Chat.Doom--; if (GameData.Chat.Doom == 0) { u = 0; while (u < GameData.Chat.UserList.length) { var _local2 = GameData.Chat.UserList[u]; if (_local2 != "WakiMiko") { bg.chatW.chat.text = bg.chatW.chat.text + (_local2 + " has disconnected.\n"); bg.chatW.chat.scroll = bg.chatW.chat.maxscroll; } u++; } GameData.Chat.Active = false; } } } if (GameData.Action == "rotate") { if (GameData.TargetType == "Character") { GameData.Target.OldR = GameData.Target._rotation; if (GameData.Target._yscale < 0) { GameData.Target._rotation = getMouseAngle(GameData.Target._x, GameData.Target._y) + 180; } else { GameData.Target._rotation = getMouseAngle(GameData.Target._x, GameData.Target._y); } GameData.Target.Spin = Math.floor(GameData.Target._rotation - GameData.Target.OldR); } else if (GameData.TargetType == "SpeechBubble") { if (GameData.Target._yscale < 0) { GameData.Target.Bubble._rotation = getMouseAngle(GameData.Target._x, GameData.Target._y); } else { GameData.Target.Bubble._rotation = getMouseAngle(GameData.Target._x, GameData.Target._y) + 180; } } } else if (GameData.Action == "drag") { GameData.Target.OldX = GameData.Target._x; GameData.Target.OldY = GameData.Target._y; GameData.Target._x = _root._xmouse - GameData.Xmod; GameData.Target._y = _root._ymouse - GameData.Ymod; GameData.Target.XMov = Math.floor(GameData.Target._x - GameData.Target.OldX); GameData.Target.YMov = Math.floor(GameData.Target._y - GameData.Target.OldY); } else if (GameData.Action == "scale") { if (GameData.TargetType == "Character") { var _local6 = (_root._xmouse - GameData.Xmod) + (_root._ymouse - GameData.Ymod); if ((GameData.Target.OldScale + _local6) < GameData.ScaleLimit) { GameData.Characters[GameData.Target._name].Scale = GameData.ScaleLimit; } else { GameData.Characters[GameData.Target._name].Scale = GameData.Target.OldScale + _local6; } GameData.Target._xscale = GameData.Characters[GameData.Target._name].Scale * GameData.Target.XFace; GameData.Target._yscale = GameData.Characters[GameData.Target._name].Scale * GameData.Target.YFace; } else if (GameData.TargetType == "SpeechBubble") { if (Key.isDown(17)) { var _local8 = _root._xmouse - GameData.Xmod; var _local7 = _root._ymouse - GameData.Ymod; if ((GameData.Target.OldXScale + _local8) < GameData.ScaleLimit) { GameData.SpeechBubbles[GameData.Target._name].XScale = GameData.ScaleLimit; } else { GameData.SpeechBubbles[GameData.Target._name].XScale = GameData.Target.OldXScale + _local8; } if ((GameData.Target.OldYScale + _local7) < GameData.ScaleLimit) { GameData.SpeechBubbles[GameData.Target._name].YScale = GameData.ScaleLimit; } else { GameData.SpeechBubbles[GameData.Target._name].YScale = GameData.Target.OldYScale + _local7; } GameData.Target.Bubble._xscale = GameData.SpeechBubbles[GameData.Target._name].XScale * GameData.Target.XFace; GameData.Target.Bubble._yscale = GameData.SpeechBubbles[GameData.Target._name].YScale * GameData.Target.YFace; } else { var _local6 = (_root._xmouse - GameData.Xmod) + (_root._ymouse - GameData.Ymod); if ((GameData.Target.OldScale + _local6) < GameData.ScaleLimit) { GameData.SpeechBubbles[GameData.Target._name].Scale = GameData.ScaleLimit; } else { GameData.SpeechBubbles[GameData.Target._name].Scale = GameData.Target.OldScale + _local6; } GameData.Target._xscale = GameData.SpeechBubbles[GameData.Target._name].Scale * GameData.Target.XFace; GameData.Target._yscale = GameData.SpeechBubbles[GameData.Target._name].Scale * GameData.Target.YFace; } } } for (c in stage) { if ((stage["Gravity Well"]._visible && (stage[c]._visible)) && (GameData.Characters[stage[c]._name])) { if (stage[c]._x < stage["Gravity Well"]._x) { stage[c].XMov = stage[c].XMov + GameData.Toys["Gravity Well"].Power; } else { stage[c].XMov = stage[c].XMov - GameData.Toys["Gravity Well"].Power; } if (stage[c]._y < stage["Gravity Well"]._y) { stage[c].YMov = stage[c].YMov + GameData.Toys["Gravity Well"].Power; } else { stage[c].YMov = stage[c].YMov - GameData.Toys["Gravity Well"].Power; } var _local3 = getDist(stage["Gravity Well"], stage[c]._x, stage[c]._y); if (_local3 < 90) { var _local4 = 90 - _local3; if (stage[c].Spin < _local4) { stage[c].Spin = stage[c].Spin + GameData.Toys["Gravity Well"].Power; } } } if (stage[c].Doom > 0) { if (stage[c].Doom > 30) { if (stage[c].eyes._currentframe != 30) { stage[c].eyes.gotoAndStop(31); } if (stage[c].mouth._currentframe != 14) { stage[c].mouth.gotoAndStop(14); } } else if ((!stage[c].accessory._visible) || (stage[c].accessory._currentframe != 21)) { playSound("Boom"); stage[c].accessory._visible = true; stage[c].accessory.gotoAndStop(21); } stage[c].Doom--; if (stage[c].Doom == 0) { Delete(stage[c]); } } if (((stage[c].Spin != 0) && (GameData.Target != stage[c])) || ((stage[c].Spin != 0) && (GameData.Action != "rotate"))) { if (stage[c].Spin) { stage[c]._rotation = stage[c]._rotation + stage[c].Spin; } if (stage[c].Spin > 0) { stage[c].Spin = Math.floor(stage[c].Spin * GameData.Friction); } else { stage[c].Spin = Math.ceil(stage[c].Spin * GameData.Friction); } } if (((stage[c].XMov != 0) && (GameData.Target != stage[c])) || ((stage[c].XMov != 0) && (GameData.Action != "drag"))) { if (stage[c].XMov) { if ((stage[c]._x + stage[c].XMov) < 0) { stage[c]._x = 0; stage[c].XMov = stage[c].XMov * -1; } else if ((stage[c]._x + stage[c].XMov) > Stage.width) { stage[c]._x = Stage.width; stage[c].XMov = stage[c].XMov * -1; } else { stage[c]._x = stage[c]._x + stage[c].XMov; } } if (stage[c]._name == "Gravity Well") { if (stage[c].XMov > 0) { stage[c].XMov = Math.floor(stage[c].XMov * GameData.Toys["Gravity Well"].Friction); } else { stage[c].XMov = Math.ceil(stage[c].XMov * GameData.Toys["Gravity Well"].Friction); } } else if (stage[c].XMov > 0) { stage[c].XMov = Math.floor(stage[c].XMov * GameData.Friction); } else { stage[c].XMov = Math.ceil(stage[c].XMov * GameData.Friction); } } if (((stage[c].YMov != 0) && (GameData.Target != stage[c])) || ((stage[c].YMov != 0) && (GameData.Action != "drag"))) { if (stage[c].YMov) { if ((stage[c]._y + stage[c].YMov) < 0) { stage[c]._y = 0; stage[c].YMov = stage[c].YMov * -1; } else if ((stage[c]._y + stage[c].YMov) > Stage.height) { stage[c]._y = Stage.height; stage[c].YMov = stage[c].YMov * -1; } else { stage[c]._y = stage[c]._y + stage[c].YMov; } } if (stage[c]._name == "Gravity Well") { if (stage[c].YMov > 0) { stage[c].YMov = Math.floor(stage[c].YMov * GameData.Toys["Gravity Well"].Friction); } else { stage[c].YMov = Math.ceil(stage[c].YMov * GameData.Toys["Gravity Well"].Friction); } } else if (stage[c].YMov > 0) { stage[c].YMov = Math.floor(stage[c].YMov * GameData.Friction); } else { stage[c].YMov = Math.ceil(stage[c].YMov * GameData.Friction); } } } }; makeChar("Reimu"); Interface.HelpWindow.attachMovie("SpeechBubble", "EirinTalk", 1); makePresetChar(Interface.HelpWindow, "Eirin", "Eirin", 2); Interface.HelpWindow.Eirin.mouth._visible = true; Interface.HelpWindow.Eirin.mouth.gotoAndStop(1); makeMenu(Interface.HelpWindow, "BasicHelpMenu", 3, ["Nevermind", "The Basics", "Keyboard Shortcuts", "Stage Options", "Got Any Rumors?", "About This Program"], 0, 0); Interface.HelpWindow.Eirin._xscale = -50; Interface.HelpWindow.Eirin._yscale = 50; Interface.HelpWindow.Eirin._x = 320; Interface.HelpWindow.Eirin._y = 200; Interface.HelpWindow.Eirin.onPress = function () { this._parent.startDrag(); }; Interface.HelpWindow.Eirin.onRelease = function () { this._parent.stopDrag(); }; Interface.HelpWindow.Eirin.onReleaseOutside = function () { this._parent.stopDrag(); }; Interface.HelpWindow.EirinTalk.D.text = GameData.Help.Intro; Interface.HelpWindow.EirinTalk.D._y = -25; Interface.HelpWindow.EirinTalk.D._x = -225; Interface.HelpWindow.EirinTalk.D._height = 300; Interface.HelpWindow.EirinTalk.Bubble._rotation = 270; Interface.HelpWindow.EirinTalk.Bubble._xscale = 120; Interface.HelpWindow.EirinTalk.Bubble._yscale = 130; Interface.HelpWindow.EirinTalk.Bubble._x = -110; Interface.HelpWindow.EirinTalk.Bubble._y = 80; Interface.HelpWindow.EirinTalk._x = 170; PositionMenu(Interface.HelpWindow, "L", "T", 130, 100, null, null); Interface.HelpWindow.attachMovie("Arrow", "Next", 4); Interface.HelpWindow.Next._xscale = -50; Interface.HelpWindow.Next._yscale = 50; Interface.HelpWindow.Next._x = 75; Interface.HelpWindow.Next._y = 190; Interface.HelpWindow.Next._visible = false; Interface.HelpWindow.attachMovie("WalfasLink", "WalfasLink", 5); Interface.HelpWindow.WalfasLink._x = GameData.Help.WalfasLinkX; Interface.HelpWindow.WalfasLink._y = GameData.Help.WalfasLinkY; Interface.HelpWindow.WalfasLink._visible = false; Interface.HelpWindow.attachMovie("MenuItem", "TellMore", 6); Interface.HelpWindow.TellMore.bName.text = "Tell me more"; Interface.HelpWindow.TellMore.BG._width = 112; Interface.HelpWindow.TellMore.bName._width = 112; Interface.HelpWindow.TellMore._x = 0; Interface.HelpWindow.TellMore._y = 160; Interface.HelpWindow.TellMore._visible = false; setButtonStyle(Interface.HelpWindow.TellMore); Interface.HelpWindow.TellMore.onRelease = function () { SwapColor(this.BG, "Buttons", 1); Interface.HelpWindow.EirinTalk.D.text = GameData.Help.Rumors[random(GameData.Help.Rumors.length)]; }; Interface.HelpWindow.BasicHelpMenu._y = 160; Interface.HelpWindow.BasicHelpMenu._x = -28; Interface.HelpWindow.BasicHelpMenu._visible = true; for (b in Interface.HelpWindow.BasicHelpMenu) { Interface.HelpWindow.BasicHelpMenu[b].BG._width = 200; Interface.HelpWindow.BasicHelpMenu[b].bName._width = 200; } Interface.HelpWindow.BasicHelpMenu.ID0.onRelease = function () { SwapColor(this.BG, "Buttons", 1); CloseMenus(2); }; Interface.HelpWindow.BasicHelpMenu.ID1.onRelease = function () { this._parent._visible = false; Interface.HelpWindow.Next._visible = true; SwapColor(this.BG, "Buttons", 1); Interface.HelpWindow.EirinTalk.D.text = GameData.Help.Basics; Interface.HelpWindow.Next.onRelease = function () { resetHelp(); }; }; Interface.HelpWindow.BasicHelpMenu.ID2.onRelease = function () { this._parent._visible = false; Interface.HelpWindow.Next._visible = true; SwapColor(this.BG, "Buttons", 1); Interface.HelpWindow.EirinTalk.D.text = GameData.Help.Keyboard; Interface.HelpWindow.Next.onRelease = function () { resetHelp(); }; }; Interface.HelpWindow.BasicHelpMenu.ID3.onRelease = function () { this._parent._visible = false; Interface.HelpWindow.Next._visible = true; SwapColor(this.BG, "Buttons", 1); Interface.HelpWindow.EirinTalk.D.text = GameData.Help.StageOps; Interface.HelpWindow.Next.onRelease = function () { resetHelp(); }; }; Interface.HelpWindow.BasicHelpMenu.ID4.onRelease = function () { this._parent._visible = false; Interface.HelpWindow.Next._visible = true; Interface.HelpWindow.TellMore._visible = true; SwapColor(this.BG, "Buttons", 1); Interface.HelpWindow.EirinTalk.D.text = GameData.Help.Rumors[random(GameData.Help.Rumors.length)]; Interface.HelpWindow.Next.onRelease = function () { resetHelp(); }; }; Interface.HelpWindow.BasicHelpMenu.ID5.onRelease = function () { this._parent._visible = false; Interface.HelpWindow.Next._visible = true; Interface.HelpWindow.WalfasLink._visible = true; SwapColor(this.BG, "Buttons", 1); Interface.HelpWindow.EirinTalk.D.text = GameData.Help.About; Interface.HelpWindow.Next.onRelease = function () { resetHelp(); }; }; makeButton(Interface, "MainMenu", "Menu", GameData.Menus.DMax++); ScaleMenu(Interface.MainMenu); makeMenu(Interface, "MainMenuItems", GameData.Menus.DMax++, ["Help Me Eirin!", "New Character", "Load Preset", "Toys", "Backgrounds", "Stage", "Global Locks", "Insert", "Options"], 0, Interface.MainMenu._y + 210); makeMenu(Interface, "ToyMenu", GameData.Menus.DMax++, ["Grouchy Reimu", "Gravity Well", "Clone Capsule", "Boxing Chen"], 0, 0); makeMenu(Interface, "StageMenu", GameData.Menus.DMax++, ["Shrink All", "Scramble!", "Randomize All"], 0, 0); makeMenu(Interface, "GlobalLockMenu", GameData.Menus.DMax++, ["Unlock All", "Lock All", "Hats", "Items", "Accessory", "Back", "Shoes", "Arms", "Body", "Hair", "Eyes", "Mouth"], 0, 0); makeMenu(Interface, "InsertMenu", GameData.Menus.DMax++, ["Speech Bubble"], 0, 0); PositionMenu(Interface.MainMenu, "L", "B", 0, 3, null, null); makeThumbMenu(Interface.PresetMenu, "PresetList", "HeadPreview", 20, 15, 20, 100, 100, "char"); PositionMenu(Interface.PresetMenu, "C", "C", 117, -238, Interface.MainMenu, Interface.MainMenu); PositionMenu(Interface.StageMenu, "C", "C", 147, -80, Interface.MainMenu, Interface.MainMenu); Interface.StageMenu.ID0.onRelease = function () { SwapColor(this.BG, "Buttons", 1); for (c in GameData.Characters) { GameData.Characters[c].Scale = 40; stage[c]._xscale = 40 * stage[c].XFace; stage[c]._yscale = 40 * stage[c].YFace; } }; Interface.StageMenu.ID1.onRelease = function () { SwapColor(this.BG, "Buttons", 1); for (c in GameData.Characters) { Scramble(stage[c]); } }; Interface.StageMenu.ID2.onRelease = function () { SwapColor(this.BG, "Buttons", 1); for (c in GameData.Characters) { RandomizeAll(stage[c]); } }; PositionMenu(Interface.InsertMenu, "C", "C", 147, -160, Interface.MainMenu, Interface.MainMenu); Interface.InsertMenu.ID0.onRelease = function () { makeSpeechBubble(); SwapColor(this.BG, "Buttons", 1); }; PositionMenu(Interface.GlobalLockMenu, "C", "C", 147, -20, Interface.MainMenu, Interface.MainMenu); b = 0; while (b < 12) { Interface.GlobalLockMenu["ID" + b].BG._width = 120; Interface.GlobalLockMenu["ID" + b].bName._width = 120; if (b > 1) { Interface.GlobalLockMenu["ID" + b].attachMovie("checkbox", "checkbox", 10); Interface.GlobalLockMenu["ID" + b].checkbox.gotoAndStop(1); Interface.GlobalLockMenu["ID" + b].checkbox._xscale = 75; Interface.GlobalLockMenu["ID" + b].checkbox._yscale = 75; Interface.GlobalLockMenu["ID" + b].checkbox._y = 10; Interface.GlobalLockMenu["ID" + b].checkbox._x = 110; Interface.GlobalLockMenu["ID" + b].onRelease = function () { if (GameData.Locks[this.bName.text]) { GameData.Locks[this.bName.text] = false; this.checkbox.gotoAndStop(1); } else { GameData.Locks[this.bName.text] = true; this.checkbox.gotoAndStop(2); } }; } b++; } Interface.GlobalLockMenu.ID0.onRelease = function () { l = 2; while (l < 12) { Interface.GlobalLockMenu["ID" + l].checkbox.gotoAndStop(1); GameData.Locks[Interface.GlobalLockMenu["ID" + l].bName.text] = false; if (GameData.MassLocking) { for (i in GameData.Characters) { GameData.Characters[i].Locks[Interface.GlobalLockMenu["ID" + l].bName.text] = false; } } l++; } SwapColor(this.BG, "Buttons", 1); }; Interface.GlobalLockMenu.ID1.onRelease = function () { l = 2; while (l < 12) { Interface.GlobalLockMenu["ID" + l].checkbox.gotoAndStop(2); GameData.Locks[Interface.GlobalLockMenu["ID" + l].bName.text] = true; if (GameData.MassLocking) { for (i in GameData.Characters) { GameData.Characters[i].Locks[Interface.GlobalLockMenu["ID" + l].bName.text] = true; } } l++; } SwapColor(this.BG, "Buttons", 1); }; PositionMenu(Interface.ToyMenu, "C", "C", 147, -40, Interface.MainMenu, Interface.MainMenu); Interface.ToyMenu.ID0.onRelease = function () { SwapColor(this.BG, "Buttons", 1); if (stage["Grouchy Reimu"]._visible) { stage["Grouchy Reimu"]._visible = false; if (GameData.Target == stage["Grouchy Reimu"]) { Target(); } } else { stage["Grouchy Reimu"]._visible = true; stage["Grouchy Reimu"].swapDepths(GameData.DMax - 1); } }; Interface.ToyMenu.ID1.onRelease = function () { SwapColor(this.BG, "Buttons", 1); if (stage["Gravity Well"]._visible) { stage["Gravity Well"]._visible = false; if (GameData.Target == stage["Gravity Well"]) { Target(); } } else { Center(stage["Gravity Well"]); stage["Gravity Well"]._visible = true; stage["Gravity Well"]._x = random(300) + 100; stage["Gravity Well"]._y = random(200) + 100; stage["Gravity Well"].XMov = 0; stage["Gravity Well"].YMov = 0; } }; Interface.ToyMenu.ID2.onRelease = function () { SwapColor(this.BG, "Buttons", 1); if (stage["Clone Capsule"]._visible) { stage["Clone Capsule"]._visible = false; if (GameData.Target == stage["Clone Capsule"]) { Target(); } } else { GameData.Toys["Clone Capsule"].Mode = 1; stage["Clone Capsule"].lights.gotoAndStop(1); stage["Clone Capsule"]._visible = true; stage["Clone Capsule"].swapDepths(GameData.DMax - 1); } }; Interface.ToyMenu.ID3.onRelease = function () { SwapColor(this.BG, "Buttons", 1); if (stage["Boxing Chen"]._visible) { stage["Boxing Chen"]._visible = false; resetBoxingChen(); if (GameData.Target == stage["Boxing Chen"]) { Target(); } } else { playSound("Meow"); stage["Boxing Chen"]._visible = true; stage["Boxing Chen"].swapDepths(GameData.DMax - 1); } }; PositionMenu(Interface.MainMenuItems, "C", "C", 0, -20, Interface.MainMenu, Interface.MainMenu); setMenuListener(Interface.MainMenuItems.ID0, Interface.HelpWindow, 2); Interface.MainMenuItems.ID0.onRelease = function () { if (Interface.HelpWindow._visible) { CloseMenus(2); SwapColor(this.BG, "Buttons", 1); } else { resetHelp(); OpenMenu(2, Interface.HelpWindow, this.BG); SwapColor(this.BG, "Buttons", 2); } }; Interface.MainMenuItems.ID1.onRelease = function () { SwapColor(this.BG, "Buttons", 1); makeChar(); }; setMenuListener(Interface.MainMenuItems.ID2, Interface.PresetMenu, 2); setMenuListener(Interface.MainMenuItems.ID3, Interface.ToyMenu, 2); setMenuListener(Interface.MainMenuItems.ID4, Interface.BGMenu, 2); setMenuListener(Interface.MainMenuItems.ID5, Interface.StageMenu, 2); setMenuListener(Interface.MainMenuItems.ID6, Interface.GlobalLockMenu, 2); setMenuListener(Interface.MainMenuItems.ID7, Interface.InsertMenu, 2); Interface.MainMenuItems.ID8.onRelease = function () { OpenMenu(1, Interface.OpsMenu, this.BG); fixOpsMenu(); SwapColor(this.BG, "Buttons", 1); }; makeMenu(Interface, "Grouchy ReimuMenu", GameData.Menus.DMax++, ["Pay Money", "Hey Reimu!"], 0, Stage.height - 20); makeMenu(Interface, "Gravity WellMenu", GameData.Menus.DMax++, ["Dismiss"], 0, Stage.height - 20); makeMenu(Interface, "Clone CapsuleMenu", GameData.Menus.DMax++, ["Disassemble", "Activate!", "Eject", "Tinker", "DNA Data"], 0, Stage.height - 20); makeMenu(Interface, "Clone CapsuleEmptyMenu", GameData.Menus.DMax++, ["Disassemble", "Input DNA", "Tinker"], 0, Stage.height - 20); makeMenu(Interface, "Boxing ChenMenu", GameData.Menus.DMax++, ["Send Home"], 0, Stage.height - 20); makeMenu(Interface, "BubbleMenu", GameData.Menus.DMax++, ["Delete", "Edit Text", "Bring Forward", "Send Backwards"], 0, Stage.height - 20); PositionMenu(Interface.BubbleTargetFrame, "C", "C", 200, -5, Interface.MainMenu, Interface.MainMenu); Interface.BubbleTargetFrame.BG._width = 180; Interface.BubbleTargetFrame.bName._width = 180; Interface.BubbleTargetFrame.attachMovie("SpeechBubble", "preview", 10); Interface.BubbleTargetFrame.preview._x = 10; Interface.BubbleTargetFrame.preview._y = 10; Interface.BubbleTargetFrame.preview._xscale = 10; Interface.BubbleTargetFrame.preview._yscale = 10; Interface.BubbleTargetFrame._visible = false; setButtonStyle(Interface.BubbleTargetFrame); setMenuListener(Interface.BubbleTargetFrame, Interface.BubbleMenu, 1); PositionMenu(Interface.BubbleMenu, "C", "C", 30, -20, Interface.BubbleTargetFrame, Interface.BubbleTargetFrame); Interface.BubbleMenu.ID0.onRelease = function () { SwapColor(this.BG, "Buttons", 1); CloseMenus(1); GameData.SpeechBubbles[GameData.Target] = undefined; GameData.Target.removeMovieClip(); Target(); }; Interface.BubbleMenu.ID1.onRelease = function () { SwapColor(this.BG, "Buttons", 1); CloseMenus(1); editBubble(GameData.Target); }; Interface.BubbleMenu.ID2.onRelease = function () { if (GameData.Target.getDepth() < (GameData.DMax - 1)) { GameData.Target.swapDepths(GameData.Target.getDepth() + 1); } SwapColor(this.BG, "Buttons", 1); }; Interface.BubbleMenu.ID3.onRelease = function () { if (GameData.Target.getDepth() > 0) { GameData.Target.swapDepths(GameData.Target.getDepth() - 1); } SwapColor(this.BG, "Buttons", 1); }; PositionMenu(Interface.ToyTargetFrame, "C", "C", 200, -5, Interface.MainMenu, Interface.MainMenu); Interface.ToyTargetFrame.BG._width = 180; Interface.ToyTargetFrame.bName._width = 180; Interface.ToyTargetFrame.attachMovie("Toys", "preview", 10); Interface.ToyTargetFrame.preview._x = 10; Interface.ToyTargetFrame.preview._y = 10; Interface.ToyTargetFrame.preview._xscale = 20; Interface.ToyTargetFrame.preview._yscale = 20; Interface.ToyTargetFrame._visible = false; setButtonStyle(Interface.ToyTargetFrame); setMenuListener(Interface.ToyTargetFrame, Interface, 1); Interface.ToyTargetFrame.onRelease = function () { if (Interface[GameData.Target._name + "Menu"]._visible) { CloseMenus(1); SwapColor(this.BG, "Buttons", 1); } else if (Interface[GameData.Target._name + "EmptyMenu"]._visible) { CloseMenus(1); SwapColor(this.BG, "Buttons", 1); } else { if ((GameData.Target._name == "Clone Capsule") && (!stage["Clone Capsule"].char._visible)) { OpenMenu(1, Interface[GameData.Target._name + "EmptyMenu"], this.BG); } else { OpenMenu(1, Interface[GameData.Target._name + "Menu"], this.BG); } SwapColor(this.BG, "Buttons", 2); } }; Interface.ToyTargetFrame.onRollOut = function () { if (Interface[GameData.Target._name + "Menu"]._visible) { SwapColor(this.BG, "Buttons", 2); } else { SwapColor(this.BG, "Buttons", 0); } }; PositionMenu(Interface["Grouchy ReimuMenu"], "C", "C", 30, -20, Interface.ToyTargetFrame, Interface.ToyTargetFrame); Interface["Grouchy ReimuMenu"].ID0.onRelease = function () { SwapColor(this.BG, "Buttons", 1); playSound("Cash"); stage["Grouchy Reimu"]._visible = false; CloseMenus(1); Target(); }; Interface["Grouchy ReimuMenu"].ID1.onRelease = function () { SwapColor(this.BG, "Buttons", 1); HaxSignBE(); CloseMenus(1); }; PositionMenu(Interface["Gravity WellMenu"], "C", "C", 30, -20, Interface.ToyTargetFrame, Interface.ToyTargetFrame); Interface["Gravity WellMenu"].ID0.onRelease = function () { SwapColor(this.BG, "Buttons", 1); stage["Gravity Well"]._visible = false; CloseMenus(1); Target(); }; PositionMenu(Interface["Boxing ChenMenu"], "C", "C", 30, -20, Interface.ToyTargetFrame, Interface.ToyTargetFrame); Interface["Boxing ChenMenu"].ID0.onRelease = function () { SwapColor(this.BG, "Buttons", 1); stage["Boxing Chen"]._visible = false; resetBoxingChen(); CloseMenus(1); Target(); }; PositionMenu(Interface["Clone CapsuleMenu"], "C", "C", 30, -20, Interface.ToyTargetFrame, Interface.ToyTargetFrame); PositionMenu(Interface["Clone CapsuleEmptyMenu"], "C", "C", 30, -20, Interface.ToyTargetFrame, Interface.ToyTargetFrame); Interface["Clone CapsuleMenu"].ID0.onRelease = function () { SwapColor(this.BG, "Buttons", 1); stage["Clone Capsule"]._visible = false; CloseMenus(1); Target(); }; Interface["Clone CapsuleEmptyMenu"].ID0.onRelease = function () { SwapColor(this.BG, "Buttons", 1); stage["Clone Capsule"]._visible = false; CloseMenus(1); Target(); }; Interface["Clone CapsuleMenu"].ID1.onRelease = function () { SwapColor(this.BG, "Buttons", 1); activateCloneCapsule(); }; Interface["Clone CapsuleMenu"].ID2.onRelease = function () { SwapColor(this.BG, "Buttons", 1); ejectCloneCapsule(); CloseMenus(1); }; Interface["Clone CapsuleMenu"].ID3.onRelease = function () { SwapColor(this.BG, "Buttons", 1); tinkerCloneCapsule(); }; Interface["Clone CapsuleMenu"].ID4.onRelease = function () { SwapColor(this.BG, "Buttons", 1); showDNAstrand(); }; Interface["Clone CapsuleEmptyMenu"].ID1.onRelease = function () { SwapColor(this.BG, "Buttons", 1); openDNAInput(); }; Interface["Clone CapsuleEmptyMenu"].ID2.onRelease = function () { SwapColor(this.BG, "Buttons", 1); tinkerCloneCapsule(); }; makeMenu(Interface, "TargetMenu", GameData.Menus.DMax++, ["Delete", "Randomize", "Edit", "Change Parts", "Lock Parts"], 0, Stage.height - 20); makeMenu(Interface, "PartsMenu", GameData.Menus.DMax++, ["Hats", "Items", "Accessory", "Back", "Shoes", "Arms", "Body", "Hair", "Eyes", "Mouth"], 85, Stage.height - 60); makeMenu(Interface, "LockMenu", GameData.Menus.DMax++, ["Hats", "Items", "Accessory", "Back", "Shoes", "Arms", "Body", "Hair", "Eyes", "Mouth"], 85, Stage.height - 60); makeMenu(Interface, "EditMenu", GameData.Menus.DMax++, ["Options", "Bring Forward", "Send Backwards", "Vertical Flip", "Horizontal Flip", "Rename"], 0, Stage.height); PositionMenu(Interface.TargetFrame, "C", "C", 200, -5, Interface.MainMenu, Interface.MainMenu); Interface.TargetFrame._visible = false; setButtonStyle(Interface.TargetFrame); PositionMenu(Interface.TargetMenu, "C", "C", 30, -20, Interface.TargetFrame, Interface.TargetFrame); Interface.TargetMenu.ID0.onRelease = function () { SwapColor(this.BG, "Buttons", 1); Delete(GameData.Target); CloseMenus(1); }; Interface.TargetMenu.ID1.onRelease = function () { RandomizeAll(GameData.Target); SwapColor(Interface.TargetFrame.BG, "Buttons", 1); }; setMenuListener(Interface.TargetMenu.ID2, Interface.EditMenu, 2); setMenuListener(Interface.TargetMenu.ID3, Interface.PartsMenu, 2); setMenuListener(Interface.TargetMenu.ID4, Interface.LockMenu, 2); Interface.TargetMenu.ID4.onRelease = function () { if (Interface.LockMenu._visible) { CloseMenus(2); SwapColor(this.BG, "Buttons", 1); } else { checkLocks(GameData.Characters[GameData.Target._name], Interface.LockMenu); OpenMenu(2, Interface.LockMenu, this.BG); SwapColor(this.BG, "Buttons", 2); } }; PositionMenu(Interface.LockMenu, "C", "C", 90, -20, Interface.TargetFrame, Interface.TargetFrame); b = 0; while (b < 10) { Interface.LockMenu["ID" + b].BG._width = 120; Interface.LockMenu["ID" + b].bName._width = 120; Interface.LockMenu["ID" + b].attachMovie("checkbox", "checkbox", 10); Interface.LockMenu["ID" + b].checkbox.gotoAndStop(1); Interface.LockMenu["ID" + b].checkbox._xscale = 75; Interface.LockMenu["ID" + b].checkbox._yscale = 75; Interface.LockMenu["ID" + b].checkbox._y = 10; Interface.LockMenu["ID" + b].checkbox._x = 110; Interface.LockMenu["ID" + b].onRelease = function () { if (GameData.Characters[GameData.Target._name].Locks[this.bName.text]) { GameData.Characters[GameData.Target._name].Locks[this.bName.text] = false; this.checkbox.gotoAndStop(1); } else { GameData.Characters[GameData.Target._name].Locks[this.bName.text] = true; this.checkbox.gotoAndStop(2); } }; b++; } PositionMenu(Interface.DNAMenu, "C", "C", -140, -230, Interface.TargetFrame, Interface.TargetFrame); Interface.DNAMenu.BG._alpha = GameData.Buttons.Opacity; makeButton(Interface.DNAMenu, "OK", "test", 50); setButtonStyle(Interface.DNAMenu.OK); Interface.DNAMenu.OK._x = 140; Interface.DNAMenu.OK._y = 53; PositionMenu(Interface.PartsMenu, "C", "C", -155, -60, Interface.TargetFrame, Interface.TargetFrame); b = 0; while (b < 10) { Interface.PartsMenu["ID" + b].BG._width = 100; Interface.PartsMenu["ID" + b].bName._width = 100; b++; } setMenuListener(Interface.PartsMenu.ID0, Interface.HatMenu, 3); setMenuListener(Interface.PartsMenu.ID1, Interface.ItemMenu, 3); setMenuListener(Interface.PartsMenu.ID2, Interface.AccMenu, 3); setMenuListener(Interface.PartsMenu.ID3, Interface.BackMenu, 3); setMenuListener(Interface.PartsMenu.ID4, Interface.ShoesMenu, 3); setMenuListener(Interface.PartsMenu.ID5, Interface.ArmsMenu, 3); setMenuListener(Interface.PartsMenu.ID6, Interface.BodyMenu, 3); setMenuListener(Interface.PartsMenu.ID7, Interface.HairMenu, 3); setMenuListener(Interface.PartsMenu.ID8, Interface.EyesMenu, 3); setMenuListener(Interface.PartsMenu.ID9, Interface.MouthMenu, 3); makeThumbMenu(Interface.HatMenu, "Hats", "Hats", 10, 70, 20, 146, -238, "hat"); makeThumbMenu(Interface.ItemMenu, "Items", "Items", 10, 0, 20, 146, -238, "item"); makeThumbMenu(Interface.AccMenu, "Acc", "Acc", 5, 0, 20, 146, -238, "accessory"); makeThumbMenu(Interface.BackMenu, "Back", "Wings", -5, -20, 14, 146, -238, "wings"); makeThumbMenu(Interface.ShoesMenu, "Shoes", "Shoes", 20, 10, 30, 146, -238, "legs"); makeThumbMenu(Interface.ArmsMenu, "Arms", "Arms", 20, 26, 20, 146, -238, "arms"); makeThumbMenu(Interface.BodyMenu, "Body", "Body", 20, 20, 14, 146, -238, "body"); makeThumbMenu(Interface.HairMenu, "Hair", "Hair", 20, 30, 8, 146, -238, "head"); makeThumbMenu(Interface.EyesMenu, "Eyes", "Eyes", 20, 35, 15, 146, -238, "eyes"); makeThumbMenu(Interface.MouthMenu, "Mouth", "Mouth", 20, 35, 15, 146, -238, "mouth"); SwapColor(Interface.BGMenu.BG, "Buttons", 0); Interface.BGMenu.BG._alpha = GameData.Buttons.Opacity; makeThumbMenu(Interface.BGMenu, "BGs", "Background", 0, 0, 5, 100, -370, ""); Interface.BGMenu.SMod = 50; Interface.BGMenu.Ops._x = -20; Interface.BGMenu.DaMask._x = -20; Interface.BGMenu.Ops._y = 50; Interface.BGMenu.DaMask._y = 50; Interface.BGMenu.sX.text = 100; Interface.BGMenu.sY.text = 100; Interface.BGMenu.Fr.text = (1 - GameData.Friction) * 100; Interface.BGMenu.Br.text = 100; if (GameData.BGAutoScale) { Interface.BGMenu.AScheck.gotoAndStop(2); } else { Interface.BGMenu.AScheck.gotoAndStop(1); } Interface.BGMenu.AScheck.onRelease = function () { if (GameData.BGAutoScale) { GameData.BGAutoScale = false; Interface.BGMenu.AScheck.gotoAndStop(1); } else { GameData.BGAutoScale = true; Interface.BGMenu.AScheck.gotoAndStop(2); } }; makeButton(Interface.BGMenu, "BGSetButton", "Set", 50); Interface.BGMenu.BGSetButton._x = 280; Interface.BGMenu.BGSetButton._y = 270; Interface.BGMenu.BGSetButton.onRelease = function () { setBGProperties(); SwapColor(this.BG, "Buttons", 1); }; makeButton(Interface.BGMenu, "BGDefButton", "Default", 51); Interface.BGMenu.BGDefButton._x = 280; Interface.BGMenu.BGDefButton._y = 250; Interface.BGMenu.BGDefButton.onRelease = function () { this._parent.lX.text = 0; this._parent.lY.text = 0; this._parent.sX.text = 100; this._parent.sY.text = 100; this._parent.rD.text = 0; this._parent.Fr.text = 10; this._parent.Br.text = 100; setBGProperties(); SwapColor(this.BG, "Buttons", 1); }; Interface.BGMenu.Prev.onRelease = function () { if ((GameData.BG - 1) < 0) { SwapBG(GameData.BGs.length - 2); } else { SwapBG(GameData.BG - 1); } }; Interface.BGMenu.Next.onRelease = function () { if ((GameData.BG + 1) > (GameData.BGs.length - 2)) { SwapBG(0); } else { SwapBG(GameData.BG + 1); } }; PositionMenu(Interface.OpsMenu, "C", "C", 150, -300, Interface.MainMenu, Interface.MainMenu); Interface.OpsMenu.BG._alpha = GameData.Buttons.Opacity; Interface.OpsMenu.BG.onPress = function () { this._parent.startDrag(); }; Interface.OpsMenu.BG.onRelease = function () { this._parent.stopDrag(); }; Interface.OpsMenu.BG.onReleaseOutside = function () { this._parent.stopDrag(); }; i = 0; while (i < 4) { Interface.OpsMenu.attachMovie("checkbox", "ID" + i, i); Interface.OpsMenu["ID" + i]._x = 30; Interface.OpsMenu["ID" + i]._y = (i * 21) + 70; i++; } Interface.OpsMenu.ID0.onRelease = function () { if (GameData.ClickStopsSpin) { GameData.ClickStopsSpin = false; this.gotoAndStop(1); } else { GameData.ClickStopsSpin = true; this.gotoAndStop(2); } }; Interface.OpsMenu.ID1.onRelease = function () { if (GameData.Mute) { GameData.Mute = false; this.gotoAndStop(1); } else { GameData.Mute = true; this.gotoAndStop(2); } }; Interface.OpsMenu.ID2.onRelease = function () { if (GameData.PresetWithItems) { GameData.PresetWithItems = false; this.gotoAndStop(1); } else { GameData.PresetWithItems = true; this.gotoAndStop(2); } }; Interface.OpsMenu.ID3.onRelease = function () { if (GameData.MassLocking) { GameData.MassLocking = false; this.gotoAndStop(1); } else { GameData.MassLocking = true; this.gotoAndStop(2); } }; makeButton(Interface.OpsMenu, "Close", "close", 151); Interface.OpsMenu.Close._x = 70; Interface.OpsMenu.Close._y = 150; setButtonStyle(Interface.OpsMenu.Close); Interface.OpsMenu.Close.onRelease = function () { SwapColor(this.BG, "Buttons", 1); CloseMenus(1); }; PositionMenu(Interface.COMenu, "C", "C", -100, -350, Interface.TargetFrame, Interface.TargetFrame); Interface.COMenu.BG._alpha = GameData.Buttons.Opacity; Interface.COMenu.BG.onPress = function () { this._parent.startDrag(); }; Interface.COMenu.BG.onRelease = function () { this._parent.stopDrag(); }; Interface.COMenu.BG.onReleaseOutside = function () { this._parent.stopDrag(); }; Interface.COMenu.cName.onSetFocus = function () { GameData.KeyLock = true; }; Interface.COMenu.cName.onKillFocus = function () { GameData.KeyLock = false; }; Interface.COMenu.Prev.onRelease = function () { QuickSwap(GameData.Target, -1, "All"); setCharLook(this._parent.char, GameData.Characters[GameData.Target._name]); }; Interface.COMenu.Next.onRelease = function () { QuickSwap(GameData.Target, 1, "All"); setCharLook(this._parent.char, GameData.Characters[GameData.Target._name]); }; GameData.PartsArray = new Array("Hats", "Eyes", "Mouth", "Hair", "Body", "Arms", "Shoes", "Back", "Accessory", "Items"); i = 0; while (i < GameData.PartsArray.length) { Interface.COMenu.attachMovie("Arrow", "Prev" + i, i * 3); Interface.COMenu["Prev" + i]._xscale = 35; Interface.COMenu["Prev" + i]._yscale = 35; Interface.COMenu["Prev" + i]._y = (i * 21) + 9; Interface.COMenu["Prev" + i]._x = 250; Interface.COMenu["Prev" + i].ID = GameData.PartsArray[i]; Interface.COMenu["Prev" + i].onRelease = function () { QuickSwap(GameData.Target, -1, this.ID); setCharLook(this._parent.char, GameData.Characters[GameData.Target._name]); }; Interface.COMenu.attachMovie("Arrow", "Next" + i, (i * 3) + 2); Interface.COMenu["Next" + i]._xscale = -35; Interface.COMenu["Next" + i]._yscale = 35; Interface.COMenu["Next" + i]._y = (i * 21) + 9; Interface.COMenu["Next" + i]._x = 385; Interface.COMenu["Next" + i].ID = GameData.PartsArray[i]; Interface.COMenu["Next" + i].onRelease = function () { QuickSwap(GameData.Target, 1, this.ID); setCharLook(this._parent.char, GameData.Characters[GameData.Target._name]); }; Interface.COMenu.attachMovie("checkbox", "Lock" + i, (i * 3) + 1); Interface.COMenu["Lock" + i]._xscale = 75; Interface.COMenu["Lock" + i]._yscale = 75; Interface.COMenu["Lock" + i]._y = (i * 21) + 17; Interface.COMenu["Lock" + i]._x = 363; Interface.COMenu["Lock" + i].ID = GameData.PartsArray[i]; Interface.COMenu["Lock" + i].IDnum = i; Interface.COMenu["Lock" + i].onRelease = function () { if (GameData.Characters[GameData.Target._name].Locks[this.ID]) { GameData.Characters[GameData.Target._name].Locks[this.ID] = false; this._parent["Prev" + this.IDnum]._visible = true; this._parent["Next" + this.IDnum]._visible = true; this.gotoAndStop(1); } else { GameData.Characters[GameData.Target._name].Locks[this.ID] = true; this._parent["Prev" + this.IDnum]._visible = false; this._parent["Next" + this.IDnum]._visible = false; this.gotoAndStop(2); } }; i++; } makeButton(Interface.COMenu, "Set", "set", 150); Interface.COMenu.Set._x = 140; Interface.COMenu.Set._y = 250; setButtonStyle(Interface.COMenu.Set); Interface.COMenu.Set.onRelease = function () { SwapColor(this.BG, "Buttons", 1); GameData.Characters[GameData.Target._name].Name = Interface.COMenu.cName.text; Interface.TargetFrame.bName.text = Interface.COMenu.cName.text; if (Interface.COMenu.cScale.text < GameData.ScaleLimit) { Interface.COMenu.cScale.text = GameData.ScaleLimit; } GameData.Characters[GameData.Target._name].Scale = Interface.COMenu.cScale.text; GameData.Target._xscale = GameData.Characters[GameData.Target._name].Scale * GameData.Target.XFace; GameData.Target._yscale = GameData.Characters[GameData.Target._name].Scale * GameData.Target.YFace; GameData.Target._rotation = Interface.COMenu.cRot.text; GameData.Target._x = Interface.COMenu.cX.text; GameData.Target._y = Interface.COMenu.cY.text; }; makeButton(Interface.COMenu, "Close", "close", 151); Interface.COMenu.Close._x = -20; Interface.COMenu.Close._y = 250; setButtonStyle(Interface.COMenu.Close); Interface.COMenu.Close.onRelease = function () { SwapColor(this.BG, "Buttons", 1); CloseMenus(1); }; makeMenu(Interface.COMenu, "SideOps", 152, ["Bring Forward", "Send Backwards", "Vertical Flip", "Horizontal Flip", "Unlock All", "Lock All", "Randomize"], 0, 0); Interface.COMenu.SideOps._x = -20; Interface.COMenu.SideOps._y = 170; Interface.COMenu.SideOps._visible = true; Interface.COMenu.SideOps.ID0.onRelease = function () { if (GameData.Target.getDepth() < (GameData.DMax - 1)) { GameData.Target.swapDepths(GameData.Target.getDepth() + 1); } SwapColor(this.BG, "Buttons", 1); }; Interface.COMenu.SideOps.ID1.onRelease = function () { if (GameData.Target.getDepth() > 0) { GameData.Target.swapDepths(GameData.Target.getDepth() - 1); } SwapColor(this.BG, "Buttons", 1); }; Interface.COMenu.SideOps.ID2.onRelease = function () { GameData.Target._yscale = GameData.Target._yscale * -1; GameData.Target.YFace = GameData.Target.YFace * -1; SwapColor(this.BG, "Buttons", 1); }; Interface.COMenu.SideOps.ID3.onRelease = function () { GameData.Target._xscale = GameData.Target._xscale * -1; GameData.Target.XFace = GameData.Target.XFace * -1; SwapColor(this.BG, "Buttons", 1); }; Interface.COMenu.SideOps.ID4.onRelease = function () { i = 0; while (i < GameData.PartsArray.length) { GameData.Characters[GameData.Target._name].Locks[GameData.PartsArray[i]] = false; Interface.COMenu["Prev" + i]._visible = true; Interface.COMenu["Next" + i]._visible = true; Interface.COMenu["Lock" + i].gotoAndStop(1); i++; } }; Interface.COMenu.SideOps.ID5.onRelease = function () { i = 0; while (i < GameData.PartsArray.length) { GameData.Characters[GameData.Target._name].Locks[GameData.PartsArray[i]] = true; Interface.COMenu["Prev" + i]._visible = false; Interface.COMenu["Next" + i]._visible = false; Interface.COMenu["Lock" + i].gotoAndStop(2); i++; } }; Interface.COMenu.SideOps.ID6.onRelease = function () { RandomizeAll(GameData.Target); setCharLook(Interface.COMenu.char, GameData.Characters[GameData.Target._name]); }; PositionMenu(Interface.EditMenu, "C", "C", 177, -20, Interface.TargetFrame, Interface.TargetFrame); Interface.EditMenu.ID0.onRelease = function () { openCOMenu(); }; Interface.EditMenu.ID1.onRelease = function () { if (GameData.Target.getDepth() < (GameData.DMax - 1)) { GameData.Target.swapDepths(GameData.Target.getDepth() + 1); } SwapColor(this.BG, "Buttons", 1); }; Interface.EditMenu.ID2.onRelease = function () { if (GameData.Target.getDepth() > 0) { GameData.Target.swapDepths(GameData.Target.getDepth() - 1); } SwapColor(this.BG, "Buttons", 1); }; Interface.EditMenu.ID3.onRelease = function () { GameData.Target._yscale = GameData.Target._yscale * -1; GameData.Target.YFace = GameData.Target.YFace * -1; SwapColor(this.BG, "Buttons", 1); }; Interface.EditMenu.ID4.onRelease = function () { GameData.Target._xscale = GameData.Target._xscale * -1; GameData.Target.XFace = GameData.Target.XFace * -1; SwapColor(this.BG, "Buttons", 1); }; setMenuListener(Interface.EditMenu.ID5, Interface.RenameMenu, 3); Interface.EditMenu.ID5.onRelease = function () { if (Interface.RenameMenu._visible) { CloseMenus(3); SwapColor(this.BG, "Buttons", 1); } else { Interface.RenameMenu.iName.text = GameData.Characters[GameData.Target._name].Name; Selection.setFocus(Interface.RenameMenu.iName); OpenMenu(3, Interface.RenameMenu, this.BG); SwapColor(this.BG, "Buttons", 2); } }; PositionMenu(Interface.RenameMenu, "C", "C", 0, -200, Interface.TargetFrame, Interface.TargetFrame); Interface.RenameMenu.BG._alpha = GameData.Buttons.Opacity; makeButton(Interface.RenameMenu, "OK", "OK", 10); Interface.RenameMenu.OK._x = 50; Interface.RenameMenu.OK._y = 35; Interface.RenameMenu.OK.onRelease = function () { Interface.TargetFrame.bName.text = Interface.RenameMenu.iName.text; GameData.Characters[GameData.Target._name].Name = Interface.RenameMenu.iName.text; SwapColor(this.BG, "Buttons", 1); CloseMenus(3); }; Interface.RenameMenu.iName.onSetFocus = function () { GameData.KeyLock = true; }; Interface.RenameMenu.iName.onKillFocus = function () { GameData.KeyLock = false; }; fixScales(); setMenuListener(Interface.MainMenu, Interface.MainMenuItems, 1); fixMenuDepths(["BGMenu", "HatMenu", "EyesMenu", "BodyMenu", "ShoesMenu", "ArmsMenu", "AccMenu", "ItemMenu", "HairMenu", "BackMenu", "MouthMenu", "RenameMenu"]); Interface.TargetFrame.BG._width = 147; Interface.TargetFrame.attachMovie("HeadPreview", "preview", 10); Interface.TargetFrame.preview._x = 10; Interface.TargetFrame.preview._y = 10; Interface.TargetFrame.preview._xscale = 40; Interface.TargetFrame.preview._yscale = 40; setMenuListener(Interface.TargetFrame, Interface.TargetMenu, 1);
Symbol 10 Button
on (release) { getURL ("http://www.walfas.org/", "_blank"); }
Instance of Symbol 77 MovieClip [BGBox] "closeB" in Symbol 78 MovieClip Frame 1
onClipEvent (load) { this._alpha = 0; } on (release) { _parent._visible = false; }
Instance of Symbol 77 MovieClip [BGBox] "dragBar" in Symbol 78 MovieClip Frame 1
onClipEvent (load) { this._alpha = 0; } on (press) { _parent.startDrag(); } on (release) { _parent.stopDrag(); } on (releaseOutside) { _parent.stopDrag(); }
Instance of Symbol 111 MovieClip in Symbol 115 MovieClip [Wings] Frame 29
onClipEvent (enterFrame) { this._rotation = this._rotation - 30; }
Instance of Symbol 360 MovieClip in Symbol 419 MovieClip [Items] Frame 46
onClipEvent (enterFrame) { this._rotation = this._rotation + 10; }
Instance of Symbol 745 MovieClip in Symbol 763 MovieClip [Acc] Frame 51
onClipEvent (enterFrame) { this._rotation = this._rotation + 7.5; }
Instance of Symbol 747 MovieClip in Symbol 763 MovieClip [Acc] Frame 51
onClipEvent (enterFrame) { this._rotation = this._rotation - 5; }
Instance of Symbol 485 MovieClip [Hair2] "head2" in Symbol 764 MovieClip [Char] Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.char.head._currentframe); }
Instance of Symbol 764 MovieClip [Char] "char" in Symbol 774 MovieClip [Toys] Frame 1
onClipEvent (load) { head.gotoAndStop(2); head2._visible = false; mouth._visible = false; legs.gotoAndStop(2); body.gotoAndStop(2); arms.gotoAndStop(2); item.gotoAndStop(23); hat.gotoAndStop(2); eyes.gotoAndStop(14); accessory._visible = false; wings._visible = false; this._xscale = 50; this._yscale = 50; }
Instance of Symbol 111 MovieClip in Symbol 774 MovieClip [Toys] Frame 2
onClipEvent (enterFrame) { this._rotation = this._rotation - 30; }
Instance of Symbol 774 MovieClip [Toys] "fusion1" in Symbol 775 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(4); this.lights.gotoAndStop(3); this.char._visible = false; } onClipEvent (enterFrame) { if (this.DB > 0) { this.DB--; } } on (press) { if (this.DB > 0) { _root.ejectFusionTank(1); this.DB = 0; } else { this.DB = _root.GameData.DCrate; } }
Instance of Symbol 774 MovieClip [Toys] "fusion2" in Symbol 775 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(4); this.lights.gotoAndStop(3); this.char._visible = false; } onClipEvent (enterFrame) { if (this.DB > 0) { this.DB--; } } on (press) { if (this.DB > 0) { _root.ejectFusionTank(2); this.DB = 0; } else { this.DB = _root.GameData.DCrate; } }
Instance of Symbol 774 MovieClip [Toys] "fusion3" in Symbol 775 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(4); this.lights.gotoAndStop(3); this.char._visible = false; } onClipEvent (enterFrame) { if (this.DB > 0) { this.DB--; } } on (press) { if (this.DB > 0) { if (_parent.fusion1.char._visible && (_parent.fusion2.char._visible)) { _root.activateFusion(); } this.DB = 0; } else { this.DB = _root.GameData.DCrate; } }
Symbol 838 MovieClip [Background] Frame 23
amount = 100; mWidth = Stage.width; mHeight = Stage.height; var i = 0; while (i < amount) { this.attachMovie("flake", "flake" + i, i); this["flake" + i]._x = Math.random() * mWidth; this["flake" + i]._y = Math.random() * mHeight; this["flake" + i]._xscale = (this["flake" + i]._yscale = (this["flake" + i]._alpha = 40 + (Math.random() * 60))); this["flake" + i].yspeed = (Math.random() * 2) + 0.1; this["flake" + i].increment = -0.025 + (Math.random() * 0.05); this["flake" + i].onEnterFrame = function () { if (_root.bg._currentframe == 23) { this.radians = this.radians + this.increment; this._y = this._y + this.yspeed; this._x = this._x + Math.sin(this.radians); if (this._y >= mHeight) { this._y = -10; this._x = -10 + (Math.random() * mWidth); } if ((this._x >= mWidth) || (this._x <= 0)) { this._y = -10; this._x = -10 + (Math.random() * mWidth); } } else { this._x = 0; this._y = 0; } }; i++; }
Instance of Symbol 69 MovieClip in Symbol 838 MovieClip [Background] Frame 38
onClipEvent (enterFrame) { if (this.DB > 0) { this.DB--; } } on (press) { if (this.DB > 0) { k = 0; while (k < 9) { var MC = _root.makeChar("Cirno"); _root.GameData.Characters[MC._name].Scale = 40; MC._xscale = 40; MC._yscale = 40; _root.Scramble(MC); k++; } this.DB = 0; } else { this.DB = _root.GameData.DCrate; } }
Instance of Symbol 71 MovieClip in Symbol 838 MovieClip [Background] Frame 38
onClipEvent (enterFrame) { if (this.DB > 0) { this.DB--; } } on (press) { if (this.DB > 0) { if (!_parent.chatW._visible) { _parent.chatW._visible = true; _parent.chatW.chat.text = ""; _root.GameData.Chat.Active = true; _root.GameData.Chat.Doom = 0; } this.DB = 0; } else { this.DB = _root.GameData.DCrate; } }
Instance of Symbol 73 MovieClip in Symbol 838 MovieClip [Background] Frame 38
onClipEvent (enterFrame) { if (this.DB > 0) { this.DB--; } } on (press) { if (this.DB > 0) { _root.stage["Grouchy Reimu"]._visible = true; _root.stage["Grouchy Reimu"].swapDepths(_root.GameData.DMax - 1); this.DB = 0; } else { this.DB = _root.GameData.DCrate; } }
Instance of Symbol 78 MovieClip "chatW" in Symbol 838 MovieClip [Background] Frame 38
onClipEvent (load) { this._visible = false; }
Symbol 838 MovieClip [Background] Frame 39
myColor = Math.round(Math.random() * 16777215); myColoredObject = new Color(this.square); myColoredObject.setRGB(myColor);
Instance of Symbol 485 MovieClip [Hair2] "head2" in Symbol 847 MovieClip [HeadPreview] Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.char.head._currentframe); }
Instance of Symbol 763 MovieClip [Acc] "accessory" in Symbol 847 MovieClip [HeadPreview] Frame 1
onClipEvent (load) { this.gotoAndStop(Math.round(Math.random() * this._totalframes)); }
Instance of Symbol 77 MovieClip [BGBox] "head" in Symbol 853 MovieClip Frame 1
onClipEvent (load) { this._alpha = 0; }
Instance of Symbol 857 MovieClip in Symbol 867 MovieClip Frame 1
onClipEvent (enterFrame) { if (this._y <= (-this._height)) { this._y = (400 + (Math.random() * 100)) + 200; this._yscale = (Math.random() * 50) + 100; } else { this._y = this._y - 100; } }
Instance of Symbol 857 MovieClip in Symbol 867 MovieClip Frame 1
onClipEvent (enterFrame) { if (this._y <= (-this._height)) { this._y = (400 + (Math.random() * 100)) + 200; this._yscale = (Math.random() * 50) + 100; } else { this._y = this._y - 100; } }
Instance of Symbol 857 MovieClip in Symbol 867 MovieClip Frame 1
onClipEvent (enterFrame) { if (this._y <= (-this._height)) { this._y = (400 + (Math.random() * 100)) + 200; this._yscale = (Math.random() * 50) + 100; } else { this._y = this._y - 100; } }
Instance of Symbol 857 MovieClip in Symbol 867 MovieClip Frame 1
onClipEvent (enterFrame) { if (this._y <= (-this._height)) { this._y = (400 + (Math.random() * 100)) + 200; this._yscale = (Math.random() * 50) + 100; } else { this._y = this._y - 100; } }
Instance of Symbol 857 MovieClip in Symbol 867 MovieClip Frame 1
onClipEvent (enterFrame) { if (this._y <= (-this._height)) { this._y = (400 + (Math.random() * 100)) + 200; this._yscale = (Math.random() * 50) + 100; } else { this._y = this._y - 100; } }
Symbol 867 MovieClip Frame 55
stop();
Symbol 903 MovieClip [KO] Frame 1
_root.playSound("KO");
Symbol 903 MovieClip [KO] Frame 19
_root.playSound("KO");
Symbol 903 MovieClip [KO] Frame 27
stop();

Library Items

Symbol 1 GraphicUsed by:11
Symbol 2 FontUsed by:3 6 8 9 840 842 845 849 854 863 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 892 893 895 897 904 905 906 907 909 910 911 912 913 924 925
Symbol 3 TextUses:2Used by:11
Symbol 4 GraphicUsed by:5 763
Symbol 5 MovieClipUses:4Used by:11
Symbol 6 EditableTextUses:2Used by:11
Symbol 7 GraphicUsed by:10
Symbol 8 TextUses:2Used by:10
Symbol 9 TextUses:2Used by:10
Symbol 10 ButtonUses:7 8 9Used by:11 848
Symbol 11 MovieClip [Preloader]Uses:1 3 5 6 10
Symbol 12 GraphicUsed by:14
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClip [checkbox]Uses:12 13Used by:891  Timeline
Symbol 15 GraphicUsed by:77 838 857
Symbol 16 GraphicUsed by:838
Symbol 17 GraphicUsed by:838
Symbol 18 GraphicUsed by:838
Symbol 19 GraphicUsed by:838
Symbol 20 GraphicUsed by:838
Symbol 21 GraphicUsed by:838
Symbol 22 GraphicUsed by:838
Symbol 23 GraphicUsed by:838
Symbol 24 GraphicUsed by:838
Symbol 25 GraphicUsed by:838
Symbol 26 GraphicUsed by:838
Symbol 27 GraphicUsed by:838
Symbol 28 GraphicUsed by:838
Symbol 29 GraphicUsed by:838
Symbol 30 GraphicUsed by:838
Symbol 31 GraphicUsed by:838
Symbol 32 GraphicUsed by:838
Symbol 33 GraphicUsed by:838
Symbol 34 GraphicUsed by:838
Symbol 35 GraphicUsed by:838
Symbol 36 GraphicUsed by:838
Symbol 37 GraphicUsed by:838
Symbol 38 GraphicUsed by:838
Symbol 39 GraphicUsed by:838
Symbol 40 GraphicUsed by:838
Symbol 41 GraphicUsed by:838
Symbol 42 GraphicUsed by:838
Symbol 43 GraphicUsed by:838
Symbol 44 GraphicUsed by:838
Symbol 45 GraphicUsed by:838
Symbol 46 GraphicUsed by:838
Symbol 47 GraphicUsed by:838
Symbol 48 GraphicUsed by:838
Symbol 49 GraphicUsed by:838
Symbol 50 GraphicUsed by:838
Symbol 51 GraphicUsed by:838
Symbol 52 GraphicUsed by:66
Symbol 53 GraphicUsed by:66
Symbol 54 GraphicUsed by:66
Symbol 55 GraphicUsed by:66
Symbol 56 GraphicUsed by:66
Symbol 57 GraphicUsed by:66
Symbol 58 GraphicUsed by:66
Symbol 59 GraphicUsed by:66
Symbol 60 GraphicUsed by:66
Symbol 61 GraphicUsed by:66
Symbol 62 GraphicUsed by:66
Symbol 63 GraphicUsed by:66
Symbol 64 GraphicUsed by:66
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClipUses:52 53 54 55 56 57 58 59 60 61 62 63 64 65Used by:838
Symbol 67 GraphicUsed by:838
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClipUses:68Used by:838
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClipUses:70Used by:838
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClipUses:72Used by:838
Symbol 74 GraphicUsed by:78
Symbol 75 FontUsed by:76 824 825 826 827 828 829 830 831 832 833
Symbol 76 EditableTextUses:75Used by:78
Symbol 77 MovieClip [BGBox]Uses:15Used by:78 841 843 846 850 853 891 894 898 914 922 926
Symbol 78 MovieClipUses:74 76 77Used by:838
Symbol 79 GraphicUsed by:775
Symbol 80 GraphicUsed by:115
Symbol 81 GraphicUsed by:115
Symbol 82 GraphicUsed by:115
Symbol 83 GraphicUsed by:115
Symbol 84 GraphicUsed by:115
Symbol 85 GraphicUsed by:115
Symbol 86 GraphicUsed by:115
Symbol 87 GraphicUsed by:115
Symbol 88 GraphicUsed by:115
Symbol 89 GraphicUsed by:115
Symbol 90 GraphicUsed by:115
Symbol 91 GraphicUsed by:115
Symbol 92 GraphicUsed by:115
Symbol 93 GraphicUsed by:115
Symbol 94 GraphicUsed by:115
Symbol 95 GraphicUsed by:115
Symbol 96 GraphicUsed by:115
Symbol 97 GraphicUsed by:115
Symbol 98 GraphicUsed by:115
Symbol 99 GraphicUsed by:115
Symbol 100 GraphicUsed by:115
Symbol 101 GraphicUsed by:115
Symbol 102 GraphicUsed by:115
Symbol 103 GraphicUsed by:115
Symbol 104 GraphicUsed by:115
Symbol 105 GraphicUsed by:115
Symbol 106 GraphicUsed by:115
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClipUses:107Used by:115
Symbol 109 GraphicUsed by:115
Symbol 110 GraphicUsed by:111
Symbol 111 MovieClipUses:110Used by:115 774
Symbol 112 GraphicUsed by:115
Symbol 113 GraphicUsed by:115
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClip [Wings]Uses:80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 108 109 111 112 113 114Used by:764
Symbol 116 GraphicUsed by:177
Symbol 117 GraphicUsed by:177
Symbol 118 GraphicUsed by:177
Symbol 119 GraphicUsed by:177
Symbol 120 GraphicUsed by:177
Symbol 121 GraphicUsed by:177
Symbol 122 GraphicUsed by:177
Symbol 123 GraphicUsed by:177
Symbol 124 GraphicUsed by:177
Symbol 125 GraphicUsed by:177
Symbol 126 GraphicUsed by:177
Symbol 127 GraphicUsed by:177
Symbol 128 GraphicUsed by:177
Symbol 129 GraphicUsed by:177
Symbol 130 GraphicUsed by:177
Symbol 131 GraphicUsed by:177
Symbol 132 GraphicUsed by:177
Symbol 133 GraphicUsed by:177
Symbol 134 GraphicUsed by:177
Symbol 135 GraphicUsed by:177
Symbol 136 GraphicUsed by:177
Symbol 137 GraphicUsed by:177
Symbol 138 GraphicUsed by:177
Symbol 139 GraphicUsed by:177
Symbol 140 GraphicUsed by:177
Symbol 141 GraphicUsed by:177
Symbol 142 GraphicUsed by:177
Symbol 143 GraphicUsed by:177
Symbol 144 GraphicUsed by:177
Symbol 145 GraphicUsed by:177
Symbol 146 GraphicUsed by:177
Symbol 147 GraphicUsed by:177
Symbol 148 GraphicUsed by:177
Symbol 149 GraphicUsed by:177
Symbol 150 GraphicUsed by:177
Symbol 151 GraphicUsed by:177
Symbol 152 GraphicUsed by:177
Symbol 153 GraphicUsed by:177
Symbol 154 GraphicUsed by:177
Symbol 155 GraphicUsed by:177
Symbol 156 GraphicUsed by:177
Symbol 157 GraphicUsed by:177
Symbol 158 GraphicUsed by:177
Symbol 159 GraphicUsed by:177
Symbol 160 GraphicUsed by:177
Symbol 161 GraphicUsed by:177
Symbol 162 GraphicUsed by:177
Symbol 163 GraphicUsed by:177
Symbol 164 GraphicUsed by:177
Symbol 165 GraphicUsed by:177
Symbol 166 GraphicUsed by:177
Symbol 167 GraphicUsed by:177
Symbol 168 GraphicUsed by:177
Symbol 169 GraphicUsed by:177
Symbol 170 GraphicUsed by:177
Symbol 171 GraphicUsed by:177
Symbol 172 GraphicUsed by:177
Symbol 173 GraphicUsed by:177
Symbol 174 GraphicUsed by:177
Symbol 175 GraphicUsed by:177
Symbol 176 GraphicUsed by:177
Symbol 177 MovieClip [Hair]Uses:116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176Used by:764 847
Symbol 178 GraphicUsed by:240
Symbol 179 GraphicUsed by:240
Symbol 180 GraphicUsed by:240
Symbol 181 GraphicUsed by:240
Symbol 182 GraphicUsed by:240
Symbol 183 GraphicUsed by:240
Symbol 184 GraphicUsed by:240
Symbol 185 GraphicUsed by:240
Symbol 186 GraphicUsed by:240
Symbol 187 GraphicUsed by:240
Symbol 188 GraphicUsed by:240
Symbol 189 GraphicUsed by:240
Symbol 190 GraphicUsed by:240
Symbol 191 GraphicUsed by:240
Symbol 192 GraphicUsed by:240
Symbol 193 GraphicUsed by:240
Symbol 194 GraphicUsed by:240
Symbol 195 GraphicUsed by:240
Symbol 196 GraphicUsed by:240
Symbol 197 GraphicUsed by:240
Symbol 198 GraphicUsed by:240
Symbol 199 GraphicUsed by:240
Symbol 200 GraphicUsed by:240
Symbol 201 GraphicUsed by:240
Symbol 202 GraphicUsed by:240
Symbol 203 GraphicUsed by:240
Symbol 204 GraphicUsed by:240
Symbol 205 GraphicUsed by:240
Symbol 206 GraphicUsed by:240
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Symbol 208 GraphicUsed by:240
Symbol 209 GraphicUsed by:240
Symbol 210 GraphicUsed by:240
Symbol 211 GraphicUsed by:240
Symbol 212 GraphicUsed by:240
Symbol 213 GraphicUsed by:240
Symbol 214 GraphicUsed by:240
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Symbol 225 GraphicUsed by:240
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Symbol 228 GraphicUsed by:240
Symbol 229 GraphicUsed by:240
Symbol 230 GraphicUsed by:240
Symbol 231 GraphicUsed by:240
Symbol 232 GraphicUsed by:240
Symbol 233 GraphicUsed by:240
Symbol 234 GraphicUsed by:240
Symbol 235 GraphicUsed by:240
Symbol 236 GraphicUsed by:240
Symbol 237 GraphicUsed by:240
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Symbol 885 EditableTextUses:2Used by:891
Symbol 886 TextUses:2Used by:891
Symbol 887 EditableTextUses:2Used by:891
Symbol 888 TextUses:2Used by:891
Symbol 889 GraphicUsed by:890
Symbol 890 MovieClip [Arrow]Uses:889Used by:891 914  Timeline
Symbol 891 MovieClip [BGMenu]Uses:77 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 14 890Used by:Timeline
Symbol 892 TextUses:2Used by:894
Symbol 893 EditableTextUses:2Used by:894
Symbol 894 MovieClip [RenameMenu]Uses:77 892 893Used by:Timeline
Symbol 895 TextUses:2Used by:898
Symbol 896 GraphicUsed by:898
Symbol 897 EditableTextUses:2Used by:898
Symbol 898 MovieClip [DNAMenu]Uses:77 895 896 897Used by:Timeline
Symbol 899 GraphicUsed by:900
Symbol 900 MovieClipUses:899Used by:903
Symbol 901 GraphicUsed by:902
Symbol 902 MovieClipUses:901Used by:903
Symbol 903 MovieClip [KO]Uses:900 902Used by:Timeline
Symbol 904 TextUses:2Used by:914
Symbol 905 TextUses:2Used by:914
Symbol 906 TextUses:2Used by:914
Symbol 907 TextUses:2Used by:914
Symbol 908 GraphicUsed by:914
Symbol 909 EditableTextUses:2Used by:914
Symbol 910 EditableTextUses:2Used by:914
Symbol 911 EditableTextUses:2Used by:914
Symbol 912 EditableTextUses:2Used by:914
Symbol 913 EditableTextUses:2Used by:914
Symbol 914 MovieClip [CharOptionsMenu]Uses:77 904 764 905 906 907 908 890 909 910 911 912 913Used by:Timeline
Symbol 915 Sound [Fire]Used by:922
Symbol 916 Sound [Bubble]Used by:922
Symbol 917 Sound [IMbeep]Used by:922
Symbol 918 Sound [KOsound]Used by:922
Symbol 919 Sound [Meow]Used by:922
Symbol 920 Sound [Cash]Used by:922
Symbol 921 Sound [Owned]Used by:922
Symbol 922 MovieClipUses:77 915 916 917 918 919 920 921Used by:Timeline
Symbol 923 GraphicUsed by:926
Symbol 924 TextUses:2Used by:926
Symbol 925 TextUses:2Used by:926
Symbol 926 MovieClip [OptionsMenu]Uses:77 923 924 925Used by:Timeline

Instance Names

"bg"Frame 2Symbol 838 MovieClip [Background]
"B1"Frame 2Symbol 841 MovieClip [Button]
"char"Frame 2Symbol 764 MovieClip [Char]
"loaderBar"Symbol 11 MovieClip [Preloader] Frame 1Symbol 5 MovieClip
"percent"Symbol 11 MovieClip [Preloader] Frame 1Symbol 6 EditableText
"chat"Symbol 78 MovieClip Frame 1Symbol 76 EditableText
"closeB"Symbol 78 MovieClip Frame 1Symbol 77 MovieClip [BGBox]
"dragBar"Symbol 78 MovieClip Frame 1Symbol 77 MovieClip [BGBox]
"wings"Symbol 764 MovieClip [Char] Frame 1Symbol 115 MovieClip [Wings]
"head"Symbol 764 MovieClip [Char] Frame 1Symbol 177 MovieClip [Hair]
"legs"Symbol 764 MovieClip [Char] Frame 1Symbol 240 MovieClip [Shoes]
"arms"Symbol 764 MovieClip [Char] Frame 1Symbol 301 MovieClip [Arms]
"item"Symbol 764 MovieClip [Char] Frame 1Symbol 419 MovieClip [Items]
"body"Symbol 764 MovieClip [Char] Frame 1Symbol 482 MovieClip [Body]
"head2"Symbol 764 MovieClip [Char] Frame 1Symbol 485 MovieClip [Hair2]
"eyes"Symbol 764 MovieClip [Char] Frame 1Symbol 571 MovieClip [Eyes]
"mouth"Symbol 764 MovieClip [Char] Frame 1Symbol 607 MovieClip [Mouth]
"hat"Symbol 764 MovieClip [Char] Frame 1Symbol 670 MovieClip [Hats]
"accessory"Symbol 764 MovieClip [Char] Frame 1Symbol 763 MovieClip [Acc]
"char"Symbol 774 MovieClip [Toys] Frame 1Symbol 764 MovieClip [Char]
"char"Symbol 774 MovieClip [Toys] Frame 4Symbol 764 MovieClip [Char]
"lights"Symbol 774 MovieClip [Toys] Frame 4Symbol 770 MovieClip
"fusion1"Symbol 775 MovieClip Frame 1Symbol 774 MovieClip [Toys]
"fusion2"Symbol 775 MovieClip Frame 1Symbol 774 MovieClip [Toys]
"fusion3"Symbol 775 MovieClip Frame 1Symbol 774 MovieClip [Toys]
"chatW"Symbol 838 MovieClip [Background] Frame 38Symbol 78 MovieClip
"fusionlab"Symbol 838 MovieClip [Background] Frame 40Symbol 775 MovieClip
"BG"Symbol 841 MovieClip [Button] Frame 1Symbol 77 MovieClip [BGBox]
"bName"Symbol 841 MovieClip [Button] Frame 1Symbol 840 EditableText
"BG"Symbol 843 MovieClip [MenuItem] Frame 1Symbol 77 MovieClip [BGBox]
"bName"Symbol 843 MovieClip [MenuItem] Frame 1Symbol 842 EditableText
"BG"Symbol 846 MovieClip [TextWindow] Frame 1Symbol 77 MovieClip [BGBox]
"D"Symbol 846 MovieClip [TextWindow] Frame 1Symbol 845 EditableText
"hair"Symbol 847 MovieClip [HeadPreview] Frame 1Symbol 177 MovieClip [Hair]
"head2"Symbol 847 MovieClip [HeadPreview] Frame 1Symbol 485 MovieClip [Hair2]
"eyes"Symbol 847 MovieClip [HeadPreview] Frame 1Symbol 571 MovieClip [Eyes]
"hat"Symbol 847 MovieClip [HeadPreview] Frame 1Symbol 670 MovieClip [Hats]
"mouth"Symbol 847 MovieClip [HeadPreview] Frame 1Symbol 607 MovieClip [Mouth]
"accessory"Symbol 847 MovieClip [HeadPreview] Frame 1Symbol 763 MovieClip [Acc]
"BG"Symbol 850 MovieClip [ObjMenuItem] Frame 1Symbol 77 MovieClip [BGBox]
"bName"Symbol 850 MovieClip [ObjMenuItem] Frame 1Symbol 849 EditableText
"body"Symbol 853 MovieClip Frame 1Symbol 852 MovieClip
"head"Symbol 853 MovieClip Frame 1Symbol 77 MovieClip [BGBox]
"Bubble"Symbol 855 MovieClip [SpeechBubble] Frame 1Symbol 853 MovieClip
"D"Symbol 855 MovieClip [SpeechBubble] Frame 1Symbol 854 EditableText
"BG"Symbol 891 MovieClip [BGMenu] Frame 1Symbol 77 MovieClip [BGBox]
"lX"Symbol 891 MovieClip [BGMenu] Frame 1Symbol 880 EditableText
"lY"Symbol 891 MovieClip [BGMenu] Frame 1Symbol 881 EditableText
"rD"Symbol 891 MovieClip [BGMenu] Frame 1Symbol 882 EditableText
"Fr"Symbol 891 MovieClip [BGMenu] Frame 1Symbol 883 EditableText
"sX"Symbol 891 MovieClip [BGMenu] Frame 1Symbol 884 EditableText
"sY"Symbol 891 MovieClip [BGMenu] Frame 1Symbol 885 EditableText
"Br"Symbol 891 MovieClip [BGMenu] Frame 1Symbol 887 EditableText
"AScheck"Symbol 891 MovieClip [BGMenu] Frame 1Symbol 14 MovieClip [checkbox]
"Prev"Symbol 891 MovieClip [BGMenu] Frame 1Symbol 890 MovieClip [Arrow]
"Next"Symbol 891 MovieClip [BGMenu] Frame 1Symbol 890 MovieClip [Arrow]
"BG"Symbol 894 MovieClip [RenameMenu] Frame 1Symbol 77 MovieClip [BGBox]
"iName"Symbol 894 MovieClip [RenameMenu] Frame 1Symbol 893 EditableText
"BG"Symbol 898 MovieClip [DNAMenu] Frame 1Symbol 77 MovieClip [BGBox]
"DNAdata"Symbol 898 MovieClip [DNAMenu] Frame 1Symbol 897 EditableText
"BG"Symbol 914 MovieClip [CharOptionsMenu] Frame 1Symbol 77 MovieClip [BGBox]
"char"Symbol 914 MovieClip [CharOptionsMenu] Frame 1Symbol 764 MovieClip [Char]
"Next"Symbol 914 MovieClip [CharOptionsMenu] Frame 1Symbol 890 MovieClip [Arrow]
"Prev"Symbol 914 MovieClip [CharOptionsMenu] Frame 1Symbol 890 MovieClip [Arrow]
"cName"Symbol 914 MovieClip [CharOptionsMenu] Frame 1Symbol 909 EditableText
"cScale"Symbol 914 MovieClip [CharOptionsMenu] Frame 1Symbol 910 EditableText
"cRot"Symbol 914 MovieClip [CharOptionsMenu] Frame 1Symbol 911 EditableText
"cX"Symbol 914 MovieClip [CharOptionsMenu] Frame 1Symbol 912 EditableText
"cY"Symbol 914 MovieClip [CharOptionsMenu] Frame 1Symbol 913 EditableText
"BG"Symbol 926 MovieClip [OptionsMenu] Frame 1Symbol 77 MovieClip [BGBox]

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 11 as "Preloader"
ExportAssets (56)Timeline Frame 1Symbol 14 as "checkbox"
ExportAssets (56)Timeline Frame 2Symbol 77 as "BGBox"
ExportAssets (56)Timeline Frame 2Symbol 115 as "Wings"
ExportAssets (56)Timeline Frame 2Symbol 177 as "Hair"
ExportAssets (56)Timeline Frame 2Symbol 240 as "Shoes"
ExportAssets (56)Timeline Frame 2Symbol 301 as "Arms"
ExportAssets (56)Timeline Frame 2Symbol 419 as "Items"
ExportAssets (56)Timeline Frame 2Symbol 482 as "Body"
ExportAssets (56)Timeline Frame 2Symbol 485 as "Hair2"
ExportAssets (56)Timeline Frame 2Symbol 571 as "Eyes"
ExportAssets (56)Timeline Frame 2Symbol 607 as "Mouth"
ExportAssets (56)Timeline Frame 2Symbol 670 as "Hats"
ExportAssets (56)Timeline Frame 2Symbol 763 as "Acc"
ExportAssets (56)Timeline Frame 2Symbol 764 as "Char"
ExportAssets (56)Timeline Frame 2Symbol 774 as "Toys"
ExportAssets (56)Timeline Frame 2Symbol 787 as "Back"
ExportAssets (56)Timeline Frame 2Symbol 838 as "Background"
ExportAssets (56)Timeline Frame 2Symbol 841 as "Button"
ExportAssets (56)Timeline Frame 2Symbol 843 as "MenuItem"
ExportAssets (56)Timeline Frame 2Symbol 846 as "TextWindow"
ExportAssets (56)Timeline Frame 2Symbol 847 as "HeadPreview"
ExportAssets (56)Timeline Frame 2Symbol 848 as "WalfasLink"
ExportAssets (56)Timeline Frame 2Symbol 850 as "ObjMenuItem"
ExportAssets (56)Timeline Frame 2Symbol 855 as "SpeechBubble"
ExportAssets (56)Timeline Frame 2Symbol 868 as "HaxSign"
ExportAssets (56)Timeline Frame 2Symbol 870 as "Objects"
ExportAssets (56)Timeline Frame 2Symbol 890 as "Arrow"
ExportAssets (56)Timeline Frame 2Symbol 891 as "BGMenu"
ExportAssets (56)Timeline Frame 2Symbol 894 as "RenameMenu"
ExportAssets (56)Timeline Frame 2Symbol 898 as "DNAMenu"
ExportAssets (56)Timeline Frame 2Symbol 903 as "KO"
ExportAssets (56)Timeline Frame 2Symbol 914 as "CharOptionsMenu"
ExportAssets (56)Timeline Frame 2Symbol 915 as "Fire"
ExportAssets (56)Timeline Frame 2Symbol 916 as "Bubble"
ExportAssets (56)Timeline Frame 2Symbol 917 as "IMbeep"
ExportAssets (56)Timeline Frame 2Symbol 918 as "KOsound"
ExportAssets (56)Timeline Frame 2Symbol 919 as "Meow"
ExportAssets (56)Timeline Frame 2Symbol 920 as "Cash"
ExportAssets (56)Timeline Frame 2Symbol 921 as "Owned"
ExportAssets (56)Timeline Frame 2Symbol 926 as "OptionsMenu"

Dynamic Text Variables

myTextSymbol 6 EditableText""




http://swfchan.com/5/20594/info.shtml
Created: 29/5 -2019 03:43:28 Last modified: 29/5 -2019 03:43:28 Server time: 22/12 -2024 10:10:24