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Space Invaders.swf

This is the info page for
Flash #21013

(Click the ID number above for more basic data on this flash file.)


Text
Free Games AND ShowS

baddie handler

Sound Tracker

SPACE
INVADERS

GET NEW GAMES BY EMAIL

GET NEW GAMES BY EMAIL

PLAY MORE GAMES

PLAY MORE GAMES

HI SCORES

PLAY AGAIN

PLAY AGAIN

ActionScript [AS1/AS2]

Frame 1
_quality = "HIGH"; stop();
Instance of Symbol 282 MovieClip in Frame 6
onClipEvent (load) { _visible = false; }
Frame 7
function restoreMap() { baddieMap = new Array([0], [0], [0], [0], [0]); var widthCnt = baddieMapMaster[0].length; var heightCnt = baddieMapMaster.length; var i = -1; while ((++i) != heightCnt) { var j = -1; while ((++j) != widthCnt) { baddieMap[i][j] = baddieMapMaster[i][j]; } } numberOfBaddies = baddieMapMaster.length * baddieMapMaster[0].length; } baddieMapMaster = [[27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27], [14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14], [14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; var ver = "1.75"; _global.frameRate = 31; _global.numberOfBaddies = baddieMapMaster.length * baddieMapMaster[0].length; var runningBaddies = numberOfBaddies; var damageDepth = 0; var demoMode = false; var artwork = true; var cheatMode = false; var level = 0; var musicFlag = true; hiScoreName = new Array("_", "_", "_", "_", "_", "_", "_", "_"); MovieClip.prototype.emptyClip = function (name, xPos, yPos, depth) { var temp = this.createEmptyMovieClip(name, depth); temp._x = xPos; temp._y = yPos; return(temp); }; Color.prototype.setTint = function (r, g, b, amount) { var trans = new Object(); trans.ra = (trans.ga = (trans.ba = 100 - amount)); var ratio = (amount / 100); trans.rb = r * ratio; trans.gb = g * ratio; trans.bb = b * ratio; this.setTransform(trans); }; MovieClip.prototype.textPlotter = function (targetName, mc, xPos, yPos, depth, alpha, string) { q = targetName.createEmptyMovieClip(mc, depth); q._y = yPos; q._alpha = alpha; var c = (string.length + 1); var gutter = 0; var pos = 0; while ((--c) > 0) { char = string.charCodeAt(pos) - 32; if (char == 0) { gutter = gutter + 18; } else { t = q.attachMovie("mcFont", "char" + pos, pos); t._x = gutter; t._y = 0; t.gotoAndStop(char + 1); gutter = gutter + t._width; } pos++; } if (xPos == "Justify") { q._x = 224 - (q._width / 2); } else if (xPos == "Right") { q._x = 448 - (q._width + 16); } else if (xPos == "Left") { q._x = 448 - (q._width + 240); } else { q._x = xPos; } return(q); }; function plotBaddies() { restoreMap(); var c = 0; var mcName = "baddie"; baddieHandler.baddieStorageArray = new Array(); var i = 0; while (i < baddieMap.length) { var j = 0; while (j < baddieMap[0].length) { temp = playField.attachMovie(mcName, "baddie" + c, d++); temp._x = 36 * j; temp._y = 32 * i; temp._visible = (temp._rotation = false); temp.currentStatus = 1; temp.mapYPos = i; temp.mapXPos = j; temp.gotoAndPlay(baddieMap[i][j]); if (baddieMap[i][j] == 1) { temp.points = 10; } else if (baddieMap[i][j] == 14) { temp.points = 20; } else { temp.points = 30; } baddieHandler.baddieStorageArray.push("baddie" + c); c++; j++; } i++; } baddieHandler.startingCounter = numberOfBaddies - 11; baddieHandler.startingRow = numberOfBaddies; } function killBaddies() { var c = 0; var i = 0; while (i < baddieMap.length) { var j = 0; while (j < baddieMap[0].length) { playField.removeMovieClip("baddie" + c); j++; } i++; } } function plotBarriers() { plotBarrier(barrier1, 1); plotBarrier(barrier2, 2); plotBarrier(barrier3, 3); plotBarrier(barrier4, 4); } function plotBarrier(mc, d) { t = mc.attachMovie("barrierSeg1", "b" + d, d++); t._x = -24; t._y = -16; mc.currentStatus = true; } function init() { bulletSeed.duplicateMovieClip("bullet1", 40); bulletSeed._visible = false; damageExplosionSeed.duplicateMovieClip("damageExplosion", 5); damageExplosionSeed.duplicateMovieClip("damageExplosion2", 6); damageExplosionSeed._visible = false; badBulletSeed.duplicateMovieClip("badBullet1", 7); badBulletSeed.duplicateMovieClip("badBullet2", 8); badBulletSeed.duplicateMovieClip("badBullet3", 9); badBulletSeed._visible = false; resetPlayField(); tellTarget (infobar) { livesClip.gotoAndStop(4); _visible = false; }; } function attract() { backgroundImage.gotoAndStop(1); attractMode.gotoAndPlay(2); musicFlag = true; barrier1._visible = (barrier2._visible = (barrier3._visible = (barrier4._visible = false))); player._visible = (bullet1._visible = (mystery._visible = false)); baddieHandler.myfunc = null; attractMode._visible = true; attractMode.myfunc = attractMode.scanKeys; tellTarget (sTracker) { myfunc = delay; }; } function newGame() { tellTarget (attractMode) { _visible = false; gotoAndStop (1); }; scoreInfoBar.scoreCW.gotoAndPlay(2); plotBarriers(); barrier1._visible = (barrier2._visible = (barrier3._visible = (barrier4._visible = true))); backgroundImage.gotoAndStop(2); tellTarget (player) { _visible = false; myfunc = starting; }; _global.damage = emptyClip("damage", 0, 0, 0); damage._visible = false; _global.damage2 = emptyClip("damage2", 0, 0, 1); backgroundMask.setMask(damage2); _global.playField = emptyClip("playField", 32, 110, 3); plotBaddies(); tellTarget (baddieHandler) { myfunc = starting; }; level = 0; } function restartGame() { if (player.levelDoneFlag == true) { level++; resetPlayField(); tellTarget (player) { _visible = false; myfunc = levelBumped; }; plotBarriers(); plotBaddies(); tellTarget (baddieHandler) { myfunc = starting; }; } else if ((player.lives == 0) or (player.gameOverFlag == true)) { scoreInfoBar.scoreCW.gotoAndStop(1); tellTarget (attractMode) { gotoAndPlay (7); _visible = true; }; } else { tellTarget (player) { myfunc = continuing; }; tellTarget (baddieHandler) { myfunc = continuing; }; } } function resetPlayField() { _global.damage = emptyClip("damage", 0, 0, 0); damage._visible = false; _global.damage2 = emptyClip("damage2", 0, 0, 1); backgroundMask.setMask(damage2); damage2._visible = true; if (level < 5) { _global.playField = emptyClip("playField", 32, 110 + (level * 16), 3); } else { _global.playField = emptyClip("playField", 32, 190, 3); } badBullet1._visible = (badBullet2._visible = (badBullet3._visible = false)); } Stage.scaleMode = "noScale"; init();
Instance of Symbol 291 MovieClip "baddieHandler" in Frame 7
onClipEvent (load) { function moveBaddies() { if (verticalMovement != 0) { verticalMovement--; playField._y++; bottomRowHeight = playField._y + ((bottomRow + 1) * 32); if (bottomRowHeight >= 446) { tellTarget (player) { playerKilled = (gameOverFlag = true); }; stoping(); myfunc = ensureNotified; } } else { if (bottomRowHeight >= 378) { var hTOffset = baddieStorageArray.length; while (baddieStorageArray[hTOffset] == null) { if ((--hTOffset) < 0) { hTOffset = 0; return(undefined); } } while (hTOffset != 0) { if (baddieStorageArray[hTOffset] == null) { hTOffset--; continue; } var hTmc = playField[baddieStorageArray[hTOffset]]; hTOffset--; if (hTmc.currentStatus == 1) { if (p.barrier1.currentStatus == true) { if (hTmc.hitTest(p.barrier1)) { p.barrier1.currentStatus = false; p.barrier1.b2.gotoAndPlay(2); tellTarget (p.barExplosion1) { _visible = true; gotoAndPlay (1); }; break; } } if (p.barrier2.currentStatus == true) { if (hTmc.hitTest(p.barrier2)) { p.barrier2.currentStatus = false; p.barrier2.b3.gotoAndPlay(2); tellTarget (p.barExplosion2) { _visible = true; gotoAndPlay (1); }; break; } } if (p.barrier3.currentStatus == true) { if (hTmc.hitTest(p.barrier3)) { p.barrier3.currentStatus = false; p.barrier3.b4.gotoAndPlay(2); tellTarget (p.barExplosion3) { _visible = true; gotoAndPlay (1); }; break; } } if (p.barrier4.currentStatus == true) { if (hTmc.hitTest(p.barrier4)) { p.barrier4.currentStatus = false; p.barrier4.b5.gotoAndPlay(2); tellTarget (p.barExplosion4) { _visible = true; gotoAndPlay (1); }; break; } } } } } if (moveDelay <= 0) { if ((++sfxDelay) == 3) { sfxDelay = 0; type3Frame = ((type3Frame == 27) ? ((type3Frame = 28)) : ((type3Frame = 27))); var i = -1; while ((++i) < 11) { var mc = playField["baddie" + i]; if (mc.currentStatus != 0) { mc.gotoAndStop(type3Frame); } } } else if (sfxDelay == 2) { type1Frame = ((type1Frame == 1) ? ((type1Frame = 2)) : ((type1Frame = 1))); var i = (numberOfBaddies - 23); while ((++i) < numberOfBaddies) { var mc = playField["baddie" + i]; if (mc.currentStatus != 0) { mc.gotoAndStop(type1Frame); } } } else if (sfxDelay == 1) { type2Frame = ((type2Frame == 14) ? ((type2Frame = 15)) : ((type2Frame = 14))); var i = (numberOfBaddies - 45); var end = (numberOfBaddies - 22); while ((++i) < end) { var mc = playField["baddie" + i]; if (mc.currentStatus != 0) { mc.gotoAndStop(type2Frame); } } } if (direction) { playField._x = playField._x + this.speed; if (playField._x >= rightEdge) { playField._x = rightEdge; direction = 0; verticalMovement = 8; } } else { playField._x = playField._x - this.speed; if (playField._x <= leftEdge) { playField._x = leftEdge; direction = 1; verticalMovement = 8; } } moveDelay = moveDelayStore - 1; if (moveDelayStore <= 0) { if (p.runningBaddies != 1) { speed = 6 - Mf(runningBaddies / 10); } else { speed = 8; } } } else { moveDelay--; } } } function handleBullets() { if (bulletFlag1 == true) { bulletFlag1 = moveBullet(p.badBullet1); } if (bulletFlag2 == true) { bulletFlag2 = moveBullet(p.badBullet2); } if (bulletFlag3 == true) { bulletFlag3 = moveBullet(p.badBullet3); } if (bulletFlag1 == true) { if (bulletFlag2 == true) { if (bulletFlag3 == true) { return(undefined); } } } if ((++bulletTriggerCnt) >= bulletTriggerValue) { bulletTriggerCnt = 0; var localPlayer = Mf((playerX - playField._x) / 16); if (localPlayer < 0) { localPlayer = 0; } else if (localPlayer > 11) { localPlayer = 11; } var rnd = Mf(Mr() * localPlayer); rnd = rnd + (44 + currentColLeft); var rnd2 = (rnd - 11); var rnd3 = (rnd2 - 11); var rnd4 = (rnd3 - 11); var rnd4 = (rnd3 - 11); var rnd5 = (rnd4 - 11); if (playField["baddie" + rnd] != undefined) { baddieShooting = playField["baddie" + rnd]; } else if (playField["baddie" + rnd2] != undefined) { baddieShooting = playField["baddie" + rnd2]; } else if (playField["baddie" + rnd3] != undefined) { baddieShooting = playField["baddie" + rnd3]; } else if (playField["baddie" + rnd4] != undefined) { baddieShooting = playField["baddie" + rnd4]; } else if (playField["baddie" + rnd5] != undefined) { baddieShooting = playField["baddie" + rnd5]; } else { return(undefined); } var offsetx = playField._x; var offsety = playField._y; if (bulletFlag1 == false) { bulletFlag1 = true; bad = p.badBullet1; bad._x = offsetx + (baddieShooting._x + 14); bad._y = offsety + (baddieShooting._y + 14); bad._visible = true; triggerBullet(bad); } else if (bulletFlag2 == false) { bulletFlag2 = true; bad = p.badBullet2; bad._x = offsetx + (baddieShooting._x + 14); bad._y = offsety + (baddieShooting._y + 14); bad._visible = true; triggerBullet(bad); } else if (bulletFlag3 == false) { bulletFlag3 = true; bad = p.badBullet3; bad._x = offsetx + (baddieShooting._x + 14); bad._y = offsety + (baddieShooting._y + 14); bad._visible = true; triggerBullet(bad); } } } function triggerBullet(mc) { var center = mc._x; if ((center >= 62) && (center <= 106)) { mc.barrierNumber = 1; } else if ((center >= 156) && (center <= 200)) { mc.barrierNumber = 2; } else if ((center >= 248) && (center <= 292)) { mc.barrierNumber = 3; } else if ((center >= 344) && (center <= 386)) { mc.barrierNumber = 4; } else { mc.barrierNumber = 0; } if (musicFlag == false) { baddieLazerSFX.start(); } } function moveBullet(mc) { mc._y = mc._y + 6; if (mc._y > 450) { tellTarget (p.damageExplosion2) { _x = mc._x; _y = mc._y; _visible = true; gotoAndPlay (1); }; mc._visible = false; if (musicFlag == false) { metalExplosionSFX.start(); } return(false); } if (mc._y > 436) { if (mc.hitTest(player)) { if (cheatMode != true) { player.playerKilled = true; myfunc = stoping; } return(false); } } else if (mc._y > 368) { if (mc.barrierNumber != 0) { if (damage.hitTest(mc._x, mc._y, true) == false) { if (mc.hitTest(p["barrier" + mc.barrierNumber])) { var bx = mc._x; var by = mc._y; t = damage.attachMovie("baddieDamage", "bD" + p.damageDepth, p.damageDepth); tellTarget (t) { _x = bx; _y = by; }; q = damage2.attachMovie("baddieDamage", "bDM" + p.damageDepth, p.damageDepth++); tellTarget (q) { _x = bx; _y = by; }; tellTarget (p.damageExplosion) { _x = bx; _y = by; _visible = true; gotoAndPlay (1); }; mc._visible = false; if (musicFlag == false) { metalExplosionSFX.start(); } return(false); } } } } if (mc.hitTest(p.bullet1)) { tellTarget (p.damageExplosion2) { _x = mc._x; _y = mc._y; _visible = true; gotoAndPlay (1); }; mc._visible = false; p.bullet1.gotoAndPlay(17); tellTarget (player) { bulletFlag = false; myfunc2 = null; }; if (musicFlag == false) { metalExplosionSFX.start(); } return(false); } return(true); } function triggerMystery() { if ((++mysteryCnt) == (30 * frameRate)) { mysteryCnt = 0; tellTarget (p.mystery) { currentStatus = 1; _visible = true; }; if (musicFlag == false) { mysterySFX.start(); } if (direction == 1) { p.mystery._x = -36; myfunc3 = handleMysteryRight; } else { p.mystery._x = 448; myfunc3 = handleMysteryLeft; } } } function handleMysteryRight() { if (p.mystery.currentStatus == 1) { p.mystery._x = p.mystery._x + 3; if (p.mystery._x >= 448) { tellTarget (p.mystery) { currentStatus = 0; _visible = false; }; myfunc3 = triggerMystery; } } } function handleMysteryLeft() { if (p.mystery.currentStatus == 1) { p.mystery._x = p.mystery._x - 3; if (p.mystery._x <= -36) { tellTarget (p.mystery) { currentStatus = 0; _visible = false; }; myfunc3 = triggerMystery; } } } function starting() { playField["baddie" + startingCounter]._visible = true; player.playerKilled = false; if ((++startingCounter) >= startingRow) { startingRow = startingRow - 11; startingCounter = startingRow - 11; if (startingRow == 0) { direction = 1; speed = 2; moveDelayStore = (moveDelayStore = 10); verticalMovement = (leftEdge = (currentColLeft = 0)); rightEdge = 58; bottomRow = 4; bottomRowHeight = playField._y + playField._height; currentColRight = 10; startingCounter = numberOfBaddies - 11; startingRow = numberOfBaddies; sfxDelay = 0; bulletFlag1 = (bulletFlag2 = (bulletFlag3 = false)); bulletTriggerCnt = -60; level = p.level; musicFlag = p.musicFlag; bulletTriggerValue = 20 - level; if (bulletTriggerValue < 5) { bulletTriggerValue = 5; } myfunc3 = triggerMystery; myfunc = master; } } } function continuing() { bulletFlag1 = (bulletFlag2 = (bulletFlag3 = false)); bulletTriggerCnt = -90; myfunc3 = triggerMystery; myfunc = master; } function master() { myfunc3(); playerX = player._x + 2; playerRight = playerX + pWidth; moveBaddies(); handleBullets(); } function stoping() { p.badBullet1._visible = (p.badBullet2._visible = (p.badBullet3._visible = (p.mystery._visible = false))); myfunc = (myfunc2 = (myfunc3 = null)); } function ensureNotified() { tellTarget (player) { playerKilled = (gameOverFlag = true); }; } var p = _parent; _visible = false; var Mf = Math.floor; var Mr = Math.random; var level = p.level; var bar1 = p.barrier1; var bar2 = p.barrier2; var bar3 = p.barrier3; var bar4 = p.barrier4; var musicFlag = p.musicFlag; var cheatMode = p.cheatMode; var baddieStorageArray = new Array(55); var direction = 1; var speed = 2; var moveDelayStore = 10; var moveDelay = moveDelayStore; var verticalMovement = 0; var leftEdge = 0; var rightEdge = 58; var currentColLeft = 0; var currentColRight = 10; var bottomRow = 4; var bottomRowHeight = (playField._y + playField._height); var player = p.player; var pWidth = player._width; var playerX = player._x; var playerRight = (player._x + pWidth); var startingCounter = (numberOfBaddies - 11); var startingRow = numberOfBaddies; var mysteryCnt = 0; var type1Frame = 1; var type2Frame = 14; var type3Frame = 27; var bulletFlag1 = false; var bulletFlag2 = false; var bulletFlag3 = false; var bulletTriggerCnt = 0; var bulletTriggerValue = 20; var baddieShooting = 0; var sfxDelay = 0; var mysterySFX = new Sound(_root); mysterySFX.attachSound("explosion"); var baddieLazerSFX = new Sound(_root); baddieLazerSFX.attachSound("baddieLazer"); var metalExplosionSFX = new Sound(_root); metalExplosionSFX.attachSound("metalExplosion"); var myfunc = null; var myfunc2 = null; var myfunc3 = null; } onClipEvent (enterFrame) { myfunc(); }
Instance of Symbol 293 MovieClip "sTracker" in Frame 7
onClipEvent (load) { function playNoteVoice1() { if (voice1Flag == true) { ((mod == 1) ? ((v = modVoice1)) : ((v = mod2Voice1))); voice1.attachSound(v[modVoice1Pos]); voice1.start(); modVoice1Pos = modVoice1Pos + modElements; if (v[modVoice1Pos] == "end") { modVoice1Pos = (modVoice2Pos = (modVoice3Pos = 4)); } } } function playNoteVoice2() { if (voice2Flag == true) { ((mod == 1) ? ((v = modVoice2)) : ((v = mod2Voice2))); voice2.attachSound(v[modVoice2Pos]); voice2.start(); modVoice2Pos = modVoice2Pos + modElements; if (v[modVoice2Pos] == "loop") { modVoice2Pos = v[modVoice2Pos + 1]; } } } function playNoteVoice3() { if (voice3Flag == true) { ((mod == 1) ? ((v = modVoice3)) : ((v = mod2Voice3))); voice3.attachSound(v[modVoice3Pos]); voice3.start(); modVoice3Pos = modVoice3Pos + modElements; if (v[modVoice3Pos] == "end") { modVoice3Pos = 0; } } } function soundHandler() { voice1.onSoundComplete = playNoteVoice1; voice2.onSoundComplete = playNoteVoice2; voice3.onSoundComplete = playNoteVoice3; } function killMusic() { voice1.onSoundComplete = null; voice2.onSoundComplete = null; voice3.onSoundComplete = null; voice1.stop(); voice2.stop(); voice3.stop(); modVoice1Pos = (modVoice2Pos = (modVoice3Pos = 0)); myfunc = delay; } function delay() { if ((++killDelay) == 5) { killDelay = 0; if (_parent.musicFlag == true) { voice1 = new Sound(this); playNoteVoice1(); voice2 = new Sound(this); playNoteVoice2(); voice3 = new Sound(this); playNoteVoice3(); myfunc = soundHandler; } else { myfunc = null; } } } var modElements = 1; var modVoice1Pos = ((modVoice2Pos = (modVoice3Pos = 0))); var mod = 1; var v = 0; var killDelay = 0; var voice1Flag = true; var voice2Flag = true; var voice3Flag = true; _visible = false; var modVoice1 = new Array("Listen", "Listen", "Listen", "Listen", "empty", "empty", "empty", "empty", "empty", "empty", "empty", "empty", "Listen", "Listen", "empty", "empty", "empty", "empty", "empty", "empty", "empty", "empty", "end"); var modVoice2 = new Array("empty", "empty", "empty", "empty", "rythm1", "rythm1", "rythm1", "rythm1", "rythm2", "rythm2", "rythm2", "rythm2", "rythm1", "rythm1", "rythm1", "rythm1", "rythm2", "rythm2", "rythm2", "rythm2", "rythm1", "rythm1", "rythm1", "rythm1", "rythm2", "rythm2", "rythm2", "rythm2", "end"); var modVoice3 = new Array("empty", "empty", "empty", "empty", "drums1", "drums1", "drums1", "drums1", "drums1", "drums1", "drums1", "drums1", "drums1", "drums1", "drums1", "drums1", "drums1", "drums1", "drums1", "drums1", "drums1", "drums1", "drums1", "drums1", "drums1", "drums1", "drums1", "drums1", "end"); myfunc = null; } onClipEvent (enterFrame) { myfunc(); }
Instance of Symbol 325 MovieClip "player" in Frame 7
onClipEvent (load) { function demoMove() { if ((--demoMoveCnt) <= 0) { demoMoveCnt = Mf((Mr() * 75) + 25); demoMoveDir = Mf(Mr() * 3); } if (demoMoveDir == 1) { moveRight(); } else if (demoMoveDir == 0) { moveLeft(); } else { if (playerAnim > 3) { playerAnim--; } else if (playerAnim < 3) { playerAnim++; } this.gotoAndStop(playerAnim); } if (barrierNumber == 0) { shoot(); } } function playerInput() { var returnFlag = true; if (inkey(37)) { moveLeft(); returnFlag = false; } else if (inkey(39)) { moveRight(); returnFlag = false; } if (inkey(32)) { shoot(); returnFlag = false; } return(returnFlag); } function moveLeft() { if (_x > 20) { _x = (_x - 4); var center = (_x + 15); if ((center >= 62) && (center <= 108)) { barrierNumber = 1; } else if ((center >= 156) && (center <= 202)) { barrierNumber = 2; } else if ((center >= 248) && (center <= 294)) { barrierNumber = 3; } else if ((center >= 344) && (center <= 388)) { barrierNumber = 4; } else { barrierNumber = 0; } } else { _x = 20; barrierNumber = 0; demoMoveDir = 1; } if (playerAnim > 1) { playerAnim--; this.gotoAndStop(playerAnim); } } function moveRight() { if (_x < 400) { _x = (_x + 4); var center = (_x + 15); if ((center >= 62) && (center <= 106)) { barrierNumber = 1; } else if ((center >= 156) && (center <= 200)) { barrierNumber = 2; } else if ((center >= 248) && (center <= 292)) { barrierNumber = 3; } else if ((center >= 344) && (center <= 386)) { barrierNumber = 4; } else { barrierNumber = 0; } } else { _x = 400; barrierNumber = (demoMoveDir = 0); } if (playerAnim < 5) { playerAnim++; this.gotoAndStop(playerAnim); } } function shoot() { if (bulletFlag == false) { bulletFlag = true; myfunc2 = bulletHandler; tellTarget (p.bullet1) { _x = (this._x + 14); _y = (this._y - 4); _rotation = 0; _visible = true; gotoAndPlay (1); }; if (musicFlag == false) { playerShotSFX.start(); } } } function bulletHandler() { var bull = p.bullet1; var checkBarriersFlag = barrierNumber; var checkBaddies = true; bull._y = bull._y - 12; if (smoke1._visible == false) { tellTarget (smoke1) { _x = bull._x; _y = bull._y; _visible = true; gotoAndPlay (2); }; } else if (smoke2._visible == false) { tellTarget (smoke2) { _x = bull._x; _y = (bull._y + 2); _visible = true; gotoAndPlay (2); }; } else if (smoke3._visible == false) { tellTarget (smoke3) { _x = bull._x; _y = (bull._y + 4); _visible = true; gotoAndPlay (2); }; } else if (smoke4._visible == false) { tellTarget (smoke4) { _x = bull._x; _y = (bull._y + 6); _visible = true; gotoAndPlay (2); }; } if (bull._y <= 80) { bull.gotoAndPlay(4); myfunc2 = null; return(undefined); } if (bull._y <= 110) { checkBarriersFlag = (checkBaddies = false); } else if (bull._y <= 340) { checkBarriersFlag = false; } if (bull._y < playField._y) { checkBarriersFlag = (checkBaddies = false); } if (checkBarriersFlag != false) { if (damage.hitTest(bull._x, bull._y, true) == false) { if (bull.hitTest(p["barrier" + barrierNumber])) { var bx = bull._x; var by = bull._y; t = damage.attachMovie("playerDamage", "pD" + p.damageDepth, p.damageDepth); tellTarget (t) { _x = bx; _y = by; }; q = damage2.attachMovie("playerDamage", "pDM" + p.damageDepth, p.damageDepth++); tellTarget (q) { _x = bx; _y = by; }; tellTarget (p.damageExplosion) { _x = bx; _y = by; _visible = true; gotoAndPlay (1); }; myfunc2 = null; bull.gotoAndPlay(17); } return(undefined); } } if (checkBaddies == false) { if (p.mystery.currentStatus == 1) { if (bull._y <= 100) { if (bull._x > (p.mystery._x - 10)) { if (bull._x < (p.mystery._x + 46)) { bull.gotoAndPlay(17); var rnd = Mf(Mr() * 4); p.mystery.currentStatus = 0; p.mystery.gotoAndPlay(mysteryGoto[rnd * 2]); score = score + mysteryGoto[(rnd * 2) + 1]; killedBaddieType = 1; myfunc2 = null; myfunc3 = updateScore; } } } } return(undefined); } var localBully = Mf((bull._y - playField._y) / 32); var baddieNumber = ((localBully * 10) + (localBully * 1)); var map = p.baddieMap; var end = (currentColRight + 1); var cnt = (currentColLeft - 1); while ((++cnt) <= end) { if (map[localBully][cnt] != 0) { bad = playField["baddie" + (baddieNumber + cnt)]; if (bull.hitTest(bad)) { tellTarget (bad) { currentStatus = 0; gotoAndPlay (40); }; p.baddieHandler.baddieStorageArray[baddieNumber + cnt] = null; var maskH = playField["cmh" + localBully]; bull.gotoAndPlay(17); score = score + bad.points; p.baddieMap[localBully][cnt] = (killedBaddieType = 0); p.runningBaddies--; if (p.runningBaddies != 0) { p.baddieHandler.moveDelayStore = Mf(p.runningBaddies / 10); } myfunc2 = null; myfunc3 = updateScore; return; } } } } function updateScore() { myfunc3 = null; if (musicFlag == false) { if (killedBaddieType) { p.mysterySFX.stop(); mysteryHitSFX.start(); } else { baddieHitSFX.start(); } tellTarget (p.scoreInfoBar.scoreClip) { myfunc = plotScore; }; livesOffset = Mf(score / 1500); if (livesOffset > 0) { if (lives < 9) { if (xtraLifeArrays[livesOffset - 1] == 0) { xtraLifeArrays[livesOffset - 1] = 1; lives++; tellTarget (p.infobar.livesClip) { gotoAndStop(this.lives + 1); }; xtraLifeSFX.start(); } } } } if (p.runningBaddies == 0) { levelDoneFlag = true; tellTarget (p.baddieHandler) { myfunc = null; }; p.mystery._visible = false; myfunc = killed; } } function updateBaddieBoundaries() { var map = p.baddieMap; if (currentColLeft != currentColRight) { if (map[0][currentColLeft] == 0) { if (map[1][currentColLeft] == 0) { if (map[2][currentColLeft] == 0) { if (map[3][currentColLeft] == 0) { if (map[4][currentColLeft] == 0) { currentColLeft++; tellTarget (p.baddieHandler) { leftEdge = leftEdge - 36; currentColLeft = this.currentColLeft; }; } } } } } if (map[0][currentColRight] == 0) { if (map[1][currentColRight] == 0) { if (map[2][currentColRight] == 0) { if (map[3][currentColRight] == 0) { if (map[4][currentColRight] == 0) { currentColRight--; tellTarget (p.baddieHandler) { rightEdge = rightEdge + 36; currentColRight = this.currentColRight; }; } } } } } } if (bottomRow != 0) { var qflag = false; var c = (currentColLeft - 1); while ((++c) < currentColRight) { if (map[bottomRow][c] != 0) { qflag = true; break; } } if (qflag == false) { playField["cmh" + bottomRow].removeMovieClip(); bottomRow--; tellTarget (p.baddieHandler) { bottomRow = this.bottomRow; bottomRowPosition = bottomRowPosition - 30; }; } } } function starting() { p.infoBar._visible = true; if ((++startingCnt) == (2 * frameRate)) { startingCnt = 0; tellTarget (p.bullet1) { _x = (this._x + 15); _y = (this._y - 4); _visible = true; gotoAndStop (17); }; _x = 22; _y = 432; _visible = true; this.gotoAndStop(3); barrierNumber = (score = 0); tellTarget (p.scoreInfoBar.scoreClip) { myfunc = plotScore; }; lives = 3; tellTarget (p.infobar.livesClip) { gotoAndStop(this.lives + 1); }; currentColLeft = 0; currentColRight = 10; bottomRow = 4; p.runningBaddies = numberOfBaddies; musicFlag = p.musicFlag; p.damageDepth = 0; gameOverFlag = (levelDoneFlag = false); if (p.demoMode == false) { myfunc = master; } else { demoMoveCnt = 40; demoMoveDir = 1; myfunc = demoMaster; } } } function continuing() { if ((++startingCnt) == frameRate) { startingCnt = 0; tellTarget (p.bullet1) { _x = (this._x + 15); _y = (this._y - 4); _visible = true; gotoAndStop (17); }; _x = 22; _y = 432; _visible = true; this.gotoAndStop(3); barrierNumber = 0; playerKilled = false; myfunc2 = null; myfunc = master; tellTarget (p.scoreInfoBar.scoreClip) { myfunc = plotScore; }; tellTarget (p.infobar.livesClip) { gotoAndStop(this.lives + 1); }; } } function levelBumped() { if ((++startingCnt) == frameRate) { startingCnt = 0; tellTarget (p.bullet1) { _x = (this._x + 15); _y = (this._y - 4); _visible = true; gotoAndStop (17); }; _x = 22; _y = 432; _visible = true; this.gotoAndStop(3); currentColLeft = (barrierNumber = 0); currentColRight = 10; bottomRow = 4; p.runningBaddies = numberOfBaddies; playerKilled = (gameOverFlag = (levelDoneFlag = false)); tellTarget (p.scoreInfoBar.scoreClip) { myfunc = plotScore; }; tellTarget (p.infobar.livesClip) { gotoAndStop(this.lives + 1); }; myfunc2 = null; myfunc = master; } } function master() { if (playerKilled == true) { p.bullet1.gotoAndPlay(17); myfunc2 = null; this.gotoAndPlay(7); playerKilledSFX.start(); xtraLifeArrays[livesOffset] = 0; lives--; tellTarget (p.infobar.livesClip) { gotoAndStop(this.lives + 1); }; myfunc = killed; return(undefined); } myfunc3(); myfunc2(); updateBaddieBoundaries(); var isItFalse = playerInput(); if (isItFalse == true) { if (playerAnim != 3) { if (playerAnim > 3) { playerAnim--; } else { playerAnim++; } this.gotoAndStop(playerAnim); } } } function demoMaster() { if (playerKilled == true) { p.bullet1.gotoAndPlay(17); myfunc2 = null; this.gotoAndPlay(7); lives--; tellTarget (p.infobar.livesClip) { gotoAndStop(this.lives + 1); }; myfunc = killed; return(undefined); } myfunc3(); myfunc2(); updateBaddieBoundaries(); demoMove(); } function killed() { tellTarget (p.baddieHandler) { myfunc = null; }; p.bullet1.gotoAndPlay(17); p.badBullet1._visible = (p.badBullet2._visible = (p.badBullet3._visible = false)); if ((++dyingCount) >= (frameRate * 2)) { dyingCount = 0; if (p.demoMode != false) { myfunc = demoEnd; } else { myfunc = null; p.restartGame(); } } } function demoEnd() { myfunc = null; _visible = false; p.bullet1.gotoAndPlay(17); smoke1._visible = (smoke2._visible = (smoke3._visible = (smoke4._visible = false))); removeMovieClip(playField); removeMovieClip(damage); removeMovieClip(damage2); p.badBullet1._visible = (p.badBullet2._visible = (p.badBullet3._visible = (p.mystery._visible = false))); p.barrier1._visible = (p.barrier2._visible = (p.barrier3._visible = (p.barrier4._visible = false))); p.backgroundImage.gotoAndStop(1); p.attractMode._visible = true; p.attractMode.gotoAndPlay(p.demoMode); } var p = _parent; _visible = false; var inkey = Key.isDown; var Mf = Math.floor; var Mr = Math.random; var smoke1 = p.smoke1; var smoke2 = p.smoke3; var smoke3 = p.smoke3; var smoke4 = p.smoke4; var bulletFlag = false; var barrierNumber = 0; var score = 0; var currentColLeft = 0; var currentColRight = 10; var bottomRow = 4; var startingCnt = 0; var demoMoveCnt = 0; var demoMoveDir = 1; var playerKilled = false; var gameOverFlag = false; var dyingCount = 0; var killedBaddieType = 0; var levelDoneFlag = false; var playerAnim = 3; var musicFlag = p.musicFlag; mysteryGoto = new Array(2, 100, 23, 150, 44, 200, 65, 250); xtraLifeArrays = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0); var lives = 3; var livesOffset = 0; var playerShotSFX = new Sound(this); playerShotSFX.attachSound("playerShot"); var playerKilledSFX = new Sound(this); playerKilledSFX.attachSound("explosion"); var baddieHitSFX = new Sound(this); baddieHitSFX.attachSound("baddieHit"); var mysteryHitSFX = new Sound(this); mysteryHitSFX.attachSound("mysteryShipExplosion"); var xtraLifeSFX = new Sound(this); xtraLifeSFX.attachSound("xtraLife"); myfunc = null; myfunc2 = null; myfunc3 = null; } onClipEvent (enterFrame) { myfunc(); }
Instance of Symbol 237 MovieClip [damageExplosion] "damageExplosionSeed" in Frame 7
onClipEvent (load) { _visible = false; }
Instance of Symbol 337 MovieClip "barExplosion1" in Frame 7
onClipEvent (load) { _visible = false; }
Instance of Symbol 337 MovieClip "barExplosion2" in Frame 7
onClipEvent (load) { _visible = false; }
Instance of Symbol 337 MovieClip "barExplosion3" in Frame 7
onClipEvent (load) { _visible = false; }
Instance of Symbol 337 MovieClip "barExplosion4" in Frame 7
onClipEvent (load) { _visible = false; }
Instance of Symbol 417 MovieClip "attractMode" in Frame 7
onClipEvent (load) { function scanKeys() { if (inkey(32)) { infobar._visible = true; this.gotoAndStop(6); if (p.demoMode != false) { p.demoMode = false; p.barrier1._visible = (p.barrier2._visible = (p.barrier3._visible = (p.barrier4._visible = false))); p.bullet1.gotoAndPlay(17); p.smoke1._visible = (p.smoke2._visible = (p.smoke3._visible = (p.smoke4._visible = false))); removeMovieClip(playField); removeMovieClip(damage); removeMovieClip(damage2); p.baddieHandler.myfunc = null; p.badBullet1._visible = (p.badBullet2._visible = (p.badBullet3._visible = (p.badBullet4._visible = (p.badBullet5._visible = false)))); _visible = true; } this.tHolder.removeMovieClip(); tellTarget (p.player) { _visible = ((bulletFlag = false)); myfunc = (myfunc2 = null); score = 0; lives = 1; }; tellTarget (p.scoreInfoBar) { scoreClip.myfunc = scoreClip.plotScore; scoreCW.gotoAndPlay(2); }; p.musicFlag = false; tellTarget (p.sTracker) { myfunc = killMusic; }; p.gotoAndStop(startGame); myfunc = getReadyDelay; } } function getReadyDelay() { if ((++delayCnt) == (3 * frameRate)) { delayCnt = 0; this.tHolder.removeMovieClip(); p.gotoAndPlay("Go"); myfunc = null; } } function initialDelay() { if ((++delayCnt) == 5) { delayCnt = 0; myfunc = scanKeys; } } var p = _parent; var inkey = Key.isDown; var delayCnt = 0; var infobar = p.infobar; var myfunc = initialDelay; } onClipEvent (enterFrame) { myfunc(); }
Frame 8
attract(); stop();
Frame 9
stop();
Frame 10
newGame(); stop();
Symbol 4 MovieClip [backgroundMask] Frame 1
stop();
Symbol 18 MovieClip Frame 99
_parent.play(); stop();
Symbol 201 MovieClip [mcFont] Frame 1
stop();
Symbol 205 MovieClip [barrierSeg1] Frame 1
stop();
Symbol 205 MovieClip [barrierSeg1] Frame 15
this.removeMovieClip();
Symbol 237 MovieClip [damageExplosion] Frame 1
_rotation = (Math.random() * 360);
Symbol 237 MovieClip [damageExplosion] Frame 14
_visible = false; _rotation = false; stop();
Symbol 270 MovieClip [baddie] Frame 1
stop();
Symbol 270 MovieClip [baddie] Frame 2
stop();
Symbol 270 MovieClip [baddie] Frame 14
stop();
Symbol 270 MovieClip [baddie] Frame 15
stop();
Symbol 270 MovieClip [baddie] Frame 27
stop();
Symbol 270 MovieClip [baddie] Frame 28
stop();
Symbol 270 MovieClip [baddie] Frame 50
removeMovieClip(this); stop();
Symbol 282 MovieClip Frame 3
stop();
Symbol 287 MovieClip Frame 1
stop();
Symbol 304 MovieClip Frame 11
stop();
Symbol 325 MovieClip Frame 1
if (playerKilled == true) { this.gotoAndPlay(7); }
Symbol 325 MovieClip Frame 2
if (playerKilled == true) { this.gotoAndPlay(7); }
Symbol 325 MovieClip Frame 3
if (playerKilled == true) { this.gotoAndPlay(7); }
Symbol 325 MovieClip Frame 4
if (playerKilled == true) { this.gotoAndPlay(7); }
Symbol 325 MovieClip Frame 5
if (playerKilled == true) { this.gotoAndPlay(7); }
Symbol 325 MovieClip Frame 6
stop();
Symbol 325 MovieClip Frame 27
stop();
Symbol 330 MovieClip Frame 3
if (_parent.player.bulletFlag == true) { gotoAndPlay (1); } else { gotoAndPlay (17); }
Symbol 330 MovieClip Frame 4
_rotation = (Math.random() * 360);
Symbol 330 MovieClip Frame 17
_visible = false; _parent.player.bulletFlag = false; stop();
Symbol 336 MovieClip Frame 1
stop();
Symbol 336 MovieClip Frame 22
_visible = false;
Symbol 336 MovieClip Frame 43
_visible = false;
Symbol 336 MovieClip Frame 64
_visible = false;
Symbol 336 MovieClip Frame 85
_visible = false;
Symbol 337 MovieClip Frame 13
_visible = false; stop();
Symbol 338 MovieClip Frame 1
stop();
Symbol 339 MovieClip Frame 1
livesIcon.gotoAndStop(3); stop();
Symbol 366 MovieClip Frame 1
stop();
Symbol 366 MovieClip Frame 28
if (_root.player.playerKilled == false) { gotoAndPlay (2); } else { gotoAndStop (1); }
Symbol 368 MovieClip Frame 1
stop();
Instance of Symbol 367 MovieClip "scoreClip" in Symbol 368 MovieClip Frame 1
onClipEvent (load) { function plotScore() { s = _root.player.score; if (s > 9) { var td = (s % 10); s = s - td; } else { var td = s; } d1 = ++td; tellTarget (digit1) { gotoAndStop(this.d1); }; if (s > 90) { var td = (s % 100); s = s - td; td = td / 10; } else { td = s / 10; } d2 = ++td; tellTarget (digit2) { gotoAndStop(this.d2); }; if (s > 900) { var td = (s % 1000); s = s - td; td = td / 100; } else { td = s / 100; } d3 = ++td; tellTarget (digit3) { gotoAndStop(this.d3); }; if (s > 9000) { var td = (s % 10000); s = s - td; td = td / 1000; } else { td = s / 1000; } d4 = ++td; tellTarget (digit4) { gotoAndStop(this.d4); }; if (s > 90000) { var td = (s % 100000); s = s - td; td = td / 10000; } else { td = s / 10000; } d5 = ++td; tellTarget (digit5) { gotoAndStop(this.d5); }; if (s > 900000) { var td = (s % 1000000); s = s - td; td = td / 100000; } else { td = s / 100000; } d6 = ++td; tellTarget (digit6) { gotoAndStop(this.d6); }; myfunc = zeroSuppresion; } function zeroSuppresion() { if (digit6._currentframe == 1) { digit6._visible = false; if (digit5._currentframe == 1) { digit5._visible = false; if (digit4._currentframe == 1) { digit4._visible = false; if (digit3._currentframe == 1) { digit3._visible = false; if (digit2._currentframe == 1) { digit2._visible = false; } else { digit2._visible = true; } } else { digit3._visible = true; } } else { digit4._visible = true; } } else { digit5._visible = true; } } else { digit6._visible = true; } myfunc = null; } var d1 = ((d2 = (d3 = (d4 = (d5 = (d6 = 0)))))); myfunc = plotScore; } onClipEvent (enterFrame) { myfunc(); }
Symbol 379 MovieClip Frame 1
_visible = false; stop();
Symbol 379 MovieClip Frame 10
_visible = false; stop();
Symbol 388 Button
on (release) { getURL ("http://www.miniclip.com/signup2.htm", "_blank"); }
Symbol 394 Button
on (release) { getURL ("http://www.miniclip.com", "_blank"); }
Symbol 404 MovieClip Frame 24
stop();
Symbol 413 Button
on (release) { _root.gotoAndPlay("resetGame"); }
Symbol 416 Button
on (release) { getURL ("http://www.miniclip.com/spaceinvaders.htm", "_blank"); }
Symbol 417 MovieClip Frame 1
_visible = false; stop();
Symbol 417 MovieClip Frame 2
_parent.demoMode = false; _visible = true; var yPos = 140; tellTarget (_root.infobar) { _visible = false; }; textHolder = this.createEmptyMovieClip("tHolder", 1); copyright = textPlotter(this.textHolder, "copyright", "Justify", yPos + 320, 21, 0, "Copyright 1Coin1Play.com 2003"); logo.myfunc = logo.fadeUp; stop();
Instance of Symbol 395 MovieClip "logo" in Symbol 417 MovieClip Frame 2
onClipEvent (load) { function fadeUp() { kludge = kludge + 2; p.CodingBy._alpha = kludge; if (kludge >= 5) { p.Squize._alpha = p.Squize._alpha + 2; if (kludge >= 10) { p.Kev._alpha = p.Kev._alpha + 2; if (kludge >= 15) { p.GraphixBy._alpha = p.GraphixBy._alpha + 2; if (kludge >= 20) { p.Squize2._alpha = p.Squize2._alpha + 2; if (kludge >= 25) { p.MusicBy._alpha = p.MusicBy._alpha + 2; if (kludge >= 30) { p.PsiberPunk._alpha = p.PsiberPunk._alpha + 2; if (kludge >= 35) { p.SoundFX._alpha = p.SoundFX._alpha + 2; if (kludge >= 40) { p.PD._alpha = p.PD._alpha + 2; if (kludge >= 45) { p.beta._alpha = p.beta._alpha + 2; if (kludge >= 50) { p.Eunice._alpha = p.Eunice._alpha + 2; if (kludge >= 55) { p.copyright._alpha = p.copyright._alpha + 2; if (kludge == 100) { p.CodingBy._alpha = 100; } else if (kludge >= 180) { kludge = 100; myfunc = Delay; } } } } } } } } } } } } } function fadeDown() { kludge = kludge - 2; p.CodingBy._alpha = p.CodingBy._alpha - 2; if (kludge < 90) { p.Squize._alpha = p.Squize._alpha - 2; } if (kludge < 85) { p.Kev._alpha = p.Kev._alpha - 2; } if (kludge < 80) { p.GraphixBy._alpha = p.GraphixBy._alpha - 2; } if (kludge < 75) { p.Squize2._alpha = p.Squize2._alpha - 2; } if (kludge < 70) { p.MusicBy._alpha = p.MusicBy._alpha - 2; } if (kludge < 65) { p.PsiberPunk._alpha = p.PsiberPunk._alpha - 2; } if (kludge < 60) { p.SoundFX._alpha = p.SoundFX._alpha - 2; } if (kludge < 55) { p.PD._alpha = p.PD._alpha - 2; } if (kludge < 50) { p.beta._alpha = p.beta._alpha - 2; } if (kludge < 45) { p.Eunice._alpha = p.Eunice._alpha - 2; } if (kludge < 40) { p.copyright._alpha = p.copyright._alpha - 2; } if (kludge < -90) { p.gotoAndPlay(3); myfunc = null; } } function delay() { if ((++cnt) == (frameRate * 4)) { myfunc = fadeDown; } } var p = _parent; var kludge = 0; var cnt = 0; myfunc = fadeUp; } onClipEvent (enterFrame) { myfunc(); }
Symbol 417 MovieClip Frame 3
tHolder.removeMovieClip(); _parent.demoMode = 4; _parent.newGame(); stop();
Symbol 417 MovieClip Frame 4
_parent.demoMode = false; tellTarget (_root.infobar) { _visible = false; }; stop();
Instance of Symbol 407 MovieClip in Symbol 417 MovieClip Frame 4
onClipEvent (load) { function plotText() { var name = hiScoreArray[offset]; var score = hiScoreArray[offset - 1]; var positionNumber = (51 - (cnt + 1)); offset = offset - 2; var ranking = (positionNumber + ":"); this["ranking" + cnt] = textPlotter(this.textHolder, "rankingMC" + cnt, 16, ypos, cnt, 0, ranking); this["score" + cnt] = textPlotter(this.textHolder, "scoreMC" + cnt, "Left", ypos, cnt + 51, 0, score); this["name" + cnt] = textPlotter(this.textHolder, "nameMC" + cnt, "Right", ypos, cnt + 102, 0, name); ypos = ypos - 30; this.textHolder["nameMC" + cnt].onEnterFrame = function () { if (this._alpha < 100) { this._alpha = this._alpha + 5; } else { delete this.onEnterFrame; } }; this.textHolder["rankingMC" + cnt].onEnterFrame = function () { if (this._alpha < 100) { this._alpha = this._alpha + 5; } else { delete this.onEnterFrame; } }; this.textHolder["scoreMC" + cnt].onEnterFrame = function () { if (this._alpha < 100) { this._alpha = this._alpha + 5; } else { delete this.onEnterFrame; } }; cnt++; } function master() { if ((++plotCount) == 11) { plotCount = 0; page++; ypos = 420; myfunc = delay; } else { plotText(); } } function delay() { if ((++delayCnt) == (frameRate * 4)) { delayCnt = 0; tempCnt = cnt - (plotCount + 1); myfunc = master2; } } function master2() { if ((++fadeCount) == 11) { fadeCount = 0; if (page != 5) { myfunc = master; } else { _parent.gotoAndPlay(5); myfunc = null; } } else { fadeDown(); } } function fadeDown() { this.textHolder["nameMC" + tempCnt].onEnterFrame = function () { if (this._alpha > 0) { this._alpha = this._alpha - 5; } else { this.removeMovieClip(); } }; this.textHolder["rankingMC" + tempCnt].onEnterFrame = function () { if (this._alpha > 0) { this._alpha = this._alpha - 5; } else { this.removeMovieClip(); } }; this.textHolder["scoreMC" + tempCnt].onEnterFrame = function () { if (this._alpha > 0) { this._alpha = this._alpha - 5; } else { this.removeMovieClip(); } }; tempCnt--; } var hiScoreArray = _root.hiScoreArray; var offset = (hiScoreArray.length - 1); var cnt = 0; var ypos = 420; var plotCount = 0; var page = 0; var delayCnt = 0; var tempCnt = 0; var fadeCount = 0; textHolder = _parent.createEmptyMovieClip("tHolder", 1); myfunc = master; } onClipEvent (enterFrame) { myfunc(); }
Symbol 417 MovieClip Frame 5
_parent.demoMode = false; this.gotoAndPlay(2);
Symbol 417 MovieClip Frame 6
textHolder = this.createEmptyMovieClip("tHolder", 1); getReady = textPlotter(this.textHolder, "getReady", "Justify", 224, 10, 100, "Ready ?"); stop();
Symbol 417 MovieClip Frame 7
textHolder = this.createEmptyMovieClip("tHolder", 1); gameOver = textPlotter(this.textHolder, "gameOver", "Justify", 224, 10, 100, "GAME OVER"); _root.barrier1._visible = (_root.barrier2._visible = (_root.barrier3._visible = (_root.barrier4._visible = false))); _root.bullet1.gotoAndPlay(17); _root.playField.removeMovieClip(); _root.damage.removeMovieClip(); _root.damage2.removeMovieClip(); _root.baddieHandler.myfunc = null; _root.badBullet1._visible = (_root.badBullet2._visible = (_root.badBullet3._visible = (_root.badBullet4._visible = (_root.badBullet5._visible = false)))); var cnt = 0;
Symbol 417 MovieClip Frame 9
if ((++cnt) <= (frameRate * 3)) { gotoAndPlay (8); } else { gotoAndPlay (10); }
Symbol 417 MovieClip Frame 10
this.textHolder.removeMovieClip(); _quality = "HIGH";
Symbol 417 MovieClip Frame 11
stop();
Symbol 417 MovieClip Frame 12
_root.hiScoreName = hiScoreName;
Symbol 420 Button
on (release) { getURL ("http://www.miniclip.com", "_blank"); }

Library Items

Symbol 1 BitmapUsed by:2
Symbol 2 GraphicUses:1Used by:4
Symbol 3 GraphicUsed by:4 210 237 270 330
Symbol 4 MovieClip [backgroundMask]Uses:2 3Used by:Timeline
Symbol 5 GraphicUsed by:18
Symbol 6 ShapeTweeningUsed by:18
Symbol 7 GraphicUsed by:18
Symbol 8 SoundUsed by:18
Symbol 9 GraphicUsed by:18
Symbol 10 BitmapUsed by:11
Symbol 11 GraphicUses:10Used by:18
Symbol 12 GraphicUsed by:18
Symbol 13 GraphicUsed by:18
Symbol 14 GraphicUsed by:18
Symbol 15 SoundUsed by:18
Symbol 16 FontUsed by:17
Symbol 17 TextUses:16Used by:18
Symbol 18 MovieClipUses:5 6 7 8 9 11 12 13 14 15 17Used by:Timeline
Symbol 19 BitmapUsed by:20
Symbol 20 GraphicUses:19Used by:201
Symbol 21 BitmapUsed by:22
Symbol 22 GraphicUses:21Used by:201
Symbol 23 BitmapUsed by:24
Symbol 24 GraphicUses:23Used by:201
Symbol 25 BitmapUsed by:26
Symbol 26 GraphicUses:25Used by:201
Symbol 27 BitmapUsed by:28
Symbol 28 GraphicUses:27Used by:201
Symbol 29 BitmapUsed by:30
Symbol 30 GraphicUses:29Used by:201
Symbol 31 BitmapUsed by:32
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Symbol 200 GraphicUses:199Used by:201
Symbol 201 MovieClip [mcFont]Uses:20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120 122 124 126 128 130 132 134 136 138 140 142 144 146 148 150 152 154 156 158 160 162 164 166 168 170 172 174 176 178 180 182 184 186 188 190 192 194 196 198 200Used by:282
Symbol 202 BitmapUsed by:203
Symbol 203 GraphicUses:202Used by:205
Symbol 204 Sound [explosion]Used by:205 282
Symbol 205 MovieClip [barrierSeg1]Uses:203 204Used by:282
Symbol 206 GraphicUsed by:207
Symbol 207 MovieClip [baddieDamage]Uses:206Used by:282
Symbol 208 BitmapUsed by:209
Symbol 209 GraphicUses:208Used by:210
Symbol 210 MovieClip [playerDamage]Uses:3 209Used by:282
Symbol 211 BitmapUsed by:212
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Symbol 268 BitmapUsed by:269
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Symbol 270 MovieClip [baddie]Uses:239 241 243 245 247 249 251 3 253 255 257 259 261 263 265 267 269Used by:282
Symbol 271 Sound [baddieHit]Used by:282
Symbol 272 Sound [drums1]Used by:282 417
Symbol 273 Sound [empty]Used by:282
Symbol 274 Sound [Listen]Used by:282
Symbol 275 Sound [mysteryShip]Used by:282
Symbol 276 Sound [baddieLazer]Used by:282
Symbol 277 Sound [xtraLife]Used by:282
Symbol 278 Sound [rythm2]Used by:282
Symbol 279 Sound [rythm1]Used by:282
Symbol 280 Sound [playerShot]Used by:282
Symbol 281 Sound [metalExplosion]Used by:282
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Instance Names

"backgroundImage"Frame 7Symbol 287 MovieClip
"barrier1"Frame 7Symbol 288 MovieClip
"barrier4"Frame 7Symbol 288 MovieClip
"barrier2"Frame 7Symbol 288 MovieClip
"barrier3"Frame 7Symbol 288 MovieClip
"backgroundMask"Frame 7Symbol 4 MovieClip [backgroundMask]
"baddieHandler"Frame 7Symbol 291 MovieClip
"sTracker"Frame 7Symbol 293 MovieClip
"player"Frame 7Symbol 325 MovieClip
"bulletSeed"Frame 7Symbol 330 MovieClip
"damageExplosionSeed"Frame 7Symbol 237 MovieClip [damageExplosion]
"badBulletSeed"Frame 7Symbol 333 MovieClip
"mystery"Frame 7Symbol 336 MovieClip
"barExplosion1"Frame 7Symbol 337 MovieClip
"barExplosion2"Frame 7Symbol 337 MovieClip
"barExplosion3"Frame 7Symbol 337 MovieClip
"barExplosion4"Frame 7Symbol 337 MovieClip
"infobar"Frame 7Symbol 339 MovieClip
"scoreInfoBar"Frame 7Symbol 368 MovieClip
"smoke1"Frame 7Symbol 379 MovieClip
"smoke2"Frame 7Symbol 379 MovieClip
"smoke3"Frame 7Symbol 379 MovieClip
"smoke4"Frame 7Symbol 379 MovieClip
"attractMode"Frame 7Symbol 417 MovieClip
"livesIcon"Symbol 339 MovieClip Frame 1Symbol 325 MovieClip
"livesClip"Symbol 339 MovieClip Frame 1Symbol 338 MovieClip
"digit1"Symbol 367 MovieClip Frame 1Symbol 338 MovieClip
"digit2"Symbol 367 MovieClip Frame 1Symbol 338 MovieClip
"digit3"Symbol 367 MovieClip Frame 1Symbol 338 MovieClip
"digit4"Symbol 367 MovieClip Frame 1Symbol 338 MovieClip
"digit5"Symbol 367 MovieClip Frame 1Symbol 338 MovieClip
"digit6"Symbol 367 MovieClip Frame 1Symbol 338 MovieClip
"scoreCW"Symbol 368 MovieClip Frame 1Symbol 366 MovieClip
"scoreClip"Symbol 368 MovieClip Frame 1Symbol 367 MovieClip
"logo"Symbol 417 MovieClip Frame 2Symbol 395 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 4 as "backgroundMask"
ExportAssets (56)Timeline Frame 6Symbol 201 as "mcFont"
ExportAssets (56)Timeline Frame 6Symbol 204 as "explosion"
ExportAssets (56)Timeline Frame 6Symbol 205 as "barrierSeg1"
ExportAssets (56)Timeline Frame 6Symbol 207 as "baddieDamage"
ExportAssets (56)Timeline Frame 6Symbol 210 as "playerDamage"
ExportAssets (56)Timeline Frame 6Symbol 237 as "damageExplosion"
ExportAssets (56)Timeline Frame 6Symbol 270 as "baddie"
ExportAssets (56)Timeline Frame 6Symbol 271 as "baddieHit"
ExportAssets (56)Timeline Frame 6Symbol 272 as "drums1"
ExportAssets (56)Timeline Frame 6Symbol 273 as "empty"
ExportAssets (56)Timeline Frame 6Symbol 204 as "explosion"
ExportAssets (56)Timeline Frame 6Symbol 274 as "Listen"
ExportAssets (56)Timeline Frame 6Symbol 275 as "mysteryShip"
ExportAssets (56)Timeline Frame 6Symbol 276 as "baddieLazer"
ExportAssets (56)Timeline Frame 6Symbol 277 as "xtraLife"
ExportAssets (56)Timeline Frame 6Symbol 278 as "rythm2"
ExportAssets (56)Timeline Frame 6Symbol 279 as "rythm1"
ExportAssets (56)Timeline Frame 6Symbol 280 as "playerShot"
ExportAssets (56)Timeline Frame 6Symbol 281 as "metalExplosion"
ExportAssets (56)Timeline Frame 7Symbol 4 as "backgroundMask"
ExportAssets (56)Timeline Frame 7Symbol 237 as "damageExplosion"
ExportAssets (56)Timeline Frame 7Symbol 272 as "drums1"
ExportAssets (56)Timeline Frame 8Symbol 4 as "backgroundMask"
ExportAssets (56)Timeline Frame 8Symbol 237 as "damageExplosion"
ExportAssets (56)Timeline Frame 9Symbol 4 as "backgroundMask"
ExportAssets (56)Timeline Frame 9Symbol 237 as "damageExplosion"
ExportAssets (56)Timeline Frame 10Symbol 4 as "backgroundMask"
ExportAssets (56)Timeline Frame 10Symbol 237 as "damageExplosion"

Labels

"resetGame"Frame 8
"startGame"Frame 9
"Go"Frame 10




http://swfchan.com/5/21013/info.shtml
Created: 28/5 -2019 16:14:01 Last modified: 28/5 -2019 16:14:01 Server time: 14/11 -2024 06:49:31