Frame 1
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
walks._visible = true;
play._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
play.onRelease = function () {
gotoAndPlay (307);
};
Frame 2
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 3
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 4
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 5
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 6
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 7
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 8
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 9
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 10
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 11
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 12
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 13
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 14
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 15
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 16
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 17
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 18
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 19
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 20
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 21
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 22
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 23
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 24
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 25
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 26
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 27
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 28
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 29
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 30
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 31
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 32
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 33
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 34
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 35
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 36
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 37
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 38
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 39
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 40
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 41
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 42
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 43
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 44
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 45
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 46
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 47
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 48
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 49
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 50
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 51
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 52
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 53
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 54
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 55
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 56
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 57
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 58
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 59
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 60
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 61
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 62
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 63
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 64
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 65
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 66
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 67
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 68
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 69
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 70
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 71
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 72
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 73
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 74
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 75
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 76
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 77
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 78
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 79
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 80
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 81
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 82
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 83
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 84
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 85
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 86
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 87
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 88
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 89
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 90
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 91
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 92
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 93
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 94
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 95
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 96
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 97
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 98
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 99
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 100
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 101
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 102
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 103
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 104
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 105
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 106
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 107
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 108
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 109
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 110
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 111
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 112
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 113
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 114
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 115
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 116
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 117
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 118
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 119
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 120
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 121
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 122
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 123
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 124
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 125
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 126
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 127
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 128
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 129
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 130
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 131
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 132
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 133
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 134
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 135
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 136
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 137
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 138
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 139
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 140
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 141
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 142
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 143
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 144
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 145
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 146
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 147
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 148
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 149
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 150
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 151
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 152
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 153
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 154
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 155
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 156
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 157
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 158
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 159
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 160
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 161
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 162
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 163
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 164
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 165
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 166
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 167
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 168
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 169
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 170
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 171
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 172
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 173
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 174
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 175
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 176
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 177
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 178
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 179
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 180
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 181
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 182
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 183
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 184
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 185
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 186
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 187
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 188
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 189
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 190
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 191
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 192
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 193
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 194
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 195
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 196
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 197
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 198
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 199
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 200
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 201
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 202
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 203
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 204
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 205
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 206
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 207
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 208
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 209
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 210
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 211
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 212
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 213
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 214
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 215
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 216
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 217
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 218
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 219
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 220
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 221
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 222
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 223
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 224
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 225
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 226
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 227
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 228
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 229
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 230
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 231
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 232
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 233
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 234
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 235
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 236
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 237
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 238
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 239
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 240
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 241
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 242
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 243
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 244
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 245
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 246
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 247
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 248
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 249
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 250
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 251
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 252
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 253
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 254
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 255
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 256
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 257
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 258
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 259
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 260
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 261
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 262
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 263
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 264
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 265
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 266
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 267
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 268
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 269
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 270
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 271
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 272
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 273
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 274
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 275
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 276
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 277
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 278
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 279
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 280
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 281
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 282
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 283
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 284
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 285
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 286
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 287
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 288
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 289
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 290
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 291
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 292
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 293
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 294
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 295
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 296
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 297
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 298
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 299
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 300
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 301
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 302
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 303
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 304
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 305
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100);
if (percent == 100) {
play._visible = true;
walks._visible = true;
} else {
play._visible = false;
walks._visible = false;
}
mytext.text = percent + "% Loaded";
Frame 306
gotoAndPlay (1);
Frame 1398
alert.onRelease = function () {
getURL ("http://www.perisarc.com", "_blank");
};
Frame 2020
alert.onRelease = function () {
getURL ("http://www.perisarc.com", "_blank");
};
Frame 11557
alert.onRelease = function () {
getURL ("http://www.perisarc.com", "_blank");
};
Frame 11743
alert.onRelease = function () {
getURL ("http://www.perisarc.com", "_blank");
};
Frame 12156
alert.onRelease = function () {
getURL ("http://www.perisarc.com", "_blank");
};
Frame 12316
alert.onRelease = function () {
getURL ("http://www.perisarc.com", "_blank");
};
Frame 14765
alert11.onRelease = function () {
getURL ("http://www.perisarc.com", "_blank");
};
intro.onRelease = function () {
gotoAndPlay (307);
};
first.onRelease = function () {
gotoAndPlay (1767);
};
Frame 15411
stop();
Symbol 1 MovieClip [FUIComponentSymbol] Frame 1
#initclip 1
function FUIComponentClass() {
this.init();
}
FUIComponentClass.prototype = new MovieClip();
FUIComponentClass.prototype.init = function () {
this.enable = true;
this.focused = false;
this.useHandCursor = false;
this._accImpl = new Object();
this._accImpl.stub = true;
this.styleTable = new Array();
if (_global.globalStyleFormat == undefined) {
_global.globalStyleFormat = new FStyleFormat();
globalStyleFormat.isGlobal = true;
_global._focusControl = new Object();
_global._focusControl.onSetFocus = function (oldFocus, newFocus) {
oldFocus.myOnKillFocus();
newFocus.myOnSetFocus();
};
Selection.addListener(_global._focusControl);
}
if (this._name != undefined) {
this._focusrect = false;
this.tabEnabled = true;
this.focusEnabled = true;
this.tabChildren = false;
this.tabFocused = true;
if (this.hostStyle == undefined) {
globalStyleFormat.addListener(this);
} else {
this.styleTable = this.hostStyle;
}
this.deadPreview._visible = false;
this.deadPreview._width = (this.deadPreview._height = 1);
this.methodTable = new Object();
this.keyListener = new Object();
this.keyListener.controller = this;
this.keyListener.onKeyDown = function () {
this.controller.myOnKeyDown();
};
this.keyListener.onKeyUp = function () {
this.controller.myOnKeyUp();
};
for (var i in this.styleFormat_prm) {
this.setStyleProperty(i, this.styleFormat_prm[i]);
}
}
};
FUIComponentClass.prototype.setEnabled = function (enabledFlag) {
this.enable = ((arguments.length > 0) ? (enabledFlag) : true);
this.tabEnabled = (this.focusEnabled = enabledFlag);
if ((!this.enable) && (this.focused)) {
Selection.setFocus(undefined);
}
};
FUIComponentClass.prototype.getEnabled = function () {
return(this.enable);
};
FUIComponentClass.prototype.setSize = function (w, h) {
this.width = w;
this.height = h;
this.focusRect.removeMovieClip();
};
FUIComponentClass.prototype.setChangeHandler = function (chng, obj) {
this.handlerObj = ((obj == undefined) ? (this._parent) : (obj));
this.changeHandler = chng;
};
FUIComponentClass.prototype.invalidate = function (methodName) {
this.methodTable[methodName] = true;
this.onEnterFrame = this.cleanUI;
};
FUIComponentClass.prototype.cleanUI = function () {
if (this.methodTable.setSize) {
this.setSize(this.width, this.height);
} else {
this.cleanUINotSize();
}
this.methodTable = new Object();
delete this.onEnterFrame;
};
FUIComponentClass.prototype.cleanUINotSize = function () {
for (var funct in this.methodTable) {
this[funct]();
}
};
FUIComponentClass.prototype.drawRect = function (x, y, w, h) {
var inner = this.styleTable.focusRectInner.value;
var outer = this.styleTable.focusRectOuter.value;
if (inner == undefined) {
inner = 16777215 /* 0xFFFFFF */;
}
if (outer == undefined) {
outer = 0;
}
this.createEmptyMovieClip("focusRect", 1000);
this.focusRect.controller = this;
this.focusRect.lineStyle(1, outer);
this.focusRect.moveTo(x, y);
this.focusRect.lineTo(x + w, y);
this.focusRect.lineTo(x + w, y + h);
this.focusRect.lineTo(x, y + h);
this.focusRect.lineTo(x, y);
this.focusRect.lineStyle(1, inner);
this.focusRect.moveTo(x + 1, y + 1);
this.focusRect.lineTo((x + w) - 1, y + 1);
this.focusRect.lineTo((x + w) - 1, (y + h) - 1);
this.focusRect.lineTo(x + 1, (y + h) - 1);
this.focusRect.lineTo(x + 1, y + 1);
};
FUIComponentClass.prototype.pressFocus = function () {
this.tabFocused = false;
this.focusRect.removeMovieClip();
Selection.setFocus(this);
};
FUIComponentClass.prototype.drawFocusRect = function () {
this.drawRect(-2, -2, this.width + 4, this.height + 4);
};
FUIComponentClass.prototype.myOnSetFocus = function () {
this.focused = true;
Key.addListener(this.keyListener);
if (this.tabFocused) {
this.drawFocusRect();
}
};
FUIComponentClass.prototype.myOnKillFocus = function () {
this.tabFocused = true;
this.focused = false;
this.focusRect.removeMovieClip();
Key.removeListener(this.keyListener);
};
FUIComponentClass.prototype.executeCallBack = function () {
this.handlerObj[this.changeHandler](this);
};
FUIComponentClass.prototype.updateStyleProperty = function (styleFormat, propName) {
this.setStyleProperty(propName, styleFormat[propName], styleFormat.isGlobal);
};
FUIComponentClass.prototype.setStyleProperty = function (propName, value, isGlobal) {
if (value == "") {
return(undefined);
}
var tmpValue = parseInt(value);
if (!isNaN(tmpValue)) {
value = tmpValue;
}
var global = ((arguments.length > 2) ? (isGlobal) : false);
if (this.styleTable[propName] == undefined) {
this.styleTable[propName] = new Object();
this.styleTable[propName].useGlobal = true;
}
if (this.styleTable[propName].useGlobal || (!global)) {
this.styleTable[propName].value = value;
if (this.setCustomStyleProperty(propName, value)) {
} else if (propName == "embedFonts") {
this.invalidate("setSize");
} else if (propName.subString(0, 4) == "text") {
if (this.textStyle == undefined) {
this.textStyle = new TextFormat();
}
var textProp = propName.subString(4, propName.length);
this.textStyle[textProp] = value;
this.invalidate("setSize");
} else {
for (var j in this.styleTable[propName].coloredMCs) {
var myColor = new Color(this.styleTable[propName].coloredMCs[j]);
if (this.styleTable[propName].value == undefined) {
var myTObj = {ra:"100", rb:"0", ga:"100", gb:"0", ba:"100", bb:"0", aa:"100", ab:"0"};
myColor.setTransform(myTObj);
} else {
myColor.setRGB(value);
}
}
}
this.styleTable[propName].useGlobal = global;
}
};
FUIComponentClass.prototype.registerSkinElement = function (skinMCRef, propName) {
if (this.styleTable[propName] == undefined) {
this.styleTable[propName] = new Object();
this.styleTable[propName].useGlobal = true;
}
if (this.styleTable[propName].coloredMCs == undefined) {
this.styleTable[propName].coloredMCs = new Object();
}
this.styleTable[propName].coloredMCs[skinMCRef] = skinMCRef;
if (this.styleTable[propName].value != undefined) {
var myColor = new Color(skinMCRef);
myColor.setRGB(this.styleTable[propName].value);
}
};
_global.FStyleFormat = function () {
this.nonStyles = {listeners:true, isGlobal:true, isAStyle:true, addListener:true, removeListener:true, nonStyles:true, applyChanges:true};
this.listeners = new Object();
this.isGlobal = false;
if (arguments.length > 0) {
for (var i in arguments[0]) {
this[i] = arguments[0][i];
}
}
};
_global.FStyleFormat.prototype = new Object();
FStyleFormat.prototype.addListener = function () {
var arg = 0;
while (arg < arguments.length) {
var mcRef = arguments[arg];
this.listeners[arguments[arg]] = mcRef;
for (var i in this) {
if (this.isAStyle(i)) {
mcRef.updateStyleProperty(this, i.toString());
}
}
arg++;
}
};
FStyleFormat.prototype.removeListener = function (component) {
this.listeners[component] = undefined;
for (var prop in this) {
if (this.isAStyle(prop)) {
if (component.styleTable[prop].useGlobal == this.isGlobal) {
component.styleTable[prop].useGlobal = true;
var value = (this.isGlobal ? undefined : (globalStyleFormat[prop]));
component.setStyleProperty(prop, value, true);
}
}
}
};
FStyleFormat.prototype.applyChanges = function () {
var count = 0;
for (var i in this.listeners) {
var component = this.listeners[i];
if (arguments.length > 0) {
var j = 0;
while (j < arguments.length) {
if (this.isAStyle(arguments[j])) {
component.updateStyleProperty(this, arguments[j]);
}
j++;
}
} else {
for (var j in this) {
if (this.isAStyle(j)) {
component.updateStyleProperty(this, j.toString());
}
}
}
}
};
FStyleFormat.prototype.isAStyle = function (name) {
return((this.nonStyles[name] ? false : true));
};
#endinitclip
Symbol 14 MovieClip Frame 1
var component = _parent._parent;
component.registerSkinElement(arrow_mc, "arrow");
component.registerSkinElement(face_mc, "face");
component.registerSkinElement(shadow_mc, "shadow");
component.registerSkinElement(darkshadow_mc, "darkshadow");
component.registerSkinElement(highlight_mc, "highlight");
component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 24 MovieClip Frame 1
var component = _parent._parent;
component.registerSkinElement(arrow_mc, "arrow");
component.registerSkinElement(face_mc, "face");
component.registerSkinElement(shadow_mc, "shadow");
component.registerSkinElement(darkshadow_mc, "darkshadow");
component.registerSkinElement(highlight_mc, "highlight");
component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 33 MovieClip Frame 1
var component = _parent._parent;
component.registerSkinElement(arrow_mc, "foregroundDisabled");
component.registerSkinElement(face_mc, "face");
component.registerSkinElement(shadow_mc, "shadow");
component.registerSkinElement(darkshadow_mc, "darkshadow");
component.registerSkinElement(highlight_mc, "highlight");
component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 34 MovieClip [UpArrow] Frame 1
stop();
Symbol 34 MovieClip [UpArrow] Frame 2
stop();
Symbol 34 MovieClip [UpArrow] Frame 3
stop();
Symbol 41 MovieClip Frame 1
var component = _parent._parent;
component.registerSkinElement(shadow_mc, "shadow");
component.registerSkinElement(darkshadow_mc, "darkshadow");
component.registerSkinElement(highlight_mc, "highlight");
component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 48 MovieClip Frame 1
var component = _parent._parent;
component.registerSkinElement(face_mc, "face");
component.registerSkinElement(shadow_mc, "shadow");
component.registerSkinElement(darkshadow_mc, "darkshadow");
component.registerSkinElement(highlight_mc, "highlight");
component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 53 MovieClip Frame 1
var component = _parent._parent;
component.registerSkinElement(highlight3D_mc, "highlight3D");
component.registerSkinElement(shadow_mc, "shadow");
component.registerSkinElement(darkshadow_mc, "darkshadow");
component.registerSkinElement(highlight_mc, "highlight");
Symbol 54 MovieClip [ScrollThumb] Frame 1
stop();
Symbol 62 MovieClip Frame 1
var component = _parent._parent;
component.registerSkinElement(arrow_mc, "arrow");
component.registerSkinElement(face_mc, "face");
component.registerSkinElement(shadow_mc, "shadow");
component.registerSkinElement(darkshadow_mc, "darkshadow");
component.registerSkinElement(highlight_mc, "highlight");
component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 70 MovieClip Frame 1
var component = _parent._parent;
component.registerSkinElement(arrow_mc, "arrow");
component.registerSkinElement(face_mc, "face");
component.registerSkinElement(shadow_mc, "shadow");
component.registerSkinElement(darkshadow_mc, "darkshadow");
component.registerSkinElement(highlight_mc, "highlight");
component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 78 MovieClip Frame 1
var component = _parent._parent;
component.registerSkinElement(arrow_mc, "foregroundDisabled");
component.registerSkinElement(face_mc, "face");
component.registerSkinElement(shadow_mc, "shadow");
component.registerSkinElement(darkshadow_mc, "darkshadow");
component.registerSkinElement(highlight_mc, "highlight");
component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 79 MovieClip [DownArrow] Frame 1
stop();
Symbol 79 MovieClip [DownArrow] Frame 2
stop();
Symbol 79 MovieClip [DownArrow] Frame 3
stop();
Symbol 82 MovieClip Frame 1
var component = _parent;
component.registerSkinElement(track_mc, "scrollTrack");
Symbol 83 MovieClip [FScrollBarSymbol] Frame 1
#initclip 2
FScrollBarClass = function () {
if (this._height == 4) {
return(undefined);
}
this.init();
this.minPos = (this.maxPos = (this.pageSize = (this.largeScroll = 0)));
this.smallScroll = 1;
this.width = (this.horizontal ? (this._width) : (this._height));
this._xscale = (this._yscale = 100);
this.setScrollPosition(0);
this.tabEnabled = false;
if (this._targetInstanceName.length > 0) {
this.setScrollTarget(this._parent[this._targetInstanceName]);
}
this.tabChildren = false;
this.setSize(this.width);
};
FScrollBarClass.prototype = new FUIComponentClass();
FScrollBarClass.prototype.setHorizontal = function (flag) {
if (this.horizontal && (!flag)) {
this._xscale = 100;
this._rotation = 0;
} else if (flag && (!this.horizontal)) {
this._xscale = -100;
this._rotation = -90;
}
this.horizontal = flag;
};
FScrollBarClass.prototype.setScrollProperties = function (pSize, mnPos, mxPos) {
if (!this.enable) {
return(undefined);
}
this.pageSize = pSize;
this.minPos = Math.max(mnPos, 0);
this.maxPos = Math.max(mxPos, 0);
this.scrollPosition = Math.max(this.minPos, this.scrollPosition);
this.scrollPosition = Math.min(this.maxPos, this.scrollPosition);
if ((this.maxPos - this.minPos) <= 0) {
this.scrollThumb_mc.removeMovieClip();
this.upArrow_mc.gotoAndStop(3);
this.downArrow_mc.gotoAndStop(3);
this.downArrow_mc.onPress = (this.downArrow_mc.onRelease = (this.downArrow_mc.onDragOut = null));
this.upArrow_mc.onPress = (this.upArrow_mc.onRelease = (this.upArrow_mc.onDragOut = null));
this.scrollTrack_mc.onPress = (this.scrollTrack_mc.onRelease = null);
this.scrollTrack_mc.onDragOut = (this.scrollTrack_mc.onRollOut = null);
this.scrollTrack_mc.useHandCursor = false;
} else {
var tmp = this.getScrollPosition();
this.upArrow_mc.gotoAndStop(1);
this.downArrow_mc.gotoAndStop(1);
this.upArrow_mc.onPress = (this.upArrow_mc.onDragOver = this.startUpScroller);
this.upArrow_mc.onRelease = (this.upArrow_mc.onDragOut = this.stopScrolling);
this.downArrow_mc.onPress = (this.downArrow_mc.onDragOver = this.startDownScroller);
this.downArrow_mc.onRelease = (this.downArrow_mc.onDragOut = this.stopScrolling);
this.scrollTrack_mc.onPress = (this.scrollTrack_mc.onDragOver = this.startTrackScroller);
this.scrollTrack_mc.onRelease = this.stopScrolling;
this.scrollTrack_mc.onDragOut = this.stopScrolling;
this.scrollTrack_mc.onRollOut = this.stopScrolling;
this.scrollTrack_mc.useHandCursor = false;
this.attachMovie("ScrollThumb", "scrollThumb_mc", 3);
this.scrollThumb_mc._x = 0;
this.scrollThumb_mc._y = this.upArrow_mc._height;
this.scrollThumb_mc.onPress = this.startDragThumb;
this.scrollThumb_mc.controller = this;
this.scrollThumb_mc.onRelease = (this.scrollThumb_mc.onReleaseOutside = this.stopDragThumb);
this.scrollThumb_mc.useHandCursor = false;
this.thumbHeight = (this.pageSize / ((this.maxPos - this.minPos) + this.pageSize)) * this.trackSize;
this.thumbMid_mc = this.scrollThumb_mc.mc_sliderMid;
this.thumbTop_mc = this.scrollThumb_mc.mc_sliderTop;
this.thumbBot_mc = this.scrollThumb_mc.mc_sliderBot;
this.thumbHeight = Math.max(this.thumbHeight, 6);
this.midHeight = (this.thumbHeight - this.thumbTop_mc._height) - this.thumbBot_mc._height;
this.thumbMid_mc._yScale = (this.midHeight * 100) / this.thumbMid_mc._height;
this.thumbMid_mc._y = this.thumbTop_mc._height;
this.thumbBot_mc._y = this.thumbTop_mc._height + this.midHeight;
this.scrollTop = this.scrollThumb_mc._y;
this.trackHeight = this.trackSize - this.thumbHeight;
this.scrollBot = this.trackHeight + this.scrollTop;
tmp = Math.min(tmp, this.maxPos);
this.setScrollPosition(Math.max(tmp, this.minPos));
}
};
FScrollBarClass.prototype.getScrollPosition = function () {
return(this.scrollPosition);
};
FScrollBarClass.prototype.setScrollPosition = function (pos) {
this.scrollPosition = pos;
if (this.scrollThumb_mc != undefined) {
pos = Math.min(pos, this.maxPos);
pos = Math.max(pos, this.minPos);
}
this.scrollThumb_mc._y = (((pos - this.minPos) * this.trackHeight) / (this.maxPos - this.minPos)) + this.scrollTop;
this.executeCallBack();
};
FScrollBarClass.prototype.setLargeScroll = function (lScroll) {
this.largeScroll = lScroll;
};
FScrollBarClass.prototype.setSmallScroll = function (sScroll) {
this.smallScroll = sScroll;
};
FScrollBarClass.prototype.setEnabled = function (enabledFlag) {
var wasEnabled = this.enable;
if (enabledFlag && (!wasEnabled)) {
this.enable = enabledFlag;
if (this.textField != undefined) {
this.setScrollTarget(this.textField);
} else {
this.setScrollProperties(this.pageSize, this.cachedMinPos, this.cachedMaxPos);
this.setScrollPosition(this.cachedPos);
}
this.clickFilter = undefined;
} else if ((!enabledFlag) && (wasEnabled)) {
this.textField.removeListener(this);
this.cachedPos = this.getScrollPosition();
this.cachedMinPos = this.minPos;
this.cachedMaxPos = this.maxPos;
if (this.clickFilter == undefined) {
this.setScrollProperties(this.pageSize, 0, 0);
} else {
this.clickFilter = true;
}
this.enable = enabledFlag;
}
};
FScrollBarClass.prototype.setSize = function (hgt) {
if (this._height == 1) {
return(undefined);
}
this.width = hgt;
this.scrollTrack_mc._yscale = 100;
this.scrollTrack_mc._yscale = (100 * this.width) / this.scrollTrack_mc._height;
if (this.upArrow_mc == undefined) {
this.attachMovie("UpArrow", "upArrow_mc", 1);
this.attachMovie("DownArrow", "downArrow_mc", 2);
this.downArrow_mc.controller = (this.upArrow_mc.controller = this);
this.upArrow_mc.useHandCursor = (this.downArrow_mc.useHandCursor = false);
this.upArrow_mc._x = (this.upArrow_mc._y = 0);
this.downArrow_mc._x = 0;
}
this.scrollTrack_mc.controller = this;
this.downArrow_mc._y = this.width - this.downArrow_mc._height;
this.trackSize = this.width - (2 * this.downArrow_mc._height);
if (this.textField != undefined) {
this.onTextChanged();
} else {
this.setScrollProperties(this.pageSize, this.minPos, this.maxPos);
}
};
FScrollBarClass.prototype.scrollIt = function (inc, mode) {
var delt = this.smallScroll;
if (inc != "one") {
delt = ((this.largeScroll == 0) ? (this.pageSize) : (this.largeScroll));
}
var newPos = (this.getScrollPosition() + (mode * delt));
if (newPos > this.maxPos) {
newPos = this.maxPos;
} else if (newPos < this.minPos) {
newPos = this.minPos;
}
this.setScrollPosition(newPos);
};
FScrollBarClass.prototype.startDragThumb = function () {
this.lastY = this._ymouse;
this.onMouseMove = this.controller.dragThumb;
};
FScrollBarClass.prototype.dragThumb = function () {
this.scrollMove = this._ymouse - this.lastY;
this.scrollMove = this.scrollMove + this._y;
if (this.scrollMove < this.controller.scrollTop) {
this.scrollMove = this.controller.scrollTop;
} else if (this.scrollMove > this.controller.scrollBot) {
this.scrollMove = this.controller.scrollBot;
}
this._y = this.scrollMove;
var c = this.controller;
c.scrollPosition = Math.round(((c.maxPos - c.minPos) * (this._y - c.scrollTop)) / c.trackHeight) + c.minPos;
this.controller.isScrolling = true;
updateAfterEvent();
this.controller.executeCallBack();
};
FScrollBarClass.prototype.stopDragThumb = function () {
this.controller.isScrolling = false;
this.onMouseMove = null;
};
FScrollBarClass.prototype.startTrackScroller = function () {
this.controller.trackScroller();
this.controller.scrolling = setInterval(this.controller, "scrollInterval", 500, "page", -1);
};
FScrollBarClass.prototype.scrollInterval = function (inc, mode) {
clearInterval(this.scrolling);
if (inc == "page") {
this.trackScroller();
} else {
this.scrollIt(inc, mode);
}
this.scrolling = setInterval(this, "scrollInterval", 35, inc, mode);
};
FScrollBarClass.prototype.trackScroller = function () {
if ((this.scrollThumb_mc._y + this.thumbHeight) < this._ymouse) {
this.scrollIt("page", 1);
} else if (this.scrollThumb_mc._y > this._ymouse) {
this.scrollIt("page", -1);
}
};
FScrollBarClass.prototype.stopScrolling = function () {
this.controller.downArrow_mc.gotoAndStop(1);
this.controller.upArrow_mc.gotoAndStop(1);
clearInterval(this.controller.scrolling);
};
FScrollBarClass.prototype.startUpScroller = function () {
this.controller.upArrow_mc.gotoAndStop(2);
this.controller.scrollIt("one", -1);
this.controller.scrolling = setInterval(this.controller, "scrollInterval", 500, "one", -1);
};
FScrollBarClass.prototype.startDownScroller = function () {
this.controller.downArrow_mc.gotoAndStop(2);
this.controller.scrollIt("one", 1);
this.controller.scrolling = setInterval(this.controller, "scrollInterval", 500, "one", 1);
};
FScrollBarClass.prototype.setScrollTarget = function (tF) {
if (tF == undefined) {
this.textField.removeListener(this);
delete this.textField[(this.horizontal ? "hScroller" : "vScroller")];
if ((this.textField.hScroller != undefined) && (this.textField.vScroller != undefined)) {
this.textField.unwatch("text");
this.textField.unwatch("htmltext");
}
}
this.textField = undefined;
if (!(tF instanceof TextField)) {
return(undefined);
}
this.textField = tF;
this.textField[(this.horizontal ? "hScroller" : "vScroller")] = this;
this.onTextChanged();
this.onChanged = function () {
this.onTextChanged();
};
this.onScroller = function () {
if (!this.isScrolling) {
if (!this.horizontal) {
this.setScrollPosition(this.textField.scroll);
} else {
this.setScrollPosition(this.textField.hscroll);
}
}
};
this.textField.addListener(this);
this.textField.watch("text", this.callback);
this.textField.watch("htmlText", this.callback);
};
FScrollBarClass.prototype.callback = function (prop, oldVal, newVal) {
clearInterval(this.hScroller.synchScroll);
clearInterval(this.vScroller.synchScroll);
this.hScroller.synchScroll = setInterval(this.hScroller, "onTextChanged", 50);
this.vScroller.synchScroll = setInterval(this.vScroller, "onTextChanged", 50);
return(newVal);
};
FScrollBarClass.prototype.onTextChanged = function () {
if ((!this.enable) || (this.textField == undefined)) {
return(undefined);
}
clearInterval(this.synchScroll);
if (this.horizontal) {
var pos = this.textField.hscroll;
this.setScrollProperties(this.textField._width, 0, this.textField.maxhscroll);
this.setScrollPosition(Math.min(pos, this.textField.maxhscroll));
} else {
var pos = this.textField.scroll;
var pageSize = (this.textField.bottomScroll - this.textField.scroll);
this.setScrollProperties(pageSize, 1, this.textField.maxscroll);
this.setScrollPosition(Math.min(pos, this.textField.maxscroll));
}
};
FScrollBarClass.prototype.executeCallBack = function () {
if (this.textField == undefined) {
super.executeCallBack();
} else if (this.horizontal) {
this.textField.hscroll = this.getScrollPosition();
} else {
this.textField.scroll = this.getScrollPosition();
}
};
Object.registerClass("FScrollBarSymbol", FScrollBarClass);
#endinitclip