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Socially Awkward Male Virgins - 5 - Lord of the Fries Act 1 - A Man of God.swf

This is the info page for
Flash #21137

(Click the ID number above for more basic data on this flash file.)


Text
"Life is like high school with money"

- Frank Zappa

Jason Dix and Ed Braun Present...

Socially Awkward Male Virgins 5

Written, Conceived and Directed by:
Jason Dix and Ed Braun

Animated by:
Jason Dix

All Voices by:
Jason Dix
Amanda Silvas-Dix

BUY SHIT

BUY SHIT

ACT I:

"A man of God"

Dude, Tell me again.

Tell me what she busted you with.

...

A cigar.

Wait, say it louder!

I want Melvin to hear!

Huh?

Fuck you, I'm hanging up.

Nobody gets caught with a cigar!

dot dot dot

Dude, couldn't you get caught

with something more traditional

like whiskey or cigarettes...

Even fireworks!

A cigar is fuckin' lame!

Yeah well at least she didn't find those pictures

...of Andrea giving me a bl0-

FUCKING SICK DUDE!

Too much information!!!

Whatever.

You find a job yet?

Not yet.

So when are you comming over?

I can't.

My mom's making me go to Bible study.

What?

Don't Start.

Dude, what were you even doing with a cigar?

Nevermind.

Well...

I hope that Jesus can help break the hold

that the demon tobacco has on you.

It's a gateway drug, Alex.

Mullet

The Noble

Hurry up Alex, we're gonna be late!

Mom...

can't I just go praise the Lord in my bedroom?

There's gonna be a very special guest speaker tonight

who just might inspire you to quit smoking!

Then why don't you quit?

God dammit Alex, I've given you everything I've ever had!

Smoking and food stamps are all I have left!!!

What are you talking about?

You spent my college fund on that "cigarette tree"

you bought from a drifter!

My son will NOT be a smoker

Satan I REBUKE you!

I'm not the one with the problem!

After you got hit by that semi

and were put in that full body cast...

...you taught  yourself to smoke through your eye!!!

Alex...

I found those pictures

of Andrea giving you a blo-

Come on dude.

These internet things never work out.

She doesn't know what she's missing.

But...

BUT-

I gave her a +12 summoning staff!

Most enchanters don't even get to SEE one

...until they've crossed the Disease plane twice

...and not at LEAST until level 49!!!

See I told you.

Enchanters are relic diggers.

You're better off without her, dude.

ZELDRENA!!!

I long for your virtual caress!!!

You were my half-elf soulmate!

Until that level 60 rouge bastard Captain Flippy

Won your love from me in that duel

when my modem crashed!!!

...DUDE!

DAMN you Everquest!

Damn you to hell!!!

DUDE!!!

Why must you toy with me GOD??!?!

DUDE!!! DONT LOOK!!!

MA!!!

WHAT THE HELL ARE YOU DOING?!?!

Well, Zappa's been shedding again.

You don't want to sneeze all night, do you?

Meow.

YOUR SHIRT!!!

Put on a damn shirt!!!

What?

Why should I be ashamed of what Mother Earth

endowed me with?

Besides,

Men pay good money to see these.

Think about baseball!!!

Perception honey, are you ok?

Your aura is really black right now!

Hell no I'm not!

I'm fed up with your hippie bullshit!!!

You know,

Now I can see why Dad left you.

Please leave.

Fine.

I think I need some time alone anyway.

Accept Jesus into your heart...

... And receive a coupon good for
15% off your next purchase at Quizno's

So we didn't get enough donations

this year for new Bibles,

So we're going to start handing out old National Geographics

with the mammaries cut out.

It's basically the same thing.

In light of that,

we have a very special guest speaker tonight.

He's a young man dedicated to the triumph of our Lord

over the trials and tribulations of today.

Please welcome local Christian business owner

Randy Albertson.

Wuddn't but two years ago

I was walking out of rehab for the eight time.

The demons of paint thinner

done controlled my life!

Devil had me by the hairy hangers

I tell you what.

Then one night...

I had one of them...

miraculous dreams you hear about

on Montel Williams.

Quite a lot of minutes later...

So after two years of...

moppin' the floors...

I bought that restaurant.

Renamed it after my family.

Every day I...

...just wake up and

...thank the Lord...

...for giving me a second chance.

Thank you mister Albertson

for that touching story.

Please,

Everyone help yourself to some refreshments

before you leave.

Lite

Uhh....

Mister Albertson?

Oh!

Hi there young fella!

Please,

Call me Randy.

Cool Randy.

That was an awesome story.

Glad ya liked it.

Hope you got something out of it, too.

Me and my friends were looking for jobs this summer.

Maybe we could work for you.

My girlfriend already works for you.

Uhhh... who's your girlfriend?

Andrea Page.

Ahh yes.

Andrea.

Come to think of it,

I might just have a couple positions open.

People just keep quitting on me for some reason.

Awesome!

I'll tell them tommorow!

I just so happen to have some applications

filled out in my station wagon.

Uh, now son...

this is just between you, me and the Lord...

But are you any good at forgery?

I wish I could offer you more entertainment

than watching me play Counter Strike.

It's fine.

I trust that you're enjoying my collection

of 1980's printer instructions.

...They're great.

Hey guys, great news!!!

You've got jobs!!!

Since when did I advocate you

to hire me out?

DUDE!

Are you serious?!

Hell yeah!

I just met the most awesome guy ever!

He's the owner of Al's Burgers on the other side of town!

He told me that he can't WAIT to make you guys

part of the team!!!

Ooookay...

Whoa, hold on dude!

I don't even know this person!

This sounds like a scam, Alex.

Relax guys, Randy is a man of God.

He told me that Jesus gave him a really good feeling

about you guys!

Alex,

doesn't it seem strange to you

that this guy comes out of nowhere

and gives Me, Melvin and You jobs?

Uhhh... he said that Jesus didn't give him

a good feeling about me.

He only hired you guys.

It gets better though!

Randy is letting us rent out his old bachelor pad

on the other side of town!

He says it's not much to look at,

but it has "Southern Charm".

Alex, this is an enourmous responsibility!

I mean this guy could be

some sort of scam artist looking to-

It has BROADBAND HOOKUPS...

XXcodeXX

...broad...

...band...

MYEEEEH...

PERCY, WHAT ARE YOU WAITING FOR?!

GO GET YOUR SHIT!!!

Alex...

MELVIN,

This is a horrible idea!

I understand if you want to keep living with

your mom.

I'll get packed...

...tonight.

support alert
visit perisarc.com

Replay from
intro

Replay, skip
intro

To be Continued...

Ultra super duper extra-special thanks go out to:

Robert Braun: For making these
KICK ASS SPRITES!!! Seriously,
you have amazing talent bro!

JIM ETHER - For his efforts in keeping
imagination and art alive through flash. The
man made a feature length movie ALL BY
HIS LONESOME, music and all!!! Check the
link below!!!

The Fulps, for operating and
maintaining the BEST non-porn
website in the world!

And most of all, everyone
who watches and still
believes in my little toons.
Thank you all so much.

Music:
Led Zepplin: Immigrant Song
Manu Chao: Bongo Bong
Bill Withers: Aint no Sunshine
Edwyn Collins: A girl like you
Coldplay: Beautiful World
Garth Brooks: Unanswered Prayers

Introducing Zach the cat as "Zappa"!

ActionScript [AS1/AS2]

Frame 1
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Frame 2
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Frame 4
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Frame 5
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Frame 6
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Frame 7
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Frame 8
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Frame 9
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Frame 10
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Frame 11
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Frame 12
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Frame 13
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Frame 14
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Frame 15
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Frame 16
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Frame 17
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Frame 18
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Frame 19
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Frame 20
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Frame 21
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Frame 22
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Frame 23
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Frame 24
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Frame 25
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Frame 26
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Frame 27
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Frame 28
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Frame 29
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Frame 30
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Frame 31
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Frame 32
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Frame 33
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Frame 34
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Frame 35
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Frame 36
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Frame 37
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Frame 38
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Frame 39
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Frame 40
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Frame 41
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Frame 42
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Frame 43
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Frame 44
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Frame 45
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Frame 46
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Frame 47
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Frame 48
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Frame 49
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Frame 50
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Frame 51
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Frame 52
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Frame 53
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Frame 54
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Frame 55
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Frame 56
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Frame 57
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Frame 58
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Frame 59
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Frame 60
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Frame 61
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Frame 62
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Frame 63
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Frame 64
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Frame 65
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Frame 66
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Frame 67
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Frame 68
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Frame 69
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Frame 70
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Frame 71
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Frame 72
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Frame 73
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Frame 74
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Frame 75
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Frame 76
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Frame 77
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Frame 78
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Frame 79
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Frame 80
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Frame 81
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 82
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 83
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 84
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 85
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 86
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 87
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 88
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 89
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 90
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 91
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 92
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 93
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 94
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 95
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 96
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 97
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 98
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 99
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 100
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 101
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 102
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 103
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 104
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 105
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 106
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 107
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 108
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 109
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 110
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 111
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 112
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 113
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 114
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 115
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 116
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 117
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 118
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 119
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 120
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 121
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 122
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 123
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 124
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 125
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 126
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 127
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 128
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 129
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 130
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 131
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 132
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 133
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 134
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 135
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 136
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 137
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 138
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 139
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 140
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 141
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 142
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 143
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 144
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 145
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 146
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 147
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 148
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 149
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 150
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 151
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 152
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 153
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 154
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 155
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 156
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 157
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 158
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 159
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 160
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 161
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 162
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 163
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 164
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 165
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 166
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 167
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 168
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 169
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 170
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 171
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 172
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 173
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 174
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 175
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 176
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 177
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 178
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 179
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 180
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 181
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 182
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 183
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 184
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 185
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 186
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 187
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 188
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 189
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 190
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 191
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 192
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 193
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 194
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 195
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 196
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 197
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 198
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 199
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 200
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 201
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 202
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 203
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 204
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 205
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 206
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 207
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 208
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 209
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 210
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 211
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 212
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 213
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 214
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 215
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 216
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 217
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 218
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 219
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 220
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 221
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 222
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 223
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 224
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 225
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 226
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 227
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 228
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 229
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 230
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 231
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 232
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 233
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 234
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 235
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 236
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 237
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 238
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 239
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 240
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 241
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 242
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 243
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 244
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 245
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 246
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 247
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 248
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 249
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 250
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 251
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 252
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 253
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 254
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 255
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 256
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 257
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 258
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 259
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 260
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 261
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 262
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 263
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 264
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 265
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 266
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 267
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 268
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 269
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 270
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 271
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 272
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 273
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 274
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 275
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 276
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 277
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 278
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 279
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 280
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 281
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 282
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 283
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 284
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 285
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 286
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 287
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 288
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 289
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 290
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 291
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 292
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 293
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 294
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 295
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 296
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 297
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 298
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 299
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 300
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 301
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 302
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 303
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 304
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 305
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (percent == 100) { play._visible = true; walks._visible = true; } else { play._visible = false; walks._visible = false; } mytext.text = percent + "% Loaded";
Frame 306
gotoAndPlay (1);
Frame 1398
alert.onRelease = function () { getURL ("http://www.perisarc.com", "_blank"); };
Frame 2020
alert.onRelease = function () { getURL ("http://www.perisarc.com", "_blank"); };
Frame 11557
alert.onRelease = function () { getURL ("http://www.perisarc.com", "_blank"); };
Frame 11743
alert.onRelease = function () { getURL ("http://www.perisarc.com", "_blank"); };
Frame 12156
alert.onRelease = function () { getURL ("http://www.perisarc.com", "_blank"); };
Frame 12316
alert.onRelease = function () { getURL ("http://www.perisarc.com", "_blank"); };
Frame 14765
alert11.onRelease = function () { getURL ("http://www.perisarc.com", "_blank"); }; intro.onRelease = function () { gotoAndPlay (307); }; first.onRelease = function () { gotoAndPlay (1767); };
Frame 15411
stop();
Symbol 1 MovieClip [FUIComponentSymbol] Frame 1
#initclip 1 function FUIComponentClass() { this.init(); } FUIComponentClass.prototype = new MovieClip(); FUIComponentClass.prototype.init = function () { this.enable = true; this.focused = false; this.useHandCursor = false; this._accImpl = new Object(); this._accImpl.stub = true; this.styleTable = new Array(); if (_global.globalStyleFormat == undefined) { _global.globalStyleFormat = new FStyleFormat(); globalStyleFormat.isGlobal = true; _global._focusControl = new Object(); _global._focusControl.onSetFocus = function (oldFocus, newFocus) { oldFocus.myOnKillFocus(); newFocus.myOnSetFocus(); }; Selection.addListener(_global._focusControl); } if (this._name != undefined) { this._focusrect = false; this.tabEnabled = true; this.focusEnabled = true; this.tabChildren = false; this.tabFocused = true; if (this.hostStyle == undefined) { globalStyleFormat.addListener(this); } else { this.styleTable = this.hostStyle; } this.deadPreview._visible = false; this.deadPreview._width = (this.deadPreview._height = 1); this.methodTable = new Object(); this.keyListener = new Object(); this.keyListener.controller = this; this.keyListener.onKeyDown = function () { this.controller.myOnKeyDown(); }; this.keyListener.onKeyUp = function () { this.controller.myOnKeyUp(); }; for (var i in this.styleFormat_prm) { this.setStyleProperty(i, this.styleFormat_prm[i]); } } }; FUIComponentClass.prototype.setEnabled = function (enabledFlag) { this.enable = ((arguments.length > 0) ? (enabledFlag) : true); this.tabEnabled = (this.focusEnabled = enabledFlag); if ((!this.enable) && (this.focused)) { Selection.setFocus(undefined); } }; FUIComponentClass.prototype.getEnabled = function () { return(this.enable); }; FUIComponentClass.prototype.setSize = function (w, h) { this.width = w; this.height = h; this.focusRect.removeMovieClip(); }; FUIComponentClass.prototype.setChangeHandler = function (chng, obj) { this.handlerObj = ((obj == undefined) ? (this._parent) : (obj)); this.changeHandler = chng; }; FUIComponentClass.prototype.invalidate = function (methodName) { this.methodTable[methodName] = true; this.onEnterFrame = this.cleanUI; }; FUIComponentClass.prototype.cleanUI = function () { if (this.methodTable.setSize) { this.setSize(this.width, this.height); } else { this.cleanUINotSize(); } this.methodTable = new Object(); delete this.onEnterFrame; }; FUIComponentClass.prototype.cleanUINotSize = function () { for (var funct in this.methodTable) { this[funct](); } }; FUIComponentClass.prototype.drawRect = function (x, y, w, h) { var inner = this.styleTable.focusRectInner.value; var outer = this.styleTable.focusRectOuter.value; if (inner == undefined) { inner = 16777215 /* 0xFFFFFF */; } if (outer == undefined) { outer = 0; } this.createEmptyMovieClip("focusRect", 1000); this.focusRect.controller = this; this.focusRect.lineStyle(1, outer); this.focusRect.moveTo(x, y); this.focusRect.lineTo(x + w, y); this.focusRect.lineTo(x + w, y + h); this.focusRect.lineTo(x, y + h); this.focusRect.lineTo(x, y); this.focusRect.lineStyle(1, inner); this.focusRect.moveTo(x + 1, y + 1); this.focusRect.lineTo((x + w) - 1, y + 1); this.focusRect.lineTo((x + w) - 1, (y + h) - 1); this.focusRect.lineTo(x + 1, (y + h) - 1); this.focusRect.lineTo(x + 1, y + 1); }; FUIComponentClass.prototype.pressFocus = function () { this.tabFocused = false; this.focusRect.removeMovieClip(); Selection.setFocus(this); }; FUIComponentClass.prototype.drawFocusRect = function () { this.drawRect(-2, -2, this.width + 4, this.height + 4); }; FUIComponentClass.prototype.myOnSetFocus = function () { this.focused = true; Key.addListener(this.keyListener); if (this.tabFocused) { this.drawFocusRect(); } }; FUIComponentClass.prototype.myOnKillFocus = function () { this.tabFocused = true; this.focused = false; this.focusRect.removeMovieClip(); Key.removeListener(this.keyListener); }; FUIComponentClass.prototype.executeCallBack = function () { this.handlerObj[this.changeHandler](this); }; FUIComponentClass.prototype.updateStyleProperty = function (styleFormat, propName) { this.setStyleProperty(propName, styleFormat[propName], styleFormat.isGlobal); }; FUIComponentClass.prototype.setStyleProperty = function (propName, value, isGlobal) { if (value == "") { return(undefined); } var tmpValue = parseInt(value); if (!isNaN(tmpValue)) { value = tmpValue; } var global = ((arguments.length > 2) ? (isGlobal) : false); if (this.styleTable[propName] == undefined) { this.styleTable[propName] = new Object(); this.styleTable[propName].useGlobal = true; } if (this.styleTable[propName].useGlobal || (!global)) { this.styleTable[propName].value = value; if (this.setCustomStyleProperty(propName, value)) { } else if (propName == "embedFonts") { this.invalidate("setSize"); } else if (propName.subString(0, 4) == "text") { if (this.textStyle == undefined) { this.textStyle = new TextFormat(); } var textProp = propName.subString(4, propName.length); this.textStyle[textProp] = value; this.invalidate("setSize"); } else { for (var j in this.styleTable[propName].coloredMCs) { var myColor = new Color(this.styleTable[propName].coloredMCs[j]); if (this.styleTable[propName].value == undefined) { var myTObj = {ra:"100", rb:"0", ga:"100", gb:"0", ba:"100", bb:"0", aa:"100", ab:"0"}; myColor.setTransform(myTObj); } else { myColor.setRGB(value); } } } this.styleTable[propName].useGlobal = global; } }; FUIComponentClass.prototype.registerSkinElement = function (skinMCRef, propName) { if (this.styleTable[propName] == undefined) { this.styleTable[propName] = new Object(); this.styleTable[propName].useGlobal = true; } if (this.styleTable[propName].coloredMCs == undefined) { this.styleTable[propName].coloredMCs = new Object(); } this.styleTable[propName].coloredMCs[skinMCRef] = skinMCRef; if (this.styleTable[propName].value != undefined) { var myColor = new Color(skinMCRef); myColor.setRGB(this.styleTable[propName].value); } }; _global.FStyleFormat = function () { this.nonStyles = {listeners:true, isGlobal:true, isAStyle:true, addListener:true, removeListener:true, nonStyles:true, applyChanges:true}; this.listeners = new Object(); this.isGlobal = false; if (arguments.length > 0) { for (var i in arguments[0]) { this[i] = arguments[0][i]; } } }; _global.FStyleFormat.prototype = new Object(); FStyleFormat.prototype.addListener = function () { var arg = 0; while (arg < arguments.length) { var mcRef = arguments[arg]; this.listeners[arguments[arg]] = mcRef; for (var i in this) { if (this.isAStyle(i)) { mcRef.updateStyleProperty(this, i.toString()); } } arg++; } }; FStyleFormat.prototype.removeListener = function (component) { this.listeners[component] = undefined; for (var prop in this) { if (this.isAStyle(prop)) { if (component.styleTable[prop].useGlobal == this.isGlobal) { component.styleTable[prop].useGlobal = true; var value = (this.isGlobal ? undefined : (globalStyleFormat[prop])); component.setStyleProperty(prop, value, true); } } } }; FStyleFormat.prototype.applyChanges = function () { var count = 0; for (var i in this.listeners) { var component = this.listeners[i]; if (arguments.length > 0) { var j = 0; while (j < arguments.length) { if (this.isAStyle(arguments[j])) { component.updateStyleProperty(this, arguments[j]); } j++; } } else { for (var j in this) { if (this.isAStyle(j)) { component.updateStyleProperty(this, j.toString()); } } } } }; FStyleFormat.prototype.isAStyle = function (name) { return((this.nonStyles[name] ? false : true)); }; #endinitclip
Symbol 14 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(arrow_mc, "arrow"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 24 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(arrow_mc, "arrow"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 33 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(arrow_mc, "foregroundDisabled"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 34 MovieClip [UpArrow] Frame 1
stop();
Symbol 34 MovieClip [UpArrow] Frame 2
stop();
Symbol 34 MovieClip [UpArrow] Frame 3
stop();
Symbol 41 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 48 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 53 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(highlight3D_mc, "highlight3D"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight");
Symbol 54 MovieClip [ScrollThumb] Frame 1
stop();
Symbol 62 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(arrow_mc, "arrow"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 70 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(arrow_mc, "arrow"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 78 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(arrow_mc, "foregroundDisabled"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 79 MovieClip [DownArrow] Frame 1
stop();
Symbol 79 MovieClip [DownArrow] Frame 2
stop();
Symbol 79 MovieClip [DownArrow] Frame 3
stop();
Symbol 82 MovieClip Frame 1
var component = _parent; component.registerSkinElement(track_mc, "scrollTrack");
Symbol 83 MovieClip [FScrollBarSymbol] Frame 1
#initclip 2 FScrollBarClass = function () { if (this._height == 4) { return(undefined); } this.init(); this.minPos = (this.maxPos = (this.pageSize = (this.largeScroll = 0))); this.smallScroll = 1; this.width = (this.horizontal ? (this._width) : (this._height)); this._xscale = (this._yscale = 100); this.setScrollPosition(0); this.tabEnabled = false; if (this._targetInstanceName.length > 0) { this.setScrollTarget(this._parent[this._targetInstanceName]); } this.tabChildren = false; this.setSize(this.width); }; FScrollBarClass.prototype = new FUIComponentClass(); FScrollBarClass.prototype.setHorizontal = function (flag) { if (this.horizontal && (!flag)) { this._xscale = 100; this._rotation = 0; } else if (flag && (!this.horizontal)) { this._xscale = -100; this._rotation = -90; } this.horizontal = flag; }; FScrollBarClass.prototype.setScrollProperties = function (pSize, mnPos, mxPos) { if (!this.enable) { return(undefined); } this.pageSize = pSize; this.minPos = Math.max(mnPos, 0); this.maxPos = Math.max(mxPos, 0); this.scrollPosition = Math.max(this.minPos, this.scrollPosition); this.scrollPosition = Math.min(this.maxPos, this.scrollPosition); if ((this.maxPos - this.minPos) <= 0) { this.scrollThumb_mc.removeMovieClip(); this.upArrow_mc.gotoAndStop(3); this.downArrow_mc.gotoAndStop(3); this.downArrow_mc.onPress = (this.downArrow_mc.onRelease = (this.downArrow_mc.onDragOut = null)); this.upArrow_mc.onPress = (this.upArrow_mc.onRelease = (this.upArrow_mc.onDragOut = null)); this.scrollTrack_mc.onPress = (this.scrollTrack_mc.onRelease = null); this.scrollTrack_mc.onDragOut = (this.scrollTrack_mc.onRollOut = null); this.scrollTrack_mc.useHandCursor = false; } else { var tmp = this.getScrollPosition(); this.upArrow_mc.gotoAndStop(1); this.downArrow_mc.gotoAndStop(1); this.upArrow_mc.onPress = (this.upArrow_mc.onDragOver = this.startUpScroller); this.upArrow_mc.onRelease = (this.upArrow_mc.onDragOut = this.stopScrolling); this.downArrow_mc.onPress = (this.downArrow_mc.onDragOver = this.startDownScroller); this.downArrow_mc.onRelease = (this.downArrow_mc.onDragOut = this.stopScrolling); this.scrollTrack_mc.onPress = (this.scrollTrack_mc.onDragOver = this.startTrackScroller); this.scrollTrack_mc.onRelease = this.stopScrolling; this.scrollTrack_mc.onDragOut = this.stopScrolling; this.scrollTrack_mc.onRollOut = this.stopScrolling; this.scrollTrack_mc.useHandCursor = false; this.attachMovie("ScrollThumb", "scrollThumb_mc", 3); this.scrollThumb_mc._x = 0; this.scrollThumb_mc._y = this.upArrow_mc._height; this.scrollThumb_mc.onPress = this.startDragThumb; this.scrollThumb_mc.controller = this; this.scrollThumb_mc.onRelease = (this.scrollThumb_mc.onReleaseOutside = this.stopDragThumb); this.scrollThumb_mc.useHandCursor = false; this.thumbHeight = (this.pageSize / ((this.maxPos - this.minPos) + this.pageSize)) * this.trackSize; this.thumbMid_mc = this.scrollThumb_mc.mc_sliderMid; this.thumbTop_mc = this.scrollThumb_mc.mc_sliderTop; this.thumbBot_mc = this.scrollThumb_mc.mc_sliderBot; this.thumbHeight = Math.max(this.thumbHeight, 6); this.midHeight = (this.thumbHeight - this.thumbTop_mc._height) - this.thumbBot_mc._height; this.thumbMid_mc._yScale = (this.midHeight * 100) / this.thumbMid_mc._height; this.thumbMid_mc._y = this.thumbTop_mc._height; this.thumbBot_mc._y = this.thumbTop_mc._height + this.midHeight; this.scrollTop = this.scrollThumb_mc._y; this.trackHeight = this.trackSize - this.thumbHeight; this.scrollBot = this.trackHeight + this.scrollTop; tmp = Math.min(tmp, this.maxPos); this.setScrollPosition(Math.max(tmp, this.minPos)); } }; FScrollBarClass.prototype.getScrollPosition = function () { return(this.scrollPosition); }; FScrollBarClass.prototype.setScrollPosition = function (pos) { this.scrollPosition = pos; if (this.scrollThumb_mc != undefined) { pos = Math.min(pos, this.maxPos); pos = Math.max(pos, this.minPos); } this.scrollThumb_mc._y = (((pos - this.minPos) * this.trackHeight) / (this.maxPos - this.minPos)) + this.scrollTop; this.executeCallBack(); }; FScrollBarClass.prototype.setLargeScroll = function (lScroll) { this.largeScroll = lScroll; }; FScrollBarClass.prototype.setSmallScroll = function (sScroll) { this.smallScroll = sScroll; }; FScrollBarClass.prototype.setEnabled = function (enabledFlag) { var wasEnabled = this.enable; if (enabledFlag && (!wasEnabled)) { this.enable = enabledFlag; if (this.textField != undefined) { this.setScrollTarget(this.textField); } else { this.setScrollProperties(this.pageSize, this.cachedMinPos, this.cachedMaxPos); this.setScrollPosition(this.cachedPos); } this.clickFilter = undefined; } else if ((!enabledFlag) && (wasEnabled)) { this.textField.removeListener(this); this.cachedPos = this.getScrollPosition(); this.cachedMinPos = this.minPos; this.cachedMaxPos = this.maxPos; if (this.clickFilter == undefined) { this.setScrollProperties(this.pageSize, 0, 0); } else { this.clickFilter = true; } this.enable = enabledFlag; } }; FScrollBarClass.prototype.setSize = function (hgt) { if (this._height == 1) { return(undefined); } this.width = hgt; this.scrollTrack_mc._yscale = 100; this.scrollTrack_mc._yscale = (100 * this.width) / this.scrollTrack_mc._height; if (this.upArrow_mc == undefined) { this.attachMovie("UpArrow", "upArrow_mc", 1); this.attachMovie("DownArrow", "downArrow_mc", 2); this.downArrow_mc.controller = (this.upArrow_mc.controller = this); this.upArrow_mc.useHandCursor = (this.downArrow_mc.useHandCursor = false); this.upArrow_mc._x = (this.upArrow_mc._y = 0); this.downArrow_mc._x = 0; } this.scrollTrack_mc.controller = this; this.downArrow_mc._y = this.width - this.downArrow_mc._height; this.trackSize = this.width - (2 * this.downArrow_mc._height); if (this.textField != undefined) { this.onTextChanged(); } else { this.setScrollProperties(this.pageSize, this.minPos, this.maxPos); } }; FScrollBarClass.prototype.scrollIt = function (inc, mode) { var delt = this.smallScroll; if (inc != "one") { delt = ((this.largeScroll == 0) ? (this.pageSize) : (this.largeScroll)); } var newPos = (this.getScrollPosition() + (mode * delt)); if (newPos > this.maxPos) { newPos = this.maxPos; } else if (newPos < this.minPos) { newPos = this.minPos; } this.setScrollPosition(newPos); }; FScrollBarClass.prototype.startDragThumb = function () { this.lastY = this._ymouse; this.onMouseMove = this.controller.dragThumb; }; FScrollBarClass.prototype.dragThumb = function () { this.scrollMove = this._ymouse - this.lastY; this.scrollMove = this.scrollMove + this._y; if (this.scrollMove < this.controller.scrollTop) { this.scrollMove = this.controller.scrollTop; } else if (this.scrollMove > this.controller.scrollBot) { this.scrollMove = this.controller.scrollBot; } this._y = this.scrollMove; var c = this.controller; c.scrollPosition = Math.round(((c.maxPos - c.minPos) * (this._y - c.scrollTop)) / c.trackHeight) + c.minPos; this.controller.isScrolling = true; updateAfterEvent(); this.controller.executeCallBack(); }; FScrollBarClass.prototype.stopDragThumb = function () { this.controller.isScrolling = false; this.onMouseMove = null; }; FScrollBarClass.prototype.startTrackScroller = function () { this.controller.trackScroller(); this.controller.scrolling = setInterval(this.controller, "scrollInterval", 500, "page", -1); }; FScrollBarClass.prototype.scrollInterval = function (inc, mode) { clearInterval(this.scrolling); if (inc == "page") { this.trackScroller(); } else { this.scrollIt(inc, mode); } this.scrolling = setInterval(this, "scrollInterval", 35, inc, mode); }; FScrollBarClass.prototype.trackScroller = function () { if ((this.scrollThumb_mc._y + this.thumbHeight) < this._ymouse) { this.scrollIt("page", 1); } else if (this.scrollThumb_mc._y > this._ymouse) { this.scrollIt("page", -1); } }; FScrollBarClass.prototype.stopScrolling = function () { this.controller.downArrow_mc.gotoAndStop(1); this.controller.upArrow_mc.gotoAndStop(1); clearInterval(this.controller.scrolling); }; FScrollBarClass.prototype.startUpScroller = function () { this.controller.upArrow_mc.gotoAndStop(2); this.controller.scrollIt("one", -1); this.controller.scrolling = setInterval(this.controller, "scrollInterval", 500, "one", -1); }; FScrollBarClass.prototype.startDownScroller = function () { this.controller.downArrow_mc.gotoAndStop(2); this.controller.scrollIt("one", 1); this.controller.scrolling = setInterval(this.controller, "scrollInterval", 500, "one", 1); }; FScrollBarClass.prototype.setScrollTarget = function (tF) { if (tF == undefined) { this.textField.removeListener(this); delete this.textField[(this.horizontal ? "hScroller" : "vScroller")]; if ((this.textField.hScroller != undefined) && (this.textField.vScroller != undefined)) { this.textField.unwatch("text"); this.textField.unwatch("htmltext"); } } this.textField = undefined; if (!(tF instanceof TextField)) { return(undefined); } this.textField = tF; this.textField[(this.horizontal ? "hScroller" : "vScroller")] = this; this.onTextChanged(); this.onChanged = function () { this.onTextChanged(); }; this.onScroller = function () { if (!this.isScrolling) { if (!this.horizontal) { this.setScrollPosition(this.textField.scroll); } else { this.setScrollPosition(this.textField.hscroll); } } }; this.textField.addListener(this); this.textField.watch("text", this.callback); this.textField.watch("htmlText", this.callback); }; FScrollBarClass.prototype.callback = function (prop, oldVal, newVal) { clearInterval(this.hScroller.synchScroll); clearInterval(this.vScroller.synchScroll); this.hScroller.synchScroll = setInterval(this.hScroller, "onTextChanged", 50); this.vScroller.synchScroll = setInterval(this.vScroller, "onTextChanged", 50); return(newVal); }; FScrollBarClass.prototype.onTextChanged = function () { if ((!this.enable) || (this.textField == undefined)) { return(undefined); } clearInterval(this.synchScroll); if (this.horizontal) { var pos = this.textField.hscroll; this.setScrollProperties(this.textField._width, 0, this.textField.maxhscroll); this.setScrollPosition(Math.min(pos, this.textField.maxhscroll)); } else { var pos = this.textField.scroll; var pageSize = (this.textField.bottomScroll - this.textField.scroll); this.setScrollProperties(pageSize, 1, this.textField.maxscroll); this.setScrollPosition(Math.min(pos, this.textField.maxscroll)); } }; FScrollBarClass.prototype.executeCallBack = function () { if (this.textField == undefined) { super.executeCallBack(); } else if (this.horizontal) { this.textField.hscroll = this.getScrollPosition(); } else { this.textField.scroll = this.getScrollPosition(); } }; Object.registerClass("FScrollBarSymbol", FScrollBarClass); #endinitclip

Library Items

Symbol 1 MovieClip [FUIComponentSymbol]
Symbol 2 GraphicUsed by:3 21 39 40 46 47 49 55 67
Symbol 3 MovieClipUses:2Used by:14
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClipUses:4Used by:14
Symbol 6 GraphicUsed by:7 27 58 73
Symbol 7 MovieClipUses:6Used by:14
Symbol 8 GraphicUsed by:9 28 59 74
Symbol 9 MovieClipUses:8Used by:14
Symbol 10 GraphicUsed by:11 16 26 60 64 72
Symbol 11 MovieClipUses:10Used by:14
Symbol 12 GraphicUsed by:13 15 25 61 63 71
Symbol 13 MovieClipUses:12Used by:14
Symbol 14 MovieClipUses:3 5 7 9 11 13Used by:34
Symbol 15 MovieClipUses:12Used by:24
Symbol 16 MovieClipUses:10Used by:24
Symbol 17 GraphicUsed by:18 65
Symbol 18 MovieClipUses:17Used by:24
Symbol 19 GraphicUsed by:20 66
Symbol 20 MovieClipUses:19Used by:24
Symbol 21 MovieClipUses:2Used by:24
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClipUses:22Used by:24
Symbol 24 MovieClipUses:15 16 18 20 21 23Used by:34
Symbol 25 MovieClipUses:12Used by:33
Symbol 26 MovieClipUses:10Used by:33
Symbol 27 MovieClipUses:6Used by:33
Symbol 28 MovieClipUses:8Used by:33
Symbol 29 GraphicUsed by:30 75
Symbol 30 MovieClipUses:29Used by:33
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClipUses:31Used by:33
Symbol 33 MovieClipUses:25 26 27 28 30 32Used by:34
Symbol 34 MovieClip [UpArrow]Uses:14 24 33
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:35Used by:41
Symbol 37 GraphicUsed by:38 42 43 52
Symbol 38 MovieClipUses:37Used by:41
Symbol 39 MovieClipUses:2Used by:41
Symbol 40 MovieClipUses:2Used by:41
Symbol 41 MovieClipUses:36 38 39 40Used by:54
Symbol 42 MovieClipUses:37Used by:48
Symbol 43 MovieClipUses:37Used by:48
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClipUses:44Used by:48
Symbol 46 MovieClipUses:2Used by:48
Symbol 47 MovieClipUses:2Used by:48
Symbol 48 MovieClipUses:42 43 45 46 47Used by:54
Symbol 49 MovieClipUses:2Used by:53
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClipUses:50Used by:53
Symbol 52 MovieClipUses:37Used by:53
Symbol 53 MovieClipUses:49 51 52Used by:54
Symbol 54 MovieClip [ScrollThumb]Uses:41 48 53
Symbol 55 MovieClipUses:2Used by:62
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClipUses:56Used by:62
Symbol 58 MovieClipUses:6Used by:62
Symbol 59 MovieClipUses:8Used by:62
Symbol 60 MovieClipUses:10Used by:62
Symbol 61 MovieClipUses:12Used by:62
Symbol 62 MovieClipUses:55 57 58 59 60 61Used by:79
Symbol 63 MovieClipUses:12Used by:70
Symbol 64 MovieClipUses:10Used by:70
Symbol 65 MovieClipUses:17Used by:70
Symbol 66 MovieClipUses:19Used by:70
Symbol 67 MovieClipUses:2Used by:70
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClipUses:68Used by:70
Symbol 70 MovieClipUses:63 64 65 66 67 69Used by:79
Symbol 71 MovieClipUses:12Used by:78
Symbol 72 MovieClipUses:10Used by:78
Symbol 73 MovieClipUses:6Used by:78
Symbol 74 MovieClipUses:8Used by:78
Symbol 75 MovieClipUses:29Used by:78
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:76Used by:78
Symbol 78 MovieClipUses:71 72 73 74 75 77Used by:79
Symbol 79 MovieClip [DownArrow]Uses:62 70 78
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClipUses:80Used by:82
Symbol 82 MovieClipUses:81Used by:83
Symbol 83 MovieClip [FScrollBarSymbol]Uses:82
Symbol 84 GraphicUsed by:Timeline
Symbol 85 GraphicUsed by:Timeline
Symbol 86 GraphicUsed by:Timeline
Symbol 87 GraphicUsed by:Timeline
Symbol 88 GraphicUsed by:Timeline
Symbol 89 GraphicUsed by:Timeline
Symbol 90 GraphicUsed by:Timeline
Symbol 91 GraphicUsed by:93
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClipUses:91 92Used by:Timeline
Symbol 94 GraphicUsed by:105
Symbol 95 GraphicUsed by:105
Symbol 96 GraphicUsed by:105
Symbol 97 GraphicUsed by:105
Symbol 98 GraphicUsed by:105
Symbol 99 GraphicUsed by:105
Symbol 100 GraphicUsed by:105
Symbol 101 GraphicUsed by:105
Symbol 102 GraphicUsed by:105
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Symbol 104 GraphicUsed by:105
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Symbol 1939 BitmapUsed by:1940
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Symbol 1942 GraphicUsed by:Timeline
Streaming Sound 1Used by:Timeline

Instance Names

"play"Frame 1Symbol 93 MovieClip
"walks"Frame 1Symbol 105 MovieClip
"mytext"Frame 1Symbol 108 EditableText
"alert"Frame 1398Symbol 373 Button
"alert"Frame 2020Symbol 373 Button
"alert"Frame 11557Symbol 373 Button
"alert"Frame 11743Symbol 373 Button
"alert"Frame 12156Symbol 373 Button
"alert"Frame 12501Symbol 373 Button
"alert11"Frame 14765Symbol 1922 Button
"intro"Frame 14765Symbol 1925 Button
"first"Frame 14765Symbol 1928 Button
"face_mc"Symbol 14 MovieClip Frame 1Symbol 3 MovieClip
"arrow_mc"Symbol 14 MovieClip Frame 1Symbol 5 MovieClip
"highlight_mc"Symbol 14 MovieClip Frame 1Symbol 7 MovieClip
"shadow_mc"Symbol 14 MovieClip Frame 1Symbol 9 MovieClip
"darkshadow_mc"Symbol 14 MovieClip Frame 1Symbol 11 MovieClip
"highlight3D_mc"Symbol 14 MovieClip Frame 1Symbol 13 MovieClip
"darkshadow_mc"Symbol 24 MovieClip Frame 1Symbol 15 MovieClip
"highlight3D_mc"Symbol 24 MovieClip Frame 1Symbol 16 MovieClip
"highlight_mc"Symbol 24 MovieClip Frame 1Symbol 18 MovieClip
"shadow_mc"Symbol 24 MovieClip Frame 1Symbol 20 MovieClip
"face_mc"Symbol 24 MovieClip Frame 1Symbol 21 MovieClip
"arrow_mc"Symbol 24 MovieClip Frame 1Symbol 23 MovieClip
"highlight3D_mc"Symbol 33 MovieClip Frame 1Symbol 25 MovieClip
"darkshadow_mc"Symbol 33 MovieClip Frame 1Symbol 26 MovieClip
"highlight_mc"Symbol 33 MovieClip Frame 1Symbol 27 MovieClip
"shadow_mc"Symbol 33 MovieClip Frame 1Symbol 28 MovieClip
"face_mc"Symbol 33 MovieClip Frame 1Symbol 30 MovieClip
"arrow_mc"Symbol 33 MovieClip Frame 1Symbol 32 MovieClip
"up"Symbol 34 MovieClip [UpArrow] Frame 1Symbol 14 MovieClip
"down"Symbol 34 MovieClip [UpArrow] Frame 2Symbol 24 MovieClip
"disabled"Symbol 34 MovieClip [UpArrow] Frame 3Symbol 33 MovieClip
"highlight3D_mc"Symbol 41 MovieClip Frame 1Symbol 36 MovieClip
"darkshadow_mc"Symbol 41 MovieClip Frame 1Symbol 38 MovieClip
"highlight_mc"Symbol 41 MovieClip Frame 1Symbol 39 MovieClip
"shadow_mc"Symbol 41 MovieClip Frame 1Symbol 40 MovieClip
"highlight3D_mc"Symbol 48 MovieClip Frame 1Symbol 42 MovieClip
"darkshadow_mc"Symbol 48 MovieClip Frame 1Symbol 43 MovieClip
"shadow_mc"Symbol 48 MovieClip Frame 1Symbol 45 MovieClip
"face_mc"Symbol 48 MovieClip Frame 1Symbol 46 MovieClip
"highlight_mc"Symbol 48 MovieClip Frame 1Symbol 47 MovieClip
"shadow_mc"Symbol 53 MovieClip Frame 1Symbol 49 MovieClip
"darkshadow_mc"Symbol 53 MovieClip Frame 1Symbol 51 MovieClip
"highlight3D_mc"Symbol 53 MovieClip Frame 1Symbol 52 MovieClip
"mc_sliderTop"Symbol 54 MovieClip [ScrollThumb] Frame 1Symbol 41 MovieClip
"mc_sliderMid"Symbol 54 MovieClip [ScrollThumb] Frame 1Symbol 48 MovieClip
"mc_sliderBot"Symbol 54 MovieClip [ScrollThumb] Frame 1Symbol 53 MovieClip
"face_mc"Symbol 62 MovieClip Frame 1Symbol 55 MovieClip
"arrow_mc"Symbol 62 MovieClip Frame 1Symbol 57 MovieClip
"highlight_mc"Symbol 62 MovieClip Frame 1Symbol 58 MovieClip
"shadow_mc"Symbol 62 MovieClip Frame 1Symbol 59 MovieClip
"darkshadow_mc"Symbol 62 MovieClip Frame 1Symbol 60 MovieClip
"highlight3D_mc"Symbol 62 MovieClip Frame 1Symbol 61 MovieClip
"darkshadow_mc"Symbol 70 MovieClip Frame 1Symbol 63 MovieClip
"highlight3D_mc"Symbol 70 MovieClip Frame 1Symbol 64 MovieClip
"highlight_mc"Symbol 70 MovieClip Frame 1Symbol 65 MovieClip
"shadow_mc"Symbol 70 MovieClip Frame 1Symbol 66 MovieClip
"face_mc"Symbol 70 MovieClip Frame 1Symbol 67 MovieClip
"arrow_mc"Symbol 70 MovieClip Frame 1Symbol 69 MovieClip
"highlight3D_mc"Symbol 78 MovieClip Frame 1Symbol 71 MovieClip
"darkshadow_mc"Symbol 78 MovieClip Frame 1Symbol 72 MovieClip
"highlight_mc"Symbol 78 MovieClip Frame 1Symbol 73 MovieClip
"shadow_mc"Symbol 78 MovieClip Frame 1Symbol 74 MovieClip
"face_mc"Symbol 78 MovieClip Frame 1Symbol 75 MovieClip
"arrow_mc"Symbol 78 MovieClip Frame 1Symbol 77 MovieClip
"up"Symbol 79 MovieClip [DownArrow] Frame 1Symbol 62 MovieClip
"down"Symbol 79 MovieClip [DownArrow] Frame 2Symbol 70 MovieClip
"disabled"Symbol 79 MovieClip [DownArrow] Frame 3Symbol 78 MovieClip
"track_mc"Symbol 82 MovieClip Frame 1Symbol 81 MovieClip
"scrollTrack_mc"Symbol 83 MovieClip [FScrollBarSymbol] Frame 1Symbol 82 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "FUIComponentSymbol"
ExportAssets (56)Timeline Frame 1Symbol 34 as "UpArrow"
ExportAssets (56)Timeline Frame 1Symbol 54 as "ScrollThumb"
ExportAssets (56)Timeline Frame 1Symbol 79 as "DownArrow"
ExportAssets (56)Timeline Frame 1Symbol 83 as "FScrollBarSymbol"

Labels

"Symbol_36"Symbol 1 MovieClip [FUIComponentSymbol] Frame 1




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Created: 28/5 -2019 11:40:50 Last modified: 28/5 -2019 11:40:50 Server time: 02/05 -2024 20:04:27