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Samurai Warrior.swf

This is the info page for
Flash #21194

(Click the ID number above for more basic data on this flash file.)


Text
Free Games AND ShowS

CROSS DOMAIN COUNTER

100%

100%

Free Games AND ShowS

START GAME

START GAME

TRAINING SESSION

TRAINING SESSION

DEADLY COMBAT

DEADLY COMBAT

PLAY MORE GAMES

PLAY MORE GAMES

FREE GAMES BY EMAIL

FREE GAMES BY EMAIL

DOWNLOAD THIS GAME

DOWNLOAD THIS GAME

STAR IN THIS GAME

STAR IN THIS GAME

CREDITS

CREDITS

BACK

BACK

SAMAURI WARRIOR
Produced by:
www.MiniClip.com
Original design by:
www.x-pressive.com
Click here to star
in this game yourself!!!

SAMAURI WARRIOR
Produced by:
www.MiniClip.com
Original design by:
www.x-pressive.com
Click here to star
in this game yourself!!!

CHOOSE YOUR HERO:

CHOOSE YOUR HERO:

PLAYER

CHARACTER:

CHARACTER:

NAME

NAME

NAME

NAME

NAME

LINE
LINE
LINE

LINE
LINE
LINE

LINE
LINE
LINE

LINE
LINE
LINE

LINE
LINE

OPPONENT

CHOOSE OPPONENT:

CHOOSE OPPONENT:

OFFENSIVE :

OFFENSIVE :

DEFENSIVE :

DEFENSIVE :

NAME

NAME

NAME

NAME

NAME

NAME

NAME

NAME

NAME

NAME

NAME

NAME

NAME

NAME

NAME

LEVEL :

LEVEL :

NAME

NAME

NAME

NAME

NAME

CHOOSE A STAGE:

CHOOSE A STAGE:

LOCATION:

LOCATION:

NAME

NAME

NAME

NAME

NAME

CLICK ON THE IMAGE TO START MATCH!

CLICK ON THE IMAGE TO START MATCH!

GET READY!

GET READY!

GET READY!

GET READY!

BANZAI!

BANZAI!

BANZAI!

TRAINING SESSION - PRESS 'SPACE' TO RETURN

TRAINING SESSION - PRESS 'SPACE' TO RETURN

TRAINING SESSION - PRESS 'SPACE' TO RETURN

TRAINING SESSION - PRESS 'SPACE' TO RETURN

TRAINING SESSION - PRESS 'SPACE' TO RETURN

LOOSER!

LOOSER!

LOOSER!

TRAINING SESSION - PRESS 'SPACE' TO RETURN

TRAINING SESSION - PRESS 'SPACE' TO RETURN

TRAINING SESSION - PRESS 'SPACE' TO RETURN

TRAINING SESSION - PRESS 'SPACE' TO RETURN

TRAINING SESSION - PRESS 'SPACE' TO RETURN

TRAINING SESSION - PRESS 'SPACE' TO RETURN

TRAINING SESSION - PRESS 'SPACE' TO RETURN

TRAINING SESSION - PRESS 'SPACE' TO RETURN

TRAINING SESSION - PRESS 'SPACE' TO RETURN

TRAINING SESSION - PRESS 'SPACE' TO RETURN

TRAINING SESSION - PRESS 'SPACE' TO RETURN

TRAINING SESSION - PRESS 'SPACE' TO RETURN

2

Q

W

A

S

JUMP KICK

HIGH PUNCH

LOW PUNCH

HIGH KICK

LOW KICK

JUMP KICK

HIGH PUNCH

LOW PUNCH

HIGH KICK

LOW KICK

JUMP

BLOCK

MOVE

JUMP

BLOCK

MOVE

ATTACK-MODE: INACTIVE

ATTACK-MODE: INACTIVE

ATTACK-MODE: INACTIVE

ATTACK-MODE: INACTIVE

ATTACK-MODE: INACTIVE

ActionScript [AS1/AS2]

Instance of Symbol 18 MovieClip in Frame 1
onClipEvent (load) { IP = "64.239.33.252"; gamename = "SamuraiOS"; countername = "SamuraiOS"; }
Frame 98
gotoAndPlay (99);
Frame 100
ifFrameLoaded (102) { gotoAndPlay (102); }
Frame 101
gotoAndPlay (99);
Frame 102
stop();
Instance of Symbol 26 MovieClip "PercentBar" in Frame 102
onClipEvent (enterFrame) { onePercent = _root.getBytesTotal() / 100; thisPercent = int(_root.getBytesLoaded() / onePercent); _root.info = thisPercent + "%"; this.gotoAndStop(thisPercent); if (99 < thisPercent) { _root.play(); } }
Frame 103
("c" < (b >= undefined)) || (1());
Frame 104
skinNames = new Array("THE WANDERER", "DARK SHADE", "COLONEL SLAUGHTER", "CHUCK RENEGADE", "TOXIC BROTHER", "ALLEY MASTER"); offValues = new Array(5, 30, 15, 20, 45, 10); defValues = new Array(25, 60, 35, 25, 40, 35); Timer1.pause = 10; stop();
Frame 105
Timer1.pause = 60; Timer1.gotoAndPlay(1); stop();
Frame 106
Fader.gotoAndPlay(1); stop();
Frame 107
i = 1; while (6 >= i) { eval ("Figure" + i).skin = i; eval (("Figure" + i) + "Shadow").skin = i; i++; } quickInfo1 = "LEFT HIS HOME IN EARLY YEARS AND TRAVELLED MANY COUNTRIES. BECAME A MARTIAL ARTS NOVICE AT SHIN-LAO SHAOLIN TEMPLE, CHINA. STRONG ATTITUDE."; quickInfo2 = "A VERY SECLUDED AND QUIET GUY. SUPERIOR KNOWLEDGE IN THE ART OF SABOTAGE AND EDUCATION IN MARTIAL NINJA ARTS IN THE PROVINCE OF IGA, JAPAN."; quickInfo3 = "FORMER COLONEL OF THE UNITES STATES MARINE COPRS. DESERTED FROM ARMY AFTER DETAILS OF EL-MUSSAD VILLAGE MASSACRE WERE REVEALED."; quickInfo4 = "LEADING HELL'S ANGELS MEMBER. IMPRISONED SEVERAL TIMES DUE TO DRUG OFFENCES, ROBBERIES AND VIOLENCE. VERY RUDE AND HOT-TEMPERED."; quickInfo5 = "FORMERLY KNOWN AS DR. JAKE MANDELL. WORKED AS A SCIENTIST AT A NUCLEAR PLANT. A HORRIBLE NUCLEAR ACCIDENT DISFIGURED HIS WHOLE BODY."; quickInfo6 = "LEADER OF THE 'ROMPER STOMPERS', A VIOLENT STREET GANG. SPECIAL KNOWLEDGE IN THE ARTS OF STREET FIGHTING. MAKES HIM A VIOLENT AND DEADLY WEAPON."; playerSkin = 1; Figure.skin = 1; figureName = skinNames[0]; info = quickInfo1; stop();
Frame 109
i = 1; while (6 >= i) { eval ("Figure" + i).skin = i; if (1 < eval ("Figure" + i)._currentframe) { eval ("Figure" + i).gotoAndStop(1); } eval (("Figure" + i) + "Shadow").skin = i; if (1 < eval (("Figure" + i) + "Shadow")._currentframe) { eval (("Figure" + i) + "Shadow").gotoAndStop(1); } i++; } enemySkin = 1; Figure.skin = 1; figureName = skinNames[0]; offensive = offValues[0]; defensive = defValues[0]; level = "NOVICE"; Fader.gotoAndPlay(1); stop();
Frame 110
background = 1; location1 = "THE DOJO"; location2 = "GREAT PLANES"; location3 = "SNOWY MOUNTAINS"; location = location1; if (mode eq "Training") { gotoAndPlay (120); } Fader.gotoAndPlay(1); stop();
Frame 111
stop();
Instance of Symbol 291 MovieClip "Timer" in Frame 111
onClipEvent (load) { pause = 3; }
Frame 112
gotoAndPlay (117);
Frame 113
info = skinNames[playerSkin - 1] + " SURVIVED THE MATCH!"; stop();
Instance of Symbol 297 MovieClip "Timer" in Frame 113
onClipEvent (load) { pause = 5; }
Frame 114
gotoAndPlay (105);
Frame 115
info = skinNames[playerSkin - 1] + " LOST THE MATCH!"; Fader.gotoAndPlay(1); stop();
Instance of Symbol 307 MovieClip "Timer" in Frame 115
onClipEvent (load) { pause = 10; }
Frame 116
gotoAndPlay (104);
Frame 117
function cleanAll() { i = 1; while (bloodCount >= i) { removeMovieClip(eval ("blood" + i)); i++; } removeMovieClip(Enemy); removeMovieClip(Player); removeMovieClip(EnemyEnergy); removeMovieClip(PlayerEnergy); } Enemy.skin = enemySkin; Enemy.offensive = offensive; Enemy.defensive = defensive; Player.skin = playerSkin; vsText = (skinNames[playerSkin - 1] + " VS. ") + skinNames[enemySkin - 1]; Player.swapDepths(1000); Enemy.swapDepths(1001); PlayerEnergy.swapDepths(1002); EnemyEnergy.swapDepths(1003); PlayerEnergy.gotoAndStop(100); EnemyEnergy.gotoAndStop(100); Timer.time = 60; gameRunning = true; Player.gotoAndStop(1); Player.energy = 100; Enemy.gotoAndStop(1); Enemy.energy = 100; stop();
Instance of Symbol 332 MovieClip "Player" in Frame 117
onClipEvent (load) { enemy = "_root.Enemy"; walkLeft = -4; walkRight = 4; }
Instance of Symbol 339 MovieClip "Enemy" in Frame 117
onClipEvent (load) { enemy = "_root.Player"; walkLeft = 4; walkRight = -4; }
Frame 118
cleanAll();
Frame 119
if (winner eq "Enemy") { gotoAndPlay (115); } else { gotoAndPlay (113); } stop();
Frame 120
function cleanUp() { i = 1; while (bloodCount >= i) { removeMovieClip(eval ("blood" + i)); i++; } removeMovieClip(Enemy); removeMovieClip(Player); } Enemy.skin = enemySkin; Enemy.offensive = 0; Enemy.defensive = 0; Enemy.energy = 100; Player.skin = playerSkin; Player.energy = 100; opponent = "ATTACK-MODE: INACTIVE"; Player.swapDepths(1000); Enemy.swapDepths(1001); stop();
Instance of Symbol 332 MovieClip "Player" in Frame 120
onClipEvent (load) { enemy = "_root.Enemy"; walkLeft = -4; walkRight = 4; }
Instance of Symbol 339 MovieClip "Enemy" in Frame 120
onClipEvent (load) { enemy = "_root.Player"; walkLeft = 4; walkRight = -4; }
Instance of Symbol 350 MovieClip "PlayerEnergy" in Frame 120
onClipEvent (load) { _visible = false; }
Instance of Symbol 350 MovieClip "EnemyEnergy" in Frame 120
onClipEvent (load) { _visible = false; }
Symbol 15 MovieClip Frame 99
stop();
Symbol 18 MovieClip Frame 1
if ((this.countername != "") && (this.gamename != "")) { strMovie = (this.gamename + "@") + this.countername; this.loadMovie(((("http://" + this.IP) + "/stats/SWFcounters/") + strMovie) + ".swf"); } stop();
Symbol 34 Button
on (release) { getURL ("http://www.miniclip.com/Homepage.htm", "_blank"); }
Symbol 40 MovieClip Frame 1
stop();
Symbol 47 MovieClip Frame 7
stop();
Symbol 54 MovieClip Frame 55
stop();
Symbol 63 Button
on (press) { gotoAndStop (105); }
Symbol 64 MovieClip Frame 1
time1 = int(getTimer() / 1000);
Symbol 64 MovieClip Frame 2
time2 = int(getTimer() / 1000); if (pause < (time2 - time1)) { gotoAndPlay (4); }
Symbol 64 MovieClip Frame 3
gotoAndPlay (2);
Symbol 64 MovieClip Frame 4
_parent.gotoAndPlay(_parent._currentframe + 1); stop();
Symbol 69 Button
on (press) { mode = "Combat"; gotoAndStop (107); }
Symbol 70 Button
on (press) { mode = "Training"; gotoAndStop (107); }
Symbol 75 Button
on (release) { getURL ("http://www.miniclip.com/Homepage.htm", "_blank"); }
Symbol 76 Button
on (release) { getURL ("http://www.miniclip.com/signup.htm", "_blank"); }
Symbol 79 Button
on (release) { getURL ("http://www.miniclip.com/download_samurai.htm", "_blank"); }
Symbol 83 Button
on (press) { gotoAndStop (106); }
Symbol 86 Button
on (release) { getURL ("http://www.miniclip.com/store.htm", "_blank"); }
Symbol 95 MovieClip Frame 9
stop();
Symbol 101 MovieClip Frame 1
stop();
Symbol 108 MovieClip Frame 1
if (1 < _parent._parent.skin) { gotoAndStop(_parent._parent.skin); } stop();
Symbol 115 MovieClip Frame 1
if (1 < _parent._parent.skin) { gotoAndStop(_parent._parent.skin); } stop();
Symbol 122 MovieClip Frame 1
if (1 < _parent._parent.skin) { gotoAndStop(_parent._parent.skin); } stop();
Symbol 129 MovieClip Frame 1
if (1 < _parent._parent.skin) { gotoAndStop(_parent._parent.skin); } stop();
Symbol 136 MovieClip Frame 1
if (1 < _parent._parent.skin) { gotoAndStop(_parent._parent.skin); } stop();
Symbol 143 MovieClip Frame 1
if (1 < _parent._parent.skin) { gotoAndStop(_parent._parent.skin); } stop();
Symbol 150 MovieClip Frame 1
if (1 < _parent._parent.skin) { gotoAndStop(_parent._parent.skin); } stop();
Symbol 157 MovieClip Frame 1
if (1 < _parent._parent.skin) { gotoAndStop(_parent._parent.skin); } stop();
Symbol 160 MovieClip Frame 1
_parent.inAction = true;
Symbol 160 MovieClip Frame 78
_parent.inAction = false; _parent.gotoAndStop(2);
Symbol 163 MovieClip Frame 1
if (1 < _parent._parent.skin) { gotoAndStop(_parent._parent.skin); } stop();
Symbol 164 MovieClip Frame 1
_parent.attacking = true; _parent.thisDamage = 2;
Symbol 164 MovieClip Frame 6
if (HandF.hitTest(eval (_parent.enemy + ".Player.Torso"))) { eval (_parent.enemy).gotoAndStop("HitHigh"); } if (HandF.hitTest(eval (_parent.enemy + ".Player.Head"))) { eval (_parent.enemy).gotoAndStop("HitHigh"); }
Symbol 164 MovieClip Frame 13
_parent.attacking = false; _parent.gotoAndStop(2);
Symbol 165 MovieClip Frame 1
if (1 < _parent._parent.skin) { gotoAndStop(_parent._parent.skin); } stop();
Symbol 166 MovieClip Frame 1
_parent.attacking = true; _parent.thisDamage = 2;
Symbol 166 MovieClip Frame 12
if (HandB.hitTest(eval (_parent.enemy + ".Player"))) { eval (_parent.enemy).gotoAndStop("HitLow"); }
Symbol 166 MovieClip Frame 17
_parent.attacking = false; _parent.gotoAndStop(2);
Symbol 168 MovieClip Frame 1
if (1 < _parent._parent.skin) { gotoAndStop(_parent._parent.skin); } stop();
Symbol 169 MovieClip Frame 1
_parent.attacking = true; _parent.thisDamage = 8;
Symbol 169 MovieClip Frame 11
if (ShoeF.hitTest(eval (_parent.enemy + ".Player.Head"))) { eval (_parent.enemy).gotoAndStop("HitHigh"); }
Symbol 169 MovieClip Frame 26
_parent.attacking = false; _parent.gotoAndStop(2);
Symbol 170 MovieClip Frame 1
if (1 < _parent._parent.skin) { gotoAndStop(_parent._parent.skin); } stop();
Symbol 171 MovieClip Frame 1
if (1 < _parent._parent.skin) { gotoAndStop(_parent._parent.skin); } stop();
Symbol 173 MovieClip Frame 1
_parent.attacking = true; _parent.thisDamage = 15;
Symbol 173 MovieClip Frame 5
if ((_parent._width < _parent._x) and (_parent._x < 520)) { _parent._x = _parent._x + _parent.walkRight; }
Symbol 173 MovieClip Frame 6
if ((_parent._width < _parent._x) and (_parent._x < 520)) { _parent._x = _parent._x + _parent.walkRight; }
Symbol 173 MovieClip Frame 7
if ((_parent._width < _parent._x) and (_parent._x < 520)) { _parent._x = _parent._x + _parent.walkRight; }
Symbol 173 MovieClip Frame 8
if ((_parent._width < _parent._x) and (_parent._x < 520)) { _parent._x = _parent._x + _parent.walkRight; }
Symbol 173 MovieClip Frame 9
if ((_parent._width < _parent._x) and (_parent._x < 520)) { _parent._x = _parent._x + _parent.walkRight; }
Symbol 173 MovieClip Frame 10
if ((_parent._width < _parent._x) and (_parent._x < 520)) { _parent._x = _parent._x + _parent.walkRight; }
Symbol 173 MovieClip Frame 11
if ((_parent._width < _parent._x) and (_parent._x < 520)) { _parent._x = _parent._x + _parent.walkRight; }
Symbol 173 MovieClip Frame 12
if ((_parent._width < _parent._x) and (_parent._x < 520)) { _parent._x = _parent._x + _parent.walkRight; }
Symbol 173 MovieClip Frame 13
if (ShoeB.hitTest(eval (_parent.enemy + ".Player.Head")) or LowLegB.hitTest(eval (_parent.enemy + ".Player.Head"))) { eval (_parent.enemy).gotoAndStop("HitHigh"); }
Symbol 173 MovieClip Frame 28
_parent.attacking = false; _parent.gotoAndStop(2);
Symbol 175 MovieClip Frame 1
_parent.jump = true;
Symbol 175 MovieClip Frame 25
_parent.jump = false; _parent.gotoAndStop(2);
Symbol 176 MovieClip Frame 1
_parent.duck = true;
Symbol 176 MovieClip Frame 20
_parent.duck = false; _parent.gotoAndStop(2);
Symbol 177 MovieClip Frame 1
_parent.attacking = true; _parent.thisDamage = 5;
Symbol 177 MovieClip Frame 9
if (ShoeB.hitTest(eval (_parent.enemy + ".Player.Torso"))) { eval (_parent.enemy).gotoAndStop("HitLow"); }
Symbol 177 MovieClip Frame 19
_parent.attacking = false; _parent.gotoAndStop(2);
Symbol 180 MovieClip Frame 1
_parent.inAction = true; if (_root.mode ne "Training") { _parent.energy = _parent.energy - eval (_parent.enemy).thisDamage; if (_parent.energy < 1) { _parent.gotoAndStop("Finish"); } eval (("_root." + _parent._name) + "Energy").gotoAndStop(_parent.energy); } if ((0 < _parent._x) and (_parent._x < 520)) { _parent._x = _parent._x + (_parent.walkLeft * 2); } if ((Math.random() * 100) < 50) { duplicateMovieClip (_root.Blood, "Blood" + _root.bloodCount, 100 + _root.bloodCount); eval ("_root.Blood" + _root.bloodCount)._x = eval ("_root." + _parent._name)._x + (Math.random() * 10); eval ("_root.Blood" + _root.bloodCount)._y = _root.Blood._y + (Math.random() * 20); eval ("_root.Blood" + _root.bloodCount).gotoAndStop(int(Math.random() * 10)); _root.bloodCount++; }
Symbol 180 MovieClip Frame 12
_parent.inAction = false; if (2 >= _parent.energy) { _parent.gotoAndStop("KO"); } else if ((Math.random() * 100) < 15) { _parent.gotoAndStop("KO"); } else { _parent.gotoAndStop(2); }
Symbol 181 MovieClip Frame 1
if ((Math.random() * 100) < 35) { gotoAndPlay (2); } else { stop(); }
Symbol 181 MovieClip Frame 13
stop();
Symbol 184 MovieClip Frame 1
_parent.inAction = true; if (_root.mode ne "Training") { _parent.energy = _parent.energy - eval (_parent.enemy).thisDamage; if (_parent.energy < 1) { _parent.gotoAndStop("Finish"); } eval (("_root." + _parent._name) + "Energy").gotoAndStop(_parent.energy); } if ((0 < _parent._x) and (_parent._x < 520)) { _parent._x = _parent._x + (_parent.walkLeft * 2); } if ((Math.random() * 100) < 50) { duplicateMovieClip (_root.Blood, "Blood" + _root.bloodCount, 100 + _root.bloodCount); eval ("_root.Blood" + _root.bloodCount)._x = eval ("_root." + _parent._name)._x + (Math.random() * 10); eval ("_root.Blood" + _root.bloodCount)._y = _root.Blood._y + (Math.random() * 20); eval ("_root.Blood" + _root.bloodCount).gotoAndStop(int(Math.random() * 10)); _root.bloodCount++; }
Symbol 184 MovieClip Frame 12
_parent.inAction = false; if (2 >= _parent.energy) { _parent.gotoAndStop("KO"); } else { _parent.gotoAndStop(2); }
Symbol 185 MovieClip Frame 1
SoundFX = new Sound(this); SoundFX.setVolume(0); stop();
Instance of Symbol 162 MovieClip "Control" in Symbol 185 MovieClip Frame 2
onClipEvent (enterFrame) { if ((!_parent.dontMove) and (int(math.random() * 100) < 5)) { _parent.gotoAndStop(int(math.random() * (_parent._totalframes - 4)) + 3); } }
Symbol 188 Button
on (press) { getURL ("http://www.miniclip.com"); }
Symbol 189 Button
on (press) { getURL ("http://www.miniclip.com/store.htm", "_blank"); }
Symbol 196 MovieClip Frame 1
SoundFX = new Sound(this); SoundFX.setVolume(0); stop();
Instance of Symbol 162 MovieClip "Control" in Symbol 196 MovieClip Frame 2
onClipEvent (enterFrame) { if ((!_parent.dontMove) and (int(math.random() * 100) < 5)) { _parent.gotoAndStop(int(math.random() * (_parent._totalframes - 4)) + 3); } }
Symbol 209 MovieClip Frame 1
stop();
Symbol 211 MovieClip Frame 1
startX = _x; startY = _y;
Symbol 211 MovieClip Frame 2
_x = ((startX + (Math.random() * 100)) - 50); _y = ((startY + (Math.random() * 100)) - 50);
Symbol 211 MovieClip Frame 4
gotoAndPlay (2);
Symbol 212 MovieClip Frame 1
stop();
Symbol 213 Button
on (rollOver) { value = 4; playerSkin = value; Figure.skin = value; Figure.gotoAndStop(1); figureName = skinNames[value - 1]; info = eval ("quickInfo" + value); eval ("Figure" + value).gotoAndStop(2); } on (rollOut, dragOut) { Figure4.gotoAndStop(1); } on (press) { gotoAndStop (109); }
Symbol 214 Button
on (rollOver) { value = 5; playerSkin = value; Figure.skin = value; Figure.gotoAndStop(1); figureName = skinNames[value - 1]; info = eval ("quickInfo" + value); eval ("Figure" + value).gotoAndStop(2); } on (rollOut, dragOut) { Figure5.gotoAndStop(1); } on (press) { gotoAndStop (109); }
Symbol 215 Button
on (rollOver) { value = 6; playerSkin = value; Figure.skin = value; Figure.gotoAndStop(1); figureName = skinNames[value - 1]; info = eval ("quickInfo" + value); eval ("Figure" + value).gotoAndStop(2); } on (rollOut, dragOut) { Figure6.gotoAndStop(1); } on (press) { gotoAndStop (109); }
Symbol 216 Button
on (rollOver) { value = 2; playerSkin = value; Figure.skin = value; Figure.gotoAndStop(1); figureName = skinNames[value - 1]; info = eval ("quickInfo" + value); eval ("Figure" + value).gotoAndStop(2); } on (rollOut, dragOut) { Figure2.gotoAndStop(1); } on (press) { gotoAndStop (109); }
Symbol 217 Button
on (rollOver) { value = 3; playerSkin = value; Figure.skin = value; Figure.gotoAndStop(1); figureName = skinNames[value - 1]; info = eval ("quickInfo" + value); eval ("Figure" + value).gotoAndStop(2); } on (rollOut, dragOut) { Figure3.gotoAndStop(1); } on (press) { gotoAndStop (109); }
Symbol 223 Button
on (rollOver) { value = 1; playerSkin = value; Figure.skin = value; Figure.gotoAndStop(1); figureName = skinNames[value - 1]; info = eval ("quickInfo" + value); eval ("Figure" + value).gotoAndStop(2); } on (rollOut, dragOut) { Figure1.gotoAndStop(1); } on (press) { gotoAndStop (109); }
Symbol 247 Button
on (rollOver) { value = 1; enemySkin = value; Figure.skin = value; Figure.gotoAndStop(1); figureName = skinNames[value - 1]; offensive = offValues[value - 1]; defensive = defValues[value - 1]; level = "NOVICE"; eval ("Figure" + value).gotoAndStop(2); } on (rollOut, dragOut) { Figure1.gotoAndStop(1); } on (press) { nextFrame(); }
Symbol 248 Button
on (rollOver) { value = 4; enemySkin = value; Figure.skin = value; Figure.gotoAndStop(1); figureName = skinNames[value - 1]; offensive = offValues[value - 1]; defensive = defValues[value - 1]; level = "ADVANCED"; eval ("Figure" + value).gotoAndStop(2); } on (rollOut, dragOut) { Figure4.gotoAndStop(1); } on (press) { nextFrame(); }
Symbol 249 Button
on (rollOver) { value = 5; enemySkin = value; Figure.skin = value; Figure.gotoAndStop(1); figureName = skinNames[value - 1]; offensive = offValues[value - 1]; defensive = defValues[value - 1]; level = "MASTER"; eval ("Figure" + value).gotoAndStop(2); } on (rollOut, dragOut) { Figure5.gotoAndStop(1); } on (press) { nextFrame(); }
Symbol 250 Button
on (rollOver) { value = 6; enemySkin = value; Figure.skin = value; Figure.gotoAndStop(1); figureName = skinNames[value - 1]; offensive = offValues[value - 1]; defensive = defValues[value - 1]; level = "ADVANCED"; eval ("Figure" + value).gotoAndStop(2); } on (rollOut, dragOut) { Figure6.gotoAndStop(1); } on (press) { nextFrame(); }
Symbol 251 Button
on (rollOver) { value = 2; enemySkin = value; Figure.skin = value; Figure.gotoAndStop(1); figureName = skinNames[value - 1]; offensive = offValues[value - 1]; defensive = defValues[value - 1]; level = "MASTER"; eval ("Figure" + value).gotoAndStop(2); } on (rollOut, dragOut) { Figure2.gotoAndStop(1); } on (press) { nextFrame(); }
Symbol 252 Button
on (rollOver) { value = 3; enemySkin = value; Figure.skin = value; Figure.gotoAndStop(1); figureName = skinNames[value - 1]; offensive = offValues[value - 1]; defensive = defValues[value - 1]; level = "ADVANCED"; eval ("Figure" + value).gotoAndStop(2); } on (rollOut, dragOut) { Figure3.gotoAndStop(1); } on (press) { nextFrame(); }
Symbol 278 MovieClip Frame 1
if (1 < _root.background) { this.gotoAndStop(_root.background); } stop();
Symbol 280 Button
on (press) { background--; if (background < 1) { background = 3; } BGSelect.gotoAndStop(background); location = eval ("location" + background); }
Symbol 281 Button
on (press) { background++; if (3 < background) { background = 1; } BGSelect.gotoAndStop(background); location = eval ("location" + background); }
Symbol 284 Button
on (press) { stopAllSounds(); gotoAndPlay (111); }
Symbol 291 MovieClip Frame 1
time1 = int(getTimer() / 1000);
Symbol 291 MovieClip Frame 2
time2 = int(getTimer() / 1000); if (pause < (time2 - time1)) { gotoAndPlay (4); }
Symbol 291 MovieClip Frame 3
gotoAndPlay (2);
Symbol 291 MovieClip Frame 4
_parent.gotoAndPlay(_parent._currentframe + 1); stop();
Symbol 297 MovieClip Frame 1
time1 = int(getTimer() / 1000);
Symbol 297 MovieClip Frame 2
time2 = int(getTimer() / 1000); if (pause < (time2 - time1)) { gotoAndPlay (4); }
Symbol 297 MovieClip Frame 3
gotoAndPlay (2);
Symbol 297 MovieClip Frame 4
_parent.gotoAndPlay(_parent._currentframe + 1); stop();
Symbol 307 MovieClip Frame 1
time1 = int(getTimer() / 1000);
Symbol 307 MovieClip Frame 2
time2 = int(getTimer() / 1000); if (pause < (time2 - time1)) { gotoAndPlay (4); }
Symbol 307 MovieClip Frame 3
gotoAndPlay (2);
Symbol 307 MovieClip Frame 4
_parent.gotoAndPlay(_parent._currentframe + 1); stop();
Symbol 313 Button
on (keyPress "<Up>") { gotoAndStop (7); }
Symbol 314 Button
on (keyPress "<Down>") { gotoAndStop (8); }
Symbol 315 Button
on (keyPress "<Left>") { if (_width < _x) { gotoAndStop (12); } }
Symbol 316 Button
on (keyPress "<Right>") { if (_x < (_parent.Enemy._x - _parent.Enemy._width)) { gotoAndStop (13); } }
Symbol 317 Button
on (keyPress "q") { gotoAndStop (5); }
Symbol 318 Button
on (keyPress "w") { gotoAndStop (3); }
Symbol 319 Button
on (keyPress "a") { gotoAndStop (9); }
Symbol 320 Button
on (keyPress "s") { gotoAndStop (4); }
Symbol 321 Button
on (keyPress "2") { eval (enemy).defense(); gotoAndStop (6); }
Symbol 322 MovieClip Frame 12
_parent._x = _parent._x + _parent.walkLeft;
Symbol 322 MovieClip Frame 13
_parent._x = _parent._x + _parent.walkLeft;
Symbol 322 MovieClip Frame 14
_parent._x = _parent._x + _parent.walkLeft;
Symbol 322 MovieClip Frame 15
_parent._x = _parent._x + _parent.walkLeft;
Symbol 322 MovieClip Frame 16
_parent._x = _parent._x + _parent.walkLeft;
Symbol 322 MovieClip Frame 17
_parent._x = _parent._x + _parent.walkLeft;
Symbol 322 MovieClip Frame 18
_parent._x = _parent._x + _parent.walkLeft;
Symbol 322 MovieClip Frame 19
_parent._x = _parent._x + _parent.walkLeft;
Symbol 322 MovieClip Frame 20
_parent._x = _parent._x + _parent.walkLeft;
Symbol 322 MovieClip Frame 21
_parent._x = _parent._x + _parent.walkLeft;
Symbol 322 MovieClip Frame 22
_parent._x = _parent._x + _parent.walkLeft;
Symbol 322 MovieClip Frame 24
_parent.gotoAndStop(2);
Symbol 323 MovieClip Frame 12
_parent._x = _parent._x + _parent.walkRight;
Symbol 323 MovieClip Frame 13
_parent._x = _parent._x + _parent.walkRight;
Symbol 323 MovieClip Frame 14
_parent._x = _parent._x + _parent.walkRight;
Symbol 323 MovieClip Frame 15
_parent._x = _parent._x + _parent.walkRight;
Symbol 323 MovieClip Frame 16
_parent._x = _parent._x + _parent.walkRight;
Symbol 323 MovieClip Frame 17
_parent._x = _parent._x + _parent.walkRight;
Symbol 323 MovieClip Frame 18
_parent._x = _parent._x + _parent.walkRight;
Symbol 323 MovieClip Frame 19
_parent._x = _parent._x + _parent.walkRight;
Symbol 323 MovieClip Frame 20
_parent._x = _parent._x + _parent.walkRight;
Symbol 323 MovieClip Frame 21
_parent._x = _parent._x + _parent.walkRight;
Symbol 323 MovieClip Frame 22
_parent._x = _parent._x + _parent.walkRight;
Symbol 323 MovieClip Frame 24
_parent.gotoAndStop(2);
Symbol 325 MovieClip Frame 1
loop = 0;
Symbol 325 MovieClip Frame 20
loop++; if ((loop < 5) or (10 >= _parent.energy)) { gotoAndPlay (2); } else { _parent.gotoAndStop(2); }
Symbol 328 MovieClip Frame 50
stop();
Symbol 329 MovieClip Frame 49
_parent.inAction = false; _parent.energy = 1; eval (("_root." + _parent._name) + "Energy").gotoAndStop(_parent.energy); eval (_parent.enemy).gotoAndStop("Victory"); stop();
Symbol 331 MovieClip Frame 28
stop();
Instance of Symbol 297 MovieClip "Timer" in Symbol 331 MovieClip Frame 28
onClipEvent (load) { pause = 5; }
Symbol 331 MovieClip Frame 29
if (_parent._name eq "Player") { _root.winner = "Player"; } else { _root.winner = "Enemy"; } _root.gotoAndPlay(_root._currentframe + 1); stop();
Symbol 332 MovieClip Frame 1
stop();
Symbol 335 MovieClip Frame 1
_parent.attacking = true; _parent.thisDamage = 5;
Symbol 335 MovieClip Frame 9
if (ShoeB.hitTest(eval (_parent.enemy + ".Player.Torso"))) { eval (_parent.enemy).gotoAndStop("HitLow"); }
Symbol 335 MovieClip Frame 19
_parent.attacking = false; _parent.gotoAndStop(2);
Symbol 336 MovieClip Frame 12
_parent._x = _parent._x + _parent.walkLeft;
Symbol 336 MovieClip Frame 13
_parent._x = _parent._x + _parent.walkLeft;
Symbol 336 MovieClip Frame 14
_parent._x = _parent._x + _parent.walkLeft;
Symbol 336 MovieClip Frame 15
_parent._x = _parent._x + _parent.walkLeft;
Symbol 336 MovieClip Frame 16
_parent._x = _parent._x + _parent.walkLeft;
Symbol 336 MovieClip Frame 17
_parent._x = _parent._x + _parent.walkLeft;
Symbol 336 MovieClip Frame 18
_parent._x = _parent._x + _parent.walkLeft;
Symbol 336 MovieClip Frame 19
_parent._x = _parent._x + _parent.walkLeft;
Symbol 336 MovieClip Frame 20
_parent._x = _parent._x + _parent.walkLeft;
Symbol 336 MovieClip Frame 21
_parent._x = _parent._x + _parent.walkLeft;
Symbol 336 MovieClip Frame 22
_parent._x = _parent._x + _parent.walkLeft;
Symbol 336 MovieClip Frame 24
_parent.gotoAndStop(2);
Symbol 338 MovieClip Frame 1
loop = 0;
Symbol 338 MovieClip Frame 20
loop++; if (loop < 3) { gotoAndPlay (8); }
Symbol 338 MovieClip Frame 25
_parent.gotoAndStop(2);
Symbol 339 MovieClip Frame 1
stop();
Instance of Symbol 334 MovieClip "Control" in Symbol 339 MovieClip Frame 2
onClipEvent (enterFrame) { if (eval (_parent.enemy).attacking) { if ((Math.random() * 100) < _parent.defensive) { f = math.random() * 100; if (f < 50) { _parent.gotoAndStop("Duck"); } else { _parent.gotoAndStop("Jump"); } } } else if ((eval (_parent.enemy)._x < _parent._x) && (_parent._x < (eval (_parent.enemy)._x + 150))) { if ((Math.random() * 100) < _parent.offensive) { _parent.gotoAndStop(int(math.random() * (_parent._totalframes - 10)) + 3); } } else { f = math.random() * 100; if (f < 10) { if ((0 < _parent._x) and ((eval (_parent.enemy)._x + eval (_parent.enemy)._width) < _parent._x)) { _parent.gotoAndStop("WalkRight"); } } else if (f < 20) { if (_parent._x < 520) { _parent.gotoAndStop("WalkLeft"); } } else if (f < 23) { _parent.gotoAndStop("Taunt"); } } }
Symbol 340 MovieClip Frame 1
stop();
Symbol 351 Button
on (press, keyPress "<Space>") { cleanUp(); gotoAndPlay (104); }
Symbol 383 Button
on (press) { if (enemy.offensive < 1) { enemy.offensive = 15; enemy.defensive = 10; opponent = "ATTACK-MODE: ACTIVE"; } else { enemy.offensive = 0; enemy.defensive = 0; opponent = "ATTACK-MODE: INACTIVE"; } }

Library Items

Symbol 1 GraphicUsed by:Timeline
Symbol 2 GraphicUsed by:15 278  Timeline
Symbol 3 ShapeTweeningUsed by:15
Symbol 4 GraphicUsed by:15
Symbol 5 SoundUsed by:15
Symbol 6 GraphicUsed by:15
Symbol 7 BitmapUsed by:8
Symbol 8 GraphicUses:7Used by:15
Symbol 9 GraphicUsed by:15
Symbol 10 GraphicUsed by:15
Symbol 11 GraphicUsed by:15
Symbol 12 SoundUsed by:15
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Symbol 20 GraphicUsed by:Timeline
Symbol 21 BitmapUsed by:22
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Symbol 27 FontUsed by:28 29
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Symbol 34 ButtonUses:33Used by:278  Timeline
Symbol 35 GraphicUsed by:Timeline
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Symbol 38 GraphicUsed by:40 340
Symbol 39 GraphicUsed by:40 340
Symbol 40 MovieClipUses:37 38 39Used by:54  Timeline
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Symbol 42 GraphicUsed by:47
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Symbol 198 GraphicUses:197Used by:Timeline
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Instance Names

"PercentBar"Frame 102Symbol 26 MovieClip
"Title"Frame 104Symbol 54 MovieClip
"Timer1"Frame 104Symbol 64 MovieClip
"Fader"Frame 105Symbol 95 MovieClip
"Figure"Frame 106Symbol 185 MovieClip
"Figure"Frame 107Symbol 196 MovieClip
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"Figure3Shadow"Frame 107Symbol 212 MovieClip
"Figure4Shadow"Frame 107Symbol 212 MovieClip
"Figure5Shadow"Frame 107Symbol 212 MovieClip
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"Figure1"Frame 107Symbol 212 MovieClip
"Figure2"Frame 107Symbol 212 MovieClip
"Figure3"Frame 107Symbol 212 MovieClip
"Figure4"Frame 107Symbol 212 MovieClip
"Figure5"Frame 107Symbol 212 MovieClip
"Figure6"Frame 107Symbol 212 MovieClip
"Fader"Frame 107Symbol 95 MovieClip
"Figure"Frame 109Symbol 196 MovieClip
"Figure1Shadow"Frame 109Symbol 212 MovieClip
"Figure1"Frame 109Symbol 212 MovieClip
"Figure2Shadow"Frame 109Symbol 212 MovieClip
"Figure2"Frame 109Symbol 212 MovieClip
"Figure3Shadow"Frame 109Symbol 212 MovieClip
"Figure3"Frame 109Symbol 212 MovieClip
"Figure4Shadow"Frame 109Symbol 212 MovieClip
"Figure5Shadow"Frame 109Symbol 212 MovieClip
"Figure6Shadow"Frame 109Symbol 212 MovieClip
"Figure4"Frame 109Symbol 212 MovieClip
"Figure5"Frame 109Symbol 212 MovieClip
"Figure6"Frame 109Symbol 212 MovieClip
"BGSelect"Frame 110Symbol 278 MovieClip
"Timer"Frame 111Symbol 291 MovieClip
"Fader"Frame 111Symbol 95 MovieClip
"Timer"Frame 113Symbol 297 MovieClip
"Timer"Frame 115Symbol 307 MovieClip
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http://swfchan.com/5/21194/info.shtml
Created: 28/5 -2019 09:45:14 Last modified: 28/5 -2019 09:45:14 Server time: 05/11 -2024 06:53:56