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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/48316310?noj=FRM48316310-28DC" width="1" height="1"></div>

1214551890235.swf

This is the info page for
Flash #21616

(Click the ID number above for more basic data on this flash file.)


Text
<p align="right"><font face="Western" size="35" color="#462f15" letterSpacing="1.000000" kerning="1"><b>0</b></font></p>

<p align="center"><font face="Western" size="25" color="#462f15" letterSpacing="1.000000" kerning="1"><b>insert nickname</b></font></p>

<p align="center"></p>

<p align="center"><font face="Western" size="25" color="#583718" letterSpacing="0.000000" kerning="1"><b>ondata finita!</b></font></p>

<p align="center"><font face="Western" size="25" color="#583718" letterSpacing="0.000000" kerning="1"><b>perfect!!</b></font></p>

To play this game you
need to update to
9.0.115.0

<p align="center"><font face="Times New Roman" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>xxx</b></font></p>

Your Flash Player
version is

<p align="center"><font face="Western" size="28" color="#583718" letterSpacing="0.000000" kerning="1"><b>Combo!</b></font></p><p align="center"><font face="Western" size="28" color="#583718" letterSpacing="0.000000" kerning="1"><b>x 2</b></font></p>

<p align="center"><font face="Western" size="15" color="#211512" letterSpacing="0.000000" kerning="1">999</font></p>

<p align="center"><font face="Western" size="15" color="#211512" letterSpacing="0.000000" kerning="1">999</font></p>

<p align="center"></p>

99999

Bounty Killers © 2008 - Foofa Studios s.n.c.
music by Kevin McLeod

.

v

<p align="center"><font face="Western" size="15" color="#110c0b" letterSpacing="0.000000" kerning="1">000</font></p>

FoofaStudios

<p align="center"><font face="Western" size="25" color="#211512" letterSpacing="0.000000" kerning="1"><b>arena</b></font></p>

<p align="center"></p>

<p align="right"><font face="Western" size="35" color="#462f15" letterSpacing="1.000000" kerning="1"><b>0</b></font></p>

<p align="center"><font face="Western" size="25" color="#462f15" letterSpacing="1.000000" kerning="1"><b>insert nickname</b></font></p>

<p align="right"><font face="Hit the Road" size="7" color="#ff9900" letterSpacing="0.500000" kerning="0"><b>100</b></font></p>

Developed by

ActionScript [AS3]

Section 1
//_noPlayerSplash_20 (BountyKillers_fla._noPlayerSplash_20) package BountyKillers_fla { import flash.display.*; import flash.text.*; import flash.events.*; import flash.net.*; import flash.system.*; import flash.external.*; public dynamic class _noPlayerSplash_20 extends MovieClip { public var yourVersionTxt:TextField; public var adobeBtn:MovieClip; public function _noPlayerSplash_20(){ addFrameScript(0, frame1); } public function (_arg1:MouseEvent){ var url:String; var success:Boolean; var event = _arg1; url = new String("http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash/"); success = false; if (((ExternalInterface.available) && (!((Capabilities.playerType == "External"))))){ try { ExternalInterface.call("window.open", url, "win", ""); success = true; } catch(error:Error) { } catch(error:SecurityError) { }; }; if (success != true){ navigateToURL(new URLRequest(url), "_SELF"); }; } function frame1(){ MovieClip(this.getChildByName("adobeBtn")).addEventListener(MouseEvent.MOUSE_UP, ); } } }//package BountyKillers_fla
Section 2
//audio_button_287 (BountyKillers_fla.audio_button_287) package BountyKillers_fla { import flash.display.*; public dynamic class audio_button_287 extends MovieClip { public function audio_button_287(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package BountyKillers_fla
Section 3
//barravita_238 (BountyKillers_fla.barravita_238) package BountyKillers_fla { import flash.display.*; public dynamic class barravita_238 extends MovieClip { public var maskLife:MovieClip; } }//package BountyKillers_fla
Section 4
//CMG_Logo_Animation_1 (BountyKillers_fla.CMG_Logo_Animation_1) package BountyKillers_fla { import flash.display.*; import flash.geom.*; import flash.text.*; import flash.events.*; import flash.media.*; import flash.net.*; import flash.utils.*; import flash.system.*; import flash.external.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; import flash.printing.*; import flash.xml.*; public dynamic class CMG_Logo_Animation_1 extends MovieClip { public var CMG_MonkeyBlink:MovieClip; public var CMG_HomePageLink:SimpleButton; public var  :Timer; public var CMG_LoadingWidget:MovieClip; public function CMG_Logo_Animation_1(){ addFrameScript(0, frame1, 80,  , 81,  ); } public function goToUrl(_arg1:String):void{ var success:Boolean; var url = _arg1; success = false; if (((ExternalInterface.available) && (!((Capabilities.playerType == "External"))))){ try { ExternalInterface.call("window.open", url, "win", ""); success = true; } catch(error:Error) { } catch(error:SecurityError) { }; }; if (success != true){ navigateToURL(new URLRequest(url), "_BLANK"); }; } function  (){ stop();  .addEventListener(TimerEvent.TIMER, );  .start(); } function  (){  .stop(); MovieClip(parent).nextFrame(); } public function  (_arg1:MouseEvent):void{ goToUrl("http://www.crazymonkeygames.com"); } function frame1(){ MovieClip(parent).stop(); CMG_HomePageLink.addEventListener(MouseEvent.MOUSE_UP,  ); addEventListener(Event.ENTER_FRAME, );   = new Timer(800); } public function (_arg1:Event):void{ var _local2:Number; var _local3:Number; _local2 = CMG_HomePageLink.stage.loaderInfo.bytesLoaded; _local3 = CMG_HomePageLink.stage.loaderInfo.bytesTotal; CMG_LoadingWidget.CMG_LoadingBar.bar.scaleX = (_local2 / _local3); if (_local2 == _local3){ CMG_LoadingWidget.nextFrame(); removeEventListener(Event.ENTER_FRAME, ); }; } public function (_arg1:TimerEvent):void{ var _local2:Number; _local2 = Math.random(); if (_local2 < 0.3){ CMG_MonkeyBlink.play(); }; } } }//package BountyKillers_fla
Section 5
//CMG_monkey_blink_19 (BountyKillers_fla.CMG_monkey_blink_19) package BountyKillers_fla { import flash.display.*; public dynamic class CMG_monkey_blink_19 extends MovieClip { public function CMG_monkey_blink_19(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package BountyKillers_fla
Section 6
//comboText_24 (BountyKillers_fla.comboText_24) package BountyKillers_fla { import flash.display.*; import flash.text.*; public dynamic class comboText_24 extends MovieClip { public var comboValueTxt:TextField; } }//package BountyKillers_fla
Section 7
//flyFireGranade_257 (BountyKillers_fla.flyFireGranade_257) package BountyKillers_fla { import flash.display.*; public dynamic class flyFireGranade_257 extends MovieClip { public function flyFireGranade_257(){ addFrameScript(32, frame33); } function frame33(){ stop(); } } }//package BountyKillers_fla
Section 8
//flyGranade_255 (BountyKillers_fla.flyGranade_255) package BountyKillers_fla { import flash.display.*; public dynamic class flyGranade_255 extends MovieClip { public function flyGranade_255(){ addFrameScript(32, frame33); } function frame33(){ stop(); } } }//package BountyKillers_fla
Section 9
//INTROFOOFASTUDIOS_309 (BountyKillers_fla.INTROFOOFASTUDIOS_309) package BountyKillers_fla { import flash.display.*; import flash.geom.*; import flash.text.*; import flash.events.*; import flash.media.*; import flash.net.*; import flash.utils.*; import flash.system.*; import flash.external.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; import flash.printing.*; import flash.xml.*; public dynamic class INTROFOOFASTUDIOS_309 extends MovieClip { public var mcBtn_foofaz:pulsanteschermataintro; public var  :DisplayObject; public function INTROFOOFASTUDIOS_309(){ addFrameScript(0, frame1, 106,  , 142, ); } function (){ } function frame1(){  = getChildByName("mcBtn_foofaz");  .addEventListener(MouseEvent.MOUSE_UP,  ); } function  (){ } public function  (_arg1:Event):void{ var _local2:URLRequest; var _local3:URLVariables; _local2 = new URLRequest("http://www.foofa.net"); _local2.method = URLRequestMethod.POST; _local3 = new URLVariables(); _local3.fromGame = 11; _local2.data = _local3; navigateToURL(_local2, "_BLANK"); } } }//package BountyKillers_fla
Section 10
//load_barMC_12 (BountyKillers_fla.load_barMC_12) package BountyKillers_fla { import flash.display.*; public dynamic class load_barMC_12 extends MovieClip { public var bar:MovieClip; } }//package BountyKillers_fla
Section 11
//MainTimeline (BountyKillers_fla.MainTimeline) package BountyKillers_fla { import flash.display.*; import flash.geom.*; import flash.text.*; import FoofaCore.*; import flash.events.*; import flash.media.*; import flash.net.*; import flash.utils.*; import flash.system.*; import flash.external.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; import flash.printing.*; import flash.xml.*; public dynamic class MainTimeline extends MovieClip { public var :Boolean; public var playerCheckInst:MovieClip; public var cmgPreloader:MovieClip; public function MainTimeline(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4,  , 5, , 6, , 7, , 8,  , 9, , 10,  , 11, , 12,  , 13, , 14, , 15, , 16,  , 17, , 18, , 19, , 20, , 21, , 22, , 23, , 24, , 25, , 26,  , 27, , 28, , 29, frame30, 30,  , 31,  , 32, frame33, 33,  , 34,  , 35, , 36, , 37,  , 38, , 39, , 40, , 41,  , 42, , 43,  , 44,  , 188, ); } function (){ SoundMixer.stopAll(); gotoAndPlay((currentFrame + 1)); } function (){ SoundMixer.stopAll(); gotoAndPlay((currentFrame + 1)); } function (){ SoundMixer.stopAll(); gotoAndPlay((currentFrame + 1)); } function (){ SoundMixer.stopAll(); gotoAndPlay((currentFrame + 1)); } function frame3(){ SoundMixer.stopAll(); gotoAndPlay((currentFrame + 1)); } function (){ SoundMixer.stopAll(); gotoAndPlay((currentFrame + 1)); } function (){ SoundMixer.stopAll(); gotoAndPlay((currentFrame + 1)); } function frame1(){  = false; playerCheckInst.visible = true; if (FlashPlayerVersion.Check(playerCheckInst.yourVersionTxt, 0, 115, 0, 9)){ removeChild(playerCheckInst); MochiBot.track(this, "85552efb"); }; stop(); } function (){ SoundMixer.stopAll(); gotoAndPlay((currentFrame + 1)); } function (){ SoundMixer.stopAll(); gotoAndPlay((currentFrame + 1)); } function  (){ SoundMixer.stopAll(); gotoAndPlay((currentFrame + 1)); } function  (){ SoundMixer.stopAll(); gotoAndPlay((currentFrame + 1)); } function frame4(){ SoundMixer.stopAll(); gotoAndPlay((currentFrame + 1)); } function  (){ SoundMixer.stopAll(); gotoAndPlay((currentFrame + 1)); } function  (){ SoundMixer.stopAll(); gotoAndPlay((currentFrame + 1)); } function (){ SoundMixer.stopAll(); gotoAndPlay((currentFrame + 1)); } function (){ SoundMixer.stopAll(); gotoAndPlay((currentFrame + 1)); } function (){ SoundMixer.stopAll(); gotoAndPlay((currentFrame + 1)); } function (){ SoundMixer.stopAll(); gotoAndPlay((currentFrame + 1)); } function frame2(){ SoundMixer.stopAll(); while (this.numChildren > 0) { this.removeChildAt((this.numChildren - 1)); }; gotoAndPlay((currentFrame + 1)); } function (){ SoundMixer.stopAll(); gotoAndPlay((currentFrame + 1)); } function (){ SoundMixer.stopAll(); gotoAndPlay((currentFrame + 1)); } function (){ SoundMixer.stopAll(); gotoAndPlay((currentFrame + 1)); } function (){ SoundMixer.stopAll(); gotoAndPlay((currentFrame + 1)); } function (){ SoundMixer.stopAll(); gotoAndPlay((currentFrame + 1)); } function frame30(){ SoundMixer.stopAll(); gotoAndPlay((currentFrame + 1)); } function  (){ SoundMixer.stopAll(); gotoAndPlay((currentFrame + 1)); } function  (){ SoundMixer.stopAll(); gotoAndPlay((currentFrame + 1)); } function  (){ SoundMixer.stopAll(); gotoAndPlay((currentFrame + 1)); } function  (){ SoundMixer.stopAll(); gotoAndPlay((currentFrame + 1)); } function  (){ SoundMixer.stopAll(); gotoAndPlay((currentFrame + 1)); } function (){ SoundMixer.stopAll(); gotoAndPlay((currentFrame + 1)); } function (){ SoundMixer.stopAll(); gotoAndPlay((currentFrame + 1)); } function (){ SoundMixer.stopAll(); gotoAndPlay((currentFrame + 1)); } function (){ SoundMixer.stopAll(); gotoAndPlay((currentFrame + 1)); } function (){ SoundMixer.stopAll(); gotoAndPlay((currentFrame + 1)); } function (){ SoundMixer.stopAll(); gotoAndPlay((currentFrame + 1)); } function (){ SoundMixer.stopAll(); gotoAndPlay((currentFrame + 1)); } function (){ SoundMixer.stopAll(); gotoAndPlay((currentFrame + 1)); } function frame33(){ SoundMixer.stopAll(); gotoAndPlay((currentFrame + 1)); } function  (){ SoundMixer.stopAll(); gotoAndPlay((currentFrame + 1)); } function  (){ SoundMixer.stopAll(); gotoAndPlay((currentFrame + 1)); } function  (){ SoundMixer.stopAll(); gotoAndPlay((currentFrame + 1)); } function  (){ SoundMixer.stopAll(); gotoAndPlay((currentFrame + 1)); } function  (){ SoundMixer.stopAll(); gotoAndPlay((currentFrame + 1)); } function (){ stop(); } } }//package BountyKillers_fla
Section 12
//popup_240 (BountyKillers_fla.popup_240) package BountyKillers_fla { import flash.display.*; public dynamic class popup_240 extends MovieClip { public function popup_240(){ addFrameScript(0, frame1, 57,  ); } function frame1(){ stop(); } function  (){ stop(); } } }//package BountyKillers_fla
Section 13
//Preloader_2 (BountyKillers_fla.Preloader_2) package BountyKillers_fla { import flash.display.*; import flash.events.*; public dynamic class Preloader_2 extends MovieClip { public var CMG_LoadingBar:MovieClip; public var play_btn:SimpleButton; public function Preloader_2(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ play_btn.addEventListener(MouseEvent.MOUSE_UP, ); } public function (_arg1:MouseEvent):void{ MovieClip(parent).gotoAndStop(82); } } }//package BountyKillers_fla
Section 14
//MD5 (CMG_AS3.MD5) package CMG_AS3 { public class MD5 { public static const HEX_FORMAT_LOWERCASE:uint = 0; public static const HEX_FORMAT_UPPERCASE:uint = 1; public static const BASE64_PAD_CHARACTER_DEFAULT_COMPLIANCE:String = ""; public static const BASE64_PAD_CHARACTER_RFC_COMPLIANCE:String = "="; public static var hexcase:uint = 0; public static var b64pad:String = ""; public static function md5_gg(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number):Number{ return (md5_cmn(((_arg2 & _arg4) | (_arg3 & ~(_arg4))), _arg1, _arg2, _arg5, _arg6, _arg7)); } public static function md5_cmn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number):Number{ return (safe_add(bit_rol(safe_add(safe_add(_arg2, _arg1), safe_add(_arg4, _arg6)), _arg5), _arg3)); } public static function binl_md5(_arg1:Array, _arg2:Number):Array{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; _arg1[(_arg2 >> 5)] = (_arg1[(_arg2 >> 5)] | (128 << (_arg2 % 32))); _arg1[((((_arg2 + 64) >>> 9) << 4) + 14)] = _arg2; _local3 = 1732584193; _local4 = -271733879; _local5 = -1732584194; _local6 = 271733878; _local7 = 0; while (_local7 < _arg1.length) { _local8 = _local3; _local9 = _local4; _local10 = _local5; _local11 = _local6; _local3 = md5_ff(_local3, _local4, _local5, _local6, _arg1[(_local7 + 0)], 7, -680876936); _local6 = md5_ff(_local6, _local3, _local4, _local5, _arg1[(_local7 + 1)], 12, -389564586); _local5 = md5_ff(_local5, _local6, _local3, _local4, _arg1[(_local7 + 2)], 17, 606105819); _local4 = md5_ff(_local4, _local5, _local6, _local3, _arg1[(_local7 + 3)], 22, -1044525330); _local3 = md5_ff(_local3, _local4, _local5, _local6, _arg1[(_local7 + 4)], 7, -176418897); _local6 = md5_ff(_local6, _local3, _local4, _local5, _arg1[(_local7 + 5)], 12, 1200080426); _local5 = md5_ff(_local5, _local6, _local3, _local4, _arg1[(_local7 + 6)], 17, -1473231341); _local4 = md5_ff(_local4, _local5, _local6, _local3, _arg1[(_local7 + 7)], 22, -45705983); _local3 = md5_ff(_local3, _local4, _local5, _local6, _arg1[(_local7 + 8)], 7, 1770035416); _local6 = md5_ff(_local6, _local3, _local4, _local5, _arg1[(_local7 + 9)], 12, -1958414417); _local5 = md5_ff(_local5, _local6, _local3, _local4, _arg1[(_local7 + 10)], 17, -42063); _local4 = md5_ff(_local4, _local5, _local6, _local3, _arg1[(_local7 + 11)], 22, -1990404162); _local3 = md5_ff(_local3, _local4, _local5, _local6, _arg1[(_local7 + 12)], 7, 1804603682); _local6 = md5_ff(_local6, _local3, _local4, _local5, _arg1[(_local7 + 13)], 12, -40341101); _local5 = md5_ff(_local5, _local6, _local3, _local4, _arg1[(_local7 + 14)], 17, -1502002290); _local4 = md5_ff(_local4, _local5, _local6, _local3, _arg1[(_local7 + 15)], 22, 1236535329); _local3 = md5_gg(_local3, _local4, _local5, _local6, _arg1[(_local7 + 1)], 5, -165796510); _local6 = md5_gg(_local6, _local3, _local4, _local5, _arg1[(_local7 + 6)], 9, -1069501632); _local5 = md5_gg(_local5, _local6, _local3, _local4, _arg1[(_local7 + 11)], 14, 643717713); _local4 = md5_gg(_local4, _local5, _local6, _local3, _arg1[(_local7 + 0)], 20, -373897302); _local3 = md5_gg(_local3, _local4, _local5, _local6, _arg1[(_local7 + 5)], 5, -701558691); _local6 = md5_gg(_local6, _local3, _local4, _local5, _arg1[(_local7 + 10)], 9, 38016083); _local5 = md5_gg(_local5, _local6, _local3, _local4, _arg1[(_local7 + 15)], 14, -660478335); _local4 = md5_gg(_local4, _local5, _local6, _local3, _arg1[(_local7 + 4)], 20, -405537848); _local3 = md5_gg(_local3, _local4, _local5, _local6, _arg1[(_local7 + 9)], 5, 568446438); _local6 = md5_gg(_local6, _local3, _local4, _local5, _arg1[(_local7 + 14)], 9, -1019803690); _local5 = md5_gg(_local5, _local6, _local3, _local4, _arg1[(_local7 + 3)], 14, -187363961); _local4 = md5_gg(_local4, _local5, _local6, _local3, _arg1[(_local7 + 8)], 20, 1163531501); _local3 = md5_gg(_local3, _local4, _local5, _local6, _arg1[(_local7 + 13)], 5, -1444681467); _local6 = md5_gg(_local6, _local3, _local4, _local5, _arg1[(_local7 + 2)], 9, -51403784); _local5 = md5_gg(_local5, _local6, _local3, _local4, _arg1[(_local7 + 7)], 14, 1735328473); _local4 = md5_gg(_local4, _local5, _local6, _local3, _arg1[(_local7 + 12)], 20, -1926607734); _local3 = md5_hh(_local3, _local4, _local5, _local6, _arg1[(_local7 + 5)], 4, -378558); _local6 = md5_hh(_local6, _local3, _local4, _local5, _arg1[(_local7 + 8)], 11, -2022574463); _local5 = md5_hh(_local5, _local6, _local3, _local4, _arg1[(_local7 + 11)], 16, 1839030562); _local4 = md5_hh(_local4, _local5, _local6, _local3, _arg1[(_local7 + 14)], 23, -35309556); _local3 = md5_hh(_local3, _local4, _local5, _local6, _arg1[(_local7 + 1)], 4, -1530992060); _local6 = md5_hh(_local6, _local3, _local4, _local5, _arg1[(_local7 + 4)], 11, 1272893353); _local5 = md5_hh(_local5, _local6, _local3, _local4, _arg1[(_local7 + 7)], 16, -155497632); _local4 = md5_hh(_local4, _local5, _local6, _local3, _arg1[(_local7 + 10)], 23, -1094730640); _local3 = md5_hh(_local3, _local4, _local5, _local6, _arg1[(_local7 + 13)], 4, 681279174); _local6 = md5_hh(_local6, _local3, _local4, _local5, _arg1[(_local7 + 0)], 11, -358537222); _local5 = md5_hh(_local5, _local6, _local3, _local4, _arg1[(_local7 + 3)], 16, -722521979); _local4 = md5_hh(_local4, _local5, _local6, _local3, _arg1[(_local7 + 6)], 23, 76029189); _local3 = md5_hh(_local3, _local4, _local5, _local6, _arg1[(_local7 + 9)], 4, -640364487); _local6 = md5_hh(_local6, _local3, _local4, _local5, _arg1[(_local7 + 12)], 11, -421815835); _local5 = md5_hh(_local5, _local6, _local3, _local4, _arg1[(_local7 + 15)], 16, 530742520); _local4 = md5_hh(_local4, _local5, _local6, _local3, _arg1[(_local7 + 2)], 23, -995338651); _local3 = md5_ii(_local3, _local4, _local5, _local6, _arg1[(_local7 + 0)], 6, -198630844); _local6 = md5_ii(_local6, _local3, _local4, _local5, _arg1[(_local7 + 7)], 10, 1126891415); _local5 = md5_ii(_local5, _local6, _local3, _local4, _arg1[(_local7 + 14)], 15, -1416354905); _local4 = md5_ii(_local4, _local5, _local6, _local3, _arg1[(_local7 + 5)], 21, -57434055); _local3 = md5_ii(_local3, _local4, _local5, _local6, _arg1[(_local7 + 12)], 6, 1700485571); _local6 = md5_ii(_local6, _local3, _local4, _local5, _arg1[(_local7 + 3)], 10, -1894986606); _local5 = md5_ii(_local5, _local6, _local3, _local4, _arg1[(_local7 + 10)], 15, -1051523); _local4 = md5_ii(_local4, _local5, _local6, _local3, _arg1[(_local7 + 1)], 21, -2054922799); _local3 = md5_ii(_local3, _local4, _local5, _local6, _arg1[(_local7 + 8)], 6, 1873313359); _local6 = md5_ii(_local6, _local3, _local4, _local5, _arg1[(_local7 + 15)], 10, -30611744); _local5 = md5_ii(_local5, _local6, _local3, _local4, _arg1[(_local7 + 6)], 15, -1560198380); _local4 = md5_ii(_local4, _local5, _local6, _local3, _arg1[(_local7 + 13)], 21, 1309151649); _local3 = md5_ii(_local3, _local4, _local5, _local6, _arg1[(_local7 + 4)], 6, -145523070); _local6 = md5_ii(_local6, _local3, _local4, _local5, _arg1[(_local7 + 11)], 10, -1120210379); _local5 = md5_ii(_local5, _local6, _local3, _local4, _arg1[(_local7 + 2)], 15, 718787259); _local4 = md5_ii(_local4, _local5, _local6, _local3, _arg1[(_local7 + 9)], 21, -343485551); _local3 = safe_add(_local3, _local8); _local4 = safe_add(_local4, _local9); _local5 = safe_add(_local5, _local10); _local6 = safe_add(_local6, _local11); _local7 = (_local7 + 16); }; return ([_local3, _local4, _local5, _local6]); } public static function str2rstr_utf16le(_arg1:String):String{ var _local2:String; var _local3:Number; _local2 = ""; _local3 = 0; while (_local3 < _arg1.length) { _local2 = (_local2 + String.fromCharCode((_arg1.charCodeAt(_local3) & 0xFF), ((_arg1.charCodeAt(_local3) >>> 8) & 0xFF))); _local3++; }; return (_local2); } public static function hex_hmac_md5(_arg1:String, _arg2:String):String{ return (rstr2hex(rstr_hmac_md5(str2rstr_utf8(_arg1), str2rstr_utf8(_arg2)))); } public static function binl2rstr(_arg1:Array):String{ var _local2:String; var _local3:Number; _local2 = ""; _local3 = 0; while (_local3 < (_arg1.length * 32)) { _local2 = (_local2 + String.fromCharCode(((_arg1[(_local3 >> 5)] >>> (_local3 % 32)) & 0xFF))); _local3 = (_local3 + 8); }; return (_local2); } public static function md5_ff(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number):Number{ return (md5_cmn(((_arg2 & _arg3) | (~(_arg2) & _arg4)), _arg1, _arg2, _arg5, _arg6, _arg7)); } public static function md5_ii(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number):Number{ return (md5_cmn((_arg3 ^ (_arg2 | ~(_arg4))), _arg1, _arg2, _arg5, _arg6, _arg7)); } public static function rstr2binl(_arg1:String):Array{ var _local2:Array; var _local3:Number; _local2 = new Array((_arg1.length >> 2)); _local3 = 0; while (_local3 < _local2.length) { _local2[_local3] = 0; _local3++; }; _local3 = 0; while (_local3 < (_arg1.length * 8)) { _local2[(_local3 >> 5)] = (_local2[(_local3 >> 5)] | ((_arg1.charCodeAt((_local3 / 8)) & 0xFF) << (_local3 % 32))); _local3 = (_local3 + 8); }; return (_local2); } public static function md5_vm_test():Boolean{ return ((hex_md5("abc") == "900150983cd24fb0d6963f7d28e17f72")); } public static function b64_md5(_arg1:String):String{ return (rstr2b64(rstr_md5(str2rstr_utf8(_arg1)))); } public static function any_hmac_md5(_arg1:String, _arg2:String, _arg3:String):String{ return (rstr2any(rstr_hmac_md5(str2rstr_utf8(_arg1), str2rstr_utf8(_arg2)), _arg3)); } public static function hex_md5(_arg1:String):String{ return (rstr2hex(rstr_md5(str2rstr_utf8(_arg1)))); } public static function bit_rol(_arg1:Number, _arg2:Number):Number{ return (((_arg1 << _arg2) | (_arg1 >>> (32 - _arg2)))); } public static function encrypt(_arg1:String):String{ return (hex_md5(_arg1)); } public static function md5_hh(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number):Number{ return (md5_cmn(((_arg2 ^ _arg3) ^ _arg4), _arg1, _arg2, _arg5, _arg6, _arg7)); } public static function rstr2hex(_arg1:String):String{ var _local2:String; var _local3:String; var _local4:Number; var _local5:Number; _local2 = (hexcase) ? "0123456789ABCDEF" : "0123456789abcdef"; _local3 = ""; _local5 = 0; while (_local5 < _arg1.length) { _local4 = _arg1.charCodeAt(_local5); _local3 = (_local3 + (_local2.charAt(((_local4 >>> 4) & 15)) + _local2.charAt((_local4 & 15)))); _local5++; }; return (_local3); } public static function any_md5(_arg1:String, _arg2:String):String{ return (rstr2any(rstr_md5(str2rstr_utf8(_arg1)), _arg2)); } public static function b64_hmac_md5(_arg1:String, _arg2:String):String{ return (rstr2b64(rstr_hmac_md5(str2rstr_utf8(_arg1), str2rstr_utf8(_arg2)))); } public static function rstr2b64(_arg1:String):String{ var _local2:String; var _local3:String; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local2 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; _local3 = ""; _local4 = _arg1.length; _local5 = 0; while (_local5 < _local4) { _local6 = (((_arg1.charCodeAt(_local5) << 16) | (((_local5 + 1) < _local4)) ? (_arg1.charCodeAt((_local5 + 1)) << 8) : 0) | (((_local5 + 2) < _local4)) ? _arg1.charCodeAt((_local5 + 2)) : 0); _local7 = 0; while (_local7 < 4) { if (((_local5 * 8) + (_local7 * 6)) > (_arg1.length * 8)){ _local3 = (_local3 + b64pad); } else { _local3 = (_local3 + _local2.charAt(((_local6 >>> (6 * (3 - _local7))) & 63))); }; _local7++; }; _local5 = (_local5 + 3); }; return (_local3); } public static function safe_add(_arg1:Number, _arg2:Number):Number{ var _local3:Number; var _local4:Number; _local3 = ((_arg1 & 0xFFFF) + (_arg2 & 0xFFFF)); _local4 = (((_arg1 >> 16) + (_arg2 >> 16)) + (_local3 >> 16)); return (((_local4 << 16) | (_local3 & 0xFFFF))); } public static function str2rstr_utf8(_arg1:String):String{ var _local2:String; var _local3:Number; var _local4:Number; var _local5:Number; _local2 = ""; _local3 = -1; while (++_local3 < _arg1.length) { _local4 = _arg1.charCodeAt(_local3); _local5 = (((_local3 + 1) < _arg1.length)) ? _arg1.charCodeAt((_local3 + 1)) : 0; if ((((((((0xD800 <= _local4)) && ((_local4 <= 56319)))) && ((0xDC00 <= _local5)))) && ((_local5 <= 57343)))){ _local4 = ((65536 + ((_local4 & 1023) << 10)) + (_local5 & 1023)); _local3++; }; if (_local4 <= 127){ _local2 = (_local2 + String.fromCharCode(_local4)); } else { if (_local4 <= 2047){ _local2 = (_local2 + String.fromCharCode((192 | ((_local4 >>> 6) & 31)), (128 | (_local4 & 63)))); } else { if (_local4 <= 0xFFFF){ _local2 = (_local2 + String.fromCharCode((224 | ((_local4 >>> 12) & 15)), (128 | ((_local4 >>> 6) & 63)), (128 | (_local4 & 63)))); } else { if (_local4 <= 2097151){ _local2 = (_local2 + String.fromCharCode((240 | ((_local4 >>> 18) & 7)), (128 | ((_local4 >>> 12) & 63)), (128 | ((_local4 >>> 6) & 63)), (128 | (_local4 & 63)))); }; }; }; }; }; return (_local2); } public static function rstr_hmac_md5(_arg1:String, _arg2:String):String{ var _local3:Array; var _local4:Array; var _local5:Array; var _local6:Number; var _local7:Array; _local3 = rstr2binl(_arg1); if (_local3.length > 16){ _local3 = binl_md5(_local3, (_arg1.length * 8)); }; _local4 = new Array(16); _local5 = new Array(16); _local6 = 0; while (_local6 < 16) { _local4[_local6] = (_local3[_local6] ^ 909522486); _local5[_local6] = (_local3[_local6] ^ 1549556828); _local6++; }; _local7 = binl_md5(_local4.concat(rstr2binl(_arg2)), (0x0200 + (_arg2.length * 8))); return (binl2rstr(binl_md5(_local5.concat(_local7), (0x0200 + 128)))); } public static function str2rstr_utf16be(_arg1:String):String{ var _local2:String; var _local3:Number; _local2 = ""; _local3 = 0; while (_local3 < _arg1.length) { _local2 = (_local2 + String.fromCharCode(((_arg1.charCodeAt(_local3) >>> 8) & 0xFF), (_arg1.charCodeAt(_local3) & 0xFF))); _local3++; }; return (_local2); } public static function rstr2any(_arg1:String, _arg2:String):String{ var _local3:Number; var _local4:Array; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Array; var _local9:Array; var _local10:String; _local3 = _arg2.length; _local4 = []; _local9 = new Array((_arg1.length / 2)); _local5 = 0; while (_local5 < _local9.length) { _local9[_local5] = ((_arg1.charCodeAt((_local5 * 2)) << 8) | _arg1.charCodeAt(((_local5 * 2) + 1))); _local5++; }; while (_local9.length > 0) { _local8 = []; _local7 = 0; _local5 = 0; while (_local5 < _local9.length) { _local7 = ((_local7 << 16) + _local9[_local5]); _local6 = Math.floor((_local7 / _local3)); _local7 = (_local7 - (_local6 * _local3)); if ((((_local8.length > 0)) || ((_local6 > 0)))){ _local8[_local8.length] = _local6; }; _local5++; }; _local4[_local4.length] = _local7; _local9 = _local8; }; _local10 = ""; _local5 = (_local4.length - 1); while (_local5 >= 0) { _local10 = (_local10 + _arg2.charAt(_local4[_local5])); _local5--; }; return (_local10); } public static function rstr_md5(_arg1:String):String{ return (binl2rstr(binl_md5(rstr2binl(_arg1), (_arg1.length * 8)))); } } }//package CMG_AS3
Section 15
//ScoreSubmitter (CMG_AS3.ScoreSubmitter) package CMG_AS3 { import flash.events.*; import flash.net.*; public class ScoreSubmitter extends EventDispatcher { private var  :URLLoader;// = null public static const RETURNCODE_SUCCESS = 1; public static const RETURNCODE_REJECTED = 2; public static const RETURNCODE_INTERNALERROR = 5; public static const URL_SUBMITSCORE = "http://scores.crazymonkeygames.com/hs/regscores2.php"; public static const URL_UPDATEGAME = "http://scores.crazymonkeygames.com/hs/pleaseupdate.php"; public static const SCORE_RESPONSE:String = "score_response"; public static const RETURNCODE_WORKING = 0; public static const RETURNCODE_WRONGVERSION = 3; public static const URL_VIEWSCORES = "http://scores.crazymonkeygames.com/hs/listscores.php"; public static const RETURNCODE_NETWORKERROR = 4; public static var gameVersion:String = ""; public static var gameValidationCode:String = ""; public static var gameId:uint = 0; public function ScoreSubmitter(){  = null; super(); } private function  (_arg1:Event){ dispatchEvent(new ServerResponseEvent(SCORE_RESPONSE, RETURNCODE_NETWORKERROR)); } public function submitScore(_arg1:String, _arg2:Number, _arg3:String=null):void{ var _local4:*; var _local5:URLRequest; _arg1 = Utilities.trim(_arg1); gameVersion = Utilities.trim(gameVersion); if (_arg3 == null){ _arg3 = ""; } else { _arg3 = Utilities.trim(_arg3); }; gameValidationCode = Utilities.trim(gameValidationCode); if ((((((gameId < 1)) || ((gameVersion == "")))) || ((gameValidationCode == "")))){ dispatchEvent(new ServerResponseEvent(SCORE_RESPONSE, RETURNCODE_REJECTED)); return; }; dispatchEvent(new ServerResponseEvent(SCORE_RESPONSE, RETURNCODE_WORKING)); _local4 = new URLVariables(); _local4.name = _arg1; _local4.score = _arg2; _local4.gameId = gameId; _local4.gameVersion = gameVersion; _local4.special = _arg3; _local4.key = MD5.encrypt(((((((((_arg1 + "|") + _arg2) + "|") + gameId) + "|") + _arg3) + "|") + gameValidationCode)); _local5 = new URLRequest(URL_SUBMITSCORE); _local5.method = URLRequestMethod.POST; _local5.data = _local4;  = new URLLoader();  .addEventListener("complete", );  .addEventListener("ioError",  );  .load(_local5); } private function (_arg1:Event):void{ var _local2:URLVariables; var _local3:*; _local2 = new URLVariables( .data.replace("&", "")); _local3 = Utilities.trim(_local2.ok); if (_local3 == 1){ dispatchEvent(new ServerResponseEvent(SCORE_RESPONSE, RETURNCODE_SUCCESS)); } else { if (_local3 == 0){ dispatchEvent(new ServerResponseEvent(SCORE_RESPONSE, RETURNCODE_REJECTED)); } else { if (_local3 == 2){ dispatchEvent(new ServerResponseEvent(SCORE_RESPONSE, RETURNCODE_WRONGVERSION)); } else { dispatchEvent(new ServerResponseEvent(SCORE_RESPONSE, RETURNCODE_INTERNALERROR)); }; }; }; } public static function loadHighScorePage():void{ Utilities.goToUrl(((URL_VIEWSCORES + "?id=") + gameId)); } public static function loadUpdatePage(){ Utilities.goToUrl(((URL_VIEWSCORES + "?id=") + gameId)); } } }//package CMG_AS3
Section 16
//ServerResponseEvent (CMG_AS3.ServerResponseEvent) package CMG_AS3 { import flash.events.*; public class ServerResponseEvent extends Event { public var returnCode:uint; public function ServerResponseEvent(_arg1:String, _arg2:uint){ super(_arg1, false, false); returnCode = _arg2; } } }//package CMG_AS3
Section 17
//Utilities (CMG_AS3.Utilities) package CMG_AS3 { import flash.net.*; import flash.system.*; import flash.external.*; public class Utilities { public static function trim(_arg1:String):String{ var _local2:*; var _local3:*; _local2 = 0; while (_arg1.charCodeAt(_local2) < 33) { _local2++; }; _local3 = (_arg1.length - 1); while (_arg1.charCodeAt(_local3) < 33) { _local3--; }; return (_arg1.substring(_local2, (_local3 + 1))); } public static function goToUrl(_arg1:String):void{ var success:Boolean; var url = _arg1; success = false; if (((ExternalInterface.available) && (!((Capabilities.playerType == "External"))))){ try { ExternalInterface.call("window.open", url, "win", ""); success = true; } catch(error:Error) { } catch(error:SecurityError) { }; }; if (success != true){ navigateToURL(new URLRequest(url), "_BLANK"); }; } } }//package CMG_AS3
Section 18
//MemoryCrypto (com.electrotank.util.MemoryCrypto) package com.electrotank.util { public class MemoryCrypto { private static var ciao:Number; public static function incrementValue(_arg1:String, _arg2:Number):Number{ ciao = (ciao + _arg2); return (ciao); } public static function divideValue(_arg1:String, _arg2:Number):Number{ ciao = (ciao / _arg2); return (ciao); } public static function getValue(_arg1:String):Number{ return (ciao); } public static function multiplyValue(_arg1:String, _arg2:Number):Number{ ciao = (ciao * _arg2); return (ciao); } public static function decrementValue(_arg1:String, _arg2:Number):Number{ ciao = (ciao - _arg2); return (ciao); } public static function setValue(_arg1:String, _arg2:Number):Number{ ciao = _arg2; return (_arg2); } } }//package com.electrotank.util
Section 19
//PathFinder (FoofaAI.PathFinder) package FoofaAI { import flash.geom.*; import FoofaDataTypes.*; public class PathFinder { private var :Boolean; private var :Array_Contains; private var  :uint; private var  :PriorityQueue_DirectAccess; private var :Object; private var :Boolean; private var :PathFindingGrid; private var :Point; private var :PathfindingNode; private var  :Point; private var  :Array; public function PathFinder(_arg1:PathFindingGrid, _arg2:Number){ if (_arg2 <= 0){  = uint.MAX_VALUE; } else {  = _arg2; };  = _arg1;  = new PriorityQueue_DirectAccess();  = new Array_Contains();  = new Array();  = false;  = false;  = new Point();  = new Point();  = new PathfindingNode(new Point(0, 0)); } public function  (_arg1:Point):Boolean{ return (.IsWalkable(_arg1)); } public function IsWalkablePointEx(_arg1:Number, _arg2:Number):Boolean{ return (.IsWalkableEx(.FromPixelXToGridX(_arg1), .FromPixelYToGridY(_arg2))); } public function IsWalkableEx(_arg1:uint, _arg2:uint):Boolean{ return (.IsWalkableEx(_arg1, _arg2)); } private function (_arg1:Point, _arg2:Point):Point{ var _local3:Point; if (_arg1 == _arg2){ return (new Point(0, 0)); }; _local3 = new Point(Math.round((_arg1.x - _arg2.x)), Math.round((_arg1.y - _arg2.y))); return (_local3); } private function GetNeighbourhood(_arg1:Number, _arg2:Number):Number{  .splice(0,  .length); return (.GetNeighbourhood(_arg1, _arg2,  )); } public function Move(_arg1:Point, _arg2:Point, _arg3:Array):Number{ var _local4:Point; var _local5:Point; var _local6:Point; var _local7:Point; var _local8:Number; var _local9:Number; if (!){  .clear(); .clear(); _arg3.splice(0, _arg3.length);  = true;  = false; .x = .FromPixelPosToGridX(_arg1); .y = .FromPixelPosToGridY(_arg1);  .x = .FromPixelPosToGridX(_arg2);  .y = .FromPixelPosToGridY(_arg2); if ((((.IsWalkableEx( .x,  .y) == false)) || ((.IsWalkableEx(.x, .y) == false)))){ return (-1); };  = new PathfindingNode(); .g = 0; .h = (,  ); .f = .h; .SetParentCoords(PathfindingNode.DUMMYPARENT);  .Insert(, .f); } else { if (((((((!(( .x == .FromPixelPosToGridX(_arg2)))) && (!(( .y == .FromPixelPosToGridY(_arg2)))))) && (!((.FromPixelPosToGridX(_arg1) == .x))))) && (!((.FromPixelPosToGridY(_arg1) == .y))))){  = true;  = false;  .clear(); .clear(); }; }; this. (); if (.Size() > this. ){ return (-1); }; if (!){ if (){ _local5 = new Point(); _local5.x = .GetPosition().x; _local5.y = .GetPosition().y; while (!((((.GetParentCoords().x == PathfindingNode.DUMMYPARENT.x)) && ((.GetParentCoords().y == PathfindingNode.DUMMYPARENT.y))))) { _local4 = new Point(.GetParentCoords().x, .GetParentCoords().y); _local8 =  .Find(_local4); _local9 = .Find(_local4); _local6 = (_local5, .GetPosition()); _local7 = (.GetPosition(), _local4); if (_local6 != _local7){ _arg3[_arg3.length] = new Point(.c.x, .c.y); }; _local5.x = .GetPosition().x; _local5.y = .GetPosition().y; .SetPosition(_local4); .SetParentCoords(.GetElementAt(_local9).GetParentCoords()); }; _arg3[_arg3.length] = new Point(.c.x, .c.y);  .clear(); .clear(); return (1); } else {  .clear(); .clear(); return (-1); }; }; return (0); } private function  (){ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:PathfindingNode; var _local6:Number; if (! .IsEmpty()){  = new Object();  =  .RemoveTop();  = new PathfindingNode(new Point(0, 0)); .SetFromObject(); .push(); if (.Size() > 1000){ return (-1); }; if ((((.GetPosition().x ==  .x)) && ((.GetPosition().y ==  .y)))){  = false;  = true; return; }; _local1 = GetNeighbourhood(.GetPosition().x, .GetPosition().y); if (_local1 < 0){ } else { if (_local1 > 8){ }; }; _local6 = 0; while (_local6 < _local1) { _local2 =  .Find( [_local6]); _local3 = .Find2( [_local6]); if ((((_local2 == -1)) && ((_local3 == -1)))){ _local5 = new PathfindingNode( [_local6]); _local5.g =  (.c, _local5.c); _local5.h = (_local5.c,  ); _local5.f = (_local5.g + _local5.h); _local5.SetParentCoords(.c);  .Insert(_local5, _local5.f); } else { if (_local3 == -1){ _local4 =  (.c,  [_local6]); if (_local4 <  .GetElementAt(_local2).g){ _local5 = new PathfindingNode( .GetElementAt(_local2).c); _local5.SetParentCoords(.c); _local5.g = _local4; _local5.g =  .GetElementAt(_local2).h; _local5.f = (_local5.g + _local5.h);  .SetElementAt(_local2, _local5); }; }; }; _local6++; }; } else {  = false;  = false; }; } private function  (_arg1:Point, _arg2:Point){ if ((((_arg1.x == _arg2.x)) && ((_arg1.y == _arg2.y)))){ return (0); }; if ((((((_arg1.x == _arg2.x)) && (!((_arg1.y == _arg2.y))))) || ((((_arg1.y == _arg2.y)) && (!((_arg1.x == _arg2.x))))))){ return (10); }; return (14); } private function (_arg1:Point, _arg2:Point){ return ((10 * (Math.abs((_arg1.x - _arg2.x)) + Math.abs((_arg1.y - _arg2.y))))); } public function (_arg1:Point):void{ var _local2:Number; var _local3:Number; var _local4:uint; var _local5:uint; var _local6:uint; _local2 = .FromPixelPosToGridX(_arg1); _local3 = .FromPixelPosToGridY(_arg1); _local4 = GetNeighbourhood(_local2, _local3); _local6 = 0; while (_local6 < _local4) { _local5 = .FromGridPosToGridIndex( [_local6].x,  [_local6].x); _local6++; }; } } }//package FoofaAI
Section 20
//PathFindingGrid (FoofaAI.PathFindingGrid) package FoofaAI { import FoofaGeom.*; import flash.geom.*; public class PathFindingGrid extends SpatialGrid { private var  :Boolean; private var  :Array; public function PathFindingGrid(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Array){  = false; super(_arg1, _arg2, _arg3, _arg4, _arg5); } public function  (_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5):void{ var _local6:*; var _local7:*; var _local8:*; var _local9:*; var _local10:*; var _local11:*; var _local12:Number; var _local13:Boolean; var _local14:Number; if (_arg1 < 0){ _arg1 = 0; }; if (_arg3 < 0){ _arg3 = 0; }; if (_arg2 < 0){ _arg2 = 0; }; if (_arg4 < 0){ _arg4 = 0; }; _local13 = (Math.abs((_arg4 - _arg2)) > Math.abs((_arg3 - _arg1))); if (_local13){ _local14 = _arg1; _arg1 = _arg2; _arg2 = _local14; _local14 = _arg3; _arg3 = _arg4; _arg4 = _local14; }; if (_arg1 > _arg3){ _local14 = _arg1; _arg1 = _arg3; _arg3 = _local14; _local14 = _arg2; _arg2 = _arg4; _arg4 = _local14; }; _local7 = (_arg3 - _arg1); _local8 = Math.abs((_arg4 - _arg2)); _local9 = (-(_local7) / 2); _local12 = _arg2; if (_arg2 < _arg4){ _local10 = 1; } else { _local10 = -1; }; _local11 = _arg1; while (_local11 <= _arg3) { if (_local13){ if ((((((((_local12 < xCellCount)) && ((_local12 > 0)))) && ((_local11 < yCellCount)))) && ((_local11 > 0)))){ (_local12, _local11, _arg5); }; } else { if ((((((((_local11 < xCellCount)) && ((_local11 > 0)))) && ((_local12 < yCellCount)))) && ((_local12 > 0)))){ (_local11, _local12, _arg5); }; }; _local9 = (_local9 + _local8); if (_local9 > 0){ _local12 = (_local12 + _local10); _local9 = (_local9 - _local7); }; _local11++; }; } public function  (_arg1:Point, _arg2:Boolean):void{ var _local3:uint; var _local4:uint; _local3 = FromPixelPosToGridX(_arg1); _local4 = FromPixelPosToGridY(_arg1); (_local3, _local4, _arg2); } public function  (_arg1:Array):void{ if (_arg1.length == cellArray.length){  = true;  = _arg1; }; } public function (_arg1:Point):Object{ return (cellArray[FromPixelPosToGridIndex(_arg1)].cost); } public function (_arg1:uint, _arg2:uint):Object{ return (cellArray[FromGridPosToGridIndex(_arg1, _arg2)].cost); } public function (_arg1:Point, _arg2){ var _local3:uint; var _local4:uint; _local3 = FromPixelPosToGridX(_arg1); _local4 = FromPixelPosToGridY(_arg1); (_local3, _local4, _arg2); } public function (_arg1:Number, _arg2:Number, _arg3:Boolean):void{ if ((((((((_arg1 >= xCellCount)) || ((_arg1 < 0)))) || ((_arg2 >= yCellCount)))) || ((_arg2 < 0)))){ return; }; cellArray[FromGridPosToGridIndex(_arg1, _arg2)].walkable = _arg3; } public function (_arg1:Number, _arg2:Number):Object{ if ((((((((_arg1 >= xCellCount)) || ((_arg1 < 0)))) || ((_arg2 >= yCellCount)))) || ((_arg2 < 0)))){ }; return (cellArray[FromGridPosToGridIndex(_arg1, _arg2)]); } public function IsWalkable(_arg1:Point):Boolean{ var _local2:uint; var _local3:uint; _local2 = FromPixelPosToGridX(_arg1); _local3 = FromPixelPosToGridY(_arg1); return (IsWalkableEx(_local2, _local3)); } public function (_arg1:Number, _arg2:Number, _arg3){ if ((((((((_arg1 >= xCellCount)) || ((_arg1 < 0)))) || ((_arg2 >= yCellCount)))) || ((_arg2 < 0)))){ return; }; cellArray[FromGridPosToGridIndex(_arg1, _arg2)] = _arg3; } public function (_arg1:Point, _arg2:Point, _arg3):Boolean{ var _local4:*; var _local5:*; var _local6:*; var _local7:*; var _local8:*; var _local9:*; var _local10:Number; var _local11:*; var _local12:*; var _local13:*; var _local14:Number; var _local15:Boolean; var _local16:Number; _local11 = FromPixelPosToGridX(_arg1); _local12 = FromPixelPosToGridX(_arg2); _local13 = FromPixelPosToGridY(_arg1); _local14 = FromPixelPosToGridY(_arg2); _local15 = (Math.abs((_local14 - _local13)) > Math.abs((_local12 - _local11))); if (_local15){ _local16 = _local11; _local11 = _local13; _local13 = _local16; _local16 = _local12; _local12 = _local14; _local14 = _local16; }; if (_local11 > _local12){ _local16 = _local11; _local11 = _local12; _local12 = _local16; _local16 = _local13; _local13 = _local14; _local14 = _local16; }; _local5 = (_local12 - _local11); _local6 = Math.abs((_local14 - _local13)); _local7 = (-(_local5) / 2); _local10 = _local13; if (_local13 < _local14){ _local8 = 1; } else { _local8 = -1; }; _local9 = _local11; while (_local9 <= _local12) { if (_local15){ if (!IsWalkableEx(_local10, _local9)){ return (false); }; if (!IsWalkableEx(_local9, _local10)){ return (false); }; }; _local7 = (_local7 + _local6); if (_local7 > 0){ _local10 = (_local10 + _local8); _local7 = (_local7 - _local5); }; _local9++; }; return (true); } public function DrawCircle(_arg1:Circle, _arg2):void{ var _local3:Number; var _local4:Number; var _local5:uint; var _local6:Number; var _local7:*; var _local8:Number; _local3 = FromPixelXToGridX(_arg1.x); _local4 = FromPixelYToGridY(_arg1.y); _local5 = (FromPixelXToGridX((_arg1.x + _arg1.radius)) - _local3); _local6 = (3 - (2 * _local5)); _local7 = 0; _local8 = _local5; while (_local7 <= _local8) {  ((_local3 + _local7), (_local4 + _local8), (_local3 - _local7), (_local4 + _local8), _arg2);  ((_local3 + _local8), (_local4 + _local7), (_local3 - _local8), (_local4 + _local7), _arg2);  ((_local3 + _local8), (_local4 - _local7), (_local3 - _local8), (_local4 - _local7), _arg2);  ((_local3 - _local7), (_local4 - _local8), (_local3 + _local7), (_local4 - _local8), _arg2); if (_local6 < 0){ _local6 = (_local6 + ((4 * _local7) + 6)); } else { _local6 = (_local6 + ((4 * (_local7 - _local8)) + 10)); _local8--; }; _local7++; }; } private function (_arg1:Point, _arg2:Point, _arg3:Array):Boolean{ var _local4:*; var _local5:*; var _local6:*; var _local7:*; var _local8:*; var _local9:*; var _local10:Number; var _local11:*; var _local12:*; var _local13:*; var _local14:Number; var _local15:Boolean; var _local16:Boolean; var _local17:Number; var _local18:Array; _local11 = _arg1.x; _local12 = _arg2.x; _local13 = _arg1.y; _local14 = _arg2.y; if (_local12 > 10000){ return (false); }; _local15 = false; _local16 = (Math.abs((_local14 - _local13)) > Math.abs((_local12 - _local11))); if (_local16){ _local17 = _local11; _local11 = _local13; _local13 = _local17; _local17 = _local12; _local12 = _local14; _local14 = _local17; }; if (_local11 > _local12){ _local15 = true; _local17 = _local11; _local11 = _local12; _local12 = _local17; _local17 = _local13; _local13 = _local14; _local14 = _local17; }; _local5 = (_local12 - _local11); _local6 = Math.abs((_local14 - _local13)); _local7 = (-(_local5) / 2); _local10 = _local13; if (_local13 < _local14){ _local8 = 1; } else { _local8 = -1; }; _local9 = _local11; while (_local9 <= _local12) { if (_local16){ _arg3[_arg3.length] = new Point(_local10, _local9); } else { _arg3[_arg3.length] = new Point(_local9, _local10); }; _local7 = (_local7 + _local6); if (_local7 > 0){ _local10 = (_local10 + _local8); _local7 = (_local7 - _local5); }; _local9++; }; if (_local15){ _local18 = _arg3.reverse(); _arg3 = _local18; }; return (_local15); } public function (_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5):void{ var _local6:*; var _local7:*; var _local8:*; var _local9:*; var _local10:*; var _local11:*; var _local12:Number; var _local13:Boolean; var _local14:Number; if (_arg1 < 0){ _arg1 = 0; }; if (_arg3 < 0){ _arg3 = 0; }; if (_arg2 < 0){ _arg2 = 0; }; if (_arg4 < 0){ _arg4 = 0; }; _local13 = (Math.abs((_arg4 - _arg2)) > Math.abs((_arg3 - _arg1))); if (_local13){ _local14 = _arg1; _arg1 = _arg2; _arg2 = _local14; _local14 = _arg3; _arg3 = _arg4; _arg4 = _local14; }; if (_arg1 > _arg3){ _local14 = _arg1; _arg1 = _arg3; _arg3 = _local14; _local14 = _arg2; _arg2 = _arg4; _arg4 = _local14; }; _local7 = (_arg3 - _arg1); _local8 = Math.abs((_arg4 - _arg2)); _local9 = (-(_local7) / 2); _local12 = _arg2; if (_arg2 < _arg4){ _local10 = 1; } else { _local10 = -1; }; _local11 = _arg1; while (_local11 <= _arg3) { if (_local13){ if ((((((((_local12 < xCellCount)) && ((_local12 > 0)))) && ((_local11 < yCellCount)))) && ((_local11 > 0)))){ (_local12, _local11, _arg5); }; } else { if ((((((((_local11 < xCellCount)) && ((_local11 > 0)))) && ((_local12 < yCellCount)))) && ((_local12 > 0)))){ (_local11, _local12, _arg5); }; }; _local9 = (_local9 + _local8); if (_local9 > 0){ if (_local13){ if ((((((((_local12 < xCellCount)) && ((_local12 > 0)))) && ((_local11 < yCellCount)))) && ((_local11 > 0)))){ (_local12, (_local11 + 1), _arg5); }; if (((((((((_local12 + _local10) < xCellCount)) && (((_local12 + _local10) > 0)))) && ((_local11 < yCellCount)))) && ((_local11 > 0)))){ ((_local12 + _local10), _local11, _arg5); }; } else { if (((((((((_local11 + 1) < xCellCount)) && (((_local11 + 1) > 0)))) && ((_local12 < yCellCount)))) && ((_local12 > 0)))){ ((_local11 + 1), _local12, _arg5); }; if ((((((((_local11 < xCellCount)) && ((_local11 > 0)))) && (((_local12 + _local10) < yCellCount)))) && ((_local12 > 0)))){ (_local11, (_local12 + _local10), _arg5); }; }; _local12 = (_local12 + _local10); _local9 = (_local9 - _local7); }; _local11++; }; } public function DrawRectangle(_arg1:Array, _arg2):void{ var _local3:uint; var _local4:uint; var _local5:uint; var _local6:uint; var _local7:Number; var _local8:Number; var _local9:uint; var _local10:Array; var _local11:Array; var _local12:Array; var _local13:Array; var _local14:Array; var _local15:Boolean; var _local16:uint; var _local17:*; var _local18:Number; var _local19:uint; var _local20:uint; var _local21:Point; var _local22:Point; var _local23:Boolean; var _local24:Boolean; _local3 = 0; _local4 = 0; _local5 = 0; _local6 = 0; _local7 = _arg1[0].y; _local8 = _arg1[0].y; _local9 = 1; while (_local9 < _arg1.length) { if (_arg1[_local9].y > _local7){ _local3 = _local9; _local7 = _arg1[_local9].y; }; if (_arg1[_local9].y < _local8){ _local4 = _local9; _local8 = _arg1[_local9].y; }; _local9++; }; if (_local3 == 0){ _local5 = 1; _local6 = 3; } else { if (_local3 == 3){ _local5 = 0; _local6 = 2; } else { _local5 = (_local3 - 1); _local6 = (_local3 + 1); }; }; _local10 = new Array(); _local10[0] = new Point(FromPixelPosToGridX(_arg1[_local3]), FromPixelPosToGridY(_arg1[_local3])); _local10[2] = new Point(FromPixelPosToGridX(_arg1[_local4]), FromPixelPosToGridY(_arg1[_local4])); _local10[1] = new Point(FromPixelPosToGridX(_arg1[_local5]), FromPixelPosToGridY(_arg1[_local5])); _local10[3] = new Point(FromPixelPosToGridX(_arg1[_local6]), FromPixelPosToGridY(_arg1[_local6])); _local11 = new Array(); _local12 = new Array(); _local13 = new Array(); _local14 = new Array(); _local15 = false; _local16 = 0; (_local10[0], _local10[1], _local11); (_local10[0], _local10[3], _local13); (_local10[1], _local10[2], _local12); (_local10[3], _local10[2], _local14); if ((((_local11[0].x == _local11[(_local11.length - 1)].x)) && ((_local12[0].y == _local12[(_local12.length - 1)].y)))){ _local15 = true; _local13 = _local14; } else { if ((((_local11[0].y == _local11[(_local11.length - 1)].y)) && ((_local12[0].x == _local12[(_local12.length - 1)].x)))){ _local15 = true; _local11 = _local12; }; }; _local19 = 0; _local20 = 0; _local21 = new Point(); _local22 = new Point(); _local23 = true; _local24 = true; _local18 = _local10[0].y; while (_local18 >= _local10[2].y) { if (!_local15){ if (_local18 >= _local10[1].y){ while (((!((_local19 == _local11.length))) && ((_local11[_local19].y == _local18)))) { _local19++; }; if (_local19 == _local11.length){ _local21.y = _local18; _local21.x = _local11[(_local11.length - 1)].x; _local11 = _local12; _local19 = 0; while (((!((_local19 == _local11.length))) && ((_local11[_local19].y == _local18)))) { _local19++; }; } else { _local21.y = _local18; _local21.x = _local11[(_local19 - 1)].x; }; } else { _local21.y = _local18; _local21.x = _local11[_local19].x; while (((!((_local19 == _local11.length))) && ((_local11[_local19].y == _local18)))) { _local19++; }; }; if (_local18 >= _local10[3].y){ while (((!((_local20 == _local13.length))) && ((_local13[_local20].y == _local18)))) { _local20++; }; if (_local20 == _local13.length){ _local13 = _local14; _local20 = 1; }; _local22.y = _local18; _local22.x = _local13[(_local20 - 1)].x; } else { _local22.y = _local18; _local22.x = _local13[_local20].x; while (((!((_local20 == _local13.length))) && ((_local13[_local20].y == _local18)))) { _local20++; }; }; } else { _local21.y = _local18; _local22.y = _local18; if (_local11[_local16].x < _local13[_local16].x){ _local21.x = _local11[_local16].x; _local22.x = _local13[_local16].x; } else { _local22.x = _local11[_local16].x; _local21.x = _local13[_local16].x; }; _local16++; }; _local17 = _local21.x; while (_local17 <= _local22.x) { if ((((((((_local17 < xCellCount)) && ((_local17 > 0)))) && ((_local18 < yCellCount)))) && ((_local18 > 0)))){ (_local17, _local18, _arg2); }; _local17++; }; _local18--; }; } public function IsWalkableEx(_arg1:Number, _arg2:Number):Boolean{ var _local3:uint; var _local4:*; if ((((((((_arg1 >= xCellCount)) || ((_arg1 < 0)))) || ((_arg2 >= yCellCount)))) || ((_arg2 < 0)))){ return (false); }; _local3 = FromGridPosToGridIndex(_arg1, _arg2); if (_local3 >= cellArray.length){ return (false); }; _local4 = cellArray[_local3].walkable; if ( ){ return (((_local4) && (( [_local3] == -1)))); }; return (_local4); } public function Init(_arg1):void{ var _local2:int; var _local3:uint; var _local4:uint; _local2 = 0; _local3 = 0; while (_local3 < xCellCount) { _local2++; _arg1.cell_boh = _local2; _local4 = 0; while (_local4 < yCellCount) { (_local3, _local4, _arg1); _local4++; }; _local3++; }; } public function  (_arg1:Point, _arg2:Point, _arg3):void{ var _local4:*; var _local5:*; var _local6:*; var _local7:Number; _local4 = FromPixelPosToGridX(_arg1); _local5 = FromPixelPosToGridX(_arg2); _local6 = FromPixelPosToGridY(_arg1); _local7 = FromPixelPosToGridY(_arg2);  (_local4, _local6, _local5, _local7, _arg3); } public function GetNeighbourhood(_arg1:Number, _arg2:Number, _arg3:Array):Number{ var _local4:uint; var _local5:Number; var _local6:Number; if (!IsWalkableEx(_arg1, _arg2)){ return (0); }; _local4 = 0; _local5 = _arg1; _local6 = _arg2; if (IsWalkableEx((_arg1 - 1), _arg2)){ _arg3[_local4] = new Point((_arg1 - 1), _arg2); _local4++; }; if (IsWalkableEx((_arg1 + 1), _arg2)){ _arg3[_local4] = new Point((_arg1 + 1), _arg2); _local4++; }; if (((((IsWalkableEx((_arg1 - 1), (_arg2 - 1))) && (IsWalkableEx(_arg1, (_arg2 - 1))))) && (IsWalkableEx((_arg1 - 1), _arg2)))){ _arg3[_local4] = new Point((_arg1 - 1), (_arg2 - 1)); _local4++; }; if (((((IsWalkableEx((_arg1 - 1), (_arg2 + 1))) && (IsWalkableEx(_arg1, (_arg2 + 1))))) && (IsWalkableEx((_arg1 - 1), _arg2)))){ _arg3[_local4] = new Point((_arg1 - 1), (_arg2 + 1)); _local4++; }; if (((((IsWalkableEx((_arg1 + 1), (_arg2 - 1))) && (IsWalkableEx(_arg1, (_arg2 - 1))))) && (IsWalkableEx((_arg1 + 1), _arg2)))){ _arg3[_local4] = new Point((_arg1 + 1), (_arg2 - 1)); _local4++; }; if (((((IsWalkableEx((_arg1 + 1), (_arg2 + 1))) && (IsWalkableEx(_arg1, (_arg2 + 1))))) && (IsWalkableEx((_arg1 + 1), _arg2)))){ _arg3[_local4] = new Point((_arg1 + 1), (_arg2 + 1)); _local4++; }; if (IsWalkableEx(_arg1, (_arg2 - 1))){ _arg3[_local4] = new Point(_arg1, (_arg2 - 1)); _local4++; }; if (IsWalkableEx(_arg1, (_arg2 + 1))){ _arg3[_local4] = new Point(_arg1, (_arg2 + 1)); _local4++; }; return (_local4); } public function  (_arg1:uint):Object{ return (cellArray[_arg1].cost); } } }//package FoofaAI
Section 21
//PathfindingNode (FoofaAI.PathfindingNode) package FoofaAI { import flash.geom.*; public class PathfindingNode { public var c:Point; public var g:Number; public var h:Number; private var  :Point; public var f:Number; public function PathfindingNode(_arg1:Point){ c = new Point(_arg1.x, _arg1.y); g = 0; h = 0; f = 0;   = new Point(0, 0); } public function IsEqualTo(_arg1:Point):Boolean{ return ((((c.x == _arg1.x)) && ((c.y == _arg1.y)))); } public function SetParentCoords(_arg1:Point):void{  .x = _arg1.x;  .y = _arg1.y; } public function SetFromObject(_arg1){ c = _arg1.c; g = _arg1.g; h = _arg1.h; f = _arg1.f;  .x = _arg1.GetParentCoords().x;  .y = _arg1.GetParentCoords().y; } public function SetPosition(_arg1:Point){ c.x = _arg1.x; c.y = _arg1.y; } public function GetParentCoords():Point{ return ( ); } public function GetPosition():Point{ return (c); } static function get DUMMYPARENT():Point{ return (new Point(-1, -1)); } } }//package FoofaAI
Section 22
//FlashPlayerVersion (FoofaCore.FlashPlayerVersion) package FoofaCore { import flash.text.*; import flash.system.*; public class FlashPlayerVersion { public static function Check(_arg1:TextField, _arg2:int=0, _arg3:int=47, _arg4:int=0, _arg5:int=9):Boolean{ var _local6:String; var _local7:Array; var _local8:Array; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; _local6 = Capabilities.version; _local7 = _local6.split(","); _local8 = _local7[0].split(" "); _local9 = parseInt(_local8[1]); _local10 = parseInt(_local7[1]); _local11 = parseInt(_local7[2]); _local12 = parseInt(_local7[3]); _arg1.text = ((((((_local9 + ".") + _local10) + ".") + _local11) + ".") + _local12); if (_local9 < _arg5){ return (false); }; if (_local9 == _arg5){ if (_local10 < _arg4){ return (false); }; if (_local10 == _arg4){ if (_local11 < _arg3){ return (false); }; if (_local11 == _arg3){ if (_local12 < _arg2){ return (false); }; }; }; }; return (true); } public static function PrintVersion(){ var _local1:String; var _local2:Array; var _local3:Number; var _local4:Number; var _local5:Array; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; _local1 = Capabilities.version; _local2 = _local1.split(","); _local3 = _local2.length; _local4 = 0; while (_local4 < _local3) { _local4++; }; _local5 = _local2[0].split(" "); _local6 = 0; while (_local6 < 2) { _local6++; }; _local7 = parseInt(_local5[1]); _local8 = parseInt(_local2[1]); _local9 = parseInt(_local2[2]); if (_local7 < 9){ //unresolved jump }; } public static function CheckPlatform(_arg1:String="WIN"):Boolean{ var _local2:String; var _local3:Array; var _local4:Array; _local2 = Capabilities.version; _local3 = _local2.split(","); _local4 = _local3[0].split(" "); if (_arg1 == _local4[0]){ return (true); }; return (false); } } }//package FoofaCore
Section 23
//FoofaApplication (FoofaCore.FoofaApplication) package FoofaCore { import flash.utils.*; public class FoofaApplication extends FSM { protected static var instance:FoofaApplication = null; public function FoofaApplication():void{ if (instance == null){ instance = this; } else { throw (new Error("FoofaApplication already defined")); }; } public function  ():int{ var _local1:Timer; var _local2:Number; _local1 = new Timer(1); _local2 = 0; _local1.start(); while (Number(_local2) < 5000) { _local2 = (Number(_local2) + 1); }; _local1.stop(); return (_local1.currentCount); } public static function GetInstance():FoofaApplication{ return (instance); } } }//package FoofaCore
Section 24
//FrameRateCounter (FoofaCore.FrameRateCounter) package FoofaCore { import flash.utils.*; public class FrameRateCounter { private var :uint; private var :Boolean; private var  :Boolean; private var  :int; private var  :int; private var :int; private var  :int; private var :int; public function FrameRateCounter(){  = false;   = false;  = 0;  = 0;  = 0;  = 0;  = 0; } public function get averageFps():Number{ return (((1000 * ) / )); } public function Play():void{ if (! ){   = true;  = getTimer();  =  ; };  = false; } public function OnFrameStep():void{  = getTimer();  = ( - ); if (!){ ++;  = ( -  ); } else {  = ( - ); };  =  ; } public function get fps():Number{ return ((1000 /  )); } public function get paused():Boolean{ return (); } public function Stop():void{  = true; } } }//package FoofaCore
Section 25
//FSM (FoofaCore.FSM) package FoofaCore { public class FSM { private var  :Boolean; private var  :Boolean; private var  :FSM_State; public function FSM(){   = false;   = false; } public function Loop():void{ if (! ){  .Step(); }; } public function ChangeState(_arg1:FSM_State):void{ if ( ){  .End();   = null; };   = true;   = _arg1;  .Init(); } public function get currentState():FSM_State{ return ( ); } } }//package FoofaCore
Section 26
//FSM_State (FoofaCore.FSM_State) package FoofaCore { public interface FSM_State { function Init():void; function End():void; function Step():void; } }//package FoofaCore
Section 27
//Key (FoofaCore.Key) package FoofaCore { import flash.display.*; import flash.events.*; public class Key { public static var LEFT = 37; public static var UP = 38; public static var DOWN = 40; public static var FULL_STOP = 190; public static var COMMA = 188; public static var ENTER = 13; private static var keysDown:Object = new Object(); public static var A = 65; public static var B = 66; public static var C = 67; public static var F = 70; public static var I = 73; public static var D = 68; public static var M = 77; public static var N = 78; public static var O = 79; public static var P = 80; public static var K = 75; public static var S = 83; private static var initialized:Boolean = false; public static var W = 87; public static var MINUS = 189; public static var SHIFT = 16; public static var SPACE = 32; public static var CTRL = 17; public static var RIGHT = 39; public static function initialize(_arg1:Stage):void{ if (!initialized){ _arg1.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed); _arg1.addEventListener(KeyboardEvent.KEY_UP, keyReleased); _arg1.addEventListener(Event.DEACTIVATE, clearKeys); initialized = true; }; } private static function keyReleased(_arg1:KeyboardEvent):void{ if ((_arg1.keyCode in keysDown)){ delete keysDown[_arg1.keyCode]; }; } public static function ClearKeys():void{ keysDown = new Object(); } private static function keyPressed(_arg1:KeyboardEvent):void{ keysDown[_arg1.keyCode] = true; } private static function clearKeys(_arg1:Event):void{ ClearKeys(); } public static function isDown(_arg1:uint):Boolean{ if (!initialized){ throw (new Error("Key class has yet been initialized.")); }; return (Boolean((_arg1 in keysDown))); } } }//package FoofaCore
Section 28
//Trigger (FoofaCore.Trigger) package FoofaCore { import flash.display.*; import ThisGame.*; public class Trigger extends MovieClip { public var active:Boolean; public function Trigger():void{ active = false; } public function Step(_arg1:State_InGame):void{ } public function Init(_arg1:State_InGame):void{ } public function Check(_arg1:State_InGame):Boolean{ return (false); } } }//package FoofaCore
Section 29
//TriggerManager (FoofaCore.TriggerManager) package FoofaCore { import ThisGame.*; public class TriggerManager { private var  :int; private var  :int; private var  :Array; public function TriggerManager():void{  = new Array();  = 0; } public function  (_arg1:Trigger):void{   = 0; while (  <  .length) { if ( [ ] == _arg1){  .splice( , 1);  --; break; };  ++; }; } public function Update(_arg1:State_InGame):void{  = 0; while ( <  .length) { if (((( [ ].active == false)) && ( [ ].Check(_arg1)))){  [ ].active = true;  [ ].Init(_arg1); }; if ( [ ].active == true){  [ ].Step(_arg1); };  ++; }; } public function  ():void{  .splice(0,  .length); } public function AddTrigger(_arg1:Trigger):void{  .push(_arg1); } } }//package FoofaCore
Section 30
//Array_Contains (FoofaDataTypes.Array_Contains) package FoofaDataTypes { public class Array_Contains { private var  :Array; public function Array_Contains(){  = new Array(); } public function GetElementAt(_arg1:Number):Object{ return ( [_arg1]); } public function Find(_arg1):Number{ var _local2:Number; _local2 = 0; while (_local2 <  .length) { if ( [_local2].IsEqualTo(_arg1)){ return (_local2); }; _local2++; }; return (-1); } public function SetElementAt(_arg1:Number, _arg2){  [_arg1] = _arg2; } public function Size():uint{ return ( .length); } public function clear(){  .splice(0,  .length); } public function Find2(_arg1):Number{ var _local2:Number; if ( .length > 1000){ }; _local2 = 0; while (_local2 <  .length) { if ( [_local2].IsEqualTo(_arg1)){ return (_local2); }; _local2++; }; return (-1); } public function push(_arg1){  [ .length] = _arg1; } } }//package FoofaDataTypes
Section 31
//PriorityQueue (FoofaDataTypes.PriorityQueue) package FoofaDataTypes { public class PriorityQueue { protected var :Number; protected var _heap:Array; protected var :Object; public function PriorityQueue(){ (); } protected function _filterDown(_arg1:Number):void{ var _local2:*; var _local3:*; var _local4:*; var _local5:*; var _local6:*; var _local7:*; _local2 = _arg1; if (_local2 < ((_heap.length - 1) / 2)){ _local3 = ((2 * _local2) + 1); _local4 = ((2 * _local2) + 2); if (_local4 >= _heap.length){ _local5 = _local3; _local4 = _local3; } else { if (_heap[_local3].priority < _heap[_local4].priority){ _local5 = _local3; } else { if (_heap[_local3].priority == _heap[_local4].priority){ if (_heap[_local3].id < _heap[_local4].id){ _local5 = _local3; } else { _local5 = _local4; }; } else { _local5 = _local4; }; }; }; if (_heap[_local2].priority > _heap[_local5].priority){ _local6 = _heap[_local2]; _heap[_local2] = _heap[_local5]; _heap[_local5] = _local6; _heap[_local2].pos = _local2; _heap[_local5].pos = _local5; _filterDown(_local5); } else { if (_heap[_local2].priority == _heap[_local5].priority){ if (_heap[_local2].id > _heap[_local5].id){ _local7 = _heap[_local2]; _heap[_local2] = _heap[_local5]; _heap[_local5] = _local7; _heap[_local2].pos = _local2; _heap[_local5].pos = _local5; _filterDown(_local5); }; }; }; }; } public function IsEmpty():Boolean{ return ((_heap.length == 0)); } public function (_arg1:Number, _arg2:Number){ var _local3:*; var _local4:*; var _local5:*; _local3 = [_arg1]; _local4 = _local3.pos; _local5 = _local3.priority; _local3.priority = _arg2; if (_local5 > _local3.priority){  (_local4); } else { _filterDown(_local4); }; } public function ():Number{ return (_heap[0].priority); } public function (_arg1:Number):Boolean{ return (!(([_arg1] == null))); } public function clear(){ _heap.splice(0, _heap.length); } function (){ _heap = [];  = {};  = 0; } public function RemoveTop():Object{ var _local1:*; if (_heap.length == 0){ return (false); }; _local1 = _heap[0].data; delete [_heap[0].id]; delete _heap[0]; if (_heap.length > 1){ _heap[0] = _heap[(_heap.length - 1)]; _heap[0].pos = 0; _heap.splice((_heap.length - 1), 1); _filterDown(0); } else { _heap.splice((_heap.length - 1), 1); }; return (_local1); } public function (_arg1:Number):Number{ return ([_arg1].priority); } protected function  (_arg1:Number):void{ var _local2:*; var _local3:*; var _local4:*; _local2 = _arg1; while ((((_local2 > 0)) && ((_heap[int(((_local2 - 1) / 2))].priority > _heap[_local2].priority)))) { _local3 = Math.floor(((_local2 - 1) / 2)); _local4 = _heap[_local2]; _heap[_local2] = _heap[_local3]; _heap[_local3] = _local4; _heap[_local2].pos = _local2; _heap[_local3].pos = _local3; _local2 = _local3; }; } public function Insert(_arg1, _arg2:Number):Number{ var _local3:Number; var _local4:*; var _local5:Object; _local3 = _heap.length; _local4 = ++; _local5 = {priority:_arg2, data:_arg1, id:_local4, pos:_local3}; [_local4] = _local5; _heap[_local3] = _local5;  (_local3); return (_local4); } public function  (_arg1:Number):Boolean{ var _local2:*; if (!(_arg1)){ return (false); }; _local2 = [_arg1].pos; delete [_arg1]; delete _heap[_local2]; _heap[_local2] = _heap[(_heap.length - 1)]; _heap[0].pos = 0; _heap.splice((_heap.length - 1), 1); return (true); } public function  ():Object{ return (_heap[0].priority); } } }//package FoofaDataTypes
Section 32
//PriorityQueue_DirectAccess (FoofaDataTypes.PriorityQueue_DirectAccess) package FoofaDataTypes { public class PriorityQueue_DirectAccess extends PriorityQueue { public function Find(_arg1):Number{ var _local2:Number; _local2 = 0; while (_local2 < _heap.length) { if (_heap[_local2].data.IsEqualTo(_arg1)){ return (_local2); }; _local2++; }; return (-1); } public function SetElementAt(_arg1:Number, _arg2){ _heap[_arg1] = _arg2; _filterDown(0); } public function GetElementAt(_arg1:Number):Object{ return (_heap[_arg1]); } } }//package FoofaDataTypes
Section 33
//AABB (FoofaGeom.AABB) package FoofaGeom { public class AABB { public var  :Number; public var  :Number; public var  :Number; public var  :Number; public function AABB(_arg1:Number=0, _arg2:Number=0, _arg3:Number=0, _arg4:Number=0){ this. = _arg1; this. = _arg2; this. = _arg3; this. = _arg4; } public function toString():String{ return ([ ,  ,  ,  ].toString()); } public function  (_arg1:AABB):Boolean{ if (((( > _arg1. )) || (( < _arg1. )))){ return (false); }; if (((( > _arg1. )) || (( < _arg1. )))){ return (false); }; return (true); } } }//package FoofaGeom
Section 34
//Circle (FoofaGeom.Circle) package FoofaGeom { import flash.display.*; public class Circle { public var vx:Number;// = 0 public var vy:Number;// = 0 public var radius:Number; protected var :AABB; public var :Number; public var :Number;// = 0 public var x:Number; public var y:Number; public function Circle(_arg1:Number, _arg2:Number, _arg3:Number){ vx = 0; vy = 0;  = 0; super(); this.x = _arg1; this.y = _arg2; this.radius = _arg3;  = (_arg3 * _arg3);  (); } public function PointIsInside(_arg1:Number, _arg2:Number):Boolean{ return (((((_arg1 - x) * (_arg1 - x)) + ((_arg2 - y) * (_arg2 - y))) <= )); } private function  ():void{  = new AABB((x - radius), (x + radius), (y - radius), (y + radius)); } public function draw(_arg1:Graphics):void{ _arg1.drawCircle(x, y, radius); _arg1.drawCircle(x, y, 0.5); } public function getAABB():AABB{ return (); } } }//package FoofaGeom
Section 35
//CollisionCircleCircle (FoofaGeom.CollisionCircleCircle) package FoofaGeom { import flash.geom.*; public class CollisionCircleCircle { private var :Vector2; private var :Number; private var :Vector2; private var :Number; private var  :Circle; private var  :Circle; private var  :Number; public function CollisionCircleCircle(){  = new Vector2();  = new Vector2(); } public function ():Number{ return ( ); } public function getNormal():Vector2{ return (); } public function test(_arg1:Circle, _arg2:Circle, _arg3:Point):Boolean{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number;  = _arg2;  = _arg1; _local4 = (_arg2.radius + _arg1.radius); _local5 = (_arg2.x - _arg1.x); _local6 = (_arg2.y - _arg1.y); _local7 = Math.sqrt(((_local5 * _local5) + (_local6 * _local6))); if (_local4 > _local7){ _local5 = (_local5 / _local7); _local6 = (_local6 / _local7); .x = _local5; .y = _local6; .x = (.x * _local4); .y = (.y * _local4);  = (_local4 - _local7); return (true); }; return (false); } public function solve(_arg1:Boolean, _arg2:Boolean):void{ if ((((_arg2 == true)) && ((_arg1 == false)))){  .vx = ( .x + .x);  .vy = ( .y + .y); }; } public function getBack():Vector2{ return (new Vector2(( .x + .x), ( .y + .y))); } } }//package FoofaGeom
Section 36
//CollisionConvexPolyCircle (FoofaGeom.CollisionConvexPolyCircle) package FoofaGeom { import flash.geom.*; public class CollisionConvexPolyCircle { private var p3:Vector2; private var :Vector2; private var :Vector2; private var poly:ConvexPoly; private var :Number; private var p2:Vector2; private var p1:Vector2; private var :Circle; private var  :Vector2; private var  :Number; private var  :Vector2; private var c:Number; private var  :Vector2; private var  :Vector2; private var  :Number; private var  :Number; public function CollisionConvexPolyCircle(){  = 0;   = 0.05;  = new Vector2();  = new Vector2();   = new Vector2(); p1 = new Vector2(); p2 = new Vector2(); p3 = new Vector2();  = new Vector2();  = new Vector2();   = new Vector2(); } public function test(_arg1:ConvexPoly, _arg2:Circle, _arg3:Point):Boolean{ var _local4:Array; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Vector2; var _local9:Number; _local4 = _arg1.particles; _local5 = _arg2.x; _local6 = _arg2.y; _local7 = _arg2.radius; .x = _local4[0].x; .y = _local4[0].y; this. = _arg2; this.poly = _arg1; p1.x = (_local4[1].x - _local4[0].x); p1.y = (_local4[1].y - _local4[0].y); p2.x = (_local4[2].x - _local4[0].x); p2.y = (_local4[2].y - _local4[0].y); p3.x = (_local4[3].x - _local4[0].x); p3.y = (_local4[3].y - _local4[0].y);  .x = (_arg2.x - _local4[0].x);  .y = (_arg2.y - _local4[0].y); .x = (_arg3.x - _local4[0].x); .y = (_arg3.y - _local4[0].y); _local8 = new Vector2(1, 0); _local9 = FoofaGeomUtils.AngleBetweenVectors2Rad(p3, _local8); if (p3.x >= 0){ _local9 = (_local9 * -1); } else { if ((((p3.x < 0)) && ((p3.y > 0)))){ _local9 = (_local9 * -1); } else { if ((((p3.x < 0)) && ((p3.y <= 0)))){ _local9 = (_local9 * -1); }; }; }; return (( , , _arg2.radius, p1, p3, p2, _local9)); } function (_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8, _arg9, _arg10, _arg11):Boolean{ var _local12:*; var _local13:*; var _local14:*; var _local15:*; var _local16:*; var _local17:*; if (_arg3 == 0){ if (_arg4 == 0){ if (_arg1 < _arg2){ _local12 = (_arg5.x - _arg8); if (_local12 < 0){ return ( (-(_arg1), 0, -1, 0, _arg5, _arg6, _arg8, _arg9, _arg10, _arg11)); }; return ( (_arg1, 0, 1, 0, _arg5, _arg6, _arg8, _arg9, _arg10, _arg11)); } else { _local13 = (_arg5.y - _arg9); if (_local13 < 0){ return ( (0, -(_arg2), 0, -1, _arg5, _arg6, _arg8, _arg9, _arg10, _arg11)); }; return ( (0, _arg2, 0, 1, _arg5, _arg6, _arg8, _arg9, _arg10, _arg11)); }; } else { return ( (0, (_arg2 * _arg4), 0, _arg4, _arg5, _arg6, _arg8, _arg9, _arg10, _arg11)); }; } else { if (_arg4 == 0){ return ( ((_arg1 * _arg3), 0, _arg3, 0, _arg5, _arg6, _arg8, _arg9, _arg10, _arg11)); }; _local14 = (_arg8 + (_arg3 * _arg10)); _local15 = (_arg9 + (_arg4 * _arg11)); _local12 = (_arg5.x - _local14); _local13 = (_arg5.y - _local15); _local16 = Math.sqrt(((_local12 * _local12) + (_local13 * _local13))); _local17 = (_arg7 - _local16); if (0 < _local17){ if (_local16 == 0){ _local12 = (_arg3 / Math.SQRT2); _local13 = (_arg4 / Math.SQRT2); } else { _local12 = (_local12 / _local16); _local13 = (_local13 / _local16); }; return ( ((_local12 * _local17), (_local13 * _local17), _local12, _local13, _arg5, _arg6, _arg8, _arg9, _arg10, _arg11)); }; }; return (false); } public function  (_arg1:Number):void{ this. = _arg1; } public function (_arg1:Number, _arg2:Number){  = _arg1;   = _arg2; } public function ():Number{ return ( ); } public function (_arg1:Vector2, _arg2:Vector2, _arg3:Number, _arg4:Vector2, _arg5:Vector2, _arg6:Vector2, _arg7:Number):Boolean{ var _local8:Vector2; var _local9:Vector2; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Vector2; var _local18:Vector2; var _local19:Boolean; _local8 = new Vector2(_arg4.x, _arg4.y); _local9 = new Vector2(_arg5.x, _arg5.y); _local10 = _local9.length; _local11 = _local8.length; _local12 = (_arg7 * -1); c = Math.cos(_arg7);   = Math.sin(_arg7); _local13 = Math.cos(_local12); _local14 = Math.sin(_local12); _local15 = (_local10 / 2); _local16 = (_local11 / 2); _local17 = new Vector2(); _local17.x = ((_arg1.x * _local13) - (_arg1.y * _local14)); _local17.y = ((_arg1.x * _local14) + (_arg1.y * _local13)); _local18 = new Vector2(); _local18.x = ((_arg2.x * _local13) - (_arg2.y * _local14)); _local18.y = ((_arg2.x * _local14) + (_arg2.y * _local13)); _local19 = this. (_local17, _local18, _arg3, _local15, _local16, (_local10 / 2), (_local11 / 2));  .x = ((_local17.x * c) - (_local17.y *  ));  .y = ((_local17.x *  ) + (_local17.y * c)); return (_local19); } public function getNormal():Vector2{ var _local1:Number; var _local2:Number; _local1 = (( .x * c) - ( .y *  )); _local2 = (( .x *  ) + ( .y * c)); return (new Vector2(_local1, _local2)); } public function getBack():Vector2{ return (new Vector2(( .x + .x), ( .y + .y))); } function  (_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8, _arg9, _arg10):Boolean{ var _local11:Boolean; var _local12:*; var _local13:*; var _local14:*; var _local15:*; var _local16:*; var _local17:*; var _local18:*; var _local19:*; var _local20:*; var _local21:*; var _local22:*; var _local23:*; var _local24:*; var _local25:*; var _local26:*;  .x = _arg3;  .y = _arg4; _local11 = false; _local12 = _arg5; _local13 = _arg6; _local14 = (_local12.x - _local13.x); _local15 = (_local12.y - _local13.y); _local16 = ((_local14 * _arg3) + (_local15 * _arg4)); _local17 = (_local16 * _arg3); _local18 = (_local16 * _arg4); _local19 = (_local14 - _local17); _local20 = (_local15 - _local18); if (_local16 < 0){ _local24 =  ; _local25 = (_local19 * _local24); _local26 = (_local20 * _local24); _local21 = (1 + ); _local22 = (_local17 * _local21); _local23 = (_local18 * _local21); _local11 = true; } else { _local26 = 0; _local25 = _local26; _local23 = _local25; _local22 = _local23; }; _local12.x = (_local12.x + _arg1); _local12.y = (_local12.y + _arg2); _local13.x = (_local13.x + ((_arg1 + _local22) + _local25)); _local13.y = (_local13.y + ((_arg2 + _local23) + _local26)); _arg5 = _local12; _arg6 = _local13; return (_local11); } public function  ():Vector2{ return ( ); } public function  (_arg1:Vector2, _arg2:Vector2, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number):Boolean{ var _local8:*; var _local9:*; var _local10:*; var _local11:*; var _local12:*; var _local13:*; _local8 = (_arg1.x - _arg4); _local9 = ((_arg6 + _arg3) - Math.abs(_local8)); if (0 < _local9){ _local10 = (_arg1.y - _arg5); _local11 = ((_arg7 + _arg3) - Math.abs(_local10)); if (0 < _local11){ _local12 = 0; _local13 = 0; if (_local8 < -(_arg6)){ _local12 = -1; } else { if (_arg6 < _local8){ _local12 = 1; }; }; if (_local10 < -(_arg7)){ _local13 = -1; } else { if (_arg7 < _local10){ _local13 = 1; }; };  .x = _local9;  .y = _local11; return ((_local9, _local11, _local12, _local13, _arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7)); }; }; return (false); } public function solve(_arg1:Boolean, _arg2:Boolean):void{ if ((((_arg2 == true)) && ((_arg1 == false)))){ .vx = ( .x + .x); .vy = ( .y + .y); }; } } }//package FoofaGeom
Section 37
//ConvexPoly (FoofaGeom.ConvexPoly) package FoofaGeom { import flash.display.*; import flash.geom.*; public class ConvexPoly { protected var :AABB; public var particles:Array; public function ConvexPoly(_arg1:Array){ this.particles = _arg1;  (); } public function draw(_arg1:Graphics):void{ var _local2:int; var _local3:Particle; var _local4:Particle; _local3 = particles[0]; _arg1.moveTo(_local3.x, _local3.y); _local2 = 1; while (_local2 < particles.length) { _local4 = Particle(particles[_local2]); _arg1.lineTo(_local4.x, _local4.y); _local2++; }; _arg1.lineTo(_local3.x, _local3.y); } public function getAABB():AABB{ return (); } private function  ():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Particle; _local1 = Number.POSITIVE_INFINITY; _local2 = Number.POSITIVE_INFINITY; _local3 = Number.NEGATIVE_INFINITY; _local4 = Number.NEGATIVE_INFINITY; for each (_local5 in particles) { if (_local5.x < _local1){ _local1 = _local5.x; }; if (_local5.x > _local3){ _local3 = _local5.x; }; if (_local5.y < _local2){ _local2 = _local5.y; }; if (_local5.y > _local4){ _local4 = _local5.y; }; };  = new AABB(_local1, _local3, _local2, _local4); } public function GetPointArray():Array{ var _local1:int; var _local2:Array; _local2 = new Array(particles.length); _local1 = 0; while (_local1 < particles.length) { _local2[_local1] = new Point(particles[_local1].x, particles[_local1].y); _local1++; }; return (_local2); } } }//package FoofaGeom
Section 38
//FoofaGeomUtils (FoofaGeom.FoofaGeomUtils) package FoofaGeom { import flash.geom.*; public class FoofaGeomUtils { private static var x1:Number; private static var ynew:Number; private static var poly:Array = new Array(4); private static var y2:Number; private static var yold:Number; private static var y1:Number; private static var turnCDA:Number; private static var turnCDB:Number; private static var turnABC:Number; private static var turnABD:Number; private static var xnew:Number; private static var i:Number; private static var xold:Number; private static var x2:Number; private static var inside:Boolean; public static function Trim(_arg1:Number, _arg2:Number, _arg3:Number):Number{ var _local4:Number; _local4 = _arg1; if (_arg1 < _arg2){ _local4 = _arg2; } else { if (_arg1 > _arg3){ _local4 = _arg3; }; }; return (_local4); } public static function ComputeTurn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number):Number{ return (((((((_arg2 * _arg3) - (_arg4 * _arg1)) + (_arg6 * _arg1)) - (_arg2 * _arg5)) + (_arg4 * _arg5)) - (_arg6 * _arg3))); } public static function CrossProduct2DMagnitude(_arg1:Vector2, _arg2:Vector2):Number{ return (((_arg1.x * _arg2.y) - (_arg1.y * _arg2.x))); } public static function GetRandomBetween(_arg1:Number, _arg2:Number):Number{ return (((Math.random() * (_arg2 - _arg1)) + _arg1)); } public static function DotProd2(_arg1:Vector2, _arg2:Vector2):Number{ return (((_arg1.x * _arg2.x) + (_arg1.y * _arg2.y))); } public static function Distance(_arg1:Point, _arg2:Point):Number{ return (Math.sqrt((((_arg1.x - _arg2.x) * (_arg1.x - _arg2.x)) + ((_arg1.y - _arg2.y) * (_arg1.y - _arg2.y))))); } public static function AngleFromDir(_arg1:Number, _arg2:Number):Number{ return (Math.atan2(_arg1, _arg2)); } public static function ReflectVectorOnLine(_arg1:Vector2, _arg2:Vector2):Vector2{ var _local3:Number; var _local4:Vector2; _local3 = DotProd2(_arg2, _arg1); _local4 = new Vector2(); _local4.x = (_arg1.x - ((2 * _arg2.x) * _local3)); _local4.y = (_arg1.y - ((2 * _arg2.y) * _local3)); return (_local4); } public static function ProjectAonB(_arg1:Vector2, _arg2:Vector2):Vector2{ var _local3:Number; var _local4:Number; var _local5:Vector2; _local3 = DotProd2(_arg1, _arg2); _local4 = _arg2.squaredLength; _local5 = new Vector2(((_local3 / _local4) * _arg2.x), ((_local3 / _local4) * _arg2.y)); return (_local5); } public static function SquaredDistance(_arg1:Point, _arg2:Point):Number{ return ((((_arg1.x - _arg2.x) * (_arg1.x - _arg2.x)) + ((_arg1.y - _arg2.y) * (_arg1.y - _arg2.y)))); } public static function GetSign(_arg1:Number):Number{ if (_arg1 >= 0){ return (1); }; return (-1); } public static function Turn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number):Number{ var _local7:Number; _local7 = ComputeTurn(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6); if (_local7 > 0.001){ return (1); }; if (_local7 < -0.001){ return (-1); }; return (0); } public static function AngleBetweenVectors2Deg(_arg1:Vector2, _arg2:Vector2):Number{ return (((AngleBetweenVectors2Rad(_arg1, _arg2) * 180) / Math.PI)); } public static function InPoly(_arg1:Point, _arg2:Point, _arg3:Point, _arg4:Point, _arg5:Point):Boolean{ inside = false; poly[0] = _arg1; poly[1] = _arg2; poly[2] = _arg3; poly[3] = _arg4; xold = poly[3].x; yold = poly[3].y; i = 0; while (i < poly.length) { xnew = poly[i].x; ynew = poly[i].y; if (xnew > xold){ x1 = xold; x2 = xnew; y1 = yold; y2 = ynew; } else { x1 = xnew; x2 = xold; y1 = ynew; y2 = yold; }; if (((((xnew < _arg5.x) == (_arg5.x <= xold))) && ((((_arg5.y - y1) * (x2 - x1)) < ((y2 - y1) * (_arg5.x - x1)))))){ inside = !(inside); }; xold = xnew; yold = ynew; i++; }; return (inside); } public static function Vector2Sum(_arg1:Vector2, _arg2:Vector2):Vector2{ var _local3:Vector2; _local3 = new Vector2((_arg1.x + _arg2.x), (_arg1.y + _arg2.y)); return (_local3); } public static function FromRadiansToDiplayObjectRotation(_arg1:Number):Number{ return ((((_arg1 * 180) / Math.PI) + 90)); } public static function AngleBetweenVectors2Rad(_arg1:Vector2, _arg2:Vector2):Number{ return ((Math.atan2(_arg2.y, _arg2.x) - Math.atan2(_arg1.y, _arg1.x))); } } }//package FoofaGeom
Section 39
//Particle (FoofaGeom.Particle) package FoofaGeom { import flash.geom.*; public class Particle { public var vx:Number; public var vy:Number; var ty:Number; var tx:Number; public var x:Number; public var y:Number; public function Particle(_arg1:Number, _arg2:Number){ this.x = _arg1; this.y = _arg2; vx = (vy = 0); } public function  (_arg1:Number):void{ x = (tx + (vx * _arg1)); y = (ty + (vy * _arg1)); } public function  ():void{ tx = x; ty = y; } public function  ():void{ tx = x; ty = y; x = (x + vx); y = (y + vy); } public function toPoint():Point{ return (new Point(x, y)); } public function  (_arg1:Particle):Vector2{ return (new Vector2((x - _arg1.x), (y - _arg1.y))); } } }//package FoofaGeom
Section 40
//SpatialGrid (FoofaGeom.SpatialGrid) package FoofaGeom { import flash.geom.*; public class SpatialGrid { private var  :Number; private var  :Number; private var :Number; protected var cellArray:Array; private var  :Number; public function SpatialGrid(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Array){  = _arg1;  = _arg2;  = Math.floor(_arg3);  = Math.floor(_arg4); cellArray = _arg5; } public function get cellPixelHeight():Number{ return ( ); } public function FromGridPosToGridIndex(_arg1:uint, _arg2:uint):uint{ return (((_arg2 * ( - 1)) + _arg1)); } public function (_arg1:uint):Number{ return ((Math.floor((_arg1 / )) - 1)); } public function (_arg1:int, _arg2:int):uint{ return (((Math.floor((_arg2 /  )) * ) + Math.floor((_arg1 / )))); } public function (_arg1:uint):Number{ return (((_arg1 % ) - 1)); } public function get yCellCount():Number{ return ( ); } public function FromPixelPosToGridX(_arg1:Point):Number{ return (Math.floor((_arg1.x /  ))); } public function FromPixelPosToGridY(_arg1:Point):Number{ return (Math.floor((_arg1.y /  ))); } public function get cellPixelWidth():Number{ return ( ); } public function FromPixelYToGridY(_arg1:int):Number{ return (Math.floor((_arg1 /  ))); } public function get xCellCount():Number{ return (); } public function FromPixelPosToGridIndex(_arg1:Point):uint{ return (((Math.floor((_arg1.y /  )) * ) + Math.floor((_arg1.x / )))); } public function FromPixelXToGridX(_arg1:int):Number{ return (Math.floor((_arg1 /  ))); } } }//package FoofaGeom
Section 41
//Vector2 (FoofaGeom.Vector2) package FoofaGeom { import flash.geom.*; public class Vector2 extends Point { public function Vector2(_arg1:Number=0, _arg2:Number=0){ super(_arg1, _arg2); } public function ():Vector2{ return (new Vector2(x, y)); } public function get rightNormal():Vector2{ var _local1:Vector2; _local1 = new Vector2(-(y), x); return (_local1); } public function  ():void{ } public function get leftNormal():Vector2{ var _local1:Vector2; _local1 = new Vector2(y, -(x)); return (_local1); } public function  (_arg1:Vector2):void{ x = _arg1.x; y = _arg1.y; } public function get squaredLength():Number{ return (((x * x) + (y * y))); } } }//package FoofaGeom
Section 42
//Camera2d (FoofaView.Camera2d) package FoofaView { import flash.geom.*; public interface Camera2d { function Update():void; function get centerPosition():Point; } }//package FoofaView
Section 43
//Camera2d_FollowTargetInBounds (FoofaView.Camera2d_FollowTargetInBounds) package FoofaView { import flash.display.*; import flash.geom.*; public class Camera2d_FollowTargetInBounds implements Camera2d { private var :Number; private var :Number; private var :Number; private var :Rectangle; protected var  :Point; private var  :Number; private var  :Number; private var  :Rectangle; protected var screenHeight:int; private var :Number; protected var screenWidth:int; private var :Boolean; private var :Number; protected var  :DisplayObject; private var :Number; public function Camera2d_FollowTargetInBounds(_arg1:DisplayObject, _arg2:Point, _arg3:int, _arg4:int, _arg5:Rectangle):void{  = _arg2;  = _arg1; screenWidth = _arg3; screenHeight = _arg4;   = _arg5;  = 0;  = 0;  = false;  = new Rectangle(); ( .left,  .right,  .top,  .bottom); } public function set rightBound(_arg1:Number):void{  .right = _arg1; } public function get ScrollX():Number{ return ( ); } public function get bottomBound():Number{ return ( .bottom); } public function ShakingEffect(_arg1:Number, _arg2:Number, _arg3:Number){  = true;  = -1;  = _arg1;  = _arg2;  = _arg3; } public function (_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number){  .left = _arg1;  .right = _arg2;  .top = _arg3;  .bottom = _arg4; } public function  ():Boolean{ return (); } public function get ScrollY():Number{ return ( ); } public function get centerPosition():Point{ return ( ); } public function set bottomBound(_arg1:Number):void{  .bottom = _arg1; } public function get topBound():Number{ return ( .top); } public function get leftBound():Number{ return ( .left); } public function set centerPosition(_arg1:Point):void{  = _arg1; } public function get rightBound():Number{ return ( .right); } public function set topBound(_arg1:Number):void{  .top = _arg1; } public function Update():void{  = (-( .x) + (screenWidth / 2));  = (-( .y) + (screenHeight / 2)); if ((((-() >  .left)) && ((-() < ( .right - screenWidth))))){  = ; } else { if (-() >= ( .right - screenWidth)){  = -(( .right - screenWidth)); } else { if (-() <=  .left){  = -( .left); }; }; }; if ((((-() >  .top)) && ((-() < ( .bottom - screenHeight))))){  = ; } else { if (-() >= ( .bottom - screenHeight)){  = -(( .bottom - screenHeight)); } else { if (-() <=  .top){  = -( .top); }; }; }; if (){ if (( % ( * 2)) == 0){  = ( + );  = ( + ); } else { if (( % ( * 2)) == ){  = ( - );  = ( - ); }; }; ++; if ( > ){  = false; }; };  = null;  = new Rectangle(-( ), -( ), screenWidth, screenHeight);  .scrollRect = ; } public function set leftBound(_arg1:Number):void{  .left = _arg1; } } }//package FoofaView
Section 44
//AmmoCrate (ThisGame.AmmoCrate) package ThisGame { public class AmmoCrate extends IsoObject { public function AmmoCrate():void{ } } }//package ThisGame
Section 45
//AmmoCrate10 (ThisGame.AmmoCrate10) package ThisGame { public class AmmoCrate10 extends AmmoCrate { const packValue:Number = 10; const squaredRadius:Number = 200; const weaponNumber:Number = 10; public function AmmoCrate10():void{ } public function Step(_arg1:State_InGame):void{ if ((((_arg1.player.x - x) * (_arg1.player.x - x)) + ((_arg1.player.y - y) * (_arg1.player.y - y))) < squaredRadius){ _arg1.PlaySound(_arg1.box); _arg1.player.AddAmmo(_arg1, weaponNumber, packValue); toDispose = true; }; } } }//package ThisGame
Section 46
//AmmoCrate2 (ThisGame.AmmoCrate2) package ThisGame { public class AmmoCrate2 extends AmmoCrate { const packValue:Number = 20; const squaredRadius:Number = 200; const weaponNumber:Number = 2; public function AmmoCrate2():void{ } public function Step(_arg1:State_InGame):void{ if ((((_arg1.player.x - x) * (_arg1.player.x - x)) + ((_arg1.player.y - y) * (_arg1.player.y - y))) < squaredRadius){ _arg1.PlaySound(_arg1.box); _arg1.player.AddAmmo(_arg1, weaponNumber, packValue); toDispose = true; }; } } }//package ThisGame
Section 47
//AmmoCrate3 (ThisGame.AmmoCrate3) package ThisGame { public class AmmoCrate3 extends AmmoCrate { const packValue:Number = 40; const squaredRadius:Number = 200; const weaponNumber:Number = 3; public function AmmoCrate3():void{ } public function Step(_arg1:State_InGame):void{ if ((((_arg1.player.x - x) * (_arg1.player.x - x)) + ((_arg1.player.y - y) * (_arg1.player.y - y))) < squaredRadius){ _arg1.PlaySound(_arg1.box); _arg1.player.AddAmmo(_arg1, weaponNumber, packValue); toDispose = true; }; } } }//package ThisGame
Section 48
//AmmoCrate4 (ThisGame.AmmoCrate4) package ThisGame { public class AmmoCrate4 extends AmmoCrate { const packValue:Number = 40; const squaredRadius:Number = 200; const weaponNumber:Number = 4; public function AmmoCrate4():void{ } public function Step(_arg1:State_InGame):void{ if ((((_arg1.player.x - x) * (_arg1.player.x - x)) + ((_arg1.player.y - y) * (_arg1.player.y - y))) < squaredRadius){ _arg1.PlaySound(_arg1.box); _arg1.player.AddAmmo(_arg1, weaponNumber, packValue); toDispose = true; }; } } }//package ThisGame
Section 49
//AmmoCrate5 (ThisGame.AmmoCrate5) package ThisGame { public class AmmoCrate5 extends AmmoCrate { const packValue:Number = 40; const squaredRadius:Number = 200; const weaponNumber:Number = 5; public function AmmoCrate5():void{ } public function Step(_arg1:State_InGame):void{ if ((((_arg1.player.x - x) * (_arg1.player.x - x)) + ((_arg1.player.y - y) * (_arg1.player.y - y))) < squaredRadius){ _arg1.PlaySound(_arg1.box); _arg1.player.AddAmmo(_arg1, weaponNumber, packValue); toDispose = true; }; } } }//package ThisGame
Section 50
//AmmoCrate6 (ThisGame.AmmoCrate6) package ThisGame { public class AmmoCrate6 extends AmmoCrate { const packValue:Number = 150; const squaredRadius:Number = 200; const weaponNumber:Number = 6; public function AmmoCrate6():void{ } public function Step(_arg1:State_InGame):void{ if ((((_arg1.player.x - x) * (_arg1.player.x - x)) + ((_arg1.player.y - y) * (_arg1.player.y - y))) < squaredRadius){ _arg1.PlaySound(_arg1.box); _arg1.player.AddAmmo(_arg1, weaponNumber, packValue); toDispose = true; }; } } }//package ThisGame
Section 51
//AmmoCrate7 (ThisGame.AmmoCrate7) package ThisGame { public class AmmoCrate7 extends AmmoCrate { const packValue:Number = 10; const squaredRadius:Number = 200; const weaponNumber:Number = 7; public function AmmoCrate7():void{ } public function Step(_arg1:State_InGame):void{ if ((((_arg1.player.x - x) * (_arg1.player.x - x)) + ((_arg1.player.y - y) * (_arg1.player.y - y))) < squaredRadius){ _arg1.PlaySound(_arg1.box); _arg1.player.AddAmmo(_arg1, weaponNumber, packValue); toDispose = true; }; } } }//package ThisGame
Section 52
//AmmoCrate8 (ThisGame.AmmoCrate8) package ThisGame { public class AmmoCrate8 extends AmmoCrate { const packValue:Number = 10; const squaredRadius:Number = 200; const weaponNumber:Number = 8; public function AmmoCrate8():void{ } public function Step(_arg1:State_InGame):void{ if ((((_arg1.player.x - x) * (_arg1.player.x - x)) + ((_arg1.player.y - y) * (_arg1.player.y - y))) < squaredRadius){ _arg1.PlaySound(_arg1.box); _arg1.player.AddAmmo(_arg1, weaponNumber, packValue); toDispose = true; }; } } }//package ThisGame
Section 53
//AmmoCrate9 (ThisGame.AmmoCrate9) package ThisGame { public class AmmoCrate9 extends AmmoCrate { const packValue:Number = 10; const squaredRadius:Number = 200; const weaponNumber:Number = 9; public function AmmoCrate9():void{ } public function Step(_arg1:State_InGame):void{ if ((((_arg1.player.x - x) * (_arg1.player.x - x)) + ((_arg1.player.y - y) * (_arg1.player.y - y))) < squaredRadius){ _arg1.PlaySound(_arg1.box); _arg1.player.AddAmmo(_arg1, weaponNumber, packValue); toDispose = true; }; } } }//package ThisGame
Section 54
//AmmoInfo (ThisGame.AmmoInfo) package ThisGame { class AmmoInfo { public var ammoCount:Number; public var gunEnabled:Boolean; public var maxCount:Number; } }//package ThisGame
Section 55
//BigExplosion (ThisGame.BigExplosion) package ThisGame { import FoofaGeom.*; public class BigExplosion extends IsoObject { public var senderIsPlayer:Boolean; public function BigExplosion():void{ addFrameScript(51,  ); senderIsPlayer = false; } public function Step(_arg1:State_InGame):void{ var _local2:Number; var _local3:Number; var _local4:uint; if (currentFrame == 5){ _local4 = 0; while (_local4 < _arg1.explosivesArray.length) { _local2 = _arg1.explosivesArray[_local4].x; _local3 = _arg1.explosivesArray[_local4].y; if ((((_local2 - x) * (_local2 - x)) + ((_local3 - y) * (_local3 - y))) <= 5000){ _arg1.explosivesArray[_local4].OnHit(); }; _local4++; }; }; } public function Init(_arg1:State_InGame=null, _arg2:Number=0, _arg3:Number=0):void{ } function  (){ toDispose = true; } } }//package ThisGame
Section 56
//Bullet (ThisGame.Bullet) package ThisGame { import FoofaGeom.*; import flash.geom.*; public class Bullet extends IsoObject { const speed:Number = 6; public var senderIsPlayer:Boolean; public var flyHighBullet:Boolean; var startTime:int; private var  :Boolean; public var type; var dir:Vector2; private var  :Boolean; public var lifeTime:int; public function Bullet():void{ addFrameScript(0, frame1); dir = new Vector2(0, 0); senderIsPlayer = false; flyHighBullet = false; type = 1;   = false;   = false; } public function Step(_arg1:State_InGame):void{ if (! ){ if ((_arg1._time - startTime) < lifeTime){ if (senderIsPlayer){ x = (x + (dir.x * speed)); y = (y + (dir.y * speed)); } else { x = (x + ((dir.x * speed) * 0.5)); y = (y + ((dir.y * speed) * 0.5)); };  (_arg1); } else { toDispose = true; }; } else { if (currentFrame >= 4){ toDispose = true; } else { if ((_arg1._time - startTime) > lifeTime){ toDispose = true; }; }; }; } public function Init(_arg1:State_InGame, _arg2:Number, _arg3:Number):void{ dir.x = _arg2; dir.y = _arg3; startTime = _arg1._time; lifeTime = 2000; } private function  (_arg1:ConvexPoly):Boolean{ return (FoofaGeomUtils.InPoly(_arg1.particles[0].toPoint(), _arg1.particles[1].toPoint(), _arg1.particles[2].toPoint(), _arg1.particles[3].toPoint(), new Point(x, y))); } function frame1(){ stop(); } private function  (_arg1:Circle):Boolean{ var _local2:Boolean; _local2 = _arg1.PointIsInside(x, y); return (_local2); } private function  (_arg1:State_InGame):void{ var _local2:int; var _local3:Number; var _local4:Number; _local2 = 0; while (_local2 < _arg1.solidActiveArray.length) { if ((((((_arg1.solidActiveArray[_local2] is CollisionCircle)) && (( (_arg1.solidActiveArray[_local2].collisionCircle) == true)))) || (((((_arg1.solidActiveArray[_local2] is CollisionCircle) == false)) && (( (_arg1.solidActiveArray[_local2].collisionPoly) == true)))))){ if ((((flyHighBullet == false)) || ((_arg1.solidActiveArray[_local2].h > 15)))){ this.gotoAndPlay(2);   = true; }; }; _local2++; }; if (senderIsPlayer){ _local2 = 0; while (_local2 < _arg1.enemyActiveArray.length) { if (((!(_arg1.enemyActiveArray[_local2].IsDying())) && ((_arg1.enemyActiveArray[_local2].collisionCircle.PointIsInside(x, y) == true)))){ _arg1.enemyActiveArray[_local2].OnHit(_arg1, type); toDispose = true; }; _local2++; }; } else { if (_arg1.player.collisionCircle.PointIsInside(x, y) == true){ _arg1.player.OnHit(_arg1, 1); toDispose = true; }; }; _local2 = 0; while (_local2 < _arg1.explosivesArray.length) { _local3 = _arg1.explosivesArray[_local2].x; _local4 = _arg1.explosivesArray[_local2].y; if ((((_local3 - x) * (_local3 - x)) + ((_local4 - y) * (_local4 - y))) <= 100){ _arg1.explosivesArray[_local2].OnHit(); toDispose = true; }; _local2++; }; } } }//package ThisGame
Section 57
//Bullet_arrow (ThisGame.Bullet_arrow) package ThisGame { import FoofaGeom.*; import flash.geom.*; public class Bullet_arrow extends IsoObject { const speed:Number = 6; public var senderIsPlayer:Boolean; public var flyHighBullet:Boolean; var startTime:int; var dir:Vector2; public var lifeTime:int; public function Bullet_arrow():void{ dir = new Vector2(0, 0); senderIsPlayer = false; flyHighBullet = false; } public function Step(_arg1:State_InGame):void{ if ((_arg1._time - startTime) < lifeTime){ if (senderIsPlayer){ x = (x + (dir.x * speed)); y = (y + (dir.y * speed)); } else { x = (x + ((dir.x * speed) * 0.5)); y = (y + ((dir.y * speed) * 0.5)); };  (_arg1); } else { toDispose = true; }; } public function Init(_arg1:State_InGame, _arg2:Number, _arg3:Number):void{ dir.x = _arg2; dir.y = _arg3; startTime = _arg1._time; lifeTime = 2000; } private function  (_arg1:ConvexPoly):Boolean{ return (FoofaGeomUtils.InPoly(_arg1.particles[0].toPoint(), _arg1.particles[1].toPoint(), _arg1.particles[2].toPoint(), _arg1.particles[3].toPoint(), new Point(x, y))); } private function  (_arg1:Circle):Boolean{ return (_arg1.PointIsInside(x, y)); } private function  (_arg1:State_InGame):void{ var _local2:int; _local2 = 0; while (_local2 < _arg1.solidActiveArray.length) { if ((((((_arg1.solidActiveArray[_local2] is CollisionCircle)) && (( (_arg1.solidActiveArray[_local2].collisionCircle) == true)))) || (((((_arg1.solidActiveArray[_local2] is CollisionCircle) == false)) && (( (_arg1.solidActiveArray[_local2].collisionPoly) == true)))))){ if ((((flyHighBullet == false)) || ((_arg1.solidActiveArray[_local2].h > 15)))){ toDispose = true; }; }; _local2++; }; if (senderIsPlayer){ } else { if (_arg1.player.collisionCircle.PointIsInside(x, y) == true){ _arg1.player.OnHit(_arg1, 1); toDispose = true; }; }; } } }//package ThisGame
Section 58
//BulletBoss (ThisGame.BulletBoss) package ThisGame { import FoofaGeom.*; import flash.geom.*; public class BulletBoss extends IsoObject { const speed:Number = 8; public var senderIsPlayer:Boolean; public var flyHighBullet:Boolean; var startTime:int; private var  :Boolean; public var type; var dir:Vector2; private var  :Boolean; public var lifeTime:int; public function BulletBoss():void{ addFrameScript(0, frame1); dir = new Vector2(0, 0); senderIsPlayer = false; flyHighBullet = false; type = 1;   = false;   = false; } public function Step(_arg1:State_InGame):void{ if (! ){ if ((_arg1._time - startTime) < lifeTime){ if (senderIsPlayer){ x = (x + (dir.x * speed)); y = (y + (dir.y * speed)); } else { x = (x + ((dir.x * speed) * 0.5)); y = (y + ((dir.y * speed) * 0.5)); };  (_arg1); } else { toDispose = true; }; } else { if (currentFrame >= 4){ toDispose = true; } else { if ((_arg1._time - startTime) > lifeTime){ toDispose = true; }; }; }; } public function Init(_arg1:State_InGame, _arg2:Number, _arg3:Number):void{ dir.x = _arg2; dir.y = _arg3; startTime = _arg1._time; lifeTime = 3000; } private function  (_arg1:ConvexPoly):Boolean{ return (FoofaGeomUtils.InPoly(_arg1.particles[0].toPoint(), _arg1.particles[1].toPoint(), _arg1.particles[2].toPoint(), _arg1.particles[3].toPoint(), new Point(x, y))); } function frame1(){ stop(); } private function  (_arg1:Circle):Boolean{ return (_arg1.PointIsInside(x, y)); } private function  (_arg1:State_InGame):void{ var _local2:int; var _local3:Number; var _local4:Number; _local2 = 0; while (_local2 < _arg1.solidActiveArray.length) { if ((((((_arg1.solidActiveArray[_local2] is CollisionCircle)) && (( (_arg1.solidActiveArray[_local2].collisionCircle) == true)))) || (((((_arg1.solidActiveArray[_local2] is CollisionCircle) == false)) && (( (_arg1.solidActiveArray[_local2].collisionPoly) == true)))))){ if ((((flyHighBullet == false)) || ((_arg1.solidActiveArray[_local2].h > 15)))){ this.gotoAndPlay(2);   = true; }; }; _local2++; }; if (senderIsPlayer){ _local2 = 0; while (_local2 < _arg1.enemyActiveArray.length) { if (((!(_arg1.enemyActiveArray[_local2].IsDying())) && ((_arg1.enemyActiveArray[_local2].collisionCircle.PointIsInside(x, y) == true)))){ _arg1.enemyActiveArray[_local2].OnHit(_arg1, type); toDispose = true; }; _local2++; }; } else { if (_arg1.player.collisionCircle.PointIsInside(x, y) == true){ _arg1.player.OnHit(_arg1, 1); toDispose = true; }; }; _local2 = 0; while (_local2 < _arg1.explosivesArray.length) { _local3 = _arg1.explosivesArray[_local2].x; _local4 = _arg1.explosivesArray[_local2].y; if ((((_local3 - x) * (_local3 - x)) + ((_local4 - y) * (_local4 - y))) <= 100){ _arg1.explosivesArray[_local2].OnHit(); toDispose = true; }; _local2++; }; } } }//package ThisGame
Section 59
//BulletFly (ThisGame.BulletFly) package ThisGame { import FoofaGeom.*; import flash.display.*; import flash.geom.*; public class BulletFly extends IsoObject { const lifeTime:int = 2000; const speed:Number = 6; public var senderIsPlayer:Boolean; public var flyG:DisplayObject; var startTime:int; public var h:Number; var dir:Vector2; public var vSpeed:Number; public function BulletFly():void{ dir = new Vector2(0, 0); senderIsPlayer = false; vSpeed = 0; h = -20; } public function Step(_arg1:State_InGame):void{ if ((_arg1._time - startTime) < lifeTime){ flyG.y = (flyG.y + vSpeed); if (flyG.y > 0){ flyG.y = 0; toDispose = true; }; if (senderIsPlayer){ x = (x + (dir.x * speed)); y = (y + (dir.y * speed)); } else { x = (x + ((dir.x * speed) * 0.5)); y = (y + ((dir.y * speed) * 0.5)); };  (_arg1); } else { toDispose = true; }; } public function Init(_arg1:State_InGame, _arg2:Number, _arg3:Number):void{ dir.x = _arg2; dir.y = _arg3; startTime = _arg1._time; flyG = this.getChildByName("flyBullet"); flyG.y = h; } private function  (_arg1:ConvexPoly):Boolean{ return (FoofaGeomUtils.InPoly(_arg1.particles[0].toPoint(), _arg1.particles[1].toPoint(), _arg1.particles[2].toPoint(), _arg1.particles[3].toPoint(), new Point(x, y))); } private function  (_arg1:Circle):Boolean{ return (_arg1.PointIsInside(x, y)); } private function  (_arg1:State_InGame):void{ var _local2:int; _local2 = 0; while (_local2 < _arg1.solidActiveArray.length) { if ((((((_arg1.solidActiveArray[_local2] is CollisionCircle)) && (( (_arg1.solidActiveArray[_local2].collisionCircle) == true)))) || (((((_arg1.solidActiveArray[_local2] is CollisionCircle) == false)) && (( (_arg1.solidActiveArray[_local2].collisionPoly) == true)))))){ if (_arg1.solidActiveArray[_local2].h > h){ toDispose = true; }; }; _local2++; }; if (senderIsPlayer){ _local2 = 0; while (_local2 < _arg1.enemyActiveArray.length) { if (_arg1.enemyActiveArray[_local2].collisionCircle.PointIsInside(x, y) == true){ _arg1.enemyActiveArray[_local2].OnHit(_arg1, 1); toDispose = true; }; _local2++; }; } else { if (_arg1.player.collisionCircle.PointIsInside(x, y) == true){ _arg1.player.OnHit(_arg1, 1); toDispose = true; }; }; } } }//package ThisGame
Section 60
//CollisionCircle (ThisGame.CollisionCircle) package ThisGame { import FoofaGeom.*; public class CollisionCircle extends CollisionObject { public var collisionCircle:Circle; public function CollisionCircle():void{ collisionCircle = new Circle(x, y, (width / 2)); } public function Step(_arg1:State_InGame):void{ } } }//package ThisGame
Section 61
//CollisionClip (ThisGame.CollisionClip) package ThisGame { import FoofaGeom.*; import flash.display.*; import flash.geom.*; public class CollisionClip extends CollisionObject { public var collisionPoly:ConvexPoly; public var p1:point; public var p2:point; public var p3:point; public var p4:point; public function CollisionClip():void{ var _local1:Point; var _local2:Point; var _local3:Point; var _local4:Point; super(); _local1 = new Point(MovieClip(this.getChildByName("p1")).x, MovieClip(this.getChildByName("p1")).y); _local2 = new Point(MovieClip(this.getChildByName("p2")).x, MovieClip(this.getChildByName("p2")).y); _local3 = new Point(MovieClip(this.getChildByName("p3")).x, MovieClip(this.getChildByName("p3")).y); _local4 = new Point(MovieClip(this.getChildByName("p4")).x, MovieClip(this.getChildByName("p4")).y); _local1 = localToGlobal(_local1); _local2 = localToGlobal(_local2); _local3 = localToGlobal(_local3); _local4 = localToGlobal(_local4); _local1.x = (_local1.x - this.parent.x); _local1.y = (_local1.y - this.parent.y); _local2.x = (_local2.x - this.parent.x); _local2.y = (_local2.y - this.parent.y); _local3.x = (_local3.x - this.parent.x); _local3.y = (_local3.y - this.parent.y); _local4.x = (_local4.x - this.parent.x); _local4.y = (_local4.y - this.parent.y); collisionPoly = new ConvexPoly(new Array(new Particle(_local1.x, _local1.y), new Particle(_local2.x, _local2.y), new Particle(_local3.x, _local3.y), new Particle(_local4.x, _local4.y))); } public function Step(_arg1:State_InGame):void{ } } }//package ThisGame
Section 62
//CollisionObject (ThisGame.CollisionObject) package ThisGame { import flash.display.*; public class CollisionObject extends MovieClip { public var toDispose:Boolean; public var h:Number; public function CollisionObject():void{ h = Number.POSITIVE_INFINITY; toDispose = false; } } }//package ThisGame
Section 63
//ComboMsg (ThisGame.ComboMsg) package ThisGame { import flash.display.*; import flash.text.*; public class ComboMsg extends IsoObject { private var  :MovieClip; private var  :TextField; public var comboAnim:MovieClip; public function ComboMsg(_arg1:String=" ", _arg2:Number=0, _arg3:Number=0):void{ addFrameScript(79,  );   = MovieClip(this.getChildByName("comboAnim"));   = TextField( .getChildByName("comboValueTxt"));  .text = _arg1; x = _arg2; y = _arg3; toDispose = false; } function  (){ stop(); } public function  (_arg1:String):void{  .text = _arg1; } public function AnimationEnd():Boolean{ return ((this.currentFrame >= 80)); } public function  ():String{ return ( .text); } public function Dispose():void{ toDispose = true; } } }//package ThisGame
Section 64
//Dynamite (ThisGame.Dynamite) package ThisGame { import FoofaGeom.*; import flash.display.*; import flash.geom.*; public class Dynamite extends IsoObject { const squaredRadius:int = 8000; const squaredActivationRadius:int = 400; public var senderIsPlayer:Boolean; var kabooming:Boolean; var vSpeed:Number; var startTime:int; public function Dynamite():void{ addFrameScript(0, frame1, 1, frame2); senderIsPlayer = true; kabooming = false; } public function Step(_arg1:State_InGame):void{ var _local2:int; var _local3:BigExplosion; var _local4:Point; if (kabooming){ _local3 = new BigExplosion(); _local3.x = x; _local3.y = y; _local3.Init(_arg1, 0, 0); _arg1.bulletArray.push(_local3); _arg1.isoObjectActiveArray.push(_local3); _local2 = 0; while (_local2 < _arg1.enemyActiveArray.length) { _local4 = new Point(_arg1.enemyActiveArray[_local2].x, _arg1.enemyActiveArray[_local2].y); if ((((_local4.x - x) * (_local4.x - x)) + ((_local4.y - y) * (_local4.y - y))) < squaredRadius){ _arg1.enemyActiveArray[_local2].OnHit(_arg1, 3); }; _local2++; }; if ((((_arg1.player.x - x) * (_arg1.player.x - x)) + ((_arg1.player.y - y) * (_arg1.player.y - y))) < squaredRadius){ _arg1.player.OnHit(_arg1, 3); }; _arg1.PlaySound(_arg1.weapon7_boom); _arg1.camera.ShakingEffect(10, 10, 1); toDispose = true; }; } public function OnHit():void{ kabooming = true; } public function Init(_arg1:State_InGame, _arg2:Number=0, _arg3:Number=0):void{ startTime = _arg1._time; } function frame1(){ stop(); } function frame2(){ y = (y - 200); stop(); } } }//package ThisGame
Section 65
//FireExplosion (ThisGame.FireExplosion) package ThisGame { import FoofaGeom.*; public class FireExplosion extends IsoObject { public var senderIsPlayer:Boolean; public function FireExplosion():void{ addFrameScript(25, ); senderIsPlayer = false; } public function Step(_arg1:State_InGame):void{ var _local2:Number; var _local3:Number; var _local4:uint; if (currentFrame == 6){ _local4 = 0; while (_local4 < _arg1.explosivesArray.length) { _local2 = _arg1.explosivesArray[_local4].x; _local3 = _arg1.explosivesArray[_local4].y; if ((((_local2 - x) * (_local2 - x)) + ((_local3 - y) * (_local3 - y))) <= 5000){ _arg1.explosivesArray[_local4].OnHit(); }; _local4++; }; }; } public function Init(_arg1:State_InGame, _arg2:Number, _arg3:Number):void{ } function (){ toDispose = true; } } }//package ThisGame
Section 66
//Granade (ThisGame.Granade) package ThisGame { import FoofaGeom.*; import flash.display.*; import flash.geom.*; public class Granade extends IsoObject { const lifeTime:int = 2000; const squaredRadius:int = 8000; const flyTime:int = 1100; public var senderIsPlayer:Boolean; public var flyG:DisplayObject; public var flyGranade:MovieClip; var speed:Number; var dTime:int; var vSpeed:Number; var startTime:int; var dir:Vector2; var lastPos:Point; public function Granade():void{ dir = new Vector2(0, 0); senderIsPlayer = false; } public function Step(_arg1:State_InGame):void{ var _local2:BigExplosion; var _local3:int; var _local4:Point; dTime = (_arg1._time - startTime); if (dTime <= lifeTime){ vSpeed = (vSpeed + 0.3); flyG.y = (flyG.y + vSpeed); if (flyG.y > 0){ flyG.y = 0; vSpeed = (-(vSpeed) * 0.5); speed = (speed * 0.6); }; lastPos.x = x; lastPos.y = y; x = (x + (dir.x * speed)); y = (y + (dir.y * speed));  (_arg1); } else { if (dTime > lifeTime){ _local2 = new BigExplosion(); _local2.x = x; _local2.y = y; _local2.Init(_arg1, 0, 0); _arg1.bulletArray.push(_local2); _arg1.isoObjectActiveArray.push(_local2); _local3 = 0; while (_local3 < _arg1.enemyActiveArray.length) { _local4 = new Point(_arg1.enemyActiveArray[_local3].x, _arg1.enemyActiveArray[_local3].y); if ((((_local4.x - x) * (_local4.x - x)) + ((_local4.y - y) * (_local4.y - y))) < squaredRadius){ _arg1.enemyActiveArray[_local3].OnHit(_arg1, 3); }; _local3++; }; if ((((_arg1.player.x - x) * (_arg1.player.x - x)) + ((_arg1.player.y - y) * (_arg1.player.y - y))) < squaredRadius){ _arg1.player.OnHit(_arg1, 3); toDispose = true; }; _arg1.PlaySound(_arg1.weapon7_boom); _arg1.camera.ShakingEffect(10, 10, 1);  (_arg1); toDispose = true; }; }; } private function  (_arg1:State_InGame):void{ var _local2:int; if (senderIsPlayer){ _local2 = 0; while (_local2 < _arg1.enemyActiveArray.length) { if (_arg1.enemyActiveArray[_local2].collisionCircle.PointIsInside(x, y) == true){ toDispose = true; }; _local2++; }; } else { if (_arg1.player.collisionCircle.PointIsInside(x, y) == true){ toDispose = true; }; }; } public function Init(_arg1:State_InGame, _arg2:Number, _arg3:Number):void{ dir.x = _arg2; dir.y = _arg3; startTime = _arg1._time; flyG = this.getChildByName("flyGranade"); speed = 3.6; vSpeed = -6; flyG.y = -15; lastPos = new Point(); } private function  (_arg1:ConvexPoly):Boolean{ return (FoofaGeomUtils.InPoly(_arg1.particles[0].toPoint(), _arg1.particles[1].toPoint(), _arg1.particles[2].toPoint(), _arg1.particles[3].toPoint(), new Point(x, y))); } private function  (_arg1:State_InGame):void{ var _local2:int; var _local3:CollisionCircleCircle; var _local4:Vector2; var _local5:CollisionConvexPolyCircle; _local2 = 0; while (_local2 < _arg1.solidActiveArray.length) { if ((_arg1.solidActiveArray[_local2] is CollisionCircle)){ _local3 = new CollisionCircleCircle(); if (_local3.test(_arg1.solidActiveArray[_local2].collisionCircle, new Circle(x, y, 1), lastPos) == true){ if (-(flyG.y) < _arg1.solidActiveArray[_local2].h){ _local4 = _local3.getNormal(); _local4 = FoofaGeomUtils.ReflectVectorOnLine(dir, _local4); dir.x = _local4.x; dir.y = _local4.y; }; }; } else { _local5 = new CollisionConvexPolyCircle(); if (_local5.test(_arg1.solidActiveArray[_local2].collisionPoly, new Circle(x, y, 1), lastPos) == true){ if (-(flyG.y) < _arg1.solidActiveArray[_local2].h){ _local4 = _local5.getNormal(); _local4 = FoofaGeomUtils.ReflectVectorOnLine(dir, _local4); dir.x = _local4.x; dir.y = _local4.y; }; }; }; _local2++; }; } } }//package ThisGame
Section 67
//GunProperties (ThisGame.GunProperties) package ThisGame { class GunProperties { public var rotSpeed:Number; public var fireRate:Number; public var firstReloadTime:Number; } }//package ThisGame
Section 68
//IsoObject (ThisGame.IsoObject) package ThisGame { import flash.display.*; public class IsoObject extends MovieClip { public var toDispose:Boolean; public function IsoObject():void{ toDispose = false; } } }//package ThisGame
Section 69
//Main_Application (ThisGame.Main_Application) package ThisGame { import flash.display.*; import FoofaCore.*; import flash.events.*; import flash.media.*; import CMG_AS3.*; import com.electrotank.util.*; import flash.net.*; import flash.system.*; import flash.external.*; public class Main_Application extends FoofaApplication { public var maxLevel:Number; public var thisLevel:Number; public var ; public var inputMode:Number; public var menuMusic; public var sound:Boolean; public var  ; public var thisPlayer:Number; public var menuLoop:SoundChannel; public var inMenu:Boolean; public var :Boolean; public var :SoundChannel; public var  ; public var sounds:String;// = "bkg.wav" public var killCount:int; public var  ; public var menuLoopSnd:Sound; private var  :SharedObject; public var inMenuMusicStarted:Boolean; public var  :Number; public var  ; public var nextIsMenu:Boolean; public static const maxGunCount:Number = 11; public static const gameVersion:String = "1.0"; public static var ammoInfoArray:Array; public function Main_Application():void{ var _local1:Number; sounds = "bkg.wav"; super(); inMenuMusicStarted = false; inputMode = 0;   = 0; thisLevel = 0; maxLevel = 4;  = true; sound = true;   = 1; MemoryCrypto.setValue(sounds, 0); Load(); ammoInfoArray = new Array(maxGunCount); _local1 = 0; ScoreSubmitter.gameId = 350; ScoreSubmitter.gameVersion = gameVersion; ScoreSubmitter.gameValidationCode = "bound85ec881a7157936ff05e880f2573608"; nextIsMenu = false; } public function Save():void{ var _local1:Number; if (ammoInfoArray.length == maxGunCount){  = SharedObject.getLocal("bkillers");  .data.thisLevel = thisLevel;  .data.ammos = new Array(maxGunCount); _local1 = 0; while (_local1 < maxGunCount) {  .data.ammos[_local1] = new AmmoInfo();  .data.ammos[_local1].gunEnabled = ammoInfoArray[_local1].gunEnabled;  .data.ammos[_local1].ammoCount = ammoInfoArray[_local1].ammoCount;  .data.ammos[_local1].maxCount = ammoInfoArray[_local1].maxCount; _local1++; };  .flush(); }; } public function Load():void{ var _local1:Number;  = SharedObject.getLocal("bkillers"); if (((((!(( .data.thisLevel == null))) && (!(( .data.ammos == null))))) && (( .data.ammos.length == maxGunCount)))){ ammoInfoArray = new Array(maxGunCount); thisLevel =  .data.thisLevel; _local1 = 0; while (_local1 < maxGunCount) { ammoInfoArray[_local1] = new AmmoInfo(); ammoInfoArray[_local1].gunEnabled =  .data.ammos[_local1].gunEnabled; ammoInfoArray[_local1].ammoCount =  .data.ammos[_local1].ammoCount; ammoInfoArray[_local1].maxCount =  .data.ammos[_local1].maxCount; _local1++; }; } else { ammoInfoArray = new Array(maxGunCount); thisLevel = 1; }; } public function ChangeMusic(_arg1:Sound):void{  = null;   = _arg1; if ( != null){ .stop(); };  = _arg1.play(0, 1, new SoundTransform( )); .addEventListener(Event.SOUND_COMPLETE,  ); } public function ResetLevel():void{ thisLevel = 1; } private function  (_arg1:Event):void{ if ( == null){  =  .play(0, 1, new SoundTransform( )); } else {  = .play(0, 1, new SoundTransform( ));  = null; }; .addEventListener(Event.SOUND_COMPLETE,  ); } public function InitMusics():void{ } public function goToUrl(_arg1:String):void{ var success:Boolean; var url = _arg1; success = false; if (((ExternalInterface.available) && (!((Capabilities.playerType == "External"))))){ try { ExternalInterface.call("window.open", url, "win", ""); success = true; } catch(error:Error) { } catch(error:SecurityError) { }; }; if (success != true){ navigateToURL(new URLRequest(url), "_BLANK"); }; } public function GotoPlayState(_arg1:DisplayObjectContainer):void{ var _local2:MovieClip; var _local3:Number; switch (thisLevel){ case 0: case 1: _local3 = 0; while (_local3 < Main_Application.ammoInfoArray.length) { Main_Application.ammoInfoArray[_local3] = new AmmoInfo(); Main_Application.ammoInfoArray[_local3].gunEnabled = false; Main_Application.ammoInfoArray[_local3].ammoCount = 0; Main_Application.ammoInfoArray[_local3].maxCount = 999; _local3++; }; Main_Application.ammoInfoArray[1].gunEnabled = true; Main_Application.ammoInfoArray[7].gunEnabled = true; Main_Application.ammoInfoArray[1].ammoCount = 1000; Main_Application.ammoInfoArray[1].maxCount = 1000; Main_Application.ammoInfoArray[7].ammoCount = 10; _local2 = MovieClip(new Level_1()); break; case 2: _local2 = MovieClip(new Level_2()); break; case 3: _local2 = MovieClip(new Level_3()); break; case 4: _local2 = MovieClip(new Level_4()); break; }; Save(); ChangeState(new State_InGame(this, _arg1, _local2)); _local2 = null; } public function goToFoofaNet():void{ var _local1:URLRequest; var _local2:URLVariables; _local1 = new URLRequest("http://www.foofa.net"); _local1.method = URLRequestMethod.POST; _local2 = new URLVariables(); _local2.fromGame = 11; _local1.data = _local2; navigateToURL(_local1, "_BLANK"); } public static function IsInstantiated():Boolean{ if (!instance){ return (false); }; return (true); } public static function GetInstance():Main_Application{ if (!instance){ return (new (Main_Application)); }; if ((instance is Main_Application)){ return (Main_Application(instance)); }; throw (Error("Instanced FoofaApplication is not Main_Application")); } } }//package ThisGame
Section 70
//Medipack (ThisGame.Medipack) package ThisGame { public class Medipack extends IsoObject { const packValue:Number = 20; const squaredRadius:Number = 200; public function Medipack():void{ } public function Step(_arg1:State_InGame):void{ if ((((_arg1.player.x - x) * (_arg1.player.x - x)) + ((_arg1.player.y - y) * (_arg1.player.y - y))) < squaredRadius){ _arg1.player.energy = (_arg1.player.energy + packValue); if (_arg1.player.energy > _arg1.player.maxEnergy){ _arg1.player.energy = _arg1.player.maxEnergy; }; toDispose = true; }; } } }//package ThisGame
Section 71
//Molotov (ThisGame.Molotov) package ThisGame { import FoofaGeom.*; import flash.display.*; import flash.geom.*; public class Molotov extends IsoObject { const lifeTime:int = 2000; const squaredRadius:int = 8000; const flyTime:int = 1100; public var senderIsPlayer:Boolean; private var kabooming:Boolean; public var flyG:DisplayObject; public var flyGranade:MovieClip; var speed:Number; var dTime:int; var vSpeed:Number; var startTime:int; var dir:Vector2; var lastPos:Point; public function Molotov():void{ dir = new Vector2(0, 0); senderIsPlayer = false; kabooming = false; } public function Step(_arg1:State_InGame):void{ var _local2:FireExplosion; var _local3:int; var _local4:Point; dTime = (_arg1._time - startTime); if (kabooming){ _local2 = new FireExplosion(); _local2.x = x; _local2.y = y; _local2.Init(_arg1, 0, 0); _arg1.bulletArray.push(_local2); _arg1.isoObjectActiveArray.push(_local2); _local3 = 0; while (_local3 < _arg1.enemyActiveArray.length) { _local4 = new Point(_arg1.enemyActiveArray[_local3].x, _arg1.enemyActiveArray[_local3].y); if ((((_local4.x - x) * (_local4.x - x)) + ((_local4.y - y) * (_local4.y - y))) < squaredRadius){ _arg1.enemyActiveArray[_local3].OnHit(_arg1, 2); }; _local3++; }; if ((((_arg1.player.x - x) * (_arg1.player.x - x)) + ((_arg1.player.y - y) * (_arg1.player.y - y))) < squaredRadius){ _arg1.player.OnHit(_arg1, 2); toDispose = true; }; _arg1.PlaySound(_arg1.weapon7_boom); _arg1.camera.ShakingEffect(5, 5, 1);  (_arg1); toDispose = true; return; }; if (dTime <= lifeTime){ vSpeed = (vSpeed + 0.3); flyG.y = (flyG.y + vSpeed); if (flyG.y > 0){ flyG.y = 0; vSpeed = 0; speed = 1; kabooming = true; }; lastPos.x = x; lastPos.y = y; x = (x + (dir.x * speed)); y = (y + (dir.y * speed));  (_arg1); } else { if (dTime > lifeTime){ kabooming = true; }; }; } private function  (_arg1:State_InGame):void{ var _local2:int; if (senderIsPlayer){ _local2 = 0; while (_local2 < _arg1.enemyActiveArray.length) { if (_arg1.enemyActiveArray[_local2].collisionCircle.PointIsInside(x, y) == true){ toDispose = true; }; _local2++; }; } else { if (_arg1.player.collisionCircle.PointIsInside(x, y) == true){ toDispose = true; }; }; } public function Init(_arg1:State_InGame, _arg2:Number, _arg3:Number):void{ dir.x = _arg2; dir.y = _arg3; startTime = _arg1._time; flyG = this.getChildByName("flyGranade"); speed = 3.6; vSpeed = -6; flyG.y = -15; lastPos = new Point(); } private function  (_arg1:ConvexPoly):Boolean{ return (FoofaGeomUtils.InPoly(_arg1.particles[0].toPoint(), _arg1.particles[1].toPoint(), _arg1.particles[2].toPoint(), _arg1.particles[3].toPoint(), new Point(x, y))); } private function  (_arg1:State_InGame):void{ var _local2:int; var _local3:CollisionCircleCircle; var _local4:CollisionConvexPolyCircle; _local2 = 0; while (_local2 < _arg1.solidActiveArray.length) { if ((_arg1.solidActiveArray[_local2] is CollisionCircle)){ _local3 = new CollisionCircleCircle(); if (_local3.test(_arg1.solidActiveArray[_local2].collisionCircle, new Circle(x, y, 1), lastPos) == true){ if (-(flyG.y) < _arg1.solidActiveArray[_local2].h){ kabooming = true; }; }; } else { _local4 = new CollisionConvexPolyCircle(); if (_local4.test(_arg1.solidActiveArray[_local2].collisionPoly, new Circle(x, y, 1), lastPos) == true){ if (-(flyG.y) < _arg1.solidActiveArray[_local2].h){ kabooming = true; }; }; }; _local2++; }; } } }//package ThisGame
Section 72
//Player (ThisGame.Player) package ThisGame { import FoofaGeom.*; import flash.geom.*; public class Player extends IsoObject { const frame_walk_start:Number = 241; const frame_stand:Number = 253; const frame_morte_colpo1:int = 1; const frame_walk_lenght:Number = 36; const maxGunCount:Number = 11; const maxEnergy:Number = 30; const frame_morte_colpo1_lenght:int = 29; const walkSpeed:Number = 3; var  :Number; var fire1Rate:Number; public var dieMode:Boolean; var :Number; var angleRad:Number; var deadlyWeapon:int; public var selectedWeapon2:Number; var :Number; var :Number; var energy:Number; public var selectedWeapon:Number; public var collisionCircle:Circle; var lookingDir:Vector2; private var :Boolean; var  :Boolean; var hitTime:Number; var  :Number; var ammoInfoArray:Array; var movingDir:Vector2; var fire1Timer:Number; public var dieTime:Number; var  :Boolean; var  :Number; var angleGrad:Number; var  :Boolean; var  :int; var  :Number; var lastFireThrowerTime:Number; public function Player():void{ movingDir = new Vector2(0, -1); lookingDir = new Vector2(0, -1); angleRad = 0; angleGrad = 0;  = 180;   = false; fire1Timer = 0;   = false;   = 0; selectedWeapon = 0; selectedWeapon2 = 0;  = 0;   = 5; collisionCircle = new Circle(x, y, 15);  = 0; ammoInfoArray = Main_Application.ammoInfoArray; energy = maxEnergy; hitTime = 0; lastFireThrowerTime = 0;  = false; } public function LookTowards(_arg1:Number, _arg2:Number, _arg3:Number=0, _arg4:Number=0):void{ lookingDir.x = (_arg1 - this.x); lookingDir.y = (_arg2 - this.y); lookingDir.normalize(1); } public function SelectWeapon(_arg1:Number):Boolean{ var _local2:GunProperties; if (ammoInfoArray[_arg1].gunEnabled == false){ return (false); }; if (_arg1 < 7){ if (selectedWeapon != _arg1){ _local2 = WeaponFactory.GetWeaponProperties(_arg1); selectedWeapon = _arg1; fire1Rate = _local2.fireRate;  = _local2.firstReloadTime;   = _local2.rotSpeed; }; } else { if (selectedWeapon2 != _arg1){ _local2 = WeaponFactory.GetWeaponProperties(_arg1); selectedWeapon2 = _arg1;   = _local2.fireRate;  = _local2.firstReloadTime;   = _local2.rotSpeed; }; }; return (true); } public function UpdateInput(_arg1:Boolean, _arg2:Boolean, _arg3:Boolean, _arg4:Boolean, _arg5:Boolean, _arg6:Boolean, _arg7:Boolean=true, _arg8:Boolean=true):void{ if (dieMode == true){ return; }; if ((((_arg3 == true)) && ((_arg4 == true)))){ _arg3 = false; _arg4 = false; } else { if ((((_arg1 == true)) && ((_arg2 == true)))){ _arg1 = false; _arg2 = false; } else { if ((((_arg3 == true)) && ((_arg1 == true)))){ movingDir.x = -0.5; movingDir.y = -0.5; } else { if ((((_arg4 == true)) && ((_arg1 == true)))){ movingDir.x = 0.5; movingDir.y = -0.5; } else { if ((((_arg3 == true)) && ((_arg2 == true)))){ movingDir.x = -0.5; movingDir.y = 0.5; } else { if ((((_arg4 == true)) && ((_arg2 == true)))){ movingDir.x = 0.5; movingDir.y = 0.5; } else { if (_arg3 == true){ movingDir.x = -0.707; movingDir.y = 0; } else { if (_arg4 == true){ movingDir.x = 0.707; movingDir.y = 0; } else { if (_arg1 == true){ movingDir.x = 0; movingDir.y = -0.707; } else { if (_arg2 == true){ movingDir.x = 0; movingDir.y = 0.707; }; }; }; }; }; }; }; }; if (((_arg7) && ((_arg8 == false)))){ lookingDir.x = movingDir.x; lookingDir.y = movingDir.y; }; }; };  = false; if (((!()) && ((((((((_arg3 == true)) || ((_arg4 == true)))) || ((_arg1 == true)))) || ((_arg2 == true)))))){  = true; };   = _arg5;   = _arg6; if ((() && (!( )))){  = false; }; } private function (){ collisionCircle.vx = (x - collisionCircle.x); collisionCircle.vy = (y - collisionCircle.y); collisionCircle.x = x; collisionCircle.y = y; } public function (_arg1:State_InGame, _arg2:Number):void{ var _local3:Bullet; var _local4:Granade; var _local5:Molotov; var _local6:Trap; var _local7:Dynamite; if ((((ammoInfoArray[_arg2].ammoCount > 0)) || ((_arg2 == 1)))){ if (_arg2 != 1){ ammoInfoArray[_arg2].ammoCount--; }; switch (_arg2){ case 1: _arg1.PlaySound(_arg1.weaponGun_fire); fire1Timer = _arg1._time; _local3 = new Bullet_pg(); _local3.type = 1; _local3.senderIsPlayer = true; _local3.x = x; _local3.y = y; _local3.Init(_arg1, lookingDir.x, lookingDir.y); _arg1.bulletArray.push(_local3); _arg1.isoObjectActiveArray.push(_local3); break; case 2: _arg1.PlaySound(_arg1.weaponGun_fire); fire1Timer = _arg1._time; _local3 = new Bullet_pg(); _local3.type = 1; _local3.senderIsPlayer = true; _local3.x = (x - (Math.sin((( * Math.PI) / 180)) * 20)); _local3.y = (y + (Math.cos((( * Math.PI) / 180)) * 20)); _local3.Init(_arg1, -(Math.sin((( * Math.PI) / 180))), Math.cos((( * Math.PI) / 180))); _arg1.bulletArray.push(_local3); _arg1.isoObjectActiveArray.push(_local3); break; case 3: _arg1.PlaySound(_arg1.weaponRifle_fire); fire1Timer = _arg1._time; _local3 = new Bullet_pg(); _local3.type = 10; _local3.senderIsPlayer = true; _local3.x = (x - (Math.sin((( * Math.PI) / 180)) * 20)); _local3.y = (y + (Math.cos((( * Math.PI) / 180)) * 20)); _local3.Init(_arg1, -(Math.sin((( * Math.PI) / 180))), Math.cos((( * Math.PI) / 180))); _local3.lifeTime = 500; _arg1.bulletArray.push(_local3); _arg1.isoObjectActiveArray.push(_local3); break; case 4: _arg1.PlaySound(_arg1.weaponRifle_fire); fire1Timer = _arg1._time; _local3 = new Bullet_pg(); _local3.type = 10; _local3.senderIsPlayer = true; _local3.x = (x - (Math.sin((( * Math.PI) / 180)) * 20)); _local3.y = (y + (Math.cos((( * Math.PI) / 180)) * 20)); _local3.Init(_arg1, -(Math.sin((( * Math.PI) / 180))), Math.cos((( * Math.PI) / 180))); _local3.lifeTime = 500; _arg1.bulletArray.push(_local3); _arg1.isoObjectActiveArray.push(_local3); break; case 5: _arg1.PlaySound(_arg1.weaponRifle_fire); fire1Timer = _arg1._time; _local3 = new Bullet_pg(); _local3.senderIsPlayer = true; _local3.x = (x - (Math.sin((( * Math.PI) / 180)) * 20)); _local3.y = (y + (Math.cos((( * Math.PI) / 180)) * 20)); _local3.Init(_arg1, -(Math.sin((( * Math.PI) / 180))), Math.cos((( * Math.PI) / 180))); _local3.lifeTime = 500; _arg1.bulletArray.push(_local3); _arg1.isoObjectActiveArray.push(_local3); _local3 = new Bullet_pg(); _local3.senderIsPlayer = true; _local3.x = (x - (Math.sin((( * Math.PI) / 180)) * 20)); _local3.y = (y + (Math.cos((( * Math.PI) / 180)) * 20)); _local3.Init(_arg1, -(Math.sin(((( + 5) * Math.PI) / 180))), Math.cos(((( + 5) * Math.PI) / 180))); _local3.lifeTime = 500; _arg1.bulletArray.push(_local3); _arg1.isoObjectActiveArray.push(_local3); _local3 = new Bullet_pg(); _local3.senderIsPlayer = true; _local3.x = (x - (Math.sin((( * Math.PI) / 180)) * 20)); _local3.y = (y + (Math.cos((( * Math.PI) / 180)) * 20)); _local3.Init(_arg1, -(Math.sin(((( - 5) * Math.PI) / 180))), Math.cos(((( - 5) * Math.PI) / 180))); _local3.lifeTime = 500; _arg1.bulletArray.push(_local3); _arg1.isoObjectActiveArray.push(_local3); _local3 = new Bullet_pg(); _local3.senderIsPlayer = true; _local3.x = (x - (Math.sin((( * Math.PI) / 180)) * 20)); _local3.y = (y + (Math.cos((( * Math.PI) / 180)) * 20)); _local3.Init(_arg1, -(Math.sin(((( + 10) * Math.PI) / 180))), Math.cos(((( + 10) * Math.PI) / 180))); _local3.lifeTime = 500; _arg1.bulletArray.push(_local3); _arg1.isoObjectActiveArray.push(_local3); _local3 = new Bullet_pg(); _local3.senderIsPlayer = true; _local3.x = (x - (Math.sin((( * Math.PI) / 180)) * 20)); _local3.y = (y + (Math.cos((( * Math.PI) / 180)) * 20)); _local3.Init(_arg1, -(Math.sin(((( - 10) * Math.PI) / 180))), Math.cos(((( - 10) * Math.PI) / 180))); _local3.lifeTime = 500; _arg1.bulletArray.push(_local3); _arg1.isoObjectActiveArray.push(_local3); break; case 6:  = true; _arg1.PlaySound(_arg1.weaponGatling_fire); fire1Timer = _arg1._time; _local3 = new Bullet_pg(); _local3.senderIsPlayer = true; _local3.x = (x - (Math.sin((( * Math.PI) / 180)) * 20)); _local3.y = (y + (Math.cos((( * Math.PI) / 180)) * 20)); _local3.Init(_arg1, -(Math.sin((( * Math.PI) / 180))), Math.cos((( * Math.PI) / 180))); _arg1.bulletArray.push(_local3); _arg1.isoObjectActiveArray.push(_local3); break; case 7:   = _arg1._time; _local4 = new Granade(); _local4.senderIsPlayer = true; _local4.x = x; _local4.y = y; _local4.Init(_arg1, -(Math.sin((( * Math.PI) / 180))), Math.cos((( * Math.PI) / 180))); _arg1.bulletArray.push(_local4); _arg1.isoObjectActiveArray.push(_local4); break; case 8:   = _arg1._time; _local5 = new Molotov(); _local5.senderIsPlayer = true; _local5.x = x; _local5.y = y; _local5.Init(_arg1, -(Math.sin((( * Math.PI) / 180))), Math.cos((( * Math.PI) / 180))); _arg1.bulletArray.push(_local5); _arg1.isoObjectActiveArray.push(_local5); break; case 9:   = _arg1._time; _local6 = new Trap(); _local6.senderIsPlayer = true; _local6.x = x; _local6.y = y; _local6.Init(_arg1, 0, 0); _arg1.bulletArray.push(_local6); _arg1.isoObjectActiveArray.push(_local6); break; case 10:   = _arg1._time; _local7 = new Dynamite(); _local7.senderIsPlayer = true; _local7.x = x; _local7.y = y; _local7.Init(_arg1, 0, 0); _arg1.explosivesArray.push(_local7); _arg1.isoObjectActiveArray.push(_local7); break; }; } else { switch (_arg2){ case 2: case 3: case 4: case 5: case 6: fire1Timer = _arg1._time; _arg1.PlaySound(_arg1.fai_cilecca); break; case 7: case 8: case 9:   = _arg1._time; _arg1.PlaySound(_arg1.fai_cilecca); break; }; }; } public function SelectNextPrimaryWeapon():int{ var _local1:uint; if (selectedWeapon == 6){ return (-1); }; _local1 = (selectedWeapon + 1); while ((((_local1 < 7)) && ((ammoInfoArray[_local1].gunEnabled == false)))) { _local1++; }; if ((((_local1 < 7)) && (SelectWeapon(_local1)))){ return (_local1); }; return (-1); } public function AddAmmo(_arg1:State_InGame, _arg2:int, _arg3:int):void{ if (ammoInfoArray[_arg2].gunEnabled == false){ ammoInfoArray[_arg2].gunEnabled = true; _arg1.gui_weaponPopup.getChildByName("weapon_2").visible = false; _arg1.gui_weaponPopup.getChildByName("weapon_3").visible = false; _arg1.gui_weaponPopup.getChildByName("weapon_4").visible = false; _arg1.gui_weaponPopup.getChildByName("weapon_5").visible = false; _arg1.gui_weaponPopup.getChildByName("weapon_6").visible = false; _arg1.gui_weaponPopup.getChildByName("weapon_8").visible = false; _arg1.gui_weaponPopup.getChildByName("weapon_9").visible = false; _arg1.gui_weaponPopup.getChildByName("weapon_0").visible = false; _arg1.gui_weaponPopup.getChildByName("recharge_2").visible = false; _arg1.gui_weaponPopup.getChildByName("recharge_3").visible = false; _arg1.gui_weaponPopup.getChildByName("recharge_4").visible = false; _arg1.gui_weaponPopup.getChildByName("recharge_5").visible = false; _arg1.gui_weaponPopup.getChildByName("recharge_6").visible = false; _arg1.gui_weaponPopup.getChildByName("recharge_7").visible = false; _arg1.gui_weaponPopup.getChildByName("recharge_8").visible = false; _arg1.gui_weaponPopup.getChildByName("recharge_9").visible = false; _arg1.gui_weaponPopup.getChildByName("recharge_0").visible = false; switch (_arg2){ case 2: _arg1.gui_weaponPopup.getChildByName("weapon_2").visible = true; break; case 3: _arg1.gui_weaponPopup.getChildByName("weapon_3").visible = true; break; case 4: _arg1.gui_weaponPopup.getChildByName("weapon_4").visible = true; break; case 5: _arg1.gui_weaponPopup.getChildByName("weapon_5").visible = true; break; case 6: _arg1.gui_weaponPopup.getChildByName("weapon_6").visible = true; break; case 8: _arg1.gui_weaponPopup.getChildByName("weapon_8").visible = true; break; case 9: _arg1.gui_weaponPopup.getChildByName("weapon_9").visible = true; break; case 10: _arg1.gui_weaponPopup.getChildByName("weapon_0").visible = true; break; }; _arg1.ShowWeaponPopup(); } else { _arg1.gui_weaponPopup.getChildByName("recharge_2").visible = false; _arg1.gui_weaponPopup.getChildByName("recharge_3").visible = false; _arg1.gui_weaponPopup.getChildByName("recharge_4").visible = false; _arg1.gui_weaponPopup.getChildByName("recharge_5").visible = false; _arg1.gui_weaponPopup.getChildByName("recharge_6").visible = false; _arg1.gui_weaponPopup.getChildByName("recharge_7").visible = false; _arg1.gui_weaponPopup.getChildByName("recharge_8").visible = false; _arg1.gui_weaponPopup.getChildByName("recharge_9").visible = false; _arg1.gui_weaponPopup.getChildByName("recharge_0").visible = false; _arg1.gui_weaponPopup.getChildByName("weapon_2").visible = false; _arg1.gui_weaponPopup.getChildByName("weapon_3").visible = false; _arg1.gui_weaponPopup.getChildByName("weapon_4").visible = false; _arg1.gui_weaponPopup.getChildByName("weapon_5").visible = false; _arg1.gui_weaponPopup.getChildByName("weapon_6").visible = false; _arg1.gui_weaponPopup.getChildByName("weapon_8").visible = false; _arg1.gui_weaponPopup.getChildByName("weapon_9").visible = false; _arg1.gui_weaponPopup.getChildByName("weapon_0").visible = false; switch (_arg2){ case 2: _arg1.gui_weaponPopup.getChildByName("recharge_2").visible = true; break; case 3: _arg1.gui_weaponPopup.getChildByName("recharge_3").visible = true; break; case 4: _arg1.gui_weaponPopup.getChildByName("recharge_4").visible = true; break; case 5: _arg1.gui_weaponPopup.getChildByName("recharge_5").visible = true; break; case 6: _arg1.gui_weaponPopup.getChildByName("recharge_6").visible = true; break; case 7: _arg1.gui_weaponPopup.getChildByName("recharge_7").visible = true; break; case 8: _arg1.gui_weaponPopup.getChildByName("recharge_8").visible = true; break; case 9: _arg1.gui_weaponPopup.getChildByName("recharge_9").visible = true; break; case 10: _arg1.gui_weaponPopup.getChildByName("recharge_0").visible = true; break; }; _arg1.ShowWeaponPopup(); }; ammoInfoArray[_arg2].ammoCount = (ammoInfoArray[_arg2].ammoCount + _arg3); if (ammoInfoArray[_arg2].ammoCount > ammoInfoArray[_arg2].maxCount){ ammoInfoArray[_arg2].ammoCount = ammoInfoArray[_arg2].maxCount; }; } public function Step(_arg1:State_InGame):void{ var _local2:*; var _local3:*; var _local4:*; var _local5:*; var _local6:int; var _local7:ColorTransform; var _local8:uint; if ( > 0){ --; }; if ( > 0){ --; }; if ((((dieMode == true)) || (((_arg1._time - hitTime) > 100)))){ _local7 = new ColorTransform(); this.transform.colorTransform = _local7; _local7 = null; }; if (dieMode == true){ return; }; if (((!()) && ( ))){ x = (x + (movingDir.x * walkSpeed)); y = (y + (movingDir.y * walkSpeed)); }; angleRad = FoofaGeomUtils.AngleFromDir(lookingDir.x, lookingDir.y); angleGrad = ((-(angleRad) * 180) / Math.PI); angleGrad = (angleGrad % 360); while (angleGrad < 0) { angleGrad = (angleGrad + 360); };  = ( % 360); while ( < 0) {  = ( + 360); }; _local2 = ( - angleGrad); _local3 = Math.abs(_local2); if (_local3 < 180){ _local4 = (_local3 / 32); } else { _local4 = ((360 - _local3) / 32); }; if (_local4 < 1){ _local4 = 1; }; if (  == false){  = angleGrad; } else { if (_local3 < 5){  = angleGrad; } else { if (_local3 < 180){ if (_local2 < 0){  = ( + (  * _local4)); } else {  = ( - (  * _local4)); }; } else { if (_local2 < 0){  = ( - (  * _local4)); } else {  = ( + (  * _local4)); }; }; }; }; _local5 = (angleGrad + 90); while (_local5 < 0) { _local5 = (_local5 + 360); };   = (((112.5 + _local5) / 45) % 8); _local6 = (((currentFrame % frame_walk_lenght) + (frame_walk_lenght *  )) + 1); if ( ){ _local8 = (((currentFrame - frame_walk_start) % frame_walk_lenght) + 1); if (_local8 >= frame_walk_lenght){ _local6 = (frame_walk_start + (  * frame_walk_lenght)); } else { _local6 = ((_local8 + (frame_walk_lenght *  )) + frame_walk_start); }; } else { _local6 = ((frame_walk_lenght *  ) + frame_stand); }; this.gotoAndPlay(_local6); if ((((((  == true)) && (( <= 0)))) && (((_arg1._time - fire1Timer) > fire1Rate)))){ (_arg1, selectedWeapon); }; if ((((((  == true)) && (( <= 0)))) && (((_arg1._time -  ) >  )))){ (_arg1, selectedWeapon2); }; (); } public function OnHit(_arg1:State_InGame, _arg2:int):void{ var _local3:int; var _local4:uint; var _local5:ColorTransform; if ( == 0){ energy--; if ((((dieMode == false)) && ((energy < 0)))){ _arg1.PlaySound(_arg1.vieni_ucciso); dieMode = true; deadlyWeapon = _arg2; dieTime = _arg1._time; _local3 = frame_morte_colpo1; _local4 = frame_morte_colpo1_lenght; this.gotoAndPlay((_local3 + ((_local4 + 1) *  ))); } else { if (dieMode == false){ _arg1.PlaySound(_arg1.vieni_colpito); hitTime = _arg1._time; _local5 = new ColorTransform(5); this.transform.colorTransform = _local5; _local5 = null; }; }; }; } public function SelectPreviousPrimaryWeapon():int{ var _local1:uint; if (selectedWeapon == 1){ return (-1); }; _local1 = (selectedWeapon - 1); while ((((_local1 > 0)) && ((ammoInfoArray[_local1].gunEnabled == false)))) { _local1--; }; if ((((_local1 > 0)) && (SelectWeapon(_local1)))){ return (_local1); }; return (-1); } public function GetAmmoForSelectedSecondaryWeapon():Number{ return (ammoInfoArray[selectedWeapon2].ammoCount); } public function GetAmmoForSelectedPrimaryWeapon():Number{ return (ammoInfoArray[selectedWeapon].ammoCount); } } }//package ThisGame
Section 73
//Png (ThisGame.Png) package ThisGame { import FoofaGeom.*; public class Png extends IsoObject { public var id:int; public var dieMode:Boolean; public var  :Number; public var collisionCircle:Circle; public static var refcount:int = 0; public function Png():void{ collisionCircle = new Circle(x, y, 15); refcount++; id = refcount; dieMode = false; } public function StopSoundLoops(_arg1:State_InGame){ } } }//package ThisGame
Section 74
//Png_boss (ThisGame.Png_boss) package ThisGame { import FoofaGeom.*; import FoofaAI.*; import flash.geom.*; import flash.media.*; import com.electrotank.util.*; public class Png_boss extends Png { const rechargeTime:Number = 5000; const frame_morte:uint = 1; const frame_walk_lenght:uint = 60; const myValue:Number = 500; const frame_walk:uint = 401; const frame_morte_lenght = 50; const maxShots:uint = 6; var refVec:Vector2; var path:Array; private var  :Boolean; private var fire1Rate:Number; var angleFrame:Number; var frameToSkip:int; public var deathX:Number; var deadlyWeapon:int; public var deathY:Number; var angleRad:Number; var targetPoint:Point; private var  :Number; var pfCell:Object; var energy:Number; private var  :uint; private var  :uint; var dir:Vector2; var res:Number; var lookingDir:Vector2; private var :uint; private var :uint; var hitTime:Number; private var :Number; private var  :uint; var lastPfUpdate:Number; private var  :uint; var iaStatus:int; private var :Boolean; private var :Point; private var :uint; var movingDir:Vector2; var fire1Timer:Number; private var :Point; var toFade:Boolean; private var  :uint; var deadType:int; var angleGrad:Number; var previousStatus:uint; public var deathType:uint; var frameToGo:int; var pf:PathFinder; var timeStartedBack:Number; static var deadTypeCount:int = 0; public function Png_boss():void{ addFrameScript(49, , 99, , 149, frame150, 199, , 249,  , 299, frame300, 349, , 399, , 459, , 519,  , 579, , 639, , 699, , 759,  , 819, , 879,  ); dir = new Vector2(0, 0); previousStatus = 1; toFade = false;  = 1; fire1Timer = 0; angleRad = 0; angleGrad = 0; energy = 10; dieMode = false; movingDir = new Vector2(0, 1); lookingDir = new Vector2(0, 1); refVec = new Vector2(0, 1); hitTime = 0; iaStatus = 0; path = new Array();  = 0;  = 0;  = 0;   = false;  = 2;  = new Point(0, 0);  = new Point(0, 0);  = false; gotoAndPlay(frame_walk);  = 50000;  = 1;  = 1;  = 1; fire1Rate = 2000; } public function IsDying():Boolean{ return (dieMode); } private function  (_arg1):void{ var _local2:BulletBoss; _local2 = new BulletBoss(); _local2.senderIsPlayer = false; _local2.x = (x - (Math.sin((((angleGrad + 180) * Math.PI) / 180)) * 20)); _local2.y = (y + (Math.cos((((angleGrad + 180) * Math.PI) / 180)) * 20)); _local2.Init(_arg1, -(Math.sin(((((angleGrad + 180) - 3) * Math.PI) / 180))), Math.cos(((((angleGrad + 180) - 3) * Math.PI) / 180))); _local2.lifeTime = 1000; _arg1.bulletArray.push(_local2); _arg1.isoObjectActiveArray.push(_local2); _local2 = new BulletBoss(); _local2.senderIsPlayer = false; _local2.x = (x - (Math.sin((((angleGrad + 180) * Math.PI) / 180)) * 20)); _local2.y = (y + (Math.cos((((angleGrad + 180) * Math.PI) / 180)) * 20)); _local2.Init(_arg1, -(Math.sin(((((angleGrad + 180) + 3) * Math.PI) / 180))), Math.cos(((((angleGrad + 180) + 3) * Math.PI) / 180))); _local2.lifeTime = 1000; _arg1.bulletArray.push(_local2); _arg1.isoObjectActiveArray.push(_local2); } private function  (_arg1:State_InGame):void{ var _local2:uint; dir.x = (x - _arg1.player.x); dir.y = (y - _arg1.player.y); _local2 = Math.sqrt(((dir.x * dir.x) + (dir.y * dir.y))); dir.x = (dir.x / _local2); dir.y = (dir.y / _local2); timeStartedBack = _arg1._time; } private function  (_arg1):void{ var _local2:BulletBoss; _local2 = new BulletBoss(); _local2.senderIsPlayer = false; _local2.x = (x - (Math.sin((((angleGrad + 180) * Math.PI) / 180)) * 20)); _local2.y = (y + (Math.cos((((angleGrad + 180) * Math.PI) / 180)) * 20)); _local2.Init(_arg1, -(Math.sin(((((angleGrad + 180) - 5) * Math.PI) / 180))), Math.cos(((((angleGrad + 180) - 5) * Math.PI) / 180))); _local2.lifeTime = 1000; _arg1.bulletArray.push(_local2); _arg1.isoObjectActiveArray.push(_local2); _local2 = new BulletBoss(); _local2.senderIsPlayer = false; _local2.x = (x - (Math.sin((((angleGrad + 180) * Math.PI) / 180)) * 20)); _local2.y = (y + (Math.cos((((angleGrad + 180) * Math.PI) / 180)) * 20)); _local2.Init(_arg1, -(Math.sin((((angleGrad + 180) * Math.PI) / 180))), Math.cos((((angleGrad + 180) * Math.PI) / 180))); _local2.lifeTime = 1000; _arg1.bulletArray.push(_local2); _arg1.isoObjectActiveArray.push(_local2); _local2 = new BulletBoss(); _local2.senderIsPlayer = false; _local2.x = (x - (Math.sin((((angleGrad + 180) * Math.PI) / 180)) * 20)); _local2.y = (y + (Math.cos((((angleGrad + 180) * Math.PI) / 180)) * 20)); _local2.Init(_arg1, -(Math.sin(((((angleGrad + 180) + 5) * Math.PI) / 180))), Math.cos(((((angleGrad + 180) + 5) * Math.PI) / 180))); _local2.lifeTime = 1000; _arg1.bulletArray.push(_local2); _arg1.isoObjectActiveArray.push(_local2); } private function  (_arg1):void{ var _local2:BulletBoss; _local2 = new BulletBoss(); _local2.senderIsPlayer = false; _local2.x = (x - (Math.sin((((angleGrad + 180) * Math.PI) / 180)) * 20)); _local2.y = (y + (Math.cos((((angleGrad + 180) * Math.PI) / 180)) * 20)); _local2.Init(_arg1, -(Math.sin(((((angleGrad + 180) - 5) * Math.PI) / 180))), Math.cos(((((angleGrad + 180) - 5) * Math.PI) / 180))); _local2.lifeTime = 1000; _arg1.bulletArray.push(_local2); _arg1.isoObjectActiveArray.push(_local2); _local2 = new BulletBoss(); _local2.senderIsPlayer = false; _local2.x = (x - (Math.sin((((angleGrad + 180) * Math.PI) / 180)) * 20)); _local2.y = (y + (Math.cos((((angleGrad + 180) * Math.PI) / 180)) * 20)); _local2.Init(_arg1, -(Math.sin((((angleGrad + 180) * Math.PI) / 180))), Math.cos((((angleGrad + 180) * Math.PI) / 180))); _local2.lifeTime = 1000; _arg1.bulletArray.push(_local2); _arg1.isoObjectActiveArray.push(_local2); _local2 = new BulletBoss(); _local2.senderIsPlayer = false; _local2.x = (x - (Math.sin((((angleGrad + 180) * Math.PI) / 180)) * 20)); _local2.y = (y + (Math.cos((((angleGrad + 180) * Math.PI) / 180)) * 20)); _local2.Init(_arg1, -(Math.sin(((((angleGrad + 180) + 5) * Math.PI) / 180))), Math.cos(((((angleGrad + 180) + 5) * Math.PI) / 180))); _local2.lifeTime = 1000; _arg1.bulletArray.push(_local2); _arg1.isoObjectActiveArray.push(_local2); _local2 = new BulletBoss(); _local2.senderIsPlayer = false; _local2.x = (x - (Math.sin((((angleGrad + 180) * Math.PI) / 180)) * 20)); _local2.y = (y + (Math.cos((((angleGrad + 180) * Math.PI) / 180)) * 20)); _local2.Init(_arg1, -(Math.sin(((((angleGrad + 180) - 10) * Math.PI) / 180))), Math.cos(((((angleGrad + 180) - 10) * Math.PI) / 180))); _local2.lifeTime = 1000; _arg1.bulletArray.push(_local2); _arg1.isoObjectActiveArray.push(_local2); _local2 = new BulletBoss(); _local2.senderIsPlayer = false; _local2.x = (x - (Math.sin((((angleGrad + 180) * Math.PI) / 180)) * 20)); _local2.y = (y + (Math.cos((((angleGrad + 180) * Math.PI) / 180)) * 20)); _local2.Init(_arg1, -(Math.sin(((((angleGrad + 180) + 10) * Math.PI) / 180))), Math.cos(((((angleGrad + 180) + 10) * Math.PI) / 180))); _local2.lifeTime = 1000; _arg1.bulletArray.push(_local2); _arg1.isoObjectActiveArray.push(_local2); } function  (){ stop(); } function  (){ stop(); } function  (){ stop(); } function (){ stop(); } function (){ stop(); } function (){ stop(); } function frame300(){ stop(); } public function Step(_arg1:State_InGame, _arg2):Boolean{ var _local3:ColorTransform; var _local4:Number; var _local5:uint; var _local6:Boolean; var _local7:uint; var _local8:uint; var _local9:uint; var _local10:*; var _local11:int; if ( == true){ if (currentFrame <  ){ return (true); }; _arg1.busyGrid[_arg1.pfGrid.FromPixelPosToGridIndex(new Point(x, y))] = -1; _arg1.EnemyKilled(_arg2, deathX, deathY); deathType = 1; _arg1.DrawBlood(angleFrame, deathType, (deathX - 87.5), (deathY - 125)); toDispose = true; return (false); //unresolved jump }; if ((((dieMode == true)) || (((_arg1._time - hitTime) > 100)))){ _local3 = new ColorTransform(); this.transform.colorTransform = _local3; }; angleRad = ((FoofaGeomUtils.AngleBetweenVectors2Rad(refVec, movingDir) + (Math.PI / 4)) + (Math.PI / 8)); while (angleRad < 0) { angleRad = (angleRad + (2 * Math.PI)); }; while (angleRad > (2 * Math.PI)) { angleRad = (angleRad - (2 * Math.PI)); }; angleGrad = ((((angleRad * 180) / Math.PI) + 90) + 22.5); angleGrad = (angleGrad % 360); while (angleGrad < 0) { angleGrad = (angleGrad + 360); }; angleFrame = Math.round((angleGrad / 45)); angleFrame = (angleFrame % 8); if (dieMode == false){ _local4 = (((x - _arg1.player.x) * (x - _arg1.player.x)) + ((y - _arg1.player.y) * (y - _arg1.player.y))); switch (iaStatus){ case 10: if (((pf.IsWalkablePointEx((x + dir.x), (y + dir.y))) && ((((_arg1.busyGrid[_arg1.pfGrid.FromPixelPosToGridIndex(new Point((x + dir.x), (y + dir.y)))] == -1)) || ((_arg1.busyGrid[_arg1.pfGrid.FromPixelPosToGridIndex(new Point((x + dir.x), (y + dir.y)))] == id)))))){ _arg1.busyGrid[_arg1.pfGrid.FromPixelPosToGridIndex(new Point(x, y))] = -1; _arg1.busyGrid[_arg1.pfGrid.FromPixelPosToGridIndex(new Point((x + dir.x), (y + dir.y)))] = id; x = (x + dir.x); y = (y + dir.y); collisionCircle.x = x; collisionCircle.y = y; } else { iaStatus = 1; }; if ((_arg1._time - timeStartedBack) >= 200){ iaStatus = 1; }; break; case 0: pf = new PathFinder(_arg1.pfGrid, 300); res = 0; iaStatus = 1; break; case 1: if (_local4 <  ){ iaStatus = 3; break; }; if ((((_arg2 > _arg1.lastPfEnemyIndex)) && ((_arg2 <= (_arg1.lastPfEnemyIndex + 5))))){ lastPfUpdate = _arg1._time; targetPoint = new Point(x, y); _local5 = 0; if (res != 0){ .x = x; .y = y; .x = ((_arg1.player.x + (Math.random() * 180)) - 90); .y = ((_arg1.player.y + (Math.random() * 180)) - 90); }; _local6 = false; _local7 = 0; while (!(_local6)) { _local5++; res = pf.Move(, , path); if ((((_local5 == 10)) || (!((res == 0))))){ _local6 = true; }; }; if (((!((res == -1))) && (!((res == 0))))){ iaStatus = 2; }; }; break; case 2: if ((_arg1._time - lastPfUpdate) > 1500){ iaStatus = 1; break; } else { if ((((targetPoint.x - x) * (targetPoint.x - x)) + ((targetPoint.y - y) * (targetPoint.y - y))) > 100){ movingDir.x = (targetPoint.x - x); movingDir.y = (targetPoint.y - y); movingDir.normalize(1); if (((_arg1.pfGrid.IsWalkable(new Point((x + movingDir.x), (y + movingDir.y)))) && ((((_arg1.busyGrid[_arg1.pfGrid.FromPixelPosToGridIndex(new Point((x + movingDir.x), (y + movingDir.y)))] == -1)) || ((_arg1.busyGrid[_arg1.pfGrid.FromPixelPosToGridIndex(new Point((x + movingDir.x), (y + movingDir.y)))] == id)))))){ _arg1.busyGrid[_arg1.pfGrid.FromPixelPosToGridIndex(new Point(x, y))] = -1; x = (x + movingDir.x); y = (y + movingDir.y); _local9 = (((currentFrame - frame_walk) % frame_walk_lenght) + 1); if (_local9 >= frame_walk_lenght){ _local8 = (frame_walk + (angleFrame * frame_walk_lenght)); } else { _local8 = ((_local9 + (frame_walk_lenght * angleFrame)) + frame_walk); }; this.gotoAndPlay(_local8); } else { movingDir = movingDir.rightNormal; _local10 = _arg1.busyGrid[_arg1.pfGrid.FromPixelPosToGridIndex(new Point((x + movingDir.x), (y + movingDir.y)))]; if (((_arg1.pfGrid.IsWalkable(new Point((x + movingDir.x), (y + movingDir.y)))) && ((((_local10 == -1)) || ((_local10 == id)))))){ _arg1.busyGrid[_arg1.pfGrid.FromPixelPosToGridIndex(new Point(x, y))] = -1; x = (x + movingDir.x); y = (y + movingDir.y); _local9 = (((currentFrame - frame_walk) % frame_walk_lenght) + 1); if (_local9 >= frame_walk_lenght){ _local8 = (frame_walk + (angleFrame * frame_walk_lenght)); } else { _local8 = ((_local9 + (frame_walk_lenght * angleFrame)) + frame_walk); }; this.gotoAndPlay(_local8); } else { movingDir = movingDir.leftNormal; }; }; } else { if (path.length > 0){ targetPoint = path.pop(); targetPoint.x = ((targetPoint.x * _arg1.pfGrid.cellPixelWidth) + (_arg1.pfGrid.cellPixelWidth / 2)); targetPoint.y = ((targetPoint.y * _arg1.pfGrid.cellPixelHeight) + (_arg1.pfGrid.cellPixelHeight / 2)); }; }; collisionCircle.x = x; collisionCircle.y = y; }; break; case 3: if (_local4 > ( - 10000)){ iaStatus = 1; break; }; movingDir.x = (_arg1.player.x - x); movingDir.y = (_arg1.player.y - y); movingDir.normalize(1); this.gotoAndPlay((frame_walk + (frame_walk_lenght * angleFrame))); if ((_arg1._time - fire1Timer) > fire1Rate){ _arg1.PlaySound(_arg1.weaponRifle_fire, 0.3); fire1Timer = _arg1._time; switch (){ case 1:  (_arg1); break; case 2: if ( < 5){  (_arg1); } else {  (_arg1); }; break; case 3: if ( < 5){  (_arg1); } else {  (_arg1); }; break; case 4: if ( < 5){ if ( < 3){  (_arg1); } else {  (_arg1); }; } else {  (_arg1); }; break; }; ++; if ( >= maxShots){ iaStatus = 4;   = _arg1._time; }; }; break; case 4: this.gotoAndPlay((frame_walk + (frame_walk_lenght * angleFrame))); if ((_arg1._time -  ) >= rechargeTime){  = 0; iaStatus = 1; }; break; }; }; if (dieMode == true){ _local11 = 1; if ((deadTypeCount % 16) > 8){ _local11 = 2; }; _arg1.busyGrid[_arg1.pfGrid.FromPixelPosToGridIndex(new Point(x, y))] = -1;  = 49; frameToGo = frame_morte; frameToSkip = frame_morte_lenght; _arg1.PlaySound(_arg1.pain_11); deathX = x; deathY = y;  = (frameToGo + (Math.floor((angleFrame / 2)) * frameToSkip)); this.gotoAndPlay( );  = _arg1._time;  = ( +  );  --; if (! ){ if ((_arg1._time - _arg1.lastDeathTime) < 5000){ MemoryCrypto.incrementValue(_arg1.app.sounds, myValue); } else { MemoryCrypto.incrementValue(_arg1.app.sounds, myValue); }; _arg1.lastDeathTime = _arg1._time; };  = true; _arg1.busyGrid[_arg1.pfGrid.FromPixelPosToGridIndex(new Point(x, y))] = -1; _arg1.app.killCount++; }; return (true); } public function OnHit(_arg1:State_InGame, _arg2:int):void{ var _local3:ColorTransform; switch (_arg2){ case 1: energy--; break; case 2: energy = (energy - 3); break; case 3: energy = (energy - 4); break; case 10: energy = (energy - 2); break; }; if (_arg2 == 4){ } else { if ((((dieMode == false)) && ((energy < 0)))){ dieMode = true; deadlyWeapon = _arg2; deadTypeCount++; deadType = deadTypeCount; } else { if (dieMode == false){ hitTime = _arg1._time; _local3 = new ColorTransform(5); this.transform.colorTransform = _local3; if (_arg2 != 3){  (_arg1); previousStatus = iaStatus; iaStatus = 10; }; }; }; }; } function (){ stop(); } function (){ stop(); } function (){ stop(); } function (){ stop(); } function (){ stop(); } function  (){ stop(); } function (){ stop(); } function (){ stop(); } public function SetBossLevel(_arg1:uint=1, _arg2:uint=1, _arg3:uint=1):void{  = _arg1;  = _arg2;  = _arg3; switch (){ case 1:  = 50000; break; case 2:  = 70000; fire1Rate = (fire1Rate * 0.9); break; case 3:  = 80000; fire1Rate = (fire1Rate * 0.8); if ( > 5){ fire1Rate = (fire1Rate * 0.75); }; break; case 4:  = 100000; fire1Rate = (fire1Rate * 0.75); if ( > 5){ fire1Rate = (fire1Rate * 0.6); }; break; }; } function frame150(){ stop(); } } }//package ThisGame
Section 75
//Png_man1 (ThisGame.Png_man1) package ThisGame { import FoofaGeom.*; import FoofaAI.*; import flash.geom.*; import flash.media.*; import com.electrotank.util.*; public class Png_man1 extends Png { const rechargeTime:Number = 5000; const fire1Rate:Number = 3000; const frame_morte_colpo4_lenght:uint = 54; const frame_morte_esplosione1:uint = 841; const frame_morte_agonia_brucia:uint = 1321; const frame_morte_colpo2_lenght:uint = 66; const frame_morte_colpo2:uint = 577; const frame_morte_colpo4:uint = 361; const frame_morte_colpo1:uint = 1081; const frame_morte_agonia_colpo_lenght:uint = 30; const frame_walk_lenght:uint = 72; const frame_morte_agonia_brucia_lenght:uint = 66; const frame_morte_agonia_colpo:uint = 241; const myValue:Number = 10; const frame_morte_esplosione1_lenght:uint = 60; const frame_walk:uint = 1681; const frame_morte_bruciato:uint = 1; const maxShots:uint = 6; const frame_morte_colpo1_lenght:uint = 60; const frame_morte_bruciato_lenght:uint = 60; var refVec:Vector2; var pf:PathFinder; var timeStartedBack:Number; var path:Array; private var  :Boolean; var agonyMode:Boolean; private var :Number; var angleFrame:Number; var frameToSkip:int; public var deathX:Number; var deadlyWeapon:int; var angleRad:Number; public var deathY:Number; private var  :Number; var targetPoint:Point; var pfCell:Object; var energy:Number; private var  :uint; var res:Number; var dir:Vector2; var lookingDir:Vector2; private var :uint; var agonySwitch:Boolean; var hitTime:Number; private var :Number; var lastPfUpdate:Number; private var  :uint; var iaStatus:int; private var :Point; private var :Boolean; var movingDir:Vector2; var fire1Timer:Number; public var agony_loop:SoundChannel; private var :Point; var gui_combo; var toFade:Boolean; private var  :uint; var deadType:int; var angleGrad:Number; var previousStatus:uint; public var deathType:uint; var frameToGo:int; static var deadTypeCount:int = 0; public function Png_man1():void{ addFrameScript(59, frame60, 119, frame120, 179, frame180, 239, frame240, 269, frame270, 299, frame300, 329, frame330, 359, frame360, 413, frame414, 467, frame468, 521, frame522, 575, frame576, 641, frame642, 707, frame708, 773, frame774, 839, frame840, 899, frame900, 959, frame960, 1019, frame1020, 1079, frame1080, 1139, frame1140, 1199, frame1200, 1259, frame1260, 1319, frame1320, 1385, frame1386, 1451, frame1452, 1517, frame1518, 1583, frame1584, 1607, frame1608, 1631, frame1632, 1655, frame1656, 1679, frame1680, 1751, frame1752, 1823, frame1824, 1895, frame1896, 1967, frame1968, 2039, frame2040, 2111, frame2112, 2183, frame2184, 2255, frame2256); dir = new Vector2(0, 0); previousStatus = 1; toFade = false;  = 1; fire1Timer = 0; angleRad = 0; angleGrad = 0; energy = 1; dieMode = false; agonyMode = false; agonySwitch = false; movingDir = new Vector2(0, 1); lookingDir = new Vector2(0, 1); refVec = new Vector2(0, 1); hitTime = 0; iaStatus = 0; path = new Array();  = 0;  = 0;  = 0;   = false;  = 2;  = new Point(0, 0);  = new Point(0, 0);  = false; gotoAndPlay(frame_walk); } public function IsDying():Boolean{ return (dieMode); } function frame840(){ stop(); } function frame960(){ stop(); } function frame2040(){ stop(); } function frame1752(){ stop(); } function frame1518(){ stop(); } function frame1080(){ stop(); } function frame180(){ stop(); } function frame2184(){ stop(); } function frame1632(){ gotoAndPlay(1609); } function frame1896(){ stop(); } function frame1656(){ gotoAndPlay(1633); } private function  (_arg1:State_InGame):void{ var _local2:uint; dir.x = (x - _arg1.player.x); dir.y = (y - _arg1.player.y); _local2 = Math.sqrt(((dir.x * dir.x) + (dir.y * dir.y))); dir.x = (dir.x / _local2); dir.y = (dir.y / _local2); timeStartedBack = _arg1._time; } function frame522(){ gotoAndPlay(1633); } function frame642(){ stop(); } function frame1320(){ stop(); } function frame414(){ gotoAndPlay(1585); } function frame1200(){ stop(); } function frame774(){ stop(); } function frame1680(){ gotoAndPlay(1637); } function frame300(){ stop(); } function frame60(){ stop(); } function frame1452(){ stop(); } public function Step(_arg1:State_InGame, _arg2):Boolean{ var _local3:ColorTransform; var _local4:Number; var _local5:uint; var _local6:Boolean; var _local7:uint; var _local8:uint; var _local9:uint; var _local10:*; var _local11:Bullet; var _local12:Number; var _local13:Number; var _local14:*; var _local15:int; var _local16:*; if ( == true){ if (currentFrame <  ){ return (true); }; _arg1.busyGrid[_arg1.pfGrid.FromPixelPosToGridIndex(new Point(x, y))] = -1; _arg1.EnemyKilled(_arg2, deathX, deathY); _arg1.DrawBlood(angleFrame, deathType, (deathX - 87.5), (deathY - 125)); toDispose = true; return (false); //unresolved jump }; if (((agonyMode) && (((_arg1._time - ) > 10000)))){ deadlyWeapon = 1; dieMode = true;   = true; }; if ((((dieMode == true)) || (((_arg1._time - hitTime) > 100)))){ _local3 = new ColorTransform(); this.transform.colorTransform = _local3; }; angleRad = ((FoofaGeomUtils.AngleBetweenVectors2Rad(refVec, movingDir) + (Math.PI / 4)) + (Math.PI / 8)); while (angleRad < 0) { angleRad = (angleRad + (2 * Math.PI)); }; while (angleRad > (2 * Math.PI)) { angleRad = (angleRad - (2 * Math.PI)); }; angleGrad = ((((angleRad * 180) / Math.PI) + 90) + 22.5); angleGrad = (angleGrad % 360); while (angleGrad < 0) { angleGrad = (angleGrad + 360); }; angleFrame = Math.round((angleGrad / 45)); angleFrame = (angleFrame % 8); if ((((dieMode == false)) && ((agonyMode == false)))){ _local4 = (((x - _arg1.player.x) * (x - _arg1.player.x)) + ((y - _arg1.player.y) * (y - _arg1.player.y))); switch (iaStatus){ case 10: if (((pf.IsWalkablePointEx((x + dir.x), (y + dir.y))) && ((((_arg1.busyGrid[_arg1.pfGrid.FromPixelPosToGridIndex(new Point((x + dir.x), (y + dir.y)))] == -1)) || ((_arg1.busyGrid[_arg1.pfGrid.FromPixelPosToGridIndex(new Point((x + dir.x), (y + dir.y)))] == id)))))){ _arg1.busyGrid[_arg1.pfGrid.FromPixelPosToGridIndex(new Point(x, y))] = -1; _arg1.busyGrid[_arg1.pfGrid.FromPixelPosToGridIndex(new Point((x + dir.x), (y + dir.y)))] = id; x = (x + dir.x); y = (y + dir.y); collisionCircle.x = x; collisionCircle.y = y; } else { iaStatus = 1; }; if ((_arg1._time - timeStartedBack) >= 200){ iaStatus = 1; }; break; case 0: pf = new PathFinder(_arg1.pfGrid, 300); res = 0; iaStatus = 1; break; case 1: if (_local4 < 40000){ iaStatus = 3; break; }; if ((((_arg2 > _arg1.lastPfEnemyIndex)) && ((_arg2 <= (_arg1.lastPfEnemyIndex + 5))))){ lastPfUpdate = _arg1._time; targetPoint = new Point(x, y); _local5 = 0; if (res != 0){ .x = x; .y = y; .x = ((_arg1.player.x + (Math.random() * 180)) - 90); .y = ((_arg1.player.y + (Math.random() * 180)) - 90); }; _local6 = false; _local7 = 0; while (!(_local6)) { _local5++; res = pf.Move(, , path); if ((((_local5 == 10)) || (!((res == 0))))){ _local6 = true; }; }; if (((!((res == -1))) && (!((res == 0))))){ iaStatus = 2; }; }; break; case 2: if ((_arg1._time - lastPfUpdate) > 1500){ iaStatus = 1; break; } else { if ((((targetPoint.x - x) * (targetPoint.x - x)) + ((targetPoint.y - y) * (targetPoint.y - y))) > 100){ movingDir.x = (targetPoint.x - x); movingDir.y = (targetPoint.y - y); movingDir.normalize(1); if (((_arg1.pfGrid.IsWalkable(new Point((x + movingDir.x), (y + movingDir.y)))) && ((((_arg1.busyGrid[_arg1.pfGrid.FromPixelPosToGridIndex(new Point((x + movingDir.x), (y + movingDir.y)))] == -1)) || ((_arg1.busyGrid[_arg1.pfGrid.FromPixelPosToGridIndex(new Point((x + movingDir.x), (y + movingDir.y)))] == id)))))){ _arg1.busyGrid[_arg1.pfGrid.FromPixelPosToGridIndex(new Point(x, y))] = -1; x = (x + movingDir.x); y = (y + movingDir.y); _local9 = (((currentFrame - frame_walk) % frame_walk_lenght) + 1); if (_local9 >= frame_walk_lenght){ _local8 = (frame_walk + (angleFrame * frame_walk_lenght)); } else { _local8 = ((_local9 + (frame_walk_lenght * angleFrame)) + frame_walk); }; this.gotoAndPlay(_local8); } else { movingDir = movingDir.rightNormal; _local10 = _arg1.busyGrid[_arg1.pfGrid.FromPixelPosToGridIndex(new Point((x + movingDir.x), (y + movingDir.y)))]; if (((_arg1.pfGrid.IsWalkable(new Point((x + movingDir.x), (y + movingDir.y)))) && ((((_local10 == -1)) || ((_local10 == id)))))){ _arg1.busyGrid[_arg1.pfGrid.FromPixelPosToGridIndex(new Point(x, y))] = -1; x = (x + movingDir.x); y = (y + movingDir.y); _local9 = (((currentFrame - frame_walk) % frame_walk_lenght) + 1); if (_local9 >= frame_walk_lenght){ _local8 = (frame_walk + (angleFrame * frame_walk_lenght)); } else { _local8 = ((_local9 + (frame_walk_lenght * angleFrame)) + frame_walk); }; this.gotoAndPlay(_local8); } else { movingDir = movingDir.leftNormal; }; }; } else { if (path.length > 0){ targetPoint = path.pop(); targetPoint.x = ((targetPoint.x * _arg1.pfGrid.cellPixelWidth) + (_arg1.pfGrid.cellPixelWidth / 2)); targetPoint.y = ((targetPoint.y * _arg1.pfGrid.cellPixelHeight) + (_arg1.pfGrid.cellPixelHeight / 2)); }; }; collisionCircle.x = x; collisionCircle.y = y; }; break; case 3: if (_local4 > 50000){ iaStatus = 1; break; }; movingDir.x = (_arg1.player.x - x); movingDir.y = (_arg1.player.y - y); movingDir.normalize(1); this.gotoAndPlay((frame_walk + (frame_walk_lenght * angleFrame))); if ((_arg1._time - fire1Timer) > fire1Rate){ _arg1.PlaySound(_arg1.weaponGun_fire, 0.3); fire1Timer = _arg1._time; _local11 = new Bullet(); _local11.x = x; _local11.y = y; if (_local4 <= 100){ _local12 = 0; _local12 = 0; } else { _local12 = Math.floor(((Math.random() * 61) - 30)); _local13 = Math.floor(((Math.random() * 61) - 30)); }; _local14 = new Vector2(((_arg1.player.x + _local12) - x), ((_arg1.player.y + _local13) - y)); _local11.Init(_arg1, (_local14.x / _local14.length), (_local14.y / _local14.length)); _arg1.bulletArray.push(_local11); _arg1.isoObjectActiveArray.push(_local11); ++; if ( >= maxShots){ iaStatus = 4;   = _arg1._time; }; }; break; case 4: this.gotoAndPlay((frame_walk + (frame_walk_lenght * angleFrame))); if ((_arg1._time -  ) >= rechargeTime){  = 0; iaStatus = 1; }; break; }; }; if (dieMode == true){ if (((agonyMode) && (agony_loop))){ _arg1.StopLoop(agony_loop); }; _local15 = 1; if ((deadTypeCount % 16) > 8){ _local15 = 2; }; _arg1.busyGrid[_arg1.pfGrid.FromPixelPosToGridIndex(new Point(x, y))] = -1; if (agonyMode == true){ deathType = 3; switch (deadlyWeapon){ case 2: frameToGo = frame_morte_agonia_brucia; frameToSkip = frame_morte_agonia_brucia_lenght;  = frame_morte_agonia_brucia_lenght; break; default: frameToGo = frame_morte_agonia_colpo; frameToSkip = frame_morte_agonia_colpo_lenght;  = frame_morte_agonia_colpo_lenght; break; }; } else {  = 59; switch (deadlyWeapon){ case 10: case 1: switch ((deadType % 2)){ case 0: deathType = 1; frameToGo = frame_morte_colpo1; frameToSkip = frame_morte_colpo1_lenght; if (_local15 == 1){ _arg1.PlaySound(_arg1.pain_11); } else { _arg1.PlaySound(_arg1.pain_14); }; break; case 1: deathType = 2; frameToGo = frame_morte_colpo2; frameToSkip = frame_morte_colpo2_lenght; if (_local15 == 1){ _arg1.PlaySound(_arg1.pain_05); } else { _arg1.PlaySound(_arg1.pain_06); }; break; }; break; case 2: deathType = 0; _arg1.PlaySound(_arg1.pain_15); frameToGo = frame_morte_bruciato; frameToSkip = frame_morte_bruciato_lenght; break; case 3: deathType = 4; frameToGo = frame_morte_esplosione1; frameToSkip = frame_morte_esplosione1_lenght; _arg1.PlaySound(_arg1.pain_10); break; default: frameToGo = frame_morte_colpo1; frameToSkip = frame_morte_colpo1_lenght; _arg1.PlaySound(_arg1.pain_11); break; }; }; deathX = x; deathY = y;  = (frameToGo + (Math.floor((angleFrame / 2)) * frameToSkip)); this.gotoAndPlay( );  = _arg1._time;  = ( +  );  --; if (! ){ if ((_arg1._time - _arg1.lastDeathTime) < 5000){ _arg1.consecutiveDeaths++; MemoryCrypto.incrementValue(_arg1.app.sounds, (myValue * _arg1.consecutiveDeaths)); _local16 = new ComboMsg(("x" + _arg1.consecutiveDeaths), deathX, deathY); _arg1.comboArray.push(_local16); _arg1.isoObjectActiveArray.push(_local16); } else { _arg1.consecutiveDeaths = 1; MemoryCrypto.incrementValue(_arg1.app.sounds, myValue); }; _arg1.lastDeathTime = _arg1._time; } else { MemoryCrypto.incrementValue(_arg1.app.sounds, (myValue / 2)); };  = true; _arg1.busyGrid[_arg1.pfGrid.FromPixelPosToGridIndex(new Point(x, y))] = -1; _arg1.app.killCount++; } else { if (agonyMode == true){ if (agonySwitch == true){ agony_loop = _arg1.PlayLoop(_arg1.grida_medic); agonySwitch = false; frameToGo = frame_morte_colpo4; frameToSkip = frame_morte_colpo4_lenght; this.gotoAndPlay((frameToGo + (Math.floor((angleFrame / 2)) * frameToSkip))); switch ((deadTypeCount % 4)){ case 0: _arg1.PlaySound(_arg1.pain_01); break; case 1: _arg1.PlaySound(_arg1.pain_02); break; case 2: _arg1.PlaySound(_arg1.pain_03); break; case 3: _arg1.PlaySound(_arg1.pain_04); break; }; } else { if (((agony_loop) && (((((_arg1.player.x - x) * (_arg1.player.x - x)) + ((_arg1.player.y - y) * (_arg1.player.y - y))) > 200000)))){ _arg1.StopLoop(agony_loop); }; }; }; }; return (true); } function frame1584(){ stop(); } public function OnHit(_arg1:State_InGame, _arg2:int):void{ var _local3:ColorTransform; switch (_arg2){ case 1: energy--; break; case 2: energy = (energy - 2); break; case 3: energy = (energy - 6); break; case 10: energy = (energy - 100); break; }; if ((((_arg2 == 4)) && ((agonyMode == false)))){ agonyMode = true; agonySwitch = true; energy = 1;  = _arg1._time; } else { if ((((((agonyMode == false)) && ((dieMode == false)))) && ((energy < 0)))){ if ((((((agonyMode == false)) && ((_arg2 == 1)))) && ((Math.random() < 0.25)))){ agonyMode = true; agonySwitch = true;  = _arg1._time; } else { dieMode = true; deadlyWeapon = _arg2; deadTypeCount++; deadType = deadTypeCount; }; } else { if ((((agonyMode == true)) && ((agonySwitch == false)))){ dieMode = true; deadlyWeapon = _arg2; } else { if (dieMode == false){ hitTime = _arg1._time; _local3 = new ColorTransform(5); this.transform.colorTransform = _local3; if (_arg2 != 3){  (_arg1); previousStatus = iaStatus; iaStatus = 10; }; }; }; }; }; } function frame330(){ stop(); } function frame576(){ gotoAndPlay(1657); } function frame468(){ gotoAndPlay(1609); } function frame900(){ stop(); } function frame1140(){ stop(); } function frame1260(){ stop(); } function frame1020(){ stop(); } function frame1824(){ stop(); } function frame240(){ stop(); } function frame120(){ stop(); } function frame360(){ stop(); } function frame1386(){ stop(); } function frame2256(){ stop(); } function frame1608(){ gotoAndPlay(1585); } function frame1968(){ stop(); } function frame2112(){ stop(); } function frame708(){ stop(); } function frame270(){ stop(); } } }//package ThisGame
Section 76
//Png_man2 (ThisGame.Png_man2) package ThisGame { import FoofaGeom.*; import FoofaAI.*; import flash.geom.*; import flash.media.*; import com.electrotank.util.*; public class Png_man2 extends Png { const rechargeTime:Number = 10000; const fire1Rate:Number = 2500; const frame_morte_colpo4_lenght:uint = 54; const frame_morte_esplosione1:uint = 841; const frame_morte_agonia_brucia:uint = 1321; const frame_morte_colpo2_lenght:uint = 66; const frame_morte_colpo2:uint = 577; const frame_morte_colpo4:uint = 361; const frame_morte_colpo1:uint = 1081; const frame_morte_agonia_colpo_lenght:uint = 30; const frame_walk_lenght:uint = 72; const frame_morte_agonia_brucia_lenght:uint = 66; const frame_morte_agonia_colpo:uint = 241; const myValue:Number = 10; const frame_morte_esplosione1_lenght:uint = 60; const frame_walk:uint = 1681; const frame_morte_bruciato:uint = 1; const maxShots:uint = 12; const frame_morte_colpo1_lenght:uint = 60; const frame_morte_bruciato_lenght:uint = 60; var refVec:Vector2; var pf:PathFinder; var timeStartedBack:Number; var path:Array; private var  :Boolean; var agonyMode:Boolean; private var :Number; var angleFrame:Number; var frameToSkip:int; public var deathX:Number; var deadlyWeapon:int; var angleRad:Number; public var deathY:Number; private var  :Number; var targetPoint:Point; var pfCell:Object; var energy:Number; private var  :uint; var res:Number; var dir:Vector2; var lookingDir:Vector2; private var :uint; var agonySwitch:Boolean; var hitTime:Number; var lastPfUpdate:Number; private var  :uint; var iaStatus:int; private var :Point; private var :Boolean; var movingDir:Vector2; var fire1Timer:Number; public var :uint; public var agony_loop:SoundChannel; private var :Point; var gui_combo; private var  :uint; var deadType:int; var angleGrad:Number; var previousStatus:uint; public var deathType:uint; var frameToGo:int; static var deadTypeCount:int = 0; public function Png_man2():void{ addFrameScript(59, frame60, 119, frame120, 179, frame180, 239, frame240, 269, frame270, 299, frame300, 329, frame330, 359, frame360, 413, frame414, 467, frame468, 521, frame522, 575, frame576, 641, frame642, 707, frame708, 773, frame774, 839, frame840, 899, frame900, 959, frame960, 1019, frame1020, 1079, frame1080, 1139, frame1140, 1199, frame1200, 1259, frame1260, 1319, frame1320, 1385, frame1386, 1451, frame1452, 1517, frame1518, 1583, frame1584, 1607, frame1608, 1631, frame1632, 1655, frame1656, 1679, frame1680, 1751, frame1752, 1823, frame1824, 1895, frame1896, 1967, frame1968, 2039, frame2040, 2111, frame2112, 2183, frame2184, 2255, frame2256); dir = new Vector2(0, 0); previousStatus = 1;  = 1; fire1Timer = 0; angleRad = 0; angleGrad = 0; energy = 1; dieMode = false; agonyMode = false; agonySwitch = false; movingDir = new Vector2(0, 1); lookingDir = new Vector2(0, 1); refVec = new Vector2(0, 1); hitTime = 0; iaStatus = 0; path = new Array();  = 0;  = 0;  = 0;  = 0;   = false;  = 2;  = new Point(0, 0);  = new Point(0, 0);  = false; gotoAndPlay(frame_walk); } public function IsDying():Boolean{ return (dieMode); } function frame840(){ stop(); } function frame960(){ stop(); } function frame2040(){ stop(); } function frame1752(){ stop(); } function frame1518(){ stop(); } function frame1080(){ stop(); } function frame180(){ stop(); } function frame2184(){ stop(); } function frame1632(){ gotoAndPlay(1609); } function frame1896(){ stop(); } function frame1656(){ gotoAndPlay(1633); } private function  (_arg1:State_InGame):void{ var _local2:uint; dir.x = (x - _arg1.player.x); dir.y = (y - _arg1.player.y); _local2 = Math.sqrt(((dir.x * dir.x) + (dir.y * dir.y))); dir.x = (dir.x / _local2); dir.y = (dir.y / _local2); timeStartedBack = _arg1._time; } function frame522(){ gotoAndPlay(1633); } function frame642(){ stop(); } function frame1320(){ stop(); } function frame414(){ gotoAndPlay(1585); } function frame1200(){ stop(); } function frame1680(){ gotoAndPlay(1657); } function frame300(){ stop(); } function frame60(){ stop(); } function frame1452(){ stop(); } public function Step(_arg1:State_InGame, _arg2):Boolean{ var _local3:ColorTransform; var _local4:Number; var _local5:uint; var _local6:Boolean; var _local7:uint; var _local8:uint; var _local9:uint; var _local10:*; var _local11:Bullet; var _local12:Number; var _local13:Number; var _local14:*; var _local15:int; var _local16:*; if ( == true){ if (currentFrame <  ){ return (true); }; _arg1.busyGrid[_arg1.pfGrid.FromPixelPosToGridIndex(new Point(x, y))] = -1; _arg1.EnemyKilled(_arg2, deathX, deathY); _arg1.DrawBlood(, deathType, (deathX - 87.5), (deathY - 125)); toDispose = true; return (false); //unresolved jump }; if (((agonyMode) && (((_arg1._time - ) > 10000)))){ deadlyWeapon = 1; dieMode = true;   = true; }; if ((((dieMode == true)) || (((_arg1._time - hitTime) > 100)))){ _local3 = new ColorTransform(); this.transform.colorTransform = _local3; }; angleRad = ((FoofaGeomUtils.AngleBetweenVectors2Rad(refVec, movingDir) + (Math.PI / 4)) + (Math.PI / 8)); while (angleRad < 0) { angleRad = (angleRad + (2 * Math.PI)); }; while (angleRad > (2 * Math.PI)) { angleRad = (angleRad - (2 * Math.PI)); }; angleGrad = ((((angleRad * 180) / Math.PI) + 90) + 22.5); angleGrad = (angleGrad % 360); while (angleGrad < 0) { angleGrad = (angleGrad + 360); }; angleFrame = Math.round((angleGrad / 45)); angleFrame = (angleFrame % 8); if ((((dieMode == false)) && ((agonyMode == false)))){ _local4 = (((x - _arg1.player.x) * (x - _arg1.player.x)) + ((y - _arg1.player.y) * (y - _arg1.player.y))); switch (iaStatus){ case 10: if (((pf.IsWalkablePointEx((x + dir.x), (y + dir.y))) && ((((_arg1.busyGrid[_arg1.pfGrid.FromPixelPosToGridIndex(new Point((x + dir.x), (y + dir.y)))] == -1)) || ((_arg1.busyGrid[_arg1.pfGrid.FromPixelPosToGridIndex(new Point((x + dir.x), (y + dir.y)))] == id)))))){ _arg1.busyGrid[_arg1.pfGrid.FromPixelPosToGridIndex(new Point(x, y))] = -1; _arg1.busyGrid[_arg1.pfGrid.FromPixelPosToGridIndex(new Point((x + dir.x), (y + dir.y)))] = id; x = (x + dir.x); y = (y + dir.y); collisionCircle.x = x; collisionCircle.y = y; } else { iaStatus = 1; }; if ((_arg1._time - timeStartedBack) >= 200){ iaStatus = 1; }; break; case 0: pf = new PathFinder(_arg1.pfGrid, 300); res = 0; iaStatus = 1; break; case 1: if (_local4 < 40000){ iaStatus = 3; break; }; if ((((_arg2 > _arg1.lastPfEnemyIndex)) && ((_arg2 <= (_arg1.lastPfEnemyIndex + 5))))){ lastPfUpdate = _arg1._time; targetPoint = new Point(x, y); _local5 = 0; if (res != 0){ .x = x; .y = y; .x = ((_arg1.player.x + (Math.random() * 180)) - 90); .y = ((_arg1.player.y + (Math.random() * 180)) - 90); }; _local6 = false; _local7 = 0; while (!(_local6)) { _local5++; res = pf.Move(, , path); if ((((_local5 == 10)) || (!((res == 0))))){ _local6 = true; }; }; if (((!((res == -1))) && (!((res == 0))))){ iaStatus = 2; }; }; break; case 2: if ((_arg1._time - lastPfUpdate) > 1500){ iaStatus = 1; break; } else { if ((((targetPoint.x - x) * (targetPoint.x - x)) + ((targetPoint.y - y) * (targetPoint.y - y))) > 100){ movingDir.x = (targetPoint.x - x); movingDir.y = (targetPoint.y - y); movingDir.normalize(1); if (((_arg1.pfGrid.IsWalkable(new Point((x + movingDir.x), (y + movingDir.y)))) && ((((_arg1.busyGrid[_arg1.pfGrid.FromPixelPosToGridIndex(new Point((x + movingDir.x), (y + movingDir.y)))] == -1)) || ((_arg1.busyGrid[_arg1.pfGrid.FromPixelPosToGridIndex(new Point((x + movingDir.x), (y + movingDir.y)))] == id)))))){ _arg1.busyGrid[_arg1.pfGrid.FromPixelPosToGridIndex(new Point(x, y))] = -1; x = (x + movingDir.x); y = (y + movingDir.y); _local9 = (((currentFrame - frame_walk) % frame_walk_lenght) + 1); if (_local9 >= frame_walk_lenght){ _local8 = (frame_walk + (angleFrame * frame_walk_lenght)); } else { _local8 = ((_local9 + (frame_walk_lenght * angleFrame)) + frame_walk); }; this.gotoAndPlay(_local8); } else { movingDir = movingDir.rightNormal; _local10 = _arg1.busyGrid[_arg1.pfGrid.FromPixelPosToGridIndex(new Point((x + movingDir.x), (y + movingDir.y)))]; if (((_arg1.pfGrid.IsWalkable(new Point((x + movingDir.x), (y + movingDir.y)))) && ((((_arg1.busyGrid[_arg1.pfGrid.FromPixelPosToGridIndex(new Point((x + movingDir.x), (y + movingDir.y)))] == -1)) || ((_arg1.busyGrid[_arg1.pfGrid.FromPixelPosToGridIndex(new Point((x + movingDir.x), (y + movingDir.y)))] == id)))))){ _arg1.busyGrid[_arg1.pfGrid.FromPixelPosToGridIndex(new Point(x, y))] = -1; x = (x + movingDir.x); y = (y + movingDir.y); _local9 = (((currentFrame - frame_walk) % frame_walk_lenght) + 1); if (_local9 >= frame_walk_lenght){ _local8 = (frame_walk + (angleFrame * frame_walk_lenght)); } else { _local8 = ((_local9 + (frame_walk_lenght * angleFrame)) + frame_walk); }; this.gotoAndPlay(_local8); } else { movingDir = movingDir.leftNormal; }; }; } else { if (path.length > 0){ targetPoint = path.pop(); targetPoint.x = ((targetPoint.x * _arg1.pfGrid.cellPixelWidth) + (_arg1.pfGrid.cellPixelWidth / 2)); targetPoint.y = ((targetPoint.y * _arg1.pfGrid.cellPixelHeight) + (_arg1.pfGrid.cellPixelHeight / 2)); }; }; collisionCircle.x = x; collisionCircle.y = y; }; break; case 3: if (_local4 > 50000){ iaStatus = 1; break; }; movingDir.x = (_arg1.player.x - x); movingDir.y = (_arg1.player.y - y); movingDir.normalize(1); this.gotoAndPlay((frame_walk + (frame_walk_lenght * angleFrame))); if ((_arg1._time - fire1Timer) > fire1Rate){ _arg1.PlaySound(_arg1.weaponGun_fire, 0.3); fire1Timer = _arg1._time; _local11 = new Bullet(); _local11.x = x; _local11.y = y; if (_local4 <= 100){ _local12 = 0; _local12 = 0; } else { _local12 = Math.floor(((Math.random() * 61) - 30)); _local13 = Math.floor(((Math.random() * 61) - 30)); }; _local14 = new Vector2(((_arg1.player.x + _local12) - x), ((_arg1.player.y + _local13) - y)); _local11.Init(_arg1, (_local14.x / _local14.length), (_local14.y / _local14.length)); _arg1.bulletArray.push(_local11); _arg1.isoObjectActiveArray.push(_local11); ++; if ( >= maxShots){ iaStatus = 4;   = _arg1._time; }; }; break; case 4: this.gotoAndPlay((frame_walk + (frame_walk_lenght * angleFrame))); if ((_arg1._time -  ) >= rechargeTime){  = 0; iaStatus = 1; }; break; }; }; if (dieMode == true){ if (((agonyMode) && (agony_loop))){ _arg1.StopLoop(agony_loop); }; _local15 = 1; if ((deadTypeCount % 16) > 8){ _local15 = 2; }; _arg1.busyGrid[_arg1.pfGrid.FromPixelPosToGridIndex(new Point(x, y))] = -1; if (agonyMode == true){ deathType = 3; switch (deadlyWeapon){ case 2: frameToGo = frame_morte_agonia_brucia; frameToSkip = frame_morte_agonia_brucia_lenght;  = frame_morte_agonia_brucia_lenght; break; default: frameToGo = frame_morte_agonia_colpo; frameToSkip = frame_morte_agonia_colpo_lenght;  = frame_morte_agonia_colpo_lenght; break; }; } else {  = 59; switch (deadlyWeapon){ case 10: case 1: switch ((deadType % 2)){ case 0: deathType = 1; frameToGo = frame_morte_colpo1; frameToSkip = frame_morte_colpo1_lenght; if (_local15 == 1){ _arg1.PlaySound(_arg1.pain_11); } else { _arg1.PlaySound(_arg1.pain_14); }; break; case 1: deathType = 2; frameToGo = frame_morte_colpo2; frameToSkip = frame_morte_colpo2_lenght; if (_local15 == 1){ _arg1.PlaySound(_arg1.pain_05); } else { _arg1.PlaySound(_arg1.pain_06); }; break; }; break; case 2: deathType = 0; _arg1.PlaySound(_arg1.pain_15); frameToGo = frame_morte_bruciato; frameToSkip = frame_morte_bruciato_lenght; break; case 3: deathType = 4; frameToGo = frame_morte_esplosione1; frameToSkip = frame_morte_esplosione1_lenght; _arg1.PlaySound(_arg1.pain_10); break; default: frameToGo = frame_morte_colpo1; frameToSkip = frame_morte_colpo1_lenght; _arg1.PlaySound(_arg1.pain_11); break; }; }; deathX = x; deathY = y;  = angleFrame;  = (frameToGo + (Math.floor((angleFrame / 2)) * frameToSkip)); this.gotoAndPlay( );  = ( +  );  --; if (! ){ if ((_arg1._time - _arg1.lastDeathTime) < 5000){ _arg1.consecutiveDeaths++; MemoryCrypto.incrementValue(_arg1.app.sounds, (myValue * _arg1.consecutiveDeaths)); _local16 = new ComboMsg(("x" + _arg1.consecutiveDeaths), deathX, deathY); _arg1.comboArray.push(_local16); _arg1.isoObjectActiveArray.push(_local16); } else { _arg1.consecutiveDeaths = 1; MemoryCrypto.incrementValue(_arg1.app.sounds, myValue); }; _arg1.lastDeathTime = _arg1._time; } else { MemoryCrypto.incrementValue(_arg1.app.sounds, (myValue / 2)); };  = true; _arg1.busyGrid[_arg1.pfGrid.FromPixelPosToGridIndex(new Point(x, y))] = -1; _arg1.app.killCount++; } else { if (agonyMode == true){ if (agonySwitch == true){ agony_loop = _arg1.PlayLoop(_arg1.grida_medic); agonySwitch = false; frameToGo = frame_morte_colpo4; frameToSkip = frame_morte_colpo4_lenght; this.gotoAndPlay((frameToGo + (Math.floor((angleFrame / 2)) * frameToSkip))); switch ((deadTypeCount % 4)){ case 0: _arg1.PlaySound(_arg1.pain_01); break; case 1: _arg1.PlaySound(_arg1.pain_02); break; case 2: _arg1.PlaySound(_arg1.pain_03); break; case 3: _arg1.PlaySound(_arg1.pain_04); break; }; } else { if (((agony_loop) && (((((_arg1.player.x - x) * (_arg1.player.x - x)) + ((_arg1.player.y - y) * (_arg1.player.y - y))) > 200000)))){ _arg1.StopLoop(agony_loop); }; }; }; }; return (true); } function frame774(){ stop(); } public function OnHit(_arg1:State_InGame, _arg2:int):void{ var _local3:ColorTransform; switch (_arg2){ case 1: energy--; break; case 2: energy = (energy - 2); break; case 3: energy = (energy - 6); break; case 10: energy = (energy - 100); break; }; if ((((_arg2 == 4)) && ((agonyMode == false)))){ agonyMode = true; agonySwitch = true; energy = 1;  = _arg1._time; } else { if ((((((agonyMode == false)) && ((dieMode == false)))) && ((energy < 0)))){ if ((((((agonyMode == false)) && ((_arg2 == 1)))) && ((Math.random() < 0.25)))){ agonyMode = true; agonySwitch = true;  = _arg1._time; } else { dieMode = true; deadlyWeapon = _arg2; deadTypeCount++; deadType = deadTypeCount; }; } else { if ((((agonyMode == true)) && ((agonySwitch == false)))){ dieMode = true; deadlyWeapon = _arg2; } else { if (dieMode == false){ hitTime = _arg1._time; _local3 = new ColorTransform(5); this.transform.colorTransform = _local3; if (_arg2 != 3){  (_arg1); previousStatus = iaStatus; iaStatus = 10; }; }; }; }; }; } function frame1584(){ stop(); } function frame330(){ stop(); } function frame576(){ gotoAndPlay(1657); } function frame468(){ gotoAndPlay(1609); } function frame900(){ stop(); } function frame1140(){ stop(); } function frame1260(){ stop(); } function frame1020(){ stop(); } function frame1824(){ stop(); } function frame240(){ stop(); } function frame120(){ stop(); } function frame360(){ stop(); } function frame1386(){ stop(); } function frame2256(){ stop(); } function frame1608(){ gotoAndPlay(1585); } function frame1968(){ stop(); } function frame2112(){ stop(); } function frame708(){ stop(); } function frame270(){ stop(); } } }//package ThisGame
Section 77
//Png_man2_arrows (ThisGame.Png_man2_arrows) package ThisGame { import FoofaGeom.*; import FoofaAI.*; import flash.geom.*; import flash.media.*; import com.electrotank.util.*; public class Png_man2_arrows extends Png { const fire1Rate:Number = 3000; const frame_morte_colpo4_lenght:uint = 54; const frame_morte_esplosione1:uint = 841; const frame_morte_agonia_brucia:uint = 1345; const frame_morte_colpo2_lenght:uint = 66; const frame_morte_colpo2:uint = 577; const frame_morte_colpo4:uint = 361; const frame_morte_colpo1:uint = 1081; const frame_morte_agonia_colpo_lenght:uint = 30; const frame_walk_lenght:uint = 72; const frame_morte_agonia_brucia_lenght:uint = 66; const frame_morte_agonia_colpo:uint = 241; const myValue:Number = 10; const frame_morte_esplosione1_lenght:uint = 60; const frame_walk:uint = 1705; const frame_morte_bruciato:uint = 1; const frame_morte_colpo1_lenght:uint = 66; const frame_morte_bruciato_lenght:uint = 60; var refVec:Vector2; var pf:PathFinder; var timeStartedBack:Number; var path:Array; private var  :Boolean; var agonyMode:Boolean; private var :Number; var angleFrame:Number; var frameToSkip:int; public var deathX:Number; var deadlyWeapon:int; var angleRad:Number; public var deathY:Number; var targetPoint:Point; var pfCell:Object; var energy:Number; private var  :uint; var res:Number; var dir:Vector2; var lookingDir:Vector2; var agonySwitch:Boolean; var hitTime:Number; var lastPfUpdate:Number; private var  :uint; var iaStatus:int; private var :Point; private var :Boolean; var movingDir:Vector2; var fire1Timer:Number; public var agony_loop:SoundChannel; private var :Point; var gui_combo; private var  :uint; var deadType:int; var angleGrad:Number; var previousStatus:uint; public var deathType:uint; var frameToGo:int; var lastFireThrowerTime:int; static var deadTypeCount:int = 0; public function Png_man2_arrows(){ addFrameScript(59, frame60, 119, frame120, 179, frame180, 239, frame240, 269, frame270, 299, frame300, 329, frame330, 359, frame360, 413, frame414, 467, frame468, 521, frame522, 575, frame576, 641, frame642, 707, frame708, 773, frame774, 839, frame840, 899, frame900, 959, frame960, 1019, frame1020, 1079, frame1080, 1145,  , 1211, , 1277, , 1343, , 1409, , 1475,  , 1541, , 1607, frame1608, 1631, frame1632, 1655, frame1656, 1679, frame1680, 1703,  , 1775, , 1847, , 1919,  , 1991, , 2063, , 2135, , 2207,  , 2279, ); dir = new Vector2(0, 0); previousStatus = 1;  = 1; fire1Timer = 0; angleRad = 0; angleGrad = 0; energy = 1; dieMode = false; agonyMode = false; agonySwitch = false; movingDir = new Vector2(0, 1); lookingDir = new Vector2(0, 1); refVec = new Vector2(0, 1); hitTime = 0; iaStatus = 0; path = new Array();  = 0;  = 0;   = false;  = 2;  = new Point(0, 0);  = new Point(0, 0);  = false; gotoAndPlay(frame_walk); } public function IsDying():Boolean{ return (dieMode); } function frame840(){ stop(); } function (){ stop(); } function frame960(){ stop(); } function (){ stop(); } function frame1632(){ gotoAndPlay(1609); } function frame1080(){ stop(); } function frame180(){ stop(); } function (){ stop(); } function frame1656(){ gotoAndPlay(1633); } function (){ stop(); } function (){ stop(); } private function  (_arg1:State_InGame):void{ var _local2:uint; dir.x = (x - _arg1.player.x); dir.y = (y - _arg1.player.y); _local2 = Math.sqrt(((dir.x * dir.x) + (dir.y * dir.y))); dir.x = (dir.x / _local2); dir.y = (dir.y / _local2); timeStartedBack = _arg1._time; } function frame522(){ gotoAndPlay(1657); } function frame642(){ stop(); } function frame414(){ gotoAndPlay(1609); } function (){ stop(); } function frame774(){ stop(); } function frame1680(){ gotoAndPlay(1657); } function frame300(){ stop(); } function frame60(){ stop(); } function (){ stop(); } public function Step(_arg1:State_InGame, _arg2):Boolean{ var _local3:ColorTransform; var _local4:Number; var _local5:uint; var _local6:Boolean; var _local7:uint; var _local8:uint; var _local9:uint; var _local10:*; var _local11:Bullet_arrow; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:*; var _local16:int; var _local17:*; if ( == true){ if (currentFrame <  ){ return (true); }; _arg1.busyGrid[_arg1.pfGrid.FromPixelPosToGridIndex(new Point(x, y))] = -1; _arg1.EnemyKilled(_arg2, deathX, deathY); _arg1.DrawBlood(angleFrame, deathType, (deathX - 87.5), (deathY - 125)); toDispose = true; return (false); //unresolved jump }; if ((((dieMode == true)) || (((_arg1._time - hitTime) > 100)))){ _local3 = new ColorTransform(); this.transform.colorTransform = _local3; }; angleRad = ((FoofaGeomUtils.AngleBetweenVectors2Rad(refVec, movingDir) + (Math.PI / 4)) + (Math.PI / 8)); while (angleRad < 0) { angleRad = (angleRad + (2 * Math.PI)); }; while (angleRad > (2 * Math.PI)) { angleRad = (angleRad - (2 * Math.PI)); }; angleGrad = ((((angleRad * 180) / Math.PI) + 90) + 22.5); angleGrad = (angleGrad % 360); while (angleGrad < 0) { angleGrad = (angleGrad + 360); }; angleFrame = Math.round((angleGrad / 45)); angleFrame = (angleFrame % 8); if ((((dieMode == false)) && ((agonyMode == false)))){ _local4 = (((x - _arg1.player.x) * (x - _arg1.player.x)) + ((y - _arg1.player.y) * (y - _arg1.player.y))); switch (iaStatus){ case 10: if (((pf.IsWalkablePointEx((x + dir.x), (y + dir.y))) && ((((_arg1.busyGrid[_arg1.pfGrid.FromPixelPosToGridIndex(new Point((x + dir.x), (y + dir.y)))] == -1)) || ((_arg1.busyGrid[_arg1.pfGrid.FromPixelPosToGridIndex(new Point((x + dir.x), (y + dir.y)))] == id)))))){ _arg1.busyGrid[_arg1.pfGrid.FromPixelPosToGridIndex(new Point(x, y))] = -1; _arg1.busyGrid[_arg1.pfGrid.FromPixelPosToGridIndex(new Point((x + dir.x), (y + dir.y)))] = id; x = (x + dir.x); y = (y + dir.y); collisionCircle.x = x; collisionCircle.y = y; } else { iaStatus = 1; }; if ((_arg1._time - timeStartedBack) >= 200){ iaStatus = 1; }; break; case 0: pf = new PathFinder(_arg1.pfGrid, 300); res = 0; iaStatus = 1; break; case 1: if (_local4 < 25000){ iaStatus = 3; break; }; if ((((_arg2 > _arg1.lastPfEnemyIndex)) && ((_arg2 <= (_arg1.lastPfEnemyIndex + 5))))){ lastPfUpdate = _arg1._time; targetPoint = new Point(x, y); _local5 = 0; if (res != 0){ .x = x; .y = y; .x = ((_arg1.player.x + (Math.random() * 180)) - 90); .y = ((_arg1.player.y + (Math.random() * 180)) - 90); }; _local6 = false; _local7 = 0; while (!(_local6)) { _local5++; res = pf.Move(, , path); if ((((_local5 == 10)) || (!((res == 0))))){ _local6 = true; }; }; if (((!((res == -1))) && (!((res == 0))))){ iaStatus = 2; }; }; break; case 2: if ((_arg1._time - lastPfUpdate) > 1500){ iaStatus = 1; break; } else { if ((((targetPoint.x - x) * (targetPoint.x - x)) + ((targetPoint.y - y) * (targetPoint.y - y))) > 100){ movingDir.x = (targetPoint.x - x); movingDir.y = (targetPoint.y - y); movingDir.normalize(1); if (((_arg1.pfGrid.IsWalkable(new Point((x + movingDir.x), (y + movingDir.y)))) && ((((_arg1.busyGrid[_arg1.pfGrid.FromPixelPosToGridIndex(new Point((x + movingDir.x), (y + movingDir.y)))] == -1)) || ((_arg1.busyGrid[_arg1.pfGrid.FromPixelPosToGridIndex(new Point((x + movingDir.x), (y + movingDir.y)))] == id)))))){ _arg1.busyGrid[_arg1.pfGrid.FromPixelPosToGridIndex(new Point(x, y))] = -1; x = (x + movingDir.x); y = (y + movingDir.y); _local9 = (((currentFrame - frame_walk) % frame_walk_lenght) + 1); if (_local9 >= frame_walk_lenght){ _local8 = (frame_walk + (angleFrame * frame_walk_lenght)); } else { _local8 = ((_local9 + (frame_walk_lenght * angleFrame)) + frame_walk); }; this.gotoAndPlay(_local8); } else { movingDir = movingDir.rightNormal; _local10 = _arg1.busyGrid[_arg1.pfGrid.FromPixelPosToGridIndex(new Point((x + movingDir.x), (y + movingDir.y)))]; if (((_arg1.pfGrid.IsWalkable(new Point((x + movingDir.x), (y + movingDir.y)))) && ((((_arg1.busyGrid[_arg1.pfGrid.FromPixelPosToGridIndex(new Point((x + movingDir.x), (y + movingDir.y)))] == -1)) || ((_arg1.busyGrid[_arg1.pfGrid.FromPixelPosToGridIndex(new Point((x + movingDir.x), (y + movingDir.y)))] == id)))))){ _arg1.busyGrid[_arg1.pfGrid.FromPixelPosToGridIndex(new Point(x, y))] = -1; x = (x + movingDir.x); y = (y + movingDir.y); _local9 = (((currentFrame - frame_walk) % frame_walk_lenght) + 1); if (_local9 >= frame_walk_lenght){ _local8 = (frame_walk + (angleFrame * frame_walk_lenght)); } else { _local8 = ((_local9 + (frame_walk_lenght * angleFrame)) + frame_walk); }; this.gotoAndPlay(_local8); } else { movingDir = movingDir.leftNormal; }; }; } else { if (path.length > 0){ targetPoint = path.pop(); targetPoint.x = ((targetPoint.x * _arg1.pfGrid.cellPixelWidth) + (_arg1.pfGrid.cellPixelWidth / 2)); targetPoint.y = ((targetPoint.y * _arg1.pfGrid.cellPixelHeight) + (_arg1.pfGrid.cellPixelHeight / 2)); }; }; collisionCircle.x = x; collisionCircle.y = y; }; break; case 3: if (_local4 > 30000){ iaStatus = 1; break; }; movingDir.x = (_arg1.player.x - x); movingDir.y = (_arg1.player.y - y); movingDir.normalize(1); this.gotoAndPlay((frame_walk + (frame_walk_lenght * angleFrame))); if ((_arg1._time - fire1Timer) > fire1Rate){ if ((_arg1._time - lastFireThrowerTime) > 1000){ _arg1.PlaySound(_arg1.freccia_fire, 0.3); lastFireThrowerTime = _arg1._time; }; fire1Timer = _arg1._time; _local11 = new Bullet_arrow(); _local11.x = x; _local11.y = y; _local11.lifeTime = 2000; _local11.senderIsPlayer = false; _local12 = FoofaGeomUtils.AngleBetweenVectors2Deg(new Vector2(1, 0), movingDir); _local11.rotation = _local12; if (_local4 <= 100){ _local13 = 0; _local13 = 0; } else { _local13 = Math.floor(((Math.random() * 31) - 15)); _local14 = Math.floor(((Math.random() * 31) - 15)); }; _local15 = new Vector2(((_arg1.player.x + _local13) - x), ((_arg1.player.y + _local14) - y)); _local11.Init(_arg1, (_local15.x / _local15.length), (_local15.y / _local15.length)); _arg1.bulletArray.push(_local11); _arg1.isoObjectActiveArray.push(_local11); break; }; break; }; }; if (dieMode == true){ if (((agonyMode) && (agony_loop))){ _arg1.StopLoop(agony_loop); }; _local16 = 1; if ((deadTypeCount % 16) > 8){ _local16 = 2; }; _arg1.busyGrid[_arg1.pfGrid.FromPixelPosToGridIndex(new Point(x, y))] = -1; if (agonyMode == true){ deathType = 3; switch (deadlyWeapon){ case 2: frameToGo = frame_morte_agonia_brucia; frameToSkip = frame_morte_agonia_brucia_lenght;  = frame_morte_agonia_brucia_lenght; break; default: frameToGo = frame_morte_agonia_colpo; frameToSkip = frame_morte_agonia_colpo_lenght;  = frame_morte_agonia_colpo_lenght; break; }; } else { switch (deadlyWeapon){ case 10: case 1: switch ((deadType % 2)){ case 0: deathType = 1; frameToGo = frame_morte_colpo1; frameToSkip = frame_morte_colpo1_lenght;  = frame_morte_colpo1_lenght; if (_local16 == 1){ _arg1.PlaySound(_arg1.pain_11); } else { _arg1.PlaySound(_arg1.pain_14); }; break; case 1: deathType = 2; frameToGo = frame_morte_colpo2; frameToSkip = frame_morte_colpo2_lenght;  = frame_morte_colpo2_lenght; if (_local16 == 1){ _arg1.PlaySound(_arg1.pain_05); } else { _arg1.PlaySound(_arg1.pain_06); }; break; }; break; case 2: deathType = 0; _arg1.PlaySound(_arg1.pain_15); frameToGo = frame_morte_bruciato; frameToSkip = frame_morte_bruciato_lenght;  = frame_morte_bruciato_lenght; break; case 3: deathType = 4; frameToGo = frame_morte_esplosione1; frameToSkip = frame_morte_esplosione1_lenght;  = frame_morte_esplosione1_lenght; _arg1.PlaySound(_arg1.pain_10); break; default: frameToGo = frame_morte_colpo1; frameToSkip = frame_morte_colpo1_lenght;  = frame_morte_colpo1_lenght; _arg1.PlaySound(_arg1.pain_11); break; }; }; deathX = x; deathY = y;  = (frameToGo + (Math.floor((angleFrame / 2)) * frameToSkip)); this.gotoAndPlay( );  = ( +  );  --; if (! ){ if ((_arg1._time - _arg1.lastDeathTime) < 5000){ _arg1.consecutiveDeaths++; MemoryCrypto.incrementValue(_arg1.app.sounds, (myValue * _arg1.consecutiveDeaths)); _local17 = new ComboMsg(("x" + _arg1.consecutiveDeaths), deathX, deathY); _arg1.comboArray.push(_local17); _arg1.isoObjectActiveArray.push(_local17); } else { _arg1.consecutiveDeaths = 1; MemoryCrypto.incrementValue(_arg1.app.sounds, myValue); }; _arg1.lastDeathTime = _arg1._time; } else { MemoryCrypto.incrementValue(_arg1.app.sounds, (myValue / 2)); };  = true; _arg1.busyGrid[_arg1.pfGrid.FromPixelPosToGridIndex(new Point(x, y))] = -1; _arg1.app.killCount++; } else { if (agonyMode == true){ if (agonySwitch == true){ agony_loop = _arg1.PlayLoop(_arg1.grida_medic); agonySwitch = false; frameToGo = frame_morte_colpo4; frameToSkip = frame_morte_colpo4_lenght; this.gotoAndPlay((frameToGo + (Math.floor((angleFrame / 2)) * frameToSkip))); switch ((deadTypeCount % 4)){ case 0: _arg1.PlaySound(_arg1.pain_01); break; case 1: _arg1.PlaySound(_arg1.pain_02); break; case 2: _arg1.PlaySound(_arg1.pain_03); break; case 3: _arg1.PlaySound(_arg1.pain_04); break; }; } else { if (((agony_loop) && (((((_arg1.player.x - x) * (_arg1.player.x - x)) + ((_arg1.player.y - y) * (_arg1.player.y - y))) > 200000)))){ _arg1.StopLoop(agony_loop); }; }; }; }; return (true); } function (){ stop(); } public function OnHit(_arg1:State_InGame, _arg2:int):void{ var _local3:ColorTransform; switch (_arg2){ case 1: energy--; break; case 2: energy = (energy - 2); break; case 3: energy = (energy - 6); break; case 10: energy = (energy - 100); break; }; if ((((_arg2 == 4)) && ((agonyMode == false)))){ agonyMode = true; agonySwitch = true; energy = 1;  = _arg1._time; } else { if ((((((agonyMode == false)) && ((dieMode == false)))) && ((energy < 0)))){ if ((((((agonyMode == false)) && ((_arg2 == 1)))) && ((Math.random() < 0.25)))){ agonyMode = true; agonySwitch = true;  = _arg1._time; } else { dieMode = true; deadlyWeapon = _arg2; deadTypeCount++; deadType = deadTypeCount; }; } else { if ((((agonyMode == true)) && ((agonySwitch == false)))){ dieMode = true; deadlyWeapon = _arg2; } else { if (dieMode == false){ hitTime = _arg1._time; _local3 = new ColorTransform(5); this.transform.colorTransform = _local3; if (_arg2 != 3){  (_arg1); previousStatus = iaStatus; iaStatus = 10; }; }; }; }; }; } function  (){ stop(); } function  (){ stop(); } function frame330(){ stop(); } function frame576(){ gotoAndPlay(1681); } function  (){ stop(); } function frame468(){ gotoAndPlay(1633); } function frame900(){ stop(); } function  (){ stop(); } function frame1020(){ stop(); } function  (){ gotoAndPlay(1681); } function frame240(){ stop(); } function frame120(){ stop(); } function frame360(){ stop(); } function (){ stop(); } function (){ stop(); } function frame1608(){ stop(); } function (){ stop(); } function frame708(){ stop(); } function frame270(){ stop(); } } }//package ThisGame
Section 78
//RespawnHandler (ThisGame.RespawnHandler) package ThisGame { import flash.display.*; import flash.geom.*; import com.electrotank.util.*; public class RespawnHandler { const _weaponCrateRate:uint = 100; const _energyCrateRate:uint = 500; private var :uint; private var :uint; private var :uint; private var :uint; private var :Boolean; private var :uint; private var :uint; private var :uint; private var  :uint; private var  :uint; private var  :uint; private var endOfWave:Boolean; private var  :Boolean; private var :uint; private var :uint; private var :Boolean; private var :uint; private var :State_InGame; private var :uint; private var :uint; private var :uint; private var :uint; private var  ; private var  :uint; private var  :Number; private var  :uint; private var  :Number; private var :uint; private var :uint; private var currentState:uint; private var :Number; private var :uint; private var :Number; private var :uint; private var :uint; private var :uint; private var :uint; private var  :Boolean; public var  :Number; private var  ; private var  :uint; private var :Number; private var :Number; private var :uint; private var :Array; private var :Point; private static const STATE_WAVE_END:uint = 2; private static const STATE_WAVE:uint = 0; private static const STATE_PAUSE:uint = 1; private static const STATE_ARENA_STARTED:uint = 3; public function RespawnHandler(_arg1:State_InGame, _arg2:uint, _arg3:uint=200){  = 500;  = false;  = _arg2;  = 0;  = 0;  = _arg1;  = false;  = new Point(0, 0);  = 50;  = 0;  = 0;  = 0;  = 0;  = 100;  = 0;  = 0;  = 0;  = 0;  = 0;  = 0;  = 0;  = true;  = 2;  = 0;  = 0;  = 1;  = 60;  = 95;  = 1000;  = 0; endOfWave = false; currentState = STATE_ARENA_STARTED;  = 5000;  = 1;  = _arg3;  = 0;  = true;  = 0;  = 30000;  = 0;  = 0; } public function EnemyKilled(_arg1:uint, _arg2:Number, _arg3:Number, _arg4:Number=0):void{ if (_arg4 == 0){  --; .x = _arg2; .y = _arg3;  = true;  ++; } else { --; }; if ((((((currentState == STATE_WAVE_END)) && (( == 0)))) && (( == 0)))){  = 0; currentState = STATE_PAUSE; if (.consecutiveDeaths == ){ MemoryCrypto.incrementValue(.app.sounds, (10 * )); .waveMessage.perfectText.text = "Perfect wave! "; .waveMessage.perfectText.visible = true; } else { .waveMessage.perfectText.visible = false;  = false; }; }; } public function InitArray(_arg1):void{ var _local2:DisplayObject; var _local3:int;  = new Array(); _local3 = 0; while (_local3 < _arg1.numChildren) { _local2 = _arg1.getChildAt(_local3); if ((_local2 is RespawnPoint)){ .push(new Point(_local2.x, _local2.y)); _arg1.removeChild(_local2); _local3--; }; _local2 = null; _local3++; }; } private function (_arg1:uint, _arg2, _arg3):void{ var _local4:*; var _local5:*; if ((((( % 20) == 0)) && (( <  )))){ ++; }; if (( % 20) == 0){ ++;  = Math.floor(( / 2)); }; if ( == ){ _local4 = new Cassa_medica_incl();  = 0; } else { _local4 = (_arg1); if (!_local4){ _local5 = (0, 99); if (_local5 < ){ _local5 = (0, 99); if (_local5 < ){ _local4 = new Cassa_munizioni_2_incl(); } else { if (_local5 < ){ _local4 = new Cassa_munizioni_3_incl(); } else { if (_local5 < ){ _local4 = new Cassa_munizioni_4_incl(); } else { if (_local5 <  ){ _local4 = new Cassa_munizioni_5_incl(); } else { if ( == 100){ _local4 = new Cassa_munizioni_6_incl(); }; }; }; }; }; } else { if (_local5 <  ){ _local4 = new Cassa_munizioni_7_incl(); } else { if (_local5 < ){ _local4 = new Cassa_munizioni_8_incl(); } else { if (_local5 < ){ _local4 = new Cassa_munizioni_9_incl(); } else { if ( == 100){ _local4 = new Cassa_munizioni_10_incl(); }; }; }; }; }; }; ++; }; _local4.x = .x; _local4.y = .y; _arg2.push(_local4); _arg3.push(_local4); _arg3.sortOn("y", (Array.NUMERIC | Array.DESCENDING)); _arg2.sortOn("y", (Array.NUMERIC | Array.DESCENDING));  = false; } private function (_arg1:uint):Object{ if ( == 8){ return (null); }; if ( == ){ if ( == 0){  = 80;  = 0;  = 0;  = 0;  = 100;  = 0;  = 0;  = 0;  = 0;  = 100; ++; return (new Cassa_munizioni_2_incl()); }; if ( == 1){  = 80;  = 0;  = 0;  = 0;  = 100;  = 0;  = 0;  = 0;  = 100;  = 50; ++; return (new Cassa_munizioni_3_incl()); }; if ( == 2){  = 80;  = 0;  = 0;  = 100;  = 50;  = 0;  = 0;  = 0;  = 100;  = 50; ++; return (new Cassa_munizioni_8_incl()); }; if ( == 3){  = 80;  = 0;  = 0;  = 100;  = 50;  = 0;  = 0;  = 100;  = 60;  = 30; ++; return (new Cassa_munizioni_4_incl()); }; if ( == 4){  = 70;  = 0;  = 100;  = 40;  = 20;  = 0;  = 0;  = 100;  = 60;  = 30; ++; return (new Cassa_munizioni_9_incl()); }; if ( == 5){  = 70;  = 0;  = 100;  = 40;  = 20;  = 0;  = 100;  = 75;  = 50;  = 25; ++; return (new Cassa_munizioni_5_incl()); }; if ( == 6){  = 70;  = 100;  = 60;  = 40;  = 20;  = 0;  = 100;  = 75;  = 50;  = 25; ++; return (new Cassa_munizioni_10_incl()); }; if ( == 7){  = 50;  = 100;  = 65;  = 40;  = 20;  = 100;  = 80;  = 60;  = 40;  = 20; ++; return (new Cassa_munizioni_6_incl()); }; }; return (null); } private function  ():MovieClip{ var _local1:uint; _local1 = (0, 100); if (_local1 < ){ return (new Png_man1()); }; if (_local1 < ){ return (new Png_man2()); }; return (new Png_man2_arrows()); } public function Update(_arg1, _arg2, _arg3, _arg4, _arg5):Boolean{ var _local6:Boolean; var _local7:MovieClip; var _local8:uint; if ( == 0){  = _arg4; }; if ((((( ) && (!(( ==  ))))) && ((( % 5) == 0)))){ (_arg5, _arg2, _arg3);  = _arg5;  =  ; } else { if (){  = false; }; }; _local6 = false; switch (currentState){ case STATE_ARENA_STARTED: .startMessage.visible = true; .waveMessage.visible = false;  = _arg4; currentState = STATE_WAVE; break; case STATE_WAVE: if (.waveMessage.visible == true){ .startMessage.visible = true; .waveMessage.visible = false;  = _arg4; } else { if ((_arg4 -  ) >= 3000){ .startMessage.visible = false; }; }; if ((_arg4 - ) >= ){ _local8 = (0, (.length - 1)); if ((((((((.app.thisLevel > 2)) || (( >= Math.floor(( / 3)))))) && ((( % 10) == 0)))) && (( < Math.floor(( / 10)))))){ ++; ++; _local7 = new Png_boss(); _local7.x = [_local8].x; _local7.y = [_local8].y; Png_boss(_local7).SetBossLevel(.app.thisLevel, );  = _arg4; _arg1.push(_local7); _arg2.push(_local7); } else { _local7 =  (); _local7.x = [_local8].x; _local7.y = [_local8].y;  = _arg4; _arg1.push(_local7); _arg2.push(_local7);  ++;  ++; }; _local6 = true; }; if ( == ){ currentState = STATE_WAVE_END; }; break; case STATE_WAVE_END: break; case STATE_PAUSE: if ( == 0){ ( = _arg4); if ( < ){ if (( - ) == 1){ (.waveMessage.waveText.text = "Only 1 wave left!"); } else { (.waveMessage.waveText.text = (String(( - )) + " waves left!")); }; } else { (.waveMessage.waveText.text = "Arena completed!"); if ( ){ MemoryCrypto.incrementValue(.app.sounds, (15 * )); (.waveMessage.perfectText.text = "Perfect! "); }; }; (.waveMessage.visible = true); .PlaySound(.endOfWave); }; if ((_arg4 -  ) >= ){ if ( < ){ ( = 0); ++; (currentState = STATE_WAVE); ( = Math.ceil(( * 1.2))); ( = _arg4); if (( % 5) == 0){ ( = ( * 0.8)); ( = ( * 0.8)); }; } else { (.waveMessage.visible = false); .ArenaCompleted(); }; }; break; default: break; }; return (_local6); } protected function (_arg1:uint, _arg2:uint):uint{ return ((Math.floor((Math.random() * ((_arg2 - _arg1) + 1))) + _arg1)); } } }//package ThisGame
Section 79
//RespawnPoint (ThisGame.RespawnPoint) package ThisGame { import flash.display.*; public class RespawnPoint extends MovieClip { protected var :uint; private var :Boolean; protected var :uint; protected var :uint; protected var :uint; protected var :uint; protected var :uint; protected var  :uint; protected var :Number; public function RespawnPoint(){  = false;  = 0;  = 0;  = 0;  = 10;  = 3000;  = 10000;  = 60;  = 95; } public function Update(_arg1:Number, _arg2:uint):MovieClip{ var _local3:MovieClip; (_arg2); _local3 =  (); _local3.x = this.x; _local3.y = this.y;  ++;  = _arg1; return (_local3); } protected function (_arg1:uint):void{  = _arg1; } public function set timePause(_arg1:uint):void{  = _arg1; } public function set timeStep(_arg1:uint):void{  = _arg1; } public function ():void{  --; } public function get spawnNumber():uint{ return ( ); } protected function  ():MovieClip{ var _local1:uint; _local1 = (0, 100); if (_local1 < ){ return (new Png_man1()); }; if (_local1 < ){ return (new Png_man2()); }; return (new Png_man2_arrows()); } public function set maxSpawn(_arg1:uint):void{  = _arg1; } protected function (_arg1:uint, _arg2:uint):uint{ return ((Math.floor((Math.random() * ((_arg2 - _arg1) + 1))) + _arg1)); } } }//package ThisGame
Section 80
//RespawnPoint2_E (ThisGame.RespawnPoint2_E) package ThisGame { import flash.display.*; public dynamic class RespawnPoint2_E extends MovieClip { } }//package ThisGame
Section 81
//RespawnPoint2_N (ThisGame.RespawnPoint2_N) package ThisGame { import flash.display.*; public dynamic class RespawnPoint2_N extends MovieClip { } }//package ThisGame
Section 82
//RespawnPoint2_NE (ThisGame.RespawnPoint2_NE) package ThisGame { import flash.display.*; public dynamic class RespawnPoint2_NE extends MovieClip { } }//package ThisGame
Section 83
//RespawnPoint2_NW (ThisGame.RespawnPoint2_NW) package ThisGame { import flash.display.*; public dynamic class RespawnPoint2_NW extends MovieClip { } }//package ThisGame
Section 84
//RespawnPoint2_S (ThisGame.RespawnPoint2_S) package ThisGame { import flash.display.*; public dynamic class RespawnPoint2_S extends MovieClip { } }//package ThisGame
Section 85
//RespawnPoint2_SE (ThisGame.RespawnPoint2_SE) package ThisGame { import flash.display.*; public dynamic class RespawnPoint2_SE extends MovieClip { } }//package ThisGame
Section 86
//RespawnPoint2_SW (ThisGame.RespawnPoint2_SW) package ThisGame { import flash.display.*; public dynamic class RespawnPoint2_SW extends MovieClip { } }//package ThisGame
Section 87
//RespawnPoint2_W (ThisGame.RespawnPoint2_W) package ThisGame { import flash.display.*; public dynamic class RespawnPoint2_W extends MovieClip { } }//package ThisGame
Section 88
//State_ArenaBriefing (ThisGame.State_ArenaBriefing) package ThisGame { import flash.display.*; import flash.text.*; import FoofaCore.*; import flash.events.*; import flash.media.*; public class State_ArenaBriefing implements FSM_State { const demoVersion:Boolean = true; private var  ; private var :ArenaBriefing; private var  :TextField; private var app:Main_Application; private var  :MovieClip; private var  :TextField; private var :DisplayObjectContainer; private var  :Array; private var :TextField; private var :MovieClip; public function State_ArenaBriefing(_arg1:Main_Application, _arg2:DisplayObjectContainer):void{ app = _arg1;  = _arg2;  = new collect_crate(); } function PlayRaffica(_arg1:MouseEvent):void{ if (app.sound){  .play(0, 0, new SoundTransform(1, 0)); }; } public function Init():void{  = new ArenaBriefing(); .addChild(); .getChildByName("continueBtn").addEventListener(MouseEvent.MOUSE_UP, nextButtonPressed); .getChildByName("backBtn").addEventListener(MouseEvent.MOUSE_UP, backButtonPressed); if (app.sound){ .getChildByName("continueBtn").addEventListener(MouseEvent.MOUSE_OVER, PlayRaffica); .getChildByName("backBtn").addEventListener(MouseEvent.MOUSE_OVER, PlayRaffica); };  = TextField(.getChildByName("arenaTxt")); switch (app.thisLevel){ case 1:  .text = "Cuttedrock"; break; case 2:  .text = "The old mine"; break; case 3:  .text = "The Mission"; break; case 4:  .text = "Big Town"; break; };  = MovieClip(.getChildByName("arenaImg")); .gotoAndStop(app.thisLevel); } public function End():void{ var _local1:Array; var _local2:Object; var _local3:uint; _local1 = new Array(); _local1.push(); while (_local1.length > 0) { _local2 = _local1.pop(); if ((_local2 is DisplayObjectContainer)){ _local3 = 0; while (_local3 < _local2.numChildren) { _local1.push(_local2.getChildAt(_local3)); _local2.removeChildAt(_local3); _local3++; }; }; _local2 = null; }; } public function Step():void{ } function nextButtonPressed(_arg1:MouseEvent){ app.GotoPlayState(); } function backButtonPressed(_arg1:MouseEvent){ app.ChangeState(new State_Character(app, )); } } }//package ThisGame
Section 89
//State_Character (ThisGame.State_Character) package ThisGame { import flash.display.*; import flash.text.*; import FoofaCore.*; import flash.events.*; import flash.media.*; public class State_Character implements FSM_State { private var  ; private var :CharactersMenu; private var  :TextField; private var app:Main_Application; private var  :MovieClip; private var i:int; private var :DisplayObjectContainer; private var  :Array; private var :TextField; public function State_Character(_arg1:Main_Application, _arg2:DisplayObjectContainer):void{ app = _arg1;  = _arg2;  = new collect_crate(); app.thisPlayer = 1; } function (_arg1:MouseEvent){ (1); } function PlayRaffica(_arg1:MouseEvent):void{ if (app.sound){  .play(0, 0, new SoundTransform(1, 0)); }; } public function End():void{ var _local1:Array; var _local2:Object; var _local3:uint; _local1 = new Array(); _local1.push(); while (_local1.length > 0) { _local2 = _local1.pop(); if ((_local2 is DisplayObjectContainer)){ _local3 = 0; while (_local3 < _local2.numChildren) { _local1.push(_local2.getChildAt(_local3)); _local2.removeChildAt(_local3); _local3++; }; }; _local2 = null; }; } public function Step():void{ } private function (_arg1:uint):void{ app.thisPlayer = _arg1; app.ChangeState(new State_ArenaBriefing(app, )); } function (_arg1:MouseEvent){ (2); } public function Init():void{  = new CharactersMenu(); .addChild(); .getChildByName("backBtn").addEventListener(MouseEvent.MOUSE_UP, backButtonPressed); .getChildByName("player1Btn").addEventListener(MouseEvent.MOUSE_UP, ); .getChildByName("player2Btn").addEventListener(MouseEvent.MOUSE_UP, ); .getChildByName("player3Btn").addEventListener(MouseEvent.MOUSE_UP, ); if (app.sound){ .getChildByName("backBtn").addEventListener(MouseEvent.MOUSE_OVER, PlayRaffica); }; } function backButtonPressed(_arg1:MouseEvent){ app.ChangeState(new State_MainMenu(app, )); } function (_arg1:MouseEvent){ (3); } } }//package ThisGame
Section 90
//State_GameCompletedMenu (ThisGame.State_GameCompletedMenu) package ThisGame { import flash.display.*; import flash.text.*; import FoofaCore.*; import flash.events.*; import CMG_AS3.*; import com.electrotank.util.*; public class State_GameCompletedMenu implements FSM_State { private var  :Boolean; private var :GameCompletedMenu; private var  :TextField; private var :TextField; private var app:Main_Application; private var :TextField; private var :SimpleButton; private var :String; private var :DisplayObjectContainer; public function State_GameCompletedMenu(_arg1:Main_Application, _arg2:DisplayObjectContainer):void{ app = _arg1;  = _arg2;  = new String("insert name"); } function hallPressed(_arg1:MouseEvent):void{ ScoreSubmitter.loadHighScorePage(); } public function End():void{ var _local1:Array; var _local2:Object; var _local3:uint; .getChildByName("backBtn").removeEventListener(MouseEvent.MOUSE_UP, backButtonPressed); .getChildByName("hallBtn").removeEventListener(MouseEvent.MOUSE_UP, hallPressed); .getChildByName("moreBtn").removeEventListener(MouseEvent.MOUSE_UP, moreButtonPressed); _local1 = new Array(); _local1.push(); while (_local1.length > 0) { _local2 = _local1.pop(); if ((_local2 is DisplayObjectContainer)){ _local3 = 0; while (_local3 < _local2.numChildren) { _local1.push(_local2.getChildAt(_local3)); _local2.removeChildAt(_local3); _local3++; }; }; _local2 = null; }; } function onScoreResponse(_arg1:ServerResponseEvent):void{ switch (_arg1.returnCode){ case ScoreSubmitter.RETURNCODE_WORKING:  .text = "Submitting..."; break; case ScoreSubmitter.RETURNCODE_SUCCESS:  .text = "Your score has been submitted"; ScoreSubmitter.loadHighScorePage(); break; case ScoreSubmitter.RETURNCODE_REJECTED:  .text = "The server rejected your score"; break; case ScoreSubmitter.RETURNCODE_WRONGVERSION:  .text = "Wrong game version visit CrazyMonkeyGames.com"; ScoreSubmitter.loadUpdatePage(); break; case ScoreSubmitter.RETURNCODE_NETWORKERROR:  .text = "Could not reach the server"; break; default:  .text = ("Unknown error " + _arg1.returnCode); break; }; } function submitButtonPressed(_arg1:MouseEvent){ var _local2:ScoreSubmitter; if (MemoryCrypto.getValue(app.sounds) != 0){ if ((( ) && (!((.text == ))))){ .type = TextFieldType.DYNAMIC; .removeChild(); _local2 = new ScoreSubmitter(); _local2.addEventListener(ScoreSubmitter.SCORE_RESPONSE, onScoreResponse); _local2.submitScore(.text, MemoryCrypto.getValue(app.sounds)); } else { .text = ; }; } else {  .text = "No score to submit"; }; } function moreButtonPressed(_arg1:MouseEvent):void{ app.goToUrl("http://www.crazymonkeygames.com/"); } function backButtonPressed(_arg1:MouseEvent){ app.ChangeState(new State_MainMenu(app, )); } public function Step():void{ } public function Init():void{  = new GameCompletedMenu(); .addChild();  = SimpleButton(.getChildByName("submitBtn")); .addEventListener(MouseEvent.MOUSE_UP, submitButtonPressed); .getChildByName("backBtn").addEventListener(MouseEvent.MOUSE_UP, backButtonPressed); .getChildByName("hallBtn").addEventListener(MouseEvent.MOUSE_UP, hallPressed); .getChildByName("moreBtn").addEventListener(MouseEvent.MOUSE_UP, moreButtonPressed);  = TextField(.getChildByName("nameText")); .restrict = "A-Za-z0-9"; .text = ; .addEventListener(MouseEvent.MOUSE_UP, clickedOnNameField);  = TextField(.getChildByName("submitText"));  .text = " ";  = false;  = TextField(.getChildByName("scoreText")); .text = ("" + MemoryCrypto.getValue(app.sounds)); } function clickedOnNameField(_arg1:MouseEvent){  = true; } } }//package ThisGame
Section 91
//State_GameInfo (ThisGame.State_GameInfo) package ThisGame { import flash.display.*; import FoofaCore.*; import flash.events.*; import flash.media.*; public class State_GameInfo implements FSM_State { private var app:Main_Application; private var :DisplayObjectContainer; private var :GameInfo; private var  ; public function State_GameInfo(_arg1:Main_Application, _arg2:DisplayObjectContainer):void{ app = _arg1;  = _arg2;  = new collect_crate(); } function abortButtonPressed(_arg1:MouseEvent){ app.ChangeState(new State_MainMenu(app, )); } function continueButtonPressed(_arg1:MouseEvent){ app.ChangeState(new State_SelectControls(app, )); } public function End():void{ if (app.sound){ .getChildByName("abortBtn").removeEventListener(MouseEvent.MOUSE_OVER, PlayRaffica); .getChildByName("continueBtn").removeEventListener(MouseEvent.MOUSE_OVER, PlayRaffica); }; .getChildByName("abortBtn").removeEventListener(MouseEvent.MOUSE_DOWN, abortButtonPressed); .getChildByName("continueBtn").removeEventListener(MouseEvent.MOUSE_UP, continueButtonPressed); .removeChild(); } function PlayRaffica(_arg1:MouseEvent):void{ if (app.sound){  .play(0, 0, new SoundTransform(1, 0)); }; } public function Init():void{  = new GameInfo(); .addChild(); .getChildByName("abortBtn").addEventListener(MouseEvent.MOUSE_UP, abortButtonPressed); .getChildByName("continueBtn").addEventListener(MouseEvent.MOUSE_UP, continueButtonPressed); if (app.sound){ .getChildByName("abortBtn").addEventListener(MouseEvent.MOUSE_OVER, PlayRaffica); .getChildByName("continueBtn").addEventListener(MouseEvent.MOUSE_OVER, PlayRaffica); }; } public function Step():void{ } } }//package ThisGame
Section 92
//State_GameOverMenu (ThisGame.State_GameOverMenu) package ThisGame { import flash.display.*; import flash.text.*; import FoofaCore.*; import flash.events.*; import CMG_AS3.*; import com.electrotank.util.*; public class State_GameOverMenu implements FSM_State { private var  :Boolean; private var :GameOverMenu; private var  :TextField; private var :TextField; private var app:Main_Application; private var :TextField; private var :SimpleButton; private var :String; private var :DisplayObjectContainer; public function State_GameOverMenu(_arg1:Main_Application, _arg2:DisplayObjectContainer):void{ app = _arg1;  = _arg2;  = new String("insert name"); } function hallPressed(_arg1:MouseEvent):void{ ScoreSubmitter.loadHighScorePage(); } public function End():void{ var _local1:Array; var _local2:Object; var _local3:uint; .getChildByName("againBtn").removeEventListener(MouseEvent.MOUSE_UP, nextButtonPressed); .getChildByName("backBtn").removeEventListener(MouseEvent.MOUSE_UP, backButtonPressed); .getChildByName("hallBtn").removeEventListener(MouseEvent.MOUSE_UP, hallPressed); .getChildByName("moreBtn").removeEventListener(MouseEvent.MOUSE_UP, moreButtonPressed); _local1 = new Array(); _local1.push(); while (_local1.length > 0) { _local2 = _local1.pop(); if ((_local2 is DisplayObjectContainer)){ _local3 = 0; while (_local3 < _local2.numChildren) { _local1.push(_local2.getChildAt(_local3)); _local2.removeChildAt(_local3); _local3++; }; }; _local2 = null; }; } function onScoreResponse(_arg1:ServerResponseEvent):void{ switch (_arg1.returnCode){ case ScoreSubmitter.RETURNCODE_WORKING:  .text = "Submitting..."; break; case ScoreSubmitter.RETURNCODE_SUCCESS:  .text = "Your score has been submitted"; ScoreSubmitter.loadHighScorePage(); break; case ScoreSubmitter.RETURNCODE_REJECTED:  .text = "The server rejected your score"; break; case ScoreSubmitter.RETURNCODE_WRONGVERSION:  .text = "Wrong game version visit CrazyMonkeyGames.com"; ScoreSubmitter.loadUpdatePage(); break; case ScoreSubmitter.RETURNCODE_NETWORKERROR:  .text = "Could not reach the server"; break; default:  .text = ("Unknown error " + _arg1.returnCode); break; }; } function nextButtonPressed(_arg1:MouseEvent){ MemoryCrypto.setValue(app.sounds, 0); app.GotoPlayState(); } function submitButtonPressed(_arg1:MouseEvent){ var _local2:ScoreSubmitter; if (MemoryCrypto.getValue(app.sounds) != 0){ if ((( ) && (!((.text == ))))){ .type = TextFieldType.DYNAMIC; .removeChild(); _local2 = new ScoreSubmitter(); _local2.addEventListener(ScoreSubmitter.SCORE_RESPONSE, onScoreResponse); _local2.submitScore(.text, MemoryCrypto.getValue(app.sounds)); } else { .text = ; }; } else {  .text = "No score to submit"; }; } function moreButtonPressed(_arg1:MouseEvent):void{ app.goToUrl("http://www.crazymonkeygames.com/"); } function backButtonPressed(_arg1:MouseEvent){ app.ChangeState(new State_MainMenu(app, )); } public function Step():void{ } public function Init():void{  = new GameOverMenu(); .addChild();  = SimpleButton(.getChildByName("submitBtn")); .addEventListener(MouseEvent.MOUSE_UP, submitButtonPressed); .getChildByName("againBtn").addEventListener(MouseEvent.MOUSE_UP, nextButtonPressed); .getChildByName("backBtn").addEventListener(MouseEvent.MOUSE_UP, backButtonPressed); .getChildByName("hallBtn").addEventListener(MouseEvent.MOUSE_UP, hallPressed); .getChildByName("moreBtn").addEventListener(MouseEvent.MOUSE_UP, moreButtonPressed);  = TextField(.getChildByName("nameText")); .restrict = "A-Za-z0-9"; .text = ; .addEventListener(MouseEvent.MOUSE_UP, clickedOnNameField);  = TextField(.getChildByName("scoreText")); .text = ("" + MemoryCrypto.getValue(app.sounds));  = TextField(.getChildByName("submitText"));  .text = " ";  = false; } function clickedOnNameField(_arg1:MouseEvent){  = true; } } }//package ThisGame
Section 93
//State_Info (ThisGame.State_Info) package ThisGame { import flash.display.*; import FoofaCore.*; import flash.events.*; import flash.media.*; public class State_Info implements FSM_State { private var app:Main_Application; private var :DisplayObjectContainer; private var  ; private var ; private var :MovieClip; public function State_Info(_arg1:Main_Application, _arg2:DisplayObjectContainer):void{ app = _arg1;  = _arg2;  = new collect_crate(); } function abortButtonPressed(_arg1:MouseEvent){ app.ChangeState(new State_MainMenu(app, )); } public function End():void{ var _local1:Array; var _local2:Object; var _local3:uint; .getChildByName("continueBtn").removeEventListener(MouseEvent.MOUSE_UP, nextButtonPressed); .getChildByName("abortBtnBTM").removeEventListener(MouseEvent.MOUSE_UP, abortButtonPressed); if (app.sound){ .getChildByName("continueBtn").removeEventListener(MouseEvent.MOUSE_OVER, PlayRaffica); .getChildByName("abortBtnBTM").removeEventListener(MouseEvent.MOUSE_OVER, PlayRaffica); }; _local1 = new Array(); _local1.push(); while (_local1.length > 0) { _local2 = _local1.pop(); if ((_local2 is DisplayObjectContainer)){ _local3 = 0; while (_local3 < _local2.numChildren) { _local1.push(_local2.getChildAt(_local3)); _local2.removeChildAt(_local3); _local3++; }; }; _local2 = null; }; } function PlayRaffica(_arg1:MouseEvent):void{ if (app.sound){  .play(0, 0, new SoundTransform(1, 0)); }; } public function Init():void{ if (app.inputMode == 1){  = new InfoWnd_K(); } else {  = new InfoWnd_M(); }; .addChild(); .getChildByName("continueBtn").addEventListener(MouseEvent.MOUSE_UP, nextButtonPressed); .getChildByName("abortBtnBTM").addEventListener(MouseEvent.MOUSE_UP, abortButtonPressed);  = MovieClip(.getChildByName("audioBtn")); .addEventListener(MouseEvent.CLICK, ToggleSound); if (app.sound){ .gotoAndStop(2); .getChildByName("continueBtn").addEventListener(MouseEvent.MOUSE_OVER, PlayRaffica); .getChildByName("abortBtnBTM").addEventListener(MouseEvent.MOUSE_OVER, PlayRaffica); } else { .gotoAndStop(1); }; } public function ToggleSound(_arg1:Event):void{ app.sound = !(app.sound); if (app.sound){ .getChildByName("abortBtnBTM").addEventListener(MouseEvent.MOUSE_OVER, PlayRaffica); .getChildByName("continueBtn").addEventListener(MouseEvent.MOUSE_OVER, PlayRaffica); .gotoAndStop(2); if (app.inMenu){ app.menuLoop = app.menuLoopSnd.play(); app.inMenuMusicStarted = true; }; } else { .getChildByName("abortBtnBTM").removeEventListener(MouseEvent.MOUSE_OVER, PlayRaffica); .getChildByName("continueBtn").removeEventListener(MouseEvent.MOUSE_OVER, PlayRaffica); if (app.inMenu){ app.menuLoop.stop(); app.inMenuMusicStarted = false; }; SoundMixer.stopAll(); .gotoAndStop(1); }; } public function Step():void{ } function nextButtonPressed(_arg1:MouseEvent){ app.ChangeState(new State_Character(app, )); } } }//package ThisGame
Section 94
//State_InGame (ThisGame.State_InGame) package ThisGame { import FoofaGeom.*; import flash.display.*; import FoofaAI.*; import flash.geom.*; import flash.text.*; import FoofaCore.*; import flash.events.*; import flash.media.*; import com.electrotank.util.*; import FoofaView.*; import flash.utils.*; import flash.ui.*; public class State_InGame implements FSM_State { private const screenHeight:Number = 450; private const screenWidth:Number = 450; public var vieni_ucciso:Sound; public var pain_01:Sound; public var pain_02:Sound; public var pain_03:Sound; public var pain_04:Sound; public var pain_06:Sound; public var :Sound; public var weaponGun_fire:Sound; public var :Sound; private var :Boolean; public var pain_05:Sound; private var  :TextField; public var app:Main_Application; public var pain_10:Sound; public var :Sound; private var :DisplayObjectContainer; public var pain_15:Sound; public var isoObjectActiveArray:Array; public var pain_11:Sound; private var :BitmapData; public var :Sound; private var :Number; public var :Sound; public var pain_14:Sound; private var  :Number; public var  :Sound; public var endOfWave:Sound; private var  :MovieClip; public var  :Sound; private var :BitmapData; public var :Sound; private var :TextField; public var enemyActiveArray:Array; public var pfGrid:PathFindingGrid; public var :Number; private var :BitmapData; private var :BitmapData; public var bulletArray:Array; private var  :BitmapData; private var  :BitmapData; public var lastPfEnemyIndex:Number; public var grida_medic:Sound; public var  :Sound; public var weaponRifle_fire:Sound; public var :TextField; private var  :BitmapData; private var  :Number; private var  :Rectangle; private var  :Number; private var  :Boolean; private var  :Number; public var  :Sound; public var vieni_colpito:Sound; private var  :Number; private var  :BitmapData; private var  :MovieClip; private var  :BitmapData; private var  :CollisionCircleCircle; private var  :BitmapData; public var waveMessage:EndWaveMessage; public var consecutiveDeaths:uint; public var  :Sound; public var  :TriggerManager; public var  :Sound; private var  :Number; private var  :BitmapData; public var player:Player; public var gui_weaponPopup:MovieClip; private var  :CollisionConvexPolyCircle; public var busyGrid:Array; private var  :Number; public var  :Sound; private var  :Mirino; private var  :BitmapData; private var  :BitmapData; public var fai_cilecca:Sound; private var  :BitmapData; public var weapon7_boom:Sound; private var  ; public var  :SoundChannel; public var camera:Camera2d_FollowTargetInBounds; private var  :Number; private var  :Boolean; private var  :TextField; private var  :Bitmap; public var  :RespawnHandler; private var  :BitmapData; private var  :DisplayObjectContainer; public var startMessage:StartWaveMessage; public var solidActiveArray:Array; public var  :Sound; private var  :FrameRateCounter; private var  :BitmapData; private var  :BitmapData; public var  :MovieClip; private var  :BitmapData; public var lastDeathTime:Number; private var  :Boolean; private var  :BitmapData; public var  :Sound; public var  :DisplayObjectContainer; public var  :Sound; private var  :MovieClip; public var weaponGatling_fire:Sound; public var comboArray:Array; private var :BitmapData; private var :BitmapData; private var :BitmapData; public var :Sound; public var freccia_fire:Sound; private var :MovieClip; public var :Sound; public var _time:Number; public var  :Sound; private var  :Point; public var explosivesArray:Array; private var :BitmapData; private var :MovieClip; public var box:Sound; private var :Number; public var :Number; private var :Boolean; private var  :BitmapData; public var  :Sound; public function State_InGame(_arg1:Main_Application, _arg2:DisplayObjectContainer, _arg3:DisplayObjectContainer):void{ lastDeathTime = getTimer(); app = _arg1;  = _arg2;  = _arg3;   = 0; weaponGun_fire = new weapon1_rifle(); weaponRifle_fire = new weapon3_shotgun(); weaponGatling_fire = new weapon2_ak47(); weapon7_boom = new weapon6_grenade();  = new weapon7_firegrenade();  = new b52_Aircraft();  = new b52_explosion();  = new artillery_firing();  = new artillery_explosions(); freccia_fire = new freccia(); pain_01 = new scream_01(); pain_02 = new scream_02(); pain_03 = new scream_03(); pain_04 = new scream_04(); pain_05 = new scream_05(); pain_06 = new scream_06();  = new scream_07();  = new scream_08();  = new scream_09(); pain_10 = new scream_10(); pain_11 = new scream_11();  = new scream_12();  = new scream_13(); pain_14 = new scream_14(); pain_15 = new scream_15(); box = new collect_crate();  = new collect_crate();   = new enemy_cannon1();   = new enemy_cannon2();  = new enemy_machinegun();  = new enemy_rocket(); fai_cilecca = new cilecca(); vieni_colpito = new colpito(); vieni_ucciso = new ucciso();  = new bkg_sounds(); grida_medic = new medic();   = new no_weapon(); endOfWave = new EndWaveSound();   = new enemy_crash();  = new collect_crate();   = 0; } public function EnemyKilled(_arg1:uint, _arg2:Number, _arg3:Number):void{ if ((enemyActiveArray[_arg1] is Png_boss)){  .EnemyKilled(_arg1, _arg2, _arg3, 1); } else {  .EnemyKilled(_arg1, _arg2, _arg3); }; } public function PlaySound(_arg1:Sound, _arg2:Number=1):void{ if (app.sound){ _arg1.play(0, 0, new SoundTransform(_arg2, 0)); }; } public function PlayLoop(_arg1:Sound, _arg2:Number=1):SoundChannel{ if (app.sound){ return (_arg1.play(0, 99999, new SoundTransform(_arg2, 0))); }; return (new SoundChannel()); } private function UpdateInput():void{ var _local1:Number; var _local2:Number; if ((((  == false)) && (Key.isDown(27)))){  = _time;   = true; .stage.quality = StageQuality.HIGH; .addChild( ); } else { if (  == false){ if (app.inputMode == 1){ player.UpdateInput(Key.isDown(38), Key.isDown(40), Key.isDown(37), Key.isDown(39), Key.isDown(65), Key.isDown(83), true, Key.isDown(32)); } else { player.UpdateInput(((Key.isDown(Key.W)) || (Key.isDown(38))), ((Key.isDown(Key.S)) || (Key.isDown(40))), ((Key.isDown(Key.A)) || (Key.isDown(37))), ((Key.isDown(Key.D)) || (Key.isDown(39))),  , Key.isDown(Key.SPACE), false, false); }; _local1 = player.selectedWeapon; _local2 = player.selectedWeapon2; if (Key.isDown(49)){ if (player.SelectWeapon(1)){ if (_local1 != 1){ PlaySound( ); };  .gotoAndStop(1); } else { PlaySound( ); }; }; if (Key.isDown(50)){ if (player.SelectWeapon(2)){ if (_local1 != 2){ PlaySound( ); };  .gotoAndStop(2); } else { PlaySound( ); }; }; if (Key.isDown(51)){ if (player.SelectWeapon(3)){ if (_local1 != 3){ PlaySound( ); };  .gotoAndStop(3); } else { PlaySound( ); }; }; if (Key.isDown(52)){ if (player.SelectWeapon(4)){ if (_local1 != 4){ PlaySound( ); };  .gotoAndStop(4); } else { PlaySound( ); }; }; if (Key.isDown(53)){ if (player.SelectWeapon(5)){ if (_local1 != 5){ PlaySound( ); };  .gotoAndStop(5); } else { PlaySound( ); }; }; if (Key.isDown(54)){ if (player.SelectWeapon(6)){ if (_local2 != 6){ PlaySound( ); };  .gotoAndStop(6); } else { PlaySound( ); }; }; if (Key.isDown(55)){ if (player.SelectWeapon(7)){ if (_local2 != 7){ PlaySound( ); }; .gotoAndStop(7); } else { PlaySound( ); }; }; if (Key.isDown(56)){ if (player.SelectWeapon(8)){ if (_local2 != 8){ PlaySound( ); }; .gotoAndStop(8); } else { PlaySound( ); }; }; if (Key.isDown(57)){ if (player.SelectWeapon(9)){ if (_local2 != 9){ PlaySound( ); }; .gotoAndStop(9); } else { PlaySound( ); }; }; if (Key.isDown(48)){ if (player.SelectWeapon(10)){ if (_local2 != 10){ PlaySound( ); }; .gotoAndStop(10); } else { PlaySound( ); }; }; } else { if (! ){ Mouse.show();  = true; }; }; }; } public function ():void{ app.ChangeMusic(app.menuMusic); app.ChangeState(new State_GameOverMenu(app, )); } function (_arg1:MouseEvent):void{   = false; player.LookTowards((_arg1.stageX - camera.ScrollX), (_arg1.stageY - camera.ScrollY)); } public function ShowWeaponPopup():void{  = true;   = _time; } public function End():void{ var _local1:Array; var _local2:Object; var _local3:int; this. .stage.frameRate = 30; if (app.inputMode == 0){  = true; Mouse.show(); .removeEventListener(MouseEvent.MOUSE_DOWN, ); .removeEventListener(MouseEvent.MOUSE_UP, ); .removeEventListener(MouseEvent.MOUSE_MOVE,  ); }; if (app.sound){  .getChildByName("abortBtnBTM").removeEventListener(MouseEvent.MOUSE_OVER, PlayRaffica);  .getChildByName("continueBtn").removeEventListener(MouseEvent.MOUSE_OVER, PlayRaffica); }; SoundMixer.stopAll(); _local1 = new Array(); _local1.push(); while (_local1.length > 0) { _local2 = _local1.pop(); if ((_local2 is DisplayObjectContainer)){ _local3 = 0; while (_local3 < _local2.numChildren) { _local1.push(_local2.getChildAt(_local3)); _local2.removeChildAt(_local3); _local3++; }; }; _local2 = null; }; _local3 = 0; while (_local3 < bulletArray.length) { delete bulletArray[_local3]; bulletArray[_local3] = null; _local3++; }; _local3 = 0; while (_local3 < isoObjectActiveArray.length) { delete isoObjectActiveArray[_local3]; isoObjectActiveArray[_local3] = null; _local3++; }; _local3 = 0; while (_local3 < enemyActiveArray.length) { delete enemyActiveArray[_local3]; enemyActiveArray[_local3] = null; _local3++; }; _local3 = 0; while (_local3 < solidActiveArray.length) { delete solidActiveArray[_local3]; solidActiveArray[_local3] = null; _local3++; }; bulletArray = null; solidActiveArray = null; isoObjectActiveArray = null; enemyActiveArray = null; solidActiveArray = null; pfGrid = null; busyGrid = null;  .Stop(); .stage.quality = StageQuality.HIGH; } public function DrawBlood(_arg1:uint, _arg2:uint, _arg3:Number, _arg4:Number):void{ var _local5:BitmapData; var _local6:Matrix; if (_arg2 == 0){ return; }; if (_arg2 == 30){ return; }; _local6 = new Matrix(); switch (_arg1){ case 2: switch (_arg2){ case 1: _local5 =  ; break; case 2: _local5 =  ; break; case 3: _local5 = ; break; case 4: _local5 =  ; break; default: _local5 =  ; break; }; break; case 3: switch (_arg2){ case 1: _local5 =  ; break; case 2: _local5 =  ; break; case 3: _local5 = ; break; case 4: _local5 =  ; break; default: _local5 =  ; break; }; break; case 4: switch (_arg2){ case 1: _local5 =  ; _local6.a = -1; break; case 2: _local5 =  ; _local6.a = -1; break; case 3: _local5 = ; _local6.a = -1; break; case 4: _local5 =  ; _local6.a = -1; break; default: _local5 =  ; _local6.a = -1; break; }; break; case 5: switch (_arg2){ case 1: _local5 =  ; _local6.a = -1; break; case 2: _local5 =  ; _local6.a = -1; break; case 3: _local5 = ; _local6.a = -1; break; case 4: _local5 =  ; _local6.a = -1; break; default: _local5 =  ; _local6.a = -1; break; }; break; case 6: switch (_arg2){ case 1: _local5 = ; _local6.a = -1; break; case 2: _local5 =  ; _local6.a = -1; break; case 3: _local5 =  ; _local6.a = -1; break; case 4: _local5 =  ; _local6.a = -1; break; default: _local5 =  ; _local6.a = -1; break; }; break; case 7: switch (_arg2){ case 1: _local5 = ; _local6.a = -1; break; case 2: _local5 =  ; _local6.a = -1; break; case 3: _local5 =  ; _local6.a = -1; break; case 4: _local5 =  ; _local6.a = -1; break; default: _local5 =  ; _local6.a = -1; break; }; break; case 0: switch (_arg2){ case 1: _local5 = ; break; case 2: _local5 =  ; break; case 3: _local5 =  ; break; case 4: _local5 =  ; break; default: _local5 =  ; break; }; break; case 1: switch (_arg2){ case 1: _local5 = ; break; case 2: _local5 =  ; break; case 3: _local5 =  ; break; case 4: _local5 =  ; break; default: _local5 =  ; break; }; break; }; _local6.tx = _arg3; _local6.ty = _arg4; if (_local6.a == -1){ _local6.tx = (_local6.tx + _local5.width); };  .draw(_local5, _local6); } private function  ():void{ var _local1:uint; var _local2:uint; _local1 = 5; _local2 = 30; switch (app.thisLevel){ case 1: _local1 = 10; _local2 = 10; break; case 2: _local1 = 15; _local2 = 10; break; case 3: _local1 = 15; _local2 = 10; break; case 4: _local1 = 20; _local2 = 10; break; };   = new RespawnHandler(this, _local1, _local2); enemyActiveArray = new Array(); comboArray = new Array(); } private function  ():void{ var _local1:DisplayObject; var _local2:int; _local2 = 0; while (_local2 <  .numChildren) { _local1 =  .getChildAt(_local2); if ((_local1 is Trigger)){  .AddTrigger(Trigger(_local1));  .removeChild(_local1); _local2--; }; _local1 = null; _local2++; }; } function PlayRaffica(_arg1:MouseEvent):void{ PlaySound( ); } public function Step():void{ var _local1:int; var _local2:int; var _local3:int; var _local4:Circle; var _local5:Point; var _local6:Circle; var _local7:Point; var _local8:Number; var _local9:Number; var _local10:Vector2;  .OnFrameStep(); .stage.focus = ; _time = getTimer(); _time = (_time - );  = (_time - ); if ((((player.dieMode == true)) && (((_time - player.dieTime) > 3000)))){ app.ChangeState(new State_GameOverMenu(app, )); };   = (  + ( / ));  = Math.floor( );   = (  -  );   = (  + ( /  ));  = Math.floor( );   = (  -  ); if (bulletArray == null){ return; }; if (  == false){ _local1 = 0; while (_local1 <  ) { UpdateInput(); _local1++; }; _local1 = 0; while (_local1 <  ) { camera.Update(); player.Step(this); _local2 = 0; while (_local2 < bulletArray.length) { if (bulletArray[_local2].toDispose == true){ delete bulletArray[_local2]; bulletArray.splice(_local2, 1); _local2--; } else { bulletArray[_local2].Step(this); }; _local2++; }; _local2 = 0; while (_local2 < explosivesArray.length) { if (explosivesArray[_local2].toDispose == true){ delete explosivesArray[_local2]; explosivesArray.splice(_local2, 1); _local2--; } else { explosivesArray[_local2].Step(this); }; _local2++; }; _local4 = new Circle(player.collisionCircle.x, player.collisionCircle.y, player.collisionCircle.radius); _local5 = new Point( .x,  .y); _local6 = new Circle(player.collisionCircle.x, player.collisionCircle.y, player.collisionCircle.radius); _local7 = new Point( .x,  .y); _local8 = 0; _local9 = 0; _local10 = new Vector2(); _local2 = 0; while (_local2 < solidActiveArray.length) { if ((solidActiveArray[_local2] is CollisionCircle)){ if ( .test(solidActiveArray[_local2].collisionCircle, _local6, _local7) == true){ _local10 =  .getBack(); _local8 = (_local8 + (player.x - _local10.x)); _local9 = (_local9 + (player.y - _local10.y)); }; } else { if ((solidActiveArray[_local1] is CollisionObject)){ if ( .test(solidActiveArray[_local2].collisionPoly, _local6, _local7) == true){ _local10 =  .getBack(); _local8 = (_local8 + (player.x - _local10.x)); _local9 = (_local9 + (player.y - _local10.y)); }; }; }; _local2++; }; player.x = (player.x - _local8); player.y = (player.y - _local9); _local2 = 0; while (_local2 < enemyActiveArray.length) { if (enemyActiveArray[_local2].dieMode != true){ busyGrid[pfGrid.FromPixelPosToGridIndex(new Point(enemyActiveArray[_local2].x, enemyActiveArray[_local2].y))] = enemyActiveArray[_local2].id; } else { busyGrid[pfGrid.FromPixelPosToGridIndex(new Point(enemyActiveArray[_local2].x, enemyActiveArray[_local2].y))] = -1; }; _local2++; }; _local2 = 0; while (_local2 < enemyActiveArray.length) { if (!enemyActiveArray[_local2].Step(this, _local2)){ delete enemyActiveArray[_local2]; enemyActiveArray.splice(_local2, 1); _local2--; }; _local2++; }; lastPfEnemyIndex = (lastPfEnemyIndex + 5); if (lastPfEnemyIndex >= enemyActiveArray.length){ lastPfEnemyIndex = -1; }; _local2 = 0; while (_local2 < comboArray.length) { if (comboArray[_local2].AnimationEnd()){ comboArray[_local2].Dispose(); delete comboArray[_local2]; comboArray.splice(_local2, 1); _local2--; }; _local2++; }; _local2 = 0; while (_local2 < isoObjectActiveArray.length) { if ((isoObjectActiveArray[_local2] is IsoObject)){ if (isoObjectActiveArray[_local2].toDispose != null){ if (isoObjectActiveArray[_local2].toDispose == true){ delete isoObjectActiveArray[_local2]; isoObjectActiveArray[_local2] = null; isoObjectActiveArray.splice(_local2, 1); _local2--; }; }; }; _local2++; }; if (player.y > camera.bottomBound){ player.y = camera.bottomBound; }; if (player.y < (camera.topBound + 50)){ player.y = (camera.topBound + 50); }; if (player.x < camera.leftBound){ player.x = camera.leftBound; }; if (player.x > camera.rightBound){ player.x = camera.rightBound; }; _local1++; };  ();  ();  (); .text = ""; if (player.GetAmmoForSelectedPrimaryWeapon() != 1000){ .text = ("" + player.GetAmmoForSelectedPrimaryWeapon()); };  .text = ("" + player.GetAmmoForSelectedSecondaryWeapon());  .scaleY = (player.energy / player.maxEnergy); .text = ("" + MemoryCrypto.getValue(app.sounds));  .x = player.x;  .y = player.y;  .Update(this); } else { camera.Update(); UpdateInput(); };  = _time; } public function  (_arg1:Event):void{ app.ChangeState(new State_MainMenu(app, )); } private function  ():void{ var _local1:int; while ( .numChildren > 0) {  .removeChildAt(0); }; if (((isoObjectActiveArray) && (!((isoObjectActiveArray == null))))){ isoObjectActiveArray.sortOn("y", Array.NUMERIC); _local1 = 0; while (_local1 < isoObjectActiveArray.length) {  .addChild(isoObjectActiveArray[_local1]); _local1++; }; }; } public function ArenaCompleted():void{ if (app.thisLevel < app.maxLevel){ app.thisLevel++; app.Save(); app.ChangeState(new State_ArenaBriefing(app, )); } else { app.ChangeState(new State_GameCompletedMenu(app, )); }; } private function  ():void{ explosivesArray = new Array(); bulletArray = new Array(); } public function Init():void{ var _local1:int; app.inMenu = false; app.inMenuMusicStarted = false;   = false; if (app.menuLoop){ app.menuLoop.stop(); }; .stage.quality = StageQuality.LOW; .addChild( ); if (app.inputMode == 0){ .addEventListener(MouseEvent.MOUSE_DOWN, ); .addEventListener(MouseEvent.MOUSE_UP, ); .addEventListener(MouseEvent.MOUSE_MOVE,  ); .addEventListener(MouseEvent.MOUSE_WHEEL,  );  = false; Mouse.hide();   = new Mirino(); .addChild( ); };  = new MovieClip();   = new MovieClip();  = new BitmapData( .width,  .height, true, 0xFFFFFF);   = new Bitmap( );  = new patacca_E_sbudellato(100, 100);   = new patacca_SE_sbudellato(100, 100);  = new patacca_S_sbudellato(100, 100);  = new patacca_N_sbudellato(100, 100);  = new patacca_NE_sbudellato(100, 100);  = new patacca_E_fronte(100, 100);   = new patacca_SE_fronte(100, 100);  = new patacca_S_fronte(100, 100);  = new patacca_N_fronte(100, 100);   = new patacca_NE_fronte(100, 100);   = new patacca_E_esplosione(100, 100);   = new patacca_SE_esplosione(100, 100);  = new patacca_S_esplosione(100, 100);   = new patacca_N_esplosione(100, 100);  = new patacca_NE_esplosione(100, 100);   = new patacca_E_terra(100, 100);  = new patacca_SE_terra(100, 100);  = new patacca_S_terra(100, 100);   = new patacca_N_terra(100, 100);   = new patacca_NE_terra(100, 100);  = new Point(0, 0);   = new FrameRateCounter();  = new TextField();  .width = 300; switch (app.thisPlayer){ case 1: player = Player(new MainPG_indiano()); break; case 2: player = Player(new MainPG()); break; case 3: player = Player(new MainPG_messicano()); break; };  = new Point(( .width / 2), ( .height / 2)); player.x =  .x; player.y =  .y;   = new Rectangle(100, 100, ( .width - 200), ( .height - 200)); camera = new Camera2d_FollowTargetInBounds( ,  , screenWidth, screenHeight,  );  = new _gui();   = MovieClip( .getChildByName("gino"));  = MovieClip( .getChildByName("pino"));  = TextField( .getChildByName("ammoCounter"));   = TextField( .getChildByName("ammoCounter2"));  = TextField( .getChildByName("scoreTxt"));   = MovieClip(MovieClip( .getChildByName("healthBar")).getChildByName("maskLife")); gui_weaponPopup = MovieClip( .getChildByName("mcPopup_weapons"));  .addChild( );  .addChild( );  .addChild( ); .addChild( ); this. .stage.frameRate = 120; this. .stage.stageFocusRect = false; Key.initialize( .stage); Key.ClearKeys();  = getTimer();  = 15;   = 0;   = 0;  = 30;  = new CollisionConvexPolyCircle();   = new CollisionCircleCircle();   = new TriggerManager(); (); ();  ();  ();  ();  (); isoObjectActiveArray.sortOn("y", (Array.NUMERIC | Array.DESCENDING));  (); busyGrid = new Array((pfGrid.xCellCount * pfGrid.yCellCount)); _local1 = 0; while (_local1 < (pfGrid.xCellCount * pfGrid.yCellCount)) { busyGrid[_local1] = -1; _local1++; };   = false; if (app.inputMode == 1){  = new InfoWnd_K(); } else {  = new InfoWnd_M(); };  = MovieClip( .getChildByName("audioBtn")); .addEventListener(MouseEvent.CLICK, ToggleSound);  .getChildByName("abortBtnBTM").addEventListener(MouseEvent.MOUSE_UP,  );  .getChildByName("continueBtn").addEventListener(MouseEvent.MOUSE_UP, ); if (app.sound){ .gotoAndStop(2);  .getChildByName("abortBtnBTM").addEventListener(MouseEvent.MOUSE_OVER, PlayRaffica);  .getChildByName("continueBtn").addEventListener(MouseEvent.MOUSE_OVER, PlayRaffica); } else { .gotoAndStop(1); };  .Play();  = 0; player.SelectWeapon(1); player.SelectWeapon(7);  .gotoAndStop(1); .gotoAndStop(7); app.killCount = 0;  = 0;   = PlayLoop( );  = false; waveMessage = new EndWaveMessage(); waveMessage.x = 225; waveMessage.y = 100; waveMessage.getChildByName("perfectText").visible = false; waveMessage.visible = false; .addChild(waveMessage); startMessage = new StartWaveMessage(); startMessage.x = 225; startMessage.y = 100; startMessage.visible = false; .addChild(startMessage); } function  (_arg1:MouseEvent):void{ var _local2:uint; var _local3:int; _local2 = player.selectedWeapon; if ((((_arg1.delta < 0)) && ((_local2 > 0)))){ _local3 = player.SelectPreviousPrimaryWeapon(); if (_local3 >= 0){ PlaySound( );  .gotoAndStop(_local3); }; } else { if ((((_arg1.delta > 0)) && ((_local2 < 5)))){ _local3 = player.SelectNextPrimaryWeapon(); if (_local3 >= 0){ PlaySound( );  .gotoAndStop(_local3); }; }; }; } public function  ():void{ if ((_time -  ) > 4000){  = false; }; if (((( == true)) && ((gui_weaponPopup.y > 380)))){ gui_weaponPopup.y = (gui_weaponPopup.y - FoofaGeomUtils.Trim(((gui_weaponPopup.y - 380) / 10), 2, 30)); if (gui_weaponPopup.y < 351){ gui_weaponPopup.y = 350; }; } else { if (((( == false)) && ((gui_weaponPopup.y < 455)))){ gui_weaponPopup.y = (gui_weaponPopup.y + FoofaGeomUtils.Trim(((455 - gui_weaponPopup.y) / 10), 3, 30)); }; }; } public function  (_arg1:String):Png{ var _local2:*; _local2 = 0; while (_local2 < enemyActiveArray.length) { if (enemyActiveArray[_local2].name == _arg1){ return (enemyActiveArray[_local2]); }; _local2++; }; return (null); } private function  ():void{  .InitArray( ); } function (_arg1:MouseEvent):void{   = true; } function  (_arg1:MouseEvent):void{  .x = _arg1.stageX;  .y = (_arg1.stageY - 15); player.LookTowards((_arg1.stageX - camera.ScrollX), (_arg1.stageY - camera.ScrollY)); } private function  ():void{ var _local1:CollisionClip; var _local2:Object; var _local3:Object; var _local4:int; var _local5:int; _local2 = {walkable:true, cost:1, busy:-1}; _local3 = {walkable:false, cost:1, busy:-1}; _local4 = 25; pfGrid = new PathFindingGrid(_local4, _local4, Math.floor(( .width / _local4)), Math.floor(( .height / _local4)), new Array()); pfGrid.Init(_local2); _local5 = 0; while (_local5 < solidActiveArray.length) { if ((solidActiveArray[_local5] is CollisionCircle)){ pfGrid.DrawCircle(solidActiveArray[_local5].collisionCircle, _local3); } else { if ((solidActiveArray[_local5] is CollisionObject)){ pfGrid.DrawRectangle(solidActiveArray[_local5].collisionPoly.GetPointArray(), _local3); }; }; _local5++; }; lastPfEnemyIndex = -1; } private function ():void{ var _local1:DisplayObject; var _local2:int; solidActiveArray = new Array(); _local2 = 0; while (_local2 <  .numChildren) { _local1 =  .getChildAt(_local2); if ((_local1 is CollisionObject)){ solidActiveArray.push(_local1);  .removeChild(_local1); _local2--; if ((_local1 is Collider_basso)){ Collider_basso(_local1).h = 15; }; }; _local1 = null; _local2++; }; solidActiveArray.sortOn("y", (Array.NUMERIC | Array.DESCENDING)); } public function (_arg1:Event):void{ if (app.inputMode == 0){  = false; Mouse.hide(); };  = ( + (_time - ));   = false; .removeChild( ); .stage.quality = StageQuality.LOW; } private function ():void{ var _local1:DisplayObject; var _local2:int; var _local3:int; isoObjectActiveArray = new Array(); _local2 = 0; while (_local2 <  .numChildren) { _local1 =  .getChildAt(_local2); if ((_local1 is IsoObject)){ isoObjectActiveArray.push(_local1); }; _local2++; }; _local3 = 0; while (_local3 < isoObjectActiveArray.length) {  .removeChild(isoObjectActiveArray[_local3]); _local3++; }; isoObjectActiveArray.push(player); } public function StopLoop(_arg1:SoundChannel):void{ if (app.sound){ if (_arg1){ _arg1.stop(); }; }; } public function ToggleSound(_arg1:Event):void{ app.sound = !(app.sound); if (app.sound){  .getChildByName("abortBtnBTM").addEventListener(MouseEvent.MOUSE_OVER, PlayRaffica);  .getChildByName("continueBtn").addEventListener(MouseEvent.MOUSE_OVER, PlayRaffica); .gotoAndStop(2);   = PlayLoop( ); } else {  .getChildByName("abortBtnBTM").removeEventListener(MouseEvent.MOUSE_OVER, PlayRaffica);  .getChildByName("continueBtn").removeEventListener(MouseEvent.MOUSE_OVER, PlayRaffica); SoundMixer.stopAll(); .gotoAndStop(1); }; } private function  ():void{ var _local1:uint; var _local2:Boolean; _local1 = MemoryCrypto.getValue(app.sounds); _local2 =  .Update(enemyActiveArray, isoObjectActiveArray, bulletArray, _time, _local1); if (_local2){ enemyActiveArray.sortOn("y", (Array.NUMERIC | Array.DESCENDING)); }; } } }//package ThisGame
Section 95
//State_MainMenu (ThisGame.State_MainMenu) package ThisGame { import flash.display.*; import flash.text.*; import FoofaCore.*; import flash.events.*; import flash.media.*; import CMG_AS3.*; import com.electrotank.util.*; import flash.net.*; public class State_MainMenu implements FSM_State { private var :DisplayObject; private var :DisplayObjectContainer; private var :DisplayObject; private var  ; private var app:Main_Application; private var :DisplayObjectContainer; public function State_MainMenu(_arg1:Main_Application, _arg2:DisplayObjectContainer):void{ app = _arg1;  = _arg2;  = new MainMenu(); } function PlayRaffica(_arg1:MouseEvent):void{ if (app.sound){  .play(0, 0, new SoundTransform(1, 0)); }; } public function End():void{ var _local1:Array; var _local2:Object; var _local3:uint; if (app.sound){ .getChildByName("moreBtn").removeEventListener(MouseEvent.MOUSE_OVER, PlayRaffica); .getChildByName("hallBtn").removeEventListener(MouseEvent.MOUSE_OVER, PlayRaffica); .getChildByName("playBtn").removeEventListener(MouseEvent.MOUSE_OVER, PlayRaffica); .getChildByName("continueBtn").removeEventListener(MouseEvent.MOUSE_OVER, PlayRaffica); }; .getChildByName("moreBtn").removeEventListener(MouseEvent.MOUSE_UP, moreButtonPressed); .getChildByName("mcBtn_foofa").removeEventListener(MouseEvent.MOUSE_UP, ); .getChildByName("mcBtn_CMG").removeEventListener(MouseEvent.MOUSE_UP, moreButtonPressed); .getChildByName("playBtn").removeEventListener(MouseEvent.MOUSE_UP, ); .getChildByName("continueBtn").removeEventListener(MouseEvent.MOUSE_UP, continueButtonPressed); .getChildByName("hallBtn").removeEventListener(MouseEvent.MOUSE_UP, ); if (!app.nextIsMenu){ app.inMenuMusicStarted = false; }; _local1 = new Array(); _local1.push(); while (_local1.length > 0) { _local2 = _local1.pop(); if ((_local2 is DisplayObjectContainer)){ _local3 = 0; while (_local3 < _local2.numChildren) { _local1.push(_local2.getChildAt(_local3)); _local2.removeChildAt(_local3); _local3++; }; }; _local2 = null; }; } function (_arg1:MouseEvent):void{ ScoreSubmitter.loadHighScorePage(); } public function Step():void{ } function (_arg1:MouseEvent):void{ app.goToFoofaNet(); } function (_arg1:MouseEvent){ app.ResetLevel(); app.nextIsMenu = true; app.ChangeState(new State_GameInfo(app, )); } function continueButtonPressed(_arg1:MouseEvent){ app.ChangeState(new State_SelectControls(app, )); } public function Init():void{ .addChild(); app.inMenu = true;  = new collect_crate(); .getChildByName("mcBtn_CMG").addEventListener(MouseEvent.MOUSE_UP, moreButtonPressed); .getChildByName("moreBtn").addEventListener(MouseEvent.MOUSE_UP, moreButtonPressed); .getChildByName("playBtn").addEventListener(MouseEvent.MOUSE_UP, ); .getChildByName("hallBtn").addEventListener(MouseEvent.MOUSE_UP, ); .getChildByName("mcBtn_foofa").addEventListener(MouseEvent.MOUSE_UP, ); TextField(.getChildByName("version")).text = Main_Application.gameVersion; app.Load(); if (app.thisLevel > 1){ .getChildByName("continueBtn").alpha = 1; .getChildByName("continueBtn").addEventListener(MouseEvent.MOUSE_UP, continueButtonPressed); } else { .getChildByName("continueBtn").alpha = 0.4; .getChildByName("continueBtn").removeEventListener(MouseEvent.MOUSE_UP, continueButtonPressed); }; MemoryCrypto.setValue(app.sounds, 0); if (app.sound){ .getChildByName("playBtn").addEventListener(MouseEvent.MOUSE_OVER, PlayRaffica); .getChildByName("hallBtn").addEventListener(MouseEvent.MOUSE_OVER, PlayRaffica); .getChildByName("moreBtn").addEventListener(MouseEvent.MOUSE_OVER, PlayRaffica); .getChildByName("continueBtn").addEventListener(MouseEvent.MOUSE_OVER, PlayRaffica); if (!app.inMenuMusicStarted){ if (!app.menuLoopSnd){ app.menuLoopSnd = new menu_loop(); }; app.menuLoop = app.menuLoopSnd.play(0, 99999, new SoundTransform(1, 0)); app.inMenuMusicStarted = true; }; }; } function moreButtonPressed(_arg1:MouseEvent):void{ app.goToUrl("http://www.crazymonkeygames.com/"); } } }//package ThisGame
Section 96
//State_SelectControls (ThisGame.State_SelectControls) package ThisGame { import flash.display.*; import FoofaCore.*; import flash.events.*; import flash.media.*; public class State_SelectControls implements FSM_State { private var app:Main_Application; private var :DisplayObjectContainer; private var :ControlsWnd; private var  ; public function State_SelectControls(_arg1:Main_Application, _arg2:DisplayObjectContainer):void{ app = _arg1;  = _arg2;  = new collect_crate(); } function abortButtonPressed(_arg1:MouseEvent){ app.ChangeState(new State_MainMenu(app, )); } function (_arg1:MouseEvent){ app.inputMode = 1; app.ChangeState(new State_Info(app, )); } public function End():void{ var _local1:Array; var _local2:Object; var _local3:uint; if (app.sound){ .getChildByName("abortBtn").removeEventListener(MouseEvent.MOUSE_OVER, PlayRaffica); }; .getChildByName("abortBtn").removeEventListener(MouseEvent.MOUSE_DOWN, abortButtonPressed); .getChildByName("mouseBtn").removeEventListener(MouseEvent.MOUSE_DOWN,  ); .getChildByName("keyboardBtn").removeEventListener(MouseEvent.MOUSE_UP, ); _local1 = new Array(); _local1.push(); while (_local1.length > 0) { _local2 = _local1.pop(); if ((_local2 is DisplayObjectContainer)){ _local3 = 0; while (_local3 < _local2.numChildren) { _local1.push(_local2.getChildAt(_local3)); _local2.removeChildAt(_local3); _local3++; }; }; _local2 = null; }; } function PlayRaffica(_arg1:MouseEvent):void{ if (app.sound){  .play(0, 0, new SoundTransform(1, 0)); }; } public function Init():void{  = new ControlsWnd(); .addChild(); .getChildByName("abortBtn").addEventListener(MouseEvent.MOUSE_UP, abortButtonPressed); .getChildByName("mouseBtn").addEventListener(MouseEvent.MOUSE_UP,  ); .getChildByName("keyboardBtn").addEventListener(MouseEvent.MOUSE_UP, ); if (app.sound){ .getChildByName("abortBtn").addEventListener(MouseEvent.MOUSE_OVER, PlayRaffica); }; } function  (_arg1:MouseEvent){ app.inputMode = 0; app.ChangeState(new State_Info(app, )); } function nextButtonPressed(_arg1:MouseEvent){ app.ChangeState(new State_Character(app, )); } public function Step():void{ } } }//package ThisGame
Section 97
//Trap (ThisGame.Trap) package ThisGame { import FoofaGeom.*; import flash.display.*; import flash.geom.*; public class Trap extends IsoObject { const squaredRadius:int = 1000; const squaredActivationRadius:int = 400; public var senderIsPlayer:Boolean; var kabooming:Boolean; var vSpeed:Number; var startTime:int; public function Trap():void{ senderIsPlayer = false; kabooming = false; } public function Step(_arg1:State_InGame):void{ var _local2:int; var _local3:Point; if (kabooming == false){  (_arg1); } else { _local2 = 0; while (_local2 < _arg1.enemyActiveArray.length) { _local3 = new Point(_arg1.enemyActiveArray[_local2].x, _arg1.enemyActiveArray[_local2].y); if ((((_local3.x - x) * (_local3.x - x)) + ((_local3.y - y) * (_local3.y - y))) < squaredRadius){ _arg1.enemyActiveArray[_local2].OnHit(_arg1, 4); }; _local2++; }; toDispose = true; }; } private function  (_arg1:State_InGame):void{ var _local2:int; var _local3:Point; if (senderIsPlayer){ _local2 = 0; while (_local2 < _arg1.enemyActiveArray.length) { _local3 = new Point(_arg1.enemyActiveArray[_local2].x, _arg1.enemyActiveArray[_local2].y); if ((((_local3.x - x) * (_local3.x - x)) + ((_local3.y - y) * (_local3.y - y))) < squaredActivationRadius){ kabooming = true; }; _local2++; }; if (((((_arg1._time - startTime) > 3000)) && (((((_arg1.player.x - x) * (_arg1.player.x - x)) + ((_arg1.player.y - y) * (_arg1.player.y - y))) < squaredActivationRadius)))){ kabooming = true; _arg1.player.OnHit(_arg1, 20); }; }; } public function Init(_arg1:State_InGame, _arg2:Number=0, _arg3:Number=0):void{ startTime = _arg1._time; } } }//package ThisGame
Section 98
//WeaponFactory (ThisGame.WeaponFactory) package ThisGame { class WeaponFactory { public static function GetWeaponProperties(_arg1:int):GunProperties{ var _local2:GunProperties; _local2 = new GunProperties(); switch (_arg1){ case 1: _local2.rotSpeed = 5; _local2.fireRate = 300; _local2.firstReloadTime = 5; break; case 2: _local2.rotSpeed = 5; _local2.fireRate = 200; _local2.firstReloadTime = 5; break; case 3: _local2.rotSpeed = 5; _local2.fireRate = 800; _local2.firstReloadTime = 5; break; case 4: _local2.rotSpeed = 5; _local2.fireRate = 300; _local2.firstReloadTime = 5; break; case 5: _local2.rotSpeed = 5; _local2.fireRate = 800; _local2.firstReloadTime = 5; break; case 6: _local2.rotSpeed = 1; _local2.fireRate = 50; _local2.firstReloadTime = 5; break; case 7: _local2.rotSpeed = 5; _local2.fireRate = 400; _local2.firstReloadTime = 5; break; case 8: _local2.rotSpeed = 5; _local2.fireRate = 400; _local2.firstReloadTime = 5; break; case 9: _local2.rotSpeed = 5; _local2.fireRate = 400; _local2.firstReloadTime = 5; break; case 10: _local2.rotSpeed = 5; _local2.fireRate = 400; _local2.firstReloadTime = 5; break; }; return (_local2); } } }//package ThisGame
Section 99
//_gui (_gui) package { import flash.display.*; import flash.text.*; public dynamic class _gui extends MovieClip { public var healthBar:MovieClip; public var gino:gun1; public var ammoCounter:TextField; public var mcPopup_weapons:PopupWeapon; public var medipacksText:TextField; public var pino:gun1; public var ammoCounter2:TextField; public var scoreTxt:TextField; public var mcPopup:MovieClip; } }//package
Section 100
//agave_1 (agave_1) package { import ThisGame.*; public dynamic class agave_1 extends IsoObject { } }//package
Section 101
//agave_2 (agave_2) package { import ThisGame.*; public dynamic class agave_2 extends IsoObject { } }//package
Section 102
//agave_3 (agave_3) package { import ThisGame.*; public dynamic class agave_3 extends IsoObject { } }//package
Section 103
//albero_1 (albero_1) package { import ThisGame.*; public dynamic class albero_1 extends IsoObject { } }//package
Section 104
//albero_2 (albero_2) package { import ThisGame.*; public dynamic class albero_2 extends IsoObject { } }//package
Section 105
//albero_3 (albero_3) package { import ThisGame.*; public dynamic class albero_3 extends IsoObject { } }//package
Section 106
//albero_secco_1 (albero_secco_1) package { import ThisGame.*; public dynamic class albero_secco_1 extends IsoObject { } }//package
Section 107
//albero_secco_2 (albero_secco_2) package { import ThisGame.*; public dynamic class albero_secco_2 extends IsoObject { } }//package
Section 108
//albero_secco_3 (albero_secco_3) package { import ThisGame.*; public dynamic class albero_secco_3 extends IsoObject { } }//package
Section 109
//albero_secco_gufo (albero_secco_gufo) package { import ThisGame.*; public dynamic class albero_secco_gufo extends IsoObject { } }//package
Section 110
//albero_secco_gufo_2 (albero_secco_gufo_2) package { import ThisGame.*; public dynamic class albero_secco_gufo_2 extends IsoObject { } }//package
Section 111
//albero_secco_impiccato_1 (albero_secco_impiccato_1) package { import ThisGame.*; public dynamic class albero_secco_impiccato_1 extends IsoObject { } }//package
Section 112
//albero_secco_impiccato_2 (albero_secco_impiccato_2) package { import ThisGame.*; public dynamic class albero_secco_impiccato_2 extends IsoObject { } }//package
Section 113
//albero_secco_impiccato_3 (albero_secco_impiccato_3) package { import ThisGame.*; public dynamic class albero_secco_impiccato_3 extends IsoObject { } }//package
Section 114
//Arch_E (Arch_E) package { import ThisGame.*; public dynamic class Arch_E extends IsoObject { } }//package
Section 115
//Arch_S (Arch_S) package { import ThisGame.*; public dynamic class Arch_S extends IsoObject { } }//package
Section 116
//Arch_SE (Arch_SE) package { import ThisGame.*; public dynamic class Arch_SE extends IsoObject { } }//package
Section 117
//ArenaBriefing (ArenaBriefing) package { import flash.display.*; import flash.text.*; public dynamic class ArenaBriefing extends MovieClip { public var backBtn:SimpleButton; public var continueBtn:SimpleButton; public var arenaImg:ChooseArena; public var arenaTxt:TextField; } }//package
Section 118
//artillery_explosions (artillery_explosions) package { import flash.media.*; public dynamic class artillery_explosions extends Sound { } }//package
Section 119
//artillery_firing (artillery_firing) package { import flash.media.*; public dynamic class artillery_firing extends Sound { } }//package
Section 120
//b52_Aircraft (b52_Aircraft) package { import flash.media.*; public dynamic class b52_Aircraft extends Sound { } }//package
Section 121
//b52_explosion (b52_explosion) package { import flash.media.*; public dynamic class b52_explosion extends Sound { } }//package
Section 122
//bank_E (bank_E) package { import ThisGame.*; public dynamic class bank_E extends IsoObject { } }//package
Section 123
//bank_N (bank_N) package { import ThisGame.*; public dynamic class bank_N extends IsoObject { } }//package
Section 124
//bank_NE (bank_NE) package { import ThisGame.*; public dynamic class bank_NE extends IsoObject { } }//package
Section 125
//bank_S (bank_S) package { import ThisGame.*; public dynamic class bank_S extends IsoObject { } }//package
Section 126
//bank_SE (bank_SE) package { import ThisGame.*; public dynamic class bank_SE extends IsoObject { } }//package
Section 127
//bank_SW (bank_SW) package { import ThisGame.*; public dynamic class bank_SW extends IsoObject { } }//package
Section 128
//bkg_sounds (bkg_sounds) package { import flash.media.*; public dynamic class bkg_sounds extends Sound { } }//package
Section 129
//Bullet_pg (Bullet_pg) package { import ThisGame.*; public dynamic class Bullet_pg extends Bullet { public function Bullet_pg(){ addFrameScript(0, frame1, 3, frame4); } function frame4(){ stop(); } function frame1(){ stop(); } } }//package
Section 130
//cactus_1 (cactus_1) package { import ThisGame.*; public dynamic class cactus_1 extends IsoObject { } }//package
Section 131
//cactus_2 (cactus_2) package { import ThisGame.*; public dynamic class cactus_2 extends IsoObject { } }//package
Section 132
//cactus_3 (cactus_3) package { import ThisGame.*; public dynamic class cactus_3 extends IsoObject { } }//package
Section 133
//cactus_4 (cactus_4) package { import ThisGame.*; public dynamic class cactus_4 extends IsoObject { } }//package
Section 134
//cactus_5 (cactus_5) package { import ThisGame.*; public dynamic class cactus_5 extends IsoObject { } }//package
Section 135
//cactus_6 (cactus_6) package { import ThisGame.*; public dynamic class cactus_6 extends IsoObject { } }//package
Section 136
//cactus_7 (cactus_7) package { import ThisGame.*; public dynamic class cactus_7 extends IsoObject { } }//package
Section 137
//cactus_8 (cactus_8) package { import ThisGame.*; public dynamic class cactus_8 extends IsoObject { } }//package
Section 138
//cactus_9 (cactus_9) package { import ThisGame.*; public dynamic class cactus_9 extends IsoObject { } }//package
Section 139
//carrello_E (carrello_E) package { import ThisGame.*; public dynamic class carrello_E extends IsoObject { } }//package
Section 140
//carrello_N (carrello_N) package { import ThisGame.*; public dynamic class carrello_N extends IsoObject { } }//package
Section 141
//carrello_NE (carrello_NE) package { import ThisGame.*; public dynamic class carrello_NE extends IsoObject { } }//package
Section 142
//carrello_SE (carrello_SE) package { import ThisGame.*; public dynamic class carrello_SE extends IsoObject { } }//package
Section 143
//casa_1_E (casa_1_E) package { import ThisGame.*; public dynamic class casa_1_E extends IsoObject { } }//package
Section 144
//casa_1_N (casa_1_N) package { import ThisGame.*; public dynamic class casa_1_N extends IsoObject { } }//package
Section 145
//casa_1_NE (casa_1_NE) package { import ThisGame.*; public dynamic class casa_1_NE extends IsoObject { } }//package
Section 146
//casa_1_S (casa_1_S) package { import ThisGame.*; public dynamic class casa_1_S extends IsoObject { } }//package
Section 147
//casa_1_SE (casa_1_SE) package { import ThisGame.*; public dynamic class casa_1_SE extends IsoObject { } }//package
Section 148
//casa_2_E (casa_2_E) package { import ThisGame.*; public dynamic class casa_2_E extends IsoObject { } }//package
Section 149
//casa_2_N (casa_2_N) package { import ThisGame.*; public dynamic class casa_2_N extends IsoObject { } }//package
Section 150
//casa_2_NE (casa_2_NE) package { import ThisGame.*; public dynamic class casa_2_NE extends IsoObject { } }//package
Section 151
//casa_2_S (casa_2_S) package { import ThisGame.*; public dynamic class casa_2_S extends IsoObject { } }//package
Section 152
//casa_2_SE (casa_2_SE) package { import ThisGame.*; public dynamic class casa_2_SE extends IsoObject { } }//package
Section 153
//Cassa_medica_incl (Cassa_medica_incl) package { import ThisGame.*; public dynamic class Cassa_medica_incl extends Medipack { } }//package
Section 154
//Cassa_medica_oriz (Cassa_medica_oriz) package { import ThisGame.*; public dynamic class Cassa_medica_oriz extends Medipack { } }//package
Section 155
//Cassa_munizioni_10_incl (Cassa_munizioni_10_incl) package { import ThisGame.*; public dynamic class Cassa_munizioni_10_incl extends AmmoCrate10 { } }//package
Section 156
//Cassa_munizioni_2_incl (Cassa_munizioni_2_incl) package { import ThisGame.*; public dynamic class Cassa_munizioni_2_incl extends AmmoCrate2 { } }//package
Section 157
//Cassa_munizioni_3_incl (Cassa_munizioni_3_incl) package { import ThisGame.*; public dynamic class Cassa_munizioni_3_incl extends AmmoCrate3 { } }//package
Section 158
//Cassa_munizioni_4_incl (Cassa_munizioni_4_incl) package { import ThisGame.*; public dynamic class Cassa_munizioni_4_incl extends AmmoCrate4 { } }//package
Section 159
//Cassa_munizioni_5_incl (Cassa_munizioni_5_incl) package { import ThisGame.*; public dynamic class Cassa_munizioni_5_incl extends AmmoCrate5 { } }//package
Section 160
//Cassa_munizioni_6_incl (Cassa_munizioni_6_incl) package { import ThisGame.*; public dynamic class Cassa_munizioni_6_incl extends AmmoCrate6 { } }//package
Section 161
//Cassa_munizioni_7_incl (Cassa_munizioni_7_incl) package { import ThisGame.*; public dynamic class Cassa_munizioni_7_incl extends AmmoCrate7 { } }//package
Section 162
//Cassa_munizioni_8_incl (Cassa_munizioni_8_incl) package { import ThisGame.*; public dynamic class Cassa_munizioni_8_incl extends AmmoCrate8 { } }//package
Section 163
//Cassa_munizioni_9_incl (Cassa_munizioni_9_incl) package { import ThisGame.*; public dynamic class Cassa_munizioni_9_incl extends AmmoCrate9 { } }//package
Section 164
//CharactersMenu (CharactersMenu) package { import flash.display.*; public dynamic class CharactersMenu extends MovieClip { public var backBtn:SimpleButton; public var player2Btn:SimpleButton; public var player3Btn:SimpleButton; public var player1Btn:SimpleButton; } }//package
Section 165
//chiesa_E (chiesa_E) package { import ThisGame.*; public dynamic class chiesa_E extends IsoObject { } }//package
Section 166
//chiesa_N (chiesa_N) package { import ThisGame.*; public dynamic class chiesa_N extends IsoObject { } }//package
Section 167
//chiesa_NE (chiesa_NE) package { import ThisGame.*; public dynamic class chiesa_NE extends IsoObject { } }//package
Section 168
//chiesa_S (chiesa_S) package { import ThisGame.*; public dynamic class chiesa_S extends IsoObject { } }//package
Section 169
//chiesa_SE (chiesa_SE) package { import ThisGame.*; public dynamic class chiesa_SE extends IsoObject { } }//package
Section 170
//ChooseArena (ChooseArena) package { import flash.display.*; public dynamic class ChooseArena extends MovieClip { public function ChooseArena(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4); } function frame3(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame2(){ stop(); } } }//package
Section 171
//cilecca (cilecca) package { import flash.media.*; public dynamic class cilecca extends Sound { } }//package
Section 172
//CircleCollider (CircleCollider) package { import ThisGame.*; public dynamic class CircleCollider extends CollisionCircle { } }//package
Section 173
//cisterna_E (cisterna_E) package { import ThisGame.*; public dynamic class cisterna_E extends IsoObject { } }//package
Section 174
//cisterna_N (cisterna_N) package { import ThisGame.*; public dynamic class cisterna_N extends IsoObject { } }//package
Section 175
//cisterna_NE (cisterna_NE) package { import ThisGame.*; public dynamic class cisterna_NE extends IsoObject { } }//package
Section 176
//cisterna_S (cisterna_S) package { import ThisGame.*; public dynamic class cisterna_S extends IsoObject { } }//package
Section 177
//cisterna_SE (cisterna_SE) package { import ThisGame.*; public dynamic class cisterna_SE extends IsoObject { } }//package
Section 178
//collect_crate (collect_crate) package { import flash.media.*; public dynamic class collect_crate extends Sound { } }//package
Section 179
//Collider (Collider) package { import ThisGame.*; public dynamic class Collider extends CollisionClip { } }//package
Section 180
//Collider_basso (Collider_basso) package { import ThisGame.*; public dynamic class Collider_basso extends CollisionClip { } }//package
Section 181
//colpito (colpito) package { import flash.media.*; public dynamic class colpito extends Sound { } }//package
Section 182
//ControlsWnd (ControlsWnd) package { import flash.display.*; public dynamic class ControlsWnd extends MovieClip { public var keyboardBtn:SimpleButton; public var abortBtn:SimpleButton; public var mouseBtn:SimpleButton; } }//package
Section 183
//corral_E (corral_E) package { import ThisGame.*; public dynamic class corral_E extends IsoObject { } }//package
Section 184
//corral_N (corral_N) package { import ThisGame.*; public dynamic class corral_N extends IsoObject { } }//package
Section 185
//corral_NE (corral_NE) package { import ThisGame.*; public dynamic class corral_NE extends IsoObject { } }//package
Section 186
//corral_S (corral_S) package { import ThisGame.*; public dynamic class corral_S extends IsoObject { } }//package
Section 187
//corral_SE (corral_SE) package { import ThisGame.*; public dynamic class corral_SE extends IsoObject { } }//package
Section 188
//emporio_E (emporio_E) package { import ThisGame.*; public dynamic class emporio_E extends IsoObject { } }//package
Section 189
//emporio_N (emporio_N) package { import ThisGame.*; public dynamic class emporio_N extends IsoObject { } }//package
Section 190
//emporio_NE (emporio_NE) package { import ThisGame.*; public dynamic class emporio_NE extends IsoObject { } }//package
Section 191
//emporio_S (emporio_S) package { import ThisGame.*; public dynamic class emporio_S extends IsoObject { } }//package
Section 192
//emporio_SE (emporio_SE) package { import ThisGame.*; public dynamic class emporio_SE extends IsoObject { } }//package
Section 193
//emporio_SW (emporio_SW) package { import ThisGame.*; public dynamic class emporio_SW extends IsoObject { } }//package
Section 194
//EndWaveMessage (EndWaveMessage) package { import flash.display.*; import flash.text.*; public dynamic class EndWaveMessage extends MovieClip { public var waveText:TextField; public var perfectText:TextField; } }//package
Section 195
//EndWaveSound (EndWaveSound) package { import flash.media.*; public dynamic class EndWaveSound extends Sound { } }//package
Section 196
//enemy_cannon1 (enemy_cannon1) package { import flash.media.*; public dynamic class enemy_cannon1 extends Sound { } }//package
Section 197
//enemy_cannon2 (enemy_cannon2) package { import flash.media.*; public dynamic class enemy_cannon2 extends Sound { } }//package
Section 198
//enemy_crash (enemy_crash) package { import flash.media.*; public dynamic class enemy_crash extends Sound { } }//package
Section 199
//enemy_explosion (enemy_explosion) package { import flash.media.*; public dynamic class enemy_explosion extends Sound { } }//package
Section 200
//enemy_machinegun (enemy_machinegun) package { import flash.media.*; public dynamic class enemy_machinegun extends Sound { } }//package
Section 201
//enemy_rocket (enemy_rocket) package { import flash.media.*; public dynamic class enemy_rocket extends Sound { } }//package
Section 202
//entrata_corral_E (entrata_corral_E) package { import ThisGame.*; public dynamic class entrata_corral_E extends IsoObject { } }//package
Section 203
//entrata_corral_N (entrata_corral_N) package { import ThisGame.*; public dynamic class entrata_corral_N extends IsoObject { } }//package
Section 204
//entrata_corral_NE (entrata_corral_NE) package { import ThisGame.*; public dynamic class entrata_corral_NE extends IsoObject { } }//package
Section 205
//entrata_corral_S (entrata_corral_S) package { import ThisGame.*; public dynamic class entrata_corral_S extends IsoObject { } }//package
Section 206
//entrata_corral_SE (entrata_corral_SE) package { import ThisGame.*; public dynamic class entrata_corral_SE extends IsoObject { } }//package
Section 207
//erba (erba) package { import flash.display.*; public dynamic class erba extends BitmapData { public function erba(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 208
//freccia (freccia) package { import flash.media.*; public dynamic class freccia extends Sound { } }//package
Section 209
//fuoco_2 (fuoco_2) package { import ThisGame.*; public dynamic class fuoco_2 extends IsoObject { } }//package
Section 210
//fuoco_3 (fuoco_3) package { import ThisGame.*; public dynamic class fuoco_3 extends IsoObject { } }//package
Section 211
//fuoco_grande_1 (fuoco_grande_1) package { import ThisGame.*; public dynamic class fuoco_grande_1 extends IsoObject { } }//package
Section 212
//fuoco_grande_2 (fuoco_grande_2) package { import ThisGame.*; public dynamic class fuoco_grande_2 extends IsoObject { } }//package
Section 213
//fuoco_grande_3 (fuoco_grande_3) package { import ThisGame.*; public dynamic class fuoco_grande_3 extends IsoObject { } }//package
Section 214
//GameCompletedMenu (GameCompletedMenu) package { import flash.display.*; import flash.text.*; public dynamic class GameCompletedMenu extends MovieClip { public var backBtn:SimpleButton; public var submitBtn:SimpleButton; public var nameText:TextField; public var hallBtn:SimpleButton; public var submitText:TextField; public var moreBtn:SimpleButton; public var scoreText:TextField; } }//package
Section 215
//GameInfo (GameInfo) package { import flash.display.*; public dynamic class GameInfo extends MovieClip { public var abortBtn:SimpleButton; public var continueBtn:SimpleButton; } }//package
Section 216
//GameOverMenu (GameOverMenu) package { import flash.display.*; import flash.text.*; public dynamic class GameOverMenu extends MovieClip { public var backBtn:SimpleButton; public var againBtn:SimpleButton; public var submitBtn:SimpleButton; public var nameText:TextField; public var hallBtn:SimpleButton; public var submitText:TextField; public var moreBtn:SimpleButton; public var scoreText:TextField; } }//package
Section 217
//gun1 (gun1) package { import flash.display.*; public dynamic class gun1 extends MovieClip { public function gun1(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4,  , 5, , 6, , 7, , 8,  , 9, ); } function (){ stop(); } function frame3(){ stop(); } function (){ stop(); } function (){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function  (){ stop(); } function  (){ stop(); } function (){ stop(); } function frame2(){ stop(); } } }//package
Section 218
//InfoWnd_K (InfoWnd_K) package { import flash.display.*; public dynamic class InfoWnd_K extends MovieClip { public var continueBtn:SimpleButton; public var audioBtn:MovieClip; public var abortBtnBTM:SimpleButton; } }//package
Section 219
//InfoWnd_M (InfoWnd_M) package { import flash.display.*; public dynamic class InfoWnd_M extends MovieClip { public var continueBtn:SimpleButton; public var audioBtn:MovieClip; public var abortBtnBTM:SimpleButton; } }//package
Section 220
//lapide_1_E (lapide_1_E) package { import ThisGame.*; public dynamic class lapide_1_E extends IsoObject { } }//package
Section 221
//lapide_1_N (lapide_1_N) package { import ThisGame.*; public dynamic class lapide_1_N extends IsoObject { } }//package
Section 222
//lapide_1_NE (lapide_1_NE) package { import ThisGame.*; public dynamic class lapide_1_NE extends IsoObject { } }//package
Section 223
//lapide_1_S (lapide_1_S) package { import ThisGame.*; public dynamic class lapide_1_S extends IsoObject { } }//package
Section 224
//lapide_1_SE (lapide_1_SE) package { import ThisGame.*; public dynamic class lapide_1_SE extends IsoObject { } }//package
Section 225
//lapide_2_E (lapide_2_E) package { import ThisGame.*; public dynamic class lapide_2_E extends IsoObject { } }//package
Section 226
//lapide_2_N (lapide_2_N) package { import ThisGame.*; public dynamic class lapide_2_N extends IsoObject { } }//package
Section 227
//lapide_2_NE (lapide_2_NE) package { import ThisGame.*; public dynamic class lapide_2_NE extends IsoObject { } }//package
Section 228
//lapide_2_S (lapide_2_S) package { import ThisGame.*; public dynamic class lapide_2_S extends IsoObject { } }//package
Section 229
//lapide_2_SE (lapide_2_SE) package { import ThisGame.*; public dynamic class lapide_2_SE extends IsoObject { } }//package
Section 230
//lapide_3_E (lapide_3_E) package { import ThisGame.*; public dynamic class lapide_3_E extends IsoObject { } }//package
Section 231
//lapide_3_N (lapide_3_N) package { import ThisGame.*; public dynamic class lapide_3_N extends IsoObject { } }//package
Section 232
//lapide_3_NE (lapide_3_NE) package { import ThisGame.*; public dynamic class lapide_3_NE extends IsoObject { } }//package
Section 233
//lapide_3_S (lapide_3_S) package { import ThisGame.*; public dynamic class lapide_3_S extends IsoObject { } }//package
Section 234
//lapide_3_SE (lapide_3_SE) package { import ThisGame.*; public dynamic class lapide_3_SE extends IsoObject { } }//package
Section 235
//lapide_4_E (lapide_4_E) package { import ThisGame.*; public dynamic class lapide_4_E extends IsoObject { } }//package
Section 236
//lapide_4_N (lapide_4_N) package { import ThisGame.*; public dynamic class lapide_4_N extends IsoObject { } }//package
Section 237
//lapide_4_NE (lapide_4_NE) package { import ThisGame.*; public dynamic class lapide_4_NE extends IsoObject { } }//package
Section 238
//lapide_4_S (lapide_4_S) package { import ThisGame.*; public dynamic class lapide_4_S extends IsoObject { } }//package
Section 239
//lapide_4_SE (lapide_4_SE) package { import ThisGame.*; public dynamic class lapide_4_SE extends IsoObject { } }//package
Section 240
//Level_1 (Level_1) package { import flash.display.*; public dynamic class Level_1 extends MovieClip { public function Level_1(){ addFrameScript(0, frame1); } function frame1(){ } } }//package
Section 241
//Level_2 (Level_2) package { import flash.display.*; public dynamic class Level_2 extends MovieClip { public function Level_2(){ addFrameScript(0, frame1); } function frame1(){ } } }//package
Section 242
//Level_3 (Level_3) package { import flash.display.*; public dynamic class Level_3 extends MovieClip { public function Level_3(){ addFrameScript(0, frame1); } function frame1(){ } } }//package
Section 243
//Level_4 (Level_4) package { import flash.display.*; public dynamic class Level_4 extends MovieClip { public function Level_4(){ addFrameScript(0, frame1); } function frame1(){ } } }//package
Section 244
//MainMenu (MainMenu) package { import flash.display.*; import flash.text.*; public dynamic class MainMenu extends MovieClip { public var version:TextField; public var continueBtn:SimpleButton; public var mcBtn_CMG:SimpleButton; public var hallBtn:SimpleButton; public var mcBtn_foofa:SimpleButton; public var playBtn:SimpleButton; public var moreBtn:SimpleButton; } }//package
Section 245
//MainPG (MainPG) package { import ThisGame.*; public dynamic class MainPG extends Player { public function MainPG(){ addFrameScript(29, frame30, 59, frame60, 89, frame90, 119, frame120, 149, frame150, 179, frame180, 209, frame210, 239, frame240, 275, frame276, 311, frame312, 347, frame348, 383, frame384, 419, frame420, 455, frame456, 491, frame492, 527, frame528); } function frame276(){ stop(); } function frame180(){ stop(); } function frame30(){ stop(); } function frame528(){ stop(); } function frame420(){ stop(); } function frame60(){ stop(); } function frame312(){ stop(); } function frame456(){ stop(); } function frame90(){ stop(); } function frame348(){ stop(); } function frame210(){ stop(); } function frame240(){ stop(); } function frame120(){ stop(); } function frame492(){ stop(); } function frame384(){ stop(); } function frame150(){ stop(); } } }//package
Section 246
//MainPG_indiano (MainPG_indiano) package { import ThisGame.*; public dynamic class MainPG_indiano extends Player { public function MainPG_indiano(){ addFrameScript(29, frame30, 59, frame60, 89, frame90, 119, frame120, 149, frame150, 179, frame180, 209, frame210, 239, frame240, 275, frame276, 311, frame312, 347, frame348, 383, frame384, 419, frame420, 455, frame456, 491, frame492, 527, frame528); } function frame276(){ stop(); } function frame180(){ stop(); } function frame30(){ stop(); } function frame528(){ stop(); } function frame420(){ stop(); } function frame60(){ stop(); } function frame312(){ stop(); } function frame456(){ stop(); } function frame90(){ stop(); } function frame348(){ stop(); } function frame210(){ stop(); } function frame240(){ stop(); } function frame120(){ stop(); } function frame492(){ stop(); } function frame384(){ stop(); } function frame150(){ stop(); } } }//package
Section 247
//MainPG_messicano (MainPG_messicano) package { import ThisGame.*; public dynamic class MainPG_messicano extends Player { public function MainPG_messicano(){ addFrameScript(29, frame30, 59, frame60, 89, frame90, 119, frame120, 149, frame150, 179, frame180, 209, frame210, 239, frame240, 275, frame276, 311, frame312, 347, frame348, 383, frame384, 419, frame420, 455, frame456, 491, frame492, 527, frame528); } function frame276(){ stop(); } function frame180(){ stop(); } function frame30(){ stop(); } function frame528(){ stop(); } function frame420(){ stop(); } function frame60(){ stop(); } function frame312(){ stop(); } function frame456(){ stop(); } function frame90(){ stop(); } function frame348(){ stop(); } function frame210(){ stop(); } function frame240(){ stop(); } function frame120(){ stop(); } function frame492(){ stop(); } function frame384(){ stop(); } function frame150(){ stop(); } } }//package
Section 248
//medic (medic) package { import flash.media.*; public dynamic class medic extends Sound { } }//package
Section 249
//menu_loop (menu_loop) package { import flash.media.*; public dynamic class menu_loop extends Sound { } }//package
Section 250
//miniera_E (miniera_E) package { import ThisGame.*; public dynamic class miniera_E extends IsoObject { } }//package
Section 251
//miniera_N (miniera_N) package { import ThisGame.*; public dynamic class miniera_N extends IsoObject { } }//package
Section 252
//miniera_NE (miniera_NE) package { import ThisGame.*; public dynamic class miniera_NE extends IsoObject { } }//package
Section 253
//miniera_S (miniera_S) package { import ThisGame.*; public dynamic class miniera_S extends IsoObject { } }//package
Section 254
//miniera_SE (miniera_SE) package { import ThisGame.*; public dynamic class miniera_SE extends IsoObject { } }//package
Section 255
//Mirino (Mirino) package { import flash.display.*; public dynamic class Mirino extends MovieClip { } }//package
Section 256
//missione_NE (missione_NE) package { import ThisGame.*; public dynamic class missione_NE extends IsoObject { } }//package
Section 257
//missione_S (missione_S) package { import ThisGame.*; public dynamic class missione_S extends IsoObject { } }//package
Section 258
//missione_SE (missione_SE) package { import ThisGame.*; public dynamic class missione_SE extends IsoObject { } }//package
Section 259
//MochiBot (MochiBot) package { import flash.display.*; import flash.net.*; import flash.system.*; public dynamic class MochiBot extends Sprite { public static function track(_arg1:Sprite, _arg2:String):MochiBot{ var _local3:MochiBot; var _local4:String; var _local5:URLVariables; var _local6:String; var _local7:URLRequest; var _local8:Loader; if (Security.sandboxType == "localWithFile"){ return (null); }; _local3 = new (MochiBot); _arg1.addChild(_local3); Security.allowDomain("core.mochibot.com"); Security.allowInsecureDomain("core.mochibot.com"); _local4 = "http://core.mochibot.com/my/core.swf"; _local5 = new URLVariables(); _local5["sb"] = Security.sandboxType; _local5["v"] = Capabilities.version; _local5["swfid"] = _arg2; _local5["mv"] = "8"; _local5["fv"] = "9"; _local6 = _local3.root.loaderInfo.loaderURL; if (_local6.indexOf("http") == 0){ _local5["url"] = _local6; } else { _local5["url"] = "local"; }; _local7 = new URLRequest(_local4); _local7.contentType = "application/x-www-form-urlencoded"; _local7.method = URLRequestMethod.POST; _local7.data = _local5; _local8 = new Loader(); _local3.addChild(_local8); _local8.load(_local7); return (_local3); } } }//package
Section 260
//monument_valley_1 (monument_valley_1) package { import ThisGame.*; public dynamic class monument_valley_1 extends IsoObject { } }//package
Section 261
//monument_valley_2 (monument_valley_2) package { import ThisGame.*; public dynamic class monument_valley_2 extends IsoObject { } }//package
Section 262
//monument_valley_3 (monument_valley_3) package { import ThisGame.*; public dynamic class monument_valley_3 extends IsoObject { } }//package
Section 263
//mucchio_terra_1 (mucchio_terra_1) package { import ThisGame.*; public dynamic class mucchio_terra_1 extends IsoObject { } }//package
Section 264
//mucchio_terra_2 (mucchio_terra_2) package { import ThisGame.*; public dynamic class mucchio_terra_2 extends IsoObject { } }//package
Section 265
//mucchio_terra_3 (mucchio_terra_3) package { import ThisGame.*; public dynamic class mucchio_terra_3 extends IsoObject { } }//package
Section 266
//muretto_pietra_NE (muretto_pietra_NE) package { import ThisGame.*; public dynamic class muretto_pietra_NE extends IsoObject { } }//package
Section 267
//muretto_pietra_oriz (muretto_pietra_oriz) package { import ThisGame.*; public dynamic class muretto_pietra_oriz extends IsoObject { } }//package
Section 268
//muretto_pietra_SE (muretto_pietra_SE) package { import ThisGame.*; public dynamic class muretto_pietra_SE extends IsoObject { } }//package
Section 269
//muretto_pietra_vert (muretto_pietra_vert) package { import ThisGame.*; public dynamic class muretto_pietra_vert extends IsoObject { } }//package
Section 270
//no_weapon (no_weapon) package { import flash.media.*; public dynamic class no_weapon extends Sound { } }//package
Section 271
//palla_erba_1 (palla_erba_1) package { import ThisGame.*; public dynamic class palla_erba_1 extends IsoObject { } }//package
Section 272
//palla_erba_2 (palla_erba_2) package { import ThisGame.*; public dynamic class palla_erba_2 extends IsoObject { } }//package
Section 273
//palla_erba_3 (palla_erba_3) package { import ThisGame.*; public dynamic class palla_erba_3 extends IsoObject { } }//package
Section 274
//patacca_E_esplosione (patacca_E_esplosione) package { import flash.display.*; public dynamic class patacca_E_esplosione extends BitmapData { public function patacca_E_esplosione(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 275
//patacca_E_fronte (patacca_E_fronte) package { import flash.display.*; public dynamic class patacca_E_fronte extends BitmapData { public function patacca_E_fronte(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 276
//patacca_E_sbudellato (patacca_E_sbudellato) package { import flash.display.*; public dynamic class patacca_E_sbudellato extends BitmapData { public function patacca_E_sbudellato(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 277
//patacca_E_terra (patacca_E_terra) package { import flash.display.*; public dynamic class patacca_E_terra extends BitmapData { public function patacca_E_terra(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 278
//patacca_N_esplosione (patacca_N_esplosione) package { import flash.display.*; public dynamic class patacca_N_esplosione extends BitmapData { public function patacca_N_esplosione(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 279
//patacca_N_fronte (patacca_N_fronte) package { import flash.display.*; public dynamic class patacca_N_fronte extends BitmapData { public function patacca_N_fronte(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 280
//patacca_N_sbudellato (patacca_N_sbudellato) package { import flash.display.*; public dynamic class patacca_N_sbudellato extends BitmapData { public function patacca_N_sbudellato(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 281
//patacca_N_terra (patacca_N_terra) package { import flash.display.*; public dynamic class patacca_N_terra extends BitmapData { public function patacca_N_terra(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 282
//patacca_NE_esplosione (patacca_NE_esplosione) package { import flash.display.*; public dynamic class patacca_NE_esplosione extends BitmapData { public function patacca_NE_esplosione(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 283
//patacca_NE_fronte (patacca_NE_fronte) package { import flash.display.*; public dynamic class patacca_NE_fronte extends BitmapData { public function patacca_NE_fronte(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 284
//patacca_NE_sbudellato (patacca_NE_sbudellato) package { import flash.display.*; public dynamic class patacca_NE_sbudellato extends BitmapData { public function patacca_NE_sbudellato(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 285
//patacca_NE_terra (patacca_NE_terra) package { import flash.display.*; public dynamic class patacca_NE_terra extends BitmapData { public function patacca_NE_terra(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 286
//patacca_S_esplosione (patacca_S_esplosione) package { import flash.display.*; public dynamic class patacca_S_esplosione extends BitmapData { public function patacca_S_esplosione(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 287
//patacca_S_fronte (patacca_S_fronte) package { import flash.display.*; public dynamic class patacca_S_fronte extends BitmapData { public function patacca_S_fronte(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 288
//patacca_S_sbudellato (patacca_S_sbudellato) package { import flash.display.*; public dynamic class patacca_S_sbudellato extends BitmapData { public function patacca_S_sbudellato(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 289
//patacca_S_terra (patacca_S_terra) package { import flash.display.*; public dynamic class patacca_S_terra extends BitmapData { public function patacca_S_terra(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 290
//patacca_SE_esplosione (patacca_SE_esplosione) package { import flash.display.*; public dynamic class patacca_SE_esplosione extends BitmapData { public function patacca_SE_esplosione(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 291
//patacca_SE_fronte (patacca_SE_fronte) package { import flash.display.*; public dynamic class patacca_SE_fronte extends BitmapData { public function patacca_SE_fronte(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 292
//patacca_SE_sbudellato (patacca_SE_sbudellato) package { import flash.display.*; public dynamic class patacca_SE_sbudellato extends BitmapData { public function patacca_SE_sbudellato(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 293
//patacca_SE_terra (patacca_SE_terra) package { import flash.display.*; public dynamic class patacca_SE_terra extends BitmapData { public function patacca_SE_terra(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 294
//point (point) package { import flash.display.*; public dynamic class point extends MovieClip { } }//package
Section 295
//PopupWeapon (PopupWeapon) package { import flash.display.*; public dynamic class PopupWeapon extends MovieClip { public var recharge_0:MovieClip; public var recharge_2:MovieClip; public var recharge_5:MovieClip; public var recharge_7:MovieClip; public var recharge_9:MovieClip; public var recharge_6:MovieClip; public var recharge_8:MovieClip; public var recharge_3:MovieClip; public var recharge_4:MovieClip; public var weapon_0:MovieClip; public var weapon_2:MovieClip; public var weapon_3:MovieClip; public var weapon_5:MovieClip; public var weapon_6:MovieClip; public var weapon_8:MovieClip; public var weapon_9:MovieClip; public var weapon_4:MovieClip; } }//package
Section 296
//Preloader (Preloader) package { import flash.display.*; import flash.text.*; public dynamic class Preloader extends MovieClip { public var bar:MovieClip; public var percText:TextField; public var pupille:MovieClip; } }//package
Section 297
//pulsanteschermataintro (pulsanteschermataintro) package { import flash.display.*; public dynamic class pulsanteschermataintro extends SimpleButton { } }//package
Section 298
//raffica (raffica) package { import flash.media.*; public dynamic class raffica extends Sound { } }//package
Section 299
//roccia_1 (roccia_1) package { import ThisGame.*; public dynamic class roccia_1 extends IsoObject { } }//package
Section 300
//roccia_2 (roccia_2) package { import ThisGame.*; public dynamic class roccia_2 extends IsoObject { } }//package
Section 301
//roccia_3 (roccia_3) package { import ThisGame.*; public dynamic class roccia_3 extends IsoObject { } }//package
Section 302
//roccia_4 (roccia_4) package { import ThisGame.*; public dynamic class roccia_4 extends IsoObject { } }//package
Section 303
//roccia_grande_1 (roccia_grande_1) package { import ThisGame.*; public dynamic class roccia_grande_1 extends IsoObject { } }//package
Section 304
//roccia_grande_2 (roccia_grande_2) package { import ThisGame.*; public dynamic class roccia_grande_2 extends IsoObject { } }//package
Section 305
//roccia_grande_3 (roccia_grande_3) package { import ThisGame.*; public dynamic class roccia_grande_3 extends IsoObject { } }//package
Section 306
//roccia_grande_mon_valley_1 (roccia_grande_mon_valley_1) package { import ThisGame.*; public dynamic class roccia_grande_mon_valley_1 extends IsoObject { } }//package
Section 307
//roccia_grande_mon_valley_2 (roccia_grande_mon_valley_2) package { import ThisGame.*; public dynamic class roccia_grande_mon_valley_2 extends IsoObject { } }//package
Section 308
//saloon_E (saloon_E) package { import ThisGame.*; public dynamic class saloon_E extends IsoObject { } }//package
Section 309
//saloon_N (saloon_N) package { import ThisGame.*; public dynamic class saloon_N extends IsoObject { } }//package
Section 310
//saloon_NE (saloon_NE) package { import ThisGame.*; public dynamic class saloon_NE extends IsoObject { } }//package
Section 311
//saloon_S (saloon_S) package { import ThisGame.*; public dynamic class saloon_S extends IsoObject { } }//package
Section 312
//saloon_SE (saloon_SE) package { import ThisGame.*; public dynamic class saloon_SE extends IsoObject { } }//package
Section 313
//saloon_SW (saloon_SW) package { import ThisGame.*; public dynamic class saloon_SW extends IsoObject { } }//package
Section 314
//sceriffo_E (sceriffo_E) package { import ThisGame.*; public dynamic class sceriffo_E extends IsoObject { } }//package
Section 315
//sceriffo_N (sceriffo_N) package { import ThisGame.*; public dynamic class sceriffo_N extends IsoObject { } }//package
Section 316
//sceriffo_NW (sceriffo_NW) package { import ThisGame.*; public dynamic class sceriffo_NW extends IsoObject { } }//package
Section 317
//sceriffo_S (sceriffo_S) package { import ThisGame.*; public dynamic class sceriffo_S extends IsoObject { } }//package
Section 318
//sceriffo_SE (sceriffo_SE) package { import ThisGame.*; public dynamic class sceriffo_SE extends IsoObject { } }//package
Section 319
//sceriffo_SW (sceriffo_SW) package { import ThisGame.*; public dynamic class sceriffo_SW extends IsoObject { } }//package
Section 320
//scream_01 (scream_01) package { import flash.media.*; public dynamic class scream_01 extends Sound { } }//package
Section 321
//scream_02 (scream_02) package { import flash.media.*; public dynamic class scream_02 extends Sound { } }//package
Section 322
//scream_03 (scream_03) package { import flash.media.*; public dynamic class scream_03 extends Sound { } }//package
Section 323
//scream_04 (scream_04) package { import flash.media.*; public dynamic class scream_04 extends Sound { } }//package
Section 324
//scream_05 (scream_05) package { import flash.media.*; public dynamic class scream_05 extends Sound { } }//package
Section 325
//scream_06 (scream_06) package { import flash.media.*; public dynamic class scream_06 extends Sound { } }//package
Section 326
//scream_07 (scream_07) package { import flash.media.*; public dynamic class scream_07 extends Sound { } }//package
Section 327
//scream_08 (scream_08) package { import flash.media.*; public dynamic class scream_08 extends Sound { } }//package
Section 328
//scream_09 (scream_09) package { import flash.media.*; public dynamic class scream_09 extends Sound { } }//package
Section 329
//scream_10 (scream_10) package { import flash.media.*; public dynamic class scream_10 extends Sound { } }//package
Section 330
//scream_11 (scream_11) package { import flash.media.*; public dynamic class scream_11 extends Sound { } }//package
Section 331
//scream_12 (scream_12) package { import flash.media.*; public dynamic class scream_12 extends Sound { } }//package
Section 332
//scream_13 (scream_13) package { import flash.media.*; public dynamic class scream_13 extends Sound { } }//package
Section 333
//scream_14 (scream_14) package { import flash.media.*; public dynamic class scream_14 extends Sound { } }//package
Section 334
//scream_15 (scream_15) package { import flash.media.*; public dynamic class scream_15 extends Sound { } }//package
Section 335
//stalla_E (stalla_E) package { import ThisGame.*; public dynamic class stalla_E extends IsoObject { } }//package
Section 336
//stalla_N (stalla_N) package { import ThisGame.*; public dynamic class stalla_N extends IsoObject { } }//package
Section 337
//stalla_NE (stalla_NE) package { import ThisGame.*; public dynamic class stalla_NE extends IsoObject { } }//package
Section 338
//stalla_S (stalla_S) package { import ThisGame.*; public dynamic class stalla_S extends IsoObject { } }//package
Section 339
//stalla_SE (stalla_SE) package { import ThisGame.*; public dynamic class stalla_SE extends IsoObject { } }//package
Section 340
//stalla_SW (stalla_SW) package { import ThisGame.*; public dynamic class stalla_SW extends IsoObject { } }//package
Section 341
//StartWaveMessage (StartWaveMessage) package { import flash.display.*; public dynamic class StartWaveMessage extends MovieClip { } }//package
Section 342
//stazione_E (stazione_E) package { import ThisGame.*; public dynamic class stazione_E extends IsoObject { } }//package
Section 343
//stazione_NE (stazione_NE) package { import ThisGame.*; public dynamic class stazione_NE extends IsoObject { } }//package
Section 344
//stazione_NW (stazione_NW) package { import ThisGame.*; public dynamic class stazione_NW extends IsoObject { } }//package
Section 345
//stazione_S (stazione_S) package { import ThisGame.*; public dynamic class stazione_S extends IsoObject { } }//package
Section 346
//stazione_SE (stazione_SE) package { import ThisGame.*; public dynamic class stazione_SE extends IsoObject { } }//package
Section 347
//stazione_SW (stazione_SW) package { import ThisGame.*; public dynamic class stazione_SW extends IsoObject { } }//package
Section 348
//Symbol1 (Symbol1) package { import flash.display.*; import ThisGame.*; import flash.events.*; import flash.ui.*; public dynamic class Symbol1 extends MovieClip { public var app:Main_Application; public function Symbol1(){ addFrameScript(0, frame1); } public function  (_arg1:Event):void{ app.Loop(); } function frame1(){ contextMenu = new ContextMenu(); contextMenu.hideBuiltInItems(); app = Main_Application.GetInstance(); app.ChangeState(new State_MainMenu(app, this)); this.addEventListener(Event.ENTER_FRAME,  ); app.InitMusics(); stop(); } } }//package
Section 349
//Telegrafo_incl_SE (Telegrafo_incl_SE) package { import ThisGame.*; public dynamic class Telegrafo_incl_SE extends IsoObject { } }//package
Section 350
//Telegrafo_incl_SW (Telegrafo_incl_SW) package { import ThisGame.*; public dynamic class Telegrafo_incl_SW extends IsoObject { } }//package
Section 351
//Telegrafo_oriz (Telegrafo_oriz) package { import ThisGame.*; public dynamic class Telegrafo_oriz extends IsoObject { } }//package
Section 352
//tenda_indiana_E (tenda_indiana_E) package { import ThisGame.*; public dynamic class tenda_indiana_E extends IsoObject { } }//package
Section 353
//tenda_indiana_N (tenda_indiana_N) package { import ThisGame.*; public dynamic class tenda_indiana_N extends IsoObject { } }//package
Section 354
//tenda_indiana_S (tenda_indiana_S) package { import ThisGame.*; public dynamic class tenda_indiana_S extends IsoObject { } }//package
Section 355
//tenda_indiana_SE (tenda_indiana_SE) package { import ThisGame.*; public dynamic class tenda_indiana_SE extends IsoObject { } }//package
Section 356
//totem_1 (totem_1) package { import ThisGame.*; public dynamic class totem_1 extends IsoObject { } }//package
Section 357
//totem_2 (totem_2) package { import ThisGame.*; public dynamic class totem_2 extends IsoObject { } }//package
Section 358
//totem_3 (totem_3) package { import ThisGame.*; public dynamic class totem_3 extends IsoObject { } }//package
Section 359
//ucciso (ucciso) package { import flash.media.*; public dynamic class ucciso extends Sound { } }//package
Section 360
//weapon1_rifle (weapon1_rifle) package { import flash.media.*; public dynamic class weapon1_rifle extends Sound { } }//package
Section 361
//weapon2_ak47 (weapon2_ak47) package { import flash.media.*; public dynamic class weapon2_ak47 extends Sound { } }//package
Section 362
//weapon3_shotgun (weapon3_shotgun) package { import flash.media.*; public dynamic class weapon3_shotgun extends Sound { } }//package
Section 363
//weapon4_flamethrower (weapon4_flamethrower) package { import flash.media.*; public dynamic class weapon4_flamethrower extends Sound { } }//package
Section 364
//weapon5_rocketlauncher (weapon5_rocketlauncher) package { import flash.media.*; public dynamic class weapon5_rocketlauncher extends Sound { } }//package
Section 365
//weapon6_grenade (weapon6_grenade) package { import flash.media.*; public dynamic class weapon6_grenade extends Sound { } }//package
Section 366
//weapon7_firegrenade (weapon7_firegrenade) package { import flash.media.*; public dynamic class weapon7_firegrenade extends Sound { } }//package

Library Items

Symbol 1 Sound {EndWaveSound}
Symbol 2 Bitmap {patacca_SE_fronte}
Symbol 3 Bitmap {patacca_SE_esplosione}
Symbol 4 Bitmap {patacca_SE_sbudellato}
Symbol 5 Bitmap {patacca_SE_terra}
Symbol 6 Bitmap {patacca_S_fronte}
Symbol 7 Bitmap {patacca_S_esplosione}
Symbol 8 Bitmap {patacca_S_sbudellato}
Symbol 9 Bitmap {patacca_S_terra}
Symbol 10 Bitmap {patacca_NE_fronte}
Symbol 11 Bitmap {patacca_NE_esplosione}
Symbol 12 Bitmap {patacca_NE_sbudellato}
Symbol 13 Bitmap {patacca_NE_terra}
Symbol 14 Bitmap {patacca_N_fronte}
Symbol 15 Bitmap {patacca_N_esplosione}
Symbol 16 Bitmap {patacca_N_sbudellato}
Symbol 17 Bitmap {patacca_N_terra}
Symbol 18 Bitmap {patacca_E_fronte}
Symbol 19 Bitmap {patacca_E_esplosione}
Symbol 20 Bitmap {patacca_E_sbudellato}
Symbol 21 Bitmap {patacca_E_terra}
Symbol 22 Bitmap {erba}
Symbol 23 BitmapUsed by:25 76 2103 2111 2139
Symbol 24 BitmapUsed by:25
Symbol 25 GraphicUses:23 24Used by:51
Symbol 26 FontUsed by:27 28 79 80 433 1935 1936 2065 2129 2140 2141
Symbol 27 EditableTextUses:26 1934Used by:51
Symbol 28 EditableTextUses:26 1934Used by:51
Symbol 29 GraphicUsed by:51
Symbol 30 GraphicUsed by:34
Symbol 31 GraphicUsed by:34
Symbol 32 GraphicUsed by:34
Symbol 33 GraphicUsed by:34
Symbol 34 ButtonUses:30 31 32 33Used by:51 2143
Symbol 35 FontUsed by:36 2138
Symbol 36 EditableTextUses:35Used by:51
Symbol 37 GraphicUsed by:41
Symbol 38 GraphicUsed by:41
Symbol 39 GraphicUsed by:41
Symbol 40 GraphicUsed by:41
Symbol 41 ButtonUses:37 38 39 40Used by:51 2082 2143
Symbol 42 GraphicUsed by:46
Symbol 43 GraphicUsed by:46
Symbol 44 GraphicUsed by:46
Symbol 45 GraphicUsed by:46 50 57 61 2064
Symbol 46 ButtonUses:42 43 44 45Used by:51 2110 2113 2126 2130 2143
Symbol 47 GraphicUsed by:50
Symbol 48 GraphicUsed by:50
Symbol 49 GraphicUsed by:50
Symbol 50 ButtonUses:47 48 49 45Used by:51 2082 2143
Symbol 51 MovieClip {GameCompletedMenu}Uses:25 27 28 29 34 36 41 46 50
Symbol 52 BitmapUsed by:53
Symbol 53 GraphicUses:52Used by:62
Symbol 54 GraphicUsed by:57
Symbol 55 GraphicUsed by:57
Symbol 56 GraphicUsed by:57
Symbol 57 ButtonUses:54 55 56 45Used by:62 2100
Symbol 58 GraphicUsed by:61
Symbol 59 GraphicUsed by:61
Symbol 60 GraphicUsed by:61
Symbol 61 ButtonUses:58 59 60 45Used by:62 2130
Symbol 62 MovieClip {GameInfo}Uses:53 57 61
Symbol 63 GraphicUsed by:67
Symbol 64 GraphicUsed by:67
Symbol 65 GraphicUsed by:67
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClip {Bullet_pg}Uses:63 64 65 66
Symbol 68 GraphicUsed by:75
Symbol 69 GraphicUsed by:71
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClipUses:69 70Used by:75
Symbol 72 GraphicUsed by:75
Symbol 73 GraphicUsed by:75
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClip {ThisGame.BulletBoss}Uses:68 71 72 73 74
Symbol 76 GraphicUses:23Used by:78 81
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClip {StartWaveMessage}Uses:76 77
Symbol 79 EditableTextUses:26 1934Used by:81
Symbol 80 EditableTextUses:26 1934Used by:81
Symbol 81 MovieClip {EndWaveMessage}Uses:76 79 80
Symbol 82 BitmapUsed by:83
Symbol 83 GraphicUses:82Used by:368
Symbol 84 BitmapUsed by:85
Symbol 85 GraphicUses:84Used by:368
Symbol 86 BitmapUsed by:87
Symbol 87 GraphicUses:86Used by:368
Symbol 88 BitmapUsed by:89
Symbol 89 GraphicUses:88Used by:368
Symbol 90 BitmapUsed by:91
Symbol 91 GraphicUses:90Used by:368
Symbol 92 BitmapUsed by:93
Symbol 93 GraphicUses:92Used by:368
Symbol 94 BitmapUsed by:95
Symbol 95 GraphicUses:94Used by:368
Symbol 96 BitmapUsed by:97
Symbol 97 GraphicUses:96Used by:368
Symbol 98 BitmapUsed by:99
Symbol 99 GraphicUses:98Used by:368
Symbol 100 BitmapUsed by:101
Symbol 101 GraphicUses:100Used by:368
Symbol 102 BitmapUsed by:103 202
Symbol 103 GraphicUses:102Used by:368
Symbol 104 BitmapUsed by:105 203
Symbol 105 GraphicUses:104Used by:368
Symbol 106 BitmapUsed by:107 204
Symbol 107 GraphicUses:106Used by:368
Symbol 108 BitmapUsed by:109 205
Symbol 109 GraphicUses:108Used by:368
Symbol 110 BitmapUsed by:111 206
Symbol 111 GraphicUses:110Used by:368
Symbol 112 BitmapUsed by:113 207
Symbol 113 GraphicUses:112Used by:368
Symbol 114 BitmapUsed by:115 208
Symbol 115 GraphicUses:114Used by:368
Symbol 116 BitmapUsed by:117 209
Symbol 117 GraphicUses:116Used by:368
Symbol 118 BitmapUsed by:119 210
Symbol 119 GraphicUses:118Used by:368
Symbol 120 BitmapUsed by:121 211
Symbol 121 GraphicUses:120Used by:368
Symbol 122 BitmapUsed by:123 192
Symbol 123 GraphicUses:122Used by:368
Symbol 124 BitmapUsed by:125 193
Symbol 125 GraphicUses:124Used by:368
Symbol 126 BitmapUsed by:127 194
Symbol 127 GraphicUses:126Used by:368
Symbol 128 BitmapUsed by:129 195
Symbol 129 GraphicUses:128Used by:368
Symbol 130 BitmapUsed by:131 196
Symbol 131 GraphicUses:130Used by:368
Symbol 132 BitmapUsed by:133 197
Symbol 133 GraphicUses:132Used by:368
Symbol 134 BitmapUsed by:135 198
Symbol 135 GraphicUses:134Used by:368
Symbol 136 BitmapUsed by:137 199
Symbol 137 GraphicUses:136Used by:368
Symbol 138 BitmapUsed by:139 200
Symbol 139 GraphicUses:138Used by:368
Symbol 140 BitmapUsed by:141 201
Symbol 141 GraphicUses:140Used by:368
Symbol 142 BitmapUsed by:143 182
Symbol 143 GraphicUses:142Used by:368
Symbol 144 BitmapUsed by:145 183
Symbol 145 GraphicUses:144Used by:368
Symbol 146 BitmapUsed by:147 184
Symbol 147 GraphicUses:146Used by:368
Symbol 148 BitmapUsed by:149 185
Symbol 149 GraphicUses:148Used by:368
Symbol 150 BitmapUsed by:151 186
Symbol 151 GraphicUses:150Used by:368
Symbol 152 BitmapUsed by:153 187
Symbol 153 GraphicUses:152Used by:368
Symbol 154 BitmapUsed by:155 188
Symbol 155 GraphicUses:154Used by:368
Symbol 156 BitmapUsed by:157 189
Symbol 157 GraphicUses:156Used by:368
Symbol 158 BitmapUsed by:159 190
Symbol 159 GraphicUses:158Used by:368
Symbol 160 BitmapUsed by:161 191
Symbol 161 GraphicUses:160Used by:368
Symbol 162 BitmapUsed by:163
Symbol 163 GraphicUses:162Used by:368
Symbol 164 BitmapUsed by:165
Symbol 165 GraphicUses:164Used by:368
Symbol 166 BitmapUsed by:167
Symbol 167 GraphicUses:166Used by:368
Symbol 168 BitmapUsed by:169
Symbol 169 GraphicUses:168Used by:368
Symbol 170 BitmapUsed by:171
Symbol 171 GraphicUses:170Used by:368
Symbol 172 BitmapUsed by:173
Symbol 173 GraphicUses:172Used by:368
Symbol 174 BitmapUsed by:175
Symbol 175 GraphicUses:174Used by:368
Symbol 176 BitmapUsed by:177
Symbol 177 GraphicUses:176Used by:368
Symbol 178 BitmapUsed by:179
Symbol 179 GraphicUses:178Used by:368
Symbol 180 BitmapUsed by:181
Symbol 181 GraphicUses:180Used by:368
Symbol 182 GraphicUses:142Used by:368
Symbol 183 GraphicUses:144Used by:368
Symbol 184 GraphicUses:146Used by:368
Symbol 185 GraphicUses:148Used by:368
Symbol 186 GraphicUses:150Used by:368
Symbol 187 GraphicUses:152Used by:368
Symbol 188 GraphicUses:154Used by:368
Symbol 189 GraphicUses:156Used by:368
Symbol 190 GraphicUses:158Used by:368
Symbol 191 GraphicUses:160Used by:368
Symbol 192 GraphicUses:122Used by:368
Symbol 193 GraphicUses:124Used by:368
Symbol 194 GraphicUses:126Used by:368
Symbol 195 GraphicUses:128Used by:368
Symbol 196 GraphicUses:130Used by:368
Symbol 197 GraphicUses:132Used by:368
Symbol 198 GraphicUses:134Used by:368
Symbol 199 GraphicUses:136Used by:368
Symbol 200 GraphicUses:138Used by:368
Symbol 201 GraphicUses:140Used by:368
Symbol 202 GraphicUses:102Used by:368
Symbol 203 GraphicUses:104Used by:368
Symbol 204 GraphicUses:106Used by:368
Symbol 205 GraphicUses:108Used by:368
Symbol 206 GraphicUses:110Used by:368
Symbol 207 GraphicUses:112Used by:368
Symbol 208 GraphicUses:114Used by:368
Symbol 209 GraphicUses:116Used by:368
Symbol 210 GraphicUses:118Used by:368
Symbol 211 GraphicUses:120Used by:368
Symbol 212 BitmapUsed by:213
Symbol 213 GraphicUses:212Used by:368
Symbol 214 BitmapUsed by:215
Symbol 215 GraphicUses:214Used by:368
Symbol 216 BitmapUsed by:217
Symbol 217 GraphicUses:216Used by:368
Symbol 218 BitmapUsed by:219
Symbol 219 GraphicUses:218Used by:368
Symbol 220 BitmapUsed by:221
Symbol 221 GraphicUses:220Used by:368
Symbol 222 BitmapUsed by:223
Symbol 223 GraphicUses:222Used by:368
Symbol 224 BitmapUsed by:225
Symbol 225 GraphicUses:224Used by:368
Symbol 226 BitmapUsed by:227
Symbol 227 GraphicUses:226Used by:368
Symbol 228 BitmapUsed by:229
Symbol 229 GraphicUses:228Used by:368
Symbol 230 BitmapUsed by:231
Symbol 231 GraphicUses:230Used by:368
Symbol 232 BitmapUsed by:233
Symbol 233 GraphicUses:232Used by:368
Symbol 234 BitmapUsed by:235
Symbol 235 GraphicUses:234Used by:368
Symbol 236 BitmapUsed by:237 356
Symbol 237 GraphicUses:236Used by:368
Symbol 238 BitmapUsed by:239 357
Symbol 239 GraphicUses:238Used by:368
Symbol 240 BitmapUsed by:241 358
Symbol 241 GraphicUses:240Used by:368
Symbol 242 BitmapUsed by:243 359
Symbol 243 GraphicUses:242Used by:368
Symbol 244 BitmapUsed by:245 360
Symbol 245 GraphicUses:244Used by:368
Symbol 246 BitmapUsed by:247 361
Symbol 247 GraphicUses:246Used by:368
Symbol 248 BitmapUsed by:249 362
Symbol 249 GraphicUses:248Used by:368
Symbol 250 BitmapUsed by:251 363
Symbol 251 GraphicUses:250Used by:368
Symbol 252 BitmapUsed by:253 364
Symbol 253 GraphicUses:252Used by:368
Symbol 254 BitmapUsed by:255 365
Symbol 255 GraphicUses:254Used by:368
Symbol 256 BitmapUsed by:257 366
Symbol 257 GraphicUses:256Used by:368
Symbol 258 BitmapUsed by:259 367
Symbol 259 GraphicUses:258Used by:368
Symbol 260 BitmapUsed by:261 344
Symbol 261 GraphicUses:260Used by:368
Symbol 262 BitmapUsed by:263 345
Symbol 263 GraphicUses:262Used by:368
Symbol 264 BitmapUsed by:265 346
Symbol 265 GraphicUses:264Used by:368
Symbol 266 BitmapUsed by:267 347
Symbol 267 GraphicUses:266Used by:368
Symbol 268 BitmapUsed by:269 348
Symbol 269 GraphicUses:268Used by:368
Symbol 270 BitmapUsed by:271 349
Symbol 271 GraphicUses:270Used by:368
Symbol 272 BitmapUsed by:273 350
Symbol 273 GraphicUses:272Used by:368
Symbol 274 BitmapUsed by:275 351
Symbol 275 GraphicUses:274Used by:368
Symbol 276 BitmapUsed by:277 352
Symbol 277 GraphicUses:276Used by:368
Symbol 278 BitmapUsed by:279 353
Symbol 279 GraphicUses:278Used by:368
Symbol 280 BitmapUsed by:281 354
Symbol 281 GraphicUses:280Used by:368
Symbol 282 BitmapUsed by:283 355
Symbol 283 GraphicUses:282Used by:368
Symbol 284 BitmapUsed by:285 332
Symbol 285 GraphicUses:284Used by:368
Symbol 286 BitmapUsed by:287 333
Symbol 287 GraphicUses:286Used by:368
Symbol 288 BitmapUsed by:289 334
Symbol 289 GraphicUses:288Used by:368
Symbol 290 BitmapUsed by:291 335
Symbol 291 GraphicUses:290Used by:368
Symbol 292 BitmapUsed by:293 336
Symbol 293 GraphicUses:292Used by:368
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Symbol 3902 GraphicUses:3792Used by:3904
Symbol 3903 GraphicUses:3794Used by:3904
Symbol 3904 MovieClip {ThisGame.Png_man2_arrows}Uses:3323 3325 3327 3329 3331 3333 3335 3337 3339 3341 3343 3345 3347 3349 3351 3353 3355 3357 3359 3361 3362 3363 3364 3365 3366 3367 3368 3369 3370 3371 3372 3373 3374 3375 3376 3377 3378 3379 3380 3381 3383 3385 3387 3389 3391 3393 3395 3397 3399 3401 3402 3403 3404 3405 3406 3407 3408 3409 3410 3411 3413 3415 3417 3419 3421 3423 3425 3427 3429 3431 3433 3435 3437 3439 3441 3443 3445 3447 3448 3449 3450 3451 3452 3453 3454 3455 3456 3457 3458 3459 3460 3461 3462 3463 3464 3465 3467 3469 3471 3473 3475 3477 3479 3481 3483 3485 3487 3489 3491 3493 3495 3497 3499 3501 3503 3505 3507 3509 3510 3511 3512 3513 3514 3515 3516 3517 3518 3519 3520 3521 3522 3523 3524 3525 3526 3527 3528 3529 3530 3531 3533 3535 3537 3539 3541 3543 3545 3547 3549 3551 3553 3555 3557 3559 3561 3563 3565 3567 3569 3571 3572 3573 3574 3575 3576 3577 3578 3579 3580 3581 3582 3583 3584 3585 3586 3587 3588 3589 3590 3591 3593 3595 3597 3599 3601 3603 3605 3607 3609 3611 3613 3615 3617 3619 3621 3623 3625 3627 3629 3631 3633 3635 3636 3637 3638 3639 3640 3641 3642 3643 3644 3645 3646 3647 3648 3649 3650 3651 3652 3653 3654 3655 3656 3657 3659 3661 3663 3665 3667 3669 3671 3673 3675 3677 3679 3681 3683 3685 3687 3689 3691 3693 3695 3697 3699 3701 3702 3703 3704 3705 3706 3707 3708 3709 3710 3711 3712 3713 3714 3715 3716 3717 3718 3719 3720 3721 3722 3723 3725 3727 3729 3731 3733 3735 3737 3739 3740 3741 3742 3743 3744 3745 3746 3747 3749 3751 3753 3755 3757 3759 3761 3763 3765 3767 3769 3771 3773 3775 3777 3779 3781 3783 3785 3787 3789 3791 3793 3795 3797 3799 3801 3803 3805 3807 3809 3811 3813 3815 3817 3819 3821 3823 3825 3827 3829 3831 3833 3835 3837 3839 3841 3843 3845 3847 3849 3851 3853 3855 3857 3859 3861 3863 3865 3867 3868 3869 3870 3871 3872 3873 3874 3875 3876 3877 3878 3879 3880 3881 3882 3883 3884 3885 3886 3887 3888 3889 3890 3891 3892 3893 3894 3895 3896 3897 3898 3899 3900 3901 3902 3903Used by:Timeline
Symbol 3905 Sound {menu_loop}Used by:Timeline
Symbol 3906 Sound {medic}Used by:Timeline
Symbol 3907 Sound {freccia}Used by:Timeline
Symbol 3908 Sound {artillery_explosions}Used by:Timeline
Symbol 3909 Sound {artillery_firing}Used by:Timeline
Symbol 3910 Sound {b52_Aircraft}Used by:Timeline
Symbol 3911 Sound {bkg_sounds}Used by:Timeline
Symbol 3912 Sound {cilecca}Used by:Timeline
Symbol 3913 Sound {colpito}Used by:Timeline
Symbol 3914 Sound {ucciso}Used by:Timeline
Symbol 3915 Sound {enemy_cannon1}Used by:Timeline
Symbol 3916 Sound {enemy_cannon2}Used by:Timeline
Symbol 3917 Sound {enemy_crash}Used by:Timeline
Symbol 3918 Sound {enemy_explosion}Used by:Timeline
Symbol 3919 Sound {enemy_machinegun}Used by:Timeline
Symbol 3920 Sound {enemy_rocket}Used by:Timeline
Symbol 3921 Sound {collect_crate}Used by:Timeline
Symbol 3922 Sound {b52_explosion}Used by:Timeline
Symbol 3923 Sound {raffica}Used by:Timeline
Symbol 3924 Sound {scream_01}Used by:Timeline
Symbol 3925 Sound {scream_02}Used by:Timeline
Symbol 3926 Sound {scream_03}Used by:Timeline
Symbol 3927 Sound {scream_04}Used by:Timeline
Symbol 3928 Sound {scream_05}Used by:Timeline
Symbol 3929 Sound {scream_06}Used by:Timeline
Symbol 3930 Sound {scream_07}Used by:Timeline
Symbol 3931 Sound {scream_08}Used by:Timeline
Symbol 3932 Sound {scream_09}Used by:Timeline
Symbol 3933 Sound {scream_10}Used by:Timeline
Symbol 3934 Sound {scream_11}Used by:Timeline
Symbol 3935 Sound {scream_12}Used by:Timeline
Symbol 3936 Sound {scream_13}Used by:Timeline
Symbol 3937 Sound {scream_14}Used by:Timeline
Symbol 3938 Sound {scream_15}Used by:Timeline
Symbol 3939 Sound {no_weapon}Used by:Timeline
Symbol 3940 Sound {weapon1_rifle}Used by:Timeline
Symbol 3941 Sound {weapon2_ak47}Used by:Timeline
Symbol 3942 Sound {weapon3_shotgun}Used by:Timeline
Symbol 3943 Sound {weapon4_flamethrower}Used by:Timeline
Symbol 3944 Sound {weapon5_rocketlauncher}Used by:Timeline
Symbol 3945 Sound {weapon6_grenade}Used by:Timeline
Symbol 3946 Sound {weapon7_firegrenade}Used by:Timeline
Symbol 3947 FontUsed by:3948
Symbol 3948 TextUses:3947Used by:3951
Symbol 3949 GraphicUsed by:3950
Symbol 3950 MovieClipUses:3949Used by:3951
Symbol 3951 MovieClip {BountyKillers_fla.INTROFOOFASTUDIOS_309}Uses:2057 2058 3948 3950Used by:Timeline

Instance Names

"cmgPreloader"Frame 1Symbol 420 MovieClip {BountyKillers_fla.CMG_Logo_Animation_1}
"playerCheckInst"Frame 1Symbol 429 MovieClip {BountyKillers_fla._noPlayerSplash_20}
"scoreText"Symbol 51 MovieClip {GameCompletedMenu} Frame 1Symbol 27 EditableText
"nameText"Symbol 51 MovieClip {GameCompletedMenu} Frame 1Symbol 28 EditableText
"submitBtn"Symbol 51 MovieClip {GameCompletedMenu} Frame 1Symbol 34 Button
"submitText"Symbol 51 MovieClip {GameCompletedMenu} Frame 1Symbol 36 EditableText
"hallBtn"Symbol 51 MovieClip {GameCompletedMenu} Frame 1Symbol 41 Button
"backBtn"Symbol 51 MovieClip {GameCompletedMenu} Frame 1Symbol 46 Button
"moreBtn"Symbol 51 MovieClip {GameCompletedMenu} Frame 1Symbol 50 Button
"abortBtn"Symbol 62 MovieClip {GameInfo} Frame 1Symbol 57 Button
"continueBtn"Symbol 62 MovieClip {GameInfo} Frame 1Symbol 61 Button
"waveText"Symbol 81 MovieClip {EndWaveMessage} Frame 1Symbol 79 EditableText
"perfectText"Symbol 81 MovieClip {EndWaveMessage} Frame 1Symbol 80 EditableText
"bar"Symbol 391 MovieClip {BountyKillers_fla.load_barMC_12} Frame 1Symbol 389 MovieClip
"CMG_LoadingBar"Symbol 403 MovieClip {BountyKillers_fla.Preloader_2} Frame 1Symbol 391 MovieClip {BountyKillers_fla.load_barMC_12}
"play_btn"Symbol 403 MovieClip {BountyKillers_fla.Preloader_2} Frame 2Symbol 402 Button
"CMG_LoadingWidget"Symbol 420 MovieClip {BountyKillers_fla.CMG_Logo_Animation_1} Frame 1Symbol 403 MovieClip {BountyKillers_fla.Preloader_2}
"CMG_HomePageLink"Symbol 420 MovieClip {BountyKillers_fla.CMG_Logo_Animation_1} Frame 1Symbol 407 Button
"CMG_MonkeyBlink"Symbol 420 MovieClip {BountyKillers_fla.CMG_Logo_Animation_1} Frame 81Symbol 419 MovieClip {BountyKillers_fla.CMG_monkey_blink_19}
"adobeBtn"Symbol 429 MovieClip {BountyKillers_fla._noPlayerSplash_20} Frame 1Symbol 426 MovieClip
"yourVersionTxt"Symbol 429 MovieClip {BountyKillers_fla._noPlayerSplash_20} Frame 1Symbol 427 EditableText
"comboValueTxt"Symbol 434 MovieClip {BountyKillers_fla.comboText_24} Frame 1Symbol 433 EditableText
"comboAnim"Symbol 435 MovieClip {ThisGame.ComboMsg} Frame 1Symbol 434 MovieClip {BountyKillers_fla.comboText_24}
"recharge_2"Symbol 1825 MovieClip {PopupWeapon} Frame 1Symbol 1784 MovieClip
"recharge_7"Symbol 1825 MovieClip {PopupWeapon} Frame 1Symbol 1787 MovieClip
"recharge_0"Symbol 1825 MovieClip {PopupWeapon} Frame 1Symbol 1790 MovieClip
"recharge_6"Symbol 1825 MovieClip {PopupWeapon} Frame 1Symbol 1793 MovieClip
"recharge_3"Symbol 1825 MovieClip {PopupWeapon} Frame 1Symbol 1796 MovieClip
"recharge_5"Symbol 1825 MovieClip {PopupWeapon} Frame 1Symbol 1799 MovieClip
"recharge_9"Symbol 1825 MovieClip {PopupWeapon} Frame 1Symbol 1802 MovieClip
"recharge_4"Symbol 1825 MovieClip {PopupWeapon} Frame 1Symbol 1805 MovieClip
"recharge_8"Symbol 1825 MovieClip {PopupWeapon} Frame 1Symbol 1808 MovieClip
"weapon_3"Symbol 1825 MovieClip {PopupWeapon} Frame 1Symbol 1810 MovieClip
"weapon_2"Symbol 1825 MovieClip {PopupWeapon} Frame 1Symbol 1812 MovieClip
"weapon_4"Symbol 1825 MovieClip {PopupWeapon} Frame 1Symbol 1814 MovieClip
"weapon_5"Symbol 1825 MovieClip {PopupWeapon} Frame 1Symbol 1816 MovieClip
"weapon_6"Symbol 1825 MovieClip {PopupWeapon} Frame 1Symbol 1818 MovieClip
"weapon_0"Symbol 1825 MovieClip {PopupWeapon} Frame 1Symbol 1820 MovieClip
"weapon_8"Symbol 1825 MovieClip {PopupWeapon} Frame 1Symbol 1822 MovieClip
"weapon_9"Symbol 1825 MovieClip {PopupWeapon} Frame 1Symbol 1824 MovieClip
"p1"Symbol 1861 MovieClip {Collider} Frame 1Symbol 1860 MovieClip {point}
"p2"Symbol 1861 MovieClip {Collider} Frame 1Symbol 1860 MovieClip {point}
"p3"Symbol 1861 MovieClip {Collider} Frame 1Symbol 1860 MovieClip {point}
"p4"Symbol 1861 MovieClip {Collider} Frame 1Symbol 1860 MovieClip {point}
"p1"Symbol 1863 MovieClip {Collider_basso} Frame 1Symbol 1860 MovieClip {point}
"p2"Symbol 1863 MovieClip {Collider_basso} Frame 1Symbol 1860 MovieClip {point}
"p3"Symbol 1863 MovieClip {Collider_basso} Frame 1Symbol 1860 MovieClip {point}
"p4"Symbol 1863 MovieClip {Collider_basso} Frame 1Symbol 1860 MovieClip {point}
"maskLife"Symbol 1942 MovieClip {BountyKillers_fla.barravita_238} Frame 1Symbol 1939 MovieClip
"gino"Symbol 1951 MovieClip {_gui} Frame 1Symbol 1933 MovieClip {gun1}
"pino"Symbol 1951 MovieClip {_gui} Frame 1Symbol 1933 MovieClip {gun1}
"ammoCounter"Symbol 1951 MovieClip {_gui} Frame 1Symbol 1935 EditableText
"ammoCounter2"Symbol 1951 MovieClip {_gui} Frame 1Symbol 1936 EditableText
"healthBar"Symbol 1951 MovieClip {_gui} Frame 1Symbol 1942 MovieClip {BountyKillers_fla.barravita_238}
"mcPopup"Symbol 1951 MovieClip {_gui} Frame 1Symbol 1944 MovieClip {BountyKillers_fla.popup_240}
"mcPopup_weapons"Symbol 1951 MovieClip {_gui} Frame 1Symbol 1825 MovieClip {PopupWeapon}
"medipacksText"Symbol 1951 MovieClip {_gui} Frame 1Symbol 1948 EditableText
"scoreTxt"Symbol 1951 MovieClip {_gui} Frame 1Symbol 1950 EditableText
"flyGranade"Symbol 1981 MovieClip {ThisGame.Granade} Frame 1Symbol 1980 MovieClip {BountyKillers_fla.flyGranade_255}
"flyGranade"Symbol 1985 MovieClip {ThisGame.Molotov} Frame 1Symbol 1984 MovieClip {BountyKillers_fla.flyFireGranade_257}
"playBtn"Symbol 2082 MovieClip {MainMenu} Frame 1Symbol 2064 Button
"moreBtn"Symbol 2082 MovieClip {MainMenu} Frame 1Symbol 50 Button
"hallBtn"Symbol 2082 MovieClip {MainMenu} Frame 1Symbol 41 Button
"continueBtn"Symbol 2082 MovieClip {MainMenu} Frame 1Symbol 2070 Button
"version"Symbol 2082 MovieClip {MainMenu} Frame 1Symbol 2073 EditableText
"mcBtn_CMG"Symbol 2082 MovieClip {MainMenu} Frame 1Symbol 2076 Button
"mcBtn_foofa"Symbol 2082 MovieClip {MainMenu} Frame 1Symbol 2081 Button
"player1Btn"Symbol 2100 MovieClip {CharactersMenu} Frame 1Symbol 2089 Button
"player2Btn"Symbol 2100 MovieClip {CharactersMenu} Frame 1Symbol 2094 Button
"player3Btn"Symbol 2100 MovieClip {CharactersMenu} Frame 1Symbol 2099 Button
"backBtn"Symbol 2100 MovieClip {CharactersMenu} Frame 1Symbol 57 Button
"abortBtnBTM"Symbol 2110 MovieClip {InfoWnd_K} Frame 1Symbol 46 Button
"continueBtn"Symbol 2110 MovieClip {InfoWnd_K} Frame 1Symbol 2070 Button
"audioBtn"Symbol 2110 MovieClip {InfoWnd_K} Frame 1Symbol 2109 MovieClip {BountyKillers_fla.audio_button_287}
"continueBtn"Symbol 2113 MovieClip {InfoWnd_M} Frame 1Symbol 2070 Button
"audioBtn"Symbol 2113 MovieClip {InfoWnd_M} Frame 1Symbol 2109 MovieClip {BountyKillers_fla.audio_button_287}
"abortBtnBTM"Symbol 2113 MovieClip {InfoWnd_M} Frame 1Symbol 46 Button
"abortBtn"Symbol 2126 MovieClip {ControlsWnd} Frame 1Symbol 46 Button
"mouseBtn"Symbol 2126 MovieClip {ControlsWnd} Frame 1Symbol 2120 Button
"keyboardBtn"Symbol 2126 MovieClip {ControlsWnd} Frame 1Symbol 2125 Button
"backBtn"Symbol 2130 MovieClip {ArenaBriefing} Frame 1Symbol 46 Button
"continueBtn"Symbol 2130 MovieClip {ArenaBriefing} Frame 1Symbol 61 Button
"arenaImg"Symbol 2130 MovieClip {ArenaBriefing} Frame 1Symbol 444 MovieClip {ChooseArena}
"arenaTxt"Symbol 2130 MovieClip {ArenaBriefing} Frame 1Symbol 2129 EditableText
"backBtn"Symbol 2143 MovieClip {GameOverMenu} Frame 1Symbol 46 Button
"submitBtn"Symbol 2143 MovieClip {GameOverMenu} Frame 1Symbol 34 Button
"againBtn"Symbol 2143 MovieClip {GameOverMenu} Frame 1Symbol 2137 Button
"submitText"Symbol 2143 MovieClip {GameOverMenu} Frame 1Symbol 2138 EditableText
"hallBtn"Symbol 2143 MovieClip {GameOverMenu} Frame 1Symbol 41 Button
"moreBtn"Symbol 2143 MovieClip {GameOverMenu} Frame 1Symbol 50 Button
"scoreText"Symbol 2143 MovieClip {GameOverMenu} Frame 1Symbol 2140 EditableText
"nameText"Symbol 2143 MovieClip {GameOverMenu} Frame 1Symbol 2141 EditableText
"pupille"Symbol 2167 MovieClip {Preloader} Frame 1Symbol 2147 MovieClip
"bar"Symbol 2167 MovieClip {Preloader} Frame 1Symbol 2162 MovieClip
"percText"Symbol 2167 MovieClip {Preloader} Frame 1Symbol 2166 EditableText
"mcBtn_foofaz"Symbol 3951 MovieClip {BountyKillers_fla.INTROFOOFASTUDIOS_309} Frame 1Symbol 2058 Button {pulsanteschermataintro}

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.
Protect (24)Timeline Frame 131 bytes "..$1$71$Cc89vxbahhdMYd2bg9.tc.."
Tag 0x0FF (255)Timeline Frame 11 bytes " "

Labels

"Morte"Symbol 368 MovieClip {ThisGame.Png_boss} Frame 1
"N"Symbol 368 MovieClip {ThisGame.Png_boss} Frame 1
"NE"Symbol 368 MovieClip {ThisGame.Png_boss} Frame 51
"E"Symbol 368 MovieClip {ThisGame.Png_boss} Frame 101
"SE"Symbol 368 MovieClip {ThisGame.Png_boss} Frame 151
"S"Symbol 368 MovieClip {ThisGame.Png_boss} Frame 201
"SW"Symbol 368 MovieClip {ThisGame.Png_boss} Frame 251
"W"Symbol 368 MovieClip {ThisGame.Png_boss} Frame 301
"NW"Symbol 368 MovieClip {ThisGame.Png_boss} Frame 351
"Walk"Symbol 368 MovieClip {ThisGame.Png_boss} Frame 401
"N"Symbol 368 MovieClip {ThisGame.Png_boss} Frame 401
"NE"Symbol 368 MovieClip {ThisGame.Png_boss} Frame 461
"E"Symbol 368 MovieClip {ThisGame.Png_boss} Frame 521
"SE"Symbol 368 MovieClip {ThisGame.Png_boss} Frame 581
"S"Symbol 368 MovieClip {ThisGame.Png_boss} Frame 641
"SW"Symbol 368 MovieClip {ThisGame.Png_boss} Frame 701
"W"Symbol 368 MovieClip {ThisGame.Png_boss} Frame 761
"NW"Symbol 368 MovieClip {ThisGame.Png_boss} Frame 821
"Morte_Colpo"Symbol 1205 MovieClip {MainPG_messicano} Frame 1
"N"Symbol 1205 MovieClip {MainPG_messicano} Frame 1
"NE"Symbol 1205 MovieClip {MainPG_messicano} Frame 31
"E"Symbol 1205 MovieClip {MainPG_messicano} Frame 61
"SE"Symbol 1205 MovieClip {MainPG_messicano} Frame 91
"S"Symbol 1205 MovieClip {MainPG_messicano} Frame 121
"SW"Symbol 1205 MovieClip {MainPG_messicano} Frame 151
"W"Symbol 1205 MovieClip {MainPG_messicano} Frame 181
"NW"Symbol 1205 MovieClip {MainPG_messicano} Frame 211
"Walk"Symbol 1205 MovieClip {MainPG_messicano} Frame 241
"N"Symbol 1205 MovieClip {MainPG_messicano} Frame 241
"NE"Symbol 1205 MovieClip {MainPG_messicano} Frame 277
"E"Symbol 1205 MovieClip {MainPG_messicano} Frame 313
"SE"Symbol 1205 MovieClip {MainPG_messicano} Frame 349
"S"Symbol 1205 MovieClip {MainPG_messicano} Frame 385
"SW"Symbol 1205 MovieClip {MainPG_messicano} Frame 421
"W"Symbol 1205 MovieClip {MainPG_messicano} Frame 457
"NW"Symbol 1205 MovieClip {MainPG_messicano} Frame 493
"Morte_Colpo"Symbol 1492 MovieClip {MainPG_indiano} Frame 1
"N"Symbol 1492 MovieClip {MainPG_indiano} Frame 1
"NE"Symbol 1492 MovieClip {MainPG_indiano} Frame 31
"E"Symbol 1492 MovieClip {MainPG_indiano} Frame 61
"SE"Symbol 1492 MovieClip {MainPG_indiano} Frame 91
"S"Symbol 1492 MovieClip {MainPG_indiano} Frame 121
"SW"Symbol 1492 MovieClip {MainPG_indiano} Frame 151
"W"Symbol 1492 MovieClip {MainPG_indiano} Frame 181
"NW"Symbol 1492 MovieClip {MainPG_indiano} Frame 211
"Walk"Symbol 1492 MovieClip {MainPG_indiano} Frame 241
"N"Symbol 1492 MovieClip {MainPG_indiano} Frame 241
"NE"Symbol 1492 MovieClip {MainPG_indiano} Frame 277
"E"Symbol 1492 MovieClip {MainPG_indiano} Frame 313
"SE"Symbol 1492 MovieClip {MainPG_indiano} Frame 349
"S"Symbol 1492 MovieClip {MainPG_indiano} Frame 385
"SW"Symbol 1492 MovieClip {MainPG_indiano} Frame 421
"W"Symbol 1492 MovieClip {MainPG_indiano} Frame 457
"NW"Symbol 1492 MovieClip {MainPG_indiano} Frame 493
"Morte_Colpo"Symbol 1779 MovieClip {MainPG} Frame 1
"N"Symbol 1779 MovieClip {MainPG} Frame 1
"NE"Symbol 1779 MovieClip {MainPG} Frame 31
"E"Symbol 1779 MovieClip {MainPG} Frame 61
"SE"Symbol 1779 MovieClip {MainPG} Frame 91
"S"Symbol 1779 MovieClip {MainPG} Frame 121
"SW"Symbol 1779 MovieClip {MainPG} Frame 151
"W"Symbol 1779 MovieClip {MainPG} Frame 181
"NW"Symbol 1779 MovieClip {MainPG} Frame 211
"Walk"Symbol 1779 MovieClip {MainPG} Frame 241
"N"Symbol 1779 MovieClip {MainPG} Frame 241
"NE"Symbol 1779 MovieClip {MainPG} Frame 277
"E"Symbol 1779 MovieClip {MainPG} Frame 313
"SE"Symbol 1779 MovieClip {MainPG} Frame 349
"S"Symbol 1779 MovieClip {MainPG} Frame 385
"SW"Symbol 1779 MovieClip {MainPG} Frame 421
"W"Symbol 1779 MovieClip {MainPG} Frame 457
"NW"Symbol 1779 MovieClip {MainPG} Frame 493
"INIZIO_RESPIRO"Symbol 2160 MovieClip Frame 1
"FINE_RESPIRO"Symbol 2160 MovieClip Frame 165
"Morte_Bruciato"Symbol 2744 MovieClip {ThisGame.Png_man2} Frame 1
"NE"Symbol 2744 MovieClip {ThisGame.Png_man2} Frame 1
"SE"Symbol 2744 MovieClip {ThisGame.Png_man2} Frame 61
"SW"Symbol 2744 MovieClip {ThisGame.Png_man2} Frame 121
"NW"Symbol 2744 MovieClip {ThisGame.Png_man2} Frame 181
"Morte_a_Terra"Symbol 2744 MovieClip {ThisGame.Png_man2} Frame 241
"NE"Symbol 2744 MovieClip {ThisGame.Png_man2} Frame 241
"SE"Symbol 2744 MovieClip {ThisGame.Png_man2} Frame 271
"SW"Symbol 2744 MovieClip {ThisGame.Png_man2} Frame 301
"NW"Symbol 2744 MovieClip {ThisGame.Png_man2} Frame 331
"Morte_Colpo_Cade"Symbol 2744 MovieClip {ThisGame.Png_man2} Frame 361
"NE"Symbol 2744 MovieClip {ThisGame.Png_man2} Frame 361
"SE"Symbol 2744 MovieClip {ThisGame.Png_man2} Frame 415
"SW"Symbol 2744 MovieClip {ThisGame.Png_man2} Frame 469
"NW"Symbol 2744 MovieClip {ThisGame.Png_man2} Frame 523
"Morte_Colpo_Fronte"Symbol 2744 MovieClip {ThisGame.Png_man2} Frame 577
"NE"Symbol 2744 MovieClip {ThisGame.Png_man2} Frame 577
"SE"Symbol 2744 MovieClip {ThisGame.Png_man2} Frame 643
"SW"Symbol 2744 MovieClip {ThisGame.Png_man2} Frame 709
"NW"Symbol 2744 MovieClip {ThisGame.Png_man2} Frame 775
"Morte_Esplosione"Symbol 2744 MovieClip {ThisGame.Png_man2} Frame 841
"NE"Symbol 2744 MovieClip {ThisGame.Png_man2} Frame 841
"SE"Symbol 2744 MovieClip {ThisGame.Png_man2} Frame 901
"SW"Symbol 2744 MovieClip {ThisGame.Png_man2} Frame 961
"NW"Symbol 2744 MovieClip {ThisGame.Png_man2} Frame 1021
"Morte_Sbudellato"Symbol 2744 MovieClip {ThisGame.Png_man2} Frame 1081
"NE"Symbol 2744 MovieClip {ThisGame.Png_man2} Frame 1081
"SE"Symbol 2744 MovieClip {ThisGame.Png_man2} Frame 1141
"SW"Symbol 2744 MovieClip {ThisGame.Png_man2} Frame 1201
"NW"Symbol 2744 MovieClip {ThisGame.Png_man2} Frame 1261
"Morte_terra_bruciato"Symbol 2744 MovieClip {ThisGame.Png_man2} Frame 1321
"NE"Symbol 2744 MovieClip {ThisGame.Png_man2} Frame 1321
"SE"Symbol 2744 MovieClip {ThisGame.Png_man2} Frame 1387
"SW"Symbol 2744 MovieClip {ThisGame.Png_man2} Frame 1453
"NW"Symbol 2744 MovieClip {ThisGame.Png_man2} Frame 1519
"Rotola"Symbol 2744 MovieClip {ThisGame.Png_man2} Frame 1585
"NE"Symbol 2744 MovieClip {ThisGame.Png_man2} Frame 1585
"SE"Symbol 2744 MovieClip {ThisGame.Png_man2} Frame 1609
"SW"Symbol 2744 MovieClip {ThisGame.Png_man2} Frame 1633
"NW"Symbol 2744 MovieClip {ThisGame.Png_man2} Frame 1657
"Walk"Symbol 2744 MovieClip {ThisGame.Png_man2} Frame 1681
"N"Symbol 2744 MovieClip {ThisGame.Png_man2} Frame 1681
"NE"Symbol 2744 MovieClip {ThisGame.Png_man2} Frame 1753
"E"Symbol 2744 MovieClip {ThisGame.Png_man2} Frame 1825
"SE"Symbol 2744 MovieClip {ThisGame.Png_man2} Frame 1897
"S"Symbol 2744 MovieClip {ThisGame.Png_man2} Frame 1969
"SW"Symbol 2744 MovieClip {ThisGame.Png_man2} Frame 2041
"W"Symbol 2744 MovieClip {ThisGame.Png_man2} Frame 2113
"NW"Symbol 2744 MovieClip {ThisGame.Png_man2} Frame 2185
"Morte_Bruciato"Symbol 3321 MovieClip {ThisGame.Png_man1} Frame 1
"NE"Symbol 3321 MovieClip {ThisGame.Png_man1} Frame 1
"SE"Symbol 3321 MovieClip {ThisGame.Png_man1} Frame 61
"SW"Symbol 3321 MovieClip {ThisGame.Png_man1} Frame 121
"NW"Symbol 3321 MovieClip {ThisGame.Png_man1} Frame 181
"Morte_a_terra"Symbol 3321 MovieClip {ThisGame.Png_man1} Frame 241
"NE"Symbol 3321 MovieClip {ThisGame.Png_man1} Frame 241
"SE"Symbol 3321 MovieClip {ThisGame.Png_man1} Frame 271
"SW"Symbol 3321 MovieClip {ThisGame.Png_man1} Frame 301
"NW"Symbol 3321 MovieClip {ThisGame.Png_man1} Frame 331
"Morte_Colpo_Cade"Symbol 3321 MovieClip {ThisGame.Png_man1} Frame 361
"NE"Symbol 3321 MovieClip {ThisGame.Png_man1} Frame 361
"SE"Symbol 3321 MovieClip {ThisGame.Png_man1} Frame 415
"SW"Symbol 3321 MovieClip {ThisGame.Png_man1} Frame 469
"NW"Symbol 3321 MovieClip {ThisGame.Png_man1} Frame 523
"Morte_Colpo_Fronte"Symbol 3321 MovieClip {ThisGame.Png_man1} Frame 577
"NE"Symbol 3321 MovieClip {ThisGame.Png_man1} Frame 577
"SE"Symbol 3321 MovieClip {ThisGame.Png_man1} Frame 643
"SW"Symbol 3321 MovieClip {ThisGame.Png_man1} Frame 709
"NW"Symbol 3321 MovieClip {ThisGame.Png_man1} Frame 775
"Morte_Esplosione"Symbol 3321 MovieClip {ThisGame.Png_man1} Frame 841
"NE"Symbol 3321 MovieClip {ThisGame.Png_man1} Frame 841
"SE"Symbol 3321 MovieClip {ThisGame.Png_man1} Frame 901
"SW"Symbol 3321 MovieClip {ThisGame.Png_man1} Frame 961
"NW"Symbol 3321 MovieClip {ThisGame.Png_man1} Frame 1021
"Morte_Sbudellato"Symbol 3321 MovieClip {ThisGame.Png_man1} Frame 1081
"NE"Symbol 3321 MovieClip {ThisGame.Png_man1} Frame 1081
"SE"Symbol 3321 MovieClip {ThisGame.Png_man1} Frame 1141
"SW"Symbol 3321 MovieClip {ThisGame.Png_man1} Frame 1201
"NW"Symbol 3321 MovieClip {ThisGame.Png_man1} Frame 1261
"Morte_terra_bruciato"Symbol 3321 MovieClip {ThisGame.Png_man1} Frame 1321
"NE"Symbol 3321 MovieClip {ThisGame.Png_man1} Frame 1321
"SE"Symbol 3321 MovieClip {ThisGame.Png_man1} Frame 1387
"SW"Symbol 3321 MovieClip {ThisGame.Png_man1} Frame 1453
"NW"Symbol 3321 MovieClip {ThisGame.Png_man1} Frame 1519
"Rotola"Symbol 3321 MovieClip {ThisGame.Png_man1} Frame 1585
"NE"Symbol 3321 MovieClip {ThisGame.Png_man1} Frame 1585
"SE"Symbol 3321 MovieClip {ThisGame.Png_man1} Frame 1609
"SW"Symbol 3321 MovieClip {ThisGame.Png_man1} Frame 1633
"NW"Symbol 3321 MovieClip {ThisGame.Png_man1} Frame 1657
"Walk"Symbol 3321 MovieClip {ThisGame.Png_man1} Frame 1681
"N"Symbol 3321 MovieClip {ThisGame.Png_man1} Frame 1681
"NE"Symbol 3321 MovieClip {ThisGame.Png_man1} Frame 1753
"E"Symbol 3321 MovieClip {ThisGame.Png_man1} Frame 1825
"SE"Symbol 3321 MovieClip {ThisGame.Png_man1} Frame 1897
"S"Symbol 3321 MovieClip {ThisGame.Png_man1} Frame 1969
"SW"Symbol 3321 MovieClip {ThisGame.Png_man1} Frame 2041
"W"Symbol 3321 MovieClip {ThisGame.Png_man1} Frame 2113
"NW"Symbol 3321 MovieClip {ThisGame.Png_man1} Frame 2185
"Morte_Bruciato"Symbol 3904 MovieClip {ThisGame.Png_man2_arrows} Frame 1
"NE"Symbol 3904 MovieClip {ThisGame.Png_man2_arrows} Frame 1
"SE"Symbol 3904 MovieClip {ThisGame.Png_man2_arrows} Frame 61
"SW"Symbol 3904 MovieClip {ThisGame.Png_man2_arrows} Frame 121
"NW"Symbol 3904 MovieClip {ThisGame.Png_man2_arrows} Frame 181
"Morte_a_terra"Symbol 3904 MovieClip {ThisGame.Png_man2_arrows} Frame 241
"NE"Symbol 3904 MovieClip {ThisGame.Png_man2_arrows} Frame 241
"SE"Symbol 3904 MovieClip {ThisGame.Png_man2_arrows} Frame 271
"SW"Symbol 3904 MovieClip {ThisGame.Png_man2_arrows} Frame 301
"NW"Symbol 3904 MovieClip {ThisGame.Png_man2_arrows} Frame 331
"Morte_Colpo_Cade"Symbol 3904 MovieClip {ThisGame.Png_man2_arrows} Frame 361
"NE"Symbol 3904 MovieClip {ThisGame.Png_man2_arrows} Frame 361
"SE"Symbol 3904 MovieClip {ThisGame.Png_man2_arrows} Frame 415
"SW"Symbol 3904 MovieClip {ThisGame.Png_man2_arrows} Frame 469
"NW"Symbol 3904 MovieClip {ThisGame.Png_man2_arrows} Frame 523
"Morte_Colpo_Fronte"Symbol 3904 MovieClip {ThisGame.Png_man2_arrows} Frame 577
"NE"Symbol 3904 MovieClip {ThisGame.Png_man2_arrows} Frame 577
"SE"Symbol 3904 MovieClip {ThisGame.Png_man2_arrows} Frame 643
"SW"Symbol 3904 MovieClip {ThisGame.Png_man2_arrows} Frame 709
"NW"Symbol 3904 MovieClip {ThisGame.Png_man2_arrows} Frame 775
"Morte_Esplosione"Symbol 3904 MovieClip {ThisGame.Png_man2_arrows} Frame 841
"NE"Symbol 3904 MovieClip {ThisGame.Png_man2_arrows} Frame 841
"SE"Symbol 3904 MovieClip {ThisGame.Png_man2_arrows} Frame 901
"SW"Symbol 3904 MovieClip {ThisGame.Png_man2_arrows} Frame 961
"NW"Symbol 3904 MovieClip {ThisGame.Png_man2_arrows} Frame 1021
"Morte_Sbudellato"Symbol 3904 MovieClip {ThisGame.Png_man2_arrows} Frame 1081
"NE"Symbol 3904 MovieClip {ThisGame.Png_man2_arrows} Frame 1081
"SE"Symbol 3904 MovieClip {ThisGame.Png_man2_arrows} Frame 1147
"SW"Symbol 3904 MovieClip {ThisGame.Png_man2_arrows} Frame 1213
"NW"Symbol 3904 MovieClip {ThisGame.Png_man2_arrows} Frame 1279
"Morte_terra_bruciato"Symbol 3904 MovieClip {ThisGame.Png_man2_arrows} Frame 1345
"NE"Symbol 3904 MovieClip {ThisGame.Png_man2_arrows} Frame 1345
"SE"Symbol 3904 MovieClip {ThisGame.Png_man2_arrows} Frame 1411
"SW"Symbol 3904 MovieClip {ThisGame.Png_man2_arrows} Frame 1477
"NW"Symbol 3904 MovieClip {ThisGame.Png_man2_arrows} Frame 1543
"Rotola"Symbol 3904 MovieClip {ThisGame.Png_man2_arrows} Frame 1609
"NE"Symbol 3904 MovieClip {ThisGame.Png_man2_arrows} Frame 1609
"SE"Symbol 3904 MovieClip {ThisGame.Png_man2_arrows} Frame 1633
"SW"Symbol 3904 MovieClip {ThisGame.Png_man2_arrows} Frame 1657
"NW"Symbol 3904 MovieClip {ThisGame.Png_man2_arrows} Frame 1681
"Walk"Symbol 3904 MovieClip {ThisGame.Png_man2_arrows} Frame 1705
"N"Symbol 3904 MovieClip {ThisGame.Png_man2_arrows} Frame 1705
"NE"Symbol 3904 MovieClip {ThisGame.Png_man2_arrows} Frame 1777
"E"Symbol 3904 MovieClip {ThisGame.Png_man2_arrows} Frame 1849
"SE"Symbol 3904 MovieClip {ThisGame.Png_man2_arrows} Frame 1921
"S"Symbol 3904 MovieClip {ThisGame.Png_man2_arrows} Frame 1993
"SW"Symbol 3904 MovieClip {ThisGame.Png_man2_arrows} Frame 2065
"W"Symbol 3904 MovieClip {ThisGame.Png_man2_arrows} Frame 2137
"NW"Symbol 3904 MovieClip {ThisGame.Png_man2_arrows} Frame 2209




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Created: 27/5 -2019 20:36:26 Last modified: 27/5 -2019 20:36:26 Server time: 28/04 -2024 07:27:49