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1214609162829.swf

This is the info page for
Flash #21631

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS3]
Section 1
//BubbleBoxAPI (com.bubblebox.BubbleBoxAPI) package com.bubblebox { import flash.display.*; import flash.net.*; public dynamic class BubbleBoxAPI extends Sprite { public static function submit(_arg1:String, _arg2:Number, _arg3:String):URLLoader{ var _local4:BubbleBoxAPI = new (BubbleBoxAPI); var _local5:String = ((((("name=" + escape(_arg1)) + "&score=") + _arg2) + "&game=") + _arg3); var _local6:URLVariables = new URLVariables(_local5); var _local7:URLRequest = new URLRequest("http://www.bubblebox.com/scripts/insertscore.php"); _local7.data = _local6; _local7.method = URLRequestMethod.POST; var _local8:URLLoader = new URLLoader(); _local8.dataFormat = URLLoaderDataFormat.TEXT; _local8.load(_local7); return (_local8); } } }//package com.bubblebox
Section 2
//AirBaseBean (com.wbwar.chopraider.common.beans.AirBaseBean) package com.wbwar.chopraider.common.beans { public class AirBaseBean extends LevelObjectBean { public var maxBombers:Number;// = 0 public var bomberHealth:Number; public var repairRate:Number;// = 0 public var bomberLaunchTime:Number;// = 0 public var planeHealth:Number; public var maxPlanes:Number;// = 0 public var planeLaunchTime:Number;// = 0 public function AirBaseBean(_arg1:XML=null){ super(_arg1); if (_arg1 != null){ repairRate = _arg1.repairRate; maxPlanes = _arg1.maxPlanes; planeLaunchTime = _arg1.planeLaunchTime; maxBombers = _arg1.maxBombers; bomberLaunchTime = _arg1.bomberLaunchTime; planeHealth = _arg1.planeHealth; bomberHealth = _arg1.bomberHealth; } else { owner = 0; health = 400; repairRate = 0.01; maxPlanes = 3; planeLaunchTime = 360; maxBombers = 1; bomberLaunchTime = 2000; planeHealth = 10; bomberHealth = 50; }; } override public function getXML():XML{ var _local1:XML = super.getXML(); _local1.repairRate = this.repairRate; _local1.maxPlanes = this.maxPlanes; _local1.planeLaunchTime = this.planeLaunchTime; _local1.maxBombers = this.maxBombers; _local1.bomberLaunchTime = this.bomberLaunchTime; _local1.planeHealth = this.planeHealth; _local1.bomberHealth = this.bomberHealth; return (_local1); } override public function getXMLRoot():XML{ return (<airbase/> ); } } }//package com.wbwar.chopraider.common.beans
Section 3
//CivBean (com.wbwar.chopraider.common.beans.CivBean) package com.wbwar.chopraider.common.beans { public class CivBean extends LevelObjectBean { public var roadNumbers:String;// = "" public var building:int;// = 0 public var directionBias:int;// = 0 public function CivBean(_arg1:XML=null){ super(_arg1); if (_arg1 != null){ building = _arg1.building; roadNumbers = _arg1.roadNumbers; directionBias = _arg1.directionBias; } else { owner = 0; health = 15; roadNumbers = ""; directionBias = 0; }; } override public function getXML():XML{ var _local1:XML = super.getXML(); _local1.directionBias = this.directionBias; _local1.roadNumbers = this.roadNumbers; _local1.building = this.building; return (_local1); } override public function getXMLRoot():XML{ return (<civ/> ); } } }//package com.wbwar.chopraider.common.beans
Section 4
//FactoryBean (com.wbwar.chopraider.common.beans.FactoryBean) package com.wbwar.chopraider.common.beans { public class FactoryBean extends LevelObjectBean { public var building:int;// = 0 public function FactoryBean(_arg1:XML=null){ super(_arg1); if (_arg1 != null){ building = _arg1.building; } else { owner = 0; health = 400; building = 0; }; } override public function getXML():XML{ var _local1:XML = super.getXML(); _local1.building = this.building; return (_local1); } override public function getXMLRoot():XML{ return (<factory/> ); } } }//package com.wbwar.chopraider.common.beans
Section 5
//GameObjectBean (com.wbwar.chopraider.common.beans.GameObjectBean) package com.wbwar.chopraider.common.beans { public class GameObjectBean { public var owner:int;// = -1 public var x:Number;// = 0 public var y:Number;// = 0 public var health:Number;// = 0 public function GameObjectBean(_arg1:XML=null){ if (_arg1 != null){ owner = _arg1.owner; x = _arg1.x; y = _arg1.y; health = _arg1.health; }; } public function getXML():XML{ var _local1:XML = getXMLRoot(); _local1.owner = this.owner; _local1.x = int(this.x); _local1.y = int(this.y); _local1.health = this.health; return (_local1); } public function getXMLRoot():XML{ return (<gameObject/> ); } } }//package com.wbwar.chopraider.common.beans
Section 6
//GunBean (com.wbwar.chopraider.common.beans.GunBean) package com.wbwar.chopraider.common.beans { public class GunBean extends TrackingGroundWeaponBean { public function GunBean(_arg1:XML=null){ super(_arg1); if (_arg1 != null){ } else { owner = 0; health = 20; repairRate = 0.01; recharge = 50; turnRate = 0.8; range = 400; weaponDamage = 5; }; } override public function getXML():XML{ return (super.getXML()); } override public function getXMLRoot():XML{ return (<gun/> ); } } }//package com.wbwar.chopraider.common.beans
Section 7
//LevelObjectBean (com.wbwar.chopraider.common.beans.LevelObjectBean) package com.wbwar.chopraider.common.beans { public class LevelObjectBean extends GameObjectBean { public var level:int;// = 0 public function LevelObjectBean(_arg1:XML=null){ super(_arg1); if (_arg1 != null){ level = _arg1.level; }; } override public function getXML():XML{ var _local1:XML = super.getXML(); _local1.level = this.level; return (_local1); } override public function getXMLRoot():XML{ return (<levelObject/> ); } } }//package com.wbwar.chopraider.common.beans
Section 8
//MissileLauncherBean (com.wbwar.chopraider.common.beans.MissileLauncherBean) package com.wbwar.chopraider.common.beans { public class MissileLauncherBean extends TrackingGroundWeaponBean { public var missileSpeed:Number;// = 0 public var missileLife:Number;// = 0 public var missileHealth:Number;// = 0 public function MissileLauncherBean(_arg1:XML=null){ super(_arg1); if (_arg1 != null){ missileHealth = _arg1.missileHealth; missileLife = _arg1.missileLife; missileSpeed = _arg1.missileSpeed; } else { owner = 0; health = 20; recharge = 100; turnRate = 3; range = 500; repairRate = 0.01; weaponDamage = 5; missileHealth = 3; missileLife = 150; missileSpeed = 6.5; }; } override public function getXMLRoot():XML{ return (<missileLauncher/> ); } override public function getXML():XML{ var _local1:XML = super.getXML(); _local1.missileHealth = this.missileHealth; _local1.missileLife = this.missileLife; _local1.missileSpeed = this.missileSpeed; return (_local1); } } }//package com.wbwar.chopraider.common.beans
Section 9
//PowCampBean (com.wbwar.chopraider.common.beans.PowCampBean) package com.wbwar.chopraider.common.beans { public class PowCampBean extends LevelObjectBean { public var prisonerCount:int;// = 40 public var repairRate:Number;// = 0 public function PowCampBean(_arg1:XML=null){ super(_arg1); if (_arg1 != null){ repairRate = _arg1.repairRate; prisonerCount = _arg1.prisonerCount; } else { owner = 0; health = 500; repairRate = 0; prisonerCount = 40; }; } override public function getXML():XML{ var _local1:XML = super.getXML(); _local1.repairRate = this.repairRate; _local1.prisonerCount = this.prisonerCount; return (_local1); } override public function getXMLRoot():XML{ return (<powcamp/> ); } } }//package com.wbwar.chopraider.common.beans
Section 10
//PowerLineBean (com.wbwar.chopraider.common.beans.PowerLineBean) package com.wbwar.chopraider.common.beans { public class PowerLineBean extends LevelObjectBean { public var orientation:int;// = 0 public var segmentCount:int;// = 1 public function PowerLineBean(_arg1:XML=null){ super(_arg1); if (_arg1 != null){ segmentCount = _arg1.segmentCount; orientation = _arg1.orientation; } else { owner = 0; health = 9999; segmentCount = 5; orientation = 0; }; } override public function getXML():XML{ var _local1:XML = super.getXML(); _local1.segmentCount = this.segmentCount; _local1.orientation = this.orientation; return (_local1); } override public function getXMLRoot():XML{ return (<powerline/> ); } } }//package com.wbwar.chopraider.common.beans
Section 11
//PowerPlantBean (com.wbwar.chopraider.common.beans.PowerPlantBean) package com.wbwar.chopraider.common.beans { public class PowerPlantBean extends LevelObjectBean { public var repairRate:Number;// = 0 public function PowerPlantBean(_arg1:XML=null){ super(_arg1); if (_arg1 != null){ repairRate = _arg1.repairRate; } else { owner = 0; health = 200; repairRate = 0; }; } override public function getXMLRoot():XML{ return (<powerplant/> ); } override public function getXML():XML{ var _local1:XML = super.getXML(); _local1.repairRate = this.repairRate; return (_local1); } } }//package com.wbwar.chopraider.common.beans
Section 12
//RoadBlockBean (com.wbwar.chopraider.common.beans.RoadBlockBean) package com.wbwar.chopraider.common.beans { public class RoadBlockBean extends LevelObjectBean { public var orientation:int;// = 0 public var roadNumber:int;// = 0 public function RoadBlockBean(_arg1:XML=null){ super(_arg1); if (_arg1 != null){ roadNumber = _arg1.roadNumber; orientation = _arg1.orientation; } else { owner = 0; health = 500; orientation = 0; roadNumber = 0; }; } override public function getXML():XML{ var _local1:XML = super.getXML(); _local1.orientation = this.orientation; _local1.roadNumber = this.roadNumber; return (_local1); } override public function getXMLRoot():XML{ return (<roadblock/> ); } } }//package com.wbwar.chopraider.common.beans
Section 13
//ShipYardBean (com.wbwar.chopraider.common.beans.ShipYardBean) package com.wbwar.chopraider.common.beans { public class ShipYardBean extends LevelObjectBean { public var boatLaunchTime:Number;// = 0 public var repairRate:Number;// = 0 public var orientation:int;// = 0 public var maxBoats:Number;// = 0 public var boatHealth:Number; public function ShipYardBean(_arg1:XML=null){ super(_arg1); if (_arg1 != null){ repairRate = _arg1.repairRate; maxBoats = _arg1.maxBoats; boatLaunchTime = _arg1.boatLaunchTime; orientation = _arg1.orientation; boatHealth = _arg1.boatHealth; } else { owner = 0; health = 400; repairRate = 0.01; maxBoats = 15; boatLaunchTime = 240; orientation = 0; boatHealth = 10; }; } override public function getXML():XML{ var _local1:XML = super.getXML(); _local1.repairRate = this.repairRate; _local1.maxBoats = this.maxBoats; _local1.boatLaunchTime = this.boatLaunchTime; _local1.orientation = this.orientation; _local1.boatHealth = this.boatHealth; return (_local1); } override public function getXMLRoot():XML{ return (<shipyard/> ); } } }//package com.wbwar.chopraider.common.beans
Section 14
//TankBaseBean (com.wbwar.chopraider.common.beans.TankBaseBean) package com.wbwar.chopraider.common.beans { public class TankBaseBean extends LevelObjectBean { public var maxTanks:Number;// = 0 public var tankHealth:Number; public var tankLaunchTime:Number;// = 0 public var repairRate:Number;// = 0 public function TankBaseBean(_arg1:XML=null){ super(_arg1); if (_arg1 != null){ repairRate = _arg1.repairRate; maxTanks = _arg1.maxTanks; tankLaunchTime = _arg1.tankLaunchTime; tankHealth = _arg1.tankHealth; } else { owner = 0; health = 400; repairRate = 0.01; maxTanks = 15; tankLaunchTime = 240; tankHealth = 10; }; } override public function getXMLRoot():XML{ return (<tankbase/> ); } override public function getXML():XML{ var _local1:XML = super.getXML(); _local1.repairRate = this.repairRate; _local1.maxTanks = this.maxTanks; _local1.tankLaunchTime = this.tankLaunchTime; _local1.tankHealth = this.tankHealth; return (_local1); } } }//package com.wbwar.chopraider.common.beans
Section 15
//TowerBean (com.wbwar.chopraider.common.beans.TowerBean) package com.wbwar.chopraider.common.beans { public class TowerBean extends LevelObjectBean { public var repairRate:Number;// = 0 public var recharge:Number;// = 0 public var weaponDamage:Number;// = 0 public var range:Number;// = 0 public function TowerBean(_arg1:XML=null){ super(_arg1); if (_arg1 != null){ repairRate = _arg1.repairRate; recharge = _arg1.recharge; range = _arg1.range; weaponDamage = _arg1.weaponDamage; } else { owner = 0; health = 20; repairRate = 0.01; recharge = 4; range = 200; weaponDamage = 0.5; }; } override public function getXMLRoot():XML{ return (<tower/> ); } override public function getXML():XML{ var _local1:XML = super.getXML(); _local1.repairRate = this.repairRate; _local1.recharge = this.recharge; _local1.range = this.range; _local1.weaponDamage = this.weaponDamage; return (_local1); } } }//package com.wbwar.chopraider.common.beans
Section 16
//TrackingGroundWeaponBean (com.wbwar.chopraider.common.beans.TrackingGroundWeaponBean) package com.wbwar.chopraider.common.beans { public class TrackingGroundWeaponBean extends LevelObjectBean { public var turnRate:Number;// = 0 public var recharge:Number;// = 0 public var weaponDamage:Number;// = 0 public var repairRate:Number;// = 0 public var range:Number;// = 0 public function TrackingGroundWeaponBean(_arg1:XML=null){ super(_arg1); if (_arg1 != null){ repairRate = _arg1.repairRate; recharge = _arg1.recharge; turnRate = _arg1.turnRate; range = _arg1.range; weaponDamage = _arg1.weaponDamage; }; } override public function getXML():XML{ var _local1:XML = super.getXML(); _local1.repairRate = this.repairRate; _local1.recharge = this.recharge; _local1.turnRate = this.turnRate; _local1.range = this.range; _local1.weaponDamage = this.weaponDamage; return (_local1); } override public function getXMLRoot():XML{ return (<trackingGroundWeapon/> ); } } }//package com.wbwar.chopraider.common.beans
Section 17
//WallBean (com.wbwar.chopraider.common.beans.WallBean) package com.wbwar.chopraider.common.beans { public class WallBean extends LevelObjectBean { public var orientation:int;// = 0 public var segmentCount:int;// = 1 public var repairRate:Number;// = 0 public function WallBean(_arg1:XML=null){ super(_arg1); if (_arg1 != null){ repairRate = _arg1.repairRate; segmentCount = _arg1.segmentCount; orientation = _arg1.orientation; } else { owner = 0; health = 30; repairRate = 0.01; segmentCount = 3; orientation = 0; }; } override public function getXML():XML{ var _local1:XML = super.getXML(); _local1.repairRate = this.repairRate; _local1.segmentCount = this.segmentCount; _local1.orientation = this.orientation; return (_local1); } override public function getXMLRoot():XML{ return (<wall/> ); } } }//package com.wbwar.chopraider.common.beans
Section 18
//GameBitmaps (com.wbwar.chopraider.common.GameBitmaps) package com.wbwar.chopraider.common { import flash.display.*; public class GameBitmaps { public static const landBitmapHeight:int = 100; public static const landBitmapWidth:int = 100; private static var landImage0:Class = GameBitmaps_landImage0; private static var landImage1:Class = GameBitmaps_landImage1; private static var landImage3:Class = GameBitmaps_landImage3; private static var landImage5:Class = GameBitmaps_landImage5; public static var borderTopRightImage:Class = GameBitmaps_borderTopRightImage; private static var landImage2:Class = GameBitmaps_landImage2; public static var borderTopLeftImage:Class = GameBitmaps_borderTopLeftImage; private static var landImage6:Class = GameBitmaps_landImage6; public static var roadBlockImage:Class = GameBitmaps_roadBlockImage; private static var landImage4:Class = GameBitmaps_landImage4; private static var landImage68:Class = GameBitmaps_landImage68; private static var landImage8:Class = GameBitmaps_landImage8; private static var landImage9:Class = GameBitmaps_landImage9; public static var civ2Image:Class = GameBitmaps_civ2Image; private static var landImage7:Class = GameBitmaps_landImage7; public static var powerLineSegmentImage:Class = GameBitmaps_powerLineSegmentImage; private static var landImage60:Class = GameBitmaps_landImage60; public static var borderBottomImage:Class = GameBitmaps_borderBottomImage; private static var landImage62:Class = GameBitmaps_landImage62; private static var landImage58:Class = GameBitmaps_landImage58; public static var wallSegmentEndBitmapData:BitmapData = (new wallSegmentEndImage() as Bitmap).bitmapData; public static var borderLeftBitmapData:BitmapData = (new borderLeftImage() as Bitmap).bitmapData; public static var factory1Image:Class = GameBitmaps_factory1Image; public static var borderBottomLeftBitmapData:BitmapData = (new borderBottomLeftImage() as Bitmap).bitmapData; public static var borderBottomRightBitmapData:BitmapData = (new borderBottomRightImage() as Bitmap).bitmapData; public static var tankBaseImage:Class = GameBitmaps_tankBaseImage; private static var landImage67:Class = GameBitmaps_landImage67; public static var gunPlatformImage:Class = GameBitmaps_gunPlatformImage; public static var borderBottomBitmapData:BitmapData = (new borderBottomImage() as Bitmap).bitmapData; private static var landImage12:Class = GameBitmaps_landImage12; public static var borderTopImage:Class = GameBitmaps_borderTopImage; private static var landImage14:Class = GameBitmaps_landImage14; private static var landImage15:Class = GameBitmaps_landImage15; private static var landImage16:Class = GameBitmaps_landImage16; public static var civ4Image:Class = GameBitmaps_civ4Image; private static var landImage13:Class = GameBitmaps_landImage13; private static var landImage17:Class = GameBitmaps_landImage17; private static var landImage18:Class = GameBitmaps_landImage18; private static var landImage11:Class = GameBitmaps_landImage11; public static var wallSegmentBitmapData:BitmapData = (new wallSegmentImage() as Bitmap).bitmapData; public static var shipYardImage:Class = GameBitmaps_shipYardImage; private static var landImage19:Class = GameBitmaps_landImage19; public static var factoryImage:Class = GameBitmaps_factoryImage; public static var powerLineSegmentBitmapData:BitmapData = (new powerLineSegmentImage() as Bitmap).bitmapData; public static var borderBottomRightImage:Class = GameBitmaps_borderBottomRightImage; public static var wallSegmentEndImage:Class = GameBitmaps_wallSegmentEndImage; public static var civ1Image:Class = GameBitmaps_civ1Image; public static var missileLauncherBarrelImage:Class = GameBitmaps_missileLauncherBarrelImage; public static var powerPlantImage:Class = GameBitmaps_powerPlantImage; public static var roadBlockBitmapData:BitmapData = (new roadBlockImage() as Bitmap).bitmapData; public static var wallImage:Class = GameBitmaps_wallImage; public static var civ3Image:Class = GameBitmaps_civ3Image; public static var landBitmapData:Array = new Array(100); public static var borderLeftImage:Class = GameBitmaps_borderLeftImage; public static var borderTopLeftBitmapData:BitmapData = (new borderTopLeftImage() as Bitmap).bitmapData; private static var landImage51:Class = GameBitmaps_landImage51; private static var landImage52:Class = GameBitmaps_landImage52; private static var landImage53:Class = GameBitmaps_landImage53; private static var landImage54:Class = GameBitmaps_landImage54; private static var landImage55:Class = GameBitmaps_landImage55; private static var landImage56:Class = GameBitmaps_landImage56; public static var factory2Image:Class = GameBitmaps_factory2Image; private static var landImage59:Class = GameBitmaps_landImage59; public static var towerImage:Class = GameBitmaps_towerImage; private static var landImage50:Class = GameBitmaps_landImage50; public static var civ0Image:Class = GameBitmaps_civ0Image; public static var borderBottomLeftImage:Class = GameBitmaps_borderBottomLeftImage; public static var airBaseImage:Class = GameBitmaps_airBaseImage; public static var wallSegmentImage:Class = GameBitmaps_wallSegmentImage; public static var borderTopBitmapData:BitmapData = (new borderTopImage() as Bitmap).bitmapData; public static var wallBitmapData:BitmapData = (new wallImage() as Bitmap).bitmapData; public static var borderRightBitmapData:BitmapData = (new borderRightImage() as Bitmap).bitmapData; public static var borderRightImage:Class = GameBitmaps_borderRightImage; private static var landImage63:Class = GameBitmaps_landImage63; private static var landImage64:Class = GameBitmaps_landImage64; private static var landImage65:Class = GameBitmaps_landImage65; private static var landImage66:Class = GameBitmaps_landImage66; public static var powCampImage:Class = GameBitmaps_powCampImage; private static var landImage61:Class = GameBitmaps_landImage61; public static var gunBarrelImage:Class = GameBitmaps_gunBarrelImage; public static var borderTopRightBitmapData:BitmapData = (new borderTopRightImage() as Bitmap).bitmapData; private static var landImage57:Class = GameBitmaps_landImage57; public static function getTileBitmap(_arg1:int):BitmapData{ if (_arg1 == -1){ return (wallBitmapData); }; if (_arg1 == 0){ return (landBitmapData[0]); }; if ((((_arg1 >= 1)) && ((_arg1 <= 9)))){ return (landBitmapData[_arg1]); }; if ((((_arg1 >= 11)) && ((_arg1 <= 19)))){ return (landBitmapData[_arg1]); }; if ((((_arg1 >= 50)) && ((_arg1 <= 68)))){ return (landBitmapData[_arg1]); }; return (null); } landBitmapData[0] = (new landImage0() as Bitmap).bitmapData; landBitmapData[1] = (new landImage1() as Bitmap).bitmapData; landBitmapData[2] = (new landImage2() as Bitmap).bitmapData; landBitmapData[3] = (new landImage3() as Bitmap).bitmapData; landBitmapData[4] = (new landImage4() as Bitmap).bitmapData; landBitmapData[5] = (new landImage5() as Bitmap).bitmapData; landBitmapData[6] = (new landImage6() as Bitmap).bitmapData; landBitmapData[7] = (new landImage7() as Bitmap).bitmapData; landBitmapData[8] = (new landImage8() as Bitmap).bitmapData; landBitmapData[9] = (new landImage9() as Bitmap).bitmapData; landBitmapData[11] = (new landImage11() as Bitmap).bitmapData; landBitmapData[12] = (new landImage12() as Bitmap).bitmapData; landBitmapData[13] = (new landImage13() as Bitmap).bitmapData; landBitmapData[14] = (new landImage14() as Bitmap).bitmapData; landBitmapData[15] = (new landImage15() as Bitmap).bitmapData; landBitmapData[16] = (new landImage16() as Bitmap).bitmapData; landBitmapData[17] = (new landImage17() as Bitmap).bitmapData; landBitmapData[18] = (new landImage18() as Bitmap).bitmapData; landBitmapData[19] = (new landImage19() as Bitmap).bitmapData; landBitmapData[50] = (new landImage50() as Bitmap).bitmapData; landBitmapData[51] = (new landImage51() as Bitmap).bitmapData; landBitmapData[52] = (new landImage52() as Bitmap).bitmapData; landBitmapData[53] = (new landImage53() as Bitmap).bitmapData; landBitmapData[54] = (new landImage54() as Bitmap).bitmapData; landBitmapData[55] = (new landImage55() as Bitmap).bitmapData; landBitmapData[56] = (new landImage56() as Bitmap).bitmapData; landBitmapData[57] = (new landImage57() as Bitmap).bitmapData; landBitmapData[58] = (new landImage58() as Bitmap).bitmapData; landBitmapData[59] = (new landImage59() as Bitmap).bitmapData; landBitmapData[60] = (new landImage60() as Bitmap).bitmapData; landBitmapData[61] = (new landImage61() as Bitmap).bitmapData; landBitmapData[62] = (new landImage62() as Bitmap).bitmapData; landBitmapData[63] = (new landImage63() as Bitmap).bitmapData; landBitmapData[64] = (new landImage64() as Bitmap).bitmapData; landBitmapData[65] = (new landImage65() as Bitmap).bitmapData; landBitmapData[66] = (new landImage66() as Bitmap).bitmapData; landBitmapData[67] = (new landImage67() as Bitmap).bitmapData; landBitmapData[68] = (new landImage68() as Bitmap).bitmapData; } }//package com.wbwar.chopraider.common
Section 19
//GameBitmaps_airBaseImage (com.wbwar.chopraider.common.GameBitmaps_airBaseImage) package com.wbwar.chopraider.common { import mx.core.*; public class GameBitmaps_airBaseImage extends BitmapAsset { } }//package com.wbwar.chopraider.common
Section 20
//GameBitmaps_borderBottomImage (com.wbwar.chopraider.common.GameBitmaps_borderBottomImage) package com.wbwar.chopraider.common { import mx.core.*; public class GameBitmaps_borderBottomImage extends BitmapAsset { } }//package com.wbwar.chopraider.common
Section 21
//GameBitmaps_borderBottomLeftImage (com.wbwar.chopraider.common.GameBitmaps_borderBottomLeftImage) package com.wbwar.chopraider.common { import mx.core.*; public class GameBitmaps_borderBottomLeftImage extends BitmapAsset { } }//package com.wbwar.chopraider.common
Section 22
//GameBitmaps_borderBottomRightImage (com.wbwar.chopraider.common.GameBitmaps_borderBottomRightImage) package com.wbwar.chopraider.common { import mx.core.*; public class GameBitmaps_borderBottomRightImage extends BitmapAsset { } }//package com.wbwar.chopraider.common
Section 23
//GameBitmaps_borderLeftImage (com.wbwar.chopraider.common.GameBitmaps_borderLeftImage) package com.wbwar.chopraider.common { import mx.core.*; public class GameBitmaps_borderLeftImage extends BitmapAsset { } }//package com.wbwar.chopraider.common
Section 24
//GameBitmaps_borderRightImage (com.wbwar.chopraider.common.GameBitmaps_borderRightImage) package com.wbwar.chopraider.common { import mx.core.*; public class GameBitmaps_borderRightImage extends BitmapAsset { } }//package com.wbwar.chopraider.common
Section 25
//GameBitmaps_borderTopImage (com.wbwar.chopraider.common.GameBitmaps_borderTopImage) package com.wbwar.chopraider.common { import mx.core.*; public class GameBitmaps_borderTopImage extends BitmapAsset { } }//package com.wbwar.chopraider.common
Section 26
//GameBitmaps_borderTopLeftImage (com.wbwar.chopraider.common.GameBitmaps_borderTopLeftImage) package com.wbwar.chopraider.common { import mx.core.*; public class GameBitmaps_borderTopLeftImage extends BitmapAsset { } }//package com.wbwar.chopraider.common
Section 27
//GameBitmaps_borderTopRightImage (com.wbwar.chopraider.common.GameBitmaps_borderTopRightImage) package com.wbwar.chopraider.common { import mx.core.*; public class GameBitmaps_borderTopRightImage extends BitmapAsset { } }//package com.wbwar.chopraider.common
Section 28
//GameBitmaps_civ0Image (com.wbwar.chopraider.common.GameBitmaps_civ0Image) package com.wbwar.chopraider.common { import mx.core.*; public class GameBitmaps_civ0Image extends BitmapAsset { } }//package com.wbwar.chopraider.common
Section 29
//GameBitmaps_civ1Image (com.wbwar.chopraider.common.GameBitmaps_civ1Image) package com.wbwar.chopraider.common { import mx.core.*; public class GameBitmaps_civ1Image extends BitmapAsset { } }//package com.wbwar.chopraider.common
Section 30
//GameBitmaps_civ2Image (com.wbwar.chopraider.common.GameBitmaps_civ2Image) package com.wbwar.chopraider.common { import mx.core.*; public class GameBitmaps_civ2Image extends BitmapAsset { } }//package com.wbwar.chopraider.common
Section 31
//GameBitmaps_civ3Image (com.wbwar.chopraider.common.GameBitmaps_civ3Image) package com.wbwar.chopraider.common { import mx.core.*; public class GameBitmaps_civ3Image extends BitmapAsset { } }//package com.wbwar.chopraider.common
Section 32
//GameBitmaps_civ4Image (com.wbwar.chopraider.common.GameBitmaps_civ4Image) package com.wbwar.chopraider.common { import mx.core.*; public class GameBitmaps_civ4Image extends BitmapAsset { } }//package com.wbwar.chopraider.common
Section 33
//GameBitmaps_factory1Image (com.wbwar.chopraider.common.GameBitmaps_factory1Image) package com.wbwar.chopraider.common { import mx.core.*; public class GameBitmaps_factory1Image extends BitmapAsset { } }//package com.wbwar.chopraider.common
Section 34
//GameBitmaps_factory2Image (com.wbwar.chopraider.common.GameBitmaps_factory2Image) package com.wbwar.chopraider.common { import mx.core.*; public class GameBitmaps_factory2Image extends BitmapAsset { } }//package com.wbwar.chopraider.common
Section 35
//GameBitmaps_factoryImage (com.wbwar.chopraider.common.GameBitmaps_factoryImage) package com.wbwar.chopraider.common { import mx.core.*; public class GameBitmaps_factoryImage extends BitmapAsset { } }//package com.wbwar.chopraider.common
Section 36
//GameBitmaps_gunBarrelImage (com.wbwar.chopraider.common.GameBitmaps_gunBarrelImage) package com.wbwar.chopraider.common { import mx.core.*; public class GameBitmaps_gunBarrelImage extends BitmapAsset { } }//package com.wbwar.chopraider.common
Section 37
//GameBitmaps_gunPlatformImage (com.wbwar.chopraider.common.GameBitmaps_gunPlatformImage) package com.wbwar.chopraider.common { import mx.core.*; public class GameBitmaps_gunPlatformImage extends BitmapAsset { } }//package com.wbwar.chopraider.common
Section 38
//GameBitmaps_landImage0 (com.wbwar.chopraider.common.GameBitmaps_landImage0) package com.wbwar.chopraider.common { import mx.core.*; public class GameBitmaps_landImage0 extends BitmapAsset { } }//package com.wbwar.chopraider.common
Section 39
//GameBitmaps_landImage1 (com.wbwar.chopraider.common.GameBitmaps_landImage1) package com.wbwar.chopraider.common { import mx.core.*; public class GameBitmaps_landImage1 extends BitmapAsset { } }//package com.wbwar.chopraider.common
Section 40
//GameBitmaps_landImage11 (com.wbwar.chopraider.common.GameBitmaps_landImage11) package com.wbwar.chopraider.common { import mx.core.*; public class GameBitmaps_landImage11 extends BitmapAsset { } }//package com.wbwar.chopraider.common
Section 41
//GameBitmaps_landImage12 (com.wbwar.chopraider.common.GameBitmaps_landImage12) package com.wbwar.chopraider.common { import mx.core.*; public class GameBitmaps_landImage12 extends BitmapAsset { } }//package com.wbwar.chopraider.common
Section 42
//GameBitmaps_landImage13 (com.wbwar.chopraider.common.GameBitmaps_landImage13) package com.wbwar.chopraider.common { import mx.core.*; public class GameBitmaps_landImage13 extends BitmapAsset { } }//package com.wbwar.chopraider.common
Section 43
//GameBitmaps_landImage14 (com.wbwar.chopraider.common.GameBitmaps_landImage14) package com.wbwar.chopraider.common { import mx.core.*; public class GameBitmaps_landImage14 extends BitmapAsset { } }//package com.wbwar.chopraider.common
Section 44
//GameBitmaps_landImage15 (com.wbwar.chopraider.common.GameBitmaps_landImage15) package com.wbwar.chopraider.common { import mx.core.*; public class GameBitmaps_landImage15 extends BitmapAsset { } }//package com.wbwar.chopraider.common
Section 45
//GameBitmaps_landImage16 (com.wbwar.chopraider.common.GameBitmaps_landImage16) package com.wbwar.chopraider.common { import mx.core.*; public class GameBitmaps_landImage16 extends BitmapAsset { } }//package com.wbwar.chopraider.common
Section 46
//GameBitmaps_landImage17 (com.wbwar.chopraider.common.GameBitmaps_landImage17) package com.wbwar.chopraider.common { import mx.core.*; public class GameBitmaps_landImage17 extends BitmapAsset { } }//package com.wbwar.chopraider.common
Section 47
//GameBitmaps_landImage18 (com.wbwar.chopraider.common.GameBitmaps_landImage18) package com.wbwar.chopraider.common { import mx.core.*; public class GameBitmaps_landImage18 extends BitmapAsset { } }//package com.wbwar.chopraider.common
Section 48
//GameBitmaps_landImage19 (com.wbwar.chopraider.common.GameBitmaps_landImage19) package com.wbwar.chopraider.common { import mx.core.*; public class GameBitmaps_landImage19 extends BitmapAsset { } }//package com.wbwar.chopraider.common
Section 49
//GameBitmaps_landImage2 (com.wbwar.chopraider.common.GameBitmaps_landImage2) package com.wbwar.chopraider.common { import mx.core.*; public class GameBitmaps_landImage2 extends BitmapAsset { } }//package com.wbwar.chopraider.common
Section 50
//GameBitmaps_landImage3 (com.wbwar.chopraider.common.GameBitmaps_landImage3) package com.wbwar.chopraider.common { import mx.core.*; public class GameBitmaps_landImage3 extends BitmapAsset { } }//package com.wbwar.chopraider.common
Section 51
//GameBitmaps_landImage4 (com.wbwar.chopraider.common.GameBitmaps_landImage4) package com.wbwar.chopraider.common { import mx.core.*; public class GameBitmaps_landImage4 extends BitmapAsset { } }//package com.wbwar.chopraider.common
Section 52
//GameBitmaps_landImage5 (com.wbwar.chopraider.common.GameBitmaps_landImage5) package com.wbwar.chopraider.common { import mx.core.*; public class GameBitmaps_landImage5 extends BitmapAsset { } }//package com.wbwar.chopraider.common
Section 53
//GameBitmaps_landImage50 (com.wbwar.chopraider.common.GameBitmaps_landImage50) package com.wbwar.chopraider.common { import mx.core.*; public class GameBitmaps_landImage50 extends BitmapAsset { } }//package com.wbwar.chopraider.common
Section 54
//GameBitmaps_landImage51 (com.wbwar.chopraider.common.GameBitmaps_landImage51) package com.wbwar.chopraider.common { import mx.core.*; public class GameBitmaps_landImage51 extends BitmapAsset { } }//package com.wbwar.chopraider.common
Section 55
//GameBitmaps_landImage52 (com.wbwar.chopraider.common.GameBitmaps_landImage52) package com.wbwar.chopraider.common { import mx.core.*; public class GameBitmaps_landImage52 extends BitmapAsset { } }//package com.wbwar.chopraider.common
Section 56
//GameBitmaps_landImage53 (com.wbwar.chopraider.common.GameBitmaps_landImage53) package com.wbwar.chopraider.common { import mx.core.*; public class GameBitmaps_landImage53 extends BitmapAsset { } }//package com.wbwar.chopraider.common
Section 57
//GameBitmaps_landImage54 (com.wbwar.chopraider.common.GameBitmaps_landImage54) package com.wbwar.chopraider.common { import mx.core.*; public class GameBitmaps_landImage54 extends BitmapAsset { } }//package com.wbwar.chopraider.common
Section 58
//GameBitmaps_landImage55 (com.wbwar.chopraider.common.GameBitmaps_landImage55) package com.wbwar.chopraider.common { import mx.core.*; public class GameBitmaps_landImage55 extends BitmapAsset { } }//package com.wbwar.chopraider.common
Section 59
//GameBitmaps_landImage56 (com.wbwar.chopraider.common.GameBitmaps_landImage56) package com.wbwar.chopraider.common { import mx.core.*; public class GameBitmaps_landImage56 extends BitmapAsset { } }//package com.wbwar.chopraider.common
Section 60
//GameBitmaps_landImage57 (com.wbwar.chopraider.common.GameBitmaps_landImage57) package com.wbwar.chopraider.common { import mx.core.*; public class GameBitmaps_landImage57 extends BitmapAsset { } }//package com.wbwar.chopraider.common
Section 61
//GameBitmaps_landImage58 (com.wbwar.chopraider.common.GameBitmaps_landImage58) package com.wbwar.chopraider.common { import mx.core.*; public class GameBitmaps_landImage58 extends BitmapAsset { } }//package com.wbwar.chopraider.common
Section 62
//GameBitmaps_landImage59 (com.wbwar.chopraider.common.GameBitmaps_landImage59) package com.wbwar.chopraider.common { import mx.core.*; public class GameBitmaps_landImage59 extends BitmapAsset { } }//package com.wbwar.chopraider.common
Section 63
//GameBitmaps_landImage6 (com.wbwar.chopraider.common.GameBitmaps_landImage6) package com.wbwar.chopraider.common { import mx.core.*; public class GameBitmaps_landImage6 extends BitmapAsset { } }//package com.wbwar.chopraider.common
Section 64
//GameBitmaps_landImage60 (com.wbwar.chopraider.common.GameBitmaps_landImage60) package com.wbwar.chopraider.common { import mx.core.*; public class GameBitmaps_landImage60 extends BitmapAsset { } }//package com.wbwar.chopraider.common
Section 65
//GameBitmaps_landImage61 (com.wbwar.chopraider.common.GameBitmaps_landImage61) package com.wbwar.chopraider.common { import mx.core.*; public class GameBitmaps_landImage61 extends BitmapAsset { } }//package com.wbwar.chopraider.common
Section 66
//GameBitmaps_landImage62 (com.wbwar.chopraider.common.GameBitmaps_landImage62) package com.wbwar.chopraider.common { import mx.core.*; public class GameBitmaps_landImage62 extends BitmapAsset { } }//package com.wbwar.chopraider.common
Section 67
//GameBitmaps_landImage63 (com.wbwar.chopraider.common.GameBitmaps_landImage63) package com.wbwar.chopraider.common { import mx.core.*; public class GameBitmaps_landImage63 extends BitmapAsset { } }//package com.wbwar.chopraider.common
Section 68
//GameBitmaps_landImage64 (com.wbwar.chopraider.common.GameBitmaps_landImage64) package com.wbwar.chopraider.common { import mx.core.*; public class GameBitmaps_landImage64 extends BitmapAsset { } }//package com.wbwar.chopraider.common
Section 69
//GameBitmaps_landImage65 (com.wbwar.chopraider.common.GameBitmaps_landImage65) package com.wbwar.chopraider.common { import mx.core.*; public class GameBitmaps_landImage65 extends BitmapAsset { } }//package com.wbwar.chopraider.common
Section 70
//GameBitmaps_landImage66 (com.wbwar.chopraider.common.GameBitmaps_landImage66) package com.wbwar.chopraider.common { import mx.core.*; public class GameBitmaps_landImage66 extends BitmapAsset { } }//package com.wbwar.chopraider.common
Section 71
//GameBitmaps_landImage67 (com.wbwar.chopraider.common.GameBitmaps_landImage67) package com.wbwar.chopraider.common { import mx.core.*; public class GameBitmaps_landImage67 extends BitmapAsset { } }//package com.wbwar.chopraider.common
Section 72
//GameBitmaps_landImage68 (com.wbwar.chopraider.common.GameBitmaps_landImage68) package com.wbwar.chopraider.common { import mx.core.*; public class GameBitmaps_landImage68 extends BitmapAsset { } }//package com.wbwar.chopraider.common
Section 73
//GameBitmaps_landImage7 (com.wbwar.chopraider.common.GameBitmaps_landImage7) package com.wbwar.chopraider.common { import mx.core.*; public class GameBitmaps_landImage7 extends BitmapAsset { } }//package com.wbwar.chopraider.common
Section 74
//GameBitmaps_landImage8 (com.wbwar.chopraider.common.GameBitmaps_landImage8) package com.wbwar.chopraider.common { import mx.core.*; public class GameBitmaps_landImage8 extends BitmapAsset { } }//package com.wbwar.chopraider.common
Section 75
//GameBitmaps_landImage9 (com.wbwar.chopraider.common.GameBitmaps_landImage9) package com.wbwar.chopraider.common { import mx.core.*; public class GameBitmaps_landImage9 extends BitmapAsset { } }//package com.wbwar.chopraider.common
Section 76
//GameBitmaps_missileLauncherBarrelImage (com.wbwar.chopraider.common.GameBitmaps_missileLauncherBarrelImage) package com.wbwar.chopraider.common { import mx.core.*; public class GameBitmaps_missileLauncherBarrelImage extends BitmapAsset { } }//package com.wbwar.chopraider.common
Section 77
//GameBitmaps_powCampImage (com.wbwar.chopraider.common.GameBitmaps_powCampImage) package com.wbwar.chopraider.common { import mx.core.*; public class GameBitmaps_powCampImage extends BitmapAsset { } }//package com.wbwar.chopraider.common
Section 78
//GameBitmaps_powerLineSegmentImage (com.wbwar.chopraider.common.GameBitmaps_powerLineSegmentImage) package com.wbwar.chopraider.common { import mx.core.*; public class GameBitmaps_powerLineSegmentImage extends BitmapAsset { } }//package com.wbwar.chopraider.common
Section 79
//GameBitmaps_powerPlantImage (com.wbwar.chopraider.common.GameBitmaps_powerPlantImage) package com.wbwar.chopraider.common { import mx.core.*; public class GameBitmaps_powerPlantImage extends BitmapAsset { } }//package com.wbwar.chopraider.common
Section 80
//GameBitmaps_roadBlockImage (com.wbwar.chopraider.common.GameBitmaps_roadBlockImage) package com.wbwar.chopraider.common { import mx.core.*; public class GameBitmaps_roadBlockImage extends BitmapAsset { } }//package com.wbwar.chopraider.common
Section 81
//GameBitmaps_shipYardImage (com.wbwar.chopraider.common.GameBitmaps_shipYardImage) package com.wbwar.chopraider.common { import mx.core.*; public class GameBitmaps_shipYardImage extends BitmapAsset { } }//package com.wbwar.chopraider.common
Section 82
//GameBitmaps_tankBaseImage (com.wbwar.chopraider.common.GameBitmaps_tankBaseImage) package com.wbwar.chopraider.common { import mx.core.*; public class GameBitmaps_tankBaseImage extends BitmapAsset { } }//package com.wbwar.chopraider.common
Section 83
//GameBitmaps_towerImage (com.wbwar.chopraider.common.GameBitmaps_towerImage) package com.wbwar.chopraider.common { import mx.core.*; public class GameBitmaps_towerImage extends BitmapAsset { } }//package com.wbwar.chopraider.common
Section 84
//GameBitmaps_wallImage (com.wbwar.chopraider.common.GameBitmaps_wallImage) package com.wbwar.chopraider.common { import mx.core.*; public class GameBitmaps_wallImage extends BitmapAsset { } }//package com.wbwar.chopraider.common
Section 85
//GameBitmaps_wallSegmentEndImage (com.wbwar.chopraider.common.GameBitmaps_wallSegmentEndImage) package com.wbwar.chopraider.common { import mx.core.*; public class GameBitmaps_wallSegmentEndImage extends BitmapAsset { } }//package com.wbwar.chopraider.common
Section 86
//GameBitmaps_wallSegmentImage (com.wbwar.chopraider.common.GameBitmaps_wallSegmentImage) package com.wbwar.chopraider.common { import mx.core.*; public class GameBitmaps_wallSegmentImage extends BitmapAsset { } }//package com.wbwar.chopraider.common
Section 87
//GameMap (com.wbwar.chopraider.common.GameMap) package com.wbwar.chopraider.common { import flash.display.*; import flash.geom.*; public class GameMap { private const oceanColor:Number = 4289058303; private const borderColor:Number = 4285558896; private const landColor:Number = 4294967295; public var mapName:String; public var towers:XMLList; public var airBases:XMLList; public var superbomb:int; public var powCamps:XMLList; public var civs:XMLList; public var shipYards:XMLList; public var mapData:Array; public var factories:XMLList; public var guns:XMLList; public var mapDataWidth:int; public var roadBlocks:XMLList; public var time:int; public var missileLaunchers:XMLList; public var title:String; public var missileBarrages:int; public var powerPlants:XMLList; private var oc:Number; public var walls:XMLList; public var mapDataHeight:int; public var tankBases:XMLList; public var powerLines:XMLList; public var description:String; private var lc:Number; public var carrier:XML; public static const cellHeight:int = 100; public static const cellWidth:int = 100; public function GameMap(){ mapData = new Array(); super(); } public function get worldPixelWidth():Number{ return ((mapDataWidth * cellWidth)); } public function generateThumbNail(_arg1:int, _arg2:int):Bitmap{ var _local3:Number; var _local4:Number; var _local10:uint; var _local11:Number; var _local12:Number; var _local13:Number; if (mapDataWidth > mapDataHeight){ _local3 = (_arg1 / mapDataWidth); _local4 = (_arg2 / mapDataWidth); } else { _local3 = (_arg1 / mapDataHeight); _local4 = (_arg2 / mapDataHeight); }; var _local5:BitmapData = new BitmapData(_arg1, _arg2, false, 4278190080); var _local6:Bitmap = new Bitmap(_local5); var _local7:Number = (mapDataWidth * _local3); var _local8:Number = (mapDataHeight * _local4); _local5.fillRect(new Rectangle(0, 0, _arg1, _arg2), 4294967295); _local5.fillRect(new Rectangle(0, 0, (_local7 - 1), (_local8 - 1)), 4289058303); var _local9:uint; while (_local9 < mapDataHeight) { _local10 = 0; while (_local10 < mapDataWidth) { _local11 = (_local10 * _local3); _local12 = (_local9 * _local4); if (mapData[_local9][_local10] == 0){ _local13 = 4289058303; } else { _local13 = 4294967295; }; drawCell(_local5, _local10, _local9, _local11, _local12, _local3, _local4); _local10++; }; _local9++; }; Raster.line(_local5, 0, 0, (_local7 - 1), 0, 4278190080); Raster.line(_local5, (_local7 - 1), 0, (_local7 - 1), (_local8 - 1), 4278190080); Raster.line(_local5, 0, (_local8 - 1), (_local7 - 1), (_local8 - 1), 4278190080); Raster.line(_local5, 0, 0, 0, (_local8 - 1), 4278190080); return (_local6); } public function get worldPixelHeight():Number{ return ((mapDataHeight * cellHeight)); } private function drawCell(_arg1:BitmapData, _arg2:uint, _arg3:uint, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number):void{ var _local8:Number = (_arg6 / 2); var _local9:Number = (_arg7 / 2); var _local10:int = mapData[_arg3][_arg2]; if ((((_local10 >= 11)) && ((_local10 <= 19)))){ _local10 = (_local10 - 10); oc = landColor; lc = oceanColor; } else { oc = oceanColor; lc = landColor; }; if (_local10 == 0){ _arg1.fillRect(new Rectangle(_arg4, _arg5, _arg6, _arg7), oc); } else { if (_local10 == 1){ _arg1.fillRect(new Rectangle(_arg4, _arg5, _arg6, _arg7), oc); _arg1.fillRect(new Rectangle((_arg4 + _local8), (_arg5 + _local9), _local8, _local9), lc); Raster.line(_arg1, (_arg4 + _local8), (_arg5 + _arg7), (_arg4 + _local8), (_arg5 + _local9), borderColor); Raster.line(_arg1, (_arg4 + _local8), (_arg5 + _local9), (_arg4 + _arg6), (_arg5 + _local9), borderColor); } else { if ((((_local10 == 2)) || ((_local10 == 63)))){ _arg1.fillRect(new Rectangle(_arg4, _arg5, _arg6, _arg7), oc); _arg1.fillRect(new Rectangle(_arg4, (_arg5 + _local9), _arg6, _local9), lc); Raster.line(_arg1, _arg4, (_arg5 + _local9), (_arg4 + _arg6), (_arg5 + _local9), borderColor); } else { if (_local10 == 3){ _arg1.fillRect(new Rectangle(_arg4, _arg5, _arg6, _arg7), oc); _arg1.fillRect(new Rectangle(_arg4, (_arg5 + _local9), (_arg6 / 2), _local9), lc); Raster.line(_arg1, (_arg4 + _local8), (_arg5 + _arg7), (_arg4 + (_arg6 / 2)), (_arg5 + _local9), borderColor); Raster.line(_arg1, (_arg4 + _local8), (_arg5 + _local9), _arg4, (_arg5 + _local9), borderColor); } else { if ((((_local10 == 4)) || ((_local10 == 64)))){ _arg1.fillRect(new Rectangle(_arg4, _arg5, _arg6, _arg7), oc); _arg1.fillRect(new Rectangle((_arg4 + _local8), _arg5, _local8, _arg7), lc); Raster.line(_arg1, (_arg4 + _local8), _arg5, (_arg4 + _local8), (_arg5 + _arg7), borderColor); } else { if (_local10 == 5){ _arg1.fillRect(new Rectangle(_arg4, _arg5, _arg6, _arg7), lc); } else { if ((((_local10 == 6)) || ((_local10 == 65)))){ _arg1.fillRect(new Rectangle(_arg4, _arg5, _arg6, _arg7), oc); _arg1.fillRect(new Rectangle(_arg4, _arg5, _local8, _arg7), lc); Raster.line(_arg1, (_arg4 + _local8), _arg5, (_arg4 + _local8), (_arg5 + _arg7), borderColor); } else { if (_local10 == 7){ _arg1.fillRect(new Rectangle(_arg4, _arg5, _arg6, _arg7), oc); _arg1.fillRect(new Rectangle((_arg4 + _local8), _arg5, _local8, _local9), lc); Raster.line(_arg1, (_arg4 + _local8), _arg5, (_arg4 + _local8), (_arg5 + _local9), borderColor); Raster.line(_arg1, (_arg4 + _local8), (_arg5 + _local9), (_arg4 + _arg6), (_arg5 + _local9), borderColor); } else { if ((((_local10 == 8)) || ((_local10 == 66)))){ _arg1.fillRect(new Rectangle(_arg4, _arg5, _arg6, _arg7), oc); _arg1.fillRect(new Rectangle(_arg4, _arg5, _arg6, _local9), lc); Raster.line(_arg1, _arg4, (_arg5 + _local9), (_arg4 + _arg6), (_arg5 + _local9), borderColor); } else { if (_local10 == 9){ _arg1.fillRect(new Rectangle(_arg4, _arg5, _arg6, _arg7), oc); _arg1.fillRect(new Rectangle(_arg4, _arg5, _local8, _local9), lc); Raster.line(_arg1, (_arg4 + _local8), _arg5, (_arg4 + _local8), (_arg5 + _local9), borderColor); Raster.line(_arg1, (_arg4 + (_arg6 / 2)), (_arg5 + (_arg7 / 2)), _arg4, (_arg5 + (_arg7 / 2)), borderColor); } else { if ((((_local10 == 67)) || ((_local10 == 68)))){ _arg1.fillRect(new Rectangle(_arg4, _arg5, _arg6, _arg7), oc); } else { _arg1.fillRect(new Rectangle(_arg4, _arg5, _arg6, _arg7), lc); }; }; }; }; }; }; }; }; }; }; }; } public function generateXML():XML{ var _local1:XML = <mission/> ; _local1.description = description; _local1.time = time; _local1.title = title; _local1.missilebarrages = missileBarrages; _local1.superbomb = superbomb; _local1.columns = mapDataWidth; _local1.rows = mapDataHeight; _local1.map = mapData; _local1.carrier = carrier; _local1.tower = towers; _local1.gun = guns; _local1.missileLauncher = missileLaunchers; _local1.factory = factories; _local1.tankbase = tankBases; _local1.roadblock = roadBlocks; _local1.civ = civs; _local1.powcamp = powCamps; _local1.airbase = airBases; _local1.shipyard = shipYards; _local1.powerplant = powerPlants; _local1.powerline = powerLines; _local1.wall = walls; return (_local1); } public function parseXML(_arg1:String, _arg2:String):void{ var _local7:Array; var _local8:int; this.mapName = _arg1; trace(("MAPNAME: " + this.mapName)); mapData = new Array(); var _local3:XML = new XML(_arg2); description = _local3.description; time = _local3.time; title = _local3.title; missileBarrages = _local3.missilebarrages; superbomb = _local3.superbomb; mapDataWidth = _local3.columns; mapDataHeight = _local3.rows; carrier = _local3.carrier[0]; towers = _local3.tower; guns = _local3.gun; missileLaunchers = _local3.missileLauncher; factories = _local3.factory; airBases = _local3.airbase; powCamps = _local3.powcamp; tankBases = _local3.tankbase; roadBlocks = _local3.roadblock; civs = _local3.civ; shipYards = _local3.shipyard; powerPlants = _local3.powerplant; powerLines = _local3.powerline; walls = _local3.wall; var _local4:int; var _local5:Array = _local3.map[0].split(","); var _local6:int; while (_local6 < mapDataHeight) { _local7 = new Array(); _local8 = 0; while (_local8 < mapDataWidth) { _local7.push(_local5[_local4]); _local4++; _local8++; }; mapData.push(_local7); _local6++; }; } } }//package com.wbwar.chopraider.common
Section 88
//Raster (com.wbwar.chopraider.common.Raster) package com.wbwar.chopraider.common { import flash.display.*; import flash.geom.*; public class Raster { public static function aaCircle(_arg1:BitmapData, _arg2:Number, _arg3:Number, _arg4:int, _arg5:Number):void{ var _local6:int; var _local7:int; var _local8:int; var _local10:Number; _local6 = _arg4; _local7 = 0; var _local9:Number = 0; var _local11:Function = Math.sqrt; var _local12:Function = Math.ceil; _arg1.setPixel((_arg2 + _local6), (_arg3 + _local7), _arg5); _arg1.setPixel((_arg2 - _local6), (_arg3 + _local7), _arg5); _arg1.setPixel((_arg2 + _local7), (_arg3 + _local6), _arg5); _arg1.setPixel((_arg2 + _local7), (_arg3 - _local6), _arg5); while (_local6 > (_local7 + 1)) { _local7++; _local10 = (_local12(_local11(((_arg4 * _arg4) - (_local7 * _local7)))) - _local11(((_arg4 * _arg4) - (_local7 * _local7)))); if (_local10 < _local9){ _local6--; }; drawAlphaPixel(_arg1, (_arg2 + _local6), (_arg3 + _local7), (1 - _local10), _arg5); drawAlphaPixel(_arg1, ((_arg2 + _local6) - 1), (_arg3 + _local7), _local10, _arg5); drawAlphaPixel(_arg1, (_arg2 - _local6), (_arg3 + _local7), (1 - _local10), _arg5); drawAlphaPixel(_arg1, ((_arg2 - _local6) + 1), (_arg3 + _local7), _local10, _arg5); drawAlphaPixel(_arg1, (_arg2 + _local6), (_arg3 - _local7), (1 - _local10), _arg5); drawAlphaPixel(_arg1, ((_arg2 + _local6) - 1), (_arg3 - _local7), _local10, _arg5); drawAlphaPixel(_arg1, (_arg2 - _local6), (_arg3 - _local7), (1 - _local10), _arg5); drawAlphaPixel(_arg1, ((_arg2 - _local6) + 1), (_arg3 - _local7), _local10, _arg5); drawAlphaPixel(_arg1, (_arg2 + _local7), (_arg3 + _local6), (1 - _local10), _arg5); drawAlphaPixel(_arg1, (_arg2 + _local7), ((_arg3 + _local6) - 1), _local10, _arg5); drawAlphaPixel(_arg1, (_arg2 - _local7), (_arg3 + _local6), (1 - _local10), _arg5); drawAlphaPixel(_arg1, (_arg2 - _local7), ((_arg3 + _local6) - 1), _local10, _arg5); drawAlphaPixel(_arg1, (_arg2 + _local7), (_arg3 - _local6), (1 - _local10), _arg5); drawAlphaPixel(_arg1, (_arg2 + _local7), ((_arg3 - _local6) + 1), _local10, _arg5); drawAlphaPixel(_arg1, (_arg2 - _local7), (_arg3 - _local6), (1 - _local10), _arg5); drawAlphaPixel(_arg1, (_arg2 - _local7), ((_arg3 - _local6) + 1), _local10, _arg5); _local9 = _local10; }; } public static function cubicBezier(_arg1:BitmapData, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int, _arg8:int, _arg9:int, _arg10:Number, _arg11:int=5):void{ var _local14:int; var _local15:int; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local12:Number = _arg2; var _local13:Number = _arg3; var _local16:Number = 0; var _local17:Number = (1 / _arg11); var _local24:int; while (++_local24 <= _arg11) { _local18 = (_local17 * _local24); _local19 = ((_local17 * _local24) * _local18); _local20 = (_local19 * _local18); _local21 = (1 - _local18); _local22 = ((1 - _local18) * _local21); _local23 = (_local22 * _local21); _local14 = ((((_local23 * _arg2) + (((3 * _local18) * _local22) * _arg4)) + (((3 * _arg6) * _local19) * _local21)) + (_arg8 * _local20)); _local15 = ((((_local23 * _arg3) + (((3 * _local18) * _local22) * _arg5)) + (((3 * _arg7) * _local19) * _local21)) + (_arg9 * _local20)); _local16 = (_local16 + Math.sqrt((((_local14 - _local12) * (_local14 - _local12)) + ((_local15 - _local13) * (_local15 - _local13))))); _local12 = _local14; _local13 = _local15; }; var _local25:int = Math.floor(_local16); _local17 = (1 / _local25); var _local26:int = _arg2; var _local27:int = _arg3; _local24 = -1; while (++_local24 <= _local25) { _local18 = (_local17 * _local24); _local19 = ((_local17 * _local24) * _local18); _local20 = (_local19 * _local18); _local21 = (1 - _local18); _local22 = ((1 - _local18) * _local21); _local23 = (_local22 * _local21); _local14 = ((((_local23 * _arg2) + (((3 * _local18) * _local22) * _arg4)) + (((3 * _arg6) * _local19) * _local21)) + (_arg8 * _local20)); _local15 = ((((_local23 * _arg3) + (((3 * _local18) * _local22) * _arg5)) + (((3 * _arg7) * _local19) * _local21)) + (_arg9 * _local20)); line(_arg1, _local26, _local27, _local14, _local15, _arg10); _local26 = _local14; _local27 = _local15; }; } private static function checkLine(_arg1:Object, _arg2:int, _arg3:int, _arg4:BitmapData, _arg5:int, _arg6:Rectangle):void{ if (_arg1[_arg3]){ if (_arg1[_arg3] > _arg2){ _arg6.width = (_arg1[_arg3] - _arg2); _arg6.x = _arg2; _arg6.y = _arg3; _arg4.fillRect(_arg6, _arg5); } else { _arg6.width = (_arg2 - _arg1[_arg3]); _arg6.x = _arg1[_arg3]; _arg6.y = _arg3; _arg4.fillRect(_arg6, _arg5); }; } else { _arg1[_arg3] = _arg2; }; } public static function line(_arg1:BitmapData, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:Number):void{ var _local7:int; var _local8:int; var _local9:int; var _local10:int; var _local11:int; var _local12:int; var _local13:int; var _local14:int; _local13 = _arg2; _local14 = _arg3; _local7 = (_arg4 - _arg2); _local8 = (_arg5 - _arg3); _local10 = ((_local7)>0) ? 1 : -1; _local11 = ((_local8)>0) ? 1 : -1; _local7 = Math.abs(_local7); _local8 = Math.abs(_local8); _arg1.setPixel32(_local13, _local14, _arg6); if (_local7 > _local8){ _local12 = (_local7 / 2); _local9 = 1; while (_local9 <= _local7) { _local13 = (_local13 + _local10); _local12 = (_local12 + _local8); if (_local12 >= _local7){ _local12 = (_local12 - _local7); _local14 = (_local14 + _local11); }; _arg1.setPixel32(_local13, _local14, _arg6); _local9++; }; } else { _local12 = (_local8 / 2); _local9 = 1; while (_local9 <= _local8) { _local14 = (_local14 + _local11); _local12 = (_local12 + _local7); if (_local12 >= _local8){ _local12 = (_local12 - _local8); _local13 = (_local13 + _local10); }; _arg1.setPixel32(_local13, _local14, _arg6); _local9++; }; }; } public static function quadBezier(_arg1:BitmapData, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int, _arg8:Number, _arg9:int=3):void{ var _local12:int; var _local13:int; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local10:Number = _arg2; var _local11:Number = _arg3; var _local14:Number = 0; var _local15:Number = (1 / _arg9); var _local20:int; while (++_local20 <= _arg9) { _local16 = (_local15 * _local20); _local17 = ((_local15 * _local20) * _local16); _local18 = (1 - _local16); _local19 = ((1 - _local16) * _local18); _local12 = (((_local19 * _arg2) + (((2 * _local16) * _local18) * _arg4)) + (_local17 * _arg6)); _local13 = (((_local19 * _arg3) + (((2 * _local16) * _local18) * _arg5)) + (_local17 * _arg7)); _local14 = (_local14 + Math.sqrt((((_local12 - _local10) * (_local12 - _local10)) + ((_local13 - _local11) * (_local13 - _local11))))); _local10 = _local12; _local11 = _local13; }; var _local21:int = Math.floor(_local14); _local15 = (1 / _local21); var _local22:int = _arg2; var _local23:int = _arg3; _local20 = -1; while (++_local20 <= _local21) { _local16 = (_local15 * _local20); _local17 = ((_local15 * _local20) * _local16); _local18 = (1 - _local16); _local19 = ((1 - _local16) * _local18); _local12 = (((_local19 * _arg2) + (((2 * _local16) * _local18) * _arg4)) + (_local17 * _arg6)); _local13 = (((_local19 * _arg3) + (((2 * _local16) * _local18) * _arg5)) + (_local17 * _arg7)); line(_arg1, _local22, _local23, _local12, _local13, _arg8); _local22 = _local12; _local23 = _local13; }; } public static function circle(_arg1:BitmapData, _arg2:int, _arg3:int, _arg4:int, _arg5:Number):void{ var _local6:int; var _local7:int; var _local8:int; _local6 = 0; _local7 = _arg4; _local8 = (1 - _arg4); _arg1.setPixel32((_arg2 + _local6), (_arg3 + _local7), _arg5); _arg1.setPixel32((_arg2 + _local6), (_arg3 - _local7), _arg5); _arg1.setPixel32((_arg2 - _local7), (_arg3 + _local6), _arg5); _arg1.setPixel32((_arg2 + _local7), (_arg3 + _local6), _arg5); while (_local7 > _local6) { if (_local8 < 0){ _local8 = (_local8 + ((2 * _local6) + 3)); } else { _local8 = (_local8 + ((2 * (_local6 - _local7)) + 5)); _local7--; }; _local6++; _arg1.setPixel32((_arg2 + _local6), (_arg3 + _local7), _arg5); _arg1.setPixel32((_arg2 - _local6), (_arg3 + _local7), _arg5); _arg1.setPixel32((_arg2 + _local6), (_arg3 - _local7), _arg5); _arg1.setPixel32((_arg2 - _local6), (_arg3 - _local7), _arg5); _arg1.setPixel32((_arg2 - _local7), (_arg3 + _local6), _arg5); _arg1.setPixel32((_arg2 - _local7), (_arg3 - _local6), _arg5); _arg1.setPixel32((_arg2 + _local7), (_arg3 - _local6), _arg5); _arg1.setPixel32((_arg2 + _local7), (_arg3 + _local6), _arg5); }; } public static function triangle(_arg1:BitmapData, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int, _arg8:Number):void{ line(_arg1, _arg2, _arg3, _arg4, _arg5, _arg8); line(_arg1, _arg4, _arg5, _arg6, _arg7, _arg8); line(_arg1, _arg6, _arg7, _arg2, _arg3, _arg8); } public static function filledTri(_arg1:BitmapData, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int, _arg8:Number):void{ var _local9:Object = {}; lineTri(_local9, _arg1, _arg2, _arg3, _arg4, _arg5, _arg8); lineTri(_local9, _arg1, _arg4, _arg5, _arg6, _arg7, _arg8); lineTri(_local9, _arg1, _arg6, _arg7, _arg2, _arg3, _arg8); } public static function aaLine(_arg1:BitmapData, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:Number):void{ var _local8:int; var _local17:Number; var _local7 = (Math.abs((_arg5 - _arg3)) > Math.abs((_arg4 - _arg2))); if (_local7){ _local8 = _arg2; _arg2 = _arg3; _arg3 = _local8; _local8 = _arg4; _arg4 = _arg5; _arg5 = _local8; }; if (_arg2 > _arg4){ _local8 = _arg2; _arg2 = _arg4; _arg4 = _local8; _local8 = _arg3; _arg3 = _arg5; _arg5 = _local8; }; var _local9:int = (_arg4 - _arg2); var _local10:int = (_arg5 - _arg3); var _local11:Number = (_local10 / _local9); var _local12:int = _arg2; var _local13:Number = (_arg3 + (_local11 * (_local12 - _arg2))); var _local14:Number = (1 - ((_arg2 + 0.5) % 1)); var _local15:int = _local12; var _local16:int = Math.floor(_local13); _local17 = ((1 - (_local13 % 1)) * _local14); if (_local7){ }; _local17 = ((_local13 % 1) * _local14); if (_local7){ }; var _local18:Number = (_local13 + _local11); _local12 = _arg4; _local13 = (_arg5 + (_local11 * (_local12 - _arg4))); _local14 = ((_arg4 + 0.5) % 1); var _local19:int = _local12; var _local20:int = Math.floor(_local13); _local17 = ((1 - (_local13 % 1)) * _local14); if (_local7){ drawAlphaPixel(_arg1, _local20, _local19, _local17, _arg6); } else { drawAlphaPixel(_arg1, _local19, _local20, _local17, _arg6); }; _local17 = ((_local13 % 1) * _local14); if (_local7){ drawAlphaPixel(_arg1, (_local20 + 1), _local19, _local17, _arg6); } else { drawAlphaPixel(_arg1, _local19, (_local20 + 1), _local17, _arg6); }; var _local21:int = _local15; while (_local21++ < _local19) { _local17 = (1 - (_local18 % 1)); if (_local7){ drawAlphaPixel(_arg1, _local18, _local21, _local17, _arg6); } else { drawAlphaPixel(_arg1, _local21, _local18, _local17, _arg6); }; _local17 = (_local18 % 1); if (_local7){ drawAlphaPixel(_arg1, (_local18 + 1), _local21, _local17, _arg6); } else { drawAlphaPixel(_arg1, _local21, (_local18 + 1), _local17, _arg6); }; _local18 = (_local18 + _local11); }; } private static function drawAlphaPixel(_arg1:BitmapData, _arg2:int, _arg3:int, _arg4:Number, _arg5:Number):void{ var _local6:uint = _arg1.getPixel32(_arg2, _arg3); var _local7:uint = ((_local6 & 0xFF0000) >> 16); var _local8:uint = ((_local6 & 0xFF00) >> 8); var _local9:uint = (_local6 & 0xFF); var _local10:uint = ((_arg5 & 0xFF0000) >> 16); var _local11:uint = ((_arg5 & 0xFF00) >> 8); var _local12:uint = (_arg5 & 0xFF); var _local13:Number = 0xFF; var _local14:Number = ((_local10 * _arg4) + (_local7 * (1 - _arg4))); var _local15:Number = ((_local11 * _arg4) + (_local8 * (1 - _arg4))); var _local16:Number = ((_local12 * _arg4) + (_local9 * (1 - _arg4))); var _local17:uint = ((((_local13 << 24) + (_local14 << 16)) + (_local15 << 8)) + _local16); _arg1.setPixel32(_arg2, _arg3, _local17); } private static function lineTri(_arg1:Object, _arg2:BitmapData, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:Number):void{ var _local9:int; var _local8 = (((_arg6 - _arg4) * (_arg6 - _arg4)) > ((_arg5 - _arg3) * (_arg5 - _arg3))); if (_local8){ _local9 = _arg3; _arg3 = _arg4; _arg4 = _local9; _local9 = _arg5; _arg5 = _arg6; _arg6 = _local9; }; if (_arg3 > _arg5){ _arg3 = (_arg3 ^ _arg5); _arg5 = (_arg5 ^ _arg3); _arg3 = (_arg3 ^ _arg5); _arg4 = (_arg4 ^ _arg6); _arg6 = (_arg6 ^ _arg4); _arg4 = (_arg4 ^ _arg6); }; var _local10:int = (_arg5 - _arg3); var _local11:int = Math.abs((_arg6 - _arg4)); var _local12:int; var _local13:int = _arg4; var _local14:int = ((_arg4 < _arg6)) ? 1 : -1; var _local15:int = _arg3; var _local16:int = (_arg5 - (_local10 >> 1)); var _local17:int = _arg5; var _local18:int = _arg6; var _local19:Rectangle = new Rectangle(); var _local20:int; _local19.x = 0; _local19.y = 0; _local19.width = 0; _local19.height = 1; while (_local15++ <= _local16) { if (_local8){ checkLine(_arg1, _local13, _local15, _arg2, _arg7, _local19); if (((!((_local17 == _arg5))) && (!((_local17 == _local16))))){ checkLine(_arg1, _local18, (_local17 + 1), _arg2, _arg7, _local19); }; }; _local12 = (_local12 + _local11); if ((_local12 << 1) >= _local10){ if (!_local8){ checkLine(_arg1, ((_local15 - _local20) + 1), _local13, _arg2, _arg7, _local19); if (_local17 != _local16){ checkLine(_arg1, (_local17 + 1), _local18, _arg2, _arg7, _local19); }; }; _local20 = 0; _local13 = (_local13 + _local14); _local18 = (_local18 - _local14); _local12 = (_local12 - _local10); }; _local20++; _local17--; }; if (!_local8){ checkLine(_arg1, ((_local15 - _local20) + 1), _local13, _arg2, _arg7, _local19); }; } } }//package com.wbwar.chopraider.common
Section 89
//AirBase (com.wbwar.chopraider.game.AirBase) package com.wbwar.chopraider.game { import com.wbwar.chopraider.common.*; import flash.display.*; import flash.media.*; import com.wbwar.chopraider.common.beans.*; public class AirBase extends HittableGameObject { public var baseState:int;// = 0 private var planeLaunchTimer:int;// = 0 private var airBaseBitmap:Bitmap; private var bomberHealth:Number; private var repairRate:Number; public var currentBomberCount:int;// = 0 private var bomberLaunchTimer:int;// = 0 private var bomberLaunchTime:Number; private var healthBar:HealthBar; private var maxBombers:Number; private var maxPlanes:Number; private var planeLaunchTime:Number; private var planeHealth:Number; public var bombIndicator:BombIndicator; public var currentPlaneCount:int;// = 0 private var destroyedSound:Sound; private var repairTimer:int;// = 0 public function AirBase(_arg1:Space, _arg2:AirBaseBean):void{ airBaseBitmap = (new GameBitmaps.airBaseImage() as Bitmap); super(_arg1, _arg2.x, _arg2.y, _arg2.health, _arg2.owner, _arg2.level); _arg1.layerGround.addGameObject(this); repairRate = _arg2.repairRate; maxPlanes = _arg2.maxPlanes; planeLaunchTime = _arg2.planeLaunchTime; maxBombers = _arg2.maxBombers; bomberLaunchTime = _arg2.bomberLaunchTime; planeHealth = _arg2.planeHealth; bomberHealth = _arg2.bomberHealth; planeLaunchTimer = planeLaunchTime; bomberLaunchTimer = bomberLaunchTime; healthBar = new HealthBar(airBaseBitmap.width); healthBar.x = (-(airBaseBitmap.width) / 2); healthBar.y = ((airBaseBitmap.height / 2) + 2); bombIndicator = new BombIndicator(); this.addChild(airBaseBitmap); this.addChild(healthBar); this.addChild(bombIndicator); airBaseBitmap.x = (-(airBaseBitmap.width) / 2); airBaseBitmap.y = (-(airBaseBitmap.height) / 2); destroyedSound = SoundManager.instance.getSound("destroyed"); hitLeft = (Number(_arg2.x) - (airBaseBitmap.width / 2)); hitRight = (Number(_arg2.x) + (airBaseBitmap.width / 2)); hitTop = (Number(_arg2.y) - (airBaseBitmap.height / 2)); hitBottom = (Number(_arg2.y) + (airBaseBitmap.height / 2)); } override public function destroy():void{ this.space.layerGround.removeGameObject(this); destroyedSound.play(); baseState = 1; var _local1:Explosion = new Explosion(space, this.gamespace_x, this.gamespace_y, false, 20); _local1.duration = 30; _local1.speed = 3; new FragmentExplosion(space, this.gamespace_x, this.gamespace_y, 10); } override public function update():void{ var _local1:Explosion; var _local2:Plane; var _local3:Bomber; if (bombIndicator.visible){ bombIndicator.update(); bombIndicator.visible = false; }; if (baseState == 0){ if (health <= 0){ if (destroyedSound != null){ destroyedSound.play(); }; _local1 = new Explosion(space, this.gamespace_x, this.gamespace_y, false, 20); _local1.duration = 30; _local1.speed = 3; new FragmentExplosion(space, this.gamespace_x, this.gamespace_y, 5); this.space.score = (this.space.score + this.startHealth); baseState = 1; this.health = 0; repairTimer = repairRate; this.alpha = 0.15; new FadingPopup(space, gamespace_x, gamespace_y, ("+" + this.startHealth)); } else { if (currentPlaneCount < maxPlanes){ planeLaunchTimer--; if (planeLaunchTimer < 0){ planeLaunchTimer = 0; }; if (planeLaunchTimer == 0){ _local2 = new Plane(this, this.space, this.gamespace_x, this.gamespace_y, 0, planeHealth, 999999, 1, 10); currentPlaneCount++; planeLaunchTimer = planeLaunchTime; }; }; if (currentBomberCount < maxBombers){ bomberLaunchTimer--; if (bomberLaunchTimer < 0){ bomberLaunchTimer = 0; }; if (bomberLaunchTimer == 0){ _local3 = new Bomber(this, space, this.gamespace_x, this.gamespace_y, 0, bomberHealth, 999999, 1, 5); currentBomberCount++; bomberLaunchTimer = bomberLaunchTime; }; }; }; }; if ((((baseState == 1)) && ((this.health < this.startHealth)))){ this.health = (this.health + this.repairRate); if (this.health >= this.startHealth){ this.health = this.startHealth; baseState = 0; this.health = this.startHealth; this.alpha = 1; }; healthBar.setHealth((this.health / startHealth)); }; } override public function damage(_arg1:Number):void{ super.damage(_arg1); healthBar.setHealth((this.health / startHealth)); } } }//package com.wbwar.chopraider.game
Section 90
//App (com.wbwar.chopraider.game.App) package com.wbwar.chopraider.game { import flash.events.*; import com.wbwar.chopraider.common.*; import flash.display.*; import com.wbwar.chopraider.util.*; import flash.utils.*; import flash.text.*; public class App extends Sprite { private var resultsScreen:ResultsScreen; private var splashBackgroundBitmap:Bitmap; private var mainScreen:MainScreen; private var space:Space; private var sm:SoundManager; private var campaignScreen:CampaignScreen; private var arenaScreen:ArenaScreen; private var creditsScreen:CreditsScreen; private var trainingScreen:TrainingScreen; private var text:TextField; private var wbwarlogoBitmap:Bitmap; private var flashScreen:Sprite; private static var wbwarlogoImage:Class = App_wbwarlogoImage; public static var GAME_HEIGHT:uint = 500; private static var splashBackgroundImage:Class = App_splashBackgroundImage; public static var GAME_WIDTH:uint = 700; private static var splashswf:Class = App_splashswf; public function App(){ splashBackgroundBitmap = (new splashBackgroundImage() as Bitmap); wbwarlogoBitmap = (new wbwarlogoImage() as Bitmap); super(); } public function soundLoaded(_arg1:int):void{ } public function showFlashScreen(_arg1:Boolean):void{ trace(("showflash:" + _arg1)); flashScreen.visible = _arg1; } public function init():void{ this.addEventListener(Event.ENTER_FRAME, onEnterFrame); mainScreen = new MainScreen(this); addChild(mainScreen); creditsScreen = new CreditsScreen(this); addChild(creditsScreen); creditsScreen.visible = false; trainingScreen = new TrainingScreen(this); addChild(trainingScreen); trainingScreen.visible = false; campaignScreen = new CampaignScreen(this); addChild(campaignScreen); campaignScreen.visible = false; arenaScreen = new ArenaScreen(this); addChild(arenaScreen); arenaScreen.visible = false; resultsScreen = new ResultsScreen(this); addChild(resultsScreen); resultsScreen.visible = false; flashScreen = new Sprite(); flashScreen.graphics.beginFill(0xFFFFFF); flashScreen.graphics.drawRect(0, 0, App.GAME_WIDTH, App.GAME_HEIGHT); flashScreen.graphics.endFill(); flashScreen.visible = false; } public function showTrainingScreen():void{ creditsScreen.visible = false; trainingScreen.visible = true; campaignScreen.visible = false; arenaScreen.visible = false; mainScreen.visible = false; resultsScreen.visible = false; } public function showResultsScreen():void{ campaignScreen.visible = false; arenaScreen.visible = false; mainScreen.visible = false; if (space.remainingTime <= 0){ resultsScreen.reason = 1; } else { if (space.endGameState == 2){ resultsScreen.reason = 2; } else { resultsScreen.reason = 0; }; }; resultsScreen.mapName = space.selectedGameMap.mapName; resultsScreen.skill = space.skill; resultsScreen.missionName = space.selectedGameMap.title; resultsScreen.score = space.score; resultsScreen.timeLeft = int((space.remainingTime / 1000)); resultsScreen.shipDeaths = space.shipDeaths; resultsScreen.bulletsFired = space.bulletsFired; resultsScreen.bulletsHit = space.bulletsHit; resultsScreen.bombsDropped = space.bombsDropped; resultsScreen.bombsHit = space.bombsHit; resultsScreen.victoryState = space.victoryState; resultsScreen.refreshDisplays(); resultsScreen.visible = true; if (space != null){ space.visible = false; space = null; }; } public function createGame(_arg1:GameMap, _arg2:int):void{ campaignScreen.visible = false; arenaScreen.visible = false; trainingScreen.visible = false; mainScreen.visible = false; if (space != null){ removeChild(space); removeChild(flashScreen); }; space = new Space(this, _arg1, _arg2); addChild(space); addChild(flashScreen); space.init(); } public function showArenaScreen():void{ creditsScreen.visible = false; campaignScreen.visible = false; arenaScreen.visible = true; mainScreen.visible = false; resultsScreen.visible = false; } public function onEnterFrame(_arg1:Event):void{ if (space != null){ space.update(); }; } public function firstInit():void{ sm = new SoundManager(this); } public function splashTimerHandler(_arg1:TimerEvent):void{ init(); } public function soundsLoaded():void{ showSplash(); } public function showCreditsScreen():void{ creditsScreen.visible = true; campaignScreen.visible = false; arenaScreen.visible = false; mainScreen.visible = false; resultsScreen.visible = false; } private function showSplash():void{ this.graphics.beginFill(0xFFFFFF); this.graphics.drawRect(0, 0, App.GAME_WIDTH, App.GAME_HEIGHT); this.graphics.endFill(); this.addChild(splashBackgroundBitmap); splashBackgroundBitmap.x = ((App.GAME_WIDTH / 2) - (splashBackgroundBitmap.width / 2)); splashBackgroundBitmap.y = ((App.GAME_HEIGHT / 2) - (splashBackgroundBitmap.height / 2)); var wbwarLogo:ImageButton = new ImageButton(wbwarlogoBitmap, 1.02); addChild(wbwarLogo); wbwarLogo.x = ((App.GAME_WIDTH / 2) - (wbwarLogo.width / 2)); wbwarLogo.y = 100; wbwarLogo.addEventListener(ImageButton.CLICKED, function (_arg1:Event):void{ wbwar.wbwarClick("splash"); }); var splash:MovieClip = new splashswf(); addChild(splash); splash.x = ((App.GAME_WIDTH / 2) - (splash.width / 2)); splash.y = ((App.GAME_HEIGHT / 2) - (splash.height / 2)); var timer:Timer = new Timer(5500, 1); timer.addEventListener("timer", splashTimerHandler); timer.start(); } public function showCampaignScreen():void{ creditsScreen.visible = false; campaignScreen.update(); campaignScreen.visible = true; arenaScreen.visible = false; mainScreen.visible = false; resultsScreen.visible = false; } public function showMainScreen():void{ if (space != null){ space.visible = false; space = null; }; creditsScreen.visible = false; campaignScreen.visible = false; arenaScreen.visible = false; trainingScreen.visible = false; mainScreen.visible = true; resultsScreen.visible = false; } } }//package com.wbwar.chopraider.game
Section 91
//App_splashBackgroundImage (com.wbwar.chopraider.game.App_splashBackgroundImage) package com.wbwar.chopraider.game { import mx.core.*; public class App_splashBackgroundImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 92
//App_splashswf (com.wbwar.chopraider.game.App_splashswf) package com.wbwar.chopraider.game { import mx.core.*; import flash.utils.*; public class App_splashswf extends MovieClipLoaderAsset { public var dataClass:Class; private static var bytes:ByteArray = null; public function App_splashswf(){ dataClass = App_splashswf_dataClass; super(); initialWidth = (9100 / 20); initialHeight = (1800 / 20); } override public function get movieClipData():ByteArray{ if (bytes == null){ bytes = ByteArray(new dataClass()); }; return (bytes); } } }//package com.wbwar.chopraider.game
Section 93
//App_splashswf_dataClass (com.wbwar.chopraider.game.App_splashswf_dataClass) package com.wbwar.chopraider.game { import mx.core.*; public class App_splashswf_dataClass extends ByteArrayAsset { } }//package com.wbwar.chopraider.game
Section 94
//App_wbwarlogoImage (com.wbwar.chopraider.game.App_wbwarlogoImage) package com.wbwar.chopraider.game { import mx.core.*; public class App_wbwarlogoImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 95
//ArenaScreen (com.wbwar.chopraider.game.ArenaScreen) package com.wbwar.chopraider.game { import flash.events.*; import com.wbwar.chopraider.common.*; import flash.display.*; import com.wbwar.chopraider.util.*; public class ArenaScreen extends Sprite { private var app:App; private var backBitmap:Bitmap; private var missionSelectionBitmap:Bitmap; private var skillSelection:SkillSelection; private var bbNewMissionsBitmap:Bitmap; private static var mission1:Class = ArenaScreen_mission1; private static var mission2:Class = ArenaScreen_mission2; private static var mission3:Class = ArenaScreen_mission3; private static var missionSelectionImage:Class = ArenaScreen_missionSelectionImage; private static var backImage:Class = ArenaScreen_backImage; private static var bbNewMissionsImage:Class = ArenaScreen_bbNewMissionsImage; public function ArenaScreen(_arg1:App):void{ var app = _arg1; missionSelectionBitmap = (new missionSelectionImage() as Bitmap); backBitmap = (new backImage() as Bitmap); bbNewMissionsBitmap = (new bbNewMissionsImage() as Bitmap); skillSelection = new SkillSelection(); super(); this.app = app; this.graphics.beginFill(0xFFFFFF); this.graphics.drawRect(0, 0, App.GAME_WIDTH, App.GAME_HEIGHT); this.graphics.endFill(); addChild(missionSelectionBitmap); missionSelectionBitmap.x = ((App.GAME_WIDTH / 2) - (missionSelectionBitmap.width / 2)); missionSelectionBitmap.y = 20; var bbNewMissionsButton:ImageButton = new ImageButton(bbNewMissionsBitmap, 1.05); bbNewMissionsButton.x = ((App.GAME_WIDTH / 2) - (bbNewMissionsButton.width / 2)); bbNewMissionsButton.y = 260; bbNewMissionsButton.addEventListener(ImageButton.CLICKED, function (_arg1:Event):void{ wbwar.bubbleBoxClick("arenascreen", true); }); addChild(bbNewMissionsButton); var backButton:ImageButton = new ImageButton(backBitmap); addChild(backButton); backButton.x = 10; backButton.y = 10; backButton.addEventListener(ImageButton.CLICKED, backButtonClicked); addChild(skillSelection); skillSelection.x = 580; skillSelection.y = 5; var gameMap:GameMap = new GameMap(); gameMap.parseXML("arena1", new mission1()); var tn1:Bitmap = gameMap.generateThumbNail(150, 150); var n1:TextDisplay = new TextDisplay(); n1.setText("1"); var t1:TextDisplay = new TextDisplay(); t1.setText(gameMap.title.toUpperCase()); gameMap.parseXML("arena2", new mission2()); var tn2:Bitmap = gameMap.generateThumbNail(150, 150); var n2:TextDisplay = new TextDisplay(); n2.setText("2"); var t2:TextDisplay = new TextDisplay(); t2.setText(gameMap.title.toUpperCase()); gameMap.parseXML("arena3", new mission3()); var tn3:Bitmap = gameMap.generateThumbNail(150, 150); var n3:TextDisplay = new TextDisplay(); n3.setText("3"); var t3:TextDisplay = new TextDisplay(); t3.setText(gameMap.title.toUpperCase()); var mission1Bitmap:Bitmap = tn1; var mission2Bitmap:Bitmap = tn2; var mission3Bitmap:Bitmap = tn3; var x1:Number = 15; var x2:Number = ((x1 + 150) + 18); var x3:Number = ((x2 + 150) + 18); var x4:Number = ((x3 + 150) + 18); var y1:Number = 100; var y2:Number = 300; var mission1Button:ImageButton = new ImageButton(mission1Bitmap); mission1Button.x = x1; mission1Button.y = y1; n1.x = (mission1Button.x + 2); n1.y = (mission1Button.y + 2); t1.x = ((mission1Button.x + (mission1Button.width / 2)) - (t1.width / 2)); t1.y = (y1 + 120); mission1Button.addEventListener(ImageButton.CLICKED, mission1ButtonClicked); addChild(mission1Button); addChild(n1); addChild(t1); var mission2Button:ImageButton = new ImageButton(mission2Bitmap); mission2Button.x = x2; mission2Button.y = y1; n2.x = (mission2Button.x + 2); n2.y = (mission2Button.y + 2); t2.x = ((mission2Button.x + (mission2Button.width / 2)) - (t2.width / 2)); t2.y = (y1 + 120); mission2Button.addEventListener(ImageButton.CLICKED, mission2ButtonClicked); addChild(mission2Button); addChild(n2); addChild(t2); var mission3Button:ImageButton = new ImageButton(mission3Bitmap); mission3Button.x = x3; mission3Button.y = y1; n3.x = (mission3Button.x + 2); n3.y = (mission3Button.y + 2); t3.x = ((mission3Button.x + (mission3Button.width / 2)) - (t3.width / 2)); t3.y = (y1 + 120); mission3Button.addEventListener(ImageButton.CLICKED, mission3ButtonClicked); addChild(mission3Button); addChild(n3); addChild(t3); } private function mission2ButtonClicked(_arg1:ButtonEvent):void{ MochiBot.track(this, "36b5e40e"); var _local2:GameMap = new GameMap(); _local2.parseXML("arena2", new mission2()); app.createGame(_local2, (skillSelection.r1.selected) ? 0 : (skillSelection.r2.selected) ? 1 : 2); } private function backButtonClicked(_arg1:ButtonEvent):void{ app.showMainScreen(); } private function mission1ButtonClicked(_arg1:ButtonEvent):void{ MochiBot.track(this, "0d689c25"); var _local2:GameMap = new GameMap(); _local2.parseXML("arena1", new mission1()); app.createGame(_local2, (skillSelection.r1.selected) ? 0 : (skillSelection.r2.selected) ? 1 : 2); } private function mission3ButtonClicked(_arg1:ButtonEvent):void{ MochiBot.track(this, "9ef209b1"); var _local2:GameMap = new GameMap(); _local2.parseXML("arena3", new mission3()); app.createGame(_local2, (skillSelection.r1.selected) ? 0 : (skillSelection.r2.selected) ? 1 : 2); } } }//package com.wbwar.chopraider.game
Section 96
//ArenaScreen_backImage (com.wbwar.chopraider.game.ArenaScreen_backImage) package com.wbwar.chopraider.game { import mx.core.*; public class ArenaScreen_backImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 97
//ArenaScreen_bbNewMissionsImage (com.wbwar.chopraider.game.ArenaScreen_bbNewMissionsImage) package com.wbwar.chopraider.game { import mx.core.*; public class ArenaScreen_bbNewMissionsImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 98
//ArenaScreen_mission1 (com.wbwar.chopraider.game.ArenaScreen_mission1) package com.wbwar.chopraider.game { import mx.core.*; public class ArenaScreen_mission1 extends ByteArrayAsset { } }//package com.wbwar.chopraider.game
Section 99
//ArenaScreen_mission2 (com.wbwar.chopraider.game.ArenaScreen_mission2) package com.wbwar.chopraider.game { import mx.core.*; public class ArenaScreen_mission2 extends ByteArrayAsset { } }//package com.wbwar.chopraider.game
Section 100
//ArenaScreen_mission3 (com.wbwar.chopraider.game.ArenaScreen_mission3) package com.wbwar.chopraider.game { import mx.core.*; public class ArenaScreen_mission3 extends ByteArrayAsset { } }//package com.wbwar.chopraider.game
Section 101
//ArenaScreen_missionSelectionImage (com.wbwar.chopraider.game.ArenaScreen_missionSelectionImage) package com.wbwar.chopraider.game { import mx.core.*; public class ArenaScreen_missionSelectionImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 102
//Beacon (com.wbwar.chopraider.game.Beacon) package com.wbwar.chopraider.game { import flash.display.*; import flash.media.*; public class Beacon extends GameObject { private const MISSILES_TO_FIRE:int = 100; private const COUNT_DOWN:int = 100; private var firedCount:int; private var speed:Number;// = 10 private var state:int; private var beaconBitmap:Bitmap; private var beaconSoundChannel:SoundChannel; private var deltaX:Number; private var deltaY:Number; private var countDown:int; private var beaconSound:Sound; private var age:uint;// = 0 private static const timeToHit:uint = 25; private static var beaconImage:Class = Beacon_beaconImage; public function Beacon(_arg1:Space, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number){ beaconBitmap = (new beaconImage() as Bitmap); super(_arg1, _arg4, _arg5); _arg1.layerEffectsUpperGround.addGameObject(this); this.addChild(beaconBitmap); beaconBitmap.x = (-(beaconBitmap.width) / 2); beaconBitmap.y = (-(beaconBitmap.height) / 2); this.gamespace_x = _arg4; this.gamespace_y = _arg5; this.deltaX = _arg2; this.deltaY = _arg3; this.rotation = _arg6; var _local7:Number = Math.sqrt(((deltaX * deltaX) + (deltaY * deltaY))); beaconSound = SoundManager.instance.getSound("beacon"); } override public function update():void{ age++; if (state == 0){ if (age > timeToHit){ if (beaconSoundChannel == null){ beaconSoundChannel = beaconSound.play(0, 999999, soundTransform); }; state = 1; } else { this.gamespace_x = (this.gamespace_x + this.deltaX); this.gamespace_y = (this.gamespace_y + this.deltaY); beaconBitmap.scaleX = (1 - ((age / timeToHit) * 0.5)); beaconBitmap.scaleY = (1 - ((age / timeToHit) * 0.5)); }; } else { if (state == 1){ countDown++; if (countDown > COUNT_DOWN){ state = 2; }; } else { if (state == 2){ if (beaconSoundChannel != null){ beaconSoundChannel.stop(); }; if ((age % 5) == 0){ space.carrier.fireMissile(((gamespace_x + (Math.random() * 400)) - 200), ((gamespace_y + (Math.random() * 400)) - 200)); firedCount++; }; if (firedCount > MISSILES_TO_FIRE){ space.layerEffectsUpperGround.removeGameObject(this); }; }; }; }; } } }//package com.wbwar.chopraider.game
Section 103
//Beacon_beaconImage (com.wbwar.chopraider.game.Beacon_beaconImage) package com.wbwar.chopraider.game { import mx.core.*; public class Beacon_beaconImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 104
//Boat (com.wbwar.chopraider.game.Boat) package com.wbwar.chopraider.game { import com.wbwar.chopraider.common.*; import flash.display.*; import flash.media.*; import flash.geom.*; public class Boat extends HittableGameObject { private const speed:Number = 2; private const boatTurnRate:Number = 6; private var lastCellX:int; private var lastCellY:int; private var range:Number; private var age:uint;// = 0 private var boatBitmap:Bitmap; private var rangeSquare:Number; private var shipYard:ShipYard; private var damageAmt:Number; private var boatExplosionSound:Sound; private var recharge:Number; private var targetCellX:int; private var targetCellY:int; private var targetX:Number; private var targetY:Number; private var firedTimer:Number;// = 0 private var carrierDeltaX:Number; private var carrierDeltaY:Number; private var maxAge:uint; private var shipDeltaX:Number; private var shipDeltaY:Number; private static var boatImage:Class = Boat_boatImage; public function Boat(_arg1:ShipYard, _arg2:Space, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number, _arg8:Number, _arg9:Number, _arg10:Number){ boatBitmap = (new boatImage() as Bitmap); super(_arg2, _arg3, _arg4, _arg6); this.maxAge = _arg7; this.damageAmt = _arg8; _arg2.layerGround.addGameObject(this); this.shipYard = _arg1; this.range = _arg9; this.rangeSquare = (_arg9 * _arg9); this.recharge = _arg10; this.addChild(boatBitmap); boatBitmap.x = (-(boatBitmap.width) / 2); boatBitmap.y = (-(boatBitmap.height) / 2); this.gamespace_x = _arg3; this.gamespace_y = _arg4; this.rotation = _arg5; boatExplosionSound = SoundManager.instance.getSound("destroyed2"); var _local11:int = (this.gamespace_x / GameMap.cellWidth); var _local12:int = (this.gamespace_y / GameMap.cellHeight); this.lastCellX = _local11; this.lastCellY = _local12; pickNewTarget(); } private function pickNewTarget():void{ var _local1:int; var _local2:Point; var _local6:Number; var _local7:Number; var _local8:*; var _local9:*; var _local3:Number = this.rotation; var _local4:Number = ((Math.random() * 5) + 5); if (Math.random() < 0.5){ _local4 = -20; }; var _local5:int; do { _local2 = getRotProjection(20, _local3); _local6 = Math.abs((_local2.x - this.space.carrier.gamespace_x)); _local7 = Math.abs((_local2.y - this.space.carrier.gamespace_y)); } while (!((((_local6 < 250)) && ((_local7 < 250))))); this.targetX = _local2.x; this.targetY = _local2.y; } override public function update():void{ var _local3:Point; if ((((health <= 0)) || ((shipYard.baseState == 1)))){ space.layerGround.removeGameObject(this); boatExplosionSound.play(); new Explosion(space, this.gamespace_x, this.gamespace_y, false, 15); this.space.score = (this.space.score + this.startHealth); this.shipYard.currentBoatCount--; new FadingPopup(space, gamespace_x, gamespace_y, ("+" + this.startHealth)); return; }; if (age > maxAge){ }; age++; firedTimer--; if (firedTimer < 0){ firedTimer = 0; }; if ((((Math.abs((targetX - this.gamespace_x)) < 3)) && ((Math.abs((targetY - this.gamespace_y)) < 3)))){ pickNewTarget(); }; rotation = getTurn(targetX, targetY, boatTurnRate); var _local1:Number = 0; var _local2:Number = 0; if (Math.abs(this.update_diff) < 45){ _local1 = (speed * Math.sin(((rotation / 180) * Math.PI))); _local2 = (speed * Math.cos(((rotation / 180) * Math.PI))); if ((age % 10) == 0){ _local3 = this.getProjection(20, 180); new Wake(space, _local3.x, _local3.y, this.rotation, 0.1, 0.25, 20); }; }; this.gamespace_x = (this.gamespace_x + _local2); this.gamespace_y = (this.gamespace_y + _local1); shipDeltaX = (this.gamespace_x - this.space.ship.gamespace_x); shipDeltaY = (this.gamespace_y - this.space.ship.gamespace_y); if ((((((((((this.space.ship.shipState < 4)) && (!((this.space.ship.shipState == 0))))) && ((Math.abs(shipDeltaX) < range)))) && ((Math.abs(shipDeltaY) < range)))) && ((firedTimer == 0)))){ if (((shipDeltaX * shipDeltaX) + (shipDeltaY * shipDeltaY)) < rangeSquare){ fireWeapon(); firedTimer = recharge; }; }; carrierDeltaX = Math.abs((this.gamespace_x - this.space.carrier.gamespace_x)); carrierDeltaY = Math.abs((this.gamespace_y - this.space.carrier.gamespace_y)); if ((((carrierDeltaX < 180)) && ((carrierDeltaY < 180)))){ }; this.hitLeft = (gamespace_x - (boatBitmap.width / 2)); this.hitRight = (gamespace_x + (boatBitmap.width / 2)); this.hitTop = (gamespace_y - (boatBitmap.height / 2)); this.hitBottom = (gamespace_y + (boatBitmap.height / 2)); } private function fireWeapon():void{ new Bullet(space, 0, 0, this.gamespace_x, this.gamespace_y, this.space.ship.gamespace_x, this.space.ship.gamespace_y, damageAmt, true, true); } private function evaluateLoc(_arg1:int, _arg2:int):Boolean{ var _local3:int; if ((((((((_arg1 >= 1)) && ((_arg2 >= 1)))) && ((_arg1 < (space.selectedGameMap.mapDataWidth - 1))))) && ((_arg2 < (space.selectedGameMap.mapDataHeight - 1))))){ _local3 = space.selectedGameMap.mapData[_arg2][_arg1]; if (_local3 == 0){ return (true); }; }; return (false); } override public function damage(_arg1:Number):void{ super.damage(_arg1); } } }//package com.wbwar.chopraider.game
Section 105
//Boat_boatImage (com.wbwar.chopraider.game.Boat_boatImage) package com.wbwar.chopraider.game { import mx.core.*; public class Boat_boatImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 106
//Bomb (com.wbwar.chopraider.game.Bomb) package com.wbwar.chopraider.game { import flash.display.*; import flash.media.*; public class Bomb extends GameObject { private var deltaX:Number; private var deltaY:Number; private var hitSound:Sound; private var bombRedBitmap:Bitmap; public var enemy:Boolean; private var speed:Number;// = 10 private var bombBlueBitmap:Bitmap; private var age:uint;// = 0 private static const timeToHit:uint = 25; private static var bombRedImage:Class = Bomb_bombRedImage; private static var bombBlueImage:Class = Bomb_bombBlueImage; public function Bomb(_arg1:Space, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Boolean=false){ bombBlueBitmap = (new bombBlueImage() as Bitmap); bombRedBitmap = (new bombRedImage() as Bitmap); super(_arg1, _arg4, _arg5); this.enemy = _arg7; _arg1.layerEffectsUpperGround.addGameObject(this); if (!_arg7){ this.addChild(bombBlueBitmap); bombBlueBitmap.x = (-(bombBlueBitmap.width) / 2); bombBlueBitmap.y = (-(bombBlueBitmap.height) / 2); } else { this.addChild(bombRedBitmap); bombRedBitmap.x = (-(bombRedBitmap.width) / 2); bombRedBitmap.y = (-(bombRedBitmap.height) / 2); }; this.gamespace_x = _arg4; this.gamespace_y = _arg5; this.deltaX = _arg2; this.deltaY = _arg3; this.rotation = _arg6; var _local8:Number = Math.sqrt(((deltaX * deltaX) + (deltaY * deltaY))); hitSound = SoundManager.instance.getSound("bombexplosion"); } override public function update():void{ var _local1:HittableGameObject; var _local2:int; age++; if (age > timeToHit){ space.layerEffectsUpperGround.removeGameObject(this); if (enemy){ new RadialExplosion(space, this.gamespace_x, this.gamespace_y, true); } else { new RadialExplosion(space, this.gamespace_x, this.gamespace_y, false); }; hitSound.play(); _local2 = 0; while (_local2 < space.layerGround.numChildren) { _local1 = (space.layerGround.getChildAt(_local2) as HittableGameObject); if (enemy){ if ((_local1 is Carrier)){ if (_local1.hitTest(this.gamespace_x, this.gamespace_y)){ _local1.damage(50); return; }; }; } else { if (_local1.hitTest(this.gamespace_x, this.gamespace_y)){ _local1.damage(50); space.bombsHit++; return; }; }; _local2++; }; } else { this.gamespace_x = (this.gamespace_x + this.deltaX); this.gamespace_y = (this.gamespace_y + this.deltaY); this.scaleX = (1 - ((age / timeToHit) * 0.5)); this.scaleY = (1 - ((age / timeToHit) * 0.5)); }; } } }//package com.wbwar.chopraider.game
Section 107
//Bomb_bombBlueImage (com.wbwar.chopraider.game.Bomb_bombBlueImage) package com.wbwar.chopraider.game { import mx.core.*; public class Bomb_bombBlueImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 108
//Bomb_bombRedImage (com.wbwar.chopraider.game.Bomb_bombRedImage) package com.wbwar.chopraider.game { import mx.core.*; public class Bomb_bombRedImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 109
//BombBar (com.wbwar.chopraider.game.BombBar) package com.wbwar.chopraider.game { import flash.display.*; import flash.text.*; public class BombBar extends Sprite { private var barHeight:int; private var border:Boolean; private var text:TextField; private var barWidth:int; private var maxBombs:int; private var images:Array; private static var sourceImage:Class = BombBar_sourceImage; public function BombBar(_arg1:int){ var _local2:Bitmap; var _local5:int; images = new Array(); text = new TextField(); super(); this.barWidth = barWidth; this.barHeight = barHeight; this.border = border; this.maxBombs = _arg1; var _local3:int; while (_local3 < _arg1) { _local2 = (new sourceImage() as Bitmap); images.push(_local2); this.addChild(_local2); _local5 = (_local3 / 10); _local2.x = ((_local3 - (_local5 * 10)) * (_local2.width + 2)); _local2.y = (_local5 * (_local2.height + 2)); _local3++; }; var _local4:TextFormat = new TextFormat(); _local4.font = "wbfont"; _local4.color = 0xA00000; _local4.size = 14; _local4.bold = true; text.background = false; text.border = false; text.embedFonts = true; text.defaultTextFormat = _local4; text.autoSize = TextFieldAutoSize.LEFT; text.text = "EMPTY!"; addChild(text); text.visible = false; text.x = 15; text.y = -5; } public function setBombCount(_arg1:int):void{ if (_arg1 == 0){ text.visible = true; } else { text.visible = false; }; var _local2:int; while (_local2 < this.maxBombs) { if (_local2 >= _arg1){ (images[_local2] as Bitmap).visible = false; } else { (images[_local2] as Bitmap).visible = true; }; _local2++; }; } } }//package com.wbwar.chopraider.game
Section 110
//BombBar_sourceImage (com.wbwar.chopraider.game.BombBar_sourceImage) package com.wbwar.chopraider.game { import mx.core.*; public class BombBar_sourceImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 111
//Bomber (com.wbwar.chopraider.game.Bomber) package com.wbwar.chopraider.game { import flash.display.*; import flash.media.*; import flash.geom.*; public class Bomber extends HittableGameObject { private var bomberExplosionSound:Sound; private var airBase:AirBase; private var tcarrier:Boolean;// = true private var speed:Number; private var bombCount:int; private var startBombCount:int;// = 50 private var bomberDamage:Number; private var flyStraightDistance:Number;// = 1250 private var bomberFlySound:Sound; private var targetX:Number; private var targetY:Number; private var sourceBitmap:Bitmap; private var recharge:Number;// = 15 private var flyingStraight:Boolean;// = false private var rangeFromAirBaseSquare:Number; private var rangeFromAirBase:Number;// = 3000 private var firedTimer:int;// = 0 private var bomberFlySoundChannel:SoundChannel; private var maxAge:uint; private var turnRate:Number;// = 2 private var age:uint;// = 0 private static var sourceImage:Class = Bomber_sourceImage; public function Bomber(_arg1:AirBase, _arg2:Space, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number, _arg8:Number, _arg9:Number){ sourceBitmap = (new sourceImage() as Bitmap); rangeFromAirBaseSquare = (rangeFromAirBase * rangeFromAirBase); bombCount = startBombCount; super(_arg2, _arg3, _arg4, _arg6); this.airBase = _arg1; this.maxAge = _arg7; this.bomberDamage = _arg8; this.speed = _arg9; _arg2.layerAir.addGameObject(this); this.addChild(sourceBitmap); sourceBitmap.x = (-(sourceBitmap.width) / 2); sourceBitmap.y = (-(sourceBitmap.height) / 2); this.gamespace_x = _arg3; this.gamespace_y = _arg4; this.rotation = _arg5; bomberExplosionSound = SoundManager.instance.getSound("destroyed3"); } override public function update():void{ var _local9:Point; if ((((health <= 0)) || ((airBase.baseState == 1)))){ space.layerAir.removeGameObject(this); bomberExplosionSound.play(); new Explosion(space, this.gamespace_x, this.gamespace_y, false, 15); new FragmentExplosion(space, this.gamespace_x, this.gamespace_y, 10, 0); this.space.score = (this.space.score + this.startHealth); new FadingPopup(space, gamespace_x, gamespace_y, ("+" + this.startHealth)); this.airBase.currentBomberCount--; return; }; if (age > maxAge){ }; age++; if (bombCount == 0){ targetX = this.airBase.gamespace_x; targetY = this.airBase.gamespace_y; } else { if (tcarrier){ _local9 = this.space.carrier.getProjection(0, 0); targetX = _local9.x; targetY = _local9.y; }; }; var _local1:Number = Math.abs((targetX - this.gamespace_x)); var _local2:Number = Math.abs((targetY - this.gamespace_y)); if ((((_local1 < 20)) && ((_local2 < 20)))){ if (bombCount == 0){ if ((((Math.abs((airBase.gamespace_x - gamespace_x)) < 20)) && ((Math.abs((airBase.gamespace_y - gamespace_y)) < 20)))){ bombCount = startBombCount; flyingStraight = true; }; }; if (flyingStraight){ flyingStraight = false; tcarrier = true; } else { flyingStraight = true; tcarrier = false; _local9 = this.getProjection(flyStraightDistance, 0); targetX = _local9.x; targetY = _local9.y; }; }; var _local3:Number = (this.gamespace_x - this.airBase.gamespace_x); var _local4:Number = (this.gamespace_y - this.airBase.gamespace_y); if (((!(flyingStraight)) && ((((_local3 * _local3) + (_local4 * _local4)) > rangeFromAirBaseSquare)))){ targetX = this.airBase.gamespace_x; targetY = this.airBase.gamespace_y; }; rotation = getTurn(targetX, targetY, turnRate); var _local5:Number = (speed * Math.sin(((rotation / 180) * Math.PI))); var _local6:Number = (speed * Math.cos(((rotation / 180) * Math.PI))); this.gamespace_x = (this.gamespace_x + _local6); this.gamespace_y = (this.gamespace_y + _local5); var _local7:Number = Math.abs((this.space.carrier.gamespace_x - this.gamespace_x)); var _local8:Number = Math.abs((this.space.carrier.gamespace_y - this.gamespace_y)); if ((((((((_local7 < 250)) && ((_local8 < 250)))) && ((firedTimer == 0)))) && ((bombCount > 0)))){ bombCount--; new Bomb(space, (_local6 * 0.5), (_local5 * 0.5), this.gamespace_x, this.gamespace_y, this.rotation, true); firedTimer = recharge; }; firedTimer--; if (firedTimer < 0){ firedTimer = 0; }; if ((age % 2) == 0){ new Smoke(space, this.gamespace_x, this.gamespace_y); }; } override public function hitTest(_arg1:Number, _arg2:Number):Boolean{ var _local3:Point; this.hitLeft = (gamespace_x - 27); this.hitRight = (gamespace_x + 27); this.hitTop = (gamespace_y - 27); this.hitBottom = (gamespace_y + 27); if (super.hitTest(_arg1, _arg2)){ return (true); }; _local3 = getProjection(50, 92); this.hitLeft = (_local3.x - 15); this.hitRight = (_local3.x + 15); this.hitTop = (_local3.y - 15); this.hitBottom = (_local3.y + 15); if (super.hitTest(_arg1, _arg2)){ return (true); }; _local3 = getProjection(50, -92); this.hitLeft = (_local3.x - 15); this.hitRight = (_local3.x + 15); this.hitTop = (_local3.y - 15); this.hitBottom = (_local3.y + 15); if (super.hitTest(_arg1, _arg2)){ return (true); }; return (false); } override public function damage(_arg1:Number):void{ super.damage(_arg1); } } }//package com.wbwar.chopraider.game
Section 112
//Bomber_sourceImage (com.wbwar.chopraider.game.Bomber_sourceImage) package com.wbwar.chopraider.game { import mx.core.*; public class Bomber_sourceImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 113
//BombIndicator (com.wbwar.chopraider.game.BombIndicator) package com.wbwar.chopraider.game { import flash.display.*; public class BombIndicator extends Sprite { private const minScale:Number = 0.7; private var bombBitmap:Bitmap; private var scaleDelta:Number;// = 0.05 private static var bombImage:Class = BombIndicator_bombImage; public function BombIndicator(){ bombBitmap = (new bombImage() as Bitmap); super(); addChild(bombBitmap); bombBitmap.x = (-(bombBitmap.width) / 2); bombBitmap.y = (-(bombBitmap.height) / 2); } public function update():void{ if (scaleX >= 1){ scaleDelta = -(scaleDelta); } else { if (scaleX <= minScale){ scaleDelta = -(scaleDelta); }; }; this.scaleX = (this.scaleX + scaleDelta); this.scaleY = (this.scaleY + scaleDelta); } } }//package com.wbwar.chopraider.game
Section 114
//BombIndicator_bombImage (com.wbwar.chopraider.game.BombIndicator_bombImage) package com.wbwar.chopraider.game { import mx.core.*; public class BombIndicator_bombImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 115
//Bullet (com.wbwar.chopraider.game.Bullet) package com.wbwar.chopraider.game { import flash.display.*; import flash.media.*; public class Bullet extends GameObject { private var redBitmap:Bitmap; private var deltaY:Number; private var targetY:Number; private var blueBitmap:Bitmap; private var targetX:Number; private var deltaX:Number; private var speed:Number;// = 10 public var enemy:Boolean; private var damageAmt:Number;// = 1 private var hitSound:Sound; private var age:uint;// = 0 private static const maxAge:uint = 35; private static var blueImage:Class = Bullet_blueImage; private static var redSmallImage:Class = Bullet_redSmallImage; private static var redImage:Class = Bullet_redImage; private static var blueSmallImage:Class = Bullet_blueSmallImage; public function Bullet(_arg1:Space, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:int, _arg7:int, _arg8:Number, _arg9:Boolean, _arg10:Boolean, _arg11:Number=10){ super(_arg1, _arg4, _arg5); this.speed = _arg11; this.enemy = _arg9; this.damageAmt = _arg8; _arg1.layerEffectsLowerShip.addGameObject(this); if (_arg9){ if (_arg10){ redBitmap = (new redSmallImage() as Bitmap); } else { redBitmap = (new redImage() as Bitmap); }; this.addChild(redBitmap); redBitmap.x = (-(redBitmap.width) / 2); redBitmap.y = (-(redBitmap.height) / 2); } else { if (_arg10){ blueBitmap = (new blueSmallImage() as Bitmap); } else { blueBitmap = (new blueImage() as Bitmap); }; this.addChild(blueBitmap); blueBitmap.x = (-(blueBitmap.width) / 2); blueBitmap.y = (-(blueBitmap.height) / 2); }; this.gamespace_x = _arg4; this.gamespace_y = _arg5; this.targetX = _arg6; this.targetY = _arg7; this.deltaX = (_arg6 - _arg4); this.deltaY = (_arg7 - _arg5); this.rotation = ((Math.atan2(deltaY, deltaX) * 180) / Math.PI); var _local12:Number = Math.sqrt(((deltaX * deltaX) + (deltaY * deltaY))); this.deltaX = (this.deltaX / _local12); this.deltaY = (this.deltaY / _local12); this.deltaX = (this.deltaX * _arg11); this.deltaY = (this.deltaY * _arg11); this.deltaX = (this.deltaX + _arg2); this.deltaY = (this.deltaY + _arg3); hitSound = SoundManager.instance.getSound("hit"); } override public function update():void{ var _local1:HittableGameObject; var _local2:uint; age++; if (age > maxAge){ space.layerEffectsLowerShip.removeGameObject(this); } else { this.gamespace_x = (this.gamespace_x + this.deltaX); this.gamespace_y = (this.gamespace_y + this.deltaY); if (!enemy){ _local2 = 0; while (_local2 < space.layerAir.numChildren) { _local1 = (space.layerAir.getChildAt(_local2) as HittableGameObject); if (_local1.hitTest(this.gamespace_x, this.gamespace_y)){ _local1.damage(damageAmt); space.layerEffectsLowerShip.removeGameObject(this); if ((_local1 is Missile)){ new Explosion(space, this.gamespace_x, this.gamespace_y, true, 3); } else { new Explosion(space, this.gamespace_x, this.gamespace_y, true, 4); }; hitSound.play(); space.bulletsHit++; return; }; _local2++; }; _local2 = 0; while (_local2 < space.layerGround.numChildren) { _local1 = (space.layerGround.getChildAt(_local2) as HittableGameObject); if ((((((((((((((((((_local1 is Carrier)) || ((_local1 is Factory)))) || ((_local1 is AirBase)))) || ((_local1 is TankBase)))) || ((_local1 is ShipYard)))) || ((_local1 is PowCamp)))) || ((_local1 is PowerPlant)))) || ((_local1 is Prisoner)))) || ((_local1 is RoadBlock)))){ } else { if (_local1.hitTest(this.gamespace_x, this.gamespace_y)){ _local1.damage(damageAmt); space.layerEffectsLowerShip.removeGameObject(this); new Explosion(space, this.gamespace_x, this.gamespace_y, true, 4); hitSound.play(); space.bulletsHit++; return; }; }; _local2++; }; } else { if ((((space.ship.shipState < 4)) && (space.ship.hitTest(this.gamespace_x, this.gamespace_y)))){ space.ship.damage(damageAmt); if (Math.random() < 0.5){ space.ship.rotation = (space.ship.rotation + 5); } else { space.ship.rotation = (space.ship.rotation - 5); }; space.layerEffectsLowerShip.removeGameObject(this); new Explosion(space, this.gamespace_x, this.gamespace_y, false, 10); hitSound.play(); }; }; }; } } }//package com.wbwar.chopraider.game
Section 116
//Bullet_blueImage (com.wbwar.chopraider.game.Bullet_blueImage) package com.wbwar.chopraider.game { import mx.core.*; public class Bullet_blueImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 117
//Bullet_blueSmallImage (com.wbwar.chopraider.game.Bullet_blueSmallImage) package com.wbwar.chopraider.game { import mx.core.*; public class Bullet_blueSmallImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 118
//Bullet_redImage (com.wbwar.chopraider.game.Bullet_redImage) package com.wbwar.chopraider.game { import mx.core.*; public class Bullet_redImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 119
//Bullet_redSmallImage (com.wbwar.chopraider.game.Bullet_redSmallImage) package com.wbwar.chopraider.game { import mx.core.*; public class Bullet_redSmallImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 120
//CampaignScreen (com.wbwar.chopraider.game.CampaignScreen) package com.wbwar.chopraider.game { import com.wbwar.chopraider.common.*; import flash.display.*; import com.wbwar.chopraider.util.*; import flash.net.*; public class CampaignScreen extends Sprite { private var mission4Button:ImageButton; private var mission6Button:ImageButton; private var backBitmap:Bitmap; private var skillSelection:SkillSelection; private var mission2Locked:LockedMap; private var mission3Locked:LockedMap; private var mission4Locked:LockedMap; private var mission5Locked:LockedMap; private var mission6Locked:LockedMap; private var mission7Locked:LockedMap; private var mission8Locked:LockedMap; private var app:App; private var missionSelectionBitmap:Bitmap; private var mission1Button:ImageButton; private var mission2Button:ImageButton; private var mission3Button:ImageButton; private var mission5Button:ImageButton; private var mission7Button:ImageButton; private var mission8Button:ImageButton; private static var mission1:Class = CampaignScreen_mission1; private static var mission2:Class = CampaignScreen_mission2; private static var mission3:Class = CampaignScreen_mission3; private static var mission5:Class = CampaignScreen_mission5; private static var mission7:Class = CampaignScreen_mission7; private static var mission4:Class = CampaignScreen_mission4; private static var mission6:Class = CampaignScreen_mission6; private static var mission8:Class = CampaignScreen_mission8; private static var backImage:Class = CampaignScreen_backImage; private static var missionSelectionImage:Class = CampaignScreen_missionSelectionImage; public function CampaignScreen(_arg1:App):void{ missionSelectionBitmap = (new missionSelectionImage() as Bitmap); backBitmap = (new backImage() as Bitmap); skillSelection = new SkillSelection(); mission2Locked = new LockedMap(); mission3Locked = new LockedMap(); mission4Locked = new LockedMap(); mission5Locked = new LockedMap(); mission6Locked = new LockedMap(); mission7Locked = new LockedMap(); mission8Locked = new LockedMap(); super(); this.app = _arg1; this.graphics.beginFill(0xFFFFFF); this.graphics.drawRect(0, 0, App.GAME_WIDTH, App.GAME_HEIGHT); this.graphics.endFill(); addChild(missionSelectionBitmap); missionSelectionBitmap.x = ((App.GAME_WIDTH / 2) - (missionSelectionBitmap.width / 2)); missionSelectionBitmap.y = 20; var _local2:ImageButton = new ImageButton(backBitmap); addChild(_local2); _local2.x = 10; _local2.y = 10; _local2.addEventListener(ImageButton.CLICKED, backButtonClicked); addChild(skillSelection); skillSelection.x = 580; skillSelection.y = 5; var _local3:GameMap = new GameMap(); _local3.parseXML("campaign1", new mission1()); var _local4:Bitmap = _local3.generateThumbNail(150, 150); var _local5:TextDisplay = new TextDisplay(); _local5.setText("1"); var _local6:TextDisplay = new TextDisplay(); _local6.setText(_local3.title.toUpperCase()); _local3.parseXML("campaign2", new mission2()); var _local7:Bitmap = _local3.generateThumbNail(150, 150); var _local8:TextDisplay = new TextDisplay(); _local8.setText("2"); var _local9:TextDisplay = new TextDisplay(); _local9.setText(_local3.title.toUpperCase()); _local3.parseXML("campaign3", new mission3()); var _local10:Bitmap = _local3.generateThumbNail(150, 150); var _local11:TextDisplay = new TextDisplay(); _local11.setText("3"); var _local12:TextDisplay = new TextDisplay(); _local12.setText(_local3.title.toUpperCase()); _local3.parseXML("campaign4", new mission4()); var _local13:Bitmap = _local3.generateThumbNail(150, 150); var _local14:TextDisplay = new TextDisplay(); _local14.setText("4"); var _local15:TextDisplay = new TextDisplay(); _local15.setText(_local3.title.toUpperCase()); _local3.parseXML("campaign5", new mission5()); var _local16:Bitmap = _local3.generateThumbNail(150, 150); var _local17:TextDisplay = new TextDisplay(); _local17.setText("5"); var _local18:TextDisplay = new TextDisplay(); _local18.setText(_local3.title.toUpperCase()); _local3.parseXML("campaign6", new mission6()); var _local19:Bitmap = _local3.generateThumbNail(150, 150); var _local20:TextDisplay = new TextDisplay(); _local20.setText("6"); var _local21:TextDisplay = new TextDisplay(); _local21.setText(_local3.title.toUpperCase()); _local3.parseXML("campaign7", new mission7()); var _local22:Bitmap = _local3.generateThumbNail(150, 150); var _local23:TextDisplay = new TextDisplay(); _local23.setText("7"); var _local24:TextDisplay = new TextDisplay(); _local24.setText(_local3.title.toUpperCase()); _local3.parseXML("campaign8", new mission8()); var _local25:Bitmap = _local3.generateThumbNail(150, 150); var _local26:TextDisplay = new TextDisplay(); _local26.setText("8"); var _local27:TextDisplay = new TextDisplay(); _local27.setText(_local3.title.toUpperCase()); var _local28:Bitmap = _local4; var _local29:Bitmap = _local7; var _local30:Bitmap = _local10; var _local31:Bitmap = _local13; var _local32:Bitmap = _local16; var _local33:Bitmap = _local19; var _local34:Bitmap = _local22; var _local35:Bitmap = _local25; var _local36:Number = 15; var _local37:Number = ((_local36 + 150) + 18); var _local38:Number = ((_local37 + 150) + 18); var _local39:Number = ((_local38 + 150) + 18); var _local40:Number = 100; var _local41:Number = 300; mission1Button = new ImageButton(_local28); mission1Button.x = _local36; mission1Button.y = _local40; _local5.x = (mission1Button.x + 2); _local5.y = (mission1Button.y + 2); _local6.x = ((mission1Button.x + (mission1Button.width / 2)) - (_local6.width / 2)); _local6.y = (_local40 + 120); mission1Button.addEventListener(ImageButton.CLICKED, mission1ButtonClicked); addChild(mission1Button); addChild(_local5); addChild(_local6); mission2Button = new ImageButton(_local29); mission2Button.x = _local37; mission2Button.y = _local40; _local8.x = (mission2Button.x + 2); _local8.y = (mission2Button.y + 2); _local9.x = ((mission2Button.x + (mission2Button.width / 2)) - (_local9.width / 2)); _local9.y = (_local40 + 120); mission2Button.addEventListener(ImageButton.CLICKED, mission2ButtonClicked); addChild(mission2Button); addChild(_local8); addChild(_local9); mission3Button = new ImageButton(_local30); mission3Button.x = _local38; mission3Button.y = _local40; _local11.x = (mission3Button.x + 2); _local11.y = (mission3Button.y + 2); _local12.x = ((mission3Button.x + (mission3Button.width / 2)) - (_local12.width / 2)); _local12.y = (_local40 + 120); mission3Button.addEventListener(ImageButton.CLICKED, mission3ButtonClicked); addChild(mission3Button); addChild(_local11); addChild(_local12); mission4Button = new ImageButton(_local31); mission4Button.x = _local39; mission4Button.y = _local40; _local14.x = (mission4Button.x + 2); _local14.y = (mission4Button.y + 2); _local15.x = ((mission4Button.x + (mission4Button.width / 2)) - (_local15.width / 2)); _local15.y = (_local40 + 120); mission4Button.addEventListener(ImageButton.CLICKED, mission4ButtonClicked); addChild(mission4Button); addChild(_local14); addChild(_local15); mission5Button = new ImageButton(_local32); mission5Button.x = _local36; mission5Button.y = _local41; _local17.x = (mission5Button.x + 2); _local17.y = (mission5Button.y + 2); _local18.x = ((mission5Button.x + (mission5Button.width / 2)) - (_local18.width / 2)); _local18.y = ((_local41 + _local32.height) + 5); mission5Button.addEventListener(ImageButton.CLICKED, mission5ButtonClicked); addChild(mission5Button); addChild(_local17); addChild(_local18); mission6Button = new ImageButton(_local33); mission6Button.x = _local37; mission6Button.y = _local41; _local20.x = (mission6Button.x + 2); _local20.y = (mission6Button.y + 2); _local21.x = ((mission6Button.x + (mission6Button.width / 2)) - (_local21.width / 2)); _local21.y = ((_local41 + _local32.height) + 5); mission6Button.addEventListener(ImageButton.CLICKED, mission6ButtonClicked); addChild(mission6Button); addChild(_local20); addChild(_local21); mission7Button = new ImageButton(_local34); mission7Button.x = _local38; mission7Button.y = _local41; _local23.x = (mission7Button.x + 2); _local23.y = (mission7Button.y + 2); _local24.x = ((mission7Button.x + (mission7Button.width / 2)) - (_local24.width / 2)); _local24.y = ((_local41 + _local32.height) + 5); mission7Button.addEventListener(ImageButton.CLICKED, mission7ButtonClicked); addChild(mission7Button); addChild(_local23); addChild(_local24); mission8Button = new ImageButton(_local35); mission8Button.x = _local39; mission8Button.y = _local41; _local26.x = (mission8Button.x + 2); _local26.y = (mission8Button.y + 2); _local27.x = ((mission8Button.x + (mission8Button.width / 2)) - (_local27.width / 2)); _local27.y = ((_local41 + _local32.height) + 5); mission8Button.addEventListener(ImageButton.CLICKED, mission8ButtonClicked); addChild(mission8Button); addChild(_local26); addChild(_local27); mission2Locked.x = mission2Button.x; mission2Locked.y = mission2Button.y; addChild(mission2Locked); mission3Locked.x = mission3Button.x; mission3Locked.y = mission3Button.y; addChild(mission3Locked); mission4Locked.x = mission4Button.x; mission4Locked.y = mission4Button.y; addChild(mission4Locked); mission5Locked.x = mission5Button.x; mission5Locked.y = mission5Button.y; addChild(mission5Locked); mission6Locked.x = mission6Button.x; mission6Locked.y = mission6Button.y; addChild(mission6Locked); mission7Locked.x = mission7Button.x; mission7Locked.y = mission7Button.y; addChild(mission7Locked); mission8Locked.x = mission8Button.x; mission8Locked.y = mission8Button.y; addChild(mission8Locked); } private function mission5ButtonClicked(_arg1:ButtonEvent):void{ MochiBot.track(this, "8ddc0d06"); var _local2:GameMap = new GameMap(); _local2.parseXML("campaign5", new mission5()); app.createGame(_local2, (skillSelection.r1.selected) ? 0 : (skillSelection.r2.selected) ? 1 : 2); } private function mission3ButtonClicked(_arg1:ButtonEvent):void{ MochiBot.track(this, "3abb0d7d"); var _local2:GameMap = new GameMap(); _local2.parseXML("campaign3", new mission3()); app.createGame(_local2, (skillSelection.r1.selected) ? 0 : (skillSelection.r2.selected) ? 1 : 2); } private function mission1ButtonClicked(_arg1:ButtonEvent):void{ MochiBot.track(this, "42389cba"); var _local2:GameMap = new GameMap(); _local2.parseXML("campaign1", new mission1()); app.createGame(_local2, (skillSelection.r1.selected) ? 0 : (skillSelection.r2.selected) ? 1 : 2); } public function update():void{ var campaignCount:int; var lso:SharedObject; try { lso = SharedObject.getLocal("chopraider", "/"); campaignCount = lso.data.campaignCount; if (campaignCount == 0){ campaignCount = 1; }; } catch(e:Error) { trace(e); campaignCount = 8; }; if (campaignCount < 2){ mission2Locked.visible = true; mission3Locked.visible = true; mission4Locked.visible = true; mission5Locked.visible = true; mission6Locked.visible = true; mission7Locked.visible = true; mission8Locked.visible = true; } else { if (campaignCount < 3){ mission2Locked.visible = false; mission3Locked.visible = true; mission4Locked.visible = true; mission5Locked.visible = true; mission6Locked.visible = true; mission7Locked.visible = true; mission8Locked.visible = true; } else { if (campaignCount < 4){ mission2Locked.visible = false; mission3Locked.visible = false; mission4Locked.visible = true; mission5Locked.visible = true; mission6Locked.visible = true; mission7Locked.visible = true; mission8Locked.visible = true; } else { if (campaignCount < 5){ mission2Locked.visible = false; mission3Locked.visible = false; mission4Locked.visible = false; mission5Locked.visible = true; mission6Locked.visible = true; mission7Locked.visible = true; mission8Locked.visible = true; } else { if (campaignCount < 6){ mission2Locked.visible = false; mission3Locked.visible = false; mission4Locked.visible = false; mission5Locked.visible = false; mission6Locked.visible = true; mission7Locked.visible = true; mission8Locked.visible = true; } else { if (campaignCount < 7){ mission2Locked.visible = false; mission3Locked.visible = false; mission4Locked.visible = false; mission5Locked.visible = false; mission6Locked.visible = false; mission7Locked.visible = true; mission8Locked.visible = true; } else { if (campaignCount < 8){ mission2Locked.visible = false; mission3Locked.visible = false; mission4Locked.visible = false; mission5Locked.visible = false; mission6Locked.visible = false; mission7Locked.visible = false; mission8Locked.visible = true; } else { mission2Locked.visible = false; mission3Locked.visible = false; mission4Locked.visible = false; mission5Locked.visible = false; mission6Locked.visible = false; mission7Locked.visible = false; mission8Locked.visible = false; }; }; }; }; }; }; }; } private function mission4ButtonClicked(_arg1:ButtonEvent):void{ MochiBot.track(this, "aa11a690"); var _local2:GameMap = new GameMap(); _local2.parseXML("campaign4", new mission4()); app.createGame(_local2, (skillSelection.r1.selected) ? 0 : (skillSelection.r2.selected) ? 1 : 2); } private function mission2ButtonClicked(_arg1:ButtonEvent):void{ MochiBot.track(this, "1fb5a347"); var _local2:GameMap = new GameMap(); _local2.parseXML("campaign2", new mission2()); app.createGame(_local2, (skillSelection.r1.selected) ? 0 : (skillSelection.r2.selected) ? 1 : 2); } private function mission8ButtonClicked(_arg1:ButtonEvent):void{ MochiBot.track(this, "5f9127cc"); var _local2:GameMap = new GameMap(); _local2.parseXML("campaign8", new mission8()); app.createGame(_local2, (skillSelection.r1.selected) ? 0 : (skillSelection.r2.selected) ? 1 : 2); } private function mission6ButtonClicked(_arg1:ButtonEvent):void{ MochiBot.track(this, "628d95fb"); var _local2:GameMap = new GameMap(); _local2.parseXML("campaign6", new mission6()); app.createGame(_local2, (skillSelection.r1.selected) ? 0 : (skillSelection.r2.selected) ? 1 : 2); } private function mission7ButtonClicked(_arg1:ButtonEvent):void{ MochiBot.track(this, "5c7b404f"); var _local2:GameMap = new GameMap(); _local2.parseXML("campaign7", new mission7()); app.createGame(_local2, (skillSelection.r1.selected) ? 0 : (skillSelection.r2.selected) ? 1 : 2); } private function backButtonClicked(_arg1:ButtonEvent):void{ app.showMainScreen(); } } }//package com.wbwar.chopraider.game
Section 121
//CampaignScreen_backImage (com.wbwar.chopraider.game.CampaignScreen_backImage) package com.wbwar.chopraider.game { import mx.core.*; public class CampaignScreen_backImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 122
//CampaignScreen_mission1 (com.wbwar.chopraider.game.CampaignScreen_mission1) package com.wbwar.chopraider.game { import mx.core.*; public class CampaignScreen_mission1 extends ByteArrayAsset { } }//package com.wbwar.chopraider.game
Section 123
//CampaignScreen_mission2 (com.wbwar.chopraider.game.CampaignScreen_mission2) package com.wbwar.chopraider.game { import mx.core.*; public class CampaignScreen_mission2 extends ByteArrayAsset { } }//package com.wbwar.chopraider.game
Section 124
//CampaignScreen_mission3 (com.wbwar.chopraider.game.CampaignScreen_mission3) package com.wbwar.chopraider.game { import mx.core.*; public class CampaignScreen_mission3 extends ByteArrayAsset { } }//package com.wbwar.chopraider.game
Section 125
//CampaignScreen_mission4 (com.wbwar.chopraider.game.CampaignScreen_mission4) package com.wbwar.chopraider.game { import mx.core.*; public class CampaignScreen_mission4 extends ByteArrayAsset { } }//package com.wbwar.chopraider.game
Section 126
//CampaignScreen_mission5 (com.wbwar.chopraider.game.CampaignScreen_mission5) package com.wbwar.chopraider.game { import mx.core.*; public class CampaignScreen_mission5 extends ByteArrayAsset { } }//package com.wbwar.chopraider.game
Section 127
//CampaignScreen_mission6 (com.wbwar.chopraider.game.CampaignScreen_mission6) package com.wbwar.chopraider.game { import mx.core.*; public class CampaignScreen_mission6 extends ByteArrayAsset { } }//package com.wbwar.chopraider.game
Section 128
//CampaignScreen_mission7 (com.wbwar.chopraider.game.CampaignScreen_mission7) package com.wbwar.chopraider.game { import mx.core.*; public class CampaignScreen_mission7 extends ByteArrayAsset { } }//package com.wbwar.chopraider.game
Section 129
//CampaignScreen_mission8 (com.wbwar.chopraider.game.CampaignScreen_mission8) package com.wbwar.chopraider.game { import mx.core.*; public class CampaignScreen_mission8 extends ByteArrayAsset { } }//package com.wbwar.chopraider.game
Section 130
//CampaignScreen_missionSelectionImage (com.wbwar.chopraider.game.CampaignScreen_missionSelectionImage) package com.wbwar.chopraider.game { import mx.core.*; public class CampaignScreen_missionSelectionImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 131
//Car (com.wbwar.chopraider.game.Car) package com.wbwar.chopraider.game { import com.wbwar.chopraider.common.*; import flash.display.*; import flash.geom.*; public class Car extends HittableGameObject { private const speed:Number = 2; private const carTurnRate:Number = 4; private var lastCellY:int; private var lastCellX:int; private var directionBias:int;// = -1 private var carBitmap:Bitmap; private var targetCellX:int; private var targetCellY:int; private var targetX:Number; private var targetY:Number; private var age:uint;// = 0 private static var carImage:Class = Car_carImage; public function Car(_arg1:Space, _arg2:Number, _arg3:Number, _arg4:int){ carBitmap = (new carImage() as Bitmap); super(_arg1, _arg2, _arg3, 100); _arg1.layerGround.addGameObject(this); this.directionBias = _arg4; _arg1.carCount++; this.addChild(carBitmap); carBitmap.x = (-(carBitmap.width) / 2); carBitmap.y = (-(carBitmap.height) / 2); rotation = (Math.random() * 360); this.gamespace_x = _arg2; this.gamespace_y = _arg3; var _local5:int = (this.gamespace_x / GameMap.cellWidth); var _local6:int = (this.gamespace_y / GameMap.cellHeight); this.lastCellX = _local5; this.lastCellY = _local6; pickNewTarget(); } override public function update():void{ age++; if ((((Math.abs((targetX - this.gamespace_x)) < 3)) && ((Math.abs((targetY - this.gamespace_y)) < 3)))){ pickNewTarget(); }; rotation = getTurn(targetX, targetY, carTurnRate); var _local1:Number = 0; var _local2:Number = 0; if (Math.abs(this.update_diff) < 2){ _local1 = (speed * Math.sin(((rotation / 180) * Math.PI))); _local2 = (speed * Math.cos(((rotation / 180) * Math.PI))); }; this.gamespace_x = (this.gamespace_x + _local2); this.gamespace_y = (this.gamespace_y + _local1); } private function evaluateLoc(_arg1:Array, _arg2:int, _arg3:int):void{ var _local4:int; if ((((((((((((_arg2 >= 0)) && ((_arg3 >= 0)))) && ((_arg2 < space.selectedGameMap.mapDataWidth)))) && ((_arg3 < space.selectedGameMap.mapDataHeight)))) && (((!((_arg2 == 0))) || (!((_arg3 == 0))))))) && (((!((_arg2 == lastCellX))) || (!((_arg3 == lastCellY))))))){ _local4 = space.selectedGameMap.mapData[_arg3][_arg2]; if ((((_local4 >= 52)) && ((_local4 <= 68)))){ _arg1.push(new Point(_arg2, _arg3)); }; }; } override public function damage(_arg1:Number):void{ } private function pickNewTarget():void{ var _local5:int; var _local6:Point; var _local1:int = (this.gamespace_x / GameMap.cellWidth); var _local2:int = (this.gamespace_y / GameMap.cellHeight); if ((((((((_local1 == 0)) || ((_local1 == (space.selectedGameMap.mapDataWidth - 1))))) || ((_local2 == 0)))) || ((_local2 == (space.selectedGameMap.mapDataHeight - 1))))){ space.layerGround.removeGameObject(this); space.carCount--; }; var _local3:int = space.selectedGameMap.mapData[_local2][_local1]; var _local4:Array = new Array(); if (_local3 == 52){ evaluateLoc(_local4, (_local1 - 1), _local2); evaluateLoc(_local4, (_local1 + 1), _local2); } else { if (_local3 == 53){ evaluateLoc(_local4, _local1, (_local2 - 1)); evaluateLoc(_local4, _local1, (_local2 + 1)); } else { if (_local3 == 54){ evaluateLoc(_local4, (_local1 + 1), _local2); evaluateLoc(_local4, _local1, (_local2 + 1)); } else { if (_local3 == 55){ evaluateLoc(_local4, (_local1 - 1), _local2); evaluateLoc(_local4, _local1, (_local2 + 1)); } else { if (_local3 == 56){ evaluateLoc(_local4, (_local1 + 1), _local2); evaluateLoc(_local4, _local1, (_local2 - 1)); } else { if (_local3 == 57){ evaluateLoc(_local4, (_local1 - 1), _local2); evaluateLoc(_local4, _local1, (_local2 - 1)); } else { if (_local3 == 58){ evaluateLoc(_local4, _local1, (_local2 - 1)); evaluateLoc(_local4, (_local1 + 1), _local2); evaluateLoc(_local4, _local1, (_local2 + 1)); evaluateLoc(_local4, (_local1 - 1), _local2); } else { if (_local3 == 59){ evaluateLoc(_local4, _local1, (_local2 - 1)); evaluateLoc(_local4, (_local1 + 1), _local2); evaluateLoc(_local4, _local1, (_local2 + 1)); } else { if (_local3 == 60){ evaluateLoc(_local4, _local1, (_local2 - 1)); evaluateLoc(_local4, (_local1 - 1), _local2); evaluateLoc(_local4, _local1, (_local2 + 1)); } else { if (_local3 == 61){ evaluateLoc(_local4, (_local1 - 1), _local2); evaluateLoc(_local4, _local1, (_local2 + 1)); evaluateLoc(_local4, (_local1 + 1), _local2); } else { if (_local3 == 62){ evaluateLoc(_local4, (_local1 - 1), _local2); evaluateLoc(_local4, _local1, (_local2 - 1)); evaluateLoc(_local4, (_local1 + 1), _local2); } else { if (_local3 == 63){ evaluateLoc(_local4, _local1, (_local2 - 1)); evaluateLoc(_local4, _local1, (_local2 + 1)); } else { if (_local3 == 64){ evaluateLoc(_local4, (_local1 - 1), _local2); evaluateLoc(_local4, (_local1 + 1), _local2); } else { if (_local3 == 65){ evaluateLoc(_local4, (_local1 - 1), _local2); evaluateLoc(_local4, (_local1 + 1), _local2); } else { if (_local3 == 66){ evaluateLoc(_local4, _local1, (_local2 - 1)); evaluateLoc(_local4, _local1, (_local2 + 1)); } else { if (_local3 == 67){ evaluateLoc(_local4, (_local1 - 1), _local2); evaluateLoc(_local4, (_local1 + 1), _local2); } else { if (_local3 == 68){ evaluateLoc(_local4, _local1, (_local2 - 1)); evaluateLoc(_local4, _local1, (_local2 + 1)); } else { evaluateLoc(_local4, _local1, (_local2 - 1)); evaluateLoc(_local4, (_local1 + 1), _local2); evaluateLoc(_local4, _local1, (_local2 + 1)); evaluateLoc(_local4, (_local1 - 1), _local2); }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; if (_local4.length == 0){ this.targetCellX = this.lastCellX; this.targetCellY = this.lastCellY; } else { if ((((directionBias == 0)) || ((directionBias == 1)))){ _local5 = directionBias; } else { _local5 = (Math.random() * _local4.length); }; if (_local5 >= _local4.length){ _local5 = 0; }; _local6 = _local4[_local5]; this.targetCellX = _local6.x; this.targetCellY = _local6.y; }; this.lastCellX = _local1; this.lastCellY = _local2; this.targetX = ((this.targetCellX * 100) + 50); this.targetY = ((this.targetCellY * 100) + 50); } } }//package com.wbwar.chopraider.game
Section 132
//Car_carImage (com.wbwar.chopraider.game.Car_carImage) package com.wbwar.chopraider.game { import mx.core.*; public class Car_carImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 133
//Carrier (com.wbwar.chopraider.game.Carrier) package com.wbwar.chopraider.game { import flash.display.*; import flash.media.*; import flash.geom.*; public class Carrier extends HittableGameObject { public const START_HEALTH:Number = 3000; public const CARRIER_ATTACK_NOTICE_TIME:int = 100; private var turnRate:Number; private var speed:Number; private var dx:Number; private var healthBar:HealthBar; private var dy:Number; private var path:Array; private var targetX:Number; private var targetY:Number; private var currentPathPoint:uint;// = 0 private var klaxon:Sound; public var carrierUnderAttackTimer:int; private var age:uint;// = 0 private static var carrierImage:Class = Carrier_carrierImage; private static var carrierBitmap:Bitmap = (new carrierImage() as Bitmap); public function Carrier(_arg1:Space, _arg2:XML):void{ var _local4:int; var _local6:Point; path = new Array(); this.turnRate = _arg2.turnRate; this.speed = _arg2.speed; var _local3:Array = _arg2.path.split(","); while (_local4 < _local3.length) { path.push(new Point(_local3[_local4], _local3[(_local4 + 1)])); _local4 = (_local4 + 2); }; var _local5:Point = path[0]; targetX = _local5.x; targetY = _local5.y; super(_arg1, _local5.x, _local5.y, START_HEALTH); if (path.length > 1){ _local6 = path[1]; } else { _local6 = path[0]; }; var _local7:Point = this.getDistanceAndDegree(_local6.x, _local6.y); this.rotation = _local7.y; addChild(carrierBitmap); carrierBitmap.x = (-(carrierBitmap.width) / 2); carrierBitmap.y = (-(carrierBitmap.height) / 2); healthBar = new HealthBar(100); healthBar.x = (9 - (carrierBitmap.width / 2)); healthBar.y = (8 - (carrierBitmap.height / 2)); healthBar.rotation = 90; addChild(healthBar); klaxon = SoundManager.instance.getSound("carrieralarm"); } override public function update():void{ var _local1:Point; var _local2:Point; var _local3:Point; var _local4:Point; age++; if (carrierUnderAttackTimer > 0){ carrierUnderAttackTimer--; }; if (this.health <= 0){ this.space.endGame(false); this.alpha = 0.5; if ((age % 5) == 0){ new Explosion(space, ((this.gamespace_x + (Math.random() * 100)) - 50), ((this.gamespace_y + (Math.random() * 100)) - 50), false, 15); new FragmentExplosion(space, ((this.gamespace_x + (Math.random() * 100)) - 50), ((this.gamespace_y + (Math.random() * 100)) - 50), 5, 0); }; }; if (this.path.length > 1){ if ((((Math.abs((targetX - this.gamespace_x)) < 10)) && ((Math.abs((targetY - this.gamespace_y)) < 10)))){ _local1 = nextPathPoint(); this.targetX = _local1.x; this.targetY = _local1.y; }; rotation = getTurn(targetX, targetY, turnRate); if ((age % 20) == 0){ _local2 = this.getProjection(105, -25); new Wake(space, _local2.x, _local2.y, (this.rotation - 45), 0.3, 1, 60); _local3 = this.getProjection(105, 25); new Wake(space, _local3.x, _local3.y, (this.rotation + 45), 0.3, 1, 60); }; if (Math.abs(update_diff) < 30){ dy = (speed * Math.sin(((rotation / 180) * Math.PI))); dx = (speed * Math.cos(((rotation / 180) * Math.PI))); if ((age % 30) == 0){ _local4 = this.getProjection(175, 180); new Wake(space, _local4.x, _local4.y, this.rotation, 1.4, 0.2, 50); }; } else { dy = 0; dx = 0; }; this.gamespace_x = (this.gamespace_x + dx); this.gamespace_y = (this.gamespace_y + dy); }; this.hitLeft = (gamespace_x - 180); this.hitRight = (gamespace_x + 180); this.hitTop = (gamespace_y - 58); this.hitBottom = (gamespace_y + 58); } public function fireMissile(_arg1:Number, _arg2:Number):void{ var _local3:Point = this.getProjection(132, 0); new CarrierMissile(this.space, _local3.x, _local3.y, _arg1, _arg2, 20, 15); } public function overLandingPad(_arg1:Number, _arg2:Number):Boolean{ var _local3:Point = getProjection(115, 180); var _local4:Number = (_arg1 - _local3.x); var _local5:Number = (_arg2 - _local3.y); if (((_local4 * _local4) + (_local5 * _local5)) < (45 * 45)){ return (true); }; return (false); } override public function damage(_arg1:Number):void{ super.damage(_arg1); healthBar.setHealth((this.health / startHealth)); if (carrierUnderAttackTimer == 0){ klaxon.play(); }; carrierUnderAttackTimer = CARRIER_ATTACK_NOTICE_TIME; } private function nextPathPoint():Point{ currentPathPoint++; if (currentPathPoint > (path.length - 1)){ currentPathPoint = 0; }; return (path[currentPathPoint]); } } }//package com.wbwar.chopraider.game
Section 134
//Carrier_carrierImage (com.wbwar.chopraider.game.Carrier_carrierImage) package com.wbwar.chopraider.game { import mx.core.*; public class Carrier_carrierImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 135
//CarrierMissile (com.wbwar.chopraider.game.CarrierMissile) package com.wbwar.chopraider.game { import flash.display.*; import flash.media.*; public class CarrierMissile extends HittableGameObject { private var deltaY:Number; private var missileLaunchSound:Sound; private var speed:Number; private var targetY:Number; private var sourceBitmap:Bitmap; private var deltaX:Number; private var targetX:Number; private var missileExplosionSound:Sound; private var maxAge:uint; private var missileDamage:Number; private var age:uint;// = 0 private static var sourceImage:Class = CarrierMissile_sourceImage; public function CarrierMissile(_arg1:Space, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number){ sourceBitmap = (new sourceImage() as Bitmap); super(_arg1, _arg2, _arg3, 100); this.missileDamage = _arg6; this.speed = _arg7; _arg1.layerAir.addGameObject(this); this.addChild(sourceBitmap); sourceBitmap.x = (-(sourceBitmap.width) / 2); sourceBitmap.y = (-(sourceBitmap.height) / 2); this.gamespace_x = _arg2; this.gamespace_y = _arg3; this.targetX = _arg4; this.targetY = _arg5; this.deltaX = (_arg4 - _arg2); this.deltaY = (_arg5 - _arg3); this.rotation = ((Math.atan2(deltaY, deltaX) * 180) / Math.PI); var _local8:Number = Math.sqrt(((deltaX * deltaX) + (deltaY * deltaY))); this.deltaX = (this.deltaX / _local8); this.deltaY = (this.deltaY / _local8); this.deltaX = (this.deltaX * speed); this.deltaY = (this.deltaY * speed); missileExplosionSound = SoundManager.instance.getSound("missileexplosion"); missileLaunchSound = SoundManager.instance.getSound("rocket"); missileLaunchSound.play(); } override public function damage(_arg1:Number):void{ } override public function update():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:HittableGameObject; var _local10:Boolean; var _local11:int; age++; if ((((((Math.abs((targetX - this.gamespace_x)) < 15)) && ((Math.abs((targetY - this.gamespace_y)) < 15)))) || ((age > 400)))){ space.layerAir.removeGameObject(this); missileExplosionSound.play(); _local1 = ((this.gamespace_x + (Math.random() * 80)) - 40); _local2 = ((this.gamespace_y + (Math.random() * 80)) - 40); _local3 = ((this.gamespace_x + (Math.random() * 80)) - 40); _local4 = ((this.gamespace_y + (Math.random() * 80)) - 40); _local5 = ((this.gamespace_x + (Math.random() * 80)) - 40); _local6 = ((this.gamespace_y + (Math.random() * 80)) - 40); _local7 = ((this.gamespace_x + (Math.random() * 80)) - 40); _local8 = ((this.gamespace_y + (Math.random() * 80)) - 40); new Explosion(space, this.gamespace_x, this.gamespace_y, true, 7); new Explosion(space, _local1, _local2, true, 5); new Explosion(space, _local3, _local4, true, 5); new Explosion(space, _local5, _local6, true, 5); new Explosion(space, _local7, _local8, true, 5); new FragmentExplosion(space, gamespace_x, gamespace_y, 3, 1); _local10 = false; _local11 = 0; while (_local11 < space.layerGround.numChildren) { _local9 = (space.layerGround.getChildAt(_local11) as HittableGameObject); if (_local9.hitTest(this.gamespace_x, this.gamespace_y)){ _local9.damage(missileDamage); _local10 = true; }; if (_local9.hitTest(_local1, _local2)){ _local9.damage(missileDamage); _local10 = true; }; if (_local9.hitTest(_local3, _local4)){ _local9.damage(missileDamage); _local10 = true; }; if (_local9.hitTest(_local5, _local6)){ _local9.damage(missileDamage); _local10 = true; }; if (_local9.hitTest(_local7, _local8)){ _local9.damage(missileDamage); _local10 = true; }; if (_local10){ return; }; _local11++; }; }; this.gamespace_x = (this.gamespace_x + deltaX); this.gamespace_y = (this.gamespace_y + deltaY); } } }//package com.wbwar.chopraider.game
Section 136
//CarrierMissile_sourceImage (com.wbwar.chopraider.game.CarrierMissile_sourceImage) package com.wbwar.chopraider.game { import mx.core.*; public class CarrierMissile_sourceImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 137
//Civ (com.wbwar.chopraider.game.Civ) package com.wbwar.chopraider.game { import com.wbwar.chopraider.common.*; import flash.display.*; import flash.utils.*; import flash.media.*; import com.wbwar.chopraider.common.beans.*; public class Civ extends HittableGameObject { private var civBitmap:Bitmap; private var roadNumbers:Dictionary; public var baseState:int;// = 0 private var roadBlocksRemaining:int; private var destroyedSound:Sound; private var healthBar:HealthBar; private var directionBias:int;// = -1 public function Civ(_arg1:Space, _arg2:CivBean):void{ super(_arg1, _arg2.x, _arg2.y, _arg2.health, _arg2.owner, _arg2.level); _arg1.layerGround.addGameObject(this); _arg1.civCount++; roadNumbers = new Dictionary(); var _local3:Array = _arg2.roadNumbers.split(","); var _local4:int; while (_local4 < _local3.length) { roadNumbers[int(_local3[_local4])] = int(_local3[_local4]); roadBlocksRemaining++; _local4++; }; directionBias = _arg2.directionBias; if (_arg2.building == 0){ civBitmap = (new GameBitmaps.civ0Image() as Bitmap); }; if (_arg2.building == 1){ civBitmap = (new GameBitmaps.civ1Image() as Bitmap); }; if (_arg2.building == 2){ civBitmap = (new GameBitmaps.civ2Image() as Bitmap); }; if (_arg2.building == 3){ civBitmap = (new GameBitmaps.civ3Image() as Bitmap); }; if (_arg2.building == 4){ civBitmap = (new GameBitmaps.civ4Image() as Bitmap); }; healthBar = new HealthBar(civBitmap.width); healthBar.x = (-(civBitmap.width) / 2); healthBar.y = ((civBitmap.height / 2) + 2); this.addChild(civBitmap); this.addChild(healthBar); civBitmap.x = (-(civBitmap.width) / 2); civBitmap.y = (-(civBitmap.height) / 2); destroyedSound = SoundManager.instance.getSound("destroyed"); hitLeft = (Number(_arg2.x) - (civBitmap.width / 2)); hitRight = (Number(_arg2.x) + (civBitmap.width / 2)); hitTop = (Number(_arg2.y) - (civBitmap.height / 2)); hitBottom = (Number(_arg2.y) + (civBitmap.height / 2)); } override public function update():void{ if (baseState == 0){ if (health <= 0){ destroy(); }; }; if ((((baseState == 1)) && ((this.health < this.startHealth)))){ }; } private function release():void{ space.civCount--; this.space.layerGround.removeGameObject(this); baseState = 1; this.space.score = (this.space.score + 100); new FadingPopup(space, gamespace_x, gamespace_y, "Outta Here!", 0xFF); new Car(space, gamespace_x, gamespace_y, directionBias); } override public function damage(_arg1:Number):void{ super.damage(_arg1); healthBar.setHealth((this.health / startHealth)); } override public function destroy():void{ space.civCount--; this.space.layerGround.removeGameObject(this); destroyedSound.play(); baseState = 1; var _local1:Explosion = new Explosion(space, this.gamespace_x, this.gamespace_y, false, 20); _local1.duration = 30; _local1.speed = 3; new FragmentExplosion(space, this.gamespace_x, this.gamespace_y, 10); this.space.score = (this.space.score - 100); new FadingPopup(space, gamespace_x, gamespace_y, "-100", 0xFF0000); } public function roadBlockGone(_arg1:int):void{ if (roadNumbers[_arg1] != null){ delete roadNumbers[_arg1]; roadBlocksRemaining--; }; if (roadBlocksRemaining <= 0){ release(); }; } } }//package com.wbwar.chopraider.game
Section 138
//CivBar (com.wbwar.chopraider.game.CivBar) package com.wbwar.chopraider.game { import flash.display.*; import flash.text.*; public class CivBar extends Sprite { private var civsTextValue:TextField; private var carsTextValue:TextField; private var carsText:TextField; private var space:Space; private var civsText:TextField; private var roadBlocksText:TextField; private var roadBlocksTextValue:TextField; public function CivBar(_arg1:Space){ roadBlocksText = new GenericTextField(0, 10); civsText = new GenericTextField(0, 10); carsText = new GenericTextField(0, 10); roadBlocksTextValue = new GenericTextField(0xFF0000, 10); civsTextValue = new GenericTextField(4666657, 10); carsTextValue = new GenericTextField(4666657, 10); super(); this.space = _arg1; roadBlocksText.text = "Road Blocks: "; civsText.text = "Civilian Buildings: "; carsText.text = "Moving Trucks: "; roadBlocksTextValue.background = true; civsTextValue.background = true; carsTextValue.background = true; addChild(roadBlocksText); roadBlocksText.x = 0; roadBlocksText.y = 0; addChild(roadBlocksTextValue); roadBlocksTextValue.x = 66; roadBlocksTextValue.y = 0; addChild(civsText); civsText.x = 95; civsText.y = 0; addChild(civsTextValue); civsTextValue.x = 190; civsTextValue.y = 0; addChild(carsText); carsText.x = 0; carsText.y = 12; addChild(carsTextValue); carsTextValue.x = 78; carsTextValue.y = 12; } public function update():void{ roadBlocksTextValue.text = String(space.roadBlockCount); civsTextValue.text = String(space.civCount); carsTextValue.text = String(space.carCount); } } }//package com.wbwar.chopraider.game
Section 139
//Compass (com.wbwar.chopraider.game.Compass) package com.wbwar.chopraider.game { import flash.display.*; public class Compass extends Sprite { private const compassRadius:Number = 17.5; private var compassBadBitmap:Bitmap; private var distanceCircle:Sprite; private var space:Space; private var compassNormalBitmap:Bitmap; private var updateCount:int;// = 0 private var drewDangerState:Boolean; private var needle:Sprite; private var compassCenterBitmap:Bitmap; private static var compassNormalImage:Class = Compass_compassNormalImage; private static var compassCenterImage:Class = Compass_compassCenterImage; private static var compassBadImage:Class = Compass_compassBadImage; public function Compass(_arg1:Space){ compassCenterBitmap = (new compassCenterImage() as Bitmap); compassNormalBitmap = (new compassNormalImage() as Bitmap); compassBadBitmap = (new compassBadImage() as Bitmap); super(); this.space = _arg1; addChild(compassNormalBitmap); addChild(compassBadBitmap); compassBadBitmap.visible = false; needle = new Sprite(); needle.graphics.lineStyle(1, 0); needle.graphics.drawRect(-10, 0, 10, 1); needle.graphics.drawRect(-1, -10, 1, 10); needle.graphics.drawRect(-1, 0, 1, 1); needle.graphics.drawRect(-3, -2, 1, 1); needle.graphics.drawRect(-5, -4, 1, 1); needle.graphics.drawRect(-7, -6, 1, 1); needle.graphics.drawRect(-9, -8, 1, 1); needle.graphics.drawRect(-11, -10, 1, 1); distanceCircle = new Sprite(); distanceCircle.graphics.lineStyle(1, 0x9900); distanceCircle.graphics.drawCircle(0, 0, compassRadius); distanceCircle.x = compassRadius; distanceCircle.y = compassRadius; compassCenterBitmap.x = (compassRadius - (compassCenterBitmap.width / 2)); compassCenterBitmap.y = (compassRadius - (compassCenterBitmap.height / 2)); addChild(compassCenterBitmap); addChild(distanceCircle); addChild(needle); } public function update():void{ var _local1:Number; updateCount++; if (space.carrier.carrierUnderAttackTimer > 0){ if ((updateCount % 2) == 0){ drewDangerState = true; compassNormalBitmap.visible = false; compassBadBitmap.visible = true; } else { compassNormalBitmap.visible = true; compassBadBitmap.visible = false; }; } else { if (drewDangerState){ drewDangerState = false; compassNormalBitmap.visible = true; compassBadBitmap.visible = false; }; }; _local1 = (space.carrier.gamespace_x - space.ship.gamespace_x); var _local2:Number = (space.carrier.gamespace_y - space.ship.gamespace_y); var _local3:Number = ((Math.atan2(_local2, _local1) / Math.PI) * 180); if (_local3 < 0){ _local3 = (360 + _local3); }; var _local4:Number = (compassRadius + (compassRadius * Math.cos((((_local3 / 360) * 2) * Math.PI)))); var _local5:Number = (compassRadius + (compassRadius * Math.sin((((_local3 / 360) * 2) * Math.PI)))); needle.rotation = (_local3 - 45); needle.x = _local4; needle.y = _local5; var _local6:Number = (((_local1 * _local1) + (_local2 * _local2)) / (2000 * 2000)); if (_local6 > 1){ _local6 = 1; }; distanceCircle.scaleX = _local6; distanceCircle.scaleY = _local6; } } }//package com.wbwar.chopraider.game
Section 140
//Compass_compassBadImage (com.wbwar.chopraider.game.Compass_compassBadImage) package com.wbwar.chopraider.game { import mx.core.*; public class Compass_compassBadImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 141
//Compass_compassCenterImage (com.wbwar.chopraider.game.Compass_compassCenterImage) package com.wbwar.chopraider.game { import mx.core.*; public class Compass_compassCenterImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 142
//Compass_compassNormalImage (com.wbwar.chopraider.game.Compass_compassNormalImage) package com.wbwar.chopraider.game { import mx.core.*; public class Compass_compassNormalImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 143
//CreditsScreen (com.wbwar.chopraider.game.CreditsScreen) package com.wbwar.chopraider.game { import flash.events.*; import flash.display.*; import com.wbwar.chopraider.util.*; public class CreditsScreen extends Sprite { private var app:App; private var bboxBitmap:Bitmap; private var fglBitmap:Bitmap; private static var fglImage:Class = CreditsScreen_fglImage; private static var bboxImage:Class = CreditsScreen_bboxImage; public function CreditsScreen(_arg1:App):void{ var app = _arg1; bboxBitmap = (new bboxImage() as Bitmap); fglBitmap = (new fglImage() as Bitmap); super(); this.app = app; this.graphics.beginFill(0); this.graphics.drawRect(0, 0, App.GAME_WIDTH, App.GAME_HEIGHT); this.graphics.endFill(); var title:GenericTextField = new GenericTextField(0xFFFFFF, 30); title.text = "WhiteboardWar: ChopRaider"; title.x = ((App.GAME_WIDTH / 2) - (title.width / 2)); title.y = 5; addChild(title); var creds:GenericTextField = new GenericTextField(0xFFFFFF, 20); creds.text = "A Game by Virgil Wall"; creds.x = ((App.GAME_WIDTH / 2) - (creds.width / 2)); creds.y = 50; addChild(creds); var creds2:GenericTextField = new GenericTextField(0xE0E0E0, 16); creds2.text = " Special thanks:\n\n Martijn at Bubblebox.com.\n Adam at FlashGameLicense.\nEveryone who play-tested the game."; creds2.x = ((App.GAME_WIDTH / 2) - (creds2.width / 2)); creds2.y = 120; addChild(creds2); var creds3:GenericTextField = new GenericTextField(0xE0E0E0, 11); creds3.text = " For April\n\n and\n\nIn memory of my Dad who convinced me\nthat I really wanted an Atari 2600 for\nChristmas that year.\n [Virgil Wall, Sr. 1912 - 2004]"; creds3.x = ((App.GAME_WIDTH / 2) - (creds3.width / 2)); creds3.y = 260; addChild(creds3); var creds4:GenericTextField = new GenericTextField(0xE0E0E0, 12); creds4.text = "Copyright© 2008 by Virgil Wall"; creds4.x = ((App.GAME_WIDTH / 2) - (creds4.width / 2)); creds4.y = 390; addChild(creds4); var returnButton:FontButton = new FontButton("RETURN", 180, 25, 0xFFFFFF, 18, 0x202020); returnButton.x = ((App.GAME_WIDTH / 2) - (returnButton.width / 2)); returnButton.y = ((App.GAME_HEIGHT - returnButton.height) - 50); returnButton.addEventListener(FontButton.CLICKED, function (_arg1:Event):void{ app.showMainScreen(); }); addChild(returnButton); var bboxButton:ImageButton = new ImageButton(bboxBitmap, 1); bboxButton.x = 5; bboxButton.y = ((App.GAME_HEIGHT - bboxButton.height) - 5); bboxButton.addEventListener(ImageButton.CLICKED, function (_arg1:Event):void{ wbwar.bubbleBoxClick("credits"); }); addChild(bboxButton); var fglButton:ImageButton = new ImageButton(fglBitmap, 1); fglButton.x = ((App.GAME_WIDTH - fglButton.width) - 10); fglButton.y = ((App.GAME_HEIGHT - fglButton.height) - 5); fglButton.addEventListener(ImageButton.CLICKED, function (_arg1:Event):void{ wbwar.fglClick("credits"); }); addChild(fglButton); } } }//package com.wbwar.chopraider.game
Section 144
//CreditsScreen_bboxImage (com.wbwar.chopraider.game.CreditsScreen_bboxImage) package com.wbwar.chopraider.game { import mx.core.*; public class CreditsScreen_bboxImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 145
//CreditsScreen_fglImage (com.wbwar.chopraider.game.CreditsScreen_fglImage) package com.wbwar.chopraider.game { import mx.core.*; public class CreditsScreen_fglImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 146
//DefeatIndicator (com.wbwar.chopraider.game.DefeatIndicator) package com.wbwar.chopraider.game { import flash.display.*; public class DefeatIndicator extends Sprite { private const minScale:Number = 0.9; private var defeatBitmap:Bitmap; private var scaleDelta:Number;// = 0.015 private static var defeatImage:Class = DefeatIndicator_defeatImage; public function DefeatIndicator(){ defeatBitmap = (new defeatImage() as Bitmap); super(); addChild(defeatBitmap); defeatBitmap.x = (-(defeatBitmap.width) / 2); defeatBitmap.y = (-(defeatBitmap.height) / 2); } public function update():void{ if (scaleX >= 1){ scaleDelta = -(scaleDelta); } else { if (scaleX <= minScale){ scaleDelta = -(scaleDelta); }; }; this.scaleX = (this.scaleX + scaleDelta); this.scaleY = (this.scaleY + scaleDelta); } } }//package com.wbwar.chopraider.game
Section 147
//DefeatIndicator_defeatImage (com.wbwar.chopraider.game.DefeatIndicator_defeatImage) package com.wbwar.chopraider.game { import mx.core.*; public class DefeatIndicator_defeatImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 148
//Explosion (com.wbwar.chopraider.game.Explosion) package com.wbwar.chopraider.game { import flash.display.*; public class Explosion extends GameObject { private var age:uint;// = 0 private var fragments:Array; public var duration:Number;// = 10 public var speed:Number;// = 7 private var fragmentCount:int;// = 20 private static var fragmentImage:Class = Explosion_fragmentImage; private static var fragmentImage1:Class = Explosion_fragmentImage1; public function Explosion(_arg1:Space, _arg2:Number, _arg3:Number, _arg4:Boolean, _arg5:int):void{ var _local6:Bitmap; fragments = new Array(); super(_arg1, _arg2, _arg3); this.fragmentCount = _arg5; _arg1.layerEffectsUpperAir.addGameObject(this); var _local7:int; while (_local7 < _arg5) { if (_arg4){ _local6 = (new fragmentImage1() as Bitmap); } else { _local6 = (new fragmentImage() as Bitmap); }; fragments.push(new ExplosionFragment(((Math.random() * 2) - 1), ((Math.random() * 2) - 1), _local6)); addChild(_local6); _local6.rotation = (Math.random() * 360); _local7++; }; } override public function update():void{ var _local1:ExplosionFragment; age++; if (age > duration){ for each (_local1 in fragments) { this.removeChild(_local1.bitmap); }; space.layerEffectsUpperAir.removeGameObject(this); } else { for each (_local1 in fragments) { _local1.bitmap.x = (_local1.bitmap.x + (_local1.deltaX * speed)); _local1.bitmap.y = (_local1.bitmap.y + (_local1.deltaY * speed)); _local1.bitmap.alpha = (1 - (age / duration)); }; }; } } }//package com.wbwar.chopraider.game
Section 149
//Explosion_fragmentImage (com.wbwar.chopraider.game.Explosion_fragmentImage) package com.wbwar.chopraider.game { import mx.core.*; public class Explosion_fragmentImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 150
//Explosion_fragmentImage1 (com.wbwar.chopraider.game.Explosion_fragmentImage1) package com.wbwar.chopraider.game { import mx.core.*; public class Explosion_fragmentImage1 extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 151
//ExplosionFragment (com.wbwar.chopraider.game.ExplosionFragment) package com.wbwar.chopraider.game { import flash.display.*; public class ExplosionFragment { public var deltaX:Number; public var deltaY:Number; public var rotationRate:Number; public var bitmap:Bitmap; public function ExplosionFragment(_arg1:Number, _arg2:Number, _arg3:Bitmap, _arg4:Number=0):void{ this.deltaX = _arg1; this.deltaY = _arg2; this.rotationRate = _arg4; this.bitmap = _arg3; } } }//package com.wbwar.chopraider.game
Section 152
//Factory (com.wbwar.chopraider.game.Factory) package com.wbwar.chopraider.game { import com.wbwar.chopraider.common.*; import flash.display.*; import flash.media.*; import com.wbwar.chopraider.common.beans.*; public class Factory extends HittableGameObject { public var bombIndicator:BombIndicator; private var healthBar:HealthBar; private var smokeStack:SmokeStack; private var skipHitBottom:Number; private var factoryBitmap:Bitmap; private var victoryFlag1Bitmap:Bitmap; public var factoryState:int;// = 0 private var beenSuperDestroyed:Boolean; private var victoryFlagBitmap:Bitmap; private var skipHitRight:Number; private var skipHitTop:Number; public var building:int; private var factory1Bitmap:Bitmap; private var factory2Bitmap:Bitmap; private var skipHitLeft:Number; private var destroyedSound:Sound; private static var victoryFlag1Image:Class = Factory_victoryFlag1Image; private static var victoryFlagImage:Class = Factory_victoryFlagImage; public function Factory(_arg1:Space, _arg2:FactoryBean):void{ factoryBitmap = (new GameBitmaps.factoryImage() as Bitmap); factory1Bitmap = (new GameBitmaps.factory1Image() as Bitmap); factory2Bitmap = (new GameBitmaps.factory2Image() as Bitmap); victoryFlagBitmap = (new victoryFlagImage() as Bitmap); victoryFlag1Bitmap = (new victoryFlag1Image() as Bitmap); super(_arg1, _arg2.x, _arg2.y, _arg2.health, _arg2.owner, _arg2.level); _arg1.layerGround.addGameObject(this); building = _arg2.building; if ((((building == 0)) || ((building == 1)))){ healthBar = new HealthBar(factoryBitmap.width); healthBar.x = (-(factoryBitmap.width) / 2); healthBar.y = ((factoryBitmap.height / 2) + 2); } else { if (building == 2){ healthBar = new HealthBar(factory2Bitmap.width); healthBar.x = (-(factory2Bitmap.width) / 2); healthBar.y = ((factory2Bitmap.height / 2) + 2); }; }; bombIndicator = new BombIndicator(); bombIndicator.y = 16; if (building == 0){ this.addChild(factoryBitmap); } else { if (building == 1){ this.addChild(factory1Bitmap); } else { if (building == 2){ this.addChild(factory2Bitmap); }; }; }; this.addChild(healthBar); this.addChild(bombIndicator); if (building == 0){ this.addChild(victoryFlagBitmap); } else { if (building == 1){ this.addChild(victoryFlag1Bitmap); }; }; if (building == 0){ smokeStack = new SmokeStack(this.space, (gamespace_x - 33), (gamespace_y + 63)); } else { if (building == 1){ smokeStack = new SmokeStack(this.space, (gamespace_x + 48), (gamespace_y + 52)); } else { if (building == 2){ }; }; }; if (building == 0){ factoryBitmap.x = (-(factoryBitmap.width) / 2); factoryBitmap.y = (-(factoryBitmap.height) / 2); } else { if (building == 1){ factory1Bitmap.x = (-(factory1Bitmap.width) / 2); factory1Bitmap.y = (-(factory1Bitmap.height) / 2); } else { if (building == 2){ factory2Bitmap.x = (-(factory2Bitmap.width) / 2); factory2Bitmap.y = (-(factory2Bitmap.height) / 2); }; }; }; victoryFlagBitmap.x = (-(victoryFlagBitmap.width) / 2); victoryFlagBitmap.y = (-(victoryFlagBitmap.height) / 2); victoryFlagBitmap.visible = false; victoryFlag1Bitmap.x = (-(victoryFlag1Bitmap.width) / 2); victoryFlag1Bitmap.y = (-(victoryFlag1Bitmap.height) / 2); victoryFlag1Bitmap.visible = false; destroyedSound = SoundManager.instance.getSound("factoryexplosion"); if (building == 0){ hitLeft = (Number(_arg2.x) - (factoryBitmap.width / 2)); hitRight = (Number(_arg2.x) + (factoryBitmap.width / 2)); hitTop = (Number(_arg2.y) - (factoryBitmap.height / 2)); hitBottom = (Number(_arg2.y) + (factoryBitmap.height / 2)); skipHitLeft = (Number(_arg2.x) - (factoryBitmap.width / 2)); skipHitRight = (skipHitLeft + 70); skipHitTop = (Number(_arg2.y) - (factoryBitmap.height / 2)); skipHitBottom = (skipHitTop + 40); } else { if (building == 1){ hitLeft = (Number(_arg2.x) - (factory1Bitmap.width / 2)); hitRight = (Number(_arg2.x) + (factory1Bitmap.width / 2)); hitTop = (Number(_arg2.y) - (factory1Bitmap.height / 2)); hitBottom = (Number(_arg2.y) + (factory1Bitmap.height / 2)); } else { if (building == 2){ hitLeft = (Number(_arg2.x) - (factory2Bitmap.width / 2)); hitRight = (Number(_arg2.x) + (factory2Bitmap.width / 2)); hitTop = (Number(_arg2.y) - (factory2Bitmap.height / 2)); hitBottom = (Number(_arg2.y) + (factory2Bitmap.height / 2)); }; }; }; } override public function damage(_arg1:Number):void{ if (building == 2){ return; }; if (!hasPowerPlant()){ super.damage(_arg1); healthBar.setHealth((this.health / startHealth)); } else { new FadingPopup(space, gamespace_x, gamespace_y, " NO DAMAGE!\nPOWER PLANTS REMAIN", 0xFF, true); }; } override public function update():void{ var _local1:Explosion; var _local2:GameObject; var _local3:int; var _local4:FragmentExplosion; if (bombIndicator.visible){ bombIndicator.update(); bombIndicator.visible = false; }; if (factoryState == 1){ if (Math.random() < 0.07){ if ((((Math.abs((this.space.ship.gamespace_x - this.gamespace_x)) < 500)) && ((Math.abs((this.space.ship.gamespace_y - this.gamespace_y)) < 400)))){ }; }; }; if ((((factoryState == 0)) && ((health <= 0)))){ this.space.shakeScreen = true; this.space.currentLevel++; trace(("currentLevel: " + this.space.currentLevel)); this.factoryState = 1; if (building == 0){ this.victoryFlagBitmap.visible = true; } else { if (building == 1){ this.victoryFlag1Bitmap.visible = true; }; }; this.factoryBitmap.visible = false; this.factory1Bitmap.visible = false; this.factory2Bitmap.visible = false; destroyedSound.play(); if ((((building == 0)) || ((building == 1)))){ _local3 = 0; while (_local3 < 5) { _local1 = new Explosion(space, ((this.gamespace_x + (Math.random() * 50)) - 25), ((this.gamespace_y + (Math.random() * 50)) - 25), false, 20); _local1.duration = (25 + (Math.random() * 10)); _local1.speed = (2 + (Math.random() * 2)); _local3++; }; _local4 = new FragmentExplosion(space, this.gamespace_x, this.gamespace_y, 20); } else { _local3 = 0; while (_local3 < 10) { _local1 = new Explosion(space, ((this.gamespace_x + (Math.random() * 100)) - 50), ((this.gamespace_y + (Math.random() * 100)) - 50), false, 20); _local1.duration = (25 + (Math.random() * 30)); _local1.speed = (2 + (Math.random() * 2)); _local3++; }; _local4 = new FragmentExplosion(space, ((this.gamespace_x + (Math.random() * 100)) - 50), ((this.gamespace_y + (Math.random() * 100)) - 50), 20); _local4 = new FragmentExplosion(space, ((this.gamespace_x + (Math.random() * 100)) - 50), ((this.gamespace_y + (Math.random() * 100)) - 50), 20); _local4 = new FragmentExplosion(space, ((this.gamespace_x + (Math.random() * 100)) - 50), ((this.gamespace_y + (Math.random() * 100)) - 50), 20); _local4 = new FragmentExplosion(space, ((this.gamespace_x + (Math.random() * 100)) - 50), ((this.gamespace_y + (Math.random() * 100)) - 50), 20); }; _local4.duration = 40; _local4.speed = 1; new FadingPopup(space, gamespace_x, gamespace_y, ("+" + this.startHealth)); if (this.smokeStack != null){ this.smokeStack.visible = false; }; _local3 = 0; while (_local3 < space.layerGround.numChildren) { _local2 = (space.layerGround.getChildAt(_local3) as HittableGameObject); if (_local2.owner == this.owner){ if ((_local2 is TrackingGroundWeapon)){ (_local2 as TrackingGroundWeapon).destroy(); } else { if ((_local2 is Tower)){ (_local2 as Tower).destroy(); } else { if ((_local2 is Wall)){ (_local2 as Wall).destroy(); } else { if ((_local2 is PowerLine)){ (_local2 as PowerLine).destroy(); } else { if ((_local2 is AirBase)){ (_local2 as AirBase).destroy(); } else { if ((_local2 is TankBase)){ (_local2 as TankBase).destroy(); } else { if ((_local2 is ShipYard)){ (_local2 as ShipYard).destroy(); } else { if ((_local2 is PowCamp)){ (_local2 as PowCamp).destroy(); }; }; }; }; }; }; }; }; }; _local3++; }; space.layerGround.removeStagedObjects(this.owner); _local3 = 0; while (_local3 < space.layerEffectsLowerGround.numChildren) { _local2 = (space.layerEffectsLowerGround.getChildAt(_local3) as GameObject); if (_local2.owner == this.owner){ if ((_local2 is PowerLine)){ (_local2 as PowerLine).destroy(); }; }; _local3++; }; this.space.score = (this.space.score + this.startHealth); return; }; } override public function superDamage(_arg1:Number):void{ var _local2:Explosion; var _local3:int; var _local4:FragmentExplosion; if ((((building == 2)) && (!(beenSuperDestroyed)))){ this.visible = false; beenSuperDestroyed = true; _local3 = 0; while (_local3 < 10) { _local2 = new Explosion(space, ((this.gamespace_x + (Math.random() * 100)) - 50), ((this.gamespace_y + (Math.random() * 100)) - 50), false, 20); _local2.duration = (25 + (Math.random() * 30)); _local2.speed = (2 + (Math.random() * 2)); _local3++; }; _local4 = new FragmentExplosion(space, ((this.gamespace_x + (Math.random() * 100)) - 50), ((this.gamespace_y + (Math.random() * 100)) - 50), 20); _local4 = new FragmentExplosion(space, ((this.gamespace_x + (Math.random() * 100)) - 50), ((this.gamespace_y + (Math.random() * 100)) - 50), 20); _local4 = new FragmentExplosion(space, ((this.gamespace_x + (Math.random() * 100)) - 50), ((this.gamespace_y + (Math.random() * 100)) - 50), 20); _local4 = new FragmentExplosion(space, ((this.gamespace_x + (Math.random() * 100)) - 50), ((this.gamespace_y + (Math.random() * 100)) - 50), 20); }; } override public function hitTest(_arg1:Number, _arg2:Number):Boolean{ if (factoryState == 1){ return (false); }; if ((((((((_arg1 < hitLeft)) || ((_arg1 > hitRight)))) || ((_arg2 < hitTop)))) || ((_arg2 > hitBottom)))){ return (false); }; if ((((((((_arg1 > skipHitLeft)) && ((_arg1 < skipHitRight)))) && ((_arg2 > skipHitTop)))) && ((_arg2 < skipHitBottom)))){ return (false); }; return (true); } private function hasPowerPlant():Boolean{ var _local1:GameObject; var _local2:int; while (_local2 < space.layerGround.numChildren) { _local1 = (space.layerGround.getChildAt(_local2) as GameObject); if (_local1.owner == this.owner){ if ((_local1 is PowerPlant)){ return (true); }; }; _local2++; }; return (false); } } }//package com.wbwar.chopraider.game
Section 153
//Factory_victoryFlag1Image (com.wbwar.chopraider.game.Factory_victoryFlag1Image) package com.wbwar.chopraider.game { import mx.core.*; public class Factory_victoryFlag1Image extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 154
//Factory_victoryFlagImage (com.wbwar.chopraider.game.Factory_victoryFlagImage) package com.wbwar.chopraider.game { import mx.core.*; public class Factory_victoryFlagImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 155
//FadingPopup (com.wbwar.chopraider.game.FadingPopup) package com.wbwar.chopraider.game { import flash.text.*; public class FadingPopup extends GameObject { private var text:TextField; private var age:uint; private static const maxAge:uint = 40; private static const maxAge2:uint = uint((maxAge / 2)); public function FadingPopup(_arg1:Space, _arg2:Number, _arg3:Number, _arg4:String, _arg5:Number=0xFF, _arg6:Boolean=false){ text = new TextField(); super(_arg1, _arg2, _arg3); _arg1.layerEffectsUpperAir.addGameObject(this); var _local7:TextFormat = new TextFormat(); _local7.font = "wbfont"; _local7.color = _arg5; _local7.size = 14; _local7.bold = true; text.antiAliasType = AntiAliasType.ADVANCED; text.gridFitType = GridFitType.PIXEL; text.background = _arg6; text.border = false; text.embedFonts = true; text.defaultTextFormat = _local7; text.autoSize = TextFieldAutoSize.LEFT; text.selectable = false; text.text = _arg4; text.x = (-(text.width) / 2); this.addChild(text); } override public function update():void{ age++; if (age >= maxAge){ space.layerEffectsUpperAir.removeGameObject(this); } else { if (age > 1){ text.y = (text.y - 1); if (age > maxAge2){ text.alpha = (1 - ((age - maxAge2) / maxAge2)); }; }; }; } } }//package com.wbwar.chopraider.game
Section 156
//FragmentExplosion (com.wbwar.chopraider.game.FragmentExplosion) package com.wbwar.chopraider.game { import flash.display.*; public class FragmentExplosion extends GameObject { private const cos:Function; private const sin:Function; private var fragments:Array; public var speed:Number;// = 1 public var duration:Number;// = 20 private var fragmentCount:int;// = 7 private var age:uint;// = 0 private static var fragmentBlueImage:Class = FragmentExplosion_fragmentBlueImage; private static var fragmentRedImage:Class = FragmentExplosion_fragmentRedImage; private static var fragmentBlackImage:Class = FragmentExplosion_fragmentBlackImage; public function FragmentExplosion(_arg1:Space, _arg2:Number, _arg3:Number, _arg4:int, _arg5:int=2):void{ var _local6:Bitmap; var _local7:Bitmap; var _local8:Number; var _local9:Number; fragments = new Array(); sin = Math.sin; cos = Math.cos; super(_arg1, _arg2, _arg3); this.fragmentCount = _arg4; _arg1.layerEffectsUpperGround.addGameObject(this); var _local10:int; while (_local10 < _arg4) { _local8 = ((_local10 * 360) / _arg4); _local9 = ((_local8 / 180) * Math.PI); if (_arg5 == 2){ _local6 = (new fragmentBlackImage() as Bitmap); } else { if (_arg5 == 1){ _local6 = (new fragmentBlueImage() as Bitmap); } else { if (_arg5 == 0){ _local6 = (new fragmentRedImage() as Bitmap); }; }; }; _local6.rotation = (_local8 + 90); fragments.push(new ExplosionFragment(((cos(_local9) * Math.random()) * 8), (((sin(_local9) * Math.random()) * 4.5) + 0.5), _local6, ((Math.random() * 90) - 45))); addChild(_local6); _local10++; }; } override public function update():void{ var _local1:ExplosionFragment; age++; if (age > duration){ for each (_local1 in fragments) { this.removeChild(_local1.bitmap); }; space.layerEffectsUpperGround.removeGameObject(this); } else { for each (_local1 in fragments) { _local1.bitmap.x = (_local1.bitmap.x + (_local1.deltaX * speed)); _local1.bitmap.y = (_local1.bitmap.y + (_local1.deltaY * speed)); _local1.bitmap.rotation = (_local1.bitmap.rotation + _local1.rotationRate); _local1.bitmap.alpha = (1 - (age / duration)); }; }; } } }//package com.wbwar.chopraider.game
Section 157
//FragmentExplosion_fragmentBlackImage (com.wbwar.chopraider.game.FragmentExplosion_fragmentBlackImage) package com.wbwar.chopraider.game { import mx.core.*; public class FragmentExplosion_fragmentBlackImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 158
//FragmentExplosion_fragmentBlueImage (com.wbwar.chopraider.game.FragmentExplosion_fragmentBlueImage) package com.wbwar.chopraider.game { import mx.core.*; public class FragmentExplosion_fragmentBlueImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 159
//FragmentExplosion_fragmentRedImage (com.wbwar.chopraider.game.FragmentExplosion_fragmentRedImage) package com.wbwar.chopraider.game { import mx.core.*; public class FragmentExplosion_fragmentRedImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 160
//GameObject (com.wbwar.chopraider.game.GameObject) package com.wbwar.chopraider.game { import flash.display.*; import flash.geom.*; public class GameObject extends Sprite { public var level:int; protected var space:Space; public var owner:int; public var gamespace_x:Number; public var gamespace_y:Number; protected var update_deltaX:Number; protected var update_deltaY:Number; protected var update_angle:Number; protected var update_diff:Number; public function GameObject(_arg1:Space, _arg2:Number, _arg3:Number, _arg4:int=-1, _arg5:int=-1){ this.space = _arg1; this.gamespace_x = _arg2; this.gamespace_y = _arg3; this.mouseEnabled = false; this.owner = _arg4; this.level = _arg5; } public function getDegree(_arg1:Number, _arg2:Number):Number{ var _local3:Number = (_arg1 - this.gamespace_x); var _local4:Number = (_arg2 - this.gamespace_y); var _local5:Number = (((Math.atan2(_local4, _local3) / Math.PI) * 180) - this.rotation); if (_local5 < 0){ _local5 = (360 + _local5); }; return (_local5); } public function getProjection(_arg1:Number, _arg2:Number=0):Point{ var _local3:Number = (this.gamespace_x + (_arg1 * Math.cos(((((rotation + _arg2) / 360) * 2) * Math.PI)))); var _local4:Number = (this.gamespace_y + (_arg1 * Math.sin(((((rotation + _arg2) / 360) * 2) * Math.PI)))); return (new Point(_local3, _local4)); } public function update():void{ } public function getRotProjection(_arg1:Number, _arg2:Number, _arg3:Number=0):Point{ var _local4:Number = (this.gamespace_x + (_arg1 * Math.cos(((((_arg2 + _arg3) / 360) * 2) * Math.PI)))); var _local5:Number = (this.gamespace_y + (_arg1 * Math.sin(((((_arg2 + _arg3) / 360) * 2) * Math.PI)))); return (new Point(_local4, _local5)); } public function getDistanceAndDegree(_arg1:Number, _arg2:Number):Point{ var _local3:Number = (_arg1 - this.gamespace_x); var _local4:Number = (_arg2 - this.gamespace_y); var _local5:Number = Math.sqrt(((_local3 * _local3) + (_local4 * _local4))); var _local6:Number = (((Math.atan2(_local4, _local3) / Math.PI) * 180) - this.rotation); if (_local6 < 0){ _local6 = (360 + _local6); }; return (new Point(_local5, _local6)); } public function getGameSpaceX():Number{ return (gamespace_x); } public function getGameSpaceY():Number{ return (gamespace_y); } public function setGameSpaceY(_arg1:Number):void{ } public function setGameSpaceX(_arg1:Number):void{ } public function getTurn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number=0):Number{ return (getRotTurn(this.rotation, _arg1, _arg2, _arg3, _arg4)); } public function getRotTurn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number=0):Number{ update_deltaX = (_arg2 - this.gamespace_x); update_deltaY = (_arg3 - this.gamespace_y); update_angle = ((Math.atan2(update_deltaY, update_deltaX) * 180) / Math.PI); var _local6:Number = _arg1; if (_local6 >= 360){ _local6 = (_local6 - 360); } else { if (_local6 < 0){ _local6 = (_local6 + 360); }; }; if (update_angle < 0){ update_angle = (360 + update_angle); }; update_diff = Math.abs((update_angle - _local6)); if (update_angle > _local6){ if (update_diff < 180){ _local6 = (_local6 + ((update_diff < _arg4)) ? update_diff : _arg4); } else { _local6 = (_local6 - ((update_diff < _arg4)) ? update_diff : _arg4); }; } else { if (update_diff < 180){ _local6 = (_local6 - ((update_diff < _arg4)) ? update_diff : _arg4); } else { _local6 = (_local6 + ((update_diff < _arg4)) ? update_diff : _arg4); }; }; if (_arg5 != 0){ _local6 = (_local6 + _arg5); }; if (_local6 >= 360){ _local6 = (_local6 - 360); } else { if (_local6 < 0){ _local6 = (_local6 + 360); }; }; return (_local6); } } }//package com.wbwar.chopraider.game
Section 161
//GenericTextField (com.wbwar.chopraider.game.GenericTextField) package com.wbwar.chopraider.game { import flash.text.*; public class GenericTextField extends TextField { public function GenericTextField(_arg1:Number, _arg2:int){ var _local3:TextFormat = new TextFormat(); _local3.font = "wbfont"; _local3.color = _arg1; _local3.size = _arg2; _local3.bold = true; antiAliasType = AntiAliasType.ADVANCED; gridFitType = GridFitType.PIXEL; background = false; border = false; embedFonts = true; defaultTextFormat = _local3; autoSize = TextFieldAutoSize.LEFT; selectable = false; } } }//package com.wbwar.chopraider.game
Section 162
//Gun (com.wbwar.chopraider.game.Gun) package com.wbwar.chopraider.game { import com.wbwar.chopraider.common.*; import flash.display.*; import flash.geom.*; import com.wbwar.chopraider.common.beans.*; public class Gun extends TrackingGroundWeapon { private var platformBitmap:Bitmap; private var barrelBitmap:Bitmap; public function Gun(_arg1:Space, _arg2:GunBean):void{ platformBitmap = (new GameBitmaps.gunPlatformImage() as Bitmap); barrelBitmap = (new GameBitmaps.gunBarrelImage() as Bitmap); super(_arg1, _arg2, platformBitmap, barrelBitmap, 0); destroyedSound = SoundManager.instance.getSound("destroyed"); gunFireSound = SoundManager.instance.getSound("gunfire"); } override protected function fireWeapon():void{ var _local1:Point = getRotProjection(500, barrelSprite.rotation, ((Math.random() * 2) - 1)); new Bullet(space, 0, 0, this.gamespace_x, this.gamespace_y, _local1.x, _local1.y, damageAmt, true, false); } } }//package com.wbwar.chopraider.game
Section 163
//HealthBar (com.wbwar.chopraider.game.HealthBar) package com.wbwar.chopraider.game { import flash.display.*; import flash.geom.*; public class HealthBar extends Sprite { private var barHeight:int; private var ratios:Array; private var border:Boolean; public var barColor:int; private var barWidth:int; private var alphas:Array; private var gradient:Boolean; private var matr:Matrix; private var fillType:String; private var colors:Array; public function HealthBar(_arg1:int, _arg2:int=5, _arg3:Boolean=false, _arg4:int=16746098){ fillType = GradientType.LINEAR; alphas = [1, 1]; ratios = [0, 0xFF]; matr = new Matrix(); super(); this.barWidth = _arg1; this.barHeight = _arg2; this.border = _arg3; this.barColor = _arg4; setHealth(1); } public function setGradientColors(_arg1:int, _arg2:int):void{ gradient = true; colors = [_arg1, _arg2]; matr = new Matrix(); matr.createGradientBox(100, 0, 0, 0, 0); } public function setHealth(_arg1:Number):void{ this.graphics.clear(); if (gradient){ this.graphics.beginGradientFill(fillType, colors, alphas, ratios, matr); this.graphics.drawRect(0, 0, (barWidth * _arg1), barHeight); this.graphics.endFill(); } else { this.graphics.beginFill(barColor); this.graphics.drawRect(0, 0, (barWidth * _arg1), barHeight); this.graphics.endFill(); }; if (this.border){ this.graphics.lineStyle(1, 3355528); this.graphics.drawRect(0, 0, this.barWidth, this.barHeight); }; } } }//package com.wbwar.chopraider.game
Section 164
//HittableGameObject (com.wbwar.chopraider.game.HittableGameObject) package com.wbwar.chopraider.game { public class HittableGameObject extends GameObject { protected var hitTop:Number;// = -1 public var startHealth:Number;// = 100 protected var hitRight:Number;// = -1 public var health:Number;// = 100 protected var hitLeft:Number;// = -1 protected var hitBottom:Number;// = -1 public function HittableGameObject(_arg1:Space, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:int=-1, _arg6:int=-1){ super(_arg1, _arg2, _arg3, _arg5, _arg6); if ((((((this is Carrier)) || ((this is Civ)))) || ((this is Ship)))){ this.startHealth = _arg4; } else { if (_arg1.skill == 0){ this.startHealth = (Math.round(((_arg4 * 0.4) * 100)) / 100); } else { if (_arg1.skill == 1){ this.startHealth = _arg4; } else { this.startHealth = (Math.round(((_arg4 * 1.2) * 100)) / 100); }; }; }; this.health = startHealth; } public function destroy():void{ } public function superDamage(_arg1:Number):void{ damage(_arg1); if (health <= 0){ destroy(); }; } public function hitTest(_arg1:Number, _arg2:Number):Boolean{ return (!((((((((_arg1 < hitLeft)) || ((_arg1 > hitRight)))) || ((_arg2 < hitTop)))) || ((_arg2 > hitBottom))))); } public function damage(_arg1:Number):void{ if ((((((this is Carrier)) || ((this is Civ)))) || ((this is Ship)))){ health = (health - _arg1); } else { if (space.skill == 0){ health = (health - (_arg1 * 1.5)); } else { if (space.skill == 1){ health = (health - _arg1); } else { health = (health - (_arg1 * 0.5)); }; }; }; if (health < 0){ health = 0; }; } } }//package com.wbwar.chopraider.game
Section 165
//InformationArea (com.wbwar.chopraider.game.InformationArea) package com.wbwar.chopraider.game { import flash.display.*; import flash.text.*; public class InformationArea extends Sprite { private var takeOffText:Pulsator; private var space:Space; public function InformationArea(_arg1:Space):void{ var _local3:TextField; super(); this.space = _arg1; var _local2:TextFormat = new TextFormat(); _local2.font = "wbfont"; _local2.color = 144; _local2.size = 18; _local2.bold = true; _local3 = new TextField(); _local3.antiAliasType = AntiAliasType.ADVANCED; _local3.gridFitType = GridFitType.NONE; _local3.background = false; _local3.border = false; _local3.embedFonts = true; _local3.defaultTextFormat = _local2; _local3.autoSize = TextFieldAutoSize.CENTER; _local3.selectable = false; _local3.text = "PRESS SHIFT\nTO TAKE OFF\n AND LAND"; takeOffText = new Pulsator(_local3, 1.07, 4); this.addChild(takeOffText); } public function hideTakeOffText():void{ takeOffText.visible = false; } public function showTakeOffText():void{ takeOffText.visible = true; } public function update():void{ if (takeOffText.visible){ takeOffText.update(); }; } } }//package com.wbwar.chopraider.game
Section 166
//InGameMenu (com.wbwar.chopraider.game.InGameMenu) package com.wbwar.chopraider.game { import flash.events.*; import flash.display.*; import com.wbwar.chopraider.util.*; public class InGameMenu extends Sprite { private const menuHeight:Number = 155; private const menuWidth:Number = 370; private var space:Space; public function InGameMenu(_arg1:Space){ this.space = _arg1; this.graphics.beginFill(0xFFFFFF, 0.95); this.graphics.drawRect(0, 0, menuWidth, menuHeight); this.graphics.endFill(); this.graphics.lineStyle(3, 3158271); this.graphics.drawRect(0, 0, menuWidth, menuHeight); var _local2:FontButton = new FontButton("Resume Game", 200, 30, 144, 20); _local2.x = ((menuWidth / 2) - (_local2.width / 2)); _local2.y = 20; _local2.addEventListener(MouseEvent.CLICK, resumeButtonClicked); addChild(_local2); var _local3:FontButton = new FontButton("Exit To Menu", 200, 30, 0x900000, 20); _local3.x = ((menuWidth / 2) - (_local3.width / 2)); _local3.y = 60; _local3.addEventListener(MouseEvent.CLICK, exitButtonClicked); addChild(_local3); var _local4:FontButton = new FontButton("Play More Games", 200, 30, 0x9000, 20); _local4.x = ((menuWidth / 2) - (_local4.width / 2)); _local4.y = 100; _local4.addEventListener(MouseEvent.CLICK, pmgButtonClicked); addChild(_local4); } private function resumeButtonClicked(_arg1:Event):void{ space.hideMenu(); } private function pmgButtonClicked(_arg1:Event):void{ wbwar.bubbleBoxClick("ingamemenu"); } private function exitButtonClicked(_arg1:Event):void{ space.exit(); } } }//package com.wbwar.chopraider.game
Section 167
//Layer (com.wbwar.chopraider.game.Layer) package com.wbwar.chopraider.game { import flash.display.*; public class Layer extends Sprite { private var gameObjectsToRemove:Array; private var gameObjectsToAdd:Array; private var space:Space; private var gameObjectStages:Array; private var lastLevel:int; public function Layer(_arg1:Space):void{ gameObjectsToAdd = new Array(); gameObjectsToRemove = new Array(); gameObjectStages = new Array(); super(); this.space = _arg1; this.mouseEnabled = false; var _local2:int; while (_local2 < 20) { gameObjectStages.push(new Array()); _local2++; }; } private function removeStagedObjectsByLevel(_arg1:int, _arg2:int):void{ var _local4:GameObject; var _local3:Array = new Array(); for each (_local4 in this.gameObjectStages[_arg2]) { if (_local4.owner != _arg1){ _local3.push(_local4); }; }; this.gameObjectStages[_arg2] = _local3; } public function update():void{ var _local1:GameObject; var _local4:Boolean; var _local5:uint; var _local2:Number = (((space.ship.gamespace_x + space.mouseX) + (space.ship.dx * space.SHIP_SLIDE)) - (space.viewPort.width / 2)); var _local3:Number = (((space.ship.gamespace_y + space.mouseY) + (space.ship.dy * space.SHIP_SLIDE)) - (space.viewPort.height / 2)); if (this.space.currentLevel != lastLevel){ lastLevel = this.space.currentLevel; for each (_local1 in this.gameObjectStages[lastLevel]) { addGameObject(_local1); }; gameObjectStages[lastLevel] = new Array(); }; for each (_local1 in gameObjectsToAdd) { this.addChild(_local1); }; gameObjectsToAdd = new Array(); _local4 = false; _local5 = 0; while (_local5 < numChildren) { _local1 = (getChildAt(_local5) as GameObject); if ((_local1 is Factory)){ if ((_local1 as Factory).factoryState == 0){ space.factoryPresent = true; }; }; if ((((_local1.level == -1)) || ((_local1.level <= this.space.currentLevel)))){ _local1.update(); if ((((_local1 is Carrier)) && ((this.space.ship.shipState == 0)))){ _local1.x = ((_local1.gamespace_x - space.viewPort.x) + (space.viewPort.width / 2)); _local1.y = ((_local1.gamespace_y - space.viewPort.y) + (space.viewPort.height / 2)); } else { _local1.x = ((_local1.gamespace_x - int(space.viewPort.x)) + (space.viewPort.width / 2)); _local1.y = ((_local1.gamespace_y - int(space.viewPort.y)) + (space.viewPort.height / 2)); }; if ((_local1 is PowerPlant)){ if ((_local1 as PowerPlant).hitTest(_local2, _local3)){ (_local1 as PowerPlant).bombIndicator.visible = true; }; } else { if ((_local1 is Factory)){ if ((_local1 as Factory).hitTest(_local2, _local3)){ (_local1 as Factory).bombIndicator.visible = true; }; } else { if ((_local1 is AirBase)){ if ((_local1 as AirBase).hitTest(_local2, _local3)){ (_local1 as AirBase).bombIndicator.visible = true; }; } else { if ((_local1 is TankBase)){ if ((_local1 as TankBase).hitTest(_local2, _local3)){ (_local1 as TankBase).bombIndicator.visible = true; }; } else { if ((_local1 is ShipYard)){ if ((_local1 as ShipYard).hitTest(_local2, _local3)){ (_local1 as ShipYard).bombIndicator.visible = true; }; } else { if ((_local1 is RoadBlock)){ if ((_local1 as RoadBlock).hitTest(_local2, _local3)){ (_local1 as RoadBlock).bombIndicator.visible = true; }; }; }; }; }; }; }; }; _local5++; }; for each (_local1 in gameObjectsToRemove) { this.removeChild(_local1); }; gameObjectsToRemove = new Array(); } public function removeStagedObjects(_arg1:int):void{ var _local2:int; while (_local2 < 20) { removeStagedObjectsByLevel(_arg1, _local2); _local2++; }; } public function addGameObject(_arg1:GameObject):void{ if (_arg1.level > this.space.currentLevel){ gameObjectStages[_arg1.level].push(_arg1); trace(("adding to higher level: " + _arg1)); } else { this.gameObjectsToAdd.push(_arg1); }; } public function removeGameObject(_arg1:GameObject):void{ this.gameObjectsToRemove.push(_arg1); } } }//package com.wbwar.chopraider.game
Section 168
//LostFocus (com.wbwar.chopraider.game.LostFocus) package com.wbwar.chopraider.game { import flash.events.*; import flash.display.*; import flash.media.*; import flash.text.*; public class LostFocus extends Sprite { private var space:Space; public function LostFocus(_arg1:Space){ var _local3:TextField; super(); this.space = _arg1; this.graphics.beginFill(0xF0F0F0, 0.95); this.graphics.drawRect(0, 0, App.GAME_WIDTH, App.GAME_HEIGHT); this.graphics.endFill(); this.addEventListener(MouseEvent.CLICK, resumeButtonClicked); var _local2:TextFormat = new TextFormat(); _local2.font = "wbfont"; _local2.color = 144; _local2.size = 28; _local2.bold = true; _local3 = new TextField(); _local3.antiAliasType = AntiAliasType.ADVANCED; _local3.gridFitType = GridFitType.PIXEL; _local3.background = false; _local3.border = false; _local3.embedFonts = true; _local3.defaultTextFormat = _local2; _local3.autoSize = TextFieldAutoSize.CENTER; _local3.selectable = false; _local3.text = " Game Paused.\n Click to return to the War."; addChild(_local3); _local3.x = ((App.GAME_WIDTH / 2) - (_local3.width / 2)); _local3.y = 150; this.visible = false; } private function resumeButtonClicked(_arg1:Event):void{ var _local2:SoundTransform; space.paused = false; this.visible = false; if (!space.status.muteButton.mute){ _local2 = new SoundTransform(); _local2.volume = 1; SoundMixer.soundTransform = _local2; }; } public function show():void{ space.paused = true; this.visible = true; var _local1:SoundTransform = new SoundTransform(); _local1.volume = 0; SoundMixer.soundTransform = _local1; } } }//package com.wbwar.chopraider.game
Section 169
//MainScreen (com.wbwar.chopraider.game.MainScreen) package com.wbwar.chopraider.game { import flash.events.*; import flash.display.*; import com.wbwar.chopraider.util.*; import flash.text.*; public class MainScreen extends Sprite { private var arenaMapsBitmap:Bitmap; private var arenaMapsButton:ImageButton; private var app:App; private var campaignButton:ImageButton; private var campaignBitmap:Bitmap; private var playMoreGamesBitmap:Bitmap; private var creditsBitmap:Bitmap; private var playMoreGamesButton:ImageButton; private var creditsButton:ImageButton; private var titleBitmap:Bitmap; private var trainingBitmap:Bitmap; private var trainingButton:ImageButton; private var bubbleBoxButton:BubbleBoxButton; private static var trainingImage:Class = MainScreen_trainingImage; private static var titleImage:Class = MainScreen_titleImage; private static var creditsImage:Class = MainScreen_creditsImage; private static var playMoreGamesImage:Class = MainScreen_playMoreGamesImage; private static var campaignImage:Class = MainScreen_campaignImage; private static var arenaMapsImage:Class = MainScreen_arenaMapsImage; public function MainScreen(_arg1:App):void{ var rezSprite:Sprite; var rezText:GenericTextField; var cr:GenericTextField; var app = _arg1; titleBitmap = (new titleImage() as Bitmap); creditsBitmap = (new creditsImage() as Bitmap); trainingBitmap = (new trainingImage() as Bitmap); campaignBitmap = (new campaignImage() as Bitmap); arenaMapsBitmap = (new arenaMapsImage() as Bitmap); playMoreGamesBitmap = (new playMoreGamesImage() as Bitmap); super(); this.app = app; this.graphics.beginFill(0xFFFFFF); this.graphics.drawRect(0, 0, App.GAME_WIDTH, App.GAME_HEIGHT); this.graphics.endFill(); var titleSprite:Sprite = new Sprite(); titleSprite.addChild(titleBitmap); addChild(titleSprite); titleSprite.x = ((App.GAME_WIDTH / 2) - (titleBitmap.width / 2)); titleSprite.y = 10; titleSprite.addEventListener(MouseEvent.CLICK, navClicked); titleSprite.buttonMode = true; creditsButton = new ImageButton(creditsBitmap, 1.05); creditsButton.x = 20; creditsButton.y = 310; creditsButton.addEventListener(ImageButton.CLICKED, creditsButtonClicked); addChild(creditsButton); trainingButton = new ImageButton(trainingBitmap, 1.05); trainingButton.x = ((App.GAME_WIDTH / 2) - (trainingButton.width / 2)); trainingButton.y = 210; trainingButton.addEventListener(ImageButton.CLICKED, trainingButtonClicked); addChild(trainingButton); campaignButton = new ImageButton(campaignBitmap, 1.05); campaignButton.x = ((App.GAME_WIDTH / 2) - (campaignButton.width / 2)); campaignButton.y = 270; campaignButton.addEventListener(ImageButton.CLICKED, campaignButtonClicked); addChild(campaignButton); arenaMapsButton = new ImageButton(arenaMapsBitmap, 1.05); arenaMapsButton.x = ((App.GAME_WIDTH / 2) - (arenaMapsButton.width / 2)); arenaMapsButton.y = 330; arenaMapsButton.addEventListener(ImageButton.CLICKED, arenaMapsButtonClicked); addChild(arenaMapsButton); playMoreGamesButton = new ImageButton(playMoreGamesBitmap, 1.05); playMoreGamesButton.x = ((App.GAME_WIDTH / 2) - (playMoreGamesButton.width / 2)); playMoreGamesButton.y = 390; playMoreGamesButton.addEventListener(ImageButton.CLICKED, playMoreGamesButtonClicked); addChild(playMoreGamesButton); bubbleBoxButton = new BubbleBoxButton(1); bubbleBoxButton.x = ((App.GAME_WIDTH / 2) - (bubbleBoxButton.width / 2)); bubbleBoxButton.y = ((App.GAME_HEIGHT - bubbleBoxButton.height) - 5); bubbleBoxButton.addEventListener(BubbleBoxButton.CLICKED, bubbleBoxButtonClicked); addChild(bubbleBoxButton); var format:TextFormat = new TextFormat(); format.font = "wbfont"; format.color = 144; format.size = 15; format.bold = true; var linkSprite:Sprite = new Sprite(); addChild(linkSprite); var wwwtext:TextField = new TextField(); wwwtext.antiAliasType = AntiAliasType.ADVANCED; wwwtext.gridFitType = GridFitType.PIXEL; wwwtext.background = false; wwwtext.border = false; wwwtext.embedFonts = true; wwwtext.defaultTextFormat = format; wwwtext.autoSize = TextFieldAutoSize.LEFT; wwwtext.text = "WWW.WHITEBOARDWAR.COM"; wwwtext.mouseEnabled = false; wwwtext.selectable = false; linkSprite.addChild(wwwtext); linkSprite.x = ((App.GAME_WIDTH / 2) - (wwwtext.width / 2)); linkSprite.y = 160; linkSprite.buttonMode = true; linkSprite.useHandCursor = true; wwwtext.addEventListener(MouseEvent.MOUSE_DOWN, navClicked); format.size = 10; var text:TextField = new TextField(); text.antiAliasType = AntiAliasType.ADVANCED; text.gridFitType = GridFitType.PIXEL; text.background = false; text.border = false; text.embedFonts = true; text.defaultTextFormat = format; text.autoSize = TextFieldAutoSize.LEFT; text.text = "Copyright© 2008 by Virgil Wall"; addChild(text); text.x = ((App.GAME_WIDTH - text.width) - 3); text.y = (App.GAME_HEIGHT - 20); format.size = 8; var version:TextField = new TextField(); version.antiAliasType = AntiAliasType.ADVANCED; version.gridFitType = GridFitType.PIXEL; version.background = false; version.border = false; version.embedFonts = true; version.defaultTextFormat = format; version.autoSize = TextFieldAutoSize.LEFT; version.text = "Version 1.0.8"; addChild(version); version.x = 5; version.y = (App.GAME_HEIGHT - 20); version.alpha = 0.3; trace(wbwar.instance.stage.stageWidth); if (((!((wbwar.instance.stage.stageWidth == 700))) || (!((wbwar.instance.stage.stageHeight == 500))))){ rezSprite = new Sprite(); rezSprite.graphics.beginFill(16777200); rezSprite.graphics.drawRect(0, 0, 100, 110); rezSprite.graphics.endFill(); rezSprite.graphics.lineStyle(1, 0x303030); rezSprite.graphics.drawRect(0, 0, 100, 110); rezText = new GenericTextField(0x700000, 12); rezText.mouseEnabled = false; rezText.text = ((((("Best played at\n" + " 700x500\n\n") + " Visit\n") + "bubblebox.com\n") + " to play\n") + " at this rez"); rezSprite.addChild(rezText); addChild(rezSprite); rezSprite.x = 585; rezSprite.y = 250; rezSprite.buttonMode = true; cr = new GenericTextField(144, 12); cr.background = true; cr.text = ((("Current Resolution\n " + wbwar.instance.stage.stageWidth) + "x") + wbwar.instance.stage.stageHeight); cr.visible = false; cr.mouseEnabled = false; cr.border = true; addChild(cr); rezSprite.addEventListener(MouseEvent.CLICK, function (_arg1:Event):void{ wbwar.bubbleBoxClick("resolution"); }); rezSprite.addEventListener(MouseEvent.MOUSE_OVER, function (_arg1:Event):void{ cr.visible = true; cr.x = mouseX; cr.y = mouseY; }); rezSprite.addEventListener(MouseEvent.MOUSE_OUT, function (_arg1:Event):void{ cr.visible = false; }); rezSprite.addEventListener(MouseEvent.MOUSE_MOVE, function (_arg1:Event):void{ cr.x = (mouseX - (cr.width / 2)); cr.y = ((mouseY - cr.height) - 5); }); }; } private function navClicked(_arg1:MouseEvent):void{ wbwar.wbwarClick("mainscreen"); } private function creditsButtonClicked(_arg1:ButtonEvent):void{ app.showCreditsScreen(); } private function playMoreGamesButtonClicked(_arg1:ButtonEvent):void{ wbwar.bubbleBoxClick("mainscreen"); } private function campaignButtonClicked(_arg1:ButtonEvent):void{ app.showCampaignScreen(); } private function bubbleBoxButtonClicked(_arg1:ButtonEvent):void{ wbwar.bubbleBoxClick("mainscreen"); } private function arenaMapsButtonClicked(_arg1:ButtonEvent):void{ app.showArenaScreen(); } private function trainingButtonClicked(_arg1:ButtonEvent):void{ app.showTrainingScreen(); } } }//package com.wbwar.chopraider.game
Section 170
//MainScreen_arenaMapsImage (com.wbwar.chopraider.game.MainScreen_arenaMapsImage) package com.wbwar.chopraider.game { import mx.core.*; public class MainScreen_arenaMapsImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 171
//MainScreen_campaignImage (com.wbwar.chopraider.game.MainScreen_campaignImage) package com.wbwar.chopraider.game { import mx.core.*; public class MainScreen_campaignImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 172
//MainScreen_creditsImage (com.wbwar.chopraider.game.MainScreen_creditsImage) package com.wbwar.chopraider.game { import mx.core.*; public class MainScreen_creditsImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 173
//MainScreen_playMoreGamesImage (com.wbwar.chopraider.game.MainScreen_playMoreGamesImage) package com.wbwar.chopraider.game { import mx.core.*; public class MainScreen_playMoreGamesImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 174
//MainScreen_titleImage (com.wbwar.chopraider.game.MainScreen_titleImage) package com.wbwar.chopraider.game { import mx.core.*; public class MainScreen_titleImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 175
//MainScreen_trainingImage (com.wbwar.chopraider.game.MainScreen_trainingImage) package com.wbwar.chopraider.game { import mx.core.*; public class MainScreen_trainingImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 176
//Missile (com.wbwar.chopraider.game.Missile) package com.wbwar.chopraider.game { import flash.display.*; import flash.media.*; public class Missile extends HittableGameObject { private var missileExplosionSound:Sound; private var missileFlySoundChannel:SoundChannel; private var wiggleDir:Number;// = 1 private var speed:Number; private var missileFlySound:Sound; private var sourceBitmap:Bitmap; public var wiggle:Number;// = 7 private var missileDamage:Number; private var maxAge:uint; private var turnRate:Number;// = 10 private var age:uint;// = 0 private static var sourceImage:Class = Missile_sourceImage; public function Missile(_arg1:Space, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number, _arg8:Number){ sourceBitmap = (new sourceImage() as Bitmap); super(_arg1, _arg2, _arg3, _arg5); this.maxAge = _arg6; this.missileDamage = _arg7; this.speed = _arg8; _arg1.layerAir.addGameObject(this); this.addChild(sourceBitmap); sourceBitmap.x = (-(sourceBitmap.width) / 2); sourceBitmap.y = (-(sourceBitmap.height) / 2); this.gamespace_x = _arg2; this.gamespace_y = _arg3; this.rotation = _arg4; missileFlySound = SoundManager.instance.getSound("missilefly"); missileExplosionSound = SoundManager.instance.getSound("missileexplosion"); missileFlySoundChannel = missileFlySound.play(0, 999999); } override public function update():void{ if (health <= 0){ space.layerAir.removeGameObject(this); if (missileFlySoundChannel != null){ missileFlySoundChannel.stop(); }; missileExplosionSound.play(); new SmallExplosion(space, this.gamespace_x, this.gamespace_y, false, 8); this.space.score = (this.space.score + this.startHealth); new FadingPopup(space, gamespace_x, gamespace_y, ("+" + this.startHealth)); return; }; if (age > maxAge){ space.layerAir.removeGameObject(this); if (missileFlySoundChannel != null){ missileFlySoundChannel.stop(); }; missileExplosionSound.play(); new SmallExplosion(space, this.gamespace_x, this.gamespace_y, false, 4); return; }; age++; var _local1:Number = this.space.ship.gamespace_x; var _local2:Number = this.space.ship.gamespace_y; if ((((((Math.abs((_local1 - this.gamespace_x)) < 7)) && ((Math.abs((_local2 - this.gamespace_y)) < 7)))) && ((this.space.ship.shipState < 4)))){ this.space.ship.damage(missileDamage); space.layerAir.removeGameObject(this); if (missileFlySoundChannel != null){ missileFlySoundChannel.stop(); }; missileExplosionSound.play(); new Explosion(space, this.gamespace_x, this.gamespace_y, false, 20); }; if ((age % 5) == 0){ wiggleDir = -(wiggleDir); }; if (this.space.ship.shipState < 4){ rotation = this.getTurn(_local1, _local2, turnRate, (wiggle * wiggleDir)); }; var _local3:Number = (speed * Math.sin(((rotation / 180) * Math.PI))); var _local4:Number = (speed * Math.cos(((rotation / 180) * Math.PI))); this.gamespace_x = (this.gamespace_x + _local4); this.gamespace_y = (this.gamespace_y + _local3); if ((age % 3) == 0){ new Smoke(space, this.gamespace_x, this.gamespace_y); }; this.hitLeft = (gamespace_x - 15); this.hitRight = (gamespace_x + 15); this.hitTop = (gamespace_y - 15); this.hitBottom = (gamespace_y + 15); } override public function damage(_arg1:Number):void{ super.damage(_arg1); } } }//package com.wbwar.chopraider.game
Section 177
//Missile_sourceImage (com.wbwar.chopraider.game.Missile_sourceImage) package com.wbwar.chopraider.game { import mx.core.*; public class Missile_sourceImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 178
//MissileBarrageBar (com.wbwar.chopraider.game.MissileBarrageBar) package com.wbwar.chopraider.game { import flash.display.*; import flash.text.*; public class MissileBarrageBar extends Sprite { private var space:Space; private var border:Boolean; private var text:TextField; private var maxBarrages:int; private var barrageIndicatorBitmap:Bitmap; private var images:Array; private static var sourceImage:Class = MissileBarrageBar_sourceImage; private static var barrageIndicatorImage:Class = MissileBarrageBar_barrageIndicatorImage; public function MissileBarrageBar(_arg1:Space, _arg2:int){ var _local3:Bitmap; barrageIndicatorBitmap = (new barrageIndicatorImage() as Bitmap); images = new Array(); text = new TextField(); super(); this.space = _arg1; this.border = border; this.maxBarrages = _arg2; barrageIndicatorBitmap.x = 12; barrageIndicatorBitmap.y = -1; this.addChild(barrageIndicatorBitmap); var _local4:int; while (_local4 < _arg2) { _local3 = (new sourceImage() as Bitmap); images.push(_local3); this.addChild(_local3); _local3.x = 0; _local3.y = (_local4 * (_local3.height + 2)); _local4++; }; var _local5:TextFormat = new TextFormat(); _local5.font = "wbfont"; _local5.color = 144; _local5.size = 8; _local5.bold = true; text.background = false; text.border = false; text.embedFonts = true; text.defaultTextFormat = _local5; text.autoSize = TextFieldAutoSize.LEFT; text.text = "LOADED"; addChild(text); text.visible = true; text.x = -6; text.y = -14; } public function setBarrageCount(_arg1:int):void{ if (this.space.ship.loadedBeacons > 0){ text.visible = true; } else { text.visible = false; }; if (_arg1 > 0){ barrageIndicatorBitmap.visible = true; } else { barrageIndicatorBitmap.visible = false; }; var _local2:int; while (_local2 < this.maxBarrages) { if (_local2 >= _arg1){ (images[_local2] as Bitmap).visible = false; } else { (images[_local2] as Bitmap).visible = true; }; _local2++; }; } } }//package com.wbwar.chopraider.game
Section 179
//MissileBarrageBar_barrageIndicatorImage (com.wbwar.chopraider.game.MissileBarrageBar_barrageIndicatorImage) package com.wbwar.chopraider.game { import mx.core.*; public class MissileBarrageBar_barrageIndicatorImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 180
//MissileBarrageBar_sourceImage (com.wbwar.chopraider.game.MissileBarrageBar_sourceImage) package com.wbwar.chopraider.game { import mx.core.*; public class MissileBarrageBar_sourceImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 181
//MissileLauncher (com.wbwar.chopraider.game.MissileLauncher) package com.wbwar.chopraider.game { import com.wbwar.chopraider.common.*; import flash.display.*; import flash.media.*; import com.wbwar.chopraider.common.beans.*; public class MissileLauncher extends TrackingGroundWeapon { private var bean:MissileLauncherBean; private var platformBitmap:Bitmap; private var barrelBitmap:Bitmap; private var launchSound:Sound; public function MissileLauncher(_arg1:Space, _arg2:MissileLauncherBean):void{ platformBitmap = (new GameBitmaps.gunPlatformImage() as Bitmap); barrelBitmap = (new GameBitmaps.missileLauncherBarrelImage() as Bitmap); super(_arg1, _arg2, platformBitmap, barrelBitmap, (barrelBitmap.width / 2)); this.bean = _arg2; RECOIL_AMT = 0; destroyedSound = SoundManager.instance.getSound("destroyed"); launchSound = SoundManager.instance.getSound("missilelaunch"); } override protected function fireWeapon():void{ launchSound.play(); var _local1:Missile = new Missile(space, this.gamespace_x, this.gamespace_y, barrelSprite.rotation, bean.missileHealth, bean.missileLife, bean.weaponDamage, bean.missileSpeed); } } }//package com.wbwar.chopraider.game
Section 182
//MissionBriefing (com.wbwar.chopraider.game.MissionBriefing) package com.wbwar.chopraider.game { import flash.events.*; import flash.display.*; import com.wbwar.chopraider.util.*; import flash.text.*; public class MissionBriefing extends Sprite { private var space:Space; public function MissionBriefing(_arg1:Space){ var _local3:TextField; super(); this.space = _arg1; this.graphics.beginFill(0xFFFFFF, 0.95); this.graphics.drawRoundRect(0, 0, 500, 450, 11, 11); this.graphics.endFill(); this.graphics.lineStyle(5, 0); this.graphics.drawRoundRect(0, 0, 500, 450, 11, 11); var _local2:TextFormat = new TextFormat(); _local2.font = "wbfont"; _local2.color = 80; _local2.size = 18; _local2.bold = true; _local3 = new TextField(); _local3.antiAliasType = AntiAliasType.ADVANCED; _local3.gridFitType = GridFitType.PIXEL; _local3.background = false; _local3.border = false; _local3.embedFonts = true; _local3.defaultTextFormat = _local2; _local3.autoSize = TextFieldAutoSize.LEFT; _local3.selectable = false; _local3.text = _arg1.selectedGameMap.title; _local3.x = ((this.width / 2) - (_local3.width / 2)); _local3.y = 10; addChild(_local3); var _local4:TextFormat = new TextFormat(); _local4.font = "wbfont"; _local4.color = 144; _local4.size = 13; _local4.bold = true; var _local5:TextField = new TextField(); _local5.antiAliasType = AntiAliasType.ADVANCED; _local5.gridFitType = GridFitType.PIXEL; _local5.background = false; _local5.border = false; _local5.embedFonts = true; _local5.defaultTextFormat = _local4; _local5.autoSize = TextFieldAutoSize.LEFT; _local5.selectable = false; _local5.text = _arg1.selectedGameMap.description; _local5.x = 10; _local5.y = ((10 + _local3.height) + 10); addChild(_local5); var _local6:TextButton = new TextButton("BEGIN MISSION", 200, 25); _local6.x = ((this.width / 2) - (_local6.width / 2)); _local6.y = (this.height - 40); _local6.addEventListener(MouseEvent.CLICK, beginButtonClicked); addChild(_local6); } private function beginButtonClicked(_arg1:Event):void{ this.visible = false; this.space.onMissionBriefing = false; } } }//package com.wbwar.chopraider.game
Section 183
//NumberDisplay (com.wbwar.chopraider.game.NumberDisplay) package com.wbwar.chopraider.game { import flash.display.*; public class NumberDisplay extends Sprite { private var bitmap0:Bitmap; private var bitmap1:Bitmap; private var bitmap2:Bitmap; private var bitmap3:Bitmap; private var bitmap4:Bitmap; private var bitmap5:Bitmap; private var bitmap6:Bitmap; private var bitmap7:Bitmap; private var bitmap8:Bitmap; private var bitmap9:Bitmap; private var digitCount:int; private var digitBitmaps:Array; private static var image8:Class = NumberDisplay_image8; private static var image0:Class = NumberDisplay_image0; private static var image1:Class = NumberDisplay_image1; private static var image2:Class = NumberDisplay_image2; private static var image3:Class = NumberDisplay_image3; private static var image4:Class = NumberDisplay_image4; private static var image5:Class = NumberDisplay_image5; private static var image6:Class = NumberDisplay_image6; private static var image7:Class = NumberDisplay_image7; private static var image9:Class = NumberDisplay_image9; public function NumberDisplay(_arg1:int=7):void{ var _local2:Bitmap; bitmap0 = (new image0() as Bitmap); bitmap1 = (new image1() as Bitmap); bitmap2 = (new image2() as Bitmap); bitmap3 = (new image3() as Bitmap); bitmap4 = (new image4() as Bitmap); bitmap5 = (new image5() as Bitmap); bitmap6 = (new image6() as Bitmap); bitmap7 = (new image7() as Bitmap); bitmap8 = (new image8() as Bitmap); bitmap9 = (new image9() as Bitmap); digitBitmaps = new Array(); super(); this.digitCount = _arg1; var _local3:int; while (_local3 < _arg1) { _local2 = new Bitmap(); digitBitmaps.push(_local2); this.addChild(_local2); _local2.x = (_local3 * (bitmap0.width + 2)); _local3++; }; } public function setNumber(_arg1:int):void{ var _local2:int; var _local4:BitmapData; var _local3:int = _arg1; var _local5:uint; var _local6:int = Math.pow(10, (digitCount - 1)); var _local7:int = _local6; while (_local7 > 0) { _local2 = (_local3 / _local7); switch (_local2){ case 0: _local4 = bitmap0.bitmapData; break; case 1: _local4 = bitmap1.bitmapData; break; case 2: _local4 = bitmap2.bitmapData; break; case 3: _local4 = bitmap3.bitmapData; break; case 4: _local4 = bitmap4.bitmapData; break; case 5: _local4 = bitmap5.bitmapData; break; case 6: _local4 = bitmap6.bitmapData; break; case 7: _local4 = bitmap7.bitmapData; break; case 8: _local4 = bitmap8.bitmapData; break; case 9: _local4 = bitmap9.bitmapData; break; }; var _temp1 = _local5; _local5 = (_local5 + 1); (digitBitmaps[_temp1] as Bitmap).bitmapData = _local4; _local3 = (_local3 - (_local2 * _local7)); _local7 = (_local7 / 10); }; } } }//package com.wbwar.chopraider.game
Section 184
//NumberDisplay_image0 (com.wbwar.chopraider.game.NumberDisplay_image0) package com.wbwar.chopraider.game { import mx.core.*; public class NumberDisplay_image0 extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 185
//NumberDisplay_image1 (com.wbwar.chopraider.game.NumberDisplay_image1) package com.wbwar.chopraider.game { import mx.core.*; public class NumberDisplay_image1 extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 186
//NumberDisplay_image2 (com.wbwar.chopraider.game.NumberDisplay_image2) package com.wbwar.chopraider.game { import mx.core.*; public class NumberDisplay_image2 extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 187
//NumberDisplay_image3 (com.wbwar.chopraider.game.NumberDisplay_image3) package com.wbwar.chopraider.game { import mx.core.*; public class NumberDisplay_image3 extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 188
//NumberDisplay_image4 (com.wbwar.chopraider.game.NumberDisplay_image4) package com.wbwar.chopraider.game { import mx.core.*; public class NumberDisplay_image4 extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 189
//NumberDisplay_image5 (com.wbwar.chopraider.game.NumberDisplay_image5) package com.wbwar.chopraider.game { import mx.core.*; public class NumberDisplay_image5 extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 190
//NumberDisplay_image6 (com.wbwar.chopraider.game.NumberDisplay_image6) package com.wbwar.chopraider.game { import mx.core.*; public class NumberDisplay_image6 extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 191
//NumberDisplay_image7 (com.wbwar.chopraider.game.NumberDisplay_image7) package com.wbwar.chopraider.game { import mx.core.*; public class NumberDisplay_image7 extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 192
//NumberDisplay_image8 (com.wbwar.chopraider.game.NumberDisplay_image8) package com.wbwar.chopraider.game { import mx.core.*; public class NumberDisplay_image8 extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 193
//NumberDisplay_image9 (com.wbwar.chopraider.game.NumberDisplay_image9) package com.wbwar.chopraider.game { import mx.core.*; public class NumberDisplay_image9 extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 194
//Plane (com.wbwar.chopraider.game.Plane) package com.wbwar.chopraider.game { import flash.display.*; import flash.media.*; import flash.geom.*; public class Plane extends HittableGameObject { private var airBase:AirBase; private var speed:Number; private var rangeSquare:Number; private var planeFlySoundChannel:SoundChannel; private var range:Number;// = 600 private var planeFlySound:Sound; private var damageAmt:Number; private var flyStraightDistance:Number;// = 1250 private var planeExplosionSound:Sound; private var targetX:Number; private var targetY:Number; private var sourceBitmap:Bitmap; private var recharge:Number;// = 8 private var tship:Boolean;// = true private var rangeFromAirBaseSquare:Number; private var rangeFromAirBase:Number;// = 800 private var firedTimer:int;// = 0 private var flyingStraight:Boolean;// = false private var maxAge:uint; private var turnRate:Number;// = 4 private var age:uint;// = 0 private static var sourceImage:Class = Plane_sourceImage; public function Plane(_arg1:AirBase, _arg2:Space, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number, _arg8:Number, _arg9:Number){ sourceBitmap = (new sourceImage() as Bitmap); rangeFromAirBaseSquare = (rangeFromAirBase * rangeFromAirBase); rangeSquare = (range * range); super(_arg2, _arg3, _arg4, _arg6); this.airBase = _arg1; this.maxAge = _arg7; this.damageAmt = _arg8; this.speed = _arg9; _arg2.layerAir.addGameObject(this); this.addChild(sourceBitmap); sourceBitmap.x = (-(sourceBitmap.width) / 2); sourceBitmap.y = (-(sourceBitmap.height) / 2); this.gamespace_x = _arg3; this.gamespace_y = _arg4; this.rotation = _arg5; planeExplosionSound = SoundManager.instance.getSound("destroyed2"); } override public function damage(_arg1:Number):void{ super.damage(_arg1); } override public function update():void{ var _local5:Point; var _local6:Point; if ((((health <= 0)) || ((airBase.baseState == 1)))){ space.layerAir.removeGameObject(this); planeExplosionSound.play(); new Explosion(space, this.gamespace_x, this.gamespace_y, false, 15); new FragmentExplosion(space, this.gamespace_x, this.gamespace_y, 5, 0); this.space.score = (this.space.score + this.startHealth); this.airBase.currentPlaneCount--; new FadingPopup(space, gamespace_x, gamespace_y, ("+" + this.startHealth)); return; }; if (age > maxAge){ }; age++; if (((tship) && ((((this.space.ship.shipState < 4)) && (!((this.space.ship.shipState == 0))))))){ _local5 = this.space.ship.getProjection(0, 0); targetX = _local5.x; targetY = _local5.y; }; if ((((Math.abs((targetX - this.gamespace_x)) < 125)) && ((Math.abs((targetY - this.gamespace_y)) < 125)))){ if (flyingStraight){ flyingStraight = false; tship = true; } else { flyingStraight = true; tship = false; _local5 = this.getProjection(flyStraightDistance, 0); targetX = _local5.x; targetY = _local5.y; }; }; var _local1:Number = (this.gamespace_x - this.airBase.gamespace_x); var _local2:Number = (this.gamespace_y - this.airBase.gamespace_y); if (((!(flyingStraight)) && ((((_local1 * _local1) + (_local2 * _local2)) > rangeFromAirBaseSquare)))){ targetX = this.airBase.gamespace_x; targetY = this.airBase.gamespace_y; }; rotation = getTurn(targetX, targetY, turnRate); var _local3:Number = (speed * Math.sin(((rotation / 180) * Math.PI))); var _local4:Number = (speed * Math.cos(((rotation / 180) * Math.PI))); this.gamespace_x = (this.gamespace_x + _local4); this.gamespace_y = (this.gamespace_y + _local3); getTurn(this.space.ship.gamespace_x, this.space.ship.gamespace_y, 0); if ((((((((update_diff < 2)) && ((Math.abs(update_deltaX) < range)))) && ((Math.abs(update_deltaY) < range)))) && ((firedTimer == 0)))){ if (((update_deltaX * update_deltaX) + (update_deltaY * update_deltaY)) < rangeSquare){ _local6 = getProjection(100, 0); new Bullet(space, _local4, _local3, this.gamespace_x, this.gamespace_y, _local6.x, _local6.y, damageAmt, true, false); firedTimer = recharge; }; }; firedTimer--; if (firedTimer < 0){ firedTimer = 0; }; if ((age % 2) == 0){ new Smoke(space, this.gamespace_x, this.gamespace_y); }; this.hitLeft = (gamespace_x - 25); this.hitRight = (gamespace_x + 25); this.hitTop = (gamespace_y - 25); this.hitBottom = (gamespace_y + 25); } } }//package com.wbwar.chopraider.game
Section 195
//Plane_sourceImage (com.wbwar.chopraider.game.Plane_sourceImage) package com.wbwar.chopraider.game { import mx.core.*; public class Plane_sourceImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 196
//PowBar (com.wbwar.chopraider.game.PowBar) package com.wbwar.chopraider.game { import flash.display.*; import flash.text.*; public class PowBar extends Sprite { private var totalPowsOnboardTextValue:TextField; private var totalPowsOnboardText:TextField; private var space:Space; private var totalPowsKilledTextValue:TextField; private var totalPowsKilledText:TextField; private var totalPowsSavedText:TextField; private var totalPowsSavedTextValue:TextField; public function PowBar(_arg1:Space){ totalPowsSavedText = new GenericTextField(0, 10); totalPowsKilledText = new GenericTextField(0, 10); totalPowsOnboardText = new GenericTextField(0, 10); totalPowsSavedTextValue = new GenericTextField(0xFF, 10); totalPowsKilledTextValue = new GenericTextField(0xFF0000, 10); totalPowsOnboardTextValue = new GenericTextField(0x5000, 10); super(); this.space = _arg1; totalPowsSavedText.text = "POWS SAVED: "; totalPowsKilledText.text = "POWS KILLED: "; totalPowsOnboardText.text = "POWS ON CHOPRAIDER: "; totalPowsSavedTextValue.background = true; totalPowsKilledTextValue.background = true; totalPowsOnboardTextValue.background = true; addChild(totalPowsSavedText); totalPowsSavedText.x = 0; totalPowsSavedText.y = 0; addChild(totalPowsSavedTextValue); totalPowsSavedTextValue.x = 75; totalPowsSavedTextValue.y = 0; addChild(totalPowsKilledText); totalPowsKilledText.x = 105; totalPowsKilledText.y = 0; addChild(totalPowsKilledTextValue); totalPowsKilledTextValue.x = 183; totalPowsKilledTextValue.y = 0; addChild(totalPowsOnboardText); totalPowsOnboardText.x = 0; totalPowsOnboardText.y = 12; addChild(totalPowsOnboardTextValue); totalPowsOnboardTextValue.x = 131; totalPowsOnboardTextValue.y = 12; } public function update():void{ totalPowsSavedTextValue.text = String(space.savedPOWS); totalPowsKilledTextValue.text = String(space.killedPOWS); totalPowsOnboardTextValue.text = String(space.ship.powsOnboardCount); } } }//package com.wbwar.chopraider.game
Section 197
//PowCamp (com.wbwar.chopraider.game.PowCamp) package com.wbwar.chopraider.game { import com.wbwar.chopraider.common.*; import flash.display.*; import flash.media.*; import com.wbwar.chopraider.common.beans.*; public class PowCamp extends HittableGameObject { private var powCampBitmap:Bitmap; private var prisonerCountDisplay:NumberDisplay; private var healthBar:HealthBar; public var powCampState:int;// = 0 public var shipOnPad:Boolean;// = false private var gateBitmap:Bitmap; public var finishedPrisonerCount:int;// = 0 private var prisonerTimer:int; private var lastFinishedPrisonerCount:int;// = 0 public var startPrisonerCount:int; private var destroyedSound:Sound; private var prisonerCount:int; public var prisonerLaunchTime:Number;// = 5 public var gateOpen:Boolean;// = false public static const POWKILLSCORE:int = 20; public static const POWSAVESCORE:int = 40; private static var gateImage:Class = PowCamp_gateImage; public function PowCamp(_arg1:Space, _arg2:PowCampBean):void{ powCampBitmap = (new GameBitmaps.powCampImage() as Bitmap); gateBitmap = (new gateImage() as Bitmap); super(_arg1, _arg2.x, _arg2.y, _arg2.health, _arg2.owner, _arg2.level); _arg1.layerGround.addGameObject(this); startPrisonerCount = _arg2.prisonerCount; prisonerCount = startPrisonerCount; healthBar = new HealthBar(powCampBitmap.width); healthBar.x = (-(powCampBitmap.width) / 2); healthBar.y = ((powCampBitmap.height / 2) + 2); prisonerCountDisplay = new NumberDisplay(2); prisonerCountDisplay.setNumber(prisonerCount); this.addChild(powCampBitmap); this.addChild(gateBitmap); this.addChild(healthBar); this.addChild(prisonerCountDisplay); prisonerCountDisplay.x = 60; prisonerCountDisplay.y = 18; powCampBitmap.x = (-(powCampBitmap.width) / 2); powCampBitmap.y = (-(powCampBitmap.height) / 2); gateBitmap.x = 16; gateBitmap.y = -15; destroyedSound = SoundManager.instance.getSound("destroyed"); hitLeft = (Number(_arg2.x) - (powCampBitmap.width / 2)); hitRight = (Number(_arg2.x) + (powCampBitmap.width / 2)); hitTop = (Number(_arg2.y) - (powCampBitmap.height / 2)); hitBottom = (Number(_arg2.y) + (powCampBitmap.height / 2)); } public function powKilled():void{ finishedPrisonerCount++; this.space.score = (this.space.score - POWKILLSCORE); this.space.killedPOWS++; } public function powLeft():void{ finishedPrisonerCount++; } override public function update():void{ var _local1:Number; var _local2:Number; var _local3:Number; if (((shipOnPad) && (!(gateOpen)))){ blowGate(); }; if (finishedPrisonerCount != lastFinishedPrisonerCount){ lastFinishedPrisonerCount = finishedPrisonerCount; prisonerCountDisplay.setNumber((startPrisonerCount - finishedPrisonerCount)); }; if (powCampState == 0){ if (health <= 0){ destroy(); } else { if (shipOnPad){ if ((((prisonerCount > 0)) && ((prisonerTimer == 0)))){ prisonerTimer = prisonerLaunchTime; _local1 = Math.random(); if (_local1 < 0.17){ _local2 = (gamespace_x - 60); _local3 = (gamespace_y - 25); } else { if (_local1 < 0.34){ _local2 = (gamespace_x - 27); _local3 = (gamespace_y - 25); } else { if (_local1 < 0.5){ _local2 = (gamespace_x + 8); _local3 = (gamespace_y - 25); } else { if (_local1 < 0.67){ _local2 = (gamespace_x - 60); _local3 = (gamespace_y + 25); } else { if (_local1 < 0.84){ _local2 = (gamespace_x - 27); _local3 = (gamespace_y + 25); } else { _local2 = (gamespace_x + 8); _local3 = (gamespace_y + 25); }; }; }; }; }; new Prisoner(this, space, _local2, _local3, 1, 99999); prisonerCount--; }; if (prisonerTimer > 0){ prisonerTimer--; }; }; }; }; if ((((powCampState == 1)) && ((this.health < this.startHealth)))){ }; } public function blowGate():void{ this.gateOpen = true; this.gateBitmap.visible = false; var _local1:Explosion = new Explosion(space, ((this.gamespace_x + gateBitmap.x) + (gateBitmap.width / 2)), ((this.gamespace_y + gateBitmap.y) + (gateBitmap.height / 2)), false, 20); destroyedSound.play(); } override public function destroy():void{ this.space.layerGround.removeGameObject(this); destroyedSound.play(); var _local1:Explosion = new Explosion(space, this.gamespace_x, this.gamespace_y, false, 20); _local1.duration = 30; _local1.speed = 3; new FragmentExplosion(space, this.gamespace_x, this.gamespace_y, 10); powCampState = 1; this.space.killedPOWS = (this.space.killedPOWS + (startPrisonerCount - finishedPrisonerCount)); this.space.score = (this.space.score - (POWKILLSCORE * (startPrisonerCount - finishedPrisonerCount))); } override public function damage(_arg1:Number):void{ super.damage(_arg1); healthBar.setHealth((this.health / startHealth)); } } }//package com.wbwar.chopraider.game
Section 198
//PowCamp_gateImage (com.wbwar.chopraider.game.PowCamp_gateImage) package com.wbwar.chopraider.game { import mx.core.*; public class PowCamp_gateImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 199
//PowerLine (com.wbwar.chopraider.game.PowerLine) package com.wbwar.chopraider.game { import com.wbwar.chopraider.common.*; import flash.display.*; import flash.geom.*; import com.wbwar.chopraider.common.beans.*; public class PowerLine extends HittableGameObject { private var orientation:int; private var powerLineBitmap:Bitmap; private var segmentCount:int; private static var powerLineSegmentBitmap:Bitmap = (new GameBitmaps.powerLineSegmentImage() as Bitmap); public function PowerLine(_arg1:Space, _arg2:PowerLineBean):void{ var _local3:int; super(_arg1, _arg2.x, _arg2.y, _arg2.health, _arg2.owner, _arg2.level); this.segmentCount = _arg2.segmentCount; this.orientation = _arg2.orientation; _arg1.layerEffectsLowerGround.addGameObject(this); this.powerLineBitmap = new Bitmap(); this.powerLineBitmap.bitmapData = new BitmapData(powerLineSegmentBitmap.width, (powerLineSegmentBitmap.height * segmentCount), true, 0); while (_local3 < segmentCount) { this.powerLineBitmap.bitmapData.copyPixels(powerLineSegmentBitmap.bitmapData, new Rectangle(0, 0, powerLineSegmentBitmap.width, powerLineSegmentBitmap.height), new Point(0, (_local3 * powerLineSegmentBitmap.height))); _local3++; }; this.addChild(powerLineBitmap); this.powerLineBitmap.x = (-(this.powerLineBitmap.width) / 2); this.powerLineBitmap.y = (-(this.powerLineBitmap.height) / 2); if (orientation == 0){ this.rotation = 0; } else { if (orientation == 1){ this.rotation = 45; } else { if (orientation == 2){ this.rotation = 90; } else { if (orientation == 3){ this.rotation = 135; }; }; }; }; } override public function hitTest(_arg1:Number, _arg2:Number):Boolean{ return (false); } override public function damage(_arg1:Number):void{ } override public function update():void{ } override public function destroy():void{ this.space.layerEffectsLowerGround.removeGameObject(this); } } }//package com.wbwar.chopraider.game
Section 200
//PowerPlant (com.wbwar.chopraider.game.PowerPlant) package com.wbwar.chopraider.game { import com.wbwar.chopraider.common.*; import flash.display.*; import flash.media.*; import com.wbwar.chopraider.common.beans.*; public class PowerPlant extends HittableGameObject { public var baseState:int;// = 0 public var bombIndicator:BombIndicator; private var powerPlantBitmap:Bitmap; private var destroyedSound:Sound; private var healthBar:HealthBar; public function PowerPlant(_arg1:Space, _arg2:PowerPlantBean):void{ powerPlantBitmap = (new GameBitmaps.powerPlantImage() as Bitmap); super(_arg1, _arg2.x, _arg2.y, _arg2.health, _arg2.owner, _arg2.level); _arg1.layerGround.addGameObject(this); healthBar = new HealthBar(powerPlantBitmap.width); healthBar.x = (-(powerPlantBitmap.width) / 2); healthBar.y = ((powerPlantBitmap.height / 2) + 2); bombIndicator = new BombIndicator(); bombIndicator.visible = false; this.addChild(powerPlantBitmap); this.addChild(healthBar); this.addChild(bombIndicator); powerPlantBitmap.x = (-(powerPlantBitmap.width) / 2); powerPlantBitmap.y = (-(powerPlantBitmap.height) / 2); destroyedSound = SoundManager.instance.getSound("destroyed"); hitLeft = (Number(_arg2.x) - (powerPlantBitmap.width / 2)); hitRight = (Number(_arg2.x) + (powerPlantBitmap.width / 2)); hitTop = (Number(_arg2.y) - (powerPlantBitmap.height / 2)); hitBottom = (Number(_arg2.y) + (powerPlantBitmap.height / 2)); } override public function destroy():void{ this.space.layerGround.removeGameObject(this); destroyedSound.play(); baseState = 1; var _local1:Explosion = new Explosion(space, this.gamespace_x, this.gamespace_y, false, 20); _local1.duration = 30; _local1.speed = 3; new FragmentExplosion(space, this.gamespace_x, this.gamespace_y, 10); this.space.score = (this.space.score + this.startHealth); new FadingPopup(space, gamespace_x, gamespace_y, ("+" + this.startHealth)); } override public function update():void{ if (bombIndicator.visible){ bombIndicator.update(); bombIndicator.visible = false; }; if (baseState == 0){ if (health <= 0){ destroy(); }; }; if ((((baseState == 1)) && ((this.health < this.startHealth)))){ }; } override public function damage(_arg1:Number):void{ super.damage(_arg1); healthBar.setHealth((this.health / startHealth)); } } }//package com.wbwar.chopraider.game
Section 201
//Prisoner (com.wbwar.chopraider.game.Prisoner) package com.wbwar.chopraider.game { import flash.display.*; public class Prisoner extends HittableGameObject { private var prisonerState:int;// = 0 private var original_gamespace_x:Number; private var speed:Number;// = 1 private var targetY:Number; private var targetX:Number; private var snapY:Number;// = -1 private var snapX:Number;// = -1 private var prisonerBitmap:Bitmap; private var powCamp:PowCamp; private var maxAge:uint; private var age:uint;// = 0 private static var prisonerImage:Class = Prisoner_prisonerImage; public function Prisoner(_arg1:PowCamp, _arg2:Space, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number){ prisonerBitmap = (new prisonerImage() as Bitmap); super(_arg2, _arg3, _arg4, _arg5); this.original_gamespace_x = _arg3; this.powCamp = _arg1; this.maxAge = _arg6; _arg2.layerGround.addGameObject(this); this.addChild(prisonerBitmap); prisonerBitmap.x = (-(prisonerBitmap.width) / 2); prisonerBitmap.y = (-(prisonerBitmap.height) / 2); this.gamespace_x = _arg3; this.gamespace_y = _arg4; } override public function update():void{ if (health <= 0){ space.layerGround.removeGameObject(this); powCamp.powKilled(); return; }; if (this.powCamp.powCampState == 1){ trace("PRISONER LOST HIS POW CAMP"); space.layerGround.removeGameObject(this); return; }; if (age > maxAge){ space.layerGround.removeGameObject(this); return; }; age++; if (prisonerState == 0){ targetX = (original_gamespace_x + ((Math.random() * 4) - 2)); targetY = (powCamp.gamespace_y + ((Math.random() * 4) - 2)); } else { if (prisonerState == 1){ targetX = ((powCamp.gamespace_x + 25) + ((Math.random() * 4) - 2)); targetY = (powCamp.gamespace_y + ((Math.random() * 8) - 4)); } else { if (prisonerState == 2){ if (powCamp.shipOnPad){ targetX = space.ship.gamespace_x; targetY = space.ship.gamespace_y; snapX = -1; } else { if (snapX == -1){ snapX = this.gamespace_x; snapY = this.gamespace_y; }; if ((age % 5) == 0){ targetX = (snapX + ((Math.random() * 8) - 4)); targetY = (snapY + ((Math.random() * 8) - 4)); }; }; }; }; }; if ((((Math.abs((targetX - this.gamespace_x)) < 3)) && ((Math.abs((targetY - this.gamespace_y)) < 3)))){ if (prisonerState < 2){ prisonerState++; } else { if (((powCamp.shipOnPad) && ((this.space.ship.shipState == -1)))){ if (this.space.ship.powsOnboardCount < this.space.ship.MAX_POWS){ space.layerGround.removeGameObject(this); powCamp.powLeft(); this.space.ship.powsOnboardCount++; new FadingPopup(this.space, this.gamespace_x, (this.gamespace_y + 50), "POW Onboard!", 0xFF, true); } else { if (Math.random() < 0.2){ new FadingPopup(this.space, (this.gamespace_x + 50), (this.gamespace_y - 50), "NO MORE ROOM", 0xFF, true); }; prisonerState = 1; }; }; }; }; var _local1:Number = getDegree(targetX, targetY); var _local2:Number = (speed * Math.sin(((_local1 / 180) * Math.PI))); var _local3:Number = (speed * Math.cos(((_local1 / 180) * Math.PI))); this.gamespace_x = (this.gamespace_x + _local3); this.gamespace_y = (this.gamespace_y + _local2); this.hitLeft = (gamespace_x - 3); this.hitRight = (gamespace_x + 3); this.hitTop = (gamespace_y - 3); this.hitBottom = (gamespace_y + 3); } } }//package com.wbwar.chopraider.game
Section 202
//Prisoner_prisonerImage (com.wbwar.chopraider.game.Prisoner_prisonerImage) package com.wbwar.chopraider.game { import mx.core.*; public class Prisoner_prisonerImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 203
//Pulsator (com.wbwar.chopraider.game.Pulsator) package com.wbwar.chopraider.game { import flash.events.*; import flash.display.*; public class Pulsator extends Sprite { private var rate:Number; private var container:Sprite; private var obj:DisplayObject; private var delta:Number; private var targetScale:Number; public function Pulsator(_arg1:DisplayObject, _arg2:Number, _arg3:Number, _arg4:Boolean=false):void{ var obj = _arg1; var targetScale = _arg2; var rate = _arg3; var auto = _arg4; super(); this.container = new Sprite(); this.container.x = (obj.width / 2); this.container.y = (obj.height / 2); this.addChild(container); this.obj = obj; this.targetScale = targetScale; this.rate = rate; this.obj.x = (-(obj.width) / 2); this.obj.y = (-(obj.height) / 2); container.addChild(obj); delta = ((targetScale - 1) / rate); var onEnterFrame:Function = function (_arg1:Event):void{ update(); }; if (auto){ this.addEventListener(Event.ENTER_FRAME, onEnterFrame); }; } public function update():void{ this.container.scaleX = (this.container.scaleX + delta); this.container.scaleY = (this.container.scaleY + delta); if (this.container.scaleX >= this.targetScale){ this.delta = -(this.delta); } else { if (this.container.scaleX <= 1){ this.delta = -(this.delta); }; }; } } }//package com.wbwar.chopraider.game
Section 204
//RadialExplosion (com.wbwar.chopraider.game.RadialExplosion) package com.wbwar.chopraider.game { import flash.display.*; public class RadialExplosion extends GameObject { public const speed:Number = 2; public const duration:Number = 30; private const cos:Function; public const fragmentCount:int = 10; private const sin:Function; private var fragments:Array; private var age:uint;// = 0 private static var fragmentBlueImage:Class = RadialExplosion_fragmentBlueImage; private static var fragmentRedImage:Class = RadialExplosion_fragmentRedImage; public function RadialExplosion(_arg1:Space, _arg2:Number, _arg3:Number, _arg4:Boolean=false):void{ var _local5:Bitmap; var _local6:Bitmap; var _local7:Number; var _local8:Number; fragments = new Array(); sin = Math.sin; cos = Math.cos; super(_arg1, _arg2, _arg3); _arg1.layerEffectsUpperGround.addGameObject(this); var _local9:int; while (_local9 < fragmentCount) { _local7 = ((_local9 * 360) / fragmentCount); _local8 = ((_local7 / 180) * Math.PI); if (_arg4){ _local5 = (new fragmentRedImage() as Bitmap); } else { _local5 = (new fragmentBlueImage() as Bitmap); }; _local5.rotation = (_local7 + 90); fragments.push(new ExplosionFragment(cos(_local8), sin(_local8), _local5)); addChild(_local5); _local9++; }; } override public function update():void{ var _local1:ExplosionFragment; age++; if (age > duration){ for each (_local1 in fragments) { this.removeChild(_local1.bitmap); }; space.layerEffectsUpperGround.removeGameObject(this); } else { for each (_local1 in fragments) { _local1.bitmap.x = (_local1.bitmap.x + (_local1.deltaX * speed)); _local1.bitmap.y = (_local1.bitmap.y + (_local1.deltaY * speed)); _local1.bitmap.alpha = (1 - (age / duration)); }; }; } } }//package com.wbwar.chopraider.game
Section 205
//RadialExplosion_fragmentBlueImage (com.wbwar.chopraider.game.RadialExplosion_fragmentBlueImage) package com.wbwar.chopraider.game { import mx.core.*; public class RadialExplosion_fragmentBlueImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 206
//RadialExplosion_fragmentRedImage (com.wbwar.chopraider.game.RadialExplosion_fragmentRedImage) package com.wbwar.chopraider.game { import mx.core.*; public class RadialExplosion_fragmentRedImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 207
//ResultsScreen (com.wbwar.chopraider.game.ResultsScreen) package com.wbwar.chopraider.game { import flash.events.*; import flash.display.*; import com.wbwar.chopraider.util.*; import flash.net.*; import flash.text.*; public class ResultsScreen extends Sprite { private var skillValueDisplay:ResultsScreenTextField; private var noSubmitText:TextDisplay; public var mapName:String; private var bonusTotalValueDisplay:ResultsScreenTextField; private var circleBitmap:Bitmap; private var app:App; private var submitDoneRank1ValueTextField:ResultsScreenTextField; public var bulletsHit:int; private var skillDisplay:TextDisplay; private var totalScoreDisplay:TextDisplay; public var missionName:String; public var playCount:int; private var groupNameTextField:TextField; public var reason:int; public var skill:int; private var submitDoneTextField:ResultsScreenTextField; private var bonusBox:Sprite; private var progressSaved:GenericTextField; private var bbSubmitDoneBox:Sprite; private var scoreBitmap:Bitmap; private var bulletsValueDisplay:ResultsScreenTextField; private var submitScoreButton:TextButton; private var shipDeathsDisplay:TextDisplay; public var bombsDropped:int; private var bombsDisplay:TextDisplay; public var timeLeft:int; private var userNameTextField:TextField; public var group:String;// = "" private var submitDoneRank2ValueTextField:ResultsScreenTextField; private var shipDeathsValueDisplay:ResultsScreenTextField; private var groupBitmap:Bitmap; private var reasonText:TextField; public var score:int; private var arrowBitmap:Bitmap; private var missionDisplay:TextDisplay; public var victoryState:Boolean; private var bonusDisplay:TextDisplay; private var bonusTotalDisplay:TextDisplay; private var timeLeftValueDisplay:ResultsScreenTextField; private var titleBitmap:Bitmap; public var totalScore:int; private var submitDoneBox:Sprite; private var trainingBox:Sprite; private var timeLeftDisplay:TextDisplay; private var submitDoneRank3ValueTextField:ResultsScreenTextField; public var bulletsFired:int; private var scoreValueDisplay:ResultsScreenTextField; private var missionValueDisplay:ResultsScreenTextField; public var bombsHit:int; public var user:String;// = "" private var scoreDisplay:TextDisplay; private var bulletsDisplay:TextDisplay; private var noSubmitBox:Sprite; private var bonusValueDisplay:ResultsScreenTextField; private var arrow2Bitmap:Bitmap; private var scoreBox:Sprite; private var bombsValueDisplay:ResultsScreenTextField; public var shipDeaths:int; private var totalScoreValueDisplay:ResultsScreenTextField; private var errorMessage:Sprite; private var bbSubmitDoneTextField:ResultsScreenTextField; private var submitDoneRank0ValueTextField:ResultsScreenTextField; private var viewScoresButton:FontButton; private static var arrow2Image:Class = ResultsScreen_arrow2Image; private static var titleImage:Class = ResultsScreen_titleImage; private static var scoreImage:Class = ResultsScreen_scoreImage; private static var arrowImage:Class = ResultsScreen_arrowImage; private static var circleImage:Class = ResultsScreen_circleImage; private static var groupImage:Class = ResultsScreen_groupImage; public function ResultsScreen(_arg1:App):void{ var _local32:TextDisplay; titleBitmap = (new titleImage() as Bitmap); scoreBitmap = (new scoreImage() as Bitmap); arrowBitmap = (new arrowImage() as Bitmap); arrow2Bitmap = (new arrow2Image() as Bitmap); groupBitmap = (new groupImage() as Bitmap); circleBitmap = (new circleImage() as Bitmap); missionDisplay = new TextDisplay(); skillDisplay = new TextDisplay(); scoreDisplay = new TextDisplay(); bonusDisplay = new TextDisplay(); shipDeathsDisplay = new TextDisplay(); totalScoreDisplay = new TextDisplay(); reasonText = new TextField(); missionValueDisplay = new ResultsScreenTextField(0x9000); skillValueDisplay = new ResultsScreenTextField(0x9000); scoreValueDisplay = new ResultsScreenTextField(); bonusValueDisplay = new ResultsScreenTextField(); shipDeathsValueDisplay = new ResultsScreenTextField(0xFF0000); totalScoreValueDisplay = new ResultsScreenTextField(2105599); timeLeftDisplay = new TextDisplay(); bulletsDisplay = new TextDisplay(); bombsDisplay = new TextDisplay(); bonusTotalDisplay = new TextDisplay(); timeLeftValueDisplay = new ResultsScreenTextField(); bulletsValueDisplay = new ResultsScreenTextField(); bombsValueDisplay = new ResultsScreenTextField(); bonusTotalValueDisplay = new ResultsScreenTextField(); bonusBox = new Sprite(); userNameTextField = new TextField(); groupNameTextField = new TextField(); progressSaved = new GenericTextField(144, 18); scoreBox = new Sprite(); trainingBox = new Sprite(); noSubmitBox = new Sprite(); noSubmitText = new TextDisplay(); errorMessage = new Sprite(); submitDoneBox = new Sprite(); submitDoneTextField = new ResultsScreenTextField(0x7000); submitDoneRank1ValueTextField = new ResultsScreenTextField(); submitDoneRank2ValueTextField = new ResultsScreenTextField(); submitDoneRank3ValueTextField = new ResultsScreenTextField(); submitDoneRank0ValueTextField = new ResultsScreenTextField(); bbSubmitDoneBox = new Sprite(); bbSubmitDoneTextField = new ResultsScreenTextField(0x7000); super(); this.app = _arg1; this.graphics.beginFill(0xFFFFFF); this.graphics.drawRect(0, 0, App.GAME_WIDTH, App.GAME_HEIGHT); this.graphics.endFill(); missionDisplay.setText("MISSION:"); skillDisplay.setText("SKILL:"); scoreDisplay.setText("KILL POINTS:"); bonusDisplay.setText("BONUS:"); shipDeathsDisplay.setText("CRASHES:"); totalScoreDisplay.setText("TOTAL SCORE:"); var _local2:Number = 7; addChild(missionDisplay); addChild(missionValueDisplay); addChild(skillDisplay); addChild(skillValueDisplay); addChild(scoreDisplay); addChild(scoreValueDisplay); addChild(bonusDisplay); addChild(bonusValueDisplay); addChild(shipDeathsDisplay); addChild(shipDeathsValueDisplay); addChild(totalScoreDisplay); addChild(totalScoreValueDisplay); var _local3 = 20; var _local4 = 220; var _local5 = 80; var _local6 = 20; missionDisplay.x = _local3; missionDisplay.y = _local5; missionValueDisplay.x = _local4; missionValueDisplay.y = (_local5 - _local2); _local5 = (_local5 + _local6); skillDisplay.x = _local3; skillDisplay.y = _local5; skillValueDisplay.x = _local4; skillValueDisplay.y = (_local5 - _local2); _local5 = (_local5 + _local6); scoreDisplay.x = _local3; scoreDisplay.y = _local5; scoreValueDisplay.x = _local4; scoreValueDisplay.y = (_local5 - _local2); _local5 = (_local5 + _local6); bonusDisplay.x = _local3; bonusDisplay.y = _local5; bonusValueDisplay.x = _local4; bonusValueDisplay.y = (_local5 - _local2); _local5 = (_local5 + _local6); shipDeathsDisplay.x = _local3; shipDeathsDisplay.y = _local5; shipDeathsValueDisplay.x = _local4; shipDeathsValueDisplay.y = (_local5 - _local2); _local5 = (_local5 + _local6); totalScoreDisplay.x = _local3; totalScoreDisplay.y = _local5; totalScoreValueDisplay.x = _local4; totalScoreValueDisplay.y = (_local5 - _local2); _local5 = (_local5 + _local6); viewScoresButton = new FontButton("VIEW TOP SCORES", 150, 20, 144, 14); viewScoresButton.x = (_local3 - 3); viewScoresButton.y = _local5; viewScoresButton.addEventListener(MouseEvent.CLICK, viewScoresButtonClicked); addChild(viewScoresButton); var _local7:TextFormat = new TextFormat(); _local7.font = "wbfont"; _local7.color = 144; _local7.size = 16; _local7.bold = true; reasonText.antiAliasType = AntiAliasType.ADVANCED; reasonText.gridFitType = GridFitType.PIXEL; reasonText.background = false; reasonText.border = false; reasonText.embedFonts = true; reasonText.defaultTextFormat = _local7; reasonText.autoSize = TextFieldAutoSize.LEFT; addChild(reasonText); reasonText.x = 350; reasonText.y = 225; bonusBox.x = 375; bonusBox.y = 90; timeLeftDisplay.setText("REMAINING TIME:"); bulletsDisplay.setText("BULLET ACCURACY:"); bombsDisplay.setText("BOMB ACCURACY:"); bonusTotalDisplay.setText("TOTAL BONUS:"); bonusBox.addChild(timeLeftDisplay); bonusBox.addChild(timeLeftValueDisplay); bonusBox.addChild(bulletsDisplay); bonusBox.addChild(bulletsValueDisplay); bonusBox.addChild(bombsDisplay); bonusBox.addChild(bombsValueDisplay); bonusBox.addChild(bonusTotalDisplay); bonusBox.addChild(bonusTotalValueDisplay); _local5 = 5; timeLeftDisplay.x = 5; timeLeftDisplay.y = _local5; timeLeftValueDisplay.x = _local4; timeLeftValueDisplay.y = (_local5 - _local2); _local5 = (_local5 + _local6); bulletsDisplay.x = 5; bulletsDisplay.y = _local5; bulletsValueDisplay.x = _local4; bulletsValueDisplay.y = (_local5 - _local2); _local5 = (_local5 + _local6); bombsDisplay.x = 5; bombsDisplay.y = _local5; bombsValueDisplay.x = _local4; bombsValueDisplay.y = (_local5 - _local2); _local5 = (_local5 + _local6); bonusTotalDisplay.x = 5; bonusTotalDisplay.y = (_local5 + 10); bonusTotalValueDisplay.x = _local4; bonusTotalValueDisplay.y = ((_local5 - _local2) + 10); _local5 = (_local5 + _local6); addChild(bonusBox); circleBitmap.x = 352; circleBitmap.y = 65; arrow2Bitmap.x = 280; arrow2Bitmap.y = 132; addChild(circleBitmap); addChild(arrow2Bitmap); noSubmitBox.graphics.lineStyle(3, 80); noSubmitBox.graphics.drawRoundRect(0, 0, 400, 150, 10, 10); noSubmitBox.x = ((App.GAME_WIDTH / 2) - (noSubmitBox.width / 2)); noSubmitBox.y = 315; noSubmitBox.addChild(noSubmitText); var _local8:TextButton = new TextButton("RETURN TO MISSIONS", 225, 25); _local8.x = ((noSubmitBox.width / 2) - (_local8.width / 2)); _local8.y = 80; _local8.addEventListener(MouseEvent.CLICK, exitButtonClicked); noSubmitBox.addChild(_local8); var _local9:TextButton = new TextButton("PLAY MORE GAMES", 225, 25); _local9.x = ((noSubmitBox.width / 2) - (_local9.width / 2)); _local9.y = 110; _local9.addEventListener(MouseEvent.CLICK, pmgButtonClicked); noSubmitBox.addChild(_local9); noSubmitBox.visible = false; addChild(noSubmitBox); trainingBox.graphics.lineStyle(3, 80); trainingBox.graphics.drawRoundRect(0, 0, 400, 150, 10, 10); trainingBox.x = ((App.GAME_WIDTH / 2) - (trainingBox.width / 2)); trainingBox.y = 315; var _local10:TextDisplay = new TextDisplay(); var _local11:TextDisplay = new TextDisplay(); _local10.setText("SCORES CANNOT BE SUBMITTED"); _local11.setText("FOR TRAINING MISSIONS"); _local10.x = ((trainingBox.width / 2) - (_local10.width / 2)); _local10.y = 10; _local11.x = ((trainingBox.width / 2) - (_local11.width / 2)); _local11.y = 30; trainingBox.addChild(_local10); trainingBox.addChild(_local11); var _local12:TextButton = new TextButton("CONTINUE TRAINING", 225, 25); _local12.x = ((trainingBox.width / 2) - (_local12.width / 2)); _local12.y = 60; _local12.addEventListener(MouseEvent.CLICK, continueTrainingButtonClicked); trainingBox.addChild(_local12); var _local13:TextButton = new TextButton("EXIT TO MENU", 225, 25); _local13.x = ((trainingBox.width / 2) - (_local13.width / 2)); _local13.y = 90; _local13.addEventListener(MouseEvent.CLICK, exitButtonClicked); trainingBox.addChild(_local13); var _local14:TextButton = new TextButton("PLAY MORE GAMES", 225, 25); _local14.x = ((trainingBox.width / 2) - (_local14.width / 2)); _local14.y = 120; _local14.addEventListener(MouseEvent.CLICK, pmgButtonClicked); trainingBox.addChild(_local14); trainingBox.visible = false; addChild(trainingBox); progressSaved.text = "Game Progress Saved"; progressSaved.x = 150; progressSaved.y = 275; addChild(progressSaved); scoreBox.graphics.lineStyle(3, 80); scoreBox.graphics.drawRoundRect(0, 0, 400, 160, 10, 10); scoreBox.x = 50; scoreBox.y = 315; addChild(scoreBox); var _local15:TextFormat = new TextFormat(); _local15.font = "Verdana"; _local15.color = 0xFF; _local15.size = 14; _local15.bold = true; var _local16:TextDisplay = new TextDisplay(); _local16.setText("USER:"); _local16.x = (((scoreBox.width / 2) - _local16.width) - 50); _local16.y = 10; scoreBox.addChild(_local16); userNameTextField.type = TextFieldType.INPUT; userNameTextField.maxChars = 15; userNameTextField.background = true; userNameTextField.border = true; userNameTextField.defaultTextFormat = _local15; userNameTextField.x = ((scoreBox.width / 2) - 45); userNameTextField.y = (_local16.y - 4); userNameTextField.width = 220; userNameTextField.height = 22; scoreBox.addChild(userNameTextField); var _local17 = 70; var _local18 = 100; var _local19 = 130; if (wbwar.bubblebox){ _local17 = 40; _local18 = 70; _local19 = 100; }; if (!wbwar.bubblebox){ _local32 = new TextDisplay(); _local32.setText("GROUP:"); _local32.x = (((scoreBox.width / 2) - _local32.width) - 50); _local32.y = 40; scoreBox.addChild(_local32); groupNameTextField.type = TextFieldType.INPUT; groupNameTextField.maxChars = 20; groupNameTextField.background = true; groupNameTextField.border = true; groupNameTextField.defaultTextFormat = _local15; groupNameTextField.x = ((scoreBox.width / 2) - 45); groupNameTextField.y = (_local32.y - 4); groupNameTextField.width = 220; groupNameTextField.height = 22; scoreBox.addChild(groupNameTextField); }; submitScoreButton = new TextButton("SUBMIT SCORE", 225, 25); submitScoreButton.x = ((scoreBox.width / 2) - (submitScoreButton.width / 2)); submitScoreButton.y = _local17; submitScoreButton.addEventListener(MouseEvent.CLICK, submitScoreButtonClicked); scoreBox.addChild(submitScoreButton); var _local20:TextButton = new TextButton("RETURN TO MISSIONS", 225, 25); _local20.x = ((scoreBox.width / 2) - (_local20.width / 2)); _local20.y = _local18; _local20.addEventListener(MouseEvent.CLICK, exitButtonClicked); scoreBox.addChild(_local20); var _local21:TextButton = new TextButton("PLAY MORE GAMES", 225, 25); _local21.x = ((scoreBox.width / 2) - (_local21.width / 2)); _local21.y = _local19; _local21.addEventListener(MouseEvent.CLICK, pmgButtonClicked); scoreBox.addChild(_local21); titleBitmap.x = ((App.GAME_WIDTH / 2) - (titleBitmap.width / 2)); titleBitmap.y = 20; scoreBitmap.x = 178; scoreBitmap.y = 200; arrowBitmap.x = 372; arrowBitmap.y = 317; groupBitmap.x = 510; groupBitmap.y = 245; addChild(titleBitmap); addChild(scoreBitmap); if (!wbwar.bubblebox){ addChild(arrowBitmap); addChild(groupBitmap); }; var _local22:TextDisplay = new TextDisplay(); _local22.setText("ENTER A VALID USER NAME\n TO SUBMIT A SCORE"); errorMessage.addChild(_local22); _local22.x = 10; _local22.y = 10; errorMessage.graphics.beginFill(0xEEEEEE); errorMessage.graphics.drawRoundRect(0, 0, (_local22.width + 20), 80, 8, 8); errorMessage.graphics.endFill(); errorMessage.graphics.lineStyle(3, 0); errorMessage.graphics.drawRoundRect(0, 0, (_local22.width + 20), 80, 8, 8); var _local23:TextButton = new TextButton("OK", 50, 22); _local23.addEventListener(MouseEvent.CLICK, errorButtonClicked); errorMessage.addChild(_local23); _local23.x = ((errorMessage.width / 2) - (_local23.width / 2)); _local23.y = 50; errorMessage.x = ((App.GAME_WIDTH / 2) - (errorMessage.width / 2)); errorMessage.y = 150; errorMessage.visible = false; addChild(errorMessage); submitDoneTextField.text = "SCORE SUBMITTED!"; submitDoneBox.addChild(submitDoneTextField); var _local24:ResultsScreenTextField = new ResultsScreenTextField(); _local24.text = "Daily Rank:"; submitDoneBox.addChild(_local24); _local24.x = 10; _local24.y = 30; submitDoneBox.addChild(submitDoneRank1ValueTextField); submitDoneRank1ValueTextField.x = 165; submitDoneRank1ValueTextField.y = 30; var _local25:ResultsScreenTextField = new ResultsScreenTextField(); _local25.text = "Weekly Rank:"; submitDoneBox.addChild(_local25); _local25.x = 10; _local25.y = 50; submitDoneBox.addChild(submitDoneRank2ValueTextField); submitDoneRank2ValueTextField.x = 165; submitDoneRank2ValueTextField.y = 50; var _local26:ResultsScreenTextField = new ResultsScreenTextField(); _local26.text = "Monthly Rank:"; submitDoneBox.addChild(_local26); _local26.x = 10; _local26.y = 70; submitDoneBox.addChild(submitDoneRank3ValueTextField); submitDoneRank3ValueTextField.x = 165; submitDoneRank3ValueTextField.y = 70; var _local27:ResultsScreenTextField = new ResultsScreenTextField(); _local27.text = "Ever Rank:"; submitDoneBox.addChild(_local27); _local27.x = 10; _local27.y = 90; submitDoneBox.addChild(submitDoneRank0ValueTextField); submitDoneRank0ValueTextField.x = 165; submitDoneRank0ValueTextField.y = 90; submitDoneBox.graphics.beginFill(0xEEEEEE); submitDoneBox.graphics.drawRoundRect(0, 0, 270, 200, 8, 8); submitDoneBox.graphics.endFill(); submitDoneBox.graphics.lineStyle(3, 0); submitDoneBox.graphics.drawRoundRect(0, 0, 270, 200, 8, 8); var _local28:TextButton = new TextButton("VIEW TOP SCORES", 225, 22); _local28.addEventListener(MouseEvent.CLICK, viewScoresButtonClicked); submitDoneBox.addChild(_local28); _local28.x = ((submitDoneBox.width / 2) - (_local28.width / 2)); _local28.y = 130; var _local29:TextButton = new TextButton("RETURN TO MISSIONS", 225, 22); _local29.addEventListener(MouseEvent.CLICK, submitDoneButtonClicked); submitDoneBox.addChild(_local29); _local29.x = ((submitDoneBox.width / 2) - (_local29.width / 2)); _local29.y = 160; submitDoneBox.x = ((App.GAME_WIDTH / 2) - (submitDoneBox.width / 2)); submitDoneBox.y = 200; submitDoneBox.visible = false; submitDoneTextField.x = 62; submitDoneTextField.y = 5; addChild(submitDoneBox); bbSubmitDoneBox.graphics.beginFill(0xEEEEEE); bbSubmitDoneBox.graphics.drawRoundRect(0, 0, 270, 100, 8, 8); bbSubmitDoneBox.graphics.endFill(); bbSubmitDoneBox.graphics.lineStyle(3, 0); bbSubmitDoneBox.graphics.drawRoundRect(0, 0, 270, 100, 8, 8); var _local30:TextButton = new TextButton("VIEW SCORES", 225, 22); _local30.addEventListener(MouseEvent.CLICK, viewScoresButtonClicked); bbSubmitDoneBox.addChild(_local30); _local30.x = ((bbSubmitDoneBox.width / 2) - (_local30.width / 2)); _local30.y = 40; var _local31:TextButton = new TextButton("RETURN TO MISSIONS", 225, 22); _local31.addEventListener(MouseEvent.CLICK, submitDoneButtonClicked); bbSubmitDoneBox.addChild(_local31); _local31.x = ((bbSubmitDoneBox.width / 2) - (_local31.width / 2)); _local31.y = 70; bbSubmitDoneBox.x = ((App.GAME_WIDTH / 2) - (bbSubmitDoneBox.width / 2)); bbSubmitDoneBox.y = 200; bbSubmitDoneBox.visible = false; bbSubmitDoneTextField.text = "SCORE SUBMITTED!"; bbSubmitDoneBox.addChild(bbSubmitDoneTextField); bbSubmitDoneTextField.x = 62; bbSubmitDoneTextField.y = 5; addChild(bbSubmitDoneBox); } private function viewScoresButtonClicked(_arg1:Event):void{ var _local2:String; var _local3:URLRequest; var _local4:String; var _local5:String; var _local6:URLRequest; if (wbwar.bubblebox){ _local2 = "http://www.bubblebox.com/highscores/"; if (mapName == "campaign1"){ _local2 = (_local2 + "chopraider_c_1_"); } else { if (mapName == "campaign2"){ _local2 = (_local2 + "chopraider_c_2_"); } else { if (mapName == "campaign3"){ _local2 = (_local2 + "chopraider_c_3_"); } else { if (mapName == "campaign4"){ _local2 = (_local2 + "chopraider_c_4_"); } else { if (mapName == "campaign5"){ _local2 = (_local2 + "chopraider_c_5_"); } else { if (mapName == "campaign6"){ _local2 = (_local2 + "chopraider_c_6_"); } else { if (mapName == "campaign7"){ _local2 = (_local2 + "chopraider_c_7_"); } else { if (mapName == "campaign8"){ _local2 = (_local2 + "chopraider_c_8_"); } else { if (mapName == "arena1"){ _local2 = (_local2 + "chopraider_a_1_"); } else { if (mapName == "arena2"){ _local2 = (_local2 + "chopraider_a_2_"); } else { if (mapName == "arena3"){ _local2 = (_local2 + "chopraider_a_3_"); }; }; }; }; }; }; }; }; }; }; }; if (skill == 2){ _local2 = (_local2 + "hard"); } else { _local2 = (_local2 + "normal"); }; _local2 = (_local2 + ".htm"); _local3 = new URLRequest(_local2); navigateToURL(_local3, "_blank"); } else { if (mapName == "campaign1"){ _local4 = "c1"; } else { if (mapName == "campaign2"){ _local4 = "c2"; } else { if (mapName == "campaign3"){ _local4 = "c3"; } else { if (mapName == "campaign4"){ _local4 = "c4"; } else { if (mapName == "campaign5"){ _local4 = "c5"; } else { if (mapName == "campaign6"){ _local4 = "c6"; } else { if (mapName == "campaign7"){ _local4 = "c7"; } else { if (mapName == "campaign8"){ _local4 = "c8"; } else { if (mapName == "arena1"){ _local4 = "a1"; } else { if (mapName == "arena2"){ _local4 = "a2"; } else { if (mapName == "arena3"){ _local4 = "a3"; } else { if (mapName == "arena4"){ _local4 = "a4"; }; }; }; }; }; }; }; }; }; }; }; }; _local5 = (("http://www.whiteboardwar.com/chopraider/crscores.php?mission=" + _local4) + "&timefilter=1"); if (group != ""){ _local5 = (_local5 + ("&groupfilter=" + escape(group))); }; _local6 = new URLRequest((("http://www.whiteboardwar.com/chopraider/crscores.php?mission=" + _local4) + "&timefilter=0")); navigateToURL(_local6, "chopraiderscores"); }; } private function exitButtonClicked(_arg1:Event):void{ submitDoneButtonClicked(_arg1); } private function submitScoreButtonClicked(_arg1:Event):void{ var _local2:SharedObject; if ((((userNameTextField.text == "")) || ((userNameTextField.text.length > 15)))){ errorMessage.visible = true; trace("BAD USERNAME"); } else { this.user = userNameTextField.text; if (groupNameTextField.text.length > 20){ this.group = groupNameTextField.text.substr(0, 20); } else { this.group = groupNameTextField.text; }; _local2 = SharedObject.getLocal("chopraider", "/"); _local2.data.user = this.user; _local2.data.group = this.group; _local2.flush(); scoreBox.visible = false; arrowBitmap.visible = false; groupBitmap.visible = false; if (wbwar.bubblebox){ Score.submitBubbleBoxScore(this); } else { Score.submitScore(this); }; }; } private function errorButtonClicked(_arg1:Event):void{ errorMessage.visible = false; } private function continueTrainingButtonClicked(_arg1:Event):void{ app.showTrainingScreen(); } private function pmgButtonClicked(_arg1:Event):void{ wbwar.bubbleBoxClick("resultsscreen"); } public function refreshDisplays():void{ var lso:SharedObject; var user:String; var group:String; var pc:int; var cc:int; try { lso = SharedObject.getLocal("chopraider", "/"); user = lso.data.user; group = lso.data.group; if (((!((user == null))) && (!((user == ""))))){ userNameTextField.text = user; }; if (((!((group == null))) && (!((group == ""))))){ groupNameTextField.text = group; }; pc = lso.data.playCount; pc = (pc + 1); lso.data.playCount = pc; if ((((reason == 0)) || ((reason == 1)))){ cc = lso.data.campaignCount; if (mapName == "campaign1"){ if (cc < 2){ lso.data.campaignCount = 2; }; }; if (mapName == "campaign2"){ if (cc < 3){ lso.data.campaignCount = 3; }; }; if (mapName == "campaign3"){ if (cc < 4){ lso.data.campaignCount = 4; }; }; if (mapName == "campaign4"){ if (cc < 5){ lso.data.campaignCount = 5; }; }; if (mapName == "campaign5"){ if (cc < 6){ lso.data.campaignCount = 6; }; }; if (mapName == "campaign6"){ if (cc < 7){ lso.data.campaignCount = 7; }; }; if (mapName == "campaign7"){ if (cc < 8){ lso.data.campaignCount = 8; }; }; }; lso.flush(); lso.close(); this.playCount = pc; } catch(e:Error) { trace(e); }; var formatR:TextFormat = new TextFormat(); formatR.font = "wbfont"; formatR.color = 144; formatR.size = 16; formatR.bold = true; if (reason == 0){ formatR.color = 144; this.reasonText.text = "VICTORY!"; } else { if (reason == 1){ formatR.color = 0x900000; this.reasonText.text = "YOU RAN OUT OF TIME"; } else { if (reason == 2){ formatR.color = 0x900000; this.reasonText.text = "YOUR CARRIER WAS DESTROYED"; } else { this.reasonText.text = ""; }; }; }; this.reasonText.defaultTextFormat = formatR; var penalty:int = (this.shipDeaths * 100); this.missionValueDisplay.text = String(this.missionName).toUpperCase(); this.skillValueDisplay.text = ((skill == 0)) ? "EASY" : ((skill == 1)) ? "NORMAL" : "HARD"; this.scoreValueDisplay.text = String(this.score); this.timeLeftValueDisplay.text = TextDisplay.getTimeText(timeLeft); if (timeLeft <= 0){ this.timeLeftValueDisplay.textColor = 0xFF0000; } else { this.timeLeftValueDisplay.textColor = 0xFF; }; if (this.shipDeaths > 0){ this.shipDeathsValueDisplay.text = ((((" -" + String(penalty)) + " (") + String(this.shipDeaths)) + ")"); } else { this.shipDeathsValueDisplay.text = "NONE!"; }; var brat:Number = 0; if (bulletsFired > 0){ brat = ((bulletsHit / bulletsFired) * 100); }; this.bulletsValueDisplay.text = (brat.toFixed(2) + "%"); var borat:Number = 0; if (bombsDropped > 0){ borat = ((bombsHit / bombsDropped) * 100); }; this.bombsValueDisplay.text = (borat.toFixed(2) + "%"); var div:Number = 0; if (bulletsFired > 0){ div = (div + 1); }; if (bombsDropped > 0){ div = (div + 1); }; var avgFire:Number = (((brat + borat) / div) / 100); var bonus:int; if (this.timeLeft > 0){ bonus = int(((this.timeLeft * avgFire) * 5)); }; this.bonusValueDisplay.text = String(bonus); this.bonusTotalValueDisplay.text = String(bonus); totalScore = ((this.score + bonus) - penalty); if (timeLeft <= 0){ totalScore = 0; }; if (totalScore < 0){ totalScore = 0; }; this.totalScoreValueDisplay.text = String(totalScore); if (this.mapName.indexOf("training") > -1){ this.viewScoresButton.visible = false; this.bbSubmitDoneBox.visible = false; this.submitDoneBox.visible = false; this.trainingBox.visible = true; this.noSubmitBox.visible = false; progressSaved.visible = true; this.scoreBox.visible = false; this.arrowBitmap.visible = false; this.groupBitmap.visible = false; } else { if ((((((skill < 1)) || ((timeLeft <= 0)))) || (!(victoryState)))){ this.viewScoresButton.visible = false; this.bbSubmitDoneBox.visible = false; this.submitDoneBox.visible = false; this.trainingBox.visible = false; this.noSubmitBox.visible = true; progressSaved.visible = false; this.scoreBox.visible = false; this.arrowBitmap.visible = false; this.groupBitmap.visible = false; if (skill < 1){ noSubmitText.setText("SCORES CANNOT BE SUBMITTED\nWHEN YOU PLAY ON EASY SKILL"); } else { if (!victoryState){ noSubmitText.setText("SCORES CANNOT BE SUBMITTED\nWHEN YOU ARE DEFEATED"); } else { if (timeLeft <= 0){ noSubmitText.setText("SCORES CANNOT BE SUBMITTED\nWHEN YOU RUN OUT OF TIME"); }; }; }; noSubmitText.x = ((noSubmitBox.width / 2) - (noSubmitText.width / 2)); noSubmitText.y = 20; } else { this.submitScoreButton.visible = true; this.viewScoresButton.visible = true; this.bbSubmitDoneBox.visible = false; this.submitDoneBox.visible = false; progressSaved.visible = true; this.scoreBox.visible = true; this.noSubmitBox.visible = false; this.trainingBox.visible = false; this.arrowBitmap.visible = true; this.groupBitmap.visible = true; }; }; } public function scoreSubmitDone(_arg1:String):void{ var _local2:Array; if (wbwar.bubblebox){ if (_arg1 == null){ bbSubmitDoneTextField.text = "SCORE COULD NOT BE SUBMITTED"; } else { bbSubmitDoneTextField.text = "Score Submitted!"; }; bbSubmitDoneBox.visible = true; } else { if (_arg1 == null){ submitDoneTextField.text = "SCORE COULD NOT BE SUBMITTED"; submitDoneRank1ValueTextField.text = "?"; submitDoneRank2ValueTextField.text = "?"; submitDoneRank3ValueTextField.text = "?"; submitDoneRank0ValueTextField.text = "?"; } else { submitDoneTextField.text = "Score Submitted!"; _local2 = _arg1.split(","); if (_local2.length == 4){ submitDoneRank1ValueTextField.text = _local2[0].toString(); submitDoneRank2ValueTextField.text = _local2[1].toString(); submitDoneRank3ValueTextField.text = _local2[2].toString(); submitDoneRank0ValueTextField.text = _local2[3].toString(); } else { submitDoneRank1ValueTextField.text = "?"; submitDoneRank2ValueTextField.text = "?"; submitDoneRank3ValueTextField.text = "?"; submitDoneRank0ValueTextField.text = "?"; }; }; submitDoneBox.visible = true; }; } private function submitDoneButtonClicked(_arg1:Event):void{ if (this.mapName.indexOf("campaign") > -1){ this.app.showCampaignScreen(); } else { if (this.mapName.indexOf("arena") > -1){ this.app.showArenaScreen(); } else { this.app.showMainScreen(); }; }; } } }//package com.wbwar.chopraider.game
Section 208
//ResultsScreen_arrow2Image (com.wbwar.chopraider.game.ResultsScreen_arrow2Image) package com.wbwar.chopraider.game { import mx.core.*; public class ResultsScreen_arrow2Image extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 209
//ResultsScreen_arrowImage (com.wbwar.chopraider.game.ResultsScreen_arrowImage) package com.wbwar.chopraider.game { import mx.core.*; public class ResultsScreen_arrowImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 210
//ResultsScreen_circleImage (com.wbwar.chopraider.game.ResultsScreen_circleImage) package com.wbwar.chopraider.game { import mx.core.*; public class ResultsScreen_circleImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 211
//ResultsScreen_groupImage (com.wbwar.chopraider.game.ResultsScreen_groupImage) package com.wbwar.chopraider.game { import mx.core.*; public class ResultsScreen_groupImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 212
//ResultsScreen_scoreImage (com.wbwar.chopraider.game.ResultsScreen_scoreImage) package com.wbwar.chopraider.game { import mx.core.*; public class ResultsScreen_scoreImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 213
//ResultsScreen_titleImage (com.wbwar.chopraider.game.ResultsScreen_titleImage) package com.wbwar.chopraider.game { import mx.core.*; public class ResultsScreen_titleImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 214
//ResultsScreenTextField (com.wbwar.chopraider.game.ResultsScreenTextField) package com.wbwar.chopraider.game { import flash.text.*; public class ResultsScreenTextField extends TextField { public function ResultsScreenTextField(_arg1:Number=0xFF){ var _local2:TextFormat = new TextFormat(); _local2.font = "wbfont"; _local2.color = _arg1; _local2.size = 18; _local2.bold = true; antiAliasType = AntiAliasType.ADVANCED; gridFitType = GridFitType.PIXEL; background = false; border = false; embedFonts = true; defaultTextFormat = _local2; autoSize = TextFieldAutoSize.LEFT; selectable = false; } } }//package com.wbwar.chopraider.game
Section 215
//RoadBlock (com.wbwar.chopraider.game.RoadBlock) package com.wbwar.chopraider.game { import com.wbwar.chopraider.common.*; import flash.display.*; import flash.media.*; import com.wbwar.chopraider.common.beans.*; public class RoadBlock extends HittableGameObject { public var baseState:int;// = 0 public var roadNumber:int; public var bombIndicator:BombIndicator; private var roadBlockContainer:Sprite; private var destroyedSound:Sound; private var healthBar:HealthBar; private var roadBlockBitmap:Bitmap; public function RoadBlock(_arg1:Space, _arg2:RoadBlockBean):void{ roadBlockContainer = new Sprite(); super(_arg1, _arg2.x, _arg2.y, _arg2.health, _arg2.owner, _arg2.level); _arg1.layerGround.addGameObject(this); _arg1.roadBlockCount++; roadNumber = _arg2.roadNumber; trace(("roadnumber: " + roadNumber)); roadBlockBitmap = (new GameBitmaps.roadBlockImage() as Bitmap); if (_arg2.orientation == 0){ roadBlockContainer.rotation = 0; healthBar = new HealthBar(roadBlockBitmap.width); healthBar.x = (-(roadBlockBitmap.width) / 2); healthBar.y = ((roadBlockBitmap.height / 2) + 2); } else { if (_arg2.orientation == 1){ roadBlockContainer.rotation = 90; roadBlockContainer.x = 0; roadBlockContainer.y = 0; healthBar = new HealthBar(roadBlockBitmap.height); healthBar.x = (-(roadBlockBitmap.height) / 2); healthBar.y = ((roadBlockBitmap.width / 2) + 2); }; }; bombIndicator = new BombIndicator(); this.addChild(roadBlockContainer); roadBlockContainer.addChild(roadBlockBitmap); this.addChild(healthBar); this.addChild(bombIndicator); roadBlockBitmap.x = (-(roadBlockBitmap.width) / 2); roadBlockBitmap.y = (-(roadBlockBitmap.height) / 2); destroyedSound = SoundManager.instance.getSound("destroyed"); hitLeft = (Number(_arg2.x) - (roadBlockBitmap.width / 2)); hitRight = (Number(_arg2.x) + (roadBlockBitmap.width / 2)); hitTop = (Number(_arg2.y) - (roadBlockBitmap.height / 2)); hitBottom = (Number(_arg2.y) + (roadBlockBitmap.height / 2)); } override public function destroy():void{ var _local2:GameObject; var _local3:Boolean; this.space.layerGround.removeGameObject(this); space.roadBlockCount--; destroyedSound.play(); baseState = 1; var _local1:Explosion = new Explosion(space, this.gamespace_x, this.gamespace_y, false, 20); _local1.duration = 30; _local1.speed = 3; new FragmentExplosion(space, this.gamespace_x, this.gamespace_y, 10); this.space.score = (this.space.score + this.startHealth); new FadingPopup(space, gamespace_x, gamespace_y, ("+" + String(this.startHealth)), 0xFF); var _local4:int; while (_local4 < space.layerGround.numChildren) { _local2 = (space.layerGround.getChildAt(_local4) as GameObject); if ((_local2 is Civ)){ (_local2 as Civ).roadBlockGone(roadNumber); }; _local4++; }; } override public function damage(_arg1:Number):void{ super.damage(_arg1); healthBar.setHealth((this.health / startHealth)); } override public function update():void{ if (bombIndicator.visible){ bombIndicator.update(); bombIndicator.visible = false; }; if (baseState == 0){ if (health <= 0){ destroy(); }; }; if ((((baseState == 1)) && ((this.health < this.startHealth)))){ }; } } }//package com.wbwar.chopraider.game
Section 216
//Ship (com.wbwar.chopraider.game.Ship) package com.wbwar.chopraider.game { import flash.events.*; import flash.display.*; import flash.media.*; import flash.geom.*; public class Ship extends HittableGameObject { public const MAX_LATERALSPEED:Number = 4; public const MAX_POWS:int = 20; public const FULL_ROTORSPEED:int = 50; public const TIME_DROPBOMB:int = 10; public const PURGATORYTIME:int = 60; public const MAX_GUNFIRE:int = 25; public const TURBO_TIME:Number = 90; public const LANDED_SCALE:Number = 0.8; public const BONUSLOSS:int = 250; public const REINCARNATIONTIME:int = 10; public const MAX_FORWARDSPEED:Number = 6.5; public const MAX_REVERSESPEED:Number = 5; public const CRASHTIME:int = 30; private var shipTakingOffSoundChannel:SoundChannel; private var shipCrashSound:Sound; public var loadedBombs:int;// = 30 private var age:int; private var reincarnationCounter:int;// = 0 private var machineGunSound:Sound; public var gunFireCount:Number;// = 0 private var powCamp:PowCamp; private var shipCrashingSound:Sound; public var superBombLoaded:Boolean; private var shipSound:Sound; private var landedDegree:Number;// = 180 private var speed:Number;// = 0 private var shipSoundChannel:SoundChannel; private var superBombSoundChannel:SoundChannel; private var superBombSound:Sound; private var gunSoundChannel:SoundChannel; private var crashCounter:int;// = 0 private var bladeState:uint;// = 0 public var dropBombCount:Number;// = 0 private var landedRotation:Number;// = 0 private var rotorSpeed:Number;// = 0 public var superBombExploded:Boolean; private var missileSound:Sound; private var bombSound:Sound; private var purgatoryCounter:int;// = 0 public var dx:Number; public var dy:Number; private var rotorAcceleration:Number;// = 0 private var shipLandingSound:Sound; private var gunFired:Boolean; public var powsOnboardCount:int;// = 0 public var shipState:int;// = 0 private var bombSoundChannel:SoundChannel; public var lastShipState:int;// = 0 private var softLanded:Boolean;// = false private var viewPort:ViewPort; private var turboOn:Boolean; private var shipCrashingSoundChannel:SoundChannel; private var turboTimer:int; private var shipLandingSoundChannel:SoundChannel; private var lateralSpeed:Number;// = 0 private var landedDistance:Number;// = 120 private var shipTakingOffSound:Sound; public var loadedBeacons:int;// = 0 public var START_HEALTH:int;// = 0 public var explodingSuperBomb:SuperBomb; public static const MAX_LOADEDBOMBS:int = 30; private static var bladesSprite:Sprite = new Sprite(); private static var chopperImage:Class = Ship_chopperImage; private static var chopperBitmap:Bitmap = (new chopperImage() as Bitmap); private static var bladesImage1:Class = Ship_bladesImage1; private static var bladesBitmap:Bitmap = new Bitmap(); private static var bladesImage0:Class = Ship_bladesImage0; private static var bladesSlowBitmapData:BitmapData = (new bladesSlowImage() as Bitmap).bitmapData; private static var bladesBitmapData0:BitmapData = (new bladesImage0() as Bitmap).bitmapData; private static var bladesBitmapData1:BitmapData = (new bladesImage1() as Bitmap).bitmapData; private static var bladesSlowImage:Class = Ship_bladesSlowImage; public function Ship(_arg1:Space):void{ if (_arg1.skill == 0){ START_HEALTH = 125; } else { if (_arg1.skill == 1){ START_HEALTH = 75; } else { START_HEALTH = 50; }; }; super(_arg1, 0, 0, START_HEALTH); if ((((loadedBeacons == 0)) && ((_arg1.missileBarrages > 0)))){ this.loadedBeacons = 1; _arg1.missileBarrages--; }; chopperBitmap.visible = true; bladesBitmap.visible = true; this.viewPort = _arg1.viewPort; addChild(chopperBitmap); addChild(bladesSprite); bladesSprite.addChild(bladesBitmap); bladesBitmap.bitmapData = bladesBitmapData0; chopperBitmap.x = ((-(chopperBitmap.width) / 2) - 3); chopperBitmap.y = (-(chopperBitmap.height) / 2); bladesSprite.x = 10; bladesBitmap.x = (-(bladesBitmap.width) / 2); bladesBitmap.y = (-(bladesBitmap.height) / 2); this.mouseEnabled = false; shipSound = SoundManager.instance.getSound("ship"); shipCrashingSound = SoundManager.instance.getSound("shipcrashing"); shipCrashSound = SoundManager.instance.getSound("shipcrash"); shipLandingSound = SoundManager.instance.getSound("shiplanding"); shipTakingOffSound = SoundManager.instance.getSound("shiptakingoff"); machineGunSound = SoundManager.instance.getSound("machinegun"); bombSound = SoundManager.instance.getSound("bombdrop"); missileSound = SoundManager.instance.getSound("missile"); superBombSound = SoundManager.instance.getSound("superbombalarm"); } public function restart():void{ chopperBitmap.visible = true; bladesBitmap.visible = true; purgatoryCounter = 0; crashCounter = 0; reincarnationCounter = 0; this.shipState = 0; this.health = START_HEALTH; this.loadedBombs = MAX_LOADEDBOMBS; if ((((loadedBeacons == 0)) && ((space.missileBarrages > 0)))){ this.loadedBeacons = 1; space.missileBarrages--; }; this.lastShipState = 0; this.rotorSpeed = 0; space.isSpace = false; } public function dropBeacon():void{ if (this.shipState < 4){ dropBeaconGS(); }; } private function gunSoundComplete(_arg1:Event):void{ gunSoundChannel = null; } public function turbo():void{ turboOn = true; turboTimer = TURBO_TIME; } public function turnLeft():void{ if ((((shipState > 0)) && ((shipState < 4)))){ this.rotation = (this.rotation - 6); }; } public function increaseSpeed(_arg1:Number=0.3):void{ var _local2:Number = MAX_FORWARDSPEED; if (turboOn){ _local2 = (MAX_FORWARDSPEED * 2); }; var _local3:Number = (_local2 - this.speed); if (this.speed < _local2){ this.speed = (this.speed + ((_local3 > _arg1)) ? _arg1 : _local3); } else { if (((!(turboOn)) && ((this.speed > MAX_FORWARDSPEED)))){ decreaseSpeed(); }; }; } public function fireGun(_arg1:int, _arg2:int):void{ if ((((this.shipState < 4)) && ((this.shipState > 0)))){ fireGunGS(((this.gamespace_x + _arg1) - (space.viewPort.width / 2)), ((this.gamespace_y + _arg2) - (space.viewPort.height / 2))); } else { if (this.shipState == 0){ new FadingPopup(space, gamespace_x, gamespace_y, "Press SHIFT to take off", 144, true); }; }; } public function dropBomb():void{ if (this.shipState < 4){ dropBombGS(); }; } public function increaseLateralSpeed(_arg1:Number=0.2):void{ this.lateralSpeed = (this.lateralSpeed + _arg1); if (this.lateralSpeed > MAX_LATERALSPEED){ this.lateralSpeed = MAX_LATERALSPEED; }; } private function dropBeaconGS():void{ if (loadedBeacons <= 0){ if (space.missileBarrages > 0){ new FadingPopup(space, gamespace_x, gamespace_y, "Return to Carrier to load another Beacon!", 0xFF, true); } else { new FadingPopup(space, gamespace_x, gamespace_y, "No Volleys Available.", 0xFF, true); }; }; if ((((loadedBeacons > 0)) && ((shipState == 3)))){ loadedBeacons--; new Beacon(space, (dx * 0.5), (dy * 0.5), this.gamespace_x, this.gamespace_y, this.rotation); } else { if (shipState == 0){ new FadingPopup(space, gamespace_x, gamespace_y, "Press SHIFT to take off", 144, true); }; }; } public function decreaseSpeed(_arg1:Number=0.3):void{ this.speed = (this.speed - _arg1); if (this.speed < -(MAX_REVERSESPEED)){ this.speed = -(MAX_REVERSESPEED); }; } public function fireGunStraight():void{ var _local1:Point; if ((((this.shipState < 4)) && ((this.shipState > 0)))){ _local1 = getProjection(400); fireGunGS(_local1.x, _local1.y); }; } override public function damage(_arg1:Number):void{ if (superBombExploded){ return; }; super.damage(_arg1); } public function takeOff(_arg1:Boolean=false):void{ if ((((this.shipState <= 0)) || (_arg1))){ if (powCamp != null){ powCamp.shipOnPad = false; powCamp = null; }; softLanded = false; rotorAcceleration = 1.5; lastShipState = shipState; shipState = 1; space.airShip.addChild(this); this.space.informationArea.hideTakeOffText(); }; } public function zeroSpeed(_arg1:Number=0.2):void{ if (Math.abs(this.speed) < 0.2){ this.speed = 0; }; if (this.speed > 0){ decreaseSpeed(_arg1); } else { if (this.speed < 0){ increaseSpeed(_arg1); }; }; } private function overPowCamp():PowCamp{ var _local1:PowCamp; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; for each (_local1 in space.powCamps) { _local2 = (_local1.gamespace_x + 72); _local3 = (_local1.gamespace_y - 29); _local4 = (this.gamespace_x - _local2); _local5 = (this.gamespace_y - _local3); _local6 = Math.sqrt(((_local4 * _local4) + (_local5 * _local5))); if (_local6 < 20){ return (_local1); }; }; return (null); } public function loadSuperBomb():void{ if ((((this.shipState == 0)) && (space.superBombAvailable))){ superBombLoaded = true; }; } private function crashZeroSpeed(_arg1:Number=1.1):void{ dx = (dx / 1.04); dy = (dy / 1.04); } public function zeroLateralSpeed():void{ if (Math.abs(this.lateralSpeed) < 0.2){ this.lateralSpeed = 0; }; if (this.lateralSpeed > 0){ decreaseLateralSpeed(); } else { if (this.lateralSpeed < 0){ increaseLateralSpeed(); }; }; } private function fireGunGS(_arg1:int, _arg2:int):void{ var _local3:Point; var _local4:Number; var _local5:Number; if (((((gunFireCount + 1) <= MAX_GUNFIRE)) && (!(superBombExploded)))){ gunFireCount = (gunFireCount + 1); _local3 = this.getProjection(15); _local4 = (Math.abs((_arg1 - this.gamespace_x)) / 7); _local5 = (Math.abs((_arg2 - this.gamespace_y)) / 7); new Bullet(space, dx, dy, _local3.x, _local3.y, ((_arg1 + (Math.random() * _local5)) - (_local5 / 2)), ((_arg2 + (Math.random() * _local4)) - (_local4 / 2)), 1, false, false, 12); if (gunSoundChannel == null){ gunSoundChannel = machineGunSound.play(0, 999999); }; gunFired = true; space.bulletsFired++; }; } public function crash():void{ trace("Crash"); space.shipDeaths++; this.shipCrashSound.play(); this.shipState = 5; chopperBitmap.visible = false; bladesBitmap.visible = false; new Explosion(space, this.gamespace_x, this.gamespace_y, true, 20); new FragmentExplosion(space, this.gamespace_x, this.gamespace_y, 15, 1); if (powCamp != null){ powCamp.shipOnPad = false; powCamp = null; }; this.space.score = (this.space.score - (PowCamp.POWSAVESCORE * powsOnboardCount)); this.space.killedPOWS = (this.space.killedPOWS + powsOnboardCount); if (powsOnboardCount > 0){ new FadingPopup(this.space, this.gamespace_x, this.gamespace_y, (powsOnboardCount + " POWS KILLED IN CRASH"), 0xFF0000, true); }; powsOnboardCount = 0; } public function turnRight():void{ if ((((shipState > 0)) && ((shipState < 4)))){ this.rotation = (this.rotation + 6); }; } public function decreaseLateralSpeed(_arg1:Number=0.2):void{ this.lateralSpeed = (this.lateralSpeed - _arg1); if (this.lateralSpeed < -(MAX_LATERALSPEED)){ this.lateralSpeed = -(MAX_LATERALSPEED); }; } override public function update():void{ var _local1:Point; var _local2:Number; var _local3:Point; var _local4:HittableGameObject; var _local5:int; var _local6:int; age++; if (superBombLoaded){ if (superBombSoundChannel == null){ superBombSoundChannel = superBombSound.play(0, 999999, soundTransform); }; } else { if (superBombSoundChannel != null){ superBombSoundChannel.stop(); superBombSoundChannel = null; }; }; if (superBombExploded){ speed = 0; lateralSpeed = 0; }; if (turboOn){ if ((age % 1) == 0){ new Smoke(space, this.gamespace_x, this.gamespace_y); }; increaseSpeed(); turboTimer--; if (turboTimer == 0){ noTurbo(); }; }; if (this.space.endGameState == 2){ this.visible = false; this.gamespace_x = this.space.carrier.gamespace_x; this.gamespace_y = this.space.carrier.gamespace_y; } else { if (shipState == -1){ this.scaleX = LANDED_SCALE; this.scaleY = LANDED_SCALE; bladesSprite.rotation = (bladesSprite.rotation + rotorSpeed); if (shipLandingSoundChannel != null){ shipLandingSoundChannel.stop(); shipLandingSoundChannel = null; }; } else { if (shipState == 0){ this.health = this.START_HEALTH; if (space.superBombAvailable){ superBombLoaded = true; space.superBombAvailable = false; }; if (!superBombLoaded){ loadedBombs = MAX_LOADEDBOMBS; } else { loadedBombs = 0; }; if ((((loadedBeacons == 0)) && ((space.missileBarrages > 0)))){ this.loadedBeacons = 1; space.missileBarrages--; }; _local1 = this.space.carrier.getProjection(this.landedDistance, this.landedDegree); this.gamespace_x = _local1.x; this.gamespace_y = _local1.y; this.rotation = (this.landedRotation + this.space.carrier.rotation); this.scaleX = LANDED_SCALE; this.scaleY = LANDED_SCALE; if (shipLandingSoundChannel != null){ shipLandingSoundChannel.stop(); shipLandingSoundChannel = null; }; bladesBitmap.bitmapData = bladesSlowBitmapData; } else { if (shipState == 1){ if (lastShipState == 0){ _local2 = (-(FULL_ROTORSPEED) + (rotorSpeed * 1.7)); if (_local2 < 0){ _local2 = 0; _local1 = this.space.carrier.getProjection(this.landedDistance, this.landedDegree); this.gamespace_x = _local1.x; this.gamespace_y = _local1.y; this.rotation = (this.landedRotation + this.space.carrier.rotation); }; } else { _local2 = rotorSpeed; }; this.scaleX = (LANDED_SCALE + ((_local2 / FULL_ROTORSPEED) * (1 - LANDED_SCALE))); this.scaleY = (LANDED_SCALE + ((_local2 / FULL_ROTORSPEED) * (1 - LANDED_SCALE))); if (shipLandingSoundChannel != null){ shipLandingSoundChannel.stop(); shipLandingSoundChannel = null; }; if (shipTakingOffSoundChannel == null){ shipTakingOffSoundChannel = shipTakingOffSound.play(); }; bladesBitmap.bitmapData = bladesSlowBitmapData; rotorSpeed = (rotorSpeed + rotorAcceleration); bladesSprite.rotation = (bladesSprite.rotation + rotorSpeed); if (rotorSpeed >= FULL_ROTORSPEED){ lastShipState = shipState; shipState = 3; rotorSpeed = FULL_ROTORSPEED; }; } else { if (shipState == 2){ this.scaleX = (LANDED_SCALE + ((rotorSpeed / FULL_ROTORSPEED) * (1 - LANDED_SCALE))); this.scaleY = (LANDED_SCALE + ((rotorSpeed / FULL_ROTORSPEED) * (1 - LANDED_SCALE))); if (shipSoundChannel != null){ shipSoundChannel.stop(); shipSoundChannel = null; }; if (shipTakingOffSoundChannel != null){ shipTakingOffSoundChannel.stop(); shipTakingOffSoundChannel = null; }; if (shipLandingSoundChannel == null){ shipLandingSoundChannel = shipLandingSound.play(); }; bladesBitmap.bitmapData = bladesSlowBitmapData; rotorSpeed = (rotorSpeed + rotorAcceleration); bladesSprite.rotation = (bladesSprite.rotation + rotorSpeed); if (softLanded){ if (rotorSpeed <= 10){ powCamp = overPowCamp(); if (powCamp != null){ lastShipState = shipState; space.groundShip.addChild(this); shipState = -1; powCamp.shipOnPad = true; } else { if (shipLandingSoundChannel == null){ shipLandingSoundChannel = shipLandingSound.play(); }; takeOff(true); }; }; } else { if (rotorSpeed <= 0){ if (this.space.carrier.overLandingPad(this.gamespace_x, this.gamespace_y)){ lastShipState = shipState; space.groundShip.addChild(this); shipState = 0; rotorSpeed = 0; _local3 = this.space.carrier.getDistanceAndDegree(this.gamespace_x, this.gamespace_y); this.landedDistance = _local3.x; this.landedDegree = _local3.y; this.landedRotation = (this.rotation - this.space.carrier.rotation); this.health = this.START_HEALTH; this.loadedBombs = MAX_LOADEDBOMBS; if ((((loadedBeacons == 0)) && ((space.missileBarrages > 0)))){ this.loadedBeacons = 1; space.missileBarrages--; }; this.space.informationArea.showTakeOffText(); if (powsOnboardCount > 0){ this.space.score = (this.space.score + (PowCamp.POWSAVESCORE * powsOnboardCount)); this.space.savedPOWS = (this.space.savedPOWS + powsOnboardCount); new FadingPopup(this.space, this.gamespace_x, this.gamespace_y, (("SAVED " + powsOnboardCount) + " POWS!\nGOOD JOB!"), 0xFF, true); powsOnboardCount = 0; } else { new FadingPopup(this.space, this.gamespace_x, this.gamespace_y, "SUCCESSFUL LANDING", 0xFF, true); }; } else { new FadingPopup(this.space, this.gamespace_x, this.gamespace_y, "MISSED LANDING!", 0xFF0000, true); if (shipLandingSoundChannel == null){ shipLandingSoundChannel = shipLandingSound.play(); }; takeOff(true); }; }; }; } else { if (shipState == 3){ this.scaleX = 1; this.scaleY = 1; if (shipSoundChannel == null){ shipSoundChannel = shipSound.play(0, 999999, soundTransform); }; if (shipTakingOffSoundChannel != null){ shipTakingOffSoundChannel.stop(); shipTakingOffSoundChannel = null; }; bladeState = (bladeState + 1); if (bladeState > 1){ bladeState = 0; }; if (bladeState == 0){ bladesBitmap.bitmapData = bladesBitmapData0; } else { if (bladeState == 1){ bladesBitmap.bitmapData = bladesBitmapData1; }; }; } else { if (shipState == 4){ if (shipSoundChannel != null){ shipSoundChannel.stop(); shipSoundChannel = null; }; if (shipLandingSoundChannel != null){ shipLandingSoundChannel.stop(); shipLandingSoundChannel = null; }; if (shipTakingOffSoundChannel != null){ shipTakingOffSoundChannel.stop(); shipTakingOffSoundChannel = null; }; if (lastShipState == -1){ crash(); } else { if (shipCrashingSoundChannel == null){ shipCrashingSoundChannel = shipCrashingSound.play(0, 999999); }; this.rotation = (this.rotation + 25); crashCounter++; this.scaleX = (1 - ((crashCounter / CRASHTIME) * (1 - LANDED_SCALE))); this.scaleY = (1 - ((crashCounter / CRASHTIME) * (1 - LANDED_SCALE))); if (crashCounter >= CRASHTIME){ crash(); }; }; } else { if (shipState == 5){ if (shipCrashingSoundChannel != null){ shipCrashingSoundChannel.stop(); shipCrashingSoundChannel = null; }; purgatoryCounter++; crashZeroSpeed(); if (((((purgatoryCounter % 5) == 0)) && ((purgatoryCounter < 25)))){ new Explosion(space, this.gamespace_x, this.gamespace_y, true, 20); _local5 = 0; while (_local5 < space.layerGround.numChildren) { _local4 = (space.layerGround.getChildAt(_local5) as HittableGameObject); if (_local4.hitTest(this.gamespace_x, this.gamespace_y)){ _local4.damage(50); break; }; _local5++; }; }; if (purgatoryCounter >= PURGATORYTIME){ this.shipState = 6; this.landedDistance = 120; this.landedDegree = 180; this.landedRotation = 0; }; } else { if (shipState == 6){ _local1 = this.space.carrier.getProjection(this.landedDistance, this.landedDegree); this.gamespace_x = _local1.x; this.gamespace_y = _local1.y; reincarnationCounter++; if (reincarnationCounter >= REINCARNATIONTIME){ restart(); }; }; }; }; }; }; }; }; }; }; if (shipState <= 0){ dx = 0; dy = 0; } else { if (shipState < 4){ dy = ((this.speed * Math.sin(((rotation / 180) * Math.PI))) + (this.lateralSpeed * Math.sin((((rotation + 90) / 180) * Math.PI)))); dx = ((this.speed * Math.cos(((rotation / 180) * Math.PI))) + (this.lateralSpeed * Math.cos((((rotation + 90) / 180) * Math.PI)))); if ((((shipState == 1)) || ((shipState == 2)))){ _local6 = (rotorSpeed - 25); if (_local6 < 0){ _local6 = 0; }; dy = (dy * (_local6 / (FULL_ROTORSPEED - 25))); dx = (dx * (_local6 / (FULL_ROTORSPEED - 25))); }; }; }; gamespace_x = (gamespace_x + dx); gamespace_y = (gamespace_y + dy); this.hitLeft = (gamespace_x - 20); this.hitRight = (gamespace_x + 20); this.hitTop = (gamespace_y - 20); this.hitBottom = (gamespace_y + 20); if (gamespace_x > (space.selectedGameMap.worldPixelWidth - 50)){ this.gamespace_x = (space.selectedGameMap.worldPixelWidth - 50); } else { if (gamespace_x < 50){ this.gamespace_x = 50; }; }; if (gamespace_y > (space.selectedGameMap.worldPixelHeight - 50)){ this.gamespace_y = (space.selectedGameMap.worldPixelHeight - 50); } else { if (gamespace_y < 50){ this.gamespace_y = 50; }; }; if (((!(gunFired)) && (!((gunSoundChannel == null))))){ gunSoundChannel.soundTransform.volume = 0; gunSoundChannel.stop(); gunSoundChannel = null; }; gunFired = false; if ((MAX_GUNFIRE - gunFireCount) <= 1){ gunFireCount = (gunFireCount - 0.1); } else { gunFireCount = (gunFireCount - 0.6); }; if (gunFireCount < 0){ gunFireCount = 0; }; dropBombCount = (dropBombCount - 1); if (dropBombCount < 0){ dropBombCount = 0; }; if ((((this.health <= 0)) && ((this.shipState < 4)))){ this.lastShipState = shipState; this.shipState = 4; }; if (superBombExploded){ this.visible = false; if (shipSoundChannel != null){ shipSoundChannel.stop(); shipSoundChannel = null; }; if (shipLandingSoundChannel != null){ shipLandingSoundChannel.stop(); shipLandingSoundChannel = null; }; if (shipTakingOffSoundChannel != null){ shipTakingOffSoundChannel.stop(); shipTakingOffSoundChannel = null; }; }; } public function noTurbo():void{ turboOn = false; } public function dropSuperBomb():void{ if (this.shipState < 4){ dropSuperBombGS(); }; } private function dropBombGS():void{ if ((((((loadedBombs > 0)) && ((dropBombCount == 0)))) && ((shipState == 3)))){ loadedBombs--; dropBombCount = (dropBombCount + TIME_DROPBOMB); new Bomb(space, (dx * 0.5), (dy * 0.5), this.gamespace_x, this.gamespace_y, this.rotation); bombSoundChannel = bombSound.play(); space.bombsDropped++; } else { if (shipState == 0){ new FadingPopup(space, gamespace_x, gamespace_y, "Press SHIFT to take off", 144, true); }; }; if (loadedBombs <= 0){ space.isSpace = false; }; } public function land():void{ if (this.shipState == 3){ if (this.space.carrier.overLandingPad(this.gamespace_x, this.gamespace_y)){ softLanded = false; rotorAcceleration = -1.3; lastShipState = shipState; shipState = 2; } else { if (overPowCamp() != null){ softLanded = true; rotorAcceleration = -1.3; lastShipState = shipState; shipState = 2; }; }; }; } private function dropSuperBombGS():void{ var _local1:Boolean; var _local2:GameObject; var _local3:int; var _local4:Number; var _local5:Number; if (((superBombLoaded) && ((shipState == 3)))){ _local3 = 0; while (_local3 < space.layerGround.numChildren) { _local2 = (space.layerGround.getChildAt(_local3) as GameObject); if ((_local2 is Factory)){ _local4 = Math.abs((this.gamespace_x - _local2.gamespace_x)); _local5 = Math.abs((this.gamespace_y - _local2.gamespace_y)); if ((((_local4 < 200)) && ((_local5 < 200)))){ _local1 = true; }; }; _local3++; }; if (_local1){ this.explodingSuperBomb = new SuperBomb(space, (_local4 * 0.5), (_local5 * 0.5), this.gamespace_x, this.gamespace_y); superBombLoaded = false; superBombExploded = true; space.expandView(); } else { new FadingPopup(this.space, this.gamespace_x, this.gamespace_y, "GET CLOSER TO THE HQ!", 0xFF0000, true); }; }; } } }//package com.wbwar.chopraider.game
Section 217
//Ship_bladesImage0 (com.wbwar.chopraider.game.Ship_bladesImage0) package com.wbwar.chopraider.game { import mx.core.*; public class Ship_bladesImage0 extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 218
//Ship_bladesImage1 (com.wbwar.chopraider.game.Ship_bladesImage1) package com.wbwar.chopraider.game { import mx.core.*; public class Ship_bladesImage1 extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 219
//Ship_bladesSlowImage (com.wbwar.chopraider.game.Ship_bladesSlowImage) package com.wbwar.chopraider.game { import mx.core.*; public class Ship_bladesSlowImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 220
//Ship_chopperImage (com.wbwar.chopraider.game.Ship_chopperImage) package com.wbwar.chopraider.game { import mx.core.*; public class Ship_chopperImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 221
//ShipYard (com.wbwar.chopraider.game.ShipYard) package com.wbwar.chopraider.game { import com.wbwar.chopraider.common.*; import flash.display.*; import flash.media.*; import com.wbwar.chopraider.common.beans.*; public class ShipYard extends HittableGameObject { public var baseState:int;// = 0 private var boatLaunchTime:Number; private var shipYardContainer:Sprite; public var bombIndicator:BombIndicator; private var orientation:int; private var repairRate:Number; private var healthBar:HealthBar; private var shipYardBitmap:Bitmap; private var maxBoats:Number; private var boatLaunchTimer:int;// = 0 public var currentBoatCount:int;// = 0 private var boatHealth:Number; private var destroyedSound:Sound; private var repairTimer:int;// = 0 public function ShipYard(_arg1:Space, _arg2:ShipYardBean):void{ shipYardBitmap = (new GameBitmaps.shipYardImage() as Bitmap); shipYardContainer = new Sprite(); super(_arg1, _arg2.x, _arg2.y, _arg2.health, _arg2.owner, _arg2.level); _arg1.layerGround.addGameObject(this); orientation = _arg2.orientation; repairRate = _arg2.repairRate; maxBoats = _arg2.maxBoats; boatLaunchTime = _arg2.boatLaunchTime; boatHealth = _arg2.boatHealth; boatLaunchTimer = boatLaunchTime; if (orientation == 0){ shipYardContainer.rotation = 0; } else { if (orientation == 1){ shipYardContainer.rotation = 90; } else { if (orientation == 2){ shipYardContainer.rotation = 180; } else { if (orientation == 3){ shipYardContainer.rotation = 270; }; }; }; }; if ((((orientation == 0)) || ((orientation == 2)))){ healthBar = new HealthBar(shipYardBitmap.width); healthBar.x = (-(shipYardBitmap.width) / 2); healthBar.y = ((shipYardBitmap.height / 2) + 2); } else { healthBar = new HealthBar(shipYardBitmap.height); healthBar.x = (-(shipYardBitmap.height) / 2); healthBar.y = ((shipYardBitmap.width / 2) + 2); }; bombIndicator = new BombIndicator(); shipYardContainer.addChild(shipYardBitmap); this.addChild(shipYardContainer); this.addChild(healthBar); this.addChild(bombIndicator); shipYardBitmap.x = (-(shipYardBitmap.width) / 2); shipYardBitmap.y = (-(shipYardBitmap.height) / 2); destroyedSound = SoundManager.instance.getSound("destroyed"); if ((((orientation == 0)) || ((orientation == 2)))){ hitLeft = (Number(_arg2.x) - (shipYardBitmap.width / 2)); hitRight = (Number(_arg2.x) + (shipYardBitmap.width / 2)); hitTop = (Number(_arg2.y) - (shipYardBitmap.height / 2)); hitBottom = (Number(_arg2.y) + (shipYardBitmap.height / 2)); } else { hitLeft = (Number(_arg2.x) - (shipYardBitmap.height / 2)); hitRight = (Number(_arg2.x) + (shipYardBitmap.height / 2)); hitTop = (Number(_arg2.y) - (shipYardBitmap.width / 2)); hitBottom = (Number(_arg2.y) + (shipYardBitmap.width / 2)); }; } override public function destroy():void{ this.space.layerGround.removeGameObject(this); destroyedSound.play(); baseState = 1; var _local1:Explosion = new Explosion(space, this.gamespace_x, this.gamespace_y, false, 20); _local1.duration = 30; _local1.speed = 3; new FragmentExplosion(space, this.gamespace_x, this.gamespace_y, 10); } override public function update():void{ var _local1:Explosion; var _local2:Number; var _local3:Boat; if (bombIndicator.visible){ bombIndicator.update(); bombIndicator.visible = false; }; if (baseState == 0){ if (health <= 0){ if (destroyedSound != null){ destroyedSound.play(); }; _local1 = new Explosion(space, this.gamespace_x, this.gamespace_y, false, 20); _local1.duration = 30; _local1.speed = 3; new FragmentExplosion(space, this.gamespace_x, this.gamespace_y, 5); this.space.score = (this.space.score + this.startHealth); baseState = 1; this.health = 0; repairTimer = repairRate; this.alpha = 0.15; new FadingPopup(space, gamespace_x, gamespace_y, ("+" + this.startHealth)); } else { if (currentBoatCount < maxBoats){ boatLaunchTimer--; if (boatLaunchTimer < 0){ boatLaunchTimer = 0; }; if (boatLaunchTimer == 0){ _local2 = 0; if (orientation == 0){ _local2 = 0; } else { if (orientation == 1){ _local2 = 90; } else { if (orientation == 2){ _local2 = 180; } else { if (orientation == 3){ _local2 = 270; }; }; }; }; _local2 = (_local2 + ((Math.random() * 60) - 30)); _local3 = new Boat(this, this.space, this.gamespace_x, this.gamespace_y, _local2, boatHealth, 999999, 0.75, 250, 15); currentBoatCount++; boatLaunchTimer = boatLaunchTime; }; }; }; }; if ((((baseState == 1)) && ((this.health < this.startHealth)))){ this.health = (this.health + this.repairRate); if (this.health >= this.startHealth){ this.health = this.startHealth; baseState = 0; this.health = this.startHealth; this.alpha = 1; }; healthBar.setHealth((this.health / startHealth)); }; } override public function damage(_arg1:Number):void{ super.damage(_arg1); healthBar.setHealth((this.health / startHealth)); } } }//package com.wbwar.chopraider.game
Section 222
//SkillSelection (com.wbwar.chopraider.game.SkillSelection) package com.wbwar.chopraider.game { import flash.display.*; import com.wbwar.chopraider.util.*; import flash.text.*; public class SkillSelection extends Sprite { public var r2:RadioButton; public var r3:RadioButton; public var r1:RadioButton; public function SkillSelection(){ var _local2:TextField; r1 = new RadioButton("Easy"); r2 = new RadioButton("Normal"); r3 = new RadioButton("Hard"); super(); graphics.beginFill(0xFFFFFF); graphics.drawRoundRect(0, 0, 100, 83, 5, 5); graphics.endFill(); graphics.lineStyle(2, 0); graphics.drawRoundRect(0, 0, 100, 83, 5, 5); var _local1:TextFormat = new TextFormat(); _local1.font = "wbfont"; _local1.color = 0; _local1.size = 16; _local1.bold = true; _local1.underline = true; _local2 = new TextField(); _local2.antiAliasType = AntiAliasType.ADVANCED; _local2.gridFitType = GridFitType.PIXEL; _local2.background = false; _local2.border = false; _local2.embedFonts = true; _local2.defaultTextFormat = _local1; _local2.autoSize = TextFieldAutoSize.LEFT; _local2.selectable = false; _local2.text = "Skill Level"; addChild(_local2); _local2.x = 5; _local2.y = 0; addChild(r1); addChild(r2); addChild(r3); r1.x = 10; r1.y = 22; r2.x = 10; r2.y = 42; r3.x = 10; r3.y = 62; r1.addEventListener(RadioButton.CLICKED, r1Clicked); r2.addEventListener(RadioButton.CLICKED, r2Clicked); r3.addEventListener(RadioButton.CLICKED, r3Clicked); r2.selected = true; } public function r2Clicked(_arg1:ButtonEvent):void{ trace("r2Clicked"); r1.selected = false; r3.selected = false; } public function r1Clicked(_arg1:ButtonEvent):void{ trace("r1Clicked"); r2.selected = false; r3.selected = false; } public function r3Clicked(_arg1:ButtonEvent):void{ trace("r3Clicked"); r1.selected = false; r2.selected = false; } } }//package com.wbwar.chopraider.game
Section 223
//SmallExplosion (com.wbwar.chopraider.game.SmallExplosion) package com.wbwar.chopraider.game { import flash.display.*; public class SmallExplosion extends GameObject { private var age:uint;// = 0 private var fragments:Array; public var duration:Number;// = 10 public var speed:Number;// = 7 private var fragmentCount:int;// = 20 private static var fragmentImage:Class = SmallExplosion_fragmentImage; private static var fragmentImage1:Class = SmallExplosion_fragmentImage1; public function SmallExplosion(_arg1:Space, _arg2:Number, _arg3:Number, _arg4:Boolean, _arg5:int):void{ var _local6:Bitmap; fragments = new Array(); super(_arg1, _arg2, _arg3); this.fragmentCount = _arg5; _arg1.layerEffectsUpperAir.addGameObject(this); var _local7:int; while (_local7 < _arg5) { if (_arg4){ _local6 = (new fragmentImage1() as Bitmap); } else { _local6 = (new fragmentImage() as Bitmap); }; fragments.push(new ExplosionFragment(((Math.random() * 2) - 1), ((Math.random() * 2) - 1), _local6)); addChild(_local6); _local6.rotation = (Math.random() * 360); _local7++; }; } override public function update():void{ var _local1:ExplosionFragment; age++; if (age > duration){ for each (_local1 in fragments) { this.removeChild(_local1.bitmap); }; space.layerEffectsUpperAir.removeGameObject(this); } else { for each (_local1 in fragments) { _local1.bitmap.x = (_local1.bitmap.x + (_local1.deltaX * speed)); _local1.bitmap.y = (_local1.bitmap.y + (_local1.deltaY * speed)); _local1.bitmap.alpha = (1 - (age / duration)); }; }; } } }//package com.wbwar.chopraider.game
Section 224
//SmallExplosion_fragmentImage (com.wbwar.chopraider.game.SmallExplosion_fragmentImage) package com.wbwar.chopraider.game { import mx.core.*; public class SmallExplosion_fragmentImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 225
//SmallExplosion_fragmentImage1 (com.wbwar.chopraider.game.SmallExplosion_fragmentImage1) package com.wbwar.chopraider.game { import mx.core.*; public class SmallExplosion_fragmentImage1 extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 226
//Smoke (com.wbwar.chopraider.game.Smoke) package com.wbwar.chopraider.game { import flash.display.*; public class Smoke extends GameObject { private var sourceBitmap:Bitmap; private var age:uint; private static const maxAge:uint = 5; private static var sourceImage:Class = Smoke_sourceImage; public function Smoke(_arg1:Space, _arg2:Number, _arg3:Number){ sourceBitmap = (new sourceImage() as Bitmap); super(_arg1, _arg2, _arg3); _arg1.layerEffectsLowerAir.addGameObject(this); this.addChild(sourceBitmap); sourceBitmap.x = (-(sourceBitmap.width) / 2); sourceBitmap.y = (-(sourceBitmap.height) / 2); } override public function update():void{ age++; if (age >= maxAge){ space.layerEffectsLowerAir.removeGameObject(this); } else { if (age > 1){ this.scaleX = (0.2 + ((age / maxAge) * 0.8)); this.scaleY = (0.2 + ((age / maxAge) * 0.8)); this.alpha = (1 - ((age / maxAge) * 0.95)); } else { this.scaleX = 0.2; this.scaleY = 0.2; }; }; } } }//package com.wbwar.chopraider.game
Section 227
//Smoke_sourceImage (com.wbwar.chopraider.game.Smoke_sourceImage) package com.wbwar.chopraider.game { import mx.core.*; public class Smoke_sourceImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 228
//SmokeStack (com.wbwar.chopraider.game.SmokeStack) package com.wbwar.chopraider.game { import flash.display.*; import flash.geom.*; public class SmokeStack extends GameObject { private var deltaX:int;// = 20 private var deltaY:int;// = 20 private var puffDeltaX:Array; private var age:uint; private var puffDeltaY:Array; private var puffAges:Array; private var puffBitmaps:Array; private static const puffMaxAge:uint = 10; private static const numPuffs:int = 10; private static var puffImage:Class = SmokeStack_puffImage; public function SmokeStack(_arg1:Space, _arg2:Number, _arg3:Number){ puffBitmaps = new Array(numPuffs); puffAges = new Array(numPuffs); puffDeltaX = new Array(numPuffs); puffDeltaY = new Array(numPuffs); super(_arg1, _arg2, _arg3); _arg1.layerEffectsLowerAir.addGameObject(this); var _local4:int; while (_local4 < numPuffs) { puffBitmaps[_local4] = (new puffImage() as Bitmap); puffAges[_local4] = ((_local4 / numPuffs) * puffMaxAge); puffDeltaX[_local4] = deltaX; puffDeltaY[_local4] = deltaY; addChild(puffBitmaps[_local4]); _local4++; }; } override public function update():void{ var _local2:Number; var _local3:Number; var _local5:Point; var _local6:Bitmap; age++; if ((age % 300) == 0){ deltaX = ((Math.random() * 60) - 30); deltaY = ((Math.random() * 60) - 30); }; var _local1:Boolean; if ((((Math.abs((this.gamespace_x - this.space.ship.gamespace_x)) < 100)) && ((Math.abs((this.gamespace_y - this.space.ship.gamespace_y)) < 100)))){ _local1 = true; _local5 = getDistanceAndDegree(this.space.ship.gamespace_x, this.space.ship.gamespace_y); if (_local5.x < 35){ _local2 = ((Math.random() * 80) - 40); _local3 = ((Math.random() * 80) - 40); } else { _local2 = ((2 * (100 - _local5.x)) * Math.cos(((((_local5.y / 360) * 2) * Math.PI) + Math.PI))); _local3 = ((2 * (100 - _local5.x)) * Math.sin(((((_local5.y / 360) * 2) * Math.PI) + Math.PI))); }; }; var _local4:int; while (_local4 < numPuffs) { _local6 = (puffBitmaps[_local4] as Bitmap); _local6.x = (((puffAges[_local4] / puffMaxAge) * puffDeltaX[_local4]) - (_local6.width / 2)); _local6.y = (((puffAges[_local4] / puffMaxAge) * puffDeltaY[_local4]) - (_local6.height / 2)); _local6.alpha = (1 - (puffAges[_local4] / puffMaxAge)); var _local7 = puffAges; var _local8 = _local4; var _local9 = (_local7[_local8] + 1); _local7[_local8] = _local9; if (puffAges[_local4] >= puffMaxAge){ puffAges[_local4] = 0; if (_local1){ puffDeltaX[_local4] = (deltaX + _local2); puffDeltaY[_local4] = (deltaY + _local3); } else { puffDeltaX[_local4] = ((deltaX + (Math.random() * 6)) - 3); puffDeltaY[_local4] = ((deltaY + (Math.random() * 6)) - 3); }; }; _local4++; }; } } }//package com.wbwar.chopraider.game
Section 229
//SmokeStack_puffImage (com.wbwar.chopraider.game.SmokeStack_puffImage) package com.wbwar.chopraider.game { import mx.core.*; public class SmokeStack_puffImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 230
//SoundManager (com.wbwar.chopraider.game.SoundManager) package com.wbwar.chopraider.game { import flash.events.*; import flash.utils.*; import flash.media.*; import de.benz.dataFormat.wave.*; public class SoundManager { private var app:App; private var sounds:Dictionary; private var loadSoundCount:int; private var waveswfs:Array; private static var destroyed2:Class = SoundManager_destroyed2; private static var bbombdrop:Class = SoundManager_bbombdrop; private static var beacon:Class = SoundManager_beacon; private static var gunfire:Class = SoundManager_gunfire; private static var superbombalarm:Class = SoundManager_superbombalarm; private static var factoryexplosion:Class = SoundManager_factoryexplosion; private static var missilefly:Class = SoundManager_missilefly; private static var bombdrop:Class = SoundManager_bombdrop; private static var hit:Class = SoundManager_hit; private static var shipcrashing:Class = SoundManager_shipcrashing; private static var missilelaunch:Class = SoundManager_missilelaunch; private static var shiplanding:Class = SoundManager_shiplanding; private static var bbomb:Class = SoundManager_bbomb; private static var destroyed:Class = SoundManager_destroyed; private static var rocket:Class = SoundManager_rocket; public static var instance:SoundManager; private static var machinegun:Class = SoundManager_machinegun; private static var shipcrash:Class = SoundManager_shipcrash; private static var missileexplosion:Class = SoundManager_missileexplosion; private static var carrieralarm:Class = SoundManager_carrieralarm; private static var bombexplosion:Class = SoundManager_bombexplosion; private static var shiptakingoff:Class = SoundManager_shiptakingoff; private static var destroyed3:Class = SoundManager_destroyed3; private static var ship:Class = SoundManager_ship; public function SoundManager(_arg1:App):void{ sounds = new Dictionary(); waveswfs = new Array(); super(); trace("SoundManager constructor start"); if (instance == null){ instance = this; loadSounds(_arg1); }; trace("SoundManager constructor finish"); } public function loadSound(_arg1:ByteArray, _arg2:String):void{ loadSoundCount++; var _local3:WaveReader = new WaveReader(); _local3.read(_arg1); var _local4:WaveSWF = new WaveSWF(_local3, _arg2); waveswfs.push(_local4); _local4.addEventListener(Event.COMPLETE, onWaveReady); } private function loadSounds(_arg1:App):void{ this.app = _arg1; loadSound((new ship() as ByteArray), "ship"); loadSound((new shipcrashing() as ByteArray), "shipcrashing"); loadSound((new shipcrash() as ByteArray), "shipcrash"); loadSound((new shiplanding() as ByteArray), "shiplanding"); loadSound((new shiptakingoff() as ByteArray), "shiptakingoff"); loadSound((new machinegun() as ByteArray), "machinegun"); loadSound((new missilelaunch() as ByteArray), "missilelaunch"); loadSound((new missilefly() as ByteArray), "missilefly"); loadSound((new missileexplosion() as ByteArray), "missileexplosion"); loadSound((new hit() as ByteArray), "hit"); loadSound((new factoryexplosion() as ByteArray), "factoryexplosion"); loadSound((new destroyed() as ByteArray), "destroyed"); loadSound((new destroyed2() as ByteArray), "destroyed2"); loadSound((new destroyed2() as ByteArray), "destroyed3"); loadSound((new bombdrop() as ByteArray), "bombdrop"); loadSound((new bombexplosion() as ByteArray), "bombexplosion"); loadSound((new gunfire() as ByteArray), "gunfire"); loadSound((new carrieralarm() as ByteArray), "carrieralarm"); loadSound((new beacon() as ByteArray), "beacon"); loadSound((new bbomb() as ByteArray), "bbomb"); loadSound((new bbombdrop() as ByteArray), "bbombdrop"); loadSound((new rocket() as ByteArray), "rocket"); loadSound((new superbombalarm() as ByteArray), "superbombalarm"); } private function onWaveReady(_arg1:Event):void{ var _local2:WaveSWF = WaveSWF(_arg1.target); var _local3:Sound = _local2.sound; var _local4:String = _local2.name; sounds[_local4] = _local3; loadSoundCount--; app.soundLoaded(loadSoundCount); if (loadSoundCount == 0){ waveswfs = null; app.soundsLoaded(); }; } public function getSound(_arg1:String):Sound{ return (sounds[_arg1]); } } }//package com.wbwar.chopraider.game
Section 231
//SoundManager_bbomb (com.wbwar.chopraider.game.SoundManager_bbomb) package com.wbwar.chopraider.game { import mx.core.*; public class SoundManager_bbomb extends ByteArrayAsset { } }//package com.wbwar.chopraider.game
Section 232
//SoundManager_bbombdrop (com.wbwar.chopraider.game.SoundManager_bbombdrop) package com.wbwar.chopraider.game { import mx.core.*; public class SoundManager_bbombdrop extends ByteArrayAsset { } }//package com.wbwar.chopraider.game
Section 233
//SoundManager_beacon (com.wbwar.chopraider.game.SoundManager_beacon) package com.wbwar.chopraider.game { import mx.core.*; public class SoundManager_beacon extends ByteArrayAsset { } }//package com.wbwar.chopraider.game
Section 234
//SoundManager_bombdrop (com.wbwar.chopraider.game.SoundManager_bombdrop) package com.wbwar.chopraider.game { import mx.core.*; public class SoundManager_bombdrop extends ByteArrayAsset { } }//package com.wbwar.chopraider.game
Section 235
//SoundManager_bombexplosion (com.wbwar.chopraider.game.SoundManager_bombexplosion) package com.wbwar.chopraider.game { import mx.core.*; public class SoundManager_bombexplosion extends ByteArrayAsset { } }//package com.wbwar.chopraider.game
Section 236
//SoundManager_carrieralarm (com.wbwar.chopraider.game.SoundManager_carrieralarm) package com.wbwar.chopraider.game { import mx.core.*; public class SoundManager_carrieralarm extends ByteArrayAsset { } }//package com.wbwar.chopraider.game
Section 237
//SoundManager_destroyed (com.wbwar.chopraider.game.SoundManager_destroyed) package com.wbwar.chopraider.game { import mx.core.*; public class SoundManager_destroyed extends ByteArrayAsset { } }//package com.wbwar.chopraider.game
Section 238
//SoundManager_destroyed2 (com.wbwar.chopraider.game.SoundManager_destroyed2) package com.wbwar.chopraider.game { import mx.core.*; public class SoundManager_destroyed2 extends ByteArrayAsset { } }//package com.wbwar.chopraider.game
Section 239
//SoundManager_destroyed3 (com.wbwar.chopraider.game.SoundManager_destroyed3) package com.wbwar.chopraider.game { import mx.core.*; public class SoundManager_destroyed3 extends ByteArrayAsset { } }//package com.wbwar.chopraider.game
Section 240
//SoundManager_factoryexplosion (com.wbwar.chopraider.game.SoundManager_factoryexplosion) package com.wbwar.chopraider.game { import mx.core.*; public class SoundManager_factoryexplosion extends ByteArrayAsset { } }//package com.wbwar.chopraider.game
Section 241
//SoundManager_gunfire (com.wbwar.chopraider.game.SoundManager_gunfire) package com.wbwar.chopraider.game { import mx.core.*; public class SoundManager_gunfire extends ByteArrayAsset { } }//package com.wbwar.chopraider.game
Section 242
//SoundManager_hit (com.wbwar.chopraider.game.SoundManager_hit) package com.wbwar.chopraider.game { import mx.core.*; public class SoundManager_hit extends ByteArrayAsset { } }//package com.wbwar.chopraider.game
Section 243
//SoundManager_machinegun (com.wbwar.chopraider.game.SoundManager_machinegun) package com.wbwar.chopraider.game { import mx.core.*; public class SoundManager_machinegun extends ByteArrayAsset { } }//package com.wbwar.chopraider.game
Section 244
//SoundManager_missileexplosion (com.wbwar.chopraider.game.SoundManager_missileexplosion) package com.wbwar.chopraider.game { import mx.core.*; public class SoundManager_missileexplosion extends ByteArrayAsset { } }//package com.wbwar.chopraider.game
Section 245
//SoundManager_missilefly (com.wbwar.chopraider.game.SoundManager_missilefly) package com.wbwar.chopraider.game { import mx.core.*; public class SoundManager_missilefly extends ByteArrayAsset { } }//package com.wbwar.chopraider.game
Section 246
//SoundManager_missilelaunch (com.wbwar.chopraider.game.SoundManager_missilelaunch) package com.wbwar.chopraider.game { import mx.core.*; public class SoundManager_missilelaunch extends ByteArrayAsset { } }//package com.wbwar.chopraider.game
Section 247
//SoundManager_rocket (com.wbwar.chopraider.game.SoundManager_rocket) package com.wbwar.chopraider.game { import mx.core.*; public class SoundManager_rocket extends ByteArrayAsset { } }//package com.wbwar.chopraider.game
Section 248
//SoundManager_ship (com.wbwar.chopraider.game.SoundManager_ship) package com.wbwar.chopraider.game { import mx.core.*; public class SoundManager_ship extends ByteArrayAsset { } }//package com.wbwar.chopraider.game
Section 249
//SoundManager_shipcrash (com.wbwar.chopraider.game.SoundManager_shipcrash) package com.wbwar.chopraider.game { import mx.core.*; public class SoundManager_shipcrash extends ByteArrayAsset { } }//package com.wbwar.chopraider.game
Section 250
//SoundManager_shipcrashing (com.wbwar.chopraider.game.SoundManager_shipcrashing) package com.wbwar.chopraider.game { import mx.core.*; public class SoundManager_shipcrashing extends ByteArrayAsset { } }//package com.wbwar.chopraider.game
Section 251
//SoundManager_shiplanding (com.wbwar.chopraider.game.SoundManager_shiplanding) package com.wbwar.chopraider.game { import mx.core.*; public class SoundManager_shiplanding extends ByteArrayAsset { } }//package com.wbwar.chopraider.game
Section 252
//SoundManager_shiptakingoff (com.wbwar.chopraider.game.SoundManager_shiptakingoff) package com.wbwar.chopraider.game { import mx.core.*; public class SoundManager_shiptakingoff extends ByteArrayAsset { } }//package com.wbwar.chopraider.game
Section 253
//SoundManager_superbombalarm (com.wbwar.chopraider.game.SoundManager_superbombalarm) package com.wbwar.chopraider.game { import mx.core.*; public class SoundManager_superbombalarm extends ByteArrayAsset { } }//package com.wbwar.chopraider.game
Section 254
//Space (com.wbwar.chopraider.game.Space) package com.wbwar.chopraider.game { import flash.events.*; import com.wbwar.chopraider.common.*; import flash.display.*; import com.wbwar.chopraider.util.*; import flash.utils.*; import flash.media.*; import com.wbwar.chopraider.common.beans.*; import flash.text.*; public class Space extends Sprite { public const USESTICKYTHROTTLE:Boolean = false; private const SHAKE_TIME:int = 25; public const SHIP_SLIDE:Number = 15; private const SUPER_SHAKE_TIME:int = 200; private var warmUp:Boolean; private var isTab:Boolean; private var isBeacon:Boolean; private var isRight:Boolean; private var lostFocus:LostFocus; public var killedPOWS:int; private var compass:Compass; private var canFireMissile:Boolean;// = true public var app:App; public var savedPOWS:int; public var civCount:int; public var bulletsHit:int; public var shakeScreen:Boolean; private var droppedBeacon:Boolean; private var victoryIndicator:VictoryIndicator; public var paused:Boolean; public var layerEffectsLowerAir:Layer; public var stickyThrottle:Boolean; public var layerGround:Layer; public var layerAir:Layer; public var ship:Ship; private var is1:Boolean; private var is2:Boolean; private var is3:Boolean; public var skill:int; private var defeatIndicator:DefeatIndicator; private var isB:Boolean; private var superBombHasBeenOffered:Boolean; public var endGameState:int;// = 0 public var totalPOWS:int; private var isLeft:Boolean; public var groundShip:Sprite; private var timeCount:int; private var isUp:Boolean; public var factoryPresent:Boolean; private var isT:Boolean; public var bombsDropped:int; private var isZ:Boolean; public var layerEffectsLowerShip:Layer; private var isShift:Boolean; public var bPressed:Boolean; public var currentLevel:int;// = 0 public var layerEffectsUpperShip:Layer; private var trackingRadar:TrackingRadar; private var superShakeCount:int; private var canToggleThrottle:Boolean;// = true public var tileEngine:TileEngine; public var layerEffectsUpperGround:Layer; public var score:int;// = 0 public var powCamps:Array; public var superBombAvailable:Boolean; public var superbomb:Boolean; public var victoryState:Boolean; public var airShip:Sprite; public var carCount:int; private var particles:Array; public var superShakeScreen:Boolean; private var inGameMenu:InGameMenu; public var layerEffectsLowerGround:Layer; private var shakeCount:int; public var bulletsFired:int; public var bombsHit:int; public var viewPort:ViewPort; public var roadBlockCount:int; private var endGameCounter:int;// = 80 private var isLateralLeft:Boolean; public var informationArea:InformationArea; public var superTop:Sprite; private var time:int; private var isMouseDown:Boolean; public var missileBarrages:int; public var shipDeaths:int; public var remainingTime:int; public var layerEffectsUpperAir:Layer; private var isEsc:Boolean; private var isDown:Boolean; private var isLateralRight:Boolean; public var status:Status; private var updateCount:int; public var onMissionBriefing:Boolean; public var selectedGameMap:GameMap; private var isReturn:Boolean; public var isSpace:Boolean; public var carrier:Carrier; public function Space(_arg1:App, _arg2:GameMap, _arg3:int){ var tower:XML; var missileLauncher:XML; var gun:XML; var powCamp:XML; var airBase:XML; var tankBase:XML; var roadBlock:XML; var civ:XML; var shipYard:XML; var factory:XML; var wall:XML; var powerPlant:XML; var powerLine:XML; var tow:Tower; var ml:MissileLauncher; var g:Gun; var pow:PowCamp; var ab:AirBase; var tb:TankBase; var rb:RoadBlock; var ci:Civ; var sy:ShipYard; var f:Factory; var w:Wall; var pp:PowerPlant; var pl:PowerLine; var format:TextFormat; var trainingText:TextField; var trainingText2:TextField; var trainingBox:Sprite; var trainingBox2:Sprite; var controlsText:GenericTextField; var controlsTextPulsator:Pulsator; var app = _arg1; var gameMap = _arg2; var skill = _arg3; viewPort = new ViewPort(); powCamps = new Array(); super(); this.app = app; selectedGameMap = gameMap; this.skill = skill; remainingTime = (selectedGameMap.time * 1000); if (skill == 2){ remainingTime = (remainingTime * 1.3); }; missileBarrages = selectedGameMap.missileBarrages; superbomb = (selectedGameMap.superbomb > 0); trace(superbomb); status = new Status(this); status.x = 130; status.y = 3; var escButton:EscButton = new EscButton(); escButton.x = 3; escButton.y = 2; escButton.addEventListener(EscButton.CLICKED, function (_arg1:Event):void{ if (inGameMenu.visible){ hideMenu(); } else { displayMenu(); }; }); trackingRadar = new TrackingRadar(this); trackingRadar.x = 3; trackingRadar.y = 14; compass = new Compass(this); compass.x = 90; compass.y = 3; informationArea = new InformationArea(this); informationArea.x = 550; informationArea.y = 50; ship = new Ship(this); layerEffectsUpperShip = new Layer(this); airShip = new Sprite(); layerEffectsLowerShip = new Layer(this); layerEffectsUpperAir = new Layer(this); layerAir = new Layer(this); layerEffectsLowerAir = new Layer(this); layerEffectsUpperGround = new Layer(this); groundShip = new Sprite(); layerGround = new Layer(this); layerEffectsLowerGround = new Layer(this); groundShip.addChild(ship); superTop = new Sprite(); tileEngine = new TileEngine(this); victoryIndicator = new VictoryIndicator(); victoryIndicator.visible = false; victoryIndicator.x = (viewPort.width / 2); victoryIndicator.y = ((viewPort.height / 2) - 50); defeatIndicator = new DefeatIndicator(); defeatIndicator.visible = false; defeatIndicator.x = (viewPort.width / 2); defeatIndicator.y = ((viewPort.height / 2) - 50); addChild(tileEngine); addChild(layerEffectsLowerGround); addChild(layerGround); addChild(groundShip); addChild(layerEffectsUpperGround); addChild(layerEffectsLowerAir); addChild(layerAir); addChild(layerEffectsUpperAir); addChild(layerEffectsLowerShip); addChild(airShip); addChild(layerEffectsUpperShip); addChild(superTop); addChild(status); addChild(escButton); addChild(trackingRadar); addChild(compass); addChild(victoryIndicator); addChild(defeatIndicator); ship.x = (viewPort.width / 2); ship.y = (viewPort.height / 2); carrier = new Carrier(this, selectedGameMap.carrier); layerGround.addGameObject(carrier); for each (tower in selectedGameMap.towers) { tow = new Tower(this, new TowerBean(tower)); }; for each (missileLauncher in selectedGameMap.missileLaunchers) { ml = new MissileLauncher(this, new MissileLauncherBean(missileLauncher)); }; for each (gun in selectedGameMap.guns) { g = new Gun(this, new GunBean(gun)); }; for each (powCamp in selectedGameMap.powCamps) { pow = new PowCamp(this, new PowCampBean(powCamp)); powCamps.push(pow); totalPOWS = (totalPOWS + pow.startPrisonerCount); }; for each (airBase in selectedGameMap.airBases) { ab = new AirBase(this, new AirBaseBean(airBase)); }; for each (tankBase in selectedGameMap.tankBases) { tb = new TankBase(this, new TankBaseBean(tankBase)); }; for each (roadBlock in selectedGameMap.roadBlocks) { rb = new RoadBlock(this, new RoadBlockBean(roadBlock)); }; for each (civ in selectedGameMap.civs) { ci = new Civ(this, new CivBean(civ)); }; for each (shipYard in selectedGameMap.shipYards) { sy = new ShipYard(this, new ShipYardBean(shipYard)); }; for each (factory in selectedGameMap.factories) { f = new Factory(this, new FactoryBean(factory)); }; for each (wall in selectedGameMap.walls) { w = new Wall(this, new WallBean(wall)); }; for each (powerPlant in selectedGameMap.powerPlants) { pp = new PowerPlant(this, new PowerPlantBean(powerPlant)); }; for each (powerLine in selectedGameMap.powerLines) { pl = new PowerLine(this, new PowerLineBean(powerLine)); }; if ((((selectedGameMap.mapName == "training1")) || ((selectedGameMap.mapName == "training2")))){ format = new TextFormat(); format.font = "wbfont"; format.color = 160; format.size = 9; format.bold = true; trainingText = new TextField(); trainingText.background = false; trainingText.border = false; trainingText.embedFonts = true; trainingText.defaultTextFormat = format; trainingText.autoSize = TextFieldAutoSize.LEFT; trainingText.selectable = false; trainingText2 = new TextField(); trainingText2.background = false; trainingText2.border = false; trainingText2.embedFonts = true; trainingText2.defaultTextFormat = format; trainingText2.autoSize = TextFieldAutoSize.LEFT; trainingText2.selectable = false; trainingBox = new Sprite(); trainingBox.graphics.beginFill(0xEFEFEF, 0.95); trainingBox.graphics.drawRoundRect(0, 0, 150, 120, 10, 10); trainingBox.graphics.endFill(); trainingBox.graphics.lineStyle(2, 112); trainingBox.graphics.drawRoundRect(0, 0, 150, 120, 10, 10); trainingText.text = "CONTROLS\n========\nW = FORWARD\nS = BACKWARDS\nA = TURN LEFT\nD = TURN RIGHT\nMOUSE = FIRE GUN\nSPACE = DROP BOMB\nSHIFT = TAKEOFF AND LAND"; trainingText.x = 5; trainingText.y = 10; trainingBox.addChild(trainingText); trainingBox.x = 5; trainingBox.y = 375; addChild(trainingBox); trainingBox2 = new Sprite(); trainingBox2.graphics.beginFill(0xEFEFEF, 0.95); trainingBox2.graphics.drawRoundRect(0, 0, 128, 130, 10, 10); trainingBox2.graphics.endFill(); trainingBox2.graphics.lineStyle(2, 112); trainingBox2.graphics.drawRoundRect(0, 0, 130, 130, 10, 10); trainingText2.text = "OBJECTIVES\n==========\nUSE BOMBS TO DESTROY\nALL WAR FACTORIES.\nCONNECTED POWER\nPLANTS MUST BE\nDESTROYED FIRST.\n\nREPAIR AND\nREARM AT CARRIER."; trainingText2.x = 5; trainingText2.y = 10; trainingBox2.addChild(trainingText2); trainingBox2.x = 564; trainingBox2.y = 365; addChild(trainingBox2); controlsText = new GenericTextField(144, 18); controlsText.gridFitType = GridFitType.NONE; controlsText.background = true; controlsText.backgroundColor = 0xEFEFEF; controlsText.text = "Mouse Fires Gun. Spacebar drops bombs"; controlsTextPulsator = new Pulsator(controlsText, 1.04, 15, true); addChild(controlsTextPulsator); controlsTextPulsator.x = 172; controlsTextPulsator.y = ((App.GAME_HEIGHT - controlsText.height) - 5); }; var missionBriefing:MissionBriefing = new MissionBriefing(this); addChild(missionBriefing); missionBriefing.x = ((App.GAME_WIDTH / 2) - (missionBriefing.width / 2)); missionBriefing.y = ((App.GAME_HEIGHT / 2) - (missionBriefing.height / 2)); inGameMenu = new InGameMenu(this); this.addChild(inGameMenu); inGameMenu.x = ((this.width / 2) - (inGameMenu.width / 2)); inGameMenu.y = (((this.height / 2) - (inGameMenu.height / 2)) + 50); inGameMenu.visible = false; lostFocus = new LostFocus(this); this.addChild(lostFocus); } public function onMouseWheel(_arg1:MouseEvent):void{ if (_arg1.delta > 0){ this.scaleX = (this.scaleX + 0.1); this.scaleY = (this.scaleY + 0.1); } else { if (_arg1.delta < 0){ this.scaleX = (this.scaleX - 0.1); this.scaleY = (this.scaleY - 0.1); }; }; } public function endGameView():void{ this.scaleX = 1; this.scaleY = 1; this.viewPort.width = 700; this.viewPort.height = 500; this.tileEngine.init(); status.visible = false; compass.visible = false; trackingRadar.visible = false; } public function init():void{ time = getTimer(); update(); update(); warmUp = true; trackingRadar.update(); compass.update(); onMissionBriefing = true; } public function exit(_arg1:String="main"):void{ SoundMixer.stopAll(); stage.removeEventListener(KeyboardEvent.KEY_DOWN, onKeyDown); stage.removeEventListener(KeyboardEvent.KEY_UP, onKeyUp); stage.removeEventListener(MouseEvent.CLICK, onMouseClick); stage.removeEventListener(MouseEvent.MOUSE_DOWN, onMouseDown); stage.removeEventListener(MouseEvent.MOUSE_UP, onMouseUp); if (_arg1 == "main"){ app.showMainScreen(); } else { if (_arg1 == "results"){ if (victoryState){ if (ship.powsOnboardCount > 0){ this.savedPOWS = (this.savedPOWS + ship.powsOnboardCount); }; }; app.showResultsScreen(); }; }; } private function onMouseClick(_arg1:MouseEvent):void{ } public function normalView():void{ this.scaleX = 1; this.scaleY = 1; this.viewPort.width = 700; this.viewPort.height = 500; this.tileEngine.init(); status.visible = true; compass.visible = true; trackingRadar.visible = true; } private function onMouseUp(_arg1:MouseEvent):void{ isMouseDown = false; } public function endGame(_arg1:Boolean):void{ victoryState = _arg1; if (_arg1){ endGameState = 1; victoryIndicator.visible = true; } else { endGameState = 2; defeatIndicator.visible = true; }; } public function expandView():void{ this.scaleX = 0.3333333333333; this.scaleY = 0.3333333333333; this.viewPort.width = 2100; this.viewPort.height = 1500; this.tileEngine.init(); status.visible = false; compass.visible = false; trackingRadar.visible = false; } private function onDeactivate(_arg1:Event):void{ isUp = false; isDown = false; isLeft = false; isRight = false; isLateralLeft = false; isLateralRight = false; lostFocus.show(); } private function onKeyUp(_arg1:KeyboardEvent):void{ switch (_arg1.keyCode){ case 16: isShift = false; break; case 90: isZ = false; break; case 13: isReturn = false; break; case 32: case 17: case 96: case 45: isSpace = false; break; case 69: isLateralRight = false; break; case 81: isLateralLeft = false; break; case 37: isLeft = false; break; case 39: isRight = false; break; case 38: isUp = false; break; case 40: isDown = false; break; case 65: isLeft = false; break; case 68: isRight = false; break; case 87: isUp = false; break; case 83: isDown = false; break; case 84: break; case 70: isBeacon = false; break; case 49: is1 = false; break; case 50: is2 = false; break; case 51: is3 = false; break; case 66: isB = false; break; case 27: isEsc = false; break; }; } private function onMouseDown(_arg1:MouseEvent):void{ isMouseDown = true; } public function update():void{ var _local3:SoundTransform; updateCount++; if (warmUp){ warmUp = false; stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown); stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp); stage.addEventListener(Event.DEACTIVATE, onDeactivate); stage.addEventListener(MouseEvent.CLICK, onMouseClick); stage.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown); stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUp); _local3 = new SoundTransform(); _local3.volume = 1; SoundMixer.soundTransform = _local3; return; }; if (endGameState > 0){ endGameCounter--; if (endGameCounter <= 0){ exit("results"); }; }; var _local1:int = getTimer(); var _local2:int = (_local1 - time); time = _local1; if (onMissionBriefing){ return; }; if (paused){ return; }; if (superbomb){ if ((((((((roadBlockCount == 0)) && ((civCount == 0)))) && ((carCount == 0)))) && (!(superBombHasBeenOffered)))){ superBombHasBeenOffered = true; superBombAvailable = true; }; }; if (shakeScreen){ shakeCount++; if (shakeCount >= SHAKE_TIME){ this.x = 0; this.y = 0; shakeScreen = false; shakeCount = 0; } else { this.x = ((Math.random() * 34) - 17); this.y = ((Math.random() * 34) - 17); }; }; if (superShakeScreen){ superShakeCount++; if (superShakeCount >= SUPER_SHAKE_TIME){ this.x = 0; this.y = 0; superShakeScreen = false; superShakeCount = 0; } else { this.x = ((Math.random() * 30) - 15); this.y = ((Math.random() * 30) - 15); }; }; if (isLeft){ ship.turnLeft(); } else { if (isRight){ ship.turnRight(); }; }; if (USESTICKYTHROTTLE){ if (isUp){ if (canToggleThrottle){ stickyThrottle = !(stickyThrottle); }; canToggleThrottle = false; } else { canToggleThrottle = true; }; if (stickyThrottle){ ship.increaseSpeed(); }; if (isDown){ stickyThrottle = false; ship.decreaseSpeed(); } else { if (!stickyThrottle){ ship.zeroSpeed(); }; }; } else { if (isUp){ ship.increaseSpeed(); } else { if (isDown){ stickyThrottle = false; ship.decreaseSpeed(); } else { ship.zeroSpeed(); }; }; }; if (isLateralLeft){ ship.decreaseLateralSpeed(); } else { if (isLateralRight){ ship.increaseLateralSpeed(); } else { ship.zeroLateralSpeed(); }; }; if (isShift){ if (ship.shipState == 3){ ship.land(); } else { if (ship.shipState <= 0){ ship.takeOff(); }; }; }; if (isT){ stage.frameRate = 100; } else { if (stage.frameRate > 24){ stage.frameRate = 24; }; }; if (isSpace){ if (((!((ship.explodingSuperBomb == null))) && ((ship.explodingSuperBomb.state >= 3)))){ victoryState = true; exit("results"); }; ship.dropBomb(); } else { canFireMissile = true; }; if (isB){ if (!bPressed){ bPressed = true; if (ship.superBombLoaded){ ship.dropSuperBomb(); }; }; } else { bPressed = false; }; if (isBeacon){ if (!droppedBeacon){ ship.dropBeacon(); droppedBeacon = true; }; } else { droppedBeacon = false; }; if (isReturn){ ship.fireGunStraight(); }; if (isMouseDown){ ship.fireGun((mouseX + (ship.dx * SHIP_SLIDE)), (mouseY + (ship.dy * SHIP_SLIDE))); }; factoryPresent = false; tileEngine.setViewPort(viewPort); layerEffectsLowerGround.update(); layerGround.update(); layerEffectsUpperGround.update(); layerEffectsLowerAir.update(); layerAir.update(); layerEffectsUpperAir.update(); layerEffectsLowerShip.update(); ship.update(); layerEffectsUpperShip.update(); if (!factoryPresent){ endGame(true); }; status.update(); if ((updateCount % 4) == 0){ trackingRadar.update(); compass.update(); informationArea.update(); }; this.viewPort.x = (ship.gamespace_x + (ship.dx * SHIP_SLIDE)); this.viewPort.y = (ship.gamespace_y + (ship.dy * SHIP_SLIDE)); ship.x = ((viewPort.width / 2) - (ship.dx * SHIP_SLIDE)); ship.y = ((viewPort.height / 2) - (ship.dy * SHIP_SLIDE)); if (victoryIndicator.visible == true){ victoryIndicator.update(); } else { if (defeatIndicator.visible == true){ defeatIndicator.update(); } else { remainingTime = (remainingTime - _local2); }; }; if (remainingTime <= 0){ this.score = 0; }; if (this.score < 0){ this.score = 0; }; } private function onKeyDown(_arg1:KeyboardEvent):void{ switch (_arg1.keyCode){ case 16: isShift = true; break; case 90: isZ = true; break; case 13: isReturn = true; break; case 32: case 17: case 96: case 45: isSpace = true; break; case 69: isLateralRight = true; break; case 81: isLateralLeft = true; break; case 37: isLeft = true; isRight = false; break; case 39: isRight = true; isLeft = false; break; case 38: isUp = true; break; case 40: isDown = true; break; case 65: isLeft = true; isRight = false; break; case 68: isRight = true; isLeft = false; break; case 87: isUp = true; break; case 83: isDown = true; break; case 84: break; case 70: isBeacon = true; break; case 49: is1 = true; ship.loadSuperBomb(); break; case 50: is2 = true; break; case 51: is3 = true; break; case 66: isB = true; break; case 77: status.muteButton.mute = !(status.muteButton.mute); break; case 27: if (!isEsc){ if (inGameMenu.visible){ hideMenu(); } else { displayMenu(); }; }; isEsc = true; break; }; } public function displayMenu():void{ isUp = false; isDown = false; isLeft = false; isRight = false; isLateralLeft = false; isLateralRight = false; inGameMenu.visible = true; paused = true; } public function hideMenu():void{ inGameMenu.visible = false; paused = false; } } }//package com.wbwar.chopraider.game
Section 255
//Status (com.wbwar.chopraider.game.Status) package com.wbwar.chopraider.game { import flash.events.*; import flash.display.*; import com.wbwar.chopraider.util.*; public class Status extends Sprite { private var lastTime:int;// = -1 private var lastScoreNumber:int;// = -1 private var space:Space; private var bombBar:BombBar; private var score:StatusTextField; private var barrageBar:MissileBarrageBar; private var lastLoadedBombs:int;// = -1 private var healthBar:HealthBar; private var powBar:PowBar; private var superBombBar:SuperBombBar; private var gunHeatBar:HealthBar; private var civBar:CivBar; private var lastSavedPOWS:int;// = -1 private var textBombsBitmap:Bitmap; private var textPointsBitmap:Bitmap; private var lastSuperBombAvailable:Boolean; public var muteButton:MuteButton; private var lastBarrageCount:int;// = -1 private var time:StatusTextField; private var lastKilledPOWS:int;// = -1 private var lastGunFireCount:Number;// = -1 private var lastCarCount:int;// = -1 private var pmgBitmap:Bitmap; private var lastPowsOnboard:int;// = -1 private var textGunheatBitmap:Bitmap; private var lastCivCount:int;// = -1 private var lastSuperBombLoaded:Boolean; private var textTimeBitmap:Bitmap; private var lastShipHealth:int;// = -1 private var lastLoadedBeacons:int;// = -1 private var textHealthBitmap:Bitmap; private var lastRoadBlockCount:int;// = -1 private static var textTimeImage:Class = Status_textTimeImage; private static var textPointsImage:Class = Status_textPointsImage; private static var pmgImage:Class = Status_pmgImage; private static var textHealthImage:Class = Status_textHealthImage; private static var textBombsImage:Class = Status_textBombsImage; private static var textGunheatImage:Class = Status_textGunheatImage; public function Status(_arg1:Space):void{ var space = _arg1; textHealthBitmap = (new textHealthImage() as Bitmap); textGunheatBitmap = (new textGunheatImage() as Bitmap); textBombsBitmap = (new textBombsImage() as Bitmap); textTimeBitmap = (new textTimeImage() as Bitmap); textPointsBitmap = (new textPointsImage() as Bitmap); pmgBitmap = (new pmgImage() as Bitmap); super(); this.space = space; this.addChild(textHealthBitmap); this.addChild(textGunheatBitmap); this.addChild(textBombsBitmap); this.addChild(textTimeBitmap); this.addChild(textPointsBitmap); textHealthBitmap.x = 20; textHealthBitmap.y = 5; healthBar = new HealthBar(100, 10, true, 5263615); healthBar.x = (textHealthBitmap.x - 20); healthBar.y = 20; this.addChild(healthBar); textGunheatBitmap.x = 120; textGunheatBitmap.y = 5; gunHeatBar = new HealthBar(79, 10, true, 0xFF0000); gunHeatBar.setGradientColors(0x3300FF, 0xFF0000); gunHeatBar.x = textGunheatBitmap.x; gunHeatBar.y = 20; this.addChild(gunHeatBar); textBombsBitmap.x = (218 + 17); textBombsBitmap.y = 5; bombBar = new BombBar(Ship.MAX_LOADEDBOMBS); bombBar.x = (textBombsBitmap.x - 17); bombBar.y = 20; this.addChild(bombBar); barrageBar = new MissileBarrageBar(this.space, this.space.missileBarrages); barrageBar.x = 315; barrageBar.y = 20; this.addChild(barrageBar); textTimeBitmap.x = 370; textTimeBitmap.y = 5; time = new StatusTextField(); time.x = (textTimeBitmap.x - 7); time.y = 13; this.addChild(time); textPointsBitmap.x = (430 + 15); textPointsBitmap.y = 5; score = new StatusTextField(); score.x = (textPointsBitmap.x - 15); score.y = 13; this.addChild(score); powBar = new PowBar(space); powBar.x = 0; powBar.y = 32; this.addChild(powBar); civBar = new CivBar(space); civBar.x = 0; civBar.y = 32; this.addChild(civBar); if (space.superbomb){ superBombBar = new SuperBombBar(space); superBombBar.x = 0; superBombBar.y = 40; this.addChild(superBombBar); }; muteButton = new MuteButton(); muteButton.x = 516; muteButton.y = 0; addChild(muteButton); var pmgButton:ImageButton = new ImageButton(pmgBitmap, 1); pmgButton.x = 538; pmgButton.y = 0; pmgButton.addEventListener(ImageButton.CLICKED, function (_arg1:Event):void{ _arg1.stopPropagation(); wbwar.bubbleBoxClick("ingame"); }); addChild(pmgButton); this.graphics.lineStyle(2, 48, 0.2); this.graphics.drawRoundRect(355, 2, 70, 34, 15, 15); this.graphics.drawRoundRect(425, 0, 90, 38, 15, 15); } public function update():void{ var _local2:Number; var _local3:int; var _local4:int; if (space.score != lastScoreNumber){ score.text = String(space.score); score.x = ((textPointsBitmap.x + (textPointsBitmap.width / 2)) - (score.width / 2)); }; if (int((space.remainingTime / 1000)) != lastTime){ time.text = TextDisplay.getTimeText(int((space.remainingTime / 1000))); if (space.remainingTime < 0){ time.textColor = 0xFF0000; }; time.x = ((textTimeBitmap.x + (textTimeBitmap.width / 2)) - (time.width / 2)); lastTime = int((space.remainingTime / 1000)); }; if (space.ship.loadedBombs != lastLoadedBombs){ bombBar.setBombCount(space.ship.loadedBombs); lastLoadedBombs = space.ship.loadedBombs; }; var _local1:int = (space.missileBarrages + space.ship.loadedBeacons); if (((!((_local1 == lastBarrageCount))) || (!((space.ship.loadedBeacons == lastLoadedBeacons))))){ barrageBar.setBarrageCount(_local1); lastBarrageCount = _local1; lastLoadedBeacons = space.ship.loadedBeacons; }; if (space.ship.health != lastShipHealth){ lastShipHealth = space.ship.health; _local2 = (space.ship.health / space.ship.startHealth); _local3 = ((1 - _local2) * 0xFF); _local4 = (_local2 * 0xFF); healthBar.barColor = ((_local3 << 16) | _local4); healthBar.setHealth(_local2); }; if (space.ship.gunFireCount != lastGunFireCount){ lastGunFireCount = space.ship.gunFireCount; gunHeatBar.setHealth((space.ship.gunFireCount / space.ship.MAX_GUNFIRE)); }; if (((((!((space.killedPOWS == lastKilledPOWS))) || (!((space.savedPOWS == lastSavedPOWS))))) || (!((space.ship.powsOnboardCount == lastPowsOnboard))))){ lastKilledPOWS = space.killedPOWS; lastSavedPOWS = space.savedPOWS; lastPowsOnboard = space.ship.powsOnboardCount; if (space.totalPOWS > 0){ powBar.visible = true; } else { powBar.visible = false; }; powBar.update(); }; if (((((!((space.roadBlockCount == lastRoadBlockCount))) || (!((space.civCount == lastCivCount))))) || (!((space.carCount == lastCarCount))))){ lastRoadBlockCount = space.roadBlockCount; lastCivCount = space.civCount; lastCarCount = space.carCount; if ((((space.roadBlockCount > 0)) || ((space.carCount > 0)))){ civBar.visible = true; } else { civBar.visible = false; }; civBar.update(); }; if (superBombBar != null){ superBombBar.update(); }; } } }//package com.wbwar.chopraider.game
Section 256
//Status_pmgImage (com.wbwar.chopraider.game.Status_pmgImage) package com.wbwar.chopraider.game { import mx.core.*; public class Status_pmgImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 257
//Status_textBombsImage (com.wbwar.chopraider.game.Status_textBombsImage) package com.wbwar.chopraider.game { import mx.core.*; public class Status_textBombsImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 258
//Status_textGunheatImage (com.wbwar.chopraider.game.Status_textGunheatImage) package com.wbwar.chopraider.game { import mx.core.*; public class Status_textGunheatImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 259
//Status_textHealthImage (com.wbwar.chopraider.game.Status_textHealthImage) package com.wbwar.chopraider.game { import mx.core.*; public class Status_textHealthImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 260
//Status_textPointsImage (com.wbwar.chopraider.game.Status_textPointsImage) package com.wbwar.chopraider.game { import mx.core.*; public class Status_textPointsImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 261
//Status_textTimeImage (com.wbwar.chopraider.game.Status_textTimeImage) package com.wbwar.chopraider.game { import mx.core.*; public class Status_textTimeImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 262
//StatusTextField (com.wbwar.chopraider.game.StatusTextField) package com.wbwar.chopraider.game { import flash.text.*; public class StatusTextField extends TextField { public function StatusTextField(_arg1:Number=0){ var _local2:TextFormat = new TextFormat(); _local2.font = "wbfont"; _local2.color = _arg1; _local2.size = 18; _local2.bold = true; antiAliasType = AntiAliasType.ADVANCED; gridFitType = GridFitType.PIXEL; background = false; border = false; embedFonts = true; defaultTextFormat = _local2; autoSize = TextFieldAutoSize.LEFT; selectable = false; } } }//package com.wbwar.chopraider.game
Section 263
//SuperBomb (com.wbwar.chopraider.game.SuperBomb) package com.wbwar.chopraider.game { import flash.display.*; import flash.media.*; public class SuperBomb extends GameObject { private var deltaX:Number; private var deltaY:Number; private var dbombExplosionBitmap:Bitmap; private var age:int; private var hitSound:Sound; private var dbombExplosionRingBitmap:Bitmap; public var state:uint; public var rad:Number; private var exploding:Boolean; private var credits:GenericTextField; private var ringCount:int; private static const timeToHit:uint = 40; private static var dbombExplosionImage:Class = SuperBomb_dbombExplosionImage; private static var dbombExplosionRingImage:Class = SuperBomb_dbombExplosionRingImage; public function SuperBomb(_arg1:Space, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number){ dbombExplosionBitmap = (new dbombExplosionImage() as Bitmap); dbombExplosionRingBitmap = (new dbombExplosionRingImage() as Bitmap); super(_arg1, _arg4, _arg5); this.space = _arg1; _arg1.layerEffectsUpperGround.addGameObject(this); this.deltaX = _arg2; this.deltaY = _arg3; this.addChild(dbombExplosionBitmap); dbombExplosionBitmap.x = (-(dbombExplosionBitmap.width) / 2); dbombExplosionBitmap.y = (-(dbombExplosionBitmap.height) / 2); dbombExplosionBitmap.visible = false; this.addChild(dbombExplosionRingBitmap); dbombExplosionRingBitmap.x = (-(dbombExplosionRingBitmap.width) / 2); dbombExplosionRingBitmap.y = (-(dbombExplosionRingBitmap.height) / 2); dbombExplosionRingBitmap.visible = false; hitSound = SoundManager.instance.getSound("bbomb"); var _local6:GenericTextField = new GenericTextField(0xEFEFEF, 10); _local6.text = "Press SPACE\n to skip"; addChild(_local6); _local6.x = (((App.GAME_WIDTH / 2) - _local6.width) - 3); _local6.y = ((-(App.GAME_HEIGHT) / 2) + 3); credits = new GenericTextField(0xFFFFFF, 20); credits.text = " \"I am become death, the destroyer of boards.\"\n\n"; credits.text = (credits.text + " Dr. Markus Indigostein\n\n\n\n\n\n"); credits.text = (credits.text + "The war didn't end that day.... but it did pause.\n"); credits.text = (credits.text + "After liberating all civilians from Crimson's grasp,\n"); credits.text = (credits.text + "the Drytomic bomb destroyed Red's headquarters.\n"); credits.text = (credits.text + "Facing Drytomic annihilation, Crimson was forced to\n"); credits.text = (credits.text + "withdraw and regroup. No more boards would fall\n"); credits.text = (credits.text + "to Crimson from this day. But, many boards would\n"); credits.text = (credits.text + "yet remain to be liberated.\n\n\n\n"); credits.text = (credits.text + "Though destroyed, Blue vowed to rebuild the\n"); credits.text = (credits.text + "ChopRaider and to honor the memory of her brave\n"); credits.text = (credits.text + "pilot and his sacrifice.\n\n"); credits.text = (credits.text + "There are those who say that we will never see\n"); credits.text = (credits.text + "another pilot like that who flew the ChopRaider\n"); credits.text = (credits.text + "to victory that day.... I'm just an old dried out marker\n"); credits.text = (credits.text + "and some call me foolish. But I still believe\n"); credits.text = (credits.text + "there can be another. For so long as free markers\n"); credits.text = (credits.text + "face tyranny, there must always be another.\n\n\n\n\n\n"); credits.text = (credits.text + " WHITEBOARD WAR: CHOPRAIDER\n"); credits.text = (credits.text + " A game by Virgil Wall\n\n"); credits.text = (credits.text + " Visit the Whiteboard War Universe at\n"); credits.text = (credits.text + " www.whiteboardwar.com\n\n\n\n"); credits.text = (credits.text + " Copyright 2008 by Virgil Wall\n\n\n\n"); credits.text = (credits.text + " For April.\n"); credits.x = (-(credits.width) / 2); credits.y = (App.GAME_HEIGHT / 2); credits.visible = false; addChild(credits); } override public function update():void{ var _local1:Number; var _local2:HittableGameObject; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:int; age++; if (!exploding){ exploding = true; space.superShakeScreen = true; dbombExplosionRingBitmap.visible = true; hitSound.play(); this.scaleX = 0.05; this.scaleY = 0.05; }; if (exploding){ if (state == 0){ space.app.showFlashScreen(true); ringCount++; dbombExplosionRingBitmap.visible = true; this.scaleX = (this.scaleX + 0.2); this.scaleY = (this.scaleY + 0.2); if (ringCount > 1){ space.app.showFlashScreen(false); }; if (ringCount > 25){ this.scaleX = 0.09; this.scaleY = 0.09; dbombExplosionRingBitmap.visible = false; dbombExplosionBitmap.visible = true; state = 1; }; } else { if (state == 1){ if (this.scaleX < 13){ this.scaleX = (this.scaleX + 0.05); this.scaleY = (this.scaleY + 0.05); if ((age % 10) == 0){ rad = ((dbombExplosionBitmap.width / 2) * (this.scaleX - 0.1)); if (rad < 0){ rad = 0; }; _local1 = (rad * rad); _local6 = 0; while (_local6 < space.layerGround.numChildren) { _local2 = (space.layerGround.getChildAt(_local6) as HittableGameObject); _local3 = Math.abs((_local2.gamespace_x - gamespace_x)); _local4 = Math.abs((_local2.gamespace_y - gamespace_y)); if ((((_local3 < rad)) && ((_local4 < rad)))){ _local5 = ((_local3 * _local3) + (_local4 * _local4)); if (_local5 < _local1){ if ((_local2 is Carrier)){ } else { _local2.superDamage(200); }; }; }; _local6++; }; }; if ((age % 10) == 0){ _local6 = 0; while (_local6 < space.layerAir.numChildren) { _local2 = (space.layerAir.getChildAt(_local6) as HittableGameObject); _local3 = Math.abs((_local2.gamespace_x - gamespace_x)); _local4 = Math.abs((_local2.gamespace_y - gamespace_y)); if ((((_local3 < rad)) && ((_local4 < rad)))){ _local5 = ((_local3 * _local3) + (_local4 * _local4)); if (_local5 < _local1){ _local2.superDamage(200); }; }; _local6++; }; }; } else { state = 2; }; } else { if (state == 2){ this.scaleX = 1; this.scaleY = 1; space.endGameView(); dbombExplosionBitmap.visible = false; this.graphics.beginFill(0); this.graphics.drawRect(-350, -250, 700, 500); this.graphics.endFill(); state = 3; credits.visible = true; } else { if (state == 3){ credits.y = (credits.y - 1); if ((credits.y + credits.height) <= 0){ space.victoryState = true; space.exit("results"); }; }; }; }; }; }; } } }//package com.wbwar.chopraider.game
Section 264
//SuperBomb_dbombExplosionImage (com.wbwar.chopraider.game.SuperBomb_dbombExplosionImage) package com.wbwar.chopraider.game { import mx.core.*; public class SuperBomb_dbombExplosionImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 265
//SuperBomb_dbombExplosionRingImage (com.wbwar.chopraider.game.SuperBomb_dbombExplosionRingImage) package com.wbwar.chopraider.game { import mx.core.*; public class SuperBomb_dbombExplosionRingImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 266
//SuperBombBar (com.wbwar.chopraider.game.SuperBombBar) package com.wbwar.chopraider.game { import flash.display.*; import flash.text.*; public class SuperBombBar extends Sprite { private var space:Space; private var pulse:Pulsator; private var statusText:TextField; public function SuperBombBar(_arg1:Space){ statusText = new GenericTextField(0x900000, 18); super(); this.space = _arg1; statusText.text = ""; statusText.autoSize = TextFieldAutoSize.CENTER; pulse = new Pulsator(statusText, 1.03, 4); addChild(pulse); pulse.x = (statusText.width / 2); } public function update():void{ pulse.update(); if (space.superBombAvailable){ statusText.text = "!!DRYTOMIC BOMB AVAILABLE AT CARRIER!!"; } else { if (space.ship.superBombLoaded){ statusText.text = " WARNING!\nDRYTOMIC BOMB LOADED ON CHOPRAIDER.\n PRESS 'B' to ACTIVATE"; }; }; pulse.x = (statusText.width / 2); } } }//package com.wbwar.chopraider.game
Section 267
//Tank (com.wbwar.chopraider.game.Tank) package com.wbwar.chopraider.game { import com.wbwar.chopraider.common.*; import flash.display.*; import flash.media.*; import flash.geom.*; public class Tank extends HittableGameObject { private const tankTurnRate:Number = 4; private const speed:Number = 2; private const tankBarrelTurnRate:Number = 4; private var tankExplosionSound:Sound; private var firedTimer:Number;// = 0 private var maxAge:uint; private var tankBarrelBitmap:Bitmap; private var targetCellX:int; private var targetCellY:int; private var recharge:Number; private var tankBarrel:Sprite; private var tankBitmap:Bitmap; private var rangeSquare:Number; private var range:Number; private var lastCellX:int; private var lastCellY:int; private var damageAmt:Number; private var tankBase:TankBase; private var targetX:Number; private var targetY:Number; private var tankMoveSoundChannel:SoundChannel; private var tankMoveSound:Sound; private var age:uint;// = 0 private static var tankImage:Class = Tank_tankImage; private static var tankBarrelImage:Class = Tank_tankBarrelImage; public function Tank(_arg1:TankBase, _arg2:Space, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number, _arg8:Number, _arg9:Number, _arg10:Number){ tankBitmap = (new tankImage() as Bitmap); tankBarrelBitmap = (new tankBarrelImage() as Bitmap); tankBarrel = new Sprite(); super(_arg2, _arg3, _arg4, _arg6); this.tankBase = _arg1; this.maxAge = _arg7; this.damageAmt = _arg8; _arg2.layerGround.addGameObject(this); this.range = _arg9; this.rangeSquare = (_arg9 * _arg9); this.recharge = _arg10; this.addChild(tankBitmap); this.addChild(tankBarrel); tankBitmap.x = (-(tankBitmap.width) / 2); tankBitmap.y = (-(tankBitmap.height) / 2); tankBarrel.addChild(tankBarrelBitmap); tankBarrelBitmap.x = (-(tankBarrelBitmap.width) / 4); tankBarrelBitmap.y = (-(tankBarrelBitmap.height) / 2); this.gamespace_x = _arg3; this.gamespace_y = _arg4; this.rotation = _arg5; tankExplosionSound = SoundManager.instance.getSound("destroyed2"); var _local11:int = (this.gamespace_x / GameMap.cellWidth); var _local12:int = (this.gamespace_y / GameMap.cellHeight); this.lastCellX = _local11; this.lastCellY = _local12; pickNewTarget(); } private function evaluateLoc(_arg1:Array, _arg2:int, _arg3:int):void{ var _local4:int; if ((((((((((((_arg2 >= 0)) && ((_arg3 >= 0)))) && ((_arg2 < space.selectedGameMap.mapDataWidth)))) && ((_arg3 < space.selectedGameMap.mapDataHeight)))) && (((!((_arg2 == 0))) || (!((_arg3 == 0))))))) && (((!((_arg2 == lastCellX))) || (!((_arg3 == lastCellY))))))){ _local4 = space.selectedGameMap.mapData[_arg3][_arg2]; if ((((_local4 >= 52)) && ((_local4 <= 68)))){ _arg1.push(new Point(_arg2, _arg3)); }; }; } private function pickNewTarget():void{ var _local5:int; var _local6:Point; var _local1:int = (this.gamespace_x / GameMap.cellWidth); var _local2:int = (this.gamespace_y / GameMap.cellHeight); var _local3:int = space.selectedGameMap.mapData[_local2][_local1]; var _local4:Array = new Array(); if (_local3 == 52){ evaluateLoc(_local4, (_local1 - 1), _local2); evaluateLoc(_local4, (_local1 + 1), _local2); } else { if (_local3 == 53){ evaluateLoc(_local4, _local1, (_local2 - 1)); evaluateLoc(_local4, _local1, (_local2 + 1)); } else { if (_local3 == 54){ evaluateLoc(_local4, (_local1 + 1), _local2); evaluateLoc(_local4, _local1, (_local2 + 1)); } else { if (_local3 == 55){ evaluateLoc(_local4, (_local1 - 1), _local2); evaluateLoc(_local4, _local1, (_local2 + 1)); } else { if (_local3 == 56){ evaluateLoc(_local4, (_local1 + 1), _local2); evaluateLoc(_local4, _local1, (_local2 - 1)); } else { if (_local3 == 57){ evaluateLoc(_local4, (_local1 - 1), _local2); evaluateLoc(_local4, _local1, (_local2 - 1)); } else { if (_local3 == 58){ evaluateLoc(_local4, _local1, (_local2 - 1)); evaluateLoc(_local4, (_local1 + 1), _local2); evaluateLoc(_local4, _local1, (_local2 + 1)); evaluateLoc(_local4, (_local1 - 1), _local2); } else { if (_local3 == 59){ evaluateLoc(_local4, _local1, (_local2 - 1)); evaluateLoc(_local4, (_local1 + 1), _local2); evaluateLoc(_local4, _local1, (_local2 + 1)); } else { if (_local3 == 60){ evaluateLoc(_local4, _local1, (_local2 - 1)); evaluateLoc(_local4, (_local1 - 1), _local2); evaluateLoc(_local4, _local1, (_local2 + 1)); } else { if (_local3 == 61){ evaluateLoc(_local4, (_local1 - 1), _local2); evaluateLoc(_local4, _local1, (_local2 + 1)); evaluateLoc(_local4, (_local1 + 1), _local2); } else { if (_local3 == 62){ evaluateLoc(_local4, (_local1 - 1), _local2); evaluateLoc(_local4, _local1, (_local2 - 1)); evaluateLoc(_local4, (_local1 + 1), _local2); } else { if (_local3 == 63){ evaluateLoc(_local4, _local1, (_local2 - 1)); evaluateLoc(_local4, _local1, (_local2 + 1)); } else { if (_local3 == 64){ evaluateLoc(_local4, (_local1 - 1), _local2); evaluateLoc(_local4, (_local1 + 1), _local2); } else { if (_local3 == 65){ evaluateLoc(_local4, (_local1 - 1), _local2); evaluateLoc(_local4, (_local1 + 1), _local2); } else { if (_local3 == 66){ evaluateLoc(_local4, _local1, (_local2 - 1)); evaluateLoc(_local4, _local1, (_local2 + 1)); } else { if (_local3 == 67){ evaluateLoc(_local4, (_local1 - 1), _local2); evaluateLoc(_local4, (_local1 + 1), _local2); } else { if (_local3 == 68){ evaluateLoc(_local4, _local1, (_local2 - 1)); evaluateLoc(_local4, _local1, (_local2 + 1)); } else { evaluateLoc(_local4, _local1, (_local2 - 1)); evaluateLoc(_local4, (_local1 + 1), _local2); evaluateLoc(_local4, _local1, (_local2 + 1)); evaluateLoc(_local4, (_local1 - 1), _local2); }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; if (_local4.length == 0){ this.targetCellX = this.lastCellX; this.targetCellY = this.lastCellY; } else { _local5 = (Math.random() * _local4.length); _local6 = _local4[_local5]; this.targetCellX = _local6.x; this.targetCellY = _local6.y; }; this.lastCellX = _local1; this.lastCellY = _local2; this.targetX = ((this.targetCellX * 100) + 50); this.targetY = ((this.targetCellY * 100) + 50); } override public function update():void{ if ((((health <= 0)) || ((tankBase.baseState == 1)))){ space.layerGround.removeGameObject(this); tankExplosionSound.play(); new Explosion(space, this.gamespace_x, this.gamespace_y, false, 15); this.space.score = (this.space.score + this.startHealth); this.tankBase.currentTankCount--; new FadingPopup(space, gamespace_x, gamespace_y, ("+" + this.startHealth)); return; }; if (age > maxAge){ }; age++; firedTimer--; if (firedTimer < 0){ firedTimer = 0; }; if ((((Math.abs((targetX - this.gamespace_x)) < 3)) && ((Math.abs((targetY - this.gamespace_y)) < 3)))){ pickNewTarget(); }; rotation = getTurn(targetX, targetY, tankTurnRate); var _local1:Number = 0; var _local2:Number = 0; if (Math.abs(this.update_diff) < 2){ _local1 = (speed * Math.sin(((rotation / 180) * Math.PI))); _local2 = (speed * Math.cos(((rotation / 180) * Math.PI))); }; this.gamespace_x = (this.gamespace_x + _local2); this.gamespace_y = (this.gamespace_y + _local1); if ((((((((this.space.ship.shipState < 4)) && (!((this.space.ship.shipState == 0))))) && ((Math.abs((this.space.ship.gamespace_x - this.gamespace_x)) < range)))) && ((Math.abs((this.space.ship.gamespace_y - this.gamespace_y)) < range)))){ this.tankBarrel.rotation = (getRotTurn((this.rotation + this.tankBarrel.rotation), this.space.ship.gamespace_x, this.space.ship.gamespace_y, tankBarrelTurnRate) - this.rotation); if ((((((((update_diff < 2)) && ((Math.abs(update_deltaX) < range)))) && ((Math.abs(update_deltaY) < range)))) && ((firedTimer == 0)))){ if (((update_deltaX * update_deltaX) + (update_deltaY * update_deltaY)) < rangeSquare){ fireWeapon(); firedTimer = recharge; }; }; }; this.hitLeft = (gamespace_x - 12); this.hitRight = (gamespace_x + 12); this.hitTop = (gamespace_y - 12); this.hitBottom = (gamespace_y + 12); } private function fireWeapon():void{ var _local1:Point = getRotProjection(range, (tankBarrel.rotation + this.rotation), ((Math.random() * 2) - 1)); new Bullet(space, 0, 0, this.gamespace_x, this.gamespace_y, _local1.x, _local1.y, damageAmt, true, true); } override public function damage(_arg1:Number):void{ super.damage(_arg1); } } }//package com.wbwar.chopraider.game
Section 268
//Tank_tankBarrelImage (com.wbwar.chopraider.game.Tank_tankBarrelImage) package com.wbwar.chopraider.game { import mx.core.*; public class Tank_tankBarrelImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 269
//Tank_tankImage (com.wbwar.chopraider.game.Tank_tankImage) package com.wbwar.chopraider.game { import mx.core.*; public class Tank_tankImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 270
//TankBase (com.wbwar.chopraider.game.TankBase) package com.wbwar.chopraider.game { import com.wbwar.chopraider.common.*; import flash.display.*; import flash.media.*; import com.wbwar.chopraider.common.beans.*; public class TankBase extends HittableGameObject { public var baseState:int;// = 0 private var maxTanks:Number; private var tankLaunchTimer:int;// = 0 public var currentTankCount:int;// = 0 private var repairRate:Number; private var healthBar:HealthBar; public var bombIndicator:BombIndicator; private var tankHealth:Number; private var tankBaseBitmap:Bitmap; private var tankLaunchTime:Number; private var destroyedSound:Sound; private var repairTimer:int;// = 0 public function TankBase(_arg1:Space, _arg2:TankBaseBean):void{ tankBaseBitmap = (new GameBitmaps.tankBaseImage() as Bitmap); super(_arg1, _arg2.x, _arg2.y, _arg2.health, _arg2.owner, _arg2.level); _arg1.layerGround.addGameObject(this); repairRate = _arg2.repairRate; maxTanks = _arg2.maxTanks; tankLaunchTime = _arg2.tankLaunchTime; tankHealth = _arg2.tankHealth; tankLaunchTimer = tankLaunchTime; healthBar = new HealthBar(tankBaseBitmap.width); healthBar.x = (-(tankBaseBitmap.width) / 2); healthBar.y = ((tankBaseBitmap.height / 2) + 2); bombIndicator = new BombIndicator(); this.addChild(tankBaseBitmap); this.addChild(healthBar); this.addChild(bombIndicator); tankBaseBitmap.x = (-(tankBaseBitmap.width) / 2); tankBaseBitmap.y = (-(tankBaseBitmap.height) / 2); destroyedSound = SoundManager.instance.getSound("destroyed"); hitLeft = (Number(_arg2.x) - (tankBaseBitmap.width / 2)); hitRight = (Number(_arg2.x) + (tankBaseBitmap.width / 2)); hitTop = (Number(_arg2.y) - (tankBaseBitmap.height / 2)); hitBottom = (Number(_arg2.y) + (tankBaseBitmap.height / 2)); } override public function update():void{ var _local1:Explosion; var _local2:Tank; if (bombIndicator.visible){ bombIndicator.update(); bombIndicator.visible = false; }; if (baseState == 0){ if (health <= 0){ if (destroyedSound != null){ destroyedSound.play(); }; _local1 = new Explosion(space, this.gamespace_x, this.gamespace_y, false, 20); _local1.duration = 30; _local1.speed = 3; new FragmentExplosion(space, this.gamespace_x, this.gamespace_y, 5); this.space.score = (this.space.score + this.startHealth); baseState = 1; this.health = 0; repairTimer = repairRate; this.alpha = 0.15; new FadingPopup(space, gamespace_x, gamespace_y, ("+" + this.startHealth)); } else { if (currentTankCount < maxTanks){ tankLaunchTimer--; if (tankLaunchTimer < 0){ tankLaunchTimer = 0; }; if (tankLaunchTimer == 0){ _local2 = new Tank(this, this.space, this.gamespace_x, this.gamespace_y, 0, tankHealth, 999999, 0.5, 250, 15); currentTankCount++; tankLaunchTimer = tankLaunchTime; }; }; }; }; if ((((baseState == 1)) && ((this.health < this.startHealth)))){ this.health = (this.health + this.repairRate); if (this.health >= this.startHealth){ this.health = this.startHealth; baseState = 0; this.health = this.startHealth; this.alpha = 1; }; healthBar.setHealth((this.health / startHealth)); }; } override public function damage(_arg1:Number):void{ super.damage(_arg1); healthBar.setHealth((this.health / startHealth)); } override public function destroy():void{ this.space.layerGround.removeGameObject(this); destroyedSound.play(); baseState = 1; var _local1:Explosion = new Explosion(space, this.gamespace_x, this.gamespace_y, false, 20); _local1.duration = 30; _local1.speed = 3; new FragmentExplosion(space, this.gamespace_x, this.gamespace_y, 10); } } }//package com.wbwar.chopraider.game
Section 271
//TextDisplay (com.wbwar.chopraider.game.TextDisplay) package com.wbwar.chopraider.game { import flash.display.*; import flash.utils.*; import flash.geom.*; public class TextDisplay extends Sprite { private const yinc:int = 18; private const xinc:int = 12; private var drawSurface:Bitmap; private static var image71:Class = TextDisplay_image71; private static var image72:Class = TextDisplay_image72; private static var image37:Class = TextDisplay_image37; private static var image32:Class = TextDisplay_image32; private static var image80:Class = TextDisplay_image80; private static var image81:Class = TextDisplay_image81; private static var image82:Class = TextDisplay_image82; private static var image83:Class = TextDisplay_image83; private static var image84:Class = TextDisplay_image84; private static var image85:Class = TextDisplay_image85; private static var image86:Class = TextDisplay_image86; private static var image87:Class = TextDisplay_image87; private static var image88:Class = TextDisplay_image88; private static var image89:Class = TextDisplay_image89; private static var image46:Class = TextDisplay_image46; private static var image48:Class = TextDisplay_image48; private static var image49:Class = TextDisplay_image49; private static var bitmaps:Array; private static var image50:Class = TextDisplay_image50; private static var image51:Class = TextDisplay_image51; private static var image53:Class = TextDisplay_image53; private static var image54:Class = TextDisplay_image54; private static var image55:Class = TextDisplay_image55; private static var image52:Class = TextDisplay_image52; private static var image56:Class = TextDisplay_image56; private static var image57:Class = TextDisplay_image57; private static var image90:Class = TextDisplay_image90; private static var image58:Class = TextDisplay_image58; private static var image61:Class = TextDisplay_image61; private static var image65:Class = TextDisplay_image65; private static var image66:Class = TextDisplay_image66; private static var image67:Class = TextDisplay_image67; private static var image68:Class = TextDisplay_image68; private static var image69:Class = TextDisplay_image69; private static var image70:Class = TextDisplay_image70; private static var image73:Class = TextDisplay_image73; private static var image74:Class = TextDisplay_image74; private static var image75:Class = TextDisplay_image75; private static var image76:Class = TextDisplay_image76; private static var image77:Class = TextDisplay_image77; private static var image78:Class = TextDisplay_image78; private static var image79:Class = TextDisplay_image79; public function TextDisplay():void{ var _local1:Bitmap; var _local2:int; var _local3:Bitmap; super(); if (bitmaps == null){ bitmaps = new Array(); _local2 = 0; while (_local2 <= 90) { _local1 = new Bitmap(); bitmaps.push(_local1); _local2++; }; _local2 = 48; while (_local2 < 58) { _local3 = new (TextDisplay[("image" + _local2)]); bitmaps[_local2] = _local3; _local2++; }; _local2 = 65; while (_local2 < 91) { _local3 = new (TextDisplay[("image" + _local2)]); bitmaps[_local2] = _local3; _local2++; }; _local3 = new (TextDisplay["image58"]); bitmaps[58] = _local3; _local3 = new (TextDisplay["image46"]); bitmaps[46] = _local3; _local3 = new (TextDisplay["image32"]); bitmaps[32] = _local3; _local3 = new (TextDisplay["image61"]); bitmaps[61] = _local3; _local3 = new (TextDisplay["image37"]); bitmaps[37] = _local3; }; } private function determineSize(_arg1:String):Point{ var _local2:ByteArray = new ByteArray(); _local2.writeUTFBytes(_arg1); var _local3:int; var _local4:int; var _local5 = 1; var _local6:int; while (_local6 < _local2.length) { if (_local2[_local6] == 10){ _local5++; _local3 = 0; }; _local3++; if (_local3 > _local4){ _local4 = _local3; }; _local6++; }; return (new Point((_local4 * xinc), (_local5 * yinc))); } public function setText(_arg1:String):void{ var _local4:int; var _local5:int; var _local7:BitmapData; if (drawSurface != null){ removeChild(drawSurface); }; var _local2:Point = determineSize(_arg1); drawSurface = new Bitmap(); drawSurface.bitmapData = new BitmapData(_local2.x, _local2.y, true, 0); addChild(drawSurface); var _local3:ByteArray = new ByteArray(); _local3.writeUTFBytes(_arg1); var _local6:int; while (_local6 < _local3.length) { if (_local3[_local6] == 10){ _local5 = (_local5 + yinc); _local4 = 0; } else { _local7 = (bitmaps[_local3[_local6]] as Bitmap).bitmapData; drawSurface.bitmapData.copyPixels(_local7, new Rectangle(0, 0, _local7.width, _local7.height), new Point(_local4, _local5)); _local4 = (_local4 + xinc); }; _local6++; }; } public static function getTimeText(_arg1:int):String{ var _local5:String; var _local2:int = Math.abs(_arg1); var _local3:int = int((_local2 / 60)); var _local4:int = (_local2 - (_local3 * 60)); if (_arg1 < 0){ _local5 = "-"; } else { _local5 = ""; }; _local5 = (_local5 + String(_local3)); if (_local4 < 10){ return (((_local5 + ":0") + _local4)); }; return (((_local5 + ":") + _local4)); } } }//package com.wbwar.chopraider.game
Section 272
//TextDisplay_image32 (com.wbwar.chopraider.game.TextDisplay_image32) package com.wbwar.chopraider.game { import mx.core.*; public class TextDisplay_image32 extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 273
//TextDisplay_image37 (com.wbwar.chopraider.game.TextDisplay_image37) package com.wbwar.chopraider.game { import mx.core.*; public class TextDisplay_image37 extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 274
//TextDisplay_image46 (com.wbwar.chopraider.game.TextDisplay_image46) package com.wbwar.chopraider.game { import mx.core.*; public class TextDisplay_image46 extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 275
//TextDisplay_image48 (com.wbwar.chopraider.game.TextDisplay_image48) package com.wbwar.chopraider.game { import mx.core.*; public class TextDisplay_image48 extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 276
//TextDisplay_image49 (com.wbwar.chopraider.game.TextDisplay_image49) package com.wbwar.chopraider.game { import mx.core.*; public class TextDisplay_image49 extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 277
//TextDisplay_image50 (com.wbwar.chopraider.game.TextDisplay_image50) package com.wbwar.chopraider.game { import mx.core.*; public class TextDisplay_image50 extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 278
//TextDisplay_image51 (com.wbwar.chopraider.game.TextDisplay_image51) package com.wbwar.chopraider.game { import mx.core.*; public class TextDisplay_image51 extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 279
//TextDisplay_image52 (com.wbwar.chopraider.game.TextDisplay_image52) package com.wbwar.chopraider.game { import mx.core.*; public class TextDisplay_image52 extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 280
//TextDisplay_image53 (com.wbwar.chopraider.game.TextDisplay_image53) package com.wbwar.chopraider.game { import mx.core.*; public class TextDisplay_image53 extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 281
//TextDisplay_image54 (com.wbwar.chopraider.game.TextDisplay_image54) package com.wbwar.chopraider.game { import mx.core.*; public class TextDisplay_image54 extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 282
//TextDisplay_image55 (com.wbwar.chopraider.game.TextDisplay_image55) package com.wbwar.chopraider.game { import mx.core.*; public class TextDisplay_image55 extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 283
//TextDisplay_image56 (com.wbwar.chopraider.game.TextDisplay_image56) package com.wbwar.chopraider.game { import mx.core.*; public class TextDisplay_image56 extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 284
//TextDisplay_image57 (com.wbwar.chopraider.game.TextDisplay_image57) package com.wbwar.chopraider.game { import mx.core.*; public class TextDisplay_image57 extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 285
//TextDisplay_image58 (com.wbwar.chopraider.game.TextDisplay_image58) package com.wbwar.chopraider.game { import mx.core.*; public class TextDisplay_image58 extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 286
//TextDisplay_image61 (com.wbwar.chopraider.game.TextDisplay_image61) package com.wbwar.chopraider.game { import mx.core.*; public class TextDisplay_image61 extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 287
//TextDisplay_image65 (com.wbwar.chopraider.game.TextDisplay_image65) package com.wbwar.chopraider.game { import mx.core.*; public class TextDisplay_image65 extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 288
//TextDisplay_image66 (com.wbwar.chopraider.game.TextDisplay_image66) package com.wbwar.chopraider.game { import mx.core.*; public class TextDisplay_image66 extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 289
//TextDisplay_image67 (com.wbwar.chopraider.game.TextDisplay_image67) package com.wbwar.chopraider.game { import mx.core.*; public class TextDisplay_image67 extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 290
//TextDisplay_image68 (com.wbwar.chopraider.game.TextDisplay_image68) package com.wbwar.chopraider.game { import mx.core.*; public class TextDisplay_image68 extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 291
//TextDisplay_image69 (com.wbwar.chopraider.game.TextDisplay_image69) package com.wbwar.chopraider.game { import mx.core.*; public class TextDisplay_image69 extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 292
//TextDisplay_image70 (com.wbwar.chopraider.game.TextDisplay_image70) package com.wbwar.chopraider.game { import mx.core.*; public class TextDisplay_image70 extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 293
//TextDisplay_image71 (com.wbwar.chopraider.game.TextDisplay_image71) package com.wbwar.chopraider.game { import mx.core.*; public class TextDisplay_image71 extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 294
//TextDisplay_image72 (com.wbwar.chopraider.game.TextDisplay_image72) package com.wbwar.chopraider.game { import mx.core.*; public class TextDisplay_image72 extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 295
//TextDisplay_image73 (com.wbwar.chopraider.game.TextDisplay_image73) package com.wbwar.chopraider.game { import mx.core.*; public class TextDisplay_image73 extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 296
//TextDisplay_image74 (com.wbwar.chopraider.game.TextDisplay_image74) package com.wbwar.chopraider.game { import mx.core.*; public class TextDisplay_image74 extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 297
//TextDisplay_image75 (com.wbwar.chopraider.game.TextDisplay_image75) package com.wbwar.chopraider.game { import mx.core.*; public class TextDisplay_image75 extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 298
//TextDisplay_image76 (com.wbwar.chopraider.game.TextDisplay_image76) package com.wbwar.chopraider.game { import mx.core.*; public class TextDisplay_image76 extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 299
//TextDisplay_image77 (com.wbwar.chopraider.game.TextDisplay_image77) package com.wbwar.chopraider.game { import mx.core.*; public class TextDisplay_image77 extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 300
//TextDisplay_image78 (com.wbwar.chopraider.game.TextDisplay_image78) package com.wbwar.chopraider.game { import mx.core.*; public class TextDisplay_image78 extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 301
//TextDisplay_image79 (com.wbwar.chopraider.game.TextDisplay_image79) package com.wbwar.chopraider.game { import mx.core.*; public class TextDisplay_image79 extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 302
//TextDisplay_image80 (com.wbwar.chopraider.game.TextDisplay_image80) package com.wbwar.chopraider.game { import mx.core.*; public class TextDisplay_image80 extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 303
//TextDisplay_image81 (com.wbwar.chopraider.game.TextDisplay_image81) package com.wbwar.chopraider.game { import mx.core.*; public class TextDisplay_image81 extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 304
//TextDisplay_image82 (com.wbwar.chopraider.game.TextDisplay_image82) package com.wbwar.chopraider.game { import mx.core.*; public class TextDisplay_image82 extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 305
//TextDisplay_image83 (com.wbwar.chopraider.game.TextDisplay_image83) package com.wbwar.chopraider.game { import mx.core.*; public class TextDisplay_image83 extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 306
//TextDisplay_image84 (com.wbwar.chopraider.game.TextDisplay_image84) package com.wbwar.chopraider.game { import mx.core.*; public class TextDisplay_image84 extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 307
//TextDisplay_image85 (com.wbwar.chopraider.game.TextDisplay_image85) package com.wbwar.chopraider.game { import mx.core.*; public class TextDisplay_image85 extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 308
//TextDisplay_image86 (com.wbwar.chopraider.game.TextDisplay_image86) package com.wbwar.chopraider.game { import mx.core.*; public class TextDisplay_image86 extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 309
//TextDisplay_image87 (com.wbwar.chopraider.game.TextDisplay_image87) package com.wbwar.chopraider.game { import mx.core.*; public class TextDisplay_image87 extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 310
//TextDisplay_image88 (com.wbwar.chopraider.game.TextDisplay_image88) package com.wbwar.chopraider.game { import mx.core.*; public class TextDisplay_image88 extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 311
//TextDisplay_image89 (com.wbwar.chopraider.game.TextDisplay_image89) package com.wbwar.chopraider.game { import mx.core.*; public class TextDisplay_image89 extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 312
//TextDisplay_image90 (com.wbwar.chopraider.game.TextDisplay_image90) package com.wbwar.chopraider.game { import mx.core.*; public class TextDisplay_image90 extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 313
//Tile (com.wbwar.chopraider.game.Tile) package com.wbwar.chopraider.game { import com.wbwar.chopraider.common.*; import flash.display.*; public class Tile extends Sprite { private var mapX:int; private var space:Space; public var superTopSet:Boolean; private var level1Bitmap:Bitmap; public var gamespace_x:int; public var gamespace_y:int; private var level0Bitmap:Bitmap; private var mapY:int; public static var blah:uint = 0; public static var tile_width:int = 100; public static var tile_height:int = 100; public function Tile(_arg1:Space):void{ this.space = _arg1; this.level0Bitmap = new Bitmap(); this.level1Bitmap = new Bitmap(); this.addChild(level0Bitmap); this.addChild(level1Bitmap); this.level0Bitmap.bitmapData = GameBitmaps.landBitmapData[0]; } private function reparent(_arg1:Boolean):void{ if (_arg1){ if (!superTopSet){ superTopSet = true; this.space.superTop.addChild(this); }; } else { if (this.space.tileEngine != null){ if (superTopSet){ superTopSet = false; this.space.tileEngine.addChild(this); }; }; }; } public function setGameSpaceCoords(_arg1:int, _arg2:int):void{ var _local3:int; gamespace_x = _arg1; gamespace_y = _arg2; mapX = (gamespace_x / Tile.tile_width); mapY = (gamespace_y / Tile.tile_height); if ((((((mapX == -1)) && ((mapY >= 0)))) && ((mapY < space.selectedGameMap.mapDataHeight)))){ this.level1Bitmap.bitmapData = GameBitmaps.borderLeftBitmapData; reparent(true); } else { if ((((((mapY == -1)) && ((mapX >= 0)))) && ((mapX < space.selectedGameMap.mapDataWidth)))){ this.level1Bitmap.bitmapData = GameBitmaps.borderTopBitmapData; reparent(true); } else { if ((((((mapX == space.selectedGameMap.mapDataWidth)) && ((mapY >= 0)))) && ((mapY < space.selectedGameMap.mapDataHeight)))){ this.level1Bitmap.bitmapData = GameBitmaps.borderRightBitmapData; reparent(true); } else { if ((((((mapY == space.selectedGameMap.mapDataHeight)) && ((mapX >= 0)))) && ((mapX < space.selectedGameMap.mapDataWidth)))){ this.level1Bitmap.bitmapData = GameBitmaps.borderBottomBitmapData; reparent(true); } else { if ((((mapX == -1)) && ((mapY == -1)))){ this.level1Bitmap.bitmapData = GameBitmaps.borderTopLeftBitmapData; reparent(true); } else { if ((((mapX == space.selectedGameMap.mapDataWidth)) && ((mapY == -1)))){ this.level1Bitmap.bitmapData = GameBitmaps.borderTopRightBitmapData; reparent(true); } else { if ((((mapX == space.selectedGameMap.mapDataWidth)) && ((mapY == space.selectedGameMap.mapDataHeight)))){ this.level1Bitmap.bitmapData = GameBitmaps.borderBottomRightBitmapData; reparent(true); } else { if ((((mapX == -1)) && ((mapY == space.selectedGameMap.mapDataHeight)))){ this.level1Bitmap.bitmapData = GameBitmaps.borderBottomLeftBitmapData; reparent(true); } else { if (space.selectedGameMap == null){ _local3 = -1; } else { if ((((((((mapX >= 0)) && ((mapY >= 0)))) && ((mapX < space.selectedGameMap.mapDataWidth)))) && ((mapY < space.selectedGameMap.mapDataHeight)))){ _local3 = space.selectedGameMap.mapData[mapY][mapX]; } else { _local3 = -1; }; }; this.level1Bitmap.bitmapData = GameBitmaps.getTileBitmap(_local3); if (_local3 == -1){ reparent(true); } else { reparent(false); }; }; }; }; }; }; }; }; }; } } }//package com.wbwar.chopraider.game
Section 314
//TileEngine (com.wbwar.chopraider.game.TileEngine) package com.wbwar.chopraider.game { import flash.display.*; public class TileEngine extends Sprite { private var tiles:Array; private var space:Space; private var tileCountX:uint; private var tileCountY:uint; public function TileEngine(_arg1:Space){ this.space = _arg1; init(); this.graphics.beginFill(0xFFFFFF); this.graphics.drawRect(0, 0, App.GAME_WIDTH, App.GAME_HEIGHT); this.graphics.endFill(); } public function setViewPort(_arg1:ViewPort):void{ var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local6:Boolean; var _local9:Tile; var _local7 = 1; var _local8 = 1; for each (_local9 in tiles) { _local6 = false; _local4 = ((_local9.gamespace_x - int(_arg1.x)) + (_arg1.width / 2)); _local5 = ((_local9.gamespace_y - int(_arg1.y)) + (_arg1.height / 2)); if (_local4 < -(_local9.width)){ _local7 = (-(int(((_local4 + _local9.width) / (Tile.tile_width * tileCountX)))) + 1); _local2 = (_local9.gamespace_x + ((Tile.tile_width * tileCountX) * _local7)); _local6 = true; } else { if (_local4 > _arg1.width){ _local7 = (int(((_local4 - _arg1.width) / (Tile.tile_width * tileCountX))) + 1); _local2 = (_local9.gamespace_x - ((Tile.tile_width * tileCountX) * _local7)); _local6 = true; } else { _local2 = _local9.gamespace_x; }; }; if (_local5 < -(_local9.height)){ _local8 = (-(int(((_local5 + _local9.height) / (Tile.tile_height * tileCountY)))) + 1); _local3 = (_local9.gamespace_y + ((Tile.tile_height * tileCountY) * _local8)); _local6 = true; } else { if (_local5 > _arg1.height){ _local8 = (int(((_local5 - _arg1.height) / (Tile.tile_height * tileCountY))) + 1); _local3 = (_local9.gamespace_y - ((Tile.tile_height * tileCountY) * _local8)); _local6 = true; } else { _local3 = _local9.gamespace_y; }; }; if (_local6){ _local9.setGameSpaceCoords(_local2, _local3); }; _local9.x = ((_local2 - int(_arg1.x)) + (_arg1.width / 2)); _local9.y = ((_local3 - int(_arg1.y)) + (_arg1.height / 2)); }; } public function init():void{ var _local2:int; var _local3:Tile; tiles = new Array(); tileCountX = ((space.viewPort.width / Tile.tile_width) + 1); tileCountY = ((space.viewPort.height / Tile.tile_height) + 1); var _local1:int; while (_local1 < tileCountY) { _local2 = 0; while (_local2 < tileCountX) { _local3 = new Tile(space); _local3.setGameSpaceCoords((_local2 * Tile.tile_width), (_local1 * Tile.tile_height)); tiles.push(_local3); addChild(_local3); _local2++; }; _local1++; }; mouseEnabled = false; } } }//package com.wbwar.chopraider.game
Section 315
//Tower (com.wbwar.chopraider.game.Tower) package com.wbwar.chopraider.game { import com.wbwar.chopraider.common.*; import flash.display.*; import flash.media.*; import com.wbwar.chopraider.common.beans.*; public class Tower extends HittableGameObject { private var rangeSquare:Number; public var towerState:int;// = 0 private var repairRate:Number; private var healthBar:HealthBar; private var towerBitmap:Bitmap; private var damageAmt:Number;// = 0.2 private var recharge:int;// = 5 private var destroyedSound:Sound; private var firedTimer:int;// = 0 private var repairTimer:int;// = 0 private var range:Number; public function Tower(_arg1:Space, _arg2:TowerBean):void{ towerBitmap = (new GameBitmaps.towerImage() as Bitmap); super(_arg1, _arg2.x, _arg2.y, _arg2.health, _arg2.owner, _arg2.level); _arg1.layerGround.addGameObject(this); this.repairRate = _arg2.repairRate; this.recharge = _arg2.recharge; this.range = _arg2.range; this.damageAmt = _arg2.weaponDamage; this.rangeSquare = (range * range); healthBar = new HealthBar(towerBitmap.width); healthBar.x = (-(towerBitmap.width) / 2); healthBar.y = ((towerBitmap.height / 2) + 2); this.addChild(towerBitmap); this.addChild(healthBar); towerBitmap.x = (-(towerBitmap.width) / 2); towerBitmap.y = (-(towerBitmap.height) / 2); destroyedSound = SoundManager.instance.getSound("destroyed"); hitLeft = (Number(_arg2.x) - (towerBitmap.width / 2)); hitRight = (Number(_arg2.x) + (towerBitmap.width / 2)); hitTop = (Number(_arg2.y) - (towerBitmap.height / 2)); hitBottom = (Number(_arg2.y) + (towerBitmap.height / 2)); } override public function hitTest(_arg1:Number, _arg2:Number):Boolean{ if (towerState == 0){ return (super.hitTest(_arg1, _arg2)); }; return (false); } override public function destroy():void{ this.space.layerGround.removeGameObject(this); destroyedSound.play(); var _local1:Explosion = new Explosion(space, this.gamespace_x, this.gamespace_y, false, 20); _local1.duration = 30; _local1.speed = 3; new FragmentExplosion(space, this.gamespace_x, this.gamespace_y, 5); } override public function update():void{ var _local1:Explosion; var _local2:Number; var _local3:Number; if (towerState == 0){ if (health <= 0){ if (destroyedSound != null){ destroyedSound.play(); }; _local1 = new Explosion(space, this.gamespace_x, this.gamespace_y, false, 20); _local1.duration = 30; _local1.speed = 3; new FragmentExplosion(space, this.gamespace_x, this.gamespace_y, 5); this.space.score = (this.space.score + this.startHealth); towerState = 1; this.health = 0; repairTimer = repairRate; this.alpha = 0.15; new FadingPopup(space, gamespace_x, gamespace_y, ("+" + this.startHealth)); } else { _local2 = (this.gamespace_x - this.space.ship.gamespace_x); _local3 = (this.gamespace_y - this.space.ship.gamespace_y); if ((((((((((this.space.ship.shipState < 4)) && (!((this.space.ship.shipState == 0))))) && ((Math.abs(_local2) < range)))) && ((Math.abs(_local3) < range)))) && ((firedTimer == 0)))){ if (((_local2 * _local2) + (_local3 * _local3)) < rangeSquare){ new Bullet(space, 0, 0, this.gamespace_x, this.gamespace_y, this.space.ship.gamespace_x, this.space.ship.gamespace_y, damageAmt, true, true); firedTimer = recharge; }; }; }; firedTimer--; if (firedTimer < 0){ firedTimer = 0; }; }; if ((((towerState == 1)) && ((this.health < this.startHealth)))){ this.health = (this.health + this.repairRate); if (this.health >= this.startHealth){ this.health = this.startHealth; towerState = 0; this.health = this.startHealth; this.alpha = 1; }; healthBar.setHealth((this.health / startHealth)); }; } override public function damage(_arg1:Number):void{ super.damage(_arg1); healthBar.setHealth((this.health / startHealth)); } } }//package com.wbwar.chopraider.game
Section 316
//TrackingGroundWeapon (com.wbwar.chopraider.game.TrackingGroundWeapon) package com.wbwar.chopraider.game { import flash.display.*; import flash.media.*; import com.wbwar.chopraider.common.beans.*; public class TrackingGroundWeapon extends HittableGameObject { private var range:Number; protected var barrelSprite:Sprite; private var repairRate:Number; private var healthBar:HealthBar; protected var gunFireSound:Sound; protected var damageAmt:Number; private var recharge:int; public var RECOIL_AMT:Number;// = 25 public var gunState:uint;// = 0 protected var destroyedSound:Sound; private var firedTimer:int;// = 0 private var repairTimer:int;// = 0 private var rangeSquare:Number; private var turnRate:Number; public function TrackingGroundWeapon(_arg1:Space, _arg2:TrackingGroundWeaponBean, _arg3:Bitmap, _arg4:Bitmap, _arg5:Number):void{ super(_arg1, _arg2.x, _arg2.y, _arg2.health, _arg2.owner, _arg2.level); this.damageAmt = _arg2.weaponDamage; this.repairRate = _arg2.repairRate; this.recharge = _arg2.recharge; this.turnRate = _arg2.turnRate; this.range = _arg2.range; this.rangeSquare = (range * range); _arg1.layerGround.addGameObject(this); barrelSprite = new Sprite(); barrelSprite.addChild(_arg4); _arg4.y = (-(_arg4.height) / 2); _arg4.x = -(_arg5); barrelSprite.rotation = (Math.random() * 360); healthBar = new HealthBar(_arg3.width); healthBar.x = (-(_arg3.width) / 2); healthBar.y = ((_arg3.height / 2) + 2); this.addChild(healthBar); this.addChild(_arg3); this.addChild(barrelSprite); _arg3.x = (-(_arg3.width) / 2); _arg3.y = (-(_arg3.height) / 2); hitLeft = (Number(_arg2.x) - (_arg3.width / 2)); hitRight = (Number(_arg2.x) + (_arg3.width / 2)); hitTop = (Number(_arg2.y) - (_arg3.height / 2)); hitBottom = (Number(_arg2.y) + (_arg3.height / 2)); } override public function hitTest(_arg1:Number, _arg2:Number):Boolean{ if (gunState == 0){ return (!((((((((_arg1 < hitLeft)) || ((_arg1 > hitRight)))) || ((_arg2 < hitTop)))) || ((_arg2 > hitBottom))))); }; return (false); } protected function fireWeapon():void{ } override public function update():void{ var _local1:Explosion; if ((((gunState == 0)) && ((health <= 0)))){ if (destroyedSound != null){ destroyedSound.play(); }; _local1 = new Explosion(space, this.gamespace_x, this.gamespace_y, false, 20); _local1.duration = 30; _local1.speed = 3; new FragmentExplosion(space, this.gamespace_x, this.gamespace_y, 10); this.space.score = (this.space.score + this.startHealth); gunState = 1; this.health = 0; repairTimer = repairRate; this.alpha = 0.15; firedTimer = 0; new FadingPopup(space, gamespace_x, gamespace_y, ("+" + this.startHealth)); }; if (firedTimer > 0){ firedTimer--; }; if ((((gunState == 1)) && ((this.health < this.startHealth)))){ this.health = (this.health + this.repairRate); if (this.health >= this.startHealth){ this.health = this.startHealth; gunState = 0; this.health = this.startHealth; this.alpha = 1; }; healthBar.setHealth((this.health / startHealth)); }; if ((((((gunState == 0)) && ((Math.abs((this.space.ship.gamespace_x - this.gamespace_x)) < range)))) && ((Math.abs((this.space.ship.gamespace_y - this.gamespace_y)) < range)))){ barrelSprite.rotation = this.getRotTurn(barrelSprite.rotation, this.space.ship.gamespace_x, this.space.ship.gamespace_y, turnRate); } else { update_deltaX = 99999; }; if (RECOIL_AMT > 0){ barrelSprite.x = (-(Math.cos(((barrelSprite.rotation / 180) * Math.PI))) * ((RECOIL_AMT * firedTimer) / recharge)); barrelSprite.y = (-(Math.sin(((barrelSprite.rotation / 180) * Math.PI))) * ((RECOIL_AMT * firedTimer) / recharge)); }; if ((((((((((((((gunState == 0)) && ((update_diff < 2)))) && ((Math.abs(update_deltaX) < range)))) && ((Math.abs(update_deltaY) < range)))) && ((firedTimer == 0)))) && ((this.space.ship.shipState < 4)))) && (!((this.space.ship.shipState == 0))))){ if (((update_deltaX * update_deltaX) + (update_deltaY * update_deltaY)) < rangeSquare){ fireWeapon(); firedTimer = recharge; if (gunFireSound != null){ gunFireSound.play(); }; }; }; } override public function destroy():void{ this.space.layerGround.removeGameObject(this); destroyedSound.play(); var _local1:Explosion = new Explosion(space, this.gamespace_x, this.gamespace_y, false, 20); _local1.duration = 30; _local1.speed = 3; new FragmentExplosion(space, this.gamespace_x, this.gamespace_y, 10); } override public function damage(_arg1:Number):void{ super.damage(_arg1); healthBar.setHealth((this.health / startHealth)); } } }//package com.wbwar.chopraider.game
Section 317
//TrackingRadar (com.wbwar.chopraider.game.TrackingRadar) package com.wbwar.chopraider.game { import com.wbwar.chopraider.common.*; import flash.display.*; import flash.geom.*; public class TrackingRadar extends Sprite { private const oceanColor:Number = 4289058303; private const scale:Number = 1.9; private const landColor:Number = 4294967295; private const borderColor:Number = 4285558896; private var deltaX:Number; private var space:Space; private var drawSurface:BitmapData; private var deltaY:Number; private var mapSurface:BitmapData; private var worldWidth:Number; private var worldHeight:Number; private static const radarWidth:Number = 80; private static const radarHeight:Number = 80; public function TrackingRadar(_arg1:Space):void{ this.space = _arg1; this.alpha = 0.85; worldWidth = _arg1.selectedGameMap.worldPixelWidth; worldHeight = _arg1.selectedGameMap.worldPixelHeight; mapSurface = new BitmapData(radarWidth, radarHeight, false, 4278190080); drawSurface = new BitmapData(radarWidth, radarHeight, false, 4278190080); var _local2:Bitmap = new Bitmap(drawSurface); this.addChild(_local2); drawSurface.fillRect(new Rectangle(0, 0, radarWidth, radarHeight), 4294967295); } public function update():void{ renderRadar(); } public function renderRadar():void{ var _local7:int; var _local8:int; var _local9:int; var _local10:Number; var _local11:Number; var _local13:GameObject; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local19:uint; drawSurface.fillRect(new Rectangle(0, 0, radarWidth, radarHeight), 4290493371); var _local1:Number = ((radarWidth / space.selectedGameMap.worldPixelWidth) * scale); var _local2:Number = ((radarHeight / space.selectedGameMap.worldPixelWidth) * scale); var _local3:Number = (_local1 * 100); var _local4:Number = (_local2 * 100); var _local5:Number = (_local3 / 2); var _local6:Number = (_local4 / 2); var _local12:uint; while (_local12 < space.selectedGameMap.mapDataHeight) { _local19 = 0; while (_local19 < space.selectedGameMap.mapDataWidth) { _local10 = (((_local19 * _local3) - (this.space.ship.gamespace_x * _local1)) + (radarWidth / 2)); _local11 = (((_local12 * _local4) - (this.space.ship.gamespace_y * _local2)) + (radarHeight / 2)); if ((((((((_local10 < -(_local3))) || ((_local10 > radarWidth)))) || ((_local11 < -(_local4))))) || ((_local11 > radarHeight)))){ } else { _local7 = space.selectedGameMap.mapData[_local12][_local19]; if ((((_local7 >= 11)) && ((_local7 <= 19)))){ _local7 = (_local7 - 10); _local8 = landColor; _local9 = oceanColor; } else { _local8 = oceanColor; _local9 = landColor; }; if (_local7 == 0){ drawSurface.fillRect(new Rectangle(_local10, _local11, _local3, _local4), _local8); } else { if (_local7 == 1){ drawSurface.fillRect(new Rectangle(_local10, _local11, _local3, _local4), _local8); drawSurface.fillRect(new Rectangle((_local10 + _local5), (_local11 + _local6), _local5, _local6), _local9); Raster.line(drawSurface, (_local10 + _local5), (_local11 + _local4), (_local10 + _local5), (_local11 + _local6), borderColor); Raster.line(drawSurface, (_local10 + _local5), (_local11 + _local6), (_local10 + _local3), (_local11 + _local6), borderColor); } else { if ((((_local7 == 2)) || ((_local7 == 63)))){ drawSurface.fillRect(new Rectangle(_local10, _local11, _local3, _local4), _local8); drawSurface.fillRect(new Rectangle(_local10, (_local11 + _local6), _local3, _local6), _local9); Raster.line(drawSurface, _local10, (_local11 + _local6), (_local10 + _local3), (_local11 + _local6), borderColor); } else { if (_local7 == 3){ drawSurface.fillRect(new Rectangle(_local10, _local11, _local3, _local4), _local8); drawSurface.fillRect(new Rectangle(_local10, (_local11 + _local6), (_local3 / 2), _local6), _local9); Raster.line(drawSurface, (_local10 + _local5), (_local11 + _local4), (_local10 + (_local3 / 2)), (_local11 + _local6), borderColor); Raster.line(drawSurface, (_local10 + _local5), (_local11 + _local6), _local10, (_local11 + _local6), borderColor); } else { if ((((_local7 == 4)) || ((_local7 == 64)))){ drawSurface.fillRect(new Rectangle(_local10, _local11, _local3, _local4), _local8); drawSurface.fillRect(new Rectangle((_local10 + _local5), _local11, _local5, _local4), _local9); Raster.line(drawSurface, (_local10 + _local5), _local11, (_local10 + _local5), (_local11 + _local4), borderColor); } else { if (_local7 == 5){ drawSurface.fillRect(new Rectangle(_local10, _local11, _local3, _local4), _local9); } else { if ((((_local7 == 6)) || ((_local7 == 65)))){ drawSurface.fillRect(new Rectangle(_local10, _local11, _local3, _local4), _local8); drawSurface.fillRect(new Rectangle(_local10, _local11, _local5, _local4), _local9); Raster.line(drawSurface, (_local10 + _local5), _local11, (_local10 + _local5), (_local11 + _local4), borderColor); } else { if (_local7 == 7){ drawSurface.fillRect(new Rectangle(_local10, _local11, _local3, _local4), _local8); drawSurface.fillRect(new Rectangle((_local10 + _local5), _local11, _local5, _local6), _local9); Raster.line(drawSurface, (_local10 + _local5), _local11, (_local10 + _local5), (_local11 + _local6), borderColor); Raster.line(drawSurface, (_local10 + _local5), (_local11 + _local6), (_local10 + _local3), (_local11 + _local6), borderColor); } else { if ((((_local7 == 8)) || ((_local7 == 66)))){ drawSurface.fillRect(new Rectangle(_local10, _local11, _local3, _local4), _local8); drawSurface.fillRect(new Rectangle(_local10, _local11, _local3, _local6), _local9); Raster.line(drawSurface, _local10, (_local11 + _local6), (_local10 + _local3), (_local11 + _local6), borderColor); } else { if (_local7 == 9){ drawSurface.fillRect(new Rectangle(_local10, _local11, _local3, _local4), _local8); drawSurface.fillRect(new Rectangle(_local10, _local11, _local5, _local6), _local9); Raster.line(drawSurface, (_local10 + _local5), _local11, (_local10 + _local5), (_local11 + _local6), borderColor); Raster.line(drawSurface, (_local10 + (_local3 / 2)), (_local11 + (_local4 / 2)), _local10, (_local11 + (_local4 / 2)), borderColor); } else { if ((((_local7 == 67)) || ((_local7 == 68)))){ drawSurface.fillRect(new Rectangle(_local10, _local11, _local3, _local4), _local8); } else { drawSurface.fillRect(new Rectangle(_local10, _local11, _local3, _local4), _local9); }; }; }; }; }; }; }; }; }; }; }; }; _local19++; }; _local12++; }; var _local18:int; while (_local18 < space.layerGround.numChildren) { _local13 = (space.layerGround.getChildAt(_local18) as GameObject); _local14 = (((_local13.gamespace_x * _local1) - (this.space.ship.gamespace_x * _local1)) + (radarWidth / 2)); _local15 = (((_local13.gamespace_y * _local2) - (this.space.ship.gamespace_y * _local2)) + (radarHeight / 2)); if ((_local13 is Factory)){ if ((_local13 as Factory).factoryState == 1){ _local16 = 4278190335; } else { _local16 = 4290445312; }; _local17 = ((10 * _local1) * 10); if ((_local13 as Factory).building == 2){ _local17 = (_local17 * 2); }; drawSurface.fillRect(new Rectangle((_local14 - (_local17 / 2)), (_local15 - (_local17 / 2)), _local17, _local17), _local16); } else { if ((_local13 is PowerPlant)){ if ((_local13 as PowerPlant).baseState == 1){ _local16 = 4294934656; } else { _local16 = 4294901760; }; _local17 = ((7 * _local1) * 10); drawSurface.fillRect(new Rectangle((_local14 - (_local17 / 2)), (_local15 - (_local17 / 2)), _local17, _local17), _local16); } else { if ((_local13 is Carrier)){ _local16 = 4284506367; _local17 = ((5 * _local1) * 10); if (_local17 < 4){ _local17 = 4; }; drawSurface.fillRect(new Rectangle((_local14 - (_local17 / 2)), (_local15 - (_local17 / 2)), _local17, _local17), _local16); } else { if ((_local13 is ShipYard)){ if ((_local13 as ShipYard).baseState == 1){ _local16 = 4294934656; } else { _local16 = 4294901760; }; _local17 = ((10 * _local1) * 10); drawSurface.fillRect(new Rectangle((_local14 - (_local17 / 2)), (_local15 - (_local17 / 2)), _local17, _local17), _local16); } else { if ((_local13 is TankBase)){ if ((_local13 as TankBase).baseState == 1){ _local16 = 4294934656; } else { _local16 = 4294901760; }; _local17 = ((7 * _local1) * 10); drawSurface.fillRect(new Rectangle((_local14 - (_local17 / 2)), (_local15 - (_local17 / 2)), _local17, _local17), _local16); } else { if ((_local13 is AirBase)){ if ((_local13 as AirBase).baseState == 1){ _local16 = 4294934656; } else { _local16 = 4294901760; }; Raster.line(drawSurface, (_local14 - 4), _local15, (_local14 + 5), _local15, _local16); Raster.line(drawSurface, (_local14 - 4), (_local15 + 1), (_local14 + 5), (_local15 + 1), _local16); Raster.line(drawSurface, _local14, _local15, (_local14 + 2), (_local15 - 4), _local16); Raster.line(drawSurface, (_local14 + 1), _local15, (_local14 + 3), (_local15 - 4), _local16); } else { if ((_local13 is Boat)){ _local16 = 4294901760; Raster.line(drawSurface, _local14, (_local15 - 1), _local14, (_local15 + 1), _local16); Raster.line(drawSurface, (_local14 - 1), (_local15 + 1), (_local14 + 1), (_local15 + 1), _local16); } else { if ((_local13 is Tower)){ _local17 = 1; if ((_local13 as Tower).towerState == 1){ _local16 = 4294934656; } else { _local16 = 4294901760; }; drawSurface.fillRect(new Rectangle((_local14 - (_local17 / 2)), (_local15 - (_local17 / 2)), _local17, _local17), _local16); } else { if ((_local13 is TrackingGroundWeapon)){ _local17 = 2; if ((_local13 as TrackingGroundWeapon).gunState == 1){ _local16 = 4294934656; } else { _local16 = 4294901760; }; drawSurface.fillRect(new Rectangle((_local14 - (_local17 / 2)), (_local15 - (_local17 / 2)), _local17, _local17), _local16); } else { if ((_local13 is RoadBlock)){ if ((_local13 as RoadBlock).baseState == 0){ _local16 = 4294901760; Raster.line(drawSurface, (_local14 - 1), (_local15 - 2), (_local14 - 1), (_local15 + 2), _local16); Raster.line(drawSurface, (_local14 + 1), (_local15 - 2), (_local14 + 1), (_local15 + 2), _local16); Raster.line(drawSurface, (_local14 - 1), (_local15 - 2), (_local14 + 1), (_local15 - 2), _local16); Raster.line(drawSurface, (_local14 - 1), _local15, (_local14 + 1), _local15, _local16); Raster.line(drawSurface, (_local14 - 1), (_local15 + 2), (_local14 + 1), (_local15 + 2), _local16); }; }; }; }; }; }; }; }; }; }; }; _local18++; }; _local18 = 0; while (_local18 < space.layerAir.numChildren) { _local13 = (space.layerAir.getChildAt(_local18) as GameObject); if (!(((((_local13 is Plane)) || ((_local13 is Bomber)))) || ((_local13 is CarrierMissile)))){ } else { if ((((((((_local13.gamespace_x < 0)) || ((_local13.gamespace_y < 0)))) || ((_local13.gamespace_x > space.selectedGameMap.worldPixelWidth)))) || ((_local13.gamespace_y > space.selectedGameMap.worldPixelHeight)))){ } else { _local14 = (((_local13.gamespace_x * _local1) - (this.space.ship.gamespace_x * _local1)) + (radarWidth / 2)); _local15 = (((_local13.gamespace_y * _local2) - (this.space.ship.gamespace_y * _local2)) + (radarHeight / 2)); _local16 = 4294901760; if ((_local13 is Plane)){ Raster.line(drawSurface, _local14, (_local15 - 1), _local14, (_local15 + 1), _local16); Raster.line(drawSurface, (_local14 - 1), _local15, (_local14 + 1), _local15, _local16); } else { if ((_local13 is Bomber)){ Raster.line(drawSurface, (_local14 - 1), (_local15 - 1), (_local14 + 1), (_local15 - 1), _local16); Raster.line(drawSurface, _local14, (_local15 - 1), _local14, (_local15 + 1), _local16); Raster.line(drawSurface, (_local14 - 1), (_local15 + 1), (_local14 + 1), (_local15 + 1), _local16); } else { if ((_local13 is CarrierMissile)){ Raster.line(drawSurface, (_local14 - 1), (_local15 - 1), (_local14 + 1), (_local15 + 1), 4278190335); Raster.line(drawSurface, (_local14 + 1), (_local15 - 1), (_local14 - 1), (_local15 + 1), 4278190335); }; }; }; }; }; _local18++; }; drawSurface.fillRect(new Rectangle(((radarWidth / 2) - 1), ((radarHeight / 2) - 1), 3, 3), 4278190335); Raster.line(drawSurface, 0, 0, (radarWidth - 1), 0, 4278190080); Raster.line(drawSurface, (radarWidth - 1), 0, (radarWidth - 1), (radarHeight - 1), 4278190080); Raster.line(drawSurface, 0, (radarHeight - 1), (radarWidth - 1), (radarHeight - 1), 4278190080); Raster.line(drawSurface, 0, 0, 0, (radarHeight - 1), 4278190080); } } }//package com.wbwar.chopraider.game
Section 318
//TrainingScreen (com.wbwar.chopraider.game.TrainingScreen) package com.wbwar.chopraider.game { import com.wbwar.chopraider.common.*; import flash.display.*; import com.wbwar.chopraider.util.*; public class TrainingScreen extends Sprite { private var app:App; private var backBitmap:Bitmap; private var missionSelectionBitmap:Bitmap; private static var backImage:Class = TrainingScreen_backImage; private static var mission1:Class = TrainingScreen_mission1; private static var missionSelectionImage:Class = TrainingScreen_missionSelectionImage; private static var mission2:Class = TrainingScreen_mission2; public function TrainingScreen(_arg1:App):void{ missionSelectionBitmap = (new missionSelectionImage() as Bitmap); backBitmap = (new backImage() as Bitmap); super(); this.app = _arg1; this.graphics.beginFill(0xFFFFFF); this.graphics.drawRect(0, 0, App.GAME_WIDTH, App.GAME_HEIGHT); this.graphics.endFill(); addChild(missionSelectionBitmap); missionSelectionBitmap.x = ((App.GAME_WIDTH / 2) - (missionSelectionBitmap.width / 2)); missionSelectionBitmap.y = 20; var _local2:ImageButton = new ImageButton(backBitmap); addChild(_local2); _local2.x = 10; _local2.y = 10; _local2.addEventListener(ImageButton.CLICKED, backButtonClicked); var _local3:GameMap = new GameMap(); _local3.parseXML("training1", new mission1()); var _local4:Bitmap = _local3.generateThumbNail(150, 150); var _local5:TextDisplay = new TextDisplay(); _local5.setText("1"); var _local6:TextDisplay = new TextDisplay(); _local6.setText(_local3.title.toUpperCase()); _local3.parseXML("training2", new mission2()); var _local7:Bitmap = _local3.generateThumbNail(150, 150); var _local8:TextDisplay = new TextDisplay(); _local8.setText("2"); var _local9:TextDisplay = new TextDisplay(); _local9.setText(_local3.title.toUpperCase()); var _local10:Bitmap = _local4; var _local11:Bitmap = _local7; var _local12:Number = ((15 + 150) + 18); var _local13:Number = ((_local12 + 150) + 18); var _local14:Number = 100; var _local15:Number = 300; var _local16:ImageButton = new ImageButton(_local10); _local16.x = _local12; _local16.y = _local14; _local5.x = (_local16.x + 2); _local5.y = (_local16.y + 2); _local6.x = ((_local16.x + (_local16.width / 2)) - (_local6.width / 2)); _local6.y = ((_local14 + _local10.height) + 5); _local16.addEventListener(ImageButton.CLICKED, mission1ButtonClicked); addChild(_local16); addChild(_local5); addChild(_local6); var _local17:ImageButton = new ImageButton(_local11); _local17.x = _local13; _local17.y = _local14; _local8.x = (_local17.x + 2); _local8.y = (_local17.y + 2); _local9.x = ((_local17.x + (_local17.width / 2)) - (_local9.width / 2)); _local9.y = ((_local14 + _local11.height) + 5); _local17.addEventListener(ImageButton.CLICKED, mission2ButtonClicked); addChild(_local17); addChild(_local8); addChild(_local9); } private function mission1ButtonClicked(_arg1:ButtonEvent):void{ var _local2:GameMap = new GameMap(); _local2.parseXML("training1", new mission1()); app.createGame(_local2, 1); } private function backButtonClicked(_arg1:ButtonEvent):void{ app.showMainScreen(); } private function mission2ButtonClicked(_arg1:ButtonEvent):void{ var _local2:GameMap = new GameMap(); _local2.parseXML("training2", new mission2()); app.createGame(_local2, 1); } } }//package com.wbwar.chopraider.game
Section 319
//TrainingScreen_backImage (com.wbwar.chopraider.game.TrainingScreen_backImage) package com.wbwar.chopraider.game { import mx.core.*; public class TrainingScreen_backImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 320
//TrainingScreen_mission1 (com.wbwar.chopraider.game.TrainingScreen_mission1) package com.wbwar.chopraider.game { import mx.core.*; public class TrainingScreen_mission1 extends ByteArrayAsset { } }//package com.wbwar.chopraider.game
Section 321
//TrainingScreen_mission2 (com.wbwar.chopraider.game.TrainingScreen_mission2) package com.wbwar.chopraider.game { import mx.core.*; public class TrainingScreen_mission2 extends ByteArrayAsset { } }//package com.wbwar.chopraider.game
Section 322
//TrainingScreen_missionSelectionImage (com.wbwar.chopraider.game.TrainingScreen_missionSelectionImage) package com.wbwar.chopraider.game { import mx.core.*; public class TrainingScreen_missionSelectionImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 323
//Wake (com.wbwar.chopraider.game.Wake) package com.wbwar.chopraider.game { import flash.display.*; public class Wake extends GameObject { private var segmentBlueBitmap:Bitmap; private var duration:Number; private var scaleDelta:Number; private var initialScale:Number; private var age:uint;// = 0 private static var segmentBlueImage:Class = Wake_segmentBlueImage; public function Wake(_arg1:Space, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number):void{ segmentBlueBitmap = (new segmentBlueImage() as Bitmap); super(_arg1, _arg2, _arg3); this.initialScale = _arg5; this.duration = _arg7; this.scaleDelta = _arg6; _arg1.layerEffectsLowerGround.addGameObject(this); addChild(segmentBlueBitmap); segmentBlueBitmap.x = (-(segmentBlueBitmap.width) / 2); segmentBlueBitmap.y = (-(segmentBlueBitmap.height) / 2); this.rotation = _arg4; } override public function update():void{ age++; if (age > duration){ space.layerEffectsLowerGround.removeGameObject(this); } else { this.alpha = (1 - (age / duration)); this.scaleY = (initialScale + (scaleDelta * (age / duration))); }; } } }//package com.wbwar.chopraider.game
Section 324
//Wake_segmentBlueImage (com.wbwar.chopraider.game.Wake_segmentBlueImage) package com.wbwar.chopraider.game { import mx.core.*; public class Wake_segmentBlueImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 325
//Wall (com.wbwar.chopraider.game.Wall) package com.wbwar.chopraider.game { import com.wbwar.chopraider.common.*; import flash.display.*; import flash.media.*; import flash.geom.*; import com.wbwar.chopraider.common.beans.*; public class Wall extends HittableGameObject { public var wallState:uint;// = 0 private var repairRate:Number; private var orientation:int; protected var destroyedSound:Sound; private var wallBitmap:Bitmap; private var segmentCount:int; private var repairTimer:int;// = 0 private static var wallSegmentBitmap:Bitmap = (new GameBitmaps.wallSegmentImage() as Bitmap); private static var wallSegmentEndBitmap:Bitmap = (new GameBitmaps.wallSegmentEndImage() as Bitmap); public function Wall(_arg1:Space, _arg2:WallBean):void{ var _local3:int; super(_arg1, _arg2.x, _arg2.y, _arg2.health, _arg2.owner, _arg2.level); this.repairRate = _arg2.repairRate; this.segmentCount = _arg2.segmentCount; this.orientation = _arg2.orientation; _arg1.layerGround.addGameObject(this); this.wallBitmap = new Bitmap(); this.wallBitmap.bitmapData = new BitmapData(wallSegmentEndBitmap.width, (wallSegmentBitmap.height * segmentCount), true, 0); while (_local3 < segmentCount) { this.wallBitmap.bitmapData.copyPixels(wallSegmentBitmap.bitmapData, new Rectangle(0, 0, wallSegmentBitmap.width, wallSegmentBitmap.height), new Point(2, (_local3 * wallSegmentBitmap.height))); _local3++; }; this.wallBitmap.bitmapData.copyPixels(wallSegmentEndBitmap.bitmapData, new Rectangle(0, 0, wallSegmentEndBitmap.width, wallSegmentEndBitmap.height), new Point(0, 0)); this.wallBitmap.bitmapData.copyPixels(wallSegmentEndBitmap.bitmapData, new Rectangle(0, 0, wallSegmentEndBitmap.width, wallSegmentEndBitmap.height), new Point(0, (wallBitmap.bitmapData.height - 8))); this.addChild(wallBitmap); this.wallBitmap.x = (-(this.wallBitmap.width) / 2); this.wallBitmap.y = (-(this.wallBitmap.height) / 2); if (orientation == 0){ this.rotation = 0; } else { if (orientation == 1){ this.rotation = 45; } else { if (orientation == 2){ this.rotation = 90; } else { if (orientation == 3){ this.rotation = 135; }; }; }; }; } override public function destroy():void{ this.space.layerGround.removeGameObject(this); if (destroyedSound != null){ destroyedSound.play(); }; var _local1:Explosion = new Explosion(space, this.gamespace_x, this.gamespace_y, false, 5); _local1.duration = 20; _local1.speed = 3; } override public function hitTest(_arg1:Number, _arg2:Number):Boolean{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; if (wallState == 1){ return (false); }; if (orientation == 0){ if ((((((((_arg1 > (this.gamespace_x - 10))) && ((_arg1 < (this.gamespace_x + 10))))) && ((_arg2 > (this.gamespace_y - (this.height / 2)))))) && ((_arg2 < (this.gamespace_y + (this.height / 2)))))){ return (true); }; return (false); } else { if (orientation == 2){ if ((((((((_arg1 > (this.gamespace_x - (this.width / 2)))) && ((_arg1 < (this.gamespace_x + (this.width / 2)))))) && ((_arg2 > (this.gamespace_y - 10))))) && ((_arg2 < (this.gamespace_y + 10))))){ return (true); }; return (false); } else { if (orientation == 1){ _local3 = ((this.gamespace_y + (this.height / 2)) - _arg2); if (_arg2 > ((this.gamespace_y + (this.height / 2)) + 3)){ return (false); }; if (_arg2 < ((this.gamespace_y - (this.height / 2)) - 3)){ return (false); }; _local4 = ((this.gamespace_x - (this.width / 2)) + _local3); _local5 = _arg2; _local6 = (_arg1 - _local4); _local7 = (((_arg1 - _local4) * _local6) / 2); if (_local7 < 100){ return (true); }; } else { if (orientation == 3){ _local3 = (_arg2 - (this.gamespace_y - (this.height / 2))); if (_arg2 > ((this.gamespace_y + (this.height / 2)) + 3)){ return (false); }; if (_arg2 < ((this.gamespace_y - (this.height / 2)) - 3)){ return (false); }; _local4 = ((this.gamespace_x - (this.width / 2)) + _local3); _local5 = _arg2; _local6 = (_arg1 - _local4); _local7 = (((_arg1 - _local4) * _local6) / 2); if (_local7 < 100){ return (true); }; }; }; }; }; return (false); } override public function update():void{ var _local1:Explosion; if ((((wallState == 0)) && ((health <= 0)))){ if (destroyedSound != null){ destroyedSound.play(); }; _local1 = new Explosion(space, this.gamespace_x, this.gamespace_y, false, 5); _local1.duration = 20; _local1.speed = 3; wallState = 1; this.alpha = 0.15; this.health = 0; repairTimer = repairRate; this.space.score = (this.space.score + this.startHealth); new FadingPopup(space, gamespace_x, gamespace_y, ("+" + this.startHealth)); }; if ((((wallState == 1)) && ((this.health < this.startHealth)))){ this.health = (this.health + this.repairRate); if (this.health >= this.startHealth){ this.health = this.startHealth; wallState = 0; this.alpha = 1; this.health = this.startHealth; }; }; } override public function damage(_arg1:Number):void{ if (wallState == 1){ super.damage((_arg1 * 2)); } else { super.damage(_arg1); }; } } }//package com.wbwar.chopraider.game
Section 326
//VictoryIndicator (com.wbwar.chopraider.game.VictoryIndicator) package com.wbwar.chopraider.game { import flash.display.*; public class VictoryIndicator extends Sprite { private const minScale:Number = 0.9; private var victoryBitmap:Bitmap; private var scaleDelta:Number;// = 0.015 private static var victoryImage:Class = VictoryIndicator_victoryImage; public function VictoryIndicator(){ victoryBitmap = (new victoryImage() as Bitmap); super(); addChild(victoryBitmap); victoryBitmap.x = (-(victoryBitmap.width) / 2); victoryBitmap.y = (-(victoryBitmap.height) / 2); } public function update():void{ if (scaleX >= 1){ scaleDelta = -(scaleDelta); } else { if (scaleX <= minScale){ scaleDelta = -(scaleDelta); }; }; this.scaleX = (this.scaleX + scaleDelta); this.scaleY = (this.scaleY + scaleDelta); } } }//package com.wbwar.chopraider.game
Section 327
//VictoryIndicator_victoryImage (com.wbwar.chopraider.game.VictoryIndicator_victoryImage) package com.wbwar.chopraider.game { import mx.core.*; public class VictoryIndicator_victoryImage extends BitmapAsset { } }//package com.wbwar.chopraider.game
Section 328
//ViewPort (com.wbwar.chopraider.game.ViewPort) package com.wbwar.chopraider.game { public class ViewPort { public var width:int;// = 700 public var height:int;// = 500 public var x:Number; public var y:Number; } }//package com.wbwar.chopraider.game
Section 329
//BubbleBoxButton (com.wbwar.chopraider.util.BubbleBoxButton) package com.wbwar.chopraider.util { import flash.events.*; import flash.display.*; public class BubbleBoxButton extends SimpleButton { private var size:int; public static const CLICKED:String = "com.wbwar.util.BubbleBoxButton.clicked"; private static var bbbtOverImage:Class = BubbleBoxButton_bbbtOverImage; private static var bbbsOverImage:Class = BubbleBoxButton_bbbsOverImage; private static var bbbtImage:Class = BubbleBoxButton_bbbtImage; private static var bbbsImage:Class = BubbleBoxButton_bbbsImage; public function BubbleBoxButton(_arg1:int):void{ this.size = _arg1; createStates(); addEventListener(MouseEvent.MOUSE_DOWN, buttonClicked); } private function generateFrame(_arg1:Boolean=false):Sprite{ var _local2:Sprite = new Sprite(); if (_arg1){ if (size == 0){ _local2.addChild((new bbbsOverImage() as Bitmap)); } else { if (size == 1){ _local2.addChild((new bbbtOverImage() as Bitmap)); }; }; } else { if (size == 0){ _local2.addChild((new bbbsImage() as Bitmap)); } else { if (size == 1){ _local2.addChild((new bbbtImage() as Bitmap)); }; }; }; return (_local2); } private function buttonClicked(_arg1:Event):void{ dispatchEvent(new ButtonEvent(this, CLICKED)); } private function createStates():void{ upState = generateFrame(false); overState = generateFrame(true); downState = generateFrame(true); hitTestState = generateFrame(); } } }//package com.wbwar.chopraider.util
Section 330
//BubbleBoxButton_bbbsImage (com.wbwar.chopraider.util.BubbleBoxButton_bbbsImage) package com.wbwar.chopraider.util { import mx.core.*; public class BubbleBoxButton_bbbsImage extends BitmapAsset { } }//package com.wbwar.chopraider.util
Section 331
//BubbleBoxButton_bbbsOverImage (com.wbwar.chopraider.util.BubbleBoxButton_bbbsOverImage) package com.wbwar.chopraider.util { import mx.core.*; public class BubbleBoxButton_bbbsOverImage extends BitmapAsset { } }//package com.wbwar.chopraider.util
Section 332
//BubbleBoxButton_bbbtImage (com.wbwar.chopraider.util.BubbleBoxButton_bbbtImage) package com.wbwar.chopraider.util { import mx.core.*; public class BubbleBoxButton_bbbtImage extends BitmapAsset { } }//package com.wbwar.chopraider.util
Section 333
//BubbleBoxButton_bbbtOverImage (com.wbwar.chopraider.util.BubbleBoxButton_bbbtOverImage) package com.wbwar.chopraider.util { import mx.core.*; public class BubbleBoxButton_bbbtOverImage extends BitmapAsset { } }//package com.wbwar.chopraider.util
Section 334
//ButtonEvent (com.wbwar.chopraider.util.ButtonEvent) package com.wbwar.chopraider.util { import flash.events.*; public class ButtonEvent extends Event { public var button:Object; public function ButtonEvent(_arg1:Object, _arg2:String, _arg3:Boolean=false, _arg4:Boolean=false){ super(_arg2, _arg3, _arg4); this.button = _arg1; } } }//package com.wbwar.chopraider.util
Section 335
//EscButton (com.wbwar.chopraider.util.EscButton) package com.wbwar.chopraider.util { import flash.events.*; import flash.display.*; public class EscButton extends SimpleButton { public static const CLICKED:String = "com.wbwar.util.EscButton.clicked"; private static var escImage:Class = EscButton_escImage; public function EscButton():void{ createStates(); addEventListener(MouseEvent.MOUSE_DOWN, buttonClicked); } private function createUpState(_arg1:Bitmap):Sprite{ var _local2:Sprite = new Sprite(); _local2.addChild(_arg1); return (_local2); } private function buttonClicked(_arg1:Event):void{ dispatchEvent(new ButtonEvent(this, CLICKED)); } private function createStates():void{ upState = createUpState((new escImage() as Bitmap)); overState = upState; downState = upState; hitTestState = upState; } } }//package com.wbwar.chopraider.util
Section 336
//EscButton_escImage (com.wbwar.chopraider.util.EscButton_escImage) package com.wbwar.chopraider.util { import mx.core.*; public class EscButton_escImage extends BitmapAsset { } }//package com.wbwar.chopraider.util
Section 337
//FontButton (com.wbwar.chopraider.util.FontButton) package com.wbwar.chopraider.util { import flash.events.*; import flash.display.*; import com.wbwar.chopraider.game.*; public class FontButton extends SimpleButton { private var zoom:Number; private var backGroundColor:Number; private var textColor:int; private var textSize:int; public static const CLICKED:String = "com.wbwar.util.FontButton.clicked"; public function FontButton(_arg1:String, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:Number=0xFFFFFF):void{ this.textColor = _arg4; this.textSize = _arg5; this.backGroundColor = _arg6; createStates(_arg1, _arg2, _arg3); addEventListener(MouseEvent.MOUSE_DOWN, buttonClicked); } private function createStates(_arg1:String, _arg2:int, _arg3:int):void{ upState = generateFrame(_arg1, _arg2, _arg3); overState = generateFrame(_arg1, _arg2, _arg3, true); downState = generateFrame(_arg1, _arg2, _arg3); hitTestState = generateFrame(_arg1, _arg2, _arg3); } private function buttonClicked(_arg1:Event):void{ dispatchEvent(new ButtonEvent(this, CLICKED)); } private function generateFrame(_arg1:String, _arg2:int, _arg3:int, _arg4:Boolean=false):Sprite{ var _local5:Sprite = new Sprite(); if (_arg4){ _local5.graphics.beginFill(2883385); _local5.graphics.drawRect(0, 0, _arg2, _arg3); _local5.graphics.endFill(); } else { _local5.graphics.beginFill(this.backGroundColor); _local5.graphics.drawRect(0, 0, _arg2, _arg3); _local5.graphics.endFill(); }; _local5.graphics.lineStyle(2, 2105488); _local5.graphics.drawRect(0, 0, _arg2, _arg3); var _local6:GenericTextField = new GenericTextField(textColor, textSize); _local6.text = _arg1; _local5.addChild(_local6); _local6.x = ((_local5.width / 2) - (_local6.width / 2)); _local6.y = ((_local5.height / 2) - (_local6.height / 2)); return (_local5); } } }//package com.wbwar.chopraider.util
Section 338
//ImageButton (com.wbwar.chopraider.util.ImageButton) package com.wbwar.chopraider.util { import flash.events.*; import flash.display.*; public class ImageButton extends SimpleButton { private var zoom:Number; public static const CLICKED:String = "com.wbwar.util.RectangleButton.clicked"; public function ImageButton(_arg1:Bitmap, _arg2:Number=1.15):void{ this.zoom = _arg2; createStates(_arg1); addEventListener(MouseEvent.MOUSE_DOWN, buttonClicked); } private function createOverState(_arg1:Bitmap):Sprite{ _arg1.x = ((-(_arg1.width) * (zoom - 1)) / 2); _arg1.y = ((-(_arg1.height) * (zoom - 1)) / 2); _arg1.scaleX = zoom; _arg1.scaleY = zoom; var _local2:Sprite = new Sprite(); _local2.addChild(_arg1); return (_local2); } private function buttonClicked(_arg1:Event):void{ dispatchEvent(new ButtonEvent(this, CLICKED)); } private function createUpState(_arg1:Bitmap):Sprite{ var _local2:Sprite = new Sprite(); _local2.addChild(_arg1); return (_local2); } private function createDownState(_arg1:Bitmap):Sprite{ var _local2:Sprite = new Sprite(); return (_local2); } private function createStates(_arg1:Bitmap):void{ upState = createUpState(_arg1); overState = createOverState(new Bitmap(_arg1.bitmapData.clone())); downState = overState; hitTestState = upState; } } }//package com.wbwar.chopraider.util
Section 339
//LoaderStartButton (com.wbwar.chopraider.util.LoaderStartButton) package com.wbwar.chopraider.util { import flash.events.*; import flash.display.*; public class LoaderStartButton extends SimpleButton { public static const CLICKED:String = "com.wbwar.util.LoaderStartButton.clicked"; private static var lsbImage:Class = LoaderStartButton_lsbImage; private static var lsbOverImage:Class = LoaderStartButton_lsbOverImage; public function LoaderStartButton():void{ createStates(); addEventListener(MouseEvent.MOUSE_DOWN, buttonClicked); } private function generateFrame(_arg1:Boolean=false):Sprite{ var _local2:Sprite = new Sprite(); if (_arg1){ _local2.addChild((new lsbOverImage() as Bitmap)); } else { _local2.addChild((new lsbImage() as Bitmap)); }; return (_local2); } private function buttonClicked(_arg1:Event):void{ dispatchEvent(new ButtonEvent(this, CLICKED)); } private function createStates():void{ upState = generateFrame(false); overState = generateFrame(true); downState = generateFrame(true); hitTestState = generateFrame(); } } }//package com.wbwar.chopraider.util
Section 340
//LoaderStartButton_lsbImage (com.wbwar.chopraider.util.LoaderStartButton_lsbImage) package com.wbwar.chopraider.util { import mx.core.*; public class LoaderStartButton_lsbImage extends BitmapAsset { } }//package com.wbwar.chopraider.util
Section 341
//LoaderStartButton_lsbOverImage (com.wbwar.chopraider.util.LoaderStartButton_lsbOverImage) package com.wbwar.chopraider.util { import mx.core.*; public class LoaderStartButton_lsbOverImage extends BitmapAsset { } }//package com.wbwar.chopraider.util
Section 342
//LockedMap (com.wbwar.chopraider.util.LockedMap) package com.wbwar.chopraider.util { import flash.events.*; import flash.display.*; import flash.text.*; public class LockedMap extends Sprite { public function LockedMap(){ var _local2:TextField; super(); var _local1:TextFormat = new TextFormat(); _local1.font = "wbfont"; _local1.color = 0; _local1.size = 28; _local1.bold = true; _local2 = new TextField(); _local2.antiAliasType = AntiAliasType.ADVANCED; _local2.gridFitType = GridFitType.PIXEL; _local2.background = false; _local2.border = false; _local2.embedFonts = true; _local2.defaultTextFormat = _local1; _local2.autoSize = TextFieldAutoSize.LEFT; _local2.selectable = false; _local2.text = "Locked"; _local2.rotation = -40; _local2.x = 40; _local2.y = 70; addChild(_local2); graphics.beginFill(0xFFFFFF, 0.7); graphics.drawRect(0, 0, 150, 175); graphics.endFill(); addEventListener(MouseEvent.CLICK, onMouseClick); } public function onMouseClick(_arg1:MouseEvent):void{ trace(_arg1); _arg1.stopPropagation(); } } }//package com.wbwar.chopraider.util
Section 343
//MD5 (com.wbwar.chopraider.util.MD5) package com.wbwar.chopraider.util { public class MD5 { public static const HEX_FORMAT_LOWERCASE:uint = 0; public static const HEX_FORMAT_UPPERCASE:uint = 1; public static const BASE64_PAD_CHARACTER_DEFAULT_COMPLIANCE:String = ""; public static const BASE64_PAD_CHARACTER_RFC_COMPLIANCE:String = "="; public static var hexcase:uint = 0; public static var b64pad:String = ""; public static function md5_gg(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number):Number{ return (md5_cmn(((_arg2 & _arg4) | (_arg3 & ~(_arg4))), _arg1, _arg2, _arg5, _arg6, _arg7)); } public static function md5_cmn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number):Number{ return (safe_add(bit_rol(safe_add(safe_add(_arg2, _arg1), safe_add(_arg4, _arg6)), _arg5), _arg3)); } public static function binl_md5(_arg1:Array, _arg2:Number):Array{ var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; _arg1[(_arg2 >> 5)] = (_arg1[(_arg2 >> 5)] | (128 << (_arg2 % 32))); _arg1[((((_arg2 + 64) >>> 9) << 4) + 14)] = _arg2; var _local3:Number = 1732584193; var _local4:Number = -271733879; var _local5:Number = -1732584194; var _local6:Number = 271733878; var _local7:Number = 0; while (_local7 < _arg1.length) { _local8 = _local3; _local9 = _local4; _local10 = _local5; _local11 = _local6; _local3 = md5_ff(_local3, _local4, _local5, _local6, _arg1[(_local7 + 0)], 7, -680876936); _local6 = md5_ff(_local6, _local3, _local4, _local5, _arg1[(_local7 + 1)], 12, -389564586); _local5 = md5_ff(_local5, _local6, _local3, _local4, _arg1[(_local7 + 2)], 17, 606105819); _local4 = md5_ff(_local4, _local5, _local6, _local3, _arg1[(_local7 + 3)], 22, -1044525330); _local3 = md5_ff(_local3, _local4, _local5, _local6, _arg1[(_local7 + 4)], 7, -176418897); _local6 = md5_ff(_local6, _local3, _local4, _local5, _arg1[(_local7 + 5)], 12, 1200080426); _local5 = md5_ff(_local5, _local6, _local3, _local4, _arg1[(_local7 + 6)], 17, -1473231341); _local4 = md5_ff(_local4, _local5, _local6, _local3, _arg1[(_local7 + 7)], 22, -45705983); _local3 = md5_ff(_local3, _local4, _local5, _local6, _arg1[(_local7 + 8)], 7, 1770035416); _local6 = md5_ff(_local6, _local3, _local4, _local5, _arg1[(_local7 + 9)], 12, -1958414417); _local5 = md5_ff(_local5, _local6, _local3, _local4, _arg1[(_local7 + 10)], 17, -42063); _local4 = md5_ff(_local4, _local5, _local6, _local3, _arg1[(_local7 + 11)], 22, -1990404162); _local3 = md5_ff(_local3, _local4, _local5, _local6, _arg1[(_local7 + 12)], 7, 1804603682); _local6 = md5_ff(_local6, _local3, _local4, _local5, _arg1[(_local7 + 13)], 12, -40341101); _local5 = md5_ff(_local5, _local6, _local3, _local4, _arg1[(_local7 + 14)], 17, -1502002290); _local4 = md5_ff(_local4, _local5, _local6, _local3, _arg1[(_local7 + 15)], 22, 1236535329); _local3 = md5_gg(_local3, _local4, _local5, _local6, _arg1[(_local7 + 1)], 5, -165796510); _local6 = md5_gg(_local6, _local3, _local4, _local5, _arg1[(_local7 + 6)], 9, -1069501632); _local5 = md5_gg(_local5, _local6, _local3, _local4, _arg1[(_local7 + 11)], 14, 643717713); _local4 = md5_gg(_local4, _local5, _local6, _local3, _arg1[(_local7 + 0)], 20, -373897302); _local3 = md5_gg(_local3, _local4, _local5, _local6, _arg1[(_local7 + 5)], 5, -701558691); _local6 = md5_gg(_local6, _local3, _local4, _local5, _arg1[(_local7 + 10)], 9, 38016083); _local5 = md5_gg(_local5, _local6, _local3, _local4, _arg1[(_local7 + 15)], 14, -660478335); _local4 = md5_gg(_local4, _local5, _local6, _local3, _arg1[(_local7 + 4)], 20, -405537848); _local3 = md5_gg(_local3, _local4, _local5, _local6, _arg1[(_local7 + 9)], 5, 568446438); _local6 = md5_gg(_local6, _local3, _local4, _local5, _arg1[(_local7 + 14)], 9, -1019803690); _local5 = md5_gg(_local5, _local6, _local3, _local4, _arg1[(_local7 + 3)], 14, -187363961); _local4 = md5_gg(_local4, _local5, _local6, _local3, _arg1[(_local7 + 8)], 20, 1163531501); _local3 = md5_gg(_local3, _local4, _local5, _local6, _arg1[(_local7 + 13)], 5, -1444681467); _local6 = md5_gg(_local6, _local3, _local4, _local5, _arg1[(_local7 + 2)], 9, -51403784); _local5 = md5_gg(_local5, _local6, _local3, _local4, _arg1[(_local7 + 7)], 14, 1735328473); _local4 = md5_gg(_local4, _local5, _local6, _local3, _arg1[(_local7 + 12)], 20, -1926607734); _local3 = md5_hh(_local3, _local4, _local5, _local6, _arg1[(_local7 + 5)], 4, -378558); _local6 = md5_hh(_local6, _local3, _local4, _local5, _arg1[(_local7 + 8)], 11, -2022574463); _local5 = md5_hh(_local5, _local6, _local3, _local4, _arg1[(_local7 + 11)], 16, 1839030562); _local4 = md5_hh(_local4, _local5, _local6, _local3, _arg1[(_local7 + 14)], 23, -35309556); _local3 = md5_hh(_local3, _local4, _local5, _local6, _arg1[(_local7 + 1)], 4, -1530992060); _local6 = md5_hh(_local6, _local3, _local4, _local5, _arg1[(_local7 + 4)], 11, 1272893353); _local5 = md5_hh(_local5, _local6, _local3, _local4, _arg1[(_local7 + 7)], 16, -155497632); _local4 = md5_hh(_local4, _local5, _local6, _local3, _arg1[(_local7 + 10)], 23, -1094730640); _local3 = md5_hh(_local3, _local4, _local5, _local6, _arg1[(_local7 + 13)], 4, 681279174); _local6 = md5_hh(_local6, _local3, _local4, _local5, _arg1[(_local7 + 0)], 11, -358537222); _local5 = md5_hh(_local5, _local6, _local3, _local4, _arg1[(_local7 + 3)], 16, -722521979); _local4 = md5_hh(_local4, _local5, _local6, _local3, _arg1[(_local7 + 6)], 23, 76029189); _local3 = md5_hh(_local3, _local4, _local5, _local6, _arg1[(_local7 + 9)], 4, -640364487); _local6 = md5_hh(_local6, _local3, _local4, _local5, _arg1[(_local7 + 12)], 11, -421815835); _local5 = md5_hh(_local5, _local6, _local3, _local4, _arg1[(_local7 + 15)], 16, 530742520); _local4 = md5_hh(_local4, _local5, _local6, _local3, _arg1[(_local7 + 2)], 23, -995338651); _local3 = md5_ii(_local3, _local4, _local5, _local6, _arg1[(_local7 + 0)], 6, -198630844); _local6 = md5_ii(_local6, _local3, _local4, _local5, _arg1[(_local7 + 7)], 10, 1126891415); _local5 = md5_ii(_local5, _local6, _local3, _local4, _arg1[(_local7 + 14)], 15, -1416354905); _local4 = md5_ii(_local4, _local5, _local6, _local3, _arg1[(_local7 + 5)], 21, -57434055); _local3 = md5_ii(_local3, _local4, _local5, _local6, _arg1[(_local7 + 12)], 6, 1700485571); _local6 = md5_ii(_local6, _local3, _local4, _local5, _arg1[(_local7 + 3)], 10, -1894986606); _local5 = md5_ii(_local5, _local6, _local3, _local4, _arg1[(_local7 + 10)], 15, -1051523); _local4 = md5_ii(_local4, _local5, _local6, _local3, _arg1[(_local7 + 1)], 21, -2054922799); _local3 = md5_ii(_local3, _local4, _local5, _local6, _arg1[(_local7 + 8)], 6, 1873313359); _local6 = md5_ii(_local6, _local3, _local4, _local5, _arg1[(_local7 + 15)], 10, -30611744); _local5 = md5_ii(_local5, _local6, _local3, _local4, _arg1[(_local7 + 6)], 15, -1560198380); _local4 = md5_ii(_local4, _local5, _local6, _local3, _arg1[(_local7 + 13)], 21, 1309151649); _local3 = md5_ii(_local3, _local4, _local5, _local6, _arg1[(_local7 + 4)], 6, -145523070); _local6 = md5_ii(_local6, _local3, _local4, _local5, _arg1[(_local7 + 11)], 10, -1120210379); _local5 = md5_ii(_local5, _local6, _local3, _local4, _arg1[(_local7 + 2)], 15, 718787259); _local4 = md5_ii(_local4, _local5, _local6, _local3, _arg1[(_local7 + 9)], 21, -343485551); _local3 = safe_add(_local3, _local8); _local4 = safe_add(_local4, _local9); _local5 = safe_add(_local5, _local10); _local6 = safe_add(_local6, _local11); _local7 = (_local7 + 16); }; return ([_local3, _local4, _local5, _local6]); } public static function str2rstr_utf16le(_arg1:String):String{ var _local2 = ""; var _local3:Number = 0; while (_local3 < _arg1.length) { _local2 = (_local2 + String.fromCharCode((_arg1.charCodeAt(_local3) & 0xFF), ((_arg1.charCodeAt(_local3) >>> 8) & 0xFF))); _local3++; }; return (_local2); } public static function hex_hmac_md5(_arg1:String, _arg2:String):String{ return (rstr2hex(rstr_hmac_md5(str2rstr_utf8(_arg1), str2rstr_utf8(_arg2)))); } public static function binl2rstr(_arg1:Array):String{ var _local2 = ""; var _local3:Number = 0; while (_local3 < (_arg1.length * 32)) { _local2 = (_local2 + String.fromCharCode(((_arg1[(_local3 >> 5)] >>> (_local3 % 32)) & 0xFF))); _local3 = (_local3 + 8); }; return (_local2); } public static function md5_ff(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number):Number{ return (md5_cmn(((_arg2 & _arg3) | (~(_arg2) & _arg4)), _arg1, _arg2, _arg5, _arg6, _arg7)); } public static function md5_ii(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number):Number{ return (md5_cmn((_arg3 ^ (_arg2 | ~(_arg4))), _arg1, _arg2, _arg5, _arg6, _arg7)); } public static function rstr2binl(_arg1:String):Array{ var _local3:Number; var _local2:Array = Array((_arg1.length >> 2)); _local3 = 0; while (_local3 < _local2.length) { _local2[_local3] = 0; _local3++; }; _local3 = 0; while (_local3 < (_arg1.length * 8)) { _local2[(_local3 >> 5)] = (_local2[(_local3 >> 5)] | ((_arg1.charCodeAt((_local3 / 8)) & 0xFF) << (_local3 % 32))); _local3 = (_local3 + 8); }; return (_local2); } public static function md5_vm_test():Boolean{ return ((hex_md5("abc") == "900150983cd24fb0d6963f7d28e17f72")); } public static function b64_md5(_arg1:String):String{ return (rstr2b64(rstr_md5(str2rstr_utf8(_arg1)))); } public static function any_hmac_md5(_arg1:String, _arg2:String, _arg3:String):String{ return (rstr2any(rstr_hmac_md5(str2rstr_utf8(_arg1), str2rstr_utf8(_arg2)), _arg3)); } public static function hex_md5(_arg1:String):String{ return (rstr2hex(rstr_md5(str2rstr_utf8(_arg1)))); } public static function bit_rol(_arg1:Number, _arg2:Number):Number{ return (((_arg1 << _arg2) | (_arg1 >>> (32 - _arg2)))); } public static function encrypt(_arg1:String):String{ return (hex_md5(_arg1)); } public static function md5_hh(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number):Number{ return (md5_cmn(((_arg2 ^ _arg3) ^ _arg4), _arg1, _arg2, _arg5, _arg6, _arg7)); } public static function rstr2hex(_arg1:String):String{ var _local4:Number; var _local2:String = (hexcase) ? "0123456789ABCDEF" : "0123456789abcdef"; var _local3 = ""; var _local5:Number = 0; while (_local5 < _arg1.length) { _local4 = _arg1.charCodeAt(_local5); _local3 = (_local3 + (_local2.charAt(((_local4 >>> 4) & 15)) + _local2.charAt((_local4 & 15)))); _local5++; }; return (_local3); } public static function any_md5(_arg1:String, _arg2:String):String{ return (rstr2any(rstr_md5(str2rstr_utf8(_arg1)), _arg2)); } public static function b64_hmac_md5(_arg1:String, _arg2:String):String{ return (rstr2b64(rstr_hmac_md5(str2rstr_utf8(_arg1), str2rstr_utf8(_arg2)))); } public static function rstr2b64(_arg1:String):String{ var _local6:Number; var _local7:Number; var _local2 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; var _local3 = ""; var _local4:Number = _arg1.length; var _local5:Number = 0; while (_local5 < _local4) { _local6 = (((_arg1.charCodeAt(_local5) << 16) | (((_local5 + 1) < _local4)) ? (_arg1.charCodeAt((_local5 + 1)) << 8) : 0) | (((_local5 + 2) < _local4)) ? _arg1.charCodeAt((_local5 + 2)) : 0); _local7 = 0; while (_local7 < 4) { if (((_local5 * 8) + (_local7 * 6)) > (_arg1.length * 8)){ _local3 = (_local3 + b64pad); } else { _local3 = (_local3 + _local2.charAt(((_local6 >>> (6 * (3 - _local7))) & 63))); }; _local7++; }; _local5 = (_local5 + 3); }; return (_local3); } public static function safe_add(_arg1:Number, _arg2:Number):Number{ var _local3:Number = ((_arg1 & 0xFFFF) + (_arg2 & 0xFFFF)); var _local4:Number = (((_arg1 >> 16) + (_arg2 >> 16)) + (_local3 >> 16)); return (((_local4 << 16) | (_local3 & 0xFFFF))); } public static function str2rstr_utf8(_arg1:String):String{ var _local4:Number; var _local5:Number; var _local2 = ""; var _local3:Number = -1; while (++_local3 < _arg1.length) { _local4 = _arg1.charCodeAt(_local3); _local5 = (((_local3 + 1) < _arg1.length)) ? _arg1.charCodeAt((_local3 + 1)) : 0; if ((((((((0xD800 <= _local4)) && ((_local4 <= 56319)))) && ((0xDC00 <= _local5)))) && ((_local5 <= 57343)))){ _local4 = ((65536 + ((_local4 & 1023) << 10)) + (_local5 & 1023)); _local3++; }; if (_local4 <= 127){ _local2 = (_local2 + String.fromCharCode(_local4)); } else { if (_local4 <= 2047){ _local2 = (_local2 + String.fromCharCode((192 | ((_local4 >>> 6) & 31)), (128 | (_local4 & 63)))); } else { if (_local4 <= 0xFFFF){ _local2 = (_local2 + String.fromCharCode((224 | ((_local4 >>> 12) & 15)), (128 | ((_local4 >>> 6) & 63)), (128 | (_local4 & 63)))); } else { if (_local4 <= 2097151){ _local2 = (_local2 + String.fromCharCode((240 | ((_local4 >>> 18) & 7)), (128 | ((_local4 >>> 12) & 63)), (128 | ((_local4 >>> 6) & 63)), (128 | (_local4 & 63)))); }; }; }; }; }; return (_local2); } public static function rstr_hmac_md5(_arg1:String, _arg2:String):String{ var _local3:Array = rstr2binl(_arg1); if (_local3.length > 16){ _local3 = binl_md5(_local3, (_arg1.length * 8)); }; var _local4:Array = Array(16); var _local5:Array = Array(16); var _local6:Number = 0; while (_local6 < 16) { _local4[_local6] = (_local3[_local6] ^ 909522486); _local5[_local6] = (_local3[_local6] ^ 1549556828); _local6++; }; var _local7:Array = binl_md5(_local4.concat(rstr2binl(_arg2)), (0x0200 + (_arg2.length * 8))); return (binl2rstr(binl_md5(_local5.concat(_local7), (0x0200 + 128)))); } public static function str2rstr_utf16be(_arg1:String):String{ var _local2 = ""; var _local3:Number = 0; while (_local3 < _arg1.length) { _local2 = (_local2 + String.fromCharCode(((_arg1.charCodeAt(_local3) >>> 8) & 0xFF), (_arg1.charCodeAt(_local3) & 0xFF))); _local3++; }; return (_local2); } public static function rstr2any(_arg1:String, _arg2:String):String{ var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Array; var _local3:Number = _arg2.length; var _local4:Array = []; var _local9:Array = Array((_arg1.length / 2)); _local5 = 0; while (_local5 < _local9.length) { _local9[_local5] = ((_arg1.charCodeAt((_local5 * 2)) << 8) | _arg1.charCodeAt(((_local5 * 2) + 1))); _local5++; }; while (_local9.length > 0) { _local8 = []; _local7 = 0; _local5 = 0; while (_local5 < _local9.length) { _local7 = ((_local7 << 16) + _local9[_local5]); _local6 = Math.floor((_local7 / _local3)); _local7 = (_local7 - (_local6 * _local3)); if ((((_local8.length > 0)) || ((_local6 > 0)))){ _local8[_local8.length] = _local6; }; _local5++; }; _local4[_local4.length] = _local7; _local9 = _local8; }; var _local10 = ""; _local5 = (_local4.length - 1); while (_local5 >= 0) { _local10 = (_local10 + _arg2.charAt(_local4[_local5])); _local5--; }; return (_local10); } public static function rstr_md5(_arg1:String):String{ return (binl2rstr(binl_md5(rstr2binl(_arg1), (_arg1.length * 8)))); } } }//package com.wbwar.chopraider.util
Section 344
//MuteButton (com.wbwar.chopraider.util.MuteButton) package com.wbwar.chopraider.util { import flash.events.*; import flash.display.*; import flash.media.*; public class MuteButton extends Sprite { private var soundMutedBitmap:Bitmap; private var soundBitmap:Bitmap; private static var soundImage:Class = MuteButton_soundImage; private static var soundMutedImage:Class = MuteButton_soundMutedImage; public function MuteButton(){ soundBitmap = (new soundImage() as Bitmap); soundMutedBitmap = (new soundMutedImage() as Bitmap); super(); addChild(soundBitmap); addChild(soundMutedBitmap); soundMutedBitmap.visible = false; addEventListener(MouseEvent.MOUSE_DOWN, onMouseClick); } public function onMouseClick(_arg1:MouseEvent):void{ _arg1.stopPropagation(); mute = !(mute); } public function set mute(_arg1:Boolean):void{ var _local2:SoundTransform; if (_arg1){ soundMutedBitmap.visible = true; soundBitmap.visible = false; _local2 = new SoundTransform(); _local2.volume = 0; SoundMixer.soundTransform = _local2; } else { soundMutedBitmap.visible = false; soundBitmap.visible = true; _local2 = new SoundTransform(); _local2.volume = 1; SoundMixer.soundTransform = _local2; }; } public function get mute():Boolean{ return (soundMutedBitmap.visible); } } }//package com.wbwar.chopraider.util
Section 345
//MuteButton_soundImage (com.wbwar.chopraider.util.MuteButton_soundImage) package com.wbwar.chopraider.util { import mx.core.*; public class MuteButton_soundImage extends BitmapAsset { } }//package com.wbwar.chopraider.util
Section 346
//MuteButton_soundMutedImage (com.wbwar.chopraider.util.MuteButton_soundMutedImage) package com.wbwar.chopraider.util { import mx.core.*; public class MuteButton_soundMutedImage extends BitmapAsset { } }//package com.wbwar.chopraider.util
Section 347
//RadioButton (com.wbwar.chopraider.util.RadioButton) package com.wbwar.chopraider.util { import flash.events.*; import flash.display.*; import flash.text.*; public class RadioButton extends Sprite { private var selectBitmap:Bitmap; private var circleBitmap:Bitmap; public static const CLICKED:String = "com.wbwar.util.RectangleButton.clicked"; private static var circleImage:Class = RadioButton_circleImage; private static var selectImage:Class = RadioButton_selectImage; public function RadioButton(_arg1:String){ var _local2:TextFormat; circleBitmap = (new circleImage() as Bitmap); selectBitmap = (new selectImage() as Bitmap); super(); addChild(circleBitmap); addChild(selectBitmap); selectBitmap.x = 4; selectBitmap.y = 4; selectBitmap.visible = false; _local2 = new TextFormat(); _local2.font = "wbfont"; _local2.color = 144; _local2.size = 14; _local2.bold = true; var _local3:TextField = new TextField(); _local3.antiAliasType = AntiAliasType.ADVANCED; _local3.gridFitType = GridFitType.PIXEL; _local3.background = false; _local3.border = false; _local3.embedFonts = true; _local3.defaultTextFormat = _local2; _local3.autoSize = TextFieldAutoSize.LEFT; _local3.selectable = false; _local3.text = _arg1; addChild(_local3); _local3.x = 24; addEventListener(MouseEvent.MOUSE_DOWN, buttonClicked); } private function buttonClicked(_arg1:Event):void{ this.selected = true; dispatchEvent(new ButtonEvent(this, CLICKED)); } public function set selected(_arg1:Boolean):void{ selectBitmap.visible = _arg1; } public function get selected():Boolean{ return (selectBitmap.visible); } } }//package com.wbwar.chopraider.util
Section 348
//RadioButton_circleImage (com.wbwar.chopraider.util.RadioButton_circleImage) package com.wbwar.chopraider.util { import mx.core.*; public class RadioButton_circleImage extends BitmapAsset { } }//package com.wbwar.chopraider.util
Section 349
//RadioButton_selectImage (com.wbwar.chopraider.util.RadioButton_selectImage) package com.wbwar.chopraider.util { import mx.core.*; public class RadioButton_selectImage extends BitmapAsset { } }//package com.wbwar.chopraider.util
Section 350
//RC4 (com.wbwar.chopraider.util.RC4) package com.wbwar.chopraider.util { public class RC4 { protected static var mykey:Array = new Array(0xFF); protected static var sbox:Array = new Array(0xFF); protected static function charsToHex(_arg1:Array):String{ var _local2:String = new String(""); var _local3:Array = new Array("0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "a", "b", "c", "d", "e", "f"); var _local4:Number = 0; while (_local4 < _arg1.length) { _local2 = (_local2 + (_local3[(_arg1[_local4] >> 4)] + _local3[(_arg1[_local4] & 15)])); _local4++; }; return (_local2); } public static function encrypt(_arg1:String, _arg2:String):String{ var _local3:Array = strToChars(_arg1); var _local4:Array = strToChars(_arg2); var _local5:Array = calculate(_local3, _local4); return (charsToHex(_local5)); } protected static function hexToChars(_arg1:String):Array{ var _local2:Array = new Array(); var _local3:Number = ((_arg1.substr(0, 2))=="0x") ? 2 : 0; while (_local3 < _arg1.length) { _local2.push(parseInt(_arg1.substr(_local3, 2), 16)); _local3 = (_local3 + 2); }; return (_local2); } public static function decrypt(_arg1:String, _arg2:String):String{ var _local3:Array = hexToChars(_arg1); var _local4:Array = strToChars(_arg2); var _local5:Array = calculate(_local3, _local4); return (charsToStr(_local5)); } protected static function strToChars(_arg1:String):Array{ var _local2:Array = new Array(); var _local3:Number = 0; while (_local3 < _arg1.length) { _local2.push(_arg1.charCodeAt(_local3)); _local3++; }; return (_local2); } protected static function calculate(_arg1:Array, _arg2:Array):Array{ var _local6:Number; var _local7:Number; var _local8:Number; var _local10:Number; initialize(_arg2); var _local3:Number = 0; var _local4:Number = 0; var _local5:Array = new Array(); var _local9:Number = 0; while (_local9 < _arg1.length) { _local3 = ((_local3 + 1) % 0x0100); _local4 = ((_local4 + sbox[_local3]) % 0x0100); _local7 = sbox[_local3]; sbox[_local3] = sbox[_local4]; sbox[_local4] = _local7; _local10 = ((sbox[_local3] + sbox[_local4]) % 0x0100); _local6 = sbox[_local10]; _local8 = (_arg1[_local9] ^ _local6); _local5.push(_local8); _local9++; }; return (_local5); } protected static function initialize(_arg1:Array):void{ var _local3:Number; var _local5:Number; var _local2:Number = 0; var _local4:Number = _arg1.length; _local5 = 0; while (_local5 <= 0xFF) { mykey[_local5] = _arg1[(_local5 % _local4)]; sbox[_local5] = _local5; _local5++; }; _local5 = 0; while (_local5 <= 0xFF) { _local2 = (((_local2 + sbox[_local5]) + mykey[_local5]) % 0x0100); _local3 = sbox[_local5]; sbox[_local5] = sbox[_local2]; sbox[_local2] = _local3; _local5++; }; } protected static function charsToStr(_arg1:Array):String{ var _local2:String = new String(""); var _local3:Number = 0; while (_local3 < _arg1.length) { _local2 = (_local2 + String.fromCharCode(_arg1[_local3])); _local3++; }; return (_local2); } } }//package com.wbwar.chopraider.util
Section 351
//Score (com.wbwar.chopraider.util.Score) package com.wbwar.chopraider.util { import flash.events.*; import com.wbwar.chopraider.game.*; import flash.net.*; import com.bubblebox.*; public class Score { private static var rs:ResultsScreen; private static function errorComplete(_arg1:Event):void{ trace(_arg1); rs.scoreSubmitDone(null); } private static function submitComplete(_arg1:Event):void{ var _local2:URLLoader = URLLoader(_arg1.target); rs.scoreSubmitDone(_local2.data); } public static function submitScore(_arg1:ResultsScreen):void{ var data:String; var request:URLRequest; var loader:URLLoader; var rs = _arg1; MochiBot.track(wbwar.instance, "37d5e1c1"); Score.rs = rs; data = "1"; data = (data + "\n"); data = (data + rs.mapName); data = (data + "\n"); data = (data + rs.skill); data = (data + "\n"); data = (data + rs.user); data = (data + "\n"); data = (data + rs.group); data = (data + "\n"); data = (data + rs.score); data = (data + "\n"); data = (data + rs.timeLeft); data = (data + "\n"); data = (data + rs.shipDeaths); data = (data + "\n"); data = (data + rs.bulletsFired); data = (data + "\n"); data = (data + rs.bulletsHit); data = (data + "\n"); data = (data + rs.bombsDropped); data = (data + "\n"); data = (data + rs.bombsHit); data = (data + "\n"); data = (data + rs.totalScore); data = (data + "\n"); trace(data); data = (data + MD5.hex_md5(data)); RC4.decrypt("459c9e9b41814ef1988e6189b498", "spaceestate11"); var edata:String = RC4.encrypt(data, RC4.decrypt("459c9e9b41814ef1988e6189b498", "spaceestate11")); var variables:URLVariables = new URLVariables(); variables.scoredata = edata; try { request = new URLRequest(); request.url = "http://www.whiteboardwar.com/chopraider/submitscore.php"; request.data = variables; request.method = URLRequestMethod.POST; loader = new URLLoader(); loader.load(request); loader.addEventListener(Event.COMPLETE, submitComplete); loader.addEventListener(IOErrorEvent.IO_ERROR, errorComplete); } catch(e:Error) { }; } public static function submitBubbleBoxScore(_arg1:ResultsScreen):void{ var _local4:String; MochiBot.track(wbwar.instance, "8dcb3052"); Score.rs = _arg1; var _local2:String = escape(_arg1.user); var _local3:int = _arg1.totalScore; if (_arg1.mapName == "campaign1"){ _local4 = "chopraider_c_1_"; } else { if (_arg1.mapName == "campaign2"){ _local4 = "chopraider_c_2_"; } else { if (_arg1.mapName == "campaign3"){ _local4 = "chopraider_c_3_"; } else { if (_arg1.mapName == "campaign4"){ _local4 = "chopraider_c_4_"; } else { if (_arg1.mapName == "campaign5"){ _local4 = "chopraider_c_5_"; } else { if (_arg1.mapName == "campaign6"){ _local4 = "chopraider_c_6_"; } else { if (_arg1.mapName == "campaign7"){ _local4 = "chopraider_c_7_"; } else { if (_arg1.mapName == "campaign8"){ _local4 = "chopraider_c_8_"; } else { if (_arg1.mapName == "arena1"){ _local4 = "chopraider_a_1_"; } else { if (_arg1.mapName == "arena2"){ _local4 = "chopraider_a_2_"; } else { if (_arg1.mapName == "arena3"){ _local4 = "chopraider_a_3_"; }; }; }; }; }; }; }; }; }; }; }; if (_arg1.skill == 2){ _local4 = (_local4 + "hard"); } else { _local4 = (_local4 + "normal"); }; trace(_local4); var _local5:URLLoader = BubbleBoxAPI.submit(_local2, _local3, _local4); _local5.addEventListener(Event.COMPLETE, submitComplete); _local5.addEventListener(IOErrorEvent.IO_ERROR, errorComplete); } } }//package com.wbwar.chopraider.util
Section 352
//TextButton (com.wbwar.chopraider.util.TextButton) package com.wbwar.chopraider.util { import flash.events.*; import flash.display.*; import com.wbwar.chopraider.game.*; public class TextButton extends SimpleButton { private var zoom:Number; public static const CLICKED:String = "com.wbwar.util.TextButton.clicked"; public function TextButton(_arg1:String, _arg2:int, _arg3:int):void{ createStates(_arg1, _arg2, _arg3); addEventListener(MouseEvent.MOUSE_DOWN, buttonClicked); } private function createStates(_arg1:String, _arg2:int, _arg3:int):void{ upState = generateFrame(_arg1, _arg2, _arg3); overState = generateFrame(_arg1, _arg2, _arg3, true); downState = generateFrame(_arg1, _arg2, _arg3); hitTestState = generateFrame(_arg1, _arg2, _arg3); } private function buttonClicked(_arg1:Event):void{ dispatchEvent(new ButtonEvent(this, CLICKED)); } private function generateFrame(_arg1:String, _arg2:int, _arg3:int, _arg4:Boolean=false):Sprite{ var _local5:Sprite = new Sprite(); if (_arg4){ _local5.graphics.beginFill(2883385); _local5.graphics.drawRect(0, 0, _arg2, _arg3); _local5.graphics.endFill(); } else { _local5.graphics.beginFill(0xFFFFFF); _local5.graphics.drawRect(0, 0, _arg2, _arg3); _local5.graphics.endFill(); }; _local5.graphics.lineStyle(2, 2105488); _local5.graphics.drawRect(0, 0, _arg2, _arg3); var _local6:TextDisplay = new TextDisplay(); _local6.setText(_arg1.toUpperCase()); _local5.addChild(_local6); _local6.x = ((_local5.width / 2) - (_local6.width / 2)); _local6.y = ((_local5.height / 2) - (_local6.height / 2)); return (_local5); } } }//package com.wbwar.chopraider.util
Section 353
//AdLoader (CPMStar.AdLoader) package CPMStar { import flash.events.*; import flash.display.*; import flash.net.*; import flash.system.*; public class AdLoader { private static var cpmstarLoader:Loader; public static function LoadAd(_arg1:int, _arg2:int, _arg3:Function=null):DisplayObject{ var poolid = _arg1; var subpoolid = _arg2; var loadedFunc = _arg3; Security.allowDomain("server.cpmstar.com"); var cpmstarViewSWFUrl = "http://server.cpmstar.com/adviewas3.swf"; cpmstarLoader = new Loader(); if (loadedFunc != null){ cpmstarLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, function (_arg1:Event):void{ loadedFunc(cpmstarLoader.contentLoaderInfo); }); }; cpmstarLoader.load(new URLRequest(((((cpmstarViewSWFUrl + "?poolid=") + poolid) + "&subpoolid=") + subpoolid))); return (cpmstarLoader); } } }//package CPMStar
Section 354
//Rect (de.benz.dataFormat.swf.structs.Rect) package de.benz.dataFormat.swf.structs { import flash.utils.*; public class Rect { private var bitBuf;// = 0 private var bitPos:int;// = 8 private var yMax:int; private var xMax:int; private var yMin:int; private var xMin:int; public function Rect(_arg1:int, _arg2:int, _arg3:int, _arg4:int){ this.xMin = _arg1; this.xMax = _arg2; this.yMin = _arg3; this.yMax = _arg4; } public function writeSBits(_arg1:ByteArray, _arg2:int, _arg3:int):void{ var _local4 = (_arg3 & 2147483647); if (_arg3 < 0){ _local4 = (_local4 | (1 << (_arg2 - 1))); }; writeUBits(_arg1, _arg2, _local4); } public function writeRect(_arg1:ByteArray):void{ var _local2:int = getBitSize(); writeUBits(_arg1, 5, _local2); writeSBits(_arg1, _local2, xMin); writeSBits(_arg1, _local2, xMax); writeSBits(_arg1, _local2, yMin); writeSBits(_arg1, _local2, yMax); while (bitPos > 0) { writeUBits(_arg1, 1, 0); }; } public function setBit(_arg1:int, _arg2:int){ return ((_arg2 | (1 << (_arg1 - 1)))); } public function determineUnsignedBitSize(_arg1:int):int{ var _local2 = 32; var _local3:* = 2147483648; while (_local2 > 0) { if ((_arg1 & _local3) != 0){ return (_local2); }; _local3 = (_local3 >> 1); _local2--; }; return (0); } public function determineSignedBitSize(_arg1:int):int{ if (_arg1 >= 0){ return ((determineUnsignedBitSize(_arg1) + 1)); }; var _local2 = 31; var _local3:* = 1073741824; while (_local2 > 0) { if ((_arg1 & _local3) == 0){ break; }; _local3 = (_local3 >> 1); _local2--; }; if (_local2 == 0){ return (2); }; var _local4 = (_arg1 & ((1 << _local2) - 1)); if (_local4 == 0){ _local2++; }; return ((_local2 + 1)); } public function writeUBits(_arg1:ByteArray, _arg2:int, _arg3:int):void{ if (_arg2 == 0){ return; }; if (bitPos == 0){ bitPos = 8; }; var _local4:int = _arg2; while (_local4 > 0) { while ((((bitPos > 0)) && ((_local4 > 0)))) { if (getBit(_local4, _arg3)){ bitBuf = setBit(bitPos, bitBuf); }; _local4--; bitPos--; }; if (bitPos == 0){ _arg1.writeByte(bitBuf); bitBuf = 0; if (_local4 > 0){ bitPos = 8; }; }; }; } public function getBit(_arg1:int, _arg2:int){ return (!(((_arg2 & (1 << (_arg1 - 1))) == 0))); } private function getBitSize():int{ var _local1:int; var _local2:int = determineSignedBitSize(xMin); var _local3:* = determineSignedBitSize(xMax); var _local4:* = determineSignedBitSize(yMin); var _local5:* = determineSignedBitSize(yMax); _local1 = _local4; if (_local1 < _local3){ _local1 = _local3; }; if (_local1 < _local2){ _local1 = _local2; }; if (_local1 < _local5){ _local1 = _local5; }; return (_local1); } } }//package de.benz.dataFormat.swf.structs
Section 355
//WaveReader (de.benz.dataFormat.wave.WaveReader) package de.benz.dataFormat.wave { import flash.utils.*; public class WaveReader { public var bitsPerSample; public var chunkFormat:String; public var subchunk1Size; public var chunkSize:int; public var dataChunkSignature:String; public var channels; public var subchunk1Id:String; public var bytesPersecond; public var chunkId:String; public var dataChunkLength; public var sampleRate; public var bytes:ByteArray; public var audioFormat; public var blockAlign; public function getWaveForm(_arg1:int):Array{ return (new Array()); } public function read(_arg1:ByteArray):void{ this.bytes = _arg1; _arg1.endian = "littleEndian"; chunkId = _arg1.readMultiByte(4, "utf"); chunkSize = _arg1.readUnsignedInt(); chunkFormat = _arg1.readMultiByte(4, "utf"); subchunk1Id = _arg1.readMultiByte(4, "iso-8859-1"); subchunk1Size = _arg1.readInt(); audioFormat = _arg1.readShort(); channels = _arg1.readShort(); sampleRate = _arg1.readUnsignedInt(); bytesPersecond = _arg1.readUnsignedInt(); blockAlign = _arg1.readShort(); bitsPerSample = _arg1.readUnsignedShort(); dataChunkSignature = _arg1.readMultiByte(4, "iso-8859-1"); dataChunkLength = _arg1.readInt(); } public function write():ByteArray{ var _local1:ByteArray = new ByteArray(); _local1.endian = "littleEndian"; _local1.writeMultiByte("RIFF", "utf-8"); _local1.writeUnsignedInt(chunkSize); _local1.writeMultiByte("WAVE", "utf-8"); _local1.writeMultiByte(subchunk1Id, "utf-8"); _local1.writeUnsignedInt(subchunk1Size); _local1.writeShort(audioFormat); _local1.writeShort(channels); _local1.writeUnsignedInt(sampleRate); _local1.writeUnsignedInt(bytesPersecond); _local1.writeShort(blockAlign); _local1.writeShort(bitsPerSample); _local1.writeMultiByte("data", "utf"); _local1.writeUnsignedInt(dataChunkLength); bytes.position = 44; _local1.writeBytes(bytes); return (_local1); } } }//package de.benz.dataFormat.wave
Section 356
//WaveSWF (de.benz.dataFormat.wave.WaveSWF) package de.benz.dataFormat.wave { import flash.events.*; import flash.display.*; import flash.utils.*; import flash.media.*; import de.benz.dataFormat.swf.structs.*; public class WaveSWF extends EventDispatcher { private var linkageClass:Array; private var bitPos:int;// = 8 public var name:String; public var sound; public var swfData:ByteArray; public var defineSound:ByteArray; private var loader:Loader; private var bitBuf;// = 0 private var symbolClassArray:Array; private var fileAttributesArray; public function WaveSWF(_arg1:WaveReader, _arg2:String){ var _local5:int; var _local9:int; swfData = new ByteArray(); linkageClass = [-65, 20, -39, 0, 0, 0, 1, 0, 0, 0, 0, 16, 0, 46, 0, 0, 0, 0, 10, 7, 100, 101, 46, 98, 101, 110, 122, 9, 119, 97, 118, 101, 115, 111, 117, 110, 100, 11, 102, 108, 97, 115, 104, 46, 109, 101, 100, 105, 97, 5, 83, 111, 117, 110, 100, 17, 100, 101, 46, 98, 101, 110, 122, 58, 119, 97, 118, 101, 115, 111, 117, 110, 100, 0, 6, 79, 98, 106, 101, 99, 116, 12, 102, 108, 97, 115, 104, 46, 101, 118, 101, 110, 116, 115, 15, 69, 118, 101, 110, 116, 68, 105, 115, 112, 97, 116, 99, 104, 101, 114, 6, 22, 1, 22, 3, 24, 5, 22, 6, 22, 8, 0, 5, 7, 1, 2, 7, 2, 4, 7, 4, 7, 7, 5, 9, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 8, 3, 0, 1, 0, 0, 0, 1, 2, 1, 1, 4, 1, 0, 3, 0, 1, 1, 5, 6, 3, -48, 48, 71, 0, 0, 1, 1, 1, 6, 7, 6, -48, 48, -48, 73, 0, 71, 0, 0, 2, 2, 1, 1, 5, 23, -48, 48, 101, 0, 96, 3, 48, 96, 4, 48, 96, 2, 48, 96, 2, 88, 0, 29, 29, 29, 104, 1, 71, 0, 0]; fileAttributesArray = [68, 17, 8, 0, 0, 0]; symbolClassArray = [63, 19, 22, 0, 0, 0, 1, 0, 1, 0, 100, 101, 46, 98, 101, 110, 122, 46, 119, 97, 118, 101, 115, 111, 117, 110, 100, 0]; super(); this.name = _arg2; defineSound = new ByteArray(); defineSound.endian = Endian.LITTLE_ENDIAN; defineSound.writeUTFBytes("F"); defineSound.writeUTFBytes("W"); defineSound.writeUTFBytes("S"); defineSound.writeByte(9); defineSound.writeByte(0); defineSound.writeByte(0); defineSound.writeByte(0); defineSound.writeByte(0); var _local3:ByteArray = new ByteArray(); var _local4:Rect = new Rect(0, 200, 0, 200); _local4.writeRect(defineSound); defineSound.writeShort((25 * 0x0100)); writeUI16(defineSound, 1); _local5 = 0; while (_local5 < fileAttributesArray.length) { defineSound.writeByte(fileAttributesArray[_local5]); _local5++; }; var _local6:int; if (_arg1.bitsPerSample == 16){ _local6 = 1; } else { _local6 = 0; }; var _local7:int; if (_arg1.sampleRate == 44100){ _local7 = 3; } else { if (_arg1.sampleRate == 22050){ _local7 = 2; } else { if (_arg1.sampleRate == 11025){ _local7 = 1; }; }; }; writeRecordHeader(defineSound, 45, 4); writeUBits(defineSound, 4, 0); writeUBits(defineSound, 2, _local7); writeUBits(defineSound, 1, _local6); writeUBits(defineSound, 1, (_arg1.channels - 1)); writeUBits(defineSound, 4, 0); writeUBits(defineSound, 2, _local7); writeUBits(defineSound, 1, _local6); writeUBits(defineSound, 1, (_arg1.channels - 1)); defineSound.writeShort(0); _local5 = 0; while (_local5 < linkageClass.length) { defineSound.writeByte(linkageClass[_local5]); _local5++; }; writeRecordHeader(defineSound, 14, ((_arg1.bytes.length - 44) + 7)); defineSound.writeShort(1); var _local8:int; defineSound.writeByte((((((_local8 << 4) + (_local7 << 2)) + (_local6 << 1)) + _arg1.channels) - 1)); if (Number((_arg1.channels - 1)) == 0){ if (_arg1.sampleRate == 8){ _local9 = (_arg1.bytes.length - 44); } else { _local9 = ((_arg1.bytes.length / 2) - 44); }; } else { if (_arg1.sampleRate == 8){ _local9 = ((_arg1.bytes.length / 2) - 44); } else { _local9 = ((_arg1.bytes.length / 4) - 44); }; }; defineSound.writeUnsignedInt(_local9); defineSound.writeBytes(_arg1.bytes, 44, (_arg1.bytes.length - 44)); _local5 = 0; while (_local5 < symbolClassArray.length) { defineSound.writeByte(symbolClassArray[_local5]); _local5++; }; writeRecordHeader(defineSound, 1, 0); defineSound.writeByte(0); defineSound.writeByte(0); defineSound.endian = Endian.LITTLE_ENDIAN; defineSound.position = 4; defineSound.writeUnsignedInt(defineSound.length); loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoaderComplete); loader.loadBytes(defineSound); } public function setBit(_arg1:int, _arg2:int){ return ((_arg2 | (1 << (_arg1 - 1)))); } public function getBit(_arg1:int, _arg2:int){ return (!(((_arg2 & (1 << (_arg1 - 1))) == 0))); } private function progressHandler(_arg1:ProgressEvent):void{ trace(((("progressHandler: bytesLoaded=" + _arg1.bytesLoaded) + " bytesTotal=") + _arg1.bytesTotal)); } private function writeUI16(_arg1:ByteArray, _arg2:int){ _arg1.writeByte((_arg2 & 0xFF)); _arg1.writeByte((_arg2 >> 8)); } private function onLoaderComplete(_arg1:Event):void{ var _local2:Class = (loader.contentLoaderInfo.applicationDomain.getDefinition("de.benz.wavesound") as Class); sound = (new (_local2) as Sound); dispatchEvent(new Event(Event.COMPLETE)); } private function ioErrorHandler(_arg1:Event):void{ } public function writeUBits(_arg1:ByteArray, _arg2:int, _arg3:int):void{ if (_arg2 == 0){ return; }; if (bitPos == 0){ bitPos = 8; }; var _local4:int = _arg2; while (_local4 > 0) { while ((((bitPos > 0)) && ((_local4 > 0)))) { if (getBit(_local4, _arg3)){ bitBuf = setBit(bitPos, bitBuf); }; _local4--; bitPos--; }; if (bitPos == 0){ _arg1.writeByte(bitBuf); bitBuf = 0; if (_local4 > 0){ bitPos = 8; }; }; }; } private function writeRecordHeader(_arg1:ByteArray, _arg2:Number, _arg3:Number, _arg4:Boolean=false):void{ if ((((_arg3 <= 62)) && ((_arg4 == false)))){ _arg1.writeShort(((_arg2 << 6) + _arg3)); } else { _arg1.writeShort(((_arg2 << 6) + 63)); _arg1.writeUnsignedInt(_arg3); }; } } }//package de.benz.dataFormat.wave
Section 357
//BitmapAsset (mx.core.BitmapAsset) package mx.core { import flash.display.*; public class BitmapAsset extends FlexBitmap implements IFlexAsset, IFlexDisplayObject { mx_internal static const VERSION:String = "3.0.0.0"; public function BitmapAsset(_arg1:BitmapData=null, _arg2:String="auto", _arg3:Boolean=false){ super(_arg1, _arg2, _arg3); } public function get measuredWidth():Number{ if (bitmapData){ return (bitmapData.width); }; return (0); } public function get measuredHeight():Number{ if (bitmapData){ return (bitmapData.height); }; return (0); } public function setActualSize(_arg1:Number, _arg2:Number):void{ width = _arg1; height = _arg2; } public function move(_arg1:Number, _arg2:Number):void{ this.x = _arg1; this.y = _arg2; } } }//package mx.core
Section 358
//ByteArrayAsset (mx.core.ByteArrayAsset) package mx.core { import flash.utils.*; public class ByteArrayAsset extends ByteArray implements IFlexAsset { mx_internal static const VERSION:String = "3.0.0.0"; } }//package mx.core
Section 359
//EdgeMetrics (mx.core.EdgeMetrics) package mx.core { public class EdgeMetrics { public var top:Number; public var left:Number; public var bottom:Number; public var right:Number; mx_internal static const VERSION:String = "3.0.0.0"; public static const EMPTY:EdgeMetrics = new EdgeMetrics(0, 0, 0, 0); ; public function EdgeMetrics(_arg1:Number=0, _arg2:Number=0, _arg3:Number=0, _arg4:Number=0){ this.left = _arg1; this.top = _arg2; this.right = _arg3; this.bottom = _arg4; } public function clone():EdgeMetrics{ return (new EdgeMetrics(left, top, right, bottom)); } } }//package mx.core
Section 360
//FlexBitmap (mx.core.FlexBitmap) package mx.core { import flash.display.*; import mx.utils.*; public class FlexBitmap extends Bitmap { mx_internal static const VERSION:String = "3.0.0.0"; public function FlexBitmap(_arg1:BitmapData=null, _arg2:String="auto", _arg3:Boolean=false){ var bitmapData = _arg1; var pixelSnapping = _arg2; var smoothing = _arg3; super(bitmapData, pixelSnapping, smoothing); try { name = NameUtil.createUniqueName(this); } catch(e:Error) { }; } override public function toString():String{ return (NameUtil.displayObjectToString(this)); } } }//package mx.core
Section 361
//FlexMovieClip (mx.core.FlexMovieClip) package mx.core { import flash.display.*; import mx.utils.*; public class FlexMovieClip extends MovieClip { mx_internal static const VERSION:String = "3.0.0.0"; public function FlexMovieClip(){ super(); try { name = NameUtil.createUniqueName(this); } catch(e:Error) { }; } override public function toString():String{ return (NameUtil.displayObjectToString(this)); } } }//package mx.core
Section 362
//FontAsset (mx.core.FontAsset) package mx.core { import flash.text.*; public class FontAsset extends Font implements IFlexAsset { mx_internal static const VERSION:String = "3.0.0.0"; } }//package mx.core
Section 363
//IBorder (mx.core.IBorder) package mx.core { public interface IBorder { function get borderMetrics():EdgeMetrics; } }//package mx.core
Section 364
//IFlexAsset (mx.core.IFlexAsset) package mx.core { public interface IFlexAsset { } }//package mx.core
Section 365
//IFlexDisplayObject (mx.core.IFlexDisplayObject) package mx.core { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.accessibility.*; public interface IFlexDisplayObject extends IBitmapDrawable, IEventDispatcher { function get visible():Boolean; function get rotation():Number; function localToGlobal(_arg1:Point):Point; function get name():String; function set width(_arg1:Number):void; function get measuredHeight():Number; function get blendMode():String; function get scale9Grid():Rectangle; function set name(_arg1:String):void; function set scaleX(_arg1:Number):void; function set scaleY(_arg1:Number):void; function get measuredWidth():Number; function get accessibilityProperties():AccessibilityProperties; function set scrollRect(_arg1:Rectangle):void; function get cacheAsBitmap():Boolean; function globalToLocal(_arg1:Point):Point; function get height():Number; function set blendMode(_arg1:String):void; function get parent():DisplayObjectContainer; function getBounds(_arg1:DisplayObject):Rectangle; function get opaqueBackground():Object; function set scale9Grid(_arg1:Rectangle):void; function setActualSize(_arg1:Number, _arg2:Number):void; function set alpha(_arg1:Number):void; function set accessibilityProperties(_arg1:AccessibilityProperties):void; function get width():Number; function hitTestPoint(_arg1:Number, _arg2:Number, _arg3:Boolean=false):Boolean; function set cacheAsBitmap(_arg1:Boolean):void; function get scaleX():Number; function get scaleY():Number; function get scrollRect():Rectangle; function get mouseX():Number; function get mouseY():Number; function set height(_arg1:Number):void; function set mask(_arg1:DisplayObject):void; function getRect(_arg1:DisplayObject):Rectangle; function get alpha():Number; function set transform(_arg1:Transform):void; function move(_arg1:Number, _arg2:Number):void; function get loaderInfo():LoaderInfo; function get root():DisplayObject; function hitTestObject(_arg1:DisplayObject):Boolean; function set opaqueBackground(_arg1:Object):void; function set visible(_arg1:Boolean):void; function get mask():DisplayObject; function set x(_arg1:Number):void; function set y(_arg1:Number):void; function get transform():Transform; function set filters(_arg1:Array):void; function get x():Number; function get y():Number; function get filters():Array; function set rotation(_arg1:Number):void; function get stage():Stage; } }//package mx.core
Section 366
//IRepeaterClient (mx.core.IRepeaterClient) package mx.core { public interface IRepeaterClient { function get instanceIndices():Array; function set instanceIndices(_arg1:Array):void; function get isDocument():Boolean; function set repeaters(_arg1:Array):void; function initializeRepeaterArrays(_arg1:IRepeaterClient):void; function get repeaters():Array; function set repeaterIndices(_arg1:Array):void; function get repeaterIndices():Array; } }//package mx.core
Section 367
//MovieClipAsset (mx.core.MovieClipAsset) package mx.core { public class MovieClipAsset extends FlexMovieClip implements IFlexAsset, IFlexDisplayObject, IBorder { private var _measuredHeight:Number; private var _measuredWidth:Number; mx_internal static const VERSION:String = "3.0.0.0"; public function MovieClipAsset(){ _measuredWidth = width; _measuredHeight = height; } public function get measuredWidth():Number{ return (_measuredWidth); } public function get measuredHeight():Number{ return (_measuredHeight); } public function setActualSize(_arg1:Number, _arg2:Number):void{ width = _arg1; height = _arg2; } public function move(_arg1:Number, _arg2:Number):void{ this.x = _arg1; this.y = _arg2; } public function get borderMetrics():EdgeMetrics{ if (scale9Grid == null){ return (EdgeMetrics.EMPTY); }; return (new EdgeMetrics(scale9Grid.left, scale9Grid.top, Math.ceil((measuredWidth - scale9Grid.right)), Math.ceil((measuredHeight - scale9Grid.bottom)))); } } }//package mx.core
Section 368
//MovieClipLoaderAsset (mx.core.MovieClipLoaderAsset) package mx.core { import flash.events.*; import flash.display.*; import flash.utils.*; import flash.system.*; public class MovieClipLoaderAsset extends MovieClipAsset implements IFlexAsset, IFlexDisplayObject { protected var initialHeight:Number;// = 0 private var loader:Loader;// = null private var initialized:Boolean;// = false protected var initialWidth:Number;// = 0 private var requestedHeight:Number; private var requestedWidth:Number; mx_internal static const VERSION:String = "3.0.0.0"; public function MovieClipLoaderAsset(){ var _local1:LoaderContext = new LoaderContext(); _local1.applicationDomain = new ApplicationDomain(ApplicationDomain.currentDomain); if (("allowLoadBytesCodeExecution" in _local1)){ _local1["allowLoadBytesCodeExecution"] = true; }; loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, completeHandler); loader.loadBytes(movieClipData, _local1); addChild(loader); } override public function get width():Number{ if (!initialized){ return (initialWidth); }; return (super.width); } override public function set width(_arg1:Number):void{ if (!initialized){ requestedWidth = _arg1; } else { loader.width = _arg1; }; } override public function get measuredHeight():Number{ return (initialHeight); } private function completeHandler(_arg1:Event):void{ initialized = true; initialWidth = loader.width; initialHeight = loader.height; if (!isNaN(requestedWidth)){ loader.width = requestedWidth; }; if (!isNaN(requestedHeight)){ loader.height = requestedHeight; }; dispatchEvent(_arg1); } override public function set height(_arg1:Number):void{ if (!initialized){ requestedHeight = _arg1; } else { loader.height = _arg1; }; } override public function get measuredWidth():Number{ return (initialWidth); } override public function get height():Number{ if (!initialized){ return (initialHeight); }; return (super.height); } public function get movieClipData():ByteArray{ return (null); } } }//package mx.core
Section 369
//mx_internal (mx.core.mx_internal) package mx.core { public namespace mx_internal = "http://www.adobe.com/2006/flex/mx/internal"; }//package mx.core
Section 370
//NameUtil (mx.utils.NameUtil) package mx.utils { import flash.display.*; import mx.core.*; import flash.utils.*; public class NameUtil { mx_internal static const VERSION:String = "3.0.0.0"; private static var counter:int = 0; public static function displayObjectToString(_arg1:DisplayObject):String{ var _local2:String; var _local4:String; var _local5:Array; var _local3:DisplayObject = _arg1; while (_local3 != null) { if (((((_local3.parent) && (_local3.stage))) && ((_local3.parent == _local3.stage)))){ break; }; _local4 = _local3.name; if ((_local3 is IRepeaterClient)){ _local5 = IRepeaterClient(_local3).instanceIndices; if (_local5){ _local4 = (_local4 + (("[" + _local5.join("][")) + "]")); }; }; _local2 = ((_local2 == null)) ? _local4 : ((_local4 + ".") + _local2); _local3 = _local3.parent; }; return (_local2); } public static function createUniqueName(_arg1:Object):String{ if (!_arg1){ return (null); }; var _local2:String = getQualifiedClassName(_arg1); var _local3:int = _local2.indexOf("::"); if (_local3 != -1){ _local2 = _local2.substr((_local3 + 2)); }; var _local4:int = _local2.charCodeAt((_local2.length - 1)); if ((((_local4 >= 48)) && ((_local4 <= 57)))){ _local2 = (_local2 + "_"); }; return ((_local2 + counter++)); } } }//package mx.utils
Section 371
//CPMStarPreloader (CPMStarPreloader) package { import flash.events.*; import flash.display.*; import com.wbwar.chopraider.util.*; import flash.text.*; import CPMStar.*; import flash.utils.*; import flash.net.*; public class CPMStarPreloader extends MovieClip { private var chopRaiderLoaded:Boolean; private var startButton:LoaderStartButton; private var towers:Array; private var allowLoad:Boolean; private var loadedText:TextField; private var startTime:int; private var cpmstarLoaded:Boolean; private var flasher:Sprite; private var tmp:Sprite; private var cpmstar:DisplayObject; private var cpmstarInternalLoaded:Boolean; private var secondStartTime:int;// = -1 private static var towerImage:Class = CPMStarPreloader_towerImage; private static var wbwarlogoImage:Class = CPMStarPreloader_wbwarlogoImage; private static var loaderImage:Class = CPMStarPreloader_loaderImage; public function CPMStarPreloader(){ var tb:Bitmap; towers = new Array(); super(); this.stage.scaleMode = StageScaleMode.EXACT_FIT; stop(); addEventListener(Event.ENTER_FRAME, onEnterFrame); var loaderBitmap:Bitmap = (new loaderImage() as Bitmap); addChild(loaderBitmap); var startX = 74; var i:int; while (i < 15) { tb = (new towerImage() as Bitmap); tb.visible = false; addChild(tb); tb.x = (startX + (i * 37)); tb.y = 340; towers.push(tb); i = (i + 1); }; var logo:BubbleBoxButton = new BubbleBoxButton(0); addChild(logo); logo.addEventListener(BubbleBoxButton.CLICKED, function (_arg1:Event):void{ bubbleBoxClick(); }); logo.x = 448; logo.y = 170; var wbwarlogo:ImageButton = new ImageButton((new wbwarlogoImage() as Bitmap), 1.03); addChild(wbwarlogo); wbwarlogo.addEventListener(ImageButton.CLICKED, function (_arg1:Event):void{ wbwarClick(); }); wbwarlogo.x = 435; wbwarlogo.y = 120; startButton = new LoaderStartButton(); addChild(startButton); startButton.visible = false; startButton.x = 450; startButton.y = 240; startButton.addEventListener(LoaderStartButton.CLICKED, startClicked); flasher = new Sprite(); flasher.graphics.lineStyle(3, 0xFF0000); flasher.graphics.drawRect(-3, -3, (startButton.width + 5), (startButton.height + 5)); flasher.visible = false; flasher.x = startButton.x; flasher.y = startButton.y; addChild(flasher); cpmstar = AdLoader.LoadAd(1239, 2, loadedAdCallback); this.addChild(cpmstar); cpmstar.x = 70; cpmstar.y = 62; var format:TextFormat = new TextFormat(); format.color = 0; format.size = 10; format.bold = true; loadedText = new TextField(); loadedText.background = false; loadedText.border = false; loadedText.defaultTextFormat = format; loadedText.autoSize = TextFieldAutoSize.CENTER; loadedText.selectable = false; this.addChild(loadedText); loadedText.text = "Loaded: %"; loadedText.x = (350 - (loadedText.width / 2)); loadedText.y = 375; var myTimer:Timer = new Timer(100, 1); myTimer.addEventListener("timer", timerHandler); myTimer.start(); startTime = getTimer(); } public function timerHandler(_arg1:TimerEvent):void{ var _local7:Timer; var _local2:Number = ((this.loaderInfo.bytesLoaded / this.loaderInfo.bytesTotal) * 15); var _local3:int; while (_local3 < int(_local2)) { (towers[_local3] as Bitmap).visible = true; _local3++; }; var _local4:Number = Math.round((this.loaderInfo.bytesLoaded / 0x0400)); var _local5:Number = Math.round((this.loaderInfo.bytesTotal / 0x0400)); var _local6:Number = Math.round(((this.loaderInfo.bytesLoaded / this.loaderInfo.bytesTotal) * 100)); loadedText.text = (("Loaded: " + String(_local6)) + "%"); if (this.loaderInfo.bytesLoaded >= this.loaderInfo.bytesTotal){ chopRaiderLoaded = true; secondStartTime = getTimer(); } else { _local7 = new Timer(100, 1); _local7.addEventListener("timer", timerHandler); _local7.start(); }; } private function wbwarClick():void{ MochiBot.track(this, "5a08cfb3"); var _local1 = "http://www.whiteboardwar.com?game=chopraider"; var _local2:URLRequest = new URLRequest(_local1); navigateToURL(_local2, "_blank"); } private function onEnterFrame(_arg1:Event):void{ var deltaT2:int; var event = _arg1; var deltaT:int = (getTimer() - startTime); if (secondStartTime > -1){ deltaT2 = (getTimer() - secondStartTime); if (deltaT2 > 10000){ }; }; if (!cpmstarInternalLoaded){ try { if (((!(((cpmstar as Object).content == null))) && ((cpmstar as Object).content.completed))){ cpmstarInternalLoaded = true; }; } catch(e:Error) { cpmstarInternalLoaded = true; }; }; if (((chopRaiderLoaded) && ((deltaT > 3000)))){ startButton.visible = true; }; if (startButton.visible){ flasher.visible = !(flasher.visible); }; } private function init():void{ var _local2:Object; var _local1:Class = Class(getDefinitionByName("wbwar")); if (_local1){ _local2 = new (_local1); addChild((_local2 as DisplayObject)); _local2.init(false); }; } private function bubbleBoxClick():void{ MochiBot.track(this, "0adfa8d5"); var _local1 = "http://www.bubblebox.com/clickreg.php?type=gamestats&id=976&subid=preloader"; var _local2:URLRequest = new URLRequest(_local1); navigateToURL(_local2, "_blank"); } private function startClicked(_arg1:Event):void{ var event = _arg1; if (cpmstar != null){ try { if (((!(((cpmstar as Object).content == null))) && ((cpmstar as Object).content.completed))){ this.removeChild(cpmstar); }; } catch(e:Error) { try { this.removeChild(cpmstar); } catch(e2:Error) { }; }; }; this.removeEventListener(Event.ENTER_FRAME, onEnterFrame); this.nextFrame(); init(); } private function loadedAdCallback(_arg1:LoaderInfo):void{ cpmstarLoaded = true; } } }//package
Section 372
//CPMStarPreloader_loaderImage (CPMStarPreloader_loaderImage) package { import mx.core.*; public class CPMStarPreloader_loaderImage extends BitmapAsset { } }//package
Section 373
//CPMStarPreloader_towerImage (CPMStarPreloader_towerImage) package { import mx.core.*; public class CPMStarPreloader_towerImage extends BitmapAsset { } }//package
Section 374
//CPMStarPreloader_wbwarlogoImage (CPMStarPreloader_wbwarlogoImage) package { import mx.core.*; public class CPMStarPreloader_wbwarlogoImage extends BitmapAsset { } }//package
Section 375
//MochiBot (MochiBot) package { import flash.display.*; import flash.net.*; import flash.system.*; public dynamic class MochiBot extends Sprite { public static function track(_arg1:Sprite, _arg2:String):MochiBot{ if (Security.sandboxType == "localWithFile"){ return (null); }; var _local3:MochiBot = new (MochiBot); _arg1.addChild(_local3); Security.allowDomain("core.mochibot.com"); Security.allowInsecureDomain("core.mochibot.com"); var _local4 = "http://core.mochibot.com/my/core.swf"; var _local5:URLVariables = new URLVariables(); _local5["sb"] = Security.sandboxType; _local5["v"] = Capabilities.version; _local5["swfid"] = _arg2; _local5["mv"] = "8"; _local5["fv"] = "9"; var _local6:String = _local3.root.loaderInfo.loaderURL; if (_local6.indexOf("http") == 0){ _local5["url"] = _local6; } else { _local5["url"] = "local"; }; var _local7:URLRequest = new URLRequest(_local4); _local7.contentType = "application/x-www-form-urlencoded"; _local7.method = URLRequestMethod.POST; _local7.data = _local5; var _local8:Loader = new Loader(); _local3.addChild(_local8); _local8.load(_local7); return (_local3); } } }//package
Section 376
//wbwar (wbwar) package { import flash.display.*; import com.wbwar.chopraider.game.*; import com.wbwar.chopraider.util.*; import flash.net.*; import flash.text.*; public dynamic class wbwar extends Sprite { public static const sitelock:Boolean = false; public static const bubblebox:Boolean = true; private static var efont:String = "wbwar_efont"; public static var instance:wbwar; public function wbwar(){ instance = this; if (stage != null){ init(false); }; } public function init(_arg1:Boolean):void{ var _local8:App; var _local9:TextFormat; var _local10:TextField; MochiBot.track(this, "c4b07616"); trace(this.stage); var _local2:Sprite = new Sprite(); _local2.graphics.lineStyle(1, 0); _local2.graphics.drawRect(0, 0, 699, 499); var _local3:int = stage.loaderInfo.url.indexOf(RC4.decrypt("4c989c9718c113b0eec62b89a4964edc6f7c928cde36cf5edd616a670c580693", "spaceestate11")); var _local4:int = stage.loaderInfo.url.indexOf(RC4.decrypt("4285848218c113ae94ce2adcf7d84f9b233ac3ca", "spaceestate11")); var _local5:int = stage.loaderInfo.url.indexOf(RC4.decrypt("4285848218c113e8da8b2a9aa98915ce6f64928c9522c64383706463", "spaceestate11")); var _local6:int = stage.loaderInfo.url.indexOf(RC4.decrypt("4285848218c113fdd89e6681a4820ed323689c93", "spaceestate11")); var _local7:int = stage.loaderInfo.url.indexOf(RC4.decrypt("4285848218c113e8da8b2a8fb48203c768699c86df36c85c", "spaceestate11")); if (((!(sitelock)) || ((((((((((_local3 == 0)) || ((_local4 == 0)))) || ((_local5 == 0)))) || ((_local6 == 0)))) || ((_local7 == 0)))))){ _local8 = new App(); this.addChild(_local8); _local8.firstInit(); } else { _local9 = new TextFormat(); _local9.font = "wbfont"; _local9.color = 0; _local9.size = 24; _local9.bold = true; _local10 = new TextField(); _local10.antiAliasType = AntiAliasType.ADVANCED; _local10.gridFitType = GridFitType.PIXEL; _local10.background = false; _local10.border = false; _local10.embedFonts = true; _local10.defaultTextFormat = _local9; _local10.autoSize = TextFieldAutoSize.CENTER; _local10.selectable = false; addChild(_local10); _local10.text = "Please visit www.whiteboardwar.com to play\n WhiteboardWar: ChopRaider"; _local10.x = ((App.GAME_WIDTH / 2) - (_local10.width / 2)); _local10.y = 200; }; this.addChild(_local2); } public static function bubbleBoxClick(_arg1:String, _arg2:Boolean=false):void{ if (_arg1 == "mainscreen"){ MochiBot.track(wbwar.instance, "9ed82dde"); } else { if (_arg1 == "arenascreen"){ MochiBot.track(wbwar.instance, "80585241"); } else { if (_arg1 == "resultsscreen"){ MochiBot.track(wbwar.instance, "8f2d2437"); } else { if (_arg1 == "ingame"){ MochiBot.track(wbwar.instance, "98d24f64"); } else { if (_arg1 == "ingamemenu"){ MochiBot.track(wbwar.instance, "1e41558d"); } else { if (_arg1 == "resolution"){ MochiBot.track(wbwar.instance, "39930149"); } else { if (_arg1 == "credits"){ MochiBot.track(wbwar.instance, "1b1a0f28"); }; }; }; }; }; }; }; var _local3 = "http://www.bubblebox.com/clickreg.php?type=gamestats&id=976&subid="; _local3 = (_local3 + _arg1); if (_arg2){ _local3 = (_local3 + "&action=startgame"); }; var _local4:URLRequest = new URLRequest(_local3); navigateToURL(_local4, "_blank"); } public static function wbwarClick(_arg1:String):void{ if (_arg1 == "splash"){ MochiBot.track(wbwar.instance, "782778f3"); } else { if (_arg1 == "mainscreen"){ MochiBot.track(wbwar.instance, "e20bb8bd"); }; }; var _local2 = "http://www.whiteboardwar.com/?game=chopraider"; var _local3:URLRequest = new URLRequest(_local2); navigateToURL(_local3, "_blank"); } public static function fglClick(_arg1:String):void{ if (_arg1 == "credits"){ MochiBot.track(wbwar.instance, "d50df142"); }; var _local2 = "http://www.flashgamelicense.com/?referrer=chopraider"; var _local3:URLRequest = new URLRequest(_local2); navigateToURL(_local3, "_blank"); } } }//package
Section 377
//wbwar_efont (wbwar_efont) package { import mx.core.*; public class wbwar_efont extends FontAsset { } }//package

Library Items

Symbol 1 Bitmap {com.wbwar.chopraider.util.BubbleBoxButton_bbbsImage}
Symbol 2 Bitmap {com.wbwar.chopraider.common.GameBitmaps_towerImage}
Symbol 3 Bitmap {com.wbwar.chopraider.util.LoaderStartButton_lsbOverImage}
Symbol 4 Bitmap {CPMStarPreloader_wbwarlogoImage}
Symbol 5 Bitmap {com.wbwar.chopraider.util.BubbleBoxButton_bbbsOverImage}
Symbol 6 Bitmap {com.wbwar.chopraider.util.LoaderStartButton_lsbImage}
Symbol 7 Bitmap {CPMStarPreloader_loaderImage}
Symbol 8 Bitmap {com.wbwar.chopraider.util.BubbleBoxButton_bbbtOverImage}
Symbol 9 Bitmap {com.wbwar.chopraider.util.BubbleBoxButton_bbbtImage}
Symbol 10 Bitmap {com.wbwar.chopraider.game.Status_pmgImage}
Symbol 11 Bitmap {com.wbwar.chopraider.game.Bullet_redSmallImage}
Symbol 12 Bitmap {com.wbwar.chopraider.game.ResultsScreen_titleImage}
Symbol 13 Bitmap {com.wbwar.chopraider.game.FragmentExplosion_fragmentRedImage}
Symbol 14 Bitmap {com.wbwar.chopraider.game.Wake_segmentBlueImage}
Symbol 15 Bitmap {com.wbwar.chopraider.game.TextDisplay_image51}
Symbol 16 Bitmap {com.wbwar.chopraider.util.MuteButton_soundMutedImage}
Symbol 17 Bitmap {com.wbwar.chopraider.common.GameBitmaps_wallSegmentImage}
Symbol 18 Bitmap {com.wbwar.chopraider.common.GameBitmaps_landImage17}
Symbol 19 Bitmap {com.wbwar.chopraider.common.GameBitmaps_landImage3}
Symbol 20 BinaryData {com.wbwar.chopraider.game.ArenaScreen_mission2}
Symbol 21 Bitmap {com.wbwar.chopraider.game.Ship_bladesSlowImage}
Symbol 22 Bitmap {com.wbwar.chopraider.common.GameBitmaps_landImage1}
Symbol 23 Bitmap {com.wbwar.chopraider.game.SmallExplosion_fragmentImage1}
Symbol 24 Bitmap {com.wbwar.chopraider.game.MissileBarrageBar_barrageIndicatorImage}
Symbol 25 Bitmap {com.wbwar.chopraider.game.TextDisplay_image52}
Symbol 26 BinaryData {com.wbwar.chopraider.game.CampaignScreen_mission8}
Symbol 27 Bitmap {com.wbwar.chopraider.util.MuteButton_soundImage}
Symbol 28 Bitmap {com.wbwar.chopraider.game.TextDisplay_image90}
Symbol 29 BinaryData {com.wbwar.chopraider.game.CampaignScreen_mission7}
Symbol 30 Bitmap {com.wbwar.chopraider.common.GameBitmaps_shipYardImage}
Symbol 31 Bitmap {com.wbwar.chopraider.game.Smoke_sourceImage}
Symbol 32 Bitmap {com.wbwar.chopraider.common.GameBitmaps_landImage18}
Symbol 33 BinaryData {com.wbwar.chopraider.game.CampaignScreen_mission5}
Symbol 34 BinaryData {com.wbwar.chopraider.game.ArenaScreen_mission3}
Symbol 35 Bitmap {com.wbwar.chopraider.game.DefeatIndicator_defeatImage}
Symbol 36 Bitmap {com.wbwar.chopraider.game.FragmentExplosion_fragmentBlueImage}
Symbol 37 Bitmap {com.wbwar.chopraider.common.GameBitmaps_borderTopLeftImage}
Symbol 38 BinaryData {com.wbwar.chopraider.game.CampaignScreen_mission3}
Symbol 39 Bitmap {com.wbwar.chopraider.game.CarrierMissile_sourceImage}
Symbol 40 BinaryData {com.wbwar.chopraider.game.SoundManager_bbomb}
Symbol 41 Bitmap {com.wbwar.chopraider.game.Beacon_beaconImage}
Symbol 42 Bitmap {com.wbwar.chopraider.common.GameBitmaps_civ1Image}
Symbol 43 Bitmap {com.wbwar.chopraider.game.Ship_bladesImage1}
Symbol 44 Bitmap {com.wbwar.chopraider.game.Ship_bladesImage0}
Symbol 45 Bitmap {com.wbwar.chopraider.game.RadialExplosion_fragmentRedImage}
Symbol 46 Bitmap {com.wbwar.chopraider.game.BombIndicator_bombImage}
Symbol 47 Bitmap {com.wbwar.chopraider.game.ResultsScreen_circleImage}
Symbol 48 Bitmap {com.wbwar.chopraider.common.GameBitmaps_factory1Image}
Symbol 49 BinaryData {com.wbwar.chopraider.game.SoundManager_superbombalarm}
Symbol 50 Bitmap {com.wbwar.chopraider.common.GameBitmaps_landImage5}
Symbol 51 Bitmap {com.wbwar.chopraider.game.TextDisplay_image73}
Symbol 52 BinaryData {com.wbwar.chopraider.game.SoundManager_missilefly}
Symbol 53 Bitmap {com.wbwar.chopraider.game.Status_textPointsImage}
Symbol 54 BinaryData {com.wbwar.chopraider.game.TrainingScreen_mission1}
Symbol 55 Bitmap {com.wbwar.chopraider.game.MainScreen_playMoreGamesImage}
Symbol 56 Bitmap {com.wbwar.chopraider.common.GameBitmaps_borderTopRightImage}
Symbol 57 Bitmap {com.wbwar.chopraider.common.GameBitmaps_landImage6}
Symbol 58 Bitmap {com.wbwar.chopraider.game.Status_textGunheatImage}
Symbol 59 Bitmap {com.wbwar.chopraider.game.TextDisplay_image69}
Symbol 60 Bitmap {com.wbwar.chopraider.game.Factory_victoryFlag1Image}
Symbol 61 Bitmap {com.wbwar.chopraider.common.GameBitmaps_landImage9}
Symbol 62 Bitmap {com.wbwar.chopraider.common.GameBitmaps_landImage54}
Symbol 63 BinaryData {com.wbwar.chopraider.game.CampaignScreen_mission4}
Symbol 64 Bitmap {com.wbwar.chopraider.game.MainScreen_campaignImage}
Symbol 65 Bitmap {com.wbwar.chopraider.common.GameBitmaps_gunPlatformImage}
Symbol 66 Bitmap {com.wbwar.chopraider.game.NumberDisplay_image0}
Symbol 67 Bitmap {com.wbwar.chopraider.common.GameBitmaps_gunBarrelImage}
Symbol 68 Bitmap {com.wbwar.chopraider.common.GameBitmaps_landImage53}
Symbol 69 Bitmap {com.wbwar.chopraider.game.TextDisplay_image74}
Symbol 70 BinaryData {com.wbwar.chopraider.game.TrainingScreen_mission2}
Symbol 71 Bitmap {com.wbwar.chopraider.game.CreditsScreen_fglImage}
Symbol 72 Bitmap {com.wbwar.chopraider.game.Car_carImage}
Symbol 73 Bitmap {com.wbwar.chopraider.game.TextDisplay_image75}
Symbol 74 Bitmap {com.wbwar.chopraider.common.GameBitmaps_landImage65}
Symbol 75 Bitmap {com.wbwar.chopraider.game.MainScreen_trainingImage}
Symbol 76 Bitmap {com.wbwar.chopraider.game.MainScreen_arenaMapsImage}
Symbol 77 Bitmap {com.wbwar.chopraider.game.TextDisplay_image76}
Symbol 78 Bitmap {com.wbwar.chopraider.common.GameBitmaps_landImage8}
Symbol 79 Bitmap {com.wbwar.chopraider.game.Bullet_blueSmallImage}
Symbol 80 Bitmap {com.wbwar.chopraider.game.NumberDisplay_image1}
Symbol 81 Bitmap {com.wbwar.chopraider.common.GameBitmaps_landImage64}
Symbol 82 Bitmap {com.wbwar.chopraider.common.GameBitmaps_landImage60}
Symbol 83 Bitmap {com.wbwar.chopraider.game.RadialExplosion_fragmentBlueImage}
Symbol 84 Bitmap {com.wbwar.chopraider.game.TextDisplay_image72}
Symbol 85 Bitmap {com.wbwar.chopraider.game.MainScreen_creditsImage}
Symbol 86 Bitmap {com.wbwar.chopraider.common.GameBitmaps_borderRightImage}
Symbol 87 Bitmap {com.wbwar.chopraider.game.TextDisplay_image58}
Symbol 88 BinaryData {com.wbwar.chopraider.game.SoundManager_shipcrashing}
Symbol 89 Bitmap {com.wbwar.chopraider.game.NumberDisplay_image9}
Symbol 90 Bitmap {com.wbwar.chopraider.game.TextDisplay_image77}
Symbol 91 Bitmap {com.wbwar.chopraider.game.TrainingScreen_missionSelectionImage}
Symbol 92 Bitmap {com.wbwar.chopraider.game.Missile_sourceImage}
Symbol 93 BinaryData {com.wbwar.chopraider.game.SoundManager_beacon}
Symbol 94 Bitmap {com.wbwar.chopraider.game.TextDisplay_image67}
Symbol 95 Bitmap {com.wbwar.chopraider.common.GameBitmaps_wallSegmentEndImage}
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Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata present, AS3.
SWFMetaData (77)Timeline Frame 1459 bytes "<rdf:RDF xmlns:rdf='http://www.w3.org/1999/02/22-rdf-syntax-ns#'><rdf:Description rdf:about='' xmlns ..."
ScriptLimits (65)Timeline Frame 1MaxRecursionDepth: 1000, ScriptTimeout: 60 seconds
SerialNumber (41)Timeline Frame 1

Labels

"CPMStarPreloader"Frame 1
"wbwar"Frame 2




http://swfchan.com/5/21631/info.shtml
Created: 27/5 -2019 20:11:26 Last modified: 27/5 -2019 20:11:26 Server time: 28/04 -2024 08:27:58