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Blast Master.swf

This is the info page for
Flash #21939

(Click the ID number above for more basic data on this flash file.)


Text
Presents

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Instructions

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Instructions......

You are in the enemy territory in Iraq. Your task as Blast Master
is to destroy as many enemy trucks, airplanes, helicopters and
terrorists as possible.
You are armed to the teeth with a Machine gun, Cannon and a
Missile launcher. Machine gun has unlimited bullets and Cannon
and Missile launcher have limited ammunition. Use it carefully.
You get extra life when you shoot the life trucks.
You get extra bullets when you shoot the ammunition trucks.

Keys:
A & D to move Left /Right
W to Jump
Space Bar to Swap Guns
Left Mouse Click to shoot.

Score :

000000

Plane Destroyed :

09

Cannon :

009

Missile :

009

Life :

100

LEVEL UP

Play Again

Your Score

Your Name

0

Submit

High Score

Name

Score

Date Posted

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ActionScript [AS1/AS2]

Frame 1
fscommand ("allowScale", "false"); _quality = "HIGH"; Stage.showMenu = false; onLoad = function () { this.progressbar.bar_mc._width = 1; var _local2 = false; }; onEnterFrame = function () { myLoaded = Math.round(_root.getBytesLoaded()); myTotal = Math.round(_root.getBytesTotal()); myPercent = (myLoaded / myTotal) * 100; this.progressbar.bar_mc._width = myPercent * 2; percenttext.percentText.text = Math.round(myPercent) + "%"; if ((myLoaded == myTotal) && (_root.animationCompleted == true)) { gotoAndPlay (3); _root.animationCompleted = false; } }; animation.onPress = function () { getURL ("http://www.flasharcade.com/", "_blank"); }; stop();
Frame 4
stop(); fscommand ("allowScale", "false"); _quality = "HIGH"; _root.gameBGSound.stop(); _root.gameBGSound = null; _root.gameBGSound = new Sound(); _root.gameBGSound.attachSound("bgSound"); _root.gameBGSound.start(0, 500000); _root.gameBGSound.setVolume(80);
Frame 6
stop();
Frame 8
_quality = "LOW"; stop();
Frame 10
function clearAll() { j = 1; while (j < 10) { var _local2 = _root["targetEnemyClip" + j]; _local2.removeMovieClip(); j++; } } _quality = "HIGH"; stopAllSounds(); _root.gameBGSound.stop(); _root.gameBGSound = null; _root.gameBGSound = new Sound(); _root.gameBGSound.attachSound("bgSound"); _root.gameBGSound.start(0, 500000); _root.gameBGSound.setVolume(80); clearAll(); stop();
Frame 12
_quality = "HIGH"; stop();
Symbol 40 MovieClip Frame 95
stop();
Symbol 56 MovieClip Frame 201
stop(); _root.animationCompleted = true;
Instance of Symbol 61 MovieClip "bar_mc" in Symbol 62 MovieClip Frame 1
onClipEvent (enterFrame) { _xscale = (_root.percentDone * 4); }
Symbol 134 MovieClip Frame 30
stop();
Symbol 135 MovieClip Frame 30
stop(); _parent.removeMovieClip();
Symbol 136 MovieClip [bombClip] Frame 1
stop();
Symbol 136 MovieClip [bombClip] Frame 2
stop();
Symbol 142 MovieClip [bullet1] Frame 4
stop();
Symbol 142 MovieClip [bullet1] Frame 5
Symbol 142 MovieClip [bullet1] Frame 7
this.removeMovieClip(); stop();
Symbol 148 MovieClip [bullet2] Frame 4
stop();
Symbol 148 MovieClip [bullet2] Frame 5
Symbol 148 MovieClip [bullet2] Frame 7
this.removeMovieClip(); stop();
Symbol 150 MovieClip [bullet3] Frame 4
stop();
Symbol 150 MovieClip [bullet3] Frame 5
Symbol 150 MovieClip [bullet3] Frame 7
this.removeMovieClip(); stop();
Symbol 160 MovieClip [ebullet] Frame 1
stop();
Symbol 160 MovieClip [ebullet] Frame 2
Symbol 160 MovieClip [ebullet] Frame 16
this.removeMovieClip(); stop();
Symbol 171 MovieClip Frame 30
stop(); _parent.gotoAndStop(1);
Symbol 172 MovieClip Frame 30
stop(); _parent.removeMovieClip();
Symbol 173 MovieClip [eJeep] Frame 1
stop(); this.objectRef.hitFlag = false;
Symbol 173 MovieClip [eJeep] Frame 2
stop();
Symbol 173 MovieClip [eJeep] Frame 3
stop();
Symbol 180 MovieClip Frame 30
stop(); _parent.gotoAndStop(1);
Symbol 181 MovieClip Frame 30
stop(); _parent.removeMovieClip();
Symbol 182 MovieClip [eJeep2] Frame 1
stop(); this.objectRef.hitFlag = false;
Symbol 182 MovieClip [eJeep2] Frame 2
stop();
Symbol 182 MovieClip [eJeep2] Frame 3
stop();
Symbol 191 MovieClip Frame 10
_parent.gotoAndStop("gun1_still");
Symbol 197 MovieClip Frame 30
stop(); _parent.removeMovieClip();
Symbol 198 MovieClip [eJeep3] Frame 1
stop(); this.objectRef.hitFlag = false;
Symbol 198 MovieClip [eJeep3] Frame 2
stop();
Symbol 198 MovieClip [eJeep3] Frame 3
stop();
Symbol 209 MovieClip Frame 1
_root.stage_mc._y = random(20);
Symbol 209 MovieClip Frame 3
_root.stage_mc._y = random(10);
Symbol 209 MovieClip Frame 5
_root.stage_mc._y = random(30);
Symbol 209 MovieClip Frame 7
_root.stage_mc._y = random(10);
Symbol 209 MovieClip Frame 9
_root.stage_mc._y = random(20);
Symbol 209 MovieClip Frame 11
_root.stage_mc._y = random(2);
Symbol 209 MovieClip Frame 13
_root.stage_mc._y = 4;
Symbol 209 MovieClip Frame 31
_root.enemyKilled = _root.enemyKilled + 1; _parent.removeMovieClip();
Symbol 210 MovieClip [ePlane] Frame 1
stop();
Symbol 210 MovieClip [ePlane] Frame 2
stop();
Symbol 222 MovieClip Frame 30
stop(); _parent.gotoAndStop(1);
Symbol 223 MovieClip Frame 30
stop(); _parent.removeMovieClip();
Symbol 224 MovieClip [eTruck] Frame 1
stop(); this.objectRef.hitFlag = false;
Symbol 224 MovieClip [eTruck] Frame 2
stop();
Symbol 224 MovieClip [eTruck] Frame 3
stop();
Symbol 229 MovieClip Frame 30
stop(); _parent.gotoAndStop(1);
Symbol 230 MovieClip Frame 5
if (!_root.gameEnd) { _root.heroHealth = _root.heroHealth + 30; if (_root.heroHealth > 100) { _root.heroHealth = 100; } }
Symbol 230 MovieClip Frame 30
stop(); _root.powerupStatus = false; _parent.removeMovieClip();
Symbol 231 MovieClip [eTruck1] Frame 1
stop(); this.objectRef.hitFlag = false;
Symbol 231 MovieClip [eTruck1] Frame 2
stop();
Symbol 231 MovieClip [eTruck1] Frame 3
stop();
Symbol 237 MovieClip Frame 30
stop(); _parent.gotoAndStop(1);
Symbol 238 MovieClip Frame 30
stop(); _root.powerupStatus = false; _root.bullet2Total = _root.bullet2Total + 10; _root.bullet2Remaining = _root.bullet2Remaining + 10; _parent.removeMovieClip();
Symbol 239 MovieClip [eTruck2] Frame 1
stop(); this.objectRef.hitFlag = false;
Symbol 239 MovieClip [eTruck2] Frame 2
stop();
Symbol 239 MovieClip [eTruck2] Frame 3
stop();
Symbol 242 MovieClip Frame 30
stop(); _parent.gotoAndStop(1);
Symbol 243 MovieClip Frame 30
stop(); _root.powerupStatus = false; _root.bullet3Total = _root.bullet3Total + 5; _root.bullet3Remaining = _root.bullet3Remaining + 5; _parent.removeMovieClip();
Symbol 244 MovieClip [eTruck3] Frame 1
stop(); this.objectRef.hitFlag = false;
Symbol 244 MovieClip [eTruck3] Frame 2
stop();
Symbol 244 MovieClip [eTruck3] Frame 3
stop();
Symbol 251 MovieClip Frame 30
stop(); _parent.gotoAndStop(1);
Symbol 252 MovieClip Frame 30
stop(); _parent.removeMovieClip();
Symbol 253 MovieClip [eTruck4] Frame 1
stop(); this.objectRef.hitFlag = false;
Symbol 253 MovieClip [eTruck4] Frame 2
stop();
Symbol 253 MovieClip [eTruck4] Frame 3
stop();
Symbol 274 MovieClip Frame 1
_root.stage_mc._y = random(10);
Symbol 274 MovieClip Frame 4
_root.stage_mc._y = random(30);
Symbol 274 MovieClip Frame 7
_root.stage_mc._y = random(10);
Symbol 274 MovieClip Frame 10
_root.stage_mc._y = random(20);
Symbol 274 MovieClip Frame 13
_root.stage_mc._y = random(5);
Symbol 274 MovieClip Frame 16
stop(); _root.stage_mc._y = 4;
Symbol 275 MovieClip Frame 30
stop(); _root.enemyKilled++; _parent.removeMovieClip();
Symbol 276 MovieClip [heli2] Frame 1
stop();
Instance of Symbol 203 MovieClip "body_hit" in Symbol 276 MovieClip [heli2] Frame 1
onClipEvent (load) { _visible = false; }
Symbol 276 MovieClip [heli2] Frame 2
stop();
Symbol 276 MovieClip [heli2] Frame 3
stop();
Symbol 276 MovieClip [heli2] Frame 4
stop();
Symbol 277 MovieClip [heliBullet] Frame 1
stop();
Symbol 277 MovieClip [heliBullet] Frame 2
Symbol 277 MovieClip [heliBullet] Frame 35
this.removeMovieClip(); stop();
Symbol 294 MovieClip Frame 1
stop();
Symbol 297 MovieClip Frame 10
stop();
Symbol 300 MovieClip Frame 9
stop();
Symbol 301 MovieClip Frame 1
gotoAndPlay (7);
Symbol 301 MovieClip Frame 33
stop(); _parent.removeMovieClip();
Symbol 302 MovieClip [soldier01] Frame 1
stop(); this.objectRef.hitFlag = false;
Symbol 302 MovieClip [soldier01] Frame 2
stop();
Symbol 302 MovieClip [soldier01] Frame 3
stop();
Symbol 315 MovieClip Frame 10
stop();
Symbol 316 MovieClip Frame 1
gotoAndPlay (7);
Symbol 316 MovieClip Frame 43
stop(); _parent.removeMovieClip();
Symbol 317 MovieClip [soldier02] Frame 1
stop(); this.objectRef.hitFlag = false;
Symbol 317 MovieClip [soldier02] Frame 2
stop();
Symbol 317 MovieClip [soldier02] Frame 3
stop();
Symbol 329 MovieClip Frame 10
stop();
Symbol 330 MovieClip Frame 1
gotoAndPlay (7);
Symbol 330 MovieClip Frame 43
stop(); _parent.removeMovieClip();
Symbol 331 MovieClip [soldier03] Frame 1
stop(); this.objectRef.hitFlag = false;
Symbol 331 MovieClip [soldier03] Frame 2
stop();
Symbol 331 MovieClip [soldier03] Frame 3
stop();
Symbol 351 MovieClip Frame 20
stop();
Symbol 352 Button
on (release) { _root.gotoAndPlay("game"); }
Symbol 356 Button
on (release) { _root.gotoAndPlay("inst"); }
Symbol 360 Button
on (release) { _root.gotoAndPlay("highScore"); }
Symbol 382 MovieClip Frame 20
stop();
Symbol 387 Button
on (release) { getURL ("http://www.flasharcade.com", "_blank"); }
Symbol 391 Button
on (release) { getURL ("http://www.flasharcade.com/flash-games/", "_blank"); }
Symbol 399 Button
on (press) { _root.gotoAndPlay("intro"); }
Symbol 402 MovieClip Frame 41
stop();
Symbol 414 MovieClip Frame 10
stop(); _root.stage_mc.gunInStillAnimation();
Symbol 416 MovieClip Frame 10
_parent.gotoAndStop("gun1_still");
Symbol 417 MovieClip Frame 11
stop(); _root.stage_mc.gunInAnimation();
Symbol 421 MovieClip Frame 10
stop(); _root.stage_mc.gunInStillAnimation();
Symbol 423 MovieClip Frame 10
_parent.gotoAndStop("gun2_still");
Symbol 424 MovieClip Frame 10
stop(); _root.stage_mc.gunInAnimation();
Symbol 428 MovieClip Frame 10
stop(); _root.stage_mc.gunInStillAnimation();
Symbol 432 MovieClip Frame 8
_parent.gotoAndStop("gun3_still");
Symbol 433 MovieClip Frame 10
stop(); _root.stage_mc.gunInAnimation();
Symbol 434 MovieClip Frame 1
Symbol 434 MovieClip Frame 2
stop(); _root.swapStatus = false;
Symbol 434 MovieClip Frame 3
stop();
Symbol 434 MovieClip Frame 4
stop();
Symbol 434 MovieClip Frame 5
stop();
Symbol 434 MovieClip Frame 6
stop(); _root.swapStatus = false;
Symbol 434 MovieClip Frame 7
stop();
Symbol 434 MovieClip Frame 8
stop();
Symbol 434 MovieClip Frame 9
stop();
Symbol 434 MovieClip Frame 10
stop(); _root.swapStatus = false;
Symbol 434 MovieClip Frame 11
stop();
Symbol 434 MovieClip Frame 12
stop();
Symbol 434 MovieClip Frame 13
stop();
Symbol 446 MovieClip Frame 30
_parent.gotoAndStop(1);
Symbol 446 MovieClip Frame 62
_parent._x = 450;
Symbol 446 MovieClip Frame 72
_parent.gotoAndStop(1);
Symbol 447 MovieClip Frame 30
_root.gotoAndPlay("end");
Symbol 449 MovieClip Frame 1
_root.stage_mc._y = random(20);
Symbol 449 MovieClip Frame 3
_root.stage_mc._y = random(10);
Symbol 449 MovieClip Frame 5
_root.stage_mc._y = random(20);
Symbol 449 MovieClip Frame 7
_root.stage_mc._y = 4;
Symbol 449 MovieClip Frame 9
stop(); _parent.gotoAndStop("still"); _root.stage_mc._y = 4;
Symbol 450 MovieClip Frame 1
stop(); dieStatus = false; this.gunClip._visible = true;
Symbol 450 MovieClip Frame 2
stop(); this.gunClip._visible = true;
Symbol 450 MovieClip Frame 3
stop(); this.gunClip._visible = false;
Symbol 450 MovieClip Frame 4
stop(); this.gunClip._visible = true;
Symbol 450 MovieClip Frame 5
stop(); this.gunClip._visible = true;
Symbol 464 MovieClip Frame 1
function createECar() { var _local4 = random(10); if (_local4 <= 2) { _root.cName = "eJeep"; _global.tempName = "eJeep1"; this.attachMovie(_root.cName, "eJeep1", _root.levelNum, {clipRef:_global.tempName, spotNumParam:1, wSpeed:_root.targetEJeep_Speed, lifeParam:_root.targetEJeep_Life}); this.eJeep1._xscale = -100; } else if ((_local4 > 2) && (_local4 <= 5)) { _root.cName = "eTruck"; _global.tempName = "eJeep1"; this.attachMovie(_root.cName, "eJeep1", _root.levelNum, {clipRef:_global.tempName, spotNumParam:1, wSpeed:_root.targetEJeep_Speed, lifeParam:_root.targetEJeep_Life}); this.eJeep1._xscale = -100; } else if ((_local4 > 5) && (_local4 <= 7)) { _root.cName = "eJeep2"; _global.tempName = "eJeep1"; this.attachMovie(_root.cName, "eJeep1", _root.levelNum, {clipRef:_global.tempName, spotNumParam:1, wSpeed:_root.targetEJeep_Speed, lifeParam:_root.targetEJeep_Life}); this.eJeep1._xscale = -100; } else { _root.cName = "eTruck4"; _global.tempName = "eJeep1"; this.attachMovie(_root.cName, "eJeep1", _root.levelNum, {clipRef:_global.tempName, spotNumParam:1, wSpeed:_root.targetEJeep_Speed, lifeParam:_root.targetEJeep_Life}); this.eJeep1._xscale = -100; } this.eJeep1._x = -50; this.eJeep1._y = 400; _root.targetEnemyClip = this.eJeep1; _root.levelNum++; clearInterval(_root.eJeepInterval); } function createECar4() { if (_root.level > 3) { var _local4 = random(20); } else { var _local4 = random(10); } _global.tempName = "eJeep4"; if (_local4 <= 3) { _root.cName = "eJeep"; this.attachMovie(_root.cName, "eJeep4", _root.levelNum, {spotNumParam:8, wSpeed:_root.targetEJeep3_Speed, lifeParam:_root.targetEJeep_Life}); this.eJeep4._xscale = -100; } else if ((_local4 > 3) && (_local4 <= 7)) { _root.cName = "eTruck"; this.attachMovie(_root.cName, "eJeep4", _root.levelNum, {spotNumParam:8, wSpeed:_root.targetEJeep3_Speed, lifeParam:_root.targetEJeep_Life}); this.eJeep4._xscale = -100; } else if ((_local4 > 10) && (_local4 <= 16)) { _root.cName = "eTruck4"; this.attachMovie(_root.cName, "eJeep4", _root.levelNum, {spotNumParam:8, wSpeed:_root.targetEJeep3_Speed, lifeParam:_root.targetEJeep_Life}); this.eJeep4._xscale = -100; } else if ((_local4 > 16) && (_local4 <= 19)) { _root.cName = "eJeep3"; this.attachMovie(_root.cName, "eJeep4", _root.levelNum, {clipRef:_global.tempName, spotNumParam:8, wSpeed:_root.targetEJeep3_Speed, lifeParam:_root.targetEJeep_Life}); } else { _root.cName = "eTruck4"; this.attachMovie(_root.cName, "eJeep4", _root.levelNum, {spotNumParam:8, wSpeed:_root.targetEJeep3_Speed, lifeParam:_root.targetEJeep_Life}); this.eJeep4._xscale = -100; } this.eJeep4._x = -50; this.eJeep4._y = 400; _root.targetEnemyClip8 = this.eJeep4; _root.levelNum++; clearInterval(_root.eJeepInterval4); } function createECar5() { var _local4 = random(10); if (_local4 <= 3) { _root.cName3 = "soldier01"; } else if ((_local4 > 3) && (_local4 <= 7)) { _root.cName3 = "soldier02"; } else { _root.cName3 = "soldier03"; } _global.tempName = "esoldier1"; this.attachMovie(_root.cName3, "esoldier1", _root.levelNum, {clipRef:_global.tempName, spotNumParam:9, wSpeed:25, lifeParam:_root.targetEJeep_Life}); this.esoldier1._x = 610; this.esoldier1._y = 400; _root.targetEnemyClip9 = this.esoldier1; _root.levelNum++; clearInterval(_root.eJeepInterval5); } function createECar2() { var _local4 = random(10); if (_local4 <= 3) { _root.cName2 = "eJeep"; this.attachMovie(_root.cName2, "eJeep2", _root.levelNum, {spotNumParam:2, wSpeed:_root.targetEJeep2_Speed, lifeParam:_root.targetEJeep2_Life}); this.eJeep2._xscale = -100; } else if ((_local4 > 3) && (_local4 <= 7)) { _root.cName = "eJeep2"; _global.tempName = "eJeep2"; this.attachMovie(_root.cName, "eJeep2", _root.levelNum, {clipRef:_global.tempName, spotNumParam:2, wSpeed:_root.targetEJeep2_Speed, lifeParam:_root.targetEJeep2_Life}); this.eJeep2._xscale = -100; } else { _root.cName2 = "eTruck"; this.attachMovie(_root.cName2, "eJeep2", _root.levelNum, {spotNumParam:2, wSpeed:_root.targetEJeep2_Speed, lifeParam:_root.targetEJeep2_Life}); this.eJeep2._xscale = -100; } this.eJeep2._x = 650; this.eJeep2._y = 400; _root.targetEnemyClip2 = this.eJeep2; _root.levelNum++; clearInterval(_root.eJeepInterval2); } function createEnemyPlane() { this.attachMovie("ePlane", "ePlane1", _root.levelNum, {spotNumParam:3, wSpeed:_root.targetEPlane_Speed, lifeParam:35, cNum:_root.targetBombNum}); this.ePlane1._x = 650; this.ePlane1._y = 120; _root.targetEnemyClip3 = this.ePlane1; _root.levelNum++; } function createPowerup() { _root.powerupStatus = true; var _local3 = random(10); if ((_root.heroHealth < 40) && (_local3 < 8)) { _root.pName = "eTruck1"; } else { _local3 = random(10); if (_local3 < 6) { _root.pName = "eTruck2"; } else { _root.pName = "eTruck3"; } } this.attachMovie(_root.pName, "pTruck2", _root.levelNum, {spotNumParam:6, wSpeed:4, lifeParam:15}); this.pTruck2._x = -50; this.pTruck2._y = 400; this.pTruck2._xscale = -100; _root.targetEnemyClip6 = this.pTruck2; _root.levelNum++; } function createHelicopter() { _global.tempName = "heli2"; var _local4 = random(2); if (_local4 == 1) { _root.yHeli = 20 + random(80); this.attachMovie("heli2", "heli2", _root.levelNum, {clipRef:_global.tempName, spotNumParam:7, wSpeed:_root.targetEHeli_Speed, lifeParam:_root.targetEHeli_Life, initx:620, inity:_root.yHeli, direction:-1, bulletFrequencyParam:40}); this.heli2._x = 620; this.heli2._xscale = 100; } else { _root.yHeli = 20 + random(80); _root.Heli_Speed = _root.targetEHeli_Speed * -1; this.attachMovie("heli2", "heli2", _root.levelNum, {clipRef:_global.tempName, spotNumParam:7, wSpeed:_root.Heli_Speed, lifeParam:_root.targetEHeli_Life, initx:-10, inity:_root.yHeli, direction:-1, bulletFrequencyParam:40}); this.heli2._x = -10; this.heli2._xscale = -100; } _root.targetEnemyClip7 = this.heli2; _root.levelNum++; clearInterval(_root.heliInterval); } function checkScore() { if (_root.score > _root.civilianScore_Array[_root.level]) { _root.level++; _root.mc_level.gotoAndPlay(2); updateParam(); } } function updateParam() { clearAllIntervals(); trace("update"); _root.targetEJeep_Interval = _root.eJeep_Interval_Array[_root.level]; _root.targetEJeep2_Interval = _root.eJeep2_Interval_Array[_root.level]; _root.targetEJeep3_Interval = _root.eJeep3_Interval_Array[_root.level]; _root.targetMine_Interval = _root.mine_Interval_Array[_root.level]; _root.targetEHeli_Interval = _root.eHeli_Interval_Array[_root.level]; _root.targetEPlane_Interval = _root.enemyPlane_Interval_Array[_root.level]; _root.targetCPlane_Interval = _root.civilianPlane_Interval_Array[_root.level]; _root.targetCivilianNum = _root.civilianDrop_Array[_root.level]; _root.targetBombNum = _root.bombDrop_Array[_root.level]; _root.targetBombDropSpeed = _root.bombDrop_Speed[_root.level]; _root.bombTrackNum = _root.bombTrack_Array[_root.level]; _root.targetEJeep_Speed = _root.eJeepSpeed_Array[_root.level]; _root.targetEJeep2_Speed = _root.eJeep2Speed_Array[_root.level]; _root.targetEJeep3_Speed = _root.eJeep3Speed_Array[_root.level]; _root.targetEHeli_Speed = _root.eHeliSpeed_Array[_root.level]; _root.targetMine_Speed = _root.mineSpeed_Array[_root.level]; _root.targetEJeep_Life = _root.eJeepLife_Array[_root.level]; _root.targetEJeep2_Life = _root.eJeep2Life_Array[_root.level]; _root.targetEHeli_Life = _root.eHeliLife_Array[_root.level]; _root.targetEPlane_Speed = _root.ePlaneSpeed_Array[_root.level]; _root.targetCPlane_Speed = _root.cPlaneSpeed_Array[_root.level]; setAllIntervals(); } function clearAllIntervals() { clearInterval(_root.ePlaneInterval); clearInterval(_root.powerupDrop_Interval); } function setAllIntervals() { if ((_root.level == 1) || (_root.level > 2)) { _root.ePlaneInterval = setInterval(this, "createEnemyPlane", _root.targetEPlane_Interval); _root.createEnemy3Flag = true; _root.dieEnemy3Flag = false; } _root.powerupDrop_Interval = setInterval(this, "createPowerup", 19000); } function moveBG() { this=main_bg;//parameter overwritten this.bg1._x = this.bg1._x + 25; this.bg3._x = this.bg3._x + 1; if (this.bg1._x >= 600) { this.bg1._x = 0; } if (this.bg3._x >= 600) { this.bg3._x = 0; } } fscommand ("allowScale", "false"); fscommand ("fullScreen", "false"); _root.civilianScore_Array = [3000, 10000, 20000, 35000, 50000, 70000, 90000, 120000, 150000, 180000, 20000000]; _root.level = 1; _root.heroLife = 1; _root.score = 0; _root.heroHealth = 100; t_btn.useHandCursor = false; clearInterval(_root.eJeepInterval); clearInterval(_root.eJeepInterval2); clearInterval(_root.eJeepInterval4); clearInterval(_root.eJeepInterval5); clearInterval(_root.heliInterval); clearInterval(_root.powerupDrop_Interval); _root.powerupStatus = false; _root.targetHeroClip = this.heroJeep; _root.levelNum = 10000; _root.createEnemy1Flag = false; _root.createEnemy2Flag = false; _root.createEnemy3Flag = false; _root.createEnemy4Flag = false; _root.createEnemy5Flag = false; _root.createEnemy6Flag = false; _root.createEnemy7Flag = false; _root.createEnemy8Flag = false; _root.createEnemy9Flag = false; _root.dieEnemy1Flag = false; _root.dieEnemy2Flag = false; _root.dieEnemy3Flag = false; _root.dieEnemy4Flag = false; _root.dieEnemy5Flag = false; _root.dieEnemy6Flag = false; _root.dieEnemy7Flag = false; _root.dieEnemy8Flag = false; _root.dieEnemy9Flag = false; _root.gameEnd = false; _root.eJeep_Interval_Array = [1800, 1800, 1800, 1800, 1500, 1500, 1500, 1500, 1500, 1500, 1500]; _root.eJeep3_Interval_Array = [2000, 2000, 2000, 2000, 1800, 1800, 1800, 1800, 1800, 1800, 1800]; _root.eJeep2_Interval_Array = [2200, 2200, 2200, 2200, 2000, 2000, 2000, 2000, 2000, 2000, 2000]; _root.eHeli_Interval_Array = [2000, 5000, 13000, 10000, 10000, 8000, 8000, 8000, 8000, 8000, 8000]; _root.eJeepSpeed_Array = [2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3]; _root.eJeep2Speed_Array = [-2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2]; _root.eJeep3Speed_Array = [3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4]; _root.eHeliSpeed_Array = [3, 3, 4, 4, 5, 5, 5, 5, 5, 5, 5]; _root.eJeepLife_Array = [10, 10, 15, 15, 15, 15, 15, 20, 20, 20, 20]; _root.eJeep2Life_Array = [12, 12, 15, 15, 15, 15, 15, 15, 15, 15, 15]; _root.eHeliLife_Array = [15, 15, 15, 20, 20, 25, 25, 30, 30, 35, 35]; _root.enemyPlane_Interval_Array = [8000, 10000, 10000, 15000, 15000, 15000, 15000, 15000, 15000, 15000, 15000]; _root.ePlaneSpeed_Array = [5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7]; _root.bombDrop_Array = [2, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4]; _root.bombTrack_Array = [30, 25, 20, 15, 15, 15, 15, 15, 15, 15, 15]; _root.bombDrop_Speed = [7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7]; _root.enemyKilled = 0; _root.stage_mc._y = 4; updateParam(); this.onEnterFrame = function () { moveBG(); checkScore(); if (((!_root.createEnemy1Flag) && (!_root.powerupStatus)) && (_root.level <= 3)) { clearInterval(_root.eJeepInterval); _root.eJeepInterval = setInterval(this, "createECar", _root.targetEJeep_Interval); _root.createEnemy1Flag = true; _root.dieEnemy1Flag = false; } if (!_root.createEnemy2Flag) { clearInterval(_root.eJeepInterval2); _root.eJeepInterval2 = setInterval(this, "createECar2", _root.targetEJeep2_Interval); _root.createEnemy2Flag = true; _root.dieEnemy2Flag = false; } if (!_root.createEnemy9Flag) { clearInterval(_root.eJeepInterval5); var _local3 = (3 + random(5)) * 1000; _root.eJeepInterval5 = setInterval(this, "createECar5", _local3); _root.createEnemy9Flag = true; _root.dieEnemy9Flag = false; } if ((!_root.createEnemy7Flag) && ((_root.level == 2) || (_root.level > 3))) { clearInterval(_root.heliInterval); _root.heliInterval = setInterval(this, "createHelicopter", _root.targetEHeli_Interval); _root.createEnemy7Flag = true; _root.dieEnemy7Flag = false; } if (((!_root.createEnemy8Flag) && (!_root.powerupStatus)) && (_root.level > 3)) { clearInterval(_root.eJeepInterval4); _root.eJeepInterval4 = setInterval(this, "createECar4", _root.targetEJeep3_Interval); _root.createEnemy8Flag = true; _root.dieEnemy8Flag = false; } if ((_root.dieEnemy1Flag && (!_root.powerupStatus)) && (_root.level <= 3)) { clearInterval(_root.eJeepInterval); _root.eJeepInterval = setInterval(this, "createECar", _root.targetEJeep_Interval); _root.dieEnemy1Flag = false; _root.createEnemy1Flag = true; } if ((_root.dieEnemy8Flag && (!_root.powerupStatus)) && (_root.level > 3)) { clearInterval(_root.eJeepInterval4); _root.eJeepInterval4 = setInterval(this, "createECar4", _root.targetEJeep3_Interval); _root.dieEnemy8Flag = false; _root.createEnemy8Flag = true; } if (_root.dieEnemy2Flag) { clearInterval(_root.eJeepInterval2); _root.eJeepInterval2 = setInterval(this, "createECar2", _root.targetEJeep2_Interval); _root.dieEnemy2Flag = false; _root.createEnemy2Flag = true; } if (_root.dieEnemy9Flag) { clearInterval(_root.eJeepInterval5); var _local3 = (3 + random(5)) * 1000; _root.eJeepInterval5 = setInterval(this, "createECar5", _local3); _root.createEnemy9Flag = true; _root.dieEnemy9Flag = false; } if (_root.dieEnemy7Flag && ((_root.level == 2) || (_root.level > 3))) { clearInterval(_root.heliInterval); _root.heliInterval = setInterval(this, "createHelicopter", _root.targetEHeli_Interval); _root.createEnemy7Flag = true; _root.dieEnemy7Flag = false; } }; function heroBulletClass() { this.objectRef = this; this.init(); } function heroBulletClass2() { this.objectRef = this; _root.bullet2Used++; _root.bullet2Remaining = _root.bullet2Total - _root.bullet2Used; super.init(); } function heroBulletClass3() { this.objectRef = this; _root.bullet3Used++; _root.bullet3Remaining = _root.bullet3Total - _root.bullet3Used; super.init(); } heroBulletClass.prototype = new MovieClip(); heroBulletClass.prototype.init = function () { this.clip = eval (this.clipRef); this.clip._x = this.initx; this.clip._y = this.inity; this.endx = this.initx + 300; this.endy = this.inity - 300; this.targetEnemy1 = _root.targetEnemyClip; this.targetEnemy2 = _root.targetEnemyClip2; this.targetEnemy3 = _root.targetEnemyClip3; this.targetEnemy4 = _root.targetEnemyClip4; this.targetEnemy5 = _root.targetEnemyClip5; this.targetEnemy6 = _root.targetEnemyClip6; this.targetEnemy7 = _root.targetEnemyClip7; this.targetEnemy8 = _root.targetEnemyClip8; this.targetEnemy9 = _root.targetEnemyClip9; this.targetBombClip1 = _root.targetBombClip1; this.targetBombClip2 = _root.targetBombClip2; this.targetBombClip3 = _root.targetBombClip3; this.targetBombClip4 = _root.targetBombClip4; this.targetBombClip5 = _root.targetBombClip5; this.targetBombClip6 = _root.targetBombClip6; this.targetBombClip7 = _root.targetBombClip7; this.bonus_mc = _root.targetBonusClip; this.clipAngle = this.initAngle; this.clip._rotation = this.clipAngle; this.moveSpeed = 30; this.counter = 0; this.ammunationHitFlag = false; this.bulletHitFlag = false; this.ang = (this.clipAngle / 180) * Math.PI; this.xspeed = Math.cos(this.ang) * this.moveSpeed; this.yspeed = Math.sin(this.ang) * this.moveSpeed; this.bSound = new Sound(this); this.bSound.attachSound("gunSound"); this.bSound.start(); this.bSound.setVolume(20); }; heroBulletClass.prototype.movement = function () { this.clip._x = this.clip._x + this.xspeed; this.clip._y = this.clip._y + this.yspeed; this.counter++; if (this.counter > 50) { this.removeMovieClip(); } j = 1; while (j < 10) { var _local2 = this["targetEnemy" + j]; if (this.clip.hitTest(_local2.body_hit)) { this.bSound.stop(); this.bulletHitFlag = true; this.objectRef.hitBullet(_local2); this.clip.removeMovieClip(); delete this.objectRef; return(undefined); } j++; } k = 1; while (k < 7) { var _local3 = this["targetBombClip" + k]; if (this.clip.hitTest(_local3.body_hit)) { this.bSound.stop(); this.bulletHitFlag = true; this.objectRef.hitBullet(_local3); this.clip.removeMovieClip(); delete this.objectRef; return(undefined); } k++; } }; heroBulletClass.prototype.hitBullet = function (eName) { if (this.bulletHitFlag) { eName.bulletHitFlag = true; eName.hitBullet(); this.bulletHitFlag = false; } }; heroBulletClass.prototype.onEnterFrame = function () { this.objectRef.movement(); }; heroBulletClass2.prototype = new heroBulletClass(); heroBulletClass2.prototype.hitBullet = function (eName) { if (this.bulletHitFlag) { eName.bulletHit2Flag = true; eName.hitBullet2(); this.bulletHitFlag = false; } }; heroBulletClass3.prototype = new heroBulletClass(); heroBulletClass3.prototype.hitBullet = function (eName) { if (this.bulletHitFlag) { eName.bulletHit3Flag = true; eName.hitBullet3(); this.bulletHitFlag = false; } }; Object.registerClass("bullet1", heroBulletClass); Object.registerClass("bullet2", heroBulletClass2); Object.registerClass("bullet3", heroBulletClass3); heliObject = function () { this.objectRef = this; this.init(); }; heliObject.prototype = new MovieClip(); heliObject.prototype.init = function () { this.clip = eval (this.clipRef); this.clip._x = this.initx; this.clip._y = this.inity; this.bulletFlag = false; this.bulletLocation = _root.stage_mc; this.targetEnemy = _root.targetHeroClip; this.xvel = this.wSpeed; this.spotNum = this.spotNumParam; this.life = this.lifeParam; this.bulletFrequency = this.bulletFrequencyParam; this.gravity = 0.1; this.thrust = 2; this.distance = 0; this.dieFlag = false; this.rotationAngle = 1; this.bulletCounter = 0; this.blastFlag = false; this.bulletHitFlag = false; this.yvel = -this.thrust; this.trackFlag = false; _root.hSound = new Sound(this); _root.hSound.attachSound("heliSound"); _root.hSound.start(0, 1000); _root.hSound.setVolume(100); }; heliObject.prototype.yMovement = function () { this.clip._y = this.clip._y + this.yvel; this.yvel = this.yvel + this.gravity; if (this.yvel >= this.thrust) { this.gravity = 0.1; this.thrust = 2; this.yvel = -this.thrust; } }; heliObject.prototype.xMovement = function () { trace(this.clip); if (!this.trackFlag) { this.clip._x = this.clip._x - this.xvel; } else if (this.clip._x < this.targetEnemy._x) { this.clip._x = this.clip._x + this.xvel; diffx = this.getXDistance(); if (diffx < 20) { this.xvel = 0; } else if (diffx > 150) { this.xvel = this.wSpeed; } } else if (this.clip._x > this.targetEnemy._x) { this.clip._x = this.clip._x - this.xvel; diffx = this.getXDistance(); if (diffx < 20) { this.xvel = 0; } else if (diffx > 150) { this.xvel = this.wSpeed; } } if (this.clip._x < 0) { this.clip._x = 0; this.reBounce(); } else if (this.clip._x > 640) { this.clip._x = 640; this.reBounce(); } }; heliObject.prototype.getXDistance = function () { return(Math.abs(this.targetEnemy._x - this.clip._x)); }; heliObject.prototype.rotateObject = function () { this.clip._rotation = this.clip._rotation + this.rotationAngle; if (this.clip._rotation > 5) { this.rotationAngle = this.rotationAngle * -1; } else if (this.clip._rotation < -5) { this.rotationAngle = this.rotationAngle * -1; } }; heliObject.prototype.heliMove = function () { this.xMovement(); }; heliObject.prototype.reBounce = function () { this.xvel = this.xvel * -1; this.clip._y = this.inity; }; heliObject.prototype.onEnterFrame = function () { this.objectRef.heliMove(); }; heliObject2 = function () { super(); }; heliObject2.prototype = new heliObject(); heliObject2.prototype.heliMove = function () { super.heliMove(); this.attack(); }; heliObject2.prototype.attack = function () { var _local8 = (_root.stage_mc._x + this.targetEnemy._x) + random(100); var _local7 = _root.stage_mc._y + this.targetEnemy._y; var _local9 = ((_root.stage_mc._x + this.clip._x) + this.clip.body._x) + this.clip.body.gun._x; var _local10 = ((_root.stage_mc._y + this.clip._y) + this.clip.body._y) + this.clip.body.gun._y; var _local5 = _local8 - _local9; var _local4 = _local7 - _local10; var _local6 = Math.atan2(_local4, _local5); var _local3 = Math.ceil((_local6 / Math.PI) * 180); this.clip.body.gun._rotation = _local3 - 90; _root.bulletAngle = _local3 - 90; }; heliObject2.prototype.createBullet = function () { if ((this.bulletFlag && (this.blastFlag == false)) && (String(_root.bulletAngle) != "NaN")) { _global.temp = "heliBullet" + _root.heroBulletlevelNum; _global.tempxpos = (this.clip._x + this.clip.body._x) + this.clip.body.gun._x; _global.tempypos = this.clip._y + 35; _global.tempAngle = _root.bulletAngle; this.bulletLocation.attachMovie("heliBullet", _global.temp, _root.heroBulletlevelNum, {clipRef:_global.temp, initbulletx:_global.tempxpos, initbullety:_global.tempypos, initAngle:_global.tempAngle, mSpeed:8, bPowerParam:4}); _root.targetBombClip6 = _root.stage_mc["heliBullet" + _root.heroBulletlevelNum]; _root.heroBulletlevelNum++; this.bulletFlag = false; } }; heliObject2.prototype.hitBullet = function () { if (this.bulletHitFlag) { this.life = this.life - 2; if (this.life <= 0) { this.blastFlag = true; } this.bulletHitFlag = false; } }; heliObject2.prototype.hitBullet2 = function () { if (this.bulletHit2Flag) { this.life = this.life - 5; if (this.life <= 0) { this.blastFlag = true; } this.bulletHit2Flag = false; } }; heliObject2.prototype.hitBullet3 = function () { if (this.bulletHit3Flag) { this.life = this.life - 150; if (this.life <= 0) { this.blastFlag = true; } this.bulletHit3Flag = false; } }; heliObject2.prototype.blast = function () { if ((this.blastFlag && (this.dieFlag == false)) && (_root.gameEnd == false)) { this.clip.gotoAndStop(3); this.yvel = this.yvel + 2; this.xvel = 0; this.clip._y = this.clip._y + this.yvel; this.clip._rotation = this.clip._rotation + 5; if (this.clip._y > 250) { _root.score = _root.score + 1000; _root.ammunationX = this.clip._x; this.clip.gotoAndStop(4); this.dieFlag = true; _root.hSound.stop(); _root[("dieEnemy" + this.spotNum) + "Flag"] = true; this.blastFlag = false; return(undefined); } } }; heliObject2.prototype.onEnterFrame = function () { if (!this.dieFlag) { this.objectRef.heliMove(); this.objectRef.blast(); this.objectRef.bulletCounter++; if ((this.objectRef.bulletCounter > this.objectRef.bulletFrequency) && (!this.objectRef.bulletFlag)) { this.objectRef.bulletFlag = true; this.objectRef.createBullet(); this.objectRef.bulletCounter = 0; } } }; Object.registerClass("heli2", heliObject2); function heliBulletClass() { this.objectRef = this; this.init(); } heliBulletClass.prototype = new MovieClip(); heliBulletClass.prototype.init = function () { this.clip = eval (this.clipRef); this.clip._x = this.initbulletx; this.clip._y = this.initbullety; this.targetEnemy = _root.targetHeroClip; this.clipAngle = this.initAngle + 90; this.bulletHitFlag = false; this.dieFlag = false; this.power = this.bPowerParam; this.life = 5; this.clip._rotation = this.clipAngle - 90; this.moveSpeed = this.mSpeed; this.civilianAnimateFlag = false; this.civilianHitFlag = false; this.ang = (this.clipAngle / 180) * Math.PI; this.xspeed = Math.cos(this.ang) * this.moveSpeed; this.yspeed = Math.sin(this.ang) * this.moveSpeed; this.bSound = new Sound(this); this.bSound.attachSound("gunSound2"); this.bSound.start(); this.bSound.setVolume(50); }; heliBulletClass.prototype.movement = function () { this.clip._x = this.clip._x + this.xspeed; this.clip._y = this.clip._y + this.yspeed; if (this.clip._y > 600) { trace(this.clip._name); this.removeMovieClip(); } if (this.clip.hitTest(this.targetEnemy.body_hit2)) { this.enemyHitFlag = true; this.hitEnemy(); } j = 1; while (j < 2) { var _local3 = _root.stage_mc["mc_bulletArea" + j]; if (this.clip.hitTest(_local3)) { this.clip.gotoAndPlay(2); this.dieFlag = true; } j++; } }; heliBulletClass.prototype.hitEnemy = function () { if (this.enemyHitFlag) { _root.heroHealth = _root.heroHealth - this.power; this.clip.gotoAndPlay(2); this.dieFlag = true; this.enemyHitFlag = false; } }; heliBulletClass.prototype.hitAmmunation = function () { if (this.civilianHitFlag) { this.civilianAnimateFlag = true; this.animate(); this.civilianHitFlag = false; } }; heliBulletClass.prototype.animate = function () { if (this.civilianAnimateFlag) { this.clip.gotoAndPlay(2); this.civilianAnimateFlag = false; this.clip.onEnterFrame = null; } }; heliBulletClass.prototype.hitBullet = function () { if (this.bulletHitFlag) { this.life = this.life - 5; if (this.life < 0) { this.civilianHitFlag = true; this.hitAmmunation(); } this.bulletHitFlag = false; } }; heliBulletClass.prototype.hitBullet2 = function () { if (this.bulletHit2Flag) { this.life = this.life - 20; if (this.life < 0) { this.civilianHitFlag = true; this.hitAmmunation(); } this.bulletHit2Flag = false; } }; heliBulletClass.prototype.hitBullet3 = function () { if (this.bulletHit3Flag) { this.life = this.life - 50; if (this.life < 0) { this.civilianHitFlag = true; this.hitAmmunation(); } this.bulletHit3Flag = false; } }; heliBulletClass.prototype.onEnterFrame = function () { if (!this.objectRef.dieFlag) { this.objectRef.movement(); } }; Object.registerClass("heliBullet", heliBulletClass); Object.registerClass("ebullet", heliBulletClass); function activity() { } function moveJeep() { if (Key.isDown(65)) { _root.jeepCoord = this.heroJeep.getBounds(this); if (_root.jeepCoord.xMin >= 0) { this.heroJeep._x = this.heroJeep._x - _root.jeepSpeed; } } if (Key.isDown(68)) { _root.jeepCoord = this.heroJeep.getBounds(this); if (_root.jeepCoord.xMax <= 600) { this.heroJeep._x = this.heroJeep._x + _root.jeepSpeed; } } if (Key.isDown(87) && (!_root.jumpFlag)) { _root.jumpFlag = true; this.heroJeep.gotoAndStop("up"); this.heroJeep.jumpH = -14; activity = jumpActivity; } } function jumpActivity() { if (_root.jumpFlag) { this.heroJeep._y = this.heroJeep._y + this.heroJeep.jumpH; _root.jeepCoord = this.heroJeep.getBounds(this); if (_root.jeepCoord.xMin >= 0) { this.heroJeep._x = this.heroJeep._x - 0.5; } this.heroJeep.jumpH = this.heroJeep.jumpH + 1; trace(this.heroJeep.jumpH); if (this.heroJeep.jumpH >= 0) { this.heroJeep.jumpH = 0; _root.fallFlag = true; activity = fallActivity; } } } function fallActivity() { if (_root.fallFlag) { trace(this.heroJeep.jumpH); if (this.heroJeep.jumpH < 14) { this.heroJeep.jumpH = this.heroJeep.jumpH + 1.5; } trace(_root.fallFlag); this.heroJeep._y = this.heroJeep._y + this.heroJeep.jumpH; _root.jeepCoord = this.heroJeep.getBounds(this); if (_root.jeepCoord.xMin >= 0) { this.heroJeep._x = this.heroJeep._x - 0.5; } if (this.heroJeep._y > this.heroJeep.inity) { this.heroJeep._y = this.heroJeep.inity; this.heroJeep.gotoAndStop("down"); _root.jumpFlag = false; _root.fallFlag = false; activity = null; } } } function checkAngle() { x1 = _root._xmouse; y1 = _root._ymouse; diffx = x1 - (this.heroJeep._x + this.heroJeep.gunClip._x); diffy = y1 - (this.heroJeep._y + this.heroJeep.gunClip._y); dist = Math.sqrt((diffx * diffx) + (diffy * diffy)); rad = Math.atan2(diffy, diffx); ang = Math.ceil((rad / Math.PI) * 180); trace("diffy =" + diffy); if (diffy <= 0) { if (diffx < 0) { this.heroJeep.gunClip._yscale = -100; this.heroJeep.gunClip._xscale = 80; this.heroJeep.gunClip._rotation = ang; _root.gunAngle = ang; } else { this.heroJeep.gunClip._yscale = 100; this.heroJeep.gunClip._xscale = 80; this.heroJeep.gunClip._rotation = ang; _root.gunAngle = ang; } } else if (diffx < 0) { this.heroJeep.gunClip._yscale = -100; this.heroJeep.gunClip._xscale = 80; this.heroJeep.gunClip._rotation = 180; _root.gunAngle = 180; } else { this.heroJeep.gunClip._yscale = 100; this.heroJeep.gunClip._xscale = 80; this.heroJeep.gunClip._rotation = 0; _root.gunAngle = 0; } } function changeGun() { if (_root.swapStatus != true) { _root.previousGun = _root.currentGun; _root.currentGun = _root.currentGun + 1; if (_root.currentGun > 3) { _root.currentGun = 1; } var _local2 = _root[("gun" + _root.currentGun) + "Available"]; var _local3 = _root[("gun" + _root.currentGun) + "Load"]; i = 0; while (i < 5) { if ((!_local2) || (!_local3)) { _root.currentGun = _root.currentGun + 1; if (_root.currentGun > 3) { _root.currentGun = 1; } _local2 = _root[("gun" + _root.currentGun) + "Available"]; _local3 = _root[("gun" + _root.currentGun) + "Load"]; } else { break; } i++; } gunOutAnimation(); _root.swapStatus = true; } } function swapGun() { if (Key.isDown(32) && (!Key.isDown(38))) { changeGun(); } } function checkGunLoad() { if (!_root.gun1Load) { _root.gun1Counter++; if (_root.gun1Counter > 5) { _root.gun1Load = true; _root.gun1Counter = 0; } } if (!_root.gun2Load) { _root.gun2Counter++; if (_root.gun2Counter > 10) { _root.gun2Load = true; _root.gun2Counter = 0; } } if (!_root.gun3Load) { _root.gun3Counter++; if (_root.gun3Counter > 20) { _root.gun3Load = true; _root.gun3Counter = 0; } } } function shoot() { if (_root.heroAttackFlag) { var _local3 = _root[("gun" + _root.currentGun) + "Available"]; var _local5 = _root[("gun" + _root.currentGun) + "Load"]; if (_local3 && (_local5)) { if (_root.swapStatus != true) { var _local4 = ("gun" + _root.currentGun) + "_fire"; this.heroJeep.gunClip.gotoAndStop(_local4); createBullet(); _root[("gun" + _root.currentGun) + "Load"] = false; } } else if (!_local3) { _root.swapStatus = false; changeGun(); } } } function gunOutAnimation() { this.heroJeep.gunClip.gotoAndStop(("gun" + _root.previousGun) + "_out"); } function gunInAnimation() { this.heroJeep.gunClip.gotoAndStop(("gun" + _root.currentGun) + "_in"); } function gunInStillAnimation() { this.heroJeep.gunClip.gotoAndStop(("gun" + _root.currentGun) + "_still"); _root.swapStatus = false; } function createBullet() { var _local4 = _root[("gun" + _root.currentGun) + "Available"]; var _local7 = "bullet" + _root.currentGun; var _local3 = (("bullet" + _root.currentGun) + "_") + _root.heroBulletlevelNum; var _local6 = this.heroJeep._x + this.heroJeep.gunClip._x; var _local5 = this.heroJeep._y + this.heroJeep.gunClip._y; trace(tempHeroBulletXPos); if (_local4) { _root.stage_mc.attachMovie(_local7, _local3, _root.heroBulletlevelNum, {clipRef:_local3, initx:_local6, inity:_local5, initAngle:_root.gunAngle}); _root.heroBulletlevelNum++; } } function checkGunAvailable() { if (_root.bullet1Used >= _root.bullet1Total) { _root.gun1Available = false; } else { _root.gun1Available = true; } if (_root.bullet2Used >= _root.bullet2Total) { _root.gun2Available = false; } else { _root.gun2Available = true; } if (_root.bullet3Used >= _root.bullet3Total) { _root.gun3Available = false; } else { _root.gun3Available = true; } } function checkGameEnd() { if (_root.heroHealth <= 0) { _root.heroHealth = 0; this.heroJeep.gotoAndStop("die2"); _root.gameEnd = true; moveJeep = function () { }; this.heroJeep.dieStatus = true; trace(_root.heroHealth); } } _root.jeepCoord = {}; _root.jeepSpeed = 8; _root.heroJump = false; _root.currentGun = 1; _root.previousGun = 1; _root.heroBulletlevelNum = 20000; _root.gun1Available = true; _root.gun2Available = true; _root.gun3Available = true; _root.gun1Load = true; _root.gun2Load = true; _root.gun3Load = true; _root.gun1Counter = 0; _root.gun2Counter = 0; _root.gun3Counter = 0; _root.bullet1Used = 0; _root.bullet2Used = 0; _root.bullet3Used = 0; _root.bullet1Total = 5000000 /* 0x4C4B40 */; _root.bullet2Total = 20; _root.bullet3Total = 10; _root.bullet2Remaining = 20; _root.bullet3Remaining = 10; _root.swapStatus = false; _root.jumpFlag = false; _root.fallFlag = false; this.heroJeep.dieStatus = false; attackListener = new Object(); attackListener.onMouseDown = function () { if (!_root.heroAttackFlag) { _root.heroAttackFlag = true; } }; attackListener.onMouseUp = function () { if (_root.heroAttackFlag) { _root.heroAttackFlag = false; } }; Mouse.addListener(attackListener); this.heroJeep.onEnterFrame = function () { if (this.heroJeep.dieStatus != true) { moveJeep(); swapGun(); checkGunLoad(); checkGunAvailable(); shoot(); checkAngle(); activity(); checkGameEnd(); } }; stop(); function enemyJeep2() { super(); } function mineClass() { super(); } function powerUpClass() { super(); } enemyJeep = function () { this.objectRef = this; }; enemyJeep.prototype = new MovieClip(); enemyJeep.prototype.onLoad = function () { this.objectRef.clipRef = this; this.initEnemy(); }; enemyJeep.prototype.initEnemy = function () { this.objectRef = this; this.initxpos = this._x; this.initypos = this._y; this.targetHero = _root.targetHeroClip; this.spotNum = this.spotNumParam; this.walkSpeed = this.wSpeed; this.life = this.lifeParam; this.targetHeropos = this.targetHero._x; this.dieFlag = false; this.hitFlag = false; this.crash = false; this.bulletHitFlag = false; this.bulletHit2Flag = false; this.bulletHit3Flag = false; if (this.wSpeed > 0) { this.objectRef.walkSpeed = this.wSpeed + random(4); } else { this.objectRef.walkSpeed = (Math.abs(this.wSpeed) + random(4)) * -1; } }; enemyJeep.prototype.movement = function () { this._x = this._x + this.objectRef.walkSpeed; if (this.clipRef.hitTest(_root.targetHeroClip.body_hit2)) { _root.heroHealth = _root.heroHealth - 4; _root.targetHeroClip.gotoAndStop("die"); this.endAction(); } if (this._x > 650) { this.dieFlag = true; clearInterval(this.setMoveInterval); clearInterval(this.setWaitInterval); _root[("dieEnemy" + this.spotNum) + "Flag"] = true; this.removeMovieClip(); } else if (this._x < -60) { this.dieFlag = true; clearInterval(this.setMoveInterval); clearInterval(this.setWaitInterval); _root[("dieEnemy" + this.spotNum) + "Flag"] = true; this.removeMovieClip(); } }; enemyJeep.prototype.activeMovement = function () { this.movement(); }; enemyJeep.prototype.hitBullet = function () { if (this.bulletHitFlag) { this.life = this.life - 4; if (this.life < 0) { _root.score = _root.score + 300; this.endAction(); } this.bulletHitFlag = false; } }; enemyJeep.prototype.hitBullet2 = function () { if (this.bulletHit2Flag) { this.life = this.life - 6; if (this.life < 0) { _root.score = _root.score + 300; this.endAction(); } this.bulletHit2Flag = false; } }; enemyJeep.prototype.hitBullet3 = function () { if (this.bulletHit3Flag) { this.life = this.life - 100; if (this.life < 0) { _root.score = _root.score + 500; this.endAction(); } this.bulletHit3Flag = false; } }; enemyJeep.prototype.endAction = function () { _global.deathCounter++; _root.enemyOnStageStatus = false; clearInterval(this.setMoveInterval); clearInterval(this.setWaitInterval); _root[("dieEnemy" + this.spotNum) + "Flag"] = true; this.clipRef.gotoAndStop("die2"); this.dieFlag = true; }; enemyJeep.prototype.onEnterFrame = function () { if (_root.gameEnd != true) { if ((this.objectRef.dieFlag == false) && (_root.heroJeep.dieStatus != true)) { this.activeMovement(); } } }; enemyJeep2.prototype = new enemyJeep(); enemyJeep2.prototype.initEnemy = function () { this.objectRef = this; this.initxpos = this._x; this.initypos = this._y; this.targetHero = _root.targetHeroClip; this.spotNum = this.spotNumParam; this.walkSpeed = this.wSpeed; this.life = 8; this.targetHeropos = this.targetHero._x; this.dieFlag = false; this.hitFlag = false; this.bulletHitFlag = false; this.bulletHit2Flag = false; this.bulletHit3Flag = false; if (this.wSpeed > 0) { this.objectRef.walkSpeed = 1 + random(4); } else { this.objectRef.walkSpeed = (1 + random(4)) * -1; } this.setMoveInterval = setInterval(this, "moveInterval", 4000); }; enemyJeep2.prototype.movement = function () { this._x = this._x + this.objectRef.walkSpeed; if (this.clipRef.hitTest(_root.targetHeroClip.body_hit2)) { _root.heroHealth = _root.heroHealth - 4; _root.targetHeroClip.gotoAndStop("die"); this.endAction(); } if (this._x < -50) { this._x = -50; this.objectRef.walkSpeed = this.objectRef.walkSpeed * -1; } if (this._x > 650) { this._x = 650; this.objectRef.walkSpeed = this.objectRef.walkSpeed * -1; } }; enemyJeep2.prototype.moveInterval = function () { clearInterval(this.setMoveInterval); var _local2 = this.getDirection(); var _local3 = (2 + random(5)) * 1000; this.walkSpeed = this.wSpeed * _local2; this.setWaitInterval = setInterval(this, "waitInterval", _local3); }; enemyJeep2.prototype.waitInterval = function () { clearInterval(this.setWaitInterval); var _local2 = this.getDirection(); var _local3 = (2 + random(5)) * 1000; this.walkSpeed = 2 * _local2; this.setMoveInterval = setInterval(this, "moveInterval", _local3); }; enemyJeep2.prototype.getDirection = function () { var _local2 = random(2); var _local1 = 0; if (_local2 == 0) { _local1 = 1; } else { _local1 = -1; } return(_local1); }; mineClass.prototype = new enemyJeep(); mineClass.prototype.initEnemy = function () { this.objectRef = this; this.initxpos = this._x; this.initypos = this._y; this.targetHero = _root.targetHeroClip; this.spotNum = this.spotNumParam; this.walkSpeed = this.wSpeed; this.life = this.lifeParam; this.targetHeropos = this.targetHero._x; this.dieFlag = false; this.hitFlag = false; this.bulletHitFlag = false; this.bulletHit2Flag = false; this.bulletHit3Flag = false; }; mineClass.prototype.movement = function () { this._x = this._x + this.objectRef.walkSpeed; if (this.clipRef.body_hit.hitTest(_root.targetHeroClip.body_hit2)) { this.dieFlag = true; this.clipRef.gotoAndStop("die2"); _root.heroHealth = _root.heroHealth - 2; _root.targetHeroClip.gotoAndStop("die"); } if (this._x > 650) { this.dieFlag = true; _root[("dieEnemy" + this.spotNum) + "Flag"] = true; this.removeMovieClip(); } }; powerUpClass.prototype = new enemyJeep(); powerUpClass.prototype.initEnemy = function () { this.objectRef = this; this.initxpos = this._x; this.initypos = this._y; this.targetHero = _root.targetHeroClip; this.spotNum = this.spotNumParam; this.walkSpeed = this.wSpeed; this.life = this.lifeParam; this.targetHeropos = this.targetHero._x; this.dieFlag = false; this.hitFlag = false; this.bulletHitFlag = false; this.bulletHit2Flag = false; this.bulletHit3Flag = false; }; powerUpClass.prototype.movement = function () { this._x = this._x + this.objectRef.walkSpeed; if (this.clipRef.hitTest(_root.targetHeroClip.body_hit2) && (!this.hitFlag)) { this.clipRef.gotoAndStop("hit"); _root.heroHealth = _root.heroHealth - 4; this.hitFlag = true; _root.targetHeroClip.gotoAndStop("die"); } if (this._x > 650) { this.dieFlag = true; _root[("dieEnemy" + this.spotNum) + "Flag"] = true; _root.powerupStatus = false; this.removeMovieClip(); } else if (this._x < -60) { this.dieFlag = true; _root[("dieEnemy" + this.spotNum) + "Flag"] = true; _root.powerupStatus = false; this.removeMovieClip(); } }; Object.registerClass("eJeep", enemyJeep); Object.registerClass("eJeep2", enemyJeep); Object.registerClass("eTruck", enemyJeep); Object.registerClass("eTruck4", enemyJeep2); Object.registerClass("eTruck1", powerUpClass); Object.registerClass("eTruck2", powerUpClass); Object.registerClass("eTruck3", powerUpClass); Object.registerClass("mines", mineClass); enemyObject1 = function () { this.objectRef = this; this.init(); }; enemyObject1.prototype = new MovieClip(); enemyObject1.prototype.init = function () { this.clip = eval (this.clipRef); this.clip._x = -50; this.clip._y = 400; this.num = this.spotNumParam; this.bulletFlag = false; this.bulletLocation = _root.stage_mc; this.targetEnemy = _root.targetHeroClip; this.xvel = 11; this.gravity = 0.1; this.thrust = 3; this.distance = 0; this.bulletAngle = -90; this.life = 15; this.dieFlag = false; this.rotationAngle = 1; this.bulletCounter = 0; this.blastFlag = false; this.bulletHitFlag = false; this.bulletHit2Flag = false; this.bulletHit3Flag = false; this.yvel = -this.thrust; this.trackFlag = false; }; enemyObject1.prototype.yMovement = function () { this.clip._y = this.clip._y + this.yvel; this.yvel = this.yvel + this.gravity; if (this.yvel >= this.thrust) { this.gravity = 0.1; this.thrust = 3; this.yvel = -this.thrust; } }; enemyObject1.prototype.xMovement = function () { if (!this.trackFlag) { this.clip._x = this.clip._x - this.xvel; if (this.clip._x < 0) { this.clip._x = 0; } else if (this.clip._x > 650) { this.clip._x = 650; } } else if (this.clip._x < this.targetEnemy._x) { this.clip._x = this.clip._x + (((this.targetEnemy._x - 300) - this.clip._x) / 5); if (this.clip._x < 0) { this.clip._x = 0; } } else { this.clip._x = this.targetEnemy._x - 350; if (this.clip._x < 0) { this.clip._x = 0; } } }; enemyObject1.prototype.getXDistance = function () { return(Math.abs(this.targetEnemy._x - this.clip._x)); }; enemyObject1.prototype.getYDistance = function () { return(Math.abs(this.targetEnemy._y - this.clip._y)); }; enemyObject1.prototype.rotateObject = function () { this.clip._rotation = this.clip._rotation + this.rotationAngle; if (this.clip._rotation > 15) { this.rotationAngle = this.rotationAngle * -1; } else if (this.clip._rotation < -15) { this.rotationAngle = this.rotationAngle * -1; } }; enemyObject1.prototype.heliMove = function () { this.xMovement(); }; enemyObject1.prototype.reBounce = function () { this.xvel = this.xvel * -1; this.clip._y = this.inity; }; enemyObject1.prototype.onEnterFrame = function () { this.objectRef.heliMove(); }; enemyObject1_2 = function () { super(); }; enemyObject1_2.prototype = new enemyObject1(); enemyObject1_2.prototype.heliMove = function () { this.counter++; if ((this.counter <= 5) && (this.counter > 0)) { this.trackFlag = false; } else if ((this.counter > 5) && (this.counter < 550)) { this.trackFlag = true; } else { this.xvel = 10; this.counter = 1; this.trackFlag = false; } super.heliMove(); }; enemyObject1_2.prototype.attack = function () { var _local8 = this.targetEnemy._x + this.targetEnemy.body._x; var _local7 = this.targetEnemy._y + this.targetEnemy.body._y; var _local9 = this.clip._x + this.clip.body._x; var _local10 = this.clip._y + this.clip.body._y; var _local5 = _local8 - _local9; var _local4 = _local7 - _local10; var _local6 = Math.atan2(_local4, _local5); var _local3 = Math.ceil((_local6 / Math.PI) * 180); this.clip.body.gun._rotation = _local3; _root.bulletAngle2 = _local3; }; enemyObject1_2.prototype.createBullet = function () { if (this.bulletFlag && (!this.dieFlag)) { _global.tempName2 = "enemybullet" + _root.heroBulletlevelNum; _global.tempxpos = this.clip._x + this.clip.body._x; _global.tempypos = this.clip._y + this.clip.body._y; _global.tempAngle = this.bulletAngle; this.bulletLocation.attachMovie("ebullet", _global.tempName2, _root.heroBulletlevelNum, {clipRef:_global.tempName2, initbulletx:_global.tempxpos, initbullety:_global.tempypos, initAngle:_global.tempAngle, mSpeed:13, bPowerParam:1}); _root.heroBulletlevelNum++; this.bulletFlag = false; } }; enemyObject1_2.prototype.hitBullet = function () { if (this.bulletHitFlag) { this.life = this.life - 5; if (this.life <= 0) { this.blastFlag = true; this.blast(); } this.bulletHitFlag = false; } }; enemyObject1_2.prototype.hitBullet2 = function () { if (this.bulletHit2Flag) { trace("hit2 =" + this.life); this.life = this.life - 10; if (this.life <= 0) { this.blastFlag = true; this.blast(); } this.bulletHit2Flag = false; } }; enemyObject1_2.prototype.hitBullet3 = function () { if (this.bulletHit3Flag) { trace("hit =" + this.life); this.life = this.life - 100; if (this.life <= 0) { this.blastFlag = true; this.blast(); } this.bulletHit3Flag = false; } }; enemyObject1_2.prototype.blast = function () { if (this.blastFlag && (this.dieFlag == false)) { this.xvel = 0; this.dieFlag = true; _root.score = _root.score + 250; _root[("dieEnemy" + this.num) + "Flag"] = true; this.clip.gotoAndPlay("die2"); this.blastFlag = false; return(undefined); } }; enemyObject1_2.prototype.onEnterFrame = function () { if (!this.objectRef.dieFlag) { trace("hitEnterFrame =" + this.life); this.objectRef.heliMove(); this.objectRef.bulletCounter++; if ((this.objectRef.bulletCounter > 20) && (!this.objectRef.bulletFlag)) { this.bulletAnim.gotoAndPlay(2); this.objectRef.bulletFlag = true; this.objectRef.createBullet(); this.objectRef.bulletCounter = 0; } else { this.bulletAnim.gotoAndStop(1); } } else { this._x = this._x + 2; } }; enemyObject1_3 = function () { super(); this.bulletAngle = 90; this.life = 5; this.speed = 2; }; enemyObject1_3.prototype = new enemyObject1_2(); enemyObject1_3.prototype.xMovement = function () { this.clip._x = this.clip._x - this.speed; if (this.clip._x < 520) { this.speed = -4; this.clip._x = 520; } if (this.clip.body_hit.hitTest(_root.targetHeroClip.body_hit2)) { this.dieFlag = true; _root[("dieEnemy" + this.num) + "Flag"] = true; this.clip.gotoAndStop("die2"); _root.targetHeroClip.gotoAndStop("die"); } if (this.clip._x > 650) { _root[("dieEnemy" + this.num) + "Flag"] = true; this.onEnterFrame = null; this.removeMovieClip(); this=null;//parameter overwritten } }; Object.registerClass("eJeep3", enemyObject1_2); Object.registerClass("soldier01", enemyObject1_3); Object.registerClass("soldier02", enemyObject1_3); Object.registerClass("soldier03", enemyObject1_3); function civilianClass() { this.objectRef = this; this.init(); } civilianClass.prototype = new MovieClip(); civilianClass.prototype.init = function () { this.clip = eval (this.clipRef); this.clip._x = this.initx; this.clip._y = this.inity; this.yvelocity = 0; this.gravity = 1; this.life = 10; this.counter = 0; this.fallSpeed = 7; this.rotationVal = 0; this.dieFlag = false; this.civilianHitFlag = false; this.civilianAnimateFlag = false; this.randomNum = 1 + random(20); if ((this.randomNum > 0) && (this.randomNum < 5)) { this.clip.gotoAndStop(2); } else if ((this.randomNum >= 5) && (this.randomNum < 10)) { this.clip.gotoAndStop(3); } else { this.clip.gotoAndStop(1); } this.counter = 0; }; civilianClass.prototype.movement = function () { if (this.yvelocity < this.fallSpeed) { this.yvelocity = this.yvelocity + this.gravity; } this.clip._rotation = this.clip._rotation + this.rotationVal; this.clip._y = this.clip._y + this.yvelocity; if (this.clip.hitTest(_root.targetHeroClip.body_hit) && (!this.dieFlag)) { this.civilianHitFlag = true; this.hitAmmunation(); } if ((this.clip._y > 420) && (!this.civilianHitFlag)) { this.dieFlag = true; _root.civilianKilled++; this.clip.removeMovieClip(); } }; civilianClass.prototype.hitAmmunation = function () { if (this.civilianHitFlag) { this.civilianAnimateFlag = true; this.animate(); this.civilianHitFlag = false; } }; civilianClass.prototype.animate = function () { if (this.civilianAnimateFlag) { this.clip.person.gotoAndStop(2); this.civilianAnimateFlag = false; } }; civilianClass.prototype.onEnterFrame = function () { if (!this.objectRef.dieFlag) { this.objectRef.movement(); } }; Object.registerClass("civilianClip", civilianClass); Object.registerClass("powerupClip", civilianClass); function bombClass() { this.objectRef = this; this.init(); } bombClass.prototype = new MovieClip(); bombClass.prototype.init = function () { this.clip = eval (this.clipRef); this.clip._x = this.initx; this.clip._y = this.inity; this.yvelocity = 0; this.gravity = 1; this.life = 10; this.counter = 0; this.fallSpeed = this.fSpeed; this.clip._rotation = 90; this.rotationVal = -3; this.dieFlag = false; this.civilianHitFlag = false; this.civilianAnimateFlag = false; this.bulletHitFlag = false; this.bulletHit2Flag = false; this.bulletHit3Flag = false; this.targetx = _root.targetHeroClip._x; this.counter = 0; }; bombClass.prototype.movement = function () { if (this.yvelocity < this.fallSpeed) { this.yvelocity = this.yvelocity + this.gravity; } if (this.clip._rotation > 0) { this.clip._rotation = this.clip._rotation + this.rotationVal; } this.clip._y = this.clip._y + this.yvelocity; if (this.clip.hitTest(_root.targetHeroClip.body_hit2)) { this.civilianHitFlag = true; _root.heroHealth = _root.heroHealth - 5; _root.targetHeroClip.gotoAndStop("die"); this.hitAmmunation(); } if (this.clip._y > 400) { this.civilianHitFlag = true; this.hitAmmunation(); } }; bombClass.prototype.hitAmmunation = function () { if (this.civilianHitFlag) { this.civilianAnimateFlag = true; this.animate(); this.civilianHitFlag = false; } }; bombClass.prototype.animate = function () { if (this.civilianAnimateFlag) { this.clip.gotoAndStop(2); this.civilianAnimateFlag = false; this.clip.onEnterFrame = null; } }; bombClass.prototype.hitBullet = function () { if (this.bulletHitFlag) { this.life = this.life - 5; if (this.life < 0) { this.civilianHitFlag = true; this.hitAmmunation(); } this.bulletHitFlag = false; } }; bombClass.prototype.hitBullet2 = function () { if (this.bulletHit2Flag) { this.life = this.life - 20; if (this.life < 0) { this.civilianHitFlag = true; this.hitAmmunation(); } this.bulletHit2Flag = false; } }; bombClass.prototype.hitBullet3 = function () { if (this.bulletHit3Flag) { this.life = this.life - 50; if (this.life < 0) { this.civilianHitFlag = true; this.hitAmmunation(); } this.bulletHit3Flag = false; } }; bombClass.prototype.onEnterFrame = function () { if (!this.objectRef.dieFlag) { this.objectRef.movement(); } }; Object.registerClass("bombClip", bombClass); function enemyPlane() { super(); } civilianPlane = function () { this.objectRef = this; }; civilianPlane.prototype = new MovieClip(); civilianPlane.prototype.onLoad = function () { this.objectRef.clipRef = this; this.initEnemy(); }; civilianPlane.prototype.initEnemy = function () { this.objectRef = this; this.initxpos = this._x; this.initypos = this._y; this.targetHero = _root.targetHeroClip; this.spotNum = this.spotNumParam; this.walkSpeed = this.wSpeed; this.life = this.lifeParam; this.civilianNum = this.cNum; this.gravity = 5; this.targetHeropos = this.targetHero._x; this.targetXPosArray = new Array(); this.dieFlag = false; this.bulletHitFlag = false; this.bulletHit2Flag = false; this.bulletHit3Flag = false; this.xpos = 0; this.mDist = 150; if (this.civilianNum < 4) { this.targetXpos = random(Stage.width / (this.civilianNum + 1)); this.remainingXpos = (Stage.width - this.targetXpos) - this.mDist; } else { this.targetXpos = 50; this.remainingXpos = Stage.width - this.targetXpos; } this.setXPositions(); }; civilianPlane.prototype.setXPositions = function () { this.targetXPosArray[0] = Stage.width - this.targetXpos; if (this.civilianNum > 1) { this.minDist = Math.ceil(this.remainingXpos / this.civilianNum); var _local2 = 1; while (_local2 <= this.civilianNum) { var _local3 = Stage.width - (this.minDist * _local2); this.targetXPosArray.push(_local3); _local2 = _local2 + 1; } } else { this.minDist = this.mDist + random(this.remainingXpos); this.targetXPosArray.push(this.minDist); } this.targetdist = this.targetXPosArray[1]; this.num = 1; }; civilianPlane.prototype.movement = function () { this._x = this._x - this.objectRef.walkSpeed; if (this._x < this.objectRef.targetdist) { if (!_root.powerupStatus) { this.dropCivilian(); } else { this.dropPowerups(); _root.powerupStatus = false; } this.num = this.num + 1; this.objectRef.targetdist = this.targetXPosArray[this.num]; } if (this._x < -100) { this.objectRef.dieFlag = true; _root[("dieEnemy" + this.spotNum) + "Flag"] = true; this.removeMovieClip(); } }; civilianPlane.prototype.dropCivilian = function () { var _local3 = "civilian" + this.num; var _local5 = this.clipRef._x; var _local4 = this.clipRef._y + 100; _root.attachMovie("civilianClip", _local3, _root.heroBulletlevelNum, {clipRef:_local3, initx:_local5, inity:_local4}); _root.targetEnemyClip3 = _local3; _root.heroBulletlevelNum++; }; civilianPlane.prototype.dropPowerups = function () { var _local3 = "civilian" + this.num; var _local5 = this.clipRef._x; var _local4 = this.clipRef._y + 100; _root.attachMovie("powerupClip", _local3, _root.heroBulletlevelNum, {clipRef:_local3, initx:_local5, inity:_local4}); _root.targetEnemyClip3 = _local3; _root.heroBulletlevelNum++; }; civilianPlane.prototype.activeMovement = function () { this.movement(); }; civilianPlane.prototype.hitBullet = function () { if (this.bulletHitFlag) { this.life = this.life - 8; if (this.life < 0) { this.clipRef.gotoAndStop("die2"); _global.deathCounter++; _root.score = _root.score + 1000; this.bSound.stop(); _root[("dieEnemy" + this.spotNum) + "Flag"] = true; this.dieFlag = true; _root.enemyOnStageStatus = false; } this.bulletHitFlag = false; } }; civilianPlane.prototype.hitBullet2 = function () { if (this.bulletHit2Flag) { this.life = this.life - 30; if (this.life < 0) { this.clipRef.gotoAndStop("die2"); _global.deathCounter++; _root.score = _root.score + 1000; this.bSound.stop(); _root[("dieEnemy" + this.spotNum) + "Flag"] = true; this.dieFlag = true; _root.enemyOnStageStatus = false; } this.bulletHit2Flag = false; } }; civilianPlane.prototype.hitBullet3 = function () { if (this.bulletHit3Flag) { this.life = this.life - 100; if (this.life < 0) { this.clipRef.gotoAndStop("die2"); _global.deathCounter++; _root.score = _root.score + 1000; this.bSound.stop(); _root.enemyOnStageStatus = false; _root[("dieEnemy" + this.spotNum) + "Flag"] = true; this.dieFlag = true; } this.bulletHit3Flag = false; } }; civilianPlane.prototype.onEnterFrame = function () { if (_root.gameEnd != true) { if (this.objectRef.dieFlag == false) { this.activeMovement(); } else { this._y = this._y + this.objectRef.gravity; } } }; enemyPlane.prototype = new civilianPlane(); enemyPlane.prototype.initEnemy = function () { this.objectRef = this; this.initxpos = this._x; this.initypos = this._y; this.targetHero = _root.targetHeroClip; this.spotNum = this.spotNumParam; this.walkSpeed = this.wSpeed; this.life = this.lifeParam; this.civilianNum = this.cNum; this.gravity = 5; this.targetHeropos = this.targetHero._x; this.targetXPosArray = new Array(); this.dieFlag = false; this.bulletHitFlag = false; this.bulletHit2Flag = false; this.bulletHit3Flag = false; this.xpos = 0; this.mDist = 50; if (this.civilianNum < 4) { this.targetXpos = random(600 / (this.civilianNum + 1)); this.remainingXpos = (600 - this.targetXpos) - this.mDist; } else { this.targetXpos = 50; this.remainingXpos = 600 - this.targetXpos; } this.setXPositions(); this.bSound = new Sound(this); this.bSound.attachSound("planeSound"); this.bSound.start(3, 1); this.bSound.setVolume(80); }; enemyPlane.prototype.setXPositions = function () { this.targetXPosArray[0] = 600 - this.targetXpos; if (this.civilianNum > 1) { this.minDist = Math.ceil(this.remainingXpos / this.civilianNum); var _local2 = 1; while (_local2 <= this.civilianNum) { var _local3 = 600 - (this.minDist * _local2); this.targetXPosArray.push(_local3); _local2 = _local2 + 1; } } else { this.minDist = this.mDist + random(this.remainingXpos); this.targetXPosArray.push(this.minDist); } this.targetdist = this.targetXPosArray[1]; this.num = 1; }; enemyPlane.prototype.movement = function () { this._x = this._x - this.objectRef.walkSpeed; if (this._x < this.objectRef.targetdist) { this.dropBomb(); this.num = this.num + 1; this.objectRef.targetdist = this.targetXPosArray[this.num]; } if (this._x < -100) { this.objectRef.dieFlag = true; _root[("dieEnemy" + this.spotNum) + "Flag"] = true; this.removeMovieClip(); } }; enemyPlane.prototype.dropBomb = function () { var _local3 = "bomb" + this.num; var _local5 = this.clipRef._x; var _local4 = this.clipRef._y; _root.stage_mc.attachMovie("bombClip", _local3, _root.heroBulletlevelNum, {clipRef:_local3, initx:_local5, inity:_local4, trackNum:_root.bombTrackNum, fSpeed:_root.targetBombDropSpeed}); _root["targetBombClip" + this.num] = _root.stage_mc["bomb" + this.num]; _root.heroBulletlevelNum++; }; Object.registerClass("ePlane", enemyPlane);
Instance of Symbol 450 MovieClip "heroJeep" in Symbol 464 MovieClip Frame 1
onClipEvent (load) { this.inity = this._y; }
Symbol 469 MovieClip Frame 1
stop();
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on (press) { _root.gotoAndPlay("intro"); }
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stop();
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stop();
Symbol 504 Button
on (release) { if (((this.scoreName.text != "") && (_root.scoreSubmit == false)) && (Number(this.scoreText2.text) > 0)) { trans_btn._visible = false; var lv = new LoadVars(); var lvAnswer = new LoadVars(); this.message_text.text = "Saving your score..."; lv.scoreName = this.scoreName.text; lv.scoreText = this.scoreText2.text; lv.gameId = "ace015"; lv.gameName = "Taliban"; lv.sendAndLoad("http://www.flasharcade.com/setscores.php", lvAnswer, "POST"); lvAnswer.onLoad = function (success) { if (lvAnswer.status1 == "success") { trans_btn._visible = true; _root.main_mc.message_text.text = "Your score is saved successfully."; _root.gotoAndPlay("highScore"); } else { trans_btn._visible = true; trans_btn.useHandCursor = false; _root.main_mc.message_text.text = "Your score could not be saved."; } }; } else if (Number(this.scoreText2.text) <= 0) { _root.main_mc.message_text.text = "You cannot submit an invalid score"; } trans_btn._visible = true; trans_btn.useHandCursor = false; _root.scoreSubmit = true; }
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this.scoreText2.text = Math.ceil(_root.score);
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onClipEvent (load) { _root.scoreSubmit = false; } onClipEvent (enterFrame) { if (_parent.scoreName.text != "") { _parent.trans_btn._visible = false; } else if (_root.scoreSubmit != true) { _parent.trans_btn.useHandCursor = false; _parent.trans_btn._visible = true; } }
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stop(); _root.scoreSubmit = false; Selection.setFocus(this.scoreName); trans_btn.useHandCursor = false;
Symbol 545 MovieClip Frame 12
var lv = new LoadVars(); var lvAnswer = new LoadVars(); this.get_message_text.text = ""; lv.gameId = "ace015"; lv.sendAndLoad("http://www.flasharcade.com/getscores.php", lvAnswer, "POST"); lvAnswer.onLoad = function (success) { if (lvAnswer.status1 == "success") { _root.score_mc.name0.text = this.name0; _root.score_mc.name1.text = this.name1; _root.score_mc.name2.text = this.name2; _root.score_mc.name3.text = this.name3; _root.score_mc.name4.text = this.name4; _root.score_mc.name5.text = this.name5; _root.score_mc.name6.text = this.name6; _root.score_mc.name7.text = this.name7; _root.score_mc.name8.text = this.name8; _root.score_mc.name9.text = this.name9; _root.score_mc.score0.text = this.score0; _root.score_mc.score1.text = this.score1; _root.score_mc.score2.text = this.score2; _root.score_mc.score3.text = this.score3; _root.score_mc.score4.text = this.score4; _root.score_mc.score5.text = this.score5; _root.score_mc.score6.text = this.score6; _root.score_mc.score7.text = this.score7; _root.score_mc.score8.text = this.score8; _root.score_mc.score9.text = this.score9; _root.score_mc.date0.text = this.date0; _root.score_mc.date1.text = this.date1; _root.score_mc.date2.text = this.date2; _root.score_mc.date3.text = this.date3; _root.score_mc.date4.text = this.date4; _root.score_mc.date5.text = this.date5; _root.score_mc.date6.text = this.date6; _root.score_mc.date7.text = this.date7; _root.score_mc.date8.text = this.date8; _root.score_mc.date9.text = this.date9; } i = 0; while (i < 11) { var _local5 = _root.score_mc["date" + i].text; if (String(_local5) == "undefined") { _root.score_mc["date" + i].text = ""; } var _local4 = _root.score_mc["name" + i].text; if (String(_local4) == "undefined") { _root.score_mc["name" + i].text = ""; } var _local3 = _root.score_mc["score" + i].text; if (String(_local3) == "undefined") { _root.score_mc["score" + i].text = ""; } i++; } }; stop();

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Symbol 334 Sound [gunSound2]Used by:Timeline
Symbol 335 Sound [gunSound]Used by:Timeline
Symbol 336 Sound [bgSound]Used by:Timeline
Symbol 337 GraphicUsed by:393
Symbol 338 GraphicUsed by:393 507
Symbol 339 BitmapUsed by:340
Symbol 340 GraphicUses:339Used by:393
Symbol 341 BitmapUsed by:342
Symbol 342 GraphicUses:341Used by:393
Symbol 343 BitmapUsed by:344
Symbol 344 GraphicUses:343Used by:393
Symbol 345 GraphicUsed by:347 351 352
Symbol 346 TextUses:63Used by:347 351 352
Symbol 347 MovieClipUses:345 346Used by:352
Symbol 348 GraphicUsed by:351 352
Symbol 349 GraphicUsed by:350 352
Symbol 350 MovieClipUses:349Used by:351
Symbol 351 MovieClipUses:345 348 350 346Used by:352
Symbol 352 ButtonUses:347 134 351 345 348 349 346Used by:393
Symbol 353 GraphicUsed by:355 356
Symbol 354 TextUses:63Used by:355 356
Symbol 355 MovieClipUses:353 354Used by:356
Symbol 356 ButtonUses:355 353 354Used by:393
Symbol 357 GraphicUsed by:359 360
Symbol 358 TextUses:63Used by:359 360
Symbol 359 MovieClipUses:357 358Used by:360
Symbol 360 ButtonUses:359 357 358Used by:393
Symbol 361 GraphicUsed by:387 391
Symbol 362 FontUsed by:363 388 403 404 511 512 513 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544
Symbol 363 TextUses:362Used by:364
Symbol 364 MovieClipUses:363Used by:387
Symbol 365 GraphicUsed by:387 391
Symbol 366 GraphicUsed by:367
Symbol 367 MovieClipUses:366Used by:387 391
Symbol 368 GraphicUsed by:387 391
Symbol 369 GraphicUsed by:370
Symbol 370 MovieClipUses:369Used by:381
Symbol 371 GraphicUsed by:372
Symbol 372 MovieClipUses:371Used by:381
Symbol 373 GraphicUsed by:374
Symbol 374 MovieClipUses:373Used by:381
Symbol 375 FontUsed by:376 377 378 379
Symbol 376 TextUses:375Used by:380
Symbol 377 TextUses:375Used by:380
Symbol 378 TextUses:375Used by:380
Symbol 379 TextUses:375Used by:380
Symbol 380 MovieClipUses:376 377 378 379Used by:381
Symbol 381 MovieClipUses:370 372 374 380Used by:382
Symbol 382 MovieClipUses:381Used by:387
Symbol 383 GraphicUsed by:384 387 391
Symbol 384 MovieClipUses:383Used by:387 391
Symbol 385 BitmapUsed by:386
Symbol 386 GraphicUses:385Used by:387
Symbol 387 ButtonUses:361 364 365 367 368 382 384 386 383Used by:393 507 545
Symbol 388 TextUses:362Used by:389
Symbol 389 MovieClipUses:388Used by:391
Symbol 390 GraphicUsed by:391
Symbol 391 ButtonUses:361 389 365 367 368 384 390 383Used by:393
Symbol 392 GraphicUsed by:393
Symbol 393 MovieClipUses:337 338 340 342 219 344 352 356 360 387 391 392Used by:Timeline
Symbol 394 BitmapUsed by:395 510
Symbol 395 GraphicUses:394Used by:402
Symbol 396 GraphicUsed by:398 399
Symbol 397 TextUses:63Used by:398 399
Symbol 398 MovieClipUses:396 397Used by:399
Symbol 399 ButtonUses:398 396 397Used by:402 545
Symbol 400 GraphicUsed by:402
Symbol 401 TextUses:63Used by:402
Symbol 402 MovieClipUses:395 399 400 401Used by:Timeline
Symbol 403 TextUses:362Used by:Timeline
Symbol 404 TextUses:362Used by:Timeline
Symbol 405 BitmapUsed by:406
Symbol 406 GraphicUses:405Used by:407
Symbol 407 MovieClipUses:406Used by:408
Symbol 408 MovieClipUses:407Used by:412
Symbol 409 BitmapUsed by:410
Symbol 410 GraphicUses:409Used by:411
Symbol 411 MovieClipUses:410Used by:412
Symbol 412 MovieClipUses:408 411Used by:464
Symbol 413 GraphicUsed by:414 417 421 424 428 433
Symbol 414 MovieClipUses:413 185Used by:434
Symbol 415 MovieClipUses:185Used by:434
Symbol 416 MovieClipUses:185 188 190Used by:434
Symbol 417 MovieClipUses:413 185Used by:434
Symbol 418 BitmapUsed by:419
Symbol 419 GraphicUses:418Used by:420
Symbol 420 MovieClipUses:419Used by:421 422 423 424
Symbol 421 MovieClipUses:413 420Used by:434
Symbol 422 MovieClipUses:420Used by:434
Symbol 423 MovieClipUses:188 420 190Used by:434
Symbol 424 MovieClipUses:413 420Used by:434
Symbol 425 BitmapUsed by:426
Symbol 426 GraphicUses:425Used by:427
Symbol 427 MovieClipUses:426Used by:428 429 432 433
Symbol 428 MovieClipUses:413 427Used by:434
Symbol 429 MovieClipUses:427Used by:434
Symbol 430 GraphicUsed by:431
Symbol 431 MovieClipUses:430Used by:432
Symbol 432 MovieClipUses:431 188 427Used by:434
Symbol 433 MovieClipUses:413 427Used by:434
Symbol 434 MovieClipUses:414 415 416 417 421 422 423 424 428 429 432 433Used by:450
Symbol 435 BitmapUsed by:436
Symbol 436 GraphicUses:435Used by:437
Symbol 437 MovieClipUses:436Used by:438
Symbol 438 MovieClipUses:437Used by:444
Symbol 439 GraphicUses:153Used by:442
Symbol 440 GraphicUsed by:441
Symbol 441 MovieClipUses:440Used by:442
Symbol 442 MovieClipUses:439 441Used by:443
Symbol 443 MovieClipUses:442Used by:444
Symbol 444 MovieClipUses:438 443Used by:445 446 447 448 449
Symbol 445 MovieClipUses:444Used by:450
Symbol 446 MovieClipUses:444 76 79 81 83 85 87 89 91 93 95 97 99 101 103 105 107 109 111 113 115 117 119 121 123 125 127 129 131 133Used by:450
Symbol 447 MovieClipUses:444 76 79 81 83 85 87 89 91 93 95 97 99 101 103 105 107 109 111 113 115 117 119 121 123 125 127 129 131 133Used by:450
Symbol 448 MovieClipUses:444Used by:450
Symbol 449 MovieClipUses:444Used by:450
Symbol 450 MovieClipUses:434 445 203 446 447 448 449Used by:464
Symbol 451 GraphicUsed by:464
Symbol 452 FontUsed by:453 456 458 460 462
Symbol 453 TextUses:452Used by:464
Symbol 454 FontUsed by:455 457 459 461 463
Symbol 455 EditableTextUses:454Used by:464
Symbol 456 TextUses:452Used by:464
Symbol 457 EditableTextUses:454Used by:464
Symbol 458 TextUses:452Used by:464
Symbol 459 EditableTextUses:454Used by:464
Symbol 460 TextUses:452Used by:464
Symbol 461 EditableTextUses:454Used by:464
Symbol 462 TextUses:452Used by:464
Symbol 463 EditableTextUses:454Used by:464
Symbol 464 MovieClipUses:412 450 451 453 455 456 457 458 459 460 461 462 463 203Used by:Timeline
Symbol 465 GraphicUsed by:466
Symbol 466 MovieClipUses:465Used by:Timeline
Symbol 467 FontUsed by:468
Symbol 468 TextUses:467Used by:469
Symbol 469 MovieClipUses:468Used by:Timeline
Symbol 470 BitmapUsed by:471
Symbol 471 GraphicUses:470Used by:507
Symbol 472 BitmapUsed by:473
Symbol 473 GraphicUses:472Used by:474
Symbol 474 MovieClipUses:473Used by:507
Symbol 475 GraphicUsed by:477 478
Symbol 476 TextUses:63Used by:477 478
Symbol 477 MovieClipUses:475 476Used by:478
Symbol 478 ButtonUses:477 475 476Used by:507
Symbol 479 GraphicUsed by:480
Symbol 480 MovieClipUses:479Used by:481
Symbol 481 MovieClipUses:480Used by:490
Symbol 482 GraphicUsed by:490
Symbol 483 GraphicUsed by:484
Symbol 484 MovieClipUses:483Used by:490
Symbol 485 GraphicUsed by:486
Symbol 486 MovieClipUses:485Used by:489
Symbol 487 GraphicUsed by:488
Symbol 488 MovieClipUses:487Used by:489
Symbol 489 MovieClipUses:486 488Used by:490
Symbol 490 MovieClipUses:481 482 484 489Used by:507
Symbol 491 GraphicUsed by:507
Symbol 492 FontUsed by:493 494
Symbol 493 TextUses:492Used by:507
Symbol 494 TextUses:492Used by:507
Symbol 495 FontUsed by:496 497 498
Symbol 496 EditableTextUses:495Used by:507
Symbol 497 EditableTextUses:495Used by:507
Symbol 498 EditableTextUses:495Used by:507
Symbol 499 GraphicUsed by:500
Symbol 500 MovieClipUses:499Used by:507
Symbol 501 GraphicUsed by:503 504
Symbol 502 TextUses:63Used by:503 504
Symbol 503 MovieClipUses:501 502Used by:504
Symbol 504 ButtonUses:503 501 502Used by:507
Symbol 505 GraphicUsed by:506
Symbol 506 ButtonUses:505Used by:507
Symbol 507 MovieClipUses:471 338 474 387 478 490 491 493 494 496 497 498 500 504 506Used by:Timeline
Symbol 508 GraphicUsed by:545
Symbol 509 TextUses:63Used by:545
Symbol 510 GraphicUses:394Used by:545
Symbol 511 TextUses:362Used by:545
Symbol 512 TextUses:362Used by:545
Symbol 513 TextUses:362Used by:545
Symbol 514 GraphicUsed by:545
Symbol 515 EditableTextUses:362Used by:545
Symbol 516 EditableTextUses:362Used by:545
Symbol 517 EditableTextUses:362Used by:545
Symbol 518 EditableTextUses:362Used by:545
Symbol 519 EditableTextUses:362Used by:545
Symbol 520 EditableTextUses:362Used by:545
Symbol 521 EditableTextUses:362Used by:545
Symbol 522 EditableTextUses:362Used by:545
Symbol 523 EditableTextUses:362Used by:545
Symbol 524 EditableTextUses:362Used by:545
Symbol 525 EditableTextUses:362Used by:545
Symbol 526 EditableTextUses:362Used by:545
Symbol 527 EditableTextUses:362Used by:545
Symbol 528 EditableTextUses:362Used by:545
Symbol 529 EditableTextUses:362Used by:545
Symbol 530 EditableTextUses:362Used by:545
Symbol 531 EditableTextUses:362Used by:545
Symbol 532 EditableTextUses:362Used by:545
Symbol 533 EditableTextUses:362Used by:545
Symbol 534 EditableTextUses:362Used by:545
Symbol 535 EditableTextUses:362Used by:545
Symbol 536 EditableTextUses:362Used by:545
Symbol 537 EditableTextUses:362Used by:545
Symbol 538 EditableTextUses:362Used by:545
Symbol 539 EditableTextUses:362Used by:545
Symbol 540 EditableTextUses:362Used by:545
Symbol 541 EditableTextUses:362Used by:545
Symbol 542 EditableTextUses:362Used by:545
Symbol 543 EditableTextUses:362Used by:545
Symbol 544 EditableTextUses:362Used by:545
Symbol 545 MovieClipUses:508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 387 399Used by:Timeline

Instance Names

"bg"Frame 1Symbol 2 MovieClip
"animation"Frame 1Symbol 56 MovieClip
"progressBar_mc"Frame 1Symbol 59 MovieClip
"progressbar"Frame 1Symbol 62 MovieClip
"percenttext"Frame 1Symbol 65 MovieClip
"stage_mc"Frame 7Symbol 464 MovieClip
"mPointer"Frame 7Symbol 466 MovieClip
"mc_level"Frame 7Symbol 469 MovieClip
"main_mc"Frame 9Symbol 507 MovieClip
"score_mc"Frame 11Symbol 545 MovieClip
"bar_mc"Symbol 62 MovieClip Frame 1Symbol 61 MovieClip
"percentText"Symbol 65 MovieClip Frame 1Symbol 64 EditableText
"body_hit"Symbol 136 MovieClip [bombClip] Frame 1Symbol 72 MovieClip
"hitTarget"Symbol 142 MovieClip [bullet1] Frame 1Symbol 138 MovieClip
"hitTarget"Symbol 148 MovieClip [bullet2] Frame 1Symbol 138 MovieClip
"hitTarget"Symbol 150 MovieClip [bullet3] Frame 1Symbol 138 MovieClip
"body_hit"Symbol 173 MovieClip [eJeep] Frame 1Symbol 72 MovieClip
"body_hit"Symbol 182 MovieClip [eJeep2] Frame 1Symbol 72 MovieClip
"body"Symbol 198 MovieClip [eJeep3] Frame 1Symbol 191 MovieClip
"body_hit"Symbol 198 MovieClip [eJeep3] Frame 1Symbol 72 MovieClip
"body_hit"Symbol 210 MovieClip [ePlane] Frame 1Symbol 203 MovieClip
"body_hit"Symbol 224 MovieClip [eTruck] Frame 1Symbol 72 MovieClip
"body_hit"Symbol 231 MovieClip [eTruck1] Frame 1Symbol 72 MovieClip
"body_hit"Symbol 239 MovieClip [eTruck2] Frame 1Symbol 72 MovieClip
"body_hit"Symbol 244 MovieClip [eTruck3] Frame 1Symbol 72 MovieClip
"body_hit"Symbol 253 MovieClip [eTruck4] Frame 1Symbol 72 MovieClip
"gun"Symbol 263 MovieClip Frame 1Symbol 262 MovieClip
"gun"Symbol 267 MovieClip Frame 1Symbol 262 MovieClip
"body"Symbol 276 MovieClip [heli2] Frame 1Symbol 263 MovieClip
"body_hit"Symbol 276 MovieClip [heli2] Frame 1Symbol 203 MovieClip
"body"Symbol 276 MovieClip [heli2] Frame 2Symbol 267 MovieClip
"body_hit"Symbol 277 MovieClip [heliBullet] Frame 1Symbol 72 MovieClip
"bulletAnim"Symbol 302 MovieClip [soldier01] Frame 1Symbol 294 MovieClip
"body"Symbol 302 MovieClip [soldier01] Frame 1Symbol 296 MovieClip
"body_hit"Symbol 302 MovieClip [soldier01] Frame 1Symbol 72 MovieClip
"bulletAnim"Symbol 317 MovieClip [soldier02] Frame 1Symbol 294 MovieClip
"body"Symbol 317 MovieClip [soldier02] Frame 1Symbol 296 MovieClip
"body_hit"Symbol 317 MovieClip [soldier02] Frame 1Symbol 72 MovieClip
"bulletAnim"Symbol 331 MovieClip [soldier03] Frame 1Symbol 294 MovieClip
"body"Symbol 331 MovieClip [soldier03] Frame 1Symbol 296 MovieClip
"body_hit"Symbol 331 MovieClip [soldier03] Frame 1Symbol 72 MovieClip
"playmore"Symbol 393 MovieClip Frame 1Symbol 387 Button
"playmore"Symbol 393 MovieClip Frame 1Symbol 391 Button
"bg3"Symbol 412 MovieClip Frame 1Symbol 408 MovieClip
"bg1"Symbol 412 MovieClip Frame 1Symbol 411 MovieClip
"gun1_in_mc"Symbol 434 MovieClip Frame 1Symbol 414 MovieClip
"gun1_still_mc"Symbol 434 MovieClip Frame 2Symbol 415 MovieClip
"gun1_fire_mc"Symbol 434 MovieClip Frame 3Symbol 416 MovieClip
"gun1_out_mc"Symbol 434 MovieClip Frame 4Symbol 417 MovieClip
"gun2_in_mc"Symbol 434 MovieClip Frame 5Symbol 421 MovieClip
"gun2_still_mc"Symbol 434 MovieClip Frame 6Symbol 422 MovieClip
"gun2_fire_mc"Symbol 434 MovieClip Frame 7Symbol 423 MovieClip
"gun2_out_mc"Symbol 434 MovieClip Frame 8Symbol 424 MovieClip
"gun3_in_mc"Symbol 434 MovieClip Frame 9Symbol 428 MovieClip
"gun3_still_mc"Symbol 434 MovieClip Frame 10Symbol 429 MovieClip
"gun3_fire_mc"Symbol 434 MovieClip Frame 11Symbol 432 MovieClip
"gun3_out_mc"Symbol 434 MovieClip Frame 12Symbol 433 MovieClip
"gunClip"Symbol 450 MovieClip Frame 1Symbol 434 MovieClip
"body_hit2"Symbol 450 MovieClip Frame 1Symbol 203 MovieClip
"body_hit"Symbol 450 MovieClip Frame 1Symbol 203 MovieClip
"main_bg"Symbol 464 MovieClip Frame 1Symbol 412 MovieClip
"heroJeep"Symbol 464 MovieClip Frame 1Symbol 450 MovieClip
"mc_bulletArea1"Symbol 464 MovieClip Frame 1Symbol 203 MovieClip
"playmore"Symbol 507 MovieClip Frame 1Symbol 387 Button
"scoreText2"Symbol 507 MovieClip Frame 34Symbol 496 EditableText
"scoreName"Symbol 507 MovieClip Frame 34Symbol 497 EditableText
"message_text"Symbol 507 MovieClip Frame 34Symbol 498 EditableText
"submitScore"Symbol 507 MovieClip Frame 34Symbol 504 Button
"trans_btn"Symbol 507 MovieClip Frame 34Symbol 506 Button
"name0"Symbol 545 MovieClip Frame 1Symbol 515 EditableText
"name1"Symbol 545 MovieClip Frame 1Symbol 516 EditableText
"name2"Symbol 545 MovieClip Frame 1Symbol 517 EditableText
"name3"Symbol 545 MovieClip Frame 1Symbol 518 EditableText
"name4"Symbol 545 MovieClip Frame 1Symbol 519 EditableText
"name5"Symbol 545 MovieClip Frame 1Symbol 520 EditableText
"name6"Symbol 545 MovieClip Frame 1Symbol 521 EditableText
"name7"Symbol 545 MovieClip Frame 1Symbol 522 EditableText
"name8"Symbol 545 MovieClip Frame 1Symbol 523 EditableText
"date0"Symbol 545 MovieClip Frame 1Symbol 524 EditableText
"date1"Symbol 545 MovieClip Frame 1Symbol 525 EditableText
"date2"Symbol 545 MovieClip Frame 1Symbol 526 EditableText
"date3"Symbol 545 MovieClip Frame 1Symbol 527 EditableText
"date4"Symbol 545 MovieClip Frame 1Symbol 528 EditableText
"date5"Symbol 545 MovieClip Frame 1Symbol 529 EditableText
"date6"Symbol 545 MovieClip Frame 1Symbol 530 EditableText
"date7"Symbol 545 MovieClip Frame 1Symbol 531 EditableText
"date8"Symbol 545 MovieClip Frame 1Symbol 532 EditableText
"date9"Symbol 545 MovieClip Frame 1Symbol 533 EditableText
"score0"Symbol 545 MovieClip Frame 1Symbol 534 EditableText
"score1"Symbol 545 MovieClip Frame 1Symbol 535 EditableText
"score2"Symbol 545 MovieClip Frame 1Symbol 536 EditableText
"score3"Symbol 545 MovieClip Frame 1Symbol 537 EditableText
"score4"Symbol 545 MovieClip Frame 1Symbol 538 EditableText
"score5"Symbol 545 MovieClip Frame 1Symbol 539 EditableText
"score6"Symbol 545 MovieClip Frame 1Symbol 540 EditableText
"score7"Symbol 545 MovieClip Frame 1Symbol 541 EditableText
"score8"Symbol 545 MovieClip Frame 1Symbol 542 EditableText
"score9"Symbol 545 MovieClip Frame 1Symbol 543 EditableText
"name9"Symbol 545 MovieClip Frame 1Symbol 544 EditableText
"playmore"Symbol 545 MovieClip Frame 1Symbol 387 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 2Symbol 136 as "bombClip"
ExportAssets (56)Timeline Frame 2Symbol 142 as "bullet1"
ExportAssets (56)Timeline Frame 2Symbol 148 as "bullet2"
ExportAssets (56)Timeline Frame 2Symbol 150 as "bullet3"
ExportAssets (56)Timeline Frame 2Symbol 160 as "ebullet"
ExportAssets (56)Timeline Frame 2Symbol 173 as "eJeep"
ExportAssets (56)Timeline Frame 2Symbol 182 as "eJeep2"
ExportAssets (56)Timeline Frame 2Symbol 198 as "eJeep3"
ExportAssets (56)Timeline Frame 2Symbol 210 as "ePlane"
ExportAssets (56)Timeline Frame 2Symbol 224 as "eTruck"
ExportAssets (56)Timeline Frame 2Symbol 231 as "eTruck1"
ExportAssets (56)Timeline Frame 2Symbol 239 as "eTruck2"
ExportAssets (56)Timeline Frame 2Symbol 244 as "eTruck3"
ExportAssets (56)Timeline Frame 2Symbol 253 as "eTruck4"
ExportAssets (56)Timeline Frame 2Symbol 276 as "heli2"
ExportAssets (56)Timeline Frame 2Symbol 277 as "heliBullet"
ExportAssets (56)Timeline Frame 2Symbol 302 as "soldier01"
ExportAssets (56)Timeline Frame 2Symbol 317 as "soldier02"
ExportAssets (56)Timeline Frame 2Symbol 331 as "soldier03"
ExportAssets (56)Timeline Frame 2Symbol 332 as "planeSound"
ExportAssets (56)Timeline Frame 2Symbol 333 as "heliSound"
ExportAssets (56)Timeline Frame 2Symbol 334 as "gunSound2"
ExportAssets (56)Timeline Frame 2Symbol 335 as "gunSound"
ExportAssets (56)Timeline Frame 2Symbol 336 as "bgSound"

Labels

"intro"Frame 3
"inst"Frame 5
"game"Frame 7
"end"Frame 9
"highScore"Frame 11
"die2"Symbol 136 MovieClip [bombClip] Frame 2
"hit"Symbol 173 MovieClip [eJeep] Frame 2
"die2"Symbol 173 MovieClip [eJeep] Frame 3
"hit"Symbol 182 MovieClip [eJeep2] Frame 2
"die2"Symbol 182 MovieClip [eJeep2] Frame 3
"hit"Symbol 198 MovieClip [eJeep3] Frame 2
"die2"Symbol 198 MovieClip [eJeep3] Frame 3
"die2"Symbol 210 MovieClip [ePlane] Frame 2
"hit"Symbol 224 MovieClip [eTruck] Frame 2
"die2"Symbol 224 MovieClip [eTruck] Frame 3
"hit"Symbol 231 MovieClip [eTruck1] Frame 2
"die2"Symbol 231 MovieClip [eTruck1] Frame 3
"hit"Symbol 239 MovieClip [eTruck2] Frame 2
"die2"Symbol 239 MovieClip [eTruck2] Frame 3
"hit"Symbol 244 MovieClip [eTruck3] Frame 2
"die2"Symbol 244 MovieClip [eTruck3] Frame 3
"hit"Symbol 253 MovieClip [eTruck4] Frame 2
"die2"Symbol 253 MovieClip [eTruck4] Frame 3
"die2"Symbol 277 MovieClip [heliBullet] Frame 2
"die2"Symbol 302 MovieClip [soldier01] Frame 3
"die2"Symbol 317 MovieClip [soldier02] Frame 3
"die2"Symbol 331 MovieClip [soldier03] Frame 3
"gun1_in"Symbol 434 MovieClip Frame 1
"gun1_still"Symbol 434 MovieClip Frame 2
"gun1_fire"Symbol 434 MovieClip Frame 3
"gun1_out"Symbol 434 MovieClip Frame 4
"gun2_in"Symbol 434 MovieClip Frame 5
"gun2_still"Symbol 434 MovieClip Frame 6
"gun2_fire"Symbol 434 MovieClip Frame 7
"gun2_out"Symbol 434 MovieClip Frame 8
"gun3_in"Symbol 434 MovieClip Frame 9
"gun3_still"Symbol 434 MovieClip Frame 10
"gun3_fire"Symbol 434 MovieClip Frame 11
"gun3_out"Symbol 434 MovieClip Frame 12
"blast"Symbol 434 MovieClip Frame 13
"still"Symbol 450 MovieClip Frame 1
"die"Symbol 450 MovieClip Frame 2
"die2"Symbol 450 MovieClip Frame 3
"up"Symbol 450 MovieClip Frame 4
"down"Symbol 450 MovieClip Frame 5

Dynamic Text Variables

percentSymbol 64 EditableText"0 %"
_root.scoreSymbol 455 EditableText"000000"
_root.enemyKilledSymbol 457 EditableText"09"
_root.bullet2RemainingSymbol 459 EditableText"009"
_root.bullet3RemainingSymbol 461 EditableText"009"
_root.heroHealthSymbol 463 EditableText"100"




http://swfchan.com/5/21939/info.shtml
Created: 27/5 -2019 09:49:19 Last modified: 27/5 -2019 09:49:19 Server time: 13/11 -2024 06:26:49