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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/80967227?noj=FRM80967227-13DC" width="1" height="1"></div>

Batman Vs. Mr. Freeze.swf

This is the info page for
Flash #22015

(Click the ID number above for more basic data on this flash file.)


Text
High Score Scripts Placeholder

Min high score:

na

Min high score:

na

OK

PLAY

INSTRUCTIONS

versus

versus

Mr. Freeze is trying to take control of Gotham City! Help Batman stop the
diabolical villan with his Batarang. Be careful! Mr. Freeze has a powerful ray that
can make blocks of ice from thin air!

GAME CONTROLS

THROW
BATARANG

MOVE
LEFT

MOVE
RIGHT

PUNCH LEFT / RIGHT

SPACE

GAME CONTROLS

TIP: Batman can climb up one block of ice,
but has to smash the ice if the wall gets too high.

Play

level

score

000000

SCORE:

000000

SCORE:

Playing
("q" to quit)

Level Complete

Game Over

REPLAY

High Score Placeholder

ActionScript [AS1/AS2]

Frame 1
System.security.allowDomain("dev.batman.com"); System.security.allowDomain("dev2.batman.com"); System.security.allowDomain("preview.batman.com"); System.security.allowDomain("batman.com"); System.security.allowDomain("pdl.warnerbros.com"); Object.prototype.gameMC = this; Object.prototype.containerMC = _parent; gameMC.gLoadInit = false; gameMC.gGameState = "INIT"; gameMC.gLoadStartTime = 0; gameMC.gVersionNum = "1.0"; gameMC.gPaused = true; gameMC.gInitGame = null; gameMC.min_score = -1; trace("GameParent: " + _parent); if (gameMC.gGameID eq "") { gameMC.gGameID = "Bat_Freeze"; } if (gameMC.gHSRoot_swf eq "") { gameMC.gHSRoot_swf = "/games/med/"; } if (gameMC.gHSRoot_jsp eq "") { gameMC.gHSRoot_jsp = "/web/load_variables/games/"; } if (gameMC.gHSRoot_top100 eq "") { gameMC.gHSRoot_top100 = "/web/games/"; } gameMC.HSLoading = function () { if (gameMC.gLoadInit != true) { gameMC.gGameState = "LOADING"; gameMC.gLoadStartTime = int(getTimer() / 1000); gameMC.gLoadInit = true; } }; gameMC.HSLoaded = function () { tellTarget (gameMC.hs_scripts) { call("mLoaded"); }; }; gameMC.HSPlay = function () { tellTarget (gameMC.hs_scripts) { call("mPlay"); }; }; gameMC.HSLevelStart = function () { tellTarget (gameMC.hs_scripts) { call("mLevelStart"); }; }; gameMC.HSGameOver = function () { gameMC.gScore = Number(gameMC.gScore); gameMC.gLevel = Number(gameMC.gLevel); tellTarget (gameMC.hs_scripts) { call("mGameOver"); }; }; function cTimer() { this.startTime = getTimer(); } cTimer.prototype.restartTimer = function () { this.startTime = getTimer(); }; cTimer.prototype.milliseconds = function () { return(getTimer() - this.startTime); }; cTimer.prototype.seconds = function () { return(int((getTimer() - this.startTime) / 1000)); }; iLevelPauseTimer = new cTimer();
Frame 4
Set("_level0:gWTE_FL", _framesloaded); Set("_level0:gWTE_PL", int((_level0:gWTE_FL / _level0.gWTE_TF) * 100)); Set("_level0:gWTE_PLtxt", _level0:gWTE_PL add "%"); ifFrameLoaded (261) { if (_parent != null) { if (gameMC.gInitGame == null) { gameMC.gInitGame = true; containerMC.init(); } gameMC.gDebug = "InContainer\n"; } else if (gameMC.gLoadHSScripts == true) { gameMC.gDebug = "WaitingForScripts\n"; if (gameMC.hs_scripts.gLoaded == true) { gameMC.gotoAndPlay("loaded"); } } else { _root.gDebug = _root.gDebug + "gameMC.gLoadHSScripts = false \n"; trace("gameMC.gLoadHSScripts = false"); gameMC.gotoAndPlay("loaded"); } } gameMC.HSLoading(); _root.gDebug = _root.gDebug + "HSLoading Called \n"; trace("HSLoading Called");
Frame 6
t = this.getBytesTotal(); l = this.getBytesLoaded(); p = int((l / t) * 1000); MC_loaderbar.percenttext = p add "%"; MC_loaderbar.gotoAndStop(p + 1); gotoAndPlay (4);
Frame 9
function newgame() { gScore = 0; gLife = 3; _root.gLevel = 1; gotoAndPlay (48); } function renderScore(countup) { if (countup == true) { a = 0; while (a < 5) { scoregoal = ((scoregoal < gScore) ? (scoregoal + 1) : (gScore)); a++; } } else { scoregoal = gScore; } tmpscore = "" add scoregoal; zeros = ""; a = tmpscore.length; while (a < 6) { zeros = zeros add "0"; a++; } score_display = zeros add scoregoal; } function handleMove(m, f) { tmpchk = player_goalmarker + m; tmpstack = cubeArray[tmpchk]; if ((player_elevation + 1) >= tmpstack) { player_goalmarker = player_goalmarker + m; player_xgoal = boardleft + (player_goalmarker * cubewidth); facing = f; if (player_elevation < tmpstack) { loframe = 18; hiframe = 26; } else if (tmpstack < player_elevation) { loframe = 27; hiframe = 36; } else { loframe = 5; hiframe = 10; } } else { loframe = 2; hiframe = 4; } } function punchBlock(x, y) { tmppunch = player_goalmarker + x; if (0 < cubeArray[tmppunch]) { fallcounter = 1; loframe = 37; hiframe = 43; gScore = gScore + 25; eval ((("MC_screen.MC_gameboard.MC_column" add tmppunch) add ".MC_cube") add y).gotoAndPlay("explode"); cubeArray[tmppunch] = cubeArray[tmppunch] - 1; eval ("MC_screen.MC_gameboard.MC_column" add tmppunch).cubestack = cubeArray[tmppunch]; a = y + 1; while (a < 7) { tmpframe = eval ((("MC_screen.MC_gameboard.MC_column" add tmppunch) add ".MC_cube") add a)._currentframe; if ((1 < tmpframe) && (tmpframe < 8)) { eval ((("MC_screen.MC_gameboard.MC_column" add tmppunch) add ".MC_cube") add a).gotoAndPlay("fall"); } a++; } } } gameMC.HSLoaded(); _root.gDebug = _root.gDebug + "HSLoaded Called \n"; trace("HSLoaded Called");
Frame 43
stop();
Instance of Symbol 136 MovieClip "Cr_clip" in Frame 48
onClipEvent (load) { function mKeyStroke() { var i; var key_down = -1; if (400 < (getTimer() - pCrTimer)) { i = 1; while (i < 91) { if (Key.isDown(i)) { key_down = i; if (2 < i) { trace("Code: " + i); } } i++; } if (key_down >= 48) { pCrCheck = (pCrCheck + key_down) + ":"; trace("CrCheck: " + pCrCheck); pCrTimer = getTimer(); if (pCrCheck == "87:66:67:72:48:50:") { trace("OK"); pCrCheck = ""; pCrOn = true; mCr(); } } else if ((key_down == 13) || (key_down == 32)) { pCrCheck = ""; pCrTimer = getTimer(); } } } function mCr() { trace("mCr"); this.gotoAndPlay("show"); _root.debug_clip._visible = true; _root.debug_clip._x = 50; } } onClipEvent (enterFrame) { mKeyStroke(); }
Frame 50
gameMC.HSPlay(); _root.gDebug = _root.gDebug + "HSPlay Called \n"; trace("HSPlay Called");
Frame 51
gameMC.HSLevelStart(); _root.gDebug = _root.gDebug + "mLevelStart Called \n"; trace("mLevelStart Called");
Frame 57
stopAllSounds();
Frame 66
totalcolumns = 13; totalrows = 5; cubewidth = 44; cubeheight = 39; cubeArray = new Array(totalcolumns); bathealth = 100; freezehealth = 100; _root.blockadded = false; randblocks = ((_root.gLevel < 3) ? (2 + _root.gLevel) : 5); leveldamage = ((_root.gLevel < 6) ? (_root.gLevel) : 5); cubenum = 0; fallspeed = 10; boardleft = 30; loframe = 1; hiframe = 1; fallcounter = 0; roundover = false; gameover = false; a = 0; while (a < totalcolumns) { cubearray[a] = 0; a++; } a = 0; while (totalcolumns >= a) { duplicateMovieClip ("MC_screen.MC_gameboard.MC_column", "MC_column" add a, 100 + a); eval ("MC_screen.MC_gameboard.MC_column" add a)._x = boardleft + (a * cubewidth); a++; }
Frame 67
digit0 = 1; tmplevel = _root.gLevel; while (10 < tmplevel) { tmplevel = tmplevel - 10; digit0++; } digit1 = 1 + tmplevel; MC_leveltext.MC_digit0.gotoAndStop(digit0); MC_leveltext.MC_digit1.gotoAndStop(digit1); renderScore(false); MC_livesleft.gotoAndStop(gLife); player_goalmarker = 5; player_ymarker = 0; player_x = boardleft + (player_goalmarker * cubewidth); player_xgoal = player_x; player_ygoal = player_y; player_y = 100; player_action = 0; MC_screen.MC_gameboard.MC_player._x = player_x; villan_met_goal = false; _root.villan_shot = false; villan_action = ((_root.gLevel < 4) ? (random(_root.gLevel + 1) + 1) : (random(5) + 1)); villan_angry = false; villan_goalmarker = random(totalcolumns); villancounter = 0; villan_speed = 0; villan_x = 0; villan_xgoal = 0; facing = 1;
Frame 131
renderScore(true); player_x = int(MC_screen.MC_gameboard.MC_player._x); player_y = int(MC_screen.MC_gameboard.MC_player._y); villan_x = int(MC_screen.MC_gameboard.MC_villan._x); villan_frame = MC_screen.MC_gameboard.MC_villan._currentframe; player_frame = MC_screen.MC_gameboard.MC_player.MC_positions._currentframe; keydelay = ((0 < keydelay) ? (keydelay - 1) : 0); villanshoot_ok = false; if (0 < fallcounter) { fallcounter = ((fallcounter < 12) ? (fallcounter + 1) : 0); } if (villan_met_goal == true) { villancounter = 0; villan_action = ((_root.gLevel < 4) ? (random(_root.gLevel + 1) + 1) : (random(5) + 1)); if ((villan_angry == true) && (5 < _root.gLevel)) { villan_action = 3; } villan_angry = false; } if (villan_action == 1) { villan_speed = 14; if (villancounter == 0) { villan_met_goal = false; _root.villan_shot = false; villan_goalmarker = random(totalcolumns); villancounter++; } if ((0 < villancounter) && (_root.villan_shot == true)) { villan_met_goal = true; } } if (villan_action == 2) { villan_speed = 10; villanshoot_ok = true; if (villancounter == 0) { villan_met_goal = false; _root.villan_shot = false; villan_goalmarker = random(totalcolumns); villancounter++; } if ((villancounter < 3) && (_root.villan_shot == true)) { villan_met_goal = false; _root.villan_shot = false; villan_goalmarker = random(totalcolumns); villancounter++; } if ((2 < villancounter) && (_root.villan_shot == true)) { villan_met_goal = true; } } if (villan_action == 3) { villan_speed = 12; villanshoot_ok = true; if ((villancounter < 3) && (_root.villan_shot == true)) { villan_met_goal = false; _root.villan_shot = false; villan_goalmarker = player_goalmarker; villancounter++; } if ((2 < villancounter) && (_root.villan_shot == true)) { villan_met_goal = true; } } if (villan_action == 4) { villan_speed = 12; villanshoot_ok = true; if (villancounter == 0) { villan_met_goal = false; _root.villan_shot = false; villan_goalmarker = ((0 < player_goalmarker) ? (player_goalmarker - 1) : 0); villancounter++; } if ((villancounter == 1) && (_root.villan_shot == true)) { _root.villan_shot = false; villan_goalmarker = ((player_goalmarker < totalcolumns) ? (player_goalmarker + 1) : (totalcolumns)); villancounter++; } if ((villancounter == 2) && (_root.villan_shot == true)) { _root.villan_shot = false; villan_goalmarker = player_goalmarker; villancounter++; } if ((2 < villancounter) && (_root.villan_shot == true)) { villan_met_goal = true; } } if (villan_action == 5) { villan_speed = 12; villanshoot_ok = true; if (villancounter == 0) { villan_met_goal = false; _root.villan_shot = false; villan_goalmarker = 1; villancounter++; } if (((0 < villancounter) && (villancounter < (totalcolumns - 1))) && (_root.villan_shot == true)) { _root.villan_shot = false; villan_goalmarker = villan_goalmarker + 2; villancounter = villan_goalmarker + 2; } if ((villancounter >= (totalcolumns - 1)) && (_root.villan_shot == true)) { villan_met_goal = true; } } villan_xgoal = int((boardleft + (villan_goalmarker * cubewidth)) + 10); if (villan_frame < 61) { a = 0; while (a < villan_speed) { if (villan_x < villan_xgoal) { villan_x++; } if (villan_xgoal < villan_x) { villan_x--; } a++; } MC_screen.MC_gameboard.MC_villan._x = villan_x; } if (((villan_x == villan_xgoal) && (villan_frame < 60)) && (villan_met_goal == false)) { if (villanshoot_ok == true) { MC_screen.MC_gameboard.MC_villan.gotoAndPlay("beam"); } else { MC_screen.MC_gameboard.MC_villan.gotoAndPlay("taunt"); } } if (_root.blockadded == true) { _root.blockadded = false; tmprnd = random(randblocks) + 1; a = 1; while (randblocks >= a) { if ((cubeArray[villan_goalmarker] < 4) && (villan_goalmarker != player_goalmarker)) { cubeArray[villan_goalmarker] = cubeArray[villan_goalmarker] + 1; eval ("MC_screen.MC_gameboard.MC_column" add villan_goalmarker).cubestack = cubeArray[villan_goalmarker]; eval ((("MC_screen.MC_gameboard.MC_column" add villan_goalmarker) add ".MC_cube") add cubeArray[villan_goalmarker]).gotoAndPlay(2); } a++; } } a = 0; while (a < 10) { if (player_x < player_xgoal) { player_x++; } if (player_xgoal < player_x) { player_x--; } a++; } sframe = MC_screen._currentframe; sframegoal = (player_goalmarker + 1) * 5; if (sframe < sframegoal) { sframe++; } if (sframegoal < sframe) { sframe--; } MC_screen.gotoAndStop(sframe); if ((MC_screen.MC_gameboard.MC_batarang._visible == true) && (MC_screen.MC_gameboard.MC_batarang._currentframe < 21)) { tmpy = MC_screen.MC_gameboard.MC_batarang._y - 30; if (MC_screen.MC_gameboard.MC_batarang.hitTest(MC_screen.MC_gameboard.MC_villan.MC_freeze.MC_hitarea)) { freezehealth = freezehealth - 8; villan_angry = true; gScore = gScore + 100; MC_screen.MC_gameboard.MC_batarang.gotoAndPlay("hit"); } if (tmpy < -400) { MC_screen.MC_gameboard.MC_batarang._visible = false; } MC_screen.MC_gameboard.MC_batarang._y = tmpy; } player_elevation = cubeArray[player_goalmarker]; player_ygoal = 87 - (player_elevation * cubeheight); jumping = false; a = 1; while (a < 10) { if (player_ygoal < player_y) { player_y--; jumping = true; } if (player_y < player_ygoal) { player_y++; jumping = true; } a++; } _root.jumping = jumping; MC_screen.MC_gameboard.MC_player._x = player_x; MC_screen.MC_gameboard.MC_player._y = player_y; MC_screen.MC_gameboard.MC_player.gotoAndStop(((facing == 1) ? 2 : 1)); MC_freezehealth.gotoAndStop(101 - freezehealth); MC_bathealth.gotoAndStop(101 - bathealth); if (MC_screen.MC_gameboard.MC_player.hitTest(MC_screen.MC_gameboard.MC_villan.MC_beam)) { bathealth = bathealth - leveldamage; loframe = 44; hiframe = 62; } a = 0; while (a < totalcolumns) { eval ("MC_screen.MC_gameboard.MC_column" add a).num = a; a++; } freezeframenum = 1; if (freezehealth < 50) { freezeframenum = 2; } if (freezehealth < 25) { freezeframenum = 3; } MC_screen.MC_gameboard.MC_villan.MC_freeze.gotoAndStop(freezeframenum); if (((1 < loframe) && (1 < hiframe)) && ((player_frame < loframe) || (hiframe < player_frame))) { MC_screen.MC_gameboard.MC_player.MC_positions.gotoAndPlay(loframe); loframe = 1; hiframe = 1; } if (Key.isDown(81)) { _root.gotoAndPlay("GameOver"); } if (((Key.isDown(Key.Left) && (player_x == player_xgoal)) && (0 < player_goalmarker)) && (keydelay == 0)) { keydelay = 1; if (facing == 1) { handleMove(-1, 1); } else { facing = 1; } } if (((Key.isDown(Key.Right) && (player_x == player_xgoal)) && (player_goalmarker < totalcolumns)) && (keydelay == 0)) { keydelay = 1; if (facing == 2) { handleMove(1, 2); } else { facing = 2; } } if ((((Key.isDown(Key.Space) && (keydelay == 0)) && (fallcounter == 0)) && (jumping == false)) && (player_x == player_xgoal)) { punchBlock(((facing == 1) ? -1 : 1), player_elevation + 1); keydelay = 2; } if (Key.isDown(Key.Up) && (MC_screen.MC_gameboard.MC_batarang._visible == false)) { loframe = 63; hiframe = 71; MC_screen.MC_gameboard.MC_batarang._y = player_y - 50; MC_screen.MC_gameboard.MC_batarang._x = player_x; MC_screen.MC_gameboard.MC_batarang.gotoAndPlay(2); MC_screen.MC_gameboard.MC_batarang._visible = true; } if (((((!Key.isDown(Key.Up)) && (!Key.isDown(Key.Space))) && (!Key.isDown(Key.Right))) && (!Key.isDown(Key.Left))) && (player_y == player_ygoal)) { loframe = 2; hiframe = 4; }
Frame 132
if (bathealth < 1) { gotoAndPlay (139); } else if (freezehealth < 1) { gotoAndPlay (178); } else { gotoAndPlay(_currentframe - 1); }
Frame 173
gLife--; if (0 < gLife) { bathealth = 100; MC_livesleft.gotoAndStop(gLife); gotoAndPlay (131); } else { gotoAndPlay (238); }
Frame 178
MC_freezehealth.gotoAndStop(101); stopAllSounds();
Frame 234
_root.gLevel = ((_root.gLevel < 99) ? (_root.gLevel + 1) : 1); gotoAndPlay (57);
Frame 238
scoretext = _root.gScore add " Points"; stopAllSounds(); MC_bathealth.gotoAndStop(101); gameMC.HSGameOver(); _root.gDebug = _root.gDebug + "HSGameOver Called \n"; trace("HSGameOver Called " + gameMC.gScore);
Frame 259
stop();
Symbol 7 Button
on (press) { startDrag (""); } on (release) { stopDrag(); }
Symbol 8 Button
on (release) { Set("/:gDebug", ""); }
Symbol 9 MovieClip Frame 1
if (/:gDebugMode == true) { _x = 50; }
Symbol 9 MovieClip Frame 5
stop();
Symbol 20 MovieClip Frame 1
stop();
Symbol 22 MovieClip Frame 1
loadMovie (/:gHSRoot_swf add "HSScripts.swf", "");
Symbol 22 MovieClip Frame 4
stop();
Symbol 28 MovieClip Frame 1
_visible = 0; loadMovie (/:gHSRoot_swf add "HSMinScore.swf", "");
Symbol 28 MovieClip Frame 4
stop();
Symbol 34 Button
on (release) { gotoAndPlay (48); }
Symbol 41 Button
on (press) { _parent.newGame(); }
Symbol 44 Button
on (press) { play(); }
Symbol 59 MovieClip Frame 3
if (random(20) != 2) { gotoAndPlay (2); }
Symbol 66 MovieClip Frame 30
stop();
Symbol 77 MovieClip Frame 10
stop();
Symbol 78 MovieClip Frame 21
stop();
Symbol 95 MovieClip Frame 1
stop();
Symbol 95 MovieClip Frame 16
stop();
Symbol 116 MovieClip Frame 1
stop();
Symbol 122 MovieClip Frame 1
gotoAndPlay(random(5) + 3);
Symbol 122 MovieClip Frame 15
gotoAndPlay (2);
Symbol 124 MovieClip Frame 3
if (random(10) != 2) { gotoAndPlay (2); }
Symbol 125 MovieClip Frame 1
stop();
Symbol 128 Button
on (release) { play(); }
Symbol 136 MovieClip Frame 4
stop();
Symbol 136 MovieClip Frame 9
stop();
Symbol 142 MovieClip Frame 30
if (random(20) != 2) { gotoAndPlay(_currentframe - 1); }
Symbol 144 MovieClip Frame 1
stop();
Symbol 144 MovieClip Frame 8
if (_parent.cubestack >= thisnum) { gotoAndPlay(_currentframe - 1); } else { gotoAndStop (1); }
Symbol 144 MovieClip Frame 16
if (_parent.cubestack >= thisnum) { gotoAndPlay (7); } else { gotoAndStop (1); }
Symbol 144 MovieClip Frame 25
if (_parent.cubestack >= thisnum) { gotoAndPlay (7); } else { gotoAndStop (1); }
Symbol 145 MovieClip Frame 2
punched = 0; cubestack = 0; a = 0; while (a < 7) { eval ("MC_cube" add a).thisnum = a; a++; } stop();
Symbol 185 MovieClip Frame 10
stop();
Symbol 185 MovieClip Frame 26
gotoAndStop (1);
Symbol 185 MovieClip Frame 32
if (_root.jumping == true) { gotoAndPlay(_currentframe - 1); } else { gotoAndPlay(_currentframe + 2); }
Symbol 185 MovieClip Frame 36
gotoAndStop (1);
Symbol 185 MovieClip Frame 43
gotoAndStop (1);
Symbol 185 MovieClip Frame 62
gotoAndStop (1);
Symbol 186 MovieClip Frame 1
stop();
Symbol 189 MovieClip Frame 2
if (random(2) != 1) { gotoAndPlay (1); }
Symbol 196 MovieClip Frame 9
stop();
Symbol 198 MovieClip Frame 59
gotoAndPlay (1);
Symbol 198 MovieClip Frame 61
MC_freeze.MC_arms.gotoAndPlay(2);
Symbol 198 MovieClip Frame 87
_root.blockadded = true;
Symbol 198 MovieClip Frame 99
_root.villan_shot = true; gotoAndPlay (1);
Symbol 198 MovieClip Frame 131
_root.villan_shot = true; gotoAndPlay (1);
Symbol 204 MovieClip Frame 1
this._visible = false;
Symbol 204 MovieClip Frame 21
gotoAndPlay (2);
Symbol 204 MovieClip Frame 23
r = random(5) + 1; if (r == 1) { gotoAndPlay (24); } else if (r == 2) { gotoAndPlay (33); } else if (r == 3) { gotoAndPlay (42); } else if (r == 4) { gotoAndPlay (51); } else { gotoAndPlay (60); }
Symbol 204 MovieClip Frame 31
gotoAndStop (1);
Symbol 204 MovieClip Frame 40
gotoAndStop (1);
Symbol 204 MovieClip Frame 49
gotoAndStop (1);
Symbol 204 MovieClip Frame 58
gotoAndStop (1);
Symbol 204 MovieClip Frame 67
gotoAndStop (1);
Symbol 205 MovieClip Frame 1
stop();
Symbol 206 MovieClip Frame 1
stop();
Symbol 222 MovieClip Frame 1
stop();
Symbol 232 MovieClip Frame 1
stop();
Symbol 234 MovieClip Frame 1
stop();
Symbol 243 MovieClip Frame 3
if (random(4) != 2) { gotoAndPlay(_currentframe - 1); }
Symbol 243 MovieClip Frame 13
stop();
Symbol 288 MovieClip Frame 3
if (random(3) != 2) { gotoAndPlay (2); }
Symbol 288 MovieClip Frame 44
gotoAndPlay (16);
Symbol 289 Button
on (press) { _parent.gotoAndPlay("title"); }
Symbol 291 MovieClip Frame 16
stop();
Symbol 295 MovieClip Frame 1
_visible = 0;
Symbol 295 MovieClip Frame 5
stop();

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Symbol 85 MovieClipUses:84Used by:95
Symbol 86 TextUses:10Used by:95
Symbol 87 TextUses:10Used by:95
Symbol 88 TextUses:10Used by:95
Symbol 89 TextUses:10Used by:95
Symbol 90 TextUses:10Used by:95
Symbol 91 TextUses:10Used by:95
Symbol 92 TextUses:10Used by:95
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClipUses:93Used by:95
Symbol 95 MovieClipUses:37 41 43 44 45 66 78 79 80 81 83 85 86 87 88 89 90 91 92 94Used by:Timeline
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:96Used by:125
Symbol 98 GraphicUsed by:106
Symbol 99 GraphicUsed by:106
Symbol 100 GraphicUsed by:106
Symbol 101 GraphicUsed by:106
Symbol 102 GraphicUsed by:106
Symbol 103 GraphicUsed by:106
Symbol 104 GraphicUsed by:106
Symbol 105 GraphicUsed by:106
Symbol 106 MovieClipUses:98 99 100 101 102 103 104 105Used by:125
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClipUses:107Used by:109
Symbol 109 MovieClipUses:108Used by:125
Symbol 110 GraphicUsed by:116
Symbol 111 GraphicUsed by:116
Symbol 112 GraphicUsed by:116
Symbol 113 GraphicUsed by:116
Symbol 114 GraphicUsed by:116
Symbol 115 GraphicUsed by:116
Symbol 116 MovieClipUses:110 111 112 113 114 115Used by:125
Symbol 117 GraphicUsed by:118
Symbol 118 MovieClipUses:117Used by:119
Symbol 119 MovieClipUses:118Used by:125
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClipUses:120Used by:122
Symbol 122 MovieClipUses:121Used by:125
Symbol 123 SoundUsed by:124
Symbol 124 MovieClipUses:123Used by:125
Symbol 125 MovieClipUses:97 106 109 116 119 122 124Used by:126 198
Symbol 126 MovieClipUses:125Used by:Timeline
Symbol 127 EditableTextUses:31Used by:Timeline
Symbol 128 ButtonUses:33Used by:Timeline
Symbol 129 GraphicUsed by:136
Symbol 130 FontUsed by:131 132 133 134
Symbol 131 EditableTextUses:130Used by:136
Symbol 132 EditableTextUses:130Used by:136
Symbol 133 EditableTextUses:130Used by:136
Symbol 134 EditableTextUses:130Used by:136
Symbol 135 GraphicUsed by:136
Symbol 136 MovieClipUses:129 131 132 133 134 135Used by:Timeline
Symbol 137 GraphicUsed by:138 284
Symbol 138 MovieClipUses:137Used by:Timeline
Symbol 139 GraphicUsed by:206
Symbol 140 GraphicUsed by:142
Symbol 141 GraphicUsed by:142
Symbol 142 MovieClipUses:140 141 58Used by:144
Symbol 143 SoundUsed by:144
Symbol 144 MovieClipUses:142 143Used by:145
Symbol 145 MovieClipUses:144Used by:205
Symbol 146 GraphicUsed by:157 185
Symbol 147 GraphicUsed by:157 185
Symbol 148 GraphicUsed by:157 185
Symbol 149 GraphicUsed by:157
Symbol 150 GraphicUsed by:157
Symbol 151 GraphicUsed by:157
Symbol 152 GraphicUsed by:157
Symbol 153 GraphicUsed by:157
Symbol 154 GraphicUsed by:157
Symbol 155 GraphicUsed by:157
Symbol 156 GraphicUsed by:157
Symbol 157 MovieClipUses:146 147 148 149 150 151 152 153 154 155 156Used by:185
Symbol 158 GraphicUsed by:185
Symbol 159 GraphicUsed by:185
Symbol 160 GraphicUsed by:185
Symbol 161 GraphicUsed by:185
Symbol 162 GraphicUsed by:185
Symbol 163 GraphicUsed by:185
Symbol 164 GraphicUsed by:185
Symbol 165 GraphicUsed by:185
Symbol 166 GraphicUsed by:185
Symbol 167 GraphicUsed by:185
Symbol 168 GraphicUsed by:185
Symbol 169 GraphicUsed by:185
Symbol 170 GraphicUsed by:185
Symbol 171 GraphicUsed by:185
Symbol 172 GraphicUsed by:185
Symbol 173 GraphicUsed by:185
Symbol 174 GraphicUsed by:185
Symbol 175 GraphicUsed by:185
Symbol 176 GraphicUsed by:185
Symbol 177 GraphicUsed by:185
Symbol 178 GraphicUsed by:185
Symbol 179 GraphicUsed by:185
Symbol 180 GraphicUsed by:185
Symbol 181 GraphicUsed by:185
Symbol 182 GraphicUsed by:185
Symbol 183 GraphicUsed by:185
Symbol 184 GraphicUsed by:185
Symbol 185 MovieClipUses:146 147 148 157 158 159 160 161 162 163 164 67 165 69 70 71 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184Used by:186
Symbol 186 MovieClipUses:185Used by:205
Symbol 187 GraphicUsed by:188
Symbol 188 MovieClipUses:187Used by:189 288
Symbol 189 MovieClipUses:188Used by:198
Symbol 190 SoundUsed by:198
Symbol 191 GraphicUsed by:195
Symbol 192 GraphicUsed by:193
Symbol 193 MovieClipUses:192Used by:194
Symbol 194 MovieClipUses:193Used by:195
Symbol 195 MovieClipUses:191 194Used by:196
Symbol 196 MovieClipUses:195Used by:198
Symbol 197 SoundUsed by:198
Symbol 198 MovieClipUses:125 189 190 196 197 SS1Used by:205
Symbol 199 GraphicUsed by:200
Symbol 200 MovieClipUses:199Used by:204 282
Symbol 201 GraphicUsed by:202
Symbol 202 MovieClipUses:201Used by:204
Symbol 203 SoundUsed by:204
Symbol 204 MovieClipUses:200 202 203Used by:205
Symbol 205 MovieClipUses:36 145 186 198 204Used by:206
Symbol 206 MovieClipUses:139 35 205Used by:Timeline
Symbol 207 GraphicUsed by:208
Symbol 208 MovieClipUses:207Used by:Timeline
Symbol 209 GraphicUsed by:223
Symbol 210 GraphicUsed by:211
Symbol 211 MovieClipUses:210Used by:222 223 287
Symbol 212 GraphicUsed by:222
Symbol 213 GraphicUsed by:222
Symbol 214 GraphicUsed by:222
Symbol 215 GraphicUsed by:222
Symbol 216 GraphicUsed by:222
Symbol 217 GraphicUsed by:222
Symbol 218 GraphicUsed by:222
Symbol 219 GraphicUsed by:222
Symbol 220 GraphicUsed by:222
Symbol 221 GraphicUsed by:222
Symbol 222 MovieClipUses:212 211 213 214 215 216 217 218 219 220 221Used by:223
Symbol 223 MovieClipUses:209 211 222Used by:Timeline
Symbol 224 EditableTextUses:42Used by:Timeline
Symbol 225 TextUses:42Used by:Timeline
Symbol 226 GraphicUsed by:232
Symbol 227 GraphicUsed by:228
Symbol 228 MovieClipUses:227Used by:232
Symbol 229 GraphicUsed by:230
Symbol 230 MovieClipUses:229Used by:231
Symbol 231 MovieClipUses:230Used by:232
Symbol 232 MovieClipUses:226 228 231Used by:Timeline
Symbol 233 GraphicUsed by:234
Symbol 234 MovieClipUses:233Used by:Timeline
Symbol 235 EditableTextUses:42Used by:Timeline
Symbol 236 TextUses:42Used by:Timeline
Symbol 237 GraphicUsed by:238
Symbol 238 MovieClipUses:237Used by:Timeline
Symbol 239 GraphicUsed by:240
Symbol 240 MovieClipUses:239Used by:Timeline
Symbol 241 GraphicUsed by:242
Symbol 242 MovieClipUses:241Used by:243
Symbol 243 MovieClipUses:242Used by:244
Symbol 244 MovieClipUses:243Used by:Timeline
Symbol 245 SoundUsed by:Timeline
Symbol 246 SoundUsed by:Timeline
Symbol 247 EditableTextUses:31Used by:Timeline
Symbol 248 SoundUsed by:Timeline
Symbol 249 EditableTextUses:31Used by:Timeline
Symbol 250 ShapeTweeningUsed by:282
Symbol 251 ShapeTweeningUsed by:282
Symbol 252 ShapeTweeningUsed by:282
Symbol 253 ShapeTweeningUsed by:282
Symbol 254 ShapeTweeningUsed by:282
Symbol 255 ShapeTweeningUsed by:282
Symbol 256 ShapeTweeningUsed by:282
Symbol 257 ShapeTweeningUsed by:282
Symbol 258 ShapeTweeningUsed by:282
Symbol 259 ShapeTweeningUsed by:282
Symbol 260 ShapeTweeningUsed by:282
Symbol 261 GraphicUsed by:282
Symbol 262 GraphicUsed by:282
Symbol 263 GraphicUsed by:282
Symbol 264 GraphicUsed by:282
Symbol 265 GraphicUsed by:282
Symbol 266 GraphicUsed by:282
Symbol 267 GraphicUsed by:282
Symbol 268 GraphicUsed by:282
Symbol 269 GraphicUsed by:282
Symbol 270 GraphicUsed by:282
Symbol 271 GraphicUsed by:282
Symbol 272 GraphicUsed by:282
Symbol 273 GraphicUsed by:282
Symbol 274 GraphicUsed by:282
Symbol 275 GraphicUsed by:282
Symbol 276 GraphicUsed by:282
Symbol 277 GraphicUsed by:282
Symbol 278 GraphicUsed by:282
Symbol 279 GraphicUsed by:282
Symbol 280 GraphicUsed by:282
Symbol 281 GraphicUsed by:282
Symbol 282 MovieClipUses:30 35 250 251 252 253 254 255 256 257 258 259 260 200 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281Used by:Timeline
Symbol 283 SoundUsed by:Timeline
Symbol 284 MovieClipUses:137Used by:Timeline
Symbol 285 EditableTextUses:31Used by:Timeline
Symbol 286 GraphicUsed by:287
Symbol 287 MovieClipUses:286 211Used by:291
Symbol 288 MovieClipUses:188Used by:291
Symbol 289 ButtonUses:13 14 15 16 38 39 40Used by:291
Symbol 290 TextUses:42Used by:291
Symbol 291 MovieClipUses:37 287 288 289 290Used by:Timeline
Symbol 292 GraphicUsed by:295
Symbol 293 FontUsed by:294
Symbol 294 EditableTextUses:293Used by:295
Symbol 295 MovieClipUses:292 294Used by:Timeline
Streaming Sound 1Used by:Symbol 198 MovieClip

Instance Names

"MASK_type"Frame 1Symbol 3 MovieClip
"MC_loaderbar"Frame 1Symbol 20 MovieClip
"hs_scripts"Frame 2Symbol 22 MovieClip
"min_high_score"Frame 9Symbol 28 MovieClip
"MC_instructions"Frame 15Symbol 95 MovieClip
"Cr_clip"Frame 48Symbol 136 MovieClip
"MC_screen"Frame 66Symbol 206 MovieClip
"MC_leveltext"Frame 66Symbol 223 MovieClip
"MC_freezehealth"Frame 66Symbol 232 MovieClip
"MC_bathealth"Frame 66Symbol 232 MovieClip
"MC_livesleft"Frame 66Symbol 234 MovieClip
"hs_placeholder"Frame 238Symbol 295 MovieClip
"MC_hitarea"Symbol 125 MovieClip Frame 1Symbol 97 MovieClip
"MC_freezebody"Symbol 125 MovieClip Frame 1Symbol 106 MovieClip
"MC_arms"Symbol 125 MovieClip Frame 1Symbol 116 MovieClip
"MC_cube1"Symbol 145 MovieClip Frame 1Symbol 144 MovieClip
"MC_cube2"Symbol 145 MovieClip Frame 1Symbol 144 MovieClip
"MC_cube3"Symbol 145 MovieClip Frame 1Symbol 144 MovieClip
"MC_cube4"Symbol 145 MovieClip Frame 1Symbol 144 MovieClip
"MC_cube5"Symbol 145 MovieClip Frame 1Symbol 144 MovieClip
"MC_positions"Symbol 186 MovieClip Frame 1Symbol 185 MovieClip
"mc_positions"Symbol 186 MovieClip Frame 2Symbol 185 MovieClip
"MC_freeze"Symbol 198 MovieClip Frame 1Symbol 125 MovieClip
"MC_beam"Symbol 198 MovieClip Frame 77Symbol 196 MovieClip
"MC_column"Symbol 205 MovieClip Frame 1Symbol 145 MovieClip
"MC_player"Symbol 205 MovieClip Frame 1Symbol 186 MovieClip
"MC_villan"Symbol 205 MovieClip Frame 1Symbol 198 MovieClip
"MC_batarang"Symbol 205 MovieClip Frame 1Symbol 204 MovieClip
"MC_gameboard"Symbol 206 MovieClip Frame 1Symbol 205 MovieClip
"MC_digit0"Symbol 223 MovieClip Frame 1Symbol 222 MovieClip
"MC_digit1"Symbol 223 MovieClip Frame 1Symbol 222 MovieClip

Labels

"loading"Frame 4
"loaded"Frame 9
"title"Frame 15
"play"Frame 48
"NextLevel"Frame 57
"MainLoop"Frame 131
"LoseLife"Frame 139
"LevelComplete"Frame 178
"GameOver"Frame 238
"GameLoaded"Frame 261
"init"Symbol 22 MovieClip Frame 1
"hide"Symbol 136 MovieClip Frame 1
"show"Symbol 136 MovieClip Frame 5
"explode"Symbol 144 MovieClip Frame 9
"fall"Symbol 144 MovieClip Frame 17
"Walk"Symbol 185 MovieClip Frame 1
"JumpUp"Symbol 185 MovieClip Frame 18
"JumpDown"Symbol 185 MovieClip Frame 27
"Punch"Symbol 185 MovieClip Frame 37
"Injured"Symbol 185 MovieClip Frame 44
"throw"Symbol 185 MovieClip Frame 63
"beam"Symbol 198 MovieClip Frame 60
"taunt"Symbol 198 MovieClip Frame 102
"hit"Symbol 204 MovieClip Frame 23
"hit1"Symbol 204 MovieClip Frame 24
"hit2"Symbol 204 MovieClip Frame 33
"hit3"Symbol 204 MovieClip Frame 42
"hit4"Symbol 204 MovieClip Frame 51
"hit5"Symbol 204 MovieClip Frame 60
"loopframe"Symbol 288 MovieClip Frame 16

Dynamic Text Variables

/:gDebugSymbol 5 EditableText""
percenttextSymbol 11 EditableText""
_level0:min_scoreSymbol 25 EditableText"na"
_level0:min_scoreSymbol 27 EditableText"na"
_root.levelSymbol 133 EditableText""
_root.scoreSymbol 134 EditableText""
score_displaySymbol 224 EditableText" 000000"
score_displaySymbol 235 EditableText" 000000"
TextField14Symbol 294 EditableText"High Score Placeholder"




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Created: 27/5 -2019 07:27:55 Last modified: 27/5 -2019 07:27:55 Server time: 13/11 -2024 06:39:07