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Color Commander.swf

This is the info page for
Flash #22050

(Click the ID number above for more basic data on this flash file.)


Text
Score

Use UP and DOWN arrow keys

Easy - Medium - Hard

Easy - Medium - Hard

Easy - Medium - Hard

Easy - Medium - Hard - HAX

Play

How to Play

Credits

High Scores

Your Best:

<p align="left"></p>

Easy

Med

Hard

<p align="left"></p>

<p align="left"></p>

Click on the icons near the
bottum to purchase a unit. The
cost is shown above it.

When you select a unit, the
mouse will contain a picture. You
can press cancel for a full refund

Try to destory the houses, the
longer you wait, the bigger they
get, the harder they are to destory.

You must destory all the houses on the
map before time runs out or you have
less then 100 money for 10 seconds.

There are mobile
enemies, but don't
let them pass you or
you will lose money!

Try to upgrade you tech level, which the maximum is 11.
Tech will make better units and upgrades available.

HOT KEYS:
q w e r t y
a s d f g h
z x
Letters correspond
to the position of
the unit on the bar.

Press space to pause, this will let you access
music options and let you return to the menu.

Use the hold bar to
hold back your units
until you want them

100

Menu

Progamming by Foreverkul
Art by HashBrown

Amishkumar.com

ClockCrew.net

<p align="left"></p>

You have played:

Seconds

HAX

HAX

Level xxx

Level xxx

Level xxx

Level xxx

Level xxx

Level xxx

Cancel

H
O
L
D

250

500

800

Tech
Up
10,000

1

600

1200

2

Tech
Up
25,000

10/11

1500

750

1400

1600

1000

2200

3000

5000

10% Health
Increase
50,000

10%Attack
Increase
50,000

Quanity
Increase
80,000

Mini
Laser
50,000

3

Tech
Up
40,000

4

Tech
Up
60,000

5

Tech
Up
80,000

6

Tech
Up
100,000

7

Tech
Up
125,000

8

Tech
Up
150,000

9

Tech
Up
200,000

10

Tech
Up
250,000

11

Uber
Laser
100,000

10

9

8

7

6

5

4

3

2

1

PAUSED

Continue

Main Menu

Sound off

Sound off

Sound off

5

4

3

2

1

HOT KEYS:
q w e r t y
a s d f g h
z x

Submit

PAUSED

<p align="center"></p>

Score

Name

Score

<p align="left"></p>

<p align="left"></p>

Submit Score

Submit Score

Score has been submitted

ActionScript [AS1/AS2]

Frame 1
Mouse.hide(); Stage.showMenu = false; moder = "easy"; loadit = true; timeunit = 0; showTime = 0; timeOut = 0;
Frame 2
stop(); if (loadit == true) { savefile = SharedObject.getLocal("ColorC"); totaltime = savefile.data.totaltime; escore = savefile.data.escore; mscore = savefile.data.mscore; hscore = savefile.data.hscore; loadit = false; } if (nom == undefined) { nom = "Name Here"; tscore = 0; escore = 0; mscore = 0; hscore = 0; } score = 0; scr = 1; _x = 0; quant = 0; quantControl = 0; quantCon = ""; tt = 100; yy = 300; guy = 0; dguy = 0; eguy = 0; tguy = 1; tenemy = 0; laser = 0; ulaser = false; FX = 0; tech = 1; level = 1; hlvl = 1; atlvl = 1; compLevel = 0; mod = 2; hold = false; thouse = 1; inlvl = 0; narf = 1; tinm.removeMovieClip(); countdown.removeMovieClip(); bbar.removeMovieClip(); stuffers.removeMovieClip(); loser.removeMovieClip(); showlvl.removeMovieClip(); ppp.removeMovieClip(); hand.removeMovieClip(); t = 0; while (t < 1000) { _root["house" + t].removeMovieClip(); _root["hole" + t].removeMovieClip(); _root["mine" + t].removeMovieClip(); _root["enem" + t].removeMovieClip(); _root["guy" + t].removeMovieClip(); t++; }
Instance of Symbol 72 MovieClip in Frame 2
onClipEvent (enterFrame) { _x = _root._xmouse; _y = _root._ymouse; Mouse.hide(); }
Frame 5
function levelCreate() { if ((compLevel < 1) && (points > 0)) { housex.duplicateMovieClip("house" + thouse, 1000 + (thouse * 10)); _root["house" + thouse]._x = random(500) + 150; _root["house" + thouse]._y = random(220) + 50; _root["house" + thouse].swapDepths(((1000 * (_root["house" + thouse]._y + 18)) + thouse) / 10); thouse++; points = points - (50 * narf); compLevel++; inlvl++; } tnt = 0; while (tnt < 100) { if (points > 0) { cause = random(520) + 1; if (level > 30) { narf = 100 / (((level / 2000) + 1) * 100); } else { narf = 1; } if ((cause < 80) && (points >= (50 * narf))) { housex.duplicateMovieClip("house" + thouse, 1000 + (thouse * 10)); _root["house" + thouse]._x = random(500) + 150; _root["house" + thouse]._y = random(220) + 50; _root["house" + thouse].swapDepths(((1000 * (_root["house" + thouse]._y + 18)) + thouse) / 10); thouse++; points = points - (50 * narf); compLevel++; inlvl++; } if (level >= 3) { if (((cause > 80) && (cause < 160)) && (points >= (60 * narf))) { holesx.duplicateMovieClip("hole" + tenemy, 1001 + (tenemy * 10)); _root["hole" + tenemy]._x = random(500) + 150; _root["hole" + tenemy]._y = random(220) + 50; _root["hole" + tenemy]._width = random(51) + 10; _root["hole" + tenemy]._height = _root["hole" + tenemy]._width / 4; _root["hole" + tenemy].swapDepths(((1000 * (_root["hole" + tenemy]._y + 10)) + tenemy) / 10); tenemy++; points = points - (60 * narf); inlvl++; } if (((cause > 160) && (cause < 220)) && (points >= (80 * narf))) { minex.duplicateMovieClip("mine" + tenemy, 1001 + (tenemy * 10)); _root["mine" + tenemy]._x = random(500) + 150; _root["mine" + tenemy]._y = random(220) + 50; _root["mine" + tenemy].swapDepths(((1000 * (_root["mine" + tenemy]._y + 10)) + tenemy) / 10); tenemy++; points = points - (80 * narf); inlvl++; } } if (level >= 5) { if (((cause > 220) && (cause < 280)) && (points >= (130 * narf))) { trix.duplicateMovieClip("enem" + tenemy, 1001 + (tenemy * 10)); _root["enem" + tenemy]._x = random(600) + 800; _root["enem" + tenemy]._y = random(220) + 50; _root["enem" + tenemy].swapDepths(((1000 * (_root["enem" + tenemy]._y + 10)) + tenemy) / 10); tenemy++; points = points - (130 * narf); inlvl++; } } if (level >= 7) { if (((cause > 280) && (cause < 330)) && (points >= (100 * narf))) { spyx.duplicateMovieClip("enem" + tenemy, 1001 + (tenemy * 10)); _root["enem" + tenemy]._x = random(600) + 800; _root["enem" + tenemy]._y = random(220) + 50; _root["enem" + tenemy].swapDepths(((1000 * (_root["enem" + tenemy]._y + 10)) + tenemy) / 10); tenemy++; points = points - (100 * narf); inlvl++; } } if (level >= 10) { if (((cause > 330) && (cause < 380)) && (points >= (160 * narf))) { carax.duplicateMovieClip("enem" + tenemy, 1001 + (tenemy * 10)); _root["enem" + tenemy]._x = random(600) + 800; _root["enem" + tenemy]._y = random(220) + 50; _root["enem" + tenemy].swapDepths(((1000 * (_root["enem" + tenemy]._y + 10)) + tenemy) / 10); tenemy++; points = points - (160 * narf); inlvl++; } } if (level >= 15) { if (((cause > 380) && (cause < 420)) && (points >= (180 * narf))) { carbx.duplicateMovieClip("enem" + tenemy, 1001 + (tenemy * 10)); _root["enem" + tenemy]._x = random(600) + 800; _root["enem" + tenemy]._y = random(220) + 50; _root["enem" + tenemy].swapDepths(((1000 * (_root["enem" + tenemy]._y + 10)) + tenemy) / 10); tenemy++; points = points - (180 * narf); inlvl++; } } if (level >= 22) { if (((cause > 420) && (cause < 460)) && (points >= (200 * narf))) { carcx.duplicateMovieClip("enem" + tenemy, 1001 + (tenemy * 10)); _root["enem" + tenemy]._x = random(600) + 800; _root["enem" + tenemy]._y = random(220) + 50; _root["enem" + tenemy].swapDepths(((1000 * (_root["enem" + tenemy]._y + 10)) + tenemy) / 10); tenemy++; points = points - (200 * narf); inlvl++; } } if (level >= 30) { if ((cause > 500) && (points >= (250 * narf))) { cardx.duplicateMovieClip("enem" + tenemy, 1001 + (tenemy * 10)); _root["enem" + tenemy]._x = random(600) + 800; _root["enem" + tenemy]._y = random(220) + 50; _root["enem" + tenemy].swapDepths(((1000 * (_root["enem" + tenemy]._y + 10)) + tenemy) / 10); tenemy++; points = points - (250 * narf); inlvl++; } } if (points < 50) { points = -1; } } leveldone = false; tnt++; } } function attacking() { tot = eguy; while (tot < tguy) { inin = 0; while (inin < (inlvl + 1)) { if (_root["house" + inin].base.hitTest(_root["guy" + tot])) { _root["guy" + tot].attack = true; _root["house" + inin].health = _root["house" + inin].health - _root["guy" + tot].str; } if (_root["hole" + inin].hitTest(_root["guy" + tot])) { if ((_root["guy" + tot]._height + _root["guy" + tot]._width) > (_root["hole" + inin]._height + _root["hole" + inin]._width)) { _root["guy" + tot].health = _root["guy" + tot].health - 200; _root["hole" + inin].removeMovieClip(); } else { _root["guy" + tot].health = _root["guy" + tot].health - 10000; _root["hole" + inin]._width = _root["hole" + inin]._width - 5; _root["hole" + inin]._height = _root["hole" + inin]._width / 4; } } if (_root["mine" + inin].hitTest(_root["guy" + tot])) { _root["guy" + tot].health = _root["guy" + tot].health - 800; _root["mine" + inin].removeMovieClip(); } if (_root["enem" + inin].hitTest(_root["guy" + tot])) { _root["guy" + tot].health = _root["guy" + tot].health - _root["enem" + inin].str; _root["enem" + inin].health = _root["enem" + inin].health - _root["guy" + tot].str; _root["guy" + tot].attack = true; _root["enem" + inin].attack = true; } inin++; } tot++; } } function techStuff() { if (guy != 0) { out = false; } if ((_root.guy == 0) && (out == false)) { if (((_ymouse > 300) && (_xmouse > (50 + turf))) && (_xmouse < (420 + turf))) { out = true; } } if (((_ymouse < 190) || (_xmouse < (50 + turf))) || (_xmouse > (420 + turf))) { if (out == true) { out = false; } } if (out == true) { stuffers.techs._y = stuffers.techs._y + (-40 - (stuffers.techs._y / 3)); } else if (out == false) { stuffers.techs._y = stuffers.techs._y + (-(stuffers.techs._y / 3)); } stuffers.techs.gotoAndStop(tech - 2); } function laserOn() { if (laser == 1) { puff = 100; laser = random(5) + 2; } if (ulaser == true) { dguy = 0; gig = 0; while (gig < 20) { _root.laserx.duplicateMovieClip("guy" + gig, 800000 + gig); _root["guy" + tguy].gotoAndStop(random(5) + 1); _root["guy" + tguy]._x = -100 - random(500); _root["guy" + tguy]._y = random(200) + 50; _root["guy" + tguy]._width = 500; _root["guy" + tguy]._height = 250; _root["guy" + tguy].swapDepths(810000 + gig); gig++; } ulaser = false; } if (laser >= 2) { if (((_ymouse < 300) && (_ymouse > 10)) && (_root.pausing == false)) { _root.laserx.duplicateMovieClip("guy" + tguy, dguy); _root["guy" + tguy].gotoAndStop(laser - 1); _root["guy" + tguy]._x = -100; _root["guy" + tguy]._y = _ymouse; _root["guy" + tguy].swapDepths(800000 + dguy); tguy++; dguy++; puff--; if (dguy > 99) { dguy = 0; } } if (puff < 1) { laser = 0; } } } function hotKeys() { if (Key.isDown(81) && (money >= 100)) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } guy = 1; money = money - 100; } if (Key.isDown(87) && (money >= 250)) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } guy = 2; money = money - 250; } if ((Key.isDown(69) && (tech >= 2)) && (money >= 600)) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } guy = 5; money = money - 600; } if (Key.isDown(82) && (money >= 500)) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } guy = 3; money = money - 500; } if (Key.isDown(84) && (money >= 800)) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } guy = 4; money = money - 800; } if ((Key.isDown(89) && (tech >= 2)) && (money >= 1200)) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } guy = 6; money = money - 1200; } if ((Key.isDown(65) && (tech >= 3)) && (money >= 1500)) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } guy = 7; money = money - 1500; } if ((Key.isDown(83) && (tech >= 3)) && (money >= 750)) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } guy = 8; money = money - 750; } if ((Key.isDown(68) && (tech >= 4)) && (money >= 1600)) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } guy = 9; money = money - 1600; } if ((Key.isDown(70) && (tech >= 4)) && (money >= 1400)) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } guy = 10; money = money - 1400; } if ((Key.isDown(71) && (tech >= 5)) && (money >= 1000)) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } guy = 11; money = money - 1000; } if ((Key.isDown(72) && (tech >= 5)) && (money >= 2200)) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } guy = 12; money = money - 2200; } if ((Key.isDown(90) && (tech >= 6)) && (money >= 3000)) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } guy = 13; money = money - 3000; } if ((Key.isDown(88) && (tech >= 6)) && (money >= 5000)) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } guy = 14; money = money - 5000; } } stop(); pausing = false; out = false; quant = 0; quantControl = 0; quantCon = ""; tt = 100; yy = 300; guy = 0; dguy = 0; eguy = 0; tguy = 1; tenemy = 0; laser = 0; ulaser = false; FX = 0; tech = 1; level = 1; hlvl = 1; atlvl = 1; compLevel = 0; if (moder == "easy") { mod = 2; money = 5000; timr = 5400; scr = 1; } if (moder == "medium") { mod = 1.2; money = 2500; timr = 3600; scr = 2; } if (moder == "hard") { mod = 1.25; money = 1000; timr = 1800; scr = 6; hlvl = 0.8; atlvl = 0.8; } if (moder == "hax") { mod = (random(50) / 10) + 1; money = 1000000000 /* 0x3B9ACA00 */; timr = 1000000000 /* 0x3B9ACA00 */; scr = 0; } tim = timr; hold = false; tinmx.duplicateMovieClip("tinm", 887000); tinmx._y = -500; countdownx.duplicateMovieClip("countdown", 888000); countdownx._visible = false; bbarx.duplicateMovieClip("bbar", 888400); bbarx._y = 1000; stuffersx.duplicateMovieClip("stuffers", 888500); stuffersx._y = 1000; loserx.duplicateMovieClip("loser", 889000); showlvlx.duplicateMovieClip("showlvl", 900000); pppx.duplicateMovieClip("ppp", 990000); handx.duplicateMovieClip("hand", 1000000); thouse = 1; inlvl = 0; points = 100 + (100 * Math.round(level / mod)); narf = 1; onEnterFrame = function () { if (_currentframe == 5) { levelCreate(); if (_root.pausing == false) { attacking(); laserOn(); hotKeys(); hand.gotoAndStop(guy + 1); } else { hand.gotoAndStop(1); } techStuff(); stuffers.gotoAndStop(tech); dmon = "$" + money; dtech = " Tech " + tech; dlevel = " Level " + level; atlvl = Math.round(atlvl * 10) / 10; hlvl = Math.round(hlvl * 10) / 10; drat = ((("Attack Lvl " + atlvl) + " / ") + hlvl) + " Health Lvl"; Mouse.hide(); hand._x = _xmouse; hand._y = _ymouse; if (hold == false) { liner._visible = false; } else { liner._visible = true; } if ((quant - (guy - 1)) <= 0) { quantControl = 1; } else if ((quant - (guy - 1)) > 5) { quantConrtol = 5; } else { quantControl = quant - (guy - 1); } onMouseDown = function () { if ((((_ymouse < 300) && (_ymouse > 10)) && (guy != 0)) && (_root.pausing == false)) { tern = 1; while (tern <= quantControl) { _root["unitG" + guy].duplicateMovieClip("guy" + tguy, dguy); _root["guy" + tguy]._x = (-20 - _root["guy" + tguy]._width) - (tern * (_root["guy" + tguy]._width / 2)); _root["guy" + tguy]._y = (_ymouse - (_root["guy" + tot]._height / 2)) + ((quantControl - random(quantControl * 2)) * 10); _root["guy" + tguy].swapDepths((((1000 * (_root["guy" + tguy]._y + _root["guy" + tguy]._height)) + dguy) + 500) / 10); tguy++; dguy++; if (dguy > 99) { dguy = 0; } tern++; } guy = 0; } }; if (quantControl > 0) { quantCon = "x" + quantControl; } else { quantCon = ""; } if (eguy >= tguy) { tguy = tguy + 5; } if (compLevel < 1) { tt--; if (tt < 1) { leveldone = true; level++; showlvl.play(); compLevel = 0; inlvl = 0; thouse = 0; tenemy = 0; dguy = 0; eguy = 0; tguy = 1; FX = 0; points = 100 + (100 * Math.round(level / mod)); money = money + ((1000 * level) * (mod - 1)); tt = 100; score = score + ((level + Math.round(tim / (timr / 100))) * scr); tim = timr; } } if (money < 0) { money = 0; } if (((tim > 0) && (compLevel > 0)) && (pausing == false)) { tim = tim - 1; } timtim = (Math.round(tim / 3) / 10) + " secs."; if (tim < 1) { if (loser._currentframe == 1) { loser.play(); } } money = Math.round(money); if (money < 100) { yy--; if (yy < 0) { if (loser._currentframe == 1) { loser.play(); } countdown.gotoAndStop(300); } else { countdown.play(); } } else { yy = 300; countdown.gotoAndStop(1); } if (Key.isDown(32)) { pausing = true; } if (pausing == false) { ppp._x = 1000; } else if (pausing == true) { ppp._x = 5 + turf; pppy._y = 5; } if ((tguy - eguy) > 20) { _quality = "LOW"; } else if (((tguy - eguy) > 10) && ((tguy - eguy) < 20)) { _quality = "MEDIUM"; } else if ((tguy - eguy) < 10) { _quality = "HIGH"; } if (hold == true) { _x = 50; turf = -50; bgb._x = -60; bbar._x = 305; stuffers._x = 8.8; } else { _x = 0; turf = 0; bgb._x = -13; bbar._x = 355; stuffers._x = 58.8; } if (moder == "easy") { if (score > escore) { escore = score; } } if (moder == "medium") { if (score > mscore) { mscore = score; } } if (moder == "hard") { if (score > hscore) { hscore = score; } } } };
Frame 6
nam = nom; scr = 1; _x = 0; quant = 0; quantControl = 0; quantCon = ""; tt = 100; yy = 300; guy = 0; dguy = 0; eguy = 0; tguy = 1; tenemy = 0; laser = 0; ulaser = false; FX = 0; tech = 1; level = 1; hlvl = 1; atlvl = 1; compLevel = 0; mod = 2; hold = false; thouse = 1; inlvl = 0; narf = 1; tinm.removeMovieClip(); countdown.removeMovieClip(); bbar.removeMovieClip(); stuffers.removeMovieClip(); loser.removeMovieClip(); showlvl.removeMovieClip(); ppp.removeMovieClip(); hand.removeMovieClip(); t = 0; while (t < 1000) { _root["house" + t].removeMovieClip(); _root["hole" + t].removeMovieClip(); _root["mine" + t].removeMovieClip(); _root["enem" + t].removeMovieClip(); _root["guy" + t].removeMovieClip(); t++; }
Instance of Symbol 72 MovieClip in Frame 6
onClipEvent (enterFrame) { _x = _root._xmouse; _y = _root._ymouse; Mouse.hide(); }
Frame 7
Symbol 31 MovieClip Frame 1
points = 0;
Instance of Symbol 14 MovieClip in Symbol 31 MovieClip Frame 1
onClipEvent (enterFrame) { if (_x > -110) { _x = (_x - ((_parent.points / 2) + 1)); if (this.hitTest(_parent.tem)) { _parent.points = _parent.points + 2; _x = 125; _y = (-35 + random(70)); } } else { if (_parent.points > 0) { _parent.points--; } _x = 125; _y = (-35 + random(70)); } }
Instance of Symbol 29 MovieClip "tem" in Symbol 31 MovieClip Frame 1
onClipEvent (enterFrame) { if (Key.isDown(38) && (_y > -36)) { _y = (_y - 2); } if (Key.isDown(40) && (_y < 25)) { _y = (_y + 2); } }
Symbol 32 MovieClip Frame 1
_root.stop(); stop(); onEnterFrame = function () { bar._height = (_root.getBytesLoaded() / _root.getBytesTotal()) * 171; if (_root.getBytesLoaded() == _root.getBytesTotal()) { play(); } hhh = (_root.getBytesTotal() / 1024) + " kb"; };
Symbol 32 MovieClip Frame 15
_root.nextFrame();
Symbol 42 MovieClip Frame 10
stop();
Symbol 43 MovieClip Frame 10
stop();
Symbol 44 Button
on (release) { gotoAndStop (4); }
Symbol 45 Button
on (release) { if (moder == "easy") { moder = "medium"; } else if (moder == "medium") { moder = "hard"; } else if (moder == "hard") { moder = "easy"; } else if (moder == "hax") { moder = "easy"; } }
Symbol 46 Button
on (release) { gotoAndStop (3); }
Symbol 47 Button
on (release) { gotoAndStop (5); }
Symbol 53 MovieClip Frame 1
onEnterFrame = function () { if (_root.moder == "easy") { gotoAndStop (1); } if (_root.moder == "medium") { gotoAndStop (2); } if (_root.moder == "hard") { gotoAndStop (3); } if (_root.moder == "hax") { gotoAndStop (4); } };
Symbol 54 Button
on (release) { getURL ("http://www.armorbot.com/mytable/?id=316", "_blank"); }
Symbol 76 MovieClip Frame 1
onEnterFrame = function () { _root.timeunit = _root.timeunit + 1; _root.timeOut = Math.round(_root.timeunit / 3) / 10; _root.totaltime = _root.showTime + _root.timeOut; };
Symbol 78 Button
on (release) { gotoAndStop (2); }
Symbol 85 MovieClip Frame 10
_parent.attack = false; _parent.gotoAndStop(1);
Symbol 86 MovieClip Frame 1
stop(); sname = _name.split("y"); health = 500 * _root.hlvl; attack = false; str = 5 * _root.atlvl; onEnterFrame = function () { if ((sname[1] != undefined) && (_root.pausing == false)) { if ((_root.hold == true) && (_x < (10 - (_width / 2)))) { _x = (5 - _width); } else if (attack == false) { _x = (_x + 2); } if (attack == true) { gotoAndStop (2); } if (health < 1) { _root.expl.duplicateMovieClip("ex" + _root.FX, _root.FX + 880000); _root["ex" + _root.FX]._x = _x; _root["ex" + _root.FX]._y = _y; _root.FX++; this.removeMovieClip(_root.eguy++); } if ((_x > 720) || (_root.leveldone == true)) { this.removeMovieClip(_root.eguy++); } } };
Symbol 100 MovieClip Frame 1
stop(); deaths = 1; sname = _name.split("m"); health = 150 * Math.floor(_root.level / 4); attack = false; str = 20 * Math.floor(_root.level / 4); onEnterFrame = function () { if ((sname[1] != undefined) && (_root.pausing == false)) { if (attack == false) { _x = (_x - 4); } else { _x = (_x - 2); } if (health < 1) { _root.expl.duplicateMovieClip("ex" + _root.FX, _root.FX + 880000); _root["ex" + _root.FX]._x = _x; _root["ex" + _root.FX]._y = _y; _root.FX++; _x = (((random(100) + 1) * deaths) + (750 * (1 + (deaths / 10)))); _y = (random(260) + 20); deaths++; _root.money = _root.money + (100 * Math.round(_root.level / 25)); health = 150 * Math.floor(_root.level / 4); } if (_x < -10) { _root.money = _root.money - (100 * Math.round(_root.level / 2)); _x = (((random(100) + 1) * deaths) + (750 * (1 + (deaths / 10)))); _y = (random(260) + 20); deaths++; health = 150 * Math.floor(_root.level / 4); } if (_root.leveldone == true) { this.removeMovieClip(); } } };
Symbol 111 Button
on (release) { getURL ("http://www.amishkumar.com", "_blank"); }
Symbol 113 MovieClip Frame 1
stop(); sname = _name.split("y"); health = 800 * _root.hlvl; attack = false; str = 10 * _root.atlvl; onEnterFrame = function () { if ((sname[1] != undefined) && (_root.pausing == false)) { if ((_root.hold == true) && (_x < (10 - (_width / 2)))) { _x = (5 - _width); } else if (attack == false) { _x = (_x + 2); } if (attack == true) { gotoAndStop (2); } if (health < 1) { _root.expl.duplicateMovieClip("ex" + _root.FX, _root.FX + 880000); _root["ex" + _root.FX]._x = _x; _root["ex" + _root.FX]._y = _y; _root.FX++; this.removeMovieClip(_root.eguy++); } if ((_x > 720) || (_root.leveldone == true)) { this.removeMovieClip(_root.eguy++); } } };
Symbol 128 MovieClip Frame 10
_parent.attack = false; _parent.gotoAndStop(1);
Symbol 129 MovieClip Frame 1
stop(); sname = _name.split("y"); health = 600 * _root.hlvl; attack = false; str = 25 * _root.atlvl; onEnterFrame = function () { if ((sname[1] != undefined) && (_root.pausing == false)) { if ((_root.hold == true) && (_x < (10 - (_width / 2)))) { _x = (5 - _width); } else if (attack == false) { _x = (_x + 4); } if (attack == true) { gotoAndStop (2); } if (health < 1) { _root.expl.duplicateMovieClip("ex" + _root.FX, _root.FX + 880000); _root["ex" + _root.FX]._x = _x; _root["ex" + _root.FX]._y = _y; _root.FX++; this.removeMovieClip(_root.eguy++); } if ((_x > 720) || (_root.leveldone == true)) { this.removeMovieClip(_root.eguy++); } } };
Symbol 130 MovieClip Frame 1
stop(); sname = _name.split("y"); health = 800 * _root.hlvl; attack = false; str = 30 * _root.atlvl; onEnterFrame = function () { if ((sname[1] != undefined) && (_root.pausing == false)) { if ((_root.hold == true) && (_x < (10 - (_width / 2)))) { _x = (5 - _width); } else if (attack == false) { _x = (_x + 3); } if (attack == true) { gotoAndStop (2); } if (health < 1) { _root.expl.duplicateMovieClip("ex" + _root.FX, _root.FX + 880000); _root["ex" + _root.FX]._x = _x; _root["ex" + _root.FX]._y = _y; _root.FX++; this.removeMovieClip(_root.eguy++); } if ((_x > 720) || (_root.leveldone == true)) { this.removeMovieClip(_root.eguy++); } } };
Symbol 131 MovieClip Frame 1
stop(); sname = _name.split("y"); health = 1400 * _root.hlvl; attack = false; str = 30 * _root.atlvl; onEnterFrame = function () { if ((sname[1] != undefined) && (_root.pausing == false)) { if ((_root.hold == true) && (_x < (10 - (_width / 2)))) { _x = (5 - _width); } else if (attack == false) { _x = (_x + 1); } if (attack == true) { gotoAndStop (2); } if (health < 1) { _root.expl.duplicateMovieClip("ex" + _root.FX, _root.FX + 880000); _root["ex" + _root.FX]._x = _x; _root["ex" + _root.FX]._y = _y; _root.FX++; this.removeMovieClip(_root.eguy++); } if ((_x > 720) || (_root.leveldone == true)) { this.removeMovieClip(_root.eguy++); } } };
Symbol 132 MovieClip Frame 1
stop(); sname = _name.split("y"); health = 1800 * _root.hlvl; attack = false; str = 90 * _root.atlvl; onEnterFrame = function () { if ((sname[1] != undefined) && (_root.pausing == false)) { if ((_root.hold == true) && (_x < (10 - (_width / 2)))) { _x = (5 - _width); } else if (attack == false) { _x = (_x + 4); } if (attack == true) { gotoAndStop (2); } if (health < 1) { _root.expl.duplicateMovieClip("ex" + _root.FX, _root.FX + 880000); _root["ex" + _root.FX]._x = _x; _root["ex" + _root.FX]._y = _y; _root.FX++; this.removeMovieClip(_root.eguy++); } if ((_x > 720) || (_root.leveldone == true)) { this.removeMovieClip(_root.eguy++); } } };
Symbol 145 MovieClip Frame 1
stop(); sname = _name.split("y"); health = 300 * _root.hlvl; attack = false; sped = 2; onEnterFrame = function () { if ((sname[1] != undefined) && (_root.pausing == false)) { str = (random(_root.level * 150) + 100) * _root.atlvl; if ((_root.hold == true) && (_x < (10 - (_width / 2)))) { _x = (5 - _width); sped = 2; } else if (attack == false) { _x = (_x + sped); sped = sped + 0.5; } if ((health < 1) || (attack == true)) { ted = 0; while (ted <= 3) { _root.expl.duplicateMovieClip("ex" + _root.FX, _root.FX + 880000); _root["ex" + _root.FX]._x = _x + (random(41) - 20); _root["ex" + _root.FX]._y = _y + (random(41) - 20); _root["ex" + _root.FX].delay = random(10); _root.FX++; ted++; } this.removeMovieClip(_root.eguy++); } if ((_x > 720) || (_root.leveldone == true)) { this.removeMovieClip(_root.eguy++); } } };
Symbol 160 MovieClip Frame 10
_parent.attack = false; _parent.gotoAndStop(1); _parent.sped = 1;
Symbol 161 MovieClip Frame 1
stop(); sname = _name.split("y"); health = 2500 * _root.hlvl; attack = false; sped = 0; str = 25 * _root.atlvl; onEnterFrame = function () { if ((sname[1] != undefined) && (_root.pausing == false)) { if ((_root.hold == true) && (_x < (10 - (_width / 2)))) { _x = (5 - _width); sped = 2; } else if (attack == false) { _x = (_x + sped); if (sped < 6) { sped = sped + 0.2; } } if (attack == true) { sped = 5; gotoAndStop (2); } if (health < 1) { _root.expl.duplicateMovieClip("ex" + _root.FX, _root.FX + 880000); _root["ex" + _root.FX]._x = _x; _root["ex" + _root.FX]._y = _y; _root.FX++; this.removeMovieClip(_root.eguy++); } if ((_x > 720) || (_root.leveldone == true)) { this.removeMovieClip(_root.eguy++); } } };
Symbol 162 MovieClip Frame 1
stop(); sname = _name.split("y"); health = 3200 * _root.hlvl; attack = false; sped = 0; str = 80 * _root.atlvl; onEnterFrame = function () { if ((sname[1] != undefined) && (_root.pausing == false)) { if ((_root.hold == true) && (_x < (10 - (_width / 2)))) { _x = (5 - _width); sped = 2; } else if (attack == false) { _x = (_x + sped); if (sped < 8) { sped = sped + 0.5; } } if (attack == true) { sped = 10; gotoAndStop (2); } if (health < 1) { _root.expl.duplicateMovieClip("ex" + _root.FX, _root.FX + 880000); _root["ex" + _root.FX]._x = _x; _root["ex" + _root.FX]._y = _y; _root.FX++; this.removeMovieClip(_root.eguy++); } if ((_x > 720) || (_root.leveldone == true)) { this.removeMovieClip(_root.eguy++); } } };
Symbol 165 MovieClip Frame 1
stop(); sname = _name.split("y"); health = 2000 * _root.hlvl; attack = false; sped = 0; str = 160 * _root.atlvl; onEnterFrame = function () { if ((sname[1] != undefined) && (_root.pausing == false)) { if ((_root.hold == true) && (_x < (10 - (_width / 2)))) { _x = (5 - _width); } else if (attack == false) { _x = (_x + sped); if (sped < 20) { sped = sped + 1; } } if (attack == true) { if (random(10) < 3) { _root.expl.duplicateMovieClip("ex" + _root.FX, _root.FX + 880000); _root["ex" + _root.FX]._x = _x; _root["ex" + _root.FX]._y = _y; _root.FX++; } _x = (_x + 3); attack = false; } if (health < 1) { _root.expl.duplicateMovieClip("ex" + _root.FX, _root.FX + 880000); _root["ex" + _root.FX]._x = _x; _root["ex" + _root.FX]._y = _y; _root.FX++; this.removeMovieClip(_root.eguy++); } if ((_x > 720) || (_root.leveldone == true)) { this.removeMovieClip(_root.eguy++); } } };
Symbol 189 MovieClip Frame 27
if (_parent._parent._parent._width < 100) { _parent._parent.str = 20 * _root.atlvl; } else { _parent._parent.str = 60 * _root.atlvl; }
Symbol 189 MovieClip Frame 59
_parent._parent.str = 0;
Symbol 189 MovieClip Frame 80
_parent._parent.attack = false; _parent._parent.gotoAndStop(1);
Symbol 191 MovieClip Frame 1
stop(); sname = _name.split("y"); health = 2800 * _root.hlvl; attack = false; str = 0; onEnterFrame = function () { if ((sname[1] != undefined) && (_root.pausing == false)) { if ((_root.hold == true) && (_x < (10 - (_width / 2)))) { _x = (5 - _width); } else if (attack == false) { _x = (_x + 3); } if (attack == true) { gotoAndStop (2); } if (health < 1) { _root.expl.duplicateMovieClip("ex" + _root.FX, _root.FX + 880000); _root["ex" + _root.FX]._x = _x; _root["ex" + _root.FX]._y = _y; _root.FX++; this.removeMovieClip(_root.eguy++); } if ((_x > 720) || (_root.leveldone == true)) { this.removeMovieClip(_root.eguy++); } } };
Symbol 193 MovieClip Frame 1
stop(); sname = _name.split("y"); health = 4000 * _root.hlvl; attack = false; str = 0; onEnterFrame = function () { if ((sname[1] != undefined) && (_root.pausing == false)) { if ((_root.hold == true) && (_x < (10 - (_width / 2)))) { _x = (5 - _width); } else if (attack == false) { _x = (_x + 3); } if (attack == true) { gotoAndStop (2); } if (health < 1) { _root.expl.duplicateMovieClip("ex" + _root.FX, _root.FX + 880000); _root["ex" + _root.FX]._x = _x; _root["ex" + _root.FX]._y = _y; _root.FX++; this.removeMovieClip(_root.eguy++); } if ((_x > 720) || (_root.leveldone == true)) { this.removeMovieClip(_root.eguy++); } } };
Symbol 201 MovieClip Frame 6
_parent.str = _parent.str + (300 * _root.atlvl);
Symbol 201 MovieClip Frame 9
_parent.str = 0; _parent.attack = false; _parent.gotoAndStop(1);
Symbol 202 MovieClip Frame 1
stop(); sname = _name.split("y"); health = 3000 * _root.hlvl; attack = false; str = 0; onEnterFrame = function () { if ((sname[1] != undefined) && (_root.pausing == false)) { if ((_root.hold == true) && (_x < (10 - (_width / 2)))) { _x = (5 - _width); } else if (attack == false) { _x = (_x + 2); } if (attack == true) { gotoAndStop (2); } if (health < 1) { _root.expl.duplicateMovieClip("ex" + _root.FX, _root.FX + 880000); _root["ex" + _root.FX]._x = _x; _root["ex" + _root.FX]._y = _y; _root.FX++; this.removeMovieClip(_root.eguy++); } if ((_x > 720) || (_root.leveldone == true)) { this.removeMovieClip(_root.eguy++); } } };
Symbol 204 MovieClip Frame 1
stop(); sname = _name.split("y"); health = 5000 * _root.hlvl; attack = false; str = 0; onEnterFrame = function () { if ((sname[1] != undefined) && (_root.pausing == false)) { if ((_root.hold == true) && (_x < (10 - (_width / 2)))) { _x = (5 - _width); } else if (attack == false) { _x = (_x + (random(3) + 1)); } if (attack == true) { gotoAndStop (2); } if (health < 1) { _root.expl.duplicateMovieClip("ex" + _root.FX, _root.FX + 880000); _root["ex" + _root.FX]._x = _x; _root["ex" + _root.FX]._y = _y; _root.FX++; this.removeMovieClip(_root.eguy++); } if ((_x > 720) || (_root.leveldone == true)) { this.removeMovieClip(_root.eguy++); } } };
Symbol 214 MovieClip Frame 1
stop(); deaths = 1; sname = _name.split("m"); health = 100 * Math.floor(_root.level / 5); attack = false; str = 0; onEnterFrame = function () { if ((sname[1] != undefined) && (_root.pausing == false)) { _x = (_x - (2 + (_root.level / 50))); if (health < 1) { _root.expl.duplicateMovieClip("ex" + _root.FX, _root.FX + 880000); _root["ex" + _root.FX]._x = _x; _root["ex" + _root.FX]._y = _y; _root.FX++; _x = (((random(100) + 1) * deaths) + (750 * (1 + (deaths / 10)))); _y = (random(260) + 20); deaths++; health = 100 * Math.floor(_root.level / 5); _root.money = _root.money + (100 * (_root.level / 25)); } if (_x < -10) { _root.money = _root.money - (1000 * _root.level); _x = (((random(100) + 1) * deaths) + (750 * (1 + (deaths / 10)))); _y = (random(260) + 20); deaths++; health = 100 * Math.floor(_root.level / 5); } if (_root.leveldone == true) { this.removeMovieClip(); } } };
Symbol 216 MovieClip Frame 1
stop(); deaths = 1; sname = _name.split("m"); health = 200 * Math.floor(_root.level / 5); attack = false; str = 40 * Math.floor(_root.level / 5); onEnterFrame = function () { if ((sname[1] != undefined) && (_root.pausing == false)) { if (attack == false) { _x = (_x - 5); } else { _x = (_x - 3); } if (health < 1) { _root.expl.duplicateMovieClip("ex" + _root.FX, _root.FX + 880000); _root["ex" + _root.FX]._x = _x; _root["ex" + _root.FX]._y = _y; _root.FX++; _x = (((random(100) + 1) * deaths) + (750 * (1 + (deaths / 10)))); _y = (random(260) + 20); deaths++; _root.money = _root.money + (200 * Math.round(_root.level / 5)); attack = false; health = 200 * Math.floor(_root.level / 5); } if (_x < -10) { _root.money = _root.money - (150 * Math.round(_root.level / 2)); _x = (((random(100) + 1) * deaths) + (750 * (1 + (deaths / 10)))); _y = (random(260) + 20); deaths++; health = 200 * Math.floor(_root.level / 25); } if (_root.leveldone == true) { this.removeMovieClip(); } } };
Symbol 218 MovieClip Frame 1
stop(); deaths = 1; sname = _name.split("m"); health = 300 * Math.floor(_root.level / 5); attack = false; str = 60 * Math.floor(_root.level / 5); onEnterFrame = function () { if ((sname[1] != undefined) && (_root.pausing == false)) { if (attack == false) { _x = (_x - 3); } else { _x = (_x - 2); } if (health < 1) { _root.expl.duplicateMovieClip("ex" + _root.FX, _root.FX + 880000); _root["ex" + _root.FX]._x = _x; _root["ex" + _root.FX]._y = _y; _root.FX++; _x = (((random(100) + 1) * deaths) + (750 * (1 + (deaths / 10)))); _y = (random(260) + 20); deaths++; health = 300 * Math.floor(_root.level / 5); _root.money = _root.money + (400 * Math.round(_root.level / 25)); attack = false; } if (_x < -10) { _root.money = _root.money - (200 * Math.round(_root.level / 2)); _x = (((random(100) + 1) * deaths) + (750 * (1 + (deaths / 10)))); _y = (random(260) + 20); health = 300 * Math.floor(_root.level / 5); deaths++; } if (_root.leveldone == true) { this.removeMovieClip(); } } };
Symbol 224 MovieClip Frame 1
stop(); deaths = 1; sname = _name.split("m"); health = 400 * Math.floor(_root.level / 5); attack = false; str = 80 * Math.floor(_root.level / 5); onEnterFrame = function () { if ((sname[1] != undefined) && (_root.pausing == false)) { if (attack == false) { _x = (_x - 11); } else { _x = (_x - 5); } if (health < 1) { _root.expl.duplicateMovieClip("ex" + _root.FX, _root.FX + 880000); _root["ex" + _root.FX]._x = _x; _root["ex" + _root.FX]._y = _y; _root.FX++; _x = (((random(100) + 1) * deaths) + (750 * (1 + (deaths / 10)))); _y = (random(260) + 20); deaths++; health = 400 * Math.floor(_root.level / 5); _root.money = _root.money + (350 * Math.round(_root.level / 25)); attack = false; } if (_x < -10) { _root.money = _root.money - (200 * Math.round(_root.level / 2)); _x = (((random(100) + 1) * deaths) + (750 * (1 + (deaths / 10)))); _y = (random(260) + 20); health = 400 * Math.floor(_root.level / 5); deaths++; } if (_root.leveldone == true) { this.removeMovieClip(); } } };
Symbol 226 MovieClip Frame 6
_parent.str = _parent.str + (80 * Math.floor(_root.level / 5));
Symbol 226 MovieClip Frame 9
_parent.str = 0; _parent.attack = false; _parent.gotoAndStop(1);
Symbol 227 MovieClip Frame 1
stop(); deaths = 1; sname = _name.split("m"); health = 600 * Math.floor(_root.level / 5); attack = false; str = 0; onEnterFrame = function () { if ((sname[1] != undefined) && (_root.pausing == false)) { if (attack == false) { _x = (_x - 6); } else if (attack == true) { gotoAndStop (2); } if (health < 1) { _root.expl.duplicateMovieClip("ex" + _root.FX, _root.FX + 880000); _root["ex" + _root.FX]._x = _x; _root["ex" + _root.FX]._y = _y; _root.FX++; _x = (((random(100) + 1) * deaths) + (750 * (1 + (deaths / 10)))); _y = (random(260) + 20); deaths++; health = 600 * Math.floor(_root.level / 5); attack = false; _root.money = _root.money + (500 * Math.round(_root.level / 25)); } if (_x < -10) { _root.money = _root.money - (400 * Math.round(_root.level / 2)); _x = (((random(100) + 1) * deaths) + (750 * (1 + (deaths / 10)))); _y = (random(260) + 20); health = 600 * Math.floor(_root.level / 5); deaths++; } if (_root.leveldone == true) { this.removeMovieClip(); } } };
Symbol 228 MovieClip Frame 1
gotoAndStop(random(20) + 2);
Symbol 229 Button
on (release) { getURL ("http://www.clockcrew.net", "_blank"); }
Symbol 237 Button
on (release) { moder = "hax"; }
Symbol 242 MovieClip Frame 6900
_parent.nextFrame();
Symbol 244 MovieClip Frame 2900
_parent.nextFrame();
Symbol 246 MovieClip Frame 6710
_parent.nextFrame();
Symbol 247 MovieClip Frame 6380
_parent.nextFrame();
Symbol 249 MovieClip Frame 4080
_parent.gotoAndStop(1);
Symbol 250 MovieClip Frame 1
stop();
Symbol 250 MovieClip Frame 6
stop(); stopAllSounds();
Symbol 256 MovieClip Frame 1
stop();
Symbol 260 MovieClip Frame 30
_parent.removeMovieClip();
Symbol 264 MovieClip Frame 30
_parent.removeMovieClip();
Symbol 268 MovieClip Frame 30
_parent.removeMovieClip();
Symbol 272 MovieClip Frame 30
_parent.removeMovieClip();
Symbol 276 MovieClip Frame 30
_parent.removeMovieClip();
Symbol 277 MovieClip Frame 1
stop(); onEnterFrame = function () { if (_currentframe == 1) { if (delay > 0) { delay--; if (delay < 1) { gotoAndStop(random(5) + 2); } } else { gotoAndStop(random(5) + 2); } } };
Symbol 289 MovieClip Frame 1
stop(); onEnterFrame = function () { if (_root.win == true) { play(); } };
Symbol 292 Button
on (release) { with (_root) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } } }
Symbol 295 Button
on (release) { if (_root.hold == false) { _root.hold = true; } else { _root.hold = false; } }
Symbol 304 Button
on (release) { with (_root) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } if (guy == 0) { if (money >= 100) { money = money - 100; guy = 1; } } } }
Symbol 305 Button
on (release) { with (_root) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } if (guy == 0) { if (money >= 250) { money = money - 250; guy = 2; } } } }
Symbol 306 Button
on (release) { with (_root) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } if (guy == 0) { if (money >= 500) { money = money - 500; guy = 3; } } } }
Symbol 307 Button
on (release) { with (_root) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } if (guy == 0) { if (money >= 800) { money = money - 800; guy = 4; } } } }
Symbol 308 Button
on (release) { with (_root) { if (money >= 10000) { money = money - 10000; tech = 2; } } }
Symbol 314 Button
on (release) { with (_root) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } if (guy == 0) { if (money >= 600) { money = money - 600; guy = 5; } } } }
Symbol 315 Button
on (release) { with (_root) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } if (guy == 0) { if (money >= 1200) { money = money - 1200; guy = 6; } } } }
Symbol 316 Button
on (release) { with (_root) { if (money >= 25000) { money = money - 25000; tech = 3; } } }
Symbol 321 Button
on (release) { with (_root) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } if (guy == 0) { if (money >= 1500) { money = money - 1500; guy = 7; } } } }
Symbol 322 Button
on (release) { with (_root) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } if (guy == 0) { if (money >= 750) { money = money - 750; guy = 8; } } } }
Symbol 326 Button
on (release) { with (_root) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } if (guy == 0) { if (money >= 1400) { money = money - 1400; guy = 10; } } } }
Symbol 327 Button
on (release) { with (_root) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } if (guy == 0) { if (money >= 1600) { money = money - 1600; guy = 9; } } } }
Symbol 330 Button
on (release) { with (_root) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } if (guy == 0) { if (money >= 1000) { money = money - 1000; guy = 11; } } } }
Symbol 331 Button
on (release) { with (_root) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } if (guy == 0) { if (money >= 2200) { money = money - 2200; guy = 12; } } } }
Symbol 334 Button
on (release) { with (_root) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } if (guy == 0) { if (money >= 3000) { money = money - 3000; guy = 13; } } } }
Symbol 335 Button
on (release) { with (_root) { switch (guy) { case 1 : money = money + 100; guy = 0; break; case 2 : money = money + 250; guy = 0; break; case 3 : money = money + 500; guy = 0; break; case 4 : money = money + 800; guy = 0; break; case 5 : money = money + 600; guy = 0; break; case 6 : money = money + 1200; guy = 0; break; case 7 : money = money + 1500; guy = 0; break; case 8 : money = money + 750; guy = 0; break; case 9 : money = money + 1600; guy = 0; break; case 10 : money = money + 1400; guy = 0; break; case 11 : money = money + 1000; guy = 0; break; case 12 : money = money + 2200; guy = 0; break; case 13 : money = money + 3000; guy = 0; break; case 14 : money = money + 5000; guy = 0; } if (guy == 0) { if (money >= 5000) { money = money - 5000; guy = 14; } } } }
Symbol 338 Button
on (release) { with (_root) { if ((money >= 50000) && (hlvl < 10)) { money = money - 50000; hlvl = hlvl + 0.1; } } if (_root.hlvl > 9) { hbb._alpha = 50; } }
Symbol 341 Button
on (release) { with (_root) { if ((money >= 50000) && (hlvl < 10)) { money = money - 50000; hlvl = hlvl + 0.1; } } if (_root.hlvl > 9.9) { hbb._alpha = 50; } }
Symbol 342 Button
on (release) { with (_root) { if ((money >= 50000) && (atlvl < 10)) { money = money - 50000; atlvl = atlvl + 0.1; } } if (_root.atlvl > 9.9) { abb._alpha = 50; } }
Symbol 345 Button
on (release) { with (_root) { if ((money >= 80000) && (quant < 20)) { money = money - 80000; quant = quant + 1; } } if (_root.quant > 19) { qbb._alpha = 50; } }
Symbol 348 Button
on (release) { with (_root) { if (money >= 50000) { money = money - 50000; laser = 1; } } }
Symbol 352 Button
on (release) { with (_root) { if (money >= 40000) { money = money - 40000; tech = 4; } } }
Symbol 355 Button
on (release) { with (_root) { if (money >= 60000) { money = money - 60000; tech = 5; } } }
Symbol 358 Button
on (release) { with (_root) { if (money >= 80000) { money = money - 80000; tech = 6; } } }
Symbol 361 Button
on (release) { with (_root) { if (money >= 100000) { money = money - 100000; tech = 7; } } }
Symbol 364 Button
on (release) { with (_root) { if (money >= 125000) { money = money - 125000; tech = 8; } } }
Symbol 367 Button
on (release) { with (_root) { if (money >= 150000) { money = money - 150000; tech = 9; } } }
Symbol 370 Button
on (release) { with (_root) { if (money >= 200000) { money = money - 200000; tech = 10; } } }
Symbol 373 Button
on (release) { with (_root) { if (money >= 250000) { money = money - 250000; tech = 11; } } }
Symbol 376 Button
on (release) { with (_root) { if (money >= 100000) { money = money - 100000; ulaser = true; } } }
Symbol 379 MovieClip Frame 1
stop();
Symbol 381 MovieClip Frame 1
onEnterFrame = function () { if (_root.leveldone == true) { this.removeMovieClip(); } };
Symbol 391 MovieClip Frame 1
stop(); g = 0; if (build == undefined) { build = 0; } if (level == undefined) { level = 1; } else { gotoAndStop(level); } grow = random(10) + 1; health = (level * 1000) + ((_root.level - 2) * 500); maxH = (level * 1000) + ((_root.level - 2) * 500); onEnterFrame = function () { if (_root.pausing == false) { if (level != 7) { build = build + ((grow * (_root.level / 10)) * (level * level)); if (build > ((level * level) * 2000)) { nextFrame(); health = health + (500 * _root.level); build = 0; grow = random(10) + 1; } } hh = (health + " ") + maxH; maxH = (1000 * level) + ((_root.level - 2) * 500); if (((health / maxH) * 1000) <= 1000) { bar.hbar._width = (health / maxH) * 1000; } else { health = (1000 * (level + 1)) + ((_root.level - 2) * 500); } bar.inbar._width = (build / ((level * level) * 2000)) * 1000; if (health < maxH) { g--; if (g < 1) { g = (40 * (1 / level)) * (5 / _root.level); health = health + 1; } } if (health < 1) { te = 0; while (te < (3 * level)) { _root.expl.duplicateMovieClip("ex" + _root.FX, _root.FX + 885000); _root["ex" + _root.FX]._x = _x + (random(61) - 30); _root["ex" + _root.FX]._y = ((_y - (_height / 2)) - (random(61) - 30)) + 20; _root["ex" + _root.FX].delay = random(20); _root.FX++; te++; } this.removeMovieClip((_root.money = _root.money + (((250 * level) * _root.level) * (_root.mod - 1))), _root.compLevel--); } } };
Symbol 391 MovieClip Frame 2
level = 2;
Symbol 391 MovieClip Frame 3
level = 3;
Symbol 391 MovieClip Frame 4
level = 4;
Symbol 391 MovieClip Frame 5
level = 5;
Symbol 391 MovieClip Frame 6
level = 6;
Symbol 391 MovieClip Frame 7
level = 7;
Symbol 394 MovieClip Frame 1
stop();
Symbol 394 MovieClip Frame 140
stopAllSounds(); _root.gotoAndStop(2);
Symbol 407 MovieClip Frame 1
stop();
Symbol 407 MovieClip Frame 300
stop();
Symbol 413 Button
on (release) { _root.pausing = false; }
Symbol 415 Button
on (release) { stopAllSounds(); _root.gotoAndStop(2); }
Symbol 420 Button
on (release) { stopAllSounds(); _root.bdxm.gotoAndStop(6); }
Symbol 421 Button
on (release) { stopAllSounds(); _root.bdxm.gotoAndStop(1); }
Symbol 422 Button
on (release) { stopAllSounds(); _root.bdxm.gotoAndStop(2); }
Symbol 423 Button
on (release) { stopAllSounds(); _root.bdxm.gotoAndStop(3); }
Symbol 424 Button
on (release) { stopAllSounds(); _root.bdxm.gotoAndStop(4); }
Symbol 425 Button
on (release) { stopAllSounds(); _root.bdxm.gotoAndStop(5); }
Symbol 434 Button
on (release) { _root.gotoAndStop(6); }
Symbol 444 MovieClip Frame 1
sname = _name.split("y"); health = 10000; onEnterFrame = function () { if ((sname[1] != undefined) && (_root.pausing == false)) { gotoAndStop(_root.laser); _x = (_x + 100); str = 500; if (_x > 800) { this.removeMovieClip(_root.eguy++); } } };
Symbol 453 Button
on (release) { ab20_09 = new LoadVars(); ab20_09.z = nom; ab20_09.x = score; ab20_09.c = 318; ab20_09.v = "EKMLXM"; ab20_09.sendAndLoad("http://armorbot.com/s_b", ab20_09, "POST"); _root.gotoAndStop(7); }
Symbol 456 MovieClip Frame 3
stop();

Library Items

Symbol 1 GraphicUsed by:Timeline
Symbol 2 GraphicUsed by:5
Symbol 3 GraphicUsed by:5
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClipUses:2 3 4Used by:6  Timeline
Symbol 6 MovieClipUses:5Used by:32
Symbol 7 GraphicUsed by:8 228 382 391
Symbol 8 MovieClipUses:7Used by:32
Symbol 9 FontUsed by:10 15 16 30 80 87 88 89 90 101 102 103 104 431
Symbol 10 EditableTextUses:9Used by:32
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClipUses:11Used by:31 106 292 295 304 305 306 307 308 314 315 316 321 322 326 327 330 331 334 335 338 341 342 345 348 352 355 358 361 364 367 370 373 376
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClipUses:13Used by:31
Symbol 15 TextUses:9Used by:31
Symbol 16 TextUses:9Used by:31
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClipUses:17Used by:21 167 189
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClipUses:19Used by:21 167 189
Symbol 21 MovieClipUses:18 20Used by:29 85
Symbol 22 ShapeTweeningUsed by:29
Symbol 23 ShapeTweeningUsed by:29
Symbol 24 ShapeTweeningUsed by:29
Symbol 25 ShapeTweeningUsed by:29
Symbol 26 ShapeTweeningUsed by:29
Symbol 27 ShapeTweeningUsed by:29
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClipUses:21 22 23 24 25 26 27 28Used by:31 86 113 131 163
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Symbol 92 ShapeTweeningUsed by:99
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Symbol 243 GraphicUsed by:244 249
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Symbol 247 MovieClipUses:245 SS5Used by:250
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Symbol 252 MovieClipUses:251Used by:Timeline
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Symbol 259 GraphicUsed by:260
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Symbol 412 TextUses:48Used by:413
Symbol 413 ButtonUses:412 39Used by:438
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Symbol 417 TextUses:48Used by:420
Symbol 418 GraphicUsed by:420
Symbol 419 TextUses:107Used by:420
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Symbol 437 TextUses:48Used by:438
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Symbol 439 GraphicUsed by:444
Symbol 440 GraphicUsed by:444
Symbol 441 GraphicUsed by:444
Symbol 442 GraphicUsed by:444
Symbol 443 GraphicUsed by:444
Symbol 444 MovieClipUses:439 440 441 442 443Used by:Timeline
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Symbol 446 TextUses:60Used by:Timeline
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Symbol 448 EditableTextUses:60Used by:Timeline
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Symbol 454 GraphicUsed by:Timeline
Symbol 455 TextUses:60Used by:456
Symbol 456 MovieClipUses:455Used by:Timeline
Streaming Sound 1Used by:Symbol 74 MovieClip
Streaming Sound 2Used by:Symbol 242 MovieClip
Streaming Sound 3Used by:Symbol 244 MovieClip
Streaming Sound 4Used by:Symbol 246 MovieClip
Streaming Sound 5Used by:Symbol 247 MovieClip

Instance Names

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"bgb"Frame 5Symbol 240 MovieClip
"bdxm"Frame 5Symbol 250 MovieClip
"tinmx"Frame 5Symbol 252 MovieClip
"unitG1"Frame 5Symbol 86 MovieClip
"handx"Frame 5Symbol 256 MovieClip
"expl"Frame 5Symbol 277 MovieClip
"liner"Frame 5Symbol 281 MovieClip
"showlvlx"Frame 5Symbol 289 MovieClip
"unitG2"Frame 5Symbol 113 MovieClip
"bbarx"Frame 5Symbol 303 MovieClip
"stuffersx"Frame 5Symbol 379 MovieClip
"unitG3"Frame 5Symbol 129 MovieClip
"holesx"Frame 5Symbol 381 MovieClip
"housex"Frame 5Symbol 391 MovieClip
"loserx"Frame 5Symbol 394 MovieClip
"countdownx"Frame 5Symbol 407 MovieClip
"unitG4"Frame 5Symbol 130 MovieClip
"unitG5"Frame 5Symbol 131 MovieClip
"unitG6"Frame 5Symbol 132 MovieClip
"unitG7"Frame 5Symbol 145 MovieClip
"unitG8"Frame 5Symbol 161 MovieClip
"unitG9"Frame 5Symbol 162 MovieClip
"unitG10"Frame 5Symbol 165 MovieClip
"unitG12"Frame 5Symbol 193 MovieClip
"unitG11"Frame 5Symbol 191 MovieClip
"unitG13"Frame 5Symbol 202 MovieClip
"unitG14"Frame 5Symbol 204 MovieClip
"minex"Frame 5Symbol 409 MovieClip
"spyx"Frame 5Symbol 214 MovieClip
"pppx"Frame 5Symbol 438 MovieClip
"trix"Frame 5Symbol 100 MovieClip
"carax"Frame 5Symbol 216 MovieClip
"carbx"Frame 5Symbol 218 MovieClip
"carcx"Frame 5Symbol 224 MovieClip
"cardx"Frame 5Symbol 227 MovieClip
"laserx"Frame 5Symbol 444 MovieClip
"tem"Symbol 31 MovieClip Frame 1Symbol 29 MovieClip
"bar"Symbol 32 MovieClip Frame 1Symbol 8 MovieClip
"unitG1"Symbol 228 MovieClip Frame 2Symbol 86 MovieClip
"unitG2"Symbol 228 MovieClip Frame 3Symbol 113 MovieClip
"unitG3"Symbol 228 MovieClip Frame 4Symbol 129 MovieClip
"unitG4"Symbol 228 MovieClip Frame 5Symbol 130 MovieClip
"unitG5"Symbol 228 MovieClip Frame 6Symbol 131 MovieClip
"unitG6"Symbol 228 MovieClip Frame 7Symbol 132 MovieClip
"unitG7"Symbol 228 MovieClip Frame 8Symbol 145 MovieClip
"unitG8"Symbol 228 MovieClip Frame 9Symbol 161 MovieClip
"unitG9"Symbol 228 MovieClip Frame 10Symbol 162 MovieClip
"unitG10"Symbol 228 MovieClip Frame 11Symbol 165 MovieClip
"unitG11"Symbol 228 MovieClip Frame 12Symbol 191 MovieClip
"unitG12"Symbol 228 MovieClip Frame 13Symbol 193 MovieClip
"unitG13"Symbol 228 MovieClip Frame 14Symbol 202 MovieClip
"unitG14"Symbol 228 MovieClip Frame 15Symbol 204 MovieClip
"spyx"Symbol 228 MovieClip Frame 16Symbol 214 MovieClip
"trix"Symbol 228 MovieClip Frame 17Symbol 100 MovieClip
"carax"Symbol 228 MovieClip Frame 18Symbol 216 MovieClip
"carbx"Symbol 228 MovieClip Frame 19Symbol 218 MovieClip
"carcx"Symbol 228 MovieClip Frame 20Symbol 224 MovieClip
"cardx"Symbol 228 MovieClip Frame 21Symbol 227 MovieClip
"unitG5"Symbol 256 MovieClip Frame 6Symbol 131 MovieClip
"unitG7"Symbol 256 MovieClip Frame 8Symbol 145 MovieClip
"unitG8"Symbol 256 MovieClip Frame 9Symbol 161 MovieClip
"unitG5"Symbol 351 MovieClip Frame 1Symbol 131 MovieClip
"unitG6"Symbol 351 MovieClip Frame 1Symbol 132 MovieClip
"hbb"Symbol 351 MovieClip Frame 5Symbol 338 Button
"hbb"Symbol 351 MovieClip Frame 6Symbol 341 Button
"abb"Symbol 351 MovieClip Frame 6Symbol 342 Button
"qbb"Symbol 351 MovieClip Frame 7Symbol 345 Button
"qbb"Symbol 351 MovieClip Frame 8Symbol 345 Button
"unitG5"Symbol 379 MovieClip Frame 2Symbol 131 MovieClip
"unitG6"Symbol 379 MovieClip Frame 2Symbol 132 MovieClip
"techs"Symbol 379 MovieClip Frame 3Symbol 351 MovieClip
"hbar"Symbol 385 MovieClip Frame 1Symbol 384 MovieClip
"inbar"Symbol 385 MovieClip Frame 1Symbol 384 MovieClip
"base"Symbol 391 MovieClip Frame 1Symbol 382 MovieClip
"bar"Symbol 391 MovieClip Frame 1Symbol 385 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS1/AS2.

Dynamic Text Variables

hhhSymbol 10 EditableText""
pointsSymbol 30 EditableText""
escoreSymbol 61 EditableText"<p align="left"></p>"
hscoreSymbol 65 EditableText"<p align="left"></p>"
mscoreSymbol 66 EditableText"<p align="left"></p>"
totaltimeSymbol 232 EditableText"<p align="left"></p>"
_root.timtimSymbol 251 EditableText""
_root.quantConSymbol 255 EditableText""
_root.dlevelSymbol 282 EditableText"Level xxx"
_root.dlevelSymbol 283 EditableText"Level xxx"
_root.dlevelSymbol 284 EditableText"Level xxx"
_root.dlevelSymbol 285 EditableText"Level xxx"
_root.dlevelSymbol 286 EditableText"Level xxx"
_root.dlevelSymbol 287 EditableText"Level xxx"
_root.dmonSymbol 293 EditableText""
_root.dlevelSymbol 300 EditableText""
_root.dtechSymbol 301 EditableText""
_root.dratSymbol 302 EditableText""
_root.scoreSymbol 436 EditableText"<p align="center"></p>"
nomSymbol 448 EditableText"<p align="left"></p>"
scoreSymbol 449 EditableText"<p align="left"></p>"




http://swfchan.com/5/22050/info.shtml
Created: 27/5 -2019 06:21:17 Last modified: 27/5 -2019 06:21:17 Server time: 22/12 -2024 05:43:09