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Fireman Tobby.swf

This is the info page for
Flash #22051

(Click the ID number above for more basic data on this flash file.)


Text
ゲームをやめて
タイトルに戻りますか?

はい

いいえ

GAME OVER!!

コンティニューしますか?

STAGE  CLEAR!!

クリアータイム

STAGE

遊び方説明

全5ステージをクリアして
Jelly姫を救出しよう!

操作方法

Tobbyの移動・・・マウス
放水  ・・・・・左クリック
放水の切り替え・・・スペース

盗人Bullをやっつけて
ボーナスゲット!

全ての火を消すと
ステージクリアー、
タイムが0になると
ゲームオーバーです。

放水には「集中」と「拡散」の
2種類があります。

残り時間

plug in check

ok!

ゲームをプレイするには最新のFlashプラグインが必要です。

東芝トップページへ | DigitalDoorsトップページへ

Copyright(c) 2005 TOSHIBA CORPORATION, All Rights Reserved.

スタート

操作説明

CLOSE

STAGE4

STAGE1

STAGE2

STAGE3

ENDING

STAGE5

OPEN

得点

おしまい。

戻る

ActionScript [AS1/AS2]

Frame 1
debagMode = false; if (debagMode == true) { gotoAndStop ("loading"); } stop();
Frame 20
this.gotoAndStop("title");
Frame 30
gamePlaying = false; gameStage = 0; gameScore = 0;
Frame 50
gamePlaying = false; gamePause = true;
Frame 60
gamePlaying = false; gamePause = true;
Frame 70
gamePlaying = false; gamePause = true;
Frame 80
gamePlaying = false; gamePause = true;
Frame 90
gamePlaying = false; gamePause = true;
Frame 100
gamePlaying = false;
Frame 110
stop();
Symbol 10 MovieClip [water1] Frame 1
_alpha = 80; _rotation = Math.floor(Math.random() * 360); pausing = false; _x = _parent._parent.tobby._x; _y = _parent._parent.tobby._y; target = [_parent._parent._xmouse, _parent._parent._ymouse]; speed = 20; rad = Math.atan2(target[1] - _y, target[0] - _x); xmove = Math.cos(rad) * speed; ymove = Math.sin(rad) * speed; if (Math.abs(xmove) > Math.abs(ymove)) { if (xmove > 0) { moveH = "R"; } else { moveH = "L"; } } else if (ymove > 0) { moveH = "D"; } else { moveH = "U"; } this.onEnterFrame = function () { var _local1 = _parent; var _local2 = this; if (_local1._parent._parent._parent.gamePause == true) { if (pausing == false) { pausing = true; stop(); } } else { if (pausing == true) { play(); } if ((_y < (target[1] + 1)) && (moveH == "U")) { endCheck = true; } else if ((_y > (target[1] - 1)) && (moveH == "D")) { endCheck = true; } else if ((_x < (target[0] + 1)) && (moveH == "L")) { endCheck = true; } else if ((_x > (target[0] - 1)) && (moveH == "R")) { endCheck = true; } if (endCheck == true) { _local1.housuiHitTest(_local2, 1); depNum = Number(_local2._name.substr(5, 4)) + 1000; _local1.attachMovie("tobitiri", "tobitiri" + depNum, depNum); _local1["tobitiri" + depNum]._x = _local2._x; _local1["tobitiri" + depNum]._y = _local2._y; _local2.removeMovieClip(); } else { if (xmove > 0) { _x = Math.min(_x + xmove, target[0]); } else if (xmove < 0) { _x = Math.max(_x + xmove, target[0]); } if (ymove > 0) { _y = Math.min(_y + ymove, target[1]); } else if (ymove < 0) { _y = Math.max(_y + ymove, target[1] - 1); } } } };
Symbol 10 MovieClip [water1] Frame 6
_parent.housuiHitTest(this, 1); depNum = Number(this._name.substr(5, 4)) + 1000; _parent.attachMovie("tobitiri", "tobitiri" + depNum, depNum); _parent["tobitiri" + depNum]._x = this._x; _parent["tobitiri" + depNum]._y = this._y; this.removeMovieClip();
Symbol 11 MovieClip [water0] Frame 1
_alpha = 80; _rotation = Math.floor(Math.random() * 360); pausing = false; _x = _parent._parent.tobby._x; _y = _parent._parent.tobby._y; target = [_parent._parent._xmouse, _parent._parent._ymouse]; speed = 20; rad = Math.atan2(target[1] - _y, target[0] - _x); xmove = Math.cos(rad) * speed; ymove = Math.sin(rad) * speed; if (Math.abs(xmove) > Math.abs(ymove)) { if (xmove > 0) { moveH = "R"; } else { moveH = "L"; } } else if (ymove > 0) { moveH = "D"; } else { moveH = "U"; } this.onEnterFrame = function () { var _local1 = _parent; var _local2 = this; if (_local1._parent._parent._parent.gamePause == true) { if (pausing == false) { pausing = true; stop(); } } else { if (pausing == true) { play(); } if ((_y < (target[1] + 1)) && (moveH == "U")) { endCheck = true; } else if ((_y > (target[1] - 1)) && (moveH == "D")) { endCheck = true; } else if ((_x < (target[0] + 1)) && (moveH == "L")) { endCheck = true; } else if ((_x > (target[0] - 1)) && (moveH == "R")) { endCheck = true; } if (endCheck == true) { _local1.housuiHitTest(_local2, 0); depNum = Number(_local2._name.substr(5, 4)) + 1000; _local1.attachMovie("tobitiri", "tobitiri" + depNum, depNum); _local1["tobitiri" + depNum]._x = _local2._x; _local1["tobitiri" + depNum]._y = _local2._y; _local2.removeMovieClip(); } else { if (xmove > 0) { _x = Math.min(_x + xmove, target[0]); } else if (xmove < 0) { _x = Math.max(_x + xmove, target[0]); } if (ymove > 0) { _y = Math.min(_y + ymove, target[1]); } else if (ymove < 0) { _y = Math.max(_y + ymove, target[1]); } } } };
Symbol 11 MovieClip [water0] Frame 6
_parent.housuiHitTest(this, 1); depNum = Number(this._name.substr(5, 4)) + 1000; _parent.attachMovie("tobitiri", "tobitiri" + depNum, depNum); _parent["tobitiri" + depNum]._x = this._x; _parent["tobitiri" + depNum]._y = this._y; this.removeMovieClip();
Symbol 15 MovieClip [fireball] Frame 1
speed = 1; head = 0; this.onEnterFrame = function () { var _local1 = _parent; if (_local1._parent._parent._parent.gamePause == true) { } else { _y = Math.min(_y + speed, (_local1._parent.tobby._y - head) + 1); speed++; if (_y < (_local1._parent.tobby._y - head)) { } else { if ((Math.abs(_x - _local1._parent.tobby._x) < 20) && (Math.abs(_y - (_local1._parent.tobby._y - head)) < 20)) { _local1._parent.myMode = "koge"; _local1._parent.tobby.gotoAndStop("koge"); } this.removeMovieClip(); } } };
Symbol 15 MovieClip [fireball] Frame 2
stop();
Symbol 21 Button
on (release) { _parent.game.soundMc.soundAct(false); _parent.game.housuiMcSet.seStop(); _parent._parent.gotoAndStop("title"); }
Symbol 23 Button
on (release) { _parent._parent.gamePause = false; this.removeMovieClip(); }
Symbol 24 MovieClip [pauseWindow] Frame 1
stop(); _parent.game.soundMc.soundAct(false);
Symbol 29 Button
on (release) { pContinue = false; play(); }
Symbol 30 Button
on (release) { pContinue = true; play(); }
Symbol 32 MovieClip [gameover] Frame 4
_parent.game.soundMc.soundAct(false);
Symbol 32 MovieClip [gameover] Frame 19
stop();
Symbol 32 MovieClip [gameover] Frame 30
_parent.game.housuiMcSet.seStop();
Symbol 32 MovieClip [gameover] Frame 31
if (pContinue == false) { _parent._parent.gameScore = 0; _parent._parent.gotoAndStop("title"); } else { _parent._parent.gameScore = 0; _parent._parent.gotoAndStop("stageInit"); }
Symbol 58 MovieClip Frame 1
stop();
Symbol 59 MovieClip Frame 1
function init() { if (initCode == undefined) { this.setNum(0, true, true); } else { this.setNum(initCode[0], initCode[1], initCode[2]); } } function setNum(num, yose, zero) { var _local1 = this; var _local2 = num + ""; var zeroCheck = false; var _local3; if (yose == false) { var strLen = (5 - _local2.length); i = 0; while (i < strLen) { _local2 = "0" + _local2; i++; } } i = 0; while (i < _local2.length) { _local3 = Number(_local2.substr(i, 1)); _local1["mc" + i].gotoAndStop(_local3 + 1); if (yose == false) { if (_local3 > 0) { zeroCheck = true; _local1["mc" + i]._visible = true; } else if ((zero == false) && (zeroCheck == false)) { _local1["mc" + i]._visible = false; } else { _local1["mc" + i]._visible = true; } } else { _local1["mc" + i]._visible = true; } i++; } j = i; while (j < 5) { _local1["mc" + j].stop(); _local1["mc" + j]._visible = false; j++; } } function zeroNone() { var _local1 = this; i = 0; while (i < 5) { if (_local1["mc" + i]._currentframe == 1) { _local1["mc" + i]._visible = false; } else { return; } i++; } } this.init();
Instance of Symbol 59 MovieClip in Symbol 62 MovieClip [clearWindow] Frame 4
onClipEvent (load) { initCode = [60 - _parent._parent.game.gameTime, false, false]; }
Symbol 62 MovieClip [clearWindow] Frame 13
stop(); this.onEnterFrame = function () { var _local1 = _parent; if (_local1.game.gameTime <= 0) { delete this.onEnterFrame; play(); } else { _local1.game.gameTime--; _local1._parent.gameScore = _local1._parent.gameScore + 100; _local1.scoreBoard.setNum(_local1._parent.gameScore, false, true); _local1.timeBoard.setNum(_local1.game.gameTime, false, false); } };
Symbol 62 MovieClip [clearWindow] Frame 32
_parent.game.housuiMcSet.seStop();
Symbol 62 MovieClip [clearWindow] Frame 33
_parent._parent.gameStage++; _parent._parent.gotoAndStop("stageInit");
Instance of Symbol 59 MovieClip in Symbol 64 MovieClip [readyWindow] Frame 12
onClipEvent (load) { initCode = [_parent._parent._parent._parent.gameStage + 1, true, true]; }
Symbol 64 MovieClip [readyWindow] Frame 28
_parent._parent._parent.gamePlaying = true; _parent._parent._parent.gamePause = false; this.removeMovieClip();
Symbol 66 MovieClip [tobitiri] Frame 1
this._rotation = Math.floor(Math.random() * 360);
Symbol 66 MovieClip [tobitiri] Frame 8
this.removeMovieClip();
Symbol 88 MovieClip [inst_mc] Frame 1
stop();
Symbol 93 MovieClip Frame 9
var versionNum = getVersion().slice(4, 5); if (Number(versionNum) >= 6) { this.gotoAndPlay("ok"); } else { this.gotoAndPlay("ng"); }
Symbol 93 MovieClip Frame 19
_parent.gotoAndStop("loading"); this.stop();
Symbol 93 MovieClip Frame 25
this.stop();
Symbol 96 Button
on (release) { if (_parent.gamePlaying != true) { return(undefined); } if (_parent.gamePause == false) { _parent.gamePause = true; _parent.main.attachMovie("inst_mc", "inst_mc", 1); } else if (_parent.main.inst_mc != undefined) { _parent.main.inst_mc.removeMovieClip(); _parent.gamePause = false; } } on (rollOver) { if (_parent.gamePlaying != true) { return(undefined); } if (_parent.gamePause == false) { } else if (_parent.main_mc.inst_mc != undefined) { } }
Symbol 98 Button
on (release) { if (_parent.gamePlaying != true) { return(undefined); } if (_parent.gamePause == false) { _parent.gamePause = true; _parent.main.attachMovie("pauseWindow", "pauseWindow", 1); } else if (_parent.main.pauseWindow != undefined) { _parent.main.pauseWindow.removeMovieClip(); _parent.gamePause = false; } } on (rollOver) { if (_parent.gamePlaying != true) { return(undefined); } if (_parent.gamePause == false) { } else if (_parent.main_mc.exit_menu != undefined) { } }
Symbol 106 MovieClip Frame 1
loadedSize = _root.getBytesLoaded(); totalSize = _root.getBytesTotal(); if (loadedSize >= totalSize) { this.gotoAndPlay("ok"); } else { parcent = (loadedsize / totalsize) * 100; gDownloaded = Math.round(parcent); this.bar._width = 300 * (gDownloaded / 100); }
Symbol 106 MovieClip Frame 2
this.gotoAndPlay(_currentframe - 1);
Symbol 106 MovieClip Frame 5
this.bar._width = 300;
Symbol 106 MovieClip Frame 19
this._parent.gotoAndPlay("init");
Symbol 133 Button
on (release) { getURL ("http://www.toshiba.co.jp/index_j.htm", "_blank"); }
Symbol 134 Button
on (release) { getURL ("http://www.toshiba.co.jp/digital/index_j.htm", "_blank"); }
Symbol 135 Button
on (release) { getURL ("http://www.toshiba.co.jp/c_right/index_j.htm", "_blank"); }
Symbol 142 Button
on (release) { play(); }
Symbol 144 Button
on (release) { _parent.gotoAndStop("inst"); }
Symbol 145 MovieClip Frame 5
stop();
Symbol 145 MovieClip Frame 14
_parent.gotoAndStop("stageInit");
Symbol 154 Button
on (release) { this.gotoAndStop(2); }
Symbol 155 Button
on (release) { _parent.gameStage = 3; _parent.gotoAndStop("stageInit"); }
Symbol 156 Button
on (release) { _parent.gameStage = 0; _parent.gotoAndStop("stageInit"); }
Symbol 157 Button
on (release) { _parent.gameStage = 1; _parent.gotoAndStop("stageInit"); }
Symbol 158 Button
on (release) { _parent.gameStage = 2; _parent.gotoAndStop("stageInit"); }
Symbol 159 Button
on (release) { _parent.gameStage = 0; _parent.gotoAndStop("ending"); }
Symbol 160 Button
on (release) { _parent.gameStage = 4; _parent.gotoAndStop("stageInit"); }
Symbol 162 Button
on (release) { this.gotoAndStop(1); }
Symbol 163 MovieClip Frame 1
stop(); if (_parent.debagMode != true) { _visible = false; }
Symbol 164 MovieClip Frame 2
if (_parent.gameStage == 5) { _parent.gotoAndStop("ending"); } else { _parent.gotoAndStop("main" + _parent.gameStage); }
Symbol 167 MovieClip Frame 1
stop();
Symbol 167 MovieClip Frame 14
_parent._parent._parent._parent.gameScore = _parent._parent._parent._parent.gameScore + 500; _parent._parent._parent.scoreBoard.setNum(_parent._parent._parent._parent.gameScore, false, true);
Symbol 167 MovieClip Frame 20
stop();
Symbol 168 MovieClip Frame 2
stop();
Symbol 168 MovieClip Frame 53
stop();
Symbol 177 MovieClip Frame 1
stop();
Symbol 181 MovieClip Frame 1
stop();
Symbol 186 MovieClip Frame 1
stop();
Symbol 188 MovieClip Frame 1
function volume(vol) { bgm.setVolume(vol); } bgm = new Sound(this); bgm.attachSound("se_fire"); bgm.start(0, 999); volume(50); stop();
Symbol 190 MovieClip Frame 1
function volume(vol) { bgm.setVolume(vol); } bgm = new Sound(this); bgm.attachSound("se_car"); bgm.start(0, 999); volume(50); stop();
Symbol 191 MovieClip Frame 1
function fireRandomSet(code) { var _local3 = code; var _local1; var _local2; i = 0; while (i < _local3.length) { j = 0; while (j < _local3[i].length) { _local2 = true; while (_local2) { _local1 = [Math.floor(Math.random() * life[buildingList[i]].length), Math.floor(Math.random() * life[buildingList[i]][0].length)]; if (life[buildingList[i]][_local1[0]][_local1[1]] == 100) { life[buildingList[i]][_local1[0]][_local1[1]] = _local3[i][j]; _local2 = false; } } j++; } i++; } } function housuiHitTest(mine, attackLv) { if (_parent.bull.obje.hitTest(mine) && (bullHit != true)) { bullHit = true; _parent.bull.stop(); _parent.bull.obje.gotoAndPlay("out"); } var _local3; var _local1; var _local2; var oldLife; if (mine._x < 40) { } else if ((mine._x > 508) && (mine._x < 670)) { } else if (mine._x > 1030) { } else { if (mine._x <= 508) { _local2 = "A"; } else { _local2 = "B"; } _local3 = 0; while (_local3 < madoH[_local2][0]) { _local1 = 0; while (_local1 < madoH[_local2][1]) { if (this[(((("mado" + _local2) + "") + _local1) + "_") + _local3].hitZone.hitTest(mine)) { oldLife = Math.floor(life[_local2][_local1][_local3] / 100); life[_local2][_local1][_local3] = Math.min(Math.max(life[_local2][_local1][_local3] - attack[attackLv], 0), 450); if (this[((("mado" + _local2) + _local1) + "_") + _local3].bdMode == true) { if (Math.floor(life[_local2][_local1][_local3] / 100) == 1) { se_shouka.start(); this[((("mado" + _local2) + _local1) + "_") + _local3].bdMode = false; this[((("mado" + _local2) + _local1) + "_") + _local3].fire.gotoAndStop("st1"); } } else { if ((oldLife == 2) && (Math.floor(life[_local2][_local1][_local3] / 100) == 1)) { se_shouka.start(); oldLife = undefined; } this[((("mado" + _local2) + _local1) + "_") + _local3].fire.gotoAndStop("st" + Math.floor(life[_local2][_local1][_local3] / 100)); } } _local1++; } _local3++; } this.clearCheck(); } } function addFire(fi, fj, build) { var _local3 = fj; life[build][_local3][fi] = 420; var _local1 = Math.floor(Math.random() * 4); var _local2 = [[1, 0], [-1, 0], [0, 1], [0, -1]]; if ((life[build][_local3 + _local2[_local1][0]][fi + _local2[_local1][1]] < 200) && (life[build][_local3 + _local2[_local1][0]][fi + _local2[_local1][1]] >= 100)) { life[build][_local3 + _local2[_local1][0]][fi + _local2[_local1][1]] = 220; } } function init() { var _local2; var z; var _local3; var _local1; var num; var ballDep; z = 0; while (z < buildingList.length) { _local2 = buildingList[z]; _local3 = 0; while (_local3 < madoH[_local2][0]) { _local1 = 0; while (_local1 < madoH[_local2][1]) { if ((life[_local2][_local1][_local3] < 200) && (life[_local2][_local1][_local3] >= 100)) { } else { num = Math.floor(life[_local2][_local1][_local3] / 100); this[((("mado" + _local2) + _local1) + "_") + _local3].fire.gotoAndStop("st" + num); if ((num == 3) && (this[((("mado" + _local2) + _local1) + "_") + _local3]._currentframe < 10)) { this[((("mado" + _local2) + _local1) + "_") + _local3].gotoAndStop("st3"); } else if (num == 4) { this[((("mado" + _local2) + _local1) + "_") + _local3].gotoAndStop("st4"); } } _local1++; } _local3++; } z++; } } function clearCheck() { var _local2; var z; var _local3; var _local1; var num; var ballDep; z = 0; while (z < buildingList.length) { _local2 = buildingList[z]; _local3 = 0; while (_local3 < madoH[_local2][0]) { _local1 = 0; while (_local1 < madoH[_local2][1]) { if (life[_local2][_local1][_local3] >= 200) { return; } _local1++; } _local3++; } z++; } soundMc1.volume(0); soundMc2.volume(50); _parent.soundMc.soundAct(false); _parent.clearSys(); } function seStop() { soundMc1.bgm.stop(); soundMc2.bgm.stop(); } function bdSet() { var _local3 = this; var ac = 0; var _local1; var _local2; while (ac < 100) { _local2 = Math.floor(Math.random() * buildingList.length); _local1 = [Math.floor(Math.random() * life[buildingList[_local2]].length), Math.floor(Math.random() * life[buildingList[_local2]][0].length)]; if ((life[buildingList[_local2]][_local1[0]][_local1[1]] >= 100) && (life[buildingList[_local2]][_local1[0]][_local1[1]] < 200)) { if (((_local3[((("mado" + buildingList[_local2]) + [_local1[0]]) + "_") + [_local1[1]]]._x - _x) > 0) && ((_local3[((("mado" + buildingList[_local2]) + [_local1[0]]) + "_") + [_local1[1]]]._x - _x) < 640)) { life[buildingList[_local2]][_local1[0]][_local1[1]] = 200; _local3[((("mado" + buildingList[_local2]) + [_local1[0]]) + "_") + [_local1[1]]].fire.gotoAndStop("bd"); _local3[((("mado" + buildingList[_local2]) + [_local1[0]]) + "_") + [_local1[1]]].bdMode = true; ac = 100; } } ac++; } } function backDraftAction(build, bj, bi) { var _local2 = bj; var _local3 = bi; shakeTime = shakeTime + 8; this[((("mado" + build) + _local2) + "_") + _local3].bdMode = false; life[build][_local2][_local3] = 480; var _local1 = [[1, 0], [-1, 0], [0, 1], [0, -1]]; i = 0; while (i < _local1.length) { if (life[build][_local2 + _local1[i][0]][_local3 + _local1[i][1]] != undefined) { life[build][_local2 + _local1[i][0]][_local3 + _local1[i][1]] = Math.max(life[build][_local2 + _local1[i][0]][_local3 + _local1[i][1]], 350); } i++; } } se_shouka = new Sound(); se_shouka.attachSound("se_shouka"); madoH = {A:[9, 4], B:[7, 5]}; buildingList = ["A", "B"]; ballDepth = 0; attack = [9, 5]; fireAddHp = 0.8; bDTime = []; shake = 1; shakeTime = 0; life = {A:[], B:[]}; life.A[0] = [420, 320, 240, 100, 100, 100, 100, 100, 100]; life.A[1] = [220, 100, 100, 100, 100, 100, 100, 100, 100]; life.A[2] = [100, 100, 100, 100, 100, 100, 100, 100, 100]; life.A[3] = [100, 100, 100, 100, 100, 100, 100, 100, 100]; life.B[0] = [240, 230, 100, 100, 100, 100, 100]; life.B[1] = [100, 100, 100, 100, 100, 100, 100]; life.B[2] = [100, 100, 100, 100, 100, 100, 100]; life.B[3] = [100, 100, 100, 100, 100, 100, 100]; life.B[4] = [100, 100, 100, 100, 100, 100, 100]; this.fireRandomSet([[310], [220]]); this.onEnterFrame = function () { if (_parent._parent._parent.gamePause == true) { } else { var _local2; var z; var _local3; var _local1; var num; var ballDep; var tobbyDistance = 999; z = 0; while (z < buildingList.length) { _local2 = buildingList[z]; _local3 = 0; while (_local3 < madoH[_local2][0]) { _local1 = 0; while (_local1 < madoH[_local2][1]) { if ((life[_local2][_local1][_local3] < 200) && (life[_local2][_local1][_local3] >= 100)) { } else { if (life[_local2][_local1][_local3] >= 200) { tobbyDistance = Math.min(tobbyDistance, Math.floor(Math.abs((_parent.tobby._x - _x) - this[((("mado" + _local2) + _local1) + "_") + _local3]._x))); } life[_local2][_local1][_local3] = Math.min(life[_local2][_local1][_local3] + fireAddHp, 600); num = Math.floor(life[_local2][_local1][_local3] / 100); if (this[((("mado" + _local2) + _local1) + "_") + _local3].bdMode == true) { if (num == 3) { this.backDraftAction(_local2, _local1, _local3); } } else { this[((("mado" + _local2) + _local1) + "_") + _local3].fire.gotoAndStop("st" + num); } if ((num == 3) && (this[((("mado" + _local2) + _local1) + "_") + _local3]._currentframe < 10)) { this[((("mado" + _local2) + _local1) + "_") + _local3].gotoAndStop("st3"); } else if (num == 4) { this[((("mado" + _local2) + _local1) + "_") + _local3].gotoAndStop("st4"); } if ((Math.floor(life[_local2][_local1][_local3]) == 500) && (this[((("mado" + _local2) + _local1) + "_") + _local3]._y < _parent.tobby._y)) { if (Math.floor(Math.random() * 3) > 0) { life[_local2][_local1][_local3]++; ballDep = ballDepth + 2500; this.attachMovie("fireball", "fireball" + ballDep, ballDep); this["fireball" + ballDep]._x = this[((("mado" + _local2) + _local1) + "_") + _local3]._x; this["fireball" + ballDep]._y = this[((("mado" + _local2) + _local1) + "_") + _local3]._y; ballDepth++; } } if (life[_local2][_local1][_local3] == 600) { this.addFire(_local3, _local1, _local2); } } _local1++; } _local3++; } z++; } tobbyDistance = tobbyDistance / 2; soundMc1.volume(Math.max(100 - tobbyDistance, 0)); soundMc2.volume(Math.min(tobbyDistance, 100)); if (bDTime.length > 0) { bdTime[0]--; if (bdTime[0] <= 0) { this.bdSet(); bdTime.shift(); } } if (shakeTime > 0) { shakeTime--; _parent._parent._y = _parent._parent._y + (shake * 6); shake = shake * -1; } } }; stop(); this.init();
Symbol 195 MovieClip Frame 1
maxDist = 100; baseDist = 100; turn = 5; nobi = 2; this.onEnterFrame = function () { var _local2 = _parent; if (_local2._parent._parent._parent.gamePause == true) { } else if (_local2._parent.myMode != "walk") { } else { var distance = Math.floor(Math.sqrt(Math.pow(_xmouse, 2) + Math.pow(_ymouse, 2))); var dist = Math.max(Math.min(distance, maxDist + baseDist), baseDist); var _local3 = Math.min(Math.max(Math.floor(((dist - baseDist) * 30) / 100), 2), _totalframes); var addFrames = Math.max(Math.min(_local3 - _currentframe, nobi), -nobi); var framesB = Math.min(Math.max(_currentframe + addFrames, 2), _totalframes); gotoAndStop(framesB); var _local1 = (Math.atan2(_local2._ymouse - _y, _local2._xmouse - _x) * 180) / Math.PI; if ((_local1 < 0) && (_local1 > -180)) { var kaku = Math.max(Math.min(_local1, 0), -180); _rotation = (_rotation + Math.min(Math.max(kaku - _rotation, -turn), turn)); } } }; stop();
Symbol 200 MovieClip Frame 1
speed = 8; this.onEnterFrame = function () { var _local1 = _parent; if (_local1._parent._parent.gamePause == true) { } else if (_local1.myMode != "walk") { } else { _x = (_x + Math.max(Math.min((_local1._xmouse - _x) / 10, speed), -speed)); } }; stop();
Symbol 204 MovieClip Frame 1
stop();
Symbol 207 MovieClip Frame 1
function soundAct(code) { if (code == true) { bgm.start(0, 50); } else { bgm.stop(); } } bgm = new Sound(this); bgm.attachSound("se_housui"); bgm.setVolume(40); stop();
Symbol 208 MovieClip Frame 1
function walkMode() { var _local2 = this; tobby._x = clane._x + (Math.cos((clane.arm1._rotation * Math.PI) / 180) * (clane.arm1.arm2._x + clane.arm1.baseDist)); tobby._y = clane._y + (Math.sin((clane.arm1._rotation * Math.PI) / 180) * (clane.arm1.arm2._x + clane.arm1.baseDist)); var _local3 = _local2._x; if ((tobby._x - wLoc) > scrollRect[1]) { _local2._x = Math.max(scrollRect[1] - tobby._x, -stageRect[1]); wLoc = -_local2._x; } else if ((tobby._x - wLoc) < scrollRect[0]) { _local2._x = Math.min(scrollRect[0] - tobby._x, -stageRect[0]); wLoc = -_local2._x; } if (_local3 != _x) { var _local1; _local1 = 0; while (_local1 < 2) { _local2["hata" + _local1]._x = _local2["hata" + _local1]._x + (_x - _local3); _local1++; } } if (mouseHold == true) { tobby.gotoAndStop("st1"); myMode = "hou"; soundMc.soundAct(true); } } function houMode() { if (mouseHold == false) { myMode = "walk"; soundMc.soundAct(false); return(undefined); } this.housuiMcSet.attachMovie("water" + housuiMode, "water" + hDepth, hDepth); hDepth = (hDepth + 1) % 1000; } function kogeMode() { if (kogeTime == undefined) { kogeTime = 20; } kogeTime--; if (kogeTime > 0) { return(undefined); } myMode = "walk"; tobby.gotoAndStop("st1"); delete kogeTime; } function timeKanri() { var _local1 = _parent; timerCount++; if (timerCount < 15) { } else { timerCount = 0; gameTime--; _local1.timeBoard.setNum(gameTime, false, false); if (gameTime == 30) { bull.play(); } if (gameTime > 0) { } else { _local1._parent.gamePause = true; _local1._parent.gamePlaying = false; this._parent.attachMovie("gameover", "gameover", 10); } } } function clearSys() { _parent._parent.gamePause = true; _parent._parent.gamePlaying = false; this._parent.attachMovie("clearWindow", "clearWindow", 10); } myMode = "walk"; stageRect = [0, 450]; scrollRect = [170, 450]; wLoc = 0; mouseHold = false; housuiMode = 0; hDepth = 0; timerCount = 0; gameTime = 60; _x = 0; this.attachMovie("readyWindow", "readyWindow", 10); this.onEnterFrame = function () { if (_parent._parent.gamePause == true) { return(undefined); } this[myMode + "Mode"](); this.timeKanri(); }; this.onMouseUp = function () { mouseHold = false; }; this.onMouseDown = function () { mouseHold = true; }; this.onKeyDown = function () { if (_parent.gamePause == true) { return(undefined); } if (Key.isDown(32)) { housuiMode = (housuiMode + 1) % 2; } }; Key.addListener(this); stop();
Instance of Symbol 59 MovieClip "scoreBoard" in Symbol 211 MovieClip Frame 1
onClipEvent (load) { initCode = [_parent._parent.gameScore, false, true]; }
Instance of Symbol 59 MovieClip "timeBoard" in Symbol 211 MovieClip Frame 1
onClipEvent (load) { initCode = [60, false, false]; }
Symbol 217 MovieClip Frame 1
stop();
Symbol 218 MovieClip Frame 1
stop();
Symbol 219 MovieClip Frame 1
function fireRandomSet(code) { var _local3 = code; var _local1; var _local2; i = 0; while (i < _local3.length) { j = 0; while (j < _local3[i].length) { _local2 = true; while (_local2) { _local1 = [Math.floor(Math.random() * life[buildingList[i]].length), Math.floor(Math.random() * life[buildingList[i]][0].length)]; if (life[buildingList[i]][_local1[0]][_local1[1]] == 100) { life[buildingList[i]][_local1[0]][_local1[1]] = _local3[i][j]; _local2 = false; } } j++; } i++; } } function housuiHitTest(mine, attackLv) { if (_parent.bull.obje.hitTest(mine) && (bullHit != true)) { bullHit = true; _parent.bull.stop(); _parent.bull.obje.gotoAndPlay("out"); } var _local3; var _local1; var _local2; var oldLife; if (mine._x < 30) { } else if ((mine._x > 460) && (mine._x < 610)) { } else if (mine._x > 1050) { } else { if (mine._x <= 500) { _local2 = "B"; } else { _local2 = "A"; } _local3 = 0; while (_local3 < madoH[_local2][0]) { _local1 = 0; while (_local1 < madoH[_local2][1]) { if (this[(((("mado" + _local2) + "") + _local1) + "_") + _local3].hitZone.hitTest(mine)) { oldLife = Math.floor(life[_local2][_local1][_local3] / 100); life[_local2][_local1][_local3] = Math.min(Math.max(life[_local2][_local1][_local3] - attack[attackLv], 0), 450); if (this[((("mado" + _local2) + _local1) + "_") + _local3].bdMode == true) { if (Math.floor(life[_local2][_local1][_local3] / 100) == 1) { se_shouka.start(); this[((("mado" + _local2) + _local1) + "_") + _local3].bdMode = false; this[((("mado" + _local2) + _local1) + "_") + _local3].fire.gotoAndStop("st1"); } } else { if ((oldLife == 2) && (Math.floor(life[_local2][_local1][_local3] / 100) == 1)) { se_shouka.start(); oldLife = undefined; } this[((("mado" + _local2) + _local1) + "_") + _local3].fire.gotoAndStop("st" + Math.floor(life[_local2][_local1][_local3] / 100)); } } _local1++; } _local3++; } this.clearCheck(); } } function addFire(fi, fj, build) { var _local3 = fj; life[build][_local3][fi] = 420; var _local1 = Math.floor(Math.random() * 4); var _local2 = [[1, 0], [-1, 0], [0, 1], [0, -1]]; if ((life[build][_local3 + _local2[_local1][0]][fi + _local2[_local1][1]] < 200) && (life[build][_local3 + _local2[_local1][0]][fi + _local2[_local1][1]] >= 100)) { life[build][_local3 + _local2[_local1][0]][fi + _local2[_local1][1]] = 220; } } function init() { var _local2; var z; var _local3; var _local1; var num; var ballDep; z = 0; while (z < buildingList.length) { _local2 = buildingList[z]; _local3 = 0; while (_local3 < madoH[_local2][0]) { _local1 = 0; while (_local1 < madoH[_local2][1]) { if ((life[_local2][_local1][_local3] < 200) && (life[_local2][_local1][_local3] >= 100)) { } else { num = Math.floor(life[_local2][_local1][_local3] / 100); this[((("mado" + _local2) + _local1) + "_") + _local3].fire.gotoAndStop("st" + num); if ((num == 3) && (this[((("mado" + _local2) + _local1) + "_") + _local3]._currentframe < 10)) { this[((("mado" + _local2) + _local1) + "_") + _local3].gotoAndStop("st3"); } else if (num == 4) { this[((("mado" + _local2) + _local1) + "_") + _local3].gotoAndStop("st4"); } } _local1++; } _local3++; } z++; } } function clearCheck() { var _local2; var z; var _local3; var _local1; var num; var ballDep; z = 0; while (z < buildingList.length) { _local2 = buildingList[z]; _local3 = 0; while (_local3 < madoH[_local2][0]) { _local1 = 0; while (_local1 < madoH[_local2][1]) { if (life[_local2][_local1][_local3] >= 200) { return; } _local1++; } _local3++; } z++; } soundMc1.volume(0); soundMc2.volume(50); _parent.soundMc.soundAct(false); _parent.clearSys(); } function seStop() { soundMc1.bgm.stop(); soundMc2.bgm.stop(); } function bdSet() { var _local3 = this; var ac = 0; var _local1; var _local2; while (ac < 100) { _local2 = Math.floor(Math.random() * buildingList.length); _local1 = [Math.floor(Math.random() * life[buildingList[_local2]].length), Math.floor(Math.random() * life[buildingList[_local2]][0].length)]; if ((life[buildingList[_local2]][_local1[0]][_local1[1]] >= 100) && (life[buildingList[_local2]][_local1[0]][_local1[1]] < 200)) { if (((_local3[((("mado" + buildingList[_local2]) + [_local1[0]]) + "_") + [_local1[1]]]._x - _x) > 0) && ((_local3[((("mado" + buildingList[_local2]) + [_local1[0]]) + "_") + [_local1[1]]]._x - _x) < 640)) { life[buildingList[_local2]][_local1[0]][_local1[1]] = 200; _local3[((("mado" + buildingList[_local2]) + [_local1[0]]) + "_") + [_local1[1]]].fire.gotoAndStop("bd"); _local3[((("mado" + buildingList[_local2]) + [_local1[0]]) + "_") + [_local1[1]]].bdMode = true; ac = 100; } } ac++; } } function backDraftAction(build, bj, bi) { var _local2 = bj; var _local3 = bi; se_backDraft.start(); shakeTime = shakeTime + 8; this[((("mado" + build) + _local2) + "_") + _local3].bdMode = false; life[build][_local2][_local3] = 480; var _local1 = [[1, 0], [-1, 0], [0, 1], [0, -1]]; i = 0; while (i < _local1.length) { if (life[build][_local2 + _local1[i][0]][_local3 + _local1[i][1]] != undefined) { life[build][_local2 + _local1[i][0]][_local3 + _local1[i][1]] = Math.max(life[build][_local2 + _local1[i][0]][_local3 + _local1[i][1]], 350); } i++; } } se_shouka = new Sound(); se_shouka.attachSound("se_shouka"); se_backDraft = new Sound(); se_backDraft.attachSound("se_backDraft"); madoH = {A:[8, 4], B:[10, 2]}; buildingList = ["A", "B"]; ballDepth = 0; attack = [9, 5]; fireAddHp = 0.8; bDTime = [150]; shake = 1; shakeTime = 0; life = {A:[], B:[]}; life.A[0] = [420, 310, 220, 100, 100, 100, 100, 100]; life.A[1] = [320, 240, 100, 100, 100, 100, 100, 100]; life.A[2] = [100, 100, 100, 100, 100, 100, 100, 100]; life.A[3] = [100, 100, 100, 100, 100, 100, 100, 100]; life.B[0] = [240, 230, 100, 100, 100, 100, 100, 100, 100, 100]; life.B[1] = [100, 100, 100, 100, 320, 100, 100, 100, 100, 100]; this.fireRandomSet([[320], [220]]); this.onEnterFrame = function () { if (_parent._parent._parent.gamePause == true) { } else { var _local2; var z; var _local3; var _local1; var num; var ballDep; var tobbyDistance = 999; z = 0; while (z < buildingList.length) { _local2 = buildingList[z]; _local3 = 0; while (_local3 < madoH[_local2][0]) { _local1 = 0; while (_local1 < madoH[_local2][1]) { if ((life[_local2][_local1][_local3] < 200) && (life[_local2][_local1][_local3] >= 100)) { } else { if (life[_local2][_local1][_local3] >= 200) { tobbyDistance = Math.min(tobbyDistance, Math.floor(Math.abs((_parent.tobby._x - _x) - this[((("mado" + _local2) + _local1) + "_") + _local3]._x))); } life[_local2][_local1][_local3] = Math.min(life[_local2][_local1][_local3] + fireAddHp, 600); num = Math.floor(life[_local2][_local1][_local3] / 100); if (this[((("mado" + _local2) + _local1) + "_") + _local3].bdMode == true) { if (num == 3) { this.backDraftAction(_local2, _local1, _local3); } } else { this[((("mado" + _local2) + _local1) + "_") + _local3].fire.gotoAndStop("st" + num); } if ((num == 3) && (this[((("mado" + _local2) + _local1) + "_") + _local3]._currentframe < 10)) { this[((("mado" + _local2) + _local1) + "_") + _local3].gotoAndStop("st3"); } else if (num == 4) { this[((("mado" + _local2) + _local1) + "_") + _local3].gotoAndStop("st4"); } if ((Math.floor(life[_local2][_local1][_local3]) == 500) && (this[((("mado" + _local2) + _local1) + "_") + _local3]._y < _parent.tobby._y)) { if (Math.floor(Math.random() * 3) > 0) { life[_local2][_local1][_local3]++; ballDep = ballDepth + 2500; this.attachMovie("fireball", "fireball" + ballDep, ballDep); this["fireball" + ballDep]._x = this[((("mado" + _local2) + _local1) + "_") + _local3]._x; this["fireball" + ballDep]._y = this[((("mado" + _local2) + _local1) + "_") + _local3]._y; ballDepth++; } } if (life[_local2][_local1][_local3] == 600) { this.addFire(_local3, _local1, _local2); } } _local1++; } _local3++; } z++; } tobbyDistance = tobbyDistance / 2; soundMc1.volume(Math.max(100 - tobbyDistance, 0)); soundMc2.volume(Math.min(tobbyDistance, 100)); if (bDTime.length > 0) { bdTime[0]--; if (bdTime[0] <= 0) { this.bdSet(); bdTime.shift(); } } if (shakeTime > 0) { shakeTime--; _parent._parent._y = _parent._parent._y + (shake * 6); shake = shake * -1; } } }; stop(); this.init();
Symbol 221 MovieClip Frame 2
stop();
Symbol 221 MovieClip Frame 53
stop();
Symbol 222 MovieClip Frame 1
function walkMode() { var _local2 = this; tobby._x = clane._x + (Math.cos((clane.arm1._rotation * Math.PI) / 180) * (clane.arm1.arm2._x + clane.arm1.baseDist)); tobby._y = clane._y + (Math.sin((clane.arm1._rotation * Math.PI) / 180) * (clane.arm1.arm2._x + clane.arm1.baseDist)); var _local3 = _local2._x; if ((tobby._x - wLoc) > scrollRect[1]) { _local2._x = Math.max(scrollRect[1] - tobby._x, -stageRect[1]); wLoc = -_local2._x; } else if ((tobby._x - wLoc) < scrollRect[0]) { _local2._x = Math.min(scrollRect[0] - tobby._x, -stageRect[0]); wLoc = -_local2._x; } if (_local3 != _x) { var _local1; _local1 = 0; while (_local1 < 2) { _local2["hata" + _local1]._x = _local2["hata" + _local1]._x + (_x - _local3); _local1++; } } if (mouseHold == true) { tobby.gotoAndStop("st1"); myMode = "hou"; soundMc.soundAct(true); } } function houMode() { if (mouseHold == false) { myMode = "walk"; soundMc.soundAct(false); return(undefined); } this.housuiMcSet.attachMovie("water" + housuiMode, "water" + hDepth, hDepth); hDepth = (hDepth + 1) % 1000; } function kogeMode() { if (kogeTime == undefined) { kogeTime = 20; } kogeTime--; if (kogeTime > 0) { return(undefined); } myMode = "walk"; tobby.gotoAndStop("st1"); delete kogeTime; } function timeKanri() { var _local1 = _parent; timerCount++; if (timerCount < 15) { } else { timerCount = 0; gameTime--; _local1.timeBoard.setNum(gameTime, false, false); if (gameTime == 30) { bull.play(); } if (gameTime > 0) { } else { _local1._parent.gamePause = true; _local1._parent.gamePlaying = false; this._parent.attachMovie("gameover", "gameover", 10); } } } function clearSys() { _parent._parent.gamePause = true; _parent._parent.gamePlaying = false; this._parent.attachMovie("clearWindow", "clearWindow", 10); } myMode = "walk"; stageRect = [0, 450]; scrollRect = [170, 450]; wLoc = 0; mouseHold = false; housuiMode = 0; hDepth = 0; timerCount = 0; gameTime = 60; _x = 0; this.attachMovie("readyWindow", "readyWindow", 10); this.onEnterFrame = function () { if (_parent._parent.gamePause == true) { return(undefined); } this[myMode + "Mode"](); this.timeKanri(); }; this.onMouseUp = function () { mouseHold = false; }; this.onMouseDown = function () { mouseHold = true; }; this.onKeyDown = function () { if (_parent.gamePause == true) { return(undefined); } if (Key.isDown(32)) { housuiMode = (housuiMode + 1) % 2; } }; Key.addListener(this); stop();
Instance of Symbol 59 MovieClip "scoreBoard" in Symbol 223 MovieClip Frame 1
onClipEvent (load) { initCode = [_parent._parent.gameScore, false, true]; }
Instance of Symbol 59 MovieClip "timeBoard" in Symbol 223 MovieClip Frame 1
onClipEvent (load) { initCode = [60, false, false]; }
Symbol 224 MovieClip Frame 2
stop();
Symbol 224 MovieClip Frame 59
stop();
Symbol 232 MovieClip Frame 1
stop();
Symbol 233 MovieClip Frame 1
function fireRandomSet(code) { var _local3 = code; var _local1; var _local2; i = 0; while (i < _local3.length) { j = 0; while (j < _local3[i].length) { _local2 = true; while (_local2) { _local1 = [Math.floor(Math.random() * life[buildingList[i]].length), Math.floor(Math.random() * life[buildingList[i]][0].length)]; if (life[buildingList[i]][_local1[0]][_local1[1]] == 100) { life[buildingList[i]][_local1[0]][_local1[1]] = _local3[i][j]; _local2 = false; } } j++; } i++; } } function housuiHitTest(mine, attackLv) { if (_parent.bull.obje.hitTest(mine) && (bullHit != true)) { bullHit = true; _parent.bull.stop(); _parent.bull.obje.gotoAndPlay("out"); } var _local3; var _local1; var _local2; var oldLife; if (mine._x < 30) { } else if ((mine._x > 320) && (mine._x < 480)) { } else if ((mine._x > 600) && (mine._x < 760)) { } else if (mine._x > 1050) { } else { if (mine._x <= 450) { _local2 = "B"; } else if (mine._x >= 700) { _local2 = "A"; } else { _local2 = "C"; } _local3 = 0; while (_local3 < madoH[_local2][0]) { _local1 = 0; while (_local1 < madoH[_local2][1]) { if (this[(((("mado" + _local2) + "") + _local1) + "_") + _local3].hitZone.hitTest(mine)) { oldLife = Math.floor(life[_local2][_local1][_local3] / 100); life[_local2][_local1][_local3] = Math.min(Math.max(life[_local2][_local1][_local3] - attack[attackLv], 0), 450); if (this[((("mado" + _local2) + _local1) + "_") + _local3].bdMode == true) { if (Math.floor(life[_local2][_local1][_local3] / 100) == 1) { se_shouka.start(); this[((("mado" + _local2) + _local1) + "_") + _local3].bdMode = false; this[((("mado" + _local2) + _local1) + "_") + _local3].fire.gotoAndStop("st1"); } } else { if ((oldLife == 2) && (Math.floor(life[_local2][_local1][_local3] / 100) == 1)) { se_shouka.start(); oldLife = undefined; } this[((("mado" + _local2) + _local1) + "_") + _local3].fire.gotoAndStop("st" + Math.floor(life[_local2][_local1][_local3] / 100)); } } _local1++; } _local3++; } this.clearCheck(); } } function addFire(fi, fj, build) { var _local3 = fj; life[build][_local3][fi] = 420; var _local1 = Math.floor(Math.random() * 4); var _local2 = [[1, 0], [-1, 0], [0, 1], [0, -1]]; if ((life[build][_local3 + _local2[_local1][0]][fi + _local2[_local1][1]] < 200) && (life[build][_local3 + _local2[_local1][0]][fi + _local2[_local1][1]] >= 100)) { life[build][_local3 + _local2[_local1][0]][fi + _local2[_local1][1]] = 220; } } function init() { var _local2; var z; var _local3; var _local1; var num; var ballDep; z = 0; while (z < buildingList.length) { _local2 = buildingList[z]; _local3 = 0; while (_local3 < madoH[_local2][0]) { _local1 = 0; while (_local1 < madoH[_local2][1]) { if ((life[_local2][_local1][_local3] < 200) && (life[_local2][_local1][_local3] >= 100)) { } else { num = Math.floor(life[_local2][_local1][_local3] / 100); this[((("mado" + _local2) + _local1) + "_") + _local3].fire.gotoAndStop("st" + num); if ((num == 3) && (this[((("mado" + _local2) + _local1) + "_") + _local3]._currentframe < 10)) { this[((("mado" + _local2) + _local1) + "_") + _local3].gotoAndStop("st3"); } else if (num == 4) { this[((("mado" + _local2) + _local1) + "_") + _local3].gotoAndStop("st4"); } } _local1++; } _local3++; } z++; } } function clearCheck() { var _local2; var z; var _local3; var _local1; var num; var ballDep; z = 0; while (z < buildingList.length) { _local2 = buildingList[z]; _local3 = 0; while (_local3 < madoH[_local2][0]) { _local1 = 0; while (_local1 < madoH[_local2][1]) { if (life[_local2][_local1][_local3] >= 200) { return; } _local1++; } _local3++; } z++; } soundMc1.volume(0); soundMc2.volume(50); _parent.soundMc.soundAct(false); _parent.clearSys(); } function seStop() { soundMc1.bgm.stop(); soundMc2.bgm.stop(); } function bdSet() { var _local3 = this; var ac = 0; var _local1; var _local2; while (ac < 100) { _local2 = Math.floor(Math.random() * buildingList.length); _local1 = [Math.floor(Math.random() * life[buildingList[_local2]].length), Math.floor(Math.random() * life[buildingList[_local2]][0].length)]; if ((life[buildingList[_local2]][_local1[0]][_local1[1]] >= 100) && (life[buildingList[_local2]][_local1[0]][_local1[1]] < 200)) { if (((_local3[((("mado" + buildingList[_local2]) + [_local1[0]]) + "_") + [_local1[1]]]._x - _x) > 0) && ((_local3[((("mado" + buildingList[_local2]) + [_local1[0]]) + "_") + [_local1[1]]]._x - _x) < 640)) { life[buildingList[_local2]][_local1[0]][_local1[1]] = 200; _local3[((("mado" + buildingList[_local2]) + [_local1[0]]) + "_") + [_local1[1]]].fire.gotoAndStop("bd"); _local3[((("mado" + buildingList[_local2]) + [_local1[0]]) + "_") + [_local1[1]]].bdMode = true; ac = 100; } } ac++; } } function backDraftAction(build, bj, bi) { var _local2 = bj; var _local3 = bi; se_backDraft.start(); shakeTime = shakeTime + 8; this[((("mado" + build) + _local2) + "_") + _local3].bdMode = false; life[build][_local2][_local3] = 480; var _local1 = [[1, 0], [-1, 0], [0, 1], [0, -1]]; i = 0; while (i < _local1.length) { if (life[build][_local2 + _local1[i][0]][_local3 + _local1[i][1]] != undefined) { life[build][_local2 + _local1[i][0]][_local3 + _local1[i][1]] = Math.max(life[build][_local2 + _local1[i][0]][_local3 + _local1[i][1]], 350); } i++; } } se_shouka = new Sound(); se_shouka.attachSound("se_shouka"); se_backDraft = new Sound(); se_backDraft.attachSound("se_backDraft"); madoH = {A:[5, 4], B:[6, 2], C:[5, 1]}; buildingList = ["A", "B", "C"]; ballDepth = 0; attack = [9, 5]; fireAddHp = 0.8; bDTime = [120]; shake = 1; shakeTime = 0; life = {A:[], B:[], C:[]}; life.A[0] = [420, 320, 220, 100, 100]; life.A[1] = [340, 240, 100, 100, 100]; life.A[2] = [100, 100, 100, 100, 100]; life.A[3] = [100, 100, 100, 100, 100]; life.B[0] = [240, 230, 100, 100, 100, 100]; life.B[1] = [100, 100, 100, 100, 320, 100]; life.C[0] = [100, 100, 100, 100, 100]; this.fireRandomSet([[320], [220], [230, 340]]); this.onEnterFrame = function () { if (_parent._parent._parent.gamePause == true) { } else { var _local2; var z; var _local3; var _local1; var num; var ballDep; var tobbyDistance = 999; z = 0; while (z < buildingList.length) { _local2 = buildingList[z]; _local3 = 0; while (_local3 < madoH[_local2][0]) { _local1 = 0; while (_local1 < madoH[_local2][1]) { if ((life[_local2][_local1][_local3] < 200) && (life[_local2][_local1][_local3] >= 100)) { } else { if (life[_local2][_local1][_local3] >= 200) { tobbyDistance = Math.min(tobbyDistance, Math.floor(Math.abs((_parent.tobby._x - _x) - this[((("mado" + _local2) + _local1) + "_") + _local3]._x))); } life[_local2][_local1][_local3] = Math.min(life[_local2][_local1][_local3] + fireAddHp, 600); num = Math.floor(life[_local2][_local1][_local3] / 100); if (this[((("mado" + _local2) + _local1) + "_") + _local3].bdMode == true) { if (num == 3) { this.backDraftAction(_local2, _local1, _local3); } } else { this[((("mado" + _local2) + _local1) + "_") + _local3].fire.gotoAndStop("st" + num); } if ((num == 3) && (this[((("mado" + _local2) + _local1) + "_") + _local3]._currentframe < 10)) { this[((("mado" + _local2) + _local1) + "_") + _local3].gotoAndStop("st3"); } else if (num == 4) { this[((("mado" + _local2) + _local1) + "_") + _local3].gotoAndStop("st4"); } if ((Math.floor(life[_local2][_local1][_local3]) == 500) && (this[((("mado" + _local2) + _local1) + "_") + _local3]._y < _parent.tobby._y)) { if (Math.floor(Math.random() * 3) > 0) { life[_local2][_local1][_local3]++; ballDep = ballDepth + 2500; this.attachMovie("fireball", "fireball" + ballDep, ballDep); this["fireball" + ballDep]._x = this[((("mado" + _local2) + _local1) + "_") + _local3]._x; this["fireball" + ballDep]._y = this[((("mado" + _local2) + _local1) + "_") + _local3]._y; ballDepth++; } } if (life[_local2][_local1][_local3] == 600) { this.addFire(_local3, _local1, _local2); } } _local1++; } _local3++; } z++; } tobbyDistance = tobbyDistance / 2; soundMc1.volume(Math.max(100 - tobbyDistance, 0)); soundMc2.volume(Math.min(tobbyDistance, 100)); if (bDTime.length > 0) { bdTime[0]--; if (bdTime[0] <= 0) { this.bdSet(); bdTime.shift(); } } if (shakeTime > 0) { shakeTime--; _parent._parent._y = _parent._parent._y + (shake * 6); shake = shake * -1; } } }; stop(); this.init();
Symbol 234 MovieClip Frame 1
function walkMode() { var _local2 = this; tobby._x = clane._x + (Math.cos((clane.arm1._rotation * Math.PI) / 180) * (clane.arm1.arm2._x + clane.arm1.baseDist)); tobby._y = clane._y + (Math.sin((clane.arm1._rotation * Math.PI) / 180) * (clane.arm1.arm2._x + clane.arm1.baseDist)); var _local3 = _local2._x; if ((tobby._x - wLoc) > scrollRect[1]) { _local2._x = Math.max(scrollRect[1] - tobby._x, -stageRect[1]); wLoc = -_local2._x; } else if ((tobby._x - wLoc) < scrollRect[0]) { _local2._x = Math.min(scrollRect[0] - tobby._x, -stageRect[0]); wLoc = -_local2._x; } if (_local3 != _x) { var _local1; _local1 = 0; while (_local1 < 2) { _local2["hata" + _local1]._x = _local2["hata" + _local1]._x + (_x - _local3); _local1++; } } if (mouseHold == true) { tobby.gotoAndStop("st1"); myMode = "hou"; soundMc.soundAct(true); } } function houMode() { if (mouseHold == false) { myMode = "walk"; soundMc.soundAct(false); return(undefined); } this.housuiMcSet.attachMovie("water" + housuiMode, "water" + hDepth, hDepth); hDepth = (hDepth + 1) % 1000; } function kogeMode() { if (kogeTime == undefined) { kogeTime = 20; } kogeTime--; if (kogeTime > 0) { return(undefined); } myMode = "walk"; tobby.gotoAndStop("st1"); delete kogeTime; } function timeKanri() { var _local1 = _parent; timerCount++; if (timerCount < 15) { } else { timerCount = 0; gameTime--; _local1.timeBoard.setNum(gameTime, false, false); if (gameTime == 30) { bull.play(); } if (gameTime > 0) { } else { _local1._parent.gamePause = true; _local1._parent.gamePlaying = false; this._parent.attachMovie("gameover", "gameover", 10); } } } function clearSys() { _parent._parent.gamePause = true; _parent._parent.gamePlaying = false; this._parent.attachMovie("clearWindow", "clearWindow", 10); } myMode = "walk"; stageRect = [0, 450]; scrollRect = [170, 450]; wLoc = 0; mouseHold = false; housuiMode = 0; hDepth = 0; timerCount = 0; gameTime = 60; _x = 0; this.attachMovie("readyWindow", "readyWindow", 10); this.onEnterFrame = function () { if (_parent._parent.gamePause == true) { return(undefined); } this[myMode + "Mode"](); this.timeKanri(); }; this.onMouseUp = function () { mouseHold = false; }; this.onMouseDown = function () { mouseHold = true; }; this.onKeyDown = function () { if (_parent.gamePause == true) { return(undefined); } if (Key.isDown(32)) { housuiMode = (housuiMode + 1) % 2; } }; Key.addListener(this); stop();
Instance of Symbol 59 MovieClip "scoreBoard" in Symbol 235 MovieClip Frame 1
onClipEvent (load) { initCode = [_parent._parent.gameScore, false, true]; }
Instance of Symbol 59 MovieClip "timeBoard" in Symbol 235 MovieClip Frame 1
onClipEvent (load) { initCode = [60, false, false]; }
Symbol 238 MovieClip Frame 1
function fireRandomSet(code) { var _local3 = code; var _local1; var _local2; i = 0; while (i < _local3.length) { j = 0; while (j < _local3[i].length) { _local2 = true; while (_local2) { _local1 = [Math.floor(Math.random() * life[buildingList[i]].length), Math.floor(Math.random() * life[buildingList[i]][0].length)]; if (life[buildingList[i]][_local1[0]][_local1[1]] == 100) { life[buildingList[i]][_local1[0]][_local1[1]] = _local3[i][j]; _local2 = false; } } j++; } i++; } } function housuiHitTest(mine, attackLv) { if (_parent.bull.obje.hitTest(mine) && (bullHit != true)) { bullHit = true; _parent.bull.stop(); _parent.bull.obje.gotoAndPlay("out"); } var _local3; var _local1; var _local2; var oldLife; if (mine._x < 180) { } else if (mine._x > 930) { } else { if (mine._x <= 724) { _local2 = "B"; } else { _local2 = "C"; } _local3 = 0; while (_local3 < madoH[_local2][0]) { _local1 = 0; while (_local1 < madoH[_local2][1]) { if (this[(((("mado" + _local2) + "") + _local1) + "_") + _local3].hitZone.hitTest(mine)) { oldLife = Math.floor(life[_local2][_local1][_local3] / 100); life[_local2][_local1][_local3] = Math.min(Math.max(life[_local2][_local1][_local3] - attack[attackLv], 0), 450); if (this[((("mado" + _local2) + _local1) + "_") + _local3].bdMode == true) { if (Math.floor(life[_local2][_local1][_local3] / 100) == 1) { se_shouka.start(); this[((("mado" + _local2) + _local1) + "_") + _local3].bdMode = false; this[((("mado" + _local2) + _local1) + "_") + _local3].fire.gotoAndStop("st1"); } } else { if ((oldLife == 2) && (Math.floor(life[_local2][_local1][_local3] / 100) == 1)) { se_shouka.start(); oldLife = undefined; } this[((("mado" + _local2) + _local1) + "_") + _local3].fire.gotoAndStop("st" + Math.floor(life[_local2][_local1][_local3] / 100)); } } _local1++; } _local3++; } this.clearCheck(); } } function addFire(fi, fj, build) { var _local3 = fj; life[build][_local3][fi] = 420; var _local1 = Math.floor(Math.random() * 4); var _local2 = [[1, 0], [-1, 0], [0, 1], [0, -1]]; if ((life[build][_local3 + _local2[_local1][0]][fi + _local2[_local1][1]] < 200) && (life[build][_local3 + _local2[_local1][0]][fi + _local2[_local1][1]] >= 100)) { life[build][_local3 + _local2[_local1][0]][fi + _local2[_local1][1]] = 220; } } function init() { var _local2; var z; var _local3; var _local1; var num; var ballDep; z = 0; while (z < buildingList.length) { _local2 = buildingList[z]; _local3 = 0; while (_local3 < madoH[_local2][0]) { _local1 = 0; while (_local1 < madoH[_local2][1]) { if ((life[_local2][_local1][_local3] < 200) && (life[_local2][_local1][_local3] >= 100)) { } else { num = Math.floor(life[_local2][_local1][_local3] / 100); this[((("mado" + _local2) + _local1) + "_") + _local3].fire.gotoAndStop("st" + num); if ((num == 3) && (this[((("mado" + _local2) + _local1) + "_") + _local3]._currentframe < 10)) { this[((("mado" + _local2) + _local1) + "_") + _local3].gotoAndStop("st3"); } else if (num == 4) { this[((("mado" + _local2) + _local1) + "_") + _local3].gotoAndStop("st4"); } } _local1++; } _local3++; } z++; } } function clearCheck() { var _local2; var z; var _local3; var _local1; var num; var ballDep; z = 0; while (z < buildingList.length) { _local2 = buildingList[z]; _local3 = 0; while (_local3 < madoH[_local2][0]) { _local1 = 0; while (_local1 < madoH[_local2][1]) { if (life[_local2][_local1][_local3] >= 200) { return; } _local1++; } _local3++; } z++; } soundMc1.volume(0); soundMc2.volume(50); _parent.soundMc.soundAct(false); _parent.clearSys(); } function seStop() { soundMc1.bgm.stop(); soundMc2.bgm.stop(); } function bdSet() { var _local3 = this; var ac = 0; var _local1; var _local2; while (ac < 100) { _local2 = Math.floor(Math.random() * buildingList.length); _local1 = [Math.floor(Math.random() * life[buildingList[_local2]].length), Math.floor(Math.random() * life[buildingList[_local2]][0].length)]; if ((life[buildingList[_local2]][_local1[0]][_local1[1]] >= 100) && (life[buildingList[_local2]][_local1[0]][_local1[1]] < 200)) { if (((_local3[((("mado" + buildingList[_local2]) + [_local1[0]]) + "_") + [_local1[1]]]._x - _x) > 0) && ((_local3[((("mado" + buildingList[_local2]) + [_local1[0]]) + "_") + [_local1[1]]]._x - _x) < 640)) { life[buildingList[_local2]][_local1[0]][_local1[1]] = 200; _local3[((("mado" + buildingList[_local2]) + [_local1[0]]) + "_") + [_local1[1]]].fire.gotoAndStop("bd"); _local3[((("mado" + buildingList[_local2]) + [_local1[0]]) + "_") + [_local1[1]]].bdMode = true; ac = 100; } } ac++; } } function backDraftAction(build, bj, bi) { var _local2 = bj; var _local3 = bi; se_backDraft.start(); shakeTime = shakeTime + 8; this[((("mado" + build) + _local2) + "_") + _local3].bdMode = false; life[build][_local2][_local3] = 480; var _local1 = [[1, 0], [-1, 0], [0, 1], [0, -1]]; i = 0; while (i < _local1.length) { if (life[build][_local2 + _local1[i][0]][_local3 + _local1[i][1]] != undefined) { life[build][_local2 + _local1[i][0]][_local3 + _local1[i][1]] = Math.max(life[build][_local2 + _local1[i][0]][_local3 + _local1[i][1]], 350); } i++; } } se_shouka = new Sound(); se_shouka.attachSound("se_shouka"); se_backDraft = new Sound(); se_backDraft.attachSound("se_backDraft"); madoH = {B:[10, 3], C:[4, 2]}; buildingList = ["B", "C"]; ballDepth = 0; attack = [9, 5]; fireAddHp = 0.8; bDTime = [150, 300]; shake = 1; shakeTime = 0; life = {B:[], C:[]}; life.B[0] = [420, 320, 240, 100, 100, 100, 100, 100, 100, 100]; life.B[1] = [340, 220, 100, 100, 100, 100, 100, 100, 100, 100]; life.B[2] = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100]; life.C[0] = [240, 230, 100, 100]; life.C[1] = [100, 100, 100, 100]; this.fireRandomSet([[320, 250, 280], [220, 310]]); this.onEnterFrame = function () { if (_parent._parent._parent.gamePause == true) { } else { var _local2; var z; var _local3; var _local1; var num; var ballDep; var tobbyDistance = 999; z = 0; while (z < buildingList.length) { _local2 = buildingList[z]; _local3 = 0; while (_local3 < madoH[_local2][0]) { _local1 = 0; while (_local1 < madoH[_local2][1]) { if ((life[_local2][_local1][_local3] < 200) && (life[_local2][_local1][_local3] >= 100)) { } else { if (life[_local2][_local1][_local3] >= 200) { tobbyDistance = Math.min(tobbyDistance, Math.floor(Math.abs((_parent.tobby._x - _x) - this[((("mado" + _local2) + _local1) + "_") + _local3]._x))); } life[_local2][_local1][_local3] = Math.min(life[_local2][_local1][_local3] + fireAddHp, 600); num = Math.floor(life[_local2][_local1][_local3] / 100); if (this[((("mado" + _local2) + _local1) + "_") + _local3].bdMode == true) { if (num == 3) { this.backDraftAction(_local2, _local1, _local3); } } else { this[((("mado" + _local2) + _local1) + "_") + _local3].fire.gotoAndStop("st" + num); } if ((num == 3) && (this[((("mado" + _local2) + _local1) + "_") + _local3]._currentframe < 10)) { this[((("mado" + _local2) + _local1) + "_") + _local3].gotoAndStop("st3"); } else if (num == 4) { this[((("mado" + _local2) + _local1) + "_") + _local3].gotoAndStop("st4"); } if ((Math.floor(life[_local2][_local1][_local3]) == 500) && (this[((("mado" + _local2) + _local1) + "_") + _local3]._y < _parent.tobby._y)) { if (Math.floor(Math.random() * 3) > 0) { life[_local2][_local1][_local3]++; ballDep = ballDepth + 2500; this.attachMovie("fireball", "fireball" + ballDep, ballDep); this["fireball" + ballDep]._x = this[((("mado" + _local2) + _local1) + "_") + _local3]._x; this["fireball" + ballDep]._y = this[((("mado" + _local2) + _local1) + "_") + _local3]._y; ballDepth++; } } if (life[_local2][_local1][_local3] == 600) { this.addFire(_local3, _local1, _local2); } } _local1++; } _local3++; } z++; } tobbyDistance = tobbyDistance / 2; soundMc1.volume(Math.max(100 - tobbyDistance, 0)); soundMc2.volume(Math.min(tobbyDistance, 100)); if (bDTime.length > 0) { bdTime[0]--; if (bdTime[0] <= 0) { this.bdSet(); bdTime.shift(); } } if (shakeTime > 0) { shakeTime--; _parent._parent._y = _parent._parent._y + (shake * 6); shake = shake * -1; } } }; stop(); this.init();
Symbol 240 MovieClip Frame 2
stop();
Symbol 240 MovieClip Frame 65
stop();
Symbol 241 MovieClip Frame 1
function walkMode() { var _local2 = this; tobby._x = clane._x + (Math.cos((clane.arm1._rotation * Math.PI) / 180) * (clane.arm1.arm2._x + clane.arm1.baseDist)); tobby._y = clane._y + (Math.sin((clane.arm1._rotation * Math.PI) / 180) * (clane.arm1.arm2._x + clane.arm1.baseDist)); var _local3 = _local2._x; if ((tobby._x - wLoc) > scrollRect[1]) { _local2._x = Math.max(scrollRect[1] - tobby._x, -stageRect[1]); wLoc = -_local2._x; } else if ((tobby._x - wLoc) < scrollRect[0]) { _local2._x = Math.min(scrollRect[0] - tobby._x, -stageRect[0]); wLoc = -_local2._x; } if (_local3 != _x) { var _local1; _local1 = 0; while (_local1 < 2) { _local2["hata" + _local1]._x = _local2["hata" + _local1]._x + (_x - _local3); _local1++; } } if (mouseHold == true) { tobby.gotoAndStop("st1"); myMode = "hou"; soundMc.soundAct(true); } } function houMode() { if (mouseHold == false) { myMode = "walk"; soundMc.soundAct(false); return(undefined); } this.housuiMcSet.attachMovie("water" + housuiMode, "water" + hDepth, hDepth); hDepth = (hDepth + 1) % 1000; } function kogeMode() { if (kogeTime == undefined) { kogeTime = 20; } kogeTime--; if (kogeTime > 0) { return(undefined); } myMode = "walk"; tobby.gotoAndStop("st1"); delete kogeTime; } function timeKanri() { var _local1 = _parent; timerCount++; if (timerCount < 15) { } else { timerCount = 0; gameTime--; _local1.timeBoard.setNum(gameTime, false, false); if (gameTime == 30) { bull.play(); } if (gameTime > 0) { } else { _local1._parent.gamePause = true; _local1._parent.gamePlaying = false; this._parent.attachMovie("gameover", "gameover", 10); } } } function clearSys() { _parent._parent.gamePause = true; _parent._parent.gamePlaying = false; this._parent.attachMovie("clearWindow", "clearWindow", 10); } myMode = "walk"; stageRect = [0, 450]; scrollRect = [170, 450]; wLoc = 0; mouseHold = false; housuiMode = 0; hDepth = 0; timerCount = 0; gameTime = 60; _x = 0; this.attachMovie("readyWindow", "readyWindow", 10); this.onEnterFrame = function () { if (_parent._parent.gamePause == true) { return(undefined); } this[myMode + "Mode"](); this.timeKanri(); }; this.onMouseUp = function () { mouseHold = false; }; this.onMouseDown = function () { mouseHold = true; }; this.onKeyDown = function () { if (_parent.gamePause == true) { return(undefined); } if (Key.isDown(32)) { housuiMode = (housuiMode + 1) % 2; } }; Key.addListener(this); stop();
Instance of Symbol 59 MovieClip "scoreBoard" in Symbol 242 MovieClip Frame 1
onClipEvent (load) { initCode = [_parent._parent.gameScore, false, true]; }
Instance of Symbol 59 MovieClip "timeBoard" in Symbol 242 MovieClip Frame 1
onClipEvent (load) { initCode = [60, false, false]; }
Symbol 250 MovieClip Frame 1
stop();
Symbol 250 MovieClip Frame 14
_parent._parent._parent._parent.gameScore = _parent._parent._parent._parent.gameScore + 500; _parent._parent._parent.scoreBoard.setNum(_parent._parent._parent._parent.gameScore, false, true);
Symbol 250 MovieClip Frame 20
stop();
Symbol 251 MovieClip Frame 2
stop();
Symbol 251 MovieClip Frame 99
stop();
Symbol 261 MovieClip Frame 1
stop();
Symbol 262 MovieClip Frame 1
function fireRandomSet(code) { var _local3 = code; var _local1; var _local2; i = 0; while (i < _local3.length) { j = 0; while (j < _local3[i].length) { _local2 = true; while (_local2) { _local1 = [Math.floor(Math.random() * life[buildingList[i]].length), Math.floor(Math.random() * life[buildingList[i]][0].length)]; if (life[buildingList[i]][_local1[0]][_local1[1]] == 100) { life[buildingList[i]][_local1[0]][_local1[1]] = _local3[i][j]; _local2 = false; } } j++; } i++; } } function housuiHitTest(mine, attackLv) { if (_parent.bull.obje.hitZone.hitTest(mine) && (bullHit != true)) { bullHit = true; _parent.bull.stop(); _parent.bull.obje.gotoAndPlay("out"); } var _local3; var _local1; var _local2; var oldLife; if (mine._x <= 150) { _local2 = "A"; } else if ((mine._x > 150) && (mine._x <= 440)) { _local2 = "B"; } else if ((mine._x > 440) && (mine._x <= 540)) { _local2 = "E"; } else if (mine._x > 690) { _local2 = "D"; } else { _local2 = "C"; } _local3 = 0; while (_local3 < madoH[_local2][0]) { _local1 = 0; while (_local1 < madoH[_local2][1]) { if (this[(((("mado" + _local2) + "") + _local1) + "_") + _local3].hitZone.hitTest(mine)) { oldLife = Math.floor(life[_local2][_local1][_local3] / 100); life[_local2][_local1][_local3] = Math.min(Math.max(life[_local2][_local1][_local3] - attack[attackLv], 0), 450); if (this[((("mado" + _local2) + _local1) + "_") + _local3].bdMode == true) { if (Math.floor(life[_local2][_local1][_local3] / 100) == 1) { se_shouka.start(); this[((("mado" + _local2) + _local1) + "_") + _local3].bdMode = false; this[((("mado" + _local2) + _local1) + "_") + _local3].fire.gotoAndStop("st1"); } } else { if ((oldLife == 2) && (Math.floor(life[_local2][_local1][_local3] / 100) == 1)) { se_shouka.start(); oldLife = undefined; } this[((("mado" + _local2) + _local1) + "_") + _local3].fire.gotoAndStop("st" + Math.floor(life[_local2][_local1][_local3] / 100)); } } _local1++; } _local3++; } this.clearCheck(); } function addFire(fi, fj, build) { var _local3 = fj; life[build][_local3][fi] = 420; var _local1 = Math.floor(Math.random() * 4); var _local2 = [[1, 0], [-1, 0], [0, 1], [0, -1]]; if ((life[build][_local3 + _local2[_local1][0]][fi + _local2[_local1][1]] < 200) && (life[build][_local3 + _local2[_local1][0]][fi + _local2[_local1][1]] >= 100)) { life[build][_local3 + _local2[_local1][0]][fi + _local2[_local1][1]] = 220; } } function init() { var _local2; var z; var _local3; var _local1; var num; var ballDep; z = 0; while (z < buildingList.length) { _local2 = buildingList[z]; _local3 = 0; while (_local3 < madoH[_local2][0]) { _local1 = 0; while (_local1 < madoH[_local2][1]) { if ((life[_local2][_local1][_local3] < 200) && (life[_local2][_local1][_local3] >= 100)) { } else { num = Math.floor(life[_local2][_local1][_local3] / 100); this[((("mado" + _local2) + _local1) + "_") + _local3].fire.gotoAndStop("st" + num); if ((num == 3) && (this[((("mado" + _local2) + _local1) + "_") + _local3]._currentframe < 10)) { this[((("mado" + _local2) + _local1) + "_") + _local3].gotoAndStop("st3"); } else if (num == 4) { this[((("mado" + _local2) + _local1) + "_") + _local3].gotoAndStop("st4"); } } _local1++; } _local3++; } z++; } } function clearCheck() { var _local2; var z; var _local3; var _local1; var num; var ballDep; z = 0; while (z < buildingList.length) { _local2 = buildingList[z]; _local3 = 0; while (_local3 < madoH[_local2][0]) { _local1 = 0; while (_local1 < madoH[_local2][1]) { if (life[_local2][_local1][_local3] >= 200) { return; } _local1++; } _local3++; } z++; } soundMc1.volume(0); soundMc2.volume(50); _parent.soundMc.soundAct(false); _parent.clearSys(); } function seStop() { soundMc1.bgm.stop(); soundMc2.bgm.stop(); } function bdSet() { var _local3 = this; var ac = 0; var _local1; var _local2; while (ac < 100) { _local2 = Math.floor(Math.random() * buildingList.length); _local1 = [Math.floor(Math.random() * life[buildingList[_local2]].length), Math.floor(Math.random() * life[buildingList[_local2]][0].length)]; if ((life[buildingList[_local2]][_local1[0]][_local1[1]] >= 100) && (life[buildingList[_local2]][_local1[0]][_local1[1]] < 200)) { if (((_local3[((("mado" + buildingList[_local2]) + [_local1[0]]) + "_") + [_local1[1]]]._x - _x) > 0) && ((_local3[((("mado" + buildingList[_local2]) + [_local1[0]]) + "_") + [_local1[1]]]._x - _x) < 640)) { life[buildingList[_local2]][_local1[0]][_local1[1]] = 200; _local3[((("mado" + buildingList[_local2]) + [_local1[0]]) + "_") + [_local1[1]]].fire.gotoAndStop("bd"); _local3[((("mado" + buildingList[_local2]) + [_local1[0]]) + "_") + [_local1[1]]].bdMode = true; ac = 100; } } ac++; } } function backDraftAction(build, bj, bi) { var _local2 = bj; var _local3 = bi; se_backDraft.start(); shakeTime = shakeTime + 8; this[((("mado" + build) + _local2) + "_") + _local3].bdMode = false; life[build][_local2][_local3] = 480; var _local1 = [[1, 0], [-1, 0], [0, 1], [0, -1]]; i = 0; while (i < _local1.length) { if (life[build][_local2 + _local1[i][0]][_local3 + _local1[i][1]] != undefined) { life[build][_local2 + _local1[i][0]][_local3 + _local1[i][1]] = Math.max(life[build][_local2 + _local1[i][0]][_local3 + _local1[i][1]], 350); } i++; } } se_shouka = new Sound(); se_shouka.attachSound("se_shouka"); se_backDraft = new Sound(); se_backDraft.attachSound("se_backDraft"); madoH = {A:[2, 2], B:[3, 4], C:[2, 2], D:[8, 2], E:[2, 1]}; buildingList = ["A", "B", "C", "D", "E"]; ballDepth = 0; attack = [9, 5]; fireAddHp = 0.8; bDTime = [100, 200, 400]; shake = 1; shakeTime = 0; life = {A:[], B:[], C:[], D:[], E:[]}; life.A[0] = [420, 100]; life.A[1] = [100, 100]; life.B[0] = [240, 0, 100]; life.B[1] = [100, 100, 100]; life.B[2] = [100, 100, 100]; life.B[3] = [100, 100, 100]; life.C[0] = [410, 100]; life.C[1] = [100, 100]; life.D[0] = [430, 310, 240, 100, 100, 100, 100, 100]; life.D[1] = [320, 260, 100, 100, 100, 100, 100, 100]; life.E[0] = [400, 100]; this.fireRandomSet([[320], [220, 320, 420]]); this.onEnterFrame = function () { if (_parent._parent._parent.gamePause == true) { } else { var _local2; var z; var _local3; var _local1; var num; var ballDep; var tobbyDistance = 999; z = 0; while (z < buildingList.length) { _local2 = buildingList[z]; _local3 = 0; while (_local3 < madoH[_local2][0]) { _local1 = 0; while (_local1 < madoH[_local2][1]) { if ((life[_local2][_local1][_local3] < 200) && (life[_local2][_local1][_local3] >= 100)) { } else { if (life[_local2][_local1][_local3] >= 200) { tobbyDistance = Math.min(tobbyDistance, Math.floor(Math.abs((_parent.tobby._x - _x) - this[((("mado" + _local2) + _local1) + "_") + _local3]._x))); } life[_local2][_local1][_local3] = Math.min(life[_local2][_local1][_local3] + fireAddHp, 600); num = Math.floor(life[_local2][_local1][_local3] / 100); if (this[((("mado" + _local2) + _local1) + "_") + _local3].bdMode == true) { if (num == 3) { this.backDraftAction(_local2, _local1, _local3); } } else { this[((("mado" + _local2) + _local1) + "_") + _local3].fire.gotoAndStop("st" + num); } if ((num == 3) && (this[((("mado" + _local2) + _local1) + "_") + _local3]._currentframe < 10)) { this[((("mado" + _local2) + _local1) + "_") + _local3].gotoAndStop("st3"); } else if (num == 4) { this[((("mado" + _local2) + _local1) + "_") + _local3].gotoAndStop("st4"); } if ((Math.floor(life[_local2][_local1][_local3]) == 500) && (this[((("mado" + _local2) + _local1) + "_") + _local3]._y < _parent.tobby._y)) { if (Math.floor(Math.random() * 3) > 0) { life[_local2][_local1][_local3]++; ballDep = ballDepth + 2500; this.attachMovie("fireball", "fireball" + ballDep, ballDep); this["fireball" + ballDep]._x = this[((("mado" + _local2) + _local1) + "_") + _local3]._x; this["fireball" + ballDep]._y = this[((("mado" + _local2) + _local1) + "_") + _local3]._y; ballDepth++; } } if (life[_local2][_local1][_local3] == 600) { this.addFire(_local3, _local1, _local2); } } _local1++; } _local3++; } z++; } life.B[0][1] = 0; tobbyDistance = tobbyDistance / 2; soundMc1.volume(Math.max(100 - tobbyDistance, 0)); soundMc2.volume(Math.min(tobbyDistance, 100)); if (bDTime.length > 0) { bdTime[0]--; if (bdTime[0] <= 0) { this.bdSet(); bdTime.shift(); } } if (shakeTime > 0) { shakeTime--; _parent._parent._y = _parent._parent._y + (shake * 6); shake = shake * -1; } } }; stop(); this.init();
Symbol 263 MovieClip Frame 1
function walkMode() { var _local2 = this; tobby._x = clane._x + (Math.cos((clane.arm1._rotation * Math.PI) / 180) * (clane.arm1.arm2._x + clane.arm1.baseDist)); tobby._y = clane._y + (Math.sin((clane.arm1._rotation * Math.PI) / 180) * (clane.arm1.arm2._x + clane.arm1.baseDist)); var _local3 = _local2._x; if ((tobby._x - wLoc) > scrollRect[1]) { _local2._x = Math.max(scrollRect[1] - tobby._x, -stageRect[1]); wLoc = -_local2._x; } else if ((tobby._x - wLoc) < scrollRect[0]) { _local2._x = Math.min(scrollRect[0] - tobby._x, -stageRect[0]); wLoc = -_local2._x; } if (_local3 != _x) { var _local1; _local1 = 0; while (_local1 < 2) { _local2["hata" + _local1]._x = _local2["hata" + _local1]._x + (_x - _local3); _local1++; } } if (mouseHold == true) { tobby.gotoAndStop("st1"); myMode = "hou"; soundMc.soundAct(true); } } function houMode() { if (mouseHold == false) { myMode = "walk"; soundMc.soundAct(false); return(undefined); } this.housuiMcSet.attachMovie("water" + housuiMode, "water" + hDepth, hDepth); hDepth = (hDepth + 1) % 1000; } function kogeMode() { if (kogeTime == undefined) { kogeTime = 20; } kogeTime--; if (kogeTime > 0) { return(undefined); } myMode = "walk"; tobby.gotoAndStop("st1"); delete kogeTime; } function timeKanri() { var _local1 = _parent; timerCount++; if (timerCount < 15) { } else { timerCount = 0; gameTime--; _local1.timeBoard.setNum(gameTime, false, false); if (gameTime == 30) { bull.play(); } if (gameTime > 0) { } else { _local1._parent.gamePause = true; _local1._parent.gamePlaying = false; this._parent.attachMovie("gameover", "gameover", 10); } } } function clearSys() { _parent._parent.gamePause = true; _parent._parent.gamePlaying = false; this._parent.attachMovie("clearWindow", "clearWindow", 10); } myMode = "walk"; stageRect = [0, 450]; scrollRect = [170, 450]; wLoc = 0; mouseHold = false; housuiMode = 0; hDepth = 0; timerCount = 0; gameTime = 60; _x = 0; this.attachMovie("readyWindow", "readyWindow", 10); this.onEnterFrame = function () { if (_parent._parent.gamePause == true) { return(undefined); } this[myMode + "Mode"](); this.timeKanri(); }; this.onMouseUp = function () { mouseHold = false; }; this.onMouseDown = function () { mouseHold = true; }; this.onKeyDown = function () { if (_parent.gamePause == true) { return(undefined); } if (Key.isDown(32)) { housuiMode = (housuiMode + 1) % 2; } }; Key.addListener(this); stop();
Instance of Symbol 59 MovieClip "scoreBoard" in Symbol 264 MovieClip Frame 1
onClipEvent (load) { initCode = [_parent._parent.gameScore, false, true]; }
Instance of Symbol 59 MovieClip "timeBoard" in Symbol 264 MovieClip Frame 1
onClipEvent (load) { initCode = [60, false, false]; }
Instance of Symbol 59 MovieClip "scoreBoard" in Symbol 279 MovieClip Frame 1
onClipEvent (load) { initCode = [_parent._parent.gameScore, false, true]; }
Symbol 279 MovieClip Frame 2
vol = 10; pan = 20; se = new Sound(); se.attachSound("se_car"); se.setVolume(vol); se.setPan(pan); se.start();
Symbol 279 MovieClip Frame 3
this.onEnterFrame = function () { vol = Math.min(vol + 5, 50); se.setVolume(vol); };
Symbol 279 MovieClip Frame 15
delete this.onEnterFrame;
Symbol 279 MovieClip Frame 90
this.onEnterFrame = function () { vol = vol + 2; pan = pan - 2; se.setVolume(vol); se.setPan(pan); };
Symbol 279 MovieClip Frame 100
this.onEnterFrame = function () { pan = Math.max(pan - 10, -100); se.setPan(pan); };
Symbol 279 MovieClip Frame 115
this.onEnterFrame = function () { vol = Math.max(vol - 4, 0); se.setVolume(vol); };
Symbol 279 MovieClip Frame 136
se.stop(); se.setVolume(100); se.setPan(0); delete this.onEnterFrame;
Symbol 279 MovieClip Frame 200
se.setVolume(0); se.start(); vol = 0; this.onEnterFrame = function () { vol = Math.min(vol + 4, 50); se.setVolume(vol); };
Symbol 279 MovieClip Frame 214
delete this.onEnterFrame;
Symbol 279 MovieClip Frame 245
this.onEnterFrame = function () { vol = Math.max(vol - 4, 0); se.setVolume(vol); };
Symbol 279 MovieClip Frame 260
se.stop(); se.setVolume(100); se = undefined; delete this.onEnterFrame;
Symbol 279 MovieClip Frame 271
_parent.gotoAndStop("title");
Symbol 281 Button
on (release) { gotoAndStop ("title"); }

Library Items

Symbol 1 Sound [se_housui]
Symbol 2 Sound [se_fire]
Symbol 3 Sound [se_shouka]
Symbol 4 Sound [se_car]
Symbol 5 Sound [se_backDraft]
Symbol 6 Sound [se_damage]Used by:167 250
Symbol 7 Sound [se_item]Used by:21 23 29 30 142 144 279 281
Symbol 8 Sound [se_over]Used by:21 23 29 30 142 144 281
Symbol 9 GraphicUsed by:10 11 88
Symbol 10 MovieClip [water1]Uses:9
Symbol 11 MovieClip [water0]Uses:9
Symbol 12 GraphicUsed by:14
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClipUses:12 13Used by:15 177
Symbol 15 MovieClip [fireball]Uses:14
Symbol 16 GraphicUsed by:24
Symbol 17 FontUsed by:18 20 22 27 28 33 60 61 63 68 71 85 90 91 92 141 143 147 148 149 150 151 152 153 161 210 276 280
Symbol 18 TextUses:17Used by:24
Symbol 19 GraphicUsed by:21 23 29 30 281
Symbol 20 TextUses:17Used by:21 30
Symbol 21 ButtonUses:19 20 8 7Used by:24
Symbol 22 TextUses:17Used by:23 29
Symbol 23 ButtonUses:19 22 8 7Used by:24
Symbol 24 MovieClip [pauseWindow]Uses:16 18 21 23
Symbol 25 GraphicUsed by:32 62 64
Symbol 26 GraphicUsed by:32 62 64
Symbol 27 TextUses:17Used by:32
Symbol 28 TextUses:17Used by:32
Symbol 29 ButtonUses:19 22 8 7Used by:32
Symbol 30 ButtonUses:19 20 8 7Used by:32
Symbol 31 GraphicUsed by:32 62 64 145 164 279  Timeline
Symbol 32 MovieClip [gameover]Uses:25 26 27 28 29 30 31
Symbol 33 TextUses:17Used by:62
Symbol 34 GraphicUsed by:58 88
Symbol 35 GraphicUsed by:58
Symbol 36 GraphicUsed by:58 88
Symbol 37 GraphicUsed by:58
Symbol 38 GraphicUsed by:58
Symbol 39 GraphicUsed by:58
Symbol 40 GraphicUsed by:58
Symbol 41 GraphicUsed by:58
Symbol 42 GraphicUsed by:58
Symbol 43 GraphicUsed by:58
Symbol 44 GraphicUsed by:58
Symbol 45 GraphicUsed by:58
Symbol 46 GraphicUsed by:58
Symbol 47 GraphicUsed by:58
Symbol 48 GraphicUsed by:58
Symbol 49 GraphicUsed by:58
Symbol 50 GraphicUsed by:58
Symbol 51 GraphicUsed by:58
Symbol 52 GraphicUsed by:58
Symbol 53 GraphicUsed by:58
Symbol 54 GraphicUsed by:58
Symbol 55 GraphicUsed by:58
Symbol 56 GraphicUsed by:58
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClipUses:34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57Used by:59
Symbol 59 MovieClipUses:58Used by:62 64 211 223 235 242 264 279
Symbol 60 TextUses:17Used by:62
Symbol 61 TextUses:17Used by:62
Symbol 62 MovieClip [clearWindow]Uses:25 26 33 59 60 61 31
Symbol 63 TextUses:17Used by:64
Symbol 64 MovieClip [readyWindow]Uses:31 25 26 63 59
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClip [tobitiri]Uses:65
Symbol 67 GraphicUsed by:88
Symbol 68 TextUses:17Used by:88
Symbol 69 FontUsed by:70 72 73 74 75
Symbol 70 TextUses:69Used by:88
Symbol 71 TextUses:17Used by:88
Symbol 72 TextUses:69Used by:88
Symbol 73 TextUses:69Used by:88
Symbol 74 TextUses:69Used by:88
Symbol 75 TextUses:69Used by:88
Symbol 76 GraphicUsed by:88 279
Symbol 77 GraphicUsed by:88 166 167 168 221 224 240 248 249 251 279  Timeline
Symbol 78 GraphicUsed by:88 166 167 168 221 224 240 248 249 251 279  Timeline
Symbol 79 GraphicUsed by:88 166 167 168 221 224 240 248 249 251 279  Timeline
Symbol 80 GraphicUsed by:88 166 167 168 221 224 240 248 249 251 279  Timeline
Symbol 81 GraphicUsed by:88 166 167 168 221 224 240 248 249 251 279  Timeline
Symbol 82 GraphicUsed by:88 166 167 168 221 224 240 251  Timeline
Symbol 83 GraphicUsed by:88 166 167 168 221 224 240 248 249 251 279  Timeline
Symbol 84 GraphicUsed by:88 166 167 168 221 224 240 248 249 251 279  Timeline
Symbol 85 TextUses:17Used by:88 211 223 235 242 264
Symbol 86 GraphicUsed by:88 176
Symbol 87 GraphicUsed by:88 204
Symbol 88 MovieClip [inst_mc]Uses:67 68 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 36 34 86 9 87Used by:Timeline
Symbol 89 GraphicUsed by:93 105 106
Symbol 90 TextUses:17Used by:93
Symbol 91 TextUses:17Used by:93
Symbol 92 TextUses:17Used by:93
Symbol 93 MovieClipUses:89 90 91 92Used by:Timeline
Symbol 94 GraphicUsed by:100
Symbol 95 GraphicUsed by:96
Symbol 96 ButtonUses:95Used by:100
Symbol 97 GraphicUsed by:98
Symbol 98 ButtonUses:97Used by:100
Symbol 99 GraphicUsed by:100 131
Symbol 100 MovieClipUses:94 96 98 99Used by:Timeline
Symbol 101 GraphicUsed by:102
Symbol 102 MovieClipUses:101Used by:106
Symbol 103 GraphicUsed by:104
Symbol 104 MovieClipUses:103Used by:106
Symbol 105 MovieClipUses:89Used by:106
Symbol 106 MovieClipUses:89 102 104 105Used by:Timeline
Symbol 107 GraphicUsed by:211 223 235 242 264 279  Timeline
Symbol 108 BitmapUsed by:110 169 212 225 273
Symbol 109 BitmapUsed by:110 169 212 225 274 277
Symbol 110 GraphicUses:108 109Used by:Timeline
Symbol 111 GraphicUsed by:208 222 234  Timeline
Symbol 112 GraphicUsed by:181  Timeline
Symbol 113 GraphicUsed by:Timeline
Symbol 114 GraphicUsed by:205  Timeline
Symbol 115 GraphicUsed by:204 279  Timeline
Symbol 116 GraphicUsed by:204 279  Timeline
Symbol 117 GraphicUsed by:204 279  Timeline
Symbol 118 GraphicUsed by:204 279  Timeline
Symbol 119 GraphicUsed by:204 279  Timeline
Symbol 120 GraphicUsed by:204 279  Timeline
Symbol 121 GraphicUsed by:Timeline
Symbol 122 GraphicUsed by:262 279  Timeline
Symbol 123 GraphicUsed by:262 279  Timeline
Symbol 124 GraphicUsed by:262 279  Timeline
Symbol 125 GraphicUsed by:262 279  Timeline
Symbol 126 GraphicUsed by:262 279  Timeline
Symbol 127 GraphicUsed by:279  Timeline
Symbol 128 GraphicUsed by:262 279  Timeline
Symbol 129 GraphicUsed by:Timeline
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClipUses:99 130Used by:145
Symbol 132 GraphicUsed by:133 134 135
Symbol 133 ButtonUses:132Used by:139 145
Symbol 134 ButtonUses:132Used by:139 145
Symbol 135 ButtonUses:132Used by:139 145
Symbol 136 FontUsed by:137 138
Symbol 137 TextUses:136Used by:139 145
Symbol 138 TextUses:136Used by:139 145 211 223 235 242 264 279
Symbol 139 MovieClipUses:133 134 135 137 138Used by:145
Symbol 140 GraphicUsed by:142 144 154 155 156 157 158 159 160 162
Symbol 141 TextUses:17Used by:142
Symbol 142 ButtonUses:140 141 8 7Used by:145
Symbol 143 TextUses:17Used by:144
Symbol 144 ButtonUses:140 143 8 7Used by:145
Symbol 145 MovieClipUses:131 139 142 144 133 134 135 137 138 31Used by:Timeline
Symbol 146 GraphicUsed by:163
Symbol 147 TextUses:17Used by:163
Symbol 148 TextUses:17Used by:163
Symbol 149 TextUses:17Used by:163
Symbol 150 TextUses:17Used by:163
Symbol 151 TextUses:17Used by:163
Symbol 152 TextUses:17Used by:163
Symbol 153 TextUses:17Used by:163
Symbol 154 ButtonUses:140Used by:163
Symbol 155 ButtonUses:140Used by:163
Symbol 156 ButtonUses:140Used by:163
Symbol 157 ButtonUses:140Used by:163
Symbol 158 ButtonUses:140Used by:163
Symbol 159 ButtonUses:140Used by:163
Symbol 160 ButtonUses:140Used by:163
Symbol 161 TextUses:17Used by:163
Symbol 162 ButtonUses:140Used by:163
Symbol 163 MovieClipUses:146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162Used by:Timeline
Symbol 164 MovieClipUses:31Used by:Timeline
Symbol 165 GraphicUsed by:208
Symbol 166 MovieClipUses:77 78 79 80 81 82 83 84Used by:167
Symbol 167 MovieClipUses:166 77 78 79 80 81 82 83 84 6Used by:168 221 224 240
Symbol 168 MovieClipUses:77 78 79 80 81 82 83 84 167Used by:208
Symbol 169 GraphicUses:109 108Used by:208
Symbol 170 GraphicUsed by:208 234 241 263
Symbol 171 GraphicUsed by:172
Symbol 172 MovieClipUses:171Used by:181 186 217 218 232 250 261 279
Symbol 173 GraphicUsed by:175
Symbol 174 GraphicUsed by:175
Symbol 175 MovieClipUses:173 174Used by:177
Symbol 176 MovieClipUses:86Used by:177
Symbol 177 MovieClipUses:14 175 176Used by:181 186 217 218 232 261 279
Symbol 178 GraphicUsed by:181
Symbol 179 GraphicUsed by:181
Symbol 180 GraphicUsed by:181
Symbol 181 MovieClipUses:172 112 177 178 179 180Used by:191 219 233
Symbol 182 GraphicUsed by:186 217
Symbol 183 GraphicUsed by:186
Symbol 184 GraphicUsed by:186 217
Symbol 185 GraphicUsed by:186
Symbol 186 MovieClipUses:172 182 177 183 184 185Used by:191
Symbol 187 GraphicUsed by:188
Symbol 188 MovieClipUses:187Used by:191 219 233 238 262
Symbol 189 GraphicUsed by:190
Symbol 190 MovieClipUses:189Used by:191 219 233 238 262
Symbol 191 MovieClipUses:181 186 188 190Used by:208
Symbol 192 GraphicUsed by:195 279
Symbol 193 GraphicUsed by:194
Symbol 194 MovieClipUses:193Used by:195 279
Symbol 195 MovieClipUses:192 194Used by:200
Symbol 196 GraphicUsed by:200 279
Symbol 197 GraphicUsed by:200 279
Symbol 198 GraphicUsed by:200 279
Symbol 199 GraphicUsed by:200 279
Symbol 200 MovieClipUses:195 196 197 198 199Used by:208 222 234 241 263
Symbol 201 GraphicUsed by:204
Symbol 202 GraphicUsed by:203
Symbol 203 MovieClipUses:202Used by:204
Symbol 204 MovieClipUses:201 87 115 116 117 118 119 120 203Used by:208 222 234 241 263
Symbol 205 MovieClipUses:114Used by:208 222 234 241 263
Symbol 206 GraphicUsed by:207
Symbol 207 MovieClipUses:206Used by:208 222 234 241 263
Symbol 208 MovieClipUses:165 168 169 111 170 191 200 204 205 207Used by:211
Symbol 209 GraphicUsed by:211 223 235 242 264
Symbol 210 TextUses:17Used by:211 223 235 242 264 279
Symbol 211 MovieClipUses:107 208 209 85 210 59 138Used by:Timeline
Symbol 212 GraphicUses:108 109Used by:222
Symbol 213 GraphicUsed by:222 234 241 263
Symbol 214 GraphicUsed by:222
Symbol 215 GraphicUsed by:217
Symbol 216 GraphicUsed by:217
Symbol 217 MovieClipUses:172 182 177 215 184 216Used by:219 233 238 262
Symbol 218 MovieClipUses:172 177Used by:219 233 238 262
Symbol 219 MovieClipUses:181 217 218 188 190Used by:222
Symbol 220 GraphicUsed by:222
Symbol 221 MovieClipUses:77 78 79 80 81 82 83 84 167Used by:222
Symbol 222 MovieClipUses:212 213 111 214 219 220 221 200 204 205 207Used by:223
Symbol 223 MovieClipUses:107 222 209 85 210 59 138Used by:Timeline
Symbol 224 MovieClipUses:77 78 79 80 81 82 83 84 167Used by:234
Symbol 225 GraphicUses:108 109Used by:234
Symbol 226 GraphicUsed by:234
Symbol 227 GraphicUsed by:232 262 279
Symbol 228 GraphicUsed by:232 262 279
Symbol 229 GraphicUsed by:232
Symbol 230 GraphicUsed by:232
Symbol 231 GraphicUsed by:232
Symbol 232 MovieClipUses:172 227 228 177 229 230 231Used by:233 234 262
Symbol 233 MovieClipUses:181 217 218 232 188 190Used by:234
Symbol 234 MovieClipUses:224 225 213 111 226 232 170 233 200 204 205 207Used by:235
Symbol 235 MovieClipUses:107 234 209 85 210 59 138Used by:Timeline
Symbol 236 GraphicUsed by:241
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Symbol 244 GraphicUsed by:248 249 279
Symbol 245 GraphicUsed by:248 249 279
Symbol 246 GraphicUsed by:248
Symbol 247 GraphicUsed by:248
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Symbol 254 GraphicUsed by:262
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Symbol 257 GraphicUsed by:261 279
Symbol 258 GraphicUsed by:261
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Symbol 263 MovieClipUses:251 252 213 253 170 262 200 204 205 207Used by:264
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Symbol 266 GraphicUsed by:279
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Symbol 268 GraphicUsed by:279
Symbol 269 GraphicUsed by:279
Symbol 270 GraphicUsed by:279
Symbol 271 GraphicUsed by:279
Symbol 272 GraphicUsed by:279
Symbol 273 GraphicUses:108Used by:279
Symbol 274 GraphicUses:109Used by:279
Symbol 275 GraphicUsed by:279
Symbol 276 TextUses:17Used by:279
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Instance Names

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Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$mg$hulrFeeVhm/GQqq4B2D7G.."
ExportAssets (56)Timeline Frame 1Symbol 1 as "se_housui"
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ExportAssets (56)Timeline Frame 1Symbol 8 as "se_over"
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ExportAssets (56)Timeline Frame 130Symbol 88 as "inst_mc"
ExportAssets (56)Timeline Frame 130Symbol 8 as "se_over"
ExportAssets (56)Timeline Frame 130Symbol 7 as "se_item"
ExportAssets (56)Timeline Frame 131Symbol 88 as "inst_mc"
ExportAssets (56)Timeline Frame 132Symbol 88 as "inst_mc"
ExportAssets (56)Timeline Frame 133Symbol 88 as "inst_mc"
ExportAssets (56)Timeline Frame 134Symbol 88 as "inst_mc"
ExportAssets (56)Timeline Frame 135Symbol 88 as "inst_mc"
ExportAssets (56)Timeline Frame 136Symbol 88 as "inst_mc"
ExportAssets (56)Timeline Frame 137Symbol 88 as "inst_mc"
ExportAssets (56)Timeline Frame 138Symbol 88 as "inst_mc"
ExportAssets (56)Timeline Frame 139Symbol 88 as "inst_mc"

Labels

"verCheck"Frame 1
"loading"Frame 10
"init"Frame 20
"title"Frame 30
"stageInit"Frame 40
"main0"Frame 50
"main1"Frame 60
"main2"Frame 70
"main3"Frame 80
"main4"Frame 90
"clear"Frame 100
"ending"Frame 110
"gameover"Frame 120
"inst"Frame 130
"pls"Symbol 58 MovieClip Frame 22
"mns"Symbol 58 MovieClip Frame 23
"kake"Symbol 58 MovieClip Frame 24
"ok"Symbol 93 MovieClip Frame 10
"ng"Symbol 93 MovieClip Frame 20
"ok"Symbol 106 MovieClip Frame 5
"out"Symbol 167 MovieClip Frame 10
"st1"Symbol 177 MovieClip Frame 1
"st2"Symbol 177 MovieClip Frame 10
"st3"Symbol 177 MovieClip Frame 20
"st4"Symbol 177 MovieClip Frame 30
"st0"Symbol 177 MovieClip Frame 40
"bd"Symbol 177 MovieClip Frame 50
"st3"Symbol 181 MovieClip Frame 10
"st4"Symbol 181 MovieClip Frame 20
"st3"Symbol 186 MovieClip Frame 10
"st4"Symbol 186 MovieClip Frame 20
"st1"Symbol 204 MovieClip Frame 1
"st2"Symbol 204 MovieClip Frame 10
"st3"Symbol 204 MovieClip Frame 20
"koge"Symbol 204 MovieClip Frame 30
"st3"Symbol 217 MovieClip Frame 10
"st4"Symbol 217 MovieClip Frame 20
"st3"Symbol 218 MovieClip Frame 10
"st4"Symbol 218 MovieClip Frame 20
"st3"Symbol 232 MovieClip Frame 10
"st4"Symbol 232 MovieClip Frame 20
"out"Symbol 250 MovieClip Frame 10
"st3"Symbol 261 MovieClip Frame 10
"st4"Symbol 261 MovieClip Frame 20




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Created: 27/5 -2019 06:20:20 Last modified: 27/5 -2019 06:20:20 Server time: 22/12 -2024 14:21:02