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Gangstas.swf

This is the info page for
Flash #22062

(Click the ID number above for more basic data on this flash file.)


Text
Loading

Loading.

Loading..

Loading...

Respect:

Days left:

Strength:

Intelligence:

HP:

Money:

<P ALIGN="LEFT"><FONT FACE="Arial" SIZE="11" COLOR="#FFFFFF"><A HREF="http://www.gamesforyourwebsite.com" target = "_blank"><B>Put This On Your Site!</B></A></FONT></P>

This is the game Gangstas. You have 365 days to earn respect in this city. Below is the
menu and above is your current status. When the time is up, the amount of
respect you have will give a final judgment on how you´ve done. It will also say
if the judgment can get better, so you know when you´ve completed the game.
All the symbols will now be explained. (Note: None of the events occuring in this
game are allowed to do in reality!)

Next

Skip all

0

365

0

0

100

0

B

ank

This is your respect. Gain respect by completing gang missions and do
criminal actions.

0

365

0

0

100

Strength. Gain this by going to the hospital and perform surgery. Strength
helps you in certain situations, such as in the fight arena.

0

365

0

0

100

Your energy. Everything you do craves energy. Sleep in your house to restore
energy. Sleep reduces the number of days left by 1.

0

365

0

0

100

Money.

0

365

0

0

100

Intelligence. You gain intelligence in the same way as strength. Intelligence
helps in situations such as fraud.

0

365

0

0

100

The number of days left. When this reaches 0 the game ends.

0

365

0

0

100

Your house. Here you can sleep.

0

365

0

0

100

The crime menu. Choose between many different criminal actions to gain money
and respect.

0

365

0

0

100

The weapons shop. Buying weapons helps you in the same way as strength.

0

365

0

0

100

Hospital. Here you can buy strength and intelligence.

0

365

0

0

100

Fight arena. Strength is all that matters here. Bet money on yourself and hope
you are lucky.

0

365

0

0

100

Professor's. Buy nice stuff for outrageous prices.

0

365

0

0

100

Bank. No, you do not rob this one. Click the banner to get a one-time 10.000 $
boost to your cashflow.

0

365

0

0

100

<P ALIGN="LEFT"><FONT FACE="Arial" SIZE="11" COLOR="#FFFFFF"><A HREF="http://www.gamesforyourwebsite.com" target = "_blank"><B>Put This On Your Site!</B></A></FONT></P>

0

365

0

0

100

<P ALIGN="LEFT"><FONT FACE="Arial" SIZE="11" COLOR="#FFFFFF"><A HREF="http://www.gamesforyourwebsite.com" target = "_blank"><B>Put This On Your Site!</B></A></FONT></P>

0

365

10

10

Start

Choose from the menu

0

1000

365

House

Sleep?

HP = 100 Days left - 1

0

0

1000

10

10

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365

Crimes

Pickpocket

Fraud

Car theft

Rob villa

Bank robbery

Jewelry store robbery

Extortion

Rob store

Rob taxi

Deal drugs

0

0

1000

10

10

Accept?

Yes

No

(HP - 20)

You succeeded. Profit:

Respect:

Back

The guy you tried to rob turned out to be a professional wrestler. He looks pretty pissed off.

Fight

Run

He was REALLY strong. You got beat up pretty bad.

Respect -

Not enough HP.

That little turd didn´t stand a chance.

Profit:

The old lady forgot her money at home.

Go away

Beat her up

You killed the old lady!

A cop spotted you. Yelling "freeze!" he is running towards you.

You killed the cop. You found some money on the carcass.

You are busted! Pay fine or go to prison.

Fine

Respect-

Fine:

Prison days:

Prison

You are now being released from prison.

The guy you tried to rob was broke. Asking him if he had any spare change he looked funny at you.
After a while of thinking, he gave you his shoes.

A fat guy was walking in the park. You reached for his wallet and grabbed it. Your back almost broke
when you felt the weight of it. You can´t believe how lucky you are!

Rob Taxi

While kindly asking for the money the driver responds in some arabic language.

Get out

You hit the driver in the head. After several hits the driver was still babling in his language. Frustrated,
you beat him to death.

One punch in the head and the driver jumped up, red in the face. You don´t remember much but
you think he was pretty skilled in the martial arts.

"What a drag man. You´re my first customer dude! I ain´t got no money!"

When demanding some money, the driver says: "Get the f*ck outta here, I ain´t  got time for you."

Apparently, the driver had bigger mouth than muscles.

When you decided to stay in the car, the driver pulled out some pepper-spray.

The driver was a cop working undercover.

You killed the cop with ease. However, there was no money in the taxi.

When you got to the word "money" you got hit in the face. The next thing you know you wake up on
the sidewalk.

As soon as the driver saw you, he knew what was going on. He opened the door and ran away.
You took the money and then sold the car.

(HP - 30)

When you cut the wires, you got a shock. You ran away crying.

The door opened, and then the car exploded. You survived, but your pride took a big hit.

As you were meddling with the wires, the owner of the car padded you on the shoulder.

You killed the poor guy and sold his car.

He picked up a big rock and hit you in the face.

You can´t open the car.

Brake the window

A big ugly dog sat in the car and started to bark at you. You decided to go away.

You kicked him down to the ground and, just to be sure, kicked him some more.  Then you stole the car.

A gold car! No problems, you just took it and sold it, for an amazing prize!

(HP - 35)

The guy didn´t mind you spreading out rumours about him.

The guy threatened to spread rumours about you too.

Stop extortion

Don´t care

He put out some rumour about you being a woman. That hurt.

The guy got so pissed off at you, that he want to deal with you himself.

You smiled at him and then killed him twice.

He beat you up. While you were lying on the ground he started to kick you. When you started to cry:
"Mommy!", he stopped. But he took your wallet.

Money -

After several threatening letters, you realized noone  was home.

The family was poor. You got some change and a newspaper.

The guy got scared and called the cops immediately. They surprised you.

You killed the cop.

Profit:

The guy was so scared that he gave you his life savings!

(HP - 40)

Money-

The drugs you bought were bad.You sold for less than you bought them for.

An addict beat you up and took your drugs.

Respect-

You got chased by some cops. You accidentaly dropped the drugs.

A cop wants to arrest you.

You brutally killed the cop and dumped the body in a toilet.

Money:

The addict didn´t hear the prize , so he gave you all he had.

(HP - 45)

You were so nervous that you grabbed some meat instead of money. Later you sold it.

The shopowner stands with a REALLY big gun. He asks you to leave.

Leave

The guy shot you. It really, really, really, really hurt.

You killed him and took the money.

A guard is walking towards you with his gun up.

It was an even struggle, but finally you were the winner.

The store kept all it´s assets inside the store. They won´t do that again.

(HP - 50)

They caught you. You didn´t go to prison, but they broadcasted your face all over the country!

They called the cops, now they´re knocking on your door.

You killed them all.

You made really big bucks!

You broke the door and entered the house. You were met by a family eating dinner. You apologized
and leaved.

You started to look for valuables when somebody came home. He chased you to the backyard where
you climbed up a tree. Soon the whole neighbourhood was laughing at you.

When you entered the bedroom, you saw a gold watch. You thought it was a Rolex. Excited, you ran
out of the house with the watch. After a closer look you found out it was a Roleks. You threw it away.

The door had several locks and no matter how hard you tried they wouldn´t budge.

The family was home and called the cops. You ran away in terror. With your usual luck you finally
stood face-to-face with a cop.

He started to babbling about some western duel when you saw your chance. You quickly killed him.

This family was EXTREMELY rich. You went out with a big sack of money.

Rob jewelry store

(HP - 75)

You didn´t notice the big "Sale" sign on the way in. The store was empty of jewels.

You tried to brake the security glass for half an hour. It wouldn´t brake.

You got locked in by the security system. When the people outside heard you crying they let you go.
But it cost you some pride.

When you entered and threatened the store owner he started smiling. You turned around saw
two angry cops.

You killed them both and ran away.

They had an exhibit on how much diamonds weigh. Conveniently they were placed in a bucket and
were just begging for you to take them.

Rob bank

(HP - 100)

The bank was closed. Try again later.

You went in, asked for the money and ran out. But you forgot to actually take the money.

"We don´t take robberies on sundays. That´s strict policy. Come again tomorrow."

The guards are running towards you.

You killed the guards.

You got really lucky. They had all the money out in the open when you came in.

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365

Weapon Shop

20.000 $ Knife

Current weapon:

100.000 $ Gun

Shotgun 200.000 $

Machine gun 300.000 $

Bazooka 500.000 $

Laser 750.000 $

Nuclear gun 1.000.000 $

10.000 $ Rock

40.000 $ Taser

150.000 $ Minigun

0

0

1000

10

10

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365

Hospital

200.000 $ Brain surgery

100.000 $ Muscle implants

0

0

1000

10

10

365

Fighting arena

First bet money on yourself then fight an opponent. The more strength and hp you
have you will increase your chance of winning. You will get back the bet + 50 %.

Accept?

0

0

1000

10

10

Fight

Bet:

0

Money:

0

Chicken out

Back

After a pretty even fight, you stood as the winner.

Loss:

The guy punched you so hard so you fell to the ground. Then, he sat on you until you gave up.

Not enough money.

365

1000

Professor's

0

0

1.000.000 $ Extreme drugs 1.000 HP

100.000.000 $ Time travel +100 days

10

10

<P ALIGN="LEFT"><FONT FACE="Arial" SIZE="11" COLOR="#FFFFFF"><A HREF="http://www.gamesforyourwebsite.com" target = "_blank"><B>Put This On Your Site!</B></A></FONT></P>

365

Bank

0

0

1000

10

10

Deposit

Account:

Withdraw

Click  here to earn 1.000 $

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365

End!

0

0

1000

10

10

Your rating:

Play again?

Schmuck

You can do better!

Moron

Untalented

Poor

Average

Good

Great

Excellent

Gifted

Godfather

You have reached the highest rating!

ActionScript [AS1/AS2]

Frame 1
ifFrameLoaded (93) { gotoAndPlay (3); } stage.showmenu = false;
Frame 2
gotoAndPlay (1);
Frame 41
stop(); intro.onPress = function () { getURL ("http://www.urgames.com/", "_blank"); };
Frame 42
stop();
Frame 56
_root.money = 0; _root.respect = 0; _root.strength = 0; _root.hp = 100; _root.intelligence = 0; _root.daysleft = 365; _root.weaponi = "None"; play();
Frame 85
_root.italy._visible = false; stop();
Instance of Symbol 209 MovieClip "musik" in Frame 85
onClipEvent (enterFrame) { _root.moneyshow = _root.money + " $"; if (_root.daysleft <= 0) { tellTarget ("_root") { gotoAndStop ("end"); }; } }
Frame 86
stop();
Frame 87
stop();
Frame 88
stop();
Frame 89
stop();
Frame 90
stop();
Frame 91
stop();
Frame 92
stop();
Instance of Symbol 682 MovieClip in Frame 92
onClipEvent (enterFrame) { if (_root.bankpressed1 == true) { this._visible = false; } }
Instance of Symbol 685 MovieClip in Frame 92
onClipEvent (enterFrame) { if (_root.bankpressed2 == true) { this._visible = false; } }
Instance of Symbol 687 MovieClip in Frame 92
onClipEvent (enterFrame) { if (_root.bankpressed3 == true) { this._visible = false; } }
Instance of Symbol 689 MovieClip in Frame 92
onClipEvent (enterFrame) { if (_root.bankpressed4 == true) { this._visible = false; } }
Frame 93
stop();
Instance of Symbol 715 MovieClip in Frame 93
onClipEvent (enterFrame) { stop(); if (_root.respect < 1) { _root.respect = 1; } nr = Math.round((_root.respect / 10) + 1); } onClipEvent (load) { gotoAndStop((currentframe = nr) +55); }
Symbol 14 MovieClip Frame 40
stop(); _root.play();
Symbol 26 Button
on (release) { getURL ("http://www.urgames.com", "_blank"); }
Symbol 30 Button
on (release) { nextFrame(); }
Symbol 33 Button
on (release) { gotoAndStop (56); }
Symbol 52 MovieClip Frame 31
stop();
Symbol 152 Button
on (release) { gotoAndStop (56); }
Symbol 172 MovieClip Frame 61
stop();
Symbol 175 Button
on (release) { gotoAndPlay (88); }
Symbol 176 Button
on (release) { gotoAndPlay (92); }
Symbol 177 Button
on (release) { gotoAndStop (89); }
Symbol 178 Button
on (release) { gotoAndStop (86); }
Symbol 179 Button
on (release) { gotoAndStop (91); }
Symbol 180 Button
on (release) { gotoAndPlay (90); }
Symbol 181 Button
on (release) { gotoAndStop (87); }
Symbol 202 MovieClip Frame 1
stop();
Symbol 203 MovieClip Frame 1
stop();
Symbol 206 Button
on (release) { nextFrame(); tellTarget ("_root.musik") { stop(); }; }
Symbol 207 Button
on (release) { prevFrame(); tellTarget ("_root.musik") { play(); }; }
Symbol 208 MovieClip Frame 1
stop();
Symbol 208 MovieClip Frame 2
stop();
Symbol 214 Button
on (release) { _root.daysleft = _root.daysleft - 1; _root.hp = 100; interest = random(10) / 10; _root.bankmoney = _root.bankmoney + Math.round(_root.bankmoney / interest); gotoAndStop (85); }
Symbol 226 Button
on (release) { _root.crimepickpocket._visible = true; }
Symbol 236 Button
on (release) { _root.crimerobtaxi._visible = true; }
Symbol 237 Button
on (release) { _root.crimecartheft._visible = true; }
Symbol 238 Button
on (release) { _root.crimeextortion._visible = true; }
Symbol 239 Button
on (release) { _root.crimedealdrugs._visible = true; }
Symbol 240 Button
on (release) { _root.crimerobstore._visible = true; }
Symbol 241 Button
on (release) { _root.crimefraud._visible = true; }
Symbol 242 Button
on (release) { _root.crimerobvilla._visible = true; }
Symbol 243 Button
on (release) { _root.crimejewelry._visible = true; }
Symbol 244 Button
on (release) { _root.crimebank._visible = true; }
Symbol 252 Button
on (release) { sannolikhet = random(1000); chans = (sannolikhet - _root.strength) - _root.intelligence; if (_root.hp < 20) { gotoAndStop (5); } else { _root.hp = _root.hp - 20; } if (chans < 750) { nextFrame(); } else if (chans > 950) { gotoAndPlay (3); } else if (chans > 900) { gotoAndPlay (7); } else if (chans > 850) { gotoAndPlay (9); } else if (chans > 752) { gotoAndPlay (13); } else if (chans == 751) { gotoAndPlay (14); } }
Symbol 253 Button
on (release) { _root.crimepickpocket._visible = false; }
Symbol 259 Button
on (release) { _root.crimepickpocket._visible = false; gotoAndPlay (1); }
Symbol 266 Button
on (release) { chans = random(1000); if (chans > 500) { _root.crimepickpocket._visible = false; } else if (chans < 500) { gotoAndPlay (4); } }
Symbol 270 Button
on (release) { chans = random(1000); sannolikhet = (chans - _root.strength) - _root.weapon; if (sannolikhet > 500) { gotoAndPlay (6); } else if (chans < 500) { gotoAndPlay (4); } }
Symbol 282 Button
on (release) { chans = random(1000); sannolikhet = (chans - _root.strength) - _root.weapon; if (sannolikhet > 700) { gotoAndPlay (8); } else { gotoAndPlay (9); } }
Symbol 287 Button
on (release) { chans = random(1000); if (chans > 500) { _root.crimepickpocket._visible = false; } else if (chans < 500) { gotoAndPlay (11); } }
Symbol 288 Button
on (release) { chans = random(1000); sannolikhet = (chans - _root.strength) - _root.weapon; if (sannolikhet > 500) { gotoAndPlay (10); } else if (chans < 500) { gotoAndPlay (11); } }
Symbol 294 Button
on (release) { if (_root.money > (fine - 1)) { _root.crimepickpocket._visible = false; gotoAndPlay (1); _root.money = _root.money - fine; } else { nextFrame(); } }
Symbol 305 MovieClip Frame 1
stop();
Symbol 305 MovieClip Frame 2
stop();
Symbol 312 MovieClip Frame 1
stop(); _root.crimepickpocket._visible = false;
Symbol 312 MovieClip Frame 2
stop(); pengar = random(700); _root.money = _root.money + pengar; respekt = random(2); _root.respect = _root.respect + respekt;
Symbol 312 MovieClip Frame 3
stop();
Symbol 312 MovieClip Frame 4
stop(); respekt = random(2) + 1; _root.respect = _root.respect - respekt;
Symbol 312 MovieClip Frame 5
stop();
Symbol 312 MovieClip Frame 6
stop(); pengar = random(800); _root.money = _root.money + pengar; respekt = random(4); _root.respect = _root.respect + respekt;
Symbol 312 MovieClip Frame 7
stop();
Symbol 312 MovieClip Frame 8
stop(); respekt = random(2); _root.respect = _root.respect + respekt;
Symbol 312 MovieClip Frame 9
stop();
Symbol 312 MovieClip Frame 10
stop(); pengar = random(900); _root.money = _root.money + pengar; respekt = random(5); _root.respect = _root.respect + respekt;
Symbol 312 MovieClip Frame 11
stop(); respekt = random(8) + 2; _root.respect = _root.respect - respekt; days = random(7) + 1; fine = days * 2156; if (_root.money < fine) { tellTarget ("skymmare") { gotoAndStop (1); }; } else { tellTarget ("skymmare") { gotoAndStop (2); }; }
Symbol 312 MovieClip Frame 12
stop(); _root.hp = 100; _root.daysleft = _root.daysleft - days;
Symbol 312 MovieClip Frame 13
stop(); pengar = random(15); _root.money = _root.money + pengar;
Symbol 312 MovieClip Frame 14
stop(); pengar = random(2500) + 4000; _root.money = _root.money + pengar;
Symbol 314 Button
on (release) { sannolikhet = random(1000); chans = (sannolikhet - _root.strength) - _root.weapon; if (_root.hp < 20) { gotoAndStop (16); } else { _root.hp = _root.hp - 20; } if (chans < 700) { nextFrame(); } else if (chans > 950) { gotoAndPlay (3); } else if (chans > 900) { gotoAndPlay (6); } else if (chans > 850) { gotoAndPlay (7); } else if (chans > 800) { gotoAndPlay (10); } else if (chans > 702) { gotoAndPlay (14); } else if (chans == 701) { gotoAndPlay (15); } }
Symbol 315 Button
on (release) { _root.crimerobtaxi._visible = false; }
Symbol 318 Button
on (release) { _root.crimerobtaxi._visible = false; gotoAndPlay (1); }
Symbol 321 Button
on (release) { chans = random(1000); sannolikhet = (chans - _root.strength) - _root.weapon; if (sannolikhet > 500) { gotoAndPlay (4); } else if (sannolikhet < 500) { gotoAndPlay (5); } }
Symbol 329 Button
on (release) { chans = random(1000); sannolikhet = (chans - _root.strength) - _root.weapon; if (sannolikhet > 500) { gotoAndPlay (8); } else if (chans < 500) { gotoAndPlay (9); } }
Symbol 336 Button
on (release) { chans = random(1000); if (chans > 500) { _root.crimepickpocket._visible = false; } else if (chans < 500) { gotoAndPlay (12); } }
Symbol 337 Button
on (release) { chans = random(1000); sannolikhet = (chans - _root.strength) - _root.weapon; if (sannolikhet > 500) { gotoAndPlay (11); } else if (sannolikhet < 500) { gotoAndPlay (12); } }
Symbol 340 Button
on (release) { if (_root.money > (fine - 1)) { _root.crimecartheft._visible = false; gotoAndPlay (1); _root.money = _root.money - fine; } else { nextFrame(); } }
Symbol 349 MovieClip Frame 1
stop(); _root.crimerobtaxi._visible = false;
Symbol 349 MovieClip Frame 2
stop(); stop(); pengar = random(2000) + 200; _root.money = _root.money + pengar; respekt = random(3); _root.respect = _root.respect + respekt;
Symbol 349 MovieClip Frame 3
stop();
Symbol 349 MovieClip Frame 4
stop(); pengar = random(2000) + 200; _root.money = _root.money + pengar; respekt = random(4); _root.respect = _root.respect + respekt;
Symbol 349 MovieClip Frame 5
stop(); respekt = random(3) + 1; _root.respect = _root.respect - respekt;
Symbol 349 MovieClip Frame 6
stop();
Symbol 349 MovieClip Frame 7
stop();
Symbol 349 MovieClip Frame 8
stop(); pengar = random(2000) + 200; _root.money = _root.money + pengar; respekt = random(4); _root.respect = _root.respect + respekt;
Symbol 349 MovieClip Frame 9
stop(); respekt = random(3) + 1; _root.respect = _root.respect - respekt;
Symbol 349 MovieClip Frame 10
stop();
Symbol 349 MovieClip Frame 11
stop(); respekt = random(4); _root.respect = _root.respect + respekt;
Symbol 349 MovieClip Frame 12
stop(); respekt = random(8) + 2; _root.respect = _root.respect - respekt; days = random(10) + 3; fine = days * 2256; if (_root.money < fine) { tellTarget ("skymmare") { gotoAndStop (1); }; } else { tellTarget ("skymmare") { gotoAndStop (2); }; }
Symbol 349 MovieClip Frame 13
_root.hp = 100; _root.daysleft = _root.daysleft - days; stop();
Symbol 349 MovieClip Frame 14
stop(); respekt = random(3) + 1; _root.respect = _root.respect - respekt;
Symbol 349 MovieClip Frame 15
stop(); pengar = random(6000) + 6000; _root.money = _root.money + pengar; respekt = random(4); _root.respect = _root.respect + respekt;
Symbol 349 MovieClip Frame 16
stop();
Symbol 350 Button
on (release) { sannolikhet = random(1000); chans = (sannolikhet - _root.intelligence) - _root.strength; if (_root.hp < 30) { gotoAndStop (15); } else { _root.hp = _root.hp - 30; if (chans < 650) { gotoAndPlay (14); } else if (chans > 950) { gotoAndPlay (2); } else if (chans > 900) { gotoAndPlay (3); } else if (chans > 850) { gotoAndPlay (4); } else if (chans > 800) { gotoAndPlay (7); } else if (chans > 750) { gotoAndPlay (8); } else if (chans > 652) { gotoAndPlay (9); } else if (chans == 651) { gotoAndPlay (1); } } }
Symbol 351 Button
on (release) { _root.crimecartheft._visible = false; }
Symbol 354 Button
on (release) { _root.crimecartheft._visible = false; gotoAndPlay (1); }
Symbol 359 Button
on (release) { chans = random(1000); if (chans > 500) { _root.crimecartheft._visible = false; } else if (chans < 500) { gotoAndPlay (1); } }
Symbol 360 Button
on (release) { chans = random(1000); sannolikhet = (chans - _root.strength) - _root.weapon; if (sannolikhet > 500) { gotoAndPlay (5); } else if (chans < 500) { gotoAndPlay (6); } }
Symbol 367 Button
on (release) { chans = random(1000); if (chans > 500) { gotoAndPlay (14); } else if (chans < 500) { gotoAndPlay (9); } }
Symbol 370 Button
on (release) { chans = random(1000); if (chans > 500) { _root.crimecartheft._visible = false; } else if (chans < 500) { gotoAndPlay (11); } }
Symbol 371 Button
on (release) { chans = random(1000); sannolikhet = (chans - _root.strength) - _root.weapon; if (sannolikhet > 500) { gotoAndPlay (10); } else if (sannolikhet < 500) { gotoAndPlay (11); } }
Symbol 375 Button
on (release) { if (_root.money > (fine - 1)) { _root.crimecartheft._visible = false; gotoAndPlay (1); _root.money = _root.money - fine; } else { nextFrame(); } }
Symbol 379 Button
on (release) { _root.crimerobtaxi._visible = false; gotoAndPlay (1); }
Symbol 385 MovieClip Frame 1
stop(); _root.crimecartheft._visible = false;
Symbol 385 MovieClip Frame 2
stop(); respekt = random(3) + 1; _root.respect = _root.respect - respekt;
Symbol 385 MovieClip Frame 3
stop(); respekt = random(6) + 1; _root.respect = _root.respect - respekt;
Symbol 385 MovieClip Frame 4
stop();
Symbol 385 MovieClip Frame 5
stop(); pengar = random(3000) + 1000; _root.money = _root.money + pengar; respekt = random(4); _root.respect = _root.respect + respekt;
Symbol 385 MovieClip Frame 6
stop(); respekt = random(6) + 1; _root.respect = _root.respect - respekt;
Symbol 385 MovieClip Frame 7
stop();
Symbol 385 MovieClip Frame 8
stop();
Symbol 385 MovieClip Frame 9
stop();
Symbol 385 MovieClip Frame 10
stop(); pengar = random(3000) + 1000; _root.money = _root.money + pengar; respekt = random(5); _root.respect = _root.respect + respekt;
Symbol 385 MovieClip Frame 11
stop(); respekt = random(8) + 2; _root.respect = _root.respect - respekt; days = random(15) + 5; fine = days * 2356; if (_root.money < fine) { tellTarget ("skymmare") { gotoAndStop (1); }; } else { tellTarget ("skymmare") { gotoAndStop (2); }; }
Symbol 385 MovieClip Frame 12
_root.hp = 100; _root.daysleft = _root.daysleft - days; stop();
Symbol 385 MovieClip Frame 13
stop(); pengar = random(15000) + 15000; _root.money = _root.money + pengar; respekt = random(8); _root.respect = _root.respect + respekt;
Symbol 385 MovieClip Frame 14
stop(); pengar = random(3000) + 1000; _root.money = _root.money + pengar; respekt = random(4); _root.respect = _root.respect + respekt;
Symbol 385 MovieClip Frame 15
stop();
Symbol 386 Button
on (release) { sannolikhet = random(1000); chans = sannolikhet - _root.intelligence; if (_root.hp < 35) { gotoAndStop (3); } else { _root.hp = _root.hp - 35; if (chans < 600) { gotoAndPlay (2); } else if (chans > 950) { gotoAndPlay (4); } else if (chans > 900) { gotoAndPlay (5); } else if (chans > 850) { gotoAndPlay (7); } else if (chans > 800) { gotoAndPlay (10); } else if (chans > 750) { gotoAndPlay (11); } else if (chans > 602) { gotoAndPlay (12); } else if (chans == 601) { gotoAndPlay (16); } } }
Symbol 387 Button
on (release) { _root.crimeextortion._visible = false; }
Symbol 389 Button
on (release) { _root.crimeextortion._visible = false; gotoAndPlay (1); }
Symbol 396 Button
on (release) { chans = random(1000); sannolikhet = chans; if (chans > 500) { gotoAndPlay (2); } else if (chans < 500) { gotoAndPlay (6); } }
Symbol 400 Button
on (release) { chans = random(1000); if (chans > 500) { _root.crimeextortion._visible = false; } else if (chans < 500) { gotoAndPlay (9); } }
Symbol 401 Button
on (release) { chans = random(1000); sannolikhet = (chans - _root.strength) - _root.weapon; if (chans > 500) { gotoAndPlay (8); } else if (chans < 500) { gotoAndPlay (9); } }
Symbol 413 Button
on (release) { chans = random(1000); if (chans > 500) { _root.crimeextortion._visible = false; } else if (chans < 500) { gotoAndPlay (14); } }
Symbol 414 Button
on (release) { chans = random(1000); sannolikhet = (chans - _root.strength) - _root.weapon; if (sannolikhet < 700) { gotoAndPlay (13); } else { gotoAndPlay (14); } }
Symbol 417 Button
on (release) { if (_root.money > (fine - 1)) { _root.crimeextortion._visible = false; gotoAndPlay (1); _root.money = _root.money - fine; } else { nextFrame(); } }
Symbol 425 MovieClip Frame 1
stop(); _root.crimeextortion._visible = false;
Symbol 425 MovieClip Frame 2
stop(); pengar = random(3000) + 2000; _root.money = _root.money + pengar; respekt = random(4); _root.respect = _root.respect + respekt;
Symbol 425 MovieClip Frame 3
stop();
Symbol 425 MovieClip Frame 4
stop();
Symbol 425 MovieClip Frame 5
stop();
Symbol 425 MovieClip Frame 6
stop(); respekt = random(10) + 1; _root.respect = _root.respect - respekt;
Symbol 425 MovieClip Frame 7
stop();
Symbol 425 MovieClip Frame 8
stop(); respekt = random(5); _root.respect = _root.respect + respekt;
Symbol 425 MovieClip Frame 9
stop(); respekt = random(9) + 1; _root.respect = _root.respect - respekt; pengar = random(1000) + 1; _root.money = _root.money - pengar;
Symbol 425 MovieClip Frame 10
stop(); respekt = random(4) + 1; _root.respect = _root.respect - respekt;
Symbol 425 MovieClip Frame 11
stop(); pengar = random(14) + 1; _root.money = _root.money + pengar;
Symbol 425 MovieClip Frame 12
stop();
Symbol 425 MovieClip Frame 13
stop(); respekt = random(6) + 1; _root.respect = _root.respect + respekt;
Symbol 425 MovieClip Frame 14
stop(); respekt = random(8) + 2; _root.respect = _root.respect - respekt; days = random(17) + 7; fine = days * 2456; if (_root.money < fine) { tellTarget ("skymmare") { gotoAndStop (1); }; } else { tellTarget ("skymmare") { gotoAndStop (2); }; }
Symbol 425 MovieClip Frame 15
stop(); _root.hp = 100; _root.daysleft = _root.daysleft - days;
Symbol 425 MovieClip Frame 16
pengar = random(25000) + 20000; _root.money = _root.money + pengar; respekt = random(8); _root.respect = _root.respect + respekt; stop();
Symbol 426 Button
on (release) { sannolikhet = random(1000); chans = sannolikhet - _root.intelligence; if (_root.hp < 40) { gotoAndStop (3); } else { _root.hp = _root.hp - 40; if (chans < 600) { gotoAndPlay (2); } else if (chans > 950) { gotoAndPlay (4); } else if (chans > 900) { gotoAndPlay (5); } else if (chans > 850) { gotoAndPlay (6); } else if (chans > 800) { gotoAndPlay (7); } else if (chans > 750) { gotoAndPlay (7); } else if (chans > 602) { gotoAndPlay (7); } else if (chans == 601) { gotoAndPlay (11); } } }
Symbol 427 Button
on (release) { _root.crimedealdrugs._visible = false; }
Symbol 429 Button
on (release) { _root.crimedealdrugs._visible = false; gotoAndPlay (1); }
Symbol 443 Button
on (release) { chans = random(1000); if (chans < 600) { _root.crimedealdrugs._visible = false; } else { gotoAndPlay (9); } }
Symbol 444 Button
on (release) { chans = random(1000); sannolikhet = (chans - _root.strength) - _root.weapon; if (sannolikhet < 750) { gotoAndPlay (8); } else { gotoAndPlay (9); } }
Symbol 449 Button
on (release) { if (_root.money > (fine - 1)) { _root.crimedealdrugs._visible = false; gotoAndPlay (1); _root.money = _root.money - fine; } else { nextFrame(); } }
Symbol 456 MovieClip Frame 1
stop(); _root.crimedealdrugs._visible = false;
Symbol 456 MovieClip Frame 2
stop(); pengar = random(4000) + 3000; _root.money = _root.money + pengar; respekt = random(5); _root.respect = _root.respect + respekt;
Symbol 456 MovieClip Frame 3
stop();
Symbol 456 MovieClip Frame 4
stop(); pengar = random(3000) + 1000; _root.money = _root.money - pengar;
Symbol 456 MovieClip Frame 5
pengar = random(3000) + 1000; _root.money = _root.money - pengar; stop(); respekt = random(6) + 1; _root.respect = _root.respect - respekt;
Symbol 456 MovieClip Frame 6
pengar = random(3000) + 1000; _root.money = _root.money - pengar; stop(); respekt = random(6) + 1; _root.respect = _root.respect - respekt;
Symbol 456 MovieClip Frame 7
stop();
Symbol 456 MovieClip Frame 8
stop(); pengar = random(4000) + 3000; _root.money = _root.money + pengar; respekt = random(5); _root.respect = _root.respect + respekt;
Symbol 456 MovieClip Frame 9
respekt = random(8) + 2; _root.respect = _root.respect - respekt; days = random(22) + 8; fine = days * 2556; stop(); if (_root.money < fine) { tellTarget ("skymmare") { gotoAndStop (1); }; } else { tellTarget ("skymmare") { gotoAndStop (2); }; }
Symbol 456 MovieClip Frame 10
stop(); _root.hp = 100; _root.daysleft = _root.daysleft - days;
Symbol 456 MovieClip Frame 11
stop(); pengar = random(25000) + 20000; _root.money = _root.money + pengar; respekt = random(8); _root.respect = _root.respect + respekt;
Symbol 457 Button
on (release) { sannolikhet = random(1000); chans = (sannolikhet - _root.intelligence) - _root.weapon; if (_root.hp < 45) { gotoAndStop (3); } else { _root.hp = _root.hp - 45; } if (chans < 500) { gotoAndPlay (2); } else if (chans > 950) { gotoAndPlay (4); } else if (chans > 900) { gotoAndPlay (5); } else if (chans > 850) { gotoAndPlay (8); } else if (chans > 800) { gotoAndPlay (8); } else if (chans > 750) { gotoAndPlay (8); } else if (chans > 502) { gotoAndPlay (8); } else if (chans == 501) { gotoAndPlay (12); } }
Symbol 458 Button
on (release) { _root.crimerobstore._visible = false; }
Symbol 460 Button
on (release) { _root.crimerobstore._visible = false; gotoAndPlay (1); }
Symbol 467 Button
on (release) { chans = random(1000); sannolikhet = (chans - _root.strength) - _root.weapon; if (sannolikhet > 100) { gotoAndPlay (6); } else { gotoAndPlay (7); } }
Symbol 474 Button
on (release) { chans = random(1000); sannolikhet = (chans - _root.strength) - _root.weapon; if (sannolikhet > 300) { gotoAndPlay (10); } else { _root.crimerobstore._visible = false; gotoAndPlay (1); } }
Symbol 475 Button
on (release) { chans = random(1000); sannolikhet = (chans - _root.strength) - _root.weapon; if (sannolikhet > 100) { gotoAndPlay (10); } else { gotoAndPlay (9); } }
Symbol 478 Button
on (release) { if (_root.money > (fine - 1)) { _root.crimerobstore._visible = false; gotoAndPlay (1); _root.money = _root.money - fine; } else { nextFrame(); } }
Symbol 485 MovieClip Frame 1
stop(); _root.crimerobstore._visible = false;
Symbol 485 MovieClip Frame 2
stop(); pengar = random(5000) + 5000; _root.money = _root.money + pengar; respekt = random(6); _root.respect = _root.respect + respekt;
Symbol 485 MovieClip Frame 3
stop();
Symbol 485 MovieClip Frame 4
stop(); pengar = random(50) + 5; _root.money = _root.money + pengar;
Symbol 485 MovieClip Frame 5
stop();
Symbol 485 MovieClip Frame 6
stop(); respekt = random(59) + 1; _root.respect = _root.respect - respekt;
Symbol 485 MovieClip Frame 7
stop(); pengar = random(5000) + 5000; _root.money = _root.money + pengar; respekt = random(6); _root.respect = _root.respect + respekt;
Symbol 485 MovieClip Frame 8
stop();
Symbol 485 MovieClip Frame 9
stop(); respekt = random(6); _root.respect = _root.respect + respekt;
Symbol 485 MovieClip Frame 10
stop(); respekt = random(8) + 2; _root.respect = _root.respect - respekt; days = random(26) + 9; fine = days * 2656; if (_root.money < fine) { tellTarget ("skymmare") { gotoAndStop (1); }; } else { tellTarget ("skymmare") { gotoAndStop (2); }; }
Symbol 485 MovieClip Frame 11
stop(); _root.hp = 100; _root.daysleft = _root.daysleft - days;
Symbol 485 MovieClip Frame 12
stop(); pengar = random(250000) + 25000; _root.money = _root.money + pengar; respekt = random(6); _root.respect = _root.respect + respekt;
Symbol 486 Button
on (release) { sannolikhet = random(1000); chans = sannolikhet - _root.intelligence; if (_root.hp < 50) { gotoAndStop (9); } else { _root.hp = _root.hp - 50; if (chans < 500) { gotoAndPlay (2); } else if (chans > 950) { gotoAndPlay (3); } else if (chans > 900) { gotoAndPlay (4); } else if (chans > 850) { gotoAndPlay (4); } else if (chans > 800) { gotoAndPlay (4); } else if (chans > 750) { gotoAndPlay (4); } else if (chans > 502) { gotoAndPlay (4); } else if (chans == 501) { gotoAndPlay (8); } } }
Symbol 487 Button
on (release) { _root.crimefraud._visible = false; }
Symbol 489 Button
on (release) { _root.crimefraud._visible = false; gotoAndPlay (1); }
Symbol 495 Button
on (release) { chans = random(1000); sannolikhet = (chans - _root.strength) - _root.weapon; if (sannolikhet > 300) { gotoAndPlay (6); } else { _root.crimefraud._visible = false; gotoAndPlay (1); } }
Symbol 496 Button
on (release) { chans = random(1000); sannolikhet = (chans - _root.strength) - _root.weapon; if (sannolikhet > 100) { gotoAndPlay (6); } else { gotoAndPlay (5); } }
Symbol 499 Button
on (release) { if (_root.money > (fine - 1)) { _root.crimefraud._visible = false; gotoAndPlay (1); _root.money = _root.money - fine; } else { nextFrame(); } }
Symbol 506 MovieClip Frame 1
stop(); _root.crimefraud._visible = false;
Symbol 506 MovieClip Frame 2
stop(); pengar = random(7500) + 7500; _root.money = _root.money + pengar; respekt = random(8); _root.respect = _root.respect + respekt;
Symbol 506 MovieClip Frame 3
stop(); respekt = random(18) + 2; _root.respect = _root.respect - respekt;
Symbol 506 MovieClip Frame 4
stop();
Symbol 506 MovieClip Frame 5
stop(); respekt = random(9) + 1; _root.respect = _root.respect + respekt;
Symbol 506 MovieClip Frame 6
respekt = random(8) + 2; _root.respect = _root.respect - respekt; days = random(30) + 10; fine = days * 2756; stop(); if (_root.money < fine) { tellTarget ("skymmare") { gotoAndStop (1); }; } else { tellTarget ("skymmare") { gotoAndStop (2); }; }
Symbol 506 MovieClip Frame 7
stop(); _root.hp = 100; _root.daysleft = _root.daysleft - days;
Symbol 506 MovieClip Frame 8
stop(); pengar = random(25000) + 25000; _root.money = _root.money + pengar; respekt = random(7); _root.respect = _root.respect + respekt;
Symbol 506 MovieClip Frame 9
stop();
Symbol 507 Button
on (release) { sannolikhet = random(1000); chans = sannolikhet - _root.intelligence; if (_root.hp < 50) { gotoAndStop (3); } else { _root.hp = _root.hp - 50; } if (chans < 450) { gotoAndPlay (2); } else if (chans > 950) { gotoAndPlay (4); } else if (chans > 900) { gotoAndPlay (5); } else if (chans > 850) { gotoAndPlay (6); } else if (chans > 800) { gotoAndPlay (7); } else if (chans > 750) { gotoAndPlay (8); } else if (chans > 452) { gotoAndPlay (8); } else if (chans == 451) { gotoAndPlay (12); } }
Symbol 508 Button
on (release) { _root.crimerobvilla._visible = false; }
Symbol 509 Button
on (release) { _root.crimerobvilla._visible = false; gotoAndPlay (1); }
Symbol 518 Button
on (release) { chans = random(1000); sannolikhet = (chans - _root.strength) - _root.weapon; if (sannolikhet > 300) { gotoAndPlay (10); } else { _root.crimerobvilla._visible = false; gotoAndPlay (1); } }
Symbol 519 Button
on (release) { chans = random(1000); sannolikhet = (chans - _root.strength) - _root.weapon; if (sannolikhet > 100) { gotoAndPlay (10); } else { gotoAndPlay (9); } }
Symbol 522 Button
on (release) { if (_root.money > (fine - 1)) { _root.crimerobvilla._visible = false; gotoAndPlay (1); _root.money = _root.money - fine; } else { nextFrame(); } }
Symbol 529 MovieClip Frame 1
stop(); _root.crimerobvilla._visible = false;
Symbol 529 MovieClip Frame 2
stop(); pengar = random(10000) + 8000; _root.money = _root.money + pengar; respekt = random(6); _root.respect = _root.respect + respekt;
Symbol 529 MovieClip Frame 3
stop();
Symbol 529 MovieClip Frame 4
stop();
Symbol 529 MovieClip Frame 5
respekt = random(8) + 2; _root.respect = _root.respect - respekt; stop();
Symbol 529 MovieClip Frame 6
stop();
Symbol 529 MovieClip Frame 7
stop();
Symbol 529 MovieClip Frame 8
stop();
Symbol 529 MovieClip Frame 9
stop(); respekt = random(7) + 3; _root.respect = _root.respect + respekt;
Symbol 529 MovieClip Frame 10
respekt = random(8) + 2; _root.respect = _root.respect - respekt; days = random(34) + 11; fine = days * 2856; stop(); if (_root.money < fine) { tellTarget ("skymmare") { gotoAndStop (1); }; } else { tellTarget ("skymmare") { gotoAndStop (2); }; }
Symbol 529 MovieClip Frame 11
stop(); _root.hp = 100; _root.daysleft = _root.daysleft - days;
Symbol 529 MovieClip Frame 12
stop(); pengar = random(300000) + 30000; _root.money = _root.money + pengar; respekt = random(7); _root.respect = _root.respect + respekt;
Symbol 531 Button
on (release) { sannolikhet = random(1000); chans = ((sannolikhet - _root.intelligence) - _root.weapon) - _root.strength; if (_root.hp < 75) { gotoAndStop (3); } else { _root.hp = _root.hp - 75; if (chans < 350) { gotoAndPlay (2); } else if (chans > 950) { gotoAndPlay (4); } else if (chans > 900) { gotoAndPlay (5); } else if (chans > 850) { gotoAndPlay (6); } else if (chans > 800) { gotoAndPlay (7); } else if (chans > 750) { gotoAndPlay (7); } else if (chans > 352) { gotoAndPlay (7); } else if (chans == 351) { gotoAndPlay (11); } } }
Symbol 532 Button
on (release) { _root.crimejewelry._visible = false; }
Symbol 534 Button
on (release) { _root.crimejewelry._visible = false; gotoAndPlay (1); }
Symbol 542 Button
on (release) { chans = random(1000); sannolikhet = (chans - _root.strength) - _root.weapon; if (sannolikhet > 300) { gotoAndPlay (9); } else { _root.crimejewelry._visible = false; gotoAndPlay (1); } }
Symbol 543 Button
on (release) { chans = random(1000); sannolikhet = (chans - _root.strength) - _root.weapon; if (sannolikhet > 100) { gotoAndPlay (9); } else { gotoAndPlay (8); } }
Symbol 546 Button
on (release) { if (_root.money > (fine - 1)) { _root.crimejewelry._visible = false; gotoAndPlay (1); _root.money = _root.money - fine; } else { nextFrame(); } }
Symbol 550 Button
on (release) { _root.crimerobvilla._visible = false; gotoAndPlay (1); }
Symbol 554 MovieClip Frame 1
stop(); _root.crimejewelry._visible = false;
Symbol 554 MovieClip Frame 2
stop(); pengar = random(20000) + 20000; _root.money = _root.money + pengar; respekt = random(15) + 5; _root.respect = _root.respect + respekt;
Symbol 554 MovieClip Frame 3
stop();
Symbol 554 MovieClip Frame 4
stop();
Symbol 554 MovieClip Frame 5
stop();
Symbol 554 MovieClip Frame 6
stop(); respekt = random(15) + 5; _root.respect = _root.respect - respekt;
Symbol 554 MovieClip Frame 7
stop();
Symbol 554 MovieClip Frame 8
stop(); respekt = random(15) + 2; _root.respect = _root.respect + respekt;
Symbol 554 MovieClip Frame 9
respekt = random(8) + 2; _root.respect = _root.respect - respekt; days = random(38) + 12; fine = days * 2956; stop(); if (_root.money < fine) { tellTarget ("skymmare") { gotoAndStop (1); }; } else { tellTarget ("skymmare") { gotoAndStop (2); }; }
Symbol 554 MovieClip Frame 10
stop(); _root.hp = 100; _root.daysleft = _root.daysleft - days;
Symbol 554 MovieClip Frame 11
pengar = random(400000) + 40000; _root.money = _root.money + pengar; respekt = random(7); _root.respect = _root.respect + respekt; stop();
Symbol 556 Button
on (release) { sannolikhet = random(1000); chans = ((sannolikhet - _root.intelligence) - _root.weapon) - _root.strength; if (_root.hp < 100) { gotoAndStop (3); } else { _root.hp = _root.hp - 100; if (chans < 100) { gotoAndPlay (2); } else if (chans > 950) { gotoAndPlay (4); } else if (chans > 900) { gotoAndPlay (6); } else if (chans > 850) { gotoAndPlay (5); } else if (chans > 800) { gotoAndPlay (7); } else if (chans > 750) { gotoAndPlay (7); } else if (chans > 102) { gotoAndPlay (7); } else if (chans == 101) { gotoAndPlay (11); } } }
Symbol 557 Button
on (release) { _root.crimebank._visible = false; }
Symbol 559 Button
on (release) { _root.crimebank._visible = false; gotoAndPlay (1); }
Symbol 566 Button
on (release) { chans = random(1000); sannolikhet = (chans - _root.strength) - _root.weapon; if (sannolikhet > 300) { gotoAndPlay (9); } else { _root.crimejewelry._visible = false; gotoAndPlay (1); } }
Symbol 567 Button
on (release) { chans = random(1000); sannolikhet = (chans - _root.strength) - _root.weapon; if (sannolikhet > 100) { gotoAndPlay (9); } else { gotoAndPlay (8); } }
Symbol 571 Button
on (release) { if (_root.money > (fine - 1)) { _root.crimebank._visible = false; gotoAndPlay (1); _root.money = _root.money - fine; } else { nextFrame(); } }
Symbol 578 MovieClip Frame 1
stop(); _root.crimebank._visible = false;
Symbol 578 MovieClip Frame 2
stop(); pengar = random(200000) + 200000; _root.money = _root.money + pengar; respekt = random(20) + 20; _root.respect = _root.respect + respekt;
Symbol 578 MovieClip Frame 3
stop();
Symbol 578 MovieClip Frame 4
stop();
Symbol 578 MovieClip Frame 5
stop(); respekt = random(10) + 5; _root.respect = _root.respect - respekt;
Symbol 578 MovieClip Frame 6
stop();
Symbol 578 MovieClip Frame 7
stop();
Symbol 578 MovieClip Frame 8
respekt = random(8) + 2; _root.respect = _root.respect + respekt; stop();
Symbol 578 MovieClip Frame 9
respekt = random(8) + 2; _root.respect = _root.respect - respekt; days = random(42) + 13; fine = days * 3056; stop(); if (_root.money < fine) { tellTarget ("skymmare") { gotoAndStop (1); }; } else { tellTarget ("skymmare") { gotoAndStop (2); }; }
Symbol 578 MovieClip Frame 10
stop(); _root.hp = 100; _root.daysleft = _root.daysleft - days;
Symbol 578 MovieClip Frame 11
stop(); pengar = random(400000) + 400000; _root.money = _root.money + pengar; respekt = random(20) + 20; _root.respect = _root.respect + respekt;
Symbol 595 Button
on (release) { if (_root.money > 9999) { _root.weaponi = "Rock"; _root.weapon = 10; _root.money = _root.money - 10000; } }
Symbol 596 Button
on (release) { if (_root.money > 39999) { _root.weaponi = "Taser"; _root.weapon = 30; _root.money = _root.money - 40000; } }
Symbol 597 Button
on (release) { if (_root.money > 149999) { _root.weaponi = "Minigun"; _root.weapon = 50; _root.money = _root.money - 150000; } }
Symbol 598 Button
on (release) { if (_root.money > 99999) { _root.weaponi = "Gun"; _root.weapon = 40; _root.money = _root.money - 100000; } }
Symbol 599 Button
on (release) { if (_root.money > 19999) { _root.weaponi = "Knife"; _root.weapon = 20; _root.money = _root.money - 20000; } }
Symbol 600 Button
on (release) { if (_root.money > 199999) { _root.weaponi = "Shotgun"; _root.weapon = 60; _root.money = _root.money - 200000; } }
Symbol 601 Button
on (release) { if (_root.money > 499999) { _root.weaponi = "Bazooka"; _root.weapon = 80; _root.money = _root.money - 500000; } }
Symbol 602 Button
on (release) { if (_root.money > 999999) { _root.weaponi = "Nuclear gun"; _root.weapon = 100; _root.money = _root.money - 1000000; } }
Symbol 603 Button
on (release) { if (_root.money > 749999) { _root.weaponi = "Laser"; _root.weapon = 90; _root.money = _root.money - 750000; } }
Symbol 604 Button
on (release) { if (_root.money > 299999) { _root.weaponi = "Machine gun"; _root.weapon = 70; _root.money = _root.money - 300000; } }
Symbol 616 Button
on (release) { if (_root.money > 99999) { if (_root.strength < 100) { _root.strength = _root.strength + 10; _root.money = _root.money - 100000; tellTarget ("_root.strengthbar") { nextFrame(); }; } } }
Symbol 617 Button
on (release) { if (_root.money > 199999) { if (_root.intelligence < 100) { _root.intelligence = _root.intelligence + 10; _root.money = _root.money - 200000; tellTarget ("_root.intelligencebar") { nextFrame(); }; } } }
Symbol 626 Button
on (release) { _root.fight._visible = true; }
Symbol 634 Button
on (release) { if (_root.fight.bet > 0) { if (_root.money < _root.fight.bet) { gotoAndStop (4); } else { chans = random(1000); sannolikhet = (chans - _root.strength) - _root.hp; if (sannolikhet < 400) { gotoAndStop (2); } else { gotoAndStop (3); } } } else { gotoAndStop (4); } }
Symbol 639 Button
on (release) { _root.fight._visible = false; }
Symbol 642 Button
on (release) { _root.fight._visible = false; gotoAndStop (1); _root.money = _root.money + Math.round(_root.fight.bet / 2); }
Symbol 644 Button
on (release) { _root.fight._visible = false; } on (release) { gotoAndStop (1); }
Symbol 648 Button
on (release) { _root.fight._visible = false; gotoAndStop (1); }
Symbol 650 MovieClip Frame 1
stop(); _root.fight._visible = false; money = _root.money; _root.fight.bet = 0;
Symbol 650 MovieClip Frame 2
stop();
Symbol 650 MovieClip Frame 3
stop(); _root.money = _root.money - bet;
Symbol 650 MovieClip Frame 4
stop();
Symbol 658 Button
on (release) { if (_root.money >= 100000000) { _root.daysleft = _root.daysleft + 100; _root.money = _root.money - 100000000; _root.hp = 100; tellTarget ("_root") { gotoAndStop ("house"); }; } }
Symbol 659 Button
on (release) { if (_root.money >= 1000000) { _root.hp = 1000; _root.money = _root.money - 1000000; tellTarget ("_root") { gotoAndStop ("house"); }; } }
Symbol 671 Button
on (release) { if (_root.deposit > 0) { if (_root.deposit <= _root.money) { _root.bankmoney = _root.bankmoney + _root.deposit; _root.money = _root.money - _root.deposit; _root.deposit = ""; } } }
Symbol 676 Button
on (release) { if (_root.withdraw > 0) { if (_root.withdraw <= _root.bankmoney) { _root.money = _root.money + _root.withdraw; _root.bankmoney = _root.bankmoney - _root.withdraw; _root.withdraw = ""; } } }
Symbol 680 Button
on (press) { _root.bankpressed1 = true; _root.money = _root.money + 1000; getURL ("http://www.urgames.com", "_blank"); }
Symbol 684 Button
on (press) { _root.bankpressed2 = true; _root.money = _root.money + 1000; getURL ("http://www.musicvideoman.com", "_blank"); }
Symbol 686 Button
on (press) { _root.bankpressed3 = true; _root.money = _root.money + 1000; getURL ("http://www.lyricslife.com", "_blank"); }
Symbol 688 Button
on (press) { _root.bankpressed4 = true; _root.money = _root.money + 1000; getURL ("http://www.cheats2go.com", "_blank"); }
Symbol 701 Button
on (release) { tellTarget ("_root") { gotoAndPlay (1); }; }

Library Items

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Symbol 679 GraphicUsed by:680 684 686 688
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Symbol 685 MovieClipUses:23 684 681Used by:Timeline
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Symbol 688 ButtonUses:679Used by:689
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Symbol 715 MovieClipUses:700 701 702 703 704 705 706 707 708 709 710 711 712 713 714Used by:Timeline
Streaming Sound 1Used by:Symbol 209 MovieClip

Instance Names

"intro"Frame 41Symbol 14 MovieClip
"strengthbar"Frame 85Symbol 202 MovieClip
"intelligencebar"Frame 85Symbol 203 MovieClip
"musik"Frame 85Symbol 209 MovieClip
"crimepickpocket"Frame 87Symbol 312 MovieClip
"crimerobtaxi"Frame 87Symbol 349 MovieClip
"crimecartheft"Frame 87Symbol 385 MovieClip
"crimeextortion"Frame 87Symbol 425 MovieClip
"crimedealdrugs"Frame 87Symbol 456 MovieClip
"crimerobstore"Frame 87Symbol 485 MovieClip
"crimefraud"Frame 87Symbol 506 MovieClip
"crimerobvilla"Frame 87Symbol 529 MovieClip
"crimejewelry"Frame 87Symbol 554 MovieClip
"crimebank"Frame 87Symbol 578 MovieClip
"fight"Frame 90Symbol 650 MovieClip
"skymmare"Symbol 312 MovieClip Frame 11Symbol 305 MovieClip
"skymmare"Symbol 349 MovieClip Frame 12Symbol 305 MovieClip
"skymmare"Symbol 385 MovieClip Frame 11Symbol 305 MovieClip
"skymmare"Symbol 425 MovieClip Frame 14Symbol 305 MovieClip
"skymmare"Symbol 456 MovieClip Frame 9Symbol 305 MovieClip
"skymmare"Symbol 485 MovieClip Frame 10Symbol 305 MovieClip
"skymmare"Symbol 506 MovieClip Frame 6Symbol 305 MovieClip
"skymmare"Symbol 529 MovieClip Frame 10Symbol 305 MovieClip
"skymmare"Symbol 554 MovieClip Frame 9Symbol 305 MovieClip
"skymmare"Symbol 578 MovieClip Frame 9Symbol 305 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$as$uBh3Ny7K9hefunF49aOg9/."

Labels

"start"Frame 85
"house"Frame 86
"crime"Frame 87
"weaponshop"Frame 88
"hospital"Frame 89
"fight"Frame 90
"casino"Frame 91
"gang"Frame 92
"end"Frame 93
"kille"Symbol 312 MovieClip Frame 3
"killeslag"Symbol 312 MovieClip Frame 4
"hp"Symbol 312 MovieClip Frame 5
"killedog"Symbol 312 MovieClip Frame 6
"tant"Symbol 312 MovieClip Frame 7
"tantdog"Symbol 312 MovieClip Frame 8
"polis"Symbol 312 MovieClip Frame 9
"polisdog"Symbol 312 MovieClip Frame 10
"polistog"Symbol 312 MovieClip Frame 11
"kille2"Symbol 312 MovieClip Frame 13
"tjock"Symbol 312 MovieClip Frame 14
"arab"Symbol 349 MovieClip Frame 3
"arabdog"Symbol 349 MovieClip Frame 4
"arabslog"Symbol 349 MovieClip Frame 5
"broke"Symbol 349 MovieClip Frame 6
"glare"Symbol 349 MovieClip Frame 7
"taxikilledog"Symbol 349 MovieClip Frame 8
"taxikilleslog"Symbol 349 MovieClip Frame 9
"polis"Symbol 349 MovieClip Frame 10
"polisdog"Symbol 349 MovieClip Frame 11
"polistog"Symbol 349 MovieClip Frame 12
"slagen"Symbol 349 MovieClip Frame 14
"fickbil"Symbol 349 MovieClip Frame 15
"hp"Symbol 349 MovieClip Frame 16
"elstöt"Symbol 385 MovieClip Frame 2
"bomb"Symbol 385 MovieClip Frame 3
"förare"Symbol 385 MovieClip Frame 4
"föraredog"Symbol 385 MovieClip Frame 5
"förareslog"Symbol 385 MovieClip Frame 6
"låst"Symbol 385 MovieClip Frame 7
"hund"Symbol 385 MovieClip Frame 8
"polis"Symbol 385 MovieClip Frame 9
"polisdog"Symbol 385 MovieClip Frame 10
"polistog"Symbol 385 MovieClip Frame 11
"fickbil"Symbol 385 MovieClip Frame 13
"lyckas"Symbol 385 MovieClip Frame 14
"hp"Symbol 385 MovieClip Frame 15
"lyckas"Symbol 425 MovieClip Frame 2
"hp"Symbol 425 MovieClip Frame 3
"brysig"Symbol 425 MovieClip Frame 4
"sprida"Symbol 425 MovieClip Frame 5
"spridadog"Symbol 425 MovieClip Frame 6
"slåss"Symbol 425 MovieClip Frame 7
"slåssdog"Symbol 425 MovieClip Frame 8
"slåsslog"Symbol 425 MovieClip Frame 9
"ingen"Symbol 425 MovieClip Frame 10
"fattig"Symbol 425 MovieClip Frame 11
"polis"Symbol 425 MovieClip Frame 12
"polisdog"Symbol 425 MovieClip Frame 13
"polistog"Symbol 425 MovieClip Frame 14
"rik"Symbol 425 MovieClip Frame 16
"lyckas"Symbol 456 MovieClip Frame 2
"hp"Symbol 456 MovieClip Frame 3
"dålig"Symbol 456 MovieClip Frame 4
"påtänd"Symbol 456 MovieClip Frame 5
"jagad"Symbol 456 MovieClip Frame 6
"polis"Symbol 456 MovieClip Frame 7
"polisdog"Symbol 456 MovieClip Frame 8
"polistog"Symbol 456 MovieClip Frame 9
"konstig"Symbol 456 MovieClip Frame 11
"lyckas"Symbol 485 MovieClip Frame 2
"hp"Symbol 485 MovieClip Frame 3
"kött"Symbol 485 MovieClip Frame 4
"vapen"Symbol 485 MovieClip Frame 5
"vapensköt"Symbol 485 MovieClip Frame 6
"vapendog"Symbol 485 MovieClip Frame 7
"polis"Symbol 485 MovieClip Frame 8
"polisdog"Symbol 485 MovieClip Frame 9
"polistog"Symbol 485 MovieClip Frame 10
"rik"Symbol 485 MovieClip Frame 12
"lyckas"Symbol 506 MovieClip Frame 2
"uthängd"Symbol 506 MovieClip Frame 3
"polis"Symbol 506 MovieClip Frame 4
"polisdog"Symbol 506 MovieClip Frame 5
"polistog"Symbol 506 MovieClip Frame 6
"rik"Symbol 506 MovieClip Frame 8
"hp"Symbol 506 MovieClip Frame 9
"lyckas"Symbol 529 MovieClip Frame 2
"hp"Symbol 529 MovieClip Frame 3
"hemma"Symbol 529 MovieClip Frame 4
"hemma2"Symbol 529 MovieClip Frame 5
"rolex"Symbol 529 MovieClip Frame 6
"låst"Symbol 529 MovieClip Frame 7
"polis"Symbol 529 MovieClip Frame 8
"polisdog"Symbol 529 MovieClip Frame 9
"polistog"Symbol 529 MovieClip Frame 10
"rik"Symbol 529 MovieClip Frame 12
"lyckas"Symbol 554 MovieClip Frame 2
"hp"Symbol 554 MovieClip Frame 3
"inget"Symbol 554 MovieClip Frame 4
"glas"Symbol 554 MovieClip Frame 5
"inlåst"Symbol 554 MovieClip Frame 6
"polis"Symbol 554 MovieClip Frame 7
"polisdog"Symbol 554 MovieClip Frame 8
"polistog"Symbol 554 MovieClip Frame 9
"rik"Symbol 554 MovieClip Frame 11
"lyckas"Symbol 578 MovieClip Frame 2
"hp"Symbol 578 MovieClip Frame 3
"stängt"Symbol 578 MovieClip Frame 4
"nervös"Symbol 578 MovieClip Frame 5
"söndag"Symbol 578 MovieClip Frame 6
"polis"Symbol 578 MovieClip Frame 7
"polisdog"Symbol 578 MovieClip Frame 8
"polistog"Symbol 578 MovieClip Frame 9
"rik"Symbol 578 MovieClip Frame 11
"lyckas"Symbol 650 MovieClip Frame 2
"förlora"Symbol 650 MovieClip Frame 3
"over"Symbol 650 MovieClip Frame 4

Dynamic Text Variables

hpSymbol 43 EditableText"100"
hpSymbol 59 EditableText"100"
hpSymbol 67 EditableText"100"
hpSymbol 75 EditableText"100"
hpSymbol 83 EditableText"100"
hpSymbol 91 EditableText"100"
hpSymbol 99 EditableText"100"
hpSymbol 107 EditableText"100"
hpSymbol 116 EditableText"100"
hpSymbol 124 EditableText"100"
hpSymbol 132 EditableText"100"
hpSymbol 140 EditableText"100"
hpSymbol 148 EditableText"100"
hpSymbol 157 EditableText"100"
hpSymbol 167 EditableText"100"
respectSymbol 184 EditableText"0"
daysleftSymbol 185 EditableText"365"
strengthSymbol 186 EditableText"10"
intelligenceSymbol 187 EditableText"10"
moneyshowSymbol 190 EditableText"0"
hpSymbol 204 EditableText"1000"
daysleftSymbol 210 EditableText"365"
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daysleftSymbol 223 EditableText"365"
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hpSymbol 247 EditableText"1000"
strengthSymbol 248 EditableText"10"
intelligenceSymbol 249 EditableText"10"
pengarSymbol 261 EditableText""
respektSymbol 263 EditableText""
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pengarSymbol 277 EditableText""
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respektSymbol 285 EditableText""
pengarSymbol 291 EditableText""
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fineSymbol 300 EditableText""
daysSymbol 301 EditableText""
pengarSymbol 309 EditableText""
pengarSymbol 311 EditableText""
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pengarSymbol 331 EditableText""
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fineSymbol 342 EditableText""
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pengarSymbol 347 EditableText""
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respektSymbol 355 EditableText""
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pengarSymbol 362 EditableText""
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pengarSymbol 373 EditableText""
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fineSymbol 377 EditableText""
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fineSymbol 419 EditableText""
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fineSymbol 480 EditableText""
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pengarSymbol 490 EditableText""
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respektSymbol 500 EditableText""
fineSymbol 501 EditableText""
daysSymbol 502 EditableText""
pengarSymbol 504 EditableText""
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pengarSymbol 510 EditableText""
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respektSymbol 514 EditableText""
respektSymbol 521 EditableText""
respektSymbol 523 EditableText""
fineSymbol 524 EditableText""
daysSymbol 525 EditableText""
pengarSymbol 527 EditableText""
respektSymbol 528 EditableText""
pengarSymbol 535 EditableText""
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respektSymbol 547 EditableText""
fineSymbol 548 EditableText""
daysSymbol 549 EditableText""
pengarSymbol 552 EditableText""
respektSymbol 553 EditableText""
pengarSymbol 560 EditableText""
respektSymbol 561 EditableText""
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respektSymbol 570 EditableText""
respektSymbol 572 EditableText""
fineSymbol 573 EditableText""
daysSymbol 574 EditableText""
pengarSymbol 575 EditableText""
respektSymbol 576 EditableText""
daysleftSymbol 581 EditableText"365"
weaponiSymbol 585 EditableText""
respectSymbol 605 EditableText"0"
moneyshowSymbol 606 EditableText"0"
hpSymbol 607 EditableText"1000"
strengthSymbol 608 EditableText"10"
intelligenceSymbol 609 EditableText"10"
daysleftSymbol 612 EditableText"365"
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hpSymbol 620 EditableText"1000"
strengthSymbol 621 EditableText"10"
intelligenceSymbol 622 EditableText"10"
daysleftSymbol 623 EditableText"365"
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hpSymbol 630 EditableText"1000"
strengthSymbol 631 EditableText"10"
intelligenceSymbol 632 EditableText"10"
betSymbol 636 EditableText"0"
moneySymbol 638 EditableText"0"
betSymbol 646 EditableText""
daysleftSymbol 651 EditableText"365"
hpSymbol 652 EditableText"1000"
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moneyshowSymbol 655 EditableText"0"
strengthSymbol 660 EditableText"10"
intelligenceSymbol 661 EditableText"10"
daysleftSymbol 664 EditableText"365"
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Created: 27/5 -2019 05:58:16 Last modified: 27/5 -2019 05:58:16 Server time: 22/12 -2024 14:16:45