STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #22111 |
You Lose |
PLAY AGAIN |
PLAY AGAIN |
PLAY AGAIN |
PLAY AGAIN |
HELP » |
RESTART » |
GAME |
HERO |
0 |
0 |
THEY GOT YA. |
To play again, click |
ActionScript [AS1/AS2]
Frame 1System.security.allowDomain("gamezhero.com", "www.gamezhero.com"); _root.createEmptyMovieClip("gamezhero", 100000); _root.gamezhero.loadMovie("http://www.gamezhero.com/flash/gamezhero.swf?x=-100&y=-100&from=shooter&scale=80&t=1126794861328"); Stage.showMenu = false; _quality = "BEST";Frame 2play();Frame 41play_btn.onRelease = function () { play(); }; stop(); obj.onIn();Frame 50this.createEmptyMovieClip("game_mc", 10); this.game_mc.setMask(mask_mc); this.game_mc._x = 220; mg = new shoot.ShootGame(game_mc); stop();Frame 66trace(mg); delete mg;Frame 82stop(); obj.onOut();Symbol 64 MovieClip Frame 28stop();Symbol 73 MovieClip Frame 1stop();Symbol 73 MovieClip Frame 2this._parent._parent.reload_anim._visible = false;Symbol 73 MovieClip Frame 5this._parent._parent.reload_anim._visible = true;Symbol 204 MovieClip Frame 25this._parent._parent.myObj.remove(); stop();Symbol 250 MovieClip Frame 17this._parent._parent.myObj.remove();Symbol 251 MovieClip Frame 1stop();Symbol 251 MovieClip Frame 10stop();Symbol 252 MovieClip [baddie] Frame 1stop();Symbol 252 MovieClip [baddie] Frame 7stop();Symbol 252 MovieClip [baddie] Frame 14stop();Symbol 257 MovieClip Frame 1stop();Symbol 258 MovieClip Frame 1fscommand ("allowscale", "false"); this._parent.stop();Symbol 258 MovieClip Frame 2p = Math.round(100 * (_root.getBytesLoaded() / _root.getBytesTotal())); proc.gotoAndStop(p); trace(p); if (_root.getBytesLoaded() == _root.getBytesTotal()) { this._parent.gotoAndPlay(2); }Symbol 258 MovieClip Frame 3gotoAndPlay (2);Symbol 330 MovieClip [__Packages.shoot.ShootGame] Frame 0class shoot.ShootGame { var projectiles, baddies, game, player, shootGameSounds; function ShootGame (gameMC) { projectiles = new Array(); baddies = new Array(); bID = 0; badID = 0; game = gameMC; game._parent.interface_mc.restart_button.onRelease = function () { this._parent._parent.mg.clearGame(); gotoAndPlay ("restart"); }; game._parent.interface_mc.help_button.onRelease = function () { this._parent._parent.mg.clearGame(); gotoAndStop ("help"); }; game.onEnterFrame = mx.utils.Delegate.create(this, setSoundVolume); with (game._parent.score_txt) { text = 0; } with (game._parent.accuracy_txt) { text = "100%"; } game.createEmptyMovieClip("bads", 100); game.createEmptyMovieClip("bullets", 200); player = new shoot.Player(this); baddieSwitch("begin"); shootGameSounds = {}; shootGameSounds.gunfire = new Sound(game); shootGameSounds.gunfire.attachSound("shoot_gun1"); shootGameSounds.dead1 = new Sound(game); shootGameSounds.dead1.attachSound("dead1"); shootGameSounds.dead2 = new Sound(game); shootGameSounds.dead2.attachSound("dead2"); shootGameSounds.lose = new Sound(game); shootGameSounds.lose.attachSound("lose"); game.createEmptyMovieClip("marchSound", 100000); shootGameSounds.march = new Sound(game.marchSound); shootGameSounds.march.attachSound("march"); shootGameSounds.march.setVolume(0); shootGameSounds.march.start(0, 99999); } function setSoundVolume() { shootGameSounds.march.setVolume(baddies.length * 20); } function scoreUpdate() { var _local2 = this; _local2.score++; _local2.game._parent.score_txt.text = _local2.score; _local2.waveKilled++; if (_local2.waveKilled == _local2.waveTotal) { _local2.baddieSwitch("end"); _local2.wavePauseInterval = setInterval(_local2, "nextWaveCountdown", 1000); } _local2.calcAccuracy(); } function calcAccuracy() { var _local2 = this; _local2.accuracy = Math.floor((_local2.score / _local2.bID) * 100); _local2.game._parent.accuracy_txt.text = _local2.accuracy + "%"; } function nextWaveCountdown() { var _local2 = this; _local2.waveCountDn++; if (_local2.waveCountDn == _local2.waveTimeToWait) { clearInterval(_local2.wavePauseInterval); _local2.waveCountDn = 0; _local2.waveKilled = 0; _local2.nextLevel(); _local2.baddieSwitch("begin"); _local2.game.player_mc.weap_mc.reload_anim.gotoAndPlay("reload"); } } function nextLevel() { var _local2 = this; _local2.baddieRate = _local2.baddieRate - (_local2.baddieRate / 20); _local2.waveTotal = _local2.waveTotal + 3; _local2.minS = _local2.minS + (_local2.minS / 10); _local2.maxS = _local2.maxS + (_local2.maxS / 8); _local2.minVS = _local2.minVS + (_local2.minVS / 10); _local2.maxVS = _local2.maxVS + (_local2.maxVS / 10); } function endGame() { var _local2 = this; gotoAndStop ("end"); _local2.shootGameSounds.lose.start(); _local2.shootGameSounds.lose.onSoundComplete = function () { trace(this.shootGameSounds); delete this.shootGameSounds; }; _local2.shootGameSounds.march.stop(); _local2.clearGame(); } function clearGame() { var _local2 = this; _local2.baddieSwitch("end"); _local2.shootGameSounds.march.stop(); clearInterval(_local2.wavePauseInterval); clearInterval(_local2.baddieInterval); _local2.game.player_mc.removeMovieClip(); _local2.game.bullets.removeMovieClip(); _local2.game.bads.removeMovieClip(); } function baddieSwitch(directions) { var _local2 = this; switch (directions) { case "begin" : _local2.baddieInterval = setInterval(_local2, "sendBaddies", _local2.baddieRate); break; case "end" : clearInterval(_local2.baddieInterval); break; default : trace("Something is broken with the baddie switch, output: " + directions); } } function sendBaddies() { var _local2 = this; var _local3 = Math.round(Math.random() * 5); if (_local3 == 0) { var _local4 = new shoot.Baddie(_local2, _local2.game, "right"); } else if (_local3 == 1) { var _local4 = new shoot.Baddie(_local2, _local2.game, "left"); } else { var _local4 = new shoot.Baddie(_local2, _local2.game, "center"); } } var bID = 0; var c = false; var badID = 0; var badc = false; var baddieRate = 800; var minS = 2; var maxS = 4; var minVS = 0.1; var maxVS = 0.5; var minHS = 0.1; var maxHS = 0.5; var gameW = 550; var score = 0; var accuracy = 0; var waveKilled = 0; var waveTotal = 5; var waveCountDn = 0; var waveTimeToWait = 5; }Symbol 331 MovieClip [__Packages.mx.utils.Delegate] Frame 0class mx.utils.Delegate extends Object { var func; function Delegate (f) { super(); func = f; } static function create(obj, func) { var _local2 = function () { var _local2 = arguments.callee.target; var _local3 = arguments.callee.func; return(_local3.apply(_local2, arguments)); }; _local2.target = obj; _local2.func = func; return(_local2); } function createDelegate(obj) { return(create(obj, func)); } }Symbol 332 MovieClip [__Packages.shoot.Player] Frame 0class shoot.Player { var intID; function Player (sg) { var _local2 = this; _local2.ShootGame = sg; _local2.mc = _local2.ShootGame.game.attachMovie("player", "player_mc", 300); _local2.mc._y = 500; _local2.mc._x = _local2.ShootGame.gameW / 2; _local2.mc._xscale = (_local2.mc._yscale = 50); _local2.mc.onEnterFrame = mx.utils.Delegate.create(_local2, _local2.updatePos); var _local3 = new Sound(); _local3.attachSound("shoot_gun2"); } function checkLoaded(mc) { var _local2 = mc; trace("Player_checkLoaded " + _local2); var _local4 = _local2.getBytesLoaded(); var _local3 = _local2.getBytesTotal(); trace(("Player_interval called: " + getTimer()) + " ms."); if ((_local4 == _local3) && (_local3 > 20)) { trace("Player is Loaded"); clearInterval(intID); _local2.onEnterFrame = mx.utils.Delegate.create(this, updatePos); } } function updatePos() { var _local2 = this; if (Key.isDown(37) && (!Key.isDown(39))) { if (_local2.speed > (-_local2.maxPlayerSpeed)) { _local2.speed = _local2.speed - _local2.playerAcl; } } if (Key.isDown(39) && (!Key.isDown(37))) { if (_local2.speed < _local2.maxPlayerSpeed) { _local2.speed = _local2.speed + _local2.playerAcl; } } if ((!Key.isDown(39)) && (!Key.isDown(37))) { if (_local2.speed > 1) { _local2.speed--; } else if (_local2.speed < -1) { _local2.speed++; } else { _local2.speed = 0; } } _local2.gunDelayCtr++; if (Key.isDown(32)) { if ((_local2.gunDelayCtr > _local2.gunDelay) || (_local2.firing == false)) { _local2.firing = true; var _local3 = new shoot.Projectile(_local2.ShootGame); _local2.mc.weap_mc.arm.flash.gotoAndPlay(2); _local2.gunDelayCtr = 0; _local2.ShootGame.shootGameSounds.gunfire.start(); } } else { _local2.firing = false; } if (Key.isDown(71)) { if (Key.isDown(80)) { _local2.ShootGame.badc = true; } } if (((_local2.mc._x + _local2.speed) > 20) && ((_local2.mc._x + _local2.speed) < 500)) { _local2.mc._y = 510 - (_local2.mc._x / 20); _local2.mc._x = _local2.mc._x + _local2.speed; _local2.mc.weap_mc.arm._rotation = (-_local2.mc._x) / 20; } else if ((_local2.mc._x + _local2.speed) < 0) { _local2.speed = 0; _local2.mc._x = 0; } else if ((_local2.mc._x + _local2.speed) > 500) { _local2.speed = 0; _local2.mc._x = 500; } } var speed = 0; var maxPlayerSpeed = 13; var playerAcl = 5; var gunDelay = 8; var gunDelayCtr = 0; }Symbol 333 MovieClip [__Packages.shoot.Projectile] Frame 0class shoot.Projectile { var mc; function Projectile (sg) { var _local2 = this; _local2.ShootGame = sg; _local2.ShootGame.bID++; _local2.ShootGame.calcAccuracy(); _local2.mc = _local2.ShootGame.game.bullets.attachMovie("bullet", "bullet_" + _local2.ShootGame.bID, 1000 + _local2.ShootGame.bID); var _local4 = _local2.ShootGame.game.player_mc._x / 10; _local2.mc._x = (_local2.oX = (_local2.ShootGame.game.player_mc._x - _local4) + 40); if (_local2.oX > (_local2.ShootGame.gameW / 2)) { var _local3 = (_local2.ShootGame.game.player_mc._x - (_local2.ShootGame.gameW / 2)) / 25; _local2.mc._rotation = -_local3; } else { var _local3 = ((_local2.ShootGame.gameW / 2) - _local2.ShootGame.game.player_mc._x) / 25; _local2.mc._rotation = _local3; } _local2.mc._y = _local2.ShootGame.game.player_mc._y - 100; _local2.mc._xscale = (_local2.mc._yscale = 50); _local2.mc.onEnterFrame = mx.utils.Delegate.create(_local2, _local2.updatePos); } function remove() { mc.removeMovieClip(); } function updatePos() { var _local2 = this; _local2.mc._alpha = _local2.mc._y - 100; if (_local2.oX < (_local2.ShootGame.gameW / 2)) { _local2.hs = ((_local2.ShootGame.gameW / 2) - _local2.oX) / _local2.leftPRate; _local2.mc._x = _local2.mc._x + _local2.hs; } else if (_local2.oX > (_local2.ShootGame.gameW / 2)) { _local2.hs = ((_local2.ShootGame.gameW / 2) - _local2.oX) / _local2.rightPRate; _local2.mc._x = _local2.mc._x + _local2.hs; } _local2.mc._y = _local2.mc._y - _local2.speed; _local2.mc._xscale = (_local2.mc._yscale = _local2.mc._yscale - 2); if (_local2.mc._y < 75) { _local2.remove(); } _local2.hitTestOnBaddie(); } function hitTestOnBaddie() { var _local2 = this; var _local4 = 0; while (_local4 < _local2.ShootGame.baddies.length) { var _local3 = _local2.ShootGame.baddies[_local4]; if ((_local2.mc.hitTest(_local3.mc) == true) && (_local3.dead == false)) { _local3.dead = true; _local3.mc.onEnterFrame = null; _local3.mc.gfx.gotoAndStop("die"); var _local5 = Math.round(Math.random()); if (_local5 == 1) { _local2.ShootGame.shootGameSounds.dead1.start(); } else { _local2.ShootGame.shootGameSounds.dead2.start(); } _local2.remove(); _local2.ShootGame.scoreUpdate(); break; } _local4++; } } var speed = 25; var leftPRate = 25; var rightPRate = 25; }Symbol 334 MovieClip [__Packages.shoot.Baddie] Frame 0class shoot.Baddie { function Baddie (sg, game, side) { var _local2 = this; _local2.ShootGame = sg; _local2.mySide = side; _local2.setVector(); _local2.ShootGame.badID++; _local2.ShootGame.baddies.push(_local2); var _local6 = 10000 - _local2.ShootGame.badID; _local2.ShootGame.game.bads.attachMovie("baddie", "baddie_" + _local2.ShootGame.badID, _local6); _local2.mc = _local2.ShootGame.game.bads["baddie_" + _local2.ShootGame.badID]; _local2.mc.onEnterFrame = mx.utils.Delegate.create(_local2, _local2.updatePos); _local2.mc.myObj = _local2; _local2.mc_color = new Color(_local2.mc); if (!_local2.ShootGame.badc) { var _local3 = Math.round(Math.random()); if (_local3 == 1) { _local2.mc.gotoAndStop("bad1"); } else { _local2.mc.gotoAndStop("bad2"); } } else { _local2.mc.gotoAndStop("bad10"); } if (_local2.mySide == "left") { _local2.mc._x = 80; _local2.mc._y = 160; } else if (_local2.mySide == "right") { _local2.mc._x = 450; _local2.mc._y = 160; } else if (_local2.mySide == "center") { _local2.mc._x = (Math.random() * 200) + 200; _local2.mc._y = 75; var _local4 = {ra:0, ga:0, ba:0}; _local2.mc_color.setTransform(_local4); _local2.inCenter == true; var _local5 = Math.round(Math.random()); if (_local5 == 1) { _local2.mySide = "right"; } else { _local2.mySide = "left"; } } else { trace("Baddie Constructor:No Side Specified"); } } function setVector() { var _local2 = this; if (_local2.mySide == "center") { _local2.speed = Math.floor((Math.random() * (_local2.ShootGame.maxHS - _local2.ShootGame.minHS)) + _local2.ShootGame.minHS); _local2.vspeed = Math.floor((Math.random() * (_local2.ShootGame.maxS - _local2.ShootGame.minS)) + _local2.ShootGame.minS); } else { _local2.speed = 2; _local2.vspeed = 3; } _local2.countdownTotal = Math.floor((Math.random() * 1) + 2); } function countdown() { var _local2 = this; _local2.count++; if (_local2.count > _local2.countdownTotal) { _local2.count = 0; _local2.setVector(); } } function remove() { var _local4 = this; var _local3 = _local4.ShootGame.baddies; if (_local3.length == 1) { _local3.pop(); } else { var _local2 = _local3.length; while (_local2--) { if (_local4 == _local3[_local2]) { _local3.splice(_local2, 1); break; } } } _local4.mc.removeMovieClip(); } function updatePos() { move(); } function move() { var _local2 = this; if (_local2.mc._y < 175) { var _local3 = {ra:_local2.mc._y - 75, ga:_local2.mc._y - 75, ba:_local2.mc._y - 75}; _local2.mc_color.setTransform(_local3); } _local2.mc.gfx.gotoAndStop("running"); if (_local2.mySide == "left") { _local2.mc._x = _local2.mc._x + _local2.speed; } else if (_local2.mySide == "right") { _local2.mc._x = _local2.mc._x + (-_local2.speed); } _local2.mc._y = _local2.mc._y + _local2.vspeed; _local2.mc._yscale = (_local2.mc._xscale = 50 + _local2.mc._y); if ((_local2.mc._x > 160) && (_local2.mc._x < 430)) { _local2.inCenter = true; } if ((_local2.mc._x < 160) && (_local2.inCenter == true)) { _local2.mySide = "left"; _local2.mc._x = 165; } if ((_local2.mc._x > 420) && (_local2.inCenter == true)) { _local2.mySide = "right"; _local2.mc._x = 415; } if (_local2.mc._y > 400) { _local2.ShootGame.endGame(); _local2.remove(); } } var inCenter = false; var dead = false; }Symbol 264 MovieClip Frame 8stop();Symbol 265 MovieClip Frame 8stop();Symbol 270 MovieClip Frame 8stop();Symbol 271 MovieClip Frame 8stop();Symbol 280 Buttonon (press) { getURL ("http://www.gamezhero.com/?from=shoot", "shoot"); }Symbol 293 MovieClip Frame 8stop();Symbol 325 MovieClip Frame 8stop();Symbol 328 MovieClip Frame 1restart_button.onRelease = function () { var _local2 = this; trace("restart"); trace(_local2._parent._parent._parent); delete _local2._parent._parent._parent.mg; _local2._parent._parent._parent.gotoAndStop("game"); };Symbol 329 MovieClip Frame 87stop();
Library Items
Symbol 1 Sound [march] | ||
Symbol 2 Sound [dead1] | ||
Symbol 3 Sound [dead2] | ||
Symbol 4 Sound [lose] | ||
Symbol 5 Sound [shoot_gun1] | ||
Symbol 6 Sound [shoot_gun2] | ||
Symbol 7 Sound [reload] | Used by:64 | |
Symbol 8 Bitmap | Used by:9 | |
Symbol 9 Graphic | Uses:8 | Used by:64 |
Symbol 10 Bitmap | Used by:11 | |
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Symbol 76 MovieClip [player] | Uses:75 | |
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Symbol 81 EditableText | Uses:80 | Used by:85 |
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Symbol 183 Graphic | Uses:182 | Used by:204 |
Symbol 184 Bitmap | Used by:185 | |
Symbol 185 Graphic | Uses:184 | Used by:204 |
Symbol 186 Bitmap | Used by:187 | |
Symbol 187 Graphic | Uses:186 | Used by:204 |
Symbol 188 Bitmap | Used by:189 | |
Symbol 189 Graphic | Uses:188 | Used by:204 |
Symbol 190 Bitmap | Used by:191 | |
Symbol 191 Graphic | Uses:190 | Used by:204 |
Symbol 192 Bitmap | Used by:193 | |
Symbol 193 Graphic | Uses:192 | Used by:204 |
Symbol 194 Bitmap | Used by:195 | |
Symbol 195 Graphic | Uses:194 | Used by:204 |
Symbol 196 Bitmap | Used by:197 | |
Symbol 197 Graphic | Uses:196 | Used by:204 |
Symbol 198 Bitmap | Used by:199 | |
Symbol 199 Graphic | Uses:198 | Used by:204 |
Symbol 200 Bitmap | Used by:201 | |
Symbol 201 Graphic | Uses:200 | Used by:204 |
Symbol 202 Bitmap | Used by:203 | |
Symbol 203 Graphic | Uses:202 | Used by:204 |
Symbol 204 MovieClip | Uses:155 157 159 161 163 165 167 169 171 173 175 177 179 181 183 185 187 189 191 193 195 197 199 201 203 | Used by:205 |
Symbol 205 MovieClip | Uses:153 204 | Used by:252 |
Symbol 206 Bitmap | Used by:207 208 209 210 212 213 214 | |
Symbol 207 Graphic | Uses:206 | Used by:211 250 |
Symbol 208 Graphic | Uses:206 | Used by:211 |
Symbol 209 Graphic | Uses:206 | Used by:211 |
Symbol 210 Graphic | Uses:206 | Used by:211 |
Symbol 211 MovieClip | Uses:207 208 209 210 | Used by:251 |
Symbol 212 Graphic | Uses:206 | Used by:215 |
Symbol 213 Graphic | Uses:206 | Used by:215 |
Symbol 214 Graphic | Uses:206 | Used by:215 |
Symbol 215 MovieClip | Uses:212 213 214 | Used by:251 |
Symbol 216 Bitmap | Used by:217 | |
Symbol 217 Graphic | Uses:216 | Used by:250 |
Symbol 218 Bitmap | Used by:219 | |
Symbol 219 Graphic | Uses:218 | Used by:250 |
Symbol 220 Bitmap | Used by:221 | |
Symbol 221 Graphic | Uses:220 | Used by:250 |
Symbol 222 Bitmap | Used by:223 | |
Symbol 223 Graphic | Uses:222 | Used by:250 |
Symbol 224 Bitmap | Used by:225 | |
Symbol 225 Graphic | Uses:224 | Used by:250 |
Symbol 226 Bitmap | Used by:227 | |
Symbol 227 Graphic | Uses:226 | Used by:250 |
Symbol 228 Bitmap | Used by:229 | |
Symbol 229 Graphic | Uses:228 | Used by:250 |
Symbol 230 Bitmap | Used by:231 | |
Symbol 231 Graphic | Uses:230 | Used by:250 |
Symbol 232 Bitmap | Used by:233 | |
Symbol 233 Graphic | Uses:232 | Used by:250 |
Symbol 234 Bitmap | Used by:235 | |
Symbol 235 Graphic | Uses:234 | Used by:250 |
Symbol 236 Bitmap | Used by:237 | |
Symbol 237 Graphic | Uses:236 | Used by:250 |
Symbol 238 Bitmap | Used by:239 | |
Symbol 239 Graphic | Uses:238 | Used by:250 |
Symbol 240 Bitmap | Used by:241 | |
Symbol 241 Graphic | Uses:240 | Used by:250 |
Symbol 242 Bitmap | Used by:243 | |
Symbol 243 Graphic | Uses:242 | Used by:250 |
Symbol 244 Bitmap | Used by:245 | |
Symbol 245 Graphic | Uses:244 | Used by:250 |
Symbol 246 Bitmap | Used by:247 | |
Symbol 247 Graphic | Uses:246 | Used by:250 |
Symbol 248 Bitmap | Used by:249 | |
Symbol 249 Graphic | Uses:248 | Used by:250 |
Symbol 250 MovieClip | Uses:207 217 219 221 223 225 227 229 231 233 235 237 239 241 243 245 247 249 | Used by:251 |
Symbol 251 MovieClip | Uses:211 215 250 | Used by:252 |
Symbol 252 MovieClip [baddie] | Uses:205 251 | |
Symbol 253 Graphic | Used by:254 | |
Symbol 254 MovieClip [bullet] | Uses:253 | |
Symbol 255 Graphic | Used by:257 | |
Symbol 256 ShapeTweening | Used by:257 | |
Symbol 257 MovieClip | Uses:255 256 79 | Used by:258 |
Symbol 258 MovieClip | Uses:257 | Used by:Timeline |
Symbol 330 MovieClip [__Packages.shoot.ShootGame] | ||
Symbol 331 MovieClip [__Packages.mx.utils.Delegate] | ||
Symbol 332 MovieClip [__Packages.shoot.Player] | ||
Symbol 333 MovieClip [__Packages.shoot.Projectile] | ||
Symbol 334 MovieClip [__Packages.shoot.Baddie] | ||
Symbol 259 Bitmap | Used by:260 | |
Symbol 260 Graphic | Uses:259 | Used by:281 |
Symbol 261 Font | Used by:262 268 298 299 316 320 | |
Symbol 262 Text | Uses:261 | Used by:263 |
Symbol 263 MovieClip | Uses:262 | Used by:264 265 |
Symbol 264 MovieClip | Uses:263 | Used by:267 |
Symbol 265 MovieClip | Uses:263 | Used by:267 |
Symbol 266 Graphic | Used by:267 272 | |
Symbol 267 Button | Uses:264 265 266 | Used by:281 |
Symbol 268 Text | Uses:261 | Used by:269 |
Symbol 269 MovieClip | Uses:268 | Used by:270 271 |
Symbol 270 MovieClip | Uses:269 | Used by:272 |
Symbol 271 MovieClip | Uses:269 | Used by:272 |
Symbol 272 Button | Uses:270 271 266 | Used by:281 |
Symbol 273 Graphic | Used by:280 | |
Symbol 274 Graphic | Used by:275 | |
Symbol 275 Button | Uses:274 | Used by:280 |
Symbol 276 Graphic | Used by:280 | |
Symbol 277 Font | Used by:278 279 | |
Symbol 278 Text | Uses:277 | Used by:280 |
Symbol 279 Text | Uses:277 | Used by:280 |
Symbol 280 Button | Uses:273 275 276 278 279 | Used by:281 |
Symbol 281 MovieClip | Uses:260 267 272 280 | Used by:Timeline |
Symbol 282 Bitmap | Used by:283 | |
Symbol 283 Graphic | Uses:282 | Used by:284 |
Symbol 284 MovieClip | Uses:283 | Used by:Timeline |
Symbol 285 Sound | Used by:Timeline | |
Symbol 286 Bitmap | Used by:287 | |
Symbol 287 Graphic | Uses:286 | Used by:288 Timeline |
Symbol 288 MovieClip | Uses:287 | Used by:Timeline |
Symbol 289 Bitmap | Used by:290 | |
Symbol 290 Graphic | Uses:289 | Used by:291 |
Symbol 291 MovieClip | Uses:290 | Used by:292 293 |
Symbol 292 MovieClip | Uses:291 | Used by:295 |
Symbol 293 MovieClip | Uses:291 | Used by:295 |
Symbol 294 Graphic | Used by:295 | |
Symbol 295 Button | Uses:292 293 294 | Used by:Timeline |
Symbol 296 Bitmap | Used by:297 | |
Symbol 297 Graphic | Uses:296 | Used by:Timeline |
Symbol 298 EditableText | Uses:261 | Used by:Timeline |
Symbol 299 EditableText | Uses:261 | Used by:Timeline |
Symbol 300 Graphic | Used by:301 | |
Symbol 301 MovieClip | Uses:300 | Used by:329 Timeline |
Symbol 302 Bitmap | Used by:303 | |
Symbol 303 Graphic | Uses:302 | Used by:304 |
Symbol 304 MovieClip | Uses:303 | Used by:329 |
Symbol 305 ShapeTweening | Used by:329 | |
Symbol 306 Bitmap | Used by:307 | |
Symbol 307 Graphic | Uses:306 | Used by:308 |
Symbol 308 MovieClip | Uses:307 | Used by:329 |
Symbol 309 Graphic | Used by:329 | |
Symbol 310 Graphic | Used by:329 | |
Symbol 311 ShapeTweening | Used by:329 | |
Symbol 312 Graphic | Used by:329 | |
Symbol 313 ShapeTweening | Used by:329 | |
Symbol 314 Graphic | Used by:329 | |
Symbol 315 ShapeTweening | Used by:329 | |
Symbol 316 Text | Uses:261 | Used by:317 |
Symbol 317 MovieClip | Uses:316 | Used by:329 |
Symbol 318 Graphic | Used by:329 | |
Symbol 319 Graphic | Used by:329 | |
Symbol 320 Text | Uses:261 | Used by:328 |
Symbol 321 Bitmap | Used by:322 | |
Symbol 322 Graphic | Uses:321 | Used by:323 |
Symbol 323 MovieClip | Uses:322 | Used by:324 325 |
Symbol 324 MovieClip | Uses:323 | Used by:327 |
Symbol 325 MovieClip | Uses:323 | Used by:327 |
Symbol 326 Graphic | Used by:327 | |
Symbol 327 Button | Uses:324 325 326 | Used by:328 |
Symbol 328 MovieClip | Uses:320 327 | Used by:329 |
Symbol 329 MovieClip | Uses:301 304 305 308 309 310 311 312 313 314 315 317 318 319 328 | Used by:Timeline |
Instance Names
"interface_mc" | Frame 10 | Symbol 281 MovieClip |
"play_btn" | Frame 22 | Symbol 295 Button |
"interface_mc" | Frame 23 | Symbol 281 MovieClip |
"interface_mc" | Frame 25 | Symbol 281 MovieClip |
"interface_mc" | Frame 27 | Symbol 281 MovieClip |
"score_txt" | Frame 41 | Symbol 298 EditableText |
"accuracy_txt" | Frame 41 | Symbol 299 EditableText |
"mask_mc" | Frame 50 | Symbol 301 MovieClip |
"lose_mc" | Frame 58 | Symbol 329 MovieClip |
"flash" | Symbol 74 MovieClip Frame 1 | Symbol 73 MovieClip |
"reload_anim" | Symbol 75 MovieClip Frame 1 | Symbol 64 MovieClip |
"arm" | Symbol 75 MovieClip Frame 1 | Symbol 74 MovieClip |
"weap_mc" | Symbol 76 MovieClip [player] Frame 1 | Symbol 75 MovieClip |
"again_btn" | Symbol 86 MovieClip [end] Frame 1 | Symbol 85 Button |
"die_mc" | Symbol 251 MovieClip Frame 20 | Symbol 250 MovieClip |
"gfx" | Symbol 252 MovieClip [baddie] Frame 1 | Symbol 205 MovieClip |
"gfx" | Symbol 252 MovieClip [baddie] Frame 14 | Symbol 251 MovieClip |
"proc" | Symbol 258 MovieClip Frame 1 | Symbol 257 MovieClip |
"help_button" | Symbol 281 MovieClip Frame 1 | Symbol 267 Button |
"restart_button" | Symbol 281 MovieClip Frame 1 | Symbol 272 Button |
"restart_button" | Symbol 328 MovieClip Frame 1 | Symbol 327 Button |
"mask_mc" | Symbol 329 MovieClip Frame 1 | Symbol 301 MovieClip |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "march" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "dead1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "dead2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "lose" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "shoot_gun1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "shoot_gun2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "reload" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "reload" |
ExportAssets (56) | Timeline Frame 1 | Symbol 76 as "player" |
ExportAssets (56) | Timeline Frame 1 | Symbol 86 as "end" |
ExportAssets (56) | Timeline Frame 1 | Symbol 252 as "baddie" |
ExportAssets (56) | Timeline Frame 1 | Symbol 254 as "bullet" |
ExportAssets (56) | Timeline Frame 1 | Symbol 330 as "__Packages.shoot.ShootGame" |
ExportAssets (56) | Timeline Frame 1 | Symbol 331 as "__Packages.mx.utils.Delegate" |
ExportAssets (56) | Timeline Frame 1 | Symbol 332 as "__Packages.shoot.Player" |
ExportAssets (56) | Timeline Frame 1 | Symbol 333 as "__Packages.shoot.Projectile" |
ExportAssets (56) | Timeline Frame 1 | Symbol 334 as "__Packages.shoot.Baddie" |
Labels
"IN" | Frame 10 |
"help" | Frame 41 |
"restart" | Frame 49 |
"game" | Frame 50 |
"end" | Frame 58 |
"OUT" | Frame 66 |
"startup" | Symbol 64 MovieClip Frame 1 |
"reload" | Symbol 64 MovieClip Frame 10 |
"idle" | Symbol 64 MovieClip Frame 28 |
"running" | Symbol 205 MovieClip Frame 1 |
"die" | Symbol 205 MovieClip Frame 10 |
"idle" | Symbol 251 MovieClip Frame 1 |
"running" | Symbol 251 MovieClip Frame 10 |
"die" | Symbol 251 MovieClip Frame 20 |
"bad1" | Symbol 252 MovieClip [baddie] Frame 1 |
"bad2" | Symbol 252 MovieClip [baddie] Frame 7 |
"bad10" | Symbol 252 MovieClip [baddie] Frame 14 |
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