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229494
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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/89244518?noj=FRM89244518-14DC" width="1" height="1"></div>

shoot.swf

This is the info page for
Flash #22111

(Click the ID number above for more basic data on this flash file.)


Text
You
Lose

PLAY AGAIN

PLAY AGAIN

PLAY AGAIN

PLAY AGAIN

HELP
»

RESTART
»

GAME

HERO

0

0

THEY GOT
YA.

To play again,
click

ActionScript [AS1/AS2]

Frame 1
System.security.allowDomain("gamezhero.com", "www.gamezhero.com"); _root.createEmptyMovieClip("gamezhero", 100000); _root.gamezhero.loadMovie("http://www.gamezhero.com/flash/gamezhero.swf?x=-100&y=-100&from=shooter&scale=80&t=1126794861328"); Stage.showMenu = false; _quality = "BEST";
Frame 2
play();
Frame 41
play_btn.onRelease = function () { play(); }; stop(); obj.onIn();
Frame 50
this.createEmptyMovieClip("game_mc", 10); this.game_mc.setMask(mask_mc); this.game_mc._x = 220; mg = new shoot.ShootGame(game_mc); stop();
Frame 66
trace(mg); delete mg;
Frame 82
stop(); obj.onOut();
Symbol 64 MovieClip Frame 28
stop();
Symbol 73 MovieClip Frame 1
stop();
Symbol 73 MovieClip Frame 2
this._parent._parent.reload_anim._visible = false;
Symbol 73 MovieClip Frame 5
this._parent._parent.reload_anim._visible = true;
Symbol 204 MovieClip Frame 25
this._parent._parent.myObj.remove(); stop();
Symbol 250 MovieClip Frame 17
this._parent._parent.myObj.remove();
Symbol 251 MovieClip Frame 1
stop();
Symbol 251 MovieClip Frame 10
stop();
Symbol 252 MovieClip [baddie] Frame 1
stop();
Symbol 252 MovieClip [baddie] Frame 7
stop();
Symbol 252 MovieClip [baddie] Frame 14
stop();
Symbol 257 MovieClip Frame 1
stop();
Symbol 258 MovieClip Frame 1
fscommand ("allowscale", "false"); this._parent.stop();
Symbol 258 MovieClip Frame 2
p = Math.round(100 * (_root.getBytesLoaded() / _root.getBytesTotal())); proc.gotoAndStop(p); trace(p); if (_root.getBytesLoaded() == _root.getBytesTotal()) { this._parent.gotoAndPlay(2); }
Symbol 258 MovieClip Frame 3
gotoAndPlay (2);
Symbol 330 MovieClip [__Packages.shoot.ShootGame] Frame 0
class shoot.ShootGame { var projectiles, baddies, game, player, shootGameSounds; function ShootGame (gameMC) { projectiles = new Array(); baddies = new Array(); bID = 0; badID = 0; game = gameMC; game._parent.interface_mc.restart_button.onRelease = function () { this._parent._parent.mg.clearGame(); gotoAndPlay ("restart"); }; game._parent.interface_mc.help_button.onRelease = function () { this._parent._parent.mg.clearGame(); gotoAndStop ("help"); }; game.onEnterFrame = mx.utils.Delegate.create(this, setSoundVolume); with (game._parent.score_txt) { text = 0; } with (game._parent.accuracy_txt) { text = "100%"; } game.createEmptyMovieClip("bads", 100); game.createEmptyMovieClip("bullets", 200); player = new shoot.Player(this); baddieSwitch("begin"); shootGameSounds = {}; shootGameSounds.gunfire = new Sound(game); shootGameSounds.gunfire.attachSound("shoot_gun1"); shootGameSounds.dead1 = new Sound(game); shootGameSounds.dead1.attachSound("dead1"); shootGameSounds.dead2 = new Sound(game); shootGameSounds.dead2.attachSound("dead2"); shootGameSounds.lose = new Sound(game); shootGameSounds.lose.attachSound("lose"); game.createEmptyMovieClip("marchSound", 100000); shootGameSounds.march = new Sound(game.marchSound); shootGameSounds.march.attachSound("march"); shootGameSounds.march.setVolume(0); shootGameSounds.march.start(0, 99999); } function setSoundVolume() { shootGameSounds.march.setVolume(baddies.length * 20); } function scoreUpdate() { var _local2 = this; _local2.score++; _local2.game._parent.score_txt.text = _local2.score; _local2.waveKilled++; if (_local2.waveKilled == _local2.waveTotal) { _local2.baddieSwitch("end"); _local2.wavePauseInterval = setInterval(_local2, "nextWaveCountdown", 1000); } _local2.calcAccuracy(); } function calcAccuracy() { var _local2 = this; _local2.accuracy = Math.floor((_local2.score / _local2.bID) * 100); _local2.game._parent.accuracy_txt.text = _local2.accuracy + "%"; } function nextWaveCountdown() { var _local2 = this; _local2.waveCountDn++; if (_local2.waveCountDn == _local2.waveTimeToWait) { clearInterval(_local2.wavePauseInterval); _local2.waveCountDn = 0; _local2.waveKilled = 0; _local2.nextLevel(); _local2.baddieSwitch("begin"); _local2.game.player_mc.weap_mc.reload_anim.gotoAndPlay("reload"); } } function nextLevel() { var _local2 = this; _local2.baddieRate = _local2.baddieRate - (_local2.baddieRate / 20); _local2.waveTotal = _local2.waveTotal + 3; _local2.minS = _local2.minS + (_local2.minS / 10); _local2.maxS = _local2.maxS + (_local2.maxS / 8); _local2.minVS = _local2.minVS + (_local2.minVS / 10); _local2.maxVS = _local2.maxVS + (_local2.maxVS / 10); } function endGame() { var _local2 = this; gotoAndStop ("end"); _local2.shootGameSounds.lose.start(); _local2.shootGameSounds.lose.onSoundComplete = function () { trace(this.shootGameSounds); delete this.shootGameSounds; }; _local2.shootGameSounds.march.stop(); _local2.clearGame(); } function clearGame() { var _local2 = this; _local2.baddieSwitch("end"); _local2.shootGameSounds.march.stop(); clearInterval(_local2.wavePauseInterval); clearInterval(_local2.baddieInterval); _local2.game.player_mc.removeMovieClip(); _local2.game.bullets.removeMovieClip(); _local2.game.bads.removeMovieClip(); } function baddieSwitch(directions) { var _local2 = this; switch (directions) { case "begin" : _local2.baddieInterval = setInterval(_local2, "sendBaddies", _local2.baddieRate); break; case "end" : clearInterval(_local2.baddieInterval); break; default : trace("Something is broken with the baddie switch, output: " + directions); } } function sendBaddies() { var _local2 = this; var _local3 = Math.round(Math.random() * 5); if (_local3 == 0) { var _local4 = new shoot.Baddie(_local2, _local2.game, "right"); } else if (_local3 == 1) { var _local4 = new shoot.Baddie(_local2, _local2.game, "left"); } else { var _local4 = new shoot.Baddie(_local2, _local2.game, "center"); } } var bID = 0; var c = false; var badID = 0; var badc = false; var baddieRate = 800; var minS = 2; var maxS = 4; var minVS = 0.1; var maxVS = 0.5; var minHS = 0.1; var maxHS = 0.5; var gameW = 550; var score = 0; var accuracy = 0; var waveKilled = 0; var waveTotal = 5; var waveCountDn = 0; var waveTimeToWait = 5; }
Symbol 331 MovieClip [__Packages.mx.utils.Delegate] Frame 0
class mx.utils.Delegate extends Object { var func; function Delegate (f) { super(); func = f; } static function create(obj, func) { var _local2 = function () { var _local2 = arguments.callee.target; var _local3 = arguments.callee.func; return(_local3.apply(_local2, arguments)); }; _local2.target = obj; _local2.func = func; return(_local2); } function createDelegate(obj) { return(create(obj, func)); } }
Symbol 332 MovieClip [__Packages.shoot.Player] Frame 0
class shoot.Player { var intID; function Player (sg) { var _local2 = this; _local2.ShootGame = sg; _local2.mc = _local2.ShootGame.game.attachMovie("player", "player_mc", 300); _local2.mc._y = 500; _local2.mc._x = _local2.ShootGame.gameW / 2; _local2.mc._xscale = (_local2.mc._yscale = 50); _local2.mc.onEnterFrame = mx.utils.Delegate.create(_local2, _local2.updatePos); var _local3 = new Sound(); _local3.attachSound("shoot_gun2"); } function checkLoaded(mc) { var _local2 = mc; trace("Player_checkLoaded " + _local2); var _local4 = _local2.getBytesLoaded(); var _local3 = _local2.getBytesTotal(); trace(("Player_interval called: " + getTimer()) + " ms."); if ((_local4 == _local3) && (_local3 > 20)) { trace("Player is Loaded"); clearInterval(intID); _local2.onEnterFrame = mx.utils.Delegate.create(this, updatePos); } } function updatePos() { var _local2 = this; if (Key.isDown(37) && (!Key.isDown(39))) { if (_local2.speed > (-_local2.maxPlayerSpeed)) { _local2.speed = _local2.speed - _local2.playerAcl; } } if (Key.isDown(39) && (!Key.isDown(37))) { if (_local2.speed < _local2.maxPlayerSpeed) { _local2.speed = _local2.speed + _local2.playerAcl; } } if ((!Key.isDown(39)) && (!Key.isDown(37))) { if (_local2.speed > 1) { _local2.speed--; } else if (_local2.speed < -1) { _local2.speed++; } else { _local2.speed = 0; } } _local2.gunDelayCtr++; if (Key.isDown(32)) { if ((_local2.gunDelayCtr > _local2.gunDelay) || (_local2.firing == false)) { _local2.firing = true; var _local3 = new shoot.Projectile(_local2.ShootGame); _local2.mc.weap_mc.arm.flash.gotoAndPlay(2); _local2.gunDelayCtr = 0; _local2.ShootGame.shootGameSounds.gunfire.start(); } } else { _local2.firing = false; } if (Key.isDown(71)) { if (Key.isDown(80)) { _local2.ShootGame.badc = true; } } if (((_local2.mc._x + _local2.speed) > 20) && ((_local2.mc._x + _local2.speed) < 500)) { _local2.mc._y = 510 - (_local2.mc._x / 20); _local2.mc._x = _local2.mc._x + _local2.speed; _local2.mc.weap_mc.arm._rotation = (-_local2.mc._x) / 20; } else if ((_local2.mc._x + _local2.speed) < 0) { _local2.speed = 0; _local2.mc._x = 0; } else if ((_local2.mc._x + _local2.speed) > 500) { _local2.speed = 0; _local2.mc._x = 500; } } var speed = 0; var maxPlayerSpeed = 13; var playerAcl = 5; var gunDelay = 8; var gunDelayCtr = 0; }
Symbol 333 MovieClip [__Packages.shoot.Projectile] Frame 0
class shoot.Projectile { var mc; function Projectile (sg) { var _local2 = this; _local2.ShootGame = sg; _local2.ShootGame.bID++; _local2.ShootGame.calcAccuracy(); _local2.mc = _local2.ShootGame.game.bullets.attachMovie("bullet", "bullet_" + _local2.ShootGame.bID, 1000 + _local2.ShootGame.bID); var _local4 = _local2.ShootGame.game.player_mc._x / 10; _local2.mc._x = (_local2.oX = (_local2.ShootGame.game.player_mc._x - _local4) + 40); if (_local2.oX > (_local2.ShootGame.gameW / 2)) { var _local3 = (_local2.ShootGame.game.player_mc._x - (_local2.ShootGame.gameW / 2)) / 25; _local2.mc._rotation = -_local3; } else { var _local3 = ((_local2.ShootGame.gameW / 2) - _local2.ShootGame.game.player_mc._x) / 25; _local2.mc._rotation = _local3; } _local2.mc._y = _local2.ShootGame.game.player_mc._y - 100; _local2.mc._xscale = (_local2.mc._yscale = 50); _local2.mc.onEnterFrame = mx.utils.Delegate.create(_local2, _local2.updatePos); } function remove() { mc.removeMovieClip(); } function updatePos() { var _local2 = this; _local2.mc._alpha = _local2.mc._y - 100; if (_local2.oX < (_local2.ShootGame.gameW / 2)) { _local2.hs = ((_local2.ShootGame.gameW / 2) - _local2.oX) / _local2.leftPRate; _local2.mc._x = _local2.mc._x + _local2.hs; } else if (_local2.oX > (_local2.ShootGame.gameW / 2)) { _local2.hs = ((_local2.ShootGame.gameW / 2) - _local2.oX) / _local2.rightPRate; _local2.mc._x = _local2.mc._x + _local2.hs; } _local2.mc._y = _local2.mc._y - _local2.speed; _local2.mc._xscale = (_local2.mc._yscale = _local2.mc._yscale - 2); if (_local2.mc._y < 75) { _local2.remove(); } _local2.hitTestOnBaddie(); } function hitTestOnBaddie() { var _local2 = this; var _local4 = 0; while (_local4 < _local2.ShootGame.baddies.length) { var _local3 = _local2.ShootGame.baddies[_local4]; if ((_local2.mc.hitTest(_local3.mc) == true) && (_local3.dead == false)) { _local3.dead = true; _local3.mc.onEnterFrame = null; _local3.mc.gfx.gotoAndStop("die"); var _local5 = Math.round(Math.random()); if (_local5 == 1) { _local2.ShootGame.shootGameSounds.dead1.start(); } else { _local2.ShootGame.shootGameSounds.dead2.start(); } _local2.remove(); _local2.ShootGame.scoreUpdate(); break; } _local4++; } } var speed = 25; var leftPRate = 25; var rightPRate = 25; }
Symbol 334 MovieClip [__Packages.shoot.Baddie] Frame 0
class shoot.Baddie { function Baddie (sg, game, side) { var _local2 = this; _local2.ShootGame = sg; _local2.mySide = side; _local2.setVector(); _local2.ShootGame.badID++; _local2.ShootGame.baddies.push(_local2); var _local6 = 10000 - _local2.ShootGame.badID; _local2.ShootGame.game.bads.attachMovie("baddie", "baddie_" + _local2.ShootGame.badID, _local6); _local2.mc = _local2.ShootGame.game.bads["baddie_" + _local2.ShootGame.badID]; _local2.mc.onEnterFrame = mx.utils.Delegate.create(_local2, _local2.updatePos); _local2.mc.myObj = _local2; _local2.mc_color = new Color(_local2.mc); if (!_local2.ShootGame.badc) { var _local3 = Math.round(Math.random()); if (_local3 == 1) { _local2.mc.gotoAndStop("bad1"); } else { _local2.mc.gotoAndStop("bad2"); } } else { _local2.mc.gotoAndStop("bad10"); } if (_local2.mySide == "left") { _local2.mc._x = 80; _local2.mc._y = 160; } else if (_local2.mySide == "right") { _local2.mc._x = 450; _local2.mc._y = 160; } else if (_local2.mySide == "center") { _local2.mc._x = (Math.random() * 200) + 200; _local2.mc._y = 75; var _local4 = {ra:0, ga:0, ba:0}; _local2.mc_color.setTransform(_local4); _local2.inCenter == true; var _local5 = Math.round(Math.random()); if (_local5 == 1) { _local2.mySide = "right"; } else { _local2.mySide = "left"; } } else { trace("Baddie Constructor:No Side Specified"); } } function setVector() { var _local2 = this; if (_local2.mySide == "center") { _local2.speed = Math.floor((Math.random() * (_local2.ShootGame.maxHS - _local2.ShootGame.minHS)) + _local2.ShootGame.minHS); _local2.vspeed = Math.floor((Math.random() * (_local2.ShootGame.maxS - _local2.ShootGame.minS)) + _local2.ShootGame.minS); } else { _local2.speed = 2; _local2.vspeed = 3; } _local2.countdownTotal = Math.floor((Math.random() * 1) + 2); } function countdown() { var _local2 = this; _local2.count++; if (_local2.count > _local2.countdownTotal) { _local2.count = 0; _local2.setVector(); } } function remove() { var _local4 = this; var _local3 = _local4.ShootGame.baddies; if (_local3.length == 1) { _local3.pop(); } else { var _local2 = _local3.length; while (_local2--) { if (_local4 == _local3[_local2]) { _local3.splice(_local2, 1); break; } } } _local4.mc.removeMovieClip(); } function updatePos() { move(); } function move() { var _local2 = this; if (_local2.mc._y < 175) { var _local3 = {ra:_local2.mc._y - 75, ga:_local2.mc._y - 75, ba:_local2.mc._y - 75}; _local2.mc_color.setTransform(_local3); } _local2.mc.gfx.gotoAndStop("running"); if (_local2.mySide == "left") { _local2.mc._x = _local2.mc._x + _local2.speed; } else if (_local2.mySide == "right") { _local2.mc._x = _local2.mc._x + (-_local2.speed); } _local2.mc._y = _local2.mc._y + _local2.vspeed; _local2.mc._yscale = (_local2.mc._xscale = 50 + _local2.mc._y); if ((_local2.mc._x > 160) && (_local2.mc._x < 430)) { _local2.inCenter = true; } if ((_local2.mc._x < 160) && (_local2.inCenter == true)) { _local2.mySide = "left"; _local2.mc._x = 165; } if ((_local2.mc._x > 420) && (_local2.inCenter == true)) { _local2.mySide = "right"; _local2.mc._x = 415; } if (_local2.mc._y > 400) { _local2.ShootGame.endGame(); _local2.remove(); } } var inCenter = false; var dead = false; }
Symbol 264 MovieClip Frame 8
stop();
Symbol 265 MovieClip Frame 8
stop();
Symbol 270 MovieClip Frame 8
stop();
Symbol 271 MovieClip Frame 8
stop();
Symbol 280 Button
on (press) { getURL ("http://www.gamezhero.com/?from=shoot", "shoot"); }
Symbol 293 MovieClip Frame 8
stop();
Symbol 325 MovieClip Frame 8
stop();
Symbol 328 MovieClip Frame 1
restart_button.onRelease = function () { var _local2 = this; trace("restart"); trace(_local2._parent._parent._parent); delete _local2._parent._parent._parent.mg; _local2._parent._parent._parent.gotoAndStop("game"); };
Symbol 329 MovieClip Frame 87
stop();

Library Items

Symbol 1 Sound [march]
Symbol 2 Sound [dead1]
Symbol 3 Sound [dead2]
Symbol 4 Sound [lose]
Symbol 5 Sound [shoot_gun1]
Symbol 6 Sound [shoot_gun2]
Symbol 7 Sound [reload]Used by:64
Symbol 8 BitmapUsed by:9
Symbol 9 GraphicUses:8Used by:64
Symbol 10 BitmapUsed by:11
Symbol 11 GraphicUses:10Used by:64
Symbol 12 BitmapUsed by:13
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Symbol 73 MovieClipUses:66 68 70 72Used by:74
Symbol 74 MovieClipUses:73Used by:75
Symbol 75 MovieClipUses:64 74Used by:76
Symbol 76 MovieClip [player]Uses:75
Symbol 77 FontUsed by:78
Symbol 78 TextUses:77Used by:86
Symbol 79 GraphicUsed by:85 257
Symbol 80 FontUsed by:81 82 83 84
Symbol 81 EditableTextUses:80Used by:85
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Symbol 208 GraphicUses:206Used by:211
Symbol 209 GraphicUses:206Used by:211
Symbol 210 GraphicUses:206Used by:211
Symbol 211 MovieClipUses:207 208 209 210Used by:251
Symbol 212 GraphicUses:206Used by:215
Symbol 213 GraphicUses:206Used by:215
Symbol 214 GraphicUses:206Used by:215
Symbol 215 MovieClipUses:212 213 214Used by:251
Symbol 216 BitmapUsed by:217
Symbol 217 GraphicUses:216Used by:250
Symbol 218 BitmapUsed by:219
Symbol 219 GraphicUses:218Used by:250
Symbol 220 BitmapUsed by:221
Symbol 221 GraphicUses:220Used by:250
Symbol 222 BitmapUsed by:223
Symbol 223 GraphicUses:222Used by:250
Symbol 224 BitmapUsed by:225
Symbol 225 GraphicUses:224Used by:250
Symbol 226 BitmapUsed by:227
Symbol 227 GraphicUses:226Used by:250
Symbol 228 BitmapUsed by:229
Symbol 229 GraphicUses:228Used by:250
Symbol 230 BitmapUsed by:231
Symbol 231 GraphicUses:230Used by:250
Symbol 232 BitmapUsed by:233
Symbol 233 GraphicUses:232Used by:250
Symbol 234 BitmapUsed by:235
Symbol 235 GraphicUses:234Used by:250
Symbol 236 BitmapUsed by:237
Symbol 237 GraphicUses:236Used by:250
Symbol 238 BitmapUsed by:239
Symbol 239 GraphicUses:238Used by:250
Symbol 240 BitmapUsed by:241
Symbol 241 GraphicUses:240Used by:250
Symbol 242 BitmapUsed by:243
Symbol 243 GraphicUses:242Used by:250
Symbol 244 BitmapUsed by:245
Symbol 245 GraphicUses:244Used by:250
Symbol 246 BitmapUsed by:247
Symbol 247 GraphicUses:246Used by:250
Symbol 248 BitmapUsed by:249
Symbol 249 GraphicUses:248Used by:250
Symbol 250 MovieClipUses:207 217 219 221 223 225 227 229 231 233 235 237 239 241 243 245 247 249Used by:251
Symbol 251 MovieClipUses:211 215 250Used by:252
Symbol 252 MovieClip [baddie]Uses:205 251
Symbol 253 GraphicUsed by:254
Symbol 254 MovieClip [bullet]Uses:253
Symbol 255 GraphicUsed by:257
Symbol 256 ShapeTweeningUsed by:257
Symbol 257 MovieClipUses:255 256 79Used by:258
Symbol 258 MovieClipUses:257Used by:Timeline
Symbol 330 MovieClip [__Packages.shoot.ShootGame]
Symbol 331 MovieClip [__Packages.mx.utils.Delegate]
Symbol 332 MovieClip [__Packages.shoot.Player]
Symbol 333 MovieClip [__Packages.shoot.Projectile]
Symbol 334 MovieClip [__Packages.shoot.Baddie]
Symbol 259 BitmapUsed by:260
Symbol 260 GraphicUses:259Used by:281
Symbol 261 FontUsed by:262 268 298 299 316 320
Symbol 262 TextUses:261Used by:263
Symbol 263 MovieClipUses:262Used by:264 265
Symbol 264 MovieClipUses:263Used by:267
Symbol 265 MovieClipUses:263Used by:267
Symbol 266 GraphicUsed by:267 272
Symbol 267 ButtonUses:264 265 266Used by:281
Symbol 268 TextUses:261Used by:269
Symbol 269 MovieClipUses:268Used by:270 271
Symbol 270 MovieClipUses:269Used by:272
Symbol 271 MovieClipUses:269Used by:272
Symbol 272 ButtonUses:270 271 266Used by:281
Symbol 273 GraphicUsed by:280
Symbol 274 GraphicUsed by:275
Symbol 275 ButtonUses:274Used by:280
Symbol 276 GraphicUsed by:280
Symbol 277 FontUsed by:278 279
Symbol 278 TextUses:277Used by:280
Symbol 279 TextUses:277Used by:280
Symbol 280 ButtonUses:273 275 276 278 279Used by:281
Symbol 281 MovieClipUses:260 267 272 280Used by:Timeline
Symbol 282 BitmapUsed by:283
Symbol 283 GraphicUses:282Used by:284
Symbol 284 MovieClipUses:283Used by:Timeline
Symbol 285 SoundUsed by:Timeline
Symbol 286 BitmapUsed by:287
Symbol 287 GraphicUses:286Used by:288  Timeline
Symbol 288 MovieClipUses:287Used by:Timeline
Symbol 289 BitmapUsed by:290
Symbol 290 GraphicUses:289Used by:291
Symbol 291 MovieClipUses:290Used by:292 293
Symbol 292 MovieClipUses:291Used by:295
Symbol 293 MovieClipUses:291Used by:295
Symbol 294 GraphicUsed by:295
Symbol 295 ButtonUses:292 293 294Used by:Timeline
Symbol 296 BitmapUsed by:297
Symbol 297 GraphicUses:296Used by:Timeline
Symbol 298 EditableTextUses:261Used by:Timeline
Symbol 299 EditableTextUses:261Used by:Timeline
Symbol 300 GraphicUsed by:301
Symbol 301 MovieClipUses:300Used by:329  Timeline
Symbol 302 BitmapUsed by:303
Symbol 303 GraphicUses:302Used by:304
Symbol 304 MovieClipUses:303Used by:329
Symbol 305 ShapeTweeningUsed by:329
Symbol 306 BitmapUsed by:307
Symbol 307 GraphicUses:306Used by:308
Symbol 308 MovieClipUses:307Used by:329
Symbol 309 GraphicUsed by:329
Symbol 310 GraphicUsed by:329
Symbol 311 ShapeTweeningUsed by:329
Symbol 312 GraphicUsed by:329
Symbol 313 ShapeTweeningUsed by:329
Symbol 314 GraphicUsed by:329
Symbol 315 ShapeTweeningUsed by:329
Symbol 316 TextUses:261Used by:317
Symbol 317 MovieClipUses:316Used by:329
Symbol 318 GraphicUsed by:329
Symbol 319 GraphicUsed by:329
Symbol 320 TextUses:261Used by:328
Symbol 321 BitmapUsed by:322
Symbol 322 GraphicUses:321Used by:323
Symbol 323 MovieClipUses:322Used by:324 325
Symbol 324 MovieClipUses:323Used by:327
Symbol 325 MovieClipUses:323Used by:327
Symbol 326 GraphicUsed by:327
Symbol 327 ButtonUses:324 325 326Used by:328
Symbol 328 MovieClipUses:320 327Used by:329
Symbol 329 MovieClipUses:301 304 305 308 309 310 311 312 313 314 315 317 318 319 328Used by:Timeline

Instance Names

"interface_mc"Frame 10Symbol 281 MovieClip
"play_btn"Frame 22Symbol 295 Button
"interface_mc"Frame 23Symbol 281 MovieClip
"interface_mc"Frame 25Symbol 281 MovieClip
"interface_mc"Frame 27Symbol 281 MovieClip
"score_txt"Frame 41Symbol 298 EditableText
"accuracy_txt"Frame 41Symbol 299 EditableText
"mask_mc"Frame 50Symbol 301 MovieClip
"lose_mc"Frame 58Symbol 329 MovieClip
"flash"Symbol 74 MovieClip Frame 1Symbol 73 MovieClip
"reload_anim"Symbol 75 MovieClip Frame 1Symbol 64 MovieClip
"arm"Symbol 75 MovieClip Frame 1Symbol 74 MovieClip
"weap_mc"Symbol 76 MovieClip [player] Frame 1Symbol 75 MovieClip
"again_btn"Symbol 86 MovieClip [end] Frame 1Symbol 85 Button
"die_mc"Symbol 251 MovieClip Frame 20Symbol 250 MovieClip
"gfx"Symbol 252 MovieClip [baddie] Frame 1Symbol 205 MovieClip
"gfx"Symbol 252 MovieClip [baddie] Frame 14Symbol 251 MovieClip
"proc"Symbol 258 MovieClip Frame 1Symbol 257 MovieClip
"help_button"Symbol 281 MovieClip Frame 1Symbol 267 Button
"restart_button"Symbol 281 MovieClip Frame 1Symbol 272 Button
"restart_button"Symbol 328 MovieClip Frame 1Symbol 327 Button
"mask_mc"Symbol 329 MovieClip Frame 1Symbol 301 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "march"
ExportAssets (56)Timeline Frame 1Symbol 2 as "dead1"
ExportAssets (56)Timeline Frame 1Symbol 3 as "dead2"
ExportAssets (56)Timeline Frame 1Symbol 4 as "lose"
ExportAssets (56)Timeline Frame 1Symbol 5 as "shoot_gun1"
ExportAssets (56)Timeline Frame 1Symbol 6 as "shoot_gun2"
ExportAssets (56)Timeline Frame 1Symbol 7 as "reload"
ExportAssets (56)Timeline Frame 1Symbol 7 as "reload"
ExportAssets (56)Timeline Frame 1Symbol 76 as "player"
ExportAssets (56)Timeline Frame 1Symbol 86 as "end"
ExportAssets (56)Timeline Frame 1Symbol 252 as "baddie"
ExportAssets (56)Timeline Frame 1Symbol 254 as "bullet"
ExportAssets (56)Timeline Frame 1Symbol 330 as "__Packages.shoot.ShootGame"
ExportAssets (56)Timeline Frame 1Symbol 331 as "__Packages.mx.utils.Delegate"
ExportAssets (56)Timeline Frame 1Symbol 332 as "__Packages.shoot.Player"
ExportAssets (56)Timeline Frame 1Symbol 333 as "__Packages.shoot.Projectile"
ExportAssets (56)Timeline Frame 1Symbol 334 as "__Packages.shoot.Baddie"

Labels

"IN"Frame 10
"help"Frame 41
"restart"Frame 49
"game"Frame 50
"end"Frame 58
"OUT"Frame 66
"startup"Symbol 64 MovieClip Frame 1
"reload"Symbol 64 MovieClip Frame 10
"idle"Symbol 64 MovieClip Frame 28
"running"Symbol 205 MovieClip Frame 1
"die"Symbol 205 MovieClip Frame 10
"idle"Symbol 251 MovieClip Frame 1
"running"Symbol 251 MovieClip Frame 10
"die"Symbol 251 MovieClip Frame 20
"bad1"Symbol 252 MovieClip [baddie] Frame 1
"bad2"Symbol 252 MovieClip [baddie] Frame 7
"bad10"Symbol 252 MovieClip [baddie] Frame 14




http://swfchan.com/5/22111/info.shtml
Created: 27/5 -2019 03:58:51 Last modified: 27/5 -2019 03:58:51 Server time: 14/11 -2024 17:26:09