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Slot Flash.swf

This is the info page for
Flash #22183

(Click the ID number above for more basic data on this flash file.)


Text
payout

credit

15+BB

15+RB

15

8

2

replay/15

00000

gamedesign

gamedesign

バウンド

バウンド

成功

失敗

game_cnt

game_mode

jac_game_cnt

jac_hit_cnt

big_flg

big_jac_cnt

big_game_cnt

0

0

0

0

0

0

0

0

timeup

BGM

SE

You win 200000 Yen

Push this ->

Input your name

and push this ->

1.

2.

3.

4.

5.

6.

7.

8.

9.

10.

ActionScript [AS1/AS2]

Frame 2
total = _root.getBytesTotal(); loaded = _root.getBytesLoaded(); per = Math.floor((100 * loaded) / total); mcLoader._xscale = per;
Frame 3
loaded = _root.getBytesLoaded(); per = Math.floor((100 * loaded) / total); mcLoader._xscale = per; if (loaded >= total) { gotoAndPlay ("init"); }
Frame 4
gotoAndPlay(_currentframe - 1);
Frame 7
stop_cnt = 0; stop_flg = [0, 0, 0]; reel_ypos = [0, 0, 0]; start_speed = 40; bound_flg = 1; tosen = 0; exp = [[0, 0, 0], [0, 0, 0], [0, 0, 0]]; dest = [[0, 0, 0], [0, 0, 0], [0, 0, 0]]; stop_pat = [[0, 0, 0], [0, 0, 0], [0, 0, 0]]; line_ypos = [[1, 1, 1], [0, 0, 0], [2, 2, 2], [0, 1, 2], [2, 1, 0]]; coin = 50; bet = 3; bet_line = 5; game_mode = 0; game_cnt = 0; jac_game_cnt = 0; jac_hit_cnt = 0; big_flg = 0; big_game_cnt = 0; big_jac_cnt = 0; reach_flg = 0; timeup = 0; PAT_W = 100; PAT_H = 50; REEL_OX = 120; REEL_OY = 110; pat = [[5, 6, 2, 4, 5, 7, 2, 4, 3, 7, 5, 4, 5, 7, 3, 6, 7, 5, 4, 1, 7], [7, 5, 2, 4, 7, 6, 5, 6, 7, 5, 3, 4, 7, 1, 5, 4, 7, 2, 5, 3, 6], [6, 4, 2, 5, 7, 4, 5, 1, 7, 4, 5, 7, 3, 4, 5, 7, 6, 1, 4, 5, 7]]; i = 0; while (i < 3) { j = 0; while (j < 24) { mc = eval ((("mcReel" + i) + ".mc") + j); if (j < 21) { mc.gotoAndStop(pat[i][j]); } else { mc.gotoAndStop(pat[i][j - 21]); } j++; } i++; } mcBound.onPress = function () { bound_flg = ((this._currentframe == 1) ? 1 : 0); this.gotoAndStop(1 + bound_flg); }; gotoAndStop ("game");
Frame 11
function reset() { mcLever.onPress = function () { mcSE.gotoAndPlay("lever"); var i; var j; bet = 3; if (coin < 3) { bet = coin; } if (game_mode == 1) { bet = 1; } bet_line = (bet * 2) - 1; i = 0; while (i < 2) { j = 0; while (j < 5) { mc = eval (("mcLine" + i) + j); if (game_mode == 2) { mc.start_shiver_big(); } else if (j < bet_line) { mc.start_on(); } else { mc.start_off(); } j++; } i++; } coin = coin - bet; if (coin < 0) { coin = 0; } tosen = 0; var k = new Array(8); var v = new Array(8); var a = 0; switch (game_mode) { case 0 : k[0] = 0; k[1] = 0; k[2] = 0; k[3] = 0; k[4] = 10; k[5] = 10; k[6] = 5; k[7] = 10; break; case 1 : k[0] = 0; k[1] = 0; k[2] = 0; k[3] = 0; k[4] = 0; k[5] = 0; k[6] = 0; k[7] = 100; break; case 2 : k[0] = 0; k[1] = 0; k[2] = 0; k[3] = 0; k[4] = 30; k[5] = 10; k[6] = 10; k[7] = 50; } i = 0; while (i < 8) { a = a + k[i]; v[i] = a; i++; } var r = Math.floor(Math.random() * 100); i = 1; while (i < 8) { if (r < v[i]) { tosen = i; break; } i++; } if (game_mode == 0) { if (reach_flg == 0) { var r = Math.floor(Math.random() * 100); if (r == 1) { reach_flg = 1; } if (r == 2) { reach_flg = 2; } if (r == 3) { reach_flg = 3; } } if ((reach_flg > 0) && (tosen == 0)) { tosen = reach_flg; } } mcTosen.gotoAndStop(((tosen == 0) ? 8 : (tosen))); mcSuccess.gotoAndStop(1); stop_cnt = 0; i = 0; while (i < 3) { j = 0; while (j < 3) { exp[i][j] = tosen; if ((bet == 1) && (j != 1)) { exp[i][j] = 0; } dest[i][j] = 0; stop_pat[i][j] = 0; j++; } i++; } i = 0; while (i < 3) { start_roll(i); i++; } this.gotoAndPlay(2); delete this.onPress; i = 0; while (i < 3) { mc = eval ("mcStop" + i); mc.gotoAndStop(1); mc.onPress = function () { this.gotoAndPlay(2); delete this.onPress; var _local2 = Number(this._name.slice(6)); start_slide(_local2); }; i++; } bound_flg = ((tosen > 0) ? 1 : 0); }; } function start_roll(n) { stop_flg[n] = 0; mc = eval ("mcReel" + n); mc.speed = start_speed; mc.onEnterFrame = function () { var _local2 = Number(this._name.slice(6)); reel_ypos[_local2] = reel_ypos[_local2] - this.speed; if (reel_ypos[_local2] < 0) { reel_ypos[_local2] = reel_ypos[_local2] + (PAT_H * 21); } this._y = REEL_OY - reel_ypos[_local2]; }; } function start_slide(n) { mcSE.gotoAndPlay("button"); var i; var j; stop_cnt++; mc = eval ("mcReel" + n); var yp = reel_ypos[n]; yp = yp - mc.speed; if (yp < 0) { yp = yp + (PAT_H * 21); } var cp = Math.floor(yp / PAT_H); mc.stop_rp = set_stop_rp(n, cp); mc.onEnterFrame = function () { var _local2 = Number(this._name.slice(6)); reel_ypos[_local2] = reel_ypos[_local2] - this.speed; if (reel_ypos[_local2] < 0) { reel_ypos[_local2] = reel_ypos[_local2] + (PAT_H * 21); } this._y = REEL_OY - reel_ypos[_local2]; var _local3 = Math.floor(reel_ypos[_local2] / PAT_H); if (_local3 == this.stop_rp) { if (bound_flg) { bound_reel(n); } else { stop_reel(n); } } }; } function bound_reel(n) { mc = eval ("mcReel" + n); pn = Math.floor(reel_ypos[n] / PAT_H); mc.dest_ypos = pn * PAT_H; mc.bound = 8; mc.onEnterFrame = function () { var _local2 = Number(this._name.slice(6)); this.bound--; if (this.bound < 0) { stop_reel(_local2); return(undefined); } var _local3 = this.bound; if (_local3 % 2) { _local3 = _local3 * -1; } reel_ypos[_local2] = this.dest_ypos + _local3; if (reel_ypos[_local2] < 0) { reel_ypos[_local2] = reel_ypos[_local2] + (PAT_H * 21); } this._y = REEL_OY - reel_ypos[_local2]; }; } function stop_reel(n) { var i; var j; pn = Math.floor(reel_ypos[n] / PAT_H); reel_ypos[n] = pn * PAT_H; mc = eval ("mcReel" + n); mc._y = REEL_OY - reel_ypos[n]; delete mc.onEnterFrame; i = 0; while (i < 3) { var p = (pn + i); if (p >= 21) { p = p - 21; } stop_pat[n][i] = pat[n][p]; i++; } if ((stop_cnt == 2) && (game_mode == 0)) { var f = 0; var l = 0; while (l < bet_line) { var cnt = [0, 0, 0, 0, 0, 0, 0, 0]; i = 0; while (i < 3) { var e = stop_pat[i][line_ypos[l][i]]; cnt[e]++; i++; } i = 1; while (i <= 3) { if (cnt[i] == 2) { f = 1; } i++; } l++; } if (f) { mcRamp.start_move(1); mcSE.gotoAndPlay("reach"); } } stop_flg[n] = 1; var c = 0; i = 0; while (i < 3) { if (stop_flg[i]) { c++; } i++; } if (c == 3) { check_line(); } } function check_line() { var i; var j; var ap = [[1, 1, 1], [0, 0, 0], [2, 2, 2], [0, 1, 2], [2, 1, 0]]; var hit_line = [0, 0, 0, 0, 0]; i = 0; while (i < bet_line) { if (stop_pat[0][ap[i][0]] == stop_pat[1][ap[i][1]]) { if (stop_pat[1][ap[i][1]] == stop_pat[2][ap[i][2]]) { hit_line[i] = stop_pat[0][ap[i][0]]; } } i++; } var yaku = 0; i = 0; while (i < 5) { if (hit_line[i]) { yaku = hit_line[i]; } if (hit_line[i]) { mc = eval ("mcLine0" + i); mc.start_shiver(); mc = eval ("mcLine1" + i); mc.start_shiver(); } else { mc = eval ("mcLine0" + i); mc.start_off(); mc = eval ("mcLine1" + i); mc.start_off(); } i++; } var ca = 0; switch (yaku) { case 1 : ca = 15; break; case 2 : ca = 15; break; case 3 : ca = 15; break; case 4 : ca = 8; break; case 5 : ca = 2; break; case 6 : ca = 15; break; case 7 : ca = ((game_mode == 1) ? 15 : 0); } coin = coin + ca; if (ca > 0) { mcSE.gotoAndStop("hit"); } game_cnt++; switch (game_mode) { case 0 : mcRamp.start_off(); if ((yaku == 1) || (yaku == 2)) { start_big(); } if (yaku == 3) { start_jac(); } if (yaku == 7) { coin = coin + bet; mcSE.gotoAndStop("replay"); } break; case 1 : jac_game_cnt++; if (yaku > 0) { jac_hit_cnt++; } if ((jac_game_cnt >= 12) || (jac_hit_cnt >= 8)) { if (big_flg) { big_jac_cnt++; if (big_jac_cnt >= 3) { start_normal(); } else { mcBGM.gotoAndPlay("bgm2"); mcRamp.start_shiver(4); game_mode = 2; } } else { start_normal(); } } break; case 2 : big_game_cnt++; if (yaku == 7) { start_jac(); } else { if (big_game_cnt < 30) { break; } start_normal(); } } if (coin <= 0) { gotoAndStop ("over"); } else { reset(); } } function start_jac() { mcBGM.gotoAndPlay("bgm1"); game_mode = 1; jac_game_cnt = 0; jac_hit_cnt = 0; mcRamp.start_shiver(2); } function start_big() { mcBGM.gotoAndPlay("bgm2fan"); game_mode = 2; big_flg = 1; big_game_cnt = 0; big_jac_cnt = 0; mcRamp.start_shiver(4); } function start_normal() { mcBGM.gotoAndStop("bgm0"); game_mode = 0; big_flg = 0; reach_flg = 0; mcRamp.start_off(); } function set_stop_rp(rn, cp) { var _local14 = 0; var _local1; var _local2; var _local4 = 0; var _local11 = new Array(5); var _local15 = new Array(5); var _local16 = 0; _local1 = 0; while (_local1 < 5) { var _local8 = cp - _local1; if (_local8 < 0) { _local8 = _local8 + 21; } _local2 = 0; while (_local2 < 3) { var _local5 = _local8 + _local2; if (_local5 >= 21) { _local5 = _local5 - 21; } if ((stop_cnt == 1) && ((tosen == 1) || (tosen == 2))) { if ((pat[rn][_local5] == 1) || (pat[rn][_local5] == 2)) { _local15[_local4] = pat[rn][_local5]; _local16 = 1; _local11[_local4] = _local8; _local4++; } } else if (exp[rn][_local2] == pat[rn][_local5]) { _local11[_local4] = _local8; _local4++; } _local2++; } _local1++; } _local1 = 0; while (_local1 < 3) { _local2 = 0; while (_local2 < 3) { exp[_local1][_local2] = 0; _local2++; } _local1++; } if (_local4 > 0) { _local14 = _local11[0]; _local1 = 0; while (_local1 < 3) { var _local5 = _local14 + _local1; if (_local5 >= 21) { _local5 = _local5 - 21; } dest[rn][_local1] = pat[rn][_local5]; _local1++; } if (_local16) { tosen = _local15[0]; } var _local6 = 0; while (_local6 < bet_line) { var _local12 = 0; _local1 = 0; while (_local1 < 3) { if (dest[_local1][line_ypos[_local6][_local1]] == tosen) { _local12++; } _local1++; } if (_local12 == stop_cnt) { _local1 = 0; while (_local1 < 3) { exp[_local1][line_ypos[_local6][_local1]] = tosen; _local1++; } } _local6++; } } else { mcSuccess.gotoAndStop(2); _local14 = cp - Math.floor(Math.random() * 2); if (_local14 < 0) { _local14 = _local14 + 21; } _local1 = 0; while (_local1 < 3) { var _local5 = _local14 + _local1; if (_local5 >= 21) { _local5 = _local5 - 21; } dest[rn][_local1] = pat[rn][_local5]; _local1++; } if (stop_cnt == 3) { _local4 = 0; _local1 = 0; while (_local1 < 5) { var _local8 = cp - _local1; if (_local8 < 0) { _local8 = _local8 + 21; } _local2 = 0; while (_local2 < 3) { var _local5 = _local8 + _local2; if (_local5 >= 21) { _local5 = _local5 - 21; } dest[rn][_local2] = pat[rn][_local5]; _local2++; } var _local13 = 0; _local2 = 0; while (_local2 < bet_line) { var _local10 = line_ypos[_local2][0]; var _local7 = line_ypos[_local2][1]; var _local9 = line_ypos[_local2][2]; if ((dest[0][_local10] == dest[1][_local7]) && (dest[1][_local7] == dest[2][_local9])) { _local13 = 1; } _local2++; } if (_local13 == 0) { _local11[_local4] = _local8; _local4++; } _local1++; } if (_local4 > 0) { _local14 = _local11[0]; } } } return(_local14); } this.stop(); btGamedesign.onRelease = function () { getURL ("http://www.gamedesign.jp/"); }; btPay.onRelease = function () { gotoAndStop ("over"); }; reset();
Frame 17
this.stop(); delete btGamedesign.onRelease; delete btPay.onRelease; delete mcLever.onPress; delete mcStop0.onPress; delete mcStop1.onPress; delete mcStop2.onPress; delete mcReel0.onEnterFrame; delete mcReel1.onEnterFrame; delete mcReel2.onEnterFrame;
Symbol 31 MovieClip Frame 1
this.stop();
Symbol 32 MovieClip Frame 1
this.stop();
Symbol 39 MovieClip Frame 1
function start_on() { this._alpha = 100; delete this.onEnterFrame; } function start_off() { this._alpha = 50; delete this.onEnterFrame; } function start_shiver() { this._alpha = 100; this.cnt = 0; this.sf = 0; this.onEnterFrame = function () { this.cnt++; if (this.cnt < 2) { return(undefined); } this.cnt = 0; this.sf++; this._alpha = ((this.sf % 2) ? 100 : 50); }; } function start_shiver_big() { this._alpha = 100; this.cnt = 0; this.sf = 0; this.onEnterFrame = function () { this.cnt++; if (this.cnt < 4) { return(undefined); } this.cnt = 0; this.sf++; this._alpha = ((this.sf % 2) ? 100 : 50); }; } this.stop(); this._alpha = 50; var a = Number(this._name.charAt(7)); this.gotoAndStop(Math.floor((a + 3) / 2));
Symbol 43 MovieClip Frame 1
this.stop();
Symbol 43 MovieClip Frame 5
gotoAndStop (1);
Symbol 46 MovieClip Frame 1
this.stop();
Symbol 46 MovieClip Frame 4
gotoAndStop (1);
Symbol 50 MovieClip Frame 1
this.stop();
Symbol 51 MovieClip Frame 1
function start_on() { var i = 0; while (i < 12) { mc = eval ("mcLED" + i); mc.gotoAndStop(2); i++; } delete this.onEnterFrame; } function start_off() { var i = 0; while (i < 12) { mc = eval ("mcLED" + i); mc.gotoAndStop(1); i++; } delete this.onEnterFrame; } function start_shiver(spd) { this.cnt = 0; this.onoff = 0; this.spd = spd; this.onEnterFrame = function () { this.cnt++; if (this.cnt < this.spd) { return(undefined); } this.cnt = 0; this.onoff = ((this.onoff == 0) ? 1 : 0); var i = 0; while (i < 12) { mc = eval ("mcLED" + i); mc.gotoAndStop(1 + this.onoff); i++; } }; } function start_move(spd) { this.cnt = 0; this.pos = 0; this.spd = spd; this.onEnterFrame = function () { this.cnt++; if (this.cnt < this.spd) { return(undefined); } this.cnt = 0; var i = 0; while (i < 12) { mc = eval ("mcLED" + i); if (i == this.pos) { mc.gotoAndStop(2); } else { mc.gotoAndStop(1); } i++; } this.pos++; if (this.pos >= 12) { this.pos = 0; } }; } this.stop();
Symbol 67 MovieClip Frame 1
this.stop();
Symbol 71 MovieClip Frame 1
this.stop();
Symbol 95 MovieClip Frame 1
this.stop();
Symbol 95 MovieClip Frame 2
this.stop();
Symbol 95 MovieClip Frame 22
this.stop();
Symbol 95 MovieClip Frame 38
this.stop();
Symbol 102 MovieClip Frame 1
this.stop();
Symbol 102 MovieClip Frame 9
gotoAndStop (1);
Symbol 102 MovieClip Frame 17
gotoAndStop (1);
Symbol 102 MovieClip Frame 27
gotoAndStop (1);
Symbol 102 MovieClip Frame 45
gotoAndStop (1);
Symbol 106 Button
on (release) { gotoAndPlay ("check"); }
Symbol 111 Button
on (release) { gotoAndPlay ("view"); }
Symbol 144 Button
on (release) { getURL ("http://www.gamedesign.jp/"); }
Symbol 145 MovieClip Frame 16
this.stop(); score = _parent.coin * 20; if (score <= 0) { score_txt = "You lose..."; } else { score_txt = ("You win " + score) + " Yen!!"; }
Symbol 145 MovieClip Frame 22
CGIFile = "http://www.gamedesign.jp/cgi-bin/slot/hisc.cgi?" + Math.floor(Math.random() * 1000); myLoadVars = new LoadVars(); myLoadVars.onLoad = function (success) { rank_in = false; i = 0; while (i < 10) { if (Number(myLoadVars["score" + i]) < score) { rank_in = true; } i++; } if (rank_in == true) { gotoAndStop ("entry"); } else { gotoAndStop ("view"); } }; myLoadVars.load(CGIFile); stop();
Symbol 145 MovieClip Frame 28
stop();
Symbol 145 MovieClip Frame 34
this.stop(); CGIFile = "http://www.gamedesign.jp/cgi-bin/slot/hisc.cgi?" + Math.floor(Math.random() * 1000); mySaveVars = new LoadVars(); mySaveVars.score = score; mySaveVars.playername = playername; myLoadVars = new LoadVars(); myLoadVars.onLoad = function (success) { rankingdata = ""; i = 0; while (i < 10) { tname = "rname" + (i + 1); eval (tname).text = myLoadVars["name" + i]; tname = "rscore" + (i + 1); eval (tname).text = myLoadVars["score" + i] + " Yen"; i++; } }; mySaveVars.sendAndLoad(CGIFile, myLoadVars, "POST");

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Symbol 141 EditableTextUses:7Used by:145
Symbol 142 EditableTextUses:7Used by:145
Symbol 143 GraphicUsed by:145
Symbol 144 ButtonUses:52 53 54Used by:145
Symbol 145 MovieClipUses:103 104 105 106 107 109 110 111 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144Used by:Timeline

Instance Names

"mcLoader"Frame 2Symbol 3 MovieClip
"mcReel0"Frame 7Symbol 32 MovieClip
"mcReel1"Frame 7Symbol 32 MovieClip
"mcReel2"Frame 7Symbol 32 MovieClip
"mcLine03"Frame 7Symbol 39 MovieClip
"mcLine01"Frame 7Symbol 39 MovieClip
"mcLine00"Frame 7Symbol 39 MovieClip
"mcLine02"Frame 7Symbol 39 MovieClip
"mcLine04"Frame 7Symbol 39 MovieClip
"mcLine14"Frame 7Symbol 39 MovieClip
"mcLine11"Frame 7Symbol 39 MovieClip
"mcLine10"Frame 7Symbol 39 MovieClip
"mcLine12"Frame 7Symbol 39 MovieClip
"mcLine13"Frame 7Symbol 39 MovieClip
"mcStop0"Frame 7Symbol 43 MovieClip
"mcStop1"Frame 7Symbol 43 MovieClip
"mcStop2"Frame 7Symbol 43 MovieClip
"mcLever"Frame 7Symbol 46 MovieClip
"mcRamp"Frame 7Symbol 51 MovieClip
"btPay"Frame 7Symbol 55 Button
"btGamedesign"Frame 7Symbol 60 Button
"mcBound"Frame 7Symbol 67 MovieClip
"mcTosen"Frame 7Symbol 31 MovieClip
"mcSuccess"Frame 7Symbol 71 MovieClip
"mcBGM"Frame 7Symbol 95 MovieClip
"mcSE"Frame 7Symbol 102 MovieClip
"mc7"Symbol 32 MovieClip Frame 1Symbol 31 MovieClip
"mc8"Symbol 32 MovieClip Frame 1Symbol 31 MovieClip
"mc9"Symbol 32 MovieClip Frame 1Symbol 31 MovieClip
"mc10"Symbol 32 MovieClip Frame 1Symbol 31 MovieClip
"mc11"Symbol 32 MovieClip Frame 1Symbol 31 MovieClip
"mc12"Symbol 32 MovieClip Frame 1Symbol 31 MovieClip
"mc13"Symbol 32 MovieClip Frame 1Symbol 31 MovieClip
"mc0"Symbol 32 MovieClip Frame 1Symbol 31 MovieClip
"mc1"Symbol 32 MovieClip Frame 1Symbol 31 MovieClip
"mc2"Symbol 32 MovieClip Frame 1Symbol 31 MovieClip
"mc3"Symbol 32 MovieClip Frame 1Symbol 31 MovieClip
"mc4"Symbol 32 MovieClip Frame 1Symbol 31 MovieClip
"mc5"Symbol 32 MovieClip Frame 1Symbol 31 MovieClip
"mc6"Symbol 32 MovieClip Frame 1Symbol 31 MovieClip
"mc14"Symbol 32 MovieClip Frame 1Symbol 31 MovieClip
"mc15"Symbol 32 MovieClip Frame 1Symbol 31 MovieClip
"mc16"Symbol 32 MovieClip Frame 1Symbol 31 MovieClip
"mc17"Symbol 32 MovieClip Frame 1Symbol 31 MovieClip
"mc18"Symbol 32 MovieClip Frame 1Symbol 31 MovieClip
"mc19"Symbol 32 MovieClip Frame 1Symbol 31 MovieClip
"mc20"Symbol 32 MovieClip Frame 1Symbol 31 MovieClip
"mc21"Symbol 32 MovieClip Frame 1Symbol 31 MovieClip
"mc22"Symbol 32 MovieClip Frame 1Symbol 31 MovieClip
"mc23"Symbol 32 MovieClip Frame 1Symbol 31 MovieClip
"mcLED0"Symbol 51 MovieClip Frame 1Symbol 50 MovieClip
"mcLED2"Symbol 51 MovieClip Frame 1Symbol 50 MovieClip
"mcLED4"Symbol 51 MovieClip Frame 1Symbol 50 MovieClip
"mcLED6"Symbol 51 MovieClip Frame 1Symbol 50 MovieClip
"mcLED8"Symbol 51 MovieClip Frame 1Symbol 50 MovieClip
"mcLED10"Symbol 51 MovieClip Frame 1Symbol 50 MovieClip
"mcLED1"Symbol 51 MovieClip Frame 1Symbol 50 MovieClip
"mcLED3"Symbol 51 MovieClip Frame 1Symbol 50 MovieClip
"mcLED5"Symbol 51 MovieClip Frame 1Symbol 50 MovieClip
"mcLED7"Symbol 51 MovieClip Frame 1Symbol 50 MovieClip
"mcLED9"Symbol 51 MovieClip Frame 1Symbol 50 MovieClip
"mcLED11"Symbol 51 MovieClip Frame 1Symbol 50 MovieClip
"rname1"Symbol 145 MovieClip Frame 34Symbol 113 EditableText
"rname2"Symbol 145 MovieClip Frame 34Symbol 114 EditableText
"rname3"Symbol 145 MovieClip Frame 34Symbol 115 EditableText
"rname4"Symbol 145 MovieClip Frame 34Symbol 116 EditableText
"rname5"Symbol 145 MovieClip Frame 34Symbol 117 EditableText
"rname6"Symbol 145 MovieClip Frame 34Symbol 118 EditableText
"rname7"Symbol 145 MovieClip Frame 34Symbol 119 EditableText
"rname8"Symbol 145 MovieClip Frame 34Symbol 120 EditableText
"rname9"Symbol 145 MovieClip Frame 34Symbol 121 EditableText
"rname10"Symbol 145 MovieClip Frame 34Symbol 122 EditableText
"rscore1"Symbol 145 MovieClip Frame 34Symbol 133 EditableText
"rscore2"Symbol 145 MovieClip Frame 34Symbol 134 EditableText
"rscore3"Symbol 145 MovieClip Frame 34Symbol 135 EditableText
"rscore4"Symbol 145 MovieClip Frame 34Symbol 136 EditableText
"rscore5"Symbol 145 MovieClip Frame 34Symbol 137 EditableText
"rscore6"Symbol 145 MovieClip Frame 34Symbol 138 EditableText
"rscore7"Symbol 145 MovieClip Frame 34Symbol 139 EditableText
"rscore8"Symbol 145 MovieClip Frame 34Symbol 140 EditableText
"rscore9"Symbol 145 MovieClip Frame 34Symbol 141 EditableText
"rscore10"Symbol 145 MovieClip Frame 34Symbol 142 EditableText

Special Tags

Protect (24)Timeline Frame 10 bytes ""

Labels

"init"Frame 7
"game"Frame 11
"over"Frame 17
"bgm0"Symbol 95 MovieClip Frame 2
"bgm1"Symbol 95 MovieClip Frame 8
"bgm2fan"Symbol 95 MovieClip Frame 28
"bgm2"Symbol 95 MovieClip Frame 34
"lever"Symbol 102 MovieClip Frame 2
"button"Symbol 102 MovieClip Frame 10
"hit"Symbol 102 MovieClip Frame 18
"reach"Symbol 102 MovieClip Frame 28
"replay"Symbol 102 MovieClip Frame 46
"check"Symbol 145 MovieClip Frame 22
"entry"Symbol 145 MovieClip Frame 28
"view"Symbol 145 MovieClip Frame 34

Dynamic Text Variables

coinSymbol 27 EditableText"00000"
game_cntSymbol 80 EditableText"0"
game_modeSymbol 81 EditableText"0"
jac_game_cntSymbol 82 EditableText"0"
jac_hit_cntSymbol 83 EditableText"0"
big_flgSymbol 84 EditableText"0"
big_game_cntSymbol 85 EditableText"0"
big_jac_cntSymbol 86 EditableText"0"
timeupSymbol 87 EditableText"0"
score_txtSymbol 104 EditableText"You win 200000 Yen"
playernameSymbol 109 EditableText""




http://swfchan.com/5/22183/info.shtml
Created: 27/5 -2019 01:59:40 Last modified: 27/5 -2019 01:59:40 Server time: 13/11 -2024 07:11:44