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Archived flashes:
229595
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2595 · P5190

A
Very
Merry Christmas!


<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/30487763?noj=FRM30487763-23DC" width="1" height="1"></div>

Big Shot Checker.swf

This is the info page for
Flash #22188

(Click the ID number above for more basic data on this flash file.)


Text
BLOOREGARD Q. KAZOO

BLOOREGARD Q. KAZOO

X 0








<p align="center"><font face="Zebrawood Std Fill" size="16" color="#663366" letterSpacing="0.200000" kerning="1">Remember!</font></p><p align="center"><font face="Zebrawood Std Fill" size="16" color="#663366" letterSpacing="0.200000" kerning="1">You can move your character</font></p><p align="center"><font face="Zebrawood Std Fill" size="16" color="#663366" letterSpacing="0.200000" kerning="1">To other Checkers that</font></p><p align="center"><font face="Zebrawood Std Fill" size="16" color="#663366" letterSpacing="0.200000" kerning="1">are next to it.</font></p>

ActionScript [AS1/AS2]

Frame 1
var LOCAL = true; var domXML = new XML(); if (LOCAL) { gotoAndPlay (2); } else { domXML.load("http://www.cartoonnetwork.com/crossdomain.xml"); } domXML.onLoad = function () { if (domXML.childNodes.length == 0) { getURL ("http://www.cartoonnetwork.com"); stop(); } else { gotoAndPlay (2); } };
Frame 3
function loadGame() { var _local2 = Math.floor((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (_local2 > 1) { Preloader.gotoAndStop(20 + _local2); Preloader.counter_txt.text = _local2 + "%"; } if (_local2 >= 100) { clearInterval(loadInt); gotoAndStop (10); } } loadInt = setInterval(loadGame, 50); stop();
Frame 5
Frame 9
stop();
Symbol 57 MovieClip Frame 20
stop();
Symbol 57 MovieClip Frame 120
stop();
Symbol 79 MovieClip Frame 15
stop();
Symbol 79 MovieClip Frame 30
stop();
Symbol 233 MovieClip [_glow] Frame 2
stop();
Symbol 233 MovieClip [_glow] Frame 26
stop();
Symbol 233 MovieClip [_glow] Frame 50
stop();
Symbol 233 MovieClip [_glow] Frame 74
stop();
Symbol 233 MovieClip [_glow] Frame 98
stop();
Symbol 233 MovieClip [_glow] Frame 122
stop();
Symbol 233 MovieClip [_glow] Frame 146
stop();
Symbol 233 MovieClip [_glow] Frame 170
stop();
Symbol 233 MovieClip [_glow] Frame 194
stop();
Symbol 233 MovieClip [_glow] Frame 218
stop();
Symbol 313 MovieClip Frame 36
stop();
Symbol 328 MovieClip Frame 25
stop();
Symbol 352 MovieClip Frame 41
stop();
Symbol 374 MovieClip Frame 53
stop();
Symbol 415 MovieClip [__Packages.Base.GameEntry] Frame 0
class Base.GameEntry extends MovieClip { static var _gamePaused, _gameOver; var _multiplayer, _timeMgr, _padMgr, _gameMgr, _parent, _gameData, _background, onEnterFrame; function GameEntry () { super(); _multiplayer = false; if (_multiplayer) { if (_root.gameName == undefined) { _root.gameName = "mpdemo"; } if (_root.host == undefined) { _root.host = "localhost"; } if (_root.port == undefined) { _root.port = 5678; } if (_root.conference == undefined) { _root.conference = "conference.adultswim.com"; } if (_root.roomName == undefined) { _root.roomName = "game1"; } if (_root.loginName == undefined) { _root.loginName = "test"; } if (_root.userName == undefined) { _root.userName = _root.loginName; } if (_root.password == undefined) { _root.password = "test"; } if (_root.resource == undefined) { _root.resource = "Flash"; } if (_root.chanId == undefined) { _root.chanId = -1; } } _gamePaused = false; _gameOver = false; _timeMgr = new Base.Time(); _padMgr = new Pad.PadManager(); _gameMgr = new Game.GameManager(_parent); _gameData = new Game.GameData(this); _background = new Game.Background(this); onEnterFrame = Update; } function getDT() { return(_timeMgr.getElapsedTime()); } function getParent() { return(_parent); } function getTimeManager() { return(_timeMgr); } function getGameManager() { return(_gameMgr); } function getPadManager() { return(_padMgr); } function getGameData() { return(_gameData); } function isMultiplayer() { return(_multiplayer); } function Update() { _timeMgr.markTimeThisTick(); _padMgr.Update(this); _gameMgr.Update(this); _background.moveBack(this); return(undefined); } }
Symbol 416 MovieClip [__Packages.Game.GameData] Frame 0
class Game.GameData { var soundList, _cursor, _musicSprite, _gameContext, _movementMechanic, PLAYER_ON_TOP, PLAYER_ON_BOTTOM, PIECE_ON_TOP, PIECE_ON_BOTTOM, SELECT_SQUARE, JUMP_SQUARE, WHITE_SQUARE, BLACK_SQUARE, TITLECARD, _players, _checkerBoard, _checkerBoardCopy, _totalNumCaptured, _boardBaseX, _boardBaseY, _teamDir, _resetGameToNetwork, _playingMultiplayer, _avatarOnPiece, _boardSprite, _kings, _boardPositions, _messageShown, _avatarMoved, _numMessageMoves, _musicOn, _character, _difficultyLevel, _cpuVScpu, _numMoves, _numPlayers, _whosTurn, _numReady, _numLost, _movingPiece, _jumpedID, _pieceMoved, _pieceMoving, _pieceDestX, _pieceDestY, _playerReadyForMove, _bestMoveGuy, _bestMoveScore, _jumpedGuy, _someoneCanJump, _avatarClicked, _avatarMoving, _mouseOverAvatar, _squareIsHighlighted, _piecePreSelected, _pieceSelectedThisTurn, _winner, _gameReady, _cursorOn, _move, _numCaptured, _gotKinged, _jumpingAgain, _mouseIsOverMusic, _clockFrame, _entityToHighlight, _interface, _gameboard, _previousPieceAvatarOn, _gameOver, _avatarToMove, _soundModule, _soundMC; function GameData (gameContext) { _global.MUSIC_MUTE = false; _global.MUSIC_VOL = 40; _global.SND_BTN1 = 0; _global.SND_BTN2 = 1; _global.SND_BTN3 = 2; _global.SND_BTN4 = 3; _global.SND_CLINK1 = 4; _global.SND_CLINK2 = 5; _global.SND_CLINK3 = 6; _global.SND_CLINK4 = 7; _global.SND_CLINK5 = 8; _global.SND_CLINK6 = 9; _global.SND_CLINK7 = 10; _global.SND_DROP1 = 11; _global.SND_CLINK1 = 12; _global.SND_TITLE = 13; _global.SND_GAME = 14; _global.SND_JUMP1 = 15; _global.SND_FROM1 = 16; _global.SND_TO2 = 17; _global.SND_BS_CAP = 18; _global.SND_BS_CAP2 = 19; _global.SND_BS_JUMP = 20; _global.SND_BS_SLIDE = 21; _global.SND_JUMP2 = 22; _global.SND_JUMP3 = 23; _global.SND_JUMP_AVATAR = 24; _global.SND_KINGED = 25; _global.SND_LOSE_01 = 26; _global.SND_LOSE_02 = 27; _global.SND_WIN = 28; _global.SND_TIMECOUNTDOWN = 29; _global.SND_TIMEUP = 30; soundList = ["bs_checkers_btn1.wav", "bs_checkers_btn2.wav", "bs_checkers_btn3.wav", "bs_checkers_btn4.wav", "checkers_clink1.wav", "checkers_clink2.wav", "checkers_clink4.wav", "checkers_clink5.wav", "checkers_clink6.wav", "checkers_clink7.wav", "checkers_drop1.wav", "checkers_tally.wav", "music_title_2.wav", "music_game_2.wav", "sting_jump1.mp3", "bs_checkers_from1.wav", "bs_checkers_to2.wav", "bs_checkers_bigshot_cap.wav", "bs_checkers_bigshot_cap2.wav", "bs_checkers_bigshot_jump.wav", "bs_checkers_slide1.wav", "sting_jump2.mp3", "sting_jump3.mp3", "sting_jump_avatar.mp3", "sting_kinged.wav", "sting_lose_01.wav", "sting_lose_02.wav", "sting_win.wav", "time_countdown.wav", "time_up.wav"]; setUpSoundsFx(); stopAllSounds(); _cursor = new Base.SpriteEntity(gameContext, 5, 100, "cursor", "titlecard", 50500, 0, 0, 2, -1, -1); _cursor.setVisibility(false); _musicSprite = new Base.SpriteEntity(gameContext, 7, 101, "MusicON", "musicSprite", 50400, 5, 370, 2, -1, -1); _musicSprite.moveToFrame(1); _musicSprite.setVisibility(false); _gameContext = gameContext; _movementMechanic = 2; PLAYER_ON_TOP = 0; PLAYER_ON_BOTTOM = 1; PIECE_ON_TOP = 2; PIECE_ON_BOTTOM = 3; SELECT_SQUARE = 4; JUMP_SQUARE = 5; WHITE_SQUARE = 6; BLACK_SQUARE = 7; TITLECARD = 8; _players = []; _checkerBoard = []; _checkerBoardCopy = []; _totalNumCaptured = new Array(0, 0); _boardBaseX = BOARD_BASE_OFFSET_X; _boardBaseY = BOARD_BASE_OFFSET_Y; _teamDir = new Array(2); _resetGameToNetwork = false; _playingMultiplayer = false; _avatarOnPiece = new Array(2, 21); _boardSprite = []; _kings = new Array(false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false); _boardPositions = new Array(new Array(_boardBaseX, _boardBaseY), new Array(_boardBaseX + (SQUARE_WIDTH * 2), _boardBaseY), new Array(_boardBaseX + (SQUARE_WIDTH * 4), _boardBaseY), new Array(_boardBaseX + (SQUARE_WIDTH * 6), _boardBaseY), new Array(_boardBaseX + SQUARE_WIDTH, _boardBaseY + SQUARE_HEIGHT), new Array(_boardBaseX + (SQUARE_WIDTH * 3), _boardBaseY + SQUARE_HEIGHT), new Array(_boardBaseX + (SQUARE_WIDTH * 5), _boardBaseY + SQUARE_HEIGHT), new Array(_boardBaseX + (SQUARE_WIDTH * 7), _boardBaseY + SQUARE_HEIGHT), new Array(_boardBaseX, _boardBaseY + (SQUARE_HEIGHT * 2)), new Array(_boardBaseX + (SQUARE_WIDTH * 2), _boardBaseY + (SQUARE_HEIGHT * 2)), new Array(_boardBaseX + (SQUARE_WIDTH * 4), _boardBaseY + (SQUARE_HEIGHT * 2)), new Array(_boardBaseX + (SQUARE_WIDTH * 6), _boardBaseY + (SQUARE_HEIGHT * 2)), new Array(_boardBaseX + SQUARE_WIDTH, _boardBaseY + (SQUARE_HEIGHT * 5)), new Array(_boardBaseX + (SQUARE_WIDTH * 3), _boardBaseY + (SQUARE_HEIGHT * 5)), new Array(_boardBaseX + (SQUARE_WIDTH * 5), _boardBaseY + (SQUARE_HEIGHT * 5)), new Array(_boardBaseX + (SQUARE_WIDTH * 7), _boardBaseY + (SQUARE_HEIGHT * 5)), new Array(_boardBaseX, _boardBaseY + (SQUARE_HEIGHT * 6)), new Array(_boardBaseX + (SQUARE_WIDTH * 2), _boardBaseY + (SQUARE_HEIGHT * 6)), new Array(_boardBaseX + (SQUARE_WIDTH * 4), _boardBaseY + (SQUARE_HEIGHT * 6)), new Array(_boardBaseX + (SQUARE_WIDTH * 6), _boardBaseY + (SQUARE_HEIGHT * 6)), new Array(_boardBaseX + SQUARE_WIDTH, _boardBaseY + (SQUARE_HEIGHT * 7)), new Array(_boardBaseX + (SQUARE_WIDTH * 3), _boardBaseY + (SQUARE_HEIGHT * 7)), new Array(_boardBaseX + (SQUARE_WIDTH * 5), _boardBaseY + (SQUARE_HEIGHT * 7)), new Array(_boardBaseX + (SQUARE_WIDTH * 7), _boardBaseY + (SQUARE_HEIGHT * 7))); _messageShown = false; _avatarMoved = false; _numMessageMoves = 0; _musicOn = true; _character = 0; _difficultyLevel = 0; _cpuVScpu = false; Init(); } function isCPUvsCPU() { return(_cpuVScpu); } function isMessageShown() { return(_messageShown); } function setMessageShown() { _messageShown = true; } function isAvatarMoved() { return(_avatarMoved); } function setAvatarMoved() { _avatarMoved = true; } function getNumMessageMoves() { return(_numMessageMoves); } function Init() { _numMoves = 0; _numPlayers = 0; _whosTurn = 1; _numReady = 0; _numLost = 0; _movingPiece = -1; _jumpedID = -1; _teamDir[0] = 1; _teamDir[1] = -1; _pieceMoved = -1; _pieceMoving = -1; _pieceDestX = 0; _pieceDestY = 0; _playerReadyForMove = false; _bestMoveGuy = -1; _bestMoveScore = -1; _jumpedGuy = -1; _someoneCanJump = false; _avatarClicked = -1; _avatarMoving = -1; _mouseOverAvatar = -1; _squareIsHighlighted = 0; _piecePreSelected = -1; _pieceSelectedThisTurn = -1; _winner = -1; _gameReady = true; _cursorOn = false; _move = -1; _numCaptured = 0; _gotKinged = false; _totalNumCaptured[0] = 0; _totalNumCaptured[1] = 0; _avatarOnPiece[0] = 2; _avatarOnPiece[1] = 21; _jumpingAgain = -1; _mouseIsOverMusic = false; _clockFrame = 1; var _local2 = 0; while (_local2 < 24) { _kings[_local2] = false; _local2++; } _numMoves = 0; } function cursorOn() { if (_cursorOn == true) { return(undefined); } _cursorOn = true; updateCursor(); _cursor.setVisibility(true); Mouse.hide(); } function cursorOff() { if (_cursorOn == false) { return(undefined); } _cursorOn = false; _cursor.setVisibility(false); Mouse.show(); } function updateCursor() { if (_cursorOn) { _cursor.setPositionX(_gameContext.getPadManager().getMousePosX()); _cursor.setPositionY(_gameContext.getPadManager().getMousePosY()); } } function showMusicSprite() { _musicSprite.setVisibility(true); } function hideMusicSprite() { _musicSprite.setVisibility(false); } function updateMusicButton() { if (_musicSprite.isMouseOver()) { if (_musicSprite.isMouseRollOn()) { cursorOn(); _musicSprite.moveToFrame(2); } if (_gameContext.getPadManager().getMouseJustPressed()) { if (_musicOn) { _musicOn = false; _musicSprite.changeSprite("MusicOFF", "musicSprite"); getSoundModule().StopMusic(); } else { _musicOn = true; _musicSprite.changeSprite("MusicON", "musicSprite"); getSoundModule().PlayMusic("game_2.wav"); } _musicSprite.moveToFrame(1); } _mouseIsOverMusic = true; } else if (_mouseIsOverMusic) { _mouseIsOverMusic = false; cursorOff(); _musicSprite.moveToFrame(1); } } function getMusicOn() { return(_musicOn); } function isSquareHighlighted() { return(_squareIsHighlighted > 0); } function setPiecePreSelected(toSet) { _piecePreSelected = toSet; } function getPiecePreSelected() { return(_piecePreSelected); } function setPieceSelectedThisTurn(toSet) { _pieceSelectedThisTurn = toSet; } function getPieceSelectedThisTurn() { return(_pieceSelectedThisTurn); } function setEntityToHighlight(entity) { _entityToHighlight = entity; } function getEntityToHighlight() { return(_entityToHighlight); } function getMouseOnSquare(entity) { var _local2 = _gameContext.getPadManager().getMousePosX(); var _local3 = _gameContext.getPadManager().getMousePosY(); var _local5 = entity.getPositionX(); var _local4 = entity.getPositionY(); if (_local2 < _local5) { return(false); } if (_local2 > (_local5 + SQUARE_WIDTH)) { return(false); } if (_local3 < _local4) { return(false); } if (_local3 > (_local4 + SQUARE_HEIGHT)) { return(false); } return(true); } function playAnimation(animType, entity) { var _local1 = 0; while (_local1 < NUM_ANIMS) { if ((_animData[_local1].animAction == animType) && (_animData[_local1].entType == entity.getType())) { var _local2 = _animData[_local1].startFrame; var _local4 = _animData[_local1].endFrame; var _local5 = _animData[_local1].frameRate; var _local3 = _animData[_local1].looping; entity.startAnimating(_local2, _local4, _local5, _local3); return(undefined); } _local1++; } } function getNextAnim(animPlaying) { var _local1 = 0; while (_local1 < NUM_ANIMS) { if (_animData[_local1].nextPlaying == _animData[_local1].anim) { return(_animData[_local1].nextAnim); } _local1++; } } function mouseOverAvatar(toSet) { _mouseOverAvatar = toSet; } function getMouseOverAvatar() { return(_mouseOverAvatar); } function setDifficultyLevel(toSet) { _difficultyLevel = toSet; } function setCharacter(toSet) { _character = toSet; } function getDifficultyLevel() { return(_difficultyLevel); } function getCharacter() { return(_character); } function getAvatarStartingGridPosX(idx) { return(_avatarStartingGridPos[idx].x); } function getAvatarStartingGridPosY(idx) { return(_avatarStartingGridPos[idx].y); } function getSpriteName(idx) { return(_gameData[idx].spriteName); } function getClipName(idx) { return(_gameData[idx].clipName); } function getSpriteDepth(idx) { return(_gameData[idx].depth); } function getPositionX(idx) { return(_gameData[idx].posX); } function getPositionY(idx) { return(_gameData[idx].posY); } function getSquareWidth() { return(SQUARE_WIDTH); } function getSquareHeight() { return(SQUARE_HEIGHT); } function setSomeoneCanJump(toSet) { _someoneCanJump = toSet; } function getSomeoneCanJump() { return(_someoneCanJump); } function getMoveMechanic() { return(_movementMechanic); } function createBoard() { var _local3 = 0; while (_local3 < 8) { _checkerBoard[_local3] = new Array(8); _checkerBoardCopy[_local3] = new Array(8); var _local2 = 0; while (_local2 < 8) { _boardSprite.push(new Base.SpriteEntity(_gameContext, 0, (_local3 * 10) + _local2, "_glow", "square", (100 + (_local3 * 10)) + _local2, _boardBaseX + (_local3 * SQUARE_WIDTH), _boardBaseY + (_local2 * SQUARE_HEIGHT), 1, -1, -1)); _checkerBoard[_local3][_local2] = -1; _checkerBoardCopy[_local3][_local2] = -1; _boardSprite[(8 * _local3) + _local2].setVisibility(false); _local2++; } _local3++; } _interface = new Base.SpriteEntity(_gameContext, 7, 300, "gui_mc", "interface", 3, 0, 44, 2, -1, -1); var _local4 = ((_character == 0) ? "BLOO" : "MAC"); var _local5 = ((_character == 0) ? 1 : 2); _interface.getMovieClip().player_one.gui_checkers_captured_mc.gotoAndStop(1); _interface.getMovieClip().player_one.checkers_captured.text = " "; _interface.getMovieClip().player_one.avatar_frame_colors.gotoAndStop(((_character == 0) ? 2 : 1)); _interface.getMovieClip().player_one.avatar_picture.gotoAndStop(_local5); _interface.getMovieClip().player_one.player_frame.gotoAndStop(1); _interface.getMovieClip().player_one.avatar_frame_highlight.gotoAndStop(((_character == 0) ? 1 : 2)); _interface.getMovieClip().player_one.player_name.gotoAndStop(1); _interface.getMovieClip().player_one.player_name.charName.text = _local4; _interface.getMovieClip().player_one.player_name.gotoAndStop(2); _interface.getMovieClip().player_one.player_name.charName.text = _local4; _clockFrame = 1; _interface.getMovieClip().clock.gotoAndStop(_clockFrame); _interface.getMovieClip().messages.gotoAndStop(1); _interface.getMovieClip().messages.moveText.text = " "; _interface.getMovieClip().arrow_turn.gotoAndStop(15); _local4 = ((_character == 1) ? "BLOO" : "MAC"); _local5 = ((_character == 1) ? 1 : 2); _interface.getMovieClip().player_two.gui_checkers_captured_mc.gotoAndStop(1); _interface.getMovieClip().player_two.checkers_captured.text = " "; _interface.getMovieClip().player_two.avatar_frame_colors.gotoAndStop(((_character == 0) ? 1 : 2)); _interface.getMovieClip().player_two.avatar_picture.gotoAndStop(_local5); _interface.getMovieClip().player_two.player_frame.gotoAndStop(((_character == 0) ? 1 : 3)); _interface.getMovieClip().player_two.avatar_frame_highlight.gotoAndStop(((_character == 0) ? 2 : 3)); _interface.getMovieClip().player_two.player_name.gotoAndStop(1); _interface.getMovieClip().player_two.player_name.charName.text = _local4; _interface.getMovieClip().player_two.player_name.gotoAndStop(2); _interface.getMovieClip().player_two.player_name.charName.text = _local4; _gameboard = new Base.SpriteEntity(_gameContext, 5, 100, "gameboard_and_logo_mc", "gameboard", 4, 0, 0, 2, -1, -1); return(undefined); } function cleanupPieces() { var _local4 = _boardSprite.length - 1; var _local3 = _local4; while (_local3 >= 0) { _boardSprite[_local3].removeSprite(); _boardSprite.pop(); _local3--; } _local3 = 1; while (_local3 >= 0) { _players[_local3].killPieces(); _players[_local3].getAvatar().removeSprite(); delete eval (_players[_local3].getAvatar()); _players.pop(); _local3--; } _local3 = 0; while (_local3 < 8) { var _local2 = 0; while (_local2 < 8) { delete _checkerBoard[_local3][_local2]; delete _checkerBoardCopy[_local3][_local2]; _local2++; } _local3++; } } function cleanupBoard() { _gameboard.removeSprite(); delete _gameboard; _interface.removeSprite(); delete _interface; } function setPlayerFrame(num) { var _local2 = 0; var _local4 = 1; var _local3; if (_whosTurn == num) { if (_whosTurn == 1) { _local2 = ((_character == 0) ? 2 : 3); _local3 = ((_character == 0) ? "MAC" : "BLOO"); } else { _local2 = ((_character == 1) ? 2 : 3); _local3 = ((_character == 1) ? "MAC" : "BLOO"); } _local4 = 2; } else { _local2 = 1; if (_whosTurn == 1) { _local3 = ((_character == 0) ? "BLOO" : "MAC"); } else { _local3 = ((_character == 1) ? "BLOO" : "MAC"); } } if (num == 1) { _interface.getMovieClip().player_two.player_frame.gotoAndStop(_local2); _interface.getMovieClip().player_two.avatar_frame_highlight.gotoAndStop(_local2); _interface.getMovieClip().player_two.player_name.gotoAndStop(_local4); _interface.getMovieClip().player_two.player_name.charName.text = _local3; } else { _interface.getMovieClip().player_one.player_frame.gotoAndStop(_local2); _interface.getMovieClip().player_one.avatar_frame_highlight.gotoAndStop(_local2); _interface.getMovieClip().player_one.player_name.gotoAndStop(_local4); _interface.getMovieClip().player_one.player_name.charName.text = _local3; } } function updateClockTimer(amountToRotate) { _interface.getMovieClip().clock.clock_hand._rotation = _interface.getMovieClip().clock.clock_hand._rotation + amountToRotate; } function getClockHandRotation() { return(_interface.getMovieClip().clock.clock_hand._rotation); } function blinkClockTimer() { _clockFrame = _clockFrame ^ 1; _interface.getMovieClip().clock.gotoAndStop(_clockFrame + 1); } function resetClockTimer() { _clockFrame = 1; _interface.getMovieClip().clock.gotoAndStop(_clockFrame); _interface.getMovieClip().clock.clock_hand._rotation = 270; } function updateCPUThinking() { _interface.getMovieClip().clock.gotoAndStop(6); _interface.getMovieClip().clock.clock_dial._rotation = _interface.getMovieClip().clock.clock_dial._rotation + 5; } function stopCPUThinking() { _interface.getMovieClip().clock.gotoAndStop(1); } function updateArrow(frame) { _interface.getMovieClip().arrow_turn.gotoAndStop(frame); } function addPlayer(playerName, idx, charIdx, cpuControlled, netControlled) { _numPlayers++; _players.push(new Game.Player(_gameContext, playerName, idx, charIdx, cpuControlled, netControlled)); } function addPlayers() { addPlayer("player_0", 0, _character ^ 1, true, false); addPlayer("player_1", 1, _character, _cpuVScpu, false); } function setPlayerReadyForMove(toSet) { _playerReadyForMove = toSet; } function getPlayerReadyForMove() { return(_playerReadyForMove); } function areOpponents(id1, id2) { if (id1 < 0) { return(false); } if (id2 < 0) { return(false); } if (((id1 < 32) && (id2 < 32)) && (((id1 < 12) && (id2 < 12)) || ((id1 >= 12) && (id2 >= 12)))) { return(false); } if (((((id1 < 12) && (id2 == 32)) || ((id2 < 12) && (id1 == 32))) || ((id1 >= 12) && (id2 == 33))) || ((id2 >= 12) && (id1 == 33))) { return(false); } return(true); } function getProperBoardPositionX(posX) { var _local2 = Math.floor((posX - _boardBaseX) / SQUARE_WIDTH); return(_boardBaseX + (_local2 * SQUARE_WIDTH)); } function getProperBoardPositionY(posY) { var _local2 = Math.floor((posY - _boardBaseY) / SQUARE_HEIGHT); return(_boardBaseY + (_local2 * SQUARE_HEIGHT)); } function getBoardSquare(posX, posY) { var _local3 = Math.round((posX - _boardBaseX) / SQUARE_WIDTH); var _local2 = Math.round((posY - _boardBaseY) / SQUARE_HEIGHT); return(_local2 + (_local3 * 8)); } function getGridX(posX) { return(Math.round((posX - _boardBaseX) / SQUARE_WIDTH)); } function getGridY(posY) { return(Math.round((posY - _boardBaseY) / SQUARE_HEIGHT)); } function getAvatarSelected(idx) { var _local2 = ((idx < 12) ? 0 : 1); if (idx == _avatarOnPiece[_local2]) { return(true); } return(false); } function setAvatarClicked(idx) { _avatarClicked = idx; } function getAvatarClicked() { return(_avatarClicked); } function getAvatarOnPiece(idx) { return(_avatarOnPiece[idx]); } function setAvatarOnPiece(idx, currentX, currentY) { var _local2 = Math.floor((currentX - _boardBaseX) / SQUARE_WIDTH); var _local3 = Math.floor((currentY - _boardBaseY) / SQUARE_HEIGHT); _previousPieceAvatarOn = _avatarOnPiece[idx]; _avatarOnPiece[idx] = _checkerBoard[_local2][_local3]; } function getPreviousPieceAvatarOn(idx) { return(_previousPieceAvatarOn); } function switchKings(oldKing, newKing) { _kings[oldKing] = false; _kings[newKing] = true; } function setGameOver(whoLost) { _gameOver = whoLost; } function getGameOver() { return(_gameOver); } function resetAvatarPosition(entity) { var _local8 = entity.getID() - 32; var _local9 = new Array(4, 2, 6, 0, 3, 5, 1, 7); var _local2 = ((_local8 == 0) ? 0 : 4); if (_local8 == 0) { var _local6 = 0; while (_local6 < 8) { var _local5 = 0; while (_local5 < 4) { var _local7 = _local9[_local2]; var _local3 = _checkerBoard[_local7][_local6]; if ((_local3 == -1) || (_local3 > 11)) { _local2++; _local2 = _local2 % 8; } else { _avatarOnPiece[_local8] = _local3; entity.setPositionX(_boardBaseX + (_local7 * SQUARE_WIDTH)); entity.setPositionY(_boardBaseY + (_local6 * SQUARE_HEIGHT)); return(true); } _local5++; } _local6++; } } else { var _local6 = 7; while (_local6 >= 0) { var _local5 = 0; while (_local5 < 4) { var _local7 = _local9[_local2]; var _local3 = _checkerBoard[_local7][_local6]; if ((_local3 == -1) || (_local3 < 12)) { _local2++; _local2 = _local2 % 8; } else { _avatarOnPiece[_local8] = _local3; entity.setPositionX(_boardBaseX + (_local7 * SQUARE_WIDTH)); entity.setPositionY(_boardBaseY + (_local6 * SQUARE_HEIGHT)); return(true); } _local5++; } _local6--; } } return(false); } function movingOnPiece(currentX, currentY) { var _local2 = Math.round((currentX - _boardBaseX) / SQUARE_WIDTH); var _local3 = Math.round((currentY - _boardBaseY) / SQUARE_HEIGHT); if (_checkerBoard[_local2][_local3] != -1) { return(true); } return(false); } function canJump(gridX, gridY, idx) { var _local2 = ((idx < 12) ? 1 : -1); var _local7 = pieceInFrontRight(gridX, gridY, _local2, 1); var _local5 = pieceInFrontRight(gridX, gridY, _local2, 2); if (_local5 > -2) { if (areOpponents(_local7, idx) && (_local5 == -1)) { return(true); } } _local7 = pieceInFrontLeft(gridX, gridY, _local2, 1); _local5 = pieceInFrontLeft(gridX, gridY, _local2, 2); if (_local5 > -2) { if (areOpponents(_local7, idx) && (_local5 == -1)) { return(true); } } if (isKing(idx)) { var _local8 = pieceInBackRight(gridX, gridY, _local2, 1); _local5 = pieceInBackRight(gridX, gridY, _local2, 2); if (_local5 > -2) { if (areOpponents(_local8, idx) && (_local5 == -1)) { return(true); } } _local8 = pieceInBackLeft(gridX, gridY, _local2, 1); _local5 = pieceInBackLeft(gridX, gridY, _local2, 2); if (_local5 > -2) { if (areOpponents(_local8, idx) && (_local5 == -1)) { return(true); } } } return(false); } function amJumping(currentGridX, currentGridY, destGridX, destGridY) { if (Math.abs(currentGridX - destGridX) == 2) { return(true); } return(false); } function isValidMove(entity, currentX, currentY, moveGuy, highlightJump) { var _local19 = entity.getPositionX(); var _local18 = entity.getPositionY(); var _local10 = entity.getID(); var _local5 = Math.floor((_local19 - _boardBaseX) / SQUARE_WIDTH); var _local4 = Math.floor((_local18 - _boardBaseY) / SQUARE_HEIGHT); var _local2 = Math.floor((currentX - _boardBaseX) / SQUARE_WIDTH); var _local3 = Math.floor((currentY - _boardBaseY) / SQUARE_HEIGHT); if (((_local2 % 2) && (!(_local3 % 2))) || ((!(_local2 % 2)) && (_local3 % 2))) { return(false); } if ((_local2 == _local5) || (_local3 == _local4)) { return(false); } if ((((_local2 < 0) || (_local3 < 0)) || (_local2 > 7)) || (_local3 > 7)) { return(false); } if (canJump(_local5, _local4, _local10) && (!amJumping(_local5, _local4, _local2, _local3))) { return(false); } if (_checkerBoard[_local2][_local3] != -1) { if ((((_local10 == 32) || (getAvatarSelected(_local10) && (_local10 < 12))) && (_checkerBoard[_local2][_local3] < 12)) || (((_local10 == 33) || (getAvatarSelected(_local10) && (_local10 > 11))) && (_checkerBoard[_local2][_local3] > 11))) { if ((Math.abs(_local2 - _local5) <= 1) && (Math.abs(_local3 - _local4) <= 1)) { return(true); } return(false); } return(false); } var _local7 = _teamDir[_whosTurn]; var _local13 = _local5 + 1; var _local12 = _local5 - 1; var _local8 = _local4 + _local7; if (((_local7 > 0) && (_local4 < _local3)) || ((_local7 < 0) && (_local4 > _local3))) { if (((_local13 == _local2) || (_local12 == _local2)) && (_local8 == _local3)) { return(true); } if (areOpponents(entity.getID(), _checkerBoard[_local13][_local8])) { if ((_local2 == (_local13 + 1)) && (_local3 == (_local8 + _local7))) { var _local17 = _checkerBoard[_local13][_local8]; if (highlightJump) { highlightSquare(_local3 + (_local2 * 8)); } if (moveGuy) { setJumpedID(_local17); _checkerBoard[_local13][_local8] = -1; _checkerBoard[_local5][_local4] = -1; _checkerBoard[_local2][_local3] = entity.getID(); } return(true); } } if (areOpponents(entity.getID(), _checkerBoard[_local12][_local8])) { if ((_local2 == (_local12 - 1)) && (_local3 == (_local8 + _local7))) { var _local17 = _checkerBoard[_local12][_local8]; if (moveGuy) { } if (highlightJump) { highlightSquare(_local3 + (_local2 * 8)); } if (moveGuy) { setJumpedID(_local17); _checkerBoard[_local12][_local8] = -1; _checkerBoard[_local5][_local4] = -1; _checkerBoard[_local2][_local3] = entity.getID(); } return(true); } } } else { _local7 = _local7 * -1; var _local15 = _local5 + 1; var _local14 = _local5 - 1; var _local9 = _local4 + _local7; if (!isKing(entity.getID())) { if (moveGuy) { } return(false); } if (((_local15 == _local2) || (_local14 == _local2)) && (_local9 == _local3)) { if (moveGuy) { _checkerBoard[_local5][_local4] = -1; _checkerBoard[_local2][_local3] = entity.getID(); } return(true); } if (areOpponents(entity.getID(), _checkerBoard[_local15][_local9])) { if ((_local2 == (_local15 + 1)) && (_local3 == (_local9 + _local7))) { var _local17 = _checkerBoard[_local15][_local9]; if (moveGuy) { } if (highlightJump) { highlightSquare(_local3 + (_local2 * 8)); } if (moveGuy) { setJumpedID(_local17); _checkerBoard[_local15][_local9] = -1; _checkerBoard[_local5][_local4] = -1; _checkerBoard[_local2][_local3] = entity.getID(); } return(true); } } if (areOpponents(entity.getID(), _checkerBoard[_local14][_local9])) { if ((_local2 == (_local14 - 1)) && (_local3 == (_local9 + _local7))) { var _local17 = _checkerBoard[_local14][_local9]; if (moveGuy) { } if (highlightJump) { highlightSquare(_local3 + (_local2 * 8)); } if (moveGuy) { setJumpedID(_local17); _checkerBoard[_local14][_local9] = -1; _checkerBoard[_local5][_local4] = -1; _checkerBoard[_local2][_local3] = entity.getID(); } return(true); } } } return(false); } function handleJumpedGuy(gridX, gridY) { var _local2 = _checkerBoard[gridX][gridY]; setJumpedID(_local2); _checkerBoard[gridX][gridY] = -1; } function setClearSquare(entity) { var _local2 = entity.getPositionX(); var _local3 = entity.getPositionY(); var _local5 = getBoardSquare(_local2, _local3); _boardSprite[_local5].setVisibility(false); _local2 = entity.getPositionX() + (SQUARE_WIDTH * 2); _local3 = entity.getPositionY() + (SQUARE_HEIGHT * 2); if (isValidMove(entity, _local2, _local3, false, false)) { _local5 = getBoardSquare(_local2, _local3); _boardSprite[_local5].doneAnimating(); } _local2 = entity.getPositionX() + (SQUARE_WIDTH * 2); _local3 = entity.getPositionY() - (SQUARE_HEIGHT * 2); if (isValidMove(entity, _local2, _local3, false, false)) { _local5 = getBoardSquare(_local2, _local3); _boardSprite[_local5].doneAnimating(); } _local2 = entity.getPositionX() - (SQUARE_WIDTH * 2); _local3 = entity.getPositionY() + (SQUARE_HEIGHT * 2); if (isValidMove(entity, _local2, _local3, false, false)) { _local5 = getBoardSquare(_local2, _local3); _boardSprite[_local5].doneAnimating(); } _local2 = entity.getPositionX() - (SQUARE_WIDTH * 2); _local3 = entity.getPositionY() - (SQUARE_HEIGHT * 2); if (isValidMove(entity, _local2, _local3, false, false)) { _local5 = getBoardSquare(_local2, _local3); _boardSprite[_local5].doneAnimating(); } } function highlightSquareUsingEntity(entity) { var _local3 = entity.getPositionX(); var _local2 = entity.getPositionY(); var _local5 = getBoardSquare(_local3, _local2); highlightSquare(_local5); _local3 = entity.getPositionX() + (SQUARE_WIDTH * 2); _local2 = entity.getPositionY() + (SQUARE_HEIGHT * 2); if (isValidMove(entity, _local3, _local2, false, false)) { _local5 = getBoardSquare(_local3, _local2); animateSquare(_local5); } _local3 = entity.getPositionX() + (SQUARE_WIDTH * 2); _local2 = entity.getPositionY() - (SQUARE_HEIGHT * 2); if (isValidMove(entity, _local3, _local2, false, false)) { _local5 = getBoardSquare(_local3, _local2); animateSquare(_local5); } _local3 = entity.getPositionX() - (SQUARE_WIDTH * 2); _local2 = entity.getPositionY() + (SQUARE_HEIGHT * 2); if (isValidMove(entity, _local3, _local2, false, false)) { _local5 = getBoardSquare(_local3, _local2); animateSquare(_local5); } _local3 = entity.getPositionX() - (SQUARE_WIDTH * 2); _local2 = entity.getPositionY() - (SQUARE_HEIGHT * 2); if (isValidMove(entity, _local3, _local2, false, false)) { _local5 = getBoardSquare(_local3, _local2); animateSquare(_local5); } } function highlightMoveSquares(entity) { var _local5; var _local3 = entity.getPositionX() + SQUARE_WIDTH; var _local2 = entity.getPositionY() + SQUARE_HEIGHT; var _local6 = false; if (isValidMove(entity, _local3, _local2, false, false)) { _local5 = getBoardSquare(_local3, _local2); animateSquare(_local5); _local6 = true; } _local3 = entity.getPositionX() + SQUARE_WIDTH; _local2 = entity.getPositionY() - SQUARE_HEIGHT; if (isValidMove(entity, _local3, _local2, false, false)) { _local5 = getBoardSquare(_local3, _local2); animateSquare(_local5); _local6 = true; } _local3 = entity.getPositionX() - SQUARE_WIDTH; _local2 = entity.getPositionY() + SQUARE_HEIGHT; if (isValidMove(entity, _local3, _local2, false, false)) { _local5 = getBoardSquare(_local3, _local2); animateSquare(_local5); _local6 = true; } _local3 = entity.getPositionX() - SQUARE_WIDTH; _local2 = entity.getPositionY() - SQUARE_HEIGHT; if (isValidMove(entity, _local3, _local2, false, false)) { _local5 = getBoardSquare(_local3, _local2); animateSquare(_local5); _local6 = true; } if (_local6) { _local3 = entity.getPositionX(); _local2 = entity.getPositionY(); _local5 = getBoardSquare(_local3, _local2); highlightSquare(_local5); } return(_local6); } function canIMove(entity) { var _local6; var _local3 = entity.getPositionX() + SQUARE_WIDTH; var _local2 = entity.getPositionY() + SQUARE_HEIGHT; var _local5 = false; if (isValidMove(entity, _local3, _local2, false, false)) { _local6 = getBoardSquare(_local3, _local2); _local5 = true; } _local3 = entity.getPositionX() + SQUARE_WIDTH; _local2 = entity.getPositionY() - SQUARE_HEIGHT; if (isValidMove(entity, _local3, _local2, false, false)) { _local6 = getBoardSquare(_local3, _local2); _local5 = true; } _local3 = entity.getPositionX() - SQUARE_WIDTH; _local2 = entity.getPositionY() + SQUARE_HEIGHT; if (isValidMove(entity, _local3, _local2, false, false)) { _local6 = getBoardSquare(_local3, _local2); _local5 = true; } _local3 = entity.getPositionX() - SQUARE_WIDTH; _local2 = entity.getPositionY() - SQUARE_HEIGHT; if (isValidMove(entity, _local3, _local2, false, false)) { _local6 = getBoardSquare(_local3, _local2); _local5 = true; } return(_local5); } function iCanWin(entity, gridX, gridY) { var _local6 = _teamDir[_whosTurn]; var _local2 = 1; var _local5 = 1; if (canJump(gridX, gridY, entity.getID())) { _local2 = 2; _local5 = 3; } else if (_local6 > 0) { if (gridY == (7 - _local2)) { if (gridX < (7 - _local2)) { if (_checkerBoard[gridX + _local2][gridY + _local2] == -1) { return(_local5); } } else if (gridX > _local2) { if (_checkerBoard[gridX - _local2][gridY + _local2] == -1) { return(_local5 + 1); } } } } else if (gridY == _local2) { if (gridX < (7 - _local2)) { if (_checkerBoard[gridX + _local2][gridY - _local2] == -1) { return(_local5); } } else if (gridX > _local2) { if (_checkerBoard[gridX - _local2][gridY - _local2] == -1) { return(_local5 + 1); } } } return(-1); } function canJumpAgain(entity, posX, posY, highlightJump) { var _local2 = 0; if (isValidMove(entity, posX + (SQUARE_WIDTH * 2), posY + (SQUARE_HEIGHT * 2), false, highlightJump)) { _local2 = 100; } if (isValidMove(entity, posX + (SQUARE_WIDTH * 2), posY - (SQUARE_HEIGHT * 2), false, highlightJump)) { _local2 = 100; } if (isValidMove(entity, posX - (SQUARE_WIDTH * 2), posY + (SQUARE_HEIGHT * 2), false, highlightJump)) { _local2 = 100; } if (isValidMove(entity, posX - (SQUARE_WIDTH * 2), posY - (SQUARE_HEIGHT * 2), false, highlightJump)) { _local2 = 100; } return(_local2); } function animateSquare(squareNum) { _squareIsHighlighted++; _boardSprite[squareNum].setVisibility(true); _boardSprite[squareNum].startAnimating(218, 245, 48, true); return(undefined); } function animateSquares() { var _local2 = 0; while (_local2 < _boardSprite.length) { if (_boardSprite[_local2].isAnimating()) { _boardSprite[_local2].animateSprite(); } _local2++; } } function highlightSquare(squareNum) { _squareIsHighlighted++; _boardSprite[squareNum].setVisibility(true); _boardSprite[squareNum].moveToFrame(245); return(undefined); } function unHighlightSquare(squareNum) { _squareIsHighlighted--; _boardSprite[squareNum].setVisibility(false); } function showMessage() { var _local2; var _local3; if (_whosTurn == 1) { _local2 = "YOU "; _local3 = ((_character == 0) ? 2 : 3); } else { _local2 = "YOUR OPPONENT "; _local3 = ((_character == 1) ? 2 : 3); } _interface.getMovieClip().messages.gotoAndStop(_local3); if ((_whosTurn == 0) && (_gotKinged == true)) { _interface.getMovieClip().messages.moveText.text = _local2 + "GETS KINGED"; return(undefined); } if (_numCaptured == 0) { if (_whosTurn == 1) { _interface.getMovieClip().messages.moveText.text = _local2 + "Move a piece"; } else { _interface.getMovieClip().messages.moveText.text = _local2 + "MOVES A PIECE"; } } else if (_whosTurn == 1) { if (_numCaptured == 1) { _interface.getMovieClip().messages.moveText.text = ((_local2 + "Capture ") + _numCaptured) + " PIECE"; } else { _interface.getMovieClip().messages.moveText.text = ((_local2 + "CAPTURE ") + _numCaptured) + " PIECES"; } } else if (_numCaptured == 1) { _interface.getMovieClip().messages.moveText.text = ((_local2 + "CAPTURES ") + _numCaptured) + " PIECE"; } else { _interface.getMovieClip().messages.moveText.text = ((_local2 + "CAPTURES ") + _numCaptured) + " PIECES"; } if (_gotKinged == true) { if (_whosTurn == 1) { _interface.getMovieClip().messages.moveText.text = _interface.getMovieClip().messages.moveText.text + ". GET KINGED"; } else { _interface.getMovieClip().messages.moveText.text = _interface.getMovieClip().messages.moveText.text + ". GETS KINGED"; } } } function showMessageString(msg, whosMessage) { _interface.getMovieClip().messages.gotoAndStop(whosMessage); _interface.getMovieClip().messages.moveText.text = msg; } function setMove(toSet) { _move = toSet; } function incNumCaptured() { _numCaptured++; _totalNumCaptured[_whosTurn]++; if (_whosTurn == 0) { _interface.getMovieClip().player_one.checkers_captured.text = "X " + _totalNumCaptured[_whosTurn]; _interface.getMovieClip().player_one.gui_checkers_captured_mc.gotoAndStop(_character + 2); } else { _interface.getMovieClip().player_two.checkers_captured.text = "X " + _totalNumCaptured[_whosTurn]; _interface.getMovieClip().player_two.gui_checkers_captured_mc.gotoAndStop((_character ^ 1) + 2); } } function clearMessage() { _move = -1; _numCaptured = 0; _gotKinged = false; } function handleTurnOver() { showMessage(); clearMessage(); switchTurns(); return(undefined); } function setWhosTurn(turn) { _whosTurn = turn; } function setMovingPiece(idx) { _movingPiece = idx; } function setPieceOnBoard(idx, x, y) { var _local3 = Math.round((x - _boardBaseX) / SQUARE_WIDTH); var _local2 = Math.round((y - _boardBaseY) / SQUARE_HEIGHT); _checkerBoard[_local3][_local2] = idx; return(undefined); } function setJumpedID(num) { _jumpedID = num; _jumpedGuy = num; } function setNumPlayers(num) { _numPlayers = num; } function incNumPlayers() { _numPlayers++; } function setPlayingMultiplayer(toSet) { _playingMultiplayer = toSet; } function setBestMove(idx, score) { _bestMoveGuy = idx; _bestMoveScore = score; } function setJumpedGuy(idx) { _jumpedGuy = idx; } function setAvatarMoving(toSet) { _avatarMoving = toSet; _avatarToMove = -1; } function getWhosTurn() { return(_whosTurn); } function getBoardBaseX() { return(_boardBaseX); } function getBoardBaseY() { return(_boardBaseY); } function getNumPlayers() { return(_numPlayers); } function getBoardPosition(x, y) { return(_boardPositions[x][y]); } function getMovingPiece() { return(_movingPiece); } function getAvatarMoving() { return(_avatarMoving); } function isPieceMoving() { if ((_movingPiece > -1) || (_avatarMoving > -1)) { return(true); } return(false); } function isAvatarMoving() { return(((_avatarMoving > -1) ? true : false)); } function getJumpedID() { return(_jumpedID); } function isMyTurn(idx) { return(idx == _whosTurn); } function switchTurns() { if (_whosTurn == 0) { _numMoves++; _numMessageMoves++; } _whosTurn = _whosTurn ^ 1; } function getNumMoves() { return(_numMoves); } function decNumReady() { _numReady--; } function incNumReady() { _numReady++; } function incNumLost() { _numLost++; } function setGameReady(toSet) { _gameReady = toSet; } function isGameReady() { return(_gameReady); } function getNumReady() { return(_numReady); } function setPieceMoved(idx) { _pieceMoved = idx; } function setPieceMoving(idx) { _movingPiece = idx; } function getPieceMoved() { return(_pieceMoved); } function getPieceMoving() { return(_pieceMoving); } function getPieceDestX() { return(_pieceDestX); } function getPieceDestY() { return(_pieceDestY); } function isPlayingMultiplayer() { return(_playingMultiplayer); } function getPlayer(num) { return(_players[num]); } function setResetGameToNetwork() { _resetGameToNetwork = true; } function getResetGameToNetwork() { return(_resetGameToNetwork); } function getTeamDir(idx) { return(_teamDir[idx]); } function getBestMoveGuy() { return(_bestMoveGuy); } function getBestMoveScore() { return(_bestMoveScore); } function getJumpedGuy() { return(_jumpedGuy); } function changeCPUPlayerToNetworkPlayer(num) { var _local3 = 0; while (_local3 < 8) { var _local2 = 0; while (_local2 < 8) { _checkerBoard[_local3][_local2] = -1; _local2++; } _local3++; } setPlayingMultiplayer(true); _whosTurn = 1; _numReady = 0; _numLost = 0; _movingPiece = -1; _jumpedID = -1; _teamDir[0] = 1; _teamDir[1] = -1; _pieceMoved = -1; _pieceMoving = -1; _playingMultiplayer = true; _players[0].removePieces(); _players[0].Init(); _players[1].removePieces(); _numPlayers--; delete _players[num]; _players.splice(num, 1); } function shouldBeKinged(entity) { if (isKing(entity.getID())) { return(false); } var _local2 = _teamDir[_whosTurn]; var _local3 = Math.round((entity.getPositionY() - _boardBaseY) / SQUARE_HEIGHT); var _local4 = ((_local2 > 0) ? 7 : 0); if (_local3 == _local4) { return(true); } return(false); } function setKinged(idx) { _kings[idx] = true; } function isPieceKinged(idx) { if (_kings[idx] == true) { return(true); } } function isKing(idx) { if (_kings[idx] == true) { return(true); } if (getAvatarSelected(idx)) { return(true); } return(false); } function wasKing(idx) { return(_kings[idx]); } function kingMe(entity) { entity.startAnimating(323, 350, 24, false); setKinged(entity.getID()); } function handleReceivedMsg(alias, msg) { var _local2 = msg.firstChild; var _local3 = msg.firstChild.nodeName; switch (_local3) { case "MADE_MOVE" : setMoveMadeInfo(_local2.attributes.pieceIdx, _local2.attributes.posX, _local2.attributes.posY); break; case "SYNCED_AND_READY" : setMoveMadeInfo(_local2.attributes.ready); break; } } function setMoveMadeInfo(idx, xPos, yPos) { _pieceMoved = Number(idx); _pieceDestX = Number(xPos); _pieceDestY = Number(yPos); return(undefined); } function setMovingPieceInfo(idx, xPos, yPos) { _pieceMoving = Number(idx); _pieceDestX = Number(xPos); _pieceDestY = Number(yPos); return(undefined); } function setClearHighlightedSquares() { _squareIsHighlighted = 0; var _local2 = 0; while (_local2 < 64) { _boardSprite[_local2].setVisibility(false); _boardSprite[_local2].doneAnimating(); _local2++; } } function updateBoard(entity) { var _local7 = entity.getDestPosX(); var _local6 = entity.getDestPosY(); var _local3 = entity.getPositionX(); var _local10 = entity.getPositionY(); var _local9 = Math.floor((_local3 - _boardBaseX) / SQUARE_WIDTH); var _local8 = Math.floor((_local10 - _boardBaseY) / SQUARE_HEIGHT); var _local4 = Math.floor((_local7 - _boardBaseX) / SQUARE_WIDTH); var _local5 = Math.floor((_local6 - _boardBaseY) / SQUARE_HEIGHT); _checkerBoard[_local9][_local8] = -1; _checkerBoard[_local4][_local5] = entity.getID(); } function isWinner() { return(false); } function setWinner(winner) { _winner = winner; } function getWinner() { return(_winner); } function getSoundModule() { return(_soundModule); } function setUpSoundsFx() { _soundMC = _root.createEmptyMovieClip("sound_mc", 12000); _soundModule = new Game.SoundModule(_soundMC); var _local3 = 0; while (_local3 < soundList.length) { var _local4 = _soundModule.LoadSound(soundList[_local3]); _local4.attachSound(soundList[_local3]); _local3++; } } function StopAllSounds() { var _local2 = 0; while (_local2 < soundList.length) { _soundModule.StopSound(soundList[_local2]); _local2++; } } function playSound(soundNum) { var _local3; var _local4 = 0; switch (soundNum) { case _global.SND_BTN1 : _local3 = "bs_checkers_btn1.wav"; break; case _global.SND_BTN2 : _local3 = "bs_checkers_btn2.wav"; break; case _global.SND_BTN3 : _local3 = "bs_checkers_btn3.wav"; break; case _global.SND_BTN4 : _local3 = "bs_checkers_btn4.wav"; break; case _global.SND_CLINK1 : _local3 = "checkers_clink1.wav"; break; case _global.SND_CLINK2 : _local3 = "checkers_clink2.wav"; break; case _global.SND_CLINK3 : _local3 = "checkers_clink3.wav"; break; case _global.SND_CLINK4 : _local3 = "checkers_clink4.wav"; break; case _global.SND_CLINK5 : _local3 = "checkers_clink5.wav"; break; case _global.SND_CLINK6 : _local3 = "checkers_clink6.wav"; break; case _global.SND_CLINK7 : _local3 = "checkers_clink7.wav"; break; case _global.SND_DROP1 : _local3 = "checkers_drop1.wav"; break; case _global.SND_CLINK1 : _local3 = "checkers_tally.wav"; break; case _global.SND_TITLE : _local3 = "music_title_2.wav"; break; case _global.SND_GAME : _local3 = "music_game_2.wav"; _local4 = 1; break; case _global.SND_JUMP1 : _local3 = "sting_jump1.mp3"; break; case _global.SND_FROM1 : _local3 = "bs_checkers_from1.wav"; break; case _global.SND_TO2 : _local3 = "bs_checkers_to2.wav"; break; case _global.SND_BS_CAP : _local3 = "bs_checkers_bigshot_cap.wav"; break; case _global.SND_BS_CAP2 : _local3 = "bs_checkers_bigshot_cap2.wav"; break; case _global.SND_BS_JUMP : _local3 = "bs_checkers_bigshot_jump.wav"; break; case _global.SND_BS_SLIDE : _local3 = "bs_checkers_slide1.wav"; break; case _global.SND_JUMP2 : _local3 = "sting_jump2.mp3"; break; case _global.SND_JUMP3 : _local3 = "sting_jump3.mp3"; break; case _global.SND_JUMP_AVATAR : _local3 = "sting_jump_avatar.mp3"; break; case _global.SND_KINGED : _local3 = "sting_kinged.wav"; break; case _global.SND_LOSE_01 : _local3 = "sting_lose_01.wav"; break; case _global.SND_LOSE_02 : _local3 = "sting_lose_02.wav"; break; case _global.SND_WIN : _local3 = "sting_win.wav"; break; case _global.SND_TIMECOUNTDOWN : _local3 = "time_countdown.wav"; break; case _global.SND_TIMEUP : _local3 = "time_up.wav"; break; default : _local3 = "checkers_drop1"; } _soundModule.PlaySound(_local3, 100, 0, 0, 1); } function canTradePiece(piece, currentGridX, currentGridY, dir) { copyBoard(); copyBoard(); return(false); } function sacrificePieceToMoveAvatarBackward(piece, currentGridX, currentGridY, dir) { if (((dir < 0) && (currentGridY < 4)) || ((dir > 0) && (currentGridY > 3))) { return(false); } if (areOpponents(_checkerBoard[currentGridX - 1][currentGridY - dir], piece.getID()) && ((_checkerBoard[currentGridX + 1][currentGridY + dir] == -1) || (_checkerBoard[currentGridX + 1][currentGridY + dir] == piece.getID()))) { if (getAvatarSelected(piece.getID()) && (_checkerBoard[currentGridX][currentGridY] != -1)) { } else if (getAvatarSelected(_checkerBoard[currentGridX - 1][currentGridY - dir])) { return(true); } } if (areOpponents(_checkerBoard[currentGridX + 1][currentGridY - dir], piece.getID()) && ((_checkerBoard[currentGridX - 1][currentGridY + dir] == -1) || (_checkerBoard[currentGridX - 1][currentGridY + dir] == piece.getID()))) { if (getAvatarSelected(piece.getID()) && (_checkerBoard[currentGridX][currentGridY] != -1)) { } else if (getAvatarSelected(_checkerBoard[currentGridX + 1][currentGridY - dir])) { return(true); } } } function movePieceOnBoardCopy(id, gridX, gridY) { var _local3 = 0; while (_local3 < 8) { var _local2 = 0; while (_local2 < 8) { if (_checkerBoardCopy[_local3][_local2] == id) { _checkerBoardCopy[_local3][_local2] = -1; _checkerBoardCopy[gridX][gridY] = id; return(undefined); } _local2++; } _local3++; } } function willGetJumped(piece, currentGridX, currentGridY, dir) { if ((((currentGridX == 0) || (currentGridX == 7)) || (currentGridY == 0)) || (currentGridY == 7)) { return(0); } var _local6 = 0; var _local7 = 0; if (areOpponents(_checkerBoard[currentGridX - 1][currentGridY + dir], piece.getID()) && ((_checkerBoard[currentGridX + 1][currentGridY - dir] == -1) || (_checkerBoard[currentGridX + 1][currentGridY - dir] == piece.getID()))) { if (getAvatarSelected(piece.getID()) && (_checkerBoard[currentGridX][currentGridY] != -1)) { } else { copyBoard(); movePieceOnBoardCopy(piece.getID(), currentGridX, currentGridY); if (getJumpValue(_checkerBoard[currentGridX - 1][currentGridY + dir], currentGridX - 1, currentGridY + dir, dir * -1) > 100) { _local7 = 1; } _local6 = 1; } } if (areOpponents(_checkerBoard[currentGridX + 1][currentGridY + dir], piece.getID()) && ((_checkerBoard[currentGridX - 1][currentGridY - dir] == -1) || (_checkerBoard[currentGridX - 1][currentGridY - dir] == piece.getID()))) { if (getAvatarSelected(piece.getID()) && (_checkerBoard[currentGridX][currentGridY] != -1)) { } else { copyBoard(); movePieceOnBoardCopy(piece.getID(), currentGridX, currentGridY); if (getJumpValue(_checkerBoard[currentGridX + 1][currentGridY + dir], currentGridX + 1, currentGridY + dir, dir * -1) > 100) { _local7 = 1; } _local6 = 1; } } if ((areOpponents(_checkerBoard[currentGridX - 1][currentGridY - dir], piece.getID()) && (isKing(_checkerBoard[currentGridX - 1][currentGridY - dir]))) && ((_checkerBoard[currentGridX + 1][currentGridY + dir] == -1) || (_checkerBoard[currentGridX + 1][currentGridY + dir] == piece.getID()))) { if (getAvatarSelected(piece.getID()) && (_checkerBoard[currentGridX][currentGridY] != -1)) { } else { _local6 = 1; } } if ((areOpponents(_checkerBoard[currentGridX + 1][currentGridY - dir], piece.getID()) && (isKing(_checkerBoard[currentGridX + 1][currentGridY - dir]))) && ((_checkerBoard[currentGridX - 1][currentGridY + dir] == -1) || (_checkerBoard[currentGridX - 1][currentGridY + dir] == piece.getID()))) { if (getAvatarSelected(piece.getID()) && (_checkerBoard[currentGridX][currentGridY] != -1)) { } else { _local6 = 1; } } return(_local6 + _local7); } function pieceToRight(currentGridX, currentGridY, dir, numAway) { if ((currentGridX + numAway) > 7) { return(-2); } return(_checkerBoard[currentGridX + numAway][currentGridY]); } function pieceToLeft(currentGridX, currentGridY, dir, numAway) { if ((currentGridX - numAway) < 0) { return(-2); } return(_checkerBoard[currentGridX - numAway][currentGridY]); } function pieceInFrontRight(currentGridX, currentGridY, dir, numAway) { if ((((currentGridX + numAway) > 7) || ((currentGridY + (numAway * dir)) > 7)) || ((currentGridY + (numAway * dir)) < 0)) { return(-2); } return(_checkerBoard[currentGridX + numAway][currentGridY + (numAway * dir)]); } function pieceInFrontLeft(currentGridX, currentGridY, dir, numAway) { if ((((currentGridX - numAway) < 0) || ((currentGridY + (numAway * dir)) > 7)) || ((currentGridY + (numAway * dir)) < 0)) { return(-2); } return(_checkerBoard[currentGridX - numAway][currentGridY + (numAway * dir)]); } function pieceInBackRight(currentGridX, currentGridY, dir, numAway) { if ((((currentGridX + numAway) > 7) || ((currentGridY - (numAway * dir)) > 7)) || ((currentGridY - (numAway * dir)) < 0)) { return(-2); } return(_checkerBoard[currentGridX + numAway][currentGridY - (numAway * dir)]); } function pieceInBackLeft(currentGridX, currentGridY, dir, numAway) { if ((((currentGridX - numAway) < 0) || ((currentGridY - (numAway * dir)) > 7)) || ((currentGridY - (numAway * dir)) < 0)) { return(-2); } return(_checkerBoard[currentGridX - numAway][currentGridY - (numAway * dir)]); } function pieceInFront(currentGridX, currentGridY, dir, numAway) { if (((currentGridY + (numAway * dir)) < 0) || ((currentGridY + (numAway * dir)) > 7)) { return(-2); } return(_checkerBoard[currentGridX][currentGridY + (numAway * dir)]); } function pieceInBack(currentGridX, currentGridY, dir, numAway) { if (((currentGridY + (numAway * dir)) < 0) || ((currentGridY + (numAway * dir)) > 7)) { return(-2); } return(_checkerBoard[currentGridX][currentGridY - (numAway * dir)]); } function inPositionToInduceMultipleJump(piece, currentX, currentY, dir) { var _local6 = false; if (areOpponents(pieceInFrontRight(currentX, currentY, dir, 1), piece.getID()) && (areOpponents(pieceInFrontLeft(currentX, currentY, dir, 1), piece.getID()))) { if ((pieceInBackLeft(currentX, currentY, dir, 1) == -1) || (pieceInBackLeft(currentX, currentY, dir, 1) == piece.getID())) { if (((pieceInBackLeft(currentX, currentY, dir, 2) > -1) && (pieceInBackLeft(currentX, currentY, dir, 3) != -1)) && (!areOpponents(pieceInBackLeft(currentX, currentY, dir, 2), piece.getID()))) { if (pieceInBack(currentX, currentY, dir, 2) <= -1) { _local6 = true; } } } if ((pieceInBackRight(currentX, currentY, dir, 1) == -1) || (pieceInBackRight(currentX, currentY, dir, 1) == piece.getID())) { if (((pieceInBackRight(currentX, currentY, dir, 2) > -1) && (pieceInBackRight(currentX, currentY, dir, 3) != -1)) && (!areOpponents(pieceInBackRight(currentX, currentY, dir, 2), piece.getID()))) { _local6 = true; } } } return(_local6); } function canMoveToKingRow(piece, currentGridX, currentGridY, dir) { if ((currentGridY == 0) && (dir < 0)) { return(100); } if ((currentGridY == 7) && (dir > 0)) { return(100); } return(0); } function aboutToGetJumped(piece, currentX, currentY, dir) { var _local2 = Math.floor((currentX - _boardBaseX) / SQUARE_WIDTH); var _local3 = Math.floor((currentY - _boardBaseY) / SQUARE_HEIGHT); if ((((_local2 == 0) || (_local2 == 7)) || (_local3 == 0)) || (_local3 == 7)) { return(0); } if (areOpponents(_checkerBoard[_local2 - 1][_local3 + dir], piece.getID()) && (_checkerBoard[_local2 + 1][_local3 - dir] == -1)) { return(2); } if (areOpponents(_checkerBoard[_local2 + 1][_local3 + dir], piece.getID()) && (_checkerBoard[_local2 - 1][_local3 - dir] == -1)) { return(1); } if ((areOpponents(_checkerBoard[_local2 - 1][_local3 - dir], piece.getID()) && (isKing(_checkerBoard[_local2 - 1][_local3 - dir]))) && (_checkerBoard[_local2 + 1][_local3 + dir] == -1)) { return(2); } if ((areOpponents(_checkerBoard[_local2 + 1][_local3 - dir], piece.getID()) && (isKing(_checkerBoard[_local2 + 1][_local3 - dir]))) && (_checkerBoard[_local2 - 1][_local3 + dir] == -1)) { return(1); } return(0); } function wasBlockingJump(currentGridX, currentGridY, dir, id) { var _local2 = pieceInFrontRight(currentGridX, currentGridY, dir, 1); var _local3 = pieceInFrontRight(currentGridX, currentGridY, dir, 2); if ((_local2 > -1) && (!areOpponents(_local2, id))) { if ((_local3 > -1) && (areOpponents(_local3, id))) { return(true); } } _local2 = pieceInFrontLeft(currentGridX, currentGridY, dir, 1); _local3 = pieceInFrontLeft(currentGridX, currentGridY, dir, 2); if ((_local2 > -1) && (!areOpponents(_local2, id))) { if ((_local3 > -1) && (areOpponents(_local3, id))) { return(true); } } return(false); } function canICreateAlleyForAvatar(piece, currentGridX, currentGridY, dir) { var _local7 = pieceToLeft(currentGridX, currentGridY, dir, 2); var _local8 = pieceToRight(currentGridX, currentGridY, dir, 2); var _local6 = pieceInFront(currentGridX, currentGridY, dir, 2); var _local10 = pieceInFrontRight(currentGridX, currentGridY, dir, 1); var _local11 = pieceInFrontLeft(currentGridX, currentGridY, dir, 1); var _local2 = piece.getID(); var _local9 = pieceInFrontLeft(currentGridX, currentGridY, dir, 2); if (getAvatarSelected(_local7) && (!areOpponents(_local7, _local2))) { if ((_local6 >= -1) && (!areOpponents(_local6, _local2))) { if (_local11 == -1) { if (areOpponents(_local9, _local2)) { return(100); } } } } _local9 = pieceInFrontRight(currentGridX, currentGridY, dir, 2); if (getAvatarSelected(_local8) && (!areOpponents(_local8, _local2))) { if ((_local6 >= -1) && (!areOpponents(_local6, _local2))) { if (_local10 == -1) { if (areOpponents(_local9, _local2)) { return(100); } } } } return(0); } function canIBridgeAvatar(piece, currentGridX, currentGridY, dir) { var _local4 = pieceToLeft(currentGridX, currentGridY, dir, 2); var _local5 = pieceToRight(currentGridX, currentGridY, dir, 2); var _local8 = pieceInFront(currentGridX, currentGridY, dir, 2); var _local9 = pieceInFrontRight(currentGridX, currentGridY, dir, 1); var _local10 = pieceInFrontLeft(currentGridX, currentGridY, dir, 1); var _local2 = piece.getID(); if (getAvatarSelected(_local4) && (!areOpponents(_local4, _local2))) { if ((_local8 >= -1) && (areOpponents(_local4, _local2))) { if (_local10 == -1) { return(100); } } } if (getAvatarSelected(_local5) && (!areOpponents(_local5, _local2))) { if ((_local8 >= -1) && (areOpponents(_local5, _local2))) { if (_local9 == -1) { return(100); } } } return(0); } function myTeamHasMorePieces(idx) { var _local2 = Math.floor(idx / 12); if (_totalNumCaptured[_local2] > _totalNumCaptured[_local2 ^ 1]) { return(true); } return(false); } function teamHasPieceOnKingRow(idx, dir) { var _local3 = ((dir > 0) ? 7 : 0); var _local2 = 0; while (_local2 < 8) { if ((_checkerBoard[_local2][_local3] != -1) && (_checkerBoard[_local2][_local3] != idx)) { if (!areOpponents(_checkerBoard[_local2][_local3], idx)) { return(true); } } _local2++; } return(false); } function numOnKingRow(idx, dir) { var _local3 = ((dir > 0) ? 7 : 0); var _local5 = 0; var _local2 = 0; while (_local2 < 8) { if ((_checkerBoard[_local2][_local3] != -1) && (_checkerBoard[_local2][_local3] != idx)) { if (!areOpponents(_checkerBoard[_local2][_local3], idx)) { _local5++; } } _local2++; } return(_local5); } function sacrificePieceToReappearOnKing(idx, dir) { if ((!myTeamHasMorePieces(idx)) && (teamHasPieceOnKingRow(idx, dir))) { return(true); } return(false); } function considerConsequences(piece, currentX, currentY, dir, movingForward) { var _local3 = Math.floor((currentX - _boardBaseX) / SQUARE_WIDTH); var _local5 = Math.floor((currentY - _boardBaseY) / SQUARE_HEIGHT); var _local4 = 0; var _local10 = piece.getID(); var _local9 = willGetJumped(piece, _local3, _local5, dir); if (_local9 > 0) { _local4 = -50; if (getAvatarSelected(_local10)) { } if (_difficultyLevel >= 1) { if (sacrificePieceToReappearOnKing(_local10, dir)) { _local4 = 450; } else if ((_local9 > 1) && (_difficultyLevel == 2)) { _local4 = -100; } if (_difficultyLevel == 2) { if (sacrificePieceToMoveAvatarBackward(piece, _local3, _local5, dir)) { _local4 = _local4 + 500; } } } } else if (_checkerBoard[_local3][_local5] == -1) { var _local7 = pieceInFrontRight(_local3, _local5, dir, 1); var _local8 = pieceInFrontRight(_local3, _local5, dir, 2); if ((_local7 > -1) && (!areOpponents(_local7, piece.getID()))) { if ((_local8 > -1) && (areOpponents(_local8, piece.getID()))) { _local4 = 200; } } _local7 = pieceInFrontLeft(_local3, _local5, dir, 1); _local8 = pieceInFrontLeft(_local3, _local5, dir, 2); if ((_local7 > -1) && (!areOpponents(_local7, piece.getID()))) { if ((_local8 > -1) && (areOpponents(_local8, piece.getID()))) { _local4 = 200; } } if (_difficultyLevel >= 1) { _local4 = _local4 + canICreateAlleyForAvatar(piece, _local3, _local5, dir); if (((_local3 == 0) || (_local3 == 7)) && ((_local5 >= 1) || (_local3 <= 6))) { _local4 = _local4 + 125; } if ((_numMoves > 5) && (getAvatarSelected(piece.getID()) && (movingForward))) { _local4 = _local4 + 150; } } else if (getAvatarSelected(piece.getID()) && (movingForward)) { _local4 = _local4 + 150; } _local4 = _local4 + canMoveToKingRow(piece, _local3, _local5, dir); if (!getAvatarSelected(piece.getID())) { _local4 = _local4 + canIBridgeAvatar(piece, _local3, _local5, dir); } } return(_local4); } function setGotKinged() { _gotKinged = true; } function setJumpingAgain(idx) { _jumpingAgain = idx; } function getJumpingAgain() { return(_jumpingAgain); } function copyBoard() { var _local3 = 0; while (_local3 < 8) { var _local2 = 0; while (_local2 < 8) { _checkerBoardCopy[_local3][_local2] = _checkerBoard[_local3][_local2]; _local2++; } _local3++; } } function canJumpAgainFromHere(myID, startingGridX, startingGridY, currentGridX, currentGridY) { if ((((currentGridX < 0) || (currentGridY < 0)) || (currentGridX > 7)) || (currentGridY > 7)) { return(false); } var _local3 = (startingGridX + currentGridX) / 2; var _local4 = (startingGridY + currentGridY) / 2; var _local7 = _checkerBoardCopy[_local3][_local4]; if (_local7 < 0) { return(false); } if (!areOpponents(myID, _local7)) { return(false); } if (_checkerBoardCopy[currentGridX][currentGridY] != -1) { return(false); } _checkerBoardCopy[_local3][_local4] = -1; return(true); } function getJumpValue(myID, currentX, currentY, dir) { var _local6 = currentX; var _local5 = currentY; var _local3; var _local4; var _local10 = getSquareWidth(); var _local9 = getSquareHeight(); var _local7 = 0; _local3 = _local6 + 2; _local4 = _local5 + (2 * dir); if (canJumpAgainFromHere(myID, _local6, _local5, _local3, _local4)) { _local7 = _local7 + 100; _local7 = _local7 + getJumpValue(myID, _local3, _local4, dir); } _local3 = _local6 - 2; _local4 = _local5 + (2 * dir); if (canJumpAgainFromHere(myID, _local6, _local5, _local3, _local4)) { _local7 = _local7 + 100; _local7 = _local7 + getJumpValue(myID, _local3, _local4, dir); } if (isKing(myID)) { _local3 = _local6 + 2; _local4 = _local5 - (2 * dir); if (canJumpAgainFromHere(myID, _local6, _local5, _local3, _local4)) { _local7 = _local7 + 100; _local7 = _local7 + getJumpValue(myID, _local3, _local4, dir); } _local3 = _local6 - 2; _local4 = _local5 - (2 * dir); if (canJumpAgainFromHere(myID, _local6, _local5, _local3, _local4)) { _local7 = _local7 + 100; _local7 = _local7 + getJumpValue(myID, _local3, _local4, dir); } } return(_local7); } static var BOARD_WIDTH = 448; static var BOARD_HEIGHT = 336; static var SQUARE_WIDTH = BOARD_WIDTH / 8; static var SQUARE_HEIGHT = BOARD_HEIGHT / 8; static var BOARD_BASE_OFFSET_X = 132; static var BOARD_BASE_OFFSET_Y = 44; static var NUM_ANIMS = 30; static var MOVE_MOVE_FORWARD = 0; static var MOVE_MOVE_BACKWARD = 1; static var MOVE_CAPTURE_PIECE = 2; static var _avatarStartingGridPos = [{x:4, y:0}, {x:3, y:7}]; static var _gameData = [{spriteName:"checker_blue_mc", clipName:"checker_blue", depth:1000, posX:300, posY:300}, {spriteName:"checker_red_mc", clipName:"checker_red", depth:1001, posX:200, posY:200}, {spriteName:"_mac", clipName:"mac", depth:1001, posX:200, posY:200}, {spriteName:"_bloo", clipName:"bloo", depth:1000, posX:300, posY:300}, {spriteName:"SelectSquare", clipName:"select", depth:1001, posX:200, posY:200}, {spriteName:"yellowSquare", clipName:"yellow", depth:1001, posX:200, posY:200}, {spriteName:"square_white", clipName:"square", depth:1001, posX:200, posY:200}, {spriteName:"square_dark", clipName:"square", depth:1001, posX:200, posY:200}, {spriteName:"_Titlecard", clipName:"titlecard", depth:1001, posX:200, posY:200}]; static var NUM_AVATAR_ANIMS = 8; static var NUM_PIECE_ANIMS = 7; static var _animData = [{anim:"MacIdle", animAction:"Idle", startFrame:2, endFrame:17, looping:true, frameRate:24, nextAnim:"null", entType:0}, {anim:"MacJumpForPiece", animAction:"JumpBackwardNoPiece", startFrame:82, endFrame:107, looping:false, frameRate:48, nextAnim:"null", entType:0}, {anim:"MacJumpTakeoff1", animAction:"JumpForwardNoPiece", startFrame:108, endFrame:133, looping:false, frameRate:48, nextAnim:"null", entType:0}, {anim:"MacJumpTakeoff2", animAction:"JumpBackwardPiece", startFrame:134, endFrame:165, looping:false, frameRate:48, nextAnim:"MacJumpHold2", entType:0}, {anim:"MacJumpHold2", animAction:"JumpForwardPiece", startFrame:166, endFrame:198, looping:false, frameRate:48, nextAnim:"MacJumpLand2", entType:0}, {anim:"MacSlide", animAction:"Slide", startFrame:18, endFrame:23, looping:false, frameRate:24, nextAnim:"null", entType:0}, {anim:"MacDisappear", animAction:"Disappear", startFrame:42, endFrame:61, looping:false, frameRate:48, nextAnim:"null", entType:0}, {anim:"MacReappear", animAction:"Reappear", startFrame:62, endFrame:81, looping:false, frameRate:48, nextAnim:"null", entType:0}, {anim:"BlooIdle", animAction:"Idle", startFrame:2, endFrame:17, looping:true, frameRate:24, nextAnim:"null", entType:1}, {anim:"BlooJumpTakeoff1", animAction:"JumpForwardNoPiece", startFrame:108, endFrame:133, looping:false, frameRate:24, nextAnim:"null", entType:1}, {anim:"BlooJumpForPiece", animAction:"JumpBackwardNoPiece", startFrame:82, endFrame:107, looping:false, frameRate:24, nextAnim:"null", entType:1}, {anim:"BlooJumpTakeoff2", animAction:"JumpBackwardPiece", startFrame:134, endFrame:165, looping:false, frameRate:48, nextAnim:"BlooJumpHold2", entType:1}, {anim:"BlooJumpHold2", animAction:"JumpForwardPiece", startFrame:166, endFrame:198, looping:false, frameRate:48, nextAnim:"BlooJumpLand2", entType:1}, {anim:"BlooSlide", animAction:"Slide", startFrame:18, endFrame:23, looping:false, frameRate:24, nextAnim:"null", entType:1}, {anim:"BlooDisappear", animAction:"Disappear", startFrame:42, endFrame:61, looping:false, frameRate:48, nextAnim:"null", entType:1}, {anim:"BlooReappear", animAction:"Reappear", startFrame:62, endFrame:81, looping:false, frameRate:48, nextAnim:"null", entType:1}, {anim:"pieceIdle", animAction:"Idle", startFrame:2, endFrame:2, looping:false, frameRate:24, nextAnim:"null", entType:2}, {anim:"pieceOver", animAction:"Over", startFrame:11, endFrame:11, looping:false, frameRate:24, nextAnim:"null", entType:2}, {anim:"pieceJumpRU", animAction:"JumpRightUp", startFrame:21, endFrame:37, looping:false, frameRate:48, nextAnim:"null", entType:2}, {anim:"pieceJumpRD", animAction:"JumpRightDown", startFrame:55, endFrame:71, looping:false, frameRate:48, nextAnim:"null", entType:2}, {anim:"pieceJumpLU", animAction:"JumpLeftUp", startFrame:89, endFrame:105, looping:false, frameRate:48, nextAnim:"null", entType:2}, {anim:"pieceJumpLD", animAction:"JumpLeftDown", startFrame:123, endFrame:139, looping:false, frameRate:48, nextAnim:"null", entType:2}, {anim:"pieceDisappear", animAction:"Disappear", startFrame:190, endFrame:243, looping:false, frameRate:24, nextAnim:"null", entType:2}, {anim:"pieceKingIdle", animAction:"KingIdle", startFrame:7, endFrame:7, looping:false, frameRate:48, nextAnim:"null", entType:2}, {anim:"pieceKingOver", animAction:"KingOver", startFrame:15, endFrame:15, looping:false, frameRate:48, nextAnim:"null", entType:2}, {anim:"pieceKingJumpRU", animAction:"JumpKingRightUp", startFrame:38, endFrame:54, looping:false, frameRate:48, nextAnim:"null", entType:2}, {anim:"pieceKingJumpRD", animAction:"JumpKingRightDown", startFrame:72, endFrame:88, looping:false, frameRate:48, nextAnim:"null", entType:2}, {anim:"pieceKingJumpLU", animAction:"JumpKingLeftUp", startFrame:106, endFrame:122, looping:false, frameRate:48, nextAnim:"null", entType:2}, {anim:"pieceKingJumpLD", animAction:"JumpKingLeftDown", startFrame:140, endFrame:156, looping:false, frameRate:48, nextAnim:"null", entType:2}, {anim:"pieceKingDisappear", animAction:"KingDisappear", startFrame:269, endFrame:322, looping:false, frameRate:24, nextAnim:"null", entType:2}, {anim:"pieceKinged", animAction:"Kinged", startFrame:323, endFrame:350, looping:false, frameRate:24, nextAnim:"null", entType:2}]; }
Symbol 417 MovieClip [__Packages.Base.SpriteEntity] Frame 0
class Base.SpriteEntity { var _entityType, _id, _spName, _clName, _gameContext, _mc, _clipWidth, _clipHeight, _centerPoint, _startFrame, _endFrame, _framerate, _loopAnim, _animate, _animateTimer, _lastFrame, _c, _flipped, _mouseIsOver, _mouseRollOn, _mouseRollOff, _children, _moveSpeed, _destPosX, _destPosY, _startingPositionX, _startingPositionY, _faceDir; function SpriteEntity (gameContext, eType, id, spName, clName, depth, posX, posY, centerPoint, wth, hgt) { _entityType = eType; _id = id; _spName = spName; _clName = clName; _gameContext = gameContext; _mc = gameContext.getParent().attachMovie(spName, clName, depth); _mc._visible = true; _mc._x = posX; _mc._y = posY; _clipWidth = ((wth > 0) ? (wth) : (_mc._width)); _clipHeight = ((hgt > 0) ? (hgt) : (_mc._height)); _centerPoint = centerPoint; _startFrame = 0; _endFrame = 0; _framerate = 30; _loopAnim = false; _animate = false; _animateTimer = 0; _lastFrame = 0; _c = 1; _flipped = false; _mc.gotoAndStop(_c); _mouseIsOver = false; _mouseRollOn = false; _mouseRollOff = false; _children = []; } function setMoveSpeed(speed) { _moveSpeed = speed; } function setDestPosX(pos) { _destPosX = pos; } function setDestPosY(pos) { _destPosY = pos; } function setStartingPositionToPosition() { _startingPositionX = getPositionX(); _startingPositionY = getPositionY(); } function getMoveSpeed() { return(_moveSpeed); } function getDestPosX() { return(_destPosX); } function getDestPosY() { return(_destPosY); } function getStartingPositionX() { return(_startingPositionX); } function getStartingPositionY() { return(_startingPositionY); } function isAtDestination() { return((((_mc._x == _destPosX) && (_mc._y == _destPosY)) ? true : false)); } function addChild(childName, upperLeftX, upperLeftY, w, h) { _children.push(childName); _mc[childName]._animiateChild = false; _mc[childName]._lastChildFrame = 0; _mc[childName]._startChildFrame = 1; _mc[childName]._endChildFrame = 1; _mc[childName]._childFramerate = 0; _mc[childName]._childAnimateTimer = 0; _mc[childName]._looping = false; _mc[childName]._currentChildFrame = 0; _mc[childName]._upperLeftX = upperLeftX; _mc[childName]._upperLeftY = upperLeftY; _mc[childName]._w = w; _mc[childName]._h = h; _mc[childName].gotoAndStop(_mc[childName]._startChildFrame); } function getMovieClip() { return(_mc); } function getType() { return(_entityType); } function setZDepth(depth) { _mc.swapDepths(depth); } function getZDepth() { return(_mc.getDepth()); } function moveToFrame(frame) { _mc.gotoAndStop(frame); _lastFrame = frame; } function getCurrentFrame() { return(_mc._currentframe); } function setPosition(x, y) { _mc._x = x; _mc._y = y; } function setPositionX(x) { _mc._x = x; } function setPositionY(y) { _mc._y = y; } function setPositionXY(x, y) { setPositionX(x); setPositionY(y); } function setVisibility(vis) { _mc._visible = vis; } function setRotation(angle) { _mc._rotation = angle; } function setFaceDir(num) { _faceDir = num; } function getFaceDir() { return(_faceDir); } function setFlipped() { _flipped = (_flipped ? false : true); _mc._xscale = _mc._xscale * -1; } function isFlipped() { return(_flipped); } function playFlipped() { if (_flipped) { return(undefined); } _flipped = true; _mc._xscale = _mc._xscale * -1; } function playUnflipped() { if (_flipped) { _mc._xscale = _mc._xscale * -1; } _flipped = false; } function changeSprite(spName, clName) { var _local4 = _mc.getDepth(); var _local3 = _mc._x; var _local2 = _mc._y; _mc.removeMovieClip(); _spName = spName; _clName = clName; _mc = _gameContext.getParent().attachMovie(spName, clName, _local4); _mc._visible = true; _mc._x = _local3; _mc._y = _local2; } function startAnimating(startFrame, endFrame, framerate, loopAnim) { _c = startFrame; _startFrame = startFrame; _endFrame = endFrame; _framerate = 1 / framerate; _loopAnim = loopAnim; _animate = true; _animateTimer = _framerate; moveToFrame(startFrame); } function getStartFrame() { return(_startFrame); } function animateSprite() { _animateTimer = _animateTimer - _gameContext.getDT(); if (_animateTimer <= 0) { _animateTimer = _framerate; if (_startFrame <= _endFrame) { _c++; if (_c > _endFrame) { if (_loopAnim) { _c = _startFrame; } else { doneAnimating(); _c = _endFrame; return(1); } } } else { _c--; if (_c < _endFrame) { if (_loopAnim) { _c = _startFrame; } else { doneAnimating(); _c = _endFrame; return(1); } } } moveToFrame(_c); } return(0); } function isAnimating() { return(_animate); } function doneAnimating() { _animate = false; } function startAnimatingChild(child, startFrame, endFrame, framerate, looping) { _mc[child]._startChildFrame = startFrame; _mc[child]._endChildFrame = endFrame; _mc[child]._childFramerate = 1 / framerate; _mc[child]._childAnimateTimer = 0; _mc[child]._looping = looping; _mc[child]._currentChildFrame = startFrame; _mc[child]._animateChild = true; _mc[child]._childAnimateTimer = _mc[child]._childFramerate; _mc[child].gotoAndStop(_mc[child]._startFrame); } function animateChild(child) { if (!_mc[child]._animateChild) { return(undefined); } _mc[child]._childAnimateTimer = _mc[child]._childAnimateTimer - _gameContext.getDT(); if (_mc[child]._childAnimateTimer <= 0) { _mc[child]._childAnimateTimer = _mc[child]._childFramerate; if (_mc[child]._startChildFrame < _mc[child]._endChildFrame) { _mc[child]._currentChildFrame++; if (_mc[child]._currentChildFrame > _mc[child]._endChildFrame) { if (_mc[child]._looping) { _mc[child]._currentChildFrame = _mc[child]._startChildFrame; } else { childDoneAnimating(child); _mc[child]._currentChildFrame = _mc[child]._endChildFrame; } } } else { _mc[child]._currentChildFrame--; if (_mc[child]._currentChildFrame < _mc[child]._endChildFrame) { if (_mc[child]._looping) { _mc[child]._currentChildFrame = _mc[child]._startChildFrame; } else { childDoneAnimating(child); _mc[child]._currentChildFrame = _mc[child]._endChildFrame; } } } _mc[child].gotoAndStop(_mc[child]._currentChildFrame); } } function isMouseOverChild(child) { if (_mc[child]._visible == false) { return(false); } var _local4 = (_mc._x + _mc[child]._x) + _mc[child]._upperLeftX; var _local6 = _local4 + _mc[child]._w; var _local3 = (_mc._y + _mc[child]._y) + _mc[child]._upperLeftY; var _local5 = _local3 + _mc[child]._h; if ((((_gameContext.getPadManager().getMousePosX() < _local4) || (_gameContext.getPadManager().getMousePosX() > _local6)) || (_gameContext.getPadManager().getMousePosY() < _local3)) || (_gameContext.getPadManager().getMousePosY() > _local5)) { return(false); } return(true); } function handCursor(child, use) { _mc[child].useHandCursor = use; } function getChildMouseIsOver() { var _local3 = _children.length; var _local2 = 0; while (_local2 < _local3) { if (isMouseOverChild(_children[_local2])) { return(_children[_local2]); } _local2++; } return(null); } function getChildCurrentAnimFrame(child) { return(_mc[child]._currentChildFrame); } function childDoneAnimating(child) { _mc[child]._animateChild = false; } function isChildAnimating(child) { return(_mc[child]._animateChild); } function moveChildToFrame(child, frame) { _mc[child].gotoAndStop(frame); } function getID() { return(_id); } function getGameContext() { return(_gameContext); } function getPositionX() { return(_mc._x); } function getPositionY() { return(_mc._y); } function getArea() { return(_clipWidth * _clipHeight); } function getWidth() { return(_clipWidth); } function getHeight() { return(_clipHeight); } function getClipName() { return(_clName); } function isVisible() { return(_mc._visible); } function scaleSprite(scale) { _mc._xscale = _mc._xscale * scale; _mc._yscale = _mc._yscale * scale; } function removeSprite() { _mc.removeMovieClip(); } function isMouseRollOn() { return(_mouseRollOn); } function isMouseRollOff() { return(_mouseRollOff); } function isMouseOver() { var _local6 = false; if (_mouseIsOver) { _mouseRollOn = false; _local6 = true; } else { _mouseRollOn = true; } _mouseRollOff = false; _mouseIsOver = false; if (_mc._visible == false) { return(false); } var _local4 = _mc._x - (_clipWidth / 2); var _local5 = _mc._x + (_clipWidth / 2); var _local2 = _mc._y - _clipHeight; var _local3 = _mc._y; if (_centerPoint == 1) { _local2 = _mc._y - (_clipHeight / 2); _local3 = _mc._y + (_clipHeight / 2); } if (_centerPoint == 2) { _local4 = _mc._x; _local5 = _mc._x + _clipWidth; _local2 = _mc._y; _local3 = _mc._y + _clipHeight; } if (_centerPoint == 3) { _local4 = _mc.x - _clipWidth; _local5 = _mc.x; _local2 = _mc._y - (_clipHeight / 2); _local3 = _mc._y + (_clipHeight / 2); } if (_centerPoint == 4) { _local4 = _mc._x + 10; _local5 = _mc._x + 40; _local2 = _mc._y - 35; _local3 = _mc._y + 35; } if ((((_gameContext.getPadManager().getMousePosX() < _local4) || (_gameContext.getPadManager().getMousePosX() > _local5)) || (_gameContext.getPadManager().getMousePosY() < _local2)) || (_gameContext.getPadManager().getMousePosY() > _local3)) { if (_local6) { _mouseRollOff = true; } return(false); } _mouseIsOver = true; return(true); } }
Symbol 418 MovieClip [__Packages.Base.Entity] Frame 0
class Base.Entity { var _cpuControlled, _gameContext, _currentAIState, _nextAIState, _id, _followingAIState, _networkControlled, _moveSpeed, _destPosX, _destPosY, _startingPositionX, _startingPositionY; function Entity (gameContext, entType, id, cpuControlled, networkControlled, state) { _cpuControlled = cpuControlled; _gameContext = gameContext; _currentAIState = null; _nextAIState = new state[undefined](this); _id = id; } function setNextState(state) { _nextAIState = new state[undefined](this); } function setFollowingState(state) { _followingAIState = state; } function getFollowingState() { return(_followingAIState); } function getID() { return(_id); } function isCPUControlled() { return(_cpuControlled); } function isNetworkControlled() { return(_networkControlled); } function setMoveSpeed(speed) { _moveSpeed = speed; } function setDestPosX(pos) { _destPosX = pos; } function setDestPosY(pos) { _destPosY = pos; } function setStartingPositionToPosition() { _startingPositionX = 0; _startingPositionY = 0; } function getMoveSpeed() { return(_moveSpeed); } function getDestPosX() { return(_destPosX); } function getDestPosY() { return(_destPosY); } function getStartingPositionX() { return(_startingPositionX); } function getStartingPositionY() { return(_startingPositionY); } function isAtDestination() { return(true); } function Update() { if (_currentAIState != _nextAIState) { _currentAIState = _nextAIState; _currentAIState.Entry(_gameContext); } else if (_currentAIState == _nextAIState) { if (_cpuControlled) { _currentAIState.CPUDecision(_gameContext); } else if (_networkControlled) { _currentAIState.NetworkDecision(_gameContext); } else { _currentAIState.PadInput(_gameContext); } _currentAIState.Update(_gameContext); if (_currentAIState != _nextAIState) { _currentAIState.Exit(_gameContext); delete _currentAIState; if (!_nextAIState) { return(1); } } } return(0); } }
Symbol 419 MovieClip [__Packages.Base.State] Frame 0
class Base.State { function State () { } function CPUDecision(gameContext) { return(undefined); } function NetworkDecision(gameContext) { return(undefined); } function PadInput(gameContext) { return(undefined); } function Entry(gameContext) { return(undefined); } function Update(gameContext) { return(undefined); } function Exit(gameContext) { return(undefined); } }
Symbol 420 MovieClip [__Packages.Base.AIState] Frame 0
class Base.AIState extends Base.State { function AIState () { super(); } function CPUDecision(gameContext) { return(undefined); } function NetworkDecision(gameContext) { return(undefined); } function PadInput(gameContext) { return(undefined); } function Entry(gameContext) { return(undefined); } function Update(gameContext) { return(undefined); } function Exit(gameContext) { return(undefined); } }
Symbol 421 MovieClip [__Packages.Game.SoundModule] Frame 0
class Game.SoundModule { var _mc, _hash, _num, _active_sounds, _fade_interval, _music_mute, _defaultVol, _curr_music, _fade_interval2; function SoundModule (mc) { _mc = mc; _hash = {}; _num = 0; _active_sounds = []; _fade_interval = null; _music_mute = _global.MUSIC_MUTE; _defaultVol = 70; } function SoundAvailable() { return(_active_sounds.length < 8); } function LoadSound(sound_name) { _num++; var _local3 = "mySound" + _num; _mc.createEmptyMovieClip(_local3, _num); var _local2 = new Sound(_mc[_local3]); _local2.parent = this; _local2.lastStart = 0; _local2.onSoundComplete = function () { this.parent.DeactivateSound(sound_name); }; _hash[sound_name] = _local2; return(_local2); } function SetMusicMute(oBool) { _music_mute = oBool; if (_music_mute == true) { StopMusic(); } else { PlayMusic(_curr_music); } } function GetMusicMute() { return(_music_mute); } function StopMusic() { var _local2 = _active_sounds.length; while (_local2--) { if (_active_sounds[_local2].indexOf("music") != -1) { StopSound(_active_sounds[_local2]); break; } } } function GetCurMusic(Void) { return(_curr_music); } function PlayMusic(str) { if (str == "none") { FadeSound("music_" + _curr_music, _global.MUSIC_VOL, 0, 0.5); } else { CrossFade("music_" + _curr_music, "music_" + str, 0.5); _curr_music = str; } } function DeactivateSound(snd) { var _local2 = _active_sounds.length; while (_local2--) { if (snd == _active_sounds[_local2]) { _active_sounds.splice(_local2, 1); break; } } } function DeactivateAllSounds() { _active_sounds = []; } function StopSound(snd) { var _local2 = _hash[snd]; _local2.stop(); DeactivateSound(snd); } function soundIsPlaying(snd) { for (var _local2 in _active_sounds) { if (_active_sounds[_local2] == snd) { return(true); } } return(false); } function PlaySound(snd, vol, pan, offset, loop) { if ((snd.indexOf("music") != -1) && (_music_mute == true)) { return(undefined); } if ((snd.indexOf("collect") == -1) && (snd.indexOf("bonus") == -1)) { for (var _local3 in _active_sounds) { if (_active_sounds[_local3] == snd) { return(undefined); } } } else { StopSound(snd); } if (_active_sounds.length < MAX_SOUNDS) { var _local4 = _hash[snd]; if (vol == null) { _local4.setVolume(_defaultVol); } else { _local4.setVolume(vol); } if (pan != null) { _local4.setPan(pan); } if (offset == null) { offset = 0; } if (loop == null) { loop = 0; } _local4.start(offset, loop); _active_sounds.push(snd); } } function CrossFade(snd1, snd2, dur) { FadeSound(snd1, _global.MUSIC_VOL, 0, dur); PlaySound(snd2, 0, 0, 0, 9999); FadeSound2(snd2, 0, _global.MUSIC_VOL, dur); } function FadeSound(snd, startVol, endVol, duration) { if (_fade_interval != null) { clearInterval(_fade_interval); } _hash[snd].setVolume(startVol); if (endVol < startVol) { var _local5 = -1; } else { var _local5 = 1; } var _local4 = (duration / Math.abs(endVol - startVol)) * 1000; _fade_interval = setInterval(this, "Fade_Sound_Update", _local4, [snd, endVol, _local5]); } function FadeSound2(snd, startVol, endVol, duration) { if (_fade_interval2 != null) { clearInterval(_fade_interval2); } _hash[snd].setVolume(startVol); if (endVol < startVol) { var _local5 = -1; } else { var _local5 = 1; } var _local4 = (duration / Math.abs(endVol - startVol)) * 1000; _fade_interval2 = setInterval(this, "Fade_Sound_Update2", _local4, [snd, endVol, _local5]); } function Fade_Sound_Update(sndAr) { var _local3 = sndAr[0]; var _local5 = sndAr[1]; var _local4 = sndAr[2]; var _local2 = _hash[_local3].getVolume() + _local4; if (((_local4 > 0) && (_local2 <= _local5)) || ((_local4 < 0) && (_local2 >= _local5))) { _hash[_local3].setVolume(_local2); if (_local2 <= 0) { StopSound(_local3); } } else { clearInterval(_fade_interval); } } function Fade_Sound_Update2(sndAr) { var _local3 = sndAr[0]; var _local5 = sndAr[1]; var _local4 = sndAr[2]; var _local2 = _hash[_local3].getVolume() + _local4; if (((_local4 > 0) && (_local2 <= _local5)) || ((_local4 < 0) && (_local2 >= _local5))) { _hash[_local3].setVolume(_local2); if (_local2 <= 0) { StopSound(_local3); } } else { clearInterval(_fade_interval2); } } function getSound(snd) { return(_hash[snd]); } function toString() { return("SoundModule()"); } function unload() { for (var _local3 in _hash) { delete _hash[_local3]; } var _local2 = 0; while (_local2 < _num) { _mc["mySound" + _num].removeMovieClip(); _local2++; } delete _hash; } static var MAX_SOUNDS = 16; }
Symbol 422 MovieClip [__Packages.Game.Player] Frame 0
class Game.Player extends Base.Entity { var _gameContext, _idx, _charIdx, _controllingPiece, _numPieces, _playerName, _pieces, _pieceMoving, _moveTime, _pieceSelected, _avatar, _cpuControlled, _networkControlled; function Player (gameContext, playerName, idx, charIdx, cpuControlled, networkControlled) { super(gameContext, 0, idx, cpuControlled, networkControlled, Game.AIStates.InitPositionState); _gameContext = gameContext; _idx = idx; _charIdx = charIdx; _controllingPiece = -1; _numPieces = 0; _playerName = playerName; _pieces = []; _pieceMoving = -1; _moveTime = 600; Init(); } function setPieceSelected(toSet) { _pieceSelected = toSet; } function getPieceSelected() { return(_pieceSelected); } function getNumPieces() { return(_numPieces); } function getIndex() { return(_idx); } function getID() { return(_idx); } function getPiece(num) { return(_pieces[num]); } function getAvatar() { return(_avatar); } function oneOfMyPieces(num) { var _local2 = false; if (((num < 12) && (!_idx)) || ((num > 11) && (_idx == 1))) { _local2 = true; } return(_local2); } function removePieces() { var _local3 = _numPieces; var _local2 = 0; while (_local2 < _local3) { removePiece(0); _local2++; } } function changeCPUPlayerToNetworkPlayer() { _cpuControlled = false; _networkControlled = true; _controllingPiece = -1; } function Init() { var _local10; var _local9; var _local7; var _local8; var _local2 = 0; while (_local2 < 12) { _local7 = _gameContext.getGameData().getSpriteName(_gameContext.getGameData().PLAYER_ON_TOP + _charIdx); _local8 = _gameContext.getGameData().getClipName(_gameContext.getGameData().PLAYER_ON_TOP + _charIdx) + _local2; var _local4 = _gameContext.getGameData().getBoardPosition(_local2 + (_idx * 12), 0); var _local3 = _gameContext.getGameData().getBoardPosition(_local2 + (_idx * 12), 1); var _local6 = Math.round((_local4 - _gameContext.getGameData().getBoardBaseX()) / _gameContext.getGameData().getSquareWidth()); var _local5 = Math.round((_local3 - _gameContext.getGameData().getBoardBaseY()) / _gameContext.getGameData().getSquareHeight()); if ((_local6 == _gameContext.getGameData().getAvatarStartingGridPosX(_idx)) && (_local5 == _gameContext.getGameData().getAvatarStartingGridPosY(_idx))) { _local10 = _local4; _local9 = _local3; } _pieces.push(new Base.SpriteEntity(_gameContext, 2, _local2 + (_idx * 12), _local7, _local8, 10000 + (_local2 + (_idx * 12)), _local4, _local3, 2, _gameContext.getGameData().getSquareWidth(), _gameContext.getGameData().getSquareHeight())); _numPieces++; _pieces[_local2].moveToFrame(2); _pieces[_local2].inPlay = true; _gameContext.getGameData().setPieceOnBoard(_local2 + (_idx * 12), _local4, _local3); _local2++; } _local7 = _gameContext.getGameData().getSpriteName(_gameContext.getGameData().PIECE_ON_TOP + _charIdx); _local8 = _gameContext.getGameData().getClipName(_gameContext.getGameData().PIECE_ON_TOP + _charIdx) + _charIdx; _avatar = new Base.SpriteEntity(_gameContext, _idx, 32 + _idx, _local7, _local8, 11032 + _idx, _local10, _local9, 4, -1, -1); _avatar.moveToFrame(2); } function removePiece(idx) { _numPieces--; _pieces[idx].removeSprite(); _pieces[idx].inPlay = false; } function killPieces() { var _local3 = _pieces.length - 1; var _local2 = _local3; while (_local2 >= 0) { _pieces[_local2].removeSprite(); _pieces[_local2].inPlay = false; _pieces.pop(); _local2--; } } }
Symbol 423 MovieClip [__Packages.Game.AIStates.InitPositionState] Frame 0
class Game.AIStates.InitPositionState extends Base.AIState { var _entity; function InitPositionState (entity) { super(); _entity = entity; } function Entry(gameContext) { return(undefined); } function Update(gameContext) { if (gameContext.getGameData().isMyTurn(_entity.getID())) { _entity.setNextState(Game.AIStates.WaitForSelectState); } else { _entity.setNextState(Game.AIStates.WaitingForTurnState); } return(undefined); } function Exit(gameContext) { return(undefined); } }
Symbol 424 MovieClip [__Packages.Game.AIStates.WaitForSelectState] Frame 0
class Game.AIStates.WaitForSelectState extends Base.AIState { var _entity, _someoneCanJump, _moveTimer, _mouseOverPiece, _piecePreSelected, _pieceSelected, _updateClockTimer, _sparklyDews, _reminderOn, _avatarRaised, _showMessageTimer, _timeToUpdateClock, _numTimesUpdated, _squaresHighlighted, _arrowSpeed, _arrowTimer, _blinkClockTimer, _startArrowFrame, _endArrowFrame, _currentArrowFrame, _numPiecesLeft, _onlyPieceLeft, _reminder; function WaitForSelectState (entity) { super(); _entity = entity; _someoneCanJump = false; _moveTimer = 10; _mouseOverPiece = -1; _piecePreSelected = -1; _pieceSelected = -1; _updateClockTimer = 2; _sparklyDews = []; } function Entry(gameContext) { var _local9 = true; _reminderOn = false; if (_entity.isCPUControlled()) { _local9 = false; if (gameContext.getGameData().getJumpingAgain() == -1) { _moveTimer = 1 + (Math.random() * 2); } else { _moveTimer = 0; } } else { _moveTimer = 600; } _avatarRaised = false; _showMessageTimer = 4; _timeToUpdateClock = _moveTimer / 360; _numTimesUpdated = 0; _updateClockTimer = _timeToUpdateClock; gameContext.getGameData().playAnimation("Idle", _entity.getAvatar()); gameContext.getGameData().resetClockTimer(); _mouseOverPiece = -1; _piecePreSelected = -1; _pieceSelected = -1; _squaresHighlighted = false; _arrowSpeed = 2; _arrowTimer = 2; _blinkClockTimer = 0.25; if (_entity.getID() == 1) { _startArrowFrame = 1; _endArrowFrame = 15; } else { _startArrowFrame = 16; _endArrowFrame = 30; } _currentArrowFrame = _startArrowFrame; gameContext.getGameData().updateArrow(_currentArrowFrame); _numPiecesLeft = 0; _onlyPieceLeft = -1; var _local2 = 0; while (_local2 < 12) { if (!_entity.getPiece(_local2).inPlay) { } else if ((gameContext.getGameData().getJumpingAgain() > -1) && (gameContext.getGameData().getJumpingAgain() != _entity.getPiece(_local2).getID())) { } else { _numPiecesLeft++; _onlyPieceLeft = _entity.getPiece(_local2).getID(); if (gameContext.getGameData().canJumpAgain(_entity.getPiece(_local2), _entity.getPiece(_local2).getPositionX(), _entity.getPiece(_local2).getPositionY(), _local9)) { _someoneCanJump = true; var _local7 = _sparklyDews.length; var _local8 = _local7 + 15; var _local3 = _local7; while (_local3 < _local8) { var _local6 = _entity.getPiece(_local2).getPositionX() + (Math.random() * gameContext.getGameData().getSquareWidth()); var _local5 = _entity.getPiece(_local2).getPositionY() + (Math.random() * gameContext.getGameData().getSquareHeight()); _sparklyDews.push(new Base.SpriteEntity(gameContext, 5, 100, "sparkly_dews", "dews", 50600 + _sparklyDews.length, _local6, _local5, 2, -1, -1)); _sparklyDews[_local3].startAnimating(1, 12, 5 + (Math.random() * 50), false); _sparklyDews[_local3].xBase = _entity.getPiece(_local2).getPositionX(); _sparklyDews[_local3].yBase = _entity.getPiece(_local2).getPositionY(); _sparklyDews[_local3].setVisibility(false); _local3++; } } } _local2++; } return(undefined); } function NetworkDecision(gameContext) { return(undefined); } function CPUDecision(gameContext) { if (_moveTimer > 0) { _moveTimer = _moveTimer - gameContext.getDT(); gameContext.getGameData().updateCPUThinking(); if (_moveTimer <= 0) { gameContext.getGameData().stopCPUThinking(); } return(undefined); } var _local4 = gameContext.getGameData().getTeamDir(_entity.getID()); var _local10 = gameContext.getGameData().getSquareWidth(); var _local9 = gameContext.getGameData().getSquareHeight(); var _local6 = 0; var _local17 = 0; var _local16 = 0; var _local2; var _local8 = 0; var _local14 = false; var _local12 = 0; while (_local12 < 12) { var _local3 = 0; _local14 = false; _local6 = 0; _local2 = _entity.getPiece(_local12); if (!_entity.getPiece(_local12).inPlay) { } else if ((gameContext.getGameData().getJumpingAgain() > -1) && (gameContext.getGameData().getJumpingAgain() != _entity.getPiece(_local12).getID())) { } else if (_someoneCanJump && (!gameContext.getGameData().canJumpAgain(_entity.getPiece(_local12), _entity.getPiece(_local12).getPositionX(), _entity.getPiece(_local12).getPositionY()))) { } else { var _local11 = gameContext.getGameData().getGridX(_local2.getPositionX()); var _local7 = gameContext.getGameData().getGridY(_local2.getPositionY()); if (gameContext.getGameData().isValidMove(_local2, _local2.getPositionX() + _local10, _local2.getPositionY() + (_local9 * _local4), false, false)) { _local3 = 50 + (Math.random() * 50); var _local15 = gameContext.getGameData().aboutToGetJumped(_entity.getPiece(_local12), _entity.getPiece(_local12).getPositionX(), _entity.getPiece(_local12).getPositionY(), _local4); if (_local15 == 2) { if (gameContext.getGameData().sacrificePieceToReappearOnKing(_local2.getID(), _local4)) { _local3 = 1; } else { _local3 = _local3 + 50; } } _local3 = _local3 + gameContext.getGameData().considerConsequences(_local2, _local2.getPositionX() + _local10, _local2.getPositionY() + (_local9 * _local4), _local4, true); if (gameContext.getGameData().wasBlockingJump(_local11, _local7, _local4, _local2.getID())) { _local3 = 1; } if (!_someoneCanJump) { if (((_local4 > 0) && (_local7 == 6)) || ((_local4 < 0) && (_local7 == 1))) { _local3 = 3000; } _local6 = _local3; _local8 = MOVE_FORWARD_AND_RIGHT; } if (_local6 < 1) { _local6 = 1; _local8 = MOVE_FORWARD_AND_RIGHT; } } if (gameContext.getGameData().isValidMove(_local2, _local2.getPositionX() - _local10, _local2.getPositionY() + (_local9 * _local4), false, false)) { _local3 = 50 + (Math.random() * 50); var _local15 = gameContext.getGameData().aboutToGetJumped(_entity.getPiece(_local12), _entity.getPiece(_local12).getPositionX(), _entity.getPiece(_local12).getPositionY(), _local4); if (_local15 == 1) { if (gameContext.getGameData().sacrificePieceToReappearOnKing(_local2.getID(), _local4)) { _local3 = 1; } else { _local3 = _local3 + 50; } } _local3 = _local3 + gameContext.getGameData().considerConsequences(_local2, _local2.getPositionX() - _local10, _local2.getPositionY() + (_local9 * _local4), _local4, true); if (gameContext.getGameData().wasBlockingJump(_local11, _local7, _local4, _local2.getID())) { _local3 = 1; } if ((!_someoneCanJump) && (_local3 > _local6)) { _local6 = _local3; _local8 = MOVE_FORWARD_AND_LEFT; } if (_local6 < 1) { _local6 = 1; _local8 = MOVE_FORWARD_AND_LEFT; } } if (gameContext.getGameData().isKing(_local2.getID())) { if (gameContext.getGameData().isValidMove(_local2, _local2.getPositionX() + _local10, _local2.getPositionY() - (_local9 * _local4), false, false)) { _local3 = 50 + (Math.random() * 50); if (gameContext.getGameData().numOnKingRow(_local2.getID(), _local4) == 0) { _local3 = 1; } if (gameContext.getGameData().getAvatarSelected(_local2.getID())) { _local3 = 2; } _local3 = _local3 + gameContext.getGameData().considerConsequences(_local2, _local2.getPositionX() + _local10, _local2.getPositionY() - (_local9 * _local4), _local4, false); if ((!_someoneCanJump) && (_local3 > _local6)) { if (((_local4 > 0) && (_local7 == 6)) || ((_local4 < 0) && (_local7 == 1))) { _local3 = 3000; } _local6 = _local3; _local8 = MOVE_BACKWARD_AND_RIGHT; } if (_local6 < 1) { _local6 = 1; _local8 = MOVE_BACKWARD_AND_RIGHT; } } if (gameContext.getGameData().isValidMove(_local2, _local2.getPositionX() - _local10, _local2.getPositionY() - (_local9 * _local4), false, false)) { _local3 = 50 + (Math.random() * 50); if (gameContext.getGameData().numOnKingRow(_local2.getID(), _local4) == 0) { _local3 = 1; } if (gameContext.getGameData().getAvatarSelected(_local2.getID())) { _local3 = 2; } _local3 = _local3 + gameContext.getGameData().considerConsequences(_local2, _local2.getPositionX() - _local10, _local2.getPositionY() - (_local9 * _local4), _local4, false); if ((!_someoneCanJump) && (_local3 > _local6)) { _local6 = _local3; _local8 = MOVE_BACKWARD_AND_LEFT; } if (_local6 < 1) { _local6 = 1; _local8 = MOVE_BACKWARD_AND_LEFT; } } } var _local13 = false; if (gameContext.getGameData().isValidMove(_local2, _local2.getPositionX() + (_local10 * 2), _local2.getPositionY() + ((_local9 * 2) * _local4), false, false)) { _local3 = 550 + (Math.random() * 100); _local13 = true; if (((_local7 + (2 * _local4)) == 7) || ((_local7 + (2 * _local4)) == 0)) { _local3 = _local3 + 1000; } gameContext.getGameData().copyBoard(); _local3 = _local3 + gameContext.getGameData().getJumpValue(_local2.getID(), _local11 + 2, _local7 + (2 * _local4), _local4); if (((_local4 > 0) && (_local7 == 5)) || ((_local4 < 0) && (_local7 == 2))) { _local3 = 3000; } if (_local3 > _local6) { _local6 = _local3; _local8 = JUMP_FORWARD_AND_RIGHT; } if (_local6 < 1) { _local6 = 1; _local8 = JUMP_FORWARD_AND_RIGHT; } } if (gameContext.getGameData().isValidMove(_local2, _local2.getPositionX() - (_local10 * 2), _local2.getPositionY() + ((_local9 * 2) * _local4), false, false)) { _local3 = 550 + (Math.random() * 100); _local13 = true; if (((_local7 + (2 * _local4)) == 7) || ((_local7 + (2 * _local4)) == 0)) { _local3 = _local3 + 1000; } gameContext.getGameData().copyBoard(); _local3 = _local3 + gameContext.getGameData().getJumpValue(_local2.getID(), _local11 - 2, _local7 + (2 * _local4), _local4); if (((_local4 > 0) && (_local7 == 5)) || ((_local4 < 0) && (_local7 == 2))) { _local3 = 3000; } if (_local3 > _local6) { _local6 = _local3; _local8 = JUMP_FORWARD_AND_LEFT; } if (_local6 < 1) { _local6 = 1; _local8 = JUMP_FORWARD_AND_LEFT; } } if (gameContext.getGameData().isKing(_local2.getID())) { if (gameContext.getGameData().isValidMove(_local2, _local2.getPositionX() + (_local10 * 2), _local2.getPositionY() - ((_local9 * 2) * _local4), false, false)) { _local3 = 550 + (Math.random() * 100); gameContext.getGameData().copyBoard(); _local3 = _local3 + gameContext.getGameData().getJumpValue(_local2.getID(), _local11 + 2, _local7 - (2 * _local4), _local4); if (_local3 > _local6) { _local6 = _local3; _local8 = JUMP_BACKWARD_AND_RIGHT; } if (_local6 < 1) { _local6 = 1; _local8 = JUMP_BACKWARD_AND_RIGHT; } _local14 = true; } if (gameContext.getGameData().isValidMove(_local2, _local2.getPositionX() - (_local10 * 2), _local2.getPositionY() - ((_local9 * 2) * _local4), false, false)) { _local3 = 550 + (Math.random() * 100); gameContext.getGameData().copyBoard(); _local3 = _local3 + gameContext.getGameData().getJumpValue(_local2.getID(), _local11 - 2, _local7 - (2 * _local4), _local4); if (_local3 > _local6) { _local6 = _local3; _local8 = JUMP_BACKWARD_AND_LEFT; } if (_local6 < 1) { _local6 = 1; _local8 = JUMP_BACKWARD_AND_LEFT; } _local14 = true; } } if (_local6 > _local16) { _local16 = _local6; _local17 = _local8; _pieceSelected = _local12; } } _local12++; } if ((_numPiecesLeft == 1) && (_local8 == 0)) { gameContext.getGameData().setWinner(_entity.getID() ^ 1); var _local18 = _sparklyDews.length; _local12 = 0; while (_local12 < _local18) { _sparklyDews[_local12].removeSprite(); _sparklyDews[0].pop; _local12++; } return(undefined); } switch (_local17) { case MOVE_FORWARD_AND_RIGHT : _entity.getPiece(_pieceSelected).setDestPosX(_entity.getPiece(_pieceSelected).getPositionX() + _local10); _entity.getPiece(_pieceSelected).setDestPosY(_entity.getPiece(_pieceSelected).getPositionY() + (_local9 * _local4)); break; case MOVE_FORWARD_AND_LEFT : _entity.getPiece(_pieceSelected).setDestPosX(_entity.getPiece(_pieceSelected).getPositionX() - _local10); _entity.getPiece(_pieceSelected).setDestPosY(_entity.getPiece(_pieceSelected).getPositionY() + (_local9 * _local4)); break; case JUMP_FORWARD_AND_RIGHT : _entity.getPiece(_pieceSelected).setDestPosX(_entity.getPiece(_pieceSelected).getPositionX() + (_local10 * 2)); _entity.getPiece(_pieceSelected).setDestPosY(_entity.getPiece(_pieceSelected).getPositionY() + ((_local9 * 2) * _local4)); break; case JUMP_FORWARD_AND_LEFT : _entity.getPiece(_pieceSelected).setDestPosX(_entity.getPiece(_pieceSelected).getPositionX() - (_local10 * 2)); _entity.getPiece(_pieceSelected).setDestPosY(_entity.getPiece(_pieceSelected).getPositionY() + ((_local9 * 2) * _local4)); break; case MOVE_BACKWARD_AND_RIGHT : _entity.getPiece(_pieceSelected).setDestPosX(_entity.getPiece(_pieceSelected).getPositionX() + _local10); _entity.getPiece(_pieceSelected).setDestPosY(_entity.getPiece(_pieceSelected).getPositionY() - (_local9 * _local4)); break; case MOVE_BACKWARD_AND_LEFT : _entity.getPiece(_pieceSelected).setDestPosX(_entity.getPiece(_pieceSelected).getPositionX() - _local10); _entity.getPiece(_pieceSelected).setDestPosY(_entity.getPiece(_pieceSelected).getPositionY() - (_local9 * _local4)); break; case JUMP_BACKWARD_AND_RIGHT : _entity.getPiece(_pieceSelected).setDestPosX(_entity.getPiece(_pieceSelected).getPositionX() + (_local10 * 2)); _entity.getPiece(_pieceSelected).setDestPosY(_entity.getPiece(_pieceSelected).getPositionY() - ((_local9 * 2) * _local4)); break; case JUMP_BACKWARD_AND_LEFT : _entity.getPiece(_pieceSelected).setDestPosX(_entity.getPiece(_pieceSelected).getPositionX() - (_local10 * 2)); _entity.getPiece(_pieceSelected).setDestPosY(_entity.getPiece(_pieceSelected).getPositionY() - ((_local9 * 2) * _local4)); break; } return(undefined); } function PadInput(gameContext) { var _local6 = 11; var _local7 = 2; var _local12 = 1; gameContext.getGameData().updateCursor(); if (((gameContext.getGameData().getNumMessageMoves() == 10) && (!gameContext.getGameData().isMessageShown())) && (!gameContext.getGameData().isAvatarMoved())) { if (!_reminderOn) { _reminder = new Base.SpriteEntity(gameContext, 5, 100, "PopUp", "reminder", 50499, 210, 130, 2, -1, -1); _reminder.addChild("btn_play", 5, 5, 110, 40); _reminderOn = true; } var _local17 = _reminder.getChildMouseIsOver(); var _local10 = 1; var _local11 = 10; if (_reminder.isMouseOverChild("btn_play")) { if ((!_reminder.isChildAnimating("btn_play")) && (_reminder.getChildCurrentAnimFrame("btn_play") <= 1)) { _reminder.startAnimatingChild("btn_play", _local10, _local11, 60, false); gameContext.getGameData().cursorOn(); } if (gameContext.getPadManager().getMouseJustPressed()) { gameContext.getGameData().cursorOff(); gameContext.getGameData().playSound(_global.SND_BTN2); gameContext.getGameData().setMessageShown(); _reminder.removeSprite(); delete _reminder; } } else if ((!_reminder.isChildAnimating("btn_play")) && (_reminder.getChildCurrentAnimFrame("btn_play") == 10)) { _local10 = 10; _local11 = 1; gameContext.getGameData().cursorOff(); _reminder.startAnimatingChild("btn_play", _local10, _local11, 60, false); } if (_reminder.isChildAnimating("btn_play")) { _reminder.animateChild("btn_play"); } return(undefined); } if (((_numPiecesLeft == 1) && (!gameContext.getGameData().canIMove(_entity.getPiece(_onlyPieceLeft % 12)))) && (!_someoneCanJump)) { gameContext.getGameData().setWinner(_entity.getID() ^ 1); var _local8 = _sparklyDews.length; var _local5 = 0; while (_local5 < _local8) { _sparklyDews[_local5].removeSprite(); _sparklyDews[0].pop; _local5++; } return(undefined); } if (_moveTimer > 0) { _moveTimer = _moveTimer - gameContext.getDT(); _numTimesUpdated++; var _local16 = gameContext.getDT() / _timeToUpdateClock; gameContext.getGameData().updateClockTimer(_local16); if (_moveTimer < 30) { _blinkClockTimer = _blinkClockTimer - gameContext.getDT(); if (_blinkClockTimer < 0) { _blinkClockTimer = 0.25; gameContext.getGameData().blinkClockTimer(); gameContext.getGameData().playSound(_global.SND_TIMECOUNTDOWN); } } if (_moveTimer <= 0) { gameContext.getGameData().playSound(_global.SND_TIMEUP); gameContext.getGameData().setWinner(_entity.getID() ^ 1); var _local8 = _sparklyDews.length; var _local5 = 0; while (_local5 < _local8) { _sparklyDews[_local5].removeSprite(); _sparklyDews[0].pop; _local5++; } return(undefined); } } if (_showMessageTimer > 0) { _showMessageTimer = _showMessageTimer - gameContext.getDT(); if (_showMessageTimer <= 0) { var _local13; if (gameContext.getGameData().getCharacter() == 0) { _local12 = 2; } else { _local12 = 3; } if (_someoneCanJump) { _local13 = "YOU MUST JUMP PIECE"; } else { _local13 = "Your turn to make a move"; } gameContext.getGameData().showMessageString(_local13, _local12); } } if (_piecePreSelected < 0) { var _local4; var _local5 = 0; while (_local5 < 12) { _local4 = _entity.getPiece(_local5); if (!_entity.getPiece(_local5).inPlay) { } else if ((gameContext.getGameData().getJumpingAgain() > -1) && (gameContext.getGameData().getJumpingAgain() != _entity.getPiece(_local5).getID())) { } else if (_someoneCanJump && (!gameContext.getGameData().canJumpAgain(_local4, _local4.getPositionX(), _local4.getPositionY(), false))) { } else { var _local9 = true; if (gameContext.getGameData().getAvatarSelected(_local4.getID())) { _local9 = false; } _local6 = 11; _local7 = 2; if (_local9 && (gameContext.getGameData().isKing(_local4.getID()))) { _local6 = 15; _local7 = 7; } if (_local4.isMouseOver()) { if ((_mouseOverPiece > -1) && (_mouseOverPiece != _local5)) { if ((!gameContext.getGameData().getAvatarSelected(_entity.getPiece(_mouseOverPiece).getID())) && gameContext.getGameData().isKing(_entity.getPiece(_mouseOverPiece).getID())) { _entity.getPiece(_mouseOverPiece).moveToFrame(7); } else { if (_avatarRaised && gameContext.getGameData().getAvatarSelected(_entity.getPiece(_mouseOverPiece).getID())) { _avatarRaised = false; _entity.getAvatar().setPositionY(_entity.getAvatar().getPositionY() + 5); } _entity.getPiece(_mouseOverPiece).moveToFrame(2); } } if (_someoneCanJump || (gameContext.getGameData().canIMove(_local4))) { gameContext.getGameData().cursorOn(); if (_local4.isMouseRollOn()) { gameContext.getGameData().playSound(_global.SND_BTN2); } if ((!_local9) && (!_avatarRaised)) { _avatarRaised = true; _entity.getAvatar().setPositionY(_entity.getAvatar().getPositionY() - 5); } _local4.moveToFrame(_local6); _mouseOverPiece = _local5; } } else if (_mouseOverPiece == _local5) { gameContext.getGameData().cursorOff(); _local4.moveToFrame(_local7); if (!_local9) { if (_avatarRaised) { _entity.getAvatar().setPositionY(_entity.getAvatar().getPositionY() + 5); _avatarRaised = false; } } _mouseOverPiece = -1; } } _local5++; } if (_mouseOverPiece > -1) { if (gameContext.getPadManager().getMouseJustPressed()) { gameContext.getGameData().playSound(_global.SND_CLINK4); var _local9 = true; if (gameContext.getGameData().getAvatarSelected(_entity.getPiece(_mouseOverPiece).getID())) { _local9 = false; } if (_local9 && (gameContext.getGameData().isKing(_entity.getPiece(_mouseOverPiece).getID()))) { _entity.getPiece(_mouseOverPiece).moveToFrame(7); } else { _entity.getPiece(_mouseOverPiece).moveToFrame(2); } _piecePreSelected = _mouseOverPiece; if (!_local9) { if (_avatarRaised) { _entity.getAvatar().setPositionY(_entity.getAvatar().getPositionY() + 5); _avatarRaised = false; } } if (!_someoneCanJump) { _squaresHighlighted = true; gameContext.getGameData().highlightMoveSquares(_entity.getPiece(_mouseOverPiece)); } else { gameContext.getGameData().highlightSquareUsingEntity(_entity.getPiece(_mouseOverPiece)); } } } } else { gameContext.getGameData().animateSquares(); if (gameContext.getPadManager().getMouseJustPressed()) { var _local15 = gameContext.getGameData().getProperBoardPositionX(gameContext.getPadManager().getMousePosX()); var _local14 = gameContext.getGameData().getProperBoardPositionY(gameContext.getPadManager().getMousePosY()); _entity.getPiece(_mouseOverPiece).setDestPosX(_local15); _entity.getPiece(_mouseOverPiece).setDestPosY(_local14); if (!gameContext.getGameData().isValidMove(_entity.getPiece(_mouseOverPiece), _local15, _local14, false, false)) { if (_entity.getPiece(_piecePreSelected).isMouseOver()) { if (!_someoneCanJump) { gameContext.getGameData().setClearHighlightedSquares(); } else { gameContext.getGameData().setClearSquare(_entity.getPiece(_piecePreSelected)); } _mouseOverPiece = -1; _piecePreSelected = -1; gameContext.getGameData().setPiecePreSelected(-1); } return(undefined); } _pieceSelected = _piecePreSelected; gameContext.getGameData().cursorOff(); } } return(undefined); } function Update(gameContext) { if (gameContext.getGameData().getWinner() > -1) { return(undefined); } var _local3 = 0; while (_local3 < _sparklyDews.length) { _sparklyDews[_local3].setPositionY(_sparklyDews[_local3].getPositionY() - 1); _sparklyDews[_local3].animateSprite(); if (!_sparklyDews[_local3].isAnimating()) { var _local6 = _sparklyDews[_local3].xBase + (Math.random() * gameContext.getGameData().getSquareWidth()); var _local5 = _sparklyDews[_local3].yBase + (Math.random() * gameContext.getGameData().getSquareHeight()); _sparklyDews[_local3].setPositionX(_local6); _sparklyDews[_local3].setPositionY(_local5); _sparklyDews[_local3].startAnimating(1, 12, 15 + (Math.random() * 15), false); _sparklyDews[_local3].setVisibility(true); } _local3++; } _entity.getAvatar().animateSprite(); if (_arrowTimer > 0) { _arrowTimer = _arrowTimer - gameContext.getDT(); if (_currentArrowFrame < _endArrowFrame) { _currentArrowFrame++; if (_currentArrowFrame == (_endArrowFrame - 1)) { var _local15 = ((_entity.getID() == 0) ? 3 : 2); gameContext.getGameData().setPlayerFrame(_entity.getID()); gameContext.getGameData().setPlayerFrame(_entity.getID() ^ 1); } gameContext.getGameData().updateArrow(_currentArrowFrame); } if (_currentArrowFrame != _endArrowFrame) { _arrowTimer = _arrowSpeed; } } var _local14 = _entity.getPiece(_pieceSelected).getDestPosX(); var _local10 = _entity.getPiece(_pieceSelected).getDestPosY(); if (_pieceSelected > -1) { gameContext.getGameData().setPieceMoved(-1); gameContext.getGameData().setMovingPiece(_pieceSelected); var _local9 = _entity.getPiece(_pieceSelected).getDestPosX() - _entity.getPiece(_pieceSelected).getPositionX(); var _local8 = _entity.getPiece(_pieceSelected).getDestPosY() - _entity.getPiece(_pieceSelected).getPositionY(); var _local11 = Math.sqrt((_local9 * _local9) + (_local8 * _local8)); _entity.setPieceSelected(_pieceSelected); gameContext.getGameData().setClearHighlightedSquares(); if (gameContext.getGameData().getAvatarSelected(_entity.getPiece(_pieceSelected).getID())) { if (_entity.getPiece(_pieceSelected).getPositionX() > _local14) { _entity.getAvatar().playFlipped(); } else { _entity.getAvatar().playUnflipped(); } if (_local11 > 75) { var _local7 = "JumpForwardPiece"; if (_local9 < 0) { _entity.getAvatar().setPositionX(_entity.getAvatar().getPositionX() + 56); } if (_local8 < 0) { _local7 = "JumpBackwardPiece"; } gameContext.getGameData().updateBoard(_entity.getPiece(_pieceSelected)); gameContext.getGameData().incNumCaptured(); gameContext.getGameData().playAnimation(_local7, _entity.getAvatar()); _entity.setNextState(Game.AIStates.AnimateToSpotState); } else { var _local7 = "JumpForwardNoPiece"; if (_local9 < 0) { _entity.getAvatar().setPositionX(_entity.getAvatar().getPositionX() + 56); } if (_local8 < 0) { _local7 = "JumpBackwardNoPiece"; } if (gameContext.getGameData().movingOnPiece(_local14, _local10)) { gameContext.getGameData().playAnimation(_local7, _entity.getAvatar()); gameContext.getGameData().playSound(_global.SND_BS_JUMP); _entity.setNextState(Game.AIStates.AnimateToSpotState); } else { gameContext.getGameData().playAnimation("Slide", _entity.getAvatar()); gameContext.getGameData().playSound(_global.SND_BS_SLIDE); gameContext.getGameData().updateBoard(_entity.getPiece(_pieceSelected)); _entity.setNextState(Game.AIStates.MovingPieceState); } if (_entity.getID() == 1) { gameContext.getGameData().setAvatarMoved(); } } return(undefined); } gameContext.getGameData().updateBoard(_entity.getPiece(_pieceSelected)); if (_local11 > 75) { var _local7 = "JumpLeftUp"; _local14 = _entity.getPiece(_pieceSelected).getDestPosX(); _local10 = _entity.getPiece(_pieceSelected).getDestPosY(); var _local13 = _entity.getPiece(_pieceSelected).getPositionX(); var _local12 = _entity.getPiece(_pieceSelected).getPositionY(); if (_local14 < _local13) { if (_local10 < _local12) { _local7 = "JumpLeftUp"; if (gameContext.getGameData().isKing(_entity.getPiece(_pieceSelected).getID())) { _local7 = "JumpKingLeftUp"; } } else { _local7 = "JumpLeftDown"; if (gameContext.getGameData().isKing(_entity.getPiece(_pieceSelected).getID())) { _local7 = "JumpKingLeftDown"; } } } else if (_local10 < _local12) { _local7 = "JumpRightUp"; if (gameContext.getGameData().isKing(_entity.getPiece(_pieceSelected).getID())) { _local7 = "JumpKingRightUp"; } } else { _local7 = "JumpRightDown"; if (gameContext.getGameData().isKing(_entity.getPiece(_pieceSelected).getID())) { _local7 = "JumpKingRightDown"; } } gameContext.getGameData().incNumCaptured(); gameContext.getGameData().playAnimation(_local7, _entity.getPiece(_pieceSelected)); _entity.setNextState(Game.AIStates.AnimateToSpotState); return(undefined); } _entity.setNextState(Game.AIStates.MovingPieceState); } return(undefined); } function Exit(gameContext) { var _local3 = _sparklyDews.length; var _local2 = 0; while (_local2 < _local3) { _sparklyDews[_local2].removeSprite(); _sparklyDews[0].pop; _local2++; } return(undefined); } static var MOVE_FORWARD_AND_RIGHT = 1; static var MOVE_FORWARD_AND_LEFT = 2; static var JUMP_FORWARD_AND_RIGHT = 3; static var JUMP_FORWARD_AND_LEFT = 4; static var MOVE_BACKWARD_AND_RIGHT = 5; static var MOVE_BACKWARD_AND_LEFT = 6; static var JUMP_BACKWARD_AND_RIGHT = 7; static var JUMP_BACKWARD_AND_LEFT = 8; }
Symbol 425 MovieClip [__Packages.Game.AIStates.AnimateToSpotState] Frame 0
class Game.AIStates.AnimateToSpotState extends Base.AIState { var _entity, _pieceSelected, _depth, _startingX, _jumpingPiece, _startingGridX, _startingGridY, _jumpingWithoutCoin, _avatarDepth; function AnimateToSpotState (entity) { super(); _entity = entity; } function Entry(gameContext) { _pieceSelected = _entity.getPiece(_entity.getPieceSelected()); _depth = _pieceSelected.getZDepth(); _depth = _depth + 50000; _pieceSelected.setZDepth(_depth); _startingX = _pieceSelected.getPositionX(); _jumpingPiece = false; var _local5 = _pieceSelected.getDestPosX() - _pieceSelected.getPositionX(); var _local4 = _pieceSelected.getDestPosY() - _pieceSelected.getPositionY(); var _local6 = Math.sqrt((_local5 * _local5) + (_local4 * _local4)); if (_local6 > 75) { _jumpingPiece = true; } _startingGridX = gameContext.getGameData().getGridX(_pieceSelected.getPositionX()); _startingGridY = gameContext.getGameData().getGridY(_pieceSelected.getPositionY()); _jumpingWithoutCoin = false; if (gameContext.getGameData().getAvatarSelected(_pieceSelected.getID())) { _avatarDepth = _entity.getAvatar().getZDepth(); _avatarDepth = _avatarDepth + 50000; _entity.getAvatar().setZDepth(_avatarDepth); _jumpingWithoutCoin = true; } else { gameContext.getGameData().playSound(_global.SND_JUMP2); } gameContext.getGameData().setJumpingAgain(-1); return(undefined); } function NetworkDecision(gameContext) { } function CPUDecision(gameContext) { } function PadInput(gameContext) { } function Update(gameContext) { if (_jumpingWithoutCoin) { _entity.getAvatar().animateSprite(); if (_entity.getAvatar().isAnimating()) { if ((_entity.getAvatar().getCurrentFrame() == 140) || (_entity.getAvatar().getCurrentFrame() == 172)) { _pieceSelected.setVisibility(false); } if ((_entity.getAvatar().getCurrentFrame() == 158) || (_entity.getAvatar().getCurrentFrame() == 190)) { _pieceSelected.setPosition(_pieceSelected.getDestPosX(), _pieceSelected.getDestPosY()); _pieceSelected.setVisibility(true); gameContext.getGameData().playSound(_global.SND_JUMP1); } return(undefined); } var _local4 = 0; if (_jumpingPiece) { var _local6 = gameContext.getGameData().getGridX(_pieceSelected.getPositionX()); var _local7 = gameContext.getGameData().getGridY(_pieceSelected.getPositionY()); gameContext.getGameData().handleJumpedGuy((_startingGridX + _local6) / 2, (_startingGridY + _local7) / 2); if ((_entity.getID() == 0) && (_local7 == 7)) { gameContext.getGameData().setWinner(0); } if ((_entity.getID() == 1) && (_local7 == 0)) { gameContext.getGameData().setWinner(1); } } else if (_pieceSelected.getPositionX() < _startingX) { _local4 = 112; } gameContext.getGameData().playAnimation("Idle", _entity.getAvatar()); _entity.getAvatar().playUnflipped(); _entity.getAvatar().setPosition(_pieceSelected.getDestPosX() + _local4, _pieceSelected.getDestPosY()); _pieceSelected.setZDepth(_depth - 50000); _entity.getAvatar().setZDepth(_avatarDepth - 50000); gameContext.getGameData().setAvatarOnPiece(_entity.getID(), _pieceSelected.getDestPosX(), _pieceSelected.getDestPosY()); if (!_jumpingPiece) { if (gameContext.getGameData().isPieceKinged(gameContext.getGameData().getAvatarOnPiece(_entity.getID()))) { _entity.setNextState(Game.AIStates.JumpedToKingState); return(undefined); } if (gameContext.getGameData().wasKing(gameContext.getGameData().getPreviousPieceAvatarOn(_entity.getID()))) { _entity.setNextState(Game.AIStates.JumpedFromKingState); return(undefined); } } if ((gameContext.getGameData().getJumpedID() >= 0) && (gameContext.getGameData().canJumpAgain(_pieceSelected, _pieceSelected.getPositionX(), _pieceSelected.getPositionY()))) { gameContext.getGameData().setJumpingAgain(_pieceSelected.getID()); _entity.setNextState(Game.AIStates.WaitForReadyState); return(undefined); } } else { _pieceSelected.animateSprite(); if (_pieceSelected.isAnimating()) { return(undefined); } _pieceSelected.setZDepth(_depth - 50000); var _local4 = 0; if (_pieceSelected.getPositionX() < _startingX) { _local4 = 112; } var _local5 = "Idle"; if (gameContext.getGameData().isKing(_pieceSelected.getID())) { _local5 = "KingIdle"; } gameContext.getGameData().playAnimation(_local5, _pieceSelected); _pieceSelected.playUnflipped(); _pieceSelected.setPosition(_pieceSelected.getDestPosX() + _local4, _pieceSelected.getDestPosY()); if (_jumpingPiece) { var _local6 = gameContext.getGameData().getGridX(_pieceSelected.getPositionX()); var _local7 = gameContext.getGameData().getGridY(_pieceSelected.getPositionY()); gameContext.getGameData().handleJumpedGuy((_startingGridX + _local6) / 2, (_startingGridY + _local7) / 2); } if (gameContext.getGameData().shouldBeKinged(_pieceSelected)) { gameContext.getGameData().kingMe(_pieceSelected); _entity.setNextState(Game.AIStates.KingPieceState); return(undefined); } if ((gameContext.getGameData().getJumpedID() >= 0) && (gameContext.getGameData().canJumpAgain(_pieceSelected, _pieceSelected.getPositionX(), _pieceSelected.getPositionY()))) { gameContext.getGameData().setJumpingAgain(_pieceSelected.getID()); _entity.setNextState(Game.AIStates.WaitForReadyState); return(undefined); } } gameContext.getGameData().handleTurnOver(); _entity.setNextState(Game.AIStates.WaitingForTurnState); return(undefined); } function Exit(gameContext) { gameContext.getGameData().getPiece(_pieceSelected).setMovingPiece(-1); return(undefined); } }
Symbol 426 MovieClip [__Packages.Game.AIStates.JumpedToKingState] Frame 0
class Game.AIStates.JumpedToKingState extends Base.AIState { var _entity, _pieceToKing, _pieceJumpedTo; function JumpedToKingState (entity) { super(); _entity = entity; } function Entry(gameContext) { _pieceToKing = _entity.getPiece(gameContext.getGameData().getPreviousPieceAvatarOn(_entity.getID()) % 12); _pieceJumpedTo = _entity.getPiece(gameContext.getGameData().getAvatarOnPiece(_entity.getID()) % 12); _pieceToKing.startAnimating(351, 356, 24, false); _pieceJumpedTo.startAnimating(356, 351, 24, false); return(undefined); } function Update(gameContext) { var _local2 = true; if (_pieceToKing.isAnimating()) { _pieceToKing.animateSprite(); _local2 = false; } if (_pieceJumpedTo.isAnimating()) { _pieceJumpedTo.animateSprite(); _local2 = false; } if (!_local2) { return(undefined); } _pieceToKing.moveToFrame(7); gameContext.getGameData().switchKings(_pieceJumpedTo.getID(), _pieceToKing.getID()); if (((_entity.getID() == 1) && (gameContext.getGameData().getGridY(_entity.getAvatar().getPositionY()) == 0)) || ((_entity.getID() == 0) && (gameContext.getGameData().getGridY(_entity.getAvatar().getPositionY()) == 7))) { gameContext.getGameData().setWinner(_entity.getID()); } gameContext.getGameData().handleTurnOver(); _entity.setNextState(Game.AIStates.WaitingForTurnState); return(undefined); } function Exit(gameContext) { return(undefined); } }
Symbol 427 MovieClip [__Packages.Game.AIStates.WaitingForTurnState] Frame 0
class Game.AIStates.WaitingForTurnState extends Base.AIState { var _entity; function WaitingForTurnState (entity) { super(); _entity = entity; } function Entry(gameContext) { gameContext.getGameData().playAnimation("Idle", _entity.getAvatar()); gameContext.getGameData().setGameReady(true); return(undefined); } function PadInput(gameContext) { } function Update(gameContext) { _entity.getAvatar().animateSprite(); if ((gameContext.getGameData().getJumpedID() > -1) && (_entity.oneOfMyPieces(gameContext.getGameData().getJumpedID()))) { gameContext.getGameData().setGameReady(false); _entity.setNextState(Game.AIStates.GotJumpedState); return(undefined); } if (gameContext.getGameData().isMyTurn(_entity.getID())) { _entity.setNextState(Game.AIStates.WaitForSelectState); } return(undefined); } function Exit(gameContext) { return(undefined); } }
Symbol 428 MovieClip [__Packages.Game.AIStates.GotJumpedState] Frame 0
class Game.AIStates.GotJumpedState extends Base.AIState { var _entity, _jumpedPiece; function GotJumpedState (entity) { super(); _entity = entity; } function Entry(gameContext) { _jumpedPiece = _entity.getPiece(gameContext.getGameData().getJumpedGuy() % 12); if (gameContext.getGameData().isKing(_jumpedPiece.getID()) && (!gameContext.getGameData().getAvatarSelected(_jumpedPiece.getID()))) { _jumpedPiece.startAnimating(269, 322, 40, false); } else { _jumpedPiece.startAnimating(190, 243, 40, false); } _jumpedPiece.setZDepth(_jumpedPiece.getZDepth() + 50000); if (gameContext.getGameData().getAvatarSelected(_jumpedPiece.getID())) { _entity.getAvatar().setZDepth(_entity.getAvatar().getZDepth() + 50000); gameContext.getGameData().playSound(_global.SND_JUMP_AVATAR); gameContext.getGameData().playSound(_global.SND_BS_CAP); _entity.getAvatar().startAnimating(42, 61, 40, false); } return(undefined); } function Update(gameContext) { var _local2 = true; _jumpedPiece.animateSprite(); if (_jumpedPiece.isAnimating()) { _local2 = false; } if (gameContext.getGameData().getAvatarSelected(_jumpedPiece.getID())) { _entity.getAvatar().animateSprite(); if (_entity.getAvatar().isAnimating()) { _local2 = false; } else { _entity.getAvatar().setVisibility(false); } } if (!_local2) { return(undefined); } gameContext.getGameData().incNumLost(); _entity.removePiece(_jumpedPiece.getID() % 12); if (gameContext.getGameData().getAvatarSelected(_jumpedPiece.getID())) { _entity.setNextState(Game.AIStates.ResetAvatarState); } else { _entity.setNextState(Game.AIStates.WaitingForTurnState); } return(undefined); } function Exit(gameContext) { gameContext.getGameData().setJumpedID(-1); return(undefined); } }
Symbol 429 MovieClip [__Packages.Game.AIStates.ResetAvatarState] Frame 0
class Game.AIStates.ResetAvatarState extends Base.AIState { var _entity, _timer, _didDisappear, _gameOver, _stage, _avatarOnPieceID; function ResetAvatarState (entity) { super(); _entity = entity; _timer = 0; _didDisappear = false; } function Entry(gameContext) { _gameOver = false; _stage = 0; _timer = 2; if (gameContext.getGameData().resetAvatarPosition(_entity.getAvatar())) { _entity.getAvatar().setVisibility(true); gameContext.getGameData().playSound(_global.SND_BS_CAP2); gameContext.getGameData().playAnimation("Reappear", _entity.getAvatar()); } else { _gameOver = true; gameContext.getGameData().setWinner(_entity.getID() ^ 1); } _avatarOnPieceID = gameContext.getGameData().getAvatarOnPiece(_entity.getID()); return(undefined); } function Update(gameContext) { if (_gameOver) { gameContext.getGameData().setGameOver(); } switch (_stage) { case 0 : _entity.getAvatar().animateSprite(); if (_entity.getAvatar().isAnimating()) { return(undefined); } if (_entity.getPiece(_avatarOnPieceID % 12).getCurrentFrame() == 7) { _stage++; _entity.getPiece(_avatarOnPieceID % 12).startAnimating(356, 351, 24, false); return(undefined); } break; case 1 : _entity.getPiece(_avatarOnPieceID % 12).animateSprite(); if (!_entity.getPiece(_avatarOnPieceID % 12).isAnimating()) { break; } return(undefined); } _entity.getAvatar().setZDepth(_entity.getAvatar().getZDepth() - 50000); if (((_entity.getID() == 1) && (gameContext.getGameData().getGridY(_entity.getAvatar().getPositionY()) == 0)) || ((_entity.getID() == 0) && (gameContext.getGameData().getGridY(_entity.getAvatar().getPositionY()) == 7))) { gameContext.getGameData().setWinner(_entity.getID()); } _entity.setNextState(Game.AIStates.WaitingForTurnState); return(undefined); } function Exit(gameContext) { return(undefined); } }
Symbol 430 MovieClip [__Packages.Game.AIStates.JumpedFromKingState] Frame 0
class Game.AIStates.JumpedFromKingState extends Base.AIState { var _entity, _pieceToKing; function JumpedFromKingState (entity) { super(); _entity = entity; } function Entry(gameContext) { _pieceToKing = _entity.getPiece(gameContext.getGameData().getPreviousPieceAvatarOn(_entity.getID()) % 12); _pieceToKing.startAnimating(351, 356, 24, false); return(undefined); } function Update(gameContext) { var _local2 = true; if (_pieceToKing.isAnimating()) { _pieceToKing.animateSprite(); _local2 = false; } if (!_local2) { return(undefined); } _pieceToKing.moveToFrame(7); gameContext.getGameData().handleTurnOver(); _entity.setNextState(Game.AIStates.WaitingForTurnState); return(undefined); } function Exit(gameContext) { return(undefined); } }
Symbol 431 MovieClip [__Packages.Game.AIStates.WaitForReadyState] Frame 0
class Game.AIStates.WaitForReadyState extends Base.AIState { var _entity; function WaitForReadyState (entity) { super(); _entity = entity; } function Entry(gameContext) { return(undefined); } function Update(gameContext) { if (!gameContext.getGameData().isGameReady()) { return(undefined); } _entity.setNextState(Game.AIStates.WaitForSelectState); return(undefined); } function Exit(gameContext) { return(undefined); } }
Symbol 432 MovieClip [__Packages.Game.AIStates.KingPieceState] Frame 0
class Game.AIStates.KingPieceState extends Base.AIState { var _entity, _pieceSelected; function KingPieceState (entity) { super(); _entity = entity; } function Entry(gameContext) { _pieceSelected = _entity.getPiece(_entity.getPieceSelected()); _pieceSelected.setZDepth(_pieceSelected.getZDepth() + 50000); gameContext.getGameData().playSound(_global.SND_KINGED); return(undefined); } function Update(gameContext) { _pieceSelected.animateSprite(); if (_pieceSelected.isAnimating()) { return(undefined); } gameContext.getGameData().moveToFrame(7); gameContext.getGameData().setGotKinged(); gameContext.getGameData().handleTurnOver(); _entity.setNextState(Game.AIStates.WaitingForTurnState); return(undefined); } function Exit(gameContext) { _pieceSelected.setZDepth(_pieceSelected.getZDepth() - 50000); } }
Symbol 433 MovieClip [__Packages.Game.AIStates.MovingPieceState] Frame 0
class Game.AIStates.MovingPieceState extends Base.AIState { var _entity, _finishedMoving, _positionX, _positionY, _pieceSelected, _currentX, _currentY, _jumpingPiece, _angle, _canJumpAgain; function MovingPieceState (entity) { super(); _entity = entity; _finishedMoving = false; _positionX = 0; _positionY = 0; } function Entry(gameContext) { _pieceSelected = _entity.getPiece(_entity.getPieceSelected()); _finishedMoving = false; _positionX = _pieceSelected.getPositionX(); _positionY = _pieceSelected.getPositionY(); _pieceSelected.setMoveSpeed(300); _currentX = _pieceSelected.getPositionX(); _currentY = _pieceSelected.getPositionY(); var _local4 = _pieceSelected.getDestPosX() - _currentX; var _local5 = _pieceSelected.getDestPosY() - _currentY; var _local3 = Math.sqrt((_local4 * _local4) + (_local5 * _local5)); if (_local3 > 75) { _jumpingPiece = true; } else { _jumpingPiece = false; } _angle = Math.acos(_local4 / _local3); gameContext.getGameData().setBestMove(-1, -1); _canJumpAgain = false; gameContext.getGameData().playSound(_global.SND_FROM1); return(undefined); } function Update(gameContext) { var _local4 = _pieceSelected.getDestPosX(); var _local3 = _pieceSelected.getDestPosY(); var _local16 = _local4 - _currentX; var _local15 = _local3 - _currentY; var _local19 = ((_local16 < 0) ? -1 : 1); var _local14 = ((_local15 < 0) ? -1 : 1); var _local10 = gameContext.getDT(); var _local18 = 1 / _local10; var _local13 = _pieceSelected.getMoveSpeed(); var _local7 = _local13 * _local10; var _local12 = _local7 * Math.cos(_angle); var _local11 = _local7 * Math.sin(_angle); var _local6 = _currentX + _local12; var _local5 = _currentY + (_local11 * _local14); if (Math.round(_local6) == Math.round(_local4)) { _positionX = _local4; _pieceSelected.setPositionX(_local4); } if (Math.floor(_local5) == Math.floor(_local3)) { _positionY = _local3; _pieceSelected.setPositionY(_local3); } if ((_currentX < _local4) && (_local6 >= _local4)) { _positionX = _local4; _pieceSelected.setPositionX(_local4); } if ((_currentY < _local3) && (_local5 >= _local3)) { _positionY = _local3; _pieceSelected.setPositionY(_local3); } if ((_currentX > _local4) && (_local6 <= _local4)) { _positionX = _local4; _pieceSelected.setPositionX(_local4); } if ((_currentY > _local3) && (_local5 <= _local3)) { _positionY = _local3; _pieceSelected.setPositionY(_local3); } if (_pieceSelected.isAtDestination()) { _finishedMoving = true; } else { _currentX = _local6; _currentY = _local5; _positionX = Math.round(_local6); _positionY = Math.round(_local5); } _pieceSelected.setPosition(_positionX, _positionY); _pieceSelected.animateSprite(); if (gameContext.getGameData().getAvatarSelected(_pieceSelected.getID())) { _entity.getAvatar().animateSprite(); var _local9 = 0; if (_entity.getAvatar().isFlipped()) { _local9 = 56; } _entity.getAvatar().setPosition(_positionX + _local9, _positionY); } if (_finishedMoving) { if (gameContext.getGameData().getAvatarSelected(_pieceSelected.getID())) { var _local17 = gameContext.getGameData().getGridX(_pieceSelected.getPositionX()); var _local8 = gameContext.getGameData().getGridY(_pieceSelected.getPositionY()); if ((_entity.getID() == 0) && (_local8 == 7)) { gameContext.getGameData().setWinner(0); } if ((_entity.getID() == 1) && (_local8 == 0)) { gameContext.getGameData().setWinner(1); } if (_entity.getAvatar().isFlipped()) { _entity.getAvatar().setPositionX(_entity.getAvatar().getPositionX() - 56); } gameContext.getGameData().playAnimation("Idle", _entity.getAvatar()); _entity.getAvatar().playUnflipped(); } gameContext.getGameData().setMovingPiece(-1); if (gameContext.getGameData().shouldBeKinged(_pieceSelected)) { gameContext.getGameData().kingMe(_pieceSelected); _entity.setNextState(Game.AIStates.KingPieceState); return(undefined); } if ((gameContext.getGameData().getJumpedID() >= 0) && (gameContext.getGameData().canJumpAgain(_pieceSelected, _pieceSelected.getPositionX(), _pieceSelected.getPositionY()))) { _entity.setNextState(Game.AIStates.WaitForReadyState); return(undefined); } if ((_entity.getID() < 32) && (gameContext.getGameData().getAvatarMoving() == -1)) { gameContext.getGameData().handleTurnOver(); _entity.setNextState(Game.AIStates.WaitingForTurnState); } } return(undefined); } function Exit(gameContext) { gameContext.getGameData().playSound(_global.SND_TO2); return(undefined); } }
Symbol 434 MovieClip [__Packages.Base.Time] Frame 0
class Base.Time { var _currentTime, _timeLastTick, _gameSpeed, _startTime, _averageTime, _currentPlaceInAvgArray; function Time () { _currentTime = 0; _timeLastTick = 0.001; _gameSpeed = INITIAL_GAME_SPEED; _startTime = (getTimer() * INITIAL_GAME_SPEED) / 1000; _averageTime = new Array(0.01666, 0.01666, 0.01666, 0.01666, 0.01666, 0.01666, 0.01666, 0.01666, 0.01666, 0.01666); _currentPlaceInAvgArray = 0; } function getElapsedTime() { return(_timeLastTick); } function getCurTime() { return(_currentTime); } function getGameSpeed() { return(_gameSpeed); } function getAverageTime() { var _local3 = 0; var _local2 = 0; while (_local2 < 10) { _local3 = _local3 + _averageTime[_local2]; _local2++; } _local3 = _local3 / 10; return(_local3); } function markTimeThisTick() { var _local2 = ((getTimer() * _gameSpeed) / 1000) - _startTime; _timeLastTick = _local2 - _currentTime; _currentTime = _local2; _averageTime[_currentPlaceInAvgArray++] = _timeLastTick; if (_currentPlaceInAvgArray >= 10) { _currentPlaceInAvgArray = 0; } if (_timeLastTick <= 0) { _timeLastTick = 0.001; } } function setGameSpeed(speed) { _gameSpeed = speed; if (_gameSpeed < MIN_GAME_SPEED) { _gameSpeed = MIN_GAME_SPEED; } else if (_gameSpeed > MAX_GAME_SPEED) { _gameSpeed = MIN_GAME_SPEED; } } static var INITIAL_GAME_SPEED = 1; static var MIN_GAME_SPEED = 0.001; static var MAX_GAME_SPEED = 100; }
Symbol 435 MovieClip [__Packages.Pad.PadManager] Frame 0
class Pad.PadManager { var _padData, _mouseData, _lastKeyPressed; function PadManager () { _padData = new Array(); _mouseData = new Object(); var _local2 = 0; while (_local2 < 26) { _padData[_local2] = {keyPressed:false, keyReleased:false, keyStillPressed:false, timePressed:Number}; _local2++; } _mouseData.mouseJustPressed = false; _mouseData.mouseStillPressed = false; _mouseData.mouseReleased = false; _mouseData.mouseTimePressed = 0; _mouseData.mousePressedPosX = 0; _mouseData.mousePressedPosY = 0; _mouseData.mousePosX = 0; _mouseData.mousePosY = 0; _lastKeyPressed = 0; Init(); } function getPadData() { return(_padData); } function getPadDataLength() { return(_padData.length); } function getKeyJustPressed(id) { return(_padData[id].keyPressed); } function getKeyStillPressed(id) { return(_padData[id].keyStillPressed); } function getMouseJustPressed() { return(_mouseData.mouseJustPressed); } function getMouseStillPressed() { return(_mouseData.mouseStillPressed); } function getMouseReleased() { return(_mouseData.mouseReleased); } function getMouseTimePressed() { return(_mouseData.mouseTimePressed); } function getMousePressedPosX() { return(_mouseData.mousePressedPosX); } function getMousePressedPosY() { return(_mouseData.mousePressedPosY); } function getMousePosX() { return(_mouseData.mousePosX); } function getMousePosY() { return(_mouseData.mousePosY); } function Init() { mouseListener.onMouseDown = function () { _global.handleMousePress = true; return(undefined); }; mouseListener.onMouseUp = function () { _global.handleMouseRelease = true; return(undefined); }; mouseListener.onMouseMove = null; Mouse.addListener(mouseListener); return(undefined); } function Update(gameContext) { var _local5 = Key.getCode(); if (_mouseData.mouseReleased) { _mouseData.mouseReleased = false; } if (_global.handleMouseRelease) { _global.handleMouseRelease = false; _mouseData.mouseJustPressed = false; _mouseData.mouseStillPressed = false; _mouseData.mouseReleased = true; } else { if (_mouseData.mouseJustPressed) { _mouseData.mouseJustPressed = false; _mouseData.mouseReleased = false; _mouseData.mouseStillPressed = true; } if (_mouseData.mouseStillPressed) { _mouseData.mouseTimePressed = _mouseData.mouseTimePressed + gameContext.getDT(); } } if (_global.handleMousePress) { _global.handleMousePress = false; _mouseData.mouseJustPressed = true; _mouseData.mousePressedPosX = _xmouse; _mouseData.mousePressedPosY = _ymouse; _mouseData.mouseReleased = false; _mouseData.mouseStillPressed = false; _mouseData.mouseTimePressed = 0; } _mouseData.mousePosX = _xmouse; _mouseData.mousePosY = _ymouse; var _local3 = 0; while (_local3 < 26) { if (Key.isDown(_local3 + 65)) { if ((!_padData[_local3].keyPressed) && (!_padData[_local3].keyStillPressed)) { _padData[_local3].keyPressed = true; _padData[_local3].keyStillPressed = false; _padData[_local3].keyReleased = false; _padData[_local3].timePressed = 0; } else if (_padData[_local3].keyPressed || (_padData[_local3].keyStillPressed)) { _padData[_local3].keyPressed = false; _padData[_local3].keyStillPressed = true; _padData[_local3].keyReleased = false; _padData[_local3].timePressed = _padData[_local3].timePressed + gameContext.getDT(); } } else if (_padData[_local3].keyStillPressed || (_padData[_local3].keyPressed)) { _padData[_local3].keyPressed = false; _padData[_local3].keyStillPressed = false; _padData[_local3].keyReleased = true; } _local3++; } return(undefined); } var mouseListener = new Object(); }
Symbol 436 MovieClip [__Packages.Game.GameManager] Frame 0
class Game.GameManager { var _currentGameState, _nextGameState; function GameManager (parentMC) { _currentGameState = null; setNextState(Game.GameStates.TitleCardState); } function setNextState(state) { _nextGameState = new state[undefined](); } function Update(gameContext) { if (_currentGameState != _nextGameState) { _currentGameState = _nextGameState; _currentGameState.Entry(gameContext); } else if (_currentGameState == _nextGameState) { _currentGameState.Update(gameContext); if (_currentGameState != _nextGameState) { _currentGameState.Exit(gameContext); delete _currentGameState; if (!_nextGameState) { } } } } }
Symbol 437 MovieClip [__Packages.Base.GameState] Frame 0
class Base.GameState extends Base.State { static var _screenFade, _fadeSpeed, _levelToReach, _currentAlphaVal, _isFading; function GameState () { super(); } function CPUDecision(gameContext) { return(undefined); } function NetworkDecision(gameContext) { return(undefined); } function PadInput(gameContext) { return(undefined); } function Entry(gameContext) { return(undefined); } function Update(gameContext) { return(undefined); } function Exit(gameContext) { return(undefined); } function startFadeOut(gameContext, spriteName, clipName, depth, fadeSpeed, level) { _screenFade = new Base.SpriteEntity(gameContext, 5, 100, spriteName, clipName, depth, 0, 0, 2, -1, -1); _fadeSpeed = fadeSpeed; _levelToReach = level; _currentAlphaVal = 0; _isFading = true; _screenFade.getMovieClip()._alpha = _currentAlphaVal; } function handleFadeOut() { if (_isFading) { _currentAlphaVal = _currentAlphaVal + _fadeSpeed; if (_currentAlphaVal >= _levelToReach) { _currentAlphaVal = _levelToReach; _isFading = false; } _screenFade.getMovieClip()._alpha = _currentAlphaVal; } } function continueFadeOut(fadeSpeed, level) { _isFading = true; _levelToReach = level; } function startFadeIn(fadeSpeed) { _isFading = true; _levelToReach = 0; _fadeSpeed = fadeSpeed; } function handleFadeIn() { _currentAlphaVal = _currentAlphaVal - _fadeSpeed; if (_currentAlphaVal <= _levelToReach) { _currentAlphaVal = _levelToReach; _isFading = false; _screenFade.removeSprite(); delete _screenFade; } _screenFade.getMovieClip()._alpha = _currentAlphaVal; } function isFading() { return(_isFading); } function setFadeDepth(depth) { _screenFade.setZDepth(depth); } }
Symbol 438 MovieClip [__Packages.Game.GameStates.TitleCardState] Frame 0
class Game.GameStates.TitleCardState extends Base.GameState { var _depth, _mc, _numSprite, _filter, _titlecardScreen; function TitleCardState () { super(); } function Entry(gameContext) { _depth = 100; _mc = []; _numSprite = 0; _filter = new Base.SpriteEntity(gameContext, 5, 100, "gameboard_filter", "filter", 2, 0, 0, 2, 600, 400); _titlecardScreen = new Base.SpriteEntity(gameContext, 5, 100, "_Titlecard", "titlecard", 50000, 0, 0, 2, -1, -1); _titlecardScreen.addChild("btn_start", 0, 0, 200, 75); gameContext.getGameData().getSoundModule().PlayMusic("title_2.wav"); } function Update(gameContext) { var _local4 = 1; var _local5 = 10; var _local6 = _titlecardScreen.getChildMouseIsOver(); gameContext.getGameData().updateCursor(); if (_titlecardScreen.isMouseOverChild("btn_start")) { if ((!_titlecardScreen.isChildAnimating("btn_start")) && (_titlecardScreen.getChildCurrentAnimFrame("btn_start") <= 1)) { gameContext.getGameData().cursorOn(); _titlecardScreen.startAnimatingChild("btn_start", _local4, _local5, 60, false); } if (gameContext.getPadManager().getMouseJustPressed()) { gameContext.getGameData().cursorOff(); gameContext.getGameData().playSound(_global.SND_BTN2); gameContext.getGameManager().setNextState(Game.GameStates.InstructionsGameState); } } else if ((!_titlecardScreen.isChildAnimating("btn_start")) && (_titlecardScreen.getChildCurrentAnimFrame("btn_start") == 10)) { _local4 = 10; _local5 = 1; gameContext.getGameData().cursorOff(); _titlecardScreen.startAnimatingChild("btn_start", _local4, _local5, 60, false); } if (_titlecardScreen.isChildAnimating("btn_start")) { _titlecardScreen.animateChild("btn_start"); } return(undefined); } function Exit(gameContext) { _titlecardScreen.removeSprite(); delete _titlecardScreen; } }
Symbol 439 MovieClip [__Packages.Game.GameStates.InstructionsGameState] Frame 0
class Game.GameStates.InstructionsGameState extends Base.GameState { var _screen; function InstructionsGameState () { super(); } function Entry(gameContext) { _screen = new Base.SpriteEntity(gameContext, 5, 100, "_Instructions", "instructions", 50000, 0, 0, 2, -1, -1); _screen.addChild("btn_play", 0, 10, 195, 70); } function Update(gameContext) { var _local4 = 1; var _local5 = 10; var _local6 = _screen.getChildMouseIsOver(); gameContext.getGameData().updateCursor(); if (_screen.isMouseOverChild("btn_play")) { if ((!_screen.isChildAnimating("btn_play")) && (_screen.getChildCurrentAnimFrame("btn_play") <= 1)) { _screen.startAnimatingChild("btn_play", _local4, _local5, 60, false); gameContext.getGameData().cursorOn(); } if (gameContext.getPadManager().getMouseJustPressed()) { gameContext.getGameData().cursorOff(); gameContext.getGameData().playSound(_global.SND_BTN2); gameContext.getGameManager().setNextState(Game.GameStates.ChooseCharacterScreenGameState); } } else if ((!_screen.isChildAnimating("btn_play")) && (_screen.getChildCurrentAnimFrame("btn_play") == 10)) { _local4 = 10; _local5 = 1; gameContext.getGameData().cursorOff(); _screen.startAnimatingChild("btn_play", _local4, _local5, 60, false); } if (_screen.isChildAnimating("btn_play")) { _screen.animateChild("btn_play"); } return(undefined); } function Exit(gameContext) { _screen.removeSprite(); delete _screen; } }
Symbol 440 MovieClip [__Packages.Game.GameStates.ChooseCharacterScreenGameState] Frame 0
class Game.GameStates.ChooseCharacterScreenGameState extends Base.GameState { var _screen, _charOffset, _character, _levelOffset, _difficultyLevel, _children; function ChooseCharacterScreenGameState () { super(); } function Entry(gameContext) { _screen = new Base.SpriteEntity(gameContext, 5, 100, "_Choosecharacter", "choosecharacter", 50000, 0, 0, 2, -1, -1); _charOffset = 0; _character = gameContext.getGameData().getCharacter(); _levelOffset = 2; _difficultyLevel = gameContext.getGameData().getDifficultyLevel(); _children = [{buttonName:"btn_mac", startFrame:1, endFrame:2, upperLeftX:25, upperLeftY:0, w:95, h:185}, {buttonName:"btn_bloo", startFrame:1, endFrame:2, upperLeftX:25, upperLeftY:0, w:95, h:185}, {buttonName:"btn_normal", startFrame:1, endFrame:2, upperLeftX:15, upperLeftY:10, w:130, h:45}, {buttonName:"btn_hard", startFrame:1, endFrame:2, upperLeftX:15, upperLeftY:10, w:130, h:45}, {buttonName:"btn_bigshot", startFrame:1, endFrame:2, upperLeftX:15, upperLeftY:10, w:130, h:45}, {buttonName:"btn_playnow", startFrame:1, endFrame:10, upperLeftX:18, upperLeftY:10, w:310, h:70}]; var _local2 = 0; while (_local2 < 6) { _screen.addChild(_children[_local2].buttonName, _children[_local2].upperLeftX, _children[_local2].upperLeftY, _children[_local2].w, _children[_local2].h); _local2++; } _screen.moveChildToFrame("btn_mac", ((_character == 0) ? 2 : 1)); _screen.moveChildToFrame("btn_bloo", ((_character == 1) ? 2 : 1)); _screen.moveChildToFrame("btn_normal", ((_difficultyLevel == 0) ? 2 : 1)); _screen.moveChildToFrame("btn_hard", ((_difficultyLevel == 1) ? 2 : 1)); _screen.moveChildToFrame("btn_bigshot", ((_difficultyLevel == 2) ? 2 : 1)); } function Update(gameContext) { if (gameContext.getGameData().isCPUvsCPU()) { gameContext.getGameManager().setNextState(Game.GameStates.Init); return(undefined); } var _local5 = 1; var _local6 = 10; var _local4 = _screen.getChildMouseIsOver(); gameContext.getGameData().updateCursor(); if (_local4 != null) { gameContext.getGameData().cursorOn(); if (_local4 == "btn_mac") { if (gameContext.getPadManager().getMouseJustPressed()) { gameContext.getGameData().playSound(_global.SND_BTN2); _screen.moveChildToFrame("btn_mac", 2); _screen.moveChildToFrame("btn_bloo", 1); _character = 0; } } else if (_local4 == "btn_bloo") { if (gameContext.getPadManager().getMouseJustPressed()) { gameContext.getGameData().playSound(_global.SND_BTN2); _screen.moveChildToFrame("btn_mac", 1); _screen.moveChildToFrame("btn_bloo", 2); _character = 1; } } else if (_local4 == "btn_normal") { if (gameContext.getPadManager().getMouseJustPressed()) { gameContext.getGameData().playSound(_global.SND_BTN2); _screen.moveChildToFrame("btn_normal", 2); _screen.moveChildToFrame("btn_hard", 1); _screen.moveChildToFrame("btn_bigshot", 1); _difficultyLevel = 0; } } else if (_local4 == "btn_hard") { if (gameContext.getPadManager().getMouseJustPressed()) { gameContext.getGameData().playSound(_global.SND_BTN2); _screen.moveChildToFrame("btn_normal", 1); _screen.moveChildToFrame("btn_hard", 2); _screen.moveChildToFrame("btn_bigshot", 1); _difficultyLevel = 1; } } else if (_local4 == "btn_bigshot") { if (gameContext.getPadManager().getMouseJustPressed()) { gameContext.getGameData().playSound(_global.SND_BTN2); _screen.moveChildToFrame("btn_normal", 1); _screen.moveChildToFrame("btn_hard", 1); _screen.moveChildToFrame("btn_bigshot", 2); _difficultyLevel = 2; } } } else { gameContext.getGameData().cursorOff(); } if ((_local4 == "btn_playnow") && (_screen.isMouseOverChild(_local4))) { if ((!_screen.isChildAnimating(_local4)) && (_screen.getChildCurrentAnimFrame(_local4) <= _children[5].startFrame)) { gameContext.getGameData().cursorOn(); _screen.startAnimatingChild(_local4, _local5, _local6, 60, false); } if (gameContext.getPadManager().getMouseJustPressed()) { gameContext.getGameData().cursorOff(); gameContext.getGameData().playSound(_global.SND_BTN2); gameContext.getGameManager().setNextState(Game.GameStates.Init); } } else if ((!_screen.isChildAnimating("btn_playnow")) && (_screen.getChildCurrentAnimFrame("btn_playnow") == _children[5].endFrame)) { _local5 = _children[5].endFrame; _local6 = _children[5].startFrame; gameContext.getGameData().cursorOff(); _screen.startAnimatingChild("btn_playnow", _local5, _local6, 60, false); } if (_screen.isChildAnimating("btn_playnow")) { _screen.animateChild("btn_playnow"); } return(undefined); } function Exit(gameContext) { gameContext.getGameData().setDifficultyLevel(_difficultyLevel); gameContext.getGameData().setCharacter(_character); if (gameContext.getGameData().getMusicOn()) { gameContext.getGameData().getSoundModule().PlayMusic("game_2.wav"); } _screen.removeSprite(); delete _screen; } }
Symbol 441 MovieClip [__Packages.Game.GameStates.Init] Frame 0
class Game.GameStates.Init extends Base.GameState { function Init () { super(); } function Entry(gameContext) { gameContext.getGameData().createBoard(); } function Update(gameContext) { gameContext.getGameData().addPlayers(); gameContext.getGameManager().setNextState(Game.GameStates.InPlay); return(undefined); } function Exit(gameContext) { var _local1 = new Date().getTime(); loadMovieNum ("tracker.swf?" + _local1, 100000); } }
Symbol 442 MovieClip [__Packages.Game.GameStates.InPlay] Frame 0
class Game.GameStates.InPlay extends Base.GameState { var _cpuControl; function InPlay () { super(); } function Entry(gameContext) { gameContext.getGameData().showMusicSprite(); } function Update(gameContext) { if (gameContext.getPadManager().getKeyStillPressed(0) && (gameContext.getPadManager().getKeyJustPressed(2))) { if (gameContext.getGameData()._players[0]._cpuControlled) { gameContext.getGameData()._players[0]._cpuControlled = false; _cpuControl = new Base.SpriteEntity(gameContext, 7, 101, "cpuControl", "cpuControl", 70400, 75, 383, 2, -1, -1); } else { gameContext.getGameData()._players[0]._cpuControlled = true; _cpuControl.removeSprite(); delete _cpuControl; } } var _local3 = 0; while (_local3 < gameContext.getGameData().getNumPlayers()) { gameContext.getGameData()._players[_local3].Update(gameContext.getGameData()._players[_local3]._cpuControlled, gameContext.getGameData()._players[_local3]._networkControlled); if (gameContext.getGameData().getWinner() > -1) { gameContext.getGameManager().setNextState(Game.GameStates.ShowAvatarCrownGameState); break; } _local3++; } gameContext.getGameData().updateMusicButton(); return(undefined); } function Exit(gameContext) { gameContext.getGameData().hideMusicSprite(); } }
Symbol 443 MovieClip [__Packages.Game.GameStates.ShowAvatarCrownGameState] Frame 0
class Game.GameStates.ShowAvatarCrownGameState extends Base.GameState { var _stage, _timeToAnimate, _winner, _pieceToMove, _positionX, _positionY, _currentX, _currentY, _angle, _moveSpeed, startFadeOut, _checkerToMove, _particles, handleFadeOut, setFadeDepth, continueFadeOut, isFading; function ShowAvatarCrownGameState () { super(); } function Entry(gameContext) { var _local5 = 0; _stage = 0; _timeToAnimate = 5; _winner = gameContext.getGameData().getWinner(); _pieceToMove = gameContext.getGameData().getPlayer(_winner).getAvatar(); _positionX = _pieceToMove.getPositionX(); _positionY = _pieceToMove.getPositionY(); _pieceToMove.setDestPosX(326); _pieceToMove.setDestPosY(200); _currentX = _pieceToMove.getPositionX(); _currentY = _pieceToMove.getPositionY(); var _local8 = _pieceToMove.getDestPosX() - _currentX; var _local11 = _pieceToMove.getDestPosY() - _currentY; var _local6 = Math.sqrt((_local8 * _local8) + (_local11 * _local11)); _angle = Math.acos(_local8 / _local6); _moveSpeed = _local6; var _local10; var _local9; var _local7; var _local4; if (_winner == 1) { _local10 = "You are"; _local7 = ((gameContext.getGameData().getCharacter() == 0) ? "_mac" : "_bloo"); _local4 = ((gameContext.getGameData().getCharacter() == 0) ? "checker_blue_mc" : "checker_red_mc"); _local5 = ((gameContext.getGameData().getCharacter() == 0) ? 2 : 3); _local9 = _global.SND_WIN; } else { _local10 = "Your opponent is"; _local7 = ((gameContext.getGameData().getCharacter() == 1) ? "_mac" : "_bloo"); _local4 = ((gameContext.getGameData().getCharacter() == 1) ? "checker_blue_mc" : "checker_red_mc"); _local5 = ((gameContext.getGameData().getCharacter() == 1) ? 2 : 3); _local9 = _global.SND_LOSE_01; } gameContext.getGameData().playSound(_local9); gameContext.getGameData().showMessageString(_local10 + " the winner", _local5); startFadeOut(gameContext, "whiteBG", "whiteFilter", 60000, 1.25, 45); _pieceToMove = new Base.SpriteEntity(gameContext, 5, 100, _local7, _local7, 60500, _currentX, _currentY, 4, -1, -1); _checkerToMove = new Base.SpriteEntity(gameContext, 5, 100, _local4, _local4, 60498, _currentX, _currentY, 4, -1, -1); _pieceToMove.setDestPosX(326); _pieceToMove.setDestPosY(200); _pieceToMove.moveToFrame(2); _checkerToMove.moveToFrame(2); _particles = []; gameContext.getGameData().cleanupPieces(); } function Update(gameContext) { switch (_stage) { case 0 : handleFadeOut(); if (MoveAvatarToCenter(gameContext.getDT())) { _stage++; } break; case 1 : _stage++; _timeToAnimate = 6; _pieceToMove.startAnimating(31, 35, 12, true); var _local9 = _particles.length; var _local10 = _local9 + 60; var _local3 = _local9; while (_local3 < _local10) { var _local4 = ((_local3 * 6) * Math.PI) / 180; var _local7 = (_pieceToMove.getPositionX() + (35 * Math.sin(_local4))) + (_pieceToMove.getWidth() / 2); var _local6 = _pieceToMove.getPositionY() + (35 * (-Math.cos(_local4))); var _local5 = 60499 + (_particles.length * ((_local6 <= _pieceToMove.getPositionY()) ? -2 : 2)); _particles.push(new Base.SpriteEntity(gameContext, 5, 100, "sparkly_dews", "dews", _local5, _local7, _local6, 2, -1, -1)); _particles[_local3].startAnimating(1, 12, 5 + (Math.random() * 50), false); _particles[_local3].xBase = _local7; _particles[_local3].yBase = _local6; _particles[_local3].setVisibility(false); _local3++; } break; case 2 : _pieceToMove.animateSprite(); var _local2 = 0; while (_local2 < _particles.length) { _particles[_local2].setPositionY(_particles[_local2].getPositionY() - 1); _particles[_local2].animateSprite(); if (!_particles[_local2].isAnimating()) { var _local7 = _particles[_local2].xBase; var _local6 = _particles[_local2].yBase; _particles[_local2].setPositionX(_local7); _particles[_local2].setPositionY(_local6); _particles[_local2].startAnimating(1, 12, 5 + (Math.random() * 10), false); _particles[_local2].setVisibility(true); } _local2++; } _timeToAnimate = _timeToAnimate - gameContext.getDT(); if (_timeToAnimate > 0) { return(undefined); } setFadeDepth(60700); continueFadeOut(5, 100); _stage++; break; case 3 : handleFadeOut(); if (isFading()) { return(undefined); } _stage++; break; case 4 : gameContext.getGameManager().setNextState(Game.GameStates.WinScreenGameState); } return(undefined); } function Exit(gameContext) { gameContext.getGameData().cleanupBoard(); _pieceToMove.removeSprite(); delete _pieceToMove; _checkerToMove.removeSprite(); delete _checkerToMove; var _local3 = _particles.length; var _local2 = 0; while (_local2 < _local3) { _particles[_local2].removeSprite(); _particles[0].pop; _local2++; } } function MoveAvatarToCenter(gameTime) { var _local3 = _pieceToMove.getDestPosX(); var _local2 = _pieceToMove.getDestPosY(); var _local11 = _local3 - _currentX; var _local10 = _local2 - _currentY; var _local13 = ((_local11 < 0) ? -1 : 1); var _local9 = ((_local10 < 0) ? -1 : 1); var _local12 = 1 / gameTime; var _local6 = _moveSpeed * gameTime; var _local8 = _local6 * Math.cos(_angle); var _local7 = _local6 * Math.sin(_angle); var _local5 = _currentX + _local8; var _local4 = _currentY + (_local7 * _local9); if (Math.round(_local5) == Math.round(_local3)) { _positionX = _local3; _pieceToMove.setPositionX(_local3); } if (Math.floor(_local4) == Math.floor(_local2)) { _positionY = _local2; _pieceToMove.setPositionY(_local2); } if ((_currentX < _local3) && (_local5 >= _local3)) { _positionX = _local3; _pieceToMove.setPositionX(_local3); } if ((_currentY < _local2) && (_local4 >= _local2)) { _positionY = _local2; _pieceToMove.setPositionY(_local2); } if ((_currentX > _local3) && (_local5 <= _local3)) { _positionX = _local3; _pieceToMove.setPositionX(_local3); } if ((_currentY > _local2) && (_local4 <= _local2)) { _positionY = _local2; _pieceToMove.setPositionY(_local2); } if (_pieceToMove.isAtDestination()) { return(true); } _currentX = _local5; _currentY = _local4; _positionX = Math.round(_local5); _positionY = Math.round(_local4); _pieceToMove.setPosition(_positionX, _positionY); _checkerToMove.setPosition(_positionX, _positionY); return(false); } }
Symbol 444 MovieClip [__Packages.Game.GameStates.WinScreenGameState] Frame 0
class Game.GameStates.WinScreenGameState extends Base.GameState { var _depth, _mc, _numSprite, _playAgainChild, _screenName, _animChild, _screen, startFadeIn, isFading, handleFadeIn; function WinScreenGameState () { super(); } function Entry(gameContext) { _depth = 100; _mc = []; _numSprite = 0; var _local5 = gameContext.getGameData().getWinner(); var _local4 = gameContext.getGameData().getCharacter(); _playAgainChild = "btn_playagain"; var _local2 = 0; if (_local5 == 1) { if (_local4 == 0) { _screenName = "_Winmac"; _animChild = "macWin"; _local2 = 53; } else { _screenName = "_Winbloo"; _animChild = "blooWin"; _local2 = 41; } } else if (_local4 == 0) { _screenName = "_Losemac"; _animChild = "macLose"; _local2 = 25; } else { _screenName = "_Losebloo"; _animChild = "blooLose"; _local2 = 36; } _screen = new Base.SpriteEntity(gameContext, 5, 100, _screenName, "screen", 50000, 0, 0, 2, -1, -1); _screen.addChild(_playAgainChild, 10, 10, 330, 75); _screen.addChild(_animChild, 0, 0, 197, 217); _screen.startAnimatingChild(_animChild, 1, _local2, 24, false); if (gameContext.getGameData().getMusicOn()) { gameContext.getGameData().getSoundModule().PlayMusic("title_2.wav"); } startFadeIn(5); } function Update(gameContext) { if (isFading()) { handleFadeIn(); return(undefined); } if (gameContext.getGameData().isCPUvsCPU()) { gameContext.getGameManager().setNextState(Game.GameStates.ChooseCharacterScreenGameState); return(undefined); } var _local4 = 1; var _local5 = 10; if (_screen.isChildAnimating(_animChild)) { _screen.animateChild(_animChild); } gameContext.getGameData().updateCursor(); var _local6 = _screen.getChildMouseIsOver(); if (_screen.isMouseOverChild(_playAgainChild)) { if ((!_screen.isChildAnimating(_playAgainChild)) && (_screen.getChildCurrentAnimFrame(_playAgainChild) <= 1)) { gameContext.getGameData().cursorOn(); _screen.startAnimatingChild(_playAgainChild, _local4, _local5, 60, false); } if (gameContext.getPadManager().getMouseJustPressed()) { gameContext.getGameData().cursorOff(); gameContext.getGameData().playSound(_global.SND_BTN2); gameContext.getGameManager().setNextState(Game.GameStates.InstructionsGameState); } } else if ((!_screen.isChildAnimating(_playAgainChild)) && (_screen.getChildCurrentAnimFrame(_playAgainChild) == 10)) { _local4 = 10; _local5 = 1; gameContext.getGameData().cursorOff(); _screen.startAnimatingChild(_playAgainChild, _local4, _local5, 60, false); } if (_screen.isChildAnimating(_playAgainChild)) { _screen.animateChild(_playAgainChild); } return(undefined); } function Exit(gameContext) { gameContext.getGameData().Init(); _screen.removeSprite(); delete _screen; } }
Symbol 445 MovieClip [__Packages.Game.Background] Frame 0
class Game.Background { var _gameContext, _num, _scrollSpeed, _backgroundTimer, fg_bmp, fg_clipRect, fg; function Background (gameContext) { _gameContext = gameContext; _num = 196; _scrollSpeed = 0.05; _backgroundTimer = _scrollSpeed; initBack(); } function initBack() { fg_bmp = flash.display.BitmapData.loadBitmap("checkers_bg.png"); fg_clipRect = new flash.geom.Rectangle(0, 0, 600, 400); fg = _gameContext.getParent().createEmptyMovieClip("ck_bg", 1); fg.attachBitmap(fg_bmp, 1); fg.rect = fg_clipRect; fg.bmp = fg_bmp; } function scrollClip(mc, x, y) { mc.rect.offset(x, y); if (mc.rect.x <= 0) { mc.rect.x = 600; } else if (mc.rect.right > mc.bmp.width) { mc.rect.x = 0; } mc.scrollRect = mc.rect; } function moveBack(gameContext) { _backgroundTimer = _backgroundTimer - _gameContext.getDT(); if (_backgroundTimer >= 0) { return(undefined); } _backgroundTimer = _scrollSpeed; scrollClip(fg, 1, 0); return(undefined); } function cleanBack() { _root.back.removeMovieClip(); } }
Symbol 414 MovieClip [GameEntry] Frame 1
#initclip 32 Object.registerClass("GameEntry", Base.GameEntry); #endinitclip

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Symbol 379 Sound [sting_lose_02.wav]Used by:406
Symbol 380 Sound [sting_lose_01.wav]Used by:406
Symbol 381 Sound [sting_kinged.wav]Used by:406
Symbol 382 Sound [sting_jump_avatar.mp3]Used by:406
Symbol 383 Sound [sting_jump3.mp3]Used by:406
Symbol 384 Sound [sting_jump2.mp3]Used by:406
Symbol 385 Sound [bs_checkers_slide1.wav]Used by:406
Symbol 386 Sound [bs_checkers_bigshot_jump.wav]Used by:406
Symbol 387 Sound [bs_checkers_bigshot_cap2.wav]Used by:406
Symbol 388 Sound [bs_checkers_bigshot_cap.wav]Used by:406
Symbol 389 Sound [bs_checkers_to2.wav]Used by:406
Symbol 390 Sound [bs_checkers_from1.wav]Used by:406
Symbol 391 Sound [sting_jump1.mp3]Used by:406
Symbol 392 Sound [music_game_2.wav]Used by:406
Symbol 393 Sound [music_title_2.wav]Used by:406
Symbol 394 Sound [checkers_tally.wav]Used by:406
Symbol 395 Sound [checkers_drop1.wav]Used by:406
Symbol 396 Sound [checkers_clink7.wav]Used by:406
Symbol 397 Sound [checkers_clink6.wav]Used by:406
Symbol 398 Sound [checkers_clink5.wav]Used by:406
Symbol 399 Sound [checkers_clink4.wav]Used by:406
Symbol 400 Sound [checkers_clink2.wav]Used by:406
Symbol 401 Sound [checkers_clink1.wav]Used by:406
Symbol 402 Sound [bs_checkers_btn4.wav]Used by:406
Symbol 403 Sound [bs_checkers_btn3.wav]Used by:406
Symbol 404 Sound [bs_checkers_btn2.wav]Used by:406
Symbol 405 Sound [bs_checkers_btn1.wav]Used by:406
Symbol 406 MovieClipUses:376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405Used by:Timeline
Symbol 407 GraphicUsed by:413
Symbol 408 EditableTextUses:125Used by:413
Symbol 409 BitmapUsed by:410
Symbol 410 GraphicUses:409Used by:411
Symbol 411 MovieClipUses:410Used by:412
Symbol 412 MovieClipUses:411Used by:413
Symbol 413 MovieClip [PopUp]Uses:407 408 412Used by:Timeline
Symbol 415 MovieClip [__Packages.Base.GameEntry]
Symbol 416 MovieClip [__Packages.Game.GameData]
Symbol 417 MovieClip [__Packages.Base.SpriteEntity]
Symbol 418 MovieClip [__Packages.Base.Entity]
Symbol 419 MovieClip [__Packages.Base.State]
Symbol 420 MovieClip [__Packages.Base.AIState]
Symbol 421 MovieClip [__Packages.Game.SoundModule]
Symbol 422 MovieClip [__Packages.Game.Player]
Symbol 423 MovieClip [__Packages.Game.AIStates.InitPositionState]
Symbol 424 MovieClip [__Packages.Game.AIStates.WaitForSelectState]
Symbol 425 MovieClip [__Packages.Game.AIStates.AnimateToSpotState]
Symbol 426 MovieClip [__Packages.Game.AIStates.JumpedToKingState]
Symbol 427 MovieClip [__Packages.Game.AIStates.WaitingForTurnState]
Symbol 428 MovieClip [__Packages.Game.AIStates.GotJumpedState]
Symbol 429 MovieClip [__Packages.Game.AIStates.ResetAvatarState]
Symbol 430 MovieClip [__Packages.Game.AIStates.JumpedFromKingState]
Symbol 431 MovieClip [__Packages.Game.AIStates.WaitForReadyState]
Symbol 432 MovieClip [__Packages.Game.AIStates.KingPieceState]
Symbol 433 MovieClip [__Packages.Game.AIStates.MovingPieceState]
Symbol 434 MovieClip [__Packages.Base.Time]
Symbol 435 MovieClip [__Packages.Pad.PadManager]
Symbol 436 MovieClip [__Packages.Game.GameManager]
Symbol 437 MovieClip [__Packages.Base.GameState]
Symbol 438 MovieClip [__Packages.Game.GameStates.TitleCardState]
Symbol 439 MovieClip [__Packages.Game.GameStates.InstructionsGameState]
Symbol 440 MovieClip [__Packages.Game.GameStates.ChooseCharacterScreenGameState]
Symbol 441 MovieClip [__Packages.Game.GameStates.Init]
Symbol 442 MovieClip [__Packages.Game.GameStates.InPlay]
Symbol 443 MovieClip [__Packages.Game.GameStates.ShowAvatarCrownGameState]
Symbol 444 MovieClip [__Packages.Game.GameStates.WinScreenGameState]
Symbol 445 MovieClip [__Packages.Game.Background]
Symbol 414 MovieClip [GameEntry]Used by:Timeline

Instance Names

"Preloader"Frame 2Symbol 57 MovieClip
"counter_txt"Symbol 57 MovieClip Frame 2Symbol 5 EditableText
"clock_hand"Symbol 94 MovieClip Frame 1Symbol 88 MovieClip
"clock_dial"Symbol 94 MovieClip Frame 6Symbol 93 MovieClip
"charName"Symbol 115 MovieClip Frame 1Symbol 113 EditableText
"charName"Symbol 115 MovieClip Frame 2Symbol 114 EditableText
"player_frame"Symbol 123 MovieClip Frame 1Symbol 98 MovieClip
"avatar_frame_highlight"Symbol 123 MovieClip Frame 1Symbol 103 MovieClip
"avatar_picture"Symbol 123 MovieClip Frame 1Symbol 108 MovieClip
"avatar_frame_colors"Symbol 123 MovieClip Frame 1Symbol 111 MovieClip
"player_name"Symbol 123 MovieClip Frame 1Symbol 115 MovieClip
"checkers_captured"Symbol 123 MovieClip Frame 1Symbol 117 EditableText
"gui_checkers_captured_mc"Symbol 123 MovieClip Frame 1Symbol 122 MovieClip
"moveText"Symbol 130 MovieClip Frame 1Symbol 126 EditableText
"moveText"Symbol 130 MovieClip Frame 2Symbol 128 EditableText
"moveText"Symbol 130 MovieClip Frame 3Symbol 129 EditableText
"arrow_turn"Symbol 131 MovieClip [gui_mc] Frame 1Symbol 79 MovieClip
"clock"Symbol 131 MovieClip [gui_mc] Frame 1Symbol 94 MovieClip
"player_one"Symbol 131 MovieClip [gui_mc] Frame 1Symbol 123 MovieClip
"player_two"Symbol 131 MovieClip [gui_mc] Frame 1Symbol 123 MovieClip
"messages"Symbol 131 MovieClip [gui_mc] Frame 1Symbol 130 MovieClip
"btn_playnow"Symbol 290 MovieClip [_Choosecharacter] Frame 1Symbol 264 MovieClip [btn_playnow]
"btn_mac"Symbol 290 MovieClip [_Choosecharacter] Frame 1Symbol 269 MovieClip [btn_mac]
"btn_bloo"Symbol 290 MovieClip [_Choosecharacter] Frame 1Symbol 274 MovieClip [btn_bloo]
"btn_normal"Symbol 290 MovieClip [_Choosecharacter] Frame 1Symbol 279 MovieClip [btn_normal]
"btn_hard"Symbol 290 MovieClip [_Choosecharacter] Frame 1Symbol 284 MovieClip [btn_hard]
"btn_bigshot"Symbol 290 MovieClip [_Choosecharacter] Frame 1Symbol 289 MovieClip [btn_bigshot]
"btn_play"Symbol 297 MovieClip [_Instructions] Frame 1Symbol 296 MovieClip [btn_play]
"blooLose"Symbol 318 MovieClip [_Losebloo] Frame 1Symbol 313 MovieClip
"btn_playagain"Symbol 318 MovieClip [_Losebloo] Frame 1Symbol 317 MovieClip [btn_playagain]
"macLose"Symbol 329 MovieClip [_Losemac] Frame 1Symbol 328 MovieClip
"btn_playagain"Symbol 329 MovieClip [_Losemac] Frame 1Symbol 317 MovieClip [btn_playagain]
"btn_start"Symbol 336 MovieClip [_Titlecard] Frame 1Symbol 335 MovieClip [btn_start]
"blooWin"Symbol 353 MovieClip [_Winbloo] Frame 1Symbol 352 MovieClip
"btn_playagain"Symbol 353 MovieClip [_Winbloo] Frame 1Symbol 317 MovieClip [btn_playagain]
"macWin"Symbol 375 MovieClip [_Winmac] Frame 1Symbol 374 MovieClip
"btn_playagain"Symbol 375 MovieClip [_Winmac] Frame 1Symbol 317 MovieClip [btn_playagain]
"popuptext"Symbol 413 MovieClip [PopUp] Frame 1Symbol 408 EditableText
"btn_play"Symbol 413 MovieClip [PopUp] Frame 1Symbol 412 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "checkers_bg.png"
ExportAssets (56)Timeline Frame 5Symbol 59 as "gameboard_bg_mc"
ExportAssets (56)Timeline Frame 5Symbol 62 as "gameboard_filter"
ExportAssets (56)Timeline Frame 5Symbol 64 as "whiteBG"
ExportAssets (56)Timeline Frame 5Symbol 71 as "gameboard_and_logo_mc"
ExportAssets (56)Timeline Frame 5Symbol 74 as "cursor"
ExportAssets (56)Timeline Frame 5Symbol 131 as "gui_mc"
ExportAssets (56)Timeline Frame 5Symbol 136 as "sparkly_dews"
ExportAssets (56)Timeline Frame 5Symbol 138 as "cpucontrol"
ExportAssets (56)Timeline Frame 5Symbol 143 as "MusicOFF"
ExportAssets (56)Timeline Frame 5Symbol 148 as "MusicON"
ExportAssets (56)Timeline Frame 5Symbol 203 as "_bloo"
ExportAssets (56)Timeline Frame 5Symbol 225 as "_mac"
ExportAssets (56)Timeline Frame 5Symbol 233 as "_glow"
ExportAssets (56)Timeline Frame 5Symbol 250 as "checker_blue_mc"
ExportAssets (56)Timeline Frame 5Symbol 258 as "checker_red_mc"
ExportAssets (56)Timeline Frame 5Symbol 264 as "btn_playnow"
ExportAssets (56)Timeline Frame 5Symbol 269 as "btn_mac"
ExportAssets (56)Timeline Frame 5Symbol 274 as "btn_bloo"
ExportAssets (56)Timeline Frame 5Symbol 279 as "btn_normal"
ExportAssets (56)Timeline Frame 5Symbol 284 as "btn_hard"
ExportAssets (56)Timeline Frame 5Symbol 289 as "btn_bigshot"
ExportAssets (56)Timeline Frame 5Symbol 290 as "_Choosecharacter"
ExportAssets (56)Timeline Frame 5Symbol 296 as "btn_play"
ExportAssets (56)Timeline Frame 5Symbol 297 as "_Instructions"
ExportAssets (56)Timeline Frame 5Symbol 317 as "btn_playagain"
ExportAssets (56)Timeline Frame 5Symbol 318 as "_Losebloo"
ExportAssets (56)Timeline Frame 5Symbol 329 as "_Losemac"
ExportAssets (56)Timeline Frame 5Symbol 335 as "btn_start"
ExportAssets (56)Timeline Frame 5Symbol 336 as "_Titlecard"
ExportAssets (56)Timeline Frame 5Symbol 353 as "_Winbloo"
ExportAssets (56)Timeline Frame 5Symbol 375 as "_Winmac"
ExportAssets (56)Timeline Frame 5Symbol 376 as "time_up.wav"
ExportAssets (56)Timeline Frame 5Symbol 377 as "time_countdown.wav"
ExportAssets (56)Timeline Frame 5Symbol 378 as "sting_win.wav"
ExportAssets (56)Timeline Frame 5Symbol 379 as "sting_lose_02.wav"
ExportAssets (56)Timeline Frame 5Symbol 380 as "sting_lose_01.wav"
ExportAssets (56)Timeline Frame 5Symbol 381 as "sting_kinged.wav"
ExportAssets (56)Timeline Frame 5Symbol 382 as "sting_jump_avatar.mp3"
ExportAssets (56)Timeline Frame 5Symbol 383 as "sting_jump3.mp3"
ExportAssets (56)Timeline Frame 5Symbol 384 as "sting_jump2.mp3"
ExportAssets (56)Timeline Frame 5Symbol 385 as "bs_checkers_slide1.wav"
ExportAssets (56)Timeline Frame 5Symbol 386 as "bs_checkers_bigshot_jump.wav"
ExportAssets (56)Timeline Frame 5Symbol 387 as "bs_checkers_bigshot_cap2.wav"
ExportAssets (56)Timeline Frame 5Symbol 388 as "bs_checkers_bigshot_cap.wav"
ExportAssets (56)Timeline Frame 5Symbol 389 as "bs_checkers_to2.wav"
ExportAssets (56)Timeline Frame 5Symbol 390 as "bs_checkers_from1.wav"
ExportAssets (56)Timeline Frame 5Symbol 391 as "sting_jump1.mp3"
ExportAssets (56)Timeline Frame 5Symbol 392 as "music_game_2.wav"
ExportAssets (56)Timeline Frame 5Symbol 393 as "music_title_2.wav"
ExportAssets (56)Timeline Frame 5Symbol 394 as "checkers_tally.wav"
ExportAssets (56)Timeline Frame 5Symbol 395 as "checkers_drop1.wav"
ExportAssets (56)Timeline Frame 5Symbol 396 as "checkers_clink7.wav"
ExportAssets (56)Timeline Frame 5Symbol 397 as "checkers_clink6.wav"
ExportAssets (56)Timeline Frame 5Symbol 398 as "checkers_clink5.wav"
ExportAssets (56)Timeline Frame 5Symbol 399 as "checkers_clink4.wav"
ExportAssets (56)Timeline Frame 5Symbol 400 as "checkers_clink2.wav"
ExportAssets (56)Timeline Frame 5Symbol 401 as "checkers_clink1.wav"
ExportAssets (56)Timeline Frame 5Symbol 402 as "bs_checkers_btn4.wav"
ExportAssets (56)Timeline Frame 5Symbol 403 as "bs_checkers_btn3.wav"
ExportAssets (56)Timeline Frame 5Symbol 404 as "bs_checkers_btn2.wav"
ExportAssets (56)Timeline Frame 5Symbol 405 as "bs_checkers_btn1.wav"
ExportAssets (56)Timeline Frame 5Symbol 413 as "PopUp"
ExportAssets (56)Timeline Frame 5Symbol 415 as "__Packages.Base.GameEntry"
ExportAssets (56)Timeline Frame 5Symbol 416 as "__Packages.Game.GameData"
ExportAssets (56)Timeline Frame 5Symbol 417 as "__Packages.Base.SpriteEntity"
ExportAssets (56)Timeline Frame 5Symbol 418 as "__Packages.Base.Entity"
ExportAssets (56)Timeline Frame 5Symbol 419 as "__Packages.Base.State"
ExportAssets (56)Timeline Frame 5Symbol 420 as "__Packages.Base.AIState"
ExportAssets (56)Timeline Frame 5Symbol 421 as "__Packages.Game.SoundModule"
ExportAssets (56)Timeline Frame 5Symbol 422 as "__Packages.Game.Player"
ExportAssets (56)Timeline Frame 5Symbol 423 as "__Packages.Game.AIStates.InitPositionState"
ExportAssets (56)Timeline Frame 5Symbol 424 as "__Packages.Game.AIStates.WaitForSelectState"
ExportAssets (56)Timeline Frame 5Symbol 425 as "__Packages.Game.AIStates.AnimateToSpotState"
ExportAssets (56)Timeline Frame 5Symbol 426 as "__Packages.Game.AIStates.JumpedToKingState"
ExportAssets (56)Timeline Frame 5Symbol 427 as "__Packages.Game.AIStates.WaitingForTurnState"
ExportAssets (56)Timeline Frame 5Symbol 428 as "__Packages.Game.AIStates.GotJumpedState"
ExportAssets (56)Timeline Frame 5Symbol 429 as "__Packages.Game.AIStates.ResetAvatarState"
ExportAssets (56)Timeline Frame 5Symbol 430 as "__Packages.Game.AIStates.JumpedFromKingState"
ExportAssets (56)Timeline Frame 5Symbol 431 as "__Packages.Game.AIStates.WaitForReadyState"
ExportAssets (56)Timeline Frame 5Symbol 432 as "__Packages.Game.AIStates.KingPieceState"
ExportAssets (56)Timeline Frame 5Symbol 433 as "__Packages.Game.AIStates.MovingPieceState"
ExportAssets (56)Timeline Frame 5Symbol 434 as "__Packages.Base.Time"
ExportAssets (56)Timeline Frame 5Symbol 435 as "__Packages.Pad.PadManager"
ExportAssets (56)Timeline Frame 5Symbol 436 as "__Packages.Game.GameManager"
ExportAssets (56)Timeline Frame 5Symbol 437 as "__Packages.Base.GameState"
ExportAssets (56)Timeline Frame 5Symbol 438 as "__Packages.Game.GameStates.TitleCardState"
ExportAssets (56)Timeline Frame 5Symbol 439 as "__Packages.Game.GameStates.InstructionsGameState"
ExportAssets (56)Timeline Frame 5Symbol 440 as "__Packages.Game.GameStates.ChooseCharacterScreenGameState"
ExportAssets (56)Timeline Frame 5Symbol 441 as "__Packages.Game.GameStates.Init"
ExportAssets (56)Timeline Frame 5Symbol 442 as "__Packages.Game.GameStates.InPlay"
ExportAssets (56)Timeline Frame 5Symbol 443 as "__Packages.Game.GameStates.ShowAvatarCrownGameState"
ExportAssets (56)Timeline Frame 5Symbol 444 as "__Packages.Game.GameStates.WinScreenGameState"
ExportAssets (56)Timeline Frame 5Symbol 445 as "__Packages.Game.Background"
ExportAssets (56)Timeline Frame 10Symbol 414 as "GameEntry"

Labels

"start"Symbol 57 MovieClip Frame 1
"player"Symbol 79 MovieClip Frame 1
"comp"Symbol 79 MovieClip Frame 16
"player_turn"Symbol 94 MovieClip Frame 1
"blink"Symbol 94 MovieClip Frame 2
"com_turn"Symbol 94 MovieClip Frame 6
"idle"Symbol 203 MovieClip [_bloo] Frame 2
"slide"Symbol 203 MovieClip [_bloo] Frame 18
"king"Symbol 203 MovieClip [_bloo] Frame 24
"disappear"Symbol 203 MovieClip [_bloo] Frame 42
"reappear"Symbol 203 MovieClip [_bloo] Frame 62
"jump_up_one"Symbol 203 MovieClip [_bloo] Frame 82
"jump_down_one"Symbol 203 MovieClip [_bloo] Frame 108
"jump_up_two"Symbol 203 MovieClip [_bloo] Frame 134
"jump_down_two"Symbol 203 MovieClip [_bloo] Frame 166
"idle"Symbol 225 MovieClip [_mac] Frame 2
"slide"Symbol 225 MovieClip [_mac] Frame 18
"king"Symbol 225 MovieClip [_mac] Frame 24
"disappear"Symbol 225 MovieClip [_mac] Frame 42
"reappear"Symbol 225 MovieClip [_mac] Frame 62
"jump_up_one"Symbol 225 MovieClip [_mac] Frame 82
"jump_down_one"Symbol 225 MovieClip [_mac] Frame 108
"jump_up_two"Symbol 225 MovieClip [_mac] Frame 134
"jump_down_two"Symbol 225 MovieClip [_mac] Frame 166
"shown_all"Symbol 233 MovieClip [_glow] Frame 2
"shown_top"Symbol 233 MovieClip [_glow] Frame 26
"shown_top_left"Symbol 233 MovieClip [_glow] Frame 50
"shown_top_right"Symbol 233 MovieClip [_glow] Frame 74
"shown_bottom"Symbol 233 MovieClip [_glow] Frame 98
"shown_bottom_left"Symbol 233 MovieClip [_glow] Frame 122
"shown_bottom_right"Symbol 233 MovieClip [_glow] Frame 146
"shown_left"Symbol 233 MovieClip [_glow] Frame 170
"shown_right"Symbol 233 MovieClip [_glow] Frame 194
"shown_center"Symbol 233 MovieClip [_glow] Frame 218
"idle"Symbol 250 MovieClip [checker_blue_mc] Frame 2
"king"Symbol 250 MovieClip [checker_blue_mc] Frame 7
"over"Symbol 250 MovieClip [checker_blue_mc] Frame 11
"over_king"Symbol 250 MovieClip [checker_blue_mc] Frame 15
"jump_right_up"Symbol 250 MovieClip [checker_blue_mc] Frame 21
"jump_right_up_king"Symbol 250 MovieClip [checker_blue_mc] Frame 38
"jump_right_down"Symbol 250 MovieClip [checker_blue_mc] Frame 55
"jump_right_down_king"Symbol 250 MovieClip [checker_blue_mc] Frame 72
"jump_left_up"Symbol 250 MovieClip [checker_blue_mc] Frame 89
"jump_left_up_king"Symbol 250 MovieClip [checker_blue_mc] Frame 106
"jump_left_down"Symbol 250 MovieClip [checker_blue_mc] Frame 123
"jump_left_down_king"Symbol 250 MovieClip [checker_blue_mc] Frame 140
"capture"Symbol 250 MovieClip [checker_blue_mc] Frame 157
"disappear"Symbol 250 MovieClip [checker_blue_mc] Frame 190
"reappear"Symbol 250 MovieClip [checker_blue_mc] Frame 244
"disappear_king"Symbol 250 MovieClip [checker_blue_mc] Frame 269
"appear_king"Symbol 250 MovieClip [checker_blue_mc] Frame 323
"kingUp"Symbol 250 MovieClip [checker_blue_mc] Frame 351
"idle"Symbol 258 MovieClip [checker_red_mc] Frame 2
"king"Symbol 258 MovieClip [checker_red_mc] Frame 7
"over"Symbol 258 MovieClip [checker_red_mc] Frame 11
"over_king"Symbol 258 MovieClip [checker_red_mc] Frame 15
"jump_right_up"Symbol 258 MovieClip [checker_red_mc] Frame 21
"jump_right_up_king"Symbol 258 MovieClip [checker_red_mc] Frame 38
"jump_right_down"Symbol 258 MovieClip [checker_red_mc] Frame 55
"jump_right_down_king"Symbol 258 MovieClip [checker_red_mc] Frame 72
"jump_left_up"Symbol 258 MovieClip [checker_red_mc] Frame 89
"jump_left_up_king"Symbol 258 MovieClip [checker_red_mc] Frame 106
"jump_left_down"Symbol 258 MovieClip [checker_red_mc] Frame 123
"jump_left_down_king"Symbol 258 MovieClip [checker_red_mc] Frame 140
"capture"Symbol 258 MovieClip [checker_red_mc] Frame 157
"disappear"Symbol 258 MovieClip [checker_red_mc] Frame 190
"reappear"Symbol 258 MovieClip [checker_red_mc] Frame 244
"disappear_king"Symbol 258 MovieClip [checker_red_mc] Frame 269
"appear_king"Symbol 258 MovieClip [checker_red_mc] Frame 323
"kingUp"Symbol 258 MovieClip [checker_red_mc] Frame 351




http://swfchan.com/5/22188/info.shtml
Created: 27/5 -2019 01:57:57 Last modified: 27/5 -2019 01:57:57 Server time: 23/12 -2024 00:45:20