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A
Very
Merry Christmas!


<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/11437470?noj=FRM11437470-23DC" width="1" height="1"></div>

All Hallow's Eve.swf

This is the info page for
Flash #22197

(Click the ID number above for more basic data on this flash file.)


Text
All Hallow's Eve

All Hallow's Eve

M

U

Are you prepared to defend yourself?

Assault:

999999

999999

999999

999999

Money: $

Kills:

Points:

Can't you do better than this?

New Game

Load Game

Game loaded:

Let's Go!

Instructions

Options

Credits

Play

Goal:
Kill the attacking zombies to earn money.
Use  your earnings to buy better weapons and defenses or
you're lunch.
You will only be safe if you can somehow survive all of the
enemy assaults.
Controls:
Aim and fire with the mouse. To use your alternate weapon,
hold down control or space while you fire with the mouse.
Heads Up Display:
The H.U.D. is shown at the top of the screen during the
enemy assaults and looks like this:
Upkeep Screen:
After each enemy assault, you will have a chance to work with
the upkeep screen.
On this screen, you may buy additional weapons and
defenses to aid you in your goal of staying alive. Mouse over
each item for sale to find out more about it.
You may only be allowed to have two weapons in use at one
time, but you can have all the defenses in use at once.
Damaged defenses may be repaired as your money allows.
You may save your game by clicking the "Save Game"
button. There is only one saved game slot, so every time you
save a game, you overwrite your last saved game.
Hints:
When it comes to killing enemies: extremity shots are okay
and body shots are good, but head shots are definitely the
best choice. You can blast away the enemies arms little by
little! Wheee!
Try to figure out how many shots are required to kill each
enemy type with each weapon and then only use the minimal
number of rounds necessary.
Is the game running too slow? There's a lot of code running in
the background, but try either dropping the flash quality to
"Low" or the background detail to help speed things up.

Defenses:500

Kills:16

Pts:6025

Assault:22/45

$:857

L

L

L

M

M

H

H

H

QUIT

REALLY?

REALLY?

Q:

Mouse over the heads up display above to learn about the
different pieces of information displayed in it.

Your total defenses.
This includes all defenses you currently have available.
When it's gone, you'rs in big trouble.

Your main weapon.
This shows the number of rounds available for your main
weapon and the time left to reload it.

Your alternate weapon.
The rounds in your alternate weapon and the reload time
left. Hold control or space while firing to use it.

The current assault.
This shows how many assaults are left and the time left in
the current assault.

Game points.
The number of points you have earned from killing enemies.

Money earned.
The money you have earned from killing enemies. Use this
to buy new weapons and defenses.

Kills.
The number of enemies you have dispatched during this
assault.

Flash quality.
Mouse over the L, M, or H to change the flash quality to
Low, Medium or High.

Quit.
Click this button to quit your current game.

Slower computer?  Try lower quality with decreased detail.

Detail level:

In-game Flash Quality:

Low

High

Medium

Difficulty:

Normal

Hard

Easy

Music:

Sound Effects:

Off

On

This game is copyright 2004, Skip Ernst
Music loops and some sound effects were taken
from various web sources including
GeeksWithGuns.com, FlashKit.com, etc.
For more games, check out                                     .

www.seawana.com

www.seawana.com

www.seawana.com

999

Defenses:99999

Kills:9999

Pts:9999999

Assault:99/9999

$:9999999

F

E

R

D

0

1

2

3

4

5

6

8

7

Buy

Buy

Can't Buy

Repair

Repair

Repair

Save Game

Continue

Alt

Alt

Alt

Main

Main

Main

Assault:

1
2
3
4
5
6
7
8
9
10

Information








999999

999999

999999

999999

999999

-
-
-
-
1/sec
3/sec
-
100x1
10x30
-

1
2
3
4
5
6
7
8
9

1
2
3
4
5
6
7
8
9
10

1
2
3
4
5
6
7
8
9

1
2
3
4
5
6
7
8
9

bb
22
45
9mm beretta
shot
sniper
uzi
molotov
grenade

house
boards
sandbags
barricade
barbed
razor
gate
nails
mines
auto

Money: $

Total Kills:

Points:

Assault Kills:

Weapon

Shots

Dmg

Cost

Defense

Power

Zombies  break into the house,
quickly overpower you,
and begin to feast on your flesh.

Game Over

Game Over

Menu

999999

999999

999999

Money: $

Total Kills:

Points:

Finally, you can breathe a sigh of relief.

You have survived the undead attacks

... for now.

ActionScript [AS1/AS2]

Frame 3
_quality = "HIGH"; l = _root.getBytesLoaded(); t = _root.getBytesTotal(); percent = Math.ceil((l / t) * 100); loader_stone.percent_shadow.gotoAndStop(percent); loader_stone.percent_highlight.gotoAndStop(percent); darkness._alpha = percent; if (l < t) { gotoAndPlay ("preloader_loop"); }
Frame 80
foreground.duplicateMovieClip("foreground_top", 10000); foreground_top._width = 1000; foreground_top._height = 900; foreground_top._x = 0; foreground_top._y = 0; foreground_top.fog._alpha = 0; background_image.moon._rotation = -45; stopAllSounds(); gbl_level = (gbl_kills = (gbl_points = (gbl_money = 0))); gbl_level_win = 35; gbl_level_max = (gbl_kills_max = (gbl_points_max = (gbl_money_max = 0))); gbl_game_over = (gbl_suicide = 0); opt_quality = "MEDIUM"; gbl_sound_music = (gbl_sound_effects = 1); opt_difficulty = 2; opt_detail = 1; _quality = "HIGH"; gbl_game_mode = "title"; if (gbl_sound_music == 1) { music.gotoAndPlay("title"); }
Frame 117
title_container.gotoAndPlay("instructions");
Instance of Symbol 265 MovieClip in Frame 136
onClipEvent (enterFrame) { Mouse.hide(); this._x = _root._xmouse; this._y = _root._ymouse; }
Frame 137
if (gbl_sound_music == 1) { music.gotoAndPlay("title"); } gbl_level = 0; saved_game = 0; saved_game_loaded_flag = 0; _quality = "HIGH";
Frame 138
stop();
Frame 139
function level_setup() { gbl_level = gbl_level + 1; gbl_level_timer_max = (gbl_level_timer = 1000 + (gbl_level * (20 * opt_difficulty))); gbl_enemy_birth_timer = get_enemy_birth_rate(); gbl_enemy_type_limit = Math.min(Math.ceil(gbl_level / (5 - opt_difficulty)), 9); gbl_enemy_total = (ar_player[plkl] = 0); gbl_game_over = (gbl_suicide = 0); show_hud(); show_defenses(); foreground_top.fog._alpha = gbl_level * 5; background_image.play(); gbl_game_mode = "game"; } stopAllSounds(); background_image.gotoAndStop(((opt_detail - 1) * 2) + 1); background_image.moon.gotoAndStop(opt_detail); saved_game_loaded_flag = 0; if (saved_game == 0) { ar_player = Array(0, 0, -1, -1, -1, -1, 0, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1); } ppts = 0; pmon = 1; pwp1 = 2; prw1 = 3; pwp2 = 4; prw2 = 5; pgkl = 6; plkl = 7; pw0 = 8; pd0 = 17; pdar = pd0 + 9; temp = Array("B.B. Gun", 0, 3, 30, 1, ".22 Pistol", 100, 4, 60, 2, "Colt 45", 225, 6, 90, 3, "9mm Beretta", 400, 8, 120, 4, "Shotgun", 600, 6, 150, 8, "Sniper Rifle", 1200, 12, 180, 8, "Uzi Carbine", 1700, 30, 120, 6, "Molotov C.T.", 2000, 2, 180, 15, "Frag. Grenade", 3000, 3, 150, 25); gbl_ar_weapons = Array(); q = 0; while ((q * 5) < temp.length) { gbl_ar_weapons[q] = Array(temp[q * 5], temp[(q * 5) + 1], temp[(q * 5) + 2], temp[(q * 5) + 3], temp[(q * 5) + 4]); q++; } if (saved_game == 0) { ar_player[pwp1] = gbl_ar_weapons[0][1]; ar_player[pw0 + ar_player[pwp1]] = gbl_ar_weapons[0][2]; ar_player[prw1] = gbl_ar_weapons[0][3]; } temp = Array("House", 0, 500, "Boards", 100, 100, "Sand Bags", 150, 150, "Barricade", 200, 200, "Barbed Wire", 300, 100, "Razor Wire", 1000, 250, "Iron Gate", 300, 300, "Bed of Nails", 500, 100, "Land Mines", 1000, 10, "Auto Repair", 2000, 0); gbl_ar_defenses = Array(); q = 0; while ((q * 3) < temp.length) { gbl_ar_defenses[q] = Array(temp[q * 3], temp[(q * 3) + 1], temp[(q * 3) + 2]); q++; } if (saved_game == 0) { ar_player[pd0] = gbl_ar_defenses[0][2]; } temp = Array(10, 3, 0.3, 0.8, 1.5, 15, 5, 0.4, 0.9, 2, 25, 8, 0.5, 1, 1.9, 40, 12, 0.6, 1.1, 2.2, 50, 18, 0.7, 1.2, 2.3, 75, 24, 0.8, 1.3, 2.2, 150, 32, 0.9, 1.4, 2.3, 250, 40, 1, 1.5, 2.4, 400, 50, 1.1, 1.6, 2.4); gbl_ar_enemies = Array(); q = 0; while ((q * 5) < temp.length) { gbl_ar_enemies[q] = Array(temp[q * 5], temp[(q * 5) + 1], temp[(q * 5) + 2], temp[(q * 5) + 3], temp[(q * 5) + 4]); q++; }
Instance of Symbol 628 MovieClip "weapon_2" in Frame 139
//component parameters onClipEvent (construct) { weapon = 2; }
Instance of Symbol 628 MovieClip "weapon_1" in Frame 139
//component parameters onClipEvent (construct) { weapon = 1; }
Instance of Symbol 299 MovieClip "total_defense_bar" in Frame 139
//component parameters onClipEvent (construct) { percent = 0; }
Instance of Symbol 299 MovieClip "time_bar" in Frame 139
//component parameters onClipEvent (construct) { percent = 0; }
Instance of Symbol 634 MovieClip "cursor" in Frame 139
onClipEvent (enterFrame) { Mouse.hide(); _root.cursor._x = _root._xmouse; _root.cursor._y = _root._ymouse; }
Frame 140
function show_hud() { temp = (temp2 = 0); q = 0; while (q < 7) { if (ar_player[pd0 + q] >= 0) { temp = temp + ar_player[pd0 + q]; temp2 = temp2 + gbl_ar_defenses[q][2]; } q++; } hud_defenses = "Defenses:" + Math.ceil(temp); total_defense_bar.percent = temp / temp2; if (temp == 0) { gbl_game_over = 1; } time_bar.percent = gbl_level_timer / gbl_level_timer_max; hud_money = "$:" + _root.ar_player[pmon]; hud_points = "Pts:" + _root.ar_player[ppts]; hud_kills = "Kills:" + _root.ar_player[plkl]; hud_time = (("Assault:" + ((_root.gbl_level_win - (5 * _root.opt_difficulty)) - _root.gbl_level)) + "-") + Math.ceil(gbl_level_timer / 30); weapon_1.rounds_all.gotoAndStop(ar_player[pwp1] + 2); weapon_1.rounds_all.rounds.gotoAndStop((gbl_ar_weapons[ar_player[pwp1]][2] - ar_player[pw0 + ar_player[pwp1]]) + 1); weapon_1.reload_bar.percent = ar_player[prw1] / gbl_ar_weapons[ar_player[pwp1]][3]; weapon_2.rounds_all.gotoAndStop(ar_player[pwp2] + 2); weapon_2.rounds_all.rounds.gotoAndStop((gbl_ar_weapons[ar_player[pwp2]][2] - ar_player[pw0 + ar_player[pwp2]]) + 1); weapon_2.reload_bar.percent = ar_player[prw2] / gbl_ar_weapons[ar_player[pwp2]][3]; } function auto_repair() { if (ar_player[pdar] > 0) { q = 6; while (q >= 0) { if ((ar_player[pd0 + q] >= 0) and (ar_player[pd0 + q] < gbl_ar_defenses[q][2])) { ar_player[pd0 + q] = ar_player[pd0 + q] + (ar_player[pdar] / 20); ar_player[pd0 + q] = Math.min(ar_player[pd0 + q], gbl_ar_defenses[q][2]); return; } q--; } } } function show_defenses() { q = 0; while (q < 9) { _root.temp = q; if (ar_player[pd0 + q] > 0) { tellTarget ("defense" + q) { _alpha = 100; }; tellTarget ("defbar" + q) { _alpha = 100; defense_power = Math.ceil(_root.ar_player[_root.pd0 + _root.temp]); }; tellTarget (("defbar" + q) + ".defense_bar") { percent = _root.ar_player[_root.pd0 + _root.temp] / _root.gbl_ar_defenses[_root.temp][2]; }; if (ar_player[pd0 + q] < (gbl_ar_defenses[q][2] / 2)) { tellTarget ("defense" + _root.temp) { nextFrame(); }; } else { tellTarget ("defense" + _root.temp) { gotoAndStop (1); }; } } else { ar_player[pd0 + q] == -1; tellTarget ("defense" + q) { _alpha = 0; }; tellTarget ("defbar" + q) { _alpha = 0; defense_power = ""; gotoAndStop (1); }; } q++; } } function get_enemy_birth_rate() { temp = Math.max(5 - opt_difficulty, (40 - (gbl_level * opt_difficulty)) + Math.round(Math.random() * (90 - (2 * gbl_level)))); return(temp); } function create_new_enemy() { gbl_enemy_birth_timer = gbl_enemy_birth_timer - 1; if (gbl_enemy_birth_timer == 0) { _root.temp = Math.ceil(Math.random() * _root.gbl_enemy_type_limit) - 1; enemy_container.duplicateMovieClip("enemy" + gbl_enemy_total, gbl_enemy_total); tellTarget ("enemy" + gbl_enemy_total) { enemy_type = _root.temp; gotoAndPlay (2); enemies.enemy.burning.stop(); }; gbl_enemy_birth_timer = get_enemy_birth_rate(); gbl_enemy_total++; } } function move_player() { if ((_root._xmouse < (_root.player._x - 40)) and (_root.player._x > 225)) { _root.player._x = _root.player._x - 1; _root.player.gotoAndStop("left"); return(undefined); } if ((_root._xmouse > (_root.player._x + 40)) and (_root.player._x < 275)) { _root.player._x = _root.player._x + 1; _root.player.gotoAndStop("right"); return(undefined); } _root.player.gotoAndStop("aim"); } function check_ammo() { if (Key.isDown(17) || (Key.isDown(32))) { if (ar_player[pw0 + ar_player[pwp2]] > 0) { return(2); } return(0); } if (ar_player[pw0 + ar_player[pwp1]] > 0) { return(1); } return(0); } function check_weapons_fired() { cursor.onMouseDown = function () { weapon_fired = check_ammo(); if (gbl_sound_effects == 1) { if (weapon_fired == 0) { gun_empty.gotoAndPlay(2); } else { frame = (ar_player[pwp1 + ((weapon_fired - 1) * 2)] * 2) + 2; gun_fire.gotoAndPlay(frame); } } if (weapon_fired == 1) { ar_player[pw0 + ar_player[pwp1]] = ar_player[pw0 + ar_player[pwp1]] - 1; if (ar_player[pw0 + ar_player[pwp1]] == 0) { ar_player[prw1] = 0; } show_shot(); } if (weapon_fired == 2) { ar_player[pw0 + ar_player[pwp2]] = ar_player[pw0 + ar_player[pwp2]] - 1; if (ar_player[pw0 + ar_player[pwp2]] == 0) { ar_player[prw2] = 0; } show_shot(); } }; } function show_shot() { if (ar_player[pwp1 + ((weapon_fired - 1) * 2)] < 7) { if (_root._xmouse > _root.player._x) { bullet_tracer_right._height = _root._ymouse - _root.player._y; bullet_tracer_right._width = _root._xmouse - _root.player._x; bullet_tracer_right.play(); bullet_tracer_right._y = _root.player._y; bullet_tracer_right._x = _root.player._x; } else { bullet_tracer_left._height = _root._ymouse - _root.player._y; bullet_tracer_left._width = _root.player._x - _root._xmouse; bullet_tracer_left.play(); bullet_tracer_left._y = _root.player._y; bullet_tracer_left._x = _root.player._x; } } if (ar_player[pwp1 + ((weapon_fired - 1) * 2)] == 7) { name = "fire" + Math.round(Math.random() * 10000); fire_container.fire.duplicateMovieClip("" + name, 4000 + Math.round(Math.random() * 1000)); tellTarget ("_root.fire_container." + name) { _x = _root._xmouse; _y = Math.max(_root._ymouse, 200); play(); }; } if (ar_player[pwp1 + ((weapon_fired - 1) * 2)] == 8) { number = ar_player[pw0 + ar_player[pwp1 + ((weapon_fired - 1) * 2)]]; explosion_container.explosion.duplicateMovieClip("explosion" + number, 3000 + number); tellTarget ("_root.explosion_container.explosion" + number) { _x = _root._xmouse; _y = Math.max(_root._ymouse, 200); play(); }; } } function reload_weapons() { if (ar_player[pw0 + ar_player[pwp1]] == 0) { ar_player[prw1] = ar_player[prw1] + 1; if (ar_player[prw1] >= gbl_ar_weapons[ar_player[pwp1]][3]) { ar_player[pw0 + ar_player[pwp1]] = gbl_ar_weapons[ar_player[pwp1]][2]; ar_player[prw1] = gbl_ar_weapons[ar_player[pwp1]][3]; if (gbl_sound_effects == 1) { frame = (ar_player[pwp1] * 2) + 2; gun_reload.gotoAndPlay(frame); } } } if ((ar_player[pw0 + ar_player[pwp2]] == 0) and (ar_player[pwp2] != -1)) { ar_player[prw2] = ar_player[prw2] + 1; if (ar_player[prw2] >= gbl_ar_weapons[ar_player[pwp2]][3]) { ar_player[pw0 + ar_player[pwp2]] = gbl_ar_weapons[ar_player[pwp2]][2]; ar_player[prw2] = gbl_ar_weapons[ar_player[pwp2]][3]; } } } function set_tally_values() { upkeep_money = ar_player[pmon]; upkeep_points = ar_player[ppts]; upkeep_level = (gbl_level + "/") + (gbl_level_win - (5 * opt_difficulty)); upkeep_level_kills = ar_player[plkl]; upkeep_game_kills = ar_player[pgkl]; } function recall_max_scores() { if (gbl_money_max < ar_player[pmon]) { gbl_money_max = ar_player[pmon]; } if (gbl_points_max < ar_player[ppts]) { gbl_points_max = ar_player[ppts]; } if (gbl_kills_max < ar_player[pgkl]) { gbl_kills_max = ar_player[pgkl]; } if (gbl_level_max < gbl_level) { gbl_level_max = gbl_level; } } level_setup();
Frame 141
_quality = opt_quality; if (gbl_sound_music == 1) { stopAllSounds(); music.gotoAndPlay("game_start"); }
Frame 153
check_weapons_fired(); reload_weapons(); move_player(); auto_repair(); show_defenses(); show_hud(); if (gbl_level_timer > 0) { gbl_level_timer--; create_new_enemy(); } if (gbl_game_over == 1) { recall_max_scores(); set_tally_values(); gotoAndPlay ("game_over"); } else if ((gbl_level_timer > 0) or (gbl_enemy_total > ar_player[plkl])) { gotoAndPlay ("game_loop"); } else { ar_player[pgkl] = ar_player[pgkl] + ar_player[plkl]; play(); }
Frame 164
set_tally_values(); if (gbl_level == (gbl_level_win - (5 * opt_difficulty))) { recall_max_scores(); gotoAndPlay ("game_win"); }
Frame 165
function repair_cost(num) { return(Math.ceil((gbl_ar_defenses[num][2] - ar_player[pd0 + num]) / 2)); } function display_costs() { weap_name = ""; weap_shots = ""; weap_damage = ""; weap_cost = ""; q = 0; while (q < 9) { weap_name = weap_name + (gbl_ar_weapons[q][0] + newline); weap_shots = weap_shots + (gbl_ar_weapons[q][2] + newline); weap_damage = weap_damage + (gbl_ar_weapons[q][4] + newline); weap_cost = weap_cost + (("$" + gbl_ar_weapons[q][1]) + newline); q++; } def_name = ""; def_power = ""; def_cost = ""; q = 0; while (q < 10) { def_name = def_name + (gbl_ar_defenses[q][0] + newline); if ((ar_player[pd0 + q] == -1) or (q >= 7)) { def_cost = def_cost + (("$" + gbl_ar_defenses[q][1]) + newline); } else { def_cost = def_cost + (("$" + repair_cost(q)) + newline); } if (ar_player[pd0 + q] > -1) { def_power = def_power + (Math.ceil(ar_player[pd0 + q]) + newline); } else { def_power = def_power + (("+" + gbl_ar_defenses[q][2]) + newline); } q++; } } function update_weapon_buttons() { q = 0; while (q < 9) { if (ar_player[pw0 + q] == -1) { tellTarget ("weap_" + q) { gotoAndStop (1); }; if ((ar_player[pmon] >= gbl_ar_weapons[q][1]) and (ar_player[pw0 + q] == -1)) { tellTarget (("weap_" + q) + ".buy") { gotoAndStop (1); }; } else { tellTarget (("weap_" + q) + ".buy") { gotoAndStop (2); }; } } else { tellTarget ("weap_" + q) { gotoAndStop (2); }; tellTarget (("weap_" + q) + ".main") { gotoAndStop (1); }; tellTarget (("weap_" + q) + ".alt") { gotoAndStop (1); }; if (_root.ar_player[pwp1] == q) { tellTarget (("weap_" + q) + ".main") { gotoAndStop (2); }; tellTarget (("weap_" + q) + ".alt") { gotoAndStop (1); }; } else if (_root.ar_player[pwp2] == q) { tellTarget (("weap_" + q) + ".main") { gotoAndStop (1); }; tellTarget (("weap_" + q) + ".alt") { gotoAndStop (2); }; } else if (_root.ar_player[pw0 + q] == -1) { } } q++; } } function update_defense_buttons() { q = 0; while (q < 9) { if ((ar_player[pmon] >= gbl_ar_defenses[q][1]) and (ar_player[pd0 + q] == -1)) { tellTarget ("def" + q) { gotoAndStop (1); }; } else { tellTarget ("def" + q) { gotoAndStop (2); }; } if ((ar_player[pd0 + q] != -1) and (q < 7)) { if ((ar_player[pmon] > 0) and (repair_cost(q) > 0)) { tellTarget ("def" + q) { gotoAndStop (3); }; } else { tellTarget ("def" + q) { gotoAndStop (4); }; } } q++; } if (ar_player[pmon] >= gbl_ar_defenses[q][1]) { tellTarget ("def" + q) { gotoAndStop (1); }; } else { tellTarget ("def" + q) { gotoAndStop (2); }; } } if (gbl_sound_music == 1) { stopAllSounds(); music.gotoAndPlay("upkeep"); } gbl_game_mode = "upkeep"; foreground_top.fog._alpha = 0; background_image.stop(); if (opt_quality == "LOW") { _quality = "MEDIUM"; } else { _quality = "HIGH"; } display_costs(); update_weapon_buttons(); update_defense_buttons(); item_description = "";
Instance of Symbol 775 MovieClip "def0" in Frame 165
//component parameters onClipEvent (construct) { number = 0; }
Instance of Symbol 775 MovieClip "def1" in Frame 165
//component parameters onClipEvent (construct) { number = 1; }
Instance of Symbol 775 MovieClip "def2" in Frame 165
//component parameters onClipEvent (construct) { number = 2; }
Instance of Symbol 775 MovieClip "def3" in Frame 165
//component parameters onClipEvent (construct) { number = 3; }
Instance of Symbol 775 MovieClip "def4" in Frame 165
//component parameters onClipEvent (construct) { number = 4; }
Instance of Symbol 775 MovieClip "def5" in Frame 165
//component parameters onClipEvent (construct) { number = 5; }
Instance of Symbol 775 MovieClip "def6" in Frame 165
//component parameters onClipEvent (construct) { number = 6; }
Instance of Symbol 775 MovieClip "def7" in Frame 165
//component parameters onClipEvent (construct) { number = 7; }
Instance of Symbol 775 MovieClip "def8" in Frame 165
//component parameters onClipEvent (construct) { number = 8; }
Instance of Symbol 775 MovieClip "def9" in Frame 165
//component parameters onClipEvent (construct) { number = 9; }
Instance of Symbol 799 MovieClip "weap_0" in Frame 165
//component parameters onClipEvent (construct) { number = 0; }
Instance of Symbol 799 MovieClip "weap_4" in Frame 165
//component parameters onClipEvent (construct) { number = 4; }
Instance of Symbol 799 MovieClip "weap_3" in Frame 165
//component parameters onClipEvent (construct) { number = 3; }
Instance of Symbol 799 MovieClip "weap_1" in Frame 165
//component parameters onClipEvent (construct) { number = 1; }
Instance of Symbol 799 MovieClip "weap_7" in Frame 165
//component parameters onClipEvent (construct) { number = 7; }
Instance of Symbol 799 MovieClip "weap_8" in Frame 165
//component parameters onClipEvent (construct) { number = 8; }
Instance of Symbol 799 MovieClip "weap_2" in Frame 165
//component parameters onClipEvent (construct) { number = 2; }
Instance of Symbol 799 MovieClip "weap_6" in Frame 165
//component parameters onClipEvent (construct) { number = 6; }
Instance of Symbol 799 MovieClip "weap_5" in Frame 165
//component parameters onClipEvent (construct) { number = 5; }
Instance of Symbol 265 MovieClip in Frame 165
onClipEvent (enterFrame) { Mouse.hide(); this._x = _root._xmouse; this._y = _root._ymouse; }
Frame 166
Frame 167
gotoAndPlay ("upkeep_loop");
Frame 168
foreground_top.fog._alpha = 0; background_image.stop(); gbl_game_mode = "game_over";
Instance of Symbol 634 MovieClip "cursor" in Frame 168
onClipEvent (enterFrame) { Mouse.hide(); _root.cursor._x = _root._xmouse; _root.cursor._y = _root._ymouse; }
Frame 172
_quality = "HIGH"; foreground_top.fog._alpha = 0; stop();
Frame 174
_quality = "HIGH"; foreground_top.fog._alpha = 0; stop();
Symbol 39 MovieClip Frame 1
stop();
Symbol 62 MovieClip Frame 29
stop();
Symbol 70 MovieClip Frame 1
stop();
Symbol 70 MovieClip Frame 2
stop();
Symbol 84 MovieClip Frame 2
moon._rotation = moon._rotation + 0.01; if (moon._rotation > 90) { moon._rotation = 270; } cloud1._x = cloud1._x - 1; cloud2._x = cloud2._x - 1.2; cloud3._x = cloud3._x - 1.4; if (cloud1._x < -650) { cloud1._x = 420 + (Math.random() * 100); } if (cloud2._x < -650) { cloud2._x = 420 + (Math.random() * 100); } if (cloud3._x < -650) { cloud3._x = 420 + (Math.random() * 100); } gotoAndPlay ("complex");
Symbol 84 MovieClip Frame 4
moon._rotation = moon._rotation + 0.01; if (moon._rotation > 90) { moon._rotation = 270; } gotoAndPlay ("simple");
Symbol 91 MovieClip Frame 1
gotoAndStop(frame);
Symbol 93 MovieClip Frame 1
stop();
Instance of Symbol 91 MovieClip in Symbol 93 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 91 MovieClip in Symbol 93 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 91 MovieClip in Symbol 93 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 91 MovieClip in Symbol 93 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 91 MovieClip in Symbol 93 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 91 MovieClip in Symbol 93 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 91 MovieClip in Symbol 93 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 91 MovieClip in Symbol 93 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Symbol 93 MovieClip Frame 2
if (_root.gbl_sound_effects == 1) { _root.defense_break.gotoAndPlay(2); }
Instance of Symbol 91 MovieClip in Symbol 93 MovieClip Frame 2
//component parameters onClipEvent (construct) { frame = 4; }
Instance of Symbol 91 MovieClip in Symbol 93 MovieClip Frame 2
//component parameters onClipEvent (construct) { frame = 2; }
Instance of Symbol 91 MovieClip in Symbol 93 MovieClip Frame 2
//component parameters onClipEvent (construct) { frame = 3; }
Instance of Symbol 91 MovieClip in Symbol 93 MovieClip Frame 2
//component parameters onClipEvent (construct) { frame = 3; }
Instance of Symbol 91 MovieClip in Symbol 93 MovieClip Frame 2
//component parameters onClipEvent (construct) { frame = 2; }
Instance of Symbol 91 MovieClip in Symbol 93 MovieClip Frame 2
//component parameters onClipEvent (construct) { frame = 2; }
Symbol 101 MovieClip Frame 1
start_pause = Math.ceil((Math.random() * 600) + 60); blood_length = Math.random() * 25;
Symbol 101 MovieClip Frame 3
if (start_pause > 0) { start_pause--; } else if (line._height < blood_length) { blood_add = (1 - (line._height / blood_length)) / 2; line._height = line._height + blood_add; drop._y = drop._y + blood_add; } gotoAndPlay ("loop");
Symbol 114 MovieClip Frame 1
stop();
Symbol 114 MovieClip Frame 4
stop();
Symbol 114 MovieClip Frame 7
stop();
Symbol 114 MovieClip Frame 10
stop();
Symbol 114 MovieClip Frame 13
stop();
Symbol 120 MovieClip Frame 1
stop();
Symbol 120 MovieClip Frame 4
stop();
Symbol 120 MovieClip Frame 7
stop();
Symbol 120 MovieClip Frame 10
stop();
Symbol 120 MovieClip Frame 13
stop();
Symbol 134 MovieClip Frame 1
if (_root.gbl_money_max == 0) { stop(); }
Symbol 134 MovieClip Frame 2
stop();
Symbol 138 Button
on (release) { _root.saved_gbl_level = (_root.saved_opt_difficulty = (_root.saved_ar_player = "")); _root.play(); }
Symbol 141 Button
on (release) { saved_game_obj = SharedObject.getLocal("all_hallows_eve_save_game"); if (saved_game_obj.data.level != "undefined") { _root.saved_gbl_level = saved_game_obj.data.gbl_level; _root.saved_opt_difficulty = saved_game_obj.data.opt_difficulty; _root.saved_ar_player = saved_game_obj.data.ar_player; ar_temp = Array("", "Easy", "Normal", "Hard"); _root.game_loaded_desc = (("Game loaded successfully!\nThe next assault will be #" + (_root.saved_gbl_level + 1)) + "\nGame difficulty: ") + ar_temp[_root.saved_opt_difficulty]; _root.saved_game_loaded_flag = 1; nextFrame(); } else { _root.game_loaded_desc = "No saved game found."; } }
Symbol 145 Button
on (release) { _root.gbl_level = _root.saved_gbl_level; _root.opt_difficulty = _root.saved_opt_difficulty; _root.ar_player = _root.saved_ar_player; _root.saved_game = 1; _root.play(); }
Symbol 146 MovieClip Frame 1
if (_root.saved_game_loaded_flag == 0) { stop(); } else { nextFrame(); }
Symbol 146 MovieClip Frame 2
stop();
Symbol 151 Button
on (release) { gotoAndPlay ("instructions"); }
Symbol 154 Button
on (release) { gotoAndPlay ("options"); }
Symbol 157 Button
on (release) { gotoAndPlay ("credits"); }
Symbol 160 Button
on (release) { gotoAndPlay ("play"); }
Instance of Symbol 163 MovieClip "bar" in Symbol 164 MovieClip Frame 1
on (press) { startDrag (this, true, 0, 0, 0, 200); } on (release) { stopDrag(); }
Symbol 218 MovieClip Frame 1
if (_root.opt_difficulty == 1) { easy._alpha = 100; } else { easy._alpha = 0; } if (_root.opt_difficulty == 2) { normal._alpha = 100; } else { normal._alpha = 0; } if (_root.opt_difficulty == 3) { hard._alpha = 100; } else { hard._alpha = 0; }
Symbol 219 MovieClip Frame 1
if (_root.opt_quality == "LOW") { low._alpha = 100; } else { low._alpha = 0; } if (_root.opt_quality == "MEDIUM") { medium._alpha = 100; } else { medium._alpha = 0; } if (_root.opt_quality == "HIGH") { high._alpha = 100; } else { high._alpha = 0; }
Symbol 220 MovieClip Frame 1
if (_root.opt_detail == 1) { high._alpha = 100; } else { high._alpha = 0; } if (_root.opt_detail == 2) { low._alpha = 100; } else { low._alpha = 0; }
Symbol 221 MovieClip Frame 1
if (_root.gbl_sound_effects == 0) { low._alpha = 100; } else { low._alpha = 0; } if (_root.gbl_sound_effects == 1) { high._alpha = 100; } else { high._alpha = 0; }
Symbol 222 MovieClip Frame 1
if (_root.gbl_sound_music == 0) { low._alpha = 100; } else { low._alpha = 0; } if (_root.gbl_sound_music == 1) { high._alpha = 100; } else { high._alpha = 0; }
Symbol 228 Button
on (release) { _root.opt_detail = 2; background_image.gotoAndStop(((_root.opt_detail - 1) * 2) + 1); background_image.moon.gotoAndStop(_root.opt_detail); }
Symbol 231 Button
on (release) { _root.opt_detail = 1; background_image.gotoAndStop(((_root.opt_detail - 1) * 2) + 1); background_image.moon.gotoAndStop(_root.opt_detail); }
Symbol 232 Button
on (release) { _root.opt_quality = "LOW"; }
Symbol 235 Button
on (release) { _root.opt_quality = "MEDIUM"; }
Symbol 236 Button
on (release) { _root.opt_quality = "HIGH"; }
Symbol 240 Button
on (release) { _root.gbl_money_max = (_root.gbl_points_max = (_root.gbl_level_max = (_root.gbl_kills_max = 0))); _root.opt_difficulty = 2; }
Symbol 243 Button
on (release) { _root.gbl_money_max = (_root.gbl_points_max = (_root.gbl_level_max = (_root.gbl_kills_max = 0))); _root.opt_difficulty = 3; }
Symbol 246 Button
on (release) { _root.gbl_money_max = (_root.gbl_points_max = (_root.gbl_level_max = (_root.gbl_kills_max = 0))); _root.opt_difficulty = 1; }
Symbol 251 Button
on (release) { _root.gbl_sound_effects = 0; }
Symbol 252 Button
on (release) { stopAllSounds(); _root.gbl_sound_music = 0; }
Symbol 255 Button
on (release) { _root.gbl_sound_effects = 1; }
Symbol 256 Button
on (release) { _root.music.gotoAndPlay("title"); _root.gbl_sound_music = 1; }
Symbol 262 Button
on (release) { getURL ("http://www.seawana.com/games.php", _blank); }
Symbol 263 MovieClip Frame 1
_root.game_loaded_desc = "";
Symbol 263 MovieClip Frame 5
gotoAndPlay ("play");
Symbol 263 MovieClip Frame 8
scroll_content._y = -Math.ceil(((scroll_content._height - 100) * (scrollbar.bar._y / scrollbar._height)) + 113); gotoAndPlay ("instructions");
Symbol 263 MovieClip Frame 9
background_image.gotoAndStop(((_root.opt_detail - 1) * 2) + 1); background_image.moon.gotoAndStop(_root.opt_detail);
Symbol 263 MovieClip Frame 13
gotoAndPlay ("options");
Symbol 263 MovieClip Frame 19
gotoAndPlay ("credits");
Symbol 268 MovieClip Frame 1
stop();
Symbol 271 MovieClip Frame 1
stop();
Symbol 275 MovieClip Frame 1
gotoAndStop(frame);
Symbol 276 MovieClip Frame 1
stop();
Instance of Symbol 275 MovieClip in Symbol 276 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 275 MovieClip in Symbol 276 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 275 MovieClip in Symbol 276 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 275 MovieClip in Symbol 276 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 275 MovieClip in Symbol 276 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 275 MovieClip in Symbol 276 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 275 MovieClip in Symbol 276 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 275 MovieClip in Symbol 276 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 275 MovieClip in Symbol 276 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 275 MovieClip in Symbol 276 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 275 MovieClip in Symbol 276 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Symbol 276 MovieClip Frame 2
if (_root.gbl_sound_effects == 1) { _root.defense_break.gotoAndPlay(4); }
Instance of Symbol 275 MovieClip in Symbol 276 MovieClip Frame 2
//component parameters onClipEvent (construct) { frame = 2; }
Instance of Symbol 275 MovieClip in Symbol 276 MovieClip Frame 2
//component parameters onClipEvent (construct) { frame = 2; }
Instance of Symbol 275 MovieClip in Symbol 276 MovieClip Frame 2
//component parameters onClipEvent (construct) { frame = 2; }
Instance of Symbol 275 MovieClip in Symbol 276 MovieClip Frame 2
//component parameters onClipEvent (construct) { frame = 2; }
Instance of Symbol 275 MovieClip in Symbol 276 MovieClip Frame 2
//component parameters onClipEvent (construct) { frame = 2; }
Instance of Symbol 275 MovieClip in Symbol 276 MovieClip Frame 2
//component parameters onClipEvent (construct) { frame = 2; }
Instance of Symbol 275 MovieClip in Symbol 276 MovieClip Frame 2
//component parameters onClipEvent (construct) { frame = 3; }
Instance of Symbol 275 MovieClip in Symbol 276 MovieClip Frame 2
//component parameters onClipEvent (construct) { frame = 2; }
Instance of Symbol 275 MovieClip in Symbol 276 MovieClip Frame 2
//component parameters onClipEvent (construct) { frame = 2; }
Instance of Symbol 275 MovieClip in Symbol 276 MovieClip Frame 2
//component parameters onClipEvent (construct) { frame = 2; }
Instance of Symbol 275 MovieClip in Symbol 276 MovieClip Frame 2
//component parameters onClipEvent (construct) { frame = 2; }
Symbol 279 MovieClip Frame 1
gotoAndStop(frame);
Symbol 280 MovieClip Frame 1
stop();
Instance of Symbol 279 MovieClip in Symbol 280 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 279 MovieClip in Symbol 280 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 279 MovieClip in Symbol 280 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 279 MovieClip in Symbol 280 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 279 MovieClip in Symbol 280 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 279 MovieClip in Symbol 280 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 279 MovieClip in Symbol 280 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 279 MovieClip in Symbol 280 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 279 MovieClip in Symbol 280 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 279 MovieClip in Symbol 280 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 279 MovieClip in Symbol 280 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 279 MovieClip in Symbol 280 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 279 MovieClip in Symbol 280 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 279 MovieClip in Symbol 280 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 279 MovieClip in Symbol 280 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 279 MovieClip in Symbol 280 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 279 MovieClip in Symbol 280 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 279 MovieClip in Symbol 280 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Instance of Symbol 279 MovieClip in Symbol 280 MovieClip Frame 1
//component parameters onClipEvent (construct) { frame = 1; }
Symbol 280 MovieClip Frame 2
if (_root.gbl_sound_effects == 1) { _root.defense_break.gotoAndPlay(6); }
Symbol 283 MovieClip Frame 1
stop();
Symbol 283 MovieClip Frame 2
if (_root.gbl_sound_effects == 1) { _root.defense_break.gotoAndPlay(8); }
Symbol 287 MovieClip Frame 1
stop();
Symbol 287 MovieClip Frame 2
if (_root.gbl_sound_effects == 1) { _root.defense_break.gotoAndPlay(10); }
Symbol 291 MovieClip Frame 1
stop();
Symbol 291 MovieClip Frame 2
if (_root.gbl_sound_effects == 1) { _root.defense_break.gotoAndPlay(12); }
Symbol 297 MovieClip Frame 1
stop();
Symbol 297 MovieClip Frame 2
if (_root.gbl_sound_effects == 1) { _root.defense_break.gotoAndPlay(14); }
Symbol 299 MovieClip Frame 1
this.light._width = this.dark._width * this.percent;
Symbol 300 MovieClip Frame 1
if (_root.opt_detail == 1) { backing._alpha = 50; } else { backing._alpha = 100; }
Instance of Symbol 299 MovieClip "defense_bar" in Symbol 300 MovieClip Frame 1
//component parameters onClipEvent (construct) { percent = 0.5; }
Symbol 310 Button
on (release) { if (_root.ar_player[_root.pwp1 + ((_root.weapon_fired - 1) * 2)] < 7) { _root.gbl_suicide = 1; _root.gbl_game_over = 1; } }
Symbol 329 Button
on (release) { if (_root.weapon_fired) { _parent._parent.health = _parent._parent.health - (_root.gbl_ar_weapons[_root.ar_player[_root.pwp1 + ((_root.weapon_fired - 1) * 2)]][4] * damage_percent); tellTarget ("_parent." + movie_clip_name) { nextFrame(); }; if ((_parent._parent._parent._parent.health_old - _parent._parent.health) >= (_parent._parent._parent._parent.health_max / 2)) { tellTarget ("_parent." + movie_clip_name) { nextFrame(); }; } if (_parent.health == 0) { gotoAndPlay ("die"); } } }
Symbol 335 MovieClip Frame 1
frame = Math.floor(Math.random() * 3); gotoAndStop(frame);
Symbol 339 MovieClip Frame 1
frame = Math.floor(Math.random() * 3); gotoAndStop(frame);
Symbol 340 MovieClip Frame 1
stop();
Symbol 342 MovieClip Frame 1
stop();
Symbol 347 MovieClip Frame 1
frame = Math.floor(Math.random() * 3); gotoAndStop(frame);
Symbol 348 MovieClip Frame 1
stop();
Symbol 354 MovieClip Frame 1
stop();
Symbol 356 MovieClip Frame 1
stop();
Symbol 358 MovieClip Frame 1
stop();
Symbol 360 MovieClip Frame 1
stop();
Symbol 366 MovieClip Frame 1
stop();
Symbol 368 MovieClip Frame 1
stop();
Symbol 369 MovieClip Frame 1
stop();
Instance of Symbol 330 MovieClip in Symbol 369 MovieClip Frame 1
//component parameters onClipEvent (construct) { movie_clip_name = "leg_left"; damage_percent = 0.75; }
Symbol 371 MovieClip Frame 1
stop();
Symbol 373 MovieClip Frame 1
stop();
Symbol 375 MovieClip Frame 1
stop();
Symbol 378 MovieClip Frame 1
stop();
Symbol 380 MovieClip Frame 1
stop();
Symbol 382 MovieClip Frame 1
stop();
Symbol 384 MovieClip Frame 1
stop();
Symbol 390 MovieClip Frame 1
stop();
Symbol 392 MovieClip Frame 1
stop();
Symbol 393 MovieClip Frame 1
stop();
Instance of Symbol 330 MovieClip in Symbol 393 MovieClip Frame 1
//component parameters onClipEvent (construct) { movie_clip_name = "leg_right"; damage_percent = 0.75; }
Symbol 401 MovieClip Frame 1
stop();
Symbol 406 MovieClip Frame 1
stop();
Symbol 411 MovieClip Frame 1
stop();
Symbol 419 MovieClip Frame 1
stop();
Symbol 426 MovieClip Frame 1
stop();
Symbol 432 MovieClip Frame 1
stop();
Symbol 439 MovieClip Frame 1
stop();
Symbol 446 MovieClip Frame 1
stop();
Symbol 451 MovieClip Frame 1
stop();
Symbol 452 MovieClip Frame 1
stop();
Instance of Symbol 330 MovieClip in Symbol 452 MovieClip Frame 1
//component parameters onClipEvent (construct) { movie_clip_name = "arm_right"; damage_percent = 0.4; }
Symbol 459 MovieClip Frame 1
stop();
Symbol 465 MovieClip Frame 1
stop();
Symbol 469 MovieClip Frame 1
stop();
Symbol 474 MovieClip Frame 1
stop();
Symbol 479 MovieClip Frame 1
stop();
Symbol 485 MovieClip Frame 1
stop();
Symbol 491 MovieClip Frame 1
stop();
Symbol 498 MovieClip Frame 1
stop();
Symbol 503 MovieClip Frame 1
stop();
Symbol 504 MovieClip Frame 1
stop();
Instance of Symbol 330 MovieClip in Symbol 504 MovieClip Frame 1
//component parameters onClipEvent (construct) { movie_clip_name = "arm_left"; damage_percent = 0.4; }
Symbol 509 MovieClip Frame 1
frame = Math.floor(Math.random() * 3); gotoAndStop(frame);
Symbol 510 MovieClip Frame 1
stop();
Symbol 512 MovieClip Frame 1
stop();
Symbol 514 MovieClip Frame 1
stop();
Symbol 516 MovieClip Frame 1
stop();
Symbol 518 MovieClip Frame 1
stop();
Symbol 520 MovieClip Frame 1
stop();
Symbol 522 MovieClip Frame 1
stop();
Symbol 524 MovieClip Frame 1
stop();
Symbol 525 MovieClip Frame 1
stop();
Instance of Symbol 330 MovieClip in Symbol 525 MovieClip Frame 1
//component parameters onClipEvent (construct) { movie_clip_name = "head"; damage_percent = 1.5; }
Instance of Symbol 330 MovieClip in Symbol 525 MovieClip Frame 7
//component parameters onClipEvent (construct) { movie_clip_name = "head"; damage_percent = 1.5; }
Symbol 527 MovieClip Frame 1
stop();
Symbol 529 MovieClip Frame 1
stop();
Symbol 531 MovieClip Frame 1
stop();
Symbol 533 MovieClip Frame 1
stop();
Symbol 535 MovieClip Frame 1
stop();
Symbol 537 MovieClip Frame 1
stop();
Symbol 539 MovieClip Frame 1
stop();
Symbol 541 MovieClip Frame 1
stop();
Symbol 543 MovieClip Frame 1
stop();
Symbol 544 MovieClip Frame 1
stop();
Instance of Symbol 330 MovieClip in Symbol 544 MovieClip Frame 1
//component parameters onClipEvent (construct) { movie_clip_name = "body"; damage_percent = 1; }
Symbol 550 MovieClip Frame 1
stop();
Symbol 551 MovieClip Frame 1
stop();
Instance of Symbol 330 MovieClip in Symbol 551 MovieClip Frame 9
//component parameters onClipEvent (construct) { movie_clip_name = "tail"; damage_percent = 0.3; }
Symbol 554 MovieClip Frame 1
gotoAndPlay(Math.ceil(Math.random() * 4));
Symbol 554 MovieClip Frame 2
gotoAndPlay(Math.ceil(Math.random() * 4));
Symbol 554 MovieClip Frame 3
gotoAndPlay(Math.ceil(Math.random() * 4));
Symbol 554 MovieClip Frame 4
gotoAndPlay(Math.ceil(Math.random() * 4));
Symbol 558 MovieClip Frame 35
stop();
Symbol 559 MovieClip Frame 3
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 559 MovieClip Frame 5
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 559 MovieClip Frame 7
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 559 MovieClip Frame 9
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 559 MovieClip Frame 11
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 559 MovieClip Frame 13
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 559 MovieClip Frame 15
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 559 MovieClip Frame 17
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 559 MovieClip Frame 19
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 559 MovieClip Frame 21
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 559 MovieClip Frame 23
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 559 MovieClip Frame 25
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 559 MovieClip Frame 27
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 559 MovieClip Frame 29
if (attack == 1) { gotoAndPlay ("attack"); } else if (health > 0) { gotoAndPlay ("walk"); } else { gotoAndPlay ("die"); }
Symbol 559 MovieClip Frame 32
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 559 MovieClip Frame 34
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 559 MovieClip Frame 36
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 559 MovieClip Frame 38
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 559 MovieClip Frame 40
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 559 MovieClip Frame 42
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 559 MovieClip Frame 44
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 559 MovieClip Frame 46
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 559 MovieClip Frame 48
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 559 MovieClip Frame 50
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 559 MovieClip Frame 52
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 559 MovieClip Frame 54
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 559 MovieClip Frame 56
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 559 MovieClip Frame 58
if (health <= (-total_health)) { gotoAndPlay ("explode"); } else if (health <= ((-total_health) / 2)) { gotoAndPlay ("really_die"); } else if (health <= 0) { gotoAndPlay ("die"); }
Symbol 559 MovieClip Frame 60
if (health > 0) { gotoAndPlay ("attack"); }
Symbol 559 MovieClip Frame 61
temp = Math.floor(Math.random() * 3); if (temp == 1) { gotoAndPlay ("die1"); } if (temp == 2) { gotoAndPlay ("die2"); }
Symbol 559 MovieClip Frame 75
stop();
Symbol 559 MovieClip Frame 90
stop();
Symbol 559 MovieClip Frame 105
stop();
Symbol 559 MovieClip Frame 106
temp = Math.floor(Math.random() * 3); if (temp == 1) { gotoAndPlay ("really_die1"); } if (temp == 2) { gotoAndPlay ("really_die2"); }
Symbol 559 MovieClip Frame 125
stop();
Symbol 559 MovieClip Frame 144
stop();
Symbol 559 MovieClip Frame 172
stop();
Symbol 559 MovieClip Frame 173
temp = Math.floor(Math.random() * 3); if (temp == 1) { gotoAndPlay ("explode1"); } if (temp == 2) { gotoAndPlay ("explode2"); }
Symbol 559 MovieClip Frame 189
stop();
Symbol 559 MovieClip Frame 206
stop();
Symbol 559 MovieClip Frame 224
stop();
Symbol 560 MovieClip Frame 1
if (Math.random() < 0.5) { nextFrame(); } stop();
Symbol 560 MovieClip Frame 2
stop();
Symbol 582 MovieClip Frame 1
if (Math.random() < 0.5) { gotoAndPlay ("two"); }
Symbol 582 MovieClip Frame 12
stop();
Symbol 582 MovieClip Frame 25
stop();
Symbol 583 MovieClip Frame 1
stop();
Symbol 583 MovieClip Frame 2
_x = ((Math.random() * 460) + 20); _y = 430; ya = (0.4 + ((_root.gbl_ar_enemies[enemy_type][3] * Math.random()) / 2)) + ((_root.gbl_ar_enemies[enemy_type][3] * Math.random()) / 2); xa = ya * 0.8; enemies.enemy.heads.gotoAndStop(enemy_type + 1); enemies.enemy.bodys.gotoAndStop(enemy_type + 1); enemies.enemy.arm_lefts.gotoAndStop(enemy_type + 1); enemies.enemy.arm_rights.gotoAndStop(enemy_type + 1); enemies.enemy.leg_lefts.gotoAndStop(enemy_type + 1); enemies.enemy.leg_rights.gotoAndStop(enemy_type + 1); enemies.enemy.tails.gotoAndStop(enemy_type + 1); enemies.enemy.health = (enemies.enemy.total_health = _root.gbl_ar_enemies[enemy_type][1]); health_max = (health_old = enemies.enemy.health); enemies._width = enemies._width * _root.gbl_ar_enemies[enemy_type][4]; enemies._height = enemies._height * _root.gbl_ar_enemies[enemy_type][4]; step_test._y = enemies._height * 0.66; max_width = this._width; max_height = this._height; max_y = _y; enemies.enemy.attack = 0; speak_timer = Math.ceil(Math.random() * 60); play();
Symbol 583 MovieClip Frame 4
if (enemies.enemy.health > 0) { top_y = 185; defense_damage = 0; if (_root.ar_player[_root.pd0 + 3] > 0) { top_y = 195; } if (_root.ar_player[_root.pd0 + 4] > 0) { top_y = 210; defense_damage = 0.1; } if (_root.ar_player[_root.pd0 + 5] > 0) { top_y = 220; defense_damage = 0.3; } if (_root.ar_player[_root.pd0 + 6] > 0) { top_y = 230; defense_damage = 0; } if (_y > top_y) { _y = (_y - ya); percent = (max_y - _y) / max_y; this._width = max_width * (1 - percent); this._height = max_height * (1 - percent); if (_x < 240) { _x = (_x + (xa / 2)); if (_x < 200) { _x = (_x + (xa / 2)); } } if (_x > 260) { _x = (_x - (xa / 2)); if (_x > 300) { _x = (_x - (xa / 2)); } } } else { enemies.enemy.attack = 1; enemies.enemy.health = enemies.enemy.health - defense_damage; q = 6; while (q >= 0) { if (_root.ar_player[_root.pd0 + q] > 0) { _root.ar_player[_root.pd0 + q] = _root.ar_player[_root.pd0 + q] - _root.gbl_ar_enemies[enemy_type][2]; if (_root.ar_player[_root.pd0 + q] <= 0) { _root.ar_player[_root.pd0 + q] = -1; if (q == 0) { _root.gbl_game_over = 1; } } break; } q--; } } if (_root.gbl_sound_effects == 1) { if (speak_timer > 0) { speak_timer = speak_timer - 1; } else { tellTarget ("_root.enemy_" + enemy_type) { play(); }; speak_timer = Math.ceil(Math.random() * 90) + 60; } } } if ((step_test.hitTest(_root.defense7) && (enemies.enemy.health > 0)) && (_root.ar_player[_root.pd0 + 7] > 0)) { if ((Math.random() * 20) < 1) { enemies.enemy.health = enemies.enemy.health - 1; health_old = health_old - 1; _root.ar_player[_root.pd0 + 7] = _root.ar_player[_root.pd0 + 7] - 1; if (_root.ar_player[_root.pd0 + 7] == 0) { _root.ar_player[_root.pd0 + 7] = -1; } blood._y = 30; blood.play(); } } if ((_root.defense8.hitTest(_x + step_test._x, _y + (step_test._y * 0.66), true) && (enemies.enemy.health > 0)) && (_root.ar_player[_root.pd0 + 8] > 0)) { if ((Math.random() * 10) < 9) { name = "landmine" + _root.ar_player[_root.pd0 + 8]; enemies.enemy.health = enemies.enemy.health - 30; health_old = health_old - 30; _root.ar_player[_root.pd0 + 8] = _root.ar_player[_root.pd0 + 8] - 1; if (_root.ar_player[_root.pd0 + 8] == 0) { _root.ar_player[_root.pd0 + 8] = -1; } _root.explosion_container.explosion.duplicateMovieClip("" + name, 3000 + Math.round(Math.random() * 1000)); _root.temp1 = _x + step_test._x; _root.temp2 = _y + (step_test._y * 0.66); _root.explosion_container.explosion._x = _root.temp1; _root.explosion_container.explosion._y = _root.temp2; tellTarget ("_root.explosion_container." + name) { _x = _root.temp1; _y = _root.temp2; }; blood._y = 15; blood.play(); if (_root.gbl_sound_effects == 1) { _root.gun_fire.gotoAndPlay(20); } } } if ((((((((((this.hitTest(_root.explosion_container.landmine0) || (this.hitTest(_root.explosion_container.landmine1))) || (this.hitTest(_root.explosion_container.landmine2))) || (this.hitTest(_root.explosion_container.landmine3))) || (this.hitTest(_root.explosion_container.landmine4))) || (this.hitTest(_root.explosion_container.landmine5))) || (this.hitTest(_root.explosion_container.landmine6))) || (this.hitTest(_root.explosion_container.landmine7))) || (this.hitTest(_root.explosion_container.landmine8))) || (this.hitTest(_root.explosion_container.landmine9))) && (enemies.enemy.health > 0)) { if ((Math.random() * 10) < 9) { enemies.enemy.health = enemies.enemy.health - (_root.gbl_ar_weapons[8][4] / 10); health_old = health_old - (_root.gbl_ar_weapons[8][4] / 10); blood._y = 15 * _root.gbl_ar_enemies[enemy_type][4]; blood.play(); enemies.enemy.burning.play(); } } if (_root.fire_container.hitTest(_x + step_test._x, _y + (step_test._y * 0.66), true) && (enemies.enemy.health > 0)) { if ((Math.random() * 10) < 3) { enemies.enemy.health = enemies.enemy.health - (_root.gbl_ar_weapons[7][4] / 5); health_old = health_old - (_root.gbl_ar_weapons[7][4] / 5); blood._y = 15 * _root.gbl_ar_enemies[enemy_type][4]; blood.play(); enemies.enemy.burning.play(); } } if (((this.hitTest(_root.explosion_container.explosion0) || (this.hitTest(_root.explosion_container.explosion1))) || (this.hitTest(_root.explosion_container.explosion2))) && (enemies.enemy.health > 0)) { if ((Math.random() * 10) < 10) { enemies.enemy.health = enemies.enemy.health - (_root.gbl_ar_weapons[8][4] / 10); health_old = health_old - (_root.gbl_ar_weapons[8][4] / 10); blood._y = 15 * _root.gbl_ar_enemies[enemy_type][4]; blood.play(); enemies.enemy.burning.play(); } } if (enemies.enemy.health != health_old) { if (defense_damage == 0) { blood._x = _root._xmouse - _x; blood._y = _root._ymouse - _y; if (_root.gbl_sound_effects == 1) { _root.enemy_hit.play(); } } else { blood._y = 10 * _root.gbl_ar_enemies[enemy_type][4]; } blood.play(); } if ((enemies.enemy.health <= 0) or (_root.gbl_game_over == 1)) { _alpha = (_alpha - 2); if (_alpha <= 0) { _root.ar_player[_root.plkl] = _root.ar_player[_root.plkl] + 1; _root.ar_player[_root.ppts] = _root.ar_player[_root.ppts] + _root.gbl_ar_enemies[enemy_type][0]; _root.ar_player[_root.pmon] = _root.ar_player[_root.pmon] + (_root.gbl_ar_enemies[enemy_type][1] * (4 - _root.opt_difficulty)); this.removeMovieClip(); } } health_old = enemies.enemy.health; if ((_root.gbl_game_over == 1) || (_root.gbl_game_mode != "game")) { this.removeMovieClip(); } gotoAndPlay ("enemy_loop");
Symbol 586 MovieClip Frame 3
_x = -1000; stop();
Symbol 591 MovieClip Frame 289
this.removeMovieClip();
Symbol 593 MovieClip Frame 20
this.removeMovieClip();
Symbol 593 MovieClip Frame 21
stop();
Symbol 604 MovieClip Frame 1
stop();
Symbol 607 MovieClip Frame 1
stop();
Symbol 610 MovieClip Frame 1
stop();
Symbol 613 MovieClip Frame 1
stop();
Symbol 614 MovieClip Frame 1
stop();
Symbol 617 MovieClip Frame 1
stop();
Symbol 620 MovieClip Frame 1
stop();
Symbol 623 MovieClip Frame 1
stop();
Symbol 626 MovieClip Frame 1
stop();
Symbol 627 MovieClip Frame 1
stop();
Symbol 628 MovieClip Frame 1
stop();
Instance of Symbol 299 MovieClip "reload_bar" in Symbol 628 MovieClip Frame 1
//component parameters onClipEvent (construct) { percent = 0; }
Symbol 629 Button
on (rollOver) { _root.opt_quality = "LOW"; _quality = _root.opt_quality; }
Symbol 630 Button
on (rollOver) { _root.opt_quality = "MEDIUM"; _quality = _root.opt_quality; }
Symbol 631 Button
on (rollOver) { _root.opt_quality = "HIGH"; _quality = _root.opt_quality; }
Symbol 632 Button
on (release) { _root.gbl_game_mode = "title"; _root.foreground_top.fog._alpha = 0; _root.gotoAndPlay("title_loop"); }
Symbol 646 MovieClip Frame 1
stop();
Symbol 646 MovieClip Frame 3
stop();
Symbol 646 MovieClip Frame 5
stop();
Symbol 646 MovieClip Frame 7
stop();
Symbol 646 MovieClip Frame 9
stop();
Symbol 646 MovieClip Frame 11
stop();
Symbol 646 MovieClip Frame 13
stop();
Symbol 646 MovieClip Frame 15
stop();
Symbol 646 MovieClip Frame 17
stop();
Symbol 646 MovieClip Frame 19
stop();
Symbol 646 MovieClip Frame 21
stop();
Symbol 649 MovieClip Frame 1
stop();
Symbol 649 MovieClip Frame 3
stop();
Symbol 649 MovieClip Frame 5
stop();
Symbol 649 MovieClip Frame 7
stop();
Symbol 649 MovieClip Frame 9
stop();
Symbol 649 MovieClip Frame 11
stop();
Symbol 649 MovieClip Frame 13
stop();
Symbol 649 MovieClip Frame 15
stop();
Symbol 649 MovieClip Frame 17
stop();
Symbol 649 MovieClip Frame 19
stop();
Symbol 659 MovieClip Frame 1
stop();
Symbol 659 MovieClip Frame 3
stop();
Symbol 659 MovieClip Frame 5
stop();
Symbol 659 MovieClip Frame 7
stop();
Symbol 659 MovieClip Frame 9
stop();
Symbol 659 MovieClip Frame 11
stop();
Symbol 659 MovieClip Frame 13
stop();
Symbol 659 MovieClip Frame 15
stop();
Symbol 659 MovieClip Frame 17
stop();
Symbol 659 MovieClip Frame 19
stop();
Symbol 668 MovieClip Frame 1
stop();
Symbol 668 MovieClip Frame 3
stop();
Symbol 668 MovieClip Frame 5
stop();
Symbol 668 MovieClip Frame 7
stop();
Symbol 668 MovieClip Frame 9
stop();
Symbol 668 MovieClip Frame 11
stop();
Symbol 668 MovieClip Frame 13
stop();
Symbol 668 MovieClip Frame 15
stop();
Symbol 677 MovieClip Frame 1
stop();
Symbol 677 MovieClip Frame 2
gotoAndPlay((Math.ceil(Math.random() * ((this._totalframes / 2) - 2)) * 2) + 1);
Symbol 677 MovieClip Frame 4
gotoAndStop (1);
Symbol 677 MovieClip Frame 6
gotoAndStop (1);
Symbol 677 MovieClip Frame 8
gotoAndStop (1);
Symbol 677 MovieClip Frame 10
gotoAndStop (1);
Symbol 677 MovieClip Frame 12
gotoAndStop (1);
Symbol 677 MovieClip Frame 14
gotoAndStop (1);
Symbol 677 MovieClip Frame 16
gotoAndStop (1);
Symbol 685 MovieClip Frame 1
stop();
Symbol 685 MovieClip Frame 2
gotoAndPlay((Math.ceil(Math.random() * ((this._totalframes / 2) - 2)) * 2) + 1);
Symbol 685 MovieClip Frame 4
gotoAndStop (1);
Symbol 685 MovieClip Frame 6
gotoAndStop (1);
Symbol 685 MovieClip Frame 8
gotoAndStop (1);
Symbol 685 MovieClip Frame 10
gotoAndStop (1);
Symbol 685 MovieClip Frame 12
gotoAndStop (1);
Symbol 685 MovieClip Frame 14
gotoAndStop (1);
Symbol 694 MovieClip Frame 1
stop();
Symbol 694 MovieClip Frame 2
gotoAndPlay((Math.ceil(Math.random() * ((this._totalframes / 2) - 2)) * 2) + 1);
Symbol 694 MovieClip Frame 4
gotoAndStop (1);
Symbol 694 MovieClip Frame 6
gotoAndStop (1);
Symbol 694 MovieClip Frame 8
gotoAndStop (1);
Symbol 694 MovieClip Frame 10
gotoAndStop (1);
Symbol 694 MovieClip Frame 12
gotoAndStop (1);
Symbol 694 MovieClip Frame 14
gotoAndStop (1);
Symbol 694 MovieClip Frame 16
gotoAndStop (1);
Symbol 700 MovieClip Frame 1
stop();
Symbol 700 MovieClip Frame 2
gotoAndPlay((Math.ceil(Math.random() * ((this._totalframes / 2) - 2)) * 2) + 1);
Symbol 700 MovieClip Frame 4
gotoAndStop (1);
Symbol 700 MovieClip Frame 6
gotoAndStop (1);
Symbol 700 MovieClip Frame 8
gotoAndStop (1);
Symbol 700 MovieClip Frame 10
gotoAndStop (1);
Symbol 708 MovieClip Frame 1
stop();
Symbol 708 MovieClip Frame 2
gotoAndPlay((Math.ceil(Math.random() * ((this._totalframes / 2) - 2)) * 2) + 1);
Symbol 708 MovieClip Frame 4
gotoAndStop (1);
Symbol 708 MovieClip Frame 6
gotoAndStop (1);
Symbol 708 MovieClip Frame 8
gotoAndStop (1);
Symbol 708 MovieClip Frame 10
gotoAndStop (1);
Symbol 708 MovieClip Frame 12
gotoAndStop (1);
Symbol 708 MovieClip Frame 14
gotoAndStop (1);
Symbol 716 MovieClip Frame 1
stop();
Symbol 716 MovieClip Frame 2
gotoAndPlay((Math.ceil(Math.random() * ((this._totalframes / 2) - 2)) * 2) + 1);
Symbol 716 MovieClip Frame 4
gotoAndStop (1);
Symbol 716 MovieClip Frame 6
gotoAndStop (1);
Symbol 716 MovieClip Frame 8
gotoAndStop (1);
Symbol 716 MovieClip Frame 10
gotoAndStop (1);
Symbol 716 MovieClip Frame 12
gotoAndStop (1);
Symbol 716 MovieClip Frame 14
gotoAndStop (1);
Symbol 723 MovieClip Frame 1
stop();
Symbol 723 MovieClip Frame 2
gotoAndPlay((Math.ceil(Math.random() * ((this._totalframes / 2) - 2)) * 2) + 1);
Symbol 723 MovieClip Frame 4
gotoAndStop (1);
Symbol 723 MovieClip Frame 6
gotoAndStop (1);
Symbol 723 MovieClip Frame 8
gotoAndStop (1);
Symbol 723 MovieClip Frame 10
gotoAndStop (1);
Symbol 723 MovieClip Frame 12
gotoAndStop (1);
Symbol 731 MovieClip Frame 1
stop();
Symbol 731 MovieClip Frame 2
gotoAndPlay((Math.ceil(Math.random() * ((this._totalframes / 2) - 2)) * 2) + 1);
Symbol 731 MovieClip Frame 4
gotoAndStop (1);
Symbol 731 MovieClip Frame 6
gotoAndStop (1);
Symbol 731 MovieClip Frame 8
gotoAndStop (1);
Symbol 731 MovieClip Frame 10
gotoAndStop (1);
Symbol 731 MovieClip Frame 12
gotoAndStop (1);
Symbol 731 MovieClip Frame 14
gotoAndStop (1);
Symbol 738 MovieClip Frame 1
stop();
Symbol 738 MovieClip Frame 2
gotoAndPlay((Math.ceil(Math.random() * ((this._totalframes / 2) - 2)) * 2) + 1);
Symbol 738 MovieClip Frame 4
gotoAndStop (1);
Symbol 738 MovieClip Frame 6
gotoAndStop (1);
Symbol 738 MovieClip Frame 8
gotoAndStop (1);
Symbol 738 MovieClip Frame 10
gotoAndStop (1);
Symbol 738 MovieClip Frame 12
gotoAndStop (1);
Symbol 738 MovieClip Frame 14
gotoAndStop (1);
Symbol 740 MovieClip Frame 1
stop();
Symbol 740 MovieClip Frame 2
gotoAndPlay((Math.ceil(Math.random() * ((this._totalframes / 2) - 2)) * 2) + 1);
Symbol 740 MovieClip Frame 4
gotoAndStop (1);
Symbol 740 MovieClip Frame 6
gotoAndStop (1);
Symbol 740 MovieClip Frame 8
gotoAndStop (1);
Symbol 740 MovieClip Frame 10
gotoAndStop (1);
Symbol 740 MovieClip Frame 12
gotoAndStop (1);
Symbol 740 MovieClip Frame 14
gotoAndStop (1);
Symbol 743 Button
on (rollOver) { item_description = "A piddley b.b. gun isn't worth much, but compared to nothing, it's fricken' priceless. Heck, it reloads pretty fast too."; } on (rollOut) { item_description = ""; }
Symbol 744 Button
on (rollOver) { item_description = "Get double the damage of the b.b. gun, a larger clip, and keep a fast reload speed to boot. This weapon is an easy first choice upgrade."; } on (rollOut) { item_description = ""; }
Symbol 745 Button
on (rollOver) { item_description = "This weapon offers great stopping power, six rounds, and a medium reload time. Nice."; } on (rollOut) { item_description = ""; }
Symbol 746 Button
on (rollOver) { item_description = "Cops don't use these babies for nothing. A larger magazine and a larger round makes for a larger hole in your target.\nReload speed: medium."; } on (rollOut) { item_description = ""; }
Symbol 747 Button
on (rollOver) { item_description = "Ch-chick!\nThat, my friend, is the sound of an enemy who won't be down for breakfast.\nReload speed: medium"; } on (rollOut) { item_description = ""; }
Symbol 748 Button
on (rollOver) { item_description = "Need damage power? Look no further than a high powered sniper rifle. It may reload slowly, but with a dozen round magazine, it barely matters."; } on (rollOut) { item_description = ""; }
Symbol 749 Button
on (rollOver) { item_description = "This weapon uses a smaller round for less damage, but that also allows it to hold a nice big clip.\nReload speed: slow"; } on (rollOut) { item_description = ""; }
Symbol 750 Button
on (rollOver) { item_description = "These puppies leave a lingering firey mess for your enemies to tangle with. It takes a while to reload, but they burn just as long so it evens out."; } on (rollOut) { item_description = ""; }
Symbol 751 Button
on (rollOver) { item_description = "With these, you can quickly kill more than one enemy per shot.\nGot grouping?\nGet grenades.\nReload speed: very slow"; } on (rollOut) { item_description = ""; }
Symbol 752 Button
on (rollOver) { item_description = "This is your last bastion of hope. Keep your house repaired or you're sure to become zombie food!"; } on (rollOut) { item_description = ""; }
Symbol 753 Button
on (rollOver) { item_description = "Use these to board up the door and windows of the lower floor for some added protection."; } on (rollOut) { item_description = ""; }
Symbol 754 Button
on (rollOver) { item_description = "Not only does barbed wire slow enemies down, it'll do some damage to them while they try to break through it."; } on (rollOut) { item_description = ""; }
Symbol 755 Button
on (rollOver) { item_description = "Yet another handy deterant for an advancing brainless army."; } on (rollOut) { item_description = ""; }
Symbol 756 Button
on (rollOver) { item_description = "A good stack of well placed sandbags will help keep those creepy bastards off your porch."; } on (rollOut) { item_description = ""; }
Symbol 757 Button
on (rollOver) { item_description = "Barbed wire has nothing on this stuff. This razor sharp wire slices through enemies like butter. Come and get it."; } on (rollOut) { item_description = ""; }
Symbol 758 Button
on (rollOver) { item_description = "Boom! If a zombie steps on one of these little friends, they're toast and so are their close friends!\nCase closed."; } on (rollOut) { item_description = ""; }
Symbol 759 Button
on (rollOver) { item_description = "Need some help?\nThis will automatically repair your damaged defenses (not including nails or mines)."; } on (rollOut) { item_description = ""; }
Symbol 760 Button
on (rollOver) { item_description = "Just a big tough iron gate."; } on (rollOut) { item_description = ""; }
Symbol 761 Button
on (rollOver) { item_description = "Throw a hundred of these babies onto your lawn to help repel any invading zombie forces."; } on (rollOut) { item_description = ""; }
Symbol 766 Button
on (rollOver) { _root.item_description = ("Buy " + _root.gbl_ar_defenses[number][0]) + " to increase your defenses."; } on (rollOut) { _root.item_description = ""; } on (release) { _root.ar_player[_root.pmon] = _root.ar_player[_root.pmon] - _root.gbl_ar_defenses[number][1]; if (number < (_root.pdar - _root.pd0)) { _root.ar_player[_root.pd0 + number] = _root.gbl_ar_defenses[number][2]; if (_root.gbl_sound_music == 1) { _root.upkeep.gotoAndPlay("defense_buy"); } } else if (_root.ar_player[_root.pd0 + number] == -1) { _root.ar_player[_root.pd0 + number] = 1; } else { _root.ar_player[_root.pd0 + number] = _root.ar_player[_root.pd0 + number] + 1; } _root.display_costs(); _root.update_weapon_buttons(); _root.update_defense_buttons(); _root.set_tally_values(); }
Symbol 772 Button
on (rollOver) { _root.item_description = ("Repair your " + _root.gbl_ar_defenses[number][0]) + "."; } on (rollOut) { _root.item_description = ""; } on (release) { if (_root.ar_player[_root.pmon] >= _root.repair_cost(number)) { _root.ar_player[_root.pmon] = _root.ar_player[_root.pmon] - _root.repair_cost(number); _root.ar_player[_root.pd0 + number] = _root.gbl_ar_defenses[number][2]; } else { repair_percent = _root.ar_player[_root.pmon] / _root.repair_cost(number); _root.ar_player[_root.pmon] = 0; _root.ar_player[_root.pd0 + number] = _root.ar_player[_root.pd0 + number] + (_root.repair_cost(number) * repair_percent); } if (_root.gbl_sound_music == 1) { _root.upkeep.gotoAndPlay("defense_repair"); } _root.display_costs(); _root.update_weapon_buttons(); _root.update_defense_buttons(); _root.set_tally_values(); }
Symbol 775 MovieClip Frame 1
stop();
Symbol 778 Button
on (release) { saved_game_obj = SharedObject.getLocal("all_hallows_eve_save_game"); saved_game_obj.data.gbl_level = _root.gbl_level; saved_game_obj.data.opt_difficulty = _root.opt_difficulty; saved_game_obj.data.ar_player = _root.ar_player; item_description = "Your game has been saved."; }
Symbol 781 Button
on (release) { level_setup(); gotoAndPlay ("game_start"); }
Symbol 782 Button
on (rollOver) { _root.item_description = ("Purchase the " + _root.gbl_ar_weapons[number][0]) + "."; } on (rollOut) { _root.item_description = ""; } on (release) { if (_root.gbl_sound_music == 1) { _root.upkeep.gotoAndPlay("weapon_buy"); } _root.ar_player[_root.pmon] = _root.ar_player[_root.pmon] - _root.gbl_ar_weapons[number][1]; _root.ar_player[_root.pw0 + number] = _root.gbl_ar_weapons[number][2]; _root.item_description = ""; _root.display_costs(); _root.update_weapon_buttons(); _root.update_defense_buttons(); _root.set_tally_values(); }
Symbol 783 MovieClip Frame 1
stop();
Symbol 786 Button
on (rollOver) { _root.item_description = ("Set the " + _root.gbl_ar_weapons[number][0]) + " as your alternate weapon."; } on (rollOut) { _root.item_description = ""; } on (release) { if (_root.ar_player[_root.pwp1] == number) { temp = _root.ar_player[_root.pwp2]; _root.ar_player[_root.pwp2] = number; _root.ar_player[_root.pwp1] = temp; temp = _root.ar_player[_root.prw2]; _root.ar_player[_root.prw2] = _root.ar_player[_root.prw1]; _root.ar_player[_root.prw1] = temp; nextFrame(); } else { _root.ar_player[_root.pwp2] = number; _root.ar_player[_root.prw2] = _root.gbl_ar_weapons[_root.ar_player[_root.pwp2]][3]; nextFrame(); } if (_root.gbl_sound_music == 1) { _root.upkeep.gotoAndPlay("gun_select"); } _root.item_description = ("The " + _root.gbl_ar_weapons[number][0]) + " is now your alternate weapon.\nHold down Control or Space to use it instead of your main weapon."; _root.display_costs(); _root.update_weapon_buttons(); _root.update_defense_buttons(); _root.set_tally_values(); }
Symbol 791 MovieClip Frame 1
stop();
Symbol 794 Button
on (rollOver) { _root.item_description = ("Set the " + _root.gbl_ar_weapons[number][0]) + " as your main weapon."; } on (rollOut) { _root.item_description = ""; } on (release) { if (_root.ar_player[_root.pwp2] == number) { temp = _root.ar_player[_root.pwp1]; _root.ar_player[_root.pwp1] = number; _root.ar_player[_root.pwp2] = temp; temp = _root.ar_player[_root.prw1]; _root.ar_player[_root.prw1] = _root.ar_player[_root.prw2]; _root.ar_player[_root.prw2] = temp; nextFrame(); } else { _root.ar_player[_root.pwp1] = number; _root.ar_player[_root.prw1] = _root.gbl_ar_weapons[_root.ar_player[_root.pwp1]][3]; nextFrame(); } if (_root.gbl_sound_music == 1) { _root.upkeep.gotoAndPlay("gun_select"); } _root.item_description = ("The " + _root.gbl_ar_weapons[number][0]) + " is now your main weapon."; _root.display_costs(); _root.update_weapon_buttons(); _root.update_defense_buttons(); _root.set_tally_values(); }
Symbol 798 MovieClip Frame 1
stop();
Symbol 799 MovieClip Frame 1
buy.number = number; stop();
Symbol 799 MovieClip Frame 2
main.number = number; alt.number = number; stop();
Symbol 852 MovieClip Frame 1
if (_root.gbl_suicide == 1) { sum_up_text = "Your self inflicted wound incapacitates you.\nYou are eaten alive."; } else { sum_up_text = "The creatures break into the house,\n overpower you,\n and feast on your flesh."; }
Symbol 858 Button
on (release) { _root.gotoAndPlay("title_loop"); }
Symbol 869 MovieClip Frame 1
if (_root.gbl_sound_music == 1) { _root.stopAllSounds(); _root.music.gotoAndPlay("game_over"); }
Symbol 869 MovieClip Frame 277
stop();
Instance of Symbol 868 MovieClip "cursor" in Symbol 869 MovieClip Frame 277
onClipEvent (enterFrame) { Mouse.hide(); this._x = _root._xmouse - 250; this._y = _root._ymouse - 200; }
Symbol 879 Button
on (release) { gotoAndPlay ("title_loop"); }
Symbol 880 MovieClip Frame 1
if (_root.gbl_sound_music == 1) { _root.stopAllSounds(); _root.music.gotoAndPlay("game_over"); }
Instance of Symbol 265 MovieClip in Symbol 880 MovieClip Frame 202
onClipEvent (enterFrame) { Mouse.hide(); this._x = _root._xmouse; this._y = _root._ymouse; }
Symbol 880 MovieClip Frame 203
stop();

Library Items

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Symbol 2 GraphicUsed by:5
Symbol 3 GraphicUsed by:4
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Symbol 583 MovieClipUses:325 560 582Used by:Timeline
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Symbol 586 MovieClipUses:584 585Used by:Timeline
Symbol 587 ShapeTweeningUsed by:591
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Symbol 762 GraphicUsed by:766 772 782 786 794
Symbol 763 TextUses:95Used by:766 782
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Symbol 803 TextUses:125Used by:Timeline
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Symbol 820 TextUses:95Used by:Timeline
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Symbol 827 GraphicUsed by:828
Symbol 828 MovieClipUses:827Used by:839
Symbol 829 GraphicUsed by:830
Symbol 830 MovieClipUses:829Used by:839 848
Symbol 831 GraphicUsed by:832
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Symbol 833 GraphicUsed by:834
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Symbol 846 GraphicUsed by:847
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Symbol 850 ShapeTweeningUsed by:869
Symbol 851 EditableTextUses:95Used by:852
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Symbol 853 TextUses:95Used by:855
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Symbol 855 MovieClipUses:853 854Used by:869 880
Symbol 856 TextUses:95Used by:857
Symbol 857 MovieClipUses:856Used by:858 879
Symbol 858 ButtonUses:857 137Used by:869 880
Symbol 859 FontUsed by:860 861 862
Symbol 860 EditableTextUses:859Used by:866
Symbol 861 EditableTextUses:859Used by:866
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Symbol 867 GraphicUsed by:868
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Symbol 869 MovieClipUses:840 841 849 850 55 852 855 858 866 868Used by:Timeline
Symbol 870 TextUses:95Used by:871
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Symbol 872 GraphicUsed by:874
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Symbol 874 MovieClipUses:872 44 7 5 9 873Used by:880
Symbol 875 TextUses:95Used by:876
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Symbol 877 TextUses:95Used by:878
Symbol 878 MovieClipUses:877Used by:880
Symbol 879 ButtonUses:857 137Used by:880
Symbol 880 MovieClipUses:871 113 874 876 878 855 866 879 858 265Used by:Timeline

Instance Names

"loader_stone"Frame 1Symbol 40 MovieClip
"darkness"Frame 1Symbol 46 MovieClip
"background_image"Frame 80Symbol 84 MovieClip
"defense0"Frame 80Symbol 93 MovieClip
"foreground"Frame 80Symbol 107 MovieClip
"music"Frame 80Symbol 114 MovieClip
"upkeep"Frame 80Symbol 120 MovieClip
"title_container"Frame 117Symbol 263 MovieClip
"defense7"Frame 139Symbol 268 MovieClip
"defense8"Frame 139Symbol 271 MovieClip
"defense1"Frame 139Symbol 276 MovieClip
"defense2"Frame 139Symbol 280 MovieClip
"defense3"Frame 139Symbol 283 MovieClip
"defense4"Frame 139Symbol 287 MovieClip
"defense5"Frame 139Symbol 291 MovieClip
"defense6"Frame 139Symbol 297 MovieClip
"defbar0"Frame 139Symbol 300 MovieClip
"defbar1"Frame 139Symbol 300 MovieClip
"defbar2"Frame 139Symbol 300 MovieClip
"defbar4"Frame 139Symbol 300 MovieClip
"defbar5"Frame 139Symbol 300 MovieClip
"defbar6"Frame 139Symbol 300 MovieClip
"defbar3"Frame 139Symbol 300 MovieClip
"defbar7"Frame 139Symbol 300 MovieClip
"defbar8"Frame 139Symbol 300 MovieClip
"player"Frame 139Symbol 319 MovieClip
"enemy_container"Frame 139Symbol 583 MovieClip
"bullet_tracer_right"Frame 139Symbol 586 MovieClip
"bullet_tracer_left"Frame 139Symbol 586 MovieClip
"fire_container"Frame 139Symbol 592 MovieClip
"explosion_container"Frame 139Symbol 594 MovieClip
"weapon_2"Frame 139Symbol 628 MovieClip
"weapon_1"Frame 139Symbol 628 MovieClip
"total_defense_bar"Frame 139Symbol 299 MovieClip
"time_bar"Frame 139Symbol 299 MovieClip
"cursor"Frame 139Symbol 634 MovieClip
"gun_fire"Frame 139Symbol 646 MovieClip
"gun_empty"Frame 139Symbol 649 MovieClip
"gun_reload"Frame 139Symbol 659 MovieClip
"defense_break"Frame 139Symbol 668 MovieClip
"enemy_0"Frame 139Symbol 677 MovieClip
"enemy_1"Frame 139Symbol 685 MovieClip
"enemy_2"Frame 139Symbol 694 MovieClip
"enemy_3"Frame 139Symbol 700 MovieClip
"enemy_4"Frame 139Symbol 708 MovieClip
"enemy_5"Frame 139Symbol 716 MovieClip
"enemy_6"Frame 139Symbol 723 MovieClip
"enemy_8"Frame 139Symbol 731 MovieClip
"enemy_hit"Frame 139Symbol 738 MovieClip
"enemy_7"Frame 139Symbol 740 MovieClip
"def0"Frame 165Symbol 775 MovieClip
"def1"Frame 165Symbol 775 MovieClip
"def2"Frame 165Symbol 775 MovieClip
"def3"Frame 165Symbol 775 MovieClip
"def4"Frame 165Symbol 775 MovieClip
"def5"Frame 165Symbol 775 MovieClip
"def6"Frame 165Symbol 775 MovieClip
"def7"Frame 165Symbol 775 MovieClip
"def8"Frame 165Symbol 775 MovieClip
"def9"Frame 165Symbol 775 MovieClip
"weap_0"Frame 165Symbol 799 MovieClip
"weap_4"Frame 165Symbol 799 MovieClip
"weap_3"Frame 165Symbol 799 MovieClip
"weap_1"Frame 165Symbol 799 MovieClip
"weap_7"Frame 165Symbol 799 MovieClip
"weap_8"Frame 165Symbol 799 MovieClip
"weap_2"Frame 165Symbol 799 MovieClip
"weap_6"Frame 165Symbol 799 MovieClip
"weap_5"Frame 165Symbol 799 MovieClip
"cursor"Frame 168Symbol 634 MovieClip
"percent_shadow"Symbol 40 MovieClip Frame 1Symbol 39 MovieClip
"percent_highlight"Symbol 40 MovieClip Frame 1Symbol 39 MovieClip
"moon"Symbol 84 MovieClip Frame 1Symbol 70 MovieClip
"cloud1"Symbol 84 MovieClip Frame 1Symbol 72 MovieClip
"cloud2"Symbol 84 MovieClip Frame 1Symbol 72 MovieClip
"cloud3"Symbol 84 MovieClip Frame 1Symbol 72 MovieClip
"drop"Symbol 101 MovieClip Frame 1Symbol 98 MovieClip
"line"Symbol 101 MovieClip Frame 1Symbol 100 MovieClip
"fog"Symbol 107 MovieClip Frame 1Symbol 106 MovieClip
"bar"Symbol 164 MovieClip Frame 1Symbol 163 MovieClip
"easy"Symbol 218 MovieClip Frame 1Symbol 148 MovieClip
"normal"Symbol 218 MovieClip Frame 1Symbol 148 MovieClip
"hard"Symbol 218 MovieClip Frame 1Symbol 148 MovieClip
"low"Symbol 219 MovieClip Frame 1Symbol 148 MovieClip
"medium"Symbol 219 MovieClip Frame 1Symbol 148 MovieClip
"high"Symbol 219 MovieClip Frame 1Symbol 148 MovieClip
"low"Symbol 220 MovieClip Frame 1Symbol 148 MovieClip
"high"Symbol 220 MovieClip Frame 1Symbol 148 MovieClip
"low"Symbol 221 MovieClip Frame 1Symbol 148 MovieClip
"high"Symbol 221 MovieClip Frame 1Symbol 148 MovieClip
"low"Symbol 222 MovieClip Frame 1Symbol 148 MovieClip
"high"Symbol 222 MovieClip Frame 1Symbol 148 MovieClip
"scrollbar"Symbol 263 MovieClip Frame 6Symbol 164 MovieClip
"scroll_content"Symbol 263 MovieClip Frame 6Symbol 216 MovieClip
"background_image"Symbol 263 MovieClip Frame 9Symbol 84 MovieClip
"fog"Symbol 263 MovieClip Frame 9Symbol 106 MovieClip
"dark"Symbol 299 MovieClip Frame 1Symbol 191 MovieClip
"light"Symbol 299 MovieClip Frame 1Symbol 191 MovieClip
"backing"Symbol 300 MovieClip Frame 1Symbol 63 MovieClip
"defense_bar"Symbol 300 MovieClip Frame 1Symbol 299 MovieClip
"leg_left"Symbol 369 MovieClip Frame 1Symbol 340 MovieClip
"leg_left"Symbol 369 MovieClip Frame 2Symbol 342 MovieClip
"leg_left"Symbol 369 MovieClip Frame 3Symbol 348 MovieClip
"leg_left"Symbol 369 MovieClip Frame 4Symbol 354 MovieClip
"leg_left"Symbol 369 MovieClip Frame 5Symbol 356 MovieClip
"leg_left"Symbol 369 MovieClip Frame 6Symbol 358 MovieClip
"leg_left"Symbol 369 MovieClip Frame 7Symbol 360 MovieClip
"leg_left"Symbol 369 MovieClip Frame 8Symbol 366 MovieClip
"leg_left"Symbol 369 MovieClip Frame 9Symbol 368 MovieClip
"leg_right"Symbol 393 MovieClip Frame 1Symbol 371 MovieClip
"leg_right"Symbol 393 MovieClip Frame 2Symbol 373 MovieClip
"leg_right"Symbol 393 MovieClip Frame 3Symbol 375 MovieClip
"leg_right"Symbol 393 MovieClip Frame 4Symbol 378 MovieClip
"leg_right"Symbol 393 MovieClip Frame 5Symbol 380 MovieClip
"leg_right"Symbol 393 MovieClip Frame 6Symbol 382 MovieClip
"leg_right"Symbol 393 MovieClip Frame 7Symbol 384 MovieClip
"leg_right"Symbol 393 MovieClip Frame 8Symbol 390 MovieClip
"leg_right"Symbol 393 MovieClip Frame 9Symbol 392 MovieClip
"arm_right"Symbol 452 MovieClip Frame 1Symbol 401 MovieClip
"arm_right"Symbol 452 MovieClip Frame 2Symbol 406 MovieClip
"arm_right"Symbol 452 MovieClip Frame 3Symbol 411 MovieClip
"arm_right"Symbol 452 MovieClip Frame 4Symbol 419 MovieClip
"arm_right"Symbol 452 MovieClip Frame 5Symbol 426 MovieClip
"arm_right"Symbol 452 MovieClip Frame 6Symbol 432 MovieClip
"arm_right"Symbol 452 MovieClip Frame 7Symbol 439 MovieClip
"arm_right"Symbol 452 MovieClip Frame 8Symbol 446 MovieClip
"arm_right"Symbol 452 MovieClip Frame 9Symbol 451 MovieClip
"arm_left"Symbol 504 MovieClip Frame 1Symbol 459 MovieClip
"arm_left"Symbol 504 MovieClip Frame 2Symbol 465 MovieClip
"arm_left"Symbol 504 MovieClip Frame 3Symbol 469 MovieClip
"arm_left"Symbol 504 MovieClip Frame 4Symbol 474 MovieClip
"arm_left"Symbol 504 MovieClip Frame 5Symbol 479 MovieClip
"arm_left"Symbol 504 MovieClip Frame 6Symbol 485 MovieClip
"arm_left"Symbol 504 MovieClip Frame 7Symbol 491 MovieClip
"arm_left"Symbol 504 MovieClip Frame 8Symbol 498 MovieClip
"arm_left"Symbol 504 MovieClip Frame 9Symbol 503 MovieClip
"head"Symbol 525 MovieClip Frame 1Symbol 510 MovieClip
"head"Symbol 525 MovieClip Frame 2Symbol 512 MovieClip
"head"Symbol 525 MovieClip Frame 3Symbol 514 MovieClip
"head"Symbol 525 MovieClip Frame 4Symbol 516 MovieClip
"head"Symbol 525 MovieClip Frame 5Symbol 518 MovieClip
"head"Symbol 525 MovieClip Frame 7Symbol 520 MovieClip
"head"Symbol 525 MovieClip Frame 8Symbol 522 MovieClip
"head"Symbol 525 MovieClip Frame 9Symbol 524 MovieClip
"body"Symbol 544 MovieClip Frame 1Symbol 527 MovieClip
"body"Symbol 544 MovieClip Frame 2Symbol 529 MovieClip
"body"Symbol 544 MovieClip Frame 3Symbol 531 MovieClip
"body"Symbol 544 MovieClip Frame 4Symbol 533 MovieClip
"body"Symbol 544 MovieClip Frame 5Symbol 535 MovieClip
"body"Symbol 544 MovieClip Frame 6Symbol 537 MovieClip
"body"Symbol 544 MovieClip Frame 7Symbol 539 MovieClip
"body"Symbol 544 MovieClip Frame 8Symbol 541 MovieClip
"body"Symbol 544 MovieClip Frame 9Symbol 543 MovieClip
"tail"Symbol 551 MovieClip Frame 9Symbol 550 MovieClip
"leg_lefts"Symbol 559 MovieClip Frame 1Symbol 369 MovieClip
"leg_rights"Symbol 559 MovieClip Frame 1Symbol 393 MovieClip
"arm_rights"Symbol 559 MovieClip Frame 1Symbol 452 MovieClip
"arm_lefts"Symbol 559 MovieClip Frame 1Symbol 504 MovieClip
"heads"Symbol 559 MovieClip Frame 1Symbol 525 MovieClip
"bodys"Symbol 559 MovieClip Frame 1Symbol 544 MovieClip
"tails"Symbol 559 MovieClip Frame 1Symbol 551 MovieClip
"burning"Symbol 559 MovieClip Frame 1Symbol 558 MovieClip
"tail"Symbol 559 MovieClip Frame 37Symbol 551 MovieClip
"enemy"Symbol 560 MovieClip Frame 1Symbol 559 MovieClip
"step_test"Symbol 583 MovieClip Frame 1Symbol 325 MovieClip
"enemies"Symbol 583 MovieClip Frame 1Symbol 560 MovieClip
"blood"Symbol 583 MovieClip Frame 1Symbol 582 MovieClip
"fire"Symbol 592 MovieClip Frame 1Symbol 591 MovieClip
"explosion"Symbol 594 MovieClip Frame 1Symbol 593 MovieClip
"rounds"Symbol 627 MovieClip Frame 2Symbol 604 MovieClip
"rounds"Symbol 627 MovieClip Frame 3Symbol 607 MovieClip
"rounds"Symbol 627 MovieClip Frame 4Symbol 610 MovieClip
"rounds"Symbol 627 MovieClip Frame 5Symbol 613 MovieClip
"rounds"Symbol 627 MovieClip Frame 6Symbol 614 MovieClip
"rounds"Symbol 627 MovieClip Frame 7Symbol 617 MovieClip
"rounds"Symbol 627 MovieClip Frame 8Symbol 620 MovieClip
"rounds"Symbol 627 MovieClip Frame 9Symbol 623 MovieClip
"rounds"Symbol 627 MovieClip Frame 10Symbol 626 MovieClip
"reload_bar"Symbol 628 MovieClip Frame 1Symbol 299 MovieClip
"rounds_all"Symbol 628 MovieClip Frame 1Symbol 627 MovieClip
"buy"Symbol 799 MovieClip Frame 1Symbol 783 MovieClip
"alt"Symbol 799 MovieClip Frame 2Symbol 791 MovieClip
"main"Symbol 799 MovieClip Frame 2Symbol 798 MovieClip
"cursor"Symbol 869 MovieClip Frame 277Symbol 868 MovieClip

Labels

"preloader_loop"Frame 2
"title_loop"Frame 137
"game_start"Frame 141
"game_loop"Frame 152
"upkeep_loop"Frame 166
"game_over"Frame 168
"game_win"Frame 174
"complex"Symbol 84 MovieClip Frame 1
"simple"Symbol 84 MovieClip Frame 3
"loop"Symbol 101 MovieClip Frame 2
"title"Symbol 114 MovieClip Frame 2
"game_start"Symbol 114 MovieClip Frame 5
"upkeep"Symbol 114 MovieClip Frame 8
"game_over"Symbol 114 MovieClip Frame 11
"weapon_buy"Symbol 120 MovieClip Frame 2
"defense_buy"Symbol 120 MovieClip Frame 5
"defense_repair"Symbol 120 MovieClip Frame 8
"gun_select"Symbol 120 MovieClip Frame 11
"play"Symbol 263 MovieClip Frame 2
"instructions"Symbol 263 MovieClip Frame 6
"options"Symbol 263 MovieClip Frame 9
"credits"Symbol 263 MovieClip Frame 14
"left"Symbol 319 MovieClip Frame 1
"aim"Symbol 319 MovieClip Frame 2
"right"Symbol 319 MovieClip Frame 3
"walk"Symbol 559 MovieClip Frame 1
"attack"Symbol 559 MovieClip Frame 30
"die"Symbol 559 MovieClip Frame 61
"die1"Symbol 559 MovieClip Frame 76
"die2"Symbol 559 MovieClip Frame 91
"really_die"Symbol 559 MovieClip Frame 106
"really_die1"Symbol 559 MovieClip Frame 126
"really_die2"Symbol 559 MovieClip Frame 145
"explode"Symbol 559 MovieClip Frame 173
"explode1"Symbol 559 MovieClip Frame 190
"explode 2"Symbol 559 MovieClip Frame 207
"two"Symbol 582 MovieClip Frame 13
"enemy_loop"Symbol 583 MovieClip Frame 3

Dynamic Text Variables

_root.gbl_money_maxSymbol 124 EditableText"999999"
_root.gbl_points_maxSymbol 126 EditableText"999999"
_root.gbl_kills_maxSymbol 127 EditableText"999999"
_root.gbl_level_maxSymbol 128 EditableText"999999"
_root.game_loaded_descSymbol 142 EditableText"Game loaded: "
hud_defensesSymbol 169 EditableText"Defenses:500   "
hud_killsSymbol 170 EditableText"Kills:16  "
hud_pointsSymbol 171 EditableText"Pts:6025  "
hud_timeSymbol 172 EditableText"Assault:22/45   "
hud_moneySymbol 173 EditableText"$:857  "
defense_powerSymbol 298 EditableText"999"
hud_defensesSymbol 596 EditableText"Defenses:99999"
hud_killsSymbol 597 EditableText"Kills:9999"
hud_pointsSymbol 598 EditableText"Pts:9999999"
hud_timeSymbol 599 EditableText"Assault:99/9999"
hud_moneySymbol 600 EditableText"$:9999999"
def_powerSymbol 802 EditableText"1 2 3 4 5 6 7 8 9 10"
item_descriptionSymbol 804 EditableText" "
upkeep_moneySymbol 805 EditableText"999999"
upkeep_pointsSymbol 806 EditableText"999999"
upkeep_level_killsSymbol 807 EditableText"999999"
upkeep_game_killsSymbol 808 EditableText"999999"
upkeep_levelSymbol 809 EditableText"999999"
weap_costSymbol 811 EditableText"1 2 3 4 5 6 7 8 9 "
def_costSymbol 812 EditableText"1 2 3 4 5 6 7 8 9 10"
weap_damageSymbol 813 EditableText"1 2 3 4 5 6 7 8 9 "
weap_shotsSymbol 814 EditableText"1 2 3 4 5 6 7 8 9 "
weap_nameSymbol 815 EditableText"bb 22 45 9mm beretta shot sniper uzi molotov grenade "
def_nameSymbol 816 EditableText"house boards sandbags barricade barbed razor gate nails mines auto"
sum_up_textSymbol 851 EditableText"Zombies  break into the house, quickly overpower you, and begin to feast on your flesh."
_root.upkeep_moneySymbol 860 EditableText"999999"
_root.upkeep_pointsSymbol 861 EditableText"999999"
_root.upkeep_game_killsSymbol 862 EditableText"999999"




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Created: 27/5 -2019 01:49:47 Last modified: 27/5 -2019 01:49:47 Server time: 23/12 -2024 00:53:54