STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
A Very Merry Christmas! |
This is the info page for Flash #22198 |
Start Game |
Instructions |
Options |
Credits |
Play more games at |
ArmorGames.com |
ArmorGames.com |
Defender |
Skip the time remaining. |
Pause the game. |
Return to main menu. |
Return to game. |
Sell selected tower for 70% of investment. |
Cancel current selection. |
Machine Gun Basic tower, low damage but high rate of fire and armor piercing. |
$50 |
Flamethrower Provides constant damage over large, cone shaped area. |
$200 |
Ice Cannon Low damage and rate of fire, but causes temporary freezing effect over small area. |
Lighting Tower High damage, high armor piercing and a chance to stun. |
$800 |
Plasma Cannon Low rate of fire, but huge damage and large area of effect. |
Light Tower Enormous damage, huge armor piercing, and a decent rate of fire. |
$3200 |
Void Tower Slow rate of fire, but gigantic damage and very large area of effect. |
Machine Gun Level 2 Improved range, rate of fire, and armor piercing. |
Machine Gun Level 3 Doubled damage and improved armor piercing. |
$100 |
Machine Gun Level 4 Dramatically increased rate of fire, range, and armor piercing. |
Machine Gun Level 5 Doubled damage, and improved armor piercing. |
$400 |
Flamethrower Level 2 Increased damage. |
Flamethrower Level 3 Increased damage. |
Flamethrower Level 4 Increased damage. |
Flamethrower Level 5 Increased damage. |
$1600 |
Ice Cannon Level 2 Increased damage and length of freeze. |
Ice Cannon Level 3 Increased damage and length of freeze. |
Ice Cannon Level 4 Increased damage and length of freeze. |
Ice Cannon Level 5 Increased damage and length of freeze. |
Lightning Tower Level 2 Increased damage, range, and chance of stun. |
Lightning Tower Level 3 Increased damage, range, and chance of stun. |
LightningTower Level 4 Increased damage, range, and chance of stun. |
Lightning Tower Level 5 Increased damage, range, and chance of stun. |
$6400 |
Plasma Cannon Level 2 Increased damage and blast radius. |
Plasma Cannon Level 3 Increased damage and blast radius. |
Plasma Cannon Level 4 Increased damage and blast radius. |
Plasma Cannon Level 5 Increased damage and blast radius. |
Light Tower Level 2 Doubled damage. |
Light Tower Level 3 Doubled damage. |
Light Tower Level 4 Doubled damage. |
$12800 |
Light Tower Level 5 Doubled damage. |
$25600 |
Void Tower Level 2 Increased damage and blast radius. |
Void Tower Level 3 Increased damage and blast radius. |
Void Tower Level 4 Increased damage and blast radius. |
Void Tower Level 5 Increased damage and blast radius. |
Machine Gun Level 1 DPS: 3 - 6 |
AP: 30 |
Range: 75 |
Machine Gun Level 2 DPS: 4 - 8 |
AP: 60 |
Range: 100 |
Machine Gun Level 3 DPS: 8 - 16 |
AP: 90 |
Machine Gun Level 4 DPS: 12 - 24 |
AP: 120 |
Range: 125 |
Machine Gun Level 5 DPS: 24 - 48 |
AP: 150 |
Flamethrower Level 1 DPS: 1 - 24 |
AP: 20 |
Range: 120 |
Flamethrower Level 2 DPS: 1 - 48 |
Flamethrower Level 3 DPS: 1 - 96 |
Flamethrower Level 4 DPS: 1 - 192 |
Flamethrower Level 5 DPS: 1 - 384 |
Ice Cannon Level 1 DPS: 8 - 12 AOE: 30 Length of freeze: 0.04 sec |
AP: 40 |
Ice Cannon Level 2 DPS: 16 - 24 AOE: 30 Length of freeze: 0.08 sec |
Ice Cannon Level 3 DPS: 32 - 48 AOE: 30 Length of freeze: 0.17 sec |
Ice Cannon Level 4 DPS: 64 - 96 AOE: 30 Length of freeze: 0.25 sec |
Ice Cannon Level 5 DPS: 128 - 192 AOE: 30 Length of freeze: 0.33 sec |
Lightning Tower Level 1 DPS: 60 - 135 10% chance of 2 sec stun. |
AP: 80 |
Range: 150 |
Lightning Tower Level 2 DPS: 120 - 270 20% chance of 2 sec stun. |
Range: 175 |
Lightning Tower Level 3 DPS: 240 - 540 30% chance of 2 sec stun. |
Range: 200 |
Lightning Tower Level 4 DPS: 480 - 1080 40% chance of 2 sec stun. |
Range: 225 |
Lightning Tower Level 5 DPS: 960 - 2160 50% chance of 2 sec stun. |
Range: 250 |
Plasma Cannon Level 1 DPS: 50 - 70 AOE: 30 |
Range: 80 |
Plasma Cannon Level 2 DPS: 100 - 140 AOE: 40 |
Plasma Cannon Level 3 DPS: 200 - 280 AOE: 50 |
Plasma Cannon Level 4 DPS: 400 - 560 AOE: 60 |
Plasma Cannon Level 5 DPS: 800 - 1120 AOE: 70 |
Light Tower Level 1 DPS: 512 |
AP: 100 |
Light Tower Level 2 DPS: 1024 |
Light Tower Level 3 DPS: 2048 |
Light Tower Level 4 DPS: 4096 |
Light Tower Level 5 DPS: 8192 |
Void Tower Level 1 DPS: 100 - 400 AOE: 60 |
Void Tower Level 2 DPS: 200 - 800 AOE: 70 |
Void Tower Level 3 DPS: 400 - 1600 AOE: 80 |
Void Tower Level 4 DPS: 800 - 3200 AOE: 90 |
Void Tower Level 5 DPS: 1600 - 6400 AOE: 100 |
Green Circle Life: 9 Bounty: $1 |
Armor: 20 |
Damage: 1 |
Blue Circle Life: 18 Bounty: $3 |
Purple Circle Life: 35 Bounty: $6 |
Red Circle Life: 60 Bounty: $11 |
Yellow Circle Life: 100 Bounty: $17 |
White Circle Life: 500 Bounty: $50 |
Damage: 5 |
Green Triangle Life: 350 Bounty: $33 |
Armor: 40 |
Damage: 2 |
Blue Triangle Life: 500 Bounty: $43 |
Purple Triangle Life: 730 Bounty: $54 |
Red Triangle Life: 1000 Bounty: $67 |
Yellow Triangle Life: 1300 Bounty: $81 |
White Triangle Life: 3200 Bounty: $200 |
Damage: 10 |
Green Square Life: 2200 Bounty: $113 |
Armor: 60 |
Damage: 3 |
Blue Square Life: 2700 Bounty: $131 |
Purple Square Life: 3500 Bounty: $150 |
Red Square Life: 4000 Bounty: $171 |
Yellow Square Life: 5000 Bounty: $193 |
White Square Life: 9000 Bounty: $450 |
Damage: 15 |
Green Diamond Life: 6900 Bounty: $241 |
Armor: 80 |
Damage: 4 |
Blue Diamond Life: 8100 Bounty: $267 |
Purple Diamond Life: 9200 Bounty: $294 |
Red Diamond Life: 10000 Bounty: $323 |
Yellow Diamond Life: 12000 Bounty: $353 |
White Diamond Life: 20000 Bounty: $775 |
Damage: 20 |
Green Arrow Life: 16000 Bounty: $417 |
Armor: 100 |
Blue Arrow Life: 18000 Bounty: $451 |
Purple Arrow Life: 20000 Bounty: $486 |
Red Arrow Life: 22000 Bounty: $523 |
Yellow Arrow Life: 25000 Bounty: $561 |
White Arrow Life: 50000 Bounty: $1200 |
Damage: 25 |
White Octagon Life: ?????? Bounty: $10000 |
Armor: ??? |
Damage: 50 |
Begin a new game. |
View the instructions. |
Adjust some settings. |
See who helped make this game possible. |
Adjust the brightness of the background. |
Adjust volume of sound effects. |
Adjust the volume of the music. |
'Thumping Headache' by TBF |
'System Override' by Music-story |
'GOO 3' by Intelligible Blur |
The year is 3000 and you are a network security engineer. You must use your virtual arsenal to prevent the waves of viruses from destroying the server's firewall. Sadly your department's budget was recently cut, so you're income must come from bounties collected on the viruses. The viruses themselves come in a variety of types, colors and sizes. The larger and more advanced types are harder to kill but provide a larger bounty. The viruses have recently begun attacking in waves every twenty seconds. It seems there is some kind of super virus controlling them. You can move your cursor over a virus to see information about it. You can also hold down the space bar to see the life meters of all the viruses. Your defense consisted of a variety of stationary emplacements along the network path. By strategically choosing, placing, and upgrading towers you just might be able to destroy the viruses before they reach the firewall. You can hold down the shift key to build multiple towers of the same type. Good Luck |
The year is 3000 and you are a network security engineer. You must use your virtual arsenal to prevent the waves of viruses from destroying the server's firewall. Sadly your department's budget was recently cut, so you're income must come from bounties collected on the viruses. The viruses themselves come in a variety of types, colors and sizes. The larger and more advanced types are harder to kill but provide a larger bounty. The viruses have recently begun attacking in waves every twenty seconds. It seems there is some kind of super virus controlling them. You can move your cursor over a virus to see information about it. You can also hold down the space bar to see the life meters of all the viruses. Your defense consisted of a variety of stationary emplacements along the network path. By strategically choosing, placing, and upgrading towers you just might be able to destroy the viruses before they reach the firewall. You can hold down the shift key to build multiple towers of the same type. Good Luck |
Menu |
Background Brightness: |
Background Brightness: |
Sound FX Volume: |
Sound FX Volume: |
Music Volume: |
Music Volume: |
Music Selection: |
Music Selection: |
1 |
2 |
3 |
Visual Quality: |
L |
M |
H |
Music: 'Thumping Headache' by TBF - Link 'System Override' by Music-story - Link 'GOO 3' by Intelligible Blur - Link Images: NASA and STScI - Link Special Thanks: Newgrounds - Link Armor Games - Link |
Music: 'Thumping Headache' by TBF - 'System Override' by Music-story - 'GOO 3' by Intelligible Blur - Images: NASA and STScI - Special Thanks: Newgrounds - Armor Games - |
Link |
Link |
Start |
Select a map and press start to begin. |
Current map: |
<p align="left"><font face="Tahoma" size="12" color="#db5802" letterSpacing="0.000000" kerning="1">Hard</font></p> |
Paused |
Paused |
Resume |
You've prevented the complete destruction of the primary server. You've earned yourself a 5% raise. Next year. |
Congratulations! |
Congratulations! |
You've prevented the complete destruction of the primary server. You've earned yourself a 5% raise. Next year. |
The server is down and you're fired. Have a nice day. |
Game Over |
Game Over |
The server is down and you're fired. Have a nice day. |
Pause |
$ |
<p align="left"><font face="Tahoma" size="18" color="#0066ff" letterSpacing="0.000000" kerning="1">100</font></p> |
$ |
<p align="left"><font face="Tahoma" size="18" color="#0066ff" letterSpacing="0.000000" kerning="1">100</font></p> |
<p align="left"><font face="Tahoma" size="18" color="#0066ff" letterSpacing="0.000000" kerning="1">00:20</font></p> |
<p align="left"><font face="Tahoma" size="18" color="#0066ff" letterSpacing="0.000000" kerning="1">Prep</font></p> |
ActionScript [AS1/AS2]
Frame 1fscommand ("showmenu", "false"); Mouse.hide(); startDrag (mainCursor, true);Frame 2stop(); logo.onRelease = function () { getURL ("http://www.newgrounds.com/", "_blank"); };Frame 3stop();Frame 4var currentMusic = 1; var musicVolume = 25; var soundVolume = 400; var Music1 = new Sound(music1); var Music2 = new Sound(music2); var Music3 = new Sound(music3); _root._quality = "HIGH"; back._alpha = 20; Music1.attachSound("NG16231.mp3"); Music2.attachSound("NG79138.mp3"); Music3.attachSound("NG79195.mp3"); Music1.setVolume(musicVolume); Music2.setVolume(0); Music3.setVolume(0); Music1.start(0, 10); Music2.start(0, 10); Music3.start(0, 10);Frame 6function reset() { towerID = 100; unitID = 1000; bulletID = 2000; FXID = 3000; life = 100; money = 100; level = 0; currentMap = 2; shiftDown = false; timeLeft = 20; frameCount = 0; monsterCount = 0; soundCount = 0; create = false; rollingOver = false; pausing = true; sliding = false; infoBox.skipButton._visible = false; infoBox.pausingButton._visible = false; buildingCursor._visible = false; towerSelection._visible = false; maps._visible = false; var _local1 = 0; while (_local1 < monsters.length) { monsters[_local1].kill(); _local1++; } _local1 = 0; while (_local1 < towers.length) { towers[_local1].kill(); _local1++; } _local1 = 0; while (_local1 < bullets.length) { bullets[_local1].kill(); _local1++; } towers.splice(0, towers.length); monsters.splice(0, monsters.length); bullets.splice(0, bullets.length); moneyBox.text = money; lifeBox.text = life; levelBox.text = "Prep"; timeBox.text = "00:20"; infoBox.gotoAndStop("Main"); infoBox.info.gotoAndStop("Empty"); } function addMoney(m) { money = money + m; } function addLife(l) { life = life + l; } function getTowerName() { towerID++; if (towerID >= 999) { towerID = 100; } return("t" + towerID); } function getTowerDepth() { return(towerID); } function getUnitName() { unitID++; if (unitID >= 1999) { unitID = 1000; } return("u" + unitID); } function getUnitDepth() { return(unitID); } function getBulletName() { bulletID++; if (bulletID >= 2999) { bulletID = 2000; } return("b" + bulletID); } function getBulletDepth() { return(bulletID); } function getFXName() { FXID++; if (FXID >= 3999) { FXID = 3000; } return("fx" + FXID); } function getFXDepth() { return(FXID); } function getPrice(t, l) { if (t == 1) { if (l == 1) { return(50); } if (l == 2) { return(50); } if (l == 3) { return(100); } if (l == 4) { return(200); } if (l == 5) { return(400); } } if ((t == 2) || (t == 3)) { if (l == 1) { return(200); } if (l == 2) { return(200); } if (l == 3) { return(400); } if (l == 4) { return(800); } if (l == 5) { return(1600); } } if ((t == 4) || (t == 5)) { if (l == 1) { return(800); } if (l == 2) { return(800); } if (l == 3) { return(1600); } if (l == 4) { return(3200); } if (l == 5) { return(6400); } } if ((t == 6) || (t == 7)) { if (l == 1) { return(3200); } if (l == 2) { return(3200); } if (l == 3) { return(6400); } if (l == 4) { return(12800); } if (l == 5) { return(25600); } } return(1000000); } function getSale(t, l) { var _local2; _local2 = 0; var _local1 = 1; while (_local1 <= l) { _local2 = _local2 + getPrice(t, _local1); _local1++; } return(_local2); } function pauseOn() { pausing = true; back.enabled = false; infoBox.skipButton.enabled = false; infoBox.pausingButton.enabled = false; towerSelection.stop(); sliding = selecting; selecting = false; var _local1 = 0; while (_local1 < bullets.length) { bullets[_local1].stopClip(); _local1++; } } function pauseOff() { pausing = false; back.enabled = true; infoBox.skipButton.enabled = true; infoBox.pausingButton.enabled = true; selecting = sliding; towerSelection.play(); var _local1 = 0; while (_local1 < bullets.length) { bullets[_local1].startClip(); _local1++; } } function playSound(n, p) { var _local2 = new Sound(soundFX); soundCount++; _local2.attachSound(n); _local2.setVolume(Math.floor(soundVolume / ((soundCount / 4) + 1))); _local2.setPan(Math.floor(((p / 550) * 200) - 100)); _local2.start(); _local2.onSoundComplete = function () { soundCount--; }; } function step() { var _local5; moneyBox.text = money; lifeBox.text = life; if (!rollingOver) { if (selecting) { _local5 = (("Tower" + towers[selectNum].getType()) + "-") + towers[selectNum].getLevel(); infoBox.info.gotoAndStop(_local5); } else { infoBox.info.gotoAndStop("Empty"); } } if (sliding) { slidingTab._x = _root._xmouse - 106; if (slidingTab._x < 200) { slidingTab._x = 200; } if (slidingTab._x > 400) { slidingTab._x = 400; } if (selectNum == 1) { back._alpha = Math.floor(100 - ((slidingTab._x - 200) / 2)); } else if (selectNum == 2) { soundVolume = Math.floor(slidingTab._x - 200) * 3; } else { musicVolume = Math.floor((slidingTab._x - 200) / 2); if (currentMusic == 1) { Music1.setVolume(musicVolume); } else if (currentMusic == 2) { Music2.setVolume(musicVolume); } else { Music3.setVolume(musicVolume); } } } if (!pausing) { if (level == 0) { levelBox.text = "Prep"; } else { levelBox.text = level; } if (timeLeft < 10) { timeBox.text = "00:0" + timeLeft; } else { timeBox.text = "00:" + timeLeft; } frameCount++; if (create) { if (((frameCount == 8) || (frameCount == 16)) || (frameCount == 24)) { if (monsterCount < monsterList[level].length) { monsters.push(new Unit(monsterList[level][monsterCount], currentMap)); monsterCount++; } else { monsterCount = 0; create = false; infoBox.skipButton._visible = true; } } } if (frameCount >= 24) { if (timeLeft > 0) { timeLeft--; frameCount = 0; } } if (timeLeft == 0) { if (level < 51) { create = true; timeLeft = 20; level++; infoBox.skipButton._visible = false; } } if (selecting) { towerSelection._visible = true; towerSelection._x = towers[selectNum].getX(); towerSelection._y = towers[selectNum].getY() + 24; towerSelection.rangeCircle._xscale = towers[selectNum].getRange(); towerSelection.rangeCircle._yscale = towers[selectNum].getRange(); if (towers[selectNum].getLevel() >= 5) { infoBox.gotoAndStop("NoUpgrade"); } else { infoBox.gotoAndStop("Upgrade"); } } else { towerSelection._visible = false; infoBox.gotoAndStop("Basic"); } if (constructing) { buildingCursor._visible = true; if (towerType == 1) { buildingCursor.rangeCircle._xscale = 75; buildingCursor.rangeCircle._yscale = 75; } else if (towerType == 2) { buildingCursor.rangeCircle._xscale = 150; buildingCursor.rangeCircle._yscale = 150; } else if (towerType == 3) { buildingCursor.rangeCircle._xscale = 100; buildingCursor.rangeCircle._yscale = 100; } else if (towerType == 4) { buildingCursor.rangeCircle._xscale = 120; buildingCursor.rangeCircle._yscale = 120; } else if (towerType == 5) { buildingCursor.rangeCircle._xscale = 80; buildingCursor.rangeCircle._yscale = 80; } else if (towerType == 6) { buildingCursor.rangeCircle._xscale = 200; buildingCursor.rangeCircle._yscale = 200; } else { buildingCursor.rangeCircle._xscale = 150; buildingCursor.rangeCircle._yscale = 150; } cursorRow = Math.floor(this._ymouse / 24); cursorColumn = Math.floor(this._xmouse / 24); buildingCursor._x = (cursorColumn * 24) + 12; buildingCursor._y = (cursorRow * 24) + 12; if (map[cursorRow - 1][cursorColumn] == 0) { buildingCursor.gotoAndStop(1); } else { buildingCursor.gotoAndStop(2); } } else { buildingCursor._visible = false; } var _local3 = 0; while (_local3 < monsters.length) { if (!monsters[_local3].step()) { var _local4; if (this._ymouse < 336) { rollingOver = false; } monsters.splice(_local3, 1); } _local3++; } _local3 = 0; while (_local3 < towers.length) { towers[_local3].step(); _local3++; } _local3 = 0; while (_local3 < bullets.length) { if (!bullets[_local3].step()) { bullets.splice(_local3, 1); } _local3++; } if (life <= 0) { lifeBox.text = 0; pauseOn(); infoBox.gotoAndStop("Lose"); } if ((((level == 51) && (monsters.length == 0)) && (life > 0)) && (!create)) { pauseOn(); infoBox.gotoAndStop("Win"); } } } var life; var money; var level; var currentMap; var towerType; var constructing; var cost; var unitID; var towerID; var bulletID; var FXID; var soundCount; var slidingTab; var cursorRow; var cursorColumn; var timeLeft; var frameCount; var monsterCount; var soundCount; var create; var rollingOver; var pausing; var sliding; var monsters = new Array(); var towers = new Array(); var bullets = new Array(); var map = new Array(); var monsterList = new Array(); this.stop(); this.reset(); monsterList[1] = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); monsterList[2] = new Array(2, 2, 2, 2, 1, 2, 2, 2, 1, 1, 2, 2, 1, 1, 1, 2, 1, 1, 1, 1); monsterList[3] = new Array(3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1); monsterList[4] = new Array(3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3); monsterList[5] = new Array(4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3); monsterList[6] = new Array(4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3); monsterList[7] = new Array(5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3); monsterList[8] = new Array(5, 4, 3, 2, 1, 5, 4, 3, 2, 1, 5, 4, 3, 2, 1, 5, 4, 3, 2, 1); monsterList[9] = new Array(6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 5, 5, 5, 5, 5, 5, 5, 5, 5); monsterList[10] = new Array(6, 6, 6, 6, 6, 6, 6, 6, 6, 6); monsterList[11] = new Array(7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7); monsterList[12] = new Array(8, 8, 8, 7, 7, 7, 7, 7, 7, 8, 8, 7, 7, 7, 7, 7, 7, 7, 7, 8); monsterList[13] = new Array(8, 7, 8, 7, 8, 7, 8, 7, 8, 7, 8, 7, 8, 7, 8, 7, 8, 7, 8, 7); monsterList[14] = new Array(9, 8, 8, 8, 8, 8, 8, 8, 8, 8, 9, 7, 7, 7, 7, 7, 7, 7, 7, 7); monsterList[15] = new Array(9, 9, 9, 9, 9, 8, 8, 8, 8, 8, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8); monsterList[16] = new Array(10, 9, 9, 9, 9, 9, 9, 9, 9, 9, 10, 9, 9, 9, 9, 9, 9, 9, 9, 9); monsterList[17] = new Array(11, 10, 10, 10, 10, 10, 10, 10, 10, 11, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9); monsterList[18] = new Array(11, 11, 11, 11, 11, 10, 10, 10, 10, 10, 11, 11, 11, 11, 11, 10, 10, 10, 10, 10); monsterList[19] = new Array(12, 11, 11, 11, 11, 11, 11, 11, 11, 11, 12, 11, 11, 11, 11, 11, 11, 11, 11, 11); monsterList[20] = new Array(12, 12, 12, 12, 12, 12, 12, 12, 12, 12); monsterList[21] = new Array(13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13); monsterList[22] = new Array(14, 13, 13, 13, 13, 13, 13, 13, 13, 13, 14, 13, 13, 13, 13, 13, 13, 13, 13, 13); monsterList[23] = new Array(14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 15, 13, 13, 13, 13, 13, 13, 13, 13, 13); monsterList[24] = new Array(15, 15, 15, 15, 14, 14, 14, 14, 13, 13, 13, 13, 14, 14, 14, 14, 15, 15, 15, 15); monsterList[25] = new Array(16, 15, 15, 15, 15, 15, 15, 15, 15, 15, 16, 15, 15, 15, 15, 15, 15, 15, 15, 15); monsterList[26] = new Array(17, 16, 15, 16, 15, 14, 15, 14, 13, 13, 14, 15, 14, 15, 16, 15, 16, 17, 16, 15); monsterList[27] = new Array(15, 15, 15, 15, 15, 16, 16, 16, 16, 16, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17); monsterList[28] = new Array(17, 17, 17, 17, 17, 16, 16, 16, 16, 16, 17, 17, 17, 17, 17, 16, 16, 16, 16, 16); monsterList[29] = new Array(18, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 18, 17, 17, 17, 17, 17, 17, 17, 17); monsterList[30] = new Array(18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18); monsterList[31] = new Array(19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19); monsterList[32] = new Array(20, 20, 20, 19, 19, 19, 19, 19, 19, 20, 20, 20, 19, 19, 19, 19, 19, 19, 19, 19); monsterList[33] = new Array(21, 20, 20, 20, 20, 20, 20, 20, 20, 21, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20); monsterList[34] = new Array(21, 21, 21, 21, 20, 20, 20, 20, 21, 21, 21, 21, 20, 20, 20, 20, 19, 19, 19, 19); monsterList[35] = new Array(22, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 21, 21, 21, 21, 21, 21, 21, 21, 21); monsterList[36] = new Array(22, 21, 22, 22, 21, 21, 22, 22, 22, 21, 21, 21, 22, 22, 22, 22, 21, 21, 21, 21); monsterList[37] = new Array(23, 22, 21, 20, 19, 23, 22, 21, 20, 19, 23, 22, 21, 20, 19, 23, 22, 21, 20, 19); monsterList[38] = new Array(23, 23, 23, 23, 22, 23, 23, 23, 22, 22, 23, 23, 22, 22, 22, 23, 22, 22, 22, 22); monsterList[39] = new Array(24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 24, 23, 23, 23, 23, 23, 23, 23, 23, 23); monsterList[40] = new Array(24, 24, 24, 24, 24, 24, 24, 24, 24, 24); monsterList[41] = new Array(25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25); monsterList[42] = new Array(26, 25, 25, 25, 25, 25, 25, 26, 25, 25, 25, 25, 25, 25, 26, 25, 25, 25, 25, 25); monsterList[43] = new Array(26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25); monsterList[44] = new Array(27, 26, 26, 26, 26, 26, 25, 25, 25, 25, 27, 26, 26, 26, 26, 26, 25, 25, 25, 25); monsterList[45] = new Array(27, 27, 27, 27, 27, 26, 26, 26, 26, 26, 25, 25, 25, 25, 25, 27, 27, 27, 27, 27); monsterList[46] = new Array(28, 27, 27, 27, 27, 27, 27, 27, 27, 27, 28, 27, 27, 27, 27, 27, 27, 27, 27, 27); monsterList[47] = new Array(28, 28, 28, 28, 27, 26, 25, 26, 27, 28, 28, 28, 28, 27, 26, 25, 26, 27, 28, 29); monsterList[48] = new Array(25, 26, 27, 28, 28, 28, 29, 29, 29, 28, 28, 28, 29, 29, 29, 28, 28, 29, 29, 29); monsterList[49] = new Array(30, 29, 29, 29, 29, 29, 29, 29, 29, 29, 30, 29, 29, 29, 29, 29, 29, 29, 29, 29); monsterList[50] = new Array(30, 30, 30, 30, 30, 30, 30, 30, 30, 30); monsterList[51] = new Array(6, 6, 6, 6, 0, 12, 12, 12, 12, 0, 18, 18, 18, 18, 0, 24, 24, 24, 24, 0, 30, 30, 30, 30, 0, 0, 31); back.onRelease = function () { var temp = 0; with (_root) { selecting = false; if (constructing) { if ((buildingCursor._currentframe == 1) && (money >= cost)) { towers.push(new Tower(buildingCursor._x, buildingCursor._y - 24, towerType, 1)); map[cursorRow - 1][cursorColumn] = 1; money = money - cost; if ((!Key.isDown(16)) || (money < cost)) { constructing = false; } playSound("Click.wav", buildingCursor._x); temp++; } else { constructing = false; } } if (selectNum != undefined) { towers[selectNum].selectOff(); } var i = 0; while (i < towers.length) { var c; c = towers[i].getClip(); if (c.hitTest(this._xmouse, this._ymouse + 24)) { selecting = true; selectNum = i; playSound("Click.wav", buildingCursor._x); temp++; } i++; } } if (temp <= 0) { playSound("Thud.wav", buildingCursor._x); } };Symbol 1 MovieClip [Game] Frame 2_root.step();Symbol 1 MovieClip [Game] Frame 3this.gotoAndPlay(2);Symbol 49 MovieClip Frame 1_root.stop(); var percent; var angle; var count = 0; var currentFrame = 1; this.Letters.text = "loading..."; this.PlayButton._visible = false; this.PlayButton.onRelease = function () { _root.play(); }; this.onEnterFrame = function () { percent = _root.getBytesLoaded() / _root.getBytesTotal(); angle = 270 * percent; this.Cover1._rotation = angle; this.Cover2._rotation = angle + 90; this.Cover3._rotation = angle + 180; if (percent < 0.3333) { count = count + (percent * 3); } else if (percent < 0.6666) { count = count + (percent * 1.5); } else { count = count + (percent * 1); } if (count >= 1) { count--; currentFrame++; if (percent >= 0.3333) { currentFrame++; } if (percent >= 0.6666) { currentFrame++; } } if (currentFrame > 36) { currentFrame = 1; } this.weasel.gotoAndStop(currentFrame); if (angle > 90) { this.Cover3._visible = false; } if (angle > 180) { this.Cover2._visible = false; } if (percent == 1) { this.Cover1._visible = false; this.Letters.text = "play"; this.PlayButton._visible = true; this.weasel.gotoAndStop("end"); } };Symbol 692 MovieClip [__Packages.Unit] Frame 0class Unit { var stunCount, clip, reward, lifeMax, armor, damage, life; function Unit (type, map) { stunCount = 0; clip = _root.screen.attachMovie("Units" + map, _root.getUnitName(), _root.getUnitDepth()); clip.unit.gotoAndStop(type); clip.onRollOver = function () { if (_root.back.enabled) { _root.infoBox.info.gotoAndStop("Unit" + type); _root.rollingOver = true; } }; clip.onRollOut = function () { _root.rollingOver = false; }; reward = Math.ceil((type * type) / 1.5); if (type == 0) { lifeMax = 0; armor = 0; reward = 0; damage = 1; } else if (type == 1) { lifeMax = 9; armor = 20; damage = 1; } else if (type == 2) { lifeMax = 18; armor = 20; damage = 1; } else if (type == 3) { lifeMax = 35; armor = 20; damage = 1; } else if (type == 4) { lifeMax = 60; armor = 20; damage = 1; } else if (type == 5) { lifeMax = 100; armor = 20; damage = 1; } else if (type == 6) { lifeMax = 500; armor = 20; reward = 50; damage = 5; } else if (type == 7) { lifeMax = 350; armor = 40; damage = 2; } else if (type == 8) { lifeMax = 500; armor = 40; damage = 2; } else if (type == 9) { lifeMax = 730; armor = 40; damage = 2; } else if (type == 10) { lifeMax = 1000; armor = 40; damage = 2; } else if (type == 11) { lifeMax = 1300; armor = 40; damage = 2; } else if (type == 12) { lifeMax = 3200; armor = 40; reward = 150; damage = 10; } else if (type == 13) { lifeMax = 2200; armor = 60; damage = 3; } else if (type == 14) { lifeMax = 2700; armor = 60; damage = 3; } else if (type == 15) { lifeMax = 3500; armor = 60; damage = 3; } else if (type == 16) { lifeMax = 4000; armor = 60; damage = 3; } else if (type == 17) { lifeMax = 5000; armor = 60; damage = 3; } else if (type == 18) { lifeMax = 9000; armor = 60; reward = 325; damage = 15; } else if (type == 19) { lifeMax = 6900; armor = 80; damage = 4; } else if (type == 20) { lifeMax = 8100; armor = 80; damage = 4; } else if (type == 21) { lifeMax = 9200; armor = 80; damage = 4; } else if (type == 22) { lifeMax = 10000; armor = 80; damage = 4; } else if (type == 23) { lifeMax = 12000; armor = 80; damage = 4; } else if (type == 24) { lifeMax = 20000; armor = 80; reward = 600; damage = 20; } else if (type == 25) { lifeMax = 16000; armor = 100; damage = 5; } else if (type == 26) { lifeMax = 18000; armor = 100; damage = 5; } else if (type == 27) { lifeMax = 20000; armor = 100; damage = 5; } else if (type == 28) { lifeMax = 22000; armor = 100; damage = 5; } else if (type == 29) { lifeMax = 25000; armor = 100; damage = 5; } else if (type == 30) { lifeMax = 50000; armor = 100; reward = 1000; damage = 25; } else if (type == 31) { lifeMax = 100000 /* 0x0186A0 */; armor = 120; reward = 10000; damage = 50; } life = lifeMax; clip._x = 0; clip._y = 0; } function getX() { return(clip.unit._x); } function getY() { return(clip.unit._y); } function hitCheck(c) { return(clip.unit.hitTest(c)); } function addLife(l, ap) { var _local2; _local2 = 0.01 * (ap - armor); if (_local2 < -1) { _local2 = -1; } life = life + Math.floor(l + (l * _local2)); } function setStun(s) { if (s > stunCount) { stunCount = s; } } function kill() { clip.removeMovieClip(); } function step() { var _local5; var _local3; clip.lifeBar._visible = false; if (stunCount > 0) { stunCount--; } if (life <= 0) { _root.addMoney(reward); _local3 = _root.screen.attachMovie("Die", _root.getFXName(), _root.getFXDepth()); _local3._x = getX() - 4; _local3._y = getY(); clip.removeMovieClip(); return(false); } if (stunCount <= 0) { clip.nextFrame(); } if (clip.unit._x >= 504) { _root.addLife(-damage); clip.removeMovieClip(); _local3 = _root.screen.attachMovie("Crash", _root.getFXName(), _root.getFXDepth()); _local3._x = 504; _local3._y = 156; return(false); } if (clip.unit.hitTest(_root._xmouse, _root._ymouse) || (Key.isDown(32))) { var _local4; _local4 = Math.ceil((life / lifeMax) * 20); clip.lifeBar._visible = true; clip.lifeBar.gotoAndStop(_local4); } else { clip.lifeBar._visible = false; } return(true); } }Symbol 693 MovieClip [__Packages.Bullet] Frame 0class Bullet { var target, type, oldX, oldY, currentX, currentY, longevity, speed, stun, blastRadius, AP, clip, damage, fx, xSpeed, ySpeed, angle; function Bullet (t, cx, cy, ty, level) { var _local4; var _local5; target = t; type = ty; oldX = target.getX(); oldY = target.getY(); currentX = cx; currentY = cy; _local4 = oldX - currentX; _local5 = oldY - currentY; if (type == 1) { longevity = 5; speed = 20; stun = 0; blastRadius = 0; AP = 30 * level; if ((level == 3) || (level == 5)) { clip = _root.screen.attachMovie("Bullet1-2", _root.getBulletName(), _root.getBulletDepth()); damage = 4 + Math.round(Math.random() * 6); fx = "HitFX1-2"; } else { clip = _root.screen.attachMovie("Bullet1-1", _root.getBulletName(), _root.getBulletDepth()); damage = 2 + Math.round(Math.random() * 5); fx = "HitFX1-1"; } } if (type == 2) { clip = _root.screen.attachMovie("Bullet2-" + level, _root.getBulletName(), _root.getBulletDepth()); longevity = 16; speed = 8; stun = 0; blastRadius = 0; AP = 20; if (level == 1) { damage = Math.round(Math.random() * 1); } if (level == 2) { damage = Math.round(Math.random() * 2); } if (level == 3) { damage = Math.round(Math.random() * 4); } if (level == 4) { damage = Math.round(Math.random() * 8); } if (level == 5) { damage = Math.round(Math.random() * 16); } } if (type == 3) { clip = _root.screen.attachMovie("Bullet3", _root.getBulletName(), _root.getBulletDepth()); clip._xscale = 50 * level; clip._yscale = 50 * level; longevity = 6; speed = 16; stun = level; blastRadius = 50; AP = 40; fx = "HitFX3-1"; if (level == 1) { damage = 4 + Math.round(Math.random() * 2); } if (level == 2) { damage = 8 + Math.round(Math.random() * 4); } if (level == 3) { damage = 16 + Math.round(Math.random() * 8); } if (level == 4) { damage = 32 + Math.round(Math.random() * 16); } if (level == 5) { damage = 64 + Math.round(Math.random() * 32); } } if (type == 4) { clip = _root.screen.attachMovie("Bullet4", _root.getBulletName(), _root.getBulletDepth()); clip._xscale = (25 * level) + 25; clip._yscale = (25 * level) + 25; longevity = 10; speed = 16; stun = 0; blastRadius = 0; AP = 80; fx = "HitFX4-1"; if (level == 1) { damage = 20 + Math.round(Math.random() * 45); if ((Math.random() * 100) <= 10) { stun = 48; fx = "HitFX4-2"; } longevity = 12; } if (level == 2) { damage = 40 + Math.round(Math.random() * 90); if ((Math.random() * 100) <= 20) { stun = 48; fx = "HitFX4-2"; } longevity = 14; } if (level == 3) { damage = 80 + Math.round(Math.random() * 180); if ((Math.random() * 100) <= 30) { stun = 48; fx = "HitFX4-2"; } longevity = 15; } if (level == 4) { damage = 160 + Math.round(Math.random() * 360); if ((Math.random() * 100) <= 40) { stun = 48; fx = "HitFX4-2"; } longevity = 17; } if (level == 5) { damage = 320 + Math.round(Math.random() * 720); if ((Math.random() * 100) <= 50) { stun = 48; fx = "HitFX4-2"; } longevity = 18; } } if (type == 5) { clip = _root.screen.attachMovie("Bullet5", _root.getBulletName(), _root.getBulletDepth()); clip._xscale = 50 * level; clip._yscale = 50 * level; longevity = 6; speed = 12; stun = 0; AP = 60; fx = "HitFX5-1"; if (level == 1) { damage = 25 + Math.round(Math.random() * 10); blastRadius = 30; } if (level == 2) { damage = 50 + Math.round(Math.random() * 20); blastRadius = 40; } if (level == 3) { damage = 100 + Math.round(Math.random() * 40); blastRadius = 50; } if (level == 4) { damage = 200 + Math.round(Math.random() * 80); blastRadius = 60; } if (level == 5) { damage = 400 + Math.round(Math.random() * 160); blastRadius = 70; } } if (type == 6) { clip = _root.screen.attachMovie("Bullet6", _root.getBulletName(), _root.getBulletDepth()); clip._xscale = 50 * level; clip._yscale = 50 * level; longevity = 6; speed = 30; stun = 0; blastRadius = 0; AP = 100; fx = "HitFX6-1"; if (level == 1) { damage = 256; } if (level == 2) { damage = 512; } if (level == 3) { damage = 1024; } if (level == 4) { damage = 2048; } if (level == 5) { damage = 4096; } } if (type == 7) { clip = _root.screen.attachMovie("Bullet7", _root.getBulletName(), _root.getBulletDepth()); clip._xscale = 30 * level; clip._yscale = 30 * level; longevity = 10; speed = 14; stun = 0; AP = 40; fx = "HitFX7-1"; if (level == 1) { damage = 50 + Math.round(Math.random() * 150); blastRadius = 60; } if (level == 2) { damage = 100 + Math.round(Math.random() * 300); blastRadius = 70; } if (level == 3) { damage = 200 + Math.round(Math.random() * 600); blastRadius = 80; } if (level == 4) { damage = 400 + Math.round(Math.random() * 1200); blastRadius = 90; } if (level == 5) { damage = 800 + Math.round(Math.random() * 2400); blastRadius = 100; } } if (_local4 == 0) { xSpeed = 0; if (_local5 < 0) { ySpeed = -speed; angle = 4.71238898038469; } else { ySpeed = speed; angle = (Math.PI/2); } } else if (_local4 < 0) { angle = Math.atan(_local5 / _local4) + Math.PI; xSpeed = speed * Math.cos(angle); ySpeed = speed * Math.sin(angle); } else { angle = Math.atan(_local5 / _local4); xSpeed = speed * Math.cos(angle); ySpeed = speed * Math.sin(angle); } clip._x = currentX; clip._y = currentY; clip._rotation = angle * 57.2957795130823; } function kill() { clip.removeMovieClip(); } function stopClip() { clip.stop(); } function startClip() { clip.play(); } function step() { var _local6; var _local5; var _local4; var _local7; if (type == 2) { longevity--; currentX = currentX + xSpeed; currentY = currentY + ySpeed; clip._x = currentX; clip._y = currentY; var _local3 = 0; while (_local3 < _root.monsters.length) { if (_root.monsters[_local3].hitCheck(clip)) { _root.monsters[_local3].addLife(-damage, AP); } _local3++; } if (longevity <= 0) { clip.removeMovieClip(); return(false); } } else { if (target.getX() == undefined) { currentX = currentX + xSpeed; currentY = currentY + ySpeed; } else { currentX = currentX + (xSpeed - (oldX - target.getX())); currentY = currentY + (ySpeed - (oldY - target.getY())); oldX = target.getX(); oldY = target.getY(); } clip._x = currentX; clip._y = currentY; longevity--; if (longevity < 0) { clip._alpha = Math.floor(100 + (20 * longevity)); } if (longevity <= -5) { clip.removeMovieClip(); return(false); } if ((currentY >= 306) || (currentY <= 54)) { clip.removeMovieClip(); return(false); } if (target.hitCheck(clip)) { _local7 = _root.screen.attachMovie(fx, _root.getFXName(), _root.getFXDepth()); _local7._x = target.getX(); _local7._y = target.getY(); _local7._rotation = clip._rotation; if (blastRadius == 0) { target.addLife(-damage, AP); target.setStun(stun); } else { _local7._xscale = blastRadius; _local7._yscale = blastRadius; var _local3 = 0; while (_local3 < _root.monsters.length) { _local5 = currentX - _root.monsters[_local3].getX(); _local4 = currentY - _root.monsters[_local3].getY(); _local6 = Math.sqrt((_local5 * _local5) + (_local4 * _local4)); if (_local6 <= (blastRadius / 2)) { _root.monsters[_local3].addLife(-damage, AP); _root.monsters[_local3].setStun(stun); } _local3++; } } clip.removeMovieClip(); return(false); } } return(true); } }Symbol 694 MovieClip [__Packages.Tower] Frame 0class Tower { var currentX, currentY, type, level, fireCount, fireRate, clip, range, fx, target, heading; function Tower (cx, cy, t, l) { currentX = cx; currentY = cy; type = t; level = l; fireCount = 0; fireRate = 12; if (type == 1) { clip = _root.screen.attachMovie("Tower1-" + level, _root.getTowerName(), _root.getTowerDepth()); if (level == 1) { fireRate = 8; range = 75; fx = "fireFX1-1"; } else if (level == 2) { fireRate = 6; range = 100; fx = "fireFX1-2"; } else if (level == 3) { fireRate = 6; range = 100; fx = "fireFX1-3"; } else if (level == 4) { fireRate = 2; range = 125; fx = "fireFX1-2"; } else if (level == 5) { fireRate = 2; range = 125; fx = "fireFX1-3"; } } if (type == 2) { clip = _root.screen.attachMovie("Tower2-" + level, _root.getTowerName(), _root.getTowerDepth()); range = 150; fireRate = 1; fx = "null"; } if (type == 3) { clip = _root.screen.attachMovie("Tower3-" + level, _root.getTowerName(), _root.getTowerDepth()); range = 100; fx = "FireFX3-1"; } if (type == 4) { clip = _root.screen.attachMovie("Tower4-" + level, _root.getTowerName(), _root.getTowerDepth()); fireRate = 8; fx = "FireFX4-1"; if (level == 1) { range = 120; } else if (level == 2) { range = 140; } else if (level == 3) { range = 160; } else if (level == 4) { range = 180; } else if (level == 5) { range = 200; } } if (type == 5) { clip = _root.screen.attachMovie("Tower5-" + level, _root.getTowerName(), _root.getTowerDepth()); range = 80; fx = "FireFX5-1"; } if (type == 6) { clip = _root.screen.attachMovie("Tower6-" + level, _root.getTowerName(), _root.getTowerDepth()); range = 200; fx = "FireFX6-1"; } if (type == 7) { clip = _root.screen.attachMovie("Tower7-" + level, _root.getTowerName(), _root.getTowerDepth()); range = 150; fx = "FireFX7-" + level; } clip._x = currentX; clip._y = currentY; } function getClip() { return(clip); } function getType() { return(type); } function getLevel() { return(level); } function getX() { return(currentX); } function getY() { return(currentY); } function getRange() { return(range); } function kill() { clip.removeMovieClip(); } function step() { var _local6; var _local8; var _local9; var _local3; var _local4; var _local7; if (fireCount > 0) { fireCount--; } if (_root.monsters.length > 0) { target = _root.monsters[0]; _local3 = target.getX() - currentX; _local4 = target.getY() - currentY; _local7 = Math.sqrt((_local3 * _local3) + (_local4 * _local4)); if (_local7 > range) { if (_root.monsters.length > 1) { var _local5 = 0; while (_local5 < _root.monsters.length) { _local6 = _root.monsters[_local5]; _local3 = _local6.getX() - currentX; _local4 = _local6.getY() - currentY; if (_local7 > Math.sqrt((_local3 * _local3) + (_local4 * _local4))) { target = _local6; _local7 = Math.sqrt((_local3 * _local3) + (_local4 * _local4)); } _local5++; } } } _local3 = target.getX() - currentX; _local4 = target.getY() - currentY; if (_local4 == 0) { if (_local3 > 0) { heading = 180; } else { heading = 0; } } if (_local3 == 0) { if (_local4 > 0) { heading = 90; } else { heading = 270; } } else if (_local3 < 0) { heading = (57.2957795130823 * Math.atan(_local4 / _local3)) + 180; } else { heading = 57.2957795130823 * Math.atan(_local4 / _local3); } clip.turret._rotation = heading; if (_local7 <= range) { if (fireCount <= 0) { _root.bullets.push(new Bullet(target, currentX, currentY, type, level)); if (fx != "null") { _local8 = _root.screen.attachMovie(fx, _root.getFXName(), _root.getFXDepth()); _local8._x = currentX; _local8._y = currentY; _local8._rotation = heading; } else { _local9 = ("Fire2-" + Math.ceil(Math.random() * 4)) + ".wav"; _root.playSound(_local9, clip._x); } fireCount = fireRate; } } } } }Symbol 59 MovieClip Frame 64_root.play();Symbol 64 Buttonon (release) { getURL ("http://www.armorgames.com", "blank"); }Symbol 71 MovieClip Frame 81_root.play(); _root.play();Symbol 74 MovieClip Frame 1var count = 0;Symbol 74 MovieClip Frame 2this.count--; if (this.count < -18) { this._x--; this.count = 0; } if (this._x < -1706) { this._x = 0; }Symbol 74 MovieClip Frame 3this.gotoAndPlay(2);Symbol 112 MovieClip [Units1] Frame 1this.stop();Symbol 112 MovieClip [Units1] Frame 552this.stop();Symbol 113 MovieClip [Units2] Frame 1this.stop();Symbol 113 MovieClip [Units2] Frame 376this.stop();Symbol 114 MovieClip [Units3] Frame 1this.stop();Symbol 114 MovieClip [Units3] Frame 296this.stop();Symbol 115 MovieClip [Units4] Frame 1this.stop();Symbol 115 MovieClip [Units4] Frame 168this.stop();Symbol 300 MovieClip [FireFX1-1] Frame 1_root.playSound("Fire1-1.wav", this._x);Symbol 300 MovieClip [FireFX1-1] Frame 2this.removeMovieClip();Symbol 301 MovieClip [FireFX1-2] Frame 1_root.playSound("Fire1-1.wav", this._x);Symbol 301 MovieClip [FireFX1-2] Frame 2this.removeMovieClip();Symbol 302 MovieClip [FireFX1-3] Frame 1_root.playSound("Fire1-1.wav", this._x);Symbol 302 MovieClip [FireFX1-3] Frame 2_root.playSound("Fire1-1.wav", this._x);Symbol 302 MovieClip [FireFX1-3] Frame 3this.removeMovieClip();Symbol 305 MovieClip [FireFX2-1] Frame 1var temp; temp = ("Fire2-" + Math.ceil(Math.random() * 4)) + ".wav"; _root.playSound(temp, this._x);Symbol 305 MovieClip [FireFX2-1] Frame 2this._x = this._x + Math.floor((3 * Math.random()) + 3); this._y = this._y - Math.floor((3 * Math.random()) + 3);Symbol 305 MovieClip [FireFX2-1] Frame 3this._x = this._x + Math.floor((3 * Math.random()) + 3); this._y = this._y - Math.floor((3 * Math.random()) + 3);Symbol 305 MovieClip [FireFX2-1] Frame 4this._x = this._x + Math.floor((3 * Math.random()) + 3); this._y = this._y - Math.floor((3 * Math.random()) + 3);Symbol 305 MovieClip [FireFX2-1] Frame 5this._x = this._x + Math.floor((3 * Math.random()) + 3); this._y = this._y - Math.floor((3 * Math.random()) + 3);Symbol 305 MovieClip [FireFX2-1] Frame 6this.removeMovieClip();Symbol 307 MovieClip [FireFX3-1] Frame 1_root.playSound("Fire3-1.wav", this._x);Symbol 307 MovieClip [FireFX3-1] Frame 4this.removeMovieClip();Symbol 310 MovieClip [FireFX4-1] Frame 1_root.playSound("Fire4-1.wav", this._x);Symbol 310 MovieClip [FireFX4-1] Frame 9this.removeMovieClip();Symbol 312 MovieClip [FireFX5-1] Frame 1_root.playSound("Fire5-1.wav", this._x);Symbol 312 MovieClip [FireFX5-1] Frame 5this.removeMovieClip();Symbol 314 MovieClip [FireFX6-1] Frame 1_root.playSound("Fire6-1.wav", this._x); this._rotation = 0;Symbol 314 MovieClip [FireFX6-1] Frame 3this.removeMovieClip();Symbol 316 MovieClip [FireFX7-1] Frame 1_root.playSound("Fire7-1.wav", this._x);Symbol 316 MovieClip [FireFX7-1] Frame 4this.removeMovieClip();Symbol 318 MovieClip [FireFX7-2] Frame 1_root.playSound("Fire7-1.wav", this._x);Symbol 318 MovieClip [FireFX7-2] Frame 4this.removeMovieClip();Symbol 320 MovieClip [FireFX7-3] Frame 1_root.playSound("Fire7-1.wav", this._x);Symbol 320 MovieClip [FireFX7-3] Frame 4this.removeMovieClip();Symbol 322 MovieClip [FireFX7-4] Frame 1_root.playSound("Fire7-1.wav", this._x);Symbol 322 MovieClip [FireFX7-4] Frame 4this.removeMovieClip();Symbol 324 MovieClip [FireFX7-5] Frame 1_root.playSound("Fire7-1.wav", this._x);Symbol 324 MovieClip [FireFX7-5] Frame 4this.removeMovieClip();Symbol 328 MovieClip [HitFX1-1] Frame 4this.removeMovieClip();Symbol 332 MovieClip [HitFX1-2] Frame 5this.removeMovieClip();Symbol 336 MovieClip [HitFX3-1] Frame 1_root.playSound("Hit3-1.wav", this._x);Symbol 336 MovieClip [HitFX3-1] Frame 9this.removeMovieClip();Symbol 340 MovieClip [HitFX4-2] Frame 3_root.playSound("Hit4-2.wav", this._x); this._rotation = Math.floor(360 * Math.random());Symbol 340 MovieClip [HitFX4-2] Frame 17_root.playSound("Hit4-2.wav", this._x); this._rotation = Math.floor(360 * Math.random());Symbol 340 MovieClip [HitFX4-2] Frame 28_root.playSound("Hit4-2.wav", this._x); this._rotation = Math.floor(360 * Math.random());Symbol 340 MovieClip [HitFX4-2] Frame 40_root.playSound("Hit4-2.wav", this._x); this._rotation = Math.floor(360 * Math.random());Symbol 340 MovieClip [HitFX4-2] Frame 48this.removeMovieClip();Symbol 341 MovieClip [HitFX4-1] Frame 3this.removeMovieClip();Symbol 346 MovieClip [HitFX5-1] Frame 1_root.playSound("Hit5-1.wav", this._x);Symbol 346 MovieClip [HitFX5-1] Frame 10this.removeMovieClip();Symbol 348 MovieClip [HitFX6-1] Frame 3this.removeMovieClip();Symbol 351 MovieClip [HitFX7-1] Frame 1_root.playSound("Hit7-1.wav", this._x);Symbol 351 MovieClip [HitFX7-1] Frame 6this.removeMovieClip();Symbol 354 MovieClip [Crash] Frame 1_root.playSound("Boing.wav", this._x);Symbol 354 MovieClip [Crash] Frame 9this.removeMovieClip();Symbol 376 MovieClip Frame 1this.stop();Symbol 378 MovieClip [Die] Frame 1_root.playSound("Pop.wav", this._x);Symbol 378 MovieClip [Die] Frame 2this._x = this._x + Math.floor((3 * Math.random()) + 3); this._y = this._y - Math.floor((3 * Math.random()) + 3);Symbol 378 MovieClip [Die] Frame 3this._x = this._x + Math.floor((3 * Math.random()) + 3); this._y = this._y - Math.floor((3 * Math.random()) + 3);Symbol 378 MovieClip [Die] Frame 4this._x = this._x + Math.floor((3 * Math.random()) + 3); this._y = this._y - Math.floor((3 * Math.random()) + 3);Symbol 378 MovieClip [Die] Frame 5this._x = this._x + Math.floor((3 * Math.random()) + 3); this._y = this._y - Math.floor((3 * Math.random()) + 3);Symbol 378 MovieClip [Die] Frame 6this.removeMovieClip();Symbol 386 MovieClip Frame 1_root.map[0] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[1] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[2] = new Array(0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0); _root.map[3] = new Array(0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0); _root.map[4] = new Array(0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0); _root.map[5] = new Array(0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0); _root.map[6] = new Array(1, 1, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 1, 1); _root.map[7] = new Array(0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0); _root.map[8] = new Array(0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0); _root.map[9] = new Array(0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0); _root.map[10] = new Array(0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0); _root.map[11] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[12] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);Symbol 386 MovieClip Frame 2_root.map[0] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[1] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[2] = new Array(0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0); _root.map[3] = new Array(0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0); _root.map[4] = new Array(0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0); _root.map[5] = new Array(0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0); _root.map[6] = new Array(1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1); _root.map[7] = new Array(0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0); _root.map[8] = new Array(0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0); _root.map[9] = new Array(0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0); _root.map[10] = new Array(0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0); _root.map[11] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[12] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);Symbol 386 MovieClip Frame 3_root.map[0] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[1] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[2] = new Array(0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[3] = new Array(0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[4] = new Array(0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[5] = new Array(0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[6] = new Array(1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1); _root.map[7] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0); _root.map[8] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0); _root.map[9] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0); _root.map[10] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0); _root.map[11] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[12] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);Symbol 386 MovieClip Frame 4_root.map[0] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[1] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[2] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[3] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[4] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[5] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[6] = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); _root.map[7] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[8] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[9] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[10] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[11] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[12] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);Symbol 387 MovieClip Frame 1this.stop();Symbol 685 MovieClip Frame 1startGameButton.onRollOver = function () { info.gotoAndStop("StartGame"); _root.rollingOver = true; }; instructionsButton.onRollOver = function () { info.gotoAndStop("Instructions"); _root.rollingOver = true; }; optionsButton.onRollOver = function () { info.gotoAndStop("Options"); _root.rollingOver = true; }; creditsButton.onRollOver = function () { info.gotoAndStop("Credits"); _root.rollingOver = true; }; startGameButton.onRollOut = function () { _root.rollingOver = false; }; instructionsButton.onRollOut = function () { _root.rollingOver = false; }; optionsButton.onRollOut = function () { _root.rollingOver = false; }; creditsButton.onRollOut = function () { _root.rollingOver = false; }; startGameButton.onRelease = function () { _root.maps._visible = true; _root.maps.gotoAndStop(_root.currentMap); _root.infoBox.gotoAndStop("Start"); _root.playSound("Click.wav", this._x); _root.rollingOver = false; }; instructionsButton.onRelease = function () { _root.infoBox.gotoAndStop("Instructions"); _root.playSound("Click.wav", this._x); _root.rollingOver = false; }; optionsButton.onRelease = function () { _root.infoBox.gotoAndStop("Options"); _root.playSound("Click.wav", this._x); _root.rollingOver = false; }; creditsButton.onRelease = function () { _root.infoBox.gotoAndStop("Credits"); _root.playSound("Click.wav", this._x); _root.rollingOver = false; }; armorButton.onRelease = function () { getURL ("http://www.armorgames.com/", "_blank"); };Symbol 685 MovieClip Frame 2menuButton.onRollOver = function () { info.gotoAndStop("Menu"); _root.rollingOver = true; }; menuButton.onRollOut = function () { _root.rollingOver = false; }; menuButton.onRelease = function () { _root.playSound("Click.wav", this._x); _root.infoBox.gotoAndStop("Main"); _root.rollingOver = false; };Symbol 685 MovieClip Frame 3brightnessTab._x = 200 + ((100 - _root.back._alpha) * 2); soundTab._x = 200 + (_root.soundVolume / 3); musicTab._x = 200 + (_root.musicVolume * 2); if (_root.currentMusic == 1) { musicArrow._x = 219; } else if (_root.currentMusic == 2) { musicArrow._x = 253; } else { musicArrow._x = 287; } if (_root._quality == "LOW") { qualityArrow._x = 219; } else if (_root._quality == "MEDIUM") { qualityArrow._x = 253; } else { qualityArrow._x = 287; } menuButton.onRollOver = function () { info.gotoAndStop("Menu"); _root.rollingOver = true; }; brightnessBar.onRollOver = function () { info.gotoAndStop("Brightness"); _root.rollingOver = true; }; soundBar.onRollOver = function () { info.gotoAndStop("Sound"); _root.rollingOver = true; }; musicBar.onRollOver = function () { info.gotoAndStop("Music"); _root.rollingOver = true; }; music1Button.onRollOver = function () { info.gotoAndStop("Music1"); _root.rollingOver = true; }; music2Button.onRollOver = function () { info.gotoAndStop("Music2"); _root.rollingOver = true; }; music3Button.onRollOver = function () { info.gotoAndStop("Music3"); _root.rollingOver = true; }; quality1Button.onRollOver = function () { info.gotoAndStop("Quality1"); _root.rollingOver = true; }; quality2Button.onRollOver = function () { info.gotoAndStop("Quality2"); _root.rollingOver = true; }; quality3Button.onRollOver = function () { info.gotoAndStop("Quality3"); _root.rollingOver = true; }; menuButton.onRollOut = function () { _root.rollingOver = false; }; brightnessBar.onRollOut = function () { _root.rollingOver = false; }; soundBar.onRollOut = function () { _root.rollingOver = false; }; musicBar.onRollOut = function () { _root.rollingOver = false; }; music1Button.onRollOut = function () { _root.rollingOver = false; }; music2Button.onRollOut = function () { _root.rollingOver = false; }; music3Button.onRollOut = function () { _root.rollingOver = false; }; quality1Button.onRollOut = function () { _root.rollingOver = false; }; quality2Button.onRollOut = function () { _root.rollingOver = false; }; quality3Button.onRollOut = function () { _root.rollingOver = false; }; brightnessBar.onPress = function () { _root.sliding = true; _root.slidingTab = _root.infoBox.brightnessTab; _root.selectNum = 1; }; soundBar.onPress = function () { _root.sliding = true; _root.slidingTab = _root.infoBox.soundTab; _root.selectNum = 2; }; musicBar.onPress = function () { _root.sliding = true; _root.slidingTab = _root.infoBox.musicTab; _root.selectNum = 3; }; menuButton.onRelease = function () { _root.playSound("Click.wav", this._x); _root.infoBox.gotoAndStop("Main"); _root.rollingOver = false; }; brightnessBar.onRelease = function () { _root.sliding = false; }; soundBar.onRelease = function () { _root.sliding = false; }; musicBar.onRelease = function () { _root.sliding = false; }; music1Button.onRelease = function () { _root.playSound("Click.wav", this._x); _root.currentMusic = 1; _root.infoBox.musicArrow._x = 219; _root.Music1.setVolume(_root.musicVolume); _root.Music2.setVolume(0); _root.Music3.setVolume(0); }; music2Button.onRelease = function () { _root.playSound("Click.wav", this._x); _root.currentMusic = 2; _root.infoBox.musicArrow._x = 253; _root.Music1.setVolume(0); _root.Music2.setVolume(_root.musicVolume); _root.Music3.setVolume(0); }; music3Button.onRelease = function () { _root.playSound("Click.wav", this._x); _root.currentMusic = 3; _root.infoBox.musicArrow._x = 287; _root.Music1.setVolume(0); _root.Music2.setVolume(0); _root.Music3.setVolume(_root.musicVolume); }; quality1Button.onRelease = function () { _root.playSound("Click.wav", this._x); _root._quality = "LOW"; _root.infoBox.qualityArrow._x = 219; }; quality2Button.onRelease = function () { _root.playSound("Click.wav", this._x); _root._quality = "MEDIUM"; _root.infoBox.qualityArrow._x = 253; }; quality3Button.onRelease = function () { _root.playSound("Click.wav", this._x); _root._quality = "HIGH"; _root.infoBox.qualityArrow._x = 287; }; brightnessBar.onReleaseOutside = function () { _root.sliding = false; _root.rollingOver = false; }; soundBar.onReleaseOutside = function () { _root.sliding = false; _root.rollingOver = false; }; musicBar.onReleaseOutside = function () { _root.sliding = false; _root.rollingOver = false; };Symbol 685 MovieClip Frame 4menuButton.onRollOver = function () { info.gotoAndStop("Menu"); _root.rollingOver = true; }; menuButton.onRollOut = function () { _root.rollingOver = false; }; menuButton.onRelease = function () { _root.playSound("Click.wav", this._x); _root.infoBox.gotoAndStop("Main"); _root.rollingOver = false; }; music1Link.onRelease = function () { getURL ("http://www.newgrounds.com/audio/view.php?id=814931&sub=16231", "_blank"); }; music2Link.onRelease = function () { getURL ("http://www.newgrounds.com/audio/view.php?id=1840528&sub=79138", "_blank"); }; music3Link.onRelease = function () { getURL ("http://www.newgrounds.com/audio/view.php?id=1866498&sub=79195", "_blank"); }; imageLink.onRelease = function () { getURL ("http://hubblesite.org/gallery/", "_blank"); }; newgroundsLink.onRelease = function () { getURL ("http://www.newgrounds.com/", "_blank"); }; armorLink.onRelease = function () { getURL ("http://www.armorgames.com/", "_blank"); };Symbol 685 MovieClip Frame 5startButton.onRelease = function () { gotoAndStop ("Basic"); _root.selecting = false; _root.constructing = false; _root.skipButton._visible = true; _root.pausingButton._visible = true; _root.game.gotoAndPlay(2); _root.pausing = false; _root.playSound("Click.wav", this._x); }; upButton.onRelease = function () { with (_root) { if (currentMap < 4) { currentMap++; maps.gotoAndStop(currentMap); } else { currentMap = 1; maps.gotoAndStop(currentMap); } if (currentMap == 1) { infoBox.mapInfo.text = "Easy"; } else if (currentMap == 2) { infoBox.mapInfo.text = "Hard"; } else if (currentMap == 3) { infoBox.mapInfo.text = "Really Hard"; } else { infoBox.mapInfo.text = "Impossible"; } } _root.playSound("Click.wav", this._x); }; downButton.onRelease = function () { with (_root) { if (currentMap > 1) { currentMap--; maps.gotoAndStop(currentMap); } else { currentMap = 4; maps.gotoAndStop(currentMap); } if (currentMap == 1) { infoBox.mapInfo.text = "Easy"; } else if (currentMap == 2) { infoBox.mapInfo.text = "Hard"; } else if (currentMap == 3) { infoBox.mapInfo.text = "Really Hard"; } else { infoBox.mapInfo.text = "Impossible"; } } _root.playSound("Click.wav", this._x); };Symbol 685 MovieClip Frame 6brightnessTab._x = 200 + ((100 - _root.back._alpha) * 2); soundTab._x = 200 + (_root.soundVolume / 3); musicTab._x = 200 + (_root.musicVolume * 2); if (_root.currentMusic == 1) { musicArrow._x = 219; } else if (_root.currentMusic == 2) { musicArrow._x = 253; } else { musicArrow._x = 287; } if (_root._quality == "LOW") { qualityArrow._x = 219; } else if (_root._quality == "MEDIUM") { qualityArrow._x = 253; } else { qualityArrow._x = 287; } resumeButton.onRollOver = function () { info.gotoAndStop("Resume"); _root.rollingOver = true; }; menuButton.onRollOver = function () { info.gotoAndStop("Menu"); _root.rollingOver = true; }; brightnessBar.onRollOver = function () { info.gotoAndStop("Brightness"); _root.rollingOver = true; }; soundBar.onRollOver = function () { info.gotoAndStop("Sound"); _root.rollingOver = true; }; musicBar.onRollOver = function () { info.gotoAndStop("Music"); _root.rollingOver = true; }; music1Button.onRollOver = function () { info.gotoAndStop("Music1"); _root.rollingOver = true; }; music2Button.onRollOver = function () { info.gotoAndStop("Music2"); _root.rollingOver = true; }; music3Button.onRollOver = function () { info.gotoAndStop("Music3"); _root.rollingOver = true; }; quality1Button.onRollOver = function () { info.gotoAndStop("Quality1"); _root.rollingOver = true; }; quality2Button.onRollOver = function () { info.gotoAndStop("Quality2"); _root.rollingOver = true; }; quality3Button.onRollOver = function () { info.gotoAndStop("Quality3"); _root.rollingOver = true; }; resumeButton.onRollOut = function () { _root.rollingOver = false; }; menuButton.onRollOut = function () { _root.rollingOver = false; }; brightnessBar.onRollOut = function () { _root.rollingOver = false; }; soundBar.onRollOut = function () { _root.rollingOver = false; }; musicBar.onRollOut = function () { _root.rollingOver = false; }; music1Button.onRollOut = function () { _root.rollingOver = false; }; music2Button.onRollOut = function () { _root.rollingOver = false; }; music3Button.onRollOut = function () { _root.rollingOver = false; }; quality1Button.onRollOut = function () { _root.rollingOver = false; }; quality2Button.onRollOut = function () { _root.rollingOver = false; }; quality3Button.onRollOut = function () { _root.rollingOver = false; }; brightnessBar.onPress = function () { _root.sliding = true; _root.slidingTab = _root.infoBox.brightnessTab; _root.selectNum = 1; }; soundBar.onPress = function () { _root.sliding = true; _root.slidingTab = _root.infoBox.soundTab; _root.selectNum = 2; }; musicBar.onPress = function () { _root.sliding = true; _root.slidingTab = _root.infoBox.musicTab; _root.selectNum = 3; }; resumeButton.onRelease = function () { _root.pauseOff(); _root.playSound("Click.wav", this._x); }; menuButton.onRelease = function () { _root.playSound("Click.wav", this._x); _root.pauseOff(); _root.gotoAndPlay(5); }; brightnessBar.onRelease = function () { _root.sliding = false; }; soundBar.onRelease = function () { _root.sliding = false; }; musicBar.onRelease = function () { _root.sliding = false; }; music1Button.onRelease = function () { _root.playSound("Click.wav", this._x); _root.currentMusic = 1; _root.infoBox.musicArrow._x = 219; _root.Music1.setVolume(_root.musicVolume); _root.Music2.setVolume(0); _root.Music3.setVolume(0); }; music2Button.onRelease = function () { _root.playSound("Click.wav", this._x); _root.currentMusic = 2; _root.infoBox.musicArrow._x = 253; _root.Music1.setVolume(0); _root.Music2.setVolume(_root.musicVolume); _root.Music3.setVolume(0); }; music3Button.onRelease = function () { _root.playSound("Click.wav", this._x); _root.currentMusic = 3; _root.infoBox.musicArrow._x = 287; _root.Music1.setVolume(0); _root.Music2.setVolume(0); _root.Music3.setVolume(_root.musicVolume); }; quality1Button.onRelease = function () { _root.playSound("Click.wav", this._x); _root._quality = "LOW"; _root.infoBox.qualityArrow._x = 219; }; quality2Button.onRelease = function () { _root.playSound("Click.wav", this._x); _root._quality = "MEDIUM"; _root.infoBox.qualityArrow._x = 253; }; quality3Button.onRelease = function () { _root.playSound("Click.wav", this._x); _root._quality = "HIGH"; _root.infoBox.qualityArrow._x = 287; }; brightnessBar.onReleaseOutside = function () { _root.sliding = false; _root.rollingOver = false; }; soundBar.onReleaseOutside = function () { _root.sliding = false; _root.rollingOver = false; }; musicBar.onReleaseOutside = function () { _root.sliding = false; _root.rollingOver = false; };Symbol 685 MovieClip Frame 7menuButton.onRollOver = function () { info.gotoAndStop("Menu"); _root.rollingOver = true; }; menuButton.onRollOut = function () { info.gotoAndStop("Empty"); _root.rollingOver = false; }; menuButton.onRelease = function () { _root.playSound("Click.wav", this._x); _root.pauseOff(); _root.gotoAndPlay(5); }; armorButton.onRelease = function () { getURL ("http://www.armorgames.com/", "_blank"); };Symbol 685 MovieClip Frame 8menuButton.onRollOver = function () { info.gotoAndStop("Menu"); _root.rollingOver = true; }; menuButton.onRollOut = function () { info.gotoAndStop("Empty"); _root.rollingOver = false; }; menuButton.onRelease = function () { _root.playSound("Click.wav", this._x); _root.pauseOff(); _root.gotoAndPlay(5); }; armorButton.onRelease = function () { getURL ("http://www.armorgames.com/", "_blank"); };Symbol 685 MovieClip Frame 9skipButton.onRollOver = function () { info.gotoAndStop("Skip"); _root.rollingOver = true; }; pausingButton.onRollOver = function () { info.gotoAndStop("Pause"); _root.rollingOver = true; }; cancelButton.onRollOver = function () { info.gotoAndStop("Cancel"); _root.rollingOver = true; }; tower1Button.onRollOver = function () { info.gotoAndStop("OverTower1"); _root.rollingOver = true; }; tower2Button.onRollOver = function () { info.gotoAndStop("OverTower2"); _root.rollingOver = true; }; tower3Button.onRollOver = function () { info.gotoAndStop("OverTower3"); _root.rollingOver = true; }; tower4Button.onRollOver = function () { info.gotoAndStop("OverTower4"); _root.rollingOver = true; }; tower5Button.onRollOver = function () { info.gotoAndStop("OverTower5"); _root.rollingOver = true; }; tower6Button.onRollOver = function () { info.gotoAndStop("OverTower6"); _root.rollingOver = true; }; tower7Button.onRollOver = function () { info.gotoAndStop("OverTower7"); _root.rollingOver = true; }; skipButton.onRollOut = function () { _root.rollingOver = false; }; pausingButton.onRollOut = function () { _root.rollingOver = false; }; cancelButton.onRollOut = function () { _root.rollingOver = false; }; tower1Button.onRollOut = function () { _root.rollingOver = false; }; tower2Button.onRollOut = function () { _root.rollingOver = false; }; tower3Button.onRollOut = function () { _root.rollingOver = false; }; tower4Button.onRollOut = function () { _root.rollingOver = false; }; tower5Button.onRollOut = function () { _root.rollingOver = false; }; tower6Button.onRollOut = function () { _root.rollingOver = false; }; tower7Button.onRollOut = function () { _root.rollingOver = false; }; skipButton.onRelease = function () { _root.timeLeft = 0; _root.frameCount = 0; _root.playSound("Click.wav", this._x); }; pausingButton.onRelease = function () { _root.infoBox.gotoAndStop("Pause"); _root.rollingOver = false; _root.pauseOn(); _root.playSound("Click.wav", this._x); }; cancelButton.onRelease = function () { _root.constructing = false; _root.selecting = false; _root.playSound("Click.wav", this._x); }; tower1Button.onRelease = function () { with (_root) { if (money >= getPrice(1, 1)) { constructing = true; towerType = 1; cost = getPrice(1, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower2Button.onRelease = function () { with (_root) { if (money >= getPrice(2, 1)) { constructing = true; towerType = 2; cost = getPrice(2, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower3Button.onRelease = function () { with (_root) { if (money >= getPrice(3, 1)) { constructing = true; towerType = 3; cost = getPrice(3, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower4Button.onRelease = function () { with (_root) { if (money >= getPrice(4, 1)) { constructing = true; towerType = 4; cost = getPrice(4, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower5Button.onRelease = function () { with (_root) { if (money >= getPrice(5, 1)) { constructing = true; towerType = 5; cost = getPrice(5, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower6Button.onRelease = function () { with (_root) { if (money >= getPrice(6, 1)) { constructing = true; towerType = 6; cost = getPrice(6, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower7Button.onRelease = function () { with (_root) { if (money >= getPrice(7, 1)) { constructing = true; towerType = 7; cost = getPrice(7, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } };Symbol 685 MovieClip Frame 10skipButton.onRollOver = function () { info.gotoAndStop("Skip"); _root.rollingOver = true; }; pausingButton.onRollOver = function () { info.gotoAndStop("Pause"); _root.rollingOver = true; }; sellButton.onRollOver = function () { info.gotoAndStop("Sell"); _root.rollingOver = true; }; upgradeButton.onRollOver = function () { var _local2; _local2 = (("UpgradeTower" + _root.towers[_root.selectNum].getType()) + "-") + _root.towers[_root.selectNum].getLevel(); info.gotoAndStop(_local2); _root.rollingOver = true; }; cancelButton.onRollOver = function () { info.gotoAndStop("Cancel"); _root.rollingOver = true; }; tower1Button.onRollOver = function () { info.gotoAndStop("OverTower1"); _root.rollingOver = true; }; tower2Button.onRollOver = function () { info.gotoAndStop("OverTower2"); _root.rollingOver = true; }; tower3Button.onRollOver = function () { info.gotoAndStop("OverTower3"); _root.rollingOver = true; }; tower4Button.onRollOver = function () { info.gotoAndStop("OverTower4"); _root.rollingOver = true; }; tower5Button.onRollOver = function () { info.gotoAndStop("OverTower5"); _root.rollingOver = true; }; tower6Button.onRollOver = function () { info.gotoAndStop("OverTower6"); _root.rollingOver = true; }; tower7Button.onRollOver = function () { info.gotoAndStop("OverTower7"); _root.rollingOver = true; }; skipButton.onRollOut = function () { _root.rollingOver = false; }; pausingButton.onRollOut = function () { _root.rollingOver = false; }; sellButton.onRollOut = function () { _root.rollingOver = false; }; upgradeButton.onRollOut = function () { _root.rollingOver = false; }; cancelButton.onRollOut = function () { _root.rollingOver = false; }; tower1Button.onRollOut = function () { _root.rollingOver = false; }; tower2Button.onRollOut = function () { _root.rollingOver = false; }; tower3Button.onRollOut = function () { _root.rollingOver = false; }; tower4Button.onRollOut = function () { _root.rollingOver = false; }; tower5Button.onRollOut = function () { _root.rollingOver = false; }; tower6Button.onRollOut = function () { _root.rollingOver = false; }; tower7Button.onRollOut = function () { _root.rollingOver = false; }; skipButton.onRelease = function () { _root.timeLeft = 0; _root.frameCount = 0; _root.playSound("Click.wav", this._x); }; pausingButton.onRelease = function () { _root.infoBox.gotoAndStop("Pause"); _root.pauseOn(); _root.playSound("Click.wav", this._x); }; sellButton.onRelease = function () { var tempX; var tempY; with (_root) { money = money + Math.floor(getSale(towers[selectNum].getType(), towers[selectNum].getLevel()) * 0.7); tempX = Math.floor(towers[selectNum].getX() / 24); tempY = Math.floor(towers[selectNum].getY() / 24); map[tempY][tempX] = 0; towers[selectNum].kill(); towers.splice(selectNum, 1); selecting = false; } _root.playSound("Click.wav", this._x); }; upgradeButton.onRelease = function () { var temp; with (_root) { if (money >= getPrice(towers[selectNum].getType(), towers[selectNum].getLevel() + 1)) { money = money - getPrice(towers[selectNum].getType(), towers[selectNum].getLevel() + 1); towers.push(new Tower(towers[selectNum].getX(), towers[selectNum].getY(), towers[selectNum].getType(), towers[selectNum].getLevel() + 1)); towers[selectNum].kill(); towers.splice(selectNum, 1); selectNum = towers.length - 1; if (towers[selectNum].getLevel() == 5) { _root.rollingOver = false; } else { temp = (("UpgradeTower" + towers[selectNum].getType()) + "-") + towers[selectNum].getLevel(); info.gotoAndStop(temp); } playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; cancelButton.onRelease = function () { _root.constructing = false; _root.selecting = false; _root.playSound("Click.wav", this._x); }; tower1Button.onRelease = function () { with (_root) { if (money >= getPrice(1, 1)) { constructing = true; towerType = 1; cost = getPrice(1, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower2Button.onRelease = function () { with (_root) { if (money >= getPrice(2, 1)) { constructing = true; towerType = 2; cost = getPrice(2, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower3Button.onRelease = function () { with (_root) { if (money >= getPrice(3, 1)) { constructing = true; towerType = 3; cost = getPrice(3, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower4Button.onRelease = function () { with (_root) { if (money >= getPrice(4, 1)) { constructing = true; towerType = 4; cost = getPrice(4, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower5Button.onRelease = function () { with (_root) { if (money >= getPrice(5, 1)) { constructing = true; towerType = 5; cost = getPrice(5, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower6Button.onRelease = function () { with (_root) { if (money >= getPrice(6, 1)) { constructing = true; towerType = 6; cost = getPrice(6, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower7Button.onRelease = function () { with (_root) { if (money >= getPrice(7, 1)) { constructing = true; towerType = 7; cost = getPrice(7, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } };Symbol 685 MovieClip Frame 11skipButton.onRollOver = function () { info.gotoAndStop("Skip"); _root.rollingOver = true; }; pausingButton.onRollOver = function () { info.gotoAndStop("Pause"); _root.rollingOver = true; }; sellButton.onRollOver = function () { info.gotoAndStop("Sell"); _root.rollingOver = true; }; cancelButton.onRollOver = function () { info.gotoAndStop("Cancel"); _root.rollingOver = true; }; tower1Button.onRollOver = function () { info.gotoAndStop("OverTower1"); _root.rollingOver = true; }; tower2Button.onRollOver = function () { info.gotoAndStop("OverTower2"); _root.rollingOver = true; }; tower3Button.onRollOver = function () { info.gotoAndStop("OverTower3"); _root.rollingOver = true; }; tower4Button.onRollOver = function () { info.gotoAndStop("OverTower4"); _root.rollingOver = true; }; tower5Button.onRollOver = function () { info.gotoAndStop("OverTower5"); _root.rollingOver = true; }; tower6Button.onRollOver = function () { info.gotoAndStop("OverTower6"); _root.rollingOver = true; }; tower7Button.onRollOver = function () { info.gotoAndStop("OverTower7"); _root.rollingOver = true; }; skipButton.onRollOut = function () { _root.rollingOver = false; }; pausingButton.onRollOut = function () { _root.rollingOver = false; }; sellButton.onRollOut = function () { _root.rollingOver = false; }; cancelButton.onRollOut = function () { _root.rollingOver = false; }; tower1Button.onRollOut = function () { _root.rollingOver = false; }; tower2Button.onRollOut = function () { _root.rollingOver = false; }; tower3Button.onRollOut = function () { _root.rollingOver = false; }; tower4Button.onRollOut = function () { _root.rollingOver = false; }; tower5Button.onRollOut = function () { _root.rollingOver = false; }; tower6Button.onRollOut = function () { _root.rollingOver = false; }; tower7Button.onRollOut = function () { _root.rollingOver = false; }; skipButton.onRelease = function () { _root.timeLeft = 0; _root.frameCount = 0; _root.playSound("Click.wav", this._x); }; pausingButton.onRelease = function () { _root.infoBox.gotoAndStop("Pause"); _root.pauseOn(); _root.playSound("Click.wav", this._x); }; sellButton.onRelease = function () { var tempX; var tempY; with (_root) { money = money + Math.floor(getSale(towers[selectNum].getType(), towers[selectNum].getLevel()) * 0.7); tempX = Math.floor(towers[selectNum].getX() / 24); tempY = Math.floor(towers[selectNum].getY() / 24); map[tempY][tempX] = 0; towers[selectNum].kill(); towers.splice(selectNum, 1); selecting = false; } _root.playSound("Click.wav", this._x); }; cancelButton.onRelease = function () { _root.constructing = false; _root.selecting = false; _root.playSound("Click.wav", this._x); }; tower1Button.onRelease = function () { with (_root) { if (money >= getPrice(1, 1)) { constructing = true; towerType = 1; cost = getPrice(1, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower2Button.onRelease = function () { with (_root) { if (money >= getPrice(2, 1)) { constructing = true; towerType = 2; cost = getPrice(2, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower3Button.onRelease = function () { with (_root) { if (money >= getPrice(3, 1)) { constructing = true; towerType = 3; cost = getPrice(3, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower4Button.onRelease = function () { with (_root) { if (money >= getPrice(4, 1)) { constructing = true; towerType = 4; cost = getPrice(4, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower5Button.onRelease = function () { with (_root) { if (money >= getPrice(5, 1)) { constructing = true; towerType = 5; cost = getPrice(5, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower6Button.onRelease = function () { with (_root) { if (money >= getPrice(6, 1)) { constructing = true; towerType = 6; cost = getPrice(6, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower7Button.onRelease = function () { with (_root) { if (money >= getPrice(7, 1)) { constructing = true; towerType = 7; cost = getPrice(7, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } };
Library Items
Symbol 1 MovieClip [Game] | Used by:Timeline | |
Symbol 2 Graphic | Used by:3 | |
Symbol 3 MovieClip | Uses:2 | Used by:49 |
Symbol 4 Graphic | Used by:5 | |
Symbol 5 MovieClip | Uses:4 | Used by:49 |
Symbol 6 Graphic | Used by:7 | |
Symbol 7 MovieClip | Uses:6 | Used by:49 |
Symbol 8 Graphic | Used by:44 | |
Symbol 9 Graphic | Used by:44 | |
Symbol 10 Graphic | Used by:44 | |
Symbol 11 Graphic | Used by:44 | |
Symbol 12 Graphic | Used by:44 | |
Symbol 13 Graphic | Used by:44 | |
Symbol 14 Graphic | Used by:44 | |
Symbol 15 Graphic | Used by:44 | |
Symbol 16 Graphic | Used by:44 | |
Symbol 17 Graphic | Used by:44 | |
Symbol 18 Graphic | Used by:44 | |
Symbol 19 Graphic | Used by:44 | |
Symbol 20 Graphic | Used by:44 | |
Symbol 21 Graphic | Used by:44 | |
Symbol 22 Graphic | Used by:44 | |
Symbol 23 Graphic | Used by:44 | |
Symbol 24 Graphic | Used by:44 | |
Symbol 25 Graphic | Used by:44 | |
Symbol 26 Graphic | Used by:44 | |
Symbol 27 Graphic | Used by:44 | |
Symbol 28 Graphic | Used by:44 | |
Symbol 29 Graphic | Used by:44 | |
Symbol 30 Graphic | Used by:44 | |
Symbol 31 Graphic | Used by:44 | |
Symbol 32 Graphic | Used by:44 | |
Symbol 33 Graphic | Used by:44 | |
Symbol 34 Graphic | Used by:44 | |
Symbol 35 Graphic | Used by:44 | |
Symbol 36 Graphic | Used by:44 | |
Symbol 37 Graphic | Used by:44 | |
Symbol 38 Graphic | Used by:44 | |
Symbol 39 Graphic | Used by:44 | |
Symbol 40 Graphic | Used by:44 | |
Symbol 41 Graphic | Used by:44 | |
Symbol 42 Graphic | Used by:44 | |
Symbol 43 Graphic | Used by:44 | |
Symbol 44 MovieClip | Uses:8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 | Used by:49 |
Symbol 45 Font | Used by:46 419 631 632 | |
Symbol 46 EditableText | Uses:45 | Used by:49 |
Symbol 47 Graphic | Used by:48 111 406 409 411 413 417 595 603 617 619 621 626 628 630 635 638 642 644 652 662 663 664 665 666 667 668 671 674 678 680 684 | |
Symbol 48 Button | Uses:47 | Used by:49 |
Symbol 49 MovieClip | Uses:3 5 7 44 46 48 | Used by:Timeline |
Symbol 50 Graphic | Used by:51 | |
Symbol 51 MovieClip | Uses:50 | Used by:Timeline |
Symbol 692 MovieClip [__Packages.Unit] | ||
Symbol 693 MovieClip [__Packages.Bullet] | ||
Symbol 694 MovieClip [__Packages.Tower] | ||
Symbol 52 Graphic | Used by:59 | |
Symbol 53 Graphic | Used by:59 | |
Symbol 54 Graphic | Used by:59 | |
Symbol 55 ShapeTweening | Used by:59 | |
Symbol 56 Graphic | Used by:59 124 127 130 137 144 149 174 177 180 183 188 191 194 197 200 213 216 219 222 225 244 247 250 253 256 263 266 269 272 275 286 289 292 295 298 | |
Symbol 57 ShapeTweening | Used by:59 | |
Symbol 58 Graphic | Used by:59 | |
Symbol 59 MovieClip | Uses:52 53 54 55 56 57 58 | Used by:Timeline |
Symbol 60 Graphic | Used by:71 75 Timeline | |
Symbol 61 Graphic | Used by:62 | |
Symbol 62 MovieClip | Uses:61 | Used by:71 |
Symbol 63 Graphic | Used by:64 | |
Symbol 64 Button | Uses:63 | Used by:71 |
Symbol 65 Graphic | Used by:66 | |
Symbol 66 MovieClip | Uses:65 | Used by:71 |
Symbol 67 Graphic | Used by:68 | |
Symbol 68 MovieClip | Uses:67 | Used by:71 |
Symbol 69 Graphic | Used by:70 | |
Symbol 70 MovieClip | Uses:69 | Used by:71 |
Symbol 71 MovieClip | Uses:60 62 64 66 68 70 SS1 | Used by:Timeline |
Symbol 72 Bitmap | Used by:73 | |
Symbol 73 Graphic | Uses:72 | Used by:74 |
Symbol 74 MovieClip | Uses:73 | Used by:Timeline |
Symbol 75 MovieClip | Uses:60 | Used by:Timeline |
Symbol 76 Graphic | Used by:107 588 | |
Symbol 77 Graphic | Used by:107 | |
Symbol 78 Graphic | Used by:107 588 | |
Symbol 79 Graphic | Used by:107 588 | |
Symbol 80 Graphic | Used by:107 588 | |
Symbol 81 Graphic | Used by:107 588 | |
Symbol 82 Graphic | Used by:107 588 | |
Symbol 83 Graphic | Used by:107 | |
Symbol 84 Graphic | Used by:107 588 | |
Symbol 85 Graphic | Used by:107 588 | |
Symbol 86 Graphic | Used by:107 588 | |
Symbol 87 Graphic | Used by:107 588 | |
Symbol 88 Graphic | Used by:107 588 | |
Symbol 89 Graphic | Used by:107 | |
Symbol 90 Graphic | Used by:107 588 | |
Symbol 91 Graphic | Used by:107 588 | |
Symbol 92 Graphic | Used by:107 588 | |
Symbol 93 Graphic | Used by:107 588 | |
Symbol 94 Graphic | Used by:107 588 | |
Symbol 95 Graphic | Used by:107 | |
Symbol 96 Graphic | Used by:107 588 | |
Symbol 97 Graphic | Used by:107 588 | |
Symbol 98 Graphic | Used by:107 588 | |
Symbol 99 Graphic | Used by:107 588 | |
Symbol 100 Graphic | Used by:107 588 | |
Symbol 101 Graphic | Used by:107 | |
Symbol 102 Graphic | Used by:107 588 | |
Symbol 103 Graphic | Used by:107 588 | |
Symbol 104 Graphic | Used by:107 588 | |
Symbol 105 Graphic | Used by:107 588 | |
Symbol 106 Graphic | Used by:107 588 | |
Symbol 107 MovieClip | Uses:76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 | Used by:112 113 114 115 |
Symbol 108 Graphic | Used by:111 | |
Symbol 109 Graphic | Used by:111 | |
Symbol 110 Graphic | Used by:111 | |
Symbol 111 MovieClip | Uses:108 47 109 110 | Used by:112 113 114 115 |
Symbol 112 MovieClip [Units1] | Uses:107 111 | Used by:Timeline |
Symbol 113 MovieClip [Units2] | Uses:107 111 | Used by:Timeline |
Symbol 114 MovieClip [Units3] | Uses:107 111 | Used by:Timeline |
Symbol 115 MovieClip [Units4] | Uses:107 111 | Used by:Timeline |
Symbol 116 Graphic | Used by:117 | |
Symbol 117 MovieClip [Bullet1-1] | Uses:116 | Used by:Timeline |
Symbol 118 Graphic | Used by:119 | |
Symbol 119 MovieClip [Bullet1-2] | Uses:118 | Used by:Timeline |
Symbol 120 Graphic | Used by:121 | |
Symbol 121 MovieClip | Uses:120 | Used by:124 127 130 137 144 662 |
Symbol 122 Graphic | Used by:123 | |
Symbol 123 MovieClip | Uses:122 | Used by:124 662 |
Symbol 124 MovieClip [Tower1-1] | Uses:56 121 123 | Used by:588 Timeline |
Symbol 125 Graphic | Used by:126 | |
Symbol 126 MovieClip | Uses:125 | Used by:127 |
Symbol 127 MovieClip [Tower1-2] | Uses:121 56 126 | Used by:588 Timeline |
Symbol 128 Graphic | Used by:129 | |
Symbol 129 MovieClip | Uses:128 | Used by:130 |
Symbol 130 MovieClip [Tower1-3] | Uses:121 56 129 | Used by:588 Timeline |
Symbol 131 Graphic | Used by:136 | |
Symbol 132 Graphic | Used by:136 | |
Symbol 133 Graphic | Used by:136 | |
Symbol 134 Graphic | Used by:136 | |
Symbol 135 Graphic | Used by:136 | |
Symbol 136 MovieClip | Uses:131 132 133 134 135 | Used by:137 |
Symbol 137 MovieClip [Tower1-4] | Uses:121 56 136 | Used by:588 Timeline |
Symbol 138 Graphic | Used by:143 | |
Symbol 139 Graphic | Used by:143 | |
Symbol 140 Graphic | Used by:143 | |
Symbol 141 Graphic | Used by:143 | |
Symbol 142 Graphic | Used by:143 | |
Symbol 143 MovieClip | Uses:138 139 140 141 142 | Used by:144 |
Symbol 144 MovieClip [Tower1-5] | Uses:121 56 143 | Used by:588 Timeline |
Symbol 145 Graphic | Used by:146 | |
Symbol 146 MovieClip | Uses:145 | Used by:149 174 177 180 183 663 |
Symbol 147 Graphic | Used by:148 | |
Symbol 148 MovieClip | Uses:147 | Used by:149 663 |
Symbol 149 MovieClip [Tower2-1] | Uses:146 56 148 | Used by:588 Timeline |
Symbol 150 ShapeTweening | Used by:152 | |
Symbol 151 Graphic | Used by:152 155 159 164 | |
Symbol 152 MovieClip [Bullet2-1] | Uses:150 151 | Used by:Timeline |
Symbol 153 ShapeTweening | Used by:155 | |
Symbol 154 ShapeTweening | Used by:155 | |
Symbol 155 MovieClip [Bullet2-2] | Uses:153 154 151 | Used by:Timeline |
Symbol 156 ShapeTweening | Used by:159 | |
Symbol 157 ShapeTweening | Used by:159 | |
Symbol 158 ShapeTweening | Used by:159 | |
Symbol 159 MovieClip [Bullet2-3] | Uses:156 157 158 151 | Used by:Timeline |
Symbol 160 ShapeTweening | Used by:164 | |
Symbol 161 ShapeTweening | Used by:164 | |
Symbol 162 ShapeTweening | Used by:164 | |
Symbol 163 ShapeTweening | Used by:164 | |
Symbol 164 MovieClip [Bullet2-4] | Uses:160 161 162 163 151 | Used by:Timeline |
Symbol 165 ShapeTweening | Used by:171 | |
Symbol 166 ShapeTweening | Used by:171 | |
Symbol 167 ShapeTweening | Used by:171 | |
Symbol 168 ShapeTweening | Used by:171 | |
Symbol 169 ShapeTweening | Used by:171 | |
Symbol 170 Graphic | Used by:171 | |
Symbol 171 MovieClip [Bullet2-5] | Uses:165 166 167 168 169 170 | Used by:Timeline |
Symbol 172 Graphic | Used by:173 | |
Symbol 173 MovieClip | Uses:172 | Used by:174 |
Symbol 174 MovieClip [Tower2-2] | Uses:146 56 173 | Used by:588 Timeline |
Symbol 175 Graphic | Used by:176 | |
Symbol 176 MovieClip | Uses:175 | Used by:177 |
Symbol 177 MovieClip [Tower2-3] | Uses:146 56 176 | Used by:588 Timeline |
Symbol 178 Graphic | Used by:179 | |
Symbol 179 MovieClip | Uses:178 | Used by:180 |
Symbol 180 MovieClip [Tower2-4] | Uses:146 56 179 | Used by:588 Timeline |
Symbol 181 Graphic | Used by:182 | |
Symbol 182 MovieClip | Uses:181 | Used by:183 |
Symbol 183 MovieClip [Tower2-5] | Uses:146 56 182 | Used by:588 Timeline |
Symbol 184 Graphic | Used by:185 | |
Symbol 185 MovieClip | Uses:184 | Used by:188 191 194 197 200 664 |
Symbol 186 Graphic | Used by:187 | |
Symbol 187 MovieClip | Uses:186 | Used by:188 664 |
Symbol 188 MovieClip [Tower3-1] | Uses:185 56 187 | Used by:588 Timeline |
Symbol 189 Graphic | Used by:190 | |
Symbol 190 MovieClip | Uses:189 | Used by:191 |
Symbol 191 MovieClip [Tower3-2] | Uses:185 56 190 | Used by:588 Timeline |
Symbol 192 Graphic | Used by:193 | |
Symbol 193 MovieClip | Uses:192 | Used by:194 |
Symbol 194 MovieClip [Tower3-3] | Uses:185 56 193 | Used by:588 Timeline |
Symbol 195 Graphic | Used by:196 | |
Symbol 196 MovieClip | Uses:195 | Used by:197 |
Symbol 197 MovieClip [Tower3-4] | Uses:185 56 196 | Used by:588 Timeline |
Symbol 198 Graphic | Used by:199 | |
Symbol 199 MovieClip | Uses:198 | Used by:200 |
Symbol 200 MovieClip [Tower3-5] | Uses:185 56 199 | Used by:588 Timeline |
Symbol 201 Graphic | Used by:208 | |
Symbol 202 Graphic | Used by:208 | |
Symbol 203 Graphic | Used by:208 | |
Symbol 204 Graphic | Used by:208 | |
Symbol 205 Graphic | Used by:208 | |
Symbol 206 Graphic | Used by:208 | |
Symbol 207 Graphic | Used by:208 | |
Symbol 208 MovieClip [Bullet3] | Uses:201 202 203 204 205 206 207 | Used by:Timeline |
Symbol 209 Graphic | Used by:210 | |
Symbol 210 MovieClip | Uses:209 | Used by:213 216 219 222 225 665 |
Symbol 211 Graphic | Used by:212 | |
Symbol 212 MovieClip | Uses:211 | Used by:213 665 |
Symbol 213 MovieClip [Tower4-1] | Uses:210 56 212 | Used by:588 Timeline |
Symbol 214 Graphic | Used by:215 | |
Symbol 215 MovieClip | Uses:214 | Used by:216 |
Symbol 216 MovieClip [Tower4-2] | Uses:210 56 215 | Used by:588 Timeline |
Symbol 217 Graphic | Used by:218 | |
Symbol 218 MovieClip | Uses:217 | Used by:219 |
Symbol 219 MovieClip [Tower4-3] | Uses:210 56 218 | Used by:588 Timeline |
Symbol 220 Graphic | Used by:221 | |
Symbol 221 MovieClip | Uses:220 | Used by:222 |
Symbol 222 MovieClip [Tower4-4] | Uses:210 56 221 | Used by:588 Timeline |
Symbol 223 Graphic | Used by:224 | |
Symbol 224 MovieClip | Uses:223 | Used by:225 |
Symbol 225 MovieClip [Tower4-5] | Uses:210 56 224 | Used by:588 Timeline |
Symbol 226 Graphic | Used by:229 | |
Symbol 227 Graphic | Used by:229 | |
Symbol 228 Graphic | Used by:229 | |
Symbol 229 MovieClip [Bullet4] | Uses:226 227 228 | Used by:Timeline |
Symbol 230 Graphic | Used by:239 | |
Symbol 231 Graphic | Used by:239 | |
Symbol 232 Graphic | Used by:239 | |
Symbol 233 Graphic | Used by:239 | |
Symbol 234 Graphic | Used by:239 | |
Symbol 235 Graphic | Used by:239 | |
Symbol 236 Graphic | Used by:239 | |
Symbol 237 Graphic | Used by:239 | |
Symbol 238 Graphic | Used by:239 | |
Symbol 239 MovieClip [Bullet5] | Uses:230 231 232 233 234 235 236 237 238 | Used by:Timeline |
Symbol 240 Graphic | Used by:241 | |
Symbol 241 MovieClip | Uses:240 | Used by:244 247 250 253 256 666 |
Symbol 242 Graphic | Used by:243 | |
Symbol 243 MovieClip | Uses:242 | Used by:244 666 |
Symbol 244 MovieClip [Tower5-1] | Uses:241 56 243 | Used by:588 Timeline |
Symbol 245 Graphic | Used by:246 | |
Symbol 246 MovieClip | Uses:245 | Used by:247 |
Symbol 247 MovieClip [Tower5-2] | Uses:241 56 246 | Used by:588 Timeline |
Symbol 248 Graphic | Used by:249 | |
Symbol 249 MovieClip | Uses:248 | Used by:250 |
Symbol 250 MovieClip [Tower5-3] | Uses:241 56 249 | Used by:588 Timeline |
Symbol 251 Graphic | Used by:252 | |
Symbol 252 MovieClip | Uses:251 | Used by:253 |
Symbol 253 MovieClip [Tower5-4] | Uses:241 56 252 | Used by:588 Timeline |
Symbol 254 Graphic | Used by:255 | |
Symbol 255 MovieClip | Uses:254 | Used by:256 |
Symbol 256 MovieClip [Tower5-5] | Uses:241 56 255 | Used by:588 Timeline |
Symbol 257 Graphic | Used by:258 | |
Symbol 258 MovieClip [Bullet6] | Uses:257 | Used by:Timeline |
Symbol 259 Graphic | Used by:260 | |
Symbol 260 MovieClip | Uses:259 | Used by:263 266 269 272 275 667 |
Symbol 261 Graphic | Used by:262 | |
Symbol 262 MovieClip | Uses:261 | Used by:263 667 |
Symbol 263 MovieClip [Tower6-1] | Uses:260 56 262 | Used by:588 Timeline |
Symbol 264 Graphic | Used by:265 | |
Symbol 265 MovieClip | Uses:264 | Used by:266 |
Symbol 266 MovieClip [Tower6-2] | Uses:260 56 265 | Used by:588 Timeline |
Symbol 267 Graphic | Used by:268 | |
Symbol 268 MovieClip | Uses:267 | Used by:269 |
Symbol 269 MovieClip [Tower6-3] | Uses:260 56 268 | Used by:588 Timeline |
Symbol 270 Graphic | Used by:271 | |
Symbol 271 MovieClip | Uses:270 | Used by:272 |
Symbol 272 MovieClip [Tower6-4] | Uses:260 56 271 | Used by:588 Timeline |
Symbol 273 Graphic | Used by:274 | |
Symbol 274 MovieClip | Uses:273 | Used by:275 |
Symbol 275 MovieClip [Tower6-5] | Uses:260 56 274 | Used by:588 Timeline |
Symbol 276 Graphic | Used by:281 | |
Symbol 277 Graphic | Used by:281 | |
Symbol 278 Graphic | Used by:281 | |
Symbol 279 Graphic | Used by:281 | |
Symbol 280 Graphic | Used by:281 | |
Symbol 281 MovieClip [Bullet7] | Uses:276 277 278 279 280 | Used by:Timeline |
Symbol 282 Graphic | Used by:283 | |
Symbol 283 MovieClip | Uses:282 | Used by:286 289 292 295 298 668 |
Symbol 284 Graphic | Used by:285 | |
Symbol 285 MovieClip | Uses:284 | Used by:286 668 |
Symbol 286 MovieClip [Tower7-1] | Uses:283 56 285 | Used by:588 Timeline |
Symbol 287 Graphic | Used by:288 | |
Symbol 288 MovieClip | Uses:287 | Used by:289 |
Symbol 289 MovieClip [Tower7-2] | Uses:283 56 288 | Used by:588 Timeline |
Symbol 290 Graphic | Used by:291 | |
Symbol 291 MovieClip | Uses:290 | Used by:292 |
Symbol 292 MovieClip [Tower7-3] | Uses:283 56 291 | Used by:588 Timeline |
Symbol 293 Graphic | Used by:294 | |
Symbol 294 MovieClip | Uses:293 | Used by:295 |
Symbol 295 MovieClip [Tower7-4] | Uses:283 56 294 | Used by:588 Timeline |
Symbol 296 Graphic | Used by:297 | |
Symbol 297 MovieClip | Uses:296 | Used by:298 |
Symbol 298 MovieClip [Tower7-5] | Uses:283 56 297 | Used by:588 Timeline |
Symbol 299 Graphic | Used by:300 301 302 | |
Symbol 300 MovieClip [FireFX1-1] | Uses:299 | Used by:Timeline |
Symbol 301 MovieClip [FireFX1-2] | Uses:299 | Used by:Timeline |
Symbol 302 MovieClip [FireFX1-3] | Uses:299 | Used by:Timeline |
Symbol 303 ShapeTweening | Used by:305 | |
Symbol 304 Graphic | Used by:305 378 | |
Symbol 305 MovieClip [FireFX2-1] | Uses:303 304 | Used by:Timeline |
Symbol 306 Graphic | Used by:307 | |
Symbol 307 MovieClip [FireFX3-1] | Uses:306 | Used by:Timeline |
Symbol 308 ShapeTweening | Used by:310 | |
Symbol 309 Graphic | Used by:310 | |
Symbol 310 MovieClip [FireFX4-1] | Uses:308 309 | Used by:Timeline |
Symbol 311 Graphic | Used by:312 | |
Symbol 312 MovieClip [FireFX5-1] | Uses:311 | Used by:Timeline |
Symbol 313 Graphic | Used by:314 | |
Symbol 314 MovieClip [FireFX6-1] | Uses:313 | Used by:Timeline |
Symbol 315 Graphic | Used by:316 | |
Symbol 316 MovieClip [FireFX7-1] | Uses:315 | Used by:Timeline |
Symbol 317 Graphic | Used by:318 | |
Symbol 318 MovieClip [FireFX7-2] | Uses:317 | Used by:Timeline |
Symbol 319 Graphic | Used by:320 | |
Symbol 320 MovieClip [FireFX7-3] | Uses:319 | Used by:Timeline |
Symbol 321 Graphic | Used by:322 | |
Symbol 322 MovieClip [FireFX7-4] | Uses:321 | Used by:Timeline |
Symbol 323 Graphic | Used by:324 | |
Symbol 324 MovieClip [FireFX7-5] | Uses:323 | Used by:Timeline |
Symbol 325 Graphic | Used by:328 332 | |
Symbol 326 Graphic | Used by:328 | |
Symbol 327 Graphic | Used by:328 | |
Symbol 328 MovieClip [HitFX1-1] | Uses:325 326 327 | Used by:Timeline |
Symbol 329 Graphic | Used by:332 | |
Symbol 330 Graphic | Used by:332 | |
Symbol 331 Graphic | Used by:332 | |
Symbol 332 MovieClip [HitFX1-2] | Uses:325 329 330 331 | Used by:Timeline |
Symbol 333 ShapeTweening | Used by:336 | |
Symbol 334 ShapeTweening | Used by:336 | |
Symbol 335 Graphic | Used by:336 | |
Symbol 336 MovieClip [HitFX3-1] | Uses:333 334 335 | Used by:Timeline |
Symbol 337 Graphic | Used by:340 341 | |
Symbol 338 Graphic | Used by:340 | |
Symbol 339 Graphic | Used by:340 | |
Symbol 340 MovieClip [HitFX4-2] | Uses:337 338 339 | Used by:Timeline |
Symbol 341 MovieClip [HitFX4-1] | Uses:337 | Used by:Timeline |
Symbol 342 Graphic | Used by:346 | |
Symbol 343 ShapeTweening | Used by:346 | |
Symbol 344 ShapeTweening | Used by:346 | |
Symbol 345 Graphic | Used by:346 | |
Symbol 346 MovieClip [HitFX5-1] | Uses:342 343 344 345 | Used by:Timeline |
Symbol 347 Graphic | Used by:348 | |
Symbol 348 MovieClip [HitFX6-1] | Uses:347 | Used by:Timeline |
Symbol 349 ShapeTweening | Used by:351 | |
Symbol 350 Graphic | Used by:351 | |
Symbol 351 MovieClip [HitFX7-1] | Uses:349 350 | Used by:Timeline |
Symbol 352 ShapeTweening | Used by:354 | |
Symbol 353 Graphic | Used by:354 | |
Symbol 354 MovieClip [Crash] | Uses:352 353 | Used by:Timeline |
Symbol 355 Sound [NG16231.mp3] | Used by:376 | |
Symbol 356 Sound [NG79138.mp3] | Used by:376 | |
Symbol 357 Sound [NG79195.mp3] | Used by:376 | |
Symbol 358 Sound [Boing.wav] | Used by:376 | |
Symbol 359 Sound [Pop.wav] | Used by:376 | |
Symbol 360 Sound [Thud.wav] | Used by:376 | |
Symbol 361 Sound [Click.wav] | Used by:376 | |
Symbol 362 Sound [Fire7-1.wav] | Used by:376 | |
Symbol 363 Sound [Fire6-1.wav] | Used by:376 | |
Symbol 364 Sound [Fire5-1.wav] | Used by:376 | |
Symbol 365 Sound [Fire4-1.wav] | Used by:376 | |
Symbol 366 Sound [Fire3-1.wav] | Used by:376 | |
Symbol 367 Sound [Fire2-4.wav] | Used by:376 | |
Symbol 368 Sound [Fire2-3.wav] | Used by:376 | |
Symbol 369 Sound [Fire2-2.wav] | Used by:376 | |
Symbol 370 Sound [Fire2-1.wav] | Used by:376 | |
Symbol 371 Sound [Fire1-1.wav] | Used by:376 | |
Symbol 372 Sound [Hit7-1.wav] | Used by:376 | |
Symbol 373 Sound [Hit5-1.wav] | Used by:376 | |
Symbol 374 Sound [Hit4-2.wav] | Used by:376 | |
Symbol 375 Sound [Hit3-1.wav] | Used by:376 | |
Symbol 376 MovieClip | Uses:355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 | Used by:Timeline |
Symbol 377 ShapeTweening | Used by:378 | |
Symbol 378 MovieClip [Die] | Uses:377 304 | Used by:Timeline |
Symbol 379 MovieClip | Used by:Timeline | |
Symbol 380 Graphic | Used by:Timeline | |
Symbol 381 Graphic | Used by:386 | |
Symbol 382 Graphic | Used by:386 | |
Symbol 383 Graphic | Used by:386 | |
Symbol 384 Graphic | Used by:386 | |
Symbol 385 Graphic | Used by:386 | |
Symbol 386 MovieClip | Uses:381 382 383 384 385 | Used by:Timeline |
Symbol 387 MovieClip | Used by:Timeline | |
Symbol 388 Graphic | Used by:392 | |
Symbol 389 Graphic | Used by:390 | |
Symbol 390 MovieClip | Uses:389 | Used by:392 397 |
Symbol 391 Graphic | Used by:392 | |
Symbol 392 MovieClip | Uses:388 390 391 | Used by:Timeline |
Symbol 393 Graphic | Used by:397 | |
Symbol 394 Graphic | Used by:397 | |
Symbol 395 Graphic | Used by:397 | |
Symbol 396 Graphic | Used by:397 | |
Symbol 397 MovieClip | Uses:393 390 394 395 396 | Used by:Timeline |
Symbol 398 Graphic | Used by:Timeline | |
Symbol 399 Graphic | Used by:685 | |
Symbol 400 Graphic | Used by:406 409 411 413 | |
Symbol 401 Graphic | Used by:406 | |
Symbol 402 Font | Used by:403 408 410 412 414 415 416 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 530 531 532 533 534 535 536 537 538 540 541 542 543 544 545 546 547 548 550 551 552 553 554 555 556 557 558 560 561 562 563 564 565 566 567 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 590 591 593 597 598 606 607 608 609 610 611 614 618 620 624 625 627 629 631 632 633 634 643 645 646 647 648 649 651 653 654 655 656 657 658 659 660 672 679 687 688 689 690 691 | |
Symbol 403 Text | Uses:402 | Used by:406 |
Symbol 404 Graphic | Used by:406 409 411 413 | |
Symbol 405 Graphic | Used by:406 409 411 413 | |
Symbol 406 Button | Uses:400 401 403 404 405 47 | Used by:685 |
Symbol 407 Graphic | Used by:409 411 413 | |
Symbol 408 Text | Uses:402 | Used by:409 |
Symbol 409 Button | Uses:400 407 408 404 405 47 | Used by:685 |
Symbol 410 Text | Uses:402 | Used by:411 |
Symbol 411 Button | Uses:400 407 410 404 405 47 | Used by:685 |
Symbol 412 Text | Uses:402 | Used by:413 |
Symbol 413 Button | Uses:400 407 412 404 405 47 | Used by:685 |
Symbol 414 Text | Uses:402 | Used by:685 |
Symbol 415 Text | Uses:402 | Used by:417 |
Symbol 416 Text | Uses:402 | Used by:417 |
Symbol 417 Button | Uses:415 416 47 | Used by:685 |
Symbol 418 Graphic | Used by:420 | |
Symbol 419 Text | Uses:45 | Used by:420 |
Symbol 420 MovieClip | Uses:418 419 | Used by:685 |
Symbol 421 Text | Uses:402 | Used by:588 |
Symbol 422 Text | Uses:402 | Used by:588 |
Symbol 423 Text | Uses:402 | Used by:588 |
Symbol 424 Text | Uses:402 | Used by:588 |
Symbol 425 Text | Uses:402 | Used by:588 |
Symbol 426 Text | Uses:402 | Used by:588 |
Symbol 427 Text | Uses:402 | Used by:588 |
Symbol 428 Text | Uses:402 | Used by:588 |
Symbol 429 Text | Uses:402 | Used by:588 |
Symbol 430 Text | Uses:402 | Used by:588 |
Symbol 431 Text | Uses:402 | Used by:588 |
Symbol 432 Text | Uses:402 | Used by:588 |
Symbol 433 Text | Uses:402 | Used by:588 |
Symbol 434 Text | Uses:402 | Used by:588 |
Symbol 435 Text | Uses:402 | Used by:588 |
Symbol 436 Text | Uses:402 | Used by:588 |
Symbol 437 Text | Uses:402 | Used by:588 |
Symbol 438 Text | Uses:402 | Used by:588 |
Symbol 439 Text | Uses:402 | Used by:588 |
Symbol 440 Text | Uses:402 | Used by:588 |
Symbol 441 Text | Uses:402 | Used by:588 |
Symbol 442 Text | Uses:402 | Used by:588 |
Symbol 443 Text | Uses:402 | Used by:588 |
Symbol 444 Text | Uses:402 | Used by:588 |
Symbol 445 Text | Uses:402 | Used by:588 |
Symbol 446 Text | Uses:402 | Used by:588 |
Symbol 447 Text | Uses:402 | Used by:588 |
Symbol 448 Text | Uses:402 | Used by:588 |
Symbol 449 Text | Uses:402 | Used by:588 |
Symbol 450 Text | Uses:402 | Used by:588 |
Symbol 451 Text | Uses:402 | Used by:588 |
Symbol 452 Text | Uses:402 | Used by:588 |
Symbol 453 Text | Uses:402 | Used by:588 |
Symbol 454 Text | Uses:402 | Used by:588 |
Symbol 455 Text | Uses:402 | Used by:588 |
Symbol 456 Text | Uses:402 | Used by:588 |
Symbol 457 Text | Uses:402 | Used by:588 |
Symbol 458 Text | Uses:402 | Used by:588 |
Symbol 459 Text | Uses:402 | Used by:588 |
Symbol 460 Text | Uses:402 | Used by:588 |
Symbol 461 Text | Uses:402 | Used by:588 |
Symbol 462 Text | Uses:402 | Used by:588 |
Symbol 463 Text | Uses:402 | Used by:588 |
Symbol 464 Text | Uses:402 | Used by:588 |
Symbol 465 Text | Uses:402 | Used by:588 |
Symbol 466 Text | Uses:402 | Used by:588 |
Symbol 467 Text | Uses:402 | Used by:588 |
Symbol 468 Text | Uses:402 | Used by:588 |
Symbol 469 Text | Uses:402 | Used by:588 |
Symbol 470 Text | Uses:402 | Used by:588 |
Symbol 471 Text | Uses:402 | Used by:588 |
Symbol 472 Text | Uses:402 | Used by:588 |
Symbol 473 Text | Uses:402 | Used by:588 |
Symbol 474 Text | Uses:402 | Used by:588 |
Symbol 475 Text | Uses:402 | Used by:588 |
Symbol 476 Text | Uses:402 | Used by:588 |
Symbol 477 Text | Uses:402 | Used by:588 |
Symbol 478 Text | Uses:402 | Used by:588 |
Symbol 479 Text | Uses:402 | Used by:588 |
Symbol 480 Text | Uses:402 | Used by:588 |
Symbol 481 Text | Uses:402 | Used by:588 |
Symbol 482 Text | Uses:402 | Used by:588 |
Symbol 483 Text | Uses:402 | Used by:588 |
Symbol 484 Text | Uses:402 | Used by:588 |
Symbol 485 Text | Uses:402 | Used by:588 |
Symbol 486 Text | Uses:402 | Used by:588 |
Symbol 487 Text | Uses:402 | Used by:588 |
Symbol 488 Text | Uses:402 | Used by:588 |
Symbol 489 Text | Uses:402 | Used by:588 |
Symbol 490 Text | Uses:402 | Used by:588 |
Symbol 491 Text | Uses:402 | Used by:588 |
Symbol 492 Text | Uses:402 | Used by:588 |
Symbol 493 Text | Uses:402 | Used by:588 |
Symbol 494 Text | Uses:402 | Used by:588 |
Symbol 495 Text | Uses:402 | Used by:588 |
Symbol 496 Text | Uses:402 | Used by:588 |
Symbol 497 Text | Uses:402 | Used by:588 |
Symbol 498 Text | Uses:402 | Used by:588 |
Symbol 499 Text | Uses:402 | Used by:588 |
Symbol 500 Text | Uses:402 | Used by:588 |
Symbol 501 Text | Uses:402 | Used by:588 |
Symbol 502 Text | Uses:402 | Used by:588 |
Symbol 503 Text | Uses:402 | Used by:588 |
Symbol 504 Text | Uses:402 | Used by:588 |
Symbol 505 Text | Uses:402 | Used by:588 |
Symbol 506 Text | Uses:402 | Used by:588 |
Symbol 507 Text | Uses:402 | Used by:588 |
Symbol 508 Text | Uses:402 | Used by:588 |
Symbol 509 Text | Uses:402 | Used by:588 |
Symbol 510 Text | Uses:402 | Used by:588 |
Symbol 511 Text | Uses:402 | Used by:588 |
Symbol 512 Text | Uses:402 | Used by:588 |
Symbol 513 Text | Uses:402 | Used by:588 |
Symbol 514 Text | Uses:402 | Used by:588 |
Symbol 515 Text | Uses:402 | Used by:588 |
Symbol 516 Text | Uses:402 | Used by:588 |
Symbol 517 Text | Uses:402 | Used by:588 |
Symbol 518 Text | Uses:402 | Used by:588 |
Symbol 519 Text | Uses:402 | Used by:588 |
Symbol 520 Text | Uses:402 | Used by:588 |
Symbol 521 Text | Uses:402 | Used by:588 |
Symbol 522 Text | Uses:402 | Used by:588 |
Symbol 523 Text | Uses:402 | Used by:588 |
Symbol 524 Text | Uses:402 | Used by:588 |
Symbol 525 Text | Uses:402 | Used by:588 |
Symbol 526 Text | Uses:402 | Used by:588 |
Symbol 527 Text | Uses:402 | Used by:588 |
Symbol 528 Text | Uses:402 | Used by:588 |
Symbol 529 Graphic | Used by:588 | |
Symbol 530 Text | Uses:402 | Used by:588 |
Symbol 531 Text | Uses:402 | Used by:588 |
Symbol 532 Text | Uses:402 | Used by:588 |
Symbol 533 Text | Uses:402 | Used by:588 |
Symbol 534 Text | Uses:402 | Used by:588 |
Symbol 535 Text | Uses:402 | Used by:588 |
Symbol 536 Text | Uses:402 | Used by:588 |
Symbol 537 Text | Uses:402 | Used by:588 |
Symbol 538 Text | Uses:402 | Used by:588 |
Symbol 539 Graphic | Used by:588 | |
Symbol 540 Text | Uses:402 | Used by:588 |
Symbol 541 Text | Uses:402 | Used by:588 |
Symbol 542 Text | Uses:402 | Used by:588 |
Symbol 543 Text | Uses:402 | Used by:588 |
Symbol 544 Text | Uses:402 | Used by:588 |
Symbol 545 Text | Uses:402 | Used by:588 |
Symbol 546 Text | Uses:402 | Used by:588 |
Symbol 547 Text | Uses:402 | Used by:588 |
Symbol 548 Text | Uses:402 | Used by:588 |
Symbol 549 Graphic | Used by:588 | |
Symbol 550 Text | Uses:402 | Used by:588 |
Symbol 551 Text | Uses:402 | Used by:588 |
Symbol 552 Text | Uses:402 | Used by:588 |
Symbol 553 Text | Uses:402 | Used by:588 |
Symbol 554 Text | Uses:402 | Used by:588 |
Symbol 555 Text | Uses:402 | Used by:588 |
Symbol 556 Text | Uses:402 | Used by:588 |
Symbol 557 Text | Uses:402 | Used by:588 |
Symbol 558 Text | Uses:402 | Used by:588 |
Symbol 559 Graphic | Used by:588 | |
Symbol 560 Text | Uses:402 | Used by:588 |
Symbol 561 Text | Uses:402 | Used by:588 |
Symbol 562 Text | Uses:402 | Used by:588 |
Symbol 563 Text | Uses:402 | Used by:588 |
Symbol 564 Text | Uses:402 | Used by:588 |
Symbol 565 Text | Uses:402 | Used by:588 |
Symbol 566 Text | Uses:402 | Used by:588 |
Symbol 567 Text | Uses:402 | Used by:588 |
Symbol 568 Graphic | Used by:588 | |
Symbol 569 Text | Uses:402 | Used by:588 |
Symbol 570 Text | Uses:402 | Used by:588 |
Symbol 571 Text | Uses:402 | Used by:588 |
Symbol 572 Text | Uses:402 | Used by:588 |
Symbol 573 Text | Uses:402 | Used by:588 |
Symbol 574 Text | Uses:402 | Used by:588 |
Symbol 575 Text | Uses:402 | Used by:588 |
Symbol 576 Text | Uses:402 | Used by:588 |
Symbol 577 Text | Uses:402 | Used by:588 |
Symbol 578 Text | Uses:402 | Used by:588 |
Symbol 579 Text | Uses:402 | Used by:588 |
Symbol 580 Text | Uses:402 | Used by:588 |
Symbol 581 Text | Uses:402 | Used by:588 |
Symbol 582 Text | Uses:402 | Used by:588 |
Symbol 583 Text | Uses:402 | Used by:588 |
Symbol 584 Text | Uses:402 | Used by:588 |
Symbol 585 Text | Uses:402 | Used by:588 |
Symbol 586 Text | Uses:402 | Used by:588 |
Symbol 587 Text | Uses:402 | Used by:588 |
Symbol 588 MovieClip | Uses:421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 124 475 476 477 127 478 479 130 480 481 482 137 483 484 144 485 486 487 149 488 174 489 177 490 180 491 183 492 493 188 494 191 495 194 496 197 497 200 498 499 500 213 501 502 216 503 504 219 505 506 222 507 508 225 509 510 244 511 247 512 250 513 253 514 256 515 516 263 517 266 518 269 519 272 520 275 521 286 522 289 523 292 524 295 525 298 76 526 527 528 529 530 78 531 79 532 80 533 81 534 535 82 536 537 538 539 540 84 541 85 542 86 543 87 544 545 88 546 547 548 549 550 90 551 91 552 92 553 93 554 555 94 556 557 558 559 560 96 561 97 562 98 563 99 564 565 100 566 567 568 569 102 570 103 571 104 572 105 573 574 106 575 576 577 578 579 580 581 582 583 584 585 586 587 | Used by:685 |
Symbol 589 Graphic | Used by:685 | |
Symbol 590 Text | Uses:402 | Used by:685 |
Symbol 591 Text | Uses:402 | Used by:685 |
Symbol 592 Graphic | Used by:595 644 | |
Symbol 593 Text | Uses:402 | Used by:595 |
Symbol 594 Graphic | Used by:595 644 | |
Symbol 595 Button | Uses:592 593 594 47 | Used by:685 |
Symbol 596 Graphic | Used by:685 | |
Symbol 597 Text | Uses:402 | Used by:685 |
Symbol 598 Text | Uses:402 | Used by:685 |
Symbol 599 Graphic | Used by:603 | |
Symbol 600 Graphic | Used by:603 | |
Symbol 601 Graphic | Used by:603 | |
Symbol 602 Graphic | Used by:603 | |
Symbol 603 Button | Uses:599 600 601 602 47 | Used by:685 |
Symbol 604 Graphic | Used by:605 | |
Symbol 605 MovieClip | Uses:604 | Used by:685 |
Symbol 606 Text | Uses:402 | Used by:685 |
Symbol 607 Text | Uses:402 | Used by:685 |
Symbol 608 Text | Uses:402 | Used by:685 |
Symbol 609 Text | Uses:402 | Used by:685 |
Symbol 610 Text | Uses:402 | Used by:685 |
Symbol 611 Text | Uses:402 | Used by:685 |
Symbol 612 Graphic | Used by:617 619 621 626 628 630 | |
Symbol 613 Graphic | Used by:617 619 621 626 628 630 662 663 664 665 666 667 668 680 | |
Symbol 614 Text | Uses:402 | Used by:617 |
Symbol 615 Graphic | Used by:617 619 621 626 628 630 662 663 664 665 666 667 668 680 | |
Symbol 616 Graphic | Used by:617 619 621 626 628 630 | |
Symbol 617 Button | Uses:612 613 614 615 616 47 | Used by:685 |
Symbol 618 Text | Uses:402 | Used by:619 |
Symbol 619 Button | Uses:612 613 618 615 616 47 | Used by:685 |
Symbol 620 Text | Uses:402 | Used by:621 |
Symbol 621 Button | Uses:612 613 620 615 616 47 | Used by:685 |
Symbol 622 Graphic | Used by:623 | |
Symbol 623 MovieClip | Uses:622 | Used by:685 |
Symbol 624 Text | Uses:402 | Used by:685 |
Symbol 625 Text | Uses:402 | Used by:626 |
Symbol 626 Button | Uses:612 613 625 615 616 47 | Used by:685 |
Symbol 627 Text | Uses:402 | Used by:628 |
Symbol 628 Button | Uses:612 613 627 615 616 47 | Used by:685 |
Symbol 629 Text | Uses:402 | Used by:630 |
Symbol 630 Button | Uses:612 613 629 615 616 47 | Used by:685 |
Symbol 631 Text | Uses:45 402 | Used by:685 |
Symbol 632 Text | Uses:45 402 | Used by:685 |
Symbol 633 Text | Uses:402 | Used by:635 |
Symbol 634 Text | Uses:402 | Used by:635 |
Symbol 635 Button | Uses:633 634 47 | Used by:685 |
Symbol 636 Graphic | Used by:638 | |
Symbol 637 Graphic | Used by:638 | |
Symbol 638 Button | Uses:636 637 47 | Used by:685 |
Symbol 639 Graphic | Used by:642 | |
Symbol 640 Graphic | Used by:642 | |
Symbol 641 Graphic | Used by:642 | |
Symbol 642 Button | Uses:639 640 641 47 | Used by:685 |
Symbol 643 Text | Uses:402 | Used by:644 |
Symbol 644 Button | Uses:592 643 594 47 | Used by:685 |
Symbol 645 Text | Uses:402 | Used by:685 |
Symbol 646 Text | Uses:402 | Used by:685 |
Symbol 647 EditableText | Uses:402 | Used by:685 |
Symbol 648 Text | Uses:402 | Used by:685 |
Symbol 649 Text | Uses:402 | Used by:685 |
Symbol 650 Graphic | Used by:652 674 | |
Symbol 651 Text | Uses:402 | Used by:652 |
Symbol 652 Button | Uses:650 651 47 | Used by:685 |
Symbol 653 Text | Uses:402 | Used by:685 |
Symbol 654 Text | Uses:402 | Used by:685 |
Symbol 655 Text | Uses:402 | Used by:685 |
Symbol 656 Text | Uses:402 | Used by:685 |
Symbol 657 Text | Uses:402 | Used by:685 |
Symbol 658 Text | Uses:402 | Used by:685 |
Symbol 659 Text | Uses:402 | Used by:685 |
Symbol 660 Text | Uses:402 | Used by:685 |
Symbol 661 Graphic | Used by:685 | |
Symbol 662 Button | Uses:613 121 123 615 47 | Used by:685 |
Symbol 663 Button | Uses:613 146 148 615 47 | Used by:685 |
Symbol 664 Button | Uses:613 185 187 615 47 | Used by:685 |
Symbol 665 Button | Uses:613 210 212 615 47 | Used by:685 |
Symbol 666 Button | Uses:613 241 243 615 47 | Used by:685 |
Symbol 667 Button | Uses:613 260 262 615 47 | Used by:685 |
Symbol 668 Button | Uses:613 283 285 615 47 | Used by:685 |
Symbol 669 Graphic | Used by:671 | |
Symbol 670 Graphic | Used by:671 | |
Symbol 671 Button | Uses:669 670 47 | Used by:685 |
Symbol 672 Text | Uses:402 | Used by:674 |
Symbol 673 Graphic | Used by:674 | |
Symbol 674 Button | Uses:650 672 673 47 | Used by:685 |
Symbol 675 Graphic | Used by:678 | |
Symbol 676 Graphic | Used by:678 | |
Symbol 677 Graphic | Used by:678 | |
Symbol 678 Button | Uses:675 676 677 47 | Used by:685 |
Symbol 679 Text | Uses:402 | Used by:680 |
Symbol 680 Button | Uses:613 679 615 47 | Used by:685 |
Symbol 681 Graphic | Used by:684 | |
Symbol 682 Graphic | Used by:684 | |
Symbol 683 Graphic | Used by:684 | |
Symbol 684 Button | Uses:681 682 683 47 | Used by:685 |
Symbol 685 MovieClip | Uses:399 406 409 411 413 414 417 420 588 589 590 591 595 596 597 598 603 605 606 607 608 609 610 611 617 619 621 623 624 626 628 630 631 632 635 638 642 644 645 646 647 648 649 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 671 674 678 680 684 | Used by:Timeline |
Symbol 686 Graphic | Used by:Timeline | |
Symbol 687 EditableText | Uses:402 | Used by:Timeline |
Symbol 688 Text | Uses:402 | Used by:Timeline |
Symbol 689 EditableText | Uses:402 | Used by:Timeline |
Symbol 690 EditableText | Uses:402 | Used by:Timeline |
Symbol 691 EditableText | Uses:402 | Used by:Timeline |
Streaming Sound 1 | Used by:Symbol 71 MovieClip |
Instance Names
"mainCursor" | Frame 1 | Symbol 51 MovieClip |
"logo" | Frame 2 | Symbol 59 MovieClip |
"back" | Frame 4 | Symbol 75 MovieClip |
"music1" | Frame 4 | Symbol 379 MovieClip |
"music2" | Frame 4 | Symbol 379 MovieClip |
"music3" | Frame 4 | Symbol 379 MovieClip |
"soundFX" | Frame 4 | Symbol 379 MovieClip |
"game" | Frame 6 | Symbol 1 MovieClip [Game] |
"maps" | Frame 6 | Symbol 386 MovieClip |
"screen" | Frame 6 | Symbol 387 MovieClip |
"buildingCursor" | Frame 6 | Symbol 392 MovieClip |
"towerSelection" | Frame 6 | Symbol 397 MovieClip |
"infoBox" | Frame 6 | Symbol 685 MovieClip |
"moneyBox" | Frame 6 | Symbol 687 EditableText |
"lifeBox" | Frame 6 | Symbol 689 EditableText |
"timeBox" | Frame 6 | Symbol 690 EditableText |
"levelBox" | Frame 6 | Symbol 691 EditableText |
"Cover2" | Symbol 49 MovieClip Frame 1 | Symbol 5 MovieClip |
"Cover3" | Symbol 49 MovieClip Frame 1 | Symbol 5 MovieClip |
"Cover1" | Symbol 49 MovieClip Frame 1 | Symbol 5 MovieClip |
"weasel" | Symbol 49 MovieClip Frame 1 | Symbol 44 MovieClip |
"Letters" | Symbol 49 MovieClip Frame 1 | Symbol 46 EditableText |
"PlayButton" | Symbol 49 MovieClip Frame 1 | Symbol 48 Button |
"unit" | Symbol 112 MovieClip [Units1] Frame 1 | Symbol 107 MovieClip |
"lifeBar" | Symbol 112 MovieClip [Units1] Frame 1 | Symbol 111 MovieClip |
"unit" | Symbol 113 MovieClip [Units2] Frame 1 | Symbol 107 MovieClip |
"lifeBar" | Symbol 113 MovieClip [Units2] Frame 1 | Symbol 111 MovieClip |
"unit" | Symbol 114 MovieClip [Units3] Frame 1 | Symbol 107 MovieClip |
"lifeBar" | Symbol 114 MovieClip [Units3] Frame 1 | Symbol 111 MovieClip |
"unit" | Symbol 115 MovieClip [Units4] Frame 1 | Symbol 107 MovieClip |
"lifeBar" | Symbol 115 MovieClip [Units4] Frame 1 | Symbol 111 MovieClip |
"turret" | Symbol 124 MovieClip [Tower1-1] Frame 1 | Symbol 123 MovieClip |
"turret" | Symbol 127 MovieClip [Tower1-2] Frame 1 | Symbol 126 MovieClip |
"turret" | Symbol 130 MovieClip [Tower1-3] Frame 1 | Symbol 129 MovieClip |
"turret" | Symbol 137 MovieClip [Tower1-4] Frame 1 | Symbol 136 MovieClip |
"turret" | Symbol 144 MovieClip [Tower1-5] Frame 1 | Symbol 143 MovieClip |
"turret" | Symbol 149 MovieClip [Tower2-1] Frame 1 | Symbol 148 MovieClip |
"turret" | Symbol 174 MovieClip [Tower2-2] Frame 1 | Symbol 173 MovieClip |
"turret" | Symbol 177 MovieClip [Tower2-3] Frame 1 | Symbol 176 MovieClip |
"turret" | Symbol 180 MovieClip [Tower2-4] Frame 1 | Symbol 179 MovieClip |
"turret" | Symbol 183 MovieClip [Tower2-5] Frame 1 | Symbol 182 MovieClip |
"turret" | Symbol 188 MovieClip [Tower3-1] Frame 1 | Symbol 187 MovieClip |
"turret" | Symbol 191 MovieClip [Tower3-2] Frame 1 | Symbol 190 MovieClip |
"turret" | Symbol 194 MovieClip [Tower3-3] Frame 1 | Symbol 193 MovieClip |
"turret" | Symbol 197 MovieClip [Tower3-4] Frame 1 | Symbol 196 MovieClip |
"turret" | Symbol 200 MovieClip [Tower3-5] Frame 1 | Symbol 199 MovieClip |
"turret" | Symbol 213 MovieClip [Tower4-1] Frame 1 | Symbol 212 MovieClip |
"turret" | Symbol 216 MovieClip [Tower4-2] Frame 1 | Symbol 215 MovieClip |
"turret" | Symbol 219 MovieClip [Tower4-3] Frame 1 | Symbol 218 MovieClip |
"turret" | Symbol 222 MovieClip [Tower4-4] Frame 1 | Symbol 221 MovieClip |
"turret" | Symbol 225 MovieClip [Tower4-5] Frame 1 | Symbol 224 MovieClip |
"turret" | Symbol 244 MovieClip [Tower5-1] Frame 1 | Symbol 243 MovieClip |
"turret" | Symbol 247 MovieClip [Tower5-2] Frame 1 | Symbol 246 MovieClip |
"turret" | Symbol 250 MovieClip [Tower5-3] Frame 1 | Symbol 249 MovieClip |
"turret" | Symbol 253 MovieClip [Tower5-4] Frame 1 | Symbol 252 MovieClip |
"turret" | Symbol 256 MovieClip [Tower5-5] Frame 1 | Symbol 255 MovieClip |
"turret" | Symbol 263 MovieClip [Tower6-1] Frame 1 | Symbol 262 MovieClip |
"turret" | Symbol 266 MovieClip [Tower6-2] Frame 1 | Symbol 265 MovieClip |
"turret" | Symbol 269 MovieClip [Tower6-3] Frame 1 | Symbol 268 MovieClip |
"turret" | Symbol 272 MovieClip [Tower6-4] Frame 1 | Symbol 271 MovieClip |
"turret" | Symbol 275 MovieClip [Tower6-5] Frame 1 | Symbol 274 MovieClip |
"turret" | Symbol 286 MovieClip [Tower7-1] Frame 1 | Symbol 285 MovieClip |
"turret" | Symbol 289 MovieClip [Tower7-2] Frame 1 | Symbol 288 MovieClip |
"turret" | Symbol 292 MovieClip [Tower7-3] Frame 1 | Symbol 291 MovieClip |
"turret" | Symbol 295 MovieClip [Tower7-4] Frame 1 | Symbol 294 MovieClip |
"turret" | Symbol 298 MovieClip [Tower7-5] Frame 1 | Symbol 297 MovieClip |
"rangeCircle" | Symbol 392 MovieClip Frame 1 | Symbol 390 MovieClip |
"rangeCircle" | Symbol 397 MovieClip Frame 1 | Symbol 390 MovieClip |
"startGameButton" | Symbol 685 MovieClip Frame 1 | Symbol 406 Button |
"instructionsButton" | Symbol 685 MovieClip Frame 1 | Symbol 409 Button |
"optionsButton" | Symbol 685 MovieClip Frame 1 | Symbol 411 Button |
"creditsButton" | Symbol 685 MovieClip Frame 1 | Symbol 413 Button |
"armorButton" | Symbol 685 MovieClip Frame 1 | Symbol 417 Button |
"info" | Symbol 685 MovieClip Frame 1 | Symbol 588 MovieClip |
"menuButton" | Symbol 685 MovieClip Frame 2 | Symbol 595 Button |
"brightnessBar" | Symbol 685 MovieClip Frame 3 | Symbol 603 Button |
"brightnessTab" | Symbol 685 MovieClip Frame 3 | Symbol 605 MovieClip |
"soundBar" | Symbol 685 MovieClip Frame 3 | Symbol 603 Button |
"soundTab" | Symbol 685 MovieClip Frame 3 | Symbol 605 MovieClip |
"musicBar" | Symbol 685 MovieClip Frame 3 | Symbol 603 Button |
"musicTab" | Symbol 685 MovieClip Frame 3 | Symbol 605 MovieClip |
"music1Button" | Symbol 685 MovieClip Frame 3 | Symbol 617 Button |
"music2Button" | Symbol 685 MovieClip Frame 3 | Symbol 619 Button |
"music3Button" | Symbol 685 MovieClip Frame 3 | Symbol 621 Button |
"musicArrow" | Symbol 685 MovieClip Frame 3 | Symbol 623 MovieClip |
"quality1Button" | Symbol 685 MovieClip Frame 3 | Symbol 626 Button |
"quality2Button" | Symbol 685 MovieClip Frame 3 | Symbol 628 Button |
"quality3Button" | Symbol 685 MovieClip Frame 3 | Symbol 630 Button |
"qualityArrow" | Symbol 685 MovieClip Frame 3 | Symbol 623 MovieClip |
"music1Link" | Symbol 685 MovieClip Frame 4 | Symbol 635 Button |
"Music2Link" | Symbol 685 MovieClip Frame 4 | Symbol 635 Button |
"music3Link" | Symbol 685 MovieClip Frame 4 | Symbol 635 Button |
"imageLink" | Symbol 685 MovieClip Frame 4 | Symbol 635 Button |
"newgroundsLink" | Symbol 685 MovieClip Frame 4 | Symbol 635 Button |
"armorLink" | Symbol 685 MovieClip Frame 4 | Symbol 635 Button |
"upButton" | Symbol 685 MovieClip Frame 5 | Symbol 638 Button |
"downButton" | Symbol 685 MovieClip Frame 5 | Symbol 642 Button |
"startButton" | Symbol 685 MovieClip Frame 5 | Symbol 644 Button |
"mapInfo" | Symbol 685 MovieClip Frame 5 | Symbol 647 EditableText |
"menuButton" | Symbol 685 MovieClip Frame 6 | Symbol 595 Button |
"resumeButton" | Symbol 685 MovieClip Frame 6 | Symbol 652 Button |
"brightnessBar" | Symbol 685 MovieClip Frame 6 | Symbol 603 Button |
"brightnessTab" | Symbol 685 MovieClip Frame 6 | Symbol 605 MovieClip |
"soundBar" | Symbol 685 MovieClip Frame 6 | Symbol 603 Button |
"soundTab" | Symbol 685 MovieClip Frame 6 | Symbol 605 MovieClip |
"musicBar" | Symbol 685 MovieClip Frame 6 | Symbol 603 Button |
"musicTab" | Symbol 685 MovieClip Frame 6 | Symbol 605 MovieClip |
"music1Button" | Symbol 685 MovieClip Frame 6 | Symbol 617 Button |
"music2Button" | Symbol 685 MovieClip Frame 6 | Symbol 619 Button |
"music3Button" | Symbol 685 MovieClip Frame 6 | Symbol 621 Button |
"musicArrow" | Symbol 685 MovieClip Frame 6 | Symbol 623 MovieClip |
"quality1Button" | Symbol 685 MovieClip Frame 6 | Symbol 626 Button |
"quality2Button" | Symbol 685 MovieClip Frame 6 | Symbol 628 Button |
"quality3Button" | Symbol 685 MovieClip Frame 6 | Symbol 630 Button |
"qualityArrow" | Symbol 685 MovieClip Frame 6 | Symbol 623 MovieClip |
"armorButton" | Symbol 685 MovieClip Frame 7 | Symbol 417 Button |
"tower1Button" | Symbol 685 MovieClip Frame 9 | Symbol 662 Button |
"tower2Button" | Symbol 685 MovieClip Frame 9 | Symbol 663 Button |
"tower3Button" | Symbol 685 MovieClip Frame 9 | Symbol 664 Button |
"tower4Button" | Symbol 685 MovieClip Frame 9 | Symbol 665 Button |
"tower5Button" | Symbol 685 MovieClip Frame 9 | Symbol 666 Button |
"tower6Button" | Symbol 685 MovieClip Frame 9 | Symbol 667 Button |
"tower7Button" | Symbol 685 MovieClip Frame 9 | Symbol 668 Button |
"cancelButton" | Symbol 685 MovieClip Frame 9 | Symbol 671 Button |
"pausingButton" | Symbol 685 MovieClip Frame 9 | Symbol 674 Button |
"skipButton" | Symbol 685 MovieClip Frame 9 | Symbol 678 Button |
"sellButton" | Symbol 685 MovieClip Frame 10 | Symbol 680 Button |
"upgradeButton" | Symbol 685 MovieClip Frame 10 | Symbol 684 Button |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "Game" |
ExportAssets (56) | Timeline Frame 1 | Symbol 692 as "__Packages.Unit" |
ExportAssets (56) | Timeline Frame 1 | Symbol 693 as "__Packages.Bullet" |
ExportAssets (56) | Timeline Frame 1 | Symbol 694 as "__Packages.Tower" |
ExportAssets (56) | Timeline Frame 4 | Symbol 112 as "Units1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 113 as "Units2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 114 as "Units3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 115 as "Units4" |
ExportAssets (56) | Timeline Frame 4 | Symbol 117 as "Bullet1-1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 119 as "Bullet1-2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 124 as "Tower1-1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 127 as "Tower1-2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 130 as "Tower1-3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 137 as "Tower1-4" |
ExportAssets (56) | Timeline Frame 4 | Symbol 144 as "Tower1-5" |
ExportAssets (56) | Timeline Frame 4 | Symbol 149 as "Tower2-1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 152 as "Bullet2-1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 155 as "Bullet2-2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 159 as "Bullet2-3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 164 as "Bullet2-4" |
ExportAssets (56) | Timeline Frame 4 | Symbol 171 as "Bullet2-5" |
ExportAssets (56) | Timeline Frame 4 | Symbol 174 as "Tower2-2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 177 as "Tower2-3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 180 as "Tower2-4" |
ExportAssets (56) | Timeline Frame 4 | Symbol 183 as "Tower2-5" |
ExportAssets (56) | Timeline Frame 4 | Symbol 188 as "Tower3-1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 191 as "Tower3-2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 194 as "Tower3-3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 197 as "Tower3-4" |
ExportAssets (56) | Timeline Frame 4 | Symbol 200 as "Tower3-5" |
ExportAssets (56) | Timeline Frame 4 | Symbol 208 as "Bullet3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 213 as "Tower4-1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 216 as "Tower4-2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 219 as "Tower4-3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 222 as "Tower4-4" |
ExportAssets (56) | Timeline Frame 4 | Symbol 225 as "Tower4-5" |
ExportAssets (56) | Timeline Frame 4 | Symbol 229 as "Bullet4" |
ExportAssets (56) | Timeline Frame 4 | Symbol 239 as "Bullet5" |
ExportAssets (56) | Timeline Frame 4 | Symbol 244 as "Tower5-1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 247 as "Tower5-2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 250 as "Tower5-3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 253 as "Tower5-4" |
ExportAssets (56) | Timeline Frame 4 | Symbol 256 as "Tower5-5" |
ExportAssets (56) | Timeline Frame 4 | Symbol 258 as "Bullet6" |
ExportAssets (56) | Timeline Frame 4 | Symbol 263 as "Tower6-1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 266 as "Tower6-2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 269 as "Tower6-3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 272 as "Tower6-4" |
ExportAssets (56) | Timeline Frame 4 | Symbol 275 as "Tower6-5" |
ExportAssets (56) | Timeline Frame 4 | Symbol 281 as "Bullet7" |
ExportAssets (56) | Timeline Frame 4 | Symbol 286 as "Tower7-1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 289 as "Tower7-2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 292 as "Tower7-3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 295 as "Tower7-4" |
ExportAssets (56) | Timeline Frame 4 | Symbol 298 as "Tower7-5" |
ExportAssets (56) | Timeline Frame 4 | Symbol 300 as "FireFX1-1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 301 as "FireFX1-2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 302 as "FireFX1-3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 305 as "FireFX2-1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 307 as "FireFX3-1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 310 as "FireFX4-1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 312 as "FireFX5-1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 314 as "FireFX6-1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 316 as "FireFX7-1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 318 as "FireFX7-2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 320 as "FireFX7-3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 322 as "FireFX7-4" |
ExportAssets (56) | Timeline Frame 4 | Symbol 324 as "FireFX7-5" |
ExportAssets (56) | Timeline Frame 4 | Symbol 328 as "HitFX1-1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 332 as "HitFX1-2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 336 as "HitFX3-1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 340 as "HitFX4-2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 341 as "HitFX4-1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 346 as "HitFX5-1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 348 as "HitFX6-1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 351 as "HitFX7-1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 354 as "Crash" |
ExportAssets (56) | Timeline Frame 4 | Symbol 355 as "NG16231.mp3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 356 as "NG79138.mp3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 357 as "NG79195.mp3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 358 as "Boing.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 359 as "Pop.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 360 as "Thud.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 361 as "Click.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 362 as "Fire7-1.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 363 as "Fire6-1.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 364 as "Fire5-1.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 365 as "Fire4-1.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 366 as "Fire3-1.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 367 as "Fire2-4.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 368 as "Fire2-3.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 369 as "Fire2-2.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 370 as "Fire2-1.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 371 as "Fire1-1.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 372 as "Hit7-1.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 373 as "Hit5-1.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 374 as "Hit4-2.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 375 as "Hit3-1.wav" |
ExportAssets (56) | Timeline Frame 4 | Symbol 378 as "Die" |
Labels
"end" | Symbol 44 MovieClip Frame 37 |
"Empty" | Symbol 588 MovieClip Frame 1 |
"Skip" | Symbol 588 MovieClip Frame 2 |
"Pause" | Symbol 588 MovieClip Frame 3 |
"Menu" | Symbol 588 MovieClip Frame 4 |
"Resume" | Symbol 588 MovieClip Frame 5 |
"Sell" | Symbol 588 MovieClip Frame 6 |
"Cancel" | Symbol 588 MovieClip Frame 7 |
"OverTower1" | Symbol 588 MovieClip Frame 8 |
"OverTower2" | Symbol 588 MovieClip Frame 9 |
"OverTower3" | Symbol 588 MovieClip Frame 10 |
"OverTower4" | Symbol 588 MovieClip Frame 11 |
"OverTower5" | Symbol 588 MovieClip Frame 12 |
"OverTower6" | Symbol 588 MovieClip Frame 13 |
"OverTower7" | Symbol 588 MovieClip Frame 14 |
"UpgradeTower1-1" | Symbol 588 MovieClip Frame 15 |
"UpgradeTower1-2" | Symbol 588 MovieClip Frame 16 |
"UpgradeTower1-3" | Symbol 588 MovieClip Frame 17 |
"UpgradeTower1-4" | Symbol 588 MovieClip Frame 18 |
"UpgradeTower2-1" | Symbol 588 MovieClip Frame 19 |
"UpgradeTower2-2" | Symbol 588 MovieClip Frame 20 |
"UpgradeTower2-3" | Symbol 588 MovieClip Frame 21 |
"UpgradeTower2-4" | Symbol 588 MovieClip Frame 22 |
"UpgradeTower3-1" | Symbol 588 MovieClip Frame 23 |
"UpgradeTower3-2" | Symbol 588 MovieClip Frame 24 |
"UpgradeTower3-3" | Symbol 588 MovieClip Frame 25 |
"UpgradeTower3-4" | Symbol 588 MovieClip Frame 26 |
"UpgradeTower4-1" | Symbol 588 MovieClip Frame 27 |
"UpgradeTower4-2" | Symbol 588 MovieClip Frame 28 |
"UpgradeTower4-3" | Symbol 588 MovieClip Frame 29 |
"UpgradeTower4-4" | Symbol 588 MovieClip Frame 30 |
"UpgradeTower5-1" | Symbol 588 MovieClip Frame 31 |
"UpgradeTower5-2" | Symbol 588 MovieClip Frame 32 |
"UpgradeTower5-3" | Symbol 588 MovieClip Frame 33 |
"UpgradeTower5-4" | Symbol 588 MovieClip Frame 34 |
"UpgradeTower6-1" | Symbol 588 MovieClip Frame 35 |
"UpgradeTower6-2" | Symbol 588 MovieClip Frame 36 |
"UpgradeTower6-3" | Symbol 588 MovieClip Frame 37 |
"UpgradeTower6-4" | Symbol 588 MovieClip Frame 38 |
"UpgradeTower7-1" | Symbol 588 MovieClip Frame 39 |
"UpgradeTower7-2" | Symbol 588 MovieClip Frame 40 |
"UpgradeTower7-3" | Symbol 588 MovieClip Frame 41 |
"UpgradeTower7-4" | Symbol 588 MovieClip Frame 42 |
"Tower1-1" | Symbol 588 MovieClip Frame 43 |
"Tower1-2" | Symbol 588 MovieClip Frame 44 |
"Tower1-3" | Symbol 588 MovieClip Frame 45 |
"Tower1-4" | Symbol 588 MovieClip Frame 46 |
"Tower1-5" | Symbol 588 MovieClip Frame 47 |
"Tower2-1" | Symbol 588 MovieClip Frame 48 |
"Tower2-2" | Symbol 588 MovieClip Frame 49 |
"Tower2-3" | Symbol 588 MovieClip Frame 50 |
"Tower2-4" | Symbol 588 MovieClip Frame 51 |
"Tower2-5" | Symbol 588 MovieClip Frame 52 |
"Tower3-1" | Symbol 588 MovieClip Frame 53 |
"Tower3-2" | Symbol 588 MovieClip Frame 54 |
"Tower3-3" | Symbol 588 MovieClip Frame 55 |
"Tower3-4" | Symbol 588 MovieClip Frame 56 |
"Tower3-5" | Symbol 588 MovieClip Frame 57 |
"Tower4-1" | Symbol 588 MovieClip Frame 58 |
"Tower4-2" | Symbol 588 MovieClip Frame 59 |
"Tower4-3" | Symbol 588 MovieClip Frame 60 |
"Tower4-4" | Symbol 588 MovieClip Frame 61 |
"Tower4-5" | Symbol 588 MovieClip Frame 62 |
"Tower5-1" | Symbol 588 MovieClip Frame 63 |
"Tower5-2" | Symbol 588 MovieClip Frame 64 |
"Tower5-3" | Symbol 588 MovieClip Frame 65 |
"Tower5-4" | Symbol 588 MovieClip Frame 66 |
"Tower5-5" | Symbol 588 MovieClip Frame 67 |
"Tower6-1" | Symbol 588 MovieClip Frame 68 |
"Tower6-2" | Symbol 588 MovieClip Frame 69 |
"Tower6-3" | Symbol 588 MovieClip Frame 70 |
"Tower6-4" | Symbol 588 MovieClip Frame 71 |
"Tower6-5" | Symbol 588 MovieClip Frame 72 |
"Tower7-1" | Symbol 588 MovieClip Frame 73 |
"Tower7-2" | Symbol 588 MovieClip Frame 74 |
"Tower7-3" | Symbol 588 MovieClip Frame 75 |
"Tower7-4" | Symbol 588 MovieClip Frame 76 |
"Tower7-5" | Symbol 588 MovieClip Frame 77 |
"Unit1" | Symbol 588 MovieClip Frame 78 |
"Unit2" | Symbol 588 MovieClip Frame 79 |
"Unit3" | Symbol 588 MovieClip Frame 80 |
"Unit4" | Symbol 588 MovieClip Frame 81 |
"Unit5" | Symbol 588 MovieClip Frame 82 |
"Unit6" | Symbol 588 MovieClip Frame 83 |
"Unit7" | Symbol 588 MovieClip Frame 84 |
"Unit8" | Symbol 588 MovieClip Frame 85 |
"Unit9" | Symbol 588 MovieClip Frame 86 |
"Unit10" | Symbol 588 MovieClip Frame 87 |
"Unit11" | Symbol 588 MovieClip Frame 88 |
"Unit12" | Symbol 588 MovieClip Frame 89 |
"Unit13" | Symbol 588 MovieClip Frame 90 |
"Unit14" | Symbol 588 MovieClip Frame 91 |
"Unit15" | Symbol 588 MovieClip Frame 92 |
"Unit16" | Symbol 588 MovieClip Frame 93 |
"Unit17" | Symbol 588 MovieClip Frame 94 |
"Unit18" | Symbol 588 MovieClip Frame 95 |
"Unit19" | Symbol 588 MovieClip Frame 96 |
"Unit20" | Symbol 588 MovieClip Frame 97 |
"Unit21" | Symbol 588 MovieClip Frame 98 |
"Unit22" | Symbol 588 MovieClip Frame 99 |
"Unit23" | Symbol 588 MovieClip Frame 100 |
"Unit24" | Symbol 588 MovieClip Frame 101 |
"Unit25" | Symbol 588 MovieClip Frame 102 |
"Unit26" | Symbol 588 MovieClip Frame 103 |
"Unit27" | Symbol 588 MovieClip Frame 104 |
"Unit28" | Symbol 588 MovieClip Frame 105 |
"Unit29" | Symbol 588 MovieClip Frame 106 |
"Unit30" | Symbol 588 MovieClip Frame 107 |
"Unit31" | Symbol 588 MovieClip Frame 108 |
"StartGame" | Symbol 588 MovieClip Frame 109 |
"Instructions" | Symbol 588 MovieClip Frame 110 |
"Options" | Symbol 588 MovieClip Frame 111 |
"Credits" | Symbol 588 MovieClip Frame 112 |
"Brightness" | Symbol 588 MovieClip Frame 113 |
"Sound" | Symbol 588 MovieClip Frame 114 |
"Music" | Symbol 588 MovieClip Frame 115 |
"Music1" | Symbol 588 MovieClip Frame 116 |
"Music2" | Symbol 588 MovieClip Frame 117 |
"Music3" | Symbol 588 MovieClip Frame 118 |
"Main" | Symbol 685 MovieClip Frame 1 |
"Instructions" | Symbol 685 MovieClip Frame 2 |
"Options" | Symbol 685 MovieClip Frame 3 |
"Credits" | Symbol 685 MovieClip Frame 4 |
"Start" | Symbol 685 MovieClip Frame 5 |
"Pause" | Symbol 685 MovieClip Frame 6 |
"Win" | Symbol 685 MovieClip Frame 7 |
"Lose" | Symbol 685 MovieClip Frame 8 |
"Basic" | Symbol 685 MovieClip Frame 9 |
"Upgrade" | Symbol 685 MovieClip Frame 10 |
"NoUpgrade" | Symbol 685 MovieClip Frame 11 |
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