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A
Very
Merry Christmas!


<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/11437470?noj=FRM11437470-23DC" width="1" height="1"></div>

VR Defender Y3K.swf

This is the info page for
Flash #22198

(Click the ID number above for more basic data on this flash file.)


Text
Start Game

Instructions

Options

Credits

Play more games at

ArmorGames.com

ArmorGames.com

Defender

Skip the time remaining.

Pause the game.

Return to main menu.

Return to game.

Sell selected tower for 70% of investment.

Cancel current selection.

Machine Gun
Basic tower, low damage but high rate of
fire and armor piercing.

$50

Flamethrower
Provides constant damage over large, cone
shaped area.

$200

Ice Cannon
Low damage and rate of fire, but causes
temporary freezing effect over small area.

Lighting Tower
High damage, high armor piercing and a
chance to stun.

$800

Plasma Cannon
Low rate of fire, but huge damage and
large area of effect.

Light Tower
Enormous damage, huge armor piercing,
and a decent rate of fire.

$3200

Void Tower
Slow rate of fire, but gigantic damage and
very large area of effect.

Machine Gun Level 2
Improved range, rate of fire, and armor
piercing.

Machine Gun Level 3
Doubled damage and improved armor
piercing.

$100

Machine Gun Level 4
Dramatically increased rate of fire, range,
and armor piercing.

Machine Gun Level 5
Doubled damage, and improved armor
piercing.

$400

Flamethrower Level 2
Increased damage.

Flamethrower Level 3
Increased damage.

Flamethrower Level 4
Increased damage.

Flamethrower Level 5
Increased damage.

$1600

Ice Cannon Level 2
Increased damage and length of freeze.

Ice Cannon Level 3
Increased damage and length of freeze.

Ice Cannon Level 4
Increased damage and length of freeze.

Ice Cannon Level 5
Increased damage and length of freeze.

Lightning Tower Level 2
Increased damage, range, and chance of
stun.

Lightning Tower Level 3
Increased damage, range, and chance of
stun.

LightningTower Level 4
Increased damage, range, and chance of
stun.

Lightning Tower Level 5
Increased damage, range, and chance of
stun.

$6400

Plasma Cannon Level 2
Increased damage and blast radius.

Plasma Cannon Level 3
Increased damage and blast radius.

Plasma Cannon Level 4
Increased damage and blast radius.

Plasma Cannon Level 5
Increased damage and blast radius.

Light Tower Level 2
Doubled damage.

Light Tower Level 3
Doubled damage.

Light Tower Level 4
Doubled damage.

$12800

Light Tower Level 5
Doubled damage.

$25600

Void Tower Level 2
Increased damage and blast radius.

Void Tower Level 3
Increased damage and blast radius.

Void Tower Level 4
Increased damage and blast radius.

Void Tower Level 5
Increased damage and blast radius.

Machine Gun Level 1
DPS: 3 - 6

AP: 30

Range: 75

Machine Gun Level 2
DPS: 4 - 8

AP: 60

Range: 100

Machine Gun Level 3
DPS: 8 - 16

AP: 90

Machine Gun Level 4
DPS: 12 - 24

AP: 120

Range: 125

Machine Gun Level 5
DPS: 24 - 48

AP: 150

Flamethrower Level 1
DPS: 1 - 24

AP: 20

Range: 120

Flamethrower Level 2
DPS: 1 - 48

Flamethrower Level 3
DPS: 1 - 96

Flamethrower Level 4
DPS: 1 - 192

Flamethrower Level 5
DPS: 1 - 384

Ice Cannon Level 1
DPS: 8 - 12
AOE: 30             Length of freeze: 0.04 sec

AP: 40

Ice Cannon Level 2
DPS: 16 - 24
AOE: 30             Length of freeze: 0.08 sec

Ice Cannon Level 3
DPS: 32 - 48
AOE: 30             Length of freeze: 0.17 sec

Ice Cannon Level 4
DPS: 64 - 96
AOE: 30             Length of freeze: 0.25 sec

Ice Cannon Level 5
DPS: 128 - 192
AOE: 30             Length of freeze: 0.33 sec

Lightning Tower Level 1
DPS: 60 - 135
10% chance of 2 sec stun.

AP: 80

Range: 150

Lightning Tower Level 2
DPS: 120 - 270
20% chance of 2 sec stun.

Range: 175

Lightning Tower Level 3
DPS: 240 - 540
30% chance of 2 sec stun.

Range: 200

Lightning Tower Level 4
DPS: 480 - 1080
40% chance of 2 sec stun.

Range: 225

Lightning Tower Level 5
DPS: 960 - 2160
50% chance of 2 sec stun.

Range: 250

Plasma Cannon Level 1
DPS: 50 - 70
AOE: 30

Range: 80

Plasma Cannon Level 2
DPS: 100 - 140
AOE: 40

Plasma Cannon Level 3
DPS: 200 - 280
AOE: 50

Plasma Cannon Level 4
DPS: 400 - 560
AOE: 60

Plasma Cannon Level 5
DPS: 800 - 1120
AOE: 70

Light Tower Level 1
DPS: 512

AP: 100

Light Tower Level 2
DPS: 1024

Light Tower Level 3
DPS: 2048

Light Tower Level 4
DPS: 4096

Light Tower Level 5
DPS: 8192

Void Tower Level 1
DPS: 100 - 400
AOE: 60

Void Tower Level 2
DPS: 200 - 800
AOE: 70

Void Tower Level 3
DPS: 400 - 1600
AOE: 80

Void Tower Level 4
DPS: 800 - 3200
AOE: 90

Void Tower Level 5
DPS: 1600 - 6400
AOE: 100

Green Circle
Life: 9
Bounty: $1

Armor: 20

Damage: 1

Blue Circle
Life: 18
Bounty: $3

Purple Circle
Life: 35
Bounty: $6

Red Circle
Life: 60
Bounty: $11

Yellow Circle
Life: 100
Bounty: $17

White Circle
Life: 500
Bounty: $50

Damage: 5

Green Triangle
Life: 350
Bounty: $33

Armor: 40

Damage: 2

Blue Triangle
Life: 500
Bounty: $43

Purple Triangle
Life: 730
Bounty: $54

Red Triangle
Life: 1000
Bounty: $67

Yellow Triangle
Life: 1300
Bounty: $81

White Triangle
Life: 3200
Bounty: $200

Damage: 10

Green Square
Life: 2200
Bounty: $113

Armor: 60

Damage: 3

Blue Square
Life: 2700
Bounty: $131

Purple Square
Life: 3500
Bounty: $150

Red Square
Life: 4000
Bounty: $171

Yellow Square
Life: 5000
Bounty: $193

White Square
Life: 9000
Bounty: $450

Damage: 15

Green Diamond
Life: 6900
Bounty: $241

Armor: 80

Damage: 4

Blue Diamond
Life: 8100
Bounty: $267

Purple Diamond
Life: 9200
Bounty: $294

Red Diamond
Life: 10000
Bounty: $323

Yellow Diamond
Life: 12000
Bounty: $353

White Diamond
Life: 20000
Bounty: $775

Damage: 20

Green Arrow
Life: 16000
Bounty: $417

Armor: 100

Blue Arrow
Life: 18000
Bounty: $451

Purple Arrow
Life: 20000
Bounty: $486

Red Arrow
Life: 22000
Bounty: $523

Yellow Arrow
Life: 25000
Bounty: $561

White Arrow
Life: 50000
Bounty: $1200

Damage: 25

White Octagon
Life: ??????
Bounty: $10000

Armor: ???

Damage: 50

Begin a new game.

View the instructions.

Adjust some settings.

See who helped make this game possible.

Adjust the brightness of the background.

Adjust volume of sound effects.

Adjust the volume of the music.

'Thumping Headache' by TBF

'System Override' by Music-story

'GOO 3' by Intelligible Blur

The year is 3000 and you are a network security engineer.  You must use your
virtual arsenal to prevent the waves of viruses from destroying the server's
firewall.  Sadly your department's budget was recently cut, so you're income
must come from bounties collected on the viruses.
The viruses themselves come in a variety of types, colors and sizes.  The
larger  and more advanced types are harder to kill but provide a larger bounty.
The viruses have recently begun attacking in waves every twenty seconds.  It
seems there is some kind of super virus controlling them.  You can move your
cursor over a virus to see information about it.  You can also hold down the
space bar to see the life meters of all the viruses.
Your defense consisted of a variety of stationary emplacements along the
network path.  By strategically choosing, placing, and upgrading towers you just
might be able to destroy the viruses before they reach the firewall.  You can hold
down the shift key to build multiple towers of the same type.
Good Luck

The year is 3000 and you are a network security engineer.  You must use your
virtual arsenal to prevent the waves of viruses from destroying the server's
firewall.  Sadly your department's budget was recently cut, so you're income
must come from bounties collected on the viruses.
The viruses themselves come in a variety of types, colors and sizes.  The
larger  and more advanced types are harder to kill but provide a larger bounty.
The viruses have recently begun attacking in waves every twenty seconds.  It
seems there is some kind of super virus controlling them.  You can move your
cursor over a virus to see information about it.  You can also hold down the
space bar to see the life meters of all the viruses.
Your defense consisted of a variety of stationary emplacements along the
network path.  By strategically choosing, placing, and upgrading towers you just
might be able to destroy the viruses before they reach the firewall.  You can hold
down the shift key to build multiple towers of the same type.
Good Luck

Menu

Background Brightness:

Background Brightness:

Sound FX Volume:

Sound FX Volume:

Music Volume:

Music Volume:

Music Selection:

Music Selection:

1

2

3

Visual Quality:

L

M

H

Music:
'Thumping Headache' by TBF - Link
'System Override' by Music-story - Link
'GOO 3' by Intelligible Blur - Link
Images:
NASA and STScI - Link
Special Thanks:
Newgrounds - Link
Armor Games - Link

Music:
'Thumping Headache' by TBF -
'System Override' by Music-story -
'GOO 3' by Intelligible Blur -
Images:
NASA and STScI -
Special Thanks:
Newgrounds -
Armor Games -

Link

Link

Start

Select a map and press start to begin.

Current map:

<p align="left"><font face="Tahoma" size="12" color="#db5802" letterSpacing="0.000000" kerning="1">Hard</font></p>

Paused

Paused

Resume

You've prevented the complete destruction of the primary server.
You've earned yourself a 5% raise. Next year.

Congratulations!

Congratulations!

You've prevented the complete destruction of the primary server.
You've earned yourself a 5% raise. Next year.

The server is down and you're fired.  Have a nice day.

Game Over

Game Over

The server is down and you're fired.  Have a nice day.

Pause

$

<p align="left"><font face="Tahoma" size="18" color="#0066ff" letterSpacing="0.000000" kerning="1">100</font></p>

$

<p align="left"><font face="Tahoma" size="18" color="#0066ff" letterSpacing="0.000000" kerning="1">100</font></p>

<p align="left"><font face="Tahoma" size="18" color="#0066ff" letterSpacing="0.000000" kerning="1">00:20</font></p>

<p align="left"><font face="Tahoma" size="18" color="#0066ff" letterSpacing="0.000000" kerning="1">Prep</font></p>

ActionScript [AS1/AS2]

Frame 1
fscommand ("showmenu", "false"); Mouse.hide(); startDrag (mainCursor, true);
Frame 2
stop(); logo.onRelease = function () { getURL ("http://www.newgrounds.com/", "_blank"); };
Frame 3
stop();
Frame 4
var currentMusic = 1; var musicVolume = 25; var soundVolume = 400; var Music1 = new Sound(music1); var Music2 = new Sound(music2); var Music3 = new Sound(music3); _root._quality = "HIGH"; back._alpha = 20; Music1.attachSound("NG16231.mp3"); Music2.attachSound("NG79138.mp3"); Music3.attachSound("NG79195.mp3"); Music1.setVolume(musicVolume); Music2.setVolume(0); Music3.setVolume(0); Music1.start(0, 10); Music2.start(0, 10); Music3.start(0, 10);
Frame 6
function reset() { towerID = 100; unitID = 1000; bulletID = 2000; FXID = 3000; life = 100; money = 100; level = 0; currentMap = 2; shiftDown = false; timeLeft = 20; frameCount = 0; monsterCount = 0; soundCount = 0; create = false; rollingOver = false; pausing = true; sliding = false; infoBox.skipButton._visible = false; infoBox.pausingButton._visible = false; buildingCursor._visible = false; towerSelection._visible = false; maps._visible = false; var _local1 = 0; while (_local1 < monsters.length) { monsters[_local1].kill(); _local1++; } _local1 = 0; while (_local1 < towers.length) { towers[_local1].kill(); _local1++; } _local1 = 0; while (_local1 < bullets.length) { bullets[_local1].kill(); _local1++; } towers.splice(0, towers.length); monsters.splice(0, monsters.length); bullets.splice(0, bullets.length); moneyBox.text = money; lifeBox.text = life; levelBox.text = "Prep"; timeBox.text = "00:20"; infoBox.gotoAndStop("Main"); infoBox.info.gotoAndStop("Empty"); } function addMoney(m) { money = money + m; } function addLife(l) { life = life + l; } function getTowerName() { towerID++; if (towerID >= 999) { towerID = 100; } return("t" + towerID); } function getTowerDepth() { return(towerID); } function getUnitName() { unitID++; if (unitID >= 1999) { unitID = 1000; } return("u" + unitID); } function getUnitDepth() { return(unitID); } function getBulletName() { bulletID++; if (bulletID >= 2999) { bulletID = 2000; } return("b" + bulletID); } function getBulletDepth() { return(bulletID); } function getFXName() { FXID++; if (FXID >= 3999) { FXID = 3000; } return("fx" + FXID); } function getFXDepth() { return(FXID); } function getPrice(t, l) { if (t == 1) { if (l == 1) { return(50); } if (l == 2) { return(50); } if (l == 3) { return(100); } if (l == 4) { return(200); } if (l == 5) { return(400); } } if ((t == 2) || (t == 3)) { if (l == 1) { return(200); } if (l == 2) { return(200); } if (l == 3) { return(400); } if (l == 4) { return(800); } if (l == 5) { return(1600); } } if ((t == 4) || (t == 5)) { if (l == 1) { return(800); } if (l == 2) { return(800); } if (l == 3) { return(1600); } if (l == 4) { return(3200); } if (l == 5) { return(6400); } } if ((t == 6) || (t == 7)) { if (l == 1) { return(3200); } if (l == 2) { return(3200); } if (l == 3) { return(6400); } if (l == 4) { return(12800); } if (l == 5) { return(25600); } } return(1000000); } function getSale(t, l) { var _local2; _local2 = 0; var _local1 = 1; while (_local1 <= l) { _local2 = _local2 + getPrice(t, _local1); _local1++; } return(_local2); } function pauseOn() { pausing = true; back.enabled = false; infoBox.skipButton.enabled = false; infoBox.pausingButton.enabled = false; towerSelection.stop(); sliding = selecting; selecting = false; var _local1 = 0; while (_local1 < bullets.length) { bullets[_local1].stopClip(); _local1++; } } function pauseOff() { pausing = false; back.enabled = true; infoBox.skipButton.enabled = true; infoBox.pausingButton.enabled = true; selecting = sliding; towerSelection.play(); var _local1 = 0; while (_local1 < bullets.length) { bullets[_local1].startClip(); _local1++; } } function playSound(n, p) { var _local2 = new Sound(soundFX); soundCount++; _local2.attachSound(n); _local2.setVolume(Math.floor(soundVolume / ((soundCount / 4) + 1))); _local2.setPan(Math.floor(((p / 550) * 200) - 100)); _local2.start(); _local2.onSoundComplete = function () { soundCount--; }; } function step() { var _local5; moneyBox.text = money; lifeBox.text = life; if (!rollingOver) { if (selecting) { _local5 = (("Tower" + towers[selectNum].getType()) + "-") + towers[selectNum].getLevel(); infoBox.info.gotoAndStop(_local5); } else { infoBox.info.gotoAndStop("Empty"); } } if (sliding) { slidingTab._x = _root._xmouse - 106; if (slidingTab._x < 200) { slidingTab._x = 200; } if (slidingTab._x > 400) { slidingTab._x = 400; } if (selectNum == 1) { back._alpha = Math.floor(100 - ((slidingTab._x - 200) / 2)); } else if (selectNum == 2) { soundVolume = Math.floor(slidingTab._x - 200) * 3; } else { musicVolume = Math.floor((slidingTab._x - 200) / 2); if (currentMusic == 1) { Music1.setVolume(musicVolume); } else if (currentMusic == 2) { Music2.setVolume(musicVolume); } else { Music3.setVolume(musicVolume); } } } if (!pausing) { if (level == 0) { levelBox.text = "Prep"; } else { levelBox.text = level; } if (timeLeft < 10) { timeBox.text = "00:0" + timeLeft; } else { timeBox.text = "00:" + timeLeft; } frameCount++; if (create) { if (((frameCount == 8) || (frameCount == 16)) || (frameCount == 24)) { if (monsterCount < monsterList[level].length) { monsters.push(new Unit(monsterList[level][monsterCount], currentMap)); monsterCount++; } else { monsterCount = 0; create = false; infoBox.skipButton._visible = true; } } } if (frameCount >= 24) { if (timeLeft > 0) { timeLeft--; frameCount = 0; } } if (timeLeft == 0) { if (level < 51) { create = true; timeLeft = 20; level++; infoBox.skipButton._visible = false; } } if (selecting) { towerSelection._visible = true; towerSelection._x = towers[selectNum].getX(); towerSelection._y = towers[selectNum].getY() + 24; towerSelection.rangeCircle._xscale = towers[selectNum].getRange(); towerSelection.rangeCircle._yscale = towers[selectNum].getRange(); if (towers[selectNum].getLevel() >= 5) { infoBox.gotoAndStop("NoUpgrade"); } else { infoBox.gotoAndStop("Upgrade"); } } else { towerSelection._visible = false; infoBox.gotoAndStop("Basic"); } if (constructing) { buildingCursor._visible = true; if (towerType == 1) { buildingCursor.rangeCircle._xscale = 75; buildingCursor.rangeCircle._yscale = 75; } else if (towerType == 2) { buildingCursor.rangeCircle._xscale = 150; buildingCursor.rangeCircle._yscale = 150; } else if (towerType == 3) { buildingCursor.rangeCircle._xscale = 100; buildingCursor.rangeCircle._yscale = 100; } else if (towerType == 4) { buildingCursor.rangeCircle._xscale = 120; buildingCursor.rangeCircle._yscale = 120; } else if (towerType == 5) { buildingCursor.rangeCircle._xscale = 80; buildingCursor.rangeCircle._yscale = 80; } else if (towerType == 6) { buildingCursor.rangeCircle._xscale = 200; buildingCursor.rangeCircle._yscale = 200; } else { buildingCursor.rangeCircle._xscale = 150; buildingCursor.rangeCircle._yscale = 150; } cursorRow = Math.floor(this._ymouse / 24); cursorColumn = Math.floor(this._xmouse / 24); buildingCursor._x = (cursorColumn * 24) + 12; buildingCursor._y = (cursorRow * 24) + 12; if (map[cursorRow - 1][cursorColumn] == 0) { buildingCursor.gotoAndStop(1); } else { buildingCursor.gotoAndStop(2); } } else { buildingCursor._visible = false; } var _local3 = 0; while (_local3 < monsters.length) { if (!monsters[_local3].step()) { var _local4; if (this._ymouse < 336) { rollingOver = false; } monsters.splice(_local3, 1); } _local3++; } _local3 = 0; while (_local3 < towers.length) { towers[_local3].step(); _local3++; } _local3 = 0; while (_local3 < bullets.length) { if (!bullets[_local3].step()) { bullets.splice(_local3, 1); } _local3++; } if (life <= 0) { lifeBox.text = 0; pauseOn(); infoBox.gotoAndStop("Lose"); } if ((((level == 51) && (monsters.length == 0)) && (life > 0)) && (!create)) { pauseOn(); infoBox.gotoAndStop("Win"); } } } var life; var money; var level; var currentMap; var towerType; var constructing; var cost; var unitID; var towerID; var bulletID; var FXID; var soundCount; var slidingTab; var cursorRow; var cursorColumn; var timeLeft; var frameCount; var monsterCount; var soundCount; var create; var rollingOver; var pausing; var sliding; var monsters = new Array(); var towers = new Array(); var bullets = new Array(); var map = new Array(); var monsterList = new Array(); this.stop(); this.reset(); monsterList[1] = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); monsterList[2] = new Array(2, 2, 2, 2, 1, 2, 2, 2, 1, 1, 2, 2, 1, 1, 1, 2, 1, 1, 1, 1); monsterList[3] = new Array(3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1); monsterList[4] = new Array(3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3); monsterList[5] = new Array(4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3); monsterList[6] = new Array(4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3); monsterList[7] = new Array(5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3); monsterList[8] = new Array(5, 4, 3, 2, 1, 5, 4, 3, 2, 1, 5, 4, 3, 2, 1, 5, 4, 3, 2, 1); monsterList[9] = new Array(6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 5, 5, 5, 5, 5, 5, 5, 5, 5); monsterList[10] = new Array(6, 6, 6, 6, 6, 6, 6, 6, 6, 6); monsterList[11] = new Array(7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7); monsterList[12] = new Array(8, 8, 8, 7, 7, 7, 7, 7, 7, 8, 8, 7, 7, 7, 7, 7, 7, 7, 7, 8); monsterList[13] = new Array(8, 7, 8, 7, 8, 7, 8, 7, 8, 7, 8, 7, 8, 7, 8, 7, 8, 7, 8, 7); monsterList[14] = new Array(9, 8, 8, 8, 8, 8, 8, 8, 8, 8, 9, 7, 7, 7, 7, 7, 7, 7, 7, 7); monsterList[15] = new Array(9, 9, 9, 9, 9, 8, 8, 8, 8, 8, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8); monsterList[16] = new Array(10, 9, 9, 9, 9, 9, 9, 9, 9, 9, 10, 9, 9, 9, 9, 9, 9, 9, 9, 9); monsterList[17] = new Array(11, 10, 10, 10, 10, 10, 10, 10, 10, 11, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9); monsterList[18] = new Array(11, 11, 11, 11, 11, 10, 10, 10, 10, 10, 11, 11, 11, 11, 11, 10, 10, 10, 10, 10); monsterList[19] = new Array(12, 11, 11, 11, 11, 11, 11, 11, 11, 11, 12, 11, 11, 11, 11, 11, 11, 11, 11, 11); monsterList[20] = new Array(12, 12, 12, 12, 12, 12, 12, 12, 12, 12); monsterList[21] = new Array(13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13); monsterList[22] = new Array(14, 13, 13, 13, 13, 13, 13, 13, 13, 13, 14, 13, 13, 13, 13, 13, 13, 13, 13, 13); monsterList[23] = new Array(14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 15, 13, 13, 13, 13, 13, 13, 13, 13, 13); monsterList[24] = new Array(15, 15, 15, 15, 14, 14, 14, 14, 13, 13, 13, 13, 14, 14, 14, 14, 15, 15, 15, 15); monsterList[25] = new Array(16, 15, 15, 15, 15, 15, 15, 15, 15, 15, 16, 15, 15, 15, 15, 15, 15, 15, 15, 15); monsterList[26] = new Array(17, 16, 15, 16, 15, 14, 15, 14, 13, 13, 14, 15, 14, 15, 16, 15, 16, 17, 16, 15); monsterList[27] = new Array(15, 15, 15, 15, 15, 16, 16, 16, 16, 16, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17); monsterList[28] = new Array(17, 17, 17, 17, 17, 16, 16, 16, 16, 16, 17, 17, 17, 17, 17, 16, 16, 16, 16, 16); monsterList[29] = new Array(18, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 18, 17, 17, 17, 17, 17, 17, 17, 17); monsterList[30] = new Array(18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18); monsterList[31] = new Array(19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19); monsterList[32] = new Array(20, 20, 20, 19, 19, 19, 19, 19, 19, 20, 20, 20, 19, 19, 19, 19, 19, 19, 19, 19); monsterList[33] = new Array(21, 20, 20, 20, 20, 20, 20, 20, 20, 21, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20); monsterList[34] = new Array(21, 21, 21, 21, 20, 20, 20, 20, 21, 21, 21, 21, 20, 20, 20, 20, 19, 19, 19, 19); monsterList[35] = new Array(22, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 21, 21, 21, 21, 21, 21, 21, 21, 21); monsterList[36] = new Array(22, 21, 22, 22, 21, 21, 22, 22, 22, 21, 21, 21, 22, 22, 22, 22, 21, 21, 21, 21); monsterList[37] = new Array(23, 22, 21, 20, 19, 23, 22, 21, 20, 19, 23, 22, 21, 20, 19, 23, 22, 21, 20, 19); monsterList[38] = new Array(23, 23, 23, 23, 22, 23, 23, 23, 22, 22, 23, 23, 22, 22, 22, 23, 22, 22, 22, 22); monsterList[39] = new Array(24, 23, 23, 23, 23, 23, 23, 23, 23, 23, 24, 23, 23, 23, 23, 23, 23, 23, 23, 23); monsterList[40] = new Array(24, 24, 24, 24, 24, 24, 24, 24, 24, 24); monsterList[41] = new Array(25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25); monsterList[42] = new Array(26, 25, 25, 25, 25, 25, 25, 26, 25, 25, 25, 25, 25, 25, 26, 25, 25, 25, 25, 25); monsterList[43] = new Array(26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25); monsterList[44] = new Array(27, 26, 26, 26, 26, 26, 25, 25, 25, 25, 27, 26, 26, 26, 26, 26, 25, 25, 25, 25); monsterList[45] = new Array(27, 27, 27, 27, 27, 26, 26, 26, 26, 26, 25, 25, 25, 25, 25, 27, 27, 27, 27, 27); monsterList[46] = new Array(28, 27, 27, 27, 27, 27, 27, 27, 27, 27, 28, 27, 27, 27, 27, 27, 27, 27, 27, 27); monsterList[47] = new Array(28, 28, 28, 28, 27, 26, 25, 26, 27, 28, 28, 28, 28, 27, 26, 25, 26, 27, 28, 29); monsterList[48] = new Array(25, 26, 27, 28, 28, 28, 29, 29, 29, 28, 28, 28, 29, 29, 29, 28, 28, 29, 29, 29); monsterList[49] = new Array(30, 29, 29, 29, 29, 29, 29, 29, 29, 29, 30, 29, 29, 29, 29, 29, 29, 29, 29, 29); monsterList[50] = new Array(30, 30, 30, 30, 30, 30, 30, 30, 30, 30); monsterList[51] = new Array(6, 6, 6, 6, 0, 12, 12, 12, 12, 0, 18, 18, 18, 18, 0, 24, 24, 24, 24, 0, 30, 30, 30, 30, 0, 0, 31); back.onRelease = function () { var temp = 0; with (_root) { selecting = false; if (constructing) { if ((buildingCursor._currentframe == 1) && (money >= cost)) { towers.push(new Tower(buildingCursor._x, buildingCursor._y - 24, towerType, 1)); map[cursorRow - 1][cursorColumn] = 1; money = money - cost; if ((!Key.isDown(16)) || (money < cost)) { constructing = false; } playSound("Click.wav", buildingCursor._x); temp++; } else { constructing = false; } } if (selectNum != undefined) { towers[selectNum].selectOff(); } var i = 0; while (i < towers.length) { var c; c = towers[i].getClip(); if (c.hitTest(this._xmouse, this._ymouse + 24)) { selecting = true; selectNum = i; playSound("Click.wav", buildingCursor._x); temp++; } i++; } } if (temp <= 0) { playSound("Thud.wav", buildingCursor._x); } };
Symbol 1 MovieClip [Game] Frame 2
_root.step();
Symbol 1 MovieClip [Game] Frame 3
this.gotoAndPlay(2);
Symbol 49 MovieClip Frame 1
_root.stop(); var percent; var angle; var count = 0; var currentFrame = 1; this.Letters.text = "loading..."; this.PlayButton._visible = false; this.PlayButton.onRelease = function () { _root.play(); }; this.onEnterFrame = function () { percent = _root.getBytesLoaded() / _root.getBytesTotal(); angle = 270 * percent; this.Cover1._rotation = angle; this.Cover2._rotation = angle + 90; this.Cover3._rotation = angle + 180; if (percent < 0.3333) { count = count + (percent * 3); } else if (percent < 0.6666) { count = count + (percent * 1.5); } else { count = count + (percent * 1); } if (count >= 1) { count--; currentFrame++; if (percent >= 0.3333) { currentFrame++; } if (percent >= 0.6666) { currentFrame++; } } if (currentFrame > 36) { currentFrame = 1; } this.weasel.gotoAndStop(currentFrame); if (angle > 90) { this.Cover3._visible = false; } if (angle > 180) { this.Cover2._visible = false; } if (percent == 1) { this.Cover1._visible = false; this.Letters.text = "play"; this.PlayButton._visible = true; this.weasel.gotoAndStop("end"); } };
Symbol 692 MovieClip [__Packages.Unit] Frame 0
class Unit { var stunCount, clip, reward, lifeMax, armor, damage, life; function Unit (type, map) { stunCount = 0; clip = _root.screen.attachMovie("Units" + map, _root.getUnitName(), _root.getUnitDepth()); clip.unit.gotoAndStop(type); clip.onRollOver = function () { if (_root.back.enabled) { _root.infoBox.info.gotoAndStop("Unit" + type); _root.rollingOver = true; } }; clip.onRollOut = function () { _root.rollingOver = false; }; reward = Math.ceil((type * type) / 1.5); if (type == 0) { lifeMax = 0; armor = 0; reward = 0; damage = 1; } else if (type == 1) { lifeMax = 9; armor = 20; damage = 1; } else if (type == 2) { lifeMax = 18; armor = 20; damage = 1; } else if (type == 3) { lifeMax = 35; armor = 20; damage = 1; } else if (type == 4) { lifeMax = 60; armor = 20; damage = 1; } else if (type == 5) { lifeMax = 100; armor = 20; damage = 1; } else if (type == 6) { lifeMax = 500; armor = 20; reward = 50; damage = 5; } else if (type == 7) { lifeMax = 350; armor = 40; damage = 2; } else if (type == 8) { lifeMax = 500; armor = 40; damage = 2; } else if (type == 9) { lifeMax = 730; armor = 40; damage = 2; } else if (type == 10) { lifeMax = 1000; armor = 40; damage = 2; } else if (type == 11) { lifeMax = 1300; armor = 40; damage = 2; } else if (type == 12) { lifeMax = 3200; armor = 40; reward = 150; damage = 10; } else if (type == 13) { lifeMax = 2200; armor = 60; damage = 3; } else if (type == 14) { lifeMax = 2700; armor = 60; damage = 3; } else if (type == 15) { lifeMax = 3500; armor = 60; damage = 3; } else if (type == 16) { lifeMax = 4000; armor = 60; damage = 3; } else if (type == 17) { lifeMax = 5000; armor = 60; damage = 3; } else if (type == 18) { lifeMax = 9000; armor = 60; reward = 325; damage = 15; } else if (type == 19) { lifeMax = 6900; armor = 80; damage = 4; } else if (type == 20) { lifeMax = 8100; armor = 80; damage = 4; } else if (type == 21) { lifeMax = 9200; armor = 80; damage = 4; } else if (type == 22) { lifeMax = 10000; armor = 80; damage = 4; } else if (type == 23) { lifeMax = 12000; armor = 80; damage = 4; } else if (type == 24) { lifeMax = 20000; armor = 80; reward = 600; damage = 20; } else if (type == 25) { lifeMax = 16000; armor = 100; damage = 5; } else if (type == 26) { lifeMax = 18000; armor = 100; damage = 5; } else if (type == 27) { lifeMax = 20000; armor = 100; damage = 5; } else if (type == 28) { lifeMax = 22000; armor = 100; damage = 5; } else if (type == 29) { lifeMax = 25000; armor = 100; damage = 5; } else if (type == 30) { lifeMax = 50000; armor = 100; reward = 1000; damage = 25; } else if (type == 31) { lifeMax = 100000 /* 0x0186A0 */; armor = 120; reward = 10000; damage = 50; } life = lifeMax; clip._x = 0; clip._y = 0; } function getX() { return(clip.unit._x); } function getY() { return(clip.unit._y); } function hitCheck(c) { return(clip.unit.hitTest(c)); } function addLife(l, ap) { var _local2; _local2 = 0.01 * (ap - armor); if (_local2 < -1) { _local2 = -1; } life = life + Math.floor(l + (l * _local2)); } function setStun(s) { if (s > stunCount) { stunCount = s; } } function kill() { clip.removeMovieClip(); } function step() { var _local5; var _local3; clip.lifeBar._visible = false; if (stunCount > 0) { stunCount--; } if (life <= 0) { _root.addMoney(reward); _local3 = _root.screen.attachMovie("Die", _root.getFXName(), _root.getFXDepth()); _local3._x = getX() - 4; _local3._y = getY(); clip.removeMovieClip(); return(false); } if (stunCount <= 0) { clip.nextFrame(); } if (clip.unit._x >= 504) { _root.addLife(-damage); clip.removeMovieClip(); _local3 = _root.screen.attachMovie("Crash", _root.getFXName(), _root.getFXDepth()); _local3._x = 504; _local3._y = 156; return(false); } if (clip.unit.hitTest(_root._xmouse, _root._ymouse) || (Key.isDown(32))) { var _local4; _local4 = Math.ceil((life / lifeMax) * 20); clip.lifeBar._visible = true; clip.lifeBar.gotoAndStop(_local4); } else { clip.lifeBar._visible = false; } return(true); } }
Symbol 693 MovieClip [__Packages.Bullet] Frame 0
class Bullet { var target, type, oldX, oldY, currentX, currentY, longevity, speed, stun, blastRadius, AP, clip, damage, fx, xSpeed, ySpeed, angle; function Bullet (t, cx, cy, ty, level) { var _local4; var _local5; target = t; type = ty; oldX = target.getX(); oldY = target.getY(); currentX = cx; currentY = cy; _local4 = oldX - currentX; _local5 = oldY - currentY; if (type == 1) { longevity = 5; speed = 20; stun = 0; blastRadius = 0; AP = 30 * level; if ((level == 3) || (level == 5)) { clip = _root.screen.attachMovie("Bullet1-2", _root.getBulletName(), _root.getBulletDepth()); damage = 4 + Math.round(Math.random() * 6); fx = "HitFX1-2"; } else { clip = _root.screen.attachMovie("Bullet1-1", _root.getBulletName(), _root.getBulletDepth()); damage = 2 + Math.round(Math.random() * 5); fx = "HitFX1-1"; } } if (type == 2) { clip = _root.screen.attachMovie("Bullet2-" + level, _root.getBulletName(), _root.getBulletDepth()); longevity = 16; speed = 8; stun = 0; blastRadius = 0; AP = 20; if (level == 1) { damage = Math.round(Math.random() * 1); } if (level == 2) { damage = Math.round(Math.random() * 2); } if (level == 3) { damage = Math.round(Math.random() * 4); } if (level == 4) { damage = Math.round(Math.random() * 8); } if (level == 5) { damage = Math.round(Math.random() * 16); } } if (type == 3) { clip = _root.screen.attachMovie("Bullet3", _root.getBulletName(), _root.getBulletDepth()); clip._xscale = 50 * level; clip._yscale = 50 * level; longevity = 6; speed = 16; stun = level; blastRadius = 50; AP = 40; fx = "HitFX3-1"; if (level == 1) { damage = 4 + Math.round(Math.random() * 2); } if (level == 2) { damage = 8 + Math.round(Math.random() * 4); } if (level == 3) { damage = 16 + Math.round(Math.random() * 8); } if (level == 4) { damage = 32 + Math.round(Math.random() * 16); } if (level == 5) { damage = 64 + Math.round(Math.random() * 32); } } if (type == 4) { clip = _root.screen.attachMovie("Bullet4", _root.getBulletName(), _root.getBulletDepth()); clip._xscale = (25 * level) + 25; clip._yscale = (25 * level) + 25; longevity = 10; speed = 16; stun = 0; blastRadius = 0; AP = 80; fx = "HitFX4-1"; if (level == 1) { damage = 20 + Math.round(Math.random() * 45); if ((Math.random() * 100) <= 10) { stun = 48; fx = "HitFX4-2"; } longevity = 12; } if (level == 2) { damage = 40 + Math.round(Math.random() * 90); if ((Math.random() * 100) <= 20) { stun = 48; fx = "HitFX4-2"; } longevity = 14; } if (level == 3) { damage = 80 + Math.round(Math.random() * 180); if ((Math.random() * 100) <= 30) { stun = 48; fx = "HitFX4-2"; } longevity = 15; } if (level == 4) { damage = 160 + Math.round(Math.random() * 360); if ((Math.random() * 100) <= 40) { stun = 48; fx = "HitFX4-2"; } longevity = 17; } if (level == 5) { damage = 320 + Math.round(Math.random() * 720); if ((Math.random() * 100) <= 50) { stun = 48; fx = "HitFX4-2"; } longevity = 18; } } if (type == 5) { clip = _root.screen.attachMovie("Bullet5", _root.getBulletName(), _root.getBulletDepth()); clip._xscale = 50 * level; clip._yscale = 50 * level; longevity = 6; speed = 12; stun = 0; AP = 60; fx = "HitFX5-1"; if (level == 1) { damage = 25 + Math.round(Math.random() * 10); blastRadius = 30; } if (level == 2) { damage = 50 + Math.round(Math.random() * 20); blastRadius = 40; } if (level == 3) { damage = 100 + Math.round(Math.random() * 40); blastRadius = 50; } if (level == 4) { damage = 200 + Math.round(Math.random() * 80); blastRadius = 60; } if (level == 5) { damage = 400 + Math.round(Math.random() * 160); blastRadius = 70; } } if (type == 6) { clip = _root.screen.attachMovie("Bullet6", _root.getBulletName(), _root.getBulletDepth()); clip._xscale = 50 * level; clip._yscale = 50 * level; longevity = 6; speed = 30; stun = 0; blastRadius = 0; AP = 100; fx = "HitFX6-1"; if (level == 1) { damage = 256; } if (level == 2) { damage = 512; } if (level == 3) { damage = 1024; } if (level == 4) { damage = 2048; } if (level == 5) { damage = 4096; } } if (type == 7) { clip = _root.screen.attachMovie("Bullet7", _root.getBulletName(), _root.getBulletDepth()); clip._xscale = 30 * level; clip._yscale = 30 * level; longevity = 10; speed = 14; stun = 0; AP = 40; fx = "HitFX7-1"; if (level == 1) { damage = 50 + Math.round(Math.random() * 150); blastRadius = 60; } if (level == 2) { damage = 100 + Math.round(Math.random() * 300); blastRadius = 70; } if (level == 3) { damage = 200 + Math.round(Math.random() * 600); blastRadius = 80; } if (level == 4) { damage = 400 + Math.round(Math.random() * 1200); blastRadius = 90; } if (level == 5) { damage = 800 + Math.round(Math.random() * 2400); blastRadius = 100; } } if (_local4 == 0) { xSpeed = 0; if (_local5 < 0) { ySpeed = -speed; angle = 4.71238898038469; } else { ySpeed = speed; angle = (Math.PI/2); } } else if (_local4 < 0) { angle = Math.atan(_local5 / _local4) + Math.PI; xSpeed = speed * Math.cos(angle); ySpeed = speed * Math.sin(angle); } else { angle = Math.atan(_local5 / _local4); xSpeed = speed * Math.cos(angle); ySpeed = speed * Math.sin(angle); } clip._x = currentX; clip._y = currentY; clip._rotation = angle * 57.2957795130823; } function kill() { clip.removeMovieClip(); } function stopClip() { clip.stop(); } function startClip() { clip.play(); } function step() { var _local6; var _local5; var _local4; var _local7; if (type == 2) { longevity--; currentX = currentX + xSpeed; currentY = currentY + ySpeed; clip._x = currentX; clip._y = currentY; var _local3 = 0; while (_local3 < _root.monsters.length) { if (_root.monsters[_local3].hitCheck(clip)) { _root.monsters[_local3].addLife(-damage, AP); } _local3++; } if (longevity <= 0) { clip.removeMovieClip(); return(false); } } else { if (target.getX() == undefined) { currentX = currentX + xSpeed; currentY = currentY + ySpeed; } else { currentX = currentX + (xSpeed - (oldX - target.getX())); currentY = currentY + (ySpeed - (oldY - target.getY())); oldX = target.getX(); oldY = target.getY(); } clip._x = currentX; clip._y = currentY; longevity--; if (longevity < 0) { clip._alpha = Math.floor(100 + (20 * longevity)); } if (longevity <= -5) { clip.removeMovieClip(); return(false); } if ((currentY >= 306) || (currentY <= 54)) { clip.removeMovieClip(); return(false); } if (target.hitCheck(clip)) { _local7 = _root.screen.attachMovie(fx, _root.getFXName(), _root.getFXDepth()); _local7._x = target.getX(); _local7._y = target.getY(); _local7._rotation = clip._rotation; if (blastRadius == 0) { target.addLife(-damage, AP); target.setStun(stun); } else { _local7._xscale = blastRadius; _local7._yscale = blastRadius; var _local3 = 0; while (_local3 < _root.monsters.length) { _local5 = currentX - _root.monsters[_local3].getX(); _local4 = currentY - _root.monsters[_local3].getY(); _local6 = Math.sqrt((_local5 * _local5) + (_local4 * _local4)); if (_local6 <= (blastRadius / 2)) { _root.monsters[_local3].addLife(-damage, AP); _root.monsters[_local3].setStun(stun); } _local3++; } } clip.removeMovieClip(); return(false); } } return(true); } }
Symbol 694 MovieClip [__Packages.Tower] Frame 0
class Tower { var currentX, currentY, type, level, fireCount, fireRate, clip, range, fx, target, heading; function Tower (cx, cy, t, l) { currentX = cx; currentY = cy; type = t; level = l; fireCount = 0; fireRate = 12; if (type == 1) { clip = _root.screen.attachMovie("Tower1-" + level, _root.getTowerName(), _root.getTowerDepth()); if (level == 1) { fireRate = 8; range = 75; fx = "fireFX1-1"; } else if (level == 2) { fireRate = 6; range = 100; fx = "fireFX1-2"; } else if (level == 3) { fireRate = 6; range = 100; fx = "fireFX1-3"; } else if (level == 4) { fireRate = 2; range = 125; fx = "fireFX1-2"; } else if (level == 5) { fireRate = 2; range = 125; fx = "fireFX1-3"; } } if (type == 2) { clip = _root.screen.attachMovie("Tower2-" + level, _root.getTowerName(), _root.getTowerDepth()); range = 150; fireRate = 1; fx = "null"; } if (type == 3) { clip = _root.screen.attachMovie("Tower3-" + level, _root.getTowerName(), _root.getTowerDepth()); range = 100; fx = "FireFX3-1"; } if (type == 4) { clip = _root.screen.attachMovie("Tower4-" + level, _root.getTowerName(), _root.getTowerDepth()); fireRate = 8; fx = "FireFX4-1"; if (level == 1) { range = 120; } else if (level == 2) { range = 140; } else if (level == 3) { range = 160; } else if (level == 4) { range = 180; } else if (level == 5) { range = 200; } } if (type == 5) { clip = _root.screen.attachMovie("Tower5-" + level, _root.getTowerName(), _root.getTowerDepth()); range = 80; fx = "FireFX5-1"; } if (type == 6) { clip = _root.screen.attachMovie("Tower6-" + level, _root.getTowerName(), _root.getTowerDepth()); range = 200; fx = "FireFX6-1"; } if (type == 7) { clip = _root.screen.attachMovie("Tower7-" + level, _root.getTowerName(), _root.getTowerDepth()); range = 150; fx = "FireFX7-" + level; } clip._x = currentX; clip._y = currentY; } function getClip() { return(clip); } function getType() { return(type); } function getLevel() { return(level); } function getX() { return(currentX); } function getY() { return(currentY); } function getRange() { return(range); } function kill() { clip.removeMovieClip(); } function step() { var _local6; var _local8; var _local9; var _local3; var _local4; var _local7; if (fireCount > 0) { fireCount--; } if (_root.monsters.length > 0) { target = _root.monsters[0]; _local3 = target.getX() - currentX; _local4 = target.getY() - currentY; _local7 = Math.sqrt((_local3 * _local3) + (_local4 * _local4)); if (_local7 > range) { if (_root.monsters.length > 1) { var _local5 = 0; while (_local5 < _root.monsters.length) { _local6 = _root.monsters[_local5]; _local3 = _local6.getX() - currentX; _local4 = _local6.getY() - currentY; if (_local7 > Math.sqrt((_local3 * _local3) + (_local4 * _local4))) { target = _local6; _local7 = Math.sqrt((_local3 * _local3) + (_local4 * _local4)); } _local5++; } } } _local3 = target.getX() - currentX; _local4 = target.getY() - currentY; if (_local4 == 0) { if (_local3 > 0) { heading = 180; } else { heading = 0; } } if (_local3 == 0) { if (_local4 > 0) { heading = 90; } else { heading = 270; } } else if (_local3 < 0) { heading = (57.2957795130823 * Math.atan(_local4 / _local3)) + 180; } else { heading = 57.2957795130823 * Math.atan(_local4 / _local3); } clip.turret._rotation = heading; if (_local7 <= range) { if (fireCount <= 0) { _root.bullets.push(new Bullet(target, currentX, currentY, type, level)); if (fx != "null") { _local8 = _root.screen.attachMovie(fx, _root.getFXName(), _root.getFXDepth()); _local8._x = currentX; _local8._y = currentY; _local8._rotation = heading; } else { _local9 = ("Fire2-" + Math.ceil(Math.random() * 4)) + ".wav"; _root.playSound(_local9, clip._x); } fireCount = fireRate; } } } } }
Symbol 59 MovieClip Frame 64
_root.play();
Symbol 64 Button
on (release) { getURL ("http://www.armorgames.com", "blank"); }
Symbol 71 MovieClip Frame 81
_root.play(); _root.play();
Symbol 74 MovieClip Frame 1
var count = 0;
Symbol 74 MovieClip Frame 2
this.count--; if (this.count < -18) { this._x--; this.count = 0; } if (this._x < -1706) { this._x = 0; }
Symbol 74 MovieClip Frame 3
this.gotoAndPlay(2);
Symbol 112 MovieClip [Units1] Frame 1
this.stop();
Symbol 112 MovieClip [Units1] Frame 552
this.stop();
Symbol 113 MovieClip [Units2] Frame 1
this.stop();
Symbol 113 MovieClip [Units2] Frame 376
this.stop();
Symbol 114 MovieClip [Units3] Frame 1
this.stop();
Symbol 114 MovieClip [Units3] Frame 296
this.stop();
Symbol 115 MovieClip [Units4] Frame 1
this.stop();
Symbol 115 MovieClip [Units4] Frame 168
this.stop();
Symbol 300 MovieClip [FireFX1-1] Frame 1
_root.playSound("Fire1-1.wav", this._x);
Symbol 300 MovieClip [FireFX1-1] Frame 2
this.removeMovieClip();
Symbol 301 MovieClip [FireFX1-2] Frame 1
_root.playSound("Fire1-1.wav", this._x);
Symbol 301 MovieClip [FireFX1-2] Frame 2
this.removeMovieClip();
Symbol 302 MovieClip [FireFX1-3] Frame 1
_root.playSound("Fire1-1.wav", this._x);
Symbol 302 MovieClip [FireFX1-3] Frame 2
_root.playSound("Fire1-1.wav", this._x);
Symbol 302 MovieClip [FireFX1-3] Frame 3
this.removeMovieClip();
Symbol 305 MovieClip [FireFX2-1] Frame 1
var temp; temp = ("Fire2-" + Math.ceil(Math.random() * 4)) + ".wav"; _root.playSound(temp, this._x);
Symbol 305 MovieClip [FireFX2-1] Frame 2
this._x = this._x + Math.floor((3 * Math.random()) + 3); this._y = this._y - Math.floor((3 * Math.random()) + 3);
Symbol 305 MovieClip [FireFX2-1] Frame 3
this._x = this._x + Math.floor((3 * Math.random()) + 3); this._y = this._y - Math.floor((3 * Math.random()) + 3);
Symbol 305 MovieClip [FireFX2-1] Frame 4
this._x = this._x + Math.floor((3 * Math.random()) + 3); this._y = this._y - Math.floor((3 * Math.random()) + 3);
Symbol 305 MovieClip [FireFX2-1] Frame 5
this._x = this._x + Math.floor((3 * Math.random()) + 3); this._y = this._y - Math.floor((3 * Math.random()) + 3);
Symbol 305 MovieClip [FireFX2-1] Frame 6
this.removeMovieClip();
Symbol 307 MovieClip [FireFX3-1] Frame 1
_root.playSound("Fire3-1.wav", this._x);
Symbol 307 MovieClip [FireFX3-1] Frame 4
this.removeMovieClip();
Symbol 310 MovieClip [FireFX4-1] Frame 1
_root.playSound("Fire4-1.wav", this._x);
Symbol 310 MovieClip [FireFX4-1] Frame 9
this.removeMovieClip();
Symbol 312 MovieClip [FireFX5-1] Frame 1
_root.playSound("Fire5-1.wav", this._x);
Symbol 312 MovieClip [FireFX5-1] Frame 5
this.removeMovieClip();
Symbol 314 MovieClip [FireFX6-1] Frame 1
_root.playSound("Fire6-1.wav", this._x); this._rotation = 0;
Symbol 314 MovieClip [FireFX6-1] Frame 3
this.removeMovieClip();
Symbol 316 MovieClip [FireFX7-1] Frame 1
_root.playSound("Fire7-1.wav", this._x);
Symbol 316 MovieClip [FireFX7-1] Frame 4
this.removeMovieClip();
Symbol 318 MovieClip [FireFX7-2] Frame 1
_root.playSound("Fire7-1.wav", this._x);
Symbol 318 MovieClip [FireFX7-2] Frame 4
this.removeMovieClip();
Symbol 320 MovieClip [FireFX7-3] Frame 1
_root.playSound("Fire7-1.wav", this._x);
Symbol 320 MovieClip [FireFX7-3] Frame 4
this.removeMovieClip();
Symbol 322 MovieClip [FireFX7-4] Frame 1
_root.playSound("Fire7-1.wav", this._x);
Symbol 322 MovieClip [FireFX7-4] Frame 4
this.removeMovieClip();
Symbol 324 MovieClip [FireFX7-5] Frame 1
_root.playSound("Fire7-1.wav", this._x);
Symbol 324 MovieClip [FireFX7-5] Frame 4
this.removeMovieClip();
Symbol 328 MovieClip [HitFX1-1] Frame 4
this.removeMovieClip();
Symbol 332 MovieClip [HitFX1-2] Frame 5
this.removeMovieClip();
Symbol 336 MovieClip [HitFX3-1] Frame 1
_root.playSound("Hit3-1.wav", this._x);
Symbol 336 MovieClip [HitFX3-1] Frame 9
this.removeMovieClip();
Symbol 340 MovieClip [HitFX4-2] Frame 3
_root.playSound("Hit4-2.wav", this._x); this._rotation = Math.floor(360 * Math.random());
Symbol 340 MovieClip [HitFX4-2] Frame 17
_root.playSound("Hit4-2.wav", this._x); this._rotation = Math.floor(360 * Math.random());
Symbol 340 MovieClip [HitFX4-2] Frame 28
_root.playSound("Hit4-2.wav", this._x); this._rotation = Math.floor(360 * Math.random());
Symbol 340 MovieClip [HitFX4-2] Frame 40
_root.playSound("Hit4-2.wav", this._x); this._rotation = Math.floor(360 * Math.random());
Symbol 340 MovieClip [HitFX4-2] Frame 48
this.removeMovieClip();
Symbol 341 MovieClip [HitFX4-1] Frame 3
this.removeMovieClip();
Symbol 346 MovieClip [HitFX5-1] Frame 1
_root.playSound("Hit5-1.wav", this._x);
Symbol 346 MovieClip [HitFX5-1] Frame 10
this.removeMovieClip();
Symbol 348 MovieClip [HitFX6-1] Frame 3
this.removeMovieClip();
Symbol 351 MovieClip [HitFX7-1] Frame 1
_root.playSound("Hit7-1.wav", this._x);
Symbol 351 MovieClip [HitFX7-1] Frame 6
this.removeMovieClip();
Symbol 354 MovieClip [Crash] Frame 1
_root.playSound("Boing.wav", this._x);
Symbol 354 MovieClip [Crash] Frame 9
this.removeMovieClip();
Symbol 376 MovieClip Frame 1
this.stop();
Symbol 378 MovieClip [Die] Frame 1
_root.playSound("Pop.wav", this._x);
Symbol 378 MovieClip [Die] Frame 2
this._x = this._x + Math.floor((3 * Math.random()) + 3); this._y = this._y - Math.floor((3 * Math.random()) + 3);
Symbol 378 MovieClip [Die] Frame 3
this._x = this._x + Math.floor((3 * Math.random()) + 3); this._y = this._y - Math.floor((3 * Math.random()) + 3);
Symbol 378 MovieClip [Die] Frame 4
this._x = this._x + Math.floor((3 * Math.random()) + 3); this._y = this._y - Math.floor((3 * Math.random()) + 3);
Symbol 378 MovieClip [Die] Frame 5
this._x = this._x + Math.floor((3 * Math.random()) + 3); this._y = this._y - Math.floor((3 * Math.random()) + 3);
Symbol 378 MovieClip [Die] Frame 6
this.removeMovieClip();
Symbol 386 MovieClip Frame 1
_root.map[0] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[1] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[2] = new Array(0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0); _root.map[3] = new Array(0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0); _root.map[4] = new Array(0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0); _root.map[5] = new Array(0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0); _root.map[6] = new Array(1, 1, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 1, 1); _root.map[7] = new Array(0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0); _root.map[8] = new Array(0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0); _root.map[9] = new Array(0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0); _root.map[10] = new Array(0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0); _root.map[11] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[12] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
Symbol 386 MovieClip Frame 2
_root.map[0] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[1] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[2] = new Array(0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0); _root.map[3] = new Array(0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0); _root.map[4] = new Array(0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0); _root.map[5] = new Array(0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0); _root.map[6] = new Array(1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1); _root.map[7] = new Array(0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0); _root.map[8] = new Array(0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0); _root.map[9] = new Array(0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0); _root.map[10] = new Array(0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0); _root.map[11] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[12] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
Symbol 386 MovieClip Frame 3
_root.map[0] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[1] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[2] = new Array(0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[3] = new Array(0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[4] = new Array(0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[5] = new Array(0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[6] = new Array(1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1); _root.map[7] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0); _root.map[8] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0); _root.map[9] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0); _root.map[10] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0); _root.map[11] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[12] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
Symbol 386 MovieClip Frame 4
_root.map[0] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[1] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[2] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[3] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[4] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[5] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[6] = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); _root.map[7] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[8] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[9] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[10] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[11] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _root.map[12] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
Symbol 387 MovieClip Frame 1
this.stop();
Symbol 685 MovieClip Frame 1
startGameButton.onRollOver = function () { info.gotoAndStop("StartGame"); _root.rollingOver = true; }; instructionsButton.onRollOver = function () { info.gotoAndStop("Instructions"); _root.rollingOver = true; }; optionsButton.onRollOver = function () { info.gotoAndStop("Options"); _root.rollingOver = true; }; creditsButton.onRollOver = function () { info.gotoAndStop("Credits"); _root.rollingOver = true; }; startGameButton.onRollOut = function () { _root.rollingOver = false; }; instructionsButton.onRollOut = function () { _root.rollingOver = false; }; optionsButton.onRollOut = function () { _root.rollingOver = false; }; creditsButton.onRollOut = function () { _root.rollingOver = false; }; startGameButton.onRelease = function () { _root.maps._visible = true; _root.maps.gotoAndStop(_root.currentMap); _root.infoBox.gotoAndStop("Start"); _root.playSound("Click.wav", this._x); _root.rollingOver = false; }; instructionsButton.onRelease = function () { _root.infoBox.gotoAndStop("Instructions"); _root.playSound("Click.wav", this._x); _root.rollingOver = false; }; optionsButton.onRelease = function () { _root.infoBox.gotoAndStop("Options"); _root.playSound("Click.wav", this._x); _root.rollingOver = false; }; creditsButton.onRelease = function () { _root.infoBox.gotoAndStop("Credits"); _root.playSound("Click.wav", this._x); _root.rollingOver = false; }; armorButton.onRelease = function () { getURL ("http://www.armorgames.com/", "_blank"); };
Symbol 685 MovieClip Frame 2
menuButton.onRollOver = function () { info.gotoAndStop("Menu"); _root.rollingOver = true; }; menuButton.onRollOut = function () { _root.rollingOver = false; }; menuButton.onRelease = function () { _root.playSound("Click.wav", this._x); _root.infoBox.gotoAndStop("Main"); _root.rollingOver = false; };
Symbol 685 MovieClip Frame 3
brightnessTab._x = 200 + ((100 - _root.back._alpha) * 2); soundTab._x = 200 + (_root.soundVolume / 3); musicTab._x = 200 + (_root.musicVolume * 2); if (_root.currentMusic == 1) { musicArrow._x = 219; } else if (_root.currentMusic == 2) { musicArrow._x = 253; } else { musicArrow._x = 287; } if (_root._quality == "LOW") { qualityArrow._x = 219; } else if (_root._quality == "MEDIUM") { qualityArrow._x = 253; } else { qualityArrow._x = 287; } menuButton.onRollOver = function () { info.gotoAndStop("Menu"); _root.rollingOver = true; }; brightnessBar.onRollOver = function () { info.gotoAndStop("Brightness"); _root.rollingOver = true; }; soundBar.onRollOver = function () { info.gotoAndStop("Sound"); _root.rollingOver = true; }; musicBar.onRollOver = function () { info.gotoAndStop("Music"); _root.rollingOver = true; }; music1Button.onRollOver = function () { info.gotoAndStop("Music1"); _root.rollingOver = true; }; music2Button.onRollOver = function () { info.gotoAndStop("Music2"); _root.rollingOver = true; }; music3Button.onRollOver = function () { info.gotoAndStop("Music3"); _root.rollingOver = true; }; quality1Button.onRollOver = function () { info.gotoAndStop("Quality1"); _root.rollingOver = true; }; quality2Button.onRollOver = function () { info.gotoAndStop("Quality2"); _root.rollingOver = true; }; quality3Button.onRollOver = function () { info.gotoAndStop("Quality3"); _root.rollingOver = true; }; menuButton.onRollOut = function () { _root.rollingOver = false; }; brightnessBar.onRollOut = function () { _root.rollingOver = false; }; soundBar.onRollOut = function () { _root.rollingOver = false; }; musicBar.onRollOut = function () { _root.rollingOver = false; }; music1Button.onRollOut = function () { _root.rollingOver = false; }; music2Button.onRollOut = function () { _root.rollingOver = false; }; music3Button.onRollOut = function () { _root.rollingOver = false; }; quality1Button.onRollOut = function () { _root.rollingOver = false; }; quality2Button.onRollOut = function () { _root.rollingOver = false; }; quality3Button.onRollOut = function () { _root.rollingOver = false; }; brightnessBar.onPress = function () { _root.sliding = true; _root.slidingTab = _root.infoBox.brightnessTab; _root.selectNum = 1; }; soundBar.onPress = function () { _root.sliding = true; _root.slidingTab = _root.infoBox.soundTab; _root.selectNum = 2; }; musicBar.onPress = function () { _root.sliding = true; _root.slidingTab = _root.infoBox.musicTab; _root.selectNum = 3; }; menuButton.onRelease = function () { _root.playSound("Click.wav", this._x); _root.infoBox.gotoAndStop("Main"); _root.rollingOver = false; }; brightnessBar.onRelease = function () { _root.sliding = false; }; soundBar.onRelease = function () { _root.sliding = false; }; musicBar.onRelease = function () { _root.sliding = false; }; music1Button.onRelease = function () { _root.playSound("Click.wav", this._x); _root.currentMusic = 1; _root.infoBox.musicArrow._x = 219; _root.Music1.setVolume(_root.musicVolume); _root.Music2.setVolume(0); _root.Music3.setVolume(0); }; music2Button.onRelease = function () { _root.playSound("Click.wav", this._x); _root.currentMusic = 2; _root.infoBox.musicArrow._x = 253; _root.Music1.setVolume(0); _root.Music2.setVolume(_root.musicVolume); _root.Music3.setVolume(0); }; music3Button.onRelease = function () { _root.playSound("Click.wav", this._x); _root.currentMusic = 3; _root.infoBox.musicArrow._x = 287; _root.Music1.setVolume(0); _root.Music2.setVolume(0); _root.Music3.setVolume(_root.musicVolume); }; quality1Button.onRelease = function () { _root.playSound("Click.wav", this._x); _root._quality = "LOW"; _root.infoBox.qualityArrow._x = 219; }; quality2Button.onRelease = function () { _root.playSound("Click.wav", this._x); _root._quality = "MEDIUM"; _root.infoBox.qualityArrow._x = 253; }; quality3Button.onRelease = function () { _root.playSound("Click.wav", this._x); _root._quality = "HIGH"; _root.infoBox.qualityArrow._x = 287; }; brightnessBar.onReleaseOutside = function () { _root.sliding = false; _root.rollingOver = false; }; soundBar.onReleaseOutside = function () { _root.sliding = false; _root.rollingOver = false; }; musicBar.onReleaseOutside = function () { _root.sliding = false; _root.rollingOver = false; };
Symbol 685 MovieClip Frame 4
menuButton.onRollOver = function () { info.gotoAndStop("Menu"); _root.rollingOver = true; }; menuButton.onRollOut = function () { _root.rollingOver = false; }; menuButton.onRelease = function () { _root.playSound("Click.wav", this._x); _root.infoBox.gotoAndStop("Main"); _root.rollingOver = false; }; music1Link.onRelease = function () { getURL ("http://www.newgrounds.com/audio/view.php?id=814931&sub=16231", "_blank"); }; music2Link.onRelease = function () { getURL ("http://www.newgrounds.com/audio/view.php?id=1840528&sub=79138", "_blank"); }; music3Link.onRelease = function () { getURL ("http://www.newgrounds.com/audio/view.php?id=1866498&sub=79195", "_blank"); }; imageLink.onRelease = function () { getURL ("http://hubblesite.org/gallery/", "_blank"); }; newgroundsLink.onRelease = function () { getURL ("http://www.newgrounds.com/", "_blank"); }; armorLink.onRelease = function () { getURL ("http://www.armorgames.com/", "_blank"); };
Symbol 685 MovieClip Frame 5
startButton.onRelease = function () { gotoAndStop ("Basic"); _root.selecting = false; _root.constructing = false; _root.skipButton._visible = true; _root.pausingButton._visible = true; _root.game.gotoAndPlay(2); _root.pausing = false; _root.playSound("Click.wav", this._x); }; upButton.onRelease = function () { with (_root) { if (currentMap < 4) { currentMap++; maps.gotoAndStop(currentMap); } else { currentMap = 1; maps.gotoAndStop(currentMap); } if (currentMap == 1) { infoBox.mapInfo.text = "Easy"; } else if (currentMap == 2) { infoBox.mapInfo.text = "Hard"; } else if (currentMap == 3) { infoBox.mapInfo.text = "Really Hard"; } else { infoBox.mapInfo.text = "Impossible"; } } _root.playSound("Click.wav", this._x); }; downButton.onRelease = function () { with (_root) { if (currentMap > 1) { currentMap--; maps.gotoAndStop(currentMap); } else { currentMap = 4; maps.gotoAndStop(currentMap); } if (currentMap == 1) { infoBox.mapInfo.text = "Easy"; } else if (currentMap == 2) { infoBox.mapInfo.text = "Hard"; } else if (currentMap == 3) { infoBox.mapInfo.text = "Really Hard"; } else { infoBox.mapInfo.text = "Impossible"; } } _root.playSound("Click.wav", this._x); };
Symbol 685 MovieClip Frame 6
brightnessTab._x = 200 + ((100 - _root.back._alpha) * 2); soundTab._x = 200 + (_root.soundVolume / 3); musicTab._x = 200 + (_root.musicVolume * 2); if (_root.currentMusic == 1) { musicArrow._x = 219; } else if (_root.currentMusic == 2) { musicArrow._x = 253; } else { musicArrow._x = 287; } if (_root._quality == "LOW") { qualityArrow._x = 219; } else if (_root._quality == "MEDIUM") { qualityArrow._x = 253; } else { qualityArrow._x = 287; } resumeButton.onRollOver = function () { info.gotoAndStop("Resume"); _root.rollingOver = true; }; menuButton.onRollOver = function () { info.gotoAndStop("Menu"); _root.rollingOver = true; }; brightnessBar.onRollOver = function () { info.gotoAndStop("Brightness"); _root.rollingOver = true; }; soundBar.onRollOver = function () { info.gotoAndStop("Sound"); _root.rollingOver = true; }; musicBar.onRollOver = function () { info.gotoAndStop("Music"); _root.rollingOver = true; }; music1Button.onRollOver = function () { info.gotoAndStop("Music1"); _root.rollingOver = true; }; music2Button.onRollOver = function () { info.gotoAndStop("Music2"); _root.rollingOver = true; }; music3Button.onRollOver = function () { info.gotoAndStop("Music3"); _root.rollingOver = true; }; quality1Button.onRollOver = function () { info.gotoAndStop("Quality1"); _root.rollingOver = true; }; quality2Button.onRollOver = function () { info.gotoAndStop("Quality2"); _root.rollingOver = true; }; quality3Button.onRollOver = function () { info.gotoAndStop("Quality3"); _root.rollingOver = true; }; resumeButton.onRollOut = function () { _root.rollingOver = false; }; menuButton.onRollOut = function () { _root.rollingOver = false; }; brightnessBar.onRollOut = function () { _root.rollingOver = false; }; soundBar.onRollOut = function () { _root.rollingOver = false; }; musicBar.onRollOut = function () { _root.rollingOver = false; }; music1Button.onRollOut = function () { _root.rollingOver = false; }; music2Button.onRollOut = function () { _root.rollingOver = false; }; music3Button.onRollOut = function () { _root.rollingOver = false; }; quality1Button.onRollOut = function () { _root.rollingOver = false; }; quality2Button.onRollOut = function () { _root.rollingOver = false; }; quality3Button.onRollOut = function () { _root.rollingOver = false; }; brightnessBar.onPress = function () { _root.sliding = true; _root.slidingTab = _root.infoBox.brightnessTab; _root.selectNum = 1; }; soundBar.onPress = function () { _root.sliding = true; _root.slidingTab = _root.infoBox.soundTab; _root.selectNum = 2; }; musicBar.onPress = function () { _root.sliding = true; _root.slidingTab = _root.infoBox.musicTab; _root.selectNum = 3; }; resumeButton.onRelease = function () { _root.pauseOff(); _root.playSound("Click.wav", this._x); }; menuButton.onRelease = function () { _root.playSound("Click.wav", this._x); _root.pauseOff(); _root.gotoAndPlay(5); }; brightnessBar.onRelease = function () { _root.sliding = false; }; soundBar.onRelease = function () { _root.sliding = false; }; musicBar.onRelease = function () { _root.sliding = false; }; music1Button.onRelease = function () { _root.playSound("Click.wav", this._x); _root.currentMusic = 1; _root.infoBox.musicArrow._x = 219; _root.Music1.setVolume(_root.musicVolume); _root.Music2.setVolume(0); _root.Music3.setVolume(0); }; music2Button.onRelease = function () { _root.playSound("Click.wav", this._x); _root.currentMusic = 2; _root.infoBox.musicArrow._x = 253; _root.Music1.setVolume(0); _root.Music2.setVolume(_root.musicVolume); _root.Music3.setVolume(0); }; music3Button.onRelease = function () { _root.playSound("Click.wav", this._x); _root.currentMusic = 3; _root.infoBox.musicArrow._x = 287; _root.Music1.setVolume(0); _root.Music2.setVolume(0); _root.Music3.setVolume(_root.musicVolume); }; quality1Button.onRelease = function () { _root.playSound("Click.wav", this._x); _root._quality = "LOW"; _root.infoBox.qualityArrow._x = 219; }; quality2Button.onRelease = function () { _root.playSound("Click.wav", this._x); _root._quality = "MEDIUM"; _root.infoBox.qualityArrow._x = 253; }; quality3Button.onRelease = function () { _root.playSound("Click.wav", this._x); _root._quality = "HIGH"; _root.infoBox.qualityArrow._x = 287; }; brightnessBar.onReleaseOutside = function () { _root.sliding = false; _root.rollingOver = false; }; soundBar.onReleaseOutside = function () { _root.sliding = false; _root.rollingOver = false; }; musicBar.onReleaseOutside = function () { _root.sliding = false; _root.rollingOver = false; };
Symbol 685 MovieClip Frame 7
menuButton.onRollOver = function () { info.gotoAndStop("Menu"); _root.rollingOver = true; }; menuButton.onRollOut = function () { info.gotoAndStop("Empty"); _root.rollingOver = false; }; menuButton.onRelease = function () { _root.playSound("Click.wav", this._x); _root.pauseOff(); _root.gotoAndPlay(5); }; armorButton.onRelease = function () { getURL ("http://www.armorgames.com/", "_blank"); };
Symbol 685 MovieClip Frame 8
menuButton.onRollOver = function () { info.gotoAndStop("Menu"); _root.rollingOver = true; }; menuButton.onRollOut = function () { info.gotoAndStop("Empty"); _root.rollingOver = false; }; menuButton.onRelease = function () { _root.playSound("Click.wav", this._x); _root.pauseOff(); _root.gotoAndPlay(5); }; armorButton.onRelease = function () { getURL ("http://www.armorgames.com/", "_blank"); };
Symbol 685 MovieClip Frame 9
skipButton.onRollOver = function () { info.gotoAndStop("Skip"); _root.rollingOver = true; }; pausingButton.onRollOver = function () { info.gotoAndStop("Pause"); _root.rollingOver = true; }; cancelButton.onRollOver = function () { info.gotoAndStop("Cancel"); _root.rollingOver = true; }; tower1Button.onRollOver = function () { info.gotoAndStop("OverTower1"); _root.rollingOver = true; }; tower2Button.onRollOver = function () { info.gotoAndStop("OverTower2"); _root.rollingOver = true; }; tower3Button.onRollOver = function () { info.gotoAndStop("OverTower3"); _root.rollingOver = true; }; tower4Button.onRollOver = function () { info.gotoAndStop("OverTower4"); _root.rollingOver = true; }; tower5Button.onRollOver = function () { info.gotoAndStop("OverTower5"); _root.rollingOver = true; }; tower6Button.onRollOver = function () { info.gotoAndStop("OverTower6"); _root.rollingOver = true; }; tower7Button.onRollOver = function () { info.gotoAndStop("OverTower7"); _root.rollingOver = true; }; skipButton.onRollOut = function () { _root.rollingOver = false; }; pausingButton.onRollOut = function () { _root.rollingOver = false; }; cancelButton.onRollOut = function () { _root.rollingOver = false; }; tower1Button.onRollOut = function () { _root.rollingOver = false; }; tower2Button.onRollOut = function () { _root.rollingOver = false; }; tower3Button.onRollOut = function () { _root.rollingOver = false; }; tower4Button.onRollOut = function () { _root.rollingOver = false; }; tower5Button.onRollOut = function () { _root.rollingOver = false; }; tower6Button.onRollOut = function () { _root.rollingOver = false; }; tower7Button.onRollOut = function () { _root.rollingOver = false; }; skipButton.onRelease = function () { _root.timeLeft = 0; _root.frameCount = 0; _root.playSound("Click.wav", this._x); }; pausingButton.onRelease = function () { _root.infoBox.gotoAndStop("Pause"); _root.rollingOver = false; _root.pauseOn(); _root.playSound("Click.wav", this._x); }; cancelButton.onRelease = function () { _root.constructing = false; _root.selecting = false; _root.playSound("Click.wav", this._x); }; tower1Button.onRelease = function () { with (_root) { if (money >= getPrice(1, 1)) { constructing = true; towerType = 1; cost = getPrice(1, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower2Button.onRelease = function () { with (_root) { if (money >= getPrice(2, 1)) { constructing = true; towerType = 2; cost = getPrice(2, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower3Button.onRelease = function () { with (_root) { if (money >= getPrice(3, 1)) { constructing = true; towerType = 3; cost = getPrice(3, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower4Button.onRelease = function () { with (_root) { if (money >= getPrice(4, 1)) { constructing = true; towerType = 4; cost = getPrice(4, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower5Button.onRelease = function () { with (_root) { if (money >= getPrice(5, 1)) { constructing = true; towerType = 5; cost = getPrice(5, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower6Button.onRelease = function () { with (_root) { if (money >= getPrice(6, 1)) { constructing = true; towerType = 6; cost = getPrice(6, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower7Button.onRelease = function () { with (_root) { if (money >= getPrice(7, 1)) { constructing = true; towerType = 7; cost = getPrice(7, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } };
Symbol 685 MovieClip Frame 10
skipButton.onRollOver = function () { info.gotoAndStop("Skip"); _root.rollingOver = true; }; pausingButton.onRollOver = function () { info.gotoAndStop("Pause"); _root.rollingOver = true; }; sellButton.onRollOver = function () { info.gotoAndStop("Sell"); _root.rollingOver = true; }; upgradeButton.onRollOver = function () { var _local2; _local2 = (("UpgradeTower" + _root.towers[_root.selectNum].getType()) + "-") + _root.towers[_root.selectNum].getLevel(); info.gotoAndStop(_local2); _root.rollingOver = true; }; cancelButton.onRollOver = function () { info.gotoAndStop("Cancel"); _root.rollingOver = true; }; tower1Button.onRollOver = function () { info.gotoAndStop("OverTower1"); _root.rollingOver = true; }; tower2Button.onRollOver = function () { info.gotoAndStop("OverTower2"); _root.rollingOver = true; }; tower3Button.onRollOver = function () { info.gotoAndStop("OverTower3"); _root.rollingOver = true; }; tower4Button.onRollOver = function () { info.gotoAndStop("OverTower4"); _root.rollingOver = true; }; tower5Button.onRollOver = function () { info.gotoAndStop("OverTower5"); _root.rollingOver = true; }; tower6Button.onRollOver = function () { info.gotoAndStop("OverTower6"); _root.rollingOver = true; }; tower7Button.onRollOver = function () { info.gotoAndStop("OverTower7"); _root.rollingOver = true; }; skipButton.onRollOut = function () { _root.rollingOver = false; }; pausingButton.onRollOut = function () { _root.rollingOver = false; }; sellButton.onRollOut = function () { _root.rollingOver = false; }; upgradeButton.onRollOut = function () { _root.rollingOver = false; }; cancelButton.onRollOut = function () { _root.rollingOver = false; }; tower1Button.onRollOut = function () { _root.rollingOver = false; }; tower2Button.onRollOut = function () { _root.rollingOver = false; }; tower3Button.onRollOut = function () { _root.rollingOver = false; }; tower4Button.onRollOut = function () { _root.rollingOver = false; }; tower5Button.onRollOut = function () { _root.rollingOver = false; }; tower6Button.onRollOut = function () { _root.rollingOver = false; }; tower7Button.onRollOut = function () { _root.rollingOver = false; }; skipButton.onRelease = function () { _root.timeLeft = 0; _root.frameCount = 0; _root.playSound("Click.wav", this._x); }; pausingButton.onRelease = function () { _root.infoBox.gotoAndStop("Pause"); _root.pauseOn(); _root.playSound("Click.wav", this._x); }; sellButton.onRelease = function () { var tempX; var tempY; with (_root) { money = money + Math.floor(getSale(towers[selectNum].getType(), towers[selectNum].getLevel()) * 0.7); tempX = Math.floor(towers[selectNum].getX() / 24); tempY = Math.floor(towers[selectNum].getY() / 24); map[tempY][tempX] = 0; towers[selectNum].kill(); towers.splice(selectNum, 1); selecting = false; } _root.playSound("Click.wav", this._x); }; upgradeButton.onRelease = function () { var temp; with (_root) { if (money >= getPrice(towers[selectNum].getType(), towers[selectNum].getLevel() + 1)) { money = money - getPrice(towers[selectNum].getType(), towers[selectNum].getLevel() + 1); towers.push(new Tower(towers[selectNum].getX(), towers[selectNum].getY(), towers[selectNum].getType(), towers[selectNum].getLevel() + 1)); towers[selectNum].kill(); towers.splice(selectNum, 1); selectNum = towers.length - 1; if (towers[selectNum].getLevel() == 5) { _root.rollingOver = false; } else { temp = (("UpgradeTower" + towers[selectNum].getType()) + "-") + towers[selectNum].getLevel(); info.gotoAndStop(temp); } playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; cancelButton.onRelease = function () { _root.constructing = false; _root.selecting = false; _root.playSound("Click.wav", this._x); }; tower1Button.onRelease = function () { with (_root) { if (money >= getPrice(1, 1)) { constructing = true; towerType = 1; cost = getPrice(1, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower2Button.onRelease = function () { with (_root) { if (money >= getPrice(2, 1)) { constructing = true; towerType = 2; cost = getPrice(2, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower3Button.onRelease = function () { with (_root) { if (money >= getPrice(3, 1)) { constructing = true; towerType = 3; cost = getPrice(3, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower4Button.onRelease = function () { with (_root) { if (money >= getPrice(4, 1)) { constructing = true; towerType = 4; cost = getPrice(4, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower5Button.onRelease = function () { with (_root) { if (money >= getPrice(5, 1)) { constructing = true; towerType = 5; cost = getPrice(5, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower6Button.onRelease = function () { with (_root) { if (money >= getPrice(6, 1)) { constructing = true; towerType = 6; cost = getPrice(6, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower7Button.onRelease = function () { with (_root) { if (money >= getPrice(7, 1)) { constructing = true; towerType = 7; cost = getPrice(7, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } };
Symbol 685 MovieClip Frame 11
skipButton.onRollOver = function () { info.gotoAndStop("Skip"); _root.rollingOver = true; }; pausingButton.onRollOver = function () { info.gotoAndStop("Pause"); _root.rollingOver = true; }; sellButton.onRollOver = function () { info.gotoAndStop("Sell"); _root.rollingOver = true; }; cancelButton.onRollOver = function () { info.gotoAndStop("Cancel"); _root.rollingOver = true; }; tower1Button.onRollOver = function () { info.gotoAndStop("OverTower1"); _root.rollingOver = true; }; tower2Button.onRollOver = function () { info.gotoAndStop("OverTower2"); _root.rollingOver = true; }; tower3Button.onRollOver = function () { info.gotoAndStop("OverTower3"); _root.rollingOver = true; }; tower4Button.onRollOver = function () { info.gotoAndStop("OverTower4"); _root.rollingOver = true; }; tower5Button.onRollOver = function () { info.gotoAndStop("OverTower5"); _root.rollingOver = true; }; tower6Button.onRollOver = function () { info.gotoAndStop("OverTower6"); _root.rollingOver = true; }; tower7Button.onRollOver = function () { info.gotoAndStop("OverTower7"); _root.rollingOver = true; }; skipButton.onRollOut = function () { _root.rollingOver = false; }; pausingButton.onRollOut = function () { _root.rollingOver = false; }; sellButton.onRollOut = function () { _root.rollingOver = false; }; cancelButton.onRollOut = function () { _root.rollingOver = false; }; tower1Button.onRollOut = function () { _root.rollingOver = false; }; tower2Button.onRollOut = function () { _root.rollingOver = false; }; tower3Button.onRollOut = function () { _root.rollingOver = false; }; tower4Button.onRollOut = function () { _root.rollingOver = false; }; tower5Button.onRollOut = function () { _root.rollingOver = false; }; tower6Button.onRollOut = function () { _root.rollingOver = false; }; tower7Button.onRollOut = function () { _root.rollingOver = false; }; skipButton.onRelease = function () { _root.timeLeft = 0; _root.frameCount = 0; _root.playSound("Click.wav", this._x); }; pausingButton.onRelease = function () { _root.infoBox.gotoAndStop("Pause"); _root.pauseOn(); _root.playSound("Click.wav", this._x); }; sellButton.onRelease = function () { var tempX; var tempY; with (_root) { money = money + Math.floor(getSale(towers[selectNum].getType(), towers[selectNum].getLevel()) * 0.7); tempX = Math.floor(towers[selectNum].getX() / 24); tempY = Math.floor(towers[selectNum].getY() / 24); map[tempY][tempX] = 0; towers[selectNum].kill(); towers.splice(selectNum, 1); selecting = false; } _root.playSound("Click.wav", this._x); }; cancelButton.onRelease = function () { _root.constructing = false; _root.selecting = false; _root.playSound("Click.wav", this._x); }; tower1Button.onRelease = function () { with (_root) { if (money >= getPrice(1, 1)) { constructing = true; towerType = 1; cost = getPrice(1, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower2Button.onRelease = function () { with (_root) { if (money >= getPrice(2, 1)) { constructing = true; towerType = 2; cost = getPrice(2, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower3Button.onRelease = function () { with (_root) { if (money >= getPrice(3, 1)) { constructing = true; towerType = 3; cost = getPrice(3, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower4Button.onRelease = function () { with (_root) { if (money >= getPrice(4, 1)) { constructing = true; towerType = 4; cost = getPrice(4, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower5Button.onRelease = function () { with (_root) { if (money >= getPrice(5, 1)) { constructing = true; towerType = 5; cost = getPrice(5, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower6Button.onRelease = function () { with (_root) { if (money >= getPrice(6, 1)) { constructing = true; towerType = 6; cost = getPrice(6, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } }; tower7Button.onRelease = function () { with (_root) { if (money >= getPrice(7, 1)) { constructing = true; towerType = 7; cost = getPrice(7, 1); playSound("Click.wav", this._x); } else { playSound("Thud.wav", this._x); } } };

Library Items

Symbol 1 MovieClip [Game]Used by:Timeline
Symbol 2 GraphicUsed by:3
Symbol 3 MovieClipUses:2Used by:49
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClipUses:4Used by:49
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClipUses:6Used by:49
Symbol 8 GraphicUsed by:44
Symbol 9 GraphicUsed by:44
Symbol 10 GraphicUsed by:44
Symbol 11 GraphicUsed by:44
Symbol 12 GraphicUsed by:44
Symbol 13 GraphicUsed by:44
Symbol 14 GraphicUsed by:44
Symbol 15 GraphicUsed by:44
Symbol 16 GraphicUsed by:44
Symbol 17 GraphicUsed by:44
Symbol 18 GraphicUsed by:44
Symbol 19 GraphicUsed by:44
Symbol 20 GraphicUsed by:44
Symbol 21 GraphicUsed by:44
Symbol 22 GraphicUsed by:44
Symbol 23 GraphicUsed by:44
Symbol 24 GraphicUsed by:44
Symbol 25 GraphicUsed by:44
Symbol 26 GraphicUsed by:44
Symbol 27 GraphicUsed by:44
Symbol 28 GraphicUsed by:44
Symbol 29 GraphicUsed by:44
Symbol 30 GraphicUsed by:44
Symbol 31 GraphicUsed by:44
Symbol 32 GraphicUsed by:44
Symbol 33 GraphicUsed by:44
Symbol 34 GraphicUsed by:44
Symbol 35 GraphicUsed by:44
Symbol 36 GraphicUsed by:44
Symbol 37 GraphicUsed by:44
Symbol 38 GraphicUsed by:44
Symbol 39 GraphicUsed by:44
Symbol 40 GraphicUsed by:44
Symbol 41 GraphicUsed by:44
Symbol 42 GraphicUsed by:44
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43Used by:49
Symbol 45 FontUsed by:46 419 631 632
Symbol 46 EditableTextUses:45Used by:49
Symbol 47 GraphicUsed by:48 111 406 409 411 413 417 595 603 617 619 621 626 628 630 635 638 642 644 652 662 663 664 665 666 667 668 671 674 678 680 684
Symbol 48 ButtonUses:47Used by:49
Symbol 49 MovieClipUses:3 5 7 44 46 48Used by:Timeline
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClipUses:50Used by:Timeline
Symbol 692 MovieClip [__Packages.Unit]
Symbol 693 MovieClip [__Packages.Bullet]
Symbol 694 MovieClip [__Packages.Tower]
Symbol 52 GraphicUsed by:59
Symbol 53 GraphicUsed by:59
Symbol 54 GraphicUsed by:59
Symbol 55 ShapeTweeningUsed by:59
Symbol 56 GraphicUsed by:59 124 127 130 137 144 149 174 177 180 183 188 191 194 197 200 213 216 219 222 225 244 247 250 253 256 263 266 269 272 275 286 289 292 295 298
Symbol 57 ShapeTweeningUsed by:59
Symbol 58 GraphicUsed by:59
Symbol 59 MovieClipUses:52 53 54 55 56 57 58Used by:Timeline
Symbol 60 GraphicUsed by:71 75  Timeline
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClipUses:61Used by:71
Symbol 63 GraphicUsed by:64
Symbol 64 ButtonUses:63Used by:71
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClipUses:65Used by:71
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClipUses:67Used by:71
Symbol 69 GraphicUsed by:70
Symbol 70 MovieClipUses:69Used by:71
Symbol 71 MovieClipUses:60 62 64 66 68 70 SS1Used by:Timeline
Symbol 72 BitmapUsed by:73
Symbol 73 GraphicUses:72Used by:74
Symbol 74 MovieClipUses:73Used by:Timeline
Symbol 75 MovieClipUses:60Used by:Timeline
Symbol 76 GraphicUsed by:107 588
Symbol 77 GraphicUsed by:107
Symbol 78 GraphicUsed by:107 588
Symbol 79 GraphicUsed by:107 588
Symbol 80 GraphicUsed by:107 588
Symbol 81 GraphicUsed by:107 588
Symbol 82 GraphicUsed by:107 588
Symbol 83 GraphicUsed by:107
Symbol 84 GraphicUsed by:107 588
Symbol 85 GraphicUsed by:107 588
Symbol 86 GraphicUsed by:107 588
Symbol 87 GraphicUsed by:107 588
Symbol 88 GraphicUsed by:107 588
Symbol 89 GraphicUsed by:107
Symbol 90 GraphicUsed by:107 588
Symbol 91 GraphicUsed by:107 588
Symbol 92 GraphicUsed by:107 588
Symbol 93 GraphicUsed by:107 588
Symbol 94 GraphicUsed by:107 588
Symbol 95 GraphicUsed by:107
Symbol 96 GraphicUsed by:107 588
Symbol 97 GraphicUsed by:107 588
Symbol 98 GraphicUsed by:107 588
Symbol 99 GraphicUsed by:107 588
Symbol 100 GraphicUsed by:107 588
Symbol 101 GraphicUsed by:107
Symbol 102 GraphicUsed by:107 588
Symbol 103 GraphicUsed by:107 588
Symbol 104 GraphicUsed by:107 588
Symbol 105 GraphicUsed by:107 588
Symbol 106 GraphicUsed by:107 588
Symbol 107 MovieClipUses:76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106Used by:112 113 114 115
Symbol 108 GraphicUsed by:111
Symbol 109 GraphicUsed by:111
Symbol 110 GraphicUsed by:111
Symbol 111 MovieClipUses:108 47 109 110Used by:112 113 114 115
Symbol 112 MovieClip [Units1]Uses:107 111Used by:Timeline
Symbol 113 MovieClip [Units2]Uses:107 111Used by:Timeline
Symbol 114 MovieClip [Units3]Uses:107 111Used by:Timeline
Symbol 115 MovieClip [Units4]Uses:107 111Used by:Timeline
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClip [Bullet1-1]Uses:116Used by:Timeline
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClip [Bullet1-2]Uses:118Used by:Timeline
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClipUses:120Used by:124 127 130 137 144 662
Symbol 122 GraphicUsed by:123
Symbol 123 MovieClipUses:122Used by:124 662
Symbol 124 MovieClip [Tower1-1]Uses:56 121 123Used by:588  Timeline
Symbol 125 GraphicUsed by:126
Symbol 126 MovieClipUses:125Used by:127
Symbol 127 MovieClip [Tower1-2]Uses:121 56 126Used by:588  Timeline
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClipUses:128Used by:130
Symbol 130 MovieClip [Tower1-3]Uses:121 56 129Used by:588  Timeline
Symbol 131 GraphicUsed by:136
Symbol 132 GraphicUsed by:136
Symbol 133 GraphicUsed by:136
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Symbol 135 GraphicUsed by:136
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Symbol 667 ButtonUses:613 260 262 615 47Used by:685
Symbol 668 ButtonUses:613 283 285 615 47Used by:685
Symbol 669 GraphicUsed by:671
Symbol 670 GraphicUsed by:671
Symbol 671 ButtonUses:669 670 47Used by:685
Symbol 672 TextUses:402Used by:674
Symbol 673 GraphicUsed by:674
Symbol 674 ButtonUses:650 672 673 47Used by:685
Symbol 675 GraphicUsed by:678
Symbol 676 GraphicUsed by:678
Symbol 677 GraphicUsed by:678
Symbol 678 ButtonUses:675 676 677 47Used by:685
Symbol 679 TextUses:402Used by:680
Symbol 680 ButtonUses:613 679 615 47Used by:685
Symbol 681 GraphicUsed by:684
Symbol 682 GraphicUsed by:684
Symbol 683 GraphicUsed by:684
Symbol 684 ButtonUses:681 682 683 47Used by:685
Symbol 685 MovieClipUses:399 406 409 411 413 414 417 420 588 589 590 591 595 596 597 598 603 605 606 607 608 609 610 611 617 619 621 623 624 626 628 630 631 632 635 638 642 644 645 646 647 648 649 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 671 674 678 680 684Used by:Timeline
Symbol 686 GraphicUsed by:Timeline
Symbol 687 EditableTextUses:402Used by:Timeline
Symbol 688 TextUses:402Used by:Timeline
Symbol 689 EditableTextUses:402Used by:Timeline
Symbol 690 EditableTextUses:402Used by:Timeline
Symbol 691 EditableTextUses:402Used by:Timeline
Streaming Sound 1Used by:Symbol 71 MovieClip

Instance Names

"mainCursor"Frame 1Symbol 51 MovieClip
"logo"Frame 2Symbol 59 MovieClip
"back"Frame 4Symbol 75 MovieClip
"music1"Frame 4Symbol 379 MovieClip
"music2"Frame 4Symbol 379 MovieClip
"music3"Frame 4Symbol 379 MovieClip
"soundFX"Frame 4Symbol 379 MovieClip
"game"Frame 6Symbol 1 MovieClip [Game]
"maps"Frame 6Symbol 386 MovieClip
"screen"Frame 6Symbol 387 MovieClip
"buildingCursor"Frame 6Symbol 392 MovieClip
"towerSelection"Frame 6Symbol 397 MovieClip
"infoBox"Frame 6Symbol 685 MovieClip
"moneyBox"Frame 6Symbol 687 EditableText
"lifeBox"Frame 6Symbol 689 EditableText
"timeBox"Frame 6Symbol 690 EditableText
"levelBox"Frame 6Symbol 691 EditableText
"Cover2"Symbol 49 MovieClip Frame 1Symbol 5 MovieClip
"Cover3"Symbol 49 MovieClip Frame 1Symbol 5 MovieClip
"Cover1"Symbol 49 MovieClip Frame 1Symbol 5 MovieClip
"weasel"Symbol 49 MovieClip Frame 1Symbol 44 MovieClip
"Letters"Symbol 49 MovieClip Frame 1Symbol 46 EditableText
"PlayButton"Symbol 49 MovieClip Frame 1Symbol 48 Button
"unit"Symbol 112 MovieClip [Units1] Frame 1Symbol 107 MovieClip
"lifeBar"Symbol 112 MovieClip [Units1] Frame 1Symbol 111 MovieClip
"unit"Symbol 113 MovieClip [Units2] Frame 1Symbol 107 MovieClip
"lifeBar"Symbol 113 MovieClip [Units2] Frame 1Symbol 111 MovieClip
"unit"Symbol 114 MovieClip [Units3] Frame 1Symbol 107 MovieClip
"lifeBar"Symbol 114 MovieClip [Units3] Frame 1Symbol 111 MovieClip
"unit"Symbol 115 MovieClip [Units4] Frame 1Symbol 107 MovieClip
"lifeBar"Symbol 115 MovieClip [Units4] Frame 1Symbol 111 MovieClip
"turret"Symbol 124 MovieClip [Tower1-1] Frame 1Symbol 123 MovieClip
"turret"Symbol 127 MovieClip [Tower1-2] Frame 1Symbol 126 MovieClip
"turret"Symbol 130 MovieClip [Tower1-3] Frame 1Symbol 129 MovieClip
"turret"Symbol 137 MovieClip [Tower1-4] Frame 1Symbol 136 MovieClip
"turret"Symbol 144 MovieClip [Tower1-5] Frame 1Symbol 143 MovieClip
"turret"Symbol 149 MovieClip [Tower2-1] Frame 1Symbol 148 MovieClip
"turret"Symbol 174 MovieClip [Tower2-2] Frame 1Symbol 173 MovieClip
"turret"Symbol 177 MovieClip [Tower2-3] Frame 1Symbol 176 MovieClip
"turret"Symbol 180 MovieClip [Tower2-4] Frame 1Symbol 179 MovieClip
"turret"Symbol 183 MovieClip [Tower2-5] Frame 1Symbol 182 MovieClip
"turret"Symbol 188 MovieClip [Tower3-1] Frame 1Symbol 187 MovieClip
"turret"Symbol 191 MovieClip [Tower3-2] Frame 1Symbol 190 MovieClip
"turret"Symbol 194 MovieClip [Tower3-3] Frame 1Symbol 193 MovieClip
"turret"Symbol 197 MovieClip [Tower3-4] Frame 1Symbol 196 MovieClip
"turret"Symbol 200 MovieClip [Tower3-5] Frame 1Symbol 199 MovieClip
"turret"Symbol 213 MovieClip [Tower4-1] Frame 1Symbol 212 MovieClip
"turret"Symbol 216 MovieClip [Tower4-2] Frame 1Symbol 215 MovieClip
"turret"Symbol 219 MovieClip [Tower4-3] Frame 1Symbol 218 MovieClip
"turret"Symbol 222 MovieClip [Tower4-4] Frame 1Symbol 221 MovieClip
"turret"Symbol 225 MovieClip [Tower4-5] Frame 1Symbol 224 MovieClip
"turret"Symbol 244 MovieClip [Tower5-1] Frame 1Symbol 243 MovieClip
"turret"Symbol 247 MovieClip [Tower5-2] Frame 1Symbol 246 MovieClip
"turret"Symbol 250 MovieClip [Tower5-3] Frame 1Symbol 249 MovieClip
"turret"Symbol 253 MovieClip [Tower5-4] Frame 1Symbol 252 MovieClip
"turret"Symbol 256 MovieClip [Tower5-5] Frame 1Symbol 255 MovieClip
"turret"Symbol 263 MovieClip [Tower6-1] Frame 1Symbol 262 MovieClip
"turret"Symbol 266 MovieClip [Tower6-2] Frame 1Symbol 265 MovieClip
"turret"Symbol 269 MovieClip [Tower6-3] Frame 1Symbol 268 MovieClip
"turret"Symbol 272 MovieClip [Tower6-4] Frame 1Symbol 271 MovieClip
"turret"Symbol 275 MovieClip [Tower6-5] Frame 1Symbol 274 MovieClip
"turret"Symbol 286 MovieClip [Tower7-1] Frame 1Symbol 285 MovieClip
"turret"Symbol 289 MovieClip [Tower7-2] Frame 1Symbol 288 MovieClip
"turret"Symbol 292 MovieClip [Tower7-3] Frame 1Symbol 291 MovieClip
"turret"Symbol 295 MovieClip [Tower7-4] Frame 1Symbol 294 MovieClip
"turret"Symbol 298 MovieClip [Tower7-5] Frame 1Symbol 297 MovieClip
"rangeCircle"Symbol 392 MovieClip Frame 1Symbol 390 MovieClip
"rangeCircle"Symbol 397 MovieClip Frame 1Symbol 390 MovieClip
"startGameButton"Symbol 685 MovieClip Frame 1Symbol 406 Button
"instructionsButton"Symbol 685 MovieClip Frame 1Symbol 409 Button
"optionsButton"Symbol 685 MovieClip Frame 1Symbol 411 Button
"creditsButton"Symbol 685 MovieClip Frame 1Symbol 413 Button
"armorButton"Symbol 685 MovieClip Frame 1Symbol 417 Button
"info"Symbol 685 MovieClip Frame 1Symbol 588 MovieClip
"menuButton"Symbol 685 MovieClip Frame 2Symbol 595 Button
"brightnessBar"Symbol 685 MovieClip Frame 3Symbol 603 Button
"brightnessTab"Symbol 685 MovieClip Frame 3Symbol 605 MovieClip
"soundBar"Symbol 685 MovieClip Frame 3Symbol 603 Button
"soundTab"Symbol 685 MovieClip Frame 3Symbol 605 MovieClip
"musicBar"Symbol 685 MovieClip Frame 3Symbol 603 Button
"musicTab"Symbol 685 MovieClip Frame 3Symbol 605 MovieClip
"music1Button"Symbol 685 MovieClip Frame 3Symbol 617 Button
"music2Button"Symbol 685 MovieClip Frame 3Symbol 619 Button
"music3Button"Symbol 685 MovieClip Frame 3Symbol 621 Button
"musicArrow"Symbol 685 MovieClip Frame 3Symbol 623 MovieClip
"quality1Button"Symbol 685 MovieClip Frame 3Symbol 626 Button
"quality2Button"Symbol 685 MovieClip Frame 3Symbol 628 Button
"quality3Button"Symbol 685 MovieClip Frame 3Symbol 630 Button
"qualityArrow"Symbol 685 MovieClip Frame 3Symbol 623 MovieClip
"music1Link"Symbol 685 MovieClip Frame 4Symbol 635 Button
"Music2Link"Symbol 685 MovieClip Frame 4Symbol 635 Button
"music3Link"Symbol 685 MovieClip Frame 4Symbol 635 Button
"imageLink"Symbol 685 MovieClip Frame 4Symbol 635 Button
"newgroundsLink"Symbol 685 MovieClip Frame 4Symbol 635 Button
"armorLink"Symbol 685 MovieClip Frame 4Symbol 635 Button
"upButton"Symbol 685 MovieClip Frame 5Symbol 638 Button
"downButton"Symbol 685 MovieClip Frame 5Symbol 642 Button
"startButton"Symbol 685 MovieClip Frame 5Symbol 644 Button
"mapInfo"Symbol 685 MovieClip Frame 5Symbol 647 EditableText
"menuButton"Symbol 685 MovieClip Frame 6Symbol 595 Button
"resumeButton"Symbol 685 MovieClip Frame 6Symbol 652 Button
"brightnessBar"Symbol 685 MovieClip Frame 6Symbol 603 Button
"brightnessTab"Symbol 685 MovieClip Frame 6Symbol 605 MovieClip
"soundBar"Symbol 685 MovieClip Frame 6Symbol 603 Button
"soundTab"Symbol 685 MovieClip Frame 6Symbol 605 MovieClip
"musicBar"Symbol 685 MovieClip Frame 6Symbol 603 Button
"musicTab"Symbol 685 MovieClip Frame 6Symbol 605 MovieClip
"music1Button"Symbol 685 MovieClip Frame 6Symbol 617 Button
"music2Button"Symbol 685 MovieClip Frame 6Symbol 619 Button
"music3Button"Symbol 685 MovieClip Frame 6Symbol 621 Button
"musicArrow"Symbol 685 MovieClip Frame 6Symbol 623 MovieClip
"quality1Button"Symbol 685 MovieClip Frame 6Symbol 626 Button
"quality2Button"Symbol 685 MovieClip Frame 6Symbol 628 Button
"quality3Button"Symbol 685 MovieClip Frame 6Symbol 630 Button
"qualityArrow"Symbol 685 MovieClip Frame 6Symbol 623 MovieClip
"armorButton"Symbol 685 MovieClip Frame 7Symbol 417 Button
"tower1Button"Symbol 685 MovieClip Frame 9Symbol 662 Button
"tower2Button"Symbol 685 MovieClip Frame 9Symbol 663 Button
"tower3Button"Symbol 685 MovieClip Frame 9Symbol 664 Button
"tower4Button"Symbol 685 MovieClip Frame 9Symbol 665 Button
"tower5Button"Symbol 685 MovieClip Frame 9Symbol 666 Button
"tower6Button"Symbol 685 MovieClip Frame 9Symbol 667 Button
"tower7Button"Symbol 685 MovieClip Frame 9Symbol 668 Button
"cancelButton"Symbol 685 MovieClip Frame 9Symbol 671 Button
"pausingButton"Symbol 685 MovieClip Frame 9Symbol 674 Button
"skipButton"Symbol 685 MovieClip Frame 9Symbol 678 Button
"sellButton"Symbol 685 MovieClip Frame 10Symbol 680 Button
"upgradeButton"Symbol 685 MovieClip Frame 10Symbol 684 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "Game"
ExportAssets (56)Timeline Frame 1Symbol 692 as "__Packages.Unit"
ExportAssets (56)Timeline Frame 1Symbol 693 as "__Packages.Bullet"
ExportAssets (56)Timeline Frame 1Symbol 694 as "__Packages.Tower"
ExportAssets (56)Timeline Frame 4Symbol 112 as "Units1"
ExportAssets (56)Timeline Frame 4Symbol 113 as "Units2"
ExportAssets (56)Timeline Frame 4Symbol 114 as "Units3"
ExportAssets (56)Timeline Frame 4Symbol 115 as "Units4"
ExportAssets (56)Timeline Frame 4Symbol 117 as "Bullet1-1"
ExportAssets (56)Timeline Frame 4Symbol 119 as "Bullet1-2"
ExportAssets (56)Timeline Frame 4Symbol 124 as "Tower1-1"
ExportAssets (56)Timeline Frame 4Symbol 127 as "Tower1-2"
ExportAssets (56)Timeline Frame 4Symbol 130 as "Tower1-3"
ExportAssets (56)Timeline Frame 4Symbol 137 as "Tower1-4"
ExportAssets (56)Timeline Frame 4Symbol 144 as "Tower1-5"
ExportAssets (56)Timeline Frame 4Symbol 149 as "Tower2-1"
ExportAssets (56)Timeline Frame 4Symbol 152 as "Bullet2-1"
ExportAssets (56)Timeline Frame 4Symbol 155 as "Bullet2-2"
ExportAssets (56)Timeline Frame 4Symbol 159 as "Bullet2-3"
ExportAssets (56)Timeline Frame 4Symbol 164 as "Bullet2-4"
ExportAssets (56)Timeline Frame 4Symbol 171 as "Bullet2-5"
ExportAssets (56)Timeline Frame 4Symbol 174 as "Tower2-2"
ExportAssets (56)Timeline Frame 4Symbol 177 as "Tower2-3"
ExportAssets (56)Timeline Frame 4Symbol 180 as "Tower2-4"
ExportAssets (56)Timeline Frame 4Symbol 183 as "Tower2-5"
ExportAssets (56)Timeline Frame 4Symbol 188 as "Tower3-1"
ExportAssets (56)Timeline Frame 4Symbol 191 as "Tower3-2"
ExportAssets (56)Timeline Frame 4Symbol 194 as "Tower3-3"
ExportAssets (56)Timeline Frame 4Symbol 197 as "Tower3-4"
ExportAssets (56)Timeline Frame 4Symbol 200 as "Tower3-5"
ExportAssets (56)Timeline Frame 4Symbol 208 as "Bullet3"
ExportAssets (56)Timeline Frame 4Symbol 213 as "Tower4-1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "Tower4-2"
ExportAssets (56)Timeline Frame 4Symbol 219 as "Tower4-3"
ExportAssets (56)Timeline Frame 4Symbol 222 as "Tower4-4"
ExportAssets (56)Timeline Frame 4Symbol 225 as "Tower4-5"
ExportAssets (56)Timeline Frame 4Symbol 229 as "Bullet4"
ExportAssets (56)Timeline Frame 4Symbol 239 as "Bullet5"
ExportAssets (56)Timeline Frame 4Symbol 244 as "Tower5-1"
ExportAssets (56)Timeline Frame 4Symbol 247 as "Tower5-2"
ExportAssets (56)Timeline Frame 4Symbol 250 as "Tower5-3"
ExportAssets (56)Timeline Frame 4Symbol 253 as "Tower5-4"
ExportAssets (56)Timeline Frame 4Symbol 256 as "Tower5-5"
ExportAssets (56)Timeline Frame 4Symbol 258 as "Bullet6"
ExportAssets (56)Timeline Frame 4Symbol 263 as "Tower6-1"
ExportAssets (56)Timeline Frame 4Symbol 266 as "Tower6-2"
ExportAssets (56)Timeline Frame 4Symbol 269 as "Tower6-3"
ExportAssets (56)Timeline Frame 4Symbol 272 as "Tower6-4"
ExportAssets (56)Timeline Frame 4Symbol 275 as "Tower6-5"
ExportAssets (56)Timeline Frame 4Symbol 281 as "Bullet7"
ExportAssets (56)Timeline Frame 4Symbol 286 as "Tower7-1"
ExportAssets (56)Timeline Frame 4Symbol 289 as "Tower7-2"
ExportAssets (56)Timeline Frame 4Symbol 292 as "Tower7-3"
ExportAssets (56)Timeline Frame 4Symbol 295 as "Tower7-4"
ExportAssets (56)Timeline Frame 4Symbol 298 as "Tower7-5"
ExportAssets (56)Timeline Frame 4Symbol 300 as "FireFX1-1"
ExportAssets (56)Timeline Frame 4Symbol 301 as "FireFX1-2"
ExportAssets (56)Timeline Frame 4Symbol 302 as "FireFX1-3"
ExportAssets (56)Timeline Frame 4Symbol 305 as "FireFX2-1"
ExportAssets (56)Timeline Frame 4Symbol 307 as "FireFX3-1"
ExportAssets (56)Timeline Frame 4Symbol 310 as "FireFX4-1"
ExportAssets (56)Timeline Frame 4Symbol 312 as "FireFX5-1"
ExportAssets (56)Timeline Frame 4Symbol 314 as "FireFX6-1"
ExportAssets (56)Timeline Frame 4Symbol 316 as "FireFX7-1"
ExportAssets (56)Timeline Frame 4Symbol 318 as "FireFX7-2"
ExportAssets (56)Timeline Frame 4Symbol 320 as "FireFX7-3"
ExportAssets (56)Timeline Frame 4Symbol 322 as "FireFX7-4"
ExportAssets (56)Timeline Frame 4Symbol 324 as "FireFX7-5"
ExportAssets (56)Timeline Frame 4Symbol 328 as "HitFX1-1"
ExportAssets (56)Timeline Frame 4Symbol 332 as "HitFX1-2"
ExportAssets (56)Timeline Frame 4Symbol 336 as "HitFX3-1"
ExportAssets (56)Timeline Frame 4Symbol 340 as "HitFX4-2"
ExportAssets (56)Timeline Frame 4Symbol 341 as "HitFX4-1"
ExportAssets (56)Timeline Frame 4Symbol 346 as "HitFX5-1"
ExportAssets (56)Timeline Frame 4Symbol 348 as "HitFX6-1"
ExportAssets (56)Timeline Frame 4Symbol 351 as "HitFX7-1"
ExportAssets (56)Timeline Frame 4Symbol 354 as "Crash"
ExportAssets (56)Timeline Frame 4Symbol 355 as "NG16231.mp3"
ExportAssets (56)Timeline Frame 4Symbol 356 as "NG79138.mp3"
ExportAssets (56)Timeline Frame 4Symbol 357 as "NG79195.mp3"
ExportAssets (56)Timeline Frame 4Symbol 358 as "Boing.wav"
ExportAssets (56)Timeline Frame 4Symbol 359 as "Pop.wav"
ExportAssets (56)Timeline Frame 4Symbol 360 as "Thud.wav"
ExportAssets (56)Timeline Frame 4Symbol 361 as "Click.wav"
ExportAssets (56)Timeline Frame 4Symbol 362 as "Fire7-1.wav"
ExportAssets (56)Timeline Frame 4Symbol 363 as "Fire6-1.wav"
ExportAssets (56)Timeline Frame 4Symbol 364 as "Fire5-1.wav"
ExportAssets (56)Timeline Frame 4Symbol 365 as "Fire4-1.wav"
ExportAssets (56)Timeline Frame 4Symbol 366 as "Fire3-1.wav"
ExportAssets (56)Timeline Frame 4Symbol 367 as "Fire2-4.wav"
ExportAssets (56)Timeline Frame 4Symbol 368 as "Fire2-3.wav"
ExportAssets (56)Timeline Frame 4Symbol 369 as "Fire2-2.wav"
ExportAssets (56)Timeline Frame 4Symbol 370 as "Fire2-1.wav"
ExportAssets (56)Timeline Frame 4Symbol 371 as "Fire1-1.wav"
ExportAssets (56)Timeline Frame 4Symbol 372 as "Hit7-1.wav"
ExportAssets (56)Timeline Frame 4Symbol 373 as "Hit5-1.wav"
ExportAssets (56)Timeline Frame 4Symbol 374 as "Hit4-2.wav"
ExportAssets (56)Timeline Frame 4Symbol 375 as "Hit3-1.wav"
ExportAssets (56)Timeline Frame 4Symbol 378 as "Die"

Labels

"end"Symbol 44 MovieClip Frame 37
"Empty"Symbol 588 MovieClip Frame 1
"Skip"Symbol 588 MovieClip Frame 2
"Pause"Symbol 588 MovieClip Frame 3
"Menu"Symbol 588 MovieClip Frame 4
"Resume"Symbol 588 MovieClip Frame 5
"Sell"Symbol 588 MovieClip Frame 6
"Cancel"Symbol 588 MovieClip Frame 7
"OverTower1"Symbol 588 MovieClip Frame 8
"OverTower2"Symbol 588 MovieClip Frame 9
"OverTower3"Symbol 588 MovieClip Frame 10
"OverTower4"Symbol 588 MovieClip Frame 11
"OverTower5"Symbol 588 MovieClip Frame 12
"OverTower6"Symbol 588 MovieClip Frame 13
"OverTower7"Symbol 588 MovieClip Frame 14
"UpgradeTower1-1"Symbol 588 MovieClip Frame 15
"UpgradeTower1-2"Symbol 588 MovieClip Frame 16
"UpgradeTower1-3"Symbol 588 MovieClip Frame 17
"UpgradeTower1-4"Symbol 588 MovieClip Frame 18
"UpgradeTower2-1"Symbol 588 MovieClip Frame 19
"UpgradeTower2-2"Symbol 588 MovieClip Frame 20
"UpgradeTower2-3"Symbol 588 MovieClip Frame 21
"UpgradeTower2-4"Symbol 588 MovieClip Frame 22
"UpgradeTower3-1"Symbol 588 MovieClip Frame 23
"UpgradeTower3-2"Symbol 588 MovieClip Frame 24
"UpgradeTower3-3"Symbol 588 MovieClip Frame 25
"UpgradeTower3-4"Symbol 588 MovieClip Frame 26
"UpgradeTower4-1"Symbol 588 MovieClip Frame 27
"UpgradeTower4-2"Symbol 588 MovieClip Frame 28
"UpgradeTower4-3"Symbol 588 MovieClip Frame 29
"UpgradeTower4-4"Symbol 588 MovieClip Frame 30
"UpgradeTower5-1"Symbol 588 MovieClip Frame 31
"UpgradeTower5-2"Symbol 588 MovieClip Frame 32
"UpgradeTower5-3"Symbol 588 MovieClip Frame 33
"UpgradeTower5-4"Symbol 588 MovieClip Frame 34
"UpgradeTower6-1"Symbol 588 MovieClip Frame 35
"UpgradeTower6-2"Symbol 588 MovieClip Frame 36
"UpgradeTower6-3"Symbol 588 MovieClip Frame 37
"UpgradeTower6-4"Symbol 588 MovieClip Frame 38
"UpgradeTower7-1"Symbol 588 MovieClip Frame 39
"UpgradeTower7-2"Symbol 588 MovieClip Frame 40
"UpgradeTower7-3"Symbol 588 MovieClip Frame 41
"UpgradeTower7-4"Symbol 588 MovieClip Frame 42
"Tower1-1"Symbol 588 MovieClip Frame 43
"Tower1-2"Symbol 588 MovieClip Frame 44
"Tower1-3"Symbol 588 MovieClip Frame 45
"Tower1-4"Symbol 588 MovieClip Frame 46
"Tower1-5"Symbol 588 MovieClip Frame 47
"Tower2-1"Symbol 588 MovieClip Frame 48
"Tower2-2"Symbol 588 MovieClip Frame 49
"Tower2-3"Symbol 588 MovieClip Frame 50
"Tower2-4"Symbol 588 MovieClip Frame 51
"Tower2-5"Symbol 588 MovieClip Frame 52
"Tower3-1"Symbol 588 MovieClip Frame 53
"Tower3-2"Symbol 588 MovieClip Frame 54
"Tower3-3"Symbol 588 MovieClip Frame 55
"Tower3-4"Symbol 588 MovieClip Frame 56
"Tower3-5"Symbol 588 MovieClip Frame 57
"Tower4-1"Symbol 588 MovieClip Frame 58
"Tower4-2"Symbol 588 MovieClip Frame 59
"Tower4-3"Symbol 588 MovieClip Frame 60
"Tower4-4"Symbol 588 MovieClip Frame 61
"Tower4-5"Symbol 588 MovieClip Frame 62
"Tower5-1"Symbol 588 MovieClip Frame 63
"Tower5-2"Symbol 588 MovieClip Frame 64
"Tower5-3"Symbol 588 MovieClip Frame 65
"Tower5-4"Symbol 588 MovieClip Frame 66
"Tower5-5"Symbol 588 MovieClip Frame 67
"Tower6-1"Symbol 588 MovieClip Frame 68
"Tower6-2"Symbol 588 MovieClip Frame 69
"Tower6-3"Symbol 588 MovieClip Frame 70
"Tower6-4"Symbol 588 MovieClip Frame 71
"Tower6-5"Symbol 588 MovieClip Frame 72
"Tower7-1"Symbol 588 MovieClip Frame 73
"Tower7-2"Symbol 588 MovieClip Frame 74
"Tower7-3"Symbol 588 MovieClip Frame 75
"Tower7-4"Symbol 588 MovieClip Frame 76
"Tower7-5"Symbol 588 MovieClip Frame 77
"Unit1"Symbol 588 MovieClip Frame 78
"Unit2"Symbol 588 MovieClip Frame 79
"Unit3"Symbol 588 MovieClip Frame 80
"Unit4"Symbol 588 MovieClip Frame 81
"Unit5"Symbol 588 MovieClip Frame 82
"Unit6"Symbol 588 MovieClip Frame 83
"Unit7"Symbol 588 MovieClip Frame 84
"Unit8"Symbol 588 MovieClip Frame 85
"Unit9"Symbol 588 MovieClip Frame 86
"Unit10"Symbol 588 MovieClip Frame 87
"Unit11"Symbol 588 MovieClip Frame 88
"Unit12"Symbol 588 MovieClip Frame 89
"Unit13"Symbol 588 MovieClip Frame 90
"Unit14"Symbol 588 MovieClip Frame 91
"Unit15"Symbol 588 MovieClip Frame 92
"Unit16"Symbol 588 MovieClip Frame 93
"Unit17"Symbol 588 MovieClip Frame 94
"Unit18"Symbol 588 MovieClip Frame 95
"Unit19"Symbol 588 MovieClip Frame 96
"Unit20"Symbol 588 MovieClip Frame 97
"Unit21"Symbol 588 MovieClip Frame 98
"Unit22"Symbol 588 MovieClip Frame 99
"Unit23"Symbol 588 MovieClip Frame 100
"Unit24"Symbol 588 MovieClip Frame 101
"Unit25"Symbol 588 MovieClip Frame 102
"Unit26"Symbol 588 MovieClip Frame 103
"Unit27"Symbol 588 MovieClip Frame 104
"Unit28"Symbol 588 MovieClip Frame 105
"Unit29"Symbol 588 MovieClip Frame 106
"Unit30"Symbol 588 MovieClip Frame 107
"Unit31"Symbol 588 MovieClip Frame 108
"StartGame"Symbol 588 MovieClip Frame 109
"Instructions"Symbol 588 MovieClip Frame 110
"Options"Symbol 588 MovieClip Frame 111
"Credits"Symbol 588 MovieClip Frame 112
"Brightness"Symbol 588 MovieClip Frame 113
"Sound"Symbol 588 MovieClip Frame 114
"Music"Symbol 588 MovieClip Frame 115
"Music1"Symbol 588 MovieClip Frame 116
"Music2"Symbol 588 MovieClip Frame 117
"Music3"Symbol 588 MovieClip Frame 118
"Main"Symbol 685 MovieClip Frame 1
"Instructions"Symbol 685 MovieClip Frame 2
"Options"Symbol 685 MovieClip Frame 3
"Credits"Symbol 685 MovieClip Frame 4
"Start"Symbol 685 MovieClip Frame 5
"Pause"Symbol 685 MovieClip Frame 6
"Win"Symbol 685 MovieClip Frame 7
"Lose"Symbol 685 MovieClip Frame 8
"Basic"Symbol 685 MovieClip Frame 9
"Upgrade"Symbol 685 MovieClip Frame 10
"NoUpgrade"Symbol 685 MovieClip Frame 11




http://swfchan.com/5/22198/info.shtml
Created: 27/5 -2019 01:48:32 Last modified: 27/5 -2019 01:48:32 Server time: 23/12 -2024 00:59:27