STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
229595
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2595 · P5190

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/21908090?noj=FRM21908090-22DC" width="1" height="1"></div>

Earth Rock Hunter.swf

This is the info page for
Flash #22219

(Click the ID number above for more basic data on this flash file.)


Text
Instructions
Avoid aliens and their weapons to survive.
Pick up shield bonuses to recharge
Pick up earth rocks to earn valuable credits for the space shop.
Don't forget, the deeper you get into space, the rougher it gets.

Controls
Use either the cursor keys or your mouse (press 'c' ingame to change) to control your ship
- space bar or mouse button to fire.
In the shop, ensure you equip yourself with the most powerful weaponry and ships you can buy.
When you have bought a weapon, you can select other weapons by using keys 1-8 on the keyboard.
Click below to choose your controls

Controls
Use either the cursor keys or your mouse (press 'c' ingame to change) to control your ship
- space bar or mouse button to fire.
In the shop, ensure you equip yourself with the most powerful weaponry and ships you can buy.
When you have bought a weapon, you can select other weapons by using keys 1-8 on the keyboard.
Click below to choose your controls

shield sounds

Quick
Keys

Proper Keys

SCORE

CASH

LEVEL

ROCKS

LEVEL COMPLETE

GAME OVER

SCORE

CASH

LEVEL

ROCKS

WELL DONE

Rectangular joints and weathered cracks in
horizontal rock is known as

Lime stone pavement

Bath stone

Basalt

Made from red sand stone, this is a sacred place
for Native Australians

Uluru (Ayres Rock)

The Acropolis

Ben Nevis

Spectacular White Metamorphic stone used for
the Shrine, the Taj Mahal in India.

Red sandstone

Marble

Pumice stone

One of the many strata in this big stripy hole in
Arizona

Basalt from the Mid Atlantic Ridge

Chalk from the white cliffs of Dover

Dolomite from the Grand Canyon

Half Lion Half Man carved from limestone bedrock
of ancient Egypt

Taj Mahal

Sphinx

Stone Henge

A stalactite is made from

Dripping lava

Dripping water through rock

Dripping sand deposits

In the Mid Atlantic Ridge, where two tectonic
plates meet, rising lava  hardens to form what?

Schist

Sarsen

The very tip of Mount Everest was made when flat
strata of rocks were folded and faulted by massive
tectonic forces. What do these strata consist of?

Limestone with Sandy Layers

Agglomerates

When a volcano spits out a fiery lump of lava
which hardens, this is known as a…

Sarsen Stone

Bath Stone

Pyroclast

Airy light rock was found floating on the surface of
the sea after the eruption of Krakatoa. This was
known as…

Granite

Chalk

Pumice

Made from striking red granite, the tallest
Mountain on the British Isles is called…

Mont Blanc

Vesuvius

Why are the cliffs of Dover White?

They are made from Basalt

They are made from Chalk

They are made from Schist

Layer and mix the products of a volcanic eruption
and you get…

Agglomerates

Metamorphic rock is made when rock undergoes
tremendous pressure and/or heat from under the
Earths crust. Which is a metamorphic rock?

Sandstone

Limestone

What is the beautiful English limestone that
Buckingham Palace is made from?

Layers of sandy deposits coloured by iron make
the prison rock Alcatraz. What is this stone?

Red Sandstone

Black Basalt

White Marble

The rock of Gibraltar has many caves because
which relatively soft sedimentary rock is being
eroded by water?

Slow cooled magma makes crystalline rock, fast
cooled it makes…

A chilled margin

Sandstones

Marbles

The Acropolis is the Hill in Athens on which the
Parthenon temple sits. It is a block of  sedimentary
rock resting on underlying layers. It is…

The stones at Stonehenge are sarsen stone. This
is a hard version of a common sedimentary rock.

CORRECT!!

WRONG!!

1000000

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

1000000

10000

1000

Space Skipper
Acc: 10 - Shield: 10

2000

Falcon XT30
Acc: 20 - Shield: 15

4000

Zeus 290
Acc: 30 - Shield: 20

6000

The Fabulist
Acc: 50 - Shield: 30

10000

Centaur
Acc: 70 - Shield: 60

15000

Xiphoid
Acc: 100 - Shield: 100

Light Single Lazer
Yield: 10

Light Double Lazer
Yield: 20

Light Triple Lazer
Yield: 30

5000

Heavy Single Lazer
Yield: 40

8000

Heavy Double Lazer
Yield: 50

Heavy Triple Lazer
Yield: 60

20000

The Annilhilator
Yield: Unknown

9000

Shield Ram
Yield: N/A

Are you sure you want to purchase?

object

price

for

credits

10000

10000

1.

Richard

1994560000

2.

Richard

1994560000

3.

Richard

1994560000

4.

Richard

1994560000

5.

Richard

1994560000

6.

Richard

1994560000

7.

Richard

1994560000

8.

Richard

1994560000

9.

Richard

1994560000

10.

Richard

1994560000

Congratulations on reaching the High Score Table...
Please enter your name

1994560000

> Name

ActionScript [AS1/AS2]

Frame 2
Set("/:controls", "keyboard"); high_score1 = 1000; high_score2 = 900; high_score3 = 800; high_score4 = 700; high_score5 = 600; high_score6 = 500; high_score7 = 400; high_score8 = 300; high_score9 = 200; high_score10 = 100; high_name1 = "- - - - -"; high_name2 = "- - - - -"; high_name3 = "- - - - -"; high_name4 = "- - - - -"; high_name5 = "- - - - -"; high_name6 = "- - - - -"; high_name7 = "- - - - -"; high_name8 = "- - - - -"; high_name9 = "- - - - -"; high_name10 = "- - - - -"; weapon1 = new Sound(); weapon1.attachSound("weapon 1.wav"); weapon2 = new Sound(); weapon2.attachSound("weapon 2.wav"); weapon3 = new Sound(); weapon3.attachSound("weapon 3.wav"); weapon4 = new Sound(); weapon4.attachSound("weapon 4.wav"); weapon5 = new Sound(); weapon5.attachSound("weapon 5.wav"); weapon6 = new Sound(); weapon6.attachSound("weapon 6.wav"); shieldhit = new Sound(); shieldhit.attachSound("shieldhit.wav"); explosion1 = new Sound(); explosion1.attachSound("explosion1.wav"); explosion2 = new Sound(); explosion2.attachSound("explosion2.wav"); explosion3 = new Sound(); explosion3.attachSound("explosion3.wav"); weapon7 = new Sound(); weapon7.attachSound("weapon 7.wav"); alienweapon3 = new Sound(); alienweapon3.attachSound("alien weapon 3.wav"); click = new Sound(); click.attachSound("click.wav"); bad_buy = new Sound(); bad_buy.attachSound("no.wav"); pickup = new Sound(); pickup.attachSound("supsuperpckup.wav"); missile = new Sound(); missile.attachSound("missile.wav"); enemy_weapon_hit = new Sound(); enemy_weapon_hit.attachSound("enemy weapon hit.wav");
Frame 3
mouse.show(); stop(); Set("/:total_rocks", 0); Set("/:weapon_got_1", 1); Set("/:weapon_got_2", 0); Set("/:weapon_got_3", 0); Set("/:weapon_got_4", 0); Set("/:weapon_got_5", 0); Set("/:weapon_got_6", 0); Set("/:weapon_got_7", 0); Set("/:weapon_got_8", 0); Set("/:total_rocks", 0); Set("/:weapon_got_1", 1); Set("/:max_x", 640); Set("/:max_y", 410); Set("/:weapon_type", 1); Set("/:level", 0); Set("/:level_length", 1000); Set("/:level_counter", 0); Set("/:left", 0); Set("/:right", 0); Set("/:up", 0); Set("/:down", 0); Set("/:space", 0); Set("/:fire", 0); Set("/:score", 0); Set("/:cash", 0); Set("/:ship_type", 1); Set("/:pure_level_path_percentage", 70); Set("/:alien_anim", 10); i = 1; while (i < 21) { Set("/:rock_" add i, 0); i++; } Set("/:shield_weapon_useage", 0.3); Set("/:shield_weapon_damage", 3);
Frame 5
play();
Frame 6
if (/:controls == "keyboard") { prevFrame(); play(); }
Frame 7
play();
Frame 8
if (/:controls == "mouse") { prevFrame(); play(); } else { gotoAndPlay (5); }
Frame 10
_quality = "LOW"; Set("/:level", /:level + 1); Set("/:level_counter", 0); mouse.hide(); Set("/:land_ship", 0); Set("/:rocks_this_level", 0);
Instance of Symbol 210 MovieClip in Frame 10
onClipEvent (keyDown) { if (Key.isDown(32)) { if (/:space == 0) { Set("/:space", 1); } } if (Key.isDown(37)) { if (/:left == 0) { Set("/:left", 1); } } if (Key.isDown(39)) { if (/:right == 0) { Set("/:right", 1); } } if (Key.isDown(38)) { if (/:up == 0) { Set("/:up", 1); } } if (Key.isDown(40)) { if (/:down == 0) { Set("/:down", 1); } } } onClipEvent (keyUp) { if (Key.getCode() == 32) { if (/:space == 1) { Set("/:space", 0); } } if (Key.getCode() == 37) { if (/:left == 1) { Set("/:left", 0); } } if (Key.getCode() == 39) { if (/:right == 1) { Set("/:right", 0); } } if (Key.getCode() == 38) { if (/:up == 1) { Set("/:up", 0); } } if (Key.getCode() == 40) { if (/:down == 1) { Set("/:down", 0); } } }
Frame 50
if (0 >= ship.shield) { gotoAndPlay (199); } Set("/:level_counter", /:level_counter + 1); if (/:level_length < /:level_counter) { gotoAndPlay (52); }
Frame 51
prevFrame(); play();
Frame 53
Set("/:land_ship", 1);
Frame 198
gotoAndPlay (650);
Frame 329
gotoAndPlay (791);
Frame 330
_quality = "LOW"; Set("/:level", /:level + 1); Set("/:level_counter", 0); mouse.hide(); Set("/:land_ship", 0); Set("/:rocks_this_level", 0);
Instance of Symbol 210 MovieClip in Frame 330
onClipEvent (keyDown) { if (Key.isDown(32)) { if (/:space == 0) { Set("/:space", 1); } } if (Key.isDown(37)) { if (/:left == 0) { Set("/:left", 1); } } if (Key.isDown(39)) { if (/:right == 0) { Set("/:right", 1); } } if (Key.isDown(38)) { if (/:up == 0) { Set("/:up", 1); } } if (Key.isDown(40)) { if (/:down == 0) { Set("/:down", 1); } } } onClipEvent (keyUp) { if (Key.getCode() == 32) { if (/:space == 1) { Set("/:space", 0); } } if (Key.getCode() == 37) { if (/:left == 1) { Set("/:left", 0); } } if (Key.getCode() == 39) { if (/:right == 1) { Set("/:right", 0); } } if (Key.getCode() == 38) { if (/:up == 1) { Set("/:up", 0); } } if (Key.getCode() == 40) { if (/:down == 1) { Set("/:down", 0); } } }
Frame 370
if (0 >= ship.shield) { gotoAndPlay (519); } if (/:level_length < /:level_counter) { gotoAndPlay (372); }
Frame 371
prevFrame(); play();
Frame 373
Set("/:land_ship", 1);
Frame 518
gotoAndPlay (691);
Frame 649
gotoAndPlay (791);
Frame 650
answer = 0; mouse.show(); _quality = "HIGH"; correct = -1;
Frame 651
if (answer != 0) { if (answer == correct) { gotoAndStop (653); } else { gotoAndStop (654); } }
Frame 652
prevFrame(); play();
Frame 670
stop();
Frame 671
stop();
Frame 690
stop();
Frame 691
if (/:cash < 5000) { stop(); } else if (/:cash < 10000) { gotoAndStop (692); } else { gotoAndStop (693); } mouse.show(); _quality = "HIGH";
Frame 791
mouse.show(); _quality = "HIGH"; pos = 0; n = 1; while (10 >= n) { if ((eval ("/:high_score" add n) < /:score) and (pos == 0)) { pos = n; } n++; } if (pos != 0) { gotoAndPlay (795); } else { gotoAndPlay (800); }
Frame 795
Set("/:name", ">Name"); stop();
Frame 798
n = 10; while (n >= (pos + 1)) { xx = n - 1; Set("/:high_score" add n, eval ("/:high_score" add xx)); Set("/:high_name" add n, eval ("/:high_name" add xx)); n--; } Set("/:high_score" add pos, /:score); Set("/:high_name" add pos, /:name);
Frame 800
stop();
Symbol 22 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , (-PercentLoaded) + 100); } else { _root.play(); }
Symbol 22 MovieClip Frame 2
gotoAndPlay (1);
Symbol 31 Button
on (release) { gotoAndPlay (10); }
Symbol 36 Button
on (release) { if (/:controls == "keyboard") { gotoAndStop (6); } else { gotoAndStop (5); } }
Symbol 41 Button
on (release) { gotoAndStop (4); }
Symbol 45 Button
on (release) { gotoAndPlay (791); }
Symbol 78 Button
on (release) { Set("/:controls", "keyboard"); }
Symbol 83 Button
on (release) { Set("/:controls", "mouse"); }
Symbol 109 MovieClip Frame 1
y = random(/:max_y); x = random(/:max_x); xs = -((random(100) / 10) + 1); this._x = x; this._y = y; this._xscale = -xs; this._yscale = -xs;
Symbol 109 MovieClip Frame 2
if (x < 50) { y = random(/:max_y); x = /:max_x + 50; xs = -(random(10) + 5); this._xscale = -xs; this._yscale = -xs; } x = x + xs; this._x = x; this._y = y;
Symbol 109 MovieClip Frame 3
prevFrame(); play();
Symbol 110 MovieClip Frame 1
beegee.gotoAndStop(/:level);
Symbol 129 MovieClip Frame 1
_parent.max_shield = 10; _parent.shield = _parent.max_shield; _parent.accel = 2; _parent.friction = 0.75;
Symbol 129 MovieClip Frame 2
_parent.max_shield = 15; _parent.shield = _parent.max_shield; _parent.accel = 2; _parent.friction = 0.8;
Symbol 129 MovieClip Frame 3
_parent.max_shield = 20; _parent.shield = _parent.max_shield; _parent.accel = 2; _parent.friction = 0.9;
Symbol 129 MovieClip Frame 4
_parent.max_shield = 30; _parent.shield = _parent.max_shield; _parent.accel = 3; _parent.friction = 0.8;
Symbol 129 MovieClip Frame 5
_parent.max_shield = 60; _parent.shield = _parent.max_shield; _parent.accel = 3; _parent.friction = 0.9;
Symbol 129 MovieClip Frame 6
_parent.max_shield = 100; _parent.shield = _parent.max_shield; _parent.accel = 7; _parent.friction = 0.85;
Symbol 133 MovieClip Frame 1
stop();
Symbol 147 MovieClip Frame 1
this._rotation = random(360); this._xscale = random(40) + 160; this._yscale = random(40) + 160;
Symbol 147 MovieClip Frame 14
stop();
Symbol 149 MovieClip Frame 1
friction2 = 0.3; x = this._x; y = this._y; xs = 0; ys = 0; xt = x; yt = y; tolerance_radius = 20;
Symbol 149 MovieClip Frame 2
if (old_ship != /:ship_type) { old_ship = /:ship_type; graphics.gotoAndStop(/:ship_type); } if (/:land_ship == 1) { Set("/:fire", 0); xt = 550; yt = 225; if (x < xt) { xs = xs + (accel / 2); } if (xt < x) { xs = xs - (accel / 2); } if (y < yt) { ys = ys + (accel / 2); } if (yt < y) { ys = ys - (accel / 2); } a = x - xt; b = y - yt; h = Math.sqrt((a * a) + (b * b)); if (h < tolerance_radius) { xs = xs * friction2; ys = ys * friction2; } else { xs = xs * friction; ys = ys * friction; } } else if (/:controls != "keyboard") { xt = _root.target._x; yt = _root.target._y; if (x < xt) { xs = xs + accel; } if (xt < x) { xs = xs - accel; } if (y < yt) { ys = ys + accel; } if (yt < y) { ys = ys - accel; } a = x - xt; b = y - yt; h = Math.sqrt((a * a) + (b * b)); if (h < tolerance_radius) { xs = xs * friction2; ys = ys * friction2; } else { xs = xs * friction; ys = ys * friction; } } else { stopped = 1; if (/:left == 1) { xs = xs - accel; stopped = 0; } if (/:right == 1) { xs = xs + accel; stopped = 0; } if (/:up == 1) { ys = ys - accel; stopped = 0; } if (/:down == 1) { ys = ys + accel; stopped = 0; } if (stopped == 1) { xs = xs * 0.3; ys = ys * 0.3; } xs = xs * friction; ys = ys * friction; if (/:space == 1) { Set("/:fire", 1); } else { Set("/:fire", 0); } } x = x + xs; y = y + ys; if (x < 40) { x = 40; xs = -(xs / 2); } if ((/:max_x - 20) < x) { x = /:max_x - 20; xs = -(xs / 2); } if ((/:max_y - 20) < y) { y = /:max_y - 20; ys = -(ys / 2); } if (y < 20) { y = 20; ys = -(ys / 2); } this._x = x; this._y = y; hit = 0; hit = hit + alien_hit; alien_hit = 0; if (0 < hit) { shield = shield - hit; gotoAndPlay (4); } if ((/:shield_weapon == 1) and (1 < shield)) { detect.gotoAndPlay(2); shield = shield - /:shield_weapon_useage; if (1 >= shield) { Set("/:shield_weapon", 0); Set("/:fire", 0); _root.armoury.shield_sound.gotoAndPlay(5); } } if (0 >= shield) { Set("/:shield_weapon", 0); Set("/:fire", 0); _root.armoury.shield_sound.gotoAndPlay(5); gotoAndPlay (7); } percy = int((shield / max_shield) * 100); if (percy < 1) { percy = 1; } _root.panel.gotoAndStop(percy);
Symbol 149 MovieClip Frame 3
prevFrame(); play();
Symbol 149 MovieClip Frame 4
_root.shieldhit.start();
Symbol 149 MovieClip Frame 6
gotoAndPlay (2);
Symbol 149 MovieClip Frame 20
stop();
Symbol 151 Button
on (release) { Set("/:fire", 0); } on (press) { Set("/:fire", 1); }
Symbol 152 MovieClip Frame 1
startDrag (this, true);
Symbol 152 MovieClip Frame 3
prevFrame(); play();
Symbol 187 MovieClip Frame 10
stop();
Symbol 189 MovieClip Frame 1
_parent.bullets = _parent.bullets + 1; this_is = _parent.bullets;
Symbol 189 MovieClip Frame 2
if (eval ("_parent.bullet_on" add this_is) == 1) { if (eval ("_parent.bullet_type" add this_is) == 7) { Set("_parent.bullet_xs" add this_is, eval ("_parent.bullet_xs" add this_is) * 1.1); } Set("_parent.bullet_x" add this_is, eval ("_parent.bullet_x" add this_is) + eval ("_parent.bullet_xs" add this_is)); Set("_parent.bullet_y" add this_is, eval ("_parent.bullet_y" add this_is) + eval ("_parent.bullet_ys" add this_is)); } if (((/:max_x + 20) < eval ("_parent.bullet_x" add this_is)) or (eval ("_parent.bullet_x" add this_is) < -20)) { Set("_parent.bullet_on" add this_is, 0); Set("_parent.bullet_x" add this_is, -1000); Set("_parent.bullet_y" add this_is, -1000); gotoAndPlay (4); } this._x = eval ("_parent.bullet_x" add this_is); this._y = eval ("_parent.bullet_y" add this_is); bull.gotoAndStop(eval ("_parent.bullet_type" add this_is));
Symbol 189 MovieClip Frame 3
prevFrame(); play();
Symbol 189 MovieClip Frame 5
gotoAndPlay (2);
Symbol 195 MovieClip Frame 1
stop();
Symbol 195 MovieClip Frame 4
stop();
Symbol 195 MovieClip Frame 6
stop();
Symbol 196 MovieClip Frame 1
Set("/:fire", 0); Set("/:shield_weapon", 0); max_bullets = 9; i = 1; while (max_bullets >= i) { Set("bullet_on" add i, 0); Set("bullet_x" add i, -1000); Set("bullet_y" add i, -1000); Set("bullet_xs" add i, 0); Set("bullet_ys" add i, 0); Set("bullet_type" add i, 0); i++; } weapon_strength1 = 1; weapon_xs1 = 20; weapon_ys1 = 0; weapon_altx1 = 0; weapon_alty1 = 0; weapon_strength2 = 2; weapon_xs2 = 20; weapon_ys2 = 0; weapon_altx2 = 0; weapon_alty2 = 0; weapon_strength3 = 3; weapon_xs3 = 20; weapon_ys3 = 0; weapon_altx3 = 0; weapon_alty3 = 0; weapon_strength4 = 4; weapon_xs4 = 20; weapon_ys4 = 1.5; weapon_altx4 = 0; weapon_alty4 = 1; weapon_strength5 = 5; weapon_xs5 = 20; weapon_ys5 = 3; weapon_altx5 = 0; weapon_alty5 = 1; weapon_strength6 = 6; weapon_xs6 = 20; weapon_ys6 = 6; weapon_altx6 = 0; weapon_alty6 = 1; weapon_strength7 = 3; weapon_xs7 = 5; weapon_ys7 = 0; weapon_altx7 = 0; weapon_alty7 = 0;
Symbol 196 MovieClip Frame 2
a = 0; if (((/:fire == 1) and (0 < _root.ship.shield)) and (/:land_ship == 0)) { if (/:weapon_type != 8) { if (/:weapon_type == 1) { _root.weapon6.start(); } else if (/:weapon_type == 2) { _root.weapon5.start(); } else if (/:weapon_type == 3) { _root.weapon4.start(); } else if (/:weapon_type == 4) { _root.weapon3.start(); } else if (/:weapon_type == 5) { _root.weapon2.start(); } else if (/:weapon_type == 6) { _root.weapon1.start(); } else if (/:weapon_type == 7) { _root.weapon7.start(); } i = 1; while (max_bullets >= i) { if (a == 0) { if (eval ("bullet_on" add i) == 0) { a = i; Set("bullet_x" add a, _root.ship.x); Set("bullet_y" add a, _root.ship.y); Set("bullet_xs" add a, eval ("weapon_xs" add /:weapon_type)); Set("bullet_ys" add a, eval ("weapon_ys" add /:weapon_type)); Set("bullet_on" add a, 1); Set("bullet_type" add a, /:weapon_type); if (/:weapon_type == 7) { gotoAndPlay (8); } else { gotoAndPlay (4); } } } i++; } } else if (/:shield_weapon == 0) { if (1 < _root.ship.shield) { Set("/:shield_weapon", 1); shield_sound.gotoAndPlay(2); } } } if (/:fire == 0) { if (/:shield_weapon == 1) { shield_sound.gotoAndPlay(5); Set("/:shield_weapon", 0); } } if (eval ("weapon_altx" add /:weapon_type) == 1) { Set("weapon_xs" add /:weapon_type, -eval ("weapon_xs" add /:weapon_type)); } if (eval ("weapon_alty" add /:weapon_type) == 1) { Set("weapon_ys" add /:weapon_type, -eval ("weapon_ys" add /:weapon_type)); }
Symbol 196 MovieClip Frame 3
prevFrame(); play();
Symbol 196 MovieClip Frame 7
gotoAndPlay (2);
Symbol 196 MovieClip Frame 20
gotoAndPlay (2);
Symbol 202 MovieClip Frame 1
x = this._x; y = this._y; x1 = x; y1 = y; x2 = x; y2 = y; x3 = x; y3 = y; Set("/:trailor_damage", 2);
Symbol 202 MovieClip Frame 2
x = x1; x1 = x2; x2 = x3; x3 = _root.ship._x; y = y1; y1 = y2; y2 = y3; y3 = _root.ship._y; this._x = x - 70; this._y = y; if (0 >= _root.ship.shield) { gotoAndPlay (4); } trail.gotoAndStop(/:rocks_this_level + 1);
Symbol 202 MovieClip Frame 3
prevFrame(); play();
Symbol 202 MovieClip Frame 15
stop();
Symbol 204 MovieClip Frame 1
if (/:level == 1) { Set("/:fire_accuracy", 300); Set("/:powerup_frequency", 500); Set("/:rock_frequency", 100); Set("/:formations", 2); Set("/:formation_limit", 2); Set("/:ship_limit", 2); Set("/:density", 4); Set("/:linear_speed", 2); Set("/:alien_weapon_speed", 15); Set("/:overall_likely_to_fire", 50); Set("/:crazy_speed", 1); Set("/:crazy_change", 20); Set("/:crazy_friction", 0.8); Set("/:crazy_length", 300); Set("/:crazy_percentage_follow", 10); Set("/:crazy_start", 1); Set("/:crazy_boundry", /:max_x / 2); Set("/:child_speed", 5); Set("/:child_friction", 0.8); Set("/:mothership_surpression_percentage", 50); Set("/:mother_speed", 1); Set("/:mother_friction", 0.8); Set("/:mother_change", 50); Set("/:mother_length", 500); Set("/:comet_speed", 5); Set("/:comet_weight", 0); Set("/:comet_length", 10); Set("/:jane_speed", 2); Set("/:jane_change", 10); Set("/:jane_friction", 0.3); Set("/:jane_friction2", 0.99); Set("/:jane_wibble_frequency", 20); Set("/:jane_wibble_length", 10); Set("/:jane_length", 300); Set("/:jane_percentage_follow", 10); Set("/:jane_start", 3); Set("/:jane_wibble_change", 5); Set("/:peter_start", 1); Set("/:peter_surpress_percentage", 75); Set("/:peter_speed", 1); Set("/:peter_length", 300); Set("/:peter_change", 20); } else if (/:level == 2) { Set("/:fire_accuracy", 300); Set("/:powerup_frequency", 400); Set("/:rock_frequency", 100); Set("/:formations", 3); Set("/:formation_limit", 3); Set("/:ship_limit", 3); Set("/:density", 4); Set("/:linear_speed", 3); Set("/:alien_weapon_speed", 15); Set("/:overall_likely_to_fire", 200); Set("/:crazy_speed", 1); Set("/:crazy_change", 50); Set("/:crazy_friction", 0.75); Set("/:crazy_length", 100); Set("/:crazy_percentage_follow", 0); Set("/:crazy_start", 1); Set("/:crazy_boundry", /:max_x / 2); Set("/:child_speed", 5); Set("/:child_friction", 0.8); Set("/:mothership_surpression_percentage", 50); Set("/:mother_speed", 1); Set("/:mother_friction", 0.8); Set("/:mother_change", 50); Set("/:mother_length", 500); Set("/:comet_speed", 5); Set("/:comet_weight", 0); Set("/:comet_length", 10); Set("/:jane_speed", 2); Set("/:jane_change", 10); Set("/:jane_friction", 0.3); Set("/:jane_friction2", 0.99); Set("/:jane_wibble_frequency", 20); Set("/:jane_wibble_length", 10); Set("/:jane_length", 300); Set("/:jane_percentage_follow", 10); Set("/:jane_start", 3); Set("/:jane_wibble_change", 5); Set("/:peter_start", 1); Set("/:peter_surpress_percentage", 75); Set("/:peter_speed", 1); Set("/:peter_length", 300); Set("/:peter_change", 20); } else if (/:level == 3) { Set("/:fire_accuracy", 300); Set("/:powerup_frequency", 400); Set("/:rock_frequency", 100); Set("/:formations", 3); Set("/:formation_limit", 3); Set("/:ship_limit", 4); Set("/:density", 5); Set("/:linear_speed", 5); Set("/:alien_weapon_speed", 13); Set("/:overall_likely_to_fire", 175); Set("/:crazy_speed", 1); Set("/:crazy_change", 30); Set("/:crazy_friction", 0.8); Set("/:crazy_length", 200); Set("/:crazy_percentage_follow", 0); Set("/:crazy_start", 1); Set("/:child_speed", 5); Set("/:crazy_boundry", /:max_x / 2); Set("/:child_friction", 0.8); Set("/:mother_speed", 1); Set("/:mother_friction", 0.8); Set("/:mothership_surpression_percentage", 50); Set("/:mother_change", 50); Set("/:mother_length", 500); Set("/:comet_speed", 5); Set("/:comet_weight", 0); Set("/:comet_length", 10); Set("/:jane_speed", 2); Set("/:jane_change", 10); Set("/:jane_friction", 0.3); Set("/:jane_friction2", 0.99); Set("/:jane_wibble_frequency", 20); Set("/:jane_wibble_length", 10); Set("/:jane_length", 300); Set("/:jane_percentage_follow", 10); Set("/:jane_start", 3); Set("/:jane_wibble_change", 5); Set("/:peter_start", 1); Set("/:peter_surpress_percentage", 75); Set("/:peter_speed", 1); Set("/:peter_length", 300); Set("/:peter_change", 20); } else if (/:level == 4) { Set("/:fire_accuracy", 300); Set("/:powerup_frequency", 300); Set("/:rock_frequency", 100); Set("/:formations", 4); Set("/:formation_limit", 4); Set("/:ship_limit", 4); Set("/:density", 4); Set("/:linear_speed", 6); Set("/:alien_weapon_speed", 12); Set("/:overall_likely_to_fire", 150); Set("/:crazy_speed", 1); Set("/:crazy_change", 20); Set("/:crazy_friction", 0.8); Set("/:crazy_length", 200); Set("/:crazy_percentage_follow", 30); Set("/:crazy_start", 1); Set("/:crazy_boundry", /:max_x / 2); Set("/:child_speed", 5); Set("/:child_friction", 0.8); Set("/:mothership_surpression_percentage", 50); Set("/:mother_speed", 1); Set("/:mother_friction", 0.8); Set("/:mother_change", 50); Set("/:mother_length", 500); Set("/:comet_speed", 2); Set("/:comet_weight", 0); Set("/:comet_length", 5); Set("/:jane_speed", 2); Set("/:jane_change", 10); Set("/:jane_friction", 0.3); Set("/:jane_friction2", 0.99); Set("/:jane_wibble_frequency", 20); Set("/:jane_wibble_length", 10); Set("/:jane_length", 300); Set("/:jane_percentage_follow", 10); Set("/:jane_start", 3); Set("/:jane_wibble_change", 5); Set("/:peter_start", 1); Set("/:peter_surpress_percentage", 75); Set("/:peter_speed", 1); Set("/:peter_length", 300); Set("/:peter_change", 20); } else if (/:level == 5) { Set("/:fire_accuracy", 250); Set("/:powerup_frequency", 300); Set("/:rock_frequency", 100); Set("/:formations", 4); Set("/:formation_limit", 5); Set("/:ship_limit", 4); Set("/:density", 4); Set("/:linear_speed", 7); Set("/:alien_weapon_speed", 11); Set("/:overall_likely_to_fire", 125); Set("/:crazy_speed", 1); Set("/:crazy_change", 100); Set("/:crazy_friction", 0.8); Set("/:crazy_length", 100); Set("/:crazy_percentage_follow", 40); Set("/:crazy_start", 1); Set("/:crazy_boundry", /:max_x / 2); Set("/:child_speed", 5); Set("/:child_friction", 0.8); Set("/:mother_speed", 1); Set("/:mother_friction", 0.7); Set("/:mothership_surpression_percentage", 50); Set("/:mother_change", 50); Set("/:mother_length", 200); Set("/:comet_speed", 3); Set("/:comet_weight", 0); Set("/:comet_length", 5); Set("/:jane_speed", 2); Set("/:jane_change", 10); Set("/:jane_friction", 0.3); Set("/:jane_friction2", 0.99); Set("/:jane_wibble_frequency", 20); Set("/:jane_wibble_length", 10); Set("/:jane_length", 300); Set("/:jane_percentage_follow", 10); Set("/:jane_start", 3); Set("/:jane_wibble_change", 5); Set("/:peter_start", 3); Set("/:peter_surpress_percentage", 75); Set("/:peter_speed", 2); Set("/:peter_length", 300); Set("/:peter_change", 20); } else if (/:level == 6) { Set("/:fire_accuracy", 200); Set("/:powerup_frequency", 250); Set("/:rock_frequency", 100); Set("/:formations", 4); Set("/:formation_limit", 6); Set("/:ship_limit", 4); Set("/:density", 5); Set("/:linear_speed", 8); Set("/:alien_weapon_speed", 10); Set("/:overall_likely_to_fire", 100); Set("/:crazy_speed", 1); Set("/:crazy_change", 5); Set("/:crazy_friction", 0.8); Set("/:crazy_length", 300); Set("/:crazy_percentage_follow", 60); Set("/:crazy_start", 1); Set("/:crazy_boundry", /:max_x / 3); Set("/:child_speed", 5); Set("/:child_friction", 0.8); Set("/:mother_speed", 2); Set("/:mother_friction", 0.65); Set("/:mothership_surpression_percentage", 50); Set("/:mother_change", 30); Set("/:mother_length", 200); Set("/:comet_speed", 4); Set("/:comet_weight", 2); Set("/:comet_length", 5); Set("/:jane_speed", 2); Set("/:jane_change", 10); Set("/:jane_friction", 0.3); Set("/:jane_friction2", 0.99); Set("/:jane_wibble_frequency", 20); Set("/:jane_wibble_length", 10); Set("/:jane_length", 300); Set("/:jane_percentage_follow", 10); Set("/:jane_start", 3); Set("/:jane_wibble_change", 5); Set("/:peter_surpress_percentage", 75); Set("/:peter_speed", 2); Set("/:peter_length", 300); Set("/:peter_change", 20); } else if (/:level == 7) { Set("/:fire_accuracy", 150); Set("/:powerup_frequency", 200); Set("/:rock_frequency", 100); Set("/:formations", 4); Set("/:formation_limit", 7); Set("/:ship_limit", 4); Set("/:density", 5); Set("/:linear_speed", 9); Set("/:alien_weapon_speed", 10); Set("/:overall_likely_to_fire", 75); Set("/:crazy_speed", 1); Set("/:crazy_change", 15); Set("/:crazy_friction", 0.8); Set("/:crazy_length", 200); Set("/:crazy_percentage_follow", 40); Set("/:crazy_start", 2); Set("/:crazy_boundry", /:max_x / 3); Set("/:child_speed", 5); Set("/:child_friction", 0.9); Set("/:mother_speed", 3); Set("/:mother_friction", 0.6); Set("/:mothership_surpression_percentage", 30); Set("/:mother_change", 5); Set("/:mother_length", 200); Set("/:comet_speed", 5); Set("/:comet_weight", 2); Set("/:comet_length", 5); Set("/:jane_speed", 1.5); Set("/:jane_change", 10); Set("/:jane_friction", 0.3); Set("/:jane_friction2", 0.99); Set("/:jane_wibble_frequency", 20); Set("/:jane_wibble_length", 10); Set("/:jane_length", 300); Set("/:jane_percentage_follow", 10); Set("/:jane_start", 3); Set("/:jane_wibble_change", 5); Set("/:peter_start", 3); Set("/:peter_surpress_percentage", 75); Set("/:peter_speed", 2); Set("/:peter_length", 300); Set("/:peter_change", 20); } else if (/:level == 8) { Set("/:fire_accuracy", 100); Set("/:powerup_frequency", 300); Set("/:rock_frequency", 100); Set("/:formations", 5); Set("/:formation_limit", 7); Set("/:ship_limit", 4); Set("/:density", 4); Set("/:linear_speed", 10); Set("/:alien_weapon_speed", 10); Set("/:overall_likely_to_fire", 25); Set("/:crazy_speed", 1.3); Set("/:crazy_change", 20); Set("/:crazy_friction", 0.8); Set("/:crazy_length", 200); Set("/:crazy_percentage_follow", 50); Set("/:crazy_start", 3); Set("/:crazy_boundry", /:max_x / 3); Set("/:child_speed", 6); Set("/:child_friction", 0.9); Set("/:mother_speed", 4); Set("/:mother_friction", 0.6); Set("/:mothership_surpression_percentage", 30); Set("/:mother_change", 20); Set("/:mother_length", 200); Set("/:comet_speed", 6); Set("/:comet_weight", 2); Set("/:comet_length", 5); Set("/:jane_speed", 1.7); Set("/:jane_change", 10); Set("/:jane_friction", 0.3); Set("/:jane_friction2", 0.99); Set("/:jane_wibble_frequency", 20); Set("/:jane_wibble_length", 10); Set("/:jane_length", 300); Set("/:jane_percentage_follow", 10); Set("/:jane_start", 3); Set("/:jane_wibble_change", 5); Set("/:peter_start", 3); Set("/:peter_surpress_percentage", 75); Set("/:peter_speed", 2); Set("/:peter_length", 300); Set("/:peter_change", 20); } else if (/:level == 9) { Set("/:fire_accuracy", 20); Set("/:powerup_frequency", 300); Set("/:rock_frequency", 100); Set("/:formations", 5); Set("/:formation_limit", 7); Set("/:ship_limit", 4); Set("/:density", 4); Set("/:linear_speed", 10); Set("/:alien_weapon_speed", 10); Set("/:overall_likely_to_fire", 25); Set("/:crazy_speed", 1.3); Set("/:crazy_change", 20); Set("/:crazy_friction", 0.8); Set("/:crazy_length", 200); Set("/:crazy_percentage_follow", 50); Set("/:crazy_start", 3); Set("/:crazy_boundry", /:max_x / 3); Set("/:child_speed", 7); Set("/:child_friction", 0.9); Set("/:mother_speed", 4); Set("/:mother_friction", 0.6); Set("/:mothership_surpression_percentage", 30); Set("/:mother_change", 20); Set("/:mother_length", 200); Set("/:comet_speed", 6); Set("/:comet_weight", 2); Set("/:comet_length", 5); Set("/:jane_speed", 1.9); Set("/:jane_change", 10); Set("/:jane_friction", 0.3); Set("/:jane_friction2", 0.99); Set("/:jane_wibble_frequency", 20); Set("/:jane_wibble_length", 10); Set("/:jane_length", 300); Set("/:jane_percentage_follow", 10); Set("/:jane_start", 3); Set("/:jane_wibble_change", 5); Set("/:peter_start", 3); Set("/:peter_surpress_percentage", 75); Set("/:peter_speed", 2); Set("/:peter_length", 300); Set("/:peter_change", 20); } else if (/:level == 10) { Set("/:fire_accuracy", 0); Set("/:powerup_frequency", 300); Set("/:rock_frequency", 100); Set("/:formations", 7); Set("/:formation_limit", 7); Set("/:ship_limit", 4); Set("/:density", 4); Set("/:linear_speed", 10); Set("/:alien_weapon_speed", 10); Set("/:overall_likely_to_fire", 25); Set("/:crazy_speed", 1.3); Set("/:crazy_change", 20); Set("/:crazy_friction", 0.8); Set("/:crazy_length", 200); Set("/:crazy_percentage_follow", 50); Set("/:crazy_start", 3); Set("/:crazy_boundry", /:max_x / 3); Set("/:child_speed", 7); Set("/:child_friction", 0.9); Set("/:mother_speed", 4); Set("/:mother_friction", 0.6); Set("/:mothership_surpression_percentage", 30); Set("/:mother_change", 20); Set("/:mother_length", 200); Set("/:comet_speed", 6); Set("/:comet_weight", 2); Set("/:comet_length", 5); Set("/:jane_speed", 2); Set("/:jane_change", 10); Set("/:jane_friction", 0.3); Set("/:jane_friction2", 0.99); Set("/:jane_wibble_frequency", 20); Set("/:jane_wibble_length", 10); Set("/:jane_length", 300); Set("/:jane_percentage_follow", 10); Set("/:jane_start", 3); Set("/:jane_wibble_change", 5); Set("/:peter_start", 3); Set("/:peter_surpress_percentage", 75); Set("/:peter_speed", 2); Set("/:peter_length", 300); Set("/:peter_change", 20); }
Symbol 207 Button
on (keyPress "1") { if (/:weapon_got_1 == 1) { Set("/:weapon_type", 1); Set("/:shield_weapon", 0); _root.click.start(); if (/:shield_weapon == 1) { _root.armoury.shield_sound.gotoAndPlay(5); } } else { _root.bad_buy.start(); } } on (keyPress "2") { if (/:weapon_got_2 == 1) { Set("/:weapon_type", 2); Set("/:shield_weapon", 0); _root.click.start(); if (/:shield_weapon == 1) { _root.armoury.shield_sound.gotoAndPlay(5); } } else { _root.bad_buy.start(); } } on (keyPress "3") { if (/:weapon_got_3 == 1) { Set("/:weapon_type", 3); Set("/:shield_weapon", 0); _root.click.start(); if (/:shield_weapon == 1) { _root.armoury.shield_sound.gotoAndPlay(5); } } else { _root.bad_buy.start(); } } on (keyPress "4") { if (/:weapon_got_4 == 1) { Set("/:weapon_type", 4); Set("/:shield_weapon", 0); _root.click.start(); if (/:shield_weapon == 1) { _root.armoury.shield_sound.gotoAndPlay(5); } } else { _root.bad_buy.start(); } } on (keyPress "5") { if (/:weapon_got_5 == 1) { Set("/:weapon_type", 5); Set("/:shield_weapon", 0); _root.click.start(); if (/:shield_weapon == 1) { _root.armoury.shield_sound.gotoAndPlay(5); } } else { _root.bad_buy.start(); } } on (keyPress "6") { if (/:weapon_got_6 == 1) { Set("/:weapon_type", 6); Set("/:shield_weapon", 0); _root.click.start(); if (/:shield_weapon == 1) { _root.armoury.shield_sound.gotoAndPlay(5); } } else { _root.bad_buy.start(); } } on (keyPress "7") { if (/:weapon_got_7 == 1) { Set("/:weapon_type", 7); Set("/:shield_weapon", 0); _root.click.start(); if (/:shield_weapon == 1) { _root.armoury.shield_sound.gotoAndPlay(5); } } else { _root.bad_buy.start(); } } on (keyPress "8") { if (/:weapon_got_8 == 1) { Set("/:weapon_type", 8); _root.click.start(); } else { _root.bad_buy.start(); } } on (keyPress "c") { if (/:controls != "keyboard") { Set("/:controls", "keyboard"); } else { Set("/:controls", "mouse"); } } on (keyPress "e") { Set("/:cheat", 1); } on (keyPress "r") { if (/:cheat == 1) { Set("/:cheat", 2); } } on (keyPress "h") { if (cheat == 2) { cheat = 3; Set("/:weapon_got_2", 1); Set("/:weapon_got_3", 1); Set("/:weapon_got_4", 1); Set("/:weapon_got_5", 1); Set("/:weapon_got_6", 1); Set("/:weapon_got_7", 1); Set("/:weapon_got_8", 1); Set("/:ship_type", 6); } } on (keyPress ".") { if (cheat == 3) { if (/:level == 9) { gotoAndPlay (330); } else { gotoAndPlay (9); } } } on (keyPress ",") { if (cheat == 3) { Set("/:level", /:level - 2); if (/:level < 0) { Set("/:level", 0); } gotoAndPlay (9); } }
Symbol 217 MovieClip Frame 2
if (/:shield_weapon == 0) { prevFrame(); play(); }
Symbol 251 MovieClip Frame 1
x = /:max_x + 40; y = random(/:max_y - 80) + 40; rock_type = random(20) + 1; rock.graphic.gotoAndStop(rock_type); this._x = x; this._y = y; rock_on = 0; xs = -((random(5) + /:level) + 1);
Symbol 251 MovieClip Frame 2
if (rock_on == 0) { if (random(/:rock_frequency) == 1) { rock_on = 1; } } else { x = x + xs; if (x < -40) { gotoAndPlay (4); } if (this.hitTest(_root.ship.detect) or this.hitTest(_root.trailor)) { Set("/:cash", /:cash + 1000); _root.pickup.start(); Set("/:total_rocks", /:total_rocks + 1); Set("/:rocks_this_level", /:rocks_this_level + 1); Set("/:rock_" add rock_type, eval ("/:rock_" add rock_type) + 1); gotoAndPlay (4); } } this._x = x; this._y = y;
Symbol 251 MovieClip Frame 3
prevFrame(); play();
Symbol 252 MovieClip Frame 1
stop();
Symbol 253 MovieClip Frame 1
x = /:max_x + 40; y = random(/:max_y - 80) + 40; powerup_type = random(2) + 1; graphic.gotoAndStop(powerup_type); this._x = x; this._y = y; powerup_on = 0; xs = -(random(5) + 5);
Symbol 253 MovieClip Frame 2
if (powerup_on == 0) { if (random(/:powerup_frequency) == 1) { powerup_on = 1; } } else { x = x + xs; if (x < -40) { gotoAndPlay (4); } if (this.hitTest(_root.ship.detect) or this.hitTest(_root.trailor)) { _root.pickup.start(); if (powerup_type == 1) { _root.ship.shield = _root.ship.shield + 10; } else { _root.ship.shield = _root.ship.shield + 25; } if (_root.ship.max_shield < _root.ship.shield) { _root.ship.shield = _root.ship.max_shield; } gotoAndPlay (4); } } this._x = x; this._y = y;
Symbol 253 MovieClip Frame 3
prevFrame(); play();
Symbol 267 MovieClip Frame 2
if (random(/:alien_anim) != 1) { prevFrame(); play(); }
Symbol 267 MovieClip Frame 11
if (random(/:alien_anim) != 1) { prevFrame(); play(); }
Symbol 270 MovieClip Frame 2
if (random(/:alien_anim) != 1) { prevFrame(); play(); }
Symbol 270 MovieClip Frame 11
if (random(/:alien_anim) != 1) { prevFrame(); play(); }
Symbol 273 MovieClip Frame 12
stop(); _parent._parent._parent.ships_finished = _parent._parent._parent.ships_finished + 1;
Symbol 274 MovieClip Frame 1
gotoAndStop(eval ("_parent._parent.ship_type" add _parent.this_is)); _parent.hit_points = 1; _parent.likely_to_fire = 200; _parent.weapon_type = 2; _parent.score_worth = 100;
Symbol 274 MovieClip Frame 2
_parent.hit_points = 3; _parent.likely_to_fire = 100; _parent.weapon_type = 2; _parent.score_worth = 200;
Symbol 274 MovieClip Frame 3
_parent.hit_points = 2; _parent.likely_to_fire = 200; _parent.weapon_type = 2; _parent.score_worth = 300;
Symbol 274 MovieClip Frame 4
_parent.hit_points = 5; _parent.likely_to_fire = 20; _parent.weapon_type = 2; _parent.score_worth = 400;
Symbol 274 MovieClip Frame 8
_parent.hit_points = 50; _parent.likely_to_fire = 150; _parent.weapon_type = 3; _parent.score_worth = 2000;
Symbol 274 MovieClip Frame 9
_parent.hit_points = 5; _parent.likely_to_fire = 10; _parent.weapon_type = 2; _parent.score_worth = 500;
Symbol 274 MovieClip Frame 10
_parent.hit_points = 5; _parent.likely_to_fire = 0; _parent.weapon_type = 0; _parent.score_worth = 500;
Symbol 274 MovieClip Frame 11
_parent.hit_points = 20; _parent.likely_to_fire = 50; _parent.weapon_type = 1; _parent.score_worth = 2000;
Symbol 274 MovieClip Frame 12
_parent.hit_points = 10; _parent.likely_to_fire = 50; _parent.weapon_type = 4; _parent.score_worth = 500;
Symbol 274 MovieClip Frame 13
_parent.hit_points = 2; _parent.likely_to_fire = 0; _parent.weapon_type = 0; _parent.score_worth = 500;
Symbol 274 MovieClip Frame 14
_parent.hit_points = 2; _parent.likely_to_fire = 0; _parent.weapon_type = 0; _parent.score_worth = 500;
Symbol 275 MovieClip Frame 1
_parent.ships = _parent.ships + 1; this_is = _parent.ships; count = 0;
Symbol 275 MovieClip Frame 2
if (0 < hit_points) { if (_parent.formation_type == 1) { gotoAndPlay (7); } else if (_parent.formation_type == 2) { gotoAndPlay (9); } else if (_parent.formation_type == 3) { gotoAndPlay (11); } else if (_parent.formation_type == 4) { gotoAndPlay (13); } else if (_parent.formation_type == 5) { gotoAndPlay (15); } else if (_parent.formation_type == 6) { gotoAndPlay (17); } else if (_parent.formation_type == 7) { gotoAndPlay (19); } } control.play();
Symbol 275 MovieClip Frame 3
prevFrame(); play();
Symbol 275 MovieClip Frame 5
gotoAndPlay (2);
Symbol 275 MovieClip Frame 7
count = count + 1; hit = 0; i = 1; while (i < _root.armoury.max_bullets) { if (this.hitTest(eval ("_root.armoury.bullet" add i))) { dib = eval ("_root.armoury.bullet_type" add i); hit = hit + eval ("_root.armoury.weapon_strength" add dib); if (dib < 7) { Set("_root.armoury.bullet_on" add i, 0); Set("_root.armoury.bullet_x" add i, -1000); Set("_root.armoury.bullet_y" add i, -1000); } } i++; } if (this.hitTest(_root.ship.detect)) { if (/:shield_weapon == 1) { hit = hit + /:shield_weapon_damage; } else { if (hit_points >= _root.ship.shield) { hit = hit + _root.ship.shield; _root.ship.alien_hit = _root.ship.shield; } else { hit = hit + _root.ship.shield; _root.ship.alien_hit = hit_points; } _root.ship.alien_hit = _root.ship.alien_hit + weapon_strength; } } if (this.hitTest(_root.trailor.detect)) { hit = hit + /:trailor_damage; } if ((0 < hit) or (/:level_length < /:level_counter)) { hit_points = hit_points - hit; if ((hit_points < 1) or (/:level_length < /:level_counter)) { if ((_parent.formation_type == 6) and (this_is != 1)) { ship_graphics.gotoAndStop(50); if (/:level_counter < /:level_length) { Set("/:score", /:score + score_worth); smee = random(3); if (smee == 0) { _root.explosion1.start(); } else if (smee == 1) { _root.explosion2.start(); } else if (smee == 2) { _root.explosion3.start(); } } gotoAndPlay (25); } else { if ((_parent.formation_type == 6) and (this_is == 1)) { _parent.mother_dead = 1; } ship_graphics.gotoAndStop(50); if (/:level_counter < /:level_length) { Set("/:score", /:score + score_worth); smee = random(3); if (smee == 0) { _root.explosion1.start(); } else if (smee == 1) { _root.explosion2.start(); } else if (smee == 2) { _root.explosion3.start(); } } stop(); } } else { gotoAndPlay (4); } } if (likely_to_fire != 0) { if (random(likely_to_fire + /:overall_likely_to_fire) == 1) { Set("/:alien_weapon_type", weapon_type); Set("/:alien_fire", 1); Set("/:alien_ship_x", this._x); Set("/:alien_ship_y", this._y); } } marker = this_is * _parent.spacing; this._x = eval ("_parent.queue_x_" add marker); this._y = eval ("_parent.queue_y_" add marker); if ((this._x == _parent.finish_x) and (this._y == _parent.finish_y)) { _parent.ships_finished = _parent.ships_finished + 1; stop(); }
Symbol 275 MovieClip Frame 8
prevFrame(); play();
Symbol 275 MovieClip Frame 9
count = count + 1; hit = 0; i = 1; while (i < _root.armoury.max_bullets) { if (this.hitTest(eval ("_root.armoury.bullet" add i))) { dib = eval ("_root.armoury.bullet_type" add i); hit = hit + eval ("_root.armoury.weapon_strength" add dib); if (dib < 7) { Set("_root.armoury.bullet_on" add i, 0); Set("_root.armoury.bullet_x" add i, -1000); Set("_root.armoury.bullet_y" add i, -1000); } } i++; } if (this.hitTest(_root.ship.detect)) { if (/:shield_weapon == 1) { hit = hit + /:shield_weapon_damage; } else { if (hit_points >= _root.ship.shield) { hit = hit + _root.ship.shield; _root.ship.alien_hit = _root.ship.shield; } else { hit = hit + _root.ship.shield; _root.ship.alien_hit = hit_points; } _root.ship.alien_hit = _root.ship.alien_hit + weapon_strength; } } if (this.hitTest(_root.trailor.detect)) { hit = hit + /:trailor_damage; } if ((0 < hit) or (/:level_length < /:level_counter)) { hit_points = hit_points - hit; if ((hit_points < 1) or (/:level_length < /:level_counter)) { if ((_parent.formation_type == 6) and (this_is != 1)) { ship_graphics.gotoAndStop(50); if (/:level_counter < /:level_length) { Set("/:score", /:score + score_worth); smee = random(3); if (smee == 0) { _root.explosion1.start(); } else if (smee == 1) { _root.explosion2.start(); } else if (smee == 2) { _root.explosion3.start(); } } gotoAndPlay (25); } else { if ((_parent.formation_type == 6) and (this_is == 1)) { _parent.mother_dead = 1; } ship_graphics.gotoAndStop(50); if (/:level_counter < /:level_length) { Set("/:score", /:score + score_worth); smee = random(3); if (smee == 0) { _root.explosion1.start(); } else if (smee == 1) { _root.explosion2.start(); } else if (smee == 2) { _root.explosion3.start(); } } stop(); } } else { gotoAndPlay (4); } } if (likely_to_fire != 0) { if (random(likely_to_fire + /:overall_likely_to_fire) == 1) { Set("/:alien_weapon_type", weapon_type); Set("/:alien_fire", 1); Set("/:alien_ship_x", this._x); Set("/:alien_ship_y", this._y); } } Set("_parent.ship_x" add this_is, eval ("_parent.ship_x" add this_is) + eval ("_parent.ship_xs" add this_is)); Set("_parent.ship_y" add this_is, eval ("_parent.ship_y" add this_is) + eval ("_parent.ship_ys" add this_is)); this._x = eval ("_parent.ship_x" add this_is); this._y = eval ("_parent.ship_y" add this_is); if (eval ("_parent.ship_x" add this_is) < -40) { _parent.ships_finished = _parent.ships_finished + 1; stop(); }
Symbol 275 MovieClip Frame 10
prevFrame(); play();
Symbol 275 MovieClip Frame 11
count = count + 1; hit = 0; i = 1; while (i < _root.armoury.max_bullets) { if (this.hitTest(eval ("_root.armoury.bullet" add i))) { dib = eval ("_root.armoury.bullet_type" add i); hit = hit + eval ("_root.armoury.weapon_strength" add dib); if (dib < 7) { Set("_root.armoury.bullet_on" add i, 0); Set("_root.armoury.bullet_x" add i, -1000); Set("_root.armoury.bullet_y" add i, -1000); } } i++; } if (this.hitTest(_root.ship.detect)) { if (/:shield_weapon == 1) { hit = hit + /:shield_weapon_damage; } else { if (hit_points >= _root.ship.shield) { hit = hit + _root.ship.shield; _root.ship.alien_hit = _root.ship.shield; } else { hit = hit + _root.ship.shield; _root.ship.alien_hit = hit_points; } _root.ship.alien_hit = _root.ship.alien_hit + weapon_strength; } } if (this.hitTest(_root.trailor.detect)) { hit = hit + /:trailor_damage; } if ((0 < hit) or (/:level_length < /:level_counter)) { hit_points = hit_points - hit; if ((hit_points < 1) or (/:level_length < /:level_counter)) { if ((_parent.formation_type == 6) and (this_is != 1)) { ship_graphics.gotoAndStop(50); if (/:level_counter < /:level_length) { Set("/:score", /:score + score_worth); smee = random(3); if (smee == 0) { _root.explosion1.start(); } else if (smee == 1) { _root.explosion2.start(); } else if (smee == 2) { _root.explosion3.start(); } } gotoAndPlay (25); } else { if ((_parent.formation_type == 6) and (this_is == 1)) { _parent.mother_dead = 1; } ship_graphics.gotoAndStop(50); if (/:level_counter < /:level_length) { Set("/:score", /:score + score_worth); smee = random(3); if (smee == 0) { _root.explosion1.start(); } else if (smee == 1) { _root.explosion2.start(); } else if (smee == 2) { _root.explosion3.start(); } } stop(); } } else { gotoAndPlay (4); } } if (likely_to_fire != 0) { if (random(likely_to_fire + /:overall_likely_to_fire) == 1) { Set("/:alien_weapon_type", weapon_type); Set("/:alien_fire", 1); Set("/:alien_ship_x", this._x); Set("/:alien_ship_y", this._y); } } Set("_parent.ship_speed" add this_is, (random(/:crazy_speed * 100) / 100) + 1); count = count + 1; if (/:crazy_length < count) { Set("_parent.ship_xt" add this_is, -1000); if (eval ("_parent.ship_x" add this_is) < -100) { _parent.ships_finished = _parent.ships_finished + 1; stop(); } } if (random(/:crazy_change) == 1) { if (/:crazy_percentage_follow < random(100)) { Set("_parent.ship_xt" add this_is, (random((/:max_x - 40) - /:crazy_boundry) + 20) + /:crazy_boundry); Set("_parent.ship_yt" add this_is, random(/:max_y - 40) + 20); } else { Set("_parent.ship_xt" add this_is, _root.ship.x); Set("_parent.ship_yt" add this_is, _root.ship.y); } } if (eval ("_parent.ship_xt" add this_is) < eval ("_parent.ship_x" add this_is)) { Set("_parent.ship_xs" add this_is, eval ("_parent.ship_xs" add this_is) - eval ("_parent.ship_speed" add this_is)); } else { Set("_parent.ship_xs" add this_is, eval ("_parent.ship_xs" add this_is) + eval ("_parent.ship_speed" add this_is)); } if (eval ("_parent.ship_yt" add this_is) < eval ("_parent.ship_y" add this_is)) { Set("_parent.ship_ys" add this_is, eval ("_parent.ship_ys" add this_is) - eval ("_parent.ship_speed" add this_is)); } else { Set("_parent.ship_ys" add this_is, eval ("_parent.ship_ys" add this_is) + eval ("_parent.ship_speed" add this_is)); } Set("_parent.ship_xs" add this_is, eval ("_parent.ship_xs" add this_is) * /:crazy_friction); Set("_parent.ship_ys" add this_is, eval ("_parent.ship_ys" add this_is) * /:crazy_friction); Set("_parent.ship_x" add this_is, eval ("_parent.ship_x" add this_is) + eval ("_parent.ship_xs" add this_is)); Set("_parent.ship_y" add this_is, eval ("_parent.ship_y" add this_is) + eval ("_parent.ship_ys" add this_is)); this._x = eval ("_parent.ship_x" add this_is); this._y = eval ("_parent.ship_y" add this_is);
Symbol 275 MovieClip Frame 12
prevFrame(); play();
Symbol 275 MovieClip Frame 13
count = count + 1; hit = 0; i = 1; while (i < _root.armoury.max_bullets) { if (ship_graphics.detect.hitTest(eval ("_root.armoury.bullet" add i))) { dib = eval ("_root.armoury.bullet_type" add i); hit = hit + eval ("_root.armoury.weapon_strength" add dib); if (dib < 7) { Set("_root.armoury.bullet_on" add i, 0); Set("_root.armoury.bullet_x" add i, -1000); Set("_root.armoury.bullet_y" add i, -1000); } } i++; } if (ship_graphics.detect.hitTest(_root.ship.detect)) { if (/:shield_weapon == 1) { hit = hit + /:shield_weapon_damage; } else { if (hit_points >= _root.ship.shield) { hit = hit + _root.ship.shield; _root.ship.alien_hit = _root.ship.shield; } else { hit = hit + _root.ship.shield; _root.ship.alien_hit = hit_points; } _root.ship.alien_hit = _root.ship.alien_hit + weapon_strength; } } if (ship_graphics.detect.hitTest(_root.trailor.detect)) { hit = hit + /:trailor_damage; } if ((0 < hit) or (/:level_length < /:level_counter)) { hit_points = hit_points - hit; if ((hit_points < 1) or (/:level_length < /:level_counter)) { if ((_parent.formation_type == 6) and (this_is != 1)) { ship_graphics.gotoAndStop(50); if (/:level_counter < /:level_length) { Set("/:score", /:score + score_worth); smee = random(3); if (smee == 0) { _root.explosion1.start(); } else if (smee == 1) { _root.explosion2.start(); } else if (smee == 2) { _root.explosion3.start(); } } gotoAndPlay (25); } else { if ((_parent.formation_type == 6) and (this_is == 1)) { _parent.mother_dead = 1; } ship_graphics.gotoAndStop(50); if (/:level_counter < /:level_length) { Set("/:score", /:score + score_worth); smee = random(3); if (smee == 0) { _root.explosion1.start(); } else if (smee == 1) { _root.explosion2.start(); } else if (smee == 2) { _root.explosion3.start(); } } stop(); } } else { gotoAndPlay (4); } } if (likely_to_fire != 0) { if (random(likely_to_fire + /:overall_likely_to_fire) == 1) { Set("/:alien_weapon_type", weapon_type); Set("/:alien_fire", 1); Set("/:alien_ship_x", this._x); Set("/:alien_ship_y", this._y); } } Set("_parent.ship_x" add this_is, eval ("_parent.ship_x" add this_is) + eval ("_parent.ship_xs" add this_is)); Set("_parent.ship_y" add this_is, eval ("_parent.ship_y" add this_is) + eval ("_parent.ship_ys" add this_is)); this._x = eval ("_parent.ship_x" add this_is); this._y = eval ("_parent.ship_y" add this_is); if ((this._x < -30) or ((/:max_y + 30) < this_y)) { if (_parent.comets_finish == 1) { _parent.ships_finished = _parent.ships_finished + 1; stop(); } else { Set("_parent.ship_x" add this_is, random(/:max_x * 1.5)); Set("_parent.ship_y" add this_is, -40); } }
Symbol 275 MovieClip Frame 14
prevFrame(); play();
Symbol 275 MovieClip Frame 15
count = count + 1; hit = 0; i = 1; while (i < _root.armoury.max_bullets) { if (this.hitTest(eval ("_root.armoury.bullet" add i))) { dib = eval ("_root.armoury.bullet_type" add i); hit = hit + eval ("_root.armoury.weapon_strength" add dib); if (dib < 7) { Set("_root.armoury.bullet_on" add i, 0); Set("_root.armoury.bullet_x" add i, -1000); Set("_root.armoury.bullet_y" add i, -1000); } } i++; } if (this.hitTest(_root.ship.detect)) { if (/:shield_weapon == 1) { hit = hit + /:shield_weapon_damage; } else { if (hit_points >= _root.ship.shield) { hit = hit + _root.ship.shield; _root.ship.alien_hit = _root.ship.shield; } else { hit = hit + _root.ship.shield; _root.ship.alien_hit = hit_points; } _root.ship.alien_hit = _root.ship.alien_hit + weapon_strength; } } if (this.hitTest(_root.trailor.detect)) { hit = hit + /:trailor_damage; } if ((0 < hit) or (/:level_length < /:level_counter)) { hit_points = hit_points - hit; if ((hit_points < 1) or (/:level_length < /:level_counter)) { if ((_parent.formation_type == 6) and (this_is != 1)) { ship_graphics.gotoAndStop(50); if (/:level_counter < /:level_length) { Set("/:score", /:score + score_worth); smee = random(3); if (smee == 0) { _root.explosion1.start(); } else if (smee == 1) { _root.explosion2.start(); } else if (smee == 2) { _root.explosion3.start(); } } gotoAndPlay (25); } else { if ((_parent.formation_type == 6) and (this_is == 1)) { _parent.mother_dead = 1; } ship_graphics.gotoAndStop(50); if (/:level_counter < /:level_length) { Set("/:score", /:score + score_worth); smee = random(3); if (smee == 0) { _root.explosion1.start(); } else if (smee == 1) { _root.explosion2.start(); } else if (smee == 2) { _root.explosion3.start(); } } stop(); } } else { gotoAndPlay (4); } } if (likely_to_fire != 0) { if (random(likely_to_fire + /:overall_likely_to_fire) == 1) { Set("/:alien_weapon_type", weapon_type); Set("/:alien_fire", 1); Set("/:alien_ship_x", this._x); Set("/:alien_ship_y", this._y); } } count = count + 1; if (/:peter_length < count) { if (eval ("_parent.ship_direction" add this_is) == 1) { Set("_parent.ship_y" add this_is, eval ("_parent.ship_y" add this_is) - /:peter_speed); if (this._y < -40) { _parent.ships_finished = _parent.ships_finished + 1; stop(); } } if (eval ("_parent.ship_direction" add this_is) == 2) { Set("_parent.ship_x" add this_is, eval ("_parent.ship_x" add this_is) + /:peter_speed); if ((/:max_x + 40) < this._x) { _parent.ships_finished = _parent.ships_finished + 1; stop(); } } if (eval ("_parent.ship_direction" add this_is) == 3) { Set("_parent.ship_y" add this_is, eval ("_parent.ship_y" add this_is) + /:peter_speed); if ((/:max_y + 40) < this._y) { _parent.ships_finished = _parent.ships_finished + 1; stop(); } } if (eval ("_parent.ship_direction" add this_is) == 4) { Set("_parent.ship_x" add this_is, eval ("_parent.ship_x" add this_is) - /:peter_speed); if (this._x < -40) { _parent.ships_finished = _parent.ships_finished + 1; stop(); } } } else { if (eval ("_parent.ship_direction" add this_is) == 1) { Set("_parent.ship_y" add this_is, eval ("_parent.ship_y" add this_is) - /:peter_speed); if (this._y < 40) { Set("_parent.ship_direction" add this_is, 3); } } if (eval ("_parent.ship_direction" add this_is) == 2) { Set("_parent.ship_x" add this_is, eval ("_parent.ship_x" add this_is) + /:peter_speed); if ((/:max_x - 40) < this._x) { Set("_parent.ship_direction" add this_is, 4); } } if (eval ("_parent.ship_direction" add this_is) == 3) { Set("_parent.ship_y" add this_is, eval ("_parent.ship_y" add this_is) + /:peter_speed); if ((/:max_y - 40) < this._y) { Set("_parent.ship_direction" add this_is, 1); } } if (eval ("_parent.ship_direction" add this_is) == 4) { Set("_parent.ship_x" add this_is, eval ("_parent.ship_x" add this_is) - /:peter_speed); if (this._x < 40) { Set("_parent.ship_direction" add this_is, 2); } } if ((((40 < this._x) and (this._x < (/:max_x - 40))) and (40 < this._y)) and (this._y < (/:max_y - 40))) { if (random(/:peter_change) == 1) { Set("_parent.ship_direction" add this_is, random(4) + 1); } } } this._x = eval ("_parent.ship_x" add this_is); this._y = eval ("_parent.ship_y" add this_is);
Symbol 275 MovieClip Frame 16
prevFrame(); play();
Symbol 275 MovieClip Frame 17
count = count + 1; hit = 0; i = 1; while (i < _root.armoury.max_bullets) { if (this.hitTest(eval ("_root.armoury.bullet" add i))) { dib = eval ("_root.armoury.bullet_type" add i); hit = hit + eval ("_root.armoury.weapon_strength" add dib); if (dib < 7) { Set("_root.armoury.bullet_on" add i, 0); Set("_root.armoury.bullet_x" add i, -1000); Set("_root.armoury.bullet_y" add i, -1000); } } i++; } if (this.hitTest(_root.ship.detect)) { if (/:shield_weapon == 1) { hit = hit + /:shield_weapon_damage; } else { if (hit_points >= _root.ship.shield) { hit = hit + _root.ship.shield; _root.ship.alien_hit = _root.ship.shield; } else { hit = hit + _root.ship.shield; _root.ship.alien_hit = hit_points; } _root.ship.alien_hit = _root.ship.alien_hit + weapon_strength; } } if (this.hitTest(_root.trailor.detect)) { hit = hit + /:trailor_damage; } if ((0 < hit) or (/:level_length < /:level_counter)) { hit_points = hit_points - hit; if ((hit_points < 1) or (/:level_length < /:level_counter)) { if ((_parent.formation_type == 6) and (this_is != 1)) { ship_graphics.gotoAndStop(50); if (/:level_counter < /:level_length) { Set("/:score", /:score + score_worth); smee = random(3); if (smee == 0) { _root.explosion1.start(); } else if (smee == 1) { _root.explosion2.start(); } else if (smee == 2) { _root.explosion3.start(); } } gotoAndPlay (25); } else { if ((_parent.formation_type == 6) and (this_is == 1)) { _parent.mother_dead = 1; } ship_graphics.gotoAndStop(50); if (/:level_counter < /:level_length) { Set("/:score", /:score + score_worth); smee = random(3); if (smee == 0) { _root.explosion1.start(); } else if (smee == 1) { _root.explosion2.start(); } else if (smee == 2) { _root.explosion3.start(); } } stop(); } } else { gotoAndPlay (4); } } if (likely_to_fire != 0) { if (random(likely_to_fire + /:overall_likely_to_fire) == 1) { Set("/:alien_weapon_type", weapon_type); Set("/:alien_fire", 1); Set("/:alien_ship_x", this._x); Set("/:alien_ship_y", this._y); } } if (this_is == 1) { count = count + 1; if (/:mother_length < count) { Set("_parent.ship_xt" add this_is, -1000); if (eval ("_parent.ship_x" add this_is) < -100) { _parent.ships_finished = _parent.no_of_ships; stop(); } } if (random(/:mother_change) == 1) { _parent.ship_xt1 = (/:max_x / 2) + random((/:max_x / 2) - 40); _parent.ship_yt1 = random(/:max_y - 80) + 40; } Set("_parent.ship_speed" add this_is, (random(/:mother_speed * 100) / 100) + 1); if (eval ("_parent.ship_xt" add this_is) < eval ("_parent.ship_x" add this_is)) { Set("_parent.ship_xs" add this_is, eval ("_parent.ship_xs" add this_is) - eval ("_parent.ship_speed" add this_is)); } else { Set("_parent.ship_xs" add this_is, eval ("_parent.ship_xs" add this_is) + eval ("_parent.ship_speed" add this_is)); } if (eval ("_parent.ship_yt" add this_is) < eval ("_parent.ship_y" add this_is)) { Set("_parent.ship_ys" add this_is, eval ("_parent.ship_ys" add this_is) - eval ("_parent.ship_speed" add this_is)); } else { Set("_parent.ship_ys" add this_is, eval ("_parent.ship_ys" add this_is) + eval ("_parent.ship_speed" add this_is)); } Set("_parent.ship_xs" add this_is, eval ("_parent.ship_xs" add this_is) * /:mother_friction); Set("_parent.ship_ys" add this_is, eval ("_parent.ship_ys" add this_is) * /:mother_friction); Set("_parent.ship_x" add this_is, eval ("_parent.ship_x" add this_is) + eval ("_parent.ship_xs" add this_is)); Set("_parent.ship_y" add this_is, eval ("_parent.ship_y" add this_is) + eval ("_parent.ship_ys" add this_is)); this._x = eval ("_parent.ship_x" add this_is); this._y = eval ("_parent.ship_y" add this_is); } else { if (_parent.mother_dead == 1) { ship_graphics.gotoAndStop(50); Set("/:score", /:score + score_worth); gotoAndPlay (7); } Set("_parent.ship_speed" add this_is, (random(/:child_speed * 100) / 100) + 1); Set("_parent.ship_xt" add this_is, _parent.ship_x1 - 100); Set("_parent.ship_yt" add this_is, (_parent.ship_y1 + random(150)) - 75); xt = eval ("_parent.ship_xt" add this_is); if (eval ("_parent.ship_xt" add this_is) < eval ("_parent.ship_x" add this_is)) { Set("_parent.ship_xs" add this_is, eval ("_parent.ship_xs" add this_is) - eval ("_parent.ship_speed" add this_is)); } else { Set("_parent.ship_xs" add this_is, eval ("_parent.ship_xs" add this_is) + eval ("_parent.ship_speed" add this_is)); } if (eval ("_parent.ship_yt" add this_is) < eval ("_parent.ship_y" add this_is)) { Set("_parent.ship_ys" add this_is, eval ("_parent.ship_ys" add this_is) - eval ("_parent.ship_speed" add this_is)); } else { Set("_parent.ship_ys" add this_is, eval ("_parent.ship_ys" add this_is) + eval ("_parent.ship_speed" add this_is)); } Set("_parent.ship_xs" add this_is, eval ("_parent.ship_xs" add this_is) * /:child_friction); Set("_parent.ship_ys" add this_is, eval ("_parent.ship_ys" add this_is) * /:child_friction); Set("_parent.ship_x" add this_is, eval ("_parent.ship_x" add this_is) + eval ("_parent.ship_xs" add this_is)); Set("_parent.ship_y" add this_is, eval ("_parent.ship_y" add this_is) + eval ("_parent.ship_ys" add this_is)); this._x = eval ("_parent.ship_x" add this_is); this._y = eval ("_parent.ship_y" add this_is); }
Symbol 275 MovieClip Frame 18
prevFrame(); play();
Symbol 275 MovieClip Frame 19
count = count + 1; hit = 0; i = 1; while (i < _root.armoury.max_bullets) { if (this.hitTest(eval ("_root.armoury.bullet" add i))) { dib = eval ("_root.armoury.bullet_type" add i); hit = hit + eval ("_root.armoury.weapon_strength" add dib); if (dib < 7) { Set("_root.armoury.bullet_on" add i, 0); Set("_root.armoury.bullet_x" add i, -1000); Set("_root.armoury.bullet_y" add i, -1000); } } i++; } if (this.hitTest(_root.ship.detect)) { if (/:shield_weapon == 1) { hit = hit + /:shield_weapon_damage; } else { if (hit_points >= _root.ship.shield) { hit = hit + _root.ship.shield; _root.ship.alien_hit = _root.ship.shield; } else { hit = hit + _root.ship.shield; _root.ship.alien_hit = hit_points; } _root.ship.alien_hit = _root.ship.alien_hit + weapon_strength; } } if (this.hitTest(_root.trailor.detect)) { hit = hit + /:trailor_damage; } if ((0 < hit) or (/:level_length < /:level_counter)) { hit_points = hit_points - hit; if ((hit_points < 1) or (/:level_length < /:level_counter)) { if ((_parent.formation_type == 6) and (this_is != 1)) { ship_graphics.gotoAndStop(50); if (/:level_counter < /:level_length) { Set("/:score", /:score + score_worth); smee = random(3); if (smee == 0) { _root.explosion1.start(); } else if (smee == 1) { _root.explosion2.start(); } else if (smee == 2) { _root.explosion3.start(); } } gotoAndPlay (25); } else { if ((_parent.formation_type == 6) and (this_is == 1)) { _parent.mother_dead = 1; } ship_graphics.gotoAndStop(50); if (/:level_counter < /:level_length) { Set("/:score", /:score + score_worth); smee = random(3); if (smee == 0) { _root.explosion1.start(); } else if (smee == 1) { _root.explosion2.start(); } else if (smee == 2) { _root.explosion3.start(); } } stop(); } } else { gotoAndPlay (4); } } if (likely_to_fire != 0) { if (random(likely_to_fire + /:overall_likely_to_fire) == 1) { Set("/:alien_weapon_type", weapon_type); Set("/:alien_fire", 1); Set("/:alien_ship_x", this._x); Set("/:alien_ship_y", this._y); } } Set("_parent.ship_speed" add this_is, (random(/:jane_speed * 100) / 1000) + 1); count = count + 1; if (/:jane_length < count) { Set("_parent.ship_xt" add this_is, -1000); if (eval ("_parent.ship_x" add this_is) < -100) { _parent.ships_finished = _parent.ships_finished + 1; stop(); } } if (random(/:jane_change) == 1) { if (/:jane_percentage_follow < random(100)) { Set("_parent.ship_xt" add this_is, random(/:max_x - 40) + 20); Set("_parent.ship_yt" add this_is, random(/:max_y - 40) + 20); } else { Set("_parent.ship_xt" add this_is, _root.ship.x); Set("_parent.ship_yt" add this_is, _root.ship.y); } } if (eval ("_parent.ship_xt" add this_is) < eval ("_parent.ship_x" add this_is)) { Set("_parent.ship_xs" add this_is, eval ("_parent.ship_xs" add this_is) - eval ("_parent.ship_speed" add this_is)); } else { Set("_parent.ship_xs" add this_is, eval ("_parent.ship_xs" add this_is) + eval ("_parent.ship_speed" add this_is)); } if (eval ("_parent.ship_yt" add this_is) < eval ("_parent.ship_y" add this_is)) { Set("_parent.ship_ys" add this_is, eval ("_parent.ship_ys" add this_is) - eval ("_parent.ship_speed" add this_is)); } else { Set("_parent.ship_ys" add this_is, eval ("_parent.ship_ys" add this_is) + eval ("_parent.ship_speed" add this_is)); } if (random(/:jane_wibble_frequency) == 1) { wibble_on = 1; wibble_count = 0; } if (wibble_on == 1) { Set("_parent.ship_xs" add this_is, eval ("_parent.ship_xs" add this_is) * /:jane_friction2); Set("_parent.ship_ys" add this_is, eval ("_parent.ship_ys" add this_is) * /:jane_friction2); wibble_count = wibble_count + 1; if (/:jane_wibble_length < wibble_count) { wibble_on = 0; } if (random(/:jane_wibble_change) == 1) { if (/:jane_percentage_follow < random(100)) { Set("_parent.ship_xt" add this_is, random(/:max_x - 40) + 20); Set("_parent.ship_yt" add this_is, random(/:max_y - 40) + 20); } else { Set("_parent.ship_xt" add this_is, _root.ship.x); Set("_parent.ship_yt" add this_is, _root.ship.y); } } } else { Set("_parent.ship_xs" add this_is, eval ("_parent.ship_xs" add this_is) * /:jane_friction); Set("_parent.ship_ys" add this_is, eval ("_parent.ship_ys" add this_is) * /:jane_friction); } Set("_parent.ship_x" add this_is, eval ("_parent.ship_x" add this_is) + eval ("_parent.ship_xs" add this_is)); Set("_parent.ship_y" add this_is, eval ("_parent.ship_y" add this_is) + eval ("_parent.ship_ys" add this_is)); this._x = eval ("_parent.ship_x" add this_is); this._y = eval ("_parent.ship_y" add this_is);
Symbol 275 MovieClip Frame 20
prevFrame(); play();
Symbol 275 MovieClip Frame 22
prevFrame(); play();
Symbol 275 MovieClip Frame 24
prevFrame(); play();
Symbol 275 MovieClip Frame 50
if (_parent.mother_dead == 0) { Set("_parent.ship_x" add this_is, _parent.ship_x1); Set("_parent.ship_y" add this_is, _parent.ship_y1); Set("_parent.ship_xs" add this_is, random(10) - 5); Set("_parent.ship_ys" add this_is, random(10) - 5); _parent.ships_finished = _parent.ships_finished - 1; gotoAndPlay (2); } else { stop(); }
Symbol 277 MovieClip Frame 2
stop();
Symbol 278 MovieClip Frame 85
stop(); _parent._parent.finish_x = leader._x; _parent._parent.finish_y = leader._y;
Symbol 279 MovieClip Frame 131
stop(); _parent._parent.finish_x = leader._x; _parent._parent.finish_y = leader._y;
Symbol 280 MovieClip Frame 101
stop(); _parent._parent.finish_x = leader._x; _parent._parent.finish_y = leader._y;
Symbol 281 MovieClip Frame 121
stop(); _parent._parent.finish_x = leader._x; _parent._parent.finish_y = leader._y;
Symbol 282 MovieClip Frame 100
stop(); _parent._parent.finish_x = leader._x; _parent._parent.finish_y = leader._y;
Symbol 283 MovieClip Frame 200
stop(); _parent._parent.finish_x = leader._x; _parent._parent.finish_y = leader._y;
Symbol 284 MovieClip Frame 300
stop(); _parent._parent.finish_x = leader._x; _parent._parent.finish_y = leader._y;
Symbol 285 MovieClip Frame 140
stop(); _parent._parent.finish_x = leader._x; _parent._parent.finish_y = leader._y;
Symbol 286 MovieClip Frame 200
stop(); _parent._parent.finish_x = leader._x; _parent._parent.finish_y = leader._y;
Symbol 287 MovieClip Frame 140
stop(); _parent._parent.finish_x = leader._x; _parent._parent.finish_y = leader._y;
Symbol 288 MovieClip Frame 140
stop(); _parent._parent.finish_x = leader._x; _parent._parent.finish_y = leader._y;
Symbol 289 MovieClip Frame 100
stop(); _parent._parent.finish_x = leader._x; _parent._parent.finish_y = leader._y;
Symbol 290 MovieClip Frame 140
stop(); _parent._parent.finish_x = leader._x; _parent._parent.finish_y = leader._y;
Symbol 291 MovieClip Frame 140
stop(); _parent._parent.finish_x = leader._x; _parent._parent.finish_y = leader._y;
Symbol 292 MovieClip Frame 140
stop(); _parent._parent.finish_x = leader._x; _parent._parent.finish_y = leader._y;
Symbol 293 MovieClip Frame 80
stop(); _parent._parent.finish_x = leader._x; _parent._parent.finish_y = leader._y;
Symbol 294 MovieClip Frame 101
stop(); _parent._parent.finish_x = leader._x; _parent._parent.finish_y = leader._y;
Symbol 295 MovieClip Frame 1
if (/:pure_level_path_percentage < random(100)) { bob = random((3 * /:level) + 2) + 1; } else if (/:level == 1) { bob = random(5) + 1; } else { bob = random(3) + (/:level * 3); } gotoAndStop(bob);
Instance of Symbol 278 MovieClip "path" in Symbol 295 MovieClip Frame 1
/* no clip actions */
Instance of Symbol 279 MovieClip "path" in Symbol 295 MovieClip Frame 2
/* no clip actions */
Instance of Symbol 280 MovieClip "path" in Symbol 295 MovieClip Frame 3
/* no clip actions */
Instance of Symbol 281 MovieClip "path" in Symbol 295 MovieClip Frame 4
/* no clip actions */
Instance of Symbol 282 MovieClip "path" in Symbol 295 MovieClip Frame 5
/* no clip actions */
Instance of Symbol 283 MovieClip "path" in Symbol 295 MovieClip Frame 6
/* no clip actions */
Instance of Symbol 284 MovieClip "path" in Symbol 295 MovieClip Frame 7
/* no clip actions */
Instance of Symbol 285 MovieClip "path" in Symbol 295 MovieClip Frame 8
/* no clip actions */
Instance of Symbol 286 MovieClip "path" in Symbol 295 MovieClip Frame 9
/* no clip actions */
Instance of Symbol 287 MovieClip "path" in Symbol 295 MovieClip Frame 10
/* no clip actions */
Instance of Symbol 288 MovieClip "path" in Symbol 295 MovieClip Frame 11
/* no clip actions */
Instance of Symbol 289 MovieClip "path" in Symbol 295 MovieClip Frame 12
/* no clip actions */
Instance of Symbol 290 MovieClip "path" in Symbol 295 MovieClip Frame 13
/* no clip actions */
Instance of Symbol 291 MovieClip "path" in Symbol 295 MovieClip Frame 14
/* no clip actions */
Instance of Symbol 292 MovieClip "path" in Symbol 295 MovieClip Frame 15
/* no clip actions */
Instance of Symbol 293 MovieClip "path" in Symbol 295 MovieClip Frame 16
/* no clip actions */
Instance of Symbol 294 MovieClip "path" in Symbol 295 MovieClip Frame 17
/* no clip actions */
Symbol 296 MovieClip Frame 1
if (/:level_length < /:level_counter) { stop(); } else { no_of_ships = random(/:density) + 1; ships_type = random(/:ship_limit) + 1; ships_finished = 0; formation_type = random(/:formation_limit) + 1; if ((formation_type == 5) and (random(100) < /:peter_surpression_percentage)) { formation_type = random(/:formation_limit) + 1; } if ((formation_type == 6) and (random(100) < /:mothership_surpression_percentage)) { formation_type = random(/:formation_limit) + 1; } if (formation_type == 1) { i = 2; while (no_of_ships >= i) { duplicateMovieClip ("ship", i, i); i++; } i = 1; while (no_of_ships >= i) { Set("ship_type" add i, ships_type); i++; } spacing = 5 + random(5); i = spacing * no_of_ships; while (0 < i) { Set("queue_x_" add i, paths.path.leader._x); Set("queue_y_" add i, paths.path.leader._y); i--; } finish_x = -2000; finish_y = -2000; } else if (formation_type == 2) { spacing = random(30) + 30; x_speed = -(random(/:linear_speed) + 5); i = 2; while (no_of_ships >= i) { duplicateMovieClip ("ship", i, i); i++; } i = 1; while (no_of_ships >= i) { Set("ship_x" add i, (/:max_x + 40) + (i * spacing)); Set("ship_y" add i, random(/:max_y - 40) + 20); Set("ship_xs" add i, x_speed); Set("ship_ys" add i, 0); Set("ship_type" add i, ships_type); i++; } } else if (formation_type == 3) { ships_type = 9; i = 2; while (no_of_ships >= i) { duplicateMovieClip ("ship", i, i); i++; } i = 1; while (no_of_ships >= i) { Set("ship_type" add i, ships_type); a = random(/:crazy_start); if (a == 0) { Set("ship_x" add i, /:max_x + 40); Set("ship_y" add i, random(/:max_y - 40) + 20); } else if (a == 1) { Set("ship_x" add i, random(/:max_x - 40) + 20); Set("ship_y" add i, -40); } else if (a == 2) { Set("ship_x" add i, random(/:max_x - 40) + 20); Set("ship_y" add i, /:max_y + 40); } else if (a == 3) { Set("ship_x" add i, -40); Set("ship_y" add i, random(/:max_y - 40) + 20); } Set("ship_xs" add i, 0); Set("ship_ys" add i, 0); Set("ship_xt" add i, (random((/:max_x - 40) - /:crazy_boundry) + 20) + /:crazy_boundry); Set("ship_yt" add i, random(/:max_y - 40) + 20); Set("ship_speed" add i, /:crazy_speed); i++; } } else if (formation_type == 6) { mother_dead = 0; no_of_ships = 4; i = 2; while (no_of_ships >= i) { duplicateMovieClip ("ship", i, i); i++; } ship_x1 = /:max_x + 110; ship_y1 = /:max_y / 2; ship_xs1 = 0; ship_ys1 = 0; ship_xt1 = (/:max_x / 2) + random((/:max_x / 2) - 40); ship_yt1 = random(/:max_y - 80) + 40; ship_type1 = 11; i = 2; while (no_of_ships >= i) { Set("ship_type" add i, 10); Set("ship_x" add i, /:max_x + 40); Set("ship_y" add i, /:max_y / 2); Set("ship_xs" add i, random(crazy_speed * 4) - (crazy_speed * 2)); Set("ship_ys" add i, random(crazy_speed * 4) - (crazy_speed * 2)); Set("ship_xt" add i, ship_x1); Set("ship_yt" add i, ship_y1); Set("ship_speed" add i, (random(100) / 100) + /:crazy_speed); i++; } } else if (formation_type == 7) { i = 2; while (no_of_ships >= i) { duplicateMovieClip ("ship", i, i); i++; } i = 1; while (no_of_ships >= i) { Set("ship_type" add i, 12); a = random(/:jane_start); if (a == 0) { Set("ship_x" add i, /:max_x + 40); Set("ship_y" add i, random(/:max_y - 40) + 20); } else if (a == 1) { Set("ship_x" add i, random(/:max_x / 2) + (/:max_x / 2)); Set("ship_y" add i, -40); } else if (a == 2) { Set("ship_x" add i, random(/:max_x / 2) + (/:max_x / 2)); Set("ship_y" add i, /:max_y + 40); } else if (a == 3) { Set("ship_x" add i, -40); Set("ship_y" add i, random(/:max_y - 40) + 20); } Set("ship_xs" add i, 0); Set("ship_ys" add i, 0); if (/:jane_percentage_follow < random(100)) { Set("ship_xt" add this_is, random(/:max_x - 40) + 20); Set("ship_yt" add this_is, random(/:max_y - 40) + 20); } else { Set("ship_xt" add this_is, _root.ship.x); Set("ship_yt" add this_is, _root.ship.y); } Set("ship_speed" add i, (random(100) / 100) + (/:jane_speed / 5)); i++; } } else if (formation_type == 4) { no_of_ships = no_of_ships + /:comet_weight; comets_finish = 0; i = 2; while (no_of_ships >= i) { duplicateMovieClip ("ship", i, i); i++; } i = 1; while (no_of_ships >= i) { extra_speed = random(20) / 10; if (random(3) == 1) { Set("ship_x" add i, /:max_x + random(200)); Set("ship_y" add i, random(/:max_y)); } else { Set("ship_x" add i, random(/:max_x)); Set("ship_y" add i, -random(400)); } Set("ship_xs" add i, -(/:comet_speed + extra_speed)); Set("ship_ys" add i, /:comet_speed + extra_speed); Set("ship_type" add i, 13 + random(2)); i++; } } else if (formation_type == 5) { ships_type = 8; no_of_ships = 2; i = 2; while (no_of_ships >= i) { duplicateMovieClip ("ship", i, i); i++; } i = 1; while (no_of_ships >= i) { Set("ship_type" add i, ships_type); a = random(/:peter_start); if (a == 0) { Set("ship_x" add i, /:max_x + 40); Set("ship_y" add i, random(/:max_y - 40) + 20); Set("ship_direction" add i, 4); } else if (a == 1) { Set("ship_x" add i, (random(/:max_x / 2) + (/:max_x / 2)) - 40); Set("ship_y" add i, -40); Set("ship_direction" add i, 3); } else if (a == 2) { Set("ship_x" add i, (random(/:max_x / 2) + (/:max_x / 2)) - 40); Set("ship_y" add i, /:max_y + 40); Set("ship_direction" add i, 1); } else if (a == 3) { Set("ship_x" add i, -40); Set("ship_y" add i, random(/:max_y - 40) + 20); Set("ship_direction" add i, 2); } i++; } } }
Symbol 296 MovieClip Frame 2
if (formation_type == 1) { i = spacing * no_of_ships; while (1 < i) { j = i - 1; Set("queue_x_" add i, eval ("queue_x_" add j)); Set("queue_y_" add i, eval ("queue_y_" add j)); i--; } queue_x_1 = paths.path.leader._x; queue_y_1 = paths.path.leader._y; } else if (formation_type == 2) { } if (ships_finished >= no_of_ships) { _parent.gotoAndPlay(2); } if (formation_type == 6) { if (random(/:comet_length) == 1) { comets_finish = 1; } }
Symbol 296 MovieClip Frame 3
prevFrame(); play();
Symbol 297 MovieClip Frame 1
_parent.formations = _parent.formations + 1; this_is = _parent.formations;
Symbol 297 MovieClip Frame 3
gotoAndPlay (5);
Symbol 297 MovieClip Frame 4
prevFrame(); play();
Symbol 297 MovieClip Frame 6
prevFrame(); play();
Symbol 298 MovieClip Frame 1
i = 2; while (/:formations >= i) { duplicateMovieClip ("original", i, i); i++; }
Symbol 298 MovieClip Frame 3
prevFrame(); play();
Symbol 316 MovieClip Frame 1
_parent.weapon_strength = 5; stop();
Symbol 316 MovieClip Frame 2
_parent.weapon_strength = 2;
Symbol 316 MovieClip Frame 3
_parent.weapon_strength = 20;
Symbol 316 MovieClip Frame 4
_parent.weapon_strength = 7;
Symbol 316 MovieClip Frame 5
_parent.weapon_strength = 11;
Symbol 316 MovieClip Frame 6
_parent.weapon_strength = 20;
Symbol 316 MovieClip Frame 7
_parent.weapon_strength = 1;
Symbol 317 MovieClip Frame 1
_parent.bullets = _parent.bullets + 1; this_is = _parent.bullets;
Symbol 317 MovieClip Frame 2
if (eval ("_parent.bullet_on" add this_is) == 1) { if (eval ("_parent.bullet_type" add this_is) == 6) { Set("_parent.bullet_xs" add this_is, eval ("_parent.bullet_xs" add this_is) * 1.1); } Set("_parent.bullet_x" add this_is, eval ("_parent.bullet_x" add this_is) + eval ("_parent.bullet_xs" add this_is)); Set("_parent.bullet_y" add this_is, eval ("_parent.bullet_y" add this_is) + eval ("_parent.bullet_ys" add this_is)); } if (((/:max_x + 20) < eval ("_parent.bullet_x" add this_is)) or (eval ("_parent.bullet_x" add this_is) < -20)) { Set("_parent.bullet_on" add this_is, 0); Set("_parent.bullet_x" add this_is, -1000); Set("_parent.bullet_y" add this_is, -1000); gotoAndPlay (4); } if (((/:max_x + 20) < eval ("_parent.bullet_x" add this_is)) or (eval ("_parent.bullet_x" add this_is) < -20)) { Set("_parent.bullet_on" add this_is, 0); Set("_parent.bullet_x" add this_is, -1000); Set("_parent.bullet_y" add this_is, -1000); gotoAndPlay (4); } this._x = eval ("_parent.bullet_x" add this_is); this._y = eval ("_parent.bullet_y" add this_is); bull.gotoAndStop(eval ("_parent.bullet_type" add this_is)); if (this.hitTest(_root.ship.detect)) { if (/:shield_weapon != 1) { _root.ship.alien_hit = _root.ship.alien_hit + weapon_strength; } _root.enemy_weapon_hit.start(); gotoAndPlay (6); } if (this.hitTest(_root.trailor.detect) or (/:level_length < /:level_counter)) { _root.enemy_weapon_hit.start(); gotoAndPlay (6); }
Symbol 317 MovieClip Frame 3
prevFrame(); play();
Symbol 317 MovieClip Frame 5
gotoAndPlay (2);
Symbol 317 MovieClip Frame 17
Set("_parent.bullet_on" add this_is, 0); Set("_parent.bullet_x" add this_is, -1000); Set("_parent.bullet_y" add this_is, -1000); gotoAndPlay (2);
Symbol 318 MovieClip Frame 1
max_bullets = 9; i = 1; while (max_bullets >= i) { Set("bullet_on" add i, 0); Set("bullet_x" add i, -1000); Set("bullet_y" add i, -1000); Set("bullet_xs" add i, 0); Set("bullet_ys" add i, 0); Set("bullet_type" add i, 0); i++; }
Symbol 318 MovieClip Frame 2
a = 0; if (/:alien_fire == 1) { Set("/:alien_fire", 0); i = 1; while (max_bullets >= i) { if (a == 0) { if (eval ("bullet_on" add i) == 0) { a = i; Set("bullet_x" add a, /:alien_ship_x); Set("bullet_y" add a, /:alien_ship_y); if (/:alien_weapon_type == 3) { _root.alienweapon3.start(); xs = -3; ys = 0; } else if (/:alien_weapon_type == 6) { _root.missile.start(); xs = -10; ys = 0; Set("bullet_y" add a, eval ("bullet_y" add a) + (random(150) - 75)); } else { _root.alienweapon3.start(); target_x = _root.ship.x + (random(/:fire_accuracy) - (/:fire_accuracy / 2)); target_y = _root.ship.y + (random(/:fire_accuracy) - (/:fire_accuracy / 2)); aq = /:alien_ship_x - target_x; bq = /:alien_ship_y - target_y; hq = Math.sqrt((aq * aq) + (bq * bq)) / 100; xs = (target_x - /:alien_ship_x) / (/:alien_weapon_speed * hq); ys = (target_y - /:alien_ship_y) / (/:alien_weapon_speed * hq); } Set("bullet_xs" add a, xs); Set("bullet_ys" add a, ys); Set("bullet_on" add a, 1); Set("bullet_type" add a, /:alien_weapon_type); if (/:alien_weapon_type != 5) { gotoAndPlay (4); } } } i++; } }
Symbol 318 MovieClip Frame 3
prevFrame(); play();
Symbol 318 MovieClip Frame 7
gotoAndPlay (2);
Symbol 318 MovieClip Frame 35
gotoAndPlay (2);
Symbol 323 Button
on (keyPress "1") { if (/:weapon_got_1 == 1) { Set("/:weapon_type", 1); Set("/:shield_weapon", 0); _root.click.start(); } else { _root.bad_buy.start(); } } on (keyPress "2") { if (/:weapon_got_2 == 1) { Set("/:weapon_type", 2); Set("/:shield_weapon", 0); _root.click.start(); } else { _root.bad_buy.start(); } } on (keyPress "3") { if (/:weapon_got_3 == 1) { Set("/:weapon_type", 3); Set("/:shield_weapon", 0); _root.click.start(); } else { _root.bad_buy.start(); } } on (keyPress "4") { if (/:weapon_got_4 == 1) { Set("/:weapon_type", 4); Set("/:shield_weapon", 0); _root.click.start(); } else { _root.bad_buy.start(); } } on (keyPress "5") { if (/:weapon_got_5 == 1) { Set("/:weapon_type", 5); Set("/:shield_weapon", 0); _root.click.start(); } else { _root.bad_buy.start(); } } on (keyPress "6") { if (/:weapon_got_6 == 1) { Set("/:weapon_type", 6); Set("/:shield_weapon", 0); _root.click.start(); } else { _root.bad_buy.start(); } } on (keyPress "7") { if (/:weapon_got_7 == 1) { Set("/:weapon_type", 7); Set("/:shield_weapon", 0); _root.click.start(); } else { _root.bad_buy.start(); } } on (keyPress "8") { if (/:weapon_got_8 == 1) { Set("/:weapon_type", 8); _root.click.start(); } else { _root.bad_buy.start(); } } on (keyPress "c") { if (/:controls != "keyboard") { Set("/:controls", "keyboard"); } else { Set("/:controls", "mouse"); } } on (keyPress "e") { Set("/:cheat", 1); } on (keyPress "r") { if (/:cheat == 1) { Set("/:cheat", 2); } } on (keyPress "h") { if (cheat == 2) { cheat = 3; Set("/:weapon_got_2", 1); Set("/:weapon_got_3", 1); Set("/:weapon_got_4", 1); Set("/:weapon_got_5", 1); Set("/:weapon_got_6", 1); Set("/:weapon_got_7", 1); Set("/:weapon_got_8", 1); Set("/:ship_type", 6); } } on (keyPress ".") { if (cheat == 3) { if (/:level == 9) { gotoAndPlay (330); } else { gotoAndPlay (9); } } } on (keyPress ",") { if (cheat == 3) { Set("/:level", /:level - 2); if (/:level < 0) { Set("/:level", 0); } gotoAndPlay (9); } }
Symbol 333 MovieClip Frame 1
stop();
Symbol 334 MovieClip Frame 1
count = 20;
Symbol 334 MovieClip Frame 2
count = count + 3; _parent.mum._x = (random(2 + count) - (1 + (count / 2))) / 10; _parent.mum._y = (random(2 + count) - (1 + (count / 2))) / 10;
Symbol 334 MovieClip Frame 3
prevFrame(); play();
Symbol 335 MovieClip Frame 1
scale = random(150) + 50; this._xscale = scale; this._yscale = scale; this._x = random(200) - 100; this._y = random(200) - 100; smee = random(3); if (smee == 0) { _root.explosion1.start(); } else if (smee == 1) { _root.explosion2.start(); } else if (smee == 2) { _root.explosion3.start(); }
Symbol 338 MovieClip Frame 1
cx = 0; cy = 0; gravity = 5; x = _parent._x; y = _parent._y; xs = -((cx - x) / ((random(50) / 10) + 1)); ys = -((cy - y) / ((random(50) / 10) + 1)); scx = -((cx - x) / 3); scy = -((cy - y) / 3); scalespeed = Math.sqrt((scx * scx) + (scy * scy)); scalespeed = (-scalespeed) + 30; rot = 0; if (random(5) != 1) { rotsp = (random(100) - 50) / 5; rotfriction = 0.95; } else { rotsp = random(200) - 100; rotfriction = 0.8; }
Symbol 338 MovieClip Frame 2
ys = ys + gravity; _parent._x = _parent._x + xs; _parent._y = _parent._y + ys; if (0 < (_parent._xscale + scalespeed)) { _parent._xscale = _parent._xscale + scalespeed; } else { _parent._xscale = 0; } if (0 < (_parent._yscale + scalespeed)) { _parent._yscale = _parent._yscale + scalespeed; } else { _parent._yscale = 0; } rot = rot + rotsp; rotsp = rotsp * rotfriction; _parent._rotation = rot;
Symbol 338 MovieClip Frame 3
prevFrame(); play();
Symbol 362 MovieClip Frame 1
score_worth = 50000; base_accel = 2; fury_accel = 10; base_friction = 0.4; fury_friction = 0.5; xs = 0; ys = 0; xt = /:max_x - (random(200) + 100); yt = random(/:max_y - 100) + 50; mode = "base"; hit_points = 800; base_change = 100; fury_change = 20; fire_wait = 10; countdown_to_fire = 50; volley = 0; firing = 0; fire_mode = 6; mood_changer = 10;
Symbol 362 MovieClip Frame 2
if (random(mood_changer) == 1) { if (mode == "base") { mode = "fury"; xt = /:max_x - (random(200) + 100); yt = random(/:max_y - 100) + 50; } else { mode = "base"; } } if (mode == "base") { if (random(base_change) == 1) { xt = /:max_x - (random(200) + 100); yt = random(/:max_y - 100) + 50; } if (this._x < xt) { xs = xs + base_accel; } if (xt < this._x) { xs = xs - base_accel; } if (this._y < yt) { ys = ys + base_accel; } if (yt < this._y) { ys = ys - base_accel; } xs = xs * base_friction; ys = ys * base_friction; } else { if (random(fury_change) == 1) { xt = /:max_x - (random(200) + 100); yt = random(/:max_y - 100) + 50; } if (this._x < xt) { xs = xs + fury_accel; } if (xt < this._x) { xs = xs - fury_accel; } if (this._y < yt) { ys = ys + fury_accel; } if (yt < this._y) { ys = ys - fury_accel; } xs = xs * fury_friction; ys = ys * fury_friction; } this._x = this._x + xs; this._y = this._y + ys; hit = 0; i = 1; while (i < _root.armoury.max_bullets) { if (detect1.hitTest(eval ("_root.armoury.bullet" add i))) { dib = eval ("_root.armoury.bullet_type" add i); hit = hit + eval ("_root.armoury.weapon_strength" add dib); if (dib < 7) { Set("_root.armoury.bullet_on" add i, 0); Set("_root.armoury.bullet_x" add i, -1000); Set("_root.armoury.bullet_y" add i, -1000); } } else if (detect2.hitTest(eval ("_root.armoury.bullet" add i))) { dib = eval ("_root.armoury.bullet_type" add i); hit = hit + eval ("_root.armoury.weapon_strength" add dib); if (dib < 7) { Set("_root.armoury.bullet_on" add i, 0); Set("_root.armoury.bullet_x" add i, -1000); Set("_root.armoury.bullet_y" add i, -1000); } } else if (detect3.hitTest(eval ("_root.armoury.bullet" add i))) { dib = eval ("_root.armoury.bullet_type" add i); hit = hit + eval ("_root.armoury.weapon_strength" add dib); if (dib < 7) { Set("_root.armoury.bullet_on" add i, 0); Set("_root.armoury.bullet_x" add i, -1000); Set("_root.armoury.bullet_y" add i, -1000); } } else if (detect4.hitTest(eval ("_root.armoury.bullet" add i))) { dib = eval ("_root.armoury.bullet_type" add i); hit = hit + eval ("_root.armoury.weapon_strength" add dib); if (dib < 7) { Set("_root.armoury.bullet_on" add i, 0); Set("_root.armoury.bullet_x" add i, -1000); Set("_root.armoury.bullet_y" add i, -1000); } } i++; } if (((detect1.hitTest(_root.ship.detect) or detect2.hitTest(_root.ship.detect)) or detect3.hitTest(_root.ship.detect)) or detect4.hitTest(_root.ship.detect)) { if (/:shield_weapon == 1) { hit = hit + /:shield_weapon_damage; } else { if (hit_points >= _root.ship.shield) { hit = hit + _root.ship.shield; _root.ship.alien_hit = _root.ship.shield; } else { hit = hit + _root.ship.shield; _root.ship.alien_hit = hit_points; } _root.ship.alien_hit = _root.ship.alien_hit + weapon_strength; } } if (((detect1.hitTest(_root.trailor.detect) or detect2.hitTest(_root.trailor.detect)) or detect3.hitTest(_root.trailor.detect)) or detect4.hitTest(_root.trailor.detect)) { hit = hit + /:trailor_damage; } if ((0 < hit) or (/:level_length < /:level_counter)) { hit_points = hit_points - hit; if ((hit_points < 1) or (/:level_length < /:level_counter)) { Set("/:score", /:score + score_worth); smee = random(3); if (smee == 0) { _root.explosion1.start(); } else if (smee == 1) { _root.explosion2.start(); } else if (smee == 2) { _root.explosion3.start(); } gotoAndPlay (4); } else { mum.gotoAndPlay(2); } } if (every_other == 1) { if (firing == 0) { if (countdown_to_fire == 0) { firing = 1; if (random(2) == 1) { if (fire_mode == 5) { fire_mode = 6; } else { fire_mode = 5; } } } else { countdown_to_fire = countdown_to_fire - 1; } } else { volley = volley + 1; if (_root.enemy_armoury.max_bullets < volley) { volley = 0; firing = 0; countdown_to_fire = fire_wait; } else { Set("/:alien_weapon_type", fire_mode); Set("/:alien_fire", 1); Set("/:alien_ship_x", this._x); Set("/:alien_ship_y", this._y); } } every_other = 0; } else { every_other = 1; }
Symbol 362 MovieClip Frame 3
prevFrame(); play();
Symbol 362 MovieClip Frame 4
Set("/:level_counter", 1 + /:level_length);
Symbol 362 MovieClip Frame 77
stop();
Symbol 369 Button
on (release) { Set("/:answer", 1); }
Symbol 370 Button
on (release) { Set("/:answer", 2); }
Symbol 371 Button
on (release) { Set("/:answer", 3); }
Symbol 434 MovieClip Frame 1
gotoAndStop(random(20) + 1); Set("/:correct", 1);
Symbol 434 MovieClip Frame 2
Set("/:correct", 1);
Symbol 434 MovieClip Frame 3
Set("/:correct", 3);
Symbol 434 MovieClip Frame 4
Set("/:correct", 2);
Symbol 434 MovieClip Frame 5
Set("/:correct", 3);
Symbol 434 MovieClip Frame 6
Set("/:correct", 3);
Symbol 434 MovieClip Frame 7
Set("/:correct", 1);
Symbol 434 MovieClip Frame 8
Set("/:correct", 1);
Symbol 434 MovieClip Frame 9
Set("/:correct", 2);
Symbol 434 MovieClip Frame 10
Set("/:correct", 2);
Symbol 434 MovieClip Frame 11
Set("/:correct", 3);
Symbol 434 MovieClip Frame 12
Set("/:correct", 3);
Symbol 434 MovieClip Frame 13
Set("/:correct", 3);
Symbol 434 MovieClip Frame 14
Set("/:correct", 2);
Symbol 434 MovieClip Frame 15
Set("/:correct", 3);
Symbol 434 MovieClip Frame 16
Set("/:correct", 1);
Symbol 434 MovieClip Frame 17
Set("/:correct", 2);
Symbol 434 MovieClip Frame 18
Set("/:correct", 1);
Symbol 434 MovieClip Frame 19
Set("/:correct", 1);
Symbol 434 MovieClip Frame 20
Set("/:correct", 3);
Symbol 442 Button
on (release) { gotoAndPlay (670); }
Symbol 447 Button
on (release) { gotoAndPlay (650); }
Symbol 471 Button
on (release) { gotoAndPlay (671); }
Symbol 481 Button
on (release) { Set("/:price", 1000); Set("/:object", "Space Skipper"); Set("/:objno", 1); if ((/:cash < /:price) or (/:ship_type == 1)) { _root.bad_buy.start(); } else { gotoAndStop (673); } }
Symbol 486 Button
on (release) { Set("/:price", 2000); Set("/:object", "Falcon XT30"); Set("/:objno", 2); if ((/:cash < /:price) or (/:ship_type == 2)) { _root.bad_buy.start(); } else { gotoAndStop (673); } }
Symbol 491 Button
on (release) { Set("/:price", 4000); Set("/:object", "Zeus 290"); Set("/:objno", 3); if ((/:cash < /:price) or (/:ship_type == 3)) { _root.bad_buy.start(); } else { gotoAndStop (673); } }
Symbol 496 Button
on (release) { Set("/:price", 6000); Set("/:object", "The Fabulist"); Set("/:objno", 4); if ((/:cash < /:price) or (/:ship_type == 4)) { _root.bad_buy.start(); } else { gotoAndStop (673); } }
Symbol 501 Button
on (release) { Set("/:price", 10000); Set("/:object", "Centaur"); Set("/:objno", 5); if ((/:cash < /:price) or (/:ship_type == 5)) { _root.bad_buy.start(); } else { gotoAndStop (673); } }
Symbol 506 Button
on (release) { Set("/:price", 15000); Set("/:object", "Xiphoid"); Set("/:objno", 6); if ((/:cash < /:price) or (/:ship_type == 6)) { _root.bad_buy.start(); } else { gotoAndStop (673); } }
Symbol 510 Button
on (release) { Set("/:price", 1000); Set("/:object", "Light Single lazer"); Set("/:objno", 7); if ((/:cash < /:price) or (/:weapon_got_1 == 1)) { _root.bad_buy.start(); } else { gotoAndStop (673); } }
Symbol 514 Button
on (release) { Set("/:price", 2000); Set("/:object", "Light Double Lazer"); Set("/:objno", 8); if ((/:cash < /:price) or (/:weapon_got_2 == 1)) { _root.bad_buy.start(); } else { gotoAndStop (673); } }
Symbol 518 Button
on (release) { Set("/:price", 4000); Set("/:object", "Light Triple Lazer"); Set("/:objno", 9); if ((/:cash < /:price) or (/:weapon_got_3 == 1)) { _root.bad_buy.start(); } else { gotoAndStop (673); } }
Symbol 523 Button
on (release) { Set("/:price", 5000); Set("/:object", "Heavy Single Lazer"); Set("/:objno", 10); if ((/:cash < /:price) or (/:weapon_got_4 == 1)) { _root.bad_buy.start(); } else { gotoAndStop (673); } }
Symbol 528 Button
on (release) { Set("/:price", 8000); Set("/:object", "Heavy Double Lazer"); Set("/:objno", 11); if ((/:cash < /:price) or (/:weapon_got_5 == 1)) { _root.bad_buy.start(); } else { gotoAndStop (673); } }
Symbol 532 Button
on (release) { Set("/:price", 10000); Set("/:object", "Heavy Triple Lazer"); Set("/:objno", 12); if ((/:cash < /:price) or (/:weapon_got_6 == 1)) { _root.bad_buy.start(); } else { gotoAndStop (673); } }
Symbol 537 Button
on (release) { Set("/:price", 20000); Set("/:object", "The Annihiltor"); Set("/:objno", 13); if ((/:cash < /:price) or (/:weapon_got_7 == 1)) { _root.bad_buy.start(); } else { gotoAndStop (673); } }
Symbol 542 Button
on (release) { Set("/:price", 9000); Set("/:object", "Shield Ram"); Set("/:objno", 14); if ((/:cash < /:price) or (/:weapon_got_8 == 1)) { _root.bad_buy.start(); } else { gotoAndStop (673); } }
Symbol 547 Button
on (release) { if (/:level == 9) { gotoAndPlay (330); } else { gotoAndPlay (10); } }
Symbol 555 Button
on (release) { Set("/:cash", /:cash - /:price); if (/:objno == 1) { Set("/:ship_type", 1); _root.pickup.start(); } else if (/:objno == 2) { Set("/:ship_type", 2); _root.pickup.start(); } else if (/:objno == 3) { Set("/:ship_type", 3); _root.pickup.start(); } else if (/:objno == 4) { Set("/:ship_type", 4); _root.pickup.start(); } else if (/:objno == 5) { Set("/:ship_type", 5); _root.pickup.start(); } else if (/:objno == 6) { Set("/:ship_type", 6); _root.pickup.start(); } else if ((/:objno == 7) and (/:weapon_got_1 != 1)) { Set("/:weapon_got_1", 1); Set("/:weapon_type", 1); _root.pickup.start(); } else if ((/:objno == 8) and (/:weapon_got_2 != 1)) { Set("/:weapon_got_2", 1); Set("/:weapon_type", 2); _root.pickup.start(); } else if ((/:objno == 9) and (/:weapon_got_3 != 1)) { Set("/:weapon_got_3", 1); Set("/:weapon_type", 3); _root.pickup.start(); } else if ((/:objno == 10) and (/:weapon_got_4 != 1)) { Set("/:weapon_got_4", 1); Set("/:weapon_type", 4); _root.pickup.start(); } else if ((/:objno == 11) and (/:weapon_got_5 != 1)) { Set("/:weapon_got_5", 1); Set("/:weapon_type", 5); _root.pickup.start(); } else if ((/:objno == 12) and (/:weapon_got_6 != 1)) { Set("/:weapon_got_6", 1); Set("/:weapon_type", 6); _root.pickup.start(); } else if ((/:objno == 13) and (/:weapon_got_7 != 1)) { Set("/:weapon_got_7", 1); Set("/:weapon_type", 7); _root.pickup.start(); } else if ((/:objno == 14) and (/:weapon_got_8 != 1)) { Set("/:weapon_got_8", 1); Set("/:weapon_type", 8); _root.pickup.start(); } else { Set("/:cash", /:cash + /:price); _root.bad_buy.start(); } gotoAndStop (671); }
Symbol 556 Button
on (release) { gotoAndStop (671); }
Symbol 562 Button
on (release) { gotoAndPlay (791); }
Symbol 603 Button
on (release) { play(); }
Symbol 605 Button
on (release) { gotoAndPlay (3); }

Library Items

Symbol 1 Sound [weapon 7.wav]
Symbol 2 Sound [weapon 6.wav]
Symbol 3 Sound [weapon 5.wav]
Symbol 4 Sound [weapon 4.wav]
Symbol 5 Sound [weapon 3.wav]
Symbol 6 Sound [weapon 2.wav]
Symbol 7 Sound [weapon 1.wav]
Symbol 8 Sound [supsuperpckup.wav]
Symbol 9 Sound [shieldhit.wav]
Symbol 10 Sound [No.wav]
Symbol 11 Sound [missile.wav]
Symbol 12 Sound [explosion3.wav]
Symbol 13 Sound [explosion2.wav]
Symbol 14 Sound [explosion1.wav]
Symbol 15 Sound [enemy weapon hit.wav]
Symbol 16 Sound [click.wav]
Symbol 17 Sound [alien weapon 3.wav]
Symbol 18 BitmapUsed by:19 25 26 46
Symbol 19 GraphicUses:18Used by:Timeline
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClipUses:20Used by:22
Symbol 22 MovieClipUses:21Used by:Timeline
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClipUses:23Used by:Timeline
Symbol 25 GraphicUses:18Used by:Timeline
Symbol 26 GraphicUses:18Used by:Timeline
Symbol 27 GraphicUsed by:31
Symbol 28 GraphicUsed by:31
Symbol 29 GraphicUsed by:31
Symbol 30 GraphicUsed by:31
Symbol 31 ButtonUses:27 28 29 30Used by:Timeline
Symbol 32 GraphicUsed by:36
Symbol 33 GraphicUsed by:36
Symbol 34 GraphicUsed by:36
Symbol 35 GraphicUsed by:36
Symbol 36 ButtonUses:32 33 34 35Used by:Timeline
Symbol 37 GraphicUsed by:41
Symbol 38 GraphicUsed by:41
Symbol 39 GraphicUsed by:41
Symbol 40 GraphicUsed by:41 45
Symbol 41 ButtonUses:37 38 39 40Used by:Timeline
Symbol 42 GraphicUsed by:45
Symbol 43 GraphicUsed by:45
Symbol 44 GraphicUsed by:45
Symbol 45 ButtonUses:42 43 44 40Used by:Timeline
Symbol 46 GraphicUses:18Used by:Timeline
Symbol 47 BitmapUsed by:48 51 197 198 272 328 337 340 342 344 346 348 350 352 354 356 358 360
Symbol 48 GraphicUses:47Used by:252  Timeline
Symbol 49 FontUsed by:50 74 85
Symbol 50 TextUses:49Used by:Timeline
Symbol 51 GraphicUses:47Used by:252  Timeline
Symbol 52 BitmapUsed by:53 55 57 112 114 115 117 118 120 121 123 124 126 127 211 255 257 263 264 265 268 299
Symbol 53 GraphicUses:52Used by:54
Symbol 54 MovieClipUses:53Used by:274  Timeline
Symbol 55 GraphicUses:52Used by:56
Symbol 56 MovieClipUses:55Used by:274  Timeline
Symbol 57 GraphicUses:52Used by:58
Symbol 58 MovieClipUses:57Used by:274  Timeline
Symbol 59 BitmapUsed by:60 62 64 66 68 70 72 223 225 227 229 231 233 235 237 239 241 243 245 247 449
Symbol 60 GraphicUses:59Used by:61
Symbol 61 MovieClipUses:60Used by:249 434  Timeline
Symbol 62 GraphicUses:59Used by:63
Symbol 63 MovieClipUses:62Used by:249 434  Timeline
Symbol 64 GraphicUses:59Used by:65
Symbol 65 MovieClipUses:64Used by:249 434  Timeline
Symbol 66 GraphicUses:59Used by:67
Symbol 67 MovieClipUses:66Used by:249 434  Timeline
Symbol 68 GraphicUses:59Used by:69
Symbol 69 MovieClipUses:68Used by:249 434  Timeline
Symbol 70 GraphicUses:59Used by:71
Symbol 71 MovieClipUses:70Used by:249 434  Timeline
Symbol 72 GraphicUses:59Used by:73
Symbol 73 MovieClipUses:72Used by:249 434  Timeline
Symbol 74 TextUses:49Used by:Timeline
Symbol 75 GraphicUsed by:78
Symbol 76 GraphicUsed by:78
Symbol 77 GraphicUsed by:78
Symbol 78 ButtonUses:75 76 77Used by:79
Symbol 79 MovieClipUses:78Used by:Timeline
Symbol 80 GraphicUsed by:83
Symbol 81 GraphicUsed by:83
Symbol 82 GraphicUsed by:83
Symbol 83 ButtonUses:80 81 82Used by:84
Symbol 84 MovieClipUses:83Used by:Timeline
Symbol 85 TextUses:49Used by:Timeline
Symbol 86 BitmapUsed by:87
Symbol 87 GraphicUses:86Used by:106
Symbol 88 BitmapUsed by:89
Symbol 89 GraphicUses:88Used by:106
Symbol 90 BitmapUsed by:91
Symbol 91 GraphicUses:90Used by:106
Symbol 92 BitmapUsed by:93
Symbol 93 GraphicUses:92Used by:106
Symbol 94 BitmapUsed by:95
Symbol 95 GraphicUses:94Used by:106
Symbol 96 BitmapUsed by:97
Symbol 97 GraphicUses:96Used by:106
Symbol 98 BitmapUsed by:99
Symbol 99 GraphicUses:98Used by:106
Symbol 100 BitmapUsed by:101
Symbol 101 GraphicUses:100Used by:106
Symbol 102 BitmapUsed by:103
Symbol 103 GraphicUses:102Used by:106
Symbol 104 BitmapUsed by:105
Symbol 105 GraphicUses:104Used by:106
Symbol 106 MovieClipUses:87 89 91 93 95 97 99 101 103 105Used by:110
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClipUses:107Used by:109
Symbol 109 MovieClipUses:108Used by:110
Symbol 110 MovieClipUses:106 109Used by:Timeline
Symbol 111 GraphicUsed by:Timeline
Symbol 112 GraphicUses:52Used by:113 481
Symbol 113 MovieClipUses:112Used by:129 479
Symbol 114 GraphicUses:52Used by:129
Symbol 115 GraphicUses:52Used by:116 486
Symbol 116 MovieClipUses:115Used by:129 484
Symbol 117 GraphicUses:52Used by:129
Symbol 118 GraphicUses:52Used by:119 491
Symbol 119 MovieClipUses:118Used by:129 489
Symbol 120 GraphicUses:52Used by:129
Symbol 121 GraphicUses:52Used by:122 496
Symbol 122 MovieClipUses:121Used by:129 494
Symbol 123 GraphicUses:52Used by:129
Symbol 124 GraphicUses:52Used by:125 501
Symbol 125 MovieClipUses:124Used by:129 499
Symbol 126 GraphicUses:52Used by:129
Symbol 127 GraphicUses:52Used by:128 506
Symbol 128 MovieClipUses:127Used by:129 504
Symbol 129 MovieClipUses:113 114 116 117 119 120 122 123 125 126 128Used by:149
Symbol 130 GraphicUsed by:133
Symbol 131 GraphicUsed by:132 542
Symbol 132 MovieClipUses:131Used by:133 540
Symbol 133 MovieClipUses:130 132Used by:149 202 274 362
Symbol 134 GraphicUsed by:149
Symbol 135 GraphicUsed by:147
Symbol 136 GraphicUsed by:147
Symbol 137 GraphicUsed by:147
Symbol 138 GraphicUsed by:147
Symbol 139 GraphicUsed by:147
Symbol 140 GraphicUsed by:147
Symbol 141 GraphicUsed by:147
Symbol 142 GraphicUsed by:147
Symbol 143 GraphicUsed by:147
Symbol 144 GraphicUsed by:147
Symbol 145 GraphicUsed by:147
Symbol 146 GraphicUsed by:147
Symbol 147 MovieClipUses:135 136 137 138 139 140 141 142 143 144 145 146Used by:149 202 273 317 335
Symbol 148 SoundUsed by:149
Symbol 149 MovieClipUses:129 133 134 147 148Used by:Timeline
Symbol 150 GraphicUsed by:151
Symbol 151 ButtonUses:150Used by:152
Symbol 152 MovieClipUses:151Used by:Timeline
Symbol 153 GraphicUsed by:154
Symbol 154 MovieClipUses:153Used by:188
Symbol 155 GraphicUsed by:156 510 514
Symbol 156 MovieClipUses:155Used by:157 508
Symbol 157 MovieClipUses:156Used by:188 512
Symbol 158 GraphicUsed by:159 518
Symbol 159 MovieClipUses:158Used by:160
Symbol 160 MovieClipUses:159Used by:188 516
Symbol 161 GraphicUsed by:162 523
Symbol 162 MovieClipUses:161Used by:188 521
Symbol 163 GraphicUsed by:164 528
Symbol 164 MovieClipUses:163Used by:167
Symbol 165 GraphicUsed by:166 528
Symbol 166 MovieClipUses:165Used by:167
Symbol 167 MovieClipUses:164 166Used by:188 526
Symbol 168 GraphicUsed by:169 532
Symbol 169 MovieClipUses:168Used by:174
Symbol 170 GraphicUsed by:171 532
Symbol 171 MovieClipUses:170Used by:174
Symbol 172 GraphicUsed by:173 532
Symbol 173 MovieClipUses:172Used by:174
Symbol 174 MovieClipUses:169 171 173Used by:188 530
Symbol 175 GraphicUsed by:187
Symbol 176 GraphicUsed by:187
Symbol 177 GraphicUsed by:187
Symbol 178 GraphicUsed by:187
Symbol 179 GraphicUsed by:187
Symbol 180 GraphicUsed by:187
Symbol 181 GraphicUsed by:187
Symbol 182 GraphicUsed by:187
Symbol 183 GraphicUsed by:187
Symbol 184 GraphicUsed by:185 537
Symbol 185 MovieClipUses:184Used by:186
Symbol 186 MovieClipUses:185Used by:187 535
Symbol 187 MovieClipUses:175 176 177 178 179 180 181 182 183 186Used by:188
Symbol 188 MovieClipUses:154 157 160 162 167 174 187Used by:189
Symbol 189 MovieClipUses:188Used by:196
Symbol 190 FontUsed by:191 219 220 221 222 319 321 324 325 326 327 363 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 437 448 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 472 475 476 482 487 492 497 502 519 524 533 538 549 550 551 552 553 554 561 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 600 602 604
Symbol 191 TextUses:190Used by:195
Symbol 192 SoundUsed by:195
Symbol 193 SoundUsed by:195
Symbol 194 SoundUsed by:195
Symbol 195 MovieClipUses:191 192 193 194Used by:196
Symbol 196 MovieClipUses:189 195Used by:Timeline
Symbol 197 GraphicUses:47Used by:201
Symbol 198 GraphicUses:47Used by:201
Symbol 199 GraphicUsed by:200
Symbol 200 MovieClipUses:199Used by:201
Symbol 201 MovieClipUses:197 198 200Used by:202
Symbol 202 MovieClipUses:201 133 147Used by:Timeline
Symbol 203 GraphicUsed by:204
Symbol 204 MovieClipUses:203Used by:Timeline
Symbol 205 FontUsed by:206
Symbol 206 EditableTextUses:205Used by:207 323
Symbol 207 ButtonUses:206Used by:Timeline
Symbol 208 FontUsed by:209
Symbol 209 TextUses:208Used by:210
Symbol 210 MovieClipUses:209Used by:Timeline
Symbol 211 GraphicUses:52Used by:212
Symbol 212 MovieClipUses:211Used by:Timeline
Symbol 213 BitmapUsed by:214 215
Symbol 214 GraphicUses:213Used by:218
Symbol 215 GraphicUses:213Used by:216
Symbol 216 MovieClipUses:215Used by:217 218
Symbol 217 MovieClipUses:216Used by:218
Symbol 218 MovieClipUses:214 216 217Used by:Timeline
Symbol 219 EditableTextUses:190Used by:Timeline
Symbol 220 EditableTextUses:190Used by:Timeline
Symbol 221 EditableTextUses:190Used by:Timeline
Symbol 222 EditableTextUses:190Used by:Timeline
Symbol 223 GraphicUses:59Used by:224
Symbol 224 MovieClipUses:223Used by:249 434
Symbol 225 GraphicUses:59Used by:226
Symbol 226 MovieClipUses:225Used by:249 434
Symbol 227 GraphicUses:59Used by:228
Symbol 228 MovieClipUses:227Used by:249 434
Symbol 229 GraphicUses:59Used by:230
Symbol 230 MovieClipUses:229Used by:249 434
Symbol 231 GraphicUses:59Used by:232
Symbol 232 MovieClipUses:231Used by:249 434
Symbol 233 GraphicUses:59Used by:234
Symbol 234 MovieClipUses:233Used by:249 434
Symbol 235 GraphicUses:59Used by:236
Symbol 236 MovieClipUses:235Used by:249 434
Symbol 237 GraphicUses:59Used by:238
Symbol 238 MovieClipUses:237Used by:249 434
Symbol 239 GraphicUses:59Used by:240
Symbol 240 MovieClipUses:239Used by:249 434
Symbol 241 GraphicUses:59Used by:242
Symbol 242 MovieClipUses:241Used by:249
Symbol 243 GraphicUses:59Used by:244
Symbol 244 MovieClipUses:243Used by:249 434
Symbol 245 GraphicUses:59Used by:246
Symbol 246 MovieClipUses:245Used by:249 434
Symbol 247 GraphicUses:59Used by:248
Symbol 248 MovieClipUses:247Used by:249 434
Symbol 249 MovieClipUses:61 224 226 228 230 232 67 234 63 65 236 69 238 240 73 71 242 244 246 248Used by:250
Symbol 250 MovieClipUses:249Used by:251
Symbol 251 MovieClipUses:250Used by:Timeline
Symbol 252 MovieClipUses:51 48Used by:253
Symbol 253 MovieClipUses:252Used by:Timeline
Symbol 254 GraphicUsed by:297
Symbol 255 GraphicUses:52Used by:256
Symbol 256 MovieClipUses:255Used by:274
Symbol 257 GraphicUses:52Used by:258
Symbol 258 MovieClipUses:257Used by:274
Symbol 259 BitmapUsed by:260 305
Symbol 260 GraphicUses:259Used by:274
Symbol 261 BitmapUsed by:262
Symbol 262 GraphicUses:261Used by:274
Symbol 263 GraphicUses:52Used by:274
Symbol 264 GraphicUses:52Used by:271
Symbol 265 GraphicUses:52Used by:266
Symbol 266 MovieClipUses:265Used by:267
Symbol 267 MovieClipUses:266Used by:271
Symbol 268 GraphicUses:52Used by:269
Symbol 269 MovieClipUses:268Used by:270
Symbol 270 MovieClipUses:269Used by:271
Symbol 271 MovieClipUses:264 267 270Used by:274
Symbol 272 GraphicUses:47Used by:274
Symbol 273 MovieClipUses:147Used by:274
Symbol 274 MovieClipUses:58 56 256 258 260 54 262 263 271 133 272 273Used by:275
Symbol 275 MovieClipUses:274Used by:296
Symbol 276 GraphicUsed by:277
Symbol 277 MovieClipUses:276Used by:278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294
Symbol 278 MovieClipUses:277Used by:295
Symbol 279 MovieClipUses:277Used by:295
Symbol 280 MovieClipUses:277Used by:295
Symbol 281 MovieClipUses:277Used by:295
Symbol 282 MovieClipUses:277Used by:295
Symbol 283 MovieClipUses:277Used by:295
Symbol 284 MovieClipUses:277Used by:295
Symbol 285 MovieClipUses:277Used by:295
Symbol 286 MovieClipUses:277Used by:295
Symbol 287 MovieClipUses:277Used by:295
Symbol 288 MovieClipUses:277Used by:295
Symbol 289 MovieClipUses:277Used by:295
Symbol 290 MovieClipUses:277Used by:295
Symbol 291 MovieClipUses:277Used by:295
Symbol 292 MovieClipUses:277Used by:295
Symbol 293 MovieClipUses:277Used by:295
Symbol 294 MovieClipUses:277Used by:295
Symbol 295 MovieClipUses:278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294Used by:296
Symbol 296 MovieClipUses:275 295Used by:297
Symbol 297 MovieClipUses:254 296Used by:298
Symbol 298 MovieClipUses:297Used by:Timeline
Symbol 299 GraphicUses:52Used by:300
Symbol 300 MovieClipUses:299Used by:301 303 308 310
Symbol 301 MovieClipUses:300Used by:302
Symbol 302 MovieClipUses:301Used by:316
Symbol 303 MovieClipUses:300Used by:304
Symbol 304 MovieClipUses:303Used by:316
Symbol 305 GraphicUses:259Used by:306
Symbol 306 MovieClipUses:305Used by:307
Symbol 307 MovieClipUses:306Used by:316
Symbol 308 MovieClipUses:300Used by:309
Symbol 309 MovieClipUses:308Used by:316
Symbol 310 MovieClipUses:300Used by:311
Symbol 311 MovieClipUses:310Used by:316
Symbol 312 BitmapUsed by:313
Symbol 313 GraphicUses:312Used by:314
Symbol 314 MovieClipUses:313Used by:316
Symbol 315 GraphicUsed by:316
Symbol 316 MovieClipUses:302 304 307 309 311 314 315Used by:317
Symbol 317 MovieClipUses:316 147Used by:318
Symbol 318 MovieClipUses:317Used by:Timeline
Symbol 319 TextUses:190Used by:320
Symbol 320 MovieClipUses:319Used by:Timeline
Symbol 321 TextUses:190Used by:322
Symbol 322 MovieClipUses:321Used by:Timeline
Symbol 323 ButtonUses:206Used by:Timeline
Symbol 324 EditableTextUses:190Used by:Timeline
Symbol 325 EditableTextUses:190Used by:Timeline
Symbol 326 EditableTextUses:190Used by:Timeline
Symbol 327 EditableTextUses:190Used by:Timeline
Symbol 328 GraphicUses:47Used by:329
Symbol 329 MovieClipUses:328Used by:330
Symbol 330 MovieClipUses:329Used by:331
Symbol 331 MovieClipUses:330Used by:332
Symbol 332 MovieClipUses:331Used by:333
Symbol 333 MovieClipUses:332Used by:362
Symbol 334 MovieClipUsed by:362
Symbol 335 MovieClipUses:147Used by:362
Symbol 336 GraphicUsed by:362
Symbol 337 GraphicUses:47Used by:339
Symbol 338 MovieClipUsed by:339 341 343 345 347 349 351 353 355 357 359 361
Symbol 339 MovieClipUses:337 338Used by:362
Symbol 340 GraphicUses:47Used by:341
Symbol 341 MovieClipUses:340 338Used by:362
Symbol 342 GraphicUses:47Used by:343
Symbol 343 MovieClipUses:342 338Used by:362
Symbol 344 GraphicUses:47Used by:345
Symbol 345 MovieClipUses:344 338Used by:362
Symbol 346 GraphicUses:47Used by:347
Symbol 347 MovieClipUses:346 338Used by:362
Symbol 348 GraphicUses:47Used by:349
Symbol 349 MovieClipUses:348 338Used by:362
Symbol 350 GraphicUses:47Used by:351
Symbol 351 MovieClipUses:350 338Used by:362
Symbol 352 GraphicUses:47Used by:353
Symbol 353 MovieClipUses:352 338Used by:362
Symbol 354 GraphicUses:47Used by:355
Symbol 355 MovieClipUses:354 338Used by:362
Symbol 356 GraphicUses:47Used by:357
Symbol 357 MovieClipUses:356 338Used by:362
Symbol 358 GraphicUses:47Used by:359
Symbol 359 MovieClipUses:358 338Used by:362
Symbol 360 GraphicUses:47Used by:361
Symbol 361 MovieClipUses:360 338Used by:362
Symbol 362 MovieClipUses:333 133 334 335 336 339 341 343 345 347 349 351 353 355 357 359 361Used by:Timeline
Symbol 363 TextUses:190Used by:364
Symbol 364 MovieClipUses:363Used by:Timeline
Symbol 365 BitmapUsed by:366 435 436 443
Symbol 366 GraphicUses:365Used by:Timeline
Symbol 367 GraphicUsed by:369 370 371
Symbol 368 GraphicUsed by:369 370 371
Symbol 369 ButtonUses:367 368Used by:434
Symbol 370 ButtonUses:367 368Used by:434
Symbol 371 ButtonUses:367 368Used by:434
Symbol 372 TextUses:190Used by:434
Symbol 373 TextUses:190Used by:434
Symbol 374 TextUses:190Used by:434
Symbol 375 TextUses:190Used by:434
Symbol 376 TextUses:190Used by:434
Symbol 377 TextUses:190Used by:434
Symbol 378 TextUses:190Used by:434
Symbol 379 TextUses:190Used by:434
Symbol 380 TextUses:190Used by:434
Symbol 381 TextUses:190Used by:434
Symbol 382 TextUses:190Used by:434
Symbol 383 TextUses:190Used by:434
Symbol 384 TextUses:190Used by:434
Symbol 385 TextUses:190Used by:434
Symbol 386 TextUses:190Used by:434
Symbol 387 TextUses:190Used by:434
Symbol 388 TextUses:190Used by:434
Symbol 389 TextUses:190Used by:434
Symbol 390 TextUses:190Used by:434
Symbol 391 TextUses:190Used by:434
Symbol 392 TextUses:190Used by:434
Symbol 393 TextUses:190Used by:434
Symbol 394 TextUses:190Used by:434
Symbol 395 TextUses:190Used by:434
Symbol 396 TextUses:190Used by:434
Symbol 397 TextUses:190Used by:434
Symbol 398 TextUses:190Used by:434
Symbol 399 TextUses:190Used by:434
Symbol 400 TextUses:190Used by:434
Symbol 401 TextUses:190Used by:434
Symbol 402 TextUses:190Used by:434
Symbol 403 TextUses:190Used by:434
Symbol 404 TextUses:190Used by:434
Symbol 405 TextUses:190Used by:434
Symbol 406 TextUses:190Used by:434
Symbol 407 TextUses:190Used by:434
Symbol 408 TextUses:190Used by:434
Symbol 409 TextUses:190Used by:434
Symbol 410 TextUses:190Used by:434
Symbol 411 TextUses:190Used by:434
Symbol 412 TextUses:190Used by:434
Symbol 413 TextUses:190Used by:434
Symbol 414 TextUses:190Used by:434
Symbol 415 TextUses:190Used by:434
Symbol 416 TextUses:190Used by:434
Symbol 417 TextUses:190Used by:434
Symbol 418 TextUses:190Used by:434
Symbol 419 TextUses:190Used by:434
Symbol 420 TextUses:190Used by:434
Symbol 421 TextUses:190Used by:434
Symbol 422 TextUses:190Used by:434
Symbol 423 TextUses:190Used by:434
Symbol 424 TextUses:190Used by:434
Symbol 425 TextUses:190Used by:434
Symbol 426 TextUses:190Used by:434
Symbol 427 TextUses:190Used by:434
Symbol 428 TextUses:190Used by:434
Symbol 429 TextUses:190Used by:434
Symbol 430 TextUses:190Used by:434
Symbol 431 TextUses:190Used by:434
Symbol 432 TextUses:190Used by:434
Symbol 433 TextUses:190Used by:434
Symbol 434 MovieClipUses:369 370 371 372 373 374 375 73 61 67 376 377 378 379 246 224 236 380 381 382 383 226 65 384 385 386 387 69 228 388 389 390 391 230 248 392 393 394 395 63 232 396 397 398 240 399 400 401 234 238 402 403 404 405 406 407 408 409 410 411 412 244 413 414 415 416 417 418 419 420 421 71 422 423 424 425 426 427 428 429 430 431 432 433Used by:Timeline
Symbol 435 GraphicUses:365Used by:Timeline
Symbol 436 GraphicUses:365Used by:Timeline
Symbol 437 TextUses:190Used by:Timeline
Symbol 438 GraphicUsed by:442 471 555 562 603 605
Symbol 439 GraphicUsed by:442 471 555 562 603 605
Symbol 440 GraphicUsed by:442 471 555 562 603 605
Symbol 441 GraphicUsed by:442 447 471 555 556 562 603 605
Symbol 442 ButtonUses:438 439 440 441Used by:Timeline
Symbol 443 GraphicUses:365Used by:Timeline
Symbol 444 GraphicUsed by:447 556
Symbol 445 GraphicUsed by:447 556
Symbol 446 GraphicUsed by:447 556
Symbol 447 ButtonUses:444 445 446 441Used by:Timeline
Symbol 448 TextUses:190Used by:Timeline
Symbol 449 GraphicUses:59Used by:Timeline
Symbol 450 EditableTextUses:190Used by:Timeline
Symbol 451 EditableTextUses:190Used by:Timeline
Symbol 452 EditableTextUses:190Used by:Timeline
Symbol 453 EditableTextUses:190Used by:Timeline
Symbol 454 EditableTextUses:190Used by:Timeline
Symbol 455 EditableTextUses:190Used by:Timeline
Symbol 456 EditableTextUses:190Used by:Timeline
Symbol 457 EditableTextUses:190Used by:Timeline
Symbol 458 EditableTextUses:190Used by:Timeline
Symbol 459 EditableTextUses:190Used by:Timeline
Symbol 460 EditableTextUses:190Used by:Timeline
Symbol 461 EditableTextUses:190Used by:Timeline
Symbol 462 EditableTextUses:190Used by:Timeline
Symbol 463 EditableTextUses:190Used by:Timeline
Symbol 464 EditableTextUses:190Used by:Timeline
Symbol 465 EditableTextUses:190Used by:Timeline
Symbol 466 EditableTextUses:190Used by:Timeline
Symbol 467 EditableTextUses:190Used by:Timeline
Symbol 468 EditableTextUses:190Used by:Timeline
Symbol 469 EditableTextUses:190Used by:Timeline
Symbol 470 EditableTextUses:190Used by:Timeline
Symbol 471 ButtonUses:438 439 440 441Used by:Timeline
Symbol 472 EditableTextUses:190Used by:Timeline
Symbol 473 BitmapUsed by:474 548
Symbol 474 GraphicUses:473Used by:Timeline
Symbol 475 EditableTextUses:190Used by:Timeline
Symbol 476 TextUses:190Used by:479 481 508 510
Symbol 477 FontUsed by:478 483 488 493 498 503 507 511 515 520 525 529 534 539
Symbol 478 TextUses:477Used by:479 481
Symbol 479 MovieClipUses:113 476 478Used by:481
Symbol 480 GraphicUsed by:481
Symbol 481 ButtonUses:479 480 112 476 478Used by:Timeline
Symbol 482 TextUses:190Used by:484 486 512 514
Symbol 483 TextUses:477Used by:484 486
Symbol 484 MovieClipUses:116 482 483Used by:486
Symbol 485 GraphicUsed by:486
Symbol 486 ButtonUses:484 485 115 482 483Used by:Timeline
Symbol 487 TextUses:190Used by:489 491 516 518
Symbol 488 TextUses:477Used by:489 491
Symbol 489 MovieClipUses:119 487 488Used by:491
Symbol 490 GraphicUsed by:491
Symbol 491 ButtonUses:489 490 118 487 488Used by:Timeline
Symbol 492 TextUses:190Used by:494 496
Symbol 493 TextUses:477Used by:494 496
Symbol 494 MovieClipUses:122 492 493Used by:496
Symbol 495 GraphicUsed by:496
Symbol 496 ButtonUses:494 495 121 492 493Used by:Timeline
Symbol 497 TextUses:190Used by:499 501 530 532
Symbol 498 TextUses:477Used by:499 501
Symbol 499 MovieClipUses:125 497 498Used by:501
Symbol 500 GraphicUsed by:501
Symbol 501 ButtonUses:499 500 124 497 498Used by:Timeline
Symbol 502 TextUses:190Used by:504 506
Symbol 503 TextUses:477Used by:504 506
Symbol 504 MovieClipUses:128 502 503Used by:506
Symbol 505 GraphicUsed by:506
Symbol 506 ButtonUses:504 505 127 502 503Used by:Timeline
Symbol 507 TextUses:477Used by:508 510
Symbol 508 MovieClipUses:156 476 507Used by:510
Symbol 509 GraphicUsed by:510
Symbol 510 ButtonUses:508 509 155 476 507Used by:Timeline
Symbol 511 TextUses:477Used by:512 514
Symbol 512 MovieClipUses:157 482 511Used by:514
Symbol 513 GraphicUsed by:514
Symbol 514 ButtonUses:512 513 155 482 511Used by:Timeline
Symbol 515 TextUses:477Used by:516 518
Symbol 516 MovieClipUses:160 487 515Used by:518
Symbol 517 GraphicUsed by:518
Symbol 518 ButtonUses:516 517 158 487 515Used by:Timeline
Symbol 519 TextUses:190Used by:521 523
Symbol 520 TextUses:477Used by:521 523
Symbol 521 MovieClipUses:162 519 520Used by:523
Symbol 522 GraphicUsed by:523
Symbol 523 ButtonUses:521 522 161 519 520Used by:Timeline
Symbol 524 TextUses:190Used by:526 528
Symbol 525 TextUses:477Used by:526 528
Symbol 526 MovieClipUses:167 524 525Used by:528
Symbol 527 GraphicUsed by:528
Symbol 528 ButtonUses:526 527 163 165 524 525Used by:Timeline
Symbol 529 TextUses:477Used by:530 532
Symbol 530 MovieClipUses:174 497 529Used by:532
Symbol 531 GraphicUsed by:532
Symbol 532 ButtonUses:530 531 168 170 172 497 529Used by:Timeline
Symbol 533 TextUses:190Used by:535 537
Symbol 534 TextUses:477Used by:535 537
Symbol 535 MovieClipUses:186 533 534Used by:537
Symbol 536 GraphicUsed by:537
Symbol 537 ButtonUses:535 536 184 533 534Used by:Timeline
Symbol 538 TextUses:190Used by:540 542
Symbol 539 TextUses:477Used by:540 542
Symbol 540 MovieClipUses:132 538 539Used by:542
Symbol 541 GraphicUsed by:542
Symbol 542 ButtonUses:540 541 131 538 539Used by:Timeline
Symbol 543 GraphicUsed by:547
Symbol 544 GraphicUsed by:547
Symbol 545 GraphicUsed by:547
Symbol 546 GraphicUsed by:547
Symbol 547 ButtonUses:543 544 545 546Used by:Timeline
Symbol 548 GraphicUses:473Used by:Timeline
Symbol 549 TextUses:190Used by:Timeline
Symbol 550 EditableTextUses:190Used by:Timeline
Symbol 551 EditableTextUses:190Used by:Timeline
Symbol 552 TextUses:190Used by:Timeline
Symbol 553 TextUses:190Used by:Timeline
Symbol 554 EditableTextUses:190Used by:Timeline
Symbol 555 ButtonUses:438 439 440 441Used by:Timeline
Symbol 556 ButtonUses:444 445 446 441Used by:Timeline
Symbol 557 GraphicUsed by:558
Symbol 558 MovieClipUses:557Used by:Timeline
Symbol 559 BitmapUsed by:560
Symbol 560 GraphicUses:559Used by:Timeline
Symbol 561 EditableTextUses:190Used by:Timeline
Symbol 562 ButtonUses:438 439 440 441Used by:Timeline
Symbol 563 BitmapUsed by:564
Symbol 564 GraphicUses:563Used by:Timeline
Symbol 565 BitmapUsed by:566
Symbol 566 GraphicUses:565Used by:Timeline
Symbol 567 BitmapUsed by:568
Symbol 568 GraphicUses:567Used by:Timeline
Symbol 569 TextUses:190Used by:599
Symbol 570 EditableTextUses:190Used by:599
Symbol 571 EditableTextUses:190Used by:599
Symbol 572 TextUses:190Used by:599
Symbol 573 EditableTextUses:190Used by:599
Symbol 574 EditableTextUses:190Used by:599
Symbol 575 TextUses:190Used by:599
Symbol 576 EditableTextUses:190Used by:599
Symbol 577 EditableTextUses:190Used by:599
Symbol 578 TextUses:190Used by:599
Symbol 579 EditableTextUses:190Used by:599
Symbol 580 EditableTextUses:190Used by:599
Symbol 581 TextUses:190Used by:599
Symbol 582 EditableTextUses:190Used by:599
Symbol 583 EditableTextUses:190Used by:599
Symbol 584 TextUses:190Used by:599
Symbol 585 EditableTextUses:190Used by:599
Symbol 586 EditableTextUses:190Used by:599
Symbol 587 TextUses:190Used by:599
Symbol 588 EditableTextUses:190Used by:599
Symbol 589 EditableTextUses:190Used by:599
Symbol 590 TextUses:190Used by:599
Symbol 591 EditableTextUses:190Used by:599
Symbol 592 EditableTextUses:190Used by:599
Symbol 593 TextUses:190Used by:599
Symbol 594 EditableTextUses:190Used by:599
Symbol 595 EditableTextUses:190Used by:599
Symbol 596 TextUses:190Used by:599
Symbol 597 EditableTextUses:190Used by:599
Symbol 598 EditableTextUses:190Used by:599
Symbol 599 MovieClipUses:569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598Used by:Timeline
Symbol 600 TextUses:190Used by:Timeline
Symbol 601 GraphicUsed by:Timeline
Symbol 602 EditableTextUses:190Used by:Timeline
Symbol 603 ButtonUses:438 439 440 441Used by:Timeline
Symbol 604 EditableTextUses:190Used by:Timeline
Symbol 605 ButtonUses:438 439 440 441Used by:Timeline

Instance Names

"ship"Frame 10Symbol 149 MovieClip
"target"Frame 10Symbol 152 MovieClip
"armoury"Frame 10Symbol 196 MovieClip
"trailor"Frame 10Symbol 202 MovieClip
"panel"Frame 10Symbol 218 MovieClip
"ship"Frame 330Symbol 149 MovieClip
"target"Frame 330Symbol 152 MovieClip
"armoury"Frame 330Symbol 196 MovieClip
"trailor"Frame 330Symbol 202 MovieClip
"panel"Frame 330Symbol 218 MovieClip
"enemy_armoury"Frame 370Symbol 318 MovieClip
"bar"Symbol 22 MovieClip Frame 1Symbol 21 MovieClip
"star"Symbol 109 MovieClip Frame 1Symbol 108 MovieClip
"beegee"Symbol 110 MovieClip Frame 1Symbol 106 MovieClip
"graphics"Symbol 149 MovieClip Frame 1Symbol 129 MovieClip
"detect"Symbol 149 MovieClip Frame 1Symbol 133 MovieClip
"anim"Symbol 188 MovieClip Frame 7Symbol 187 MovieClip
"bull"Symbol 189 MovieClip Frame 1Symbol 188 MovieClip
"bullet1"Symbol 196 MovieClip Frame 1Symbol 189 MovieClip
"bullet2"Symbol 196 MovieClip Frame 1Symbol 189 MovieClip
"bullet3"Symbol 196 MovieClip Frame 1Symbol 189 MovieClip
"bullet4"Symbol 196 MovieClip Frame 1Symbol 189 MovieClip
"bullet5"Symbol 196 MovieClip Frame 1Symbol 189 MovieClip
"bullet6"Symbol 196 MovieClip Frame 1Symbol 189 MovieClip
"bullet7"Symbol 196 MovieClip Frame 1Symbol 189 MovieClip
"bullet8"Symbol 196 MovieClip Frame 1Symbol 189 MovieClip
"bullet8"Symbol 196 MovieClip Frame 1Symbol 189 MovieClip
"shield_sound"Symbol 196 MovieClip Frame 1Symbol 195 MovieClip
"trail"Symbol 202 MovieClip Frame 1Symbol 201 MovieClip
"detect"Symbol 202 MovieClip Frame 1Symbol 133 MovieClip
"graphic"Symbol 250 MovieClip Frame 1Symbol 249 MovieClip
"rock"Symbol 251 MovieClip Frame 1Symbol 250 MovieClip
"graphic"Symbol 253 MovieClip Frame 1Symbol 252 MovieClip
"detect"Symbol 274 MovieClip Frame 13Symbol 133 MovieClip
"bobular"Symbol 274 MovieClip Frame 50Symbol 273 MovieClip
"ship_graphics"Symbol 275 MovieClip Frame 1Symbol 274 MovieClip
"leader"Symbol 278 MovieClip Frame 1Symbol 277 MovieClip
"leader"Symbol 279 MovieClip Frame 1Symbol 277 MovieClip
"leader"Symbol 280 MovieClip Frame 1Symbol 277 MovieClip
"leader"Symbol 281 MovieClip Frame 1Symbol 277 MovieClip
"leader"Symbol 282 MovieClip Frame 1Symbol 277 MovieClip
"leader"Symbol 283 MovieClip Frame 1Symbol 277 MovieClip
"leader"Symbol 284 MovieClip Frame 1Symbol 277 MovieClip
"leader"Symbol 285 MovieClip Frame 1Symbol 277 MovieClip
"leader"Symbol 286 MovieClip Frame 1Symbol 277 MovieClip
"leader"Symbol 287 MovieClip Frame 1Symbol 277 MovieClip
"leader"Symbol 288 MovieClip Frame 1Symbol 277 MovieClip
"leader"Symbol 289 MovieClip Frame 1Symbol 277 MovieClip
"leader"Symbol 290 MovieClip Frame 1Symbol 277 MovieClip
"leader"Symbol 291 MovieClip Frame 1Symbol 277 MovieClip
"leader"Symbol 292 MovieClip Frame 1Symbol 277 MovieClip
"leader"Symbol 293 MovieClip Frame 1Symbol 277 MovieClip
"leader"Symbol 294 MovieClip Frame 1Symbol 277 MovieClip
"path"Symbol 295 MovieClip Frame 1Symbol 278 MovieClip
"path"Symbol 295 MovieClip Frame 2Symbol 279 MovieClip
"path"Symbol 295 MovieClip Frame 3Symbol 280 MovieClip
"path"Symbol 295 MovieClip Frame 4Symbol 281 MovieClip
"path"Symbol 295 MovieClip Frame 5Symbol 282 MovieClip
"path"Symbol 295 MovieClip Frame 6Symbol 283 MovieClip
"path"Symbol 295 MovieClip Frame 7Symbol 284 MovieClip
"path"Symbol 295 MovieClip Frame 8Symbol 285 MovieClip
"path"Symbol 295 MovieClip Frame 9Symbol 286 MovieClip
"path"Symbol 295 MovieClip Frame 10Symbol 287 MovieClip
"path"Symbol 295 MovieClip Frame 11Symbol 288 MovieClip
"path"Symbol 295 MovieClip Frame 12Symbol 289 MovieClip
"path"Symbol 295 MovieClip Frame 13Symbol 290 MovieClip
"path"Symbol 295 MovieClip Frame 14Symbol 291 MovieClip
"path"Symbol 295 MovieClip Frame 15Symbol 292 MovieClip
"path"Symbol 295 MovieClip Frame 16Symbol 293 MovieClip
"path"Symbol 295 MovieClip Frame 17Symbol 294 MovieClip
"ship"Symbol 296 MovieClip Frame 1Symbol 275 MovieClip
"paths"Symbol 296 MovieClip Frame 1Symbol 295 MovieClip
"original"Symbol 298 MovieClip Frame 1Symbol 297 MovieClip
"bull"Symbol 317 MovieClip Frame 1Symbol 316 MovieClip
"bullet1"Symbol 318 MovieClip Frame 1Symbol 317 MovieClip
"bullet2"Symbol 318 MovieClip Frame 1Symbol 317 MovieClip
"bullet3"Symbol 318 MovieClip Frame 1Symbol 317 MovieClip
"bullet4"Symbol 318 MovieClip Frame 1Symbol 317 MovieClip
"bullet5"Symbol 318 MovieClip Frame 1Symbol 317 MovieClip
"bullet6"Symbol 318 MovieClip Frame 1Symbol 317 MovieClip
"bullet7"Symbol 318 MovieClip Frame 1Symbol 317 MovieClip
"bullet8"Symbol 318 MovieClip Frame 1Symbol 317 MovieClip
"bullet9"Symbol 318 MovieClip Frame 1Symbol 317 MovieClip
"mum"Symbol 362 MovieClip Frame 1Symbol 333 MovieClip
"detect2"Symbol 362 MovieClip Frame 1Symbol 133 MovieClip
"detect1"Symbol 362 MovieClip Frame 1Symbol 133 MovieClip
"detect3"Symbol 362 MovieClip Frame 1Symbol 133 MovieClip
"detect4"Symbol 362 MovieClip Frame 1Symbol 133 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "weapon 7.wav"
ExportAssets (56)Timeline Frame 1Symbol 2 as "weapon 6.wav"
ExportAssets (56)Timeline Frame 1Symbol 3 as "weapon 5.wav"
ExportAssets (56)Timeline Frame 1Symbol 4 as "weapon 4.wav"
ExportAssets (56)Timeline Frame 1Symbol 5 as "weapon 3.wav"
ExportAssets (56)Timeline Frame 1Symbol 6 as "weapon 2.wav"
ExportAssets (56)Timeline Frame 1Symbol 7 as "weapon 1.wav"
ExportAssets (56)Timeline Frame 1Symbol 8 as "supsuperpckup.wav"
ExportAssets (56)Timeline Frame 1Symbol 9 as "shieldhit.wav"
ExportAssets (56)Timeline Frame 1Symbol 10 as "No.wav"
ExportAssets (56)Timeline Frame 1Symbol 11 as "missile.wav"
ExportAssets (56)Timeline Frame 1Symbol 12 as "explosion3.wav"
ExportAssets (56)Timeline Frame 1Symbol 13 as "explosion2.wav"
ExportAssets (56)Timeline Frame 1Symbol 14 as "explosion1.wav"
ExportAssets (56)Timeline Frame 1Symbol 15 as "enemy weapon hit.wav"
ExportAssets (56)Timeline Frame 1Symbol 16 as "click.wav"
ExportAssets (56)Timeline Frame 1Symbol 17 as "alien weapon 3.wav"

Labels

"stationin"Frame 52
"ship dead"Frame 199
"stationin2"Frame 372
"ship dead2"Frame 519
"right_answer"Frame 653
"wrong_answer"Frame 654
"input_name"Frame 795
"display"Frame 800
"loaded"Symbol 22 MovieClip Frame 3
"1"Symbol 275 MovieClip Frame 7
"2"Symbol 275 MovieClip Frame 9
"3"Symbol 275 MovieClip Frame 11
"4"Symbol 275 MovieClip Frame 13
"5"Symbol 275 MovieClip Frame 15
"6"Symbol 275 MovieClip Frame 17
"7"Symbol 275 MovieClip Frame 19
"8"Symbol 275 MovieClip Frame 21
"9"Symbol 275 MovieClip Frame 23

Dynamic Text Variables

/:scoreSymbol 219 EditableText"SCORE"
/:cashSymbol 220 EditableText"CASH"
/:levelSymbol 221 EditableText"LEVEL"
/:rocks_this_levelSymbol 222 EditableText"ROCKS"
/:scoreSymbol 324 EditableText"SCORE"
/:cashSymbol 325 EditableText"CASH"
/:levelSymbol 326 EditableText"LEVEL"
/:rocks_this_levelSymbol 327 EditableText"ROCKS"
/:cashSymbol 450 EditableText"1000000"
/:rock_1Symbol 451 EditableText"999"
/:rock_2Symbol 452 EditableText"999"
/:rock_3Symbol 453 EditableText"999"
/:rock_4Symbol 454 EditableText"999"
/:rock_5Symbol 455 EditableText"999"
/:rock_6Symbol 456 EditableText"999"
/:rock_7Symbol 457 EditableText"999"
/:rock_8Symbol 458 EditableText"999"
/:rock_9Symbol 459 EditableText"999"
/:rock_10Symbol 460 EditableText"999"
/:rock_11Symbol 461 EditableText"999"
/:rock_12Symbol 462 EditableText"999"
/:rock_13Symbol 463 EditableText"999"
/:rock_14Symbol 464 EditableText"999"
/:rock_15Symbol 465 EditableText"999"
/:rock_16Symbol 466 EditableText"999"
/:rock_17Symbol 467 EditableText"999"
/:rock_18Symbol 468 EditableText"999"
/:rock_19Symbol 469 EditableText"999"
/:rock_20Symbol 470 EditableText"999"
/:total_rocksSymbol 472 EditableText"1000000"
/:cashSymbol 475 EditableText"10000"
/:objectSymbol 550 EditableText"object "
/:priceSymbol 551 EditableText"price"
/:cashSymbol 554 EditableText"10000"
/:cashSymbol 561 EditableText"10000"
/:high_name1Symbol 570 EditableText"Richard"
/:high_score1Symbol 571 EditableText"1994560000"
/:high_name2Symbol 573 EditableText"Richard"
/:high_score2Symbol 574 EditableText"1994560000"
/:high_name3Symbol 576 EditableText"Richard"
/:high_score3Symbol 577 EditableText"1994560000"
/:high_name4Symbol 579 EditableText"Richard"
/:high_score4Symbol 580 EditableText"1994560000"
/:high_name5Symbol 582 EditableText"Richard"
/:high_score5Symbol 583 EditableText"1994560000"
/:high_name6Symbol 585 EditableText"Richard"
/:high_score6Symbol 586 EditableText"1994560000"
/:high_name7Symbol 588 EditableText"Richard"
/:high_score7Symbol 589 EditableText"1994560000"
/:high_name8Symbol 591 EditableText"Richard"
/:high_score8Symbol 592 EditableText"1994560000"
/:high_name9Symbol 594 EditableText"Richard"
/:high_score9Symbol 595 EditableText"1994560000"
/:high_name10Symbol 597 EditableText"Richard"
/:high_score5Symbol 598 EditableText"1994560000"
/:scoreSymbol 602 EditableText"1994560000"
/:nameSymbol 604 EditableText"> Name"




http://swfchan.com/5/22219/info.shtml
Created: 11/8 -2019 22:03:33 Last modified: 11/8 -2019 22:03:33 Server time: 22/12 -2024 19:17:29