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Earth Rock Hunter.swf

This is the info page for
Flash #22219

(Click the ID number above for more basic data on this flash file.)


Text
Instructions
Avoid aliens and their weapons to survive.
Pick up shield bonuses to recharge
Pick up earth rocks to earn valuable credits for the space shop.
Don't forget, the deeper you get into space, the rougher it gets.

Controls
Use either the cursor keys or your mouse (press 'c' ingame to change) to control your ship
- space bar or mouse button to fire.
In the shop, ensure you equip yourself with the most powerful weaponry and ships you can buy.
When you have bought a weapon, you can select other weapons by using keys 1-8 on the keyboard.
Click below to choose your controls

Controls
Use either the cursor keys or your mouse (press 'c' ingame to change) to control your ship
- space bar or mouse button to fire.
In the shop, ensure you equip yourself with the most powerful weaponry and ships you can buy.
When you have bought a weapon, you can select other weapons by using keys 1-8 on the keyboard.
Click below to choose your controls

shield sounds

Quick
Keys

Proper Keys

SCORE

CASH

LEVEL

ROCKS

LEVEL COMPLETE

GAME OVER

SCORE

CASH

LEVEL

ROCKS

WELL DONE

Rectangular joints and weathered cracks in
horizontal rock is known as

Lime stone pavement

Bath stone

Basalt

Made from red sand stone, this is a sacred place
for Native Australians

Uluru (Ayres Rock)

The Acropolis

Ben Nevis

Spectacular White Metamorphic stone used for
the Shrine, the Taj Mahal in India.

Red sandstone

Marble

Pumice stone

One of the many strata in this big stripy hole in
Arizona

Basalt from the Mid Atlantic Ridge

Chalk from the white cliffs of Dover

Dolomite from the Grand Canyon

Half Lion Half Man carved from limestone bedrock
of ancient Egypt

Taj Mahal

Sphinx

Stone Henge

A stalactite is made from

Dripping lava

Dripping water through rock

Dripping sand deposits

In the Mid Atlantic Ridge, where two tectonic
plates meet, rising lava  hardens to form what?

Schist

Sarsen

The very tip of Mount Everest was made when flat
strata of rocks were folded and faulted by massive
tectonic forces. What do these strata consist of?

Limestone with Sandy Layers

Agglomerates

When a volcano spits out a fiery lump of lava
which hardens, this is known as a…

Sarsen Stone

Bath Stone

Pyroclast

Airy light rock was found floating on the surface of
the sea after the eruption of Krakatoa. This was
known as…

Granite

Chalk

Pumice

Made from striking red granite, the tallest
Mountain on the British Isles is called…

Mont Blanc

Vesuvius

Why are the cliffs of Dover White?

They are made from Basalt

They are made from Chalk

They are made from Schist

Layer and mix the products of a volcanic eruption
and you get…

Agglomerates

Metamorphic rock is made when rock undergoes
tremendous pressure and/or heat from under the
Earths crust. Which is a metamorphic rock?

Sandstone

Limestone

What is the beautiful English limestone that
Buckingham Palace is made from?

Layers of sandy deposits coloured by iron make
the prison rock Alcatraz. What is this stone?

Red Sandstone

Black Basalt

White Marble

The rock of Gibraltar has many caves because
which relatively soft sedimentary rock is being
eroded by water?

Slow cooled magma makes crystalline rock, fast
cooled it makes…

A chilled margin

Sandstones

Marbles

The Acropolis is the Hill in Athens on which the
Parthenon temple sits. It is a block of  sedimentary
rock resting on underlying layers. It is…

The stones at Stonehenge are sarsen stone. This
is a hard version of a common sedimentary rock.

CORRECT!!

WRONG!!

1000000

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

1000000

10000

1000

Space Skipper
Acc: 10 - Shield: 10

2000

Falcon XT30
Acc: 20 - Shield: 15

4000

Zeus 290
Acc: 30 - Shield: 20

6000

The Fabulist
Acc: 50 - Shield: 30

10000

Centaur
Acc: 70 - Shield: 60

15000

Xiphoid
Acc: 100 - Shield: 100

Light Single Lazer
Yield: 10

Light Double Lazer
Yield: 20

Light Triple Lazer
Yield: 30

5000

Heavy Single Lazer
Yield: 40

8000

Heavy Double Lazer
Yield: 50

Heavy Triple Lazer
Yield: 60

20000

The Annilhilator
Yield: Unknown

9000

Shield Ram
Yield: N/A

Are you sure you want to purchase?

object

price

for

credits

10000

10000

1.

Richard

1994560000

2.

Richard

1994560000

3.

Richard

1994560000

4.

Richard

1994560000

5.

Richard

1994560000

6.

Richard

1994560000

7.

Richard

1994560000

8.

Richard

1994560000

9.

Richard

1994560000

10.

Richard

1994560000

Congratulations on reaching the High Score Table...
Please enter your name

1994560000

> Name

ActionScript [AS1/AS2]

Frame 2
Set("/:controls", "keyboard"); high_score1 = 1000; high_score2 = 900; high_score3 = 800; high_score4 = 700; high_score5 = 600; high_score6 = 500; high_score7 = 400; high_score8 = 300; high_score9 = 200; high_score10 = 100; high_name1 = "- - - - -"; high_name2 = "- - - - -"; high_name3 = "- - - - -"; high_name4 = "- - - - -"; high_name5 = "- - - - -"; high_name6 = "- - - - -"; high_name7 = "- - - - -"; high_name8 = "- - - - -"; high_name9 = "- - - - -"; high_name10 = "- - - - -"; weapon1 = new Sound(); weapon1.attachSound("weapon 1.wav"); weapon2 = new Sound(); weapon2.attachSound("weapon 2.wav"); weapon3 = new Sound(); weapon3.attachSound("weapon 3.wav"); weapon4 = new Sound(); weapon4.attachSound("weapon 4.wav"); weapon5 = new Sound(); weapon5.attachSound("weapon 5.wav"); weapon6 = new Sound(); weapon6.attachSound("weapon 6.wav"); shieldhit = new Sound(); shieldhit.attachSound("shieldhit.wav"); explosion1 = new Sound(); explosion1.attachSound("explosion1.wav"); explosion2 = new Sound(); explosion2.attachSound("explosion2.wav"); explosion3 = new Sound(); explosion3.attachSound("explosion3.wav"); weapon7 = new Sound(); weapon7.attachSound("weapon 7.wav"); alienweapon3 = new Sound(); alienweapon3.attachSound("alien weapon 3.wav"); click = new Sound(); click.attachSound("click.wav"); bad_buy = new Sound(); bad_buy.attachSound("no.wav"); pickup = new Sound(); pickup.attachSound("supsuperpckup.wav"); missile = new Sound(); missile.attachSound("missile.wav"); enemy_weapon_hit = new Sound(); enemy_weapon_hit.attachSound("enemy weapon hit.wav");
Frame 3
mouse.show(); stop(); Set("/:total_rocks", 0); Set("/:weapon_got_1", 1); Set("/:weapon_got_2", 0); Set("/:weapon_got_3", 0); Set("/:weapon_got_4", 0); Set("/:weapon_got_5", 0); Set("/:weapon_got_6", 0); Set("/:weapon_got_7", 0); Set("/:weapon_got_8", 0); Set("/:total_rocks", 0); Set("/:weapon_got_1", 1); Set("/:max_x", 640); Set("/:max_y", 410); Set("/:weapon_type", 1); Set("/:level", 0); Set("/:level_length", 1000); Set("/:level_counter", 0); Set("/:left", 0); Set("/:right", 0); Set("/:up", 0); Set("/:down", 0); Set("/:space", 0); Set("/:fire", 0); Set("/:score", 0); Set("/:cash", 0); Set("/:ship_type", 1); Set("/:pure_level_path_percentage", 70); Set("/:alien_anim", 10); i = 1; while (i < 21) { Set("/:rock_" add i, 0); i++; } Set("/:shield_weapon_useage", 0.3); Set("/:shield_weapon_damage", 3);
Frame 5
play();
Frame 6
if (/:controls == "keyboard") { prevFrame(); play(); }
Frame 7
play();
Frame 8
if (/:controls == "mouse") { prevFrame(); play(); } else { gotoAndPlay (5); }
Frame 10
_quality = "LOW"; Set("/:level", /:level + 1); Set("/:level_counter", 0); mouse.hide(); Set("/:land_ship", 0); Set("/:rocks_this_level", 0);
Instance of Symbol 210 MovieClip in Frame 10
onClipEvent (keyDown) { if (Key.isDown(32)) { if (/:space == 0) { Set("/:space", 1); } } if (Key.isDown(37)) { if (/:left == 0) { Set("/:left", 1); } } if (Key.isDown(39)) { if (/:right == 0) { Set("/:right", 1); } } if (Key.isDown(38)) { if (/:up == 0) { Set("/:up", 1); } } if (Key.isDown(40)) { if (/:down == 0) { Set("/:down", 1); } } } onClipEvent (keyUp) { if (Key.getCode() == 32) { if (/:space == 1) { Set("/:space", 0); } } if (Key.getCode() == 37) { if (/:left == 1) { Set("/:left", 0); } } if (Key.getCode() == 39) { if (/:right == 1) { Set("/:right", 0); } } if (Key.getCode() == 38) { if (/:up == 1) { Set("/:up", 0); } } if (Key.getCode() == 40) { if (/:down == 1) { Set("/:down", 0); } } }
Frame 50
if (0 >= ship.shield) { gotoAndPlay (199); } Set("/:level_counter", /:level_counter + 1); if (/:level_length < /:level_counter) { gotoAndPlay (52); }
Frame 51
prevFrame(); play();
Frame 53
Set("/:land_ship", 1);
Frame 198
gotoAndPlay (650);
Frame 329
gotoAndPlay (791);
Frame 330
_quality = "LOW"; Set("/:level", /:level + 1); Set("/:level_counter", 0); mouse.hide(); Set("/:land_ship", 0); Set("/:rocks_this_level", 0);
Instance of Symbol 210 MovieClip in Frame 330
onClipEvent (keyDown) { if (Key.isDown(32)) { if (/:space == 0) { Set("/:space", 1); } } if (Key.isDown(37)) { if (/:left == 0) { Set("/:left", 1); } } if (Key.isDown(39)) { if (/:right == 0) { Set("/:right", 1); } } if (Key.isDown(38)) { if (/:up == 0) { Set("/:up", 1); } } if (Key.isDown(40)) { if (/:down == 0) { Set("/:down", 1); } } } onClipEvent (keyUp) { if (Key.getCode() == 32) { if (/:space == 1) { Set("/:space", 0); } } if (Key.getCode() == 37) { if (/:left == 1) { Set("/:left", 0); } } if (Key.getCode() == 39) { if (/:right == 1) { Set("/:right", 0); } } if (Key.getCode() == 38) { if (/:up == 1) { Set("/:up", 0); } } if (Key.getCode() == 40) { if (/:down == 1) { Set("/:down", 0); } } }
Frame 370
if (0 >= ship.shield) { gotoAndPlay (519); } if (/:level_length < /:level_counter) { gotoAndPlay (372); }
Frame 371
prevFrame(); play();
Frame 373
Set("/:land_ship", 1);
Frame 518
gotoAndPlay (691);
Frame 649
gotoAndPlay (791);
Frame 650
answer = 0; mouse.show(); _quality = "HIGH"; correct = -1;
Frame 651
if (answer != 0) { if (answer == correct) { gotoAndStop (653); } else { gotoAndStop (654); } }
Frame 652
prevFrame(); play();
Frame 670
stop();
Frame 671
stop();
Frame 690
stop();
Frame 691
if (/:cash < 5000) { stop(); } else if (/:cash < 10000) { gotoAndStop (692); } else { gotoAndStop (693); } mouse.show(); _quality = "HIGH";
Frame 791
mouse.show(); _quality = "HIGH"; pos = 0; n = 1; while (10 >= n) { if ((eval ("/:high_score" add n) < /:score) and (pos == 0)) { pos = n; } n++; } if (pos != 0) { gotoAndPlay (795); } else { gotoAndPlay (800); }
Frame 795
Set("/:name", ">Name"); stop();
Frame 798
n = 10; while (n >= (pos + 1)) { xx = n - 1; Set("/:high_score" add n, eval ("/:high_score" add xx)); Set("/:high_name" add n, eval ("/:high_name" add xx)); n--; } Set("/:high_score" add pos, /:score); Set("/:high_name" add pos, /:name);
Frame 800
stop();
Symbol 22 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , (-PercentLoaded) + 100); } else { _root.play(); }
Symbol 22 MovieClip Frame 2
gotoAndPlay (1);
Symbol 31 Button
on (release) { gotoAndPlay (10); }
Symbol 36 Button
on (release) { if (/:controls == "keyboard") { gotoAndStop (6); } else { gotoAndStop (5); } }
Symbol 41 Button
on (release) { gotoAndStop (4); }
Symbol 45 Button
on (release) { gotoAndPlay (791); }
Symbol 78 Button
on (release) { Set("/:controls", "keyboard"); }
Symbol 83 Button
on (release) { Set("/:controls", "mouse"); }
Symbol 109 MovieClip Frame 1
y = random(/:max_y); x = random(/:max_x); xs = -((random(100) / 10) + 1); this._x = x; this._y = y; this._xscale = -xs; this._yscale = -xs;
Symbol 109 MovieClip Frame 2
if (x < 50) { y = random(/:max_y); x = /:max_x + 50; xs = -(random(10) + 5); this._xscale = -xs; this._yscale = -xs; } x = x + xs; this._x = x; this._y = y;
Symbol 109 MovieClip Frame 3
prevFrame(); play();
Symbol 110 MovieClip Frame 1
beegee.gotoAndStop(/:level);
Symbol 129 MovieClip Frame 1
_parent.max_shield = 10; _parent.shield = _parent.max_shield; _parent.accel = 2; _parent.friction = 0.75;
Symbol 129 MovieClip Frame 2
_parent.max_shield = 15; _parent.shield = _parent.max_shield; _parent.accel = 2; _parent.friction = 0.8;
Symbol 129 MovieClip Frame 3
_parent.max_shield = 20; _parent.shield = _parent.max_shield; _parent.accel = 2; _parent.friction = 0.9;
Symbol 129 MovieClip Frame 4
_parent.max_shield = 30; _parent.shield = _parent.max_shield; _parent.accel = 3; _parent.friction = 0.8;
Symbol 129 MovieClip Frame 5
_parent.max_shield = 60; _parent.shield = _parent.max_shield; _parent.accel = 3; _parent.friction = 0.9;
Symbol 129 MovieClip Frame 6
_parent.max_shield = 100; _parent.shield = _parent.max_shield; _parent.accel = 7; _parent.friction = 0.85;
Symbol 133 MovieClip Frame 1
stop();
Symbol 147 MovieClip Frame 1
this._rotation = random(360); this._xscale = random(40) + 160; this._yscale = random(40) + 160;
Symbol 147 MovieClip Frame 14
stop();
Symbol 149 MovieClip Frame 1
friction2 = 0.3; x = this._x; y = this._y; xs = 0; ys = 0; xt = x; yt = y; tolerance_radius = 20;
Symbol 149 MovieClip Frame 2
if (old_ship != /:ship_type) { old_ship = /:ship_type; graphics.gotoAndStop(/:ship_type); } if (/:land_ship == 1) { Set("/:fire", 0); xt = 550; yt = 225; if (x < xt) { xs = xs + (accel / 2); } if (xt < x) { xs = xs - (accel / 2); } if (y < yt) { ys = ys + (accel / 2); } if (yt < y) { ys = ys - (accel / 2); } a = x - xt; b = y - yt; h = Math.sqrt((a * a) + (b * b)); if (h < tolerance_radius) { xs = xs * friction2; ys = ys * friction2; } else { xs = xs * friction; ys = ys * friction; } } else if (/:controls != "keyboard") { xt = _root.target._x; yt = _root.target._y; if (x < xt) { xs = xs + accel; } if (xt < x) { xs = xs - accel; } if (y < yt) { ys = ys + accel; } if (yt < y) { ys = ys - accel; } a = x - xt; b = y - yt; h = Math.sqrt((a * a) + (b * b)); if (h < tolerance_radius) { xs = xs * friction2; ys = ys * friction2; } else { xs = xs * friction; ys = ys * friction; } } else { stopped = 1; if (/:left == 1) { xs = xs - accel; stopped = 0; } if (/:right == 1) { xs = xs + accel; stopped = 0; } if (/:up == 1) { ys = ys - accel; stopped = 0; } if (/:down == 1) { ys = ys + accel; stopped = 0; } if (stopped == 1) { xs = xs * 0.3; ys = ys * 0.3; } xs = xs * friction; ys = ys * friction; if (/:space == 1) { Set("/:fire", 1); } else { Set("/:fire", 0); } } x = x + xs; y = y + ys; if (x < 40) { x = 40; xs = -(xs / 2); } if ((/:max_x - 20) < x) { x = /:max_x - 20; xs = -(xs / 2); } if ((/:max_y - 20) < y) { y = /:max_y - 20; ys = -(ys / 2); } if (y < 20) { y = 20; ys = -(ys / 2); } this._x = x; this._y = y; hit = 0; hit = hit + alien_hit; alien_hit = 0; if (0 < hit) { shield = shield - hit; gotoAndPlay (4); } if ((/:shield_weapon == 1) and (1 < shield)) { detect.gotoAndPlay(2); shield = shield - /:shield_weapon_useage; if (1 >= shield) { Set("/:shield_weapon", 0); Set("/:fire", 0); _root.armoury.shield_sound.gotoAndPlay(5); } } if (0 >= shield) { Set("/:shield_weapon", 0); Set("/:fire", 0); _root.armoury.shield_sound.gotoAndPlay(5); gotoAndPlay (7); } percy = int((shield / max_shield) * 100); if (percy < 1) { percy = 1; } _root.panel.gotoAndStop(percy);
Symbol 149 MovieClip Frame 3
prevFrame(); play();
Symbol 149 MovieClip Frame 4
_root.shieldhit.start();
Symbol 149 MovieClip Frame 6
gotoAndPlay (2);
Symbol 149 MovieClip Frame 20
stop();
Symbol 151 Button
on (release) { Set("/:fire", 0); } on (press) { Set("/:fire", 1); }
Symbol 152 MovieClip Frame 1
startDrag (this, true);
Symbol 152 MovieClip Frame 3
prevFrame(); play();
Symbol 187 MovieClip Frame 10
stop();
Symbol 189 MovieClip Frame 1
_parent.bullets = _parent.bullets + 1; this_is = _parent.bullets;
Symbol 189 MovieClip Frame 2
if (eval ("_parent.bullet_on" add this_is) == 1) { if (eval ("_parent.bullet_type" add this_is) == 7) { Set("_parent.bullet_xs" add this_is, eval ("_parent.bullet_xs" add this_is) * 1.1); } Set("_parent.bullet_x" add this_is, eval ("_parent.bullet_x" add this_is) + eval ("_parent.bullet_xs" add this_is)); Set("_parent.bullet_y" add this_is, eval ("_parent.bullet_y" add this_is) + eval ("_parent.bullet_ys" add this_is)); } if (((/:max_x + 20) < eval ("_parent.bullet_x" add this_is)) or (eval ("_parent.bullet_x" add this_is) < -20)) { Set("_parent.bullet_on" add this_is, 0); Set("_parent.bullet_x" add this_is, -1000); Set("_parent.bullet_y" add this_is, -1000); gotoAndPlay (4); } this._x = eval ("_parent.bullet_x" add this_is); this._y = eval ("_parent.bullet_y" add this_is); bull.gotoAndStop(eval ("_parent.bullet_type" add this_is));
Symbol 189 MovieClip Frame 3
prevFrame(); play();
Symbol 189 MovieClip Frame 5
gotoAndPlay (2);
Symbol 195 MovieClip Frame 1
stop();
Symbol 195 MovieClip Frame 4
stop();
Symbol 195 MovieClip Frame 6
stop();
Symbol 196 MovieClip Frame 1
Set("/:fire", 0); Set("/:shield_weapon", 0); max_bullets = 9; i = 1; while (max_bullets >= i) { Set("bullet_on" add i, 0); Set("bullet_x" add i, -1000); Set("bullet_y" add i, -1000); Set("bullet_xs" add i, 0); Set("bullet_ys" add i, 0); Set("bullet_type" add i, 0); i++; } weapon_strength1 = 1; weapon_xs1 = 20; weapon_ys1 = 0; weapon_altx1 = 0; weapon_alty1 = 0; weapon_strength2 = 2; weapon_xs2 = 20; weapon_ys2 = 0; weapon_altx2 = 0; weapon_alty2 = 0; weapon_strength3 = 3; weapon_xs3 = 20; weapon_ys3 = 0; weapon_altx3 = 0; weapon_alty3 = 0; weapon_strength4 = 4; weapon_xs4 = 20; weapon_ys4 = 1.5; weapon_altx4 = 0; weapon_alty4 = 1; weapon_strength5 = 5; weapon_xs5 = 20; weapon_ys5 = 3; weapon_altx5 = 0; weapon_alty5 = 1; weapon_strength6 = 6; weapon_xs6 = 20; weapon_ys6 = 6; weapon_altx6 = 0; weapon_alty6 = 1; weapon_strength7 = 3; weapon_xs7 = 5; weapon_ys7 = 0; weapon_altx7 = 0; weapon_alty7 = 0;
Symbol 196 MovieClip Frame 2
a = 0; if (((/:fire == 1) and (0 < _root.ship.shield)) and (/:land_ship == 0)) { if (/:weapon_type != 8) { if (/:weapon_type == 1) { _root.weapon6.start(); } else if (/:weapon_type == 2) { _root.weapon5.start(); } else if (/:weapon_type == 3) { _root.weapon4.start(); } else if (/:weapon_type == 4) { _root.weapon3.start(); } else if (/:weapon_type == 5) { _root.weapon2.start(); } else if (/:weapon_type == 6) { _root.weapon1.start(); } else if (/:weapon_type == 7) { _root.weapon7.start(); } i = 1; while (max_bullets >= i) { if (a == 0) { if (eval ("bullet_on" add i) == 0) { a = i; Set("bullet_x" add a, _root.ship.x); Set("bullet_y" add a, _root.ship.y); Set("bullet_xs" add a, eval ("weapon_xs" add /:weapon_type)); Set("bullet_ys" add a, eval ("weapon_ys" add /:weapon_type)); Set("bullet_on" add a, 1); Set("bullet_type" add a, /:weapon_type); if (/:weapon_type == 7) { gotoAndPlay (8); } else { gotoAndPlay (4); } } } i++; } } else if (/:shield_weapon == 0) { if (1 < _root.ship.shield) { Set("/:shield_weapon", 1); shield_sound.gotoAndPlay(2); } } } if (/:fire == 0) { if (/:shield_weapon == 1) { shield_sound.gotoAndPlay(5); Set("/:shield_weapon", 0); } } if (eval ("weapon_altx" add /:weapon_type) == 1) { Set("weapon_xs" add /:weapon_type, -eval ("weapon_xs" add /:weapon_type)); } if (eval ("weapon_alty" add /:weapon_type) == 1) { Set("weapon_ys" add /:weapon_type, -eval ("weapon_ys" add /:weapon_type)); }
Symbol 196 MovieClip Frame 3
prevFrame(); play();
Symbol 196 MovieClip Frame 7
gotoAndPlay (2);
Symbol 196 MovieClip Frame 20
gotoAndPlay (2);
Symbol 202 MovieClip Frame 1
x = this._x; y = this._y; x1 = x; y1 = y; x2 = x; y2 = y; x3 = x; y3 = y; Set("/:trailor_damage", 2);
Symbol 202 MovieClip Frame 2
x = x1; x1 = x2; x2 = x3; x3 = _root.ship._x; y = y1; y1 = y2; y2 = y3; y3 = _root.ship._y; this._x = x - 70; this._y = y; if (0 >= _root.ship.shield) { gotoAndPlay (4); } trail.gotoAndStop(/:rocks_this_level + 1);
Symbol 202 MovieClip Frame 3
prevFrame(); play();
Symbol 202 MovieClip Frame 15
stop();
Symbol 204 MovieClip Frame 1
if (/:level == 1) { Set("/:fire_accuracy", 300); Set("/:powerup_frequency", 500); Set("/:rock_frequency", 100); Set("/:formations", 2); Set("/:formation_limit", 2); Set("/:ship_limit", 2); Set("/:density", 4); Set("/:linear_speed", 2); Set("/:alien_weapon_speed", 15); Set("/:overall_likely_to_fire", 50); Set("/:crazy_speed", 1); Set("/:crazy_change", 20); Set("/:crazy_friction", 0.8); Set("/:crazy_length", 300); Set("/:crazy_percentage_follow", 10); Set("/:crazy_start", 1); Set("/:crazy_boundry", /:max_x / 2); Set("/:child_speed", 5); Set("/:child_friction", 0.8); Set("/:mothership_surpression_percentage", 50); Set("/:mother_speed", 1); Set("/:mother_friction", 0.8); Set("/:mother_change", 50); Set("/:mother_length", 500); Set("/:comet_speed", 5); Set("/:comet_weight", 0); Set("/:comet_length", 10); Set("/:jane_speed", 2); Set("/:jane_change", 10); Set("/:jane_friction", 0.3); Set("/:jane_friction2", 0.99); Set("/:jane_wibble_frequency", 20); Set("/:jane_wibble_length", 10); Set("/:jane_length", 300); Set("/:jane_percentage_follow", 10); Set("/:jane_start", 3); Set("/:jane_wibble_change", 5); Set("/:peter_start", 1); Set("/:peter_surpress_percentage", 75); Set("/:peter_speed", 1); Set("/:peter_length", 300); Set("/:peter_change", 20); } else if (/:level == 2) { Set("/:fire_accuracy", 300); Set("/:powerup_frequency", 400); Set("/:rock_frequency", 100); Set("/:formations", 3); Set("/:formation_limit", 3); Set("/:ship_limit", 3); Set("/:density", 4); Set("/:linear_speed", 3); Set("/:alien_weapon_speed", 15); Set("/:overall_likely_to_fire", 200); Set("/:crazy_speed", 1); Set("/:crazy_change", 50); Set("/:crazy_friction", 0.75); Set("/:crazy_length", 100); Set("/:crazy_percentage_follow", 0); Set("/:crazy_start", 1); Set("/:crazy_boundry", /:max_x / 2); Set("/:child_speed", 5); Set("/:child_friction", 0.8); Set("/:mothership_surpression_percentage", 50); Set("/:mother_speed", 1); Set("/:mother_friction", 0.8); Set("/:mother_change", 50); Set("/:mother_length", 500); Set("/:comet_speed", 5); Set("/:comet_weight", 0); Set("/:comet_length", 10); Set("/:jane_speed", 2); Set("/:jane_change", 10); Set("/:jane_friction", 0.3); Set("/:jane_friction2", 0.99); Set("/:jane_wibble_frequency", 20); Set("/:jane_wibble_length", 10); Set("/:jane_length", 300); Set("/:jane_percentage_follow", 10); Set("/:jane_start", 3); Set("/:jane_wibble_change", 5); Set("/:peter_start", 1); Set("/:peter_surpress_percentage", 75); Set("/:peter_speed", 1); Set("/:peter_length", 300); Set("/:peter_change", 20); } else if (/:level == 3) { Set("/:fire_accuracy", 300); Set("/:powerup_frequency", 400); Set("/:rock_frequency", 100); Set("/:formations", 3); Set("/:formation_limit", 3); Set("/:ship_limit", 4); Set("/:density", 5); Set("/:linear_speed", 5); Set("/:alien_weapon_speed", 13); Set("/:overall_likely_to_fire", 175); Set("/:crazy_speed", 1); Set("/:crazy_change", 30); Set("/:crazy_friction", 0.8); Set("/:crazy_length", 200); Set("/:crazy_percentage_follow", 0); Set("/:crazy_start", 1); Set("/:child_speed", 5); Set("/:crazy_boundry", /:max_x / 2); Set("/:child_friction", 0.8); Set("/:mother_speed", 1); Set("/:mother_friction", 0.8); Set("/:mothership_surpression_percentage", 50); Set("/:mother_change", 50); Set("/:mother_length", 500); Set("/:comet_speed", 5); Set("/:comet_weight", 0); Set("/:comet_length", 10); Set("/:jane_speed", 2); Set("/:jane_change", 10); Set("/:jane_friction", 0.3); Set("/:jane_friction2", 0.99); Set("/:jane_wibble_frequency", 20); Set("/:jane_wibble_length", 10); Set("/:jane_length", 300); Set("/:jane_percentage_follow", 10); Set("/:jane_start", 3); Set("/:jane_wibble_change", 5); Set("/:peter_start", 1); Set("/:peter_surpress_percentage", 75); Set("/:peter_speed", 1); Set("/:peter_length", 300); Set("/:peter_change", 20); } else if (/:level == 4) { Set("/:fire_accuracy", 300); Set("/:powerup_frequency", 300); Set("/:rock_frequency", 100); Set("/:formations", 4); Set("/:formation_limit", 4); Set("/:ship_limit", 4); Set("/:density", 4); Set("/:linear_speed", 6); Set("/:alien_weapon_speed", 12); Set("/:overall_likely_to_fire", 150); Set("/:crazy_speed", 1); Set("/:crazy_change", 20); Set("/:crazy_friction", 0.8); Set("/:crazy_length", 200); Set("/:crazy_percentage_follow", 30); Set("/:crazy_start", 1); Set("/:crazy_boundry", /:max_x / 2); Set("/:child_speed", 5); Set("/:child_friction", 0.8); Set("/:mothership_surpression_percentage", 50); Set("/:mother_speed", 1); Set("/:mother_friction", 0.8); Set("/:mother_change", 50); Set("/:mother_length", 500); Set("/:comet_speed", 2); Set("/:comet_weight", 0); Set("/:comet_length", 5); Set("/:jane_speed", 2); Set("/:jane_change", 10); Set("/:jane_friction", 0.3); Set("/:jane_friction2", 0.99); Set("/:jane_wibble_frequency", 20); Set("/:jane_wibble_length", 10); Set("/:jane_length", 300); Set("/:jane_percentage_follow", 10); Set("/:jane_start", 3); Set("/:jane_wibble_change", 5); Set("/:peter_start", 1); Set("/:peter_surpress_percentage", 75); Set("/:peter_speed", 1); Set("/:peter_length", 300); Set("/:peter_change", 20); } else if (/:level == 5) { Set("/:fire_accuracy", 250); Set("/:powerup_frequency", 300); Set("/:rock_frequency", 100); Set("/:formations", 4); Set("/:formation_limit", 5); Set("/:ship_limit", 4); Set("/:density", 4); Set("/:linear_speed", 7); Set("/:alien_weapon_speed", 11); Set("/:overall_likely_to_fire", 125); Set("/:crazy_speed", 1); Set("/:crazy_change", 100); Set("/:crazy_friction", 0.8); Set("/:crazy_length", 100); Set("/:crazy_percentage_follow", 40); Set("/:crazy_start", 1); Set("/:crazy_boundry", /:max_x / 2); Set("/:child_speed", 5); Set("/:child_friction", 0.8); Set("/:mother_speed", 1); Set("/:mother_friction", 0.7); Set("/:mothership_surpression_percentage", 50); Set("/:mother_change", 50); Set("/:mother_length", 200); Set("/:comet_speed", 3); Set("/:comet_weight", 0); Set("/:comet_length", 5); Set("/:jane_speed", 2); Set("/:jane_change", 10); Set("/:jane_friction", 0.3); Set("/:jane_friction2", 0.99); Set("/:jane_wibble_frequency", 20); Set("/:jane_wibble_length", 10); Set("/:jane_length", 300); Set("/:jane_percentage_follow", 10); Set("/:jane_start", 3); Set("/:jane_wibble_change", 5); Set("/:peter_start", 3); Set("/:peter_surpress_percentage", 75); Set("/:peter_speed", 2); Set("/:peter_length", 300); Set("/:peter_change", 20); } else if (/:level == 6) { Set("/:fire_accuracy", 200); Set("/:powerup_frequency", 250); Set("/:rock_frequency", 100); Set("/:formations", 4); Set("/:formation_limit", 6); Set("/:ship_limit", 4); Set("/:density", 5); Set("/:linear_speed", 8); Set("/:alien_weapon_speed", 10); Set("/:overall_likely_to_fire", 100); Set("/:crazy_speed", 1); Set("/:crazy_change", 5); Set("/:crazy_friction", 0.8); Set("/:crazy_length", 300); Set("/:crazy_percentage_follow", 60); Set("/:crazy_start", 1); Set("/:crazy_boundry", /:max_x / 3); Set("/:child_speed", 5); Set("/:child_friction", 0.8); Set("/:mother_speed", 2); Set("/:mother_friction", 0.65); Set("/:mothership_surpression_percentage", 50); Set("/:mother_change", 30); Set("/:mother_length", 200); Set("/:comet_speed", 4); Set("/:comet_weight", 2); Set("/:comet_length", 5); Set("/:jane_speed", 2); Set("/:jane_change", 10); Set("/:jane_friction", 0.3); Set("/:jane_friction2", 0.99); Set("/:jane_wibble_frequency", 20); Set("/:jane_wibble_length", 10); Set("/:jane_length", 300); Set("/:jane_percentage_follow", 10); Set("/:jane_start", 3); Set("/:jane_wibble_change", 5); Set("/:peter_surpress_percentage", 75); Set("/:peter_speed", 2); Set("/:peter_length", 300); Set("/:peter_change", 20); } else if (/:level == 7) { Set("/:fire_accuracy", 150); Set("/:powerup_frequency", 200); Set("/:rock_frequency", 100); Set("/:formations", 4); Set("/:formation_limit", 7); Set("/:ship_limit", 4); Set("/:density", 5); Set("/:linear_speed", 9); Set("/:alien_weapon_speed", 10); Set("/:overall_likely_to_fire", 75); Set("/:crazy_speed", 1); Set("/:crazy_change", 15); Set("/:crazy_friction", 0.8); Set("/:crazy_length", 200); Set("/:crazy_percentage_follow", 40); Set("/:crazy_start", 2); Set("/:crazy_boundry", /:max_x / 3); Set("/:child_speed", 5); Set("/:child_friction", 0.9); Set("/:mother_speed", 3); Set("/:mother_friction", 0.6); Set("/:mothership_surpression_percentage", 30); Set("/:mother_change", 5); Set("/:mother_length", 200); Set("/:comet_speed", 5); Set("/:comet_weight", 2); Set("/:comet_length", 5); Set("/:jane_speed", 1.5); Set("/:jane_change", 10); Set("/:jane_friction", 0.3); Set("/:jane_friction2", 0.99); Set("/:jane_wibble_frequency", 20); Set("/:jane_wibble_length", 10); Set("/:jane_length", 300); Set("/:jane_percentage_follow", 10); Set("/:jane_start", 3); Set("/:jane_wibble_change", 5); Set("/:peter_start", 3); Set("/:peter_surpress_percentage", 75); Set("/:peter_speed", 2); Set("/:peter_length", 300); Set("/:peter_change", 20); } else if (/:level == 8) { Set("/:fire_accuracy", 100); Set("/:powerup_frequency", 300); Set("/:rock_frequency", 100); Set("/:formations", 5); Set("/:formation_limit", 7); Set("/:ship_limit", 4); Set("/:density", 4); Set("/:linear_speed", 10); Set("/:alien_weapon_speed", 10); Set("/:overall_likely_to_fire", 25); Set("/:crazy_speed", 1.3); Set("/:crazy_change", 20); Set("/:crazy_friction", 0.8); Set("/:crazy_length", 200); Set("/:crazy_percentage_follow", 50); Set("/:crazy_start", 3); Set("/:crazy_boundry", /:max_x / 3); Set("/:child_speed", 6); Set("/:child_friction", 0.9); Set("/:mother_speed", 4); Set("/:mother_friction", 0.6); Set("/:mothership_surpression_percentage", 30); Set("/:mother_change", 20); Set("/:mother_length", 200); Set("/:comet_speed", 6); Set("/:comet_weight", 2); Set("/:comet_length", 5); Set("/:jane_speed", 1.7); Set("/:jane_change", 10); Set("/:jane_friction", 0.3); Set("/:jane_friction2", 0.99); Set("/:jane_wibble_frequency", 20); Set("/:jane_wibble_length", 10); Set("/:jane_length", 300); Set("/:jane_percentage_follow", 10); Set("/:jane_start", 3); Set("/:jane_wibble_change", 5); Set("/:peter_start", 3); Set("/:peter_surpress_percentage", 75); Set("/:peter_speed", 2); Set("/:peter_length", 300); Set("/:peter_change", 20); } else if (/:level == 9) { Set("/:fire_accuracy", 20); Set("/:powerup_frequency", 300); Set("/:rock_frequency", 100); Set("/:formations", 5); Set("/:formation_limit", 7); Set("/:ship_limit", 4); Set("/:density", 4); Set("/:linear_speed", 10); Set("/:alien_weapon_speed", 10); Set("/:overall_likely_to_fire", 25); Set("/:crazy_speed", 1.3); Set("/:crazy_change", 20); Set("/:crazy_friction", 0.8); Set("/:crazy_length", 200); Set("/:crazy_percentage_follow", 50); Set("/:crazy_start", 3); Set("/:crazy_boundry", /:max_x / 3); Set("/:child_speed", 7); Set("/:child_friction", 0.9); Set("/:mother_speed", 4); Set("/:mother_friction", 0.6); Set("/:mothership_surpression_percentage", 30); Set("/:mother_change", 20); Set("/:mother_length", 200); Set("/:comet_speed", 6); Set("/:comet_weight", 2); Set("/:comet_length", 5); Set("/:jane_speed", 1.9); Set("/:jane_change", 10); Set("/:jane_friction", 0.3); Set("/:jane_friction2", 0.99); Set("/:jane_wibble_frequency", 20); Set("/:jane_wibble_length", 10); Set("/:jane_length", 300); Set("/:jane_percentage_follow", 10); Set("/:jane_start", 3); Set("/:jane_wibble_change", 5); Set("/:peter_start", 3); Set("/:peter_surpress_percentage", 75); Set("/:peter_speed", 2); Set("/:peter_length", 300); Set("/:peter_change", 20); } else if (/:level == 10) { Set("/:fire_accuracy", 0); Set("/:powerup_frequency", 300); Set("/:rock_frequency", 100); Set("/:formations", 7); Set("/:formation_limit", 7); Set("/:ship_limit", 4); Set("/:density", 4); Set("/:linear_speed", 10); Set("/:alien_weapon_speed", 10); Set("/:overall_likely_to_fire", 25); Set("/:crazy_speed", 1.3); Set("/:crazy_change", 20); Set("/:crazy_friction", 0.8); Set("/:crazy_length", 200); Set("/:crazy_percentage_follow", 50); Set("/:crazy_start", 3); Set("/:crazy_boundry", /:max_x / 3); Set("/:child_speed", 7); Set("/:child_friction", 0.9); Set("/:mother_speed", 4); Set("/:mother_friction", 0.6); Set("/:mothership_surpression_percentage", 30); Set("/:mother_change", 20); Set("/:mother_length", 200); Set("/:comet_speed", 6); Set("/:comet_weight", 2); Set("/:comet_length", 5); Set("/:jane_speed", 2); Set("/:jane_change", 10); Set("/:jane_friction", 0.3); Set("/:jane_friction2", 0.99); Set("/:jane_wibble_frequency", 20); Set("/:jane_wibble_length", 10); Set("/:jane_length", 300); Set("/:jane_percentage_follow", 10); Set("/:jane_start", 3); Set("/:jane_wibble_change", 5); Set("/:peter_start", 3); Set("/:peter_surpress_percentage", 75); Set("/:peter_speed", 2); Set("/:peter_length", 300); Set("/:peter_change", 20); }
Symbol 207 Button
on (keyPress "1") { if (/:weapon_got_1 == 1) { Set("/:weapon_type", 1); Set("/:shield_weapon", 0); _root.click.start(); if (/:shield_weapon == 1) { _root.armoury.shield_sound.gotoAndPlay(5); } } else { _root.bad_buy.start(); } } on (keyPress "2") { if (/:weapon_got_2 == 1) { Set("/:weapon_type", 2); Set("/:shield_weapon", 0); _root.click.start(); if (/:shield_weapon == 1) { _root.armoury.shield_sound.gotoAndPlay(5); } } else { _root.bad_buy.start(); } } on (keyPress "3") { if (/:weapon_got_3 == 1) { Set("/:weapon_type", 3); Set("/:shield_weapon", 0); _root.click.start(); if (/:shield_weapon == 1) { _root.armoury.shield_sound.gotoAndPlay(5); } } else { _root.bad_buy.start(); } } on (keyPress "4") { if (/:weapon_got_4 == 1) { Set("/:weapon_type", 4); Set("/:shield_weapon", 0); _root.click.start(); if (/:shield_weapon == 1) { _root.armoury.shield_sound.gotoAndPlay(5); } } else { _root.bad_buy.start(); } } on (keyPress "5") { if (/:weapon_got_5 == 1) { Set("/:weapon_type", 5); Set("/:shield_weapon", 0); _root.click.start(); if (/:shield_weapon == 1) { _root.armoury.shield_sound.gotoAndPlay(5); } } else { _root.bad_buy.start(); } } on (keyPress "6") { if (/:weapon_got_6 == 1) { Set("/:weapon_type", 6); Set("/:shield_weapon", 0); _root.click.start(); if (/:shield_weapon == 1) { _root.armoury.shield_sound.gotoAndPlay(5); } } else { _root.bad_buy.start(); } } on (keyPress "7") { if (/:weapon_got_7 == 1) { Set("/:weapon_type", 7); Set("/:shield_weapon", 0); _root.click.start(); if (/:shield_weapon == 1) { _root.armoury.shield_sound.gotoAndPlay(5); } } else { _root.bad_buy.start(); } } on (keyPress "8") { if (/:weapon_got_8 == 1) { Set("/:weapon_type", 8); _root.click.start(); } else { _root.bad_buy.start(); } } on (keyPress "c") { if (/:controls != "keyboard") { Set("/:controls", "keyboard"); } else { Set("/:controls", "mouse"); } } on (keyPress "e") { Set("/:cheat", 1); } on (keyPress "r") { if (/:cheat == 1) { Set("/:cheat", 2); } } on (keyPress "h") { if (cheat == 2) { cheat = 3; Set("/:weapon_got_2", 1); Set("/:weapon_got_3", 1); Set("/:weapon_got_4", 1); Set("/:weapon_got_5", 1); Set("/:weapon_got_6", 1); Set("/:weapon_got_7", 1); Set("/:weapon_got_8", 1); Set("/:ship_type", 6); } } on (keyPress ".") { if (cheat == 3) { if (/:level == 9) { gotoAndPlay (330); } else { gotoAndPlay (9); } } } on (keyPress ",") { if (cheat == 3) { Set("/:level", /:level - 2); if (/:level < 0) { Set("/:level", 0); } gotoAndPlay (9); } }
Symbol 217 MovieClip Frame 2
if (/:shield_weapon == 0) { prevFrame(); play(); }
Symbol 251 MovieClip Frame 1
x = /:max_x + 40; y = random(/:max_y - 80) + 40; rock_type = random(20) + 1; rock.graphic.gotoAndStop(rock_type); this._x = x; this._y = y; rock_on = 0; xs = -((random(5) + /:level) + 1);
Symbol 251 MovieClip Frame 2
if (rock_on == 0) { if (random(/:rock_frequency) == 1) { rock_on = 1; } } else { x = x + xs; if (x < -40) { gotoAndPlay (4); } if (this.hitTest(_root.ship.detect) or this.hitTest(_root.trailor)) { Set("/:cash", /:cash + 1000); _root.pickup.start(); Set("/:total_rocks", /:total_rocks + 1); Set("/:rocks_this_level", /:rocks_this_level + 1); Set("/:rock_" add rock_type, eval ("/:rock_" add rock_type) + 1); gotoAndPlay (4); } } this._x = x; this._y = y;
Symbol 251 MovieClip Frame 3
prevFrame(); play();
Symbol 252 MovieClip Frame 1
stop();
Symbol 253 MovieClip Frame 1
x = /:max_x + 40; y = random(/:max_y - 80) + 40; powerup_type = random(2) + 1; graphic.gotoAndStop(powerup_type); this._x = x; this._y = y; powerup_on = 0; xs = -(random(5) + 5);
Symbol 253 MovieClip Frame 2
if (powerup_on == 0) { if (random(/:powerup_frequency) == 1) { powerup_on = 1; } } else { x = x + xs; if (x < -40) { gotoAndPlay (4); } if (this.hitTest(_root.ship.detect) or this.hitTest(_root.trailor)) { _root.pickup.start(); if (powerup_type == 1) { _root.ship.shield = _root.ship.shield + 10; } else { _root.ship.shield = _root.ship.shield + 25; } if (_root.ship.max_shield < _root.ship.shield) { _root.ship.shield = _root.ship.max_shield; } gotoAndPlay (4); } } this._x = x; this._y = y;
Symbol 253 MovieClip Frame 3
prevFrame(); play();
Symbol 267 MovieClip Frame 2
if (random(/:alien_anim) != 1) { prevFrame(); play(); }
Symbol 267 MovieClip Frame 11
if (random(/:alien_anim) != 1) { prevFrame(); play(); }
Symbol 270 MovieClip Frame 2
if (random(/:alien_anim) != 1) { prevFrame(); play(); }
Symbol 270 MovieClip Frame 11
if (random(/:alien_anim) != 1) { prevFrame(); play(); }
Symbol 273 MovieClip Frame 12
stop(); _parent._parent._parent.ships_finished = _parent._parent._parent.ships_finished + 1;
Symbol 274 MovieClip Frame 1
gotoAndStop(eval ("_parent._parent.ship_type" add _parent.this_is)); _parent.hit_points = 1; _parent.likely_to_fire = 200; _parent.weapon_type = 2; _parent.score_worth = 100;
Symbol 274 MovieClip Frame 2
_parent.hit_points = 3; _parent.likely_to_fire = 100; _parent.weapon_type = 2; _parent.score_worth = 200;
Symbol 274 MovieClip Frame 3
_parent.hit_points = 2; _parent.likely_to_fire = 200; _parent.weapon_type = 2; _parent.score_worth = 300;
Symbol 274 MovieClip Frame 4
_parent.hit_points = 5; _parent.likely_to_fire = 20; _parent.weapon_type = 2; _parent.score_worth = 400;
Symbol 274 MovieClip Frame 8
_parent.hit_points = 50; _parent.likely_to_fire = 150; _parent.weapon_type = 3; _parent.score_worth = 2000;
Symbol 274 MovieClip Frame 9
_parent.hit_points = 5; _parent.likely_to_fire = 10; _parent.weapon_type = 2; _parent.score_worth = 500;
Symbol 274 MovieClip Frame 10
_parent.hit_points = 5; _parent.likely_to_fire = 0; _parent.weapon_type = 0; _parent.score_worth = 500;
Symbol 274 MovieClip Frame 11
_parent.hit_points = 20; _parent.likely_to_fire = 50; _parent.weapon_type = 1; _parent.score_worth = 2000;
Symbol 274 MovieClip Frame 12
_parent.hit_points = 10; _parent.likely_to_fire = 50; _parent.weapon_type = 4; _parent.score_worth = 500;
Symbol 274 MovieClip Frame 13
_parent.hit_points = 2; _parent.likely_to_fire = 0; _parent.weapon_type = 0; _parent.score_worth = 500;
Symbol 274 MovieClip Frame 14
_parent.hit_points = 2; _parent.likely_to_fire = 0; _parent.weapon_type = 0; _parent.score_worth = 500;
Symbol 275 MovieClip Frame 1
_parent.ships = _parent.ships + 1; this_is = _parent.ships; count = 0;
Symbol 275 MovieClip Frame 2
if (0 < hit_points) { if (_parent.formation_type == 1) { gotoAndPlay (7); } else if (_parent.formation_type == 2) { gotoAndPlay (9); } else if (_parent.formation_type == 3) { gotoAndPlay (11); } else if (_parent.formation_type == 4) { gotoAndPlay (13); } else if (_parent.formation_type == 5) { gotoAndPlay (15); } else if (_parent.formation_type == 6) { gotoAndPlay (17); } else if (_parent.formation_type == 7) { gotoAndPlay (19); } } control.play();
Symbol 275 MovieClip Frame 3
prevFrame(); play();
Symbol 275 MovieClip Frame 5
gotoAndPlay (2);
Symbol 275 MovieClip Frame 7
count = count + 1; hit = 0; i = 1; while (i < _root.armoury.max_bullets) { if (this.hitTest(eval ("_root.armoury.bullet" add i))) { dib = eval ("_root.armoury.bullet_type" add i); hit = hit + eval ("_root.armoury.weapon_strength" add dib); if (dib < 7) { Set("_root.armoury.bullet_on" add i, 0); Set("_root.armoury.bullet_x" add i, -1000); Set("_root.armoury.bullet_y" add i, -1000); } } i++; } if (this.hitTest(_root.ship.detect)) { if (/:shield_weapon == 1) { hit = hit + /:shield_weapon_damage; } else { if (hit_points >= _root.ship.shield) { hit = hit + _root.ship.shield; _root.ship.alien_hit = _root.ship.shield; } else { hit = hit + _root.ship.shield; _root.ship.alien_hit = hit_points; } _root.ship.alien_hit = _root.ship.alien_hit + weapon_strength; } } if (this.hitTest(_root.trailor.detect)) { hit = hit + /:trailor_damage; } if ((0 < hit) or (/:level_length < /:level_counter)) { hit_points = hit_points - hit; if ((hit_points < 1) or (/:level_length < /:level_counter)) { if ((_parent.formation_type == 6) and (this_is != 1)) { ship_graphics.gotoAndStop(50); if (/:level_counter < /:level_length) { Set("/:score", /:score + score_worth); smee = random(3); if (smee == 0) { _root.explosion1.start(); } else if (smee == 1) { _root.explosion2.start(); } else if (smee == 2) { _root.explosion3.start(); } } gotoAndPlay (25); } else { if ((_parent.formation_type == 6) and (this_is == 1)) { _parent.mother_dead = 1; } ship_graphics.gotoAndStop(50); if (/:level_counter < /:level_length) { Set("/:score", /:score + score_worth); smee = random(3); if (smee == 0) { _root.explosion1.start(); } else if (smee == 1) { _root.explosion2.start(); } else if (smee == 2) { _root.explosion3.start(); } } stop(); } } else { gotoAndPlay (4); } } if (likely_to_fire != 0) { if (random(likely_to_fire + /:overall_likely_to_fire) == 1) { Set("/:alien_weapon_type", weapon_type); Set("/:alien_fire", 1); Set("/:alien_ship_x", this._x); Set("/:alien_ship_y", this._y); } } marker = this_is * _parent.spacing; this._x = eval ("_parent.queue_x_" add marker); this._y = eval ("_parent.queue_y_" add marker); if ((this._x == _parent.finish_x) and (this._y == _parent.finish_y)) { _parent.ships_finished = _parent.ships_finished + 1; stop(); }
Symbol 275 MovieClip Frame 8
prevFrame(); play();
Symbol 275 MovieClip Frame 9
count = count + 1; hit = 0; i = 1; while (i < _root.armoury.max_bullets) { if (this.hitTest(eval ("_root.armoury.bullet" add i))) { dib = eval ("_root.armoury.bullet_type" add i); hit = hit + eval ("_root.armoury.weapon_strength" add dib); if (dib < 7) { Set("_root.armoury.bullet_on" add i, 0); Set("_root.armoury.bullet_x" add i, -1000); Set("_root.armoury.bullet_y" add i, -1000); } } i++; } if (this.hitTest(_root.ship.detect)) { if (/:shield_weapon == 1) { hit = hit + /:shield_weapon_damage; } else { if (hit_points >= _root.ship.shield) { hit = hit + _root.ship.shield; _root.ship.alien_hit = _root.ship.shield; } else { hit = hit + _root.ship.shield; _root.ship.alien_hit = hit_points; } _root.ship.alien_hit = _root.ship.alien_hit + weapon_strength; } } if (this.hitTest(_root.trailor.detect)) { hit = hit + /:trailor_damage; } if ((0 < hit) or (/:level_length < /:level_counter)) { hit_points = hit_points - hit; if ((hit_points < 1) or (/:level_length < /:level_counter)) { if ((_parent.formation_type == 6) and (this_is != 1)) { ship_graphics.gotoAndStop(50); if (/:level_counter < /:level_length) { Set("/:score", /:score + score_worth); smee = random(3); if (smee == 0) { _root.explosion1.start(); } else if (smee == 1) { _root.explosion2.start(); } else if (smee == 2) { _root.explosion3.start(); } } gotoAndPlay (25); } else { if ((_parent.formation_type == 6) and (this_is == 1)) { _parent.mother_dead = 1; } ship_graphics.gotoAndStop(50); if (/:level_counter < /:level_length) { Set("/:score", /:score + score_worth); smee = random(3); if (smee == 0) { _root.explosion1.start(); } else if (smee == 1) { _root.explosion2.start(); } else if (smee == 2) { _root.explosion3.start(); } } stop(); } } else { gotoAndPlay (4); } } if (likely_to_fire != 0) { if (random(likely_to_fire + /:overall_likely_to_fire) == 1) { Set("/:alien_weapon_type", weapon_type); Set("/:alien_fire", 1); Set("/:alien_ship_x", this._x); Set("/:alien_ship_y", this._y); } } Set("_parent.ship_x" add this_is, eval ("_parent.ship_x" add this_is) + eval ("_parent.ship_xs" add this_is)); Set("_parent.ship_y" add this_is, eval ("_parent.ship_y" add this_is) + eval ("_parent.ship_ys" add this_is)); this._x = eval ("_parent.ship_x" add this_is); this._y = eval ("_parent.ship_y" add this_is); if (eval ("_parent.ship_x" add this_is) < -40) { _parent.ships_finished = _parent.ships_finished + 1; stop(); }
Symbol 275 MovieClip Frame 10
prevFrame(); play();
Symbol 275 MovieClip Frame 11
count = count + 1; hit = 0; i = 1; while (i < _root.armoury.max_bullets) { if (this.hitTest(eval ("_root.armoury.bullet" add i))) { dib = eval ("_root.armoury.bullet_type" add i); hit = hit + eval ("_root.armoury.weapon_strength" add dib); if (dib < 7) { Set("_root.armoury.bullet_on" add i, 0); Set("_root.armoury.bullet_x" add i, -1000); Set("_root.armoury.bullet_y" add i, -1000); } } i++; } if (this.hitTest(_root.ship.detect)) { if (/:shield_weapon == 1) { hit = hit + /:shield_weapon_damage; } else { if (hit_points >= _root.ship.shield) { hit = hit + _root.ship.shield; _root.ship.alien_hit = _root.ship.shield; } else { hit = hit + _root.ship.shield; _root.ship.alien_hit = hit_points; } _root.ship.alien_hit = _root.ship.alien_hit + weapon_strength; } } if (this.hitTest(_root.trailor.detect)) { hit = hit + /:trailor_damage; } if ((0 < hit) or (/:level_length < /:level_counter)) { hit_points = hit_points - hit; if ((hit_points < 1) or (/:level_length < /:level_counter)) { if ((_parent.formation_type == 6) and (this_is != 1)) { ship_graphics.gotoAndStop(50); if (/:level_counter < /:level_length) { Set("/:score", /:score + score_worth); smee = random(3); if (smee == 0) { _root.explosion1.start(); } else if (smee == 1) { _root.explosion2.start(); } else if (smee == 2) { _root.explosion3.start(); } } gotoAndPlay (25); } else { if ((_parent.formation_type == 6) and (this_is == 1)) { _parent.mother_dead = 1; } ship_graphics.gotoAndStop(50); if (/:level_counter < /:level_length) { Set("/:score", /:score + score_worth); smee = random(3); if (smee == 0) { _root.explosion1.start(); } else if (smee == 1) { _root.explosion2.start(); } else if (smee == 2) { _root.explosion3.start(); } } stop(); } } else { gotoAndPlay (4); } } if (likely_to_fire != 0) { if (random(likely_to_fire + /:overall_likely_to_fire) == 1) { Set("/:alien_weapon_type", weapon_type); Set("/:alien_fire", 1); Set("/:alien_ship_x", this._x); Set("/:alien_ship_y", this._y); } } Set("_parent.ship_speed" add this_is, (random(/:crazy_speed * 100) / 100) + 1); count = count + 1; if (/:crazy_length < count) { Set("_parent.ship_xt" add this_is, -1000); if (eval ("_parent.ship_x" add this_is) < -100) { _parent.ships_finished = _parent.ships_finished + 1; stop(); } } if (random(/:crazy_change) == 1) { if (/:crazy_percentage_follow < random(100)) { Set("_parent.ship_xt" add this_is, (random((/:max_x - 40) - /:crazy_boundry) + 20) + /:crazy_boundry); Set("_parent.ship_yt" add this_is, random(/:max_y - 40) + 20); } else { Set("_parent.ship_xt" add this_is, _root.ship.x); Set("_parent.ship_yt" add this_is, _root.ship.y); } } if (eval ("_parent.ship_xt" add this_is) < eval ("_parent.ship_x" add this_is)) { Set("_parent.ship_xs" add this_is, eval ("_parent.ship_xs" add this_is) - eval ("_parent.ship_speed" add this_is)); } else { Set("_parent.ship_xs" add this_is, eval ("_parent.ship_xs" add this_is) + eval ("_parent.ship_speed" add this_is)); } if (eval ("_parent.ship_yt" add this_is) < eval ("_parent.ship_y" add this_is)) { Set("_parent.ship_ys" add this_is, eval ("_parent.ship_ys" add this_is) - eval ("_parent.ship_speed" add this_is)); } else { Set("_parent.ship_ys" add this_is, eval ("_parent.ship_ys" add this_is) + eval ("_parent.ship_speed" add this_is)); } Set("_parent.ship_xs" add this_is, eval ("_parent.ship_xs" add this_is) * /:crazy_friction); Set("_parent.ship_ys" add this_is, eval ("_parent.ship_ys" add this_is) * /:crazy_friction); Set("_parent.ship_x" add this_is, eval ("_parent.ship_x" add this_is) + eval ("_parent.ship_xs" add this_is)); Set("_parent.ship_y" add this_is, eval ("_parent.ship_y" add this_is) + eval ("_parent.ship_ys" add this_is)); this._x = eval ("_parent.ship_x" add this_is); this._y = eval ("_parent.ship_y" add this_is);
Symbol 275 MovieClip Frame 12
prevFrame(); play();
Symbol 275 MovieClip Frame 13
count = count + 1; hit = 0; i = 1; while (i < _root.armoury.max_bullets) { if (ship_graphics.detect.hitTest(eval ("_root.armoury.bullet" add i))) { dib = eval ("_root.armoury.bullet_type" add i); hit = hit + eval ("_root.armoury.weapon_strength" add dib); if (dib < 7) { Set("_root.armoury.bullet_on" add i, 0); Set("_root.armoury.bullet_x" add i, -1000); Set("_root.armoury.bullet_y" add i, -1000); } } i++; } if (ship_graphics.detect.hitTest(_root.ship.detect)) { if (/:shield_weapon == 1) { hit = hit + /:shield_weapon_damage; } else { if (hit_points >= _root.ship.shield) { hit = hit + _root.ship.shield; _root.ship.alien_hit = _root.ship.shield; } else { hit = hit + _root.ship.shield; _root.ship.alien_hit = hit_points; } _root.ship.alien_hit = _root.ship.alien_hit + weapon_strength; } } if (ship_graphics.detect.hitTest(_root.trailor.detect)) { hit = hit + /:trailor_damage; } if ((0 < hit) or (/:level_length < /:level_counter)) { hit_points = hit_points - hit; if ((hit_points < 1) or (/:level_length < /:level_counter)) { if ((_parent.formation_type == 6) and (this_is != 1)) { ship_graphics.gotoAndStop(50); if (/:level_counter < /:level_length) { Set("/:score", /:score + score_worth); smee = random(3); if (smee == 0) { _root.explosion1.start(); } else if (smee == 1) { _root.explosion2.start(); } else if (smee == 2) { _root.explosion3.start(); } } gotoAndPlay (25); } else { if ((_parent.formation_type == 6) and (this_is == 1)) { _parent.mother_dead = 1; } ship_graphics.gotoAndStop(50); if (/:level_counter < /:level_length) { Set("/:score", /:score + score_worth); smee = random(3); if (smee == 0) { _root.explosion1.start(); } else if (smee == 1) { _root.explosion2.start(); } else if (smee == 2) { _root.explosion3.start(); } } stop(); } } else { gotoAndPlay (4); } } if (likely_to_fire != 0) { if (random(likely_to_fire + /:overall_likely_to_fire) == 1) { Set("/:alien_weapon_type", weapon_type); Set("/:alien_fire", 1); Set("/:alien_ship_x", this._x); Set("/:alien_ship_y", this._y); } } Set("_parent.ship_x" add this_is, eval ("_parent.ship_x" add this_is) + eval ("_parent.ship_xs" add this_is)); Set("_parent.ship_y" add this_is, eval ("_parent.ship_y" add this_is) + eval ("_parent.ship_ys" add this_is)); this._x = eval ("_parent.ship_x" add this_is); this._y = eval ("_parent.ship_y" add this_is); if ((this._x < -30) or ((/:max_y + 30) < this_y)) { if (_parent.comets_finish == 1) { _parent.ships_finished = _parent.ships_finished + 1; stop(); } else { Set("_parent.ship_x" add this_is, random(/:max_x * 1.5)); Set("_parent.ship_y" add this_is, -40); } }
Symbol 275 MovieClip Frame 14
prevFrame(); play();
Symbol 275 MovieClip Frame 15
count = count + 1; hit = 0; i = 1; while (i < _root.armoury.max_bullets) { if (this.hitTest(eval ("_root.armoury.bullet" add i))) { dib = eval ("_root.armoury.bullet_type" add i); hit = hit + eval ("_root.armoury.weapon_strength" add dib); if (dib < 7) { Set("_root.armoury.bullet_on" add i, 0); Set("_root.armoury.bullet_x" add i, -1000); Set("_root.armoury.bullet_y" add i, -1000); } } i++; } if (this.hitTest(_root.ship.detect)) { if (/:shield_weapon == 1) { hit = hit + /:shield_weapon_damage; } else { if (hit_points >= _root.ship.shield) { hit = hit + _root.ship.shield; _root.ship.alien_hit = _root.ship.shield; } else { hit = hit + _root.ship.shield; _root.ship.alien_hit = hit_points; } _root.ship.alien_hit = _root.ship.alien_hit + weapon_strength; } } if (this.hitTest(_root.trailor.detect)) { hit = hit + /:trailor_damage; } if ((0 < hit) or (/:level_length < /:level_counter)) { hit_points = hit_points - hit; if ((hit_points < 1) or (/:level_length < /:level_counter)) { if ((_parent.formation_type == 6) and (this_is != 1)) { ship_graphics.gotoAndStop(50); if (/:level_counter < /:level_length) { Set("/:score", /:score + score_worth); smee = random(3); if (smee == 0) { _root.explosion1.start(); } else if (smee == 1) { _root.explosion2.start(); } else if (smee == 2) { _root.explosion3.start(); } } gotoAndPlay (25); } else { if ((_parent.formation_type == 6) and (this_is == 1)) { _parent.mother_dead = 1; } ship_graphics.gotoAndStop(50); if (/:level_counter < /:level_length) { Set("/:score", /:score + score_worth); smee = random(3); if (smee == 0) { _root.explosion1.start(); } else if (smee == 1) { _root.explosion2.start(); } else if (smee == 2) { _root.explosion3.start(); } } stop(); } } else { gotoAndPlay (4); } } if (likely_to_fire != 0) { if (random(likely_to_fire + /:overall_likely_to_fire) == 1) { Set("/:alien_weapon_type", weapon_type); Set("/:alien_fire", 1); Set("/:alien_ship_x", this._x); Set("/:alien_ship_y", this._y); } } count = count + 1; if (/:peter_length < count) { if (eval ("_parent.ship_direction" add this_is) == 1) { Set("_parent.ship_y" add this_is, eval ("_parent.ship_y" add this_is) - /:peter_speed); if (this._y < -40) { _parent.ships_finished = _parent.ships_finished + 1; stop(); } } if (eval ("_parent.ship_direction" add this_is) == 2) { Set("_parent.ship_x" add this_is, eval ("_parent.ship_x" add this_is) + /:peter_speed); if ((/:max_x + 40) < this._x) { _parent.ships_finished = _parent.ships_finished + 1; stop(); } } if (eval ("_parent.ship_direction" add this_is) == 3) { Set("_parent.ship_y" add this_is, eval ("_parent.ship_y" add this_is) + /:peter_speed); if ((/:max_y + 40) < this._y) { _parent.ships_finished = _parent.ships_finished + 1; stop(); } } if (eval ("_parent.ship_direction" add this_is) == 4) { Set("_parent.ship_x" add this_is, eval ("_parent.ship_x" add this_is) - /:peter_speed); if (this._x < -40) { _parent.ships_finished = _parent.ships_finished + 1; stop(); } } } else { if (eval ("_parent.ship_direction" add this_is) == 1) { Set("_parent.ship_y" add this_is, eval ("_parent.ship_y" add this_is) - /:peter_speed); if (this._y < 40) { Set("_parent.ship_direction" add this_is, 3); } } if (eval ("_parent.ship_direction" add this_is) == 2) { Set("_parent.ship_x" add this_is, eval ("_parent.ship_x" add this_is) + /:peter_speed); if ((/:max_x - 40) < this._x) { Set("_parent.ship_direction" add this_is, 4); } } if (eval ("_parent.ship_direction" add this_is) == 3) { Set("_parent.ship_y" add this_is, eval ("_parent.ship_y" add this_is) + /:peter_speed); if ((/:max_y - 40) < this._y) { Set("_parent.ship_direction" add this_is, 1); } } if (eval ("_parent.ship_direction" add this_is) == 4) { Set("_parent.ship_x" add this_is, eval ("_parent.ship_x" add this_is) - /:peter_speed); if (this._x < 40) { Set("_parent.ship_direction" add this_is, 2); } } if ((((40 < this._x) and (this._x < (/:max_x - 40))) and (40 < this._y)) and (this._y < (/:max_y - 40))) { if (random(/:peter_change) == 1) { Set("_parent.ship_direction" add this_is, random(4) + 1); } } } this._x = eval ("_parent.ship_x" add this_is); this._y = eval ("_parent.ship_y" add this_is);
Symbol 275 MovieClip Frame 16
prevFrame(); play();
Symbol 275 MovieClip Frame 17
count = count + 1; hit = 0; i = 1; while (i < _root.armoury.max_bullets) { if (this.hitTest(eval ("_root.armoury.bullet" add i))) { dib = eval ("_root.armoury.bullet_type" add i); hit = hit + eval ("_root.armoury.weapon_strength" add dib); if (dib < 7) { Set("_root.armoury.bullet_on" add i, 0); Set("_root.armoury.bullet_x" add i, -1000); Set("_root.armoury.bullet_y" add i, -1000); } } i++; } if (this.hitTest(_root.ship.detect)) { if (/:shield_weapon == 1) { hit = hit + /:shield_weapon_damage; } else { if (hit_points >= _root.ship.shield) { hit = hit + _root.ship.shield; _root.ship.alien_hit = _root.ship.shield; } else { hit = hit + _root.ship.shield; _root.ship.alien_hit = hit_points; } _root.ship.alien_hit = _root.ship.alien_hit + weapon_strength; } } if (this.hitTest(_root.trailor.detect)) { hit = hit + /:trailor_damage; } if ((0 < hit) or (/:level_length < /:level_counter)) { hit_points = hit_points - hit; if ((hit_points < 1) or (/:level_length < /:level_counter)) { if ((_parent.formation_type == 6) and (this_is != 1)) { ship_graphics.gotoAndStop(50); if (/:level_counter < /:level_length) { Set("/:score", /:score + score_worth); smee = random(3); if (smee == 0) { _root.explosion1.start(); } else if (smee == 1) { _root.explosion2.start(); } else if (smee == 2) { _root.explosion3.start(); } } gotoAndPlay (25); } else { if ((_parent.formation_type == 6) and (this_is == 1)) { _parent.mother_dead = 1; } ship_graphics.gotoAndStop(50); if (/:level_counter < /:level_length) { Set("/:score", /:score + score_worth); smee = random(3); if (smee == 0) { _root.explosion1.start(); } else if (smee == 1) { _root.explosion2.start(); } else if (smee == 2) { _root.explosion3.start(); } } stop(); } } else { gotoAndPlay (4); } } if (likely_to_fire != 0) { if (random(likely_to_fire + /:overall_likely_to_fire) == 1) { Set("/:alien_weapon_type", weapon_type); Set("/:alien_fire", 1); Set("/:alien_ship_x", this._x); Set("/:alien_ship_y", this._y); } } if (this_is == 1) { count = count + 1; if (/:mother_length < count) { Set("_parent.ship_xt" add this_is, -1000); if (eval ("_parent.ship_x" add this_is) < -100) { _parent.ships_finished = _parent.no_of_ships; stop(); } } if (random(/:mother_change) == 1) { _parent.ship_xt1 = (/:max_x / 2) + random((/:max_x / 2) - 40); _parent.ship_yt1 = random(/:max_y - 80) + 40; } Set("_parent.ship_speed" add this_is, (random(/:mother_speed * 100) / 100) + 1); if (eval ("_parent.ship_xt" add this_is) < eval ("_parent.ship_x" add this_is)) { Set("_parent.ship_xs" add this_is, eval ("_parent.ship_xs" add this_is) - eval ("_parent.ship_speed" add this_is)); } else { Set("_parent.ship_xs" add this_is, eval ("_parent.ship_xs" add this_is) + eval ("_parent.ship_speed" add this_is)); } if (eval ("_parent.ship_yt" add this_is) < eval ("_parent.ship_y" add this_is)) { Set("_parent.ship_ys" add this_is, eval ("_parent.ship_ys" add this_is) - eval ("_parent.ship_speed" add this_is)); } else { Set("_parent.ship_ys" add this_is, eval ("_parent.ship_ys" add this_is) + eval ("_parent.ship_speed" add this_is)); } Set("_parent.ship_xs" add this_is, eval ("_parent.ship_xs" add this_is) * /:mother_friction); Set("_parent.ship_ys" add this_is, eval ("_parent.ship_ys" add this_is) * /:mother_friction); Set("_parent.ship_x" add this_is, eval ("_parent.ship_x" add this_is) + eval ("_parent.ship_xs" add this_is)); Set("_parent.ship_y" add this_is, eval ("_parent.ship_y" add this_is) + eval ("_parent.ship_ys" add this_is)); this._x = eval ("_parent.ship_x" add this_is); this._y = eval ("_parent.ship_y" add this_is); } else { if (_parent.mother_dead == 1) { ship_graphics.gotoAndStop(50); Set("/:score", /:score + score_worth); gotoAndPlay (7); } Set("_parent.ship_speed" add this_is, (random(/:child_speed * 100) / 100) + 1); Set("_parent.ship_xt" add this_is, _parent.ship_x1 - 100); Set("_parent.ship_yt" add this_is, (_parent.ship_y1 + random(150)) - 75); xt = eval ("_parent.ship_xt" add this_is); if (eval ("_parent.ship_xt" add this_is) < eval ("_parent.ship_x" add this_is)) { Set("_parent.ship_xs" add this_is, eval ("_parent.ship_xs" add this_is) - eval ("_parent.ship_speed" add this_is)); } else { Set("_parent.ship_xs" add this_is, eval ("_parent.ship_xs" add this_is) + eval ("_parent.ship_speed" add this_is)); } if (eval ("_parent.ship_yt" add this_is) < eval ("_parent.ship_y" add this_is)) { Set("_parent.ship_ys" add this_is, eval ("_parent.ship_ys" add this_is) - eval ("_parent.ship_speed" add this_is)); } else { Set("_parent.ship_ys" add this_is, eval ("_parent.ship_ys" add this_is) + eval ("_parent.ship_speed" add this_is)); } Set("_parent.ship_xs" add this_is, eval ("_parent.ship_xs" add this_is) * /:child_friction); Set("_parent.ship_ys" add this_is, eval ("_parent.ship_ys" add this_is) * /:child_friction); Set("_parent.ship_x" add this_is, eval ("_parent.ship_x" add this_is) + eval ("_parent.ship_xs" add this_is)); Set("_parent.ship_y" add this_is, eval ("_parent.ship_y" add this_is) + eval ("_parent.ship_ys" add this_is)); this._x = eval ("_parent.ship_x" add this_is); this._y = eval ("_parent.ship_y" add this_is); }
Symbol 275 MovieClip Frame 18
prevFrame(); play();
Symbol 275 MovieClip Frame 19
count = count + 1; hit = 0; i = 1; while (i < _root.armoury.max_bullets) { if (this.hitTest(eval ("_root.armoury.bullet" add i))) { dib = eval ("_root.armoury.bullet_type" add i); hit = hit + eval ("_root.armoury.weapon_strength" add dib); if (dib < 7) { Set("_root.armoury.bullet_on" add i, 0); Set("_root.armoury.bullet_x" add i, -1000); Set("_root.armoury.bullet_y" add i, -1000); } } i++; } if (this.hitTest(_root.ship.detect)) { if (/:shield_weapon == 1) { hit = hit + /:shield_weapon_damage; } else { if (hit_points >= _root.ship.shield) { hit = hit + _root.ship.shield; _root.ship.alien_hit = _root.ship.shield; } else { hit = hit + _root.ship.shield; _root.ship.alien_hit = hit_points; } _root.ship.alien_hit = _root.ship.alien_hit + weapon_strength; } } if (this.hitTest(_root.trailor.detect)) { hit = hit + /:trailor_damage; } if ((0 < hit) or (/:level_length < /:level_counter)) { hit_points = hit_points - hit; if ((hit_points < 1) or (/:level_length < /:level_counter)) { if ((_parent.formation_type == 6) and (this_is != 1)) { ship_graphics.gotoAndStop(50); if (/:level_counter < /:level_length) { Set("/:score", /:score + score_worth); smee = random(3); if (smee == 0) { _root.explosion1.start(); } else if (smee == 1) { _root.explosion2.start(); } else if (smee == 2) { _root.explosion3.start(); } } gotoAndPlay (25); } else { if ((_parent.formation_type == 6) and (this_is == 1)) { _parent.mother_dead = 1; } ship_graphics.gotoAndStop(50); if (/:level_counter < /:level_length) { Set("/:score", /:score + score_worth); smee = random(3); if (smee == 0) { _root.explosion1.start(); } else if (smee == 1) { _root.explosion2.start(); } else if (smee == 2) { _root.explosion3.start(); } } stop(); } } else { gotoAndPlay (4); } } if (likely_to_fire != 0) { if (random(likely_to_fire + /:overall_likely_to_fire) == 1) { Set("/:alien_weapon_type", weapon_type); Set("/:alien_fire", 1); Set("/:alien_ship_x", this._x); Set("/:alien_ship_y", this._y); } } Set("_parent.ship_speed" add this_is, (random(/:jane_speed * 100) / 1000) + 1); count = count + 1; if (/:jane_length < count) { Set("_parent.ship_xt" add this_is, -1000); if (eval ("_parent.ship_x" add this_is) < -100) { _parent.ships_finished = _parent.ships_finished + 1; stop(); } } if (random(/:jane_change) == 1) { if (/:jane_percentage_follow < random(100)) { Set("_parent.ship_xt" add this_is, random(/:max_x - 40) + 20); Set("_parent.ship_yt" add this_is, random(/:max_y - 40) + 20); } else { Set("_parent.ship_xt" add this_is, _root.ship.x); Set("_parent.ship_yt" add this_is, _root.ship.y); } } if (eval ("_parent.ship_xt" add this_is) < eval ("_parent.ship_x" add this_is)) { Set("_parent.ship_xs" add this_is, eval ("_parent.ship_xs" add this_is) - eval ("_parent.ship_speed" add this_is)); } else { Set("_parent.ship_xs" add this_is, eval ("_parent.ship_xs" add this_is) + eval ("_parent.ship_speed" add this_is)); } if (eval ("_parent.ship_yt" add this_is) < eval ("_parent.ship_y" add this_is)) { Set("_parent.ship_ys" add this_is, eval ("_parent.ship_ys" add this_is) - eval ("_parent.ship_speed" add this_is)); } else { Set("_parent.ship_ys" add this_is, eval ("_parent.ship_ys" add this_is) + eval ("_parent.ship_speed" add this_is)); } if (random(/:jane_wibble_frequency) == 1) { wibble_on = 1; wibble_count = 0; } if (wibble_on == 1) { Set("_parent.ship_xs" add this_is, eval ("_parent.ship_xs" add this_is) * /:jane_friction2); Set("_parent.ship_ys" add this_is, eval ("_parent.ship_ys" add this_is) * /:jane_friction2); wibble_count = wibble_count + 1; if (/:jane_wibble_length < wibble_count) { wibble_on = 0; } if (random(/:jane_wibble_change) == 1) { if (/:jane_percentage_follow < random(100)) { Set("_parent.ship_xt" add this_is, random(/:max_x - 40) + 20); Set("_parent.ship_yt" add this_is, random(/:max_y - 40) + 20); } else { Set("_parent.ship_xt" add this_is, _root.ship.x); Set("_parent.ship_yt" add this_is, _root.ship.y); } } } else { Set("_parent.ship_xs" add this_is, eval ("_parent.ship_xs" add this_is) * /:jane_friction); Set("_parent.ship_ys" add this_is, eval ("_parent.ship_ys" add this_is) * /:jane_friction); } Set("_parent.ship_x" add this_is, eval ("_parent.ship_x" add this_is) + eval ("_parent.ship_xs" add this_is)); Set("_parent.ship_y" add this_is, eval ("_parent.ship_y" add this_is) + eval ("_parent.ship_ys" add this_is)); this._x = eval ("_parent.ship_x" add this_is); this._y = eval ("_parent.ship_y" add this_is);
Symbol 275 MovieClip Frame 20
prevFrame(); play();
Symbol 275 MovieClip Frame 22
prevFrame(); play();
Symbol 275 MovieClip Frame 24
prevFrame(); play();
Symbol 275 MovieClip Frame 50
if (_parent.mother_dead == 0) { Set("_parent.ship_x" add this_is, _parent.ship_x1); Set("_parent.ship_y" add this_is, _parent.ship_y1); Set("_parent.ship_xs" add this_is, random(10) - 5); Set("_parent.ship_ys" add this_is, random(10) - 5); _parent.ships_finished = _parent.ships_finished - 1; gotoAndPlay (2); } else { stop(); }
Symbol 277 MovieClip Frame 2
stop();
Symbol 278 MovieClip Frame 85
stop(); _parent._parent.finish_x = leader._x; _parent._parent.finish_y = leader._y;
Symbol 279 MovieClip Frame 131
stop(); _parent._parent.finish_x = leader._x; _parent._parent.finish_y = leader._y;
Symbol 280 MovieClip Frame 101
stop(); _parent._parent.finish_x = leader._x; _parent._parent.finish_y = leader._y;
Symbol 281 MovieClip Frame 121
stop(); _parent._parent.finish_x = leader._x; _parent._parent.finish_y = leader._y;
Symbol 282 MovieClip Frame 100
stop(); _parent._parent.finish_x = leader._x; _parent._parent.finish_y = leader._y;
Symbol 283 MovieClip Frame 200
stop(); _parent._parent.finish_x = leader._x; _parent._parent.finish_y = leader._y;
Symbol 284 MovieClip Frame 300
stop(); _parent._parent.finish_x = leader._x; _parent._parent.finish_y = leader._y;
Symbol 285 MovieClip Frame 140
stop(); _parent._parent.finish_x = leader._x; _parent._parent.finish_y = leader._y;
Symbol 286 MovieClip Frame 200
stop(); _parent._parent.finish_x = leader._x; _parent._parent.finish_y = leader._y;
Symbol 287 MovieClip Frame 140
stop(); _parent._parent.finish_x = leader._x; _parent._parent.finish_y = leader._y;
Symbol 288 MovieClip Frame 140
stop(); _parent._parent.finish_x = leader._x; _parent._parent.finish_y = leader._y;
Symbol 289 MovieClip Frame 100
stop(); _parent._parent.finish_x = leader._x; _parent._parent.finish_y = leader._y;
Symbol 290 MovieClip Frame 140
stop(); _parent._parent.finish_x = leader._x; _parent._parent.finish_y = leader._y;
Symbol 291 MovieClip Frame 140
stop(); _parent._parent.finish_x = leader._x; _parent._parent.finish_y = leader._y;
Symbol 292 MovieClip Frame 140
stop(); _parent._parent.finish_x = leader._x; _parent._parent.finish_y = leader._y;
Symbol 293 MovieClip Frame 80
stop(); _parent._parent.finish_x = leader._x; _parent._parent.finish_y = leader._y;
Symbol 294 MovieClip Frame 101
stop(); _parent._parent.finish_x = leader._x; _parent._parent.finish_y = leader._y;
Symbol 295 MovieClip Frame 1
if (/:pure_level_path_percentage < random(100)) { bob = random((3 * /:level) + 2) + 1; } else if (/:level == 1) { bob = random(5) + 1; } else { bob = random(3) + (/:level * 3); } gotoAndStop(bob);
Instance of Symbol 278 MovieClip "path" in Symbol 295 MovieClip Frame 1
/* no clip actions */
Instance of Symbol 279 MovieClip "path" in Symbol 295 MovieClip Frame 2
/* no clip actions */
Instance of Symbol 280 MovieClip "path" in Symbol 295 MovieClip Frame 3
/* no clip actions */
Instance of Symbol 281 MovieClip "path" in Symbol 295 MovieClip Frame 4
/* no clip actions */
Instance of Symbol 282 MovieClip "path" in Symbol 295 MovieClip Frame 5
/* no clip actions */
Instance of Symbol 283 MovieClip "path" in Symbol 295 MovieClip Frame 6
/* no clip actions */
Instance of Symbol 284 MovieClip "path" in Symbol 295 MovieClip Frame 7
/* no clip actions */
Instance of Symbol 285 MovieClip "path" in Symbol 295 MovieClip Frame 8
/* no clip actions */
Instance of Symbol 286 MovieClip "path" in Symbol 295 MovieClip Frame 9
/* no clip actions */
Instance of Symbol 287 MovieClip "path" in Symbol 295 MovieClip Frame 10
/* no clip actions */
Instance of Symbol 288 MovieClip "path" in Symbol 295 MovieClip Frame 11
/* no clip actions */
Instance of Symbol 289 MovieClip "path" in Symbol 295 MovieClip Frame 12
/* no clip actions */
Instance of Symbol 290 MovieClip "path" in Symbol 295 MovieClip Frame 13
/* no clip actions */
Instance of Symbol 291 MovieClip "path" in Symbol 295 MovieClip Frame 14
/* no clip actions */
Instance of Symbol 292 MovieClip "path" in Symbol 295 MovieClip Frame 15
/* no clip actions */
Instance of Symbol 293 MovieClip "path" in Symbol 295 MovieClip Frame 16
/* no clip actions */
Instance of Symbol 294 MovieClip "path" in Symbol 295 MovieClip Frame 17
/* no clip actions */
Symbol 296 MovieClip Frame 1
if (/:level_length < /:level_counter) { stop(); } else { no_of_ships = random(/:density) + 1; ships_type = random(/:ship_limit) + 1; ships_finished = 0; formation_type = random(/:formation_limit) + 1; if ((formation_type == 5) and (random(100) < /:peter_surpression_percentage)) { formation_type = random(/:formation_limit) + 1; } if ((formation_type == 6) and (random(100) < /:mothership_surpression_percentage)) { formation_type = random(/:formation_limit) + 1; } if (formation_type == 1) { i = 2; while (no_of_ships >= i) { duplicateMovieClip ("ship", i, i); i++; } i = 1; while (no_of_ships >= i) { Set("ship_type" add i, ships_type); i++; } spacing = 5 + random(5); i = spacing * no_of_ships; while (0 < i) { Set("queue_x_" add i, paths.path.leader._x); Set("queue_y_" add i, paths.path.leader._y); i--; } finish_x = -2000; finish_y = -2000; } else if (formation_type == 2) { spacing = random(30) + 30; x_speed = -(random(/:linear_speed) + 5); i = 2; while (no_of_ships >= i) { duplicateMovieClip ("ship", i, i); i++; } i = 1; while (no_of_ships >= i) { Set("ship_x" add i, (/:max_x + 40) + (i * spacing)); Set("ship_y" add i, random(/:max_y - 40) + 20); Set("ship_xs" add i, x_speed); Set("ship_ys" add i, 0); Set("ship_type" add i, ships_type); i++; } } else if (formation_type == 3) { ships_type = 9; i = 2; while (no_of_ships >= i) { duplicateMovieClip ("ship", i, i); i++; } i = 1; while (no_of_ships >= i) { Set("ship_type" add i, ships_type); a = random(/:crazy_start); if (a == 0) { Set("ship_x" add i, /:max_x + 40); Set("ship_y" add i, random(/:max_y - 40) + 20); } else if (a == 1) { Set("ship_x" add i, random(/:max_x - 40) + 20); Set("ship_y" add i, -40); } else if (a == 2) { Set("ship_x" add i, random(/:max_x - 40) + 20); Set("ship_y" add i, /:max_y + 40); } else if (a == 3) { Set("ship_x" add i, -40); Set("ship_y" add i, random(/:max_y - 40) + 20); } Set("ship_xs" add i, 0); Set("ship_ys" add i, 0); Set("ship_xt" add i, (random((/:max_x - 40) - /:crazy_boundry) + 20) + /:crazy_boundry); Set("ship_yt" add i, random(/:max_y - 40) + 20); Set("ship_speed" add i, /:crazy_speed); i++; } } else if (formation_type == 6) { mother_dead = 0; no_of_ships = 4; i = 2; while (no_of_ships >= i) { duplicateMovieClip ("ship", i, i); i++; } ship_x1 = /:max_x + 110; ship_y1 = /:max_y / 2; ship_xs1 = 0; ship_ys1 = 0; ship_xt1 = (/:max_x / 2) + random((/:max_x / 2) - 40); ship_yt1 = random(/:max_y - 80) + 40; ship_type1 = 11; i = 2; while (no_of_ships >= i) { Set("ship_type" add i, 10); Set("ship_x" add i, /:max_x + 40); Set("ship_y" add i, /:max_y / 2); Set("ship_xs" add i, random(crazy_speed * 4) - (crazy_speed * 2)); Set("ship_ys" add i, random(crazy_speed * 4) - (crazy_speed * 2)); Set("ship_xt" add i, ship_x1); Set("ship_yt" add i, ship_y1); Set("ship_speed" add i, (random(100) / 100) + /:crazy_speed); i++; } } else if (formation_type == 7) { i = 2; while (no_of_ships >= i) { duplicateMovieClip ("ship", i, i); i++; } i = 1; while (no_of_ships >= i) { Set("ship_type" add i, 12); a = random(/:jane_start); if (a == 0) { Set("ship_x" add i, /:max_x + 40); Set("ship_y" add i, random(/:max_y - 40) + 20); } else if (a == 1) { Set("ship_x" add i, random(/:max_x / 2) + (/:max_x / 2)); Set("ship_y" add i, -40); } else if (a == 2) { Set("ship_x" add i, random(/:max_x / 2) + (/:max_x / 2)); Set("ship_y" add i, /:max_y + 40); } else if (a == 3) { Set("ship_x" add i, -40); Set("ship_y" add i, random(/:max_y - 40) + 20); } Set("ship_xs" add i, 0); Set("ship_ys" add i, 0); if (/:jane_percentage_follow < random(100)) { Set("ship_xt" add this_is, random(/:max_x - 40) + 20); Set("ship_yt" add this_is, random(/:max_y - 40) + 20); } else { Set("ship_xt" add this_is, _root.ship.x); Set("ship_yt" add this_is, _root.ship.y); } Set("ship_speed" add i, (random(100) / 100) + (/:jane_speed / 5)); i++; } } else if (formation_type == 4) { no_of_ships = no_of_ships + /:comet_weight; comets_finish = 0; i = 2; while (no_of_ships >= i) { duplicateMovieClip ("ship", i, i); i++; } i = 1; while (no_of_ships >= i) { extra_speed = random(20) / 10; if (random(3) == 1) { Set("ship_x" add i, /:max_x + random(200)); Set("ship_y" add i, random(/:max_y)); } else { Set("ship_x" add i, random(/:max_x)); Set("ship_y" add i, -random(400)); } Set("ship_xs" add i, -(/:comet_speed + extra_speed)); Set("ship_ys" add i, /:comet_speed + extra_speed); Set("ship_type" add i, 13 + random(2)); i++; } } else if (formation_type == 5) { ships_type = 8; no_of_ships = 2; i = 2; while (no_of_ships >= i) { duplicateMovieClip ("ship", i, i); i++; } i = 1; while (no_of_ships >= i) { Set("ship_type" add i, ships_type); a = random(/:peter_start); if (a == 0) { Set("ship_x" add i, /:max_x + 40); Set("ship_y" add i, random(/:max_y - 40) + 20); Set("ship_direction" add i, 4); } else if (a == 1) { Set("ship_x" add i, (random(/:max_x / 2) + (/:max_x / 2)) - 40); Set("ship_y" add i, -40); Set("ship_direction" add i, 3); } else if (a == 2) { Set("ship_x" add i, (random(/:max_x / 2) + (/:max_x / 2)) - 40); Set("ship_y" add i, /:max_y + 40); Set("ship_direction" add i, 1); } else if (a == 3) { Set("ship_x" add i, -40); Set("ship_y" add i, random(/:max_y - 40) + 20); Set("ship_direction" add i, 2); } i++; } } }
Symbol 296 MovieClip Frame 2
if (formation_type == 1) { i = spacing * no_of_ships; while (1 < i) { j = i - 1; Set("queue_x_" add i, eval ("queue_x_" add j)); Set("queue_y_" add i, eval ("queue_y_" add j)); i--; } queue_x_1 = paths.path.leader._x; queue_y_1 = paths.path.leader._y; } else if (formation_type == 2) { } if (ships_finished >= no_of_ships) { _parent.gotoAndPlay(2); } if (formation_type == 6) { if (random(/:comet_length) == 1) { comets_finish = 1; } }
Symbol 296 MovieClip Frame 3
prevFrame(); play();
Symbol 297 MovieClip Frame 1
_parent.formations = _parent.formations + 1; this_is = _parent.formations;
Symbol 297 MovieClip Frame 3
gotoAndPlay (5);
Symbol 297 MovieClip Frame 4
prevFrame(); play();
Symbol 297 MovieClip Frame 6
prevFrame(); play();
Symbol 298 MovieClip Frame 1
i = 2; while (/:formations >= i) { duplicateMovieClip ("original", i, i); i++; }
Symbol 298 MovieClip Frame 3
prevFrame(); play();
Symbol 316 MovieClip Frame 1
_parent.weapon_strength = 5; stop();
Symbol 316 MovieClip Frame 2
_parent.weapon_strength = 2;
Symbol 316 MovieClip Frame 3
_parent.weapon_strength = 20;
Symbol 316 MovieClip Frame 4
_parent.weapon_strength = 7;
Symbol 316 MovieClip Frame 5
_parent.weapon_strength = 11;
Symbol 316 MovieClip Frame 6
_parent.weapon_strength = 20;
Symbol 316 MovieClip Frame 7
_parent.weapon_strength = 1;
Symbol 317 MovieClip Frame 1
_parent.bullets = _parent.bullets + 1; this_is = _parent.bullets;
Symbol 317 MovieClip Frame 2
if (eval ("_parent.bullet_on" add this_is) == 1) { if (eval ("_parent.bullet_type" add this_is) == 6) { Set("_parent.bullet_xs" add this_is, eval ("_parent.bullet_xs" add this_is) * 1.1); } Set("_parent.bullet_x" add this_is, eval ("_parent.bullet_x" add this_is) + eval ("_parent.bullet_xs" add this_is)); Set("_parent.bullet_y" add this_is, eval ("_parent.bullet_y" add this_is) + eval ("_parent.bullet_ys" add this_is)); } if (((/:max_x + 20) < eval ("_parent.bullet_x" add this_is)) or (eval ("_parent.bullet_x" add this_is) < -20)) { Set("_parent.bullet_on" add this_is, 0); Set("_parent.bullet_x" add this_is, -1000); Set("_parent.bullet_y" add this_is, -1000); gotoAndPlay (4); } if (((/:max_x + 20) < eval ("_parent.bullet_x" add this_is)) or (eval ("_parent.bullet_x" add this_is) < -20)) { Set("_parent.bullet_on" add this_is, 0); Set("_parent.bullet_x" add this_is, -1000); Set("_parent.bullet_y" add this_is, -1000); gotoAndPlay (4); } this._x = eval ("_parent.bullet_x" add this_is); this._y = eval ("_parent.bullet_y" add this_is); bull.gotoAndStop(eval ("_parent.bullet_type" add this_is)); if (this.hitTest(_root.ship.detect)) { if (/:shield_weapon != 1) { _root.ship.alien_hit = _root.ship.alien_hit + weapon_strength; } _root.enemy_weapon_hit.start(); gotoAndPlay (6); } if (this.hitTest(_root.trailor.detect) or (/:level_length < /:level_counter)) { _root.enemy_weapon_hit.start(); gotoAndPlay (6); }
Symbol 317 MovieClip Frame 3
prevFrame(); play();
Symbol 317 MovieClip Frame 5
gotoAndPlay (2);
Symbol 317 MovieClip Frame 17
Set("_parent.bullet_on" add this_is, 0); Set("_parent.bullet_x" add this_is, -1000); Set("_parent.bullet_y" add this_is, -1000); gotoAndPlay (2);
Symbol 318 MovieClip Frame 1
max_bullets = 9; i = 1; while (max_bullets >= i) { Set("bullet_on" add i, 0); Set("bullet_x" add i, -1000); Set("bullet_y" add i, -1000); Set("bullet_xs" add i, 0); Set("bullet_ys" add i, 0); Set("bullet_type" add i, 0); i++; }
Symbol 318 MovieClip Frame 2
a = 0; if (/:alien_fire == 1) { Set("/:alien_fire", 0); i = 1; while (max_bullets >= i) { if (a == 0) { if (eval ("bullet_on" add i) == 0) { a = i; Set("bullet_x" add a, /:alien_ship_x); Set("bullet_y" add a, /:alien_ship_y); if (/:alien_weapon_type == 3) { _root.alienweapon3.start(); xs = -3; ys = 0; } else if (/:alien_weapon_type == 6) { _root.missile.start(); xs = -10; ys = 0; Set("bullet_y" add a, eval ("bullet_y" add a) + (random(150) - 75)); } else { _root.alienweapon3.start(); target_x = _root.ship.x + (random(/:fire_accuracy) - (/:fire_accuracy / 2)); target_y = _root.ship.y + (random(/:fire_accuracy) - (/:fire_accuracy / 2)); aq = /:alien_ship_x - target_x; bq = /:alien_ship_y - target_y; hq = Math.sqrt((aq * aq) + (bq * bq)) / 100; xs = (target_x - /:alien_ship_x) / (/:alien_weapon_speed * hq); ys = (target_y - /:alien_ship_y) / (/:alien_weapon_speed * hq); } Set("bullet_xs" add a, xs); Set("bullet_ys" add a, ys); Set("bullet_on" add a, 1); Set("bullet_type" add a, /:alien_weapon_type); if (/:alien_weapon_type != 5) { gotoAndPlay (4); } } } i++; } }
Symbol 318 MovieClip Frame 3
prevFrame(); play();
Symbol 318 MovieClip Frame 7
gotoAndPlay (2);
Symbol 318 MovieClip Frame 35
gotoAndPlay (2);
Symbol 323 Button
on (keyPress "1") { if (/:weapon_got_1 == 1) { Set("/:weapon_type", 1); Set("/:shield_weapon", 0); _root.click.start(); } else { _root.bad_buy.start(); } } on (keyPress "2") { if (/:weapon_got_2 == 1) { Set("/:weapon_type", 2); Set("/:shield_weapon", 0); _root.click.start(); } else { _root.bad_buy.start(); } } on (keyPress "3") { if (/:weapon_got_3 == 1) { Set("/:weapon_type", 3); Set("/:shield_weapon", 0); _root.click.start(); } else { _root.bad_buy.start(); } } on (keyPress "4") { if (/:weapon_got_4 == 1) { Set("/:weapon_type", 4); Set("/:shield_weapon", 0); _root.click.start(); } else { _root.bad_buy.start(); } } on (keyPress "5") { if (/:weapon_got_5 == 1) { Set("/:weapon_type", 5); Set("/:shield_weapon", 0); _root.click.start(); } else { _root.bad_buy.start(); } } on (keyPress "6") { if (/:weapon_got_6 == 1) { Set("/:weapon_type", 6); Set("/:shield_weapon", 0); _root.click.start(); } else { _root.bad_buy.start(); } } on (keyPress "7") { if (/:weapon_got_7 == 1) { Set("/:weapon_type", 7); Set("/:shield_weapon", 0); _root.click.start(); } else { _root.bad_buy.start(); } } on (keyPress "8") { if (/:weapon_got_8 == 1) { Set("/:weapon_type", 8); _root.click.start(); } else { _root.bad_buy.start(); } } on (keyPress "c") { if (/:controls != "keyboard") { Set("/:controls", "keyboard"); } else { Set("/:controls", "mouse"); } } on (keyPress "e") { Set("/:cheat", 1); } on (keyPress "r") { if (/:cheat == 1) { Set("/:cheat", 2); } } on (keyPress "h") { if (cheat == 2) { cheat = 3; Set("/:weapon_got_2", 1); Set("/:weapon_got_3", 1); Set("/:weapon_got_4", 1); Set("/:weapon_got_5", 1); Set("/:weapon_got_6", 1); Set("/:weapon_got_7", 1); Set("/:weapon_got_8", 1); Set("/:ship_type", 6); } } on (keyPress ".") { if (cheat == 3) { if (/:level == 9) { gotoAndPlay (330); } else { gotoAndPlay (9); } } } on (keyPress ",") { if (cheat == 3) { Set("/:level", /:level - 2); if (/:level < 0) { Set("/:level", 0); } gotoAndPlay (9); } }
Symbol 333 MovieClip Frame 1
stop();
Symbol 334 MovieClip Frame 1
count = 20;
Symbol 334 MovieClip Frame 2
count = count + 3; _parent.mum._x = (random(2 + count) - (1 + (count / 2))) / 10; _parent.mum._y = (random(2 + count) - (1 + (count / 2))) / 10;
Symbol 334 MovieClip Frame 3
prevFrame(); play();
Symbol 335 MovieClip Frame 1
scale = random(150) + 50; this._xscale = scale; this._yscale = scale; this._x = random(200) - 100; this._y = random(200) - 100; smee = random(3); if (smee == 0) { _root.explosion1.start(); } else if (smee == 1) { _root.explosion2.start(); } else if (smee == 2) { _root.explosion3.start(); }
Symbol 338 MovieClip Frame 1
cx = 0; cy = 0; gravity = 5; x = _parent._x; y = _parent._y; xs = -((cx - x) / ((random(50) / 10) + 1)); ys = -((cy - y) / ((random(50) / 10) + 1)); scx = -((cx - x) / 3); scy = -((cy - y) / 3); scalespeed = Math.sqrt((scx * scx) + (scy * scy)); scalespeed = (-scalespeed) + 30; rot = 0; if (random(5) != 1) { rotsp = (random(100) - 50) / 5; rotfriction = 0.95; } else { rotsp = random(200) - 100; rotfriction = 0.8; }
Symbol 338 MovieClip Frame 2
ys = ys + gravity; _parent._x = _parent._x + xs; _parent._y = _parent._y + ys; if (0 < (_parent._xscale + scalespeed)) { _parent._xscale = _parent._xscale + scalespeed; } else { _parent._xscale = 0; } if (0 < (_parent._yscale + scalespeed)) { _parent._yscale = _parent._yscale + scalespeed; } else { _parent._yscale = 0; } rot = rot + rotsp; rotsp = rotsp * rotfriction; _parent._rotation = rot;
Symbol 338 MovieClip Frame 3
prevFrame(); play();
Symbol 362 MovieClip Frame 1
score_worth = 50000; base_accel = 2; fury_accel = 10; base_friction = 0.4; fury_friction = 0.5; xs = 0; ys = 0; xt = /:max_x - (random(200) + 100); yt = random(/:max_y - 100) + 50; mode = "base"; hit_points = 800; base_change = 100; fury_change = 20; fire_wait = 10; countdown_to_fire = 50; volley = 0; firing = 0; fire_mode = 6; mood_changer = 10;
Symbol 362 MovieClip Frame 2
if (random(mood_changer) == 1) { if (mode == "base") { mode = "fury"; xt = /:max_x - (random(200) + 100); yt = random(/:max_y - 100) + 50; } else { mode = "base"; } } if (mode == "base") { if (random(base_change) == 1) { xt = /:max_x - (random(200) + 100); yt = random(/:max_y - 100) + 50; } if (this._x < xt) { xs = xs + base_accel; } if (xt < this._x) { xs = xs - base_accel; } if (this._y < yt) { ys = ys + base_accel; } if (yt < this._y) { ys = ys - base_accel; } xs = xs * base_friction; ys = ys * base_friction; } else { if (random(fury_change) == 1) { xt = /:max_x - (random(200) + 100); yt = random(/:max_y - 100) + 50; } if (this._x < xt) { xs = xs + fury_accel; } if (xt < this._x) { xs = xs - fury_accel; } if (this._y < yt) { ys = ys + fury_accel; } if (yt < this._y) { ys = ys - fury_accel; } xs = xs * fury_friction; ys = ys * fury_friction; } this._x = this._x + xs; this._y = this._y + ys; hit = 0; i = 1; while (i < _root.armoury.max_bullets) { if (detect1.hitTest(eval ("_root.armoury.bullet" add i))) { dib = eval ("_root.armoury.bullet_type" add i); hit = hit + eval ("_root.armoury.weapon_strength" add dib); if (dib < 7) { Set("_root.armoury.bullet_on" add i, 0); Set("_root.armoury.bullet_x" add i, -1000); Set("_root.armoury.bullet_y" add i, -1000); } } else if (detect2.hitTest(eval ("_root.armoury.bullet" add i))) { dib = eval ("_root.armoury.bullet_type" add i); hit = hit + eval ("_root.armoury.weapon_strength" add dib); if (dib < 7) { Set("_root.armoury.bullet_on" add i, 0); Set("_root.armoury.bullet_x" add i, -1000); Set("_root.armoury.bullet_y" add i, -1000); } } else if (detect3.hitTest(eval ("_root.armoury.bullet" add i))) { dib = eval ("_root.armoury.bullet_type" add i); hit = hit + eval ("_root.armoury.weapon_strength" add dib); if (dib < 7) { Set("_root.armoury.bullet_on" add i, 0); Set("_root.armoury.bullet_x" add i, -1000); Set("_root.armoury.bullet_y" add i, -1000); } } else if (detect4.hitTest(eval ("_root.armoury.bullet" add i))) { dib = eval ("_root.armoury.bullet_type" add i); hit = hit + eval ("_root.armoury.weapon_strength" add dib); if (dib < 7) { Set("_root.armoury.bullet_on" add i, 0); Set("_root.armoury.bullet_x" add i, -1000); Set("_root.armoury.bullet_y" add i, -1000); } } i++; } if (((detect1.hitTest(_root.ship.detect) or detect2.hitTest(_root.ship.detect)) or detect3.hitTest(_root.ship.detect)) or detect4.hitTest(_root.ship.detect)) { if (/:shield_weapon == 1) { hit = hit + /:shield_weapon_damage; } else { if (hit_points >= _root.ship.shield) { hit = hit + _root.ship.shield; _root.ship.alien_hit = _root.ship.shield; } else { hit = hit + _root.ship.shield; _root.ship.alien_hit = hit_points; } _root.ship.alien_hit = _root.ship.alien_hit + weapon_strength; } } if (((detect1.hitTest(_root.trailor.detect) or detect2.hitTest(_root.trailor.detect)) or detect3.hitTest(_root.trailor.detect)) or detect4.hitTest(_root.trailor.detect)) { hit = hit + /:trailor_damage; } if ((0 < hit) or (/:level_length < /:level_counter)) { hit_points = hit_points - hit; if ((hit_points < 1) or (/:level_length < /:level_counter)) { Set("/:score", /:score + score_worth); smee = random(3); if (smee == 0) { _root.explosion1.start(); } else if (smee == 1) { _root.explosion2.start(); } else if (smee == 2) { _root.explosion3.start(); } gotoAndPlay (4); } else { mum.gotoAndPlay(2); } } if (every_other == 1) { if (firing == 0) { if (countdown_to_fire == 0) { firing = 1; if (random(2) == 1) { if (fire_mode == 5) { fire_mode = 6; } else { fire_mode = 5; } } } else { countdown_to_fire = countdown_to_fire - 1; } } else { volley = volley + 1; if (_root.enemy_armoury.max_bullets < volley) { volley = 0; firing = 0; countdown_to_fire = fire_wait; } else { Set("/:alien_weapon_type", fire_mode); Set("/:alien_fire", 1); Set("/:alien_ship_x", this._x); Set("/:alien_ship_y", this._y); } } every_other = 0; } else { every_other = 1; }
Symbol 362 MovieClip Frame 3
prevFrame(); play();
Symbol 362 MovieClip Frame 4
Set("/:level_counter", 1 + /:level_length);
Symbol 362 MovieClip Frame 77
stop();
Symbol 369 Button
on (release) { Set("/:answer", 1); }
Symbol 370 Button
on (release) { Set("/:answer", 2); }
Symbol 371 Button
on (release) { Set("/:answer", 3); }
Symbol 434 MovieClip Frame 1
gotoAndStop(random(20) + 1); Set("/:correct", 1);
Symbol 434 MovieClip Frame 2
Set("/:correct", 1);
Symbol 434 MovieClip Frame 3
Set("/:correct", 3);
Symbol 434 MovieClip Frame 4
Set("/:correct", 2);
Symbol 434 MovieClip Frame 5
Set("/:correct", 3);
Symbol 434 MovieClip Frame 6
Set("/:correct", 3);
Symbol 434 MovieClip Frame 7
Set("/:correct", 1);
Symbol 434 MovieClip Frame 8
Set("/:correct", 1);
Symbol 434 MovieClip Frame 9
Set("/:correct", 2);
Symbol 434 MovieClip Frame 10
Set("/:correct", 2);
Symbol 434 MovieClip Frame 11
Set("/:correct", 3);
Symbol 434 MovieClip Frame 12
Set("/:correct", 3);
Symbol 434 MovieClip Frame 13
Set("/:correct", 3);
Symbol 434 MovieClip Frame 14
Set("/:correct", 2);
Symbol 434 MovieClip Frame 15
Set("/:correct", 3);
Symbol 434 MovieClip Frame 16
Set("/:correct", 1);
Symbol 434 MovieClip Frame 17
Set("/:correct", 2);
Symbol 434 MovieClip Frame 18
Set("/:correct", 1);
Symbol 434 MovieClip Frame 19
Set("/:correct", 1);
Symbol 434 MovieClip Frame 20
Set("/:correct", 3);
Symbol 442 Button
on (release) { gotoAndPlay (670); }
Symbol 447 Button
on (release) { gotoAndPlay (650); }
Symbol 471 Button
on (release) { gotoAndPlay (671); }
Symbol 481 Button
on (release) { Set("/:price", 1000); Set("/:object", "Space Skipper"); Set("/:objno", 1); if ((/:cash < /:price) or (/:ship_type == 1)) { _root.bad_buy.start(); } else { gotoAndStop (673); } }
Symbol 486 Button
on (release) { Set("/:price", 2000); Set("/:object", "Falcon XT30"); Set("/:objno", 2); if ((/:cash < /:price) or (/:ship_type == 2)) { _root.bad_buy.start(); } else { gotoAndStop (673); } }
Symbol 491 Button
on (release) { Set("/:price", 4000); Set("/:object", "Zeus 290"); Set("/:objno", 3); if ((/:cash < /:price) or (/:ship_type == 3)) { _root.bad_buy.start(); } else { gotoAndStop (673); } }
Symbol 496 Button
on (release) { Set("/:price", 6000); Set("/:object", "The Fabulist"); Set("/:objno", 4); if ((/:cash < /:price) or (/:ship_type == 4)) { _root.bad_buy.start(); } else { gotoAndStop (673); } }
Symbol 501 Button
on (release) { Set("/:price", 10000); Set("/:object", "Centaur"); Set("/:objno", 5); if ((/:cash < /:price) or (/:ship_type == 5)) { _root.bad_buy.start(); } else { gotoAndStop (673); } }
Symbol 506 Button
on (release) { Set("/:price", 15000); Set("/:object", "Xiphoid"); Set("/:objno", 6); if ((/:cash < /:price) or (/:ship_type == 6)) { _root.bad_buy.start(); } else { gotoAndStop (673); } }
Symbol 510 Button
on (release) { Set("/:price", 1000); Set("/:object", "Light Single lazer"); Set("/:objno", 7); if ((/:cash < /:price) or (/:weapon_got_1 == 1)) { _root.bad_buy.start(); } else { gotoAndStop (673); } }
Symbol 514 Button
on (release) { Set("/:price", 2000); Set("/:object", "Light Double Lazer"); Set("/:objno", 8); if ((/:cash < /:price) or (/:weapon_got_2 == 1)) { _root.bad_buy.start(); } else { gotoAndStop (673); } }
Symbol 518 Button
on (release) { Set("/:price", 4000); Set("/:object", "Light Triple Lazer"); Set("/:objno", 9); if ((/:cash < /:price) or (/:weapon_got_3 == 1)) { _root.bad_buy.start(); } else { gotoAndStop (673); } }
Symbol 523 Button
on (release) { Set("/:price", 5000); Set("/:object", "Heavy Single Lazer"); Set("/:objno", 10); if ((/:cash < /:price) or (/:weapon_got_4 == 1)) { _root.bad_buy.start(); } else { gotoAndStop (673); } }
Symbol 528 Button
on (release) { Set("/:price", 8000); Set("/:object", "Heavy Double Lazer"); Set("/:objno", 11); if ((/:cash < /:price) or (/:weapon_got_5 == 1)) { _root.bad_buy.start(); } else { gotoAndStop (673); } }
Symbol 532 Button
on (release) { Set("/:price", 10000); Set("/:object", "Heavy Triple Lazer"); Set("/:objno", 12); if ((/:cash < /:price) or (/:weapon_got_6 == 1)) { _root.bad_buy.start(); } else { gotoAndStop (673); } }
Symbol 537 Button
on (release) { Set("/:price", 20000); Set("/:object", "The Annihiltor"); Set("/:objno", 13); if ((/:cash < /:price) or (/:weapon_got_7 == 1)) { _root.bad_buy.start(); } else { gotoAndStop (673); } }
Symbol 542 Button
on (release) { Set("/:price", 9000); Set("/:object", "Shield Ram"); Set("/:objno", 14); if ((/:cash < /:price) or (/:weapon_got_8 == 1)) { _root.bad_buy.start(); } else { gotoAndStop (673); } }
Symbol 547 Button
on (release) { if (/:level == 9) { gotoAndPlay (330); } else { gotoAndPlay (10); } }
Symbol 555 Button
on (release) { Set("/:cash", /:cash - /:price); if (/:objno == 1) { Set("/:ship_type", 1); _root.pickup.start(); } else if (/:objno == 2) { Set("/:ship_type", 2); _root.pickup.start(); } else if (/:objno == 3) { Set("/:ship_type", 3); _root.pickup.start(); } else if (/:objno == 4) { Set("/:ship_type", 4); _root.pickup.start(); } else if (/:objno == 5) { Set("/:ship_type", 5); _root.pickup.start(); } else if (/:objno == 6) { Set("/:ship_type", 6); _root.pickup.start(); } else if ((/:objno == 7) and (/:weapon_got_1 != 1)) { Set("/:weapon_got_1", 1); Set("/:weapon_type", 1); _root.pickup.start(); } else if ((/:objno == 8) and (/:weapon_got_2 != 1)) { Set("/:weapon_got_2", 1); Set("/:weapon_type", 2); _root.pickup.start(); } else if ((/:objno == 9) and (/:weapon_got_3 != 1)) { Set("/:weapon_got_3", 1); Set("/:weapon_type", 3); _root.pickup.start(); } else if ((/:objno == 10) and (/:weapon_got_4 != 1)) { Set("/:weapon_got_4", 1); Set("/:weapon_type", 4); _root.pickup.start(); } else if ((/:objno == 11) and (/:weapon_got_5 != 1)) { Set("/:weapon_got_5", 1); Set("/:weapon_type", 5); _root.pickup.start(); } else if ((/:objno == 12) and (/:weapon_got_6 != 1)) { Set("/:weapon_got_6", 1); Set("/:weapon_type", 6); _root.pickup.start(); } else if ((/:objno == 13) and (/:weapon_got_7 != 1)) { Set("/:weapon_got_7", 1); Set("/:weapon_type", 7); _root.pickup.start(); } else if ((/:objno == 14) and (/:weapon_got_8 != 1)) { Set("/:weapon_got_8", 1); Set("/:weapon_type", 8); _root.pickup.start(); } else { Set("/:cash", /:cash + /:price); _root.bad_buy.start(); } gotoAndStop (671); }
Symbol 556 Button
on (release) { gotoAndStop (671); }
Symbol 562 Button
on (release) { gotoAndPlay (791); }
Symbol 603 Button
on (release) { play(); }
Symbol 605 Button
on (release) { gotoAndPlay (3); }

Library Items

Symbol 1 Sound [weapon 7.wav]
Symbol 2 Sound [weapon 6.wav]
Symbol 3 Sound [weapon 5.wav]
Symbol 4 Sound [weapon 4.wav]
Symbol 5 Sound [weapon 3.wav]
Symbol 6 Sound [weapon 2.wav]
Symbol 7 Sound [weapon 1.wav]
Symbol 8 Sound [supsuperpckup.wav]
Symbol 9 Sound [shieldhit.wav]
Symbol 10 Sound [No.wav]
Symbol 11 Sound [missile.wav]
Symbol 12 Sound [explosion3.wav]
Symbol 13 Sound [explosion2.wav]
Symbol 14 Sound [explosion1.wav]
Symbol 15 Sound [enemy weapon hit.wav]
Symbol 16 Sound [click.wav]
Symbol 17 Sound [alien weapon 3.wav]
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Symbol 19 GraphicUses:18Used by:Timeline
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClipUses:20Used by:22
Symbol 22 MovieClipUses:21Used by:Timeline
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClipUses:23Used by:Timeline
Symbol 25 GraphicUses:18Used by:Timeline
Symbol 26 GraphicUses:18Used by:Timeline
Symbol 27 GraphicUsed by:31
Symbol 28 GraphicUsed by:31
Symbol 29 GraphicUsed by:31
Symbol 30 GraphicUsed by:31
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Symbol 32 GraphicUsed by:36
Symbol 33 GraphicUsed by:36
Symbol 34 GraphicUsed by:36
Symbol 35 GraphicUsed by:36
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Symbol 37 GraphicUsed by:41
Symbol 38 GraphicUsed by:41
Symbol 39 GraphicUsed by:41
Symbol 40 GraphicUsed by:41 45
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Symbol 43 GraphicUsed by:45
Symbol 44 GraphicUsed by:45
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Symbol 77 GraphicUsed by:78
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Symbol 149 MovieClipUses:129 133 134 147 148Used by:Timeline
Symbol 150 GraphicUsed by:151
Symbol 151 ButtonUses:150Used by:152
Symbol 152 MovieClipUses:151Used by:Timeline
Symbol 153 GraphicUsed by:154
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Symbol 155 GraphicUsed by:156 510 514
Symbol 156 MovieClipUses:155Used by:157 508
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Symbol 298 MovieClipUses:297Used by:Timeline
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Symbol 318 MovieClipUses:317Used by:Timeline
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Symbol 322 MovieClipUses:321Used by:Timeline
Symbol 323 ButtonUses:206Used by:Timeline
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Symbol 329 MovieClipUses:328Used by:330
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Symbol 333 MovieClipUses:332Used by:362
Symbol 334 MovieClipUsed by:362
Symbol 335 MovieClipUses:147Used by:362
Symbol 336 GraphicUsed by:362
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Symbol 338 MovieClipUsed by:339 341 343 345 347 349 351 353 355 357 359 361
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Symbol 340 GraphicUses:47Used by:341
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Symbol 355 MovieClipUses:354 338Used by:362
Symbol 356 GraphicUses:47Used by:357
Symbol 357 MovieClipUses:356 338Used by:362
Symbol 358 GraphicUses:47Used by:359
Symbol 359 MovieClipUses:358 338Used by:362
Symbol 360 GraphicUses:47Used by:361
Symbol 361 MovieClipUses:360 338Used by:362
Symbol 362 MovieClipUses:333 133 334 335 336 339 341 343 345 347 349 351 353 355 357 359 361Used by:Timeline
Symbol 363 TextUses:190Used by:364
Symbol 364 MovieClipUses:363Used by:Timeline
Symbol 365 BitmapUsed by:366 435 436 443
Symbol 366 GraphicUses:365Used by:Timeline
Symbol 367 GraphicUsed by:369 370 371
Symbol 368 GraphicUsed by:369 370 371
Symbol 369 ButtonUses:367 368Used by:434
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Symbol 372 TextUses:190Used by:434
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Symbol 434 MovieClipUses:369 370 371 372 373 374 375 73 61 67 376 377 378 379 246 224 236 380 381 382 383 226 65 384 385 386 387 69 228 388 389 390 391 230 248 392 393 394 395 63 232 396 397 398 240 399 400 401 234 238 402 403 404 405 406 407 408 409 410 411 412 244 413 414 415 416 417 418 419 420 421 71 422 423 424 425 426 427 428 429 430 431 432 433Used by:Timeline
Symbol 435 GraphicUses:365Used by:Timeline
Symbol 436 GraphicUses:365Used by:Timeline
Symbol 437 TextUses:190Used by:Timeline
Symbol 438 GraphicUsed by:442 471 555 562 603 605
Symbol 439 GraphicUsed by:442 471 555 562 603 605
Symbol 440 GraphicUsed by:442 471 555 562 603 605
Symbol 441 GraphicUsed by:442 447 471 555 556 562 603 605
Symbol 442 ButtonUses:438 439 440 441Used by:Timeline
Symbol 443 GraphicUses:365Used by:Timeline
Symbol 444 GraphicUsed by:447 556
Symbol 445 GraphicUsed by:447 556
Symbol 446 GraphicUsed by:447 556
Symbol 447 ButtonUses:444 445 446 441Used by:Timeline
Symbol 448 TextUses:190Used by:Timeline
Symbol 449 GraphicUses:59Used by:Timeline
Symbol 450 EditableTextUses:190Used by:Timeline
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Symbol 470 EditableTextUses:190Used by:Timeline
Symbol 471 ButtonUses:438 439 440 441Used by:Timeline
Symbol 472 EditableTextUses:190Used by:Timeline
Symbol 473 BitmapUsed by:474 548
Symbol 474 GraphicUses:473Used by:Timeline
Symbol 475 EditableTextUses:190Used by:Timeline
Symbol 476 TextUses:190Used by:479 481 508 510
Symbol 477 FontUsed by:478 483 488 493 498 503 507 511 515 520 525 529 534 539
Symbol 478 TextUses:477Used by:479 481
Symbol 479 MovieClipUses:113 476 478Used by:481
Symbol 480 GraphicUsed by:481
Symbol 481 ButtonUses:479 480 112 476 478Used by:Timeline
Symbol 482 TextUses:190Used by:484 486 512 514
Symbol 483 TextUses:477Used by:484 486
Symbol 484 MovieClipUses:116 482 483Used by:486
Symbol 485 GraphicUsed by:486
Symbol 486 ButtonUses:484 485 115 482 483Used by:Timeline
Symbol 487 TextUses:190Used by:489 491 516 518
Symbol 488 TextUses:477Used by:489 491
Symbol 489 MovieClipUses:119 487 488Used by:491
Symbol 490 GraphicUsed by:491
Symbol 491 ButtonUses:489 490 118 487 488Used by:Timeline
Symbol 492 TextUses:190Used by:494 496
Symbol 493 TextUses:477Used by:494 496
Symbol 494 MovieClipUses:122 492 493Used by:496
Symbol 495 GraphicUsed by:496
Symbol 496 ButtonUses:494 495 121 492 493Used by:Timeline
Symbol 497 TextUses:190Used by:499 501 530 532
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Symbol 499 MovieClipUses:125 497 498Used by:501
Symbol 500 GraphicUsed by:501
Symbol 501 ButtonUses:499 500 124 497 498Used by:Timeline
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Symbol 503 TextUses:477Used by:504 506
Symbol 504 MovieClipUses:128 502 503Used by:506
Symbol 505 GraphicUsed by:506
Symbol 506 ButtonUses:504 505 127 502 503Used by:Timeline
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Symbol 512 MovieClipUses:157 482 511Used by:514
Symbol 513 GraphicUsed by:514
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Symbol 515 TextUses:477Used by:516 518
Symbol 516 MovieClipUses:160 487 515Used by:518
Symbol 517 GraphicUsed by:518
Symbol 518 ButtonUses:516 517 158 487 515Used by:Timeline
Symbol 519 TextUses:190Used by:521 523
Symbol 520 TextUses:477Used by:521 523
Symbol 521 MovieClipUses:162 519 520Used by:523
Symbol 522 GraphicUsed by:523
Symbol 523 ButtonUses:521 522 161 519 520Used by:Timeline
Symbol 524 TextUses:190Used by:526 528
Symbol 525 TextUses:477Used by:526 528
Symbol 526 MovieClipUses:167 524 525Used by:528
Symbol 527 GraphicUsed by:528
Symbol 528 ButtonUses:526 527 163 165 524 525Used by:Timeline
Symbol 529 TextUses:477Used by:530 532
Symbol 530 MovieClipUses:174 497 529Used by:532
Symbol 531 GraphicUsed by:532
Symbol 532 ButtonUses:530 531 168 170 172 497 529Used by:Timeline
Symbol 533 TextUses:190Used by:535 537
Symbol 534 TextUses:477Used by:535 537
Symbol 535 MovieClipUses:186 533 534Used by:537
Symbol 536 GraphicUsed by:537
Symbol 537 ButtonUses:535 536 184 533 534Used by:Timeline
Symbol 538 TextUses:190Used by:540 542
Symbol 539 TextUses:477Used by:540 542
Symbol 540 MovieClipUses:132 538 539Used by:542
Symbol 541 GraphicUsed by:542
Symbol 542 ButtonUses:540 541 131 538 539Used by:Timeline
Symbol 543 GraphicUsed by:547
Symbol 544 GraphicUsed by:547
Symbol 545 GraphicUsed by:547
Symbol 546 GraphicUsed by:547
Symbol 547 ButtonUses:543 544 545 546Used by:Timeline
Symbol 548 GraphicUses:473Used by:Timeline
Symbol 549 TextUses:190Used by:Timeline
Symbol 550 EditableTextUses:190Used by:Timeline
Symbol 551 EditableTextUses:190Used by:Timeline
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Symbol 554 EditableTextUses:190Used by:Timeline
Symbol 555 ButtonUses:438 439 440 441Used by:Timeline
Symbol 556 ButtonUses:444 445 446 441Used by:Timeline
Symbol 557 GraphicUsed by:558
Symbol 558 MovieClipUses:557Used by:Timeline
Symbol 559 BitmapUsed by:560
Symbol 560 GraphicUses:559Used by:Timeline
Symbol 561 EditableTextUses:190Used by:Timeline
Symbol 562 ButtonUses:438 439 440 441Used by:Timeline
Symbol 563 BitmapUsed by:564
Symbol 564 GraphicUses:563Used by:Timeline
Symbol 565 BitmapUsed by:566
Symbol 566 GraphicUses:565Used by:Timeline
Symbol 567 BitmapUsed by:568
Symbol 568 GraphicUses:567Used by:Timeline
Symbol 569 TextUses:190Used by:599
Symbol 570 EditableTextUses:190Used by:599
Symbol 571 EditableTextUses:190Used by:599
Symbol 572 TextUses:190Used by:599
Symbol 573 EditableTextUses:190Used by:599
Symbol 574 EditableTextUses:190Used by:599
Symbol 575 TextUses:190Used by:599
Symbol 576 EditableTextUses:190Used by:599
Symbol 577 EditableTextUses:190Used by:599
Symbol 578 TextUses:190Used by:599
Symbol 579 EditableTextUses:190Used by:599
Symbol 580 EditableTextUses:190Used by:599
Symbol 581 TextUses:190Used by:599
Symbol 582 EditableTextUses:190Used by:599
Symbol 583 EditableTextUses:190Used by:599
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Symbol 585 EditableTextUses:190Used by:599
Symbol 586 EditableTextUses:190Used by:599
Symbol 587 TextUses:190Used by:599
Symbol 588 EditableTextUses:190Used by:599
Symbol 589 EditableTextUses:190Used by:599
Symbol 590 TextUses:190Used by:599
Symbol 591 EditableTextUses:190Used by:599
Symbol 592 EditableTextUses:190Used by:599
Symbol 593 TextUses:190Used by:599
Symbol 594 EditableTextUses:190Used by:599
Symbol 595 EditableTextUses:190Used by:599
Symbol 596 TextUses:190Used by:599
Symbol 597 EditableTextUses:190Used by:599
Symbol 598 EditableTextUses:190Used by:599
Symbol 599 MovieClipUses:569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598Used by:Timeline
Symbol 600 TextUses:190Used by:Timeline
Symbol 601 GraphicUsed by:Timeline
Symbol 602 EditableTextUses:190Used by:Timeline
Symbol 603 ButtonUses:438 439 440 441Used by:Timeline
Symbol 604 EditableTextUses:190Used by:Timeline
Symbol 605 ButtonUses:438 439 440 441Used by:Timeline

Instance Names

"ship"Frame 10Symbol 149 MovieClip
"target"Frame 10Symbol 152 MovieClip
"armoury"Frame 10Symbol 196 MovieClip
"trailor"Frame 10Symbol 202 MovieClip
"panel"Frame 10Symbol 218 MovieClip
"ship"Frame 330Symbol 149 MovieClip
"target"Frame 330Symbol 152 MovieClip
"armoury"Frame 330Symbol 196 MovieClip
"trailor"Frame 330Symbol 202 MovieClip
"panel"Frame 330Symbol 218 MovieClip
"enemy_armoury"Frame 370Symbol 318 MovieClip
"bar"Symbol 22 MovieClip Frame 1Symbol 21 MovieClip
"star"Symbol 109 MovieClip Frame 1Symbol 108 MovieClip
"beegee"Symbol 110 MovieClip Frame 1Symbol 106 MovieClip
"graphics"Symbol 149 MovieClip Frame 1Symbol 129 MovieClip
"detect"Symbol 149 MovieClip Frame 1Symbol 133 MovieClip
"anim"Symbol 188 MovieClip Frame 7Symbol 187 MovieClip
"bull"Symbol 189 MovieClip Frame 1Symbol 188 MovieClip
"bullet1"Symbol 196 MovieClip Frame 1Symbol 189 MovieClip
"bullet2"Symbol 196 MovieClip Frame 1Symbol 189 MovieClip
"bullet3"Symbol 196 MovieClip Frame 1Symbol 189 MovieClip
"bullet4"Symbol 196 MovieClip Frame 1Symbol 189 MovieClip
"bullet5"Symbol 196 MovieClip Frame 1Symbol 189 MovieClip
"bullet6"Symbol 196 MovieClip Frame 1Symbol 189 MovieClip
"bullet7"Symbol 196 MovieClip Frame 1Symbol 189 MovieClip
"bullet8"Symbol 196 MovieClip Frame 1Symbol 189 MovieClip
"bullet8"Symbol 196 MovieClip Frame 1Symbol 189 MovieClip
"shield_sound"Symbol 196 MovieClip Frame 1Symbol 195 MovieClip
"trail"Symbol 202 MovieClip Frame 1Symbol 201 MovieClip
"detect"Symbol 202 MovieClip Frame 1Symbol 133 MovieClip
"graphic"Symbol 250 MovieClip Frame 1Symbol 249 MovieClip
"rock"Symbol 251 MovieClip Frame 1Symbol 250 MovieClip
"graphic"Symbol 253 MovieClip Frame 1Symbol 252 MovieClip
"detect"Symbol 274 MovieClip Frame 13Symbol 133 MovieClip
"bobular"Symbol 274 MovieClip Frame 50Symbol 273 MovieClip
"ship_graphics"Symbol 275 MovieClip Frame 1Symbol 274 MovieClip
"leader"Symbol 278 MovieClip Frame 1Symbol 277 MovieClip
"leader"Symbol 279 MovieClip Frame 1Symbol 277 MovieClip
"leader"Symbol 280 MovieClip Frame 1Symbol 277 MovieClip
"leader"Symbol 281 MovieClip Frame 1Symbol 277 MovieClip
"leader"Symbol 282 MovieClip Frame 1Symbol 277 MovieClip
"leader"Symbol 283 MovieClip Frame 1Symbol 277 MovieClip
"leader"Symbol 284 MovieClip Frame 1Symbol 277 MovieClip
"leader"Symbol 285 MovieClip Frame 1Symbol 277 MovieClip
"leader"Symbol 286 MovieClip Frame 1Symbol 277 MovieClip
"leader"Symbol 287 MovieClip Frame 1Symbol 277 MovieClip
"leader"Symbol 288 MovieClip Frame 1Symbol 277 MovieClip
"leader"Symbol 289 MovieClip Frame 1Symbol 277 MovieClip
"leader"Symbol 290 MovieClip Frame 1Symbol 277 MovieClip
"leader"Symbol 291 MovieClip Frame 1Symbol 277 MovieClip
"leader"Symbol 292 MovieClip Frame 1Symbol 277 MovieClip
"leader"Symbol 293 MovieClip Frame 1Symbol 277 MovieClip
"leader"Symbol 294 MovieClip Frame 1Symbol 277 MovieClip
"path"Symbol 295 MovieClip Frame 1Symbol 278 MovieClip
"path"Symbol 295 MovieClip Frame 2Symbol 279 MovieClip
"path"Symbol 295 MovieClip Frame 3Symbol 280 MovieClip
"path"Symbol 295 MovieClip Frame 4Symbol 281 MovieClip
"path"Symbol 295 MovieClip Frame 5Symbol 282 MovieClip
"path"Symbol 295 MovieClip Frame 6Symbol 283 MovieClip
"path"Symbol 295 MovieClip Frame 7Symbol 284 MovieClip
"path"Symbol 295 MovieClip Frame 8Symbol 285 MovieClip
"path"Symbol 295 MovieClip Frame 9Symbol 286 MovieClip
"path"Symbol 295 MovieClip Frame 10Symbol 287 MovieClip
"path"Symbol 295 MovieClip Frame 11Symbol 288 MovieClip
"path"Symbol 295 MovieClip Frame 12Symbol 289 MovieClip
"path"Symbol 295 MovieClip Frame 13Symbol 290 MovieClip
"path"Symbol 295 MovieClip Frame 14Symbol 291 MovieClip
"path"Symbol 295 MovieClip Frame 15Symbol 292 MovieClip
"path"Symbol 295 MovieClip Frame 16Symbol 293 MovieClip
"path"Symbol 295 MovieClip Frame 17Symbol 294 MovieClip
"ship"Symbol 296 MovieClip Frame 1Symbol 275 MovieClip
"paths"Symbol 296 MovieClip Frame 1Symbol 295 MovieClip
"original"Symbol 298 MovieClip Frame 1Symbol 297 MovieClip
"bull"Symbol 317 MovieClip Frame 1Symbol 316 MovieClip
"bullet1"Symbol 318 MovieClip Frame 1Symbol 317 MovieClip
"bullet2"Symbol 318 MovieClip Frame 1Symbol 317 MovieClip
"bullet3"Symbol 318 MovieClip Frame 1Symbol 317 MovieClip
"bullet4"Symbol 318 MovieClip Frame 1Symbol 317 MovieClip
"bullet5"Symbol 318 MovieClip Frame 1Symbol 317 MovieClip
"bullet6"Symbol 318 MovieClip Frame 1Symbol 317 MovieClip
"bullet7"Symbol 318 MovieClip Frame 1Symbol 317 MovieClip
"bullet8"Symbol 318 MovieClip Frame 1Symbol 317 MovieClip
"bullet9"Symbol 318 MovieClip Frame 1Symbol 317 MovieClip
"mum"Symbol 362 MovieClip Frame 1Symbol 333 MovieClip
"detect2"Symbol 362 MovieClip Frame 1Symbol 133 MovieClip
"detect1"Symbol 362 MovieClip Frame 1Symbol 133 MovieClip
"detect3"Symbol 362 MovieClip Frame 1Symbol 133 MovieClip
"detect4"Symbol 362 MovieClip Frame 1Symbol 133 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "weapon 7.wav"
ExportAssets (56)Timeline Frame 1Symbol 2 as "weapon 6.wav"
ExportAssets (56)Timeline Frame 1Symbol 3 as "weapon 5.wav"
ExportAssets (56)Timeline Frame 1Symbol 4 as "weapon 4.wav"
ExportAssets (56)Timeline Frame 1Symbol 5 as "weapon 3.wav"
ExportAssets (56)Timeline Frame 1Symbol 6 as "weapon 2.wav"
ExportAssets (56)Timeline Frame 1Symbol 7 as "weapon 1.wav"
ExportAssets (56)Timeline Frame 1Symbol 8 as "supsuperpckup.wav"
ExportAssets (56)Timeline Frame 1Symbol 9 as "shieldhit.wav"
ExportAssets (56)Timeline Frame 1Symbol 10 as "No.wav"
ExportAssets (56)Timeline Frame 1Symbol 11 as "missile.wav"
ExportAssets (56)Timeline Frame 1Symbol 12 as "explosion3.wav"
ExportAssets (56)Timeline Frame 1Symbol 13 as "explosion2.wav"
ExportAssets (56)Timeline Frame 1Symbol 14 as "explosion1.wav"
ExportAssets (56)Timeline Frame 1Symbol 15 as "enemy weapon hit.wav"
ExportAssets (56)Timeline Frame 1Symbol 16 as "click.wav"
ExportAssets (56)Timeline Frame 1Symbol 17 as "alien weapon 3.wav"

Labels

"stationin"Frame 52
"ship dead"Frame 199
"stationin2"Frame 372
"ship dead2"Frame 519
"right_answer"Frame 653
"wrong_answer"Frame 654
"input_name"Frame 795
"display"Frame 800
"loaded"Symbol 22 MovieClip Frame 3
"1"Symbol 275 MovieClip Frame 7
"2"Symbol 275 MovieClip Frame 9
"3"Symbol 275 MovieClip Frame 11
"4"Symbol 275 MovieClip Frame 13
"5"Symbol 275 MovieClip Frame 15
"6"Symbol 275 MovieClip Frame 17
"7"Symbol 275 MovieClip Frame 19
"8"Symbol 275 MovieClip Frame 21
"9"Symbol 275 MovieClip Frame 23

Dynamic Text Variables

/:scoreSymbol 219 EditableText"SCORE"
/:cashSymbol 220 EditableText"CASH"
/:levelSymbol 221 EditableText"LEVEL"
/:rocks_this_levelSymbol 222 EditableText"ROCKS"
/:scoreSymbol 324 EditableText"SCORE"
/:cashSymbol 325 EditableText"CASH"
/:levelSymbol 326 EditableText"LEVEL"
/:rocks_this_levelSymbol 327 EditableText"ROCKS"
/:cashSymbol 450 EditableText"1000000"
/:rock_1Symbol 451 EditableText"999"
/:rock_2Symbol 452 EditableText"999"
/:rock_3Symbol 453 EditableText"999"
/:rock_4Symbol 454 EditableText"999"
/:rock_5Symbol 455 EditableText"999"
/:rock_6Symbol 456 EditableText"999"
/:rock_7Symbol 457 EditableText"999"
/:rock_8Symbol 458 EditableText"999"
/:rock_9Symbol 459 EditableText"999"
/:rock_10Symbol 460 EditableText"999"
/:rock_11Symbol 461 EditableText"999"
/:rock_12Symbol 462 EditableText"999"
/:rock_13Symbol 463 EditableText"999"
/:rock_14Symbol 464 EditableText"999"
/:rock_15Symbol 465 EditableText"999"
/:rock_16Symbol 466 EditableText"999"
/:rock_17Symbol 467 EditableText"999"
/:rock_18Symbol 468 EditableText"999"
/:rock_19Symbol 469 EditableText"999"
/:rock_20Symbol 470 EditableText"999"
/:total_rocksSymbol 472 EditableText"1000000"
/:cashSymbol 475 EditableText"10000"
/:objectSymbol 550 EditableText"object "
/:priceSymbol 551 EditableText"price"
/:cashSymbol 554 EditableText"10000"
/:cashSymbol 561 EditableText"10000"
/:high_name1Symbol 570 EditableText"Richard"
/:high_score1Symbol 571 EditableText"1994560000"
/:high_name2Symbol 573 EditableText"Richard"
/:high_score2Symbol 574 EditableText"1994560000"
/:high_name3Symbol 576 EditableText"Richard"
/:high_score3Symbol 577 EditableText"1994560000"
/:high_name4Symbol 579 EditableText"Richard"
/:high_score4Symbol 580 EditableText"1994560000"
/:high_name5Symbol 582 EditableText"Richard"
/:high_score5Symbol 583 EditableText"1994560000"
/:high_name6Symbol 585 EditableText"Richard"
/:high_score6Symbol 586 EditableText"1994560000"
/:high_name7Symbol 588 EditableText"Richard"
/:high_score7Symbol 589 EditableText"1994560000"
/:high_name8Symbol 591 EditableText"Richard"
/:high_score8Symbol 592 EditableText"1994560000"
/:high_name9Symbol 594 EditableText"Richard"
/:high_score9Symbol 595 EditableText"1994560000"
/:high_name10Symbol 597 EditableText"Richard"
/:high_score5Symbol 598 EditableText"1994560000"
/:scoreSymbol 602 EditableText"1994560000"
/:nameSymbol 604 EditableText"> Name"




http://swfchan.com/5/22219/info.shtml
Created: 11/8 -2019 22:03:33 Last modified: 11/8 -2019 22:03:33 Server time: 29/04 -2024 11:27:10