STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #22259 |
2 |
x |
2 |
x |
3 |
x |
3 |
5 |
x |
5 |
120000 |
120000 |
12 |
Sorry, you've lost a life. You have lives remaining. You need at least points to impress your lover. Continue Quit |
****** |
****** |
Congratulations! You've scored Play again Challenge your friends |
Well done, you've finished level 1. Watch out for the birds! Continue |
You're doing well, you've finished level 2. Collect hearts to gain bonus lives! Continue |
Congratulations, you've finished level 3. But be careful, things are speeding up! Continue |
It's going well, you've finished level 4. After launching Cupid, use the mouse to fine-tune your aim. Continue |
You're looking great, you've finished level 5. Now it starts to get really tricky! Continue |
How could anybody resist? You've finished level 6. Things are really hotting up now! Continue |
What a charmer, you've finished level 7. It's going to be fast and furious! Continue |
The gifts are stacking up - you've finished level 8. But watch out, you're lover is getting less patient. Continue |
Fantastic! You've finished level 9. Don't lose your head now! Continue |
Amazing! You've finished level 10. The birds are flying thick and fast! Continue |
You're almost there - you've finished level 11. How many birds?!! Continue |
CONGRATULATIONS! You've completed the game, scoring a massive Play again Challenge your friends |
GAME OVER Sorry, you've only scored You need at least to impress your lover. Play again Challenge your friends |
Please wait... |
You are: |
OK |
OK |
Scores |
Scores |
Play |
Use the target to aim the catapult at your lover |
Hold down the mouse button and release it when the power reaches the green line |
The more valuable gift you deliver, the more points you score |
Collect points before the time runs out |
ActionScript [AS1/AS2]
Frame 1function BackEnd() { } Function.prototype.extend = function (superClass) { if (typeof(superClass) != "function") { trace("Error(extend): superClass is not a function"); } this.prototype.__proto__ = superClass.prototype; this.prototype.__constructor__ = superClass; ASSetPropFlags(this.prototype, ["__constructor__"], 1); }; ASSetPropFlags(Function.prototype, ["extend"], 1); MovieClip.prototype.mcExtends = (Button.prototype.mcExtends = function (superClass) { if (typeof(superClass) == "function") { this.__proto__ = superClass.prototype; if (typeof(this.attachMovie) == "undefined") { var _local4 = this.__proto__; var _local3 = _local4.__proto__.__proto__; while (_local3 != null) { _local3 = _local3.__proto__; _local4 = _local4.__proto__; } _local4.__proto__ = MovieClip.prototype; } arguments.splice(0, 1); superClass.apply(this, arguments); } else { trace((("mcExtends from" add arguments.caller._name) add ": err: ") add typeof(superClass)); } return(this); }); ASSetPropFlags(MovieClip.prototype, ["mcExtends"], 1); ASSetPropFlags(Button.prototype, ["mcExtends"], 1); MovieClip.prototype.AMC = function (name, LIB, param) { this.attachMovie(LIB, name, ++this.depthAvailable, param); if (typeof(this[name]) == "movieclip") { return(this[name]); } trace(((((("ERROR: AMC from: " + this) + ": empty MC created(") + name) + "), libraryname was: \"") + LIB) + "\""); return(this.CEM(name, param)); }; MovieClip.prototype.CEM = function (name, param) { this.createEmptyMovieClip(name, ++this.depthAvailable); for (z in param) { this[name][z] = param[z]; } return(this[name]); }; MovieClip.prototype.depthAvailable = 0; MovieClip.prototype.DRAWRect = function (LT, RB, line, fill) { with (this) { beginFill(fill.colour, fill.alpha); lineStyle(line.thick, line.colour, line.alpha); moveTo(LT.x, LT.y); lineTo(RB.x, LT.y); lineTo(RB.x, RB.y); lineTo(LT.x, RB.y); lineTo(LT.x, LT.y); endFill(); } }; MovieClip.prototype.DRAWButton = function (listener, id, tabstart) { listener = (listener ? (listener) : this); this.CEM("button").DRAWRect({x:0, y:0}, {x:this._width, y:this._height}, {}, {colour:0, alpha:0}); this.button.tabIndex = tabstart; this.button.broadcastTo(listener, id); }; MovieClip.prototype.createButton = function (nr, listener) { listener = (listener ? (listener) : this); var _local5 = function () { this.broadcastMessage("press", this.nr); }; var _local4 = function () { this.broadcastMessage("over", this.nr); }; var _local3 = function () { this.broadcastMessage("out", this.nr); }; var _local6 = function () { this.broadcastMessage("release", this.nr); }; this.button = this.CEM("button_" add nr); this.button.nr = nr; this.button.hitArea = this; this.button.onPress = _local5; this.button.onRollOver = _local4; this.button.onRollOut = _local3; this.button.onReleaseOutside = _local3; this.button.onRelease = _local6; AsBroadcaster.initialize(this.button); this.button.addListener(listener); }; MovieClip.prototype.broadcastTo = (Button.prototype.broadcastTo = function (listener, nr) { if (nr != undefined) { this.nr = nr; } var _local4 = function () { this.broadcastMessage("press", this.nr); }; var _local3 = function () { this.broadcastMessage("over", this.nr); }; var _local5 = function () { this.broadcastMessage("out", this.nr); }; var _local2 = function () { this.broadcastMessage("release", this.nr); }; this.onPress = _local4; this.onRollOver = _local3; this.onRollOut = _local5; this.onReleaseOutside = _local2; this.onRelease = _local2; AsBroadcaster.initialize(this); this.addListener(listener); }); _global.echo = function () { var _local5 = 12; var _local4 = ""; var _local3 = 0; while (_local3 < arguments.length) { _local4 = _local4 + arguments[_local3]; _local3++; } if (!_root.echo_) { _root.CEM("echo_"); _root.echo_.createTextField("txt", 1000000, 10, 70, 275, 300); _root.echo_.txt.multiline = true; _root.echo_.count = 0; } _root.echo_.count++; if (_root.echo_.txt.text.length > 10000) { _root.echo_.txt.text = ""; } _root.echo_.txt.text = _root.echo_.txt.text + (newline + _local4); if (_root.echo_.count > _local5) { _root.echo_.txt.scroll++; } }; Math.p2p = function (a, b, c) { return(this.abs(a - b) <= (c ? (c) : 0.1)); }; Math.distance = function (x0, y0, x1, y1) { return(this.sqrt(this.pow(x0 - x1, 2) + this.pow(y0 - y1, 2))); }; Array.prototype.find = function (value) { var _local2; for (_local2 in this) { if (this[_local2] == value) { return(_local2); } } return(false); }; ASSetPropFlags(Array.prototype, ["find"], 1); TimeOutO = function () { this.id = -1; this.flock = new Array(); }; TimeOutO.prototype.setTimeOut = function (ref, funk, time, param) { this.id++; param = arguments; param.splice(0, 3); this.flock.push({inter:setInterval(this, "callTimeOut", time, this.id), id:this.id, ref:ref, funk:funk, time:time, param:param}); return(this.id); }; TimeOutO.prototype.clearTimeOut = function (id) { var _local2; var _local4; var _local3; _local4 = this.flock.length; _local2 = 0; while (_local2 < _local4) { _local3 = this.flock[_local2]; if (id == _local3.id) { clearInterval(_local3.inter); this.flock.splice(_local2, 1); } _local2++; } }; TimeOutO.prototype.callTimeOut = function (id) { var _local3; var _local4; var _local2; _local4 = this.flock.length; _local3 = 0; while (_local3 < _local4) { _local2 = this.flock[_local3]; if (id == _local2.id) { clearInterval(_local2.inter); _local2.ref[_local2.funk].apply(_local2.ref, _local2.param); this.flock.splice(_local3, 1); break; } _local3++; } }; _global._timer_ = new TimeOutO(); _global.setTimeout = function (ref, funk, time, param) { return(this._timer_.setTimeOut.apply(this._timer_, arguments)); }; _global.clearTimeout = function (id) { this._timer_.clearTimeOut(id); }; FastRanO = function (accuracy) { this.a = []; this.seek = 0; this.acc = accuracy; var _local2; _local2 = 0; while (_local2 < accuracy) { this.a.push(Math.random()); _local2++; } }; FastRanO.prototype.fastran = function () { return(this.a[(++this.seek) % this.acc]); }; Math._fastran_ = new FastRanO(200); Math.fastran = function () { return(this._fastran_.fastran()); }; Math.fastran2 = function (val) { return(this.floor(this._fastran_.fastran() * val)); }; Math.fastran3 = function (val) { return(this.round((this._fastran_.fastran() * val) - (val / 2))); }; GeneralO = function (tint) { this.vx = 0; this.vy = 0; this.rspeed = 20; this.Colour = new Color(this); if (tint) { this.tint = tint; this.setColor(this.tint); } this.inter = null; return(this); }; GeneralO.prototype.fin = function () { removeMovieClip(this); clearInterval(this.inter); }; GeneralO.prototype.stopon = function () { delete this.onEnterFrame; this.onEnterFrame = null; this.onMouseMove = null; this.ref[this.funk](); }; GeneralO.prototype.stopall = function () { this.stopon(); this.clearint(); }; GeneralO.prototype.clearint = function () { clearInterval(this.inter); }; GeneralO.prototype.hideshow = function () { this._visible = !this._visible; }; GeneralO.prototype.blink = function () { this.onEnterFrame = this.hideshow; }; GeneralO.prototype.stopblink = function () { this.onEnterFrame = null; this._visible = true; delete this.onEnterFrame; }; GeneralO.prototype.setColor = function (value) { this.Colour.setRGB(value); }; GeneralO.prototype.rotateme = function () { if (Math.abs(this._rotation - this.rot) > this.rspeed) { if (this._rotation > this.rot) { this._rotation = this._rotation - this.rspeed; } else { this._rotation = this._rotation + this.rspeed; } } else { this._rotation = this.rot; this.stopon(); } }; GeneralO.prototype.rotateTo = function (value) { this.rot = value - 180; this.onEnterFrame = this.rotateme; }; GeneralO.prototype.elastic = function () { this.dx = this.endx - this._x; this.dy = this.endy - this._y; this.vx = (0.3 * this.vx) - (0.9 * this.dx); this.vy = (0.3 * this.vy) - (0.9 * this.dy); this._x = this._x - this.vx; this._y = this._y - this.vy; if (Math.p2p(this.dx, 0) and Math.p2p(this.dy, 0)) { this.stopon(); } }; GeneralO.prototype.easeout = function () { this._x = this._x + ((this.endx - this._x) / 1.1); this._y = this._y + ((this.endy - this._y) / 1.1); if (Math.p2p(this.endx, this._x) and Math.p2p(this.endy, this._y)) { this.stopon(); } }; GeneralO.prototype.easeout2 = function () { this._x = this._x + ((this.endx - this._x) / 3); this._y = this._y + ((this.endy - this._y) / 3); if (Math.p2p(this.endx, this._x) and Math.p2p(this.endy, this._y)) { this.stopon(); } }; GeneralO.prototype.easein = function () { }; GeneralO.prototype.movTo = function (x, y, how) { this.endx = x; this.endy = y; switch (how) { case 1 : this.onEnterFrame = this.easeout; break; case 2 : this.onEnterFrame = this.elastic; break; case 3 : this.onEnterFrame = this.easeout2; } }; _global.traceObject = function (o, depth) { depth = (depth ? (depth) : 0); depth++; var _local3 = ""; var _local2 = 0; while (_local2 < depth) { _local3 = _local3 + "\t"; _local2++; } trace(_local3 + typeof(o)); for (var _local5 in o) { if (typeof(o[_local5]) != "object") { trace(((_local3 + _local5) + ":") + o[_local5]); } else { trace((_local3 + _local5) + " :"); traceObject(o[_local5], depth); } } }; BackEnd.prototype.startRequest = function (url, obj, funcName) { this.xxx = new XML(); this.xxx.obj = obj; this.xxx.funcName = funcName; this.xxx.onLoad = function (error) { var _local2 = this.firstChild.nextSibling.attributes; this.obj[this.funcName](_local2); }; this.xxx.load(url); }; BackEnd.prototype.createPlayer = function (score, gender, obj, funcName) { this.startRequest((("newplayer.php?score=" + score) + "&gender=") + gender, obj, funcName); }; BackEnd.prototype.updatePlayer = function (id, score, gender, obj, funcName) { this.startRequest((((("oldplayer.php?id=" + id) + "&score=") + score) + "&gender=") + gender, obj, funcName); }; FPSO = function (accuracy, text) { this.accuracy = (accuracy ? (accuracy) : 30); this.text = (text ? (text) : "FPS: "); this.fcount = 0; this.timesA = new Array(this.accuracy); this.draw(); this.start(); }; FPSO.prototype.draw = function () { this.createTextField("txt", 0, 0, 0, 0, 0); with (this.txt) { autoSize = true; selectable = false; } }; FPSO.prototype.start = function () { this.onEnterFrame = this.update; }; FPSO.prototype.update = function () { var _local5 = new Date(); var _local4 = _local5.getTime(); this.timesA.shift(); this.timesA.push(_local4); this.fcount++; var _local3 = 0; var _local2 = 1; while (_local2 < this.accuracy) { _local3 = _local3 + (this.timesA[_local2] - this.timesA[_local2 - 1]); _local2++; } this.fps = ((this.accuracy - 1) * 1000) / _local3; if ((this.fcount % (this.accuracy - 1)) == 0) { this.txt.text = this.text + this.fps; } }; ClockO = function (ref, funk) { this.ref = ref; this.funk = funk; this.time; this.watch("time", this.timeWatch); }; ClockO.prototype.starton = function (time) { this.totalTime = time; var _local2 = new Date(); this.startTime = _local2.getTime(); this.onEnterFrame = this.update; this.halve2.gotoAndStop(1); }; ClockO.prototype.stopon = function () { this._parent.blink.gotoAndStop(1); this.onEnterFrame = null; }; ClockO.prototype.update = function () { var _local2 = new Date(); this.time = _local2.getTime() - this.startTime; }; ClockO.prototype.timeWatch = function (prop, oldVal, newVal, userData) { var _local2 = Math.floor((newVal / this.totalTime) * 100); if (_local2 <= 50) { this.halve1.gotoAndStop(_local2); } else { this.halve2.gotoAndStop(_local2 - 50); } if (_local2 == 100) { this.stopon(); this.ref[this.funk](); } if ((80 - _local2) > 10) { this._parent.blink.gotoAndPlay(2); } return(newVal); }; OnOffO = function (state, id, ref) { this.face.DRAWButton(this); this.state = state; this.id = id; this.press(); this.ref2 = ref; }; OnOffO.prototype.press = function () { this.state = !this.state; this.ref2.change(this.id, this.state); this.toggler._visible = this.state; }; OnOffO.prototype.out = function () { this.gotoAndStop(1); }; OnOffO.prototype.over = function () { this.gotoAndStop(2); }; SceneFake3dO = function (ref, depths, f) { this.introy = [320, 412, 405, 305, 620, 687, 760]; this.rate = 50; this.ref = ref; this.flock = []; this.focal = (f ? (f) : 0.0005); this.depths = depths; var _local3 = 0; while (_local3 < this.depths.length) { var _local2 = this.depths[_local3]; _local2.z = this.depths.length - _local3; _local2.xo = _local2._x; _local2.yo = _local2._y; this.flock.push(_local2); _local3++; } }; SceneFake3dO.prototype.moveView = function (x, y) { var _local7; var _local6; var _local3 = 0; while (_local3 < this.flock.length) { var _local2 = this.flock[_local3]; _local2._x = ((_local2.z * this.focal) * x) + _local2.xo; _local2._y = ((_local2.z * this.focal) * y) + _local2.yo; _local3++; } }; SceneFake3dO.prototype.begin = function () { this.mousecx = 0; this.mousecy = 0; this.flock = []; var _local3 = 0; while (_local3 < this.depths.length) { var _local2 = this.depths[_local3]; _local2.z = (this.depths.length - _local3) * 200; _local2.xo = _local2._x; _local2.yo = _local2._y; this.flock.push(_local2); _local3++; } this.start(); _quality = "medium"; this.ref.startShoot(); }; SceneFake3dO.prototype.stopon = function () { clearInterval(this.inter); }; SceneFake3dO.prototype.start = function () { this.stopon(); this.inter = setInterval(this, "move", this.rate); }; SceneFake3dO.prototype.move = function () { var _local3 = (300 - this.ref.scenemc._xmouse) - this.mousecx; var _local2 = (250 - this.ref.scenemc._ymouse) - this.mousecy; _local3 = _local3 * 3; _local2 = _local2 * 3; _local3 = ((_local3 > 300) ? 300 : (_local3)); _local3 = ((_local3 < -300) ? -300 : (_local3)); _local2 = ((_local2 > 300) ? 300 : (_local2)); _local2 = ((_local2 < -300) ? -300 : (_local2)); this.moveView(_local3, _local2); }; SceneFake3dO.prototype.zoom = function (way) { var _local9 = 2; var _local10 = 3; var _local3 = 0; while (_local3 < this.flock.length) { var _local2 = this.flock[_local3]; if (way == "in") { var _local5 = 140; var _local6 = this.introy[_local3]; } else { var _local6 = _local2.yo; var _local5 = 100; } _local2 = this.flock[_local3]; var _local4 = ((_local5 - _local2._xscale) / _local10) + _local2._xscale; var _local8 = ((_local2.xo - _local2._x) / _local10) + _local2._x; var _local7 = ((_local6 - _local2._y) / _local10) + _local2._y; if ((Math.p2p(_local4, _local5, _local9) and Math.p2p(_local2._x, _local2.xo, _local9)) and Math.p2p(_local2._y, _local6, _local9)) { this.stopon(); var _local11 = true; _local4 = _local5; _local8 = _local2.xo; _local7 = _local6; } _local2._xscale = (_local2._yscale = _local4); _local2._y = _local7; _local2._x = _local8; _local3++; } if (_local11) { setTimeout(this, "begin", 100); } }; SceneFake3dO.prototype.playIntro = function () { this.stopon(); this.inter = setInterval(this, "zoom", this.rate, "in"); }; SceneFake3dO.prototype.playExtro = function () { this.stopon(); this.inter = setInterval(this, "zoom", this.rate, "out"); }; MissileO = function (aPercent, anglePercent, ref) { this.ZMAX = 1200; this.AMIN = 0.05; this.AMAX = 0.2; this.ANGLEMIN = 30; this.ANGLEMAX = 40; this.ref = ref; this.scale = 50; var _local2 = ((this.ANGLEMAX - this.ANGLEMIN) * anglePercent) + this.ANGLEMIN; this.a = -(((this.AMAX - this.AMIN) * aPercent) + this.AMIN); this.b = (1 / (0.0174550649282176 * _local2)) - this.a; this.xo = 300; this.yo = 550; this.count = 50; this.zz = 0; this.rnd = Math.random(); this.reset(); this.onEnterFrame = this.move; this.busy = true; }; MissileO.prototype.move = function () { this.zz = this.zz + 1; this.yy = (this.a * Math.pow(this.zz, 2)) + (this.b * this.zz); this.count = this.count - 0.3; this.z = this.zz * this.count; this.y = (-this.yy) * this.count; this._rotation = this._rotation + this.angle; this.x = 0; this.d223(); this.checkHit(); }; MissileO.prototype.d223 = function () { this._y = this.y + this.yo; this._x = this.x + this.xo; var _local2 = ((this.ZMAX - this.z) / this.ZMAX) * 100; this._xscale = (this._yscale = ((_local2 > 1) ? (_local2) : 1)); }; MissileO.prototype.checkHit = function () { var _local4 = this.ref.flock; var _local2; var _local9 = _local4.length; var _local11; var _local10; var _local6 = this.z; var _local3 = _local4[4]; if ((_local6 > (_local3.z - 50)) and (_local6 < _local3.z)) { var _local7 = _local3._y - _local3.yo; if (this.y > (_local7 * 1.5)) { this.hitground(); this.stickToBg(_local3); } } else if ((_local6 > 750) and (_local6 < 800)) { if (this.hitTest(this.ref.scenemc.house)) { if (this.hittarget.hitTest(this.ref.scenemc.house["w" + this.ref.girl.currentpos].hittarget)) { this.hit(); return(undefined); } if (this.hittarget.hitTest(this.ref.scenemc.house.roof)) { this.hitRoof(); return(undefined); } _local2 = 0; while (_local2 < 6) { if (this.hittarget.hitTest(this.ref.scenemc.house["w" + _local2].hittarget)) { this.hitWindow(_local2); return(undefined); } _local2++; } this.wall(); this.stickToBg(this.ref.scenemc.house); } } else if (this.y > -50) { if (this.z > 1000) { this.splash(); } else { this.other(); this.stickToBg(_local4[4]); } } else { var _local8 = function (a, i, ref) { var _local1 = a[i]; if (_local1.bird) { if (Math.p2p(ref.z, _local1.z, 50)) { if (_local1.hitTest(ref.hittarget)) { ref.hitBird(_local1); return(undefined); } } } }; this.ref.checkDepths(_local8, this); } }; MissileO.prototype.reset = function () { this.bubblesmc.removeMovieClip(); this.bubbles.stop(); this.stop(); this.gotoAndStop(1); this.angle = (this.rnd * 30) - 15; this._x = this.xo; this._y = this.yo; }; MissileO.prototype.stop = function () { this.onEnterFrame = null; this.busy = false; }; MissileO.prototype.stickToBg = function (target) { this.onEnterFrame = this.sticker; this.bg_dx = target._x - this._x; this.bg_dy = target._y - this._y; this.bg_target = target; }; MissileO.prototype.sticker = function () { this._x = this.bg_target._x - this.bg_dx; this._y = this.bg_target._y - this.bg_dy; }; MissileO.prototype.wall = function () { this.stop(); this.gotoAndPlay("bounce"); this.ref.sound.play("hit"); this.ref.miss(); }; MissileO.prototype.hit = function () { this.stop(); this.hit_(); }; MissileO.prototype.hitground = function () { this.stop(); this._rotation = Math.fastran3(30); this.gotoAndPlay("hitground"); this.ref.miss(); }; MissileO.prototype.hitBird = function (m) { this.ref.sound.play("laugh"); this.stop(); m.hit(); this.reset(); this.ref.hitBird(m); this.feathers(); }; MissileO.prototype.hitWindow = function (m) { this.ref.sound.play("crash"); this.gotoAndStop("wincrash"); this.ref.breakWindow(m); this.stop(); this.ref.miss(); }; MissileO.prototype.hitRoof = function () { this.ref.sound.play("punch"); this.ref.miss(); this.stop(); this.gotoAndStop("wincrash"); var _local2 = (this.ref.scenemc.house._x - this._x) - 15; this.ref.scenemc.house.crashes.crash.removeMovieClip(); this.ref.scenemc.house.crashes.AMC("crash", "hole", {_y:10, _x:_local2}); }; MissileO.prototype.hit_ = function () { this.ref.sound.play("kiss" + Number(random(2) + 1)); this.ref.girl.catchit(); this.reset(); this.ref.hit(); }; MissileO.prototype.splash = function () { this.ref.sound.play("splash"); this.ref.scenemc.sea.splash.gotoAndPlay(2); this.stop(); this.ref.miss(); }; MissileO.prototype.other = function () { this.ref.sound.play("dazed"); this.stop(); this._rotation = 0; this.ref.miss(); this.bubblesmc.removeMovieClip(); this.CEM("bubblesmc"); this.bubbles = new BubblesO(this.bubblesmc, "feather", 10); this.bubbles.lib = "feather"; this.bubbles.start(); clearTimeout(this.inter_f); this.inter_f = setTimeout(this, "stopBubbles", 1000); }; MissileO.prototype.stopBubbles = function () { this.bubbles.stop(); }; CloudO = function (x0, xmax, y0, ymax, xspeed, yspeed) { this.x0 = x0; this.y0 = y0; this.xmax = xmax; this.ymax = ymax; this.xspeed = xspeed; this.yspeed = yspeed; this.onEnterFrame = this.move; }; CloudO.prototype.move = function () { this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; if (this._x > this.xmax) { this._x = this.x0; } else if (this._x < this.x0) { this._x = this.xmax; } }; ShooterO = function (ref) { this._visible = false; this.ref = ref; this.kdec = -0.3; this.startk = 7.6; }; ShooterO.prototype.startact = function () { if (!this.ref.cupid.busy) { this.busy = true; this._visible = true; this.k = this.startk; this.power = 0; this.onEnterFrame = this.act; this.ref.sound.play("ratched"); this.onMouseUp = function () { this.busy = false; this.ref.birdToRemove.removeMovieClip(); this.stopon(); this.ref.sound.stop(); this.ref.sound.play("release"); this.ref.sound.play("fly", 1); this.ref.scenemc.cupid.mcExtends(MissileO, 1 - (this.power / 100), this.height, this.ref); }; } else { this.onMouseUp = null; } }; ShooterO.prototype.act = function () { this.height = this.ref._ymouse / Stage.height; this.k = this.k + this.kdec; if (this.k < 1) { this.k = 1; } this.power = this.power + this.k; if (this.power > 100) { this.power = 100; this.accumulator++; if (this.accumulator > 10) { this.ref.sound.play("ratched"); this.power = 0; this.k = this.startk; } } else { this.accumulator = 0; } this.bar._xscale = this.power; }; ShooterO.prototype.stopon = function () { this.onEnterFrame = null; }; ShooterO.prototype.start = function () { trace("//shooter started"); this.onMouseDown = function () { this.startact(); }; }; ShooterO.prototype.stop = function () { this.onMouseUp = (this.onMouseDown = (this.onEnterFrame = null)); }; reflect = function () { if (!this.init) { this.init = true; this.xo = this._x; this.yo = this._y; this.count = 0; } var _local2 = Math.random(); var _local3 = Math.floor(_local2 * this._totalframes) + 1; this.gotoAndPlay(_local3); }; BubblesO = function (target, lib, freq) { this.target = target; this.freq = freq; this.lib = lib; this.start(); }; BubblesO.prototype.blow = function () { flipp = Math.fastran() > 0.5; this.target.AMC("mc" + this.target.depthAvailable, this.lib, {_rotation:Math.fastran3(60), _xscale:(flipp ? -100 : 100)}); }; BubblesO.prototype.stop = function () { clearInterval(this.inter); }; BubblesO.prototype.start = function () { this.stop(); this.inter = setInterval(this, "blow", Math.fastran2(this.freq) + this.freq); }; GirlO = function (ref) { this._visible = true; this.heartfrq = 100; this.ref = ref; this.startwint = 5000; this.windowt = 0; this.minwint = 800; this.movet = 500; this.difficultyIncrease = 200; this.difficultyDecrease = 1000; this.maxwint = 10000; this.positions = [{x:-47, y:-103}, {x:-7, y:-104}, {x:29, y:-103}, {x:-56, y:-21}, {x:-5, y:-21}, {x:40, y:-20}]; this.movements = ["flip", "stand", "hide", "yawn", "time", "winkle", "movehead", "fliphead"]; this.lastpos = 1; this.bonus.removeMovieClip(); this.bonus = this._parent.AMC("bonus", "bonus", {_xscale:50, _yscale:50}); }; GirlO.prototype.startMove = function () { trace("//girl started"); this.gotoAndStop(1); this.stop(); this.move(); this.changeWindow(); }; GirlO.prototype.move = function () { clearInterval(this.minter); this.minter = setInterval(this, "move", this.movet); var _local2 = Math.fastran2(this.movements.length); this["m_" + this.movements[_local2]](); }; GirlO.prototype.changeWindow = function () { this.hr.removeMovieClip(); this.hr = this._parent.CEM("hr_"); this.bubbles = new BubblesO(this.hr, "heart", this.heartfrq); clearInterval(this.hinter); this.decreaseHearts(); var _local2; var _local3 = this.positions.length; do { _local2 = Math.fastran2(_local3); } while (_local2 == this.lastpos); this.lastpos = (this.currentpos = _local2); clearInterval(this.inter); this.inter = setInterval(this, "changeWindow", this.windowt); this._x = (this.hr._x = this.positions[_local2].x); this._y = (this.hr._y = this.positions[_local2].y); this.bonus._y = 10 + this.positions[_local2].y; this.bonus._x = 20 + this.positions[_local2].x; if (_local2 >= 3) { this.ref.shooter.target._y = -55; } else { this.ref.shooter.target._y = -48; } }; GirlO.prototype.decreaseHearts = function () { clearInterval(this.hinter); this.hinter = setInterval(this, "decreaseHearts", 100); this.bubbles.freq = this.bubbles.freq + 35; }; GirlO.prototype.stop = function () { this.hr.removeMovieClip(); clearInterval(this.hinter); clearInterval(this.inter); clearInterval(this.minter); }; GirlO.prototype.catchit = function () { this.stop(); this.gotoAndStop("catch"); }; GirlO.prototype.increaseDifficulty = function () { trace("//GIRL/difficulty:" + this.windowt); this.windowt = this.windowt - this.difficultyIncrease; this.windowt = ((this.windowt > this.minwint) ? (this.windowt) : (this.minwint)); }; GirlO.prototype.decreaseDifficulty = function () { this.windowt = this.windowt + this.difficultyDecrease; this.windowt = ((this.windowt < this.maxwint) ? (this.windowt) : (this.maxwint)); }; GirlO.prototype.reset = function (wint, diff) { this.windowt = wint; this.difficultyIncrease = diff; }; GirlO.prototype.m_flip = function () { this._xscale = -this._xscale; }; GirlO.prototype.m_stand = function () { this.gotoAndStop(1); }; GirlO.prototype.m_hide = function () { this.gotoAndStop("hide"); }; GirlO.prototype.m_yawn = function () { this.gotoAndStop("yawn"); }; GirlO.prototype.m_time = function () { this.gotoAndStop("time"); }; GirlO.prototype.m_winkle = function () { this.head.head.eye.gotoAndPlay("winkle"); }; GirlO.prototype.m_movehead = function () { this.head.gotoAndPlay("move"); }; GirlO.prototype.m_fliphead = function () { this.head.gotoAndPlay("flip"); }; OutputO = function (ref) { this.addProperty("time", this.gettime, this.settime); this.ref = ref; this._visible = false; this.score; this.watch("score", this.watchScore); this.gift = 1; this.totalgifts = this.item.boy._totalframes; this.giftValue = 0; this.watch("giftValue", this.watchGiftValue); this.giftValues = [1000, 2000, 3000, 4000, 5000, 6000]; this.bonusTime = 20000; this.bonusValues = [2, 3, 5, "life"]; this.bonusDisplayTime = 4000; this.valueReduce = 5; this.livesA = []; this.livesmc.blink_ = function () { this._visible = !this._visible; }; this.livesmc.blink = function () { this.onEnterFrame = this.blink_; }; this.livesmc.stopblink = function () { this._visible = true; this.onEnterFrame = null; }; this.lives; this.watch("lives", this.watchLives); this.clock = this.clock.clock.mcExtends(ClockO, this.ref, "onTimeUp"); this.girlWinT = [7000, 6500, 5500, 5000, 4000, 3500, 3000, 2600, 2400, 2000, 1900, 1800, 1700, 1600, 1400, 1200]; this.girlDiffT = [120, 130, 140, 150, 160, 170, 180, 190, 200, 210, 220, 230, 250]; this.birdsT = [null, 7000, 6000, 5000, 4500, 4200, 4000, 3500, 3000, 2500, 2200, 2000, 1500]; this.levelGates = [6000, 18000, 30000, 45000, 60000, 75000, 85000, 100000, 110000, 130000, 150000, 170000]; this.levelTime = 30000; this.level; this.watch("level", this.watchLevel); }; OutputO.prototype.valueReducer = function () { this.giftValue = this.giftValue - this.valueReduce; }; OutputO.prototype.bonusGift = function () { this.item.effect.gotoAndPlay(2); this.gift = Math.fastran2(this.totalgifts - 2); this.item.item.gotoAndStop(this.gift + 2); this.resetValue(); }; OutputO.prototype.simpleGift = function () { this.gift = 0; this.item.item.gotoAndStop(this.gift + 1); this.resetValue(); }; OutputO.prototype.resetGift = function () { this.gift = 0; this.item.item.gotoAndStop(this.gift + 1); this.resetValue(); }; OutputO.prototype.resetValue = function () { this.giftValue = this.giftValues[this.gift]; clearInterval(this.inter); this.inter = setInterval(this, "valueReducer", 100); }; OutputO.prototype.watchLives = function (prop, oldVal, newVal, userData) { trace("//\u2022 " + newVal); if (newVal == 1) { this.livesmc.blink(); } else { this.livesmc.stopblink(); if (newVal <= 0) { setTimeout(this.ref, "gameOver", 50); } } if (oldVal > newVal) { this.livesA[this.livesA.length - 1].effect.gotoAndPlay(2); } clearInterval(this.linter); this.linter = setInterval(this, "redrawLives", 300, newVal, oldVal); return(newVal); }; OutputO.prototype.redrawLives = function (newVal, oldVal) { clearInterval(this.linter); while (this.livesA.length > 0) { this.livesA.pop().removeMovieClip(); } var _local2 = 0; while (_local2 < newVal) { this.livesA.push(this.livesmc.AMC("heart" + _local2, "heart2", {_x:_local2 * 16})); _local2++; } if (oldVal < newVal) { clearInterval(this.linterhack); this.linterhack = setInterval(this, "redrawLivesHack", 100); } }; OutputO.prototype.redrawLivesHack = function () { clearInterval(this.linterhack); this.livesA[this.livesA.length - 1].effect.gotoAndPlay(2); }; OutputO.prototype.watchScore = function (prop, oldVal, newVal, userData) { this.txt.text = (this.txts.text = newVal); return(newVal); }; OutputO.prototype.watchGiftValue = function (prop, oldVal, newVal, userData) { this.item.txt.text = (this.item.txts.text = (newVal - (newVal % 100)) + 100); if (newVal > 100) { return(newVal); } return(100); }; OutputO.prototype.addBonus = function (id) { this.ref.sound.play("bonuss", 1); this.bonus = this.ref.girl.bonus; this.bonus.bonus.gotoAndStop(id + 1); setTimeout(this.bonus, "gotoAndPlay", 100, 2); this.multiplier = this.bonusValues[id]; }; OutputO.prototype.removeBonus = function () { clearInterval(this.binterRemove); this.multiplier = 1; this.bonus.gotoAndStop(1); }; OutputO.prototype.restartBonusGenerator = function () { this.removeBonus(); var _local2 = Math.fastran2(this.bonusTime) + this.bonusTime; clearInterval(this.binter); this.binter = setInterval(this, "bonusGenerator", _local2); clearInterval(this.binterRemove); this.binterRemove = setInterval(this, "removeBonus", this.bonusDisplayTime); }; OutputO.prototype.bonusGenerator = function () { this.restartBonusGenerator(); var _local2 = Math.random(); if (_local2 >= 0.5) { this.addBonus(0); } else if (_local2 >= 0.2) { this.addBonus(1); } else if (_local2 >= 0.05) { this.addBonus(2); } else if (this.lives < 9) { this.addBonus(3); } }; OutputO.prototype.updateScore = function () { if (this.multiplier != "life") { this.score = this.score + (this.giftValue * this.multiplier); } else { this.lives++; } }; OutputO.prototype.reset = function () { this.item.boy._visible = (this.item.girl._visible = false); this.item.item = this.item[this.ref.sex]; this.item.item._visible = true; trace("//output started"); this.level = 0; this.startTime = this.gettime(); this.score = 0; this.lives = 3; this.multiplier = 1; this.restartBonusGenerator(); this.resetGift(); }; OutputO.prototype.gettime = function () { var _local1 = new Date(); var _local4 = _local1.getFullYear(); var _local3 = _local1.getMonth(); var _local2 = _local1.getDate(); var _local7 = _local1.getHours(); var _local5 = _local1.getMinutes(); var _local6 = _local1.getSeconds(); return((((((((((_local4 + "-") + Number(_local3 + 1)) + "-") + _local2) + "-") + _local7) + "-") + _local5) + "-") + _local6); }; OutputO.prototype.stop = function () { this.removeBonus(); clearInterval(this.inter); clearInterval(this.linter); }; OutputO.prototype.endLevel = function () { trace("//ending level"); if (this.level == (this.levelGates.length - 1)) { this.ref.gameOver(true); return(undefined); } if (this.score > this.levelGates[this.level]) { this.ref.stop(); this.ref.display2.setCallBack(this.ref, "nextLevel"); this.level++; this.ref.display2.show("level" + this.level, this.level); } else { this.lives--; this.ref.stop(); this.ref.display2.setCallBack(this.ref, "nextLevel"); this.ref.display2.show("lose", this.lives, this.levelGates[this.level]); } }; OutputO.prototype.startLevel = function () { trace("//level: " + this.level); this.clock.starton(this.levelTime); this.ref.birds.restart(this.birdsT[this.level]); }; OutputO.prototype.watchLevel = function (prop, oldVal, newVal, userData) { this.ref.girl.reset(this.girlWinT[newVal], this.girlDiffT[newVal]); this.leveltxt.text = (this.leveltxt2.text = Number(newVal + 1)); return(newVal); }; OutputO.prototype.settime = function (val) { }; SoundO = function (sounds) { this.sounds = sounds; this.flock = []; var _local3 = 0; while (_local3 < this.sounds.length) { var _local2 = this.CEM("sound_holder" + _local3); _local2.sound = new Sound(_local2); _local2.sound.attachSound(this.sounds[_local3]); this.flock.push(_local2); _local3++; } }; SoundO.prototype.play = function (lib, times) { this.flock[this.sounds.find(lib)].sound.start(0, (times ? (times) : 1)); }; SoundO.prototype.setVolume = function (vol, id) { if (id) { } else { var _local2 = 0; while (_local2 < this.sounds.length) { this.flock[_local2].sound.setVolume(vol); _local2++; } } }; DisplayO = function (ref) { this.ref = ref; this.button.ref = this; this.button2.onPress = function () { this._parent.ref.sendScore(true); }; this._visible = false; this.soundoff.mcExtends(OnOffO, true, "sound", this); }; DisplayO.prototype.showStart = function (funk) { this.nameBox._visible = false; this.girl.onPress = function () { this._parent.ref[this._parent.funk]("girl"); }; this.boy.onPress = function () { this._parent.ref[this._parent.funk]("boy"); }; this.funk = funk; this.button._visible = (this.button2._visible = false); this.girl._visible = (this.boy._visible = true); this._visible = true; }; DisplayO.prototype.showScore = function (funk, score) { this.nameBox._visible = (this.button2._visible = true); this.button.onPress = function () { this._parent.ref[this._parent.funk](); }; this.girl._visible = (this.boy._visible = false); this.button._visible = true; this._visible = true; this.txt.text = (this.txt2.text = "Score: \n" + score); this.funk = funk; }; DisplayO.prototype.hide = function () { this._visible = false; }; DisplayO.prototype.change = function (id, state) { if (id == "sound") { this.ref.sound.setVolume(((!state) ? 100 : 0)); } }; DisplayO.prototype.showLevel = function (funk, text) { this._visible = true; this.gotoAndStop(2); this.button.onPress = function () { this._parent.ref[this._parent.funk](); }; this.button._visible = true; this._visible = true; this.txt.text = (this.txt2.text = text); this.funk = funk; }; Display2O = function () { this.pages.soundoff.mcExtends(OnOffO, true, "sound", this); }; Display2O.prototype.show = function (page, d1, d2, d3) { this._visible = true; GAME.sound.setVolume(0); GAME.shooter._visible = false; trace("playing" + this); this.gotoAndPlay(2); this.d1 = d1; this.d2 = d2; this.d3 = d3; clearInterval(this.inter); this.inter = setInterval(this, "show_", 1000, page, d1, d2, d3); }; Display2O.prototype.setCallBack = function (ref, funk, p, ref2, funk2, p2) { this.ref = ref; this.funk = funk; this.ref2 = ref2; this.funk2 = funk2; this.p1 = p1; this.p2 = p2; trace("//display2//funk:" + this.funk); }; Display2O.prototype.show_ = function (page) { clearInterval(this.inter); this.inter = setInterval(this, "show__", 100); this.pages.gotoAndStop(page); }; Display2O.prototype.show__ = function () { clearInterval(this.inter); this.pages.data1 = this.d1; this.pages.data2 = this.d2; this.pages.button1.onPress = function () { this._parent._parent.ref[this._parent._parent.funk](this._parent._parent.p1); }; this.pages.button2.onPress = function () { this._parent._parent.ref2[this._parent._parent.funk2](this._parent._parent.p2); }; }; Display2O.prototype.hide = function () { this._visible = false; if (this.muted) { GAME.sound.setVolume(0); } else { GAME.sound.setVolume(100); } GAME.shooter._visible = true; this.gotoAndStop(1); this.pages.gotoAndStop(1); }; Display2O.prototype.change = function (id, state) { if (id == "sound") { this.muted = state; GAME.sound.setVolume(((!state) ? 100 : 0)); } }; BirdO = function (ref) { this.ref = ref; this.ZMAX = 1200; this.yrange = 200; this.maxspeed = 4; setTimeout(this, "init", 100); this.bird = true; }; BirdO.prototype.init = function () { this.ref.sound.play("kar", 1); this.randomise(); this.draw(); this.start(); }; BirdO.prototype.draw = function () { this.ref.rego(this); var _local2 = ((this.ZMAX - this.z) / this.ZMAX) * 100; this._xscale = (this._yscale = _local2); if (!this.toleft) { this._xscale = -this._xscale; } this._visible = true; }; BirdO.prototype.randomise = function () { this.toleft = Math.random() > 0.5; this._x = (this.toleft ? (Stage.width + 100) : -100); this._y = (Math.random() * this.yrange) + 50; this.z = Math.round(Math.random() * 800) + 200; this.speed = (Math.random() * this.maxspeed) + this.maxspeed; }; BirdO.prototype.fly = function () { if (this.toleft) { this._x = this._x - this.speed; if (this._x < -100) { this.fin(); } } else { this._x = this._x + this.speed; if (this._x > (Stage.width + 100)) { this.fin(); } } }; BirdO.prototype.start = function () { this.onEnterFrame = this.fly; }; BirdO.prototype.stopon = function () { this.onEnterFrame = null; }; BirdO.prototype.fin = function () { this.stopon(); this.ref.remo(this); this.removeMovieClip(); }; BirdO.prototype.hit = function () { this.stopon(); this.gotoAndPlay("hit"); this.bubblesmc.removeMovieClip(); this.CEM("bubblesmc"); this.bubbles = new BubblesO(this.bubblesmc, "feather", 10); this.bubbles.lib = "feather"; this.bubbles.start(); clearTimeout(this.inter_f); this.inter_f = setTimeout(this, "stopBubbles", 1000); }; MissileO.prototype.stopBubbles = function () { this.bubbles.stop(); }; BirdsGeneratorO = function (target, klass, lib, param) { this.target = target; this.klass = klass; this.lib = lib; this.param = param; this.count = 0; this.times = {offset:100, start:10000, time:0, min:1000, increase:500}; this.mcname = "bird_"; this.flock = []; }; BirdsGeneratorO.prototype.next = function () { this.times.time = this.times.time - this.times.increase; this.times.time = ((this.times.time > this.times.min) ? (this.times.time) : (this.times.min)); var _local2 = this.times.time + (this.times.time * Math.random()); clearInterval(this.inter); this.inter = setInterval(this, "next", _local2); this.count++; this.flock.push(this.target.AMC(this.mcname + this.count, this.lib).mcExtends(this.klass, this.param)); }; BirdsGeneratorO.prototype.kill = function () { while (this.flock.length > 0) { this.flock.pop().removeMovieClip(); } }; BirdsGeneratorO.prototype.restart = function (time) { trace("//birds started"); this.stop(); this.times.time = time; if (time) { this.next(); } }; BirdsGeneratorO.prototype.stop = function () { trace("//stoping birds"); this.kill(); clearInterval(this.inter); }; GameO = function () { this.planes = [this.scenemc.forest, this.scenemc.bushes, this.scenemc.h0, this.scenemc.house, this.scenemc.h2, this.scenemc.h3, this.scenemc.h4]; this.flock = [].concat(this.planes); this.flock.push(this.scenemc.cupid); this.consecutive = 0; this.CEM("sound").mcExtends(SoundO, ["laugh", "release", "hit", "dazed", "kiss1", "ratched", "splash", "fly", "kar", "kiss2", "bonuss", "punch", "crash"]); this.target._visible = false; this.display.mcExtends(DisplayO, this); this.display2 = this.output.display.mcExtends(Display2O); this.playerID = _root.playerID; this.cupid = this.scenemc.cupid; this.backend = new BackEnd(); }; GameO.prototype.draw = function () { this._visible = true; this.display.showStart("playIntro"); var _local2 = 1; while (_local2 <= 3) { this.scenemc["cloud" + _local2].mcExtends(CloudO, -200, 700, null, null, _local2 * 0.5, null); _local2++; } this.scene = new SceneFake3dO(this, this.planes); this.shooter.mcExtends(ShooterO, this); this.bubbles = new BubblesO(this.intromc.catapult, "star", 50); this.output.mcExtends(OutputO, this); this.birds = new BirdsGeneratorO(this.scenemc, BirdO, "bird", this); }; GameO.prototype.playIntro = function (param) { this.sex = param; if (param == "boy") { this.bubbles.stop(); delete this.bubbles; this.scene.playIntro(); this.intromc.gotoAndPlay("inn"); this.intromc.cupid.gotoAndStop(1); this.display.hide(); } else { this.bubbles.stop(); delete this.bubbles; this.scene.playIntro(); this.intromc.gotoAndPlay("inn"); this.intromc.cupid.gotoAndStop(1); this.display.hide(); this.scenemc.house.girl.swapDepths(1); this.scenemc.house.girl.removeMovieClip(); this.scenemc.house.AMC("girl", "boy", {_visible:false}); this.scenemc.house.topas.swapDepths(60000); } }; GameO.prototype.playExtro = function () { this.scene.playExtro(); this.intromc.gotoAndPlay("out"); this.intromc.cupid.gotoAndPlay(1); }; GameO.prototype.startShoot = function () { trace("//////////////////////////////game starting//////////////////////////////"); this.shooter._visible = true; this.girl = this.scenemc.house.girl.mcExtends(GirlO, this); this.output._visible = true; this.patchWindow(); this.nextLevel(); this.output.reset(); }; GameO.prototype.hit = function () { this.girl.increaseDifficulty(); this.target.gotoAndPlay(2); this.output.updateScore(); this.output.stop(); this.consecutive++; if (this.consecutive >= 3) { this.output.bonusGift(); } else { this.output.simpleGift(); } this.shooter.stop(); if (this.timeUp) { this.output.endLevel(); this.timeUp = false; } else { clearTimeout(this.rinter); this.rinter = setTimeout(this, "restart", 600); } }; GameO.prototype.miss = function () { this.output.simpleGift(); this.consecutive = 0; this.output.resetGift(); this.output.removeBonus(); if (this.timeUp) { this.output.endLevel(); this.timeUp = false; } }; GameO.prototype.restart = function () { if (this.timeUp) { this.output.endLevel(); } else { this.display.hide(); this.display2.hide(); this.target._visible = true; this.shooter.start(); this.girl.startMove(); Mouse.hide(); this.scene.start(); } this.timeUp = false; }; GameO.prototype.onTimeUp = function () { if (this.cupid.busy) { this.timeUp = true; } else { this.output.endLevel(); } }; GameO.prototype.gameOver = function (win) { this.win = win; var _local2 = Math.round(this.output.time / 1000); var _local3 = _local2 % 60; var _local4 = Math.round(_local2 / 60); _local2 = (_local4 + " : ") + _local3; this.stop(); trace("//game over on level:" + this.output.level); this.display2.show("wait"); if (!this.playerID) { this.backend.createPlayer(this.output.score, ((this.sex == "boy") ? "m" : "f"), this, "onResponse"); } else { this.backend.updatePlayer(this.playerID, this.output.score, ((this.sex == "boy") ? "m" : "f"), this, "onResponse"); } }; GameO.prototype.onResponse = function (data) { this.playerID = data.id; if (data.showPrizeDraw == "true") { this.display2.show("win", this.output.score); } else if (this.win) { this.display2.show("winwin", this.output.score); } else { this.display2.show("over", this.output.score, this.output.levelGates[this.output.level]); } }; GameO.prototype.stop = function () { this.scene.stopon(); this.cupid.reset(); Mouse.show(); this.target._visible = false; this.shooter.stop(); clearTimeout(this.rinter); this.girl.stop(); this.birds.stop(); this.output.clock.stop(); }; GameO.prototype.rego = function (o) { this.flock.push(o); this.checkDepths(); }; GameO.prototype.checkDepths = function (funk, param) { a = this.flock; l = a.length; i = 0; while (i < l) { funk(a, i, param); a[i].swapDepths(1200 - a[i].z); i++; } }; GameO.prototype.hitBird = function (b) { this.output.simpleGift(); this.girl.decreaseDifficulty(); this.output.resetGift(); this.birdToRemove = b; }; GameO.prototype.nextLevel = function () { this.restart(); this.output.startLevel(); }; GameO.prototype.breakWindow = function (w) { this.brokenWindow = w; this.scenemc.house["w" + w].crash.gotoAndPlay(2); }; GameO.prototype.patchWindow = function () { trace("//pathing window"); this.scenemc.house["w" + this.brokenWindow].crash._visible = false; }; _global.GAME = this.mcExtends(GameO);Symbol 36 MovieClip [boy] Frame 1stop();Instance of Symbol 38 MovieClip in Symbol 39 MovieClip Frame 1onClipEvent (enterFrame) { _rotation = (_rotation + 30); }Symbol 40 MovieClip [star] Frame 43removeMovieClip(this);Symbol 43 MovieClip [heart] Frame 51removeMovieClip(this);Symbol 47 MovieClip [feather] Frame 1scale = Math.fastran(); _xscale = (_xscale * scale); _yscale = (_yscale * scale);Symbol 47 MovieClip [feather] Frame 97removeMovieClip(this);Symbol 91 MovieClip [hole] Frame 60this.removeMovieClip();Symbol 92 MovieClip Frame 1stop();Instance of Symbol 67 MovieClip in Symbol 92 MovieClip Frame 20onClipEvent (load) { blood._visible = false; }Symbol 92 MovieClip Frame 55stop();Symbol 92 MovieClip Frame 75stop();Symbol 92 MovieClip Frame 86stop();Symbol 92 MovieClip Frame 87stop();Symbol 92 MovieClip Frame 95stop();Symbol 92 MovieClip Frame 96stop();Symbol 94 MovieClip [bird] Frame 1_visible = false;Symbol 94 MovieClip [bird] Frame 20gotoAndPlay (2);Symbol 94 MovieClip [bird] Frame 153this.fin();Symbol 109 MovieClip Frame 1stop();Symbol 110 MovieClip [bonus] Frame 1stop();Symbol 110 MovieClip [bonus] Frame 10stop();Symbol 115 MovieClip [changeeffect] Frame 1stop();Instance of Symbol 112 MovieClip in Symbol 115 MovieClip [changeeffect] Frame 1onClipEvent (load) { _visible = false; }Instance of Symbol 118 MovieClip in Symbol 119 MovieClip [target] Frame 1onClipEvent (load) { this._visible = false; }Symbol 130 MovieClip Frame 1if (!done) { done = true; gotoAndPlay(Math.round(Math.random() * _totalframes)); }Symbol 134 MovieClip Frame 1game.reflect.apply(this, []);Symbol 140 MovieClip Frame 1stop();Symbol 164 MovieClip Frame 1stop();Symbol 172 MovieClip Frame 1stop();Symbol 177 MovieClip Frame 1this.eye = head.eye; stop();Symbol 177 MovieClip Frame 14stop();Symbol 189 MovieClip Frame 1stop();Symbol 219 MovieClip Frame 1stop();Symbol 219 MovieClip Frame 7stop();Symbol 228 MovieClip Frame 1stop();Symbol 228 MovieClip Frame 10gotoAndPlay (2);Symbol 233 MovieClip Frame 1stop();Symbol 249 MovieClip Frame 1stop();Symbol 260 MovieClip Frame 1stop();Symbol 261 MovieClip Frame 1Symbol 275 MovieClip Frame 1stop();Symbol 285 Buttonon (press) { this._parent._visible = false; GAME.gameOver(); }Symbol 288 Buttonon (release) { getURL ("index.php?id=" + GAME.playerID); }Symbol 289 Buttonon (release) { getURL ("challenge.php?id=" + GAME.playerID); }Symbol 306 Buttonon (release) { getURL ("index.php?id=" + GAME.playerID); }Symbol 308 MovieClip Frame 1stop();Instance of Symbol 277 MovieClip in Symbol 308 MovieClip Frame 1onClipEvent (load) { _visible = false; }Symbol 319 MovieClip Frame 1stop();Symbol 319 MovieClip Frame 5trace("+++");Symbol 319 MovieClip Frame 11trace("---");Symbol 319 MovieClip Frame 18trace("***");Symbol 319 MovieClip Frame 30stop();Symbol 324 MovieClip Frame 1stop();Symbol 326 MovieClip Frame 1_parent.bar.onPress = function () { if (_root._quality == "HIGH") { var _local4 = ""; var _local3 = ""; var _local2 = "test3.swf"; GAME.girl.holder.loadMovie(_local2); } }; _parent.bar.tabEnabled = false;Symbol 346 MovieClip Frame 1stop();Symbol 357 Buttonon (press) { GAME.draw(); this.swapDepths(10000); this.removeMovieClip(); }Symbol 371 MovieClip Frame 1stop(); var dat = SharedObject.getLocal("gamer"); dat.flush();Symbol 371 MovieClip Frame 341GAME.draw(); this.swapDepths(10000); this.removeMovieClip();
Library Items
Symbol 1 Sound [fly] | ||
Symbol 2 Sound [splash] | ||
Symbol 3 Sound [ratched] | ||
Symbol 4 Sound [punch] | ||
Symbol 5 Sound [laugh] | ||
Symbol 6 Sound [kiss2] | ||
Symbol 7 Sound [kiss1] | ||
Symbol 8 Sound [hit] | ||
Symbol 9 Sound [crash] | ||
Symbol 10 Sound [dazed] | ||
Symbol 11 Sound [release] | ||
Symbol 12 Sound [bonuss] | ||
Symbol 13 Sound [kar] | ||
Symbol 14 Graphic | Used by:15 345 | |
Symbol 15 MovieClip | Uses:14 | Used by:36 345 |
Symbol 16 Graphic | Used by:36 | |
Symbol 17 Graphic | Used by:36 | |
Symbol 18 Graphic | Used by:36 | |
Symbol 19 Graphic | Used by:36 | |
Symbol 20 Graphic | Used by:36 | |
Symbol 21 Graphic | Used by:34 | |
Symbol 22 Graphic | Used by:23 | |
Symbol 23 MovieClip | Uses:22 | Used by:34 67 92 |
Symbol 24 Graphic | Used by:25 | |
Symbol 25 MovieClip | Uses:24 | Used by:34 67 92 |
Symbol 26 Graphic | Used by:27 | |
Symbol 27 MovieClip | Uses:26 | Used by:34 67 92 |
Symbol 28 Graphic | Used by:29 | |
Symbol 29 MovieClip | Uses:28 | Used by:34 67 92 |
Symbol 30 Graphic | Used by:31 | |
Symbol 31 MovieClip | Uses:30 | Used by:34 67 76 92 |
Symbol 32 Graphic | Used by:33 | |
Symbol 33 MovieClip | Uses:32 | Used by:34 67 92 |
Symbol 34 MovieClip | Uses:21 23 25 27 29 31 33 | Used by:36 92 189 |
Symbol 35 Graphic | Used by:36 | |
Symbol 36 MovieClip [boy] | Uses:15 16 17 18 19 20 34 35 | |
Symbol 37 Graphic | Used by:38 | |
Symbol 38 MovieClip | Uses:37 | Used by:39 |
Symbol 39 MovieClip | Uses:38 | Used by:40 80 |
Symbol 40 MovieClip [star] | Uses:39 | |
Symbol 41 Graphic | Used by:42 | |
Symbol 42 MovieClip [heartm] | Uses:41 | Used by:43 109 116 |
Symbol 43 MovieClip [heart] | Uses:42 | |
Symbol 44 Graphic | Used by:45 | |
Symbol 45 MovieClip | Uses:44 | Used by:46 |
Symbol 46 MovieClip | Uses:45 | Used by:47 |
Symbol 47 MovieClip [feather] | Uses:46 | |
Symbol 48 Graphic | Used by:49 | |
Symbol 49 MovieClip | Uses:48 | Used by:50 |
Symbol 50 MovieClip | Uses:49 | Used by:58 |
Symbol 51 Graphic | Used by:58 | |
Symbol 52 Graphic | Used by:53 | |
Symbol 53 MovieClip | Uses:52 | Used by:54 |
Symbol 54 MovieClip | Uses:53 | Used by:58 |
Symbol 55 Graphic | Used by:56 | |
Symbol 56 MovieClip | Uses:55 | Used by:57 |
Symbol 57 MovieClip | Uses:56 | Used by:58 |
Symbol 58 MovieClip | Uses:50 51 54 57 | Used by:94 |
Symbol 59 Graphic | Used by:60 | |
Symbol 60 MovieClip | Uses:59 | Used by:91 92 94 102 109 164 |
Symbol 61 Graphic | Used by:92 | |
Symbol 62 Graphic | Used by:63 | |
Symbol 63 MovieClip | Uses:62 | Used by:92 |
Symbol 64 Graphic | Used by:65 | |
Symbol 65 MovieClip | Uses:64 | Used by:67 92 |
Symbol 66 Graphic | Used by:67 | |
Symbol 67 MovieClip | Uses:25 27 29 65 23 31 33 66 | Used by:92 |
Symbol 68 Graphic | Used by:69 | |
Symbol 69 MovieClip | Uses:68 | Used by:92 327 352 |
Symbol 70 Graphic | Used by:92 | |
Symbol 71 Graphic | Used by:91 92 164 | |
Symbol 72 Graphic | Used by:91 92 | |
Symbol 73 Graphic | Used by:74 | |
Symbol 74 MovieClip | Uses:73 | Used by:92 |
Symbol 75 Graphic | Used by:76 | |
Symbol 76 MovieClip | Uses:75 31 | Used by:92 |
Symbol 77 Graphic | Used by:78 | |
Symbol 78 MovieClip | Uses:77 | Used by:92 |
Symbol 79 Graphic | Used by:92 | |
Symbol 80 MovieClip | Uses:39 | Used by:92 |
Symbol 81 Graphic | Used by:91 | |
Symbol 82 ShapeTweening | Used by:90 | |
Symbol 83 ShapeTweening | Used by:90 | |
Symbol 84 ShapeTweening | Used by:90 | |
Symbol 85 ShapeTweening | Used by:90 | |
Symbol 86 ShapeTweening | Used by:90 | |
Symbol 87 ShapeTweening | Used by:90 | |
Symbol 88 ShapeTweening | Used by:90 | |
Symbol 89 Graphic | Used by:90 | |
Symbol 90 MovieClip | Uses:82 83 84 85 86 87 88 89 | Used by:91 |
Symbol 91 MovieClip [hole] | Uses:60 71 72 81 90 | Used by:92 |
Symbol 92 MovieClip | Uses:25 27 29 61 23 31 33 63 60 67 69 70 65 71 34 72 74 76 78 79 80 91 | Used by:93 203 |
Symbol 93 MovieClip [cupid] | Uses:92 | Used by:94 217 |
Symbol 94 MovieClip [bird] | Uses:58 60 93 | |
Symbol 95 Font | Used by:96 97 98 99 103 104 105 106 107 108 | |
Symbol 96 Text | Uses:95 | Used by:109 |
Symbol 97 Text | Uses:95 | Used by:109 |
Symbol 98 Text | Uses:95 | Used by:109 |
Symbol 99 Text | Uses:95 | Used by:109 |
Symbol 100 Graphic | Used by:101 | |
Symbol 101 MovieClip | Uses:100 | Used by:102 |
Symbol 102 MovieClip | Uses:60 101 | Used by:109 |
Symbol 103 Text | Uses:95 | Used by:109 |
Symbol 104 Text | Uses:95 | Used by:109 |
Symbol 105 Text | Uses:95 | Used by:109 |
Symbol 106 Text | Uses:95 | Used by:109 |
Symbol 107 Text | Uses:95 | Used by:109 |
Symbol 108 Text | Uses:95 | Used by:109 |
Symbol 109 MovieClip | Uses:60 96 97 98 99 102 103 104 105 106 107 108 42 | Used by:110 |
Symbol 110 MovieClip [bonus] | Uses:109 | |
Symbol 111 Graphic | Used by:112 | |
Symbol 112 MovieClip | Uses:111 | Used by:115 165 |
Symbol 113 Graphic | Used by:114 | |
Symbol 114 MovieClip | Uses:113 | Used by:115 |
Symbol 115 MovieClip [changeeffect] | Uses:112 114 | Used by:116 261 |
Symbol 116 MovieClip [heart2] | Uses:115 42 | Used by:346 |
Symbol 117 Graphic | Used by:118 | |
Symbol 118 MovieClip | Uses:117 | Used by:119 |
Symbol 119 MovieClip [target] | Uses:118 | Used by:320 |
Symbol 120 Graphic | Used by:121 | |
Symbol 121 MovieClip [mask] | Uses:120 | Used by:Timeline |
Symbol 122 Graphic | Used by:203 | |
Symbol 123 ShapeTweening | Used by:130 | |
Symbol 124 ShapeTweening | Used by:130 | |
Symbol 125 ShapeTweening | Used by:130 | |
Symbol 126 ShapeTweening | Used by:130 | |
Symbol 127 ShapeTweening | Used by:130 | |
Symbol 128 ShapeTweening | Used by:130 | |
Symbol 129 Graphic | Used by:130 | |
Symbol 130 MovieClip | Uses:123 124 125 126 127 128 129 | Used by:203 |
Symbol 131 Graphic | Used by:141 | |
Symbol 132 Graphic | Used by:133 134 | |
Symbol 133 MovieClip | Uses:132 | Used by:134 |
Symbol 134 MovieClip | Uses:132 133 | Used by:141 |
Symbol 135 Graphic | Used by:136 | |
Symbol 136 MovieClip | Uses:135 | Used by:140 |
Symbol 137 Graphic | Used by:138 | |
Symbol 138 MovieClip | Uses:137 | Used by:139 |
Symbol 139 MovieClip | Uses:138 | Used by:140 |
Symbol 140 MovieClip | Uses:136 139 | Used by:141 |
Symbol 141 MovieClip | Uses:131 134 140 | Used by:203 |
Symbol 142 Graphic | Used by:143 | |
Symbol 143 MovieClip | Uses:142 | Used by:203 |
Symbol 144 Graphic | Used by:145 | |
Symbol 145 MovieClip | Uses:144 | Used by:203 |
Symbol 146 Graphic | Used by:147 | |
Symbol 147 MovieClip | Uses:146 | Used by:198 201 202 203 |
Symbol 148 Graphic | Used by:153 | |
Symbol 149 Graphic | Used by:150 | |
Symbol 150 MovieClip | Uses:149 | Used by:153 |
Symbol 151 Graphic | Used by:152 | |
Symbol 152 MovieClip | Uses:151 | Used by:153 |
Symbol 153 MovieClip | Uses:148 150 152 | Used by:195 198 201 |
Symbol 154 Graphic | Used by:195 | |
Symbol 155 Graphic | Used by:195 | |
Symbol 156 Graphic | Used by:165 | |
Symbol 157 Graphic | Used by:164 | |
Symbol 158 Graphic | Used by:164 | |
Symbol 159 Graphic | Used by:164 | |
Symbol 160 Graphic | Used by:164 | |
Symbol 161 Graphic | Used by:164 | |
Symbol 162 Graphic | Used by:164 | |
Symbol 163 Graphic | Used by:164 | |
Symbol 164 MovieClip | Uses:60 71 157 158 159 160 161 162 163 | Used by:165 |
Symbol 165 MovieClip | Uses:156 164 112 | Used by:195 |
Symbol 166 Graphic | Used by:167 | |
Symbol 167 MovieClip | Uses:166 | Used by:195 |
Symbol 168 Graphic | Used by:175 343 | |
Symbol 169 Graphic | Used by:172 343 | |
Symbol 170 Graphic | Used by:172 | |
Symbol 171 Graphic | Used by:172 | |
Symbol 172 MovieClip | Uses:169 170 171 | Used by:175 |
Symbol 173 Graphic | Used by:174 343 | |
Symbol 174 MovieClip | Uses:173 | Used by:175 |
Symbol 175 MovieClip | Uses:168 172 174 | Used by:176 |
Symbol 176 MovieClip | Uses:175 | Used by:177 343 |
Symbol 177 MovieClip | Uses:176 | Used by:189 |
Symbol 178 Graphic | Used by:189 | |
Symbol 179 Graphic | Used by:180 | |
Symbol 180 MovieClip | Uses:179 | Used by:189 |
Symbol 181 Graphic | Used by:189 | |
Symbol 182 Graphic | Used by:189 | |
Symbol 183 Graphic | Used by:189 | |
Symbol 184 Graphic | Used by:189 | |
Symbol 185 Graphic | Used by:189 | |
Symbol 186 Graphic | Used by:189 | |
Symbol 187 Graphic | Used by:189 | |
Symbol 188 Graphic | Used by:189 | |
Symbol 189 MovieClip | Uses:177 178 180 181 182 183 184 185 186 187 34 188 | Used by:195 |
Symbol 190 Graphic | Used by:191 | |
Symbol 191 MovieClip | Uses:190 | Used by:195 |
Symbol 192 Graphic | Used by:193 | |
Symbol 193 MovieClip | Uses:192 | Used by:195 |
Symbol 194 MovieClip | Used by:195 | |
Symbol 195 MovieClip | Uses:153 154 155 165 167 189 191 193 194 | Used by:203 |
Symbol 196 Graphic | Used by:197 | |
Symbol 197 MovieClip | Uses:196 | Used by:198 201 202 206 |
Symbol 198 MovieClip | Uses:197 147 153 | Used by:203 |
Symbol 199 Graphic | Used by:200 | |
Symbol 200 MovieClip | Uses:199 | Used by:201 206 |
Symbol 201 MovieClip | Uses:197 147 153 200 | Used by:203 |
Symbol 202 MovieClip | Uses:197 147 | Used by:203 |
Symbol 203 MovieClip | Uses:122 130 141 143 145 147 195 198 201 202 92 | Used by:Timeline |
Symbol 204 Graphic | Used by:219 | |
Symbol 205 Graphic | Used by:206 | |
Symbol 206 MovieClip | Uses:205 197 200 | Used by:219 318 |
Symbol 207 Graphic | Used by:216 | |
Symbol 208 Graphic | Used by:209 | |
Symbol 209 MovieClip | Uses:208 | Used by:216 |
Symbol 210 Graphic | Used by:216 | |
Symbol 211 Graphic | Used by:212 | |
Symbol 212 MovieClip | Uses:211 | Used by:216 |
Symbol 213 Graphic | Used by:216 | |
Symbol 214 Graphic | Used by:216 | |
Symbol 215 Graphic | Used by:216 | |
Symbol 216 MovieClip | Uses:207 209 210 212 213 214 215 | Used by:219 318 |
Symbol 217 MovieClip | Uses:93 | Used by:219 |
Symbol 218 Graphic | Used by:219 | |
Symbol 219 MovieClip | Uses:204 206 216 217 218 | Used by:Timeline |
Symbol 220 Bitmap | Used by:221 | |
Symbol 221 Graphic | Uses:220 | Used by:320 |
Symbol 222 Bitmap | Used by:223 | |
Symbol 223 Graphic | Uses:222 | Used by:235 |
Symbol 224 Graphic | Used by:225 | |
Symbol 225 MovieClip | Uses:224 | Used by:228 |
Symbol 226 Graphic | Used by:227 | |
Symbol 227 MovieClip | Uses:226 | Used by:228 |
Symbol 228 MovieClip | Uses:225 227 | Used by:235 |
Symbol 229 Graphic | Used by:230 | |
Symbol 230 MovieClip | Uses:229 | Used by:233 |
Symbol 231 Graphic | Used by:232 | |
Symbol 232 MovieClip | Uses:231 | Used by:233 |
Symbol 233 MovieClip | Uses:230 232 | Used by:234 |
Symbol 234 MovieClip | Uses:233 | Used by:235 |
Symbol 235 MovieClip | Uses:223 228 234 | Used by:320 |
Symbol 236 Graphic | Used by:261 | |
Symbol 237 Graphic | Used by:238 | |
Symbol 238 MovieClip | Uses:237 | Used by:249 |
Symbol 239 Graphic | Used by:240 | |
Symbol 240 MovieClip | Uses:239 | Used by:249 |
Symbol 241 Graphic | Used by:242 | |
Symbol 242 MovieClip | Uses:241 | Used by:249 260 |
Symbol 243 Graphic | Used by:244 | |
Symbol 244 MovieClip | Uses:243 | Used by:249 |
Symbol 245 Graphic | Used by:246 | |
Symbol 246 MovieClip | Uses:245 | Used by:249 |
Symbol 247 Graphic | Used by:248 | |
Symbol 248 MovieClip | Uses:247 | Used by:249 |
Symbol 249 MovieClip | Uses:238 240 242 244 246 248 | Used by:261 |
Symbol 250 Graphic | Used by:251 | |
Symbol 251 MovieClip | Uses:250 | Used by:260 |
Symbol 252 Graphic | Used by:253 | |
Symbol 253 MovieClip | Uses:252 | Used by:260 |
Symbol 254 Graphic | Used by:255 | |
Symbol 255 MovieClip | Uses:254 | Used by:260 |
Symbol 256 Graphic | Used by:257 | |
Symbol 257 MovieClip | Uses:256 | Used by:260 |
Symbol 258 Graphic | Used by:259 | |
Symbol 259 MovieClip | Uses:258 | Used by:260 |
Symbol 260 MovieClip | Uses:251 242 253 255 257 259 | Used by:261 |
Symbol 261 MovieClip | Uses:236 249 260 115 | Used by:320 |
Symbol 262 Font | Used by:263 264 | |
Symbol 263 EditableText | Uses:262 | Used by:320 |
Symbol 264 EditableText | Uses:262 | Used by:320 |
Symbol 265 Font | Used by:266 | |
Symbol 266 EditableText | Uses:265 | Used by:320 |
Symbol 267 Graphic | Used by:268 | |
Symbol 268 MovieClip | Uses:267 | Used by:275 |
Symbol 269 Graphic | Used by:275 | |
Symbol 270 Graphic | Used by:271 | |
Symbol 271 MovieClip | Uses:270 | Used by:275 |
Symbol 272 Graphic | Used by:273 | |
Symbol 273 MovieClip | Uses:272 | Used by:275 |
Symbol 274 Graphic | Used by:275 | |
Symbol 275 MovieClip | Uses:268 269 271 273 274 | Used by:308 |
Symbol 276 Graphic | Used by:277 | |
Symbol 277 MovieClip | Uses:276 | Used by:308 |
Symbol 278 Font | Used by:279 286 290 291 292 293 294 295 296 297 298 299 300 301 303 307 355 | |
Symbol 279 Text | Uses:278 | Used by:308 |
Symbol 280 Font | Used by:281 282 287 302 304 305 333 334 337 338 | |
Symbol 281 EditableText | Uses:280 | Used by:308 |
Symbol 282 EditableText | Uses:280 | Used by:308 |
Symbol 283 Graphic | Used by:284 285 288 289 306 | |
Symbol 284 Button | Uses:283 | Used by:308 |
Symbol 285 Button | Uses:283 | Used by:308 |
Symbol 286 Text | Uses:278 | Used by:308 |
Symbol 287 EditableText | Uses:280 | Used by:308 |
Symbol 288 Button | Uses:283 | Used by:308 |
Symbol 289 Button | Uses:283 | Used by:308 |
Symbol 290 Text | Uses:278 | Used by:308 |
Symbol 291 Text | Uses:278 | Used by:308 |
Symbol 292 Text | Uses:278 | Used by:308 |
Symbol 293 Text | Uses:278 | Used by:308 |
Symbol 294 Text | Uses:278 | Used by:308 |
Symbol 295 Text | Uses:278 | Used by:308 |
Symbol 296 Text | Uses:278 | Used by:308 |
Symbol 297 Text | Uses:278 | Used by:308 |
Symbol 298 Text | Uses:278 | Used by:308 |
Symbol 299 Text | Uses:278 | Used by:308 |
Symbol 300 Text | Uses:278 | Used by:308 |
Symbol 301 Text | Uses:278 | Used by:308 |
Symbol 302 EditableText | Uses:280 | Used by:308 |
Symbol 303 Text | Uses:278 | Used by:308 |
Symbol 304 EditableText | Uses:280 | Used by:308 |
Symbol 305 EditableText | Uses:280 | Used by:308 |
Symbol 306 Button | Uses:283 | Used by:308 |
Symbol 307 Text | Uses:278 | Used by:308 |
Symbol 308 MovieClip | Uses:275 277 279 281 282 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 | Used by:319 |
Symbol 309 Graphic | Used by:310 | |
Symbol 310 MovieClip | Uses:309 | Used by:312 |
Symbol 311 Graphic | Used by:312 | |
Symbol 312 MovieClip | Uses:310 311 | Used by:319 |
Symbol 313 Graphic | Used by:314 | |
Symbol 314 MovieClip | Uses:313 | Used by:315 |
Symbol 315 MovieClip | Uses:314 | Used by:316 |
Symbol 316 MovieClip | Uses:315 | Used by:319 |
Symbol 317 Graphic | Used by:318 | |
Symbol 318 MovieClip | Uses:317 206 216 | Used by:319 |
Symbol 319 MovieClip | Uses:308 312 316 318 | Used by:320 |
Symbol 320 MovieClip | Uses:221 235 261 119 263 264 266 319 | Used by:Timeline |
Symbol 321 Graphic | Used by:322 | |
Symbol 322 MovieClip | Uses:321 | Used by:323 |
Symbol 323 MovieClip | Uses:322 | Used by:324 |
Symbol 324 MovieClip | Uses:323 | Used by:Timeline |
Symbol 325 Graphic | Used by:326 | |
Symbol 326 MovieClip | Uses:325 | Used by:327 |
Symbol 327 MovieClip | Uses:326 69 | Used by:Timeline |
Symbol 328 Graphic | Used by:346 | |
Symbol 329 Graphic | Used by:346 | |
Symbol 330 Font | Used by:331 | |
Symbol 331 EditableText | Uses:330 | Used by:346 |
Symbol 332 Graphic | Used by:336 340 | |
Symbol 333 Text | Uses:280 | Used by:336 |
Symbol 334 Text | Uses:280 | Used by:336 |
Symbol 335 Graphic | Used by:336 | |
Symbol 336 Button | Uses:332 333 334 335 | Used by:346 |
Symbol 337 Text | Uses:280 | Used by:340 |
Symbol 338 Text | Uses:280 | Used by:340 |
Symbol 339 Graphic | Used by:340 | |
Symbol 340 Button | Uses:332 337 338 339 | Used by:346 |
Symbol 341 Graphic | Used by:343 | |
Symbol 342 Graphic | Used by:343 345 | |
Symbol 343 Button | Uses:341 176 342 168 169 173 | Used by:346 |
Symbol 344 Graphic | Used by:345 | |
Symbol 345 Button | Uses:344 15 342 14 | Used by:346 |
Symbol 346 MovieClip | Uses:328 116 329 331 336 340 343 345 | Used by:Timeline |
Symbol 347 Graphic | Used by:352 | |
Symbol 348 Graphic | Used by:352 | |
Symbol 349 Graphic | Used by:350 | |
Symbol 350 MovieClip | Uses:349 | Used by:352 |
Symbol 351 Graphic | Used by:352 | |
Symbol 352 MovieClip | Uses:347 69 348 350 351 | Used by:Timeline |
Symbol 353 Bitmap | Used by:354 | |
Symbol 354 Graphic | Uses:353 | Used by:371 |
Symbol 355 Text | Uses:278 | Used by:371 |
Symbol 356 Graphic | Used by:357 | |
Symbol 357 Button | Uses:356 | Used by:371 |
Symbol 358 Graphic | Used by:361 | |
Symbol 359 Font | Used by:360 363 366 369 | |
Symbol 360 Text | Uses:359 | Used by:361 |
Symbol 361 MovieClip | Uses:358 360 | Used by:371 |
Symbol 362 Graphic | Used by:364 | |
Symbol 363 Text | Uses:359 | Used by:364 |
Symbol 364 MovieClip | Uses:362 363 | Used by:371 |
Symbol 365 Graphic | Used by:367 | |
Symbol 366 Text | Uses:359 | Used by:367 |
Symbol 367 MovieClip | Uses:365 366 | Used by:371 |
Symbol 368 Graphic | Used by:370 | |
Symbol 369 Text | Uses:359 | Used by:370 |
Symbol 370 MovieClip | Uses:368 369 | Used by:371 |
Symbol 371 MovieClip | Uses:354 355 357 361 364 367 370 | Used by:Timeline |
Instance Names
"scenemc" | Frame 1 | Symbol 203 MovieClip |
"intromc" | Frame 1 | Symbol 219 MovieClip |
"output" | Frame 1 | Symbol 320 MovieClip |
"target" | Frame 1 | Symbol 324 MovieClip |
"display" | Frame 1 | Symbol 346 MovieClip |
"shooter" | Frame 1 | Symbol 352 MovieClip |
"intro" | Frame 1 | Symbol 371 MovieClip |
"head" | Symbol 36 MovieClip [boy] Frame 1 | Symbol 15 MovieClip |
"blood" | Symbol 67 MovieClip Frame 1 | Symbol 65 MovieClip |
"splash" | Symbol 91 MovieClip [hole] Frame 1 | Symbol 60 MovieClip |
"hittarget" | Symbol 92 MovieClip Frame 1 | Symbol 63 MovieClip |
"splash" | Symbol 92 MovieClip Frame 2 | Symbol 60 MovieClip |
"blood" | Symbol 92 MovieClip Frame 20 | Symbol 65 MovieClip |
"splash" | Symbol 92 MovieClip Frame 57 | Symbol 60 MovieClip |
"splash" | Symbol 92 MovieClip Frame 76 | Symbol 60 MovieClip |
"splash" | Symbol 92 MovieClip Frame 87 | Symbol 60 MovieClip |
"bonus" | Symbol 110 MovieClip [bonus] Frame 1 | Symbol 109 MovieClip |
"effect" | Symbol 116 MovieClip [heart2] Frame 1 | Symbol 115 MovieClip [changeeffect] |
"splash" | Symbol 141 MovieClip Frame 1 | Symbol 140 MovieClip |
"splash" | Symbol 164 MovieClip Frame 2 | Symbol 60 MovieClip |
"crash" | Symbol 165 MovieClip Frame 1 | Symbol 164 MovieClip |
"hittarget" | Symbol 165 MovieClip Frame 1 | Symbol 112 MovieClip |
"eye" | Symbol 175 MovieClip Frame 1 | Symbol 172 MovieClip |
"head" | Symbol 177 MovieClip Frame 1 | Symbol 176 MovieClip |
"head" | Symbol 189 MovieClip Frame 1 | Symbol 177 MovieClip |
"holder" | Symbol 189 MovieClip Frame 1 | Symbol 180 MovieClip |
"w2" | Symbol 195 MovieClip Frame 1 | Symbol 165 MovieClip |
"w1" | Symbol 195 MovieClip Frame 1 | Symbol 165 MovieClip |
"w0" | Symbol 195 MovieClip Frame 1 | Symbol 165 MovieClip |
"w5" | Symbol 195 MovieClip Frame 1 | Symbol 165 MovieClip |
"w4" | Symbol 195 MovieClip Frame 1 | Symbol 165 MovieClip |
"w3" | Symbol 195 MovieClip Frame 1 | Symbol 165 MovieClip |
"roof" | Symbol 195 MovieClip Frame 1 | Symbol 167 MovieClip |
"girl" | Symbol 195 MovieClip Frame 1 | Symbol 189 MovieClip |
"topas" | Symbol 195 MovieClip Frame 1 | Symbol 191 MovieClip |
"crashes" | Symbol 195 MovieClip Frame 1 | Symbol 194 MovieClip |
"h1" | Symbol 198 MovieClip Frame 1 | Symbol 147 MovieClip |
"h3" | Symbol 201 MovieClip Frame 1 | Symbol 147 MovieClip |
"h4" | Symbol 202 MovieClip Frame 1 | Symbol 147 MovieClip |
"cloud3" | Symbol 203 MovieClip Frame 1 | Symbol 130 MovieClip |
"cloud2" | Symbol 203 MovieClip Frame 1 | Symbol 130 MovieClip |
"cloud1" | Symbol 203 MovieClip Frame 1 | Symbol 130 MovieClip |
"sea" | Symbol 203 MovieClip Frame 1 | Symbol 141 MovieClip |
"forest" | Symbol 203 MovieClip Frame 1 | Symbol 143 MovieClip |
"bushes" | Symbol 203 MovieClip Frame 1 | Symbol 145 MovieClip |
"h0" | Symbol 203 MovieClip Frame 1 | Symbol 147 MovieClip |
"house" | Symbol 203 MovieClip Frame 1 | Symbol 195 MovieClip |
"h2" | Symbol 203 MovieClip Frame 1 | Symbol 198 MovieClip |
"h3" | Symbol 203 MovieClip Frame 1 | Symbol 201 MovieClip |
"h4" | Symbol 203 MovieClip Frame 1 | Symbol 202 MovieClip |
"cupid" | Symbol 203 MovieClip Frame 1 | Symbol 92 MovieClip |
"catapult" | Symbol 219 MovieClip Frame 1 | Symbol 216 MovieClip |
"cupid" | Symbol 219 MovieClip Frame 1 | Symbol 217 MovieClip |
"catapult" | Symbol 219 MovieClip Frame 2 | Symbol 216 MovieClip |
"cupid" | Symbol 219 MovieClip Frame 2 | Symbol 217 MovieClip |
"halve1" | Symbol 234 MovieClip Frame 1 | Symbol 233 MovieClip |
"halve2" | Symbol 234 MovieClip Frame 1 | Symbol 233 MovieClip |
"blink" | Symbol 235 MovieClip Frame 1 | Symbol 228 MovieClip |
"clock" | Symbol 235 MovieClip Frame 1 | Symbol 234 MovieClip |
"boy" | Symbol 261 MovieClip Frame 1 | Symbol 249 MovieClip |
"girl" | Symbol 261 MovieClip Frame 1 | Symbol 260 MovieClip |
"effect" | Symbol 261 MovieClip Frame 1 | Symbol 115 MovieClip [changeeffect] |
"face" | Symbol 275 MovieClip Frame 1 | Symbol 268 MovieClip |
"toggler" | Symbol 275 MovieClip Frame 1 | Symbol 273 MovieClip |
"soundoff" | Symbol 308 MovieClip Frame 1 | Symbol 275 MovieClip |
"button1" | Symbol 308 MovieClip Frame 2 | Symbol 284 Button |
"button1" | Symbol 308 MovieClip Frame 4 | Symbol 284 Button |
"pages" | Symbol 319 MovieClip Frame 1 | Symbol 308 MovieClip |
"clock" | Symbol 320 MovieClip Frame 1 | Symbol 235 MovieClip |
"item" | Symbol 320 MovieClip Frame 1 | Symbol 261 MovieClip |
"livesmc" | Symbol 320 MovieClip Frame 1 | Symbol 119 MovieClip [target] |
"txts" | Symbol 320 MovieClip Frame 1 | Symbol 263 EditableText |
"txt" | Symbol 320 MovieClip Frame 1 | Symbol 264 EditableText |
"leveltxt2" | Symbol 320 MovieClip Frame 1 | Symbol 266 EditableText |
"display" | Symbol 320 MovieClip Frame 1 | Symbol 319 MovieClip |
"bar" | Symbol 327 MovieClip Frame 1 | Symbol 69 MovieClip |
"txt" | Symbol 346 MovieClip Frame 1 | Symbol 331 EditableText |
"button" | Symbol 346 MovieClip Frame 1 | Symbol 336 Button |
"button2" | Symbol 346 MovieClip Frame 1 | Symbol 340 Button |
"girl" | Symbol 346 MovieClip Frame 1 | Symbol 343 Button |
"boy" | Symbol 346 MovieClip Frame 1 | Symbol 345 Button |
"bar" | Symbol 352 MovieClip Frame 1 | Symbol 69 MovieClip |
"target" | Symbol 352 MovieClip Frame 1 | Symbol 350 MovieClip |
Special Tags
Protect (24) | Timeline Frame 1 | 31 bytes "..$1$xX$zKFSFILZcGfmuiwfKiiSe0." |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "fly" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "splash" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "ratched" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "punch" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "laugh" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "kiss2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "kiss1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "hit" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "crash" |
ExportAssets (56) | Timeline Frame 1 | Symbol 10 as "dazed" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "release" |
ExportAssets (56) | Timeline Frame 1 | Symbol 12 as "bonuss" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "kar" |
ExportAssets (56) | Timeline Frame 1 | Symbol 36 as "boy" |
ExportAssets (56) | Timeline Frame 1 | Symbol 40 as "star" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "heartm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "heartm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "heartm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "heartm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "heartm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "heartm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "heartm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "heartm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "heartm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "heartm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "heartm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "heartm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "heartm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "heartm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "heartm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "heartm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "heartm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "heartm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "heartm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "heartm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "heartm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "heartm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "heartm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "heartm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "heartm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "heartm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "heartm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "heartm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "heartm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "heartm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "heartm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "heartm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "heartm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "heartm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "heartm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "heartm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "heartm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "heartm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "heartm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "heartm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "heartm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "heartm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "heartm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "heartm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "heartm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "heartm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "heartm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "heartm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "heartm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "heartm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "heartm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 43 as "heart" |
ExportAssets (56) | Timeline Frame 1 | Symbol 47 as "feather" |
ExportAssets (56) | Timeline Frame 1 | Symbol 91 as "hole" |
ExportAssets (56) | Timeline Frame 1 | Symbol 91 as "hole" |
ExportAssets (56) | Timeline Frame 1 | Symbol 91 as "hole" |
ExportAssets (56) | Timeline Frame 1 | Symbol 91 as "hole" |
ExportAssets (56) | Timeline Frame 1 | Symbol 91 as "hole" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 94 as "bird" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "heartm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "heartm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 110 as "bonus" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "heartm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 115 as "changeeffect" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "heartm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 116 as "heart2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 119 as "target" |
ExportAssets (56) | Timeline Frame 1 | Symbol 115 as "changeeffect" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 91 as "hole" |
ExportAssets (56) | Timeline Frame 1 | Symbol 121 as "mask" |
ExportAssets (56) | Timeline Frame 1 | Symbol 121 as "mask" |
ExportAssets (56) | Timeline Frame 1 | Symbol 121 as "mask" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "cupid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 115 as "changeeffect" |
ExportAssets (56) | Timeline Frame 1 | Symbol 119 as "target" |
ExportAssets (56) | Timeline Frame 1 | Symbol 116 as "heart2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 116 as "heart2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 116 as "heart2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 116 as "heart2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 116 as "heart2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 116 as "heart2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 116 as "heart2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 116 as "heart2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 116 as "heart2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 116 as "heart2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 116 as "heart2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 116 as "heart2" |
Labels
"clock" | Symbol 36 MovieClip [boy] Frame 2 |
"yawn" | Symbol 36 MovieClip [boy] Frame 3 |
"hide" | Symbol 36 MovieClip [boy] Frame 4 |
"catch" | Symbol 36 MovieClip [boy] Frame 5 |
"splash" | Symbol 92 MovieClip Frame 2 |
"wall" | Symbol 92 MovieClip Frame 3 |
"bounce" | Symbol 92 MovieClip Frame 56 |
"hitground" | Symbol 92 MovieClip Frame 76 |
"hitroof" | Symbol 92 MovieClip Frame 87 |
"wincrash" | Symbol 92 MovieClip Frame 96 |
"hit" | Symbol 94 MovieClip [bird] Frame 21 |
"out" | Symbol 110 MovieClip [bonus] Frame 1 |
"in" | Symbol 110 MovieClip [bonus] Frame 2 |
"winkle" | Symbol 172 MovieClip Frame 2 |
"move" | Symbol 177 MovieClip Frame 2 |
"flip" | Symbol 177 MovieClip Frame 15 |
"clock" | Symbol 189 MovieClip Frame 2 |
"yawn" | Symbol 189 MovieClip Frame 3 |
"hide" | Symbol 189 MovieClip Frame 4 |
"catch" | Symbol 189 MovieClip Frame 5 |
"inn" | Symbol 219 MovieClip Frame 2 |
"out" | Symbol 219 MovieClip Frame 8 |
"lose" | Symbol 308 MovieClip Frame 2 |
"win" | Symbol 308 MovieClip Frame 3 |
"level1" | Symbol 308 MovieClip Frame 4 |
"level2" | Symbol 308 MovieClip Frame 5 |
"level3" | Symbol 308 MovieClip Frame 6 |
"level4" | Symbol 308 MovieClip Frame 7 |
"level5" | Symbol 308 MovieClip Frame 8 |
"level6" | Symbol 308 MovieClip Frame 9 |
"level7" | Symbol 308 MovieClip Frame 10 |
"level8" | Symbol 308 MovieClip Frame 11 |
"level9" | Symbol 308 MovieClip Frame 12 |
"level10" | Symbol 308 MovieClip Frame 13 |
"level11" | Symbol 308 MovieClip Frame 14 |
"winwin" | Symbol 308 MovieClip Frame 15 |
"over" | Symbol 308 MovieClip Frame 16 |
"wait" | Symbol 308 MovieClip Frame 17 |
"inn" | Symbol 319 MovieClip Frame 2 |
Dynamic Text Variables
data1 | Symbol 281 EditableText | "******" |
data2 | Symbol 282 EditableText | "******" |
data1 | Symbol 287 EditableText | "" |
data1 | Symbol 302 EditableText | "" |
data1 | Symbol 304 EditableText | "" |
data2 | Symbol 305 EditableText | "" |
|