STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229594 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #22347 |
SOUND LOADER Ensures that all sounds load immediately after the preloader. |
When all seems lost |
When all seems lost. |
When all seems lost.. |
When all seems lost... |
Skip |
When the odds are mounting |
When the odds are mounting. |
When the odds are mounting.. |
When the odds are mounting... |
When defeat seems imminent |
When defeat seems imminent. |
When defeat seems imminent.. |
When defeat seems imminent... |
Imminent |
Presents |
In Collaboration with |
II |
Resilience |
Donate |
Load |
Options |
Story |
QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL ZXCV BNM QWERTY UIOP ASDF GHJKL |
Instructions |
Play |
DEFEAT MODE |
Endless |
REsist MODE |
80 Levels |
80 |
Victory Mode |
40 Levels |
40 |
Xtreme |
XTreme |
Hard |
Medium |
Easy |
E |
Day/Night |
DustClouds |
Treads |
Ricochet Flash |
Remains |
Glowing |
FLashes |
80 |
40 |
| |
X |
| |
H |
| |
M |
Instructions Move the cursor with the mouse Hold The left mouse button to fire Shots will be fired in the direction of the cursor When you obtain the mortar weapon class, the shot will land where the cursor was upon firing Each level is one day. The passage of time can be monitored at the bottom of the screen Each enemy defeated earns you andstroms, the currency in Imminent II At the end of each day, you can repair, purchase weapons and upgrades, and save your game Graphical effects can be turned off at the main menu to improve performance. Dust clouds are particularly intensive The save function is not a free ride. SHould you die, your saved score data will be erased. Status, including funds, will remain intact. The highest scores can only be obtained without dying. Suspended games can be resumed at the main menu There is an Hidden button over the turret. Click this button to access the in-game pause menu. At the in-game menu, you can resume the game. You can also alter graphical settings here The sound player at the bottom of the screen can be used to change the music Track, Volume, or stop the music playing |
Story ***BEGIN TRANSMISSION 2043.09.14.11.42.34.739*** They are coming. Alexandria Tech. Corp. is making a bid for the largest Transaction in the history of mankind. This is no ordinary business deal. This is a bid to take over the world. Alexandria tech corps., the newly formed military branch of the company, has already begun this "Transaction". It will not be much longer before the deal is sealed. Pharos, a Secret society of freedom fighters and global justice keepers etc. etc. has managed to establish Several outposts around the world. Alexandria will have to eliminate all of these outposts in order to achieve it's target. You are the commanding officer of one of these outposts, the white tower "Resilience". Under your command, the tower is to hold at bay all alexandria forces, to protect the vital facilities beneath you. Stand fast, COMMANDER ***end transmission 2043.09.14.11.44.02.836*** ***begin transmission 2044.05.23.22.03.59.001*** Heads up, sir. We lost fortitude and stubborn earlier this week. stubborn's fall was particularly... interesting. Several units we haven't seen before. Some are definately robotic, others, I'm not sure. I hope alexandria knows what the- ***Transmission terminated 2044.05.23.22.04.21.376*** |
Stale Breeze |
Stale Breeze |
Pause |
Game |
Next |
Level |
REpair |
Armour |
Upgrade |
& |
DUAL MACHINE GUN |
& |
Bolt Gun |
Chain Gun |
Shard Blaster |
Rail Gun |
Rod Launcher |
Laser |
Photon Cannon |
Gamma Gun |
Focus Lens |
Mana Ray |
Chi Burst |
Cannon |
Grand Cannon |
Particle Cannon |
Nuclear Cannon |
Fusion Cannon |
Warp Cannon |
Flak Cannon |
V-Rang Launcher |
Bat Ballista |
Phoenix Blaster |
Dragon Projector |
Eclipse Cannon |
Mortar |
Grand Mortar |
Sonic Boom |
Stereo Bomb |
Sub Woofer |
Surround Sound Pound |
Static Charge |
Electric Pulse |
Current Ripple |
Lightening Wave |
Thunder Clap |
Electron Tsunami |
Save |
Active Healer |
Active Healer mkII |
Active Healer mkIII |
Active Healer mkIV |
Active Healer mkV |
Active Healer mkVi |
EndGame |
^ ^ |
Armour |
Money |
| |
& |
Armour |
Alexandria corps. swept up all remaining resistance, and secured all the world under the alexandria name. The era that followed was an extremist capitalism. Everyone and everything had it's non-negotiable price, and all was tracked by number, from field to sewer, and from womb to grave. The history of this age was absolute in it's detail, It's first entry, a receipt for the costs of the war, bears it's greatest sum under the odd heading, "Resilience" |
Score |
& |
Armour |
Money |
| |
Armour |
After Taking devastating losses, alexandria tech. corp dismantled it's military wing and abandoned the world-conquering attempt. The company invested much of it's remaining fortune in commodities, which were hidden away, before it's remaining assets were seized by the governments of the world. The crew and commander of the white tower resilience were celebrated for their heroic efforts. They did not appear to claim their rewards, instead remaining at their posts, ever watchful, like the rest of their pharos comrades. |
Score |
& |
ActionScript [AS1/AS2]
Frame 1_accProps = new Object(); _accProps.silent = false;Frame 603EasyFunding = 0.5; MediumFunding = 1; HardFunding = 2; XtremeFunding = 4; SpawnDistance = 400; FrameRate = 30; GunHealth = 100; MaxGunHealth = 100; ActiveHealerCost = 10000; MachineGunCost = 6000; CannonCost = 8000; FlakCost = 7000; LaserCost = 10000; MortarCost = 10000; ShockCost = 7000; Selectivity = 0.95; GAMERESET = function () { Ricochet = true; Corpse = true; Flashes = true; Shines = true; Treads = true; Dust = true; DayNight = true; FundsBase = 4; Money = 0; Score = 0; Playing = true; EndGame = false; Millisecs = getTimer(); WorkingFrameRate = 30; GameMode = 0; Level = 1; MachineGunLevel = 0; CannonLevel = 0; LaserLevel = 0; FlakLevel = 0; MortarLevel = 0; ShockLevel = 0; ActiveHealerLevel = 0; WeaponNumber = 1; GadgetNumber = 1; FlakSpread = 10; MachineGunRate = 15; CannonRate = 1; FlakRate = 4; LaserRate = 10; MortarRate = 0.5; ShockRate = 1.5; MachineGunDamage = 1; CannonDamage = 60; FlakDamage = 8; LaserDamage = 4; MortarDamage = 2; ShockDamage = 10; MachineGunSpeed = 14; CannonSpeed = 20; FlakSpeed = 18; LaserSpeed = 26; ShockSpeed = 20; MachineGunLength = 25; CannonLength = 35; FlakLength = 45; LaserLength = 30; MortarLength = 15; ShockLength = 35; }; GAMERESET(); LEVELRESET = function () { notch = 0; while (notch <= UnitNo) { removeMovieClip(A_Enemies[notch]._target); _root.A_Enemies.splice(notch, 1, "Dead"); notch++; } UnitNo = 0; HitNo = 0; DeathNo = 0; RemainsNo = 0; BulletNo = 0; GlowNo = 0; LevelFrameCounter = 0; EnemyFunds = 0; }; LEVELRESET(); REMAINSMENU = new Array("R_Bloodpool", "R_MachineGun", "R_SmallCrater", "R_FieldGun", "R_MedCrater"); DEATHMENU = new Array("D_ManBlood", "D_MachineGunBlood", "D_SmallExplosion", "D_MedExplosion"); HITMENU = new Array("H_Bloodsplat", "H_Ricochet"); TREADMENU = new Array("T_FootPrint", "T_TireTrack"); UNITMENU = new Array("Infantry", "Captain", "Samurai", "MachineGunner", "SuicideDrone", "Sniper", "Bazooka", "Biker", "FieldGun", "SuicideDroid", "Ninja", "Flamethrower", "Grenadier", null); RESETUNITS = function () { InfantryAppear = 1; InfantryLevel = 1; CaptainAppear = 3; CaptainLevel = 1; SamuraiAppear = 4; SamuraiLevel = 1; MachineGunnerAppear = 5; MachineGunnerLevel = 1; SuicideDroneAppear = 6; SuicideDroneLevel = 1; SniperAppear = 7; SniperLevel = 1; BazookaAppear = 8; BazookaLevel = 1; BikerAppear = 9; BikerLevel = 1; FieldGunAppear = 10; FieldGunLevel = 1; SuicideDroidAppear = 11; SuicideDroidLevel = 1; NinjaAppear = 12; NinjaLevel = 1; FlameThrowerAppear = 13; FlameThrowerLevel = 1; GrenadierAppear = 14; GrenadierLevel = 1; }; RESETUNITS(); ROTATE_GUN = function () { var xdif = (_xmouse - GUNTURRET._x); var ydif = (GUNTURRET._y - _ymouse); angle = Math.atan2(xdif, ydif); deg = ((angle * 360) / 2) / Math.PI; _root.GUNTURRET._rotation = deg; }; BUY_ENEMY = function (UnitType) { ThisUnit = _root.L_Enemies.attachMovie(UnitType, UnitType + UnitNo, UnitNo); ThisUnit.gotoAndStop(_root[UnitType + "Level"] + Math.floor((Level - _root[UnitType + "Appear"]) / 10)); }; ENEMY_SPEND = function () { if (!EndGame) { EnemyFunds = EnemyFunds + (CurrentFunding * Level); } i = 0; while (i <= ((EnemyFunds / 10) * EndGame)) { if (EnemyFunds > 0) { Selector = 0; while (((Math.random() < Selectivity) && (Selector < UNITMENU.length)) && (Selector < (Level - 1))) { Selector++; } if (Level >= _root[UNITMENU[Selector] + "Appear"]) { BUY_ENEMY(UNITMENU[Selector]); } } i++; } }; SHOOT = function () { if (MouseDown) { if ((LevelFrameCounter % (Framerate / MachineGunRate)) == 0) { FIRE_MACHINE_GUN(); } if (((LevelFrameCounter % (Framerate / MachineGunRate)) == 1) && (MachineGunLevel > 0)) { FIRE_MACHINE_GUN2(); } if (((LevelFrameCounter % (Framerate / CannonRate)) == 0) && (CannonLevel > 0)) { FIRE_CANNON(); } if (((LevelFrameCounter % (Framerate / FlakRate)) == 0) && (FlakLevel > 0)) { FIRE_FLAK_L(); FIRE_FLAK_R(); } if (((LevelFrameCounter % (Framerate / LaserRate)) == 0) && (LaserLevel > 0)) { FIRE_LASER_L(); FIRE_LASER_R(); } if (((LevelFrameCounter % (Framerate / MortarRate)) == 0) && (MortarLevel > 0)) { FIRE_MORTAR(); } if (((LevelFrameCounter % (Framerate / ShockRate)) == 0) && (ShockLevel > 0)) { FIRE_SHOCK(); } } }; FIRE_STANDARD = function (BulletType) { ThisBullet = _root.L_Bullets.attachMovie(BulletType + "Shot", (BulletType + "Shot") + BulletNo, BulletNo); ThisBullet.gotoAndStop(_root[BulletType + "Level"]); ThisBullet.Speed = _root[BulletType + "Speed"]; ThisBullet.Distance = _root[BulletType + "Length"]; ThisBullet.Type = BulletType; ThisBullet.ArrayNo = BulletNo; BulletNo++; A_Bullets.push(ThisBullet); return(ThisBullet); }; FIRE_MACHINE_GUN = function () { ThisBullet = FIRE_STANDARD("MachineGun"); ThisBullet._x = GUNTURRET._x + (Math.sin(((GUNTURRET._rotation + 4) / 180) * Math.PI) * MachineGunLength); ThisBullet._y = GUNTURRET._y + ((-Math.cos(((GUNTURRET._rotation + 4) / 180) * Math.PI)) * MachineGunLength); ThisBullet._xvel = (-ThisBullet.speed) * Math.sin((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._yvel = ThisBullet.speed * Math.cos((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._rotation = GUNTURRET._rotation; GUNTURRET.MACHINEGUNBARREL.FIRE.play(); }; FIRE_MACHINE_GUN2 = function () { ThisBullet = FIRE_STANDARD("MachineGun"); ThisBullet._x = GUNTURRET._x + (Math.sin(((GUNTURRET._rotation - 4) / 180) * Math.PI) * MachineGunLength); ThisBullet._y = GUNTURRET._y + ((-Math.cos(((GUNTURRET._rotation - 4) / 180) * Math.PI)) * MachineGunLength); ThisBullet._xvel = (-ThisBullet.speed) * Math.sin((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._yvel = ThisBullet.speed * Math.cos((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._rotation = GUNTURRET._rotation; }; FIRE_CANNON = function () { ThisBullet = FIRE_STANDARD("Cannon"); ThisBullet._x = GUNTURRET._x + (Math.sin((GUNTURRET._rotation / 180) * Math.PI) * CannonLength); ThisBullet._y = GUNTURRET._y + ((-Math.cos((GUNTURRET._rotation / 180) * Math.PI)) * CannonLength); ThisBullet._xvel = (-ThisBullet.speed) * Math.sin((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._yvel = ThisBullet.speed * Math.cos((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._rotation = GUNTURRET._rotation; }; FIRE_FLAK_R = function () { Firing = 1; while (Firing <= FlakLevel) { ThisBullet = FIRE_STANDARD("Flak"); Direction = (GUNTURRET._rotation + (FlakSpread * Firing)) + 10; ThisBullet._x = GUNTURRET._x + (Math.sin((Direction / 180) * Math.PI) * FlakLength); ThisBullet._y = GUNTURRET._y + ((-Math.cos((Direction / 180) * Math.PI)) * FlakLength); ThisBullet._xvel = (-ThisBullet.speed) * Math.sin((Direction / 180) * Math.PI); ThisBullet._yvel = ThisBullet.speed * Math.cos((Direction / 180) * Math.PI); ThisBullet._rotation = Direction; Firing++; } }; FIRE_FLAK_L = function () { Firing = 1; while (Firing <= FlakLevel) { ThisBullet = FIRE_STANDARD("Flak"); Direction = (GUNTURRET._rotation - (FlakSpread * Firing)) - 10; ThisBullet._x = GUNTURRET._x + (Math.sin((Direction / 180) * Math.PI) * FlakLength); ThisBullet._y = GUNTURRET._y + ((-Math.cos((Direction / 180) * Math.PI)) * FlakLength); ThisBullet._xvel = (-ThisBullet.speed) * Math.sin((Direction / 180) * Math.PI); ThisBullet._yvel = ThisBullet.speed * Math.cos((Direction / 180) * Math.PI); ThisBullet._rotation = Direction; Firing++; } }; FIRE_SHOCK = function () { Firing = 1; NoBullets = Math.pow(2, ShockLevel); Division = 360 / NoBullets; while (Firing <= NoBullets) { ThisBullet = FIRE_STANDARD("Shock"); Direction = GUNTURRET._rotation + (Division * (Firing - 0.5)); ThisBullet._x = GUNTURRET._x + (Math.sin((Direction / 180) * Math.PI) * ShockLength); ThisBullet._y = GUNTURRET._y + ((-Math.cos((Direction / 180) * Math.PI)) * ShockLength); ThisBullet._xvel = (-ThisBullet.speed) * Math.sin((Direction / 180) * Math.PI); ThisBullet._yvel = ThisBullet.speed * Math.cos((Direction / 180) * Math.PI); ThisBullet._rotation = Direction; Firing++; } }; FIRE_LASER_L = function () { ThisBullet = FIRE_STANDARD("Laser"); ThisBullet._x = (GUNTURRET._x + (Math.sin((GUNTURRET._rotation / 180) * Math.PI) * LaserLength)) - (Math.cos((GUNTURRET._rotation / 180) * Math.PI) * 20); ThisBullet._y = (GUNTURRET._y + ((-Math.cos((GUNTURRET._rotation / 180) * Math.PI)) * LaserLength)) - (Math.sin((GUNTURRET._rotation / 180) * Math.PI) * 20); ThisBullet._xvel = (-ThisBullet.speed) * Math.sin((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._yvel = ThisBullet.speed * Math.cos((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._rotation = GUNTURRET._rotation; }; FIRE_LASER_R = function () { ThisBullet = FIRE_STANDARD("Laser"); ThisBullet._x = (GUNTURRET._x + (Math.sin((GUNTURRET._rotation / 180) * Math.PI) * LaserLength)) - (Math.cos((GUNTURRET._rotation / 180) * Math.PI) * -20); ThisBullet._y = (GUNTURRET._y + ((-Math.cos((GUNTURRET._rotation / 180) * Math.PI)) * LaserLength)) - (Math.sin((GUNTURRET._rotation / 180) * Math.PI) * -20); ThisBullet._xvel = (-ThisBullet.speed) * Math.sin((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._yvel = ThisBullet.speed * Math.cos((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._rotation = GUNTURRET._rotation; }; FIRE_MORTAR = function () { BulletType = "Mortar"; ThisBullet = _root.L_Bullets.attachMovie(BulletType + "Shot", (BulletType + "Shot") + BulletNo, BulletNo); ThisBullet.gotoAndStop(_root[BulletType + "Level"]); ThisBullet.Speed = _root[BulletType + "Speed"]; ThisBullet.Distance = _root[BulletType + "Length"]; ThisBullet.Type = BulletType; BulletNo++; ThisBullet._x = GUNTURRET._x + (Math.sin((GUNTURRET._rotation / 180) * Math.PI) * MortarLength); ThisBullet._y = GUNTURRET._y + ((-Math.cos((GUNTURRET._rotation / 180) * Math.PI)) * MortarLength); ThisBullet._xvel = (300 - _root._xmouse) / 30; ThisBullet._yvel = (300 - _root._ymouse) / 30; ThisBullet._rotation = GUNTURRET._rotation; }; CALCULATE_FRAME_RATE = function () { TimeNow = getTimer(); WorkingFrameRate = (16.6666666666667 / (TimeNow - Millisecs)) * 600; Millisecs = TimeNow; }; CALCULATE_DISTANCE = function (Thing) { return(Math.sqrt(Math.pow(Thing._x - GUNTURRET._x, 2) + Math.pow(Thing._y - GUNTURRET._y, 2))); }; MOVE_BULLETS = function () { BulletMoveCount = 0; while (BulletMoveCount <= A_Bullets.length) { Moving = A_Bullets[BulletMoveCount]; if (CALCULATE_DISTANCE(Moving) > (SpawnDistance - 100)) { removeMovieClip(Moving.Splat); removeMovieClip(Moving); A_Bullets.splice(BulletMoveCount, 1); } BulletMoveCount++; } }; ENEMY_FIRE = function (Unit) { if (((LevelFrameCounter - 1) % (30 / Unit.Rate)) == Unit.TimeOfArrival) { Unit.Trigger.play(); } }; MOVE_ENEMY_0 = function (Unit) { if (CALCULATE_DISTANCE(Unit) > Unit.Range) { Unit._x = Unit._x + Unit._xvel; Unit._y = Unit._y + Unit._yvel; Unit.TimeOfArrival = LevelFrameCounter % (30 / Unit.Rate); } else { ENEMY_FIRE(Unit); Unit.ANIMATION.stop(); } }; MOVE_ENEMY_1 = function (Unit) { if (CALCULATE_DISTANCE(Unit) > Unit.Range) { Unit._x = Unit._x + Unit._xvel; Unit._y = Unit._y + Unit._yvel; Unit.TimeOfArrival = LevelFrameCounter % (30 / Unit.Rate); } else { ENEMY_FIRE(Unit); } }; MOVE_ENEMY_2 = function (Unit) { Dist = CALCULATE_DISTANCE(Unit); Direction = Math.atan2(Unit._y - 300, Unit._x - 300); Aim = Direction - Math.asin((Unit.Range - 2) / Dist); Unit._rotation = ((Aim / Math.PI) * 180) - 90; Unit._xvel = (-Math.cos(Aim - 0.05)) * Unit.Speed; Unit._yvel = (-Math.sin(Aim - 0.05)) * Unit.Speed; Unit._x = Unit._x + Unit._xvel; Unit._y = Unit._y + Unit._yvel; if (Dist > Unit.Range) { Unit.TimeOfArrival = LevelFrameCounter % (30 / Unit.Rate); } else { ENEMY_FIRE(Unit); } }; MOVE_ENEMY_3 = function (Unit) { if (CALCULATE_DISTANCE(Unit) > Unit.Range) { Unit._x = Unit._x + Unit._xvel; Unit._y = Unit._y + Unit._yvel; Unit.TimeOfArrival = LevelFrameCounter % (30 / Unit.Rate); if ((LevelFrameCounter % 10) == 0) { Splat = _root.L_Death.attachMovie("NinPoof", "NinPoof" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; Dist = CALCULATE_DISTANCE(Unit); RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; Unit._x = _root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.Dist); Unit._y = _root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.Dist); Unit._xvel = (-Unit.Speed) * Math.sin(RandomRadians); Unit._yvel = Unit.Speed * Math.cos(RandomRadians); Unit._rotation = (RandomNumber * 360) - 180; Splat = _root.L_Death.attachMovie("NinPoof", "NinPoof" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } } else { ENEMY_FIRE(Unit); Unit.ANIMATION.stop(); } }; ENEMY_MOVE = function () { EnemyCount = 0; while (EnemyCount < A_Enemies.length) { Moving = A_Enemies[EnemyCount]; switch (Moving.Vulture) { case 0 : MOVE_ENEMY_0(Moving); break; case 1 : MOVE_ENEMY_1(Moving); break; case 2 : MOVE_ENEMY_2(Moving); break; case 3 : MOVE_ENEMY_3(Moving); } EnemyCount++; if (CALCULATE_DISTANCE(Moving) >= SpawnDistance) { Moving.Health = -10; } } }; DAMAGE = function (Unit, Amount) { Unit.Health = Unit.Health - Amount; }; SWITCH_BARRELS = function () { _root.GUNTURRET.MACHINEGUNBARREL.gotoAndStop(MachineGunLevel + 1); _root.GUNTURRET.FLAKBARREL.gotoAndStop(FlakLevel + 1); _root.GUNTURRET.CANNONBARREL.gotoAndStop(CannonLevel + 1); _root.GUNTURRET.LASERBARREL.gotoAndStop(LaserLevel + 1); _root.GUNTURRET.SHOCKBARREL.gotoAndStop(ShockLevel + 1); _root.GUNTURRET.MORTARBARREL.gotoAndStop(MortarLevel + 1); _root.ActiveHealer.gotoAndStop(ActiveHealerLevel + 1); }; CHECK_EMPTY = function () { chek = 0; empty = true; while (chek <= A_Enemies.length) { if ((A_Enemies[chek] != "Dead") && (A_Enemies[chek] != undefined)) { empty = false; } chek++; } return(empty); }; AUTO_CHANGE_QUALITY = function () { if (WorkingFrameRate < (FrameRate * 0.6)) { if (_quality == "MEDIUM") { _quality = "LOW"; } if (_quality == "HIGH") { _quality = "MEDIUM"; } } if (WorkingFrameRate > (FrameRate * 0.75)) { if (_quality == "MEDIUM") { _quality = "HIGH"; } if (_quality == "LOW") { _quality = "MEDIUM"; } } }; SWITCH_GROUND = function () { _root.Ground.gotoAndStop(Level); }; MouseDown = false; AutoFire = false; A_Enemies = new Array(); A_Bullets = new Array(); Click = new Object(); Click.onMouseDown = function () { MouseDown = true; }; Click.onMouseUp = function () { MouseDown = false; }; Mouse.addListener(Click); Keys = new Object(); Keys.onKeyDown = function () { if (Testing) { if (Key.getCode() == 81) { MachineGunLevel++; } if (Key.getCode() == 65) { MachineGunLevel--; } if (Key.getCode() == 87) { CannonLevel++; } if (Key.getCode() == 83) { CannonLevel--; } if (Key.getCode() == 69) { FlakLevel++; } if (Key.getCode() == 68) { FlakLevel--; } if (Key.getCode() == 82) { LaserLevel++; } if (Key.getCode() == 70) { LaserLevel--; } if (Key.getCode() == 84) { ShockLevel++; } if (Key.getCode() == 71) { ShockLevel--; } if (Key.getCode() == 89) { MortarLevel++; } if (Key.getCode() == 72) { MortarLevel--; } if (Key.getCode() == 90) { Ricochet = !Ricochet; } if (Key.getCode() == 88) { Corpse = !Corpse; } if (Key.getCode() == 67) { Flashes = !Flashes; } if (Key.getCode() == 86) { Shines = !Shines; } if (Key.getCode() == 66) { _root.Sky.play(); } if (Key.getCode() == 78) { Treads = !Treads; } if (Key.getCode() == 77) { Dust = !Dust; } if (Key.getCode() == 76) { Level++; LEVELRESET(); } if (Key.getCode() == 75) { Level--; } if (Key.getCode() == 74) { Money = Money + 10000; } } }; Keys.onKeyUp = function () { }; Key.addListener(Keys); RATE_GRAPH = function () { Point = 0; Line = "+"; while (Point < WorkingFrameRate) { Line = Line + "-"; Point = Point + 0.5; } }; TEST_WAVE = function (UnitType, No) { count = 0; while (count < No) { BUY_ENEMY(UnitType); count++; } }; ACTIVE_HEAL = function () { i = 1; while (i <= Math.pow(2, ActiveHealerLevel - 1)) { if ((Money > 0) && (GunHealth <= MaxGunHealth)) { GunHealth++; Money--; } i++; } }; DO_LOW_ACTIONS = function () { SWITCH_BARRELS(); SWITCH_GROUND(); if ((EndGame && (CHECK_EMPTY())) || (LevelFrameCounter > (800 + (10 * Level)))) { LEVELRESET(); Playing = false; InGameMenu._visible = true; } else { InGameMenu._visible = false; } }; DO_VITAL_ACTIONS = function () { ENEMY_SPEND(); ENEMY_MOVE(); ACTIVE_HEAL(); SHOOT(); ROTATE_GUN(); MOVE_BULLETS(); if (LevelFrameCounter > (400 + (10 * Level))) { EndGame = true; } else { EndGame = false; } LevelFrameCounter++; }; Menu2Empty = true; Menu3Empty = true; CurrentMenu2 = 0; CurrentMenu3 = 0; stop();Frame 604DEFINE_TEST_DATA = function () { Testing = false; }; DEFINE_TEST_DATA();Frame 605stop(); _root.onEnterFrame = function () { if (Playing) { DO_VITAL_ACTIONS(); if ((LevelFrameCounter % 10) == 1) { DO_NORMAL_ACTIONS(); } if ((LevelFrameCounter % 30) == 1) { DO_LOW_ACTIONS(); } } };Symbol 7 MovieClip [CannonShot] Frame 1this.onEnterFrame = function () { if (_root.Playing) { _x = (_x - _xvel); _y = (_y - _yvel); Splat._x = this._x; Splat._y = this._y; } }; stop(); Damage = 60;Symbol 7 MovieClip [CannonShot] Frame 2stop(); Damage = 120;Symbol 7 MovieClip [CannonShot] Frame 3stop(); Damage = 240; if (_root.Flashes) { _root.L_Glow.attachMovie("LongBlueGlow(Cannon)", "LongBlueGlow(Cannon)" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["LongBlueGlow(Cannon)" + _root.GlowNo]; _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(1); Splat._x = this._x; Splat._y = this._y; }Symbol 7 MovieClip [CannonShot] Frame 4stop(); Damage = 480; if (_root.Flashes) { _root.L_Glow.attachMovie("LongBlueGlow(Cannon)", "LongBlueGlow(Cannon)" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["LongBlueGlow(Cannon)" + _root.GlowNo]; _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(2); Splat._x = this._x; Splat._y = this._y; }Symbol 7 MovieClip [CannonShot] Frame 5stop(); Damage = 960; if (_root.Flashes) { _root.L_Glow.attachMovie("LongBlueGlow(Cannon)", "LongBlueGlow(Cannon)" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["LongBlueGlow(Cannon)" + _root.GlowNo]; _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(3); Splat._x = this._x; Splat._y = this._y; }Symbol 7 MovieClip [CannonShot] Frame 6stop(); Damage = 1920; if (_root.Flashes) { _root.L_Glow.attachMovie("LongBlueGlow(Cannon)", "LongBlueGlow(Cannon)" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["LongBlueGlow(Cannon)" + _root.GlowNo]; _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(4); Splat._x = this._x; Splat._y = this._y; }Symbol 15 MovieClip [ShockShot] Frame 1this.onEnterFrame = function () { if (_root.Playing) { _x = (_x - _xvel); _y = (_y - _yvel); Splat._x = this._x; Splat._y = this._y; } }; stop(); Damage = 12; if (_root.Flashes) { _root.L_Glow.attachMovie("ShortYellowGlow(Shock)", "ShortYellowGlow(Shock)" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["ShortYellowGlow(Shock)" + _root.GlowNo]; _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(1); Splat._x = this._x; Splat._y = this._y; }Symbol 15 MovieClip [ShockShot] Frame 2stop(); Damage = 12; Splat.gotoAndStop(2);Symbol 15 MovieClip [ShockShot] Frame 3stop(); Damage = 12; Splat.gotoAndStop(3);Symbol 15 MovieClip [ShockShot] Frame 4stop(); Damage = 12; Splat.gotoAndStop(4);Symbol 15 MovieClip [ShockShot] Frame 5stop(); Damage = 12; Splat.gotoAndStop(5);Symbol 15 MovieClip [ShockShot] Frame 6stop(); Damage = 12; Splat.gotoAndStop(6);Symbol 23 MovieClip [FlakShot] Frame 1this.onEnterFrame = function () { if (_root.Playing) { _x = (_x - _xvel); _y = (_y - _yvel); Splat._x = this._x; Splat._y = this._y; } }; stop(); Damage = 4;Symbol 23 MovieClip [FlakShot] Frame 2stop(); Damage = 4; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("BigRedGlow(Flak)", "BigRedGlow(Flak)" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(2); Splat._x = this._x; Splat._y = this._y; }Symbol 23 MovieClip [FlakShot] Frame 3stop(); Damage = 5; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("BigRedGlow(Flak)", "BigRedGlow(Flak)" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(3); Splat._x = this._x; Splat._y = this._y; }Symbol 23 MovieClip [FlakShot] Frame 4stop(); Damage = 8; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("BigRedGlow(Flak)", "BigRedGlow(Flak)" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(4); Splat._x = this._x; Splat._y = this._y; }Symbol 23 MovieClip [FlakShot] Frame 5stop(); Damage = 13; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("BigRedGlow(Flak)", "BigRedGlow(Flak)" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(5); Splat._x = this._x; Splat._y = this._y; }Symbol 23 MovieClip [FlakShot] Frame 6stop(); Damage = 21; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("BigRedGlow(Flak)", "BigRedGlow(Flak)" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(6); Splat._x = this._x; Splat._y = this._y; }Symbol 28 MovieClip [LongBlueGlow(Cannon)] Frame 1stop();Symbol 28 MovieClip [LongBlueGlow(Cannon)] Frame 2stop();Symbol 28 MovieClip [LongBlueGlow(Cannon)] Frame 3stop();Symbol 28 MovieClip [LongBlueGlow(Cannon)] Frame 4stop();Symbol 31 MovieClip [ShortYellowGlow(Shock)] Frame 1stop();Symbol 31 MovieClip [ShortYellowGlow(Shock)] Frame 2stop();Symbol 31 MovieClip [ShortYellowGlow(Shock)] Frame 3stop();Symbol 31 MovieClip [ShortYellowGlow(Shock)] Frame 4stop();Symbol 31 MovieClip [ShortYellowGlow(Shock)] Frame 5stop();Symbol 31 MovieClip [ShortYellowGlow(Shock)] Frame 6stop();Symbol 33 MovieClip [BigRedGlow(Flak)] Frame 1stop();Symbol 33 MovieClip [BigRedGlow(Flak)] Frame 2stop();Symbol 33 MovieClip [BigRedGlow(Flak)] Frame 3stop();Symbol 33 MovieClip [BigRedGlow(Flak)] Frame 4stop();Symbol 33 MovieClip [BigRedGlow(Flak)] Frame 5stop();Symbol 33 MovieClip [BigRedGlow(Flak)] Frame 6stop();Symbol 38 MovieClip [LongGreenGlow(Laser)] Frame 1stop();Symbol 38 MovieClip [LongGreenGlow(Laser)] Frame 2stop();Symbol 38 MovieClip [LongGreenGlow(Laser)] Frame 3stop();Symbol 38 MovieClip [LongGreenGlow(Laser)] Frame 4stop();Symbol 38 MovieClip [LongGreenGlow(Laser)] Frame 5stop();Symbol 38 MovieClip [LongGreenGlow(Laser)] Frame 6stop();Symbol 41 MovieClip Frame 1this.onEnterFrame = function () { if (_root.Playing) { play(); } else { stop(); } };Symbol 41 MovieClip Frame 30Splat = _root.L_Glow.attachMovie("Mortar1Boom", "Mortar1Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._x = _parent._x; Splat._y = _parent._y; Splat.Damage = _parent.Damage; Splat._rotation = Unit._rotation; removeMovieClip(_parent);Symbol 45 MovieClip Frame 1this.onEnterFrame = function () { if (_root.Playing) { play(); } else { stop(); } };Symbol 45 MovieClip Frame 30Splat = _root.L_Glow.attachMovie("Mortar2Boom", "Mortar2Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._x = _parent._x; Splat._y = _parent._y; Splat.Damage = _parent.Damage; Splat._rotation = Unit._rotation; removeMovieClip(_parent);Symbol 48 MovieClip Frame 1this.onEnterFrame = function () { if (_root.Playing) { play(); } else { stop(); } };Symbol 48 MovieClip Frame 30Splat = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._x = _parent._x; Splat._y = _parent._y; Splat.Damage = _parent.Damage; Splat._rotation = Unit._rotation; removeMovieClip(_parent);Symbol 49 MovieClip Frame 1this.onEnterFrame = function () { if (_root.Playing) { play(); } else { stop(); } };Symbol 49 MovieClip Frame 30Splat2 = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point2 = new Object(); point2.x = this._x + 20; point2.y = this._y; localToGlobal(point2); Splat2._x = point2.x; Splat2._y = point2.y; Splat2.Damage = _parent.Damage; Splat2._rotation = Unit._rotation; Splat = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = this._x - 20; point.y = this._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat.Damage = _parent.Damage; Splat._rotation = Unit._rotation; removeMovieClip(_parent);Symbol 60 MovieClip Frame 1this.onEnterFrame = function () { if (_root.Playing) { play(); } else { stop(); } };Symbol 60 MovieClip Frame 30Splat3 = _root.L_Glow.attachMovie("Mortar5Boom", "Mortar5Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point3 = new Object(); point3.x = this._x; point3.y = this._y; localToGlobal(point3); Splat3._x = point3.x; Splat3._y = point3.y; Splat3.Damage = _parent.Damage; Splat3._rotation = Unit._rotation; Splat2 = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point2 = new Object(); point2.x = this._x + 30; point2.y = this._y; localToGlobal(point2); Splat2._x = point2.x; Splat2._y = point2.y; Splat2.Damage = _parent.Damage; Splat2._rotation = Unit._rotation; Splat = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = this._x - 30; point.y = this._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat.Damage = _parent.Damage; Splat._rotation = Unit._rotation; removeMovieClip(_parent);Symbol 61 MovieClip Frame 1this.onEnterFrame = function () { if (_root.Playing) { play(); } else { stop(); } };Symbol 61 MovieClip Frame 30Splat3 = _root.L_Glow.attachMovie("Mortar5Boom", "Mortar5Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point3 = new Object(); point3.x = this._x; point3.y = this._y; localToGlobal(point3); Splat3._x = point3.x; Splat3._y = point3.y; Splat3.Damage = _parent.Damage; Splat3._rotation = Unit._rotation; Splat2 = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point2 = new Object(); point2.x = this._x - 30; point2.y = this._y; localToGlobal(point2); Splat2._x = point2.x; Splat2._y = point2.y; Splat2.Damage = _parent.Damage; Splat2._rotation = Unit._rotation; Splat2 = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point2 = new Object(); point2.x = this._x + 15; point2.y = this._y + 25; localToGlobal(point2); Splat2._x = point2.x; Splat2._y = point2.y; Splat2.Damage = _parent.Damage; Splat2._rotation = Unit._rotation; Splat2 = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point2 = new Object(); point2.x = this._x + 15; point2.y = this._y - 25; localToGlobal(point2); Splat2._x = point2.x; Splat2._y = point2.y; Splat2.Damage = _parent.Damage; Splat2._rotation = Unit._rotation; Splat = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = this._x - 15; point.y = this._y + 25; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat.Damage = _parent.Damage; Splat._rotation = Unit._rotation; Splat = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = this._x - 15; point.y = this._y - 25; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat.Damage = _parent.Damage; Splat._rotation = Unit._rotation; Splat = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = this._x + 30; point.y = this._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat.Damage = _parent.Damage; Splat._rotation = Unit._rotation; removeMovieClip(_parent);Symbol 62 MovieClip [MortarShot] Frame 1this.onEnterFrame = function () { if (_root.Playing) { _x = (_x - _xvel); _y = (_y - _yvel); } }; stop();Symbol 62 MovieClip [MortarShot] Frame 2stop();Symbol 62 MovieClip [MortarShot] Frame 3stop();Symbol 62 MovieClip [MortarShot] Frame 4stop();Symbol 62 MovieClip [MortarShot] Frame 5stop();Symbol 62 MovieClip [MortarShot] Frame 6stop();Symbol 68 MovieClip [LaserShot] Frame 1this.onEnterFrame = function () { if (_root.Playing) { _x = (_x - _xvel); _y = (_y - _yvel); Splat._x = this._x; Splat._y = this._y; } }; stop(); Damage = 2; if (_root.Flashes) { _root.L_Glow.attachMovie("LongGreenGlow(Laser)", "LongGreenGlow(Laser)" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["LongGreenGlow(Laser)" + _root.GlowNo]; _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(1); Splat._x = this._x; Splat._y = this._y; }Symbol 68 MovieClip [LaserShot] Frame 2stop(); Damage = 4; Splat.gotoAndStop(2);Symbol 68 MovieClip [LaserShot] Frame 3stop(); Damage = 8; Splat.gotoAndStop(3);Symbol 68 MovieClip [LaserShot] Frame 4stop(); Damage = 16; Splat.gotoAndStop(4);Symbol 68 MovieClip [LaserShot] Frame 5stop(); Damage = 32; Splat.gotoAndStop(5);Symbol 68 MovieClip [LaserShot] Frame 6stop(); Damage = 64; Splat.gotoAndStop(6);Symbol 76 MovieClip [R_MachineGun] Frame 120removeMovieClip(this);Symbol 84 MovieClip Frame 1this.onEnterFrame = function () { if (_root.Shines) { Splat = _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = (Marker._x - 4) + (Math.random() * 8); point.y = (Marker._y - 4) + (Math.random() * 8); localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = (Marker._x - 4) + (Math.random() * 8); point.y = (Marker._y - 4) + (Math.random() * 8); localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallRedFlash", "SmallRedFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = (Marker._x - 4) + (Math.random() * 8); point.y = (Marker._y - 4) + (Math.random() * 8); localToGlobal(point); Splat._x = point.x; Splat._y = point.y; } };Symbol 86 MovieClip [R_MedCrater] Frame 120removeMovieClip(this);Symbol 88 MovieClip [R_SmallCrater] Frame 120removeMovieClip(this);Symbol 89 MovieClip [R_Bloodpool] Frame 120removeMovieClip(this);Symbol 96 MovieClip [D_MachineGunBlood] Frame 6_root.L_Remains.attachMovie(_root.REMAINSMENU[this.Remains], _root.REMAINSMENU[this.Remains] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.REMAINSMENU[this.Remains] + _root.RemainsNo]; _root.RemainsNo++; Splat._x = this._x; Splat._y = this._y; Splat._rotation = this._rotation; removeMovieClip(this);Symbol 106 MovieClip [G_MedExplosion] Frame 10removeMovieClip(this);Symbol 112 MovieClip [G_SmallExplosion] Frame 10removeMovieClip(this);Symbol 120 MovieClip [D_MedExplosion] Frame 1if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("G_MedExplosion", "G_MedExplosion" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._x = this._x; Splat._y = this._y; Splat._rotation = this._rotation; }Symbol 120 MovieClip [D_MedExplosion] Frame 10_root.L_Remains.attachMovie(_root.REMAINSMENU[this.Remains], _root.REMAINSMENU[this.Remains] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.REMAINSMENU[this.Remains] + _root.RemainsNo]; _root.RemainsNo++; Splat._x = this._x; Splat._y = this._y; Splat._rotation = this._rotation; removeMovieClip(this);Symbol 127 MovieClip [D_MiniExplosion] Frame 1if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("G_MiniExplosion", "G_MiniExplosion" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._x = this._x; Splat._y = this._y; Splat._rotation = this._rotation; }Symbol 127 MovieClip [D_MiniExplosion] Frame 10_root.L_Remains.attachMovie(_root.REMAINSMENU[this.Remains], _root.REMAINSMENU[this.Remains] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.REMAINSMENU[this.Remains] + _root.RemainsNo]; _root.RemainsNo++; Splat._x = this._x; Splat._y = this._y; Splat._rotation = this._rotation; removeMovieClip(this);Symbol 133 MovieClip [D_Manblood] Frame 6_root.L_Remains.attachMovie(_root.REMAINSMENU[this.Remains], _root.REMAINSMENU[this.Remains] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.REMAINSMENU[this.Remains] + _root.RemainsNo]; _root.RemainsNo++; Splat._x = this._x; Splat._y = this._y; Splat._rotation = this._rotation; removeMovieClip(this);Symbol 139 MovieClip [H_Ricochet] Frame 1if (_root.Shines) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat.setRGB(this.getRGB().toString(16)); Splat._y = point.y; Splat._xscale = 100; Splat._yscale = 100; }Symbol 139 MovieClip [H_Ricochet] Frame 5removeMovieClip(this);Symbol 144 MovieClip [H_Bloodsplat] Frame 5removeMovieClip(this);Symbol 151 MovieClip [MachineGunShot] Frame 1stop(); this.onEnterFrame = function () { if (_root.Playing) { _x = (_x - _xvel); _y = (_y - _yvel); } Splat._x = this._x; Splat._y = this._y; }; Damage = 1;Symbol 151 MovieClip [MachineGunShot] Frame 2Damage = 2;Symbol 151 MovieClip [MachineGunShot] Frame 3Damage = 4;Symbol 151 MovieClip [MachineGunShot] Frame 4Damage = 8;Symbol 151 MovieClip [MachineGunShot] Frame 5stop(); Damage = 16; if (_root.Flashes) { _root.L_Glow.attachMovie("LongWhiteGlow(MGun)", "LongWhiteGlow(MGun)" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["LongWhiteGlow(MGun)" + _root.GlowNo]; _root.GlowNo++; Splat._rotation = this._rotation; Splat._xscale = 50; }Symbol 151 MovieClip [MachineGunShot] Frame 6stop(); Damage = 32; if (_root.Flashes) { _root.L_Glow.attachMovie("LongWhiteGlow(MGun)", "LongWhiteGlow(MGun)" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["LongWhiteGlow(MGun)" + _root.GlowNo]; _root.GlowNo++; Splat._rotation = this._rotation; }Symbol 170 MovieClip Frame 1stop();Symbol 170 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 223 MovieClip [FieldGun] Frame 1Speed = 1; Health = 100; Damage = 100; Rate = 0.5; Range = 180; Vulture = 0; Remains = 3; Death = 2; Hit = 1; Cost = 1200; Size = 40; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; Unit = this; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } foot = this["Foot" + ((_root.LevelFrameCounter % 2) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } };Symbol 223 MovieClip [FieldGun] Frame 2Speed = 1; Health = 200; Damage = 200; Rate = 0.5; Range = 190; Vulture = 0; Remains = 3; Death = 2; Hit = 1; Cost = 1200; Size = 40; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 223 MovieClip [FieldGun] Frame 3Speed = 1; Health = 400; Damage = 400; Rate = 0.5; Range = 200; Vulture = 0; Remains = 3; Death = 2; Hit = 1; Cost = 1200; Size = 40; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 223 MovieClip [FieldGun] Frame 4Speed = 1; Health = 800; Damage = 400; Rate = 1; Range = 210; Vulture = 0; Remains = 3; Death = 2; Hit = 1; Cost = 1200; Size = 40; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 223 MovieClip [FieldGun] Frame 5Speed = 1; Health = 1600; Damage = 800; Rate = 1; Range = 220; Vulture = 0; Remains = 3; Death = 2; Hit = 1; Cost = 1200; Size = 40; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 227 MovieClip Frame 1stop();Symbol 227 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 227 MovieClip Frame 5if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 232 MovieClip [Captain] Frame 1Speed = 1; Health = 4; Damage = 2; Rate = 1; Range = 60; Vulture = 0; Remains = 0; Death = 0; Hit = 1; Cost = 120; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; Unit = this; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } };Symbol 232 MovieClip [Captain] Frame 2Speed = 1; Health = 8; Damage = 4; Rate = 1; Range = 80; Vulture = 0; Remains = 0; Death = 0; Hit = 1; Cost = 120; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 232 MovieClip [Captain] Frame 3Speed = 1.5; Health = 16; Damage = 4; Rate = 2; Range = 80; Vulture = 0; Remains = 0; Death = 0; Hit = 1; Cost = 120; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 232 MovieClip [Captain] Frame 4Speed = 2; Health = 32; Damage = 8; Rate = 2; Range = 80; Vulture = 0; Remains = 0; Death = 0; Hit = 1; Cost = 120; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 232 MovieClip [Captain] Frame 5Speed = 2.5; Health = 64; Damage = 16; Rate = 2; Range = 90; Vulture = 0; Remains = 0; Death = 0; Hit = 1; Cost = 120; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 241 MovieClip Frame 1stop();Symbol 241 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage;Symbol 250 MovieClip Frame 1stop();Symbol 250 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage;Symbol 259 MovieClip Frame 1stop();Symbol 259 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage;Symbol 268 MovieClip Frame 1stop();Symbol 268 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage;Symbol 277 MovieClip Frame 1stop();Symbol 277 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage;Symbol 279 MovieClip [Ninja] Frame 1Speed = 2.5; Health = 8; Damage = 20; Rate = 3; Range = 40; Vulture = 3; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { Unit = this; BulletCount = 0; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } };Symbol 279 MovieClip [Ninja] Frame 2Speed = 2.5; Health = 16; Damage = 40; Rate = 3; Range = 40; Vulture = 3; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 279 MovieClip [Ninja] Frame 3Speed = 3; Health = 32; Damage = 80; Rate = 3; Range = 40; Vulture = 3; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 279 MovieClip [Ninja] Frame 4Speed = 3; Health = 64; Damage = 160; Rate = 3; Range = 40; Vulture = 3; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 279 MovieClip [Ninja] Frame 5Speed = 3.5; Health = 128; Damage = 320; Rate = 3; Range = 40; Vulture = 3; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 288 MovieClip Frame 1stop();Symbol 288 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage;Symbol 298 MovieClip Frame 1stop();Symbol 298 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage;Symbol 307 MovieClip Frame 1stop();Symbol 307 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage;Symbol 316 MovieClip Frame 1stop();Symbol 316 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage;Symbol 325 MovieClip Frame 1stop();Symbol 325 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage;Symbol 326 MovieClip [Samurai] Frame 1Speed = 2.5; Health = 3; Damage = 2; Rate = 3; Range = 38; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 220; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { Unit = this; BulletCount = 0; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } };Symbol 326 MovieClip [Samurai] Frame 2Speed = 2.5; Health = 6; Damage = 4; Rate = 3; Range = 38; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 220; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 326 MovieClip [Samurai] Frame 3Speed = 3; Health = 12; Damage = 8; Rate = 3; Range = 40; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 220; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 326 MovieClip [Samurai] Frame 4Speed = 3; Health = 24; Damage = 16; Rate = 3; Range = 40; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 220; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 326 MovieClip [Samurai] Frame 5Speed = 3; Health = 48; Damage = 32; Rate = 3; Range = 42; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 220; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 329 MovieClip Frame 1stop();Symbol 329 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 334 MovieClip [MachineGunner] Frame 1Speed = 1.5; Health = 8; Damage = 1; Rate = 15; Range = 110; Vulture = 0; Remains = 1; Death = 1; Hit = 0; Cost = 400; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; stop(); this.onEnterFrame = function () { BulletCount = 0; Unit = this; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } };Symbol 334 MovieClip [MachineGunner] Frame 2Speed = 1.5; Health = 16; Damage = 2; Rate = 15; Range = 110; Vulture = 0; Remains = 1; Death = 1; Hit = 0; Cost = 400; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 334 MovieClip [MachineGunner] Frame 3Speed = 2; Health = 32; Damage = 4; Rate = 15; Range = 120; Vulture = 0; Remains = 1; Death = 1; Hit = 0; Cost = 400; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 334 MovieClip [MachineGunner] Frame 4Speed = 2; Health = 64; Damage = 8; Rate = 15; Range = 120; Vulture = 0; Remains = 1; Death = 1; Hit = 0; Cost = 400; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 334 MovieClip [MachineGunner] Frame 5Speed = 2.5; Health = 128; Damage = 16; Rate = 15; Range = 140; Vulture = 0; Remains = 1; Death = 1; Hit = 0; Cost = 400; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 336 MovieClip Frame 1stop();Symbol 336 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage; _root.DAMAGE(_parent, 5000);Symbol 345 MovieClip [SuicideDroid] Frame 1Speed = 4.5; Health = 20; Damage = 200; Rate = 30; Range = 30; Vulture = 1; Remains = 4; Death = 3; Hit = 1; Cost = 1400; Size = 20; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; while (BulletCount < _root.A_Bullets.length) { Unit = this; Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 2) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (this.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } foot = this["Foot" + ((_root.LevelFrameCounter % 4) + 1)]; if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splatn._x = point.x; Splatn._y = point.y; Splatn.counter = 10; point2 = new Object(); point2.x = Marker2._x; point2.y = Marker2._y; localToGlobal(point2); Splatn2._x = point2.x; Splatn2._y = point2.y; Splatn2.counter = 10; }; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallRedGlow", "SmallRedGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; Splatn2 = _root.L_Glow.attachMovie("SmallRedGlow", "SmallRedGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn2._rotation = this._rotation; Splatn2.gotoAndStop(1); Splatn2._x = this._x; Splatn2._y = this._y; }Symbol 345 MovieClip [SuicideDroid] Frame 2Speed = 4.5; Health = 40; Damage = 400; Rate = 30; Range = 30; Vulture = 1; Remains = 4; Death = 3; Hit = 1; Cost = 1400; Size = 20; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallGreenGlow", "SmallGreenGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; Splatn2 = _root.L_Glow.attachMovie("SmallGreenGlow", "SmallGreenGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn2._rotation = this._rotation; Splatn2.gotoAndStop(1); Splatn2._x = this._x; Splatn2._y = this._y; }Symbol 345 MovieClip [SuicideDroid] Frame 3Speed = 5; Health = 80; Damage = 800; Rate = 30; Range = 30; Vulture = 1; Remains = 4; Death = 3; Hit = 1; Cost = 1400; Size = 20; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallBlueGlow", "SmallBlueGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; Splatn2 = _root.L_Glow.attachMovie("SmallBlueGlow", "SmallBlueGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn2._rotation = this._rotation; Splatn2.gotoAndStop(1); Splatn2._x = this._x; Splatn2._y = this._y; }Symbol 345 MovieClip [SuicideDroid] Frame 4Speed = 5; Health = 160; Damage = 1600; Rate = 30; Range = 30; Vulture = 1; Remains = 4; Death = 3; Hit = 1; Cost = 1400; Size = 20; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallGreenGlow", "SmallGreenGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; Splatn2 = _root.L_Glow.attachMovie("SmallGreenGlow", "SmallGreenGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn2._rotation = this._rotation; Splatn2.gotoAndStop(1); Splatn2._x = this._x; Splatn2._y = this._y; }Symbol 345 MovieClip [SuicideDroid] Frame 5Speed = 5.5; Health = 320; Damage = 3200; Rate = 30; Range = 30; Vulture = 1; Remains = 4; Death = 3; Hit = 1; Cost = 1400; Size = 20; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallBlueGlow", "SmallBlueGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; Splatn2 = _root.L_Glow.attachMovie("SmallBlueGlow", "SmallBlueGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn2._rotation = this._rotation; Splatn2.gotoAndStop(1); Splatn2._x = this._x; Splatn2._y = this._y; }Symbol 351 MovieClip [SuicideDrone] Frame 1Speed = 3.5; Health = 8; Damage = 60; Rate = 30; Range = 30; Vulture = 1; Remains = 2; Death = 2; Hit = 1; Cost = 500; Size = 10; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; while (BulletCount < _root.A_Bullets.length) { Unit = this; Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 1) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (this.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } foot = this["Foot" + ((_root.LevelFrameCounter % 4) + 1)]; if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } Splatn._x = this._x; Splatn._y = this._y; Splatn.counter = 10; }; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallRedGlow", "SmallRedGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }Symbol 351 MovieClip [SuicideDrone] Frame 2Speed = 3.5; Health = 16; Damage = 120; Rate = 30; Range = 30; Vulture = 1; Remains = 2; Death = 2; Hit = 1; Cost = 500; Size = 10; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallYellowGlow", "SmallYellowGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }Symbol 351 MovieClip [SuicideDrone] Frame 3Speed = 4; Health = 32; Damage = 240; Rate = 30; Range = 30; Vulture = 1; Remains = 2; Death = 2; Hit = 1; Cost = 500; Size = 10; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallBlueGlow", "SmallBlueGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }Symbol 351 MovieClip [SuicideDrone] Frame 4Speed = 4; Health = 64; Damage = 480; Rate = 30; Range = 30; Vulture = 1; Remains = 2; Death = 2; Hit = 1; Cost = 500; Size = 10; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallGreenGlow", "SmallGreenGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }Symbol 351 MovieClip [SuicideDrone] Frame 5Speed = 4.5; Health = 128; Damage = 960; Rate = 30; Range = 30; Vulture = 1; Remains = 2; Death = 2; Hit = 1; Cost = 500; Size = 10; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallBlueGlow", "SmallBlueGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }Symbol 359 MovieClip Frame 1stop();Symbol 359 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage;Symbol 369 MovieClip Frame 1stop();Symbol 369 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage;Symbol 377 MovieClip Frame 1stop();Symbol 377 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage;Symbol 385 MovieClip Frame 1stop();Symbol 385 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage;Symbol 393 MovieClip Frame 1stop();Symbol 393 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage;Symbol 394 MovieClip [Biker] Frame 1Speed = 5; Health = 20; Damage = 4; Rate = 5; Range = 40; Vulture = 2; Remains = 2; Death = 2; Hit = 1; Cost = 1000; Size = 20; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; while (BulletCount < _root.A_Bullets.length) { Unit = this; Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 1) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (this.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } foot = this["Foot" + ((_root.LevelFrameCounter % 4) + 1)]; if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } Splatn._x = this._x; Splatn._y = this._y; Splatn.counter = 10; }; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallYellowGlow", "SmallYellowGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }Symbol 394 MovieClip [Biker] Frame 2Speed = 5; Health = 40; Damage = 8; Rate = 5; Range = 40; Vulture = 2; Remains = 2; Death = 2; Hit = 1; Cost = 1000; Size = 20; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallYellowGlow", "SmallYellowGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }Symbol 394 MovieClip [Biker] Frame 3Speed = 5.5; Health = 80; Damage = 16; Rate = 5; Range = 40; Vulture = 2; Remains = 2; Death = 2; Hit = 1; Cost = 1000; Size = 20; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallYellowGlow", "SmallYellowGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }Symbol 394 MovieClip [Biker] Frame 4Speed = 5.5; Health = 160; Damage = 32; Rate = 5; Range = 40; Vulture = 2; Remains = 2; Death = 2; Hit = 1; Cost = 1000; Size = 20; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallYellowGlow", "SmallYellowGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }Symbol 394 MovieClip [Biker] Frame 5Speed = 6; Health = 320; Damage = 64; Rate = 5; Range = 40; Vulture = 2; Remains = 2; Death = 2; Hit = 1; Cost = 1000; Size = 20; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallYellowGlow", "SmallYellowGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }Symbol 396 MovieClip Frame 1stop();Symbol 396 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 401 MovieClip [Sniper] Frame 1Speed = 2; Health = 8; Damage = 30; Rate = 0.5; Range = 200; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 650; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; while (BulletCount < _root.A_Bullets.length) { Unit = this; Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (this.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } Splatn._x = this._x; Splatn._y = this._y; Splatn.counter = 10; }; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallGreenGlow", "SmallGreenGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }Symbol 401 MovieClip [Sniper] Frame 2Speed = 2; Health = 12; Damage = 60; Rate = 0.5; Range = 200; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 650; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallGreenGlow", "SmallGreenGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }Symbol 401 MovieClip [Sniper] Frame 3Speed = 2.5; Health = 24; Damage = 60; Rate = 1; Range = 220; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 650; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallBlueGlow", "SmallBlueGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }Symbol 401 MovieClip [Sniper] Frame 4Speed = 2.5; Health = 48; Damage = 120; Rate = 1; Range = 220; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 650; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallGreenGlow", "SmallGreenGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }Symbol 401 MovieClip [Sniper] Frame 5Speed = 3; Health = 96; Damage = 240; Rate = 1; Range = 240; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 650; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallBlueGlow", "SmallBlueGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }Symbol 411 MovieClip Frame 1stop();Symbol 411 MovieClip Frame 4_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 421 MovieClip Frame 1stop();Symbol 421 MovieClip Frame 4_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 431 MovieClip Frame 1stop();Symbol 431 MovieClip Frame 4_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 441 MovieClip Frame 1stop();Symbol 441 MovieClip Frame 4_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 451 MovieClip Frame 1stop();Symbol 451 MovieClip Frame 4_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 452 MovieClip [Bazooka] Frame 1Speed = 1; Health = 20; Damage = 50; Rate = 0.5; Range = 80; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; Unit = this; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } };Symbol 452 MovieClip [Bazooka] Frame 2Speed = 1; Health = 40; Damage = 100; Rate = 0.5; Range = 80; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 452 MovieClip [Bazooka] Frame 3Speed = 1.5; Health = 80; Damage = 200; Rate = 0.5; Range = 100; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 452 MovieClip [Bazooka] Frame 4Speed = 1.5; Health = 160; Damage = 400; Rate = 0.5; Range = 100; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 452 MovieClip [Bazooka] Frame 5Speed = 2; Health = 320; Damage = 800; Rate = 0.5; Range = 120; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 458 MovieClip Frame 1stop(); if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 458 MovieClip Frame 2_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker2._x; point.y = Marker2._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker3._x; point.y = Marker3._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 458 MovieClip Frame 3if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallBlueFlash", "SmallBlueFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker2._x; point.y = Marker2._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker3._x; point.y = Marker3._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker4._x; point.y = Marker4._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker5._x; point.y = Marker5._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker6._x; point.y = Marker6._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker7._x; point.y = Marker7._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker8._x; point.y = Marker8._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker9._x; point.y = Marker9._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker10._x; point.y = Marker10._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker11._x; point.y = Marker11._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 463 MovieClip [Flamethrower] Frame 1Speed = 1.5; Health = 60; Damage = 7; Rate = 10; Range = 45; Vulture = 0; Remains = 2; Death = 2; Hit = 1; Cost = 1400; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; Unit = this; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } };Symbol 463 MovieClip [Flamethrower] Frame 2Speed = 1.5; Health = 120; Damage = 14; Rate = 10; Range = 45; Vulture = 0; Remains = 2; Death = 2; Hit = 1; Cost = 1400; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 463 MovieClip [Flamethrower] Frame 3Speed = 2; Health = 240; Damage = 28; Rate = 10; Range = 45; Vulture = 0; Remains = 2; Death = 2; Hit = 1; Cost = 1400; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 463 MovieClip [Flamethrower] Frame 4Speed = 2; Health = 480; Damage = 56; Rate = 10; Range = 45; Vulture = 0; Remains = 2; Death = 2; Hit = 1; Cost = 1400; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 463 MovieClip [Flamethrower] Frame 5Speed = 2.5; Health = 960; Damage = 112; Rate = 10; Range = 45; Vulture = 0; Remains = 2; Death = 2; Hit = 1; Cost = 1400; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 465 MovieClip Frame 1stop();Symbol 465 MovieClip Frame 4Splat = _root.L_Death.attachMovie("Grenade", "Grenade" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._xvel = _parent._xvel; Splat._yvel = _parent._yvel; Splat.Damage = _parent.Damage;Symbol 469 MovieClip [Grenadier] Frame 1Speed = 1.5; Health = 60; Damage = 80; Rate = 1; Range = 80; Vulture = 0; Remains = 2; Death = 2; Hit = 0; Cost = 1600; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; Unit = this; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } };Symbol 469 MovieClip [Grenadier] Frame 2Speed = 1.5; Health = 120; Damage = 160; Rate = 1; Range = 80; Vulture = 0; Remains = 2; Death = 2; Hit = 0; Cost = 1600; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 469 MovieClip [Grenadier] Frame 3Speed = 2; Health = 240; Damage = 320; Rate = 1; Range = 90; Vulture = 0; Remains = 2; Death = 2; Hit = 0; Cost = 1600; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 469 MovieClip [Grenadier] Frame 4Speed = 2; Health = 480; Damage = 640; Rate = 1; Range = 90; Vulture = 0; Remains = 2; Death = 2; Hit = 0; Cost = 1600; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 469 MovieClip [Grenadier] Frame 5Speed = 2.5; Health = 960; Damage = 1280; Rate = 1; Range = 100; Vulture = 0; Remains = 2; Death = 2; Hit = 0; Cost = 1600; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;Symbol 475 MovieClip [Infantry] Frame 1Speed = 1.5; Health = 2; Damage = 1; Rate = 1; Range = 80; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 40; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; Unit = this; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } };Symbol 475 MovieClip [Infantry] Frame 2Speed = 2; Health = 4; Damage = 2; Rate = 1; Range = 90; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 40; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 200);Symbol 475 MovieClip [Infantry] Frame 3Speed = 2; Health = 8; Damage = 4; Rate = 1; Range = 90; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 40; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 200);Symbol 475 MovieClip [Infantry] Frame 4Speed = 2.5; Health = 16; Damage = 8; Rate = 1; Range = 100; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 40; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 200);Symbol 475 MovieClip [Infantry] Frame 5Speed = 2.5; Health = 32; Damage = 16; Rate = 1; Range = 110; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 40; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 200);Symbol 477 MovieClip [SmallYellowGlow] Frame 1counter = 10; onEnterFrame = function () { counter--; if (counter < 5) { removeMovieClip(this._target); } };Symbol 479 MovieClip [SmallGreenGlow] Frame 1counter = 10; onEnterFrame = function () { counter--; if (counter < 5) { removeMovieClip(this._target); } };Symbol 481 MovieClip [SmallBlueGlow] Frame 1counter = 10; onEnterFrame = function () { counter--; if (counter < 5) { removeMovieClip(this._target); } };Symbol 483 MovieClip [SmallRedGlow] Frame 1counter = 10; onEnterFrame = function () { counter--; if (counter < 5) { removeMovieClip(this._target); } };Symbol 485 MovieClip [SmallPinkGlow] Frame 1counter = 10; onEnterFrame = function () { counter--; if (counter < 5) { removeMovieClip(this._target); } };Symbol 486 MovieClip [SmallPinkFlash] Frame 5this.removeMovieClip();Symbol 487 MovieClip [SmallRedFlash] Frame 5this.removeMovieClip();Symbol 488 MovieClip [SmallYellowFlash] Frame 5this.removeMovieClip();Symbol 489 MovieClip [SmallBlueFlash] Frame 5this.removeMovieClip();Symbol 491 MovieClip [SmallWhiteFlash] Frame 5this.removeMovieClip();Symbol 502 MovieClip [T_TireTrack] Frame 51this.removeMovieClip();Symbol 513 MovieClip [T_FootPrint] Frame 51this.removeMovieClip();Symbol 523 MovieClip Frame 24removeMovieClip(_parent);Symbol 528 MovieClip [Mortar5Boom] Frame 1Damage = 4; this.onEnterFrame = function () { if (_root.Playing) { play(); chek = 0; while (chek < _root.A_Enemies.length) { Unit = _root.A_Enemies[chek]; if (this.hitTest(Unit._x, Unit._y, true)) { Unit.Health = Unit.Health - this.Damage; } chek++; } } else { stop(); } };Symbol 528 MovieClip [Mortar5Boom] Frame 20removeMovieClip(this);Symbol 530 MovieClip [Mortar3Boom] Frame 1Damage = 2; this.onEnterFrame = function () { if (_root.Playing) { play(); chek = 0; while (chek < _root.A_Enemies.length) { Unit = _root.A_Enemies[chek]; if (this.hitTest(Unit._x, Unit._y, true)) { Unit.Health = Unit.Health - this.Damage; } chek++; } } else { stop(); } };Symbol 530 MovieClip [Mortar3Boom] Frame 20removeMovieClip(this);Symbol 534 MovieClip [Mortar2Boom] Frame 1Damage = 2; this.onEnterFrame = function () { if (_root.Playing) { play(); chek = 0; while (chek < _root.A_Enemies.length) { Unit = _root.A_Enemies[chek]; if (this.hitTest(Unit._x, Unit._y, true)) { Unit.Health = Unit.Health - this.Damage; } chek++; } } else { stop(); } };Symbol 534 MovieClip [Mortar2Boom] Frame 20removeMovieClip(this);Symbol 536 MovieClip [Mortar1Boom] Frame 1Damage = 1; this.onEnterFrame = function () { if (_root.Playing) { play(); chek = 0; while (chek < _root.A_Enemies.length) { Unit = _root.A_Enemies[chek]; if (this.hitTest(Unit._x, Unit._y, true)) { Unit.Health = Unit.Health - this.Damage; } chek++; } } else { stop(); } };Symbol 536 MovieClip [Mortar1Boom] Frame 20removeMovieClip(this);Symbol 539 MovieClip [R_FieldGun] Frame 121removeMovieClip(this);Symbol 540 MovieClip [NinPoof] Frame 1i = 0; while (i <= 5) { Splat = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; Splat._x = (this._x - 5) + (Math.random() * 10); Splat._y = (this._y - 5) + (Math.random() * 10); Splat._rotation = this._rotation; i++; } removeMovieClip(this);Symbol 541 MovieClip [Grenade] Frame 1this.onEnterFrame = function () { _x = (_x + _xvel); _y = (_y + _yvel); if (_root.GUNTURRET.hitTest(_x, _y, true)) { _root.GunHealth = _root.GunHealth - Damage; Splat = _root.L_Death.attachMovie("D_MiniExplosion", "D_MiniExplosion" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; Splat._x = _x; Splat._y = _y; Splat._rotation = Unit._rotation; removeMovieClip(this); } };Symbol 544 MovieClip [D_SmallExplosion] Frame 1if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("G_SmallExplosion", "G_SmallExplosion" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._x = this._x; Splat._y = this._y; Splat._rotation = this._rotation; }Symbol 544 MovieClip [D_SmallExplosion] Frame 10_root.L_Remains.attachMovie(_root.REMAINSMENU[this.Remains], _root.REMAINSMENU[this.Remains] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.REMAINSMENU[this.Remains] + _root.RemainsNo]; _root.RemainsNo++; Splat._x = this._x; Splat._y = this._y; Splat._rotation = this._rotation; removeMovieClip(this);Symbol 549 MovieClip Frame 1this._rotation = -_parent._parent._rotation;Symbol 552 MovieClip Frame 1stop();Symbol 616 MovieClip Frame 1stop();Symbol 618 MovieClip Frame 90_root.play();Symbol 619 MovieClip Frame 1stop(); this.onEnterFrame = function () { ld = Math.round(_root.getBytesLoaded()); all = Math.round(_root.getBytesTotal()); pcld = (ld / all) * 100; i = 0; while (i < pcld) { LoadingBar["p" + i].gotoAndStop(2); i++; } if (pcld == 100) { gotoAndStop (2); } }; _root.stop(); MyLogoAnim.stop();Symbol 619 MovieClip Frame 2stop();Symbol 621 MovieClip Frame 1Mouse.hide(); this.onEnterFrame = function () { _x = _root._xmouse; _y = _root._ymouse; };Symbol 644 Buttonon (press) { gotoAndStop (603); }Symbol 686 MovieClip Frame 1stop();Symbol 693 MovieClip Frame 1stop(); this.onEnterFrame = function () { chek = 7 - Math.ceil((_root.GunHealth / _root.MaxGunHealth) * 6); if (chek <= 7) { gotoAndStop(chek); } else { gotoAndStop (7); } };Symbol 693 MovieClip Frame 7play(); this.onEnterFrame = function () { }; _root.FadeOut.play();Symbol 693 MovieClip Frame 40_root.gotoAndStop("Failure"); stop();Symbol 698 MovieClip Frame 1stop();Symbol 698 MovieClip Frame 2if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 701 MovieClip Frame 1stop();Symbol 701 MovieClip Frame 2if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 701 MovieClip Frame 4if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }Symbol 705 MovieClip Frame 1if (_root.Shines) { this.onEnterFrame = function () { point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }; } if (_root.Shines) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat.setRGB(this.getRGB().toString(16)); Splat._y = point.y; Splat._xscale = 100; Splat._yscale = 100; }Symbol 707 MovieClip Frame 1stop();Symbol 707 MovieClip Frame 2if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._xscale = 150; Splat._yscale = 150; }Symbol 707 MovieClip Frame 4if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._xscale = 150; Splat._yscale = 150; }Symbol 710 MovieClip Frame 1if (_root.Shines) { this.onEnterFrame = function () { point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }; } if (_root.Shines) { _root.L_Glow.attachMovie("SmallPinkFlash", "SmallPinkFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallPinkFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._xscale = 100; Splat._yscale = 100; }Symbol 712 MovieClip Frame 1if (_root.Shines) { Splat = _root.L_Glow.attachMovie("SmallPinkGlow", "SmallPinkGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; this.onEnterFrame = function () { point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat.counter = 10; }; }Symbol 729 MovieClip Frame 1stop();Symbol 732 MovieClip Frame 1this.onEnterFrame = function () { gotoAndStop(Math.round(_root.LevelFrameCounter * (410 / (400 + (10 * _root.Level))))); };Symbol 738 MovieClip Frame 10stop();Symbol 739 MovieClip Frame 10stop();Symbol 742 MovieClip Frame 10stop();Symbol 746 MovieClip Frame 10stop();Symbol 747 MovieClip Frame 10stop();Symbol 751 MovieClip Frame 10stop();Symbol 752 MovieClip Frame 10stop();Symbol 756 MovieClip Frame 10stop();Symbol 757 MovieClip Frame 10stop();Symbol 761 MovieClip Frame 10stop();Symbol 762 MovieClip Frame 10stop();Symbol 766 MovieClip Frame 10stop();Symbol 767 MovieClip Frame 10stop();Symbol 771 MovieClip Frame 10stop();Symbol 772 MovieClip Frame 10stop();Symbol 776 MovieClip Frame 10stop();Symbol 777 MovieClip Frame 10stop();Symbol 779 Buttonon (release) { _root.CurrentMenu2 = null; _root.CurrentMenu3 = null; getURL ("https://www.paypal.com/cgi-bin/webscr?cmd=_xclick&business=leonardodafinchy%40hotmail%2eco%2euk&no_shipping=0&no_note=1¤cy_code=USD&bn=PP%2dBuyNowBF&charset=UTF%2d8", "blank"); } on (rollOver) { _root.Chief.gotoAndStop("Main1"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 780 Buttonon (release) { _root.CurrentMenu2 = null; _root.CurrentMenu3 = null; getURL ("http://www.newgrounds.com/", "blank"); } on (rollOver) { _root.Chief.gotoAndStop("Main2"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 781 Buttonon (release) { _root.CurrentMenu2 = null; _root.CurrentMenu3 = null; getURL ("http://www.armorgames.com/", "blank"); } on (rollOver) { _root.Chief.gotoAndStop("Main3"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 782 Buttonon (release) { _root.CurrentMenu2 = null; _root.CurrentMenu3 = null; var loadfile = SharedObject.getLocal("ImminentIIResiliance"); if (loadfile.data.isThere) { _root.Level = loadfile.data.Level; _root.CurrentFunding = loadfile.data.CurrentFunding; _root.MachineGunLevel = loadfile.data.MachineGunLevel; _root.CannonLevel = loadfile.data.CannonLevel; _root.LaserLevel = loadfile.data.LaserLevel; _root.FlakLevel = loadfile.data.FlakLevel; _root.MortarLevel = loadfile.data.MortarLevel; _root.ShockLevel = loadfile.data.ShockLevel; _root.GunHealth = loadfile.data.GunHealth; _root.MaxGunHealth = loadfile.data.MaxGunHealth; _root.ActiveHealerLevel = loadfile.data.ActiveHealerLevel; _root.Money = loadfile.data.Money; _root.Score = loadfile.data.Score; _root.GameMode = loadfile.data.GameMode; _root.WeaponNumber = loadfile.data.WeaponNumber; _root.gotoAndStop("Game"); } } on (rollOver) { _root.Chief.gotoAndStop("Main4"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 783 Buttonon (release) { _root.CurrentMenu2 = _root.OptionsMenu; _root.CurrentMenu3 = null; } on (rollOver) { _root.Chief.gotoAndStop("Main5"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 784 Buttonon (release) { _root.CurrentMenu2 = null; _root.CurrentMenu3 = null; _root.OverScreen.gotoAndStop(3); } on (rollOver) { _root.Chief.gotoAndStop("Main6"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 785 Buttonon (release) { _root.CurrentMenu2 = null; _root.CurrentMenu3 = null; _root.OverScreen.gotoAndStop(2); } on (rollOver) { _root.Chief.gotoAndStop("Main7"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 786 Buttonon (release) { _root.CurrentMenu2 = _root.PlayMenu; _root.CurrentMenu3 = null; } on (rollOver) { _root.Chief.gotoAndStop("Main8"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 787 MovieClip Frame 100stop();Symbol 787 MovieClip Frame 180stop();Symbol 797 MovieClip Frame 10stop();Symbol 799 MovieClip Frame 10stop();Symbol 800 MovieClip Frame 10stop();Symbol 803 MovieClip Frame 10stop();Symbol 806 MovieClip Frame 10stop();Symbol 811 MovieClip Frame 10stop();Symbol 814 MovieClip Frame 10stop();Symbol 817 MovieClip Frame 10stop();Symbol 821 MovieClip Frame 10stop();Symbol 826 MovieClip Frame 10stop();Symbol 831 MovieClip Frame 10stop();Symbol 835 MovieClip Frame 10stop();Symbol 838 MovieClip Frame 10stop();Symbol 841 MovieClip Frame 10stop();Symbol 845 MovieClip Frame 10stop();Symbol 850 MovieClip Frame 1this.onEnterFrame = function () { if (_parent.trufalse == true) { gotoAndStop (2); } if (_parent.trufalse == false) { gotoAndStop (3); } };Symbol 852 MovieClip Frame 1trufalse = _root.DayNight;Symbol 852 MovieClip Frame 10stop();Symbol 855 MovieClip Frame 1trufalse = _root.Dust;Symbol 855 MovieClip Frame 10stop();Symbol 858 MovieClip Frame 1trufalse = _root.Treads;Symbol 858 MovieClip Frame 10stop();Symbol 861 MovieClip Frame 1trufalse = _root.Ricochet;Symbol 861 MovieClip Frame 10stop();Symbol 864 MovieClip Frame 1trufalse = _root.Corpse;Symbol 864 MovieClip Frame 10stop();Symbol 867 MovieClip Frame 1trufalse = _root.Shines;Symbol 867 MovieClip Frame 10stop();Symbol 870 MovieClip Frame 1trufalse = _root.Flashes;Symbol 870 MovieClip Frame 10stop();Symbol 871 MovieClip Frame 1stop();Symbol 871 MovieClip Frame 2stop();Symbol 871 MovieClip Frame 3stop();Symbol 871 MovieClip Frame 4stop();Symbol 871 MovieClip Frame 5stop();Symbol 871 MovieClip Frame 6stop();Symbol 871 MovieClip Frame 7stop();Symbol 871 MovieClip Frame 8stop();Symbol 871 MovieClip Frame 9stop();Symbol 871 MovieClip Frame 10stop();Symbol 871 MovieClip Frame 11stop();Symbol 871 MovieClip Frame 12stop();Symbol 871 MovieClip Frame 13stop();Symbol 871 MovieClip Frame 14stop();Symbol 871 MovieClip Frame 15stop();Symbol 871 MovieClip Frame 16stop();Symbol 871 MovieClip Frame 17stop();Symbol 871 MovieClip Frame 18stop();Symbol 871 MovieClip Frame 19stop();Symbol 871 MovieClip Frame 20stop();Symbol 871 MovieClip Frame 21stop();Symbol 871 MovieClip Frame 22stop();Symbol 871 MovieClip Frame 23stop();Symbol 876 MovieClip Frame 1trufalse = _root.DayNight;Symbol 877 MovieClip Frame 10stop();Symbol 878 MovieClip Frame 10stop();Symbol 881 MovieClip Frame 1trufalse = _root.Dust;Symbol 882 MovieClip Frame 10stop();Symbol 883 MovieClip Frame 10stop();Symbol 885 Buttonon (release) { _root.CurrentMenu3 = null; _root.DayNight = !_root.DayNight; _root.Sky._visible = !_root.Sky._visible; } on (rollOver) { _root.Chief.gotoAndStop("Options1"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 887 MovieClip Frame 1trufalse = _root.Treads;Symbol 889 MovieClip Frame 10stop();Symbol 890 MovieClip Frame 10stop();Symbol 892 Buttonon (release) { _root.CurrentMenu3 = null; _root.Dust = !_root.Dust; } on (rollOver) { _root.Chief.gotoAndStop("Options2"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 894 MovieClip Frame 1trufalse = _root.Ricochet;Symbol 895 MovieClip Frame 10stop();Symbol 896 MovieClip Frame 10stop();Symbol 898 Buttonon (release) { _root.CurrentMenu3 = null; _root.Treads = !_root.Treads; } on (rollOver) { _root.Chief.gotoAndStop("Options3"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 900 MovieClip Frame 1trufalse = _root.Corpse;Symbol 901 MovieClip Frame 10stop();Symbol 902 MovieClip Frame 10stop();Symbol 904 Buttonon (release) { _root.CurrentMenu3 = null; _root.Ricochet = !_root.Ricochet; } on (rollOver) { _root.Chief.gotoAndStop("Options4"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 906 MovieClip Frame 1trufalse = _root.Shines;Symbol 907 MovieClip Frame 10stop();Symbol 908 MovieClip Frame 10stop();Symbol 910 Buttonon (release) { _root.CurrentMenu3 = null; _root.Corpse = !_root.Corpse; } on (rollOver) { _root.Chief.gotoAndStop("Options5"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 912 MovieClip Frame 1trufalse = _root.Flashes;Symbol 913 MovieClip Frame 10stop();Symbol 914 MovieClip Frame 10stop();Symbol 916 Buttonon (release) { _root.CurrentMenu3 = null; _root.Shines = !_root.Shines; } on (rollOver) { _root.Chief.gotoAndStop("Options6"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 917 Buttonon (release) { _root.CurrentMenu3 = null; _root.Flashes = !_root.Flashes; } on (rollOver) { _root.Chief.gotoAndStop("Options7"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 918 Buttonon (release) { _root.CurrentMenu3 = null; _root.Remains = !_root.Remains; } on (rollOver) { _root.Chief.gotoAndStop("Options5"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 919 Buttonon (release) { _root.CurrentMenu3 = null; _root.Tracks = !_root.Tracks; } on (rollOver) { _root.Chief.gotoAndStop("Options3"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 920 MovieClip Frame 1stop(); this.onEnterFrame = function () { if ((_root.CurrentMenu2 == this) && (_root.Menu2Empty == true)) { play(); } };Symbol 920 MovieClip Frame 2_root.Menu2Empty = false;Symbol 920 MovieClip Frame 115stop(); this.onEnterFrame = function () { if (_root.CurrentMenu2 != this) { play(); } };Symbol 920 MovieClip Frame 221_root.Menu2Empty = true;Symbol 923 MovieClip Frame 10stop();Symbol 924 MovieClip Frame 10stop();Symbol 929 MovieClip Frame 10stop();Symbol 930 MovieClip Frame 10stop();Symbol 932 Buttonon (release) { _root.CurrentMenu3 = _root.DifficultyMenu; _root.GameMode = 2; } on (rollOver) { _root.Chief.gotoAndStop("Play1"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 936 MovieClip Frame 10stop();Symbol 937 MovieClip Frame 10stop();Symbol 939 Buttonon (release) { _root.CurrentMenu3 = _root.DifficultyMenu; _root.GameMode = 1; } on (rollOver) { _root.Chief.gotoAndStop("Play2"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 940 Buttonon (release) { _root.CurrentMenu3 = _root.DifficultyMenu; _root.GameMode = 0; } on (rollOver) { _root.Chief.gotoAndStop("Play3"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 941 MovieClip Frame 1stop(); this.onEnterFrame = function () { if ((_root.CurrentMenu2 == this) && (_root.Menu2Empty == true)) { play(); } };Symbol 941 MovieClip Frame 2_root.Menu2Empty = false;Symbol 941 MovieClip Frame 60stop(); this.onEnterFrame = function () { if (_root.CurrentMenu2 != this) { play(); } };Symbol 941 MovieClip Frame 106_root.Menu2Empty = true;Symbol 945 MovieClip Frame 10stop();Symbol 946 MovieClip Frame 10stop();Symbol 952 MovieClip Frame 10stop();Symbol 953 MovieClip Frame 10stop();Symbol 955 Buttonon (release) { _root.CurrentFunding = _root.XtremeFunding; _root.GunHealth = 400 / _root.CurrentFunding; _root.MaxGunHealth = 400 / _root.CurrentFunding; _root.play(); } on (rollOver) { _root.Chief.gotoAndStop("Difficulty1"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 960 MovieClip Frame 10stop();Symbol 961 MovieClip Frame 10stop();Symbol 963 Buttonon (release) { _root.CurrentFunding = _root.HardFunding; _root.GunHealth = 400 / _root.CurrentFunding; _root.MaxGunHealth = 400 / _root.CurrentFunding; _root.play(); } on (rollOver) { _root.Chief.gotoAndStop("Difficulty2"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 965 MovieClip Frame 10stop();Symbol 966 MovieClip Frame 10stop();Symbol 968 Buttonon (release) { _root.CurrentFunding = _root.MediumFunding; _root.GunHealth = 400 / _root.CurrentFunding; _root.MaxGunHealth = 400 / _root.CurrentFunding; _root.play(); } on (rollOver) { _root.Chief.gotoAndStop("Difficulty3"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 969 Buttonon (release) { _root.CurrentFunding = _root.EasyFunding; _root.GunHealth = 400 / _root.CurrentFunding; _root.MaxGunHealth = 400 / _root.CurrentFunding; _root.play(); } on (rollOver) { _root.Chief.gotoAndStop("Difficulty4"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }Symbol 970 MovieClip Frame 1stop(); this.onEnterFrame = function () { if ((_root.CurrentMenu3 == this) && (_root.Menu3Empty == true)) { play(); } };Symbol 970 MovieClip Frame 2_root.Menu3Empty = false;Symbol 970 MovieClip Frame 75stop(); this.onEnterFrame = function () { if (_root.CurrentMenu3 != this) { play(); } };Symbol 970 MovieClip Frame 137_root.Menu3Empty = true;Symbol 981 Buttonon (press) { play(); }Symbol 984 MovieClip Frame 45stop();Symbol 984 MovieClip Frame 90_parent.gotoAndStop(1);Symbol 989 MovieClip Frame 45stop();Symbol 989 MovieClip Frame 90_parent.gotoAndStop(1);Symbol 990 MovieClip Frame 1stop();Symbol 990 MovieClip Frame 2stop();Symbol 990 MovieClip Frame 3stop();Symbol 994 Buttonon (press) { TrackName = "Stale Breeze"; PlayingName = "Stale Breeze"; PlayerName = "Leonardo-Da-Finchy"; ArtistName = "Leonardo-Da-Finchy"; choon.stop(); choon.attachSound("Stale Breeze"); choon.start(); } on (rollOver) { TrackName = "Stale Breeze"; ArtistName = "Leonardo-Da-Finchy"; } on (rollOut) { ArtistName = PlayerName; TrackName = PlayingName; }Symbol 995 Buttonon (press) { TrackName = "I_E - AL26"; PlayingName = "I_E - AL26"; PlayerName = "Ivan-Ether"; ArtistName = "Ivan-Ether"; choon.stop(); choon.attachSound("01 I_E - AL26 (ID- 52759)"); choon.start(); } on (rollOver) { TrackName = "I_E - AL26"; ArtistName = "Ivan-Ether"; } on (rollOut) { TrackName = PlayingName; ArtistName = PlayerName; }Symbol 996 Buttonon (press) { TrackName = "LOZ WW - Dragon Roost ( RMX9 )"; PlayingName = "LOZ WW - Dragon Roost ( RMX9 )"; PlayerName = "ParagonX9"; ArtistName = "ParagonX9"; choon.stop(); choon.attachSound("01 LOZ WW - Dragon Roost ( RMX9 ) (ID- 6224)"); choon.start(); } on (rollOver) { TrackName = "LOZ WW - Dragon Roost ( RMX9 )"; ArtistName = "ParagonX9"; } on (rollOut) { TrackName = PlayingName; ArtistName = PlayerName; }Symbol 997 Buttonon (press) { TrackName = "Eternal Leviathan"; PlayingName = "Eternal Leviathan"; PlayerName = "WinterWind"; ArtistName = "WinterWind"; choon.stop(); choon.attachSound("01 Eternal Leviathan (ID- 47997)"); choon.start(); } on (rollOver) { TrackName = "Eternal Leviathan"; ArtistName = "WinterWind"; } on (rollOut) { ArtistName = PlayerName; TrackName = PlayingName; }Symbol 998 Buttonon (press) { TrackName = "Nightfall"; PlayingName = "Nightfall"; PlayerName = "RageIV"; ArtistName = "RageIV"; choon.stop(); choon.attachSound("01 Nightfall (ID- 2033)"); choon.start(); } on (rollOver) { TrackName = "Nightfall"; ArtistName = "RageIV"; } on (rollOut) { ArtistName = PlayerName; TrackName = PlayingName; }Symbol 999 Buttonon (press) { TrackName = "Rainbow Road-Metal Version"; PlayingName = "Rainbow Road-Metal Version"; PlayerName = "Metaljonus"; ArtistName = "Metaljonus"; choon.stop(); choon.attachSound("Rainbow Road-Metal Version (ID: 64622)"); choon.start(); } on (rollOver) { TrackName = "Rainbow Road-Metal Version"; ArtistName = "Metaljonus"; } on (rollOut) { ArtistName = PlayerName; TrackName = PlayingName; }Symbol 1000 Buttonon (press) { TrackName = "*Burnin' Love* -- ZeRo BaSs"; PlayingName = "*Burnin' Love* -- ZeRo BaSs"; PlayerName = "ZeRo-BaSs"; ArtistName = "ZeRo-BaSs"; choon.stop(); choon.attachSound("*Burnin' Love* -- ZeRo BaSs (ID: 71296)"); choon.start(); } on (rollOver) { TrackName = "*Burnin' Love* -- ZeRo BaSs"; ArtistName = "ZeRo-BaSs"; } on (rollOut) { ArtistName = PlayerName; TrackName = PlayingName; }Symbol 1001 Buttonon (press) { TrackName = "Fuckin' Groove"; PlayingName = "Fuckin' Groove"; PlayerName = "Xenogenocide"; ArtistName = "Xenogenocide"; choon.stop(); choon.attachSound("Fuckin' Groove (ID: 79480)"); choon.start(); } on (rollOver) { TrackName = "Fuckin' Groove"; ArtistName = "Xenogenocide"; } on (rollOut) { ArtistName = PlayerName; TrackName = PlayingName; }Symbol 1006 Buttonon (press) { TrackName = "Stopped"; PlayingName = "Stopped"; PlayerName = ""; ArtistName = ""; choon.stop(); } on (rollOver) { TrackName = "Stop"; ArtistName = ""; } on (rollOut) { TrackName = PlayingName; ArtistName = PlayerName; }Symbol 1011 MovieClip Frame 1choon = new Sound(); choon.attachSound("Stale Breeze"); PlayingName = "Stale Breeze"; PlayerName = "Leonardo-Da-Finchy"; ArtistName = "Leonardo-Da-Finchy"; TrackName = "Stale Breeze"; choon.start(); choon.onSoundComplete = function () { choon.start(); }; this.onEnterFrame = function () { if (this.hitTest(_root._xmouse, _root._ymouse, false)) { _alpha = (_alpha + 5); if (_alpha > 100) { _alpha = 100; } } else { _alpha = (_alpha - 5); if (_alpha < 20) { _alpha = 20; } } };Instance of Symbol 993 MovieClip "A" in Symbol 1011 MovieClip Frame 1onClipEvent (load) { this.onEnterFrame = function () { if ((Math.abs(_parent._ymouse) < 15) && (switchin)) { _y = _parent._ymouse; _parent.choon.setVolume((((-_y) + 15) / 3) * 10); } }; } on (press) { switchin = true; } on (release) { switchin = false; } on (dragOut) { switchin = false; }Symbol 1020 MovieClip Frame 1stop();Symbol 1020 MovieClip Frame 2stop();Symbol 1020 MovieClip Frame 3stop();Symbol 1020 MovieClip Frame 4stop();Symbol 1020 MovieClip Frame 5stop();Symbol 1020 MovieClip Frame 6stop();Symbol 1020 MovieClip Frame 7stop();Symbol 1026 MovieClip Frame 1stop();Symbol 1026 MovieClip Frame 40stop();Symbol 1028 Buttonon (release) { _root.CurrentMenu3 = null; _root.DayNight = !_root.DayNight; _root.Sky._visible = !_root.Sky._visible; }Symbol 1029 Buttonon (release) { _root.CurrentMenu3 = null; _root.Dust = !_root.Dust; }Symbol 1030 Buttonon (release) { _root.CurrentMenu3 = null; _root.Treads = !_root.Treads; }Symbol 1031 Buttonon (release) { _root.CurrentMenu3 = null; _root.Ricochet = !_root.Ricochet; }Symbol 1032 Buttonon (release) { _root.CurrentMenu3 = null; _root.Corpse = !_root.Corpse; }Symbol 1033 Buttonon (release) { _root.CurrentMenu3 = null; _root.Shines = !_root.Shines; }Symbol 1034 Buttonon (release) { _root.CurrentMenu3 = null; _root.Flashes = !_root.Flashes; }Symbol 1039 MovieClip Frame 10stop();Symbol 1040 MovieClip Frame 10stop();Symbol 1042 MovieClip Frame 10stop();Symbol 1043 Buttonon (press) { _root.Playing = !_root.Playing; play(); }Symbol 1045 Buttonon (press) { _root.Playing = !_root.Playing; gotoAndStop (1); }Symbol 1046 MovieClip Frame 1this.onEnterFrame = function () { if (this.hitTest(_root._xmouse, _root._ymouse, false)) { _alpha = (_alpha + 5); if (_alpha > 100) { _alpha = 100; } } else { _alpha = (_alpha - 5); if (_alpha < -20) { _alpha = -20; } } }; stop();Symbol 1046 MovieClip Frame 20this.onEnterFrame = function () { _alpha = (_alpha + 5); if (_alpha > 100) { _alpha = 100; } }; stop();Symbol 1051 MovieClip Frame 10stop();Symbol 1052 MovieClip Frame 10stop();Symbol 1053 Buttonon (release) { if ((_root.GameMode == 0) && (_root.Level >= 40)) { _root.gotoAndStop("Victory"); } if ((_root.GameMode == 1) && (_root.Level >= 80)) { _root.gotoAndStop("Victory"); } _root.Level++; _root.Playing = true; _root.Endgame = false; }Symbol 1058 MovieClip Frame 10stop();Symbol 1059 MovieClip Frame 10stop();Symbol 1060 Buttonon (press) { this.onEnterFrame = function () { i = 0; while (i < (_root.MaxGunHealth / 100)) { if ((_root.GunHealth < _root.MaxGunHealth) && (_root.Money >= 1)) { _root.GunHealth++; _root.Money--; } i++; } }; } on (release) { this.onEnterFrame = function () { }; } on (dragOut) { this.onEnterFrame = function () { }; }Symbol 1066 MovieClip Frame 1ArmourCost = _root.MaxGunHealth / 2;Symbol 1067 MovieClip Frame 10stop();Symbol 1068 MovieClip Frame 10stop();Symbol 1069 Buttonon (press) { if (_root.Money >= (_root.MaxGunHealth / 2)) { _root.Money = _root.Money - (_root.MaxGunHealth / 2); _root.MaxGunHealth = _root.MaxGunHealth + 100; } }Symbol 1074 MovieClip Frame 1WeaponCost = _root.MachineGunCost * _root.WeaponNumber;Symbol 1075 MovieClip Frame 10stop();Symbol 1076 MovieClip Frame 10stop();Symbol 1077 Buttonon (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 0)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }Symbol 1081 MovieClip Frame 1WeaponCost = _root.MachineGunCost * _root.WeaponNumber;Symbol 1082 MovieClip Frame 10stop();Symbol 1083 MovieClip Frame 10stop();Symbol 1084 Buttonon (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 0)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }Symbol 1086 Buttonon (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 1)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }Symbol 1090 MovieClip Frame 1WeaponCost = _root.MachineGunCost * _root.WeaponNumber;Symbol 1091 MovieClip Frame 10stop();Symbol 1092 MovieClip Frame 10stop();Symbol 1095 Buttonon (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 2)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }Symbol 1099 MovieClip Frame 1WeaponCost = _root.MachineGunCost * _root.WeaponNumber;Symbol 1100 MovieClip Frame 10stop();Symbol 1101 MovieClip Frame 10stop();Symbol 1103 Buttonon (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 3)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }Symbol 1107 MovieClip Frame 1WeaponCost = _root.MachineGunCost * _root.WeaponNumber;Symbol 1108 MovieClip Frame 10stop();Symbol 1109 MovieClip Frame 10stop();Symbol 1111 Buttonon (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 4)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }Symbol 1115 MovieClip Frame 1WeaponCost = _root.MachineGunCost * _root.WeaponNumber;Symbol 1116 MovieClip Frame 10stop();Symbol 1117 MovieClip Frame 10stop();Symbol 1119 Buttonon (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 5)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }Symbol 1120 MovieClip Frame 1stop(); this.onEnterFrame = function () { if (_root.MachineGunLevel >= 1) { play(); } };Symbol 1120 MovieClip Frame 10stop(); this.onEnterFrame = function () { if (_root.Level >= 12) { play(); } };Symbol 1120 MovieClip Frame 19stop(); this.onEnterFrame = function () { if (_root.MachineGunLevel >= 2) { play(); } };Symbol 1120 MovieClip Frame 29stop(); this.onEnterFrame = function () { if (_root.Level >= 24) { play(); } };Symbol 1120 MovieClip Frame 39stop(); this.onEnterFrame = function () { if (_root.MachineGunLevel >= 3) { play(); } };Symbol 1120 MovieClip Frame 49stop(); this.onEnterFrame = function () { if (_root.Level >= 36) { play(); } };Symbol 1120 MovieClip Frame 59stop(); this.onEnterFrame = function () { if (_root.MachineGunLevel >= 4) { play(); } };Symbol 1120 MovieClip Frame 69stop(); this.onEnterFrame = function () { if (_root.Level >= 48) { play(); } };Symbol 1120 MovieClip Frame 79stop(); this.onEnterFrame = function () { if (_root.MachineGunLevel >= 5) { play(); } };Symbol 1120 MovieClip Frame 89stop(); this.onEnterFrame = function () { if (_root.Level >= 60) { play(); } };Symbol 1120 MovieClip Frame 99stop(); this.onEnterFrame = function () { if (_root.MachineGunLevel >= 6) { play(); } };Symbol 1120 MovieClip Frame 109stop();Symbol 1124 MovieClip Frame 1WeaponCost = _root.LaserCost * _root.WeaponNumber;Symbol 1125 MovieClip Frame 10stop();Symbol 1126 MovieClip Frame 10stop();Symbol 1127 Buttonon (press) { if ((_root.Money >= (_root.LaserCost * _root.WeaponNumber)) && (_root.LaserLevel == 0)) { _root.Money = _root.Money - (_root.LaserCost * _root.WeaponNumber); _root.LaserLevel++; _root.WeaponNumber++; } }Symbol 1131 MovieClip Frame 1WeaponCost = _root.LaserCost * _root.WeaponNumber;Symbol 1132 MovieClip Frame 10stop();Symbol 1133 MovieClip Frame 10stop();Symbol 1136 Buttonon (press) { if ((_root.Money >= (_root.LaserCost * _root.WeaponNumber)) && (_root.LaserLevel == 1)) { _root.Money = _root.Money - (_root.LaserCost * _root.WeaponNumber); _root.LaserLevel++; _root.WeaponNumber++; } }Symbol 1140 MovieClip Frame 1WeaponCost = _root.LaserCost * _root.WeaponNumber;Symbol 1141 MovieClip Frame 10stop();Symbol 1142 MovieClip Frame 10stop();Symbol 1144 Buttonon (press) { if ((_root.Money >= (_root.LaserCost * _root.WeaponNumber)) && (_root.LaserLevel == 2)) { _root.Money = _root.Money - (_root.LaserCost * _root.WeaponNumber); _root.LaserLevel++; _root.WeaponNumber++; } }Symbol 1148 MovieClip Frame 1WeaponCost = _root.LaserCost * _root.WeaponNumber;Symbol 1149 MovieClip Frame 10stop();Symbol 1150 MovieClip Frame 10stop();Symbol 1152 Buttonon (press) { if ((_root.Money >= (_root.LaserCost * _root.WeaponNumber)) && (_root.LaserLevel == 3)) { _root.Money = _root.Money - (_root.LaserCost * _root.WeaponNumber); _root.LaserLevel++; _root.WeaponNumber++; } }Symbol 1156 MovieClip Frame 1WeaponCost = _root.LaserCost * _root.WeaponNumber;Symbol 1157 MovieClip Frame 10stop();Symbol 1158 MovieClip Frame 10stop();Symbol 1160 Buttonon (press) { if ((_root.Money >= (_root.LaserCost * _root.WeaponNumber)) && (_root.LaserLevel == 4)) { _root.Money = _root.Money - (_root.LaserCost * _root.WeaponNumber); _root.LaserLevel++; _root.WeaponNumber++; } }Symbol 1164 MovieClip Frame 1WeaponCost = _root.LaserCost * _root.WeaponNumber;Symbol 1165 MovieClip Frame 10stop();Symbol 1166 MovieClip Frame 10stop();Symbol 1168 Buttonon (press) { if ((_root.Money >= (_root.LaserCost * _root.WeaponNumber)) && (_root.LaserLevel == 5)) { _root.Money = _root.Money - (_root.LaserCost * _root.WeaponNumber); _root.LaserLevel++; _root.WeaponNumber++; } }Symbol 1169 MovieClip Frame 1stop(); this.onEnterFrame = function () { if (_root.LaserLevel >= 1) { play(); } };Symbol 1169 MovieClip Frame 10stop(); this.onEnterFrame = function () { if (_root.Level >= 12) { play(); } };Symbol 1169 MovieClip Frame 19stop(); this.onEnterFrame = function () { if (_root.LaserLevel >= 2) { play(); } };Symbol 1169 MovieClip Frame 29stop(); this.onEnterFrame = function () { if (_root.Level >= 24) { play(); } };Symbol 1169 MovieClip Frame 39stop(); this.onEnterFrame = function () { if (_root.LaserLevel >= 3) { play(); } };Symbol 1169 MovieClip Frame 49stop(); this.onEnterFrame = function () { if (_root.Level >= 36) { play(); } };Symbol 1169 MovieClip Frame 59stop(); this.onEnterFrame = function () { if (_root.LaserLevel >= 4) { play(); } };Symbol 1169 MovieClip Frame 69stop(); this.onEnterFrame = function () { if (_root.Level >= 48) { play(); } };Symbol 1169 MovieClip Frame 79stop(); this.onEnterFrame = function () { if (_root.LaserLevel >= 5) { play(); } };Symbol 1169 MovieClip Frame 89stop(); this.onEnterFrame = function () { if (_root.Level >= 60) { play(); } };Symbol 1169 MovieClip Frame 99stop(); this.onEnterFrame = function () { if (_root.LaserLevel >= 6) { play(); } };Symbol 1169 MovieClip Frame 109stop();Symbol 1173 MovieClip Frame 1WeaponCost = _root.CannonCost * _root.WeaponNumber;Symbol 1174 MovieClip Frame 10stop();Symbol 1175 MovieClip Frame 10stop();Symbol 1176 Buttonon (press) { if ((_root.Money >= (_root.CannonCost * _root.WeaponNumber)) && (_root.CannonLevel == 0)) { _root.Money = _root.Money - (_root.CannonCost * _root.WeaponNumber); _root.CannonLevel++; _root.WeaponNumber++; } }Symbol 1179 MovieClip Frame 1WeaponCost = _root.CannonCost * _root.WeaponNumber;Symbol 1180 MovieClip Frame 10stop();Symbol 1181 MovieClip Frame 10stop();Symbol 1183 Buttonon (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 0)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }Symbol 1184 Buttonon (press) { if ((_root.Money >= (_root.CannonCost * _root.WeaponNumber)) && (_root.CannonLevel == 1)) { _root.Money = _root.Money - (_root.CannonCost * _root.WeaponNumber); _root.CannonLevel++; _root.WeaponNumber++; } }Symbol 1187 MovieClip Frame 1WeaponCost = _root.CannonCost * _root.WeaponNumber;Symbol 1188 MovieClip Frame 10stop();Symbol 1189 MovieClip Frame 10stop();Symbol 1191 Buttonon (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 1)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }Symbol 1192 Buttonon (press) { if ((_root.Money >= (_root.CannonCost * _root.WeaponNumber)) && (_root.CannonLevel == 2)) { _root.Money = _root.Money - (_root.CannonCost * _root.WeaponNumber); _root.CannonLevel++; _root.WeaponNumber++; } }Symbol 1195 MovieClip Frame 1WeaponCost = _root.CannonCost * _root.WeaponNumber;Symbol 1196 MovieClip Frame 10stop();Symbol 1197 MovieClip Frame 10stop();Symbol 1199 Buttonon (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 2)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }Symbol 1200 Buttonon (press) { if ((_root.Money >= (_root.CannonCost * _root.WeaponNumber)) && (_root.CannonLevel == 3)) { _root.Money = _root.Money - (_root.CannonCost * _root.WeaponNumber); _root.CannonLevel++; _root.WeaponNumber++; } }Symbol 1203 MovieClip Frame 1WeaponCost = _root.CannonCost * _root.WeaponNumber;Symbol 1204 MovieClip Frame 10stop();Symbol 1205 MovieClip Frame 10stop();Symbol 1207 Buttonon (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 3)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }Symbol 1208 Buttonon (press) { if ((_root.Money >= (_root.CannonCost * _root.WeaponNumber)) && (_root.CannonLevel == 4)) { _root.Money = _root.Money - (_root.CannonCost * _root.WeaponNumber); _root.CannonLevel++; _root.WeaponNumber++; } }Symbol 1211 MovieClip Frame 1WeaponCost = _root.CannonCost * _root.WeaponNumber;Symbol 1212 MovieClip Frame 10stop();Symbol 1213 MovieClip Frame 10stop();Symbol 1215 Buttonon (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 4)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }Symbol 1216 Buttonon (press) { if ((_root.Money >= (_root.CannonCost * _root.WeaponNumber)) && (_root.CannonLevel == 5)) { _root.Money = _root.Money - (_root.CannonCost * _root.WeaponNumber); _root.CannonLevel++; _root.WeaponNumber++; } }Symbol 1217 MovieClip Frame 1stop(); this.onEnterFrame = function () { if (_root.CannonLevel >= 1) { play(); } };Symbol 1217 MovieClip Frame 10stop(); this.onEnterFrame = function () { if (_root.Level >= 12) { play(); } };Symbol 1217 MovieClip Frame 19stop(); this.onEnterFrame = function () { if (_root.CannonLevel >= 2) { play(); } };Symbol 1217 MovieClip Frame 29stop(); this.onEnterFrame = function () { if (_root.Level >= 24) { play(); } };Symbol 1217 MovieClip Frame 39stop(); this.onEnterFrame = function () { if (_root.CannonLevel >= 3) { play(); } };Symbol 1217 MovieClip Frame 49stop(); this.onEnterFrame = function () { if (_root.Level >= 36) { play(); } };Symbol 1217 MovieClip Frame 59stop(); this.onEnterFrame = function () { if (_root.CannonLevel >= 4) { play(); } };Symbol 1217 MovieClip Frame 69stop(); this.onEnterFrame = function () { if (_root.Level >= 48) { play(); } };Symbol 1217 MovieClip Frame 79stop(); this.onEnterFrame = function () { if (_root.CannonLevel >= 5) { play(); } };Symbol 1217 MovieClip Frame 89stop(); this.onEnterFrame = function () { if (_root.Level >= 60) { play(); } };Symbol 1217 MovieClip Frame 99stop(); this.onEnterFrame = function () { if (_root.CannonLevel >= 6) { play(); } };Symbol 1217 MovieClip Frame 109stop();Symbol 1221 MovieClip Frame 1WeaponCost = _root.FlakCost * _root.WeaponNumber;Symbol 1222 MovieClip Frame 10stop();Symbol 1223 MovieClip Frame 10stop();Symbol 1224 Buttonon (press) { if ((_root.Money >= (_root.FlakCost * _root.WeaponNumber)) && (_root.FlakLevel == 0)) { _root.Money = _root.Money - (_root.FlakCost * _root.WeaponNumber); _root.FlakLevel++; _root.WeaponNumber++; } }Symbol 1227 MovieClip Frame 1WeaponCost = _root.FlakCost * _root.WeaponNumber;Symbol 1228 MovieClip Frame 10stop();Symbol 1229 MovieClip Frame 10stop();Symbol 1232 Buttonon (press) { if ((_root.Money >= (_root.FlakCost * _root.WeaponNumber)) && (_root.FlakLevel == 1)) { _root.Money = _root.Money - (_root.FlakCost * _root.WeaponNumber); _root.FlakLevel++; _root.WeaponNumber++; } }Symbol 1235 MovieClip Frame 1WeaponCost = _root.FlakCost * _root.WeaponNumber;Symbol 1236 MovieClip Frame 10stop();Symbol 1237 MovieClip Frame 10stop();Symbol 1239 Buttonon (press) { if ((_root.Money >= (_root.FlakCost * _root.WeaponNumber)) && (_root.FlakLevel == 2)) { _root.Money = _root.Money - (_root.FlakCost * _root.WeaponNumber); _root.FlakLevel++; _root.WeaponNumber++; } }Symbol 1242 MovieClip Frame 1WeaponCost = _root.FlakCost * _root.WeaponNumber;Symbol 1243 MovieClip Frame 10stop();Symbol 1244 MovieClip Frame 10stop();Symbol 1246 Buttonon (press) { if ((_root.Money >= (_root.FlakCost * _root.WeaponNumber)) && (_root.FlakLevel == 3)) { _root.Money = _root.Money - (_root.FlakCost * _root.WeaponNumber); _root.FlakLevel++; _root.WeaponNumber++; } }Symbol 1249 MovieClip Frame 1WeaponCost = _root.FlakCost * _root.WeaponNumber;Symbol 1250 MovieClip Frame 10stop();Symbol 1251 MovieClip Frame 10stop();Symbol 1253 Buttonon (press) { if ((_root.Money >= (_root.FlakCost * _root.WeaponNumber)) && (_root.FlakLevel == 4)) { _root.Money = _root.Money - (_root.FlakCost * _root.WeaponNumber); _root.FlakLevel++; _root.WeaponNumber++; } }Symbol 1256 MovieClip Frame 1WeaponCost = _root.FlakCost * _root.WeaponNumber;Symbol 1257 MovieClip Frame 10stop();Symbol 1258 MovieClip Frame 10stop();Symbol 1260 Buttonon (press) { if ((_root.Money >= (_root.FlakCost * _root.WeaponNumber)) && (_root.FlakLevel == 5)) { _root.Money = _root.Money - (_root.FlakCost * _root.WeaponNumber); _root.FlakLevel++; _root.WeaponNumber++; } }Symbol 1261 MovieClip Frame 1stop(); this.onEnterFrame = function () { if (_root.FlakLevel >= 1) { play(); } };Symbol 1261 MovieClip Frame 10stop(); this.onEnterFrame = function () { if (_root.Level >= 12) { play(); } };Symbol 1261 MovieClip Frame 19stop(); this.onEnterFrame = function () { if (_root.FlakLevel >= 2) { play(); } };Symbol 1261 MovieClip Frame 29stop(); this.onEnterFrame = function () { if (_root.Level >= 24) { play(); } };Symbol 1261 MovieClip Frame 39stop(); this.onEnterFrame = function () { if (_root.FlakLevel >= 3) { play(); } };Symbol 1261 MovieClip Frame 49stop(); this.onEnterFrame = function () { if (_root.Level >= 36) { play(); } };Symbol 1261 MovieClip Frame 59stop(); this.onEnterFrame = function () { if (_root.FlakLevel >= 4) { play(); } };Symbol 1261 MovieClip Frame 69stop(); this.onEnterFrame = function () { if (_root.Level >= 48) { play(); } };Symbol 1261 MovieClip Frame 79stop(); this.onEnterFrame = function () { if (_root.FlakLevel >= 5) { play(); } };Symbol 1261 MovieClip Frame 89stop(); this.onEnterFrame = function () { if (_root.Level >= 60) { play(); } };Symbol 1261 MovieClip Frame 99stop(); this.onEnterFrame = function () { if (_root.FlakLevel >= 6) { play(); } };Symbol 1261 MovieClip Frame 109stop();Symbol 1265 MovieClip Frame 1WeaponCost = _root.MortarCost * _root.WeaponNumber;Symbol 1266 MovieClip Frame 10stop();Symbol 1267 MovieClip Frame 10stop();Symbol 1268 Buttonon (press) { if ((_root.Money >= (_root.MortarCost * _root.WeaponNumber)) && (_root.MortarLevel == 0)) { _root.Money = _root.Money - (_root.MortarCost * _root.WeaponNumber); _root.MortarLevel++; _root.WeaponNumber++; } }Symbol 1271 MovieClip Frame 1WeaponCost = _root.MortarCost * _root.WeaponNumber;Symbol 1272 MovieClip Frame 10stop();Symbol 1273 MovieClip Frame 10stop();Symbol 1276 Buttonon (press) { if ((_root.Money >= (_root.MortarCost * _root.WeaponNumber)) && (_root.MortarLevel == 1)) { _root.Money = _root.Money - (_root.MortarCost * _root.WeaponNumber); _root.MortarLevel++; _root.WeaponNumber++; } }Symbol 1279 MovieClip Frame 1WeaponCost = _root.MortarCost * _root.WeaponNumber;Symbol 1280 MovieClip Frame 10stop();Symbol 1281 MovieClip Frame 10stop();Symbol 1283 Buttonon (press) { if ((_root.Money >= (_root.MortarCost * _root.WeaponNumber)) && (_root.MortarLevel == 2)) { _root.Money = _root.Money - (_root.MortarCost * _root.WeaponNumber); _root.MortarLevel++; _root.WeaponNumber++; } }Symbol 1286 MovieClip Frame 1WeaponCost = _root.MortarCost * _root.WeaponNumber;Symbol 1287 MovieClip Frame 10stop();Symbol 1288 MovieClip Frame 10stop();Symbol 1290 Buttonon (press) { if ((_root.Money >= (_root.MortarCost * _root.WeaponNumber)) && (_root.MortarLevel == 3)) { _root.Money = _root.Money - (_root.MortarCost * _root.WeaponNumber); _root.MortarLevel++; _root.WeaponNumber++; } }Symbol 1293 MovieClip Frame 1WeaponCost = _root.MortarCost * _root.WeaponNumber;Symbol 1294 MovieClip Frame 10stop();Symbol 1295 MovieClip Frame 10stop();Symbol 1297 Buttonon (press) { if ((_root.Money >= (_root.MortarCost * _root.WeaponNumber)) && (_root.MortarLevel == 4)) { _root.Money = _root.Money - (_root.MortarCost * _root.WeaponNumber); _root.MortarLevel++; _root.WeaponNumber++; } }Symbol 1300 MovieClip Frame 1WeaponCost = _root.MortarCost * _root.WeaponNumber;Symbol 1301 MovieClip Frame 10stop();Symbol 1302 MovieClip Frame 10stop();Symbol 1304 Buttonon (press) { if ((_root.Money >= (_root.MortarCost * _root.WeaponNumber)) && (_root.MortarLevel == 5)) { _root.Money = _root.Money - (_root.MortarCost * _root.WeaponNumber); _root.MortarLevel++; _root.WeaponNumber++; } }Symbol 1305 MovieClip Frame 1stop(); this.onEnterFrame = function () { if (_root.MortarLevel >= 1) { play(); } };Symbol 1305 MovieClip Frame 10stop(); this.onEnterFrame = function () { if (_root.Level >= 12) { play(); } };Symbol 1305 MovieClip Frame 19stop(); this.onEnterFrame = function () { if (_root.MortarLevel >= 2) { play(); } };Symbol 1305 MovieClip Frame 29stop(); this.onEnterFrame = function () { if (_root.Level >= 24) { play(); } };Symbol 1305 MovieClip Frame 39stop(); this.onEnterFrame = function () { if (_root.MortarLevel >= 3) { play(); } };Symbol 1305 MovieClip Frame 49stop(); this.onEnterFrame = function () { if (_root.Level >= 36) { play(); } };Symbol 1305 MovieClip Frame 59stop(); this.onEnterFrame = function () { if (_root.MortarLevel >= 4) { play(); } };Symbol 1305 MovieClip Frame 69stop(); this.onEnterFrame = function () { if (_root.Level >= 48) { play(); } };Symbol 1305 MovieClip Frame 79stop(); this.onEnterFrame = function () { if (_root.MortarLevel >= 5) { play(); } };Symbol 1305 MovieClip Frame 89stop(); this.onEnterFrame = function () { if (_root.Level >= 60) { play(); } };Symbol 1305 MovieClip Frame 99stop(); this.onEnterFrame = function () { if (_root.MortarLevel >= 6) { play(); } };Symbol 1305 MovieClip Frame 109stop();Symbol 1309 MovieClip Frame 1WeaponCost = _root.ShockCost * _root.WeaponNumber;Symbol 1310 MovieClip Frame 10stop();Symbol 1311 MovieClip Frame 10stop();Symbol 1312 Buttonon (press) { if ((_root.Money >= (_root.ShockCost * _root.WeaponNumber)) && (_root.ShockLevel == 0)) { _root.Money = _root.Money - (_root.ShockCost * _root.WeaponNumber); _root.ShockLevel++; _root.WeaponNumber++; } }Symbol 1315 MovieClip Frame 1WeaponCost = _root.ShockCost * _root.WeaponNumber;Symbol 1316 MovieClip Frame 10stop();Symbol 1317 MovieClip Frame 10stop();Symbol 1320 Buttonon (press) { if ((_root.Money >= (_root.ShockCost * _root.WeaponNumber)) && (_root.ShockLevel == 1)) { _root.Money = _root.Money - (_root.ShockCost * _root.WeaponNumber); _root.ShockLevel++; _root.WeaponNumber++; } }Symbol 1323 MovieClip Frame 1WeaponCost = _root.ShockCost * _root.WeaponNumber;Symbol 1324 MovieClip Frame 10stop();Symbol 1325 MovieClip Frame 10stop();Symbol 1327 Buttonon (press) { if ((_root.Money >= (_root.ShockCost * _root.WeaponNumber)) && (_root.ShockLevel == 2)) { _root.Money = _root.Money - (_root.ShockCost * _root.WeaponNumber); _root.ShockLevel++; _root.WeaponNumber++; } }Symbol 1330 MovieClip Frame 1WeaponCost = _root.ShockCost * _root.WeaponNumber;Symbol 1331 MovieClip Frame 10stop();Symbol 1332 MovieClip Frame 10stop();Symbol 1334 Buttonon (press) { if ((_root.Money >= (_root.ShockCost * _root.WeaponNumber)) && (_root.ShockLevel == 3)) { _root.Money = _root.Money - (_root.ShockCost * _root.WeaponNumber); _root.ShockLevel++; _root.WeaponNumber++; } }Symbol 1337 MovieClip Frame 1WeaponCost = _root.ShockCost * _root.WeaponNumber;Symbol 1338 MovieClip Frame 10stop();Symbol 1339 MovieClip Frame 10stop();Symbol 1341 Buttonon (press) { if ((_root.Money >= (_root.ShockCost * _root.WeaponNumber)) && (_root.ShockLevel == 4)) { _root.Money = _root.Money - (_root.ShockCost * _root.WeaponNumber); _root.ShockLevel++; _root.WeaponNumber++; } }Symbol 1344 MovieClip Frame 1WeaponCost = _root.ShockCost * _root.WeaponNumber;Symbol 1345 MovieClip Frame 10stop();Symbol 1346 MovieClip Frame 10stop();Symbol 1348 Buttonon (press) { if ((_root.Money >= (_root.ShockCost * _root.WeaponNumber)) && (_root.ShockLevel == 5)) { _root.Money = _root.Money - (_root.ShockCost * _root.WeaponNumber); _root.ShockLevel++; _root.WeaponNumber++; } }Symbol 1349 MovieClip Frame 1stop(); this.onEnterFrame = function () { if (_root.ShockLevel >= 1) { play(); } };Symbol 1349 MovieClip Frame 10stop(); this.onEnterFrame = function () { if (_root.Level >= 12) { play(); } };Symbol 1349 MovieClip Frame 19stop(); this.onEnterFrame = function () { if (_root.ShockLevel >= 2) { play(); } };Symbol 1349 MovieClip Frame 29stop(); this.onEnterFrame = function () { if (_root.Level >= 24) { play(); } };Symbol 1349 MovieClip Frame 39stop(); this.onEnterFrame = function () { if (_root.ShockLevel >= 3) { play(); } };Symbol 1349 MovieClip Frame 49stop(); this.onEnterFrame = function () { if (_root.Level >= 36) { play(); } };Symbol 1349 MovieClip Frame 59stop(); this.onEnterFrame = function () { if (_root.ShockLevel >= 4) { play(); } };Symbol 1349 MovieClip Frame 69stop(); this.onEnterFrame = function () { if (_root.Level >= 48) { play(); } };Symbol 1349 MovieClip Frame 79stop(); this.onEnterFrame = function () { if (_root.ShockLevel >= 5) { play(); } };Symbol 1349 MovieClip Frame 89stop(); this.onEnterFrame = function () { if (_root.Level >= 60) { play(); } };Symbol 1349 MovieClip Frame 99stop(); this.onEnterFrame = function () { if (_root.ShockLevel >= 6) { play(); } };Symbol 1349 MovieClip Frame 109stop();Symbol 1353 MovieClip Frame 10stop();Symbol 1354 MovieClip Frame 10stop();Symbol 1355 Buttonon (release) { savefile = SharedObject.getLocal("ImminentIIResiliance"); savefile.data.isThere = true; savefile.data.Level = _root.Level + 1; savefile.data.CurrentFunding = _root.CurrentFunding; savefile.data.MachineGunLevel = _root.MachineGunLevel; savefile.data.CannonLevel = _root.CannonLevel; savefile.data.LaserLevel = _root.LaserLevel; savefile.data.FlakLevel = _root.FlakLevel; savefile.data.MortarLevel = _root.MortarLevel; savefile.data.ShockLevel = _root.ShockLevel; savefile.data.GunHealth = _root.GunHealth; savefile.data.MaxGunHealth = _root.GunHealth; savefile.data.ActiveHealerLevel = _root.ActiveHealerLevel; savefile.data.Money = _root.Money; savefile.data.Score = _root.Score; savefile.data.GameMode = _root.GameMode; savefile.data.WeaponNumber = _root.WeaponNumber; }Symbol 1359 MovieClip Frame 1GadgetCost = _root.ActiveHealerCost * _root.GadgetNumber;Symbol 1360 MovieClip Frame 10stop();Symbol 1361 MovieClip Frame 10stop();Symbol 1362 Buttonon (press) { if ((_root.Money >= (_root.ActiveHealerCost * _root.GadgetNumber)) && (_root.ActiveHealerLevel == 0)) { _root.Money = _root.Money - (_root.ActiveHealerCost * _root.GadgetNumber); _root.ActiveHealerLevel++; _root.GadgetNumber++; } }Symbol 1366 MovieClip Frame 1GadgetCost = _root.ActiveHealerCost * _root.GadgetNumber;Symbol 1367 MovieClip Frame 10stop();Symbol 1368 MovieClip Frame 10stop();Symbol 1369 Buttonon (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 0)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }Symbol 1371 Buttonon (press) { if ((_root.Money >= (_root.ActiveHealerCost * _root.GadgetNumber)) && (_root.ActiveHealerLevel == 1)) { _root.Money = _root.Money - (_root.ActiveHealerCost * _root.GadgetNumber); _root.ActiveHealerLevel++; _root.GadgetNumber++; } }Symbol 1375 MovieClip Frame 1GadgetCost = _root.ActiveHealerCost * _root.GadgetNumber;Symbol 1376 MovieClip Frame 10stop();Symbol 1377 MovieClip Frame 10stop();Symbol 1380 Buttonon (press) { if ((_root.Money >= (_root.ActiveHealerCost * _root.GadgetNumber)) && (_root.ActiveHealerLevel == 2)) { _root.Money = _root.Money - (_root.ActiveHealerCost * _root.GadgetNumber); _root.ActiveHealerLevel++; _root.GadgetNumber++; } }Symbol 1384 MovieClip Frame 1GadgetCost = _root.ActiveHealerCost * _root.GadgetNumber;Symbol 1385 MovieClip Frame 10stop();Symbol 1386 MovieClip Frame 10stop();Symbol 1388 Buttonon (press) { if ((_root.Money >= (_root.ActiveHealerCost * _root.GadgetNumber)) && (_root.ActiveHealerLevel == 3)) { _root.Money = _root.Money - (_root.ActiveHealerCost * _root.GadgetNumber); _root.ActiveHealerLevel++; _root.GadgetNumber++; } }Symbol 1392 MovieClip Frame 1GadgetCost = _root.ActiveHealerCost * _root.GadgetNumber;Symbol 1393 MovieClip Frame 10stop();Symbol 1394 MovieClip Frame 10stop();Symbol 1396 Buttonon (press) { if ((_root.Money >= (_root.ActiveHealerCost * _root.GadgetNumber)) && (_root.ActiveHealerLevel == 4)) { _root.Money = _root.Money - (_root.ActiveHealerCost * _root.GadgetNumber); _root.ActiveHealerLevel++; _root.GadgetNumber++; } }Symbol 1400 MovieClip Frame 1GadgetCost = _root.ActiveHealerCost * _root.GadgetNumber;Symbol 1401 MovieClip Frame 10stop();Symbol 1402 MovieClip Frame 10stop();Symbol 1404 Buttonon (press) { if ((_root.Money >= (_root.ActiveHealerCost * _root.GadgetNumber)) && (_root.ActiveHealerLevel == 5)) { _root.Money = _root.Money - (_root.ActiveHealerCost * _root.GadgetNumber); _root.ActiveHealerLevel++; _root.GadgetNumber++; } }Symbol 1405 MovieClip Frame 1stop(); this.onEnterFrame = function () { if (_root.ActiveHealerLevel >= 1) { play(); } };Symbol 1405 MovieClip Frame 10stop(); this.onEnterFrame = function () { if (_root.Level >= 12) { play(); } };Symbol 1405 MovieClip Frame 19stop(); this.onEnterFrame = function () { if (_root.ActiveHealerLevel >= 2) { play(); } };Symbol 1405 MovieClip Frame 29stop(); this.onEnterFrame = function () { if (_root.Level >= 24) { play(); } };Symbol 1405 MovieClip Frame 39stop(); this.onEnterFrame = function () { if (_root.ActiveHealerLevel >= 3) { play(); } };Symbol 1405 MovieClip Frame 49stop(); this.onEnterFrame = function () { if (_root.Level >= 36) { play(); } };Symbol 1405 MovieClip Frame 59stop(); this.onEnterFrame = function () { if (_root.ActiveHealerLevel >= 4) { play(); } };Symbol 1405 MovieClip Frame 69stop(); this.onEnterFrame = function () { if (_root.Level >= 48) { play(); } };Symbol 1405 MovieClip Frame 79stop(); this.onEnterFrame = function () { if (_root.ActiveHealerLevel >= 5) { play(); } };Symbol 1405 MovieClip Frame 89stop(); this.onEnterFrame = function () { if (_root.Level >= 60) { play(); } };Symbol 1405 MovieClip Frame 99stop(); this.onEnterFrame = function () { if (_root.ActiveHealerLevel >= 6) { play(); } };Symbol 1405 MovieClip Frame 109stop();Symbol 1413 MovieClip Frame 1this.onEnterFrame = function () { gotoAndStop(Math.round(_root.LevelFrameCounter * (410 / (400 + (10 * _root.Level))))); };
Library Items
Symbol 1 Graphic | Used by:7 | |
Symbol 2 Sound | Used by:7 170 | |
Symbol 3 Graphic | Used by:7 28 | |
Symbol 4 Graphic | Used by:7 28 | |
Symbol 5 Graphic | Used by:7 | |
Symbol 6 Graphic | Used by:7 | |
Symbol 7 MovieClip [CannonShot] | Uses:1 2 3 4 5 6 | |
Symbol 8 Graphic | Used by:15 31 | |
Symbol 9 Sound | Used by:15 | |
Symbol 10 Graphic | Used by:15 31 | |
Symbol 11 Graphic | Used by:15 31 | |
Symbol 12 Graphic | Used by:15 | |
Symbol 13 Graphic | Used by:15 31 | |
Symbol 14 Graphic | Used by:15 | |
Symbol 15 MovieClip [ShockShot] | Uses:8 9 10 11 12 13 14 | |
Symbol 16 Graphic | Used by:23 33 | |
Symbol 17 Sound | Used by:23 | |
Symbol 18 Graphic | Used by:23 33 | |
Symbol 19 Graphic | Used by:23 33 | |
Symbol 20 Graphic | Used by:23 33 | |
Symbol 21 Graphic | Used by:23 33 | |
Symbol 22 Graphic | Used by:23 | |
Symbol 23 MovieClip [FlakShot] | Uses:16 17 18 19 20 21 22 | |
Symbol 24 Graphic | Used by:25 | |
Symbol 25 MovieClip [LongWhiteGlow(MGun)] | Uses:24 | |
Symbol 26 Graphic | Used by:28 | |
Symbol 27 Graphic | Used by:28 | |
Symbol 28 MovieClip [LongBlueGlow(Cannon)] | Uses:3 4 26 27 | |
Symbol 29 Graphic | Used by:31 | |
Symbol 30 Graphic | Used by:31 | |
Symbol 31 MovieClip [ShortYellowGlow(Shock)] | Uses:8 10 11 29 13 30 | |
Symbol 32 Graphic | Used by:33 | |
Symbol 33 MovieClip [BigRedGlow(Flak)] | Uses:16 18 19 20 21 32 | |
Symbol 34 Graphic | Used by:38 | |
Symbol 35 Graphic | Used by:38 | |
Symbol 36 Graphic | Used by:38 68 | |
Symbol 37 Graphic | Used by:38 68 | |
Symbol 38 MovieClip [LongGreenGlow(Laser)] | Uses:34 35 36 37 | |
Symbol 39 Graphic | Used by:40 | |
Symbol 40 MovieClip | Uses:39 | Used by:41 |
Symbol 41 MovieClip | Uses:40 | Used by:62 |
Symbol 42 Sound | Used by:62 411 421 431 441 451 | |
Symbol 43 Graphic | Used by:44 | |
Symbol 44 MovieClip | Uses:43 | Used by:45 |
Symbol 45 MovieClip | Uses:44 | Used by:62 |
Symbol 46 Graphic | Used by:47 | |
Symbol 47 MovieClip | Uses:46 | Used by:48 49 60 61 |
Symbol 48 MovieClip | Uses:47 | Used by:62 |
Symbol 49 MovieClip | Uses:47 | Used by:62 |
Symbol 50 Graphic | Used by:59 | |
Symbol 51 Graphic | Used by:59 | |
Symbol 52 Graphic | Used by:59 | |
Symbol 53 Graphic | Used by:59 | |
Symbol 54 Graphic | Used by:59 | |
Symbol 55 Graphic | Used by:59 | |
Symbol 56 Graphic | Used by:59 | |
Symbol 57 Graphic | Used by:59 | |
Symbol 58 Graphic | Used by:59 | |
Symbol 59 MovieClip | Uses:50 51 52 53 54 55 56 57 58 | Used by:60 61 |
Symbol 60 MovieClip | Uses:47 59 | Used by:62 |
Symbol 61 MovieClip | Uses:47 59 | Used by:62 |
Symbol 62 MovieClip [MortarShot] | Uses:41 42 45 48 49 60 61 | |
Symbol 63 Graphic | Used by:68 | |
Symbol 64 Sound | Used by:68 | |
Symbol 65 Graphic | Used by:68 | |
Symbol 66 Graphic | Used by:68 | |
Symbol 67 Graphic | Used by:68 | |
Symbol 68 MovieClip [LaserShot] | Uses:63 64 65 66 67 36 37 | |
Symbol 69 Graphic | Used by:73 | |
Symbol 70 Graphic | Used by:73 | |
Symbol 71 Graphic | Used by:73 | |
Symbol 72 Graphic | Used by:73 | |
Symbol 73 MovieClip | Uses:69 70 71 72 | Used by:76 89 |
Symbol 74 Graphic | Used by:75 96 | |
Symbol 75 MovieClip | Uses:74 | Used by:76 |
Symbol 76 MovieClip [R_MachineGun] | Uses:73 75 | |
Symbol 77 Graphic | Used by:85 87 | |
Symbol 78 Graphic | Used by:84 | |
Symbol 79 Graphic | Used by:84 | |
Symbol 80 Graphic | Used by:84 | |
Symbol 81 Graphic | Used by:84 | |
Symbol 82 Graphic | Used by:84 | |
Symbol 83 Graphic | Used by:84 | |
Symbol 84 MovieClip | Uses:78 79 80 81 82 83 | Used by:85 |
Symbol 85 MovieClip | Uses:77 84 | Used by:86 |
Symbol 86 MovieClip [R_MedCrater] | Uses:85 | |
Symbol 87 MovieClip | Uses:77 | Used by:88 |
Symbol 88 MovieClip [R_SmallCrater] | Uses:87 | |
Symbol 89 MovieClip [R_Bloodpool] | Uses:73 | |
Symbol 90 Graphic | Used by:96 | |
Symbol 91 Sound | Used by:96 133 | |
Symbol 92 Graphic | Used by:96 | |
Symbol 93 Graphic | Used by:96 | |
Symbol 94 Graphic | Used by:96 | |
Symbol 95 Graphic | Used by:96 | |
Symbol 96 MovieClip [D_MachineGunBlood] | Uses:74 90 91 92 93 94 95 | |
Symbol 97 Graphic | Used by:106 112 120 127 544 | |
Symbol 98 Graphic | Used by:106 | |
Symbol 99 Graphic | Used by:106 | |
Symbol 100 Graphic | Used by:106 | |
Symbol 101 Graphic | Used by:106 | |
Symbol 102 Graphic | Used by:106 112 120 127 544 | |
Symbol 103 Graphic | Used by:106 | |
Symbol 104 Graphic | Used by:106 112 544 | |
Symbol 105 Graphic | Used by:106 112 120 127 544 | |
Symbol 106 MovieClip [G_MedExplosion] | Uses:97 98 99 100 101 102 103 104 105 | |
Symbol 107 Graphic | Used by:112 | |
Symbol 108 Graphic | Used by:112 544 | |
Symbol 109 Graphic | Used by:112 | |
Symbol 110 Graphic | Used by:112 544 | |
Symbol 111 Graphic | Used by:112 544 | |
Symbol 112 MovieClip [G_SmallExplosion] | Uses:97 107 108 109 110 102 111 104 105 | |
Symbol 113 Sound | Used by:120 127 544 | |
Symbol 114 Graphic | Used by:120 | |
Symbol 115 Graphic | Used by:120 | |
Symbol 116 Graphic | Used by:120 | |
Symbol 117 Graphic | Used by:120 | |
Symbol 118 Graphic | Used by:120 | |
Symbol 119 Graphic | Used by:120 | |
Symbol 120 MovieClip [D_MedExplosion] | Uses:97 113 114 115 116 117 102 118 119 105 | |
Symbol 121 Graphic | Used by:127 | |
Symbol 122 Graphic | Used by:127 | |
Symbol 123 Graphic | Used by:127 | |
Symbol 124 Graphic | Used by:127 | |
Symbol 125 Graphic | Used by:127 | |
Symbol 126 Graphic | Used by:127 | |
Symbol 127 MovieClip [D_MiniExplosion] | Uses:97 113 121 122 123 124 102 125 126 105 | |
Symbol 128 Graphic | Used by:133 | |
Symbol 129 Graphic | Used by:133 | |
Symbol 130 Graphic | Used by:133 | |
Symbol 131 Graphic | Used by:133 | |
Symbol 132 Graphic | Used by:133 | |
Symbol 133 MovieClip [D_Manblood] | Uses:128 91 129 130 131 132 | |
Symbol 134 Graphic | Used by:139 | |
Symbol 135 MovieClip | Used by:139 170 223 227 232 279 326 334 345 351 394 396 401 411 421 431 441 451 452 458 463 465 469 475 698 701 705 707 710 712 Timeline | |
Symbol 136 Graphic | Used by:139 | |
Symbol 137 Graphic | Used by:139 | |
Symbol 138 Graphic | Used by:139 | |
Symbol 139 MovieClip [H_Ricochet] | Uses:134 135 136 137 138 | |
Symbol 140 Graphic | Used by:144 | |
Symbol 141 Graphic | Used by:144 | |
Symbol 142 Graphic | Used by:144 | |
Symbol 143 Graphic | Used by:144 | |
Symbol 144 MovieClip [H_Bloodsplat] | Uses:140 141 142 143 | |
Symbol 145 Graphic | Used by:151 | |
Symbol 146 Graphic | Used by:151 | |
Symbol 147 Graphic | Used by:151 | |
Symbol 148 Graphic | Used by:151 | |
Symbol 149 Graphic | Used by:151 | |
Symbol 150 Graphic | Used by:151 | |
Symbol 151 MovieClip [MachineGunShot] | Uses:145 146 147 148 149 150 | |
Symbol 152 Graphic | Used by:223 232 279 326 334 345 351 394 401 452 463 469 475 | |
Symbol 153 Graphic | Used by:165 | |
Symbol 154 Graphic | Used by:165 | |
Symbol 155 Graphic | Used by:165 | |
Symbol 156 Graphic | Used by:165 | |
Symbol 157 Graphic | Used by:165 | |
Symbol 158 Graphic | Used by:165 | |
Symbol 159 Graphic | Used by:165 | |
Symbol 160 Graphic | Used by:165 | |
Symbol 161 Graphic | Used by:165 | |
Symbol 162 Graphic | Used by:165 | |
Symbol 163 Graphic | Used by:165 | |
Symbol 164 Graphic | Used by:165 | |
Symbol 165 MovieClip | Uses:153 154 155 156 157 158 159 160 161 162 163 164 | Used by:223 |
Symbol 166 Graphic | Used by:170 227 396 | |
Symbol 167 Graphic | Used by:170 227 396 | |
Symbol 168 Graphic | Used by:170 | |
Symbol 169 Graphic | Used by:170 396 | |
Symbol 170 MovieClip | Uses:166 135 2 167 168 169 | Used by:223 |
Symbol 171 Graphic | Used by:183 | |
Symbol 172 Graphic | Used by:183 | |
Symbol 173 Graphic | Used by:183 | |
Symbol 174 Graphic | Used by:183 | |
Symbol 175 Graphic | Used by:183 | |
Symbol 176 Graphic | Used by:183 | |
Symbol 177 Graphic | Used by:183 | |
Symbol 178 Graphic | Used by:183 | |
Symbol 179 Graphic | Used by:183 | |
Symbol 180 Graphic | Used by:183 | |
Symbol 181 Graphic | Used by:183 | |
Symbol 182 Graphic | Used by:183 | |
Symbol 183 MovieClip | Uses:171 172 173 174 175 176 177 178 179 180 181 182 | Used by:223 |
Symbol 184 Graphic | Used by:196 | |
Symbol 185 Graphic | Used by:196 | |
Symbol 186 Graphic | Used by:196 | |
Symbol 187 Graphic | Used by:196 | |
Symbol 188 Graphic | Used by:196 | |
Symbol 189 Graphic | Used by:196 | |
Symbol 190 Graphic | Used by:196 | |
Symbol 191 Graphic | Used by:196 | |
Symbol 192 Graphic | Used by:196 | |
Symbol 193 Graphic | Used by:196 | |
Symbol 194 Graphic | Used by:196 | |
Symbol 195 Graphic | Used by:196 | |
Symbol 196 MovieClip | Uses:184 185 186 187 188 189 190 191 192 193 194 195 | Used by:223 |
Symbol 197 Graphic | Used by:209 | |
Symbol 198 Graphic | Used by:209 | |
Symbol 199 Graphic | Used by:209 | |
Symbol 200 Graphic | Used by:209 | |
Symbol 201 Graphic | Used by:209 | |
Symbol 202 Graphic | Used by:209 | |
Symbol 203 Graphic | Used by:209 | |
Symbol 204 Graphic | Used by:209 | |
Symbol 205 Graphic | Used by:209 | |
Symbol 206 Graphic | Used by:209 | |
Symbol 207 Graphic | Used by:209 | |
Symbol 208 Graphic | Used by:209 | |
Symbol 209 MovieClip | Uses:197 198 199 200 201 202 203 204 205 206 207 208 | Used by:223 |
Symbol 210 Graphic | Used by:222 | |
Symbol 211 Graphic | Used by:222 | |
Symbol 212 Graphic | Used by:222 | |
Symbol 213 Graphic | Used by:222 | |
Symbol 214 Graphic | Used by:222 | |
Symbol 215 Graphic | Used by:222 | |
Symbol 216 Graphic | Used by:222 | |
Symbol 217 Graphic | Used by:222 | |
Symbol 218 Graphic | Used by:222 | |
Symbol 219 Graphic | Used by:222 | |
Symbol 220 Graphic | Used by:222 | |
Symbol 221 Graphic | Used by:222 | |
Symbol 222 MovieClip | Uses:210 211 212 213 214 215 216 217 218 219 220 221 | Used by:223 |
Symbol 223 MovieClip [FieldGun] | Uses:152 165 170 135 183 196 209 222 | |
Symbol 224 Graphic | Used by:232 | |
Symbol 225 Sound | Used by:227 396 | |
Symbol 226 Graphic | Used by:227 329 396 | |
Symbol 227 MovieClip | Uses:166 135 225 167 226 | Used by:232 |
Symbol 228 Graphic | Used by:232 | |
Symbol 229 Graphic | Used by:232 | |
Symbol 230 Graphic | Used by:232 | |
Symbol 231 Graphic | Used by:232 | |
Symbol 232 MovieClip [Captain] | Uses:152 224 227 135 228 229 230 231 | |
Symbol 233 Graphic | Used by:241 | |
Symbol 234 Graphic | Used by:241 | |
Symbol 235 Graphic | Used by:241 | |
Symbol 236 Sound | Used by:241 250 259 268 277 288 298 307 316 325 359 369 377 385 393 | |
Symbol 237 Graphic | Used by:241 | |
Symbol 238 Graphic | Used by:241 | |
Symbol 239 Graphic | Used by:241 | |
Symbol 240 Graphic | Used by:241 | |
Symbol 241 MovieClip | Uses:233 234 235 236 237 238 239 240 | Used by:279 |
Symbol 242 Graphic | Used by:279 | |
Symbol 243 Graphic | Used by:250 | |
Symbol 244 Graphic | Used by:250 | |
Symbol 245 Graphic | Used by:250 | |
Symbol 246 Graphic | Used by:250 | |
Symbol 247 Graphic | Used by:250 | |
Symbol 248 Graphic | Used by:250 | |
Symbol 249 Graphic | Used by:250 | |
Symbol 250 MovieClip | Uses:243 244 245 236 246 247 248 249 | Used by:279 |
Symbol 251 Graphic | Used by:279 326 | |
Symbol 252 Graphic | Used by:259 | |
Symbol 253 Graphic | Used by:259 | |
Symbol 254 Graphic | Used by:259 | |
Symbol 255 Graphic | Used by:259 | |
Symbol 256 Graphic | Used by:259 | |
Symbol 257 Graphic | Used by:259 | |
Symbol 258 Graphic | Used by:259 | |
Symbol 259 MovieClip | Uses:252 253 254 236 255 256 257 258 | Used by:279 |
Symbol 260 Graphic | Used by:279 326 | |
Symbol 261 Graphic | Used by:268 | |
Symbol 262 Graphic | Used by:268 | |
Symbol 263 Graphic | Used by:268 | |
Symbol 264 Graphic | Used by:268 | |
Symbol 265 Graphic | Used by:268 | |
Symbol 266 Graphic | Used by:268 | |
Symbol 267 Graphic | Used by:268 | |
Symbol 268 MovieClip | Uses:261 262 263 236 264 265 266 267 | Used by:279 |
Symbol 269 Graphic | Used by:279 326 | |
Symbol 270 Graphic | Used by:277 | |
Symbol 271 Graphic | Used by:277 | |
Symbol 272 Graphic | Used by:277 | |
Symbol 273 Graphic | Used by:277 | |
Symbol 274 Graphic | Used by:277 | |
Symbol 275 Graphic | Used by:277 | |
Symbol 276 Graphic | Used by:277 | |
Symbol 277 MovieClip | Uses:270 271 272 236 273 274 275 276 | Used by:279 |
Symbol 278 Graphic | Used by:279 326 | |
Symbol 279 MovieClip [Ninja] | Uses:152 241 242 135 250 251 259 260 268 269 277 278 | |
Symbol 280 Graphic | Used by:288 | |
Symbol 281 Graphic | Used by:288 | |
Symbol 282 Graphic | Used by:288 | |
Symbol 283 Graphic | Used by:288 | |
Symbol 284 Graphic | Used by:288 | |
Symbol 285 Graphic | Used by:288 | |
Symbol 286 Graphic | Used by:288 | |
Symbol 287 Graphic | Used by:288 | |
Symbol 288 MovieClip | Uses:280 281 282 236 283 284 285 286 287 | Used by:326 |
Symbol 289 Graphic | Used by:326 | |
Symbol 290 Graphic | Used by:298 | |
Symbol 291 Graphic | Used by:298 | |
Symbol 292 Graphic | Used by:298 | |
Symbol 293 Graphic | Used by:298 | |
Symbol 294 Graphic | Used by:298 | |
Symbol 295 Graphic | Used by:298 | |
Symbol 296 Graphic | Used by:298 | |
Symbol 297 Graphic | Used by:298 | |
Symbol 298 MovieClip | Uses:290 291 292 236 293 294 295 296 297 | Used by:326 |
Symbol 299 Graphic | Used by:307 | |
Symbol 300 Graphic | Used by:307 | |
Symbol 301 Graphic | Used by:307 | |
Symbol 302 Graphic | Used by:307 | |
Symbol 303 Graphic | Used by:307 | |
Symbol 304 Graphic | Used by:307 | |
Symbol 305 Graphic | Used by:307 | |
Symbol 306 Graphic | Used by:307 | |
Symbol 307 MovieClip | Uses:299 300 301 236 302 303 304 305 306 | Used by:326 |
Symbol 308 Graphic | Used by:316 | |
Symbol 309 Graphic | Used by:316 | |
Symbol 310 Graphic | Used by:316 | |
Symbol 311 Graphic | Used by:316 | |
Symbol 312 Graphic | Used by:316 | |
Symbol 313 Graphic | Used by:316 | |
Symbol 314 Graphic | Used by:316 | |
Symbol 315 Graphic | Used by:316 | |
Symbol 316 MovieClip | Uses:308 309 310 236 311 312 313 314 315 | Used by:326 |
Symbol 317 Graphic | Used by:325 | |
Symbol 318 Graphic | Used by:325 | |
Symbol 319 Graphic | Used by:325 | |
Symbol 320 Graphic | Used by:325 | |
Symbol 321 Graphic | Used by:325 | |
Symbol 322 Graphic | Used by:325 | |
Symbol 323 Graphic | Used by:325 | |
Symbol 324 Graphic | Used by:325 | |
Symbol 325 MovieClip | Uses:317 318 319 236 320 321 322 323 324 | Used by:326 |
Symbol 326 MovieClip [Samurai] | Uses:152 288 289 135 298 251 307 260 316 269 325 278 | |
Symbol 327 Graphic | Used by:334 | |
Symbol 328 Sound | Used by:329 | |
Symbol 329 MovieClip | Uses:226 328 | Used by:334 |
Symbol 330 Graphic | Used by:334 | |
Symbol 331 Graphic | Used by:334 | |
Symbol 332 Graphic | Used by:334 | |
Symbol 333 Graphic | Used by:334 | |
Symbol 334 MovieClip [MachineGunner] | Uses:152 327 329 135 330 331 332 333 | |
Symbol 335 Graphic | Used by:345 | |
Symbol 336 MovieClip | Used by:345 351 | |
Symbol 337 ShapeTweening | Used by:340 | |
Symbol 338 ShapeTweening | Used by:340 | |
Symbol 339 Graphic | Used by:340 | |
Symbol 340 MovieClip | Uses:337 338 339 | Used by:345 351 |
Symbol 341 Graphic | Used by:345 | |
Symbol 342 Graphic | Used by:345 | |
Symbol 343 Graphic | Used by:345 | |
Symbol 344 Graphic | Used by:345 | |
Symbol 345 MovieClip [SuicideDroid] | Uses:152 335 336 340 135 341 342 343 344 | |
Symbol 346 Graphic | Used by:351 | |
Symbol 347 Graphic | Used by:351 | |
Symbol 348 Graphic | Used by:351 | |
Symbol 349 Graphic | Used by:351 | |
Symbol 350 Graphic | Used by:351 | |
Symbol 351 MovieClip [SuicideDrone] | Uses:152 346 336 135 340 347 348 349 350 | |
Symbol 352 Graphic | Used by:394 | |
Symbol 353 Graphic | Used by:359 | |
Symbol 354 Graphic | Used by:359 | |
Symbol 355 Graphic | Used by:359 | |
Symbol 356 Graphic | Used by:359 | |
Symbol 357 Graphic | Used by:359 | |
Symbol 358 Graphic | Used by:359 | |
Symbol 359 MovieClip | Uses:353 354 236 355 356 357 358 | Used by:394 |
Symbol 360 Sound | Used by:361 | |
Symbol 361 MovieClip | Uses:360 | Used by:394 |
Symbol 362 Graphic | Used by:394 | |
Symbol 363 Graphic | Used by:369 | |
Symbol 364 Graphic | Used by:369 | |
Symbol 365 Graphic | Used by:369 | |
Symbol 366 Graphic | Used by:369 | |
Symbol 367 Graphic | Used by:369 | |
Symbol 368 Graphic | Used by:369 | |
Symbol 369 MovieClip | Uses:363 364 236 365 366 367 368 | Used by:394 |
Symbol 370 Graphic | Used by:394 | |
Symbol 371 Graphic | Used by:377 | |
Symbol 372 Graphic | Used by:377 | |
Symbol 373 Graphic | Used by:377 | |
Symbol 374 Graphic | Used by:377 | |
Symbol 375 Graphic | Used by:377 | |
Symbol 376 Graphic | Used by:377 | |
Symbol 377 MovieClip | Uses:371 372 236 373 374 375 376 | Used by:394 |
Symbol 378 Graphic | Used by:394 | |
Symbol 379 Graphic | Used by:385 | |
Symbol 380 Graphic | Used by:385 | |
Symbol 381 Graphic | Used by:385 | |
Symbol 382 Graphic | Used by:385 | |
Symbol 383 Graphic | Used by:385 | |
Symbol 384 Graphic | Used by:385 | |
Symbol 385 MovieClip | Uses:379 380 236 381 382 383 384 | Used by:394 |
Symbol 386 Graphic | Used by:394 | |
Symbol 387 Graphic | Used by:393 | |
Symbol 388 Graphic | Used by:393 | |
Symbol 389 Graphic | Used by:393 | |
Symbol 390 Graphic | Used by:393 | |
Symbol 391 Graphic | Used by:393 | |
Symbol 392 Graphic | Used by:393 | |
Symbol 393 MovieClip | Uses:387 388 236 389 390 391 392 | Used by:394 |
Symbol 394 MovieClip [Biker] | Uses:152 352 359 135 361 362 369 370 377 378 385 386 393 | |
Symbol 395 Graphic | Used by:401 | |
Symbol 396 MovieClip | Uses:166 135 225 167 226 169 | Used by:401 475 |
Symbol 397 Graphic | Used by:401 | |
Symbol 398 Graphic | Used by:401 | |
Symbol 399 Graphic | Used by:401 | |
Symbol 400 Graphic | Used by:401 | |
Symbol 401 MovieClip [Sniper] | Uses:152 395 396 135 397 398 399 400 | |
Symbol 402 Graphic | Used by:452 469 | |
Symbol 403 Graphic | Used by:411 | |
Symbol 404 Graphic | Used by:411 | |
Symbol 405 Graphic | Used by:411 | |
Symbol 406 Graphic | Used by:411 | |
Symbol 407 Graphic | Used by:411 | |
Symbol 408 Graphic | Used by:411 | |
Symbol 409 Graphic | Used by:411 | |
Symbol 410 Graphic | Used by:411 | |
Symbol 411 MovieClip | Uses:403 404 42 405 406 135 407 408 409 410 | Used by:452 |
Symbol 412 Graphic | Used by:452 469 | |
Symbol 413 Graphic | Used by:421 | |
Symbol 414 Graphic | Used by:421 | |
Symbol 415 Graphic | Used by:421 | |
Symbol 416 Graphic | Used by:421 | |
Symbol 417 Graphic | Used by:421 | |
Symbol 418 Graphic | Used by:421 | |
Symbol 419 Graphic | Used by:421 | |
Symbol 420 Graphic | Used by:421 | |
Symbol 421 MovieClip | Uses:413 414 42 415 416 135 417 418 419 420 | Used by:452 |
Symbol 422 Graphic | Used by:452 | |
Symbol 423 Graphic | Used by:431 | |
Symbol 424 Graphic | Used by:431 | |
Symbol 425 Graphic | Used by:431 | |
Symbol 426 Graphic | Used by:431 | |
Symbol 427 Graphic | Used by:431 | |
Symbol 428 Graphic | Used by:431 | |
Symbol 429 Graphic | Used by:431 | |
Symbol 430 Graphic | Used by:431 | |
Symbol 431 MovieClip | Uses:423 424 42 425 426 135 427 428 429 430 | Used by:452 |
Symbol 432 Graphic | Used by:452 | |
Symbol 433 Graphic | Used by:441 | |
Symbol 434 Graphic | Used by:441 | |
Symbol 435 Graphic | Used by:441 | |
Symbol 436 Graphic | Used by:441 | |
Symbol 437 Graphic | Used by:441 | |
Symbol 438 Graphic | Used by:441 | |
Symbol 439 Graphic | Used by:441 | |
Symbol 440 Graphic | Used by:441 | |
Symbol 441 MovieClip | Uses:433 434 42 435 436 135 437 438 439 440 | Used by:452 |
Symbol 442 Graphic | Used by:452 | |
Symbol 443 Graphic | Used by:451 | |
Symbol 444 Graphic | Used by:451 | |
Symbol 445 Graphic | Used by:451 | |
Symbol 446 Graphic | Used by:451 | |
Symbol 447 Graphic | Used by:451 | |
Symbol 448 Graphic | Used by:451 | |
Symbol 449 Graphic | Used by:451 | |
Symbol 450 Graphic | Used by:451 | |
Symbol 451 MovieClip | Uses:443 444 42 445 446 135 447 448 449 450 | Used by:452 |
Symbol 452 MovieClip [Bazooka] | Uses:152 402 411 135 412 421 422 431 432 441 442 451 | |
Symbol 453 Graphic | Used by:463 | |
Symbol 454 Graphic | Used by:458 | |
Symbol 455 Graphic | Used by:458 | |
Symbol 456 Sound | Used by:458 | |
Symbol 457 Graphic | Used by:458 | |
Symbol 458 MovieClip | Uses:454 135 455 456 457 | Used by:463 |
Symbol 459 Graphic | Used by:463 | |
Symbol 460 Graphic | Used by:463 | |
Symbol 461 Graphic | Used by:463 | |
Symbol 462 Graphic | Used by:463 | |
Symbol 463 MovieClip [Flamethrower] | Uses:152 453 458 135 459 460 461 462 | |
Symbol 464 Graphic | Used by:465 541 | |
Symbol 465 MovieClip | Uses:464 135 | Used by:469 |
Symbol 466 Graphic | Used by:469 | |
Symbol 467 Graphic | Used by:469 | |
Symbol 468 Graphic | Used by:469 | |
Symbol 469 MovieClip [Grenadier] | Uses:152 402 465 135 412 466 467 468 | |
Symbol 470 Graphic | Used by:475 | |
Symbol 471 Graphic | Used by:475 | |
Symbol 472 Graphic | Used by:475 | |
Symbol 473 Graphic | Used by:475 | |
Symbol 474 Graphic | Used by:475 | |
Symbol 475 MovieClip [Infantry] | Uses:152 470 396 135 471 472 473 474 | |
Symbol 476 Graphic | Used by:477 488 | |
Symbol 477 MovieClip [SmallYellowGlow] | Uses:476 | |
Symbol 478 Graphic | Used by:479 | |
Symbol 479 MovieClip [SmallGreenGlow] | Uses:478 | |
Symbol 480 Graphic | Used by:481 489 | |
Symbol 481 MovieClip [SmallBlueGlow] | Uses:480 | |
Symbol 482 Graphic | Used by:483 487 | |
Symbol 483 MovieClip [SmallRedGlow] | Uses:482 | |
Symbol 484 Graphic | Used by:485 486 | |
Symbol 485 MovieClip [SmallPinkGlow] | Uses:484 | |
Symbol 486 MovieClip [SmallPinkFlash] | Uses:484 | |
Symbol 487 MovieClip [SmallRedFlash] | Uses:482 | |
Symbol 488 MovieClip [SmallYellowFlash] | Uses:476 | |
Symbol 489 MovieClip [SmallBlueFlash] | Uses:480 | |
Symbol 490 Graphic | Used by:491 | |
Symbol 491 MovieClip [SmallWhiteFlash] | Uses:490 | |
Symbol 492 Graphic | Used by:502 | |
Symbol 493 Graphic | Used by:502 | |
Symbol 494 Graphic | Used by:502 | |
Symbol 495 Graphic | Used by:502 | |
Symbol 496 Graphic | Used by:502 | |
Symbol 497 Graphic | Used by:502 | |
Symbol 498 Graphic | Used by:502 | |
Symbol 499 Graphic | Used by:502 | |
Symbol 500 Graphic | Used by:502 | |
Symbol 501 Graphic | Used by:502 | |
Symbol 502 MovieClip [T_TireTrack] | Uses:492 493 494 495 496 497 498 499 500 501 | |
Symbol 503 Graphic | Used by:513 618 944 947 955 | |
Symbol 504 Graphic | Used by:513 | |
Symbol 505 Graphic | Used by:513 | |
Symbol 506 Graphic | Used by:513 | |
Symbol 507 Graphic | Used by:513 | |
Symbol 508 Graphic | Used by:513 | |
Symbol 509 Graphic | Used by:513 | |
Symbol 510 Graphic | Used by:513 | |
Symbol 511 Graphic | Used by:513 | |
Symbol 512 Graphic | Used by:513 | |
Symbol 513 MovieClip [T_FootPrint] | Uses:503 504 505 506 507 508 509 510 511 512 | |
Symbol 514 Graphic | Used by:523 | |
Symbol 515 Graphic | Used by:523 | |
Symbol 516 Graphic | Used by:523 | |
Symbol 517 Graphic | Used by:523 | |
Symbol 518 Graphic | Used by:523 | |
Symbol 519 Graphic | Used by:523 | |
Symbol 520 Graphic | Used by:523 | |
Symbol 521 Graphic | Used by:523 | |
Symbol 522 Graphic | Used by:523 | |
Symbol 523 MovieClip | Uses:514 515 516 517 518 519 520 521 522 | Used by:524 |
Symbol 524 MovieClip [Dust] | Uses:523 | |
Symbol 525 Graphic | Used by:526 | |
Symbol 526 MovieClip | Uses:525 | Used by:528 530 |
Symbol 527 Sound | Used by:528 Timeline | |
Symbol 528 MovieClip [Mortar5Boom] | Uses:526 527 | |
Symbol 529 Sound | Used by:530 Timeline | |
Symbol 530 MovieClip [Mortar3Boom] | Uses:526 529 | |
Symbol 531 Graphic | Used by:532 | |
Symbol 532 MovieClip | Uses:531 | Used by:534 536 |
Symbol 533 Sound | Used by:534 | |
Symbol 534 MovieClip [Mortar2Boom] | Uses:532 533 | |
Symbol 535 Sound | Used by:536 | |
Symbol 536 MovieClip [Mortar1Boom] | Uses:532 535 | |
Symbol 537 Graphic | Used by:538 | |
Symbol 538 MovieClip | Uses:537 | Used by:539 |
Symbol 539 MovieClip [R_FieldGun] | Uses:538 | |
Symbol 540 MovieClip [NinPoof] | ||
Symbol 541 MovieClip [Grenade] | Uses:464 | |
Symbol 542 Graphic | Used by:544 | |
Symbol 543 Graphic | Used by:544 | |
Symbol 544 MovieClip [D_SmallExplosion] | Uses:97 113 542 108 543 110 102 111 104 105 | Used by:693 |
Symbol 545 Graphic | Used by:619 | |
Symbol 546 Graphic | Used by:553 | |
Symbol 547 Graphic | Used by:552 | |
Symbol 548 Graphic | Used by:549 | |
Symbol 549 MovieClip | Uses:548 | Used by:550 |
Symbol 550 MovieClip | Uses:549 | Used by:552 |
Symbol 551 Graphic | Used by:552 | |
Symbol 552 MovieClip | Uses:547 550 551 | Used by:553 |
Symbol 553 MovieClip | Uses:546 552 | Used by:619 |
Symbol 554 Graphic | Used by:614 | |
Symbol 555 Graphic | Used by:558 | |
Symbol 556 Graphic | Used by:557 | |
Symbol 557 MovieClip | Uses:556 | Used by:558 |
Symbol 558 MovieClip | Uses:555 557 | Used by:614 |
Symbol 559 Graphic | Used by:562 565 568 | |
Symbol 560 Graphic | Used by:561 | |
Symbol 561 MovieClip | Uses:560 | Used by:562 |
Symbol 562 MovieClip | Uses:559 561 | Used by:614 |
Symbol 563 Graphic | Used by:564 | |
Symbol 564 MovieClip | Uses:563 | Used by:565 |
Symbol 565 MovieClip | Uses:559 564 | Used by:614 |
Symbol 566 Graphic | Used by:567 | |
Symbol 567 MovieClip | Uses:566 | Used by:568 |
Symbol 568 MovieClip | Uses:559 567 | Used by:614 |
Symbol 569 Graphic | Used by:570 | |
Symbol 570 MovieClip | Uses:569 | Used by:614 |
Symbol 571 Graphic | Used by:595 | |
Symbol 572 Graphic | Used by:595 | |
Symbol 573 Graphic | Used by:595 | |
Symbol 574 Graphic | Used by:595 | |
Symbol 575 Graphic | Used by:595 | |
Symbol 576 Graphic | Used by:595 | |
Symbol 577 Graphic | Used by:595 | |
Symbol 578 Graphic | Used by:595 | |
Symbol 579 Graphic | Used by:595 | |
Symbol 580 Graphic | Used by:595 | |
Symbol 581 Graphic | Used by:595 | |
Symbol 582 Graphic | Used by:595 | |
Symbol 583 Graphic | Used by:595 | |
Symbol 584 Graphic | Used by:595 | |
Symbol 585 Graphic | Used by:595 | |
Symbol 586 Graphic | Used by:595 | |
Symbol 587 Graphic | Used by:595 | |
Symbol 588 Graphic | Used by:595 | |
Symbol 589 Graphic | Used by:595 | |
Symbol 590 Graphic | Used by:595 | |
Symbol 591 Graphic | Used by:595 | |
Symbol 592 Graphic | Used by:595 | |
Symbol 593 Graphic | Used by:595 | |
Symbol 594 Graphic | Used by:595 | |
Symbol 595 MovieClip | Uses:571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 | Used by:596 |
Symbol 596 MovieClip | Uses:595 | Used by:597 |
Symbol 597 MovieClip | Uses:596 | Used by:614 |
Symbol 598 Graphic | Used by:603 | |
Symbol 599 Graphic | Used by:603 | |
Symbol 600 Graphic | Used by:603 | |
Symbol 601 Graphic | Used by:603 | |
Symbol 602 Graphic | Used by:603 | |
Symbol 603 MovieClip | Uses:598 599 600 601 602 | Used by:604 |
Symbol 604 MovieClip | Uses:603 | Used by:605 |
Symbol 605 MovieClip | Uses:604 | Used by:614 |
Symbol 606 Graphic | Used by:610 | |
Symbol 607 Graphic | Used by:610 | |
Symbol 608 Graphic | Used by:609 | |
Symbol 609 MovieClip | Uses:608 | Used by:610 |
Symbol 610 MovieClip | Uses:606 607 609 | Used by:614 |
Symbol 611 Graphic | Used by:612 | |
Symbol 612 MovieClip | Uses:611 | Used by:613 |
Symbol 613 MovieClip | Uses:612 | Used by:614 |
Symbol 614 MovieClip | Uses:554 558 562 565 568 570 597 605 610 613 | Used by:619 |
Symbol 615 Graphic | Used by:616 | |
Symbol 616 MovieClip | Uses:615 | Used by:618 |
Symbol 617 Graphic | Used by:618 | |
Symbol 618 MovieClip | Uses:503 616 617 | Used by:619 Timeline |
Symbol 619 MovieClip | Uses:545 553 614 618 | Used by:Timeline |
Symbol 620 Graphic | Used by:621 | |
Symbol 621 MovieClip | Uses:620 | Used by:Timeline |
Symbol 622 Font | Used by:623 | |
Symbol 623 EditableText | Uses:622 | Used by:633 |
Symbol 624 Sound [Stale Breeze] | Used by:633 | |
Symbol 625 Sound [Mini March Loop] | Used by:633 | |
Symbol 626 Sound [01 I_E - AL26 (ID- 52759)] | Used by:633 | |
Symbol 627 Sound [01 LOZ WW - Dragon Roost ( RMX9 ) (ID- 6224)] | Used by:633 | |
Symbol 628 Sound [*Burnin' Love* -- ZeRo BaSs (ID: 71296)] | Used by:633 | |
Symbol 629 Sound [01 Eternal Leviathan (ID- 47997)] | Used by:633 | |
Symbol 630 Sound [01 Nightfall (ID- 2033)] | Used by:633 | |
Symbol 631 Sound [Rainbow Road-Metal Version (ID: 64622)] | Used by:633 | |
Symbol 632 Sound [Fuckin' Groove (ID: 79480)] | Used by:633 | |
Symbol 633 MovieClip | Uses:623 624 625 626 627 628 629 630 631 632 | Used by:Timeline |
Symbol 634 Font | Used by:635 636 637 638 641 645 646 647 648 650 651 652 653 655 657 659 670 672 802 805 808 813 816 819 820 823 824 825 828 829 830 833 834 837 840 843 844 851 854 857 860 863 866 869 927 934 942 943 949 950 957 958 974 986 1036 1037 1048 1049 1055 1056 1062 1065 1071 1073 1079 1088 1097 1105 1113 1122 1129 1138 1146 1154 1162 1171 1177 1185 1193 1201 1209 1219 1225 1233 1240 1247 1254 1263 1269 1277 1284 1291 1298 1307 1313 1321 1328 1335 1342 1351 1357 1364 1373 1382 1390 1398 1409 1410 1417 1418 1421 1423 1424 1425 1426 1427 1429 1431 | |
Symbol 635 Text | Uses:634 | Used by:639 |
Symbol 636 Text | Uses:634 | Used by:639 |
Symbol 637 Text | Uses:634 | Used by:639 |
Symbol 638 Text | Uses:634 | Used by:639 |
Symbol 639 MovieClip | Uses:635 636 637 638 | Used by:Timeline |
Symbol 640 Graphic | Used by:644 | |
Symbol 641 Text | Uses:634 | Used by:644 |
Symbol 642 Graphic | Used by:644 | |
Symbol 643 Graphic | Used by:644 | |
Symbol 644 Button | Uses:640 641 642 643 | Used by:Timeline |
Symbol 645 Text | Uses:634 | Used by:649 |
Symbol 646 Text | Uses:634 | Used by:649 |
Symbol 647 Text | Uses:634 | Used by:649 |
Symbol 648 Text | Uses:634 | Used by:649 |
Symbol 649 MovieClip | Uses:645 646 647 648 | Used by:Timeline |
Symbol 650 Text | Uses:634 | Used by:654 |
Symbol 651 Text | Uses:634 | Used by:654 |
Symbol 652 Text | Uses:634 | Used by:654 |
Symbol 653 Text | Uses:634 | Used by:654 |
Symbol 654 MovieClip | Uses:650 651 652 653 | Used by:Timeline |
Symbol 655 Text | Uses:634 | Used by:656 |
Symbol 656 MovieClip | Uses:655 | Used by:Timeline |
Symbol 657 Text | Uses:634 | Used by:658 |
Symbol 658 MovieClip | Uses:657 | Used by:Timeline |
Symbol 659 Text | Uses:634 | Used by:660 |
Symbol 660 MovieClip | Uses:659 | Used by:Timeline |
Symbol 661 Graphic | Used by:662 | |
Symbol 662 MovieClip | Uses:661 | Used by:666 |
Symbol 663 Graphic | Used by:664 | |
Symbol 664 MovieClip | Uses:663 | Used by:666 |
Symbol 665 Graphic | Used by:666 | |
Symbol 666 MovieClip | Uses:662 664 665 | Used by:800 Timeline |
Symbol 667 Graphic | Used by:668 | |
Symbol 668 MovieClip | Uses:667 | Used by:Timeline |
Symbol 669 Sound | Used by:Timeline | |
Symbol 670 Text | Uses:634 | Used by:671 |
Symbol 671 MovieClip | Uses:670 | Used by:Timeline |
Symbol 672 Text | Uses:634 | Used by:673 |
Symbol 673 MovieClip | Uses:672 | Used by:Timeline |
Symbol 674 Bitmap | Used by:675 | |
Symbol 675 Graphic | Uses:674 | Used by:676 |
Symbol 676 MovieClip | Uses:675 | Used by:686 |
Symbol 677 Bitmap | Used by:678 | |
Symbol 678 Graphic | Uses:677 | Used by:679 |
Symbol 679 MovieClip | Uses:678 | Used by:686 |
Symbol 680 Bitmap | Used by:681 | |
Symbol 681 Graphic | Uses:680 | Used by:682 |
Symbol 682 MovieClip | Uses:681 | Used by:686 |
Symbol 683 Bitmap | Used by:684 853 | |
Symbol 684 Graphic | Uses:683 | Used by:685 |
Symbol 685 MovieClip | Uses:684 | Used by:686 |
Symbol 686 MovieClip | Uses:676 679 682 685 | Used by:Timeline |
Symbol 687 Graphic | Used by:693 | |
Symbol 688 Graphic | Used by:693 | |
Symbol 689 Graphic | Used by:693 | |
Symbol 690 Graphic | Used by:693 | |
Symbol 691 Graphic | Used by:693 | |
Symbol 692 Graphic | Used by:693 | |
Symbol 693 MovieClip | Uses:687 688 689 690 691 692 544 | Used by:730 |
Symbol 694 Graphic | Used by:730 | |
Symbol 695 Graphic | Used by:698 701 707 729 | |
Symbol 696 Graphic | Used by:698 701 | |
Symbol 697 Sound | Used by:698 | |
Symbol 698 MovieClip | Uses:695 696 135 697 | Used by:725 |
Symbol 699 Graphic | Used by:725 | |
Symbol 700 Sound | Used by:701 707 | |
Symbol 701 MovieClip | Uses:695 696 135 700 | Used by:725 |
Symbol 702 Graphic | Used by:725 | |
Symbol 703 Graphic | Used by:725 | |
Symbol 704 Graphic | Used by:705 731 | |
Symbol 705 MovieClip | Uses:704 135 | Used by:725 |
Symbol 706 Graphic | Used by:707 | |
Symbol 707 MovieClip | Uses:695 706 135 700 | Used by:725 |
Symbol 708 Graphic | Used by:725 | |
Symbol 709 Graphic | Used by:710 712 | |
Symbol 710 MovieClip | Uses:709 135 | Used by:725 |
Symbol 711 Graphic | Used by:724 | |
Symbol 712 MovieClip | Uses:709 135 | Used by:724 |
Symbol 713 Graphic | Used by:724 | |
Symbol 714 Graphic | Used by:724 | |
Symbol 715 Graphic | Used by:724 | |
Symbol 716 Graphic | Used by:724 | |
Symbol 717 Graphic | Used by:724 | |
Symbol 718 Graphic | Used by:724 | |
Symbol 719 Graphic | Used by:724 | |
Symbol 720 Graphic | Used by:724 | |
Symbol 721 Graphic | Used by:724 | |
Symbol 722 Graphic | Used by:724 | |
Symbol 723 Graphic | Used by:724 | |
Symbol 724 MovieClip | Uses:711 712 713 714 715 716 717 718 719 720 721 722 723 | Used by:725 |
Symbol 725 MovieClip | Uses:698 699 701 702 703 705 707 708 710 724 | Used by:730 |
Symbol 726 Graphic | Used by:729 | |
Symbol 727 Graphic | Used by:729 | |
Symbol 728 Graphic | Used by:729 | |
Symbol 729 MovieClip | Uses:695 726 727 728 | Used by:730 |
Symbol 730 MovieClip | Uses:693 694 725 729 | Used by:Timeline |
Symbol 731 MovieClip | Uses:704 | Used by:732 |
Symbol 732 MovieClip | Uses:731 | Used by:Timeline |
Symbol 733 Graphic | Used by:Timeline | |
Symbol 734 Graphic | Used by:735 741 743 748 753 758 763 768 773 778 779 780 781 782 783 784 785 786 879 884 885 891 892 897 898 903 904 909 910 915 916 917 918 919 925 931 932 938 939 940 947 954 955 962 963 967 968 969 1028 1029 1030 1031 1032 1033 1034 1041 1043 1044 1045 1053 1060 1069 1077 1084 1085 1086 1093 1094 1095 1102 1103 1110 1111 1118 1119 1127 1134 1135 1136 1143 1144 1151 1152 1159 1160 1167 1168 1176 1182 1183 1184 1190 1191 1192 1198 1199 1200 1206 1207 1208 1214 1215 1216 1224 1230 1231 1232 1238 1239 1245 1246 1252 1253 1259 1260 1268 1274 1275 1276 1282 1283 1289 1290 1296 1297 1303 1304 1312 1318 1319 1320 1326 1327 1333 1334 1340 1341 1347 1348 1355 1362 1369 1370 1371 1378 1379 1380 1387 1388 1395 1396 1403 1404 | |
Symbol 735 MovieClip | Uses:734 | Used by:738 743 748 753 758 763 768 773 778 779 780 781 782 783 784 785 786 879 884 885 891 892 897 898 903 904 909 910 915 916 917 918 919 925 931 932 938 939 940 947 954 955 962 963 967 968 969 1028 1029 1030 1031 1032 1033 1034 1039 1043 1044 1045 1053 1060 1069 1077 1084 1085 1086 1093 1094 1095 1102 1103 1110 1111 1118 1119 1127 1134 1135 1136 1143 1144 1151 1152 1159 1160 1167 1168 1176 1182 1183 1184 1190 1191 1192 1198 1199 1200 1206 1207 1208 1214 1215 1216 1224 1230 1231 1232 1238 1239 1245 1246 1252 1253 1259 1260 1268 1274 1275 1276 1282 1283 1289 1290 1296 1297 1303 1304 1312 1318 1319 1320 1326 1327 1333 1334 1340 1341 1347 1348 1355 1362 1369 1370 1371 1378 1379 1380 1387 1388 1395 1396 1403 1404 |
Symbol 736 Graphic | Used by:737 743 786 | |
Symbol 737 MovieClip | Uses:736 | Used by:739 742 743 786 |
Symbol 738 MovieClip | Uses:735 | Used by:743 748 753 758 763 768 773 778 779 780 781 782 783 784 785 786 879 884 885 891 892 897 898 903 904 909 910 915 916 917 918 919 925 931 932 938 939 940 947 954 955 962 963 967 968 969 1028 1029 1030 1031 1032 1033 1034 |
Symbol 739 MovieClip | Uses:737 | Used by:743 786 |
Symbol 740 Sound | Used by:741 1041 | |
Symbol 741 MovieClip | Uses:734 740 | Used by:743 748 753 758 763 768 773 778 779 780 781 782 783 784 785 786 879 884 885 891 892 897 898 903 904 909 910 915 916 917 918 919 925 931 932 938 939 940 947 954 955 962 963 967 968 969 1028 1029 1030 1031 1032 1033 1034 |
Symbol 742 MovieClip | Uses:737 | Used by:743 786 |
Symbol 743 Button | Uses:735 737 738 739 741 742 734 736 | Used by:787 |
Symbol 744 Graphic | Used by:745 748 785 | |
Symbol 745 MovieClip | Uses:744 | Used by:746 747 748 785 |
Symbol 746 MovieClip | Uses:745 | Used by:748 785 |
Symbol 747 MovieClip | Uses:745 | Used by:748 785 |
Symbol 748 Button | Uses:735 745 738 746 741 747 734 744 | Used by:787 |
Symbol 749 Graphic | Used by:750 753 784 | |
Symbol 750 MovieClip | Uses:749 | Used by:751 752 753 784 |
Symbol 751 MovieClip | Uses:750 | Used by:753 784 |
Symbol 752 MovieClip | Uses:750 | Used by:753 784 |
Symbol 753 Button | Uses:735 750 738 751 741 752 734 749 | Used by:787 |
Symbol 754 Graphic | Used by:755 758 783 | |
Symbol 755 MovieClip | Uses:754 | Used by:756 757 758 783 |
Symbol 756 MovieClip | Uses:755 | Used by:758 783 |
Symbol 757 MovieClip | Uses:755 | Used by:758 783 |
Symbol 758 Button | Uses:735 755 738 756 741 757 734 754 | Used by:787 |
Symbol 759 Graphic | Used by:760 763 782 | |
Symbol 760 MovieClip | Uses:759 | Used by:761 762 763 782 |
Symbol 761 MovieClip | Uses:760 | Used by:763 782 |
Symbol 762 MovieClip | Uses:760 | Used by:763 782 |
Symbol 763 Button | Uses:735 760 738 761 741 762 734 759 | Used by:787 |
Symbol 764 Graphic | Used by:765 768 781 | |
Symbol 765 MovieClip | Uses:764 | Used by:766 767 768 781 |
Symbol 766 MovieClip | Uses:765 | Used by:768 781 |
Symbol 767 MovieClip | Uses:765 | Used by:768 781 |
Symbol 768 Button | Uses:735 765 738 766 741 767 734 764 | Used by:787 |
Symbol 769 Graphic | Used by:770 773 780 | |
Symbol 770 MovieClip | Uses:769 | Used by:771 772 773 780 |
Symbol 771 MovieClip | Uses:770 | Used by:773 780 |
Symbol 772 MovieClip | Uses:770 | Used by:773 780 |
Symbol 773 Button | Uses:735 770 738 771 741 772 734 769 | Used by:787 |
Symbol 774 Graphic | Used by:775 778 779 | |
Symbol 775 MovieClip | Uses:774 | Used by:776 777 778 779 |
Symbol 776 MovieClip | Uses:775 | Used by:778 779 |
Symbol 777 MovieClip | Uses:775 | Used by:778 779 |
Symbol 778 Button | Uses:735 775 738 776 741 777 734 774 | Used by:787 |
Symbol 779 Button | Uses:735 775 738 776 741 777 734 774 | Used by:787 Timeline |
Symbol 780 Button | Uses:735 770 738 771 741 772 734 769 | Used by:787 Timeline |
Symbol 781 Button | Uses:735 765 738 766 741 767 734 764 | Used by:787 Timeline |
Symbol 782 Button | Uses:735 760 738 761 741 762 734 759 | Used by:787 |
Symbol 783 Button | Uses:735 755 738 756 741 757 734 754 | Used by:787 |
Symbol 784 Button | Uses:735 750 738 751 741 752 734 749 | Used by:787 |
Symbol 785 Button | Uses:735 745 738 746 741 747 734 744 | Used by:787 |
Symbol 786 Button | Uses:735 737 738 739 741 742 734 736 | Used by:787 |
Symbol 787 MovieClip | Uses:743 748 753 758 763 768 773 778 779 780 781 782 783 784 785 786 | Used by:Timeline |
Symbol 788 Graphic | Used by:791 796 800 | |
Symbol 789 Graphic | Used by:790 | |
Symbol 790 MovieClip | Uses:789 | Used by:791 |
Symbol 791 MovieClip | Uses:788 790 | Used by:871 |
Symbol 792 Graphic | Used by:871 | |
Symbol 793 Graphic | Used by:797 | |
Symbol 794 Font | Used by:795 | |
Symbol 795 Text | Uses:794 | Used by:797 |
Symbol 796 MovieClip | Uses:788 | Used by:797 799 800 803 806 811 814 817 821 826 831 835 838 841 845 852 855 858 861 864 867 870 |
Symbol 797 MovieClip | Uses:793 795 796 | Used by:871 |
Symbol 798 Graphic | Used by:799 | |
Symbol 799 MovieClip | Uses:798 796 | Used by:871 |
Symbol 800 MovieClip | Uses:788 666 796 | Used by:871 |
Symbol 801 Graphic | Used by:803 | |
Symbol 802 Text | Uses:634 | Used by:803 |
Symbol 803 MovieClip | Uses:801 802 796 | Used by:871 |
Symbol 804 Graphic | Used by:806 | |
Symbol 805 Text | Uses:634 | Used by:806 |
Symbol 806 MovieClip | Uses:804 805 796 | Used by:871 |
Symbol 807 Graphic | Used by:811 | |
Symbol 808 Text | Uses:634 | Used by:811 |
Symbol 809 Font | Used by:810 | |
Symbol 810 Text | Uses:809 | Used by:811 |
Symbol 811 MovieClip | Uses:807 808 810 796 | Used by:871 |
Symbol 812 Graphic | Used by:814 | |
Symbol 813 Text | Uses:634 | Used by:814 |
Symbol 814 MovieClip | Uses:812 813 796 | Used by:871 |
Symbol 815 Graphic | Used by:817 | |
Symbol 816 Text | Uses:634 | Used by:817 |
Symbol 817 MovieClip | Uses:815 816 796 | Used by:871 |
Symbol 818 Graphic | Used by:821 | |
Symbol 819 Text | Uses:634 | Used by:821 |
Symbol 820 Text | Uses:634 | Used by:821 |
Symbol 821 MovieClip | Uses:818 819 820 796 | Used by:871 |
Symbol 822 Graphic | Used by:826 | |
Symbol 823 Text | Uses:634 | Used by:826 |
Symbol 824 Text | Uses:634 | Used by:826 |
Symbol 825 Text | Uses:634 | Used by:826 |
Symbol 826 MovieClip | Uses:822 823 824 825 796 | Used by:871 |
Symbol 827 Graphic | Used by:831 | |
Symbol 828 Text | Uses:634 | Used by:831 |
Symbol 829 Text | Uses:634 | Used by:831 |
Symbol 830 Text | Uses:634 | Used by:831 |
Symbol 831 MovieClip | Uses:827 828 829 830 796 | Used by:871 |
Symbol 832 Graphic | Used by:835 | |
Symbol 833 Text | Uses:634 | Used by:835 |
Symbol 834 Text | Uses:634 | Used by:835 |
Symbol 835 MovieClip | Uses:832 833 834 796 | Used by:871 |
Symbol 836 Graphic | Used by:838 | |
Symbol 837 Text | Uses:634 | Used by:838 |
Symbol 838 MovieClip | Uses:836 837 796 | Used by:871 |
Symbol 839 Graphic | Used by:841 | |
Symbol 840 Text | Uses:634 | Used by:841 |
Symbol 841 MovieClip | Uses:839 840 796 | Used by:871 |
Symbol 842 Graphic | Used by:845 | |
Symbol 843 Text | Uses:634 | Used by:845 |
Symbol 844 Text | Uses:634 | Used by:845 964 967 969 |
Symbol 845 MovieClip | Uses:842 843 844 796 | Used by:871 |
Symbol 846 Graphic | Used by:852 | |
Symbol 847 Graphic | Used by:850 879 884 885 891 892 897 898 903 904 909 910 915 916 917 918 919 1028 1029 1030 1031 1032 1033 1034 | |
Symbol 848 Graphic | Used by:850 | |
Symbol 849 Graphic | Used by:850 | |
Symbol 850 MovieClip | Uses:847 848 849 | Used by:852 855 858 861 864 867 870 876 881 887 894 900 906 912 |
Symbol 851 Text | Uses:634 | Used by:852 |
Symbol 852 MovieClip | Uses:846 850 851 796 | Used by:871 |
Symbol 853 Graphic | Uses:683 | Used by:855 |
Symbol 854 Text | Uses:634 | Used by:855 |
Symbol 855 MovieClip | Uses:796 853 850 854 | Used by:871 |
Symbol 856 Graphic | Used by:858 | |
Symbol 857 Text | Uses:634 | Used by:858 |
Symbol 858 MovieClip | Uses:856 850 857 796 | Used by:871 |
Symbol 859 Graphic | Used by:861 | |
Symbol 860 Text | Uses:634 | Used by:861 |
Symbol 861 MovieClip | Uses:859 850 860 796 | Used by:871 |
Symbol 862 Graphic | Used by:864 | |
Symbol 863 Text | Uses:634 | Used by:864 |
Symbol 864 MovieClip | Uses:862 850 863 796 | Used by:871 |
Symbol 865 Graphic | Used by:867 | |
Symbol 866 Text | Uses:634 | Used by:867 |
Symbol 867 MovieClip | Uses:865 850 866 796 | Used by:871 |
Symbol 868 Graphic | Used by:870 | |
Symbol 869 Text | Uses:634 | Used by:870 |
Symbol 870 MovieClip | Uses:868 869 850 796 | Used by:871 |
Symbol 871 MovieClip | Uses:791 792 797 799 800 803 806 811 814 817 821 826 831 835 838 841 845 852 855 858 861 864 867 870 | Used by:Timeline |
Symbol 872 Graphic | Used by:876 879 885 1028 | |
Symbol 873 Graphic | Used by:874 879 885 1028 | |
Symbol 874 MovieClip | Uses:873 | Used by:876 1413 |
Symbol 875 Graphic | Used by:876 879 885 928 931 935 938 939 940 944 947 951 954 955 959 962 963 964 967 968 969 1028 1038 1043 1044 1045 1050 1053 1057 1060 1066 1069 1074 1077 1081 1084 1085 1086 1090 1093 1094 1095 1099 1102 1103 1107 1110 1111 1115 1118 1119 1124 1127 1131 1134 1135 1136 1140 1143 1144 1148 1151 1152 1156 1159 1160 1164 1167 1168 1173 1176 1179 1182 1183 1184 1187 1190 1191 1192 1195 1198 1199 1200 1203 1206 1207 1208 1211 1214 1215 1216 1221 1224 1227 1230 1231 1232 1235 1238 1239 1242 1245 1246 1249 1252 1253 1256 1259 1260 1265 1268 1271 1274 1275 1276 1279 1282 1283 1286 1289 1290 1293 1296 1297 1300 1303 1304 1309 1312 1315 1318 1319 1320 1323 1326 1327 1330 1333 1334 1337 1340 1341 1344 1347 1348 1352 1355 1359 1362 1366 1369 1370 1371 1375 1378 1379 1380 1384 1387 1388 1392 1395 1396 1400 1403 1404 | |
Symbol 876 MovieClip | Uses:872 874 850 875 | Used by:877 878 879 885 1028 |
Symbol 877 MovieClip | Uses:876 | Used by:879 885 1028 |
Symbol 878 MovieClip | Uses:876 | Used by:879 885 1028 |
Symbol 879 Button | Uses:735 876 738 877 741 878 734 872 873 847 875 | Used by:920 |
Symbol 880 Graphic | Used by:881 884 892 1029 | |
Symbol 881 MovieClip | Uses:880 850 | Used by:882 883 884 892 1029 |
Symbol 882 MovieClip | Uses:881 | Used by:884 892 1029 |
Symbol 883 MovieClip | Uses:881 | Used by:884 892 1029 |
Symbol 884 Button | Uses:735 881 738 882 741 883 734 880 847 | Used by:920 |
Symbol 885 Button | Uses:735 876 738 877 741 878 734 872 873 847 875 | Used by:920 |
Symbol 886 Graphic | Used by:887 891 898 919 1030 | |
Symbol 887 MovieClip | Uses:886 850 | Used by:889 890 891 898 919 1030 |
Symbol 888 Graphic | Used by:889 | |
Symbol 889 MovieClip | Uses:888 887 | Used by:891 898 919 1030 |
Symbol 890 MovieClip | Uses:887 | Used by:891 898 919 1030 |
Symbol 891 Button | Uses:735 887 738 889 741 890 734 886 847 | Used by:920 |
Symbol 892 Button | Uses:735 881 738 882 741 883 734 880 847 | Used by:920 |
Symbol 893 Graphic | Used by:894 897 904 1031 | |
Symbol 894 MovieClip | Uses:893 850 | Used by:895 896 897 904 1031 |
Symbol 895 MovieClip | Uses:894 | Used by:897 904 1031 |
Symbol 896 MovieClip | Uses:894 | Used by:897 904 1031 |
Symbol 897 Button | Uses:735 894 738 895 741 896 734 893 847 | Used by:920 |
Symbol 898 Button | Uses:735 887 738 889 741 890 734 886 847 | Used by:920 |
Symbol 899 Graphic | Used by:900 903 910 918 1032 | |
Symbol 900 MovieClip | Uses:899 850 | Used by:901 902 903 910 918 1032 |
Symbol 901 MovieClip | Uses:900 | Used by:903 910 918 1032 |
Symbol 902 MovieClip | Uses:900 | Used by:903 910 918 1032 |
Symbol 903 Button | Uses:735 900 738 901 741 902 734 899 847 | Used by:920 |
Symbol 904 Button | Uses:735 894 738 895 741 896 734 893 847 | Used by:920 |
Symbol 905 Graphic | Used by:906 909 916 1033 | |
Symbol 906 MovieClip | Uses:905 850 | Used by:907 908 909 916 1033 |
Symbol 907 MovieClip | Uses:906 | Used by:909 916 1033 |
Symbol 908 MovieClip | Uses:906 | Used by:909 916 1033 |
Symbol 909 Button | Uses:735 906 738 907 741 908 734 905 847 | Used by:920 |
Symbol 910 Button | Uses:735 900 738 901 741 902 734 899 847 | Used by:920 |
Symbol 911 Graphic | Used by:912 915 917 1034 | |
Symbol 912 MovieClip | Uses:911 850 | Used by:913 914 915 917 1034 |
Symbol 913 MovieClip | Uses:912 | Used by:915 917 1034 |
Symbol 914 MovieClip | Uses:912 | Used by:915 917 1034 |
Symbol 915 Button | Uses:735 912 738 913 741 914 734 911 847 | Used by:920 |
Symbol 916 Button | Uses:735 906 738 907 741 908 734 905 847 | Used by:920 |
Symbol 917 Button | Uses:735 912 738 913 741 914 734 911 847 | Used by:920 |
Symbol 918 Button | Uses:735 900 738 901 741 902 734 899 847 | Used by:920 |
Symbol 919 Button | Uses:735 887 738 889 741 890 734 886 847 | Used by:920 |
Symbol 920 MovieClip | Uses:879 884 885 891 892 897 898 903 904 909 910 915 916 917 918 919 | Used by:Timeline |
Symbol 921 Graphic | Used by:922 925 932 | |
Symbol 922 MovieClip | Uses:921 | Used by:923 924 925 932 |
Symbol 923 MovieClip | Uses:922 | Used by:925 932 |
Symbol 924 MovieClip | Uses:922 | Used by:925 932 |
Symbol 925 Button | Uses:735 922 738 923 741 924 734 921 | Used by:941 |
Symbol 926 Graphic | Used by:928 931 939 | |
Symbol 927 Text | Uses:634 | Used by:928 931 939 |
Symbol 928 MovieClip | Uses:926 927 875 | Used by:929 930 931 939 |
Symbol 929 MovieClip | Uses:928 | Used by:931 939 |
Symbol 930 MovieClip | Uses:928 | Used by:931 939 |
Symbol 931 Button | Uses:735 928 738 929 741 930 734 926 927 875 | Used by:941 |
Symbol 932 Button | Uses:735 922 738 923 741 924 734 921 | Used by:941 |
Symbol 933 Graphic | Used by:935 938 940 964 967 969 | |
Symbol 934 Text | Uses:634 | Used by:935 938 940 |
Symbol 935 MovieClip | Uses:933 934 875 | Used by:936 937 938 940 |
Symbol 936 MovieClip | Uses:935 | Used by:938 940 |
Symbol 937 MovieClip | Uses:935 | Used by:938 940 |
Symbol 938 Button | Uses:735 935 738 936 741 937 734 933 934 875 | Used by:941 |
Symbol 939 Button | Uses:735 928 738 929 741 930 734 926 927 875 | Used by:941 |
Symbol 940 Button | Uses:735 935 738 936 741 937 734 933 934 875 | Used by:941 |
Symbol 941 MovieClip | Uses:925 931 932 938 939 940 | Used by:Timeline |
Symbol 942 Text | Uses:634 | Used by:944 947 955 |
Symbol 943 Text | Uses:634 | Used by:944 947 955 |
Symbol 944 MovieClip | Uses:503 942 943 875 | Used by:945 946 947 955 |
Symbol 945 MovieClip | Uses:944 | Used by:947 955 |
Symbol 946 MovieClip | Uses:944 | Used by:947 955 |
Symbol 947 Button | Uses:735 944 738 945 741 946 734 503 942 943 875 | Used by:970 |
Symbol 948 Graphic | Used by:951 954 963 | |
Symbol 949 Text | Uses:634 | Used by:951 954 963 |
Symbol 950 Text | Uses:634 | Used by:951 954 963 |
Symbol 951 MovieClip | Uses:948 949 950 875 | Used by:952 953 954 963 |
Symbol 952 MovieClip | Uses:951 | Used by:954 963 |
Symbol 953 MovieClip | Uses:951 | Used by:954 963 |
Symbol 954 Button | Uses:735 951 738 952 741 953 734 948 949 950 875 | Used by:970 |
Symbol 955 Button | Uses:735 944 738 945 741 946 734 503 942 943 875 | Used by:970 |
Symbol 956 Graphic | Used by:959 962 968 | |
Symbol 957 Text | Uses:634 | Used by:959 962 968 |
Symbol 958 Text | Uses:634 | Used by:959 962 968 |
Symbol 959 MovieClip | Uses:956 957 958 875 | Used by:960 961 962 968 |
Symbol 960 MovieClip | Uses:959 | Used by:962 968 |
Symbol 961 MovieClip | Uses:959 | Used by:962 968 |
Symbol 962 Button | Uses:735 959 738 960 741 961 734 956 957 958 875 | Used by:970 |
Symbol 963 Button | Uses:735 951 738 952 741 953 734 948 949 950 875 | Used by:970 |
Symbol 964 MovieClip | Uses:933 844 875 | Used by:965 966 967 969 |
Symbol 965 MovieClip | Uses:964 | Used by:967 969 |
Symbol 966 MovieClip | Uses:964 | Used by:967 969 |
Symbol 967 Button | Uses:735 964 738 965 741 966 734 933 844 875 | Used by:970 |
Symbol 968 Button | Uses:735 959 738 960 741 961 734 956 957 958 875 | Used by:970 |
Symbol 969 Button | Uses:735 964 738 965 741 966 734 933 844 875 | Used by:970 |
Symbol 970 MovieClip | Uses:947 954 955 962 963 967 968 969 | Used by:Timeline |
Symbol 971 ShapeTweening | Used by:984 | |
Symbol 972 Graphic | Used by:984 989 | |
Symbol 973 Graphic | Used by:975 987 | |
Symbol 974 Text | Uses:634 | Used by:975 |
Symbol 975 MovieClip | Uses:973 974 | Used by:984 |
Symbol 976 Graphic | Used by:980 981 994 995 996 997 998 999 1000 1001 | |
Symbol 977 Graphic | Used by:980 981 994 995 996 997 998 999 1000 1001 | |
Symbol 978 Graphic | Used by:980 981 994 995 996 997 998 999 1000 1001 | |
Symbol 979 Graphic | Used by:980 981 994 995 996 997 998 999 1000 1001 | |
Symbol 980 Button | Uses:976 977 978 979 | Used by:984 989 |
Symbol 981 Button | Uses:976 977 978 979 | Used by:984 989 |
Symbol 982 ShapeTweening | Used by:984 | |
Symbol 983 Graphic | Used by:984 989 | |
Symbol 984 MovieClip | Uses:971 972 975 980 981 982 983 | Used by:990 |
Symbol 985 ShapeTweening | Used by:989 | |
Symbol 986 Text | Uses:634 | Used by:987 |
Symbol 987 MovieClip | Uses:973 986 | Used by:989 |
Symbol 988 ShapeTweening | Used by:989 | |
Symbol 989 MovieClip | Uses:985 972 987 980 981 988 983 | Used by:990 |
Symbol 990 MovieClip | Uses:984 989 | Used by:Timeline |
Symbol 991 Graphic | Used by:1011 | |
Symbol 992 Graphic | Used by:993 | |
Symbol 993 MovieClip | Uses:992 | Used by:1011 |
Symbol 994 Button | Uses:976 977 978 979 | Used by:1011 |
Symbol 995 Button | Uses:976 977 978 979 | Used by:1011 |
Symbol 996 Button | Uses:976 977 978 979 | Used by:1011 |
Symbol 997 Button | Uses:976 977 978 979 | Used by:1011 |
Symbol 998 Button | Uses:976 977 978 979 | Used by:1011 |
Symbol 999 Button | Uses:976 977 978 979 | Used by:1011 |
Symbol 1000 Button | Uses:976 977 978 979 | Used by:1011 |
Symbol 1001 Button | Uses:976 977 978 979 | Used by:1011 |
Symbol 1002 Graphic | Used by:1006 | |
Symbol 1003 Graphic | Used by:1006 | |
Symbol 1004 Graphic | Used by:1006 | |
Symbol 1005 Graphic | Used by:1006 | |
Symbol 1006 Button | Uses:1002 1003 1004 1005 | Used by:1011 |
Symbol 1007 Font | Used by:1008 1009 | |
Symbol 1008 EditableText | Uses:1007 | Used by:1011 |
Symbol 1009 EditableText | Uses:1007 | Used by:1011 |
Symbol 1010 Graphic | Used by:1011 | |
Symbol 1011 MovieClip | Uses:991 993 994 995 996 997 998 999 1000 1001 1006 1008 1009 1010 | Used by:Timeline |
Symbol 1012 Graphic | Used by:1013 | |
Symbol 1013 MovieClip | Uses:1012 | Used by:1014 1015 1016 1017 1018 1019 |
Symbol 1014 MovieClip | Uses:1013 | Used by:1020 |
Symbol 1015 MovieClip | Uses:1013 | Used by:1020 |
Symbol 1016 MovieClip | Uses:1013 | Used by:1020 |
Symbol 1017 MovieClip | Uses:1013 | Used by:1020 |
Symbol 1018 MovieClip | Uses:1013 | Used by:1020 |
Symbol 1019 MovieClip | Uses:1013 | Used by:1020 |
Symbol 1020 MovieClip | Uses:1014 1015 1016 1017 1018 1019 | Used by:Timeline |
Symbol 1021 ShapeTweening | Used by:1026 | |
Symbol 1022 ShapeTweening | Used by:1026 | |
Symbol 1023 ShapeTweening | Used by:1026 | |
Symbol 1024 ShapeTweening | Used by:1026 | |
Symbol 1025 Graphic | Used by:1026 | |
Symbol 1026 MovieClip | Uses:1021 1022 1023 1024 1025 | Used by:Timeline |
Symbol 1027 Graphic | Used by:Timeline | |
Symbol 1028 Button | Uses:735 876 738 877 741 878 734 872 873 847 875 | Used by:1046 |
Symbol 1029 Button | Uses:735 881 738 882 741 883 734 880 847 | Used by:1046 |
Symbol 1030 Button | Uses:735 887 738 889 741 890 734 886 847 | Used by:1046 |
Symbol 1031 Button | Uses:735 894 738 895 741 896 734 893 847 | Used by:1046 |
Symbol 1032 Button | Uses:735 900 738 901 741 902 734 899 847 | Used by:1046 |
Symbol 1033 Button | Uses:735 906 738 907 741 908 734 905 847 | Used by:1046 |
Symbol 1034 Button | Uses:735 912 738 913 741 914 734 911 847 | Used by:1046 |
Symbol 1035 Graphic | Used by:1038 1043 1044 1045 | |
Symbol 1036 Text | Uses:634 | Used by:1038 1043 1044 1045 |
Symbol 1037 Text | Uses:634 | Used by:1038 1043 1044 1045 |
Symbol 1038 MovieClip | Uses:1035 1036 1037 875 | Used by:1040 1042 1043 1044 1045 |
Symbol 1039 MovieClip | Uses:735 | Used by:1043 1044 1045 1053 1060 1069 1077 1084 1085 1086 1093 1094 1095 1102 1103 1110 1111 1118 1119 1127 1134 1135 1136 1143 1144 1151 1152 1159 1160 1167 1168 1176 1182 1183 1184 1190 1191 1192 1198 1199 1200 1206 1207 1208 1214 1215 1216 1224 1230 1231 1232 1238 1239 1245 1246 1252 1253 1259 1260 1268 1274 1275 1276 1282 1283 1289 1290 1296 1297 1303 1304 1312 1318 1319 1320 1326 1327 1333 1334 1340 1341 1347 1348 1355 1362 1369 1370 1371 1378 1379 1380 1387 1388 1395 1396 1403 1404 |
Symbol 1040 MovieClip | Uses:1038 | Used by:1043 1044 1045 |
Symbol 1041 MovieClip | Uses:734 740 | Used by:1043 1044 1045 1053 1060 1069 1077 1084 1085 1086 1093 1094 1095 1102 1103 1110 1111 1118 1119 1127 1134 1135 1136 1143 1144 1151 1152 1159 1160 1167 1168 1176 1182 1183 1184 1190 1191 1192 1198 1199 1200 1206 1207 1208 1214 1215 1216 1224 1230 1231 1232 1238 1239 1245 1246 1252 1253 1259 1260 1268 1274 1275 1276 1282 1283 1289 1290 1296 1297 1303 1304 1312 1318 1319 1320 1326 1327 1333 1334 1340 1341 1347 1348 1355 1362 1369 1370 1371 1378 1379 1380 1387 1388 1395 1396 1403 1404 |
Symbol 1042 MovieClip | Uses:1038 | Used by:1043 1044 1045 |
Symbol 1043 Button | Uses:735 1038 1039 1040 1041 1042 734 1035 1036 1037 875 | Used by:1046 |
Symbol 1044 Button | Uses:735 1038 1039 1040 1041 1042 734 1035 1036 1037 875 | Used by:1046 |
Symbol 1045 Button | Uses:735 1038 1039 1040 1041 1042 734 1035 1036 1037 875 | Used by:1046 |
Symbol 1046 MovieClip | Uses:1028 1029 1030 1031 1032 1033 1034 1043 1044 1045 | Used by:Timeline |
Symbol 1047 Graphic | Used by:1050 1053 | |
Symbol 1048 Text | Uses:634 | Used by:1050 1053 |
Symbol 1049 Text | Uses:634 | Used by:1050 1053 |
Symbol 1050 MovieClip | Uses:1047 1048 1049 875 | Used by:1051 1052 1053 |
Symbol 1051 MovieClip | Uses:1050 | Used by:1053 |
Symbol 1052 MovieClip | Uses:1050 | Used by:1053 |
Symbol 1053 Button | Uses:735 1050 1039 1051 1041 1052 734 1047 1048 1049 875 | Used by:1406 |
Symbol 1054 Graphic | Used by:1057 1060 | |
Symbol 1055 Text | Uses:634 | Used by:1057 1060 |
Symbol 1056 Text | Uses:634 | Used by:1057 1060 1066 1069 |
Symbol 1057 MovieClip | Uses:1054 1055 1056 875 | Used by:1058 1059 1060 |
Symbol 1058 MovieClip | Uses:1057 | Used by:1060 |
Symbol 1059 MovieClip | Uses:1057 | Used by:1060 |
Symbol 1060 Button | Uses:735 1057 1039 1058 1041 1059 734 1054 1055 1056 875 | Used by:1406 |
Symbol 1061 Graphic | Used by:1066 1069 | |
Symbol 1062 Text | Uses:634 | Used by:1066 1069 |
Symbol 1063 Font | Used by:1064 1072 1080 1089 1098 1106 1114 1123 1130 1139 1147 1155 1163 1172 1178 1186 1194 1202 1210 1220 1226 1234 1241 1248 1255 1264 1270 1278 1285 1292 1299 1308 1314 1322 1329 1336 1343 1358 1365 1374 1383 1391 1399 1415 1416 1419 1422 1430 | |
Symbol 1064 EditableText | Uses:1063 | Used by:1066 1069 |
Symbol 1065 Text | Uses:634 | Used by:1066 1069 |
Symbol 1066 MovieClip | Uses:1061 1062 1056 1064 1065 875 | Used by:1067 1068 1069 |
Symbol 1067 MovieClip | Uses:1066 | Used by:1069 |
Symbol 1068 MovieClip | Uses:1066 | Used by:1069 |
Symbol 1069 Button | Uses:735 1066 1039 1067 1041 1068 734 1061 1062 1056 1064 1065 875 | Used by:1406 |
Symbol 1070 Graphic | Used by:1074 1077 1085 | |
Symbol 1071 Text | Uses:634 | Used by:1074 1077 1085 |
Symbol 1072 EditableText | Uses:1063 | Used by:1074 1077 1085 |
Symbol 1073 Text | Uses:634 | Used by:1074 1077 1081 1084 1085 1086 1090 1093 1094 1095 1099 1102 1103 1107 1110 1111 1115 1118 1119 1124 1127 1131 1134 1135 1136 1140 1143 1144 1148 1151 1152 1156 1159 1160 1164 1167 1168 1173 1176 1179 1182 1183 1184 1187 1190 1191 1192 1195 1198 1199 1200 1203 1206 1207 1208 1211 1214 1215 1216 1221 1224 1227 1230 1231 1232 1235 1238 1239 1242 1245 1246 1249 1252 1253 1256 1259 1260 1265 1268 1271 1274 1275 1276 1279 1282 1283 1286 1289 1290 1293 1296 1297 1300 1303 1304 1309 1312 1315 1318 1319 1320 1323 1326 1327 1330 1333 1334 1337 1340 1341 1344 1347 1348 1359 1362 1366 1369 1370 1371 1375 1378 1379 1380 1384 1387 1388 1392 1395 1396 1400 1403 1404 |
Symbol 1074 MovieClip | Uses:1070 1071 1072 1073 875 | Used by:1075 1076 1077 1085 |
Symbol 1075 MovieClip | Uses:1074 | Used by:1077 1085 |
Symbol 1076 MovieClip | Uses:1074 | Used by:1077 1085 |
Symbol 1077 Button | Uses:735 1074 1039 1075 1041 1076 734 1070 1071 1072 1073 875 | Used by:1120 |
Symbol 1078 Graphic | Used by:1081 1084 1086 1094 | |
Symbol 1079 Text | Uses:634 | Used by:1081 1084 1086 1094 |
Symbol 1080 EditableText | Uses:1063 | Used by:1081 1084 1086 1094 |
Symbol 1081 MovieClip | Uses:1078 1079 1080 1073 875 | Used by:1082 1083 1084 1086 1094 |
Symbol 1082 MovieClip | Uses:1081 | Used by:1084 1086 1094 |
Symbol 1083 MovieClip | Uses:1081 | Used by:1084 1086 1094 |
Symbol 1084 Button | Uses:735 1081 1039 1082 1041 1083 734 1078 1079 1080 1073 875 | Used by:1120 |
Symbol 1085 Button | Uses:735 1074 1039 1075 1041 1076 734 1070 1071 1072 1073 875 | Used by:1120 |
Symbol 1086 Button | Uses:735 1081 1039 1082 1041 1083 734 1078 1079 1080 1073 875 | Used by:1120 |
Symbol 1087 Graphic | Used by:1090 1093 1095 | |
Symbol 1088 Text | Uses:634 | Used by:1090 1093 1095 |
Symbol 1089 EditableText | Uses:1063 | Used by:1090 1093 1095 |
Symbol 1090 MovieClip | Uses:1087 1088 1089 1073 875 | Used by:1091 1092 1093 1095 |
Symbol 1091 MovieClip | Uses:1090 | Used by:1093 1095 |
Symbol 1092 MovieClip | Uses:1090 | Used by:1093 1095 |
Symbol 1093 Button | Uses:735 1090 1039 1091 1041 1092 734 1087 1088 1089 1073 875 | Used by:1120 |
Symbol 1094 Button | Uses:735 1081 1039 1082 1041 1083 734 1078 1079 1080 1073 875 | Used by:1120 |
Symbol 1095 Button | Uses:735 1090 1039 1091 1041 1092 734 1087 1088 1089 1073 875 | Used by:1120 |
Symbol 1096 Graphic | Used by:1099 1102 1103 | |
Symbol 1097 Text | Uses:634 | Used by:1099 1102 1103 |
Symbol 1098 EditableText | Uses:1063 | Used by:1099 1102 1103 |
Symbol 1099 MovieClip | Uses:1096 1097 1098 1073 875 | Used by:1100 1101 1102 1103 |
Symbol 1100 MovieClip | Uses:1099 | Used by:1102 1103 |
Symbol 1101 MovieClip | Uses:1099 | Used by:1102 1103 |
Symbol 1102 Button | Uses:735 1099 1039 1100 1041 1101 734 1096 1097 1098 1073 875 | Used by:1120 |
Symbol 1103 Button | Uses:735 1099 1039 1100 1041 1101 734 1096 1097 1098 1073 875 | Used by:1120 |
Symbol 1104 Graphic | Used by:1107 1110 1111 | |
Symbol 1105 Text | Uses:634 | Used by:1107 1110 1111 |
Symbol 1106 EditableText | Uses:1063 | Used by:1107 1110 1111 |
Symbol 1107 MovieClip | Uses:1104 1105 1106 1073 875 | Used by:1108 1109 1110 1111 |
Symbol 1108 MovieClip | Uses:1107 | Used by:1110 1111 |
Symbol 1109 MovieClip | Uses:1107 | Used by:1110 1111 |
Symbol 1110 Button | Uses:735 1107 1039 1108 1041 1109 734 1104 1105 1106 1073 875 | Used by:1120 |
Symbol 1111 Button | Uses:735 1107 1039 1108 1041 1109 734 1104 1105 1106 1073 875 | Used by:1120 |
Symbol 1112 Graphic | Used by:1115 1118 1119 | |
Symbol 1113 Text | Uses:634 | Used by:1115 1118 1119 |
Symbol 1114 EditableText | Uses:1063 | Used by:1115 1118 1119 |
Symbol 1115 MovieClip | Uses:1112 1113 1114 1073 875 | Used by:1116 1117 1118 1119 |
Symbol 1116 MovieClip | Uses:1115 | Used by:1118 1119 |
Symbol 1117 MovieClip | Uses:1115 | Used by:1118 1119 |
Symbol 1118 Button | Uses:735 1115 1039 1116 1041 1117 734 1112 1113 1114 1073 875 | Used by:1120 |
Symbol 1119 Button | Uses:735 1115 1039 1116 1041 1117 734 1112 1113 1114 1073 875 | Used by:1120 |
Symbol 1120 MovieClip | Uses:1077 1084 1085 1086 1093 1094 1095 1102 1103 1110 1111 1118 1119 | Used by:1406 |
Symbol 1121 Graphic | Used by:1124 1127 1135 | |
Symbol 1122 Text | Uses:634 | Used by:1124 1127 1135 |
Symbol 1123 EditableText | Uses:1063 | Used by:1124 1127 1135 |
Symbol 1124 MovieClip | Uses:1121 1122 1123 1073 875 | Used by:1125 1126 1127 1135 |
Symbol 1125 MovieClip | Uses:1124 | Used by:1126 1127 1135 |
Symbol 1126 MovieClip | Uses:1125 1124 | Used by:1127 1135 |
Symbol 1127 Button | Uses:735 1124 1039 1125 1041 1126 734 1121 1122 1123 1073 875 | Used by:1169 |
Symbol 1128 Graphic | Used by:1131 1134 1136 | |
Symbol 1129 Text | Uses:634 | Used by:1131 1134 1136 |
Symbol 1130 EditableText | Uses:1063 | Used by:1131 1134 1136 |
Symbol 1131 MovieClip | Uses:1128 1129 1130 1073 875 | Used by:1132 1133 1134 1136 |
Symbol 1132 MovieClip | Uses:1131 | Used by:1134 1136 |
Symbol 1133 MovieClip | Uses:1131 | Used by:1134 1136 |
Symbol 1134 Button | Uses:735 1131 1039 1132 1041 1133 734 1128 1129 1130 1073 875 | Used by:1169 |
Symbol 1135 Button | Uses:735 1124 1039 1125 1041 1126 734 1121 1122 1123 1073 875 | Used by:1169 |
Symbol 1136 Button | Uses:735 1131 1039 1132 1041 1133 734 1128 1129 1130 1073 875 | Used by:1169 |
Symbol 1137 Graphic | Used by:1140 1143 1144 | |
Symbol 1138 Text | Uses:634 | Used by:1140 1143 1144 |
Symbol 1139 EditableText | Uses:1063 | Used by:1140 1143 1144 |
Symbol 1140 MovieClip | Uses:1137 1138 1139 1073 875 | Used by:1141 1142 1143 1144 |
Symbol 1141 MovieClip | Uses:1140 | Used by:1143 1144 |
Symbol 1142 MovieClip | Uses:1140 | Used by:1143 1144 |
Symbol 1143 Button | Uses:735 1140 1039 1141 1041 1142 734 1137 1138 1139 1073 875 | Used by:1169 |
Symbol 1144 Button | Uses:735 1140 1039 1141 1041 1142 734 1137 1138 1139 1073 875 | Used by:1169 |
Symbol 1145 Graphic | Used by:1148 1151 1152 | |
Symbol 1146 Text | Uses:634 | Used by:1148 1151 1152 |
Symbol 1147 EditableText | Uses:1063 | Used by:1148 1151 1152 |
Symbol 1148 MovieClip | Uses:1145 1146 1147 1073 875 | Used by:1149 1150 1151 1152 |
Symbol 1149 MovieClip | Uses:1148 | Used by:1151 1152 |
Symbol 1150 MovieClip | Uses:1148 | Used by:1151 1152 |
Symbol 1151 Button | Uses:735 1148 1039 1149 1041 1150 734 1145 1146 1147 1073 875 | Used by:1169 |
Symbol 1152 Button | Uses:735 1148 1039 1149 1041 1150 734 1145 1146 1147 1073 875 | Used by:1169 |
Symbol 1153 Graphic | Used by:1156 1159 1160 | |
Symbol 1154 Text | Uses:634 | Used by:1156 1159 1160 |
Symbol 1155 EditableText | Uses:1063 | Used by:1156 1159 1160 |
Symbol 1156 MovieClip | Uses:1153 1154 1155 1073 875 | Used by:1157 1158 1159 1160 |
Symbol 1157 MovieClip | Uses:1156 | Used by:1159 1160 |
Symbol 1158 MovieClip | Uses:1156 | Used by:1159 1160 |
Symbol 1159 Button | Uses:735 1156 1039 1157 1041 1158 734 1153 1154 1155 1073 875 | Used by:1169 |
Symbol 1160 Button | Uses:735 1156 1039 1157 1041 1158 734 1153 1154 1155 1073 875 | Used by:1169 |
Symbol 1161 Graphic | Used by:1164 1167 1168 | |
Symbol 1162 Text | Uses:634 | Used by:1164 1167 1168 |
Symbol 1163 EditableText | Uses:1063 | Used by:1164 1167 1168 |
Symbol 1164 MovieClip | Uses:1161 1162 1163 1073 875 | Used by:1165 1166 1167 1168 |
Symbol 1165 MovieClip | Uses:1164 | Used by:1167 1168 |
Symbol 1166 MovieClip | Uses:1164 | Used by:1167 1168 |
Symbol 1167 Button | Uses:735 1164 1039 1165 1041 1166 734 1161 1162 1163 1073 875 | Used by:1169 |
Symbol 1168 Button | Uses:735 1164 1039 1165 1041 1166 734 1161 1162 1163 1073 875 | Used by:1169 |
Symbol 1169 MovieClip | Uses:1127 1134 1135 1136 1143 1144 1151 1152 1159 1160 1167 1168 | Used by:1406 |
Symbol 1170 Graphic | Used by:1173 1176 1179 1182 1183 1184 1187 1190 1191 1192 1195 1198 1199 1200 1203 1206 1207 1208 1211 1214 1215 1216 | |
Symbol 1171 Text | Uses:634 | Used by:1173 1176 1183 |
Symbol 1172 EditableText | Uses:1063 | Used by:1173 1176 1183 |
Symbol 1173 MovieClip | Uses:1170 1171 1172 1073 875 | Used by:1174 1175 1176 1183 |
Symbol 1174 MovieClip | Uses:1173 | Used by:1176 1183 |
Symbol 1175 MovieClip | Uses:1173 | Used by:1176 1183 |
Symbol 1176 Button | Uses:735 1173 1039 1174 1041 1175 734 1170 1171 1172 1073 875 | Used by:1217 |
Symbol 1177 Text | Uses:634 | Used by:1179 1182 1184 1191 |
Symbol 1178 EditableText | Uses:1063 | Used by:1179 1182 1184 1191 |
Symbol 1179 MovieClip | Uses:1170 1177 1178 1073 875 | Used by:1180 1181 1182 1184 1191 |
Symbol 1180 MovieClip | Uses:1179 | Used by:1182 1184 1191 |
Symbol 1181 MovieClip | Uses:1179 | Used by:1182 1184 1191 |
Symbol 1182 Button | Uses:735 1179 1039 1180 1041 1181 734 1170 1177 1178 1073 875 | Used by:1217 |
Symbol 1183 Button | Uses:735 1173 1039 1174 1041 1175 734 1170 1171 1172 1073 875 | Used by:1217 |
Symbol 1184 Button | Uses:735 1179 1039 1180 1041 1181 734 1170 1177 1178 1073 875 | Used by:1217 |
Symbol 1185 Text | Uses:634 | Used by:1187 1190 1192 1199 |
Symbol 1186 EditableText | Uses:1063 | Used by:1187 1190 1192 1199 |
Symbol 1187 MovieClip | Uses:1170 1185 1186 1073 875 | Used by:1188 1189 1190 1192 1199 |
Symbol 1188 MovieClip | Uses:1187 | Used by:1190 1192 1199 |
Symbol 1189 MovieClip | Uses:1187 | Used by:1190 1192 1199 |
Symbol 1190 Button | Uses:735 1187 1039 1188 1041 1189 734 1170 1185 1186 1073 875 | Used by:1217 |
Symbol 1191 Button | Uses:735 1179 1039 1180 1041 1181 734 1170 1177 1178 1073 875 | Used by:1217 |
Symbol 1192 Button | Uses:735 1187 1039 1188 1041 1189 734 1170 1185 1186 1073 875 | Used by:1217 |
Symbol 1193 Text | Uses:634 | Used by:1195 1198 1200 1207 |
Symbol 1194 EditableText | Uses:1063 | Used by:1195 1198 1200 1207 |
Symbol 1195 MovieClip | Uses:1170 1193 1194 1073 875 | Used by:1196 1197 1198 1200 1207 |
Symbol 1196 MovieClip | Uses:1195 | Used by:1198 1200 1207 |
Symbol 1197 MovieClip | Uses:1195 | Used by:1198 1200 1207 |
Symbol 1198 Button | Uses:735 1195 1039 1196 1041 1197 734 1170 1193 1194 1073 875 | Used by:1217 |
Symbol 1199 Button | Uses:735 1187 1039 1188 1041 1189 734 1170 1185 1186 1073 875 | Used by:1217 |
Symbol 1200 Button | Uses:735 1195 1039 1196 1041 1197 734 1170 1193 1194 1073 875 | Used by:1217 |
Symbol 1201 Text | Uses:634 | Used by:1203 1206 1208 1215 |
Symbol 1202 EditableText | Uses:1063 | Used by:1203 1206 1208 1215 |
Symbol 1203 MovieClip | Uses:1170 1201 1202 1073 875 | Used by:1204 1205 1206 1208 1215 |
Symbol 1204 MovieClip | Uses:1203 | Used by:1206 1208 1215 |
Symbol 1205 MovieClip | Uses:1203 | Used by:1206 1208 1215 |
Symbol 1206 Button | Uses:735 1203 1039 1204 1041 1205 734 1170 1201 1202 1073 875 | Used by:1217 |
Symbol 1207 Button | Uses:735 1195 1039 1196 1041 1197 734 1170 1193 1194 1073 875 | Used by:1217 |
Symbol 1208 Button | Uses:735 1203 1039 1204 1041 1205 734 1170 1201 1202 1073 875 | Used by:1217 |
Symbol 1209 Text | Uses:634 | Used by:1211 1214 1216 |
Symbol 1210 EditableText | Uses:1063 | Used by:1211 1214 1216 |
Symbol 1211 MovieClip | Uses:1170 1209 1210 1073 875 | Used by:1212 1213 1214 1216 |
Symbol 1212 MovieClip | Uses:1211 | Used by:1214 1216 |
Symbol 1213 MovieClip | Uses:1211 | Used by:1214 1216 |
Symbol 1214 Button | Uses:735 1211 1039 1212 1041 1213 734 1170 1209 1210 1073 875 | Used by:1217 |
Symbol 1215 Button | Uses:735 1203 1039 1204 1041 1205 734 1170 1201 1202 1073 875 | Used by:1217 |
Symbol 1216 Button | Uses:735 1211 1039 1212 1041 1213 734 1170 1209 1210 1073 875 | Used by:1217 |
Symbol 1217 MovieClip | Uses:1176 1182 1183 1184 1190 1191 1192 1198 1199 1200 1206 1207 1208 1214 1215 1216 | Used by:1406 |
Symbol 1218 Graphic | Used by:1221 1224 1227 1230 1231 1232 1235 1238 1239 1242 1245 1246 1249 1252 1253 1256 1259 1260 | |
Symbol 1219 Text | Uses:634 | Used by:1221 1224 1231 |
Symbol 1220 EditableText | Uses:1063 | Used by:1221 1224 1231 |
Symbol 1221 MovieClip | Uses:1218 1219 1220 1073 875 | Used by:1222 1223 1224 1231 |
Symbol 1222 MovieClip | Uses:1221 | Used by:1224 1231 |
Symbol 1223 MovieClip | Uses:1221 | Used by:1224 1231 |
Symbol 1224 Button | Uses:735 1221 1039 1222 1041 1223 734 1218 1219 1220 1073 875 | Used by:1261 |
Symbol 1225 Text | Uses:634 | Used by:1227 1230 1232 |
Symbol 1226 EditableText | Uses:1063 | Used by:1227 1230 1232 |
Symbol 1227 MovieClip | Uses:1218 1225 1226 1073 875 | Used by:1228 1229 1230 1232 |
Symbol 1228 MovieClip | Uses:1227 | Used by:1230 1232 |
Symbol 1229 MovieClip | Uses:1227 | Used by:1230 1232 |
Symbol 1230 Button | Uses:735 1227 1039 1228 1041 1229 734 1218 1225 1226 1073 875 | Used by:1261 |
Symbol 1231 Button | Uses:735 1221 1039 1222 1041 1223 734 1218 1219 1220 1073 875 | Used by:1261 |
Symbol 1232 Button | Uses:735 1227 1039 1228 1041 1229 734 1218 1225 1226 1073 875 | Used by:1261 |
Symbol 1233 Text | Uses:634 | Used by:1235 1238 1239 |
Symbol 1234 EditableText | Uses:1063 | Used by:1235 1238 1239 |
Symbol 1235 MovieClip | Uses:1218 1233 1234 1073 875 | Used by:1236 1237 1238 1239 |
Symbol 1236 MovieClip | Uses:1235 | Used by:1238 1239 |
Symbol 1237 MovieClip | Uses:1235 | Used by:1238 1239 |
Symbol 1238 Button | Uses:735 1235 1039 1236 1041 1237 734 1218 1233 1234 1073 875 | Used by:1261 |
Symbol 1239 Button | Uses:735 1235 1039 1236 1041 1237 734 1218 1233 1234 1073 875 | Used by:1261 |
Symbol 1240 Text | Uses:634 | Used by:1242 1245 1246 |
Symbol 1241 EditableText | Uses:1063 | Used by:1242 1245 1246 |
Symbol 1242 MovieClip | Uses:1218 1240 1241 1073 875 | Used by:1243 1244 1245 1246 |
Symbol 1243 MovieClip | Uses:1242 | Used by:1245 1246 |
Symbol 1244 MovieClip | Uses:1242 | Used by:1245 1246 |
Symbol 1245 Button | Uses:735 1242 1039 1243 1041 1244 734 1218 1240 1241 1073 875 | Used by:1261 |
Symbol 1246 Button | Uses:735 1242 1039 1243 1041 1244 734 1218 1240 1241 1073 875 | Used by:1261 |
Symbol 1247 Text | Uses:634 | Used by:1249 1252 1253 |
Symbol 1248 EditableText | Uses:1063 | Used by:1249 1252 1253 |
Symbol 1249 MovieClip | Uses:1218 1247 1248 1073 875 | Used by:1250 1251 1252 1253 |
Symbol 1250 MovieClip | Uses:1249 | Used by:1252 1253 |
Symbol 1251 MovieClip | Uses:1249 | Used by:1252 1253 |
Symbol 1252 Button | Uses:735 1249 1039 1250 1041 1251 734 1218 1247 1248 1073 875 | Used by:1261 |
Symbol 1253 Button | Uses:735 1249 1039 1250 1041 1251 734 1218 1247 1248 1073 875 | Used by:1261 |
Symbol 1254 Text | Uses:634 | Used by:1256 1259 1260 |
Symbol 1255 EditableText | Uses:1063 | Used by:1256 1259 1260 |
Symbol 1256 MovieClip | Uses:1218 1254 1255 1073 875 | Used by:1257 1258 1259 1260 |
Symbol 1257 MovieClip | Uses:1256 | Used by:1259 1260 |
Symbol 1258 MovieClip | Uses:1256 | Used by:1259 1260 |
Symbol 1259 Button | Uses:735 1256 1039 1257 1041 1258 734 1218 1254 1255 1073 875 | Used by:1261 |
Symbol 1260 Button | Uses:735 1256 1039 1257 1041 1258 734 1218 1254 1255 1073 875 | Used by:1261 |
Symbol 1261 MovieClip | Uses:1224 1230 1231 1232 1238 1239 1245 1246 1252 1253 1259 1260 | Used by:1406 |
Symbol 1262 Graphic | Used by:1265 1268 1271 1274 1275 1276 1279 1282 1283 1286 1289 1290 1293 1296 1297 1300 1303 1304 | |
Symbol 1263 Text | Uses:634 | Used by:1265 1268 1275 |
Symbol 1264 EditableText | Uses:1063 | Used by:1265 1268 1275 |
Symbol 1265 MovieClip | Uses:1262 1263 1264 1073 875 | Used by:1266 1267 1268 1275 |
Symbol 1266 MovieClip | Uses:1265 | Used by:1268 1275 |
Symbol 1267 MovieClip | Uses:1265 | Used by:1268 1275 |
Symbol 1268 Button | Uses:735 1265 1039 1266 1041 1267 734 1262 1263 1264 1073 875 | Used by:1305 |
Symbol 1269 Text | Uses:634 | Used by:1271 1274 1276 |
Symbol 1270 EditableText | Uses:1063 | Used by:1271 1274 1276 |
Symbol 1271 MovieClip | Uses:1262 1269 1270 1073 875 | Used by:1272 1273 1274 1276 |
Symbol 1272 MovieClip | Uses:1271 | Used by:1274 1276 |
Symbol 1273 MovieClip | Uses:1271 | Used by:1274 1276 |
Symbol 1274 Button | Uses:735 1271 1039 1272 1041 1273 734 1262 1269 1270 1073 875 | Used by:1305 |
Symbol 1275 Button | Uses:735 1265 1039 1266 1041 1267 734 1262 1263 1264 1073 875 | Used by:1305 |
Symbol 1276 Button | Uses:735 1271 1039 1272 1041 1273 734 1262 1269 1270 1073 875 | Used by:1305 |
Symbol 1277 Text | Uses:634 | Used by:1279 1282 1283 |
Symbol 1278 EditableText | Uses:1063 | Used by:1279 1282 1283 |
Symbol 1279 MovieClip | Uses:1262 1277 1278 1073 875 | Used by:1280 1281 1282 1283 |
Symbol 1280 MovieClip | Uses:1279 | Used by:1282 1283 |
Symbol 1281 MovieClip | Uses:1279 | Used by:1282 1283 |
Symbol 1282 Button | Uses:735 1279 1039 1280 1041 1281 734 1262 1277 1278 1073 875 | Used by:1305 |
Symbol 1283 Button | Uses:735 1279 1039 1280 1041 1281 734 1262 1277 1278 1073 875 | Used by:1305 |
Symbol 1284 Text | Uses:634 | Used by:1286 1289 1290 |
Symbol 1285 EditableText | Uses:1063 | Used by:1286 1289 1290 |
Symbol 1286 MovieClip | Uses:1262 1284 1285 1073 875 | Used by:1287 1288 1289 1290 |
Symbol 1287 MovieClip | Uses:1286 | Used by:1289 1290 |
Symbol 1288 MovieClip | Uses:1286 | Used by:1289 1290 |
Symbol 1289 Button | Uses:735 1286 1039 1287 1041 1288 734 1262 1284 1285 1073 875 | Used by:1305 |
Symbol 1290 Button | Uses:735 1286 1039 1287 1041 1288 734 1262 1284 1285 1073 875 | Used by:1305 |
Symbol 1291 Text | Uses:634 | Used by:1293 1296 1297 |
Symbol 1292 EditableText | Uses:1063 | Used by:1293 1296 1297 |
Symbol 1293 MovieClip | Uses:1262 1291 1292 1073 875 | Used by:1294 1295 1296 1297 |
Symbol 1294 MovieClip | Uses:1293 | Used by:1296 1297 |
Symbol 1295 MovieClip | Uses:1293 | Used by:1296 1297 |
Symbol 1296 Button | Uses:735 1293 1039 1294 1041 1295 734 1262 1291 1292 1073 875 | Used by:1305 |
Symbol 1297 Button | Uses:735 1293 1039 1294 1041 1295 734 1262 1291 1292 1073 875 | Used by:1305 |
Symbol 1298 Text | Uses:634 | Used by:1300 1303 1304 |
Symbol 1299 EditableText | Uses:1063 | Used by:1300 1303 1304 |
Symbol 1300 MovieClip | Uses:1262 1298 1299 1073 875 | Used by:1301 1302 1303 1304 |
Symbol 1301 MovieClip | Uses:1300 | Used by:1303 1304 |
Symbol 1302 MovieClip | Uses:1300 | Used by:1303 1304 |
Symbol 1303 Button | Uses:735 1300 1039 1301 1041 1302 734 1262 1298 1299 1073 875 | Used by:1305 |
Symbol 1304 Button | Uses:735 1300 1039 1301 1041 1302 734 1262 1298 1299 1073 875 | Used by:1305 |
Symbol 1305 MovieClip | Uses:1268 1274 1275 1276 1282 1283 1289 1290 1296 1297 1303 1304 | Used by:1406 |
Symbol 1306 Graphic | Used by:1309 1312 1315 1318 1319 1320 1323 1326 1327 1330 1333 1334 1337 1340 1341 1344 1347 1348 | |
Symbol 1307 Text | Uses:634 | Used by:1309 1312 1319 |
Symbol 1308 EditableText | Uses:1063 | Used by:1309 1312 1319 |
Symbol 1309 MovieClip | Uses:1306 1307 1308 1073 875 | Used by:1310 1311 1312 1319 |
Symbol 1310 MovieClip | Uses:1309 | Used by:1312 1319 |
Symbol 1311 MovieClip | Uses:1309 | Used by:1312 1319 |
Symbol 1312 Button | Uses:735 1309 1039 1310 1041 1311 734 1306 1307 1308 1073 875 | Used by:1349 |
Symbol 1313 Text | Uses:634 | Used by:1315 1318 1320 |
Symbol 1314 EditableText | Uses:1063 | Used by:1315 1318 1320 |
Symbol 1315 MovieClip | Uses:1306 1313 1314 1073 875 | Used by:1316 1317 1318 1320 |
Symbol 1316 MovieClip | Uses:1315 | Used by:1318 1320 |
Symbol 1317 MovieClip | Uses:1315 | Used by:1318 1320 |
Symbol 1318 Button | Uses:735 1315 1039 1316 1041 1317 734 1306 1313 1314 1073 875 | Used by:1349 |
Symbol 1319 Button | Uses:735 1309 1039 1310 1041 1311 734 1306 1307 1308 1073 875 | Used by:1349 |
Symbol 1320 Button | Uses:735 1315 1039 1316 1041 1317 734 1306 1313 1314 1073 875 | Used by:1349 |
Symbol 1321 Text | Uses:634 | Used by:1323 1326 1327 |
Symbol 1322 EditableText | Uses:1063 | Used by:1323 1326 1327 |
Symbol 1323 MovieClip | Uses:1306 1321 1322 1073 875 | Used by:1324 1325 1326 1327 |
Symbol 1324 MovieClip | Uses:1323 | Used by:1326 1327 |
Symbol 1325 MovieClip | Uses:1323 | Used by:1326 1327 |
Symbol 1326 Button | Uses:735 1323 1039 1324 1041 1325 734 1306 1321 1322 1073 875 | Used by:1349 |
Symbol 1327 Button | Uses:735 1323 1039 1324 1041 1325 734 1306 1321 1322 1073 875 | Used by:1349 |
Symbol 1328 Text | Uses:634 | Used by:1330 1333 1334 |
Symbol 1329 EditableText | Uses:1063 | Used by:1330 1333 1334 |
Symbol 1330 MovieClip | Uses:1306 1328 1329 1073 875 | Used by:1331 1332 1333 1334 |
Symbol 1331 MovieClip | Uses:1330 | Used by:1333 1334 |
Symbol 1332 MovieClip | Uses:1330 | Used by:1333 1334 |
Symbol 1333 Button | Uses:735 1330 1039 1331 1041 1332 734 1306 1328 1329 1073 875 | Used by:1349 |
Symbol 1334 Button | Uses:735 1330 1039 1331 1041 1332 734 1306 1328 1329 1073 875 | Used by:1349 |
Symbol 1335 Text | Uses:634 | Used by:1337 1340 1341 |
Symbol 1336 EditableText | Uses:1063 | Used by:1337 1340 1341 |
Symbol 1337 MovieClip | Uses:1306 1335 1336 1073 875 | Used by:1338 1339 1340 1341 |
Symbol 1338 MovieClip | Uses:1337 | Used by:1340 1341 |
Symbol 1339 MovieClip | Uses:1337 | Used by:1340 1341 |
Symbol 1340 Button | Uses:735 1337 1039 1338 1041 1339 734 1306 1335 1336 1073 875 | Used by:1349 |
Symbol 1341 Button | Uses:735 1337 1039 1338 1041 1339 734 1306 1335 1336 1073 875 | Used by:1349 |
Symbol 1342 Text | Uses:634 | Used by:1344 1347 1348 |
Symbol 1343 EditableText | Uses:1063 | Used by:1344 1347 1348 |
Symbol 1344 MovieClip | Uses:1306 1342 1343 1073 875 | Used by:1345 1346 1347 1348 |
Symbol 1345 MovieClip | Uses:1344 | Used by:1347 1348 |
Symbol 1346 MovieClip | Uses:1344 | Used by:1347 1348 |
Symbol 1347 Button | Uses:735 1344 1039 1345 1041 1346 734 1306 1342 1343 1073 875 | Used by:1349 |
Symbol 1348 Button | Uses:735 1344 1039 1345 1041 1346 734 1306 1342 1343 1073 875 | Used by:1349 |
Symbol 1349 MovieClip | Uses:1312 1318 1319 1320 1326 1327 1333 1334 1340 1341 1347 1348 | Used by:1406 |
Symbol 1350 Graphic | Used by:1352 1355 | |
Symbol 1351 Text | Uses:634 | Used by:1352 1355 |
Symbol 1352 MovieClip | Uses:1350 1351 875 | Used by:1353 1354 1355 |
Symbol 1353 MovieClip | Uses:1352 | Used by:1355 |
Symbol 1354 MovieClip | Uses:1352 | Used by:1355 |
Symbol 1355 Button | Uses:735 1352 1039 1353 1041 1354 734 1350 1351 875 | Used by:1406 |
Symbol 1356 Graphic | Used by:1359 1362 1370 | |
Symbol 1357 Text | Uses:634 | Used by:1359 1362 1370 |
Symbol 1358 EditableText | Uses:1063 | Used by:1359 1362 1370 |
Symbol 1359 MovieClip | Uses:1356 1357 1358 1073 875 | Used by:1360 1361 1362 1370 |
Symbol 1360 MovieClip | Uses:1359 | Used by:1362 1370 |
Symbol 1361 MovieClip | Uses:1359 | Used by:1362 1370 |
Symbol 1362 Button | Uses:735 1359 1039 1360 1041 1361 734 1356 1357 1358 1073 875 | Used by:1405 |
Symbol 1363 Graphic | Used by:1366 1369 1371 1379 | |
Symbol 1364 Text | Uses:634 | Used by:1366 1369 1371 1379 |
Symbol 1365 EditableText | Uses:1063 | Used by:1366 1369 1371 1379 |
Symbol 1366 MovieClip | Uses:1363 1364 1365 1073 875 | Used by:1367 1368 1369 1371 1379 |
Symbol 1367 MovieClip | Uses:1366 | Used by:1369 1371 1379 |
Symbol 1368 MovieClip | Uses:1366 | Used by:1369 1371 1379 |
Symbol 1369 Button | Uses:735 1366 1039 1367 1041 1368 734 1363 1364 1365 1073 875 | Used by:1405 |
Symbol 1370 Button | Uses:735 1359 1039 1360 1041 1361 734 1356 1357 1358 1073 875 | Used by:1405 |
Symbol 1371 Button | Uses:735 1366 1039 1367 1041 1368 734 1363 1364 1365 1073 875 | Used by:1405 |
Symbol 1372 Graphic | Used by:1375 1378 1380 | |
Symbol 1373 Text | Uses:634 | Used by:1375 1378 1380 |
Symbol 1374 EditableText | Uses:1063 | Used by:1375 1378 1380 |
Symbol 1375 MovieClip | Uses:1372 1373 1374 1073 875 | Used by:1376 1377 1378 1380 |
Symbol 1376 MovieClip | Uses:1375 | Used by:1378 1380 |
Symbol 1377 MovieClip | Uses:1375 | Used by:1378 1380 |
Symbol 1378 Button | Uses:735 1375 1039 1376 1041 1377 734 1372 1373 1374 1073 875 | Used by:1405 |
Symbol 1379 Button | Uses:735 1366 1039 1367 1041 1368 734 1363 1364 1365 1073 875 | Used by:1405 |
Symbol 1380 Button | Uses:735 1375 1039 1376 1041 1377 734 1372 1373 1374 1073 875 | Used by:1405 |
Symbol 1381 Graphic | Used by:1384 1387 1388 | |
Symbol 1382 Text | Uses:634 | Used by:1384 1387 1388 |
Symbol 1383 EditableText | Uses:1063 | Used by:1384 1387 1388 |
Symbol 1384 MovieClip | Uses:1381 1382 1383 1073 875 | Used by:1385 1386 1387 1388 |
Symbol 1385 MovieClip | Uses:1384 | Used by:1387 1388 |
Symbol 1386 MovieClip | Uses:1384 | Used by:1387 1388 |
Symbol 1387 Button | Uses:735 1384 1039 1385 1041 1386 734 1381 1382 1383 1073 875 | Used by:1405 |
Symbol 1388 Button | Uses:735 1384 1039 1385 1041 1386 734 1381 1382 1383 1073 875 | Used by:1405 |
Symbol 1389 Graphic | Used by:1392 1395 1396 | |
Symbol 1390 Text | Uses:634 | Used by:1392 1395 1396 |
Symbol 1391 EditableText | Uses:1063 | Used by:1392 1395 1396 |
Symbol 1392 MovieClip | Uses:1389 1390 1391 1073 875 | Used by:1393 1394 1395 1396 |
Symbol 1393 MovieClip | Uses:1392 | Used by:1395 1396 |
Symbol 1394 MovieClip | Uses:1392 | Used by:1395 1396 |
Symbol 1395 Button | Uses:735 1392 1039 1393 1041 1394 734 1389 1390 1391 1073 875 | Used by:1405 |
Symbol 1396 Button | Uses:735 1392 1039 1393 1041 1394 734 1389 1390 1391 1073 875 | Used by:1405 |
Symbol 1397 Graphic | Used by:1400 1403 1404 | |
Symbol 1398 Text | Uses:634 | Used by:1400 1403 1404 |
Symbol 1399 EditableText | Uses:1063 | Used by:1400 1403 1404 |
Symbol 1400 MovieClip | Uses:1397 1398 1399 1073 875 | Used by:1401 1402 1403 1404 |
Symbol 1401 MovieClip | Uses:1400 | Used by:1403 1404 |
Symbol 1402 MovieClip | Uses:1400 | Used by:1403 1404 |
Symbol 1403 Button | Uses:735 1400 1039 1401 1041 1402 734 1397 1398 1399 1073 875 | Used by:1405 |
Symbol 1404 Button | Uses:735 1400 1039 1401 1041 1402 734 1397 1398 1399 1073 875 | Used by:1405 |
Symbol 1405 MovieClip | Uses:1362 1369 1370 1371 1378 1379 1380 1387 1388 1395 1396 1403 1404 | Used by:1406 |
Symbol 1406 MovieClip | Uses:1053 1060 1069 1120 1169 1217 1261 1305 1349 1355 1405 | Used by:Timeline |
Symbol 1407 Graphic | Used by:1413 | |
Symbol 1408 Graphic | Used by:1411 | |
Symbol 1409 Text | Uses:634 | Used by:1411 |
Symbol 1410 Text | Uses:634 | Used by:1411 |
Symbol 1411 MovieClip | Uses:1408 1409 1410 | Used by:1413 |
Symbol 1412 Graphic | Used by:1413 | |
Symbol 1413 MovieClip | Uses:874 1407 1411 1412 | Used by:Timeline |
Symbol 1414 Graphic | Used by:Timeline | |
Symbol 1415 EditableText | Uses:1063 | Used by:Timeline |
Symbol 1416 EditableText | Uses:1063 | Used by:Timeline |
Symbol 1417 Text | Uses:634 | Used by:Timeline |
Symbol 1418 Text | Uses:634 | Used by:Timeline |
Symbol 1419 EditableText | Uses:1063 | Used by:Timeline |
Symbol 1420 Graphic | Used by:Timeline | |
Symbol 1421 Text | Uses:634 | Used by:Timeline |
Symbol 1422 EditableText | Uses:1063 | Used by:Timeline |
Symbol 1423 Text | Uses:634 | Used by:Timeline |
Symbol 1424 EditableText | Uses:634 | Used by:Timeline |
Symbol 1425 EditableText | Uses:634 | Used by:Timeline |
Symbol 1426 Text | Uses:634 | Used by:Timeline |
Symbol 1427 EditableText | Uses:634 | Used by:Timeline |
Symbol 1428 Graphic | Used by:Timeline | |
Symbol 1429 Text | Uses:634 | Used by:Timeline |
Symbol 1430 EditableText | Uses:1063 | Used by:Timeline |
Symbol 1431 Text | Uses:634 | Used by:Timeline |
Streaming Sound 1 | Used by:Timeline |
Instance Names
"GROUND" | Frame 603 | Symbol 686 MovieClip |
"L_Remains" | Frame 603 | Symbol 135 MovieClip |
"L_Death" | Frame 603 | Symbol 135 MovieClip |
"L_Enemies" | Frame 603 | Symbol 135 MovieClip |
"GUNTURRET" | Frame 603 | Symbol 730 MovieClip |
"L_Bullets" | Frame 603 | Symbol 135 MovieClip |
"L_Hits" | Frame 603 | Symbol 135 MovieClip |
"Sky" | Frame 603 | Symbol 732 MovieClip |
"L_Glow" | Frame 603 | Symbol 135 MovieClip |
"MainMenu" | Frame 603 | Symbol 787 MovieClip |
"Chief" | Frame 603 | Symbol 871 MovieClip |
"OptionsMenu" | Frame 603 | Symbol 920 MovieClip |
"PlayMenu" | Frame 603 | Symbol 941 MovieClip |
"DifficultyMenu" | Frame 603 | Symbol 970 MovieClip |
"OverScreen" | Frame 603 | Symbol 990 MovieClip |
"MPlayer" | Frame 603 | Symbol 1011 MovieClip |
"ActiveHealer" | Frame 605 | Symbol 1020 MovieClip |
"FadeOut" | Frame 605 | Symbol 1026 MovieClip |
"InGameMenu" | Frame 605 | Symbol 1406 MovieClip |
"Marker" | Symbol 139 MovieClip [H_Ricochet] Frame 1 | Symbol 135 MovieClip |
"Marker" | Symbol 170 MovieClip Frame 2 | Symbol 135 MovieClip |
"ANIMATION" | Symbol 223 MovieClip [FieldGun] Frame 1 | Symbol 165 MovieClip |
"Trigger" | Symbol 223 MovieClip [FieldGun] Frame 1 | Symbol 170 MovieClip |
"Foot1" | Symbol 223 MovieClip [FieldGun] Frame 1 | Symbol 135 MovieClip |
"Foot2" | Symbol 223 MovieClip [FieldGun] Frame 1 | Symbol 135 MovieClip |
"ANIMATION" | Symbol 223 MovieClip [FieldGun] Frame 2 | Symbol 183 MovieClip |
"ANIMATION" | Symbol 223 MovieClip [FieldGun] Frame 3 | Symbol 196 MovieClip |
"ANIMATION" | Symbol 223 MovieClip [FieldGun] Frame 4 | Symbol 209 MovieClip |
"ANIMATION" | Symbol 223 MovieClip [FieldGun] Frame 5 | Symbol 222 MovieClip |
"Marker" | Symbol 227 MovieClip Frame 2 | Symbol 135 MovieClip |
"Marker" | Symbol 227 MovieClip Frame 5 | Symbol 135 MovieClip |
"Trigger" | Symbol 232 MovieClip [Captain] Frame 1 | Symbol 227 MovieClip |
"Foot1" | Symbol 232 MovieClip [Captain] Frame 1 | Symbol 135 MovieClip |
"Foot3" | Symbol 232 MovieClip [Captain] Frame 1 | Symbol 135 MovieClip |
"Trigger" | Symbol 279 MovieClip [Ninja] Frame 1 | Symbol 241 MovieClip |
"Foot1" | Symbol 279 MovieClip [Ninja] Frame 1 | Symbol 135 MovieClip |
"Foot3" | Symbol 279 MovieClip [Ninja] Frame 1 | Symbol 135 MovieClip |
"Trigger" | Symbol 279 MovieClip [Ninja] Frame 2 | Symbol 250 MovieClip |
"Trigger" | Symbol 279 MovieClip [Ninja] Frame 3 | Symbol 259 MovieClip |
"Trigger" | Symbol 279 MovieClip [Ninja] Frame 4 | Symbol 268 MovieClip |
"Trigger" | Symbol 279 MovieClip [Ninja] Frame 5 | Symbol 277 MovieClip |
"Trigger" | Symbol 326 MovieClip [Samurai] Frame 1 | Symbol 288 MovieClip |
"Foot1" | Symbol 326 MovieClip [Samurai] Frame 1 | Symbol 135 MovieClip |
"Foot3" | Symbol 326 MovieClip [Samurai] Frame 1 | Symbol 135 MovieClip |
"Trigger" | Symbol 326 MovieClip [Samurai] Frame 2 | Symbol 298 MovieClip |
"Trigger" | Symbol 326 MovieClip [Samurai] Frame 3 | Symbol 307 MovieClip |
"Trigger" | Symbol 326 MovieClip [Samurai] Frame 4 | Symbol 316 MovieClip |
"Trigger" | Symbol 326 MovieClip [Samurai] Frame 5 | Symbol 325 MovieClip |
"Trigger" | Symbol 334 MovieClip [MachineGunner] Frame 1 | Symbol 329 MovieClip |
"Foot1" | Symbol 334 MovieClip [MachineGunner] Frame 1 | Symbol 135 MovieClip |
"Foot3" | Symbol 334 MovieClip [MachineGunner] Frame 1 | Symbol 135 MovieClip |
"Foot2" | Symbol 334 MovieClip [MachineGunner] Frame 1 | Symbol 135 MovieClip |
"Foot4" | Symbol 334 MovieClip [MachineGunner] Frame 1 | Symbol 135 MovieClip |
"Trigger" | Symbol 345 MovieClip [SuicideDroid] Frame 1 | Symbol 336 MovieClip |
"Marker" | Symbol 345 MovieClip [SuicideDroid] Frame 1 | Symbol 135 MovieClip |
"Marker2" | Symbol 345 MovieClip [SuicideDroid] Frame 1 | Symbol 135 MovieClip |
"Foot1" | Symbol 345 MovieClip [SuicideDroid] Frame 1 | Symbol 135 MovieClip |
"Foot2" | Symbol 345 MovieClip [SuicideDroid] Frame 1 | Symbol 135 MovieClip |
"Trigger" | Symbol 351 MovieClip [SuicideDrone] Frame 1 | Symbol 336 MovieClip |
"Marker" | Symbol 351 MovieClip [SuicideDrone] Frame 1 | Symbol 135 MovieClip |
"Foot1" | Symbol 351 MovieClip [SuicideDrone] Frame 1 | Symbol 135 MovieClip |
"Trigger" | Symbol 394 MovieClip [Biker] Frame 1 | Symbol 359 MovieClip |
"Marker" | Symbol 394 MovieClip [Biker] Frame 1 | Symbol 135 MovieClip |
"Foot1" | Symbol 394 MovieClip [Biker] Frame 1 | Symbol 135 MovieClip |
"Foot1" | Symbol 394 MovieClip [Biker] Frame 1 | Symbol 361 MovieClip |
"Trigger" | Symbol 394 MovieClip [Biker] Frame 2 | Symbol 369 MovieClip |
"Trigger" | Symbol 394 MovieClip [Biker] Frame 3 | Symbol 377 MovieClip |
"Trigger" | Symbol 394 MovieClip [Biker] Frame 4 | Symbol 385 MovieClip |
"Trigger" | Symbol 394 MovieClip [Biker] Frame 5 | Symbol 393 MovieClip |
"Marker" | Symbol 396 MovieClip Frame 2 | Symbol 135 MovieClip |
"Trigger" | Symbol 401 MovieClip [Sniper] Frame 1 | Symbol 396 MovieClip |
"Marker" | Symbol 401 MovieClip [Sniper] Frame 1 | Symbol 135 MovieClip |
"Foot1" | Symbol 401 MovieClip [Sniper] Frame 1 | Symbol 135 MovieClip |
"Foot3" | Symbol 401 MovieClip [Sniper] Frame 1 | Symbol 135 MovieClip |
"Marker" | Symbol 411 MovieClip Frame 4 | Symbol 135 MovieClip |
"Marker" | Symbol 421 MovieClip Frame 4 | Symbol 135 MovieClip |
"Marker" | Symbol 431 MovieClip Frame 4 | Symbol 135 MovieClip |
"Marker" | Symbol 441 MovieClip Frame 4 | Symbol 135 MovieClip |
"Marker" | Symbol 451 MovieClip Frame 4 | Symbol 135 MovieClip |
"Trigger" | Symbol 452 MovieClip [Bazooka] Frame 1 | Symbol 411 MovieClip |
"Foot1" | Symbol 452 MovieClip [Bazooka] Frame 1 | Symbol 135 MovieClip |
"Foot3" | Symbol 452 MovieClip [Bazooka] Frame 1 | Symbol 135 MovieClip |
"Trigger" | Symbol 452 MovieClip [Bazooka] Frame 2 | Symbol 421 MovieClip |
"Trigger" | Symbol 452 MovieClip [Bazooka] Frame 3 | Symbol 431 MovieClip |
"Trigger" | Symbol 452 MovieClip [Bazooka] Frame 4 | Symbol 441 MovieClip |
"Trigger" | Symbol 452 MovieClip [Bazooka] Frame 5 | Symbol 451 MovieClip |
"Marker" | Symbol 458 MovieClip Frame 1 | Symbol 135 MovieClip |
"Marker2" | Symbol 458 MovieClip Frame 2 | Symbol 135 MovieClip |
"Marker3" | Symbol 458 MovieClip Frame 2 | Symbol 135 MovieClip |
"Marker3" | Symbol 458 MovieClip Frame 3 | Symbol 135 MovieClip |
"Marker4" | Symbol 458 MovieClip Frame 3 | Symbol 135 MovieClip |
"Marker5" | Symbol 458 MovieClip Frame 3 | Symbol 135 MovieClip |
"Marker9" | Symbol 458 MovieClip Frame 3 | Symbol 135 MovieClip |
"Marker8" | Symbol 458 MovieClip Frame 3 | Symbol 135 MovieClip |
"Marker7" | Symbol 458 MovieClip Frame 3 | Symbol 135 MovieClip |
"Marker10" | Symbol 458 MovieClip Frame 3 | Symbol 135 MovieClip |
"Marker11" | Symbol 458 MovieClip Frame 3 | Symbol 135 MovieClip |
"Marker6" | Symbol 458 MovieClip Frame 3 | Symbol 135 MovieClip |
"Trigger" | Symbol 463 MovieClip [Flamethrower] Frame 1 | Symbol 458 MovieClip |
"Foot1" | Symbol 463 MovieClip [Flamethrower] Frame 1 | Symbol 135 MovieClip |
"Foot3" | Symbol 463 MovieClip [Flamethrower] Frame 1 | Symbol 135 MovieClip |
"Marker" | Symbol 465 MovieClip Frame 4 | Symbol 135 MovieClip |
"Trigger" | Symbol 469 MovieClip [Grenadier] Frame 1 | Symbol 465 MovieClip |
"Foot1" | Symbol 469 MovieClip [Grenadier] Frame 1 | Symbol 135 MovieClip |
"Foot3" | Symbol 469 MovieClip [Grenadier] Frame 1 | Symbol 135 MovieClip |
"Trigger" | Symbol 475 MovieClip [Infantry] Frame 1 | Symbol 396 MovieClip |
"Foot1" | Symbol 475 MovieClip [Infantry] Frame 1 | Symbol 135 MovieClip |
"Foot3" | Symbol 475 MovieClip [Infantry] Frame 1 | Symbol 135 MovieClip |
"p1" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p2" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p3" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p4" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p5" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p6" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p7" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p8" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p9" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p10" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p11" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p12" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p13" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p14" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p15" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p16" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p17" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p18" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p19" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p20" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p21" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p22" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p23" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p24" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p25" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p26" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p27" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p28" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p29" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p30" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p31" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p32" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p33" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p34" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p35" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p36" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p37" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p38" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p39" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p40" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p41" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p42" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p43" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p45" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p46" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p47" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p48" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p49" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p50" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p51" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p52" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p53" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p54" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p55" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p56" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p57" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p58" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p59" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p60" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p61" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p62" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p63" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p64" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p65" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p66" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p67" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p68" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p69" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p70" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p71" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p72" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p73" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p74" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p75" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p76" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p77" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p78" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p79" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p80" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p81" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p82" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p83" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p84" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p85" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p86" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p87" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p88" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p89" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p90" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p91" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p92" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p93" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p94" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p95" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p96" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"p97" | Symbol 553 MovieClip Frame 1 | Symbol 552 MovieClip |
"i" | Symbol 618 MovieClip Frame 30 | Symbol 616 MovieClip |
"LoadingBar" | Symbol 619 MovieClip Frame 1 | Symbol 553 MovieClip |
"MyLogoAnim" | Symbol 619 MovieClip Frame 2 | Symbol 618 MovieClip |
"Marker" | Symbol 698 MovieClip Frame 2 | Symbol 135 MovieClip |
"Marker" | Symbol 701 MovieClip Frame 2 | Symbol 135 MovieClip |
"Marker" | Symbol 705 MovieClip Frame 1 | Symbol 135 MovieClip |
"Marker" | Symbol 707 MovieClip Frame 2 | Symbol 135 MovieClip |
"Marker" | Symbol 707 MovieClip Frame 4 | Symbol 135 MovieClip |
"Marker" | Symbol 710 MovieClip Frame 1 | Symbol 135 MovieClip |
"Marker" | Symbol 712 MovieClip Frame 1 | Symbol 135 MovieClip |
"FIRE" | Symbol 725 MovieClip Frame 1 | Symbol 698 MovieClip |
"FIRE" | Symbol 725 MovieClip Frame 2 | Symbol 701 MovieClip |
"FIRE" | Symbol 725 MovieClip Frame 5 | Symbol 707 MovieClip |
"SKIN" | Symbol 730 MovieClip Frame 1 | Symbol 693 MovieClip |
"MACHINEGUNBARREL" | Symbol 730 MovieClip Frame 1 | Symbol 725 MovieClip |
"CANNONBARREL" | Symbol 730 MovieClip Frame 1 | Symbol 729 MovieClip |
"A" | Symbol 1011 MovieClip Frame 1 | Symbol 993 MovieClip |
Special Tags
Protect (24) | Timeline Frame 1 | 31 bytes "..$1$0k$O0xwDwBwOYE4FfuZMvtMM.." |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "CannonShot" |
ExportAssets (56) | Timeline Frame 1 | Symbol 15 as "ShockShot" |
ExportAssets (56) | Timeline Frame 1 | Symbol 23 as "FlakShot" |
ExportAssets (56) | Timeline Frame 1 | Symbol 25 as "LongWhiteGlow(MGun)" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "LongBlueGlow(Cannon)" |
ExportAssets (56) | Timeline Frame 1 | Symbol 31 as "ShortYellowGlow(Shock)" |
ExportAssets (56) | Timeline Frame 1 | Symbol 33 as "BigRedGlow(Flak)" |
ExportAssets (56) | Timeline Frame 1 | Symbol 38 as "LongGreenGlow(Laser)" |
ExportAssets (56) | Timeline Frame 1 | Symbol 62 as "MortarShot" |
ExportAssets (56) | Timeline Frame 1 | Symbol 68 as "LaserShot" |
ExportAssets (56) | Timeline Frame 1 | Symbol 76 as "R_MachineGun" |
ExportAssets (56) | Timeline Frame 1 | Symbol 86 as "R_MedCrater" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "R_SmallCrater" |
ExportAssets (56) | Timeline Frame 1 | Symbol 89 as "R_Bloodpool" |
ExportAssets (56) | Timeline Frame 1 | Symbol 96 as "D_MachineGunBlood" |
ExportAssets (56) | Timeline Frame 1 | Symbol 106 as "G_MedExplosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 112 as "G_SmallExplosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 120 as "D_MedExplosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 127 as "D_MiniExplosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 133 as "D_Manblood" |
ExportAssets (56) | Timeline Frame 1 | Symbol 139 as "H_Ricochet" |
ExportAssets (56) | Timeline Frame 1 | Symbol 144 as "H_Bloodsplat" |
ExportAssets (56) | Timeline Frame 1 | Symbol 151 as "MachineGunShot" |
ExportAssets (56) | Timeline Frame 1 | Symbol 223 as "FieldGun" |
ExportAssets (56) | Timeline Frame 1 | Symbol 232 as "Captain" |
ExportAssets (56) | Timeline Frame 1 | Symbol 279 as "Ninja" |
ExportAssets (56) | Timeline Frame 1 | Symbol 326 as "Samurai" |
ExportAssets (56) | Timeline Frame 1 | Symbol 334 as "MachineGunner" |
ExportAssets (56) | Timeline Frame 1 | Symbol 345 as "SuicideDroid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 351 as "SuicideDrone" |
ExportAssets (56) | Timeline Frame 1 | Symbol 394 as "Biker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 401 as "Sniper" |
ExportAssets (56) | Timeline Frame 1 | Symbol 452 as "Bazooka" |
ExportAssets (56) | Timeline Frame 1 | Symbol 463 as "Flamethrower" |
ExportAssets (56) | Timeline Frame 1 | Symbol 469 as "Grenadier" |
ExportAssets (56) | Timeline Frame 1 | Symbol 475 as "Infantry" |
ExportAssets (56) | Timeline Frame 1 | Symbol 477 as "SmallYellowGlow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 479 as "SmallGreenGlow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 481 as "SmallBlueGlow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 483 as "SmallRedGlow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 485 as "SmallPinkGlow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 486 as "SmallPinkFlash" |
ExportAssets (56) | Timeline Frame 1 | Symbol 487 as "SmallRedFlash" |
ExportAssets (56) | Timeline Frame 1 | Symbol 488 as "SmallYellowFlash" |
ExportAssets (56) | Timeline Frame 1 | Symbol 489 as "SmallBlueFlash" |
ExportAssets (56) | Timeline Frame 1 | Symbol 491 as "SmallWhiteFlash" |
ExportAssets (56) | Timeline Frame 1 | Symbol 502 as "T_TireTrack" |
ExportAssets (56) | Timeline Frame 1 | Symbol 513 as "T_FootPrint" |
ExportAssets (56) | Timeline Frame 1 | Symbol 524 as "Dust" |
ExportAssets (56) | Timeline Frame 1 | Symbol 528 as "Mortar5Boom" |
ExportAssets (56) | Timeline Frame 1 | Symbol 530 as "Mortar3Boom" |
ExportAssets (56) | Timeline Frame 1 | Symbol 534 as "Mortar2Boom" |
ExportAssets (56) | Timeline Frame 1 | Symbol 536 as "Mortar1Boom" |
ExportAssets (56) | Timeline Frame 1 | Symbol 539 as "R_FieldGun" |
ExportAssets (56) | Timeline Frame 1 | Symbol 540 as "NinPoof" |
ExportAssets (56) | Timeline Frame 1 | Symbol 541 as "Grenade" |
ExportAssets (56) | Timeline Frame 1 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 2 | Symbol 624 as "Stale Breeze" |
ExportAssets (56) | Timeline Frame 2 | Symbol 625 as "Mini March Loop" |
ExportAssets (56) | Timeline Frame 2 | Symbol 626 as "01 I_E - AL26 (ID- 52759)" |
ExportAssets (56) | Timeline Frame 2 | Symbol 627 as "01 LOZ WW - Dragon Roost ( RMX9 ) (ID- 6224)" |
ExportAssets (56) | Timeline Frame 2 | Symbol 628 as "*Burnin' Love* -- ZeRo BaSs (ID: 71296)" |
ExportAssets (56) | Timeline Frame 2 | Symbol 629 as "01 Eternal Leviathan (ID- 47997)" |
ExportAssets (56) | Timeline Frame 2 | Symbol 630 as "01 Nightfall (ID- 2033)" |
ExportAssets (56) | Timeline Frame 2 | Symbol 631 as "Rainbow Road-Metal Version (ID: 64622)" |
ExportAssets (56) | Timeline Frame 2 | Symbol 632 as "Fuckin' Groove (ID: 79480)" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
ExportAssets (56) | Timeline Frame 603 | Symbol 544 as "D_SmallExplosion" |
Labels
"Set-Up" | Frame 603 |
"Menu" | Frame 604 |
"Game" | Frame 605 |
"Failure" | Frame 606 |
"Victory" | Frame 607 |
"Laser" | Symbol 68 MovieClip [LaserShot] Frame 1 |
"Photon Cannon" | Symbol 68 MovieClip [LaserShot] Frame 2 |
"Gamma Gun" | Symbol 68 MovieClip [LaserShot] Frame 3 |
"Focus Lens" | Symbol 68 MovieClip [LaserShot] Frame 4 |
"Mana Ray" | Symbol 68 MovieClip [LaserShot] Frame 5 |
"Chi Burst" | Symbol 68 MovieClip [LaserShot] Frame 6 |
"Dual Machine Gun" | Symbol 151 MovieClip [MachineGunShot] Frame 1 |
"Bolt Gun" | Symbol 151 MovieClip [MachineGunShot] Frame 2 |
"Chain Gun" | Symbol 151 MovieClip [MachineGunShot] Frame 3 |
"Shard Blaster" | Symbol 151 MovieClip [MachineGunShot] Frame 4 |
"Rail Gun" | Symbol 151 MovieClip [MachineGunShot] Frame 5 |
"Rod Launcher" | Symbol 151 MovieClip [MachineGunShot] Frame 6 |
"Dual Machine Gun" | Symbol 725 MovieClip Frame 2 |
"Bolt Gun" | Symbol 725 MovieClip Frame 3 |
"Chain Gun" | Symbol 725 MovieClip Frame 4 |
"Shard Blaster" | Symbol 725 MovieClip Frame 5 |
"Rail Gun" | Symbol 725 MovieClip Frame 6 |
"Rod Launcher" | Symbol 725 MovieClip Frame 7 |
"Chief" | Symbol 871 MovieClip Frame 1 |
"Main1" | Symbol 871 MovieClip Frame 2 |
"Main2" | Symbol 871 MovieClip Frame 3 |
"Main3" | Symbol 871 MovieClip Frame 4 |
"Main4" | Symbol 871 MovieClip Frame 5 |
"Main5" | Symbol 871 MovieClip Frame 6 |
"Main6" | Symbol 871 MovieClip Frame 7 |
"Main7" | Symbol 871 MovieClip Frame 8 |
"Main8" | Symbol 871 MovieClip Frame 9 |
"Play1" | Symbol 871 MovieClip Frame 10 |
"Play2" | Symbol 871 MovieClip Frame 11 |
"Play3" | Symbol 871 MovieClip Frame 12 |
"Difficulty1" | Symbol 871 MovieClip Frame 13 |
"Difficulty2" | Symbol 871 MovieClip Frame 14 |
"Difficulty3" | Symbol 871 MovieClip Frame 15 |
"Difficulty4" | Symbol 871 MovieClip Frame 16 |
"Options1" | Symbol 871 MovieClip Frame 17 |
"Options2" | Symbol 871 MovieClip Frame 18 |
"Options3" | Symbol 871 MovieClip Frame 19 |
"Options4" | Symbol 871 MovieClip Frame 20 |
"Options5" | Symbol 871 MovieClip Frame 21 |
"Options6" | Symbol 871 MovieClip Frame 22 |
"Options7" | Symbol 871 MovieClip Frame 23 |
Dynamic Text Variables
TrackName | Symbol 1008 EditableText | "Stale Breeze" |
ArtistName | Symbol 1009 EditableText | "Stale Breeze" |
ArmourCost | Symbol 1064 EditableText | "" |
WeaponCost | Symbol 1072 EditableText | "" |
WeaponCost | Symbol 1080 EditableText | "" |
WeaponCost | Symbol 1089 EditableText | "" |
WeaponCost | Symbol 1098 EditableText | "" |
WeaponCost | Symbol 1106 EditableText | "" |
WeaponCost | Symbol 1114 EditableText | "" |
WeaponCost | Symbol 1123 EditableText | "" |
WeaponCost | Symbol 1130 EditableText | "" |
WeaponCost | Symbol 1139 EditableText | "" |
WeaponCost | Symbol 1147 EditableText | "" |
WeaponCost | Symbol 1155 EditableText | "" |
WeaponCost | Symbol 1163 EditableText | "" |
WeaponCost | Symbol 1172 EditableText | "" |
WeaponCost | Symbol 1178 EditableText | "" |
WeaponCost | Symbol 1186 EditableText | "" |
WeaponCost | Symbol 1194 EditableText | "" |
WeaponCost | Symbol 1202 EditableText | "" |
WeaponCost | Symbol 1210 EditableText | "" |
WeaponCost | Symbol 1220 EditableText | "" |
WeaponCost | Symbol 1226 EditableText | "" |
WeaponCost | Symbol 1234 EditableText | "" |
WeaponCost | Symbol 1241 EditableText | "" |
WeaponCost | Symbol 1248 EditableText | "" |
WeaponCost | Symbol 1255 EditableText | "" |
WeaponCost | Symbol 1264 EditableText | "" |
WeaponCost | Symbol 1270 EditableText | "" |
WeaponCost | Symbol 1278 EditableText | "" |
WeaponCost | Symbol 1285 EditableText | "" |
WeaponCost | Symbol 1292 EditableText | "" |
WeaponCost | Symbol 1299 EditableText | "" |
WeaponCost | Symbol 1308 EditableText | "" |
WeaponCost | Symbol 1314 EditableText | "" |
WeaponCost | Symbol 1322 EditableText | "" |
WeaponCost | Symbol 1329 EditableText | "" |
WeaponCost | Symbol 1336 EditableText | "" |
WeaponCost | Symbol 1343 EditableText | "" |
GadgetCost | Symbol 1358 EditableText | "" |
GadgetCost | Symbol 1365 EditableText | "" |
GadgetCost | Symbol 1374 EditableText | "" |
GadgetCost | Symbol 1383 EditableText | "" |
GadgetCost | Symbol 1391 EditableText | "" |
GadgetCost | Symbol 1399 EditableText | "" |
GunHealth | Symbol 1415 EditableText | "Armour" |
Money | Symbol 1416 EditableText | "Money" |
Level | Symbol 1419 EditableText | "Armour" |
Score | Symbol 1422 EditableText | "Score" |
GunHealth | Symbol 1424 EditableText | "Armour" |
Money | Symbol 1425 EditableText | "Money" |
Level | Symbol 1427 EditableText | "Armour" |
Score | Symbol 1430 EditableText | "Score" |
|