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Imminent II.swf

This is the info page for
Flash #22347

(Click the ID number above for more basic data on this flash file.)


Text
SOUND LOADER
Ensures that all sounds load immediately after the preloader.

When all seems lost

When all seems lost.

When all seems lost..

When all seems lost...

Skip

When the odds are mounting

When the odds are mounting.

When the odds are mounting..

When the odds are mounting...

When defeat seems imminent

When defeat seems imminent.

When defeat seems imminent..

When defeat seems imminent...

Imminent

Presents

In Collaboration with

II

Resilience

Donate

Load

Options

Story

QWERTY UIOP ASDF GHJKL
ZXCV BNM QWERTY UIOP ASDF
GHJKL ZXCV BNM QWERTY UIOP
ASDF GHJKL ZXCV BNM QWERTY
UIOP ASDF GHJKL ZXCV BNM
QWERTY UIOP ASDF GHJKL
ZXCV BNM QWERTY UIOP ASDF
GHJKL ZXCV BNM QWERTY UIOP
ASDF GHJKL ZXCV BNM QWERTY
UIOP ASDF GHJKL ZXCV BNM
QWERTY UIOP ASDF GHJKL
ZXCV BNM QWERTY UIOP ASDF
GHJKL ZXCV BNM QWERTY UIOP
ASDF GHJKL ZXCV BNM QWERTY
UIOP ASDF GHJKL ZXCV BNM
QWERTY UIOP ASDF GHJKL
ZXCV BNM QWERTY UIOP ASDF
GHJKL ZXCV BNM QWERTY UIOP
ASDF GHJKL ZXCV BNM QWERTY
UIOP ASDF GHJKL ZXCV BNM
QWERTY UIOP ASDF GHJKL
ZXCV BNM QWERTY UIOP ASDF
GHJKL ZXCV BNM QWERTY UIOP
ASDF GHJKL ZXCV BNM QWERTY
UIOP ASDF GHJKL ZXCV BNM
QWERTY UIOP ASDF GHJKL
ZXCV BNM QWERTY UIOP ASDF
GHJKL ZXCV BNM QWERTY UIOP
ASDF GHJKL ZXCV BNM QWERTY
UIOP ASDF GHJKL ZXCV BNM
QWERTY UIOP ASDF GHJKL
ZXCV BNM QWERTY UIOP ASDF
GHJKL ZXCV BNM QWERTY UIOP
ASDF GHJKL ZXCV BNM QWERTY
UIOP ASDF GHJKL ZXCV BNM
QWERTY UIOP ASDF GHJKL

Instructions

Play

DEFEAT
MODE

Endless

REsist
MODE

80 Levels

80

Victory
Mode

40 Levels

40

Xtreme

XTreme

Hard

Medium

Easy

E

Day/Night

DustClouds

Treads

Ricochet
Flash

Remains

Glowing

FLashes

80

40

|

X

|

H

|

M

Instructions
Move the cursor with the mouse
Hold The left mouse button to fire
Shots will be fired in the direction of the cursor
When you obtain the mortar weapon class, the shot will land where the cursor was upon firing
Each level is one day. The passage of time can be monitored at the bottom of the screen
Each enemy defeated earns you andstroms, the currency in Imminent II
At the end of each day, you can repair, purchase weapons and upgrades, and save your game
Graphical effects can be turned off at the main menu to improve performance. Dust clouds are particularly intensive
The save function is not a free ride. SHould you die, your saved score data will be erased. Status,
including funds, will remain intact. The highest scores can only be obtained without dying.
Suspended games can be resumed at the main menu
There is an Hidden button over the turret. Click this button to access the in-game pause menu.
At the in-game menu, you can resume the game. You can also alter graphical settings here
The sound player at the bottom of the screen can be used to change the music
Track, Volume, or stop the music playing

Story
***BEGIN TRANSMISSION 2043.09.14.11.42.34.739***
They are coming.
Alexandria Tech. Corp. is making a bid for the largest Transaction in the history of
mankind.
This is no ordinary business deal. This is a bid to take over the world.
Alexandria tech corps., the newly formed military branch of the company, has already begun this
"Transaction". It will not be much longer before the deal is sealed.
Pharos, a Secret society of freedom fighters and global justice keepers etc. etc. has managed to establish
Several outposts around the world. Alexandria will have to eliminate all of these outposts in order to achieve
it's target.
You are the commanding officer of one of these outposts, the white tower "Resilience". Under your command,
the tower is to hold at bay all alexandria forces, to protect the vital facilities beneath you.
Stand fast, COMMANDER
***end transmission 2043.09.14.11.44.02.836***
***begin transmission 2044.05.23.22.03.59.001***
Heads up, sir. We lost fortitude and stubborn earlier this week.
stubborn's fall was particularly... interesting. Several units we haven't seen before. Some
are definately robotic, others, I'm not sure. I hope alexandria knows what the-
***Transmission terminated 2044.05.23.22.04.21.376***

Stale Breeze

Stale Breeze

Pause

Game

Next

Level

REpair

Armour

Upgrade

&

DUAL
MACHINE GUN

&

Bolt
Gun

Chain
Gun

Shard
Blaster

Rail Gun

Rod
Launcher

Laser

Photon
Cannon

Gamma
Gun

Focus
Lens

Mana
Ray

Chi
Burst

Cannon

Grand
Cannon

Particle
Cannon

Nuclear
Cannon

Fusion
Cannon

Warp
Cannon

Flak
Cannon

V-Rang
Launcher

Bat
Ballista

Phoenix
Blaster

Dragon
Projector

Eclipse
Cannon

Mortar

Grand
Mortar

Sonic
Boom

Stereo
Bomb

Sub
Woofer

Surround
Sound Pound

Static
Charge

Electric
Pulse

Current
Ripple

Lightening
Wave

Thunder
Clap

Electron
Tsunami

Save

Active
Healer

Active
Healer mkII

Active
Healer mkIII

Active
Healer mkIV

Active
Healer mkV

Active
Healer mkVi

EndGame

^
^

Armour

Money

|

&

Armour

Alexandria corps. swept up all remaining
resistance, and secured all the world under the
alexandria name. The era that followed was an
extremist capitalism. Everyone and everything had
it's non-negotiable price, and all was tracked by
number, from field to sewer, and from womb to
grave.
The history of this age was absolute in it's detail,
It's first entry, a receipt for the costs of the war,
bears it's greatest sum under the odd heading,
"Resilience"

Score

&

Armour

Money

|

Armour

After Taking devastating losses, alexandria tech.
corp dismantled it's military wing and abandoned
the world-conquering attempt. The company
invested much of it's remaining fortune in
commodities, which were hidden away, before it's
remaining assets were seized by the governments
of the world.
The crew and commander of the white tower
resilience were celebrated for their heroic efforts.
They did not appear to claim their rewards, instead
remaining at their posts, ever watchful, like the
rest of their pharos comrades.

Score

&

ActionScript [AS1/AS2]

Frame 1
_accProps = new Object(); _accProps.silent = false;
Frame 603
EasyFunding = 0.5; MediumFunding = 1; HardFunding = 2; XtremeFunding = 4; SpawnDistance = 400; FrameRate = 30; GunHealth = 100; MaxGunHealth = 100; ActiveHealerCost = 10000; MachineGunCost = 6000; CannonCost = 8000; FlakCost = 7000; LaserCost = 10000; MortarCost = 10000; ShockCost = 7000; Selectivity = 0.95; GAMERESET = function () { Ricochet = true; Corpse = true; Flashes = true; Shines = true; Treads = true; Dust = true; DayNight = true; FundsBase = 4; Money = 0; Score = 0; Playing = true; EndGame = false; Millisecs = getTimer(); WorkingFrameRate = 30; GameMode = 0; Level = 1; MachineGunLevel = 0; CannonLevel = 0; LaserLevel = 0; FlakLevel = 0; MortarLevel = 0; ShockLevel = 0; ActiveHealerLevel = 0; WeaponNumber = 1; GadgetNumber = 1; FlakSpread = 10; MachineGunRate = 15; CannonRate = 1; FlakRate = 4; LaserRate = 10; MortarRate = 0.5; ShockRate = 1.5; MachineGunDamage = 1; CannonDamage = 60; FlakDamage = 8; LaserDamage = 4; MortarDamage = 2; ShockDamage = 10; MachineGunSpeed = 14; CannonSpeed = 20; FlakSpeed = 18; LaserSpeed = 26; ShockSpeed = 20; MachineGunLength = 25; CannonLength = 35; FlakLength = 45; LaserLength = 30; MortarLength = 15; ShockLength = 35; }; GAMERESET(); LEVELRESET = function () { notch = 0; while (notch <= UnitNo) { removeMovieClip(A_Enemies[notch]._target); _root.A_Enemies.splice(notch, 1, "Dead"); notch++; } UnitNo = 0; HitNo = 0; DeathNo = 0; RemainsNo = 0; BulletNo = 0; GlowNo = 0; LevelFrameCounter = 0; EnemyFunds = 0; }; LEVELRESET(); REMAINSMENU = new Array("R_Bloodpool", "R_MachineGun", "R_SmallCrater", "R_FieldGun", "R_MedCrater"); DEATHMENU = new Array("D_ManBlood", "D_MachineGunBlood", "D_SmallExplosion", "D_MedExplosion"); HITMENU = new Array("H_Bloodsplat", "H_Ricochet"); TREADMENU = new Array("T_FootPrint", "T_TireTrack"); UNITMENU = new Array("Infantry", "Captain", "Samurai", "MachineGunner", "SuicideDrone", "Sniper", "Bazooka", "Biker", "FieldGun", "SuicideDroid", "Ninja", "Flamethrower", "Grenadier", null); RESETUNITS = function () { InfantryAppear = 1; InfantryLevel = 1; CaptainAppear = 3; CaptainLevel = 1; SamuraiAppear = 4; SamuraiLevel = 1; MachineGunnerAppear = 5; MachineGunnerLevel = 1; SuicideDroneAppear = 6; SuicideDroneLevel = 1; SniperAppear = 7; SniperLevel = 1; BazookaAppear = 8; BazookaLevel = 1; BikerAppear = 9; BikerLevel = 1; FieldGunAppear = 10; FieldGunLevel = 1; SuicideDroidAppear = 11; SuicideDroidLevel = 1; NinjaAppear = 12; NinjaLevel = 1; FlameThrowerAppear = 13; FlameThrowerLevel = 1; GrenadierAppear = 14; GrenadierLevel = 1; }; RESETUNITS(); ROTATE_GUN = function () { var xdif = (_xmouse - GUNTURRET._x); var ydif = (GUNTURRET._y - _ymouse); angle = Math.atan2(xdif, ydif); deg = ((angle * 360) / 2) / Math.PI; _root.GUNTURRET._rotation = deg; }; BUY_ENEMY = function (UnitType) { ThisUnit = _root.L_Enemies.attachMovie(UnitType, UnitType + UnitNo, UnitNo); ThisUnit.gotoAndStop(_root[UnitType + "Level"] + Math.floor((Level - _root[UnitType + "Appear"]) / 10)); }; ENEMY_SPEND = function () { if (!EndGame) { EnemyFunds = EnemyFunds + (CurrentFunding * Level); } i = 0; while (i <= ((EnemyFunds / 10) * EndGame)) { if (EnemyFunds > 0) { Selector = 0; while (((Math.random() < Selectivity) && (Selector < UNITMENU.length)) && (Selector < (Level - 1))) { Selector++; } if (Level >= _root[UNITMENU[Selector] + "Appear"]) { BUY_ENEMY(UNITMENU[Selector]); } } i++; } }; SHOOT = function () { if (MouseDown) { if ((LevelFrameCounter % (Framerate / MachineGunRate)) == 0) { FIRE_MACHINE_GUN(); } if (((LevelFrameCounter % (Framerate / MachineGunRate)) == 1) && (MachineGunLevel > 0)) { FIRE_MACHINE_GUN2(); } if (((LevelFrameCounter % (Framerate / CannonRate)) == 0) && (CannonLevel > 0)) { FIRE_CANNON(); } if (((LevelFrameCounter % (Framerate / FlakRate)) == 0) && (FlakLevel > 0)) { FIRE_FLAK_L(); FIRE_FLAK_R(); } if (((LevelFrameCounter % (Framerate / LaserRate)) == 0) && (LaserLevel > 0)) { FIRE_LASER_L(); FIRE_LASER_R(); } if (((LevelFrameCounter % (Framerate / MortarRate)) == 0) && (MortarLevel > 0)) { FIRE_MORTAR(); } if (((LevelFrameCounter % (Framerate / ShockRate)) == 0) && (ShockLevel > 0)) { FIRE_SHOCK(); } } }; FIRE_STANDARD = function (BulletType) { ThisBullet = _root.L_Bullets.attachMovie(BulletType + "Shot", (BulletType + "Shot") + BulletNo, BulletNo); ThisBullet.gotoAndStop(_root[BulletType + "Level"]); ThisBullet.Speed = _root[BulletType + "Speed"]; ThisBullet.Distance = _root[BulletType + "Length"]; ThisBullet.Type = BulletType; ThisBullet.ArrayNo = BulletNo; BulletNo++; A_Bullets.push(ThisBullet); return(ThisBullet); }; FIRE_MACHINE_GUN = function () { ThisBullet = FIRE_STANDARD("MachineGun"); ThisBullet._x = GUNTURRET._x + (Math.sin(((GUNTURRET._rotation + 4) / 180) * Math.PI) * MachineGunLength); ThisBullet._y = GUNTURRET._y + ((-Math.cos(((GUNTURRET._rotation + 4) / 180) * Math.PI)) * MachineGunLength); ThisBullet._xvel = (-ThisBullet.speed) * Math.sin((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._yvel = ThisBullet.speed * Math.cos((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._rotation = GUNTURRET._rotation; GUNTURRET.MACHINEGUNBARREL.FIRE.play(); }; FIRE_MACHINE_GUN2 = function () { ThisBullet = FIRE_STANDARD("MachineGun"); ThisBullet._x = GUNTURRET._x + (Math.sin(((GUNTURRET._rotation - 4) / 180) * Math.PI) * MachineGunLength); ThisBullet._y = GUNTURRET._y + ((-Math.cos(((GUNTURRET._rotation - 4) / 180) * Math.PI)) * MachineGunLength); ThisBullet._xvel = (-ThisBullet.speed) * Math.sin((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._yvel = ThisBullet.speed * Math.cos((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._rotation = GUNTURRET._rotation; }; FIRE_CANNON = function () { ThisBullet = FIRE_STANDARD("Cannon"); ThisBullet._x = GUNTURRET._x + (Math.sin((GUNTURRET._rotation / 180) * Math.PI) * CannonLength); ThisBullet._y = GUNTURRET._y + ((-Math.cos((GUNTURRET._rotation / 180) * Math.PI)) * CannonLength); ThisBullet._xvel = (-ThisBullet.speed) * Math.sin((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._yvel = ThisBullet.speed * Math.cos((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._rotation = GUNTURRET._rotation; }; FIRE_FLAK_R = function () { Firing = 1; while (Firing <= FlakLevel) { ThisBullet = FIRE_STANDARD("Flak"); Direction = (GUNTURRET._rotation + (FlakSpread * Firing)) + 10; ThisBullet._x = GUNTURRET._x + (Math.sin((Direction / 180) * Math.PI) * FlakLength); ThisBullet._y = GUNTURRET._y + ((-Math.cos((Direction / 180) * Math.PI)) * FlakLength); ThisBullet._xvel = (-ThisBullet.speed) * Math.sin((Direction / 180) * Math.PI); ThisBullet._yvel = ThisBullet.speed * Math.cos((Direction / 180) * Math.PI); ThisBullet._rotation = Direction; Firing++; } }; FIRE_FLAK_L = function () { Firing = 1; while (Firing <= FlakLevel) { ThisBullet = FIRE_STANDARD("Flak"); Direction = (GUNTURRET._rotation - (FlakSpread * Firing)) - 10; ThisBullet._x = GUNTURRET._x + (Math.sin((Direction / 180) * Math.PI) * FlakLength); ThisBullet._y = GUNTURRET._y + ((-Math.cos((Direction / 180) * Math.PI)) * FlakLength); ThisBullet._xvel = (-ThisBullet.speed) * Math.sin((Direction / 180) * Math.PI); ThisBullet._yvel = ThisBullet.speed * Math.cos((Direction / 180) * Math.PI); ThisBullet._rotation = Direction; Firing++; } }; FIRE_SHOCK = function () { Firing = 1; NoBullets = Math.pow(2, ShockLevel); Division = 360 / NoBullets; while (Firing <= NoBullets) { ThisBullet = FIRE_STANDARD("Shock"); Direction = GUNTURRET._rotation + (Division * (Firing - 0.5)); ThisBullet._x = GUNTURRET._x + (Math.sin((Direction / 180) * Math.PI) * ShockLength); ThisBullet._y = GUNTURRET._y + ((-Math.cos((Direction / 180) * Math.PI)) * ShockLength); ThisBullet._xvel = (-ThisBullet.speed) * Math.sin((Direction / 180) * Math.PI); ThisBullet._yvel = ThisBullet.speed * Math.cos((Direction / 180) * Math.PI); ThisBullet._rotation = Direction; Firing++; } }; FIRE_LASER_L = function () { ThisBullet = FIRE_STANDARD("Laser"); ThisBullet._x = (GUNTURRET._x + (Math.sin((GUNTURRET._rotation / 180) * Math.PI) * LaserLength)) - (Math.cos((GUNTURRET._rotation / 180) * Math.PI) * 20); ThisBullet._y = (GUNTURRET._y + ((-Math.cos((GUNTURRET._rotation / 180) * Math.PI)) * LaserLength)) - (Math.sin((GUNTURRET._rotation / 180) * Math.PI) * 20); ThisBullet._xvel = (-ThisBullet.speed) * Math.sin((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._yvel = ThisBullet.speed * Math.cos((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._rotation = GUNTURRET._rotation; }; FIRE_LASER_R = function () { ThisBullet = FIRE_STANDARD("Laser"); ThisBullet._x = (GUNTURRET._x + (Math.sin((GUNTURRET._rotation / 180) * Math.PI) * LaserLength)) - (Math.cos((GUNTURRET._rotation / 180) * Math.PI) * -20); ThisBullet._y = (GUNTURRET._y + ((-Math.cos((GUNTURRET._rotation / 180) * Math.PI)) * LaserLength)) - (Math.sin((GUNTURRET._rotation / 180) * Math.PI) * -20); ThisBullet._xvel = (-ThisBullet.speed) * Math.sin((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._yvel = ThisBullet.speed * Math.cos((GUNTURRET._rotation / 180) * Math.PI); ThisBullet._rotation = GUNTURRET._rotation; }; FIRE_MORTAR = function () { BulletType = "Mortar"; ThisBullet = _root.L_Bullets.attachMovie(BulletType + "Shot", (BulletType + "Shot") + BulletNo, BulletNo); ThisBullet.gotoAndStop(_root[BulletType + "Level"]); ThisBullet.Speed = _root[BulletType + "Speed"]; ThisBullet.Distance = _root[BulletType + "Length"]; ThisBullet.Type = BulletType; BulletNo++; ThisBullet._x = GUNTURRET._x + (Math.sin((GUNTURRET._rotation / 180) * Math.PI) * MortarLength); ThisBullet._y = GUNTURRET._y + ((-Math.cos((GUNTURRET._rotation / 180) * Math.PI)) * MortarLength); ThisBullet._xvel = (300 - _root._xmouse) / 30; ThisBullet._yvel = (300 - _root._ymouse) / 30; ThisBullet._rotation = GUNTURRET._rotation; }; CALCULATE_FRAME_RATE = function () { TimeNow = getTimer(); WorkingFrameRate = (16.6666666666667 / (TimeNow - Millisecs)) * 600; Millisecs = TimeNow; }; CALCULATE_DISTANCE = function (Thing) { return(Math.sqrt(Math.pow(Thing._x - GUNTURRET._x, 2) + Math.pow(Thing._y - GUNTURRET._y, 2))); }; MOVE_BULLETS = function () { BulletMoveCount = 0; while (BulletMoveCount <= A_Bullets.length) { Moving = A_Bullets[BulletMoveCount]; if (CALCULATE_DISTANCE(Moving) > (SpawnDistance - 100)) { removeMovieClip(Moving.Splat); removeMovieClip(Moving); A_Bullets.splice(BulletMoveCount, 1); } BulletMoveCount++; } }; ENEMY_FIRE = function (Unit) { if (((LevelFrameCounter - 1) % (30 / Unit.Rate)) == Unit.TimeOfArrival) { Unit.Trigger.play(); } }; MOVE_ENEMY_0 = function (Unit) { if (CALCULATE_DISTANCE(Unit) > Unit.Range) { Unit._x = Unit._x + Unit._xvel; Unit._y = Unit._y + Unit._yvel; Unit.TimeOfArrival = LevelFrameCounter % (30 / Unit.Rate); } else { ENEMY_FIRE(Unit); Unit.ANIMATION.stop(); } }; MOVE_ENEMY_1 = function (Unit) { if (CALCULATE_DISTANCE(Unit) > Unit.Range) { Unit._x = Unit._x + Unit._xvel; Unit._y = Unit._y + Unit._yvel; Unit.TimeOfArrival = LevelFrameCounter % (30 / Unit.Rate); } else { ENEMY_FIRE(Unit); } }; MOVE_ENEMY_2 = function (Unit) { Dist = CALCULATE_DISTANCE(Unit); Direction = Math.atan2(Unit._y - 300, Unit._x - 300); Aim = Direction - Math.asin((Unit.Range - 2) / Dist); Unit._rotation = ((Aim / Math.PI) * 180) - 90; Unit._xvel = (-Math.cos(Aim - 0.05)) * Unit.Speed; Unit._yvel = (-Math.sin(Aim - 0.05)) * Unit.Speed; Unit._x = Unit._x + Unit._xvel; Unit._y = Unit._y + Unit._yvel; if (Dist > Unit.Range) { Unit.TimeOfArrival = LevelFrameCounter % (30 / Unit.Rate); } else { ENEMY_FIRE(Unit); } }; MOVE_ENEMY_3 = function (Unit) { if (CALCULATE_DISTANCE(Unit) > Unit.Range) { Unit._x = Unit._x + Unit._xvel; Unit._y = Unit._y + Unit._yvel; Unit.TimeOfArrival = LevelFrameCounter % (30 / Unit.Rate); if ((LevelFrameCounter % 10) == 0) { Splat = _root.L_Death.attachMovie("NinPoof", "NinPoof" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; Dist = CALCULATE_DISTANCE(Unit); RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; Unit._x = _root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.Dist); Unit._y = _root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.Dist); Unit._xvel = (-Unit.Speed) * Math.sin(RandomRadians); Unit._yvel = Unit.Speed * Math.cos(RandomRadians); Unit._rotation = (RandomNumber * 360) - 180; Splat = _root.L_Death.attachMovie("NinPoof", "NinPoof" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } } else { ENEMY_FIRE(Unit); Unit.ANIMATION.stop(); } }; ENEMY_MOVE = function () { EnemyCount = 0; while (EnemyCount < A_Enemies.length) { Moving = A_Enemies[EnemyCount]; switch (Moving.Vulture) { case 0 : MOVE_ENEMY_0(Moving); break; case 1 : MOVE_ENEMY_1(Moving); break; case 2 : MOVE_ENEMY_2(Moving); break; case 3 : MOVE_ENEMY_3(Moving); } EnemyCount++; if (CALCULATE_DISTANCE(Moving) >= SpawnDistance) { Moving.Health = -10; } } }; DAMAGE = function (Unit, Amount) { Unit.Health = Unit.Health - Amount; }; SWITCH_BARRELS = function () { _root.GUNTURRET.MACHINEGUNBARREL.gotoAndStop(MachineGunLevel + 1); _root.GUNTURRET.FLAKBARREL.gotoAndStop(FlakLevel + 1); _root.GUNTURRET.CANNONBARREL.gotoAndStop(CannonLevel + 1); _root.GUNTURRET.LASERBARREL.gotoAndStop(LaserLevel + 1); _root.GUNTURRET.SHOCKBARREL.gotoAndStop(ShockLevel + 1); _root.GUNTURRET.MORTARBARREL.gotoAndStop(MortarLevel + 1); _root.ActiveHealer.gotoAndStop(ActiveHealerLevel + 1); }; CHECK_EMPTY = function () { chek = 0; empty = true; while (chek <= A_Enemies.length) { if ((A_Enemies[chek] != "Dead") && (A_Enemies[chek] != undefined)) { empty = false; } chek++; } return(empty); }; AUTO_CHANGE_QUALITY = function () { if (WorkingFrameRate < (FrameRate * 0.6)) { if (_quality == "MEDIUM") { _quality = "LOW"; } if (_quality == "HIGH") { _quality = "MEDIUM"; } } if (WorkingFrameRate > (FrameRate * 0.75)) { if (_quality == "MEDIUM") { _quality = "HIGH"; } if (_quality == "LOW") { _quality = "MEDIUM"; } } }; SWITCH_GROUND = function () { _root.Ground.gotoAndStop(Level); }; MouseDown = false; AutoFire = false; A_Enemies = new Array(); A_Bullets = new Array(); Click = new Object(); Click.onMouseDown = function () { MouseDown = true; }; Click.onMouseUp = function () { MouseDown = false; }; Mouse.addListener(Click); Keys = new Object(); Keys.onKeyDown = function () { if (Testing) { if (Key.getCode() == 81) { MachineGunLevel++; } if (Key.getCode() == 65) { MachineGunLevel--; } if (Key.getCode() == 87) { CannonLevel++; } if (Key.getCode() == 83) { CannonLevel--; } if (Key.getCode() == 69) { FlakLevel++; } if (Key.getCode() == 68) { FlakLevel--; } if (Key.getCode() == 82) { LaserLevel++; } if (Key.getCode() == 70) { LaserLevel--; } if (Key.getCode() == 84) { ShockLevel++; } if (Key.getCode() == 71) { ShockLevel--; } if (Key.getCode() == 89) { MortarLevel++; } if (Key.getCode() == 72) { MortarLevel--; } if (Key.getCode() == 90) { Ricochet = !Ricochet; } if (Key.getCode() == 88) { Corpse = !Corpse; } if (Key.getCode() == 67) { Flashes = !Flashes; } if (Key.getCode() == 86) { Shines = !Shines; } if (Key.getCode() == 66) { _root.Sky.play(); } if (Key.getCode() == 78) { Treads = !Treads; } if (Key.getCode() == 77) { Dust = !Dust; } if (Key.getCode() == 76) { Level++; LEVELRESET(); } if (Key.getCode() == 75) { Level--; } if (Key.getCode() == 74) { Money = Money + 10000; } } }; Keys.onKeyUp = function () { }; Key.addListener(Keys); RATE_GRAPH = function () { Point = 0; Line = "+"; while (Point < WorkingFrameRate) { Line = Line + "-"; Point = Point + 0.5; } }; TEST_WAVE = function (UnitType, No) { count = 0; while (count < No) { BUY_ENEMY(UnitType); count++; } }; ACTIVE_HEAL = function () { i = 1; while (i <= Math.pow(2, ActiveHealerLevel - 1)) { if ((Money > 0) && (GunHealth <= MaxGunHealth)) { GunHealth++; Money--; } i++; } }; DO_LOW_ACTIONS = function () { SWITCH_BARRELS(); SWITCH_GROUND(); if ((EndGame && (CHECK_EMPTY())) || (LevelFrameCounter > (800 + (10 * Level)))) { LEVELRESET(); Playing = false; InGameMenu._visible = true; } else { InGameMenu._visible = false; } }; DO_VITAL_ACTIONS = function () { ENEMY_SPEND(); ENEMY_MOVE(); ACTIVE_HEAL(); SHOOT(); ROTATE_GUN(); MOVE_BULLETS(); if (LevelFrameCounter > (400 + (10 * Level))) { EndGame = true; } else { EndGame = false; } LevelFrameCounter++; }; Menu2Empty = true; Menu3Empty = true; CurrentMenu2 = 0; CurrentMenu3 = 0; stop();
Frame 604
DEFINE_TEST_DATA = function () { Testing = false; }; DEFINE_TEST_DATA();
Frame 605
stop(); _root.onEnterFrame = function () { if (Playing) { DO_VITAL_ACTIONS(); if ((LevelFrameCounter % 10) == 1) { DO_NORMAL_ACTIONS(); } if ((LevelFrameCounter % 30) == 1) { DO_LOW_ACTIONS(); } } };
Symbol 7 MovieClip [CannonShot] Frame 1
this.onEnterFrame = function () { if (_root.Playing) { _x = (_x - _xvel); _y = (_y - _yvel); Splat._x = this._x; Splat._y = this._y; } }; stop(); Damage = 60;
Symbol 7 MovieClip [CannonShot] Frame 2
stop(); Damage = 120;
Symbol 7 MovieClip [CannonShot] Frame 3
stop(); Damage = 240; if (_root.Flashes) { _root.L_Glow.attachMovie("LongBlueGlow(Cannon)", "LongBlueGlow(Cannon)" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["LongBlueGlow(Cannon)" + _root.GlowNo]; _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(1); Splat._x = this._x; Splat._y = this._y; }
Symbol 7 MovieClip [CannonShot] Frame 4
stop(); Damage = 480; if (_root.Flashes) { _root.L_Glow.attachMovie("LongBlueGlow(Cannon)", "LongBlueGlow(Cannon)" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["LongBlueGlow(Cannon)" + _root.GlowNo]; _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(2); Splat._x = this._x; Splat._y = this._y; }
Symbol 7 MovieClip [CannonShot] Frame 5
stop(); Damage = 960; if (_root.Flashes) { _root.L_Glow.attachMovie("LongBlueGlow(Cannon)", "LongBlueGlow(Cannon)" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["LongBlueGlow(Cannon)" + _root.GlowNo]; _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(3); Splat._x = this._x; Splat._y = this._y; }
Symbol 7 MovieClip [CannonShot] Frame 6
stop(); Damage = 1920; if (_root.Flashes) { _root.L_Glow.attachMovie("LongBlueGlow(Cannon)", "LongBlueGlow(Cannon)" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["LongBlueGlow(Cannon)" + _root.GlowNo]; _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(4); Splat._x = this._x; Splat._y = this._y; }
Symbol 15 MovieClip [ShockShot] Frame 1
this.onEnterFrame = function () { if (_root.Playing) { _x = (_x - _xvel); _y = (_y - _yvel); Splat._x = this._x; Splat._y = this._y; } }; stop(); Damage = 12; if (_root.Flashes) { _root.L_Glow.attachMovie("ShortYellowGlow(Shock)", "ShortYellowGlow(Shock)" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["ShortYellowGlow(Shock)" + _root.GlowNo]; _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(1); Splat._x = this._x; Splat._y = this._y; }
Symbol 15 MovieClip [ShockShot] Frame 2
stop(); Damage = 12; Splat.gotoAndStop(2);
Symbol 15 MovieClip [ShockShot] Frame 3
stop(); Damage = 12; Splat.gotoAndStop(3);
Symbol 15 MovieClip [ShockShot] Frame 4
stop(); Damage = 12; Splat.gotoAndStop(4);
Symbol 15 MovieClip [ShockShot] Frame 5
stop(); Damage = 12; Splat.gotoAndStop(5);
Symbol 15 MovieClip [ShockShot] Frame 6
stop(); Damage = 12; Splat.gotoAndStop(6);
Symbol 23 MovieClip [FlakShot] Frame 1
this.onEnterFrame = function () { if (_root.Playing) { _x = (_x - _xvel); _y = (_y - _yvel); Splat._x = this._x; Splat._y = this._y; } }; stop(); Damage = 4;
Symbol 23 MovieClip [FlakShot] Frame 2
stop(); Damage = 4; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("BigRedGlow(Flak)", "BigRedGlow(Flak)" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(2); Splat._x = this._x; Splat._y = this._y; }
Symbol 23 MovieClip [FlakShot] Frame 3
stop(); Damage = 5; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("BigRedGlow(Flak)", "BigRedGlow(Flak)" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(3); Splat._x = this._x; Splat._y = this._y; }
Symbol 23 MovieClip [FlakShot] Frame 4
stop(); Damage = 8; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("BigRedGlow(Flak)", "BigRedGlow(Flak)" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(4); Splat._x = this._x; Splat._y = this._y; }
Symbol 23 MovieClip [FlakShot] Frame 5
stop(); Damage = 13; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("BigRedGlow(Flak)", "BigRedGlow(Flak)" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(5); Splat._x = this._x; Splat._y = this._y; }
Symbol 23 MovieClip [FlakShot] Frame 6
stop(); Damage = 21; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("BigRedGlow(Flak)", "BigRedGlow(Flak)" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(6); Splat._x = this._x; Splat._y = this._y; }
Symbol 28 MovieClip [LongBlueGlow(Cannon)] Frame 1
stop();
Symbol 28 MovieClip [LongBlueGlow(Cannon)] Frame 2
stop();
Symbol 28 MovieClip [LongBlueGlow(Cannon)] Frame 3
stop();
Symbol 28 MovieClip [LongBlueGlow(Cannon)] Frame 4
stop();
Symbol 31 MovieClip [ShortYellowGlow(Shock)] Frame 1
stop();
Symbol 31 MovieClip [ShortYellowGlow(Shock)] Frame 2
stop();
Symbol 31 MovieClip [ShortYellowGlow(Shock)] Frame 3
stop();
Symbol 31 MovieClip [ShortYellowGlow(Shock)] Frame 4
stop();
Symbol 31 MovieClip [ShortYellowGlow(Shock)] Frame 5
stop();
Symbol 31 MovieClip [ShortYellowGlow(Shock)] Frame 6
stop();
Symbol 33 MovieClip [BigRedGlow(Flak)] Frame 1
stop();
Symbol 33 MovieClip [BigRedGlow(Flak)] Frame 2
stop();
Symbol 33 MovieClip [BigRedGlow(Flak)] Frame 3
stop();
Symbol 33 MovieClip [BigRedGlow(Flak)] Frame 4
stop();
Symbol 33 MovieClip [BigRedGlow(Flak)] Frame 5
stop();
Symbol 33 MovieClip [BigRedGlow(Flak)] Frame 6
stop();
Symbol 38 MovieClip [LongGreenGlow(Laser)] Frame 1
stop();
Symbol 38 MovieClip [LongGreenGlow(Laser)] Frame 2
stop();
Symbol 38 MovieClip [LongGreenGlow(Laser)] Frame 3
stop();
Symbol 38 MovieClip [LongGreenGlow(Laser)] Frame 4
stop();
Symbol 38 MovieClip [LongGreenGlow(Laser)] Frame 5
stop();
Symbol 38 MovieClip [LongGreenGlow(Laser)] Frame 6
stop();
Symbol 41 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.Playing) { play(); } else { stop(); } };
Symbol 41 MovieClip Frame 30
Splat = _root.L_Glow.attachMovie("Mortar1Boom", "Mortar1Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._x = _parent._x; Splat._y = _parent._y; Splat.Damage = _parent.Damage; Splat._rotation = Unit._rotation; removeMovieClip(_parent);
Symbol 45 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.Playing) { play(); } else { stop(); } };
Symbol 45 MovieClip Frame 30
Splat = _root.L_Glow.attachMovie("Mortar2Boom", "Mortar2Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._x = _parent._x; Splat._y = _parent._y; Splat.Damage = _parent.Damage; Splat._rotation = Unit._rotation; removeMovieClip(_parent);
Symbol 48 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.Playing) { play(); } else { stop(); } };
Symbol 48 MovieClip Frame 30
Splat = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._x = _parent._x; Splat._y = _parent._y; Splat.Damage = _parent.Damage; Splat._rotation = Unit._rotation; removeMovieClip(_parent);
Symbol 49 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.Playing) { play(); } else { stop(); } };
Symbol 49 MovieClip Frame 30
Splat2 = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point2 = new Object(); point2.x = this._x + 20; point2.y = this._y; localToGlobal(point2); Splat2._x = point2.x; Splat2._y = point2.y; Splat2.Damage = _parent.Damage; Splat2._rotation = Unit._rotation; Splat = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = this._x - 20; point.y = this._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat.Damage = _parent.Damage; Splat._rotation = Unit._rotation; removeMovieClip(_parent);
Symbol 60 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.Playing) { play(); } else { stop(); } };
Symbol 60 MovieClip Frame 30
Splat3 = _root.L_Glow.attachMovie("Mortar5Boom", "Mortar5Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point3 = new Object(); point3.x = this._x; point3.y = this._y; localToGlobal(point3); Splat3._x = point3.x; Splat3._y = point3.y; Splat3.Damage = _parent.Damage; Splat3._rotation = Unit._rotation; Splat2 = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point2 = new Object(); point2.x = this._x + 30; point2.y = this._y; localToGlobal(point2); Splat2._x = point2.x; Splat2._y = point2.y; Splat2.Damage = _parent.Damage; Splat2._rotation = Unit._rotation; Splat = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = this._x - 30; point.y = this._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat.Damage = _parent.Damage; Splat._rotation = Unit._rotation; removeMovieClip(_parent);
Symbol 61 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.Playing) { play(); } else { stop(); } };
Symbol 61 MovieClip Frame 30
Splat3 = _root.L_Glow.attachMovie("Mortar5Boom", "Mortar5Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point3 = new Object(); point3.x = this._x; point3.y = this._y; localToGlobal(point3); Splat3._x = point3.x; Splat3._y = point3.y; Splat3.Damage = _parent.Damage; Splat3._rotation = Unit._rotation; Splat2 = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point2 = new Object(); point2.x = this._x - 30; point2.y = this._y; localToGlobal(point2); Splat2._x = point2.x; Splat2._y = point2.y; Splat2.Damage = _parent.Damage; Splat2._rotation = Unit._rotation; Splat2 = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point2 = new Object(); point2.x = this._x + 15; point2.y = this._y + 25; localToGlobal(point2); Splat2._x = point2.x; Splat2._y = point2.y; Splat2.Damage = _parent.Damage; Splat2._rotation = Unit._rotation; Splat2 = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point2 = new Object(); point2.x = this._x + 15; point2.y = this._y - 25; localToGlobal(point2); Splat2._x = point2.x; Splat2._y = point2.y; Splat2.Damage = _parent.Damage; Splat2._rotation = Unit._rotation; Splat = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = this._x - 15; point.y = this._y + 25; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat.Damage = _parent.Damage; Splat._rotation = Unit._rotation; Splat = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = this._x - 15; point.y = this._y - 25; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat.Damage = _parent.Damage; Splat._rotation = Unit._rotation; Splat = _root.L_Glow.attachMovie("Mortar3Boom", "Mortar3Boom" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = this._x + 30; point.y = this._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat.Damage = _parent.Damage; Splat._rotation = Unit._rotation; removeMovieClip(_parent);
Symbol 62 MovieClip [MortarShot] Frame 1
this.onEnterFrame = function () { if (_root.Playing) { _x = (_x - _xvel); _y = (_y - _yvel); } }; stop();
Symbol 62 MovieClip [MortarShot] Frame 2
stop();
Symbol 62 MovieClip [MortarShot] Frame 3
stop();
Symbol 62 MovieClip [MortarShot] Frame 4
stop();
Symbol 62 MovieClip [MortarShot] Frame 5
stop();
Symbol 62 MovieClip [MortarShot] Frame 6
stop();
Symbol 68 MovieClip [LaserShot] Frame 1
this.onEnterFrame = function () { if (_root.Playing) { _x = (_x - _xvel); _y = (_y - _yvel); Splat._x = this._x; Splat._y = this._y; } }; stop(); Damage = 2; if (_root.Flashes) { _root.L_Glow.attachMovie("LongGreenGlow(Laser)", "LongGreenGlow(Laser)" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["LongGreenGlow(Laser)" + _root.GlowNo]; _root.GlowNo++; Splat._rotation = this._rotation; Splat.gotoAndStop(1); Splat._x = this._x; Splat._y = this._y; }
Symbol 68 MovieClip [LaserShot] Frame 2
stop(); Damage = 4; Splat.gotoAndStop(2);
Symbol 68 MovieClip [LaserShot] Frame 3
stop(); Damage = 8; Splat.gotoAndStop(3);
Symbol 68 MovieClip [LaserShot] Frame 4
stop(); Damage = 16; Splat.gotoAndStop(4);
Symbol 68 MovieClip [LaserShot] Frame 5
stop(); Damage = 32; Splat.gotoAndStop(5);
Symbol 68 MovieClip [LaserShot] Frame 6
stop(); Damage = 64; Splat.gotoAndStop(6);
Symbol 76 MovieClip [R_MachineGun] Frame 120
removeMovieClip(this);
Symbol 84 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.Shines) { Splat = _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = (Marker._x - 4) + (Math.random() * 8); point.y = (Marker._y - 4) + (Math.random() * 8); localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = (Marker._x - 4) + (Math.random() * 8); point.y = (Marker._y - 4) + (Math.random() * 8); localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallRedFlash", "SmallRedFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = (Marker._x - 4) + (Math.random() * 8); point.y = (Marker._y - 4) + (Math.random() * 8); localToGlobal(point); Splat._x = point.x; Splat._y = point.y; } };
Symbol 86 MovieClip [R_MedCrater] Frame 120
removeMovieClip(this);
Symbol 88 MovieClip [R_SmallCrater] Frame 120
removeMovieClip(this);
Symbol 89 MovieClip [R_Bloodpool] Frame 120
removeMovieClip(this);
Symbol 96 MovieClip [D_MachineGunBlood] Frame 6
_root.L_Remains.attachMovie(_root.REMAINSMENU[this.Remains], _root.REMAINSMENU[this.Remains] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.REMAINSMENU[this.Remains] + _root.RemainsNo]; _root.RemainsNo++; Splat._x = this._x; Splat._y = this._y; Splat._rotation = this._rotation; removeMovieClip(this);
Symbol 106 MovieClip [G_MedExplosion] Frame 10
removeMovieClip(this);
Symbol 112 MovieClip [G_SmallExplosion] Frame 10
removeMovieClip(this);
Symbol 120 MovieClip [D_MedExplosion] Frame 1
if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("G_MedExplosion", "G_MedExplosion" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._x = this._x; Splat._y = this._y; Splat._rotation = this._rotation; }
Symbol 120 MovieClip [D_MedExplosion] Frame 10
_root.L_Remains.attachMovie(_root.REMAINSMENU[this.Remains], _root.REMAINSMENU[this.Remains] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.REMAINSMENU[this.Remains] + _root.RemainsNo]; _root.RemainsNo++; Splat._x = this._x; Splat._y = this._y; Splat._rotation = this._rotation; removeMovieClip(this);
Symbol 127 MovieClip [D_MiniExplosion] Frame 1
if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("G_MiniExplosion", "G_MiniExplosion" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._x = this._x; Splat._y = this._y; Splat._rotation = this._rotation; }
Symbol 127 MovieClip [D_MiniExplosion] Frame 10
_root.L_Remains.attachMovie(_root.REMAINSMENU[this.Remains], _root.REMAINSMENU[this.Remains] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.REMAINSMENU[this.Remains] + _root.RemainsNo]; _root.RemainsNo++; Splat._x = this._x; Splat._y = this._y; Splat._rotation = this._rotation; removeMovieClip(this);
Symbol 133 MovieClip [D_Manblood] Frame 6
_root.L_Remains.attachMovie(_root.REMAINSMENU[this.Remains], _root.REMAINSMENU[this.Remains] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.REMAINSMENU[this.Remains] + _root.RemainsNo]; _root.RemainsNo++; Splat._x = this._x; Splat._y = this._y; Splat._rotation = this._rotation; removeMovieClip(this);
Symbol 139 MovieClip [H_Ricochet] Frame 1
if (_root.Shines) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat.setRGB(this.getRGB().toString(16)); Splat._y = point.y; Splat._xscale = 100; Splat._yscale = 100; }
Symbol 139 MovieClip [H_Ricochet] Frame 5
removeMovieClip(this);
Symbol 144 MovieClip [H_Bloodsplat] Frame 5
removeMovieClip(this);
Symbol 151 MovieClip [MachineGunShot] Frame 1
stop(); this.onEnterFrame = function () { if (_root.Playing) { _x = (_x - _xvel); _y = (_y - _yvel); } Splat._x = this._x; Splat._y = this._y; }; Damage = 1;
Symbol 151 MovieClip [MachineGunShot] Frame 2
Damage = 2;
Symbol 151 MovieClip [MachineGunShot] Frame 3
Damage = 4;
Symbol 151 MovieClip [MachineGunShot] Frame 4
Damage = 8;
Symbol 151 MovieClip [MachineGunShot] Frame 5
stop(); Damage = 16; if (_root.Flashes) { _root.L_Glow.attachMovie("LongWhiteGlow(MGun)", "LongWhiteGlow(MGun)" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["LongWhiteGlow(MGun)" + _root.GlowNo]; _root.GlowNo++; Splat._rotation = this._rotation; Splat._xscale = 50; }
Symbol 151 MovieClip [MachineGunShot] Frame 6
stop(); Damage = 32; if (_root.Flashes) { _root.L_Glow.attachMovie("LongWhiteGlow(MGun)", "LongWhiteGlow(MGun)" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["LongWhiteGlow(MGun)" + _root.GlowNo]; _root.GlowNo++; Splat._rotation = this._rotation; }
Symbol 170 MovieClip Frame 1
stop();
Symbol 170 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 223 MovieClip [FieldGun] Frame 1
Speed = 1; Health = 100; Damage = 100; Rate = 0.5; Range = 180; Vulture = 0; Remains = 3; Death = 2; Hit = 1; Cost = 1200; Size = 40; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; Unit = this; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } foot = this["Foot" + ((_root.LevelFrameCounter % 2) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } };
Symbol 223 MovieClip [FieldGun] Frame 2
Speed = 1; Health = 200; Damage = 200; Rate = 0.5; Range = 190; Vulture = 0; Remains = 3; Death = 2; Hit = 1; Cost = 1200; Size = 40; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 223 MovieClip [FieldGun] Frame 3
Speed = 1; Health = 400; Damage = 400; Rate = 0.5; Range = 200; Vulture = 0; Remains = 3; Death = 2; Hit = 1; Cost = 1200; Size = 40; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 223 MovieClip [FieldGun] Frame 4
Speed = 1; Health = 800; Damage = 400; Rate = 1; Range = 210; Vulture = 0; Remains = 3; Death = 2; Hit = 1; Cost = 1200; Size = 40; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 223 MovieClip [FieldGun] Frame 5
Speed = 1; Health = 1600; Damage = 800; Rate = 1; Range = 220; Vulture = 0; Remains = 3; Death = 2; Hit = 1; Cost = 1200; Size = 40; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 227 MovieClip Frame 1
stop();
Symbol 227 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 227 MovieClip Frame 5
if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 232 MovieClip [Captain] Frame 1
Speed = 1; Health = 4; Damage = 2; Rate = 1; Range = 60; Vulture = 0; Remains = 0; Death = 0; Hit = 1; Cost = 120; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; Unit = this; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } };
Symbol 232 MovieClip [Captain] Frame 2
Speed = 1; Health = 8; Damage = 4; Rate = 1; Range = 80; Vulture = 0; Remains = 0; Death = 0; Hit = 1; Cost = 120; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 232 MovieClip [Captain] Frame 3
Speed = 1.5; Health = 16; Damage = 4; Rate = 2; Range = 80; Vulture = 0; Remains = 0; Death = 0; Hit = 1; Cost = 120; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 232 MovieClip [Captain] Frame 4
Speed = 2; Health = 32; Damage = 8; Rate = 2; Range = 80; Vulture = 0; Remains = 0; Death = 0; Hit = 1; Cost = 120; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 232 MovieClip [Captain] Frame 5
Speed = 2.5; Health = 64; Damage = 16; Rate = 2; Range = 90; Vulture = 0; Remains = 0; Death = 0; Hit = 1; Cost = 120; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 241 MovieClip Frame 1
stop();
Symbol 241 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage;
Symbol 250 MovieClip Frame 1
stop();
Symbol 250 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage;
Symbol 259 MovieClip Frame 1
stop();
Symbol 259 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage;
Symbol 268 MovieClip Frame 1
stop();
Symbol 268 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage;
Symbol 277 MovieClip Frame 1
stop();
Symbol 277 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage;
Symbol 279 MovieClip [Ninja] Frame 1
Speed = 2.5; Health = 8; Damage = 20; Rate = 3; Range = 40; Vulture = 3; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { Unit = this; BulletCount = 0; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } };
Symbol 279 MovieClip [Ninja] Frame 2
Speed = 2.5; Health = 16; Damage = 40; Rate = 3; Range = 40; Vulture = 3; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 279 MovieClip [Ninja] Frame 3
Speed = 3; Health = 32; Damage = 80; Rate = 3; Range = 40; Vulture = 3; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 279 MovieClip [Ninja] Frame 4
Speed = 3; Health = 64; Damage = 160; Rate = 3; Range = 40; Vulture = 3; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 279 MovieClip [Ninja] Frame 5
Speed = 3.5; Health = 128; Damage = 320; Rate = 3; Range = 40; Vulture = 3; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 288 MovieClip Frame 1
stop();
Symbol 288 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage;
Symbol 298 MovieClip Frame 1
stop();
Symbol 298 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage;
Symbol 307 MovieClip Frame 1
stop();
Symbol 307 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage;
Symbol 316 MovieClip Frame 1
stop();
Symbol 316 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage;
Symbol 325 MovieClip Frame 1
stop();
Symbol 325 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage;
Symbol 326 MovieClip [Samurai] Frame 1
Speed = 2.5; Health = 3; Damage = 2; Rate = 3; Range = 38; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 220; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { Unit = this; BulletCount = 0; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } };
Symbol 326 MovieClip [Samurai] Frame 2
Speed = 2.5; Health = 6; Damage = 4; Rate = 3; Range = 38; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 220; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 326 MovieClip [Samurai] Frame 3
Speed = 3; Health = 12; Damage = 8; Rate = 3; Range = 40; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 220; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 326 MovieClip [Samurai] Frame 4
Speed = 3; Health = 24; Damage = 16; Rate = 3; Range = 40; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 220; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 326 MovieClip [Samurai] Frame 5
Speed = 3; Health = 48; Damage = 32; Rate = 3; Range = 42; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 220; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 329 MovieClip Frame 1
stop();
Symbol 329 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 334 MovieClip [MachineGunner] Frame 1
Speed = 1.5; Health = 8; Damage = 1; Rate = 15; Range = 110; Vulture = 0; Remains = 1; Death = 1; Hit = 0; Cost = 400; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; stop(); this.onEnterFrame = function () { BulletCount = 0; Unit = this; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } };
Symbol 334 MovieClip [MachineGunner] Frame 2
Speed = 1.5; Health = 16; Damage = 2; Rate = 15; Range = 110; Vulture = 0; Remains = 1; Death = 1; Hit = 0; Cost = 400; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 334 MovieClip [MachineGunner] Frame 3
Speed = 2; Health = 32; Damage = 4; Rate = 15; Range = 120; Vulture = 0; Remains = 1; Death = 1; Hit = 0; Cost = 400; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 334 MovieClip [MachineGunner] Frame 4
Speed = 2; Health = 64; Damage = 8; Rate = 15; Range = 120; Vulture = 0; Remains = 1; Death = 1; Hit = 0; Cost = 400; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 334 MovieClip [MachineGunner] Frame 5
Speed = 2.5; Health = 128; Damage = 16; Rate = 15; Range = 140; Vulture = 0; Remains = 1; Death = 1; Hit = 0; Cost = 400; Size = 30; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 336 MovieClip Frame 1
stop();
Symbol 336 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage; _root.DAMAGE(_parent, 5000);
Symbol 345 MovieClip [SuicideDroid] Frame 1
Speed = 4.5; Health = 20; Damage = 200; Rate = 30; Range = 30; Vulture = 1; Remains = 4; Death = 3; Hit = 1; Cost = 1400; Size = 20; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; while (BulletCount < _root.A_Bullets.length) { Unit = this; Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 2) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (this.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } foot = this["Foot" + ((_root.LevelFrameCounter % 4) + 1)]; if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splatn._x = point.x; Splatn._y = point.y; Splatn.counter = 10; point2 = new Object(); point2.x = Marker2._x; point2.y = Marker2._y; localToGlobal(point2); Splatn2._x = point2.x; Splatn2._y = point2.y; Splatn2.counter = 10; }; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallRedGlow", "SmallRedGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; Splatn2 = _root.L_Glow.attachMovie("SmallRedGlow", "SmallRedGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn2._rotation = this._rotation; Splatn2.gotoAndStop(1); Splatn2._x = this._x; Splatn2._y = this._y; }
Symbol 345 MovieClip [SuicideDroid] Frame 2
Speed = 4.5; Health = 40; Damage = 400; Rate = 30; Range = 30; Vulture = 1; Remains = 4; Death = 3; Hit = 1; Cost = 1400; Size = 20; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallGreenGlow", "SmallGreenGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; Splatn2 = _root.L_Glow.attachMovie("SmallGreenGlow", "SmallGreenGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn2._rotation = this._rotation; Splatn2.gotoAndStop(1); Splatn2._x = this._x; Splatn2._y = this._y; }
Symbol 345 MovieClip [SuicideDroid] Frame 3
Speed = 5; Health = 80; Damage = 800; Rate = 30; Range = 30; Vulture = 1; Remains = 4; Death = 3; Hit = 1; Cost = 1400; Size = 20; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallBlueGlow", "SmallBlueGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; Splatn2 = _root.L_Glow.attachMovie("SmallBlueGlow", "SmallBlueGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn2._rotation = this._rotation; Splatn2.gotoAndStop(1); Splatn2._x = this._x; Splatn2._y = this._y; }
Symbol 345 MovieClip [SuicideDroid] Frame 4
Speed = 5; Health = 160; Damage = 1600; Rate = 30; Range = 30; Vulture = 1; Remains = 4; Death = 3; Hit = 1; Cost = 1400; Size = 20; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallGreenGlow", "SmallGreenGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; Splatn2 = _root.L_Glow.attachMovie("SmallGreenGlow", "SmallGreenGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn2._rotation = this._rotation; Splatn2.gotoAndStop(1); Splatn2._x = this._x; Splatn2._y = this._y; }
Symbol 345 MovieClip [SuicideDroid] Frame 5
Speed = 5.5; Health = 320; Damage = 3200; Rate = 30; Range = 30; Vulture = 1; Remains = 4; Death = 3; Hit = 1; Cost = 1400; Size = 20; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallBlueGlow", "SmallBlueGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; Splatn2 = _root.L_Glow.attachMovie("SmallBlueGlow", "SmallBlueGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn2._rotation = this._rotation; Splatn2.gotoAndStop(1); Splatn2._x = this._x; Splatn2._y = this._y; }
Symbol 351 MovieClip [SuicideDrone] Frame 1
Speed = 3.5; Health = 8; Damage = 60; Rate = 30; Range = 30; Vulture = 1; Remains = 2; Death = 2; Hit = 1; Cost = 500; Size = 10; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; while (BulletCount < _root.A_Bullets.length) { Unit = this; Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 1) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (this.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } foot = this["Foot" + ((_root.LevelFrameCounter % 4) + 1)]; if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } Splatn._x = this._x; Splatn._y = this._y; Splatn.counter = 10; }; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallRedGlow", "SmallRedGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }
Symbol 351 MovieClip [SuicideDrone] Frame 2
Speed = 3.5; Health = 16; Damage = 120; Rate = 30; Range = 30; Vulture = 1; Remains = 2; Death = 2; Hit = 1; Cost = 500; Size = 10; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallYellowGlow", "SmallYellowGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }
Symbol 351 MovieClip [SuicideDrone] Frame 3
Speed = 4; Health = 32; Damage = 240; Rate = 30; Range = 30; Vulture = 1; Remains = 2; Death = 2; Hit = 1; Cost = 500; Size = 10; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallBlueGlow", "SmallBlueGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }
Symbol 351 MovieClip [SuicideDrone] Frame 4
Speed = 4; Health = 64; Damage = 480; Rate = 30; Range = 30; Vulture = 1; Remains = 2; Death = 2; Hit = 1; Cost = 500; Size = 10; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallGreenGlow", "SmallGreenGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }
Symbol 351 MovieClip [SuicideDrone] Frame 5
Speed = 4.5; Health = 128; Damage = 960; Rate = 30; Range = 30; Vulture = 1; Remains = 2; Death = 2; Hit = 1; Cost = 500; Size = 10; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallBlueGlow", "SmallBlueGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }
Symbol 359 MovieClip Frame 1
stop();
Symbol 359 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage;
Symbol 369 MovieClip Frame 1
stop();
Symbol 369 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage;
Symbol 377 MovieClip Frame 1
stop();
Symbol 377 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage;
Symbol 385 MovieClip Frame 1
stop();
Symbol 385 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage;
Symbol 393 MovieClip Frame 1
stop();
Symbol 393 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage;
Symbol 394 MovieClip [Biker] Frame 1
Speed = 5; Health = 20; Damage = 4; Rate = 5; Range = 40; Vulture = 2; Remains = 2; Death = 2; Hit = 1; Cost = 1000; Size = 20; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; while (BulletCount < _root.A_Bullets.length) { Unit = this; Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 1) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (this.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } foot = this["Foot" + ((_root.LevelFrameCounter % 4) + 1)]; if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } Splatn._x = this._x; Splatn._y = this._y; Splatn.counter = 10; }; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallYellowGlow", "SmallYellowGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }
Symbol 394 MovieClip [Biker] Frame 2
Speed = 5; Health = 40; Damage = 8; Rate = 5; Range = 40; Vulture = 2; Remains = 2; Death = 2; Hit = 1; Cost = 1000; Size = 20; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallYellowGlow", "SmallYellowGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }
Symbol 394 MovieClip [Biker] Frame 3
Speed = 5.5; Health = 80; Damage = 16; Rate = 5; Range = 40; Vulture = 2; Remains = 2; Death = 2; Hit = 1; Cost = 1000; Size = 20; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallYellowGlow", "SmallYellowGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }
Symbol 394 MovieClip [Biker] Frame 4
Speed = 5.5; Health = 160; Damage = 32; Rate = 5; Range = 40; Vulture = 2; Remains = 2; Death = 2; Hit = 1; Cost = 1000; Size = 20; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallYellowGlow", "SmallYellowGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }
Symbol 394 MovieClip [Biker] Frame 5
Speed = 6; Health = 320; Damage = 64; Rate = 5; Range = 40; Vulture = 2; Remains = 2; Death = 2; Hit = 1; Cost = 1000; Size = 20; Tread = 1; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallYellowGlow", "SmallYellowGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }
Symbol 396 MovieClip Frame 1
stop();
Symbol 396 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 401 MovieClip [Sniper] Frame 1
Speed = 2; Health = 8; Damage = 30; Rate = 0.5; Range = 200; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 650; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; while (BulletCount < _root.A_Bullets.length) { Unit = this; Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (this.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } Splatn._x = this._x; Splatn._y = this._y; Splatn.counter = 10; }; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallGreenGlow", "SmallGreenGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }
Symbol 401 MovieClip [Sniper] Frame 2
Speed = 2; Health = 12; Damage = 60; Rate = 0.5; Range = 200; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 650; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallGreenGlow", "SmallGreenGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }
Symbol 401 MovieClip [Sniper] Frame 3
Speed = 2.5; Health = 24; Damage = 60; Rate = 1; Range = 220; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 650; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallBlueGlow", "SmallBlueGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }
Symbol 401 MovieClip [Sniper] Frame 4
Speed = 2.5; Health = 48; Damage = 120; Rate = 1; Range = 220; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 650; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallGreenGlow", "SmallGreenGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }
Symbol 401 MovieClip [Sniper] Frame 5
Speed = 3; Health = 96; Damage = 240; Rate = 1; Range = 240; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 650; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; if (_root.Flashes) { Splatn = _root.L_Glow.attachMovie("SmallBlueGlow", "SmallBlueGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splatn._rotation = this._rotation; Splatn.gotoAndStop(1); Splatn._x = this._x; Splatn._y = this._y; }
Symbol 411 MovieClip Frame 1
stop();
Symbol 411 MovieClip Frame 4
_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 421 MovieClip Frame 1
stop();
Symbol 421 MovieClip Frame 4
_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 431 MovieClip Frame 1
stop();
Symbol 431 MovieClip Frame 4
_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 441 MovieClip Frame 1
stop();
Symbol 441 MovieClip Frame 4
_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 451 MovieClip Frame 1
stop();
Symbol 451 MovieClip Frame 4
_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 452 MovieClip [Bazooka] Frame 1
Speed = 1; Health = 20; Damage = 50; Rate = 0.5; Range = 80; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; Unit = this; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } };
Symbol 452 MovieClip [Bazooka] Frame 2
Speed = 1; Health = 40; Damage = 100; Rate = 0.5; Range = 80; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 452 MovieClip [Bazooka] Frame 3
Speed = 1.5; Health = 80; Damage = 200; Rate = 0.5; Range = 100; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 452 MovieClip [Bazooka] Frame 4
Speed = 1.5; Health = 160; Damage = 400; Rate = 0.5; Range = 100; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 452 MovieClip [Bazooka] Frame 5
Speed = 2; Health = 320; Damage = 800; Rate = 0.5; Range = 120; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 800; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 458 MovieClip Frame 1
stop(); if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 458 MovieClip Frame 2
_root.GunHealth = _root.GunHealth - _parent.Damage; if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker2._x; point.y = Marker2._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker3._x; point.y = Marker3._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 458 MovieClip Frame 3
if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("SmallBlueFlash", "SmallBlueFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker2._x; point.y = Marker2._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker3._x; point.y = Marker3._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker4._x; point.y = Marker4._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker5._x; point.y = Marker5._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker6._x; point.y = Marker6._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker7._x; point.y = Marker7._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker8._x; point.y = Marker8._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker9._x; point.y = Marker9._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker10._x; point.y = Marker10._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat = _root.L_Glow.attachMovie("SmallYellowFlash", "SmallYellowFlash" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; point = new Object(); point.x = Marker11._x; point.y = Marker11._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 463 MovieClip [Flamethrower] Frame 1
Speed = 1.5; Health = 60; Damage = 7; Rate = 10; Range = 45; Vulture = 0; Remains = 2; Death = 2; Hit = 1; Cost = 1400; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; Unit = this; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } };
Symbol 463 MovieClip [Flamethrower] Frame 2
Speed = 1.5; Health = 120; Damage = 14; Rate = 10; Range = 45; Vulture = 0; Remains = 2; Death = 2; Hit = 1; Cost = 1400; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 463 MovieClip [Flamethrower] Frame 3
Speed = 2; Health = 240; Damage = 28; Rate = 10; Range = 45; Vulture = 0; Remains = 2; Death = 2; Hit = 1; Cost = 1400; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 463 MovieClip [Flamethrower] Frame 4
Speed = 2; Health = 480; Damage = 56; Rate = 10; Range = 45; Vulture = 0; Remains = 2; Death = 2; Hit = 1; Cost = 1400; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 463 MovieClip [Flamethrower] Frame 5
Speed = 2.5; Health = 960; Damage = 112; Rate = 10; Range = 45; Vulture = 0; Remains = 2; Death = 2; Hit = 1; Cost = 1400; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 465 MovieClip Frame 1
stop();
Symbol 465 MovieClip Frame 4
Splat = _root.L_Death.attachMovie("Grenade", "Grenade" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._xvel = _parent._xvel; Splat._yvel = _parent._yvel; Splat.Damage = _parent.Damage;
Symbol 469 MovieClip [Grenadier] Frame 1
Speed = 1.5; Health = 60; Damage = 80; Rate = 1; Range = 80; Vulture = 0; Remains = 2; Death = 2; Hit = 0; Cost = 1600; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; Unit = this; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } };
Symbol 469 MovieClip [Grenadier] Frame 2
Speed = 1.5; Health = 120; Damage = 160; Rate = 1; Range = 80; Vulture = 0; Remains = 2; Death = 2; Hit = 0; Cost = 1600; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 469 MovieClip [Grenadier] Frame 3
Speed = 2; Health = 240; Damage = 320; Rate = 1; Range = 90; Vulture = 0; Remains = 2; Death = 2; Hit = 0; Cost = 1600; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 469 MovieClip [Grenadier] Frame 4
Speed = 2; Health = 480; Damage = 640; Rate = 1; Range = 90; Vulture = 0; Remains = 2; Death = 2; Hit = 0; Cost = 1600; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 469 MovieClip [Grenadier] Frame 5
Speed = 2.5; Health = 960; Damage = 1280; Rate = 1; Range = 100; Vulture = 0; Remains = 2; Death = 2; Hit = 0; Cost = 1600; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1;
Symbol 475 MovieClip [Infantry] Frame 1
Speed = 1.5; Health = 2; Damage = 1; Rate = 1; Range = 80; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 40; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; ArrayNum = _root.A_Enemies.length - 1; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 180); _root.EnemyFunds = _root.EnemyFunds - Cost; _root.UnitNo++; _root.A_Enemies.push(this); ArrayNum = _root.A_Enemies.length - 1; this.onEnterFrame = function () { BulletCount = 0; Unit = this; while (BulletCount < _root.A_Bullets.length) { Bullet = _root.A_Bullets[BulletCount]; if (Math.abs(Bullet._x - Unit._x) < Unit.Size) { if (Math.abs(Bullet._y - Unit._y) < Unit.Size) { if (Unit.hitTest(Bullet._x, Bullet._y, true)) { _root.DAMAGE(Unit, Bullet.Damage); if (_root.Ricochet) { Splat = _root.L_Hits.attachMovie(_root.HITMENU[Unit.Hit], _root.HITMENU[Unit.Hit] + _root.HitNo, _root.HitNo); _root.HitNo++; Splat._x = Bullet._x; Splat._y = Bullet._y; Splat._rotation = Bullet._rotation; } Bullet.Splat.removeMovieClip(); Bullet.removeMovieClip(); A_Bullets.splice(BulletCount, 1); } } } BulletCount++; } foot = this["Foot" + ((_root.LevelFrameCounter % 6) + 1)]; if (_root.Treads && (foot != undefined)) { _root.L_Remains.attachMovie(_root.TREADMENU[this.Tread], _root.TREADMENU[this.Tread] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.TREADMENU[this.Tread] + _root.RemainsNo]; _root.RemainsNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._rotation = this._rotation; } if (Unit.Health <= 0) { if (_root.Corpse) { _root.L_Death.attachMovie(_root.DEATHMENU[Unit.Death], _root.DEATHMENU[Unit.Death] + _root.DeathNo, _root.DeathNo); Splat = _root.L_Death[_root.DEATHMENU[Unit.Death] + _root.DeathNo]; _root.DeathNo++; Splat._x = Unit._x; Splat._y = Unit._y; Splat.Remains = Unit.Remains; Splat._rotation = Unit._rotation; } _root.Score = _root.Score + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.Money = _root.Money + (Cost * (_root.FundsBase / _root.CurrentFunding)); _root.A_Enemies.splice(this.ArrayNum, 1, "Dead"); Unit.removeMovieClip(); } if ((_root.Dust && (foot != undefined)) && (_root.CALCULATE_DISTANCE(this) > Range)) { Splata = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; point = new Object(); point.x = foot._x; point.y = foot._y; localToGlobal(point); Splata._x = point.x; Splata._y = point.y; Splata._rotation = this._rotation; } };
Symbol 475 MovieClip [Infantry] Frame 2
Speed = 2; Health = 4; Damage = 2; Rate = 1; Range = 90; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 40; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 200);
Symbol 475 MovieClip [Infantry] Frame 3
Speed = 2; Health = 8; Damage = 4; Rate = 1; Range = 90; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 40; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 200);
Symbol 475 MovieClip [Infantry] Frame 4
Speed = 2.5; Health = 16; Damage = 8; Rate = 1; Range = 100; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 40; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 200);
Symbol 475 MovieClip [Infantry] Frame 5
Speed = 2.5; Health = 32; Damage = 16; Rate = 1; Range = 110; Vulture = 0; Remains = 0; Death = 0; Hit = 0; Cost = 40; Size = 15; Tread = 0; RandomNumber = Math.random(); RandomRadians = (RandomNumber * 2) * Math.PI; _x = (_root.GUNTURRET._x + (Math.sin(RandomRadians) * _root.SpawnDistance)); _y = (_root.GUNTURRET._y + ((-Math.cos(RandomRadians)) * _root.SpawnDistance)); TimeOfArrival = 0; TimeOfBirth = _root.LevelFrameCounter % _root.FrameRate; Distance = _root.SpawnDistance; _xvel = (-Speed) * Math.sin(RandomRadians); _yvel = Speed * Math.cos(RandomRadians); _rotation = ((RandomNumber * 360) - 200);
Symbol 477 MovieClip [SmallYellowGlow] Frame 1
counter = 10; onEnterFrame = function () { counter--; if (counter < 5) { removeMovieClip(this._target); } };
Symbol 479 MovieClip [SmallGreenGlow] Frame 1
counter = 10; onEnterFrame = function () { counter--; if (counter < 5) { removeMovieClip(this._target); } };
Symbol 481 MovieClip [SmallBlueGlow] Frame 1
counter = 10; onEnterFrame = function () { counter--; if (counter < 5) { removeMovieClip(this._target); } };
Symbol 483 MovieClip [SmallRedGlow] Frame 1
counter = 10; onEnterFrame = function () { counter--; if (counter < 5) { removeMovieClip(this._target); } };
Symbol 485 MovieClip [SmallPinkGlow] Frame 1
counter = 10; onEnterFrame = function () { counter--; if (counter < 5) { removeMovieClip(this._target); } };
Symbol 486 MovieClip [SmallPinkFlash] Frame 5
this.removeMovieClip();
Symbol 487 MovieClip [SmallRedFlash] Frame 5
this.removeMovieClip();
Symbol 488 MovieClip [SmallYellowFlash] Frame 5
this.removeMovieClip();
Symbol 489 MovieClip [SmallBlueFlash] Frame 5
this.removeMovieClip();
Symbol 491 MovieClip [SmallWhiteFlash] Frame 5
this.removeMovieClip();
Symbol 502 MovieClip [T_TireTrack] Frame 51
this.removeMovieClip();
Symbol 513 MovieClip [T_FootPrint] Frame 51
this.removeMovieClip();
Symbol 523 MovieClip Frame 24
removeMovieClip(_parent);
Symbol 528 MovieClip [Mortar5Boom] Frame 1
Damage = 4; this.onEnterFrame = function () { if (_root.Playing) { play(); chek = 0; while (chek < _root.A_Enemies.length) { Unit = _root.A_Enemies[chek]; if (this.hitTest(Unit._x, Unit._y, true)) { Unit.Health = Unit.Health - this.Damage; } chek++; } } else { stop(); } };
Symbol 528 MovieClip [Mortar5Boom] Frame 20
removeMovieClip(this);
Symbol 530 MovieClip [Mortar3Boom] Frame 1
Damage = 2; this.onEnterFrame = function () { if (_root.Playing) { play(); chek = 0; while (chek < _root.A_Enemies.length) { Unit = _root.A_Enemies[chek]; if (this.hitTest(Unit._x, Unit._y, true)) { Unit.Health = Unit.Health - this.Damage; } chek++; } } else { stop(); } };
Symbol 530 MovieClip [Mortar3Boom] Frame 20
removeMovieClip(this);
Symbol 534 MovieClip [Mortar2Boom] Frame 1
Damage = 2; this.onEnterFrame = function () { if (_root.Playing) { play(); chek = 0; while (chek < _root.A_Enemies.length) { Unit = _root.A_Enemies[chek]; if (this.hitTest(Unit._x, Unit._y, true)) { Unit.Health = Unit.Health - this.Damage; } chek++; } } else { stop(); } };
Symbol 534 MovieClip [Mortar2Boom] Frame 20
removeMovieClip(this);
Symbol 536 MovieClip [Mortar1Boom] Frame 1
Damage = 1; this.onEnterFrame = function () { if (_root.Playing) { play(); chek = 0; while (chek < _root.A_Enemies.length) { Unit = _root.A_Enemies[chek]; if (this.hitTest(Unit._x, Unit._y, true)) { Unit.Health = Unit.Health - this.Damage; } chek++; } } else { stop(); } };
Symbol 536 MovieClip [Mortar1Boom] Frame 20
removeMovieClip(this);
Symbol 539 MovieClip [R_FieldGun] Frame 121
removeMovieClip(this);
Symbol 540 MovieClip [NinPoof] Frame 1
i = 0; while (i <= 5) { Splat = _root.L_Death.attachMovie("Dust", "Dust" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; Splat._x = (this._x - 5) + (Math.random() * 10); Splat._y = (this._y - 5) + (Math.random() * 10); Splat._rotation = this._rotation; i++; } removeMovieClip(this);
Symbol 541 MovieClip [Grenade] Frame 1
this.onEnterFrame = function () { _x = (_x + _xvel); _y = (_y + _yvel); if (_root.GUNTURRET.hitTest(_x, _y, true)) { _root.GunHealth = _root.GunHealth - Damage; Splat = _root.L_Death.attachMovie("D_MiniExplosion", "D_MiniExplosion" + _root.DeathNo, _root.DeathNo); _root.DeathNo++; Splat._x = _x; Splat._y = _y; Splat._rotation = Unit._rotation; removeMovieClip(this); } };
Symbol 544 MovieClip [D_SmallExplosion] Frame 1
if (_root.Flashes) { Splat = _root.L_Glow.attachMovie("G_SmallExplosion", "G_SmallExplosion" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; Splat._x = this._x; Splat._y = this._y; Splat._rotation = this._rotation; }
Symbol 544 MovieClip [D_SmallExplosion] Frame 10
_root.L_Remains.attachMovie(_root.REMAINSMENU[this.Remains], _root.REMAINSMENU[this.Remains] + _root.RemainsNo, _root.RemainsNo); Splat = _root.L_Remains[_root.REMAINSMENU[this.Remains] + _root.RemainsNo]; _root.RemainsNo++; Splat._x = this._x; Splat._y = this._y; Splat._rotation = this._rotation; removeMovieClip(this);
Symbol 549 MovieClip Frame 1
this._rotation = -_parent._parent._rotation;
Symbol 552 MovieClip Frame 1
stop();
Symbol 616 MovieClip Frame 1
stop();
Symbol 618 MovieClip Frame 90
_root.play();
Symbol 619 MovieClip Frame 1
stop(); this.onEnterFrame = function () { ld = Math.round(_root.getBytesLoaded()); all = Math.round(_root.getBytesTotal()); pcld = (ld / all) * 100; i = 0; while (i < pcld) { LoadingBar["p" + i].gotoAndStop(2); i++; } if (pcld == 100) { gotoAndStop (2); } }; _root.stop(); MyLogoAnim.stop();
Symbol 619 MovieClip Frame 2
stop();
Symbol 621 MovieClip Frame 1
Mouse.hide(); this.onEnterFrame = function () { _x = _root._xmouse; _y = _root._ymouse; };
Symbol 644 Button
on (press) { gotoAndStop (603); }
Symbol 686 MovieClip Frame 1
stop();
Symbol 693 MovieClip Frame 1
stop(); this.onEnterFrame = function () { chek = 7 - Math.ceil((_root.GunHealth / _root.MaxGunHealth) * 6); if (chek <= 7) { gotoAndStop(chek); } else { gotoAndStop (7); } };
Symbol 693 MovieClip Frame 7
play(); this.onEnterFrame = function () { }; _root.FadeOut.play();
Symbol 693 MovieClip Frame 40
_root.gotoAndStop("Failure"); stop();
Symbol 698 MovieClip Frame 1
stop();
Symbol 698 MovieClip Frame 2
if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 701 MovieClip Frame 1
stop();
Symbol 701 MovieClip Frame 2
if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 701 MovieClip Frame 4
if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }
Symbol 705 MovieClip Frame 1
if (_root.Shines) { this.onEnterFrame = function () { point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }; } if (_root.Shines) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat.setRGB(this.getRGB().toString(16)); Splat._y = point.y; Splat._xscale = 100; Splat._yscale = 100; }
Symbol 707 MovieClip Frame 1
stop();
Symbol 707 MovieClip Frame 2
if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._xscale = 150; Splat._yscale = 150; }
Symbol 707 MovieClip Frame 4
if (_root.Flashes) { _root.L_Glow.attachMovie("SmallWhiteFlash", "SmallWhiteFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallWhiteFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._xscale = 150; Splat._yscale = 150; }
Symbol 710 MovieClip Frame 1
if (_root.Shines) { this.onEnterFrame = function () { point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; }; } if (_root.Shines) { _root.L_Glow.attachMovie("SmallPinkFlash", "SmallPinkFlash" + _root.GlowNo, _root.GlowNo); Splat = _root.L_Glow["SmallPinkFlash" + _root.GlowNo]; _root.GlowNo++; point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat._xscale = 100; Splat._yscale = 100; }
Symbol 712 MovieClip Frame 1
if (_root.Shines) { Splat = _root.L_Glow.attachMovie("SmallPinkGlow", "SmallPinkGlow" + _root.GlowNo, _root.GlowNo); _root.GlowNo++; this.onEnterFrame = function () { point = new Object(); point.x = Marker._x; point.y = Marker._y; localToGlobal(point); Splat._x = point.x; Splat._y = point.y; Splat.counter = 10; }; }
Symbol 729 MovieClip Frame 1
stop();
Symbol 732 MovieClip Frame 1
this.onEnterFrame = function () { gotoAndStop(Math.round(_root.LevelFrameCounter * (410 / (400 + (10 * _root.Level))))); };
Symbol 738 MovieClip Frame 10
stop();
Symbol 739 MovieClip Frame 10
stop();
Symbol 742 MovieClip Frame 10
stop();
Symbol 746 MovieClip Frame 10
stop();
Symbol 747 MovieClip Frame 10
stop();
Symbol 751 MovieClip Frame 10
stop();
Symbol 752 MovieClip Frame 10
stop();
Symbol 756 MovieClip Frame 10
stop();
Symbol 757 MovieClip Frame 10
stop();
Symbol 761 MovieClip Frame 10
stop();
Symbol 762 MovieClip Frame 10
stop();
Symbol 766 MovieClip Frame 10
stop();
Symbol 767 MovieClip Frame 10
stop();
Symbol 771 MovieClip Frame 10
stop();
Symbol 772 MovieClip Frame 10
stop();
Symbol 776 MovieClip Frame 10
stop();
Symbol 777 MovieClip Frame 10
stop();
Symbol 779 Button
on (release) { _root.CurrentMenu2 = null; _root.CurrentMenu3 = null; getURL ("https://www.paypal.com/cgi-bin/webscr?cmd=_xclick&business=leonardodafinchy%40hotmail%2eco%2euk&no_shipping=0&no_note=1&currency_code=USD&bn=PP%2dBuyNowBF&charset=UTF%2d8", "blank"); } on (rollOver) { _root.Chief.gotoAndStop("Main1"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 780 Button
on (release) { _root.CurrentMenu2 = null; _root.CurrentMenu3 = null; getURL ("http://www.newgrounds.com/", "blank"); } on (rollOver) { _root.Chief.gotoAndStop("Main2"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 781 Button
on (release) { _root.CurrentMenu2 = null; _root.CurrentMenu3 = null; getURL ("http://www.armorgames.com/", "blank"); } on (rollOver) { _root.Chief.gotoAndStop("Main3"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 782 Button
on (release) { _root.CurrentMenu2 = null; _root.CurrentMenu3 = null; var loadfile = SharedObject.getLocal("ImminentIIResiliance"); if (loadfile.data.isThere) { _root.Level = loadfile.data.Level; _root.CurrentFunding = loadfile.data.CurrentFunding; _root.MachineGunLevel = loadfile.data.MachineGunLevel; _root.CannonLevel = loadfile.data.CannonLevel; _root.LaserLevel = loadfile.data.LaserLevel; _root.FlakLevel = loadfile.data.FlakLevel; _root.MortarLevel = loadfile.data.MortarLevel; _root.ShockLevel = loadfile.data.ShockLevel; _root.GunHealth = loadfile.data.GunHealth; _root.MaxGunHealth = loadfile.data.MaxGunHealth; _root.ActiveHealerLevel = loadfile.data.ActiveHealerLevel; _root.Money = loadfile.data.Money; _root.Score = loadfile.data.Score; _root.GameMode = loadfile.data.GameMode; _root.WeaponNumber = loadfile.data.WeaponNumber; _root.gotoAndStop("Game"); } } on (rollOver) { _root.Chief.gotoAndStop("Main4"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 783 Button
on (release) { _root.CurrentMenu2 = _root.OptionsMenu; _root.CurrentMenu3 = null; } on (rollOver) { _root.Chief.gotoAndStop("Main5"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 784 Button
on (release) { _root.CurrentMenu2 = null; _root.CurrentMenu3 = null; _root.OverScreen.gotoAndStop(3); } on (rollOver) { _root.Chief.gotoAndStop("Main6"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 785 Button
on (release) { _root.CurrentMenu2 = null; _root.CurrentMenu3 = null; _root.OverScreen.gotoAndStop(2); } on (rollOver) { _root.Chief.gotoAndStop("Main7"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 786 Button
on (release) { _root.CurrentMenu2 = _root.PlayMenu; _root.CurrentMenu3 = null; } on (rollOver) { _root.Chief.gotoAndStop("Main8"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 787 MovieClip Frame 100
stop();
Symbol 787 MovieClip Frame 180
stop();
Symbol 797 MovieClip Frame 10
stop();
Symbol 799 MovieClip Frame 10
stop();
Symbol 800 MovieClip Frame 10
stop();
Symbol 803 MovieClip Frame 10
stop();
Symbol 806 MovieClip Frame 10
stop();
Symbol 811 MovieClip Frame 10
stop();
Symbol 814 MovieClip Frame 10
stop();
Symbol 817 MovieClip Frame 10
stop();
Symbol 821 MovieClip Frame 10
stop();
Symbol 826 MovieClip Frame 10
stop();
Symbol 831 MovieClip Frame 10
stop();
Symbol 835 MovieClip Frame 10
stop();
Symbol 838 MovieClip Frame 10
stop();
Symbol 841 MovieClip Frame 10
stop();
Symbol 845 MovieClip Frame 10
stop();
Symbol 850 MovieClip Frame 1
this.onEnterFrame = function () { if (_parent.trufalse == true) { gotoAndStop (2); } if (_parent.trufalse == false) { gotoAndStop (3); } };
Symbol 852 MovieClip Frame 1
trufalse = _root.DayNight;
Symbol 852 MovieClip Frame 10
stop();
Symbol 855 MovieClip Frame 1
trufalse = _root.Dust;
Symbol 855 MovieClip Frame 10
stop();
Symbol 858 MovieClip Frame 1
trufalse = _root.Treads;
Symbol 858 MovieClip Frame 10
stop();
Symbol 861 MovieClip Frame 1
trufalse = _root.Ricochet;
Symbol 861 MovieClip Frame 10
stop();
Symbol 864 MovieClip Frame 1
trufalse = _root.Corpse;
Symbol 864 MovieClip Frame 10
stop();
Symbol 867 MovieClip Frame 1
trufalse = _root.Shines;
Symbol 867 MovieClip Frame 10
stop();
Symbol 870 MovieClip Frame 1
trufalse = _root.Flashes;
Symbol 870 MovieClip Frame 10
stop();
Symbol 871 MovieClip Frame 1
stop();
Symbol 871 MovieClip Frame 2
stop();
Symbol 871 MovieClip Frame 3
stop();
Symbol 871 MovieClip Frame 4
stop();
Symbol 871 MovieClip Frame 5
stop();
Symbol 871 MovieClip Frame 6
stop();
Symbol 871 MovieClip Frame 7
stop();
Symbol 871 MovieClip Frame 8
stop();
Symbol 871 MovieClip Frame 9
stop();
Symbol 871 MovieClip Frame 10
stop();
Symbol 871 MovieClip Frame 11
stop();
Symbol 871 MovieClip Frame 12
stop();
Symbol 871 MovieClip Frame 13
stop();
Symbol 871 MovieClip Frame 14
stop();
Symbol 871 MovieClip Frame 15
stop();
Symbol 871 MovieClip Frame 16
stop();
Symbol 871 MovieClip Frame 17
stop();
Symbol 871 MovieClip Frame 18
stop();
Symbol 871 MovieClip Frame 19
stop();
Symbol 871 MovieClip Frame 20
stop();
Symbol 871 MovieClip Frame 21
stop();
Symbol 871 MovieClip Frame 22
stop();
Symbol 871 MovieClip Frame 23
stop();
Symbol 876 MovieClip Frame 1
trufalse = _root.DayNight;
Symbol 877 MovieClip Frame 10
stop();
Symbol 878 MovieClip Frame 10
stop();
Symbol 881 MovieClip Frame 1
trufalse = _root.Dust;
Symbol 882 MovieClip Frame 10
stop();
Symbol 883 MovieClip Frame 10
stop();
Symbol 885 Button
on (release) { _root.CurrentMenu3 = null; _root.DayNight = !_root.DayNight; _root.Sky._visible = !_root.Sky._visible; } on (rollOver) { _root.Chief.gotoAndStop("Options1"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 887 MovieClip Frame 1
trufalse = _root.Treads;
Symbol 889 MovieClip Frame 10
stop();
Symbol 890 MovieClip Frame 10
stop();
Symbol 892 Button
on (release) { _root.CurrentMenu3 = null; _root.Dust = !_root.Dust; } on (rollOver) { _root.Chief.gotoAndStop("Options2"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 894 MovieClip Frame 1
trufalse = _root.Ricochet;
Symbol 895 MovieClip Frame 10
stop();
Symbol 896 MovieClip Frame 10
stop();
Symbol 898 Button
on (release) { _root.CurrentMenu3 = null; _root.Treads = !_root.Treads; } on (rollOver) { _root.Chief.gotoAndStop("Options3"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 900 MovieClip Frame 1
trufalse = _root.Corpse;
Symbol 901 MovieClip Frame 10
stop();
Symbol 902 MovieClip Frame 10
stop();
Symbol 904 Button
on (release) { _root.CurrentMenu3 = null; _root.Ricochet = !_root.Ricochet; } on (rollOver) { _root.Chief.gotoAndStop("Options4"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 906 MovieClip Frame 1
trufalse = _root.Shines;
Symbol 907 MovieClip Frame 10
stop();
Symbol 908 MovieClip Frame 10
stop();
Symbol 910 Button
on (release) { _root.CurrentMenu3 = null; _root.Corpse = !_root.Corpse; } on (rollOver) { _root.Chief.gotoAndStop("Options5"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 912 MovieClip Frame 1
trufalse = _root.Flashes;
Symbol 913 MovieClip Frame 10
stop();
Symbol 914 MovieClip Frame 10
stop();
Symbol 916 Button
on (release) { _root.CurrentMenu3 = null; _root.Shines = !_root.Shines; } on (rollOver) { _root.Chief.gotoAndStop("Options6"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 917 Button
on (release) { _root.CurrentMenu3 = null; _root.Flashes = !_root.Flashes; } on (rollOver) { _root.Chief.gotoAndStop("Options7"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 918 Button
on (release) { _root.CurrentMenu3 = null; _root.Remains = !_root.Remains; } on (rollOver) { _root.Chief.gotoAndStop("Options5"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 919 Button
on (release) { _root.CurrentMenu3 = null; _root.Tracks = !_root.Tracks; } on (rollOver) { _root.Chief.gotoAndStop("Options3"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 920 MovieClip Frame 1
stop(); this.onEnterFrame = function () { if ((_root.CurrentMenu2 == this) && (_root.Menu2Empty == true)) { play(); } };
Symbol 920 MovieClip Frame 2
_root.Menu2Empty = false;
Symbol 920 MovieClip Frame 115
stop(); this.onEnterFrame = function () { if (_root.CurrentMenu2 != this) { play(); } };
Symbol 920 MovieClip Frame 221
_root.Menu2Empty = true;
Symbol 923 MovieClip Frame 10
stop();
Symbol 924 MovieClip Frame 10
stop();
Symbol 929 MovieClip Frame 10
stop();
Symbol 930 MovieClip Frame 10
stop();
Symbol 932 Button
on (release) { _root.CurrentMenu3 = _root.DifficultyMenu; _root.GameMode = 2; } on (rollOver) { _root.Chief.gotoAndStop("Play1"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 936 MovieClip Frame 10
stop();
Symbol 937 MovieClip Frame 10
stop();
Symbol 939 Button
on (release) { _root.CurrentMenu3 = _root.DifficultyMenu; _root.GameMode = 1; } on (rollOver) { _root.Chief.gotoAndStop("Play2"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 940 Button
on (release) { _root.CurrentMenu3 = _root.DifficultyMenu; _root.GameMode = 0; } on (rollOver) { _root.Chief.gotoAndStop("Play3"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 941 MovieClip Frame 1
stop(); this.onEnterFrame = function () { if ((_root.CurrentMenu2 == this) && (_root.Menu2Empty == true)) { play(); } };
Symbol 941 MovieClip Frame 2
_root.Menu2Empty = false;
Symbol 941 MovieClip Frame 60
stop(); this.onEnterFrame = function () { if (_root.CurrentMenu2 != this) { play(); } };
Symbol 941 MovieClip Frame 106
_root.Menu2Empty = true;
Symbol 945 MovieClip Frame 10
stop();
Symbol 946 MovieClip Frame 10
stop();
Symbol 952 MovieClip Frame 10
stop();
Symbol 953 MovieClip Frame 10
stop();
Symbol 955 Button
on (release) { _root.CurrentFunding = _root.XtremeFunding; _root.GunHealth = 400 / _root.CurrentFunding; _root.MaxGunHealth = 400 / _root.CurrentFunding; _root.play(); } on (rollOver) { _root.Chief.gotoAndStop("Difficulty1"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 960 MovieClip Frame 10
stop();
Symbol 961 MovieClip Frame 10
stop();
Symbol 963 Button
on (release) { _root.CurrentFunding = _root.HardFunding; _root.GunHealth = 400 / _root.CurrentFunding; _root.MaxGunHealth = 400 / _root.CurrentFunding; _root.play(); } on (rollOver) { _root.Chief.gotoAndStop("Difficulty2"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 965 MovieClip Frame 10
stop();
Symbol 966 MovieClip Frame 10
stop();
Symbol 968 Button
on (release) { _root.CurrentFunding = _root.MediumFunding; _root.GunHealth = 400 / _root.CurrentFunding; _root.MaxGunHealth = 400 / _root.CurrentFunding; _root.play(); } on (rollOver) { _root.Chief.gotoAndStop("Difficulty3"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 969 Button
on (release) { _root.CurrentFunding = _root.EasyFunding; _root.GunHealth = 400 / _root.CurrentFunding; _root.MaxGunHealth = 400 / _root.CurrentFunding; _root.play(); } on (rollOver) { _root.Chief.gotoAndStop("Difficulty4"); } on (rollOut) { _root.Chief.gotoAndStop("Chief"); }
Symbol 970 MovieClip Frame 1
stop(); this.onEnterFrame = function () { if ((_root.CurrentMenu3 == this) && (_root.Menu3Empty == true)) { play(); } };
Symbol 970 MovieClip Frame 2
_root.Menu3Empty = false;
Symbol 970 MovieClip Frame 75
stop(); this.onEnterFrame = function () { if (_root.CurrentMenu3 != this) { play(); } };
Symbol 970 MovieClip Frame 137
_root.Menu3Empty = true;
Symbol 981 Button
on (press) { play(); }
Symbol 984 MovieClip Frame 45
stop();
Symbol 984 MovieClip Frame 90
_parent.gotoAndStop(1);
Symbol 989 MovieClip Frame 45
stop();
Symbol 989 MovieClip Frame 90
_parent.gotoAndStop(1);
Symbol 990 MovieClip Frame 1
stop();
Symbol 990 MovieClip Frame 2
stop();
Symbol 990 MovieClip Frame 3
stop();
Symbol 994 Button
on (press) { TrackName = "Stale Breeze"; PlayingName = "Stale Breeze"; PlayerName = "Leonardo-Da-Finchy"; ArtistName = "Leonardo-Da-Finchy"; choon.stop(); choon.attachSound("Stale Breeze"); choon.start(); } on (rollOver) { TrackName = "Stale Breeze"; ArtistName = "Leonardo-Da-Finchy"; } on (rollOut) { ArtistName = PlayerName; TrackName = PlayingName; }
Symbol 995 Button
on (press) { TrackName = "I_E - AL26"; PlayingName = "I_E - AL26"; PlayerName = "Ivan-Ether"; ArtistName = "Ivan-Ether"; choon.stop(); choon.attachSound("01 I_E - AL26 (ID- 52759)"); choon.start(); } on (rollOver) { TrackName = "I_E - AL26"; ArtistName = "Ivan-Ether"; } on (rollOut) { TrackName = PlayingName; ArtistName = PlayerName; }
Symbol 996 Button
on (press) { TrackName = "LOZ WW - Dragon Roost ( RMX9 )"; PlayingName = "LOZ WW - Dragon Roost ( RMX9 )"; PlayerName = "ParagonX9"; ArtistName = "ParagonX9"; choon.stop(); choon.attachSound("01 LOZ WW - Dragon Roost ( RMX9 ) (ID- 6224)"); choon.start(); } on (rollOver) { TrackName = "LOZ WW - Dragon Roost ( RMX9 )"; ArtistName = "ParagonX9"; } on (rollOut) { TrackName = PlayingName; ArtistName = PlayerName; }
Symbol 997 Button
on (press) { TrackName = "Eternal Leviathan"; PlayingName = "Eternal Leviathan"; PlayerName = "WinterWind"; ArtistName = "WinterWind"; choon.stop(); choon.attachSound("01 Eternal Leviathan (ID- 47997)"); choon.start(); } on (rollOver) { TrackName = "Eternal Leviathan"; ArtistName = "WinterWind"; } on (rollOut) { ArtistName = PlayerName; TrackName = PlayingName; }
Symbol 998 Button
on (press) { TrackName = "Nightfall"; PlayingName = "Nightfall"; PlayerName = "RageIV"; ArtistName = "RageIV"; choon.stop(); choon.attachSound("01 Nightfall (ID- 2033)"); choon.start(); } on (rollOver) { TrackName = "Nightfall"; ArtistName = "RageIV"; } on (rollOut) { ArtistName = PlayerName; TrackName = PlayingName; }
Symbol 999 Button
on (press) { TrackName = "Rainbow Road-Metal Version"; PlayingName = "Rainbow Road-Metal Version"; PlayerName = "Metaljonus"; ArtistName = "Metaljonus"; choon.stop(); choon.attachSound("Rainbow Road-Metal Version (ID: 64622)"); choon.start(); } on (rollOver) { TrackName = "Rainbow Road-Metal Version"; ArtistName = "Metaljonus"; } on (rollOut) { ArtistName = PlayerName; TrackName = PlayingName; }
Symbol 1000 Button
on (press) { TrackName = "*Burnin' Love* -- ZeRo BaSs"; PlayingName = "*Burnin' Love* -- ZeRo BaSs"; PlayerName = "ZeRo-BaSs"; ArtistName = "ZeRo-BaSs"; choon.stop(); choon.attachSound("*Burnin' Love* -- ZeRo BaSs (ID: 71296)"); choon.start(); } on (rollOver) { TrackName = "*Burnin' Love* -- ZeRo BaSs"; ArtistName = "ZeRo-BaSs"; } on (rollOut) { ArtistName = PlayerName; TrackName = PlayingName; }
Symbol 1001 Button
on (press) { TrackName = "Fuckin' Groove"; PlayingName = "Fuckin' Groove"; PlayerName = "Xenogenocide"; ArtistName = "Xenogenocide"; choon.stop(); choon.attachSound("Fuckin' Groove (ID: 79480)"); choon.start(); } on (rollOver) { TrackName = "Fuckin' Groove"; ArtistName = "Xenogenocide"; } on (rollOut) { ArtistName = PlayerName; TrackName = PlayingName; }
Symbol 1006 Button
on (press) { TrackName = "Stopped"; PlayingName = "Stopped"; PlayerName = ""; ArtistName = ""; choon.stop(); } on (rollOver) { TrackName = "Stop"; ArtistName = ""; } on (rollOut) { TrackName = PlayingName; ArtistName = PlayerName; }
Symbol 1011 MovieClip Frame 1
choon = new Sound(); choon.attachSound("Stale Breeze"); PlayingName = "Stale Breeze"; PlayerName = "Leonardo-Da-Finchy"; ArtistName = "Leonardo-Da-Finchy"; TrackName = "Stale Breeze"; choon.start(); choon.onSoundComplete = function () { choon.start(); }; this.onEnterFrame = function () { if (this.hitTest(_root._xmouse, _root._ymouse, false)) { _alpha = (_alpha + 5); if (_alpha > 100) { _alpha = 100; } } else { _alpha = (_alpha - 5); if (_alpha < 20) { _alpha = 20; } } };
Instance of Symbol 993 MovieClip "A" in Symbol 1011 MovieClip Frame 1
onClipEvent (load) { this.onEnterFrame = function () { if ((Math.abs(_parent._ymouse) < 15) && (switchin)) { _y = _parent._ymouse; _parent.choon.setVolume((((-_y) + 15) / 3) * 10); } }; } on (press) { switchin = true; } on (release) { switchin = false; } on (dragOut) { switchin = false; }
Symbol 1020 MovieClip Frame 1
stop();
Symbol 1020 MovieClip Frame 2
stop();
Symbol 1020 MovieClip Frame 3
stop();
Symbol 1020 MovieClip Frame 4
stop();
Symbol 1020 MovieClip Frame 5
stop();
Symbol 1020 MovieClip Frame 6
stop();
Symbol 1020 MovieClip Frame 7
stop();
Symbol 1026 MovieClip Frame 1
stop();
Symbol 1026 MovieClip Frame 40
stop();
Symbol 1028 Button
on (release) { _root.CurrentMenu3 = null; _root.DayNight = !_root.DayNight; _root.Sky._visible = !_root.Sky._visible; }
Symbol 1029 Button
on (release) { _root.CurrentMenu3 = null; _root.Dust = !_root.Dust; }
Symbol 1030 Button
on (release) { _root.CurrentMenu3 = null; _root.Treads = !_root.Treads; }
Symbol 1031 Button
on (release) { _root.CurrentMenu3 = null; _root.Ricochet = !_root.Ricochet; }
Symbol 1032 Button
on (release) { _root.CurrentMenu3 = null; _root.Corpse = !_root.Corpse; }
Symbol 1033 Button
on (release) { _root.CurrentMenu3 = null; _root.Shines = !_root.Shines; }
Symbol 1034 Button
on (release) { _root.CurrentMenu3 = null; _root.Flashes = !_root.Flashes; }
Symbol 1039 MovieClip Frame 10
stop();
Symbol 1040 MovieClip Frame 10
stop();
Symbol 1042 MovieClip Frame 10
stop();
Symbol 1043 Button
on (press) { _root.Playing = !_root.Playing; play(); }
Symbol 1045 Button
on (press) { _root.Playing = !_root.Playing; gotoAndStop (1); }
Symbol 1046 MovieClip Frame 1
this.onEnterFrame = function () { if (this.hitTest(_root._xmouse, _root._ymouse, false)) { _alpha = (_alpha + 5); if (_alpha > 100) { _alpha = 100; } } else { _alpha = (_alpha - 5); if (_alpha < -20) { _alpha = -20; } } }; stop();
Symbol 1046 MovieClip Frame 20
this.onEnterFrame = function () { _alpha = (_alpha + 5); if (_alpha > 100) { _alpha = 100; } }; stop();
Symbol 1051 MovieClip Frame 10
stop();
Symbol 1052 MovieClip Frame 10
stop();
Symbol 1053 Button
on (release) { if ((_root.GameMode == 0) && (_root.Level >= 40)) { _root.gotoAndStop("Victory"); } if ((_root.GameMode == 1) && (_root.Level >= 80)) { _root.gotoAndStop("Victory"); } _root.Level++; _root.Playing = true; _root.Endgame = false; }
Symbol 1058 MovieClip Frame 10
stop();
Symbol 1059 MovieClip Frame 10
stop();
Symbol 1060 Button
on (press) { this.onEnterFrame = function () { i = 0; while (i < (_root.MaxGunHealth / 100)) { if ((_root.GunHealth < _root.MaxGunHealth) && (_root.Money >= 1)) { _root.GunHealth++; _root.Money--; } i++; } }; } on (release) { this.onEnterFrame = function () { }; } on (dragOut) { this.onEnterFrame = function () { }; }
Symbol 1066 MovieClip Frame 1
ArmourCost = _root.MaxGunHealth / 2;
Symbol 1067 MovieClip Frame 10
stop();
Symbol 1068 MovieClip Frame 10
stop();
Symbol 1069 Button
on (press) { if (_root.Money >= (_root.MaxGunHealth / 2)) { _root.Money = _root.Money - (_root.MaxGunHealth / 2); _root.MaxGunHealth = _root.MaxGunHealth + 100; } }
Symbol 1074 MovieClip Frame 1
WeaponCost = _root.MachineGunCost * _root.WeaponNumber;
Symbol 1075 MovieClip Frame 10
stop();
Symbol 1076 MovieClip Frame 10
stop();
Symbol 1077 Button
on (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 0)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }
Symbol 1081 MovieClip Frame 1
WeaponCost = _root.MachineGunCost * _root.WeaponNumber;
Symbol 1082 MovieClip Frame 10
stop();
Symbol 1083 MovieClip Frame 10
stop();
Symbol 1084 Button
on (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 0)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }
Symbol 1086 Button
on (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 1)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }
Symbol 1090 MovieClip Frame 1
WeaponCost = _root.MachineGunCost * _root.WeaponNumber;
Symbol 1091 MovieClip Frame 10
stop();
Symbol 1092 MovieClip Frame 10
stop();
Symbol 1095 Button
on (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 2)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }
Symbol 1099 MovieClip Frame 1
WeaponCost = _root.MachineGunCost * _root.WeaponNumber;
Symbol 1100 MovieClip Frame 10
stop();
Symbol 1101 MovieClip Frame 10
stop();
Symbol 1103 Button
on (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 3)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }
Symbol 1107 MovieClip Frame 1
WeaponCost = _root.MachineGunCost * _root.WeaponNumber;
Symbol 1108 MovieClip Frame 10
stop();
Symbol 1109 MovieClip Frame 10
stop();
Symbol 1111 Button
on (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 4)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }
Symbol 1115 MovieClip Frame 1
WeaponCost = _root.MachineGunCost * _root.WeaponNumber;
Symbol 1116 MovieClip Frame 10
stop();
Symbol 1117 MovieClip Frame 10
stop();
Symbol 1119 Button
on (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 5)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }
Symbol 1120 MovieClip Frame 1
stop(); this.onEnterFrame = function () { if (_root.MachineGunLevel >= 1) { play(); } };
Symbol 1120 MovieClip Frame 10
stop(); this.onEnterFrame = function () { if (_root.Level >= 12) { play(); } };
Symbol 1120 MovieClip Frame 19
stop(); this.onEnterFrame = function () { if (_root.MachineGunLevel >= 2) { play(); } };
Symbol 1120 MovieClip Frame 29
stop(); this.onEnterFrame = function () { if (_root.Level >= 24) { play(); } };
Symbol 1120 MovieClip Frame 39
stop(); this.onEnterFrame = function () { if (_root.MachineGunLevel >= 3) { play(); } };
Symbol 1120 MovieClip Frame 49
stop(); this.onEnterFrame = function () { if (_root.Level >= 36) { play(); } };
Symbol 1120 MovieClip Frame 59
stop(); this.onEnterFrame = function () { if (_root.MachineGunLevel >= 4) { play(); } };
Symbol 1120 MovieClip Frame 69
stop(); this.onEnterFrame = function () { if (_root.Level >= 48) { play(); } };
Symbol 1120 MovieClip Frame 79
stop(); this.onEnterFrame = function () { if (_root.MachineGunLevel >= 5) { play(); } };
Symbol 1120 MovieClip Frame 89
stop(); this.onEnterFrame = function () { if (_root.Level >= 60) { play(); } };
Symbol 1120 MovieClip Frame 99
stop(); this.onEnterFrame = function () { if (_root.MachineGunLevel >= 6) { play(); } };
Symbol 1120 MovieClip Frame 109
stop();
Symbol 1124 MovieClip Frame 1
WeaponCost = _root.LaserCost * _root.WeaponNumber;
Symbol 1125 MovieClip Frame 10
stop();
Symbol 1126 MovieClip Frame 10
stop();
Symbol 1127 Button
on (press) { if ((_root.Money >= (_root.LaserCost * _root.WeaponNumber)) && (_root.LaserLevel == 0)) { _root.Money = _root.Money - (_root.LaserCost * _root.WeaponNumber); _root.LaserLevel++; _root.WeaponNumber++; } }
Symbol 1131 MovieClip Frame 1
WeaponCost = _root.LaserCost * _root.WeaponNumber;
Symbol 1132 MovieClip Frame 10
stop();
Symbol 1133 MovieClip Frame 10
stop();
Symbol 1136 Button
on (press) { if ((_root.Money >= (_root.LaserCost * _root.WeaponNumber)) && (_root.LaserLevel == 1)) { _root.Money = _root.Money - (_root.LaserCost * _root.WeaponNumber); _root.LaserLevel++; _root.WeaponNumber++; } }
Symbol 1140 MovieClip Frame 1
WeaponCost = _root.LaserCost * _root.WeaponNumber;
Symbol 1141 MovieClip Frame 10
stop();
Symbol 1142 MovieClip Frame 10
stop();
Symbol 1144 Button
on (press) { if ((_root.Money >= (_root.LaserCost * _root.WeaponNumber)) && (_root.LaserLevel == 2)) { _root.Money = _root.Money - (_root.LaserCost * _root.WeaponNumber); _root.LaserLevel++; _root.WeaponNumber++; } }
Symbol 1148 MovieClip Frame 1
WeaponCost = _root.LaserCost * _root.WeaponNumber;
Symbol 1149 MovieClip Frame 10
stop();
Symbol 1150 MovieClip Frame 10
stop();
Symbol 1152 Button
on (press) { if ((_root.Money >= (_root.LaserCost * _root.WeaponNumber)) && (_root.LaserLevel == 3)) { _root.Money = _root.Money - (_root.LaserCost * _root.WeaponNumber); _root.LaserLevel++; _root.WeaponNumber++; } }
Symbol 1156 MovieClip Frame 1
WeaponCost = _root.LaserCost * _root.WeaponNumber;
Symbol 1157 MovieClip Frame 10
stop();
Symbol 1158 MovieClip Frame 10
stop();
Symbol 1160 Button
on (press) { if ((_root.Money >= (_root.LaserCost * _root.WeaponNumber)) && (_root.LaserLevel == 4)) { _root.Money = _root.Money - (_root.LaserCost * _root.WeaponNumber); _root.LaserLevel++; _root.WeaponNumber++; } }
Symbol 1164 MovieClip Frame 1
WeaponCost = _root.LaserCost * _root.WeaponNumber;
Symbol 1165 MovieClip Frame 10
stop();
Symbol 1166 MovieClip Frame 10
stop();
Symbol 1168 Button
on (press) { if ((_root.Money >= (_root.LaserCost * _root.WeaponNumber)) && (_root.LaserLevel == 5)) { _root.Money = _root.Money - (_root.LaserCost * _root.WeaponNumber); _root.LaserLevel++; _root.WeaponNumber++; } }
Symbol 1169 MovieClip Frame 1
stop(); this.onEnterFrame = function () { if (_root.LaserLevel >= 1) { play(); } };
Symbol 1169 MovieClip Frame 10
stop(); this.onEnterFrame = function () { if (_root.Level >= 12) { play(); } };
Symbol 1169 MovieClip Frame 19
stop(); this.onEnterFrame = function () { if (_root.LaserLevel >= 2) { play(); } };
Symbol 1169 MovieClip Frame 29
stop(); this.onEnterFrame = function () { if (_root.Level >= 24) { play(); } };
Symbol 1169 MovieClip Frame 39
stop(); this.onEnterFrame = function () { if (_root.LaserLevel >= 3) { play(); } };
Symbol 1169 MovieClip Frame 49
stop(); this.onEnterFrame = function () { if (_root.Level >= 36) { play(); } };
Symbol 1169 MovieClip Frame 59
stop(); this.onEnterFrame = function () { if (_root.LaserLevel >= 4) { play(); } };
Symbol 1169 MovieClip Frame 69
stop(); this.onEnterFrame = function () { if (_root.Level >= 48) { play(); } };
Symbol 1169 MovieClip Frame 79
stop(); this.onEnterFrame = function () { if (_root.LaserLevel >= 5) { play(); } };
Symbol 1169 MovieClip Frame 89
stop(); this.onEnterFrame = function () { if (_root.Level >= 60) { play(); } };
Symbol 1169 MovieClip Frame 99
stop(); this.onEnterFrame = function () { if (_root.LaserLevel >= 6) { play(); } };
Symbol 1169 MovieClip Frame 109
stop();
Symbol 1173 MovieClip Frame 1
WeaponCost = _root.CannonCost * _root.WeaponNumber;
Symbol 1174 MovieClip Frame 10
stop();
Symbol 1175 MovieClip Frame 10
stop();
Symbol 1176 Button
on (press) { if ((_root.Money >= (_root.CannonCost * _root.WeaponNumber)) && (_root.CannonLevel == 0)) { _root.Money = _root.Money - (_root.CannonCost * _root.WeaponNumber); _root.CannonLevel++; _root.WeaponNumber++; } }
Symbol 1179 MovieClip Frame 1
WeaponCost = _root.CannonCost * _root.WeaponNumber;
Symbol 1180 MovieClip Frame 10
stop();
Symbol 1181 MovieClip Frame 10
stop();
Symbol 1183 Button
on (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 0)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }
Symbol 1184 Button
on (press) { if ((_root.Money >= (_root.CannonCost * _root.WeaponNumber)) && (_root.CannonLevel == 1)) { _root.Money = _root.Money - (_root.CannonCost * _root.WeaponNumber); _root.CannonLevel++; _root.WeaponNumber++; } }
Symbol 1187 MovieClip Frame 1
WeaponCost = _root.CannonCost * _root.WeaponNumber;
Symbol 1188 MovieClip Frame 10
stop();
Symbol 1189 MovieClip Frame 10
stop();
Symbol 1191 Button
on (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 1)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }
Symbol 1192 Button
on (press) { if ((_root.Money >= (_root.CannonCost * _root.WeaponNumber)) && (_root.CannonLevel == 2)) { _root.Money = _root.Money - (_root.CannonCost * _root.WeaponNumber); _root.CannonLevel++; _root.WeaponNumber++; } }
Symbol 1195 MovieClip Frame 1
WeaponCost = _root.CannonCost * _root.WeaponNumber;
Symbol 1196 MovieClip Frame 10
stop();
Symbol 1197 MovieClip Frame 10
stop();
Symbol 1199 Button
on (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 2)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }
Symbol 1200 Button
on (press) { if ((_root.Money >= (_root.CannonCost * _root.WeaponNumber)) && (_root.CannonLevel == 3)) { _root.Money = _root.Money - (_root.CannonCost * _root.WeaponNumber); _root.CannonLevel++; _root.WeaponNumber++; } }
Symbol 1203 MovieClip Frame 1
WeaponCost = _root.CannonCost * _root.WeaponNumber;
Symbol 1204 MovieClip Frame 10
stop();
Symbol 1205 MovieClip Frame 10
stop();
Symbol 1207 Button
on (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 3)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }
Symbol 1208 Button
on (press) { if ((_root.Money >= (_root.CannonCost * _root.WeaponNumber)) && (_root.CannonLevel == 4)) { _root.Money = _root.Money - (_root.CannonCost * _root.WeaponNumber); _root.CannonLevel++; _root.WeaponNumber++; } }
Symbol 1211 MovieClip Frame 1
WeaponCost = _root.CannonCost * _root.WeaponNumber;
Symbol 1212 MovieClip Frame 10
stop();
Symbol 1213 MovieClip Frame 10
stop();
Symbol 1215 Button
on (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 4)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }
Symbol 1216 Button
on (press) { if ((_root.Money >= (_root.CannonCost * _root.WeaponNumber)) && (_root.CannonLevel == 5)) { _root.Money = _root.Money - (_root.CannonCost * _root.WeaponNumber); _root.CannonLevel++; _root.WeaponNumber++; } }
Symbol 1217 MovieClip Frame 1
stop(); this.onEnterFrame = function () { if (_root.CannonLevel >= 1) { play(); } };
Symbol 1217 MovieClip Frame 10
stop(); this.onEnterFrame = function () { if (_root.Level >= 12) { play(); } };
Symbol 1217 MovieClip Frame 19
stop(); this.onEnterFrame = function () { if (_root.CannonLevel >= 2) { play(); } };
Symbol 1217 MovieClip Frame 29
stop(); this.onEnterFrame = function () { if (_root.Level >= 24) { play(); } };
Symbol 1217 MovieClip Frame 39
stop(); this.onEnterFrame = function () { if (_root.CannonLevel >= 3) { play(); } };
Symbol 1217 MovieClip Frame 49
stop(); this.onEnterFrame = function () { if (_root.Level >= 36) { play(); } };
Symbol 1217 MovieClip Frame 59
stop(); this.onEnterFrame = function () { if (_root.CannonLevel >= 4) { play(); } };
Symbol 1217 MovieClip Frame 69
stop(); this.onEnterFrame = function () { if (_root.Level >= 48) { play(); } };
Symbol 1217 MovieClip Frame 79
stop(); this.onEnterFrame = function () { if (_root.CannonLevel >= 5) { play(); } };
Symbol 1217 MovieClip Frame 89
stop(); this.onEnterFrame = function () { if (_root.Level >= 60) { play(); } };
Symbol 1217 MovieClip Frame 99
stop(); this.onEnterFrame = function () { if (_root.CannonLevel >= 6) { play(); } };
Symbol 1217 MovieClip Frame 109
stop();
Symbol 1221 MovieClip Frame 1
WeaponCost = _root.FlakCost * _root.WeaponNumber;
Symbol 1222 MovieClip Frame 10
stop();
Symbol 1223 MovieClip Frame 10
stop();
Symbol 1224 Button
on (press) { if ((_root.Money >= (_root.FlakCost * _root.WeaponNumber)) && (_root.FlakLevel == 0)) { _root.Money = _root.Money - (_root.FlakCost * _root.WeaponNumber); _root.FlakLevel++; _root.WeaponNumber++; } }
Symbol 1227 MovieClip Frame 1
WeaponCost = _root.FlakCost * _root.WeaponNumber;
Symbol 1228 MovieClip Frame 10
stop();
Symbol 1229 MovieClip Frame 10
stop();
Symbol 1232 Button
on (press) { if ((_root.Money >= (_root.FlakCost * _root.WeaponNumber)) && (_root.FlakLevel == 1)) { _root.Money = _root.Money - (_root.FlakCost * _root.WeaponNumber); _root.FlakLevel++; _root.WeaponNumber++; } }
Symbol 1235 MovieClip Frame 1
WeaponCost = _root.FlakCost * _root.WeaponNumber;
Symbol 1236 MovieClip Frame 10
stop();
Symbol 1237 MovieClip Frame 10
stop();
Symbol 1239 Button
on (press) { if ((_root.Money >= (_root.FlakCost * _root.WeaponNumber)) && (_root.FlakLevel == 2)) { _root.Money = _root.Money - (_root.FlakCost * _root.WeaponNumber); _root.FlakLevel++; _root.WeaponNumber++; } }
Symbol 1242 MovieClip Frame 1
WeaponCost = _root.FlakCost * _root.WeaponNumber;
Symbol 1243 MovieClip Frame 10
stop();
Symbol 1244 MovieClip Frame 10
stop();
Symbol 1246 Button
on (press) { if ((_root.Money >= (_root.FlakCost * _root.WeaponNumber)) && (_root.FlakLevel == 3)) { _root.Money = _root.Money - (_root.FlakCost * _root.WeaponNumber); _root.FlakLevel++; _root.WeaponNumber++; } }
Symbol 1249 MovieClip Frame 1
WeaponCost = _root.FlakCost * _root.WeaponNumber;
Symbol 1250 MovieClip Frame 10
stop();
Symbol 1251 MovieClip Frame 10
stop();
Symbol 1253 Button
on (press) { if ((_root.Money >= (_root.FlakCost * _root.WeaponNumber)) && (_root.FlakLevel == 4)) { _root.Money = _root.Money - (_root.FlakCost * _root.WeaponNumber); _root.FlakLevel++; _root.WeaponNumber++; } }
Symbol 1256 MovieClip Frame 1
WeaponCost = _root.FlakCost * _root.WeaponNumber;
Symbol 1257 MovieClip Frame 10
stop();
Symbol 1258 MovieClip Frame 10
stop();
Symbol 1260 Button
on (press) { if ((_root.Money >= (_root.FlakCost * _root.WeaponNumber)) && (_root.FlakLevel == 5)) { _root.Money = _root.Money - (_root.FlakCost * _root.WeaponNumber); _root.FlakLevel++; _root.WeaponNumber++; } }
Symbol 1261 MovieClip Frame 1
stop(); this.onEnterFrame = function () { if (_root.FlakLevel >= 1) { play(); } };
Symbol 1261 MovieClip Frame 10
stop(); this.onEnterFrame = function () { if (_root.Level >= 12) { play(); } };
Symbol 1261 MovieClip Frame 19
stop(); this.onEnterFrame = function () { if (_root.FlakLevel >= 2) { play(); } };
Symbol 1261 MovieClip Frame 29
stop(); this.onEnterFrame = function () { if (_root.Level >= 24) { play(); } };
Symbol 1261 MovieClip Frame 39
stop(); this.onEnterFrame = function () { if (_root.FlakLevel >= 3) { play(); } };
Symbol 1261 MovieClip Frame 49
stop(); this.onEnterFrame = function () { if (_root.Level >= 36) { play(); } };
Symbol 1261 MovieClip Frame 59
stop(); this.onEnterFrame = function () { if (_root.FlakLevel >= 4) { play(); } };
Symbol 1261 MovieClip Frame 69
stop(); this.onEnterFrame = function () { if (_root.Level >= 48) { play(); } };
Symbol 1261 MovieClip Frame 79
stop(); this.onEnterFrame = function () { if (_root.FlakLevel >= 5) { play(); } };
Symbol 1261 MovieClip Frame 89
stop(); this.onEnterFrame = function () { if (_root.Level >= 60) { play(); } };
Symbol 1261 MovieClip Frame 99
stop(); this.onEnterFrame = function () { if (_root.FlakLevel >= 6) { play(); } };
Symbol 1261 MovieClip Frame 109
stop();
Symbol 1265 MovieClip Frame 1
WeaponCost = _root.MortarCost * _root.WeaponNumber;
Symbol 1266 MovieClip Frame 10
stop();
Symbol 1267 MovieClip Frame 10
stop();
Symbol 1268 Button
on (press) { if ((_root.Money >= (_root.MortarCost * _root.WeaponNumber)) && (_root.MortarLevel == 0)) { _root.Money = _root.Money - (_root.MortarCost * _root.WeaponNumber); _root.MortarLevel++; _root.WeaponNumber++; } }
Symbol 1271 MovieClip Frame 1
WeaponCost = _root.MortarCost * _root.WeaponNumber;
Symbol 1272 MovieClip Frame 10
stop();
Symbol 1273 MovieClip Frame 10
stop();
Symbol 1276 Button
on (press) { if ((_root.Money >= (_root.MortarCost * _root.WeaponNumber)) && (_root.MortarLevel == 1)) { _root.Money = _root.Money - (_root.MortarCost * _root.WeaponNumber); _root.MortarLevel++; _root.WeaponNumber++; } }
Symbol 1279 MovieClip Frame 1
WeaponCost = _root.MortarCost * _root.WeaponNumber;
Symbol 1280 MovieClip Frame 10
stop();
Symbol 1281 MovieClip Frame 10
stop();
Symbol 1283 Button
on (press) { if ((_root.Money >= (_root.MortarCost * _root.WeaponNumber)) && (_root.MortarLevel == 2)) { _root.Money = _root.Money - (_root.MortarCost * _root.WeaponNumber); _root.MortarLevel++; _root.WeaponNumber++; } }
Symbol 1286 MovieClip Frame 1
WeaponCost = _root.MortarCost * _root.WeaponNumber;
Symbol 1287 MovieClip Frame 10
stop();
Symbol 1288 MovieClip Frame 10
stop();
Symbol 1290 Button
on (press) { if ((_root.Money >= (_root.MortarCost * _root.WeaponNumber)) && (_root.MortarLevel == 3)) { _root.Money = _root.Money - (_root.MortarCost * _root.WeaponNumber); _root.MortarLevel++; _root.WeaponNumber++; } }
Symbol 1293 MovieClip Frame 1
WeaponCost = _root.MortarCost * _root.WeaponNumber;
Symbol 1294 MovieClip Frame 10
stop();
Symbol 1295 MovieClip Frame 10
stop();
Symbol 1297 Button
on (press) { if ((_root.Money >= (_root.MortarCost * _root.WeaponNumber)) && (_root.MortarLevel == 4)) { _root.Money = _root.Money - (_root.MortarCost * _root.WeaponNumber); _root.MortarLevel++; _root.WeaponNumber++; } }
Symbol 1300 MovieClip Frame 1
WeaponCost = _root.MortarCost * _root.WeaponNumber;
Symbol 1301 MovieClip Frame 10
stop();
Symbol 1302 MovieClip Frame 10
stop();
Symbol 1304 Button
on (press) { if ((_root.Money >= (_root.MortarCost * _root.WeaponNumber)) && (_root.MortarLevel == 5)) { _root.Money = _root.Money - (_root.MortarCost * _root.WeaponNumber); _root.MortarLevel++; _root.WeaponNumber++; } }
Symbol 1305 MovieClip Frame 1
stop(); this.onEnterFrame = function () { if (_root.MortarLevel >= 1) { play(); } };
Symbol 1305 MovieClip Frame 10
stop(); this.onEnterFrame = function () { if (_root.Level >= 12) { play(); } };
Symbol 1305 MovieClip Frame 19
stop(); this.onEnterFrame = function () { if (_root.MortarLevel >= 2) { play(); } };
Symbol 1305 MovieClip Frame 29
stop(); this.onEnterFrame = function () { if (_root.Level >= 24) { play(); } };
Symbol 1305 MovieClip Frame 39
stop(); this.onEnterFrame = function () { if (_root.MortarLevel >= 3) { play(); } };
Symbol 1305 MovieClip Frame 49
stop(); this.onEnterFrame = function () { if (_root.Level >= 36) { play(); } };
Symbol 1305 MovieClip Frame 59
stop(); this.onEnterFrame = function () { if (_root.MortarLevel >= 4) { play(); } };
Symbol 1305 MovieClip Frame 69
stop(); this.onEnterFrame = function () { if (_root.Level >= 48) { play(); } };
Symbol 1305 MovieClip Frame 79
stop(); this.onEnterFrame = function () { if (_root.MortarLevel >= 5) { play(); } };
Symbol 1305 MovieClip Frame 89
stop(); this.onEnterFrame = function () { if (_root.Level >= 60) { play(); } };
Symbol 1305 MovieClip Frame 99
stop(); this.onEnterFrame = function () { if (_root.MortarLevel >= 6) { play(); } };
Symbol 1305 MovieClip Frame 109
stop();
Symbol 1309 MovieClip Frame 1
WeaponCost = _root.ShockCost * _root.WeaponNumber;
Symbol 1310 MovieClip Frame 10
stop();
Symbol 1311 MovieClip Frame 10
stop();
Symbol 1312 Button
on (press) { if ((_root.Money >= (_root.ShockCost * _root.WeaponNumber)) && (_root.ShockLevel == 0)) { _root.Money = _root.Money - (_root.ShockCost * _root.WeaponNumber); _root.ShockLevel++; _root.WeaponNumber++; } }
Symbol 1315 MovieClip Frame 1
WeaponCost = _root.ShockCost * _root.WeaponNumber;
Symbol 1316 MovieClip Frame 10
stop();
Symbol 1317 MovieClip Frame 10
stop();
Symbol 1320 Button
on (press) { if ((_root.Money >= (_root.ShockCost * _root.WeaponNumber)) && (_root.ShockLevel == 1)) { _root.Money = _root.Money - (_root.ShockCost * _root.WeaponNumber); _root.ShockLevel++; _root.WeaponNumber++; } }
Symbol 1323 MovieClip Frame 1
WeaponCost = _root.ShockCost * _root.WeaponNumber;
Symbol 1324 MovieClip Frame 10
stop();
Symbol 1325 MovieClip Frame 10
stop();
Symbol 1327 Button
on (press) { if ((_root.Money >= (_root.ShockCost * _root.WeaponNumber)) && (_root.ShockLevel == 2)) { _root.Money = _root.Money - (_root.ShockCost * _root.WeaponNumber); _root.ShockLevel++; _root.WeaponNumber++; } }
Symbol 1330 MovieClip Frame 1
WeaponCost = _root.ShockCost * _root.WeaponNumber;
Symbol 1331 MovieClip Frame 10
stop();
Symbol 1332 MovieClip Frame 10
stop();
Symbol 1334 Button
on (press) { if ((_root.Money >= (_root.ShockCost * _root.WeaponNumber)) && (_root.ShockLevel == 3)) { _root.Money = _root.Money - (_root.ShockCost * _root.WeaponNumber); _root.ShockLevel++; _root.WeaponNumber++; } }
Symbol 1337 MovieClip Frame 1
WeaponCost = _root.ShockCost * _root.WeaponNumber;
Symbol 1338 MovieClip Frame 10
stop();
Symbol 1339 MovieClip Frame 10
stop();
Symbol 1341 Button
on (press) { if ((_root.Money >= (_root.ShockCost * _root.WeaponNumber)) && (_root.ShockLevel == 4)) { _root.Money = _root.Money - (_root.ShockCost * _root.WeaponNumber); _root.ShockLevel++; _root.WeaponNumber++; } }
Symbol 1344 MovieClip Frame 1
WeaponCost = _root.ShockCost * _root.WeaponNumber;
Symbol 1345 MovieClip Frame 10
stop();
Symbol 1346 MovieClip Frame 10
stop();
Symbol 1348 Button
on (press) { if ((_root.Money >= (_root.ShockCost * _root.WeaponNumber)) && (_root.ShockLevel == 5)) { _root.Money = _root.Money - (_root.ShockCost * _root.WeaponNumber); _root.ShockLevel++; _root.WeaponNumber++; } }
Symbol 1349 MovieClip Frame 1
stop(); this.onEnterFrame = function () { if (_root.ShockLevel >= 1) { play(); } };
Symbol 1349 MovieClip Frame 10
stop(); this.onEnterFrame = function () { if (_root.Level >= 12) { play(); } };
Symbol 1349 MovieClip Frame 19
stop(); this.onEnterFrame = function () { if (_root.ShockLevel >= 2) { play(); } };
Symbol 1349 MovieClip Frame 29
stop(); this.onEnterFrame = function () { if (_root.Level >= 24) { play(); } };
Symbol 1349 MovieClip Frame 39
stop(); this.onEnterFrame = function () { if (_root.ShockLevel >= 3) { play(); } };
Symbol 1349 MovieClip Frame 49
stop(); this.onEnterFrame = function () { if (_root.Level >= 36) { play(); } };
Symbol 1349 MovieClip Frame 59
stop(); this.onEnterFrame = function () { if (_root.ShockLevel >= 4) { play(); } };
Symbol 1349 MovieClip Frame 69
stop(); this.onEnterFrame = function () { if (_root.Level >= 48) { play(); } };
Symbol 1349 MovieClip Frame 79
stop(); this.onEnterFrame = function () { if (_root.ShockLevel >= 5) { play(); } };
Symbol 1349 MovieClip Frame 89
stop(); this.onEnterFrame = function () { if (_root.Level >= 60) { play(); } };
Symbol 1349 MovieClip Frame 99
stop(); this.onEnterFrame = function () { if (_root.ShockLevel >= 6) { play(); } };
Symbol 1349 MovieClip Frame 109
stop();
Symbol 1353 MovieClip Frame 10
stop();
Symbol 1354 MovieClip Frame 10
stop();
Symbol 1355 Button
on (release) { savefile = SharedObject.getLocal("ImminentIIResiliance"); savefile.data.isThere = true; savefile.data.Level = _root.Level + 1; savefile.data.CurrentFunding = _root.CurrentFunding; savefile.data.MachineGunLevel = _root.MachineGunLevel; savefile.data.CannonLevel = _root.CannonLevel; savefile.data.LaserLevel = _root.LaserLevel; savefile.data.FlakLevel = _root.FlakLevel; savefile.data.MortarLevel = _root.MortarLevel; savefile.data.ShockLevel = _root.ShockLevel; savefile.data.GunHealth = _root.GunHealth; savefile.data.MaxGunHealth = _root.GunHealth; savefile.data.ActiveHealerLevel = _root.ActiveHealerLevel; savefile.data.Money = _root.Money; savefile.data.Score = _root.Score; savefile.data.GameMode = _root.GameMode; savefile.data.WeaponNumber = _root.WeaponNumber; }
Symbol 1359 MovieClip Frame 1
GadgetCost = _root.ActiveHealerCost * _root.GadgetNumber;
Symbol 1360 MovieClip Frame 10
stop();
Symbol 1361 MovieClip Frame 10
stop();
Symbol 1362 Button
on (press) { if ((_root.Money >= (_root.ActiveHealerCost * _root.GadgetNumber)) && (_root.ActiveHealerLevel == 0)) { _root.Money = _root.Money - (_root.ActiveHealerCost * _root.GadgetNumber); _root.ActiveHealerLevel++; _root.GadgetNumber++; } }
Symbol 1366 MovieClip Frame 1
GadgetCost = _root.ActiveHealerCost * _root.GadgetNumber;
Symbol 1367 MovieClip Frame 10
stop();
Symbol 1368 MovieClip Frame 10
stop();
Symbol 1369 Button
on (press) { if ((_root.Money >= (_root.MachineGunCost * _root.WeaponNumber)) && (_root.MachineGunLevel == 0)) { _root.Money = _root.Money - (_root.MachineGunCost * _root.WeaponNumber); _root.MachineGunLevel++; _root.WeaponNumber++; } }
Symbol 1371 Button
on (press) { if ((_root.Money >= (_root.ActiveHealerCost * _root.GadgetNumber)) && (_root.ActiveHealerLevel == 1)) { _root.Money = _root.Money - (_root.ActiveHealerCost * _root.GadgetNumber); _root.ActiveHealerLevel++; _root.GadgetNumber++; } }
Symbol 1375 MovieClip Frame 1
GadgetCost = _root.ActiveHealerCost * _root.GadgetNumber;
Symbol 1376 MovieClip Frame 10
stop();
Symbol 1377 MovieClip Frame 10
stop();
Symbol 1380 Button
on (press) { if ((_root.Money >= (_root.ActiveHealerCost * _root.GadgetNumber)) && (_root.ActiveHealerLevel == 2)) { _root.Money = _root.Money - (_root.ActiveHealerCost * _root.GadgetNumber); _root.ActiveHealerLevel++; _root.GadgetNumber++; } }
Symbol 1384 MovieClip Frame 1
GadgetCost = _root.ActiveHealerCost * _root.GadgetNumber;
Symbol 1385 MovieClip Frame 10
stop();
Symbol 1386 MovieClip Frame 10
stop();
Symbol 1388 Button
on (press) { if ((_root.Money >= (_root.ActiveHealerCost * _root.GadgetNumber)) && (_root.ActiveHealerLevel == 3)) { _root.Money = _root.Money - (_root.ActiveHealerCost * _root.GadgetNumber); _root.ActiveHealerLevel++; _root.GadgetNumber++; } }
Symbol 1392 MovieClip Frame 1
GadgetCost = _root.ActiveHealerCost * _root.GadgetNumber;
Symbol 1393 MovieClip Frame 10
stop();
Symbol 1394 MovieClip Frame 10
stop();
Symbol 1396 Button
on (press) { if ((_root.Money >= (_root.ActiveHealerCost * _root.GadgetNumber)) && (_root.ActiveHealerLevel == 4)) { _root.Money = _root.Money - (_root.ActiveHealerCost * _root.GadgetNumber); _root.ActiveHealerLevel++; _root.GadgetNumber++; } }
Symbol 1400 MovieClip Frame 1
GadgetCost = _root.ActiveHealerCost * _root.GadgetNumber;
Symbol 1401 MovieClip Frame 10
stop();
Symbol 1402 MovieClip Frame 10
stop();
Symbol 1404 Button
on (press) { if ((_root.Money >= (_root.ActiveHealerCost * _root.GadgetNumber)) && (_root.ActiveHealerLevel == 5)) { _root.Money = _root.Money - (_root.ActiveHealerCost * _root.GadgetNumber); _root.ActiveHealerLevel++; _root.GadgetNumber++; } }
Symbol 1405 MovieClip Frame 1
stop(); this.onEnterFrame = function () { if (_root.ActiveHealerLevel >= 1) { play(); } };
Symbol 1405 MovieClip Frame 10
stop(); this.onEnterFrame = function () { if (_root.Level >= 12) { play(); } };
Symbol 1405 MovieClip Frame 19
stop(); this.onEnterFrame = function () { if (_root.ActiveHealerLevel >= 2) { play(); } };
Symbol 1405 MovieClip Frame 29
stop(); this.onEnterFrame = function () { if (_root.Level >= 24) { play(); } };
Symbol 1405 MovieClip Frame 39
stop(); this.onEnterFrame = function () { if (_root.ActiveHealerLevel >= 3) { play(); } };
Symbol 1405 MovieClip Frame 49
stop(); this.onEnterFrame = function () { if (_root.Level >= 36) { play(); } };
Symbol 1405 MovieClip Frame 59
stop(); this.onEnterFrame = function () { if (_root.ActiveHealerLevel >= 4) { play(); } };
Symbol 1405 MovieClip Frame 69
stop(); this.onEnterFrame = function () { if (_root.Level >= 48) { play(); } };
Symbol 1405 MovieClip Frame 79
stop(); this.onEnterFrame = function () { if (_root.ActiveHealerLevel >= 5) { play(); } };
Symbol 1405 MovieClip Frame 89
stop(); this.onEnterFrame = function () { if (_root.Level >= 60) { play(); } };
Symbol 1405 MovieClip Frame 99
stop(); this.onEnterFrame = function () { if (_root.ActiveHealerLevel >= 6) { play(); } };
Symbol 1405 MovieClip Frame 109
stop();
Symbol 1413 MovieClip Frame 1
this.onEnterFrame = function () { gotoAndStop(Math.round(_root.LevelFrameCounter * (410 / (400 + (10 * _root.Level))))); };

Library Items

Symbol 1 GraphicUsed by:7
Symbol 2 SoundUsed by:7 170
Symbol 3 GraphicUsed by:7 28
Symbol 4 GraphicUsed by:7 28
Symbol 5 GraphicUsed by:7
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClip [CannonShot]Uses:1 2 3 4 5 6
Symbol 8 GraphicUsed by:15 31
Symbol 9 SoundUsed by:15
Symbol 10 GraphicUsed by:15 31
Symbol 11 GraphicUsed by:15 31
Symbol 12 GraphicUsed by:15
Symbol 13 GraphicUsed by:15 31
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClip [ShockShot]Uses:8 9 10 11 12 13 14
Symbol 16 GraphicUsed by:23 33
Symbol 17 SoundUsed by:23
Symbol 18 GraphicUsed by:23 33
Symbol 19 GraphicUsed by:23 33
Symbol 20 GraphicUsed by:23 33
Symbol 21 GraphicUsed by:23 33
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClip [FlakShot]Uses:16 17 18 19 20 21 22
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClip [LongWhiteGlow(MGun)]Uses:24
Symbol 26 GraphicUsed by:28
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClip [LongBlueGlow(Cannon)]Uses:3 4 26 27
Symbol 29 GraphicUsed by:31
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClip [ShortYellowGlow(Shock)]Uses:8 10 11 29 13 30
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClip [BigRedGlow(Flak)]Uses:16 18 19 20 21 32
Symbol 34 GraphicUsed by:38
Symbol 35 GraphicUsed by:38
Symbol 36 GraphicUsed by:38 68
Symbol 37 GraphicUsed by:38 68
Symbol 38 MovieClip [LongGreenGlow(Laser)]Uses:34 35 36 37
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClipUses:39Used by:41
Symbol 41 MovieClipUses:40Used by:62
Symbol 42 SoundUsed by:62 411 421 431 441 451
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:43Used by:45
Symbol 45 MovieClipUses:44Used by:62
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClipUses:46Used by:48 49 60 61
Symbol 48 MovieClipUses:47Used by:62
Symbol 49 MovieClipUses:47Used by:62
Symbol 50 GraphicUsed by:59
Symbol 51 GraphicUsed by:59
Symbol 52 GraphicUsed by:59
Symbol 53 GraphicUsed by:59
Symbol 54 GraphicUsed by:59
Symbol 55 GraphicUsed by:59
Symbol 56 GraphicUsed by:59
Symbol 57 GraphicUsed by:59
Symbol 58 GraphicUsed by:59
Symbol 59 MovieClipUses:50 51 52 53 54 55 56 57 58Used by:60 61
Symbol 60 MovieClipUses:47 59Used by:62
Symbol 61 MovieClipUses:47 59Used by:62
Symbol 62 MovieClip [MortarShot]Uses:41 42 45 48 49 60 61
Symbol 63 GraphicUsed by:68
Symbol 64 SoundUsed by:68
Symbol 65 GraphicUsed by:68
Symbol 66 GraphicUsed by:68
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClip [LaserShot]Uses:63 64 65 66 67 36 37
Symbol 69 GraphicUsed by:73
Symbol 70 GraphicUsed by:73
Symbol 71 GraphicUsed by:73
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClipUses:69 70 71 72Used by:76 89
Symbol 74 GraphicUsed by:75 96
Symbol 75 MovieClipUses:74Used by:76
Symbol 76 MovieClip [R_MachineGun]Uses:73 75
Symbol 77 GraphicUsed by:85 87
Symbol 78 GraphicUsed by:84
Symbol 79 GraphicUsed by:84
Symbol 80 GraphicUsed by:84
Symbol 81 GraphicUsed by:84
Symbol 82 GraphicUsed by:84
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClipUses:78 79 80 81 82 83Used by:85
Symbol 85 MovieClipUses:77 84Used by:86
Symbol 86 MovieClip [R_MedCrater]Uses:85
Symbol 87 MovieClipUses:77Used by:88
Symbol 88 MovieClip [R_SmallCrater]Uses:87
Symbol 89 MovieClip [R_Bloodpool]Uses:73
Symbol 90 GraphicUsed by:96
Symbol 91 SoundUsed by:96 133
Symbol 92 GraphicUsed by:96
Symbol 93 GraphicUsed by:96
Symbol 94 GraphicUsed by:96
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClip [D_MachineGunBlood]Uses:74 90 91 92 93 94 95
Symbol 97 GraphicUsed by:106 112 120 127 544
Symbol 98 GraphicUsed by:106
Symbol 99 GraphicUsed by:106
Symbol 100 GraphicUsed by:106
Symbol 101 GraphicUsed by:106
Symbol 102 GraphicUsed by:106 112 120 127 544
Symbol 103 GraphicUsed by:106
Symbol 104 GraphicUsed by:106 112 544
Symbol 105 GraphicUsed by:106 112 120 127 544
Symbol 106 MovieClip [G_MedExplosion]Uses:97 98 99 100 101 102 103 104 105
Symbol 107 GraphicUsed by:112
Symbol 108 GraphicUsed by:112 544
Symbol 109 GraphicUsed by:112
Symbol 110 GraphicUsed by:112 544
Symbol 111 GraphicUsed by:112 544
Symbol 112 MovieClip [G_SmallExplosion]Uses:97 107 108 109 110 102 111 104 105
Symbol 113 SoundUsed by:120 127 544
Symbol 114 GraphicUsed by:120
Symbol 115 GraphicUsed by:120
Symbol 116 GraphicUsed by:120
Symbol 117 GraphicUsed by:120
Symbol 118 GraphicUsed by:120
Symbol 119 GraphicUsed by:120
Symbol 120 MovieClip [D_MedExplosion]Uses:97 113 114 115 116 117 102 118 119 105
Symbol 121 GraphicUsed by:127
Symbol 122 GraphicUsed by:127
Symbol 123 GraphicUsed by:127
Symbol 124 GraphicUsed by:127
Symbol 125 GraphicUsed by:127
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClip [D_MiniExplosion]Uses:97 113 121 122 123 124 102 125 126 105
Symbol 128 GraphicUsed by:133
Symbol 129 GraphicUsed by:133
Symbol 130 GraphicUsed by:133
Symbol 131 GraphicUsed by:133
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClip [D_Manblood]Uses:128 91 129 130 131 132
Symbol 134 GraphicUsed by:139
Symbol 135 MovieClipUsed by:139 170 223 227 232 279 326 334 345 351 394 396 401 411 421 431 441 451 452 458 463 465 469 475 698 701 705 707 710 712  Timeline
Symbol 136 GraphicUsed by:139
Symbol 137 GraphicUsed by:139
Symbol 138 GraphicUsed by:139
Symbol 139 MovieClip [H_Ricochet]Uses:134 135 136 137 138
Symbol 140 GraphicUsed by:144
Symbol 141 GraphicUsed by:144
Symbol 142 GraphicUsed by:144
Symbol 143 GraphicUsed by:144
Symbol 144 MovieClip [H_Bloodsplat]Uses:140 141 142 143
Symbol 145 GraphicUsed by:151
Symbol 146 GraphicUsed by:151
Symbol 147 GraphicUsed by:151
Symbol 148 GraphicUsed by:151
Symbol 149 GraphicUsed by:151
Symbol 150 GraphicUsed by:151
Symbol 151 MovieClip [MachineGunShot]Uses:145 146 147 148 149 150
Symbol 152 GraphicUsed by:223 232 279 326 334 345 351 394 401 452 463 469 475
Symbol 153 GraphicUsed by:165
Symbol 154 GraphicUsed by:165
Symbol 155 GraphicUsed by:165
Symbol 156 GraphicUsed by:165
Symbol 157 GraphicUsed by:165
Symbol 158 GraphicUsed by:165
Symbol 159 GraphicUsed by:165
Symbol 160 GraphicUsed by:165
Symbol 161 GraphicUsed by:165
Symbol 162 GraphicUsed by:165
Symbol 163 GraphicUsed by:165
Symbol 164 GraphicUsed by:165
Symbol 165 MovieClipUses:153 154 155 156 157 158 159 160 161 162 163 164Used by:223
Symbol 166 GraphicUsed by:170 227 396
Symbol 167 GraphicUsed by:170 227 396
Symbol 168 GraphicUsed by:170
Symbol 169 GraphicUsed by:170 396
Symbol 170 MovieClipUses:166 135 2 167 168 169Used by:223
Symbol 171 GraphicUsed by:183
Symbol 172 GraphicUsed by:183
Symbol 173 GraphicUsed by:183
Symbol 174 GraphicUsed by:183
Symbol 175 GraphicUsed by:183
Symbol 176 GraphicUsed by:183
Symbol 177 GraphicUsed by:183
Symbol 178 GraphicUsed by:183
Symbol 179 GraphicUsed by:183
Symbol 180 GraphicUsed by:183
Symbol 181 GraphicUsed by:183
Symbol 182 GraphicUsed by:183
Symbol 183 MovieClipUses:171 172 173 174 175 176 177 178 179 180 181 182Used by:223
Symbol 184 GraphicUsed by:196
Symbol 185 GraphicUsed by:196
Symbol 186 GraphicUsed by:196
Symbol 187 GraphicUsed by:196
Symbol 188 GraphicUsed by:196
Symbol 189 GraphicUsed by:196
Symbol 190 GraphicUsed by:196
Symbol 191 GraphicUsed by:196
Symbol 192 GraphicUsed by:196
Symbol 193 GraphicUsed by:196
Symbol 194 GraphicUsed by:196
Symbol 195 GraphicUsed by:196
Symbol 196 MovieClipUses:184 185 186 187 188 189 190 191 192 193 194 195Used by:223
Symbol 197 GraphicUsed by:209
Symbol 198 GraphicUsed by:209
Symbol 199 GraphicUsed by:209
Symbol 200 GraphicUsed by:209
Symbol 201 GraphicUsed by:209
Symbol 202 GraphicUsed by:209
Symbol 203 GraphicUsed by:209
Symbol 204 GraphicUsed by:209
Symbol 205 GraphicUsed by:209
Symbol 206 GraphicUsed by:209
Symbol 207 GraphicUsed by:209
Symbol 208 GraphicUsed by:209
Symbol 209 MovieClipUses:197 198 199 200 201 202 203 204 205 206 207 208Used by:223
Symbol 210 GraphicUsed by:222
Symbol 211 GraphicUsed by:222
Symbol 212 GraphicUsed by:222
Symbol 213 GraphicUsed by:222
Symbol 214 GraphicUsed by:222
Symbol 215 GraphicUsed by:222
Symbol 216 GraphicUsed by:222
Symbol 217 GraphicUsed by:222
Symbol 218 GraphicUsed by:222
Symbol 219 GraphicUsed by:222
Symbol 220 GraphicUsed by:222
Symbol 221 GraphicUsed by:222
Symbol 222 MovieClipUses:210 211 212 213 214 215 216 217 218 219 220 221Used by:223
Symbol 223 MovieClip [FieldGun]Uses:152 165 170 135 183 196 209 222
Symbol 224 GraphicUsed by:232
Symbol 225 SoundUsed by:227 396
Symbol 226 GraphicUsed by:227 329 396
Symbol 227 MovieClipUses:166 135 225 167 226Used by:232
Symbol 228 GraphicUsed by:232
Symbol 229 GraphicUsed by:232
Symbol 230 GraphicUsed by:232
Symbol 231 GraphicUsed by:232
Symbol 232 MovieClip [Captain]Uses:152 224 227 135 228 229 230 231
Symbol 233 GraphicUsed by:241
Symbol 234 GraphicUsed by:241
Symbol 235 GraphicUsed by:241
Symbol 236 SoundUsed by:241 250 259 268 277 288 298 307 316 325 359 369 377 385 393
Symbol 237 GraphicUsed by:241
Symbol 238 GraphicUsed by:241
Symbol 239 GraphicUsed by:241
Symbol 240 GraphicUsed by:241
Symbol 241 MovieClipUses:233 234 235 236 237 238 239 240Used by:279
Symbol 242 GraphicUsed by:279
Symbol 243 GraphicUsed by:250
Symbol 244 GraphicUsed by:250
Symbol 245 GraphicUsed by:250
Symbol 246 GraphicUsed by:250
Symbol 247 GraphicUsed by:250
Symbol 248 GraphicUsed by:250
Symbol 249 GraphicUsed by:250
Symbol 250 MovieClipUses:243 244 245 236 246 247 248 249Used by:279
Symbol 251 GraphicUsed by:279 326
Symbol 252 GraphicUsed by:259
Symbol 253 GraphicUsed by:259
Symbol 254 GraphicUsed by:259
Symbol 255 GraphicUsed by:259
Symbol 256 GraphicUsed by:259
Symbol 257 GraphicUsed by:259
Symbol 258 GraphicUsed by:259
Symbol 259 MovieClipUses:252 253 254 236 255 256 257 258Used by:279
Symbol 260 GraphicUsed by:279 326
Symbol 261 GraphicUsed by:268
Symbol 262 GraphicUsed by:268
Symbol 263 GraphicUsed by:268
Symbol 264 GraphicUsed by:268
Symbol 265 GraphicUsed by:268
Symbol 266 GraphicUsed by:268
Symbol 267 GraphicUsed by:268
Symbol 268 MovieClipUses:261 262 263 236 264 265 266 267Used by:279
Symbol 269 GraphicUsed by:279 326
Symbol 270 GraphicUsed by:277
Symbol 271 GraphicUsed by:277
Symbol 272 GraphicUsed by:277
Symbol 273 GraphicUsed by:277
Symbol 274 GraphicUsed by:277
Symbol 275 GraphicUsed by:277
Symbol 276 GraphicUsed by:277
Symbol 277 MovieClipUses:270 271 272 236 273 274 275 276Used by:279
Symbol 278 GraphicUsed by:279 326
Symbol 279 MovieClip [Ninja]Uses:152 241 242 135 250 251 259 260 268 269 277 278
Symbol 280 GraphicUsed by:288
Symbol 281 GraphicUsed by:288
Symbol 282 GraphicUsed by:288
Symbol 283 GraphicUsed by:288
Symbol 284 GraphicUsed by:288
Symbol 285 GraphicUsed by:288
Symbol 286 GraphicUsed by:288
Symbol 287 GraphicUsed by:288
Symbol 288 MovieClipUses:280 281 282 236 283 284 285 286 287Used by:326
Symbol 289 GraphicUsed by:326
Symbol 290 GraphicUsed by:298
Symbol 291 GraphicUsed by:298
Symbol 292 GraphicUsed by:298
Symbol 293 GraphicUsed by:298
Symbol 294 GraphicUsed by:298
Symbol 295 GraphicUsed by:298
Symbol 296 GraphicUsed by:298
Symbol 297 GraphicUsed by:298
Symbol 298 MovieClipUses:290 291 292 236 293 294 295 296 297Used by:326
Symbol 299 GraphicUsed by:307
Symbol 300 GraphicUsed by:307
Symbol 301 GraphicUsed by:307
Symbol 302 GraphicUsed by:307
Symbol 303 GraphicUsed by:307
Symbol 304 GraphicUsed by:307
Symbol 305 GraphicUsed by:307
Symbol 306 GraphicUsed by:307
Symbol 307 MovieClipUses:299 300 301 236 302 303 304 305 306Used by:326
Symbol 308 GraphicUsed by:316
Symbol 309 GraphicUsed by:316
Symbol 310 GraphicUsed by:316
Symbol 311 GraphicUsed by:316
Symbol 312 GraphicUsed by:316
Symbol 313 GraphicUsed by:316
Symbol 314 GraphicUsed by:316
Symbol 315 GraphicUsed by:316
Symbol 316 MovieClipUses:308 309 310 236 311 312 313 314 315Used by:326
Symbol 317 GraphicUsed by:325
Symbol 318 GraphicUsed by:325
Symbol 319 GraphicUsed by:325
Symbol 320 GraphicUsed by:325
Symbol 321 GraphicUsed by:325
Symbol 322 GraphicUsed by:325
Symbol 323 GraphicUsed by:325
Symbol 324 GraphicUsed by:325
Symbol 325 MovieClipUses:317 318 319 236 320 321 322 323 324Used by:326
Symbol 326 MovieClip [Samurai]Uses:152 288 289 135 298 251 307 260 316 269 325 278
Symbol 327 GraphicUsed by:334
Symbol 328 SoundUsed by:329
Symbol 329 MovieClipUses:226 328Used by:334
Symbol 330 GraphicUsed by:334
Symbol 331 GraphicUsed by:334
Symbol 332 GraphicUsed by:334
Symbol 333 GraphicUsed by:334
Symbol 334 MovieClip [MachineGunner]Uses:152 327 329 135 330 331 332 333
Symbol 335 GraphicUsed by:345
Symbol 336 MovieClipUsed by:345 351
Symbol 337 ShapeTweeningUsed by:340
Symbol 338 ShapeTweeningUsed by:340
Symbol 339 GraphicUsed by:340
Symbol 340 MovieClipUses:337 338 339Used by:345 351
Symbol 341 GraphicUsed by:345
Symbol 342 GraphicUsed by:345
Symbol 343 GraphicUsed by:345
Symbol 344 GraphicUsed by:345
Symbol 345 MovieClip [SuicideDroid]Uses:152 335 336 340 135 341 342 343 344
Symbol 346 GraphicUsed by:351
Symbol 347 GraphicUsed by:351
Symbol 348 GraphicUsed by:351
Symbol 349 GraphicUsed by:351
Symbol 350 GraphicUsed by:351
Symbol 351 MovieClip [SuicideDrone]Uses:152 346 336 135 340 347 348 349 350
Symbol 352 GraphicUsed by:394
Symbol 353 GraphicUsed by:359
Symbol 354 GraphicUsed by:359
Symbol 355 GraphicUsed by:359
Symbol 356 GraphicUsed by:359
Symbol 357 GraphicUsed by:359
Symbol 358 GraphicUsed by:359
Symbol 359 MovieClipUses:353 354 236 355 356 357 358Used by:394
Symbol 360 SoundUsed by:361
Symbol 361 MovieClipUses:360Used by:394
Symbol 362 GraphicUsed by:394
Symbol 363 GraphicUsed by:369
Symbol 364 GraphicUsed by:369
Symbol 365 GraphicUsed by:369
Symbol 366 GraphicUsed by:369
Symbol 367 GraphicUsed by:369
Symbol 368 GraphicUsed by:369
Symbol 369 MovieClipUses:363 364 236 365 366 367 368Used by:394
Symbol 370 GraphicUsed by:394
Symbol 371 GraphicUsed by:377
Symbol 372 GraphicUsed by:377
Symbol 373 GraphicUsed by:377
Symbol 374 GraphicUsed by:377
Symbol 375 GraphicUsed by:377
Symbol 376 GraphicUsed by:377
Symbol 377 MovieClipUses:371 372 236 373 374 375 376Used by:394
Symbol 378 GraphicUsed by:394
Symbol 379 GraphicUsed by:385
Symbol 380 GraphicUsed by:385
Symbol 381 GraphicUsed by:385
Symbol 382 GraphicUsed by:385
Symbol 383 GraphicUsed by:385
Symbol 384 GraphicUsed by:385
Symbol 385 MovieClipUses:379 380 236 381 382 383 384Used by:394
Symbol 386 GraphicUsed by:394
Symbol 387 GraphicUsed by:393
Symbol 388 GraphicUsed by:393
Symbol 389 GraphicUsed by:393
Symbol 390 GraphicUsed by:393
Symbol 391 GraphicUsed by:393
Symbol 392 GraphicUsed by:393
Symbol 393 MovieClipUses:387 388 236 389 390 391 392Used by:394
Symbol 394 MovieClip [Biker]Uses:152 352 359 135 361 362 369 370 377 378 385 386 393
Symbol 395 GraphicUsed by:401
Symbol 396 MovieClipUses:166 135 225 167 226 169Used by:401 475
Symbol 397 GraphicUsed by:401
Symbol 398 GraphicUsed by:401
Symbol 399 GraphicUsed by:401
Symbol 400 GraphicUsed by:401
Symbol 401 MovieClip [Sniper]Uses:152 395 396 135 397 398 399 400
Symbol 402 GraphicUsed by:452 469
Symbol 403 GraphicUsed by:411
Symbol 404 GraphicUsed by:411
Symbol 405 GraphicUsed by:411
Symbol 406 GraphicUsed by:411
Symbol 407 GraphicUsed by:411
Symbol 408 GraphicUsed by:411
Symbol 409 GraphicUsed by:411
Symbol 410 GraphicUsed by:411
Symbol 411 MovieClipUses:403 404 42 405 406 135 407 408 409 410Used by:452
Symbol 412 GraphicUsed by:452 469
Symbol 413 GraphicUsed by:421
Symbol 414 GraphicUsed by:421
Symbol 415 GraphicUsed by:421
Symbol 416 GraphicUsed by:421
Symbol 417 GraphicUsed by:421
Symbol 418 GraphicUsed by:421
Symbol 419 GraphicUsed by:421
Symbol 420 GraphicUsed by:421
Symbol 421 MovieClipUses:413 414 42 415 416 135 417 418 419 420Used by:452
Symbol 422 GraphicUsed by:452
Symbol 423 GraphicUsed by:431
Symbol 424 GraphicUsed by:431
Symbol 425 GraphicUsed by:431
Symbol 426 GraphicUsed by:431
Symbol 427 GraphicUsed by:431
Symbol 428 GraphicUsed by:431
Symbol 429 GraphicUsed by:431
Symbol 430 GraphicUsed by:431
Symbol 431 MovieClipUses:423 424 42 425 426 135 427 428 429 430Used by:452
Symbol 432 GraphicUsed by:452
Symbol 433 GraphicUsed by:441
Symbol 434 GraphicUsed by:441
Symbol 435 GraphicUsed by:441
Symbol 436 GraphicUsed by:441
Symbol 437 GraphicUsed by:441
Symbol 438 GraphicUsed by:441
Symbol 439 GraphicUsed by:441
Symbol 440 GraphicUsed by:441
Symbol 441 MovieClipUses:433 434 42 435 436 135 437 438 439 440Used by:452
Symbol 442 GraphicUsed by:452
Symbol 443 GraphicUsed by:451
Symbol 444 GraphicUsed by:451
Symbol 445 GraphicUsed by:451
Symbol 446 GraphicUsed by:451
Symbol 447 GraphicUsed by:451
Symbol 448 GraphicUsed by:451
Symbol 449 GraphicUsed by:451
Symbol 450 GraphicUsed by:451
Symbol 451 MovieClipUses:443 444 42 445 446 135 447 448 449 450Used by:452
Symbol 452 MovieClip [Bazooka]Uses:152 402 411 135 412 421 422 431 432 441 442 451
Symbol 453 GraphicUsed by:463
Symbol 454 GraphicUsed by:458
Symbol 455 GraphicUsed by:458
Symbol 456 SoundUsed by:458
Symbol 457 GraphicUsed by:458
Symbol 458 MovieClipUses:454 135 455 456 457Used by:463
Symbol 459 GraphicUsed by:463
Symbol 460 GraphicUsed by:463
Symbol 461 GraphicUsed by:463
Symbol 462 GraphicUsed by:463
Symbol 463 MovieClip [Flamethrower]Uses:152 453 458 135 459 460 461 462
Symbol 464 GraphicUsed by:465 541
Symbol 465 MovieClipUses:464 135Used by:469
Symbol 466 GraphicUsed by:469
Symbol 467 GraphicUsed by:469
Symbol 468 GraphicUsed by:469
Symbol 469 MovieClip [Grenadier]Uses:152 402 465 135 412 466 467 468
Symbol 470 GraphicUsed by:475
Symbol 471 GraphicUsed by:475
Symbol 472 GraphicUsed by:475
Symbol 473 GraphicUsed by:475
Symbol 474 GraphicUsed by:475
Symbol 475 MovieClip [Infantry]Uses:152 470 396 135 471 472 473 474
Symbol 476 GraphicUsed by:477 488
Symbol 477 MovieClip [SmallYellowGlow]Uses:476
Symbol 478 GraphicUsed by:479
Symbol 479 MovieClip [SmallGreenGlow]Uses:478
Symbol 480 GraphicUsed by:481 489
Symbol 481 MovieClip [SmallBlueGlow]Uses:480
Symbol 482 GraphicUsed by:483 487
Symbol 483 MovieClip [SmallRedGlow]Uses:482
Symbol 484 GraphicUsed by:485 486
Symbol 485 MovieClip [SmallPinkGlow]Uses:484
Symbol 486 MovieClip [SmallPinkFlash]Uses:484
Symbol 487 MovieClip [SmallRedFlash]Uses:482
Symbol 488 MovieClip [SmallYellowFlash]Uses:476
Symbol 489 MovieClip [SmallBlueFlash]Uses:480
Symbol 490 GraphicUsed by:491
Symbol 491 MovieClip [SmallWhiteFlash]Uses:490
Symbol 492 GraphicUsed by:502
Symbol 493 GraphicUsed by:502
Symbol 494 GraphicUsed by:502
Symbol 495 GraphicUsed by:502
Symbol 496 GraphicUsed by:502
Symbol 497 GraphicUsed by:502
Symbol 498 GraphicUsed by:502
Symbol 499 GraphicUsed by:502
Symbol 500 GraphicUsed by:502
Symbol 501 GraphicUsed by:502
Symbol 502 MovieClip [T_TireTrack]Uses:492 493 494 495 496 497 498 499 500 501
Symbol 503 GraphicUsed by:513 618 944 947 955
Symbol 504 GraphicUsed by:513
Symbol 505 GraphicUsed by:513
Symbol 506 GraphicUsed by:513
Symbol 507 GraphicUsed by:513
Symbol 508 GraphicUsed by:513
Symbol 509 GraphicUsed by:513
Symbol 510 GraphicUsed by:513
Symbol 511 GraphicUsed by:513
Symbol 512 GraphicUsed by:513
Symbol 513 MovieClip [T_FootPrint]Uses:503 504 505 506 507 508 509 510 511 512
Symbol 514 GraphicUsed by:523
Symbol 515 GraphicUsed by:523
Symbol 516 GraphicUsed by:523
Symbol 517 GraphicUsed by:523
Symbol 518 GraphicUsed by:523
Symbol 519 GraphicUsed by:523
Symbol 520 GraphicUsed by:523
Symbol 521 GraphicUsed by:523
Symbol 522 GraphicUsed by:523
Symbol 523 MovieClipUses:514 515 516 517 518 519 520 521 522Used by:524
Symbol 524 MovieClip [Dust]Uses:523
Symbol 525 GraphicUsed by:526
Symbol 526 MovieClipUses:525Used by:528 530
Symbol 527 SoundUsed by:528  Timeline
Symbol 528 MovieClip [Mortar5Boom]Uses:526 527
Symbol 529 SoundUsed by:530  Timeline
Symbol 530 MovieClip [Mortar3Boom]Uses:526 529
Symbol 531 GraphicUsed by:532
Symbol 532 MovieClipUses:531Used by:534 536
Symbol 533 SoundUsed by:534
Symbol 534 MovieClip [Mortar2Boom]Uses:532 533
Symbol 535 SoundUsed by:536
Symbol 536 MovieClip [Mortar1Boom]Uses:532 535
Symbol 537 GraphicUsed by:538
Symbol 538 MovieClipUses:537Used by:539
Symbol 539 MovieClip [R_FieldGun]Uses:538
Symbol 540 MovieClip [NinPoof]
Symbol 541 MovieClip [Grenade]Uses:464
Symbol 542 GraphicUsed by:544
Symbol 543 GraphicUsed by:544
Symbol 544 MovieClip [D_SmallExplosion]Uses:97 113 542 108 543 110 102 111 104 105Used by:693
Symbol 545 GraphicUsed by:619
Symbol 546 GraphicUsed by:553
Symbol 547 GraphicUsed by:552
Symbol 548 GraphicUsed by:549
Symbol 549 MovieClipUses:548Used by:550
Symbol 550 MovieClipUses:549Used by:552
Symbol 551 GraphicUsed by:552
Symbol 552 MovieClipUses:547 550 551Used by:553
Symbol 553 MovieClipUses:546 552Used by:619
Symbol 554 GraphicUsed by:614
Symbol 555 GraphicUsed by:558
Symbol 556 GraphicUsed by:557
Symbol 557 MovieClipUses:556Used by:558
Symbol 558 MovieClipUses:555 557Used by:614
Symbol 559 GraphicUsed by:562 565 568
Symbol 560 GraphicUsed by:561
Symbol 561 MovieClipUses:560Used by:562
Symbol 562 MovieClipUses:559 561Used by:614
Symbol 563 GraphicUsed by:564
Symbol 564 MovieClipUses:563Used by:565
Symbol 565 MovieClipUses:559 564Used by:614
Symbol 566 GraphicUsed by:567
Symbol 567 MovieClipUses:566Used by:568
Symbol 568 MovieClipUses:559 567Used by:614
Symbol 569 GraphicUsed by:570
Symbol 570 MovieClipUses:569Used by:614
Symbol 571 GraphicUsed by:595
Symbol 572 GraphicUsed by:595
Symbol 573 GraphicUsed by:595
Symbol 574 GraphicUsed by:595
Symbol 575 GraphicUsed by:595
Symbol 576 GraphicUsed by:595
Symbol 577 GraphicUsed by:595
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Symbol 590 GraphicUsed by:595
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Symbol 594 GraphicUsed by:595
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Symbol 596 MovieClipUses:595Used by:597
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Symbol 599 GraphicUsed by:603
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Symbol 601 GraphicUsed by:603
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Symbol 605 MovieClipUses:604Used by:614
Symbol 606 GraphicUsed by:610
Symbol 607 GraphicUsed by:610
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Symbol 610 MovieClipUses:606 607 609Used by:614
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Symbol 1372 GraphicUsed by:1375 1378 1380
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Symbol 1374 EditableTextUses:1063Used by:1375 1378 1380
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Symbol 1376 MovieClipUses:1375Used by:1378 1380
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Symbol 1381 GraphicUsed by:1384 1387 1388
Symbol 1382 TextUses:634Used by:1384 1387 1388
Symbol 1383 EditableTextUses:1063Used by:1384 1387 1388
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Symbol 1385 MovieClipUses:1384Used by:1387 1388
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Symbol 1399 EditableTextUses:1063Used by:1400 1403 1404
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Symbol 1403 ButtonUses:735 1400 1039 1401 1041 1402 734 1397 1398 1399 1073 875Used by:1405
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Symbol 1405 MovieClipUses:1362 1369 1370 1371 1378 1379 1380 1387 1388 1395 1396 1403 1404Used by:1406
Symbol 1406 MovieClipUses:1053 1060 1069 1120 1169 1217 1261 1305 1349 1355 1405Used by:Timeline
Symbol 1407 GraphicUsed by:1413
Symbol 1408 GraphicUsed by:1411
Symbol 1409 TextUses:634Used by:1411
Symbol 1410 TextUses:634Used by:1411
Symbol 1411 MovieClipUses:1408 1409 1410Used by:1413
Symbol 1412 GraphicUsed by:1413
Symbol 1413 MovieClipUses:874 1407 1411 1412Used by:Timeline
Symbol 1414 GraphicUsed by:Timeline
Symbol 1415 EditableTextUses:1063Used by:Timeline
Symbol 1416 EditableTextUses:1063Used by:Timeline
Symbol 1417 TextUses:634Used by:Timeline
Symbol 1418 TextUses:634Used by:Timeline
Symbol 1419 EditableTextUses:1063Used by:Timeline
Symbol 1420 GraphicUsed by:Timeline
Symbol 1421 TextUses:634Used by:Timeline
Symbol 1422 EditableTextUses:1063Used by:Timeline
Symbol 1423 TextUses:634Used by:Timeline
Symbol 1424 EditableTextUses:634Used by:Timeline
Symbol 1425 EditableTextUses:634Used by:Timeline
Symbol 1426 TextUses:634Used by:Timeline
Symbol 1427 EditableTextUses:634Used by:Timeline
Symbol 1428 GraphicUsed by:Timeline
Symbol 1429 TextUses:634Used by:Timeline
Symbol 1430 EditableTextUses:1063Used by:Timeline
Symbol 1431 TextUses:634Used by:Timeline
Streaming Sound 1Used by:Timeline

Instance Names

"GROUND"Frame 603Symbol 686 MovieClip
"L_Remains"Frame 603Symbol 135 MovieClip
"L_Death"Frame 603Symbol 135 MovieClip
"L_Enemies"Frame 603Symbol 135 MovieClip
"GUNTURRET"Frame 603Symbol 730 MovieClip
"L_Bullets"Frame 603Symbol 135 MovieClip
"L_Hits"Frame 603Symbol 135 MovieClip
"Sky"Frame 603Symbol 732 MovieClip
"L_Glow"Frame 603Symbol 135 MovieClip
"MainMenu"Frame 603Symbol 787 MovieClip
"Chief"Frame 603Symbol 871 MovieClip
"OptionsMenu"Frame 603Symbol 920 MovieClip
"PlayMenu"Frame 603Symbol 941 MovieClip
"DifficultyMenu"Frame 603Symbol 970 MovieClip
"OverScreen"Frame 603Symbol 990 MovieClip
"MPlayer"Frame 603Symbol 1011 MovieClip
"ActiveHealer"Frame 605Symbol 1020 MovieClip
"FadeOut"Frame 605Symbol 1026 MovieClip
"InGameMenu"Frame 605Symbol 1406 MovieClip
"Marker"Symbol 139 MovieClip [H_Ricochet] Frame 1Symbol 135 MovieClip
"Marker"Symbol 170 MovieClip Frame 2Symbol 135 MovieClip
"ANIMATION"Symbol 223 MovieClip [FieldGun] Frame 1Symbol 165 MovieClip
"Trigger"Symbol 223 MovieClip [FieldGun] Frame 1Symbol 170 MovieClip
"Foot1"Symbol 223 MovieClip [FieldGun] Frame 1Symbol 135 MovieClip
"Foot2"Symbol 223 MovieClip [FieldGun] Frame 1Symbol 135 MovieClip
"ANIMATION"Symbol 223 MovieClip [FieldGun] Frame 2Symbol 183 MovieClip
"ANIMATION"Symbol 223 MovieClip [FieldGun] Frame 3Symbol 196 MovieClip
"ANIMATION"Symbol 223 MovieClip [FieldGun] Frame 4Symbol 209 MovieClip
"ANIMATION"Symbol 223 MovieClip [FieldGun] Frame 5Symbol 222 MovieClip
"Marker"Symbol 227 MovieClip Frame 2Symbol 135 MovieClip
"Marker"Symbol 227 MovieClip Frame 5Symbol 135 MovieClip
"Trigger"Symbol 232 MovieClip [Captain] Frame 1Symbol 227 MovieClip
"Foot1"Symbol 232 MovieClip [Captain] Frame 1Symbol 135 MovieClip
"Foot3"Symbol 232 MovieClip [Captain] Frame 1Symbol 135 MovieClip
"Trigger"Symbol 279 MovieClip [Ninja] Frame 1Symbol 241 MovieClip
"Foot1"Symbol 279 MovieClip [Ninja] Frame 1Symbol 135 MovieClip
"Foot3"Symbol 279 MovieClip [Ninja] Frame 1Symbol 135 MovieClip
"Trigger"Symbol 279 MovieClip [Ninja] Frame 2Symbol 250 MovieClip
"Trigger"Symbol 279 MovieClip [Ninja] Frame 3Symbol 259 MovieClip
"Trigger"Symbol 279 MovieClip [Ninja] Frame 4Symbol 268 MovieClip
"Trigger"Symbol 279 MovieClip [Ninja] Frame 5Symbol 277 MovieClip
"Trigger"Symbol 326 MovieClip [Samurai] Frame 1Symbol 288 MovieClip
"Foot1"Symbol 326 MovieClip [Samurai] Frame 1Symbol 135 MovieClip
"Foot3"Symbol 326 MovieClip [Samurai] Frame 1Symbol 135 MovieClip
"Trigger"Symbol 326 MovieClip [Samurai] Frame 2Symbol 298 MovieClip
"Trigger"Symbol 326 MovieClip [Samurai] Frame 3Symbol 307 MovieClip
"Trigger"Symbol 326 MovieClip [Samurai] Frame 4Symbol 316 MovieClip
"Trigger"Symbol 326 MovieClip [Samurai] Frame 5Symbol 325 MovieClip
"Trigger"Symbol 334 MovieClip [MachineGunner] Frame 1Symbol 329 MovieClip
"Foot1"Symbol 334 MovieClip [MachineGunner] Frame 1Symbol 135 MovieClip
"Foot3"Symbol 334 MovieClip [MachineGunner] Frame 1Symbol 135 MovieClip
"Foot2"Symbol 334 MovieClip [MachineGunner] Frame 1Symbol 135 MovieClip
"Foot4"Symbol 334 MovieClip [MachineGunner] Frame 1Symbol 135 MovieClip
"Trigger"Symbol 345 MovieClip [SuicideDroid] Frame 1Symbol 336 MovieClip
"Marker"Symbol 345 MovieClip [SuicideDroid] Frame 1Symbol 135 MovieClip
"Marker2"Symbol 345 MovieClip [SuicideDroid] Frame 1Symbol 135 MovieClip
"Foot1"Symbol 345 MovieClip [SuicideDroid] Frame 1Symbol 135 MovieClip
"Foot2"Symbol 345 MovieClip [SuicideDroid] Frame 1Symbol 135 MovieClip
"Trigger"Symbol 351 MovieClip [SuicideDrone] Frame 1Symbol 336 MovieClip
"Marker"Symbol 351 MovieClip [SuicideDrone] Frame 1Symbol 135 MovieClip
"Foot1"Symbol 351 MovieClip [SuicideDrone] Frame 1Symbol 135 MovieClip
"Trigger"Symbol 394 MovieClip [Biker] Frame 1Symbol 359 MovieClip
"Marker"Symbol 394 MovieClip [Biker] Frame 1Symbol 135 MovieClip
"Foot1"Symbol 394 MovieClip [Biker] Frame 1Symbol 135 MovieClip
"Foot1"Symbol 394 MovieClip [Biker] Frame 1Symbol 361 MovieClip
"Trigger"Symbol 394 MovieClip [Biker] Frame 2Symbol 369 MovieClip
"Trigger"Symbol 394 MovieClip [Biker] Frame 3Symbol 377 MovieClip
"Trigger"Symbol 394 MovieClip [Biker] Frame 4Symbol 385 MovieClip
"Trigger"Symbol 394 MovieClip [Biker] Frame 5Symbol 393 MovieClip
"Marker"Symbol 396 MovieClip Frame 2Symbol 135 MovieClip
"Trigger"Symbol 401 MovieClip [Sniper] Frame 1Symbol 396 MovieClip
"Marker"Symbol 401 MovieClip [Sniper] Frame 1Symbol 135 MovieClip
"Foot1"Symbol 401 MovieClip [Sniper] Frame 1Symbol 135 MovieClip
"Foot3"Symbol 401 MovieClip [Sniper] Frame 1Symbol 135 MovieClip
"Marker"Symbol 411 MovieClip Frame 4Symbol 135 MovieClip
"Marker"Symbol 421 MovieClip Frame 4Symbol 135 MovieClip
"Marker"Symbol 431 MovieClip Frame 4Symbol 135 MovieClip
"Marker"Symbol 441 MovieClip Frame 4Symbol 135 MovieClip
"Marker"Symbol 451 MovieClip Frame 4Symbol 135 MovieClip
"Trigger"Symbol 452 MovieClip [Bazooka] Frame 1Symbol 411 MovieClip
"Foot1"Symbol 452 MovieClip [Bazooka] Frame 1Symbol 135 MovieClip
"Foot3"Symbol 452 MovieClip [Bazooka] Frame 1Symbol 135 MovieClip
"Trigger"Symbol 452 MovieClip [Bazooka] Frame 2Symbol 421 MovieClip
"Trigger"Symbol 452 MovieClip [Bazooka] Frame 3Symbol 431 MovieClip
"Trigger"Symbol 452 MovieClip [Bazooka] Frame 4Symbol 441 MovieClip
"Trigger"Symbol 452 MovieClip [Bazooka] Frame 5Symbol 451 MovieClip
"Marker"Symbol 458 MovieClip Frame 1Symbol 135 MovieClip
"Marker2"Symbol 458 MovieClip Frame 2Symbol 135 MovieClip
"Marker3"Symbol 458 MovieClip Frame 2Symbol 135 MovieClip
"Marker3"Symbol 458 MovieClip Frame 3Symbol 135 MovieClip
"Marker4"Symbol 458 MovieClip Frame 3Symbol 135 MovieClip
"Marker5"Symbol 458 MovieClip Frame 3Symbol 135 MovieClip
"Marker9"Symbol 458 MovieClip Frame 3Symbol 135 MovieClip
"Marker8"Symbol 458 MovieClip Frame 3Symbol 135 MovieClip
"Marker7"Symbol 458 MovieClip Frame 3Symbol 135 MovieClip
"Marker10"Symbol 458 MovieClip Frame 3Symbol 135 MovieClip
"Marker11"Symbol 458 MovieClip Frame 3Symbol 135 MovieClip
"Marker6"Symbol 458 MovieClip Frame 3Symbol 135 MovieClip
"Trigger"Symbol 463 MovieClip [Flamethrower] Frame 1Symbol 458 MovieClip
"Foot1"Symbol 463 MovieClip [Flamethrower] Frame 1Symbol 135 MovieClip
"Foot3"Symbol 463 MovieClip [Flamethrower] Frame 1Symbol 135 MovieClip
"Marker"Symbol 465 MovieClip Frame 4Symbol 135 MovieClip
"Trigger"Symbol 469 MovieClip [Grenadier] Frame 1Symbol 465 MovieClip
"Foot1"Symbol 469 MovieClip [Grenadier] Frame 1Symbol 135 MovieClip
"Foot3"Symbol 469 MovieClip [Grenadier] Frame 1Symbol 135 MovieClip
"Trigger"Symbol 475 MovieClip [Infantry] Frame 1Symbol 396 MovieClip
"Foot1"Symbol 475 MovieClip [Infantry] Frame 1Symbol 135 MovieClip
"Foot3"Symbol 475 MovieClip [Infantry] Frame 1Symbol 135 MovieClip
"p1"Symbol 553 MovieClip Frame 1Symbol 552 MovieClip
"p2"Symbol 553 MovieClip Frame 1Symbol 552 MovieClip
"p3"Symbol 553 MovieClip Frame 1Symbol 552 MovieClip
"p4"Symbol 553 MovieClip Frame 1Symbol 552 MovieClip
"p5"Symbol 553 MovieClip Frame 1Symbol 552 MovieClip
"p6"Symbol 553 MovieClip Frame 1Symbol 552 MovieClip
"p7"Symbol 553 MovieClip Frame 1Symbol 552 MovieClip
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"p60"Symbol 553 MovieClip Frame 1Symbol 552 MovieClip
"p61"Symbol 553 MovieClip Frame 1Symbol 552 MovieClip
"p62"Symbol 553 MovieClip Frame 1Symbol 552 MovieClip
"p63"Symbol 553 MovieClip Frame 1Symbol 552 MovieClip
"p64"Symbol 553 MovieClip Frame 1Symbol 552 MovieClip
"p65"Symbol 553 MovieClip Frame 1Symbol 552 MovieClip
"p66"Symbol 553 MovieClip Frame 1Symbol 552 MovieClip
"p67"Symbol 553 MovieClip Frame 1Symbol 552 MovieClip
"p68"Symbol 553 MovieClip Frame 1Symbol 552 MovieClip
"p69"Symbol 553 MovieClip Frame 1Symbol 552 MovieClip
"p70"Symbol 553 MovieClip Frame 1Symbol 552 MovieClip
"p71"Symbol 553 MovieClip Frame 1Symbol 552 MovieClip
"p72"Symbol 553 MovieClip Frame 1Symbol 552 MovieClip
"p73"Symbol 553 MovieClip Frame 1Symbol 552 MovieClip
"p74"Symbol 553 MovieClip Frame 1Symbol 552 MovieClip
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"p76"Symbol 553 MovieClip Frame 1Symbol 552 MovieClip
"p77"Symbol 553 MovieClip Frame 1Symbol 552 MovieClip
"p78"Symbol 553 MovieClip Frame 1Symbol 552 MovieClip
"p79"Symbol 553 MovieClip Frame 1Symbol 552 MovieClip
"p80"Symbol 553 MovieClip Frame 1Symbol 552 MovieClip
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"p82"Symbol 553 MovieClip Frame 1Symbol 552 MovieClip
"p83"Symbol 553 MovieClip Frame 1Symbol 552 MovieClip
"p84"Symbol 553 MovieClip Frame 1Symbol 552 MovieClip
"p85"Symbol 553 MovieClip Frame 1Symbol 552 MovieClip
"p86"Symbol 553 MovieClip Frame 1Symbol 552 MovieClip
"p87"Symbol 553 MovieClip Frame 1Symbol 552 MovieClip
"p88"Symbol 553 MovieClip Frame 1Symbol 552 MovieClip
"p89"Symbol 553 MovieClip Frame 1Symbol 552 MovieClip
"p90"Symbol 553 MovieClip Frame 1Symbol 552 MovieClip
"p91"Symbol 553 MovieClip Frame 1Symbol 552 MovieClip
"p92"Symbol 553 MovieClip Frame 1Symbol 552 MovieClip
"p93"Symbol 553 MovieClip Frame 1Symbol 552 MovieClip
"p94"Symbol 553 MovieClip Frame 1Symbol 552 MovieClip
"p95"Symbol 553 MovieClip Frame 1Symbol 552 MovieClip
"p96"Symbol 553 MovieClip Frame 1Symbol 552 MovieClip
"p97"Symbol 553 MovieClip Frame 1Symbol 552 MovieClip
"i"Symbol 618 MovieClip Frame 30Symbol 616 MovieClip
"LoadingBar"Symbol 619 MovieClip Frame 1Symbol 553 MovieClip
"MyLogoAnim"Symbol 619 MovieClip Frame 2Symbol 618 MovieClip
"Marker"Symbol 698 MovieClip Frame 2Symbol 135 MovieClip
"Marker"Symbol 701 MovieClip Frame 2Symbol 135 MovieClip
"Marker"Symbol 705 MovieClip Frame 1Symbol 135 MovieClip
"Marker"Symbol 707 MovieClip Frame 2Symbol 135 MovieClip
"Marker"Symbol 707 MovieClip Frame 4Symbol 135 MovieClip
"Marker"Symbol 710 MovieClip Frame 1Symbol 135 MovieClip
"Marker"Symbol 712 MovieClip Frame 1Symbol 135 MovieClip
"FIRE"Symbol 725 MovieClip Frame 1Symbol 698 MovieClip
"FIRE"Symbol 725 MovieClip Frame 2Symbol 701 MovieClip
"FIRE"Symbol 725 MovieClip Frame 5Symbol 707 MovieClip
"SKIN"Symbol 730 MovieClip Frame 1Symbol 693 MovieClip
"MACHINEGUNBARREL"Symbol 730 MovieClip Frame 1Symbol 725 MovieClip
"CANNONBARREL"Symbol 730 MovieClip Frame 1Symbol 729 MovieClip
"A"Symbol 1011 MovieClip Frame 1Symbol 993 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$0k$O0xwDwBwOYE4FfuZMvtMM.."
ExportAssets (56)Timeline Frame 1Symbol 7 as "CannonShot"
ExportAssets (56)Timeline Frame 1Symbol 15 as "ShockShot"
ExportAssets (56)Timeline Frame 1Symbol 23 as "FlakShot"
ExportAssets (56)Timeline Frame 1Symbol 25 as "LongWhiteGlow(MGun)"
ExportAssets (56)Timeline Frame 1Symbol 28 as "LongBlueGlow(Cannon)"
ExportAssets (56)Timeline Frame 1Symbol 31 as "ShortYellowGlow(Shock)"
ExportAssets (56)Timeline Frame 1Symbol 33 as "BigRedGlow(Flak)"
ExportAssets (56)Timeline Frame 1Symbol 38 as "LongGreenGlow(Laser)"
ExportAssets (56)Timeline Frame 1Symbol 62 as "MortarShot"
ExportAssets (56)Timeline Frame 1Symbol 68 as "LaserShot"
ExportAssets (56)Timeline Frame 1Symbol 76 as "R_MachineGun"
ExportAssets (56)Timeline Frame 1Symbol 86 as "R_MedCrater"
ExportAssets (56)Timeline Frame 1Symbol 88 as "R_SmallCrater"
ExportAssets (56)Timeline Frame 1Symbol 89 as "R_Bloodpool"
ExportAssets (56)Timeline Frame 1Symbol 96 as "D_MachineGunBlood"
ExportAssets (56)Timeline Frame 1Symbol 106 as "G_MedExplosion"
ExportAssets (56)Timeline Frame 1Symbol 112 as "G_SmallExplosion"
ExportAssets (56)Timeline Frame 1Symbol 120 as "D_MedExplosion"
ExportAssets (56)Timeline Frame 1Symbol 127 as "D_MiniExplosion"
ExportAssets (56)Timeline Frame 1Symbol 133 as "D_Manblood"
ExportAssets (56)Timeline Frame 1Symbol 139 as "H_Ricochet"
ExportAssets (56)Timeline Frame 1Symbol 144 as "H_Bloodsplat"
ExportAssets (56)Timeline Frame 1Symbol 151 as "MachineGunShot"
ExportAssets (56)Timeline Frame 1Symbol 223 as "FieldGun"
ExportAssets (56)Timeline Frame 1Symbol 232 as "Captain"
ExportAssets (56)Timeline Frame 1Symbol 279 as "Ninja"
ExportAssets (56)Timeline Frame 1Symbol 326 as "Samurai"
ExportAssets (56)Timeline Frame 1Symbol 334 as "MachineGunner"
ExportAssets (56)Timeline Frame 1Symbol 345 as "SuicideDroid"
ExportAssets (56)Timeline Frame 1Symbol 351 as "SuicideDrone"
ExportAssets (56)Timeline Frame 1Symbol 394 as "Biker"
ExportAssets (56)Timeline Frame 1Symbol 401 as "Sniper"
ExportAssets (56)Timeline Frame 1Symbol 452 as "Bazooka"
ExportAssets (56)Timeline Frame 1Symbol 463 as "Flamethrower"
ExportAssets (56)Timeline Frame 1Symbol 469 as "Grenadier"
ExportAssets (56)Timeline Frame 1Symbol 475 as "Infantry"
ExportAssets (56)Timeline Frame 1Symbol 477 as "SmallYellowGlow"
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ExportAssets (56)Timeline Frame 1Symbol 481 as "SmallBlueGlow"
ExportAssets (56)Timeline Frame 1Symbol 483 as "SmallRedGlow"
ExportAssets (56)Timeline Frame 1Symbol 485 as "SmallPinkGlow"
ExportAssets (56)Timeline Frame 1Symbol 486 as "SmallPinkFlash"
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ExportAssets (56)Timeline Frame 1Symbol 489 as "SmallBlueFlash"
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ExportAssets (56)Timeline Frame 1Symbol 502 as "T_TireTrack"
ExportAssets (56)Timeline Frame 1Symbol 513 as "T_FootPrint"
ExportAssets (56)Timeline Frame 1Symbol 524 as "Dust"
ExportAssets (56)Timeline Frame 1Symbol 528 as "Mortar5Boom"
ExportAssets (56)Timeline Frame 1Symbol 530 as "Mortar3Boom"
ExportAssets (56)Timeline Frame 1Symbol 534 as "Mortar2Boom"
ExportAssets (56)Timeline Frame 1Symbol 536 as "Mortar1Boom"
ExportAssets (56)Timeline Frame 1Symbol 539 as "R_FieldGun"
ExportAssets (56)Timeline Frame 1Symbol 540 as "NinPoof"
ExportAssets (56)Timeline Frame 1Symbol 541 as "Grenade"
ExportAssets (56)Timeline Frame 1Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 2Symbol 624 as "Stale Breeze"
ExportAssets (56)Timeline Frame 2Symbol 625 as "Mini March Loop"
ExportAssets (56)Timeline Frame 2Symbol 626 as "01 I_E - AL26 (ID- 52759)"
ExportAssets (56)Timeline Frame 2Symbol 627 as "01 LOZ WW - Dragon Roost ( RMX9 ) (ID- 6224)"
ExportAssets (56)Timeline Frame 2Symbol 628 as "*Burnin' Love* -- ZeRo BaSs (ID: 71296)"
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ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
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ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
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ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
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ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
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ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
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ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
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ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
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ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
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ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
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ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
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ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
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ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"
ExportAssets (56)Timeline Frame 603Symbol 544 as "D_SmallExplosion"

Labels

"Set-Up"Frame 603
"Menu"Frame 604
"Game"Frame 605
"Failure"Frame 606
"Victory"Frame 607
"Laser"Symbol 68 MovieClip [LaserShot] Frame 1
"Photon Cannon"Symbol 68 MovieClip [LaserShot] Frame 2
"Gamma Gun"Symbol 68 MovieClip [LaserShot] Frame 3
"Focus Lens"Symbol 68 MovieClip [LaserShot] Frame 4
"Mana Ray"Symbol 68 MovieClip [LaserShot] Frame 5
"Chi Burst"Symbol 68 MovieClip [LaserShot] Frame 6
"Dual Machine Gun"Symbol 151 MovieClip [MachineGunShot] Frame 1
"Bolt Gun"Symbol 151 MovieClip [MachineGunShot] Frame 2
"Chain Gun"Symbol 151 MovieClip [MachineGunShot] Frame 3
"Shard Blaster"Symbol 151 MovieClip [MachineGunShot] Frame 4
"Rail Gun"Symbol 151 MovieClip [MachineGunShot] Frame 5
"Rod Launcher"Symbol 151 MovieClip [MachineGunShot] Frame 6
"Dual Machine Gun"Symbol 725 MovieClip Frame 2
"Bolt Gun"Symbol 725 MovieClip Frame 3
"Chain Gun"Symbol 725 MovieClip Frame 4
"Shard Blaster"Symbol 725 MovieClip Frame 5
"Rail Gun"Symbol 725 MovieClip Frame 6
"Rod Launcher"Symbol 725 MovieClip Frame 7
"Chief"Symbol 871 MovieClip Frame 1
"Main1"Symbol 871 MovieClip Frame 2
"Main2"Symbol 871 MovieClip Frame 3
"Main3"Symbol 871 MovieClip Frame 4
"Main4"Symbol 871 MovieClip Frame 5
"Main5"Symbol 871 MovieClip Frame 6
"Main6"Symbol 871 MovieClip Frame 7
"Main7"Symbol 871 MovieClip Frame 8
"Main8"Symbol 871 MovieClip Frame 9
"Play1"Symbol 871 MovieClip Frame 10
"Play2"Symbol 871 MovieClip Frame 11
"Play3"Symbol 871 MovieClip Frame 12
"Difficulty1"Symbol 871 MovieClip Frame 13
"Difficulty2"Symbol 871 MovieClip Frame 14
"Difficulty3"Symbol 871 MovieClip Frame 15
"Difficulty4"Symbol 871 MovieClip Frame 16
"Options1"Symbol 871 MovieClip Frame 17
"Options2"Symbol 871 MovieClip Frame 18
"Options3"Symbol 871 MovieClip Frame 19
"Options4"Symbol 871 MovieClip Frame 20
"Options5"Symbol 871 MovieClip Frame 21
"Options6"Symbol 871 MovieClip Frame 22
"Options7"Symbol 871 MovieClip Frame 23

Dynamic Text Variables

TrackNameSymbol 1008 EditableText"Stale Breeze"
ArtistNameSymbol 1009 EditableText"Stale Breeze"
ArmourCostSymbol 1064 EditableText""
WeaponCostSymbol 1072 EditableText""
WeaponCostSymbol 1080 EditableText""
WeaponCostSymbol 1089 EditableText""
WeaponCostSymbol 1098 EditableText""
WeaponCostSymbol 1106 EditableText""
WeaponCostSymbol 1114 EditableText""
WeaponCostSymbol 1123 EditableText""
WeaponCostSymbol 1130 EditableText""
WeaponCostSymbol 1139 EditableText""
WeaponCostSymbol 1147 EditableText""
WeaponCostSymbol 1155 EditableText""
WeaponCostSymbol 1163 EditableText""
WeaponCostSymbol 1172 EditableText""
WeaponCostSymbol 1178 EditableText""
WeaponCostSymbol 1186 EditableText""
WeaponCostSymbol 1194 EditableText""
WeaponCostSymbol 1202 EditableText""
WeaponCostSymbol 1210 EditableText""
WeaponCostSymbol 1220 EditableText""
WeaponCostSymbol 1226 EditableText""
WeaponCostSymbol 1234 EditableText""
WeaponCostSymbol 1241 EditableText""
WeaponCostSymbol 1248 EditableText""
WeaponCostSymbol 1255 EditableText""
WeaponCostSymbol 1264 EditableText""
WeaponCostSymbol 1270 EditableText""
WeaponCostSymbol 1278 EditableText""
WeaponCostSymbol 1285 EditableText""
WeaponCostSymbol 1292 EditableText""
WeaponCostSymbol 1299 EditableText""
WeaponCostSymbol 1308 EditableText""
WeaponCostSymbol 1314 EditableText""
WeaponCostSymbol 1322 EditableText""
WeaponCostSymbol 1329 EditableText""
WeaponCostSymbol 1336 EditableText""
WeaponCostSymbol 1343 EditableText""
GadgetCostSymbol 1358 EditableText""
GadgetCostSymbol 1365 EditableText""
GadgetCostSymbol 1374 EditableText""
GadgetCostSymbol 1383 EditableText""
GadgetCostSymbol 1391 EditableText""
GadgetCostSymbol 1399 EditableText""
GunHealthSymbol 1415 EditableText"Armour"
MoneySymbol 1416 EditableText"Money"
LevelSymbol 1419 EditableText"Armour"
ScoreSymbol 1422 EditableText"Score"
GunHealthSymbol 1424 EditableText"Armour"
MoneySymbol 1425 EditableText"Money"
LevelSymbol 1427 EditableText"Armour"
ScoreSymbol 1430 EditableText"Score"




http://swfchan.com/5/22347/info.shtml
Created: 26/5 -2019 23:42:48 Last modified: 26/5 -2019 23:42:48 Server time: 12/05 -2024 08:58:10