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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/89831708?noj=FRM89831708-21DC" width="1" height="1"></div>

Cupid's Quest.swf

This is the info page for
Flash #22353

(Click the ID number above for more basic data on this flash file.)


Text
100

Loading:

100

Play

Several beautiful children were born to Mars, god of
war, and Venus, goddess of beauty. Cupid, their little
son, was appointed god of love.
Cupid did not grow as other children do, but remained
a small, rosy, chubby child with gauzy wings and a
mischievous, dimpled face.  Alarmed for his health,
Venus consulted Themis, goddess of justice, who
replied, " Love cannot grow without Passion ".
In vain, Venus strove to unravel the concealed
meaning of this answer. It was only revealed to her
when Cupid's brother, Anteros, god of passion, was
born. When with his brother, Cupid grew and
flourished, until he became a handsome adult; but
when separated from him, he invariably resumed his
childlike form and mischievous habits.

Cupid and Anteros

PLAY GAME

HIGH SCORES

<p align="center"><font face="Verdana" size="11" color="#eeeeee" letterSpacing="0.000000" kerning="0">www.neave.com/games</font></p>

QUIT GAME?  Y/N

Game Over

ENTER YOUR NAME

OK

points:

5000

time:

44

level:

1

health

NEXT 10

LAST 10

NEW GAME

loading

Score

Name

Loading Scores

Cupid is trying to stay close to his
younger brother, Anteros, whenever
possible, but his duties as god of love
keeps getting in the way.  Help Cupid
shoot hearts and get to Anteros in time
for him to transform into an adult.

Look
out!

Aim & Fire

Move

Q:

Score
points

How to play

Aah! Cupid! My Brother!
You made it just in time.
Good one!

Play
again

5000

Your Score:

Game over.

You didn’t make it!
Try again.

ActionScript [AS1/AS2]

Frame 1
stop(); Stage.showMenu = false; this.onEnterFrame = function () { var _local1 = Math.ceil((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); preloader_mc.mark = _local1; preloader_mc.percent_loaded_txt.text = _local1; if (_local1 == 100) { delete this.onEnterFrame; play(); } };
Frame 2
stop(); clearInterval(beatTimeout); Key.removeListener(keyListener); Mouse.removeListener(mouseListener); Mouse.show(); MovieClip.prototype.wrapPos = function () { var _local1 = this; if (_local1._x > (xMax + (_local1._width / 2))) { if (_local1._name == "saucer_mc") { _local1.hideSaucer(); } else { _local1._x = _local1._x - (xMax + _local1._width); } } if (_local1._y > (yMax + (_local1._height / 2))) { _local1._y = _local1._y - (yMax + _local1._height); } if (_local1._x < ((-_local1._width) / 2)) { if (_local1._name == "saucer_mc") { _local1.hideSaucer(); } else { _local1._x = _local1._x + (xMax + _local1._width); } } if (_local1._y < ((-_local1._height) / 2)) { _local1._y = _local1._y + (yMax + _local1._height); } }; introMover = function () { var _local1 = this; _local1._x = _local1._x + _local1.vx; _local1._y = _local1._y + _local1.vy; _local1.wrapPos(); }; score = 0; level = 1; xMax = 630; yMax = 450; playGame_btn.onRelease = function () { gotoAndPlay (3); }; help_btn.onRelease = function () { gotoAndStop (5); trace("Help"); };
Frame 3
stop(); spaceship_mc.gotoAndStop(1); spaceship_mc._visible = (spaceship_mc.hit_mc._visible = (safeArea_mc._visible = (gameOver_mc._visible = (quitGame_mc._visible = (missile0_mc._visible = (missile1_mc._visible = (missile2_mc._visible = (missile3_mc._visible = (missile4_mc._visible = (crosshair_mc._visible = (level_mc._visible = (saucer_mc._visible = false)))))))))))); cloudsmc.attachMovie("cloudy", i, i); dx = (dy = (explodeNum = (asteroidNum = (scoreMod = (score = 0))))); var level = 1; var lives = 3; var health = 100; var Asteriodhealth = 100; var damage = 10; var UFOdamage = 25; var cupidDamage = 50; var speed = 1; var Asteroidspeed = 0.5; friction = 0.75; rads = (Math.PI/180); leftKey = (rightKey = (upKey = (downKey = (fireKey = (paused = (exploded = (beatToggle = false))))))); asteroids_mc.createEmptyMovieClip("explode_mc", 0); beat1_sound = new Sound(beat1_mc); beat1_sound.attachSound("beat1"); beat1_sound.setVolume(10); beat2_sound = new Sound(beat2_mc); beat2_sound.attachSound("beat2"); beat2_sound.setVolume(10); thrust_sound = new Sound(spaceship_mc); thrust_sound.attachSound("thrust"); backgroundSound = new Sound(backgroundSound_mc); backgroundSound.setVolume(50); backgroundSound.attachSound("Happy"); backgroundSound.start(0, 100); setLives = function () { lives_mc[lives].removeMovieClip(); var _local1 = 0; while (_local1 < lives) { var _local2 = lives_mc.attachMovie("Spaceshipsmall", _local1, _local1, {_x:_local1 * 20, _xscale:20, _yscale:20, _rotation:50}); _local2.gotoAndStop(1); _local2.hit_mc._visible = false; health = 100; _local1++; } }; setLives(); displayHealth = function () { health_mc.gotoAndPlay(2); health_mc.health_bar._xscale = health; }; displayLevel = function () { if (!level_mc._visible) { level_mc._visible = true; } }; keyListener = new Object(); keyListener.onKeyDown = function () { switch (Key.getCode()) { case 37 : leftKey = true; return; case 39 : rightKey = true; return; case 40 : downKey = true; return; case 38 : if (paused) { return(undefined); } if (!upKey) { thrust_sound.start(0, 1000); } upKey = true; spaceship_mc.play(); return; case 80 : if (!quitGame_mc._visible) { paused = !paused; pause_mc._visible = true; pauseSaucer(); } return; case 81 : paused = (quitGame_mc._visible = true); return; case 78 : if (quitGame_mc._visible) { paused = (quitGame_mc._visible = false); pauseSaucer(); } return; case 89 : clearInterval(hyperTimeout); clearInterval(newShipTimeout); clearInterval(newGameTimeout); gotoAndStop (2); Mouse.removeListener(mouseListener); } }; keyListener.onKeyUp = function () { switch (Key.getCode()) { case 37 : leftKey = false; return; case 39 : rightKey = false; return; case 40 : downKey = false; return; case 38 : upKey = false; thrust_sound.stop(); spaceship_mc.gotoAndStop(1); } }; Mouse.hide(); var mouseListener:Object = new Object(); onMouseMove = function () { spaceship_mc._rotation = ((180 * Math.atan2(_root._ymouse - spaceship_mc._y, _root._xmouse - spaceship_mc._x)) / Math.PI) + 90; missleAngle = spaceship_mc._rotation; crosshair_mc._x = _xmouse; crosshair_mc._y = _ymouse; updateAfterEvent(); }; Mouse.addListener(mouseListener); spaceship_mc.onEnterFrame = function () { var _local2 = this; if (paused || (!_local2._visible)) { } else { displayHealth(); crosshair_mc._visible = true; var vx = Math.sin(_local2._rotation * rads); var vy = (-Math.cos(_local2._rotation * rads)); if (upKey) { _local2._y = _local2._y - 5; } if (downKey) { _local2._y = _local2._y + 5; } if (rightKey) { _local2._x = _local2._x + 5; } if (leftKey) { _local2._x = _local2._x - 5; } _local2.wrapPos(); onMouseDown = function () { fireKey = true; level_mc._visible = false; }; if (fireKey) { fireKey = false; var _local1 = 4; var _local3 = -1; while (_local1--) { if (!_root[("missile" + _local1) + "_mc"]._visible) { _local3 = _local1; break; } } angle = missleAngle; _mc._rotation = angle; if (_local3 != -1) { var _mc = _root[("missile" + _local3) + "_mc"]; _mc.fuse = 25; _mc.vx = Math.sin(angle * (Math.PI/180)) * 10; _mc.vy = (-Math.cos(angle * (Math.PI/180))) * 10; _mc._x = _local2._x; _mc._y = _local2._y; _mc._rotation = angle; _mc._visible = true; _mc.onEnterFrame = missileMover; sound_mc.gotoAndPlay("fire"); } } var s = int(score / 10000); if (scoreMod != s) { scoreMod = s; saucerBig_sound.stop(); saucerSmall_sound.stop(); backgroundSound.stop(); gotoAndPlay (7); } if (((missile4_mc.hitTest(_local2.hit_mc) && (!exploded)) && (_local2._visible)) && (missile4_mc._visible)) { missile4_mc._visible = false; health = health - UFOdamage; displayHealth(); if (health <= 0) { health = 0; exploded = true; explodeSpaceship(); } } } }; saucer_mc.hideSaucer = function () { saucerBig_sound.stop(); saucerSmall_sound.stop(); this._visible = false; delete this.onEnterFrame; }; pauseSaucer = function () { if (saucer_mc._visible) { if (paused) { saucerBig_sound.stop(); saucerSmall_sound.stop(); } } }; explodeSaucer = function () { saucer_mc.hideSaucer(); var i = 6; while (i--) { var _local1 = Math.random() * (Math.PI*2); var _local3 = Math.sin(_local1) * 2; var _local2 = Math.cos(_local1) * 2; asteroids_mc.explode_mc.attachMovie("explosion", explodeNum, explodeNum, {vx:_local3, vy:_local2, fuse:Math.ceil(Math.random() * 40), _x:((_local3 * Math.random()) * 4) + saucer_mc._x, _y:((_local2 * Math.random()) * 4) + saucer_mc._y, onEnterFrame:explodeMover}); explodeNum++; } sound_mc.gotoAndPlay("bangMedium"); }; explodeSpaceship = function () { spaceship_mc._visible = false; explode_mc._x = spaceship_mc._x; explode_mc._y = spaceship_mc._y; lives--; setLives(); asteroidHit = true; var i = 4; while (i--) { vx = Math.sin(Math.random() * (Math.PI*2)); vy = Math.cos(Math.random() * (Math.PI*2)); explode_mc.attachMovie("explosionShip", explodeNum, explodeNum, {vx:vx, vy:vy, fuse:Math.ceil((Math.random() * 40) + 10), _x:((vx * Math.random()) * 4) + explodeShip_mc._x, _y:((vy * Math.random()) * 4) + explodeShip_mc._y, onEnterFrame:explodeMover}); explodeNum++; } if (lives > 0) { newShipTimeout = setInterval(newSpaceship, 1000); } else { removeListener(mouseListener); clearInterval(hyperTimeout); clearInterval(newShipTimeout); clearInterval(newGameTimeout); backgroundSound.stop(); thrust_sound.stop(); saucerBig_sound.stop(); saucerSmall_sound.stop(); gotoAndPlay (82); quitGame_mc._visible = false; } sound_mc.gotoAndPlay("bangMedium"); }; explodeMover = function () { var _local1 = this; if (paused) { } else { _local1._x = _local1._x + _local1.vx; _local1._y = _local1._y + _local1.vy; _local1.fuse--; if (_local1.fuse < 0) { _local1.removeMovieClip(); } } }; missileMover = function () { var _local1 = this; if (paused) { } else { _local1._x = _local1._x + _local1.vx; _local1._y = _local1._y + _local1.vy; _local1.wrapPos(); _local1.fuse--; if (_local1.fuse == 0) { _local1._visible = false; delete _local1.onEnterFrame; } } }; saucerMover = function () { var _local1 = this; if (paused) { } else { _local1._x = _local1._x + _local1.vx; if (Math.random() < 0.02) { _local1.vy = (int(Math.random() * 3) - 1) * 2; } if (_local1.vy != 0) { _local1._y = _local1._y + _local1.vy; } _local1.wrapPos(); var _local3 = 4; while (_local3--) { var _local2 = _root[("missile" + _local3) + "_mc"]; if (_local2._visible) { if (_local2.hitTest(_local1)) { _local2._visible = false; explodeSaucer(); if (_local1.small) { score = score + 1000; } else { score = score + 300; } } } } var _local2 = missile4_mc; if ((!_local2._visible) && (Math.random() < 0.1)) { var angle = ((_local1.small && (spaceship_mc._visible)) ? (Math.atan2(spaceship_mc._x - _local1._x, _local1._y - spaceship_mc._y)) : (Math.atan2(spaceship_mc._x - _local1._x, _local1._y - spaceship_mc._y))); var angDiff = (angle - (_local2._rotation / 57.2957795130823)); _local2._rotation = _local2._rotation + (angDiff * 57.2957795130823); var rads = (_local2._rotation / 57.2957795130823); _local2.fuse = 24; _local2.vx = Math.sin(rads) * 8; _local2.vy = Math.cos(rads) * -8; _local2._x = _local1._x + _local2.vx; _local2._y = _local1._y + (_local2.vy * 2); _local2._visible = true; _local2.onEnterFrame = missileMover; sound_mc.gotoAndPlay("lazer"); } if ((spaceship_mc.hit_mc.hitTest(_local1) && (!exploded)) && (spaceship_mc._visible)) { exploded = true; explodeSpaceship(); } } }; var counter = 0; asteroidMover = function () { var _local2 = this; if (paused) { } else { _local2.counter = 0; var speed = Math.sqrt((_local2.vx * _local2.vx) + (_local2.vy * _local2.vy)); var dx = (spaceship_mc._x - _local2._x); var dy = (spaceship_mc._y - _local2._y); var _local3 = Math.atan2(dy, dx); var ranVx = ((Math.cos(_local3) * speed) + Math.random()); var ranVy = ((Math.sin(_local3) * speed) + Math.random()); _local2._x = _local2._x + ranVx; _local2._y = _local2._y + ranVy; var asteroidHit = false; var spaceshipShot = false; if (saucer_mc._visible && (saucer_mc.hitTest(_local2))) { asteroidHit = true; explodeSaucer(); } if (spaceship_mc.hit_mc.hitTest(_local2) && (spaceship_mc._visible)) { asteroidHit = true; health = health - damage; displayHealth(); if (health <= 0) { health = 0; exploded = true; explodeSpaceship(); } } var i = 5; while (i--) { var _local1 = _root[("missile" + i) + "_mc"]; if (_local1._visible && (_local1.hitTest(_local2))) { _local1._visible = false; asteroidHit = true; if (i < 4) { spaceshipShot = true; } break; } } if (asteroidHit) { asteroidCount--; var j = 4; while (j--) { _local3 = Math.random() * (Math.PI*2); var vx = (Math.sin(_local3) * 2); var vy = (Math.cos(_local3) * 2); asteroids_mc.explode_mc.attachMovie("explosion", explodeNum, explodeNum, {vx:vx, vy:vy, fuse:Math.ceil(Math.random() * 40), _x:((vx * Math.random()) * 4) + _local2._x, _y:((vy * Math.random()) * 4) + _local2._y, onEnterFrame:explodeMover}); explodeNum++; } if (spaceshipShot) { score = score + 100; } sound_mc.gotoAndPlay("bangSmall"); _local2.removeMovieClip(); } } }; makeAsteroid = function (x, y, vx, vy, s) { asteroidNum++; var _local1 = asteroids_mc.attachMovie("asteroid", asteroidNum, asteroidNum, {vx:vx, vy:vy, _x:x, _y:y, _xscale:100, _yscale:100, onEnterFrame:asteroidMover}); return(_local1); }; beatSound = function () { if (paused) { return(undefined); } beatToggle = !beatToggle; if (beatToggle) { beat1_sound.start(); } else { beat2_sound.start(); } if (gameOver_mc._visible) { return(undefined); } if (beatCount > 300) { beatCount = beatCount - 10; clearInterval(beatTimeout); beatTimeout = setInterval(beatSound, beatCount); } if (((beatCount < 700) && (!saucer_mc._visible)) && (Math.random() < 0.05)) { if ((beatCount < 400) && (Math.random() < 0.4)) { saucer_mc._xscale = (saucer_mc._yscale = 50); saucer_mc.small = true; } else { saucer_mc._xscale = (saucer_mc._yscale = 100); saucer_mc.small = false; } if (Math.random() < 0.5) { saucer_mc.vx = -2; saucer_mc._x = (saucer_mc._width / 2) + xMax; } else { saucer_mc.vx = 2; saucer_mc._x = saucer_mc._width / -2; } saucer_mc.vy = 0; saucer_mc._y = Math.random() * yMax; saucer_mc._visible = true; saucer_mc.onEnterFrame = saucerMover; } if ((asteroidCount == 0) && (!saucer_mc._visible)) { clearInterval(beatTimeout); level++; newGameTimeout = setInterval(newGame, 1000); } }; newSpaceship = function () { var _local2 = this; spaceship_mc._x = 350; spaceship_mc._y = 250; spaceship_mc._rotation = 0; var _local1 = false; for (var _local3 in asteroids_mc) { if (spaceship_mc.hitTest(asteroids_mc[_local3]) && (_local2.hitTest(asteroids_mc[_local3]))) { _local1 = true; break; } } if (!_local1) { spaceship_mc._visible = true; exploded = false; dx = (dy = 0); clearInterval(newShipTimeout); } }; newGame = function () { if (paused) { } else { displayLevel(); backgroundSoundPlay(); levels_txt.text = level; var levelUp = ("Level " + level); level_mc.Level_txt.text = levelUp; var _local3 = ((level < 7) ? (level + 3) : 10); asteroidCount = _local3; while (_local3--) { var _local2 = Math.random() * (Math.PI*2); var _local1 = makeAsteroid(Math.random() * xMax, Math.random() * yMax, Math.sin(_local2) * 1.5, Math.cos(_local2) * 1.5, 0); if (_local1.hitTest(spaceship_mc) || (_local1.hitTest(safeArea_mc))) { _local3++; asteroidNum--; } } beatCount = ((level < 7) ? (1100 - (level * 100)) : 400); beatSound(); Key.addListener(keyListener); addListener(mouseListener); clearInterval(newGameTimeout); } }; newGameTimeout = setInterval(newGame, 1000); newShipTimeout = setInterval(newSpaceship, 1100);
Frame 4
stop(); clearInterval(beatTimeout); Mouse.removeListener(mouseListener); Mouse.show(); showScores = function () { var _local1 = 10; while (_local1 > 0) { var n = scoreboard_lv["name" + (page + _local1)]; var _local3 = scoreboard_lv["score" + (page + _local1)]; var _local2 = this[("line" + _local1) + "_mc"]; _local2.rank_txt.text = (page + _local1) + "."; _local2.name_txt.text = (n.length ? (n.toUpperCase()) : "-"); _local2.score_txt.text = (_local3.length ? (_local3) : "-"); _local2._visible = true; loading_mc._visible = false; _local1--; } }; page = 0; maxScore = 100; scoreboard_lv = new LoadVars(); if ((score > 0) && (game_so.data.playerName.length > 0)) { scoreboard_lv.score = score; scoreboard_lv.name = game_so.data.playerName.toLowerCase(); } scoreboard_lv.game = "asteroids"; scoreboard_lv.sendAndLoad("http://www.neave.com/games/games_score_text.php", scoreboard_lv, "POST"); scoreboard_lv.onLoad = function (success) { if (success) { if (Boolean(scoreboard_lv.success)) { next_btn._visible = true; if (scoreboard_lv.maxScore.length > 0) { maxScore = Number(scoreboard_lv.maxScore); } showScores(); } else { loading_mc.errorMsg = scoreboard_lv.errorMsg.toUpperCase(); loading_mc.gotoAndStop(2); } } else { loading_mc.errorMsg = "COULD NOT ACCESS SCORES."; loading_mc.gotoAndStop(2); } }; score = 0; next_btn._visible = (last_btn._visible = false); last_btn.onPress = function () { page = page - 10; if (page < 0) { page = 0; } if (page < 10) { last_btn._visible = false; } next_btn._visible = true; showScores(); }; next_btn.onPress = function () { page = page + 10; if (page > maxScore) { page = maxScore; } if (page > (maxScore - 20)) { next_btn._visible = false; } last_btn._visible = true; showScores(); }; newGame_btn.onRelease = function () { gotoAndStop (2); };
Frame 5
stop(); trace("Help true"); clearInterval(beatTimeout); Mouse.removeListener(mouseListener); Mouse.show(); playGame_btn.onRelease = function () { gotoAndPlay (3); }; highScores_btn.onRelease = function () { gotoAndStop (4); }; help_btn.onRelease = function () { gotoAndStop (5); }; story_btn.onRelease = function () { gotoAndStop (6); }; intro_btn.onRelease = function () { gotoAndStop (2); };
Frame 7
clearInterval(beatTimeout); Key.removeListener(keyListener); Mouse.removeListener(mouseListener); Mouse.show(); clearInterval(hyperTimeout); clearInterval(newShipTimeout); clearInterval(newGameTimeout); thrust_sound.stop(); saucerBig_sound.stop(); saucerSmall_sound.stop(); saucerSmall_sound.stop(); beat1_sound.stop(); beat2_sound.stop(); backgroundSound.stop();
Frame 58
stop();
Frame 59
cupid - old.gotoAndPlay("morf");
Frame 81
stop(); playGame_btn.onRelease = function () { gotoAndPlay (3); }; forward_btn.onPress = function () { getURL ("http://www.ofmwheels.co.za/cupids-quest/forward.php", "_blank"); };
Frame 82
Mouse.removeListener(mouseListener); Mouse.show(); clearInterval(beatTimeout); Key.removeListener(keyListener); clearInterval(hyperTimeout); clearInterval(newShipTimeout); clearInterval(newGameTimeout); thrust_sound.stop(); saucerBig_sound.stop(); saucerSmall_sound.stop(); saucerSmall_sound.stop(); beat1_sound.stop(); beat2_sound.stop(); backgroundSound.stop();
Frame 133
stop(); playGame_btn.onRelease = function () { gotoAndPlay (3); }; forward_btn.onPress = function () { getURL ("http://www.ofmwheels.co.za/cupids-quest/forward.php", "_blank"); }; help_btn.onRelease = function () { gotoAndStop (5); };
Frame 156
stop();
Symbol 39 MovieClip Frame 1
var mark = 0; onEnterFrame = function () { gotoAndPlay(mark); }; onEnterFrame();
Symbol 79 MovieClip Frame 1
stop();
Symbol 79 MovieClip Frame 30
this.gotoAndPlay(1);
Symbol 119 MovieClip Frame 1
stop();
Symbol 119 MovieClip Frame 3
stop();
Symbol 119 MovieClip Frame 5
stop();
Symbol 119 MovieClip Frame 7
stop();
Symbol 119 MovieClip Frame 9
stop();
Symbol 119 MovieClip Frame 11
stop();
Symbol 119 MovieClip Frame 13
stop();
Symbol 128 MovieClip Frame 1
stop();
Symbol 128 MovieClip Frame 61
stop(); name_txt.restrict = "A-Z 0-9.\\-"; if (_root.game_so.data.playerName.length > 0) { name_txt.text = _root.game_so.data.playerName; } Selection.setFocus(name_txt); Selection.setSelection(name_txt.length, name_txt.length); ok_btn.onRelease = function () { if (name_txt.length > 0) { _root.game_so.data.playerName = name_txt.text; } _root.nextFrame(); }; ok_btn.onKeyDown = function () { if (Key.getCode() == 13) { Key.removeListener(ok_btn); this.onRelease(); } }; Key.addListener(ok_btn);
Symbol 140 MovieClip Frame 1
stop();
Symbol 143 MovieClip Frame 26
stop();
Symbol 158 MovieClip Frame 1
stop(); errorMsg = "";
Symbol 180 MovieClip Frame 119
_parent.play();
Symbol 180 MovieClip Frame 140
stop();
Symbol 191 MovieClip Frame 10
stop();
Symbol 192 MovieClip Frame 36
gotoAndPlay ("loop");

Library Items

Symbol 1 Sound [thrust]Used by:Timeline
Symbol 2 Sound [saucerSmall]
Symbol 3 Sound [saucerBig]
Symbol 4 Sound [beat2]Used by:Timeline
Symbol 5 Sound [beat1]Used by:Timeline
Symbol 6 Sound [Happy]Used by:105  Timeline
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClipUses:7Used by:12 179  Timeline
Symbol 9 GraphicUsed by:12
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClipUses:10Used by:12 179  Timeline
Symbol 12 MovieClip [cloudy]Uses:8 9 11
Symbol 13 GraphicUsed by:16
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClipUses:14Used by:16 78
Symbol 16 MovieClip [Spaceshipsmall]Uses:13 15
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClipUses:17Used by:19 110  Timeline
Symbol 19 MovieClip [asteroid]Uses:18
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClip [explosionShip]Uses:20
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClip [explosion]Uses:22
Symbol 24 FontUsed by:25 167 181 199
Symbol 25 EditableText [Levels]Uses:24Used by:26
Symbol 26 MovieClip [Levels]Uses:25Used by:Timeline
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClip [crosshair_mc]Uses:27Used by:Timeline
Symbol 29 GraphicUsed by:39
Symbol 30 ShapeTweeningUsed by:39
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClipUses:31Used by:39 86
Symbol 33 GraphicUsed by:39
Symbol 34 FontUsed by:35 36 37 52 75 96 97 123 129 130 132 133 134 135 136 154 155 156 162 163 165 168 169 195 197 198
Symbol 35 EditableTextUses:34Used by:39
Symbol 36 TextUses:34Used by:39
Symbol 37 EditableTextUses:34Used by:39
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:29 30 32 33 35 36 37 38Used by:Timeline
Symbol 40 GraphicUsed by:Timeline
Symbol 41 GraphicUsed by:45
Symbol 42 GraphicUsed by:45
Symbol 43 GraphicUsed by:45
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClipUses:41 42 43 44Used by:Timeline
Symbol 46 GraphicUsed by:47 100 145 147 149
Symbol 47 ButtonUses:46Used by:128  Timeline
Symbol 48 MovieClipUsed by:Timeline
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClipUses:49Used by:95  Timeline
Symbol 51 GraphicUsed by:Timeline
Symbol 52 TextUses:34Used by:Timeline
Symbol 53 GraphicUsed by:Timeline
Symbol 54 GraphicUsed by:Timeline
Symbol 55 GraphicUsed by:Timeline
Symbol 56 GraphicUsed by:Timeline
Symbol 57 GraphicUsed by:Timeline
Symbol 58 GraphicUsed by:Timeline
Symbol 59 GraphicUsed by:Timeline
Symbol 60 GraphicUsed by:Timeline
Symbol 61 GraphicUsed by:Timeline
Symbol 62 GraphicUsed by:Timeline
Symbol 63 GraphicUsed by:Timeline
Symbol 64 GraphicUsed by:Timeline
Symbol 65 GraphicUsed by:Timeline
Symbol 66 GraphicUsed by:Timeline
Symbol 67 GraphicUsed by:Timeline
Symbol 68 GraphicUsed by:Timeline
Symbol 69 GraphicUsed by:Timeline
Symbol 70 GraphicUsed by:Timeline
Symbol 71 GraphicUsed by:Timeline
Symbol 72 GraphicUsed by:Timeline
Symbol 73 FontUsed by:74 121 144 146 148 150 151 152 160
Symbol 74 TextUses:73Used by:Timeline
Symbol 75 TextUses:34Used by:Timeline
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:76Used by:79 104 173 182
Symbol 78 MovieClipUses:15Used by:79 104 173 182 185
Symbol 79 MovieClipUses:77 78Used by:Timeline
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClipUses:80Used by:95
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClipUses:82Used by:95
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClipUses:84Used by:86
Symbol 86 MovieClipUses:85 32Used by:87
Symbol 87 MovieClipUses:86Used by:95
Symbol 88 GraphicUsed by:89
Symbol 89 MovieClipUses:88Used by:95
Symbol 90 GraphicUsed by:95
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClipUses:91Used by:95 102
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClipUses:93Used by:95
Symbol 95 MovieClipUses:81 83 87 89 90 50 92 94Used by:Timeline
Symbol 96 TextUses:34Used by:Timeline
Symbol 97 TextUses:34Used by:Timeline
Symbol 98 FontUsed by:99
Symbol 99 EditableTextUses:98Used by:Timeline
Symbol 100 MovieClipUses:46Used by:104  Timeline
Symbol 101 GraphicUsed by:104
Symbol 102 MovieClipUses:92Used by:103
Symbol 103 MovieClipUses:102Used by:104
Symbol 104 MovieClip [spaceship]Uses:100 101 77 78 103Used by:Timeline
Symbol 105 MovieClipUses:6Used by:Timeline
Symbol 106 GraphicUsed by:107
Symbol 107 MovieClipUses:106Used by:Timeline
Symbol 108 GraphicUsed by:109
Symbol 109 MovieClipUses:108Used by:110
Symbol 110 MovieClipUses:109 18Used by:111
Symbol 111 MovieClipUses:110Used by:Timeline
Symbol 112 GraphicUsed by:113
Symbol 113 MovieClipUses:112Used by:Timeline
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClipUses:114Used by:Timeline
Symbol 116 SoundUsed by:119  Timeline
Symbol 117 SoundUsed by:119  Timeline
Symbol 118 SoundUsed by:119  Timeline
Symbol 119 MovieClipUses:116 117 118Used by:Timeline
Symbol 120 GraphicUsed by:122
Symbol 121 TextUses:73Used by:122
Symbol 122 MovieClipUses:120 121Used by:Timeline
Symbol 123 TextUses:34Used by:128
Symbol 124 FontUsed by:125 126 127 157
Symbol 125 EditableTextUses:124Used by:128
Symbol 126 EditableTextUses:124Used by:128
Symbol 127 EditableTextUses:124Used by:128
Symbol 128 MovieClipUses:123 125 47 126 127Used by:Timeline
Symbol 129 TextUses:34Used by:Timeline
Symbol 130 EditableTextUses:34Used by:Timeline
Symbol 131 GraphicUsed by:Timeline
Symbol 132 TextUses:34Used by:Timeline
Symbol 133 TextUses:34Used by:Timeline
Symbol 134 TextUses:34Used by:Timeline
Symbol 135 EditableTextUses:34Used by:Timeline
Symbol 136 TextUses:34Used by:Timeline
Symbol 137 GraphicUsed by:140
Symbol 138 GraphicUsed by:139
Symbol 139 MovieClipUses:138Used by:140
Symbol 140 MovieClipUses:137 139Used by:Timeline
Symbol 141 MovieClipUsed by:Timeline
Symbol 142 GraphicUsed by:143
Symbol 143 MovieClipUses:142Used by:Timeline
Symbol 144 TextUses:73Used by:145
Symbol 145 ButtonUses:144 46Used by:Timeline
Symbol 146 TextUses:73Used by:147
Symbol 147 ButtonUses:146 46Used by:Timeline
Symbol 148 TextUses:73Used by:149
Symbol 149 ButtonUses:148 46Used by:Timeline
Symbol 150 EditableTextUses:73Used by:153
Symbol 151 EditableTextUses:73Used by:153
Symbol 152 EditableTextUses:73Used by:153
Symbol 153 MovieClipUses:150 151 152Used by:Timeline
Symbol 154 TextUses:34Used by:Timeline
Symbol 155 TextUses:34Used by:Timeline
Symbol 156 TextUses:34Used by:158
Symbol 157 EditableTextUses:124Used by:158
Symbol 158 MovieClipUses:156 157Used by:Timeline
Symbol 159 GraphicUsed by:Timeline
Symbol 160 TextUses:73Used by:Timeline
Symbol 161 GraphicUsed by:Timeline
Symbol 162 TextUses:34Used by:Timeline
Symbol 163 TextUses:34Used by:Timeline
Symbol 164 GraphicUsed by:Timeline
Symbol 165 TextUses:34Used by:Timeline
Symbol 166 GraphicUsed by:Timeline
Symbol 167 TextUses:24Used by:Timeline
Symbol 168 TextUses:34Used by:Timeline
Symbol 169 TextUses:34Used by:Timeline
Symbol 170 GraphicUsed by:Timeline
Symbol 171 GraphicUsed by:Timeline
Symbol 172 GraphicUsed by:Timeline
Symbol 173 MovieClipUses:77 78Used by:Timeline
Symbol 174 GraphicUsed by:179
Symbol 175 GraphicUsed by:176
Symbol 176 MovieClipUses:175Used by:179
Symbol 177 GraphicUsed by:179
Symbol 178 GraphicUsed by:179
Symbol 179 MovieClipUses:174 8 176 11 177 178Used by:Timeline
Symbol 180 MovieClipUsed by:Timeline
Symbol 181 TextUses:24Used by:Timeline
Symbol 182 MovieClipUses:77 78Used by:192
Symbol 183 GraphicUsed by:184
Symbol 184 MovieClipUses:183Used by:185
Symbol 185 MovieClipUses:184 78Used by:192
Symbol 186 GraphicUsed by:187
Symbol 187 MovieClipUses:186Used by:191
Symbol 188 GraphicUsed by:189
Symbol 189 MovieClipUses:188Used by:190
Symbol 190 MovieClipUses:189Used by:191
Symbol 191 MovieClipUses:187 190Used by:192
Symbol 192 MovieClipUses:182 185 191Used by:Timeline
Symbol 193 GraphicUsed by:Timeline
Symbol 194 GraphicUsed by:Timeline
Symbol 195 TextUses:34Used by:Timeline
Symbol 196 GraphicUsed by:Timeline
Symbol 197 EditableTextUses:34Used by:Timeline
Symbol 198 EditableTextUses:34Used by:Timeline
Symbol 199 TextUses:24Used by:Timeline
Symbol 200 GraphicUsed by:Timeline
Symbol 201 GraphicUsed by:Timeline
Symbol 202 GraphicUsed by:Timeline

Instance Names

"preloader_mc"Frame 1Symbol 39 MovieClip
"neave_btn"Frame 2Symbol 47 Button
"intro_mc"Frame 2Symbol 48 MovieClip
"help_btn"Frame 2Symbol 47 Button
"playGame_btn"Frame 2Symbol 47 Button
"highScores_btn"Frame 2Symbol 47 Button
"safeArea_mc"Frame 3Symbol 100 MovieClip
"spaceship_mc"Frame 3Symbol 104 MovieClip [spaceship]
"explode_mc"Frame 3Symbol 48 MovieClip
"crosshair_mc"Frame 3Symbol 28 MovieClip [crosshair_mc]
"backgroundSound_mc"Frame 3Symbol 105 MovieClip
"beat2_mc"Frame 3Symbol 48 MovieClip
"beat1_mc"Frame 3Symbol 48 MovieClip
"saucer_mc"Frame 3Symbol 107 MovieClip
"missile0_mc"Frame 3Symbol 111 MovieClip
"missile1_mc"Frame 3Symbol 111 MovieClip
"missile2_mc"Frame 3Symbol 111 MovieClip
"missile3_mc"Frame 3Symbol 111 MovieClip
"missile4_mc"Frame 3Symbol 113 MovieClip
"asteroids_mc"Frame 3Symbol 48 MovieClip
"sound_mc"Frame 3Symbol 119 MovieClip
"level_mc"Frame 3Symbol 26 MovieClip [Levels]
"quitGame_mc"Frame 3Symbol 122 MovieClip
"gameOver_mc"Frame 3Symbol 128 MovieClip
"lives_mc"Frame 3Symbol 48 MovieClip
"score_txt"Frame 3Symbol 130 EditableText
"levels_txt"Frame 3Symbol 135 EditableText
"health_mc"Frame 3Symbol 140 MovieClip
"cloudsmc"Frame 3Symbol 141 MovieClip
"next_btn"Frame 4Symbol 145 Button
"last_btn"Frame 4Symbol 147 Button
"newGame_btn"Frame 4Symbol 149 Button
"line1_mc"Frame 4Symbol 153 MovieClip
"line2_mc"Frame 4Symbol 153 MovieClip
"line3_mc"Frame 4Symbol 153 MovieClip
"line4_mc"Frame 4Symbol 153 MovieClip
"line5_mc"Frame 4Symbol 153 MovieClip
"line6_mc"Frame 4Symbol 153 MovieClip
"line7_mc"Frame 4Symbol 153 MovieClip
"line8_mc"Frame 4Symbol 153 MovieClip
"line9_mc"Frame 4Symbol 153 MovieClip
"line10_mc"Frame 4Symbol 153 MovieClip
"loading_mc"Frame 4Symbol 158 MovieClip
"help_btn"Frame 5Symbol 47 Button
"playGame_btn"Frame 5Symbol 47 Button
"intro_btn"Frame 5Symbol 47 Button
"cupid-old"Frame 59Symbol 192 MovieClip
"forward_btn"Frame 81Symbol 47 Button
"playGame_btn"Frame 81Symbol 47 Button
"score_txt"Frame 82Symbol 197 EditableText
"forward_btn"Frame 133Symbol 47 Button
"playGame_btn"Frame 133Symbol 47 Button
"help_btn"Frame 133Symbol 47 Button
"Level_txt"Symbol 26 MovieClip [Levels] Frame 1Symbol 25 EditableText [Levels]
"percent_loaded_txt"Symbol 39 MovieClip Frame 1Symbol 35 EditableText
"hit_mc"Symbol 104 MovieClip [spaceship] Frame 1Symbol 100 MovieClip
"name_txt"Symbol 128 MovieClip Frame 61Symbol 125 EditableText
"ok_btn"Symbol 128 MovieClip Frame 61Symbol 47 Button
"health_bar"Symbol 140 MovieClip Frame 2Symbol 139 MovieClip
"rank_txt"Symbol 153 MovieClip Frame 1Symbol 150 EditableText
"score_txt"Symbol 153 MovieClip Frame 1Symbol 151 EditableText
"name_txt"Symbol 153 MovieClip Frame 1Symbol 152 EditableText
"wolk"Symbol 190 MovieClip Frame 1Symbol 189 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$AW$ltqZNmaJ5GcxthqYeal4p/."
ExportAssets (56)Timeline Frame 1Symbol 1 as "thrust"
ExportAssets (56)Timeline Frame 1Symbol 2 as "saucerSmall"
ExportAssets (56)Timeline Frame 1Symbol 3 as "saucerBig"
ExportAssets (56)Timeline Frame 1Symbol 4 as "beat2"
ExportAssets (56)Timeline Frame 1Symbol 5 as "beat1"
ExportAssets (56)Timeline Frame 1Symbol 6 as "Happy"
ExportAssets (56)Timeline Frame 1Symbol 12 as "cloudy"
ExportAssets (56)Timeline Frame 1Symbol 16 as "Spaceshipsmall"
ExportAssets (56)Timeline Frame 1Symbol 19 as "asteroid"
ExportAssets (56)Timeline Frame 1Symbol 21 as "explosionShip"
ExportAssets (56)Timeline Frame 1Symbol 23 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 25 as "Levels"
ExportAssets (56)Timeline Frame 1Symbol 26 as "Levels"
ExportAssets (56)Timeline Frame 1Symbol 28 as "crosshair_mc"
ExportAssets (56)Timeline Frame 3Symbol 104 as "spaceship"
ExportAssets (56)Timeline Frame 3Symbol 28 as "crosshair_mc"
ExportAssets (56)Timeline Frame 3Symbol 6 as "Happy"
ExportAssets (56)Timeline Frame 3Symbol 26 as "Levels"
ExportAssets (56)Timeline Frame 3Symbol 4 as "beat2"
ExportAssets (56)Timeline Frame 3Symbol 5 as "beat1"
ExportAssets (56)Timeline Frame 3Symbol 1 as "thrust"
ExportAssets (56)Timeline Frame 3Symbol 6 as "Happy"

Labels

"morf"Frame 59
"fire"Symbol 119 MovieClip Frame 2
"bangLarge"Symbol 119 MovieClip Frame 4
"bangMedium"Symbol 119 MovieClip Frame 6
"bangSmall"Symbol 119 MovieClip Frame 8
"extra"Symbol 119 MovieClip Frame 10
"lazer"Symbol 119 MovieClip Frame 12
"morf"Symbol 192 MovieClip Frame 1
"loop"Symbol 192 MovieClip Frame 8

Dynamic Text Variables

LevelSymbol 25 EditableText [Levels]""
scoreSymbol 130 EditableText"5000"
levelsSymbol 135 EditableText"1"
errorMsgSymbol 157 EditableText""
scoreSymbol 197 EditableText"5000"




http://swfchan.com/5/22353/info.shtml
Created: 26/5 -2019 23:40:03 Last modified: 26/5 -2019 23:40:03 Server time: 21/12 -2024 15:03:55