STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229593 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #22370 |
Loading |
zombies are comin'! |
New Game |
Load Game |
Instructions |
Settings |
Credits |
Play More Games |
Happy Halloween from ArmorGames.com |
Enter your name below: |
name here |
Continue |
Instructions |
Defend your house at all costs against endless hordes of zombies. You gain money for every zombie you kill and you can use that money to purchase weapons. Health is returned to full after every level. Fire Weapon - Mouse Click Aim Weapon - Mouse |
Settings |
Quality |
Low |
Medium |
High |
Particles |
Sound |
Off |
Credits |
Programming |
Stickmoose |
Art |
Edvin |
Upgrades |
smg |
$1500 |
machine gun |
$5000 |
laser |
$10000 |
Buy |
Use |
Use |
pistol |
N/A |
Money |
Money |
NEXT LEVEL |
Level - 01 |
Money - 0000000 |
fps |
000 |
GAMEOVER |
Menu |
ActionScript [AS1/AS2]
Frame 1stop(); loadbar._xscale = percentLoaded; this.onEnterFrame = function () { loadbar._xscale = loadbar._xscale + ((percentLoaded - loadbar._xscale) / 8); percentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (percentLoaded >= 100) { play(); delete this.onEnterFrame; } };Frame 494createEmptyMovieClip("music", 99999); music.sound = new Sound(); music.sound.attachSound("music"); music.sound.start(0, 999); this.onEnterFrame = function () { music.sound.setVolume(volume - 25); }; function loadGame() { level = gameSave.data.level; money = gameSave.data.money; upgrade1 = gameSave.data.upgrade1; upgrade2 = gameSave.data.upgrade2; upgrade3 = gameSave.data.upgrade3; name = gameSave.data.name; } function saveGame() { gameSave.data.level = level; gameSave.data.money = money; gameSave.data.upgrade1 = upgrade1; gameSave.data.upgrade2 = upgrade2; gameSave.data.upgrade3 = upgrade3; gameSave.data.name = name; gameSave.flush(); } Stage.showMenu = false; gameSave = SharedObject.getLocal("zsave"); trace(gameSave.data.level); volume = 50; _quality = "HIGH"; particles = 5; money = 0; level = 1; var upgrade0 = {recoil:10, damage:25, rateoffire:10, bullet:"bullet", sound:"glock18-2"}; var upgrade1 = {recoil:8, damage:25, rateoffire:3, bullet:"bullet", cost:1500, purchased:false, sound:"mp5-1"}; var upgrade2 = {recoil:15, damage:30, rateoffire:2, bullet:"bullet", cost:5000, purchased:false, sound:"m249-1"}; var upgrade3 = {recoil:5, damage:50, rateoffire:10, bullet:"laser", cost:10000, purchased:false, sound:"laser-1"}; var gun = upgrade0; stop();Frame 495System.showSettings(1);Frame 497this.onEnterFrame = function () { if (_quality == "LOW") { qover._x = q1._x; } else if (_quality == "MEDIUM") { qover._x = q2._x; } else if (_quality == "HIGH") { qover._x = q3._x; } if (particles == 5) { pover._x = p1._x; } else if (particles == 10) { pover._x = p2._x; } else if (particles == 15) { pover._x = p3._x; } if (volume == 0) { sover._x = s1._x; } else if (volume == 50) { sover._x = s2._x; } else if (volume == 100) { sover._x = s3._x; } };Frame 499Mouse.show(); saveGame(); music.sound.setVolume(volume - 25); this.onEnterFrame = function () { i = 0; while (i < 4) { if (gun == _root["upgrade" + i]) { selector._y = _root["use" + i]._y; } i++; } moneyDisplay = "$" + money; if (upgrade1.purchased) { use1._visible = true; buy1._visible = false; } else { use1._visible = false; buy1._visible = true; } if (upgrade2.purchased) { use2._visible = true; buy2._visible = false; } else { use2._visible = false; buy2._visible = true; } if (upgrade3.purchased) { use3._visible = true; buy3._visible = false; } else { use3._visible = false; buy3._visible = true; } }; stop();Frame 500function createMc(instance, x, y, r) { mc = attachMovie(instance, "mc" + n, n); mc._x = x; mc._y = y; mc._rotation = r; n = n + 1; } function createEnemy(instance, x, y) { enemies["e" + n] = attachMovie(instance, "e" + n, n); enemies["e" + n]._x = x; enemies["e" + n]._y = y; n = n + 1; } function throwGrenade(x, y, angle) { g = attachMovie("grenade", "g" + n, n); g._x = x; g._y = y; g.angle = angle; n = n + 1; } function clearStage() { for (i in _root) { _root[i].removeMovieClip(); } } var rof = 2; var shootN = 0; var n = 0; var groundY = 280; var offsetY = 0; var enemies = {}; var time = 1500; var grenades = 3; var health = 100; createEmptyMovieClip("gunSound", 88888); gunSound.sound = new Sound(); gunSound.sound.attachSound(gun.sound); gunSound.sound.setVolume(volume); music.sound.setVolume(volume); _root.onEnterFrame = function () { levelDisplay = "Level - " + level; moneyDisplay = "Money - $" + money; healthbar._xscale = health; scanlines.swapDepths(n + 101); crosshair.swapDepths(n + 100); house.swapDepths(n + 99); arm.swapDepths(n + 98); if (time <= 0) { gotoAndStop (499); level = level + 1; clearStage(); } else { time = time - 1; } if (health <= 0) { gotoAndStop (501); clearStage(); } if (int(Math.random() * (125 - level)) == int(Math.random() * (125 - level))) { createEnemy("zombie1", 610, groundY); } if (level > 5) { if (int(Math.random() * (200 - level)) == int(Math.random() * (200 - level))) { createEnemy("zombie2", 610, groundY); } } if (level > 10) { if (int(Math.random() * (200 - (level * 2))) == int(Math.random() * (200 - (level * 2)))) { createEnemy("zombie3", 610, groundY); } } if (level > 15) { if (int(Math.random() * (200 - (level * 2))) == int(Math.random() * (200 - (level * 2)))) { createEnemy("plane", 650, 0); } } crosshair._x = crosshair._x + ((_xmouse - crosshair._x) / 2); crosshair._y = crosshair._y + (((_ymouse + offsetY) - crosshair._y) / 2); offsetY = offsetY - (offsetY / 12); Mouse.hide(); angle = Math.atan2(crosshair._y - arm._y, crosshair._x - arm._x) * 57.2957795130823; if (angle > 45) { angle = 45; } else if (angle < -45) { angle = -45; } arm._rotation = angle; if (shooting) { if (shootN > gun.rateoffire) { shootPoint = {x:0, y:0}; arm.gun.shootPoint.localToGlobal(shootPoint); createMc(gun.bullet, shootPoint.x, shootPoint.y, angle); createMc("muzzleflash", shootPoint.x, shootPoint.y, angle); offsetY = offsetY - gun.recoil; gunSound.sound.start(0, 1); shootN = 0; } else { shootN = shootN + 1; } } if ((Key.isDown(32) && (!spaceDown)) && (grenades > 0)) { _root.throwGrenade(arm._x, arm._y, angle); grenades = grenades - 1; spaceDown = true; } else if (!Key.isDown(32)) { spaceDown = false; } }; _root.onMouseDown = function () { shooting = true; shootN = gun.rateoffire; }; _root.onMouseUp = function () { shooting = false; };Frame 501Mouse.show();Symbol 18 MovieClip Frame 27stop(); this.removeMovieClip();Symbol 19 MovieClip Frame 35stop(); this.removeMovieClip();Symbol 20 MovieClip [explosion2] Frame 45this.removeMovieClip();Symbol 29 MovieClip [plane] Frame 1angle = Math.atan2((_root.house._y + (70 + (Math.random() * 50))) - _y, _root.house._x - _x); xS = Math.cos(angle) * 5; yS = Math.sin(angle) * 5; var health = 100; _rotation = (angle * 57.2957795130823); this.onEnterFrame = function () { if (health < 0) { _root.createMc("explosion2", _x, _y); _root.money = _root.money + 300; this.removeMovieClip(); } if (_root.house.hitTest(_x, _y, true)) { _root.createMc("explosion2", _x, _y); _root.health = _root.health - 10; this.removeMovieClip(); } _x = (_x + xS); _y = (_y + yS); };Symbol 31 MovieClip [blood] Frame 1xS = Math.random() * 4; yS = -2 + (Math.random() * 1); this.onEnterFrame = function () { if (_y > (_root.groundY - yS)) { this.removeMovieClip(); } yS = yS + 0.1; _x = (_x + xS); _y = (_y + yS); };Symbol 33 MovieClip [spark] Frame 1xS = -2 + (Math.random() * 4); yS = -2 + (Math.random() * 1); this.onEnterFrame = function () { if (_y > (_root.groundY - yS)) { this.removeMovieClip(); } yS = yS + 0.1; _x = (_x + xS); _y = (_y + yS); _x = int(_x); _y = int(_y); };Symbol 38 MovieClip Frame 1this.gotoAndStop(int(Math.random() * _totalframes) + 1);Symbol 39 MovieClip [muzzleflash] Frame 1n = 1; this.onEnterFrame = function () { if (n > 1) { this.removeMovieClip(); } else { n = n + 1; } };Symbol 41 MovieClip [laser] Frame 1_xscale = 100; xS = Math.cos(_rotation * (Math.PI/180)); yS = Math.sin(_rotation * (Math.PI/180)); this.onEnterFrame = function () { _xscale = (_xscale + 10); for (i in _root.enemies) { if (_root.enemies[i].hitTest(_x + (xS * 10), _y + (yS * 10), true) || (_root.enemies[i].hitTest(_x + (xS * 20), _y + (yS * 20), true))) { _root.enemies[i].health = _root.enemies[i].health - _root.gun.damage; i = 0; while (i < (_root.particles / 2)) { _root.createMc("blood", _x, _y, 0); i = i + 1; } this.removeMovieClip(); } } if ((_x > 650) || (_x < 0)) { this.removeMovieClip(); } if (_y > (_root.groundY - yS)) { i = 0; while (i < 2) { _root.createMc("spark", _x, _y, 0); i = i + 1; } this.removeMovieClip(); } _x = (_x + (xS * 20)); _y = (_y + (yS * 20)); };Symbol 42 MovieClip [bullet] Frame 1_xscale = 100; xS = Math.cos(_rotation * (Math.PI/180)); yS = Math.sin(_rotation * (Math.PI/180)); this.onEnterFrame = function () { _xscale = (_xscale + 10); for (i in _root.enemies) { if (_root.enemies[i].hitTest(_x + (xS * 10), _y + (yS * 10), true) || (_root.enemies[i].hitTest(_x + (xS * 20), _y + (yS * 20), true))) { _root.enemies[i].health = _root.enemies[i].health - _root.gun.damage; i = 0; while (i < (_root.particles / 2)) { _root.createMc("blood", _x, _y, 0); i = i + 1; } this.removeMovieClip(); } } if ((_x > 650) || (_x < 0)) { this.removeMovieClip(); } if (_y > (_root.groundY - yS)) { i = 0; while (i < 2) { _root.createMc("spark", _x, _y, 0); i = i + 1; } this.removeMovieClip(); } _x = (_x + (xS * 20)); _y = (_y + (yS * 20)); };Symbol 66 MovieClip [zombie3] Frame 1var health = 250; var xS = -1; var yS = 0; var rS = 0; _yscale = (50 + (Math.random() * 50)); _xscale = (50 + (Math.random() * 50)); this.onEnterFrame = function () { if (health <= 0) { _alpha = (_alpha - 5); xS = 0; } if (_alpha <= 0) { _root.money = _root.money + 150; this.removeMovieClip(); } if (_x < 0) { _root.health = _root.health - 5; this.removeMovieClip(); } _x = (_x + xS); _rotation = (_rotation + rS); _y = (_y + yS); _x = (_x + xS); };Symbol 88 MovieClip [zombie2] Frame 1var health = 200; var xS = -2; var yS = 0; var rS = 0; _yscale = (50 + (Math.random() * 50)); _xscale = (50 + (Math.random() * 50)); this.onEnterFrame = function () { if (health <= 0) { _alpha = (_alpha - 5); xS = 0; } if (_alpha <= 0) { _root.money = _root.money + 100; this.removeMovieClip(); } if (_x < 0) { _root.health = _root.health - 5; this.removeMovieClip(); } _rotation = (_rotation + rS); _y = (_y + yS); _x = (_x + xS); };Symbol 114 MovieClip [zombie1] Frame 1var health = 100; var xS = -2; var yS = 0; var rS = 0; _yscale = (50 + (Math.random() * 50)); _xscale = (50 + (Math.random() * 50)); this.onEnterFrame = function () { if (health <= 0) { _alpha = (_alpha - 5); xS = 0; } if (_alpha <= 0) { _root.money = _root.money + 50; this.removeMovieClip(); } if (_x < 0) { _root.health = _root.health - 5; this.removeMovieClip(); } _rotation = (_rotation + rS); _y = (_y + yS); _x = (_x + xS); };Symbol 117 MovieClip [grenade] Frame 1xS = Math.cos(angle * (Math.PI/180)) * 10; yS = Math.sin(angle * (Math.PI/180)) * 10; n = 1; this.onEnterFrame = function () { _rotation = (_rotation + 5); while ((_y + yS) > _root.groundY) { _y = (_y - 0.5); yS = (-yS) / 4; xS = xS - (xS / 12); } yS = yS + 0.5; if (n > 50) { _root.createMc("explosion", _x, _y); this.removeMovieClip(); } else { n = n + 1; } _x = (_x + xS); _y = (_y + yS); };Symbol 129 MovieClip Frame 27stop(); this.removeMovieClip();Symbol 131 MovieClip [explosion] Frame 1r = 100; for (i in _root.enemies) { d = Math.sqrt(Math.pow(_x - _root.enemies[i]._x, 2) + Math.pow(_y - _root.enemies[i]._y, 2)); if (d < r) { a = Math.atan2(_y - _root.enemies[i]._y, _x - _root.enemies[i]._x); _root.enemies[i].xS = _root.enemies[i].xS + (Math.cos(a) * (10 + (Math.random() * 20))); _root.enemies[i].yS = _root.enemies[i].yS - (10 + (Math.random() * 10)); _root.enemies[i].rS = Math.random() * 20; _root.enemies[i].health = 0; } } n = 1; this.onEnterFrame = function () { if (n >= 27) { this.removeMovieClip(); } else { n = n + 1; } };Symbol 139 Buttonon (release) { getURL ("http://newgrounds.com/collection/halloween2006.html", "_blank"); }Symbol 152 MovieClip Frame 1stop();Symbol 186 Buttonon (release) { gotoAndStop ("NewGame"); }Symbol 187 Buttonon (release) { if (gameSave.data.money != undefined) { loadGame(); gotoAndStop (499); } }Symbol 188 Buttonon (release) { gotoAndStop ("Instructions"); }Symbol 189 Buttonon (release) { gotoAndStop ("Settings"); }Symbol 190 Buttonon (release) { gotoAndStop ("Credits"); }Symbol 197 Buttonon (release) { getURL ("http://www.armorgames.com", "_blank"); }Symbol 208 Buttonon (release) { gotoAndStop (499); }Symbol 214 Buttonon (release) { volume = 50; }Symbol 215 Buttonon (release) { volume = 100; }Symbol 216 Buttonon (release) { volume = 0; }Symbol 217 Buttonon (release) { particles = 10; }Symbol 218 Buttonon (release) { particles = 15; }Symbol 219 Buttonon (release) { particles = 5; }Symbol 220 Buttonon (release) { _quality = "MEDIUM"; }Symbol 221 Buttonon (release) { _quality = "HIGH"; }Symbol 222 Buttonon (release) { _quality = "LOW"; }Symbol 244 Buttonon (release) { gotoAndStop (500); }Symbol 257 Buttonon (release) { if ((money - upgrade1.cost) > 0) { upgrade1.purchased = true; money = money - upgrade1.cost; } }Symbol 258 Buttonon (release) { if ((money - upgrade2.cost) > 0) { upgrade2.purchased = true; money = money - upgrade2.cost; } }Symbol 259 Buttonon (release) { if ((money - upgrade3.cost) > 0) { upgrade3.purchased = true; money = money - upgrade3.cost; } }Symbol 262 Buttonon (release) { gun = upgrade1; }Symbol 263 Buttonon (release) { gun = upgrade2; }Symbol 264 Buttonon (release) { gun = upgrade3; }Symbol 267 Buttonon (release) { gun = upgrade0; }Symbol 279 MovieClip Frame 1if (_root.gun == _root.upgrade0) { gotoAndStop (1); } else if (_root.gun == _root.upgrade1) { gotoAndStop (2); } else if (_root.gun == _root.upgrade2) { gotoAndStop (3); } else if (_root.gun == _root.upgrade3) { gotoAndStop (4); }Symbol 290 MovieClip Frame 1var fpscheck = 40;Symbol 290 MovieClip Frame 2var tim = getTimer();Symbol 290 MovieClip Frame 21var tim2 = (getTimer() - tim); fpscheck = Math.ceil(40000 / (2 * tim2)); gotoAndPlay (2);Symbol 298 Buttonon (release) { gotoAndStop (494); }
Library Items
Symbol 1 Sound [usp1] | ||
Symbol 2 Sound [mp5-1] | Used by:152 | |
Symbol 3 Sound [mac10-1] | Used by:152 | |
Symbol 4 Sound [laser-1] | Used by:152 | |
Symbol 5 Sound [glock18-2] | Used by:152 | |
Symbol 6 Sound [m249-1] | Used by:152 | |
Symbol 7 Graphic | Used by:18 | |
Symbol 8 Graphic | Used by:18 | |
Symbol 9 Graphic | Used by:18 | |
Symbol 10 Graphic | Used by:18 | |
Symbol 11 Graphic | Used by:18 | |
Symbol 12 Graphic | Used by:18 | |
Symbol 13 Graphic | Used by:18 | |
Symbol 14 Graphic | Used by:18 | |
Symbol 15 Graphic | Used by:18 | |
Symbol 16 Graphic | Used by:18 | |
Symbol 17 Graphic | Used by:18 | |
Symbol 18 MovieClip | Uses:7 8 9 10 11 12 13 14 15 16 17 | Used by:19 130 |
Symbol 19 MovieClip | Uses:18 | Used by:20 |
Symbol 20 MovieClip [explosion2] | Uses:19 | |
Symbol 21 Graphic | Used by:25 | |
Symbol 22 Graphic | Used by:25 | |
Symbol 23 Graphic | Used by:25 | |
Symbol 24 Graphic | Used by:25 | |
Symbol 25 MovieClip | Uses:21 22 23 24 | Used by:27 |
Symbol 26 Graphic | Used by:27 | |
Symbol 27 MovieClip | Uses:25 26 | Used by:28 |
Symbol 28 MovieClip | Uses:27 | Used by:29 |
Symbol 29 MovieClip [plane] | Uses:28 | |
Symbol 30 Graphic | Used by:31 | |
Symbol 31 MovieClip [blood] | Uses:30 | |
Symbol 32 Graphic | Used by:33 42 | |
Symbol 33 MovieClip [spark] | Uses:32 | |
Symbol 34 Graphic | Used by:38 | |
Symbol 35 Graphic | Used by:38 | |
Symbol 36 Graphic | Used by:38 | |
Symbol 37 Graphic | Used by:38 | |
Symbol 38 MovieClip | Uses:34 35 36 37 | Used by:39 |
Symbol 39 MovieClip [muzzleflash] | Uses:38 | |
Symbol 40 Graphic | Used by:41 | |
Symbol 41 MovieClip [laser] | Uses:40 | |
Symbol 42 MovieClip [bullet] | Uses:32 | |
Symbol 43 Graphic | Used by:44 | |
Symbol 44 MovieClip | Uses:43 | Used by:65 |
Symbol 45 Graphic | Used by:46 | |
Symbol 46 MovieClip | Uses:45 | Used by:65 |
Symbol 47 Graphic | Used by:48 | |
Symbol 48 MovieClip | Uses:47 | Used by:65 |
Symbol 49 Graphic | Used by:50 | |
Symbol 50 MovieClip | Uses:49 | Used by:65 |
Symbol 51 Graphic | Used by:52 | |
Symbol 52 MovieClip | Uses:51 | Used by:65 |
Symbol 53 Graphic | Used by:54 | |
Symbol 54 MovieClip | Uses:53 | Used by:65 |
Symbol 55 Graphic | Used by:56 | |
Symbol 56 MovieClip | Uses:55 | Used by:65 |
Symbol 57 Graphic | Used by:58 | |
Symbol 58 MovieClip | Uses:57 | Used by:65 |
Symbol 59 Graphic | Used by:60 | |
Symbol 60 MovieClip | Uses:59 | Used by:65 |
Symbol 61 Graphic | Used by:62 | |
Symbol 62 MovieClip | Uses:61 | Used by:65 |
Symbol 63 Graphic | Used by:64 | |
Symbol 64 MovieClip | Uses:63 | Used by:65 |
Symbol 65 MovieClip | Uses:44 46 48 50 52 54 56 58 60 62 64 | Used by:66 |
Symbol 66 MovieClip [zombie3] | Uses:65 | |
Symbol 67 Graphic | Used by:68 | |
Symbol 68 MovieClip | Uses:67 | Used by:87 |
Symbol 69 Graphic | Used by:70 | |
Symbol 70 MovieClip | Uses:69 | Used by:87 |
Symbol 71 Graphic | Used by:72 | |
Symbol 72 MovieClip | Uses:71 | Used by:87 |
Symbol 73 Graphic | Used by:74 | |
Symbol 74 MovieClip | Uses:73 | Used by:87 |
Symbol 75 Graphic | Used by:76 | |
Symbol 76 MovieClip | Uses:75 | Used by:87 |
Symbol 77 Graphic | Used by:78 | |
Symbol 78 MovieClip | Uses:77 | Used by:87 |
Symbol 79 Graphic | Used by:80 | |
Symbol 80 MovieClip | Uses:79 | Used by:87 |
Symbol 81 Graphic | Used by:82 | |
Symbol 82 MovieClip | Uses:81 | Used by:87 |
Symbol 83 Graphic | Used by:84 | |
Symbol 84 MovieClip | Uses:83 | Used by:87 |
Symbol 85 Graphic | Used by:86 | |
Symbol 86 MovieClip | Uses:85 | Used by:87 |
Symbol 87 MovieClip | Uses:68 70 72 74 76 78 80 82 84 86 | Used by:88 |
Symbol 88 MovieClip [zombie2] | Uses:87 | |
Symbol 89 Graphic | Used by:90 | |
Symbol 90 MovieClip | Uses:89 | Used by:113 |
Symbol 91 Graphic | Used by:92 | |
Symbol 92 MovieClip | Uses:91 | Used by:113 |
Symbol 93 Graphic | Used by:94 | |
Symbol 94 MovieClip | Uses:93 | Used by:113 |
Symbol 95 Graphic | Used by:96 | |
Symbol 96 MovieClip | Uses:95 | Used by:113 |
Symbol 97 Graphic | Used by:98 | |
Symbol 98 MovieClip | Uses:97 | Used by:113 |
Symbol 99 Graphic | Used by:100 | |
Symbol 100 MovieClip | Uses:99 | Used by:113 |
Symbol 101 Graphic | Used by:102 | |
Symbol 102 MovieClip | Uses:101 | Used by:113 |
Symbol 103 Graphic | Used by:104 | |
Symbol 104 MovieClip | Uses:103 | Used by:113 |
Symbol 105 Graphic | Used by:106 | |
Symbol 106 MovieClip | Uses:105 | Used by:113 |
Symbol 107 Graphic | Used by:108 | |
Symbol 108 MovieClip | Uses:107 | Used by:113 |
Symbol 109 Graphic | Used by:110 | |
Symbol 110 MovieClip | Uses:109 | Used by:113 |
Symbol 111 Graphic | Used by:112 | |
Symbol 112 MovieClip | Uses:111 | Used by:113 |
Symbol 113 MovieClip | Uses:90 92 94 96 98 100 102 104 106 108 110 112 | Used by:114 |
Symbol 114 MovieClip [zombie1] | Uses:113 | |
Symbol 115 Graphic | Used by:116 | |
Symbol 116 MovieClip | Uses:115 | Used by:117 |
Symbol 117 MovieClip [grenade] | Uses:116 | |
Symbol 118 Graphic | Used by:129 | |
Symbol 119 Graphic | Used by:129 | |
Symbol 120 Graphic | Used by:129 | |
Symbol 121 Graphic | Used by:129 | |
Symbol 122 Graphic | Used by:129 | |
Symbol 123 Graphic | Used by:129 | |
Symbol 124 Graphic | Used by:129 | |
Symbol 125 Graphic | Used by:129 | |
Symbol 126 Graphic | Used by:129 | |
Symbol 127 Graphic | Used by:129 | |
Symbol 128 Graphic | Used by:129 | |
Symbol 129 MovieClip | Uses:118 119 120 121 122 123 124 125 126 127 128 | Used by:130 |
Symbol 130 MovieClip | Uses:18 129 | Used by:131 |
Symbol 131 MovieClip [explosion] | Uses:130 | |
Symbol 132 Bitmap | Used by:134 202 | |
Symbol 133 Bitmap | Used by:134 181 241 | |
Symbol 134 Graphic | Uses:132 133 | Used by:Timeline |
Symbol 135 Graphic | Used by:Timeline | |
Symbol 136 Bitmap | Used by:137 138 | |
Symbol 137 Graphic | Uses:136 | Used by:139 |
Symbol 138 Graphic | Uses:136 | Used by:139 |
Symbol 139 Button | Uses:137 138 | Used by:Timeline |
Symbol 140 Graphic | Used by:Timeline | |
Symbol 141 Graphic | Used by:142 | |
Symbol 142 MovieClip | Uses:141 | Used by:Timeline |
Symbol 143 Font | Used by:144 191 192 193 194 195 198 205 207 209 210 212 223 227 228 229 232 235 238 240 247 248 249 250 251 252 254 260 261 265 266 270 273 285 286 288 289 297 299 | |
Symbol 144 Text | Uses:143 | Used by:Timeline |
Symbol 145 Graphic | Used by:146 148 | |
Symbol 146 MovieClip | Uses:145 | Used by:148 |
Symbol 147 Graphic | Used by:148 | |
Symbol 148 Button | Uses:146 147 145 | Used by:Timeline |
Symbol 149 Sound | Used by:152 186 187 188 189 190 197 208 298 | |
Symbol 150 Sound | Used by:152 | |
Symbol 151 Sound [music] | Used by:152 | |
Symbol 152 MovieClip | Uses:149 150 6 5 4 3 2 151 | Used by:Timeline |
Symbol 153 Bitmap | Used by:154 | |
Symbol 154 Graphic | Uses:153 | Used by:155 |
Symbol 155 MovieClip | Uses:154 | Used by:Timeline |
Symbol 156 ShapeTweening | Used by:Timeline | |
Symbol 157 Graphic | Used by:Timeline | |
Symbol 158 ShapeTweening | Used by:Timeline | |
Symbol 159 Graphic | Used by:Timeline | |
Symbol 160 ShapeTweening | Used by:Timeline | |
Symbol 161 Graphic | Used by:Timeline | |
Symbol 162 ShapeTweening | Used by:Timeline | |
Symbol 163 ShapeTweening | Used by:Timeline | |
Symbol 164 Graphic | Used by:Timeline | |
Symbol 165 Sound | Used by:Timeline | |
Symbol 166 Graphic | Used by:Timeline | |
Symbol 167 ShapeTweening | Used by:Timeline | |
Symbol 168 Graphic | Used by:Timeline | |
Symbol 169 ShapeTweening | Used by:Timeline | |
Symbol 170 Graphic | Used by:Timeline | |
Symbol 171 ShapeTweening | Used by:Timeline | |
Symbol 172 Graphic | Used by:Timeline | |
Symbol 173 Graphic | Used by:174 | |
Symbol 174 MovieClip | Uses:173 | Used by:Timeline |
Symbol 175 Graphic | Used by:Timeline | |
Symbol 176 Font | Used by:177 | |
Symbol 177 Text | Uses:176 | Used by:Timeline |
Symbol 178 Graphic | Used by:Timeline | |
Symbol 179 Graphic | Used by:Timeline | |
Symbol 180 Graphic | Used by:Timeline | |
Symbol 181 Graphic | Uses:133 | Used by:Timeline |
Symbol 182 Graphic | Used by:Timeline | |
Symbol 183 Graphic | Used by:184 | |
Symbol 184 MovieClip | Uses:183 | Used by:186 187 188 189 190 208 298 |
Symbol 185 Graphic | Used by:186 187 188 189 190 197 208 298 | |
Symbol 186 Button | Uses:184 185 149 | Used by:Timeline |
Symbol 187 Button | Uses:184 185 149 | Used by:Timeline |
Symbol 188 Button | Uses:184 185 149 | Used by:Timeline |
Symbol 189 Button | Uses:184 185 149 | Used by:Timeline |
Symbol 190 Button | Uses:184 185 149 | Used by:Timeline |
Symbol 191 Text | Uses:143 | Used by:Timeline |
Symbol 192 Text | Uses:143 | Used by:Timeline |
Symbol 193 Text | Uses:143 | Used by:Timeline |
Symbol 194 Text | Uses:143 | Used by:Timeline |
Symbol 195 Text | Uses:143 | Used by:Timeline |
Symbol 196 Graphic | Used by:197 | |
Symbol 197 Button | Uses:196 185 149 | Used by:Timeline |
Symbol 198 Text | Uses:143 | Used by:Timeline |
Symbol 199 Graphic | Used by:Timeline | |
Symbol 200 Font | Used by:201 | |
Symbol 201 Text | Uses:200 | Used by:Timeline |
Symbol 202 Graphic | Uses:132 | Used by:Timeline |
Symbol 203 Graphic | Used by:Timeline | |
Symbol 204 Graphic | Used by:Timeline | |
Symbol 205 Text | Uses:143 | Used by:Timeline |
Symbol 206 Graphic | Used by:Timeline | |
Symbol 207 EditableText | Uses:143 | Used by:Timeline |
Symbol 208 Button | Uses:184 185 149 | Used by:Timeline |
Symbol 209 Text | Uses:143 | Used by:Timeline |
Symbol 210 Text | Uses:143 | Used by:Timeline |
Symbol 211 Graphic | Used by:Timeline | |
Symbol 212 Text | Uses:143 | Used by:Timeline |
Symbol 213 Graphic | Used by:214 215 216 217 218 219 220 221 222 | |
Symbol 214 Button | Uses:213 | Used by:Timeline |
Symbol 215 Button | Uses:213 | Used by:Timeline |
Symbol 216 Button | Uses:213 | Used by:Timeline |
Symbol 217 Button | Uses:213 | Used by:Timeline |
Symbol 218 Button | Uses:213 | Used by:Timeline |
Symbol 219 Button | Uses:213 | Used by:Timeline |
Symbol 220 Button | Uses:213 | Used by:Timeline |
Symbol 221 Button | Uses:213 | Used by:Timeline |
Symbol 222 Button | Uses:213 | Used by:Timeline |
Symbol 223 Text | Uses:143 | Used by:Timeline |
Symbol 224 Graphic | Used by:Timeline | |
Symbol 225 Font | Used by:226 230 231 237 239 | |
Symbol 226 Text | Uses:225 | Used by:Timeline |
Symbol 227 Text | Uses:143 | Used by:Timeline |
Symbol 228 Text | Uses:143 | Used by:Timeline |
Symbol 229 Text | Uses:143 | Used by:Timeline |
Symbol 230 Text | Uses:225 | Used by:Timeline |
Symbol 231 Text | Uses:225 | Used by:Timeline |
Symbol 232 Text | Uses:143 | Used by:Timeline |
Symbol 233 Graphic | Used by:234 | |
Symbol 234 Button | Uses:233 | Used by:Timeline |
Symbol 235 Text | Uses:143 | Used by:Timeline |
Symbol 236 Graphic | Used by:Timeline | |
Symbol 237 Text | Uses:225 | Used by:Timeline |
Symbol 238 Text | Uses:143 | Used by:Timeline |
Symbol 239 Text | Uses:225 | Used by:Timeline |
Symbol 240 Text | Uses:143 | Used by:Timeline |
Symbol 241 Graphic | Uses:133 | Used by:Timeline |
Symbol 242 Graphic | Used by:244 | |
Symbol 243 Graphic | Used by:244 | |
Symbol 244 Button | Uses:242 243 | Used by:Timeline |
Symbol 245 Font | Used by:246 | |
Symbol 246 Text | Uses:245 | Used by:Timeline |
Symbol 247 Text | Uses:143 | Used by:Timeline |
Symbol 248 Text | Uses:143 | Used by:Timeline |
Symbol 249 Text | Uses:143 | Used by:Timeline |
Symbol 250 Text | Uses:143 | Used by:Timeline |
Symbol 251 Text | Uses:143 | Used by:Timeline |
Symbol 252 Text | Uses:143 | Used by:Timeline |
Symbol 253 Graphic | Used by:257 258 259 262 263 264 267 | |
Symbol 254 Text | Uses:143 | Used by:257 258 259 |
Symbol 255 Graphic | Used by:257 258 259 262 263 264 267 | |
Symbol 256 Graphic | Used by:257 258 259 262 263 264 267 | |
Symbol 257 Button | Uses:253 254 255 256 | Used by:Timeline |
Symbol 258 Button | Uses:253 254 255 256 | Used by:Timeline |
Symbol 259 Button | Uses:253 254 255 256 | Used by:Timeline |
Symbol 260 Text | Uses:143 | Used by:262 263 264 267 |
Symbol 261 Text | Uses:143 | Used by:262 263 264 267 |
Symbol 262 Button | Uses:253 260 255 256 261 | Used by:Timeline |
Symbol 263 Button | Uses:253 260 255 256 261 | Used by:Timeline |
Symbol 264 Button | Uses:253 260 255 256 261 | Used by:Timeline |
Symbol 265 Text | Uses:143 | Used by:Timeline |
Symbol 266 Text | Uses:143 | Used by:Timeline |
Symbol 267 Button | Uses:253 260 255 256 261 | Used by:Timeline |
Symbol 268 Graphic | Used by:269 | |
Symbol 269 MovieClip | Uses:268 | Used by:Timeline |
Symbol 270 Text | Uses:143 | Used by:Timeline |
Symbol 271 Font | Used by:272 | |
Symbol 272 EditableText | Uses:271 | Used by:Timeline |
Symbol 273 Text | Uses:143 | Used by:Timeline |
Symbol 274 Graphic | Used by:279 | |
Symbol 275 MovieClip | Used by:279 | |
Symbol 276 Graphic | Used by:279 | |
Symbol 277 Graphic | Used by:279 | |
Symbol 278 Graphic | Used by:279 | |
Symbol 279 MovieClip | Uses:274 275 276 277 278 | Used by:280 |
Symbol 280 MovieClip | Uses:279 | Used by:Timeline |
Symbol 281 Graphic | Used by:282 | |
Symbol 282 MovieClip | Uses:281 | Used by:Timeline |
Symbol 283 Graphic | Used by:284 | |
Symbol 284 MovieClip | Uses:283 | Used by:Timeline |
Symbol 285 EditableText | Uses:143 | Used by:Timeline |
Symbol 286 EditableText | Uses:143 | Used by:Timeline |
Symbol 287 Graphic | Used by:290 | |
Symbol 288 Text | Uses:143 | Used by:290 |
Symbol 289 EditableText | Uses:143 | Used by:290 |
Symbol 290 MovieClip | Uses:287 288 289 | Used by:Timeline |
Symbol 291 Graphic | Used by:Timeline | |
Symbol 292 Graphic | Used by:293 | |
Symbol 293 MovieClip | Uses:292 | Used by:Timeline |
Symbol 294 Bitmap | Used by:295 | |
Symbol 295 Graphic | Uses:294 | Used by:296 |
Symbol 296 MovieClip | Uses:295 | Used by:Timeline |
Symbol 297 Text | Uses:143 | Used by:Timeline |
Symbol 298 Button | Uses:184 185 149 | Used by:Timeline |
Symbol 299 Text | Uses:143 | Used by:Timeline |
Instance Names
"loadbar" | Frame 1 | Symbol 142 MovieClip |
"s2" | Frame 497 | Symbol 214 Button |
"s3" | Frame 497 | Symbol 215 Button |
"s1" | Frame 497 | Symbol 216 Button |
"p2" | Frame 497 | Symbol 217 Button |
"p3" | Frame 497 | Symbol 218 Button |
"p1" | Frame 497 | Symbol 219 Button |
"q2" | Frame 497 | Symbol 220 Button |
"q3" | Frame 497 | Symbol 221 Button |
"q1" | Frame 497 | Symbol 222 Button |
"qover" | Frame 497 | Symbol 234 Button |
"pover" | Frame 497 | Symbol 234 Button |
"sover" | Frame 497 | Symbol 234 Button |
"buy1" | Frame 499 | Symbol 257 Button |
"buy2" | Frame 499 | Symbol 258 Button |
"buy3" | Frame 499 | Symbol 259 Button |
"use1" | Frame 499 | Symbol 262 Button |
"use2" | Frame 499 | Symbol 263 Button |
"use3" | Frame 499 | Symbol 264 Button |
"use0" | Frame 499 | Symbol 267 Button |
"selector" | Frame 499 | Symbol 269 MovieClip |
"arm" | Frame 500 | Symbol 280 MovieClip |
"house" | Frame 500 | Symbol 282 MovieClip |
"crosshair" | Frame 500 | Symbol 284 MovieClip |
"fpsman" | Frame 500 | Symbol 290 MovieClip |
"healthbar" | Frame 500 | Symbol 293 MovieClip |
"scanlines" | Frame 500 | Symbol 296 MovieClip |
"shootPoint" | Symbol 279 MovieClip Frame 1 | Symbol 275 MovieClip |
"gun" | Symbol 280 MovieClip Frame 1 | Symbol 279 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "usp1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "mp5-1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "mac10-1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "laser-1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "glock18-2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "m249-1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 20 as "explosion2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 29 as "plane" |
ExportAssets (56) | Timeline Frame 1 | Symbol 31 as "blood" |
ExportAssets (56) | Timeline Frame 1 | Symbol 33 as "spark" |
ExportAssets (56) | Timeline Frame 1 | Symbol 39 as "muzzleflash" |
ExportAssets (56) | Timeline Frame 1 | Symbol 41 as "laser" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "bullet" |
ExportAssets (56) | Timeline Frame 1 | Symbol 66 as "zombie3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "zombie2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 114 as "zombie1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 117 as "grenade" |
ExportAssets (56) | Timeline Frame 1 | Symbol 131 as "explosion" |
ExportAssets (56) | Timeline Frame 2 | Symbol 151 as "music" |
Labels
"NewGame" | Frame 495 |
"Instructions" | Frame 496 |
"Settings" | Frame 497 |
"Credits" | Frame 498 |
Dynamic Text Variables
name | Symbol 207 EditableText | "name here" |
moneyDisplay | Symbol 272 EditableText | "Money" |
levelDisplay | Symbol 285 EditableText | "Level - 01" |
moneyDisplay | Symbol 286 EditableText | "Money - 0000000" |
fpscheck | Symbol 289 EditableText | "000" |
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