STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
229593
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2595 · P5190

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/89831708?noj=FRM89831708-21DC" width="1" height="1"></div>

Zombie Assault.swf

This is the info page for
Flash #22370

(Click the ID number above for more basic data on this flash file.)


Text
Loading

zombies
are comin'!

New Game

Load Game

Instructions

Settings

Credits

Play More Games

Happy Halloween from ArmorGames.com

Enter your name below:

name here

Continue

Instructions

Defend your house at all costs against endless
hordes of zombies.  You gain money for every
zombie you kill and you can use that money to
purchase weapons.  Health is returned to full after
every level.
Fire Weapon - Mouse Click
Aim Weapon - Mouse

Settings

Quality

Low

Medium

High

Particles

Sound

Off

Credits

Programming

Stickmoose

Art

Edvin

Upgrades

smg

$1500

machine gun

$5000

laser

$10000

Buy

Use

Use

pistol

N/A

Money

Money

NEXT LEVEL

Level - 01

Money - 0000000

fps

000

GAMEOVER

Menu

ActionScript [AS1/AS2]

Frame 1
stop(); loadbar._xscale = percentLoaded; this.onEnterFrame = function () { loadbar._xscale = loadbar._xscale + ((percentLoaded - loadbar._xscale) / 8); percentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (percentLoaded >= 100) { play(); delete this.onEnterFrame; } };
Frame 494
createEmptyMovieClip("music", 99999); music.sound = new Sound(); music.sound.attachSound("music"); music.sound.start(0, 999); this.onEnterFrame = function () { music.sound.setVolume(volume - 25); }; function loadGame() { level = gameSave.data.level; money = gameSave.data.money; upgrade1 = gameSave.data.upgrade1; upgrade2 = gameSave.data.upgrade2; upgrade3 = gameSave.data.upgrade3; name = gameSave.data.name; } function saveGame() { gameSave.data.level = level; gameSave.data.money = money; gameSave.data.upgrade1 = upgrade1; gameSave.data.upgrade2 = upgrade2; gameSave.data.upgrade3 = upgrade3; gameSave.data.name = name; gameSave.flush(); } Stage.showMenu = false; gameSave = SharedObject.getLocal("zsave"); trace(gameSave.data.level); volume = 50; _quality = "HIGH"; particles = 5; money = 0; level = 1; var upgrade0 = {recoil:10, damage:25, rateoffire:10, bullet:"bullet", sound:"glock18-2"}; var upgrade1 = {recoil:8, damage:25, rateoffire:3, bullet:"bullet", cost:1500, purchased:false, sound:"mp5-1"}; var upgrade2 = {recoil:15, damage:30, rateoffire:2, bullet:"bullet", cost:5000, purchased:false, sound:"m249-1"}; var upgrade3 = {recoil:5, damage:50, rateoffire:10, bullet:"laser", cost:10000, purchased:false, sound:"laser-1"}; var gun = upgrade0; stop();
Frame 495
System.showSettings(1);
Frame 497
this.onEnterFrame = function () { if (_quality == "LOW") { qover._x = q1._x; } else if (_quality == "MEDIUM") { qover._x = q2._x; } else if (_quality == "HIGH") { qover._x = q3._x; } if (particles == 5) { pover._x = p1._x; } else if (particles == 10) { pover._x = p2._x; } else if (particles == 15) { pover._x = p3._x; } if (volume == 0) { sover._x = s1._x; } else if (volume == 50) { sover._x = s2._x; } else if (volume == 100) { sover._x = s3._x; } };
Frame 499
Mouse.show(); saveGame(); music.sound.setVolume(volume - 25); this.onEnterFrame = function () { i = 0; while (i < 4) { if (gun == _root["upgrade" + i]) { selector._y = _root["use" + i]._y; } i++; } moneyDisplay = "$" + money; if (upgrade1.purchased) { use1._visible = true; buy1._visible = false; } else { use1._visible = false; buy1._visible = true; } if (upgrade2.purchased) { use2._visible = true; buy2._visible = false; } else { use2._visible = false; buy2._visible = true; } if (upgrade3.purchased) { use3._visible = true; buy3._visible = false; } else { use3._visible = false; buy3._visible = true; } }; stop();
Frame 500
function createMc(instance, x, y, r) { mc = attachMovie(instance, "mc" + n, n); mc._x = x; mc._y = y; mc._rotation = r; n = n + 1; } function createEnemy(instance, x, y) { enemies["e" + n] = attachMovie(instance, "e" + n, n); enemies["e" + n]._x = x; enemies["e" + n]._y = y; n = n + 1; } function throwGrenade(x, y, angle) { g = attachMovie("grenade", "g" + n, n); g._x = x; g._y = y; g.angle = angle; n = n + 1; } function clearStage() { for (i in _root) { _root[i].removeMovieClip(); } } var rof = 2; var shootN = 0; var n = 0; var groundY = 280; var offsetY = 0; var enemies = {}; var time = 1500; var grenades = 3; var health = 100; createEmptyMovieClip("gunSound", 88888); gunSound.sound = new Sound(); gunSound.sound.attachSound(gun.sound); gunSound.sound.setVolume(volume); music.sound.setVolume(volume); _root.onEnterFrame = function () { levelDisplay = "Level - " + level; moneyDisplay = "Money - $" + money; healthbar._xscale = health; scanlines.swapDepths(n + 101); crosshair.swapDepths(n + 100); house.swapDepths(n + 99); arm.swapDepths(n + 98); if (time <= 0) { gotoAndStop (499); level = level + 1; clearStage(); } else { time = time - 1; } if (health <= 0) { gotoAndStop (501); clearStage(); } if (int(Math.random() * (125 - level)) == int(Math.random() * (125 - level))) { createEnemy("zombie1", 610, groundY); } if (level > 5) { if (int(Math.random() * (200 - level)) == int(Math.random() * (200 - level))) { createEnemy("zombie2", 610, groundY); } } if (level > 10) { if (int(Math.random() * (200 - (level * 2))) == int(Math.random() * (200 - (level * 2)))) { createEnemy("zombie3", 610, groundY); } } if (level > 15) { if (int(Math.random() * (200 - (level * 2))) == int(Math.random() * (200 - (level * 2)))) { createEnemy("plane", 650, 0); } } crosshair._x = crosshair._x + ((_xmouse - crosshair._x) / 2); crosshair._y = crosshair._y + (((_ymouse + offsetY) - crosshair._y) / 2); offsetY = offsetY - (offsetY / 12); Mouse.hide(); angle = Math.atan2(crosshair._y - arm._y, crosshair._x - arm._x) * 57.2957795130823; if (angle > 45) { angle = 45; } else if (angle < -45) { angle = -45; } arm._rotation = angle; if (shooting) { if (shootN > gun.rateoffire) { shootPoint = {x:0, y:0}; arm.gun.shootPoint.localToGlobal(shootPoint); createMc(gun.bullet, shootPoint.x, shootPoint.y, angle); createMc("muzzleflash", shootPoint.x, shootPoint.y, angle); offsetY = offsetY - gun.recoil; gunSound.sound.start(0, 1); shootN = 0; } else { shootN = shootN + 1; } } if ((Key.isDown(32) && (!spaceDown)) && (grenades > 0)) { _root.throwGrenade(arm._x, arm._y, angle); grenades = grenades - 1; spaceDown = true; } else if (!Key.isDown(32)) { spaceDown = false; } }; _root.onMouseDown = function () { shooting = true; shootN = gun.rateoffire; }; _root.onMouseUp = function () { shooting = false; };
Frame 501
Mouse.show();
Symbol 18 MovieClip Frame 27
stop(); this.removeMovieClip();
Symbol 19 MovieClip Frame 35
stop(); this.removeMovieClip();
Symbol 20 MovieClip [explosion2] Frame 45
this.removeMovieClip();
Symbol 29 MovieClip [plane] Frame 1
angle = Math.atan2((_root.house._y + (70 + (Math.random() * 50))) - _y, _root.house._x - _x); xS = Math.cos(angle) * 5; yS = Math.sin(angle) * 5; var health = 100; _rotation = (angle * 57.2957795130823); this.onEnterFrame = function () { if (health < 0) { _root.createMc("explosion2", _x, _y); _root.money = _root.money + 300; this.removeMovieClip(); } if (_root.house.hitTest(_x, _y, true)) { _root.createMc("explosion2", _x, _y); _root.health = _root.health - 10; this.removeMovieClip(); } _x = (_x + xS); _y = (_y + yS); };
Symbol 31 MovieClip [blood] Frame 1
xS = Math.random() * 4; yS = -2 + (Math.random() * 1); this.onEnterFrame = function () { if (_y > (_root.groundY - yS)) { this.removeMovieClip(); } yS = yS + 0.1; _x = (_x + xS); _y = (_y + yS); };
Symbol 33 MovieClip [spark] Frame 1
xS = -2 + (Math.random() * 4); yS = -2 + (Math.random() * 1); this.onEnterFrame = function () { if (_y > (_root.groundY - yS)) { this.removeMovieClip(); } yS = yS + 0.1; _x = (_x + xS); _y = (_y + yS); _x = int(_x); _y = int(_y); };
Symbol 38 MovieClip Frame 1
this.gotoAndStop(int(Math.random() * _totalframes) + 1);
Symbol 39 MovieClip [muzzleflash] Frame 1
n = 1; this.onEnterFrame = function () { if (n > 1) { this.removeMovieClip(); } else { n = n + 1; } };
Symbol 41 MovieClip [laser] Frame 1
_xscale = 100; xS = Math.cos(_rotation * (Math.PI/180)); yS = Math.sin(_rotation * (Math.PI/180)); this.onEnterFrame = function () { _xscale = (_xscale + 10); for (i in _root.enemies) { if (_root.enemies[i].hitTest(_x + (xS * 10), _y + (yS * 10), true) || (_root.enemies[i].hitTest(_x + (xS * 20), _y + (yS * 20), true))) { _root.enemies[i].health = _root.enemies[i].health - _root.gun.damage; i = 0; while (i < (_root.particles / 2)) { _root.createMc("blood", _x, _y, 0); i = i + 1; } this.removeMovieClip(); } } if ((_x > 650) || (_x < 0)) { this.removeMovieClip(); } if (_y > (_root.groundY - yS)) { i = 0; while (i < 2) { _root.createMc("spark", _x, _y, 0); i = i + 1; } this.removeMovieClip(); } _x = (_x + (xS * 20)); _y = (_y + (yS * 20)); };
Symbol 42 MovieClip [bullet] Frame 1
_xscale = 100; xS = Math.cos(_rotation * (Math.PI/180)); yS = Math.sin(_rotation * (Math.PI/180)); this.onEnterFrame = function () { _xscale = (_xscale + 10); for (i in _root.enemies) { if (_root.enemies[i].hitTest(_x + (xS * 10), _y + (yS * 10), true) || (_root.enemies[i].hitTest(_x + (xS * 20), _y + (yS * 20), true))) { _root.enemies[i].health = _root.enemies[i].health - _root.gun.damage; i = 0; while (i < (_root.particles / 2)) { _root.createMc("blood", _x, _y, 0); i = i + 1; } this.removeMovieClip(); } } if ((_x > 650) || (_x < 0)) { this.removeMovieClip(); } if (_y > (_root.groundY - yS)) { i = 0; while (i < 2) { _root.createMc("spark", _x, _y, 0); i = i + 1; } this.removeMovieClip(); } _x = (_x + (xS * 20)); _y = (_y + (yS * 20)); };
Symbol 66 MovieClip [zombie3] Frame 1
var health = 250; var xS = -1; var yS = 0; var rS = 0; _yscale = (50 + (Math.random() * 50)); _xscale = (50 + (Math.random() * 50)); this.onEnterFrame = function () { if (health <= 0) { _alpha = (_alpha - 5); xS = 0; } if (_alpha <= 0) { _root.money = _root.money + 150; this.removeMovieClip(); } if (_x < 0) { _root.health = _root.health - 5; this.removeMovieClip(); } _x = (_x + xS); _rotation = (_rotation + rS); _y = (_y + yS); _x = (_x + xS); };
Symbol 88 MovieClip [zombie2] Frame 1
var health = 200; var xS = -2; var yS = 0; var rS = 0; _yscale = (50 + (Math.random() * 50)); _xscale = (50 + (Math.random() * 50)); this.onEnterFrame = function () { if (health <= 0) { _alpha = (_alpha - 5); xS = 0; } if (_alpha <= 0) { _root.money = _root.money + 100; this.removeMovieClip(); } if (_x < 0) { _root.health = _root.health - 5; this.removeMovieClip(); } _rotation = (_rotation + rS); _y = (_y + yS); _x = (_x + xS); };
Symbol 114 MovieClip [zombie1] Frame 1
var health = 100; var xS = -2; var yS = 0; var rS = 0; _yscale = (50 + (Math.random() * 50)); _xscale = (50 + (Math.random() * 50)); this.onEnterFrame = function () { if (health <= 0) { _alpha = (_alpha - 5); xS = 0; } if (_alpha <= 0) { _root.money = _root.money + 50; this.removeMovieClip(); } if (_x < 0) { _root.health = _root.health - 5; this.removeMovieClip(); } _rotation = (_rotation + rS); _y = (_y + yS); _x = (_x + xS); };
Symbol 117 MovieClip [grenade] Frame 1
xS = Math.cos(angle * (Math.PI/180)) * 10; yS = Math.sin(angle * (Math.PI/180)) * 10; n = 1; this.onEnterFrame = function () { _rotation = (_rotation + 5); while ((_y + yS) > _root.groundY) { _y = (_y - 0.5); yS = (-yS) / 4; xS = xS - (xS / 12); } yS = yS + 0.5; if (n > 50) { _root.createMc("explosion", _x, _y); this.removeMovieClip(); } else { n = n + 1; } _x = (_x + xS); _y = (_y + yS); };
Symbol 129 MovieClip Frame 27
stop(); this.removeMovieClip();
Symbol 131 MovieClip [explosion] Frame 1
r = 100; for (i in _root.enemies) { d = Math.sqrt(Math.pow(_x - _root.enemies[i]._x, 2) + Math.pow(_y - _root.enemies[i]._y, 2)); if (d < r) { a = Math.atan2(_y - _root.enemies[i]._y, _x - _root.enemies[i]._x); _root.enemies[i].xS = _root.enemies[i].xS + (Math.cos(a) * (10 + (Math.random() * 20))); _root.enemies[i].yS = _root.enemies[i].yS - (10 + (Math.random() * 10)); _root.enemies[i].rS = Math.random() * 20; _root.enemies[i].health = 0; } } n = 1; this.onEnterFrame = function () { if (n >= 27) { this.removeMovieClip(); } else { n = n + 1; } };
Symbol 139 Button
on (release) { getURL ("http://newgrounds.com/collection/halloween2006.html", "_blank"); }
Symbol 152 MovieClip Frame 1
stop();
Symbol 186 Button
on (release) { gotoAndStop ("NewGame"); }
Symbol 187 Button
on (release) { if (gameSave.data.money != undefined) { loadGame(); gotoAndStop (499); } }
Symbol 188 Button
on (release) { gotoAndStop ("Instructions"); }
Symbol 189 Button
on (release) { gotoAndStop ("Settings"); }
Symbol 190 Button
on (release) { gotoAndStop ("Credits"); }
Symbol 197 Button
on (release) { getURL ("http://www.armorgames.com", "_blank"); }
Symbol 208 Button
on (release) { gotoAndStop (499); }
Symbol 214 Button
on (release) { volume = 50; }
Symbol 215 Button
on (release) { volume = 100; }
Symbol 216 Button
on (release) { volume = 0; }
Symbol 217 Button
on (release) { particles = 10; }
Symbol 218 Button
on (release) { particles = 15; }
Symbol 219 Button
on (release) { particles = 5; }
Symbol 220 Button
on (release) { _quality = "MEDIUM"; }
Symbol 221 Button
on (release) { _quality = "HIGH"; }
Symbol 222 Button
on (release) { _quality = "LOW"; }
Symbol 244 Button
on (release) { gotoAndStop (500); }
Symbol 257 Button
on (release) { if ((money - upgrade1.cost) > 0) { upgrade1.purchased = true; money = money - upgrade1.cost; } }
Symbol 258 Button
on (release) { if ((money - upgrade2.cost) > 0) { upgrade2.purchased = true; money = money - upgrade2.cost; } }
Symbol 259 Button
on (release) { if ((money - upgrade3.cost) > 0) { upgrade3.purchased = true; money = money - upgrade3.cost; } }
Symbol 262 Button
on (release) { gun = upgrade1; }
Symbol 263 Button
on (release) { gun = upgrade2; }
Symbol 264 Button
on (release) { gun = upgrade3; }
Symbol 267 Button
on (release) { gun = upgrade0; }
Symbol 279 MovieClip Frame 1
if (_root.gun == _root.upgrade0) { gotoAndStop (1); } else if (_root.gun == _root.upgrade1) { gotoAndStop (2); } else if (_root.gun == _root.upgrade2) { gotoAndStop (3); } else if (_root.gun == _root.upgrade3) { gotoAndStop (4); }
Symbol 290 MovieClip Frame 1
var fpscheck = 40;
Symbol 290 MovieClip Frame 2
var tim = getTimer();
Symbol 290 MovieClip Frame 21
var tim2 = (getTimer() - tim); fpscheck = Math.ceil(40000 / (2 * tim2)); gotoAndPlay (2);
Symbol 298 Button
on (release) { gotoAndStop (494); }

Library Items

Symbol 1 Sound [usp1]
Symbol 2 Sound [mp5-1]Used by:152
Symbol 3 Sound [mac10-1]Used by:152
Symbol 4 Sound [laser-1]Used by:152
Symbol 5 Sound [glock18-2]Used by:152
Symbol 6 Sound [m249-1]Used by:152
Symbol 7 GraphicUsed by:18
Symbol 8 GraphicUsed by:18
Symbol 9 GraphicUsed by:18
Symbol 10 GraphicUsed by:18
Symbol 11 GraphicUsed by:18
Symbol 12 GraphicUsed by:18
Symbol 13 GraphicUsed by:18
Symbol 14 GraphicUsed by:18
Symbol 15 GraphicUsed by:18
Symbol 16 GraphicUsed by:18
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClipUses:7 8 9 10 11 12 13 14 15 16 17Used by:19 130
Symbol 19 MovieClipUses:18Used by:20
Symbol 20 MovieClip [explosion2]Uses:19
Symbol 21 GraphicUsed by:25
Symbol 22 GraphicUsed by:25
Symbol 23 GraphicUsed by:25
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:21 22 23 24Used by:27
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClipUses:25 26Used by:28
Symbol 28 MovieClipUses:27Used by:29
Symbol 29 MovieClip [plane]Uses:28
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClip [blood]Uses:30
Symbol 32 GraphicUsed by:33 42
Symbol 33 MovieClip [spark]Uses:32
Symbol 34 GraphicUsed by:38
Symbol 35 GraphicUsed by:38
Symbol 36 GraphicUsed by:38
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClipUses:34 35 36 37Used by:39
Symbol 39 MovieClip [muzzleflash]Uses:38
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClip [laser]Uses:40
Symbol 42 MovieClip [bullet]Uses:32
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:43Used by:65
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClipUses:45Used by:65
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClipUses:47Used by:65
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClipUses:49Used by:65
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClipUses:51Used by:65
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClipUses:53Used by:65
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClipUses:55Used by:65
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClipUses:57Used by:65
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClipUses:59Used by:65
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClipUses:61Used by:65
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClipUses:63Used by:65
Symbol 65 MovieClipUses:44 46 48 50 52 54 56 58 60 62 64Used by:66
Symbol 66 MovieClip [zombie3]Uses:65
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClipUses:67Used by:87
Symbol 69 GraphicUsed by:70
Symbol 70 MovieClipUses:69Used by:87
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClipUses:71Used by:87
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClipUses:73Used by:87
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClipUses:75Used by:87
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClipUses:77Used by:87
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClipUses:79Used by:87
Symbol 81 GraphicUsed by:82
Symbol 82 MovieClipUses:81Used by:87
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClipUses:83Used by:87
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClipUses:85Used by:87
Symbol 87 MovieClipUses:68 70 72 74 76 78 80 82 84 86Used by:88
Symbol 88 MovieClip [zombie2]Uses:87
Symbol 89 GraphicUsed by:90
Symbol 90 MovieClipUses:89Used by:113
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClipUses:91Used by:113
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClipUses:93Used by:113
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClipUses:95Used by:113
Symbol 97 GraphicUsed by:98
Symbol 98 MovieClipUses:97Used by:113
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClipUses:99Used by:113
Symbol 101 GraphicUsed by:102
Symbol 102 MovieClipUses:101Used by:113
Symbol 103 GraphicUsed by:104
Symbol 104 MovieClipUses:103Used by:113
Symbol 105 GraphicUsed by:106
Symbol 106 MovieClipUses:105Used by:113
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClipUses:107Used by:113
Symbol 109 GraphicUsed by:110
Symbol 110 MovieClipUses:109Used by:113
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClipUses:111Used by:113
Symbol 113 MovieClipUses:90 92 94 96 98 100 102 104 106 108 110 112Used by:114
Symbol 114 MovieClip [zombie1]Uses:113
Symbol 115 GraphicUsed by:116
Symbol 116 MovieClipUses:115Used by:117
Symbol 117 MovieClip [grenade]Uses:116
Symbol 118 GraphicUsed by:129
Symbol 119 GraphicUsed by:129
Symbol 120 GraphicUsed by:129
Symbol 121 GraphicUsed by:129
Symbol 122 GraphicUsed by:129
Symbol 123 GraphicUsed by:129
Symbol 124 GraphicUsed by:129
Symbol 125 GraphicUsed by:129
Symbol 126 GraphicUsed by:129
Symbol 127 GraphicUsed by:129
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClipUses:118 119 120 121 122 123 124 125 126 127 128Used by:130
Symbol 130 MovieClipUses:18 129Used by:131
Symbol 131 MovieClip [explosion]Uses:130
Symbol 132 BitmapUsed by:134 202
Symbol 133 BitmapUsed by:134 181 241
Symbol 134 GraphicUses:132 133Used by:Timeline
Symbol 135 GraphicUsed by:Timeline
Symbol 136 BitmapUsed by:137 138
Symbol 137 GraphicUses:136Used by:139
Symbol 138 GraphicUses:136Used by:139
Symbol 139 ButtonUses:137 138Used by:Timeline
Symbol 140 GraphicUsed by:Timeline
Symbol 141 GraphicUsed by:142
Symbol 142 MovieClipUses:141Used by:Timeline
Symbol 143 FontUsed by:144 191 192 193 194 195 198 205 207 209 210 212 223 227 228 229 232 235 238 240 247 248 249 250 251 252 254 260 261 265 266 270 273 285 286 288 289 297 299
Symbol 144 TextUses:143Used by:Timeline
Symbol 145 GraphicUsed by:146 148
Symbol 146 MovieClipUses:145Used by:148
Symbol 147 GraphicUsed by:148
Symbol 148 ButtonUses:146 147 145Used by:Timeline
Symbol 149 SoundUsed by:152 186 187 188 189 190 197 208 298
Symbol 150 SoundUsed by:152
Symbol 151 Sound [music]Used by:152
Symbol 152 MovieClipUses:149 150 6 5 4 3 2 151Used by:Timeline
Symbol 153 BitmapUsed by:154
Symbol 154 GraphicUses:153Used by:155
Symbol 155 MovieClipUses:154Used by:Timeline
Symbol 156 ShapeTweeningUsed by:Timeline
Symbol 157 GraphicUsed by:Timeline
Symbol 158 ShapeTweeningUsed by:Timeline
Symbol 159 GraphicUsed by:Timeline
Symbol 160 ShapeTweeningUsed by:Timeline
Symbol 161 GraphicUsed by:Timeline
Symbol 162 ShapeTweeningUsed by:Timeline
Symbol 163 ShapeTweeningUsed by:Timeline
Symbol 164 GraphicUsed by:Timeline
Symbol 165 SoundUsed by:Timeline
Symbol 166 GraphicUsed by:Timeline
Symbol 167 ShapeTweeningUsed by:Timeline
Symbol 168 GraphicUsed by:Timeline
Symbol 169 ShapeTweeningUsed by:Timeline
Symbol 170 GraphicUsed by:Timeline
Symbol 171 ShapeTweeningUsed by:Timeline
Symbol 172 GraphicUsed by:Timeline
Symbol 173 GraphicUsed by:174
Symbol 174 MovieClipUses:173Used by:Timeline
Symbol 175 GraphicUsed by:Timeline
Symbol 176 FontUsed by:177
Symbol 177 TextUses:176Used by:Timeline
Symbol 178 GraphicUsed by:Timeline
Symbol 179 GraphicUsed by:Timeline
Symbol 180 GraphicUsed by:Timeline
Symbol 181 GraphicUses:133Used by:Timeline
Symbol 182 GraphicUsed by:Timeline
Symbol 183 GraphicUsed by:184
Symbol 184 MovieClipUses:183Used by:186 187 188 189 190 208 298
Symbol 185 GraphicUsed by:186 187 188 189 190 197 208 298
Symbol 186 ButtonUses:184 185 149Used by:Timeline
Symbol 187 ButtonUses:184 185 149Used by:Timeline
Symbol 188 ButtonUses:184 185 149Used by:Timeline
Symbol 189 ButtonUses:184 185 149Used by:Timeline
Symbol 190 ButtonUses:184 185 149Used by:Timeline
Symbol 191 TextUses:143Used by:Timeline
Symbol 192 TextUses:143Used by:Timeline
Symbol 193 TextUses:143Used by:Timeline
Symbol 194 TextUses:143Used by:Timeline
Symbol 195 TextUses:143Used by:Timeline
Symbol 196 GraphicUsed by:197
Symbol 197 ButtonUses:196 185 149Used by:Timeline
Symbol 198 TextUses:143Used by:Timeline
Symbol 199 GraphicUsed by:Timeline
Symbol 200 FontUsed by:201
Symbol 201 TextUses:200Used by:Timeline
Symbol 202 GraphicUses:132Used by:Timeline
Symbol 203 GraphicUsed by:Timeline
Symbol 204 GraphicUsed by:Timeline
Symbol 205 TextUses:143Used by:Timeline
Symbol 206 GraphicUsed by:Timeline
Symbol 207 EditableTextUses:143Used by:Timeline
Symbol 208 ButtonUses:184 185 149Used by:Timeline
Symbol 209 TextUses:143Used by:Timeline
Symbol 210 TextUses:143Used by:Timeline
Symbol 211 GraphicUsed by:Timeline
Symbol 212 TextUses:143Used by:Timeline
Symbol 213 GraphicUsed by:214 215 216 217 218 219 220 221 222
Symbol 214 ButtonUses:213Used by:Timeline
Symbol 215 ButtonUses:213Used by:Timeline
Symbol 216 ButtonUses:213Used by:Timeline
Symbol 217 ButtonUses:213Used by:Timeline
Symbol 218 ButtonUses:213Used by:Timeline
Symbol 219 ButtonUses:213Used by:Timeline
Symbol 220 ButtonUses:213Used by:Timeline
Symbol 221 ButtonUses:213Used by:Timeline
Symbol 222 ButtonUses:213Used by:Timeline
Symbol 223 TextUses:143Used by:Timeline
Symbol 224 GraphicUsed by:Timeline
Symbol 225 FontUsed by:226 230 231 237 239
Symbol 226 TextUses:225Used by:Timeline
Symbol 227 TextUses:143Used by:Timeline
Symbol 228 TextUses:143Used by:Timeline
Symbol 229 TextUses:143Used by:Timeline
Symbol 230 TextUses:225Used by:Timeline
Symbol 231 TextUses:225Used by:Timeline
Symbol 232 TextUses:143Used by:Timeline
Symbol 233 GraphicUsed by:234
Symbol 234 ButtonUses:233Used by:Timeline
Symbol 235 TextUses:143Used by:Timeline
Symbol 236 GraphicUsed by:Timeline
Symbol 237 TextUses:225Used by:Timeline
Symbol 238 TextUses:143Used by:Timeline
Symbol 239 TextUses:225Used by:Timeline
Symbol 240 TextUses:143Used by:Timeline
Symbol 241 GraphicUses:133Used by:Timeline
Symbol 242 GraphicUsed by:244
Symbol 243 GraphicUsed by:244
Symbol 244 ButtonUses:242 243Used by:Timeline
Symbol 245 FontUsed by:246
Symbol 246 TextUses:245Used by:Timeline
Symbol 247 TextUses:143Used by:Timeline
Symbol 248 TextUses:143Used by:Timeline
Symbol 249 TextUses:143Used by:Timeline
Symbol 250 TextUses:143Used by:Timeline
Symbol 251 TextUses:143Used by:Timeline
Symbol 252 TextUses:143Used by:Timeline
Symbol 253 GraphicUsed by:257 258 259 262 263 264 267
Symbol 254 TextUses:143Used by:257 258 259
Symbol 255 GraphicUsed by:257 258 259 262 263 264 267
Symbol 256 GraphicUsed by:257 258 259 262 263 264 267
Symbol 257 ButtonUses:253 254 255 256Used by:Timeline
Symbol 258 ButtonUses:253 254 255 256Used by:Timeline
Symbol 259 ButtonUses:253 254 255 256Used by:Timeline
Symbol 260 TextUses:143Used by:262 263 264 267
Symbol 261 TextUses:143Used by:262 263 264 267
Symbol 262 ButtonUses:253 260 255 256 261Used by:Timeline
Symbol 263 ButtonUses:253 260 255 256 261Used by:Timeline
Symbol 264 ButtonUses:253 260 255 256 261Used by:Timeline
Symbol 265 TextUses:143Used by:Timeline
Symbol 266 TextUses:143Used by:Timeline
Symbol 267 ButtonUses:253 260 255 256 261Used by:Timeline
Symbol 268 GraphicUsed by:269
Symbol 269 MovieClipUses:268Used by:Timeline
Symbol 270 TextUses:143Used by:Timeline
Symbol 271 FontUsed by:272
Symbol 272 EditableTextUses:271Used by:Timeline
Symbol 273 TextUses:143Used by:Timeline
Symbol 274 GraphicUsed by:279
Symbol 275 MovieClipUsed by:279
Symbol 276 GraphicUsed by:279
Symbol 277 GraphicUsed by:279
Symbol 278 GraphicUsed by:279
Symbol 279 MovieClipUses:274 275 276 277 278Used by:280
Symbol 280 MovieClipUses:279Used by:Timeline
Symbol 281 GraphicUsed by:282
Symbol 282 MovieClipUses:281Used by:Timeline
Symbol 283 GraphicUsed by:284
Symbol 284 MovieClipUses:283Used by:Timeline
Symbol 285 EditableTextUses:143Used by:Timeline
Symbol 286 EditableTextUses:143Used by:Timeline
Symbol 287 GraphicUsed by:290
Symbol 288 TextUses:143Used by:290
Symbol 289 EditableTextUses:143Used by:290
Symbol 290 MovieClipUses:287 288 289Used by:Timeline
Symbol 291 GraphicUsed by:Timeline
Symbol 292 GraphicUsed by:293
Symbol 293 MovieClipUses:292Used by:Timeline
Symbol 294 BitmapUsed by:295
Symbol 295 GraphicUses:294Used by:296
Symbol 296 MovieClipUses:295Used by:Timeline
Symbol 297 TextUses:143Used by:Timeline
Symbol 298 ButtonUses:184 185 149Used by:Timeline
Symbol 299 TextUses:143Used by:Timeline

Instance Names

"loadbar"Frame 1Symbol 142 MovieClip
"s2"Frame 497Symbol 214 Button
"s3"Frame 497Symbol 215 Button
"s1"Frame 497Symbol 216 Button
"p2"Frame 497Symbol 217 Button
"p3"Frame 497Symbol 218 Button
"p1"Frame 497Symbol 219 Button
"q2"Frame 497Symbol 220 Button
"q3"Frame 497Symbol 221 Button
"q1"Frame 497Symbol 222 Button
"qover"Frame 497Symbol 234 Button
"pover"Frame 497Symbol 234 Button
"sover"Frame 497Symbol 234 Button
"buy1"Frame 499Symbol 257 Button
"buy2"Frame 499Symbol 258 Button
"buy3"Frame 499Symbol 259 Button
"use1"Frame 499Symbol 262 Button
"use2"Frame 499Symbol 263 Button
"use3"Frame 499Symbol 264 Button
"use0"Frame 499Symbol 267 Button
"selector"Frame 499Symbol 269 MovieClip
"arm"Frame 500Symbol 280 MovieClip
"house"Frame 500Symbol 282 MovieClip
"crosshair"Frame 500Symbol 284 MovieClip
"fpsman"Frame 500Symbol 290 MovieClip
"healthbar"Frame 500Symbol 293 MovieClip
"scanlines"Frame 500Symbol 296 MovieClip
"shootPoint"Symbol 279 MovieClip Frame 1Symbol 275 MovieClip
"gun"Symbol 280 MovieClip Frame 1Symbol 279 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "usp1"
ExportAssets (56)Timeline Frame 1Symbol 2 as "mp5-1"
ExportAssets (56)Timeline Frame 1Symbol 3 as "mac10-1"
ExportAssets (56)Timeline Frame 1Symbol 4 as "laser-1"
ExportAssets (56)Timeline Frame 1Symbol 5 as "glock18-2"
ExportAssets (56)Timeline Frame 1Symbol 6 as "m249-1"
ExportAssets (56)Timeline Frame 1Symbol 20 as "explosion2"
ExportAssets (56)Timeline Frame 1Symbol 29 as "plane"
ExportAssets (56)Timeline Frame 1Symbol 31 as "blood"
ExportAssets (56)Timeline Frame 1Symbol 33 as "spark"
ExportAssets (56)Timeline Frame 1Symbol 39 as "muzzleflash"
ExportAssets (56)Timeline Frame 1Symbol 41 as "laser"
ExportAssets (56)Timeline Frame 1Symbol 42 as "bullet"
ExportAssets (56)Timeline Frame 1Symbol 66 as "zombie3"
ExportAssets (56)Timeline Frame 1Symbol 88 as "zombie2"
ExportAssets (56)Timeline Frame 1Symbol 114 as "zombie1"
ExportAssets (56)Timeline Frame 1Symbol 117 as "grenade"
ExportAssets (56)Timeline Frame 1Symbol 131 as "explosion"
ExportAssets (56)Timeline Frame 2Symbol 151 as "music"

Labels

"NewGame"Frame 495
"Instructions"Frame 496
"Settings"Frame 497
"Credits"Frame 498

Dynamic Text Variables

nameSymbol 207 EditableText"name here"
moneyDisplaySymbol 272 EditableText"Money"
levelDisplaySymbol 285 EditableText"Level - 01"
moneyDisplaySymbol 286 EditableText"Money - 0000000"
fpscheckSymbol 289 EditableText"000"




http://swfchan.com/5/22370/info.shtml
Created: 26/5 -2019 23:01:29 Last modified: 26/5 -2019 23:01:29 Server time: 21/12 -2024 14:38:26