STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229593 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #22376 |
Cublo Games |
TM |
smart, funny & fresh for the young minds |
http://games.cublo.com |
restart run michael run! |
LEVEL |
99 |
TIME |
x |
00 |
score |
0 |
00:00 |
max |
0 |
0 |
space: jump |
< |
> |
arrow keys |
bad monkey, did you play with my photo album? |
the photos are all spread on the street! |
recover the dirty incriminatory photos |
wear the globes to power yourself up |
the cops are close, avoid them! |
monkey is waiting, hurry up |
CLICK HERE TO moonwalk |
RUN michael! |
can you explain THESE silly pictures??? |
of naked boys, girls, animals and yourself... |
your going to jail dude... this makes me sick |
hey, they all loved my rock and roll!!! |
ActionScript [AS1/AS2]
Frame 1stop();Instance of Symbol 41 MovieClip in Frame 1on (press) { getURL ("http://games.cublo.com", "_blank"); }Frame 2function setvel() { if ((level / 3) < 3.5) { advel = level / 3; } else { advel = 3.5; } return(((3 - (n / 2)) + random(3)) + advel); } function setface() { return(random(level + 1) + 1); } function resetflaged() { canguro = 0; saddam._alpha = 100; flaged = null; } function setflag() { flag._x = random(480) + 10; flag._y = random(204) + 137; flag.gotoAndPlay(1); flag.swapDepths(flag._y - 10); flagmodel = random(flag.models._totalframes) + 1; flag.models.gotoAndStop(flagmodel); } function newlevel() { milliseconds = 0; seconds = 20 + (level * 5); showtime = seconds + ":00"; cry = (flaged = (winner = (canguro = false))); saddam._yscale = (saddam._xscale = 100); maxnukes = 10; panning = 1; nukesfound = 0; startingx = random(480) + 10; fondo._x = 500 - startingx; saddam._x = (jfloor._x = (reja._x = startingx)); saddam._y = (jfloor._y = reja._y); fondo.binladen.gotoAndStop(1); saddamface = "back"; saddam.gotoAndStop(saddamface); saddam.anim.stop(); saddam._alpha = 100; setflag(); n = 1; while (n <= maxnukes) { toplace = true; while (toplace) { toplace = false; eval ("nuke" + n)._x = random(480) + 10; eval ("nuke" + n)._y = random(204) + 137; p = 1; while (p < n) { if (eval ("nuke" + n).hitTest(eval ("nuke" + p))) { toplace = true; } p++; } } eval ("nuke" + n).swapDepths(eval ("nuke" + n)._y); eval ("nuke" + n).gotoAndStop(1); n++; } d = 1; while (d <= 2) { n = 1; while (n <= 6) { temp = eval (dir[d] + n); temp.gotoAndStop(1); if ((level > 1) and (n <= level)) { temp.gotoAndStop(2); temp._x = random(600); temp.swapDepths(temp._y); temp.tface = setface(); tankvel[dir[d] + n] = setvel(); f = 1; while (f <= 3) { temp[f].gotoAndStop(temp.tface); f++; } } n++; } d++; } saddam.onEnterFrame = function () { if (panning == 1) { if (level == 1) { showmsg("tip: dont mess with the active nukes"); } else { rand = random(8); if (rand == 0) { showmsg("today is a good day to suffer..."); } else if (rand == 1) { showmsg("surrender or be surrendered"); } else if (rand == 2) { showmsg("i would like to hear you scream..."); } else if (rand == 3) { showmsg("did I show you my real gun?"); } else if (rand == 4) { showmsg("I take your best shoot"); } else if (rand == 5) { showmsg("lets kick some butt!"); } else if (rand == 6) { showmsg("lets do this!"); } else if (rand == 7) { showmsg("is that all you got?"); } } panning = 2; ypan = 130; _y = (_y + ypan); transmission._y = transmission._y - ypan; } else if (panning <= 69) { panning++; _y = (_y + Math.floor((-_y) / 20)); transmission._y = transmission._y + Math.ceil((-transmission._y) / 20); } else if (panning == 70) { panning = 71; _y = 0; transmission._y = 0; keyb = true; } else { walking = false; if (keyb) { if (Key.isDown(38)) { yvel = yvel - 0.95; walking = true; saddamface = "back"; } if (Key.isDown(40)) { yvel = yvel + 0.95; walking = true; saddamface = "front"; } if (Key.isDown(37)) { xvel = xvel - 0.95; walking = true; saddamface = "left"; } if (Key.isDown(39)) { xvel = xvel + 0.95; walking = true; saddamface = "right"; } } if ((((((Key.isDown(16) or Key.isDown(32)) or (!keyb)) or winner) or (flaged == "smoke")) or forcejump) and (!jumping)) { forcejump = false; jumping = true; jumpto = 6 + canguro; jface = "j" + saddamface; xvel = xvel * 2; if (flaged != "smoke") { playsound("bong", 100); } } if (jumping) { walking = false; xvel = xvel * 1.2; saddamface = jface; jvel = jvel - jumpto; jumpto = jumpto - 1; jvel = jvel * 0.7; if (((saddam._y + jvel) > jfloor._y) and (!cry)) { jumping = false; saddam._y = jfloor._y; jvel = 0; saddamface = saddamface.substr(1); if (nukedcounter > 0) { nukedcounter = 0; keyb = true; } } else if (winner) { saddamface = "jfront"; } else if (flaged == "smoke") { xvel = xvel * 1.05; yvel = yvel * 1.2; n = 1; while (n <= 12) { if (eval ("h" + n)._currentframe == 1) { eval ("h" + n).play(); eval ("h" + n)._y = saddam._y - 8; eval ("h" + n).swapDepths(_y); eval ("h" + n)._x = saddam._x + xvel; break; } n++; } } } xvel = xvel * 0.7; jfloor._x = (saddam._x = saddam._x + xvel); if (saddam._x > 600) { saddam._x = (jfloor._x = 600); } else if (saddam._x < 0) { saddam._x = (jfloor._x = 0); } yvel = yvel * 0.7; saddam._y = saddam._y + (yvel + jvel); if (jumping and (flaged != "ghost")) { jfloor._y = jfloor._y + (yvel * 1.4); } else { jfloor._y = jfloor._y + yvel; } if (!winner) { if (jfloor._y > 395) { saddam._y = (jfloor._y = 395); saddamface = "jfront"; if (!jumping) { forcejump = true; } } else if (jfloor._y < 124) { saddam._y = (jfloor._y = 124); saddamface = "jback"; if (!jumping) { forcejump = true; } } } saddam.swapDepths(jfloor._y + 4); if (walking) { saddam.anim.play(); } else { saddam.anim.gotoAndStop(1); } n = 1; while (n <= maxnukes) { if (jfloor.hitTest(eval ("nuke" + n).hidden) and (eval ("nuke" + n)._currentframe == 1)) { if (n < 8) { jumping = true; jumpto = 4; eval ("nuke" + n).gotoAndPlay("picked"); saddamface = "jfront"; saddam.gotoAndStop("jfront"); nukedcounter = 1; keyb = false; showmsg("hidden nuke recovered succesfully"); score = score + Math.round((7 * level) / 2); transmission.scorebox.gotoAndPlay(2); } else if (!jumping) { eval ("nuke" + n).gotoAndPlay("explode"); jumpto = 10; flaged = "smoke"; jumping = true; keyb = false; break; } } n++; } if (jfloor.hitTest(fondo.binladen.hug) and (!winner)) { showmsg("we are going to destroy the world!!!"); winner = true; keyb = (canguro = false); saddam._alpha = 100; saddam._y = (jfloor._y = fondo._y + 20); spot._x = (saddam._x = (jfloor._x = fondo._x)); xvel = 0; spot._y = jfloor._y - 25; spot.play(); saddamface = "front"; } if ((jfloor.hitTest(_root.flag.hit) and (!jumping)) and (flaged == null)) { resetflaged(); score = score + Math.round(((flagmodel * 10) * level) / 2); transmission.scorebox.gotoAndPlay(2); flag.gotoAndPlay("used"); saddam.stars.play(); flagmsg._y = Math.round(flag._y + 10); flagmsg._x = Math.round(flag._x); flagmsg.swapDepths(flagmsg._y); flagmsg.play(); if (flagmodel == 2) { saddam._alpha = 30; flaged = "ghost"; showmsg("you are invisible now"); } else if (flagmodel == 1) { canguro = 3; showmsg("you learned to jump pretty high"); flaged = "canguro"; } else if (flagmodel == 3) { seconds = seconds + 5; showmsg("more free time to waste!"); flaged = "time"; } else if (flagmodel == 4) { flaged = "extra"; lifes++; transmission.lifebox.gotoAndPlay(2); showmsg("you got an extra life"); } jumpto = 4; jumping = true; } } n = 1; while (n <= 6) { eval ("l" + n)._x = eval ("l" + n)._x + tankvel["l" + n]; if (eval ("l" + n)._x > 600) { eval ("l" + n)._x = eval ("l" + n)._x - 600; } eval ("r" + n)._x = eval ("r" + n)._x - tankvel["r" + n]; if (eval ("r" + n)._x < 600) { eval ("r" + n)._x = eval ("r" + n)._x + 600; } if ((((!cry) and (flaged != "ghost")) and (!winner)) and (!cry)) { crushed = false; if (eval ("r" + n).hitarea.hitTest(_root.jfloor)) { h = 1; while (h <= 3) { if (eval ("r" + n)[h].hitTest(_root.saddam.shoes)) { jumpto = 10; jumping = true; cry = true; keyb = false; break; } h++; } } if (eval ("l" + n).hitarea.hitTest(_root.jfloor)) { h = 1; while (h <= 3) { if (eval ("l" + n)[h].hitTest(_root.saddam.shoes)) { jumpto = 10; jumping = true; cry = true; keyb = false; break; } h++; } } } n++; } if (keyb) { if (((seconds <= 0) and (milliseconds == 0)) or (milliseconds == "time out!")) { milliseconds = "time out!"; showmsg(milliseconds); showtime = "00:00"; xvel = (yvel = 0); spot._x = (saddam._x = jfloor._x); spot._y = jfloor._y - 25; spot.play(); } else { if (milliseconds < 1) { milliseconds = 29; seconds--; playsound("tic", 100); if (seconds < 10) { showmsg("hurry up!"); playsound("alarm", 100); } } if (milliseconds < 10) { showmilliseconds = "0" + milliseconds; } else { showmilliseconds = milliseconds; } if (seconds < 10) { showseconds = "0" + seconds; } else { showseconds = seconds; } showtime = (showseconds + ":") + showmilliseconds; } milliseconds--; } if (cry) { saddam.swapDepths(600); saddamface = "cry"; if (saddam._y > 1900) { if (lifes > 0) { lifes--; xvel = (yvel = 0); saddam._y = (jfloor._y = reja._y + 2); saddam._x = (jfloor._x = reja._x); resetflaged(); saddamface = "jfront"; jumpto = 7; jumping = true; keyb = true; saddam.swapDepths(saddam._y); forcejump = (cry = false); playsound("spawn", 100); } else { transmission.play(); } } } saddam.gotoAndStop(saddamface); }; } function nuked() { nukesfound++; if (nukesfound >= (maxnukes - 3)) { fondo.binladen.play(); showmsg("nukes collected - bin laden is waiting!"); } } function showmsg(msg) { transmission.msgbox.gotoAndPlay(2); transmission.msgbox.msg = msg; } function playsound(which, vol) { snd.attachSound(which); snd.setVolume(vol); snd.start(); } stop(); level = 0; saddamface = "back"; tankvel = new Array(); dir = new Array(); dir[1] = "l"; dir[2] = "r"; snd = new Sound(saddam);Instance of Symbol 235 MovieClip "transmission" in Frame 2onClipEvent (load) { revelated = true; gotoAndPlay (3); }Symbol 36 MovieClip Frame 1stop();Symbol 41 MovieClip Frame 1_root.stop();Instance of Symbol 39 MovieClip "bar" in Symbol 41 MovieClip Frame 136onClipEvent (load) { this.onEnterFrame = function () { var _local1 = _root; porcentaje = (_local1.getBytesLoaded() * 100) / _local1.getBytesTotal(); gotoAndStop(Math.ceil(_currentframe + ((porcentaje - _currentframe) / 5))); c = 0; if ((_currentframe == 100) and (_local1.getBytesLoaded() == _local1.getBytesTotal())) { _parent.play(); } }; }Symbol 41 MovieClip Frame 167stop();Symbol 41 MovieClip Frame 181_root.play(); stop();Symbol 57 MovieClip Frame 1stop();Symbol 57 MovieClip Frame 78stop();Symbol 75 MovieClip Frame 1gotoAndStop(_parent.tface); stop();Symbol 76 MovieClip Frame 1stop();Symbol 90 MovieClip Frame 1gotoAndStop(random(_totalframes) + 2);Symbol 91 MovieClip Frame 1stop();Symbol 126 MovieClip Frame 10stop();Symbol 126 MovieClip Frame 62stop();Symbol 129 MovieClip Frame 1_rotation = random(360);Symbol 130 MovieClip Frame 1stop();Symbol 133 MovieClip Frame 1stop();Symbol 133 MovieClip Frame 2this.swapDepths(500);Symbol 133 MovieClip Frame 33stop(); _root.nuked();Symbol 133 MovieClip Frame 34this.swapDepths(500);Symbol 133 MovieClip Frame 43stop(); _root.transmission.play();Symbol 135 MovieClip Frame 1this.swapDepths(900);Symbol 147 MovieClip Frame 61stop();Symbol 148 MovieClip Frame 1stop(); gotoAndStop(_root.flagmodel);Symbol 152 MovieClip Frame 62stop(); counter = 0; models.onEnterFrame = function () { counter++; if (counter > 300) { play(); } }; _root.resetflaged();Symbol 152 MovieClip Frame 63delete models.onEnterFrame;Symbol 152 MovieClip Frame 303stop(); _root.setflag();Symbol 154 MovieClip Frame 1stop();Symbol 158 Buttonon (press) { _root.lifes = (_root.level = 0); revelated = true; gotoAndPlay (1); }Symbol 165 MovieClip Frame 1stop();Symbol 169 MovieClip Frame 1stop();Symbol 171 MovieClip Frame 1stop();Symbol 187 Buttonon (press, keyPress "<Space>") { gotoAndPlay ("out"); }Symbol 234 Buttonon (press, keyPress "<Space>") { gotoAndPlay ("outrevealed"); }Symbol 235 MovieClip Frame 1this.swapDepths(999);Symbol 235 MovieClip Frame 3b.useHandCursor = false; delete _root.saddam.onEnterFrame; _root.saddam.onEnterFrame = null; if (_root.winner) { _root.level++; gotoAndPlay ("newgame"); } else if (_root.lifes > 1) { _root.lifes--; gotoAndPlay ("newgame"); } else if (revelated == false) { revelated = true; _root.lifes = 0; gotoAndPlay ("revelation"); } else { revelated = false; _root.lifes = 3; if (_root.maxlev < _root.level) { _root.maxlev = _root.level; } _root.level = 1; if (_root.max < _root.score) { _root.max = _root.score; } _root.score = 0; } _root.winner = false; _root.showtime = "60:00";Symbol 235 MovieClip Frame 4_root.playsound("noise", 40);Symbol 235 MovieClip Frame 129stop();Symbol 235 MovieClip Frame 146_root.newlevel(); _root.playsound("noise", 40);Symbol 235 MovieClip Frame 174stop();Symbol 235 MovieClip Frame 175gotoAndPlay (1);Symbol 235 MovieClip Frame 658gotoAndPlay (3);Symbol 239 MovieClip Frame 1this.swapDepths(998); stop();Symbol 239 MovieClip Frame 2this.onEnterFrame = function () { var _local1 = _root; if (_local1.seconds > 0) { _local1.seconds--; _local1.score = _local1.score + Math.round((10 * _local1.level) / 2); _local1.transmission.scorebox.gotoAndPlay(2); _local1.transmission.timebox.gotoAndPlay(2); if (_local1.seconds < 10) { _local1.showseconds = "0" + _local1.seconds; } else { _local1.showseconds = _local1.seconds; } _local1.showtime = (_local1.showseconds + ":") + _local1.showmilliseconds; } else { _local1.showtime = "00:00"; _local1.score = _local1.score + Math.round(_local1.level / 2); delete this.onEnterFrame; } }; _root.keyb = false; _root.saddamface = "jfront";Symbol 239 MovieClip Frame 108_root.transmission.play();
Library Items
Symbol 1 Sound [tic] | ||
Symbol 2 Sound [spawn] | ||
Symbol 3 Sound [noise] | ||
Symbol 4 Sound [bong] | ||
Symbol 5 Sound [alarm] | ||
Symbol 6 Sound [flag] | Used by:91 | |
Symbol 7 Graphic | Used by:41 56 235 239 | |
Symbol 8 Graphic | Used by:41 | |
Symbol 9 Sound | Used by:41 | |
Symbol 10 Bitmap | Used by:11 16 17 18 19 20 21 22 23 | |
Symbol 11 Graphic | Uses:10 | Used by:41 |
Symbol 12 Graphic | Used by:39 41 | |
Symbol 13 Graphic | Used by:41 | |
Symbol 14 Bitmap | Used by:15 | |
Symbol 15 Graphic | Uses:14 | Used by:41 |
Symbol 16 Graphic | Uses:10 | Used by:41 |
Symbol 17 Graphic | Uses:10 | Used by:41 |
Symbol 18 Graphic | Uses:10 | Used by:41 |
Symbol 19 Graphic | Uses:10 | Used by:41 |
Symbol 20 Graphic | Uses:10 | Used by:41 |
Symbol 21 Graphic | Uses:10 | Used by:41 |
Symbol 22 Graphic | Uses:10 | Used by:41 |
Symbol 23 Graphic | Uses:10 | Used by:41 |
Symbol 24 Bitmap | Used by:25 | |
Symbol 25 Graphic | Uses:24 | Used by:41 |
Symbol 26 Bitmap | Used by:27 | |
Symbol 27 Graphic | Uses:26 | Used by:41 |
Symbol 28 Bitmap | Used by:29 | |
Symbol 29 Graphic | Uses:28 | Used by:36 |
Symbol 30 Font | Used by:32 | |
Symbol 31 Font | Used by:32 33 | |
Symbol 32 Text | Uses:30 31 | Used by:36 |
Symbol 33 Text | Uses:31 | Used by:36 |
Symbol 34 Font | Used by:35 40 | |
Symbol 35 Text | Uses:34 | Used by:36 |
Symbol 36 MovieClip | Uses:29 32 33 35 | Used by:41 |
Symbol 37 ShapeTweening | Used by:39 | |
Symbol 38 Graphic | Used by:39 | |
Symbol 39 MovieClip | Uses:37 38 12 | Used by:41 |
Symbol 40 Text | Uses:34 | Used by:41 |
Symbol 41 MovieClip | Uses:7 8 9 11 12 13 15 16 17 18 19 20 21 22 23 25 27 36 39 40 | Used by:Timeline |
Symbol 42 Bitmap | Used by:44 58 175 | |
Symbol 43 Bitmap | Used by:44 175 | |
Symbol 44 Graphic | Uses:42 43 | Used by:60 |
Symbol 45 Bitmap | Used by:46 59 134 | |
Symbol 46 Graphic | Uses:45 | Used by:57 |
Symbol 47 Graphic | Used by:57 | |
Symbol 48 Sound | Used by:57 | |
Symbol 49 Bitmap | Used by:50 | |
Symbol 50 Graphic | Uses:49 | Used by:57 192 235 |
Symbol 51 Bitmap | Used by:52 | |
Symbol 52 Graphic | Uses:51 | Used by:57 192 235 |
Symbol 53 Bitmap | Used by:54 | |
Symbol 54 Graphic | Uses:53 | Used by:57 192 235 |
Symbol 55 Sound | Used by:57 | |
Symbol 56 MovieClip | Uses:7 | Used by:57 |
Symbol 57 MovieClip | Uses:46 47 48 50 52 54 55 56 | Used by:60 |
Symbol 58 Graphic | Uses:42 | Used by:60 |
Symbol 59 Graphic | Uses:45 | Used by:60 235 |
Symbol 60 MovieClip | Uses:44 57 58 59 | Used by:Timeline |
Symbol 61 Graphic | Used by:62 | |
Symbol 62 MovieClip | Uses:61 | Used by:76 |
Symbol 63 Bitmap | Used by:64 74 225 | |
Symbol 64 Graphic | Uses:63 | Used by:72 75 |
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Symbol 67 MovieClip | Uses:66 | Used by:75 |
Symbol 68 Bitmap | Used by:69 73 74 | |
Symbol 69 Graphic | Uses:68 | Used by:75 |
Symbol 70 Bitmap | Used by:71 73 | |
Symbol 71 Graphic | Uses:70 | Used by:75 |
Symbol 72 MovieClip | Uses:64 | Used by:75 |
Symbol 73 Graphic | Uses:68 70 | Used by:75 |
Symbol 74 Graphic | Uses:68 63 | Used by:75 |
Symbol 75 MovieClip | Uses:64 67 69 71 72 73 74 | Used by:76 |
Symbol 76 MovieClip | Uses:62 75 | Used by:Timeline |
Symbol 77 Graphic | Used by:78 | |
Symbol 78 MovieClip | Uses:77 | Used by:Timeline |
Symbol 79 Bitmap | Used by:81 | |
Symbol 80 Bitmap | Used by:81 83 84 122 | |
Symbol 81 Graphic | Uses:79 80 | Used by:85 235 |
Symbol 82 Bitmap | Used by:83 84 | |
Symbol 83 Graphic | Uses:82 80 | Used by:85 |
Symbol 84 Graphic | Uses:82 80 | Used by:85 |
Symbol 85 MovieClip | Uses:81 83 84 | Used by:126 |
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Symbol 90 MovieClip | Used by:91 | |
Symbol 91 MovieClip | Uses:89 90 6 | Used by:126 |
Symbol 92 Bitmap | Used by:94 97 112 114 116 120 | |
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Symbol 94 Graphic | Uses:92 93 | Used by:102 235 |
Symbol 95 Bitmap | Used by:96 100 | |
Symbol 96 Graphic | Uses:95 | Used by:102 235 |
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Symbol 99 Graphic | Uses:98 | Used by:102 235 |
Symbol 100 Graphic | Uses:95 | Used by:102 235 |
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Symbol 102 MovieClip | Uses:94 96 97 99 100 101 | Used by:126 |
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Symbol 104 Bitmap | Used by:105 | |
Symbol 105 Graphic | Uses:103 104 | Used by:110 |
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Symbol 107 Graphic | Uses:103 106 | Used by:110 |
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Symbol 109 Graphic | Uses:103 108 | Used by:110 |
Symbol 110 MovieClip | Uses:105 107 109 | Used by:126 |
Symbol 111 Bitmap | Used by:112 | |
Symbol 112 Graphic | Uses:92 111 | Used by:117 235 |
Symbol 113 Bitmap | Used by:114 | |
Symbol 114 Graphic | Uses:92 113 | Used by:117 235 |
Symbol 115 Bitmap | Used by:116 120 | |
Symbol 116 Graphic | Uses:92 115 | Used by:117 235 |
Symbol 117 MovieClip | Uses:112 114 116 | Used by:126 |
Symbol 118 Sound | Used by:126 | |
Symbol 119 Sound | Used by:126 | |
Symbol 120 Graphic | Uses:92 115 | Used by:126 |
Symbol 121 Bitmap | Used by:122 | |
Symbol 122 Graphic | Uses:121 80 | Used by:126 |
Symbol 123 Bitmap | Used by:124 125 | |
Symbol 124 Graphic | Uses:103 123 | Used by:126 |
Symbol 125 Graphic | Uses:103 123 | Used by:126 |
Symbol 126 MovieClip | Uses:85 87 91 102 110 117 118 119 120 122 124 125 | Used by:Timeline |
Symbol 127 Bitmap | Used by:128 201 | |
Symbol 128 Graphic | Uses:127 | Used by:129 |
Symbol 129 MovieClip | Uses:128 | Used by:130 |
Symbol 130 MovieClip | Uses:129 | Used by:133 |
Symbol 131 Sound | Used by:133 | |
Symbol 132 Graphic | Used by:133 | |
Symbol 133 MovieClip | Uses:130 131 132 | Used by:235 Timeline |
Symbol 134 Graphic | Uses:45 | Used by:135 |
Symbol 135 MovieClip | Uses:134 | Used by:Timeline |
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Symbol 137 Graphic | Uses:136 | Used by:148 203 |
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Symbol 146 MovieClip | Uses:145 | Used by:147 |
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Symbol 148 MovieClip | Uses:137 139 141 147 | Used by:152 |
Symbol 149 Graphic | Used by:152 | |
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Symbol 151 MovieClip | Uses:150 | Used by:152 |
Symbol 152 MovieClip | Uses:148 149 151 | Used by:Timeline |
Symbol 153 Graphic | Used by:154 | |
Symbol 154 MovieClip | Uses:153 | Used by:Timeline |
Symbol 155 Font | Used by:156 160 161 162 163 164 166 172 174 177 178 179 180 | |
Symbol 156 Text | Uses:155 | Used by:158 |
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Symbol 158 Button | Uses:156 157 | Used by:235 |
Symbol 159 Graphic | Used by:235 | |
Symbol 160 Text | Uses:155 | Used by:235 |
Symbol 161 EditableText | Uses:155 | Used by:235 |
Symbol 162 Text | Uses:155 | Used by:235 |
Symbol 163 Text | Uses:155 | Used by:165 |
Symbol 164 EditableText | Uses:155 | Used by:165 |
Symbol 165 MovieClip | Uses:163 164 | Used by:235 |
Symbol 166 Text | Uses:155 | Used by:235 |
Symbol 167 Font | Used by:168 170 173 | |
Symbol 168 EditableText | Uses:167 | Used by:169 |
Symbol 169 MovieClip | Uses:168 | Used by:235 |
Symbol 170 EditableText | Uses:167 | Used by:171 |
Symbol 171 MovieClip | Uses:170 | Used by:235 |
Symbol 172 Text | Uses:155 | Used by:235 |
Symbol 173 EditableText | Uses:167 | Used by:235 |
Symbol 174 EditableText | Uses:155 | Used by:235 |
Symbol 175 Graphic | Uses:42 43 | Used by:235 |
Symbol 176 Graphic | Used by:235 | |
Symbol 177 Text | Uses:155 | Used by:235 |
Symbol 178 Text | Uses:155 | Used by:235 |
Symbol 179 Text | Uses:155 | Used by:235 |
Symbol 180 Text | Uses:155 | Used by:235 |
Symbol 181 Bitmap | Used by:182 | |
Symbol 182 Graphic | Uses:181 | Used by:185 |
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Symbol 184 Graphic | Uses:183 | Used by:185 |
Symbol 185 MovieClip | Uses:182 184 | Used by:235 |
Symbol 186 Graphic | Used by:187 234 | |
Symbol 187 Button | Uses:186 | Used by:235 |
Symbol 188 Sound | Used by:235 239 | |
Symbol 189 Sound | Used by:235 | |
Symbol 190 Graphic | Used by:235 | |
Symbol 191 Sound | Used by:235 | |
Symbol 192 MovieClip | Uses:50 52 54 | Used by:235 |
Symbol 193 Graphic | Used by:235 | |
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Symbol 195 Font | Used by:196 198 200 206 207 218 219 220 226 228 230 233 | |
Symbol 196 Text | Uses:195 | Used by:235 |
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Symbol 206 Text | Uses:195 | Used by:235 |
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Symbol 214 Bitmap | Used by:215 222 | |
Symbol 215 Graphic | Uses:214 | Used by:216 |
Symbol 216 MovieClip | Uses:215 | Used by:217 |
Symbol 217 MovieClip | Uses:210 213 216 | Used by:235 |
Symbol 218 Text | Uses:195 | Used by:235 |
Symbol 219 Text | Uses:195 | Used by:235 |
Symbol 220 Text | Uses:195 | Used by:235 |
Symbol 221 Bitmap | Used by:222 | |
Symbol 222 Graphic | Uses:214 221 208 | Used by:235 |
Symbol 223 Bitmap | Used by:225 | |
Symbol 224 Bitmap | Used by:225 | |
Symbol 225 Graphic | Uses:223 224 63 | Used by:235 |
Symbol 226 Text | Uses:195 | Used by:227 |
Symbol 227 MovieClip | Uses:226 | Used by:235 |
Symbol 228 Text | Uses:195 | Used by:229 |
Symbol 229 MovieClip | Uses:228 | Used by:235 |
Symbol 230 Text | Uses:195 | Used by:231 |
Symbol 231 MovieClip | Uses:230 | Used by:235 |
Symbol 232 Graphic | Used by:235 | |
Symbol 233 Text | Uses:195 | Used by:235 |
Symbol 234 Button | Uses:186 | Used by:235 |
Symbol 235 MovieClip | Uses:7 158 159 160 161 162 165 166 169 171 172 173 174 97 175 59 133 112 176 177 178 179 180 185 187 188 114 116 189 190 50 52 191 54 192 81 193 194 196 197 198 199 200 201 202 205 206 207 217 218 219 220 94 96 99 100 101 222 225 227 229 231 232 233 234 | Used by:Timeline |
Symbol 236 Graphic | Used by:239 | |
Symbol 237 Sound | Used by:239 | |
Symbol 238 Sound | Used by:239 | |
Symbol 239 MovieClip | Uses:236 7 188 237 238 | Used by:Timeline |
Instance Names
"fondo" | Frame 2 | Symbol 60 MovieClip |
"l1" | Frame 2 | Symbol 76 MovieClip |
"l2" | Frame 2 | Symbol 76 MovieClip |
"l3" | Frame 2 | Symbol 76 MovieClip |
"l4" | Frame 2 | Symbol 76 MovieClip |
"l5" | Frame 2 | Symbol 76 MovieClip |
"l6" | Frame 2 | Symbol 76 MovieClip |
"r1" | Frame 2 | Symbol 76 MovieClip |
"r2" | Frame 2 | Symbol 76 MovieClip |
"r3" | Frame 2 | Symbol 76 MovieClip |
"r4" | Frame 2 | Symbol 76 MovieClip |
"r5" | Frame 2 | Symbol 76 MovieClip |
"r6" | Frame 2 | Symbol 76 MovieClip |
"jfloor" | Frame 2 | Symbol 78 MovieClip |
"saddam" | Frame 2 | Symbol 126 MovieClip |
"nuke1" | Frame 2 | Symbol 133 MovieClip |
"nuke2" | Frame 2 | Symbol 133 MovieClip |
"nuke3" | Frame 2 | Symbol 133 MovieClip |
"nuke4" | Frame 2 | Symbol 133 MovieClip |
"nuke5" | Frame 2 | Symbol 133 MovieClip |
"reja" | Frame 2 | Symbol 135 MovieClip |
"flag" | Frame 2 | Symbol 152 MovieClip |
"h1" | Frame 2 | Symbol 154 MovieClip |
"h2" | Frame 2 | Symbol 154 MovieClip |
"h3" | Frame 2 | Symbol 154 MovieClip |
"h4" | Frame 2 | Symbol 154 MovieClip |
"h5" | Frame 2 | Symbol 154 MovieClip |
"h6" | Frame 2 | Symbol 154 MovieClip |
"h7" | Frame 2 | Symbol 154 MovieClip |
"h8" | Frame 2 | Symbol 154 MovieClip |
"h9" | Frame 2 | Symbol 154 MovieClip |
"h10" | Frame 2 | Symbol 154 MovieClip |
"h11" | Frame 2 | Symbol 154 MovieClip |
"h12" | Frame 2 | Symbol 154 MovieClip |
"nuke6" | Frame 2 | Symbol 133 MovieClip |
"nuke7" | Frame 2 | Symbol 133 MovieClip |
"transmission" | Frame 2 | Symbol 235 MovieClip |
"spot" | Frame 2 | Symbol 239 MovieClip |
"bar" | Symbol 41 MovieClip Frame 136 | Symbol 39 MovieClip |
"hug" | Symbol 57 MovieClip Frame 78 | Symbol 56 MovieClip |
"binladen" | Symbol 60 MovieClip Frame 1 | Symbol 57 MovieClip |
"hitarea" | Symbol 76 MovieClip Frame 2 | Symbol 62 MovieClip |
"1" | Symbol 76 MovieClip Frame 2 | Symbol 75 MovieClip |
"2" | Symbol 76 MovieClip Frame 2 | Symbol 75 MovieClip |
"3" | Symbol 76 MovieClip Frame 2 | Symbol 75 MovieClip |
"anim" | Symbol 126 MovieClip Frame 1 | Symbol 85 MovieClip |
"shoes" | Symbol 126 MovieClip Frame 1 | Symbol 87 MovieClip |
"stars" | Symbol 126 MovieClip Frame 1 | Symbol 91 MovieClip |
"anim" | Symbol 126 MovieClip Frame 10 | Symbol 102 MovieClip |
"anim" | Symbol 126 MovieClip Frame 20 | Symbol 110 MovieClip |
"hidden" | Symbol 133 MovieClip Frame 1 | Symbol 130 MovieClip |
"models" | Symbol 152 MovieClip Frame 1 | Symbol 148 MovieClip |
"hit" | Symbol 152 MovieClip Frame 62 | Symbol 151 MovieClip |
"lifebox" | Symbol 235 MovieClip Frame 1 | Symbol 165 MovieClip |
"scorebox" | Symbol 235 MovieClip Frame 1 | Symbol 169 MovieClip |
"timebox" | Symbol 235 MovieClip Frame 1 | Symbol 171 MovieClip |
"nuke1" | Symbol 235 MovieClip Frame 3 | Symbol 133 MovieClip |
"nuke2" | Symbol 235 MovieClip Frame 3 | Symbol 133 MovieClip |
"nuke3" | Symbol 235 MovieClip Frame 3 | Symbol 133 MovieClip |
"nuke4" | Symbol 235 MovieClip Frame 3 | Symbol 133 MovieClip |
"nuke5" | Symbol 235 MovieClip Frame 3 | Symbol 133 MovieClip |
"nuke6" | Symbol 235 MovieClip Frame 3 | Symbol 133 MovieClip |
"nuke7" | Symbol 235 MovieClip Frame 3 | Symbol 133 MovieClip |
"b" | Symbol 235 MovieClip Frame 3 | Symbol 187 Button |
"nuke1" | Symbol 235 MovieClip Frame 176 | Symbol 133 MovieClip |
"nuke2" | Symbol 235 MovieClip Frame 176 | Symbol 133 MovieClip |
"nuke3" | Symbol 235 MovieClip Frame 176 | Symbol 133 MovieClip |
"nuke4" | Symbol 235 MovieClip Frame 176 | Symbol 133 MovieClip |
"nuke5" | Symbol 235 MovieClip Frame 176 | Symbol 133 MovieClip |
"nuke6" | Symbol 235 MovieClip Frame 176 | Symbol 133 MovieClip |
"nuke7" | Symbol 235 MovieClip Frame 176 | Symbol 133 MovieClip |
"b" | Symbol 235 MovieClip Frame 477 | Symbol 234 Button |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "tic" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "spawn" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "noise" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "bong" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "alarm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "flag" |
ExportAssets (56) | Timeline Frame 2 | Symbol 6 as "flag" |
Labels
"back" | Symbol 126 MovieClip Frame 1 |
"front" | Symbol 126 MovieClip Frame 10 |
"right" | Symbol 126 MovieClip Frame 20 |
"left" | Symbol 126 MovieClip Frame 30 |
"cry" | Symbol 126 MovieClip Frame 40 |
"jfront" | Symbol 126 MovieClip Frame 51 |
"jback" | Symbol 126 MovieClip Frame 62 |
"jright" | Symbol 126 MovieClip Frame 73 |
"jleft" | Symbol 126 MovieClip Frame 83 |
"picked" | Symbol 133 MovieClip Frame 2 |
"explode" | Symbol 133 MovieClip Frame 34 |
"used" | Symbol 152 MovieClip Frame 63 |
"intro" | Symbol 235 MovieClip Frame 4 |
"out" | Symbol 235 MovieClip Frame 130 |
"newgame" | Symbol 235 MovieClip Frame 146 |
"revelation" | Symbol 235 MovieClip Frame 176 |
"outrevealed" | Symbol 235 MovieClip Frame 641 |
Dynamic Text Variables
_root.level | Symbol 161 EditableText | "99" |
_root.lifes | Symbol 164 EditableText | "00" |
_root.score | Symbol 168 EditableText | "0" |
_root.showtime | Symbol 170 EditableText | "00:00" |
_root.max | Symbol 173 EditableText | "0" |
_root.maxlev | Symbol 174 EditableText | "0" |
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