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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/89831708?noj=FRM89831708-21DC" width="1" height="1"></div>

go michael go!.swf

This is the info page for
Flash #22376

(Click the ID number above for more basic data on this flash file.)


Text
Cublo Games

TM

smart, funny & fresh for the young minds

http://games.cublo.com

restart run michael run!

LEVEL

99

TIME

x

00

score

0

00:00

max

0

0

space: jump

<

>

arrow keys

bad monkey, did you play with my photo album?

the photos are all spread on the street!

recover the dirty incriminatory photos

wear the globes to power yourself up

the cops are close, avoid them!

monkey is waiting, hurry up

CLICK HERE TO moonwalk

RUN michael!

can you explain THESE silly pictures???

of naked boys, girls, animals and yourself...

your going to jail dude... this makes me sick

hey, they all loved my rock and roll!!!

ActionScript [AS1/AS2]

Frame 1
stop();
Instance of Symbol 41 MovieClip in Frame 1
on (press) { getURL ("http://games.cublo.com", "_blank"); }
Frame 2
function setvel() { if ((level / 3) < 3.5) { advel = level / 3; } else { advel = 3.5; } return(((3 - (n / 2)) + random(3)) + advel); } function setface() { return(random(level + 1) + 1); } function resetflaged() { canguro = 0; saddam._alpha = 100; flaged = null; } function setflag() { flag._x = random(480) + 10; flag._y = random(204) + 137; flag.gotoAndPlay(1); flag.swapDepths(flag._y - 10); flagmodel = random(flag.models._totalframes) + 1; flag.models.gotoAndStop(flagmodel); } function newlevel() { milliseconds = 0; seconds = 20 + (level * 5); showtime = seconds + ":00"; cry = (flaged = (winner = (canguro = false))); saddam._yscale = (saddam._xscale = 100); maxnukes = 10; panning = 1; nukesfound = 0; startingx = random(480) + 10; fondo._x = 500 - startingx; saddam._x = (jfloor._x = (reja._x = startingx)); saddam._y = (jfloor._y = reja._y); fondo.binladen.gotoAndStop(1); saddamface = "back"; saddam.gotoAndStop(saddamface); saddam.anim.stop(); saddam._alpha = 100; setflag(); n = 1; while (n <= maxnukes) { toplace = true; while (toplace) { toplace = false; eval ("nuke" + n)._x = random(480) + 10; eval ("nuke" + n)._y = random(204) + 137; p = 1; while (p < n) { if (eval ("nuke" + n).hitTest(eval ("nuke" + p))) { toplace = true; } p++; } } eval ("nuke" + n).swapDepths(eval ("nuke" + n)._y); eval ("nuke" + n).gotoAndStop(1); n++; } d = 1; while (d <= 2) { n = 1; while (n <= 6) { temp = eval (dir[d] + n); temp.gotoAndStop(1); if ((level > 1) and (n <= level)) { temp.gotoAndStop(2); temp._x = random(600); temp.swapDepths(temp._y); temp.tface = setface(); tankvel[dir[d] + n] = setvel(); f = 1; while (f <= 3) { temp[f].gotoAndStop(temp.tface); f++; } } n++; } d++; } saddam.onEnterFrame = function () { if (panning == 1) { if (level == 1) { showmsg("tip: dont mess with the active nukes"); } else { rand = random(8); if (rand == 0) { showmsg("today is a good day to suffer..."); } else if (rand == 1) { showmsg("surrender or be surrendered"); } else if (rand == 2) { showmsg("i would like to hear you scream..."); } else if (rand == 3) { showmsg("did I show you my real gun?"); } else if (rand == 4) { showmsg("I take your best shoot"); } else if (rand == 5) { showmsg("lets kick some butt!"); } else if (rand == 6) { showmsg("lets do this!"); } else if (rand == 7) { showmsg("is that all you got?"); } } panning = 2; ypan = 130; _y = (_y + ypan); transmission._y = transmission._y - ypan; } else if (panning <= 69) { panning++; _y = (_y + Math.floor((-_y) / 20)); transmission._y = transmission._y + Math.ceil((-transmission._y) / 20); } else if (panning == 70) { panning = 71; _y = 0; transmission._y = 0; keyb = true; } else { walking = false; if (keyb) { if (Key.isDown(38)) { yvel = yvel - 0.95; walking = true; saddamface = "back"; } if (Key.isDown(40)) { yvel = yvel + 0.95; walking = true; saddamface = "front"; } if (Key.isDown(37)) { xvel = xvel - 0.95; walking = true; saddamface = "left"; } if (Key.isDown(39)) { xvel = xvel + 0.95; walking = true; saddamface = "right"; } } if ((((((Key.isDown(16) or Key.isDown(32)) or (!keyb)) or winner) or (flaged == "smoke")) or forcejump) and (!jumping)) { forcejump = false; jumping = true; jumpto = 6 + canguro; jface = "j" + saddamface; xvel = xvel * 2; if (flaged != "smoke") { playsound("bong", 100); } } if (jumping) { walking = false; xvel = xvel * 1.2; saddamface = jface; jvel = jvel - jumpto; jumpto = jumpto - 1; jvel = jvel * 0.7; if (((saddam._y + jvel) > jfloor._y) and (!cry)) { jumping = false; saddam._y = jfloor._y; jvel = 0; saddamface = saddamface.substr(1); if (nukedcounter > 0) { nukedcounter = 0; keyb = true; } } else if (winner) { saddamface = "jfront"; } else if (flaged == "smoke") { xvel = xvel * 1.05; yvel = yvel * 1.2; n = 1; while (n <= 12) { if (eval ("h" + n)._currentframe == 1) { eval ("h" + n).play(); eval ("h" + n)._y = saddam._y - 8; eval ("h" + n).swapDepths(_y); eval ("h" + n)._x = saddam._x + xvel; break; } n++; } } } xvel = xvel * 0.7; jfloor._x = (saddam._x = saddam._x + xvel); if (saddam._x > 600) { saddam._x = (jfloor._x = 600); } else if (saddam._x < 0) { saddam._x = (jfloor._x = 0); } yvel = yvel * 0.7; saddam._y = saddam._y + (yvel + jvel); if (jumping and (flaged != "ghost")) { jfloor._y = jfloor._y + (yvel * 1.4); } else { jfloor._y = jfloor._y + yvel; } if (!winner) { if (jfloor._y > 395) { saddam._y = (jfloor._y = 395); saddamface = "jfront"; if (!jumping) { forcejump = true; } } else if (jfloor._y < 124) { saddam._y = (jfloor._y = 124); saddamface = "jback"; if (!jumping) { forcejump = true; } } } saddam.swapDepths(jfloor._y + 4); if (walking) { saddam.anim.play(); } else { saddam.anim.gotoAndStop(1); } n = 1; while (n <= maxnukes) { if (jfloor.hitTest(eval ("nuke" + n).hidden) and (eval ("nuke" + n)._currentframe == 1)) { if (n < 8) { jumping = true; jumpto = 4; eval ("nuke" + n).gotoAndPlay("picked"); saddamface = "jfront"; saddam.gotoAndStop("jfront"); nukedcounter = 1; keyb = false; showmsg("hidden nuke recovered succesfully"); score = score + Math.round((7 * level) / 2); transmission.scorebox.gotoAndPlay(2); } else if (!jumping) { eval ("nuke" + n).gotoAndPlay("explode"); jumpto = 10; flaged = "smoke"; jumping = true; keyb = false; break; } } n++; } if (jfloor.hitTest(fondo.binladen.hug) and (!winner)) { showmsg("we are going to destroy the world!!!"); winner = true; keyb = (canguro = false); saddam._alpha = 100; saddam._y = (jfloor._y = fondo._y + 20); spot._x = (saddam._x = (jfloor._x = fondo._x)); xvel = 0; spot._y = jfloor._y - 25; spot.play(); saddamface = "front"; } if ((jfloor.hitTest(_root.flag.hit) and (!jumping)) and (flaged == null)) { resetflaged(); score = score + Math.round(((flagmodel * 10) * level) / 2); transmission.scorebox.gotoAndPlay(2); flag.gotoAndPlay("used"); saddam.stars.play(); flagmsg._y = Math.round(flag._y + 10); flagmsg._x = Math.round(flag._x); flagmsg.swapDepths(flagmsg._y); flagmsg.play(); if (flagmodel == 2) { saddam._alpha = 30; flaged = "ghost"; showmsg("you are invisible now"); } else if (flagmodel == 1) { canguro = 3; showmsg("you learned to jump pretty high"); flaged = "canguro"; } else if (flagmodel == 3) { seconds = seconds + 5; showmsg("more free time to waste!"); flaged = "time"; } else if (flagmodel == 4) { flaged = "extra"; lifes++; transmission.lifebox.gotoAndPlay(2); showmsg("you got an extra life"); } jumpto = 4; jumping = true; } } n = 1; while (n <= 6) { eval ("l" + n)._x = eval ("l" + n)._x + tankvel["l" + n]; if (eval ("l" + n)._x > 600) { eval ("l" + n)._x = eval ("l" + n)._x - 600; } eval ("r" + n)._x = eval ("r" + n)._x - tankvel["r" + n]; if (eval ("r" + n)._x < 600) { eval ("r" + n)._x = eval ("r" + n)._x + 600; } if ((((!cry) and (flaged != "ghost")) and (!winner)) and (!cry)) { crushed = false; if (eval ("r" + n).hitarea.hitTest(_root.jfloor)) { h = 1; while (h <= 3) { if (eval ("r" + n)[h].hitTest(_root.saddam.shoes)) { jumpto = 10; jumping = true; cry = true; keyb = false; break; } h++; } } if (eval ("l" + n).hitarea.hitTest(_root.jfloor)) { h = 1; while (h <= 3) { if (eval ("l" + n)[h].hitTest(_root.saddam.shoes)) { jumpto = 10; jumping = true; cry = true; keyb = false; break; } h++; } } } n++; } if (keyb) { if (((seconds <= 0) and (milliseconds == 0)) or (milliseconds == "time out!")) { milliseconds = "time out!"; showmsg(milliseconds); showtime = "00:00"; xvel = (yvel = 0); spot._x = (saddam._x = jfloor._x); spot._y = jfloor._y - 25; spot.play(); } else { if (milliseconds < 1) { milliseconds = 29; seconds--; playsound("tic", 100); if (seconds < 10) { showmsg("hurry up!"); playsound("alarm", 100); } } if (milliseconds < 10) { showmilliseconds = "0" + milliseconds; } else { showmilliseconds = milliseconds; } if (seconds < 10) { showseconds = "0" + seconds; } else { showseconds = seconds; } showtime = (showseconds + ":") + showmilliseconds; } milliseconds--; } if (cry) { saddam.swapDepths(600); saddamface = "cry"; if (saddam._y > 1900) { if (lifes > 0) { lifes--; xvel = (yvel = 0); saddam._y = (jfloor._y = reja._y + 2); saddam._x = (jfloor._x = reja._x); resetflaged(); saddamface = "jfront"; jumpto = 7; jumping = true; keyb = true; saddam.swapDepths(saddam._y); forcejump = (cry = false); playsound("spawn", 100); } else { transmission.play(); } } } saddam.gotoAndStop(saddamface); }; } function nuked() { nukesfound++; if (nukesfound >= (maxnukes - 3)) { fondo.binladen.play(); showmsg("nukes collected - bin laden is waiting!"); } } function showmsg(msg) { transmission.msgbox.gotoAndPlay(2); transmission.msgbox.msg = msg; } function playsound(which, vol) { snd.attachSound(which); snd.setVolume(vol); snd.start(); } stop(); level = 0; saddamface = "back"; tankvel = new Array(); dir = new Array(); dir[1] = "l"; dir[2] = "r"; snd = new Sound(saddam);
Instance of Symbol 235 MovieClip "transmission" in Frame 2
onClipEvent (load) { revelated = true; gotoAndPlay (3); }
Symbol 36 MovieClip Frame 1
stop();
Symbol 41 MovieClip Frame 1
_root.stop();
Instance of Symbol 39 MovieClip "bar" in Symbol 41 MovieClip Frame 136
onClipEvent (load) { this.onEnterFrame = function () { var _local1 = _root; porcentaje = (_local1.getBytesLoaded() * 100) / _local1.getBytesTotal(); gotoAndStop(Math.ceil(_currentframe + ((porcentaje - _currentframe) / 5))); c = 0; if ((_currentframe == 100) and (_local1.getBytesLoaded() == _local1.getBytesTotal())) { _parent.play(); } }; }
Symbol 41 MovieClip Frame 167
stop();
Symbol 41 MovieClip Frame 181
_root.play(); stop();
Symbol 57 MovieClip Frame 1
stop();
Symbol 57 MovieClip Frame 78
stop();
Symbol 75 MovieClip Frame 1
gotoAndStop(_parent.tface); stop();
Symbol 76 MovieClip Frame 1
stop();
Symbol 90 MovieClip Frame 1
gotoAndStop(random(_totalframes) + 2);
Symbol 91 MovieClip Frame 1
stop();
Symbol 126 MovieClip Frame 10
stop();
Symbol 126 MovieClip Frame 62
stop();
Symbol 129 MovieClip Frame 1
_rotation = random(360);
Symbol 130 MovieClip Frame 1
stop();
Symbol 133 MovieClip Frame 1
stop();
Symbol 133 MovieClip Frame 2
this.swapDepths(500);
Symbol 133 MovieClip Frame 33
stop(); _root.nuked();
Symbol 133 MovieClip Frame 34
this.swapDepths(500);
Symbol 133 MovieClip Frame 43
stop(); _root.transmission.play();
Symbol 135 MovieClip Frame 1
this.swapDepths(900);
Symbol 147 MovieClip Frame 61
stop();
Symbol 148 MovieClip Frame 1
stop(); gotoAndStop(_root.flagmodel);
Symbol 152 MovieClip Frame 62
stop(); counter = 0; models.onEnterFrame = function () { counter++; if (counter > 300) { play(); } }; _root.resetflaged();
Symbol 152 MovieClip Frame 63
delete models.onEnterFrame;
Symbol 152 MovieClip Frame 303
stop(); _root.setflag();
Symbol 154 MovieClip Frame 1
stop();
Symbol 158 Button
on (press) { _root.lifes = (_root.level = 0); revelated = true; gotoAndPlay (1); }
Symbol 165 MovieClip Frame 1
stop();
Symbol 169 MovieClip Frame 1
stop();
Symbol 171 MovieClip Frame 1
stop();
Symbol 187 Button
on (press, keyPress "<Space>") { gotoAndPlay ("out"); }
Symbol 234 Button
on (press, keyPress "<Space>") { gotoAndPlay ("outrevealed"); }
Symbol 235 MovieClip Frame 1
this.swapDepths(999);
Symbol 235 MovieClip Frame 3
b.useHandCursor = false; delete _root.saddam.onEnterFrame; _root.saddam.onEnterFrame = null; if (_root.winner) { _root.level++; gotoAndPlay ("newgame"); } else if (_root.lifes > 1) { _root.lifes--; gotoAndPlay ("newgame"); } else if (revelated == false) { revelated = true; _root.lifes = 0; gotoAndPlay ("revelation"); } else { revelated = false; _root.lifes = 3; if (_root.maxlev < _root.level) { _root.maxlev = _root.level; } _root.level = 1; if (_root.max < _root.score) { _root.max = _root.score; } _root.score = 0; } _root.winner = false; _root.showtime = "60:00";
Symbol 235 MovieClip Frame 4
_root.playsound("noise", 40);
Symbol 235 MovieClip Frame 129
stop();
Symbol 235 MovieClip Frame 146
_root.newlevel(); _root.playsound("noise", 40);
Symbol 235 MovieClip Frame 174
stop();
Symbol 235 MovieClip Frame 175
gotoAndPlay (1);
Symbol 235 MovieClip Frame 658
gotoAndPlay (3);
Symbol 239 MovieClip Frame 1
this.swapDepths(998); stop();
Symbol 239 MovieClip Frame 2
this.onEnterFrame = function () { var _local1 = _root; if (_local1.seconds > 0) { _local1.seconds--; _local1.score = _local1.score + Math.round((10 * _local1.level) / 2); _local1.transmission.scorebox.gotoAndPlay(2); _local1.transmission.timebox.gotoAndPlay(2); if (_local1.seconds < 10) { _local1.showseconds = "0" + _local1.seconds; } else { _local1.showseconds = _local1.seconds; } _local1.showtime = (_local1.showseconds + ":") + _local1.showmilliseconds; } else { _local1.showtime = "00:00"; _local1.score = _local1.score + Math.round(_local1.level / 2); delete this.onEnterFrame; } }; _root.keyb = false; _root.saddamface = "jfront";
Symbol 239 MovieClip Frame 108
_root.transmission.play();

Library Items

Symbol 1 Sound [tic]
Symbol 2 Sound [spawn]
Symbol 3 Sound [noise]
Symbol 4 Sound [bong]
Symbol 5 Sound [alarm]
Symbol 6 Sound [flag]Used by:91
Symbol 7 GraphicUsed by:41 56 235 239
Symbol 8 GraphicUsed by:41
Symbol 9 SoundUsed by:41
Symbol 10 BitmapUsed by:11 16 17 18 19 20 21 22 23
Symbol 11 GraphicUses:10Used by:41
Symbol 12 GraphicUsed by:39 41
Symbol 13 GraphicUsed by:41
Symbol 14 BitmapUsed by:15
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Symbol 17 GraphicUses:10Used by:41
Symbol 18 GraphicUses:10Used by:41
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Symbol 20 GraphicUses:10Used by:41
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Symbol 38 GraphicUsed by:39
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Symbol 48 SoundUsed by:57
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Symbol 130 MovieClipUses:129Used by:133
Symbol 131 SoundUsed by:133
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClipUses:130 131 132Used by:235  Timeline
Symbol 134 GraphicUses:45Used by:135
Symbol 135 MovieClipUses:134Used by:Timeline
Symbol 136 BitmapUsed by:137
Symbol 137 GraphicUses:136Used by:148 203
Symbol 138 BitmapUsed by:139
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Symbol 149 GraphicUsed by:152
Symbol 150 GraphicUsed by:151
Symbol 151 MovieClipUses:150Used by:152
Symbol 152 MovieClipUses:148 149 151Used by:Timeline
Symbol 153 GraphicUsed by:154
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Symbol 155 FontUsed by:156 160 161 162 163 164 166 172 174 177 178 179 180
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Symbol 158 ButtonUses:156 157Used by:235
Symbol 159 GraphicUsed by:235
Symbol 160 TextUses:155Used by:235
Symbol 161 EditableTextUses:155Used by:235
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Symbol 202 GraphicUsed by:235
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Symbol 217 MovieClipUses:210 213 216Used by:235
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Symbol 219 TextUses:195Used by:235
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Symbol 233 TextUses:195Used by:235
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Symbol 236 GraphicUsed by:239
Symbol 237 SoundUsed by:239
Symbol 238 SoundUsed by:239
Symbol 239 MovieClipUses:236 7 188 237 238Used by:Timeline

Instance Names

"fondo"Frame 2Symbol 60 MovieClip
"l1"Frame 2Symbol 76 MovieClip
"l2"Frame 2Symbol 76 MovieClip
"l3"Frame 2Symbol 76 MovieClip
"l4"Frame 2Symbol 76 MovieClip
"l5"Frame 2Symbol 76 MovieClip
"l6"Frame 2Symbol 76 MovieClip
"r1"Frame 2Symbol 76 MovieClip
"r2"Frame 2Symbol 76 MovieClip
"r3"Frame 2Symbol 76 MovieClip
"r4"Frame 2Symbol 76 MovieClip
"r5"Frame 2Symbol 76 MovieClip
"r6"Frame 2Symbol 76 MovieClip
"jfloor"Frame 2Symbol 78 MovieClip
"saddam"Frame 2Symbol 126 MovieClip
"nuke1"Frame 2Symbol 133 MovieClip
"nuke2"Frame 2Symbol 133 MovieClip
"nuke3"Frame 2Symbol 133 MovieClip
"nuke4"Frame 2Symbol 133 MovieClip
"nuke5"Frame 2Symbol 133 MovieClip
"reja"Frame 2Symbol 135 MovieClip
"flag"Frame 2Symbol 152 MovieClip
"h1"Frame 2Symbol 154 MovieClip
"h2"Frame 2Symbol 154 MovieClip
"h3"Frame 2Symbol 154 MovieClip
"h4"Frame 2Symbol 154 MovieClip
"h5"Frame 2Symbol 154 MovieClip
"h6"Frame 2Symbol 154 MovieClip
"h7"Frame 2Symbol 154 MovieClip
"h8"Frame 2Symbol 154 MovieClip
"h9"Frame 2Symbol 154 MovieClip
"h10"Frame 2Symbol 154 MovieClip
"h11"Frame 2Symbol 154 MovieClip
"h12"Frame 2Symbol 154 MovieClip
"nuke6"Frame 2Symbol 133 MovieClip
"nuke7"Frame 2Symbol 133 MovieClip
"transmission"Frame 2Symbol 235 MovieClip
"spot"Frame 2Symbol 239 MovieClip
"bar"Symbol 41 MovieClip Frame 136Symbol 39 MovieClip
"hug"Symbol 57 MovieClip Frame 78Symbol 56 MovieClip
"binladen"Symbol 60 MovieClip Frame 1Symbol 57 MovieClip
"hitarea"Symbol 76 MovieClip Frame 2Symbol 62 MovieClip
"1"Symbol 76 MovieClip Frame 2Symbol 75 MovieClip
"2"Symbol 76 MovieClip Frame 2Symbol 75 MovieClip
"3"Symbol 76 MovieClip Frame 2Symbol 75 MovieClip
"anim"Symbol 126 MovieClip Frame 1Symbol 85 MovieClip
"shoes"Symbol 126 MovieClip Frame 1Symbol 87 MovieClip
"stars"Symbol 126 MovieClip Frame 1Symbol 91 MovieClip
"anim"Symbol 126 MovieClip Frame 10Symbol 102 MovieClip
"anim"Symbol 126 MovieClip Frame 20Symbol 110 MovieClip
"hidden"Symbol 133 MovieClip Frame 1Symbol 130 MovieClip
"models"Symbol 152 MovieClip Frame 1Symbol 148 MovieClip
"hit"Symbol 152 MovieClip Frame 62Symbol 151 MovieClip
"lifebox"Symbol 235 MovieClip Frame 1Symbol 165 MovieClip
"scorebox"Symbol 235 MovieClip Frame 1Symbol 169 MovieClip
"timebox"Symbol 235 MovieClip Frame 1Symbol 171 MovieClip
"nuke1"Symbol 235 MovieClip Frame 3Symbol 133 MovieClip
"nuke2"Symbol 235 MovieClip Frame 3Symbol 133 MovieClip
"nuke3"Symbol 235 MovieClip Frame 3Symbol 133 MovieClip
"nuke4"Symbol 235 MovieClip Frame 3Symbol 133 MovieClip
"nuke5"Symbol 235 MovieClip Frame 3Symbol 133 MovieClip
"nuke6"Symbol 235 MovieClip Frame 3Symbol 133 MovieClip
"nuke7"Symbol 235 MovieClip Frame 3Symbol 133 MovieClip
"b"Symbol 235 MovieClip Frame 3Symbol 187 Button
"nuke1"Symbol 235 MovieClip Frame 176Symbol 133 MovieClip
"nuke2"Symbol 235 MovieClip Frame 176Symbol 133 MovieClip
"nuke3"Symbol 235 MovieClip Frame 176Symbol 133 MovieClip
"nuke4"Symbol 235 MovieClip Frame 176Symbol 133 MovieClip
"nuke5"Symbol 235 MovieClip Frame 176Symbol 133 MovieClip
"nuke6"Symbol 235 MovieClip Frame 176Symbol 133 MovieClip
"nuke7"Symbol 235 MovieClip Frame 176Symbol 133 MovieClip
"b"Symbol 235 MovieClip Frame 477Symbol 234 Button

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "tic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "spawn"
ExportAssets (56)Timeline Frame 1Symbol 3 as "noise"
ExportAssets (56)Timeline Frame 1Symbol 4 as "bong"
ExportAssets (56)Timeline Frame 1Symbol 5 as "alarm"
ExportAssets (56)Timeline Frame 1Symbol 6 as "flag"
ExportAssets (56)Timeline Frame 2Symbol 6 as "flag"

Labels

"back"Symbol 126 MovieClip Frame 1
"front"Symbol 126 MovieClip Frame 10
"right"Symbol 126 MovieClip Frame 20
"left"Symbol 126 MovieClip Frame 30
"cry"Symbol 126 MovieClip Frame 40
"jfront"Symbol 126 MovieClip Frame 51
"jback"Symbol 126 MovieClip Frame 62
"jright"Symbol 126 MovieClip Frame 73
"jleft"Symbol 126 MovieClip Frame 83
"picked"Symbol 133 MovieClip Frame 2
"explode"Symbol 133 MovieClip Frame 34
"used"Symbol 152 MovieClip Frame 63
"intro"Symbol 235 MovieClip Frame 4
"out"Symbol 235 MovieClip Frame 130
"newgame"Symbol 235 MovieClip Frame 146
"revelation"Symbol 235 MovieClip Frame 176
"outrevealed"Symbol 235 MovieClip Frame 641

Dynamic Text Variables

_root.levelSymbol 161 EditableText"99"
_root.lifesSymbol 164 EditableText"00"
_root.scoreSymbol 168 EditableText"0"
_root.showtimeSymbol 170 EditableText"00:00"
_root.maxSymbol 173 EditableText"0"
_root.maxlevSymbol 174 EditableText"0"




http://swfchan.com/5/22376/info.shtml
Created: 26/5 -2019 23:00:15 Last modified: 26/5 -2019 23:00:15 Server time: 21/12 -2024 14:49:58