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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/34338375?noj=FRM34338375-22DC" width="1" height="1"></div>

Beetle Buggin.swf

This is the info page for
Flash #22412

(Click the ID number above for more basic data on this flash file.)


Text
loading

dansk

deutsch

español

français

italiano

nederlands

norsk

português

suomi

svenska

language clip - make copy changes here

english

txtLoading

option1

option2

option2

option2

option5

txtHow

txtHowBody

txtMain

txtNext

txtAccel

txtLeft

txtReverse

txtRight

txtAccel

txtRev

txtHow

txtPrev

txtMain

txtYouCan

...

...

...

...

txtSend

txtMain

response
complete
valid

txtConnect

txtMessageSent

txtMain

txtNoConnect

txtMain

scores

names

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50

txtNovice

txtExpert

#

txtHall

txtMain

txtNoConnect

txtMain

txtSelect

txtNovice

txtExpert

txtNovice

txtNovice

txtNovice

txtMain

txtStandby

GOTO LOADING ZONE

go!

go!

0

txtScore

...

sorry...your score did not make the hall of fame, better luck next time!

your name has been added to
the hall of fame

...

txtNoConnectSub

txtOK

txtNext

txtCongrats

rank

txtEnterName

anonymous

txtMain

txtNoConnect

txtNext

txtScoreAdded

txtDrive

txtNext

txtWebsite

txtMain

txtAgain

txtSend

txtYouCan

txtMessageSent

txtMain

txtAgain

txtNoConnect

txtMain

txtAgain

out of time!

...

ActionScript [AS1/AS2]

Frame 1
fscommand ("showmenu", "false"); fscommand ("fullscreen", "false"); fscommand ("allowscale", "false"); fscommand ("trapallkeys", "true"); this._quality = "high";
Frame 3
stop(); fscommand ("showmenu", "false"); fscommand ("fullscreen", "false"); fscommand ("allowscale", "false"); fscommand ("trapallkeys", "true");
Frame 4
stop();
Frame 5
ifFrameLoaded (13) { intro.titleReady = true; } ifFrameLoaded (180) { menuReady = true; gotoAndPlay (10); }
Frame 6
prevFrame(); play();
Instance of Symbol 1346 MovieClip "clip3d" in Frame 6
onClipEvent (load) { this._visible = false; }
Instance of Symbol 1354 MovieClip "loading" in Frame 9
onClipEvent (load) { loaded = _parent.getBytesLoaded(); } onClipEvent (enterFrame) { perc = ((_parent.getBytesLoaded() - loaded) / (_parent.getBytesTotal() - loaded)) * 100; gotoAndStop(Math.floor(perc + 1)); if (perc == 100) { _parent.splashReady = true; } }
Frame 10
count = 0; if (MenuReady == true) { loading._visible = false; } this._quality = "high"; fscommand ("showmenu", "false"); fscommand ("fullscreen", "false"); fscommand ("allowscale", "false"); fscommand ("trapallkeys", "true");
Frame 11
ifFrameLoaded (105) { menuReady = true; } count++;
Frame 12
if ((100 < count) && (menuReady == true)) { gotoAndStop (17); } else { prevFrame(); play(); }
Frame 17
this._quality = "high"; clip3d._visible = true; clip3d.car._x = 0; clip3d.car._y = 0; clip3d.shadow._x = 0; clip3d.shadow._y = 0; clip3d.shadow._visible = false; circle._visible = false; stop();
Instance of Symbol 1405 MovieClip "menu" in Frame 17
onClipEvent (enterFrame) { frames++; if (120 < frames) { frames = 81; } _parent.clip3d.car.BODY.gotoAndStop(frames); _parent.clip3d.shadow.gotoAndStop(frames - 80); _parent.clip3d.car.WHEELS.gotoAndStop(frames); } onClipEvent (load) { frames = 80; }
Instance of Symbol 1406 MovieClip "clip3d" in Frame 17
onClipEvent (load) { this._visible = false; }
Frame 22
clip3d._visible = false;
Frame 30
clip3d._visible = false; stop();
Frame 34
stop();
Frame 37
stop();
Frame 50
clip3d._visible = false;
Frame 51
this.communicator.setVariables({blank:""}); this.communicator.sendVar("RH", "display_scores", "no_scores"); stop();
Frame 52
function getScores(league) { var i; var nameList; var scoreList; nameList = ""; scoreList = ""; i = 1; while (50 >= i) { var name = this.communicator.vars[(("n_" + league) + "_") + i]; var score = this.communicator.vars[(("s_" + league) + "_") + i]; if ((String(name) != "") && (String(name) != "undefined")) { nameList = nameList + (name + newline); scoreList = scoreList + (score + newline); } else { nameList = nameList + "-----\n"; scoreList = scoreList + "----\n"; } i++; } this.hScore[league + "_List"].names = nameList; this.hScore[league + "_List"].scores = scoreList; } getScores("A"); getScores("B");
Instance of Symbol 1480 MovieClip "hScore" in Frame 52
onClipEvent (load) { newY = 0; } onClipEvent (enterFrame) { rankList._y = rankList._y + ((newY - rankList._y) / 5); B_List._y = B_List._y + ((newY - B_List._y) / 5); A_List._y = A_List._y + ((newY - A_List._y) / 5); }
Instance of Symbol 1488 MovieClip "up" in Frame 52
onClipEvent (load) { gotoAndStop (2); }
Frame 53
stop();
Frame 61
stop();
Frame 70
clip3d._visible = false; sound.gotoAndPlay(2); stop();
Frame 80
clip3d._visible = false; Mask.gotoAndStop(newMap); bg.bg.gotoAndStop(newMap); gotoAndPlay (90);
Instance of Symbol 1558 MovieClip "bg" in Frame 80
onClipEvent (load) { _visible = false; }
Instance of Symbol 1561 MovieClip "Mask" in Frame 80
onClipEvent (load) { this._visible = false; }
Frame 90
this._quality = "high"; clip3d._visible = false; count = 0; fscommand ("showmenu", "false"); fscommand ("fullscreen", "false"); fscommand ("allowscale", "false"); fscommand ("trapallkeys", "true");
Frame 91
count++;
Frame 92
if (count < 140) { prevFrame(); play(); } else { count = 0; nextFrame(); play(); }
Instance of Symbol 1592 MovieClip "script" in Frame 93
onClipEvent (load) { function MapData1() { sqType = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 5, 1, 3, 1, 1, 5, 5, 5, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 5, 1, 3, 1, 1, 5, 5, 5, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 5, 1, 3, 1, 1, 5, 5, 5, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 5, 1, 1, 5, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 5, 1, 1, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 1, 1, 5, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 4, 1, 1, 1, 1, 1, 1, 1, 4, 4, 1, 1, 3, 1, 1, 1, 5, 1, 1, 3, 1, 5, 1, 3, 1, 5, 1, 1, 1, 1, 3, 1, 1, 1, 5, 1, 1, 3, 1, 5, 1, 3, 1, 5, 1, 1, 1, 1, 1, 1, 1, 1, 5, 1, 1, 3, 1, 5, 1, 3, 1, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); SqLevel = new Array(-8, -8, -8, -8, -8, -8, -8, -8, -8, -8, -8, -8, -8, -8, -8, -8, -8, -8, -8, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, -2, -3, -3, -3, -3, -8, -8, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, -2, -3, -3, -3, -3, -8, -8, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, -2, -3, -3, -3, -3, -8, -8, -1, 0, -10, -10, -10, -10, -10, -10, -10, -10, -10, -10, -10, -10, -2, -2, -8, -8, -1, 0, 0, 0, 0, 0, 0, -10, 0, 0, 0, -1, -1, -1, -2, -2, -8, -8, -1, 0, 0, 0, 0, 0, 0, -10, 0, 0, 0, -1, -1, -1, -2, -2, -8, -8, -8, -8, -8, -8, -8, 0, 0, -10, 0, 0, 0, -1, -1, -1, -2, -2, -8, -8, -2, -2, -1, 0, 0, 0, 0, -10, 0, 0, -10, 0, 0, 0, 0, 0, -8, -8, -2, -2, -1, 0, 0, 0, 0, -10, 0, 0, -10, 0, 0, 0, 0, 0, -8, -8, -1, -1, 0, 0, 0, 0, 0, -10, 0, 0, -10, 0, 0, -10, 0, 0, -8, -8, 0, 0, 0, 0, 0, 0, 0, -10, 0, 0, 0, 0, 0, -10, 0, 0, -8, -8, 0, 0, 0, 0, 0, 0, 0, -10, 0, 0, 0, 0, 0, -10, 0, 0, -8, -1, 0, 0, 0, 0, 0, 0, 0, -10, -10, -10, -10, -10, -10, -10, 0, 0, -8, -1, 0, 0, 0, 0, 0, -1, -1, 0, 0, 0, -1, 0, 0, 0, -1, -1, -8, -1, 0, 0, 0, 0, 0, -1, -1, 0, 0, 0, -1, 0, 0, 0, -1, -1, -8, -1, 0, 0, 0, 0, 0, -1, -1, 0, 0, 0, -1, 0, 0, 0, -1, -1, -8, -8, -8, -8, -8, -8, -8, -8, -8, -8, -8, -8, -8, -8, -8, -8, -8, -8, -8); sqLevel[234] = (sqLevel[288] = -8); Zsort = new Array(); Zsort[240] = true; Zsort[223] = true; Zsort[236] = true; Zsort[177] = true; Zsort[194] = true; Zsort[212] = true; Zsort[230] = true; Zsort[176] = true; Zsort[229] = true; Zsort[228] = true; Zsort[227] = true; Zsort[226] = true; Zsort[191] = true; Zsort[173] = true; Zsort[155] = true; Zsort[137] = true; Zsort[136] = true; Zsort[138] = true; Zsort[69] = true; Zsort[68] = true; Zsort[67] = true; Zsort[66] = true; Zsort[65] = true; Zsort[64] = true; Zsort[47] = true; Zsort[48] = true; Zsort[63] = true; Zsort[62] = true; Zsort[61] = true; Zsort[60] = true; Zsort[59] = true; Zsort[58] = true; Zsort[57] = true; Zsort[75] = true; Zsort[110] = true; Zsort[111] = true; Zsort[112] = true; Zsort[113] = true; Zsort[114] = true; Zsort[92] = true; Zsort[98] = true; Zsort[116] = true; Zsort[134] = true; Zsort[152] = true; Zsort[170] = true; Zsort[188] = true; Zsort[206] = true; Zsort[224] = true; Zsort[242] = true; Zsort[253] = true; Zsort[271] = true; puzzle = new Array(); puzzlelist = new Array(282, 215, 159, 119, 50, 45, 43, 196, 164); puzzle[282] = (puzzle[215] = (puzzle[159] = (puzzle[119] = (puzzle[50] = (puzzle[45] = (puzzle[43] = (puzzle[96] = (puzzle[164] = true)))))))); } function MapData2() { sqType = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 3, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 3, 1, 1, 1, 1, 5, 5, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 3, 1, 1, 1, 1, 5, 5, 5, 1, 1, 1, 3, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 5, 5, 5, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 5, 5, 5, 1, 1, 1, 2, 2, 1, 1, 1, 4, 4, 1, 1, 1, 1, 1, 1, 5, 1, 1, 1, 5, 1, 1, 1, 1, 1, 4, 4, 1, 1, 1, 1, 1, 1, 5, 1, 1, 1, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); SqLevel = new Array(-14, -14, -14, -14, -14, -14, -14, -14, -14, -14, -14, -14, -14, -14, -14, -14, -14, -14, -14, -13, -13, -13, -13, -13, -14, -10, -10, -14, -9, -8, -8, -5, -4, -4, -4, -14, -14, -13, -13, -13, -13, -13, -14, -10, -10, -14, -9, -7, -7, -5, -4, -4, -4, -14, -14, -11, -11, -11, -11, -11, -14, -10, -10, -14, -9, -7, -7, -5, -4, -3, -3, -14, -14, -11, -11, -11, -11, -11, -10, -10, -10, -9, -9, -6, -6, -6, -4, -3, -3, -14, -14, -8, -1, -1, 0, 0, 0, 0, 0, 0, -1, -6, -6, -6, -4, -3, -3, -14, -14, -7, -1, -1, 0, 0, 0, 0, 0, 0, -1, -2, -7, -7, -4, -3, -3, -14, -14, -6, -1, -1, 0, 0, 0, 0, 0, 0, -1, -2, -3, -3, -3, -3, -3, -14, -14, -5, -1, -1, 0, 0, 0, 0, 0, 0, -1, -2, -3, -3, -3, -2, -2, -14, -14, -3, -1, -1, 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -2, -2, -14, -14, -3, -2, -2, 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -2, -2, -14, -14, -3, -3, -3, 0, 0, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, -14, -14, -3, -3, -3, 0, 0, -1, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, -14, -14, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, -14, -14, 0, 0, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, -1, -1, 0, 0, -14, -14, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, -14, -14, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, -14, -14, -14, -14, -14, -14, -14, -14, -14, -14, -14, -14, -14, -14, -14, -14, -14, -14, -14); Zsort = new Array(); puzzle = new Array(); puzzlelist = new Array(249, 34, 103, 80, 74, 219, 112, 98, 153); Zsort[258] = (Zsort[240] = (Zsort[222] = (Zsort[204] = (Zsort[187] = (Zsort[186] = (Zsort[188] = (Zsort[189] = (Zsort[190] = (Zsort[191] = (Zsort[192] = (Zsort[193] = (Zsort[106] = (Zsort[48] = (Zsort[120] = (Zsort[249] = (Zsort[248] = (Zsort[264] = (Zsort[246] = (Zsort[228] = (Zsort[244] = (Zsort[261] = (Zsort[279] = (Zsort[297] = true))))))))))))))))))))))); puzzle[249] = (puzzle[34] = (puzzle[103] = (puzzle[80] = (puzzle[74] = (puzzle[219] = (puzzle[112] = (puzzle[98] = (puzzle[153] = true)))))))); SqLevel[208] = (SqLevel[209] = (SqLevel[210] = -3)); sqType[91] = 6; sqType[109] = 6; sqType[127] = 6; sqType[145] = 6; sqType[253] = 3; sqLevel[252] = -1; Zsort[253] = true; sqType[271] = 3; sqLevel[270] = -1; Zsort[271] = true; c = 0; while (c < 10) { _parent.Background.background["puzzle" + puzzleList[c]].gotoAndStop(1); c++; } } function whichSquare() { tempSqNum = SquareNum; SqNumX = int((x / SqSize) + 1); SqNumZ = int((-z) / SqSize); SqNum = SqNumX + (xRow * SqNumZ); SqX = x - ((SqNumX - 1) * SqSize); SqZ = (-z) - (SqNumZ * SqSize); } function collision() { if ((90 < SqZ) && (0 >= vZ)) { nextZ = (SqNum + Xrow) - 1; nextZType = SqType[nextZ]; dir = "SW"; this["testCol" + nextZType](nextZ, dir); } else if ((SqZ < 30) && (vZ >= 0)) { nextZ = (SqNum - Xrow) - 1; nextZType = SqType[nextZ]; dir = "NE"; this["testCol" + nextZType](nextZ, dir); } if ((90 < SqX) && (vX >= 0)) { nextX = SqNum; nextXType = SqType[nextX]; dir = "SE"; this["testCol" + nextXType](nextX, dir); } else if ((SqX < 30) && (0 >= vX)) { nextX = SqNum - 2; nextXType = SqType[nextX]; dir = "NW"; this["testCol" + nextXType](nextX, dir); } } function testCol1(next, direction) { if ((SqLevel[next] * SqHeight) < (y - 20)) { this["collide_" + direction](); } } function testCol2(next, direction) { if ((direction == "NW") || (direction == "SE")) { if (((SqLevel[next] * SqHeight) + ((SqZ / 2.45) - (sqSize / 2.45))) < (y - 10)) { this["collide_" + direction](); } } } function testCol3(next, direction) { if ((direction == "NE") || (direction == "SW")) { if (((SqLevel[next] * SqHeight) + ((SqX / 2.45) - (sqSize / 2.45))) < (y - 10)) { this["collide_" + direction](); } } } function testCol4(next, direction) { if ((direction == "NW") || (direction == "SE")) { if (((SqLevel[next] * SqHeight) - (SqZ / 2.45)) < (y - 10)) { this["collide_" + direction](); } } } function testCol5(next, direction) { if ((direction == "NE") || (direction == "SW")) { if (((SqLevel[next] * SqHeight) - (SqX / 2.45)) < (y - 10)) { this["collide_" + direction](); } } } function testCol6(next, direction) { if ((SqLevel[next] * SqHeight) < (y - 20)) { this["collide_" + direction](); } } function collide_NE() { colCount = 0; vZ = (-vZ) / 5; z = (-(sqNumZ * SqSize)) - 30; if ((38 >= angle) && (angle >= 32)) { speed = (-speed) / 2; } else { speed = speed / 2; if (0 < Math.sqrt((vX * vX) / vX)) { angle = angle - 1; shake = -80; } else { angle = angle + 1; shake = 80; } } _parent.sound.gotoAndPlay(Math.floor(random(3)) + 20); } function collide_SW() { colCount = 0; vZ = (-vZ) / 5; z = (-(sqNumZ * SqSize)) - 90; if ((18 >= angle) && (angle >= 12)) { speed = (-speed) / 2; } else { speed = speed / 2; if (0 < Math.sqrt((vX * vX) / vX)) { angle = angle + 1; shake = 80; } else { angle = angle - 1; shake = -80; } } _parent.sound.gotoAndPlay(Math.floor(random(3)) + 20); } function collide_SE() { colCount = 0; vX = (-vX) / 5; x = ((sqNumX - 1) * SqSize) + 90; if ((28 >= angle) && (angle >= 22)) { speed = (-speed) / 2; } else { speed = speed / 2; if (0 < Math.sqrt((vZ * vZ) / vZ)) { angle = angle + 1; shake = 80; } else { angle = angle - 1; shake = -80; } } _parent.sound.gotoAndPlay(Math.floor(random(3)) + 20); } function collide_NW() { colCount = 0; vX = (-vX) / 5; x = ((sqNumX - 1) * SqSize) + 30; if ((8 >= angle) && (angle >= 2)) { speed = (-speed) / 2; } else { speed = speed / 2; if (0 < Math.sqrt((vZ * vZ) / vZ)) { angle = angle - 1; shake = -80; } else { angle = angle + 1; shake = 80; } } _parent.sound.gotoAndPlay(Math.floor(random(3)) + 20); } function type1() { floor = SqHeight * SqLevel[SqNum - 1]; shadowInc = 0; if (y >= floor) { Bank = int(tilt) * 40; WheelsTurn = turnDir; y = floor; vY = (-vY) / 2; groundDis = 0; _parent.clip3d.car.gotoAndPlay(6); incline = 80; airBorn = 0; if (((110 < sqZ) && (SqType[sqNum + 17] == 1)) && (sqLevel[sqNum - 1] < sqLevel[sqNum + 17])) { z = z - 8; Vz = Vz - 5; } if (((110 < sqX) && (SqType[sqNum] == 1)) && (sqLevel[sqNum - 1] < sqLevel[sqNum])) { x = x + 8; Vx = Vx + 5; } } else { airBorn++; groundDis = floor - y; } } function type2() { floor = ((SqZ / 2.45) - (sqSize / 2.45)) + (SqHeight * SqLevel[SqNum - 1]); Bank = 0; WheelsTurn = 0; if ((100 < SqZ) || (sqZ < 20)) { shadowInc = 120; } else { shadowInc = 160; } if (y >= floor) { y = floor; vY = (-vZ) / 2.45; groundDis = 0; airBorn = 0; if ((100 < SqZ) || (sqZ < 20)) { incline = 440; _parent.clip3d.car.gotoAndPlay(6); } else { incline = 480; } speed = speed + (0.3 * Math.sin(((angle - 5) * 9) * (Math.PI/180))); if (((110 < sqX) && (SqType[sqNum] == 1)) && (sqLevel[sqNum] >= sqLevel[sqNum - 1])) { x = x + 5; Vx = Vx + 3; } } else { airBorn++; groundDis = floor - y; } } function type3() { floor = ((SqX / 2.45) - (sqSize / 2.45)) + (SqHeight * SqLevel[SqNum - 1]); Bank = 0; WheelsTurn = 0; nextBNum = SqNum; PrevBNum = SqNum - 2; if (((100 < SqX) && (SqType[nextBNum] == 1)) || ((SqX < 20) && (SqType[prevBNum] == 1))) { shadowInc = 40; } else { shadowInc = 80; } if (y >= floor) { y = floor; vY = vX / 2.45; groundDis = 0; airBorn = 0; if (((100 < SqX) && (SqType[nextBNum] == 1)) || ((SqX < 20) && (SqType[prevBNum] == 1))) { incline = 280; _parent.clip3d.car.gotoAndPlay(6); } else { incline = 320; } if (((110 < sqZ) && (SqType[sqNum + 17] == 1)) && (sqLevel[sqNum + 17] >= sqLevel[sqNum - 1])) { z = z - 5; Vz = Vz - 3; } speed = speed - (0.3 * Math.cos(((angle - 5) * 9) * (Math.PI/180))); } else { airBorn++; groundDis = floor - y; } } function type4() { floor = ((-SqZ) / 2.45) + (SqHeight * SqLevel[SqNum - 1]); Bank = 0; WheelsTurn = 0; nextBNum = SqNum + 17; PrevBNum = SqNum - 19; if (((100 < SqZ) && (SqType[nextBNum] == 1)) || ((SqZ < 20) && (SqType[prevBNum] == 1))) { shadowInc = 280; } else { shadowInc = 320; } if (y >= floor) { y = floor; vY = vZ / 2.45; groundDis = 0; airBorn = 0; if (((100 < SqZ) && (SqType[nextBNum] == 1)) || ((SqZ < 20) && (SqType[prevBNum] == 1))) { incline = 360; _parent.clip3d.car.gotoAndPlay(6); } else { incline = 400; } speed = speed - (0.3 * Math.sin(((angle - 5) * 9) * (Math.PI/180))); if (((110 < sqX) && (SqType[sqNum] == 1)) && (sqLevel[sqNum] >= sqLevel[sqNum - 1])) { x = x + 8; Vx = Vx + 5; } } else { airBorn++; groundDis = floor - y; } } function type5() { floor = ((-SqX) / 2.45) + (SqHeight * SqLevel[SqNum - 1]); Bank = 0; WheelsTurn = 0; nextBNum = SqNum; PrevBNum = SqNum - 2; if (((100 < SqX) && (SqType[nextBNum] == 1)) || ((SqX < 20) && (SqType[prevBNum] == 1))) { shadowInc = 200; } else { shadowInc = 240; } if (y >= floor) { y = floor; vY = (-vX) / 2.45; groundDis = 0; airBorn = 0; if (((100 < SqX) && (SqType[nextBNum] == 1)) || ((SqX < 20) && (SqType[prevBNum] == 1))) { incline = 200; _parent.clip3d.car.gotoAndPlay(6); } else { incline = 240; } speed = speed + (0.3 * Math.cos(((angle - 5) * 9) * (Math.PI/180))); if (((110 < sqZ) && (SqType[sqNum + 17] == 1)) && (sqLevel[sqNum + 17] >= sqLevel[sqNum - 1])) { z = z - 8; Vz = Vz - 5; } } else { airBorn++; groundDis = floor - y; } } function type6() { auto = true; floor = ((SqZ / 2.45) - (sqSize / 2.45)) + (SqHeight * SqLevel[SqNum - 1]); Bank = 0; WheelsTurn = 0; if (y >= floor) { y = floor; vY = (-vZ) / 2.45; vZ = vZ - 0.2; speed = -vZ; if (speed < -8) { speed = -8; } OverX = OverX + ((180 - x) / 10); vx = ((180 - x) / 20) + OverX; angle = angle + ((16 - angle) / 20); groundDis = 0; airBorn = 0; incline = 480; shadowInc = 160; } else { airBorn++; groundDis = floor - y; } } function KeyPress() { smoke = false; if (((Key.isDown(65) || (Key.isDown(Key.UP))) && (airBorn == 0)) && (ready == true)) { speed = speed + 0.6; acc = true; if (speed < 3) { smoke = true; } } else if ((((Key.isDown(90) || (Key.isDown(Key.DOWN))) && (-5 < speed)) && (airBorn == 0)) && (ready == true)) { speed = speed - 1; } else if (airBorn == 0) { speed = speed / 1.05; } if (Key.isDown(Key.LEFT)) { turnDir = 40; newSteer = 100; tiltDir = 1; if (newSlide < 15) { newSlide = newSlide + 0.2; } } else if (Key.isDown(Key.RIGHT)) { turnDir = -40; newSteer = -100; tiltDir = -1; if (newSlide < 15) { newSlide = newSlide + 0.2; } } else { newSlide = 0; newSteer = 0; steer = 0; turnDir = 0; tiltDir = 0; } } this["MapData" + _root.newMap](); puzzleNum = 0; timer = 0; sinY = (cosY = 0.707); cosX = 0.866; fast = false; slow = false; slide = 2; time = 3000; x = 50; z = -1780; y = 0; SqSize = 118.77; SqHeight = 48.46; xRow = 18; yRow = 18; SqZ = 0; SqX = 0; airBorn = 0; speed = 10; angle = 25; Xoffset = _parent.bg._x; Yoffset = _parent.bg._y; } onClipEvent (enterFrame) { KeyPress(); if (15 < speed) { speed = 15; } tilt = tilt + (((tiltDir * (((speed + 4) / 1.5) / 5)) - tilt) / 3); slide = slide + ((newSlide - slide) / 10); steer = steer + ((newSteer - steer) / 10); rotate = steer / 1000; steering._x = steer; angAdd = rotate * speed; if (0.5 < angAdd) { angAdd = 0.5; t++; } else if (angAdd < -0.5) { angAdd = -0.5; t++; } else { t = 0; } angle = angle + angAdd; if (40 < int(angle)) { angle = 1; } else if (int(angle) < 1) { angle = 40; } if ((airBorn == 0) && (auto == false)) { NewVx = speed * Math.cos(((int(angle) * 9) + 135) * (Math.PI/180)); NewVz = speed * Math.sin(((int(angle) * 9) + 135) * (Math.PI/180)); Vx = Vx + ((newVx - vx) / (slide + 1)); Vz = Vz + ((newVz - Vz) / (slide + 1)); } auto = false; collision(); x = x + vX; z = z + vZ; Vy = Vy + 1; y = y + vY; whichSquare(); funcNum = sqType[sqNum - 1]; this["type" + funcNum](); Xpos = (z * sinY) + (x * cosY); Ypos = (y * cosX) - (((z * cosY) - (x * sinY)) / 2); _parent.bg.bg._x = (-Xpos) * 0.95; _parent.bg.bg._y = (-Ypos) * 0.95; _parent.clip3d.car._x = Xpos * 0.05; _parent.clip3d.car._y = Ypos * 0.05; _parent.clip3d.shadow._x = _parent.clip3d.car._x; _parent.clip3d.shadow._y = _parent.clip3d.car._y + groundDis; _parent.clip3d.car.BODY.gotoAndStop((int(angle) + incline) + Bank); _parent.clip3d.car.WHEELS.gotoAndStop((int(angle) + incline) + WheelsTurn); _parent.clip3d.shadow.gotoAndStop(int(angle + shadowInc)); smkdelay++; if (2 < smkdelay) { smkdelay = 0; smk++; if (10 < smk) { smk = 1; } } if (((20 < t) && (1 < slide)) || (smoke == true)) { if (skid != false) { _parent.sound.gotoAndPlay(60); skid = false; } duplicateMovieClip (_parent.bg.bg.sm, "sm" + smk, smk); _parent.bg.bg["sm" + smk]._x = (_parent.clip3d.car._x - _parent.bg.bg._x) + (30 * Math.sin((int(angle) * 9) * (Math.PI/180))); _parent.bg.bg["sm" + smk]._y = (_parent.clip3d.car._y - _parent.bg.bg._y) + ((30 * Math.cos((int(angle) * 9) * (Math.PI/180))) / 2); _parent.bg.bg["sm" + smk].sm.sm._rotation = int(random(360)); } else { skid = true; } if (zSort[sqNum] == true) { _parent.mask._x = _parent.bg.bg._x + Xoffset; _parent.mask._y = _parent.bg.bg._y + Yoffset; _parent.mask._visible = true; } else { _parent.mask._visible = false; } if (puzzle[sqNum] == true) { puzzle[sqNum] = false; _parent.bg.bg["puzzle" + sqNum].gotoAndPlay(2); _parent.flash.gotoAndPlay(2); _parent.sound.gotoAndPlay(10); _parent.Dash.dashboard["p" + puzzleNum].gotoAndPlay(2); puzzleNum++; if (puzzleNum == 9) { _parent.bg.bg.loadingZone.gotoAndPlay(10); _parent.Dash.dashboard.gotoAndStop(2); } } if (((sqNum == 271) || (sqNum == 253)) && (puzzleNum == 9)) { _parent.time = time; _parent.gotoAndPlay("bonus"); } if (ready == true) { time--; } _parent.Dash.dashboard.fuel.gotoAndStop(Math.floor(time / 30)); if (0 >= time) { ready = false; if ((Math.floor(speed) == 0) || (Math.ceil(speed) == 0)) { timer++; if (50 < timer) { _parent.gotoAndPlay("outOfTime"); } } } }
Frame 94
c = 0; while (c < 9) { Dash.dashboard["p" + c].gotoAndStop(1); c++; } bg.bg.loadingZone.gotoAndStop(1); Dash.dashboard.loadingZone.gotoAndStop(1); stopAllSounds(); sound.gotoAndPlay(5); bg._visible = true; Mask._visible = true; clip3d._visible = true; bg.bg.gotoAndPlay(10); stop();
Frame 119
bg._visible = false; Mask._visible = false; clip3d._visible = false; this._quality = "high"; stopAllSounds(); sound.gotoAndPlay(40);
Frame 120
if (newMap == 1) { l = "B"; } else { l = "A"; } n = ""; s = time; this.communicator.setVariables({s:this.s, l:this.l, n:this.n}); this.communicator.sendVar("CH", "game_pos", "game_no_pos"); stop();
Frame 123
stop();
Frame 129
if ((50 < communicator.vars.position) || (communicator.vars.position < 1)) { stop(); } else { rank = txtRank + communicator.vars.position; }
Frame 132
stop();
Frame 136
stop();
Frame 143
stop();
Frame 155
clip3d._visible = false; stop();
Instance of Symbol 1625 MovieClip in Frame 155
onClipEvent (load) { camFlash.gotoAndPlay(1); }
Frame 156
clip3d._visible = false; stop();
Frame 157
clip3d._visible = false; stop();
Frame 160
stop();
Frame 164
stop();
Frame 171
this._quality = "high"; stopAllSounds(); sound.gotoAndPlay(50); bg._visible = false; Mask._visible = false; clip3d._visible = false; stop();
Symbol 9 Button
on (release) { language.danish(); nextFrame(); }
Symbol 12 Button
on (release) { language.german(); nextFrame(); }
Symbol 15 Button
on (release) { language.spanish(); nextFrame(); }
Symbol 18 Button
on (release) { language.french(); nextFrame(); }
Symbol 21 Button
on (release) { language.italian(); nextFrame(); }
Symbol 24 Button
on (release) { language.dutch(); nextFrame(); }
Symbol 27 Button
on (release) { language.norwegian(); nextFrame(); }
Symbol 30 Button
on (release) { language.portugese(); nextFrame(); }
Symbol 33 Button
on (release) { language.finnish(); nextFrame(); }
Symbol 36 Button
on (release) { language.swedish(); nextFrame(); }
Symbol 39 MovieClip Frame 1
function english() { _root.communicatorLangCode = "en"; _root.txtLoading = "loading"; _root.txtStandby = "standby"; _root.name = "anonymous"; _root.txtTitle = "beetle buggin'"; _root.txtAbout = "the highly addictive driving game. drive around the course as fast as possible, collecting the 9 sheets of HP Photo Paper that make up the New Beetle poster. these can be found scattered around the desktop. once you have all 9 head back to the loading zone in the shortest time possible. If your score is good enough you will make it into the Beetle Buggin' hall of fame."; _root.txtComp = "Don't forget there's a chance to win 1 of 3 New Beetles or 1 of 15 HP digital photography kits by test driving the New Beetle on HP Photo Paper. Select the 'win a new beetle' option on the main menu."; _root.txtHow = "how to play"; _root.txtPlay = "play"; _root.txtFriend = "send to a friend"; _root.txtWin = "win a new beetle"; _root.txtHall = "hall of fame"; _root.txtMain = "main menu"; _root.txtNext = "next"; _root.txtPrev = "previous"; _root.txtSend = "send"; _root.txtAgain = "play again"; _root.txtOK = "OK"; _root.txtSelect = "choose a level by clicking on the image"; _root.txtNovice = "novice"; _root.txtExpert = "expert"; _root.txtReady = "ready"; _root.txtGo = "go!!"; _root.txtScore = "your score is"; _root.txtCongrats = "congratulations!!"; _root.txtRank = "you are ranked #"; _root.txtEnterName = "please enter your name below"; _root.txtTimeOut = "out of time!"; _root.txtGotoLoading = "goto loading zone"; _root.txtDrive = "want to drive one for real?"; _root.txtWebsite = "Win 1 of 3 New Beetles or 1 of 15 HP digital photo kits by test driving the New Beetle on HP Photo Paper. Click on the link below to go to the website."; _root.txtYourName = "your name:"; _root.txtYourMail = "your mail:"; _root.txtFriendMail = "friend's mail:"; _root.txtMessage = "message:"; _root.txtYouCan = "you can enter more than one email address by seperating them with a comma."; _root.txtHowBody = "Select Novice or Expert level. Start at the loading zone and drive around the course as fast as possible. Pick up the sheets of HP Photo Paper by driving through them. Collect all nine (you can check your status on the grid indicator at the bottom of the screen) and head back to the loading zone in the shortest time possible. Once on the ramps drive carefully to avoid driving off and having to start from lower down again. If you are online, you can see if your score makes the hall of fame."; _root.txtReverse = "reverse / brake"; _root.txtAccel = "accelerate"; _root.txtRight = "turn right"; _root.txtLeft = "turn left"; _root.txtConnect = "connecting to server"; _root.txtNoConnect = "no connection!"; _root.txtNoConnectSub = "unable to check your rank against the data in the hall of fame ... this feature is not available offline."; _root.txtScoreAdded = "your score has been added to the hall of fame"; _root.txtMessageSent = "your message has been sent"; } function danish() { _root.communicatorLangCode = "da"; _root.txtLoading = "henter"; _root.txtStandby = "standby"; _root.name = "anonym"; _root.txtTitle = "beetle buggin''"; _root.txtAbout = "Du bliver vild med dette racerspil. Du skal køre banen rundt så hurtigt som muligt og opsamle de ni stykker HP fotopapir, der tilsammen udgør New Beetle-plakaten. De ligger spredt rundt på banen. Når du har samlet alle 9, skal du hurtigst muligt køre tilbage til udgangspunktet. Hvis du får nok points, bliver du optaget i Beetle Buggin hall of fame."; _root.txtComp = "Glem ikke, at du har chancen for at vinde 1 af 3 New Beetles eller 1 af 15 HP digitalfotokit ved at prøvekøre New Beetle på HP fotopapir. Vælg punktet 'vind en new beetle' på hovedmenuen."; _root.txtHow = "sådan spiller du"; _root.txtPlay = "start spillet"; _root.txtFriend = "send til en ven"; _root.txtWin = "vind en new beetle"; _root.txtHall = "hall of fame"; _root.txtMain = "hovedmenu"; _root.txtNext = "næste"; _root.txtPrev = "forrige"; _root.txtSend = "send"; _root.txtAgain = "spil igen"; _root.txtOK = "OK"; _root.txtSelect = "klik på billedet for at vælge niveau"; _root.txtNovice = "begynder"; _root.txtExpert = "ekspert"; _root.txtReady = "klar"; _root.txtGo = "kør!!"; _root.txtScore = "dine points"; _root.txtCongrats = "tillykke!!"; _root.txtRank = "du fik placering som nr."; _root.txtEnterName = "indtast dit navn nedenfor"; _root.txtTimeOut = "tiden udløbet!"; _root.txtGotoLoading = "gå tilbage til udgangspunktet"; _root.txtDrive = "vil du gerne køre i en rigtig beetle?"; _root.txtWebsite = "Du kan vinde 1 af 3 New Beetles eller 1 af 15 HP digitalfotokit ved at prøvekøre New Beetle på HP fotopapir. Klik på linket nedenfor for at besøge webstedet."; _root.txtYourName = "dit navn:"; _root.txtYourMail = "din e-mail:"; _root.txtFriendMail = "din vens e-mail:"; _root.txtMessage = "meddelelse:"; _root.txtYouCan = "du kan indtaste flere e-mail-adresser ved at adskille dem med et komma."; _root.txtHowBody = "Vælg enten Begynder- eller Ekspert-niveau. Start ved udgangspunktet og kør banen rundt så hurtigt som muligt. Undervejs skal du samle HP fotopapir op ved at køre igennem det. Du skal samle alle ni (nederst på skærmen kan du se, hvor mange du har samlet) og køre tilbage til udgangspunktet på den kortest mulige tid. Kør forsigtigt på ramperne, så du ikke kører af banen og skal begynde forfra længere nede. Hvis du er on-line, kan du se, om du har points nok til at komme med i hall of fame."; _root.txtReverse = "bakgear / bremse"; _root.txtAccel = "speeder"; _root.txtRight = "drej til venstre"; _root.txtLeft = "drej til højre"; _root.txtConnect = "forbinder til serveren"; _root.txtNoConnect = "ingen forbindelse!"; _root.txtNoConnectSub = "din placering kan ikke sammenlignes med oplysningerne i hall of fame ... denne funktion kræver, at du er on-line."; _root.txtScoreAdded = "din placering er blevet optaget i hall of fame"; _root.txtMessageSent = "din meddelelse er blevet sendt"; } function dutch() { _root.communicatorLangCode = "nl"; _root.txtLoading = "bezig met laden"; _root.txtStandby = "standby"; _root.name = "anoniem"; _root.txtTitle = "beetle buggin'"; _root.txtAbout = "Het verslavende Beetle Buggin' autospel. Leg het parcours zo snel mogelijk af en verzamel de 9 vellen HP Fotopapier die samen de New Beetle poster vormen. Ze liggen verspreid over uw hele desktop. Zodra u ze alle 9 hebt verzameld, rijdt u zo snel mogelijk terug naar de pits. Als uw score hoog genoeg is, wordt u opgenomen in de Beetle Buggin' Hall of Fame."; _root.txtComp = "Vergeet niet dat u kans maakt op een van de drie New Beetles of een van de 15 HP digitale foto-kits door een proefrit te maken met de New Beetle op HP Fotopapier. Kies de optie 'een new beetle winnen' in het hoofdmenu."; _root.txtHow = "spelinstructies"; _root.txtPlay = "spelen"; _root.txtFrienddu = "naar een vriend sturen"; _root.txtWin = "new beetle winnen"; _root.txtHall = "hall of fame"; _root.txtMain = "hoofdmenu"; _root.txtNext = "volgende"; _root.txtPrev = "vorige"; _root.txtSend = "verzenden"; _root.txtAgain = "opnieuw spelen"; _root.txtOK = "OK"; _root.txtSelect = "kies een niveau door op de afbeelding te klikken"; _root.txtNovice = "nieuw"; _root.txtExpert = "ervaren"; _root.txtReady = "klaar"; _root.txtGo = "start!"; _root.txtScore = "uw score is"; _root.txtCongrats = "gefeliciteerd!!"; _root.txtRank = "uw plaats op de ranglijst is nr."; _root.txtEnterName = "geef hieronder uw naam op"; _root.txtTimeOut = "tijdslimiet overschreden!"; _root.txtGotoLoading = "ga naar pits"; _root.txtDrive = "wilt u zelf het stuur in handen nemen?"; _root.txtWebsite = "Maak kans op een van de drie New Beetles of een van de 15 HP digitale foto-kits door een proefrit met de New Beetle op HP Fotopapier. Klik op de koppeling hieronder, om naar de website te gaan."; _root.txtYourName = "uw naam:"; _root.txtYourMail = "uw e-mailadres:"; _root.txtFriendMaila = "e-mailadres van vriend:"; _root.txtMessage = "bericht:"; _root.txtYouCan = "u kunt meer e-mailadressen opgeven, mits gescheiden door komma's."; _root.txtHowBody = "Kies het niveau Nieuw of Ervaren. Start bij de pits en leg het parcours zo snel mogelijk af. Neem onderweg de vellen HP Fotopapier mee. Dit doet u door er doorheen te rijden. Verzamel alle negen vellen (u ziet uw status op de teller onderaan het scherm) en ga zo snel mogelijk terug naar de pits. Wees voorzichtig op de hellingen, om te voorkomen dat u eraf rijdt en van onderaf moet beginnen. Als u on-line bent, kunt u zien of uw score goed genoeg is voor een plaatsje in de Hall of Fame."; _root.txtReverse = "achteruit / remmen"; _root.txtAccel = "accelereren"; _root.txtRight = "rechtsaf "; _root.txtLeft = "linksaf"; _root.txtConnect = "verbinding maken met de server"; _root.txtNoConnect = "geen verbinding!"; _root.txtNoConnectSub = "uw score kan niet worden gecontroleerd voor toelating tot de 'hall of fame' ... deze functie is niet beschikbaar als u offline werkt."; _root.txtScoreAdded = "uw score is opgenomen in de 'hall of fame'"; _root.txtMessageSent = "uw bericht is verzonden"; } function finnish() { _root.communicatorLangCode = "fi"; _root.txtLoading = "lataamassa"; _root.txtStandby = "valmiustilassa"; _root.name = "tuntematon"; _root.txtTitle = "beetle buggin'"; _root.txtAbout = "Vastustamaton autopeli. Aja radan ympäri mahdollisimman nopeasti ja kerää yhdeksän HP Photo -paperiarkkia, jotka muodostavat New Beetle -julisteen. Ne ovat hajallaan ympäri työpöytää. Kun olet kerännyt kaikki yhdeksän arkkia, palaa takaisin lastausalueelle mahdollisimman nopeasti. Jos saat hyvät pisteet, nimesi pääsee Beetle Buggin' kunnia-aulaan."; _root.txtComp = "Muista, että voit voittaa yhden kolmesta New Beetlestä tai yhden 15:stä HP digital photo -sarjasta koeajamalla New Beetle HP Photo -paperilla. Valitse päävalikosta 'voita new beetle'."; _root.txtHow = "peliohjeet"; _root.txtPlay = "pelaa"; _root.txtFriend = "lähetä ystävälle"; _root.txtWin = "voita new beetle"; _root.txtHall = "kunnia-aula"; _root.txtMain = "päävalikko"; _root.txtNext = "seuraava"; _root.txtPrev = "edellinen"; _root.txtSend = "lähetä"; _root.txtAgain = "uusi peli"; _root.txtOK = "OK"; _root.txtSelect = "valitse pelitaso napsauttamalla kuvaa"; _root.txtNovice = "aloittelija"; _root.txtExpert = "ekspertti"; _root.txtReady = "valmiina"; _root.txtGo = "nyt!!"; _root.txtScore = "pisteesi on"; _root.txtCongrats = "onneksi olkoon!!"; _root.txtRank = "sijoituksesi on"; _root.txtEnterName = "kirjoita nimesi alle"; _root.txtTimeOut = "aika loppui!"; _root.txtGotoLoading = "siirry latausalueelle"; _root.txtDrive = "haluatko ajaa autoa tosielämässä?"; _root.txtWebsite = "Voita yksi kolmesta New Beetlestä tai yksi 15:stä HP digital photo - sarja koeajamalla New Beetle HP Photo paperilla. Siirry web-sivuille napsauttamalla seuraavaa linkkiä."; _root.txtYourName = "oma nimi:"; _root.txtYourMail = "oma s-postiosoite:"; _root.txtFriendMail = "ystävän s-postiosoite:"; _root.txtMessage = "viesti:"; _root.txtYouCan = "voit antaa useamman kuin yhden sähköpostiosoitteen erottamalla ne toisistaan pilkulla."; _root.txtHowBody = "Valitse aloittelijan tai ekspertin taso. Aloita lastausalueelta ja aja radan ympäri mahdollisimman nopeasti. Kerää HP Photo -paperiarkit ajamalla niiden läpi. Kerää kaikki yhdeksän arkkia (tarkista tilanteesi näytön alareunassa olevasta lähtöruudukosta) ja palaa takaisin lastausalueelle mahdollisimman nopeasti. Kun olet ajoluiskilla, aja varovasti, ettet putoa niiltä ja joudu alkamaan uudelleen matalammalta tasolta. Jos pelaat verkossa, voit tarkistaa, pääsevätkö pisteesi kunnia-aulaan."; _root.txtReverse = "peruuta/jarruta"; _root.txtAccel = "kiihdytä"; _root.txtRight = "käänny oikealle"; _root.txtLeft = "käänny vasemmalle"; _root.txtConnect = "muodostetaan yhteyttä palvelimelle"; _root.txtNoConnect = "ei yhteyttä!"; _root.txtNoConnectSub = "sijoitustasi ei voida verrata kunnia-aulan pisteisiin... tätä toimintoa voidaan käyttää vain verkossa."; _root.txtScoreAdded = "pisteesi on kirjattu kunnia-aulaan"; _root.txtMessageSent = "viestisi on lähetetty"; } function french() { _root.communicatorLangCode = "fr"; _root.txtLoading = "chargement"; _root.txtStandby = "attente"; _root.name = "anonyme"; _root.txtTitle = "beetle buggin'"; _root.txtAbout = "Un jeu passionnant. Pilotez votre voiture le plus vite possible et collectez les 9 feuilles de papier photo HP qui constituent l'affiche de la New Beetle. Elles sont réparties sur l'ensemble du bureau. Quand vous avez récupéré les 9 feuilles, revenez le plus vite possible au départ. Si votre score est bon, vous figurerez dans le tableau d'honneur du Beetle Buggin'."; _root.txtComp = "N'oubliez pas que vous pouvez gagner l'une des 3 New Beetle ou l'un des 15 kits de photo numérique HP en essayant la New Beetle avec le papier photo HP. Sélectionnez l'option «gagnez une new beetle» dans le menu principal."; _root.txtHow = "instructions"; _root.txtPlay = "jouer"; _root.txtFriend = "envoyer à un ami"; _root.txtWinfr = "gagner une new beetle"; _root.txtWin = ""; _root.txtHall = "tableau d'honneur"; _root.txtMain = "menu principal"; _root.txtNext = "suivant"; _root.txtPrev = "précédent"; _root.txtSend = "envoyer"; _root.txtAgain = "rejouer"; _root.txtOK = "OK"; _root.txtSelect = "choisissez votre niveau en cliquant sur l'image"; _root.txtNovice = "débutant"; _root.txtExpert = "expert"; _root.txtReady = "prêt"; _root.txtGo = "partez !!"; _root.txtScore = "votre score est de"; _root.txtCongrats = "félicitations !!"; _root.txtRank = "vous êtes numéro #"; _root.txtEnterName = "veuillez saisir votre nom ci-dessous"; _root.txtTimeOut = "temps écoulé !"; _root.txtGotoLoading = "retour à la zone de chargement"; _root.txtDrive = "et si vous en conduisiez une vraie ?"; _root.txtWebsite = "Gagnez l'une des 3 New Beetle ou l'un des 15 kits de photo numérique HP en essayant la New Beetle sur le papier photo HP. Cliquez sur le lien ci-dessous pour accéder au site web du jeu."; _root.txtYourName = "votre nom :"; _root.txtYourMail = "votre adresse e-mail :"; _root.txtFriendMaila = "adresse e-mail de votre ami :"; _root.txtMessage = "message :"; _root.txtYouCan = "vous pouvez saisir plusieurs adresses e-mail en les séparant par des virgules."; _root.txtHowBody = "Choisissez votre niveau, débutant ou expert. Le départ s'effectue dans la zone de chargement et il faut parcourir le circuit le plus vite possible. Collectez des feuilles de papier photo HP en roulant dessus, il y en a neuf (votre gain est indiqué au bas de l'écran), puis revenez le plus vite possible au point de départ. Faites attention dans les montées, afin de ne pas avoir à reculer pour repartir de plus bas. Si vous jouez en ligne, vous pouvez comparer votre score à celui des autres dans le tableau d'honneur."; _root.txtReverse = "marche arrière/frein"; _root.txtAccel = "accélérer"; _root.txtRight = "tourner à droite"; _root.txtLeft = "tourner à gauche"; _root.txtConnect = "connexion au serveur"; _root.txtNoConnect = "pas de connexion !"; _root.txtNoConnectSub = "impossible de vérifier votre position par rapport à celle des autres inscrits au tableau d'honneur... cette fonction n'est accessible qu'en ligne."; _root.txtScoreAdded = "votre score a été ajouté au tableau d'honneur"; _root.txtMessageSent = "message envoyé"; } function german() { _root.communicatorLangCode = "de"; _root.txtLoading = "Wird geladen..."; _root.txtStandby = "Standby"; _root.name = "Anonym"; _root.txtTitle = "Beetle Buggin'"; _root.txtAbout = "Das Fahrspiel, das garantiert süchtig macht. Fahren Sie so schnell Sie können um die Strecke und sammeln Sie dabei alle 9 Blatt HP Fotopapier ein, die zusammen ein New Beetle Poster ergeben. Sie finden diese verstreut auf dem Desktop. Fahren Sie so schnell wie möglich zur Ladezone zurück, wenn Sie alle 9 Blatt eingesammelt haben. Bei einem guten Ergebnis schaffen Sie es vielleicht sogar in die Bestenliste von Beetle Buggin'."; _root.txtComp = "Denken Sie an die Chance, 1 von 3 New Beetles oder 1 von 15 HP Photosmart Kits durch eine Probefahrt des New Beetle auf HP Fotopapier gewinnen zu können. Wählen Sie im Hauptmenü die Option 'Gewinnen Sie einen New Beetle' aus."; _root.txtHow = "Spielanleitung"; _root.txtPlay = "Spielen"; _root.txtFriendde = "Einem Freund schicken"; _root.txtWinde = "Gewinnen Sie einen New Beetle"; _root.txtHall = "Bestenliste"; _root.txtMain = "Hauptmenü"; _root.txtNext = "Weiter"; _root.txtPrev = "Zurück"; _root.txtSend = "Senden"; _root.txtAgain = "Noch einmal spielen"; _root.txtOK = "OK"; _root.txtSelect = "Wählen Sie durch Anklicken des Bildes eine Spielstufe aus"; _root.txtNovice = "Anfänger"; _root.txtExpert = "Profi"; _root.txtReady = "Fertig"; _root.txtGo = "Los!!"; _root.txtScore = "Ihr Ergebnis ist:"; _root.txtCongrats = "Herzlichen Glückwunsch!!"; _root.txtRank = "Sie liegen an Position #"; _root.txtEnterName = "Bitte geben Sie unten Ihren Namen ein"; _root.txtTimeOut = "Zeit abgelaufen!"; _root.txtGotoLoading = "Begeben Sie sich in die Ladezone"; _root.txtDrive = "Möchten Sie einen in echt fahren?"; _root.txtWebsite = "Gewinnen Sie 1 von 3 New Beetles oder 1 von 15 HP Photosmart Kits durch eine Probefahrt des New Beetle auf HP Fotopapier. Klicken Sie auf den Link unten, der Sie auf die Website bringt."; _root.txtYourName = "Ihr Name:"; _root.txtYourMail = "Ihre E-Mail-Adresse:"; _root.txtFriendMaila = "Die E-Mail-Adresse Ihres Freunds:"; _root.txtMessage = "Nachricht:"; _root.txtYouCan = "Sie können mehr als eine E-Mail-Adresse durch ein Komma getrennt eingeben."; _root.txtHowBody = "Wählen Sie Anfänger oder Profi als Spielstufe aus. Beginnen Sie an der Ladezone und durchfahren Sie die Strecke so schnell wie möglich. Heben Sie beim Vorbeifahren die Blätter von HP Fotopapier auf. Sammeln Sie alle neun ein (Sie können Ihren Status auf der Rasteranzeige am unteren Bildschirmrand überprüfen) und fahren Sie so schnell wie möglich zurück zur Ladezone. Fahren Sie vorsichtig auf die Rampen, damit Sie nicht runterfallen und von weiter unten neu beginnen müssen. Wenn Sie online sind, können Sie feststellen, ob Sie es mit Ihrem Ergebnis in die Bestenliste geschafft haben."; _root.txtReverse = "Rückwärts / Bremsen"; _root.txtAccel = "Beschleunigen"; _root.txtRight = "Rechts abbiegen"; _root.txtLeft = "Links abbiegen"; _root.txtConnect = "Verbindung mit dem Server wird hergestellt"; _root.txtNoConnect = "Keine Verbindung!"; _root.txtNoConnectSub = "Ihre Position kann nicht mit der Bestenliste verglichen werden ... diese Funktion ist offline nicht verfügbar."; _root.txtScoreAdded = "Ihr Ergebnis wurde in die Bestenliste aufgenommen"; _root.txtMessageSent = "Ihre Nachricht wurde gesendet"; } function italian() { _root.communicatorLangCode = "it"; _root.txtLoading = "caricamento"; _root.txtStandby = "attesa"; _root.name = "anonimo"; _root.txtTitle = "beetle buggin'"; _root.txtAbout = "Un gioco di guida estremamente avvincente. Guida lungo il percorso cercando di andare più veloce possibile e raccogli i 9 fogli di carta fotografica HP che compongono il poster della New Beetle. Li troverai sparsi sulla scrivania. Dopo averli raccolti tutti, torna alla zona di caricamento nel più breve tempo possibile. Se avrai ottenuto un buon punteggio, potrai entrare nella classifica dei punteggi migliori."; _root.txtComp = "Non dimenticare che hai la possibilità di vincere la New Beetle o uno dei 5 kit fotografici digitali HP provando la New Beetle su carta fotografica HP. Seleziona l'opzione 'vinci la new beetle' sul menu principale."; _root.txtHow = "come giocare"; _root.txtPlay = "gioca"; _root.txtFriend = "invia a un amico"; _root.txtWin = "vinci la new beetle"; _root.txtHall = "punteggi migliori"; _root.txtMain = "menu principale"; _root.txtNext = "avanti"; _root.txtPrev = "indietro"; _root.txtSend = "invia"; _root.txtAgain = "gioca ancora"; _root.txtOK = "OK"; _root.txtSelect = "scegli un livello facendo clic sull'immagine"; _root.txtNovice = "principiante"; _root.txtExpert = "esperto"; _root.txtReady = "pronti"; _root.txtGo = "via!!"; _root.txtScore = "il tuo punteggio è"; _root.txtCongrats = "congratulazioni!!"; _root.txtRank = "ti sei classificato alla posizione nr."; _root.txtEnterName = "inserisci il tuo nome qui sotto"; _root.txtTimeOut = "tempo scaduto!"; _root.txtGotoLoading = "vai alla zona di caricamento"; _root.txtDrive = "vuoi guidarne una dal vero?"; _root.txtWebsite = "Vinci la New Beetle o uno dei 5 kit fotografici digitali HP provando la New Beetle su carta fotografica HP. Fai clic sul link indicato di seguito per accedere al sito web."; _root.txtYourName = "nome:"; _root.txtYourMail = "indirizzo e-mail:"; _root.txtFriendMaila = "indirizzo e-mail del tuo amico:"; _root.txtMessage = "messaggio:"; _root.txtYouCan = "puoi inserire più indirizzi e-mail separandoli con una virgola."; _root.txtHowBody = "Scegli il livello Principiante o Esperto. Parti dalla zona di caricamento e guida lungo il percorso cercando di andare più veloce possibile. Raccogli i nove fogli di carta fotografica HP passando accanto ad essi. Dopo averli raccolti tutti (puoi verificare lo stato sulla griglia che si trova sotto la videata del gioco), torna alla zona di caricamento nel più breve tempo possibile. Quando ti trovi sulle rampe, guida con attenzione per evitare di cadere e di dover ripartire dal livello precedente. Se giochi online, puoi vedere se il tuo punteggio entra nella classifica dei punteggi migliori."; _root.txtReverse = "indietro / frena"; _root.txtAccel = "accelera"; _root.txtRight = "gira a destra"; _root.txtLeft = "gira a sinistra"; _root.txtConnect = "collegamento al server"; _root.txtNoConnect = "nessun collegamento!"; _root.txtNoConnectSub = "impossibile controllare la tua posizione nella classifica dei punteggi migliori …questa funzione non è disponibile offline."; _root.txtScoreAdded = "il tuo punteggio è stato inserito nella classifica dei punteggi migliori"; _root.txtMessageSent = "il tuo messaggio è stato inviato"; } function norwegian() { _root.communicatorLangCode = "no"; _root.txtLoading = "laster inn"; _root.txtStandby = "klar"; _root.name = "anonym"; _root.txtTitle = "beetle buggin'"; _root.txtAbout = "Det fengslende bilspillet. Kjør rundt banen så fort som mulig, og plukk opp de 9 arkene med HP Photo-papir som plakaten med den nye folkevognen består av. Du finner disse arkene spredt rundt på skrivebordet. Når du har plukket opp alle sammen, må du komme deg tilbake til lastesonen så fort som mulig. Hvis poengsummen er god nok, kommer du med på rekordlisten."; _root.txtComp = "Ikke glem at du har muligheten til å vinne 1 av 3 New Beetles eller 1 av 15 HP digitale fotosett ved å prøvekjøre New Beetle på HP Photo-papir. Velg 'vinn en new "; _root.txtHow = "hvordan spille"; _root.txtPlay = "spill"; _root.txtFriend = "send til en venn"; _root.txtWin = "vinn en new beetle"; _root.txtHall = "rekorder"; _root.txtMain = "hovedmeny"; _root.txtNext = "neste"; _root.txtPrev = "forrige"; _root.txtSend = "send"; _root.txtAgain = "nytt spill"; _root.txtOK = "OK"; _root.txtSelect = "velg et nivå ved å klikke på bildet"; _root.txtNovice = "begynner"; _root.txtExpert = "ekspert"; _root.txtReady = "klar"; _root.txtGo = "kjør!"; _root.txtScore = "poengsummen din er"; _root.txtCongrats = "gratulerer!"; _root.txtRank = "din plassering er nummer #"; _root.txtEnterName = "skriv inn navnet ditt nedenfor"; _root.txtTimeOut = "tiden er ute!"; _root.txtGotoLoading = "gå til lastesonen"; _root.txtDrive = "vil du kjøre en ekte folkevogn?"; _root.txtWebsite = "Vinn 1 av 3 New Beetles eller 1 av 15 HP digitale fotosett ved å prøvekjøre New Beetle på HP Photo-papir. Klikk på koblingen nedenfor hvis du vil gå til webstedet."; _root.txtYourName = "navnet ditt:"; _root.txtYourMail = "e-postadressen din:"; _root.txtFriendMail = "vennens e-postadresse:"; _root.txtMessage = "melding:"; _root.txtYouCan = "du kan oppgi flere e-postadresser ved å skille dem med et komma."; _root.txtHowBody = "Velg vanskelighetsgraden Begynner eller Ekspert. Begynn ved lastesonen, og kjør rundt banen så fort som mulig. Plukk opp de ni arkene med HP Photo-papir ved å kjøre over dem (du kan se status nederst på skjermen), og kom deg tilbake til lastesonen så fort du kan. Når du er på rampene, må du kjøre forsiktig, slik at du ikke kjører utfor og må fortsette fra et lavere nivå. Hvis du er på Internett, kan du se om poengsummen din er en rekord."; _root.txtReverse = "rygge/bremse"; _root.txtAccel = "akselerere"; _root.txtRight = "svinge til høyre"; _root.txtLeft = "svinge til venstre"; _root.txtConnect = "kobler til server"; _root.txtNoConnect = "ingen forbindelse!"; _root.txtNoConnectSub = "kan ikke kontrollere poengsummen din mot dataene i rekordlisten ... denne funksjonen er bare tilgjengelig på Internett."; _root.txtScoreAdded = "poengsummen din er lagt til i rekordlisten"; _root.txtMessageSent = "meldingen din er sendt"; } function portugese() { _root.communicatorLangCode = "pt"; _root.txtLoading = "a carregar"; _root.txtStandby = "em espera"; _root.name = "anónimo"; _root.txtTitle = "beetle buggin'"; _root.txtAbout = "Um jogo de condução altamente viciante. Faça o percurso o mais rapidamente possível, recolhendo as 9 folhas de Papel HP para Fotografia que compõem o póster do New Beetle. Pode encontrá-las espalhadas em cima da secretária. Quando tiver as 9, regresse à zona de carga no menor tempo possível. Se o seu resultado for suficientemente bom, entrará no quadro de honra do Beetle Buggin'."; _root.txtComp = "Não se esqueça de que poderá ganhar 1 de 3 New Beetles ou 1 de 15 kits HP para fotografia digital fazendo um test drive ao New Beetle em Papel HP para Fotografia. Seleccione a opção 'ganhe um new beetle' no menu principal."; _root.txtHow = "como jogar"; _root.txtPlay = "jogar"; _root.txtFriend = "enviar a um amigo"; _root.txtWinpo = "ganhe um new beetle"; _root.txtHall = "quadro de honra"; _root.txtMain = "menu principal"; _root.txtNext = "seguinte"; _root.txtPrev = "anterior"; _root.txtSend = "enviar"; _root.txtAgain = "jogar novamente"; _root.txtOK = "OK"; _root.txtSelect = "seleccione um nível clicando na imagem"; _root.txtNovice = "principiante"; _root.txtExpert = "perito"; _root.txtReady = "preparar"; _root.txtGo = "partida!!"; _root.txtScore = "o seu resultado é"; _root.txtCongrats = "parabéns!!"; _root.txtRank = "está em"; _root.txtEnterName = "introduza o seu nome abaixo"; _root.txtTimeOut = "fim do tempo!"; _root.txtGotoLoading = "dirija-se à zona de carga"; _root.txtDrive = "quer conduzir um verdadeiro?"; _root.txtWebsite = "Ganhe um de 3 New Beetles ou um de 15 kits HP para fotografia digital fazendo um test drive ao New Beetle em Papel HP para Fotografia. Clique no link abaixo para entrar no website."; _root.txtYourName = "o seu nome:"; _root.txtYourMail = "o seu e-mail:"; _root.txtFriendMail = "e-mail do amigo:"; _root.txtMessage = "mensagem:"; _root.txtYouCan = "pode introduzir mais de um endereço de e-mail separando-os com vírgulas."; _root.txtHowBody = "Seleccione o nível Principiante ou Perito. Inicie na zona de carga e conduza através do percurso determinado o mais rapidamente possível. Recolha as folhas de Papel HP para Fotografia conduzindo através das mesmas.Recolha as nove (pode verificar o estado do jogo no indicador na parte inferior do ecrã) e regresse à zona de carga no menor tempo possível. Conduza com cuidado nas rampas para evitar sair do percurso e ter de iniciar novamente a partir do início das mesmas. Se estiver online, pode verificar se o seu resultado entrou no quadro de honra."; _root.txtReverse = "marcha-atrás/travar"; _root.txtAccel = "acelerar"; _root.txtRight = "direita"; _root.txtLeft = "esquerda"; _root.txtConnect = "a ligar ao servidor"; _root.txtNoConnect = "sem ligação!"; _root.txtNoConnectSub = "não foi possível colocar a sua classificação no quadro de honra ... esta função não está disponível offline."; _root.txtScoreAdded = "o seu resultado foi acrescentado ao quadro de honra"; _root.txtMessageSent = "mensagem enviada"; } function spanish() { _root.communicatorLangCode = "es"; _root.txtLoading = "cargando"; _root.txtStandby = "en espera"; _root.name = "anónimo"; _root.txtTitle = "beetle buggin'"; _root.txtAbout = "El adictivo juego de conducción. Conduzca alrededor del circuito tan rápido como sea posible recogiendo las 9 hojas de Papel Fotográfico HP que forman el póster del New Beetle. Puede encontrarlas diseminadas por el escritorio. Una vez tenga las 9, vuelva a la zona de carga en el menor tiempo posible. Si su puntuación es lo suficientemente buena, entrará en el salón de la fama."; _root.txtComp = "No olvide que tiene oportunidad de ganar 1 de los 3 New Beetle o 1 de los 15 kits de fotografía digital de HP haciendo un examen de conducción en Papel Fotográfico HP. Seleccione la opción 'ganar un new beetle' del menú principal."; _root.txtHow = "cómo jugar"; _root.txtPlay = "jugar"; _root.txtFriend = "enviar a un amigo"; _root.txtWinsp = "ganar un new beetle"; _root.txtHall = "salón de la fama"; _root.txtMain = "menú principal"; _root.txtNext = "siguiente"; _root.txtPrev = "anterior"; _root.txtSend = "enviar"; _root.txtAgain = "jugar otra vez"; _root.txtOK = "OK"; _root.txtSelect = "escoja un nivel haciendo clic en la imagen"; _root.txtNovice = "principiante"; _root.txtExpert = "experto"; _root.txtReady = ""; _root.txtReadysp = "¿preparado?"; _root.txtGo = "¡ya!"; _root.txtScore = "su puntuación es..."; _root.txtCongrats = "¡felicidades!"; _root.txtRank = "está en el puesto nº "; _root.txtEnterName = "introduzca su nombre aquí abajo"; _root.txtTimeOut = "¡fuera de tiempo!"; _root.txtGotoLoading = "ir a la zona de carga"; _root.txtDrive = "¿quiere conducir uno de verdad?"; _root.txtWebsite = "Gane uno de los 3 New Beetle o 1 de los 15 kits de fotografía digital de HP haciendo un examen de conducción del New Beetle en Papel Fotográfico HP. Haga clic en el enlace de la parte inferior para ir a la página web."; _root.txtYourName = "su nombre:"; _root.txtYourMail = "su correo electrónico:"; _root.txtFriendMaila = "el correo electrónico de su amigo:"; _root.txtMessage = "mensaje:"; _root.txtYouCan = "puede introducir más de una dirección de correo electrónico separándolas con una coma."; _root.txtHowBody = "Seleccione nivel: principiante o experto. Comience en la zona de carga y conduzca alrededor del circuito tan rápido como sea posible. Recoja las hojas de Papel Fotográfico HP pasando a través de ellas. Recoja las nueve hojas (puede comprobar su status en el botón indicador en la parte inferior de la pantalla) y vuelva a la zona de carga en el menor tiempo posible. Una vez en las rampas, conduzca con cuidado para evitar caer y tener que volver a empezar desde abajo. Si juega en línea, podrá comprobar si su puntuación entra en el salón de la fama."; _root.txtReverse = "marcha atrás / freno"; _root.txtAccel = "acelerador"; _root.txtRight = "giro a la derecha"; _root.txtLeft = "giro a la izquierda"; _root.txtConnect = "conectando con el servidor"; _root.txtNoConnect = "¡sin conexión!"; _root.txtNoConnectSub = "no se puede comprobar su puesto entre los datos del salón de la fama... esta característica no está disponible fuera de línea."; _root.txtScoreAdded = "su puntuación ha sido añadida al salón de la fama"; _root.txtMessageSent = "su mensaje se ha enviado"; } function swedish() { _root.communicatorLangCode = "se"; _root.txtLoading = "laddar"; _root.txtStandby = "standby"; _root.name = "anonym"; _root.txtTitle = "beetle buggin'"; _root.txtAbout = "Det höggradigt beroendeframkallande racingspelet. Kör runt banan så fort som möjligt, plocka upp de 9 arken med HP fotopapper som tillsammans bildar New Beetle-affischen. Dessa finns spridda över banan. Så snart du har alla 9 ark kör du tillbaka till laddningszonen på så kort tid som möjligt. Om du har tillräckligt höga poäng kommer du med på Beetle Buggin-topplistan."; _root.txtComp = "Glöm inte att du kan vinna 1 av 3 New Beetle eller 1 av 15 digitala fotopaket från HP genom att provköra New Beetle på HP:s fotopapper. Välj alternativet 'vinn en new beetle' i huvudmenyn."; _root.txtHow = "så här spelar du"; _root.txtPlay = "spela"; _root.txtFriend = "skicka till en vän"; _root.txtWin = "vinn en new beetle"; _root.txtHall = "topplistan"; _root.txtMain = "huvudmeny"; _root.txtNext = "nästa"; _root.txtPrev = "föregående"; _root.txtSend = "skicka"; _root.txtAgain = "spela igen"; _root.txtOK = "OK"; _root.txtSelect = "välj nivå genom att klicka på bilden"; _root.txtNovice = "nybörjare"; _root.txtExpert = "expert"; _root.txtReady = "färdiga"; _root.txtGo = "kör!!"; _root.txtScore = "dina poäng är"; _root.txtCongrats = "grattis!"; _root.txtRank = "du ligger på plats #"; _root.txtEnterName = "skriv ditt namn nedan"; _root.txtTimeOut = "tiden ute!"; _root.txtGotoLoading = "gå till laddningszonen"; _root.txtDrive = "vill du köra en på riktigt?"; _root.txtWebsite = "Vinn 1 av 3 New Beetle eller 1 av 15 digitala fotopaket från HP genom att provköra New Beetle på HP:s fotopapper. Klicka på länken nedan så kommer du till webbplatsen."; _root.txtYourName = "ditt namn:"; _root.txtYourMail = "din e-postadress:"; _root.txtFriendMail = "din väns e-postadress:"; _root.txtMessage = "meddelande:"; _root.txtYouCan = "du kan ange flera e-postadresser genom att skilja dem åt med ett komma."; _root.txtHowBody = "Välj nybörjar- eller expertnivå. Börja i laddningszonen och kör runt banan så fort som möjligt. Plocka upp arken med HP fotopapper genom att köra över dem. Plocka upp samtliga nio ark (du kan se hur du ligger till på statusindikatorn under bilden) och kör tillbaka till laddningszonen på så kort tid som möjligt. Så snart du befinner dig på ramperna kör du försiktigt, så att du inte kör av och blir tvungen att börja om från en lägre nivå. Om du tävlar online kan du se om du tar dig till topplistan."; _root.txtReverse = "backa / bromsa"; _root.txtAccel = "accelerera"; _root.txtRight = "sväng höger"; _root.txtLeft = "sväng vänster"; _root.txtConnect = "ansluter till server"; _root.txtNoConnect = "ingen anslutning"; _root.txtNoConnectSub = "kan inte jämföra dina poäng med topplistan...denna funktion finns inte offline."; _root.txtScoreAdded = "dina poäng har lagts till på topplistan"; _root.txtMessageSent = "ditt meddelande har skickats"; }
Symbol 42 Button
on (release) { language.english(); nextFrame(); }
Symbol 46 MovieClip Frame 1
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Symbol 46 MovieClip Frame 100
_parent.gotoAndPlay(23); stop();
Symbol 48 MovieClip Frame 1
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Symbol 48 MovieClip Frame 100
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Symbol 49 MovieClip Frame 20
loading.gotoAndPlay(2); stop();
Symbol 49 MovieClip Frame 45
_parent.gotoAndPlay("intro");
Symbol 52 MovieClip Frame 20
stop();
Symbol 1345 MovieClip Frame 5
_root.carLoaded = true; stop();
Symbol 1345 MovieClip Frame 18
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Instance of Symbol 1345 MovieClip "Car" in Symbol 1346 MovieClip Frame 1
/* no clip actions */
Symbol 1359 MovieClip Frame 20
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Symbol 1369 MovieClip Frame 1
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Symbol 1369 MovieClip Frame 3
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Symbol 1369 MovieClip Frame 7
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Symbol 1369 MovieClip Frame 11
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Symbol 1369 MovieClip Frame 20
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Symbol 1369 MovieClip Frame 21
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Symbol 1369 MovieClip Frame 22
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Symbol 1369 MovieClip Frame 23
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Symbol 1369 MovieClip Frame 41
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Symbol 1369 MovieClip Frame 51
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Symbol 1369 MovieClip Frame 60
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Symbol 1369 MovieClip Frame 62
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Symbol 1369 MovieClip Frame 81
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Symbol 1371 MovieClip Frame 15
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Symbol 1373 Button
on (release) { _parent._parent.gotoAndStop("howToPlay"); }
Symbol 1379 Button
on (rollOver) { gotoAndPlay (2); } on (rollOut, releaseOutside) { gotoAndPlay (15); }
Symbol 1383 Button
on (release) { _parent._parent.gotoAndStop("chooseLevel"); }
Symbol 1385 MovieClip Frame 1
gotoAndStop (40);
Symbol 1385 MovieClip Frame 14
stop();
Symbol 1385 MovieClip Frame 30
stop();
Symbol 1385 MovieClip Frame 40
stop();
Symbol 1386 Button
on (release) { _parent._parent.gotoAndStop("sendToAFriend"); }
Symbol 1391 Button
on (release) { getURL (("http://www.hp-expo.com/winabeetle/go.asp?lang=" + _root.communicatorLangCode) + "&ref=online&web=X", "_blank"); }
Symbol 1398 MovieClip Frame 1
gotoAndStop (40);
Symbol 1398 MovieClip Frame 14
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Symbol 1398 MovieClip Frame 30
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Symbol 1398 MovieClip Frame 40
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Symbol 1399 Button
on (release) { _parent._parent.gotoAndPlay("HiScores"); }
Instance of Symbol 1385 MovieClip in Symbol 1405 MovieClip Frame 4
onClipEvent (enterFrame) { if (_root.carLoaded == true) { gotoAndStop (2); _root.clip3d.shadow._visible = true; _root.circle._visible = true; } }
Symbol 1405 MovieClip Frame 19
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Instance of Symbol 1345 MovieClip "Car" in Symbol 1406 MovieClip Frame 1
/* no clip actions */
Symbol 1408 MovieClip Frame 1
_parent.sound.gotoAndPlay(80);
Symbol 1408 MovieClip Frame 10
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Symbol 1413 MovieClip Frame 16
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Symbol 1414 Button
on (release) { camFlash.gotoAndPlay(1); gotoAndStop (17); }
Symbol 1416 Button
on (release) { nextFrame(); camFlash.gotoAndPlay(1); }
Symbol 1430 Button
on (release) { camFlash.gotoAndPlay(1); prevFrame(); }
Symbol 1448 Button
on (release) { this.communicator.setVariables({from:this.mailClip.from, to:this.mailClip.to, name:this.mailClip.name, comment:this.mailClip.comment}); this.communicator.sendVar("EF", "send_friend_success", "send_friend_failure"); camFlash.gotoAndPlay(1); nextFrame(); }
Symbol 1453 MovieClip Frame 1
_parent.sound.gotoAndPlay(80);
Symbol 1453 MovieClip Frame 10
stop();
Symbol 1454 MovieClip Frame 1
function encryptLib() { this.checkSumChars = 3; this.base = 34; this.baseUsesNumerics = true; this.convertDic = new Array(); this.revertDic = new Object(); i = 0; while (i < 24) { this.convertDic[this.convertDic.length] = String.fromCharCode(65 + i); this.revertDic[String.fromCharCode(65 + i)] = this.convertDic.length - 1; i++; } if (this.baseUsesNumerics) { i = 0; while (9 >= i) { this.convertDic[this.convertDic.length] = i; this.revertDic[String(i)] = this.convertDic.length - 1; i++; } } this.addCheckSum = function (str, noChrs) { var sum = 0; var st = String(str); var strIndex = 0; while (strIndex < st.length) { sum = sum + st.charCodeAt(strIndex); strIndex++; } var val = ""; var dig = 1; while (noChrs >= dig) { val = String.fromCharCode(85 - (sum % 20)) + val; sum = Math.floor(sum / 20); dig++; } return(str + val); }; this.changeBase = function (valNumeric) { var baseVal = ""; var rem = (valNumeric % this.base); while (0 < valNumeric) { baseVal = this.convertDic[Number(rem)] + baseVal; valNumeric = Math.floor(valNumeric / this.base); rem = valNumeric % this.base; } if (baseVal == "") { baseVal = baseVal + this.convertDic[0]; } return(baseVal); }; this.decodeBase = function (str) { var val = 0; var strVal = String(str).toUpperCase(); var pos = 0; var i = (strVal.length - 1); while (i >= 0) { var digit = this.revertDic[strVal.substr(i, 1)]; if (digit) { val = val + (Math.pow(this.base, pos) * digit); } pos++; i--; } return(val); }; this.encode = function (startNum) { if (isNaN(parseInt(startNum))) { startNum = 0; } return(this.addCheckSum(this.changeBase(startNum), this.checkSumChars)); }; this.decode = function (encodedStr) { encodedStr = String(encodedStr).toUpperCase(); var decodedNum = String(encodedStr).substring(0, encodedStr.length - this.checkSumChars); decodedNum = String(this.decodeBase(decodedNum)); if (this.addCheckSum(this.changeBase(decodedNum), this.checkSumChars) == encodedStr) { return(decodedNum); } return(false); }; } function encode(passVal) { return(enc.encode(passVal)); } function decode(passVal) { return(enc.decode(passVal)); } var enc = new encryptLib(); stop();
Symbol 1460 MovieClip Frame 1
function loadVars(url) { loadVariables (url, this, "POST"); } stop();
Symbol 1461 MovieClip Frame 1
function setVariables(varObject) { var needle; for (needle in this:vars) { if ((typeof(this.vars[needle]) != "function") && (typeof(this.vars[needle]) != "object")) { delete this.vars[needle]; } } for (needle in varObject) { this.vars[needle] = varObject[needle]; } } function sendVar(command, in_received_action, in_timeout_action) { var lang = _root.communicatorLangCode; this.vars.c = command; this.vars.lang = lang; this.vars[completeID] = false; this.vars.online = online; received_action = in_received_action; timeout_action = in_timeout_action; _root.statustext = "Communicating with server ..."; this.vars.loadVars(comms_url); gotoAndPlay (10); } function transferVars(context) { for (needle in this:vars) { context[needle] = String(this.vars[needle]); } } function complete() { _root.statustext = ""; } function goto(pos) { _root.gotoAndPlay(pos); } var timeout = 10; var comms_url = "http://www.hp-expo.com/winabeetle/viral_application.asp"; var lang = _root.communicatorLangCode; var online = "N"; var received_action; var timeout_action; var startTime = 0; var completeID = "complete"; stop();
Symbol 1461 MovieClip Frame 10
startTime = new Date().getTime();
Symbol 1461 MovieClip Frame 12
if (String(this.vars[completeID]).toLowerCase() == "true") { gotoAndPlay (18); } if (timeout < ((new Date().getTime() - startTime) / 1000)) { gotoAndPlay (26); } else { gotoAndPlay(this._currentframe - 1); }
Symbol 1461 MovieClip Frame 18
goto(received_action); complete(); stop();
Symbol 1461 MovieClip Frame 26
goto(timeout_action); complete(); stop();
Symbol 1466 Button
on (release) { camFlash.gotoAndPlay(1); gotoAndStop (17); }
Symbol 1482 Button
on (release) { camFlash.gotoAndPlay(1); gotoAndStop (17); }
Symbol 1484 MovieClip Frame 16
stop();
Symbol 1486 Button
on (release) { if (_parent.hScore.newY == -151) { gotoAndStop (2); } if (_parent.hScore.newY < 0) { _parent.hScore.newY = _parent.hScore.newY + 151; } _parent.down.gotoAndStop(1); }
Symbol 1488 MovieClip Frame 1
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Symbol 1488 MovieClip Frame 2
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Symbol 1489 Button
on (release) { if (_parent.hScore.newY == -453) { gotoAndStop (2); } if (-604 < _parent.hScore.newY) { _parent.hScore.newY = _parent.hScore.newY - 151; } _parent.up.gotoAndStop(1); }
Symbol 1490 MovieClip Frame 1
stop();
Symbol 1490 MovieClip Frame 2
stop();
Symbol 1502 Button
on (release) { _parent.sound.gotoAndPlay(10); nextFrame(); play(); }
Symbol 1503 Button
on (release) { _parent.sound.gotoAndPlay(10); gotoAndPlay (55); }
Symbol 1504 Button
on (release) { _parent.sound.gotoAndPlay(10); gotoAndPlay (16); }
Symbol 1506 Button
on (release) { gotoAndPlay (100); }
Symbol 1508 Button
on (release) { gotoAndPlay (120); }
Symbol 1509 Button
on (release) { _parent.sound.gotoAndPlay(10); gotoAndPlay (2); }
Symbol 1510 Button
on (release) { _parent.sound.gotoAndPlay(10); gotoAndPlay (40); }
Symbol 1512 Button
on (release) { gotoAndPlay (100); }
Symbol 1514 Button
on (release) { _parent.sound.gotoAndPlay(10); gotoAndPlay (41); }
Symbol 1517 MovieClip Frame 1
gotoAndPlay (80);
Symbol 1517 MovieClip Frame 15
stop();
Symbol 1517 MovieClip Frame 30
stop();
Symbol 1517 MovieClip Frame 54
stop();
Symbol 1517 MovieClip Frame 69
stop();
Symbol 1517 MovieClip Frame 89
stop();
Symbol 1517 MovieClip Frame 111
_parent.newMap = 1; _parent.gotoAndPlay("loadMap"); stop();
Symbol 1517 MovieClip Frame 131
_parent.newMap = 2; _parent.gotoAndPlay("loadMap"); stop();
Symbol 1524 MovieClip Frame 1
stop();
Symbol 1524 MovieClip Frame 28
gotoAndPlay (10);
Symbol 1528 MovieClip Frame 31
stop();
Symbol 1551 MovieClip Frame 1
frames.gotoAndStop(int(random(8) + 1)); stop();
Symbol 1551 MovieClip Frame 15
stop();
Symbol 1552 MovieClip Frame 1
frames.gotoAndStop(int(random(8) + 1)); stop();
Symbol 1552 MovieClip Frame 15
stop();
Symbol 1557 MovieClip Frame 1
stop();
Symbol 1557 MovieClip Frame 2
stop();
Symbol 1557 MovieClip Frame 10
gotoAndStop(_root.newMap);
Symbol 1558 MovieClip Frame 1
stop();
Symbol 1561 MovieClip Frame 1
stop();
Symbol 1561 MovieClip Frame 2
stop();
Symbol 1569 MovieClip Frame 1
stop();
Symbol 1569 MovieClip Frame 100
stop();
Symbol 1574 MovieClip Frame 1
stop();
Symbol 1574 MovieClip Frame 11
stop();
Symbol 1577 MovieClip Frame 1
txtGotoLoading = _root.txtGotoLoading;
Symbol 1578 MovieClip Frame 1
stop();
Symbol 1579 MovieClip Frame 1
stop();
Symbol 1580 MovieClip Frame 41
dashboard.fuel.gotoAndPlay(2); stop();
Symbol 1583 MovieClip Frame 1
stop();
Symbol 1583 MovieClip Frame 22
stop();
Symbol 1590 MovieClip Frame 1
_parent._quality = "high";
Symbol 1590 MovieClip Frame 169
_parent.script.ready = true;
Symbol 1590 MovieClip Frame 190
_parent._quality = "low"; stop();
Symbol 1595 Button
on (release) { _parent.gotoAndPlay("game"); }
Symbol 1600 MovieClip Frame 1
c = c + 20; if (c < _parent.time) { tempSc++; Sc = tempSc * 20; } else if (scoreFinal != true) { sc = _parent.time; stopAllSounds(); _parent.sound.gotoAndPlay(50); gotoAndPlay (3); }
Symbol 1600 MovieClip Frame 2
prevFrame(); play();
Symbol 1600 MovieClip Frame 3
stop();
Symbol 1600 MovieClip Frame 5
stop();
Symbol 1600 MovieClip Frame 75
_parent.nextFrame(); stop();
Symbol 1603 Button
on (release) { camFlash.gotoAndPlay(1); gotoAndStop (155); }
Symbol 1605 Button
on (release) { gotoAndPlay (155); }
Symbol 1612 Button
on (release) { n = String(name); this.communicator.setVariables({s:this.communicator.encrypt.encode(this.s), l:this.l, n:this.n}); this.communicator.sendVar("SH", "game_in_score", "game_no_highscore"); camFlash.gotoAndPlay(1); nextFrame(); }
Symbol 1618 MovieClip Frame 110
_parent.gotoAndPlay("WinBeetle");
Symbol 1626 Button
on (release) { camFlash.gotoAndPlay(1); gotoAndPlay (90); }
Symbol 1630 Button
on (release) { this.communicator.setVariables({from:this.mailClip.from, to:this.mailClip.to, name:this.mailClip.name, comment:this.mailClip.comment}); this.communicator.sendVar("EF", "send_success", "send_failure"); camFlash.gotoAndPlay(1); nextFrame(); }
Symbol 1643 Button
on (release) { camFlash.gotoAndPlay(1); gotoAndStop (155); }

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Instance Names

"language"Frame 3Symbol 39 MovieClip
"clip3d"Frame 6Symbol 1346 MovieClip
"loading"Frame 9Symbol 1354 MovieClip
"sound"Frame 13Symbol 1369 MovieClip
"menu"Frame 17Symbol 1405 MovieClip
"clip3d"Frame 17Symbol 1406 MovieClip
"CamFlash"Frame 17Symbol 1408 MovieClip
"CamFlash"Frame 22Symbol 1408 MovieClip
"mailClip"Frame 30Symbol 1447 MovieClip
"CamFlash"Frame 30Symbol 1453 MovieClip
"communicator"Frame 30Symbol 1461 MovieClip
"HighScore"Frame 50Symbol 1470 MovieClip
"CamFlash"Frame 50Symbol 1408 MovieClip
"communicator"Frame 50Symbol 1461 MovieClip
"hScore"Frame 52Symbol 1480 MovieClip
"up"Frame 52Symbol 1488 MovieClip
"down"Frame 52Symbol 1490 MovieClip
"CamFlash"Frame 70Symbol 1408 MovieClip
"bg"Frame 80Symbol 1558 MovieClip
"Mask"Frame 80Symbol 1561 MovieClip
"Dash"Frame 90Symbol 1580 MovieClip
"flash"Frame 93Symbol 1583 MovieClip
"CamFlash"Frame 93Symbol 1408 MovieClip
"script"Frame 93Symbol 1592 MovieClip
"scoreBoard"Frame 119Symbol 1600 MovieClip
"communicator"Frame 119Symbol 1461 MovieClip
"communicator"Frame 131Symbol 1461 MovieClip
"mailClip"Frame 156Symbol 1629 MovieClip
"CamFlash"Frame 156Symbol 1408 MovieClip
"communicator"Frame 156Symbol 1461 MovieClip
"loading"Symbol 49 MovieClip Frame 1Symbol 46 MovieClip
"loading"Symbol 49 MovieClip Frame 45Symbol 48 MovieClip
"shadow"Symbol 376 MovieClip Frame 1Symbol 54 MovieClip
"WHEELS"Symbol 1345 MovieClip Frame 5Symbol 819 MovieClip
"BODY"Symbol 1345 MovieClip Frame 5Symbol 1344 MovieClip
"shadow"Symbol 1346 MovieClip Frame 1Symbol 376 MovieClip
"Car"Symbol 1346 MovieClip Frame 1Symbol 1345 MovieClip
"shadow"Symbol 1406 MovieClip Frame 1Symbol 376 MovieClip
"Car"Symbol 1406 MovieClip Frame 1Symbol 1345 MovieClip
"encrypt"Symbol 1461 MovieClip Frame 1Symbol 1454 MovieClip
"vars"Symbol 1461 MovieClip Frame 1Symbol 1460 MovieClip
"B_List"Symbol 1480 MovieClip Frame 1Symbol 1473 MovieClip
"rankList"Symbol 1480 MovieClip Frame 1Symbol 1475 MovieClip
"A_List"Symbol 1480 MovieClip Frame 1Symbol 1473 MovieClip
"sm"Symbol 1527 MovieClip Frame 1Symbol 1526 MovieClip
"sm"Symbol 1528 MovieClip Frame 1Symbol 1527 MovieClip
"frames"Symbol 1551 MovieClip Frame 1Symbol 1548 MovieClip
"arrow"Symbol 1551 MovieClip Frame 1Symbol 1550 MovieClip
"frames"Symbol 1552 MovieClip Frame 1Symbol 1548 MovieClip
"arrow"Symbol 1552 MovieClip Frame 1Symbol 1550 MovieClip
"loadingZone"Symbol 1557 MovieClip Frame 1Symbol 1524 MovieClip
"sm"Symbol 1557 MovieClip Frame 1Symbol 1528 MovieClip
"puzzle45"Symbol 1557 MovieClip Frame 1Symbol 1551 MovieClip
"puzzle282"Symbol 1557 MovieClip Frame 1Symbol 1552 MovieClip
"puzzle159"Symbol 1557 MovieClip Frame 1Symbol 1551 MovieClip
"puzzle50"Symbol 1557 MovieClip Frame 1Symbol 1552 MovieClip
"puzzle43"Symbol 1557 MovieClip Frame 1Symbol 1552 MovieClip
"puzzle215"Symbol 1557 MovieClip Frame 1Symbol 1552 MovieClip
"puzzle119"Symbol 1557 MovieClip Frame 1Symbol 1552 MovieClip
"puzzle164"Symbol 1557 MovieClip Frame 1Symbol 1552 MovieClip
"puzzle96"Symbol 1557 MovieClip Frame 1Symbol 1552 MovieClip
"image"Symbol 1557 MovieClip Frame 2Symbol 1556 MovieClip
"puzzle74"Symbol 1557 MovieClip Frame 2Symbol 1551 MovieClip
"puzzle80"Symbol 1557 MovieClip Frame 2Symbol 1552 MovieClip
"puzzle103"Symbol 1557 MovieClip Frame 2Symbol 1551 MovieClip
"puzzle34"Symbol 1557 MovieClip Frame 2Symbol 1552 MovieClip
"puzzle98"Symbol 1557 MovieClip Frame 2Symbol 1552 MovieClip
"puzzle249"Symbol 1557 MovieClip Frame 2Symbol 1552 MovieClip
"puzzle153"Symbol 1557 MovieClip Frame 2Symbol 1552 MovieClip
"puzzle219"Symbol 1557 MovieClip Frame 2Symbol 1552 MovieClip
"puzzle112"Symbol 1557 MovieClip Frame 2Symbol 1552 MovieClip
"bg"Symbol 1558 MovieClip Frame 1Symbol 1557 MovieClip
"image"Symbol 1561 MovieClip Frame 2Symbol 1556 MovieClip
"fuel"Symbol 1578 MovieClip Frame 1Symbol 1569 MovieClip
"p8"Symbol 1578 MovieClip Frame 1Symbol 1574 MovieClip
"p7"Symbol 1578 MovieClip Frame 1Symbol 1574 MovieClip
"p6"Symbol 1578 MovieClip Frame 1Symbol 1574 MovieClip
"p5"Symbol 1578 MovieClip Frame 1Symbol 1574 MovieClip
"p4"Symbol 1578 MovieClip Frame 1Symbol 1574 MovieClip
"p3"Symbol 1578 MovieClip Frame 1Symbol 1574 MovieClip
"p2"Symbol 1578 MovieClip Frame 1Symbol 1574 MovieClip
"p1"Symbol 1578 MovieClip Frame 1Symbol 1574 MovieClip
"p0"Symbol 1578 MovieClip Frame 1Symbol 1574 MovieClip
"fuel"Symbol 1579 MovieClip Frame 1Symbol 1569 MovieClip
"p8"Symbol 1579 MovieClip Frame 1Symbol 1574 MovieClip
"p7"Symbol 1579 MovieClip Frame 1Symbol 1574 MovieClip
"p6"Symbol 1579 MovieClip Frame 1Symbol 1574 MovieClip
"p5"Symbol 1579 MovieClip Frame 1Symbol 1574 MovieClip
"p4"Symbol 1579 MovieClip Frame 1Symbol 1574 MovieClip
"p3"Symbol 1579 MovieClip Frame 1Symbol 1574 MovieClip
"p2"Symbol 1579 MovieClip Frame 1Symbol 1574 MovieClip
"p1"Symbol 1579 MovieClip Frame 1Symbol 1574 MovieClip
"p0"Symbol 1579 MovieClip Frame 1Symbol 1574 MovieClip
"dashboard"Symbol 1580 MovieClip Frame 1Symbol 1578 MovieClip
"dashboard"Symbol 1580 MovieClip Frame 40Symbol 1579 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$Du$gYbQHwlwmKbE3Y493kWfk0."

Labels

"intro"Frame 5
"title"Frame 10
"splash"Frame 17
"howToPlay"Frame 22
"sendToAFriend"Frame 30
"send_friend_success"Frame 34
"send_friend_failure"Frame 37
"HiScores"Frame 50
"display_scores"Frame 51
"no_scores"Frame 61
"chooseLevel"Frame 70
"loadMap"Frame 80
"game"Frame 90
"bonus"Frame 99
"game_no_pos"Frame 123
"game_pos"Frame 129
"game_no_highscores"Frame 136
"game_in_score"Frame 143
"WinBeetle"Frame 155
"send_success"Frame 160
"send_failure"Frame 164
"outOfTime"Frame 171
"Left_Bank_2"Symbol 819 MovieClip Frame 1
"Left_Bank_1"Symbol 819 MovieClip Frame 41
"Center"Symbol 819 MovieClip Frame 81
"Right_Bank_1"Symbol 819 MovieClip Frame 121
"Right_Bank_2"Symbol 819 MovieClip Frame 161
"SE_Step1"Symbol 819 MovieClip Frame 201
"SE_Step2"Symbol 819 MovieClip Frame 241
"NW_Step1"Symbol 819 MovieClip Frame 281
"NW_Step2"Symbol 819 MovieClip Frame 321
"SW_Step1"Symbol 819 MovieClip Frame 361
"SW_Step2"Symbol 819 MovieClip Frame 401
"NE_Step1"Symbol 819 MovieClip Frame 441
"NE_Step2"Symbol 819 MovieClip Frame 481
"Left_Bank_2"Symbol 1344 MovieClip Frame 1
"Left_Bank_1"Symbol 1344 MovieClip Frame 41
"Center"Symbol 1344 MovieClip Frame 81
"Right_Bank_1"Symbol 1344 MovieClip Frame 121
"Right_Bank_2"Symbol 1344 MovieClip Frame 161
"SE_Step1"Symbol 1344 MovieClip Frame 201
"SE_Step2"Symbol 1344 MovieClip Frame 241
"NW_Step1"Symbol 1344 MovieClip Frame 281
"NW_Step2"Symbol 1344 MovieClip Frame 321
"SW_Step1"Symbol 1344 MovieClip Frame 361
"SW_Step2"Symbol 1344 MovieClip Frame 401
"NE_Step1"Symbol 1344 MovieClip Frame 441
"NE_Step2"Symbol 1344 MovieClip Frame 481
"sleep"Symbol 1461 MovieClip Frame 1
"sending"Symbol 1461 MovieClip Frame 10
"received"Symbol 1461 MovieClip Frame 18
"timeout"Symbol 1461 MovieClip Frame 26

Dynamic Text Variables

_parent.txtLoadingSymbol 1351 EditableText"txtLoading"
_root.txtHowSymbol 1374 EditableText"option1"
_root.txtPlaySymbol 1376 EditableText"option2"
_root.txtLoadingSymbol 1381 EditableText"option2"
_root.txtPlaySymbol 1384 EditableText"option2"
_root.txtFriendSymbol 1387 EditableText" "
_root.txtFriendduSymbol 1388 EditableText" "
_root.txtFrienddeSymbol 1389 EditableText" "
_root.txtWinSymbol 1392 EditableText" "
_root.txtWinfrSymbol 1393 EditableText" "
_root.txtWinpoSymbol 1394 EditableText" "
_root.txtWinspSymbol 1395 EditableText" "
_root.txtWindeSymbol 1396 EditableText" "
_root.txtHallSymbol 1400 EditableText"option5"
txtHowSymbol 1409 EditableText"txtHow"
txtHowBodySymbol 1411 EditableText"txtHowBody"
txtMainSymbol 1415 EditableText"txtMain"
txtNextSymbol 1417 EditableText"txtNext"
_root.txtAccelSymbol 1419 EditableText"txtAccel"
_root.txtLeftSymbol 1420 EditableText"txtLeft"
_root.txtReverseSymbol 1421 EditableText"txtReverse                   "
_root.txtRightSymbol 1422 EditableText"txtRight"
_root.txtAccelSymbol 1423 EditableText"txtAccel"
_root.txtReverseSymbol 1424 EditableText"txtRev"
txtHowSymbol 1429 EditableText"txtHow"
txtPrevSymbol 1431 EditableText"txtPrev"
txtMainSymbol 1432 EditableText"txtMain"
txtFriendSymbol 1434 EditableText" "
txtYouCanSymbol 1435 EditableText"txtYouCan"
fromSymbol 1437 EditableText"..."
toSymbol 1438 EditableText"..."
commentSymbol 1439 EditableText"..."
nameSymbol 1441 EditableText"..."
_root.txtYourMailSymbol 1442 EditableText" "
_root.txtFriendMailSymbol 1443 EditableText" "
_root.txtYourNameSymbol 1444 EditableText" "
_root.txtMessageSymbol 1445 EditableText" "
_root.txtFriendMailaSymbol 1446 EditableText""
txtSendSymbol 1449 EditableText"txtSend"
txtMainSymbol 1450 EditableText"txtMain"
txtFriendduSymbol 1451 EditableText" "
txtFrienddeSymbol 1452 EditableText" "
responseSymbol 1456 EditableText""
completeSymbol 1457 EditableText""
validSymbol 1458 EditableText""
TextField15Symbol 1459 EditableText"response complete valid"
_root.txtConnectSymbol 1462 EditableText"txtConnect"
txtMessageSentSymbol 1465 EditableText"txtMessageSent"
txtMainSymbol 1467 EditableText"txtMain"
txtNoConnectSymbol 1468 EditableText"txtNoConnect"
txtMainSymbol 1469 EditableText"txtMain"
scoresSymbol 1471 EditableText"scores"
namesSymbol 1472 EditableText"names"
name_1Symbol 1474 EditableText"1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 "
_root.txtNoviceSymbol 1477 EditableText"txtNovice"
_root.txtExpertSymbol 1478 EditableText"txtExpert"
txtHallSymbol 1481 EditableText"txtHall"
txtMainSymbol 1491 EditableText"txtMain"
txtNoConnectSymbol 1492 EditableText"txtNoConnect"
txtMainSymbol 1493 EditableText"txtMain"
_root.txtSelectSymbol 1495 EditableText"txtSelect"
_root.txtNoviceSymbol 1507 EditableText"txtNovice"
_root.txtExpertSymbol 1511 EditableText"txtExpert"
_root.txtNoviceSymbol 1513 EditableText"txtNovice"
_root.txtExpertSymbol 1515 EditableText"txtNovice"
_root.txtNoviceSymbol 1516 EditableText"txtNovice"
txtMainSymbol 1518 EditableText"txtMain"
txtStandbySymbol 1562 EditableText"txtStandby"
txtGotoLoadingSymbol 1576 EditableText"GOTO LOADING ZONE"
_root.txtReadySymbol 1584 EditableText""
_root.txtReadySymbol 1585 EditableText""
_root.txtReadyspSymbol 1586 EditableText""
_root.txtReadyspSymbol 1587 EditableText""
_root.txtGoSymbol 1588 EditableText"go!"
_root.txtGoSymbol 1589 EditableText"go!"
scSymbol 1593 EditableText"0"
_parent.txtScoreSymbol 1594 EditableText"txtScore"
_parent.txtNextSymbol 1596 EditableText"..."
_parent.txtCongratsSymbol 1597 EditableText"sorry...your score did not make the hall of fame, better luck next time!"
_root.txtAddedSymbol 1598 EditableText"your name has been added to the hall of fame"
txtNoConnectSymbol 1601 EditableText"..."
txtNoConnectSubSymbol 1602 EditableText"txtNoConnectSub"
_parent.txtOKSymbol 1604 EditableText"txtOK"
_parent.txtNextSymbol 1606 EditableText"txtNext"
_parent.txtCongratsSymbol 1607 EditableText"txtCongrats"
rankSymbol 1608 EditableText"rank"
_parent.txtEnterNameSymbol 1609 EditableText"txtEnterName"
nameSymbol 1611 EditableText"anonymous"
txtMainSymbol 1613 EditableText"txtMain"
txtNoConnectSymbol 1614 EditableText"txtNoConnect"
_parent.txtNextSymbol 1615 EditableText"txtNext"
_root.txtScoreAddedSymbol 1616 EditableText"txtScoreAdded"
txtDriveSymbol 1622 EditableText"txtDrive"
txtNextSymbol 1623 EditableText"txtNext"
txtWebsiteSymbol 1624 EditableText"txtWebsite"
txtMainSymbol 1627 EditableText"txtMain"
txtAgainSymbol 1628 EditableText"txtAgain"
txtSendSymbol 1631 EditableText"txtSend"
txtYouCanSymbol 1632 EditableText"txtYouCan"
txtFriendSymbol 1633 EditableText" "
txtFrienddeSymbol 1634 EditableText" "
txtFriendduSymbol 1635 EditableText" "
txtMessageSentSymbol 1636 EditableText"txtMessageSent"
txtMainSymbol 1637 EditableText"txtMain"
txtAgainSymbol 1638 EditableText"txtAgain"
txtNoConnectSymbol 1639 EditableText"txtNoConnect"
txtMainSymbol 1640 EditableText"txtMain"
txtAgainSymbol 1641 EditableText"txtAgain"
txtTimeOutSymbol 1642 EditableText"out of time!"
txtNextSymbol 1644 EditableText"..."




http://swfchan.com/5/22412/info.shtml
Created: 26/5 -2019 22:37:32 Last modified: 26/5 -2019 22:37:32 Server time: 22/12 -2024 01:57:45