STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229594 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #22421 |
loading 295k |
backgrounds |
[ approx. 50 seconds on a 56k modem ] |
Rich Salter 2000 |
shooting |
kitten |
clay |
1.0.6 |
instructions simple: two kittens, two shots - make 'em count! 10 cats per round, equal or exceed round target to progress further into the game... controls use mouse to aim and fire shotgun, space bar to toggle graphics quality (recommended for slower computers) please note no kittens were harmed or subjected to psychological torment during production of this game. |
click here to start |
click here to start |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
SCORE: |
00000 |
SHOTS: |
0 |
ROUND: |
00000 |
HISCORE: |
00000 |
TARGET: |
00 |
% |
GET READY! |
GET READY! |
PULL! |
PULL! |
CATS HIT : |
/10 = |
10 |
100 |
% |
% |
TARGET = |
100 |
END OF ROUND |
0000 |
click here for next round! |
click here for next round! |
GAME OVER |
click here to play again! |
click here to play again! |
ActionScript [AS1/AS2]
Frame 1fscommand ("fullscreen", "false"); fscommand ("allowscale", "false"); stopAllSounds();Frame 2ifFrameLoaded (43) { loaded = "backgrounds"; howfar = "0" add "%"; } ifFrameLoaded (44) { howfar = "20" add "%"; } ifFrameLoaded (45) { howfar = "40" add "%"; } ifFrameLoaded (46) { howfar = "60" add "%"; } ifFrameLoaded (47) { howfar = "80" add "%"; } ifFrameLoaded (48) { howfar = "100" add "%"; } ifFrameLoaded (53) { loaded = "sound fx"; howfar = "0" add "%"; } ifFrameLoaded (54) { howfar = "20" add "%"; } ifFrameLoaded (55) { howfar = "40" add "%"; } ifFrameLoaded (56) { howfar = "60" add "%"; } ifFrameLoaded (57) { howfar = "80" add "%"; } ifFrameLoaded (58) { howfar = "100" add "%"; } ifFrameLoaded (61) { loaded = "intro"; howfar = ""; } ifFrameLoaded (86) { loaded = "attractor"; } ifFrameLoaded (121) { loaded = "main game"; howfar = "0" add "%"; } ifFrameLoaded (140) { howfar = "25" add "%"; } ifFrameLoaded (178) { howfar = "50" add "%"; } ifFrameLoaded (192) { howfar = "75" add "%"; } ifFrameLoaded (250) { howfar = "100" add "%"; } ifFrameLoaded (260) { gotoAndPlay (61); }Frame 42gotoAndPlay (2);Frame 85startDrag ("/gunsight", true, "0", "400", "700", "0"); hiscore = "0";Frame 120gotoAndPlay (86);Frame 121shots = "2"; score = "0"; catshit = "0"; round = "1"; target = (round * "10") / "2"; if ("90" < target) { target = "90"; } subround = "1"; tellTarget ("/bkg") { gotoAndPlay ("random"); }Frame 140lrot = (random("33") + "1") - "33"; setProperty("/catleft", _rotation , lrot); tellTarget ("/catleft") { Set("/catleft:whichleft", random("2") + "1"); play(); }; tellTarget ("/catright") { stop(); }Frame 141rrot = random("33") + "1"; setProperty("/catright", _rotation , rrot); tellTarget ("/catright") { Set("/catright:whichright", random("2") + "1"); play(); }Frame 177tellTarget ("/catleft") { stop(); }; tellTarget ("/catright") { stop(); }; subround = subround + "1"; shots = "2"; if ("5" < subround) { gotoAndPlay (178); } else { gotoAndPlay (140); }Frame 178catshit_percentage = catshit * "10";Frame 182if (catshit_percentage < target) { gotoAndPlay (192); } else { gotoAndPlay (186); }Frame 186stop();Frame 187round = round + "1"; catshit = "0"; subround = "1"; target = (round * "10") / "2"; if ("90" < target) { target = "90"; } tellTarget ("/bkg") { gotoAndPlay ("random"); }; gotoAndPlay (122);Frame 192if (hiscore < score) { hiscore = score; }Frame 250gotoAndPlay (192);Frame 251shots = "2"; score = "0"; catshit = "0"; round = "1"; target = (round * "10") / "2"; if ("90" < target) { target = "90"; } subround = "1"; tellTarget ("/bkg") { gotoAndPlay ("random"); }; gotoAndPlay (122);Symbol 34 Buttonon (keyPress "<Space>") { toggleHighQuality(); }Symbol 49 Buttonon (press) { gotoAndPlay (121); }Symbol 64 MovieClip Frame 1stop();Symbol 64 MovieClip Frame 2stop();Symbol 64 MovieClip Frame 3stop();Symbol 64 MovieClip Frame 4stop();Symbol 64 MovieClip Frame 5stop();Symbol 64 MovieClip Frame 6stop();Symbol 64 MovieClip Frame 7stop();Symbol 64 MovieClip Frame 8stop();Symbol 64 MovieClip Frame 9stop();Symbol 64 MovieClip Frame 10stop();Symbol 64 MovieClip Frame 11which_bkg = random("9") + "1"; gotoAndStop(which_bkg);Symbol 80 Buttonon (press) { if (shots == "0") { tellTarget ("/empty") { gotoAndPlay ("play"); }; } else { tellTarget ("/shoot") { gotoAndPlay ("play"); }; shots = shots - "1"; } }Symbol 81 MovieClip Frame 1stop();Symbol 81 MovieClip Frame 16stop();Symbol 82 MovieClip Frame 1stop();Symbol 82 MovieClip Frame 8stop();Symbol 93 MovieClip Frame 1stop();Symbol 93 MovieClip Frame 49stop();Symbol 95 Buttonon (press) { if ("0" < ../:shots) { Set("../:score", ../:score + "1"); Set("../:catshit", ../:catshit + "1"); Set("../:shots", ../:shots - "1"); tellTarget ("bc") { gotoAndPlay ("splat"); }; } }Symbol 107 MovieClip Frame 1stop();Symbol 107 MovieClip Frame 49stop();Symbol 108 Buttonon (press) { if ("0" < _level0:shots) { Set("../:score", ../:score + "1"); Set("../:catshit", ../:catshit + "1"); Set("../:shots", ../:shots - "1"); tellTarget ("gc") { gotoAndPlay ("splat"); }; } }Symbol 109 MovieClip Frame 1if (whichright == "1") { gotoAndPlay (2); } else { gotoAndPlay (38); }Symbol 109 MovieClip Frame 37stop();Symbol 109 MovieClip Frame 73stop();Symbol 110 Buttonon (press) { if ("0" < ../:shots) { Set("../:score", ../:score + "1"); Set("../:catshit", ../:catshit + "1"); Set("../:shots", ../:shots - "1"); tellTarget ("bc") { gotoAndPlay ("splat"); }; } }Symbol 111 Buttonon (press) { if ("0" < _level0:shots) { Set("../:score", ../:score + "1"); Set("../:catshit", ../:catshit + "1"); Set("../:shots", ../:shots - "1"); tellTarget ("gc") { gotoAndPlay ("splat"); }; } }Symbol 112 MovieClip Frame 1if (whichleft == "1") { gotoAndPlay (2); } else { gotoAndPlay (38); }Symbol 112 MovieClip Frame 37stop();Symbol 112 MovieClip Frame 73stop();Symbol 128 Buttonon (press) { gotoAndPlay (187); }Symbol 133 Buttonon (press) { gotoAndStop (251); }
Library Items
Symbol 1 Font | Used by:2 | |
Symbol 2 Text | Uses:1 | Used by:Timeline |
Symbol 3 Graphic | Used by:Timeline | |
Symbol 4 Font | Used by:5 8 38 | |
Symbol 5 EditableText | Uses:4 | Used by:Timeline |
Symbol 6 Font | Used by:7 35 36 37 51 52 54 55 57 58 60 61 62 63 77 78 113 114 | |
Symbol 7 EditableText | Uses:6 | Used by:Timeline |
Symbol 8 Text | Uses:4 | Used by:Timeline |
Symbol 9 Bitmap | Used by:10 | |
Symbol 10 Graphic | Uses:9 | Used by:64 Timeline |
Symbol 11 Bitmap | Used by:12 53 | |
Symbol 12 Graphic | Uses:11 | Used by:Timeline |
Symbol 13 Bitmap | Used by:14 56 | |
Symbol 14 Graphic | Uses:13 | Used by:Timeline |
Symbol 15 Bitmap | Used by:16 59 | |
Symbol 16 Graphic | Uses:15 | Used by:Timeline |
Symbol 17 Bitmap | Used by:18 | |
Symbol 18 Graphic | Uses:17 | Used by:64 Timeline |
Symbol 19 Sound | Used by:93 107 Timeline | |
Symbol 20 Sound | Used by:82 Timeline | |
Symbol 21 Sound | Used by:109 112 Timeline | |
Symbol 22 Sound | Used by:109 112 Timeline | |
Symbol 23 Sound | Used by:81 93 107 Timeline | |
Symbol 24 Font | Used by:25 43 45 47 66 67 68 69 70 71 72 73 74 75 76 115 116 117 118 119 120 121 122 123 124 125 127 129 130 132 | |
Symbol 25 Text | Uses:24 | Used by:Timeline |
Symbol 26 Graphic | Used by:93 Timeline | |
Symbol 27 Graphic | Used by:93 107 Timeline | |
Symbol 28 Graphic | Used by:93 107 Timeline | |
Symbol 29 Graphic | Used by:93 107 Timeline | |
Symbol 30 Graphic | Used by:93 107 Timeline | |
Symbol 31 Graphic | Used by:93 107 Timeline | |
Symbol 32 Graphic | Used by:93 107 Timeline | |
Symbol 33 Graphic | Used by:34 | |
Symbol 34 Button | Uses:33 | Used by:Timeline |
Symbol 35 Text | Uses:6 | Used by:Timeline |
Symbol 36 Text | Uses:6 | Used by:Timeline |
Symbol 37 Text | Uses:6 | Used by:Timeline |
Symbol 38 Text | Uses:4 | Used by:Timeline |
Symbol 39 Graphic | Used by:40 | |
Symbol 40 MovieClip | Uses:39 | Used by:Timeline |
Symbol 41 Graphic | Used by:107 Timeline | |
Symbol 42 Font | Used by:43 | |
Symbol 43 Text | Uses:24 42 | Used by:Timeline |
Symbol 44 Graphic | Used by:49 | |
Symbol 45 Text | Uses:24 | Used by:46 |
Symbol 46 MovieClip | Uses:45 | Used by:49 |
Symbol 47 Text | Uses:24 | Used by:49 |
Symbol 48 Graphic | Used by:49 128 133 | |
Symbol 49 Button | Uses:44 46 47 48 | Used by:Timeline |
Symbol 50 Graphic | Used by:64 | |
Symbol 51 Text | Uses:6 | Used by:64 |
Symbol 52 Text | Uses:6 | Used by:64 |
Symbol 53 Graphic | Uses:11 | Used by:64 |
Symbol 54 Text | Uses:6 | Used by:64 |
Symbol 55 Text | Uses:6 | Used by:64 |
Symbol 56 Graphic | Uses:13 | Used by:64 |
Symbol 57 Text | Uses:6 | Used by:64 |
Symbol 58 Text | Uses:6 | Used by:64 |
Symbol 59 Graphic | Uses:15 | Used by:64 |
Symbol 60 Text | Uses:6 | Used by:64 |
Symbol 61 Text | Uses:6 | Used by:64 |
Symbol 62 Text | Uses:6 | Used by:64 |
Symbol 63 Text | Uses:6 | Used by:64 |
Symbol 64 MovieClip | Uses:10 50 51 52 53 54 55 56 57 58 59 60 61 18 62 63 | Used by:Timeline |
Symbol 65 Graphic | Used by:Timeline | |
Symbol 66 Text | Uses:24 | Used by:Timeline |
Symbol 67 EditableText | Uses:24 | Used by:Timeline |
Symbol 68 Text | Uses:24 | Used by:Timeline |
Symbol 69 EditableText | Uses:24 | Used by:Timeline |
Symbol 70 Text | Uses:24 | Used by:Timeline |
Symbol 71 EditableText | Uses:24 | Used by:Timeline |
Symbol 72 Text | Uses:24 | Used by:Timeline |
Symbol 73 EditableText | Uses:24 | Used by:Timeline |
Symbol 74 Text | Uses:24 | Used by:Timeline |
Symbol 75 EditableText | Uses:24 | Used by:Timeline |
Symbol 76 Text | Uses:24 | Used by:Timeline |
Symbol 77 Text | Uses:6 | Used by:Timeline |
Symbol 78 Text | Uses:6 | Used by:Timeline |
Symbol 79 Graphic | Used by:80 | |
Symbol 80 Button | Uses:79 | Used by:Timeline |
Symbol 81 MovieClip | Uses:23 | Used by:Timeline |
Symbol 82 MovieClip | Uses:20 | Used by:Timeline |
Symbol 83 Graphic | Used by:93 | |
Symbol 84 Graphic | Used by:93 | |
Symbol 85 Graphic | Used by:93 | |
Symbol 86 Graphic | Used by:93 | |
Symbol 87 Graphic | Used by:93 | |
Symbol 88 Graphic | Used by:93 | |
Symbol 89 Graphic | Used by:93 107 | |
Symbol 90 Graphic | Used by:93 | |
Symbol 91 Graphic | Used by:93 | |
Symbol 92 Graphic | Used by:93 107 | |
Symbol 93 MovieClip | Uses:26 27 28 29 30 31 32 83 84 85 86 87 88 89 90 91 92 23 19 | Used by:109 112 |
Symbol 94 Graphic | Used by:95 96 108 110 111 | |
Symbol 95 Button | Uses:94 | Used by:109 |
Symbol 96 Button | Uses:94 | Used by:109 112 |
Symbol 97 Graphic | Used by:107 | |
Symbol 98 Graphic | Used by:107 | |
Symbol 99 Graphic | Used by:107 | |
Symbol 100 Graphic | Used by:107 | |
Symbol 101 Graphic | Used by:107 | |
Symbol 102 Graphic | Used by:107 | |
Symbol 103 Graphic | Used by:107 | |
Symbol 104 Graphic | Used by:107 | |
Symbol 105 Graphic | Used by:107 | |
Symbol 106 Graphic | Used by:107 | |
Symbol 107 MovieClip | Uses:41 27 28 29 30 31 32 97 98 99 100 101 102 103 89 104 105 106 92 23 19 | Used by:109 112 |
Symbol 108 Button | Uses:94 | Used by:109 |
Symbol 109 MovieClip | Uses:93 95 21 96 107 108 22 | Used by:Timeline |
Symbol 110 Button | Uses:94 | Used by:112 |
Symbol 111 Button | Uses:94 | Used by:112 |
Symbol 112 MovieClip | Uses:93 110 21 96 107 111 22 | Used by:Timeline |
Symbol 113 Text | Uses:6 | Used by:Timeline |
Symbol 114 Text | Uses:6 | Used by:Timeline |
Symbol 115 Text | Uses:24 | Used by:Timeline |
Symbol 116 Text | Uses:24 | Used by:Timeline |
Symbol 117 EditableText | Uses:24 | Used by:Timeline |
Symbol 118 EditableText | Uses:24 | Used by:Timeline |
Symbol 119 Text | Uses:24 | Used by:Timeline |
Symbol 120 Text | Uses:24 | Used by:Timeline |
Symbol 121 Text | Uses:24 | Used by:Timeline |
Symbol 122 EditableText | Uses:24 | Used by:Timeline |
Symbol 123 Text | Uses:24 | Used by:Timeline |
Symbol 124 EditableText | Uses:24 | Used by:Timeline |
Symbol 125 Text | Uses:24 | Used by:126 |
Symbol 126 MovieClip | Uses:125 | Used by:128 |
Symbol 127 Text | Uses:24 | Used by:128 |
Symbol 128 Button | Uses:126 127 48 | Used by:Timeline |
Symbol 129 Text | Uses:24 | Used by:Timeline |
Symbol 130 Text | Uses:24 | Used by:131 |
Symbol 131 MovieClip | Uses:130 | Used by:133 |
Symbol 132 Text | Uses:24 | Used by:133 |
Symbol 133 Button | Uses:131 132 48 | Used by:Timeline |
Instance Names
"gunsight" | Frame 85 | Symbol 40 MovieClip |
"bkg" | Frame 121 | Symbol 64 MovieClip |
"shoot" | Frame 140 | Symbol 81 MovieClip |
"empty" | Frame 140 | Symbol 82 MovieClip |
"catright" | Frame 140 | Symbol 109 MovieClip |
"catleft" | Frame 140 | Symbol 112 MovieClip |
"bc" | Symbol 109 MovieClip Frame 2 | Symbol 93 MovieClip |
"gc" | Symbol 109 MovieClip Frame 38 | Symbol 107 MovieClip |
"bc" | Symbol 112 MovieClip Frame 2 | Symbol 93 MovieClip |
"gc" | Symbol 112 MovieClip Frame 38 | Symbol 107 MovieClip |
Special Tags
Protect (24) | Timeline Frame 1 | 0 bytes "" |
Labels
"preload start" | Frame 2 |
"preload bkgs" | Frame 43 |
"bkg01" | Frame 44 |
"bkg02" | Frame 45 |
"bkg03" | Frame 46 |
"bkg04" | Frame 47 |
"bkg05" | Frame 48 |
"preload sounds" | Frame 53 |
"sound01" | Frame 54 |
"sound02" | Frame 55 |
"sound03" | Frame 56 |
"sound04" | Frame 57 |
"sound05" | Frame 58 |
"preload done" | Frame 61 |
"attractor loop" | Frame 86 |
"game start once" | Frame 121 |
"game start 2" | Frame 122 |
"main game loop" | Frame 140 |
"round end" | Frame 178 |
"decider" | Frame 182 |
"advance round" | Frame 186 |
"move on" | Frame 187 |
"game over" | Frame 192 |
"game over loop" | Frame 250 |
"restart" | Frame 251 |
"last frame" | Frame 260 |
"1" | Symbol 64 MovieClip Frame 1 |
"2" | Symbol 64 MovieClip Frame 2 |
"3" | Symbol 64 MovieClip Frame 3 |
"4" | Symbol 64 MovieClip Frame 4 |
"5" | Symbol 64 MovieClip Frame 5 |
"6" | Symbol 64 MovieClip Frame 6 |
"7" | Symbol 64 MovieClip Frame 7 |
"8" | Symbol 64 MovieClip Frame 8 |
"9" | Symbol 64 MovieClip Frame 9 |
"10" | Symbol 64 MovieClip Frame 10 |
"random" | Symbol 64 MovieClip Frame 11 |
"play" | Symbol 81 MovieClip Frame 2 |
"play" | Symbol 82 MovieClip Frame 2 |
"normal" | Symbol 93 MovieClip Frame 1 |
"splat" | Symbol 93 MovieClip Frame 20 |
"normal" | Symbol 107 MovieClip Frame 1 |
"splat" | Symbol 107 MovieClip Frame 20 |
"black right" | Symbol 109 MovieClip Frame 2 |
"ginger right" | Symbol 109 MovieClip Frame 38 |
"black left" | Symbol 112 MovieClip Frame 2 |
"ginger left" | Symbol 112 MovieClip Frame 38 |
Dynamic Text Variables
howfar | Symbol 5 EditableText | "" |
loaded | Symbol 7 EditableText | "backgrounds" |
score | Symbol 67 EditableText | "00000" |
shots | Symbol 69 EditableText | "0" |
round | Symbol 71 EditableText | "00000" |
hiscore | Symbol 73 EditableText | "00000" |
target | Symbol 75 EditableText | "00" |
catshit | Symbol 117 EditableText | "10" |
catshit_percentage | Symbol 118 EditableText | "100" |
target | Symbol 122 EditableText | "100" |
round | Symbol 124 EditableText | "0000" |
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