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Kitten Shooting.swf

This is the info page for
Flash #22421

(Click the ID number above for more basic data on this flash file.)


Text
loading 295k

backgrounds

[ approx. 50 seconds on a 56k modem ]

Rich Salter 2000

shooting

kitten

clay

1.0.6

instructions
simple: two kittens, two shots - make 'em count!
10 cats per round, equal or exceed round target
to progress further into the game...
controls
use mouse to aim and fire shotgun, space bar
to toggle graphics quality (recommended for
slower computers)
please note
no kittens were harmed or subjected to
psychological torment during production
of this game.

click here to start

click here to start

1

2

3

4

5

6

7

8

9

10

SCORE:

00000

SHOTS:

0

ROUND:

00000

HISCORE:

00000

TARGET:

00

%

GET READY!

GET READY!

PULL!

PULL!

CATS HIT :

/10 =

10

100

%

%

TARGET =

100

END OF ROUND

0000

click here for next round!

click here for next round!

GAME OVER

click here to play again!

click here to play again!

ActionScript [AS1/AS2]

Frame 1
fscommand ("fullscreen", "false"); fscommand ("allowscale", "false"); stopAllSounds();
Frame 2
ifFrameLoaded (43) { loaded = "backgrounds"; howfar = "0" add "%"; } ifFrameLoaded (44) { howfar = "20" add "%"; } ifFrameLoaded (45) { howfar = "40" add "%"; } ifFrameLoaded (46) { howfar = "60" add "%"; } ifFrameLoaded (47) { howfar = "80" add "%"; } ifFrameLoaded (48) { howfar = "100" add "%"; } ifFrameLoaded (53) { loaded = "sound fx"; howfar = "0" add "%"; } ifFrameLoaded (54) { howfar = "20" add "%"; } ifFrameLoaded (55) { howfar = "40" add "%"; } ifFrameLoaded (56) { howfar = "60" add "%"; } ifFrameLoaded (57) { howfar = "80" add "%"; } ifFrameLoaded (58) { howfar = "100" add "%"; } ifFrameLoaded (61) { loaded = "intro"; howfar = ""; } ifFrameLoaded (86) { loaded = "attractor"; } ifFrameLoaded (121) { loaded = "main game"; howfar = "0" add "%"; } ifFrameLoaded (140) { howfar = "25" add "%"; } ifFrameLoaded (178) { howfar = "50" add "%"; } ifFrameLoaded (192) { howfar = "75" add "%"; } ifFrameLoaded (250) { howfar = "100" add "%"; } ifFrameLoaded (260) { gotoAndPlay (61); }
Frame 42
gotoAndPlay (2);
Frame 85
startDrag ("/gunsight", true, "0", "400", "700", "0"); hiscore = "0";
Frame 120
gotoAndPlay (86);
Frame 121
shots = "2"; score = "0"; catshit = "0"; round = "1"; target = (round * "10") / "2"; if ("90" < target) { target = "90"; } subround = "1"; tellTarget ("/bkg") { gotoAndPlay ("random"); }
Frame 140
lrot = (random("33") + "1") - "33"; setProperty("/catleft", _rotation , lrot); tellTarget ("/catleft") { Set("/catleft:whichleft", random("2") + "1"); play(); }; tellTarget ("/catright") { stop(); }
Frame 141
rrot = random("33") + "1"; setProperty("/catright", _rotation , rrot); tellTarget ("/catright") { Set("/catright:whichright", random("2") + "1"); play(); }
Frame 177
tellTarget ("/catleft") { stop(); }; tellTarget ("/catright") { stop(); }; subround = subround + "1"; shots = "2"; if ("5" < subround) { gotoAndPlay (178); } else { gotoAndPlay (140); }
Frame 178
catshit_percentage = catshit * "10";
Frame 182
if (catshit_percentage < target) { gotoAndPlay (192); } else { gotoAndPlay (186); }
Frame 186
stop();
Frame 187
round = round + "1"; catshit = "0"; subround = "1"; target = (round * "10") / "2"; if ("90" < target) { target = "90"; } tellTarget ("/bkg") { gotoAndPlay ("random"); }; gotoAndPlay (122);
Frame 192
if (hiscore < score) { hiscore = score; }
Frame 250
gotoAndPlay (192);
Frame 251
shots = "2"; score = "0"; catshit = "0"; round = "1"; target = (round * "10") / "2"; if ("90" < target) { target = "90"; } subround = "1"; tellTarget ("/bkg") { gotoAndPlay ("random"); }; gotoAndPlay (122);
Symbol 34 Button
on (keyPress "<Space>") { toggleHighQuality(); }
Symbol 49 Button
on (press) { gotoAndPlay (121); }
Symbol 64 MovieClip Frame 1
stop();
Symbol 64 MovieClip Frame 2
stop();
Symbol 64 MovieClip Frame 3
stop();
Symbol 64 MovieClip Frame 4
stop();
Symbol 64 MovieClip Frame 5
stop();
Symbol 64 MovieClip Frame 6
stop();
Symbol 64 MovieClip Frame 7
stop();
Symbol 64 MovieClip Frame 8
stop();
Symbol 64 MovieClip Frame 9
stop();
Symbol 64 MovieClip Frame 10
stop();
Symbol 64 MovieClip Frame 11
which_bkg = random("9") + "1"; gotoAndStop(which_bkg);
Symbol 80 Button
on (press) { if (shots == "0") { tellTarget ("/empty") { gotoAndPlay ("play"); }; } else { tellTarget ("/shoot") { gotoAndPlay ("play"); }; shots = shots - "1"; } }
Symbol 81 MovieClip Frame 1
stop();
Symbol 81 MovieClip Frame 16
stop();
Symbol 82 MovieClip Frame 1
stop();
Symbol 82 MovieClip Frame 8
stop();
Symbol 93 MovieClip Frame 1
stop();
Symbol 93 MovieClip Frame 49
stop();
Symbol 95 Button
on (press) { if ("0" < ../:shots) { Set("../:score", ../:score + "1"); Set("../:catshit", ../:catshit + "1"); Set("../:shots", ../:shots - "1"); tellTarget ("bc") { gotoAndPlay ("splat"); }; } }
Symbol 107 MovieClip Frame 1
stop();
Symbol 107 MovieClip Frame 49
stop();
Symbol 108 Button
on (press) { if ("0" < _level0:shots) { Set("../:score", ../:score + "1"); Set("../:catshit", ../:catshit + "1"); Set("../:shots", ../:shots - "1"); tellTarget ("gc") { gotoAndPlay ("splat"); }; } }
Symbol 109 MovieClip Frame 1
if (whichright == "1") { gotoAndPlay (2); } else { gotoAndPlay (38); }
Symbol 109 MovieClip Frame 37
stop();
Symbol 109 MovieClip Frame 73
stop();
Symbol 110 Button
on (press) { if ("0" < ../:shots) { Set("../:score", ../:score + "1"); Set("../:catshit", ../:catshit + "1"); Set("../:shots", ../:shots - "1"); tellTarget ("bc") { gotoAndPlay ("splat"); }; } }
Symbol 111 Button
on (press) { if ("0" < _level0:shots) { Set("../:score", ../:score + "1"); Set("../:catshit", ../:catshit + "1"); Set("../:shots", ../:shots - "1"); tellTarget ("gc") { gotoAndPlay ("splat"); }; } }
Symbol 112 MovieClip Frame 1
if (whichleft == "1") { gotoAndPlay (2); } else { gotoAndPlay (38); }
Symbol 112 MovieClip Frame 37
stop();
Symbol 112 MovieClip Frame 73
stop();
Symbol 128 Button
on (press) { gotoAndPlay (187); }
Symbol 133 Button
on (press) { gotoAndStop (251); }

Library Items

Symbol 1 FontUsed by:2
Symbol 2 TextUses:1Used by:Timeline
Symbol 3 GraphicUsed by:Timeline
Symbol 4 FontUsed by:5 8 38
Symbol 5 EditableTextUses:4Used by:Timeline
Symbol 6 FontUsed by:7 35 36 37 51 52 54 55 57 58 60 61 62 63 77 78 113 114
Symbol 7 EditableTextUses:6Used by:Timeline
Symbol 8 TextUses:4Used by:Timeline
Symbol 9 BitmapUsed by:10
Symbol 10 GraphicUses:9Used by:64  Timeline
Symbol 11 BitmapUsed by:12 53
Symbol 12 GraphicUses:11Used by:Timeline
Symbol 13 BitmapUsed by:14 56
Symbol 14 GraphicUses:13Used by:Timeline
Symbol 15 BitmapUsed by:16 59
Symbol 16 GraphicUses:15Used by:Timeline
Symbol 17 BitmapUsed by:18
Symbol 18 GraphicUses:17Used by:64  Timeline
Symbol 19 SoundUsed by:93 107  Timeline
Symbol 20 SoundUsed by:82  Timeline
Symbol 21 SoundUsed by:109 112  Timeline
Symbol 22 SoundUsed by:109 112  Timeline
Symbol 23 SoundUsed by:81 93 107  Timeline
Symbol 24 FontUsed by:25 43 45 47 66 67 68 69 70 71 72 73 74 75 76 115 116 117 118 119 120 121 122 123 124 125 127 129 130 132
Symbol 25 TextUses:24Used by:Timeline
Symbol 26 GraphicUsed by:93  Timeline
Symbol 27 GraphicUsed by:93 107  Timeline
Symbol 28 GraphicUsed by:93 107  Timeline
Symbol 29 GraphicUsed by:93 107  Timeline
Symbol 30 GraphicUsed by:93 107  Timeline
Symbol 31 GraphicUsed by:93 107  Timeline
Symbol 32 GraphicUsed by:93 107  Timeline
Symbol 33 GraphicUsed by:34
Symbol 34 ButtonUses:33Used by:Timeline
Symbol 35 TextUses:6Used by:Timeline
Symbol 36 TextUses:6Used by:Timeline
Symbol 37 TextUses:6Used by:Timeline
Symbol 38 TextUses:4Used by:Timeline
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClipUses:39Used by:Timeline
Symbol 41 GraphicUsed by:107  Timeline
Symbol 42 FontUsed by:43
Symbol 43 TextUses:24 42Used by:Timeline
Symbol 44 GraphicUsed by:49
Symbol 45 TextUses:24Used by:46
Symbol 46 MovieClipUses:45Used by:49
Symbol 47 TextUses:24Used by:49
Symbol 48 GraphicUsed by:49 128 133
Symbol 49 ButtonUses:44 46 47 48Used by:Timeline
Symbol 50 GraphicUsed by:64
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Symbol 64 MovieClipUses:10 50 51 52 53 54 55 56 57 58 59 60 61 18 62 63Used by:Timeline
Symbol 65 GraphicUsed by:Timeline
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Symbol 76 TextUses:24Used by:Timeline
Symbol 77 TextUses:6Used by:Timeline
Symbol 78 TextUses:6Used by:Timeline
Symbol 79 GraphicUsed by:80
Symbol 80 ButtonUses:79Used by:Timeline
Symbol 81 MovieClipUses:23Used by:Timeline
Symbol 82 MovieClipUses:20Used by:Timeline
Symbol 83 GraphicUsed by:93
Symbol 84 GraphicUsed by:93
Symbol 85 GraphicUsed by:93
Symbol 86 GraphicUsed by:93
Symbol 87 GraphicUsed by:93
Symbol 88 GraphicUsed by:93
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Symbol 90 GraphicUsed by:93
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Symbol 92 GraphicUsed by:93 107
Symbol 93 MovieClipUses:26 27 28 29 30 31 32 83 84 85 86 87 88 89 90 91 92 23 19Used by:109 112
Symbol 94 GraphicUsed by:95 96 108 110 111
Symbol 95 ButtonUses:94Used by:109
Symbol 96 ButtonUses:94Used by:109 112
Symbol 97 GraphicUsed by:107
Symbol 98 GraphicUsed by:107
Symbol 99 GraphicUsed by:107
Symbol 100 GraphicUsed by:107
Symbol 101 GraphicUsed by:107
Symbol 102 GraphicUsed by:107
Symbol 103 GraphicUsed by:107
Symbol 104 GraphicUsed by:107
Symbol 105 GraphicUsed by:107
Symbol 106 GraphicUsed by:107
Symbol 107 MovieClipUses:41 27 28 29 30 31 32 97 98 99 100 101 102 103 89 104 105 106 92 23 19Used by:109 112
Symbol 108 ButtonUses:94Used by:109
Symbol 109 MovieClipUses:93 95 21 96 107 108 22Used by:Timeline
Symbol 110 ButtonUses:94Used by:112
Symbol 111 ButtonUses:94Used by:112
Symbol 112 MovieClipUses:93 110 21 96 107 111 22Used by:Timeline
Symbol 113 TextUses:6Used by:Timeline
Symbol 114 TextUses:6Used by:Timeline
Symbol 115 TextUses:24Used by:Timeline
Symbol 116 TextUses:24Used by:Timeline
Symbol 117 EditableTextUses:24Used by:Timeline
Symbol 118 EditableTextUses:24Used by:Timeline
Symbol 119 TextUses:24Used by:Timeline
Symbol 120 TextUses:24Used by:Timeline
Symbol 121 TextUses:24Used by:Timeline
Symbol 122 EditableTextUses:24Used by:Timeline
Symbol 123 TextUses:24Used by:Timeline
Symbol 124 EditableTextUses:24Used by:Timeline
Symbol 125 TextUses:24Used by:126
Symbol 126 MovieClipUses:125Used by:128
Symbol 127 TextUses:24Used by:128
Symbol 128 ButtonUses:126 127 48Used by:Timeline
Symbol 129 TextUses:24Used by:Timeline
Symbol 130 TextUses:24Used by:131
Symbol 131 MovieClipUses:130Used by:133
Symbol 132 TextUses:24Used by:133
Symbol 133 ButtonUses:131 132 48Used by:Timeline

Instance Names

"gunsight"Frame 85Symbol 40 MovieClip
"bkg"Frame 121Symbol 64 MovieClip
"shoot"Frame 140Symbol 81 MovieClip
"empty"Frame 140Symbol 82 MovieClip
"catright"Frame 140Symbol 109 MovieClip
"catleft"Frame 140Symbol 112 MovieClip
"bc"Symbol 109 MovieClip Frame 2Symbol 93 MovieClip
"gc"Symbol 109 MovieClip Frame 38Symbol 107 MovieClip
"bc"Symbol 112 MovieClip Frame 2Symbol 93 MovieClip
"gc"Symbol 112 MovieClip Frame 38Symbol 107 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""

Labels

"preload start"Frame 2
"preload bkgs"Frame 43
"bkg01"Frame 44
"bkg02"Frame 45
"bkg03"Frame 46
"bkg04"Frame 47
"bkg05"Frame 48
"preload sounds"Frame 53
"sound01"Frame 54
"sound02"Frame 55
"sound03"Frame 56
"sound04"Frame 57
"sound05"Frame 58
"preload done"Frame 61
"attractor loop"Frame 86
"game start once"Frame 121
"game start 2"Frame 122
"main game loop"Frame 140
"round end"Frame 178
"decider"Frame 182
"advance round"Frame 186
"move on"Frame 187
"game over"Frame 192
"game over loop"Frame 250
"restart"Frame 251
"last frame"Frame 260
"1"Symbol 64 MovieClip Frame 1
"2"Symbol 64 MovieClip Frame 2
"3"Symbol 64 MovieClip Frame 3
"4"Symbol 64 MovieClip Frame 4
"5"Symbol 64 MovieClip Frame 5
"6"Symbol 64 MovieClip Frame 6
"7"Symbol 64 MovieClip Frame 7
"8"Symbol 64 MovieClip Frame 8
"9"Symbol 64 MovieClip Frame 9
"10"Symbol 64 MovieClip Frame 10
"random"Symbol 64 MovieClip Frame 11
"play"Symbol 81 MovieClip Frame 2
"play"Symbol 82 MovieClip Frame 2
"normal"Symbol 93 MovieClip Frame 1
"splat"Symbol 93 MovieClip Frame 20
"normal"Symbol 107 MovieClip Frame 1
"splat"Symbol 107 MovieClip Frame 20
"black right"Symbol 109 MovieClip Frame 2
"ginger right"Symbol 109 MovieClip Frame 38
"black left"Symbol 112 MovieClip Frame 2
"ginger left"Symbol 112 MovieClip Frame 38

Dynamic Text Variables

howfarSymbol 5 EditableText""
loadedSymbol 7 EditableText"backgrounds"
scoreSymbol 67 EditableText"00000"
shotsSymbol 69 EditableText"0"
roundSymbol 71 EditableText"00000"
hiscoreSymbol 73 EditableText"00000"
targetSymbol 75 EditableText"00"
catshitSymbol 117 EditableText"10"
catshit_percentageSymbol 118 EditableText"100"
targetSymbol 122 EditableText"100"
roundSymbol 124 EditableText"0000"




http://swfchan.com/5/22421/info.shtml
Created: 26/5 -2019 22:33:05 Last modified: 26/5 -2019 22:33:05 Server time: 10/05 -2024 18:15:09