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Teongdu Fight.swf

This is the info page for
Flash #22431

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ActionScript [AS1/AS2]
Frame 1
stop();
Instance of Symbol 351 MovieClip in Frame 1
/* no clip actions */
Frame 2
stop(); System.useCodepage = true; fscommand ("allowscale", false); var NowPoint = 0; var preUserid = ""; var prePoint = 0; var preEof; preUserid = cUserid; prePoint = JumSu; preEof = preEof; userid = preUserid; introSnd = new Sound(); introSnd.attachSound("introSound"); introSnd.start(0, 1500); _root.mc_intro.btn_start.onRelease = function () { introSnd.stop(); _root.gotoAndStop(3); }; _root.mc_intro.btn_howto.onRelease = function () { this.gotoAndStop("howto"); };
Frame 3
function init() { if (gameLv <= 3) { mc_back.gotoAndStop(random(2) + 1); } else { mc_back.gotoAndStop(random(4) + 1); } this.attachMovie("levelGo", "levelGo", depth++); levelGo._x = 246.2; levelGo._y = 207.1; this.levelGo.mc_lv.lv_view.gotoAndStop(gameLv); } function init2() { test.swapDepths(10000000); ScoreChk(""); time_reduce(); gameSet(); makeItem(); if (SndChk == true) { SoundFn("on"); } else if (SndChk == false) { SoundFn("off"); } } function time_reduce() { clearInterval(intervalID); intervalID = setInterval(time_reduce2, 1000); } function time_reduce2() { Seconds = Seconds + 1; mc_timebar.mc_time.timeMsk._y = mc_timebar.mc_time.timeMsk._y + 2; if (mc_timebar.mc_time.timeMsk._y >= -110) { timeSound.stop(); clearInterval(intervalID); GameEnd("0"); } if (mc_timebar.mc_time.timeMsk._y == -150.4) { memoView("hurry"); } } function nextLv() { depth = 0; speedX = 5; speedY = 5; dieMonNum = 0; HitIngCnt = 0; NowItemCnt = 0; Seconds = 0; gameMode = "play"; isKeyUpIng = false; isCaptainIng = false; mc_timebar.mc_time.timeMsk._y = -298.4; init(); } function gameSet() { if (gameLv == 1) { GroundMapX = [[0, 69.2, 307.3, 34.5, 72.5, 110.5, 148.5, 234.8, 335.9, 430.9, 468.9, -57.1, 182.1, 220.1, 68.6, 106.6, 218.5, -8.1, 30.1, 68, 166.6, 319.1, 357.1, 426.1, 464.1], [0, 69.1, 138.2, 207.3, 276.3, 371.3, 409.1, 447.1, 221.6, 258.2, 359.4, 454.4, -0.7, 37.4, 75.3, 113.3, 205.5, 243.5, 92, 130.1, 320.6, 358.5, 427.4, 465.4, -17.7, 53.5, 91.5, 171, 440.4]]; GroundMapY = [[375.6, 375.6, 375.6, 312.9, 312.9, 312.9, 312.9, 312.9, 312.9, 312.9, 312.9, 250.4, 250.4, 250.4, 187.9, 187.9, 187.9, 125.5, 125.5, 125.5, 125.5, 125.5, 125.5, 125.5, 125.5], [376.7, 376.7, 376.7, 376.7, 376.7, 376.7, 376.7, 376.7, 314.1, 314.1, 314.1, 314.1, 251.7, 251.7, 251.7, 251.7, 251.7, 251.7, 189.2, 189.2, 189.2, 189.2, 189.2, 189.2, 126.8, 126.8, 126.8, 126.8, 126.8]]; GroundType = [[2, 4, 8, 1, 1, 1, 1, 5, 3, 1, 1, 4, 1, 1, 1, 1, 8, 5, 1, 1, 3, 1, 2, 1, 1], [2, 2, 2, 2, 3, 1, 1, 2, 1, 7, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 7, 1, 1, 4, 2]]; speedXLst = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; speedYLst = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; spanXLst = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; spanYLst = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; MonMapX = [[297.4, 476.1, 30.9, 172.7, 471.4], [141, 468.6, 30.3, 270.4, 347.2, 203]]; MonMapY = [[336, 267.4, 211, 82.3, 85], [333.4, 335.8, 211, 211, 148, 83.3]]; MonType = [[1, 2, 1, 2, 1], [2, 1, 1, 1, 1, 2]]; MonDieCnt = [[5, 6, 5, 6, 5], [6, 5, 5, 5, 5, 6]]; monSpeedXLst = [[1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1]]; monSpanXLst = [[-150, -100, 120, 70, -100], [120, -70, 100, -30, 100, 150]]; LadderMapX = [[417.7], [71.2]]; LadderMapY = [[242.8], [308]]; LadderUpGround = [[16], [14]]; LadderDwGround = [[8], [1]]; ItemCnt = 2; } else if (gameLv == 2) { GroundMapX = [[0, 38, 107, 144.9, 181.8, 220.7, 291.8, 34.5, 105.6, 272.5, 310.5, 348.7, 432.4, 155.8, 225.2, 35.8, 73.8, 111.8, 251.1, 327.1, 365.1, 403.1, 441.1, 24.6, 172.7, 210.7, 327.1], [0, 70, 107.9, 144.8, 184.8, 279.8, 39.5, 110.6, 210.2, 248.2, 286.2, 324.2, 418.9, 122.8, 160.8, 230.2, 327.5, 365.6, 403.8, -4.3, 33.8, 71.8, 269.6, 29.6, 138.3, 177.7, 215.7, 332.1, 370.1, 408.1, 446.1]]; GroundMapY = [[376.7, 376.7, 376.7, 376.7, 376.7, 376.7, 376.7, 313.9, 313.9, 313.9, 313.9, 313.9, 313.9, 251.4, 251.4, 188.9, 188.9, 188.9, 188.9, 188.9, 188.9, 188.9, 188.9, 126.6, 126.6, 126.6, 126.6], [376.8, 376.8, 376.8, 376.8, 376.8, 376.8, 313.9, 313.9, 313.9, 313.9, 313.9, 313.9, 313.9, 251.4, 251.4, 251.4, 251.4, 251.4, 251.4, 188.9, 188.9, 188.9, 188.9, 126.6, 126.6, 126.6, 126.6, 126.6, 126.6, 126.6, 126.6]]; GroundType = [[1, 2, 1, 1, 5, 7, 4, 7, 1, 1, 1, 5, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 1, 1, 8], [2, 1, 1, 5, 3, 4, 7, 1, 1, 1, 1, 1, 3, 1, 2, 1, 1, 1, 5, 1, 1, 1, 8, 5, 5, 1, 1, 1, 1, 1, 1]]; speedXLst = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; speedYLst = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; spanXLst = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; spanYLst = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; MonMapX = [[241.4, 367, 138.1, 55, 465.4, 355.3], [99.3, 391.9, 251.9, 28, 307.9, 243.9]]; MonMapY = [[337, 333.4, 269.4, 146.8, 151, 85], [329.9, 337.1, 208.3, 146.3, 142, 85.3]]; MonType = [[1, 2, 2, 1, 1, 1], [2, 1, 1, 1, 2, 1]]; MonDieCnt = [[6, 7, 7, 6, 6, 6], [7, 6, 6, 6, 7, 6]]; monSpeedXLst = [[1, 2, 1, 2, 1, 1], [2, 1, 1, 1, 2, 1]]; monSpanXLst = [[-150, 70, -50, 80, -100, 100], [150, -150, -100, 50, 120, -70]]; LadderMapX = [[70.3], [179.3]]; LadderMapY = [[245.6], [183.6]]; LadderUpGround = [[15], [25]]; LadderDwGround = [[7], [14]]; ItemCnt = 2; } else if (gameLv == 3) { GroundMapX = [[0, 241.4, 310.4, 349.4, 443.4, 21.9, 162.4, 91.2, 222.3, 27.9, 315.8, 396.9, 434.9, 0, 117.3, 334.8], [0, 39.1, 133.1, 375.9, 444.6, 42, 167.4, 276.4, 6.3, 75, 179.9, 300.1, -57, 182.2, 365.8, 403.7, 453.1, 19.1, 137.3, 275.6, 344.9]]; GroundMapY = [[375.6, 375.6, 375.6, 375.6, 375.6, 312.9, 312.9, 250.4, 250.4, 187.9, 187.9, 187.9, 187.9, 125.6, 125.6, 125.6], [375.6, 375.6, 375.6, 375.6, 375.6, 312.9, 312.9, 312.9, 250.4, 250.4, 250.4, 250.4, 187.9, 187.9, 187.9, 187.9, 187.9, 125.6, 125.6, 125.6, 125.6]]; GroundType = [[8, 2, 5, 3, 2, 7, 2, 2, 8, 4, 1, 1, 1, 5, 3, 2], [5, 3, 8, 2, 2, 7, 2, 4, 2, 1, 1, 2, 4, 2, 1, 6, 6, 5, 3, 2, 2]]; speedXLst = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; speedYLst = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; spanXLst = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; spanYLst = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; MonMapX = [[265.9, 338.9, 26, 281.9, 92, 251.9, 468.9], [229.9, 461.9, 48, 300.9, 203.9, 389.9, 281.9]]; MonMapY = [[334.4, 327, 270.4, 201, 138, 144.3, 144.3], [333.4, 327, 263, 270.4, 139, 145.3, 83.3]]; MonType = [[3, 4, 3, 4, 4, 3, 3], [3, 4, 4, 3, 4, 3, 3]]; MonDieCnt = [[7, 8, 7, 8, 8, 7, 7], [7, 8, 8, 7, 8, 7, 7]]; monSpeedXLst = [[2, 1, 2, 1, 2, 1, 1], [1, 2, 1, 1, 2, 1, 2]]; monSpanXLst = [[-150, 100, 50, 100, 120, -120, -50], [-120, -100, 30, 150, -150, 80, 100]]; LadderMapX = [[398], [443.9]]; LadderMapY = [[306.9], [246.9]]; LadderUpGround = [[8], [15]]; LadderDwGround = [[3], [7]]; ItemCnt = 2; } else if (gameLv == 4) { GroundMapX = [[0, 94.8, 132.3, 170.3, 264.3, 335.4, 406.9, 22.4, 120.4, 158.3, 195.2, 234.3, 366, 106.2, 308.6, 427.6, 30.4, 284.6, 429.4, 92.8, 372.3], [0, 38, 77.7, 172.5, 267.5, 337.6, 408.1, 16.6, 54.5, 92.6, 189.4, 228.6, 420.2, 0, 302.9, 396.9, 445.6, 245.3, 283.6, 429.6, 38.5, 133.6, 336.5, 462.7]]; GroundMapY = [[376.7, 376.7, 376.7, 376.7, 376.7, 376.7, 376.7, 314.1, 314.1, 314.1, 314.1, 314.1, 314.1, 251.6, 251.6, 251.6, 189.1, 189.1, 189.1, 126.7, 126.7], [375.8, 375.8, 375.8, 375.8, 375.8, 375.8, 375.8, 313.1, 313.1, 313.1, 313.1, 313.1, 313.1, 250.6, 250.6, 250.6, 250.6, 188.1, 188.1, 188.1, 125.7, 125.7, 125.7, 125.7]]; GroundType = [[3, 1, 1, 3, 7, 7, 3, 1, 1, 1, 5, 1, 3, 2, 3, 6, 1, 7, 7, 4, 2], [1, 5, 3, 3, 7, 7, 3, 1, 1, 6, 5, 1, 3, 4, 3, 6, 6, 1, 1, 7, 3, 3, 2, 1]]; speedXLst = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; speedYLst = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; spanXLst = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; spanYLst = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; MonMapX = [[91, 467.9, 245.9, 111, 320.9, 480.9, 132.9], [233.9, 302.9, 35, 208.9, 470.9, 65, 394.9]]; MonMapY = [[335.4, 334.4, 264, 209.3, 202, 147.3, 77], [333.4, 328, 264, 207.3, 208.3, 77, 82.3]]; MonType = [[3, 3, 4, 3, 4, 3, 4], [3, 4, 4, 3, 3, 4, 3]]; MonDieCnt = [[8, 9, 9, 8, 9, 8, 9], [8, 9, 9, 8, 8, 9, 8]]; monSpeedXLst = [[1, 2, 2, 1, 1, 2, 2], [2, 2, 1, 1, 2, 1, 2]]; monSpanXLst = [[250, -150, -70, 50, 50, -30, 150], [-150, 100, 80, -120, -100, 120, -40]]; LadderMapX = [[139], [348.6]]; LadderMapY = [[178.9], [307]]; LadderUpGround = [[19], [14]]; LadderDwGround = [[13], [5]]; ItemCnt = 2; } else if (gameLv == 5) { GroundMapX = [[0, 37.9, 76.7, 318.2, 412.2, 0, 108.8, 203.4, 327.9, 105.3, 237.3, 18.6, 211.4, 424.6, 464.6, 58.8, 153.3, 248.8, 323.9], [0, 38, 279.1, 317.3, 355.4, 449.1, 120.7, 215.2, 354.1, 21.6, 323.3, 424.9, 48, 86.2, 124.7, 162.2, 244.8, 460.6, 33.5, 128, 323.1, 428.1]]; GroundMapY = [[375.6, 375.6, 375.6, 375.6, 375.6, 312.9, 312.9, 312.9, 312.9, 250.4, 250.4, 187.9, 187.9, 187.9, 187.9, 125.6, 125.6, 125.6, 125.6], [375.6, 375.6, 375.6, 375.6, 375.6, 375.6, 312.9, 312.9, 312.9, 250.4, 250.4, 250.4, 187.9, 187.9, 187.9, 187.9, 187.9, 187.9, 125.6, 125.6, 125.6, 125.6]]; GroundType = [[1, 1, 8, 3, 3, 7, 3, 1, 4, 2, 4, 7, 1, 5, 5, 3, 6, 1, 2], [1, 8, 1, 1, 3, 2, 3, 1, 3, 8, 2, 5, 1, 1, 1, 1, 1, 5, 3, 6, 2, 3]]; speedXLst = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; speedYLst = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; spanXLst = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; spanYLst = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; MonMapX = [[166, 261.3, 365.9, 412.3, 465.9, 120.3, 274.9, 481.9, 79.3, 161.9], [69.3, 146, 256.9, 324.9, 435.9, 42, 186.9, 379.9, 157, 481.9]]; MonMapY = [[331.4, 345, 345, 346, 268.4, 220, 206.3, 158, 95, 95], [347, 347, 346, 330.4, 283, 206.3, 221, 222, 81.3, 95]]; MonType = [[5, 6, 6, 6, 5, 6, 5, 6, 6, 6], [6, 6, 6, 5, 6, 5, 6, 6, 5, 6]]; MonDieCnt = [[9, 9, 9, 9, 9, 9, 9, 9, 9, 9], [9, 9, 9, 9, 9, 9, 9, 9, 9, 9]]; monSpeedXLst = [[1, 2, 2, 1, 2, 1, 2, 2, 1, 1], [1, 1, 1, 2, 2, 2, 1, 2, 1, 2]]; monSpanXLst = [[-100, 100, -130, 50, -100, 20, 130, -20, 60, -50], [140, -60, -100, 120, -70, 150, -100, -40, -80, -30]]; LadderMapX = [[359.8], [65.2, 359.1]]; LadderMapY = [[179.8], [306.9, 182.8]]; LadderUpGround = [[18], [9, 20]]; LadderDwGround = [[10], [1, 10]]; ItemCnt = 3; } else if (gameLv == 6) { GroundMapX = [[0, 38.1, 75, 315.1, 323.4, 12.5, 197.4, 266.8, 161.4, 232.9, 64.3, 278.3, 359.1, 408.5], [0, 38.1, 76.2, 145.6, 214, 263.1, 278.8, 12.5, 83.8, 121.3, 266.8, 148, 230.8, 406.8, 64.3, 320.6, 359.1, 408.9]]; GroundMapY = [[376.6, 376.6, 376.6, 376.6, 313.8, 251.4, 251.4, 251.4, 188.9, 188.9, 126.5, 126.5, 126.5, 126.5], [375.6, 375.6, 375.6, 375.6, 375.6, 375.6, 312.8, 250.4, 250.4, 250.4, 250.4, 187.9, 187.9, 187.9, 125.5, 125.5, 125.5, 125.5]]; GroundType = [[1, 1, 8, 8, 4, 7, 2, 4, 1, 1, 3, 1, 6, 7], [1, 1, 2, 2, 6, 8, 1, 7, 1, 1, 4, 1, 1, 3, 3, 1, 6, 1]]; speedXLst = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; speedYLst = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; spanXLst = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; spanYLst = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; MonMapX = [[121, 205.9, 250.3, 386.9, 473.9, 381.3, 24.4, 221.3, 337.9, 474.9, 87, 450.9], [93, 191.6, 258.9, 384.3, 43, 279.3, 410.9, 471.9, 72.3, 150, 328.3, 429.9]]; MonMapY = [[332.4, 346, 347, 346, 332.4, 284, 221, 221, 221, 207.3, 81.3, 96], [347, 330.2, 345, 346, 205.3, 220, 220, 205.3, 95, 95, 95, 80.3]]; MonType = [[5, 6, 6, 6, 5, 6, 6, 6, 6, 5, 5, 6], [6, 5, 6, 6, 5, 6, 6, 5, 6, 6, 6, 5]]; MonDieCnt = [[9, 10, 10, 10, 9, 10, 10, 10, 10, 9, 9, 10], [10, 9, 10, 10, 9, 10, 10, 9, 10, 10, 10, 9]]; monSpeedXLst = [[2, 2, 1.5, 2, 1, 2, 1, 2, 2, 1, 1.5, 1], [1.5, 1, 2, 2, 1, 2, 1, 1.5, 2, 1, 2, 2]]; monSpanXLst = [[-70, -100, 140, -130, -100, 100, 30, 120, -100, -150, 30, -30], [-50, -100, -100, 60, 100, 90, -80, -110, 20, -20, 30, -20]]; LadderMapX = [[238.7, 449.7], [85.7, 422.1]]; LadderMapY = [[306.1, 182.1], [305.1, 305.1]]; LadderUpGround = [[6, 13], [7, 9]]; LadderDwGround = [[2, 7], [2, 5]]; ItemCnt = 3; } else if (gameLv == 7) { GroundMapX = [[0, 239.4, 276.8, 135.4, 318.3, 43.9, 200.8, 270.3, 355.3, 424.3, 462.4, 203.6, -60, 305.4], [0, 239.4, 276.8, 113.6, 151.3, 32.9, 312, 350.3, 419.3, 457.4, 91.8, 249.6, -85, 192, 363.6]]; GroundMapY = [[375.6, 375.6, 375.6, 312.8, 312.8, 250.4, 250.4, 250.4, 250.4, 250.4, 250.4, 187.9, 125.5, 125.5], [375.6, 375.6, 375.6, 312.9, 312.9, 250.4, 250.4, 250.4, 250.4, 250.4, 187.8, 187.8, 125.6, 125.6, 125.6]]; GroundType = [[4, 1, 8, 1, 3, 7, 2, 1, 2, 1, 1, 6, 4, 4], [4, 1, 8, 1, 2, 7, 1, 2, 1, 1, 3, 6, 4, 1, 3]]; speedXLst = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; speedYLst = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; spanXLst = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; spanYLst = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; MonMapX = [[85, 202.4, 323, 469.9, 398.9, 53.4, 219.3, 366.9, 481.9, 26.4, 151, 330.9, 423.9, 478.9], [163.4, 238.3, 324.9, 467.9, 205.9, 42, 332.3, 369.3, 470.9, 184.1, 257.3, 31, 92.3, 444.9]]; MonMapY = [[329.4, 335, 331.4, 331.4, 282, 221, 211, 209.3, 220, 95, 77, 81.3, 95, 95], [335, 345, 330.4, 345, 282, 202, 220, 220, 201, 144.3, 157, 79.3, 94, 82.3]]; MonType = [[5, 1, 2, 5, 6, 6, 1, 3, 6, 6, 4, 5, 6, 6], [1, 6, 5, 6, 6, 4, 6, 6, 4, 2, 6, 5, 6, 3]]; MonDieCnt = [[10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10], [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]]; monSpeedXLst = [[2, 1.5, 2, 1.5, 2, 1.5, 2, 1.5, 2, 1.5, 2, 1, 2, 1], [1.5, 2, 2, 1, 2, 2, 1.5, 1.5, 1, 2, 2, 1, 2, 1.5]]; monSpanXLst = [[150, -100, -120, -120, -80, 40, 70, 80, -80, 120, -120, 150, -100, -90], [-120, 120, 100, -100, -70, 30, 100, 100, -120, -80, 30, 100, 50, -80]]; LadderMapX = [[80.1, 426.1], [351.1, 421.1]]; LadderMapY = [[181, 181.1], [306.4, 181.1]]; LadderUpGround = [[12, 13], [7, 14]]; LadderDwGround = [[5, 9], [2, 8]]; ItemCnt = 4; } ran = random(GroundMapX.length); totalGround = GroundMapX[ran].length; totalMon = MonMapX[ran].length; totalLadder = LadderMapX[ran].length; createHero(); initGround(); initLadder(); initMon(); } function createHero() { this.attachMovie("hero", "hero", 90000); hero._x = GroundMapX[ran][0] + (hero._width / 2); hero._y = (GroundMapY[ran][0] - (hero._height / 2)) + 5; hero.gotoAndStop("right"); hero.hero.gotoAndStop("basic"); hero.dir == "right"; hero.speedY = 0; hero.isAttack = false; hero.isHitting = false; hero.isUping = -1; hero.itemType = []; hero.itemTime = []; } function initGround() { var _local3 = 0; while (_local3 < totalGround) { this.attachMovie("ground_" + GroundType[ran][_local3], "ground_" + _local3, depth++); var _local2 = this["ground_" + _local3]; _local2._x = GroundMapX[ran][_local3]; _local2._y = GroundMapY[ran][_local3]; var _local4 = speedXLst[ran][_local3]; var _local5 = speedYLst[ran][_local3]; if ((_local4 != 0) || (_local5 != 0)) { _local2.speedX = _local4; _local2.speedY = _local5; var _local7 = spanXLst[ran][_local3]; var _local6 = spanYLst[ran][_local3]; _local2.startX = _local2._x; _local2.endX = _local2._x + _local7; _local2.startY = _local2._y; _local2.endY = _local2._y + _local6; giveHandlerToGround(_local2); } _local3++; } } function initMon() { var _local3 = totalMon - 1; while (_local3 > -1) { this.attachMovie("mon_" + MonType[ran][_local3], "mon_" + _local3, depth++); var _local2 = this["mon_" + _local3]; _local2._x = MonMapX[ran][_local3]; _local2._y = MonMapY[ran][_local3]; _local2.mtype = Math.abs(monSpanXLst[ran][_local3]) / monSpanXLst[ran][_local3]; _local2.killCnt = MonDieCnt[ran][_local3]; _local2.hitCnt = 0; if (_local2.mtype < 0) { _local2.gotoAndStop("left"); _local2.dir = "left"; } else { _local2.gotoAndStop("right"); _local2.dir = "right"; } if (monSpeedXLst[ran][_local3] != 0) { _local2.mon.gotoAndStop("walk"); } _local2.speedX = _local2.mtype * monSpeedXLst[ran][_local3]; _local2.startX = _local2._x; _local2.endX = _local2.startX + monSpanXLst[ran][_local3]; giveHandlerToMon(_local2); _local3--; } } function initLadder() { var _local3 = 0; while (_local3 < totalLadder) { this.attachMovie("ladder", "ladder_" + _local3, depth++); var _local2 = this["ladder_" + _local3]; _local2._x = LadderMapX[ran][_local3]; _local2._y = LadderMapY[ran][_local3]; _local2.UpGrd = this["ground_" + LadderUpGround[ran][_local3]]; _local2.DwGrd = this["ground_" + LadderDwGround[ran][_local3]]; _local2.startX = (_local2._x - (_local2._width / 2)) + 15; _local2.endX = (_local2._x + (_local2._width / 2)) - 15; _local2.startY = _local2._y - (_local2._height / 2); _local2.endY = _local2._y + (_local2._height / 2); _local3++; } } function giveHandlerToGround(pGround) { pGround.onEnterFrame = function () { if (this.speedX != 0) { var _local3 = this._x + this.speedX; if (_local3 < this.startX) { this.speedX = this.speedX * -1; } else if (_local3 > this.endX) { this.speedX = this.speedX * -1; } else { this._x = _local3; } } if (this.speedY != 0) { var _local2 = this._x + this.speedY; if (_local2 < this.startY) { this.speedY = this.speedY * -1; } else if (_local2 > this.endY) { this.speedY = this.speedY * -1; } else { this._y = _local2; } } }; } function getGround() { var _local3 = 0; while (_local3 < totalGround) { var _local2 = this["ground_" + _local3]; var _local7 = hero._x; var _local6 = hero._y + (hero._height / 2); var _local5 = _local2._x; var _local4 = _local2._y; var _local8 = _local2._width; var _local9 = _local2._height; if ((_local7 > _local5) && (_local7 < (_local5 + _local8))) { if ((_local6 >= _local4) && (_local6 < (_local4 + _local9))) { return(_local2); } } _local3++; } } function heroRun(pDir) { hero.isAttack = false; hero.dir = pDir; var _local2 = itemAdjustChk(3); if (_local2 == true) { hero.gotoAndStop(pDir + "_big"); } else { hero.gotoAndStop(pDir); } item_apply_1.gotoAndStop(hero.dir); if (hero.isOnGround && (hero.isStand)) { hero.hero.gotoAndStop("walk"); } else if (hero.isOnGround == false) { hero.hero.gotoAndStop("jump"); } if (pDir == "left") { hero.speedX = -speedX; } else if (pDir == "right") { hero.speedX = speedX; } if (hero.isOnGround) { hero._x = hero._x + hero.speedX; } } function heroJump(pPower) { hero.isAttack = false; hero.hero.gotoAndStop("jump"); if (hero.isOnGround == true) { jumpSound1.start(0, 1); } hero.isAttack = false; hero.speedX = 0; hero.speedY = -pPower; hero._y = hero._y + hero.speedY; } function heroFly() { hero.isAttack = false; hero.isHitting = false; var _local1 = getHitGround_bottom(); if (_local1 == null) { hero.speedY = hero.speedY + gravity; hero._y = hero._y + hero.speedY; hero._x = hero._x + ((Math.abs(hero.speedX) / hero.speedX) * 2.5); } } function heroStand() { if (!hero.isStand) { hero.isStand = true; hero.hero.gotoAndStop("basic"); } } function heroAttack() { if (isKeyUpIng == false) { isKeyUpIng = true; hero.isAttack = true; hero.hero.gotoAndStop("attack"); } } function heroUp() { hero.isAttack = false; var _local3 = 0; while (_local3 < totalLadder) { var _local2 = this["ladder_" + _local3]; if (hero.isUping == -1) { if ((hero.ground == _local2.DwGrd) && ((hero._x >= _local2.startX) && (hero._x <= _local2.endX))) { hero.hero.gotoAndStop("lad"); hero.isUping = _local3; hero._y = hero._y - speedX; } } else if (hero.isUping == _local3) { hero._y = hero._y - speedX; if (hero._y < _local2.UpGrd._y) { hero._y = _local2.UpGrd._y - (hero._height / 2); hero.hero.gotoAndStop("basic"); hero.isUping = -1; } } _local3++; } } function heroDown() { hero.isAttack = false; var _local3 = 0; while (_local3 < totalLadder) { var _local2 = this["ladder_" + _local3]; if (hero.isUping == -1) { if ((hero.ground == _local2.UpGrd) && ((hero._x >= _local2.startX) && (hero._x <= _local2.endX))) { hero.hero.gotoAndStop("lad"); hero.isUping = _local3; hero._y = hero._y + speedX; } } else if (hero.isUping == _local3) { hero._y = hero._y + speedX; if ((hero._y + (hero._height / 2)) > _local2.DwGrd._y) { hero._y = _local2.DwGrd._y - (hero._height / 2); hero.hero.gotoAndStop("basic"); hero.isUping = -1; } } _local3++; } } function heroHit() { HitIngCnt = HitIngCnt + 1; hero.isUping = -1; if ((hero.isHitting == false) && (HitIngCnt == 1)) { hero.isHitting = true; EnergyChk("-", 5); hero.hero.gotoAndStop("hit"); if (hero.dir == "right") { hero._x = hero._x - 40; } else { hero._x = hero._x + 40; } if (total_Energy <= 0) { heroDie(); } } else if (HitIngCnt == 10) { HitIngCnt = 0; } } function heroDie() { gameMode = ""; hero.hero.gotoAndStop("die"); GameEnd("0"); } function heroKillMon() { dieMonNum = dieMonNum + 1; if ((dieMonNum == totalMon) && (gameMode == "play")) { if (gameLv == 7) { callCaptain(); } else { gameMode = ""; GameEnd("1"); } } } function getHitGround_hor(pDir) { var _local3 = 0; while (_local3 < totalGround) { var _local2 = this["ground_" + _local3]; if ((_local2 != hero.ground) && (_local2.hitTest(hero))) { var _local4 = _local2._x + (_local2._width / 2); if ((pDir == "right") && (_local4 > hero._x)) { return(_local2); } if ((pDir == "left") && (_local4 < hero._x)) { return(_local2); } } _local3++; } return(null); } function giveHandlerToMon(pMon) { pMon.onEnterFrame = function () { if (gameMode == "play") { var _local2 = this._x + this.speedX; if (this.mtype < 0) { var _local7 = this.endX; var _local6 = this.startX; } else { var _local7 = this.startX; var _local6 = this.endX; } if (_local2 < _local7) { this.speedX = this.speedX * -1; this.dir = "right"; this.gotoAndStop("right"); this.mon.gotoAndStop("walk"); } else if (_local2 > _local6) { this.speedX = this.speedX * -1; this.dir = "left"; this.gotoAndStop("left"); this.mon.gotoAndStop("walk"); } else { this._x = _local2; var _local4 = itemAdjustChk(0); var _local5 = itemAdjustChk(3); if ((this.monFocus.hitTest(hero.dieFocus) && (hero.isHitting == false)) && (_local4 != true)) { if ((hero.speedY <= 0) || (hero.isOnGround)) { heroHit(); } } if (this.monFocus.hitTest(hero.hero.hero.hitFocus) && (hero.isAttack == true)) { if (hero.dir == this.dir) { if (this.dir == "right") { this.speedX = this.speedX * -1; this.dir = "left"; this.gotoAndStop("left"); this.mon.gotoAndStop("walk"); } else { this.speedX = this.speedX * -1; this.dir = "right"; this.gotoAndStop("right"); this.mon.gotoAndStop("walk"); } } isKeyUpIng = true; hero.isAttack = false; if (_local5 == true) { var _local3 = random(5) + 5; this.hitCnt = this.hitCnt + 2; } else { var _local3 = random(5) + 3; this.hitCnt = this.hitCnt + 1; } ScoreChk(_local3, this); if (this.killCnt <= this.hitCnt) { this.mon.gotoAndStop("die"); delete this.onEnterFrame; heroKillMon(); } else { this.mon.gotoAndStop("hit"); } } } } }; } function ScoreChk(num, pMon) { if (num != "") { this.attachMovie("jumsu_" + num, "jumsu", depth++); jumsu._x = pMon._x; jumsu._y = pMon._y; total_Score = total_Score + num; } mc_timebar.txtScore = total_Score; } function EnergyChk(chk, num) { if (chk == "-") { total_Energy = total_Energy - num; if (total_Energy < 0) { total_Energy = 0; } else { mc_timebar.mc_hp.hpMsk._x = mc_timebar.mc_hp.hpMsk._x - num; } } else if (chk == "+") { total_Energy = total_Energy + num; if (total_Energy > 122) { total_Energy = 122; } else { mc_timebar.mc_hp.hpMsk._x = mc_timebar.mc_hp.hpMsk._x + num; } } if (mc_timebar.mc_hp.hpMsk._x < 2.6) { mc_timebar.mc_hp.hpMsk._x = 2.6; } if (mc_timebar.mc_hp.hpMsk._x > 124.6) { mc_timebar.mc_hp.hpMsk._x = 124.6; } } function makeItem() { clearInterval(interval_makeItem); if (ItemCnt > NowItemCnt) { interval_makeItem = setInterval(intervalFunc_makeItem, random(30000)); } } function intervalFunc_makeItem() { clearInterval(interval_makeItem); copyItem(); makeItem(); } function copyItem() { NowItemCnt = NowItemCnt + 1; var _local4 = random(4); var _local3 = random(12); this.attachMovie("item_" + _local4, "item_" + NowItemCnt, depth++); var _local2 = this["item_" + NowItemCnt]; _local2.ground = this["ground_" + _local3]; _local2._x = GroundMapX[ran][_local3] + (_local2.ground._width / 2); _local2._y = GroundMapY[ran][_local3] - (_local2._height / 2); _local2.itemType = _local4; giveHandlerToItem(_local2); } function itemAdjustChk(itm) { var _local2 = false; var _local1 = 0; while (_local1 < hero.itemType.length) { if (hero.itemType[_local1] == itm) { _local2 = true; break; } _local2 = false; _local1++; } return(_local2); } function giveHandlerToItem(pItem) { var frmCnt = 0; pItem.onEnterFrame = function () { frmCnt = frmCnt + 1; if (this.hitTest(hero.dieFocus)) { removeItems(this); } else if (frmCnt > LmtItemTime) { delete this.onEnterFrame; this.removeMovieClip(); } }; } function removeItems(pItem) { hero.isHitting = true; this.attachMovie("item_effect_" + pItem.itemType, "item_effect", 90002); item_effect._x = hero._x; item_effect._y = hero._y; this.attachMovie("item_effect2", "item_effect2", 90001); item_effect2._x = hero._x - 130; item_effect2._y = hero._y - 300; if (pItem.itemType == 0) { hero.itemType.push(pItem.itemType); hero.itemTime.push(300); this.attachMovie("item_apply_0", "item_apply_0", 90004); item_apply_0._x = hero._x; item_apply_0._y = hero._y; } else if (pItem.itemType == 1) { hero.itemType.push(pItem.itemType); hero.itemTime.push(500); speedX = 10; speedY = 10; this.attachMovie("item_apply_1", "item_apply_1", 90005); item_apply_1.gotoAndStop(hero.dir); item_apply_1._x = hero._x; item_apply_1._y = hero._y; } else if (pItem.itemType == 2) { EnergyChk("+", 30); } else if (pItem.itemType == 3) { hero.itemType.push(pItem.itemType); hero.itemTime.push(500); heroLocation("big"); } pItem.removeMovieClip(); delete pItem.onEnterFrame; } function heroLocation(chk) { if (hero.dir == "right") { if (chk == "speed") { } else if (chk == "big") { hero.gotoAndStop("right_big"); } else { hero.gotoAndStop("right"); } } else if (chk == "big") { hero.gotoAndStop("left_big"); } else { hero.gotoAndStop("left"); } } function callCaptain() { clearInterval(intervalID); clearInterval(interval_makeItem); timeSound.stop(); backSound.stop(); var _local2 = 0; while (_local2 < ItemCnt) { var _local3 = this["item_" + NowItemCnt]; _local3.removeMovieClip(); _local2++; } item_effect.removeMovieClip(); item_effect2.removeMovieClip(); item_apply_0.removeMovieClip(); item_apply_1.removeMovieClip(); _local2 = 0; while (_local2 < hero.itemTime.length) { hero.itemTime[_local2] = 0; _local2++; } memoView("warning"); } function createCaptain() { capShowSound.start(0, 1); isCaptainIng = true; if (SndChk == true) { capbackSound.start(0, 1500); } this.attachMovie("captain", "captain", 90003); captain._x = 250; captain._y = 200; captain.onEnterFrame = function () { if (random(35) == 1) { var _local2 = random(200) + 101; } this._y = this._y + (0.5 * (_local2 - this._y)); if (this.captain.hitFocus.hitTest(hero.hero.hero.hitFocus) && (isKeyUpIng == false)) { isKeyUpIng = true; this.gotoAndStop(3); ScoreChk(random(3) + 7, this); CaptainEnergyChk(5); } if (random(7) == 1) { this.gotoAndStop(2); goFire(); } }; } function CaptainEnergyChk(num) { captain.energyBar._x = captain.energyBar._x - num; if (captain.energyBar._x < -202.2) { captain.gotoAndStop(4); } if (captain.energyBar._x > -68.15) { captain.energyBar._x = -68.15; } } function goFire() { var _local4 = "missile_" + (++depth); this.attachMovie("missile", _local4, 1000000 + depth); var _local3 = _root[_local4]; _local3._x = captain._x; _local3._y = captain._y + 70; _local3._rotation = random(720) + -360; _local3.speed = 5; _local3.speedX = getSpeedX(_local3); _local3.speedY = getSpeedY(_local3); _local3.onEnterFrame = function () { this._x = this._x + this.speedX; this._y = this._y + this.speedY; if (this.hitTest(hero)) { heroHit(); } if (((this._x < 0) || (this._x > 500)) || ((this._y < 0) || (this._y > 400))) { delete this.onEnterFrame; this.removeMovieClip(); } }; } function getAngleFromRadian(pRadian) { return(57.2957795130823 * pRadian); } function getSpeedX(pMC) { var _local1 = getAngleFromRadian(pMC._rotation); return(pMC.speed * Math.cos(_local1)); } function getSpeedY(pMC) { var _local1 = getAngleFromRadian(pMC._rotation); return(pMC.speed * Math.sin(_local1)); } function GameEnd(chk) { gameMode = ""; isCaptainIng = false; clearInterval(intervalID); clearInterval(interval_makeItem); timeSound.stop(); backSound.stop(); capbackSound.stop(); var _local3 = 0; while (_local3 < ItemCnt) { var _local4 = this["item_" + NowItemCnt]; _local4.removeMovieClip(); _local3++; } item_effect.removeMovieClip(); item_effect2.removeMovieClip(); item_apply_0.removeMovieClip(); item_apply_1.removeMovieClip(); captain.removeMovieClip(); if (chk == "1") { timeUPSound.start(0, 10); mc_timebar.mc_time.timeMsk.onEnterFrame = function () { if (mc_timebar.mc_time.timeMsk._y >= -110) { delete mc_timebar.mc_time.timeMsk.onEnterFrame; timeUPSound.stop(); GameEnd2(chk); } else { _root.total_Score = _root.total_Score + 1; ScoreChk(""); mc_timebar.mc_time.timeMsk._y = mc_timebar.mc_time.timeMsk._y + 2; } }; } else { GameEnd2(chk); } } function GameEnd2(chk) { hero.removeMovieClip(); var _local2 = 0; while (_local2 < totalGround) { var _local5 = this["ground_" + _local2]; _local5.removeMovieClip(); _local2++; } _local2 = 0; while (_local2 < totalMon) { var _local3 = this["mon_" + _local2]; _local3.removeMovieClip(); _local2++; } _local2 = 0; while (_local2 < totalLadder) { var _local4 = this["ladder_" + _local2]; _local4.removeMovieClip(); _local2++; } if (chk == "1") { if (gameLv == 7) { memoView("Go_End"); } else { memoView("Go_Next"); } } else { memoView("Go_End"); } } function memoView(memo) { this.attachMovie(memo, memo, 99000); if ((memo == "hurry") || (memo == "warning")) { this[memo]._x = 250; this[memo]._y = 200; } else { this[memo]._x = 250; this[memo]._y = 100; } } function SoundFn(c) { if (c == "on") { SndChk = true; if (isCaptainIng == true) { capbackSound.start(0, 1500); } else { backSound.start(0, 1500); timeSound.start(0, 1500); } mc_timebar.mc_sound.gotoAndStop(1); } else if (c == "off") { SndChk = false; backSound.stop(); timeSound.stop(); capbackSound.stop(); mc_timebar.mc_sound.gotoAndStop(2); } } stop(); fscommand ("fullscreen", false); fscommand ("showmenu", false); fscommand ("allowscale", false); fscommand ("trapallkeys", true); System.useCodepage = true; var gameLv = 1; var total_Energy = 122; var total_Score = 0; var depth = 0; var speedX = 5; var speedY = 5; var gravity = 0.3; var jumpPower = 5; var ran = 0; var dieMonNum = 0; var HitIngCnt = 0; var NowItemCnt = 0; var LmtItemTime = 300; var Seconds = 0; var SndChk = true; var isKeyUpIng = false; var isCaptainIng = false; var totalGround = 0; var GroundMapX = []; var GroundMapY = []; var GroundType = []; var speedXLst = []; var speedYLst = []; var MonType = []; var spanXLst = []; var spanYLst = []; var ItemCnt = 0; var totalMon = 0; var MonMapX = []; var MonMapY = []; var MonType = []; var MonDieCnt = []; var monSpeedXLst = []; var monSpanXLst = []; var totalLadder = 0; var LadderMapX = []; var LadderMapY = []; var LadderUpGround = []; var LadderDwGround = []; var gameMode = "play"; backSound = new Sound(); backSound.attachSound("backSound"); timeSound = new Sound(); timeSound.attachSound("timeSound"); timeUPSound = new Sound(); timeUPSound.attachSound("upSound"); jumpSound1 = new Sound(); jumpSound1.attachSound("jumpSound1"); capShowSound = new Sound(); capShowSound.attachSound("capShowSound"); capbackSound = new Sound(); capbackSound.attachSound("capbackSound"); init(); myKey = new Object(); myKey.onKeyUp = function () { if (Key.getCode() == 90) { isKeyUpIng = false; } }; Key.addListener(myKey); _root.onEnterFrame = function () { if (gameMode == "play") { var _local2 = getGround(); hero.ground = _local2; if ((hero._x + (hero._width / 3)) > 500) { hero._x = 500 - (hero._width / 3); } else if ((hero._x - (hero._width / 3)) < 0) { hero._x = hero._width / 3; } var _local1 = 0; while (_local1 < hero.itemType.length) { if (hero.itemTime[_local1] <= 0) { if (hero.itemType[_local1] == 1) { speedX = 5; speedY = 5; } else if (hero.itemType[_local1] == 3) { heroLocation(""); } hero.itemType.splice(_local1, 1); hero.itemTime.splice(_local1, 1); } else { hero.itemTime[_local1] = hero.itemTime[_local1] - 1; item_apply_0._x = hero._x; item_apply_0._y = hero._y; item_apply_1._x = hero._x; item_apply_1._y = hero._y; } _local1++; } var _local3 = itemAdjustChk(0); var _local4 = itemAdjustChk(1); if (_local3 == false) { item_apply_0.removeMovieClip(); } if (_local4 == false) { item_apply_1.removeMovieClip(); } if (hero.isUping == -1) { if (_local2 == null) { hero.isOnGround = false; heroFly(); } else { hero.isOnGround = true; hero._y = (_local2._y - (hero._height / 2)) + 5; if ((_local2.speedX != 0) || (_local2.speedY != 0)) { hero._x = hero._x + _local2.speedX; hero._y = hero._y + _local2.speedY; } } } if (((Key.isDown(88) && (hero.isOnGround)) && (hero.isUping == -1)) && (hero.isHitting == false)) { heroJump(jumpPower); } if (Key.isDown(38) && (hero.isHitting == false)) { heroUp(); } if (Key.isDown(40) && (hero.isHitting == false)) { heroDown(); } else { heroStand(); } if ((Key.isDown(90) && (hero.isUping == -1)) && (hero.isHitting == false)) { heroAttack(); } if ((Key.isDown(37) && (hero.isUping == -1)) && (hero.isHitting == false)) { heroRun("left"); } else if ((Key.isDown(39) && (hero.isUping == -1)) && (hero.isHitting == false)) { heroRun("right"); } else { hero.isMoving = false; } } }; mc_timebar.mc_sound.onRelease = function () { if (gameMode == "play") { if (SndChk == true) { SoundFn("off"); } else if (SndChk == false) { SoundFn("on"); } } };
Symbol 16 MovieClip Frame 30
gotoAndPlay (10);
Symbol 17 MovieClip Frame 30
gotoAndPlay (10);
Symbol 18 MovieClip [item_apply_1] Frame 1
stop();
Symbol 26 MovieClip [item_effect2] Frame 41
stop(); this._parent.hero.isHitting = false; this.removeMovieClip();
Symbol 60 MovieClip [hurry] Frame 39
stop(); this.removeMovieClip();
Symbol 76 MovieClip Frame 1
stop();
Symbol 80 MovieClip [levelGo] Frame 55
stop(); _root.init2(); this.removeMovieClip();
Symbol 98 MovieClip [Go_End] Frame 5
this.viewLv.gotoAndStop(_root.gameLv);
Symbol 98 MovieClip [Go_End] Frame 8
this.viewMon.gotoAndStop(_root.dieMonNum);
Symbol 98 MovieClip [Go_End] Frame 12
this.txtTotal = _root.total_Score;
Symbol 98 MovieClip [Go_End] Frame 15
stop(); if (_root.prePoint < _root.total_Score) { _root.loadVariables("/F2Ffunworld/GameLand/TeongDuFight/SavePoint.asp?JumSu=" + _root.total_Score, "POST"); } this.btn_first.onRelease = function () { _root.gotoAndStop(2); _root.Go_End.removeMovieClip(); }; this.btn_restart.onRelease = function () { _root.gameLv = 1; _root.total_Score = 0; _root.total_Energy = 122; _root.mc_timebar.mc_hp.hpMsk._x = 124.6; _root.nextLv(); _root.Go_End.removeMovieClip(); };
Symbol 106 MovieClip [Go_Next] Frame 5
this.viewLv.gotoAndStop(_root.gameLv);
Symbol 106 MovieClip [Go_Next] Frame 8
this.viewMon.gotoAndStop(_root.dieMonNum);
Symbol 106 MovieClip [Go_Next] Frame 12
this.txtTotal = _root.total_Score;
Symbol 106 MovieClip [Go_Next] Frame 15
stop(); this.btn_next.onRelease = function () { _root.gameLv++; _root.nextLv(); _root.Go_Next.removeMovieClip(); };
Symbol 108 MovieClip [item_effect_1] Frame 35
stop(); this.removeMovieClip();
Symbol 110 MovieClip [item_effect_0] Frame 35
stop(); this.removeMovieClip();
Symbol 112 MovieClip [item_effect_3] Frame 35
stop(); this.removeMovieClip();
Symbol 114 MovieClip [item_effect_2] Frame 35
stop(); this.removeMovieClip();
Symbol 118 MovieClip [warning] Frame 48
this._parent.createCaptain(); this.removeMovieClip();
Symbol 145 MovieClip Frame 10
stop(); this._parent.gotoAndStop(1);
Symbol 147 MovieClip Frame 15
stop(); this._parent._parent.GameEnd("1"); this._parent.removeMovieClip();
Symbol 148 MovieClip [captain] Frame 1
stop();
Symbol 150 MovieClip [jumsu_0] Frame 17
stop(); this.removeMovieClip();
Symbol 152 MovieClip [jumsu_1] Frame 17
stop(); this.removeMovieClip();
Symbol 154 MovieClip [jumsu_2] Frame 17
stop(); this.removeMovieClip();
Symbol 156 MovieClip [jumsu_3] Frame 17
stop(); this.removeMovieClip();
Symbol 158 MovieClip [jumsu_4] Frame 17
stop(); this.removeMovieClip();
Symbol 160 MovieClip [jumsu_9] Frame 17
stop(); this.removeMovieClip();
Symbol 162 MovieClip [jumsu_8] Frame 17
stop(); this.removeMovieClip();
Symbol 164 MovieClip [jumsu_7] Frame 17
stop(); this.removeMovieClip();
Symbol 166 MovieClip [jumsu_6] Frame 17
stop(); this.removeMovieClip();
Symbol 168 MovieClip [jumsu_5] Frame 17
stop(); this.removeMovieClip();
Symbol 180 MovieClip Frame 21
if (this._parent._parent == _level0.hero.hero) { this._parent._parent.gotoAndStop(1); }
Symbol 189 MovieClip Frame 11
stop(); _root.hero.isAttack = false; _root.hero.hero.gotoAndStop("basic");
Symbol 194 MovieClip Frame 10
stop(); _root.hero.isHitting = false; this._parent.gotoAndStop("basic");
Symbol 195 MovieClip Frame 5
this._parent.gotoAndStop(1);
Symbol 206 MovieClip Frame 25
stop();
Symbol 209 MovieClip Frame 20
gotoAndPlay (2);
Symbol 210 MovieClip Frame 1
stop();
Symbol 215 MovieClip Frame 11
stop(); _root.hero.isAttack = false; _root.hero.hero.gotoAndStop("basic");
Symbol 216 MovieClip Frame 10
stop(); _root.hero.isHitting = false; this._parent.gotoAndStop("basic");
Symbol 217 MovieClip Frame 5
this._parent.gotoAndStop(1);
Symbol 218 MovieClip Frame 25
stop();
Symbol 219 MovieClip Frame 1
stop();
Symbol 227 MovieClip Frame 11
stop(); _root.hero.isAttack = false; _root.hero.hero.gotoAndStop("basic");
Symbol 228 MovieClip Frame 10
stop(); _root.hero.isHitting = false; this._parent.gotoAndStop("basic");
Symbol 229 MovieClip Frame 5
this._parent.gotoAndStop(1);
Symbol 232 MovieClip Frame 25
stop();
Symbol 233 MovieClip Frame 1
stop();
Symbol 238 MovieClip Frame 11
stop(); _root.hero.isAttack = false; _root.hero.hero.gotoAndStop("basic");
Symbol 239 MovieClip Frame 10
stop(); _root.hero.isHitting = false; this._parent.gotoAndStop("basic");
Symbol 240 MovieClip Frame 5
this._parent.gotoAndStop(1);
Symbol 241 MovieClip Frame 25
stop();
Symbol 242 MovieClip Frame 1
stop();
Symbol 243 MovieClip [hero] Frame 1
stop();
Symbol 243 MovieClip [hero] Frame 2
stop();
Symbol 243 MovieClip [hero] Frame 3
stop();
Symbol 243 MovieClip [hero] Frame 4
stop();
Symbol 250 MovieClip Frame 10
stop(); this._parent.gotoAndStop("walk");
Symbol 251 MovieClip Frame 20
stop();
Symbol 252 MovieClip Frame 1
stop();
Symbol 255 MovieClip Frame 10
stop(); this._parent.gotoAndStop("walk");
Symbol 256 MovieClip Frame 20
stop();
Symbol 257 MovieClip Frame 1
stop();
Symbol 258 MovieClip [mon_1] Frame 1
stop();
Symbol 258 MovieClip [mon_1] Frame 2
stop();
Symbol 264 MovieClip Frame 10
stop(); this._parent.gotoAndStop("walk");
Symbol 265 MovieClip Frame 20
stop();
Symbol 266 MovieClip Frame 1
stop();
Symbol 269 MovieClip Frame 10
stop(); this._parent.gotoAndStop("walk");
Symbol 270 MovieClip Frame 20
stop();
Symbol 271 MovieClip Frame 1
stop();
Symbol 272 MovieClip [mon_2] Frame 1
stop();
Symbol 272 MovieClip [mon_2] Frame 2
stop();
Symbol 278 MovieClip Frame 10
stop(); this._parent.gotoAndStop("walk");
Symbol 279 MovieClip Frame 20
stop();
Symbol 280 MovieClip Frame 1
stop();
Symbol 283 MovieClip Frame 10
stop(); this._parent.gotoAndStop("walk");
Symbol 284 MovieClip Frame 20
stop();
Symbol 285 MovieClip Frame 1
stop();
Symbol 286 MovieClip [mon_3] Frame 1
stop();
Symbol 286 MovieClip [mon_3] Frame 2
stop();
Symbol 292 MovieClip Frame 10
stop(); this._parent.gotoAndStop("walk");
Symbol 293 MovieClip Frame 20
stop();
Symbol 294 MovieClip Frame 1
stop();
Symbol 297 MovieClip Frame 10
stop(); this._parent.gotoAndStop("walk");
Symbol 298 MovieClip Frame 20
stop();
Symbol 299 MovieClip Frame 1
stop();
Symbol 300 MovieClip [mon_4] Frame 1
stop();
Symbol 300 MovieClip [mon_4] Frame 2
stop();
Symbol 306 MovieClip Frame 10
stop(); this._parent.gotoAndStop("walk");
Symbol 307 MovieClip Frame 20
stop();
Symbol 308 MovieClip Frame 1
stop();
Symbol 311 MovieClip Frame 10
stop(); this._parent.gotoAndStop("walk");
Symbol 312 MovieClip Frame 20
stop();
Symbol 313 MovieClip Frame 1
stop();
Symbol 314 MovieClip [mon_5] Frame 1
stop();
Symbol 314 MovieClip [mon_5] Frame 2
stop();
Symbol 325 MovieClip Frame 10
stop(); this._parent.gotoAndStop("walk");
Symbol 326 MovieClip Frame 20
stop();
Symbol 327 MovieClip Frame 1
stop();
Symbol 330 MovieClip Frame 10
stop(); this._parent.gotoAndStop("walk");
Symbol 331 MovieClip Frame 20
stop();
Symbol 332 MovieClip Frame 1
stop();
Symbol 333 MovieClip [mon_6] Frame 1
stop();
Symbol 333 MovieClip [mon_6] Frame 2
stop();
Symbol 351 MovieClip Frame 43
totalBytes = _root.getBytesTotal(); this.onEnterFrame = function () { loadBytes = _root.getBytesLoaded(); txt = Math.floor((loadBytes / totalBytes) * 100); if (txt >= 99) { _root.gotoAndStop(2); delete this.onEnterFrame; } };
Symbol 356 MovieClip Frame 21
gotoAndPlay (8);
Symbol 369 Button
on (release) { gotoAndPlay (221); }
Symbol 403 MovieClip Frame 220
gotoAndPlay (110);
Symbol 403 MovieClip Frame 280
stop();
Symbol 412 MovieClip Frame 1
stop();
Symbol 427 MovieClip Frame 1
stop();
Symbol 434 MovieClip Frame 1
stop();
Symbol 437 MovieClip Frame 1
stop();

Library Items

Symbol 1 Sound [capShowSound]
Symbol 2 Sound [capbackSound]
Symbol 3 Sound [jumpSound1]
Symbol 4 Sound [backSound]
Symbol 5 Sound [introSound]
Symbol 6 Sound [upSound]
Symbol 7 Sound [timeSound]
Symbol 8 BitmapUsed by:9
Symbol 9 GraphicUses:8Used by:13
Symbol 10 SoundUsed by:13
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClipUses:11Used by:13
Symbol 13 MovieClip [item_apply_0]Uses:9 10 12
Symbol 14 BitmapUsed by:15
Symbol 15 GraphicUses:14Used by:16 17
Symbol 16 MovieClipUses:15Used by:18
Symbol 17 MovieClipUses:15Used by:18
Symbol 18 MovieClip [item_apply_1]Uses:16 17
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClip [ladder]Uses:19
Symbol 21 BitmapUsed by:22
Symbol 22 GraphicUses:21Used by:26
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClipUses:23Used by:26
Symbol 25 SoundUsed by:26
Symbol 26 MovieClip [item_effect2]Uses:22 24 25
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClip [ground_1]Uses:27
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClip [ground_2]Uses:29
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClip [ground_3]Uses:31
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClip [ground_4]Uses:33
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClip [ground_5]Uses:35
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClip [ground_6]Uses:37
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClip [ground_7]Uses:39
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClip [ground_8]Uses:41
Symbol 43 GraphicUsed by:47 403
Symbol 44 GraphicUsed by:47 403
Symbol 45 GraphicUsed by:47 403
Symbol 46 GraphicUsed by:47 403
Symbol 47 MovieClip [item_0]Uses:43 44 45 46
Symbol 48 GraphicUsed by:49 403
Symbol 49 MovieClip [item_1]Uses:48
Symbol 50 GraphicUsed by:51 403
Symbol 51 MovieClip [item_2]Uses:50
Symbol 52 GraphicUsed by:53 220 221 223 228 229 230 231 234 239 240 403
Symbol 53 MovieClip [item_3]Uses:52
Symbol 54 GraphicUsed by:60
Symbol 55 GraphicUsed by:60
Symbol 56 GraphicUsed by:60
Symbol 57 GraphicUsed by:60
Symbol 58 GraphicUsed by:60
Symbol 59 SoundUsed by:60
Symbol 60 MovieClip [hurry]Uses:54 55 56 57 58 59
Symbol 61 GraphicUsed by:77
Symbol 62 GraphicUsed by:63
Symbol 63 MovieClipUses:62Used by:76
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClipUses:64Used by:76
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClipUses:66Used by:76
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClipUses:68Used by:76
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClipUses:70Used by:76
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClipUses:72Used by:76
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClipUses:74Used by:76
Symbol 76 MovieClipUses:63 65 67 69 71 73 75Used by:77 98 106
Symbol 77 MovieClipUses:61 76Used by:80
Symbol 78 SoundUsed by:80
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClip [levelGo]Uses:77 78 79
Symbol 81 GraphicUsed by:98
Symbol 82 SoundUsed by:98
Symbol 83 SoundUsed by:98 106
Symbol 84 GraphicUsed by:98
Symbol 85 GraphicUsed by:98 106
Symbol 86 GraphicUsed by:98 106
Symbol 87 GraphicUsed by:98
Symbol 88 GraphicUsed by:98 106
Symbol 89 FontUsed by:90 102
Symbol 90 EditableTextUses:89Used by:98
Symbol 91 GraphicUsed by:94
Symbol 92 GraphicUsed by:94
Symbol 93 SoundUsed by:94 97 105
Symbol 94 ButtonUses:91 92 93Used by:98
Symbol 95 GraphicUsed by:97
Symbol 96 GraphicUsed by:97
Symbol 97 ButtonUses:95 96 93Used by:98
Symbol 98 MovieClip [Go_End]Uses:81 82 83 84 85 76 86 87 88 90 94 97
Symbol 99 GraphicUsed by:106
Symbol 100 GraphicUsed by:106
Symbol 101 GraphicUsed by:106
Symbol 102 EditableTextUses:89Used by:106
Symbol 103 GraphicUsed by:105
Symbol 104 GraphicUsed by:105
Symbol 105 ButtonUses:103 104 93Used by:106
Symbol 106 MovieClip [Go_Next]Uses:99 83 100 85 76 86 101 88 102 105
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClip [item_effect_1]Uses:107
Symbol 109 GraphicUsed by:110
Symbol 110 MovieClip [item_effect_0]Uses:109
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClip [item_effect_3]Uses:111
Symbol 113 GraphicUsed by:114
Symbol 114 MovieClip [item_effect_2]Uses:113
Symbol 115 GraphicUsed by:118
Symbol 116 GraphicUsed by:118
Symbol 117 SoundUsed by:118
Symbol 118 MovieClip [warning]Uses:115 116 117
Symbol 119 GraphicUsed by:130
Symbol 120 GraphicUsed by:126
Symbol 121 ShapeTweeningUsed by:126
Symbol 122 ShapeTweeningUsed by:126
Symbol 123 ShapeTweeningUsed by:126
Symbol 124 ShapeTweeningUsed by:126
Symbol 125 GraphicUsed by:126
Symbol 126 MovieClipUses:120 121 122 123 124 125Used by:130 137
Symbol 127 GraphicUsed by:130 137
Symbol 128 GraphicUsed by:129 186
Symbol 129 MovieClipUses:128Used by:130 137 243 258 272 286 300 314 333
Symbol 130 MovieClipUses:119 126 127 129Used by:148
Symbol 131 GraphicUsed by:132
Symbol 132 MovieClipUses:131Used by:148
Symbol 133 GraphicUsed by:148
Symbol 134 GraphicUsed by:148
Symbol 135 GraphicUsed by:137
Symbol 136 SoundUsed by:137
Symbol 137 MovieClipUses:135 126 127 129 136Used by:148
Symbol 138 GraphicUsed by:145 147
Symbol 139 GraphicUsed by:145
Symbol 140 GraphicUsed by:143
Symbol 141 GraphicUsed by:143
Symbol 142 GraphicUsed by:143
Symbol 143 MovieClipUses:140 141 142Used by:145
Symbol 144 SoundUsed by:145 194 216 228 239 250 255 264 269 278 283 292 297 306 311 325 330
Symbol 145 MovieClipUses:138 139 143 144Used by:148
Symbol 146 SoundUsed by:147 251 256 265 270 279 284 293 298 307 312 326 331
Symbol 147 MovieClipUses:138 146Used by:148
Symbol 148 MovieClip [captain]Uses:130 132 133 134 137 145 147
Symbol 149 GraphicUsed by:150
Symbol 150 MovieClip [jumsu_0]Uses:149
Symbol 151 GraphicUsed by:152
Symbol 152 MovieClip [jumsu_1]Uses:151
Symbol 153 GraphicUsed by:154
Symbol 154 MovieClip [jumsu_2]Uses:153
Symbol 155 GraphicUsed by:156
Symbol 156 MovieClip [jumsu_3]Uses:155
Symbol 157 GraphicUsed by:158
Symbol 158 MovieClip [jumsu_4]Uses:157
Symbol 159 GraphicUsed by:160
Symbol 160 MovieClip [jumsu_9]Uses:159
Symbol 161 GraphicUsed by:162
Symbol 162 MovieClip [jumsu_8]Uses:161
Symbol 163 GraphicUsed by:164
Symbol 164 MovieClip [jumsu_7]Uses:163
Symbol 165 GraphicUsed by:166
Symbol 166 MovieClip [jumsu_6]Uses:165
Symbol 167 GraphicUsed by:168
Symbol 168 MovieClip [jumsu_5]Uses:167
Symbol 169 GraphicUsed by:179 183 184 195 211 212 217 220 222 223 229 234 235 240 362 374
Symbol 170 GraphicUsed by:179 180 184 195 209 211 217 220 223 229 234 240 246 253 356 374
Symbol 171 BitmapUsed by:172
Symbol 172 GraphicUses:171Used by:179 183 184 195 211 212 217 220 222 223 229 234 235 240
Symbol 173 GraphicUsed by:175 359
Symbol 174 GraphicUsed by:175 359
Symbol 175 MovieClipUses:173 174Used by:179 183 184 195 211 212 217 220 222 223 229 234 235 240
Symbol 176 GraphicUsed by:179 183 184 195 211 212 217 220 222 223 229 234 235 240 362 374
Symbol 177 GraphicUsed by:179 181 184 194 195 196 205 211 216 217 360 374
Symbol 178 GraphicUsed by:179 182 184 194 195 196 205 209 211 216 217 220 223 228 229 230 231 234 239 240 361 374
Symbol 179 MovieClipUses:169 170 172 175 176 177 178Used by:189 210 215
Symbol 180 MovieClipUses:170Used by:183 212 222 235 247 254
Symbol 181 MovieClipUses:177Used by:183 212
Symbol 182 MovieClipUses:178Used by:183 212 222 235
Symbol 183 MovieClipUses:169 180 172 175 176 181 182Used by:210
Symbol 184 MovieClipUses:169 170 172 175 176 177 178Used by:189 215
Symbol 185 SoundUsed by:189 215
Symbol 186 MovieClipUses:128Used by:189 215 227 238
Symbol 187 GraphicUsed by:189
Symbol 188 GraphicUsed by:189
Symbol 189 MovieClipUses:184 185 179 186 187 188Used by:210
Symbol 190 BitmapUsed by:191
Symbol 191 GraphicUses:190Used by:194 196 216 228 230 239
Symbol 192 GraphicUsed by:194 206 216 218 228 232 239 241 250 255 264 269 278 283 292 297 306 311 325 330
Symbol 193 SoundUsed by:194 216 228 239
Symbol 194 MovieClipUses:191 177 178 192 144 193Used by:210
Symbol 195 MovieClipUses:169 170 172 175 176 177 178Used by:210
Symbol 196 MovieClipUses:191 177 178Used by:206 218
Symbol 197 GraphicUsed by:203 206 218 232 241
Symbol 198 SoundUsed by:206 218 232 241
Symbol 199 BitmapUsed by:200
Symbol 200 GraphicUses:199Used by:205 231
Symbol 201 GraphicUsed by:202
Symbol 202 MovieClipUses:201Used by:205 231
Symbol 203 MovieClipUses:197Used by:205 231
Symbol 204 SoundUsed by:205 231
Symbol 205 MovieClipUses:200 202 177 178 203 204Used by:206 218
Symbol 206 MovieClipUses:196 192 197 198 205Used by:210
Symbol 207 GraphicUsed by:209
Symbol 208 GraphicUsed by:209
Symbol 209 MovieClipUses:170 178 207 208Used by:210 219 233 242
Symbol 210 MovieClipUses:179 183 189 194 195 206 209Used by:243
Symbol 211 MovieClipUses:169 170 172 175 176 177 178Used by:219
Symbol 212 MovieClipUses:169 180 172 175 176 181 182Used by:219
Symbol 213 GraphicUsed by:215
Symbol 214 GraphicUsed by:215
Symbol 215 MovieClipUses:184 185 179 186 213 214Used by:219
Symbol 216 MovieClipUses:191 177 178 192 144 193Used by:219
Symbol 217 MovieClipUses:169 170 172 175 176 177 178Used by:219
Symbol 218 MovieClipUses:196 192 197 198 205Used by:219
Symbol 219 MovieClipUses:211 212 215 216 217 218 209Used by:243
Symbol 220 MovieClipUses:169 170 172 175 176 52 178Used by:227 233 238
Symbol 221 MovieClipUses:52Used by:222 235
Symbol 222 MovieClipUses:169 180 172 175 176 221 182Used by:233
Symbol 223 MovieClipUses:169 170 172 175 176 52 178Used by:227 238
Symbol 224 SoundUsed by:227 238
Symbol 225 GraphicUsed by:227
Symbol 226 GraphicUsed by:227
Symbol 227 MovieClipUses:223 224 220 186 225 226Used by:233
Symbol 228 MovieClipUses:191 52 178 192 144 193Used by:233
Symbol 229 MovieClipUses:169 170 172 175 176 52 178Used by:233
Symbol 230 MovieClipUses:191 52 178Used by:232 241
Symbol 231 MovieClipUses:200 202 52 178 203 204Used by:232 241
Symbol 232 MovieClipUses:230 192 197 198 231Used by:233
Symbol 233 MovieClipUses:220 222 227 228 229 232 209Used by:243
Symbol 234 MovieClipUses:169 170 172 175 176 52 178Used by:242
Symbol 235 MovieClipUses:169 180 172 175 176 221 182Used by:242
Symbol 236 GraphicUsed by:238
Symbol 237 GraphicUsed by:238
Symbol 238 MovieClipUses:223 224 220 186 236 237Used by:242
Symbol 239 MovieClipUses:191 52 178 192 144 193Used by:242
Symbol 240 MovieClipUses:169 170 172 175 176 52 178Used by:242
Symbol 241 MovieClipUses:230 192 197 198 231Used by:242
Symbol 242 MovieClipUses:234 235 238 239 240 241 209Used by:243
Symbol 243 MovieClip [hero]Uses:210 129 219 233 242
Symbol 244 BitmapUsed by:245
Symbol 245 GraphicUses:244Used by:246 247 253 254
Symbol 246 MovieClipUses:170 245Used by:252
Symbol 247 MovieClipUses:180 245Used by:252
Symbol 248 GraphicUsed by:250 251 255 256
Symbol 249 SoundUsed by:250 255 264 269 278 283 292 297 306 311 325 330
Symbol 250 MovieClipUses:248 192 144 249Used by:252
Symbol 251 MovieClipUses:248 146Used by:252
Symbol 252 MovieClipUses:246 247 250 251Used by:258
Symbol 253 MovieClipUses:170 245Used by:257
Symbol 254 MovieClipUses:180 245Used by:257
Symbol 255 MovieClipUses:248 192 144 249Used by:257
Symbol 256 MovieClipUses:248 146Used by:257
Symbol 257 MovieClipUses:253 254 255 256Used by:258
Symbol 258 MovieClip [mon_1]Uses:252 129 257
Symbol 259 GraphicUsed by:261 262 267 268
Symbol 260 GraphicUsed by:261 262 267 268
Symbol 261 MovieClipUses:259 260Used by:266
Symbol 262 MovieClipUses:259 260Used by:266
Symbol 263 GraphicUsed by:264 265 269 270
Symbol 264 MovieClipUses:263 192 144 249Used by:266
Symbol 265 MovieClipUses:263 146Used by:266
Symbol 266 MovieClipUses:261 262 264 265Used by:272
Symbol 267 MovieClipUses:259 260Used by:271
Symbol 268 MovieClipUses:259 260Used by:271
Symbol 269 MovieClipUses:263 192 144 249Used by:271
Symbol 270 MovieClipUses:263 146Used by:271
Symbol 271 MovieClipUses:267 268 269 270Used by:272
Symbol 272 MovieClip [mon_2]Uses:266 129 271
Symbol 273 GraphicUsed by:275 276 281 282 355 373
Symbol 274 GraphicUsed by:275 276 281 282 355 373
Symbol 275 MovieClipUses:273 274Used by:280
Symbol 276 MovieClipUses:273 274Used by:280
Symbol 277 GraphicUsed by:278 279 283 284
Symbol 278 MovieClipUses:277 192 144 249Used by:280
Symbol 279 MovieClipUses:277 146Used by:280
Symbol 280 MovieClipUses:275 276 278 279Used by:286
Symbol 281 MovieClipUses:273 274Used by:285
Symbol 282 MovieClipUses:273 274Used by:285
Symbol 283 MovieClipUses:277 192 144 249Used by:285
Symbol 284 MovieClipUses:277 146Used by:285
Symbol 285 MovieClipUses:281 282 283 284Used by:286
Symbol 286 MovieClip [mon_3]Uses:280 129 285
Symbol 287 GraphicUsed by:289 290 295 296 388
Symbol 288 GraphicUsed by:289 290 295 296
Symbol 289 MovieClipUses:287 288Used by:294
Symbol 290 MovieClipUses:287 288Used by:294
Symbol 291 GraphicUsed by:292 293 297 298
Symbol 292 MovieClipUses:291 192 144 249Used by:294
Symbol 293 MovieClipUses:291 146Used by:294
Symbol 294 MovieClipUses:289 290 292 293Used by:300
Symbol 295 MovieClipUses:287 288Used by:299
Symbol 296 MovieClipUses:287 288Used by:299
Symbol 297 MovieClipUses:291 192 144 249Used by:299
Symbol 298 MovieClipUses:291 146Used by:299
Symbol 299 MovieClipUses:295 296 297 298Used by:300
Symbol 300 MovieClip [mon_4]Uses:294 129 299
Symbol 301 GraphicUsed by:303 304 309 310 386
Symbol 302 GraphicUsed by:303 304 309 310 386
Symbol 303 MovieClipUses:301 302Used by:308
Symbol 304 MovieClipUses:301 302Used by:308
Symbol 305 GraphicUsed by:306 307 311 312
Symbol 306 MovieClipUses:305 192 144 249Used by:308
Symbol 307 MovieClipUses:305 146Used by:308
Symbol 308 MovieClipUses:303 304 306 307Used by:314
Symbol 309 MovieClipUses:301 302Used by:313
Symbol 310 MovieClipUses:301 302Used by:313
Symbol 311 MovieClipUses:305 192 144 249Used by:313
Symbol 312 MovieClipUses:305 146Used by:313
Symbol 313 MovieClipUses:309 310 311 312Used by:314
Symbol 314 MovieClip [mon_5]Uses:308 129 313
Symbol 315 GraphicUsed by:321 322 328 329
Symbol 316 GraphicUsed by:321 322 328 329
Symbol 317 GraphicUsed by:321 322 328 329 393
Symbol 318 GraphicUsed by:321 322 328 329
Symbol 319 GraphicUsed by:321 322 325 326 328 329 330 331 393
Symbol 320 GraphicUsed by:321 322 328 329
Symbol 321 MovieClipUses:315 316 317 318 319 320Used by:327
Symbol 322 MovieClipUses:315 316 317 318 319 320Used by:327
Symbol 323 GraphicUsed by:325 326 330 331
Symbol 324 GraphicUsed by:325 326 330 331
Symbol 325 MovieClipUses:323 319 324 192 144 249Used by:327
Symbol 326 MovieClipUses:323 319 324 146Used by:327
Symbol 327 MovieClipUses:321 322 325 326Used by:333
Symbol 328 MovieClipUses:315 316 317 318 319 320Used by:332
Symbol 329 MovieClipUses:315 316 317 318 319 320Used by:332
Symbol 330 MovieClipUses:323 319 324 192 144 249Used by:332
Symbol 331 MovieClipUses:323 319 324 146Used by:332
Symbol 332 MovieClipUses:328 329 330 331Used by:333
Symbol 333 MovieClip [mon_6]Uses:327 129 332
Symbol 334 GraphicUsed by:335
Symbol 335 MovieClip [missile]Uses:334
Symbol 336 GraphicUsed by:337
Symbol 337 ButtonUses:336Used by:351
Symbol 338 GraphicUsed by:351
Symbol 339 GraphicUsed by:351
Symbol 340 GraphicUsed by:351
Symbol 341 GraphicUsed by:351
Symbol 342 GraphicUsed by:347
Symbol 343 GraphicUsed by:347
Symbol 344 GraphicUsed by:347
Symbol 345 GraphicUsed by:347
Symbol 346 GraphicUsed by:347
Symbol 347 MovieClipUses:342 343 344 345 346Used by:351
Symbol 348 ShapeTweeningUsed by:351
Symbol 349 SoundUsed by:351
Symbol 350 GraphicUsed by:351
Symbol 351 MovieClipUses:337 338 339 340 341 347 348 349 350Used by:Timeline
Symbol 352 BitmapUsed by:353
Symbol 353 GraphicUses:352Used by:403
Symbol 354 SoundUsed by:355 356 386 388 393
Symbol 355 MovieClipUses:273 274 354Used by:403
Symbol 356 MovieClipUses:170 354Used by:362
Symbol 357 BitmapUsed by:358
Symbol 358 GraphicUses:357Used by:362 374
Symbol 359 MovieClipUses:173 174Used by:362 374
Symbol 360 MovieClipUses:177Used by:362
Symbol 361 MovieClipUses:178Used by:362
Symbol 362 MovieClipUses:169 356 358 359 176 360 361Used by:403
Symbol 363 GraphicUsed by:403
Symbol 364 GraphicUsed by:369 372
Symbol 365 GraphicUsed by:369
Symbol 366 GraphicUsed by:369
Symbol 367 GraphicUsed by:368 369 372
Symbol 368 MovieClipUses:367Used by:369 372
Symbol 369 ButtonUses:364 365 366 368 367Used by:403
Symbol 370 GraphicUsed by:372
Symbol 371 GraphicUsed by:372
Symbol 372 ButtonUses:364 370 371 368 367Used by:403
Symbol 373 MovieClipUses:273 274Used by:403
Symbol 374 MovieClipUses:169 170 358 359 176 177 178Used by:403
Symbol 375 GraphicUsed by:403
Symbol 376 GraphicUsed by:403
Symbol 377 GraphicUsed by:403
Symbol 378 ShapeTweeningUsed by:403
Symbol 379 GraphicUsed by:403
Symbol 380 GraphicUsed by:403
Symbol 381 GraphicUsed by:403
Symbol 382 GraphicUsed by:403
Symbol 383 GraphicUsed by:403
Symbol 384 GraphicUsed by:403
Symbol 385 GraphicUsed by:403
Symbol 386 MovieClipUses:301 302 354Used by:403
Symbol 387 GraphicUsed by:388
Symbol 388 MovieClipUses:287 387 354Used by:403
Symbol 389 GraphicUsed by:393
Symbol 390 GraphicUsed by:393
Symbol 391 GraphicUsed by:393
Symbol 392 GraphicUsed by:393
Symbol 393 MovieClipUses:389 390 317 391 319 392 354Used by:403
Symbol 394 GraphicUsed by:403
Symbol 395 GraphicUsed by:403
Symbol 396 BitmapUsed by:397
Symbol 397 GraphicUses:396Used by:403
Symbol 398 BitmapUsed by:399
Symbol 399 GraphicUses:398Used by:403
Symbol 400 BitmapUsed by:402
Symbol 401 BitmapUsed by:402
Symbol 402 GraphicUses:400 401Used by:403
Symbol 403 MovieClipUses:353 355 362 363 369 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 388 393 394 395 43 44 45 46 48 50 52 397 399 402Used by:Timeline
Symbol 404 BitmapUsed by:405
Symbol 405 GraphicUses:404Used by:412
Symbol 406 BitmapUsed by:407
Symbol 407 GraphicUses:406Used by:412
Symbol 408 BitmapUsed by:409
Symbol 409 GraphicUses:408Used by:412
Symbol 410 BitmapUsed by:411
Symbol 411 GraphicUses:410Used by:412
Symbol 412 MovieClipUses:405 407 409 411Used by:Timeline
Symbol 413 GraphicUsed by:438
Symbol 414 GraphicUsed by:438
Symbol 415 GraphicUsed by:438
Symbol 416 GraphicUsed by:438
Symbol 417 GraphicUsed by:438
Symbol 418 GraphicUsed by:438
Symbol 419 GraphicUsed by:438
Symbol 420 FontUsed by:421
Symbol 421 EditableTextUses:420Used by:438
Symbol 422 GraphicUsed by:427
Symbol 423 GraphicUsed by:427
Symbol 424 GraphicUsed by:425 427
Symbol 425 MovieClipUses:424Used by:427
Symbol 426 GraphicUsed by:427
Symbol 427 MovieClipUses:422 423 425 426 424Used by:438
Symbol 428 GraphicUsed by:434
Symbol 429 GraphicUsed by:434
Symbol 430 GraphicUsed by:431 433
Symbol 431 MovieClipUses:430Used by:434
Symbol 432 GraphicUsed by:434
Symbol 433 MovieClipUses:430Used by:434
Symbol 434 MovieClipUses:428 429 431 432 433Used by:438
Symbol 435 GraphicUsed by:437
Symbol 436 GraphicUsed by:437
Symbol 437 MovieClipUses:435 436Used by:438
Symbol 438 MovieClipUses:413 414 415 416 417 418 419 421 427 434 437Used by:Timeline

Instance Names

"mc_intro"Frame 2Symbol 403 MovieClip
"mc_back"Frame 3Symbol 412 MovieClip
"mc_timebar"Frame 3Symbol 438 MovieClip
"lv_view"Symbol 77 MovieClip Frame 1Symbol 76 MovieClip
"mc_lv"Symbol 80 MovieClip [levelGo] Frame 1Symbol 77 MovieClip
"viewLv"Symbol 98 MovieClip [Go_End] Frame 5Symbol 76 MovieClip
"viewMon"Symbol 98 MovieClip [Go_End] Frame 8Symbol 76 MovieClip
"btn_first"Symbol 98 MovieClip [Go_End] Frame 15Symbol 94 Button
"btn_restart"Symbol 98 MovieClip [Go_End] Frame 15Symbol 97 Button
"viewLv"Symbol 106 MovieClip [Go_Next] Frame 5Symbol 76 MovieClip
"viewMon"Symbol 106 MovieClip [Go_Next] Frame 8Symbol 76 MovieClip
"btn_next"Symbol 106 MovieClip [Go_Next] Frame 13Symbol 105 Button
"hitFocus"Symbol 130 MovieClip Frame 1Symbol 129 MovieClip
"hitFocus"Symbol 137 MovieClip Frame 1Symbol 129 MovieClip
"captain"Symbol 148 MovieClip [captain] Frame 1Symbol 130 MovieClip
"energyBar"Symbol 148 MovieClip [captain] Frame 1Symbol 132 MovieClip
"captain"Symbol 148 MovieClip [captain] Frame 2Symbol 137 MovieClip
"captain"Symbol 148 MovieClip [captain] Frame 3Symbol 145 MovieClip
"captain"Symbol 148 MovieClip [captain] Frame 4Symbol 147 MovieClip
"hero"Symbol 189 MovieClip Frame 1Symbol 184 MovieClip
"hitFocus"Symbol 189 MovieClip Frame 6Symbol 186 MovieClip
"hero"Symbol 210 MovieClip Frame 3Symbol 189 MovieClip
"hitFocus"Symbol 215 MovieClip Frame 6Symbol 186 MovieClip
"hero"Symbol 219 MovieClip Frame 3Symbol 215 MovieClip
"hitFocus"Symbol 227 MovieClip Frame 6Symbol 186 MovieClip
"hero"Symbol 233 MovieClip Frame 3Symbol 227 MovieClip
"hitFocus"Symbol 238 MovieClip Frame 6Symbol 186 MovieClip
"hero"Symbol 242 MovieClip Frame 3Symbol 238 MovieClip
"hero"Symbol 243 MovieClip [hero] Frame 1Symbol 210 MovieClip
"dieFocus"Symbol 243 MovieClip [hero] Frame 1Symbol 129 MovieClip
"hero"Symbol 243 MovieClip [hero] Frame 2Symbol 219 MovieClip
"hero"Symbol 243 MovieClip [hero] Frame 3Symbol 233 MovieClip
"hero"Symbol 243 MovieClip [hero] Frame 4Symbol 242 MovieClip
"mon"Symbol 258 MovieClip [mon_1] Frame 1Symbol 252 MovieClip
"monFocus"Symbol 258 MovieClip [mon_1] Frame 1Symbol 129 MovieClip
"mon"Symbol 258 MovieClip [mon_1] Frame 2Symbol 257 MovieClip
"mon"Symbol 272 MovieClip [mon_2] Frame 1Symbol 266 MovieClip
"monFocus"Symbol 272 MovieClip [mon_2] Frame 1Symbol 129 MovieClip
"mon"Symbol 272 MovieClip [mon_2] Frame 2Symbol 271 MovieClip
"mon"Symbol 286 MovieClip [mon_3] Frame 1Symbol 280 MovieClip
"monFocus"Symbol 286 MovieClip [mon_3] Frame 1Symbol 129 MovieClip
"mon"Symbol 286 MovieClip [mon_3] Frame 2Symbol 285 MovieClip
"mon"Symbol 300 MovieClip [mon_4] Frame 1Symbol 294 MovieClip
"monFocus"Symbol 300 MovieClip [mon_4] Frame 1Symbol 129 MovieClip
"mon"Symbol 300 MovieClip [mon_4] Frame 2Symbol 299 MovieClip
"mon"Symbol 314 MovieClip [mon_5] Frame 1Symbol 308 MovieClip
"monFocus"Symbol 314 MovieClip [mon_5] Frame 1Symbol 129 MovieClip
"mon"Symbol 314 MovieClip [mon_5] Frame 2Symbol 313 MovieClip
"mon"Symbol 333 MovieClip [mon_6] Frame 1Symbol 327 MovieClip
"monFocus"Symbol 333 MovieClip [mon_6] Frame 1Symbol 129 MovieClip
"mon"Symbol 333 MovieClip [mon_6] Frame 2Symbol 332 MovieClip
"btn_howto"Symbol 403 MovieClip Frame 1Symbol 369 Button
"btn_start"Symbol 403 MovieClip Frame 1Symbol 372 Button
"timeMsk"Symbol 427 MovieClip Frame 1Symbol 425 MovieClip
"hpMsk"Symbol 434 MovieClip Frame 1Symbol 431 MovieClip
"mc_time"Symbol 438 MovieClip Frame 1Symbol 427 MovieClip
"mc_hp"Symbol 438 MovieClip Frame 1Symbol 434 MovieClip
"mc_sound"Symbol 438 MovieClip Frame 1Symbol 437 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "capShowSound"
ExportAssets (56)Timeline Frame 1Symbol 2 as "capbackSound"
ExportAssets (56)Timeline Frame 1Symbol 3 as "jumpSound1"
ExportAssets (56)Timeline Frame 1Symbol 4 as "backSound"
ExportAssets (56)Timeline Frame 1Symbol 5 as "introSound"
ExportAssets (56)Timeline Frame 1Symbol 6 as "upSound"
ExportAssets (56)Timeline Frame 1Symbol 7 as "timeSound"
ExportAssets (56)Timeline Frame 1Symbol 13 as "item_apply_0"
ExportAssets (56)Timeline Frame 1Symbol 18 as "item_apply_1"
ExportAssets (56)Timeline Frame 1Symbol 20 as "ladder"
ExportAssets (56)Timeline Frame 1Symbol 26 as "item_effect2"
ExportAssets (56)Timeline Frame 1Symbol 28 as "ground_1"
ExportAssets (56)Timeline Frame 1Symbol 30 as "ground_2"
ExportAssets (56)Timeline Frame 1Symbol 32 as "ground_3"
ExportAssets (56)Timeline Frame 1Symbol 34 as "ground_4"
ExportAssets (56)Timeline Frame 1Symbol 36 as "ground_5"
ExportAssets (56)Timeline Frame 1Symbol 38 as "ground_6"
ExportAssets (56)Timeline Frame 1Symbol 40 as "ground_7"
ExportAssets (56)Timeline Frame 1Symbol 42 as "ground_8"
ExportAssets (56)Timeline Frame 1Symbol 47 as "item_0"
ExportAssets (56)Timeline Frame 1Symbol 49 as "item_1"
ExportAssets (56)Timeline Frame 1Symbol 51 as "item_2"
ExportAssets (56)Timeline Frame 1Symbol 53 as "item_3"
ExportAssets (56)Timeline Frame 1Symbol 60 as "hurry"
ExportAssets (56)Timeline Frame 1Symbol 80 as "levelGo"
ExportAssets (56)Timeline Frame 1Symbol 98 as "Go_End"
ExportAssets (56)Timeline Frame 1Symbol 106 as "Go_Next"
ExportAssets (56)Timeline Frame 1Symbol 108 as "item_effect_1"
ExportAssets (56)Timeline Frame 1Symbol 110 as "item_effect_0"
ExportAssets (56)Timeline Frame 1Symbol 112 as "item_effect_3"
ExportAssets (56)Timeline Frame 1Symbol 114 as "item_effect_2"
ExportAssets (56)Timeline Frame 1Symbol 118 as "warning"
ExportAssets (56)Timeline Frame 1Symbol 148 as "captain"
ExportAssets (56)Timeline Frame 1Symbol 150 as "jumsu_0"
ExportAssets (56)Timeline Frame 1Symbol 152 as "jumsu_1"
ExportAssets (56)Timeline Frame 1Symbol 154 as "jumsu_2"
ExportAssets (56)Timeline Frame 1Symbol 156 as "jumsu_3"
ExportAssets (56)Timeline Frame 1Symbol 158 as "jumsu_4"
ExportAssets (56)Timeline Frame 1Symbol 160 as "jumsu_9"
ExportAssets (56)Timeline Frame 1Symbol 162 as "jumsu_8"
ExportAssets (56)Timeline Frame 1Symbol 164 as "jumsu_7"
ExportAssets (56)Timeline Frame 1Symbol 166 as "jumsu_6"
ExportAssets (56)Timeline Frame 1Symbol 168 as "jumsu_5"
ExportAssets (56)Timeline Frame 1Symbol 243 as "hero"
ExportAssets (56)Timeline Frame 1Symbol 258 as "mon_1"
ExportAssets (56)Timeline Frame 1Symbol 272 as "mon_2"
ExportAssets (56)Timeline Frame 1Symbol 286 as "mon_3"
ExportAssets (56)Timeline Frame 1Symbol 300 as "mon_4"
ExportAssets (56)Timeline Frame 1Symbol 314 as "mon_5"
ExportAssets (56)Timeline Frame 1Symbol 333 as "mon_6"
ExportAssets (56)Timeline Frame 1Symbol 335 as "missile"

Labels

"right"Symbol 18 MovieClip [item_apply_1] Frame 1
"left"Symbol 18 MovieClip [item_apply_1] Frame 2
"basic"Symbol 148 MovieClip [captain] Frame 1
"attack"Symbol 148 MovieClip [captain] Frame 2
"hit"Symbol 148 MovieClip [captain] Frame 3
"die"Symbol 148 MovieClip [captain] Frame 4
"basic"Symbol 210 MovieClip Frame 1
"walk"Symbol 210 MovieClip Frame 2
"attack"Symbol 210 MovieClip Frame 3
"hit"Symbol 210 MovieClip Frame 4
"jump"Symbol 210 MovieClip Frame 5
"die"Symbol 210 MovieClip Frame 6
"lad"Symbol 210 MovieClip Frame 7
"basic"Symbol 219 MovieClip Frame 1
"walk"Symbol 219 MovieClip Frame 2
"attack"Symbol 219 MovieClip Frame 3
"hit"Symbol 219 MovieClip Frame 4
"jump"Symbol 219 MovieClip Frame 5
"die"Symbol 219 MovieClip Frame 6
"lad"Symbol 219 MovieClip Frame 7
"basic"Symbol 233 MovieClip Frame 1
"walk"Symbol 233 MovieClip Frame 2
"attack"Symbol 233 MovieClip Frame 3
"hit"Symbol 233 MovieClip Frame 4
"jump"Symbol 233 MovieClip Frame 5
"die"Symbol 233 MovieClip Frame 6
"lad"Symbol 233 MovieClip Frame 7
"basic"Symbol 242 MovieClip Frame 1
"walk"Symbol 242 MovieClip Frame 2
"attack"Symbol 242 MovieClip Frame 3
"hit"Symbol 242 MovieClip Frame 4
"jump"Symbol 242 MovieClip Frame 5
"die"Symbol 242 MovieClip Frame 6
"lad"Symbol 242 MovieClip Frame 7
"left"Symbol 243 MovieClip [hero] Frame 1
"right"Symbol 243 MovieClip [hero] Frame 2
"left_big"Symbol 243 MovieClip [hero] Frame 3
"right_big"Symbol 243 MovieClip [hero] Frame 4
"basic"Symbol 252 MovieClip Frame 1
"walk"Symbol 252 MovieClip Frame 2
"hit"Symbol 252 MovieClip Frame 3
"die"Symbol 252 MovieClip Frame 4
"basic"Symbol 257 MovieClip Frame 1
"walk"Symbol 257 MovieClip Frame 2
"hit"Symbol 257 MovieClip Frame 3
"die"Symbol 257 MovieClip Frame 4
"left"Symbol 258 MovieClip [mon_1] Frame 1
"right"Symbol 258 MovieClip [mon_1] Frame 2
"basic"Symbol 266 MovieClip Frame 1
"walk"Symbol 266 MovieClip Frame 2
"hit"Symbol 266 MovieClip Frame 3
"die"Symbol 266 MovieClip Frame 4
"basic"Symbol 271 MovieClip Frame 1
"walk"Symbol 271 MovieClip Frame 2
"hit"Symbol 271 MovieClip Frame 3
"die"Symbol 271 MovieClip Frame 4
"left"Symbol 272 MovieClip [mon_2] Frame 1
"right"Symbol 272 MovieClip [mon_2] Frame 2
"basic"Symbol 280 MovieClip Frame 1
"walk"Symbol 280 MovieClip Frame 2
"hit"Symbol 280 MovieClip Frame 3
"die"Symbol 280 MovieClip Frame 4
"basic"Symbol 285 MovieClip Frame 1
"walk"Symbol 285 MovieClip Frame 2
"hit"Symbol 285 MovieClip Frame 3
"die"Symbol 285 MovieClip Frame 4
"left"Symbol 286 MovieClip [mon_3] Frame 1
"right"Symbol 286 MovieClip [mon_3] Frame 2
"basic"Symbol 294 MovieClip Frame 1
"walk"Symbol 294 MovieClip Frame 2
"hit"Symbol 294 MovieClip Frame 3
"die"Symbol 294 MovieClip Frame 4
"basic"Symbol 299 MovieClip Frame 1
"walk"Symbol 299 MovieClip Frame 2
"hit"Symbol 299 MovieClip Frame 3
"die"Symbol 299 MovieClip Frame 4
"left"Symbol 300 MovieClip [mon_4] Frame 1
"right"Symbol 300 MovieClip [mon_4] Frame 2
"basic"Symbol 308 MovieClip Frame 1
"walk"Symbol 308 MovieClip Frame 2
"hit"Symbol 308 MovieClip Frame 3
"die"Symbol 308 MovieClip Frame 4
"basic"Symbol 313 MovieClip Frame 1
"walk"Symbol 313 MovieClip Frame 2
"hit"Symbol 313 MovieClip Frame 3
"die"Symbol 313 MovieClip Frame 4
"left"Symbol 314 MovieClip [mon_5] Frame 1
"right"Symbol 314 MovieClip [mon_5] Frame 2
"basic"Symbol 327 MovieClip Frame 1
"walk"Symbol 327 MovieClip Frame 2
"hit"Symbol 327 MovieClip Frame 3
"die"Symbol 327 MovieClip Frame 4
"basic"Symbol 332 MovieClip Frame 1
"walk"Symbol 332 MovieClip Frame 2
"hit"Symbol 332 MovieClip Frame 3
"die"Symbol 332 MovieClip Frame 4
"left"Symbol 333 MovieClip [mon_6] Frame 1
"right"Symbol 333 MovieClip [mon_6] Frame 2
"howto"Symbol 403 MovieClip Frame 221

Dynamic Text Variables

txtTotalSymbol 90 EditableText""
txtTotalSymbol 102 EditableText""
txtScoreSymbol 421 EditableText""




http://swfchan.com/5/22431/info.shtml
Created: 26/5 -2019 22:27:44 Last modified: 26/5 -2019 22:27:44 Server time: 22/12 -2024 01:53:28