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229593
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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/77310121?noj=FRM77310121-21DC" width="1" height="1"></div>

Sky Patrol.swf

This is the info page for
Flash #22490

(Click the ID number above for more basic data on this flash file.)


Text
PAUSED

PAUSED

continue

quit

ezone.com

ezone.com

retro game

an

PLAY

SCORES

INSTRUCTIONS

INSTRUCTIONS

0

0

click to continue

click to continue

Earth needs you!
Sky Patrol is Earth's last line of defense and you are
the only pilot left. Waves of alien forces are
attacking Earth and it's up to you to fight them off.
Work your way up through the atmosphere collecting
weapon upgrades, destroying enemy ships, and taking
out the boss ship on each level. Can you make it
through all eight levels and send the alien hoards
back where they came from?

Earth needs you!
Sky Patrol is Earth's last line of defense and you are
the only pilot left. Waves of alien forces are
attacking Earth and it's up to you to fight them off.
Work your way up through the atmosphere collecting
weapon upgrades, destroying enemy ships, and taking
out the boss ship on each level. Can you make it
through all eight levels and send the alien hoards
back where they came from?

INSTRUCTIONs
mouse to move, click (or spacebar) to fire.
(tip: keep mouse near your ship for maximum control)
collect     to upgrade your weapon.
destroy the big boss ship to advance a level.
extra lifes are earned at: 10,000  30,000  50,000
and then every +25,000

INSTRUCTIONs
mouse to move, click (or spacebar) to fire.
(tip: keep mouse near your ship for maximum control)
collect     to upgrade your weapon.
destroy the big boss ship to advance a level.
extra lifes are earned at: 10,000  30,000  50,000
and then every +25,000

Credits
Jamie Edis & Simon Edis
For more free games, visit:

Credits
Jamie Edis & Simon Edis
For more free games, visit:

Level 1: Score over 200 to advance!

Game over

Game over

victory!

victory!

submit score

Level 1: Score over 200 to advance!

ENTER SCORE

submit score

NEXT LEVEL

level cleared

Level 1: Score over 200 to advance!

level cleared

ActionScript [AS1/AS2]

Frame 371
gotoAndPlay (372);
Frame 372
function zeroAngle(whichAngle) { var _local1 = whichAngle; _local1 = Math.round(_local1); _local1 = _local1 % 360; if (_local1 < 0) { _local1 = _local1 + 360; } return(_local1); } function sinQuick(whichAngle) { var _local1 = whichAngle; _local1 = zeroAngle(_local1); toReturn = _global.sinLookup[_local1]; return(toReturn); } function cosQuick(whichAngle) { var _local1 = whichAngle; _local1 = zeroAngle(_local1); toReturn = _global.cosLookup[_local1]; return(toReturn); } function playAgain() { gotoAndPlay ("Title"); } _global.sinLookup = new Array(); _global.cosLookup = new Array(); i = 0; while (i <= 360) { sinLookup[i] = Math.sin((i * Math.PI) / 180); cosLookup[i] = Math.cos((i * Math.PI) / 180); i++; } System.security.allowDomain("shockwave.com", "gameblast.shockwave.com", "www.shockwave.com", "dev.shockwave.com", "stage.shockwave.com"); _level0.swHighScoreObject = new Object(); _level0.swHighScoreObject.showTab = "view"; _level0.swHighScoreObject.gameId = "skypatrol"; _level0.swHighScoreObject.gameTitle = "Sky Patrol"; _level0.swHighScoreObject.screenWidth = 640; _level0.swHighScoreObject.screenHeight = 480; _level0.swHighScoreObject.scoreDescriptor = "points"; _level0.swHighScoreObject.numPlayers = 1; _level0.swHighScoreObject.player1Score = 0; _level0.swHighScoreObject.player2Score = 0; _level0.swHighScoreObject.player3Score = 0; _level0.swHighScoreObject.player4Score = 0; _level0.HSHubURL = "http://www.shockwave.com/content/highscores/scorez-2002.swf";
Frame 373
_root.gameControl.sceneTimer(10); _root.gameScore = 0; _level0.swHighScoreObject.player1Score = _root.gameScore; if (_root.gameControl.protocol == "file") { _root.scores._visible = false; }
Frame 376
stop();
Frame 381
stop();
Frame 384
stop();
Frame 385
gotoAndPlay ("Credits");
Frame 389
stop();
Frame 393
stop();
Frame 394
gotoAndPlay ("Title");
Frame 399
stop();
Frame 404
stop();
Frame 409
stop();
Frame 445
_root.gameControl.action = "enterscore"; stop();
Frame 487
_root.gameControl.action = "enterscore"; stop();
Frame 488
if (_root.gameControl.protocol == "file") { gotoAndPlay ("Title"); } else { _level0.swHighScoreObject.player1Score = _root.gameScore; _root.swHighScoreObject.showTab = "submit"; docount = true; loadMovieNum (_root.HSHubURL, 2); gotoAndPlay ("HighScores"); }
Frame 492
stop();
Frame 498
stop();
Frame 499
_root.gameControl.playSound("implode.wav"); _root.Hero.firing = false;
Frame 514
_root.gameControl.nextlevel();
Frame 532
_root.Hero.firing = false; gotoAndPlay ("game");
Symbol 21 Button
on (release) { _root.gameControl.unpauseGame(); } on (rollOver) { _root.gameControl.explodeButton(); }
Symbol 23 Button
on (release) { _root.gameControl.abortGame(); } on (rollOver) { _root.gameControl.explodeButton(); }
Symbol 68 MovieClip [enemy10] Frame 1
#initclip 26 Object.registerClass("enemy10", Scroller); #endinitclip
Symbol 72 MovieClip [enemy9] Frame 1
#initclip 7 Object.registerClass("enemy9", Scroller); #endinitclip
Symbol 76 MovieClip [enemy8] Frame 1
#initclip 8 Object.registerClass("enemy8", Scroller); #endinitclip
Symbol 80 MovieClip [enemy7] Frame 1
#initclip 9 Object.registerClass("enemy7", Scroller); #endinitclip
Symbol 84 MovieClip [enemy6] Frame 1
#initclip 10 Object.registerClass("enemy6", Scroller); #endinitclip
Symbol 88 MovieClip [enemy5] Frame 1
#initclip 11 Object.registerClass("enemy5", Scroller); #endinitclip
Symbol 92 MovieClip [enemy4] Frame 1
#initclip 12 Object.registerClass("enemy4", Scroller); #endinitclip
Symbol 96 MovieClip [enemy3] Frame 1
#initclip 13 Object.registerClass("enemy3", Scroller); #endinitclip
Symbol 100 MovieClip [enemy2] Frame 1
#initclip 14 Object.registerClass("enemy2", Scroller); #endinitclip
Symbol 103 MovieClip [enemy1] Frame 1
#initclip 15 Object.registerClass("enemy1", Scroller); #endinitclip
Symbol 105 MovieClip [bulletbad] Frame 1
#initclip 16 Object.registerClass("bulletbad", Bullet); #endinitclip
Symbol 107 MovieClip [bullet] Frame 1
#initclip 17 Object.registerClass("bullet", Bullet); #endinitclip
Symbol 124 MovieClip [explosion] Frame 1
#initclip 18 Object.registerClass("explosion", Explosion); #endinitclip
Symbol 124 MovieClip [explosion] Frame 13
removeMovieClip(this);
Symbol 127 MovieClip [explosion2000] Frame 1
#initclip 19 Object.registerClass("explosion2000", Explosion); #endinitclip
Symbol 127 MovieClip [explosion2000] Frame 30
removeMovieClip(this);
Symbol 130 MovieClip [explosion1000] Frame 1
#initclip 20 Object.registerClass("explosion1000", Explosion); #endinitclip
Symbol 130 MovieClip [explosion1000] Frame 20
removeMovieClip(this);
Symbol 134 MovieClip [bonus_points] Frame 1
#initclip 21 Object.registerClass("bonus_points", Scroller); #endinitclip
Symbol 153 MovieClip [wipe] Frame 1
#initclip 22 Object.registerClass("wipe", Wipe); #endinitclip
Symbol 153 MovieClip [wipe] Frame 19
stop();
Symbol 154 MovieClip [gameControl] Frame 1
#initclip 23 Object.registerClass("gameControl", GameMaster); #endinitclip
Symbol 157 MovieClip [plane] Frame 1
#initclip 24 Object.registerClass("plane", Spinshoot); #endinitclip
Symbol 160 MovieClip [cloud] Frame 1
#initclip 25 Object.registerClass("cloud", Scroller); #endinitclip
Symbol 216 MovieClip [__Packages.Scroller] Frame 0
class Scroller extends MovieClip { function Scroller () { var _local1 = this; super(); if (_local1.name.indexOf("cloud") == -1) { _local1._x = -9000; _local1.initialize(); } } function fireBullet(whichRot) { var _local1 = this; var _local2 = _root; var _local3 = whichRot; if (_local3 == undefined) { _local3 = _local1._rotation; } if (_local2.gameControl.action != "playing") { } else { var manHatDist = (Math.abs(_local2.Hero._x - _local1._x) + Math.abs(_local2.Hero._y - _local1._y)); if (manHatDist < 250) { } else { _local2.attachMovie("bullet", "baddieBullet" + _local2.gameControl.bulletDepth, _local2.gameControl.bulletDepth, {myType:"baddie", mySpeed:10, origx:_local1._x, origy:_local1._y, myLastRot:_local3, velX:-_local1.xVel, velY:-_local1.yVel}); _local2.gameControl.addBulletDepth(); } } } function decidePath() { var _local1 = this; if (_local1.myPath == 999) { if ((_local1.animCel % 30) == 0) { if (_local1.myTurn == 0) { _local1.myTurn = 5 - (Math.random() * 11); } else { _local1.myTurn = 0; } } } else { if (_local1.animCel > 1000) { _local1.myPath = 999; } if (_local1.myLockCount <= 0) { if ((Math.random() * 10) < 5) { _local1.fireBullet(); } var diffX = (_root.Hero._x - _local1._x); var diffY = (_root.Hero._y - _local1._y); var _local3 = -57.32 * Math.atan(diffX / diffY); if (diffY > 0) { _local3 = 180 + _local3; } var howMuch = 5; var _local2 = _local3 - _local1._rotation; if (_local2 > 180) { _local2 = _local2 - 360; } if (Math.abs(_local2) > howMuch) { _local1.myTurn = _local2 * _local1.myTurnSpeed; _local1.myLockCount = (_local1.myLockMax * (Math.random() + 1)) / 2; } else { _local1.myTurn = 0; _local1.myLockCount = (_local1.myLockMax * (Math.random() + 1)) / 2; _local1.myLocks = _local1.myLocks + 1; _local1.fireBullet(); } } if (_local1.animCel > 1000) { _local1.myPath == 999; } } } function changeScale() { var _local2 = this; var _local1 = 80 + (40 * Math.random()); _local2._xscale = _local1; _local2._yscale = _local1 / _root.gameControl.level; _local2._rotation = 0; } function onEnterFrame() { var _local1 = this; var _local2 = _root; if (_local2.gameControl.action == "paused") { _local1.stop(); } else { _local1.play(); if (_local1.action == "alive") { _local1.animCel = _local1.animCel + 1; _local1.myLockCount = _local1.myLockCount - 1; if (_local1.name.indexOf("enemy") != -1) { _local1.decidePath(); if (_local2.Hero.action != "wait") { _local1.myTurn = 0; } _local1._rotation = _local1._rotation + _local1.myTurn; _local1.xVel = _local2.sinQuick(_local1._rotation) * _local1.mySpeed; _local1.yVel = (-_local2.cosQuick(_local1._rotation)) * _local1.mySpeed; } _local1._x = (_local1._x + _local1.xVel) + _local2.Hero.velocity[0]; _local1._y = (_local1._y + _local1.yVel) + _local2.Hero.velocity[1]; if (_local1.name.indexOf("cloud") != -1) { if ((_local2.Hero.velocity[0] < 0) && (_local1._x < (-_local1.offsetEdge))) { _local1._x = Stage.width - _local1._x; _local1.changeScale(); } else if ((_local2.Hero.velocity[0] > 0) && (_local1._x > (Stage.width + _local1.offsetEdge))) { _local1._x = Stage.width - _local1._x; _local1.changeScale(); } if ((_local2.Hero.velocity[1] < 0) && (_local1._y < (-_local1.offsetEdge))) { _local1._y = Stage.height - _local1._y; _local1.changeScale(); } else if ((_local2.Hero.velocity[1] > 0) && (_local1._y > (Stage.height + _local1.offsetEdge))) { _local1._y = Stage.height - _local1._y; _local1.changeScale(); } } else if ((((_local1._x > (Stage.width + _local1.offsetEdge)) or (_local1._x < (-_local1.offsetEdge))) or (_local1._y > (Stage.height + _local1.offsetEdge))) or (_local1._y < (-_local1.offsetEdge))) { if (_local2.Hero.action == "wait") { if (_local1.name.indexOf("boss") != -1) { _local1.reposBoss(); } else { _local1.initialize(); } } } } } } function collide(whichObject) { var _local1 = this; var _local2 = _root; var _local3 = whichObject; if (_local3 == "endlevel") { _local2.attachMovie("explosion", "explosion" + _local1.getDepth(), 40 + _local1.getDepth(), {origx:_local1._x, origy:_local1._y}); _local1.action = "wait"; _local1._x = 90000 /* 0x015F90 */; } else if (_local1.action != "alive") { } else if (_local2.gameControl.action == "playing") { if ((((_local1._x > (Stage.width + _local1.myWidth)) or (_local1._x < (-_local1.myWidth))) or (_local1._y > (Stage.height + _local1.myWidth))) or (_local1._y < (-_local1.myWidth))) { return(undefined); } } else { if (_local1.name.indexOf("baddie") != -1) { _local2.attachMovie("explosion", "explosion" + _local1.getDepth(), 20 + _local1.getDepth(), {origx:_local1._x, origy:_local1._y}); _local1.action = "wait"; if (_local3 != "explode") { _local2.Hero.doBaddie(_local1.name.substring(7)); } _local1.initialize(); } else if (_local1.name.indexOf("enemy") != -1) { _local2.gameControl.updateScore(_local1.score); _local2.attachMovie("explosion", "explosion" + _local1.getDepth(), 20 + _local1.getDepth(), {origx:_local1._x, origy:_local1._y}); _local1.action = "wait"; _local2.gameControl.eatFish(_local1); if (_local3 == "hero") { _local2.Hero.loseLife(); } } else if (_local1.name.indexOf("boss") != -1) { _local1.myHits = _local1.myHits + 1; if (_local1.myHits < _local1.myMaxHits) { _local2.attachMovie("explosion", "explosion" + _local1.getDepth(), 20 + _local1.getDepth(), {origx:_local1._x, origy:_local1._y}); } else { _local2.gameControl.updateScore(_local1.score); _local2.attachMovie("explosion2000", "explosion" + _local1.getDepth(), 20 + _local1.getDepth(), {origx:_local1._x, origy:_local1._y}); if (_local1.name.indexOf("levelboss") != -1) { _local2.gameControl.winFlag = true; } _local1.action = "wait"; _local1.myHits = 0; _local1.initialize(); } if (_local3 == "hero") { _local2.Hero.loseLife(); } } else if (_local1.name.indexOf("bonus") != -1) { if (_local3 == "bullet") { return(undefined); } _local2.gameControl.updateScore(_local1.score); _local2.attachMovie("explosion1000", "explosion" + _local1.getDepth(), 20 + _local1.getDepth(), {myWav:"recharge.wav", origx:_local1._x, origy:_local1._y}); _local1.action = "wait"; _local2.Hero.doPowerup(_local1.name.substring(6)); _local1.initialize(); } else { _local2.gameControl.updateScore(_local1.score); _local2.attachMovie("explosion", "explosion" + _local1.getDepth(), 20 + _local1.getDepth(), {origx:_local1._x, origy:_local1._y}); _local2.gameControl.eatFish(_local1); } return("surface"); } return(undefined); } function reposBoss() { var _local1 = this; if (_local1.xVel < 0) { _local1.xVel = 5; _local1._x = -_local1.offsetEdge; _local1._y = Stage.height * Math.random(); _local1._rotation = 90; } else { _local1.xVel = -5; _local1._x = Stage.width + _local1.offsetEdge; _local1._y = Stage.height * Math.random(); _local1._rotation = -90; } } function initialize() { var _local1 = this; var _local2 = _root; if ((_local2.gameControl.action != "playing") && (_local1.name.indexOf("cloud") == -1)) { } else { var _local3 = _local1.offsetEdge; var checkX = _local2.Hero.velocity[0]; var checkY = _local2.Hero.velocity[1]; _local1.myLocks = 0; if ((_local2.gameControl.fishEaten >= _local2.gameControl.fishTarget) && (Math.random() < 0.25)) { _local1.myInitPath = 10; } _local1.myPath = _local1.myInitPath; _local1.animCel = 1; if (_local2.gameControl.animCel < 20) { checkX = 5 - (Math.random() * 11); checkY = 5 - (Math.random() * 11); } if (Math.abs(checkX) > Math.abs(checkY)) { if (checkX > 0) { _local1._x = -_local3; _local1._rotation = 90; } else { _local1._x = Stage.width + _local3; _local1._rotation = -90; } _local1._y = Stage.height * Math.random(); } else { if (checkY > 0) { _local1._y = -_local3; _local1._rotation = 180; } else { _local1._y = Stage.height + _local3; _local1._rotation = 0; } _local1._x = Stage.width * Math.random(); } if (_local1.name.indexOf("baddie") != -1) { _local1.action = "wait"; _local2.gameControl.baddiecount = 100; } else if (_local1.name.indexOf("boss") != -1) { _local1.action = "wait"; _local1.xVel = 1 - (Math.random() * 3); _local1.reposBoss(); _local1._xscale = _local1.myScale; _local1._yscale = _local1.myScale; _local2.gameControl.baddiecount = 200; } else if (_local1.name.indexOf("enemy") != -1) { _local1.action = "alive"; } else if (_local1.name.indexOf("bonus") != -1) { _local1.action = "wait"; _local1.yVel = 2; _local1._x = Stage.width / 2; _local1._y = -_local1.offsetEdge; _local1._rotation = 0; _local2.gameControl.powerupcount = 300; } else { var tempscale = (80 + (40 * Math.random())); _local1._xscale = tempscale; _local1._yscale = tempscale / _local2.gameControl.level; _local1._rotation = 0; } } } var animCel = 1; var action = "alive"; var size = 1; var xVel = 0; var yVel = 0; var mySpeed = 4; var score = 100; var name = "cloud"; var offsetEdge = 100; var myTurn = 0; var myPath = 999; var myInitPath = 999; var myLockCount = 0; var myTurnSpeed = 0.05; var myLockMax = 50; var myLocks = 0; var myBullets = 0; var myMaxHits = 1; var myHits = 0; var myScale = 100; var myWidth = 10; }
Symbol 217 MovieClip [__Packages.Bullet] Frame 0
class Bullet extends MovieClip { var hitTest, removeMovieClip; function Bullet () { var _local1 = this; super(); _local1._rotation = _local1.myLastRot; _local1.velX = _local1.velX + (_root.sinQuick(_local1._rotation) * _local1.mySpeed); _local1.velY = _local1.velY - (_root.cosQuick(_local1._rotation) * _local1.mySpeed); _local1._x = _local1.origx + _local1.velX; _local1._y = _local1.origy + _local1.velY; } function onEnterFrame() { var _local1 = this; var _local2 = _root; if (_local2.gameControl.action == "paused") { _local1.stop(); } else { _local1.play(); _local1._x = (_local1._x + _local1.velX) + _local2.Hero.velocity[0]; _local1._y = (_local1._y + _local1.velY) + _local2.Hero.velocity[1]; _local1.checkCollision(); if ((((_local1._x > (Stage.width + _local1.offsetEdge)) or (_local1._x < (-_local1.offsetEdge))) or (_local1._y > (Stage.height + _local1.offsetEdge))) or (_local1._y < (-_local1.offsetEdge))) { (_local1.removeMovieClip());// not popped } if ((_local2.gameControl.action != "playing") && (_local2.gameControl.action != "countdown")) { (_local1.removeMovieClip());// not popped } } } function checkCollision() { if (_root.gameControl.action != "playing") { return(undefined); } if (myType == "goodie") { var i = 0; while (i < _root.gameControl.myObstacles.length) { var myCollideObstacle = eval (_root.gameControl.myObstacles[i]); if (hitTest(myCollideObstacle)) { myCollideObstacle.collide("bullet"); (removeMovieClip());// not popped break; } i++; } } else if (_root.Hero.action == "wait") { if (hitTest(_root.Hero)) { _root.Hero.loseLife(); (removeMovieClip());// not popped } } } var mySpeed = 20; var myType = "goodie"; var offsetEdge = 5; }
Symbol 218 MovieClip [__Packages.Explosion] Frame 0
class Explosion extends MovieClip { function Explosion () { var _local1 = this; var _local2 = _root; super(); if ((!_local2.gameControl.demo) && (_local2.gameControl.effectVolume > 0)) { _local1.mysound = new Sound(_local1); _local1.mysound.attachSound(_local1.myWav); _local1.mysound.setVolume(0.5 * _local2.gameControl.effectVolume); _local1.mysound.start(); } _local1._x = _local1.origx; _local1._y = _local1.origy; } function onEnterFrame() { var _local1 = this; var _local2 = _root; if (_local2.gameControl.action == "paused") { _local1.stop(); } else { if ((_local2.gameControl.action == "playing") || (_local2.gameControl.action == "endLevel")) { _local1.play(); } else { (_local1.removeMovieClip());// not popped } _local1._x = _local1._x + _local2.Hero.velocity[0]; _local1._y = _local1._y + _local2.Hero.velocity[1]; } } var myWav = "explode.wav"; }
Symbol 219 MovieClip [__Packages.Wipe] Frame 0
class Wipe extends MovieClip { var _rotation; function Wipe () { super(); } function onEnterFrame() { _rotation = _root.Hero._rotation; } }
Symbol 220 MovieClip [__Packages.GameMaster] Frame 0
class GameMaster extends MovieClip { var mymusic; function GameMaster () { var _local1 = this; super(); _local1.protocol = _local1._url.substr(0, _local1._url.indexOf(":")); if (_local1.protocol == "file") { } _local1.mysound = new Sound(); _local1.mymusic = new Sound(_local1); _local1.mymusic.attachSound("music_snd"); _local1.mymusic.setVolume(_local1.musicVolume); _local1.mymusic.start(0, 99); _local1.myStageWidth = Stage.width; _local1.myStageHeight = Stage.height; _local1.myMouseOffsetX = _local1.myStageWidth / 4; _local1.myMouseOffsetY = _local1.myStageHeight / 4; _root.attachMovie("pauseScreen", "pauseScreen", 2000); _root.pauseScreen._visible = false; _local1.startDemo(); } function addBulletDepth() { var _local1 = this; _local1.bulletDepth = _local1.bulletDepth + 1; if (_local1.bulletDepth > 99) { _local1.bulletDepth = 50; } } function changeHero(whichaction) { _root.Hero.gotoAndPlay(whichaction); trace("changeHero to " + whichaction); } function explodeButton() { } function explodeHero() { var _local1 = _root; _local1.attachMovie("explosion", "explosionButton", 30, {origx:_local1.Hero._x, origy:_local1.Hero._y}); if (!demo) { _local1.gameLives = _local1.gameLives - 1; } } function playSound(whichsound) { var _local1 = this; _local1.mysound.setVolume(_local1.effectVolume); _local1.mysound.attachSound(whichsound); _local1.mysound.start(); } function activatePowerup() { var _local1 = this; var _local2 = 15; if (_local2 > _local1.myBonuses.length) { _local2 = _local1.myBonuses.length; } _local2 = Math.floor(_local2 * Math.random()); _root.attachMovie(_local1.myBonuses[_local2], "powerup", _local1.powerupDepth, {name:_local1.myBonuses[_local2], score:1000}); _root.powerup.action = "alive"; _local1.myObstacles.push("_root.powerup"); _local1.powerupcount = 100000 /* 0x0186A0 */; } function activateBaddie() { var _local1 = this; var _local3 = _root; if ((_local1.level > 1) || (_local1.fishEaten >= _local1.fishTarget)) { var _local2 = 0; if (_local1.fishEaten >= _local1.fishTarget) { _local3.attachMovie(_local1.myBaddies[_local2], "baddie", _local1.baddieDepth, {name:"levelboss", score:2000, myMaxHits:20 + _local1.level, myScale:300, myWidth:30}); } else { _local3.attachMovie(_local1.myBaddies[_local2], "baddie", _local1.baddieDepth, {name:"boss", score:2000, myMaxHits:5 + _local1.level, myScale:150, myWidth:20}); } _local3.baddie.action = "alive"; _local1.myObstacles.push("_root.baddie"); _local1.baddiecount = 100000 /* 0x0186A0 */; } else { _local1.baddiecount = 200; } } function updateScore(thisScore) { var _local1 = this; var _local2 = _root; var _local3 = thisScore; if ((_local1.action != "playing") or _local1.demo) { } else { if ((_local2.Hero.powerupcount > 0) and (_local2.Hero.mypowerup == "twice")) { _local3 = _local3 * 2; } _local2.gameScore = _local2.gameScore + _local3; if (_local2.gameScore >= _local1.myExtraLives[0]) { _local2.gameLives = _local2.gameLives + 1; _local1.playSound("home.wav"); var myLastExtra = _local1.myExtraLives.shift(); if (_local1.myExtraLives.length == 0) { _local1.myExtraLives.unshift(myLastExtra + 25000); } } } } function eatFish(whichFish) { var _local1 = this; if (!_local1.demo) { _local1.fishEaten = _local1.fishEaten + 1; _local1.fishMade = _local1.fishMade + 1; } whichFish.initialize(); } function adjustFPS() { } function modifyMouse() { var _local1 = this; var _local2 = _root; if (_local1.action == "playing") { _local1.myNewMouseX = (_local2._xmouse - _local1.myMouseOffsetX) * 2; _local1.myNewMouseY = (_local2._ymouse - _local1.myMouseOffsetY) * 2; } else { _local1.myNewMouseX = _local2._xmouse; _local1.myNewMouseY = _local2._ymouse; } var _local3 = _local1.myNewMouseX; var myRawMouseY = _local1.myNewMouseY; if (_local1.myLastMouseX == _local1.myNewMouseX) { if ((_local1.myLastMouseX + (_local1.myMouseDiffX * 2)) > _local1.myStageWidth) { _local1.myNewMouseX = _local1.myStageWidth; } else if ((_local1.myLastMouseX + (_local1.myMouseDiffX * 2)) < 0) { _local1.myNewMouseX = 0; } } else { _local1.myMouseDiffX = _local1.myNewMouseX - _local1.myLastMouseX; } if (_local1.myNewMouseX > _local1.myStageWidth) { _local1.myNewMouseX = _local1.myStageWidth; } if (_local1.myNewMouseX < 0) { _local1.myNewMouseX = 0; } _local1.myLastMouseX = _local3; if (_local1.myLastMouseY == _local1.myNewMouseY) { if ((_local1.myLastMouseY + (_local1.myMouseDiffY * 2)) > _local1.myStageHeight) { _local1.myNewMouseY = _local1.myStageHeight; } else if ((_local1.myLastMouseY + (_local1.myMouseDiffY * 2)) < 0) { _local1.myNewMouseY = 0; } } else { _local1.myMouseDiffY = _local1.myNewMouseY - _local1.myLastMouseY; } if (_local1.myNewMouseY > _local1.myStageHeight) { _local1.myNewMouseY = _local1.myStageHeight; } if (_local1.myNewMouseY < 0) { _local1.myNewMouseY = 0; } _local1.myLastMouseY = myRawMouseY; } function winLevel() { var _local1 = _root; mymusic.stop("music_snd"); action = "won"; _local1.Hero.explodeAll(); _local1.Hero.powerupcount = 0; _local1.gotoAndPlay("Won"); _local1.levelmsg.text = " "; trace("You won the level"); } function pauseGame() { action = "paused"; _root.pause.swapMovie; mymusic.setVolume(0); _root.pauseScreen._visible = true; } function abortGame() { var _local1 = _root; startMusic(); action = "enterscore"; _local1.Hero.explodeAll("endlevel"); _local1.pauseScreen._visible = false; _local1.gotoAndPlay("Credits"); _local1.gameControl.startDemo(); } function goSubmit() { var _local1 = this; _local1.action = "enterscore"; _root.gotoAndPlay("SubmitScore"); _local1.startMusic(); _local1.startDemo(); } function unpauseGame() { var _local1 = this; var _local2 = _root; _local1.action = "playing"; _local1.mymusic.setVolume(_local1.musicVolume); _local1.myNewMouseX = _local2._xmouse; _local1.myNewMouseY = _local2._ymouse; _local1.myLastMouseX = _local1.myNewMouseX; _local1.myLastMouseY = _local1.myNewMouseY; _local1._x = _local1.myNewMouseX; _local1._y = _local1.myNewMouseY; _local2.cursor._x = _local1._x; _local2.cursor._y = _local1._y; _local2.pauseScreen._visible = false; } function sceneTimer(howManySecs) { screenTime = getTimer() + (howManySecs * 1000); } function toggleMute() { var _local1 = this; if (_local1.soundButton == "SOUND IS OFF") { _local1.effectVolume = _local1.effectVolumePref; _local1.musicVolume = _local1.musicVolumePref; _local1.soundButton = "SOUND IS ON"; _local1.playSound("home.wav"); _local1.mymusic.setVolume(_local1.musicVolume); _root.speakerOn._visible = true; } else { _local1.effectVolume = 0; _local1.musicVolume = 0; _local1.soundButton = "SOUND IS OFF"; _root.speakerOn._visible = false; _local1.mymusic.setVolume(_local1.musicVolume); } } function togglePause() { var _local1 = this; if (_local1.action == "paused") { _local1.unpauseGame(); } else if (_local1.action == "playing") { _local1.pauseGame(); } } function onEnterFrame() { var _local1 = this; var _local2 = _root; if (Key.isDown(77)) { if (Math.abs(_local1.lastPressCel - _local1.animCel) > 20) { _local1.lastPressCel = _local1.animCel; _local1.toggleMute(); } } _local1.myMouseDiffX = _local2._xmouse - _local1.myNewMouseX; _local1.myMouseDiffY = _local2._ymouse - _local1.myNewMouseY; _local1.myNewMouseX = _local2._xmouse; _local1.myNewMouseY = _local2._ymouse; _local1._x = -10000; if (_local1.demo) { if ((_local1.myMouseDiffX != 0) || (_local1.myMouseDiffY != 0)) { _local1.sceneTimer(20); } if (getTimer() > _local1.screenTime) { _local1.sceneTimer(10); _local2.play(); } } if (_local1.action == "countdown") { _local1.animCel = _local1.animCel + 1; if (_local1.animCel > 70) { _local1.action = "playing"; } } else if (_local1.action == "playing") { if ((Key.isDown(27) or Key.isDown(80)) and (!_local1.demo)) { if (Math.abs(_local1.lastPressCel - _local1.animCel) > 20) { _local1.lastPressCel = _local1.animCel; _local1.pauseGame(); } } if ((Key.isDown(87) and (!_local1.demo)) and _local1.cheatsOn) { _local1.playSound("home.wav"); _local1.fishEaten = _local1.fishTarget; _local2.Hero.bulletType = "triple"; _local2.gameLives = _local2.gameLives + 1; } _local1.animCel = _local1.animCel + 1; _local1.baddiecount = _local1.baddiecount - 1; _local1.powerupcount = _local1.powerupcount - 1; _local2.targetscore.text = _local1.fishTarget - _local1.fishEaten; var _local3 = 30; if ((_local2.Hero.powerupcount > 0) and (_local2.Hero.mypowerup == "time")) { _local3 = 90; } if ((_local1.animCel - _local1.mylasttime) > _local3) { _local1.mylasttime = _local1.animCel; _local2.gameTime = _local2.gameTime - 1; } if (_local1.powerupcount == 0) { _local1.activatePowerup(); } if (_local1.baddiecount == 0) { _local1.activateBaddie(); } if (_local1.winFlag) { _local1.mymusic.setVolume(0); if (_local1.level >= _local1.myMaxLevels) { _local1.startMusic("win_snd", 1); _local2.gotoAndPlay("BigWin"); _local1.levelmsg = ("You got to " + (_local1.level * 10)) + ",000 feet!"; _local2.levelmsg.text = _local1.levelmsg; _local2.Hero.explodeAll("endlevel"); _local2.Hero.bulletType = "single"; _local1.action = "endLevel"; } else { _local1.startMusic("win_snd", 1); _local2.gotoAndPlay("Won"); _local1.levelmsg = ("Moving up to " + ((_local1.level + 1) * 10)) + ",000 feet"; _local2.levelmsg.text = _local1.levelmsg; _local2.Hero.explodeAll("endlevel"); _local1.action = "endLevel"; } _local2.Hero.powerupcount = 0; } else if (_local2.gameLives < 0) { _local1.startMusic("lose_snd", 1); _local1.action = "endLevel"; _local2.Hero.explodeAll("endlevel"); _local2.Hero.powerupcount = 0; _local2.gotoAndPlay("Lost"); _local2.gameLives = 0; _local1.levelmsg = ("You got to " + (_local1.level * 10)) + ",000 feet!"; _local2.levelmsg.text = _local1.levelmsg; _local2.Hero.bulletType = "single"; } } else if (_local1.action == "enterscore") { if (Key.isDown(13)) { _local1.action = "scoreboard"; _global.scoreControl.submitscore(); } } else if (_local1.action == "paused") { } } function start() { var _local1 = this; var _local2 = _root; _local1._x = (_local2._xmouse - _local1.myMouseOffsetX) * 2; _local1._y = (_local2._ymouse - _local1.myMouseOffsetY) * 2; _local1.myLastMouseX = ((_local2._xmouse - _local1.myMouseOffsetX) * 2) + 2; _local1.myLastMouseY = ((_local2._ymouse - _local1.myMouseOffsetY) * 2) + 2; _local1.action = "countdown"; _local1.startMusic(); if (_local1.level == 0) { _local2.gotoAndPlay("warp"); } } function startMusic(whichSound, whichLoop) { var _local1 = this; var _local2 = whichLoop; var _local3 = whichSound; if (_local3 == undefined) { _local3 = "music_snd"; } if (_local2 == undefined) { _local2 = 99; } _local1.mymusic.stop(); _local1.mymusic.attachSound(_local3); _local1.mymusic.setVolume(_local1.musicVolume); _local1.mymusic.start(0, _local2); } function changeColor(myItem) { var _local1 = myItem; var _local2 = new Color("_root.background1"); _local1 = _local1 % mySkyColors.length; _local2.setRGB(mySkyColors[_local1]); } function nextlevel() { var _local1 = this; _local1.animCel = 1; _local1.mylasttime = 1; _local1.winFlag = false; _root.gameTime = 95 + (_local1.level * 1); _local1.fishTarget = 50 + (_local1.level * 10); _local1.action = "countdown"; _local1.level = _local1.level + 1; _local1.changeColor(_local1.level - 1); _local1.levelscore = _root.gameScore + 300; _local1.fishMade = 0; _local1.fishEaten = 0; _local1.myBonuses = ["bonus_points"]; var myChoice = (((_local1.level - 1) % 10) + 1); _local1.myChoices = ["enemy" + myChoice]; _local1.myBaddies = _local1.myChoices; _local1.myObstacles = []; var numEnemies = (_local1.level + 3); if (numEnemies >= 10) { numEnemies = 10; } var _local2 = 1; while (_local2 <= numEnemies) { var fishType = _local1.myChoices[Math.floor(_local1.myChoices.length * Math.random())]; var _local3 = _local2; if (_local3 < 5) { _local3 = 999; } _root.attachMovie(fishType, "enemy" + _local2, _local2, {name:fishType, myInitPath:_local3}); _local1.myObstacles.push("_root.enemy" + _local2); _local1.fishMade = _local1.fishMade + 1; _local2++; } _local1.powerupcount = 300; _local1.baddiecount = 200; _root.targetscore.text = _local1.fishTarget - _local1.fishEaten; if (!_local1.demo) { _root.levelmsg.text = ((("Level " + _local1.level) + ": Destroy ") + _local1.fishTarget) + " enemies"; _local1.start(); } } function initialize() { var _local1 = this; var _local2 = _root; _local2.gameScore = 0; _local2.gameTime = 30; _local2.gameLives = 2; _local2.Hero.removeAll("endlevel"); _local2.Hero.bulletType = "single"; _local1.action = "ready"; _local1.demo = false; _local1.mylasttime = 1; _local1.level = 0; _local1.start(); } function startDemo() { var _local1 = this; _local1.action = "ready"; _local1.level = _local1.level - 1; if (_local1.firsttime) { _local1.level = 0; } _local1.firsttime = false; _local1.demo = true; _local1.nextlevel(); } function findTarget(currentAngle, targetAngle) { } var animCel = 1; var action = "ready"; var level = 1; var gems = 4; var mylasttime = 1; var levelscore = 200; var levelmsg = ""; var fishMade = 0; var fishTarget = 100; var fishEaten = 0; var powerupDepth = 20; var baddieDepth = 500; var bulletDepth = 50; var powerupcount = 200; var baddiecount = 300; var myLastMouseX = 0; var myLastMouseY = 0; var myNewMouseX = 0; var myNewMouseY = 0; var myMouseDiffX = 0; var myMouseDiffY = 0; var myMaxLevels = 8; var myTargetFPS = 30; var mySkyColors = ["0x0066FF", "0x0033FF", "0x0033CC", "0x0000CC", "0x003399", "0x000099", "0x000066", "0x000000", "0x000000", "0x000000", "0x000000", "0x000000", "0x000000"]; var myExtraLives = [10000, 30000, 50000, 75000, 100000]; var winFlag = false; var demo = false; var firsttime = true; var effectVolume = 100; var effectVolumePref = 100; var musicVolume = 50; var musicVolumePref = 50; var lastPressCel = 0; var screenTime = 0; var cheatsOn = false; var soundButton = "SOUND IS ON"; var protocol = "file"; }
Symbol 221 MovieClip [__Packages.Spinshoot] Frame 0
class Spinshoot extends MovieClip { var _y, _x, hitTest; function Spinshoot (myName, myAge) { var _local1 = this; super(); _local1.name = myName; _local1.age = myAge; _local1.origY = _local1._y; _local1.mysound = new Sound(_local1); _local1.mysound.attachSound("zap.wav"); _local1.mysound.setVolume(50); } function doPowerup(thisPowerup) { var _local1 = this; _local1.mypowerup = thisPowerup; _local1.powerupcount = 400; _root.bonusmsg.text = thisPowerup + " corn!"; if (_local1.bulletType == "single") { _local1.bulletType = "double"; } else if (_local1.bulletType == "double") { _local1.bulletType = "triple"; } else if (_local1.bulletType == "triple") { _local1.explodeAll("powerup"); } if (_local1.mypowerup == "bomb") { _local1.explodeAll("powerup"); } } function explodeAll(whichOne) { firing = false; _root.gameControl.baddiecount = 200; _root.gameControl.powerupcount = 200; var i = 0; while (i < _root.gameControl.myObstacles.length) { var myCollideObstacle = eval (_root.gameControl.myObstacles[i]); myCollideObstacle.collide(whichOne); i++; } } function removeAll(whichOne) { firing = false; var i = 0; while (i < _root.gameControl.myObstacles.length) { var myCollideObstacle = eval (_root.gameControl.myObstacles[i]); myCollideObstacle.action = "wait"; myCollideObstacle._x = 90000 /* 0x015F90 */; i++; } } function doBaddie(thisPowerup) { changeAction("float"); bulletType = "single"; _root.gameControl.explodeHero(); } function loseLife() { var _local1 = this; if (_local1.action != "wait") { } else { _local1.changeAction("float"); _local1.bulletType = "single"; _local1.firing = false; _root.gameControl.explodeHero(); } } function fireBullet(userinput) { var _local1 = this; var _local2 = _root; if (userinput) { if (_local2.gameControl.demo) { return; } if (!((_local2.gameControl.action == "playing") || (_local2.gameControl.action == "countdown"))) { } else if (!((_local1.action == "wait") or (_local1.action == "flicker"))) { } else { _local1.bulletCount = 1; _local1.firing = false; if (!_local2.gameControl.demo) { _local1.mysound.attachSound("zap.wav"); _local1.mysound.setVolume(0.25 * _local2.gameControl.effectVolume); _local1.mysound.start(); } if (_local1.bulletType == "single") { _local1.myBullets = _local1.myBullets + 1; _local2.attachMovie("bullet", "heroBullet" + _local1.myBullets, 100 + _local1.myBullets, {origx:_local1._x, origy:_local1._y, myLastRot:_local1._rotation, velX:-_local1.velocity[0], velY:-_local1.velocity[1]}); } else if (_local1.bulletType == "double") { _local1.myBullets = _local1.myBullets + 1; _local2.attachMovie("bullet", "heroBullet" + _local1.myBullets, 100 + _local1.myBullets, {origx:_local1._x, origy:_local1._y, myLastRot:_local1._rotation + 5, velX:-_local1.velocity[0], velY:-_local1.velocity[1]}); _local1.myBullets = _local1.myBullets + 1; _local2.attachMovie("bullet", "heroBullet" + _local1.myBullets, 100 + _local1.myBullets, {origx:_local1._x, origy:_local1._y, myLastRot:_local1._rotation - 5, velX:-_local1.velocity[0], velY:-_local1.velocity[1]}); } else if (_local1.bulletType == "triple") { _local1.myBullets = _local1.myBullets + 1; _local2.attachMovie("bullet", "heroBullet" + _local1.myBullets, 100 + _local1.myBullets, {origx:_local1._x, origy:_local1._y, myLastRot:_local1._rotation, velX:-_local1.velocity[0], velY:-_local1.velocity[1]}); _local1.myBullets = _local1.myBullets + 1; _local2.attachMovie("bullet", "heroBullet" + _local1.myBullets, 100 + _local1.myBullets, {origx:_local1._x, origy:_local1._y, myLastRot:_local1._rotation + 20, velX:-_local1.velocity[0], velY:-_local1.velocity[1]}); _local1.myBullets = _local1.myBullets + 1; _local2.attachMovie("bullet", "heroBullet" + _local1.myBullets, 100 + _local1.myBullets, {origx:_local1._x, origy:_local1._y, myLastRot:_local1._rotation - 20, velX:-_local1.velocity[0], velY:-_local1.velocity[1]}); } if (_local1.myBullets > 50) { _local1.myBullets = 0; } } } else { _local1.bulletCount = 1; _local1.firing = false; if (!_local2.gameControl.demo) { _local1.mysound.attachSound("zap.wav"); _local1.mysound.setVolume(0.25 * _local2.gameControl.effectVolume); _local1.mysound.start(); } if (_local1.bulletType == "single") { _local1.myBullets = _local1.myBullets + 1; _local2.attachMovie("bullet", "heroBullet" + _local1.myBullets, 100 + _local1.myBullets, {origx:_local1._x, origy:_local1._y, myLastRot:_local1._rotation, velX:-_local1.velocity[0], velY:-_local1.velocity[1]}); } else if (_local1.bulletType == "double") { _local1.myBullets = _local1.myBullets + 1; _local2.attachMovie("bullet", "heroBullet" + _local1.myBullets, 100 + _local1.myBullets, {origx:_local1._x, origy:_local1._y, myLastRot:_local1._rotation + 5, velX:-_local1.velocity[0], velY:-_local1.velocity[1]}); _local1.myBullets = _local1.myBullets + 1; _local2.attachMovie("bullet", "heroBullet" + _local1.myBullets, 100 + _local1.myBullets, {origx:_local1._x, origy:_local1._y, myLastRot:_local1._rotation - 5, velX:-_local1.velocity[0], velY:-_local1.velocity[1]}); } else if (_local1.bulletType == "triple") { _local1.myBullets = _local1.myBullets + 1; _local2.attachMovie("bullet", "heroBullet" + _local1.myBullets, 100 + _local1.myBullets, {origx:_local1._x, origy:_local1._y, myLastRot:_local1._rotation, velX:-_local1.velocity[0], velY:-_local1.velocity[1]}); _local1.myBullets = _local1.myBullets + 1; _local2.attachMovie("bullet", "heroBullet" + _local1.myBullets, 100 + _local1.myBullets, {origx:_local1._x, origy:_local1._y, myLastRot:_local1._rotation + 20, velX:-_local1.velocity[0], velY:-_local1.velocity[1]}); _local1.myBullets = _local1.myBullets + 1; _local2.attachMovie("bullet", "heroBullet" + _local1.myBullets, 100 + _local1.myBullets, {origx:_local1._x, origy:_local1._y, myLastRot:_local1._rotation - 20, velX:-_local1.velocity[0], velY:-_local1.velocity[1]}); } if (_local1.myBullets > 50) { _local1.myBullets = 0; } } } function onMouseDown() { var _local1 = this; if (((_local1.action == "wait") or (_local1.action == "stop")) or (_local1.action == "flicker")) { _local1.firing = true; } } function onEnterFrame() { var _local1 = this; var _local2 = _root; var _local3 = ((_local2.gameControl.action != "paused") ? (if ((Key.isDown(32) and (_local1.bulletCount > 6)) or _local1.firing) { _local1.fireBullet(true)} _local1.bulletCount = _local1.bulletCount + 1_local1.animCel = _local1.animCel + 1_local1.powerupcount = _local1.powerupcount - 1if (_local1.powerupcount < 300) { _local2.bonusmsg.text = ""} _local1.baddiecount = _local1.baddiecount - 1if (_local1.action == "float") { _local1.velocity[0] = _local1.velocity[0] * 0.99_local1.velocity[1] = _local1.velocity[1] * 0.99if (_local1.animCel >= 100) { _local1.changeAction("flicker")} } else if (((_local1.action == "wait") or (_local1.action == "stop")) or (_local1.action == "flicker")) { _local1.myLastX = _local1._x_local1.myLastY = _local1._y_local1.myLastRot = _local1._rotationvar myLag = 20if ((_local1.powerupcount > 0) and (_local1.mypowerup == "turbo")) { myLag = 5} var diffX = 0var diffY = 0if (_local2.gameControl.demo) { if ((_local1.animCel % 30) == 0) { _local1.demoRot = 2 - (Math.random() * 4)} _local1._rotation = _local1._rotation + _local1.demoRotif ((_local1.animCel % 10) == 0) { _local1.fireBullet()} } else { var diffX = (_local2.gameControl.myNewMouseX - _local1._x)var diffY = (_local2.gameControl.myNewMouseY - _local1._y)var newrot = _local1._rotationif (Math.abs(diffY) > 0.5) { newrot = -57.32 * Math.atan(diffX / diffY)if (diffY > 0) { newrot = 180 + newrot} } var howMuch = 2_local3 = newrot - _local1._rotationif (_local3 > 180) { _local3 = _local3 - 360} if (Math.abs(_local3) > howMuch) { var dChange = (_local3 * 0.5)_local1._rotation = _local1._rotation + dChange} } _local1.velocity[0] = (-_local2.sinQuick(_local1._rotation)) * _local1.mySpeed_local1.velocity[1] = _local2.cosQuick(_local1._rotation) * _local1.mySpeedif (_local1.action == "flicker") { if ((_local1.animCel % 5) == 0) { if (_local1._alpha == 50) { _local1._alpha = 100} else { _local1._alpha = 50} } if (_local1.animCel >= 80) { _local1._alpha = 100_local1.changeAction("wait")} if (_local1.hitTest(_local2.powerup)) { _local2.powerup.collide("hero")} } else { _local1.checkCollision()} } if ((_local1.powerupcount > 0) and (_local1.mypowerup == "grow")) { _local1._yscale = _local1._yscale * 1.8_local1._xscale = _local1._xscale * 1.8} _local1.play()) : (_local1.stop())); _local2 = _local3; _local1 = _local2; } function checkCollision() { if (_root.gameControl.action != "playing") { return(undefined); } var i = 0; while (i < _root.gameControl.myObstacles.length) { var myCollideObstacle = eval (_root.gameControl.myObstacles[i]); var manHatDist = (Math.abs(myCollideObstacle._x - _x) + Math.abs(myCollideObstacle._y - _y)); if (manHatDist < 40) { if (hitTest(myCollideObstacle)) { myCollideObstacle.collide("hero"); return; } } i++; } } function changeAction(myAction) { var _local1 = this; var _local2 = myAction; var _local3 = _root; if (_local1.action == _local2) { } else { _local3.Hero._visible = 1; if ((_local2 == "dive") and (_local1.action == "wait")) { _local1.animCel = 1; _local1.action = _local2; _local1._rotation = _local1._rotation + 180; _local1.velocity[0] = Math.sin((_local1._rotation * Math.PI) / 180); _local1.velocity[1] = -Math.cos((_local1._rotation * Math.PI) / 180); (_local1.gotoAndPlay("dive"));// not popped } else if (_local2 == "surface") { _local1.animCel = 1; _local1.action = _local2; _local1._rotation = _local1._rotation + 180; _local1.velocity[0] = Math.sin((_local1._rotation * Math.PI) / 180); _local1.velocity[1] = -Math.cos((_local1._rotation * Math.PI) / 180); } else if (_local2 == "wait") { _local1.animCel = 1; _local1.action = _local2; _local3.Hero.gotoAndPlay("wait"); } else if (_local2 == "flicker") { _local1.animCel = 1; _local1.action = _local2; _local1.mysound.attachSound("implode.wav"); _local1.mysound.setVolume(_local3.gameControl.effectVolume); _local1.mysound.start(); _local3.Hero.gotoAndPlay("wait"); } else if (_local2 == "float") { _local1.animCel = 1; _local1.powerupcount = 0; _local1.action = _local2; _local3.Hero._visible = 0; } } } function AutoRotate() { var _local1 = this; _local1._rotation = _local1._rotation + _local1.tilt; if (_local1._rotation > 50) { _local1.tilt = -_local1.tilt; } if (_local1._rotation < -50) { _local1.tilt = -_local1.tilt; } } var tilt = 2; var animCel = 1; var bobHeight = 5; var action = "wait"; var velocity = [0, 0]; var mySpeed = 5; var offsetEdge = 50; var mymotion = "across"; var powerupcount = 0; var mypowerup = "none"; var baddiecount = 0; var myBullets = 0; var bulletType = "single"; var demoRot = 0; var bulletCount = 0; var firing = false; }
Symbol 169 Button
on (release) { _root.gameControl.toggleMute(); } on (rollOver) { _root.gameControl.explodeButton(); }
Symbol 173 Button
on (release) { _root.gameControl.togglePause(); } on (rollOver) { _root.gameControl.explodeButton(); }
Symbol 177 Button
on (release) { _root.gameControl.initialize(); } on (rollOver) { _root.gameControl.explodeButton(); }
Symbol 179 Button
on (release) { _root.swHighScoreObject.showTab = "view"; docount = true; loadMovieNum (_root.HSHubURL, 2); gotoAndPlay ("HighScores"); } on (rollOver) { _root.gameControl.explodeButton(); }
Symbol 182 Button
on (release) { gotoAndPlay ("Instructions"); } on (rollOver) { _root.gameControl.explodeButton(); }
Symbol 187 Button
on (release) { play(); } on (rollOver) { _root.gameControl.explodeButton(); }
Symbol 199 Button
on (release) { _root.gameControl.goSubmit(); } on (rollOver) { _root.gameControl.explodeButton(); }
Symbol 209 Button
on (release) { _level0.swHighScoreObject.player1Score = _root.gameScore; _root.swHighScoreObject.showTab = "submit"; _visible = false; docount = true; _root.disabler._visible = true; loadMovieNum (_root.HSHubURL, 2); gotoAndPlay ("HighScores"); } on (rollOver) { _root.gameControl.explodeButton(); }
Symbol 212 Button
on (release) { play(); } on (rollOver) { _root.gameControl.explodeButton(); }

Library Items

Symbol 1 Sound [zap.wav]
Symbol 2 Sound [win_snd]
Symbol 3 Sound [thrust.wav]
Symbol 4 Sound [recharge.wav]
Symbol 5 Sound [music_snd]
Symbol 6 Sound [lose_snd]
Symbol 7 Sound [implode.wav]
Symbol 8 Sound [home.wav]
Symbol 9 Sound [hit.wav]
Symbol 10 Sound [bounce.wav]
Symbol 11 Sound [alarm_snd]
Symbol 12 Sound [explode.wav]Used by:Timeline
Symbol 13 GraphicUsed by:62
Symbol 14 FontUsed by:15 16 20 22 176 178 180 181 185 186 189 190 200 201 204 205 206 208 210 211 213 215
Symbol 15 TextUses:14Used by:62
Symbol 16 TextUses:14Used by:62
Symbol 17 BitmapUsed by:18
Symbol 18 GraphicUses:17Used by:19 21 23 177 179 182 209 212
Symbol 19 MovieClipUses:18Used by:21 23 177 179 182 209 212
Symbol 20 TextUses:14Used by:21
Symbol 21 ButtonUses:19 20 18Used by:62
Symbol 22 TextUses:14Used by:23
Symbol 23 ButtonUses:19 22 18Used by:62
Symbol 24 BitmapUsed by:26
Symbol 25 BitmapUsed by:26
Symbol 26 GraphicUses:24 25Used by:27
Symbol 27 MovieClipUses:26Used by:28
Symbol 28 MovieClipUses:27Used by:62  Timeline
Symbol 29 GraphicUsed by:62  Timeline
Symbol 30 FontUsed by:31 32
Symbol 31 TextUses:30Used by:62  Timeline
Symbol 32 TextUses:30Used by:62  Timeline
Symbol 33 GraphicUsed by:62  Timeline
Symbol 34 GraphicUsed by:62  Timeline
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:35Used by:62  Timeline
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClipUses:37Used by:62  Timeline
Symbol 39 GraphicUsed by:40 57
Symbol 40 MovieClipUses:39Used by:62  Timeline
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClipUses:41Used by:62  Timeline
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:43Used by:62  Timeline
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClipUses:45Used by:62  Timeline
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClipUses:47Used by:62  Timeline
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClipUses:49Used by:62  Timeline
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClipUses:51Used by:62  Timeline
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClipUses:53Used by:62  Timeline
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClipUses:55Used by:62  Timeline
Symbol 57 MovieClipUses:39Used by:62  Timeline
Symbol 58 GraphicUsed by:59
Symbol 59 MovieClipUses:58Used by:62  Timeline
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClipUses:60Used by:62  Timeline
Symbol 62 MovieClip [pauseScreen]Uses:13 15 16 21 23 28 29 31 32 33 34 36 38 40 42 44 46 48 50 52 54 56 57 59 61
Symbol 63 GraphicUsed by:64 154
Symbol 64 MovieClip [cursor]Uses:63
Symbol 65 BitmapUsed by:66
Symbol 66 GraphicUses:65Used by:67
Symbol 67 MovieClipUses:66Used by:68
Symbol 68 MovieClip [enemy10]Uses:67
Symbol 69 BitmapUsed by:70
Symbol 70 GraphicUses:69Used by:71
Symbol 71 MovieClipUses:70Used by:72
Symbol 72 MovieClip [enemy9]Uses:71
Symbol 73 BitmapUsed by:74
Symbol 74 GraphicUses:73Used by:75
Symbol 75 MovieClipUses:74Used by:76
Symbol 76 MovieClip [enemy8]Uses:75
Symbol 77 BitmapUsed by:78
Symbol 78 GraphicUses:77Used by:79
Symbol 79 MovieClipUses:78Used by:80
Symbol 80 MovieClip [enemy7]Uses:79
Symbol 81 BitmapUsed by:82
Symbol 82 GraphicUses:81Used by:83
Symbol 83 MovieClipUses:82Used by:84
Symbol 84 MovieClip [enemy6]Uses:83
Symbol 85 BitmapUsed by:86
Symbol 86 GraphicUses:85Used by:87
Symbol 87 MovieClipUses:86Used by:88
Symbol 88 MovieClip [enemy5]Uses:87
Symbol 89 BitmapUsed by:90
Symbol 90 GraphicUses:89Used by:91
Symbol 91 MovieClipUses:90Used by:92
Symbol 92 MovieClip [enemy4]Uses:91
Symbol 93 BitmapUsed by:94
Symbol 94 GraphicUses:93Used by:95
Symbol 95 MovieClipUses:94Used by:96
Symbol 96 MovieClip [enemy3]Uses:95
Symbol 97 BitmapUsed by:98
Symbol 98 GraphicUses:97Used by:99
Symbol 99 MovieClipUses:98Used by:100
Symbol 100 MovieClip [enemy2]Uses:99
Symbol 101 BitmapUsed by:102
Symbol 102 GraphicUses:101Used by:103
Symbol 103 MovieClip [enemy1]Uses:102
Symbol 104 GraphicUsed by:105
Symbol 105 MovieClip [bulletbad]Uses:104
Symbol 106 GraphicUsed by:107
Symbol 107 MovieClip [bullet]Uses:106
Symbol 108 BitmapUsed by:109
Symbol 109 GraphicUses:108Used by:110
Symbol 110 MovieClipUses:109Used by:124 127
Symbol 111 BitmapUsed by:112
Symbol 112 GraphicUses:111Used by:113
Symbol 113 MovieClipUses:112Used by:124 127
Symbol 114 BitmapUsed by:115
Symbol 115 GraphicUses:114Used by:116
Symbol 116 MovieClipUses:115Used by:124 127
Symbol 117 BitmapUsed by:118
Symbol 118 GraphicUses:117Used by:119
Symbol 119 MovieClipUses:118Used by:124 127
Symbol 120 BitmapUsed by:121
Symbol 121 GraphicUses:120Used by:122 123
Symbol 122 MovieClipUses:121Used by:124 127
Symbol 123 MovieClipUses:121Used by:124 127
Symbol 124 MovieClip [explosion]Uses:110 113 116 119 122 123
Symbol 125 GraphicUsed by:126
Symbol 126 MovieClipUses:125Used by:127
Symbol 127 MovieClip [explosion2000]Uses:110 113 116 119 122 123 126
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClipUses:128Used by:130
Symbol 130 MovieClip [explosion1000]Uses:129
Symbol 131 BitmapUsed by:132
Symbol 132 GraphicUses:131Used by:133
Symbol 133 MovieClipUses:132Used by:134  Timeline
Symbol 134 MovieClip [bonus_points]Uses:133
Symbol 135 GraphicUsed by:136
Symbol 136 MovieClipUses:135Used by:153
Symbol 137 GraphicUsed by:153
Symbol 138 GraphicUsed by:139
Symbol 139 MovieClipUses:138Used by:153
Symbol 140 GraphicUsed by:141
Symbol 141 MovieClipUses:140Used by:153
Symbol 142 GraphicUsed by:143
Symbol 143 MovieClipUses:142Used by:153
Symbol 144 GraphicUsed by:145
Symbol 145 MovieClipUses:144Used by:153
Symbol 146 GraphicUsed by:147
Symbol 147 MovieClipUses:146Used by:153
Symbol 148 GraphicUsed by:149
Symbol 149 MovieClipUses:148Used by:150
Symbol 150 MovieClipUses:149Used by:153
Symbol 151 GraphicUsed by:152 187 199
Symbol 152 MovieClipUses:151Used by:153
Symbol 153 MovieClip [wipe]Uses:136 137 139 141 143 145 147 150 152Used by:Timeline
Symbol 154 MovieClip [gameControl]Uses:63Used by:Timeline
Symbol 155 BitmapUsed by:156
Symbol 156 GraphicUses:155Used by:157  Timeline
Symbol 157 MovieClip [plane]Uses:156Used by:Timeline
Symbol 158 BitmapUsed by:159
Symbol 159 GraphicUses:158Used by:160
Symbol 160 MovieClip [cloud]Uses:159Used by:Timeline
Symbol 161 GraphicUsed by:162
Symbol 162 MovieClip [background]Uses:161Used by:Timeline
Symbol 163 GraphicUsed by:Timeline
Symbol 216 MovieClip [__Packages.Scroller]
Symbol 217 MovieClip [__Packages.Bullet]
Symbol 218 MovieClip [__Packages.Explosion]
Symbol 219 MovieClip [__Packages.Wipe]
Symbol 220 MovieClip [__Packages.GameMaster]
Symbol 221 MovieClip [__Packages.Spinshoot]
Symbol 164 SoundUsed by:Timeline
Symbol 165 FontUsed by:166 167 183 184 189 190 192 193 194 195 196 207 214
Symbol 166 TextUses:165Used by:Timeline
Symbol 167 TextUses:165Used by:Timeline
Symbol 168 GraphicUsed by:169
Symbol 169 ButtonUses:168Used by:Timeline
Symbol 170 GraphicUsed by:171 173
Symbol 171 MovieClipUses:170Used by:173
Symbol 172 GraphicUsed by:173
Symbol 173 ButtonUses:171 172 170Used by:Timeline
Symbol 174 GraphicUsed by:175
Symbol 175 MovieClipUses:174Used by:Timeline
Symbol 176 TextUses:14Used by:177
Symbol 177 ButtonUses:19 176 18Used by:Timeline
Symbol 178 TextUses:14Used by:179
Symbol 179 ButtonUses:19 178 18Used by:Timeline
Symbol 180 TextUses:14Used by:182
Symbol 181 TextUses:14Used by:182
Symbol 182 ButtonUses:19 180 181 18Used by:Timeline
Symbol 183 EditableTextUses:165Used by:Timeline
Symbol 184 EditableTextUses:165Used by:Timeline
Symbol 185 TextUses:14Used by:187 199
Symbol 186 TextUses:14Used by:187 199
Symbol 187 ButtonUses:185 186 151Used by:Timeline
Symbol 188 Font
Symbol 189 TextUses:165 14Used by:Timeline
Symbol 190 TextUses:165 14Used by:Timeline
Symbol 191 Font
Symbol 192 TextUses:165Used by:Timeline
Symbol 193 TextUses:165Used by:Timeline
Symbol 194 TextUses:165Used by:Timeline
Symbol 195 TextUses:165Used by:Timeline
Symbol 196 EditableTextUses:165Used by:Timeline
Symbol 197 BitmapUsed by:198
Symbol 198 GraphicUses:197Used by:Timeline
Symbol 199 ButtonUses:185 186 151Used by:Timeline
Symbol 200 TextUses:14Used by:Timeline
Symbol 201 TextUses:14Used by:Timeline
Symbol 202 BitmapUsed by:203
Symbol 203 GraphicUses:202Used by:Timeline
Symbol 204 TextUses:14Used by:Timeline
Symbol 205 TextUses:14Used by:Timeline
Symbol 206 TextUses:14Used by:Timeline
Symbol 207 EditableTextUses:165Used by:Timeline
Symbol 208 TextUses:14Used by:209
Symbol 209 ButtonUses:19 208 18Used by:Timeline
Symbol 210 TextUses:14Used by:Timeline
Symbol 211 TextUses:14Used by:212
Symbol 212 ButtonUses:19 211 18Used by:Timeline
Symbol 213 TextUses:14Used by:Timeline
Symbol 214 EditableTextUses:165Used by:Timeline
Symbol 215 TextUses:14Used by:Timeline

Instance Names

"background1"Frame 372Symbol 162 MovieClip [background]
"cloud2"Frame 372Symbol 160 MovieClip [cloud]
"cloud3"Frame 372Symbol 160 MovieClip [cloud]
"InstanceName_0"Frame 372Symbol 160 MovieClip [cloud]
"Hero"Frame 372Symbol 157 MovieClip [plane]
"speakerOn"Frame 372Symbol 175 MovieClip
"gameControl"Frame 372Symbol 154 MovieClip [gameControl]
"start"Frame 373Symbol 177 Button
"scores"Frame 373Symbol 179 Button
"start"Frame 377Symbol 187 Button
"start"Frame 390Symbol 187 Button
"levelmsg"Frame 400Symbol 196 EditableText
"levelmsg"Frame 488Symbol 207 EditableText
"levelmsg"Frame 493Symbol 214 EditableText
"wipe"Frame 499Symbol 153 MovieClip [wipe]

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "zap.wav"
ExportAssets (56)Timeline Frame 1Symbol 2 as "win_snd"
ExportAssets (56)Timeline Frame 1Symbol 3 as "thrust.wav"
ExportAssets (56)Timeline Frame 1Symbol 4 as "recharge.wav"
ExportAssets (56)Timeline Frame 1Symbol 5 as "music_snd"
ExportAssets (56)Timeline Frame 1Symbol 6 as "lose_snd"
ExportAssets (56)Timeline Frame 1Symbol 7 as "implode.wav"
ExportAssets (56)Timeline Frame 1Symbol 8 as "home.wav"
ExportAssets (56)Timeline Frame 1Symbol 9 as "hit.wav"
ExportAssets (56)Timeline Frame 1Symbol 10 as "bounce.wav"
ExportAssets (56)Timeline Frame 1Symbol 11 as "alarm_snd"
ExportAssets (56)Timeline Frame 1Symbol 12 as "explode.wav"
ExportAssets (56)Timeline Frame 1Symbol 62 as "pauseScreen"
ExportAssets (56)Timeline Frame 1Symbol 64 as "cursor"
ExportAssets (56)Timeline Frame 1Symbol 68 as "enemy10"
ExportAssets (56)Timeline Frame 1Symbol 72 as "enemy9"
ExportAssets (56)Timeline Frame 1Symbol 76 as "enemy8"
ExportAssets (56)Timeline Frame 1Symbol 80 as "enemy7"
ExportAssets (56)Timeline Frame 1Symbol 84 as "enemy6"
ExportAssets (56)Timeline Frame 1Symbol 88 as "enemy5"
ExportAssets (56)Timeline Frame 1Symbol 92 as "enemy4"
ExportAssets (56)Timeline Frame 1Symbol 96 as "enemy3"
ExportAssets (56)Timeline Frame 1Symbol 100 as "enemy2"
ExportAssets (56)Timeline Frame 1Symbol 103 as "enemy1"
ExportAssets (56)Timeline Frame 1Symbol 105 as "bulletbad"
ExportAssets (56)Timeline Frame 1Symbol 107 as "bullet"
ExportAssets (56)Timeline Frame 1Symbol 124 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 127 as "explosion2000"
ExportAssets (56)Timeline Frame 1Symbol 130 as "explosion1000"
ExportAssets (56)Timeline Frame 1Symbol 134 as "bonus_points"
ExportAssets (56)Timeline Frame 1Symbol 153 as "wipe"
ExportAssets (56)Timeline Frame 1Symbol 154 as "gameControl"
ExportAssets (56)Timeline Frame 1Symbol 157 as "plane"
ExportAssets (56)Timeline Frame 1Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 1Symbol 162 as "background"
ExportAssets (56)Timeline Frame 1Symbol 216 as "__Packages.Scroller"
ExportAssets (56)Timeline Frame 1Symbol 217 as "__Packages.Bullet"
ExportAssets (56)Timeline Frame 1Symbol 218 as "__Packages.Explosion"
ExportAssets (56)Timeline Frame 1Symbol 219 as "__Packages.Wipe"
ExportAssets (56)Timeline Frame 1Symbol 220 as "__Packages.GameMaster"
ExportAssets (56)Timeline Frame 1Symbol 221 as "__Packages.Spinshoot"
ExportAssets (56)Timeline Frame 219Symbol 12 as "explode.wav"
ExportAssets (56)Timeline Frame 372Symbol 162 as "background"
ExportAssets (56)Timeline Frame 372Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 372Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 372Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 372Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 372Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 372Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 372Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 372Symbol 157 as "plane"
ExportAssets (56)Timeline Frame 372Symbol 154 as "gameControl"
ExportAssets (56)Timeline Frame 373Symbol 162 as "background"
ExportAssets (56)Timeline Frame 373Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 373Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 373Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 373Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 373Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 373Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 373Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 373Symbol 157 as "plane"
ExportAssets (56)Timeline Frame 373Symbol 154 as "gameControl"
ExportAssets (56)Timeline Frame 374Symbol 162 as "background"
ExportAssets (56)Timeline Frame 374Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 374Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 374Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 374Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 374Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 374Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 374Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 374Symbol 157 as "plane"
ExportAssets (56)Timeline Frame 374Symbol 154 as "gameControl"
ExportAssets (56)Timeline Frame 375Symbol 162 as "background"
ExportAssets (56)Timeline Frame 375Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 375Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 375Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 375Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 375Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 375Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 375Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 375Symbol 157 as "plane"
ExportAssets (56)Timeline Frame 375Symbol 154 as "gameControl"
ExportAssets (56)Timeline Frame 376Symbol 162 as "background"
ExportAssets (56)Timeline Frame 376Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 376Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 376Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 376Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 376Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 376Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 376Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 376Symbol 157 as "plane"
ExportAssets (56)Timeline Frame 376Symbol 154 as "gameControl"
ExportAssets (56)Timeline Frame 377Symbol 162 as "background"
ExportAssets (56)Timeline Frame 377Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 377Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 377Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 377Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 377Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 377Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 377Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 377Symbol 157 as "plane"
ExportAssets (56)Timeline Frame 377Symbol 154 as "gameControl"
ExportAssets (56)Timeline Frame 378Symbol 162 as "background"
ExportAssets (56)Timeline Frame 378Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 378Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 378Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 378Symbol 160 as "cloud"
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ExportAssets (56)Timeline Frame 512Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 512Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 512Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 512Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 512Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 512Symbol 157 as "plane"
ExportAssets (56)Timeline Frame 512Symbol 153 as "wipe"
ExportAssets (56)Timeline Frame 512Symbol 154 as "gameControl"
ExportAssets (56)Timeline Frame 513Symbol 162 as "background"
ExportAssets (56)Timeline Frame 513Symbol 160 as "cloud"
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ExportAssets (56)Timeline Frame 513Symbol 160 as "cloud"
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ExportAssets (56)Timeline Frame 513Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 513Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 513Symbol 157 as "plane"
ExportAssets (56)Timeline Frame 513Symbol 153 as "wipe"
ExportAssets (56)Timeline Frame 513Symbol 154 as "gameControl"
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ExportAssets (56)Timeline Frame 514Symbol 160 as "cloud"
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ExportAssets (56)Timeline Frame 514Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 514Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 514Symbol 157 as "plane"
ExportAssets (56)Timeline Frame 514Symbol 153 as "wipe"
ExportAssets (56)Timeline Frame 514Symbol 154 as "gameControl"
ExportAssets (56)Timeline Frame 515Symbol 162 as "background"
ExportAssets (56)Timeline Frame 515Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 515Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 515Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 515Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 515Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 515Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 515Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 515Symbol 157 as "plane"
ExportAssets (56)Timeline Frame 515Symbol 153 as "wipe"
ExportAssets (56)Timeline Frame 515Symbol 154 as "gameControl"
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ExportAssets (56)Timeline Frame 516Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 516Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 516Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 516Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 516Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 516Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 516Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 516Symbol 157 as "plane"
ExportAssets (56)Timeline Frame 516Symbol 153 as "wipe"
ExportAssets (56)Timeline Frame 516Symbol 154 as "gameControl"
ExportAssets (56)Timeline Frame 517Symbol 162 as "background"
ExportAssets (56)Timeline Frame 517Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 517Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 517Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 517Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 517Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 517Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 517Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 517Symbol 157 as "plane"
ExportAssets (56)Timeline Frame 517Symbol 153 as "wipe"
ExportAssets (56)Timeline Frame 517Symbol 154 as "gameControl"
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ExportAssets (56)Timeline Frame 518Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 518Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 518Symbol 160 as "cloud"
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ExportAssets (56)Timeline Frame 518Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 518Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 518Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 518Symbol 157 as "plane"
ExportAssets (56)Timeline Frame 518Symbol 153 as "wipe"
ExportAssets (56)Timeline Frame 518Symbol 154 as "gameControl"
ExportAssets (56)Timeline Frame 519Symbol 162 as "background"
ExportAssets (56)Timeline Frame 519Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 519Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 519Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 519Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 519Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 519Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 519Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 519Symbol 157 as "plane"
ExportAssets (56)Timeline Frame 519Symbol 153 as "wipe"
ExportAssets (56)Timeline Frame 519Symbol 154 as "gameControl"
ExportAssets (56)Timeline Frame 520Symbol 162 as "background"
ExportAssets (56)Timeline Frame 520Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 520Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 520Symbol 160 as "cloud"
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ExportAssets (56)Timeline Frame 520Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 520Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 520Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 520Symbol 157 as "plane"
ExportAssets (56)Timeline Frame 520Symbol 153 as "wipe"
ExportAssets (56)Timeline Frame 520Symbol 154 as "gameControl"
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ExportAssets (56)Timeline Frame 521Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 521Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 521Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 521Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 521Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 521Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 521Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 521Symbol 157 as "plane"
ExportAssets (56)Timeline Frame 521Symbol 153 as "wipe"
ExportAssets (56)Timeline Frame 521Symbol 154 as "gameControl"
ExportAssets (56)Timeline Frame 522Symbol 162 as "background"
ExportAssets (56)Timeline Frame 522Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 522Symbol 160 as "cloud"
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ExportAssets (56)Timeline Frame 522Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 522Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 522Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 522Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 522Symbol 157 as "plane"
ExportAssets (56)Timeline Frame 522Symbol 153 as "wipe"
ExportAssets (56)Timeline Frame 522Symbol 154 as "gameControl"
ExportAssets (56)Timeline Frame 523Symbol 162 as "background"
ExportAssets (56)Timeline Frame 523Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 523Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 523Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 523Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 523Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 523Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 523Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 523Symbol 157 as "plane"
ExportAssets (56)Timeline Frame 523Symbol 153 as "wipe"
ExportAssets (56)Timeline Frame 523Symbol 154 as "gameControl"
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ExportAssets (56)Timeline Frame 524Symbol 160 as "cloud"
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ExportAssets (56)Timeline Frame 524Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 524Symbol 160 as "cloud"
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ExportAssets (56)Timeline Frame 524Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 524Symbol 157 as "plane"
ExportAssets (56)Timeline Frame 524Symbol 153 as "wipe"
ExportAssets (56)Timeline Frame 524Symbol 154 as "gameControl"
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ExportAssets (56)Timeline Frame 525Symbol 160 as "cloud"
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ExportAssets (56)Timeline Frame 525Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 525Symbol 157 as "plane"
ExportAssets (56)Timeline Frame 525Symbol 153 as "wipe"
ExportAssets (56)Timeline Frame 525Symbol 154 as "gameControl"
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ExportAssets (56)Timeline Frame 526Symbol 160 as "cloud"
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ExportAssets (56)Timeline Frame 526Symbol 154 as "gameControl"
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ExportAssets (56)Timeline Frame 527Symbol 160 as "cloud"
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ExportAssets (56)Timeline Frame 527Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 527Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 527Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 527Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 527Symbol 157 as "plane"
ExportAssets (56)Timeline Frame 527Symbol 153 as "wipe"
ExportAssets (56)Timeline Frame 527Symbol 154 as "gameControl"
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ExportAssets (56)Timeline Frame 528Symbol 160 as "cloud"
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ExportAssets (56)Timeline Frame 528Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 528Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 528Symbol 157 as "plane"
ExportAssets (56)Timeline Frame 528Symbol 153 as "wipe"
ExportAssets (56)Timeline Frame 528Symbol 154 as "gameControl"
ExportAssets (56)Timeline Frame 529Symbol 162 as "background"
ExportAssets (56)Timeline Frame 529Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 529Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 529Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 529Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 529Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 529Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 529Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 529Symbol 157 as "plane"
ExportAssets (56)Timeline Frame 529Symbol 153 as "wipe"
ExportAssets (56)Timeline Frame 529Symbol 154 as "gameControl"
ExportAssets (56)Timeline Frame 530Symbol 162 as "background"
ExportAssets (56)Timeline Frame 530Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 530Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 530Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 530Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 530Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 530Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 530Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 530Symbol 157 as "plane"
ExportAssets (56)Timeline Frame 530Symbol 153 as "wipe"
ExportAssets (56)Timeline Frame 530Symbol 154 as "gameControl"
ExportAssets (56)Timeline Frame 531Symbol 162 as "background"
ExportAssets (56)Timeline Frame 531Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 531Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 531Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 531Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 531Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 531Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 531Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 531Symbol 157 as "plane"
ExportAssets (56)Timeline Frame 531Symbol 153 as "wipe"
ExportAssets (56)Timeline Frame 531Symbol 154 as "gameControl"
ExportAssets (56)Timeline Frame 532Symbol 162 as "background"
ExportAssets (56)Timeline Frame 532Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 532Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 532Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 532Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 532Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 532Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 532Symbol 160 as "cloud"
ExportAssets (56)Timeline Frame 532Symbol 157 as "plane"
ExportAssets (56)Timeline Frame 532Symbol 153 as "wipe"
ExportAssets (56)Timeline Frame 532Symbol 154 as "gameControl"

Labels

"Title"Frame 373
"Instructions"Frame 377
"Controls"Frame 382
"HighScores"Frame 386
"Credits"Frame 390
"Splash"Frame 395
"Ready"Frame 400
"Game"Frame 405
"Lost"Frame 410
"BigWin"Frame 446
"SubmitScore"Frame 488
"Won"Frame 493
"Warp"Frame 499

Dynamic Text Variables

gameScoreSymbol 183 EditableText"0"
gameLivesSymbol 184 EditableText"0"
_root.gameControl.levelmsgSymbol 207 EditableText"Level 1: Score over 200 to advance!"
_root.gameControl.levelmsgSymbol 214 EditableText"Level 1: Score over 200 to advance!"




http://swfchan.com/5/22490/info.shtml
Created: 26/5 -2019 21:50:49 Last modified: 26/5 -2019 21:50:49 Server time: 21/12 -2024 17:57:27