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Ledix.swf

This is the info page for
Flash #22499

(Click the ID number above for more basic data on this flash file.)


Text
CONGRATULATIONS

NEXT LEVEL

Ledix v1.0

Level:

Moves:

2005 LightForce

Reset

Reset

CLICK HERE FOR MORE GAMES

ActionScript [AS1/AS2]

Frame 1
level = 1; playing = 0; push = new Sound(_root.mySound); push.attachSound("push"); locked = new Sound(_root.mySound); locked.attachSound("locked"); walk = new Sound(_root.mySound); walk.attachSound("walk"); stop();
Instance of Symbol 17 MovieClip in Frame 1
onClipEvent (enterFrame) { text = ((int(_parent.getBytesLoaded() / 1000) add " OF ") add int(_parent.getBytesTotal() / 1000)) add " LEDIX LOADED ..."; if (_parent.getBytesTotal() == _parent.getBytesLoaded()) { _parent.gotoAndStop(2); } }
Frame 2
function buildMap(map) { var _local3 = this; mapWidth = map[0].length; mapHeight = map.length; var _local2 = 0; while (_local2 < mapHeight) { var _local1 = 0; while (_local1 < mapWidth) { _local3.attachMovie("tile", (("t_" + _local2) + "_") + _local1, ++d); _local3[(("t_" + _local2) + "_") + _local1]._x = _local1 * tileW; _local3[(("t_" + _local2) + "_") + _local1]._y = _local2 * tileH; _local3[(("t_" + _local2) + "_") + _local1].gotoAndStop(map[_local2][_local1]); _local3[(("t_" + _local2) + "_") + _local1].exitBox = false; if (map[_local2][_local1] == 3) { ex++; _local3[(("t_" + _local2) + "_") + _local1].exit = true; } else { _local3[(("t_" + _local2) + "_") + _local1].exit = false; } _local1++; } _local2++; } } function createChar(px, py) { attachMovie("char", "char", ++d); var _local1 = char.getBounds(this); var _local3 = (tileW * px) + _local1.xMax; var _local2 = (tileH * py) + _local1.yMax; char._x = _local3; char._y = _local2; } function character(chardir) { if (playGame) { if (chardir == null) { } else { var dy = Math.floor((char._y + char._height) / tileH); var _local3 = Math.floor((char._y - char._height) / tileH); var lx = Math.floor((char._x - char._width) / tileW); var rx = Math.floor((char._x + char._width) / tileW); var _local2 = Math.floor(char._x / tileW); var _local1 = Math.floor(char._y / tileH); if (chardir == "up") { if ((myMap[_local3][_local2] == M) or (myMap[_local3][_local2] == E)) { char._y = char._y - s; moves++; walk.start(0, 1); } if (myMap[_local3][_local2] == B) { if (myMap[_local3 - 1][_local2] == M) { _root[(("t_" + _local3) + "_") + _local2].exitBox = false; push.start(0, 1); moves++; BUp(_local3, _local2); char._y = char._y - s; } else if (myMap[_local3 - 1][_local2] == E) { _root[(("t_" + _local3) + "_") + _local2].exitBox = false; _root[(("t_" + (_local3 - 1)) + "_") + _local2].exitBox = true; locked.start(0, 1); moves++; BUp(_local3, _local2); char._y = char._y - s; } } checkWin(); } if (chardir == "down") { if ((myMap[dy][_local2] == M) or (myMap[dy][_local2] == E)) { char._y = char._y + s; moves++; walk.start(0, 1); } if (myMap[dy][_local2] == B) { if (mymap[dy + 1][_local2] == M) { _root[(("t_" + dy) + "_") + _local2].exitBox = false; push.start(0, 1); moves++; BDown(dy, _local2); char._y = char._y + s; } else if (mymap[dy + 1][_local2] == E) { _root[(("t_" + dy) + "_") + _local2].exitBox = false; _root[(("t_" + (dy + 1)) + "_") + _local2].exitBox = true; locked.start(0, 1); moves++; BDown(dy, _local2); char._y = char._y + s; } } checkWin(); } if (chardir == "left") { if ((myMap[_local1][lx] == M) or (myMap[_local1][lx] == E)) { char._x = char._x - s; moves++; walk.start(0, 1); } if (myMap[_local1][lx] == B) { if (myMap[_local1][lx - 1] == M) { _root[(("t_" + _local1) + "_") + lx].exitBox = false; push.start(0, 1); moves++; BLeft(_local1, lx); char._x = char._x - s; } else if (myMap[_local1][lx - 1] == E) { _root[(("t_" + _local1) + "_") + lx].exitBox = false; _root[(("t_" + _local1) + "_") + (lx - 1)].exitBox = true; locked.start(0, 1); moves++; BLeft(_local1, lx); char._x = char._x - s; } } checkWin(); } if (chardir == "right") { if ((myMap[_local1][rx] == M) or (myMap[_local1][rx] == E)) { char._x = char._x + s; moves++; walk.start(0, 1); } if (myMap[_local1][rx] == B) { if (myMap[_local1][rx + 1] == M) { _root[(("t_" + _local1) + "_") + rx].exitBox = false; push.start(0, 1); moves++; BRight(_local1, rx); char._x = char._x + s; } else if (myMap[_local1][rx + 1] == E) { _root[(("t_" + _local1) + "_") + rx].exitBox = false; _root[(("t_" + _local1) + "_") + (rx + 1)].exitBox = true; locked.start(0, 1); moves++; BRight(_local1, rx); char._x = char._x + s; } } checkWin(); } updateAfterEvent(); } } } function BUp(uy, cx) { var _local1 = uy; var _local2 = cx; var _local3 = _root; if (_local3[(("t_" + _local1) + "_") + _local2].exit == true) { _local3[(("t_" + _local1) + "_") + _local2].gotoAndStop(E); myMap[_local1][_local2] = E; } else { _local3[(("t_" + _local1) + "_") + _local2].gotoAndStop(M); myMap[_local1][_local2] = M; } _local3[(("t_" + (_local1 - 1)) + "_") + _local2].gotoAndStop(B); if (_local3[(("t_" + (_local1 - 1)) + "_") + _local2].exitBox == true) { _local3[(("t_" + (_local1 - 1)) + "_") + _local2].gem.gotoAndStop(2); } myMap[_local1 - 1][_local2] = B; } function BDown(dy, cx) { var _local1 = dy; var _local2 = cx; var _local3 = _root; if (_local3[(("t_" + _local1) + "_") + _local2].exit == true) { _local3[(("t_" + _local1) + "_") + _local2].gotoAndStop(E); myMap[_local1][_local2] = E; } else { _local3[(("t_" + _local1) + "_") + _local2].gotoAndStop(M); myMap[_local1][_local2] = M; } _local3[(("t_" + (_local1 + 1)) + "_") + _local2].gotoAndStop(B); if (_local3[(("t_" + (_local1 + 1)) + "_") + _local2].exitBox == true) { _local3[(("t_" + (_local1 + 1)) + "_") + _local2].gem.gotoAndStop(2); } myMap[_local1 + 1][_local2] = B; } function BLeft(cy, lx) { var _local1 = cy; var _local2 = lx; var _local3 = _root; if (_local3[(("t_" + _local1) + "_") + _local2].exit == true) { _local3[(("t_" + _local1) + "_") + _local2].gotoAndStop(E); myMap[_local1][_local2] = E; } else { _local3[(("t_" + _local1) + "_") + _local2].gotoAndStop(M); myMap[_local1][_local2] = M; } _local3[(("t_" + _local1) + "_") + (_local2 - 1)].gotoAndStop(B); if (_local3[(("t_" + _local1) + "_") + (_local2 - 1)].exitBox == true) { _local3[(("t_" + _local1) + "_") + (_local2 - 1)].gem.gotoAndStop(2); } myMap[_local1][_local2 - 1] = B; } function BRight(cy, rx) { var _local1 = cy; var _local2 = rx; var _local3 = _root; if (_local3[(("t_" + _local1) + "_") + _local2].exit == true) { _local3[(("t_" + _local1) + "_") + _local2].gotoAndStop(E); myMap[_local1][_local2] = E; } else { _local3[(("t_" + _local1) + "_") + _local2].gotoAndStop(M); myMap[_local1][_local2] = M; } _local3[(("t_" + _local1) + "_") + (_local2 + 1)].gotoAndStop(B); if (_local3[(("t_" + _local1) + "_") + (_local2 + 1)].exitBox == true) { _local3[(("t_" + _local1) + "_") + (_local2 + 1)].gem.gotoAndStop(2); } myMap[_local1][_local2 + 1] = B; } function checkWin() { var _local3 = _root; exitCounter = 0; var _local2 = 0; while (_local2 < mapHeight) { var _local1 = 0; while (_local1 < mapWidth) { if (_local3[(("t_" + _local2) + "_") + _local1].exitBox == true) { exitCounter++; } if (exitCounter == ex) { playGame = false; nextLevel.swapDepths(++d); nextLevel.gotoAndPlay(2); } _local1++; } _local2++; } } function placeChar(level) { switch (level) { case 1 : createChar(4, 6); return; case 2 : createChar(5, 2); return; case 3 : createChar(6, 4); return; case 4 : createChar(5, 2); return; case 5 : createChar(2, 5); return; case 6 : createChar(4, 2); return; case 7 : createChar(5, 4); return; case 8 : createChar(1, 4); return; case 9 : createChar(3, 2); return; case 10 : createChar(1, 5); return; case 11 : createChar(2, 2); return; case 12 : createChar(2, 5); return; case 13 : createChar(4, 2); return; case 14 : createChar(6, 6); return; case 15 : createChar(6, 7); return; case 16 : createChar(6, 6); return; case 17 : createChar(2, 2); return; case 18 : createChar(2, 2); return; case 19 : createChar(3, 5); return; case 20 : createChar(2, 7); return; case 21 : createChar(6, 3); return; case 22 : createChar(6, 5); return; case 23 : createChar(6, 5); return; case 24 : createChar(6, 3); } } myMap1 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 5, 1, 1, 1, 1, 1, 1], [5, 1, 1, 2, 2, 3, 2, 1], [5, 1, 2, 4, 2, 1, 2, 1], [5, 1, 2, 3, 4, 2, 2, 1], [5, 1, 2, 2, 1, 4, 1, 1], [5, 1, 3, 2, 2, 2, 1, 5], [5, 1, 1, 1, 1, 1, 1, 5]]; myMap2 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 1, 1, 1, 1, 1, 1, 1], [5, 1, 3, 2, 2, 2, 2, 1], [5, 1, 2, 1, 3, 1, 2, 1], [5, 1, 2, 2, 2, 4, 2, 1], [5, 1, 3, 4, 4, 2, 1, 1], [5, 1, 2, 2, 1, 1, 1, 5], [5, 1, 1, 1, 1, 5, 5, 5]]; myMap3 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 1, 1, 1, 5, 1, 1, 1], [5, 1, 3, 1, 1, 1, 3, 1], [5, 1, 2, 1, 2, 2, 3, 1], [5, 1, 2, 4, 4, 2, 2, 1], [5, 1, 2, 2, 4, 2, 2, 1], [5, 1, 2, 2, 1, 2, 2, 1], [5, 1, 2, 2, 1, 1, 1, 1], [5, 1, 1, 1, 1, 5, 5, 5]]; myMap4 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 5, 5, 1, 1, 1, 1, 5], [5, 5, 5, 1, 2, 2, 1, 1], [1, 1, 1, 1, 2, 2, 2, 1], [1, 3, 2, 1, 4, 4, 2, 1], [1, 2, 2, 2, 2, 2, 1, 1], [1, 3, 2, 2, 4, 1, 1, 5], [1, 1, 3, 2, 2, 1, 5, 5], [5, 1, 1, 1, 1, 1, 5, 5]]; myMap5 = [[5, 5, 5, 5, 5, 5, 5, 5], [1, 1, 1, 1, 1, 5, 5, 5], [1, 2, 3, 3, 1, 1, 1, 1], [1, 2, 4, 2, 2, 2, 2, 1], [1, 2, 2, 1, 4, 1, 2, 1], [1, 2, 2, 2, 3, 4, 2, 1], [1, 1, 1, 1, 1, 1, 1, 1]]; myMap6 = [[5, 5, 5, 5, 5, 5, 5, 5], [1, 1, 1, 1, 1, 1, 1, 5], [1, 3, 2, 2, 2, 3, 1, 5], [1, 2, 2, 4, 1, 2, 1, 1], [1, 2, 1, 2, 4, 3, 2, 1], [1, 2, 2, 2, 4, 1, 2, 1], [1, 1, 1, 1, 2, 2, 2, 1], [5, 5, 5, 1, 1, 1, 1, 1]]; myMap7 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 1, 1, 1, 1, 1, 5, 5], [5, 1, 3, 2, 3, 1, 1, 1], [5, 1, 3, 1, 4, 4, 2, 1], [5, 1, 2, 2, 2, 2, 2, 1], [5, 1, 2, 4, 1, 2, 2, 1], [5, 1, 1, 2, 2, 2, 1, 1], [5, 5, 1, 1, 1, 1, 1, 5]]; myMap8 = [[5, 5, 5, 5, 5, 5, 5, 5], [1, 1, 1, 1, 1, 1, 1, 1], [1, 3, 2, 2, 2, 3, 2, 1], [1, 2, 1, 2, 1, 2, 2, 1], [1, 2, 4, 2, 2, 4, 3, 1], [1, 1, 1, 1, 1, 2, 4, 1], [5, 5, 5, 5, 1, 2, 2, 1], [5, 5, 5, 5, 1, 1, 1, 1]]; myMap9 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 1, 1, 1, 1, 1, 5, 5], [5, 1, 2, 2, 2, 1, 1, 1], [1, 1, 2, 3, 2, 2, 2, 1], [1, 3, 2, 4, 3, 4, 2, 1], [1, 1, 4, 1, 2, 1, 1, 1], [5, 1, 2, 2, 2, 1, 5, 5], [5, 1, 1, 1, 1, 1, 5, 5]]; myMap10 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 1, 1, 1, 1, 5, 5, 5], [1, 1, 2, 2, 1, 1, 1, 1], [1, 3, 3, 4, 2, 2, 3, 1], [1, 2, 1, 4, 2, 4, 2, 1], [1, 2, 2, 2, 1, 2, 2, 1], [1, 1, 1, 1, 1, 2, 2, 1], [5, 5, 5, 5, 1, 1, 1, 1]]; myMap11 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 1, 1, 1, 1, 5, 5, 5], [5, 1, 2, 2, 1, 5, 5, 5], [5, 1, 2, 2, 1, 5, 5, 5], [1, 1, 3, 2, 1, 1, 1, 1], [1, 2, 4, 4, 3, 2, 3, 1], [1, 2, 2, 4, 2, 1, 1, 1], [1, 1, 1, 2, 2, 1, 5, 5], [5, 5, 1, 1, 1, 1, 5, 5]]; myMap12 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 5, 5, 1, 1, 1, 1, 1], [5, 5, 5, 1, 2, 2, 2, 1], [5, 5, 5, 1, 2, 1, 3, 1], [5, 1, 1, 1, 2, 2, 3, 1], [5, 1, 2, 2, 4, 4, 2, 1], [5, 1, 2, 2, 3, 4, 2, 1], [5, 1, 1, 1, 1, 1, 1, 1]]; myMap13 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 1, 1, 1, 1, 1, 1, 5], [5, 1, 2, 2, 2, 2, 1, 1], [5, 1, 2, 2, 1, 2, 2, 1], [5, 1, 3, 2, 2, 4, 2, 1], [5, 1, 2, 4, 4, 1, 3, 1], [5, 1, 1, 1, 2, 2, 3, 1], [5, 5, 5, 1, 1, 1, 1, 1]]; myMap14 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 5, 5, 5, 5, 5, 5, 5], [5, 5, 1, 1, 1, 1, 5, 5], [1, 1, 1, 3, 2, 1, 5, 5], [1, 2, 3, 2, 2, 1, 1, 1], [1, 2, 2, 2, 4, 4, 2, 1], [1, 1, 2, 3, 2, 4, 2, 1], [5, 1, 1, 1, 1, 1, 1, 1]]; myMap15 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 5, 5, 5, 1, 1, 1, 1], [5, 5, 5, 5, 1, 2, 2, 1], [5, 5, 1, 1, 1, 4, 3, 1], [5, 5, 1, 2, 2, 3, 2, 1], [1, 1, 1, 2, 2, 1, 3, 1], [1, 2, 4, 2, 2, 4, 2, 1], [1, 2, 2, 2, 1, 2, 2, 1], [1, 1, 1, 1, 1, 1, 1, 1]]; myMap16 = [[5, 5, 5, 5, 5, 5, 5, 5], [1, 1, 1, 1, 1, 5, 5, 5], [1, 2, 2, 3, 1, 1, 1, 5], [1, 2, 4, 3, 3, 2, 1, 5], [1, 2, 2, 1, 1, 4, 1, 1], [1, 1, 2, 2, 1, 2, 2, 1], [5, 1, 4, 2, 2, 2, 2, 1], [5, 1, 2, 2, 1, 1, 1, 1], [5, 1, 1, 1, 1, 5, 5, 5]]; myMap17 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 1, 1, 1, 1, 1, 1, 1], [1, 1, 2, 2, 2, 2, 2, 1], [1, 3, 2, 1, 2, 2, 2, 1], [1, 2, 4, 4, 4, 3, 1, 1], [1, 2, 3, 1, 2, 2, 1, 5], [1, 2, 2, 1, 1, 1, 1, 5], [1, 1, 1, 1, 5, 5, 5, 5]]; myMap18 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 1, 1, 1, 1, 1, 1, 5], [5, 1, 2, 2, 2, 2, 1, 1], [5, 1, 1, 4, 2, 2, 2, 1], [1, 1, 1, 2, 3, 2, 2, 1], [1, 2, 4, 2, 1, 4, 1, 1], [1, 2, 3, 2, 2, 3, 1, 5], [1, 1, 1, 1, 2, 2, 1, 5], [5, 5, 5, 1, 1, 1, 1, 5]]; myMap19 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 1, 1, 1, 1, 1, 5, 5], [5, 1, 2, 2, 2, 1, 1, 1], [5, 1, 2, 2, 4, 2, 2, 1], [5, 1, 1, 4, 4, 2, 3, 1], [5, 5, 1, 2, 2, 3, 2, 1], [5, 5, 1, 1, 2, 1, 2, 1], [5, 5, 5, 1, 2, 2, 3, 1], [5, 5, 5, 1, 1, 1, 1, 1]]; myMap20 = [[5, 5, 5, 5, 5, 5, 5, 5], [1, 1, 1, 1, 1, 5, 5, 5], [1, 2, 2, 2, 1, 1, 1, 1], [1, 2, 4, 4, 2, 2, 2, 1], [1, 2, 3, 1, 3, 2, 2, 1], [1, 2, 2, 1, 1, 2, 1, 1], [1, 2, 2, 1, 1, 4, 1, 5], [1, 2, 2, 2, 2, 3, 1, 5], [1, 1, 1, 1, 1, 1, 1, 5]]; myMap21 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 1, 1, 1, 1, 1, 1, 1], [1, 1, 2, 2, 2, 3, 2, 1], [1, 2, 4, 2, 2, 4, 2, 1], [1, 3, 4, 3, 1, 1, 1, 1], [1, 2, 2, 1, 1, 5, 5, 5], [1, 2, 2, 1, 5, 5, 5, 5], [1, 2, 2, 1, 5, 5, 5, 5], [1, 1, 1, 1, 5, 5, 5, 5]]; myMap22 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 5, 5, 5, 5, 5, 5, 5], [5, 5, 1, 1, 1, 1, 5, 5], [1, 1, 1, 2, 2, 1, 1, 1], [1, 2, 3, 3, 2, 4, 3, 1], [1, 2, 2, 4, 4, 2, 2, 1], [1, 1, 1, 1, 2, 2, 2, 1], [5, 5, 5, 1, 1, 1, 1, 1]]; myMap23 = [[5, 5, 5, 5, 5, 5, 5, 5], [1, 1, 1, 1, 1, 1, 1, 1], [1, 2, 2, 2, 1, 2, 2, 1], [1, 2, 1, 3, 4, 2, 4, 1], [1, 2, 2, 2, 4, 2, 2, 1], [1, 1, 1, 1, 1, 3, 2, 1], [5, 5, 1, 2, 2, 2, 2, 1], [5, 5, 1, 2, 2, 2, 3, 1], [5, 5, 1, 1, 1, 1, 1, 1]]; myMap24 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 5, 5, 1, 1, 1, 1, 1], [5, 5, 5, 1, 2, 2, 2, 1], [5, 1, 1, 1, 2, 2, 2, 1], [5, 1, 2, 4, 2, 4, 1, 1], [1, 1, 2, 4, 2, 2, 1, 5], [1, 3, 2, 2, 1, 2, 1, 5], [1, 3, 3, 2, 2, 2, 1, 5], [1, 1, 1, 1, 1, 1, 1, 5]]; fscommand ("allowscale", false); tileW = 32; tileH = 32; ex = 0; s = 32; M = 2; E = 3; B = 4; moves = 0; playGame = true; levelUp = true; myMap = _root["myMap" + level]; buildMap(myMap); placeChar(level); stop();
Instance of Symbol 18 MovieClip in Frame 2
onClipEvent (keyDown) { var chardir; if (Key.isDown(38)) { chardir = "up"; } else if (Key.isDown(40)) { chardir = "down"; } else if (Key.isDown(37)) { chardir = "left"; } else if (Key.isDown(39)) { chardir = "right"; } else { chardir = null; } _root.character(chardir); updateAfterEvent(); }
Frame 3
var i = 0; while (i < mapHeight) { var j = 0; while (j < mapWidth) { removeMovieClip(_root[(("t_" + i) + "_") + j]); j++; } i++; } removeMovieClip(char); if (levelUp == true) { level++; } else { level--; } if (level < 1) { level = 24; } if (level > 24) { level = 1; } prevFrame();
Symbol 10 MovieClip Frame 1
stop();
Symbol 25 MovieClip Frame 1
stop();
Symbol 25 MovieClip Frame 110
_root.nextFrame();
Symbol 35 Button
on (press) { getURL ("http://www.freestuff.gr/lightforce", "_blank"); }
Symbol 39 Button
on (release) { if (_root.playing == 1) { stopAllSounds(); loopSound.gotoAndStop("Stop"); playing = 0; } else { loopSound.gotoAndStop("Play"); playing = 1; } }
Symbol 43 Button
on (press) { if (playGame == true) { level--; nextFrame(); } }
Symbol 46 MovieClip Frame 1
stop();
Symbol 50 Button
on (press) { if (playGame) { levelUp = false; nextFrame(); } }
Symbol 51 Button
on (press) { if (playGame) { levelUp = true; nextFrame(); } }
Symbol 55 Button
on (press) { getURL ("http://www.yogames.net/", "_top"); }

Library Items

Symbol 1 Sound [walk]
Symbol 2 Sound [push]
Symbol 3 Sound [locked]
Symbol 4 BitmapUsed by:5
Symbol 5 GraphicUses:4Used by:11
Symbol 6 BitmapUsed by:7
Symbol 7 GraphicUses:6Used by:11 14
Symbol 8 GraphicUsed by:11
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClipUses:9Used by:11
Symbol 11 MovieClip [tile]Uses:5 7 8 10
Symbol 12 BitmapUsed by:13
Symbol 13 GraphicUses:12Used by:14
Symbol 14 MovieClip [char]Uses:7 13
Symbol 15 FontUsed by:16
Symbol 16 EditableTextUses:15Used by:17
Symbol 17 MovieClipUses:16Used by:Timeline
Symbol 18 MovieClipUsed by:Timeline
Symbol 19 FontUsed by:20 23
Symbol 20 TextUses:19Used by:21
Symbol 21 MovieClipUses:20Used by:25
Symbol 22 SoundUsed by:25
Symbol 23 TextUses:19Used by:24
Symbol 24 MovieClipUses:23Used by:25
Symbol 25 MovieClipUses:21 22 24Used by:Timeline
Symbol 26 FontUsed by:27 28 29 30 31 40 41
Symbol 27 TextUses:26Used by:Timeline
Symbol 28 TextUses:26Used by:Timeline
Symbol 29 TextUses:26Used by:Timeline
Symbol 30 EditableTextUses:26Used by:Timeline
Symbol 31 EditableTextUses:26Used by:Timeline
Symbol 32 FontUsed by:33
Symbol 33 TextUses:32Used by:Timeline
Symbol 34 GraphicUsed by:35
Symbol 35 ButtonUses:34Used by:Timeline
Symbol 36 GraphicUsed by:39
Symbol 37 GraphicUsed by:39
Symbol 38 GraphicUsed by:39
Symbol 39 ButtonUses:36 37 38Used by:Timeline
Symbol 40 TextUses:26Used by:43
Symbol 41 TextUses:26Used by:43
Symbol 42 GraphicUsed by:43
Symbol 43 ButtonUses:40 41 42Used by:Timeline
Symbol 44 MovieClipUsed by:Timeline
Symbol 45 SoundUsed by:46
Symbol 46 MovieClipUses:45Used by:Timeline
Symbol 47 GraphicUsed by:50 51
Symbol 48 GraphicUsed by:50 51
Symbol 49 GraphicUsed by:50 51
Symbol 50 ButtonUses:47 48 49Used by:Timeline
Symbol 51 ButtonUses:47 48 49Used by:Timeline
Symbol 52 FontUsed by:53
Symbol 53 TextUses:52Used by:55
Symbol 54 GraphicUsed by:55
Symbol 55 ButtonUses:53 54Used by:Timeline

Instance Names

"nextLevel"Frame 2Symbol 25 MovieClip
"mySound"Frame 2Symbol 44 MovieClip
"loopSound"Frame 2Symbol 46 MovieClip
"gem"Symbol 11 MovieClip [tile] Frame 4Symbol 10 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "walk"
ExportAssets (56)Timeline Frame 1Symbol 2 as "push"
ExportAssets (56)Timeline Frame 1Symbol 3 as "locked"
ExportAssets (56)Timeline Frame 1Symbol 11 as "tile"
ExportAssets (56)Timeline Frame 1Symbol 14 as "char"

Labels

"Stop"Symbol 46 MovieClip Frame 1
"Play"Symbol 46 MovieClip Frame 3

Dynamic Text Variables

textSymbol 16 EditableText""
levelSymbol 30 EditableText""
movesSymbol 31 EditableText""




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Created: 26/5 -2019 21:45:59 Last modified: 26/5 -2019 21:45:59 Server time: 21/12 -2024 17:51:18