STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
229595
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2595 · P5190

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/67113188?noj=FRM67113188-22DC" width="1" height="1"></div>

Penguinoids.swf

This is the info page for
Flash #22525

(Click the ID number above for more basic data on this flash file.)


Text
LOADING

LOADING

PLAY

PLAY

CREDITS

CREDITS

PLAY LEVEL

PLAY LEVEL

PENGUINOIDS

PENGUINOIDS

Use LEFT and RIGHT keys to
move and SPACEBAR to change
direction.

Play More Games

Play More Games

Put This On Your Site

Put This On Your Site

Talk About Games

Talk About Games

Get Cheats

Get Cheats

Enter Level Code

Incorrect Level Code

CLICK HERE TO PLAY ALL
LEVELS OF PENGUINOIDS

CLICK HERE TO PLAY ALL
LEVELS OF PENGUINOIDS

CLICK HERE TO PLAY ALL
LEVELS OF PENGUINOIDS

BACK

BACK

DESIGNED AND DEVELOPED BY

QuickFlashGames.com

QuickFlashGames.com

LEVEL:

1

SCORE:

0

GAME
OVER

GAME
OVER

RESTART

RESTART

LEVEL

LEVEL

1

PLAY

Level Code:

ActionScript [AS1/AS2]

Frame 4
tb = getBytesTotal(); lb = getBytesLoaded(); v = int((lb / tb) * 100); _preloader.bar._xscale = v; _preloader._pretxtPercent.text = v + "%"; if (lb < tb) { gotoAndPlay(_currentframe - 1); } else { play(); }
Frame 29
function getLevelCode(lvl) { return(levelcs[int(lvl)]); } function getLevelNo(code) { var _local2 = code; var _local1 = 0; while (_local1 < 3) { if (levelcs[_local1] == _local2) { return(_local1 + 1); } _local1++; } return(0); } var lives = 3; var level = 1; var score = 0; levelcs = new Array(); levelcs[0] = "firstlevel"; levelcs[1] = "igloos"; levelcs[2] = "snowman"; stop();
Frame 37
function init(n, x, y) { var _local2 = _root; var _local1 = 0; while (_local1 < n) { _local2.attachMovie("partic", "partic" + _local1, _local1 + 200); _local2["partic" + _local1]._x = x; _local2["partic" + _local1]._y = y; var _local3 = Math.random() * 50; _local2["partic" + _local1]._xscale = _local2["partic" + _local1]._xscale + _local3; _local2["partic" + _local1]._yscale = _local2["partic" + _local1]._yscale + _local3; _local2["partic" + _local1].freeFall(); _local1++; } } function runparticles(x, y) { init(10, x, y); } function killMC(which) { which.removeMovieClip(); } var gameOn = false; hole._visible = false; txtLvl.text = level; if (level == 1) { brick1._visible = false; brick2._visible = false; brick3._visible = false; } else if (level == 2) { brick1._visible = false; brick2._visible = true; brick3._visible = false; } else if (level == 3) { brick1._visible = false; brick2._visible = true; brick3._visible = true; } else { brick1._visible = true; brick2._visible = true; brick3._visible = true; } var i = 0; while (i < 10) { if (i == 0) { cube = cube0; } else { cube = cube0.duplicateMovieClip("cube" + i, i); } cube.gotoAndStop(i + 1); cube._x = cube0._x + (i * 50); cube._visible = true; i++; } var i = 0; while (i < 10) { cube = cube0.duplicateMovieClip("cube" + (10 + i), i + 10); cube._alpha = 100; cube._y = cube0._y + 25; cube.gotoAndStop(i + 1); cube._x = cube0._x + (i * 50); cube._visible = true; i++; } MovieClip.prototype.freeFall = function () { var _local1 = this; _local1.onEnterFrame = function () { var _local1 = this; if (typeof(_local1.mode) == "undefined") { dir = ((Math.random() > 0.5) ? 1 : -1); _local1.mode = 1; _local1.speedx = (2.5 * Math.random()) * dir; _local1.accel = 2.5 * Math.random(); _local1.factor = Math.random(); if (_local1.factor < 0.2) { _local1.factor = _local1.factor + 0.2; } _local1.count = 2; } if (_local1.mode == 1) { if (_local1.accel > 0) { _local1._x = _local1._x - _local1.speedx; _local1._y = _local1._y - _local1.accel; _local1._rotation = _local1._rotation - _local1.accel; if ((--_local1.count) < 0) { _local1.accel = _local1.accel - _local1.factor; _local1.count = 2; } } else { _local1.mode = 2; } } if (_local1.mode == 2) { _local1._x = _local1._x - _local1.speedx; _local1._y = _local1._y + _local1.accel; _local1._rotation = _local1._rotation - _local1.accel; if ((--_local1.count) < 0) { _local1.accel = _local1.accel + _local1.factor; _local1.count = 2; } if (_local1._y > 370) { killMC(_local1); } } }; };
Frame 38
var dx = 4; var dy = -4; hole._visible = false; lives_mc.gotoAndStop(lives + 1);
Instance of Symbol 112 MovieClip in Frame 62
onClipEvent (enterFrame) { if (Key.isDown(37)) { _parent.lever._x = _parent.lever._x - 5; if (_parent.lever._x < 55) { _parent.lever._x = 55; } } if (Key.isDown(39)) { _parent.lever._x = _parent.lever._x + 5; if (_parent.lever._x > 495) { _parent.lever._x = 495; } } if (_parent.gameOn == true) { _parent.x = _parent.lever._x; if (_parent.dx > 0) { _parent.pingu._xscale = 100; } else { _parent.pingu._xscale = -100; } if (_parent.pingu._x <= 10) { _parent.dx = _parent.dx * -1; } if (_parent.pingu._x >= 540) { _parent.dx = _parent.dx * -1; } _parent.pingu._y = _parent.pingu._y + _parent.dy; if ((_parent.dy < 0) && (_parent.pingu._y >= 350)) { _parent.pingu._y = 345; } _parent.pingu._x = _parent.pingu._x + _parent.dx; if (_parent.dy < 8) { _parent.dy = _parent.dy + 0.18; } if (_parent.dy > 0) { if (Math.abs(_parent.dx) > 1) { if (_parent.dx < 0) { _parent.dx = _parent.dx + 0.01; } else { _parent.dx = _parent.dx - 0.01; } } } if (_parent.pingu._y < 200) { var i = 0; while (i < 20) { thecube = _parent["cube" + i]; if (thecube._visible == true) { if (thecube.hitTest(_parent.pingu)) { thecube._visible = false; _parent.ice_sound.start(); _parent.score = _parent.score + 10; _parent.txtScr.text = _parent.score; _parent.runparticles(thecube._x, thecube._y); pandcdiff = _parent.pingu._x - thecube._x; _parent.dx = (2 * pandcdiff) / 35; _parent.dy = 3; blocksflag = false; var i = 0; while (i < 20) { thecube = _parent["cube" + i]; if (thecube._visible == true) { blocksflag = true; } i++; } if (blocksflag == false) { _parent.gameOn = false; _parent.gotoAndPlay("nextLevel"); } } } i++; } } brickflag = false; if (_parent.level == 1) { } else if (_parent.level == 2) { if (_parent.pingu.hitTest(_parent.brick2)) { brickflag = true; } } else if (_parent.level == 3) { if (_parent.pingu.hitTest(_parent.brick2) || (_parent.pingu.hitTest(_parent.brick3))) { brickflag = true; } } else if ((_parent.pingu.hitTest(_parent.brick1) || (_parent.pingu.hitTest(_parent.brick2))) || (_parent.pingu.hitTest(_parent.brick3))) { brickflag = true; } if (brickflag) { _parent.dx = _parent.dx * -1; _parent.dy = _parent.dy * -1; _parent.pingu._x = _parent.pingu._x + _parent.dx; _parent.pingu._y = _parent.pingu._y + _parent.dy; } if (_parent.pingu._y >= 350) { px = _parent.pingu._x; lx = _parent.lever._x; flag = false; if (_parent.lever._xscale > 0) { if ((px > lx) && (px < (lx + 50))) { flag = true; diff = px - lx; } } else if ((px < lx) && (px > (lx - 50))) { flag = true; diff = lx - px; } if (flag == true) { _parent.boing_sound.start(); if (diff > 30) { diff = 30; } diffraction = diff / 30; if (diff == 1) { diff = 2; } _parent.dy = -(6 + (diffraction * 3)); if (_parent.lever._xscale > 0) { _parent.pingu._x = _parent.lever._x - 44; } else { _parent.pingu._x = _parent.lever._x + 44; } _parent.dx = _parent.dx * -1; if (diffraction != 1) { if (_parent.dx < 0) { _parent.dx = -4 * diffraction; } else { _parent.dx = 4 * diffraction; } } else { _parent.dx = _parent.dx * 0.1; } _parent.lever._xscale = _parent.lever._xscale * -1; } else if (_parent.pingu._y >= 370) { _parent.pingu._visible = false; _parent.fall_sound.start(); _parent.fall2_sound.start(); _parent.hole._x = _parent.pingu._x; _parent.hole._visible = true; _parent.lives--; _parent.lives_mc.gotoAndStop(_parent.lives + 1); _parent.hole.gotoAndPlay(1); _parent.gameOn = false; } } } }
Frame 113
gameOn = true; var boing_sound = new Sound(); boing_sound.attachSound("boing"); var fall_sound = new Sound(); fall_sound.attachSound("fall"); var fall2_sound = new Sound(); fall2_sound.attachSound("fall2"); var ice_sound = new Sound(); ice_sound.attachSound("ice");
Frame 132
stop();
Frame 141
if (lives <= 0) { gotoAndPlay ("gameOver"); } else { gotoAndPlay ("start3"); }
Frame 151
stop();
Frame 158
var i = 0; while (i < 20) { removeMovieClip(this["cube" + i]); i++; } gotoAndPlay ("start1");
Frame 162
level++; txtLvl.text = level; lvl.lvl.text = level; lvl.lvlCode.text = "Level Code: " + levelcs[level - 1]; if (level == 4) { lvl.setNoMode(); btnRestart._visible = true; btnPlay._visible = false; lvl.lvlCode.text = "Click here to play level 4 and more."; }
Frame 169
stop();
Frame 177
gotoAndPlay ("start2");
Symbol 20 MovieClip Frame 1
_parent.stop();
Symbol 20 MovieClip Frame 124
stop(); _parent.play();
Symbol 26 Button
on (release) { gotoAndPlay ("start2"); }
Symbol 30 Button
on (release) { gotoAndStop ("credits"); }
Symbol 34 Button
on (release) { cd = inputlevel; lv = getLevelNo(cd); if (lv == 0) { incorrect.gotoAndPlay(2); } else { level = lv; gotoAndPlay ("start2"); } }
Symbol 43 Button
on (release) { getURL ("http://www.urgames.com", "_self"); }
Symbol 47 Button
on (release) { getURL ("http://www.gamesforyourwebsite.com", "_self"); }
Symbol 51 Button
on (release) { getURL ("http://www.urgames.com/forums", "_self"); }
Symbol 55 Button
on (release) { getURL ("http://www.urgames.com/cheats", "_self"); }
Symbol 59 MovieClip Frame 1
stop();
Symbol 65 Button
on (release) { getURL ("http://www.urgames.com/games/penguinoids"); }
Symbol 69 Button
on (release) { gotoAndPlay ("start1"); }
Symbol 76 Button
on (release) { getURL ("http://www.quickflashgames.com/", "_blank"); }
Symbol 101 MovieClip Frame 49
_parent.play(); stop();
Symbol 102 MovieClip Frame 1
stop();
Symbol 116 Button
on (keyPress "<Space>") { lever._xscale = lever._xscale * -1; }
Symbol 122 Button
on (release, keyPress "<Enter>") { _parent.play(); }
Symbol 129 Button
on (release, keyPress "<Enter>") { _parent.play(); }
Symbol 131 Button
on (release, keyPress "<Enter>") { var i = 0; while (i < 20) { removeMovieClip(_parent["cube" + i]); i++; } _parent.gotoAndPlay("start1"); }
Symbol 133 Button
on (release) { getURL ("http://www.urgames.com/games/penguinoids"); }
Symbol 134 MovieClip Frame 1
function setNoMode() { btnRestart._visible = true; btnPlay._visible = false; btnBlank._visible = true; btnMore._visible = false; } btnRestart._visible = false; btnPlay._visible = true; btnBlank._visible = false; btnMore._visible = true;

Library Items

Symbol 1 Sound [ice]
Symbol 2 Sound [fall]
Symbol 3 Sound [boing]
Symbol 4 Sound [fall2]Used by:Timeline
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClip [partic]Uses:5
Symbol 7 GraphicUsed by:Timeline
Symbol 8 GraphicUsed by:14
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClipUses:9Used by:14
Symbol 11 FontUsed by:12 13 40 41 44 45 48 49 52 53 56 57 58 70 130
Symbol 12 TextUses:11Used by:14
Symbol 13 EditableTextUses:11Used by:14
Symbol 14 MovieClipUses:8 10 12 13Used by:Timeline
Symbol 15 GraphicUsed by:20
Symbol 16 BitmapUsed by:17
Symbol 17 GraphicUses:16Used by:20
Symbol 18 SoundUsed by:20
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClipUses:15 17 18 19Used by:Timeline
Symbol 21 GraphicUsed by:Timeline
Symbol 22 FontUsed by:23 24 27 28 31 32 35 36 66 67 103 104 105 106 117 118 119 120 124 125 126 127
Symbol 23 TextUses:22Used by:26
Symbol 24 TextUses:22Used by:26 129
Symbol 25 GraphicUsed by:26
Symbol 26 ButtonUses:23 24 25Used by:Timeline
Symbol 27 TextUses:22Used by:30
Symbol 28 TextUses:22Used by:30
Symbol 29 GraphicUsed by:30
Symbol 30 ButtonUses:27 28 29Used by:Timeline
Symbol 31 TextUses:22Used by:34
Symbol 32 TextUses:22Used by:34
Symbol 33 GraphicUsed by:34
Symbol 34 ButtonUses:31 32 33Used by:Timeline
Symbol 35 TextUses:22Used by:Timeline
Symbol 36 TextUses:22Used by:Timeline
Symbol 37 FontUsed by:38
Symbol 38 TextUses:37Used by:Timeline
Symbol 39 GraphicUsed by:Timeline
Symbol 40 TextUses:11Used by:43
Symbol 41 TextUses:11Used by:43
Symbol 42 GraphicUsed by:43
Symbol 43 ButtonUses:40 41 42Used by:Timeline
Symbol 44 TextUses:11Used by:47
Symbol 45 TextUses:11Used by:47
Symbol 46 GraphicUsed by:47
Symbol 47 ButtonUses:44 45 46Used by:Timeline
Symbol 48 TextUses:11Used by:51
Symbol 49 TextUses:11Used by:51
Symbol 50 GraphicUsed by:51
Symbol 51 ButtonUses:48 49 50Used by:Timeline
Symbol 52 TextUses:11Used by:55
Symbol 53 TextUses:11Used by:55
Symbol 54 GraphicUsed by:55
Symbol 55 ButtonUses:52 53 54Used by:Timeline
Symbol 56 EditableTextUses:11Used by:Timeline
Symbol 57 TextUses:11Used by:Timeline
Symbol 58 TextUses:11Used by:59
Symbol 59 MovieClipUses:58Used by:Timeline
Symbol 60 FontUsed by:61 62 63
Symbol 61 TextUses:60Used by:65
Symbol 62 TextUses:60Used by:65
Symbol 63 TextUses:60Used by:65
Symbol 64 GraphicUsed by:65
Symbol 65 ButtonUses:61 62 63 64Used by:134  Timeline
Symbol 66 TextUses:22Used by:69
Symbol 67 TextUses:22Used by:69
Symbol 68 GraphicUsed by:69
Symbol 69 ButtonUses:66 67 68Used by:Timeline
Symbol 70 TextUses:11Used by:Timeline
Symbol 71 FontUsed by:72 74
Symbol 72 TextUses:71Used by:76
Symbol 73 GraphicUsed by:76
Symbol 74 TextUses:71Used by:76
Symbol 75 GraphicUsed by:76
Symbol 76 ButtonUses:72 73 74 75Used by:Timeline
Symbol 77 BitmapUsed by:78
Symbol 78 GraphicUses:77Used by:Timeline
Symbol 79 GraphicUsed by:89 107
Symbol 80 GraphicUsed by:89
Symbol 81 GraphicUsed by:89
Symbol 82 GraphicUsed by:89
Symbol 83 GraphicUsed by:89 108
Symbol 84 GraphicUsed by:89
Symbol 85 GraphicUsed by:89
Symbol 86 GraphicUsed by:89
Symbol 87 GraphicUsed by:89
Symbol 88 GraphicUsed by:89 109
Symbol 89 MovieClipUses:79 80 81 82 83 84 85 86 87 88Used by:Timeline
Symbol 90 GraphicUsed by:92
Symbol 91 GraphicUsed by:92 102  Timeline
Symbol 92 MovieClipUses:90 91Used by:93
Symbol 93 MovieClipUses:92Used by:Timeline
Symbol 94 GraphicUsed by:101
Symbol 95 GraphicUsed by:101
Symbol 96 GraphicUsed by:101
Symbol 97 GraphicUsed by:101
Symbol 98 GraphicUsed by:101
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClipUses:99Used by:101  Timeline
Symbol 101 MovieClipUses:94 95 96 97 98 100Used by:Timeline
Symbol 102 MovieClipUses:91Used by:Timeline
Symbol 103 TextUses:22Used by:Timeline
Symbol 104 EditableTextUses:22Used by:Timeline
Symbol 105 TextUses:22Used by:Timeline
Symbol 106 EditableTextUses:22Used by:Timeline
Symbol 107 MovieClipUses:79Used by:Timeline
Symbol 108 MovieClipUses:83Used by:Timeline
Symbol 109 MovieClipUses:88Used by:Timeline
Symbol 110 GraphicUsed by:Timeline
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClipUses:111Used by:Timeline
Symbol 113 GraphicUsed by:116
Symbol 114 GraphicUsed by:116
Symbol 115 GraphicUsed by:116
Symbol 116 ButtonUses:113 114 115Used by:Timeline
Symbol 117 TextUses:22Used by:123
Symbol 118 TextUses:22Used by:123
Symbol 119 TextUses:22Used by:122 131
Symbol 120 TextUses:22Used by:122 131
Symbol 121 GraphicUsed by:122 131
Symbol 122 ButtonUses:119 120 121Used by:123
Symbol 123 MovieClipUses:117 118 122Used by:Timeline
Symbol 124 TextUses:22Used by:134
Symbol 125 TextUses:22Used by:134
Symbol 126 EditableTextUses:22Used by:134
Symbol 127 TextUses:22Used by:129
Symbol 128 GraphicUsed by:129
Symbol 129 ButtonUses:127 24 128Used by:134
Symbol 130 EditableTextUses:11Used by:134
Symbol 131 ButtonUses:119 120 121Used by:134
Symbol 132 GraphicUsed by:133
Symbol 133 ButtonUses:132Used by:134
Symbol 134 MovieClipUses:124 125 126 129 130 131 133 65Used by:Timeline

Instance Names

"_preloader"Frame 1Symbol 14 MovieClip
"incorrect"Frame 29Symbol 59 MovieClip
"cube0"Frame 37Symbol 89 MovieClip
"lever"Frame 37Symbol 93 MovieClip
"hole"Frame 37Symbol 101 MovieClip
"lives_mc"Frame 37Symbol 102 MovieClip
"txtLvl"Frame 37Symbol 104 EditableText
"txtScr"Frame 37Symbol 106 EditableText
"brick1"Frame 37Symbol 107 MovieClip
"brick2"Frame 37Symbol 108 MovieClip
"brick3"Frame 37Symbol 109 MovieClip
"pingu"Frame 113Symbol 100 MovieClip
"lvl"Frame 161Symbol 134 MovieClip
"bar"Symbol 14 MovieClip Frame 1Symbol 10 MovieClip
"_pretxtPercent"Symbol 14 MovieClip Frame 1Symbol 13 EditableText
"lvl"Symbol 134 MovieClip Frame 1Symbol 126 EditableText
"btnPlay"Symbol 134 MovieClip Frame 1Symbol 129 Button
"lvlCode"Symbol 134 MovieClip Frame 1Symbol 130 EditableText
"btnRestart"Symbol 134 MovieClip Frame 1Symbol 131 Button
"btnBlank"Symbol 134 MovieClip Frame 1Symbol 133 Button
"btnMore"Symbol 134 MovieClip Frame 1Symbol 65 Button

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "ice"
ExportAssets (56)Timeline Frame 1Symbol 2 as "fall"
ExportAssets (56)Timeline Frame 1Symbol 3 as "boing"
ExportAssets (56)Timeline Frame 1Symbol 4 as "fall2"
ExportAssets (56)Timeline Frame 1Symbol 6 as "partic"
ExportAssets (56)Timeline Frame 113Symbol 4 as "fall2"

Labels

"start1"Frame 29
"credits"Frame 30
"start2"Frame 37
"start3"Frame 38
"gameOver"Frame 142
"nextlevel"Frame 161

Dynamic Text Variables

inputlevelSymbol 56 EditableText""




http://swfchan.com/5/22525/info.shtml
Created: 26/5 -2019 21:34:43 Last modified: 26/5 -2019 21:34:43 Server time: 22/12 -2024 05:35:04