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James Bomb 2.swf

This is the info page for
Flash #22530

(Click the ID number above for more basic data on this flash file.)


Text
SORTIE

0

0

+

REJOUER

CHARGEMENT

V.1.0.11demo - 15.09.05 - CB

AIDE

JOUER

HELP

PLAY

Déplacement avec
les flèches du clavier

Accès vers un autre jardin

Téléporteur

Accès vers le niveau supérieur
Pour être active, tous les ennemis doivent être tués

Aide James bomb à faire disparaitre tous les monstres du labyrinthe.
Récupère un maximum de bonus pour passer les niveaux.
Ne tire pas sur le trou de sortie avant d'avoir éliminé tous les monstres.

Pose de la bombe
avec la barre espace

ACCUEIL

MALUS

AIDE

BONUS

ENNEMIS

Move with arrows

Exit to an other garden

Teleportor

Access towards the higher level.
Activate when all the enemies are dead

Help James bomb to destroy all the monsters of the labyrinth. Recover a
maximum of  bonus to pass the levels. Don't shoot on the hole from exit before
to have eliminated all the monsters.

Release the bomb with the bar space

HOME

HELP

ENNEMIES

Vie
supplémentaire

Augmente la
puissance de
la bombe

Bombe
supplémentaire

Accélère
le joueur

Ralentit
les monstres

Déclenche la
bombe à distance
touche 'Majuscule'

Ouvre le
coffre

Coffre à
bonus

Armure

250pts

500pts

750pts

1000pts

Extra Life

Power up

Extra bomb

Speed up
the player

Slow down
the monsters

Remote control
for bomb
Press 'Shift'

Open the
bonus chest

Bonus chest

Invincible

250pts

500pts

750pts

1000pts

Perte d'une vie

Réduit la puissance de la bombe

Bombe en moins

Ralentit le joueur

Annule la télécommande

Remove one life

Power down the bomb strenght

Remove one bomb

Slow down the player

Cancel the remote bonus

Fleur se dupliquant
au contact d'une
explosion

Champignon
d'attaque

Monstre lâcheur
de gaz

Survolle
les buissons

Attrappe
les bonus

Poseur de bombes

Asticot
unidirectionnel

Eteind
les bombes

Avaleur
de Bombes

Blob invulnérable
quand il est
invisible

Taille haie

Escargot à
double protection

Mouche
ultra rapide

Blob se
téléportant

Monstre se
transformant
en rocher

Flower duplicating
itself in contact with
an explosion

Mushroom
of attack.

Monster
lachor of gaz.

Fly over
the bushes.

Robber
of bonus

Bomb
planter

One-way
maggot

Defuse
the bombs

swallower of bombs

Blob being
made invisible

Cut
hedge

Snail with
double protection

Fast  monster

Teleporter
monster

Monster being
transformed
into rock.

0

0

game_mc

action_mc

SCORE

VIE

NIVEAU

BOMBES

PUISSANCE

Accès au site

POWER

LIFE

LEVELS

BOMBS

xxxx

ENREGISTRER

Bravo,
vous avez fait un score de

REGISTER

REPLAY

Congratulation,
your score is

Votre score
a bien été enregistré

Your score
is registered

ActionScript [AS1/AS2]

Frame 2
bytes_loaded = getBytesLoaded(); total_bytes = getBytesTotal(); Kbytesloaded = int(bytes_loaded / 1024); percent_done = int((bytes_loaded / total_bytes) * 100) add "%"; lechargement = int((bytes_loaded / total_bytes) * 100); if (bytes_loaded >= total_bytes) { gotoAndPlay ("depart"); } _root.chargement.gotoAndStop(lechargement);
Frame 3
gotoAndPlay ("boucle");
Frame 10
var fdmusical = new Sound(); fdmusical.attachSound("fdmusical"); _root.francais_btn.onRelease = function () { _root.langage = 1; _root.ecranhome_mc.gotoAndStop("_1"); }; _root.anglais_btn.onRelease = function () { _root.langage = 2; _root.ecranhome_mc.gotoAndStop("_2"); };
Frame 11
stop();
Frame 17
_root.accueil_btn.onRelease = function () { _root.gotoAndStop("accueil"); }; _root.bonus_btn.onRelease = function () { _root.gotoAndStop("bonus"); }; _root.malus_btn.onRelease = function () { _root.gotoAndStop("malus"); }; _root.ennemis_btn.onRelease = function () { _root.gotoAndStop("ennemis"); }; _root.instruction_btn.onRelease = function () { _root.gotoAndStop("instruction"); };
Frame 19
_root.accueil_btn.onRelease = function () { _root.gotoAndStop("accueil"); }; _root.bonus_btn.onRelease = function () { _root.gotoAndStop("bonus"); }; _root.malus_btn.onRelease = function () { _root.gotoAndStop("malus"); }; _root.ennemis_btn.onRelease = function () { _root.gotoAndStop("ennemis"); }; _root.instruction_btn.onRelease = function () { _root.gotoAndStop("instruction"); };
Frame 23
function getLastDeapth() { _root.deapth = _root.deapth + 1; return(_root.deapth); } function initObject() { pauseAsk = new Object(); Key.addListener(pauseAsk); } function destObject() { Key.removeListener(pauseAsk); } function initLevel(numLevel) { _root.nextLevel = false; _root.activeDoor = false; _root.findDoor = false; _root.currentRoom = 0; _root.rangeBomb = 1; _root.nbLaunchedBomb = 0; _root.maxBombToLaunch = 1; _root.deapth = 10; _root.bombDeapth = 8500; _root.enemyDeapth = 14500; _root.bonusDeapth = 7000; _root.compteur = 12000; _root.myLevel.initMap(numLevel); _root.widthRoom = _root.sizeTile * _root.myLevel.dimMap[_root.currentRoom][0]; _root.heightRoom = _root.sizeTile * _root.myLevel.dimMap[_root.currentRoom][1]; displayScore(); displayLevel(); displayPowerBomb(); displayMultiBomb(); var _local3 = 0; while (_local3 < _root.myLevel.dimMap[_root.currentRoom][1]) { var _local2 = 0; while (_local2 < _root.myLevel.dimMap[_root.currentRoom][0]) { _root.myLevel.map[0][_local3][_local2].clip_mc._visible = true; _local2++; } _local3++; } _local3 = 0; while (_local3 < _root.myLevel.dimMap[1][1]) { var _local2 = 0; while (_local2 < _root.myLevel.dimMap[1][0]) { _root.myLevel.map[1][_local3][_local2].clip_mc._visible = false; _local2++; } _local3++; } var _local4 = 0; while (_local4 < _root.enemyArray[0].length) { _root.enemyArray[0][_local4]._visible = true; _local4++; } _local4 = 0; while (_local4 < _root.enemyArray[1].length) { _root.enemyArray[1][_local4]._visible = false; _local4++; } } function displayScore() { _root.score_txt.text = _root.score; } function displayLevel() { _root.level_txt.text = _root.level; } function displayPowerBomb() { if (_root.rangeBomb < 4) { _root.powerbomb_mc.gotoAndStop(_root.rangeBomb); } else { _root.powerbomb_mc.gotoAndStop(4); } } function displayMultiBomb() { if (_root.maxBombToLaunch < 4) { _root.nbrbomb_mc.gotoAndStop(_root.maxBombToLaunch); } else { _root.nbrbomb_mc.gotoAndStop(4); } } function createMCLife() { _root.attachMovie("life_mc", "life_mc", 16000); _root.life_mc._x = 543; _root.life_mc._y = 248; _root.life_mc.gotoAndStop(_root.life + 1); } function creationHero(row, col, typeRef) { _root.player = _root.game_mc.attachMovie("player_mc", "player_mc", _root.playerDeapth); _root.player.init(row, col, typeRef, _root.life); } function creationBreakingWall(row, col, typeRef, numgrille) { var _local2; _local2 = _root.wallArray[numgrille].push(new wall(row, col, typeRef)); } function creationEnemy(row, col, typeRef, numgrille) { var _local2; switch (typeRef) { case _root.MONSTRE1 : _local2 = _root.enemyArray[numgrille].push(new stupidmonster(row, col, typeRef)); _root.enemyArray[numgrille][_local2 - 1] = _root.game_mc.attachMovie("monstre1_mc", "monstre1_mc" + _root.enemyDeapth, _root.enemyDeapth); _root.enemyArray[numgrille][_local2 - 1].init(row, col, typeRef); break; case _root.MONSTRE2 : _local2 = _root.enemyArray[numgrille].push(new mediummonster(row, col, typeRef)); _root.enemyArray[numgrille][_local2 - 1] = _root.game_mc.attachMovie("monstre2_mc", "monstre2_mc" + _root.enemyDeapth, _root.enemyDeapth); _root.enemyArray[numgrille][_local2 - 1].init(row, col, typeRef); break; case _root.MONSTERPETOMAN : _root.nbMonsterPetoman++; _local2 = _root.enemyArray[numgrille].push(new petoman()); _root.enemyArray[numgrille][_local2 - 1] = _root.game_mc.attachMovie("petoman_mc", "petoman_mc" + _root.enemyDeapth, _root.enemyDeapth); _root.enemyArray[numgrille][_local2 - 1].init(row, col, typeRef); break; case _root.MONSTERTELEPORTE : _local2 = _root.enemyArray[numgrille].push(new teleporte()); _root.enemyArray[numgrille][_local2 - 1] = _root.game_mc.attachMovie("teleporte_mc", "teleporte_mc" + _root.enemyDeapth, _root.enemyDeapth); _root.enemyArray[numgrille][_local2 - 1].init(row, col, typeRef); break; case _root.MONSTERWALL : _local2 = _root.enemyArray[numgrille].push(new mwall()); _root.enemyArray[numgrille][_local2 - 1] = _root.game_mc.attachMovie("mwall_mc", "mwall_mc" + _root.enemyDeapth, _root.enemyDeapth); _root.enemyArray[numgrille][_local2 - 1].init(row, col, typeRef); break; case _root.MONSTERINVISIBLE : _local2 = _root.enemyArray[numgrille].push(new invisible()); _root.enemyArray[numgrille][_local2 - 1] = _root.game_mc.attachMovie("invisible_mc", "invisible_mc" + _root.enemyDeapth, _root.enemyDeapth); _root.enemyArray[numgrille][_local2 - 1].init(row, col, typeRef); break; case _root.MONSTERSTAR : _local2 = _root.enemyArray[numgrille].push(new mediummonster(row, col, typeRef)); _root.enemyArray[numgrille][_local2 - 1] = _root.game_mc.attachMovie("mgv_mc", "mgv_mc" + _root.enemyDeapth, _root.enemyDeapth); _root.enemyArray[_local2 - 1].init(row, col, typeRef); _root.enemyArray[numgrille][_local2 - 1].init(row, col, typeRef); break; case _root.MONSTERBOMB : _local2 = _root.enemyArray[numgrille].push(new mbomb()); _root.enemyArray[numgrille][_local2 - 1] = _root.game_mc.attachMovie("mbomb_mc", "mbomb_mc" + _root.enemyDeapth, _root.enemyDeapth); _root.enemyArray[numgrille][_local2 - 1].init(row, col, typeRef); break; case _root.MONSTERGLOUTON : _local2 = _root.enemyArray[numgrille].push(new glouton()); _root.enemyArray[numgrille][_local2 - 1] = _root.game_mc.attachMovie("glouton_mc", "glouton_mc" + _root.enemyDeapth, _root.enemyDeapth); _root.enemyArray[numgrille][_local2 - 1].init(row, col, typeRef, bombArray); break; case _root.MONSTEROVERWALL : _local2 = _root.enemyArray[numgrille].push(new overwall()); _root.enemyArray[numgrille][_local2 - 1] = _root.game_mc.attachMovie("overwall_mc", "overwall_mc" + _root.enemyDeapth, _root.enemyDeapth); _root.enemyArray[numgrille][_local2 - 1].init(row, col, typeRef); break; case _root.MONSTEREATWALL : _local2 = _root.enemyArray[numgrille].push(new eatwall()); _root.enemyArray[numgrille][_local2 - 1] = _root.game_mc.attachMovie("eatwall_mc", "eatwall_mc" + _root.enemyDeapth, _root.enemyDeapth); _root.enemyArray[numgrille][_local2 - 1].init(row, col, typeRef); break; case _root.MONSTERSWITCHOFF : _local2 = _root.enemyArray[numgrille].push(new glouton()); _root.enemyArray[numgrille][_local2 - 1] = _root.game_mc.attachMovie("switchoff_mc", "switchoff_mc" + _root.enemyDeapth, _root.enemyDeapth); _root.enemyArray[numgrille][_local2 - 1].init(row, col, typeRef, bombArray); break; case _root.MONSTERTHIEF : _local2 = _root.enemyArray[numgrille].push(new thief()); _root.enemyArray[numgrille][_local2 - 1] = _root.game_mc.attachMovie("thief_mc", "thief_mc" + _root.enemyDeapth, _root.enemyDeapth); _root.enemyArray[numgrille][_local2 - 1].init(row, col, typeRef); break; case _root.MONSTERAMOEBA : _local2 = _root.enemyArray[numgrille].push(new amoeba()); _root.enemyArray[numgrille][_local2 - 1] = _root.game_mc.attachMovie("amoeba_mc", "amoeba_mc" + _root.enemyDeapth, _root.enemyDeapth); _root.enemyArray[numgrille][_local2 - 1].init(row, col, typeRef); break; case _root.MONSTERBLOB : _local2 = _root.enemyArray[numgrille].push(new blob()); _root.enemyArray[numgrille][_local2 - 1] = _root.game_mc.attachMovie("blob_mc", "blob_mc" + _root.enemyDeapth, _root.enemyDeapth); _root.enemyArray[numgrille][_local2 - 1].init(row, col, typeRef); break; } _root.enemyDeapth++; _root.enemyArray[numgrille][_local2 - 1].typeId = _local2 - 1; } function creationBonus(row, col, typeRef, numGrid) { var _local2 = _root.bonusArray[numGrid].push(new bonus()); switch (typeRef) { case _root.BONUSLIFE : _root.bonusArray[numGrid][_local2 - 1] = _root.game_mc.attachMovie("bonuslife_mc", "bonuslife_mc" + _root.bonusDeapth, _root.bonusDeapth); _root.bonusArray[numGrid][_local2 - 1].init(row, col, typeRef); break; case _root.MULTIBOMB : _root.bonusArray[numGrid][_local2 - 1] = _root.game_mc.attachMovie("multibomb_mc", "multibomb_mc" + _root.bonusDeapth, _root.bonusDeapth); _root.bonusArray[numGrid][_local2 - 1].init(row, col, typeRef); break; case _root.ROLLERS : _root.bonusArray[numGrid][_local2 - 1] = _root.game_mc.attachMovie("rollers_mc", "rollers_mc" + _root.bonusDeapth, _root.bonusDeapth); _root.bonusArray[numGrid][_local2 - 1].init(row, col, typeRef); break; case _root.REMOTECONTROL : _root.bonusArray[numGrid][_local2 - 1] = _root.game_mc.attachMovie("remote_mc", "remote_mc" + _root.bonusDeapth, _root.bonusDeapth); _root.bonusArray[numGrid][_local2 - 1].init(row, col, typeRef); break; case _root.WEAVE : _root.bonusArray[numGrid][_local2 - 1] = _root.game_mc.attachMovie("weave_mc", "weave_mc" + _root.bonusDeapth, _root.bonusDeapth); _root.bonusArray[numGrid][_local2 - 1].init(row, col, typeRef); break; case _root.TURTLE : _root.bonusArray[numGrid][_local2 - 1] = _root.game_mc.attachMovie("slow_mc", "slow_mc" + _root.bonusDeapth, _root.bonusDeapth); _root.bonusArray[numGrid][_local2 - 1].init(row, col, typeRef); break; case _root.BIGBOMB : _root.bonusArray[numGrid][_local2 - 1] = _root.game_mc.attachMovie("bigbomb_mc", "bigbomb_mc" + _root.bonusDeapth, _root.bonusDeapth); _root.bonusArray[numGrid][_local2 - 1].init(row, col, typeRef); break; case _root.STRONGBOX : _root.bonusArray[numGrid][_local2 - 1] = _root.game_mc.attachMovie("strongbox_mc", "strongbox_mc" + _root.bonusDeapth, _root.bonusDeapth); _root.bonusArray[numGrid][_local2 - 1].init(row, col, typeRef); break; case _root.BOXKEY : _root.bonusArray[numGrid][_local2 - 1] = _root.game_mc.attachMovie("key_mc", "key_mc" + _root.bonusDeapth, _root.bonusDeapth); _root.bonusArray[numGrid][_local2 - 1].init(row, col, typeRef); break; case _root.LEVELDOOR : _root.bonusArray[numGrid][_local2 - 1] = _root.game_mc.attachMovie("leveldoor_mc", "leveldoor_mc" + _root.bonusDeapth, _root.bonusDeapth); _root.bonusArray[numGrid][_local2 - 1].init(row, col, typeRef); _root.findDoor = true; if (_root.activeDoor) { _root.bonusArray[numGrid][_local2 - 1].gotoAndStop("actif"); } break; case _root.BONUSPTS250 : _root.bonusArray[numGrid][_local2 - 1] = _root.game_mc.attachMovie("pts250_mc", "pts250_mc" + _root.bonusDeapth, _root.bonusDeapth); _root.bonusArray[numGrid][_local2 - 1].init(row, col, typeRef); break; case _root.BONUSPTS500 : _root.bonusArray[numGrid][_local2 - 1] = _root.game_mc.attachMovie("pts500_mc", "pts500_mc" + _root.bonusDeapth, _root.bonusDeapth); _root.bonusArray[numGrid][_local2 - 1].init(row, col, typeRef); break; case _root.BONUSPTS750 : _root.bonusArray[numGrid][_local2 - 1] = _root.game_mc.attachMovie("pts750_mc", "pts750_mc" + _root.bonusDeapth, _root.bonusDeapth); _root.bonusArray[numGrid][_local2 - 1].init(row, col, typeRef); break; case _root.BONUSPTS1000 : _root.bonusArray[numGrid][_local2 - 1] = _root.game_mc.attachMovie("pts1000_mc", "pts1000_mc" + _root.bonusDeapth, _root.bonusDeapth); _root.bonusArray[numGrid][_local2 - 1].init(row, col, typeRef); break; case _root.BONUSMDEAD : _root.bonusArray[numGrid][_local2 - 1] = _root.game_mc.attachMovie("ptsmdead_mc", "ptsmdead_mc" + _root.bonusDeapth, _root.bonusDeapth); _root.bonusArray[numGrid][_local2 - 1].init(row, col, typeRef); break; case _root.MALUSLIFE : _root.bonusArray[numGrid][_local2 - 1] = _root.game_mc.attachMovie("maluslife_mc", "maluslife_mc" + _root.bonusDeapth, _root.bonusDeapth); _root.bonusArray[numGrid][_local2 - 1].init(row, col, typeRef); break; case _root.MALUSSPEED : _root.bonusArray[numGrid][_local2 - 1] = _root.game_mc.attachMovie("malusspeed_mc", "malusspeed_mc" + _root.bonusDeapth, _root.bonusDeapth); break; case _root.MALUSBOMB : _root.bonusArray[numGrid][_local2 - 1] = _root.game_mc.attachMovie("malusbomb_mc", "malusbomb_mc" + _root.bonusDeapth, _root.bonusDeapth); _root.bonusArray[numGrid][_local2 - 1].init(row, col, typeRef); break; case _root.NOREMOTE : _root.bonusArray[numGrid][_local2 - 1] = _root.game_mc.attachMovie("noremote_mc", "noremote_mc" + _root.bonusDeapth, _root.bonusDeapth); _root.bonusArray[numGrid][_local2 - 1].init(row, col, typeRef); break; case _root.LITTLEBOMB : _root.bonusArray[numGrid][_local2 - 1] = _root.game_mc.attachMovie("littlebomb_mc", "littlebomb_mc" + _root.bonusDeapth, _root.bonusDeapth); _root.bonusArray[numGrid][_local2 - 1].init(row, col, typeRef); break; } _root.bonusDeapth++; _root.bonusArray[numGrid][_local2 - 1].typeId = _local2 - 1; } function explosionDisplay(numB) { var _local4; var _local5; var _local3 = new Array([0, 0], [0, -1], [0, 1], [-1, 0], [1, 0]); var _local9 = new Array(0, 0, 0, 0, 0); var _local10 = new Array(); _root.explosionEnd = false; var _local2 = 0; while (_local2 < _local3.length) { var _local6 = 1; while (_local6 <= _root.bombArray[_root.currentRoom][numB].range) { _local4 = _root.bombArray[_root.currentRoom][numB].row + (_local3[_local2][0] * _local6); _local5 = _root.bombArray[_root.currentRoom][numB].column + (_local3[_local2][1] * _local6); if ((((_local4 >= 0) && (_local4 < _root.myLevel.dimMap[_root.currentRoom][1])) && (_local5 >= 0)) && (_local5 < _root.myLevel.dimMap[_root.currentRoom][0])) { if (_root.myLevel.map[_root.currentRoom][_local4][_local5].walkable) { if ((_local3[_local2][0] + _local3[_local2][1]) != 0) { _local9[_local2]++; } } else if (((_root.myLevel.map[_root.currentRoom][_local4][_local5].value == _root.BREAKINGWALL1) || (_root.myLevel.map[_root.currentRoom][_local4][_local5].value == _root.BREAKINGWALL2)) || (_root.myLevel.map[_root.currentRoom][_local4][_local5].value == _root.BREAKINGWALL3)) { if ((_local3[_local2][0] + _local3[_local2][1]) != 0) { _local9[_local2]++; } _local3[_local2][0] = 0; _local3[_local2][1] = 0; } else { _local3[_local2][0] = 0; _local3[_local2][1] = 0; } } _local6++; } _local2++; } _root.explose_snd.attachSound("explosion"); _root.explose_snd.start(); var _local7 = 1; while (_local7 < _local9.length) { if (_local9[_local7] != 0) { var _local11 = ("boutexplosion" + _local7) + "_mc"; _local10[_local7] = _root.game_mc.attachMovie([_local11], "explosion_mc" + _root.compteur, _root.compteur); _local10[_local7].gotoAndStop(String("power" + _local9[_local7])); _local10[_local7]._x = (_root.bombArray[_root.currentRoom][numB].column * _root.sizeTile) + _root.halfSizeTile; _local10[_local7]._y = (_root.bombArray[_root.currentRoom][numB].row * _root.sizeTile) + _root.halfSizeTile; _root.compteur++; } _local7++; } explosionSpreading(numB); _root.explosionEnd = true; } function explosionSpreading(numBomb) { var _local2; var _local3; var _local9 = new Array([0, 0], [0, -1], [0, 1], [-1, 0], [1, 0]); var _local7 = 0; while (_local7 < _local9.length) { var _local10 = 1; while (_local10 <= _root.bombArray[_root.currentRoom][numBomb].range) { _local2 = _root.bombArray[_root.currentRoom][numBomb].row + (_local9[_local7][0] * _local10); _local3 = _root.bombArray[_root.currentRoom][numBomb].column + (_local9[_local7][1] * _local10); if ((((_local2 >= 0) && (_local2 < _root.myLevel.dimMap[_root.currentRoom][1])) && (_local3 >= 0)) && (_local3 < _root.myLevel.dimMap[_root.currentRoom][0])) { if (_root.myLevel.map[_root.currentRoom][_local2][_local3].walkable) { var _local6 = 0; while (_local6 < _root.bonusArray[_root.currentRoom].length) { if ((_root.bonusArray[_root.currentRoom][_local6].row == _local2) && (_root.bonusArray[_root.currentRoom][_local6].column == _local3)) { if (_root.bonusArray[_root.currentRoom][_local6].typeRef != _root.LEVELDOOR) { _root.bonusArray[_root.currentRoom][_local6].die(); _root.bonusArray[_root.currentRoom][_local6].removeMovieClip(); _root.myLevel.map[_root.currentRoom][_local2][_local3].value = _root.EMPTY; } else { var _local5; var _local8 = 0; while (_local8 < 3) { _local5 = _root.enemyArray[_root.currentRoom].push(new blobbies()); _root.enemyArray[_root.currentRoom][_local5 - 1] = _root.game_mc.attachMovie("blobbies_mc", "blobbies_mc" + _root.enemyDeapth, _root.enemyDeapth); _root.enemyArray[_root.currentRoom][_local5 - 1].init(_local2, _local3, _root.MONSTERBLOBBIES); _root.enemyArray[_root.currentRoom][_local5 - 1].setClip(); _root.enemyDeapth++; _root.enemyArray[_root.currentRoom][_local5 - 1].typeId = _local5 - 1; _local8++; } } } _local6++; } var _local4 = 0; while (_local4 < _root.enemyArray[_root.currentRoom].length) { if (((_root.enemyArray[_root.currentRoom][_local4].row == _local2) && (_root.enemyArray[_root.currentRoom][_local4].column == _local3)) && (_root.enemyArray[_root.currentRoom][_local4].isWalking)) { _root.enemyArray[_root.currentRoom][_local4].die(); if (!_root.enemyArray[_root.currentRoom][_local4].isAlive) { _root.enemyArray[_root.currentRoom].splice(_local4, 1); } _root.score = _root.score + _root.pointsMonster; _root.displayScore(); _root.myLevel.map[_root.currentRoom][_local2][_local3].value = _root.BONUS; _root.myLevel.map[_root.currentRoom][_local2][_local3].bonus = _root.BONUSMDEAD; _root.creationBonus(_local2, _local3, _root.BONUSMDEAD, _root.currentRoom); } _local4++; } _local6 = 0; while (_local6 < _root.bombArray[_root.currentRoom].length) { if ((_root.bombArray[_root.currentRoom][_local6].row == _local2) && (_root.bombArray[_root.currentRoom][_local6].column == _local3)) { if ((_root.bombArray[_root.currentRoom][_local6].etat == "eteinte") || (_root.bombArray[_root.currentRoom][_local6].etat == "attente")) { _root.bombArray[_root.currentRoom][_local6].etat = "explosion"; } } _local6++; } if ((_root.player.row == _local2) && (_root.player.column == _local3)) { _root.player.die(); _root.updateLife(); } } else if (((_root.myLevel.map[_root.currentRoom][_local2][_local3].value == _root.BREAKINGWALL1) || (_root.myLevel.map[_root.currentRoom][_local2][_local3].value == _root.BREAKINGWALL2)) || (_root.myLevel.map[_root.currentRoom][_local2][_local3].value == _root.BREAKINGWALL3)) { _root.checkBreakingWall(_local2, _local3); _local9[_local7][0] = 0; _local9[_local7][1] = 0; } else { _local9[_local7][0] = 0; _local9[_local7][1] = 0; } } _local10++; } _local7++; } _root.bombArray[_root.currentRoom][numBomb].etat = "explosee"; _root.bombArray[_root.currentRoom][numBomb].clip_mc.removeMovieClip(); _root.bombArray[_root.currentRoom][numBomb].die(); _root.bombArray[_root.currentRoom].splice(numBomb, 1); } function updateLife() { _root.life = _root.player.life; if (_root.player.life >= 0) { _root.life_mc.gotoAndStop(_root.player.life + 1); } else { _root.gameover = true; } } function checkBreakingWall(rbtemp, cbtemp) { if (((_root.myLevel.map[_root.currentRoom][rbtemp][cbtemp].value == _root.BREAKINGWALL1) || (_root.myLevel.map[_root.currentRoom][rbtemp][cbtemp].value == _root.BREAKINGWALL2)) || (_root.myLevel.map[_root.currentRoom][rbtemp][cbtemp].value == _root.BREAKINGWALL3)) { var _local4 = 0; while (_local4 < _root.wallArray[_root.currentRoom].length) { if ((_root.wallArray[_root.currentRoom][_local4].row == rbtemp) && (_root.wallArray[_root.currentRoom][_local4].column == cbtemp)) { _root.wallArray[_root.currentRoom][_local4].explosion(_root.myLevel.map[_root.currentRoom][rbtemp][cbtemp].clip_mc); if (_root.wallArray[_root.currentRoom][_local4].resistance <= 0) { var _local5 = getLastDeapth(); _root.myLevel.map[_root.currentRoom][rbtemp][cbtemp].clip_mc = _root.game_mc.attachMovie("casevide_mc", "casevide_mc" + _local5, _local5); _root.myLevel.map[_root.currentRoom][rbtemp][cbtemp].setClip(rbtemp, cbtemp); if (_root.myLevel.map[_root.currentRoom][rbtemp][cbtemp].bonus != 0) { _root.myLevel.map[_root.currentRoom][rbtemp][cbtemp].value = _root.BONUS; _root.creationBonus(rbtemp, cbtemp, _root.myLevel.map[_root.currentRoom][rbtemp][cbtemp].bonus, _root.currentRoom); } _root.wallArray[_root.currentRoom].splice(_local4, 1); } } _local4++; } } } function displayPlayer() { var _local2; _local2 = (_root.player.direct_x + (2 * _root.player.direct_y)) + 3; _root.player.gotoAndStop(_local2); } function testNoMonster() { if (((_root.enemyArray[0].length < 1) && (_root.enemyArray[1].length < 1)) && (!_root.activeDoor)) { if (_root.findDoor) { var _local2 = 0; while (_local2 < _root.bonusArray[0].length) { if (_root.bonusArray[0][_local2].typeRef == _root.LEVELDOOR) { _root.bonusArray[0][_local2].gotoAndStop("actif"); } _local2++; } _local2 = 0; while (_local2 < _root.bonusArray[1].length) { if (_root.bonusArray[1][_local2].typeRef == _root.LEVELDOOR) { _root.bonusArray[1][_local2].gotoAndStop("actif"); } _local2++; } } _root.activeDoor = true; _root.porte_snd.attachSound("porte"); _root.porte_snd.start(); } } function isAliveToxicCloud() { var _local2 = 0; while (_local2 < _root.limitedTimeObjectArray[_root.currentRoom].length) { if ((getTimer() - _root.limitedTimeObjectArray[_root.currentRoom][_local2].lifeTimeToxicCloud) > _root.limitedTimeObjectArray[_root.currentRoom][_local2].timeLife) { _root.limitedTimeObjectArray[_root.currentRoom][_local2].die(); _root.limitedTimeObjectArray[_root.currentRoom].splice(_local2, 1); } _local2++; } } function cloudVsHero() { var _local2 = 0; while (_local2 <= _root.limitedTimeObjectArray[_root.currentRoom].length) { if (Math.sqrt(Math.pow(_root.limitedTimeObjectArray[_root.currentRoom][_local2].current_x - _root.player.current_x, 2) + Math.pow(_root.limitedTimeObjectArray[_root.currentRoom][_local2].current_y - _root.player.current_y, 2)) < _root.halfSizeTile) { _root.limitedTimeObjectArray[_root.currentRoom][_local2].die(); _root.limitedTimeObjectArray[_root.currentRoom].splice(_local2, 1); _root.player.die(); _root.updateLife(); return(true); } _local2++; } return(false); } function destructionObject() { _root.player.die(); var _local2 = 0; while (_local2 < _root.enemyArray[0].length) { _root.enemyArray[0].die(); _local2++; } _local2 = 0; while (_local2 < _root.enemyArray[1].length) { _root.enemyArray[1].die(); _local2++; } _local2 = 0; while (_local2 < _root.bombArray[0].length) { _root.bombArray[0].die(); _local2++; } _local2 = 0; while (_local2 < _root.bombArray[1].length) { _root.bombArray[1].die(); _local2++; } _local2 = 0; while (_local2 < _root.bonusArray[0].length) { _root.bonusArray[0].die(); _local2++; } _local2 = 0; while (_local2 < _root.bonusArray[1].length) { _root.bonusArray[1].die(); _local2++; } for (var _local3 in _root.game_mc) { removeMovieClip(_root.game_mc[_local3]); } _local2 = 0; while (_local2 < _root.limitedTimeObjectArray[0].length) { _root.limitedTimeObjectArray[0].die(); _local2++; } _local2 = 0; while (_local2 < _root.limitedTimeObjectArray[1].length) { _root.limitedTimeObjectArray[1].die(); _local2++; } _root.enemyArray[0].splice(0); _root.enemyArray[1].splice(0); _root.bonusArray[0].splice(0); _root.bonusArray[1].splice(0); _root.bombArray[0].splice(0); _root.bombArray[1].splice(0); _root.wallArray[0].splice(0); _root.wallArray[1].splice(0); _root.limitedTimeObjectArray[0].splice(0); _root.limitedTimeObjectArray[1].splice(0); } function prepaTransition() { _root.player.isWalking = false; _root.level++; _root.attachMovie("transition_mc", "transition_mc", 25999); transition_mc._x = 0; transition_mc._y = 0; } var EMPTY = 0; var FLAQUE = 1; var CAROUSELNS = 2; var CAROUSELSN = 3; var CAROUSELEW = 4; var CAROUSELWE = 5; var SOAPYFLOOR = 6; var SLIPPERYFLOOR = 7; var TELEPORTEUR = 8; var BOMB = 9; var BREAKINGWALL1 = 11; var BREAKINGWALL2 = 12; var BREAKINGWALL3 = 13; var WALL = 21; var MONSTRE1 = 50; var MONSTRE2 = 51; var MONSTERPETOMAN = 52; var MONSTERTELEPORTE = 53; var MONSTERWALL = 54; var MONSTERINVISIBLE = 55; var MONSTERSTAR = 56; var MONSTERBOMB = 57; var MONSTERGLOUTON = 58; var MONSTEROVERWALL = 59; var MONSTEREATWALL = 60; var MONSTERSWITCHOFF = 61; var MONSTERTHIEF = 62; var MONSTERAMOEBA = 63; var MONSTERBLOB = 64; var MONSTERBLOBBIES = 65; var BONUS = 100; var MULTIBOMB = 102; var BIGBOMB = 103; var REMOTECONTROL = 104; var BONUSLIFE = 105; var ROLLERS = 106; var WEAVE = 108; var TURTLE = 109; var BONUSPTS250 = 110; var BONUSPTS500 = 111; var BONUSPTS750 = 112; var BONUSPTS1000 = 113; var LEVELDOOR = 115; var STRONGBOX = 117; var BOXKEY = 118; var BONUSMDEAD = 119; var MALUSLIFE = 125; var MALUSSPEED = 126; var MALUSBOMB = 127; var NOREMOTE = 128; var LITTLEBOMB = 129; var DOOR = 200; var HERO = 1000; var TOXICCLOUD = 8; var SPEEDCOEFNORMAL = 1; var SPEEDCOEFSOAPYFLOOR = 0.2; var SPEEDCOEFSLIPPERYFLOOR = 4; var SPEEDCOEFCAROUSELNSN = 20; var SPEEDCOEFCAROUSELEWE = 20; var gameover = false; var gamepause = false; var sizeTile = 32; var halfSizeTile = (sizeTile / 2); var currentRoom = 0; var widthRoom; var heightRoom; var myLevel = new niveau(); var level = 1; var activeDoor = false; var findDoor = false; var nextLevel = false; var transition = false; var finTransition = false; var score = 0; var pointsMonster = 10; var bonusMonsterDead = 20; var deapth = 10; var player; var playerDeapth = 15000; var life = 3; var enemyArray = new Array(); var enemyDeapth = 14500; var nbMonsterPetoman = 0; var bombArray = new Array(); var bombDeapth = 8500; var idBomb; var rangeBomb; var nbLaunchedBomb; var maxBombToLaunch; var compteur = 12000; var wallArray = new Array(); var bonusArray = new Array(); var bonusDeapth; var explosionEnd = false; var limitedTimeObjectArray = new Array(); var idLimitedLifeObject = 0; var porte_snd = new Sound(); var teleportation_snd = new Sound(); var explose_snd = new Sound(); var depot_snd = new Sound(); var takebonus_snd = new Sound(); _root.enemyArray[0] = new Array(); _root.enemyArray[1] = new Array(); _root.bonusArray[0] = new Array(); _root.bonusArray[1] = new Array(); _root.bombArray[0] = new Array(); _root.bombArray[1] = new Array(); _root.wallArray[0] = new Array(); _root.wallArray[1] = new Array(); _root.limitedTimeObjectArray[0] = new Array(); _root.limitedTimeObjectArray[1] = new Array(); createMCLife(); initLevel(_root.level); initObject(); stop(); pauseAsk.onKeyDown = function () { var _local2 = Key.getCode(); if (_local2 == 80) { if (_root.gamepause) { pausemc.removeMovieClip(); } else { pausemc = _root.game_mc.attachMovie("pause_mc", "pause_mc", 15998); pausemc._x = 0; pausemc._y = 0; } _root.gamepause = !_root.gamepause; } }; _root.action_mc.onEnterFrame = function () { if (!_root.gameover) { if (!_root.gamepause) { if (!_root.nextLevel) { _root.testNoMonster(); if (_root.player.isAlive) { _root.player.deplace(); if (_root.player.isWalking) { _root.displayPlayer(); } if (_root.player.multibombe && (_root.player.launchedBomb)) { if ((Math.abs(_root.player.old_x - _root.player.current_x) > _root.sizeTile) || (Math.abs(_root.player.old_y - _root.player.current_y) > _root.sizeTile)) { _root.player.launchedBomb = false; } } } var _local3 = 0; while (_local3 < _root.bombArray[_root.currentRoom].length) { _root.bombArray[_root.currentRoom][_local3].action(); if (_root.bombArray[_root.currentRoom][_local3].etat == "explosion") { if (_root.bombArray[_root.currentRoom][_local3].reference == _root.HERO) { _root.nbLaunchedBomb--; if (_root.nbLaunchedBomb < 0) { _root.nbLaunchedBomb = 0; } _root.player.launchedBomb = false; } explosionDisplay(_local3); } _local3++; } var _local2 = 0; while (_local2 < _root.enemyArray[_root.currentRoom].length) { _root.enemyArray[_root.currentRoom][_local2].action(_root.player); if (_root.enemyArray[_root.currentRoom][_local2].isWalking) { frame = (_root.enemyArray[_root.currentRoom][_local2].direct_x + (2 * _root.enemyArray[_root.currentRoom][_local2].direct_y)) + 3; _root.enemyArray[_root.currentRoom][_local2].gotoAndStop(frame); } _local2++; } var _local4 = 0; while (_local4 < _root.bonusArray[0].length) { if (!_root.bonusArray[0][_local4].isAlive) { _root.bonusArray[0].splice(_local4, 1); } _local4++; } _local4 = 0; while (_local4 < _root.bonusArray[1].length) { if (!_root.bonusArray[1][_local4].isAlive) { _root.bonusArray[1].splice(_local4, 1); } _local4++; } _root.isAliveToxicCloud(); _root.cloudVsHero(); } else if ((_root.nextLevel && (!_root.transition)) && (!_root.finTransition)) { transition_mc.gotoAndPlay(1); } else if ((_root.nextLevel && (!_root.transition)) && (_root.finTransition)) { transition_mc.removeMovieClip(); _root.finTransition = false; _root.nextLevel = false; } } } else { destructionObject(); destObject(); gotoAndStop ("fin"); } };
Frame 24
Mouse.show(); _root.rejouer_btn.onRelease = function () { _root.gotoAndPlay("depart"); }; _root.enregistrer_btn.onRelease = function () { _root.gotoAndStop("ok"); }; stop();
Frame 25
_root.rejouer_btn.onRelease = function () { _root.gotoAndPlay("depart"); }; stop();
Symbol 8 MovieClip Frame 1
stop();
Symbol 28 MovieClip Frame 12
stop();
Symbol 29 MovieClip [teleporte_mc] Frame 1
#initclip 59 Object.registerClass("teleporte_mc", teleporte); #endinitclip stop();
Symbol 29 MovieClip [teleporte_mc] Frame 7
teleporte_tel_mc.gotoAndPlay("teleportation");
Symbol 29 MovieClip [teleporte_mc] Frame 8
play();
Symbol 29 MovieClip [teleporte_mc] Frame 20
this.removeMovieClip(); stop();
Symbol 49 MovieClip [amoeba_mc] Frame 1
#initclip 23 Object.registerClass("amoeba_mc", amoeba); #endinitclip if (resistance > 1) { protec_mc._visible = true; } else { protec_mc._visible = false; } stop();
Symbol 49 MovieClip [amoeba_mc] Frame 8
play();
Symbol 49 MovieClip [amoeba_mc] Frame 20
this.removeMovieClip(); stop();
Symbol 63 MovieClip [monstre2_mc] Frame 1
#initclip 24 Object.registerClass("monstre2_mc", mediummonster); #endinitclip stop();
Symbol 63 MovieClip [monstre2_mc] Frame 8
play();
Symbol 63 MovieClip [monstre2_mc] Frame 20
this.removeMovieClip(); stop();
Symbol 105 MovieClip [thief_mc] Frame 1
#initclip 25 Object.registerClass("thief_mc", thief); #endinitclip stop();
Symbol 105 MovieClip [thief_mc] Frame 8
play();
Symbol 105 MovieClip [thief_mc] Frame 19
this.removeMovieClip(); stop();
Symbol 105 MovieClip [thief_mc] Frame 20
play();
Symbol 105 MovieClip [thief_mc] Frame 32
this.isWalking = true; stop();
Symbol 145 MovieClip [switchoff_mc] Frame 1
#initclip 26 Object.registerClass("switchoff_mc", glouton); #endinitclip stop();
Symbol 145 MovieClip [switchoff_mc] Frame 8
stop();
Symbol 145 MovieClip [switchoff_mc] Frame 9
play();
Symbol 145 MovieClip [switchoff_mc] Frame 20
this.removeMovieClip(); stop();
Symbol 145 MovieClip [switchoff_mc] Frame 21
play();
Symbol 145 MovieClip [switchoff_mc] Frame 43
this.isWalking = true; stop();
Symbol 152 MovieClip [petoman_mc] Frame 1
#initclip 27 Object.registerClass("petoman_mc", petoman); #endinitclip stop();
Symbol 152 MovieClip [petoman_mc] Frame 8
play();
Symbol 152 MovieClip [petoman_mc] Frame 20
this.removeMovieClip(); stop();
Symbol 160 MovieClip [overwall_mc] Frame 1
#initclip 28 Object.registerClass("overwall_mc", overwall); #endinitclip stop();
Symbol 160 MovieClip [overwall_mc] Frame 8
play();
Symbol 160 MovieClip [overwall_mc] Frame 20
this.removeMovieClip(); stop();
Symbol 167 MovieClip [monstre1_mc] Frame 1
#initclip 29 Object.registerClass("monstre1_mc", stupidmonster); #endinitclip stop();
Symbol 167 MovieClip [monstre1_mc] Frame 8
play();
Symbol 167 MovieClip [monstre1_mc] Frame 20
this.removeMovieClip(); stop();
Symbol 181 MovieClip [mbomb_mc] Frame 1
#initclip 30 Object.registerClass("mbomb_mc", mbomb); #endinitclip stop();
Symbol 181 MovieClip [mbomb_mc] Frame 8
play();
Symbol 181 MovieClip [mbomb_mc] Frame 20
this.removeMovieClip(); stop();
Symbol 200 MovieClip [invisible_mc] Frame 1
#initclip 31 Object.registerClass("invisible_mc", invisible); #endinitclip stop();
Symbol 200 MovieClip [invisible_mc] Frame 8
play();
Symbol 200 MovieClip [invisible_mc] Frame 20
this.removeMovieClip(); stop();
Symbol 219 MovieClip [glouton_mc] Frame 1
#initclip 32 Object.registerClass("glouton_mc", glouton); #endinitclip stop();
Symbol 219 MovieClip [glouton_mc] Frame 8
play();
Symbol 219 MovieClip [glouton_mc] Frame 20
this.removeMovieClip(); stop();
Symbol 219 MovieClip [glouton_mc] Frame 21
play();
Symbol 219 MovieClip [glouton_mc] Frame 35
this.isWalking = true; stop();
Symbol 228 MovieClip [eatwall_mc] Frame 1
#initclip 33 Object.registerClass("eatwall_mc", eatwall); #endinitclip stop();
Symbol 228 MovieClip [eatwall_mc] Frame 8
play();
Symbol 228 MovieClip [eatwall_mc] Frame 21
this.removeMovieClip(); stop();
Symbol 228 MovieClip [eatwall_mc] Frame 22
play();
Symbol 228 MovieClip [eatwall_mc] Frame 44
this.isWalking = true; stop();
Symbol 231 MovieClip [malusspeed_mc] Frame 1
#initclip 34 Object.registerClass("malusspeed_mc", bonus); #endinitclip
Symbol 231 MovieClip [malusspeed_mc] Frame 2
play();
Symbol 231 MovieClip [malusspeed_mc] Frame 18
this.die(); this.removeMovieClip(); stop();
Symbol 234 MovieClip [noremote_mc] Frame 1
#initclip 35 Object.registerClass("noremote_mc", bonus); #endinitclip
Symbol 234 MovieClip [noremote_mc] Frame 2
play();
Symbol 234 MovieClip [noremote_mc] Frame 18
this.die(); this.removeMovieClip(); stop();
Symbol 237 MovieClip [malusbomb_mc] Frame 1
#initclip 36 Object.registerClass("malusbomb_mc", bonus); #endinitclip
Symbol 237 MovieClip [malusbomb_mc] Frame 2
play();
Symbol 237 MovieClip [malusbomb_mc] Frame 18
this.die(); this.removeMovieClip(); stop();
Symbol 239 MovieClip [maluslife_mc] Frame 1
#initclip 37 Object.registerClass("maluslife_mc", bonus); #endinitclip
Symbol 239 MovieClip [maluslife_mc] Frame 2
play();
Symbol 239 MovieClip [maluslife_mc] Frame 18
this.die(); this.removeMovieClip(); stop();
Symbol 241 MovieClip [littlebomb_mc] Frame 1
#initclip 38 Object.registerClass("littlebomb_mc", bonus); #endinitclip
Symbol 241 MovieClip [littlebomb_mc] Frame 2
play();
Symbol 241 MovieClip [littlebomb_mc] Frame 18
this.die(); this.removeMovieClip(); stop();
Symbol 243 MovieClip [weave_mc] Frame 1
#initclip 39 Object.registerClass("weave_mc", bonus); #endinitclip
Symbol 243 MovieClip [weave_mc] Frame 2
play();
Symbol 243 MovieClip [weave_mc] Frame 18
this.die(); this.removeMovieClip(); stop();
Symbol 250 MovieClip Frame 1
stop();
Symbol 251 MovieClip [strongbox_mc] Frame 1
#initclip 40 Object.registerClass("strongbox_mc", bonus); #endinitclip
Symbol 251 MovieClip [strongbox_mc] Frame 3
play();
Symbol 251 MovieClip [strongbox_mc] Frame 19
this.die(); this.removeMovieClip(); stop();
Symbol 253 MovieClip [slow_mc] Frame 1
#initclip 41 Object.registerClass("slow_mc", bonus); #endinitclip
Symbol 253 MovieClip [slow_mc] Frame 2
play();
Symbol 253 MovieClip [slow_mc] Frame 18
this.die(); this.removeMovieClip(); stop();
Symbol 255 MovieClip [rollers_mc] Frame 1
#initclip 42 Object.registerClass("rollers_mc", bonus); #endinitclip
Symbol 255 MovieClip [rollers_mc] Frame 2
play();
Symbol 255 MovieClip [rollers_mc] Frame 18
this.die(); this.removeMovieClip(); stop();
Symbol 257 MovieClip [remote_mc] Frame 1
#initclip 43 Object.registerClass("remote_mc", bonus); #endinitclip
Symbol 257 MovieClip [remote_mc] Frame 2
play();
Symbol 257 MovieClip [remote_mc] Frame 18
this.die(); this.removeMovieClip(); stop();
Symbol 258 MovieClip [multibomb_mc] Frame 1
#initclip 44 Object.registerClass("multibomb_mc", bonus); #endinitclip
Symbol 258 MovieClip [multibomb_mc] Frame 2
play();
Symbol 258 MovieClip [multibomb_mc] Frame 18
this.die(); this.removeMovieClip(); stop();
Symbol 261 MovieClip [key_mc] Frame 1
#initclip 45 Object.registerClass("key_mc", bonus); #endinitclip
Symbol 261 MovieClip [key_mc] Frame 2
play();
Symbol 261 MovieClip [key_mc] Frame 18
this.die(); this.removeMovieClip(); stop();
Symbol 263 MovieClip [bonuslife_mc] Frame 1
#initclip 46 Object.registerClass("bonuslife_mc", bonus); #endinitclip
Symbol 263 MovieClip [bonuslife_mc] Frame 2
play();
Symbol 263 MovieClip [bonuslife_mc] Frame 18
this.die(); this.removeMovieClip(); stop();
Symbol 265 MovieClip [bigbomb_mc] Frame 1
#initclip 47 Object.registerClass("bigbomb_mc", bonus); #endinitclip
Symbol 265 MovieClip [bigbomb_mc] Frame 2
play();
Symbol 265 MovieClip [bigbomb_mc] Frame 18
this.die(); this.removeMovieClip(); stop();
Symbol 267 MovieClip [ptsmdead_mc] Frame 1
#initclip 48 Object.registerClass("ptsmdead_mc", bonus); #endinitclip
Symbol 267 MovieClip [ptsmdead_mc] Frame 2
play();
Symbol 267 MovieClip [ptsmdead_mc] Frame 18
this.die(); this.removeMovieClip(); stop();
Symbol 269 MovieClip [pts1000_mc] Frame 1
#initclip 49 Object.registerClass("pts1000_mc", bonus); #endinitclip
Symbol 269 MovieClip [pts1000_mc] Frame 2
play();
Symbol 269 MovieClip [pts1000_mc] Frame 18
this.die(); this.removeMovieClip(); stop();
Symbol 271 MovieClip [pts750_mc] Frame 1
#initclip 50 Object.registerClass("pts750_mc", bonus); #endinitclip
Symbol 271 MovieClip [pts750_mc] Frame 2
play();
Symbol 271 MovieClip [pts750_mc] Frame 18
this.die(); this.removeMovieClip(); stop();
Symbol 273 MovieClip [pts500_mc] Frame 1
#initclip 51 Object.registerClass("pts500_mc", bonus); #endinitclip
Symbol 273 MovieClip [pts500_mc] Frame 2
play();
Symbol 273 MovieClip [pts500_mc] Frame 18
this.die(); this.removeMovieClip(); stop();
Symbol 275 MovieClip [pts250_mc] Frame 1
#initclip 52 Object.registerClass("pts250_mc", bonus); #endinitclip
Symbol 275 MovieClip [pts250_mc] Frame 2
play();
Symbol 275 MovieClip [pts250_mc] Frame 18
this.die(); this.removeMovieClip(); stop();
Symbol 282 MovieClip [leveldoor_mc] Frame 1
#initclip 53 Object.registerClass("leveldoor_mc", bonus); #endinitclip
Symbol 282 MovieClip [leveldoor_mc] Frame 3
play();
Symbol 282 MovieClip [leveldoor_mc] Frame 19
Symbol 328 MovieClip [player_mc] Frame 1
#initclip 54 Object.registerClass("player_mc", hero); #endinitclip if (_root.player.resistance == INVINCIBLE) { cape_mc._visible = true; } else { cape_mc._visible = false; } if (_root.player.inRoller) { wheel_mc._visible = true; } else { wheel_mc._visible = false; } stop();
Symbol 328 MovieClip [player_mc] Frame 2
if (_root.player.resistance == INVINCIBLE) { cape_mc._visible = true; } else { cape_mc._visible = false; } if (_root.player.inRoller) { wheel_mc._visible = true; } else { wheel_mc._visible = false; } stop();
Symbol 328 MovieClip [player_mc] Frame 3
if (_root.player.resistance == INVINCIBLE) { cape_mc._visible = true; } else { cape_mc._visible = false; } if (_root.player.inRoller) { wheel_mc._visible = true; } else { wheel_mc._visible = false; } stop();
Symbol 328 MovieClip [player_mc] Frame 4
if (_root.player.resistance == INVINCIBLE) { cape_mc._visible = true; } else { cape_mc._visible = false; } if (_root.player.inRoller) { wheel_mc._visible = true; } else { wheel_mc._visible = false; } stop();
Symbol 328 MovieClip [player_mc] Frame 5
if (_root.player.resistance == INVINCIBLE) { cape_mc._visible = true; } else { cape_mc._visible = false; } if (_root.player.inRoller) { wheel_mc._visible = true; } else { wheel_mc._visible = false; } stop();
Symbol 328 MovieClip [player_mc] Frame 6
if (_root.player.resistance == INVINCIBLE) { cape_mc._visible = true; } else { cape_mc._visible = false; } if (_root.player.inRoller) { wheel_mc._visible = true; } else { wheel_mc._visible = false; } stop();
Symbol 328 MovieClip [player_mc] Frame 7
if (_root.player.resistance == INVINCIBLE) { cape_mc._visible = true; } else { cape_mc._visible = false; } if (_root.player.inRoller) { wheel_mc._visible = true; } else { wheel_mc._visible = false; } stop();
Symbol 328 MovieClip [player_mc] Frame 8
play();
Symbol 328 MovieClip [player_mc] Frame 26
this.removeMovieClip(); stop();
Symbol 328 MovieClip [player_mc] Frame 27
isAlive = false; isBlesse = true; play();
Symbol 328 MovieClip [player_mc] Frame 34
isAlive = true; startTimeInvincible = getTimer(); _alpha = 30; stop();
Symbol 342 MovieClip [boutexplosion3_mc] Frame 1
play();
Symbol 342 MovieClip [boutexplosion3_mc] Frame 5
this.removeMovieClip(); stop();
Symbol 342 MovieClip [boutexplosion3_mc] Frame 6
play();
Symbol 342 MovieClip [boutexplosion3_mc] Frame 10
this.removeMovieClip(); stop();
Symbol 342 MovieClip [boutexplosion3_mc] Frame 11
play();
Symbol 342 MovieClip [boutexplosion3_mc] Frame 15
this.removeMovieClip(); stop();
Symbol 342 MovieClip [boutexplosion3_mc] Frame 16
play();
Symbol 342 MovieClip [boutexplosion3_mc] Frame 20
this.removeMovieClip(); stop();
Symbol 343 MovieClip [bombe_mc] Frame 1
play();
Symbol 343 MovieClip [bombe_mc] Frame 35
stop();
Symbol 343 MovieClip [bombe_mc] Frame 55
stop();
Symbol 346 MovieClip Frame 1
direction = "_" add _root.langage; gotoAndStop(direction); stop();
Symbol 351 MovieClip [transition_mc] Frame 1
_root.transition = true; _root.finTransition = false; leniveau = _root.level; leniveauombre = _root.level;
Symbol 351 MovieClip [transition_mc] Frame 18
_root.destructionObject(); if (_root.level >= 5) { _root.gotoAndStop("fin"); }
Symbol 351 MovieClip [transition_mc] Frame 36
_root.transition = false; _root.finTransition = true; _root.initLevel(_root.level); stop();
Symbol 358 MovieClip [breakingwall_mc] Frame 1
stop();
Symbol 359 MovieClip [casevide_mc] Frame 1
stop();
Symbol 361 MovieClip [mur_mc] Frame 1
stop();
Symbol 367 MovieClip Frame 1
play();
Symbol 370 MovieClip Frame 1
play();
Symbol 371 MovieClip [mwall_mc] Frame 1
#initclip 55 Object.registerClass("mwall_mc", mwall); #endinitclip stop();
Symbol 371 MovieClip [mwall_mc] Frame 8
stop();
Symbol 371 MovieClip [mwall_mc] Frame 9
play();
Symbol 371 MovieClip [mwall_mc] Frame 20
this.removeMovieClip(); stop();
Symbol 378 MovieClip [mgv_mc] Frame 1
#initclip 56 Object.registerClass("mgv_mc", mediummonster); #endinitclip stop();
Symbol 378 MovieClip [mgv_mc] Frame 8
play();
Symbol 378 MovieClip [mgv_mc] Frame 20
this.removeMovieClip(); stop();
Symbol 396 MovieClip [blobbies_mc] Frame 1
#initclip 57 Object.registerClass("blobbies_mc", blobbies); #endinitclip stop();
Symbol 396 MovieClip [blobbies_mc] Frame 6
stop();
Symbol 396 MovieClip [blobbies_mc] Frame 8
play();
Symbol 396 MovieClip [blobbies_mc] Frame 20
this.removeMovieClip(); stop();
Symbol 397 MovieClip [blob_mc] Frame 1
#initclip 58 Object.registerClass("blob_mc", blob); #endinitclip stop();
Symbol 397 MovieClip [blob_mc] Frame 6
stop();
Symbol 397 MovieClip [blob_mc] Frame 8
play();
Symbol 397 MovieClip [blob_mc] Frame 20
this.removeMovieClip(); stop();
Symbol 408 MovieClip [carouselwe_mc] Frame 1
play();
Symbol 409 MovieClip [carouselew_mc] Frame 1
play();
Symbol 410 MovieClip [carouselsn_mc] Frame 1
play();
Symbol 411 MovieClip [carouselns_mc] Frame 1
play();
Symbol 416 MovieClip [life_mc] Frame 1
stop();
Symbol 430 MovieClip [boutexplosion2_mc] Frame 1
play();
Symbol 430 MovieClip [boutexplosion2_mc] Frame 5
this.removeMovieClip(); stop();
Symbol 430 MovieClip [boutexplosion2_mc] Frame 6
play();
Symbol 430 MovieClip [boutexplosion2_mc] Frame 10
this.removeMovieClip(); stop();
Symbol 430 MovieClip [boutexplosion2_mc] Frame 11
play();
Symbol 430 MovieClip [boutexplosion2_mc] Frame 15
this.removeMovieClip(); stop();
Symbol 430 MovieClip [boutexplosion2_mc] Frame 16
play();
Symbol 430 MovieClip [boutexplosion2_mc] Frame 20
this.removeMovieClip(); stop();
Symbol 431 MovieClip [boutexplosion1_mc] Frame 1
play();
Symbol 431 MovieClip [boutexplosion1_mc] Frame 5
this.removeMovieClip(); stop();
Symbol 431 MovieClip [boutexplosion1_mc] Frame 6
play();
Symbol 431 MovieClip [boutexplosion1_mc] Frame 10
this.removeMovieClip(); stop();
Symbol 431 MovieClip [boutexplosion1_mc] Frame 11
play();
Symbol 431 MovieClip [boutexplosion1_mc] Frame 15
this.removeMovieClip(); stop();
Symbol 431 MovieClip [boutexplosion1_mc] Frame 16
play();
Symbol 431 MovieClip [boutexplosion1_mc] Frame 20
this.removeMovieClip(); stop();
Symbol 432 MovieClip [boutexplosion4_mc] Frame 1
play();
Symbol 432 MovieClip [boutexplosion4_mc] Frame 5
this.removeMovieClip(); stop();
Symbol 432 MovieClip [boutexplosion4_mc] Frame 6
play();
Symbol 432 MovieClip [boutexplosion4_mc] Frame 10
this.removeMovieClip(); stop();
Symbol 432 MovieClip [boutexplosion4_mc] Frame 11
play();
Symbol 432 MovieClip [boutexplosion4_mc] Frame 15
this.removeMovieClip(); stop();
Symbol 432 MovieClip [boutexplosion4_mc] Frame 16
play();
Symbol 432 MovieClip [boutexplosion4_mc] Frame 20
this.removeMovieClip(); stop();
Symbol 437 Button [rejouer_btn]
on (release) { _root.gotoAndPlay("depart"); }
Symbol 439 MovieClip [porte_mc] Frame 1
stop();
Symbol 448 MovieClip [progbar_mc] Frame 1
stop();
Symbol 648 MovieClip [__Packages.character] Frame 0
class character extends MovieClip { var taille, speedCoef, deltaCarouselX, deltaCarouselY, resistance, getRemote, changeDirection, inTeleportation, inReapparition, inRoller, multibombe, getKey, walkonwall, _x, current_x, _y, current_y, gotoAndStop, _xscale, _yscale, isWalking, columnLeft, columnRight, rowUp, rowDown, upLeft, upRight, downLeft, downRight, row, column, isAlive, speed_x, speed_y; function character () { super(); taille = _root.sizeTile; speedCoef = _root.SPEEDCOEFNORMAL; deltaCarouselX = 0; deltaCarouselY = 0; resistance = 1; getRemote = false; changeDirection = false; inTeleportation = false; inReapparition = false; inRoller = false; multibombe = false; getKey = false; walkonwall = false; } function setClip() { _x = current_x; _y = current_y; (gotoAndStop("wait"));// not popped } function checkMove(objet) { var _local4 = Math.floor((current_y + (taille / 4)) / taille); var _local3 = Math.floor(current_x / taille); _root.myLevel.map[_root.currentRoom][_local4][_local3].checkFloorBis(objet); if (inTeleportation) { if (numAnim < nbAnim) { (gotoAndStop("teleportation"));// not popped _xscale = _xscale - 2; _yscale = _yscale - 2; numAnim++; } else { inTeleportation = false; inReapparition = true; isWalking = false; numAnim = 0; _xscale = 0; _yscale = 0; newPosition(); } } else if (inReapparition) { if (numAnim < nbAnim) { (gotoAndStop("teleportation"));// not popped _xscale = _xscale + 2; _yscale = _yscale + 2; numAnim++; } else { (gotoAndStop(1));// not popped _xscale = 100; _yscale = 100; inTeleportation = false; inReapparition = false; isWalking = true; } } } function getCorner(nextx, nexty, objet) { columnLeft = Math.floor(((nextx - (taille / 2)) + 6) / taille); columnRight = Math.floor(((nextx + (taille / 2)) - 6) / taille); rowUp = Math.floor(((nexty - (taille / 2)) + 6) / taille); rowDown = Math.floor(((nexty + (taille / 2)) - 6) / taille); if (columnLeft < 0) { columnLeft = 0; } else if (columnRight > _root.myLevel.dimMap[_root.currentRoom][0]) { columnRight = _root.myLevel.dimMap[_root.currentRoom][0] - 1; } if (rowUp < 0) { rowUp = 0; } else if (rowDown > _root.myLevel.dimMap[_root.currentRoom][1]) { rowDown = _root.myLevel.dimMap[_root.currentRoom][1] - 1; } upLeft = _root.myLevel.map[_root.currentRoom][rowUp][columnLeft].checkWalking(objet, rowUp, columnLeft); upRight = _root.myLevel.map[_root.currentRoom][rowUp][columnRight].checkWalking(objet, rowUp, columnRight); downLeft = _root.myLevel.map[_root.currentRoom][rowDown][columnLeft].checkWalking(objet, rowDown, columnLeft); downRight = _root.myLevel.map[_root.currentRoom][rowDown][columnRight].checkWalking(objet, rowDown, columnRight); } function display() { _x = current_x; _y = current_y; } function newPosition() { var _local3 = random(_root.myLevel.emptyCellArray[_root.currentRoom].length); row = Math.floor(_root.myLevel.emptyCellArray[_root.currentRoom][_local3] / _root.myLevel.dimMap[_root.currentRoom][0]); column = Math.floor(_root.myLevel.emptyCellArray[_root.currentRoom][_local3] % _root.myLevel.dimMap[_root.currentRoom][0]); current_x = (column * taille) + (taille / 2); current_y = (row * taille) + (taille / 2); _x = current_x; _y = current_y; } function die() { if ((resistance - 1) <= 0) { (gotoAndStop("die"));// not popped isAlive = false; isWalking = false; column = 0; row = 0; current_x = 0; current_y = 0; speed_x = 0; speed_y = 0; } else { resistance--; (gotoAndStop("wait"));// not popped } } var INVINCIBLE = 99; var numAnim = 0; var nbAnim = 40; }
Symbol 649 MovieClip [__Packages.mediummonster] Frame 0
class mediummonster extends character { var life, column, row, reference, initspeedX, initspeedY, direct_x, direct_y, speed_x, speed_y, resistance, isAlive, isWalking, inTeleportation, inReapparition, changeDirection, current_x, taille, current_y, checkMove, deltaCarouselX, speedCoef, deltaCarouselY, getCorner, upLeft, downLeft, upRight, downRight, oldrow, oldcol, display; function mediummonster (line, col, genre) { super(); life = 1; column = col; row = line; reference = genre; initspeedX = 3; initspeedY = 3; direct_x = random(3) - 1; if (direct_x == 0) { direct_y = (random(2) * 2) - 1; } else { direct_y = 0; } if (reference == _root.MONSTERSTAR) { speed_x = initspeedX * 1.5; speed_y = initspeedY * 1.5; } else { speed_x = initspeedX; speed_y = initspeedY; } resistance = 1; isAlive = true; isWalking = true; inTeleportation = false; inReapparition = false; changeDirection = false; current_x = (column * taille) + (taille / 2); current_y = (row * taille) + (taille / 2); } function init(line, col, genre) { column = col; row = line; reference = genre; life = 1; column = col; row = line; reference = genre; initspeedX = 3; initspeedY = 3; direct_x = random(3) - 1; if (direct_x == 0) { direct_y = (random(2) * 2) - 1; } else { direct_y = 0; } if (reference == _root.MONSTERSTAR) { speed_x = initspeedX * 3; speed_y = initspeedY * 3; } else { speed_x = initspeedX; speed_y = initspeedY; } resistance = 1; isAlive = true; isWalking = true; inTeleportation = false; inReapparition = false; changeDirection = false; current_x = (column * taille) + (taille / 2); current_y = (row * taille) + (taille / 2); } function action(heroTarget) { var _local3 = false; go(); _local3 = monsterVsHero(heroTarget); if (_local3) { heroTarget.die(); _root.updateLife(); } } function go() { var _local7; var _local6; var _local4; var _local3; var _local5 = 3; checkMove(this); if (isWalking) { _local4 = (current_x + ((direct_x * speed_x) * speedCoef)) + deltaCarouselX; _local3 = (current_y + ((direct_y * speed_y) * speedCoef)) + deltaCarouselY; getCorner(_local4, _local3, this); if ((((((((upLeft && (downLeft)) && (upRight)) && (downRight)) && (_local4 > (taille / 2))) && (_local4 < (_root.widthRoom - (taille / 2)))) && (_local3 > (taille / 2))) && (_local3 < (_root.widthRoom - (taille / 2)))) && (random(100) > _local5)) { current_y = _local3; current_x = _local4; } else if (direct_x == 0) { direct_x = (random(2) * 2) - 1; direct_y = 0; _local4 = current_x + (direct_x * speed_x); _local3 = current_y + (direct_y * speed_y); getCorner(_local4, _local3, this); if ((((((!upLeft) || (!downLeft)) || (!upRight)) || (!downRight)) || (_local4 > (taille / 2))) || (_local4 < (_root.widthRoom - (taille / 2)))) { direct_x = direct_x * -1; } } else { direct_x = 0; direct_y = (random(2) * 2) - 1; _local4 = current_x + (direct_x * speed_x); _local3 = current_y + (direct_y * speed_y); getCorner(_local4, _local3, this); if ((((((!upLeft) || (!downLeft)) || (!upRight)) || (!downRight)) || (_local3 > (taille / 2))) || (_local3 < (_root.widthRoom - (taille / 2)))) { direct_y = direct_y * -1; } } oldrow = row; oldcol = column; column = Math.round((current_x - (taille / 2)) / taille); row = Math.round((current_y - (taille / 2)) / taille); display(); } } function monsterVsHero(Target) { if (((Math.sqrt(Math.pow(current_x - Target.current_x, 2) + Math.pow(current_y - Target.current_y, 2)) < taille) && (Target.isAlive)) && (!_root.player.isBlesse)) { return(true); } return(false); } }
Symbol 650 MovieClip [__Packages.amoeba] Frame 0
class amoeba extends mediummonster { var resistance, go, monsterVsHero; function amoeba () { super(); } function init(line, col, genre) { super(line, col, genre); resistance = 2; } function action(heroTarget) { var _local3 = false; go(); _local3 = monsterVsHero(heroTarget); if (_local3) { heroTarget.die(); _root.updateLife(); } } }
Symbol 651 MovieClip [__Packages.thief] Frame 0
class thief extends mediummonster { var go, monsterVsHero; function thief () { super(); } function init(line, col, genre) { super(line, col, genre); } function action(heroTarget) { var _local3 = false; go(); _local3 = monsterVsHero(heroTarget); if (_local3) { _root.player.cancelBonus(); _root.player.isAlive = true; heroTarget.gotoAndStop("wait"); } } }
Symbol 652 MovieClip [__Packages.glouton] Frame 0
class glouton extends mediummonster { var walkonwall, go, isWalking, monsterVsHero, row, column, reference, gotoAndStop; function glouton () { super(); } function init(line, col, genre, bomb) { super(line, col, genre); arrayBomb = bomb; walkonwall = true; } function action(heroTarget) { var _local3 = false; go(); if (isWalking) { _local3 = monsterVsHero(heroTarget); if (_local3) { heroTarget.die(); _root.updateLife(); } } checkBomb(); } function checkBomb() { var _local3 = 0; while (_local3 < arrayBomb[_root.currentRoom].length) { if ((arrayBomb[_root.currentRoom][_local3].row == row) && (arrayBomb[_root.currentRoom][_local3].column == column)) { if (reference == _root.MONSTERGLOUTON) { (gotoAndStop("eat"));// not popped isWalking = false; arrayBomb[_root.currentRoom][_local3].etat = "eteinte"; if ((arrayBomb[_root.currentRoom][_local3].reference == _root.HERO) && (_root.nbLaunchedBomb > 0)) { _root.player.launchedBomb = false; _root.nbLaunchedBomb--; if (_root.nbLaunchedBomb < 0) { _root.nbLaunchedBomb = 0; } } arrayBomb[_root.currentRoom][_local3].die(); arrayBomb[_root.currentRoom].splice(_local3, 1); } else if (arrayBomb[_root.currentRoom][_local3].etat == "attente") { (gotoAndStop("switchoff"));// not popped isWalking = false; if ((arrayBomb[_root.currentRoom][_local3].reference == _root.HERO) && (_root.nbLaunchedBomb > 0)) { _root.player.launchedBomb = false; _root.nbLaunchedBomb--; if (_root.nbLaunchedBomb < 0) { _root.nbLaunchedBomb = 0; } } arrayBomb[_root.currentRoom][_local3].etat = "eteinte"; arrayBomb[_root.currentRoom][_local3].setClip(); } } _local3++; } } var arrayBomb = new Array(); }
Symbol 653 MovieClip [__Packages.petoman] Frame 0
class petoman extends mediummonster { var startTimeLaunchObject, go, monsterVsHero, current_x, current_y; function petoman () { super(); } function init(line, col, genre) { super(line, col, genre); startTimeLaunchObject = getTimer(); } function action(heroTarget) { var _local3 = false; go(); _local3 = monsterVsHero(heroTarget); if (_local3) { heroTarget.die(); _root.updateLife(); } if ((getTimer() - startTimeLaunchObject) > gapTimeToxicCloud) { creationToxicCloud(); startTimeLaunchObject = getTimer(); _root.limitedTimeObjectArray[_root.currentRoom][_root.idLimitedLifeObject - 1].lifeTimeToxicCloud = startTimeLaunchObject; } } function creationToxicCloud() { _root.idLimitedLifeObject = _root.limitedTimeObjectArray[_root.currentRoom].push(new limitedlife(current_x, current_y, 5000, _root.TOXICCLOUD)); _root.limitedTimeObjectArray[_root.currentRoom][_root.idLimitedLifeObject - 1].clip_mc = _root.game_mc.attachMovie("toxiccloud_mc", "toxiccloud_mc" + _root.enemyDeapth, _root.enemyDeapth); _root.limitedTimeObjectArray[_root.currentRoom][_root.idLimitedLifeObject - 1].clip_mc._x = _root.limitedTimeObjectArray[_root.currentRoom][_root.idLimitedLifeObject - 1].current_x; _root.limitedTimeObjectArray[_root.currentRoom][_root.idLimitedLifeObject - 1].clip_mc._y = _root.limitedTimeObjectArray[_root.currentRoom][_root.idLimitedLifeObject - 1].current_y; _root.enemyDeapth++; } function die() { super.die(); } var gapTimeToxicCloud = 10000; }
Symbol 654 MovieClip [__Packages.limitedlife] Frame 0
class limitedlife { var taille, isAlive, current_x, current_y, row, column, timeLife, typeRef, clip_mc; function limitedlife (x, y, durationAlive, nameObject) { var _local3; taille = _root.sizeTile; isAlive = true; current_x = x; current_y = y; row = (current_y - (taille / 2)) / taille; column = (current_x - (taille / 2)) / taille; timeLife = durationAlive; typeRef = nameObject; _local3 = _root.getLastDeapth(); } function die() { clip_mc.removeMovieClip(); isAlive = false; timeLife = 0; row = 0; column = 0; current_x = 0; current_y = 0; timeLife = 0; } }
Symbol 655 MovieClip [__Packages.overwall] Frame 0
class overwall extends mediummonster { var go, monsterVsHero; function overwall () { super(); } function init(line, col, genre) { super(line, col, genre); } function action(heroTarget) { var _local3 = false; go(); _local3 = monsterVsHero(heroTarget); if (_local3) { heroTarget.die(); _root.updateLife(); } } }
Symbol 656 MovieClip [__Packages.stupidmonster] Frame 0
class stupidmonster extends character { var life, column, row, direct_x, direct_y, resistance, isAlive, isWalking, inTeleportation, inReapparition, changeDirection, reference, current_x, taille, current_y, initspeedX, initspeedY, speed_x, speed_y, checkMove, deltaCarouselX, speedCoef, deltaCarouselY, getCorner, upLeft, downLeft, upRight, downRight, oldrow, oldcol, display; function stupidmonster (line, col, genre) { super(); life = 1; column = col; row = line; direct_x = random(3) - 1; if (direct_x == 0) { direct_y = (random(2) * 2) - 1; } else { direct_y = 0; } resistance = 1; isAlive = true; isWalking = true; inTeleportation = false; inReapparition = false; changeDirection = false; reference = genre; current_x = (column * taille) + (taille / 2); current_y = (row * taille) + (taille / 2); initspeedX = 3; initspeedY = 3; speed_x = initspeedX; speed_y = initspeedY; } function init(line, col, genre) { column = col; row = line; reference = genre; current_x = (column * taille) + (taille / 2); current_y = (row * taille) + (taille / 2); } function action(heroTarget) { var _local3 = false; go(); _local3 = monsterVsHero(heroTarget); if (_local3) { heroTarget.die(); _root.updateLife(); } } function go() { var _local7; var _local6; var _local4; var _local3; var _local5 = 3; checkMove(this); if (isWalking) { _local4 = (current_x + ((direct_x * speed_x) * speedCoef)) + deltaCarouselX; _local3 = (current_y + ((direct_y * speed_y) * speedCoef)) + deltaCarouselY; getCorner(_local4, _local3, this); if ((((((((upLeft && (downLeft)) && (upRight)) && (downRight)) && (_local4 > (taille / 2))) && (_local4 < (_root.widthRoom - (taille / 2)))) && (_local3 > (taille / 2))) && (_local3 < (_root.widthRoom - (taille / 2)))) && (random(100) > _local5)) { current_y = _local3; current_x = _local4; } else { direct_x = direct_x * -1; direct_y = direct_y * -1; } oldrow = row; oldcol = column; column = Math.round((current_x - (taille / 2)) / taille); row = Math.round((current_y - (taille / 2)) / taille); display(); } } function monsterVsHero(Target) { if (((Math.sqrt(Math.pow(current_x - Target.current_x, 2) + Math.pow(current_y - Target.current_y, 2)) < taille) && (Target.isAlive)) && (!_root.player.isBlesse)) { return(true); } return(false); } }
Symbol 657 MovieClip [__Packages.mbomb] Frame 0
class mbomb extends mediummonster { var initspeedX, initspeedY, speed_x, speed_y, startTimeLaunchObject, go, monsterVsHero, direct_x, current_x, direct_y, current_y, reference; function mbomb () { super(); } function init(line, col, genre) { super(line, col, genre); initspeedX = 5; initspeedY = 5; speed_x = initspeedX; speed_y = initspeedY; startTimeLaunchObject = getTimer(); } function action(heroTarget) { var _local3 = false; go(); _local3 = monsterVsHero(heroTarget); if (_local3) { heroTarget.die(); _root.updateLife(); } if ((getTimer() - startTimeLaunchObject) > gapTimeBomb) { putBomb(); startTimeLaunchObject = getTimer(); } } function putBomb() { var _local4 = Math.round(((current_x - (40 * direct_x)) - _root.halfSizeTile) / _root.sizeTile); var _local3 = Math.round(((current_y - (40 * direct_y)) - _root.halfSizeTile) / _root.sizeTile); if ((((_local4 >= 0) && (_local3 >= 0)) && (_local3 < _root.myLevel.dimMap[_root.currentRoom][1])) && (_local4 < _root.myLevel.dimMap[_root.currentRoom][0])) { if (_root.myLevel.map[_root.currentRoom][_local3][_local4].walkable) { _root.idBomb = _root.bombArray[_root.currentRoom].push(new bomb(current_x - (40 * direct_x), current_y - (40 * direct_y), false, _root.rangeBomb, reference)); _root.bombArray[_root.currentRoom][_root.idBomb - 1].clip_mc = _root.game_mc.attachMovie("bombe_mc", "bomb_mc" + _root.bombDeapth, _root.bombDeapth); _root.bombArray[_root.currentRoom][_root.idBomb - 1].setClip(); _root.bombDeapth++; } } } var gapTimeBomb = 7000; }
Symbol 658 MovieClip [__Packages.bomb] Frame 0
class bomb { var column, row, current_x, current_y, direct_x, direct_y, range, reference, etat, remoteControl, startTimeLaunchObject, clip_mc; function bomb (x, y, remote, sizebomb, ref) { column = Math.round((x - _root.halfSizeTile) / _root.sizeTile); row = Math.round((y - _root.halfSizeTile) / _root.sizeTile); _root.myLevel.map[_root.currentRoom][row][column].value = _root.BOMB; current_x = _root.halfSizeTile + (column * _root.sizeTile); current_y = _root.halfSizeTile + (row * _root.sizeTile); direct_x = 0; direct_y = 0; range = sizebomb; reference = ref; etat = "attente"; remoteControl = remote; setClip(); startTimeLaunchObject = getTimer(); } function action() { if ((etat == "attente") && (!remoteControl)) { if ((getTimer() - startTimeLaunchObject) > startTimeExplosion) { etat = "explosion"; startTimeLaunchObject = getTimer(); } } } function setClip() { clip_mc._x = current_x; clip_mc._y = current_y; clip_mc.gotoAndStop(etat); } function die() { _root.myLevel.map[_root.currentRoom][row][column].value = _root.EMPTY; current_x = 0; current_y = 0; column = 0; row = 0; etat = ""; clip_mc.removeMovieClip(); } var startTimeExplosion = 2000; }
Symbol 659 MovieClip [__Packages.invisible] Frame 0
class invisible extends mediummonster { var startTimeLaunchObject, go, isWalking, monsterVsHero, inTeleportation, inReapparition, _alpha, resistance, INVINCIBLE, lifeTimeInvisible, gotoAndStop, isAlive, column, row, current_x, current_y, speed_x, speed_y; function invisible () { super(); } function init(line, col, genre) { super(line, col, genre); startTimeLaunchObject = getTimer(); } function action(heroTarget) { var _local3 = false; go(); if (isWalking) { _local3 = monsterVsHero(heroTarget); if (_local3) { heroTarget.die(); _root.updateLife(); } } if ((((getTimer() - startTimeLaunchObject) > startTimeInvisible) && (!inTeleportation)) && (!inReapparition)) { _alpha = 50; resistance = INVINCIBLE; startTimeLaunchObject = getTimer(); lifeTimeInvisible = getTimer(); } isAlwaysInvisible(); } function isAlwaysInvisible() { if ((getTimer() - lifeTimeInvisible) > lifeTimeInvisibleMax) { _alpha = 100; resistance = 1; } } function die() { if ((resistance - 1) <= 0) { (gotoAndStop("die"));// not popped isAlive = false; isWalking = false; column = 0; row = 0; current_x = 0; current_y = 0; speed_x = 0; speed_y = 0; } else if (resistance == INVINCIBLE) { resistance = INVINCIBLE; } else { resistance--; } } var startTimeInvisible = 15000; var lifeTimeInvisibleMax = 10000; }
Symbol 660 MovieClip [__Packages.eatwall] Frame 0
class eatwall extends mediummonster { var isEating, go, monsterVsHero, column, row, gotoAndStop, isWalking; function eatwall () { super(); isEating = false; } function init(line, col, genre) { super(line, col, genre); } function action(heroTarget) { var _local3 = false; go(); _local3 = monsterVsHero(heroTarget); if (_local3) { heroTarget.die(); _root.updateLife(); } checkWall(); } function checkWall() { if (((_root.myLevel.map[_root.currentRoom][row][column].value == _root.BREAKINGWALL1) || (_root.myLevel.map[_root.currentRoom][row][column].value == _root.BREAKINGWALL2)) || (_root.myLevel.map[_root.currentRoom][row][column].value == _root.BREAKINGWALL3)) { for (var _local4 in _root.wallArray[_root.currentRoom]) { if ((_root.wallArray[_root.currentRoom][_local4].row == row) && (_root.wallArray[_root.currentRoom][_local4].column == column)) { _root.wallArray[_root.currentRoom][_local4].explosion(_root.myLevel.map[_root.currentRoom][row][column].clip_mc); (gotoAndStop("eat"));// not popped isWalking = false; if (_root.wallArray[_root.currentRoom][_local4].resistance <= 0) { var _local3 = _root.getLastDeapth(); _root.myLevel.map[_root.currentRoom][row][column].clip_mc = _root.game_mc.attachMovie("casevide_mc", "casevide_mc" + _local3, _local3); _root.myLevel.map[_root.currentRoom][row][column].setClip(row, column); if (_root.myLevel.map[_root.currentRoom][row][column].bonus == _root.LEVELDOOR) { _root.myLevel.map[_root.currentRoom][row][column].value = _root.BONUS; _root.creationBonus(row, column, _root.myLevel.map[_root.currentRoom][row][column].bonus, _root.currentRoom); } _root.wallArray[_root.currentRoom].splice(_local4, 1); } } } } } }
Symbol 661 MovieClip [__Packages.bonus] Frame 0
class bonus extends MovieClip { var isAlive, row, column, _x, _y, typeRef, gotoAndStop; function bonus () { super(); isAlive = true; } function init(i, j, genre) { row = i; column = j; _x = (j * _root.sizeTile) + _root.halfSizeTile; _y = (i * _root.sizeTile) + _root.halfSizeTile; typeRef = genre; (gotoAndStop(1));// not popped } function die() { isAlive = false; row = 0; column = 0; typeRef = 0; } }
Symbol 662 MovieClip [__Packages.hero] Frame 0
class hero extends character { var resistance, initspeedX, initspeedY, getRemote, changeDirection, launchedBomb, isAlive, isWalking, inRoller, getKey, isBlesse, speed_x, speed_y, column, row, reference, life, current_x, taille, current_y, old_x, old_y, setClip, startTimeInvincible, _alpha, _x, _y, gotoAndStop, direct_x, direct_y, checkMove, speedCoef, deltaCarouselX, deltaCarouselY, inTeleportation, inReapparition, getCorner, upLeft, downLeft, upRight, downRight, oldrow, oldcol, display, INVINCIBLE, multibombe; function hero () { super(); resistance = 1; initspeedX = 4; initspeedY = 4; getRemote = false; changeDirection = false; launchedBomb = false; isAlive = true; isWalking = false; inRoller = false; getKey = false; isBlesse = false; } function init(line, col, genre, lives) { speed_x = initspeedX; speed_y = initspeedY; column = col; row = line; reference = genre; life = lives; current_x = (column * taille) + (taille / 2); current_y = (row * taille) + (taille / 2); old_x = current_x; old_y = current_y; setClip(); } function deplace() { if ((getTimer() - startTimeInvincible) > gapTimeInvincible) { _alpha = 100; isBlesse = false; } if (isAlive) { detectKey(); } } function replaceClip() { isWalking = false; if ((column == (_root.myLevel.dimMap[_root.currentRoom][0] - 1)) || (column == (_root.myLevel.dimMap[_root.currentRoom][0] - 2))) { column = 1; } else { column = _root.myLevel.dimMap[_root.currentRoom][0] - 2; } current_x = (column * taille) + (taille / 2); current_y = (row * taille) + (taille / 2); _x = current_x; _y = current_y; (gotoAndStop("wait"));// not popped } function detectKey() { var _local8; var _local7; var _local5; var _local4; if (!_root.gamepause) { var _local6 = true; if (Key.isDown(37)) { _local6 = false; if (direct_x == 0) { column = Math.round((current_x - (taille / 2)) / taille); row = Math.round((current_y - (taille / 2)) / taille); _local5 = (column * taille) + (taille / 2); _local4 = (row * taille) + (taille / 2); if (Math.abs(current_y - _local4) <= 8) { if (movingTest(-speed_x, 0, _local5, _local4)) { current_x = (column * taille) + (taille / 2); current_y = (row * taille) + (taille / 2); } } } isWalking = true; direct_x = -1; direct_y = 0; _local8 = speed_x * direct_x; _local7 = speed_y * direct_y; } else if (Key.isDown(39)) { _local6 = false; if (direct_x == 0) { column = Math.round((current_x - (taille / 2)) / taille); row = Math.round((current_y - (taille / 2)) / taille); _local5 = (column * taille) + (taille / 2); _local4 = (row * taille) + (taille / 2); if (Math.abs(current_y - _local4) <= 8) { if (movingTest(speed_x, 0, _local5, _local4)) { current_x = (column * taille) + (taille / 2); current_y = (row * taille) + (taille / 2); } } } isWalking = true; direct_x = 1; direct_y = 0; _local8 = speed_x * direct_x; _local7 = speed_y * direct_y; } else if (Key.isDown(38)) { _local6 = false; if (direct_y == 0) { column = Math.round((current_x - (taille / 2)) / taille); row = Math.round((current_y - (taille / 2)) / taille); _local5 = (column * taille) + (taille / 2); _local4 = (row * taille) + (taille / 2); if (Math.abs(current_x - _local5) <= 8) { if (movingTest(0, -speed_y, _local5, _local4)) { current_x = (column * taille) + (taille / 2); current_y = (row * taille) + (taille / 2); } } } isWalking = true; direct_x = 0; direct_y = -1; _local8 = speed_x * direct_x; _local7 = speed_y * direct_y; } else if (Key.isDown(40)) { _local6 = false; if (direct_y == 0) { column = Math.round((current_x - (taille / 2)) / taille); row = Math.round((current_y - (taille / 2)) / taille); _local5 = (column * taille) + (taille / 2); _local4 = (row * taille) + (taille / 2); if (Math.abs(current_x - _local5) <= 8) { if (movingTest(0, speed_y, _local5, _local4)) { current_x = (column * taille) + (taille / 2); current_y = (row * taille) + (taille / 2); } } } isWalking = true; direct_x = 0; direct_y = 1; _local8 = speed_x * direct_x; _local7 = speed_y * direct_y; } if ((Key.isDown(32) && (!launchedBomb)) && (_root.nbLaunchedBomb < _root.maxBombToLaunch)) { _local6 = false; isWalking = false; launchedBomb = true; _root.nbLaunchedBomb++; old_x = current_x; old_y = current_y; _root.depot_snd.attachSound("depotbombe"); _root.depot_snd.start(); _root.idBomb = _root.bombArray[_root.currentRoom].push(new bomb(current_x, current_y, getRemote, _root.rangeBomb, _root.HERO)); _root.bombArray[_root.currentRoom][_root.idBomb - 1].clip_mc = _root.game_mc.attachMovie("bombe_mc", "bomb_mc" + _root.bombDeapth, _root.bombDeapth); _root.bombArray[_root.currentRoom][_root.idBomb - 1].setClip(); _root.bombDeapth++; } if (Key.isDown(16) && (getRemote)) { var _local3 = 0; while (_local3 < _root.bombArray[_root.currentRoom].length) { _root.bombArray[_root.currentRoom][_local3].etat = "explosion"; _local3++; } } if (_local6) { checkMove(this); if (speedCoef == _root.SPEEDCOEFSLIPPERYFLOOR) { isWalking = true; _local8 = speed_x * direct_x; _local7 = speed_y * direct_y; } else if ((deltaCarouselX == _root.SPEEDCOEFCAROUSELEWE) || (deltaCarouselY == _root.SPEEDCOEFCAROUSELNSN)) { isWalking = true; _local8 = 0; _local7 = 0; } else { isWalking = false; (gotoAndStop("wait"));// not popped } } moving(_local8, _local7); } } function moving(deltaX, deltaY) { var _local4; var _local3; checkMove(this); if ((!inTeleportation) && (!inReapparition)) { _local4 = (current_x + (deltaX * speedCoef)) + deltaCarouselX; _local3 = (current_y + (deltaY * speedCoef)) + deltaCarouselY; getCorner(_local4, _local3, this); if (direct_x < 0) { if ((upLeft && (downLeft)) && (_local4 > (taille / 4))) { current_x = _local4; current_y = _local3; } else { changeDirection = true; } } else if (direct_x > 0) { if ((upRight && (downRight)) && (_local4 < (_root.widthRoom - (taille / 4)))) { current_x = _local4; current_y = _local3; } else { changeDirection = true; } } else if (direct_y < 0) { if ((upRight && (upLeft)) && (_local3 > (taille / 4))) { current_y = _local3; current_x = _local4; } else { changeDirection = true; } } else if (direct_y > 0) { if ((downRight && (downLeft)) && (_local3 < (_root.widthRoom - (taille / 4)))) { current_y = _local3; current_x = _local4; } else { changeDirection = true; } } oldrow = row; oldcol = column; column = Math.round((current_x - (taille / 2)) / taille); row = Math.round((current_y - (taille / 2)) / taille); display(); } } function movingTest(deltaX, deltaY, currX, currY) { var _local4; var _local3; if ((!inTeleportation) && (!inReapparition)) { _local4 = (currX + (deltaX * speedCoef)) + deltaCarouselX; _local3 = (currY + (deltaY * speedCoef)) + deltaCarouselY; getCorner(_local4, _local3, this); if (direct_x < 0) { if ((upLeft && (downLeft)) && (_local4 > (taille / 4))) { return(true); } return(false); } if (direct_x > 0) { if ((upRight && (downRight)) && (_local4 < (_root.widthRoom - (taille / 4)))) { return(true); } return(false); } if (direct_y < 0) { if ((upRight && (upLeft)) && (_local3 > (taille / 4))) { return(true); } return(false); } if (direct_y > 0) { if ((downRight && (downLeft)) && (_local3 < (_root.widthRoom - (taille / 4)))) { return(true); } return(false); } } } function getLife() { return(life); } function die() { if ((resistance - 1) <= 0) { if (life > 0) { life--; (gotoAndStop("blesse"));// not popped setSpeedInit(); } else { life--; (gotoAndStop("die"));// not popped column = 0; row = 0; current_x = 0; current_y = 0; speed_x = 0; speed_y = 0; } } else if (resistance == INVINCIBLE) { resistance = 1; setSpeedInit(); launchedBomb = false; _root.nbLaunchedBomb = 0; isAlive = true; isBlesse = true; startTimeInvincible = getTimer(); _alpha = 30; (gotoAndStop("wait"));// not popped } else { setSpeedInit(); launchedBomb = false; _root.nbLaunchedBomb = 0; resistance--; } } function cancelBonus() { isAlive = false; isWalking = false; inRoller = false; multibombe = false; getRemote = false; getKey = false; launchedBomb = false; _root.nbLaunchedBomb = 0; var _local3 = 0; while (_local3 < _root.enemyArray[_root.currentRoom].length) { if (_root.enemyArray[_root.currentRoom][_local3].reference == _root.MONSTERSTAR) { _root.enemyArray[_root.currentRoom][_local3].speed_x = 1.5 * _root.enemyArray[_root.currentRoom][_local3].initspeedX; _root.enemyArray[_root.currentRoom][_local3].speed_y = 1.5 * _root.enemyArray[_root.currentRoom][_local3].initspeedY; } else { _root.enemyArray[_root.currentRoom][_local3].speed_x = _root.enemyArray[_root.currentRoom][_local3].initspeedX; _root.enemyArray[_root.currentRoom][_local3].speed_y = _root.enemyArray[_root.currentRoom][_local3].initspeedY; } _local3++; } _root.maxBombToLaunch = 1; _root.rangeBomb = 1; _root.displayMultiBomb(); _root.displayPowerBomb(); } function setSpeedInit() { inRoller = false; speed_x = initspeedX; speed_y = initspeedY; } var gapTimeInvincible = 2000; }
Symbol 663 MovieClip [__Packages.mwall] Frame 0
class mwall extends mediummonster { var startTimeLaunchObject, go, isWalking, monsterVsHero, inTeleportation, inReapparition, gotoAndStop, _x, current_x, _y, current_y, column, row, lifeTimeWall, taille; function mwall () { super(); } function init(line, col, genre) { super(line, col, genre); startTimeLaunchObject = getTimer(); } function action(heroTarget) { var _local3 = false; var _local4; go(); if (isWalking) { _local3 = monsterVsHero(heroTarget); if (_local3) { heroTarget.die(); _root.updateLife(); } } if ((((getTimer() - startTimeLaunchObject) > gapTimeWall) && (!inTeleportation)) && (!inReapparition)) { _local4 = valideWallPosition(); if (_local4) { isWalking = false; (gotoAndStop("wall"));// not popped _x = current_x; _y = current_y; _root.myLevel.map[_root.currentRoom][row][column].walkable = false; startTimeLaunchObject = getTimer(); lifeTimeWall = getTimer(); } else { startTimeLaunchObject = getTimer(); } } isAlwaysWall(); } function isAlwaysWall() { if ((getTimer() - lifeTimeWall) > lifeTimeWallMax) { _root.myLevel.map[_root.currentRoom][row][column].walkable = true; (gotoAndStop(1));// not popped isWalking = true; } } function valideWallPosition() { var _local3; column = Math.round((current_x - (taille / 2)) / taille); row = Math.round((current_y - (taille / 2)) / taille); current_x = (column * taille) + (taille / 2); current_y = (row * taille) + (taille / 2); if ((_root.myLevel.map[_root.currentRoom][row][column].value == _root.EMPTY) || (_root.myLevel.map[_root.currentRoom][row][column].value == _root.FLAQUE)) { _local3 = testProximityMonster(); if (!_local3) { return(true); } } return(false); } function testProximityMonster() { var _local5 = 0; var _local4 = -1; while (_local4 <= 1) { var _local3 = -1; while (_local3 <= 1) { for (var _local6 in _root.enemyArray[_root.currentRoom]) { if ((_root.enemyArray[_root.currentRoom][_local6].row == (row + _local3)) && (_root.enemyArray[_root.currentRoom][_local6].column == (column + _local4))) { _local5++; } } if ((_root.player.row == (row + _local3)) && (_root.player.column == (column + _local4))) { _local5++; } _local3++; } _local4++; } if (_local5 <= 1) { return(false); } return(true); } var gapTimeWall = 15000; var lifeTimeWallMax = 10000; }
Symbol 664 MovieClip [__Packages.blobbies] Frame 0
class blobbies extends mediummonster { var isCreated, isWalking, go, monsterVsHero; function blobbies () { super(); isCreated = true; } function init(line, col, genre) { super(line, col, genre); isWalking = false; } function action(heroTarget) { var _local3 = false; if (_root.explosionEnd && (isCreated)) { isWalking = true; isCreated = false; } go(); _local3 = monsterVsHero(heroTarget); if (_local3) { heroTarget.die(); _root.updateLife(); } } }
Symbol 665 MovieClip [__Packages.blob] Frame 0
class blob extends mediummonster { var go, monsterVsHero, row, column; function blob () { super(); } function init(line, col, genre) { super(line, col, genre); } function action(heroTarget) { var _local3 = false; go(); _local3 = monsterVsHero(heroTarget); if (_local3) { heroTarget.die(); _root.updateLife(); } } function die() { var _local4; var _local5 = 0; while (_local5 < 3) { _local4 = _root.enemyArray[_root.currentRoom].push(new blobbies()); _root.enemyArray[_root.currentRoom][_local4 - 1] = _root.game_mc.attachMovie("blobbies_mc", "blobbies_mc" + _root.enemyDeapth, _root.enemyDeapth); _root.enemyArray[_root.currentRoom][_local4 - 1].init(row, column, _root.MONSTERBLOBBIES); _root.enemyArray[_root.currentRoom][_local4 - 1].setClip(); _root.enemyDeapth++; _root.enemyArray[_root.currentRoom][_local4 - 1].typeId = _local4 - 1; _local5++; } super.die(); } }
Symbol 666 MovieClip [__Packages.teleporte] Frame 0
class teleporte extends mediummonster { var startTime, gotoAndStop, inTeleportation, inReapparition, isWalking, go, monsterVsHero; function teleporte (line, col, genre) { super(); } function init(line, col, genre) { super(line, col, genre); startTime = getTimer(); } function action(heroTarget) { var _local3 = false; if ((getTimer() - startTime) > gapTimeTeleporte) { (gotoAndStop("teleportation"));// not popped inTeleportation = true; inReapparition = false; isWalking = false; startTime = getTimer(); } go(); _local3 = monsterVsHero(heroTarget); if (_local3) { heroTarget.die(); _root.updateLife(); } } var gapTimeTeleporte = 15000; }
Symbol 667 MovieClip [__Packages.niveau] Frame 0
class niveau { var room; function niveau () { room = 1; map[0] = new Array(); map[1] = new Array(); bonusArray[0] = new Array(); bonusArray[1] = new Array(); dimMap[0] = new Array(); dimMap[1] = new Array(); emptyCellArray[0] = new Array(); emptyCellArray[1] = new Array(); } function clearMap(numgrid) { var _local4 = 0; while (_local4 < dimMap[numgrid][1]) { map[numgrid][_local4] = new Array(); var _local3 = 0; while (_local3 < dimMap[numgrid][0]) { map[numgrid][_local4][_local3] = new tile(); map[numgrid][_local4][_local3].value = _root.EMPTY; _local3++; } nbEmptyCell = 0; _local4++; } } function initMap(numLevel) { var _local4 = 0; while (_local4 < 15) { var _local3 = 0; while (_local3 < 13) { grid[_local4][_local3] = 0; grid2[_local4][_local3] = 0; _local3++; } _local4++; } switch (numLevel) { case 2 : room = 2; dimMap[0][0] = 15; dimMap[0][1] = 13; clearMap(0); grid = [[0, 0, 0, 59, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 21, 0, 21, 21, 21, 11, 21, 21, 21, 0, 21, 0, 0], [0, 0, 0, 0, 21, 63, 0, 0, 0, 0, 21, 0, 0, 0, 0], [21, 21, 21, 0, 21, 11, 21, 11, 21, 11, 21, 0, 21, 21, 21], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [21, 21, 21, 0, 21, 11, 21, 21, 21, 11, 21, 0, 21, 21, 21], [0, 0, 0, 0, 11, 0, 0, 0, 1000, 0, 11, 0, 0, 0, 0], [51, 0, 21, 21, 21, 11, 21, 21, 21, 11, 21, 21, 21, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 21, 0, 21, 11, 21, 11, 21, 11, 21, 0, 21, 0, 0], [0, 0, 0, 0, 21, 0, 0, 0, 0, 63, 21, 0, 0, 0, 0], [0, 0, 21, 0, 21, 21, 21, 11, 21, 21, 21, 0, 21, 0, 0], [200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 59, 0, 0]]; bonusArray[0] = [_root.LEVELDOOR, _root.MULTIBOMB, _root.MULTIBOMB, _root.TURTLE, _root.BIGBOMB, _root.BIGBOMB, _root.WEAVE]; dimMap[1][0] = 15; dimMap[1][1] = 13; clearMap(1); grid2 = [[0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0], [0, 0, 21, 21, 21, 11, 21, 21, 21, 11, 21, 21, 21, 0, 0], [0, 63, 21, 0, 0, 0, 0, 0, 62, 0, 0, 0, 21, 0, 63], [0, 0, 21, 11, 21, 21, 11, 21, 11, 21, 21, 11, 21, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 51, 0, 0, 0, 0], [21, 21, 21, 0, 21, 21, 21, 11, 21, 21, 21, 0, 21, 0, 0], [0, 0, 0, 0, 21, 0, 0, 11, 0, 0, 21, 0, 21, 21, 21], [21, 21, 21, 0, 21, 0, 21, 21, 21, 0, 21, 0, 21, 0, 0], [0, 0, 0, 0, 0, 0, 0, 21, 0, 0, 0, 0, 0, 0, 0], [0, 0, 21, 11, 21, 11, 21, 21, 21, 11, 21, 11, 21, 0, 0], [0, 0, 21, 0, 21, 0, 0, 21, 0, 0, 21, 0, 21, 0, 0], [0, 0, 21, 21, 21, 11, 21, 21, 21, 11, 21, 21, 21, 0, 0], [0, 0, 0, 0, 59, 0, 0, 11, 0, 0, 0, 0, 0, 0, 200]]; bonusArray[1] = [_root.WEAVE, _root.BIGBOMB, _root.ROLLERS, _root.MULTIBOMB]; break; case 1 : room = 2; dimMap[0][0] = 15; dimMap[0][1] = 13; clearMap(0); grid = [[1000, 0, 0, 11, 0, 0, 11, 0, 11, 0, 0, 0, 0, 0, 0], [0, 21, 0, 21, 0, 0, 21, 0, 21, 0, 21, 11, 21, 11, 0], [0, 0, 0, 11, 0, 0, 11, 0, 11, 0, 0, 0, 59, 0, 0], [11, 21, 11, 21, 0, 0, 21, 0, 21, 0, 21, 11, 21, 11, 0], [0, 0, 0, 0, 63, 0, 11, 0, 11, 0, 0, 0, 0, 0, 0], [11, 21, 11, 21, 11, 21, 21, 0, 21, 11, 21, 11, 21, 11, 21], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [11, 21, 11, 21, 11, 21, 21, 0, 21, 21, 11, 21, 11, 21, 11], [0, 0, 0, 0, 0, 0, 11, 0, 11, 0, 0, 0, 0, 0, 0], [0, 21, 0, 21, 0, 0, 21, 0, 21, 0, 0, 21, 11, 21, 11], [0, 11, 59, 11, 0, 0, 11, 0, 11, 0, 0, 11, 0, 51, 0], [0, 0, 0, 21, 0, 0, 21, 0, 21, 0, 0, 21, 0, 21, 0], [200, 0, 0, 0, 0, 0, 11, 0, 11, 0, 0, 11, 0, 0, 0]]; bonusArray[0] = [_root.LEVELDOOR, _root.MULTIBOMB, _root.MULTIBOMB, _root.WEAVE, _root.BIGBOMB, _root.BIGBOMB, _root.LITTLEBOMB]; dimMap[1][0] = 15; dimMap[1][1] = 13; clearMap(1); grid2 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 21, 11, 21, 21, 21, 11, 21, 21, 21, 11, 21, 0, 0], [0, 0, 0, 0, 21, 0, 0, 59, 0, 0, 21, 0, 0, 0, 0], [21, 21, 21, 0, 21, 0, 21, 11, 21, 0, 21, 0, 21, 21, 21], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [21, 21, 21, 11, 21, 11, 21, 21, 21, 11, 21, 11, 21, 21, 21], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 21, 21, 21, 0, 21, 21, 21, 0, 21, 21, 21, 0, 0], [0, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 21, 11, 21, 0, 21, 11, 21, 0, 21, 11, 21, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 21, 0, 0, 51, 0, 0], [0, 21, 63, 21, 21, 21, 11, 21, 21, 21, 0, 21, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 200]]; bonusArray[1] = [_root.WEAVE, _root.BIGBOMB, _root.MULTIBOMB, _root.MULTIBOMB]; break; case 3 : room = 2; dimMap[0][0] = 15; dimMap[0][1] = 13; clearMap(0); grid = [[0, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 200], [0, 0, 21, 21, 21, 11, 21, 21, 21, 11, 21, 21, 21, 0, 0], [0, 0, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21, 59, 0], [0, 0, 21, 0, 21, 21, 11, 21, 11, 21, 21, 0, 21, 0, 0], [0, 0, 11, 0, 11, 0, 0, 0, 51, 0, 11, 0, 11, 0, 0], [21, 21, 21, 0, 21, 21, 21, 11, 21, 21, 21, 0, 21, 0, 0], [0, 0, 0, 0, 21, 63, 0, 0, 0, 0, 21, 0, 21, 21, 21], [21, 21, 21, 0, 21, 0, 21, 21, 21, 0, 21, 0, 21, 0, 0], [0, 0, 11, 0, 11, 0, 0, 21, 0, 0, 11, 0, 11, 0, 0], [0, 59, 21, 0, 21, 0, 21, 21, 21, 0, 21, 0, 21, 0, 0], [0, 0, 21, 0, 21, 0, 0, 21, 0, 0, 21, 0, 21, 0, 0], [0, 0, 21, 21, 21, 11, 21, 21, 21, 11, 21, 21, 21, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1000]]; bonusArray[0] = [_root.LEVELDOOR, _root.MULTIBOMB, _root.WEAVE, _root.ROLLERS, _root.BIGBOMB, _root.LITTLEBOMB]; dimMap[1][0] = 15; dimMap[1][1] = 13; clearMap(1); grid2 = [[200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 21, 21, 11, 21, 21, 0, 21, 21, 11, 21, 21, 0, 0], [0, 0, 21, 0, 0, 0, 21, 0, 21, 0, 0, 0, 21, 0, 0], [0, 0, 21, 63, 21, 0, 21, 11, 21, 0, 21, 62, 21, 0, 0], [0, 0, 21, 0, 0, 0, 21, 0, 21, 0, 0, 0, 21, 0, 0], [0, 0, 21, 21, 21, 21, 21, 0, 21, 21, 21, 21, 21, 0, 0], [0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0], [0, 0, 21, 21, 21, 21, 21, 0, 21, 21, 21, 21, 21, 0, 0], [0, 0, 21, 0, 0, 0, 21, 0, 21, 0, 0, 0, 21, 55, 0], [0, 0, 21, 0, 21, 51, 21, 0, 21, 59, 21, 0, 21, 0, 0], [0, 0, 21, 0, 0, 0, 21, 0, 21, 0, 0, 0, 21, 0, 0], [0, 0, 21, 21, 11, 21, 21, 0, 21, 21, 11, 21, 21, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; bonusArray[1] = [_root.WEAVE, _root.BIGBOMB, _root.MULTIBOMB, _root.BIGBOMB, _root.ROLLERS]; break; case 4 : room = 2; dimMap[0][0] = 15; dimMap[0][1] = 13; clearMap(0); grid = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 21, 21, 21, 21, 21, 11, 21, 21, 21, 21, 21, 0, 0], [0, 0, 21, 0, 0, 0, 21, 0, 21, 0, 0, 0, 21, 0, 0], [0, 0, 21, 0, 21, 63, 11, 0, 11, 0, 21, 62, 21, 0, 0], [0, 54, 21, 0, 0, 0, 21, 0, 21, 0, 0, 0, 21, 0, 0], [0, 0, 21, 21, 11, 21, 21, 0, 21, 21, 11, 21, 21, 56, 0], [0, 0, 11, 0, 0, 0, 0, 1000, 0, 0, 0, 0, 11, 0, 0], [0, 0, 21, 21, 11, 21, 21, 0, 21, 21, 11, 21, 21, 0, 0], [0, 0, 21, 0, 0, 0, 21, 0, 21, 0, 0, 0, 21, 0, 0], [0, 0, 21, 51, 21, 51, 21, 0, 21, 59, 21, 0, 21, 0, 0], [0, 0, 21, 0, 0, 0, 21, 0, 21, 0, 0, 0, 21, 0, 0], [0, 0, 21, 21, 21, 21, 21, 0, 21, 21, 21, 21, 21, 0, 0], [200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; bonusArray[0] = [_root.LEVELDOOR, _root.MULTIBOMB, _root.MULTIBOMB, _root.WEAVE, _root.ROLLERS, _root.BIGBOMB, _root.LITTLEBOMB, _root.REMOTECONTROL]; dimMap[1][0] = 15; dimMap[1][1] = 13; clearMap(1); grid2 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 21, 0, 21, 0, 21, 11, 21, 0, 21, 0, 21, 0, 0], [21, 21, 21, 11, 21, 21, 21, 55, 21, 11, 21, 21, 21, 11, 11], [0, 0, 21, 0, 21, 0, 21, 11, 21, 0, 21, 0, 21, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 52, 0, 0, 0, 0, 0], [21, 21, 21, 11, 21, 0, 21, 0, 21, 0, 21, 11, 21, 21, 21], [0, 0, 51, 0, 21, 21, 21, 11, 21, 21, 21, 64, 0, 0, 0], [21, 21, 21, 11, 21, 0, 21, 0, 21, 0, 21, 11, 21, 21, 21], [0, 0, 0, 0, 0, 0, 0, 0, 0, 59, 0, 0, 0, 0, 0], [0, 0, 21, 0, 21, 0, 21, 0, 21, 0, 21, 0, 21, 0, 0], [0, 0, 21, 21, 21, 0, 63, 0, 0, 0, 21, 21, 21, 11, 11], [11, 11, 21, 0, 21, 11, 21, 11, 21, 11, 21, 0, 21, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 200]]; bonusArray[1] = [_root.WEAVE, _root.BIGBOMB, _root.MULTIBOMB, _root.MULTIBOMB, _root.TURTLE]; break; case 5 : room = 2; dimMap[0][0] = 15; dimMap[0][1] = 13; clearMap(0); grid = [[1000, 0, 0, 0, 11, 0, 0, 0, 11, 0, 0, 0, 11, 0, 200], [0, 0, 21, 0, 21, 0, 21, 0, 21, 0, 21, 0, 21, 0, 0], [21, 21, 21, 0, 21, 21, 21, 0, 21, 62, 21, 21, 21, 0, 0], [0, 0, 21, 0, 21, 0, 21, 0, 21, 0, 21, 0, 21, 0, 0], [0, 0, 0, 0, 11, 64, 11, 0, 11, 0, 11, 0, 11, 0, 0], [21, 21, 21, 11, 21, 0, 21, 0, 21, 0, 21, 0, 21, 21, 21], [0, 0, 62, 0, 21, 21, 21, 0, 21, 21, 21, 0, 0, 0, 0], [21, 21, 21, 11, 21, 0, 21, 0, 21, 0, 21, 0, 21, 21, 21], [0, 0, 0, 0, 11, 0, 11, 52, 11, 0, 11, 0, 11, 0, 0], [0, 60, 21, 0, 21, 0, 21, 0, 21, 0, 21, 0, 21, 59, 0], [0, 0, 21, 21, 21, 0, 11, 0, 11, 0, 21, 0, 21, 0, 0], [0, 0, 21, 0, 21, 0, 21, 0, 21, 0, 21, 21, 21, 0, 0], [0, 0, 53, 0, 0, 0, 11, 0, 0, 0, 11, 0, 0, 0, 0]]; bonusArray[0] = [_root.LEVELDOOR, _root.MULTIBOMB, _root.BIGBOMB, _root.WEAVE, _root.ROLLERS, _root.BIGBOMB, _root.MULTIBOMB, _root.LITTLEBOMB, _root.REMOTECONTROL]; dimMap[1][0] = 15; dimMap[1][1] = 13; clearMap(1); grid2 = [[200, 0, 0, 0, 11, 0, 55, 0, 0, 0, 11, 0, 0, 52, 0], [0, 0, 21, 0, 21, 0, 21, 21, 21, 0, 21, 0, 21, 0, 0], [21, 21, 21, 0, 21, 0, 0, 11, 0, 0, 21, 11, 21, 21, 21], [0, 0, 21, 0, 21, 0, 21, 21, 21, 0, 21, 0, 21, 0, 0], [0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0], [11, 21, 21, 11, 21, 21, 21, 11, 21, 21, 21, 11, 21, 21, 11], [0, 0, 0, 0, 0, 0, 0, 0, 0, 56, 0, 0, 0, 0, 0], [11, 21, 21, 11, 21, 21, 21, 11, 21, 21, 21, 11, 21, 21, 11], [0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0], [0, 0, 21, 0, 21, 0, 21, 21, 21, 0, 21, 0, 0, 21, 0], [21, 21, 21, 0, 21, 0, 0, 51, 0, 0, 21, 0, 0, 21, 21], [0, 0, 21, 0, 21, 11, 21, 21, 21, 11, 21, 0, 0, 21, 0], [0, 58, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 59, 0, 0]]; bonusArray[1] = [_root.WEAVE, _root.BIGBOMB, _root.MULTIBOMB, _root.BIGBOMB, _root.MULTIBOMB, _root.MULTIBOMB, _root.ROLLERS]; break; case 6 : room = 2; dimMap[0][0] = 15; dimMap[0][1] = 13; clearMap(0); grid = [[1000, 0, 0, 0, 12, 0, 0, 0, 0, 0, 12, 0, 0, 0, 0], [0, 0, 21, 0, 21, 0, 21, 21, 21, 12, 21, 0, 21, 0, 0], [21, 21, 21, 0, 21, 0, 0, 0, 12, 0, 21, 0, 21, 21, 21], [0, 0, 21, 0, 21, 58, 21, 21, 21, 0, 21, 0, 21, 0, 0], [0, 0, 13, 0, 13, 0, 13, 0, 0, 0, 12, 52, 0, 0, 0], [0, 0, 21, 13, 21, 21, 21, 0, 21, 21, 21, 0, 21, 21, 12], [0, 0, 0, 0, 0, 0, 12, 0, 12, 0, 0, 0, 12, 0, 0], [0, 21, 0, 0, 21, 21, 21, 0, 21, 21, 21, 12, 21, 0, 0], [0, 12, 0, 0, 12, 0, 0, 0, 0, 0, 12, 0, 0, 0, 0], [0, 21, 57, 0, 21, 0, 21, 21, 21, 0, 21, 0, 21, 0, 0], [21, 21, 0, 0, 21, 0, 12, 0, 12, 0, 21, 0, 21, 21, 21], [0, 0, 0, 0, 21, 12, 21, 21, 21, 12, 21, 55, 21, 0, 0], [200, 0, 0, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0, 0, 0]]; bonusArray[0] = [_root.LEVELDOOR, _root.BONUSLIFE, _root.MULTIBOMB, _root.MULTIBOMB, _root.WEAVE, _root.ROLLERS, _root.BIGBOMB, _root.BIGBOMB, _root.LITTLEBOMB, _root.REMOTECONTROL]; dimMap[1][0] = 15; dimMap[1][1] = 13; clearMap(1); grid2 = [[0, 0, 0, 0, 13, 0, 0, 13, 0, 0, 12, 0, 21, 0, 0], [0, 21, 21, 0, 21, 0, 21, 21, 21, 0, 21, 0, 21, 58, 0], [0, 0, 0, 0, 21, 0, 0, 0, 0, 0, 21, 0, 0, 0, 0], [13, 21, 21, 21, 21, 21, 13, 21, 13, 21, 21, 21, 21, 21, 21], [0, 63, 0, 0, 21, 0, 0, 0, 0, 0, 21, 0, 0, 0, 0], [0, 0, 21, 12, 21, 13, 21, 0, 21, 13, 21, 12, 21, 0, 0], [0, 0, 21, 0, 0, 0, 21, 0, 21, 0, 0, 0, 21, 0, 0], [0, 0, 21, 12, 21, 13, 21, 52, 21, 13, 21, 12, 21, 0, 0], [0, 0, 0, 0, 21, 0, 0, 0, 0, 0, 21, 0, 0, 0, 55], [0, 21, 12, 21, 21, 21, 0, 21, 0, 21, 21, 21, 21, 12, 0], [0, 0, 0, 21, 0, 0, 0, 13, 0, 0, 21, 0, 0, 0, 0], [0, 21, 59, 21, 0, 0, 21, 21, 21, 0, 21, 0, 21, 0, 0], [0, 0, 0, 12, 0, 0, 0, 0, 0, 0, 12, 0, 0, 0, 200]]; bonusArray[1] = [_root.WEAVE, _root.BIGBOMB, _root.MULTIBOMB, _root.ROLLERS, _root.BIGBOMB, _root.MULTIBOMB, _root.MULTIBOMB]; break; case 7 : default : room = 2; dimMap[0][0] = 15; dimMap[0][1] = 13; clearMap(0); grid = [[0, 0, 63, 0, 13, 0, 0, 1000, 0, 0, 13, 0, 0, 0, 0], [0, 21, 21, 0, 21, 0, 21, 21, 21, 0, 21, 0, 21, 21, 0], [0, 0, 0, 0, 21, 0, 0, 0, 0, 0, 21, 0, 0, 0, 0], [21, 21, 21, 21, 21, 21, 13, 21, 13, 21, 21, 21, 21, 21, 21], [0, 0, 0, 0, 21, 0, 0, 0, 0, 0, 21, 0, 0, 62, 0], [0, 0, 21, 0, 21, 0, 21, 13, 21, 0, 21, 0, 21, 0, 0], [0, 64, 8, 0, 21, 0, 21, 59, 21, 0, 21, 0, 8, 0, 0], [0, 0, 21, 0, 21, 0, 21, 13, 21, 0, 21, 0, 21, 0, 0], [0, 0, 0, 0, 21, 0, 0, 58, 0, 0, 21, 0, 0, 0, 0], [21, 21, 21, 21, 21, 21, 13, 21, 13, 21, 21, 21, 21, 21, 21], [0, 0, 0, 0, 13, 0, 0, 0, 0, 0, 13, 0, 0, 0, 0], [0, 0, 21, 0, 21, 0, 21, 8, 21, 55, 21, 0, 21, 0, 0], [0, 0, 0, 0, 13, 0, 0, 0, 0, 0, 13, 0, 0, 0, 200]]; bonusArray[0] = [_root.LEVELDOOR, _root.MULTIBOMB, _root.WEAVE, _root.ROLLERS, _root.BIGBOMB, _root.MULTIBOMB, _root.WEAVE, _root.BIGBOMB, _root.LITTLEBOMB, _root.REMOTECONTROL]; dimMap[1][0] = 15; dimMap[1][1] = 13; clearMap(1); grid2 = [[0, 51, 0, 0, 0, 21, 21, 21, 21, 21, 0, 0, 0, 0, 0], [0, 21, 12, 21, 0, 12, 0, 0, 0, 12, 0, 21, 12, 21, 0], [0, 0, 0, 0, 0, 21, 21, 21, 21, 21, 0, 0, 0, 0, 0], [0, 21, 12, 21, 0, 0, 0, 12, 0, 0, 0, 21, 12, 21, 0], [0, 0, 0, 0, 0, 21, 21, 21, 21, 21, 0, 0, 0, 0, 0], [0, 21, 12, 21, 0, 12, 0, 58, 0, 12, 0, 21, 12, 21, 0], [0, 0, 0, 0, 0, 21, 21, 21, 21, 21, 0, 0, 0, 0, 0], [0, 21, 0, 21, 0, 12, 0, 21, 0, 12, 0, 21, 0, 21, 7], [6, 0, 57, 0, 0, 21, 59, 21, 0, 21, 0, 0, 61, 0, 0], [0, 21, 7, 21, 12, 21, 0, 0, 63, 21, 0, 21, 6, 21, 0], [0, 21, 7, 21, 0, 21, 0, 21, 0, 21, 0, 21, 6, 21, 0], [0, 0, 0, 0, 0, 21, 0, 21, 0, 21, 0, 0, 0, 0, 0], [200, 0, 0, 21, 0, 12, 0, 0, 0, 12, 0, 21, 0, 0, 0]]; bonusArray[1] = [_root.WEAVE, _root.BIGBOMB, _root.TURTLE, _root.ROLERS, _root.MULTIBOMB, _root.MALUSSPEED, _root.BIGBOMB, _root.MULTIBOMB, _root.MULTIBOMB]; } createMap(grid, 0); createMap(grid2, 1); } function createMap(grille, numgrid) { var _local6; var _local8; var _local4 = 0; while (_local4 < dimMap[numgrid][1]) { var _local3 = 0; while (_local3 < dimMap[numgrid][0]) { _local6 = _root.getLastDeapth(); if (grille[_local4][_local3] == _root.EMPTY) { map[numgrid][_local4][_local3].value = _root.EMPTY; listEmptyCell(numgrid, _local4, _local3); map[numgrid][_local4][_local3].walkable = true; map[numgrid][_local4][_local3].clip_mc = _root.game_mc.attachMovie("casevide_mc", "casevide_mc" + _local6, _local6); map[numgrid][_local4][_local3].clip_mc.gotoAndStop(random(3) + 1); } else if (((grille[_local4][_local3] == _root.BREAKINGWALL1) || (grille[_local4][_local3] == _root.BREAKINGWALL2)) || (grille[_local4][_local3] == _root.BREAKINGWALL3)) { map[numgrid][_local4][_local3].value = grille[_local4][_local3]; map[numgrid][_local4][_local3].walkable = false; map[numgrid][_local4][_local3].clip_mc = _root.game_mc.attachMovie("breakingwall_mc", "breakingwall_mc" + _local6, _local6); _local8 = map[numgrid][_local4][_local3].value - 10; map[numgrid][_local4][_local3].clip_mc.gotoAndStop(_local8); _root.creationBreakingWall(_local4, _local3, map[numgrid][_local4][_local3].value, numgrid); } else if (grille[_local4][_local3] == _root.WALL) { map[numgrid][_local4][_local3].value = _root.WALL; map[numgrid][_local4][_local3].walkable = false; map[numgrid][_local4][_local3].clip_mc = _root.game_mc.attachMovie("mur_mc", "mur_mc" + _local6, _local6); } else if (grille[_local4][_local3] == _root.DOOR) { map[numgrid][_local4][_local3].value = _root.DOOR; map[numgrid][_local4][_local3].walkable = false; map[numgrid][_local4][_local3].clip_mc = _root.game_mc.attachMovie("porte_mc", "porte_mc" + _local6, _local6); } else if (grille[_local4][_local3] == _root.FLAQUE) { map[numgrid][_local4][_local3].value = _root.FLAQUE; listEmptyCell(numgrid, _local4, _local3); map[numgrid][_local4][_local3].walkable = true; map[numgrid][_local4][_local3].clip_mc = _root.game_mc.attachMovie("flaque_mc", "flaque_mc" + _local6, _local6); } else if (grille[_local4][_local3] == _root.SOAPYFLOOR) { map[numgrid][_local4][_local3].value = _root.SOAPYFLOOR; listEmptyCell(numgrid, _local4, _local3); map[numgrid][_local4][_local3].walkable = true; map[numgrid][_local4][_local3].clip_mc = _root.game_mc.attachMovie("soapyfloor_mc", "soapyfloor_mc" + _local6, _local6); } else if (grille[_local4][_local3] == _root.SLIPPERYFLOOR) { map[numgrid][_local4][_local3].value = _root.SLIPPERYFLOOR; listEmptyCell(numgrid, _local4, _local3); map[numgrid][_local4][_local3].walkable = true; map[numgrid][_local4][_local3].clip_mc = _root.game_mc.attachMovie("slipperyfloor_mc", "slipperyfloor_mc" + _local6, _local6); } else if (grille[_local4][_local3] == _root.CAROUSELNS) { map[numgrid][_local4][_local3].value = _root.CAROUSELNS; listEmptyCell(numgrid, _local4, _local3); map[numgrid][_local4][_local3].walkable = true; map[numgrid][_local4][_local3].clip_mc = _root.game_mc.attachMovie("carouselns_mc", "carouselns_mc" + _local6, _local6); } else if (map[_local4][_local3] == _root.CAROUSELSN) { map[numgrid][_local4][_local3].value = _root.CAROUSELSN; listEmptyCell(numgrid, _local4, _local3); map[numgrid][_local4][_local3].walkable = true; map[numgrid][_local4][_local3].clip_mc = _root.game_mc.attachMovie("carouselsn_mc", "carouselsn_mc" + _local6, _local6); } else if (grille[_local4][_local3] == _root.CAROUSELEW) { map[numgrid][_local4][_local3].value = _root.CAROUSELEW; listEmptyCell(numgrid, _local4, _local3); map[numgrid][_local4][_local3].walkable = true; map[numgrid][_local4][_local3].clip_mc = _root.game_mc.attachMovie("carouselew_mc", "carouselew_mc" + _local6, _local6); } else if (grille[_local4][_local3] == _root.CAROUSELWE) { map[numgrid][_local4][_local3].value = _root.CAROUSELWE; listEmptyCell(numgrid, _local4, _local3); map[numgrid][_local4][_local3].walkable = true; map[numgrid][_local4][_local3].clip_mc = _root.game_mc.attachMovie("carouselwe_mc", "carouselwe_mc" + _local6, _local6); } else if (grille[_local4][_local3] == _root.TELEPORTEUR) { map[numgrid][_local4][_local3].value = _root.TELEPORTEUR; listEmptyCell(numgrid, _local4, _local3); map[numgrid][_local4][_local3].walkable = true; map[numgrid][_local4][_local3].clip_mc = _root.game_mc.attachMovie("teleporteur_mc", "teleporteur_mc" + _local6, _local6); } else if ((grille[_local4][_local3] >= _root.MONSTRE1) && (grille[_local4][_local3] <= _root.MONSTERBLOBBIES)) { map[numgrid][_local4][_local3].value = _root.EMPTY; listEmptyCell(numgrid, _local4, _local3); map[numgrid][_local4][_local3].walkable = true; map[numgrid][_local4][_local3].clip_mc = _root.game_mc.attachMovie("casevide_mc", "casevide_mc" + _local6, _local6); map[numgrid][_local4][_local3].clip_mc.gotoAndStop(random(3) + 1); _root.creationEnemy(_local4, _local3, grille[_local4][_local3], numgrid); } else if (grille[_local4][_local3] == _root.HERO) { map[numgrid][_local4][_local3].value = _root.EMPTY; listEmptyCell(numgrid, _local4, _local3); map[numgrid][_local4][_local3].walkable = true; map[numgrid][_local4][_local3].clip_mc = _root.game_mc.attachMovie("casevide_mc", "casevide_mc" + _local6, _local6); map[numgrid][_local4][_local3].clip_mc.gotoAndStop(random(3) + 1); _root.creationHero(_local4, _local3, grille[_local4][_local3]); } map[numgrid][_local4][_local3].clip_mc._x = (_local3 * map[numgrid][_local4][_local3].taille) + (map[numgrid][_local4][_local3].taille / 2); map[numgrid][_local4][_local3].clip_mc._y = (_local4 * map[numgrid][_local4][_local3].taille) + (map[numgrid][_local4][_local3].taille / 2); _local3++; } _local4++; } choiceBonus(numgrid); } function listEmptyCell(grid, numi, numj) { emptyCellArray[grid][nbEmptyCell] = (numi * dimMap[grid][0]) + numj; nbEmptyCell++; } function choiceBonus(selectedGrid) { var _local6; var _local4 = new Array(); _local4.splice(0); var _local3 = 0; while (_local3 < _root.wallArray[selectedGrid].length) { _local4[_local3] = new Array(); _local4[_local3][0] = _root.wallArray[selectedGrid][_local3].row; _local4[_local3][1] = _root.wallArray[selectedGrid][_local3].column; _local3++; } var _local7 = 0; while (_local7 < bonusArray[selectedGrid].length) { _local6 = random(_local4.length); map[selectedGrid][_local4[_local6][0]][_local4[_local6][1]].bonus = bonusArray[selectedGrid][_local7]; _local4[_local6].splice(0); _local4.splice(_local6, 1); _local7++; } _local4.splice(0); } var grid = new Array(); var grid2 = new Array(); var map = new Array(); var bonusArray = new Array(); var dimMap = new Array(); var emptyCellArray = new Array(); var nbEmptyCell = 0; }
Symbol 668 MovieClip [__Packages.tile] Frame 0
class tile { var row, column, taille, value, bonus, walkable, clip_mc; function tile (line, col) { row = line; column = col; taille = _root.sizeTile; value = _root.EMPTY; bonus = 0; walkable = true; } function setClip(line, col) { clip_mc._x = (col * taille) + (taille / 2); clip_mc._y = (line * taille) + (taille / 2); clip_mc.gotoAndStop(1); } function checkWalking(obj, line, col) { if (walkable && (value != _root.BOMB)) { return(true); } if (walkable && (value == _root.BOMB)) { if (obj.walkonwall) { return(true); } if ((obj.oldrow == line) && (obj.oldcol == col)) { return(true); } } else { if ((obj.reference == _root.HERO) && (value == _root.DOOR)) { return(true); } if (((obj.reference == _root.MONSTEROVERWALL) || (obj.reference == _root.MONSTEREATWALL)) && (((value == _root.BREAKINGWALL1) || (value == _root.BREAKINGWALL2)) || (value == _root.BREAKINGWALL3))) { return(true); } } return(false); } function checkFloorBis(obj) { var _local6 = 0; if (value == _root.DOOR) { _root.teleportation_snd.attachSound("teleportation"); _root.teleportation_snd.start(); changeRoom(); obj.speedCoef = _root.SPEEDCOEFNORMAL; } else if (value == _root.SOAPYFLOOR) { obj.speedCoef = _root.SPEEDCOEFSOAPYFLOOR; } else if (value == _root.SLIPPERYFLOOR) { obj.speedCoef = _root.SPEEDCOEFSLIPPERYFLOOR; } else if (value == _root.CAROUSELNS) { obj.deltaCarouselX = 0; obj.deltaCarouselY = _root.SPEEDCOEFCAROUSELNSN; } else if (value == _root.CAROUSELSN) { obj.deltaCarouselX = 0; obj.deltaCarouselY = -_root.SPEEDCOEFCAROUSELNSN; } else if (value == _root.CAROUSELEW) { obj.deltaCarouselX = _root.SPEEDCOEFCAROUSELEWE; obj.deltaCarouselY = 0; } else if (value == _root.CAROUSELWE) { obj.deltaCarouselX = -_root.SPEEDCOEFCAROUSELEWE; obj.deltaCarouselY = 0; } else if (value == _root.TELEPORTEUR) { obj.inTeleportation = true; obj.inReapparition = false; obj.isWalking = false; } else if (value == _root.BONUS) { var _local7 = _root.getLastDeapth(); if (obj.reference == _root.HERO) { switch (bonus) { case _root.BONUSMDEAD : _root.score = _root.score + _root.bonusMonsterDead; _root.displayScore(); break; case _root.MULTIBOMB : obj.multibombe = true; _root.maxBombToLaunch++; _root.displayMultiBomb(); break; case _root.BIGBOMB : _root.rangeBomb++; if (_root.rangeBomb > 3) { _root.rangeBomb = 4; } _root.displayPowerBomb(); break; case _root.ROLLERS : if (!obj.inRoller) { obj.inRoller = true; obj.speed_x = obj.speed_x * 2.5; obj.speed_y = obj.speed_y * 2.5; } break; case _root.WEAVE : obj.resistance = obj.INVINCIBLE; _root.player.cape_mc._visible = true; break; case _root.REMOTECONTROL : obj.getRemote = true; break; case _root.BONUSLIFE : obj.life = obj.life + 1; _root.updateLife(); break; case _root.BOXKEY : obj.getKey = true; break; case _root.STRONGBOX : if (obj.getKey) { _local6 = _root.MULTIBOMB + random(3); if (_local6 == _root.MULTIBOMB) { obj.multibombe = true; _root.maxBombToLaunch++; _root.displayMultiBomb(); } else if (_local6 == _root.BIGBOMB) { _root.rangeBomb++; if (_root.rangeBomb > 3) { _root.rangeBomb = 4; } _root.displayPowerBomb(); } else { obj.getRemote = true; } } break; case _root.TURTLE : var _local5 = 0; while (_local5 < _root.enemyArray[_root.currentRoom].length) { _root.enemyArray[_root.currentRoom][_local5].speed_x = _root.enemyArray[_root.currentRoom][_local5].speed_x / 3; _root.enemyArray[_root.currentRoom][_local5].speed_y = _root.enemyArray[_root.currentRoom][_local5].speed_y / 3; _local5++; } break; case _root.LEVELDOOR : if (_root.activeDoor && _root.findDoor) { _root.teleportation_snd.attachSound("teleportation"); _root.teleportation_snd.start(); _root.nextLevel = true; _root.prepaTransition(); } break; case _root.MALUSLIFE : obj.life = obj.life - 1; _root.updateLife(); break; case _root.MALUSBOMB : obj.multibombe = false; _root.maxBombToLaunch = 1; _root.displayMultiBomb(); break; case _root.MALUSSPEED : obj.inRoller = false; obj.speed_x = obj.speed_x * 0.7; obj.speed_y = obj.speed_y * 0.7; break; case _root.NOREMOTE : obj.getRemote = false; break; case _root.LITTLEBOMB : _root.rangeBomb = 1; _root.displayPowerBomb(); break; case _root.BONUSPTS250 : _root.score = _root.score + 250; _root.displayScore(); break; case _root.BONUSPTS500 : _root.score = _root.score + 500; _root.displayScore(); break; case _root.BONUSPTS750 : _root.score = _root.score + 750; _root.displayScore(); break; case _root.BONUSPTS1000 : _root.score = _root.score + 1000; _root.displayScore(); break; } } if (bonus != _root.LEVELDOOR) { if ((bonus == _root.STRONGBOX) && (obj.reference == _root.HERO)) { if (_root.player.getKey) { var _local3 = 0; while (_local3 < _root.bonusArray[_root.currentRoom].length) { if ((Math.round((clip_mc._y - (taille / 2)) / taille) == _root.bonusArray[_root.currentRoom][_local3].row) && (Math.round((clip_mc._x - (taille / 2)) / taille) == _root.bonusArray[_root.currentRoom][_local3].column)) { _local6 = (_local6 + 1) - _root.MULTIBOMB; _root.bonusArray[_root.currentRoom][_local3].bonuscof_mc.gotoAndStop(_local6); _root.bonusArray[_root.currentRoom][_local3].gotoAndStop("actif"); } _local3++; } value = _root.EMPTY; bonus = 0; _root.takebonus_snd.attachSound("attrapebonus"); _root.takebonus_snd.start(); } } else { var _local3 = 0; while (_local3 < _root.bonusArray[_root.currentRoom].length) { if ((Math.round((clip_mc._y - (taille / 2)) / taille) == _root.bonusArray[_root.currentRoom][_local3].row) && (Math.round((clip_mc._x - (taille / 2)) / taille) == _root.bonusArray[_root.currentRoom][_local3].column)) { _root.bonusArray[_root.currentRoom][_local3].gotoAndStop("actif"); } _local3++; } value = _root.EMPTY; bonus = 0; _root.takebonus_snd.attachSound("attrapebonus"); _root.takebonus_snd.start(); } } obj.deltaCarouselX = 0; obj.deltaCarouselY = 0; obj.speedCoef = _root.SPEEDCOEFNORMAL; } else { obj.deltaCarouselX = 0; obj.deltaCarouselY = 0; obj.speedCoef = _root.SPEEDCOEFNORMAL; } } function changeRoom() { var _local3 = 0; while (_local3 < _root.myLevel.dimMap[_root.currentRoom][1]) { var _local2 = 0; while (_local2 < _root.myLevel.dimMap[_root.currentRoom][0]) { _root.myLevel.map[_root.currentRoom][_local3][_local2].clip_mc._visible = false; _local2++; } _local3++; } var _local7 = 0; while (_local7 < _root.enemyArray[_root.currentRoom].length) { _root.enemyArray[_root.currentRoom][_local7]._visible = false; _local7++; } var _local4 = 0; while (_local4 < _root.bonusArray[_root.currentRoom].length) { _root.bonusArray[_root.currentRoom][_local4]._visible = false; _local4++; } var _local8 = 0; while (_local8 < _root.bombArray[_root.currentRoom].length) { _root.bombArray[_root.currentRoom][_local8].clip_mc._visible = false; _local8++; } var _local6 = 0; while (_local6 < _root.limitedTimeObjectArray[_root.currentRoom].length) { _root.limitedTimeObjectArray[_root.currentRoom][_local6].clip_mc._visible = false; _local6++; } _root.player.launchedBomb = false; _root.nbLaunchedBomb = 0; _root.player.replaceClip(); _root.currentRoom = (_root.currentRoom + 1) % 2; _local3 = 0; while (_local3 < _root.myLevel.dimMap[_root.currentRoom][1]) { var _local2 = 0; while (_local2 < _root.myLevel.dimMap[_root.currentRoom][0]) { _root.myLevel.map[_root.currentRoom][_local3][_local2].clip_mc._visible = true; _local2++; } _local3++; } var _local5 = 0; while (_local5 < _root.enemyArray[_root.currentRoom].length) { _root.enemyArray[_root.currentRoom][_local5]._visible = true; _local5++; } _local4 = 0; while (_local4 < _root.bonusArray[_root.currentRoom].length) { _root.bonusArray[_root.currentRoom][_local4]._visible = true; _local4++; } _local8 = 0; while (_local8 < _root.bombArray[_root.currentRoom].length) { _root.bombArray[_root.currentRoom][_local8].clip_mc._visible = true; _local8++; } _local6 = 0; while (_local6 < _root.limitedTimeObjectArray[_root.currentRoom].length) { _root.limitedTimeObjectArray[_root.currentRoom][_local6].clip_mc._visible = true; _local6++; } } }
Symbol 669 MovieClip [__Packages.wall] Frame 0
class wall { var taille, row, column, resistance, current_x, current_y; function wall (i, j, resist) { taille = _root.sizeTile; row = i; column = j; resistance = resist - 10; current_x = (column * taille) + (taille / 2); current_y = (row * taille) + (taille / 2); } function explosion(clip) { resistance--; if (resistance == 2) { clip.gotoAndStop(2); } else if (resistance == 1) { clip.gotoAndStop(1); } else { clip.gotoAndStop("destruction"); _root.myLevel.map[_root.currentRoom][row][column].value = _root.EMPTY; _root.myLevel.map[_root.currentRoom][row][column].walkable = true; } } }
Symbol 474 MovieClip Frame 1
direction = "_" add _root.langage; gotoAndStop(direction); jouer_btn.onRelease = function () { _root.gotoAndStop("jeu"); _root.fdmusical.start(0, 400000); _root.fdmusical.setVolume(50); }; instruction_btn.onRelease = function () { _root.gotoAndStop("instruction"); }; stop();
Symbol 474 MovieClip Frame 2
jouer_btn.onRelease = function () { _root.gotoAndStop("jeu"); _root.fdmusical.start(0, 400000); _root.fdmusical.setVolume(50); }; instruction_btn.onRelease = function () { _root.gotoAndStop("instruction"); }; stop();
Symbol 508 MovieClip Frame 1
direction = "_" add _root.langage; gotoAndStop(direction); accueil_btn.onRelease = function () { _root.gotoAndStop("accueil"); }; bonus_btn.onRelease = function () { _root.gotoAndStop("bonus"); }; malus_btn.onRelease = function () { _root.gotoAndStop("malus"); }; ennemis_btn.onRelease = function () { _root.gotoAndStop("ennemis"); }; instruction_btn.onRelease = function () { _root.gotoAndStop("instruction"); }; stop();
Symbol 537 MovieClip Frame 1
direction = "_" add _root.langage; gotoAndStop(direction); accueil_btn.onRelease = function () { _root.gotoAndStop("accueil"); }; bonus_btn.onRelease = function () { _root.gotoAndStop("bonus"); }; malus_btn.onRelease = function () { _root.gotoAndStop("malus"); }; ennemis_btn.onRelease = function () { _root.gotoAndStop("ennemis"); }; instruction_btn.onRelease = function () { _root.gotoAndStop("instruction"); }; stop();
Symbol 548 MovieClip Frame 1
direction = "_" add _root.langage; gotoAndStop(direction); accueil_btn.onRelease = function () { _root.gotoAndStop("accueil"); }; bonus_btn.onRelease = function () { _root.gotoAndStop("bonus"); }; malus_btn.onRelease = function () { _root.gotoAndStop("malus"); }; ennemis_btn.onRelease = function () { _root.gotoAndStop("ennemis"); }; instruction_btn.onRelease = function () { _root.gotoAndStop("instruction"); }; stop();
Symbol 579 MovieClip Frame 1
direction = "_" add _root.langage; gotoAndStop(direction); accueil_btn.onRelease = function () { _root.gotoAndStop("accueil"); }; bonus_btn.onRelease = function () { _root.gotoAndStop("bonus"); }; malus_btn.onRelease = function () { _root.gotoAndStop("malus"); }; ennemis_btn.onRelease = function () { _root.gotoAndStop("ennemis"); }; instruction_btn.onRelease = function () { _root.gotoAndStop("instruction"); }; stop();
Symbol 588 Button
on (release) { if (_root.etatzik == "on") { _root.etatzik = "off"; _root.musik_mc.gotoAndStop("off"); _root.fdmusical.stop(); } else { _root.etatzik = "on"; _root.musik_mc.gotoAndStop("on"); _root.fdmusical.start(0, 400000); _root.fdmusical.setVolume(50); } }
Symbol 602 MovieClip Frame 1
stop();
Symbol 606 MovieClip Frame 1
stop();
Symbol 607 MovieClip Frame 1
stop();
Symbol 627 Button
on (release) { getURL ("http://www.gargul-studio.com", "_blank"); }
Symbol 633 MovieClip Frame 1
direction = "_" add _root.langage; gotoAndStop(direction); francais_btn.onRelease = function () { _root.langage = 1; gotoAndStop ("_1"); }; anglais_btn.onRelease = function () { _root.langage = 2; gotoAndStop ("_2"); }; stop();
Symbol 633 MovieClip Frame 2
direction = "_" add _root.langage; gotoAndStop(direction); francais_btn.onRelease = function () { _root.langage = 1; gotoAndStop ("_1"); }; anglais_btn.onRelease = function () { _root.langage = 2; gotoAndStop ("_2"); };
Symbol 641 Button
on (release) { _root.gotoAndPlay("depart"); }
Symbol 643 MovieClip Frame 1
direction = "_" add _root.langage; gotoAndStop(direction); stop();
Symbol 647 MovieClip Frame 1
direction = "_" add _root.langage; gotoAndStop(direction); stop();

Library Items

Symbol 1 Sound [porte]
Symbol 2 Sound [explosion]
Symbol 3 Sound [teleportation]
Symbol 4 Sound [depotbombe]
Symbol 5 Sound [attrapebonus]Used by:436 437 488 490 493 495 504 507 522 536 636 639 641 645
Symbol 6 BitmapUsed by:7
Symbol 7 GraphicUses:6Used by:8
Symbol 8 MovieClipUses:7Used by:9  Timeline
Symbol 9 MovieClip [fond1]Uses:8Used by:11 351
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClip [pause_mc]Uses:9 10
Symbol 12 GraphicUsed by:18
Symbol 13 ShapeTweeningUsed by:18
Symbol 14 ShapeTweeningUsed by:18
Symbol 15 ShapeTweeningUsed by:18
Symbol 16 ShapeTweeningUsed by:18
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClipUses:12 13 14 15 16 17Used by:29 579
Symbol 19 ShapeTweeningUsed by:26
Symbol 20 ShapeTweeningUsed by:26
Symbol 21 GraphicUsed by:26
Symbol 22 GraphicUsed by:26
Symbol 23 GraphicUsed by:26
Symbol 24 GraphicUsed by:26
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClipUses:19 20 21 22 23 24 25Used by:29
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:27Used by:29 49 63 105 145 152 160 167 181 200 219 228 371 378 396 397
Symbol 29 MovieClip [teleporte_mc]Uses:18 26 28
Symbol 30 GraphicUsed by:49 371 579
Symbol 31 ShapeTweeningUsed by:34
Symbol 32 ShapeTweeningUsed by:34
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClipUses:31 32 33Used by:49
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:35Used by:49 579
Symbol 37 ShapeTweeningUsed by:43
Symbol 38 GraphicUsed by:43
Symbol 39 GraphicUsed by:43
Symbol 40 ShapeTweeningUsed by:43
Symbol 41 GraphicUsed by:43
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClipUses:37 38 39 40 41 42Used by:49 579
Symbol 44 ShapeTweeningUsed by:48
Symbol 45 GraphicUsed by:48
Symbol 46 ShapeTweeningUsed by:48
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClipUses:44 45 46 47Used by:49
Symbol 49 MovieClip [amoeba_mc]Uses:30 34 36 43 48 28
Symbol 50 ShapeTweeningUsed by:62
Symbol 51 GraphicUsed by:62
Symbol 52 GraphicUsed by:62
Symbol 53 ShapeTweeningUsed by:62
Symbol 54 GraphicUsed by:62
Symbol 55 ShapeTweeningUsed by:62
Symbol 56 GraphicUsed by:62
Symbol 57 GraphicUsed by:62
Symbol 58 ShapeTweeningUsed by:62
Symbol 59 GraphicUsed by:62
Symbol 60 GraphicUsed by:62
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClipUses:50 51 52 53 54 55 56 57 58 59 60 61Used by:63 579
Symbol 63 MovieClip [monstre2_mc]Uses:62 28
Symbol 64 GraphicUsed by:74
Symbol 65 GraphicUsed by:74
Symbol 66 GraphicUsed by:74 101 105
Symbol 67 GraphicUsed by:74 101 105
Symbol 68 GraphicUsed by:74
Symbol 69 GraphicUsed by:74
Symbol 70 GraphicUsed by:74
Symbol 71 GraphicUsed by:74
Symbol 72 GraphicUsed by:74
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClipUses:64 65 66 67 68 69 70 71 72 73Used by:105
Symbol 75 GraphicUsed by:91
Symbol 76 GraphicUsed by:91
Symbol 77 GraphicUsed by:91
Symbol 78 GraphicUsed by:91
Symbol 79 GraphicUsed by:91
Symbol 80 GraphicUsed by:91
Symbol 81 GraphicUsed by:91
Symbol 82 GraphicUsed by:91
Symbol 83 GraphicUsed by:91
Symbol 84 GraphicUsed by:91
Symbol 85 GraphicUsed by:91
Symbol 86 GraphicUsed by:91
Symbol 87 GraphicUsed by:91
Symbol 88 GraphicUsed by:91
Symbol 89 GraphicUsed by:91
Symbol 90 GraphicUsed by:91
Symbol 91 MovieClipUses:75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90Used by:105 579
Symbol 92 GraphicUsed by:101 105
Symbol 93 GraphicUsed by:101 105
Symbol 94 GraphicUsed by:101 105
Symbol 95 GraphicUsed by:101
Symbol 96 GraphicUsed by:101
Symbol 97 GraphicUsed by:101
Symbol 98 GraphicUsed by:101
Symbol 99 GraphicUsed by:101
Symbol 100 GraphicUsed by:101
Symbol 101 MovieClipUses:67 92 93 66 94 95 96 97 98 99 100Used by:105
Symbol 102 GraphicUsed by:105
Symbol 103 GraphicUsed by:105
Symbol 104 GraphicUsed by:105
Symbol 105 MovieClip [thief_mc]Uses:74 91 101 28 67 92 93 66 94 102 103 104
Symbol 106 GraphicUsed by:114 133
Symbol 107 GraphicUsed by:114 133
Symbol 108 GraphicUsed by:114
Symbol 109 GraphicUsed by:114
Symbol 110 GraphicUsed by:114 133
Symbol 111 GraphicUsed by:114
Symbol 112 GraphicUsed by:114
Symbol 113 GraphicUsed by:114
Symbol 114 MovieClipUses:106 107 108 109 110 111 112 113Used by:145
Symbol 115 GraphicUsed by:127
Symbol 116 GraphicUsed by:127
Symbol 117 GraphicUsed by:127
Symbol 118 GraphicUsed by:127
Symbol 119 GraphicUsed by:127
Symbol 120 GraphicUsed by:127
Symbol 121 GraphicUsed by:127
Symbol 122 GraphicUsed by:127
Symbol 123 GraphicUsed by:127
Symbol 124 GraphicUsed by:127
Symbol 125 GraphicUsed by:127
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClipUses:115 116 117 118 119 120 121 122 123 124 125 126Used by:145 579
Symbol 128 GraphicUsed by:133
Symbol 129 GraphicUsed by:133
Symbol 130 GraphicUsed by:133
Symbol 131 GraphicUsed by:133
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClipUses:110 106 107 128 129 130 131 132Used by:145
Symbol 134 GraphicUsed by:145 508 606
Symbol 135 GraphicUsed by:145
Symbol 136 GraphicUsed by:145
Symbol 137 SoundUsed by:145
Symbol 138 GraphicUsed by:145
Symbol 139 GraphicUsed by:145
Symbol 140 GraphicUsed by:145
Symbol 141 GraphicUsed by:145
Symbol 142 GraphicUsed by:145
Symbol 143 GraphicUsed by:145
Symbol 144 GraphicUsed by:145
Symbol 145 MovieClip [switchoff_mc]Uses:114 127 133 28 134 135 136 137 138 139 140 141 142 143 144
Symbol 146 GraphicUsed by:151
Symbol 147 GraphicUsed by:151
Symbol 148 GraphicUsed by:151
Symbol 149 ShapeTweeningUsed by:151
Symbol 150 GraphicUsed by:151
Symbol 151 MovieClipUses:146 147 148 149 150Used by:152 579
Symbol 152 MovieClip [petoman_mc]Uses:151 28
Symbol 153 GraphicUsed by:155
Symbol 154 GraphicUsed by:155 157 159 373 375 377
Symbol 155 MovieClipUses:153 154Used by:160
Symbol 156 GraphicUsed by:157
Symbol 157 MovieClipUses:154 156Used by:160 579
Symbol 158 GraphicUsed by:159
Symbol 159 MovieClipUses:154 158Used by:160
Symbol 160 MovieClip [overwall_mc]Uses:155 157 159 28
Symbol 161 GraphicUsed by:166 167
Symbol 162 GraphicUsed by:166 167
Symbol 163 GraphicUsed by:166
Symbol 164 GraphicUsed by:166
Symbol 165 GraphicUsed by:166
Symbol 166 MovieClipUses:161 162 163 164 165Used by:167 579
Symbol 167 MovieClip [monstre1_mc]Uses:166 161 162 28
Symbol 168 GraphicUsed by:173
Symbol 169 GraphicUsed by:173
Symbol 170 GraphicUsed by:173 180
Symbol 171 GraphicUsed by:173
Symbol 172 GraphicUsed by:173
Symbol 173 MovieClipUses:168 169 170 171 172Used by:181
Symbol 174 GraphicUsed by:175
Symbol 175 MovieClipUses:174Used by:181
Symbol 176 GraphicUsed by:180
Symbol 177 GraphicUsed by:180
Symbol 178 GraphicUsed by:180
Symbol 179 GraphicUsed by:180
Symbol 180 MovieClipUses:176 177 170 178 179Used by:181 579
Symbol 181 MovieClip [mbomb_mc]Uses:173 175 180 28
Symbol 182 ShapeTweeningUsed by:199 200
Symbol 183 ShapeTweeningUsed by:199 200
Symbol 184 ShapeTweeningUsed by:199 200
Symbol 185 ShapeTweeningUsed by:199 200
Symbol 186 ShapeTweeningUsed by:199
Symbol 187 ShapeTweeningUsed by:199
Symbol 188 ShapeTweeningUsed by:199
Symbol 189 ShapeTweeningUsed by:199
Symbol 190 ShapeTweeningUsed by:199
Symbol 191 ShapeTweeningUsed by:199
Symbol 192 ShapeTweeningUsed by:199
Symbol 193 ShapeTweeningUsed by:199
Symbol 194 ShapeTweeningUsed by:199
Symbol 195 ShapeTweeningUsed by:199
Symbol 196 ShapeTweeningUsed by:199
Symbol 197 ShapeTweeningUsed by:199
Symbol 198 GraphicUsed by:199
Symbol 199 MovieClipUses:182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198Used by:200 579
Symbol 200 MovieClip [invisible_mc]Uses:199 182 183 184 185 28
Symbol 201 ShapeTweeningUsed by:207 219
Symbol 202 ShapeTweeningUsed by:207 219
Symbol 203 GraphicUsed by:207 219
Symbol 204 ShapeTweeningUsed by:207
Symbol 205 ShapeTweeningUsed by:207
Symbol 206 GraphicUsed by:207
Symbol 207 MovieClipUses:201 202 203 204 205 206Used by:219 579
Symbol 208 GraphicUsed by:219
Symbol 209 GraphicUsed by:219
Symbol 210 GraphicUsed by:219
Symbol 211 ShapeTweeningUsed by:219
Symbol 212 GraphicUsed by:219
Symbol 213 GraphicUsed by:219
Symbol 214 GraphicUsed by:219
Symbol 215 ShapeTweeningUsed by:219
Symbol 216 ShapeTweeningUsed by:219
Symbol 217 SoundUsed by:219
Symbol 218 GraphicUsed by:219
Symbol 219 MovieClip [glouton_mc]Uses:207 201 202 203 28 208 209 210 211 212 213 214 215 216 217 218
Symbol 220 GraphicUsed by:226
Symbol 221 GraphicUsed by:226
Symbol 222 GraphicUsed by:226
Symbol 223 GraphicUsed by:226
Symbol 224 GraphicUsed by:226
Symbol 225 GraphicUsed by:226
Symbol 226 MovieClipUses:220 221 222 223 224 225Used by:228 579
Symbol 227 GraphicUsed by:228
Symbol 228 MovieClip [eatwall_mc]Uses:226 28 227
Symbol 229 GraphicUsed by:231 548
Symbol 230 GraphicUsed by:231 234 237 239 241 243 251 253 255 257 258 261 263 265 267 269 271 273 275
Symbol 231 MovieClip [malusspeed_mc]Uses:229 230
Symbol 232 BitmapUsed by:233 249 256
Symbol 233 GraphicUses:232Used by:234 548
Symbol 234 MovieClip [noremote_mc]Uses:233 230
Symbol 235 GraphicUsed by:237 258 537 548
Symbol 236 GraphicUsed by:237 239 241 548
Symbol 237 MovieClip [malusbomb_mc]Uses:235 236 230
Symbol 238 GraphicUsed by:239 263 416 537 548
Symbol 239 MovieClip [maluslife_mc]Uses:238 236 230
Symbol 240 GraphicUsed by:241 250 265 537 548 607
Symbol 241 MovieClip [littlebomb_mc]Uses:240 236 230
Symbol 242 GraphicUsed by:243 537
Symbol 243 MovieClip [weave_mc]Uses:242 230
Symbol 244 GraphicUsed by:251 537
Symbol 245 GraphicUsed by:251 537
Symbol 246 GraphicUsed by:251
Symbol 247 BitmapUsed by:248
Symbol 248 GraphicUses:247Used by:250
Symbol 249 GraphicUses:232Used by:250
Symbol 250 MovieClipUses:240 248 249Used by:251
Symbol 251 MovieClip [strongbox_mc]Uses:244 245 246 250 230
Symbol 252 GraphicUsed by:253 537
Symbol 253 MovieClip [slow_mc]Uses:252 230
Symbol 254 GraphicUsed by:255 537
Symbol 255 MovieClip [rollers_mc]Uses:254 230
Symbol 256 GraphicUses:232Used by:257 537
Symbol 257 MovieClip [remote_mc]Uses:256 230
Symbol 258 MovieClip [multibomb_mc]Uses:235 230
Symbol 259 BitmapUsed by:260
Symbol 260 GraphicUses:259Used by:261 537
Symbol 261 MovieClip [key_mc]Uses:260 230
Symbol 262 GraphicUsed by:263 537
Symbol 263 MovieClip [bonuslife_mc]Uses:262 238 230
Symbol 264 GraphicUsed by:265 537
Symbol 265 MovieClip [bigbomb_mc]Uses:264 240 230
Symbol 266 GraphicUsed by:267
Symbol 267 MovieClip [ptsmdead_mc]Uses:266 230
Symbol 268 GraphicUsed by:269 537
Symbol 269 MovieClip [pts1000_mc]Uses:268 230
Symbol 270 GraphicUsed by:271 537
Symbol 271 MovieClip [pts750_mc]Uses:270 230
Symbol 272 GraphicUsed by:273 537
Symbol 273 MovieClip [pts500_mc]Uses:272 230
Symbol 274 GraphicUsed by:275 537
Symbol 275 MovieClip [pts250_mc]Uses:274 230
Symbol 276 GraphicUsed by:282 508
Symbol 277 GraphicUsed by:282
Symbol 278 GraphicUsed by:282 508
Symbol 279 GraphicUsed by:282 508
Symbol 280 FontUsed by:281 604 605
Symbol 281 TextUses:280Used by:282 508
Symbol 282 MovieClip [leveldoor_mc]Uses:276 277 278 279 281
Symbol 283 GraphicUsed by:285
Symbol 284 GraphicUsed by:285
Symbol 285 MovieClip [cape_mc]Uses:283 284Used by:328
Symbol 286 GraphicUsed by:295
Symbol 287 GraphicUsed by:295
Symbol 288 GraphicUsed by:295 312
Symbol 289 GraphicUsed by:295 312
Symbol 290 GraphicUsed by:295 312
Symbol 291 GraphicUsed by:295
Symbol 292 GraphicUsed by:295
Symbol 293 GraphicUsed by:295
Symbol 294 GraphicUsed by:295
Symbol 295 MovieClipUses:286 287 288 289 290 291 292 293 294Used by:328
Symbol 296 GraphicUsed by:299
Symbol 297 GraphicUsed by:299
Symbol 298 GraphicUsed by:299
Symbol 299 MovieClipUses:296 297 298Used by:328
Symbol 300 GraphicUsed by:328
Symbol 301 GraphicUsed by:303
Symbol 302 GraphicUsed by:303
Symbol 303 MovieClipUses:301 302Used by:328
Symbol 304 GraphicUsed by:328
Symbol 305 GraphicUsed by:328
Symbol 306 GraphicUsed by:312
Symbol 307 GraphicUsed by:312
Symbol 308 GraphicUsed by:312 328
Symbol 309 GraphicUsed by:312
Symbol 310 GraphicUsed by:312
Symbol 311 GraphicUsed by:312
Symbol 312 MovieClipUses:306 307 288 289 290 308 309 310 311Used by:328
Symbol 313 GraphicUsed by:318
Symbol 314 GraphicUsed by:318
Symbol 315 GraphicUsed by:318
Symbol 316 GraphicUsed by:318
Symbol 317 GraphicUsed by:318
Symbol 318 MovieClipUses:313 314 315 316 317Used by:328
Symbol 319 GraphicUsed by:328
Symbol 320 GraphicUsed by:321
Symbol 321 MovieClipUses:320Used by:328
Symbol 322 GraphicUsed by:328 496
Symbol 323 ShapeTweeningUsed by:328
Symbol 324 GraphicUsed by:328
Symbol 325 GraphicUsed by:328
Symbol 326 ShapeTweeningUsed by:328
Symbol 327 GraphicUsed by:328
Symbol 328 MovieClip [player_mc]Uses:295 285 299 300 303 304 305 312 318 319 308 321 322 323 324 325 326 327
Symbol 329 GraphicUsed by:330
Symbol 330 MovieClip [protection_mc]Uses:329
Symbol 331 GraphicUsed by:343
Symbol 332 GraphicUsed by:343
Symbol 333 GraphicUsed by:343
Symbol 334 GraphicUsed by:343
Symbol 335 GraphicUsed by:343
Symbol 336 GraphicUsed by:343
Symbol 337 GraphicUsed by:343
Symbol 338 GraphicUsed by:343
Symbol 339 GraphicUsed by:342 343 430 431 432
Symbol 340 GraphicUsed by:342 430 431 432
Symbol 341 GraphicUsed by:342 430 431 432
Symbol 342 MovieClip [boutexplosion3_mc]Uses:340 339 341Used by:343
Symbol 343 MovieClip [bombe_mc]Uses:331 332 333 334 335 336 337 338 339 342
Symbol 344 GraphicUsed by:346
Symbol 345 GraphicUsed by:346
Symbol 346 MovieClipUses:344 345Used by:351
Symbol 347 FontUsed by:348
Symbol 348 EditableTextUses:347Used by:351
Symbol 349 FontUsed by:350
Symbol 350 EditableTextUses:349Used by:351
Symbol 351 MovieClip [transition_mc]Uses:9 346 348 350 SS1
Symbol 352 BitmapUsed by:353
Symbol 353 GraphicUses:352Used by:358
Symbol 354 GraphicUsed by:358
Symbol 355 GraphicUsed by:358
Symbol 356 GraphicUsed by:358
Symbol 357 GraphicUsed by:358
Symbol 358 MovieClip [breakingwall_mc]Uses:353 354 355 356 357
Symbol 359 MovieClip [casevide_mc]
Symbol 360 GraphicUsed by:361
Symbol 361 MovieClip [mur_mc]Uses:360Used by:371
Symbol 362 GraphicUsed by:367
Symbol 363 GraphicUsed by:367
Symbol 364 GraphicUsed by:367
Symbol 365 GraphicUsed by:367
Symbol 366 GraphicUsed by:367
Symbol 367 MovieClipUses:362 363 364 365 366Used by:371 579
Symbol 368 GraphicUsed by:370 371
Symbol 369 GraphicUsed by:370
Symbol 370 MovieClipUses:368 369Used by:371
Symbol 371 MovieClip [mwall_mc]Uses:30 367 370 361 368 28
Symbol 372 GraphicUsed by:373
Symbol 373 MovieClipUses:372 154Used by:378
Symbol 374 GraphicUsed by:375
Symbol 375 MovieClipUses:154 374Used by:378 579
Symbol 376 GraphicUsed by:377
Symbol 377 MovieClipUses:154 376Used by:378
Symbol 378 MovieClip [mgv_mc]Uses:373 375 377 28
Symbol 379 GraphicUsed by:395 579
Symbol 380 GraphicUsed by:395 579
Symbol 381 GraphicUsed by:395 579
Symbol 382 GraphicUsed by:395 579
Symbol 383 GraphicUsed by:395 579
Symbol 384 GraphicUsed by:395 579
Symbol 385 GraphicUsed by:395 579
Symbol 386 GraphicUsed by:395 579
Symbol 387 GraphicUsed by:395
Symbol 388 GraphicUsed by:395
Symbol 389 GraphicUsed by:395
Symbol 390 GraphicUsed by:395
Symbol 391 GraphicUsed by:395
Symbol 392 GraphicUsed by:395
Symbol 393 GraphicUsed by:395
Symbol 394 GraphicUsed by:395
Symbol 395 MovieClipUses:379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394Used by:396 397
Symbol 396 MovieClip [blobbies_mc]Uses:395 28
Symbol 397 MovieClip [blob_mc]Uses:395 28
Symbol 398 GraphicUsed by:399
Symbol 399 MovieClip [soapyfloor_mc]Uses:398
Symbol 400 GraphicUsed by:401
Symbol 401 MovieClip [slipperyfloor_mc]Uses:400
Symbol 402 GraphicUsed by:407
Symbol 403 GraphicUsed by:407
Symbol 404 GraphicUsed by:407
Symbol 405 GraphicUsed by:407
Symbol 406 GraphicUsed by:407
Symbol 407 MovieClipUses:402 403 404 405 406Used by:408 409 410 411
Symbol 408 MovieClip [carouselwe_mc]Uses:407
Symbol 409 MovieClip [carouselew_mc]Uses:407
Symbol 410 MovieClip [carouselsn_mc]Uses:407
Symbol 411 MovieClip [carouselns_mc]Uses:407
Symbol 412 GraphicUsed by:413
Symbol 413 MovieClip [flaque_mc]Uses:412
Symbol 414 FontUsed by:415 603
Symbol 415 TextUses:414Used by:416 606 607
Symbol 416 MovieClip [life_mc]Uses:238 415
Symbol 417 ShapeTweeningUsed by:424
Symbol 418 ShapeTweeningUsed by:424
Symbol 419 ShapeTweeningUsed by:424
Symbol 420 ShapeTweeningUsed by:424
Symbol 421 ShapeTweeningUsed by:424
Symbol 422 ShapeTweeningUsed by:424
Symbol 423 GraphicUsed by:424
Symbol 424 MovieClip [toxiccloud_mc]Uses:417 418 419 420 421 422 423
Symbol 425 MovieClip [wheel_mc]
Symbol 426 GraphicUsed by:427
Symbol 427 MovieClip [wheeldos_mc]Uses:426
Symbol 428 GraphicUsed by:429
Symbol 429 MovieClip [whellleft_mc]Uses:428
Symbol 430 MovieClip [boutexplosion2_mc]Uses:340 339 341
Symbol 431 MovieClip [boutexplosion1_mc]Uses:340 339 341
Symbol 432 MovieClip [boutexplosion4_mc]Uses:340 339 341
Symbol 433 GraphicUsed by:436 437 488 490 493 495 504 507 508 522 536 537 548 579 636 639 641 645
Symbol 434 FontUsed by:435 458 464 468 472 481 482 483 484 485 486 487 489 491 492 494 497 498 499 500 501 502 503 505 506 509 510 511 512 513 514 515 516 517 518 519 520 521 523 524 525 526 527 528 529 530 531 532 533 534 535 538 539 540 541 542 543 544 545 546 547 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 617 618 619 620 621 629 630 631 632 634 635 637 638 640 642 644 646
Symbol 435 TextUses:434Used by:436 437
Symbol 436 Button [rejouer_btn]Uses:433 435 5Used by:647
Symbol 437 Button [rejouer_btn]Uses:433 435 5Used by:643
Symbol 438 GraphicUsed by:439
Symbol 439 MovieClip [porte_mc]Uses:438Used by:444 508
Symbol 440 ShapeTweeningUsed by:443
Symbol 441 ShapeTweeningUsed by:443
Symbol 442 GraphicUsed by:443
Symbol 443 MovieClipUses:440 441 442Used by:444
Symbol 444 MovieClip [teleporteur_mc]Uses:439 443Used by:508
Symbol 445 ShapeTweeningUsed by:448
Symbol 446 GraphicUsed by:448
Symbol 447 GraphicUsed by:448
Symbol 448 MovieClip [progbar_mc]Uses:445 446 447Used by:Timeline
Symbol 449 FontUsed by:450
Symbol 450 TextUses:449Used by:Timeline
Symbol 451 FontUsed by:452
Symbol 452 EditableTextUses:451Used by:Timeline
Symbol 648 MovieClip [__Packages.character]
Symbol 649 MovieClip [__Packages.mediummonster]
Symbol 650 MovieClip [__Packages.amoeba]
Symbol 651 MovieClip [__Packages.thief]
Symbol 652 MovieClip [__Packages.glouton]
Symbol 653 MovieClip [__Packages.petoman]
Symbol 654 MovieClip [__Packages.limitedlife]
Symbol 655 MovieClip [__Packages.overwall]
Symbol 656 MovieClip [__Packages.stupidmonster]
Symbol 657 MovieClip [__Packages.mbomb]
Symbol 658 MovieClip [__Packages.bomb]
Symbol 659 MovieClip [__Packages.invisible]
Symbol 660 MovieClip [__Packages.eatwall]
Symbol 661 MovieClip [__Packages.bonus]
Symbol 662 MovieClip [__Packages.hero]
Symbol 663 MovieClip [__Packages.mwall]
Symbol 664 MovieClip [__Packages.blobbies]
Symbol 665 MovieClip [__Packages.blob]
Symbol 666 MovieClip [__Packages.teleporte]
Symbol 667 MovieClip [__Packages.niveau]
Symbol 668 MovieClip [__Packages.tile]
Symbol 669 MovieClip [__Packages.wall]
Symbol 453 GraphicUsed by:Timeline
Symbol 454 GraphicUsed by:Timeline
Symbol 455 GraphicUsed by:Timeline
Symbol 456 GraphicUsed by:461
Symbol 457 GraphicUsed by:461
Symbol 458 TextUses:434Used by:461
Symbol 459 GraphicUsed by:461 465 469 473
Symbol 460 SoundUsed by:461 465 477 480
Symbol 461 ButtonUses:456 457 458 459 460Used by:474
Symbol 462 GraphicUsed by:465
Symbol 463 GraphicUsed by:465
Symbol 464 TextUses:434Used by:465
Symbol 465 ButtonUses:462 463 464 459 460Used by:474
Symbol 466 GraphicUsed by:469
Symbol 467 GraphicUsed by:469
Symbol 468 TextUses:434Used by:469
Symbol 469 ButtonUses:466 467 468 459Used by:474
Symbol 470 GraphicUsed by:473
Symbol 471 GraphicUsed by:473
Symbol 472 TextUses:434Used by:473
Symbol 473 ButtonUses:470 471 472 459Used by:474
Symbol 474 MovieClipUses:461 465 469 473Used by:Timeline
Symbol 475 GraphicUsed by:477
Symbol 476 GraphicUsed by:477
Symbol 477 ButtonUses:475 476 460Used by:633  Timeline
Symbol 478 GraphicUsed by:480
Symbol 479 GraphicUsed by:480
Symbol 480 ButtonUses:478 479 460Used by:633  Timeline
Symbol 481 TextUses:434Used by:508
Symbol 482 TextUses:434Used by:508
Symbol 483 TextUses:434Used by:508
Symbol 484 TextUses:434Used by:508
Symbol 485 TextUses:434Used by:508
Symbol 486 TextUses:434Used by:508
Symbol 487 TextUses:434Used by:488
Symbol 488 ButtonUses:433 487 5Used by:508 537 548 579
Symbol 489 TextUses:434Used by:490 548
Symbol 490 ButtonUses:433 489 5Used by:508 537 579
Symbol 491 TextUses:434Used by:508 522
Symbol 492 TextUses:434Used by:493 537
Symbol 493 ButtonUses:433 492 5Used by:508 548 579
Symbol 494 TextUses:434Used by:495 579
Symbol 495 ButtonUses:433 494 5Used by:508 537 548
Symbol 496 MovieClipUses:322Used by:508
Symbol 497 TextUses:434Used by:508
Symbol 498 TextUses:434Used by:508
Symbol 499 TextUses:434Used by:508
Symbol 500 TextUses:434Used by:508
Symbol 501 TextUses:434Used by:508
Symbol 502 TextUses:434Used by:508
Symbol 503 TextUses:434Used by:504
Symbol 504 ButtonUses:433 503 5Used by:508 537 548 579
Symbol 505 TextUses:434Used by:508 536
Symbol 506 TextUses:434Used by:507 579
Symbol 507 ButtonUses:433 506 5Used by:508 537 548
Symbol 508 MovieClipUses:481 482 483 484 485 486 488 490 433 491 493 495 439 444 276 279 281 278 134 496 497 498 499 500 501 502 504 505 507Used by:Timeline
Symbol 509 TextUses:434Used by:537
Symbol 510 TextUses:434Used by:537
Symbol 511 TextUses:434Used by:537
Symbol 512 TextUses:434Used by:537
Symbol 513 TextUses:434Used by:537
Symbol 514 TextUses:434Used by:537
Symbol 515 TextUses:434Used by:537
Symbol 516 TextUses:434Used by:537
Symbol 517 TextUses:434Used by:537
Symbol 518 TextUses:434Used by:537
Symbol 519 TextUses:434Used by:537
Symbol 520 TextUses:434Used by:537
Symbol 521 TextUses:434Used by:537
Symbol 522 ButtonUses:433 491 5Used by:537 548 579
Symbol 523 TextUses:434Used by:537
Symbol 524 TextUses:434Used by:537
Symbol 525 TextUses:434Used by:537
Symbol 526 TextUses:434Used by:537
Symbol 527 TextUses:434Used by:537
Symbol 528 TextUses:434Used by:537
Symbol 529 TextUses:434Used by:537
Symbol 530 TextUses:434Used by:537
Symbol 531 TextUses:434Used by:537
Symbol 532 TextUses:434Used by:537
Symbol 533 TextUses:434Used by:537
Symbol 534 TextUses:434Used by:537
Symbol 535 TextUses:434Used by:537
Symbol 536 ButtonUses:433 505 5Used by:537 548 579
Symbol 537 MovieClipUses:509 510 511 512 513 514 515 516 517 518 519 520 521 522 488 490 433 492 495 274 272 270 268 264 240 262 238 260 235 256 254 252 244 245 242 523 524 525 526 527 528 529 530 531 532 533 534 535 536 504 507Used by:Timeline
Symbol 538 TextUses:434Used by:548
Symbol 539 TextUses:434Used by:548
Symbol 540 TextUses:434Used by:548
Symbol 541 TextUses:434Used by:548
Symbol 542 TextUses:434Used by:548
Symbol 543 TextUses:434Used by:548
Symbol 544 TextUses:434Used by:548
Symbol 545 TextUses:434Used by:548
Symbol 546 TextUses:434Used by:548
Symbol 547 TextUses:434Used by:548
Symbol 548 MovieClipUses:538 539 540 541 542 493 522 488 433 489 495 240 236 238 235 233 229 543 544 545 546 547 536 504 507Used by:Timeline
Symbol 549 TextUses:434Used by:579
Symbol 550 TextUses:434Used by:579
Symbol 551 TextUses:434Used by:579
Symbol 552 TextUses:434Used by:579
Symbol 553 TextUses:434Used by:579
Symbol 554 TextUses:434Used by:579
Symbol 555 TextUses:434Used by:579
Symbol 556 TextUses:434Used by:579
Symbol 557 TextUses:434Used by:579
Symbol 558 TextUses:434Used by:579
Symbol 559 TextUses:434Used by:579
Symbol 560 TextUses:434Used by:579
Symbol 561 TextUses:434Used by:579
Symbol 562 TextUses:434Used by:579
Symbol 563 TextUses:434Used by:579
Symbol 564 TextUses:434Used by:579
Symbol 565 TextUses:434Used by:579
Symbol 566 TextUses:434Used by:579
Symbol 567 TextUses:434Used by:579
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Symbol 569 TextUses:434Used by:579
Symbol 570 TextUses:434Used by:579
Symbol 571 TextUses:434Used by:579
Symbol 572 TextUses:434Used by:579
Symbol 573 TextUses:434Used by:579
Symbol 574 TextUses:434Used by:579
Symbol 575 TextUses:434Used by:579
Symbol 576 TextUses:434Used by:579
Symbol 577 TextUses:434Used by:579
Symbol 578 TextUses:434Used by:579
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Symbol 580 BitmapUsed by:581 614
Symbol 581 GraphicUses:580Used by:Timeline
Symbol 582 GraphicUsed by:588 601
Symbol 583 GraphicUsed by:588 601
Symbol 584 GraphicUsed by:588 601
Symbol 585 GraphicUsed by:588 601
Symbol 586 GraphicUsed by:588 601
Symbol 587 SoundUsed by:588 601
Symbol 588 ButtonUses:582 583 584 585 586 587Used by:602
Symbol 589 ShapeTweeningUsed by:600
Symbol 590 ShapeTweeningUsed by:600
Symbol 591 ShapeTweeningUsed by:600
Symbol 592 ShapeTweeningUsed by:600
Symbol 593 ShapeTweeningUsed by:600
Symbol 594 GraphicUsed by:600
Symbol 595 ShapeTweeningUsed by:600
Symbol 596 ShapeTweeningUsed by:600
Symbol 597 GraphicUsed by:600
Symbol 598 ShapeTweeningUsed by:600
Symbol 599 GraphicUsed by:600
Symbol 600 MovieClipUses:589 590 591 592 593 594 595 596 597 598 599Used by:602
Symbol 601 ButtonUses:582 583 584 585 586 587Used by:602
Symbol 602 MovieClipUses:588 600 601Used by:Timeline
Symbol 603 EditableTextUses:414Used by:Timeline
Symbol 604 EditableTextUses:280Used by:Timeline
Symbol 605 EditableTextUses:280Used by:Timeline
Symbol 606 MovieClipUses:134 415Used by:Timeline
Symbol 607 MovieClipUses:240 415Used by:Timeline
Symbol 608 FontUsed by:609
Symbol 609 EditableTextUses:608Used by:610
Symbol 610 MovieClipUses:609Used by:Timeline
Symbol 611 FontUsed by:612
Symbol 612 EditableTextUses:611Used by:613
Symbol 613 MovieClipUses:612Used by:Timeline
Symbol 614 GraphicUses:580Used by:633
Symbol 615 BitmapUsed by:616
Symbol 616 GraphicUses:615Used by:633
Symbol 617 TextUses:434Used by:633
Symbol 618 TextUses:434Used by:633
Symbol 619 TextUses:434Used by:633
Symbol 620 TextUses:434Used by:633
Symbol 621 TextUses:434Used by:633
Symbol 622 GraphicUsed by:633
Symbol 623 GraphicUsed by:627
Symbol 624 GraphicUsed by:627
Symbol 625 FontUsed by:626
Symbol 626 TextUses:625Used by:627
Symbol 627 ButtonUses:623 624 626Used by:633
Symbol 628 GraphicUsed by:633
Symbol 629 TextUses:434Used by:633
Symbol 630 TextUses:434Used by:633
Symbol 631 TextUses:434Used by:633
Symbol 632 TextUses:434Used by:633
Symbol 633 MovieClipUses:614 477 480 616 617 618 619 620 621 622 627 628 629 630 631 632Used by:Timeline
Symbol 634 EditableTextUses:434Used by:Timeline
Symbol 635 TextUses:434Used by:636
Symbol 636 ButtonUses:433 635 5Used by:643
Symbol 637 TextUses:434Used by:643
Symbol 638 TextUses:434Used by:639
Symbol 639 ButtonUses:433 638 5Used by:643
Symbol 640 TextUses:434Used by:641 645
Symbol 641 ButtonUses:433 640 5Used by:643
Symbol 642 TextUses:434Used by:643
Symbol 643 MovieClipUses:636 437 637 639 641 642Used by:Timeline
Symbol 644 TextUses:434Used by:647
Symbol 645 ButtonUses:433 640 5Used by:647
Symbol 646 TextUses:434Used by:647
Symbol 647 MovieClipUses:436 644 645 646Used by:Timeline
Streaming Sound 1Used by:Symbol 351 MovieClip [transition_mc]

Instance Names

"chargement"Frame 1Symbol 448 MovieClip [progbar_mc]
"ecranhome_mc"Frame 10Symbol 474 MovieClip
"francais_btn"Frame 10Symbol 477 Button
"anglais_btn"Frame 10Symbol 480 Button
"accueil"Frame 13Symbol 508 MovieClip
"musik_mc"Frame 23Symbol 602 MovieClip
"nbVies_txt"Frame 23Symbol 603 EditableText
"score_txt"Frame 23Symbol 604 EditableText
"level_txt"Frame 23Symbol 605 EditableText
"nbrbomb_mc"Frame 23Symbol 606 MovieClip
"powerbomb_mc"Frame 23Symbol 607 MovieClip
"game_mc"Frame 23Symbol 610 MovieClip
"action_mc"Frame 23Symbol 613 MovieClip
"barre_mc"Frame 23Symbol 633 MovieClip
"ecranfin_mc"Frame 24Symbol 643 MovieClip
"ecranok_mc"Frame 25Symbol 647 MovieClip
"teleporte_tel_mc"Symbol 29 MovieClip [teleporte_mc] Frame 7Symbol 26 MovieClip
"protec_mc"Symbol 49 MovieClip [amoeba_mc] Frame 1Symbol 36 MovieClip
"cape_mc"Symbol 328 MovieClip [player_mc] Frame 1Symbol 285 MovieClip [cape_mc]
"pied_mc"Symbol 328 MovieClip [player_mc] Frame 2Symbol 299 MovieClip
"bras_mc"Symbol 328 MovieClip [player_mc] Frame 2Symbol 303 MovieClip
"wheel_mc"Symbol 328 MovieClip [player_mc] Frame 2Symbol 299 MovieClip
"wheel_mc"Symbol 328 MovieClip [player_mc] Frame 5Symbol 318 MovieClip
"wheel_mc"Symbol 328 MovieClip [player_mc] Frame 6Symbol 321 MovieClip
"exploh"Symbol 343 MovieClip [bombe_mc] Frame 37Symbol 342 MovieClip [boutexplosion3_mc]
"explod"Symbol 343 MovieClip [bombe_mc] Frame 37Symbol 342 MovieClip [boutexplosion3_mc]
"explob"Symbol 343 MovieClip [bombe_mc] Frame 37Symbol 342 MovieClip [boutexplosion3_mc]
"explog"Symbol 343 MovieClip [bombe_mc] Frame 37Symbol 342 MovieClip [boutexplosion3_mc]
"instruction_btn"Symbol 474 MovieClip Frame 1Symbol 461 Button
"jouer_btn"Symbol 474 MovieClip Frame 1Symbol 465 Button
"instruction_btn"Symbol 474 MovieClip Frame 2Symbol 469 Button
"jouer_btn"Symbol 474 MovieClip Frame 2Symbol 473 Button
"accueil_btn"Symbol 508 MovieClip Frame 1Symbol 488 Button
"malus_btn"Symbol 508 MovieClip Frame 1Symbol 490 Button
"bonus_btn"Symbol 508 MovieClip Frame 1Symbol 493 Button
"ennemis_btn"Symbol 508 MovieClip Frame 1Symbol 495 Button
"playerintro_mc"Symbol 508 MovieClip Frame 1Symbol 496 MovieClip
"accueil_btn"Symbol 508 MovieClip Frame 2Symbol 504 Button
"ennemis_btn"Symbol 508 MovieClip Frame 2Symbol 507 Button
"instruction_btn"Symbol 537 MovieClip Frame 1Symbol 522 Button
"accueil_btn"Symbol 537 MovieClip Frame 1Symbol 488 Button
"malus_btn"Symbol 537 MovieClip Frame 1Symbol 490 Button
"ennemis_btn"Symbol 537 MovieClip Frame 1Symbol 495 Button
"instruction_btn"Symbol 537 MovieClip Frame 2Symbol 536 Button
"accueil_btn"Symbol 537 MovieClip Frame 2Symbol 504 Button
"ennemis_btn"Symbol 537 MovieClip Frame 2Symbol 507 Button
"bonus_btn"Symbol 548 MovieClip Frame 1Symbol 493 Button
"instruction_btn"Symbol 548 MovieClip Frame 1Symbol 522 Button
"accueil_btn"Symbol 548 MovieClip Frame 1Symbol 488 Button
"ennemis_btn"Symbol 548 MovieClip Frame 1Symbol 495 Button
"instruction_btn"Symbol 548 MovieClip Frame 2Symbol 536 Button
"accueil_btn"Symbol 548 MovieClip Frame 2Symbol 504 Button
"ennemis_btn"Symbol 548 MovieClip Frame 2Symbol 507 Button
"malus_btn"Symbol 579 MovieClip Frame 1Symbol 490 Button
"bonus_btn"Symbol 579 MovieClip Frame 1Symbol 493 Button
"instruction_btn"Symbol 579 MovieClip Frame 1Symbol 522 Button
"accueil_btn"Symbol 579 MovieClip Frame 1Symbol 488 Button
"protec_mc"Symbol 579 MovieClip Frame 1Symbol 36 MovieClip
"instruction_btn"Symbol 579 MovieClip Frame 2Symbol 536 Button
"accueil_btn"Symbol 579 MovieClip Frame 2Symbol 504 Button
"francais_btn"Symbol 633 MovieClip Frame 1Symbol 477 Button
"anglais_btn"Symbol 633 MovieClip Frame 1Symbol 480 Button
"enregistrer_btn"Symbol 643 MovieClip Frame 1Symbol 636 Button
"rejouer_btn"Symbol 643 MovieClip Frame 1Symbol 437 Button [rejouer_btn]
"enregistrer_btn"Symbol 643 MovieClip Frame 2Symbol 639 Button
"rejouer_btn"Symbol 643 MovieClip Frame 2Symbol 641 Button
"rejoer_btn"Symbol 647 MovieClip Frame 1Symbol 436 Button [rejouer_btn]
"rejoer_btn"Symbol 647 MovieClip Frame 2Symbol 645 Button

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "porte"
ExportAssets (56)Timeline Frame 1Symbol 2 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 3 as "teleportation"
ExportAssets (56)Timeline Frame 1Symbol 4 as "depotbombe"
ExportAssets (56)Timeline Frame 1Symbol 5 as "attrapebonus"
ExportAssets (56)Timeline Frame 1Symbol 9 as "fond1"
ExportAssets (56)Timeline Frame 1Symbol 11 as "pause_mc"
ExportAssets (56)Timeline Frame 1Symbol 29 as "teleporte_mc"
ExportAssets (56)Timeline Frame 1Symbol 49 as "amoeba_mc"
ExportAssets (56)Timeline Frame 1Symbol 63 as "monstre2_mc"
ExportAssets (56)Timeline Frame 1Symbol 105 as "thief_mc"
ExportAssets (56)Timeline Frame 1Symbol 145 as "switchoff_mc"
ExportAssets (56)Timeline Frame 1Symbol 152 as "petoman_mc"
ExportAssets (56)Timeline Frame 1Symbol 160 as "overwall_mc"
ExportAssets (56)Timeline Frame 1Symbol 167 as "monstre1_mc"
ExportAssets (56)Timeline Frame 1Symbol 181 as "mbomb_mc"
ExportAssets (56)Timeline Frame 1Symbol 200 as "invisible_mc"
ExportAssets (56)Timeline Frame 1Symbol 219 as "glouton_mc"
ExportAssets (56)Timeline Frame 1Symbol 228 as "eatwall_mc"
ExportAssets (56)Timeline Frame 1Symbol 231 as "malusspeed_mc"
ExportAssets (56)Timeline Frame 1Symbol 234 as "noremote_mc"
ExportAssets (56)Timeline Frame 1Symbol 237 as "malusbomb_mc"
ExportAssets (56)Timeline Frame 1Symbol 239 as "maluslife_mc"
ExportAssets (56)Timeline Frame 1Symbol 241 as "littlebomb_mc"
ExportAssets (56)Timeline Frame 1Symbol 243 as "weave_mc"
ExportAssets (56)Timeline Frame 1Symbol 251 as "strongbox_mc"
ExportAssets (56)Timeline Frame 1Symbol 253 as "slow_mc"
ExportAssets (56)Timeline Frame 1Symbol 255 as "rollers_mc"
ExportAssets (56)Timeline Frame 1Symbol 257 as "remote_mc"
ExportAssets (56)Timeline Frame 1Symbol 258 as "multibomb_mc"
ExportAssets (56)Timeline Frame 1Symbol 261 as "key_mc"
ExportAssets (56)Timeline Frame 1Symbol 263 as "bonuslife_mc"
ExportAssets (56)Timeline Frame 1Symbol 265 as "bigbomb_mc"
ExportAssets (56)Timeline Frame 1Symbol 267 as "ptsmdead_mc"
ExportAssets (56)Timeline Frame 1Symbol 269 as "pts1000_mc"
ExportAssets (56)Timeline Frame 1Symbol 271 as "pts750_mc"
ExportAssets (56)Timeline Frame 1Symbol 273 as "pts500_mc"
ExportAssets (56)Timeline Frame 1Symbol 275 as "pts250_mc"
ExportAssets (56)Timeline Frame 1Symbol 282 as "leveldoor_mc"
ExportAssets (56)Timeline Frame 1Symbol 285 as "cape_mc"
ExportAssets (56)Timeline Frame 1Symbol 285 as "cape_mc"
ExportAssets (56)Timeline Frame 1Symbol 285 as "cape_mc"
ExportAssets (56)Timeline Frame 1Symbol 285 as "cape_mc"
ExportAssets (56)Timeline Frame 1Symbol 285 as "cape_mc"
ExportAssets (56)Timeline Frame 1Symbol 285 as "cape_mc"
ExportAssets (56)Timeline Frame 1Symbol 285 as "cape_mc"
ExportAssets (56)Timeline Frame 1Symbol 285 as "cape_mc"
ExportAssets (56)Timeline Frame 1Symbol 328 as "player_mc"
ExportAssets (56)Timeline Frame 1Symbol 330 as "protection_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 343 as "bombe_mc"
ExportAssets (56)Timeline Frame 1Symbol 9 as "fond1"
ExportAssets (56)Timeline Frame 1Symbol 9 as "fond1"
ExportAssets (56)Timeline Frame 1Symbol 9 as "fond1"
ExportAssets (56)Timeline Frame 1Symbol 9 as "fond1"
ExportAssets (56)Timeline Frame 1Symbol 9 as "fond1"
ExportAssets (56)Timeline Frame 1Symbol 9 as "fond1"
ExportAssets (56)Timeline Frame 1Symbol 9 as "fond1"
ExportAssets (56)Timeline Frame 1Symbol 9 as "fond1"
ExportAssets (56)Timeline Frame 1Symbol 9 as "fond1"
ExportAssets (56)Timeline Frame 1Symbol 9 as "fond1"
ExportAssets (56)Timeline Frame 1Symbol 9 as "fond1"
ExportAssets (56)Timeline Frame 1Symbol 9 as "fond1"
ExportAssets (56)Timeline Frame 1Symbol 9 as "fond1"
ExportAssets (56)Timeline Frame 1Symbol 9 as "fond1"
ExportAssets (56)Timeline Frame 1Symbol 9 as "fond1"
ExportAssets (56)Timeline Frame 1Symbol 9 as "fond1"
ExportAssets (56)Timeline Frame 1Symbol 9 as "fond1"
ExportAssets (56)Timeline Frame 1Symbol 9 as "fond1"
ExportAssets (56)Timeline Frame 1Symbol 9 as "fond1"
ExportAssets (56)Timeline Frame 1Symbol 9 as "fond1"
ExportAssets (56)Timeline Frame 1Symbol 9 as "fond1"
ExportAssets (56)Timeline Frame 1Symbol 9 as "fond1"
ExportAssets (56)Timeline Frame 1Symbol 9 as "fond1"
ExportAssets (56)Timeline Frame 1Symbol 9 as "fond1"
ExportAssets (56)Timeline Frame 1Symbol 9 as "fond1"
ExportAssets (56)Timeline Frame 1Symbol 9 as "fond1"
ExportAssets (56)Timeline Frame 1Symbol 9 as "fond1"
ExportAssets (56)Timeline Frame 1Symbol 9 as "fond1"
ExportAssets (56)Timeline Frame 1Symbol 9 as "fond1"
ExportAssets (56)Timeline Frame 1Symbol 9 as "fond1"
ExportAssets (56)Timeline Frame 1Symbol 9 as "fond1"
ExportAssets (56)Timeline Frame 1Symbol 9 as "fond1"
ExportAssets (56)Timeline Frame 1Symbol 9 as "fond1"
ExportAssets (56)Timeline Frame 1Symbol 9 as "fond1"
ExportAssets (56)Timeline Frame 1Symbol 351 as "transition_mc"
ExportAssets (56)Timeline Frame 1Symbol 9 as "fond1"
ExportAssets (56)Timeline Frame 1Symbol 358 as "breakingwall_mc"
ExportAssets (56)Timeline Frame 1Symbol 359 as "casevide_mc"
ExportAssets (56)Timeline Frame 1Symbol 361 as "mur_mc"
ExportAssets (56)Timeline Frame 1Symbol 361 as "mur_mc"
ExportAssets (56)Timeline Frame 1Symbol 371 as "mwall_mc"
ExportAssets (56)Timeline Frame 1Symbol 378 as "mgv_mc"
ExportAssets (56)Timeline Frame 1Symbol 396 as "blobbies_mc"
ExportAssets (56)Timeline Frame 1Symbol 397 as "blob_mc"
ExportAssets (56)Timeline Frame 1Symbol 399 as "soapyfloor_mc"
ExportAssets (56)Timeline Frame 1Symbol 401 as "slipperyfloor_mc"
ExportAssets (56)Timeline Frame 1Symbol 408 as "carouselwe_mc"
ExportAssets (56)Timeline Frame 1Symbol 409 as "carouselew_mc"
ExportAssets (56)Timeline Frame 1Symbol 410 as "carouselsn_mc"
ExportAssets (56)Timeline Frame 1Symbol 411 as "carouselns_mc"
ExportAssets (56)Timeline Frame 1Symbol 413 as "flaque_mc"
ExportAssets (56)Timeline Frame 1Symbol 416 as "life_mc"
ExportAssets (56)Timeline Frame 1Symbol 424 as "toxiccloud_mc"
ExportAssets (56)Timeline Frame 1Symbol 425 as "wheel_mc"
ExportAssets (56)Timeline Frame 1Symbol 427 as "wheeldos_mc"
ExportAssets (56)Timeline Frame 1Symbol 429 as "whellleft_mc"
ExportAssets (56)Timeline Frame 1Symbol 430 as "boutexplosion2_mc"
ExportAssets (56)Timeline Frame 1Symbol 431 as "boutexplosion1_mc"
ExportAssets (56)Timeline Frame 1Symbol 432 as "boutexplosion4_mc"
ExportAssets (56)Timeline Frame 1Symbol 342 as "boutexplosion3_mc"
ExportAssets (56)Timeline Frame 1Symbol 5 as "attrapebonus"
ExportAssets (56)Timeline Frame 1Symbol 436 as "rejouer_btn"
ExportAssets (56)Timeline Frame 1Symbol 5 as "attrapebonus"
ExportAssets (56)Timeline Frame 1Symbol 437 as "rejouer_btn"
ExportAssets (56)Timeline Frame 1Symbol 439 as "porte_mc"
ExportAssets (56)Timeline Frame 1Symbol 444 as "teleporteur_mc"
ExportAssets (56)Timeline Frame 1Symbol 439 as "porte_mc"
ExportAssets (56)Timeline Frame 1Symbol 448 as "progbar_mc"
ExportAssets (56)Timeline Frame 1Symbol 448 as "progbar_mc"
ExportAssets (56)Timeline Frame 1Symbol 648 as "__Packages.character"
ExportAssets (56)Timeline Frame 1Symbol 649 as "__Packages.mediummonster"
ExportAssets (56)Timeline Frame 1Symbol 650 as "__Packages.amoeba"
ExportAssets (56)Timeline Frame 1Symbol 651 as "__Packages.thief"
ExportAssets (56)Timeline Frame 1Symbol 652 as "__Packages.glouton"
ExportAssets (56)Timeline Frame 1Symbol 653 as "__Packages.petoman"
ExportAssets (56)Timeline Frame 1Symbol 654 as "__Packages.limitedlife"
ExportAssets (56)Timeline Frame 1Symbol 655 as "__Packages.overwall"
ExportAssets (56)Timeline Frame 1Symbol 656 as "__Packages.stupidmonster"
ExportAssets (56)Timeline Frame 1Symbol 657 as "__Packages.mbomb"
ExportAssets (56)Timeline Frame 1Symbol 658 as "__Packages.bomb"
ExportAssets (56)Timeline Frame 1Symbol 659 as "__Packages.invisible"
ExportAssets (56)Timeline Frame 1Symbol 660 as "__Packages.eatwall"
ExportAssets (56)Timeline Frame 1Symbol 661 as "__Packages.bonus"
ExportAssets (56)Timeline Frame 1Symbol 662 as "__Packages.hero"
ExportAssets (56)Timeline Frame 1Symbol 663 as "__Packages.mwall"
ExportAssets (56)Timeline Frame 1Symbol 664 as "__Packages.blobbies"
ExportAssets (56)Timeline Frame 1Symbol 665 as "__Packages.blob"
ExportAssets (56)Timeline Frame 1Symbol 666 as "__Packages.teleporte"
ExportAssets (56)Timeline Frame 1Symbol 667 as "__Packages.niveau"
ExportAssets (56)Timeline Frame 1Symbol 668 as "__Packages.tile"
ExportAssets (56)Timeline Frame 1Symbol 669 as "__Packages.wall"
ExportAssets (56)Timeline Frame 2Symbol 448 as "progbar_mc"
ExportAssets (56)Timeline Frame 3Symbol 448 as "progbar_mc"
ExportAssets (56)Timeline Frame 13Symbol 5 as "attrapebonus"
ExportAssets (56)Timeline Frame 13Symbol 5 as "attrapebonus"
ExportAssets (56)Timeline Frame 13Symbol 5 as "attrapebonus"
ExportAssets (56)Timeline Frame 13Symbol 5 as "attrapebonus"
ExportAssets (56)Timeline Frame 13Symbol 439 as "porte_mc"
ExportAssets (56)Timeline Frame 13Symbol 444 as "teleporteur_mc"
ExportAssets (56)Timeline Frame 13Symbol 5 as "attrapebonus"
ExportAssets (56)Timeline Frame 13Symbol 5 as "attrapebonus"
ExportAssets (56)Timeline Frame 13Symbol 439 as "porte_mc"
ExportAssets (56)Timeline Frame 13Symbol 444 as "teleporteur_mc"
ExportAssets (56)Timeline Frame 15Symbol 5 as "attrapebonus"
ExportAssets (56)Timeline Frame 15Symbol 5 as "attrapebonus"
ExportAssets (56)Timeline Frame 24Symbol 5 as "attrapebonus"
ExportAssets (56)Timeline Frame 24Symbol 437 as "rejouer_btn"
ExportAssets (56)Timeline Frame 24Symbol 5 as "attrapebonus"
ExportAssets (56)Timeline Frame 24Symbol 5 as "attrapebonus"
ExportAssets (56)Timeline Frame 25Symbol 436 as "rejouer_btn"
ExportAssets (56)Timeline Frame 25Symbol 5 as "attrapebonus"

Labels

"boucle"Frame 2
"depart"Frame 4
"accueil"Frame 10
"instruction"Frame 13
"bonus"Frame 15
"malus"Frame 17
"ennemis"Frame 19
"jeu"Frame 23
"fin"Frame 24
"ok"Frame 25
"wait"Symbol 29 MovieClip [teleporte_mc] Frame 6
"teleportation"Symbol 29 MovieClip [teleporte_mc] Frame 7
"die"Symbol 29 MovieClip [teleporte_mc] Frame 8
"wait"Symbol 49 MovieClip [amoeba_mc] Frame 6
"teleportation"Symbol 49 MovieClip [amoeba_mc] Frame 7
"die"Symbol 49 MovieClip [amoeba_mc] Frame 8
"wait"Symbol 63 MovieClip [monstre2_mc] Frame 6
"teleportation"Symbol 63 MovieClip [monstre2_mc] Frame 7
"die"Symbol 63 MovieClip [monstre2_mc] Frame 8
"wait"Symbol 105 MovieClip [thief_mc] Frame 6
"teleportation"Symbol 105 MovieClip [thief_mc] Frame 7
"die"Symbol 105 MovieClip [thief_mc] Frame 8
"thiefing"Symbol 105 MovieClip [thief_mc] Frame 20
"wait"Symbol 145 MovieClip [switchoff_mc] Frame 6
"teleportation"Symbol 145 MovieClip [switchoff_mc] Frame 7
"attente"Symbol 145 MovieClip [switchoff_mc] Frame 8
"die"Symbol 145 MovieClip [switchoff_mc] Frame 9
"switchoff"Symbol 145 MovieClip [switchoff_mc] Frame 21
"wait"Symbol 152 MovieClip [petoman_mc] Frame 6
"teleportation"Symbol 152 MovieClip [petoman_mc] Frame 7
"die"Symbol 152 MovieClip [petoman_mc] Frame 8
"wait"Symbol 160 MovieClip [overwall_mc] Frame 6
"teleportation"Symbol 160 MovieClip [overwall_mc] Frame 7
"die"Symbol 160 MovieClip [overwall_mc] Frame 8
"wait"Symbol 167 MovieClip [monstre1_mc] Frame 6
"teleportation"Symbol 167 MovieClip [monstre1_mc] Frame 7
"die"Symbol 167 MovieClip [monstre1_mc] Frame 8
"wait"Symbol 181 MovieClip [mbomb_mc] Frame 6
"teleportation"Symbol 181 MovieClip [mbomb_mc] Frame 7
"die"Symbol 181 MovieClip [mbomb_mc] Frame 8
"wait"Symbol 200 MovieClip [invisible_mc] Frame 6
"teleportation"Symbol 200 MovieClip [invisible_mc] Frame 7
"die"Symbol 200 MovieClip [invisible_mc] Frame 8
"wait"Symbol 219 MovieClip [glouton_mc] Frame 6
"teleportation"Symbol 219 MovieClip [glouton_mc] Frame 7
"die"Symbol 219 MovieClip [glouton_mc] Frame 8
"eat"Symbol 219 MovieClip [glouton_mc] Frame 21
"wait"Symbol 228 MovieClip [eatwall_mc] Frame 6
"teleportation"Symbol 228 MovieClip [eatwall_mc] Frame 7
"die"Symbol 228 MovieClip [eatwall_mc] Frame 8
"eat"Symbol 228 MovieClip [eatwall_mc] Frame 22
"actif"Symbol 231 MovieClip [malusspeed_mc] Frame 2
"actif"Symbol 234 MovieClip [noremote_mc] Frame 2
"actif"Symbol 237 MovieClip [malusbomb_mc] Frame 2
"actif"Symbol 239 MovieClip [maluslife_mc] Frame 2
"actif"Symbol 241 MovieClip [littlebomb_mc] Frame 2
"actif"Symbol 243 MovieClip [weave_mc] Frame 2
"actif"Symbol 251 MovieClip [strongbox_mc] Frame 3
"actif"Symbol 253 MovieClip [slow_mc] Frame 2
"actif"Symbol 255 MovieClip [rollers_mc] Frame 2
"actif"Symbol 257 MovieClip [remote_mc] Frame 2
"actif"Symbol 258 MovieClip [multibomb_mc] Frame 2
"actif"Symbol 261 MovieClip [key_mc] Frame 2
"actif"Symbol 263 MovieClip [bonuslife_mc] Frame 2
"actif"Symbol 265 MovieClip [bigbomb_mc] Frame 2
"actif"Symbol 267 MovieClip [ptsmdead_mc] Frame 2
"actif"Symbol 269 MovieClip [pts1000_mc] Frame 2
"actif"Symbol 271 MovieClip [pts750_mc] Frame 2
"actif"Symbol 273 MovieClip [pts500_mc] Frame 2
"actif"Symbol 275 MovieClip [pts250_mc] Frame 2
"actif"Symbol 282 MovieClip [leveldoor_mc] Frame 2
"wait"Symbol 328 MovieClip [player_mc] Frame 6
"teleportation"Symbol 328 MovieClip [player_mc] Frame 7
"die"Symbol 328 MovieClip [player_mc] Frame 8
"blesse"Symbol 328 MovieClip [player_mc] Frame 27
"power1"Symbol 342 MovieClip [boutexplosion3_mc] Frame 1
"power2"Symbol 342 MovieClip [boutexplosion3_mc] Frame 6
"power3"Symbol 342 MovieClip [boutexplosion3_mc] Frame 11
"power4"Symbol 342 MovieClip [boutexplosion3_mc] Frame 16
"attente"Symbol 343 MovieClip [bombe_mc] Frame 1
"explosion1"Symbol 343 MovieClip [bombe_mc] Frame 36
"_1"Symbol 346 MovieClip Frame 1
"_2"Symbol 346 MovieClip Frame 2
"destruction"Symbol 358 MovieClip [breakingwall_mc] Frame 4
"wait"Symbol 371 MovieClip [mwall_mc] Frame 6
"teleportation"Symbol 371 MovieClip [mwall_mc] Frame 7
"wall"Symbol 371 MovieClip [mwall_mc] Frame 8
"die"Symbol 371 MovieClip [mwall_mc] Frame 9
"wait"Symbol 378 MovieClip [mgv_mc] Frame 6
"teleportation"Symbol 378 MovieClip [mgv_mc] Frame 7
"die"Symbol 378 MovieClip [mgv_mc] Frame 8
"wait"Symbol 396 MovieClip [blobbies_mc] Frame 6
"teleportation"Symbol 396 MovieClip [blobbies_mc] Frame 7
"die"Symbol 396 MovieClip [blobbies_mc] Frame 8
"wait"Symbol 397 MovieClip [blob_mc] Frame 6
"teleportation"Symbol 397 MovieClip [blob_mc] Frame 7
"die"Symbol 397 MovieClip [blob_mc] Frame 8
"power1"Symbol 430 MovieClip [boutexplosion2_mc] Frame 1
"power2"Symbol 430 MovieClip [boutexplosion2_mc] Frame 6
"power3"Symbol 430 MovieClip [boutexplosion2_mc] Frame 11
"power4"Symbol 430 MovieClip [boutexplosion2_mc] Frame 16
"power1"Symbol 431 MovieClip [boutexplosion1_mc] Frame 1
"power2"Symbol 431 MovieClip [boutexplosion1_mc] Frame 6
"power3"Symbol 431 MovieClip [boutexplosion1_mc] Frame 11
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Created: 26/5 -2019 21:32:55 Last modified: 26/5 -2019 21:32:55 Server time: 22/12 -2024 05:10:47