STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
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You have completed the online version of Corpses of the III Reich. www.totallygame.com would like to inform you that there is an offline PC version of this game. The offline version of this game is massive! It contains: - 50 levels. - more than 35 different ,3d modelled, fully animated enemies. - the great evil boss. - the online story continues offline. - 2 different endings. - 8 massive weapons amongst them, the flamethrower. - loads of ammo and lots of health. - interactive scenery. - much more gore and sickening decoration. - spells and omens. - mysterious riddles and puzzles. - fast paced action. - shocking effects. - 12 level music tracks. - full stereo uncompressed soundtrack. - hidden secrets and suprises. - easy installation. - more 40 mb of fun! And the best part of it all! Your copy of the offline version is just one click away! You can get the offline version of Corpses of the III Reich, in the fully secure and trusted www.totallygame.com shop. We provide the best service and costumer support possible. |
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Chainsaw Frenzy |
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This game contains extremely violent scenes, and explicit graphics. The game contains shock effects. If you are weak hearted or if you are scared easily, we advice you not to enter the game. Play this game at your own risk. We are not responsible for any consequences this game may have too anyone, Player or Non-player. |
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Twenty centuries counted forward from this day. Occult evil will summon the Darkest Warriors from a Futures past. An army under the Satan’s rule. Disgracing the Sinclair cross without a sense of Shame. They will not fear human thread, as they are invulnerable to the Power of the Common. Great strength of Divine Origin is needed in the Battle for Good, preventing Dark powers from reaching possession of the Source of Eternal Life. The Holy Grail. The Order of Templar will maintain an ever present Watchful Eye for signs of changing Moods. Thirty years before the Darkness grows in Strength, a Virgin Ancestor from the St. Claire Dynasty will be born into this World. Vanishing into the Society of the Templar reign. For she will know but one Obligation. In dark skies she rips a Ray of Light. Difference she makes between Day and Night A struggling Crusaders journey for Commons to Far. All with Divine blessing from the Knights of Templar. |
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Concept Dunja 3D design Grey Pigeon, IIPhase, Dunja 3D Animation Grey Pigeon 2D Design Grey Pigeon, IIPhase, Dunja 2D Animation IIPhase, Grey Pigeon, Dunja 1st Scripting Draft Dunja Final Scripting Hansy Gan, Sson Beta Testers Horeck, Sinned, Setragasj, Jll, Blackeagle, Greypigeon, IIphase, Dunja Sson, Hansy Gan, Twan Asia Project management Hansy Gan Europe Project management IIPhase Directed by Dunja |
Corpses of the III Reich - Copyright © 2005 |
ActionScript [AS1/AS2]
Frame 1this.stop(); Stage.showMenu = false; _quality = "BEST"; this.onEnterFrame = function () { var _local2 = this.getBytesTotal(); var _local4 = this.getBytesLoaded(); var _local3 = (_local4 / _local2) * 100; this.progress.text_txt.text = (int(_local4) + " / ") + int(_local2); this.progress.bar._xscale = (this._framesloaded / this._totalframes) * 100; this.progress.bar2._xscale = _local3; if (_local3 >= 100) { delete this.onEnterFrame; this.gotoAndPlay(3); } };Frame 2this.prevFrame();Frame 12stopAllSounds(); _global.scary = true; var gameData = new String(); gameData = gameData + "<game name=\"Cospses\" version=\"1.1.0.0w\"><tiles width=\"40\" height=\"20\"><tile id=\"00\" lib=\"{default:walkable}\" walkable=\"true\" ladder=\"false\" hanger=\"false\" /><tile id=\"10\""; gameData = gameData + " lib=\"{default:block}\" walkable=\"false\" ladder=\"false\" hanger=\"false\"/><tile id=\"11\" lib=\"cell_center\" walkable=\"false\" /><tile id=\"12\" lib=\"cell_left\" walkable=\"false\" /><tile"; gameData = gameData + " id=\"13\" lib=\"cell_right\" walkable=\"false\" /><tile id=\"14\" lib=\"cell_wall\" walkable=\"false\"/><tile id=\"20\" lib=\"cell_center\" walkable=\"false\" ladder=\"true\" attach=\"ladder\"/><tile"; gameData = gameData + " id=\"21\" lib=\"cell_left\" walkable=\"false\" ladder=\"true\" attach=\"ladder\"/><tile id=\"22\" lib=\"cell_right\" walkable=\"false\" ladder=\"true\" attach=\"ladder\"/><tile id=\"23\""; gameData = gameData + " lib=\"ladder\" walkable=\"true\" ladder=\"true\" /><tile id=\"24\" lib=\"fakeladder\" walkable=\"true\" /><tile id=\"30\" lib=\"hanger_center\" walkable=\"true\" hanger=\"true\" /><tile id=\"31\""; gameData = gameData + " lib=\"hanger_left\" walkable=\"true\" hanger=\"true\" /><tile id=\"32\" lib=\"hanger_right\" walkable=\"true\" hanger=\"true\" /></tiles><preset><object:enemy id=\"zombie00\"><prop:library"; gameData = gameData + " value=\"zombie00\" /><prop:libraryDead value=\"zombiedead01\" /><prop:direction value=\"1\" /><prop:width value=\"30\" /><prop:height value=\"60\" /><prop:speed value=\"2\" /><prop:life value=\"140\""; gameData = gameData + " /><prop:touchDamage value=\"20\" /><prop:weapon value=\"true\" /><prop:attackTime value=\"1800\" /><prop:weaponDamage value=\"50\" /><prop:droplist"; gameData = gameData + " value=\"ammo_pistol,ammo_shotgun1,ammo_shotgun2,ammo_uzi,ammo_rocketgun,ammo_machinegun,ammo_chainsaw,ammo_flamethrower\" /><prop:onKill><script:if param=\"rnd2,eq,0\"><script:sfxPlay"; gameData = gameData + " param=\"zombiedeath01\" /><scripe:else><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiedeath02\" /><scripe:else><script:sfxPlay param=\"zombiedeath03\""; gameData = gameData + " /></scripe:else></script:if></scripe:else></script:if></prop:onKill></object:enemy><object:enemy id=\"zombie01\"><prop:library value=\"zombie01\" /><prop:libraryDead value=\"zombiedead01\""; gameData = gameData + " /><prop:direction value=\"1\" /><prop:width value=\"30\" /><prop:height value=\"60\" /><prop:speed value=\"1.5\" /><prop:life value=\"130\" /><prop:touchDamage value=\"20\" /><prop:weapon"; gameData = gameData + " value=\"true\" /><prop:attackTime value=\"2000\" /><prop:weaponDamage value=\"50\" /><prop:droplist"; gameData = gameData + " value=\"ammo_pistol,ammo_shotgun1,ammo_shotgun2,ammo_uzi,ammo_rocketgun,ammo_machinegun,ammo_chainsaw,ammo_flamethrower\" /><prop:onKill><script:if param=\"rnd2,eq,0\"><script:sfxPlay"; gameData = gameData + " param=\"zombiedeath01\" /><scripe:else><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiedeath02\" /><scripe:else><script:sfxPlay param=\"zombiedeath03\""; gameData = gameData + " /></scripe:else></script:if></scripe:else></script:if></prop:onKill></object:enemy><object:enemy id=\"zombie02\"><prop:library value=\"zombie02\" /><prop:libraryDead value=\"zombiedead01\""; gameData = gameData + " /><prop:direction value=\"1\" /><prop:width value=\"30\" /><prop:height value=\"60\" /><prop:speed value=\"1\" /><prop:life value=\"120\" /><prop:touchDamage value=\"20\" /><prop:weapon"; gameData = gameData + " value=\"true\" /><prop:attackTime value=\"2500\" /><prop:weaponDamage value=\"50\" /><prop:droplist"; gameData = gameData + " value=\"ammo_pistol,ammo_shotgun1,ammo_shotgun2,ammo_uzi,ammo_rocketgun,ammo_machinegun,ammo_chainsaw,ammo_flamethrower\" /><prop:onKill><script:if param=\"rnd2,eq,0\"><script:sfxPlay"; gameData = gameData + " param=\"zombiedeath01\" /><scripe:else><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiedeath02\" /><scripe:else><script:sfxPlay param=\"zombiedeath03\""; gameData = gameData + " /></scripe:else></script:if></scripe:else></script:if></prop:onKill></object:enemy><object:enemy id=\"zombie03\"><prop:library value=\"zombie03\" /><prop:libraryDead value=\"zombiedead01\""; gameData = gameData + " /><prop:direction value=\"1\" /><prop:width value=\"30\" /><prop:height value=\"60\" /><prop:speed value=\"2\" /><prop:life value=\"120\" /><prop:touchDamage value=\"20\" /><prop:weapon"; gameData = gameData + " value=\"false\" /><prop:attackTime value=\"0\" /><prop:weaponDamage value=\"0\" /><prop:droplist value=\"ammo_pistol,ammo_shotgun1,ammo_shotgun2,ammo_uzi,ammo_chainsaw,ammo_flamethrower\""; gameData = gameData + " /><prop:onKill><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiedeath01\" /><scripe:else><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiedeath02\""; gameData = gameData + " /><scripe:else><script:sfxPlay param=\"zombiedeath03\" /></scripe:else></script:if></scripe:else></script:if></prop:onKill></object:enemy><object:enemy id=\"zombie04\"><prop:library"; gameData = gameData + " value=\"zombie04\" /><prop:libraryDead value=\"zombiedead01\" /><prop:direction value=\"1\" /><prop:width value=\"30\" /><prop:height value=\"60\" /><prop:speed value=\"1.5\" /><prop:life"; gameData = gameData + " value=\"110\" /><prop:touchDamage value=\"20\" /><prop:weapon value=\"false\" /><prop:attackTime value=\"0\" /><prop:weaponDamage value=\"0\" /><prop:droplist"; gameData = gameData + " value=\"ammo_pistol,ammo_shotgun1,ammo_chainsaw,ammo_flamethrower\" /><prop:onKill><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiedeath01\" /><scripe:else><script:if"; gameData = gameData + " param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiedeath02\" /><scripe:else><script:sfxPlay param=\"zombiedeath03\""; gameData = gameData + " /></scripe:else></script:if></scripe:else></script:if></prop:onKill></object:enemy><object:enemy id=\"zombie05\"><prop:library value=\"zombie05\" /><prop:libraryDead value=\"zombiedead02\""; gameData = gameData + " /><prop:direction value=\"1\" /><prop:width value=\"30\" /><prop:height value=\"40\" /><prop:speed value=\"1\" /><prop:life value=\"110\" /><prop:touchDamage value=\"20\" /><prop:weapon"; gameData = gameData + " value=\"false\" /><prop:attackTime value=\"0\" /><prop:weaponDamage value=\"0\" /><prop:droplist value=\"ammo_pistol,ammo_shotgun1\" /><prop:onKill><script:if param=\"rnd2,eq,0\"><script:sfxPlay"; gameData = gameData + " param=\"zombiedeath01\" /><scripe:else><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiedeath02\" /><scripe:else><script:sfxPlay param=\"zombiedeath03\""; gameData = gameData + " /></scripe:else></script:if></scripe:else></script:if></prop:onKill></object:enemy><object:enemy id=\"zombie06\"><prop:library value=\"zombie06\" /><prop:libraryDead value=\"zombiedead02\""; gameData = gameData + " /><prop:direction value=\"1\" /><prop:width value=\"30\" /><prop:height value=\"40\" /><prop:speed value=\"0.5\" /><prop:life value=\"100\" /><prop:touchDamage value=\"20\" /><prop:weapon"; gameData = gameData + " value=\"false\" /><prop:attackTime value=\"0\" /><prop:weaponDamage value=\"0\" /><prop:droplist value=\"ammo_pistol\" /><prop:onKill><script:if param=\"rnd2,eq,0\"><script:sfxPlay"; gameData = gameData + " param=\"zombiedeath01\" /><scripe:else><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiedeath02\" /><scripe:else><script:sfxPlay param=\"zombiedeath03\""; gameData = gameData + " /></scripe:else></script:if></scripe:else></script:if></prop:onKill></object:enemy><object:enemy id=\"zombie07\"><prop:library value=\"zombie07\" /><prop:libraryDead value=\"zombiedead03\""; gameData = gameData + " /><prop:direction value=\"1\" /><prop:width value=\"45\" /><prop:height value=\"50\" /><prop:speed value=\"2\" /><prop:life value=\"240\" /><prop:touchDamage value=\"30\" /><prop:weapon"; gameData = gameData + " value=\"true\" /><prop:attackTime value=\"1000\" /><prop:weaponDamage value=\"60\" /><prop:droplist"; gameData = gameData + " value=\"ammo_pistol,ammo_shotgun1,ammo_shotgun2,ammo_uzi,ammo_rocketgun,ammo_machinegun,ammo_chainsaw,ammo_flamethrower\" /><prop:onKill><script:if param=\"rnd2,eq,0\"><script:sfxPlay"; gameData = gameData + " param=\"zombiedeath01\" /><scripe:else><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiedeath02\" /><scripe:else><script:sfxPlay param=\"zombiedeath03\""; gameData = gameData + " /></scripe:else></script:if></scripe:else></script:if></prop:onKill></object:enemy><object:enemy id=\"zombiepig00\"><prop:library value=\"zombiepig00\" /><prop:libraryDead value=\"zombiepigdead01\""; gameData = gameData + " /><prop:direction value=\"1\" /><prop:width value=\"45\" /><prop:height value=\"40\" /><prop:speed value=\"2\" /><prop:life value=\"200\" /><prop:touchDamage value=\"50\" /><prop:weapon"; gameData = gameData + " value=\"false\" /><prop:attackTime value=\"0\" /><prop:weaponDamage value=\"0\" /><prop:droplist value=\"ammo_pistol,ammo_chainsaw,ammo_flamethrower\" /><prop:onKill><script:if"; gameData = gameData + " param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiepigdeath01\" /><scripe:else><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiepigdeath02\" /><scripe:else><script:sfxPlay"; gameData = gameData + " param=\"zombiepigdeath03\" /></scripe:else></script:if></scripe:else></script:if></prop:onKill></object:enemy><object:enemy id=\"zombiepig01\"><prop:library value=\"zombiepig01\" /><prop:libraryDead"; gameData = gameData + " value=\"zombiepigdead01\" /><prop:direction value=\"1\" /><prop:width value=\"45\" /><prop:height value=\"40\" /><prop:speed value=\"1.8\" /><prop:life value=\"180\" /><prop:touchDamage value=\"50\""; gameData = gameData + " /><prop:weapon value=\"false\" /><prop:attackTime value=\"0\" /><prop:weaponDamage value=\"0\" /><prop:droplist value=\"ammo_pistol,ammo_chainsaw,ammo_flamethrower\" /><prop:onKill><script:if"; gameData = gameData + " param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiepigdeath01\" /><scripe:else><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiepigdeath02\" /><scripe:else><script:sfxPlay"; gameData = gameData + " param=\"zombiepigdeath03\" /></scripe:else></script:if></scripe:else></script:if></prop:onKill></object:enemy><object:enemy id=\"zombiepig02\"><prop:library value=\"zombiepig02\" /><prop:libraryDead"; gameData = gameData + " value=\"zombiepigdead01\" /><prop:direction value=\"1\" /><prop:width value=\"45\" /><prop:height value=\"40\" /><prop:speed value=\"1.5\" /><prop:life value=\"160\" /><prop:touchDamage value=\"50\""; gameData = gameData + " /><prop:weapon value=\"false\" /><prop:attackTime value=\"0\" /><prop:weaponDamage value=\"0\" /><prop:droplist value=\"ammo_pistol,ammo_chainsaw,ammo_flamethrower\" /><prop:onKill><script:if"; gameData = gameData + " param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiepigdeath01\" /><scripe:else><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiepigdeath02\" /><scripe:else><script:sfxPlay"; gameData = gameData + " param=\"zombiepigdeath03\" /></scripe:else></script:if></scripe:else></script:if></prop:onKill></object:enemy><object:enemy id=\"zombiepig03\"><prop:library value=\"zombiepig03\" /><prop:libraryDead"; gameData = gameData + " value=\"zombiepigdead01\" /><prop:direction value=\"1\" /><prop:width value=\"45\" /><prop:height value=\"40\" /><prop:speed value=\"1\" /><prop:life value=\"140\" /><prop:touchDamage value=\"50\""; gameData = gameData + " /><prop:weapon value=\"false\" /><prop:attackTime value=\"0\" /><prop:weaponDamage value=\"0\" /><prop:droplist value=\"ammo_pistol,ammo_chainsaw,ammo_flamethrower\" /><prop:onKill><script:if"; gameData = gameData + " param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiepigdeath01\" /><scripe:else><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiepigdeath02\" /><scripe:else><script:sfxPlay"; gameData = gameData + " param=\"zombiepigdeath03\" /></scripe:else></script:if></scripe:else></script:if></prop:onKill></object:enemy><object:enemy id=\"zombie_general00\"><prop:library value=\"zombie_general00\""; gameData = gameData + " /><prop:libraryDead value=\"zombiedead01\" /><prop:direction value=\"1\" /><prop:width value=\"30\" /><prop:height value=\"60\" /><prop:speed value=\"1.35\" /><prop:life value=\"240\""; gameData = gameData + " /><prop:touchDamage value=\"30\" /><prop:weapon value=\"false\" /><prop:attackTime value=\"0\" /><prop:weaponDamage value=\"0\" /><prop:droplist"; gameData = gameData + " value=\"ammo_pistol,ammo_shotgun1,ammo_shotgun2,ammo_uzi,ammo_rocketgun,ammo_machinegun,ammo_chainsaw,ammo_flamethrower\" /><prop:onKill><script:if param=\"rnd2,eq,0\"><script:sfxPlay"; gameData = gameData + " param=\"zombiedeath01\" /><scripe:else><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiedeath02\" /><scripe:else><script:sfxPlay param=\"zombiedeath03\""; gameData = gameData + " /></scripe:else></script:if></scripe:else></script:if></prop:onKill></object:enemy><object:enemy id=\"rat\"><prop:library value=\"rat\" /><prop:libraryDead value=\"ratdead\" /><prop:direction"; gameData = gameData + " value=\"1\" /><prop:width value=\"15\" /><prop:height value=\"10\" /><prop:speed value=\"3\" /><prop:life value=\"10\" /><prop:touchDamage value=\"0\" /><prop:weapon value=\"false\""; gameData = gameData + " /><prop:attackTime value=\"0\" /><prop:weaponDamage value=\"0\" /><prop:onKill><script:sfxPlay param=\"ratdead\" /></prop:onKill></object:enemy><object:object id=\"mirror\"><prop:library"; gameData = gameData + " value=\"mirror\" /><prop:frame value=\"1\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"20\" /><prop:layer value=\"backdrop\" /><prop:life value=\"0\""; gameData = gameData + " /><prop:visible value=\"true\" /><prop:width value=\"0\" /><prop:onTouch><script:effectAt param=\"teleport_disappear,this.x,this.y,true,$player.direction\" /><script:sfxPlay param=\"teleport2\""; gameData = gameData + " /></prop:onTouch></object:object><object:object id=\"exitdoor\"><prop:library value=\"door01\" /><prop:frame value=\"1\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\""; gameData = gameData + " /><prop:height value=\"20\" /><prop:layer value=\"backdrop\" /><prop:life value=\"0\" /><prop:visible value=\"true\" /><prop:width value=\"0\" /><prop:onTouch><script:sfxPlay param=\"dooropen01\""; gameData = gameData + " /><script:objectFrame param=\"this,2\" /><script:levelComplete /></prop:onTouch></object:object><object:object id=\"exitdoorlock\"><prop:library value=\"door01\" /><prop:frame value=\"1\""; gameData = gameData + " /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"20\" /><prop:layer value=\"backdrop\" /><prop:life value=\"0\" /><prop:visible value=\"true\""; gameData = gameData + " /><prop:width value=\"0\" /><prop:onTouch><script:if param=\"#key,eq,true\"><script:sfxPlay param=\"dooropen01\" /><script:objectFrame param=\"this,2\" /><script:del param=\"key\""; gameData = gameData + " /><script:levelComplete /><script:else><script:sfxPlay param=\"doorlock01\" /><script:showMsg param=\"5000,The door is locked\" /></script:else></script:if></prop:onTouch><prop:onOut><script:hideMsg"; gameData = gameData + " /></prop:onOut></object:object><object:object id=\"weapon_pistol\"><prop:library value=\"items\" /><prop:frame value=\"1\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\""; gameData = gameData + " /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\" /><prop:life value=\"0\" /><prop:onTouch><script:sfxPlay param=\"get_weapon\""; gameData = gameData + " /><script:getWeapon param=\"pistol,this.life\" /><script:removeObject param=\"this\" /></prop:onTouch></object:object><object:object id=\"weapon_shotgun1\"><prop:library value=\"items\" /><prop:frame"; gameData = gameData + " value=\"2\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\""; gameData = gameData + " /><prop:life value=\"0\" /><prop:onTouch><script:sfxPlay param=\"get_weapon\" /><script:getWeapon param=\"shotgun1,this.life\" /><script:removeObject param=\"this\""; gameData = gameData + " /></prop:onTouch></object:object><object:object id=\"weapon_shotgun2\"><prop:library value=\"items\" /><prop:frame value=\"3\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\""; gameData = gameData + " /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\" /><prop:life value=\"0\" /><prop:onTouch><script:sfxPlay param=\"get_weapon\""; gameData = gameData + " /><script:getWeapon param=\"shotgun2,this.life\" /><script:removeObject param=\"this\" /></prop:onTouch></object:object><object:object id=\"weapon_uzi\"><prop:library value=\"items\" /><prop:frame"; gameData = gameData + " value=\"4\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\""; gameData = gameData + " /><prop:life value=\"0\" /><prop:onTouch><script:sfxPlay param=\"get_weapon\" /><script:getWeapon param=\"uzi,this.life\" /><script:removeObject param=\"this\""; gameData = gameData + " /></prop:onTouch></object:object><object:object id=\"weapon_rocketgun\"><prop:library value=\"items\" /><prop:frame value=\"5\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\""; gameData = gameData + " /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\" /><prop:life value=\"0\" /><prop:onTouch><script:sfxPlay param=\"get_weapon\""; gameData = gameData + " /><script:getWeapon param=\"rocketgun,this.life\" /><script:removeObject param=\"this\" /></prop:onTouch></object:object><object:object id=\"weapon_machinegun\"><prop:library value=\"items\""; gameData = gameData + " /><prop:frame value=\"6\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width"; gameData = gameData + " value=\"10\" /><prop:life value=\"0\" /><prop:onTouch><script:sfxPlay param=\"get_weapon\" /><script:getWeapon param=\"machinegun,this.life\" /><script:removeObject param=\"this\""; gameData = gameData + " /></prop:onTouch></object:object><object:object id=\"weapon_chainsaw\"><prop:library value=\"items\" /><prop:frame value=\"7\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\""; gameData = gameData + " /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\" /><prop:life value=\"0\" /><prop:onTouch><script:sfxPlay param=\"get_weapon\""; gameData = gameData + " /><script:getWeapon param=\"chainsaw,this.life\" /><script:removeObject param=\"this\" /></prop:onTouch></object:object><object:object id=\"weapon_flamethrower\"><prop:library value=\"items\""; gameData = gameData + " /><prop:frame value=\"8\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width"; gameData = gameData + " value=\"10\" /><prop:life value=\"0\" /><prop:onTouch><script:sfxPlay param=\"get_weapon\" /><script:getWeapon param=\"flamethrower,this.life\" /><script:removeObject param=\"this\""; gameData = gameData + " /></prop:onTouch></object:object><object:object id=\"ammo_pistol\"><prop:library value=\"ammo\" /><prop:frame value=\"1\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\""; gameData = gameData + " /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\" /><prop:life value=\"15\" /><prop:onTouch><script:sfxPlay param=\"get_ammo\""; gameData = gameData + " /><script:getAmmo param=\"pistol,this.life\" /><script:removeObject param=\"this\" /></prop:onTouch></object:object><object:object id=\"ammo_shotgun1\"><prop:library value=\"ammo\" /><prop:frame"; gameData = gameData + " value=\"2\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\""; gameData = gameData + " /><prop:life value=\"15\" /><prop:onTouch><script:sfxPlay param=\"get_ammo\" /><script:getAmmo param=\"shotgun1,this.life\" /><script:removeObject param=\"this\""; gameData = gameData + " /></prop:onTouch></object:object><object:object id=\"ammo_shotgun2\"><prop:library value=\"ammo\" /><prop:frame value=\"3\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\""; gameData = gameData + " /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\" /><prop:life value=\"15\" /><prop:onTouch><script:sfxPlay param=\"get_ammo\""; gameData = gameData + " /><script:getAmmo param=\"shotgun2,this.life\" /><script:removeObject param=\"this\" /></prop:onTouch></object:object><object:object id=\"ammo_uzi\"><prop:library value=\"ammo\" /><prop:frame"; gameData = gameData + " value=\"4\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\""; gameData = gameData + " /><prop:life value=\"20\" /><prop:onTouch><script:sfxPlay param=\"get_ammo\" /><script:getAmmo param=\"uzi,this.life\" /><script:removeObject param=\"this\""; gameData = gameData + " /></prop:onTouch></object:object><object:object id=\"ammo_rocketgun\"><prop:library value=\"ammo\" /><prop:frame value=\"5\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\""; gameData = gameData + " /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\" /><prop:life value=\"5\" /><prop:onTouch><script:sfxPlay param=\"get_ammo\""; gameData = gameData + " /><script:getAmmo param=\"rocketgun,this.life\" /><script:removeObject param=\"this\" /></prop:onTouch></object:object><object:object id=\"ammo_machinegun\"><prop:library value=\"ammo\" /><prop:frame"; gameData = gameData + " value=\"6\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\""; gameData = gameData + " /><prop:life value=\"20\" /><prop:onTouch><script:sfxPlay param=\"get_ammo\" /><script:getAmmo param=\"machinegun,this.life\" /><script:removeObject param=\"this\""; gameData = gameData + " /></prop:onTouch></object:object><object:object id=\"ammo_chainsaw\"><prop:library value=\"ammo\" /><prop:frame value=\"7\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\""; gameData = gameData + " /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\" /><prop:life value=\"40\" /><prop:onTouch><script:sfxPlay param=\"get_ammo\""; gameData = gameData + " /><script:getAmmo param=\"chainsaw,this.life\" /><script:removeObject param=\"this\" /></prop:onTouch></object:object><object:object id=\"ammo_flamethrower\"><prop:library value=\"ammo\""; gameData = gameData + " /><prop:frame value=\"8\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width"; gameData = gameData + " value=\"10\" /><prop:life value=\"40\" /><prop:onTouch><script:sfxPlay param=\"get_ammo\" /><script:getAmmo param=\"flamethrower,this.life\" /><script:removeObject param=\"this\""; gameData = gameData + " /></prop:onTouch></object:object><object:object id=\"item_heal\"><prop:library value=\"items\" /><prop:frame value=\"9\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\""; gameData = gameData + " /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\" /><prop:life value=\"100\"/><prop:onTouch><script:sfxPlay param=\"get_medic\""; gameData = gameData + " /><script:healPlayer param=\"this.life\" /><script:removeObject param=\"this\" /></prop:onTouch></object:object><object:object id=\"item_key\"><prop:library value=\"items\" /><prop:frame value=\"10\""; gameData = gameData + " /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\""; gameData = gameData + " /><prop:onTouch><script:sfxPlay param=\"get_key\" /><script:set param=\"key,true\" /><script:removeObject param=\"this\" /></prop:onTouch></object:object><object:object id=\"item_book\"><prop:library"; gameData = gameData + " value=\"items\" /><prop:frame value=\"11\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"10\" /><prop:layer value=\"backdrop\" /><prop:visible"; gameData = gameData + " value=\"true\" /><prop:width value=\"10\" /><prop:onTouch><script:sfxPlay param=\"get_book\" /><script:transform param=\"this.life\" /><script:removeObject param=\"this\""; gameData = gameData + " /></prop:onTouch></object:object><object:object id=\"item_book2\"><prop:library value=\"items\" /><prop:frame value=\"11\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\""; gameData = gameData + " /><prop:height value=\"10\" /><prop:layer value=\"backdrop\" /><prop:visible value=\"true\" /><prop:width value=\"10\" /><prop:onTouch><script:sfxPlay param=\"get_book\""; gameData = gameData + " /></prop:onTouch></object:object><object:object id=\"elevator\"><prop:library value=\"elevator00\" /><prop:frame value=\"1\" /><prop:width value=\"80\" /><prop:height value=\"10\" /><prop:active"; gameData = gameData + " value=\"true\" /><prop:speed value=\"5\" /><prop:useable value=\"true\"/></object:object><object:object id=\"deadfire\"><prop:library value=\"flame01\" /><prop:frame value=\"2\" /><prop:autoremove"; gameData = gameData + " value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"55\" /><prop:layer value=\"\" /><prop:life value=\"0\" /><prop:visible value=\"true\" /><prop:width value=\"0\""; gameData = gameData + " /><prop:onTouch><script:playerLife param=\"0\" /><script:sfxPlay param=\"player_die01\" /></prop:onTouch></object:object><object:object id=\"deadfire2\"><prop:library value=\"flame03\" /><prop:frame"; gameData = gameData + " value=\"2\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"55\" /><prop:layer value=\"\" /><prop:life value=\"0\" /><prop:visible value=\"true\""; gameData = gameData + " /><prop:width value=\"30\" /><prop:onTouch><script:playerLife param=\"0\" /><script:sfxPlay param=\"player_die01\" /></prop:onTouch></object:object><object:elevator id=\"circle_saw01\"><prop:library"; gameData = gameData + " value=\"circle_saw\" /><prop:frame value=\"2\" /><prop:width value=\"35\" /><prop:height value=\"35\" /><prop:active value=\"true\" /><prop:speed value=\"10\" /><prop:useable"; gameData = gameData + " value=\"false\"/><prop:points><point direction=\"1\" range=\"6\" wait=\"0\" /><point direction=\"1\" range=\"-6\" wait=\"1500\" /></prop:points><prop:onTouch><script:healPlayer param=\"-35\""; gameData = gameData + " /><script:effectAt param=\"bloodspa01,this.x,this.y,true,$player.direction\" /></prop:onTouch></object:elevator><object:elevator id=\"circle_saw02\"><prop:library value=\"circle_saw\" /><prop:frame"; gameData = gameData + " value=\"2\" /><prop:width value=\"35\" /><prop:height value=\"35\" /><prop:active value=\"true\" /><prop:speed value=\"10\" /><prop:useable value=\"false\"/><prop:points><point direction=\"1\""; gameData = gameData + " range=\"-6\" wait=\"0\" /><point direction=\"1\" range=\"6\" wait=\"1500\" /></prop:points><prop:onTouch><script:healPlayer param=\"-35\" /><script:effectAt"; gameData = gameData + " param=\"bloodspa01,this.x,this.y,true,$player.direction\" /></prop:onTouch></object:elevator><object:elevator id=\"circle_saw03\"><prop:library value=\"circle_saw\" /><prop:frame value=\"1\""; gameData = gameData + " /><prop:width value=\"15\" /><prop:height value=\"15\" /><prop:active value=\"true\" /><prop:speed value=\"10\" /><prop:useable value=\"false\"/><prop:points><point direction=\"1\" range=\"4\""; gameData = gameData + " wait=\"300\" /><point direction=\"1\" range=\"-4\" wait=\"1500\" /></prop:points><prop:onTouch><script:healPlayer param=\"-35\" /><script:effectAt"; gameData = gameData + " param=\"bloodspa01,this.x,this.y,true,$player.direction\" /></prop:onTouch></object:elevator><object:elevator id=\"circle_saw04\"><prop:library value=\"circle_saw\" /><prop:frame value=\"1\""; gameData = gameData + " /><prop:width value=\"15\" /><prop:height value=\"15\" /><prop:active value=\"true\" /><prop:speed value=\"10\" /><prop:useable value=\"false\"/><prop:points><point direction=\"1\" range=\"-4\""; gameData = gameData + " wait=\"300\" /><point direction=\"1\" range=\"4\" wait=\"1500\" /></prop:points><prop:onTouch><script:healPlayer param=\"-35\" /><script:effectAt"; gameData = gameData + " param=\"bloodspa01,this.x,this.y,true,$player.direction\" /></prop:onTouch></object:elevator><object:elevator id=\"hang_dolphin\"><prop:library value=\"trap_dolphin\" /><prop:frame value=\"1\""; gameData = gameData + " /><prop:width value=\"15\" /><prop:height value=\"75\" /><prop:active value=\"true\" /><prop:speed value=\"5\" /><prop:useable value=\"false\"/><prop:onTouch><script:healPlayer param=\"-35\""; gameData = gameData + " /></prop:onTouch></object:elevator><object:trigger id=\"trigger_offscreen\"><prop:x value=\"0\" /><prop:y value=\"34\" /><prop:width value=\"800\" /><prop:height value=\"20\" /><prop:active"; gameData = gameData + " value=\"true\" /><prop:autoreset value=\"false\" /><prop:frequency value=\"1000\" /><prop:onOver><script:if param=\"$player.transform,ne,true\"><script:playerLife param=\"0\" /><script:sfxPlay"; gameData = gameData + " param=\"player_fall02\" /></script:if></prop:onOver></object:trigger><object:object id=\"woodwall\"><prop:library value=\"wall\" /><prop:frame value=\"1\" /><prop:autoremove value=\"true\""; gameData = gameData + " /><prop:destroyable value=\"flamethrower\" /><prop:height value=\"78\" /><prop:layer value=\"backdrop\" /><prop:life value=\"100\" /><prop:visible value=\"true\" /><prop:block value=\"true\""; gameData = gameData + " /><prop:width value=\"20\" /><prop:onDestroy><script:removeObject param=\"this\" /></prop:onDestroy></object:object><object:object id=\"firewall\"><prop:library value=\"flame02\" /><prop:frame"; gameData = gameData + " value=\"2\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"25\" /><prop:layer value=\"\" /><prop:life value=\"0\" /><prop:visible value=\"true\""; gameData = gameData + " /><prop:width value=\"85\" /><prop:frequency value=\"450\" /><prop:onOver><script:if param=\"$player.transform,eq,false\"><script:healPlayer param=\"-30\" /><script:sfxPlay param=\"player_damage01\""; gameData = gameData + " /></script:if></prop:onOver></object:object><object:object id=\"crate\"><prop:library value=\"bigcrate\" /><prop:frame value=\"1\" /><prop:autoremove value=\"false\" /><prop:destroyable"; gameData = gameData + " value=\"false\" /><prop:height value=\"40\" /><prop:layer value=\"\" /><prop:life value=\"10\" /><prop:visible value=\"true\" /><prop:width value=\"40\" /><prop:block value=\"true\""; gameData = gameData + " /><prop:onDestroy><script:sfxPlay param=\"crate02\"/></prop:onDestroy></object:object><object:object id=\"drumm_atom\"><prop:library value=\"drumm01\" /><prop:frame value=\"2\" /><prop:autoremove"; gameData = gameData + " value=\"true\" /><prop:destroyable value=\"true\" /><prop:height value=\"40\" /><prop:layer value=\"\" /><prop:life value=\"30\" /><prop:visible value=\"true\" /><prop:width value=\"20\""; gameData = gameData + " /><prop:block value=\"true\" /><prop:onDestroy><script:sfxPlay param=\"explode\"/><script:effectAt param=\"drumm_explode,this.x,this.y,true\"/></prop:onDestroy></object:object><object:object"; gameData = gameData + " id=\"drumm_toxix\"><prop:library value=\"drumm01\" /><prop:frame value=\"1\" /><prop:autoremove value=\"true\" /><prop:destroyable value=\"true\" /><prop:height value=\"40\" /><prop:layer"; gameData = gameData + " value=\"backdrop\" /><prop:life value=\"100\" /><prop:active value=\"true\" /><prop:visible value=\"true\" /><prop:width value=\"20\" /><prop:block value=\"false\" /><prop:onDestroy><script:sfxPlay"; gameData = gameData + " param=\"toxixgas\"/><script:set param=\"gas,100\" /><script:effectAt param=\"drumm_explode_toxix,this.x,this.y,true,backdrop\"/></prop:onDestroy></object:object><object:object"; gameData = gameData + " id=\"spikesonfloor\"><prop:library value=\"spikes_bottom\" /><prop:frame value=\"2\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"10\" /><prop:layer"; gameData = gameData + " value=\"\" /><prop:life value=\"-30\" /><prop:visible value=\"true\" /><prop:width value=\"40\" /><prop:frequency value=\"450\" /><prop:onOver><script:if"; gameData = gameData + " param=\"$player.transform,ne,true\"><script:healPlayer param=\"this.life\" /><script:sfxPlay param=\"player_damage01\" /></script:if></prop:onOver></object:object><object:object"; gameData = gameData + " id=\"spikesonfloor2\"><prop:library value=\"spikes_bottom_large\" /><prop:frame value=\"2\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"10\""; gameData = gameData + " /><prop:layer value=\"\" /><prop:life value=\"-30\" /><prop:visible value=\"true\" /><prop:width value=\"80\" /><prop:frequency value=\"450\" /><prop:onOver><script:if"; gameData = gameData + " param=\"$player.transform,ne,true\"><script:healPlayer param=\"this.life\" /><script:sfxPlay param=\"player_damage01\" /></script:if></prop:onOver></object:object><object:object"; gameData = gameData + " id=\"hidetile\"><prop:library value=\"hide_tile\" /><prop:frame value=\"2\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"10\" /><prop:layer"; gameData = gameData + " value=\"backdrop\" /><prop:life value=\"-30\" /><prop:visible value=\"true\" /><prop:width value=\"40\" /></object:object><object:object id=\"wall_switch\"><prop:library value=\"switch01\""; gameData = gameData + " /><prop:frame value=\"1\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"0\" /><prop:layer value=\"backdrop\" /><prop:life value=\"0\" /><prop:visible"; gameData = gameData + " value=\"true\" /><prop:width value=\"5\" /><prop:active value=\"true\" /></object:object><object:object id=\"torch\"><prop:library value=\"torch00\" /><prop:frame value=\"1\" /><prop:autoremove"; gameData = gameData + " value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"0\" /><prop:layer value=\"backdrop\" /><prop:life value=\"0\" /><prop:visible value=\"true\" /><prop:width value=\"0\""; gameData = gameData + " /><prop:active value=\"true\" /></object:object><object:trigger id=\"showPortrait\"><prop:width value=\"20\" /><prop:height value=\"20\" /><prop:active value=\"true\" /><prop:autoreset value=\"true\""; gameData = gameData + " /><prop:frequency value=\"0\" /><prop:onInit><script:moveTo param=\"rnd20,rnd30\"/></prop:onInit><prop:onOver><script:if param=\"$game.allowScary,ne,false\"><script:if param=\"this.frequency,>,0\"><script:showPortrait param=\"this.frequency\" /><script:else><script:showPortrait param=\"rnd10\""; gameData = gameData + " /></script:else></script:if><script:sfxPlay param=\"scream_#rnd2#\" /></script:if><script:remove param=\"this\" /></prop:onOver></object:trigger></preset><levels><level value=\"1\" name=\"The"; gameData = gameData + " Basics\"><resources><background src=\"./background/Backgroundwalls01.jpg\" /><bgm src=\"./bgm/Corpsesllevelloop01.mp3\" /></resources><description><![CDATA[The"; gameData = gameData + " basics]]></description><map><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00"; gameData = gameData + "0000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000"; gameData = gameData + "000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,310100,300100,300100,300100,300100,300100,300100,320100,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00"; gameData = gameData + "0000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000"; gameData = gameData + "000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>110100,110100,11"; gameData = gameData + "0100,000000,000000,000000,000000,000000,000000,000000,000000,110100,110100,110100,000100,000100,000000,110100,110100,110100</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000"; gameData = gameData + "000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00"; gameData = gameData + "0000,110100,110100,110100,000000,000000,110100,110100,110100,000100,000000,000000,110100,110100,110100,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000"; gameData = gameData + "000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00"; gameData = gameData + "0000,000000,000000,000100,000000,000000,000000,000000,000000,110100,110100,110100,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000"; gameData = gameData + "000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00"; gameData = gameData + "0000,000000,000000,000000,110100,110100,110100,000000,000000,000000,000000,000000,000000,000000,110100,110100,110100,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000"; gameData = gameData + "000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00"; gameData = gameData + "0000,110100,110100,110100,000000,000000,000000,000000,000000,000000,000000,110100,110100,110100,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000"; gameData = gameData + "000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>110100,110100,11"; gameData = gameData + "0100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000"; gameData = gameData + "000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row></map><backdrops><backdrop library=\"air_vent\" x=\"11\" y=\"4\" frame=\"1\" /><backdrop library=\"bloodspatter\" x=\"9\""; gameData = gameData + " y=\"12\" frame=\"1\" /><backdrop library=\"bloodspatter\" x=\"8\" y=\"11\" frame=\"2\" /><backdrop library=\"bloodspatter\" x=\"17\" y=\"20\" frame=\"4\" /><backdrop library=\"bloodspatter\" x=\"16\""; gameData = gameData + " y=\"19\" frame=\"6\" /><backdrop library=\"skull01\" x=\"1\" y=\"8\" frame=\"1\" /><backdrop library=\"light\" x=\"10\" y=\"16\" frame=\"1\" /><backdrop library=\"light\" x=\"14\" y=\"16\""; gameData = gameData + " frame=\"1\" /><backdrop library=\"light\" x=\"2\" y=\"20\" frame=\"1\" /></backdrops><foregrounds><foreground library=\"cross\" x=\"10\" y=\"28\" frame=\"1\" /><foreground library=\"crate01\" x=\"0\""; gameData = gameData + " y=\"28\" frame=\"5\" /><foreground library=\"crate01\" x=\"13.5\" y=\"24\" frame=\"4\" /></foregrounds><events><onPlayerDie1><script:gotoLevel"; gameData = gameData + " param=\"onstore\"/></onPlayerDie1></events><objects><object:hero><prop:x value=\"0\" /><prop:y value=\"8\" /></object:hero><object:object id=\"object_door010\" inherit=\"exitdoor\"><prop:x"; gameData = gameData + " value=\"19\" /><prop:y value=\"8\" /></object:object><object:object id=\"wall01\" inherit=\"woodwall\"><prop:x value=\"16\" /><prop:y value=\"20\" /></object:object><object:object id=\"wall02\""; gameData = gameData + " inherit=\"woodwall\"><prop:x value=\"16\" /><prop:y value=\"16\" /></object:object><object:enemy id=\"rat\" inherit=\"rat\"><prop:x value=\"2\" /><prop:y value=\"28\" /><prop:direction value=\"-1\""; gameData = gameData + " /></object:enemy><object:object id=\"animate_flame011\" inherit=\"deadfire\"><prop:x value=\"5\" /><prop:y value=\"12\" /></object:object><object:object id=\"animate_flame012\""; gameData = gameData + " inherit=\"deadfire\"><prop:x value=\"8\" /><prop:y value=\"12\" /></object:object><object:object id=\"animate_flame013\" inherit=\"deadfire\"><prop:x value=\"8\" /><prop:y value=\"20\""; gameData = gameData + " /></object:object><object:object id=\"pistol\" inherit=\"weapon_pistol\"><prop:x value=\"12\" /><prop:y value=\"8\" /><prop:life value=\"30\" /></object:object><object:trigger id=\"p\""; gameData = gameData + " inherit=\"showPortrait\"><prop:x value=\"10\" /><prop:y value=\"28\" /></object:trigger></objects></level><level value=\"2\" name=\"The zombie enemy\"><resources><background"; gameData = gameData + " src=\"./background/Backgroundwalls02.jpg\" /><bgm src=\"./bgm/Corpsesllevelloop02.mp3\" /></resources><description><![CDATA[The zombie"; gameData = gameData + " enemy]]></description><map><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000"; gameData = gameData + "000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000100,000100,000100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000"; gameData = gameData + "000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>110100,110100,110"; gameData = gameData + "100,000100,000100,000100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000100,000100,110100,110100,110100</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,100100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000000,000000,000000,000000,000000,100100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000"; gameData = gameData + "000,110100,110100,110100,000000,000000,000000,000000,000000,000000,000100,000100,110100,110100,110100,000000,000000,000000</row><row>000100,000100,000100,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000100,000000</row><row>110100,110100,110"; gameData = gameData + "100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000100,000100,110100,110100,110100</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000100,000100,000100,000100,000100,100100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000000,000000,000000,000000,000000,100100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,110100,110"; gameData = gameData + "100,110100,110100,110100,000000,000000,000000,000000,000000,000000,000100,000100,110100,110100,110100,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000100,000000,000000,000000,000000,000000,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000100,000100,000100,000000,000000,000000,000000,000000,000000,000100,000100,000100,000000,000000,000000,000000,000000,000000,000000,000000</row><row>110100,110100,110"; gameData = gameData + "100,000000,000000,000000,000000,000000,000000,000100,000100,110100,110100,110100,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0001"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,100100,100100,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,100100,100100,000000,000000,000000,000000</row><row>110100,110100,110"; gameData = gameData + "100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row></map><backdrops><backdrop library=\"air_vent\" x=\"14\" y=\"6\" frame=\"1\" /><backdrop library=\"cross\" x=\"10\""; gameData = gameData + " y=\"18\" frame=\"2\" /><backdrop library=\"corpse01\" x=\"8\" y=\"28\" frame=\"1\" /><backdrop library=\"wallsafe\" x=\"4.5\" y=\"26\" frame=\"1\" /></backdrops><foregrounds><foreground"; gameData = gameData + " library=\"corpse01\" x=\"17\" y=\"28\" frame=\"3\" /><foreground library=\"corpse01\" x=\"7\" y=\"28\" frame=\"4\" /><foreground library=\"corpse01\" x=\"18\" y=\"8\" frame=\"6\" /><foreground"; gameData = gameData + " library=\"drumm01\" x=\"5\" y=\"12\" frame=\"3\" /><foreground library=\"drumm01\" x=\"5\" y=\"20\" frame=\"3\" /><foreground library=\"drumm01\" x=\"14\" y=\"28\" frame=\"3\" /><foreground"; gameData = gameData + " library=\"drumm01\" x=\"15\" y=\"28\" frame=\"3\" /><foreground library=\"drumm01\" x=\"5\" y=\"12\" frame=\"3\" /><foreground library=\"drumm01\" x=\"5\" y=\"12\" frame=\"3\" /><foreground"; gameData = gameData + " library=\"crate01\" x=\"0\" y=\"16\" frame=\"4\" /><foreground library=\"crate01\" x=\"1\" y=\"16\" frame=\"1\" /><foreground library=\"crate01\" x=\"18.5\" y=\"16\" frame=\"1\" /><foreground"; gameData = gameData + " library=\"crate01\" x=\"16\" y=\"20\" frame=\"2\" /><foreground library=\"crate02\" x=\"1.5\" y=\"20\" frame=\"1\" /><foreground library=\"crate02\" x=\"19\" y=\"28\" frame=\"2\" /><foreground"; gameData = gameData + " library=\"crate02\" x=\"19\" y=\"26\" frame=\"2\" /><foreground library=\"crate02\" x=\"18.25\" y=\"28\" frame=\"2\" /></foregrounds><events><onPlayerDie1><script:gotoLevel"; gameData = gameData + " param=\"onstore\"/></onPlayerDie1></events><objects><object:hero><prop:x value=\"0\" /><prop:y value=\"8\" /></object:hero><object:object id=\"object_door014\" inherit=\"exitdoor\"><prop:x"; gameData = gameData + " value=\"19\" /><prop:y value=\"8\" /></object:object><object:object id=\"flame_1\" inherit=\"deadfire\"><prop:x value=\"5\" /><prop:y value=\"10\" /></object:object><object:object id=\"flame_2\""; gameData = gameData + " inherit=\"deadfire\"><prop:x value=\"5\" /><prop:y value=\"18\" /></object:object><object:object id=\"flame_3a\" inherit=\"deadfire\"><prop:x value=\"14\" /><prop:y value=\"26\""; gameData = gameData + " /></object:object><object:object id=\"flame_3b\" inherit=\"deadfire\"><prop:x value=\"15\" /><prop:y value=\"26\" /></object:object><object:enemy id=\"enemy_01\" inherit=\"zombie03\"><prop:x"; gameData = gameData + " value=\"1\" /><prop:y value=\"24\" /></object:enemy><object:enemy id=\"enemy_02\" inherit=\"zombie03\"><prop:x value=\"15\" /><prop:y value=\"12\" /></object:enemy><object:enemy id=\"enemy_03\""; gameData = gameData + " inherit=\"zombie06\"><prop:x value=\"10\" /><prop:y value=\"28\" /></object:enemy><object:object id=\"item0\" inherit=\"ammo_pistol\"><prop:x value=\"0\" /><prop:y value=\"16\""; gameData = gameData + " /></object:object><object:object id=\"item1\" inherit=\"ammo_pistol\"><prop:x value=\"18.5\" /><prop:y value=\"16\" /></object:object><object:object id=\"item0\" inherit=\"item_heal\"><prop:x"; gameData = gameData + " value=\"0\" /><prop:y value=\"28\" /></object:object><object:trigger id=\"p\" inherit=\"showPortrait\"><prop:x value=\"19\" /><prop:y value=\"16\" /></object:trigger></objects></level><level"; gameData = gameData + " value=\"3\" name=\"The hard way\"><resources><background src=\"./background/Backgroundwalls03.jpg\" /><bgm src=\"./bgm/Corpsesllevelloop03.mp3\" /></resources><description><![CDATA[The hard"; gameData = gameData + " way]]></description><map><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00000"; gameData = gameData + "0,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000"; gameData = gameData + ",000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,"; 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gameData = gameData + ",000000,000000,000000,000000,000100,000100,000100,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00000"; gameData = gameData + "0,110100,110100,110100,110100,110100,110100,000000,000000,000000,000000,000000,110100,110100,110100,000000,000000,000000</row><row>000100,000100,000100,000000,000000,000000,000000,000000,000000,000100"; gameData = gameData + ",000100,000100,000000,000000,000000,000000,000000,000100,000100,000100</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>110100,110100,11010"; 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gameData = gameData + " library=\"corpse01\" x=\"6\" y=\"28\" frame=\"3\" /><backdrop library=\"corpse01\" x=\"15\" y=\"28\" frame=\"5\" /><backdrop library=\"corpse02\" x=\"10\" y=\"10\" frame=\"2\" /><backdrop"; gameData = gameData + " library=\"bloodspatter\" x=\"11\" y=\"10\" frame=\"1\" /><backdrop library=\"bloodspatter\" x=\"8\" y=\"8\" frame=\"7\" /><backdrop library=\"bloodspatter\" x=\"4\" y=\"26\" frame=\"7\" /><backdrop"; gameData = gameData + " library=\"bloodspatter\" x=\"16\" y=\"24\" frame=\"8\" /><backdrop library=\"skull01\" x=\"11\" y=\"16\" frame=\"5\" /><backdrop library=\"corpse02\" x=\"10.25\" y=\"28\" frame=\"5\""; gameData = gameData + " /></backdrops><foregrounds><foreground library=\"corpse02\" x=\"11\" y=\"28\" frame=\"4\" /><foreground library=\"corpse02\" x=\"10\" y=\"28\" frame=\"5\" /><foreground library=\"corpse02\" x=\"9\""; gameData = gameData + " y=\"26\" frame=\"6\" /><foreground library=\"corpse02\" x=\"2\" y=\"19.2\" frame=\"1\" /><foreground library=\"rail\" x=\"1.75\" y=\"24\" frame=\"8\" /><foreground library=\"table_chair\" x=\"14\""; gameData = gameData + " y=\"12\" frame=\"3\" /><foreground library=\"crate01\" x=\"14\" y=\"20\" frame=\"4\" /><foreground library=\"crate01\" x=\"15\" y=\"20\" frame=\"3\" /><foreground library=\"crate01\" x=\"13\""; gameData = gameData + " y=\"20\" frame=\"7\" /></foregrounds><events><onPlayerDie1><script:gotoLevel param=\"onstore\"/></onPlayerDie1></events><objects><object:hero><prop:x value=\"0\" /><prop:y value=\"8\""; gameData = gameData + " /></object:hero><object:object id=\"flame_1\" inherit=\"deadfire\"><prop:x value=\"2.8\" /><prop:y value=\"12\" /></object:object><object:elevator id=\"circle_saw\" inherit=\"circle_saw01\"><prop:x"; gameData = gameData + " value=\"7\" /><prop:y value=\"6\" /></object:elevator><object:object id=\"object_door010\" inherit=\"exitdoor\"><prop:x value=\"19\" /><prop:y value=\"8\" /></object:object><object:object"; gameData = gameData + " id=\"chainsaw\" inherit=\"weapon_chainsaw\"><prop:x value=\"1\" /><prop:y value=\"16\" /><prop:life value=\"50\" /></object:object><object:object id=\"ammo0\" inherit=\"ammo_pistol\"><prop:x"; gameData = gameData + " value=\"1.75\" /><prop:y value=\"24\" /></object:object><object:enemy id=\"enemy_zombie030\" inherit=\"zombie03\"><prop:x value=\"1\" /><prop:y value=\"20\" /><prop:direction value=\"-1\""; gameData = gameData + " /></object:enemy><object:enemy id=\"enemy_zombie031\" inherit=\"zombie03\"><prop:x value=\"1\" /><prop:y value=\"28\" /></object:enemy><object:enemy id=\"enemy_zombie032\""; gameData = gameData + " inherit=\"zombie04\"><prop:x value=\"10\" /><prop:y value=\"28\" /><prop:direction value=\"-1\" /></object:enemy><object:enemy id=\"enemy_zombie033\" inherit=\"zombie05\"><prop:x value=\"14\""; gameData = gameData + " /><prop:y value=\"12\" /></object:enemy><object:trigger id=\"p\" inherit=\"showPortrait\"><prop:x value=\"19\" /><prop:y value=\"28\" /></object:trigger></objects></level><level value=\"4\""; gameData = gameData + " name=\"There's more than one\"><resources><background src=\"./background/Backgroundwalls04.jpg\" /><bgm src=\"./bgm/Corpsesllevelloop04.mp3\" /></resources><description><![CDATA[There's more than"; gameData = gameData + " one]]></description><map><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00000"; gameData = gameData + "0,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000"; gameData = gameData + ",000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,200100,000000,000000,000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00000"; gameData = gameData + "0,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,230100,000000,000000"; gameData = gameData + ",000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>110100,110100,11010"; gameData = gameData + "0,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,110100,110100,110100</row><row>000000,000000,000000,000000,000000,000000,000000,230100,000000,000000"; gameData = gameData + ",000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00000"; gameData = gameData + "0,110100,110100,110100,000000,230100,000000,000000,000000,000000,000000,000000,110100,110100,110100,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,230100,000000,000000"; gameData = gameData + ",000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00000"; gameData = gameData + "0,000000,000000,000000,000000,110100,000000,000000,000000,000000,000000,000000,000000,000000,000000,110100,110100,110100</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000"; gameData = gameData + ",000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00000"; gameData = gameData + "0,000000,000000,000000,000000,000000,000000,000000,000000,000000,110100,110100,110100,110100,110100,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000"; gameData = gameData + ",000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>110100,110100,11010"; gameData = gameData + "0,000000,000000,000000,110100,110100,110100,000000,000000,000000,000000,000000,000000,000000,000000,110100,110100,110100</row><row>000100,000100,000100,000000,000000,000000,000000,000000,000000,000000"; gameData = gameData + ",000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>110100,110100,11010"; gameData = gameData + "0,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000"; gameData = gameData + ",000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row></map><backdrops><backdrop library=\"blood01\" x=\"12\" y=\"18\" frame=\"2\" /><backdrop library=\"blood01\" x=\"9\""; gameData = gameData + " y=\"15\" frame=\"2\" /><backdrop library=\"blood01\" x=\"16\" y=\"8\" frame=\"2\" /><backdrop library=\"bloodspatter\" x=\"6\" y=\"22\" frame=\"2\" /><backdrop library=\"bloodspatter\" x=\"7\""; gameData = gameData + " y=\"22\" frame=\"6\" /><backdrop library=\"bloodspatter\" x=\"8\" y=\"23\" frame=\"8\" /><backdrop library=\"corpse01\" x=\"1\" y=\"24\" frame=\"2\" /><backdrop library=\"corpse01\" x=\"0\" y=\"24\""; gameData = gameData + " frame=\"5\" /><backdrop library=\"skull01\" x=\"4\" y=\"28\" frame=\"1\" /><backdrop library=\"skull01\" x=\"12\" y=\"28\" frame=\"1\" /><backdrop library=\"skull01\" x=\"15\" y=\"28\" frame=\"1\""; gameData = gameData + " /><backdrop library=\"skull01\" x=\"17\" y=\"28\" frame=\"1\" /><backdrop library=\"skull01\" x=\"2\" y=\"28\" frame=\"2\" /><backdrop library=\"skull01\" x=\"6\" y=\"28\" frame=\"2\" /><backdrop"; gameData = gameData + " library=\"skull01\" x=\"3\" y=\"28\" frame=\"3\" /><backdrop library=\"skull01\" x=\"7\" y=\"28\" frame=\"3\" /><backdrop library=\"skull01\" x=\"11\" y=\"28\" frame=\"4\" /><backdrop"; gameData = gameData + " library=\"skull01\" x=\"12\" y=\"28\" frame=\"5\" /><backdrop library=\"skull01\" x=\"8\" y=\"28\" frame=\"5\" /><backdrop library=\"skull01\" x=\"16\" y=\"28\" frame=\"5\""; gameData = gameData + " /></backdrops><foregrounds><foreground library=\"drumm01\" x=\"14\" y=\"20\" frame=\"4\" /><foreground library=\"corpse01\" x=\"7\" y=\"24\" frame=\"4\""; gameData = gameData + " /></foregrounds><events><onPlayerDie1><script:gotoLevel param=\"onstore\"/></onPlayerDie1></events><objects><object:hero><prop:x value=\"0\" /><prop:y value=\"8\" /></object:hero><object:object"; gameData = gameData + " id=\"object_items0\" inherit=\"ammo_pistol\"><prop:x value=\"18\" /><prop:y value=\"24\" /><prop:life value=\"12\" /></object:object><object:object id=\"object_door011\" inherit=\"exitdoor\"><prop:x"; gameData = gameData + " value=\"19\" /><prop:y value=\"8\" /></object:object><object:object id=\"flame01\"><prop:library value=\"flame02\" /><prop:frame value=\"2\" /><prop:x value=\"0\" /><prop:y value=\"28\""; gameData = gameData + " /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"0\" /><prop:layer value=\"\" /><prop:life value=\"0\" /><prop:visible value=\"true\" /><prop:width"; gameData = gameData + " value=\"0\" /></object:object><object:object id=\"flame02\"><prop:library value=\"flame02\" /><prop:frame value=\"2\" /><prop:x value=\"2\" /><prop:y value=\"28\" /><prop:autoremove value=\"false\""; gameData = gameData + " /><prop:destroyable value=\"false\" /><prop:height value=\"0\" /><prop:layer value=\"\" /><prop:life value=\"0\" /><prop:visible value=\"true\" /><prop:width value=\"0\""; gameData = gameData + " /></object:object><object:object id=\"flame03\"><prop:library value=\"flame02\" /><prop:frame value=\"2\" /><prop:x value=\"4\" /><prop:y value=\"28\" /><prop:autoremove value=\"false\""; gameData = gameData + " /><prop:destroyable value=\"false\" /><prop:height value=\"0\" /><prop:layer value=\"\" /><prop:life value=\"0\" /><prop:visible value=\"true\" /><prop:width value=\"0\""; gameData = gameData + " /></object:object><object:object id=\"flame04\"><prop:library value=\"flame02\" /><prop:frame value=\"2\" /><prop:x value=\"6\" /><prop:y value=\"28\" /><prop:autoremove value=\"false\""; gameData = gameData + " /><prop:destroyable value=\"false\" /><prop:height value=\"0\" /><prop:layer value=\"\" /><prop:life value=\"0\" /><prop:visible value=\"true\" /><prop:width value=\"0\""; gameData = gameData + " /></object:object><object:object id=\"flame05\"><prop:library value=\"flame02\" /><prop:frame value=\"2\" /><prop:x value=\"8\" /><prop:y value=\"28\" /><prop:autoremove value=\"false\""; gameData = gameData + " /><prop:destroyable value=\"false\" /><prop:height value=\"0\" /><prop:layer value=\"\" /><prop:life value=\"0\" /><prop:visible value=\"true\" /><prop:width value=\"0\""; gameData = gameData + " /></object:object><object:object id=\"flame06\"><prop:library value=\"flame02\" /><prop:frame value=\"2\" /><prop:x value=\"10\" /><prop:y value=\"28\" /><prop:autoremove value=\"false\""; gameData = gameData + " /><prop:destroyable value=\"false\" /><prop:height value=\"0\" /><prop:layer value=\"\" /><prop:life value=\"0\" /><prop:visible value=\"true\" /><prop:width value=\"0\""; gameData = gameData + " /></object:object><object:object id=\"flame07\"><prop:library value=\"flame02\" /><prop:frame value=\"2\" /><prop:x value=\"12\" /><prop:y value=\"28\" /><prop:autoremove value=\"false\""; gameData = gameData + " /><prop:destroyable value=\"false\" /><prop:height value=\"0\" /><prop:layer value=\"\" /><prop:life value=\"0\" /><prop:visible value=\"true\" /><prop:width value=\"0\""; gameData = gameData + " /></object:object><object:object id=\"flame08\"><prop:library value=\"flame02\" /><prop:frame value=\"2\" /><prop:x value=\"14\" /><prop:y value=\"28\" /><prop:autoremove value=\"false\""; gameData = gameData + " /><prop:destroyable value=\"false\" /><prop:height value=\"0\" /><prop:layer value=\"\" /><prop:life value=\"0\" /><prop:visible value=\"true\" /><prop:width value=\"0\""; gameData = gameData + " /></object:object><object:object id=\"flame09\"><prop:library value=\"flame02\" /><prop:frame value=\"2\" /><prop:x value=\"16\" /><prop:y value=\"28\" /><prop:autoremove value=\"false\""; gameData = gameData + " /><prop:destroyable value=\"false\" /><prop:height value=\"0\" /><prop:layer value=\"\" /><prop:life value=\"0\" /><prop:visible value=\"true\" /><prop:width value=\"0\""; gameData = gameData + " /></object:object><object:object id=\"flame10\"><prop:library value=\"flame02\" /><prop:frame value=\"2\" /><prop:x value=\"18\" /><prop:y value=\"28\" /><prop:autoremove value=\"false\""; gameData = gameData + " /><prop:destroyable value=\"false\" /><prop:height value=\"0\" /><prop:layer value=\"\" /><prop:life value=\"0\" /><prop:visible value=\"true\" /><prop:width value=\"0\""; gameData = gameData + " /></object:object><object:enemy id=\"enemy_zombie030\" inherit=\"zombie03\"><prop:x value=\"13\" /><prop:y value=\"20\" /></object:enemy><object:enemy id=\"enemy_zombie031\""; gameData = gameData + " inherit=\"zombie03\"><prop:x value=\"15\" /><prop:y value=\"20\" /></object:enemy><object:enemy id=\"enemy_zombie032\" inherit=\"zombie04\"><prop:x value=\"19\" /><prop:y value=\"16\""; gameData = gameData + " /></object:enemy><object:enemy id=\"enemy_zombie033\" inherit=\"zombie05\"><prop:x value=\"15\" /><prop:y value=\"12\" /></object:enemy><object:enemy id=\"enemy_zombie034\""; gameData = gameData + " inherit=\"zombie06\"><prop:x value=\"0\" /><prop:y value=\"24\" /></object:enemy><object:object id=\"item0\" inherit=\"ammo_pistol\"><prop:x value=\"7\" /><prop:y value=\"2\""; gameData = gameData + " /></object:object><object:object id=\"item1\" inherit=\"ammo_chainsaw\"><prop:x value=\"2\" /><prop:y value=\"24\" /></object:object><object:trigger id=\"flame_damage\"><prop:x value=\"0\" /><prop:y"; gameData = gameData + " value=\"27\" /><prop:width value=\"800\" /><prop:height value=\"40\" /><prop:active value=\"true\" /><prop:autoreset value=\"false\" /><prop:frequency value=\"750\" /><prop:onOver><script:sfxPlay"; gameData = gameData + " param=\"player_damage02\" /><script:healPlayer param=\"-20\" /></prop:onOver></object:trigger><object:trigger id=\"flame_deactive\"><prop:x value=\"0\" /><prop:y value=\"0\" /><prop:width value=\"0\""; gameData = gameData + " /><prop:height value=\"0\" /><prop:active value=\"true\" /><prop:autoreset value=\"false\" /><prop:frequency value=\"0\" /><prop:onTime5000><script:objectFrame param=\"flame01,3\""; gameData = gameData + " /><script:objectFrame param=\"flame02,3\" /><script:objectFrame param=\"flame03,3\" /><script:objectFrame param=\"flame04,3\" /><script:objectFrame param=\"flame05,3\" /><script:objectFrame"; gameData = gameData + " param=\"flame06,3\" /><script:objectFrame param=\"flame07,3\" /><script:objectFrame param=\"flame08,3\" /><script:objectFrame param=\"flame09,3\" /><script:objectFrame param=\"flame10,3\""; gameData = gameData + " /><script:deactivateTrigger param=\"flame_damage\" /><script:deactivateTrigger param=\"this\" /><script:activateTrigger param=\"flame_waiting\" /></prop:onTime5000></object:trigger><object:trigger"; gameData = gameData + " id=\"flame_waiting\"><prop:x value=\"0\" /><prop:y value=\"0\" /><prop:width value=\"0\" /><prop:height value=\"0\" /><prop:active value=\"false\" /><prop:autoreset value=\"false\" /><prop:frequency"; gameData = gameData + " value=\"0\" /><prop:onTime3000><script:objectFrame param=\"flame01,2\" /><script:objectFrame param=\"flame02,2\" /><script:objectFrame param=\"flame03,2\" /><script:objectFrame param=\"flame04,2\""; gameData = gameData + " /><script:objectFrame param=\"flame05,2\" /><script:objectFrame param=\"flame06,2\" /><script:objectFrame param=\"flame07,2\" /><script:objectFrame param=\"flame08,2\" /><script:objectFrame"; gameData = gameData + " param=\"flame09,2\" /><script:objectFrame param=\"flame10,2\" /><script:activateTrigger param=\"flame_damage\" /><script:activateTrigger param=\"flame_deactive\" /><script:deactivateTrigger"; gameData = gameData + " param=\"this\" /></prop:onTime3000></object:trigger><object:trigger id=\"p\" inherit=\"showPortrait\"><prop:x value=\"0\" /><prop:y value=\"24\" /></object:trigger></objects></level><level"; gameData = gameData + " value=\"5\" name=\"They have Guns! \"><resources><background src=\"./background/Backgroundwalls05.jpg\" /><bgm src=\"./bgm/Corpsesllevelloop05.mp3\" /></resources><description><![CDATA[They have"; gameData = gameData + " Guns!]]></description><map><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000"; gameData = gameData + "000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000"; gameData = gameData + "000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>110100,110100,110"; gameData = gameData + "100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000"; gameData = gameData + "000,000000,000000,000000,110100,110100,110100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000"; gameData = gameData + "000,110100,110100,110100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>110100,110100,110"; gameData = gameData + "100,000000,000000,000000,000000,000000,000000,110100,110100,110100,110100,110100,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000"; gameData = gameData + "000,110100,110100,110100,000000,000000,000000,000000,000000,000000,000000,000000,110100,110100,110100,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,100000,000000,000000,000000,000000,000000,000000,000000,000000,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,100000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>110100,110100,110"; gameData = gameData + "100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row></map><backdrops><backdrop library=\"cross\" x=\"15\" y=\"15\" frame=\"2\" /><backdrop library=\"bloodspatter\" x=\"17\""; gameData = gameData + " y=\"13\" frame=\"1\" /><backdrop library=\"bloodspatter\" x=\"18\" y=\"11\" frame=\"4\" /><backdrop library=\"bloodspatter\" x=\"16\" y=\"12\" frame=\"6\" /><backdrop library=\"blood01\" x=\"6\""; gameData = gameData + " y=\"16\" frame=\"2\" /><backdrop library=\"blood01\" x=\"10\" y=\"24\" frame=\"2\" /><backdrop library=\"light\" x=\"12\" y=\"6\" frame=\"1\" /><backdrop library=\"light\" x=\"17\" y=\"17\""; gameData = gameData + " frame=\"1\" /><backdrop library=\"air_vent\" x=\"14\" y=\"12\" frame=\"1\" /><backdrop library=\"light\" x=\"12\" y=\"12\" frame=\"2\" /><backdrop library=\"corpse02\" x=\"14.25\" y=\"26\""; gameData = gameData + " frame=\"3\" /><backdrop library=\"crate01\" x=\"7\" y=\"11\" frame=\"1\" /><backdrop library=\"crate01\" x=\"3\" y=\"14\" frame=\"1\" /><backdrop library=\"crate01\" x=\"3.15\" y=\"15\" frame=\"1\""; gameData = gameData + " /><backdrop library=\"crate01\" x=\"3\" y=\"16\" frame=\"1\" /><backdrop library=\"crate02\" x=\"4.35\" y=\"24\" frame=\"3\" /></backdrops><foregrounds><foreground library=\"corpse01\" x=\"12\""; gameData = gameData + " y=\"28\" frame=\"4\" /><foreground library=\"corpse02\" x=\"15\" y=\"28\" frame=\"4\" /><foreground library=\"corpse01\" x=\"1\" y=\"20\" frame=\"3\" /><foreground library=\"crate02\" x=\"4\""; gameData = gameData + " y=\"16\" frame=\"3\" /><foreground library=\"crate01\" x=\"7.5\" y=\"12\" frame=\"4\" /><foreground library=\"rail\" x=\"11.75\" y=\"20\" frame=\"5\" /></foregrounds><events><onLevelStart><script:set"; gameData = gameData + " param=\"key,false\"/></onLevelStart><onLevelEnd><script:del param=\"key\"/></onLevelEnd><onPlayerDie1><script:gotoLevel param=\"onstore\"/></onPlayerDie1></events><objects><object:hero><prop:x"; gameData = gameData + " value=\"1\" /><prop:y value=\"8\" /></object:hero><object:object id=\"object_door010\" inherit=\"exitdoorlock\"><prop:x value=\"19\" /><prop:y value=\"28\" /></object:object><object:object"; gameData = gameData + " id=\"fire\" inherit=\"deadfire\"><prop:x value=\"7\"/><prop:y value=\"26\"/></object:object><object:object id=\"object_drumm01\"><prop:library value=\"drumm01\" /><prop:frame value=\"1\" /><prop:x"; gameData = gameData + " value=\"7\" /><prop:y value=\"28\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"0\" /><prop:life value=\"0\" /><prop:visible value=\"true\""; gameData = gameData + " /><prop:width value=\"0\" /></object:object><object:object id=\"object_items1\" inherit=\"ammo_shotgun1\"><prop:x value=\"1\" /><prop:y value=\"28\" /></object:object><object:object id=\"key0\""; gameData = gameData + " inherit=\"item_key\"><prop:x value=\"12\" /><prop:y value=\"20\" /></object:object><object:object id=\"ammo0\" inherit=\"ammo_pistol\"><prop:x value=\"4\" /><prop:y value=\"16\""; gameData = gameData + " /></object:object><object:object id=\"ammo1\" inherit=\"ammo_pistol\"><prop:x value=\"7.5\" /><prop:y value=\"12\" /></object:object><object:enemy id=\"enemy_zombie030\" inherit=\"zombie03\"><prop:x"; gameData = gameData + " value=\"1\" /><prop:y value=\"20\" /></object:enemy><object:enemy id=\"enemy_zombie031\" inherit=\"zombie03\"><prop:x value=\"13\" /><prop:y value=\"20\" /></object:enemy><object:enemy"; gameData = gameData + " id=\"enemy_zombie002\" inherit=\"zombie00\"><prop:x value=\"10\" /><prop:y value=\"28\" /><prop:direction value=\"-1\" /></object:enemy><object:enemy id=\"enemy_zombie003\""; gameData = gameData + " inherit=\"zombie01\"><prop:x value=\"18\" /><prop:y value=\"28\" /></object:enemy><object:trigger id=\"p\" inherit=\"showPortrait\"><prop:x value=\"8\" /><prop:y value=\"12\""; gameData = gameData + " /></object:trigger></objects></level><level value=\"6\" name=\"Elevation\"><resources><background src=\"./background/Backgroundwalls06.jpg\"/><bgm"; gameData = gameData + " src=\"./bgm/Corpsesllevelloop06.mp3\"/></resources><description><![CDATA[]]></description><map><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,310100,300100,300100,300100,300100,300100,320100</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000100,000100,000100,000100,000100,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,110300,110300,110300,110300,110300,110300,110300,110300,110300,000000,000000,000000,000000,000000,110300</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,110300,110300,110300,000100,000100,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,110300,110300,110300,110300,000100,000100,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,110300,110300,110300,110300,110300,110300</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">110300,110300,110300,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row></ma"; gameData = gameData + "p><backdrops><backdrop library=\"blood01\" x=\"7\" y=\"18\" frame=\"1\" /><backdrop library=\"air_vent\" x=\"2\" y=\"5\" frame=\"3\" /><backdrop library=\"skull01\" x=\"8\" y=\"9\" frame=\"3\""; gameData = gameData + " /><backdrop library=\"bloodspatter\" x=\"8\" y=\"26\" frame=\"3\" /><backdrop library=\"bloodspatter\" x=\"10\" y=\"23\" frame=\"4\" /><backdrop library=\"bloodspatter\" x=\"16\" y=\"9\" frame=\"5\""; gameData = gameData + " /><backdrop library=\"bloodspatter\" x=\"16\" y=\"8\" frame=\"6\" /><backdrop library=\"blood01\" x=\"15\" y=\"12\" frame=\"1\" /><backdrop library=\"sign_arrow\" x=\"3.5\" y=\"21\" frame=\"3\""; gameData = gameData + " /><backdrop library=\"sign_text\" x=\"12\" y=\"28\" frame=\"3\" /><backdrop library=\"corpse01\" x=\"10\" y=\"9\" frame=\"1\" /><backdrop library=\"corpse01\" x=\"8\" y=\"9\" frame=\"2\" /><backdrop"; gameData = gameData + " library=\"recordplayer\" x=\"19\" y=\"9\" frame=\"1\" /><backdrop library=\"elevator_rail00\" x=\"2.75\" y=\"10\" frame=\"1\" /><backdrop library=\"elevator_rail00\" x=\"4.25\" y=\"10\" frame=\"1\""; gameData = gameData + " /><backdrop library=\"elevator_rail01\" x=\"2.75\" y=\"12\" frame=\"2\" /><backdrop library=\"elevator_rail01\" x=\"4.25\" y=\"12\" frame=\"2\" /><backdrop library=\"elevator_rail01\" x=\"2.75\""; gameData = gameData + " y=\"14\" frame=\"2\" /><backdrop library=\"elevator_rail01\" x=\"4.25\" y=\"14\" frame=\"2\" /><backdrop library=\"elevator_rail01\" x=\"2.75\" y=\"16\" frame=\"2\" /><backdrop"; gameData = gameData + " library=\"elevator_rail01\" x=\"4.25\" y=\"16\" frame=\"2\" /><backdrop library=\"elevator_rail01\" x=\"2.75\" y=\"17\" frame=\"1\" /><backdrop library=\"elevator_rail01\" x=\"4.25\" y=\"17\""; gameData = gameData + " frame=\"1\" /><backdrop library=\"elevator_rail01\" x=\"2.75\" y=\"19\" frame=\"2\" /><backdrop library=\"elevator_rail01\" x=\"4.25\" y=\"19\" frame=\"2\" /><backdrop library=\"elevator_rail01\""; gameData = gameData + " x=\"2.75\" y=\"20\" frame=\"1\" /><backdrop library=\"elevator_rail01\" x=\"4.25\" y=\"20\" frame=\"1\" /><backdrop library=\"elevator_rail01\" x=\"2.75\" y=\"22\" frame=\"2\" /><backdrop"; gameData = gameData + " library=\"elevator_rail01\" x=\"4.25\" y=\"22\" frame=\"2\" /><backdrop library=\"elevator_rail01\" x=\"2.75\" y=\"24\" frame=\"2\" /><backdrop library=\"elevator_rail01\" x=\"4.25\" y=\"24\""; gameData = gameData + " frame=\"2\" /><backdrop library=\"elevator_rail01\" x=\"2.75\" y=\"25\" frame=\"1\" /><backdrop library=\"elevator_rail01\" x=\"4.25\" y=\"25\" frame=\"1\" /><backdrop library=\"elevator_rail00\""; gameData = gameData + " x=\"2.75\" y=\"26\" frame=\"2\" /><backdrop library=\"elevator_rail00\" x=\"4.25\" y=\"26\" frame=\"2\" /></backdrops><foregrounds><foreground library=\"corpse01\" x=\"9\" y=\"9\" frame=\"6\""; gameData = gameData + " /><foreground library=\"rail\" x=\"14.25\" y=\"13\" frame=\"7\" /><foreground library=\"rail\" x=\"15.75\" y=\"13\" frame=\"7\" /></foregrounds><events><onPlayerDie1><script:gotoLevel"; gameData = gameData + " param=\"onstore\"/></onPlayerDie1></events><objects><object:hero><prop:x value=\"0\" /><prop:y value=\"25\" /></object:hero><object:elevator id=\"elevator001\" inherit=\"elevator\"><prop:x"; gameData = gameData + " value=\"3.5\" /><prop:y value=\"25.5\" /><prop:points><point direction=\"1\" range=\"-16\" wait=\"1500\" /><point direction=\"1\" range=\"16\" wait=\"1500\""; gameData = gameData + " /></prop:points></object:elevator><object:object id=\"object_door011\" inherit=\"exitdoor\"><prop:x value=\"19\" /><prop:y value=\"21\" /></object:object><object:object id=\"object_items2\""; gameData = gameData + " inherit=\"weapon_shotgun1\"><prop:x value=\"19\" /><prop:y value=\"3.5\" /></object:object><object:object id=\"item0\" inherit=\"ammo_shotgun1\"><prop:x value=\"15\" /><prop:y value=\"13\""; gameData = gameData + " /></object:object><object:object id=\"item1\" inherit=\"item_heal\"><prop:x value=\"10\" /><prop:y value=\"17\" /></object:object><object:enemy id=\"enemy_zombie010\" inherit=\"zombie01\"><prop:x"; gameData = gameData + " value=\"11\" /><prop:y value=\"17\" /><prop:direction value=\"-1\" /></object:enemy><object:enemy id=\"enemy_zombie001\" inherit=\"zombie00\"><prop:x value=\"8\" /><prop:y value=\"9\""; gameData = gameData + " /><prop:direction value=\"-1\" /></object:enemy><object:enemy id=\"enemy_zombie022\" inherit=\"zombie02\"><prop:x value=\"17\" /><prop:y value=\"21\" /></object:enemy><object:enemy"; gameData = gameData + " id=\"enemy_zombie023\" inherit=\"zombie04\"><prop:x value=\"19\" /><prop:y value=\"21\" /><prop:direction value=\"-1\" /></object:enemy><object:enemy id=\"enemy_zombie024\""; gameData = gameData + " inherit=\"zombie05\"><prop:x value=\"12\" /><prop:y value=\"17\" /></object:enemy><object:trigger id=\"trigger_0\" inherit=\"trigger_offscreen\"></object:trigger><object:trigger id=\"p\""; gameData = gameData + " inherit=\"showPortrait\"><prop:x value=\"10\" /><prop:y value=\"17\" /></object:trigger></objects></level><level value=\"7\" name=\"Triple Deal\"><resources><background"; gameData = gameData + " src=\"./background/Backgroundwalls07.jpg\"/><bgm"; gameData = gameData + " src=\"./bgm/Corpsesllevelloop07.mp3\"/></resources><description><![CDATA[]]></description><map><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,310100,300100,300100,300100,300100,300100,300100,320100,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>110300,110300,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000100,000100,000100,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000100,000100,110300,110300,110300,000100,000000,000000,000000,000000,000000,110300,110300,110300,110300,110300,110300,110300,110300,110300</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000100,000100,000000,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>110300,110300,110300,110300,110300,110300,110300,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000100,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000100,000100,000100,110300,110300,110300,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,100000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,100000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row></map><backdrops><backdrop library=\"light\" x=\"19\""; gameData = gameData + " y=\"8\" frame=\"2\" /><backdrop library=\"light\" x=\"15\" y=\"8\" frame=\"2\" /><backdrop library=\"bloodspatter\" x=\"16\" y=\"27\" frame=\"1\" /><backdrop library=\"bloodspatter\" x=\"15\""; gameData = gameData + " y=\"26\" frame=\"2\" /><backdrop library=\"bloodspatter\" x=\"17\" y=\"26\" frame=\"8\" /><backdrop library=\"sign\" x=\"2\" y=\"25\" frame=\"3\" /><backdrop library=\"table_chair\" x=\"8\" y=\"24\""; gameData = gameData + " frame=\"3\" /><backdrop library=\"crate01\" x=\"0\" y=\"28\" frame=\"10\" /><backdrop library=\"crate01\" x=\"2\" y=\"20\" frame=\"7\" /></backdrops><foregrounds><foreground library=\"skull01\""; gameData = gameData + " x=\"3\" y=\"12\" frame=\"5\" /><foreground library=\"drumm01\" x=\"6\" y=\"28\" frame=\"1\" /><foreground library=\"crate01\" x=\"12\" y=\"12\" frame=\"3\""; gameData = gameData + " /></foregrounds><events><onPlayerDie1><script:gotoLevel param=\"onstore\"/></onPlayerDie1></events><objects><object:hero><prop:x value=\"18\" /><prop:y value=\"28\" /></object:hero><object:object"; gameData = gameData + " id=\"object_door010\" inherit=\"exitdoor\"><prop:x value=\"0\" /><prop:y value=\"8\" /></object:object><object:object id=\"item0\" inherit=\"ammo_pistol\"><prop:x value=\"12\" /><prop:y value=\"12\""; gameData = gameData + " /></object:object><object:object id=\"animate_flame012\" inherit=\"deadfire\"><prop:x value=\"6\" /><prop:y value=\"26\" /></object:object><object:enemy id=\"enemy_zombie000\""; gameData = gameData + " inherit=\"zombie01\"><prop:x value=\"2\" /><prop:y value=\"20\" /><prop:direction value=\"-1\" /></object:enemy><object:enemy id=\"enemy_zombie001\" inherit=\"zombie02\"><prop:x value=\"15\""; gameData = gameData + " /><prop:y value=\"16\" /><prop:direction value=\"-1\" /></object:enemy><object:enemy id=\"enemy_zombie002\" inherit=\"zombie02\"><prop:x value=\"18\" /><prop:y value=\"12\""; gameData = gameData + " /></object:enemy><object:enemy id=\"enemy_zombie003\" inherit=\"zombie01\"><prop:x value=\"13\" /><prop:y value=\"16\" /></object:enemy><object:enemy id=\"enemy_zombie004\""; gameData = gameData + " inherit=\"zombie03\"><prop:x value=\"4\" /><prop:y value=\"12\" /></object:enemy><object:enemy id=\"enemy_zombie005\" inherit=\"zombie05\"><prop:x value=\"8\" /><prop:y value=\"28\""; gameData = gameData + " /></object:enemy><object:trigger id=\"p\" inherit=\"showPortrait\"><prop:x value=\"19\" /><prop:y value=\"12\" /></object:trigger></objects></level><level value=\"8\" name=\"The flames grow"; gameData = gameData + " higher\"><resources><background src=\"./background/Backgroundwalls01.jpg\"/><bgm"; gameData = gameData + " src=\"./bgm/Corpsesllevelloop08.mp3\"/></resources><description><![CDATA[]]></description><map><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,310100,300100,300100,300100,320100,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000100,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000100,000100,000100,000100,000000,000000,000000,000100,000100</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,110300,110300,110300,1"; gameData = gameData + "10300,000000,000000,000000,110300,110300</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000100,000100,000100,000100,000100,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000100,000100,000100,000100,000100,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000100,000100,000100,000100,000100,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,110300,110300,110300,110300,110300,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000100,000100,000100,000100,000100,000100,000100,000100,000100,000100,000100,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000100,000100,000100,000100,000100,000100,000100,"; gameData = gameData + "000100,000100,000100,000100,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000100,000100,000100,000100,000100,000100,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,110300,110300,110300,110300,110300,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000100,000100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000100,000100,000100,000100,000100,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,110300,110300,110300,110300,110300,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>110300,110300,110300,110300,110300,110300,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row></map><backdrops><backdrop library=\"air_vent\""; gameData = gameData + " x=\"2\" y=\"5\" frame=\"1\" /><backdrop library=\"air_vent\" x=\"9\" y=\"6\" frame=\"1\" /><backdrop library=\"air_vent\" x=\"16\" y=\"6\" frame=\"1\" /><backdrop library=\"blood01\" x=\"16\""; gameData = gameData + " y=\"27\" frame=\"2\" /><backdrop library=\"light\" x=\"1\" y=\"4\" frame=\"1\" /><backdrop library=\"bloodspatter\" x=\"5\" y=\"14\" frame=\"2\" /><backdrop library=\"bloodspatter\" x=\"11\" y=\"19\""; gameData = gameData + " frame=\"1\" /><backdrop library=\"bloodspatter\" x=\"6\" y=\"15\" frame=\"4\" /><backdrop library=\"bloodspatter\" x=\"12\" y=\"16\" frame=\"6\" /><backdrop library=\"sign_text\" x=\"18\" y=\"19\""; gameData = gameData + " frame=\"3\" /><backdrop library=\"sign_text\" x=\"1\" y=\"23\" frame=\"2\" /><backdrop library=\"crate02\" x=\"1\" y=\"15\" frame=\"5\" /><backdrop library=\"crate02\" x=\"3\" y=\"15\" frame=\"4\""; gameData = gameData + " /><backdrop library=\"crate02\" x=\"5\" y=\"15\" frame=\"8\" /><backdrop library=\"crate02\" x=\"7\" y=\"15\" frame=\"3\" /></backdrops><foregrounds><foreground library=\"chain\" x=\"18\" y=\"11\""; gameData = gameData + " frame=\"4\" /><foreground library=\"chain\" x=\"18.25\" y=\"8\" frame=\"1\" /><foreground library=\"chain\" x=\"18.5\" y=\"10\" frame=\"3\" /><foreground library=\"chain\" x=\"18.75\" y=\"9\""; gameData = gameData + " frame=\"2\" /><foreground library=\"chain\" x=\"19\" y=\"11\" frame=\"4\" /><backdrop library=\"crate01\" x=\"1\" y=\"15\" frame=\"5\" /><backdrop library=\"crate01\" x=\"4\" y=\"15\" frame=\"7\""; gameData = gameData + " /><backdrop library=\"crate01\" x=\"6.5\" y=\"15\" frame=\"2\" /></foregrounds><events><onPlayerDie1><script:gotoLevel param=\"onstore\"/></onPlayerDie1></events><objects><object:hero><prop:x"; gameData = gameData + " value=\"19\" /><prop:y value=\"7\" /></object:hero><object:object id=\"object_item0\" inherit=\"weapon_flamethrower\"><prop:x value=\"12\" /><prop:y value=\"7\" /><prop:life value=\"20\""; gameData = gameData + " /></object:object><object:object id=\"object_item1\" inherit=\"ammo_flamethrower\"><prop:x value=\"8\" /><prop:y value=\"11\" /><prop:visible value=\"false\" /></object:object><object:object"; gameData = gameData + " id=\"object_item2\" inherit=\"ammo_flamethrower\"><prop:x value=\"10\" /><prop:y value=\"15\" /><prop:visible value=\"false\" /></object:object><object:object id=\"object_item3\""; gameData = gameData + " inherit=\"ammo_flamethrower\"><prop:x value=\"8\" /><prop:y value=\"19\" /><prop:visible value=\"false\" /></object:object><object:object id=\"object_item4\" inherit=\"ammo_flamethrower\"><prop:x"; gameData = gameData + " value=\"5\" /><prop:y value=\"24\" /><prop:visible value=\"false\" /></object:object><object:object id=\"object_item5\" inherit=\"ammo_flamethrower\"><prop:x value=\"1\" /><prop:y value=\"15\""; gameData = gameData + " /></object:object><object:object id=\"object_item6\" inherit=\"ammo_flamethrower\"><prop:x value=\"4\" /><prop:y value=\"15\" /></object:object><object:object id=\"object_wall1a\""; gameData = gameData + " inherit=\"woodwall\"><prop:x value=\"8\" /><prop:y value=\"11\" /><prop:onDestroy><script:toggleVisibility param=\"object_item1\" /><script:removeObject param=\"object_wall1b\""; gameData = gameData + " /></prop:onDestroy></object:object><object:object id=\"object_wall1b\" inherit=\"woodwall\"><prop:x value=\"8\" /><prop:y value=\"7\" /><prop:onDestroy><script:toggleVisibility param=\"object_item1\""; gameData = gameData + " /><script:removeObject param=\"object_wall1a\" /></prop:onDestroy></object:object><object:object id=\"object_wall2\" inherit=\"woodwall\"><prop:x value=\"10\" /><prop:y value=\"15\""; gameData = gameData + " /><prop:onDestroy><script:toggleVisibility param=\"object_item2\" /></prop:onDestroy></object:object><object:object id=\"object_wall3\" inherit=\"woodwall\"><prop:x value=\"8\" /><prop:y value=\"19\""; gameData = gameData + " /><prop:onDestroy><script:toggleVisibility param=\"object_item3\" /></prop:onDestroy></object:object><object:object id=\"object_wall4a\" inherit=\"woodwall\"><prop:x value=\"5\" /><prop:y"; gameData = gameData + " value=\"24\" /><prop:onDestroy><script:toggleVisibility param=\"object_item4\" /><script:removeObject param=\"object_spikes1\" /><script:removeObject param=\"object_spikes2\" /><script:removeTrigger"; gameData = gameData + " param=\"trigger_spikes\" /><script:removeObject param=\"object_wall4b\" /></prop:onDestroy></object:object><object:object id=\"object_wall4b\" inherit=\"woodwall\"><prop:x value=\"5\" /><prop:y"; gameData = gameData + " value=\"20\" /><prop:onDestroy><script:toggleVisibility param=\"object_item4\" /><script:removeObject param=\"object_spikes1\" /><script:removeObject param=\"object_spikes2\" /><script:removeTrigger"; gameData = gameData + " param=\"trigger_spikes\" /><script:removeObject param=\"object_wall4a\" /></prop:onDestroy></object:object><object:object id=\"object_spikes1\"><prop:library value=\"spikes_right\" /><prop:frame"; gameData = gameData + " value=\"1\" /><prop:x value=\"5.5\" /><prop:y value=\"22\" /><prop:autoremove value=\"true\" /><prop:destroyable value=\"false\" /><prop:height value=\"40\" /><prop:layer value=\"backdrop\""; gameData = gameData + " /><prop:life value=\"100\" /><prop:visible value=\"true\" /><prop:block value=\"false\" /><prop:width value=\"20\" /></object:object><object:object id=\"object_spikes2\"><prop:library"; gameData = gameData + " value=\"spikes_right\" /><prop:frame value=\"1\" /><prop:x value=\"5.5\" /><prop:y value=\"24\" /><prop:autoremove value=\"true\" /><prop:destroyable value=\"false\" /><prop:height value=\"40\""; gameData = gameData + " /><prop:layer value=\"backdrop\" /><prop:life value=\"100\" /><prop:visible value=\"true\" /><prop:block value=\"false\" /><prop:width value=\"20\" /></object:object><object:trigger"; gameData = gameData + " id=\"trigger_spikes\"><prop:x value=\"5.75\" /><prop:y value=\"21\" /><prop:width value=\"15\" /><prop:height value=\"80\" /><prop:active value=\"true\" /><prop:autoreset value=\"false\""; gameData = gameData + " /><prop:frequency value=\"1000\" /><prop:onOver><script:healPlayer param=\"-50\" /><script:sfxPlay param=\"trap_spikes\" /><script:sfxPlay param=\"player_damage01\" /><script:objectFrame"; gameData = gameData + " param=\"object_spikes1,2\" /><script:objectFrame param=\"object_spikes2,2\" /></prop:onOver><prop:onOut><script:objectFrame param=\"object_spikes1,3\" /><script:objectFrame param=\"object_spikes2,3\""; gameData = gameData + " /></prop:onOut></object:trigger><object:object id=\"object_door015\" inherit=\"exitdoor\"><prop:x value=\"1\" /><prop:y value=\"28\" /></object:object><object:enemy id=\"enemy_zombie000\""; gameData = gameData + " inherit=\"zombie00\"><prop:x value=\"2\" /><prop:y value=\"15\" /></object:enemy><object:enemy id=\"enemy_zombie001\" inherit=\"zombie00\"><prop:x value=\"12\" /><prop:y value=\"7\""; gameData = gameData + " /></object:enemy><object:enemy id=\"enemy_zombie002\" inherit=\"zombie01\"><prop:x value=\"8\" /><prop:y value=\"15\" /></object:enemy><object:enemy id=\"enemy_zombie003\""; gameData = gameData + " inherit=\"zombie03\"><prop:x value=\"2\" /><prop:y value=\"28\" /></object:enemy><object:enemy id=\"enemy_zombie004\" inherit=\"zombie04\"><prop:x value=\"8\" /><prop:y value=\"24\""; gameData = gameData + " /></object:enemy><object:enemy id=\"enemy_zombie005\" inherit=\"zombie06\"><prop:x value=\"9\" /><prop:y value=\"19\" /></object:enemy><object:trigger id=\"trigger_0\""; gameData = gameData + " inherit=\"trigger_offscreen\"></object:trigger><object:trigger id=\"p\" inherit=\"showPortrait\"><prop:x value=\"0\" /><prop:y value=\"14\" /></object:trigger></objects></level><level value=\"9\""; gameData = gameData + " name=\"Chainsaw massacre\"><resources><background src=\"./background/Backgroundwalls09.jpg\"/><bgm"; gameData = gameData + " src=\"./bgm/Corpsesllevelloop09.mp3\"/></resources><description><![CDATA[]]></description><map><row>000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,110300,110300,200301,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">310100,300100,300100,300100,300100,300100,300100,320100,000000,000000,230100,000000,310100,300100,300100,300100,300100,300100,300100,320100</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,100000,000000,000000,000000,000000,230100,000000,000000,000000,1"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>110300,000000,000000,000000,000000,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,000000,000000,000000,000000,110300</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,110300,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,110300,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>110300,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,110300</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row></map><backdrops><backdrop library=\"mark\" x=\"6\""; gameData = gameData + " y=\"28\" frame=\"2\" /><backdrop library=\"mark\" x=\"13\" y=\"28\" frame=\"2\" /></backdrops><foregrounds></foregrounds><events><onPlayerDie1><script:gotoLevel"; gameData = gameData + " param=\"onstore\"/></onPlayerDie1></events><objects><object:hero><prop:x value=\"9\" /><prop:y value=\"28\" /></object:hero><object:object id=\"object_door010\" inherit=\"exitdoor\"><prop:x"; gameData = gameData + " value=\"9\" /><prop:y value=\"6\" /></object:object><object:object id=\"animate_flame011\" inherit=\"deadfire\"><prop:x value=\"5\" /><prop:y value=\"16\" /></object:object><object:object"; gameData = gameData + " id=\"animate_flame012\" inherit=\"deadfire\"><prop:x value=\"14\" /><prop:y value=\"16\" /></object:object><object:object id=\"object_items3\" inherit=\"ammo_pistol\"><prop:x value=\"19\" /><prop:y"; gameData = gameData + " value=\"16\" /></object:object><object:object id=\"item0\" inherit=\"ammo_pistol\"><prop:x value=\"8\" /><prop:y value=\"16\" /></object:object><object:object id=\"item1\""; gameData = gameData + " inherit=\"ammo_chainsaw\"><prop:x value=\"12\" /><prop:y value=\"16\" /></object:object><object:object id=\"item2\" inherit=\"ammo_shotgun2\"><prop:x value=\"8\" /><prop:y value=\"1\""; gameData = gameData + " /></object:object><object:elevator id=\"circle_saw1\" inherit=\"circle_saw01\"><prop:x value=\"6\" /><prop:y value=\"22\" /></object:elevator><object:elevator id=\"circle_saw2\""; gameData = gameData + " inherit=\"circle_saw02\"><prop:x value=\"13\" /><prop:y value=\"28\" /></object:elevator><object:enemy id=\"enemy_zombie000\" inherit=\"zombie00\"><prop:x value=\"12\" /><prop:y value=\"16\""; gameData = gameData + " /><prop:direction value=\"-1\" /></object:enemy><object:enemy id=\"enemy_zombie001\" inherit=\"zombie00\"><prop:x value=\"13\" /><prop:y value=\"16\" /><prop:direction value=\"-1\""; gameData = gameData + " /></object:enemy><object:enemy id=\"enemy_zombie002\" inherit=\"zombie00\"><prop:x value=\"7\" /><prop:y value=\"16\" /></object:enemy><object:enemy id=\"enemy_zombie003\""; gameData = gameData + " inherit=\"zombie00\"><prop:x value=\"8\" /><prop:y value=\"16\" /></object:enemy><object:enemy id=\"enemy_zombie004\" inherit=\"zombie04\"><prop:x value=\"0\" /><prop:y value=\"28\""; gameData = gameData + " /></object:enemy><object:enemy id=\"enemy_zombie005\" inherit=\"zombie04\"><prop:x value=\"19\" /><prop:y value=\"28\" /></object:enemy><object:trigger id=\"p\" inherit=\"showPortrait\"><prop:x"; gameData = gameData + " value=\"0\" /><prop:y value=\"14\" /></object:trigger></objects></level><level value=\"10\" name=\"Pendulum of death\"><resources><background src=\"./background/Backgroundwalls10.jpg\"/><bgm"; gameData = gameData + " src=\"./bgm/Corpsesllevelloop10.mp3\"/></resources><description><![CDATA[]]></description><map><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>110300,110300,110300,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,200301,110300,110300</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,230100,000000,000000</row><row>000000,000000,110300,110300,110300,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,230100,000000,000000</row><row>110300,110300,110300,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,230100,000000,000000</row><row>000000,000000,110300,110300,110300,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,230100,000000,000000</row><row>110300,110300,110300,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,230100,000000,000000</row><row>110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row></map><backdrops><backdrop library=\"bloodspatter\""; gameData = gameData + " x=\"3\" y=\"22\" frame=\"6\" /><backdrop library=\"bloodspatter\" x=\"5\" y=\"24\" frame=\"2\" /><backdrop library=\"bloodspatter\" x=\"5\" y=\"26\" frame=\"2\" /><backdrop library=\"bloodspatter\""; gameData = gameData + " x=\"6\" y=\"27\" frame=\"2\" /><backdrop library=\"bloodspatter\" x=\"7\" y=\"29\" frame=\"2\" /><backdrop library=\"bloodspatter\" x=\"8\" y=\"28\" frame=\"2\" /><backdrop library=\"blood01\""; gameData = gameData + " x=\"9\" y=\"29\" frame=\"1\" /><backdrop library=\"bloodspatter\" x=\"10\" y=\"28\" frame=\"4\" /><backdrop library=\"bloodspatter\" x=\"11\" y=\"28\" frame=\"4\" /><backdrop library=\"bloodspatter\""; gameData = gameData + " x=\"12\" y=\"26\" frame=\"4\" /><backdrop library=\"bloodspatter\" x=\"13\" y=\"26\" frame=\"4\" /><backdrop library=\"bloodspatter\" x=\"14\" y=\"23\" frame=\"8\" /><backdrop library=\"crate02\""; gameData = gameData + " x=\"19\" y=\"28\" frame=\"4\" /></backdrops><foregrounds><foreground library=\"chain\" x=\"18\" y=\"12\" frame=\"4\" /><foreground library=\"crate01\" x=\"18\" y=\"28\" frame=\"3\" /><foreground"; gameData = gameData + " library=\"crate02\" x=\"4\" y=\"12\" frame=\"1\" /><foreground library=\"crate01\" x=\"0\" y=\"16\" frame=\"2\" /><foreground library=\"crate01\" x=\"1.5\" y=\"24\" frame=\"4\" /><foreground"; gameData = gameData + " library=\"rail\" x=\"1.25\" y=\"28\" frame=\"8\" /></foregrounds><events><onLevelStart><script:spawnerSpawn param=\"spawner001\" /></onLevelStart><onPlayerDie1><script:gotoLevel"; gameData = gameData + " param=\"onstore\"/></onPlayerDie1></events><objects><object:hero><prop:x value=\"0\" /><prop:y value=\"8\" /></object:hero><object:object id=\"object_door010\" inherit=\"exitdoor\"><prop:x"; gameData = gameData + " value=\"19\" /><prop:y value=\"8\" /></object:object><object:object id=\"item0\" inherit=\"ammo_flamethrower\"><prop:x value=\"1\" /><prop:y value=\"28\" /></object:object><object:object id=\"item1\""; gameData = gameData + " inherit=\"ammo_shotgun1\"><prop:x value=\"18\" /><prop:y value=\"28\" /></object:object><object:elevator id=\"pendule__\"><prop:library value=\"pendule\" /><prop:frame value=\"1\" /><prop:x"; gameData = gameData + " value=\"9\" /><prop:y value=\"13\" /><prop:active value=\"true\" /><prop:speed value=\"6\" /><prop:height value=\"20\" /><prop:width value=\"20\" /><prop:radius value=\"270\" /><prop:angle"; gameData = gameData + " value=\"-100\" /><prop:points><point direction=\"2\" range=\"200\" wait=\"0\" /><point direction=\"2\" range=\"-200\" wait=\"0\" /></prop:points><prop:onTouch><script:playerLife param=\"0\""; gameData = gameData + " /><script:sfxPlay param=\"player_die01\" /></prop:onTouch></object:elevator><object:trigger id=\"p\" inherit=\"showPortrait\"><prop:x value=\"19\" /><prop:y value=\"28\""; gameData = gameData + " /></object:trigger></objects></level></levels></game>";Frame 13this.stop();Frame 14this.stop();Frame 15this.stop(); stopAllSounds();Frame 16this.stop(); stopAllSounds();Frame 17this.stop(); if (game == undefined) { var game = (new engine.gameCoreWeb()); game.load(gameData); } else { game.gotoLevel(0); } game.allowScary = _global.scary; if (_root.debug == "true") { game.debug = true; }Instance of Symbol 290 MovieClip in Frame 20onClipEvent (keyDown) { this._parent.gotoAndStop("menus"); } onClipEvent (mouseDown) { this._parent.gotoAndStop("menus"); }Symbol 57 MovieClip [grimdead] Frame 17this.stop();Symbol 2595 MovieClip [__Packages.engine.gameCoreWeb] Frame 0class engine.gameCoreWeb extends Object { static var root; var session, __debug__, __get__debug, surface, controller, scripting, totalFrame, gameData, GUI, sfx, player, gameLevel, _backupData; function gameCoreWeb () { super(); session = new mss.Events.ftimer(1); __debug__ = new engine.debug(this); root = this; } function set debug(flag) { __debug__.enabled = flag; //return(__get__debug()); } function init() { surface = _root.createEmptyMovieClip("__gamesurface__", 0); surface.focusEnabled = false; surface.tabChildren = false; surface.tabChildren = false; controller = new engine.gameController(this); scripting = new engine.scriptParser(this); session.addListener(this); totalFrame = 0; fscommand ("trapallkeys", true); Key.addListener(this); } function load(src) { init(); gameData = new engine.gameLoaderWeb(this); gameData.parse(src); } function onGameLoad(target) { GUI = new engine.guiControl(this, gameData.gui); sfx = new engine.soundControlWeb(this, gameData.sfx); player = new engine.playerData(this); gotoLevel(0); } function onGameLoadProgress(text, overall, current) { } function onGameLoadError(errorCode) { var _local1 = "Unexpected Error\rPlease reinstall to fix this problem."; } function onErrorMSG() { } function nextLevel() { var _local2 = gameLevel.currentLevel + 1; if (_local2 < gameData.levels.length) { gotoLevel(_local2); } else { gotoLevel("gameover"); } } function previousLevel() { var _local2 = gameLevel.currentLevel - 1; if (_local2 > 0) { gotoLevel(_local2); } else { gotoLevel(0); } } function gotoLevel(level) { gameLevel.events.doEvent("onLevelEnd"); session.stop(); GUI.visible = false; GUI.pause = false; if (gameLevel == undefined) { gameLevel = new engine.gameLevelLoaderWeb(this, gameData.gfx); } if (isNaN(level)) { restart(); gameLevel.parse(level); } else { level = parseInt(level); var _local3 = gameData.getLevel(level); surface._visible = true; gameLevel.parse(_local3); GUI.pause = false; } } function onLevelLoad(level) { saveGame(); } function onLevelLoadProgress(text, overall, current) { GUI.setProgress(overall, current); } function onLevelTransformEnd() { session.start(); } function onLevelLoadError(level) { GUI.showError(); } function restart() { player = new engine.playerData(this); } function restartLevel() { restoreData(); gotoLevel(gameLevel.currentLevel); } function restoreData() { player = new engine.playerData(this); player.life = player._maxlife; player.weapons.setList(_backupData.weapons); player.weapons.selected = _backupData.lastWeapon; } function quit() { fscommand ("quit"); } function saveGame() { _backupData = new Object(); _backupData.life = player.life; _backupData.lastLevel = gameLevel.currentLevel; _backupData.lastWeapon = player.weapons.selectedCount; _backupData.weapons = new Array(); var _local2 = 0; while (_local2 < player.weapons.list.length) { _backupData.weapons[_local2] = {bullet:player.weapons.list[_local2].bullet, available:player.weapons.list[_local2].available}; _local2++; } GUI.visible = true; gameLevel.visible = true; } function onTick() { if (GUI.pause) { return(undefined); } gameLevel.update(); totalFrame = totalFrame + 1; } function get bgmvolume() { return(_bgmvolume); } function set bgmvolume(value) { _bgmvolume = value; GUI.showBGMVolume(value); gameLevel.bgm.setVolume(value); //return(bgmvolume); } function onKeyDown() { var _local2 = Key.getCode(); switch (_local2) { case 9 : case 90 : if (gameLevel.type == "data") { GUI.visible = !GUI.visible; } break; case 27 : case 80 : if (gameLevel.type == "data") { GUI.pause = !GUI.pause; } break; case 106 : bgmvolume = (0); break; case 107 : bgmvolume = (Math.min(100, bgmvolume + 1)); break; case 109 : bgmvolume = (Math.max(0, bgmvolume - 1)); } } var allowScary = true; var _bgmvolume = 65; }Symbol 2596 MovieClip [__Packages.mss.Events.ftimer] Frame 0class mss.Events.ftimer { static var $mc; var _interval, _enabled, _autoreset, _tick, hid, broadcastMessage; function ftimer (defaultValue) { if ($mc == undefined) { $mc = _root.createEmptyMovieClip("____{ftimer}____", 80001); $mc.onEnterFrame = function () { var _local1 = 0; while (_local1 < mss.Events.ftimer.$list.length) { var _local2 = mss.Events.ftimer.$list[_local1]; if (_local2 == undefined) { mss.Events.ftimer.$list.splice(_local1, 1); } else { _local2.onEnterFrame(); } _local1++; } }; } AsBroadcaster.initialize(this); if (defaultValue == undefined) { defaultValue = 1; } else { defaultValue = Math.max(1, defaultValue); } _interval = Number(defaultValue); _enabled = Boolean(false); _autoreset = Boolean(false); _tick = Number(0); hid = "timer::" + (counter++); addTimer(this); } static function addTimer(target) { var _local1 = 0; while (_local1 < $list.length) { var _local2 = $list[_local1]; if (_local2 == target) { return(undefined); } _local1++; } $list.push(target); } static function removeTimer(target) { var _local1 = 0; while (_local1 < $list.length) { var _local2 = $list[_local1]; if (_local2 == target) { $list.splice(_local1, 1); return(undefined); } _local1++; } } function set interval(value) { if (_interval != value) { _interval = Math.max(1, value); } //return(interval); } function get interval() { return(_interval); } function set autoreset(value) { if (_autoreset != value) { _autoreset = value; } //return(autoreset); } function get autoreset() { return(_autoreset); } function set enabled(flag) { if (flag) { start(); } else { stop(); } //return(enabled); } function get enabled() { return(_enabled); } function get tick() { return(_tick); } function start() { _enabled = true; return(true); } function stop() { _enabled = false; _tick = 0; return(true); } function onEnterFrame() { if (enabled) { _tick = _tick + 1; if ((_tick % interval) == 0) { broadcastMessage($eventName, this); if (autoreset) { stop(); } } } } static var $version = [1, 0, 0, 0]; static var $name = "Frame Timer"; static var $list = new Array(); static var counter = 0; static var $eventName = String("onTick"); }Symbol 2597 MovieClip [__Packages.engine.debug] Frame 0class engine.debug { var master, surface, _enabled, __get__enabled, _t_timer, _drawtriggers, _drawboundingbox; function debug (o) { Key.addListener(this); master = o; enabled = (false); surface = _root.createEmptyMovieClip("__{debug}__", 900000); } function set enabled(flag) { _enabled = flag; if (flag == false) { drawTriggers = (false); drawBoundingBox = (false); } //return(__get__enabled()); } function onKeyDown() { var _local2 = Key.getCode(); if (_enabled) { switch (_local2) { case 8 : master.restartLevel(); break; case 13 : master.player.weapons.obtain("pistol", 500); master.player.weapons.obtain("shotgun1", 500); master.player.weapons.obtain("shotgun2", 500); master.player.weapons.obtain("uzi", 500); master.player.weapons.obtain("rocketgun", 500); master.player.weapons.obtain("machinegun", 500); master.player.weapons.obtain("chainsaw", 500); master.player.weapons.obtain("flamethrower", 500); break; case 116 : fps = (!fps); break; case 117 : drawTriggers = (!drawTriggers); break; case 118 : drawBoundingBox = (!drawBoundingBox); break; case 219 : master.previousLevel(); break; case 221 : master.nextLevel(); } } else if (_local2 == 116) { fps = (!fps); } } function set fps(flag) { var _local2 = surface["__{fps}__"]; if (flag) { if (_local2 == undefined) { _local2 = surface.createEmptyMovieClip("__{fps}__", 100); _local2.createTextField("value_txt", 10, 0, 0, 10, 10); _local2._x = 0; _local2._y = 420; var _local3 = _local2.value_txt; var _local4 = new TextFormat(); _local4.bold = true; _local4.color = 16776960 /* 0xFFFF00 */; _local3.autoSize = true; _local3.selectable = false; _local3.border = false; _local3.background = false; _local3.setNewTextFormat(_local4); _local3.text = "0"; _local2._count = 0; _local2._time = getTimer(); _local2.onEnterFrame = function () { this._count = this._count + 1; if (getTimer() > (this._time + 1000)) { this.value_txt.text = this._count; this._count = 0; this._time = getTimer(); } }; } } else { delete _local2.onEnterFrame; removeMovieClip(_local2); } _fps = flag; //return(fps); } function get fps() { return(_fps); } function get refreshRate() { return(_refreshRate); } function set refreshRate(value) { _refreshRate = value; _t_timer.interval = value; if (_t_timer.enabled) { _t_timer.stop(); _t_timer.start(); } //return(refreshRate); } function set drawTriggers(flag) { var _local2 = surface["__{triggers}__"]; if (flag) { if (_local2 == undefined) { _local2 = surface.createEmptyMovieClip("__{triggers}__", 50); } if (_t_timer == undefined) { _t_timer = new mss.Events.ftimer(refreshRate); _t_timer.addListener(this); } _t_timer.start(); } else { removeMovieClip(_local2); } _drawtriggers = flag; //return(drawTriggers); } function get drawTriggers() { return(_drawtriggers); } function set drawBoundingBox(flag) { var _local2 = surface["__{boundingbox}__"]; if (flag) { if (_local2 == undefined) { _local2 = surface.createEmptyMovieClip("__{boundingbox}__", 30); } if (_t_timer == undefined) { _t_timer = new mss.Events.ftimer(refreshRate); _t_timer.addListener(this); } _t_timer.start(); } else { removeMovieClip(_local2); } _drawboundingbox = flag; //return(drawBoundingBox); } function get drawBoundingBox() { return(_drawboundingbox); } function drawBox(box, color, alpha) { var _local3 = surface["__{boundingbox}__"]; if (_local3 == undefined) { _local3 = surface.createEmptyMovieClip("__{boundingbox}__", 30); } _local3.lineStyle(1, color, alpha); _local3.moveTo(box.xMin, box.yMin); _local3.lineTo(box.xMax, box.yMin); _local3.lineTo(box.xMax, box.yMax); _local3.lineTo(box.xMin, box.yMax); _local3.lineTo(box.xMin, box.yMin); } function onTick() { if (_drawtriggers) { var _local2 = surface["__{triggers}__"]; _local2.clear(); var _local7 = master.gameLevel.triggers.list; var _local4 = 0; while (_local4 < _local7.length) { var _local3 = _local7[_local4].boundingBox; if (_local7[_local4].activate) { _local2.beginFill(16711680, 50); } else { _local2.beginFill(6684672, 50); } _local2.moveTo(_local3.xMin, _local3.yMin); _local2.lineTo(_local3.xMax, _local3.yMin); _local2.lineTo(_local3.xMax, _local3.yMax); _local2.lineTo(_local3.xMin, _local3.yMax); _local2.lineTo(_local3.xMin, _local3.yMin); _local2.endFill(); _local4++; } } if (_drawboundingbox) { var _local2 = surface["__{boundingbox}__"]; _local2.clear(); var _local5 = master.gameLevel.enemies.list; var _local4 = 0; while (_local4 < _local5.length) { var _local3 = _local5[_local4].boundingBox; drawBox(_local3, 16777164, 100); _local2.lineStyle(2, 16711680, 100); var _local8 = (_local3.xMax - _local3.xMin) - 4; var _local6 = (_local5[_local4].life / _local5[_local4].baselife) * _local8; if (!isNaN(_local6)) { _local2.moveTo(_local3.xMin + 2, _local3.yMax - 2); _local2.lineTo(_local3.xMin + _local6, _local3.yMax - 2); } _local4++; } var _local10 = master.gameLevel.objects.list; _local4 = 0; while (_local4 < _local10.length) { var _local3 = _local10[_local4].boundingBox; if (_local10[_local4].active) { drawBox(_local3, 238, 100); } else { drawBox(_local3, 102, 100); } if ((_local10[_local4].destroyable != undefined) && (_local10[_local4].destroyable != false)) { _local2.lineStyle(2, 16711680, 100); var _local8 = (_local3.xMax - _local3.xMin) - 4; var _local6 = (_local10[_local4].life / _local10[_local4].baselife) * _local8; if (!isNaN(_local6)) { _local2.moveTo(_local3.xMin + 2, _local3.yMax - 2); _local2.lineTo(_local3.xMin + _local6, _local3.yMax - 2); } } _local4++; } _local10 = master.gameLevel.elevators.list; _local4 = 0; while (_local4 < _local10.length) { var _local3 = _local10[_local4].boundingBox; drawBox(_local3, 10526975, 100); _local4++; } var _local3 = master.gameLevel.hero.boundingBox; drawBox(_local3, 16776960, 100); _local2.lineStyle(1, 16711680, 50); var _local9 = master.gameLevel.bullets.list; _local4 = 0; while (_local4 < _local9.length) { _local3 = _local9[_local4].boundingBox; _local2.moveTo(_local3.xMin, _local3.yMin); _local2.lineTo(_local3.xMax, _local3.yMin); _local4++; } } } var _fps = false; var _refreshRate = 1; }Symbol 2598 MovieClip [__Packages.engine.gameController] Frame 0class engine.gameController { var master; function gameController (target) { master = target; } function getMyCorners(obj, x, y) { var _local6 = master.gameData.tiles.width; var _local5 = master.gameData.tiles.height; var _local2 = new Object(); _local2.y = Math.floor(((y - (obj.height / 2)) - 1) / _local5); _local2.downY = Math.floor((y - 1) / _local5); _local2.upY = Math.floor((y - obj.height) / _local5); _local2.leftX = Math.floor((x - (obj.width / 2)) / _local6); _local2.rightX = Math.floor(((x + (obj.width / 2)) - 1) / _local6); var _local3 = master.gameLevel.platform; _local2.upleft = _local3[_local2.upY][_local2.leftX]; _local2.downleft = _local3[_local2.downY][_local2.leftX]; _local2.upright = _local3[_local2.upY][_local2.rightX]; _local2.downright = _local3[_local2.downY][_local2.rightX]; _local2.left = _local3[_local2.y][_local2.leftX]; _local2.right = _local3[_local2.y][_local2.rightX]; _local2.up = _local3[_local2.upY][obj.xtile]; _local2.down = _local3[_local2.downY][obj.xtile]; return(_local2); } function moveChar(obj, dirx, diry, jump) { var _local7 = master.gameData.tiles.width; var _local8 = master.gameData.tiles.height; if (Math.abs(jump) == 1) { var _local3 = obj.jumpspeed * jump; } else if (obj.jumping and (obj.fallspeed <= 0)) { var _local3 = obj.speed * 1.65; } else { var _local3 = obj.speed; } var _local4 = getMyCorners(obj, obj.x, obj.y + (_local3 * diry)); if (diry == -1) { if (_local4.up.walkable) { obj.y = obj.y + (_local3 * diry); } else { obj.y = obj.ytile * _local8; obj.jumpspeed = 0; } } if (diry == 1) { if (_local4.down.walkable) { obj.y = obj.y + (_local3 * diry); } else { obj.y = _local4.downY * _local8; obj.jumping = (obj.hanging = false); obj.onLanding(obj.fallspeed); obj.jumpspeed = (obj.fallspeed = 0); } } _local4 = getMyCorners(obj, obj.x + (_local3 * dirx), obj.y); if (dirx == -1) { if ((_local4.downleft.walkable and _local4.upleft.walkable) and _local4.left.walkable) { obj.x = obj.x + (_local3 * dirx); fall(obj); } else { obj.x = (obj.xtile * _local7) + (obj.width / 2); } } if (dirx == 1) { if ((_local4.upright.walkable and _local4.downright.walkable) and _local4.right.walkable) { obj.x = obj.x + (_local3 * dirx); fall(obj); } else { obj.x = ((obj.xtile + 1) * _local7) - (obj.width / 2); } } updateChar(obj, dirx, diry); return(true); } function updateChar(obj, dirx, diry) { var _local3 = master.gameData.tiles.width; var _local4 = master.gameData.tiles.height; obj.clip._x = obj.x; obj.clip._y = obj.y; if (Math.abs(dirx) == 1) { obj.clip._xscale = 100 * (-dirx); } obj.xtile = Math.floor(obj.clip._x / _local3); obj.ytile = Math.floor(obj.clip._y / _local4); } function fall(obj) { obj.climbing = false; if ((!obj.jumping) and (!obj.hanging)) { var _local3 = getMyCorners(obj, obj.x, obj.y + 1); if (_local3.down.walkable) { obj.jumpspeed = (obj.fallspeed = 0); obj.jumping = true; obj.crawling = false; } else { obj.onLanding(obj.fallspeed); } } } function jump(obj) { var _local4 = master.gameData.tiles.width; var _local3 = master.gameData.tiles.height; obj.jumpspeed = obj.jumpspeed + obj.gravity; if (obj.jumpspeed > _local3) { obj.jumpspeed = _local3; } if (obj.jumpspeed < 0) { obj.fallspeed = 0; moveChar(obj, 0, -1, -1); } else if (obj.jumpspeed > 0) { obj.fallspeed = obj.fallspeed + obj.jumpspeed; moveChar(obj, 0, 1, 1); } return(true); } function climb(obj, dirx, diry) { var _local3 = master.gameData.tiles.width; var _local6 = master.gameData.tiles.height; obj.climbing = true; obj.jumping = (obj.crawling = false); if (dirx == 0) { obj.y = obj.y + (obj.speed * diry); obj.x = (obj.xtile * _local3) + (_local3 / 2); } else { obj.x = obj.x + (obj.speed * dirx); obj.y = obj.yxtile * _local3; } updateChar(obj, dirx, diry); return(true); } function boxbox_collision(targetA, targetB) { var _local2 = targetA.boundingBox; var _local1 = targetB.boundingBox; if (((_local1.xMin > _local2.xMax) or (_local2.xMin > _local1.xMax)) or ((_local1.yMin > _local2.yMax) or (_local2.yMin > _local1.yMax))) { return(false); } return(true); } function parseProp(node) { var _local4 = new Object(); var _local2 = 0; while (_local2 < node.childNodes.length) { var _local1 = node.childNodes[_local2]; if (_local1.nodeName.substr(0, 4) == "prop") { var _local3 = _local1.nodeName.substr(5); if (_local1.attributes.value != undefined) { _local4[_local3] = mss.DataType.parseType(_local1.attributes.value); } else { _local4[_local3] = _local1.childNodes; } } _local2++; } return(_local4); } }Symbol 2599 MovieClip [__Packages.mss.DataType] Frame 0class mss.DataType { function DataType () { } static function getAsBoolean(data) { data = String(data); switch (data.toLowerCase()) { case "1" : case "yes" : case "true" : return(Boolean(true)); case "0" : case "no" : case "false" : return(Boolean(false)); } return(Boolean(false)); } static function getAsNumber(data) { if (!isNaN(data)) { return(Number(data)); } return(0); } static function getAsString(data) { return(String(data)); } static function getAsArray(data, convert) { data = String(data); var _local2 = data.split(","); if (convert) { var _local1 = 0; while (_local1 < _local2.length) { _local2[_local1] = parseType(_local2[_local1]); _local1++; } } return(_local2); } static function parseType(data) { if (isNaN(data)) { if (typeof(data) == "string") { switch (data.toLowerCase()) { case "yes" : case "true" : return(Boolean(true)); case "no" : case "false" : return(Boolean(false)); } return(data); } return(data); } return(Number(data)); } static function replace(str, search, replacement) { var _local1 = str.split(search); return(_local1.join(replacement)); } }Symbol 2600 MovieClip [__Packages.engine.scriptParser] Frame 0class engine.scriptParser extends Object { var master, _globalVar; function scriptParser (target) { super(); master = target; _globalVar = new mss.Data.collection(); } function execute(target, scriptObj, who) { var _local2 = new Array(); _globalVar.addItem("$target", who); var _local5 = 0; while (_local5 < scriptObj.param.length) { _local2[_local5] = parseParam(target, scriptObj.param[_local5]); _local5++; } switch (scriptObj.name) { case "set" : if (_globalVar.exist(_local2[0])) { _globalVar[_local2[0]].value = _local2[1]; } else { _globalVar.addItem(_local2[0], _local2[1]); } break; case "del" : _globalVar.removeItem(_local2[0]); break; case "add" : _globalVar[_local2[0]].value = _globalVar[_local2[0]].value + _local2[1]; break; case "sub" : _globalVar[_local2[0]].value = _globalVar[_local2[0]].value - _local2[1]; break; case "for" : _globalVar.removeItem("$for"); _globalVar.addItem("$for", 0); _local5 = _local2[0]; while (_local5 <= _local2[1]) { _globalVar.$for.value = _local5; var _local3 = _local2[3]; var _local6 = 0; while (_local6 < _local3.length) { execute(target, _local3[_local6]); _local6++; } _local5 = _local5 + _local2[2]; } _globalVar.removeItem("$for"); break; case "if" : var _local11 = false; _local2[0] = mss.DataType.parseType(_local2[0]); switch (_local2[1]) { case "eq" : if (_local2[0] == _local2[2]) { _local11 = true; } break; case "gt" : if (_local2[0] > _local2[2]) { _local11 = true; } break; case "lt" : if (_local2[0] < _local2[2]) { _local11 = true; } break; case "ne" : if (_local2[0] == _local2[2]) { break; } _local11 = true; } if (_local11) { var _local6 = 0; while (_local6 < _local2[3].length) { if (_local2[3][_local6].name != "else") { execute(target, _local2[3][_local6]); } _local6++; } } else { var _local7 = _local2[3][_local2[3].length - 1]; if (_local7.name == "else") { var _local6 = 0; while (_local6 < _local7.param[_local7.param.length - 1].length) { execute(target, _local7.param[_local7.param.length - 1][_local6]); _local6++; } } } break; case "changeTile" : var _local15 = master.gameLevel.platform[_local2[1]][_local2[0]]; removeMovieClip(_local15.clip); _local2[2] = String(_local2[2]); var _local19 = parseInt(_local2[2].substr(0, 2), 16); var _local21 = parseInt(_local2[2].substr(2, 2), 16); var _local23 = parseInt(_local2[2].substr(4, 2), 16); _local15 = master.gameData.tiles.getItem(_local19); _local15.frame = _local21; _local15.attachFrame = _local23; master.gameLevel.platform[_local2[1]][_local2[0]] = _local15; if (_local15.library != undefined) { var _local13 = master.gameLevel.surface.platform; var _local16 = _local13.getNextHighestDepth(); var _local10 = _local13.attachMovie(_local15.library, _local15.library + _local16, _local16); _local10._x = _local2[0] * master.gameData.tiles.width; _local10._y = _local2[1] * master.gameData.tiles.height; if (_local15.attach != undefined) { var _local20 = _local10.attachMovie(_local15.attach, "attach_mc", 10); _local20.gotoAndStop(_local15.attachFrame); } _local10.gotoAndStop(_local15.frame); _local15.clip = _local10; } break; case "healTarget" : _globalVar.$target.value.life = _globalVar.$target.value.life + _local2[0]; break; case "flood" : _local15 = master.gameLevel._flood; _local15.type = _local2[0]; _local15.speed = _local2[1]; _local15.latency = _local2[2]; _local15.damage = _local2[3]; _local15.level = _local2[4]; break; case "floodActive" : _local15 = master.gameLevel._flood; _local15.enabled = _local2[0]; break; case "floodCancel" : _local15.dispose(); break; case "sfxPlay" : master.sfx.play(_local2[0]); break; case "effectAt" : if (_local2[3] == true) { var _local25 = _local2[1]; var _local24 = _local2[2]; } else { var _local25 = (_local2[1] * master.gameData.tiles.width) + (master.gameData.tiles.width / 2); var _local24 = (_local2[2] * master.gameData.tiles.height) + master.gameData.tiles.height; } var _local22 = master.gameLevel.surface[_local2[4]]; if (_local22 == undefined) { _local22 = master.gameLevel.surface.objects; } var _local16 = _local22.getNextHighestDepth(); var _local17 = _local22.attachMovie(_local2[0], (("{effect_" + getTimer()) + "}") + _local16, _local16); _local17._x = _local25; _local17._y = _local24; if (_local2[4] != undefined) { _local17._xscale = _local2[4] * 100; } break; case "shot" : master.gameLevel.bullets.addItem.apply(master.gameLevel.bullets, _local2); break; case "levelComplete" : master.nextLevel(); break; case "gotoLevel" : master.gotoLevel(_local2[0]); break; case "playerLife" : master.player.life = _local2[0]; break; case "healPlayer" : if (!master.player.transform) { master.player.life = master.player.life + _local2[0]; } break; case "getWeapon" : master.player.weapons.obtain(_local2[0], _local2[1]); break; case "getAmmo" : master.player.weapons.obtainAmmo(_local2[0], _local2[1]); break; case "teleport" : master.player.hero.x = (_local2[0] * master.gameData.tiles.width) + (master.player.hero.width / 2); master.player.hero.y = (_local2[1] * master.gameData.tiles.height) + master.gameData.tiles.height; master.controller.updateChar(master.player.hero); master.controller.fall(master.player.hero); break; case "transform" : master.player.transform = _local2[0]; break; case "activateTrigger" : master.gameLevel.triggers.getItem(_local2[0]).activate = true; break; case "deactivateTrigger" : master.gameLevel.triggers.getItem(_local2[0]).activate = false; break; case "toggleTrigger" : master.gameLevel.triggers.getItem(_local2[0]).activate = !master.gameLevel.triggers.getItem(_local2[0]).activate; break; case "removeTrigger" : master.gameLevel.triggers.removeItem(_local2[0]); break; case "executeTrigger" : master.gameLevel.triggers.getItem(_local2[0]).execute(); break; case "remove" : target.master.removeItem(target.id); break; case "removeTarget" : who.master.removeItem(who.id); break; case "objectFrame" : master.gameLevel.objects.getItem(_local2[0]).clip.gotoAndStop(_local2[1]); break; case "objectVisibility" : master.gameLevel.objects.getItem(_local2[0]).visible = _local2[1]; break; case "objectActivity" : master.gameLevel.objects.getItem(_local2[0]).active = _local2[1]; break; case "toggleVisibility" : master.gameLevel.objects.getItem(_local2[0]).visible = !master.gameLevel.objects.getItem(_local2[0]).visible; break; case "objectDirection" : master.gameLevel.objects.getItem(_local2[0]).clip._xscale = (-_local2[1]) * 100; break; case "removeObject" : if (_local2[1] == true) { _local15 = master.gameLevel.objects.getItem(_local2[0]); _local15.autoremove = true; _local15.life = 0; } else { master.gameLevel.objects.removeItem(_local2[0]); } break; case "activateElevator" : master.gameLevel.elevators.getItem(_local2[0]).activate = true; break; case "deactivateElevator" : master.gameLevel.elevators.getItem(_local2[0]).activate = false; break; case "toggleElevator" : master.gameLevel.elevators.getItem(_local2[0]).activate = !master.gameLevel.elevators.getItem(_local2[0]).activate; break; case "removeSpawner" : master.gameLevel.spawners.removeItem(_local2[0]); break; case "spawnerSpawn" : var _local18 = master.gameLevel.spawners.getItem(_local2[0]); if (_local2[3] == true) { var _local25 = _local2[1]; var _local24 = _local2[2]; } else { var _local25 = (_local2[1] * master.gameData.tiles.width) + (master.gameData.tiles.width / 2); var _local24 = (_local2[2] * master.gameData.tiles.height) + master.gameData.tiles.height; } _local18.spawn(_local25, _local24); break; case "moveTo" : target.x = _local2[0] * master.gameData.tiles.width; target.y = _local2[1] * master.gameData.tiles.height; break; case "showPortrait" : _local22 = master.gameData.gfx; _local16 = _local22.getNextHighestDepth(); _local17 = _local22.attachMovie("scaryPortrait", "__Portrait__", _local16); _local17._x = 400; _local17._y = 300; _local17.gotoAndStop(_local2[0]); _local17.motion = mx.transitions.TransitionManager.start(_local17, {type:mx.transitions.Zoom, direction:0, duration:0.35, easing:mx.transitions.easing.Bounce.easeOut}); _local17.motion.clip = _local17; _local17.motion.onMotionFinished = function () { var clip = this.clip; this.clip.motion = new mx.transitions.Tween(this.clip, "_alpha", mx.transitions.easing.Strong.easeIn, 200, 0, 1.5, true); this.clip.motion.clip = clip; this.clip.motion.onMotionFinished = function () { removeMovieClip(this.clip); }; }; break; case "showMsg" : _local22 = master.gameData.gfx.foreground; _local17 = _local22.msgbox; if (_local17 == undefined) { _local17 = _local22.attachMovie("msgbox", "msgbox", _local22.getNextHighestDepth()); } _local17._x = 400; _local17._y = 300; if (isNaN(_local2[1])) { var _local12 = _local2[1].split("\\n").join(newline); } else { var _local12 = String(_local2[1]); } var _local9 = _local17.msg_txt.getNewTextFormat(); _local9.color = 13369344 /* 0xCC0000 */; _local9.size = _local9.size * 2; _local17.msg_txt.setNewTextFormat(_local9); _local17.msg_txt.text = _local12; _local9.color = 0; _local9.size = _local9.size / 2; _local17.msg_txt.setNewTextFormat(_local9); _local17.msg_txt.replaceText(1, _local12.length, _local12.substr(1)); _local17.time = getTimer() + _local2[0]; _local17.onEnterFrame = function () { if (getTimer() > this.time) { removeMovieClip(this); } }; break; case "hideMsg" : _local22 = master.gameData.gfx.foreground; _local17 = _local22.msgbox; removeMovieClip(_local17); break; default : return(false); } _globalVar.removeItem("$target", who); return(true); } function getValue(name) { if (name.substr(0, 3) == "rnd") { var _local3 = Number(name.substr(3)); return(random(_local3).toString()); } return(_globalVar[name].value); } function parseParam(target, value) { if (value.substr(0, 4) == "this") { if (value == "this") { value = target.id; } else { var _local10 = value.substr(5); value = target[_local10]; } } else if (value.substr(0, 3) == "rnd") { var _local13 = Number(value.substr(3)); value = random(_local13); } else if (value.indexOf("#") > -1) { var _local2 = value; while (true) { var _local3 = _local2.indexOf("#"); if (_local3 > -1) { var _local5 = _local2.indexOf("#", _local3 + 1); if (_local5 > _local3) { var _local12 = _local2.substring(_local3 + 1, _local5); _local12 = String(getValue(_local12)); _local2 = (_local2.substr(0, _local3) + _local12) + _local2.substr(_local5 + 1); } else { var _local12 = _local2.substring(_local3 + 1); _local12 = String(getValue(_local12)); _local2 = _local2.substr(0, _local3) + _local12; } } else { break; } } value = _local2; } else if (value.indexOf("%") > -1) { var _local2 = value; while (true) { var _local3 = _local2.indexOf("%"); if (_local3 > -1) { var _local5 = _local2.indexOf("%", _local3 + 1); if (_local5 > _local3) { var _local12 = _local2.substring(_local3 + 1, _local5); _local12 = String(getValue(_local12)); _local12 = _globalVar[_local12].value; _local2 = (_local2.substr(0, _local3) + _local12) + _local2.substr(_local5 + 1); } else { var _local12 = _local2.substring(_local3 + 1); _local12 = String(getValue(_local12)); _local12 = _globalVar[_local12].value; _local2 = _local2.substr(0, _local3) + _local12; } } else { break; } } value = _local2; } else if (value.substr(0, 7) == "$player") { var _local7 = master.player; var _local11 = value.substr(1).split("."); var _local12 = _local11.shift(); var _local10 = _local7; var _local6 = 0; while (_local6 < _local11.length) { var _local8 = _local11[_local6]; _local10 = _local10[_local8]; _local6++; } value = _local10; } else if (value.substr(0, 5) == "$hero") { var _local7 = master.player.hero; var _local11 = value.substr(1).split("."); var _local12 = _local11.shift(); var _local10 = _local7; var _local6 = 0; while (_local6 < _local11.length) { var _local8 = _local11[_local6]; _local10 = _local10[_local8]; _local6++; } value = _local10; } else if (value.substr(0, 7) == "$target") { var _local7 = _globalVar.getItem("$target"); var _local11 = value.substr(1).split("."); var _local12 = _local11.shift(); var _local10 = _local7; var _local6 = 0; while (_local6 < _local11.length) { var _local8 = _local11[_local6]; _local10 = _local10[_local8]; _local6++; } value = _local10; } else if (value.substr(0, 5) == "$game") { var _local7 = master; var _local11 = value.substr(1).split("."); var _local12 = _local11.shift(); var _local10 = _local7; var _local6 = 0; while (_local6 < _local11.length) { var _local8 = _local11[_local6]; _local10 = _local10[_local8]; _local6++; } value = _local10; } else if (value.substr(0, 1) == "$") { var _local11 = value.substr(1).split("."); var _local12 = _local11.shift(); var _local9 = new Array(); _local9.push(master.gameLevel.objects); _local9.push(master.gameLevel.enemies); _local9.push(master.gameLevel.triggers); _local9.push(master.gameLevel.elevators); var _local6 = 0; while (_local6 < _local9.length) { var _local7 = _local9[_local6].getItem(_local12); if (_local7 != undefined) { break; } _local6++; } var _local10 = _local7; _local6 = 0; while (_local6 < _local11.length) { var _local8 = _local11[_local6]; _local10 = _local10[_local8]; _local6++; } value = _local10; } return(mss.DataType.parseType(value)); } }Symbol 2601 MovieClip [__Packages.mss.Data.collection] Frame 0class mss.Data.collection extends Object { var _list; function collection () { super(); _list = new Array(); } function addItem(name, data) { if (exist(name)) { return(false); } _list.push({name:name, value:data}); return(true); } function removeItem(name) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.name == name) { _list.splice(_local2, 1); break; } _local2++; } } function removeAll() { _list = new Array(); } function getItem(name) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.name == name) { return(_local3.value); } _local2++; } return(undefined); } function __resolve(name) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.name == name) { return(_local3); } _local2++; } } function exist(name) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.name == name) { return(true); } _local2++; } return(false); } function get length() { return(_list.length); } function get list() { return(_list); } }Symbol 2602 MovieClip [__Packages.mx.events.EventDispatcher] Frame 0class mx.events.EventDispatcher { function EventDispatcher () { } static function _removeEventListener(queue, event, handler) { if (queue != undefined) { var _local4 = queue.length; var _local1; _local1 = 0; while (_local1 < _local4) { var _local2 = queue[_local1]; if (_local2 == handler) { queue.splice(_local1, 1); return(undefined); } _local1++; } } } static function initialize(object) { if (_fEventDispatcher == undefined) { _fEventDispatcher = new mx.events.EventDispatcher(); } object.addEventListener = _fEventDispatcher.addEventListener; object.removeEventListener = _fEventDispatcher.removeEventListener; object.dispatchEvent = _fEventDispatcher.dispatchEvent; object.dispatchQueue = _fEventDispatcher.dispatchQueue; } function dispatchQueue(queueObj, eventObj) { var _local7 = "__q_" + eventObj.type; var _local4 = queueObj[_local7]; if (_local4 != undefined) { var _local5; for (_local5 in _local4) { var _local1 = _local4[_local5]; var _local3 = typeof(_local1); if ((_local3 == "object") || (_local3 == "movieclip")) { if (_local1.handleEvent != undefined) { _local1.handleEvent(eventObj); } if (_local1[eventObj.type] != undefined) { if (exceptions[eventObj.type] == undefined) { _local1[eventObj.type](eventObj); } } } else { _local1.apply(queueObj, [eventObj]); } } } } function dispatchEvent(eventObj) { if (eventObj.target == undefined) { eventObj.target = this; } this[eventObj.type + "Handler"](eventObj); dispatchQueue(this, eventObj); } function addEventListener(event, handler) { var _local3 = "__q_" + event; if (this[_local3] == undefined) { this[_local3] = new Array(); } _global.ASSetPropFlags(this, _local3, 1); _removeEventListener(this[_local3], event, handler); this[_local3].push(handler); } function removeEventListener(event, handler) { var _local2 = "__q_" + event; _removeEventListener(this[_local2], event, handler); } static var _fEventDispatcher = undefined; static var exceptions = {move:1, draw:1, load:1}; }Symbol 2603 MovieClip [__Packages.mx.transitions.TransitionManager] Frame 0class mx.transitions.TransitionManager { var _transitions, removeEventListener, _content, addEventListener, _contentAppearance, _innerBounds, _outerBounds, _width, _height, _triggerEvent, dispatchEvent; function TransitionManager (content) { this.content = (content); _transitions = {}; } function set content(c) { removeEventListener("allTransitionsInDone", _content); removeEventListener("allTransitionsOutDone", _content); _content = c; saveContentAppearance(); addEventListener("allTransitionsInDone", _content); addEventListener("allTransitionsOutDone", _content); //return(content); } function get content() { return(_content); } function get transitionsList() { return(_transitions); } function get numTransitions() { var _local2 = 0; for (var _local3 in _transitions) { _local2++; } return(_local2); } function get numInTransitions() { var _local3 = 0; var _local2 = _transitions; for (var _local4 in _local2) { if (!_local2[_local4].direction) { _local3++; } } return(_local3); } function get numOutTransitions() { var _local3 = 0; var _local2 = _transitions; for (var _local4 in _local2) { if (_local2[_local4].direction) { _local3++; } } return(_local3); } function get contentAppearance() { return(_contentAppearance); } static function start(content, transParams) { if (content.__transitionManager == undefined) { content.__transitionManager = new mx.transitions.TransitionManager(content); } if (transParams.direction == 1) { content.__transitionManager._triggerEvent = "hide"; } else { content.__transitionManager._triggerEvent = "reveal"; } return(content.__transitionManager.startTransition(transParams)); } function startTransition(transParams) { removeTransition(findTransition(transParams)); var _local3 = transParams.type; var _local2 = new _local3[undefined](_content, transParams, this); addTransition(_local2); _local2.start(); return(_local2); } function addTransition(trans) { trans.ID = ++IDCount; _transitions[trans.ID] = trans; return(trans); } function removeTransition(trans) { if (_transitions[trans.ID] == undefined) { return(false); } trans.cleanUp(); return(delete _transitions[trans.ID]); } function findTransition(transParams) { var _local2; for (var _local4 in _transitions) { _local2 = _transitions[_local4]; if (_local2.type == transParams.type) { return(_local2); } } return(undefined); } function removeAllTransitions() { for (var _local2 in _transitions) { _transitions[_local2].cleanUp(); removeTransition(_transitions[_local2]); } } function saveContentAppearance() { var _local2 = _content; if (_contentAppearance == undefined) { var _local3 = (_contentAppearance = {}); for (var _local4 in _visualPropList) { _local3[_local4] = _local2[_local4]; } _local3.colorTransform = new Color(_local2).getTransform(); } _innerBounds = _local2.getBounds(targetPath(_local2)); _outerBounds = _local2.getBounds(targetPath(_local2._parent)); _width = _local2._width; _height = _local2._height; } function restoreContentAppearance() { var _local2 = _content; var _local3 = _contentAppearance; for (var _local4 in _visualPropList) { _local2[_local4] = _local3[_local4]; } new Color(_local2).setTransform(_local3.colorTransform); } function transitionInDone(e) { removeTransition(e.target); if (numInTransitions == 0) { var _local2; _local2 = _content._visible; if ((_triggerEvent == "hide") || (_triggerEvent == "hideChild")) { _content._visible = false; } if (_local2) { dispatchEvent({type:"allTransitionsInDone", target:this}); } } } function transitionOutDone(e) { removeTransition(e.target); if (numOutTransitions == 0) { restoreContentAppearance(); var _local2; _local2 = _content._visible; if (_local2 && ((_triggerEvent == "hide") || (_triggerEvent == "hideChild"))) { _content._visible = false; } updateAfterEvent(); if (_local2) { dispatchEvent({type:"allTransitionsOutDone", target:this}); } } } function toString() { return("[TransitionManager]"); } static var version = "1.1.0.52"; static var IDCount = 0; var type = mx.transitions.TransitionManager; var className = "TransitionManager"; var _visualPropList = {_x:null, _y:null, _xscale:null, _yscale:null, _alpha:null, _rotation:null}; static var __mixinFED = mx.events.EventDispatcher.initialize(mx.transitions.TransitionManager.prototype); }Symbol 2604 MovieClip [__Packages.mx.transitions.Transition] Frame 0class mx.transitions.Transition { var _manager, removeEventListener, addEventListener, _content, _twn, _easing, _progress, dispatchEvent, _innerBounds, _outerBounds, _width, _height; function Transition (content, transParams, manager) { if (!arguments.length) { return; } init(content, transParams, manager); } function set manager(mgr) { if (_manager != undefined) { removeEventListener("transitionInDone", _manager); removeEventListener("transitionOutDone", _manager); removeEventListener("transitionProgress", _manager); } _manager = mgr; addEventListener("transitionInDone", _manager); addEventListener("transitionOutDone", _manager); addEventListener("transitionProgress", _manager); //return(manager); } function get manager() { return(_manager); } function set content(c) { if (typeof(c) == "movieclip") { _content = c; _twn.obj = c; } //return(content); } function get content() { return(_content); } function set direction(direction) { _direction = (direction ? 1 : 0); //return(this.direction); } function get direction() { return(_direction); } function set duration(d) { if (d) { _duration = d; _twn.duration = d; } //return(duration); } function get duration() { return(_duration); } function set easing(e) { if (typeof(e) == "string") { e = eval (e); } else if (e == undefined) { e = _noEase; } _easing = e; _twn.easing = e; //return(easing); } function get easing() { return(_easing); } function set progress(p) { if (_progress == p) { return; } _progress = p; if (_direction) { _render(1 - p); } else { _render(p); } dispatchEvent({type:"transitionProgress", target:this, progress:p}); //return(progress); } function get progress() { return(_progress); } function init(content, transParams, manager) { this.content = (content); direction = (transParams.direction); duration = (transParams.duration); easing = (transParams.easing); this.manager = (manager); _innerBounds = this.manager._innerBounds; _outerBounds = this.manager._outerBounds; _width = this.manager._width; _height = this.manager._height; _resetTween(); } function toString() { return(("[Transition " + className) + "]"); } function start() { content._visible = true; _twn.start(); } function stop() { _twn.fforward(); _twn.stop(); } function cleanUp() { removeEventListener("transitionInDone", _manager); removeEventListener("transitionOutDone", _manager); removeEventListener("transitionProgress", _manager); stop(); } function getNextHighestDepthMC(mc) { var _local4 = mc.getNextHighestDepth(); if (_local4 != undefined) { return(_local4); } _local4 = -1; var _local3; var _local1; for (var _local5 in mc) { _local1 = mc[_local5]; if ((typeof(_local1) == "movieclip") && (_local1._parent == mc)) { _local3 = _local1.getDepth(); if (_local3 > _local4) { _local4 = _local3; } } } return(_local4 + 1); } function drawBox(mc, x, y, w, h) { mc.moveTo(x, y); mc.lineTo(x + w, y); mc.lineTo(x + w, y + h); mc.lineTo(x, y + h); mc.lineTo(x, y); } function drawCircle(mc, x, y, r) { mc.moveTo(x + r, y); mc.curveTo(r + x, (0.414213562373095 * r) + y, (0.707106781186547 * r) + x, (0.707106781186547 * r) + y); mc.curveTo((0.414213562373095 * r) + x, r + y, x, r + y); mc.curveTo((-0.414213562373095 * r) + x, r + y, (-0.707106781186547 * r) + x, (0.707106781186547 * r) + y); mc.curveTo((-r) + x, (0.414213562373095 * r) + y, (-r) + x, y); mc.curveTo((-r) + x, (-0.414213562373095 * r) + y, (-0.707106781186547 * r) + x, (-0.707106781186547 * r) + y); mc.curveTo((-0.414213562373095 * r) + x, (-r) + y, x, (-r) + y); mc.curveTo((0.414213562373095 * r) + x, (-r) + y, (0.707106781186547 * r) + x, (-0.707106781186547 * r) + y); mc.curveTo(r + x, (-0.414213562373095 * r) + y, r + x, y); } function _render(p) { } function _resetTween() { _twn.stop(); _twn.removeListener(this); _twn = new mx.transitions.Tween(this, null, easing, 0, 1, duration, true); _twn.stop(); _twn.prop = "progress"; _twn.addListener(this); } function _noEase(t, b, c, d) { return(((c * t) / d) + b); } function onMotionFinished(src) { if (direction) { dispatchEvent({type:"transitionOutDone", target:this}); } else { dispatchEvent({type:"transitionInDone", target:this}); } } static var version = "1.1.0.52"; static var IN = 0; static var OUT = 1; var type = mx.transitions.Transition; var className = "Transition"; var _direction = 0; var _duration = 2; static var __mixinFED = mx.events.EventDispatcher.initialize(mx.transitions.Transition.prototype); }Symbol 2605 MovieClip [__Packages.mx.transitions.OnEnterFrameBeacon] Frame 0class mx.transitions.OnEnterFrameBeacon { function OnEnterFrameBeacon () { } static function init() { var _local4 = _global.MovieClip; if (!_root.__OnEnterFrameBeacon) { mx.transitions.BroadcasterMX.initialize(_local4); var _local3 = _root.createEmptyMovieClip("__OnEnterFrameBeacon", 9876); _local3.onEnterFrame = function () { _global.MovieClip.broadcastMessage("onEnterFrame"); }; } } static var version = "1.1.0.52"; }Symbol 2606 MovieClip [__Packages.mx.transitions.BroadcasterMX] Frame 0class mx.transitions.BroadcasterMX { var _listeners; function BroadcasterMX () { } static function initialize(o, dontCreateArray) { if (o.broadcastMessage != undefined) { delete o.broadcastMessage; } o.addListener = mx.transitions.BroadcasterMX.prototype.addListener; o.removeListener = mx.transitions.BroadcasterMX.prototype.removeListener; if (!dontCreateArray) { o._listeners = new Array(); } } function addListener(o) { removeListener(o); if (broadcastMessage == undefined) { broadcastMessage = mx.transitions.BroadcasterMX.prototype.broadcastMessage; } return(_listeners.push(o)); } function removeListener(o) { var _local2 = _listeners; var _local3 = _local2.length; while (_local3--) { if (_local2[_local3] == o) { _local2.splice(_local3, 1); if (!_local2.length) { broadcastMessage = undefined; } return(true); } } return(false); } function broadcastMessage() { var _local5 = String(arguments.shift()); var _local4 = _listeners.concat(); var _local6 = _local4.length; var _local3 = 0; while (_local3 < _local6) { _local4[_local3][_local5].apply(_local4[_local3], arguments); _local3++; } } static var version = "1.1.0.52"; }Symbol 2607 MovieClip [__Packages.mx.transitions.Tween] Frame 0class mx.transitions.Tween { var obj, prop, begin, useSeconds, _listeners, addListener, prevTime, _time, looping, _duration, broadcastMessage, isPlaying, _fps, prevPos, _pos, change, _intervalID, _startTime; function Tween (obj, prop, func, begin, finish, duration, useSeconds) { mx.transitions.OnEnterFrameBeacon.init(); if (!arguments.length) { return; } this.obj = obj; this.prop = prop; this.begin = begin; position = (begin); this.duration = (duration); this.useSeconds = useSeconds; if (func) { this.func = func; } this.finish = (finish); _listeners = []; addListener(this); start(); } function set time(t) { prevTime = _time; if (t > duration) { if (looping) { rewind(t - _duration); update(); broadcastMessage("onMotionLooped", this); } else { if (useSeconds) { _time = _duration; update(); } stop(); broadcastMessage("onMotionFinished", this); } } else if (t < 0) { rewind(); update(); } else { _time = t; update(); } //return(time); } function get time() { return(_time); } function set duration(d) { _duration = (((d == null) || (d <= 0)) ? (_global.Infinity) : (d)); //return(duration); } function get duration() { return(_duration); } function set FPS(fps) { var _local2 = isPlaying; stopEnterFrame(); _fps = fps; if (_local2) { startEnterFrame(); } //return(FPS); } function get FPS() { return(_fps); } function set position(p) { setPosition(p); //return(position); } function setPosition(p) { prevPos = _pos; obj[prop] = (_pos = p); broadcastMessage("onMotionChanged", this, _pos); updateAfterEvent(); } function get position() { return(getPosition()); } function getPosition(t) { if (t == undefined) { t = _time; } return(func(t, begin, change, _duration)); } function set finish(f) { change = f - begin; //return(finish); } function get finish() { return(begin + change); } function continueTo(finish, duration) { begin = position; this.finish = (finish); if (duration != undefined) { this.duration = (duration); } start(); } function yoyo() { continueTo(begin, time); } function startEnterFrame() { if (_fps == undefined) { _global.MovieClip.addListener(this); } else { _intervalID = setInterval(this, "onEnterFrame", 1000 / _fps); } isPlaying = true; } function stopEnterFrame() { if (_fps == undefined) { _global.MovieClip.removeListener(this); } else { clearInterval(_intervalID); } isPlaying = false; } function start() { rewind(); startEnterFrame(); broadcastMessage("onMotionStarted", this); } function stop() { stopEnterFrame(); broadcastMessage("onMotionStopped", this); } function resume() { fixTime(); startEnterFrame(); broadcastMessage("onMotionResumed", this); } function rewind(t) { _time = ((t == undefined) ? 0 : (t)); fixTime(); update(); } function fforward() { time = (_duration); fixTime(); } function nextFrame() { if (useSeconds) { time = ((getTimer() - _startTime) / 1000); } else { time = (_time + 1); } } function onEnterFrame() { nextFrame(); } function prevFrame() { if (!useSeconds) { time = (_time - 1); } } function toString() { return("[Tween]"); } function fixTime() { if (useSeconds) { _startTime = getTimer() - (_time * 1000); } } function update() { position = (getPosition(_time)); } static var version = "1.1.0.52"; static var __initBeacon = mx.transitions.OnEnterFrameBeacon.init(); static var __initBroadcaster = mx.transitions.BroadcasterMX.initialize(mx.transitions.Tween.prototype, true); function func(t, b, c, d) { return(((c * t) / d) + b); } }Symbol 2608 MovieClip [__Packages.mx.transitions.Zoom] Frame 0class mx.transitions.Zoom extends mx.transitions.Transition { var _xscaleFinal, __get__manager, _yscaleFinal, _content; function Zoom (content, transParams, manager) { super(); init(content, transParams, manager); } function init(content, transParams, manager) { super.init(content, transParams, manager); _xscaleFinal = __get__manager().__get__contentAppearance()._xscale; _yscaleFinal = __get__manager().__get__contentAppearance()._yscale; } function _render(p) { if (p < 0) { p = 0; } _content._xscale = p * _xscaleFinal; _content._yscale = p * _yscaleFinal; } static var version = "1.1.0.52"; var type = mx.transitions.Zoom; var className = "Zoom"; }Symbol 2609 MovieClip [__Packages.mx.transitions.easing.Bounce] Frame 0class mx.transitions.easing.Bounce { function Bounce () { } static function easeOut(t, b, c, d) { t = t / d; if (t < 0.363636363636364) { return((c * ((7.5625 * t) * t)) + b); } if (t < 0.727272727272727) { t = t - 0.545454545454545; return((c * (((7.5625 * t) * t) + 0.75)) + b); } if (t < 0.909090909090909) { t = t - 0.818181818181818; return((c * (((7.5625 * t) * t) + 0.9375)) + b); } t = t - 0.954545454545455; return((c * (((7.5625 * t) * t) + 0.984375)) + b); } static function easeIn(t, b, c, d) { return((c - easeOut(d - t, 0, c, d)) + b); } static function easeInOut(t, b, c, d) { if (t < (d / 2)) { return((easeIn(t * 2, 0, c, d) * 0.5) + b); } return(((easeOut((t * 2) - d, 0, c, d) * 0.5) + (c * 0.5)) + b); } static var version = "1.1.0.52"; }Symbol 2610 MovieClip [__Packages.mx.transitions.easing.Strong] Frame 0class mx.transitions.easing.Strong { function Strong () { } static function easeIn(t, b, c, d) { t = t / d; return((((((c * t) * t) * t) * t) * t) + b); } static function easeOut(t, b, c, d) { t = (t / d) - 1; return((c * (((((t * t) * t) * t) * t) + 1)) + b); } static function easeInOut(t, b, c, d) { t = t / (d / 2); if (t < 1) { return(((((((c / 2) * t) * t) * t) * t) * t) + b); } t = t - 2; return(((c / 2) * (((((t * t) * t) * t) * t) + 2)) + b); } static var version = "1.1.0.52"; }Symbol 2611 MovieClip [__Packages.engine.gameLoaderWeb] Frame 0class engine.gameLoaderWeb { var master, _gameversion, _gamename, _gui, _sfx, _gfx, _tiles, _preset, _levels; function gameLoaderWeb (target) { master = target; } function get version() { return(_gameversion); } function get name() { return(_gamename); } function get gui() { return(_gui); } function get sfx() { return(_sfx); } function get gfx() { return(_gfx); } function get tiles() { return(_tiles); } function get preset() { return(_preset); } function get levels() { return(_levels); } function getLevel(level) { return(_levels[level]); } function parse(x) { var _local5 = new XML(x); var _local4 = _local5.firstChild; _gamename = _local4.attributes.name; _gameversion = _local4.attributes.version; var _local3 = 0; while (_local3 < _local4.childNodes.length) { var _local2 = _local4.childNodes[_local3]; switch (_local2.nodeName) { case "tiles" : _tiles = new engine.tileType(); _tiles.parse(_local2); break; case "preset" : parsePreset(_local2); break; case "levels" : _levels = _local2.childNodes; } _local3++; } _sfx = master.surface.createEmptyMovieClip("sfx", master.surface.getNextHighestDepth()); _gfx = master.surface.createEmptyMovieClip("gfx", master.surface.getNextHighestDepth()); _gui = master.surface.attachMovie("GUI", "GUI", master.surface.getNextHighestDepth()); _sfx.controller = master; _gfx.controller = master; _gui.controller = master; master.onGameLoad(this); } function parsePreset(data) { _preset = new mss.Data.collection(); var _local2 = 0; while (_local2 < data.childNodes.length) { var _local3 = data.childNodes[_local2]; var _local4 = _local3.attributes.id; preset.addItem(_local4, _local3); _local2++; } } }Symbol 2612 MovieClip [__Packages.engine.tileType] Frame 0class engine.tileType { var _width, _height, _items; function tileType () { } function get width() { return(_width); } function get height() { return(_height); } function parse(data) { _items = new Array(); _width = parseInt(data.attributes.width, 10); _height = parseInt(data.attributes.height, 10); var _local4 = 0; while (_local4 < data.childNodes.length) { var _local3 = data.childNodes[_local4]; if (!(_local3.nodeName.toLowerCase() === "tile")) { } else { var _local5 = _local3.attributes.id; var _local2 = parseInt(_local5, 16); if ((!isNaN(_local2)) and (_local2 < 256)) { _items[_local2] = parseTile(_local5, _local2, _local3); } } _local4++; } } function parseTile(code, id, node) { var _local3 = mss.DataType.getAsBoolean(node.attributes.walkable); var _local6 = mss.DataType.getAsBoolean(node.attributes.ladder); var _local5 = mss.DataType.getAsBoolean(node.attributes.hanger); var _local7 = node.attributes.lib; var _local4 = node.attributes.attach; var _local1 = new engine.tile(id, 1, _local3, _local6, _local5); _local1.code = code; _local1.library = _local7; _local1.attach = _local4; return(_local1); } function getItem(id) { if (_items[id] != undefined) { return(_items[id].clone); } return(new engine.tile()); } function get items() { return(_items); } }Symbol 2613 MovieClip [__Packages.engine.tile] Frame 0class engine.tile { var _code, _id, _frame, _walkable, _ladder, _hanger, _library, _attach, _attachFrame; function tile (id, frame, walkable, ladder, hanger) { this.id = (id); this.frame = (frame); this.walkable = (walkable); isLadder = (ladder); isHanger = (hanger); } function get code() { return(_code); } function set code(value) { _code = value; //return(code); } function get id() { return(_id); } function set id(value) { if (value != undefined) { _id = value; } else { _id = 0; } //return(id); } function get frame() { return(_frame); } function set frame(value) { if (value != undefined) { _frame = Math.max(1, value); } else { _frame = 1; } //return(frame); } function get walkable() { return(_walkable); } function set walkable(value) { if (value != undefined) { _walkable = value; } else { _walkable = false; } //return(walkable); } function get isLadder() { return(_ladder); } function set isLadder(value) { if (value != undefined) { _ladder = value; } else { _ladder = false; } //return(isLadder); } function get isHanger() { return(_hanger); } function set isHanger(value) { if (value != undefined) { _hanger = value; } else { _hanger = false; } //return(isHanger); } function get library() { return(_library); } function set library(value) { if (value != undefined) { _library = value; } else { _library = undefined; } //return(library); } function get attach() { return(_attach); } function set attach(value) { if (value != undefined) { _attach = value; } else { _attach = undefined; } //return(attach); } function get attachFrame() { return(_attachFrame); } function set attachFrame(value) { if (value != undefined) { _attachFrame = Math.max(1, value); } else { _attachFrame = 1; } //return(attachFrame); } function get clone() { var _local2 = new engine.tile(id, frame, walkable, isLadder, isHanger); _local2.code = code; _local2.library = library; _local2.attach = attach; _local2.attachFrame = attachFrame; return(_local2); } }Symbol 2614 MovieClip [__Packages.engine.guiControl] Frame 0class engine.guiControl { var master, surface, _timer, _return; function guiControl (o, target) { master = o; surface = target; surface.swapDepths(surface._parent.getNextHighestDepth()); surface.statmc._visible = false; surface.statmc._y = -surface.statmc._height; surface.bgm._visible = false; surface._visible = true; _timer = new mss.Events.ftimer(1); _timer.addListener(this); } function get visible() { return(_visible); } function set visible(flag) { _visible = flag; _timer.start(); //return(visible); } function showBGMVolume(value) { surface.bgm.bar._xscale = value; surface.bgm._visible = true; surface.bgm._alpha = 100; surface.bgm.time = getTimer(); surface.bgm.onEnterFrame = function () { if (getTimer() > (this.time + 1250)) { if (this._alpha > 0) { this._alpha = Math.max(this._alpha - 2, 0); } else { delete this.onEnterFrame; this._visible = false; } } }; } function onTick() { if (_visible) { if (!surface.statmc._visible) { surface.statmc._visible = true; } if (surface.statmc._y < 0) { surface.statmc._y = Math.min(surface.statmc._y + 5, 0); } else { _timer.stop(); } } else if (surface.statmc._y > (-surface.statmc._height)) { surface.statmc._y = Math.max(surface.statmc._y - 5, -surface.statmc._height); } else { surface.statmc._visible = false; _timer.stop(); } } function loading(target, flag) { _return = target; if (flag) { if (surface["_{loading}_"] == undefined) { var _local2 = surface.attachMovie("loading", "_{loading}_", surface.getNextHighestDepth()); _local2.master = this; _local2._x = -_local2._width; _local2._y = 600 - _local2._height; _local2.onEnterFrame = function () { if (this._x < 0) { var _local2 = Math.max(1, Math.abs(this._x / 5)); this._x = Math.min(0, this._x + _local2); } else { this.master._return.onGUILoading(true); delete this.onEnterFrame; } }; } } else { var _local2 = surface["_{loading}_"]; if (_local2 != undefined) { _local2.onEnterFrame = function () { if (this._alpha > 0) { this._alpha = this._alpha - 10; } else { this.master._return.onGUILoading(false); delete this.onEnterFrame; removeMovieClip(this); } }; } else { target.onGUILoading(false); } } } function setProgress(overall, current) { var _local2 = surface["_{loading}_"]; _local2.progress.bar._xscale = overall; _local2.progress.bar2._xscale = current; } function showError() { master.gameLevel.surface.onPress = function () { }; master.gameLevel.surface.useHandCursor = false; var _local2 = surface["_{loading}_"]; if (_local2 != undefined) { removeMovieClip(_local2); } _local2 = surface.attachMovie("loaderror", "_{loading}_", surface.getNextHighestDepth()); _local2._x = 400; _local2._y = 300; } function get pause() { return(_pause); } function set pause(flag) { if (surface["_{loading}_"] != undefined) { flag = false; } _pause = flag; var _local2 = surface.menus; if (flag) { if (_local2 == undefined) { _local2 = surface.attachMovie("menus", "menus", 100); } if (master.player.alive) { _local2.gotoAndStop("pause"); } else { _local2.gotoAndStop("gameover"); } _local2._x = 400; _local2._y = 300; master.gameLevel.surface.onPress = function () { }; master.gameLevel.surface.useHandCursor = false; } else { removeMovieClip(_local2); delete master.gameLevel.surface.onPress; } //return(pause); } function updateLife(value, max) { var _local2 = surface.statmc; _local2.life.bar._xscale = (value / max) * 100; } function updateWeapons(weapons) { var _local4 = surface.statmc; var _local2 = 0; while (_local2 < weapons.list.length) { var _local3 = weapons.list[_local2]; _local4.weapons["weapon" + _local2]._visible = _local3.available or (_local3.bullet > 0); if (_local3.available) { _local4.weapons["weapon" + _local2]._alpha = 100; } else { _local4.weapons["weapon" + _local2]._alpha = 50; } _local4.weapons["weapon" + _local2].bar._xscale = (_local3.bullet / _local3.maxbullet) * 100; _local2++; } _local4.selectedweapon.gotoAndStop(weapons.selectedCount + 1); _local4.weaponicon.gotoAndStop(weapons.selected.name); updateBullet(weapons.selected); } function updateBullet(weapon) { var _local3 = surface.statmc; _local3.ammo.gotoAndStop(weapon.type); switch (weapon.type) { case "ammo" : if (weapon.bullet > 15) { var _local4 = weapon.bullet % 15; if (_local4 != 0) { _local3.ammo.bullet.gotoAndStop(_local4 + 1); _local3.ammo.extra_txt.text = "+" + (weapon.bullet - _local4); } else { _local3.ammo.bullet.gotoAndStop(16); _local3.ammo.extra_txt.text = "+" + (weapon.bullet - 15); } } else { _local3.ammo.extra_txt.text = ""; _local3.ammo.bullet.gotoAndStop(weapon.bullet + 1); } break; case "fuel" : _local3.ammo.bullet.bar._xscale = (weapon.bullet / weapon.maxbullet) * 100; } _local3.weapons["weapon" + weapon.index].bar._xscale = (weapon.bullet / weapon.maxbullet) * 100; _local3.ammoicon.gotoAndStop(weapon.name); } var _visible = false; var _pause = false; }Symbol 2615 MovieClip [__Packages.engine.soundControlWeb] Frame 0class engine.soundControlWeb extends Object { var master, surface, _sfx; function soundControlWeb (o, target) { super(); master = o; surface = target; _sfx = new Object(); } function play(id) { if (_sfx[id] == undefined) { _sfx[id] = new Sound(surface); _sfx[id].attachSound("sfx_" + id); } _sfx[id].start(); } }Symbol 2616 MovieClip [__Packages.engine.playerData] Frame 0class engine.playerData extends Object { var master, _weapons, _hero, _alive, _transform, _transforming, _life, clip; function playerData (target) { super(); master = target; _weapons = new engine.cweapons(this); _weapons.obtain("barehand", 0); _hero = new engine.chero(this); life = (_maxlife); _alive = true; _transform = 0; _transforming = false; } function get weapons() { return(_weapons); } function get hero() { return(_hero); } function get transform() { return(_transforming); } function set transform(value) { _transform = value; //return(transform); } function get life() { return(_life); } function set life(value) { _life = Math.max(0, Math.min(_maxlife, value)); master.GUI.updateLife(_life, _maxlife); if ((_life <= 0) and _alive) { if (_transform > 0) { _transform = getTimer() + _transform; _transforming = true; _life = _maxlife; _hero.fallspeed = 0; } else { _alive = false; var _local3 = master.gameLevel.surface.objects; var _local4 = _local3.getNextHighestDepth(); var _local2 = _local3.attachMovie("hero_angel", "hero_dead", _local4); _local2._x = hero.clip._x; _local2._y = hero.clip._y; removeMovieClip(hero.clip); clip = _local2; hero.x = -100; } } //return(life); } function get alive() { return(_alive); } function get direction() { return(hero.clip._xscale / 100); } function update() { if (_alive) { if (transform) { if (getTimer() > _transform) { _transform = 0; _transforming = false; } } hero.update(); } else if (clip._alpha > 0) { clip._y = clip._y - 5; clip._alpha = clip._alpha - 2; } else { if (!master.GUI.pause) { master.GUI.pause = true; } if (clip != undefined) { removeMovieClip(clip); master.gameLevel.events.doEvent("onPlayerDie"); } } } var _maxlife = 500; }Symbol 2617 MovieClip [__Packages.engine.cweapons] Frame 0class engine.cweapons extends Object { var master, _weaponData, _current; function cweapons (target) { super(); master = target; _weaponData = new Array(); _weaponData.push(new engine.cweapon(0, "barehand", 0, 0, 0, "ammo", 0, -1)); _weaponData.push(new engine.cweapon(1, "pistol", 48, 20, 500, "ammo", 35, -1)); _weaponData.push(new engine.cweapon(2, "shotgun1", 40, 30, 800, "ammo", 35, -1)); _weaponData.push(new engine.cweapon(3, "shotgun2", 30, 45, 900, "ammo", 35, -1)); _weaponData.push(new engine.cweapon(4, "uzi", 120, 15, 150, "ammo", 35, -1)); _weaponData.push(new engine.cweapon(5, "rocketgun", 20, 180, 1750, "ammo", 15, -1, 90)); _weaponData.push(new engine.cweapon(6, "machinegun", 200, 20, 80, "ammo", 35, -1)); _weaponData.push(new engine.cweapon(7, "chainsaw", 400, 10, 10, "fuel", 18, 2, 10)); _weaponData.push(new engine.cweapon(8, "flamethrower", 300, 12, 50, "fuel", 18, 15, 40)); _current = 0; } function obtain(id, bullet) { var _local3 = 0; while (_local3 < _weaponData.length) { var _local2 = _weaponData[_local3]; if (_local2.name == id) { if (!_local2.available) { _local2.available = true; selected = (_local3); } _local2.bullet = _local2.bullet + bullet; master.master.GUI.updateWeapons(this); return(_local2); } _local3++; } return(undefined); } function obtainAmmo(id, bullet) { var _local2 = 0; while (_local2 < _weaponData.length) { var _local3 = _weaponData[_local2]; if (_local3.name == id) { _local3.bullet = _local3.bullet + bullet; master.master.GUI.updateWeapons(this); return(_local3); } _local2++; } return(undefined); } function get selectedCount() { return(_current); } function get selected() { return(_weaponData[_current]); } function set selected(id) { var _local2 = _weaponData[id]; if (_local2.available) { _current = id; } master.master.GUI.updateWeapons(this); //return(selected); } function get list() { return(_weaponData); } function setList(data) { var _local2 = 0; while (_local2 < data.length) { var _local3 = data[_local2]; var _local4 = _weaponData[_local2]; _local4.bullet = _local3.bullet; _local4.available = _local3.available; _local2++; } } function shot() { if (selected.bullet > 0) { var _local3 = master.master.player.hero.clip.clip.weapon.style; if (_local3 != undefined) { master.master.sfx.play("shot_" + selected.name); var _local4 = master.master.gameLevel.surface.objects; var _local6 = _local4.getNextHighestDepth(); var _local5 = _local4.attachMovie("shot_" + selected.name, "flare" + _local6, _local6); var _local2 = new Object(); _local2.x = _local3.point._x; _local2.y = _local3.point._y; _local3.localToGlobal(_local2); _local4.globalToLocal(_local2); _local5._x = _local2.x; _local5._y = _local2.y; var _local7 = -(master.master.player.hero.clip._xscale / 100); _local5._xscale = master.master.player.hero.clip._xscale; selected.bullet = selected.bullet - 1; master.master.GUI.updateBullet(selected); master.master.gameLevel.bullets.addItem(selected.name, true, _local7, selected.speed, selected.life, selected.damage, _local2.x, _local2.y, selected.radius); return(true); } } else if (selectedCount > 0) { master.master.sfx.play("shot_empty"); return(false); } } }Symbol 2618 MovieClip [__Packages.engine.cweapon] Frame 0class engine.cweapon extends Object { var _name, _damage, _maxbullet, _delay, _type, _speed, _life, _radius, _bullet, available, _index; function cweapon (index, n, maxBullet, damage, delay, type, speed, life, radius) { super(); _name = n; _damage = damage; _maxbullet = maxBullet; _delay = delay; _type = type; _speed = speed; _life = life; _radius = radius; _bullet = 0; available = false; _index = index; } function get name() { return(_name); } function get index() { return(_index); } function get damage() { return(_damage); } function get maxbullet() { return(_maxbullet); } function get delay() { return(_delay); } function get type() { return(_type); } function get speed() { return(_speed); } function get life() { return(_life); } function get radius() { return(_radius); } function set bullet(value) { _bullet = Math.min(_maxbullet, Math.max(0, value)); //return(bullet); } function get bullet() { return(_bullet); } function clone() { var _local2 = new engine.cweapon(index, name, maxbullet, damage, delay, type, speed, life, radius); _local2.available = available; _local2.bullet = bullet; return(_local2); } }Symbol 2619 MovieClip [__Packages.engine.character] Frame 0class engine.character extends Object { var _width, _height; function character () { super(); } function get x() { return(_x); } function set x(value) { _x = (isNaN(value) ? 0 : (value)); //return(x); } function get y() { return(_y); } function set y(value) { _y = (isNaN(value) ? 0 : (value)); //return(y); } function get width() { return(_width); } function set width(value) { _width = (isNaN(value) ? 0 : (value)); //return(width); } function get height() { return(_height); } function set height(value) { _height = (isNaN(value) ? 0 : (value)); //return(height); } function get speed() { return(_speed); } function set speed(value) { _speed = (isNaN(value) ? 0 : (value)); //return(speed); } function get jumpspeed() { return(_jumpspeed); } function set jumpspeed(value) { _jumpspeed = (isNaN(value) ? 0 : (value)); //return(jumpspeed); } function get jumppower() { return(_jumppower); } function set jumppower(value) { _jumppower = (isNaN(value) ? 0 : (value)); //return(jumppower); } function get fallspeed() { return(_fallspeed); } function set fallspeed(value) { _fallspeed = (isNaN(value) ? 0 : (value)); //return(fallspeed); } function get gravity() { return(_gravity); } function set gravity(value) { _gravity = (isNaN(value) ? 0 : (value)); //return(gravity); } function get crawling() { return(_crawl); } function set crawling(value) { _crawl = value; //return(crawling); } function get jumping() { return(_jump); } function set jumping(value) { _jump = value; //return(jumping); } function get climbing() { return(_climb); } function set climbing(value) { _climb = value; //return(climbing); } function get hanging() { return(_hang); } function set hanging(value) { _hang = value; //return(hanging); } var _x = 0; var _y = 0; var xtile = 0; var ytile = 0; var _speed = 4; var _jumpspeed = 0; var _jumppower = -20; var _fallspeed = 0; var _gravity = 2; var _jump = false; var _climb = false; var _crawl = false; var _hang = false; }Symbol 2620 MovieClip [__Packages.engine.chero] Frame 0class engine.chero extends engine.character { var master, __set__width, __set__height, action, onElevator, salto, __set__crawling, __set__jumping, __set__fallspeed, __get__crawling, __get__jumping, __get__x, __get__speed, __get__y, __get__climbing, __set__hanging, __set__jumpspeed, __get__jumppower, jumppower, __set__climbing, __get__hanging, idleTime, __set__y, ytile, __set__speed, clip, __get__fallspeed, __get__height, __get__width, y; function chero (target) { super(); master = target; Key.addListener(this); __set__width(30); __set__height(60); action = "idle"; onElevator = false; } function onKeyDown() { var _local2 = Key.getCode(); switch (_local2) { case 8 : break; case 48 : case 49 : case 50 : case 51 : case 52 : case 53 : case 54 : case 55 : case 56 : changeWeapon(_local2 - 48); } } function changeWeapon(type) { master.weapons.selected = type; lastshot = 0; } function getWeapon(name, value) { master.weapons.obtain(name, value); } function update() { falldelay = falldelay - ((falldelay > 0) ? 1 : 0); if (falldelay > 0) { updateStatus(false); } else if (!master.transform) { detectKeys(); } else { detectKeys2(); } } function onLanding(height) { height = height / master.master.gameData.tiles.height; if ((height > 2) || (salto)) { if (height > 10) { master.life = master.life - (Math.pow(height, 2) * 1.5); action = "crawl"; __set__crawling(true); falldelay = 9; if (master.alive) { master.master.sfx.play("player_damage01"); } else { master.master.sfx.play("player_fall02"); } } else { master.master.sfx.play("player_fall01"); if (salto) { action = "crawl"; __set__crawling(true); falldelay = 9; } else { falldelay = 2; } } } falldelay = 0; __set__jumping(false); salto = false; __set__fallspeed(0); } function detectKeys() { var _local2 = false; if ((Key.isDown(32) and (!__get__jumping())) and (!__get__crawling())) { var _local3 = master.master.controller.getMyCorners(this, __get__x(), __get__y() - __get__speed()); if (!__get__climbing()) { if (falldelay <= 0) { if (_local3.up.walkable) { if (Key.isDown(38)) { if (!onElevator) { __set__jumping(true); salto = false; __set__hanging(false); __set__jumpspeed(__get__jumppower() * 0.85); __set__fallspeed(0); action = "jump"; } } else { __set__jumping(true); salto = true; __set__hanging(false); __set__jumpspeed(jumppower); __set__fallspeed(0); action = "salto"; } } } } else { __set__climbing(false); master.master.controller.fall(this); action = "fall"; } } if (Key.isDown(40)) { if (!__get__jumping()) { if (__get__hanging()) { __set__hanging(false); master.master.controller.fall(this); action = "fall"; __set__fallspeed(-master.master.gameData.tiles.height); } var _local3 = master.master.controller.getMyCorners(this, __get__x(), __get__y() + __get__speed()); if (_local3.down.isLadder) { __set__climbing(true); __set__crawling(false); _local2 = master.master.controller.climb(this, 0, 1); action = "climb"; } else if (_local3.down.walkable && (!onElevator)) { if (!_local3.up.isLadder) { __set__climbing(false); __set__crawling(false); master.master.controller.fall(this); action = "fall"; } else { _local2 = master.master.controller.climb(this, 0, 1); } } else { __set__climbing(false); __set__crawling(true); idleTime = undefined; action = "crawl"; } } } else if (__get__crawling()) { var _local3 = master.master.controller.getMyCorners(this, __get__x(), __get__y() - 1); if (_local3.upleft.walkable and _local3.upright.walkable) { __set__crawling(false); action = "stand"; } else { __set__crawling(true); action = "crawl"; } } if (Key.isDown(38)) { var _local3 = master.master.controller.getMyCorners(this, __get__x(), __get__y() - __get__speed()); if (!__get__jumping()) { if (_local3.up.isLadder or _local3.down.isLadder) { action = "climb"; _local2 = master.master.controller.climb(this, 0, -1); } else if (!onElevator) { __set__climbing(false); __set__jumping(false); salto = false; __set__fallspeed(0); __set__y(ytile * master.master.gameData.tiles.height); master.master.controller.updateChar(this, 0, -1); } } else if (_local3.up.isLadder) { action = "climb"; _local2 = master.master.controller.climb(this, 0, -1); } } if (Key.isDown(16)) { if ((((Key.isDown(39) or Key.isDown(37)) and (!__get__hanging())) and (!__get__climbing())) and (!__get__crawling())) { if (salto) { __set__speed(5); } else { __set__speed(10); } } else { __set__speed(4); } } else { __set__speed(4); } if (Key.isDown(39)) { if (__get__jumping()) { if (action != "jump") { _local2 = master.master.controller.moveChar(this, 1, 0, 0); } } else if (!__get__climbing()) { if (!__get__hanging()) { if ((master.master.totalFrame % 8) == 0) { master.master.sfx.play("player_walk01"); } } if (!__get__crawling()) { action = "stand"; } _local2 = master.master.controller.moveChar(this, 1, 0, 0); } } else if (Key.isDown(37)) { if (__get__jumping()) { if (action != "jump") { _local2 = master.master.controller.moveChar(this, -1, 0, 0); } } else if (!__get__climbing()) { if (!__get__hanging()) { if ((master.master.totalFrame % 8) == 0) { master.master.sfx.play("player_walk01"); } } if (!__get__crawling()) { action = "stand"; } _local2 = master.master.controller.moveChar(this, -1, 0, 0); } } var _local4 = false; if (((((!Key.isDown(16)) and (!__get__jumping())) and (!__get__climbing())) and (action != "idle")) and (!__get__hanging())) { if (Key.isDown(17)) { if ((getTimer() - lastshot) >= master.weapons.selected.delay) { _local4 = master.weapons.shot(); lastshot = getTimer(); } } } updateStatus(_local2, _local4); } function updateStatus(keyPressed, shoting) { if ((!__get__crawling()) and (!__get__jumping())) { __set__height(60); if (__get__hanging()) { var _local2 = master.master.controller.getMyCorners(this, __get__x(), __get__y()); __set__hanging(_local2.up.isHanger); if (!__get__hanging()) { master.master.controller.fall(this); action = "fall"; } else { action = "hang"; } clip.weapon.gotoAndStop(1); } else if (__get__climbing()) { action = "climb"; } else if ((getTimer() - idleTime) > 3500) { action = "idle"; } else if (__get__speed() > 4) { action = "run"; } else { action = "stand"; } } else { __set__height(40); if (__get__jumping()) { keyPressed = master.master.controller.jump(this); if (((!__get__hanging()) and (__get__fallspeed() >= 0)) and (!salto)) { __set__height(60); var _local2 = master.master.controller.getMyCorners(this, __get__x(), __get__y()); if (_local2.up.isHanger) { falldelay = 5; __set__hanging(true); __set__climbing(__set__crawling(__set__jumping((salto = false)))); __set__jumpspeed(__set__fallspeed(0)); __set__y((_local2.upY * master.master.gameData.tiles.height) + __get__height()); master.master.controller.updateChar(this, __get__x(), __get__y()); action = "hang"; } } } } clip.gotoAndStop(action); if (master.weapons.selected.name != "barehand") { clip.clip.weapon._visible = true; clip.clip.weapon.style.gotoAndStop(master.weapons.selected.name); } else { clip.clip.weapon.style.gotoAndStop(1); clip.clip.weapon._visible = false; } if ((!keyPressed) and (!shoting)) { if (action != "idle") { clip.clip.stop(); clip.clip.weapon.gotoAndStop(clip.clip._currentframe); if (idleTime == undefined) { idleTime = getTimer(); } } } else { if (idleTime != undefined) { idleTime = undefined; } if (keyPressed) { clip.clip.play(); clip.clip.weapon.play(); } } } function detectKeys2() { __set__jumping(true); salto = __set__hanging(__set__climbing(__set__crawling(false))); __set__height(60); var _local2; if (Key.isDown(40)) { _local2 = master.master.controller.moveChar(this, 0, 1, 0); } if (Key.isDown(38)) { _local2 = master.master.controller.moveChar(this, 0, -1, 0); } if (Key.isDown(39)) { _local2 = master.master.controller.moveChar(this, 1, 0, 0); } else if (Key.isDown(37)) { _local2 = master.master.controller.moveChar(this, -1, 0, 0); } if (!_local2) { _local2 = master.master.controller.moveChar(this, 0, -1, 0); } action = "stand"; clip.gotoAndStop("angel"); } function get boundingBox() { var _local2 = new Object(); _local2.xMin = __get__x() - (__get__width() / 2); _local2.yMin = __get__y() - __get__height(); _local2.xMax = __get__x() + (__get__width() / 2); _local2.yMax = y; return(_local2); } var falldelay = 0; var lastshot = 0; }Symbol 2621 MovieClip [__Packages.engine.gameLevelLoaderWeb] Frame 0class engine.gameLevelLoaderWeb extends Object { var surface, master, _timer, _point, colorTrans, trans, _trans, _clevel, _type, _levelData, _loader, _levelmap, _flood, _bullets, bgm, _bitmap, _ps; function gameLevelLoaderWeb (o, target) { super(); surface = target; master = o; surface._visible = false; _timer = new mss.Events.ftimer(1); _timer.addListener(this); _point = new flash.geom.Point(0, 0); colorTrans = new flash.geom.ColorTransform(); trans = new flash.geom.Transform(surface); colorTrans.redOffset = (colorTrans.blueOffset = (colorTrans.greenOffset = (_trans = -255))); } function get currentLevel() { return(_clevel); } function get type() { return(_type); } function parse(levelData) { _levelData = levelData; if (visible) { dispose(); return(undefined); } _load(); } function _load() { if (typeof(_levelData) == "string") { _type = "movie"; _root.gotoAndStop(_levelData); } else { var _local3 = _levelData; _clevel = Number(_local3.attributes.value) - 1; _type = "data"; parseLevel(_local3); } } function dispose() { visible = (false); _loader = undefined; _type = undefined; _clevel = undefined; } function onGUILoading(flag) { if (flag) { _load(); } else { master.onLevelLoad(currentLevel); events.doEvent("onLevelStart"); } } function parseLevel(xml) { _levelmap = new engine.gameLevelParser(this, xml); createLevel(); onGUILoading(false); } function createLevel() { var _local20 = new flash.filters.DropShadowFilter(6, 45, 0, 0.65); var _local19 = _levelmap.__get__map().platform; var _local13 = surface.createEmptyMovieClip("platform", platform_depth); var _local6 = 0; while (_local6 < _local19.length) { var _local10 = _local19[_local6]; var _local5 = 0; while (_local5 < _local10.length) { var _local2 = _local10[_local5]; if (_local2.library != undefined) { var _local8 = _local13.getNextHighestDepth(); var _local3 = _local13.attachMovie(_local2.library, _local2.library + _local8, _local8); _local3._x = _local5 * master.gameData.tiles.width; _local3._y = _local6 * master.gameData.tiles.height; if (_local2.attach != undefined) { var _local9 = _local3.attachMovie(_local2.attach, "attach_mc", 10); _local9.gotoAndStop(_local2.attachFrame); } _local3.gotoAndStop(_local2.frame); _local2.clip = _local3; } _local5++; } _local6++; } _local13.filters = [_local20]; var _local18 = surface.createEmptyMovieClip("backdrop", backdrop_depth); _local19 = _levelmap.__get__map().backdrop; var _local11 = 0; while (_local11 < _local19.length) { var _local2 = _local19[_local11]; var _local8 = _local18.getNextHighestDepth(); var _local4 = _local18.attachMovie(_local2.library, _local2.library + _local8, _local8); _local4._x = (_local2.x * master.gameData.tiles.width) + (master.gameData.tiles.width / 2); _local4._y = (_local2.y * master.gameData.tiles.height) + master.gameData.tiles.height; _local4.gotoAndStop(_local2.frame); _local11++; } var _local17 = surface.createEmptyMovieClip("foreground", foreground_depth); _local19 = _levelmap.__get__map().foreground; _local11 = 0; while (_local11 < _local19.length) { var _local2 = _local19[_local11]; var _local8 = _local17.getNextHighestDepth(); var _local4 = _local17.attachMovie(_local2.library, _local2.library + _local8, _local8); _local4._x = (_local2.x * master.gameData.tiles.width) + (master.gameData.tiles.width / 2); _local4._y = (_local2.y * master.gameData.tiles.height) + master.gameData.tiles.height; _local4.gotoAndStop(_local2.frame); _local11++; } _local17.filters = [_local20]; var _local12 = surface.createEmptyMovieClip("objects", objects_depth); var _local8 = _local12.getNextHighestDepth(); var _local22 = _local12.attachMovie("hero", "hero_mc", _local8); var _local16 = hero; _local16.jumping = false; _local16.salto = false; _local16.fallspeed = 0; _local16.clip = _local22; _local16.clip._x = (_local16.x = (_local16.xtile * master.gameData.tiles.width) + (_local16.width / 2)); _local16.clip._y = (_local16.y = (_local16.ytile * master.gameData.tiles.height) + master.gameData.tiles.height); _local16.clip.gotoAndStop("idle"); _local16.clip.clip.weapon._visible = false; master.controller.updateChar(_local16); master.controller.fall(_local16); _local19 = _levelmap.__get__map().enemies.list; _local11 = 0; while (_local11 < _local19.length) { _local8 = _local12.getNextHighestDepth(); var _local2 = _local19[_local11]; var _local4 = _local12.attachMovie(_local2.library, (("enemy_{" + _local2.id) + "}_") + _local8, _local8); _local2.clip = _local4; _local2.clip._x = (_local2.x = (_local2.xtile * master.gameData.tiles.width) + (_local2.width / 2)); _local2.clip._y = (_local2.y = (_local2.ytile * master.gameData.tiles.height) + master.gameData.tiles.height); master.controller.fall(_local2); _local11++; } _local19 = _levelmap.__get__map().objects.list; _local11 = 0; while (_local11 < _local19.length) { var _local2 = _local19[_local11]; var _local4; if (_local2._layer != undefined) { _local8 = surface[_local2._layer].getNextHighestDepth(); _local4 = surface[_local2._layer].attachMovie(_local2.library, (("object_{" + _local2.id) + "}_") + _local8, _local8); } if (_local4 == undefined) { _local8 = _local12.getNextHighestDepth(); _local4 = _local12.attachMovie(_local2.library, (("object_{" + _local2.id) + "}_") + _local8, _local8); } _local4.gotoAndStop(_local2.frame); _local4._x = _local2.x; _local4._y = _local2.y; _local2.clip = _local4; _local2.visible = _local2.visible; _local11++; } var _local14 = surface.createEmptyMovieClip("elevators", elevators_depth); _local19 = _levelmap.__get__map().elevators.list; _local11 = 0; while (_local11 < _local19.length) { _local8 = _local14.getNextHighestDepth(); var _local2 = _local19[_local11]; var _local4 = _local14.attachMovie(_local2.library, (("object_{" + _local2.id) + "}_") + _local8, _local8); _local4.gotoAndStop(_local2.frame); _local4._x = _local2.x; _local4._y = _local2.y; _local2.clip = _local4; _local2.visible = _local2.visible; _local4.filters = [_local20]; if (_local2._radius != undefined) { _local8 = _local8 + 1; _local4 = _local14.createEmptyMovieClip(("object_{" + _local2.id) + "}_h", _local8); _local4._visible = false; var _local15 = _local4.createEmptyMovieClip("point", 10); _local15._y = _local2._radius; _local4._rotation = _local2._angle; _local4._x = _local2.x; _local4._y = _local2.y; _local2.clip2 = _local4; var _local7 = new Object(); _local7.x = _local4.point._x; _local7.y = _local4.point._y; _local4.localToGlobal(_local7); _local2._x = _local7.x; _local2._y = _local7.y; _local2.clip.clip._rotation = _local4._rotation; } _local11++; } _flood = new engine.floodControl(this, surface.createEmptyMovieClip("flood", flood_depth)); _bullets = new engine.cbullets(this); bgm = new Sound(surface); bgm.master = this; bgm.setVolume(master.bgmvalume); bgm.attachSound("bgm"); bgm.start(0, 65535); var _local21 = surface.attachMovie("background", "background", background_depth); _local21.gotoAndStop(_clevel + 1); } function get visible() { return(_visible); } function set visible(flag) { _visible = flag; if (type == "data") { _timer.start(); } //return(visible); } function onTick() { if (_visible) { if (!surface._visible) { surface._visible = true; bgm.setVolume(0); bgm.start(0, 65535); _trans = -255; } if (_trans < 0) { _trans = Math.min(0, _trans + 50); colorTrans.redOffset = (colorTrans.blueOffset = (colorTrans.greenOffset = _trans)); trans.colorTransform = colorTrans; bgm.setVolume(Math.min(master.bgmvolume, bgm.getVolume() + 25)); } else { var _local2 = surface.flood.attachMovie("levelTitle", "{title}", surface.flood.getNextHighestDepth()); _local2.title_txt.autoSize = "center"; _local2.title_txt.text = _levelmap.__get__map().name.split("\\n").join(newline); _local2._x = 400; _local2._y = 250; _local2._alpha = 0; _local2.motion = new mx.transitions.Tween(_local2, "_alpha", mx.transitions.easing.Strong.easeOut, 0, 100, 4, true); _local2.motion.onMotionFinished = function () { this.obj.motion = new mx.transitions.Tween(this.obj, "_alpha", mx.transitions.easing.Strong.easeOut, 100, 0, 1, true); this.obj.motion.onMotionFinished = function () { removeMovieClip(this.obj); }; }; _timer.stop(); master.onLevelTransformEnd(); } } else if (_bitmap.width == undefined) { _bitmap = new flash.display.BitmapData(800, 600, false, 0); _bitmap.draw(surface); surface.attachBitmap(_bitmap, surface.getNextHighestDepth()); _flood.dispose(); removeMovieClip(surface.platform); removeMovieClip(surface.backdrop); removeMovieClip(surface.background); removeMovieClip(surface.foreground); removeMovieClip(surface.elevators); removeMovieClip(surface.objects); removeMovieClip(surface.flood); removeMovieClip(surface.movie); _ps = 480000 /* 0x075300 */; } else if (_ps > 0) { _trans = _bitmap.pixelDissolve(_bitmap, _bitmap.rectangle, _point, _trans, 40000, 0); _ps = _ps - 40000; bgm.setVolume(Math.max(0, bgm.getVolume() - 20)); } else { _bitmap.dispose(); _bitmap = undefined; bgm.stop(); bgm = undefined; _timer.stop(); parse(_levelData); surface._visible = false; } } function get platform() { return(_levelmap.__get__map().platform); } function get objects() { return(_levelmap.__get__map().objects); } function get hero() { return(master.player.hero); } function get bullets() { return(_bullets); } function get triggers() { return(_levelmap.__get__map().triggers); } function get enemies() { return(_levelmap.__get__map().enemies); } function get elevators() { return(_levelmap.__get__map().elevators); } function get events() { return(_levelmap.__get__map().events); } function get spawners() { return(_levelmap.__get__map().spawners); } function get flood() { return(_flood); } function update() { elevators.update(); master.player.update(); enemies.update(); flood.update(); bullets.update(); if (master.player.alive) { objects.update(); triggers.update(); } } var background_depth = 0; var backdrop_depth = 10; var platform_depth = 20; var elevators_depth = 25; var objects_depth = 30; var foreground_depth = 40; var flood_depth = 50; var _visible = false; }Symbol 2622 MovieClip [__Packages.engine.gameLevelParser] Frame 0class engine.gameLevelParser extends Object { var master, _map; function gameLevelParser (target, data) { super(); master = target; if (data != undefined) { parse(data); } } function get map() { return(_map); } function parse(data) { _map = new Object(); var _local4 = data; _map.level = _local4.attributes.value; _map.name = _local4.attributes.name; var _local3 = 0; while (_local3 < _local4.childNodes.length) { var _local2 = _local4.childNodes[_local3]; switch (_local2.nodeName) { case "resources" : parseResources(_local2); break; case "description" : _map.description = _local2.childNodes[0]; break; case "map" : parseMap(_local2); break; case "events" : parseEvents(_local2); break; case "backdrops" : parseBackdrop(_local2); break; case "foregrounds" : parseForeground(_local2); break; case "objects" : parseObject(_local2); } _local3++; } } function parseResources(node) { var _local3 = 0; while (_local3 < node.childNodes.length) { var _local2 = node.childNodes[_local3]; switch (_local2.nodeName) { case "background" : _map.background = _local2.attributes.src; break; case "bgm" : _map.bgm = _local2.attributes.src; } _local3++; } } function parseMap(node) { _map.platform = new Array(); var _local8 = 0; while (_local8 < node.childNodes.length) { var _local10 = node.childNodes[_local8]; if (_local10.nodeName == "row") { var _local11 = _local10.childNodes.toString(); var _local4 = _local11.split(","); var _local9 = new Array(); var _local2 = 0; while (_local2 < _local4.length) { var _local5 = parseInt(_local4[_local2].substr(0, 2), 16); var _local6 = parseInt(_local4[_local2].substr(2, 2), 16); var _local7 = parseInt(_local4[_local2].substr(4, 2), 16); var _local3 = master.master.gameData.tiles.getItem(_local5); _local3.frame = _local6; _local3.attachFrame = _local7; _local9.push(_local3); _local2++; } _map.platform.push(_local9); } _local8++; } } function parseEvents(node) { _map.events = new engine.cevents(master); var _local2 = 0; while (_local2 < node.childNodes.length) { _map.events.addEvent(node.childNodes[_local2]); _local2++; } } function parseBackdrop(node) { _map.backdrop = new Array(); var _local3 = 0; while (_local3 < node.childNodes.length) { var _local2 = node.childNodes[_local3]; var _local4 = _local2.attributes.library; var _local9 = mss.DataType.getAsNumber(_local2.attributes.x); var _local8 = mss.DataType.getAsNumber(_local2.attributes.y); var _local5 = Math.max(1, mss.DataType.getAsNumber(_local2.attributes.frame)); _map.backdrop.push({library:_local4, x:_local9, y:_local8, frame:_local5}); _local3++; } } function parseForeground(node) { _map.foreground = new Array(); var _local3 = 0; while (_local3 < node.childNodes.length) { var _local2 = node.childNodes[_local3]; var _local4 = _local2.attributes.library; var _local9 = mss.DataType.getAsNumber(_local2.attributes.x); var _local8 = mss.DataType.getAsNumber(_local2.attributes.y); var _local5 = Math.max(1, mss.DataType.getAsNumber(_local2.attributes.frame)); _map.foreground.push({library:_local4, x:_local9, y:_local8, frame:_local5}); _local3++; } } function parseObject(node) { _map.enemies = new engine.cenemies(master); _map.triggers = new engine.ctriggers(master); _map.objects = new engine.cobjects(master); _map.elevators = new engine.celevators(master); _map.spawners = new engine.cspawners(master); var _local3 = 0; while (_local3 < node.childNodes.length) { var _local2 = node.childNodes[_local3]; if (_local2.nodeName.substr(0, 6) == "object") { var _local4 = _local2.nodeName.substr(7); switch (_local4) { case "object" : parseObjectObject(_local2); break; case "hero" : parseObjectHero(_local2); break; case "enemy" : parseObjectEnemy(_local2); break; case "elevator" : parseObjectElevator(_local2); break; case "spawner" : parseObjectSpawner(_local2); break; case "trigger" : parseObjectITrigger(_local2); } } _local3++; } } function parseObjectObject(node) { _map.objects.addItem(node); } function parseObjectHero(node) { var _local2 = parseProp(node); master.hero.xtile = _local2.x; master.hero.ytile = _local2.y; } function parseObjectEnemy(node) { _map.enemies.addItem(node); } function parseObjectElevator(node) { _map.elevators.addItem(node); } function parseObjectSpawner(node) { _map.spawners.addItem(node); } function parseObjectITrigger(node) { _map.triggers.addItem(node); } function parseProp(node) { var _local4 = new Object(); var _local2 = 0; while (_local2 < node.childNodes.length) { var _local1 = node.childNodes[_local2]; if (_local1.nodeName.substr(0, 4) == "prop") { var _local3 = _local1.nodeName.substr(5); if (_local1.attributes.value != undefined) { _local4[_local3] = mss.DataType.parseType(_local1.attributes.value); } else { _local4[_local3] = _local1.childNodes; } } _local2++; } return(_local4); } }Symbol 2623 MovieClip [__Packages.engine.cevents] Frame 0class engine.cevents extends Object { var master, _list; function cevents (target) { super(); master = target; _list = new Array(); } function addEvent(node) { var _local2 = node.nodeName; removeEvent(_local2); _list.push(new engine.cevent(this, _local2, node)); } function removeEvent(name) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.name == name) { _list.splice(_local2, 1); break; } _local2++; } } function get list() { return(_list); } function doEvent(name) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.name == name) { _local3.execute(); } _local2++; } } }Symbol 2624 MovieClip [__Packages.engine.cevent] Frame 0class engine.cevent extends Object { var master, _list, _name; function cevent (target, name, node) { super(); master = target; _list = new Array(); _name = name; var _local3 = 0; while (_local3 < node.childNodes.length) { _list.push(engine.scriptObject.parse(node.childNodes[_local3])); _local3++; } } function execute() { var _local2 = 0; while (_local2 < _list.length) { master.master.master.scripting.execute(this, _list[_local2]); _local2++; } } function get name() { return(_name); } }Symbol 2625 MovieClip [__Packages.engine.scriptObject] Frame 0class engine.scriptObject extends Object { function scriptObject () { super(); } static function parse(node) { var _local4 = new Object(); var _local5 = node.nodeName; var _local6 = _local5.substr(7); var _local7 = mss.DataType.getAsArray(node.attributes.param, true); _local4.name = _local6; _local4.param = _local7; if (node.hasChildNodes) { var _local3 = new Array(); var _local1 = 0; while (_local1 < node.childNodes.length) { _local3.push(parse(node.childNodes[_local1])); _local1++; } _local4.param.push(_local3); } return(_local4); } }Symbol 2626 MovieClip [__Packages.engine.cenemies] Frame 0class engine.cenemies extends Object { var master, _count, _list; function cenemies (target) { super(); master = target; _count = 0; _list = new Array(); } function addItem(node) { _count++; var _local2 = new engine.cenemy(this, node); _list.push(_local2); return(_local2); } function removeItem(id) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.id == id) { _local3.dispose(); _list.splice(_local2, 1); break; } _local2++; } if (_list.length == 0) { master.events.doEvent("onAllEnemiesKill"); } } function get list() { return(_list); } function getItem(id) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.id == id) { return(_local3); } _local2++; } } function update() { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; _local3.update(); _local2++; } } function get type() { return("enemies"); } }Symbol 2627 MovieClip [__Packages.engine.cenemy] Frame 0class engine.cenemy extends engine.character { var master, _hid, _id, _library, _libraryDead, xtile, ytile, __set__x, __set__y, __set__width, __set__height, __set__speed, direction, _preDir, _life, _baselife, _death, hasWeapon, _attackFreq, _damage1, _damage2, allowfall, droplist, script, _lasttouch, clip, x, y, onElevator, _x, _y, __get__jumping, __get__speed, __get__x, __get__y, __get__width, idleTime, __get__height; function cenemy (target, node) { super(); master = target; _hid = "enemy_" + target._count; _id = node.attributes.id; var _local9 = node.attributes.inherit; if (_local9 != undefined) { var _local10 = master.master.master.gameData.preset.getItem(_local9); var _local4 = master.master.master.controller.parseProp(_local10); var _local3 = master.master.master.controller.parseProp(node); for (var _local7 in _local3) { if (_local3[_local7] != undefined) { if (_local3[_local7] instanceof Array) { _local4[_local7] = _local3[_local7].concat(_local4[_local7]); } else { _local4[_local7] = _local3[_local7]; } } } } else { var _local4 = master.master.master.controller.parseProp(node); } var _local12 = master.master.master.gameData.tiles.width; var _local11 = master.master.master.gameData.tiles.height; _library = _local4.library; _libraryDead = _local4.libraryDead; xtile = _local4.x; ytile = _local4.y; __set__x(_local4.x * _local12); __set__y(_local4.y * _local11); __set__width(_local4.width); __set__height(_local4.height); __set__speed(_local4.speed); direction = (_preDir = _local4.direction); _life = (_baselife = _local4.life); _death = false; hasWeapon = _local4.weapon; _attackFreq = Math.max(100, _local4.attackTime); _damage1 = _local4.weaponDamage; _damage2 = _local4.touchDamage; allowfall = mss.DataType.getAsBoolean(_local4.allowFall); droplist = mss.DataType.getAsArray(_local4.droplist); script = new mss.Data.collection(); if (_local4.onKill.length > 0) { script.addItem("onKill", new Array()); var _local6 = script.getItem("onKill"); var _local5 = 0; while (_local5 < _local4.onKill.length) { _local6.push(engine.scriptObject.parse(_local4.onKill[_local5])); _local5++; } } _lasttouch = 0; } function get id() { return(_id); } function set id(value) { _id = value; //return(id); } function get hid() { return(_hid); } function get library() { return(_library); } function get baselife() { return(_baselife); } function get life() { return(_life); } function get death() { return(_death); } function set life(value) { if (!_death) { _life = value; if (_life <= 0) { var _local3 = script.getItem("onKill"); var _local2 = 0; while (_local2 < _local3.length) { master.master.master.scripting.execute(this, _local3[_local2]); _local2++; } var _local5 = master.master.surface.objects; var _local9 = clip._xscale; var _local6 = _local5.attachMovie(_libraryDead, clip._name + "_dead", clip.getDepth()); _local6._x = x; _local6._y = y; _local6._xscale = _local9; if (onElevator) { clip = _local6; __set__width(__set__height(10)); _death = true; } else { if (droplist.length > 0) { if (random(5) == 0) { var _local8 = master.master.master.gameData.preset.getItem(droplist[random(droplist.length)]); var _local4 = master.master.objects.addItem(_local8); _local5 = master.master.surface.objects; _local4.id = _local4.hid; var _local7 = _local5.getNextHighestDepth(); _local6 = _local5.attachMovie(_local4.library, ("{" + _local4.hid) + "}", _local7); _local4.clip = _local6; _local4.clip._x = (_local4.x = _x); _local4.clip._y = (_local4.y = _y); _local4.clip.gotoAndStop(_local4.frame); } } master.removeItem(id); } } } //return(life); } function update() { if (_death) { return(undefined); } if (__get__jumping()) { master.master.master.controller.jump(this); } else if (!_death) { var _local2 = master.master.master.controller.getMyCorners(this, __get__x() + (__get__speed() * direction), __get__y()); var _local4 = master.master.master.controller.getMyCorners(this, __get__x() + (__get__speed() * direction), __get__y() + 1); if (direction == 1) { if ((_local2.upright.walkable and _local2.right.walkable) and _local2.downright.walkable) { if (onElevator) { if (((boundingBox.xMin + (__get__width() / 2)) + (__get__speed() * direction)) < onElevator.boundingBox.xMax) { } else { direction = -direction; } } else if (_local4.down.walkable) { if (!allowfall) { direction = -direction; } else if (random(2) == 0) { direction = -direction; } } master.master.master.controller.moveChar(this, direction, 0, 0); } else { direction = -direction; } } else if (direction == -1) { if ((_local2.upleft.walkable and _local2.left.walkable) and _local2.downleft.walkable) { if (onElevator) { if (((boundingBox.xMax - (__get__width() / 2)) + (__get__speed() * direction)) > onElevator.boundingBox.xMin) { } else { direction = -direction; } } else if (_local4.down.walkable) { if (!allowfall) { direction = -direction; } else if (random(2) == 0) { direction = -direction; } } master.master.master.controller.moveChar(this, direction, 0, 0); } else { direction = -direction; } } else if (idleTime == undefined) { idleTime = getTimer() + random(2500); clip.gotoAndStop("stop"); } else if (getTimer() > idleTime) { idleTime = undefined; direction = -_preDir; clip.gotoAndStop("walk"); } if (hasWeapon) { if (getTimer() >= (_lastshoot + _attackFreq)) { _lastshoot = getTimer(); if (random(4) == 0) { shot(); } } } } if (getTimer() >= (_lasttouch + 500)) { var _local3 = master.master.master.player.hero; if (!_local3.transform) { if (master.master.master.controller.boxbox_collision(this, _local3)) { _local3.master.life = _local3.master.life - _damage2; _lasttouch = getTimer(); } } } } function shot() { if (clip.point != undefined) { var _local2 = new Object(); _local2.x = clip.point._x; _local2.y = clip.point._y; clip.localToGlobal(_local2); master.master.master.gameLevel.bullets.addItem("enemy", false, direction, 15, -1, _damage1, _local2.x, _local2.y); } } function get boundingBox() { var _local2 = new Object(); _local2.xMin = __get__x() - (__get__width() / 2); _local2.yMin = __get__y() - __get__height(); _local2.xMax = __get__x() + (__get__width() / 2); _local2.yMax = y; return(_local2); } function dispose() { removeMovieClip(clip); } var _lastshoot = 0; }Symbol 2628 MovieClip [__Packages.engine.ctriggers] Frame 0class engine.ctriggers extends Object { var master, _list; function ctriggers (target) { super(); master = target; _list = new Array(); } function addItem(node) { _list.push(new engine.ctrigger(this, node)); } function removeItem(id) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.id == id) { _list.splice(_local2, 1); break; } _local2++; } } function get list() { return(_list); } function getItem(id) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.id == id) { return(_local3); } _local2++; } } function update() { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; _local3.update(); _local2++; } } function get type() { return("triggers"); } }Symbol 2629 MovieClip [__Packages.engine.ctrigger] Frame 0class engine.ctrigger extends Object { var master, _hid, _id, _x, _y, _width, _height, _active, _autoreset, _frequency, script, _onOver; function ctrigger (target, node) { super(); master = target; _hid = "trigger_" + target._list.length; _id = node.attributes.id; var _local12 = node.attributes.inherit; if (_local12 != undefined) { var _local13 = master.master.master.gameData.preset.getItem(_local12); var _local3 = master.master.master.controller.parseProp(_local13); var _local4 = master.master.master.controller.parseProp(node); for (var _local10 in _local4) { if (_local4[_local10] != undefined) { if (_local4[_local10] instanceof Array) { _local3[_local10] = _local4[_local10].concat(_local3[_local10]); } else { _local3[_local10] = _local4[_local10]; } } } } else { var _local3 = master.master.master.controller.parseProp(node); } _x = _local3.x * master.master.master.gameData.tiles.width; _y = _local3.y * master.master.master.gameData.tiles.height; _width = _local3.width; _height = _local3.height; _active = _local3.active; _autoreset = _local3.autoreset; _frequency = mss.DataType.getAsNumber(_local3.frequency); script = new mss.Data.collection(); if (_local3.onOver.length > 0) { script.addItem("onOver", new Array()); var _local7 = script.getItem("onOver"); var _local5 = 0; while (_local5 < _local3.onOver.length) { _local7.push(engine.scriptObject.parse(_local3.onOver[_local5])); _local5++; } } if (_local3.onOut.length > 0) { script.addItem("onOut", new Array()); var _local9 = script.getItem("onOut"); var _local5 = 0; while (_local5 < _local3.onOut.length) { _local9.push(engine.scriptObject.parse(_local3.onOut[_local5])); _local5++; } } if (_local3.onEnemyOver.length > 0) { script.addItem("onEnemyOver", new Array()); var _local8 = script.getItem("onEnemyOver"); var _local5 = 0; while (_local5 < _local3.onEnemyOver.length) { _local8.push(engine.scriptObject.parse(_local3.onEnemyOver[_local5])); _local5++; } } if (_local3.onInit.length > 0) { var _local5 = 0; while (_local5 < _local3.onInit.length) { master.master.master.scripting.execute(this, engine.scriptObject.parse(_local3.onInit[_local5])); _local5++; } } for (var _local10 in _local3) { if (_local10.substr(0, 6) == "onTime") { var _local6 = mss.DataType.getAsNumber(_local10.substr(6)); if ((_local6 > 0) and (_local3[_local10].length > 0)) { script.addItem(_local10, new engine.ctimetrigger(this, _local6, _local3[_local10])); } } } } function get id() { return(_id); } function set id(value) { _id = value; //return(id); } function get hid() { return(_hid); } function get x() { return(_x); } function set x(value) { _x = value; //return(x); } function get y() { return(_y); } function set y(value) { _y = value; //return(y); } function get width() { return(_width); } function set width(value) { _width = value; //return(width); } function get height() { return(_height); } function set height(value) { _height = value; //return(height); } function get activate() { return(_active); } function set activate(flag) { _active = flag; if (flag) { var _local5 = getTimer(); _lastTouch = 0; var _local4 = script.list; var _local2 = 0; while (_local2 < _local4.length) { var _local3 = _local4[_local2]; if (_local3.name.substr(0, 6) == "onTime") { _local3.value.time = _local5; } _local2++; } } //return(activate); } function get frequency() { return(_frequency); } function set frequency(value) { _frequency = value; //return(frequency); } function update() { var _local7 = master.master.master.player.hero; if (_active) { var _local9 = script.list; var _local4 = 0; while (_local4 < _local9.length) { var _local6 = _local9[_local4]; if (_local6.name.substr(0, 6) == "onTime") { _local6.value.update(master.master.master.scripting); } _local4++; } if (getTimer() >= (_lastTouch + _frequency)) { if (bound(_local7)) { _lastTouch = getTimer(); _onOver = true; var _local8 = script.getItem("onOver"); _local4 = 0; while (_local4 < _local8.length) { master.master.master.scripting.execute(this, _local8[_local4], _local7); _local4++; } if (_autoreset) { _active = false; } return(undefined); } } var _local5 = script.getItem("onEnemyOver"); if (_local5 != undefined) { var _local10 = master.master.master.gameLevel.enemies.list; _local4 = 0; while (_local4 < _local10.length) { var _local3 = _local10[_local4]; if (bound(_local3)) { var _local2 = 0; while (_local2 < _local5.length) { master.master.master.scripting.execute(this, _local5[_local2], _local3); _local2++; } } _local4++; } } } if (_onOver) { if (!bound(_local7)) { _onOver = false; var _local11 = script.getItem("onOut"); var _local4 = 0; while (_local4 < _local11.length) { master.master.master.scripting.execute(this, _local11[_local4], _local7); _local4++; } } } } function execute() { var _local3 = script.getItem("onOver"); var _local2 = 0; while (_local2 < _local3.length) { master.master.master.scripting.execute(this, _local3[_local2]); _local2++; } } function bound(target) { return(master.master.master.controller.boxbox_collision(this, target)); } function get boundingBox() { var _local2 = new Object(); _local2.xMin = x; _local2.yMin = y; _local2.xMax = x + width; _local2.yMax = y + height; return(_local2); } var _lastTouch = 0; }Symbol 2630 MovieClip [__Packages.engine.ctimetrigger] Frame 0class engine.ctimetrigger extends Object { var master, _lastExecute, _time, _script, __get__time; function ctimetrigger (target, time, script) { super(); master = target; _lastExecute = getTimer(); _time = time; _script = new Array(); var _local3 = 0; while (_local3 < script.length) { _script.push(engine.scriptObject.parse(script[_local3])); _local3++; } } function update(scripting) { if (getTimer() >= (_lastExecute + _time)) { var _local2 = 0; while (_local2 < _script.length) { scripting.execute(master, _script[_local2]); _local2++; } _lastExecute = getTimer(); } } function set time(value) { _lastExecute = value; //return(__get__time()); } }Symbol 2631 MovieClip [__Packages.engine.cobjects] Frame 0class engine.cobjects extends Object { var master, _count, _list; function cobjects (target) { super(); master = target; _count = 0; _list = new Array(); } function addItem(node) { _count++; var _local2 = new engine.cobject(this, node); _list.push(_local2); return(_local2); } function removeItem(id) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.id == id) { _local3.dispose(); _list.splice(_local2, 1); break; } _local2++; } if (_list.length == 0) { master.events.doEvent("onAllObjectsRemove"); } } function get list() { return(_list); } function getItem(id) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.id == id) { return(_local3); } _local2++; } } function update() { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; _local3.update(); _local2++; } } function get type() { return("objects"); } }Symbol 2632 MovieClip [__Packages.engine.cobject] Frame 0class engine.cobject extends Object { var master, _hid, _id, _x, _y, _frame, _library, _visible, _layer, _block, _active, _destroyable, _life, _baselife, _width, _height, _autoremove, _onOver, _frequency, _touch, script, clip; function cobject (target, node) { super(); master = target; _hid = "object_" + target._count; _id = node.attributes.id; var _local12 = node.attributes.inherit; if (_local12 != undefined) { var _local15 = master.master.master.gameData.preset.getItem(_local12); var _local3 = master.master.master.controller.parseProp(_local15); var _local4 = master.master.master.controller.parseProp(node); for (var _local10 in _local4) { if (_local4[_local10] != undefined) { if (_local4[_local10] instanceof Array) { _local3[_local10] = _local4[_local10].concat(_local3[_local10]); } else { _local3[_local10] = _local4[_local10]; } } } } else { var _local3 = master.master.master.controller.parseProp(node); } var _local14 = master.master.master.gameData.tiles.width; var _local13 = master.master.master.gameData.tiles.height; _x = (_local3.x * _local14) + (_local14 / 2); _y = (_local3.y * _local13) + _local13; _frame = _local3.frame; _library = _local3.library; _visible = _local3.visible; _layer = _local3.layer; _block = _local3.block; if (_local3.active == undefined) { _local3.active = true; } _active = _local3.active; _destroyable = _local3.destroyable; _life = (_baselife = _local3.life); _width = Math.max(1, _local3.width); _height = Math.max(1, _local3.height); _autoremove = _local3.autoremove; _onOver = false; _frequency = _local3.frequency; _touch = 0; script = new mss.Data.collection(); if (_local3.onDestroy.length > 0) { script.addItem("onDestroy", new Array()); var _local8 = script.getItem("onDestroy"); var _local5 = 0; while (_local5 < _local3.onDestroy.length) { _local8.push(engine.scriptObject.parse(_local3.onDestroy[_local5])); _local5++; } } if (_local3.onTouch.length > 0) { script.addItem("onTouch", new Array()); var _local7 = script.getItem("onTouch"); var _local5 = 0; while (_local5 < _local3.onTouch.length) { _local7.push(engine.scriptObject.parse(_local3.onTouch[_local5])); _local5++; } } if (_local3.onOver.length > 0) { script.addItem("onOver", new Array()); var _local6 = script.getItem("onOver"); var _local5 = 0; while (_local5 < _local3.onOver.length) { _local6.push(engine.scriptObject.parse(_local3.onOver[_local5])); _local5++; } } if (_local3.onOut.length > 0) { script.addItem("onOut", new Array()); var _local9 = script.getItem("onOut"); var _local5 = 0; while (_local5 < _local3.onOut.length) { _local9.push(engine.scriptObject.parse(_local3.onOut[_local5])); _local5++; } } } function get id() { return(_id); } function set id(newid) { _id = newid; //return(id); } function get hid() { return(_hid); } function get x() { return(_x); } function set x(value) { _x = value; //return(x); } function get y() { return(_y); } function set y(value) { _y = value; //return(y); } function get width() { return(_width); } function set width(value) { _width = value; //return(width); } function get height() { return(_height); } function set height(value) { _height = value; //return(height); } function get frame() { return(_frame); } function set frame(value) { _frame = value; if (clip != undefined) { clip.gotoAndStop(value); } //return(frame); } function get library() { return(_library); } function get destroyable() { return(_destroyable); } function get autoremove() { return(_autoremove); } function set autoremove(flag) { _autoremove = flag; //return(autoremove); } function get frequency() { return(_frequency); } function set frequency(value) { _frequency = value; //return(frequency); } function get life() { return(_life); } function get baselife() { return(_baselife); } function set life(value) { if (destroyable != undefined) { _life = value; if (_life <= 0) { var _local3 = script.getItem("onDestroy"); var _local2 = 0; while (_local2 < _local3.length) { master.master.master.scripting.execute(this, _local3[_local2]); _local2++; } _destroyable = false; if (_autoremove) { master.removeItem(id); } } } //return(life); } function get visible() { return(_visible); } function set visible(flag) { _visible = flag; clip._visible = flag; //return(visible); } function get active() { return(_active); } function set active(flag) { _active = flag; //return(active); } function update() { if (!_active) { return(undefined); } var _local7 = master.master.master.player.hero; if (master.master.master.controller.boxbox_collision(this, _local7)) { if (!_onOver) { _onOver = true; var _local5 = script.getItem("onTouch"); var _local2 = 0; while (_local2 < _local5.length) { master.master.master.scripting.execute(this, _local5[_local2]); _local2++; } } if (getTimer() >= (frequency + _touch)) { _touch = getTimer(); var _local4 = script.getItem("onOver"); var _local2 = 0; while (_local2 < _local4.length) { master.master.master.scripting.execute(this, _local4[_local2]); _local2++; } } if (_block) { checkBlock(_local7); } } else if (_onOver) { _onOver = false; var _local6 = script.getItem("onOut"); var _local2 = 0; while (_local2 < _local6.length) { master.master.master.scripting.execute(this, _local6[_local2]); _local2++; } } if (_block) { var _local3 = master.master.master.gameLevel.enemies.list; var _local2 = 0; while (_local2 < _local3.length) { if (master.master.master.controller.boxbox_collision(this, _local3[_local2])) { checkBlock(_local3[_local2]); } _local2++; } } } function checkBlock(target) { var _local4 = target.boundingBox; var _local3 = boundingBox; if ((_local4.yMax <= (_local3.yMin + (target.height / 2))) && (_local4.yMax >= _local3.yMin)) { if (((_local4.xMax - (target.width / 2)) > _local3.xMin) and ((_local4.xMin + (target.width / 2)) < _local3.xMax)) { if (target.jumping) { target.onLanding(target.fallspeed); } target.onElevator = true; target.y = y - height; master.master.master.controller.updateChar(target); } } else if (_local4.xMax > _local3.xMax) { if (target.direction != undefined) { target.direction = -target.direction; } target.x = x + ((width + target.width) / 2); master.master.master.controller.updateChar(target); } else if (_local4.xMax < _local3.xMax) { if (target.direction != undefined) { target.direction = -target.direction; } target.x = x - ((width + target.width) / 2); master.master.master.controller.updateChar(target); } } function dispose() { removeMovieClip(clip); } function get boundingBox() { var _local2 = new Object(); _local2.xMin = x - (width / 2); _local2.yMin = y - height; _local2.xMax = x + (width / 2); _local2.yMax = y; return(_local2); } }Symbol 2633 MovieClip [__Packages.engine.celevators] Frame 0class engine.celevators extends Object { var master, _list; function celevators (target) { super(); master = target; _list = new Array(); } function addItem(node) { _list.push(new engine.celevator(this, node)); } function removeItem(id) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.id == id) { _local3.dispose(); _list.splice(_local2, 1); break; } _local2++; } if (_list.length == 0) { master.events.doEvent("onAllElevatorsRemove"); } } function get list() { return(_list); } function getItem(id) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.id == id) { return(_local3); } _local2++; } } function update() { var _local4 = new Array(); master.master.player.hero.onElevator = false; _local4.push(master.master.player.hero); _local4 = _local4.concat(master.master.gameLevel.enemies.list); var _local5 = 0; while (_local5 < _list.length) { var _local3 = _list[_local5]; _local3.update(); var _local2 = 0; while (_local2 < _local4.length) { if (_local3.checkObject(_local4[_local2])) { _local4[_local2].onElevator = _local3; _local3.updateObject(_local4[_local2]); } _local2++; } _local5++; } } function get type() { return("elevators"); } }Symbol 2634 MovieClip [__Packages.engine.celevator] Frame 0class engine.celevator extends Object { var master, _hid, _id, _width, _height, _x, _y, _active, _speed, _library, _frame, _radius, _angle, _useable, _over, script, points, _wait, _cpoint, clip, _tox, _toy, clip2, _moving; function celevator (target, node) { super(); master = target; _hid = "elevator_" + target._list.length; _id = node.attributes.id; var _local11 = node.attributes.inherit; if (_local11 != undefined) { var _local14 = master.master.master.gameData.preset.getItem(_local11); var _local3 = master.master.master.controller.parseProp(_local14); var _local5 = master.master.master.controller.parseProp(node); for (var _local10 in _local5) { if (_local5[_local10] != undefined) { if (_local5[_local10] instanceof Array) { _local3[_local10] = _local5[_local10].concat(_local3[_local10]); } else { _local3[_local10] = _local5[_local10]; } } } } else { var _local3 = master.master.master.controller.parseProp(node); } var _local13 = master.master.master.gameData.tiles.width; var _local12 = master.master.master.gameData.tiles.height; _width = _local3.width; _height = _local3.height; _x = (_local3.x * _local13) + (_local13 / 2); _y = (_local3.y * _local12) + _local12; _active = _local3.active; _speed = _local3.speed; _library = _local3.library; _frame = _local3.frame; _radius = _local3.radius; _angle = _local3.angle; _useable = _local3.useable; _over = false; script = new mss.Data.collection(); if (_local3.onTouch.length > 0) { script.addItem("onTouch", new Array()); var _local8 = script.getItem("onTouch"); var _local7 = 0; while (_local7 < _local3.onTouch.length) { _local8.push(engine.scriptObject.parse(_local3.onTouch[_local7])); _local7++; } } if (_local3.onOut.length > 0) { script.addItem("onOut", new Array()); var _local9 = script.getItem("onOut"); var _local7 = 0; while (_local7 < _local3.onOut.length) { _local9.push(engine.scriptObject.parse(_local3.onOut[_local7])); _local7++; } } points = new Array(); _wait = (_cpoint = 0); var _local7 = 0; while (_local7 < _local3.points.length) { node = _local3.points[_local7]; var _local4 = new Object(); _local4.direction = mss.DataType.getAsNumber(node.attributes.direction); _local4.range = mss.DataType.getAsNumber(node.attributes.range); _local4.wait = mss.DataType.getAsNumber(node.attributes.wait); points.push(_local4); _local7++; } } function get hid() { return(_hid); } function get id() { return(_id); } function set id(value) { _id = value; //return(id); } function get x() { return(_x); } function get y() { return(_y); } function get width() { return(_width); } function set width(value) { _width = value; //return(width); } function get height() { return(_height); } function set height(value) { _height = value; //return(height); } function get frame() { return(_frame); } function set frame(value) { _frame = value; if (clip != undefined) { clip.gotoAndStop(value); } //return(frame); } function get library() { return(_library); } function get speed() { return(_speed); } function set speed(value) { _speed = value; //return(speed); } function get activate() { return(_active); } function set activate(value) { _active = value; //return(activate); } function update() { if (_active && (getTimer() > _wait)) { var _local8 = master.master.master.gameData.tiles.width; var _local7 = master.master.master.gameData.tiles.height; if ((_tox == undefined) || (_toy == undefined)) { var _local5 = points[_cpoint]; switch (_local5.direction) { case 0 : _tox = x + (_local5.range * _local8); _toy = y; break; case 1 : _tox = x; _toy = y + (_local5.range * _local7); break; case 2 : _tox = (_toy = clip2._rotation + _local5.range); } _wait = _local5.wait; clip.clip.play(); } move(); } var _local6 = master.master.master.player.hero; if (master.master.master.controller.boxbox_collision(this, _local6)) { if (!_over) { var _local3 = script.getItem("onTouch"); var _local2 = 0; while (_local2 < _local3.length) { master.master.master.scripting.execute(this, _local3[_local2]); _local2++; } } } else if (_over) { _over = false; var _local4 = script.getItem("onOut"); var _local2 = 0; while (_local2 < _local4.length) { master.master.master.scripting.execute(this, _local4[_local2]); _local2++; } } } function move() { _moving = true; var _local5 = points[_cpoint]; var _local2 = true; switch (_local5.direction) { case 0 : if (_x > _tox) { _x = Math.max(_tox, _x - speed); _local2 = false; } else if (_x < _tox) { _x = Math.min(_tox, _x + speed); _local2 = false; } clip._x = x; break; case 1 : if (_y > _toy) { _y = Math.max(_toy, _y - speed); _local2 = false; } else if (_y < _toy) { _y = Math.min(_toy, _y + speed); _local2 = false; } clip._y = y; break; case 2 : var _local4 = clip2._rotation; if (_local4 > _tox) { clip2._rotation = Math.max(_tox, _local4 - speed); _local2 = false; } else if (_local4 < _tox) { clip2._rotation = Math.min(_tox, _local4 + speed); _local2 = false; } var _local3 = new Object(); _local3.x = clip2.point._x; _local3.y = clip2.point._y; clip2.localToGlobal(_local3); _x = _local3.x; _y = _local3.y; clip.clip._rotation = clip2._rotation; } if (_local2) { _tox = (_toy = undefined); _wait = _wait + getTimer(); _moving = false; clip.clip.stop(); _cpoint = _cpoint + 1; if (_cpoint >= points.length) { _cpoint = 0; } } } function checkObject(target) { if (!_useable) { return(false); } var _local7 = false; var _local9 = master.master.master.gameData.tiles.width; var _local8 = master.master.master.gameData.tiles.height; if (target.jumpspeed >= 0) { var _local2 = target.boundingBox; var _local4 = boundingBox; var _local5 = points[_cpoint]; var _local3 = _local5.range / Math.abs(_local5.range); if (_moving) { if (_local5.direction == 1) { _local2.yMin = _local2.yMin + (speed * _local3); _local2.yMax = _local2.yMax + (speed * _local3); } else if (_local5.direction == 0) { _local2.xMin = _local2.xMin + (speed * _local3); _local2.xMax = _local2.xMax + (speed * _local3); } } if ((_local2.yMax <= _local4.yMax) && (_local2.yMax >= (_local4.yMin - target.height))) { if (((_local2.xMax - (target.width / 2)) > _local4.xMin) and ((_local2.xMin + (target.width / 2)) < _local4.xMax)) { _local7 = true; } } } return(_local7); } function updateObject(target) { var _local6 = master.master.master.gameData.tiles.width; var _local7 = master.master.master.gameData.tiles.height; var _local4 = points[_cpoint]; var _local3 = _local4.range / Math.abs(_local4.range); if (target.jumping) { target.onLanding(target.fallspeed); target.jumping = false; } if (_local4.direction == 0) { var _local5 = master.master.master.controller.getMyCorners(target, target.x + (speed * _local3), target.y); target.y = y - height; if (_moving) { if (_local3 == -1) { if ((_local5.downleft.walkable and _local5.upleft.walkable) and _local5.left.walkable) { target.x = target.x - speed; } else { target.x = (target.xtile * _local6) + (target.width / 2); } } else if (_local3 == 1) { if ((_local5.upright.walkable and _local5.downright.walkable) and _local5.right.walkable) { target.x = target.x + speed; } else { target.x = (target.xtile * _local6) + target.width; } } } } else if (_local4.direction == 1) { var _local5 = master.master.master.controller.getMyCorners(target, target.x, target.y + (speed * _local3)); if (_local3 == -1) { if (_local5.up.walkable) { target.y = y - height; } else { target.onElevator = false; } } else if (_local3 == 1) { if (_local5.down.walkable) { target.y = y - height; } else { target.y = target.ytile * _local7; target.onElevator = false; } } } master.master.master.controller.updateChar(target); } function get boundingBox() { var _local2 = new Object(); _local2.xMin = x - (width / 2); _local2.yMin = y - height; _local2.xMax = x + (width / 2); _local2.yMax = y; return(_local2); } }Symbol 2635 MovieClip [__Packages.engine.cspawners] Frame 0class engine.cspawners extends Object { var master, _list; function cspawners (target) { super(); master = target; _list = new Array(); } function addItem(node) { _list.push(new engine.cspawner(this, node)); } function removeItem(id) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.id == id) { _local3.dispose(); _list.splice(_local2, 1); break; } _local2++; } if (_list.length == 0) { master.events.doEvent("onAllSpawnerDispose"); } } function get list() { return(_list); } function getItem(id) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.id == id) { return(_local3); } _local2++; } } function update() { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; _local3.update(); _local2++; } } function get type() { return("spawners"); } }Symbol 2636 MovieClip [__Packages.engine.cspawner] Frame 0class engine.cspawner extends Object { var master, _hid, _id, _x, _y, _count, _type, _spawnNode, script; function cspawner (target, node) { super(); master = target; _hid = target.type + target._list.length; _id = node.attributes.id; var _local3 = master.master.master.controller.parseProp(node); var _local9 = master.master.master.gameData.tiles.width; var _local8 = master.master.master.gameData.tiles.height; _x = (_local3.x * _local9) + (_local9 / 2); _y = (_local3.y * _local8) + _local8; _count = _local3.count; _type = _local3.type; var _local4 = 0; while (_local4 < node.childNodes.length) { if (node.childNodes[_local4].nodeName == "prop:spawn") { _spawnNode = node.childNodes[_local4]; break; } _local4++; } script = new mss.Data.collection(); if (_local3.onEmpty.length > 0) { script.addItem("onEmpty", new Array()); var _local6 = script.getItem("onEmpty"); _local4 = 0; while (_local4 < _local3.onEmpty.length) { _local6.push(engine.scriptObject.parse(_local3.onEmpty[_local4])); _local4++; } } if (_local3.onSpawn.length > 0) { script.addItem("onSpawn", new Array()); var _local7 = script.getItem("onSpawn"); _local4 = 0; while (_local4 < _local3.onSpawn.length) { _local7.push(engine.scriptObject.parse(_local3.onSpawn[_local4])); _local4++; } } } function get id() { return(_id); } function set id(newid) { _id = newid; //return(id); } function get hid() { return(_hid); } function get x() { return(_x); } function get y() { return(_y); } function get count() { return(_count); } function spawn(x, y) { if (_count != 0) { var _local4 = script.getItem("onSpawn"); var _local2 = 0; while (_local2 < _local4.length) { master.master.master.scripting.execute(this, _local4[_local2]); _local2++; } if (_spawnNode != undefined) { if (_type == "enemy") { var _local3 = master.master.enemies.addItem(_spawnNode); } else { var _local3 = master.master.objects.addItem(_spawnNode); } var _local5 = master.master.surface.objects; _local3.id = _local3.hid; if (random(2) == 0) { _local3.direction = -1; } else { _local3.direction = 1; } var _local6 = _local5.getNextHighestDepth(); var _local7 = _local5.attachMovie(_local3.library, ("{" + _local3.hid) + "}", _local6); _local3.clip = _local7; if (!isNaN(x)) { _local3.clip._x = (_local3.x = x); } else { _local3.clip._x = (_local3.x = _x); } if (!isNaN(y)) { _local3.clip._y = (_local3.y = y); } else { _local3.clip._y = (_local3.y = _y); } if (_type == "enemy") { master.master.master.controller.fall(_local3); } else { _local3.clip.gotoAndStop(_local3.frame); } } _count--; if (_count == 0) { _local4 = script.getItem("onEmpty"); _local2 = 0; while (_local2 < _local4.length) { master.master.master.scripting.execute(this, _local4[_local2]); _local2++; } } } } function dispose() { master.removeItem(id); } }Symbol 2637 MovieClip [__Packages.engine.floodControl] Frame 0class engine.floodControl extends Object { var master, surface, _time, _type, _level, _speed, _damage, _latency, _enabled, clip; function floodControl (target, mc) { super(); master = target; surface = mc; _time = 0; _type = 0; _level = 0; _speed = 0; _damage = 0; _latency = 500; _enabled = false; } function get enabled() { return(_enabled); } function set enabled(value) { _enabled = value; if (_enabled) { if (clip == undefined) { clip = surface.attachMovie("flood", "__flood__", 1200); clip._y = 600 - _level; clip.gotoAndStop(_type + 1); } } //return(enabled); } function get speed() { return(_speed); } function set speed(value) { _speed = value; //return(speed); } function get damage() { return(_damage); } function set damage(value) { _damage = value; //return(damage); } function get type() { return(_type); } function set type(value) { _type = value; //return(type); } function get level() { return(_level); } function set level(value) { _level = value; //return(level); } function get latency() { return(_latency); } function set latency(value) { _latency = value; //return(latency); } function update() { _level = Math.min(600, _level + speed); clip._y = 600 - _level; if (getTimer() >= (_time + _latency)) { var _local2 = master.master.player.hero; if (master.master.controller.boxbox_collision(this, _local2)) { _local2.master.life = _local2.master.life - _damage; _time = getTimer(); } } } function dispose() { _enabled = false; if (clip != undefined) { removeMovieClip(surface); clip = undefined; } } function get boundingBox() { var _local2 = new Object(); _local2.xMin = 0; _local2.yMin = 600 - _level; _local2.xMax = 800; _local2.yMax = 600; return(_local2); } }Symbol 2638 MovieClip [__Packages.engine.cbullets] Frame 0class engine.cbullets extends Object { var master, _list; function cbullets (target) { super(); master = target; _list = new Array(); } function addItem(type, playerOwner, direction, speed, life, damage, x, y, r, vertical) { var _local2 = new engine.cbullet(this, type, playerOwner, direction, speed, life, damage, x, y, r, vertical); _list.push(_local2); } function update() { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; _local3.update(); if (_local3.terminate) { _list.splice(_local2, 1); } _local2++; } } function get list() { return(_list); } }Symbol 2639 MovieClip [__Packages.engine.cbullet] Frame 0class engine.cbullet extends Object { var master, _type, _dir, _speed, _life, _damage, _radius, _x, _y, _playerOwner, _vertical, clip, _terminate; function cbullet (target, type, playerOwner, direction, speed, life, damage, x, y, radius, vertical) { super(); master = target; _type = type; _dir = direction; _speed = speed; _life = life; _damage = damage; _radius = radius; _x = x; _y = y; _playerOwner = playerOwner; _vertical = vertical; create(); } function create() { var _local4 = master.master.surface.objects; var _local3 = _local4.getNextHighestDepth(); var _local2 = _local4.attachMovie("bullet_" + _type, ("bullet" + _local3) + getTimer(), _local3); clip = _local2; switch (_type) { case "uzi" : case "machinegun" : _y = _y + (random(10) - 5); break; case "flamethrower" : break; case "rocketgun" : } _local2._x = _x; _local2._y = _y; if (_vertical == true) { _local2._rotation = 90 * (-_dir); } else { _local2._xscale = 100 * (-_dir); } } function update() { hitTest(); _life--; if (_life == 0) { destroy(); return(undefined); } if (_vertical == true) { _y = _y + (_speed * _dir); } else { _x = _x + (_speed * _dir); } switch (_type) { case "flamethrower" : break; case "rocketgun" : var _local4 = master.master.surface.objects; var _local2 = _local4.getNextHighestDepth(); var _local3 = _local4.attachMovie("bullet_smoke", ("smoke" + _local2) + getTimer(), _local2); _local3._x = _x; _local3._y = _y + (random(4) - 2); default : if (clip == undefined) { break; } clip._x = _x; clip._y = _y; } } function hitTest() { var _local9 = master.master.master.gameData.tiles.width; var _local8 = master.master.master.gameData.tiles.height; if (_vertical == true) { var _local10 = Math.floor(_x / _local9); var _local11 = Math.floor((_y + (_speed * _dir)) / _local8); } else { var _local10 = Math.floor((_x + (_speed * _dir)) / _local9); var _local11 = Math.floor(_y / _local8); } var _local6 = new Object(); _local6.xMin = _local10 * _local9; _local6.yMin = _local11 * _local8; _local6.xMax = _local6.xMin + _local9; _local6.yMax = _local6.yMin + _local8; var _local7 = boundingBox; var _local13 = master.master.platform[_local11][_local10]; if (!_local13.walkable) { if (((_local7.xMin > _local6.xMax) or (_local6.xMin > _local7.xMax)) or ((_local7.yMin > _local6.yMax) or (_local6.yMin > _local7.yMax))) { } else { if (_vertical == true) { if (_dir == -1) { destroy(_x, _local6.yMax); } else { destroy(_x, _local6.yMin); } } else if (_dir == -1) { destroy(_local6.xMax, _y); } else { destroy(_local6.xMin, _y); } return(undefined); } } if (playerOwner) { var _local4 = master.master.master.gameLevel.enemies.list; var _local2 = 0; while (_local2 < _local4.length) { if (!_local4[_local2].death) { var _local5 = hitTestTarget(_local4[_local2], true); if (_local5) { _local4[_local2].life = _local4[_local2].life - _damage; break; } } _local2++; } if (!terminate) { var _local3 = master.master.master.gameLevel.objects.list; _local2 = 0; while (_local2 < _local3.length) { if (_local3[_local2].active) { if ((_local3[_local2].destroyable != undefined) && (_local3[_local2].destroyable != false)) { var _local5 = hitTestTarget(_local3[_local2], false); if (_local5) { if ((_local3[_local2].destroyable == _type) or (_local3[_local2].destroyable == true)) { _local3[_local2].life = _local3[_local2].life - _damage; } break; } } } _local2++; } } } else { var _local12 = master.master.master.player.hero; if (!_local12.transform) { var _local5 = hitTestTarget(_local12, true); if (_local5) { master.master.master.player.life = master.master.master.player.life - _damage; } if (!terminate) { var _local3 = master.master.master.gameLevel.objects.list; var _local2 = 0; while (_local2 < _local3.length) { if ((_local3[_local2].destroyable != undefined) && (_local3[_local2].destroyable != false)) { _local5 = hitTestTarget(_local3[_local2], false); if (_local5) { if ((_local3[_local2].destroyable == _type) or (_local3[_local2].destroyable == true)) { _local3[_local2].life = _local3[_local2].life - _damage; } break; } } _local2++; } } } } } function hitTestTarget(target, blood) { if (master.master.master.controller.boxbox_collision(this, target)) { var _local2 = target.boundingBox; if (_y < (_local2.yMin + 5)) { _y = _local2.yMin + (target.height / 2); } if (_vertical == true) { if (_dir == -1) { destroy(_x, _local2.yMax, blood, target); } else { destroy(_x, _local2.yMin, blood, target); } } else if (_dir == -1) { destroy(_local2.xMax, _y, blood, target); } else { destroy(_local2.xMin, _y, blood, target); } return(true); } return(false); } function destroy(x, y, blood, target) { if ((x != undefined) and (y != undefined)) { _x = x; _y = y; var _local12 = master.master.surface.objects; master.master.master.sfx.play("hit_" + _type); var _local9 = _local12.getNextHighestDepth(); if (blood) { var _local10 = _local12.attachMovie("flare_b_" + _type, ("flare" + _local9) + getTimer(), _local9); } if (_local10 == undefined) { var _local10 = _local12.attachMovie("flare_" + _type, ("flare" + _local9) + getTimer(), _local9); } _local10._x = _x; _local10._y = _y; if (_vertical == true) { _local10._rotation = 90 * _dir; } else { _local10._xscale = 100 * _dir; } if (_radius != undefined) { var _local8 = new flash.geom.Point(_x, _y); var _local6 = new flash.geom.Point(); var _local7 = master.master.master.gameLevel.enemies.list.concat(master.master.master.gameLevel.objects.list); _local7.push(master.master.master.gameLevel.hero); var _local3 = 0; while (_local3 < _local7.length) { var _local2 = _local7[_local3]; if (_local2 != target) { _local6.x = _local2.x; _local6.y = _local2.y; var _local5 = flash.geom.Point.distance(_local8, _local6); if (_local5 <= _radius) { var _local4 = _damage * (_local5 / _radius); if (_local2.master.type == "objects") { if ((_local2.destroyable == _type) or (_local2.destroyable == true)) { _local2.life = _local2.life - _local4; } } else { _local2.life = _local2.life - _local4; } } } _local3++; } } } removeMovieClip(clip); _terminate = true; } function get terminate() { return(_terminate); } function get playerOwner() { return(_playerOwner); } function get boundingBox() { var _local2 = new Object(); var _local3 = _x + (_speed * _dir); _local2.xMin = Math.min(_x, _local3); _local2.yMin = _y; _local2.xMax = Math.max(_x, _local3); _local2.yMax = _y; return(_local2); } }Symbol 182 MovieClip Frame 1this.stop();Symbol 209 Buttonon (release) { this._parent.controller.GUI.pause = false; }Symbol 214 Buttonon (release) { this.gotoAndStop("instructions"); }Symbol 228 Buttonon (release) { this.nextFrame(); }Symbol 234 Buttonon (release) { this.prevFrame(); }Symbol 265 MovieClip Frame 1stop();Symbol 265 MovieClip Frame 2stop();Symbol 265 MovieClip Frame 3stop();Symbol 265 MovieClip Frame 4stop();Symbol 265 MovieClip Frame 5stop();Symbol 265 MovieClip Frame 6stop();Symbol 265 MovieClip Frame 7stop();Symbol 265 MovieClip Frame 8stop();Symbol 265 MovieClip Frame 9stop();Symbol 265 MovieClip Frame 10stop();Symbol 265 MovieClip Frame 11stop();Symbol 265 MovieClip Frame 12stop();Symbol 265 MovieClip Frame 13stop();Symbol 265 MovieClip Frame 14stop();Symbol 265 MovieClip Frame 15stop();Symbol 265 MovieClip Frame 16stop();Symbol 272 Buttonon (release) { getURL ("http://shop.totallygame.com/product_info.php?products_id=12&action=add_product", "_blank"); }Symbol 275 Buttonon (release) { this._parent.controller.restartLevel(); }Symbol 278 Buttonon (release) { this._parent.controller.gotoLevel("intro"); }Symbol 279 Buttonon (release) { getURL ("http://www.totallygame.com", "_blank"); }Symbol 280 Buttonon (release) { getURL ("http://shop.totallygame.com/product_info.php?products_id=12&action=add_product", "_blank"); }Symbol 285 Buttonon (release) { this._parent.controller.GUI.pause = false; }Symbol 286 Buttonon (release) { this._parent.controller.gotoLevel("menus"); }Instance of Symbol 290 MovieClip "help" in Symbol 291 MovieClip [menus] Frame 4onClipEvent (keyDown) { this._parent.gotoAndStop("pause"); } onClipEvent (mouseDown) { this._parent.gotoAndStop("pause"); }Symbol 473 MovieClip [bloodspa01] Frame 4removeMovieClip(this);Symbol 474 MovieClip [bloodspa02] Frame 4removeMovieClip(this);Symbol 475 MovieClip [bloodspa03] Frame 4removeMovieClip(this);Symbol 528 MovieClip [boss_attack01] Frame 26removeMovieClip(this);Symbol 530 MovieClip [boss_attack02] Frame 21removeMovieClip(this);Symbol 531 MovieClip [boss_attack03] Frame 21removeMovieClip(this);Symbol 532 MovieClip [boss_attack04] Frame 21removeMovieClip(this);Symbol 565 MovieClip [drumm_explode] Frame 16removeMovieClip(this);Symbol 594 MovieClip [drumm_explode_toxix] Frame 15removeMovieClip(this);Symbol 596 MovieClip Frame 1this.onEnterFrame = function () { var _local2 = this.getNextHighestDepth(); var _local3 = this.attachMovie("toxix_gas", "a" + _local2, _local2); _local3._x = random(6) - 2; _local3._y = -35 + (random(6) - 3); if (_local2 > 100) { delete this.onEnterFrame; } };Symbol 609 MovieClip [explode] Frame 7removeMovieClip(this);Symbol 615 MovieClip [spell_mark] Frame 40removeMovieClip(this);Symbol 644 MovieClip [tele_flare] Frame 15removeMovieClip(this);Symbol 675 MovieClip [teleport_appear] Frame 16removeMovieClip(this);Symbol 706 MovieClip [teleport_disappear] Frame 16removeMovieClip(this);Symbol 707 MovieClip [toxix_gas] Frame 9removeMovieClip(this);Symbol 754 MovieClip [zombie_arms] Frame 62removeMovieClip(this);Symbol 778 MovieClip Frame 6this.stop();Symbol 781 MovieClip Frame 6this.stop();Symbol 782 MovieClip Frame 6this.stop();Symbol 783 MovieClip Frame 6this.stop();Symbol 786 MovieClip [levelTitle] Frame 1var o = title_txt.getTextFormat(); o.font = "@font_title"; title_txt.setNewTextFormat(o);Symbol 791 MovieClip [msgbox] Frame 1var o = msg_txt.getTextFormat(); o.font = "@font_msgbox"; o.color = 0; msg_txt.setNewTextFormat(o);Symbol 810 MovieClip [scaryPortrait] Frame 1this.stop();Symbol 876 MovieClip [dog_bark] Frame 1this.stop();Symbol 1002 MovieClip [swinggirldead] Frame 15removeMovieClip(this);Symbol 1022 MovieClip Frame 1this.stop();Symbol 1055 MovieClip [theclonedead] Frame 25removeMovieClip(this);Symbol 1562 MovieClip [zombiedead01] Frame 12this.stop();Symbol 1579 MovieClip Frame 8this.stop();Symbol 1609 MovieClip Frame 14this.stop();Symbol 1763 MovieClip Frame 12this.stop();Symbol 1827 MovieClip [explode01] Frame 6removeMovieClip(this);Symbol 1851 MovieClip [bullet_flamethrower] Frame 21this.stop();Symbol 1879 MovieClip Frame 25this.stop();Symbol 1885 MovieClip [bullet_smoke] Frame 6removeMovieClip(this);Symbol 1888 MovieClip [flare_b_chainsaw] Frame 4removeMovieClip(this);Symbol 1898 MovieClip [flare_b_enemy] Frame 5removeMovieClip(this);Symbol 1900 MovieClip [flare_b_machinegun] Frame 5removeMovieClip(this);Symbol 1901 MovieClip [flare_b_pistol] Frame 5removeMovieClip(this);Symbol 1918 MovieClip [flare_b_rocketgun] Frame 9removeMovieClip(this);Symbol 1923 MovieClip [flare_b_shotgun1] Frame 5removeMovieClip(this);Symbol 1924 MovieClip [flare_b_shotgun2] Frame 5removeMovieClip(this);Symbol 1925 MovieClip [flare_b_uzi] Frame 5removeMovieClip(this);Symbol 1929 MovieClip [flare_chainsaw] Frame 4removeMovieClip(this);Symbol 1933 MovieClip [flare_enemy] Frame 4removeMovieClip(this);Symbol 1955 MovieClip [flare_flamethrower] Frame 12removeMovieClip(this);Symbol 1960 MovieClip [flare_machinegun] Frame 4removeMovieClip(this);Symbol 1963 MovieClip [flare_pistol] Frame 4removeMovieClip(this);Symbol 1964 MovieClip [flare_rocketgun] Frame 7removeMovieClip(this);Symbol 1968 MovieClip [flare_shotgun1] Frame 4removeMovieClip(this);Symbol 1970 MovieClip [flare_shotgun2] Frame 4removeMovieClip(this);Symbol 1974 MovieClip [flare_toxic] Frame 4removeMovieClip(this);Symbol 1976 MovieClip [flare_uzi] Frame 4removeMovieClip(this);Symbol 1978 MovieClip [shot_chainsaw] Frame 10removeMovieClip(this);Symbol 1981 MovieClip Frame 3removeMovieClip(this);Symbol 1983 MovieClip [shot_machinegun] Frame 3removeMovieClip(this);Symbol 1985 MovieClip [shot_pistol] Frame 4removeMovieClip(this);Symbol 1987 MovieClip [shot_rocketgun] Frame 6removeMovieClip(this);Symbol 1988 MovieClip [shot_shotgun1] Frame 4removeMovieClip(this);Symbol 1990 MovieClip [shot_shotgun2] Frame 4removeMovieClip(this);Symbol 1991 MovieClip [shot_uzi] Frame 2removeMovieClip(this);Symbol 2145 MovieClip Frame 10this.stop();Symbol 2146 MovieClip Frame 10this.stop();Symbol 2189 MovieClip Frame 15this.stop();Symbol 2190 MovieClip Frame 15this.stop();Symbol 2201 MovieClip Frame 5this.stop();Symbol 2202 MovieClip Frame 9this.stop();Symbol 2242 MovieClip Frame 18this.stop();Symbol 2271 MovieClip Frame 15this.stop();Symbol 2300 MovieClip Frame 15this.stop();Symbol 2329 MovieClip Frame 15this.stop();Symbol 2330 MovieClip [grim] Frame 1this.stop();Symbol 2441 MovieClip Frame 17this.gotoAndPlay(2);Symbol 2505 Buttonon (release) { getURL ("http://www.totallygame.com", "_blank"); }Symbol 2507 MovieClip Frame 60this.stop(); this._parent.play();Symbol 2513 Buttonon (release) { getURL ("http://www.totallygame.com", "_blank"); }Symbol 2525 Buttonon (release) { this.nextFrame(); }Symbol 2530 MovieClip Frame 800this.stop(); this._parent._parent.play();Symbol 2534 Buttonon (release) { this._parent.play(); }Symbol 2552 Buttonon (release) { this._parent._parent.gotoAndStop("gameplay"); }Symbol 2555 Buttonon (release) { this._parent._parent.gotoAndStop("story"); }Symbol 2558 Buttonon (release) { this._parent._parent.gotoAndStop("credits"); }Symbol 2559 Buttonon (release) { this._parent._parent.gotoAndStop("instructions"); }Symbol 2562 Buttonon (release) { if (_global.scary) { _global.scary = false; this.scary.gotoAndStop(1); } else { _global.scary = true; this.scary.gotoAndStop(2); } }Symbol 2566 MovieClip Frame 1stop();Instance of Symbol 2565 MovieClip "scary" in Symbol 2566 MovieClip Frame 1onClipEvent (load) { if (_global.scary) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }Symbol 2569 Buttonon (release) { getURL ("http://shop.totallygame.com/product_info.php?products_id=12&action=add_product", "_blank"); }Symbol 2572 Buttonon (release) { getURL ("http://shop.totallygame.com/product_info.php?products_id=12&osCsid=d37d891d2937cb6d15bf094695bbeb1f", "_blank"); }Symbol 2578 MovieClip Frame 61this.stop();Symbol 2585 Buttonon (press) { this.nextFrame(); }Symbol 2586 Buttonon (release) { this._parent.game.gotoLevel("intro"); }
Library Items
Symbol 1 Sound [sfx_trap_step02] | ||
Symbol 2 Sound [sfx_trap_step01] | ||
Symbol 3 Sound [sfx_trap_spikes] | ||
Symbol 4 Sound [sfx_teleport2] | ||
Symbol 5 Sound [sfx_teleport] | ||
Symbol 6 Sound [sfx_slash01] | ||
Symbol 7 Bitmap | Used by:8 | |
Symbol 8 Graphic | Uses:7 | Used by:37 |
Symbol 9 Bitmap | Used by:10 | |
Symbol 10 Graphic | Uses:9 | Used by:37 |
Symbol 11 Bitmap | Used by:12 | |
Symbol 12 Graphic | Uses:11 | Used by:37 |
Symbol 13 Bitmap | Used by:14 | |
Symbol 14 Graphic | Uses:13 | Used by:37 |
Symbol 15 Bitmap | Used by:16 | |
Symbol 16 Graphic | Uses:15 | Used by:37 |
Symbol 17 Bitmap | Used by:18 | |
Symbol 18 Graphic | Uses:17 | Used by:37 |
Symbol 19 Bitmap | Used by:20 | |
Symbol 20 Graphic | Uses:19 | Used by:37 |
Symbol 21 Bitmap | Used by:22 | |
Symbol 22 Graphic | Uses:21 | Used by:37 |
Symbol 23 Bitmap | Used by:24 | |
Symbol 24 Graphic | Uses:23 | Used by:37 |
Symbol 25 Bitmap | Used by:26 | |
Symbol 26 Graphic | Uses:25 | Used by:37 |
Symbol 27 Bitmap | Used by:28 | |
Symbol 28 Graphic | Uses:27 | Used by:37 |
Symbol 29 Bitmap | Used by:30 | |
Symbol 30 Graphic | Uses:29 | Used by:37 |
Symbol 31 Bitmap | Used by:32 | |
Symbol 32 Graphic | Uses:31 | Used by:37 |
Symbol 33 Bitmap | Used by:34 | |
Symbol 34 Graphic | Uses:33 | Used by:37 |
Symbol 35 Bitmap | Used by:36 | |
Symbol 36 Graphic | Uses:35 | Used by:37 |
Symbol 37 MovieClip | Uses:8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 | Used by:38 1055 2469 |
Symbol 38 MovieClip [hero_angel] | Uses:37 | |
Symbol 39 Bitmap | Used by:40 | |
Symbol 40 Graphic | Uses:39 | Used by:57 2242 2271 2300 2329 2330 |
Symbol 41 Bitmap | Used by:42 | |
Symbol 42 Graphic | Uses:41 | Used by:57 2242 |
Symbol 43 Bitmap | Used by:44 | |
Symbol 44 Graphic | Uses:43 | Used by:57 2242 |
Symbol 45 Bitmap | Used by:46 | |
Symbol 46 Graphic | Uses:45 | Used by:57 2242 |
Symbol 47 Bitmap | Used by:48 | |
Symbol 48 Graphic | Uses:47 | Used by:57 2242 |
Symbol 49 Bitmap | Used by:50 | |
Symbol 50 Graphic | Uses:49 | Used by:57 2242 |
Symbol 51 Bitmap | Used by:52 | |
Symbol 52 Graphic | Uses:51 | Used by:57 2242 |
Symbol 53 Bitmap | Used by:54 | |
Symbol 54 Graphic | Uses:53 | Used by:57 2242 |
Symbol 55 Bitmap | Used by:56 | |
Symbol 56 Graphic | Uses:55 | Used by:57 2242 2330 |
Symbol 57 MovieClip [grimdead] | Uses:40 42 44 46 48 50 52 54 56 | Used by:2330 |
Symbol 58 Bitmap | Used by:60 2024 | |
Symbol 59 Bitmap | Used by:60 | |
Symbol 60 Graphic | Uses:58 59 | Used by:61 |
Symbol 61 MovieClip [pendule__] | Uses:60 | Used by:2197 |
Symbol 62 Bitmap | Used by:63 | |
Symbol 63 Graphic | Uses:62 | Used by:78 |
Symbol 64 Bitmap | Used by:65 | |
Symbol 65 Graphic | Uses:64 | Used by:78 |
Symbol 66 Bitmap | Used by:67 | |
Symbol 67 Graphic | Uses:66 | Used by:78 |
Symbol 68 Bitmap | Used by:69 | |
Symbol 69 Graphic | Uses:68 | Used by:78 |
Symbol 70 Bitmap | Used by:71 | |
Symbol 71 Graphic | Uses:70 | Used by:78 |
Symbol 72 Bitmap | Used by:73 | |
Symbol 73 Graphic | Uses:72 | Used by:78 |
Symbol 74 Bitmap | Used by:75 | |
Symbol 75 Graphic | Uses:74 | Used by:78 |
Symbol 76 Bitmap | Used by:77 | |
Symbol 77 Graphic | Uses:76 | Used by:78 |
Symbol 78 MovieClip [#items] | Uses:63 65 67 69 71 73 75 77 | Used by:190 |
Symbol 79 Graphic | Used by:84 | |
Symbol 80 Graphic | Used by:81 | |
Symbol 81 MovieClip | Uses:80 | Used by:84 |
Symbol 82 Font | Used by:83 | |
Symbol 83 EditableText | Uses:82 | Used by:84 |
Symbol 84 MovieClip | Uses:79 81 83 | Used by:Timeline |
Symbol 2595 MovieClip [__Packages.engine.gameCoreWeb] | ||
Symbol 2596 MovieClip [__Packages.mss.Events.ftimer] | ||
Symbol 2597 MovieClip [__Packages.engine.debug] | ||
Symbol 2598 MovieClip [__Packages.engine.gameController] | ||
Symbol 2599 MovieClip [__Packages.mss.DataType] | ||
Symbol 2600 MovieClip [__Packages.engine.scriptParser] | ||
Symbol 2601 MovieClip [__Packages.mss.Data.collection] | ||
Symbol 2602 MovieClip [__Packages.mx.events.EventDispatcher] | ||
Symbol 2603 MovieClip [__Packages.mx.transitions.TransitionManager] | ||
Symbol 2604 MovieClip [__Packages.mx.transitions.Transition] | ||
Symbol 2605 MovieClip [__Packages.mx.transitions.OnEnterFrameBeacon] | ||
Symbol 2606 MovieClip [__Packages.mx.transitions.BroadcasterMX] | ||
Symbol 2607 MovieClip [__Packages.mx.transitions.Tween] | ||
Symbol 2608 MovieClip [__Packages.mx.transitions.Zoom] | ||
Symbol 2609 MovieClip [__Packages.mx.transitions.easing.Bounce] | ||
Symbol 2610 MovieClip [__Packages.mx.transitions.easing.Strong] | ||
Symbol 2611 MovieClip [__Packages.engine.gameLoaderWeb] | ||
Symbol 2612 MovieClip [__Packages.engine.tileType] | ||
Symbol 2613 MovieClip [__Packages.engine.tile] | ||
Symbol 2614 MovieClip [__Packages.engine.guiControl] | ||
Symbol 2615 MovieClip [__Packages.engine.soundControlWeb] | ||
Symbol 2616 MovieClip [__Packages.engine.playerData] | ||
Symbol 2617 MovieClip [__Packages.engine.cweapons] | ||
Symbol 2618 MovieClip [__Packages.engine.cweapon] | ||
Symbol 2619 MovieClip [__Packages.engine.character] | ||
Symbol 2620 MovieClip [__Packages.engine.chero] | ||
Symbol 2621 MovieClip [__Packages.engine.gameLevelLoaderWeb] | ||
Symbol 2622 MovieClip [__Packages.engine.gameLevelParser] | ||
Symbol 2623 MovieClip [__Packages.engine.cevents] | ||
Symbol 2624 MovieClip [__Packages.engine.cevent] | ||
Symbol 2625 MovieClip [__Packages.engine.scriptObject] | ||
Symbol 2626 MovieClip [__Packages.engine.cenemies] | ||
Symbol 2627 MovieClip [__Packages.engine.cenemy] | ||
Symbol 2628 MovieClip [__Packages.engine.ctriggers] | ||
Symbol 2629 MovieClip [__Packages.engine.ctrigger] | ||
Symbol 2630 MovieClip [__Packages.engine.ctimetrigger] | ||
Symbol 2631 MovieClip [__Packages.engine.cobjects] | ||
Symbol 2632 MovieClip [__Packages.engine.cobject] | ||
Symbol 2633 MovieClip [__Packages.engine.celevators] | ||
Symbol 2634 MovieClip [__Packages.engine.celevator] | ||
Symbol 2635 MovieClip [__Packages.engine.cspawners] | ||
Symbol 2636 MovieClip [__Packages.engine.cspawner] | ||
Symbol 2637 MovieClip [__Packages.engine.floodControl] | ||
Symbol 2638 MovieClip [__Packages.engine.cbullets] | ||
Symbol 2639 MovieClip [__Packages.engine.cbullet] | ||
Symbol 85 Sound [sfx_crate01] | Used by:Timeline | |
Symbol 86 Sound [bgm] | Used by:Timeline | |
Symbol 87 Sound [sfx_player_damage01] | Used by:Timeline | |
Symbol 88 Sound [sfx_reaper_hit0] | Used by:Timeline | |
Symbol 89 Sound [sfx_scream_0] | Used by:Timeline | |
Symbol 90 Sound [sfx_zombiebark01] | Used by:Timeline | |
Symbol 91 Sound [sfx_crate02] | Used by:Timeline | |
Symbol 92 Sound [sfx_explode] | Used by:Timeline | |
Symbol 93 Sound [sfx_player_damage02] | Used by:Timeline | |
Symbol 94 Sound [sfx_reaper_hit1] | Used by:Timeline | |
Symbol 95 Sound [sfx_scream_1] | Used by:Timeline | |
Symbol 96 Sound [sfx_zombiedeath01] | Used by:Timeline | |
Symbol 97 Sound [sfx_crate03] | Used by:Timeline | |
Symbol 98 Sound [sfx_get_ammo] | Used by:Timeline | |
Symbol 99 Sound [sfx_player_die01] | Used by:Timeline | |
Symbol 100 Sound [sfx_reaper_slash0] | Used by:Timeline | |
Symbol 101 Sound [sfx_shot_chainsaw] | Used by:Timeline | |
Symbol 102 Sound [sfx_zombiedeath02] | Used by:Timeline | |
Symbol 103 Sound [sfx_dog_bark01] | Used by:Timeline | |
Symbol 104 Sound [sfx_get_book] | Used by:Timeline | |
Symbol 105 Sound [sfx_player_fall01] | Used by:Timeline | |
Symbol 106 Sound [sfx_reaper_slash1] | Used by:Timeline | |
Symbol 107 Sound [sfx_shot_empty] | Used by:Timeline | |
Symbol 108 Sound [sfx_zombiedeath03] | Used by:Timeline | |
Symbol 109 Sound [sfx_dooropen01] | Used by:Timeline | |
Symbol 110 Sound [sfx_get_key] | Used by:Timeline | |
Symbol 111 Sound [sfx_player_fall02] | Used by:Timeline | |
Symbol 112 Sound [sfx_reaper_slash2] | Used by:Timeline | |
Symbol 113 Sound [sfx_shot_flamethrower] | Used by:Timeline | |
Symbol 114 Sound [sfx_zombiepigbark01] | Used by:Timeline | |
Symbol 115 Sound [sfx_dooropen02] | Used by:Timeline | |
Symbol 116 Sound [sfx_get_medic] | Used by:Timeline | |
Symbol 117 Sound [sfx_player_walk01] | Used by:Timeline | |
Symbol 118 Sound [sfx_shot_machinegun] | Used by:Timeline | |
Symbol 119 Sound [sfx_zombiepigdeath01] | Used by:Timeline | |
Symbol 120 Graphic | Used by:2238 2480 2592 Timeline | |
Symbol 121 Bitmap | Used by:122 | |
Symbol 122 Graphic | Uses:121 | Used by:141 |
Symbol 123 Bitmap | Used by:124 | |
Symbol 124 Graphic | Uses:123 | Used by:141 |
Symbol 125 Bitmap | Used by:126 | |
Symbol 126 Graphic | Uses:125 | Used by:141 |
Symbol 127 Bitmap | Used by:128 | |
Symbol 128 Graphic | Uses:127 | Used by:141 |
Symbol 129 Bitmap | Used by:130 | |
Symbol 130 Graphic | Uses:129 | Used by:141 |
Symbol 131 Bitmap | Used by:132 | |
Symbol 132 Graphic | Uses:131 | Used by:141 |
Symbol 133 Bitmap | Used by:134 | |
Symbol 134 Graphic | Uses:133 | Used by:141 |
Symbol 135 Bitmap | Used by:136 | |
Symbol 136 Graphic | Uses:135 | Used by:141 |
Symbol 137 Bitmap | Used by:138 | |
Symbol 138 Graphic | Uses:137 | Used by:141 |
Symbol 139 Bitmap | Used by:140 | |
Symbol 140 Graphic | Uses:139 | Used by:141 |
Symbol 141 MovieClip [background] | Uses:122 124 126 128 130 132 134 136 138 140 | Used by:Timeline |
Symbol 142 Bitmap | Used by:143 | |
Symbol 143 Graphic | Uses:142 | Used by:190 |
Symbol 144 Graphic | Used by:145 781 783 1818 1819 2068 2505 | |
Symbol 145 MovieClip | Uses:144 | Used by:148 |
Symbol 146 Bitmap | Used by:147 | |
Symbol 147 Graphic | Uses:146 | Used by:148 |
Symbol 148 MovieClip | Uses:145 147 | Used by:190 |
Symbol 149 Bitmap | Used by:150 | |
Symbol 150 Graphic | Uses:149 | Used by:153 |
Symbol 151 Bitmap | Used by:152 | |
Symbol 152 Graphic | Uses:151 | Used by:153 |
Symbol 153 MovieClip | Uses:150 152 | Used by:190 |
Symbol 154 Bitmap | Used by:155 | |
Symbol 155 Graphic | Uses:154 | Used by:172 |
Symbol 156 Bitmap | Used by:157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 | |
Symbol 157 Graphic | Uses:156 | Used by:172 |
Symbol 158 Graphic | Uses:156 | Used by:172 |
Symbol 159 Graphic | Uses:156 | Used by:172 |
Symbol 160 Graphic | Uses:156 | Used by:172 |
Symbol 161 Graphic | Uses:156 | Used by:172 |
Symbol 162 Graphic | Uses:156 | Used by:172 |
Symbol 163 Graphic | Uses:156 | Used by:172 |
Symbol 164 Graphic | Uses:156 | Used by:172 |
Symbol 165 Graphic | Uses:156 | Used by:172 |
Symbol 166 Graphic | Uses:156 | Used by:172 |
Symbol 167 Graphic | Uses:156 | Used by:172 |
Symbol 168 Graphic | Uses:156 | Used by:172 |
Symbol 169 Graphic | Uses:156 | Used by:172 |
Symbol 170 Graphic | Uses:156 | Used by:172 |
Symbol 171 Graphic | Uses:156 | Used by:172 |
Symbol 172 MovieClip | Uses:155 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 | Used by:182 |
Symbol 173 Font | Used by:174 289 | |
Symbol 174 EditableText | Uses:173 | Used by:182 |
Symbol 175 Bitmap | Used by:176 | |
Symbol 176 Graphic | Uses:175 | Used by:181 |
Symbol 177 Graphic | Used by:178 | |
Symbol 178 MovieClip | Uses:177 | Used by:181 |
Symbol 179 Bitmap | Used by:180 | |
Symbol 180 Graphic | Uses:179 | Used by:181 |
Symbol 181 MovieClip | Uses:176 178 180 | Used by:182 |
Symbol 182 MovieClip | Uses:172 174 181 | Used by:190 |
Symbol 183 Graphic | Used by:186 | |
Symbol 184 Graphic | Used by:185 2513 | |
Symbol 185 MovieClip | Uses:184 | Used by:186 |
Symbol 186 MovieClip | Uses:183 185 | Used by:187 |
Symbol 187 MovieClip | Uses:186 | Used by:190 |
Symbol 188 Graphic | Used by:189 | |
Symbol 189 MovieClip | Uses:188 | Used by:190 |
Symbol 190 MovieClip | Uses:143 148 153 182 78 187 189 | Used by:197 |
Symbol 191 Graphic | Used by:192 2534 | |
Symbol 192 MovieClip | Uses:191 | Used by:196 |
Symbol 193 Graphic | Used by:196 | |
Symbol 194 Font | Used by:195 270 | |
Symbol 195 Text | Uses:194 | Used by:196 |
Symbol 196 MovieClip | Uses:192 193 195 | Used by:197 |
Symbol 197 MovieClip [GUI] | Uses:190 196 | Used by:Timeline |
Symbol 198 Bitmap | Used by:200 | |
Symbol 199 Bitmap | Used by:200 2547 | |
Symbol 200 Graphic | Uses:198 199 | Used by:201 |
Symbol 201 MovieClip | Uses:200 | Used by:291 294 |
Symbol 202 Font [@font_msgbox] | Used by:203 212 273 276 282 283 785 2528 2533 2550 2553 2556 2560 2563 2564 2567 2570 2573 2583 2590 | |
Symbol 203 Text | Uses:202 | Used by:204 |
Symbol 204 MovieClip | Uses:203 | Used by:209 |
Symbol 205 Bitmap | Used by:206 | |
Symbol 206 Graphic | Uses:205 | Used by:207 |
Symbol 207 MovieClip | Uses:206 | Used by:209 214 275 278 285 286 2552 2555 2558 2559 2562 2569 2572 2586 |
Symbol 208 Graphic | Used by:209 214 275 278 279 280 285 286 2552 2555 2558 2559 2562 2569 2572 2585 2586 | |
Symbol 209 Button | Uses:204 207 208 | Used by:291 |
Symbol 210 Font | Used by:211 281 292 293 295 790 | |
Symbol 211 Text | Uses:210 | Used by:291 |
Symbol 212 Text | Uses:202 | Used by:213 |
Symbol 213 MovieClip | Uses:212 | Used by:214 2559 |
Symbol 214 Button | Uses:213 207 208 | Used by:291 |
Symbol 215 Bitmap | Used by:216 | |
Symbol 216 Graphic | Uses:215 | Used by:291 2587 |
Symbol 217 Font | Used by:218 219 220 221 224 225 231 232 | |
Symbol 218 Text | Uses:217 | Used by:291 2587 |
Symbol 219 Text | Uses:217 | Used by:291 2587 |
Symbol 220 Text | Uses:217 | Used by:291 2587 |
Symbol 221 Text | Uses:217 | Used by:291 2587 |
Symbol 222 Graphic | Used by:223 228 234 | |
Symbol 223 MovieClip | Uses:222 | Used by:228 234 |
Symbol 224 Text | Uses:217 | Used by:228 |
Symbol 225 Text | Uses:217 | Used by:228 |
Symbol 226 Font | Used by:227 233 | |
Symbol 227 Text | Uses:226 | Used by:228 |
Symbol 228 Button | Uses:223 224 225 227 222 | Used by:265 |
Symbol 229 Bitmap | Used by:230 | |
Symbol 230 Graphic | Uses:229 | Used by:265 |
Symbol 231 Text | Uses:217 | Used by:234 |
Symbol 232 Text | Uses:217 | Used by:234 |
Symbol 233 Text | Uses:226 | Used by:234 |
Symbol 234 Button | Uses:223 231 232 233 222 | Used by:265 |
Symbol 235 Bitmap | Used by:236 | |
Symbol 236 Graphic | Uses:235 | Used by:265 |
Symbol 237 Bitmap | Used by:238 | |
Symbol 238 Graphic | Uses:237 | Used by:265 |
Symbol 239 Bitmap | Used by:240 | |
Symbol 240 Graphic | Uses:239 | Used by:265 |
Symbol 241 Bitmap | Used by:242 | |
Symbol 242 Graphic | Uses:241 | Used by:265 |
Symbol 243 Bitmap | Used by:244 | |
Symbol 244 Graphic | Uses:243 | Used by:265 |
Symbol 245 Bitmap | Used by:246 | |
Symbol 246 Graphic | Uses:245 | Used by:265 |
Symbol 247 Bitmap | Used by:248 | |
Symbol 248 Graphic | Uses:247 | Used by:265 |
Symbol 249 Bitmap | Used by:250 | |
Symbol 250 Graphic | Uses:249 | Used by:265 |
Symbol 251 Bitmap | Used by:252 | |
Symbol 252 Graphic | Uses:251 | Used by:265 |
Symbol 253 Bitmap | Used by:254 | |
Symbol 254 Graphic | Uses:253 | Used by:265 |
Symbol 255 Bitmap | Used by:256 | |
Symbol 256 Graphic | Uses:255 | Used by:265 |
Symbol 257 Bitmap | Used by:258 | |
Symbol 258 Graphic | Uses:257 | Used by:265 |
Symbol 259 Bitmap | Used by:260 | |
Symbol 260 Graphic | Uses:259 | Used by:265 |
Symbol 261 Bitmap | Used by:262 | |
Symbol 262 Graphic | Uses:261 | Used by:265 |
Symbol 263 Bitmap | Used by:264 | |
Symbol 264 Graphic | Uses:263 | Used by:265 |
Symbol 265 MovieClip | Uses:228 230 234 236 238 240 242 244 246 248 250 252 254 256 258 260 262 264 | Used by:291 2587 |
Symbol 266 Graphic | Used by:267 | |
Symbol 267 MovieClip | Uses:266 | Used by:272 |
Symbol 268 Graphic | Used by:269 | |
Symbol 269 MovieClip | Uses:268 | Used by:272 |
Symbol 270 Text | Uses:194 | Used by:272 |
Symbol 271 Graphic | Used by:272 | |
Symbol 272 Button | Uses:267 269 270 271 | Used by:291 2587 |
Symbol 273 Text | Uses:202 | Used by:274 |
Symbol 274 MovieClip | Uses:273 | Used by:275 |
Symbol 275 Button | Uses:274 207 208 | Used by:291 |
Symbol 276 Text | Uses:202 | Used by:277 |
Symbol 277 MovieClip | Uses:276 | Used by:278 286 2586 |
Symbol 278 Button | Uses:277 207 208 | Used by:291 |
Symbol 279 Button | Uses:208 | Used by:291 2587 |
Symbol 280 Button | Uses:208 | Used by:291 2587 |
Symbol 281 Text | Uses:210 | Used by:291 |
Symbol 282 Text | Uses:202 | Used by:291 |
Symbol 283 Text | Uses:202 | Used by:284 |
Symbol 284 MovieClip | Uses:283 | Used by:285 |
Symbol 285 Button | Uses:284 207 208 | Used by:291 |
Symbol 286 Button | Uses:277 207 208 | Used by:291 |
Symbol 287 Bitmap | Used by:288 | |
Symbol 288 Graphic | Uses:287 | Used by:291 Timeline |
Symbol 289 Text | Uses:173 | Used by:290 |
Symbol 290 MovieClip | Uses:289 | Used by:291 Timeline |
Symbol 291 MovieClip [menus] | Uses:201 209 211 214 216 218 219 220 221 265 272 275 278 279 280 281 282 285 286 288 290 | Used by:Timeline |
Symbol 292 Text | Uses:210 | Used by:294 |
Symbol 293 Text | Uses:210 | Used by:294 |
Symbol 294 MovieClip [loaderror] | Uses:201 292 293 | Used by:Timeline |
Symbol 295 Text | Uses:210 | Used by:296 |
Symbol 296 MovieClip [loading] | Uses:295 | Used by:Timeline |
Symbol 297 Sound [sfx_dooropen03] | Used by:Timeline | |
Symbol 298 Sound [sfx_get_weapon] | Used by:Timeline | |
Symbol 299 Sound [sfx_shot_pistol] | Used by:Timeline | |
Symbol 300 Sound [sfx_zombiepigdeath02] | Used by:Timeline | |
Symbol 301 Bitmap | Used by:302 | |
Symbol 302 Graphic | Uses:301 | Used by:318 |
Symbol 303 Bitmap | Used by:304 | |
Symbol 304 Graphic | Uses:303 | Used by:318 |
Symbol 305 Bitmap | Used by:306 | |
Symbol 306 Graphic | Uses:305 | Used by:317 |
Symbol 307 Bitmap | Used by:308 | |
Symbol 308 Graphic | Uses:307 | Used by:317 |
Symbol 309 Bitmap | Used by:310 | |
Symbol 310 Graphic | Uses:309 | Used by:317 |
Symbol 311 Bitmap | Used by:312 | |
Symbol 312 Graphic | Uses:311 | Used by:317 |
Symbol 313 Bitmap | Used by:314 | |
Symbol 314 Graphic | Uses:313 | Used by:317 |
Symbol 315 Bitmap | Used by:316 | |
Symbol 316 Graphic | Uses:315 | Used by:317 |
Symbol 317 MovieClip | Uses:306 308 310 312 314 316 | Used by:318 |
Symbol 318 MovieClip [air_vent] | Uses:302 304 317 | Used by:Timeline |
Symbol 319 Bitmap | Used by:320 | |
Symbol 320 Graphic | Uses:319 | Used by:323 |
Symbol 321 Bitmap | Used by:322 | |
Symbol 322 Graphic | Uses:321 | Used by:323 |
Symbol 323 MovieClip [blood01] | Uses:320 322 | Used by:Timeline |
Symbol 324 Bitmap | Used by:325 | |
Symbol 325 Graphic | Uses:324 | Used by:328 |
Symbol 326 Bitmap | Used by:327 | |
Symbol 327 Graphic | Uses:326 | Used by:328 |
Symbol 328 MovieClip [bloodspatter] | Uses:325 327 | Used by:Timeline |
Symbol 329 Bitmap | Used by:330 | |
Symbol 330 Graphic | Uses:329 | Used by:331 |
Symbol 331 MovieClip [bookstand] | Uses:330 | Used by:Timeline |
Symbol 332 Bitmap | Used by:333 | |
Symbol 333 Graphic | Uses:332 | Used by:336 |
Symbol 334 Bitmap | Used by:335 | |
Symbol 335 Graphic | Uses:334 | Used by:336 |
Symbol 336 MovieClip [bottle] | Uses:333 335 | Used by:Timeline |
Symbol 337 Bitmap | Used by:338 | |
Symbol 338 Graphic | Uses:337 | Used by:339 2470 2498 2499 |
Symbol 339 MovieClip [chain] | Uses:338 | Used by:Timeline |
Symbol 340 Bitmap | Used by:341 | |
Symbol 341 Graphic | Uses:340 | Used by:344 |
Symbol 342 Bitmap | Used by:343 | |
Symbol 343 Graphic | Uses:342 | Used by:344 |
Symbol 344 MovieClip [cross] | Uses:341 343 | Used by:Timeline |
Symbol 345 Bitmap | Used by:346 351 | |
Symbol 346 Graphic | Uses:345 | Used by:353 |
Symbol 347 Bitmap | Used by:348 352 | |
Symbol 348 Graphic | Uses:347 | Used by:353 |
Symbol 349 Bitmap | Used by:351 352 354 355 356 357 | |
Symbol 350 Bitmap | Used by:351 352 354 355 356 357 | |
Symbol 351 Graphic | Uses:345 349 350 | Used by:353 |
Symbol 352 Graphic | Uses:349 350 347 | Used by:353 |
Symbol 353 MovieClip [elevator_rail00] | Uses:346 348 351 352 | Used by:Timeline |
Symbol 354 Graphic | Uses:349 350 | Used by:358 |
Symbol 355 Graphic | Uses:349 350 | Used by:358 |
Symbol 356 Graphic | Uses:349 350 | Used by:358 |
Symbol 357 Graphic | Uses:349 350 | Used by:358 |
Symbol 358 MovieClip [elevator_rail01] | Uses:354 355 356 357 | Used by:Timeline |
Symbol 359 Bitmap | Used by:360 | |
Symbol 360 Graphic | Uses:359 | Used by:365 |
Symbol 361 Bitmap | Used by:362 | |
Symbol 362 Graphic | Uses:361 | Used by:365 |
Symbol 363 Bitmap | Used by:364 | |
Symbol 364 Graphic | Uses:363 | Used by:365 |
Symbol 365 MovieClip [hole] | Uses:360 362 364 | Used by:Timeline |
Symbol 366 Bitmap | Used by:367 | |
Symbol 367 Graphic | Uses:366 | Used by:370 |
Symbol 368 Bitmap | Used by:369 | |
Symbol 369 Graphic | Uses:368 | Used by:370 |
Symbol 370 MovieClip [light] | Uses:367 369 | Used by:Timeline |
Symbol 371 Bitmap | Used by:372 373 | |
Symbol 372 Graphic | Uses:371 | Used by:374 |
Symbol 373 Graphic | Uses:371 | Used by:374 |
Symbol 374 MovieClip [mark] | Uses:372 373 | Used by:Timeline |
Symbol 375 Bitmap | Used by:376 377 379 381 382 | |
Symbol 376 Graphic | Uses:375 | Used by:383 |
Symbol 377 Graphic | Uses:375 | Used by:383 |
Symbol 378 Bitmap | Used by:379 | |
Symbol 379 Graphic | Uses:378 375 | Used by:383 |
Symbol 380 Bitmap | Used by:381 382 | |
Symbol 381 Graphic | Uses:380 375 | Used by:383 |
Symbol 382 Graphic | Uses:380 375 | Used by:383 |
Symbol 383 MovieClip [pipe] | Uses:376 377 379 381 382 | Used by:Timeline |
Symbol 384 Bitmap | Used by:385 | |
Symbol 385 Graphic | Uses:384 | Used by:400 2068 |
Symbol 386 Bitmap | Used by:387 | |
Symbol 387 Graphic | Uses:386 | Used by:400 |
Symbol 388 Bitmap | Used by:389 | |
Symbol 389 Graphic | Uses:388 | Used by:400 |
Symbol 390 Bitmap | Used by:391 1994 | |
Symbol 391 Graphic | Uses:390 | Used by:400 |
Symbol 392 Bitmap | Used by:393 | |
Symbol 393 Graphic | Uses:392 | Used by:400 |
Symbol 394 Bitmap | Used by:395 | |
Symbol 395 Graphic | Uses:394 | Used by:400 |
Symbol 396 Bitmap | Used by:397 | |
Symbol 397 Graphic | Uses:396 | Used by:400 |
Symbol 398 Bitmap | Used by:399 | |
Symbol 399 Graphic | Uses:398 | Used by:400 |
Symbol 400 MovieClip [rail] | Uses:385 387 389 391 393 395 397 399 | Used by:Timeline |
Symbol 401 Bitmap | Used by:402 | |
Symbol 402 Graphic | Uses:401 | Used by:407 |
Symbol 403 Bitmap | Used by:404 | |
Symbol 404 Graphic | Uses:403 | Used by:407 |
Symbol 405 Bitmap | Used by:406 | |
Symbol 406 Graphic | Uses:405 | Used by:407 |
Symbol 407 MovieClip [sign] | Uses:402 404 406 | Used by:Timeline |
Symbol 408 Bitmap | Used by:409 | |
Symbol 409 Graphic | Uses:408 | Used by:416 |
Symbol 410 Bitmap | Used by:411 | |
Symbol 411 Graphic | Uses:410 | Used by:416 |
Symbol 412 Bitmap | Used by:413 | |
Symbol 413 Graphic | Uses:412 | Used by:416 |
Symbol 414 Bitmap | Used by:415 | |
Symbol 415 Graphic | Uses:414 | Used by:416 |
Symbol 416 MovieClip [sign_arrow] | Uses:409 411 413 415 | Used by:Timeline |
Symbol 417 Bitmap | Used by:418 | |
Symbol 418 Graphic | Uses:417 | Used by:427 |
Symbol 419 Bitmap | Used by:420 | |
Symbol 420 Graphic | Uses:419 | Used by:427 |
Symbol 421 Bitmap | Used by:422 | |
Symbol 422 Graphic | Uses:421 | Used by:427 |
Symbol 423 Bitmap | Used by:424 | |
Symbol 424 Graphic | Uses:423 | Used by:427 |
Symbol 425 Bitmap | Used by:426 | |
Symbol 426 Graphic | Uses:425 | Used by:427 |
Symbol 427 MovieClip [sign_text] | Uses:418 420 422 424 426 | Used by:Timeline |
Symbol 428 Bitmap | Used by:429 | |
Symbol 429 Graphic | Uses:428 | Used by:436 |
Symbol 430 Bitmap | Used by:431 432 | |
Symbol 431 Graphic | Uses:430 | Used by:436 |
Symbol 432 Graphic | Uses:430 | Used by:436 |
Symbol 433 Bitmap | Used by:434 435 | |
Symbol 434 Graphic | Uses:433 | Used by:436 |
Symbol 435 Graphic | Uses:433 | Used by:436 |
Symbol 436 MovieClip [table_chair] | Uses:429 431 432 434 435 | Used by:Timeline |
Symbol 437 Bitmap | Used by:438 | |
Symbol 438 Graphic | Uses:437 | Used by:455 |
Symbol 439 Bitmap | Used by:440 | |
Symbol 440 Graphic | Uses:439 | Used by:455 |
Symbol 441 Bitmap | Used by:442 | |
Symbol 442 Graphic | Uses:441 | Used by:455 |
Symbol 443 Bitmap | Used by:444 | |
Symbol 444 Graphic | Uses:443 | Used by:455 |
Symbol 445 Bitmap | Used by:446 | |
Symbol 446 Graphic | Uses:445 | Used by:455 |
Symbol 447 Bitmap | Used by:448 | |
Symbol 448 Graphic | Uses:447 | Used by:455 |
Symbol 449 Bitmap | Used by:450 | |
Symbol 450 Graphic | Uses:449 | Used by:455 |
Symbol 451 Bitmap | Used by:452 | |
Symbol 452 Graphic | Uses:451 | Used by:455 |
Symbol 453 Bitmap | Used by:454 | |
Symbol 454 Graphic | Uses:453 | Used by:455 |
Symbol 455 MovieClip | Uses:438 440 442 444 446 448 450 452 454 | Used by:458 Timeline |
Symbol 456 Bitmap | Used by:457 | |
Symbol 457 Graphic | Uses:456 | Used by:458 |
Symbol 458 MovieClip [torch00] | Uses:457 455 | Used by:Timeline |
Symbol 459 Bitmap | Used by:460 | |
Symbol 460 Graphic | Uses:459 | Used by:461 |
Symbol 461 MovieClip [wallsafe] | Uses:460 | Used by:Timeline |
Symbol 462 Bitmap | Used by:463 | |
Symbol 463 Graphic | Uses:462 | Used by:466 |
Symbol 464 Bitmap | Used by:465 | |
Symbol 465 Graphic | Uses:464 | Used by:466 |
Symbol 466 MovieClip [weapon_closet] | Uses:463 465 | Used by:Timeline |
Symbol 467 Bitmap | Used by:468 | |
Symbol 468 Graphic | Uses:467 | Used by:473 474 475 1888 |
Symbol 469 Bitmap | Used by:470 | |
Symbol 470 Graphic | Uses:469 | Used by:473 474 475 1888 |
Symbol 471 Bitmap | Used by:472 | |
Symbol 472 Graphic | Uses:471 | Used by:473 474 475 1888 |
Symbol 473 MovieClip [bloodspa01] | Uses:468 470 472 | Used by:Timeline |
Symbol 474 MovieClip [bloodspa02] | Uses:468 470 472 | Used by:Timeline |
Symbol 475 MovieClip [bloodspa03] | Uses:468 470 472 | Used by:Timeline |
Symbol 476 Bitmap | Used by:477 | |
Symbol 477 Graphic | Uses:476 | Used by:528 |
Symbol 478 Bitmap | Used by:479 | |
Symbol 479 Graphic | Uses:478 | Used by:528 |
Symbol 480 Bitmap | Used by:481 | |
Symbol 481 Graphic | Uses:480 | Used by:528 |
Symbol 482 Bitmap | Used by:483 | |
Symbol 483 Graphic | Uses:482 | Used by:528 |
Symbol 484 Bitmap | Used by:485 | |
Symbol 485 Graphic | Uses:484 | Used by:528 |
Symbol 486 Bitmap | Used by:487 | |
Symbol 487 Graphic | Uses:486 | Used by:528 |
Symbol 488 Bitmap | Used by:489 | |
Symbol 489 Graphic | Uses:488 | Used by:528 |
Symbol 490 Bitmap | Used by:491 | |
Symbol 491 Graphic | Uses:490 | Used by:528 |
Symbol 492 Bitmap | Used by:493 | |
Symbol 493 Graphic | Uses:492 | Used by:528 |
Symbol 494 Bitmap | Used by:495 | |
Symbol 495 Graphic | Uses:494 | Used by:528 |
Symbol 496 Bitmap | Used by:497 | |
Symbol 497 Graphic | Uses:496 | Used by:528 |
Symbol 498 Bitmap | Used by:499 | |
Symbol 499 Graphic | Uses:498 | Used by:528 |
Symbol 500 Bitmap | Used by:501 | |
Symbol 501 Graphic | Uses:500 | Used by:528 |
Symbol 502 Bitmap | Used by:503 | |
Symbol 503 Graphic | Uses:502 | Used by:528 |
Symbol 504 Bitmap | Used by:505 | |
Symbol 505 Graphic | Uses:504 | Used by:528 |
Symbol 506 Bitmap | Used by:507 | |
Symbol 507 Graphic | Uses:506 | Used by:528 |
Symbol 508 Bitmap | Used by:509 | |
Symbol 509 Graphic | Uses:508 | Used by:528 |
Symbol 510 Bitmap | Used by:511 | |
Symbol 511 Graphic | Uses:510 | Used by:528 |
Symbol 512 Bitmap | Used by:513 | |
Symbol 513 Graphic | Uses:512 | Used by:528 |
Symbol 514 Bitmap | Used by:515 | |
Symbol 515 Graphic | Uses:514 | Used by:528 |
Symbol 516 Bitmap | Used by:517 | |
Symbol 517 Graphic | Uses:516 | Used by:528 |
Symbol 518 Bitmap | Used by:519 | |
Symbol 519 Graphic | Uses:518 | Used by:528 |
Symbol 520 Bitmap | Used by:521 | |
Symbol 521 Graphic | Uses:520 | Used by:528 |
Symbol 522 Bitmap | Used by:523 | |
Symbol 523 Graphic | Uses:522 | Used by:528 |
Symbol 524 Bitmap | Used by:525 | |
Symbol 525 Graphic | Uses:524 | Used by:528 |
Symbol 526 Bitmap | Used by:527 | |
Symbol 527 Graphic | Uses:526 | Used by:528 |
Symbol 528 MovieClip [boss_attack01] | Uses:477 479 481 483 485 487 489 491 493 495 497 499 501 503 505 507 509 511 513 515 517 519 521 523 525 527 | Used by:Timeline |
Symbol 529 Graphic | Used by:530 531 532 | |
Symbol 530 MovieClip [boss_attack02] | Uses:529 | Used by:Timeline |
Symbol 531 MovieClip [boss_attack03] | Uses:529 | Used by:Timeline |
Symbol 532 MovieClip [boss_attack04] | Uses:529 | Used by:Timeline |
Symbol 533 Bitmap | Used by:534 595 | |
Symbol 534 Graphic | Uses:533 | Used by:565 594 2075 |
Symbol 535 Bitmap | Used by:536 | |
Symbol 536 Graphic | Uses:535 | Used by:565 |
Symbol 537 Bitmap | Used by:538 | |
Symbol 538 Graphic | Uses:537 | Used by:565 |
Symbol 539 Bitmap | Used by:540 | |
Symbol 540 Graphic | Uses:539 | Used by:565 |
Symbol 541 Bitmap | Used by:542 | |
Symbol 542 Graphic | Uses:541 | Used by:565 |
Symbol 543 Bitmap | Used by:544 | |
Symbol 544 Graphic | Uses:543 | Used by:565 |
Symbol 545 Bitmap | Used by:546 | |
Symbol 546 Graphic | Uses:545 | Used by:565 |
Symbol 547 Bitmap | Used by:548 | |
Symbol 548 Graphic | Uses:547 | Used by:565 |
Symbol 549 Bitmap | Used by:550 | |
Symbol 550 Graphic | Uses:549 | Used by:565 |
Symbol 551 Bitmap | Used by:552 | |
Symbol 552 Graphic | Uses:551 | Used by:565 |
Symbol 553 Bitmap | Used by:554 | |
Symbol 554 Graphic | Uses:553 | Used by:565 |
Symbol 555 Bitmap | Used by:556 | |
Symbol 556 Graphic | Uses:555 | Used by:565 |
Symbol 557 Bitmap | Used by:558 | |
Symbol 558 Graphic | Uses:557 | Used by:565 |
Symbol 559 Bitmap | Used by:560 | |
Symbol 560 Graphic | Uses:559 | Used by:565 |
Symbol 561 Bitmap | Used by:562 | |
Symbol 562 Graphic | Uses:561 | Used by:565 |
Symbol 563 Bitmap | Used by:564 | |
Symbol 564 Graphic | Uses:563 | Used by:565 |
Symbol 565 MovieClip [drumm_explode] | Uses:534 536 538 540 542 544 546 548 550 552 554 556 558 560 562 564 | Used by:Timeline |
Symbol 566 Bitmap | Used by:567 | |
Symbol 567 Graphic | Uses:566 | Used by:594 |
Symbol 568 Bitmap | Used by:569 | |
Symbol 569 Graphic | Uses:568 | Used by:594 |
Symbol 570 Bitmap | Used by:571 | |
Symbol 571 Graphic | Uses:570 | Used by:594 |
Symbol 572 Bitmap | Used by:573 | |
Symbol 573 Graphic | Uses:572 | Used by:594 |
Symbol 574 Bitmap | Used by:575 | |
Symbol 575 Graphic | Uses:574 | Used by:594 |
Symbol 576 Bitmap | Used by:577 | |
Symbol 577 Graphic | Uses:576 | Used by:594 |
Symbol 578 Bitmap | Used by:579 | |
Symbol 579 Graphic | Uses:578 | Used by:594 |
Symbol 580 Bitmap | Used by:581 | |
Symbol 581 Graphic | Uses:580 | Used by:594 |
Symbol 582 Bitmap | Used by:583 | |
Symbol 583 Graphic | Uses:582 | Used by:594 |
Symbol 584 Bitmap | Used by:585 | |
Symbol 585 Graphic | Uses:584 | Used by:594 |
Symbol 586 Bitmap | Used by:587 | |
Symbol 587 Graphic | Uses:586 | Used by:594 |
Symbol 588 Bitmap | Used by:589 | |
Symbol 589 Graphic | Uses:588 | Used by:594 |
Symbol 590 Bitmap | Used by:591 | |
Symbol 591 Graphic | Uses:590 | Used by:594 |
Symbol 592 Bitmap | Used by:593 | |
Symbol 593 Graphic | Uses:592 | Used by:594 |
Symbol 594 MovieClip [drumm_explode_toxix] | Uses:534 567 569 571 573 575 577 579 581 583 585 587 589 591 593 | Used by:Timeline |
Symbol 595 Graphic | Uses:533 | Used by:596 |
Symbol 596 MovieClip | Uses:595 | Used by:Timeline |
Symbol 597 Bitmap | Used by:598 1903 | |
Symbol 598 Graphic | Uses:597 | Used by:609 1964 |
Symbol 599 Bitmap | Used by:600 1905 | |
Symbol 600 Graphic | Uses:599 | Used by:609 1964 |
Symbol 601 Bitmap | Used by:602 1907 | |
Symbol 602 Graphic | Uses:601 | Used by:609 1964 |
Symbol 603 Bitmap | Used by:604 1909 | |
Symbol 604 Graphic | Uses:603 | Used by:609 1964 |
Symbol 605 Bitmap | Used by:606 1911 | |
Symbol 606 Graphic | Uses:605 | Used by:609 1964 |
Symbol 607 Bitmap | Used by:608 1913 | |
Symbol 608 Graphic | Uses:607 | Used by:609 1964 |
Symbol 609 MovieClip [explode] | Uses:598 600 602 604 606 608 | Used by:Timeline |
Symbol 610 Graphic | Used by:611 707 | |
Symbol 611 MovieClip | Uses:610 | Used by:612 |
Symbol 612 MovieClip | Uses:611 | Used by:Timeline |
Symbol 613 Graphic | Used by:614 | |
Symbol 614 MovieClip | Uses:613 | Used by:615 |
Symbol 615 MovieClip [spell_mark] | Uses:614 | Used by:Timeline |
Symbol 616 Bitmap | Used by:617 | |
Symbol 617 Graphic | Uses:616 | Used by:644 1002 |
Symbol 618 Bitmap | Used by:619 | |
Symbol 619 Graphic | Uses:618 | Used by:644 1002 |
Symbol 620 Bitmap | Used by:621 | |
Symbol 621 Graphic | Uses:620 | Used by:644 1002 |
Symbol 622 Bitmap | Used by:623 | |
Symbol 623 Graphic | Uses:622 | Used by:644 1002 |
Symbol 624 Bitmap | Used by:625 | |
Symbol 625 Graphic | Uses:624 | Used by:644 1002 |
Symbol 626 Bitmap | Used by:627 | |
Symbol 627 Graphic | Uses:626 | Used by:644 1002 |
Symbol 628 Bitmap | Used by:629 | |
Symbol 629 Graphic | Uses:628 | Used by:644 1002 |
Symbol 630 Bitmap | Used by:631 | |
Symbol 631 Graphic | Uses:630 | Used by:644 1002 |
Symbol 632 Bitmap | Used by:633 | |
Symbol 633 Graphic | Uses:632 | Used by:644 1002 |
Symbol 634 Bitmap | Used by:635 | |
Symbol 635 Graphic | Uses:634 | Used by:644 1002 |
Symbol 636 Bitmap | Used by:637 | |
Symbol 637 Graphic | Uses:636 | Used by:644 1002 |
Symbol 638 Bitmap | Used by:639 | |
Symbol 639 Graphic | Uses:638 | Used by:644 1002 |
Symbol 640 Bitmap | Used by:641 | |
Symbol 641 Graphic | Uses:640 | Used by:644 1002 |
Symbol 642 Bitmap | Used by:643 | |
Symbol 643 Graphic | Uses:642 | Used by:644 1002 |
Symbol 644 MovieClip [tele_flare] | Uses:617 619 621 623 625 627 629 631 633 635 637 639 641 643 | Used by:Timeline |
Symbol 645 Bitmap | Used by:646 | |
Symbol 646 Graphic | Uses:645 | Used by:675 |
Symbol 647 Bitmap | Used by:648 | |
Symbol 648 Graphic | Uses:647 | Used by:675 |
Symbol 649 Bitmap | Used by:650 | |
Symbol 650 Graphic | Uses:649 | Used by:675 |
Symbol 651 Bitmap | Used by:652 | |
Symbol 652 Graphic | Uses:651 | Used by:675 |
Symbol 653 Bitmap | Used by:654 | |
Symbol 654 Graphic | Uses:653 | Used by:675 |
Symbol 655 Bitmap | Used by:656 | |
Symbol 656 Graphic | Uses:655 | Used by:675 |
Symbol 657 Bitmap | Used by:658 | |
Symbol 658 Graphic | Uses:657 | Used by:675 |
Symbol 659 Bitmap | Used by:660 | |
Symbol 660 Graphic | Uses:659 | Used by:675 |
Symbol 661 Bitmap | Used by:662 | |
Symbol 662 Graphic | Uses:661 | Used by:675 |
Symbol 663 Bitmap | Used by:664 | |
Symbol 664 Graphic | Uses:663 | Used by:675 |
Symbol 665 Bitmap | Used by:666 | |
Symbol 666 Graphic | Uses:665 | Used by:675 |
Symbol 667 Bitmap | Used by:668 | |
Symbol 668 Graphic | Uses:667 | Used by:675 |
Symbol 669 Bitmap | Used by:670 | |
Symbol 670 Graphic | Uses:669 | Used by:675 |
Symbol 671 Bitmap | Used by:672 | |
Symbol 672 Graphic | Uses:671 | Used by:675 |
Symbol 673 Bitmap | Used by:674 | |
Symbol 674 Graphic | Uses:673 | Used by:675 |
Symbol 675 MovieClip [teleport_appear] | Uses:646 648 650 652 654 656 658 660 662 664 666 668 670 672 674 | Used by:Timeline |
Symbol 676 Bitmap | Used by:677 | |
Symbol 677 Graphic | Uses:676 | Used by:706 |
Symbol 678 Bitmap | Used by:679 | |
Symbol 679 Graphic | Uses:678 | Used by:706 |
Symbol 680 Bitmap | Used by:681 | |
Symbol 681 Graphic | Uses:680 | Used by:706 |
Symbol 682 Bitmap | Used by:683 | |
Symbol 683 Graphic | Uses:682 | Used by:706 |
Symbol 684 Bitmap | Used by:685 | |
Symbol 685 Graphic | Uses:684 | Used by:706 |
Symbol 686 Bitmap | Used by:687 | |
Symbol 687 Graphic | Uses:686 | Used by:706 |
Symbol 688 Bitmap | Used by:689 | |
Symbol 689 Graphic | Uses:688 | Used by:706 |
Symbol 690 Bitmap | Used by:691 | |
Symbol 691 Graphic | Uses:690 | Used by:706 |
Symbol 692 Bitmap | Used by:693 | |
Symbol 693 Graphic | Uses:692 | Used by:706 |
Symbol 694 Bitmap | Used by:695 | |
Symbol 695 Graphic | Uses:694 | Used by:706 |
Symbol 696 Bitmap | Used by:697 | |
Symbol 697 Graphic | Uses:696 | Used by:706 |
Symbol 698 Bitmap | Used by:699 | |
Symbol 699 Graphic | Uses:698 | Used by:706 |
Symbol 700 Bitmap | Used by:701 | |
Symbol 701 Graphic | Uses:700 | Used by:706 |
Symbol 702 Bitmap | Used by:703 | |
Symbol 703 Graphic | Uses:702 | Used by:706 |
Symbol 704 Bitmap | Used by:705 | |
Symbol 705 Graphic | Uses:704 | Used by:706 |
Symbol 706 MovieClip [teleport_disappear] | Uses:677 679 681 683 685 687 689 691 693 695 697 699 701 703 705 | Used by:Timeline |
Symbol 707 MovieClip [toxix_gas] | Uses:610 | Used by:Timeline |
Symbol 708 Bitmap | Used by:709 | |
Symbol 709 Graphic | Uses:708 | Used by:754 |
Symbol 710 Bitmap | Used by:711 | |
Symbol 711 Graphic | Uses:710 | Used by:754 |
Symbol 712 Bitmap | Used by:713 | |
Symbol 713 Graphic | Uses:712 | Used by:754 |
Symbol 714 Bitmap | Used by:715 | |
Symbol 715 Graphic | Uses:714 | Used by:754 |
Symbol 716 Bitmap | Used by:717 | |
Symbol 717 Graphic | Uses:716 | Used by:754 |
Symbol 718 Bitmap | Used by:719 | |
Symbol 719 Graphic | Uses:718 | Used by:754 |
Symbol 720 Bitmap | Used by:721 | |
Symbol 721 Graphic | Uses:720 | Used by:754 |
Symbol 722 Bitmap | Used by:723 | |
Symbol 723 Graphic | Uses:722 | Used by:754 |
Symbol 724 Bitmap | Used by:725 | |
Symbol 725 Graphic | Uses:724 | Used by:754 |
Symbol 726 Bitmap | Used by:727 | |
Symbol 727 Graphic | Uses:726 | Used by:754 |
Symbol 728 Bitmap | Used by:729 | |
Symbol 729 Graphic | Uses:728 | Used by:754 |
Symbol 730 Bitmap | Used by:731 | |
Symbol 731 Graphic | Uses:730 | Used by:754 |
Symbol 732 Bitmap | Used by:733 | |
Symbol 733 Graphic | Uses:732 | Used by:754 |
Symbol 734 Bitmap | Used by:735 | |
Symbol 735 Graphic | Uses:734 | Used by:754 |
Symbol 736 Bitmap | Used by:737 | |
Symbol 737 Graphic | Uses:736 | Used by:754 |
Symbol 738 Bitmap | Used by:739 | |
Symbol 739 Graphic | Uses:738 | Used by:754 |
Symbol 740 Bitmap | Used by:741 | |
Symbol 741 Graphic | Uses:740 | Used by:754 |
Symbol 742 Bitmap | Used by:743 | |
Symbol 743 Graphic | Uses:742 | Used by:754 |
Symbol 744 Bitmap | Used by:745 | |
Symbol 745 Graphic | Uses:744 | Used by:754 |
Symbol 746 Bitmap | Used by:747 | |
Symbol 747 Graphic | Uses:746 | Used by:754 |
Symbol 748 Bitmap | Used by:749 | |
Symbol 749 Graphic | Uses:748 | Used by:754 |
Symbol 750 Bitmap | Used by:751 | |
Symbol 751 Graphic | Uses:750 | Used by:754 |
Symbol 752 Bitmap | Used by:753 | |
Symbol 753 Graphic | Uses:752 | Used by:754 |
Symbol 754 MovieClip [zombie_arms] | Uses:709 711 713 715 717 719 721 723 725 727 729 731 733 735 737 739 741 743 745 747 749 751 753 | Used by:Timeline |
Symbol 755 Bitmap | Used by:756 | |
Symbol 756 Graphic | Uses:755 | Used by:759 |
Symbol 757 Bitmap | Used by:758 | |
Symbol 758 Graphic | Uses:757 | Used by:759 |
Symbol 759 MovieClip | Uses:756 758 | Used by:760 |
Symbol 760 MovieClip [elevator00] | Uses:759 | Used by:Timeline |
Symbol 761 Bitmap | Used by:762 763 764 | |
Symbol 762 Graphic | Uses:761 | Used by:765 2238 2470 |
Symbol 763 Graphic | Uses:761 | Used by:765 |
Symbol 764 Graphic | Uses:761 | Used by:765 |
Symbol 765 MovieClip [elevator01] | Uses:762 763 764 | Used by:Timeline |
Symbol 766 Bitmap | Used by:767 | |
Symbol 767 Graphic | Uses:766 | Used by:778 781 782 783 784 |
Symbol 768 Bitmap | Used by:769 | |
Symbol 769 Graphic | Uses:768 | Used by:778 781 782 783 |
Symbol 770 Bitmap | Used by:771 | |
Symbol 771 Graphic | Uses:770 | Used by:778 781 782 783 |
Symbol 772 Bitmap | Used by:773 | |
Symbol 773 Graphic | Uses:772 | Used by:778 781 782 783 |
Symbol 774 Bitmap | Used by:775 | |
Symbol 775 Graphic | Uses:774 | Used by:778 781 782 783 |
Symbol 776 Bitmap | Used by:777 | |
Symbol 777 Graphic | Uses:776 | Used by:778 781 782 783 |
Symbol 778 MovieClip | Uses:767 769 771 773 775 777 | Used by:784 |
Symbol 779 Bitmap | Used by:780 | |
Symbol 780 Graphic | Uses:779 | Used by:781 783 |
Symbol 781 MovieClip | Uses:767 769 144 780 771 773 775 777 | Used by:784 |
Symbol 782 MovieClip | Uses:777 775 773 771 769 767 | Used by:784 |
Symbol 783 MovieClip | Uses:777 780 775 773 771 144 769 767 | Used by:784 |
Symbol 784 MovieClip [elevator02] | Uses:767 778 781 782 783 | Used by:Timeline |
Symbol 785 EditableText | Uses:202 | Used by:786 |
Symbol 786 MovieClip [levelTitle] | Uses:785 | Used by:Timeline |
Symbol 787 Bitmap | Used by:788 | |
Symbol 788 Graphic | Uses:787 | Used by:789 |
Symbol 789 MovieClip | Uses:788 | Used by:791 |
Symbol 790 EditableText | Uses:210 | Used by:791 |
Symbol 791 MovieClip [msgbox] | Uses:789 790 | Used by:Timeline |
Symbol 792 Bitmap | Used by:793 | |
Symbol 793 Graphic | Uses:792 | Used by:810 |
Symbol 794 Bitmap | Used by:795 | |
Symbol 795 Graphic | Uses:794 | Used by:810 |
Symbol 796 Bitmap | Used by:797 | |
Symbol 797 Graphic | Uses:796 | Used by:810 |
Symbol 798 Bitmap | Used by:799 | |
Symbol 799 Graphic | Uses:798 | Used by:810 |
Symbol 800 Bitmap | Used by:801 | |
Symbol 801 Graphic | Uses:800 | Used by:810 |
Symbol 802 Bitmap | Used by:803 | |
Symbol 803 Graphic | Uses:802 | Used by:810 |
Symbol 804 Bitmap | Used by:805 | |
Symbol 805 Graphic | Uses:804 | Used by:810 |
Symbol 806 Bitmap | Used by:807 | |
Symbol 807 Graphic | Uses:806 | Used by:810 |
Symbol 808 Bitmap | Used by:809 | |
Symbol 809 Graphic | Uses:808 | Used by:810 |
Symbol 810 MovieClip [scaryPortrait] | Uses:793 795 797 799 801 803 805 807 809 | Used by:Timeline |
Symbol 811 Sound [sfx_dooropen04] | Used by:Timeline | |
Symbol 812 Sound [sfx_hit_rocketgun] | Used by:Timeline | |
Symbol 813 Sound [sfx_shot_rocketgun] | Used by:Timeline | |
Symbol 814 Sound [sfx_zombiepigdeath03] | Used by:Timeline | |
Symbol 815 Bitmap | Used by:816 | |
Symbol 816 Graphic | Uses:815 | Used by:843 |
Symbol 817 Bitmap | Used by:818 | |
Symbol 818 Graphic | Uses:817 | Used by:843 |
Symbol 819 Bitmap | Used by:820 | |
Symbol 820 Graphic | Uses:819 | Used by:843 |
Symbol 821 Bitmap | Used by:822 | |
Symbol 822 Graphic | Uses:821 | Used by:843 |
Symbol 823 Bitmap | Used by:824 | |
Symbol 824 Graphic | Uses:823 | Used by:843 |
Symbol 825 Bitmap | Used by:826 | |
Symbol 826 Graphic | Uses:825 | Used by:843 |
Symbol 827 Bitmap | Used by:828 | |
Symbol 828 Graphic | Uses:827 | Used by:843 |
Symbol 829 Bitmap | Used by:830 | |
Symbol 830 Graphic | Uses:829 | Used by:843 |
Symbol 831 Bitmap | Used by:832 | |
Symbol 832 Graphic | Uses:831 | Used by:843 |
Symbol 833 Bitmap | Used by:834 | |
Symbol 834 Graphic | Uses:833 | Used by:843 |
Symbol 835 Bitmap | Used by:836 | |
Symbol 836 Graphic | Uses:835 | Used by:843 |
Symbol 837 Bitmap | Used by:838 | |
Symbol 838 Graphic | Uses:837 | Used by:843 |
Symbol 839 Bitmap | Used by:840 | |
Symbol 840 Graphic | Uses:839 | Used by:843 |
Symbol 841 Bitmap | Used by:842 | |
Symbol 842 Graphic | Uses:841 | Used by:843 |
Symbol 843 MovieClip | Uses:816 818 820 822 824 826 828 830 832 834 836 838 840 842 | Used by:844 |
Symbol 844 MovieClip [dog] | Uses:843 | Used by:Timeline |
Symbol 845 Bitmap | Used by:846 | |
Symbol 846 Graphic | Uses:845 | Used by:875 |
Symbol 847 Bitmap | Used by:848 | |
Symbol 848 Graphic | Uses:847 | Used by:875 |
Symbol 849 Bitmap | Used by:850 | |
Symbol 850 Graphic | Uses:849 | Used by:875 |
Symbol 851 Bitmap | Used by:852 | |
Symbol 852 Graphic | Uses:851 | Used by:875 |
Symbol 853 Bitmap | Used by:854 | |
Symbol 854 Graphic | Uses:853 | Used by:875 |
Symbol 855 Bitmap | Used by:856 | |
Symbol 856 Graphic | Uses:855 | Used by:875 |
Symbol 857 Bitmap | Used by:858 | |
Symbol 858 Graphic | Uses:857 | Used by:875 |
Symbol 859 Bitmap | Used by:860 | |
Symbol 860 Graphic | Uses:859 | Used by:875 |
Symbol 861 Bitmap | Used by:862 | |
Symbol 862 Graphic | Uses:861 | Used by:875 |
Symbol 863 Bitmap | Used by:864 | |
Symbol 864 Graphic | Uses:863 | Used by:875 |
Symbol 865 Bitmap | Used by:866 | |
Symbol 866 Graphic | Uses:865 | Used by:875 |
Symbol 867 Bitmap | Used by:868 | |
Symbol 868 Graphic | Uses:867 | Used by:875 |
Symbol 869 Bitmap | Used by:870 | |
Symbol 870 Graphic | Uses:869 | Used by:875 |
Symbol 871 Bitmap | Used by:872 | |
Symbol 872 Graphic | Uses:871 | Used by:875 |
Symbol 873 Bitmap | Used by:874 | |
Symbol 874 Graphic | Uses:873 | Used by:875 |
Symbol 875 MovieClip | Uses:846 848 850 852 854 856 858 860 862 864 866 868 870 872 874 | Used by:876 |
Symbol 876 MovieClip [dog_bark] | Uses:875 | Used by:2242 2330 Timeline |
Symbol 877 Bitmap | Used by:878 | |
Symbol 878 Graphic | Uses:877 | Used by:879 |
Symbol 879 MovieClip [rat] | Uses:878 | Used by:Timeline |
Symbol 880 Bitmap | Used by:881 | |
Symbol 881 Graphic | Uses:880 | Used by:1000 |
Symbol 882 Bitmap | Used by:883 | |
Symbol 883 Graphic | Uses:882 | Used by:1000 |
Symbol 884 Bitmap | Used by:885 | |
Symbol 885 Graphic | Uses:884 | Used by:1000 |
Symbol 886 Bitmap | Used by:887 | |
Symbol 887 Graphic | Uses:886 | Used by:1000 |
Symbol 888 Bitmap | Used by:889 | |
Symbol 889 Graphic | Uses:888 | Used by:1000 |
Symbol 890 Bitmap | Used by:891 | |
Symbol 891 Graphic | Uses:890 | Used by:1000 |
Symbol 892 Bitmap | Used by:893 | |
Symbol 893 Graphic | Uses:892 | Used by:1000 |
Symbol 894 Bitmap | Used by:895 | |
Symbol 895 Graphic | Uses:894 | Used by:1000 |
Symbol 896 Bitmap | Used by:897 | |
Symbol 897 Graphic | Uses:896 | Used by:1000 |
Symbol 898 Bitmap | Used by:899 | |
Symbol 899 Graphic | Uses:898 | Used by:1000 |
Symbol 900 Bitmap | Used by:901 | |
Symbol 901 Graphic | Uses:900 | Used by:1000 |
Symbol 902 Bitmap | Used by:903 | |
Symbol 903 Graphic | Uses:902 | Used by:1000 |
Symbol 904 Bitmap | Used by:905 | |
Symbol 905 Graphic | Uses:904 | Used by:1000 |
Symbol 906 Bitmap | Used by:907 | |
Symbol 907 Graphic | Uses:906 | Used by:1000 |
Symbol 908 Bitmap | Used by:909 | |
Symbol 909 Graphic | Uses:908 | Used by:1000 |
Symbol 910 Bitmap | Used by:911 | |
Symbol 911 Graphic | Uses:910 | Used by:1000 |
Symbol 912 Bitmap | Used by:913 | |
Symbol 913 Graphic | Uses:912 | Used by:1000 |
Symbol 914 Bitmap | Used by:915 | |
Symbol 915 Graphic | Uses:914 | Used by:1000 |
Symbol 916 Bitmap | Used by:917 | |
Symbol 917 Graphic | Uses:916 | Used by:1000 |
Symbol 918 Bitmap | Used by:919 | |
Symbol 919 Graphic | Uses:918 | Used by:1000 |
Symbol 920 Bitmap | Used by:921 | |
Symbol 921 Graphic | Uses:920 | Used by:1000 |
Symbol 922 Bitmap | Used by:923 | |
Symbol 923 Graphic | Uses:922 | Used by:1000 |
Symbol 924 Bitmap | Used by:925 | |
Symbol 925 Graphic | Uses:924 | Used by:1000 |
Symbol 926 Bitmap | Used by:927 | |
Symbol 927 Graphic | Uses:926 | Used by:1000 |
Symbol 928 Bitmap | Used by:929 | |
Symbol 929 Graphic | Uses:928 | Used by:1000 |
Symbol 930 Bitmap | Used by:931 | |
Symbol 931 Graphic | Uses:930 | Used by:1000 |
Symbol 932 Bitmap | Used by:933 | |
Symbol 933 Graphic | Uses:932 | Used by:1000 |
Symbol 934 Bitmap | Used by:935 | |
Symbol 935 Graphic | Uses:934 | Used by:1000 |
Symbol 936 Bitmap | Used by:937 | |
Symbol 937 Graphic | Uses:936 | Used by:1000 |
Symbol 938 Bitmap | Used by:939 | |
Symbol 939 Graphic | Uses:938 | Used by:1000 |
Symbol 940 Bitmap | Used by:941 | |
Symbol 941 Graphic | Uses:940 | Used by:1000 |
Symbol 942 Bitmap | Used by:943 | |
Symbol 943 Graphic | Uses:942 | Used by:1000 |
Symbol 944 Bitmap | Used by:945 | |
Symbol 945 Graphic | Uses:944 | Used by:1000 |
Symbol 946 Bitmap | Used by:947 | |
Symbol 947 Graphic | Uses:946 | Used by:1000 |
Symbol 948 Bitmap | Used by:949 | |
Symbol 949 Graphic | Uses:948 | Used by:1000 |
Symbol 950 Bitmap | Used by:951 | |
Symbol 951 Graphic | Uses:950 | Used by:1000 |
Symbol 952 Bitmap | Used by:953 | |
Symbol 953 Graphic | Uses:952 | Used by:1000 |
Symbol 954 Bitmap | Used by:955 | |
Symbol 955 Graphic | Uses:954 | Used by:1000 |
Symbol 956 Bitmap | Used by:957 | |
Symbol 957 Graphic | Uses:956 | Used by:1000 |
Symbol 958 Bitmap | Used by:959 | |
Symbol 959 Graphic | Uses:958 | Used by:1000 |
Symbol 960 Bitmap | Used by:961 | |
Symbol 961 Graphic | Uses:960 | Used by:1000 |
Symbol 962 Bitmap | Used by:963 | |
Symbol 963 Graphic | Uses:962 | Used by:1000 |
Symbol 964 Bitmap | Used by:965 | |
Symbol 965 Graphic | Uses:964 | Used by:1000 |
Symbol 966 Bitmap | Used by:967 | |
Symbol 967 Graphic | Uses:966 | Used by:1000 |
Symbol 968 Bitmap | Used by:969 | |
Symbol 969 Graphic | Uses:968 | Used by:1000 |
Symbol 970 Bitmap | Used by:971 | |
Symbol 971 Graphic | Uses:970 | Used by:1000 |
Symbol 972 Bitmap | Used by:973 | |
Symbol 973 Graphic | Uses:972 | Used by:1000 |
Symbol 974 Bitmap | Used by:975 | |
Symbol 975 Graphic | Uses:974 | Used by:1000 |
Symbol 976 Bitmap | Used by:977 | |
Symbol 977 Graphic | Uses:976 | Used by:1000 |
Symbol 978 Bitmap | Used by:979 | |
Symbol 979 Graphic | Uses:978 | Used by:1000 |
Symbol 980 Bitmap | Used by:981 | |
Symbol 981 Graphic | Uses:980 | Used by:1000 |
Symbol 982 Bitmap | Used by:983 | |
Symbol 983 Graphic | Uses:982 | Used by:1000 |
Symbol 984 Bitmap | Used by:985 | |
Symbol 985 Graphic | Uses:984 | Used by:1000 |
Symbol 986 Bitmap | Used by:987 | |
Symbol 987 Graphic | Uses:986 | Used by:1000 |
Symbol 988 Bitmap | Used by:989 | |
Symbol 989 Graphic | Uses:988 | Used by:1000 |
Symbol 990 Bitmap | Used by:991 | |
Symbol 991 Graphic | Uses:990 | Used by:1000 |
Symbol 992 Bitmap | Used by:993 | |
Symbol 993 Graphic | Uses:992 | Used by:1000 |
Symbol 994 Bitmap | Used by:995 | |
Symbol 995 Graphic | Uses:994 | Used by:1000 |
Symbol 996 Bitmap | Used by:997 | |
Symbol 997 Graphic | Uses:996 | Used by:1000 |
Symbol 998 Bitmap | Used by:999 | |
Symbol 999 Graphic | Uses:998 | Used by:1000 |
Symbol 1000 MovieClip | Uses:881 883 885 887 889 891 893 895 897 899 901 903 905 907 909 911 913 915 917 919 921 923 925 927 929 931 933 935 937 939 941 943 945 947 949 951 953 955 957 959 961 963 965 967 969 971 973 975 977 979 981 983 985 987 989 991 993 995 997 999 | Used by:1001 |
Symbol 1001 MovieClip [swinggirl] | Uses:1000 | Used by:Timeline |
Symbol 1002 MovieClip [swinggirldead] | Uses:617 619 621 623 625 627 629 631 633 635 637 639 641 643 | Used by:Timeline |
Symbol 1003 Bitmap | Used by:1004 | |
Symbol 1004 Graphic | Uses:1003 | Used by:1052 2331 |
Symbol 1005 Bitmap | Used by:1006 | |
Symbol 1006 Graphic | Uses:1005 | Used by:1022 |
Symbol 1007 MovieClip | Used by:1022 | |
Symbol 1008 Bitmap | Used by:1009 | |
Symbol 1009 Graphic | Uses:1008 | Used by:1022 |
Symbol 1010 Bitmap | Used by:1011 | |
Symbol 1011 Graphic | Uses:1010 | Used by:1022 |
Symbol 1012 Bitmap | Used by:1013 | |
Symbol 1013 Graphic | Uses:1012 | Used by:1022 |
Symbol 1014 Bitmap | Used by:1015 | |
Symbol 1015 Graphic | Uses:1014 | Used by:1022 |
Symbol 1016 Bitmap | Used by:1017 | |
Symbol 1017 Graphic | Uses:1016 | Used by:1022 |
Symbol 1018 Bitmap | Used by:1019 | |
Symbol 1019 Graphic | Uses:1018 | Used by:1022 |
Symbol 1020 Bitmap | Used by:1021 | |
Symbol 1021 Graphic | Uses:1020 | Used by:1022 |
Symbol 1022 MovieClip | Uses:1006 1007 1009 1011 1013 1015 1017 1019 1021 | Used by:1023 2444 |
Symbol 1023 MovieClip | Uses:1022 | Used by:1052 2331 2362 |
Symbol 1024 Bitmap | Used by:1025 | |
Symbol 1025 Graphic | Uses:1024 | Used by:1052 2331 |
Symbol 1026 Bitmap | Used by:1027 | |
Symbol 1027 Graphic | Uses:1026 | Used by:1052 2331 |
Symbol 1028 Bitmap | Used by:1029 | |
Symbol 1029 Graphic | Uses:1028 | Used by:1052 2331 |
Symbol 1030 Bitmap | Used by:1031 | |
Symbol 1031 Graphic | Uses:1030 | Used by:1052 2331 |
Symbol 1032 Bitmap | Used by:1033 | |
Symbol 1033 Graphic | Uses:1032 | Used by:1052 2331 |
Symbol 1034 Bitmap | Used by:1035 | |
Symbol 1035 Graphic | Uses:1034 | Used by:1052 2331 |
Symbol 1036 Bitmap | Used by:1037 | |
Symbol 1037 Graphic | Uses:1036 | Used by:1052 2331 |
Symbol 1038 Bitmap | Used by:1039 | |
Symbol 1039 Graphic | Uses:1038 | Used by:1052 2331 |
Symbol 1040 Bitmap | Used by:1041 | |
Symbol 1041 Graphic | Uses:1040 | Used by:1052 2331 |
Symbol 1042 Bitmap | Used by:1043 | |
Symbol 1043 Graphic | Uses:1042 | Used by:1052 2331 |
Symbol 1044 Bitmap | Used by:1045 | |
Symbol 1045 Graphic | Uses:1044 | Used by:1052 2331 |
Symbol 1046 Bitmap | Used by:1047 | |
Symbol 1047 Graphic | Uses:1046 | Used by:1052 2331 |
Symbol 1048 Bitmap | Used by:1049 | |
Symbol 1049 Graphic | Uses:1048 | Used by:1052 2331 |
Symbol 1050 Bitmap | Used by:1051 | |
Symbol 1051 Graphic | Uses:1050 | Used by:1052 2331 |
Symbol 1052 MovieClip | Uses:1004 1023 1025 1027 1029 1031 1033 1035 1037 1039 1041 1043 1045 1047 1049 1051 | Used by:1054 |
Symbol 1053 MovieClip | Used by:1054 1243 1281 1319 1537 | |
Symbol 1054 MovieClip [theclone] | Uses:1052 1053 | Used by:Timeline |
Symbol 1055 MovieClip [theclonedead] | Uses:37 | Used by:Timeline |
Symbol 1056 Bitmap | Used by:1057 | |
Symbol 1057 Graphic | Uses:1056 | Used by:1104 |
Symbol 1058 Bitmap | Used by:1059 | |
Symbol 1059 Graphic | Uses:1058 | Used by:1104 |
Symbol 1060 Bitmap | Used by:1061 | |
Symbol 1061 Graphic | Uses:1060 | Used by:1104 |
Symbol 1062 Bitmap | Used by:1063 | |
Symbol 1063 Graphic | Uses:1062 | Used by:1104 |
Symbol 1064 Bitmap | Used by:1065 | |
Symbol 1065 Graphic | Uses:1064 | Used by:1104 |
Symbol 1066 Bitmap | Used by:1067 | |
Symbol 1067 Graphic | Uses:1066 | Used by:1104 |
Symbol 1068 Bitmap | Used by:1069 | |
Symbol 1069 Graphic | Uses:1068 | Used by:1104 |
Symbol 1070 Bitmap | Used by:1071 | |
Symbol 1071 Graphic | Uses:1070 | Used by:1104 |
Symbol 1072 Bitmap | Used by:1073 | |
Symbol 1073 Graphic | Uses:1072 | Used by:1104 |
Symbol 1074 Bitmap | Used by:1075 | |
Symbol 1075 Graphic | Uses:1074 | Used by:1104 |
Symbol 1076 Bitmap | Used by:1077 | |
Symbol 1077 Graphic | Uses:1076 | Used by:1104 |
Symbol 1078 Bitmap | Used by:1079 | |
Symbol 1079 Graphic | Uses:1078 | Used by:1104 |
Symbol 1080 Bitmap | Used by:1081 | |
Symbol 1081 Graphic | Uses:1080 | Used by:1104 |
Symbol 1082 Bitmap | Used by:1083 | |
Symbol 1083 Graphic | Uses:1082 | Used by:1104 |
Symbol 1084 Bitmap | Used by:1085 | |
Symbol 1085 Graphic | Uses:1084 | Used by:1104 |
Symbol 1086 Bitmap | Used by:1087 | |
Symbol 1087 Graphic | Uses:1086 | Used by:1104 |
Symbol 1088 Bitmap | Used by:1089 | |
Symbol 1089 Graphic | Uses:1088 | Used by:1104 |
Symbol 1090 Bitmap | Used by:1091 | |
Symbol 1091 Graphic | Uses:1090 | Used by:1104 |
Symbol 1092 Bitmap | Used by:1093 | |
Symbol 1093 Graphic | Uses:1092 | Used by:1104 |
Symbol 1094 Bitmap | Used by:1095 | |
Symbol 1095 Graphic | Uses:1094 | Used by:1104 |
Symbol 1096 Bitmap | Used by:1097 | |
Symbol 1097 Graphic | Uses:1096 | Used by:1104 |
Symbol 1098 Bitmap | Used by:1099 | |
Symbol 1099 Graphic | Uses:1098 | Used by:1104 |
Symbol 1100 Bitmap | Used by:1101 | |
Symbol 1101 Graphic | Uses:1100 | Used by:1104 |
Symbol 1102 Bitmap | Used by:1103 | |
Symbol 1103 Graphic | Uses:1102 | Used by:1104 |
Symbol 1104 MovieClip | Uses:1057 1059 1061 1063 1065 1067 1069 1071 1073 1075 1077 1079 1081 1083 1085 1087 1089 1091 1093 1095 1097 1099 1101 1103 | Used by:1105 |
Symbol 1105 MovieClip [zombie_general00] | Uses:1104 | Used by:Timeline |
Symbol 1106 Bitmap | Used by:1107 | |
Symbol 1107 Graphic | Uses:1106 | Used by:1136 |
Symbol 1108 Bitmap | Used by:1109 | |
Symbol 1109 Graphic | Uses:1108 | Used by:1136 |
Symbol 1110 Bitmap | Used by:1111 | |
Symbol 1111 Graphic | Uses:1110 | Used by:1136 |
Symbol 1112 Bitmap | Used by:1113 | |
Symbol 1113 Graphic | Uses:1112 | Used by:1136 |
Symbol 1114 Bitmap | Used by:1115 | |
Symbol 1115 Graphic | Uses:1114 | Used by:1136 |
Symbol 1116 Bitmap | Used by:1117 | |
Symbol 1117 Graphic | Uses:1116 | Used by:1136 |
Symbol 1118 Bitmap | Used by:1119 | |
Symbol 1119 Graphic | Uses:1118 | Used by:1136 |
Symbol 1120 Bitmap | Used by:1121 | |
Symbol 1121 Graphic | Uses:1120 | Used by:1136 |
Symbol 1122 Bitmap | Used by:1123 | |
Symbol 1123 Graphic | Uses:1122 | Used by:1136 |
Symbol 1124 Bitmap | Used by:1125 | |
Symbol 1125 Graphic | Uses:1124 | Used by:1136 |
Symbol 1126 Bitmap | Used by:1127 | |
Symbol 1127 Graphic | Uses:1126 | Used by:1136 |
Symbol 1128 Bitmap | Used by:1129 | |
Symbol 1129 Graphic | Uses:1128 | Used by:1136 |
Symbol 1130 Bitmap | Used by:1131 | |
Symbol 1131 Graphic | Uses:1130 | Used by:1136 |
Symbol 1132 Bitmap | Used by:1133 | |
Symbol 1133 Graphic | Uses:1132 | Used by:1136 |
Symbol 1134 Bitmap | Used by:1135 | |
Symbol 1135 Graphic | Uses:1134 | Used by:1136 |
Symbol 1136 MovieClip | Uses:1107 1109 1111 1113 1115 1117 1119 1121 1123 1125 1127 1129 1131 1133 1135 | Used by:1137 |
Symbol 1137 MovieClip [zombie_general01] | Uses:1136 | Used by:Timeline |
Symbol 1138 Bitmap | Used by:1139 | |
Symbol 1139 Graphic | Uses:1138 | Used by:1168 |
Symbol 1140 Bitmap | Used by:1141 | |
Symbol 1141 Graphic | Uses:1140 | Used by:1168 |
Symbol 1142 Bitmap | Used by:1143 | |
Symbol 1143 Graphic | Uses:1142 | Used by:1168 |
Symbol 1144 Bitmap | Used by:1145 | |
Symbol 1145 Graphic | Uses:1144 | Used by:1168 |
Symbol 1146 Bitmap | Used by:1147 | |
Symbol 1147 Graphic | Uses:1146 | Used by:1168 |
Symbol 1148 Bitmap | Used by:1149 | |
Symbol 1149 Graphic | Uses:1148 | Used by:1168 |
Symbol 1150 Bitmap | Used by:1151 | |
Symbol 1151 Graphic | Uses:1150 | Used by:1168 |
Symbol 1152 Bitmap | Used by:1153 | |
Symbol 1153 Graphic | Uses:1152 | Used by:1168 |
Symbol 1154 Bitmap | Used by:1155 | |
Symbol 1155 Graphic | Uses:1154 | Used by:1168 |
Symbol 1156 Bitmap | Used by:1157 | |
Symbol 1157 Graphic | Uses:1156 | Used by:1168 |
Symbol 1158 Bitmap | Used by:1159 | |
Symbol 1159 Graphic | Uses:1158 | Used by:1168 |
Symbol 1160 Bitmap | Used by:1161 | |
Symbol 1161 Graphic | Uses:1160 | Used by:1168 |
Symbol 1162 Bitmap | Used by:1163 | |
Symbol 1163 Graphic | Uses:1162 | Used by:1168 |
Symbol 1164 Bitmap | Used by:1165 | |
Symbol 1165 Graphic | Uses:1164 | Used by:1168 |
Symbol 1166 Bitmap | Used by:1167 | |
Symbol 1167 Graphic | Uses:1166 | Used by:1168 |
Symbol 1168 MovieClip | Uses:1139 1141 1143 1145 1147 1149 1151 1153 1155 1157 1159 1161 1163 1165 1167 | Used by:1169 |
Symbol 1169 MovieClip [zombie_general02] | Uses:1168 | Used by:Timeline |
Symbol 1170 Bitmap | Used by:1171 | |
Symbol 1171 Graphic | Uses:1170 | Used by:1200 |
Symbol 1172 Bitmap | Used by:1173 | |
Symbol 1173 Graphic | Uses:1172 | Used by:1200 |
Symbol 1174 Bitmap | Used by:1175 | |
Symbol 1175 Graphic | Uses:1174 | Used by:1200 |
Symbol 1176 Bitmap | Used by:1177 | |
Symbol 1177 Graphic | Uses:1176 | Used by:1200 |
Symbol 1178 Bitmap | Used by:1179 | |
Symbol 1179 Graphic | Uses:1178 | Used by:1200 |
Symbol 1180 Bitmap | Used by:1181 | |
Symbol 1181 Graphic | Uses:1180 | Used by:1200 |
Symbol 1182 Bitmap | Used by:1183 | |
Symbol 1183 Graphic | Uses:1182 | Used by:1200 |
Symbol 1184 Bitmap | Used by:1185 | |
Symbol 1185 Graphic | Uses:1184 | Used by:1200 |
Symbol 1186 Bitmap | Used by:1187 | |
Symbol 1187 Graphic | Uses:1186 | Used by:1200 |
Symbol 1188 Bitmap | Used by:1189 | |
Symbol 1189 Graphic | Uses:1188 | Used by:1200 |
Symbol 1190 Bitmap | Used by:1191 | |
Symbol 1191 Graphic | Uses:1190 | Used by:1200 |
Symbol 1192 Bitmap | Used by:1193 | |
Symbol 1193 Graphic | Uses:1192 | Used by:1200 |
Symbol 1194 Bitmap | Used by:1195 | |
Symbol 1195 Graphic | Uses:1194 | Used by:1200 |
Symbol 1196 Bitmap | Used by:1197 | |
Symbol 1197 Graphic | Uses:1196 | Used by:1200 |
Symbol 1198 Bitmap | Used by:1199 | |
Symbol 1199 Graphic | Uses:1198 | Used by:1200 |
Symbol 1200 MovieClip | Uses:1171 1173 1175 1177 1179 1181 1183 1185 1187 1189 1191 1193 1195 1197 1199 | Used by:1201 |
Symbol 1201 MovieClip [zombie_general03] | Uses:1200 | Used by:Timeline |
Symbol 1202 Bitmap | Used by:1203 | |
Symbol 1203 Graphic | Uses:1202 | Used by:1242 |
Symbol 1204 Bitmap | Used by:1205 | |
Symbol 1205 Graphic | Uses:1204 | Used by:1242 |
Symbol 1206 Bitmap | Used by:1207 | |
Symbol 1207 Graphic | Uses:1206 | Used by:1242 |
Symbol 1208 Bitmap | Used by:1209 | |
Symbol 1209 Graphic | Uses:1208 | Used by:1242 |
Symbol 1210 Bitmap | Used by:1211 | |
Symbol 1211 Graphic | Uses:1210 | Used by:1242 |
Symbol 1212 Bitmap | Used by:1213 | |
Symbol 1213 Graphic | Uses:1212 | Used by:1242 |
Symbol 1214 Bitmap | Used by:1215 | |
Symbol 1215 Graphic | Uses:1214 | Used by:1242 |
Symbol 1216 Bitmap | Used by:1217 | |
Symbol 1217 Graphic | Uses:1216 | Used by:1242 |
Symbol 1218 Bitmap | Used by:1219 | |
Symbol 1219 Graphic | Uses:1218 | Used by:1242 |
Symbol 1220 Bitmap | Used by:1221 | |
Symbol 1221 Graphic | Uses:1220 | Used by:1242 |
Symbol 1222 Bitmap | Used by:1223 | |
Symbol 1223 Graphic | Uses:1222 | Used by:1242 |
Symbol 1224 Bitmap | Used by:1225 | |
Symbol 1225 Graphic | Uses:1224 | Used by:1242 |
Symbol 1226 Bitmap | Used by:1227 | |
Symbol 1227 Graphic | Uses:1226 | Used by:1242 |
Symbol 1228 Bitmap | Used by:1229 | |
Symbol 1229 Graphic | Uses:1228 | Used by:1242 |
Symbol 1230 Bitmap | Used by:1231 | |
Symbol 1231 Graphic | Uses:1230 | Used by:1242 |
Symbol 1232 Bitmap | Used by:1233 | |
Symbol 1233 Graphic | Uses:1232 | Used by:1242 |
Symbol 1234 Bitmap | Used by:1235 | |
Symbol 1235 Graphic | Uses:1234 | Used by:1242 |
Symbol 1236 Bitmap | Used by:1237 | |
Symbol 1237 Graphic | Uses:1236 | Used by:1242 |
Symbol 1238 Bitmap | Used by:1239 | |
Symbol 1239 Graphic | Uses:1238 | Used by:1242 |
Symbol 1240 Bitmap | Used by:1241 | |
Symbol 1241 Graphic | Uses:1240 | Used by:1242 |
Symbol 1242 MovieClip | Uses:1203 1205 1207 1209 1211 1213 1215 1217 1219 1221 1223 1225 1227 1229 1231 1233 1235 1237 1239 1241 | Used by:1243 |
Symbol 1243 MovieClip [zombie00] | Uses:1242 1053 | Used by:Timeline |
Symbol 1244 Bitmap | Used by:1245 | |
Symbol 1245 Graphic | Uses:1244 | Used by:1280 |
Symbol 1246 Bitmap | Used by:1247 | |
Symbol 1247 Graphic | Uses:1246 | Used by:1280 |
Symbol 1248 Bitmap | Used by:1249 | |
Symbol 1249 Graphic | Uses:1248 | Used by:1280 |
Symbol 1250 Bitmap | Used by:1251 | |
Symbol 1251 Graphic | Uses:1250 | Used by:1280 |
Symbol 1252 Bitmap | Used by:1253 | |
Symbol 1253 Graphic | Uses:1252 | Used by:1280 |
Symbol 1254 Bitmap | Used by:1255 | |
Symbol 1255 Graphic | Uses:1254 | Used by:1280 |
Symbol 1256 Bitmap | Used by:1257 | |
Symbol 1257 Graphic | Uses:1256 | Used by:1280 |
Symbol 1258 Bitmap | Used by:1259 | |
Symbol 1259 Graphic | Uses:1258 | Used by:1280 |
Symbol 1260 Bitmap | Used by:1261 | |
Symbol 1261 Graphic | Uses:1260 | Used by:1280 |
Symbol 1262 Bitmap | Used by:1263 | |
Symbol 1263 Graphic | Uses:1262 | Used by:1280 |
Symbol 1264 Bitmap | Used by:1265 | |
Symbol 1265 Graphic | Uses:1264 | Used by:1280 |
Symbol 1266 Bitmap | Used by:1267 | |
Symbol 1267 Graphic | Uses:1266 | Used by:1280 |
Symbol 1268 Bitmap | Used by:1269 | |
Symbol 1269 Graphic | Uses:1268 | Used by:1280 |
Symbol 1270 Bitmap | Used by:1271 | |
Symbol 1271 Graphic | Uses:1270 | Used by:1280 |
Symbol 1272 Bitmap | Used by:1273 | |
Symbol 1273 Graphic | Uses:1272 | Used by:1280 |
Symbol 1274 Bitmap | Used by:1275 | |
Symbol 1275 Graphic | Uses:1274 | Used by:1280 |
Symbol 1276 Bitmap | Used by:1277 | |
Symbol 1277 Graphic | Uses:1276 | Used by:1280 |
Symbol 1278 Bitmap | Used by:1279 | |
Symbol 1279 Graphic | Uses:1278 | Used by:1280 |
Symbol 1280 MovieClip | Uses:1245 1247 1249 1251 1253 1255 1257 1259 1261 1263 1265 1267 1269 1271 1273 1275 1277 1279 | Used by:1281 |
Symbol 1281 MovieClip [zombie01] | Uses:1280 1053 | Used by:Timeline |
Symbol 1282 Bitmap | Used by:1283 | |
Symbol 1283 Graphic | Uses:1282 | Used by:1318 |
Symbol 1284 Bitmap | Used by:1285 | |
Symbol 1285 Graphic | Uses:1284 | Used by:1318 |
Symbol 1286 Bitmap | Used by:1287 | |
Symbol 1287 Graphic | Uses:1286 | Used by:1318 |
Symbol 1288 Bitmap | Used by:1289 | |
Symbol 1289 Graphic | Uses:1288 | Used by:1318 |
Symbol 1290 Bitmap | Used by:1291 | |
Symbol 1291 Graphic | Uses:1290 | Used by:1318 |
Symbol 1292 Bitmap | Used by:1293 | |
Symbol 1293 Graphic | Uses:1292 | Used by:1318 |
Symbol 1294 Bitmap | Used by:1295 | |
Symbol 1295 Graphic | Uses:1294 | Used by:1318 |
Symbol 1296 Bitmap | Used by:1297 | |
Symbol 1297 Graphic | Uses:1296 | Used by:1318 |
Symbol 1298 Bitmap | Used by:1299 | |
Symbol 1299 Graphic | Uses:1298 | Used by:1318 |
Symbol 1300 Bitmap | Used by:1301 | |
Symbol 1301 Graphic | Uses:1300 | Used by:1318 |
Symbol 1302 Bitmap | Used by:1303 | |
Symbol 1303 Graphic | Uses:1302 | Used by:1318 |
Symbol 1304 Bitmap | Used by:1305 | |
Symbol 1305 Graphic | Uses:1304 | Used by:1318 |
Symbol 1306 Bitmap | Used by:1307 | |
Symbol 1307 Graphic | Uses:1306 | Used by:1318 |
Symbol 1308 Bitmap | Used by:1309 | |
Symbol 1309 Graphic | Uses:1308 | Used by:1318 |
Symbol 1310 Bitmap | Used by:1311 | |
Symbol 1311 Graphic | Uses:1310 | Used by:1318 |
Symbol 1312 Bitmap | Used by:1313 | |
Symbol 1313 Graphic | Uses:1312 | Used by:1318 |
Symbol 1314 Bitmap | Used by:1315 | |
Symbol 1315 Graphic | Uses:1314 | Used by:1318 |
Symbol 1316 Bitmap | Used by:1317 | |
Symbol 1317 Graphic | Uses:1316 | Used by:1318 |
Symbol 1318 MovieClip | Uses:1283 1285 1287 1289 1291 1293 1295 1297 1299 1301 1303 1305 1307 1309 1311 1313 1315 1317 | Used by:1319 |
Symbol 1319 MovieClip [zombie02] | Uses:1318 1053 | Used by:Timeline |
Symbol 1320 Bitmap | Used by:1321 | |
Symbol 1321 Graphic | Uses:1320 | Used by:1368 |
Symbol 1322 Bitmap | Used by:1323 | |
Symbol 1323 Graphic | Uses:1322 | Used by:1368 |
Symbol 1324 Bitmap | Used by:1325 | |
Symbol 1325 Graphic | Uses:1324 | Used by:1368 |
Symbol 1326 Bitmap | Used by:1327 | |
Symbol 1327 Graphic | Uses:1326 | Used by:1368 |
Symbol 1328 Bitmap | Used by:1329 | |
Symbol 1329 Graphic | Uses:1328 | Used by:1368 |
Symbol 1330 Bitmap | Used by:1331 | |
Symbol 1331 Graphic | Uses:1330 | Used by:1368 |
Symbol 1332 Bitmap | Used by:1333 | |
Symbol 1333 Graphic | Uses:1332 | Used by:1368 |
Symbol 1334 Bitmap | Used by:1335 | |
Symbol 1335 Graphic | Uses:1334 | Used by:1368 |
Symbol 1336 Bitmap | Used by:1337 | |
Symbol 1337 Graphic | Uses:1336 | Used by:1368 |
Symbol 1338 Bitmap | Used by:1339 | |
Symbol 1339 Graphic | Uses:1338 | Used by:1368 |
Symbol 1340 Bitmap | Used by:1341 | |
Symbol 1341 Graphic | Uses:1340 | Used by:1368 |
Symbol 1342 Bitmap | Used by:1343 | |
Symbol 1343 Graphic | Uses:1342 | Used by:1368 |
Symbol 1344 Bitmap | Used by:1345 | |
Symbol 1345 Graphic | Uses:1344 | Used by:1368 |
Symbol 1346 Bitmap | Used by:1347 | |
Symbol 1347 Graphic | Uses:1346 | Used by:1368 |
Symbol 1348 Bitmap | Used by:1349 | |
Symbol 1349 Graphic | Uses:1348 | Used by:1368 |
Symbol 1350 Bitmap | Used by:1351 | |
Symbol 1351 Graphic | Uses:1350 | Used by:1368 |
Symbol 1352 Bitmap | Used by:1353 | |
Symbol 1353 Graphic | Uses:1352 | Used by:1368 |
Symbol 1354 Bitmap | Used by:1355 | |
Symbol 1355 Graphic | Uses:1354 | Used by:1368 |
Symbol 1356 Bitmap | Used by:1357 | |
Symbol 1357 Graphic | Uses:1356 | Used by:1368 |
Symbol 1358 Bitmap | Used by:1359 | |
Symbol 1359 Graphic | Uses:1358 | Used by:1368 |
Symbol 1360 Bitmap | Used by:1361 | |
Symbol 1361 Graphic | Uses:1360 | Used by:1368 |
Symbol 1362 Bitmap | Used by:1363 | |
Symbol 1363 Graphic | Uses:1362 | Used by:1368 |
Symbol 1364 Bitmap | Used by:1365 | |
Symbol 1365 Graphic | Uses:1364 | Used by:1368 |
Symbol 1366 Bitmap | Used by:1367 | |
Symbol 1367 Graphic | Uses:1366 | Used by:1368 |
Symbol 1368 MovieClip | Uses:1321 1323 1325 1327 1329 1331 1333 1335 1337 1339 1341 1343 1345 1347 1349 1351 1353 1355 1357 1359 1361 1363 1365 1367 | Used by:1369 |
Symbol 1369 MovieClip [zombie03] | Uses:1368 | Used by:Timeline |
Symbol 1370 Bitmap | Used by:1371 | |
Symbol 1371 Graphic | Uses:1370 | Used by:1418 |
Symbol 1372 Bitmap | Used by:1373 | |
Symbol 1373 Graphic | Uses:1372 | Used by:1418 |
Symbol 1374 Bitmap | Used by:1375 | |
Symbol 1375 Graphic | Uses:1374 | Used by:1418 |
Symbol 1376 Bitmap | Used by:1377 | |
Symbol 1377 Graphic | Uses:1376 | Used by:1418 |
Symbol 1378 Bitmap | Used by:1379 | |
Symbol 1379 Graphic | Uses:1378 | Used by:1418 |
Symbol 1380 Bitmap | Used by:1381 | |
Symbol 1381 Graphic | Uses:1380 | Used by:1418 |
Symbol 1382 Bitmap | Used by:1383 | |
Symbol 1383 Graphic | Uses:1382 | Used by:1418 |
Symbol 1384 Bitmap | Used by:1385 | |
Symbol 1385 Graphic | Uses:1384 | Used by:1418 |
Symbol 1386 Bitmap | Used by:1387 | |
Symbol 1387 Graphic | Uses:1386 | Used by:1418 |
Symbol 1388 Bitmap | Used by:1389 | |
Symbol 1389 Graphic | Uses:1388 | Used by:1418 |
Symbol 1390 Bitmap | Used by:1391 | |
Symbol 1391 Graphic | Uses:1390 | Used by:1418 |
Symbol 1392 Bitmap | Used by:1393 | |
Symbol 1393 Graphic | Uses:1392 | Used by:1418 |
Symbol 1394 Bitmap | Used by:1395 | |
Symbol 1395 Graphic | Uses:1394 | Used by:1418 |
Symbol 1396 Bitmap | Used by:1397 | |
Symbol 1397 Graphic | Uses:1396 | Used by:1418 |
Symbol 1398 Bitmap | Used by:1399 | |
Symbol 1399 Graphic | Uses:1398 | Used by:1418 |
Symbol 1400 Bitmap | Used by:1401 | |
Symbol 1401 Graphic | Uses:1400 | Used by:1418 |
Symbol 1402 Bitmap | Used by:1403 | |
Symbol 1403 Graphic | Uses:1402 | Used by:1418 |
Symbol 1404 Bitmap | Used by:1405 | |
Symbol 1405 Graphic | Uses:1404 | Used by:1418 |
Symbol 1406 Bitmap | Used by:1407 | |
Symbol 1407 Graphic | Uses:1406 | Used by:1418 |
Symbol 1408 Bitmap | Used by:1409 | |
Symbol 1409 Graphic | Uses:1408 | Used by:1418 |
Symbol 1410 Bitmap | Used by:1411 | |
Symbol 1411 Graphic | Uses:1410 | Used by:1418 |
Symbol 1412 Bitmap | Used by:1413 | |
Symbol 1413 Graphic | Uses:1412 | Used by:1418 |
Symbol 1414 Bitmap | Used by:1415 | |
Symbol 1415 Graphic | Uses:1414 | Used by:1418 |
Symbol 1416 Bitmap | Used by:1417 | |
Symbol 1417 Graphic | Uses:1416 | Used by:1418 |
Symbol 1418 MovieClip | Uses:1371 1373 1375 1377 1379 1381 1383 1385 1387 1389 1391 1393 1395 1397 1399 1401 1403 1405 1407 1409 1411 1413 1415 1417 | Used by:1419 |
Symbol 1419 MovieClip [zombie04] | Uses:1418 | Used by:Timeline |
Symbol 1420 Bitmap | Used by:1421 | |
Symbol 1421 Graphic | Uses:1420 | Used by:1460 |
Symbol 1422 Bitmap | Used by:1423 | |
Symbol 1423 Graphic | Uses:1422 | Used by:1460 |
Symbol 1424 Bitmap | Used by:1425 | |
Symbol 1425 Graphic | Uses:1424 | Used by:1460 |
Symbol 1426 Bitmap | Used by:1427 | |
Symbol 1427 Graphic | Uses:1426 | Used by:1460 |
Symbol 1428 Bitmap | Used by:1429 | |
Symbol 1429 Graphic | Uses:1428 | Used by:1460 |
Symbol 1430 Bitmap | Used by:1431 | |
Symbol 1431 Graphic | Uses:1430 | Used by:1460 |
Symbol 1432 Bitmap | Used by:1433 | |
Symbol 1433 Graphic | Uses:1432 | Used by:1460 |
Symbol 1434 Bitmap | Used by:1435 | |
Symbol 1435 Graphic | Uses:1434 | Used by:1460 |
Symbol 1436 Bitmap | Used by:1437 | |
Symbol 1437 Graphic | Uses:1436 | Used by:1460 |
Symbol 1438 Bitmap | Used by:1439 | |
Symbol 1439 Graphic | Uses:1438 | Used by:1460 |
Symbol 1440 Bitmap | Used by:1441 | |
Symbol 1441 Graphic | Uses:1440 | Used by:1460 |
Symbol 1442 Bitmap | Used by:1443 | |
Symbol 1443 Graphic | Uses:1442 | Used by:1460 |
Symbol 1444 Bitmap | Used by:1445 | |
Symbol 1445 Graphic | Uses:1444 | Used by:1460 |
Symbol 1446 Bitmap | Used by:1447 | |
Symbol 1447 Graphic | Uses:1446 | Used by:1460 |
Symbol 1448 Bitmap | Used by:1449 | |
Symbol 1449 Graphic | Uses:1448 | Used by:1460 |
Symbol 1450 Bitmap | Used by:1451 | |
Symbol 1451 Graphic | Uses:1450 | Used by:1460 |
Symbol 1452 Bitmap | Used by:1453 | |
Symbol 1453 Graphic | Uses:1452 | Used by:1460 |
Symbol 1454 Bitmap | Used by:1455 | |
Symbol 1455 Graphic | Uses:1454 | Used by:1460 |
Symbol 1456 Bitmap | Used by:1457 | |
Symbol 1457 Graphic | Uses:1456 | Used by:1460 |
Symbol 1458 Bitmap | Used by:1459 | |
Symbol 1459 Graphic | Uses:1458 | Used by:1460 |
Symbol 1460 MovieClip | Uses:1421 1423 1425 1427 1429 1431 1433 1435 1437 1439 1441 1443 1445 1447 1449 1451 1453 1455 1457 1459 | Used by:1461 |
Symbol 1461 MovieClip [zombie05] | Uses:1460 | Used by:Timeline |
Symbol 1462 Bitmap | Used by:1463 | |
Symbol 1463 Graphic | Uses:1462 | Used by:1498 |
Symbol 1464 Bitmap | Used by:1465 | |
Symbol 1465 Graphic | Uses:1464 | Used by:1498 |
Symbol 1466 Bitmap | Used by:1467 | |
Symbol 1467 Graphic | Uses:1466 | Used by:1498 |
Symbol 1468 Bitmap | Used by:1469 | |
Symbol 1469 Graphic | Uses:1468 | Used by:1498 |
Symbol 1470 Bitmap | Used by:1471 | |
Symbol 1471 Graphic | Uses:1470 | Used by:1498 |
Symbol 1472 Bitmap | Used by:1473 | |
Symbol 1473 Graphic | Uses:1472 | Used by:1498 |
Symbol 1474 Bitmap | Used by:1475 | |
Symbol 1475 Graphic | Uses:1474 | Used by:1498 |
Symbol 1476 Bitmap | Used by:1477 | |
Symbol 1477 Graphic | Uses:1476 | Used by:1498 |
Symbol 1478 Bitmap | Used by:1479 | |
Symbol 1479 Graphic | Uses:1478 | Used by:1498 |
Symbol 1480 Bitmap | Used by:1481 | |
Symbol 1481 Graphic | Uses:1480 | Used by:1498 |
Symbol 1482 Bitmap | Used by:1483 | |
Symbol 1483 Graphic | Uses:1482 | Used by:1498 |
Symbol 1484 Bitmap | Used by:1485 | |
Symbol 1485 Graphic | Uses:1484 | Used by:1498 |
Symbol 1486 Bitmap | Used by:1487 | |
Symbol 1487 Graphic | Uses:1486 | Used by:1498 |
Symbol 1488 Bitmap | Used by:1489 | |
Symbol 1489 Graphic | Uses:1488 | Used by:1498 |
Symbol 1490 Bitmap | Used by:1491 | |
Symbol 1491 Graphic | Uses:1490 | Used by:1498 |
Symbol 1492 Bitmap | Used by:1493 | |
Symbol 1493 Graphic | Uses:1492 | Used by:1498 |
Symbol 1494 Bitmap | Used by:1495 | |
Symbol 1495 Graphic | Uses:1494 | Used by:1498 |
Symbol 1496 Bitmap | Used by:1497 | |
Symbol 1497 Graphic | Uses:1496 | Used by:1498 |
Symbol 1498 MovieClip | Uses:1463 1465 1467 1469 1471 1473 1475 1477 1479 1481 1483 1485 1487 1489 1491 1493 1495 1497 | Used by:1499 |
Symbol 1499 MovieClip [zombie06] | Uses:1498 | Used by:Timeline |
Symbol 1500 Bitmap | Used by:1501 | |
Symbol 1501 Graphic | Uses:1500 | Used by:1536 |
Symbol 1502 Bitmap | Used by:1503 | |
Symbol 1503 Graphic | Uses:1502 | Used by:1536 |
Symbol 1504 Bitmap | Used by:1505 | |
Symbol 1505 Graphic | Uses:1504 | Used by:1536 |
Symbol 1506 Bitmap | Used by:1507 | |
Symbol 1507 Graphic | Uses:1506 | Used by:1536 |
Symbol 1508 Bitmap | Used by:1509 | |
Symbol 1509 Graphic | Uses:1508 | Used by:1536 |
Symbol 1510 Bitmap | Used by:1511 | |
Symbol 1511 Graphic | Uses:1510 | Used by:1536 |
Symbol 1512 Bitmap | Used by:1513 | |
Symbol 1513 Graphic | Uses:1512 | Used by:1536 |
Symbol 1514 Bitmap | Used by:1515 | |
Symbol 1515 Graphic | Uses:1514 | Used by:1536 |
Symbol 1516 Bitmap | Used by:1517 | |
Symbol 1517 Graphic | Uses:1516 | Used by:1536 |
Symbol 1518 Bitmap | Used by:1519 | |
Symbol 1519 Graphic | Uses:1518 | Used by:1536 |
Symbol 1520 Bitmap | Used by:1521 | |
Symbol 1521 Graphic | Uses:1520 | Used by:1536 |
Symbol 1522 Bitmap | Used by:1523 | |
Symbol 1523 Graphic | Uses:1522 | Used by:1536 |
Symbol 1524 Bitmap | Used by:1525 | |
Symbol 1525 Graphic | Uses:1524 | Used by:1536 |
Symbol 1526 Bitmap | Used by:1527 | |
Symbol 1527 Graphic | Uses:1526 | Used by:1536 |
Symbol 1528 Bitmap | Used by:1529 | |
Symbol 1529 Graphic | Uses:1528 | Used by:1536 |
Symbol 1530 Bitmap | Used by:1531 | |
Symbol 1531 Graphic | Uses:1530 | Used by:1536 |
Symbol 1532 Bitmap | Used by:1533 | |
Symbol 1533 Graphic | Uses:1532 | Used by:1536 |
Symbol 1534 Bitmap | Used by:1535 | |
Symbol 1535 Graphic | Uses:1534 | Used by:1536 |
Symbol 1536 MovieClip | Uses:1501 1503 1505 1507 1509 1511 1513 1515 1517 1519 1521 1523 1525 1527 1529 1531 1533 1535 | Used by:1537 |
Symbol 1537 MovieClip [zombie07] | Uses:1536 1053 | Used by:Timeline |
Symbol 1538 Bitmap | Used by:1539 | |
Symbol 1539 Graphic | Uses:1538 | Used by:1562 |
Symbol 1540 Bitmap | Used by:1541 | |
Symbol 1541 Graphic | Uses:1540 | Used by:1562 |
Symbol 1542 Bitmap | Used by:1543 | |
Symbol 1543 Graphic | Uses:1542 | Used by:1562 |
Symbol 1544 Bitmap | Used by:1545 | |
Symbol 1545 Graphic | Uses:1544 | Used by:1562 |
Symbol 1546 Bitmap | Used by:1547 | |
Symbol 1547 Graphic | Uses:1546 | Used by:1562 |
Symbol 1548 Bitmap | Used by:1549 | |
Symbol 1549 Graphic | Uses:1548 | Used by:1562 |
Symbol 1550 Bitmap | Used by:1551 | |
Symbol 1551 Graphic | Uses:1550 | Used by:1562 |
Symbol 1552 Bitmap | Used by:1553 | |
Symbol 1553 Graphic | Uses:1552 | Used by:1562 |
Symbol 1554 Bitmap | Used by:1555 | |
Symbol 1555 Graphic | Uses:1554 | Used by:1562 |
Symbol 1556 Bitmap | Used by:1557 | |
Symbol 1557 Graphic | Uses:1556 | Used by:1562 |
Symbol 1558 Bitmap | Used by:1559 | |
Symbol 1559 Graphic | Uses:1558 | Used by:1562 |
Symbol 1560 Bitmap | Used by:1561 | |
Symbol 1561 Graphic | Uses:1560 | Used by:1562 2239 |
Symbol 1562 MovieClip [zombiedead01] | Uses:1539 1541 1543 1545 1547 1549 1551 1553 1555 1557 1559 1561 | Used by:Timeline |
Symbol 1563 Bitmap | Used by:1564 | |
Symbol 1564 Graphic | Uses:1563 | Used by:1579 |
Symbol 1565 Bitmap | Used by:1566 | |
Symbol 1566 Graphic | Uses:1565 | Used by:1579 |
Symbol 1567 Bitmap | Used by:1568 | |
Symbol 1568 Graphic | Uses:1567 | Used by:1579 |
Symbol 1569 Bitmap | Used by:1570 | |
Symbol 1570 Graphic | Uses:1569 | Used by:1579 |
Symbol 1571 Bitmap | Used by:1572 | |
Symbol 1572 Graphic | Uses:1571 | Used by:1579 |
Symbol 1573 Bitmap | Used by:1574 | |
Symbol 1574 Graphic | Uses:1573 | Used by:1579 |
Symbol 1575 Bitmap | Used by:1576 | |
Symbol 1576 Graphic | Uses:1575 | Used by:1579 |
Symbol 1577 Bitmap | Used by:1578 | |
Symbol 1578 Graphic | Uses:1577 | Used by:1579 |
Symbol 1579 MovieClip | Uses:1564 1566 1568 1570 1572 1574 1576 1578 | Used by:1580 |
Symbol 1580 MovieClip [zombiedead02] | Uses:1579 | Used by:Timeline |
Symbol 1581 Bitmap | Used by:1582 | |
Symbol 1582 Graphic | Uses:1581 | Used by:1609 |
Symbol 1583 Bitmap | Used by:1584 | |
Symbol 1584 Graphic | Uses:1583 | Used by:1609 |
Symbol 1585 Bitmap | Used by:1586 | |
Symbol 1586 Graphic | Uses:1585 | Used by:1609 |
Symbol 1587 Bitmap | Used by:1588 | |
Symbol 1588 Graphic | Uses:1587 | Used by:1609 |
Symbol 1589 Bitmap | Used by:1590 | |
Symbol 1590 Graphic | Uses:1589 | Used by:1609 |
Symbol 1591 Bitmap | Used by:1592 | |
Symbol 1592 Graphic | Uses:1591 | Used by:1609 |
Symbol 1593 Bitmap | Used by:1594 | |
Symbol 1594 Graphic | Uses:1593 | Used by:1609 |
Symbol 1595 Bitmap | Used by:1596 | |
Symbol 1596 Graphic | Uses:1595 | Used by:1609 |
Symbol 1597 Bitmap | Used by:1598 | |
Symbol 1598 Graphic | Uses:1597 | Used by:1609 |
Symbol 1599 Bitmap | Used by:1600 | |
Symbol 1600 Graphic | Uses:1599 | Used by:1609 |
Symbol 1601 Bitmap | Used by:1602 | |
Symbol 1602 Graphic | Uses:1601 | Used by:1609 |
Symbol 1603 Bitmap | Used by:1604 | |
Symbol 1604 Graphic | Uses:1603 | Used by:1609 |
Symbol 1605 Bitmap | Used by:1606 | |
Symbol 1606 Graphic | Uses:1605 | Used by:1609 |
Symbol 1607 Bitmap | Used by:1608 | |
Symbol 1608 Graphic | Uses:1607 | Used by:1609 |
Symbol 1609 MovieClip | Uses:1582 1584 1586 1588 1590 1592 1594 1596 1598 1600 1602 1604 1606 1608 | Used by:1610 |
Symbol 1610 MovieClip [zombiedead03] | Uses:1609 | Used by:Timeline |
Symbol 1611 Bitmap | Used by:1612 | |
Symbol 1612 Graphic | Uses:1611 | Used by:1641 |
Symbol 1613 Bitmap | Used by:1614 | |
Symbol 1614 Graphic | Uses:1613 | Used by:1641 |
Symbol 1615 Bitmap | Used by:1616 | |
Symbol 1616 Graphic | Uses:1615 | Used by:1641 |
Symbol 1617 Bitmap | Used by:1618 | |
Symbol 1618 Graphic | Uses:1617 | Used by:1641 |
Symbol 1619 Bitmap | Used by:1620 | |
Symbol 1620 Graphic | Uses:1619 | Used by:1641 |
Symbol 1621 Bitmap | Used by:1622 | |
Symbol 1622 Graphic | Uses:1621 | Used by:1641 |
Symbol 1623 Bitmap | Used by:1624 | |
Symbol 1624 Graphic | Uses:1623 | Used by:1641 |
Symbol 1625 Bitmap | Used by:1626 | |
Symbol 1626 Graphic | Uses:1625 | Used by:1641 |
Symbol 1627 Bitmap | Used by:1628 | |
Symbol 1628 Graphic | Uses:1627 | Used by:1641 |
Symbol 1629 Bitmap | Used by:1630 | |
Symbol 1630 Graphic | Uses:1629 | Used by:1641 |
Symbol 1631 Bitmap | Used by:1632 | |
Symbol 1632 Graphic | Uses:1631 | Used by:1641 |
Symbol 1633 Bitmap | Used by:1634 | |
Symbol 1634 Graphic | Uses:1633 | Used by:1641 |
Symbol 1635 Bitmap | Used by:1636 | |
Symbol 1636 Graphic | Uses:1635 | Used by:1641 |
Symbol 1637 Bitmap | Used by:1638 | |
Symbol 1638 Graphic | Uses:1637 | Used by:1641 |
Symbol 1639 Bitmap | Used by:1640 | |
Symbol 1640 Graphic | Uses:1639 | Used by:1641 |
Symbol 1641 MovieClip | Uses:1612 1614 1616 1618 1620 1622 1624 1626 1628 1630 1632 1634 1636 1638 1640 | Used by:1642 |
Symbol 1642 MovieClip [zombiepig00] | Uses:1641 | Used by:Timeline |
Symbol 1643 Bitmap | Used by:1644 | |
Symbol 1644 Graphic | Uses:1643 | Used by:1673 |
Symbol 1645 Bitmap | Used by:1646 | |
Symbol 1646 Graphic | Uses:1645 | Used by:1673 |
Symbol 1647 Bitmap | Used by:1648 | |
Symbol 1648 Graphic | Uses:1647 | Used by:1673 |
Symbol 1649 Bitmap | Used by:1650 | |
Symbol 1650 Graphic | Uses:1649 | Used by:1673 |
Symbol 1651 Bitmap | Used by:1652 | |
Symbol 1652 Graphic | Uses:1651 | Used by:1673 |
Symbol 1653 Bitmap | Used by:1654 | |
Symbol 1654 Graphic | Uses:1653 | Used by:1673 |
Symbol 1655 Bitmap | Used by:1656 | |
Symbol 1656 Graphic | Uses:1655 | Used by:1673 |
Symbol 1657 Bitmap | Used by:1658 | |
Symbol 1658 Graphic | Uses:1657 | Used by:1673 |
Symbol 1659 Bitmap | Used by:1660 | |
Symbol 1660 Graphic | Uses:1659 | Used by:1673 |
Symbol 1661 Bitmap | Used by:1662 | |
Symbol 1662 Graphic | Uses:1661 | Used by:1673 |
Symbol 1663 Bitmap | Used by:1664 | |
Symbol 1664 Graphic | Uses:1663 | Used by:1673 |
Symbol 1665 Bitmap | Used by:1666 | |
Symbol 1666 Graphic | Uses:1665 | Used by:1673 |
Symbol 1667 Bitmap | Used by:1668 | |
Symbol 1668 Graphic | Uses:1667 | Used by:1673 |
Symbol 1669 Bitmap | Used by:1670 | |
Symbol 1670 Graphic | Uses:1669 | Used by:1673 |
Symbol 1671 Bitmap | Used by:1672 | |
Symbol 1672 Graphic | Uses:1671 | Used by:1673 |
Symbol 1673 MovieClip | Uses:1644 1646 1648 1650 1652 1654 1656 1658 1660 1662 1664 1666 1668 1670 1672 | Used by:1674 |
Symbol 1674 MovieClip [zombiepig01] | Uses:1673 | Used by:Timeline |
Symbol 1675 Bitmap | Used by:1676 | |
Symbol 1676 Graphic | Uses:1675 | Used by:1705 |
Symbol 1677 Bitmap | Used by:1678 | |
Symbol 1678 Graphic | Uses:1677 | Used by:1705 |
Symbol 1679 Bitmap | Used by:1680 | |
Symbol 1680 Graphic | Uses:1679 | Used by:1705 |
Symbol 1681 Bitmap | Used by:1682 | |
Symbol 1682 Graphic | Uses:1681 | Used by:1705 |
Symbol 1683 Bitmap | Used by:1684 | |
Symbol 1684 Graphic | Uses:1683 | Used by:1705 |
Symbol 1685 Bitmap | Used by:1686 | |
Symbol 1686 Graphic | Uses:1685 | Used by:1705 |
Symbol 1687 Bitmap | Used by:1688 | |
Symbol 1688 Graphic | Uses:1687 | Used by:1705 |
Symbol 1689 Bitmap | Used by:1690 | |
Symbol 1690 Graphic | Uses:1689 | Used by:1705 |
Symbol 1691 Bitmap | Used by:1692 | |
Symbol 1692 Graphic | Uses:1691 | Used by:1705 |
Symbol 1693 Bitmap | Used by:1694 | |
Symbol 1694 Graphic | Uses:1693 | Used by:1705 |
Symbol 1695 Bitmap | Used by:1696 | |
Symbol 1696 Graphic | Uses:1695 | Used by:1705 |
Symbol 1697 Bitmap | Used by:1698 | |
Symbol 1698 Graphic | Uses:1697 | Used by:1705 |
Symbol 1699 Bitmap | Used by:1700 | |
Symbol 1700 Graphic | Uses:1699 | Used by:1705 |
Symbol 1701 Bitmap | Used by:1702 | |
Symbol 1702 Graphic | Uses:1701 | Used by:1705 |
Symbol 1703 Bitmap | Used by:1704 | |
Symbol 1704 Graphic | Uses:1703 | Used by:1705 |
Symbol 1705 MovieClip | Uses:1676 1678 1680 1682 1684 1686 1688 1690 1692 1694 1696 1698 1700 1702 1704 | Used by:1706 |
Symbol 1706 MovieClip [zombiepig02] | Uses:1705 | Used by:Timeline |
Symbol 1707 Bitmap | Used by:1708 | |
Symbol 1708 Graphic | Uses:1707 | Used by:1737 |
Symbol 1709 Bitmap | Used by:1710 | |
Symbol 1710 Graphic | Uses:1709 | Used by:1737 |
Symbol 1711 Bitmap | Used by:1712 | |
Symbol 1712 Graphic | Uses:1711 | Used by:1737 |
Symbol 1713 Bitmap | Used by:1714 | |
Symbol 1714 Graphic | Uses:1713 | Used by:1737 |
Symbol 1715 Bitmap | Used by:1716 | |
Symbol 1716 Graphic | Uses:1715 | Used by:1737 |
Symbol 1717 Bitmap | Used by:1718 | |
Symbol 1718 Graphic | Uses:1717 | Used by:1737 |
Symbol 1719 Bitmap | Used by:1720 | |
Symbol 1720 Graphic | Uses:1719 | Used by:1737 |
Symbol 1721 Bitmap | Used by:1722 | |
Symbol 1722 Graphic | Uses:1721 | Used by:1737 |
Symbol 1723 Bitmap | Used by:1724 | |
Symbol 1724 Graphic | Uses:1723 | Used by:1737 |
Symbol 1725 Bitmap | Used by:1726 | |
Symbol 1726 Graphic | Uses:1725 | Used by:1737 |
Symbol 1727 Bitmap | Used by:1728 | |
Symbol 1728 Graphic | Uses:1727 | Used by:1737 |
Symbol 1729 Bitmap | Used by:1730 | |
Symbol 1730 Graphic | Uses:1729 | Used by:1737 |
Symbol 1731 Bitmap | Used by:1732 | |
Symbol 1732 Graphic | Uses:1731 | Used by:1737 |
Symbol 1733 Bitmap | Used by:1734 | |
Symbol 1734 Graphic | Uses:1733 | Used by:1737 |
Symbol 1735 Bitmap | Used by:1736 | |
Symbol 1736 Graphic | Uses:1735 | Used by:1737 |
Symbol 1737 MovieClip | Uses:1708 1710 1712 1714 1716 1718 1720 1722 1724 1726 1728 1730 1732 1734 1736 | Used by:1738 |
Symbol 1738 MovieClip [zombiepig03] | Uses:1737 | Used by:Timeline |
Symbol 1739 Bitmap | Used by:1740 | |
Symbol 1740 Graphic | Uses:1739 | Used by:1763 |
Symbol 1741 Bitmap | Used by:1742 | |
Symbol 1742 Graphic | Uses:1741 | Used by:1763 |
Symbol 1743 Bitmap | Used by:1744 | |
Symbol 1744 Graphic | Uses:1743 | Used by:1763 |
Symbol 1745 Bitmap | Used by:1746 | |
Symbol 1746 Graphic | Uses:1745 | Used by:1763 |
Symbol 1747 Bitmap | Used by:1748 | |
Symbol 1748 Graphic | Uses:1747 | Used by:1763 |
Symbol 1749 Bitmap | Used by:1750 | |
Symbol 1750 Graphic | Uses:1749 | Used by:1763 |
Symbol 1751 Bitmap | Used by:1752 | |
Symbol 1752 Graphic | Uses:1751 | Used by:1763 |
Symbol 1753 Bitmap | Used by:1754 | |
Symbol 1754 Graphic | Uses:1753 | Used by:1763 |
Symbol 1755 Bitmap | Used by:1756 | |
Symbol 1756 Graphic | Uses:1755 | Used by:1763 |
Symbol 1757 Bitmap | Used by:1758 | |
Symbol 1758 Graphic | Uses:1757 | Used by:1763 |
Symbol 1759 Bitmap | Used by:1760 | |
Symbol 1760 Graphic | Uses:1759 | Used by:1763 |
Symbol 1761 Bitmap | Used by:1762 | |
Symbol 1762 Graphic | Uses:1761 | Used by:1763 |
Symbol 1763 MovieClip | Uses:1740 1742 1744 1746 1748 1750 1752 1754 1756 1758 1760 1762 | Used by:1764 |
Symbol 1764 MovieClip [zombiepigdead01] | Uses:1763 | Used by:Timeline |
Symbol 1765 Graphic | Used by:1797 | |
Symbol 1766 Bitmap | Used by:1767 | |
Symbol 1767 Graphic | Uses:1766 | Used by:1796 |
Symbol 1768 Bitmap | Used by:1769 | |
Symbol 1769 Graphic | Uses:1768 | Used by:1796 |
Symbol 1770 Bitmap | Used by:1771 | |
Symbol 1771 Graphic | Uses:1770 | Used by:1796 |
Symbol 1772 Bitmap | Used by:1773 | |
Symbol 1773 Graphic | Uses:1772 | Used by:1796 |
Symbol 1774 Bitmap | Used by:1775 | |
Symbol 1775 Graphic | Uses:1774 | Used by:1796 |
Symbol 1776 Bitmap | Used by:1777 | |
Symbol 1777 Graphic | Uses:1776 | Used by:1796 |
Symbol 1778 Bitmap | Used by:1779 | |
Symbol 1779 Graphic | Uses:1778 | Used by:1796 |
Symbol 1780 Bitmap | Used by:1781 | |
Symbol 1781 Graphic | Uses:1780 | Used by:1796 |
Symbol 1782 Bitmap | Used by:1783 | |
Symbol 1783 Graphic | Uses:1782 | Used by:1796 |
Symbol 1784 Bitmap | Used by:1785 | |
Symbol 1785 Graphic | Uses:1784 | Used by:1796 |
Symbol 1786 Bitmap | Used by:1787 | |
Symbol 1787 Graphic | Uses:1786 | Used by:1796 |
Symbol 1788 Bitmap | Used by:1789 | |
Symbol 1789 Graphic | Uses:1788 | Used by:1796 |
Symbol 1790 Bitmap | Used by:1791 | |
Symbol 1791 Graphic | Uses:1790 | Used by:1796 |
Symbol 1792 Bitmap | Used by:1793 | |
Symbol 1793 Graphic | Uses:1792 | Used by:1796 |
Symbol 1794 Bitmap | Used by:1795 | |
Symbol 1795 Graphic | Uses:1794 | Used by:1796 |
Symbol 1796 MovieClip | Uses:1767 1769 1771 1773 1775 1777 1779 1781 1783 1785 1787 1789 1791 1793 1795 | Used by:1797 1819 |
Symbol 1797 MovieClip | Uses:1765 1796 | Used by:1817 |
Symbol 1798 Graphic | Used by:1816 | |
Symbol 1799 Bitmap | Used by:1800 | |
Symbol 1800 Graphic | Uses:1799 | Used by:1815 |
Symbol 1801 Bitmap | Used by:1802 | |
Symbol 1802 Graphic | Uses:1801 | Used by:1815 |
Symbol 1803 Bitmap | Used by:1804 | |
Symbol 1804 Graphic | Uses:1803 | Used by:1815 |
Symbol 1805 Bitmap | Used by:1806 | |
Symbol 1806 Graphic | Uses:1805 | Used by:1815 |
Symbol 1807 Bitmap | Used by:1808 | |
Symbol 1808 Graphic | Uses:1807 | Used by:1815 |
Symbol 1809 Bitmap | Used by:1810 | |
Symbol 1810 Graphic | Uses:1809 | Used by:1815 |
Symbol 1811 Bitmap | Used by:1812 | |
Symbol 1812 Graphic | Uses:1811 | Used by:1815 |
Symbol 1813 Bitmap | Used by:1814 | |
Symbol 1814 Graphic | Uses:1813 | Used by:1815 |
Symbol 1815 MovieClip | Uses:1800 1802 1804 1806 1808 1810 1812 1814 | Used by:1816 1818 |
Symbol 1816 MovieClip | Uses:1798 1815 | Used by:1817 |
Symbol 1817 MovieClip [flood] | Uses:1797 1816 | Used by:Timeline |
Symbol 1818 MovieClip [toxix] | Uses:144 1815 | Used by:Timeline |
Symbol 1819 MovieClip [water] | Uses:144 1796 | Used by:Timeline |
Symbol 1820 Graphic | Used by:1827 | |
Symbol 1821 Graphic | Used by:1822 | |
Symbol 1822 MovieClip | Uses:1821 | Used by:1827 1960 1983 1985 1987 1988 1990 1991 |
Symbol 1823 Graphic | Used by:1824 | |
Symbol 1824 MovieClip | Uses:1823 | Used by:1827 1983 1985 1987 1988 1990 1991 |
Symbol 1825 Graphic | Used by:1826 | |
Symbol 1826 MovieClip | Uses:1825 | Used by:1827 1983 1985 1987 1988 1990 1991 |
Symbol 1827 MovieClip [explode01] | Uses:1820 1822 1824 1826 | Used by:Timeline |
Symbol 1828 Graphic | Used by:1829 | |
Symbol 1829 MovieClip [bullet_enemy] | Uses:1828 | Used by:Timeline |
Symbol 1830 Bitmap | Used by:1831 | |
Symbol 1831 Graphic | Uses:1830 | Used by:1850 |
Symbol 1832 Bitmap | Used by:1833 | |
Symbol 1833 Graphic | Uses:1832 | Used by:1850 |
Symbol 1834 Bitmap | Used by:1835 | |
Symbol 1835 Graphic | Uses:1834 | Used by:1850 |
Symbol 1836 Bitmap | Used by:1837 | |
Symbol 1837 Graphic | Uses:1836 | Used by:1850 |
Symbol 1838 Bitmap | Used by:1839 | |
Symbol 1839 Graphic | Uses:1838 | Used by:1850 |
Symbol 1840 Bitmap | Used by:1841 | |
Symbol 1841 Graphic | Uses:1840 | Used by:1850 |
Symbol 1842 Bitmap | Used by:1843 | |
Symbol 1843 Graphic | Uses:1842 | Used by:1850 |
Symbol 1844 Bitmap | Used by:1845 | |
Symbol 1845 Graphic | Uses:1844 | Used by:1850 |
Symbol 1846 Bitmap | Used by:1847 | |
Symbol 1847 Graphic | Uses:1846 | Used by:1850 |
Symbol 1848 Bitmap | Used by:1849 | |
Symbol 1849 Graphic | Uses:1848 | Used by:1850 |
Symbol 1850 MovieClip | Uses:1831 1833 1835 1837 1839 1841 1843 1845 1847 1849 | Used by:1851 |
Symbol 1851 MovieClip [bullet_flamethrower] | Uses:1850 | Used by:Timeline |
Symbol 1852 Bitmap | Used by:1853 1979 1982 | |
Symbol 1853 Graphic | Uses:1852 | Used by:1878 |
Symbol 1854 Bitmap | Used by:1855 | |
Symbol 1855 Graphic | Uses:1854 | Used by:1878 |
Symbol 1856 Bitmap | Used by:1857 | |
Symbol 1857 Graphic | Uses:1856 | Used by:1878 |
Symbol 1858 Bitmap | Used by:1859 | |
Symbol 1859 Graphic | Uses:1858 | Used by:1878 |
Symbol 1860 Bitmap | Used by:1861 1980 | |
Symbol 1861 Graphic | Uses:1860 | Used by:1878 |
Symbol 1862 Bitmap | Used by:1863 | |
Symbol 1863 Graphic | Uses:1862 | Used by:1878 |
Symbol 1864 Bitmap | Used by:1865 | |
Symbol 1865 Graphic | Uses:1864 | Used by:1878 |
Symbol 1866 Bitmap | Used by:1867 | |
Symbol 1867 Graphic | Uses:1866 | Used by:1878 |
Symbol 1868 Bitmap | Used by:1869 | |
Symbol 1869 Graphic | Uses:1868 | Used by:1878 |
Symbol 1870 Bitmap | Used by:1871 | |
Symbol 1871 Graphic | Uses:1870 | Used by:1878 |
Symbol 1872 Bitmap | Used by:1873 | |
Symbol 1873 Graphic | Uses:1872 | Used by:1878 |
Symbol 1874 Bitmap | Used by:1875 | |
Symbol 1875 Graphic | Uses:1874 | Used by:1878 |
Symbol 1876 Bitmap | Used by:1877 | |
Symbol 1877 Graphic | Uses:1876 | Used by:1878 |
Symbol 1878 MovieClip | Uses:1853 1855 1857 1859 1861 1863 1865 1867 1869 1871 1873 1875 1877 | Used by:1879 1956 2145 2146 |
Symbol 1879 MovieClip | Uses:1878 | Used by:Timeline |
Symbol 1880 Graphic | Used by:1881 | |
Symbol 1881 MovieClip [bullet_machinegun] | Uses:1880 | Used by:Timeline |
Symbol 1882 Graphic | Used by:1883 | |
Symbol 1883 MovieClip [bullet_rocketgun] | Uses:1882 | Used by:Timeline |
Symbol 1884 Graphic | Used by:1885 1977 | |
Symbol 1885 MovieClip [bullet_smoke] | Uses:1884 | Used by:Timeline |
Symbol 1886 Graphic | Used by:1887 | |
Symbol 1887 MovieClip [bullet_toxic] | Uses:1886 | Used by:Timeline |
Symbol 1888 MovieClip [flare_b_chainsaw] | Uses:468 470 472 | Used by:Timeline |
Symbol 1889 ShapeTweening | Used by:1898 | |
Symbol 1890 Bitmap | Used by:1891 1919 | |
Symbol 1891 Graphic | Uses:1890 | Used by:1898 1900 1901 1925 |
Symbol 1892 Bitmap | Used by:1893 1920 | |
Symbol 1893 Graphic | Uses:1892 | Used by:1898 1900 1901 1925 |
Symbol 1894 Bitmap | Used by:1895 1921 | |
Symbol 1895 Graphic | Uses:1894 | Used by:1898 1900 1901 1925 |
Symbol 1896 Bitmap | Used by:1897 1899 1922 | |
Symbol 1897 Graphic | Uses:1896 | Used by:1898 |
Symbol 1898 MovieClip [flare_b_enemy] | Uses:1889 1891 1893 1895 1897 | Used by:Timeline |
Symbol 1899 Graphic | Uses:1896 | Used by:1900 1901 1925 |
Symbol 1900 MovieClip [flare_b_machinegun] | Uses:1891 1893 1895 1899 | Used by:Timeline |
Symbol 1901 MovieClip [flare_b_pistol] | Uses:1891 1893 1895 1899 | Used by:Timeline |
Symbol 1902 Bitmap | Used by:1903 | |
Symbol 1903 Graphic | Uses:597 1902 | Used by:1918 |
Symbol 1904 Bitmap | Used by:1905 | |
Symbol 1905 Graphic | Uses:599 1904 | Used by:1918 |
Symbol 1906 Bitmap | Used by:1907 | |
Symbol 1907 Graphic | Uses:601 1906 | Used by:1918 |
Symbol 1908 Bitmap | Used by:1909 | |
Symbol 1909 Graphic | Uses:603 1908 | Used by:1918 |
Symbol 1910 Bitmap | Used by:1911 | |
Symbol 1911 Graphic | Uses:605 1910 | Used by:1918 |
Symbol 1912 Bitmap | Used by:1913 | |
Symbol 1913 Graphic | Uses:607 1912 | Used by:1918 |
Symbol 1914 Bitmap | Used by:1915 | |
Symbol 1915 Graphic | Uses:1914 | Used by:1918 |
Symbol 1916 Bitmap | Used by:1917 | |
Symbol 1917 Graphic | Uses:1916 | Used by:1918 |
Symbol 1918 MovieClip [flare_b_rocketgun] | Uses:1903 1905 1907 1909 1911 1913 1915 1917 | Used by:Timeline |
Symbol 1919 Graphic | Uses:1890 | Used by:1923 1924 |
Symbol 1920 Graphic | Uses:1892 | Used by:1923 1924 |
Symbol 1921 Graphic | Uses:1894 | Used by:1923 1924 |
Symbol 1922 Graphic | Uses:1896 | Used by:1923 1924 |
Symbol 1923 MovieClip [flare_b_shotgun1] | Uses:1919 1920 1921 1922 | Used by:Timeline |
Symbol 1924 MovieClip [flare_b_shotgun2] | Uses:1919 1920 1921 1922 | Used by:Timeline |
Symbol 1925 MovieClip [flare_b_uzi] | Uses:1891 1893 1895 1899 | Used by:Timeline |
Symbol 1926 Graphic | Used by:1929 | |
Symbol 1927 Graphic | Used by:1929 | |
Symbol 1928 Graphic | Used by:1929 | |
Symbol 1929 MovieClip [flare_chainsaw] | Uses:1926 1927 1928 | Used by:Timeline |
Symbol 1930 Graphic | Used by:1933 | |
Symbol 1931 Graphic | Used by:1933 | |
Symbol 1932 Graphic | Used by:1933 | |
Symbol 1933 MovieClip [flare_enemy] | Uses:1930 1931 1932 | Used by:Timeline |
Symbol 1934 Bitmap | Used by:1935 | |
Symbol 1935 Graphic | Uses:1934 | Used by:1954 |
Symbol 1936 Bitmap | Used by:1937 | |
Symbol 1937 Graphic | Uses:1936 | Used by:1954 |
Symbol 1938 Bitmap | Used by:1939 | |
Symbol 1939 Graphic | Uses:1938 | Used by:1954 |
Symbol 1940 Bitmap | Used by:1941 | |
Symbol 1941 Graphic | Uses:1940 | Used by:1954 |
Symbol 1942 Bitmap | Used by:1943 | |
Symbol 1943 Graphic | Uses:1942 | Used by:1954 |
Symbol 1944 Bitmap | Used by:1945 | |
Symbol 1945 Graphic | Uses:1944 | Used by:1954 |
Symbol 1946 Bitmap | Used by:1947 | |
Symbol 1947 Graphic | Uses:1946 | Used by:1954 |
Symbol 1948 Bitmap | Used by:1949 | |
Symbol 1949 Graphic | Uses:1948 | Used by:1954 |
Symbol 1950 Bitmap | Used by:1951 | |
Symbol 1951 Graphic | Uses:1950 | Used by:1954 |
Symbol 1952 Bitmap | Used by:1953 | |
Symbol 1953 Graphic | Uses:1952 | Used by:1954 |
Symbol 1954 MovieClip | Uses:1935 1937 1939 1941 1943 1945 1947 1949 1951 1953 | Used by:1955 |
Symbol 1955 MovieClip [flare_flamethrower] | Uses:1954 | Used by:Timeline |
Symbol 1956 MovieClip | Uses:1878 | Used by:Timeline |
Symbol 1957 Graphic | Used by:1960 | |
Symbol 1958 Graphic | Used by:1960 | |
Symbol 1959 Graphic | Used by:1960 1963 1976 | |
Symbol 1960 MovieClip [flare_machinegun] | Uses:1957 1822 1958 1959 | Used by:Timeline |
Symbol 1961 Graphic | Used by:1963 | |
Symbol 1962 Graphic | Used by:1963 1976 | |
Symbol 1963 MovieClip [flare_pistol] | Uses:1961 1962 1959 | Used by:Timeline |
Symbol 1964 MovieClip [flare_rocketgun] | Uses:598 600 602 604 606 608 | Used by:Timeline |
Symbol 1965 Graphic | Used by:1968 | |
Symbol 1966 Graphic | Used by:1968 1970 | |
Symbol 1967 Graphic | Used by:1968 1970 | |
Symbol 1968 MovieClip [flare_shotgun1] | Uses:1965 1966 1967 | Used by:Timeline |
Symbol 1969 Graphic | Used by:1970 | |
Symbol 1970 MovieClip [flare_shotgun2] | Uses:1969 1966 1967 | Used by:Timeline |
Symbol 1971 Graphic | Used by:1974 | |
Symbol 1972 Graphic | Used by:1974 | |
Symbol 1973 Graphic | Used by:1974 | |
Symbol 1974 MovieClip [flare_toxic] | Uses:1971 1972 1973 | Used by:Timeline |
Symbol 1975 Graphic | Used by:1976 | |
Symbol 1976 MovieClip [flare_uzi] | Uses:1975 1962 1959 | Used by:Timeline |
Symbol 1977 MovieClip | Uses:1884 | Used by:1978 |
Symbol 1978 MovieClip [shot_chainsaw] | Uses:1977 | Used by:Timeline |
Symbol 1979 Graphic | Uses:1852 | Used by:1981 |
Symbol 1980 Graphic | Uses:1860 | Used by:1981 |
Symbol 1981 MovieClip | Uses:1979 1980 | Used by:Timeline |
Symbol 1982 Graphic | Uses:1852 | Used by:1983 |
Symbol 1983 MovieClip [shot_machinegun] | Uses:1982 1824 1822 1826 | Used by:Timeline |
Symbol 1984 Graphic | Used by:1985 | |
Symbol 1985 MovieClip [shot_pistol] | Uses:1984 1824 1822 1826 | Used by:Timeline |
Symbol 1986 Graphic | Used by:1987 | |
Symbol 1987 MovieClip [shot_rocketgun] | Uses:1986 1822 1824 1826 | Used by:Timeline |
Symbol 1988 MovieClip [shot_shotgun1] | Uses:1824 1822 1826 | Used by:Timeline |
Symbol 1989 Graphic | Used by:1990 | |
Symbol 1990 MovieClip [shot_shotgun2] | Uses:1989 1826 1824 1822 | Used by:Timeline |
Symbol 1991 MovieClip [shot_uzi] | Uses:1824 1822 1826 | Used by:Timeline |
Symbol 1992 Bitmap | Used by:1993 | |
Symbol 1993 Graphic | Uses:1992 | Used by:1995 |
Symbol 1994 Graphic | Uses:390 | Used by:1995 |
Symbol 1995 MovieClip [bigcrate] | Uses:1993 1994 | Used by:Timeline |
Symbol 1996 Bitmap | Used by:1997 | |
Symbol 1997 Graphic | Uses:1996 | Used by:2008 2221 |
Symbol 1998 Bitmap | Used by:1999 | |
Symbol 1999 Graphic | Uses:1998 | Used by:2008 2221 |
Symbol 2000 Bitmap | Used by:2001 | |
Symbol 2001 Graphic | Uses:2000 | Used by:2008 2221 |
Symbol 2002 Bitmap | Used by:2003 2220 | |
Symbol 2003 Graphic | Uses:2002 | Used by:2008 2221 |
Symbol 2004 Bitmap | Used by:2005 | |
Symbol 2005 Graphic | Uses:2004 | Used by:2008 |
Symbol 2006 Bitmap | Used by:2007 | |
Symbol 2007 Graphic | Uses:2006 | Used by:2008 2221 |
Symbol 2008 MovieClip [corpse_dolphin] | Uses:1997 1999 2001 2003 2005 2007 | Used by:Timeline |
Symbol 2009 Bitmap | Used by:2010 | |
Symbol 2010 Graphic | Uses:2009 | Used by:2021 |
Symbol 2011 Bitmap | Used by:2012 | |
Symbol 2012 Graphic | Uses:2011 | Used by:2021 |
Symbol 2013 Bitmap | Used by:2014 | |
Symbol 2014 Graphic | Uses:2013 | Used by:2021 |
Symbol 2015 Bitmap | Used by:2016 | |
Symbol 2016 Graphic | Uses:2015 | Used by:2021 |
Symbol 2017 Bitmap | Used by:2018 | |
Symbol 2018 Graphic | Uses:2017 | Used by:2021 |
Symbol 2019 Bitmap | Used by:2020 | |
Symbol 2020 Graphic | Uses:2019 | Used by:2021 |
Symbol 2021 MovieClip [corpse01] | Uses:2010 2012 2014 2016 2018 2020 | Used by:Timeline |
Symbol 2022 Bitmap | Used by:2023 | |
Symbol 2023 Graphic | Uses:2022 | Used by:2033 |
Symbol 2024 Graphic | Uses:58 | Used by:2033 |
Symbol 2025 Bitmap | Used by:2026 | |
Symbol 2026 Graphic | Uses:2025 | Used by:2033 |
Symbol 2027 Bitmap | Used by:2028 | |
Symbol 2028 Graphic | Uses:2027 | Used by:2033 |
Symbol 2029 Bitmap | Used by:2030 | |
Symbol 2030 Graphic | Uses:2029 | Used by:2033 |
Symbol 2031 Bitmap | Used by:2032 | |
Symbol 2032 Graphic | Uses:2031 | Used by:2033 |
Symbol 2033 MovieClip [corpse02] | Uses:2023 2024 2026 2028 2030 2032 | Used by:Timeline |
Symbol 2034 Bitmap | Used by:2035 2036 2037 2038 2039 2040 2041 2042 2043 2044 | |
Symbol 2035 Graphic | Uses:2034 | Used by:2045 |
Symbol 2036 Graphic | Uses:2034 | Used by:2045 |
Symbol 2037 Graphic | Uses:2034 | Used by:2045 |
Symbol 2038 Graphic | Uses:2034 | Used by:2045 |
Symbol 2039 Graphic | Uses:2034 | Used by:2045 |
Symbol 2040 Graphic | Uses:2034 | Used by:2045 |
Symbol 2041 Graphic | Uses:2034 | Used by:2045 |
Symbol 2042 Graphic | Uses:2034 | Used by:2045 |
Symbol 2043 Graphic | Uses:2034 | Used by:2045 |
Symbol 2044 Graphic | Uses:2034 | Used by:2045 |
Symbol 2045 MovieClip [crate01] | Uses:2035 2036 2037 2038 2039 2040 2041 2042 2043 2044 | Used by:Timeline |
Symbol 2046 Bitmap | Used by:2047 2048 2049 2050 2051 2052 2053 2054 2055 2056 | |
Symbol 2047 Graphic | Uses:2046 | Used by:2057 |
Symbol 2048 Graphic | Uses:2046 | Used by:2057 |
Symbol 2049 Graphic | Uses:2046 | Used by:2057 |
Symbol 2050 Graphic | Uses:2046 | Used by:2057 |
Symbol 2051 Graphic | Uses:2046 | Used by:2057 |
Symbol 2052 Graphic | Uses:2046 | Used by:2057 |
Symbol 2053 Graphic | Uses:2046 | Used by:2057 |
Symbol 2054 Graphic | Uses:2046 | Used by:2057 |
Symbol 2055 Graphic | Uses:2046 | Used by:2057 |
Symbol 2056 Graphic | Uses:2046 | Used by:2057 |
Symbol 2057 MovieClip [crate02] | Uses:2047 2048 2049 2050 2051 2052 2053 2054 2055 2056 | Used by:Timeline |
Symbol 2058 Graphic | Used by:2062 | |
Symbol 2059 Bitmap | Used by:2060 2061 | |
Symbol 2060 Graphic | Uses:2059 | Used by:2062 |
Symbol 2061 Graphic | Uses:2059 | Used by:2062 |
Symbol 2062 MovieClip [door00] | Uses:2058 2060 2061 | Used by:Timeline |
Symbol 2063 Bitmap | Used by:2064 | |
Symbol 2064 Graphic | Uses:2063 | Used by:2067 |
Symbol 2065 Bitmap | Used by:2066 | |
Symbol 2066 Graphic | Uses:2065 | Used by:2067 |
Symbol 2067 MovieClip [door01] | Uses:2064 2066 | Used by:Timeline |
Symbol 2068 MovieClip [door02] | Uses:144 385 | Used by:Timeline |
Symbol 2069 Bitmap | Used by:2070 | |
Symbol 2070 Graphic | Uses:2069 | Used by:2075 |
Symbol 2071 Bitmap | Used by:2072 | |
Symbol 2072 Graphic | Uses:2071 | Used by:2075 |
Symbol 2073 Bitmap | Used by:2074 | |
Symbol 2074 Graphic | Uses:2073 | Used by:2075 |
Symbol 2075 MovieClip [drumm01] | Uses:534 2070 2072 2074 | Used by:Timeline |
Symbol 2076 Bitmap | Used by:2077 | |
Symbol 2077 Graphic | Uses:2076 | Used by:2080 |
Symbol 2078 Bitmap | Used by:2079 | |
Symbol 2079 Graphic | Uses:2078 | Used by:2080 |
Symbol 2080 MovieClip [lab_baby] | Uses:2077 2079 | Used by:Timeline |
Symbol 2081 Bitmap | Used by:2082 | |
Symbol 2082 Graphic | Uses:2081 | Used by:2083 |
Symbol 2083 MovieClip [mirror] | Uses:2082 | Used by:Timeline |
Symbol 2084 Bitmap | Used by:2085 | |
Symbol 2085 Graphic | Uses:2084 | Used by:2088 |
Symbol 2086 Bitmap | Used by:2087 | |
Symbol 2087 Graphic | Uses:2086 | Used by:2088 |
Symbol 2088 MovieClip | Uses:2085 2087 | Used by:2089 |
Symbol 2089 MovieClip [recordplayer] | Uses:2088 | Used by:Timeline |
Symbol 2090 Bitmap | Used by:2091 2094 2095 2096 | |
Symbol 2091 Graphic | Uses:2090 | Used by:2097 |
Symbol 2092 Bitmap | Used by:2093 2094 2095 2096 | |
Symbol 2093 Graphic | Uses:2092 | Used by:2097 |
Symbol 2094 Graphic | Uses:2092 2090 | Used by:2097 |
Symbol 2095 Graphic | Uses:2090 2092 | Used by:2097 |
Symbol 2096 Graphic | Uses:2090 2092 | Used by:2097 |
Symbol 2097 MovieClip [skull01] | Uses:2091 2093 2094 2095 2096 | Used by:Timeline |
Symbol 2098 Bitmap | Used by:2099 2100 | |
Symbol 2099 Graphic | Uses:2098 | Used by:2101 |
Symbol 2100 Graphic | Uses:2098 | Used by:2101 |
Symbol 2101 MovieClip [wall] | Uses:2099 2100 | Used by:Timeline |
Symbol 2102 Bitmap | Used by:2103 | |
Symbol 2103 Graphic | Uses:2102 | Used by:2116 |
Symbol 2104 Bitmap | Used by:2105 | |
Symbol 2105 Graphic | Uses:2104 | Used by:2116 |
Symbol 2106 Bitmap | Used by:2107 | |
Symbol 2107 Graphic | Uses:2106 | Used by:2116 |
Symbol 2108 Bitmap | Used by:2109 | |
Symbol 2109 Graphic | Uses:2108 | Used by:2116 |
Symbol 2110 Bitmap | Used by:2111 | |
Symbol 2111 Graphic | Uses:2110 | Used by:2116 |
Symbol 2112 Bitmap | Used by:2113 | |
Symbol 2113 Graphic | Uses:2112 | Used by:2116 |
Symbol 2114 Bitmap | Used by:2115 | |
Symbol 2115 Graphic | Uses:2114 | Used by:2116 |
Symbol 2116 MovieClip [ammo] | Uses:2103 2105 2107 2109 2111 2113 2115 | Used by:Timeline |
Symbol 2117 Bitmap | Used by:2118 | |
Symbol 2118 Graphic | Uses:2117 | Used by:2140 |
Symbol 2119 Bitmap | Used by:2120 | |
Symbol 2120 Graphic | Uses:2119 | Used by:2140 |
Symbol 2121 Bitmap | Used by:2122 | |
Symbol 2122 Graphic | Uses:2121 | Used by:2140 |
Symbol 2123 Bitmap | Used by:2124 | |
Symbol 2124 Graphic | Uses:2123 | Used by:2140 |
Symbol 2125 Bitmap | Used by:2126 | |
Symbol 2126 Graphic | Uses:2125 | Used by:2140 |
Symbol 2127 Bitmap | Used by:2128 2139 | |
Symbol 2128 Graphic | Uses:2127 | Used by:2140 |
Symbol 2129 Bitmap | Used by:2130 | |
Symbol 2130 Graphic | Uses:2129 | Used by:2140 |
Symbol 2131 Bitmap | Used by:2132 | |
Symbol 2132 Graphic | Uses:2131 | Used by:2140 |
Symbol 2133 Bitmap | Used by:2134 | |
Symbol 2134 Graphic | Uses:2133 | Used by:2140 |
Symbol 2135 Bitmap | Used by:2136 | |
Symbol 2136 Graphic | Uses:2135 | Used by:2140 |
Symbol 2137 Bitmap | Used by:2138 | |
Symbol 2138 Graphic | Uses:2137 | Used by:2140 |
Symbol 2139 Graphic | Uses:2127 | Used by:2140 2498 2499 |
Symbol 2140 MovieClip [items] | Uses:2118 2120 2122 2124 2126 2128 2130 2132 2134 2136 2138 2139 | Used by:Timeline |
Symbol 2141 Bitmap | Used by:2142 | |
Symbol 2142 Graphic | Uses:2141 | Used by:2143 |
Symbol 2143 MovieClip | Uses:2142 | Used by:2144 |
Symbol 2144 MovieClip [circle_saw] | Uses:2143 | Used by:Timeline |
Symbol 2145 MovieClip | Uses:1878 | Used by:2147 2192 |
Symbol 2146 MovieClip | Uses:1878 | Used by:2147 2192 |
Symbol 2147 MovieClip [flame01] | Uses:2145 2146 | Used by:Timeline |
Symbol 2148 Bitmap | Used by:2149 | |
Symbol 2149 Graphic | Uses:2148 | Used by:2188 |
Symbol 2150 Bitmap | Used by:2151 | |
Symbol 2151 Graphic | Uses:2150 | Used by:2188 |
Symbol 2152 Bitmap | Used by:2153 | |
Symbol 2153 Graphic | Uses:2152 | Used by:2188 |
Symbol 2154 Bitmap | Used by:2155 | |
Symbol 2155 Graphic | Uses:2154 | Used by:2188 |
Symbol 2156 Bitmap | Used by:2157 | |
Symbol 2157 Graphic | Uses:2156 | Used by:2188 |
Symbol 2158 Bitmap | Used by:2159 | |
Symbol 2159 Graphic | Uses:2158 | Used by:2188 |
Symbol 2160 Bitmap | Used by:2161 | |
Symbol 2161 Graphic | Uses:2160 | Used by:2188 |
Symbol 2162 Bitmap | Used by:2163 | |
Symbol 2163 Graphic | Uses:2162 | Used by:2188 |
Symbol 2164 Bitmap | Used by:2165 | |
Symbol 2165 Graphic | Uses:2164 | Used by:2188 |
Symbol 2166 Bitmap | Used by:2167 | |
Symbol 2167 Graphic | Uses:2166 | Used by:2188 |
Symbol 2168 Bitmap | Used by:2169 | |
Symbol 2169 Graphic | Uses:2168 | Used by:2188 |
Symbol 2170 Bitmap | Used by:2171 | |
Symbol 2171 Graphic | Uses:2170 | Used by:2188 |
Symbol 2172 Bitmap | Used by:2173 | |
Symbol 2173 Graphic | Uses:2172 | Used by:2188 |
Symbol 2174 Bitmap | Used by:2175 | |
Symbol 2175 Graphic | Uses:2174 | Used by:2188 |
Symbol 2176 Bitmap | Used by:2177 | |
Symbol 2177 Graphic | Uses:2176 | Used by:2188 |
Symbol 2178 Bitmap | Used by:2179 | |
Symbol 2179 Graphic | Uses:2178 | Used by:2188 |
Symbol 2180 Bitmap | Used by:2181 | |
Symbol 2181 Graphic | Uses:2180 | Used by:2188 |
Symbol 2182 Bitmap | Used by:2183 | |
Symbol 2183 Graphic | Uses:2182 | Used by:2188 |
Symbol 2184 Bitmap | Used by:2185 | |
Symbol 2185 Graphic | Uses:2184 | Used by:2188 |
Symbol 2186 Bitmap | Used by:2187 | |
Symbol 2187 Graphic | Uses:2186 | Used by:2188 |
Symbol 2188 MovieClip | Uses:2149 2151 2153 2155 2157 2159 2161 2163 2165 2167 2169 2171 2173 2175 2177 2179 2181 2183 2185 2187 | Used by:2189 2190 |
Symbol 2189 MovieClip | Uses:2188 | Used by:2191 |
Symbol 2190 MovieClip | Uses:2188 | Used by:2191 |
Symbol 2191 MovieClip [flame02] | Uses:2189 2190 | Used by:Timeline |
Symbol 2192 MovieClip [flame03] | Uses:2145 2146 | Used by:Timeline |
Symbol 2193 Bitmap | Used by:2194 2479 | |
Symbol 2194 Graphic | Uses:2193 | Used by:2196 2238 2470 |
Symbol 2195 Graphic | Used by:2196 | |
Symbol 2196 MovieClip [hide_tile] | Uses:2194 2195 | Used by:Timeline |
Symbol 2197 MovieClip [pendule] | Uses:61 | Used by:Timeline |
Symbol 2198 Graphic | Used by:2201 2202 | |
Symbol 2199 Bitmap | Used by:2200 | |
Symbol 2200 Graphic | Uses:2199 | Used by:2201 2202 |
Symbol 2201 MovieClip | Uses:2198 2200 | Used by:2203 2204 2205 2206 2207 |
Symbol 2202 MovieClip | Uses:2198 2200 | Used by:2203 2204 2205 2206 2207 |
Symbol 2203 MovieClip [spikes_bottom] | Uses:2201 2202 | Used by:Timeline |
Symbol 2204 MovieClip [spikes_bottom_large] | Uses:2201 2202 | Used by:Timeline |
Symbol 2205 MovieClip [spikes_left] | Uses:2201 2202 | Used by:Timeline |
Symbol 2206 MovieClip [spikes_right] | Uses:2201 2202 | Used by:Timeline |
Symbol 2207 MovieClip [spikes_top] | Uses:2201 2202 | Used by:Timeline |
Symbol 2208 Bitmap | Used by:2209 | |
Symbol 2209 Graphic | Uses:2208 | Used by:2212 |
Symbol 2210 Bitmap | Used by:2211 | |
Symbol 2211 Graphic | Uses:2210 | Used by:2212 |
Symbol 2212 MovieClip [switch00] | Uses:2209 2211 | Used by:Timeline |
Symbol 2213 Bitmap | Used by:2214 | |
Symbol 2214 Graphic | Uses:2213 | Used by:2217 |
Symbol 2215 Bitmap | Used by:2216 | |
Symbol 2216 Graphic | Uses:2215 | Used by:2217 |
Symbol 2217 MovieClip [switch01] | Uses:2214 2216 | Used by:Timeline |
Symbol 2218 Bitmap | Used by:2219 | |
Symbol 2219 Graphic | Uses:2218 | Used by:2221 |
Symbol 2220 Graphic | Uses:2002 | Used by:2221 |
Symbol 2221 MovieClip [trap_dolphin] | Uses:2219 1997 1999 2001 2003 2220 2007 | Used by:Timeline |
Symbol 2222 Bitmap | Used by:2223 | |
Symbol 2223 Graphic | Uses:2222 | Used by:2238 2470 |
Symbol 2224 Bitmap | Used by:2225 | |
Symbol 2225 Graphic | Uses:2224 | Used by:2238 2470 |
Symbol 2226 Bitmap | Used by:2227 | |
Symbol 2227 Graphic | Uses:2226 | Used by:2238 2470 |
Symbol 2228 Bitmap | Used by:2229 | |
Symbol 2229 Graphic | Uses:2228 | Used by:2238 2470 |
Symbol 2230 Bitmap | Used by:2231 | |
Symbol 2231 Graphic | Uses:2230 | Used by:2238 2470 |
Symbol 2232 Bitmap | Used by:2233 | |
Symbol 2233 Graphic | Uses:2232 | Used by:2238 2470 |
Symbol 2234 Bitmap | Used by:2235 | |
Symbol 2235 Graphic | Uses:2234 | Used by:2238 2470 |
Symbol 2236 Bitmap | Used by:2237 | |
Symbol 2237 Graphic | Uses:2236 | Used by:2238 2470 |
Symbol 2238 MovieClip [trap_trigger] | Uses:120 762 2223 2225 2227 2194 2229 2231 2233 2235 2237 | Used by:Timeline |
Symbol 2239 MovieClip [zombie_corpse] | Uses:1561 | Used by:Timeline |
Symbol 2240 Sound [sfx_dooropen05] | Used by:Timeline | |
Symbol 2241 Sound [sfx_shot_shotgun1] | Used by:Timeline | |
Symbol 2242 MovieClip | Uses:56 876 54 52 50 48 46 44 42 40 | Used by:2330 |
Symbol 2243 Bitmap | Used by:2244 | |
Symbol 2244 Graphic | Uses:2243 | Used by:2271 |
Symbol 2245 Bitmap | Used by:2246 | |
Symbol 2246 Graphic | Uses:2245 | Used by:2271 |
Symbol 2247 Bitmap | Used by:2248 | |
Symbol 2248 Graphic | Uses:2247 | Used by:2271 |
Symbol 2249 Bitmap | Used by:2250 | |
Symbol 2250 Graphic | Uses:2249 | Used by:2271 |
Symbol 2251 Bitmap | Used by:2252 | |
Symbol 2252 Graphic | Uses:2251 | Used by:2271 |
Symbol 2253 Bitmap | Used by:2254 | |
Symbol 2254 Graphic | Uses:2253 | Used by:2271 |
Symbol 2255 Bitmap | Used by:2256 | |
Symbol 2256 Graphic | Uses:2255 | Used by:2271 |
Symbol 2257 Bitmap | Used by:2258 | |
Symbol 2258 Graphic | Uses:2257 | Used by:2271 |
Symbol 2259 Bitmap | Used by:2260 | |
Symbol 2260 Graphic | Uses:2259 | Used by:2271 |
Symbol 2261 Bitmap | Used by:2262 | |
Symbol 2262 Graphic | Uses:2261 | Used by:2271 |
Symbol 2263 Bitmap | Used by:2264 | |
Symbol 2264 Graphic | Uses:2263 | Used by:2271 |
Symbol 2265 Bitmap | Used by:2266 | |
Symbol 2266 Graphic | Uses:2265 | Used by:2271 |
Symbol 2267 Bitmap | Used by:2268 | |
Symbol 2268 Graphic | Uses:2267 | Used by:2271 |
Symbol 2269 Bitmap | Used by:2270 | |
Symbol 2270 Graphic | Uses:2269 | Used by:2271 |
Symbol 2271 MovieClip | Uses:2244 2246 2248 2250 2252 2254 2256 2258 2260 2262 2264 2266 2268 2270 40 | Used by:2330 |
Symbol 2272 Bitmap | Used by:2273 | |
Symbol 2273 Graphic | Uses:2272 | Used by:2300 |
Symbol 2274 Bitmap | Used by:2275 | |
Symbol 2275 Graphic | Uses:2274 | Used by:2300 |
Symbol 2276 Bitmap | Used by:2277 | |
Symbol 2277 Graphic | Uses:2276 | Used by:2300 |
Symbol 2278 Bitmap | Used by:2279 | |
Symbol 2279 Graphic | Uses:2278 | Used by:2300 |
Symbol 2280 Bitmap | Used by:2281 | |
Symbol 2281 Graphic | Uses:2280 | Used by:2300 |
Symbol 2282 Bitmap | Used by:2283 | |
Symbol 2283 Graphic | Uses:2282 | Used by:2300 |
Symbol 2284 Bitmap | Used by:2285 | |
Symbol 2285 Graphic | Uses:2284 | Used by:2300 |
Symbol 2286 Bitmap | Used by:2287 | |
Symbol 2287 Graphic | Uses:2286 | Used by:2300 |
Symbol 2288 Bitmap | Used by:2289 | |
Symbol 2289 Graphic | Uses:2288 | Used by:2300 |
Symbol 2290 Bitmap | Used by:2291 | |
Symbol 2291 Graphic | Uses:2290 | Used by:2300 |
Symbol 2292 Bitmap | Used by:2293 | |
Symbol 2293 Graphic | Uses:2292 | Used by:2300 |
Symbol 2294 Bitmap | Used by:2295 | |
Symbol 2295 Graphic | Uses:2294 | Used by:2300 |
Symbol 2296 Bitmap | Used by:2297 | |
Symbol 2297 Graphic | Uses:2296 | Used by:2300 |
Symbol 2298 Bitmap | Used by:2299 | |
Symbol 2299 Graphic | Uses:2298 | Used by:2300 |
Symbol 2300 MovieClip | Uses:2273 2275 2277 2279 2281 2283 2285 2287 2289 2291 2293 2295 2297 2299 40 | Used by:2330 |
Symbol 2301 Bitmap | Used by:2302 | |
Symbol 2302 Graphic | Uses:2301 | Used by:2329 |
Symbol 2303 Bitmap | Used by:2304 | |
Symbol 2304 Graphic | Uses:2303 | Used by:2329 |
Symbol 2305 Bitmap | Used by:2306 | |
Symbol 2306 Graphic | Uses:2305 | Used by:2329 |
Symbol 2307 Bitmap | Used by:2308 | |
Symbol 2308 Graphic | Uses:2307 | Used by:2329 |
Symbol 2309 Bitmap | Used by:2310 | |
Symbol 2310 Graphic | Uses:2309 | Used by:2329 |
Symbol 2311 Bitmap | Used by:2312 | |
Symbol 2312 Graphic | Uses:2311 | Used by:2329 |
Symbol 2313 Bitmap | Used by:2314 | |
Symbol 2314 Graphic | Uses:2313 | Used by:2329 |
Symbol 2315 Bitmap | Used by:2316 | |
Symbol 2316 Graphic | Uses:2315 | Used by:2329 |
Symbol 2317 Bitmap | Used by:2318 | |
Symbol 2318 Graphic | Uses:2317 | Used by:2329 |
Symbol 2319 Bitmap | Used by:2320 | |
Symbol 2320 Graphic | Uses:2319 | Used by:2329 |
Symbol 2321 Bitmap | Used by:2322 | |
Symbol 2322 Graphic | Uses:2321 | Used by:2329 |
Symbol 2323 Bitmap | Used by:2324 | |
Symbol 2324 Graphic | Uses:2323 | Used by:2329 |
Symbol 2325 Bitmap | Used by:2326 | |
Symbol 2326 Graphic | Uses:2325 | Used by:2329 |
Symbol 2327 Bitmap | Used by:2328 | |
Symbol 2328 Graphic | Uses:2327 | Used by:2329 |
Symbol 2329 MovieClip | Uses:2302 2304 2306 2308 2310 2312 2314 2316 2318 2320 2322 2324 2326 2328 40 | Used by:2330 |
Symbol 2330 MovieClip [grim] | Uses:56 876 40 2242 2271 2300 2329 57 | Used by:Timeline |
Symbol 2331 MovieClip | Uses:1004 1023 1025 1027 1029 1031 1033 1035 1037 1039 1041 1043 1045 1047 1049 1051 | Used by:2469 |
Symbol 2332 Bitmap | Used by:2333 | |
Symbol 2333 Graphic | Uses:2332 | Used by:2362 |
Symbol 2334 Bitmap | Used by:2335 | |
Symbol 2335 Graphic | Uses:2334 | Used by:2362 |
Symbol 2336 Bitmap | Used by:2337 | |
Symbol 2337 Graphic | Uses:2336 | Used by:2362 |
Symbol 2338 Bitmap | Used by:2339 | |
Symbol 2339 Graphic | Uses:2338 | Used by:2362 |
Symbol 2340 Bitmap | Used by:2341 | |
Symbol 2341 Graphic | Uses:2340 | Used by:2362 |
Symbol 2342 Bitmap | Used by:2343 | |
Symbol 2343 Graphic | Uses:2342 | Used by:2362 |
Symbol 2344 Bitmap | Used by:2345 | |
Symbol 2345 Graphic | Uses:2344 | Used by:2362 |
Symbol 2346 Bitmap | Used by:2347 | |
Symbol 2347 Graphic | Uses:2346 | Used by:2362 |
Symbol 2348 Bitmap | Used by:2349 | |
Symbol 2349 Graphic | Uses:2348 | Used by:2362 |
Symbol 2350 Bitmap | Used by:2351 | |
Symbol 2351 Graphic | Uses:2350 | Used by:2362 |
Symbol 2352 Bitmap | Used by:2353 | |
Symbol 2353 Graphic | Uses:2352 | Used by:2362 |
Symbol 2354 Bitmap | Used by:2355 | |
Symbol 2355 Graphic | Uses:2354 | Used by:2362 |
Symbol 2356 Bitmap | Used by:2357 | |
Symbol 2357 Graphic | Uses:2356 | Used by:2362 |
Symbol 2358 Bitmap | Used by:2359 | |
Symbol 2359 Graphic | Uses:2358 | Used by:2362 |
Symbol 2360 Bitmap | Used by:2361 | |
Symbol 2361 Graphic | Uses:2360 | Used by:2362 |
Symbol 2362 MovieClip | Uses:2333 1023 2335 2337 2339 2341 2343 2345 2347 2349 2351 2353 2355 2357 2359 2361 | Used by:2469 |
Symbol 2363 Bitmap | Used by:2364 | |
Symbol 2364 Graphic | Uses:2363 | Used by:2377 |
Symbol 2365 Bitmap | Used by:2366 | |
Symbol 2366 Graphic | Uses:2365 | Used by:2377 |
Symbol 2367 Bitmap | Used by:2368 | |
Symbol 2368 Graphic | Uses:2367 | Used by:2377 |
Symbol 2369 Bitmap | Used by:2370 | |
Symbol 2370 Graphic | Uses:2369 | Used by:2377 |
Symbol 2371 Bitmap | Used by:2372 | |
Symbol 2372 Graphic | Uses:2371 | Used by:2377 |
Symbol 2373 Bitmap | Used by:2374 | |
Symbol 2374 Graphic | Uses:2373 | Used by:2377 |
Symbol 2375 Bitmap | Used by:2376 | |
Symbol 2376 Graphic | Uses:2375 | Used by:2377 |
Symbol 2377 MovieClip | Uses:2364 2366 2368 2370 2372 2374 2376 | Used by:2469 |
Symbol 2378 Bitmap | Used by:2379 | |
Symbol 2379 Graphic | Uses:2378 | Used by:2408 |
Symbol 2380 Bitmap | Used by:2381 | |
Symbol 2381 Graphic | Uses:2380 | Used by:2408 |
Symbol 2382 Bitmap | Used by:2383 | |
Symbol 2383 Graphic | Uses:2382 | Used by:2408 |
Symbol 2384 Bitmap | Used by:2385 | |
Symbol 2385 Graphic | Uses:2384 | Used by:2408 |
Symbol 2386 Bitmap | Used by:2387 | |
Symbol 2387 Graphic | Uses:2386 | Used by:2408 |
Symbol 2388 Bitmap | Used by:2389 | |
Symbol 2389 Graphic | Uses:2388 | Used by:2408 |
Symbol 2390 Bitmap | Used by:2391 | |
Symbol 2391 Graphic | Uses:2390 | Used by:2408 |
Symbol 2392 Bitmap | Used by:2393 | |
Symbol 2393 Graphic | Uses:2392 | Used by:2408 |
Symbol 2394 Bitmap | Used by:2395 | |
Symbol 2395 Graphic | Uses:2394 | Used by:2408 |
Symbol 2396 Bitmap | Used by:2397 | |
Symbol 2397 Graphic | Uses:2396 | Used by:2408 |
Symbol 2398 Bitmap | Used by:2399 | |
Symbol 2399 Graphic | Uses:2398 | Used by:2408 |
Symbol 2400 Bitmap | Used by:2401 | |
Symbol 2401 Graphic | Uses:2400 | Used by:2408 |
Symbol 2402 Bitmap | Used by:2403 | |
Symbol 2403 Graphic | Uses:2402 | Used by:2408 |
Symbol 2404 Bitmap | Used by:2405 | |
Symbol 2405 Graphic | Uses:2404 | Used by:2408 |
Symbol 2406 Bitmap | Used by:2407 | |
Symbol 2407 Graphic | Uses:2406 | Used by:2408 |
Symbol 2408 MovieClip | Uses:2379 2381 2383 2385 2387 2389 2391 2393 2395 2397 2399 2401 2403 2405 2407 | Used by:2469 |
Symbol 2409 Bitmap | Used by:2410 | |
Symbol 2410 Graphic | Uses:2409 | Used by:2441 |
Symbol 2411 Bitmap | Used by:2412 | |
Symbol 2412 Graphic | Uses:2411 | Used by:2441 |
Symbol 2413 Bitmap | Used by:2414 | |
Symbol 2414 Graphic | Uses:2413 | Used by:2441 |
Symbol 2415 Bitmap | Used by:2416 | |
Symbol 2416 Graphic | Uses:2415 | Used by:2441 |
Symbol 2417 Bitmap | Used by:2418 | |
Symbol 2418 Graphic | Uses:2417 | Used by:2441 |
Symbol 2419 Bitmap | Used by:2420 | |
Symbol 2420 Graphic | Uses:2419 | Used by:2441 |
Symbol 2421 Bitmap | Used by:2422 | |
Symbol 2422 Graphic | Uses:2421 | Used by:2441 |
Symbol 2423 Bitmap | Used by:2424 | |
Symbol 2424 Graphic | Uses:2423 | Used by:2441 |
Symbol 2425 Bitmap | Used by:2426 | |
Symbol 2426 Graphic | Uses:2425 | Used by:2441 |
Symbol 2427 Bitmap | Used by:2428 | |
Symbol 2428 Graphic | Uses:2427 | Used by:2441 |
Symbol 2429 Bitmap | Used by:2430 | |
Symbol 2430 Graphic | Uses:2429 | Used by:2441 |
Symbol 2431 Bitmap | Used by:2432 | |
Symbol 2432 Graphic | Uses:2431 | Used by:2441 |
Symbol 2433 Bitmap | Used by:2434 | |
Symbol 2434 Graphic | Uses:2433 | Used by:2441 |
Symbol 2435 Bitmap | Used by:2436 | |
Symbol 2436 Graphic | Uses:2435 | Used by:2441 |
Symbol 2437 Bitmap | Used by:2438 | |
Symbol 2438 Graphic | Uses:2437 | Used by:2441 |
Symbol 2439 Bitmap | Used by:2440 | |
Symbol 2440 Graphic | Uses:2439 | Used by:2441 |
Symbol 2441 MovieClip | Uses:2410 2412 2414 2416 2418 2420 2422 2424 2426 2428 2430 2432 2434 2436 2438 2440 | Used by:2469 |
Symbol 2442 Bitmap | Used by:2443 | |
Symbol 2443 Graphic | Uses:2442 | Used by:2463 |
Symbol 2444 MovieClip | Uses:1022 | Used by:2463 |
Symbol 2445 Bitmap | Used by:2446 | |
Symbol 2446 Graphic | Uses:2445 | Used by:2463 |
Symbol 2447 Bitmap | Used by:2448 | |
Symbol 2448 Graphic | Uses:2447 | Used by:2463 |
Symbol 2449 Bitmap | Used by:2450 | |
Symbol 2450 Graphic | Uses:2449 | Used by:2463 |
Symbol 2451 Bitmap | Used by:2452 | |
Symbol 2452 Graphic | Uses:2451 | Used by:2463 |
Symbol 2453 Bitmap | Used by:2454 | |
Symbol 2454 Graphic | Uses:2453 | Used by:2463 |
Symbol 2455 Bitmap | Used by:2456 | |
Symbol 2456 Graphic | Uses:2455 | Used by:2463 |
Symbol 2457 Bitmap | Used by:2458 | |
Symbol 2458 Graphic | Uses:2457 | Used by:2463 |
Symbol 2459 Bitmap | Used by:2460 | |
Symbol 2460 Graphic | Uses:2459 | Used by:2463 |
Symbol 2461 Bitmap | Used by:2462 | |
Symbol 2462 Graphic | Uses:2461 | Used by:2463 |
Symbol 2463 MovieClip | Uses:2443 2444 2446 2448 2450 2452 2454 2456 2458 2460 2462 | Used by:2469 |
Symbol 2464 Bitmap | Used by:2465 | |
Symbol 2465 Graphic | Uses:2464 | Used by:2469 |
Symbol 2466 Bitmap | Used by:2467 | |
Symbol 2467 Graphic | Uses:2466 | Used by:2468 |
Symbol 2468 MovieClip | Uses:2467 | Used by:2469 |
Symbol 2469 MovieClip [hero] | Uses:2331 2362 2377 2408 2441 2463 2465 2468 37 | Used by:Timeline |
Symbol 2470 MovieClip [cell_center] | Uses:762 2223 2225 2227 2194 2229 2231 2233 2235 2237 338 | Used by:Timeline |
Symbol 2471 Bitmap | Used by:2472 2476 | |
Symbol 2472 Graphic | Uses:2471 | Used by:2475 |
Symbol 2473 Bitmap | Used by:2474 2477 | |
Symbol 2474 Graphic | Uses:2473 | Used by:2475 |
Symbol 2475 MovieClip [cell_left] | Uses:2472 2474 | Used by:Timeline |
Symbol 2476 Graphic | Uses:2471 | Used by:2478 |
Symbol 2477 Graphic | Uses:2473 | Used by:2478 |
Symbol 2478 MovieClip [cell_right] | Uses:2476 2477 | Used by:Timeline |
Symbol 2479 Graphic | Uses:2193 | Used by:2480 |
Symbol 2480 MovieClip [cell_wall] | Uses:120 2479 | Used by:Timeline |
Symbol 2481 Bitmap | Used by:2482 | |
Symbol 2482 Graphic | Uses:2481 | Used by:2483 |
Symbol 2483 MovieClip [hanger_center] | Uses:2482 | Used by:Timeline |
Symbol 2484 Bitmap | Used by:2485 | |
Symbol 2485 Graphic | Uses:2484 | Used by:2486 |
Symbol 2486 MovieClip [hanger_left] | Uses:2485 | Used by:Timeline |
Symbol 2487 Bitmap | Used by:2488 | |
Symbol 2488 Graphic | Uses:2487 | Used by:2489 |
Symbol 2489 MovieClip [hanger_right] | Uses:2488 | Used by:Timeline |
Symbol 2490 Bitmap | Used by:2491 | |
Symbol 2491 Graphic | Uses:2490 | Used by:2498 2499 |
Symbol 2492 Bitmap | Used by:2493 | |
Symbol 2493 Graphic | Uses:2492 | Used by:2498 2499 |
Symbol 2494 Bitmap | Used by:2495 | |
Symbol 2495 Graphic | Uses:2494 | Used by:2498 2499 |
Symbol 2496 Bitmap | Used by:2497 | |
Symbol 2497 Graphic | Uses:2496 | Used by:2498 2499 |
Symbol 2498 MovieClip [fakeladder] | Uses:2491 2493 2495 2497 2139 338 | Used by:Timeline |
Symbol 2499 MovieClip [ladder] | Uses:2491 2493 2495 2497 2139 338 | Used by:Timeline |
Symbol 2500 Sound [sfx_shot_shotgun2] | Used by:Timeline | |
Symbol 2501 Sound [sfx_shot_uzi] | Used by:Timeline | |
Symbol 2502 Bitmap | Used by:2503 | |
Symbol 2503 Graphic | Uses:2502 | Used by:2504 |
Symbol 2504 MovieClip | Uses:2503 | Used by:2507 |
Symbol 2505 Button | Uses:144 | Used by:2507 |
Symbol 2506 Sound | Used by:2507 | |
Symbol 2507 MovieClip | Uses:2504 2505 2506 | Used by:Timeline |
Symbol 2508 Graphic | Used by:2509 | |
Symbol 2509 MovieClip | Uses:2508 | Used by:2513 |
Symbol 2510 Font | Used by:2511 | |
Symbol 2511 Text | Uses:2510 | Used by:2512 |
Symbol 2512 MovieClip | Uses:2511 | Used by:2513 |
Symbol 2513 Button | Uses:2509 2512 184 | Used by:Timeline |
Symbol 2514 Graphic | Used by:2515 | |
Symbol 2515 MovieClip | Uses:2514 | Used by:Timeline |
Symbol 2516 Font | Used by:2517 2522 | |
Symbol 2517 Text | Uses:2516 | Used by:2521 |
Symbol 2518 Font | Used by:2519 2520 | |
Symbol 2519 Text | Uses:2518 | Used by:2521 |
Symbol 2520 Text | Uses:2518 | Used by:2521 |
Symbol 2521 MovieClip | Uses:2517 2519 2520 | Used by:Timeline |
Symbol 2522 Text | Uses:2516 | Used by:2523 |
Symbol 2523 MovieClip | Uses:2522 | Used by:2525 |
Symbol 2524 Graphic | Used by:2525 2578 | |
Symbol 2525 Button | Uses:2523 2524 | Used by:Timeline |
Symbol 2526 Bitmap | Used by:2527 | |
Symbol 2527 Graphic | Uses:2526 | Used by:2535 |
Symbol 2528 Text | Uses:202 | Used by:2529 |
Symbol 2529 MovieClip | Uses:2528 | Used by:2530 |
Symbol 2530 MovieClip | Uses:2529 | Used by:2535 |
Symbol 2531 Graphic | Used by:2532 | |
Symbol 2532 MovieClip | Uses:2531 | Used by:2535 |
Symbol 2533 Text | Uses:202 | Used by:2534 |
Symbol 2534 Button | Uses:2533 191 | Used by:2535 |
Symbol 2535 MovieClip | Uses:2527 2530 2532 2534 | Used by:Timeline |
Symbol 2536 Bitmap | Used by:2537 | |
Symbol 2537 Graphic | Uses:2536 | Used by:2578 |
Symbol 2538 Bitmap | Used by:2539 | |
Symbol 2539 Graphic | Uses:2538 | Used by:2540 |
Symbol 2540 MovieClip | Uses:2539 | Used by:2578 |
Symbol 2541 Bitmap | Used by:2542 | |
Symbol 2542 Graphic | Uses:2541 | Used by:2543 |
Symbol 2543 MovieClip | Uses:2542 | Used by:2578 |
Symbol 2544 Bitmap | Used by:2545 | |
Symbol 2545 Graphic | Uses:2544 | Used by:2546 |
Symbol 2546 MovieClip | Uses:2545 | Used by:2578 |
Symbol 2547 Graphic | Uses:199 | Used by:2548 |
Symbol 2548 MovieClip | Uses:2547 | Used by:2578 |
Symbol 2549 ShapeTweening | Used by:2578 | |
Symbol 2550 Text | Uses:202 | Used by:2551 |
Symbol 2551 MovieClip | Uses:2550 | Used by:2552 |
Symbol 2552 Button | Uses:2551 207 208 | Used by:2566 |
Symbol 2553 Text | Uses:202 | Used by:2554 |
Symbol 2554 MovieClip | Uses:2553 | Used by:2555 |
Symbol 2555 Button | Uses:2554 207 208 | Used by:2566 |
Symbol 2556 Text | Uses:202 | Used by:2557 |
Symbol 2557 MovieClip | Uses:2556 | Used by:2558 |
Symbol 2558 Button | Uses:2557 207 208 | Used by:2566 |
Symbol 2559 Button | Uses:213 207 208 | Used by:2566 |
Symbol 2560 Text | Uses:202 | Used by:2561 |
Symbol 2561 MovieClip | Uses:2560 | Used by:2562 |
Symbol 2562 Button | Uses:2561 207 208 | Used by:2566 |
Symbol 2563 Text | Uses:202 | Used by:2565 |
Symbol 2564 Text | Uses:202 | Used by:2565 |
Symbol 2565 MovieClip | Uses:2563 2564 | Used by:2566 |
Symbol 2566 MovieClip | Uses:2552 2555 2558 2559 2562 2565 | Used by:2578 |
Symbol 2567 Text | Uses:202 | Used by:2568 |
Symbol 2568 MovieClip | Uses:2567 | Used by:2569 |
Symbol 2569 Button | Uses:2568 207 208 | Used by:2578 |
Symbol 2570 Text | Uses:202 | Used by:2571 |
Symbol 2571 MovieClip | Uses:2570 | Used by:2572 |
Symbol 2572 Button | Uses:2571 207 208 | Used by:2578 |
Symbol 2573 Text | Uses:202 | Used by:2578 |
Symbol 2574 Font | Used by:2575 2593 | |
Symbol 2575 Text | Uses:2574 | Used by:2578 |
Symbol 2576 ShapeTweening | Used by:2578 | |
Symbol 2577 ShapeTweening | Used by:2578 | |
Symbol 2578 MovieClip | Uses:2537 2540 2543 2546 2524 2548 2549 2566 2569 2572 2573 2575 2576 2577 | Used by:Timeline |
Symbol 2579 Bitmap | Used by:2580 | |
Symbol 2580 Graphic | Uses:2579 | Used by:Timeline |
Symbol 2581 Font | Used by:2582 | |
Symbol 2582 Text | Uses:2581 | Used by:Timeline |
Symbol 2583 Text | Uses:202 | Used by:2584 |
Symbol 2584 MovieClip | Uses:2583 | Used by:2585 |
Symbol 2585 Button | Uses:2584 208 | Used by:Timeline |
Symbol 2586 Button | Uses:277 207 208 | Used by:2587 |
Symbol 2587 MovieClip | Uses:216 218 219 220 221 2586 265 272 279 280 | Used by:Timeline |
Symbol 2588 Bitmap | Used by:2589 | |
Symbol 2589 Graphic | Uses:2588 | Used by:2594 |
Symbol 2590 Text | Uses:202 | Used by:2592 |
Symbol 2591 Graphic | Used by:2592 | |
Symbol 2592 MovieClip | Uses:120 2590 2591 | Used by:2594 |
Symbol 2593 Text | Uses:2574 | Used by:2594 |
Symbol 2594 MovieClip | Uses:2589 2592 2593 | Used by:Timeline |
Instance Names
"progress" | Frame 1 | Symbol 84 MovieClip |
"GUI" | Frame 8 | Symbol 197 MovieClip [GUI] |
"bar" | Symbol 84 MovieClip Frame 1 | Symbol 81 MovieClip |
"bar2" | Symbol 84 MovieClip Frame 1 | Symbol 81 MovieClip |
"text_txt" | Symbol 84 MovieClip Frame 1 | Symbol 83 EditableText |
"bar" | Symbol 148 MovieClip Frame 1 | Symbol 145 MovieClip |
"bar" | Symbol 181 MovieClip Frame 1 | Symbol 178 MovieClip |
"bullet" | Symbol 182 MovieClip Frame 1 | Symbol 172 MovieClip |
"extra_txt" | Symbol 182 MovieClip Frame 1 | Symbol 174 EditableText |
"bullet" | Symbol 182 MovieClip Frame 2 | Symbol 181 MovieClip |
"bar" | Symbol 186 MovieClip Frame 1 | Symbol 185 MovieClip |
"weapon1" | Symbol 187 MovieClip Frame 1 | Symbol 186 MovieClip |
"weapon8" | Symbol 187 MovieClip Frame 1 | Symbol 186 MovieClip |
"weapon7" | Symbol 187 MovieClip Frame 1 | Symbol 186 MovieClip |
"weapon6" | Symbol 187 MovieClip Frame 1 | Symbol 186 MovieClip |
"weapon5" | Symbol 187 MovieClip Frame 1 | Symbol 186 MovieClip |
"weapon4" | Symbol 187 MovieClip Frame 1 | Symbol 186 MovieClip |
"weapon3" | Symbol 187 MovieClip Frame 1 | Symbol 186 MovieClip |
"weapon2" | Symbol 187 MovieClip Frame 1 | Symbol 186 MovieClip |
"life" | Symbol 190 MovieClip Frame 1 | Symbol 148 MovieClip |
"ammoicon" | Symbol 190 MovieClip Frame 1 | Symbol 153 MovieClip |
"ammo" | Symbol 190 MovieClip Frame 1 | Symbol 182 MovieClip |
"weaponicon" | Symbol 190 MovieClip Frame 1 | Symbol 78 MovieClip [#items] |
"weapons" | Symbol 190 MovieClip Frame 1 | Symbol 187 MovieClip |
"selectedweapon" | Symbol 190 MovieClip Frame 1 | Symbol 189 MovieClip |
"bar" | Symbol 196 MovieClip Frame 1 | Symbol 192 MovieClip |
"statmc" | Symbol 197 MovieClip [GUI] Frame 1 | Symbol 190 MovieClip |
"bgm" | Symbol 197 MovieClip [GUI] Frame 1 | Symbol 196 MovieClip |
"screenshots_mc" | Symbol 291 MovieClip [menus] Frame 2 | Symbol 265 MovieClip |
"help" | Symbol 291 MovieClip [menus] Frame 4 | Symbol 290 MovieClip |
"clip" | Symbol 760 MovieClip [elevator00] Frame 1 | Symbol 759 MovieClip |
"title_txt" | Symbol 786 MovieClip [levelTitle] Frame 1 | Symbol 785 EditableText |
"msg_txt" | Symbol 791 MovieClip [msgbox] Frame 1 | Symbol 790 EditableText |
"clip" | Symbol 844 MovieClip [dog] Frame 1 | Symbol 843 MovieClip |
"clip" | Symbol 876 MovieClip [dog_bark] Frame 1 | Symbol 875 MovieClip |
"clip" | Symbol 1001 MovieClip [swinggirl] Frame 1 | Symbol 1000 MovieClip |
"point" | Symbol 1022 MovieClip Frame 1 | Symbol 1007 MovieClip |
"style" | Symbol 1023 MovieClip Frame 1 | Symbol 1022 MovieClip |
"weapon" | Symbol 1052 MovieClip Frame 1 | Symbol 1023 MovieClip |
"clip" | Symbol 1054 MovieClip [theclone] Frame 1 | Symbol 1052 MovieClip |
"point" | Symbol 1054 MovieClip [theclone] Frame 1 | Symbol 1053 MovieClip |
"clip" | Symbol 1055 MovieClip [theclonedead] Frame 1 | Symbol 37 MovieClip |
"clip" | Symbol 1105 MovieClip [zombie_general00] Frame 1 | Symbol 1104 MovieClip |
"clip" | Symbol 1137 MovieClip [zombie_general01] Frame 1 | Symbol 1136 MovieClip |
"clip" | Symbol 1169 MovieClip [zombie_general02] Frame 1 | Symbol 1168 MovieClip |
"clip" | Symbol 1201 MovieClip [zombie_general03] Frame 1 | Symbol 1200 MovieClip |
"clip" | Symbol 1243 MovieClip [zombie00] Frame 1 | Symbol 1242 MovieClip |
"point" | Symbol 1243 MovieClip [zombie00] Frame 1 | Symbol 1053 MovieClip |
"clip" | Symbol 1281 MovieClip [zombie01] Frame 1 | Symbol 1280 MovieClip |
"point" | Symbol 1281 MovieClip [zombie01] Frame 1 | Symbol 1053 MovieClip |
"clip" | Symbol 1319 MovieClip [zombie02] Frame 1 | Symbol 1318 MovieClip |
"point" | Symbol 1319 MovieClip [zombie02] Frame 1 | Symbol 1053 MovieClip |
"clip" | Symbol 1369 MovieClip [zombie03] Frame 1 | Symbol 1368 MovieClip |
"clip" | Symbol 1419 MovieClip [zombie04] Frame 1 | Symbol 1418 MovieClip |
"clip" | Symbol 1461 MovieClip [zombie05] Frame 1 | Symbol 1460 MovieClip |
"clip" | Symbol 1499 MovieClip [zombie06] Frame 1 | Symbol 1498 MovieClip |
"clip" | Symbol 1537 MovieClip [zombie07] Frame 1 | Symbol 1536 MovieClip |
"point" | Symbol 1537 MovieClip [zombie07] Frame 1 | Symbol 1053 MovieClip |
"clip" | Symbol 1642 MovieClip [zombiepig00] Frame 1 | Symbol 1641 MovieClip |
"clip" | Symbol 1674 MovieClip [zombiepig01] Frame 1 | Symbol 1673 MovieClip |
"clip" | Symbol 1706 MovieClip [zombiepig02] Frame 1 | Symbol 1705 MovieClip |
"clip" | Symbol 1738 MovieClip [zombiepig03] Frame 1 | Symbol 1737 MovieClip |
"clip" | Symbol 2197 MovieClip [pendule] Frame 1 | Symbol 61 MovieClip [pendule__] |
"weapon" | Symbol 2331 MovieClip Frame 1 | Symbol 1023 MovieClip |
"weapon" | Symbol 2362 MovieClip Frame 1 | Symbol 1023 MovieClip |
"style" | Symbol 2444 MovieClip Frame 1 | Symbol 1022 MovieClip |
"weapon" | Symbol 2463 MovieClip Frame 1 | Symbol 2444 MovieClip |
"clip" | Symbol 2469 MovieClip [hero] Frame 1 | Symbol 2331 MovieClip |
"clip" | Symbol 2469 MovieClip [hero] Frame 3 | Symbol 2362 MovieClip |
"clip" | Symbol 2469 MovieClip [hero] Frame 4 | Symbol 2377 MovieClip |
"clip" | Symbol 2469 MovieClip [hero] Frame 5 | Symbol 2408 MovieClip |
"clip" | Symbol 2469 MovieClip [hero] Frame 6 | Symbol 2441 MovieClip |
"clip" | Symbol 2469 MovieClip [hero] Frame 7 | Symbol 2463 MovieClip |
"clip" | Symbol 2469 MovieClip [hero] Frame 9 | Symbol 2468 MovieClip |
"clip" | Symbol 2469 MovieClip [hero] Frame 10 | Symbol 37 MovieClip |
"scary" | Symbol 2566 MovieClip Frame 1 | Symbol 2565 MovieClip |
"screenshots_mc" | Symbol 2587 MovieClip Frame 1 | Symbol 265 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
Protect (24) | Timeline Frame 1 | 31 bytes "..$1$9R$.kWPMm6qjnjmRP5CksZqr1." |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "sfx_trap_step02" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "sfx_trap_step01" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "sfx_trap_spikes" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "sfx_teleport2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "sfx_teleport" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "sfx_slash01" |
ExportAssets (56) | Timeline Frame 1 | Symbol 38 as "hero_angel" |
ExportAssets (56) | Timeline Frame 1 | Symbol 57 as "grimdead" |
ExportAssets (56) | Timeline Frame 1 | Symbol 61 as "pendule__" |
ExportAssets (56) | Timeline Frame 1 | Symbol 78 as "#items" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2595 as "__Packages.engine.gameCoreWeb" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2596 as "__Packages.mss.Events.ftimer" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2597 as "__Packages.engine.debug" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2598 as "__Packages.engine.gameController" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2599 as "__Packages.mss.DataType" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2600 as "__Packages.engine.scriptParser" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2601 as "__Packages.mss.Data.collection" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2602 as "__Packages.mx.events.EventDispatcher" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2603 as "__Packages.mx.transitions.TransitionManager" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2604 as "__Packages.mx.transitions.Transition" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2605 as "__Packages.mx.transitions.OnEnterFrameBeacon" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2606 as "__Packages.mx.transitions.BroadcasterMX" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2607 as "__Packages.mx.transitions.Tween" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2608 as "__Packages.mx.transitions.Zoom" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2609 as "__Packages.mx.transitions.easing.Bounce" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2610 as "__Packages.mx.transitions.easing.Strong" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2611 as "__Packages.engine.gameLoaderWeb" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2612 as "__Packages.engine.tileType" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2613 as "__Packages.engine.tile" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2614 as "__Packages.engine.guiControl" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2615 as "__Packages.engine.soundControlWeb" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2616 as "__Packages.engine.playerData" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2617 as "__Packages.engine.cweapons" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2618 as "__Packages.engine.cweapon" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2619 as "__Packages.engine.character" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2620 as "__Packages.engine.chero" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2621 as "__Packages.engine.gameLevelLoaderWeb" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2622 as "__Packages.engine.gameLevelParser" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2623 as "__Packages.engine.cevents" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2624 as "__Packages.engine.cevent" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2625 as "__Packages.engine.scriptObject" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2626 as "__Packages.engine.cenemies" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2627 as "__Packages.engine.cenemy" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2628 as "__Packages.engine.ctriggers" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2629 as "__Packages.engine.ctrigger" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2630 as "__Packages.engine.ctimetrigger" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2631 as "__Packages.engine.cobjects" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2632 as "__Packages.engine.cobject" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2633 as "__Packages.engine.celevators" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2634 as "__Packages.engine.celevator" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2635 as "__Packages.engine.cspawners" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2636 as "__Packages.engine.cspawner" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2637 as "__Packages.engine.floodControl" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2638 as "__Packages.engine.cbullets" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2639 as "__Packages.engine.cbullet" |
ExportAssets (56) | Timeline Frame 2 | Symbol 85 as "sfx_crate01" |
ExportAssets (56) | Timeline Frame 2 | Symbol 86 as "bgm" |
ExportAssets (56) | Timeline Frame 2 | Symbol 87 as "sfx_player_damage01" |
ExportAssets (56) | Timeline Frame 2 | Symbol 88 as "sfx_reaper_hit0" |
ExportAssets (56) | Timeline Frame 2 | Symbol 89 as "sfx_scream_0" |
ExportAssets (56) | Timeline Frame 2 | Symbol 90 as "sfx_zombiebark01" |
ExportAssets (56) | Timeline Frame 3 | Symbol 91 as "sfx_crate02" |
ExportAssets (56) | Timeline Frame 3 | Symbol 92 as "sfx_explode" |
ExportAssets (56) | Timeline Frame 3 | Symbol 93 as "sfx_player_damage02" |
ExportAssets (56) | Timeline Frame 3 | Symbol 94 as "sfx_reaper_hit1" |
ExportAssets (56) | Timeline Frame 3 | Symbol 95 as "sfx_scream_1" |
ExportAssets (56) | Timeline Frame 3 | Symbol 96 as "sfx_zombiedeath01" |
ExportAssets (56) | Timeline Frame 4 | Symbol 97 as "sfx_crate03" |
ExportAssets (56) | Timeline Frame 4 | Symbol 98 as "sfx_get_ammo" |
ExportAssets (56) | Timeline Frame 4 | Symbol 99 as "sfx_player_die01" |
ExportAssets (56) | Timeline Frame 4 | Symbol 100 as "sfx_reaper_slash0" |
ExportAssets (56) | Timeline Frame 4 | Symbol 101 as "sfx_shot_chainsaw" |
ExportAssets (56) | Timeline Frame 4 | Symbol 102 as "sfx_zombiedeath02" |
ExportAssets (56) | Timeline Frame 5 | Symbol 103 as "sfx_dog_bark01" |
ExportAssets (56) | Timeline Frame 5 | Symbol 104 as "sfx_get_book" |
ExportAssets (56) | Timeline Frame 5 | Symbol 105 as "sfx_player_fall01" |
ExportAssets (56) | Timeline Frame 5 | Symbol 106 as "sfx_reaper_slash1" |
ExportAssets (56) | Timeline Frame 5 | Symbol 107 as "sfx_shot_empty" |
ExportAssets (56) | Timeline Frame 5 | Symbol 108 as "sfx_zombiedeath03" |
ExportAssets (56) | Timeline Frame 6 | Symbol 109 as "sfx_dooropen01" |
ExportAssets (56) | Timeline Frame 6 | Symbol 110 as "sfx_get_key" |
ExportAssets (56) | Timeline Frame 6 | Symbol 111 as "sfx_player_fall02" |
ExportAssets (56) | Timeline Frame 6 | Symbol 112 as "sfx_reaper_slash2" |
ExportAssets (56) | Timeline Frame 6 | Symbol 113 as "sfx_shot_flamethrower" |
ExportAssets (56) | Timeline Frame 6 | Symbol 114 as "sfx_zombiepigbark01" |
ExportAssets (56) | Timeline Frame 7 | Symbol 115 as "sfx_dooropen02" |
ExportAssets (56) | Timeline Frame 7 | Symbol 116 as "sfx_get_medic" |
ExportAssets (56) | Timeline Frame 7 | Symbol 117 as "sfx_player_walk01" |
ExportAssets (56) | Timeline Frame 7 | Symbol 118 as "sfx_shot_machinegun" |
ExportAssets (56) | Timeline Frame 7 | Symbol 119 as "sfx_zombiepigdeath01" |
ExportAssets (56) | Timeline Frame 8 | Symbol 141 as "background" |
ExportAssets (56) | Timeline Frame 8 | Symbol 197 as "GUI" |
ExportAssets (56) | Timeline Frame 8 | Symbol 202 as "@font_msgbox" |
ExportAssets (56) | Timeline Frame 8 | Symbol 291 as "menus" |
ExportAssets (56) | Timeline Frame 8 | Symbol 294 as "loaderror" |
ExportAssets (56) | Timeline Frame 8 | Symbol 296 as "loading" |
ExportAssets (56) | Timeline Frame 8 | Symbol 297 as "sfx_dooropen03" |
ExportAssets (56) | Timeline Frame 8 | Symbol 298 as "sfx_get_weapon" |
ExportAssets (56) | Timeline Frame 8 | Symbol 299 as "sfx_shot_pistol" |
ExportAssets (56) | Timeline Frame 8 | Symbol 300 as "sfx_zombiepigdeath02" |
ExportAssets (56) | Timeline Frame 9 | Symbol 318 as "air_vent" |
ExportAssets (56) | Timeline Frame 9 | Symbol 323 as "blood01" |
ExportAssets (56) | Timeline Frame 9 | Symbol 328 as "bloodspatter" |
ExportAssets (56) | Timeline Frame 9 | Symbol 331 as "bookstand" |
ExportAssets (56) | Timeline Frame 9 | Symbol 336 as "bottle" |
ExportAssets (56) | Timeline Frame 9 | Symbol 339 as "chain" |
ExportAssets (56) | Timeline Frame 9 | Symbol 344 as "cross" |
ExportAssets (56) | Timeline Frame 9 | Symbol 353 as "elevator_rail00" |
ExportAssets (56) | Timeline Frame 9 | Symbol 358 as "elevator_rail01" |
ExportAssets (56) | Timeline Frame 9 | Symbol 365 as "hole" |
ExportAssets (56) | Timeline Frame 9 | Symbol 370 as "light" |
ExportAssets (56) | Timeline Frame 9 | Symbol 374 as "mark" |
ExportAssets (56) | Timeline Frame 9 | Symbol 383 as "pipe" |
ExportAssets (56) | Timeline Frame 9 | Symbol 400 as "rail" |
ExportAssets (56) | Timeline Frame 9 | Symbol 407 as "sign" |
ExportAssets (56) | Timeline Frame 9 | Symbol 416 as "sign_arrow" |
ExportAssets (56) | Timeline Frame 9 | Symbol 427 as "sign_text" |
ExportAssets (56) | Timeline Frame 9 | Symbol 436 as "table_chair" |
ExportAssets (56) | Timeline Frame 9 | Symbol 458 as "torch00" |
ExportAssets (56) | Timeline Frame 9 | Symbol 461 as "wallsafe" |
ExportAssets (56) | Timeline Frame 9 | Symbol 466 as "weapon_closet" |
ExportAssets (56) | Timeline Frame 9 | Symbol 473 as "bloodspa01" |
ExportAssets (56) | Timeline Frame 9 | Symbol 474 as "bloodspa02" |
ExportAssets (56) | Timeline Frame 9 | Symbol 475 as "bloodspa03" |
ExportAssets (56) | Timeline Frame 9 | Symbol 528 as "boss_attack01" |
ExportAssets (56) | Timeline Frame 9 | Symbol 530 as "boss_attack02" |
ExportAssets (56) | Timeline Frame 9 | Symbol 531 as "boss_attack03" |
ExportAssets (56) | Timeline Frame 9 | Symbol 532 as "boss_attack04" |
ExportAssets (56) | Timeline Frame 9 | Symbol 565 as "drumm_explode" |
ExportAssets (56) | Timeline Frame 9 | Symbol 594 as "drumm_explode_toxix" |
ExportAssets (56) | Timeline Frame 9 | Symbol 609 as "explode" |
ExportAssets (56) | Timeline Frame 9 | Symbol 615 as "spell_mark" |
ExportAssets (56) | Timeline Frame 9 | Symbol 644 as "tele_flare" |
ExportAssets (56) | Timeline Frame 9 | Symbol 675 as "teleport_appear" |
ExportAssets (56) | Timeline Frame 9 | Symbol 706 as "teleport_disappear" |
ExportAssets (56) | Timeline Frame 9 | Symbol 707 as "toxix_gas" |
ExportAssets (56) | Timeline Frame 9 | Symbol 754 as "zombie_arms" |
ExportAssets (56) | Timeline Frame 9 | Symbol 760 as "elevator00" |
ExportAssets (56) | Timeline Frame 9 | Symbol 765 as "elevator01" |
ExportAssets (56) | Timeline Frame 9 | Symbol 784 as "elevator02" |
ExportAssets (56) | Timeline Frame 9 | Symbol 786 as "levelTitle" |
ExportAssets (56) | Timeline Frame 9 | Symbol 791 as "msgbox" |
ExportAssets (56) | Timeline Frame 9 | Symbol 810 as "scaryPortrait" |
ExportAssets (56) | Timeline Frame 9 | Symbol 811 as "sfx_dooropen04" |
ExportAssets (56) | Timeline Frame 9 | Symbol 812 as "sfx_hit_rocketgun" |
ExportAssets (56) | Timeline Frame 9 | Symbol 813 as "sfx_shot_rocketgun" |
ExportAssets (56) | Timeline Frame 9 | Symbol 814 as "sfx_zombiepigdeath03" |
ExportAssets (56) | Timeline Frame 10 | Symbol 844 as "dog" |
ExportAssets (56) | Timeline Frame 10 | Symbol 876 as "dog_bark" |
ExportAssets (56) | Timeline Frame 10 | Symbol 879 as "rat" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1001 as "swinggirl" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1002 as "swinggirldead" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1054 as "theclone" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1055 as "theclonedead" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1105 as "zombie_general00" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1137 as "zombie_general01" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1169 as "zombie_general02" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1201 as "zombie_general03" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1243 as "zombie00" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1281 as "zombie01" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1319 as "zombie02" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1369 as "zombie03" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1419 as "zombie04" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1461 as "zombie05" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1499 as "zombie06" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1537 as "zombie07" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1562 as "zombiedead01" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1580 as "zombiedead02" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1610 as "zombiedead03" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1642 as "zombiepig00" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1674 as "zombiepig01" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1706 as "zombiepig02" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1738 as "zombiepig03" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1764 as "zombiepigdead01" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1817 as "flood" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1818 as "toxix" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1819 as "water" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1827 as "explode01" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1829 as "bullet_enemy" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1851 as "bullet_flamethrower" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1881 as "bullet_machinegun" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1883 as "bullet_rocketgun" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1885 as "bullet_smoke" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1887 as "bullet_toxic" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1888 as "flare_b_chainsaw" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1898 as "flare_b_enemy" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1900 as "flare_b_machinegun" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1901 as "flare_b_pistol" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1918 as "flare_b_rocketgun" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1923 as "flare_b_shotgun1" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1924 as "flare_b_shotgun2" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1925 as "flare_b_uzi" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1929 as "flare_chainsaw" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1933 as "flare_enemy" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1955 as "flare_flamethrower" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1960 as "flare_machinegun" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1963 as "flare_pistol" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1964 as "flare_rocketgun" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1968 as "flare_shotgun1" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1970 as "flare_shotgun2" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1974 as "flare_toxic" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1976 as "flare_uzi" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1978 as "shot_chainsaw" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1983 as "shot_machinegun" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1985 as "shot_pistol" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1987 as "shot_rocketgun" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1988 as "shot_shotgun1" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1990 as "shot_shotgun2" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1991 as "shot_uzi" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1995 as "bigcrate" |
ExportAssets (56) | Timeline Frame 10 | Symbol 2008 as "corpse_dolphin" |
ExportAssets (56) | Timeline Frame 10 | Symbol 2021 as "corpse01" |
ExportAssets (56) | Timeline Frame 10 | Symbol 2033 as "corpse02" |
ExportAssets (56) | Timeline Frame 10 | Symbol 2045 as "crate01" |
ExportAssets (56) | Timeline Frame 10 | Symbol 2057 as "crate02" |
ExportAssets (56) | Timeline Frame 10 | Symbol 2062 as "door00" |
ExportAssets (56) | Timeline Frame 10 | Symbol 2067 as "door01" |
ExportAssets (56) | Timeline Frame 10 | Symbol 2068 as "door02" |
ExportAssets (56) | Timeline Frame 10 | Symbol 2075 as "drumm01" |
ExportAssets (56) | Timeline Frame 10 | Symbol 2080 as "lab_baby" |
ExportAssets (56) | Timeline Frame 10 | Symbol 2083 as "mirror" |
ExportAssets (56) | Timeline Frame 10 | Symbol 2089 as "recordplayer" |
ExportAssets (56) | Timeline Frame 10 | Symbol 2097 as "skull01" |
ExportAssets (56) | Timeline Frame 10 | Symbol 2101 as "wall" |
ExportAssets (56) | Timeline Frame 10 | Symbol 2116 as "ammo" |
ExportAssets (56) | Timeline Frame 10 | Symbol 2140 as "items" |
ExportAssets (56) | Timeline Frame 10 | Symbol 2144 as "circle_saw" |
ExportAssets (56) | Timeline Frame 10 | Symbol 2147 as "flame01" |
ExportAssets (56) | Timeline Frame 10 | Symbol 2191 as "flame02" |
ExportAssets (56) | Timeline Frame 10 | Symbol 2192 as "flame03" |
ExportAssets (56) | Timeline Frame 10 | Symbol 2196 as "hide_tile" |
ExportAssets (56) | Timeline Frame 10 | Symbol 2197 as "pendule" |
ExportAssets (56) | Timeline Frame 10 | Symbol 2203 as "spikes_bottom" |
ExportAssets (56) | Timeline Frame 10 | Symbol 2204 as "spikes_bottom_large" |
ExportAssets (56) | Timeline Frame 10 | Symbol 2205 as "spikes_left" |
ExportAssets (56) | Timeline Frame 10 | Symbol 2206 as "spikes_right" |
ExportAssets (56) | Timeline Frame 10 | Symbol 2207 as "spikes_top" |
ExportAssets (56) | Timeline Frame 10 | Symbol 2212 as "switch00" |
ExportAssets (56) | Timeline Frame 10 | Symbol 2217 as "switch01" |
ExportAssets (56) | Timeline Frame 10 | Symbol 2221 as "trap_dolphin" |
ExportAssets (56) | Timeline Frame 10 | Symbol 2238 as "trap_trigger" |
ExportAssets (56) | Timeline Frame 10 | Symbol 2239 as "zombie_corpse" |
ExportAssets (56) | Timeline Frame 10 | Symbol 2240 as "sfx_dooropen05" |
ExportAssets (56) | Timeline Frame 10 | Symbol 2241 as "sfx_shot_shotgun1" |
ExportAssets (56) | Timeline Frame 11 | Symbol 2330 as "grim" |
ExportAssets (56) | Timeline Frame 11 | Symbol 2469 as "hero" |
ExportAssets (56) | Timeline Frame 11 | Symbol 2470 as "cell_center" |
ExportAssets (56) | Timeline Frame 11 | Symbol 2475 as "cell_left" |
ExportAssets (56) | Timeline Frame 11 | Symbol 2478 as "cell_right" |
ExportAssets (56) | Timeline Frame 11 | Symbol 2480 as "cell_wall" |
ExportAssets (56) | Timeline Frame 11 | Symbol 2483 as "hanger_center" |
ExportAssets (56) | Timeline Frame 11 | Symbol 2486 as "hanger_left" |
ExportAssets (56) | Timeline Frame 11 | Symbol 2489 as "hanger_right" |
ExportAssets (56) | Timeline Frame 11 | Symbol 2498 as "fakeladder" |
ExportAssets (56) | Timeline Frame 11 | Symbol 2499 as "ladder" |
ExportAssets (56) | Timeline Frame 11 | Symbol 2500 as "sfx_shot_shotgun2" |
ExportAssets (56) | Timeline Frame 12 | Symbol 2501 as "sfx_shot_uzi" |
Labels
"intro" | Frame 13 |
"story" | Frame 15 |
"menus" | Frame 16 |
"gameplay" | Frame 17 |
"gameover" | Frame 18 |
"onstore" | Frame 19 |
"instructions" | Frame 20 |
"credits" | Frame 21 |
"barehand" | Symbol 78 MovieClip [#items] Frame 1 |
"pistol" | Symbol 78 MovieClip [#items] Frame 2 |
"shotgun1" | Symbol 78 MovieClip [#items] Frame 3 |
"shotgun2" | Symbol 78 MovieClip [#items] Frame 4 |
"uzi" | Symbol 78 MovieClip [#items] Frame 5 |
"rocketgun" | Symbol 78 MovieClip [#items] Frame 6 |
"machinegun" | Symbol 78 MovieClip [#items] Frame 7 |
"chainsaw" | Symbol 78 MovieClip [#items] Frame 8 |
"flamethrower" | Symbol 78 MovieClip [#items] Frame 9 |
"barehand" | Symbol 153 MovieClip Frame 1 |
"pistol" | Symbol 153 MovieClip Frame 2 |
"shotgun1" | Symbol 153 MovieClip Frame 3 |
"shotgun2" | Symbol 153 MovieClip Frame 4 |
"uzi" | Symbol 153 MovieClip Frame 5 |
"rocketgun" | Symbol 153 MovieClip Frame 6 |
"machinegun" | Symbol 153 MovieClip Frame 7 |
"chainsaw" | Symbol 153 MovieClip Frame 8 |
"flamethrower" | Symbol 153 MovieClip Frame 9 |
"ammo" | Symbol 182 MovieClip Frame 1 |
"fuel" | Symbol 182 MovieClip Frame 2 |
"pause" | Symbol 291 MovieClip [menus] Frame 1 |
"gameover" | Symbol 291 MovieClip [menus] Frame 2 |
"comfirm" | Symbol 291 MovieClip [menus] Frame 3 |
"instructions" | Symbol 291 MovieClip [menus] Frame 4 |
"pistol" | Symbol 1022 MovieClip Frame 1 |
"shotgun1" | Symbol 1022 MovieClip Frame 2 |
"shotgun2" | Symbol 1022 MovieClip Frame 3 |
"uzi" | Symbol 1022 MovieClip Frame 4 |
"rocketgun" | Symbol 1022 MovieClip Frame 5 |
"machinegun" | Symbol 1022 MovieClip Frame 6 |
"chainsaw" | Symbol 1022 MovieClip Frame 7 |
"flamethrower" | Symbol 1022 MovieClip Frame 8 |
"pistol" | Symbol 2116 MovieClip [ammo] Frame 1 |
"shotgun1" | Symbol 2116 MovieClip [ammo] Frame 2 |
"shotgun2" | Symbol 2116 MovieClip [ammo] Frame 3 |
"uzi" | Symbol 2116 MovieClip [ammo] Frame 4 |
"rocketgun" | Symbol 2116 MovieClip [ammo] Frame 5 |
"machinegun" | Symbol 2116 MovieClip [ammo] Frame 6 |
"chainsaw" | Symbol 2116 MovieClip [ammo] Frame 7 |
"flamethrower" | Symbol 2116 MovieClip [ammo] Frame 8 |
"pistol" | Symbol 2140 MovieClip [items] Frame 1 |
"shotgun1" | Symbol 2140 MovieClip [items] Frame 2 |
"shotgun2" | Symbol 2140 MovieClip [items] Frame 3 |
"uzi" | Symbol 2140 MovieClip [items] Frame 4 |
"rocketgun" | Symbol 2140 MovieClip [items] Frame 5 |
"machinegun" | Symbol 2140 MovieClip [items] Frame 6 |
"chainsaw" | Symbol 2140 MovieClip [items] Frame 7 |
"flamethrower" | Symbol 2140 MovieClip [items] Frame 8 |
"medic" | Symbol 2140 MovieClip [items] Frame 9 |
"key" | Symbol 2140 MovieClip [items] Frame 10 |
"book" | Symbol 2140 MovieClip [items] Frame 11 |
"stand" | Symbol 2330 MovieClip [grim] Frame 2 |
"appear" | Symbol 2330 MovieClip [grim] Frame 3 |
"strike0" | Symbol 2330 MovieClip [grim] Frame 4 |
"strike1" | Symbol 2330 MovieClip [grim] Frame 5 |
"strike2" | Symbol 2330 MovieClip [grim] Frame 6 |
"dead" | Symbol 2330 MovieClip [grim] Frame 7 |
"stand" | Symbol 2469 MovieClip [hero] Frame 1 |
"fall" | Symbol 2469 MovieClip [hero] Frame 2 |
"crawl" | Symbol 2469 MovieClip [hero] Frame 3 |
"run" | Symbol 2469 MovieClip [hero] Frame 4 |
"climb" | Symbol 2469 MovieClip [hero] Frame 5 |
"hang" | Symbol 2469 MovieClip [hero] Frame 6 |
"idle" | Symbol 2469 MovieClip [hero] Frame 7 |
"jump" | Symbol 2469 MovieClip [hero] Frame 8 |
"salto" | Symbol 2469 MovieClip [hero] Frame 9 |
"angel" | Symbol 2469 MovieClip [hero] Frame 10 |
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