STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
229595
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2595 · P5190

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/67113188?noj=FRM67113188-22DC" width="1" height="1"></div>

Corpse of the III Reich.swf

This is the info page for
Flash #22531

(Click the ID number above for more basic data on this flash file.)


Text
<p align="center"><font face="Times New Roman" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Initializing...</b></font></p>

+000

BGM

Continue

Pause

Instructions

You have completed the online version of Corpses of the III Reich.
www.totallygame.com would like to inform you that there is an offline PC version of this game.
The offline version of this game is massive!
It contains:
- 50 levels.
- more than 35 different ,3d modelled, fully
animated enemies.
- the great evil boss.
- the online story continues offline.
- 2 different endings.
- 8 massive weapons amongst them,
the flamethrower.
- loads of ammo and lots of health.
- interactive scenery.
- much more gore and sickening decoration.
- spells and omens.
- mysterious riddles and puzzles.
- fast paced action.
- shocking effects.
- 12 level music tracks.
- full stereo uncompressed soundtrack.
- hidden secrets and suprises.
- easy installation.
- more 40 mb of fun!
And the best part of it all!
Your copy of the offline version is just one click away!
You can get the offline version of Corpses of the III Reich, in the fully secure and trusted
www.totallygame.com shop. We provide the best service and costumer support possible.

Click here to continue to the TG Shop

Click here to try again or to return to menu

Screenshots, Artwork and Models

next

next

next

previous

previous

previous

TOTALLYGAME SHOP

Try Again

Main Menu

Warning

If you quit now,
your progress in this level will be lost.
Return to main menu?

Cancel

Press any key to continue

Error

Unexpected error.

Loading...

Chainsaw Frenzy

<p align="center"></p>

TOTALLYGAME.COM

WARNING

This game contains extremely violent scenes, and explicit
graphics. The game contains shock effects. If you are weak
hearted or if you are scared easily, we advice you not to
enter the game. Play this game at your own risk. We are not
responsible for any consequences this game may have
too anyone, Player or Non-player.

We have rated this game 16+

Continue to GAME

Twenty centuries counted
forward from this day.
Occult evil will summon the Darkest Warriors
from a Futures past.
An army under the Satan’s rule.
Disgracing the Sinclair cross
without a sense of Shame.

They will not fear human thread,
as they are invulnerable
to the Power of the Common.

Great strength of Divine Origin is needed
in the Battle for Good,
preventing Dark powers
from reaching possession
of the Source of Eternal Life.
The Holy Grail.
The Order of Templar will maintain
an ever present Watchful Eye
for signs of changing Moods.
Thirty years before the Darkness grows in Strength,
a Virgin Ancestor from the St. Claire Dynasty
will be born into this World.
Vanishing into the Society of the Templar reign.
For she will know but one Obligation.
In dark skies she rips a Ray of Light.
Difference she makes between Day and Night
A struggling Crusaders journey for Commons to Far.
All with Divine blessing from the Knights of Templar.

Skip

PLay

Story

Credits

Zombie heads

off

on

Get offline version

More games

help while playing press

'P'

You have
completed
this mission.
But I am not done
with you yet...

Continue

Concept
Dunja
3D design
Grey Pigeon, IIPhase, Dunja
3D Animation
Grey Pigeon
2D Design
Grey Pigeon, IIPhase, Dunja
2D Animation
IIPhase, Grey Pigeon, Dunja
1st Scripting Draft
Dunja
Final Scripting
Hansy Gan, Sson
Beta Testers
Horeck, Sinned, Setragasj, Jll,
Blackeagle, Greypigeon, IIphase, Dunja
Sson, Hansy Gan, Twan
Asia Project management
Hansy Gan
Europe Project management
IIPhase
Directed by
Dunja

Corpses of the III Reich - Copyright © 2005

ActionScript [AS1/AS2]

Frame 1
this.stop(); Stage.showMenu = false; _quality = "BEST"; this.onEnterFrame = function () { var _local2 = this.getBytesTotal(); var _local4 = this.getBytesLoaded(); var _local3 = (_local4 / _local2) * 100; this.progress.text_txt.text = (int(_local4) + " / ") + int(_local2); this.progress.bar._xscale = (this._framesloaded / this._totalframes) * 100; this.progress.bar2._xscale = _local3; if (_local3 >= 100) { delete this.onEnterFrame; this.gotoAndPlay(3); } };
Frame 2
this.prevFrame();
Frame 12
stopAllSounds(); _global.scary = true; var gameData = new String(); gameData = gameData + "<game name=\"Cospses\" version=\"1.1.0.0w\"><tiles width=\"40\" height=\"20\"><tile id=\"00\" lib=\"{default:walkable}\" walkable=\"true\" ladder=\"false\" hanger=\"false\" /><tile id=\"10\""; gameData = gameData + " lib=\"{default:block}\" walkable=\"false\" ladder=\"false\" hanger=\"false\"/><tile id=\"11\" lib=\"cell_center\" walkable=\"false\" /><tile id=\"12\" lib=\"cell_left\" walkable=\"false\" /><tile"; gameData = gameData + " id=\"13\" lib=\"cell_right\" walkable=\"false\" /><tile id=\"14\" lib=\"cell_wall\" walkable=\"false\"/><tile id=\"20\" lib=\"cell_center\" walkable=\"false\" ladder=\"true\" attach=\"ladder\"/><tile"; gameData = gameData + " id=\"21\" lib=\"cell_left\" walkable=\"false\" ladder=\"true\" attach=\"ladder\"/><tile id=\"22\" lib=\"cell_right\" walkable=\"false\" ladder=\"true\" attach=\"ladder\"/><tile id=\"23\""; gameData = gameData + " lib=\"ladder\" walkable=\"true\" ladder=\"true\" /><tile id=\"24\" lib=\"fakeladder\" walkable=\"true\" /><tile id=\"30\" lib=\"hanger_center\" walkable=\"true\" hanger=\"true\" /><tile id=\"31\""; gameData = gameData + " lib=\"hanger_left\" walkable=\"true\" hanger=\"true\" /><tile id=\"32\" lib=\"hanger_right\" walkable=\"true\" hanger=\"true\" /></tiles><preset><object:enemy id=\"zombie00\"><prop:library"; gameData = gameData + " value=\"zombie00\" /><prop:libraryDead value=\"zombiedead01\" /><prop:direction value=\"1\" /><prop:width value=\"30\" /><prop:height value=\"60\" /><prop:speed value=\"2\" /><prop:life value=\"140\""; gameData = gameData + " /><prop:touchDamage value=\"20\" /><prop:weapon value=\"true\" /><prop:attackTime value=\"1800\" /><prop:weaponDamage value=\"50\" /><prop:droplist"; gameData = gameData + " value=\"ammo_pistol,ammo_shotgun1,ammo_shotgun2,ammo_uzi,ammo_rocketgun,ammo_machinegun,ammo_chainsaw,ammo_flamethrower\" /><prop:onKill><script:if param=\"rnd2,eq,0\"><script:sfxPlay"; gameData = gameData + " param=\"zombiedeath01\" /><scripe:else><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiedeath02\" /><scripe:else><script:sfxPlay param=\"zombiedeath03\""; gameData = gameData + " /></scripe:else></script:if></scripe:else></script:if></prop:onKill></object:enemy><object:enemy id=\"zombie01\"><prop:library value=\"zombie01\" /><prop:libraryDead value=\"zombiedead01\""; gameData = gameData + " /><prop:direction value=\"1\" /><prop:width value=\"30\" /><prop:height value=\"60\" /><prop:speed value=\"1.5\" /><prop:life value=\"130\" /><prop:touchDamage value=\"20\" /><prop:weapon"; gameData = gameData + " value=\"true\" /><prop:attackTime value=\"2000\" /><prop:weaponDamage value=\"50\" /><prop:droplist"; gameData = gameData + " value=\"ammo_pistol,ammo_shotgun1,ammo_shotgun2,ammo_uzi,ammo_rocketgun,ammo_machinegun,ammo_chainsaw,ammo_flamethrower\" /><prop:onKill><script:if param=\"rnd2,eq,0\"><script:sfxPlay"; gameData = gameData + " param=\"zombiedeath01\" /><scripe:else><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiedeath02\" /><scripe:else><script:sfxPlay param=\"zombiedeath03\""; gameData = gameData + " /></scripe:else></script:if></scripe:else></script:if></prop:onKill></object:enemy><object:enemy id=\"zombie02\"><prop:library value=\"zombie02\" /><prop:libraryDead value=\"zombiedead01\""; gameData = gameData + " /><prop:direction value=\"1\" /><prop:width value=\"30\" /><prop:height value=\"60\" /><prop:speed value=\"1\" /><prop:life value=\"120\" /><prop:touchDamage value=\"20\" /><prop:weapon"; gameData = gameData + " value=\"true\" /><prop:attackTime value=\"2500\" /><prop:weaponDamage value=\"50\" /><prop:droplist"; gameData = gameData + " value=\"ammo_pistol,ammo_shotgun1,ammo_shotgun2,ammo_uzi,ammo_rocketgun,ammo_machinegun,ammo_chainsaw,ammo_flamethrower\" /><prop:onKill><script:if param=\"rnd2,eq,0\"><script:sfxPlay"; gameData = gameData + " param=\"zombiedeath01\" /><scripe:else><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiedeath02\" /><scripe:else><script:sfxPlay param=\"zombiedeath03\""; gameData = gameData + " /></scripe:else></script:if></scripe:else></script:if></prop:onKill></object:enemy><object:enemy id=\"zombie03\"><prop:library value=\"zombie03\" /><prop:libraryDead value=\"zombiedead01\""; gameData = gameData + " /><prop:direction value=\"1\" /><prop:width value=\"30\" /><prop:height value=\"60\" /><prop:speed value=\"2\" /><prop:life value=\"120\" /><prop:touchDamage value=\"20\" /><prop:weapon"; gameData = gameData + " value=\"false\" /><prop:attackTime value=\"0\" /><prop:weaponDamage value=\"0\" /><prop:droplist value=\"ammo_pistol,ammo_shotgun1,ammo_shotgun2,ammo_uzi,ammo_chainsaw,ammo_flamethrower\""; gameData = gameData + " /><prop:onKill><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiedeath01\" /><scripe:else><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiedeath02\""; gameData = gameData + " /><scripe:else><script:sfxPlay param=\"zombiedeath03\" /></scripe:else></script:if></scripe:else></script:if></prop:onKill></object:enemy><object:enemy id=\"zombie04\"><prop:library"; gameData = gameData + " value=\"zombie04\" /><prop:libraryDead value=\"zombiedead01\" /><prop:direction value=\"1\" /><prop:width value=\"30\" /><prop:height value=\"60\" /><prop:speed value=\"1.5\" /><prop:life"; gameData = gameData + " value=\"110\" /><prop:touchDamage value=\"20\" /><prop:weapon value=\"false\" /><prop:attackTime value=\"0\" /><prop:weaponDamage value=\"0\" /><prop:droplist"; gameData = gameData + " value=\"ammo_pistol,ammo_shotgun1,ammo_chainsaw,ammo_flamethrower\" /><prop:onKill><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiedeath01\" /><scripe:else><script:if"; gameData = gameData + " param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiedeath02\" /><scripe:else><script:sfxPlay param=\"zombiedeath03\""; gameData = gameData + " /></scripe:else></script:if></scripe:else></script:if></prop:onKill></object:enemy><object:enemy id=\"zombie05\"><prop:library value=\"zombie05\" /><prop:libraryDead value=\"zombiedead02\""; gameData = gameData + " /><prop:direction value=\"1\" /><prop:width value=\"30\" /><prop:height value=\"40\" /><prop:speed value=\"1\" /><prop:life value=\"110\" /><prop:touchDamage value=\"20\" /><prop:weapon"; gameData = gameData + " value=\"false\" /><prop:attackTime value=\"0\" /><prop:weaponDamage value=\"0\" /><prop:droplist value=\"ammo_pistol,ammo_shotgun1\" /><prop:onKill><script:if param=\"rnd2,eq,0\"><script:sfxPlay"; gameData = gameData + " param=\"zombiedeath01\" /><scripe:else><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiedeath02\" /><scripe:else><script:sfxPlay param=\"zombiedeath03\""; gameData = gameData + " /></scripe:else></script:if></scripe:else></script:if></prop:onKill></object:enemy><object:enemy id=\"zombie06\"><prop:library value=\"zombie06\" /><prop:libraryDead value=\"zombiedead02\""; gameData = gameData + " /><prop:direction value=\"1\" /><prop:width value=\"30\" /><prop:height value=\"40\" /><prop:speed value=\"0.5\" /><prop:life value=\"100\" /><prop:touchDamage value=\"20\" /><prop:weapon"; gameData = gameData + " value=\"false\" /><prop:attackTime value=\"0\" /><prop:weaponDamage value=\"0\" /><prop:droplist value=\"ammo_pistol\" /><prop:onKill><script:if param=\"rnd2,eq,0\"><script:sfxPlay"; gameData = gameData + " param=\"zombiedeath01\" /><scripe:else><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiedeath02\" /><scripe:else><script:sfxPlay param=\"zombiedeath03\""; gameData = gameData + " /></scripe:else></script:if></scripe:else></script:if></prop:onKill></object:enemy><object:enemy id=\"zombie07\"><prop:library value=\"zombie07\" /><prop:libraryDead value=\"zombiedead03\""; gameData = gameData + " /><prop:direction value=\"1\" /><prop:width value=\"45\" /><prop:height value=\"50\" /><prop:speed value=\"2\" /><prop:life value=\"240\" /><prop:touchDamage value=\"30\" /><prop:weapon"; gameData = gameData + " value=\"true\" /><prop:attackTime value=\"1000\" /><prop:weaponDamage value=\"60\" /><prop:droplist"; gameData = gameData + " value=\"ammo_pistol,ammo_shotgun1,ammo_shotgun2,ammo_uzi,ammo_rocketgun,ammo_machinegun,ammo_chainsaw,ammo_flamethrower\" /><prop:onKill><script:if param=\"rnd2,eq,0\"><script:sfxPlay"; gameData = gameData + " param=\"zombiedeath01\" /><scripe:else><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiedeath02\" /><scripe:else><script:sfxPlay param=\"zombiedeath03\""; gameData = gameData + " /></scripe:else></script:if></scripe:else></script:if></prop:onKill></object:enemy><object:enemy id=\"zombiepig00\"><prop:library value=\"zombiepig00\" /><prop:libraryDead value=\"zombiepigdead01\""; gameData = gameData + " /><prop:direction value=\"1\" /><prop:width value=\"45\" /><prop:height value=\"40\" /><prop:speed value=\"2\" /><prop:life value=\"200\" /><prop:touchDamage value=\"50\" /><prop:weapon"; gameData = gameData + " value=\"false\" /><prop:attackTime value=\"0\" /><prop:weaponDamage value=\"0\" /><prop:droplist value=\"ammo_pistol,ammo_chainsaw,ammo_flamethrower\" /><prop:onKill><script:if"; gameData = gameData + " param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiepigdeath01\" /><scripe:else><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiepigdeath02\" /><scripe:else><script:sfxPlay"; gameData = gameData + " param=\"zombiepigdeath03\" /></scripe:else></script:if></scripe:else></script:if></prop:onKill></object:enemy><object:enemy id=\"zombiepig01\"><prop:library value=\"zombiepig01\" /><prop:libraryDead"; gameData = gameData + " value=\"zombiepigdead01\" /><prop:direction value=\"1\" /><prop:width value=\"45\" /><prop:height value=\"40\" /><prop:speed value=\"1.8\" /><prop:life value=\"180\" /><prop:touchDamage value=\"50\""; gameData = gameData + " /><prop:weapon value=\"false\" /><prop:attackTime value=\"0\" /><prop:weaponDamage value=\"0\" /><prop:droplist value=\"ammo_pistol,ammo_chainsaw,ammo_flamethrower\" /><prop:onKill><script:if"; gameData = gameData + " param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiepigdeath01\" /><scripe:else><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiepigdeath02\" /><scripe:else><script:sfxPlay"; gameData = gameData + " param=\"zombiepigdeath03\" /></scripe:else></script:if></scripe:else></script:if></prop:onKill></object:enemy><object:enemy id=\"zombiepig02\"><prop:library value=\"zombiepig02\" /><prop:libraryDead"; gameData = gameData + " value=\"zombiepigdead01\" /><prop:direction value=\"1\" /><prop:width value=\"45\" /><prop:height value=\"40\" /><prop:speed value=\"1.5\" /><prop:life value=\"160\" /><prop:touchDamage value=\"50\""; gameData = gameData + " /><prop:weapon value=\"false\" /><prop:attackTime value=\"0\" /><prop:weaponDamage value=\"0\" /><prop:droplist value=\"ammo_pistol,ammo_chainsaw,ammo_flamethrower\" /><prop:onKill><script:if"; gameData = gameData + " param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiepigdeath01\" /><scripe:else><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiepigdeath02\" /><scripe:else><script:sfxPlay"; gameData = gameData + " param=\"zombiepigdeath03\" /></scripe:else></script:if></scripe:else></script:if></prop:onKill></object:enemy><object:enemy id=\"zombiepig03\"><prop:library value=\"zombiepig03\" /><prop:libraryDead"; gameData = gameData + " value=\"zombiepigdead01\" /><prop:direction value=\"1\" /><prop:width value=\"45\" /><prop:height value=\"40\" /><prop:speed value=\"1\" /><prop:life value=\"140\" /><prop:touchDamage value=\"50\""; gameData = gameData + " /><prop:weapon value=\"false\" /><prop:attackTime value=\"0\" /><prop:weaponDamage value=\"0\" /><prop:droplist value=\"ammo_pistol,ammo_chainsaw,ammo_flamethrower\" /><prop:onKill><script:if"; gameData = gameData + " param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiepigdeath01\" /><scripe:else><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiepigdeath02\" /><scripe:else><script:sfxPlay"; gameData = gameData + " param=\"zombiepigdeath03\" /></scripe:else></script:if></scripe:else></script:if></prop:onKill></object:enemy><object:enemy id=\"zombie_general00\"><prop:library value=\"zombie_general00\""; gameData = gameData + " /><prop:libraryDead value=\"zombiedead01\" /><prop:direction value=\"1\" /><prop:width value=\"30\" /><prop:height value=\"60\" /><prop:speed value=\"1.35\" /><prop:life value=\"240\""; gameData = gameData + " /><prop:touchDamage value=\"30\" /><prop:weapon value=\"false\" /><prop:attackTime value=\"0\" /><prop:weaponDamage value=\"0\" /><prop:droplist"; gameData = gameData + " value=\"ammo_pistol,ammo_shotgun1,ammo_shotgun2,ammo_uzi,ammo_rocketgun,ammo_machinegun,ammo_chainsaw,ammo_flamethrower\" /><prop:onKill><script:if param=\"rnd2,eq,0\"><script:sfxPlay"; gameData = gameData + " param=\"zombiedeath01\" /><scripe:else><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiedeath02\" /><scripe:else><script:sfxPlay param=\"zombiedeath03\""; gameData = gameData + " /></scripe:else></script:if></scripe:else></script:if></prop:onKill></object:enemy><object:enemy id=\"rat\"><prop:library value=\"rat\" /><prop:libraryDead value=\"ratdead\" /><prop:direction"; gameData = gameData + " value=\"1\" /><prop:width value=\"15\" /><prop:height value=\"10\" /><prop:speed value=\"3\" /><prop:life value=\"10\" /><prop:touchDamage value=\"0\" /><prop:weapon value=\"false\""; gameData = gameData + " /><prop:attackTime value=\"0\" /><prop:weaponDamage value=\"0\" /><prop:onKill><script:sfxPlay param=\"ratdead\" /></prop:onKill></object:enemy><object:object id=\"mirror\"><prop:library"; gameData = gameData + " value=\"mirror\" /><prop:frame value=\"1\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"20\" /><prop:layer value=\"backdrop\" /><prop:life value=\"0\""; gameData = gameData + " /><prop:visible value=\"true\" /><prop:width value=\"0\" /><prop:onTouch><script:effectAt param=\"teleport_disappear,this.x,this.y,true,$player.direction\" /><script:sfxPlay param=\"teleport2\""; gameData = gameData + " /></prop:onTouch></object:object><object:object id=\"exitdoor\"><prop:library value=\"door01\" /><prop:frame value=\"1\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\""; gameData = gameData + " /><prop:height value=\"20\" /><prop:layer value=\"backdrop\" /><prop:life value=\"0\" /><prop:visible value=\"true\" /><prop:width value=\"0\" /><prop:onTouch><script:sfxPlay param=\"dooropen01\""; gameData = gameData + " /><script:objectFrame param=\"this,2\" /><script:levelComplete /></prop:onTouch></object:object><object:object id=\"exitdoorlock\"><prop:library value=\"door01\" /><prop:frame value=\"1\""; gameData = gameData + " /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"20\" /><prop:layer value=\"backdrop\" /><prop:life value=\"0\" /><prop:visible value=\"true\""; gameData = gameData + " /><prop:width value=\"0\" /><prop:onTouch><script:if param=\"#key,eq,true\"><script:sfxPlay param=\"dooropen01\" /><script:objectFrame param=\"this,2\" /><script:del param=\"key\""; gameData = gameData + " /><script:levelComplete /><script:else><script:sfxPlay param=\"doorlock01\" /><script:showMsg param=\"5000,The door is locked\" /></script:else></script:if></prop:onTouch><prop:onOut><script:hideMsg"; gameData = gameData + " /></prop:onOut></object:object><object:object id=\"weapon_pistol\"><prop:library value=\"items\" /><prop:frame value=\"1\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\""; gameData = gameData + " /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\" /><prop:life value=\"0\" /><prop:onTouch><script:sfxPlay param=\"get_weapon\""; gameData = gameData + " /><script:getWeapon param=\"pistol,this.life\" /><script:removeObject param=\"this\" /></prop:onTouch></object:object><object:object id=\"weapon_shotgun1\"><prop:library value=\"items\" /><prop:frame"; gameData = gameData + " value=\"2\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\""; gameData = gameData + " /><prop:life value=\"0\" /><prop:onTouch><script:sfxPlay param=\"get_weapon\" /><script:getWeapon param=\"shotgun1,this.life\" /><script:removeObject param=\"this\""; gameData = gameData + " /></prop:onTouch></object:object><object:object id=\"weapon_shotgun2\"><prop:library value=\"items\" /><prop:frame value=\"3\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\""; gameData = gameData + " /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\" /><prop:life value=\"0\" /><prop:onTouch><script:sfxPlay param=\"get_weapon\""; gameData = gameData + " /><script:getWeapon param=\"shotgun2,this.life\" /><script:removeObject param=\"this\" /></prop:onTouch></object:object><object:object id=\"weapon_uzi\"><prop:library value=\"items\" /><prop:frame"; gameData = gameData + " value=\"4\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\""; gameData = gameData + " /><prop:life value=\"0\" /><prop:onTouch><script:sfxPlay param=\"get_weapon\" /><script:getWeapon param=\"uzi,this.life\" /><script:removeObject param=\"this\""; gameData = gameData + " /></prop:onTouch></object:object><object:object id=\"weapon_rocketgun\"><prop:library value=\"items\" /><prop:frame value=\"5\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\""; gameData = gameData + " /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\" /><prop:life value=\"0\" /><prop:onTouch><script:sfxPlay param=\"get_weapon\""; gameData = gameData + " /><script:getWeapon param=\"rocketgun,this.life\" /><script:removeObject param=\"this\" /></prop:onTouch></object:object><object:object id=\"weapon_machinegun\"><prop:library value=\"items\""; gameData = gameData + " /><prop:frame value=\"6\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width"; gameData = gameData + " value=\"10\" /><prop:life value=\"0\" /><prop:onTouch><script:sfxPlay param=\"get_weapon\" /><script:getWeapon param=\"machinegun,this.life\" /><script:removeObject param=\"this\""; gameData = gameData + " /></prop:onTouch></object:object><object:object id=\"weapon_chainsaw\"><prop:library value=\"items\" /><prop:frame value=\"7\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\""; gameData = gameData + " /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\" /><prop:life value=\"0\" /><prop:onTouch><script:sfxPlay param=\"get_weapon\""; gameData = gameData + " /><script:getWeapon param=\"chainsaw,this.life\" /><script:removeObject param=\"this\" /></prop:onTouch></object:object><object:object id=\"weapon_flamethrower\"><prop:library value=\"items\""; gameData = gameData + " /><prop:frame value=\"8\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width"; gameData = gameData + " value=\"10\" /><prop:life value=\"0\" /><prop:onTouch><script:sfxPlay param=\"get_weapon\" /><script:getWeapon param=\"flamethrower,this.life\" /><script:removeObject param=\"this\""; gameData = gameData + " /></prop:onTouch></object:object><object:object id=\"ammo_pistol\"><prop:library value=\"ammo\" /><prop:frame value=\"1\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\""; gameData = gameData + " /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\" /><prop:life value=\"15\" /><prop:onTouch><script:sfxPlay param=\"get_ammo\""; gameData = gameData + " /><script:getAmmo param=\"pistol,this.life\" /><script:removeObject param=\"this\" /></prop:onTouch></object:object><object:object id=\"ammo_shotgun1\"><prop:library value=\"ammo\" /><prop:frame"; gameData = gameData + " value=\"2\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\""; gameData = gameData + " /><prop:life value=\"15\" /><prop:onTouch><script:sfxPlay param=\"get_ammo\" /><script:getAmmo param=\"shotgun1,this.life\" /><script:removeObject param=\"this\""; gameData = gameData + " /></prop:onTouch></object:object><object:object id=\"ammo_shotgun2\"><prop:library value=\"ammo\" /><prop:frame value=\"3\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\""; gameData = gameData + " /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\" /><prop:life value=\"15\" /><prop:onTouch><script:sfxPlay param=\"get_ammo\""; gameData = gameData + " /><script:getAmmo param=\"shotgun2,this.life\" /><script:removeObject param=\"this\" /></prop:onTouch></object:object><object:object id=\"ammo_uzi\"><prop:library value=\"ammo\" /><prop:frame"; gameData = gameData + " value=\"4\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\""; gameData = gameData + " /><prop:life value=\"20\" /><prop:onTouch><script:sfxPlay param=\"get_ammo\" /><script:getAmmo param=\"uzi,this.life\" /><script:removeObject param=\"this\""; gameData = gameData + " /></prop:onTouch></object:object><object:object id=\"ammo_rocketgun\"><prop:library value=\"ammo\" /><prop:frame value=\"5\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\""; gameData = gameData + " /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\" /><prop:life value=\"5\" /><prop:onTouch><script:sfxPlay param=\"get_ammo\""; gameData = gameData + " /><script:getAmmo param=\"rocketgun,this.life\" /><script:removeObject param=\"this\" /></prop:onTouch></object:object><object:object id=\"ammo_machinegun\"><prop:library value=\"ammo\" /><prop:frame"; gameData = gameData + " value=\"6\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\""; gameData = gameData + " /><prop:life value=\"20\" /><prop:onTouch><script:sfxPlay param=\"get_ammo\" /><script:getAmmo param=\"machinegun,this.life\" /><script:removeObject param=\"this\""; gameData = gameData + " /></prop:onTouch></object:object><object:object id=\"ammo_chainsaw\"><prop:library value=\"ammo\" /><prop:frame value=\"7\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\""; gameData = gameData + " /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\" /><prop:life value=\"40\" /><prop:onTouch><script:sfxPlay param=\"get_ammo\""; gameData = gameData + " /><script:getAmmo param=\"chainsaw,this.life\" /><script:removeObject param=\"this\" /></prop:onTouch></object:object><object:object id=\"ammo_flamethrower\"><prop:library value=\"ammo\""; gameData = gameData + " /><prop:frame value=\"8\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width"; gameData = gameData + " value=\"10\" /><prop:life value=\"40\" /><prop:onTouch><script:sfxPlay param=\"get_ammo\" /><script:getAmmo param=\"flamethrower,this.life\" /><script:removeObject param=\"this\""; gameData = gameData + " /></prop:onTouch></object:object><object:object id=\"item_heal\"><prop:library value=\"items\" /><prop:frame value=\"9\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\""; gameData = gameData + " /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\" /><prop:life value=\"100\"/><prop:onTouch><script:sfxPlay param=\"get_medic\""; gameData = gameData + " /><script:healPlayer param=\"this.life\" /><script:removeObject param=\"this\" /></prop:onTouch></object:object><object:object id=\"item_key\"><prop:library value=\"items\" /><prop:frame value=\"10\""; gameData = gameData + " /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\""; gameData = gameData + " /><prop:onTouch><script:sfxPlay param=\"get_key\" /><script:set param=\"key,true\" /><script:removeObject param=\"this\" /></prop:onTouch></object:object><object:object id=\"item_book\"><prop:library"; gameData = gameData + " value=\"items\" /><prop:frame value=\"11\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"10\" /><prop:layer value=\"backdrop\" /><prop:visible"; gameData = gameData + " value=\"true\" /><prop:width value=\"10\" /><prop:onTouch><script:sfxPlay param=\"get_book\" /><script:transform param=\"this.life\" /><script:removeObject param=\"this\""; gameData = gameData + " /></prop:onTouch></object:object><object:object id=\"item_book2\"><prop:library value=\"items\" /><prop:frame value=\"11\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\""; gameData = gameData + " /><prop:height value=\"10\" /><prop:layer value=\"backdrop\" /><prop:visible value=\"true\" /><prop:width value=\"10\" /><prop:onTouch><script:sfxPlay param=\"get_book\""; gameData = gameData + " /></prop:onTouch></object:object><object:object id=\"elevator\"><prop:library value=\"elevator00\" /><prop:frame value=\"1\" /><prop:width value=\"80\" /><prop:height value=\"10\" /><prop:active"; gameData = gameData + " value=\"true\" /><prop:speed value=\"5\" /><prop:useable value=\"true\"/></object:object><object:object id=\"deadfire\"><prop:library value=\"flame01\" /><prop:frame value=\"2\" /><prop:autoremove"; gameData = gameData + " value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"55\" /><prop:layer value=\"\" /><prop:life value=\"0\" /><prop:visible value=\"true\" /><prop:width value=\"0\""; gameData = gameData + " /><prop:onTouch><script:playerLife param=\"0\" /><script:sfxPlay param=\"player_die01\" /></prop:onTouch></object:object><object:object id=\"deadfire2\"><prop:library value=\"flame03\" /><prop:frame"; gameData = gameData + " value=\"2\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"55\" /><prop:layer value=\"\" /><prop:life value=\"0\" /><prop:visible value=\"true\""; gameData = gameData + " /><prop:width value=\"30\" /><prop:onTouch><script:playerLife param=\"0\" /><script:sfxPlay param=\"player_die01\" /></prop:onTouch></object:object><object:elevator id=\"circle_saw01\"><prop:library"; gameData = gameData + " value=\"circle_saw\" /><prop:frame value=\"2\" /><prop:width value=\"35\" /><prop:height value=\"35\" /><prop:active value=\"true\" /><prop:speed value=\"10\" /><prop:useable"; gameData = gameData + " value=\"false\"/><prop:points><point direction=\"1\" range=\"6\" wait=\"0\" /><point direction=\"1\" range=\"-6\" wait=\"1500\" /></prop:points><prop:onTouch><script:healPlayer param=\"-35\""; gameData = gameData + " /><script:effectAt param=\"bloodspa01,this.x,this.y,true,$player.direction\" /></prop:onTouch></object:elevator><object:elevator id=\"circle_saw02\"><prop:library value=\"circle_saw\" /><prop:frame"; gameData = gameData + " value=\"2\" /><prop:width value=\"35\" /><prop:height value=\"35\" /><prop:active value=\"true\" /><prop:speed value=\"10\" /><prop:useable value=\"false\"/><prop:points><point direction=\"1\""; gameData = gameData + " range=\"-6\" wait=\"0\" /><point direction=\"1\" range=\"6\" wait=\"1500\" /></prop:points><prop:onTouch><script:healPlayer param=\"-35\" /><script:effectAt"; gameData = gameData + " param=\"bloodspa01,this.x,this.y,true,$player.direction\" /></prop:onTouch></object:elevator><object:elevator id=\"circle_saw03\"><prop:library value=\"circle_saw\" /><prop:frame value=\"1\""; gameData = gameData + " /><prop:width value=\"15\" /><prop:height value=\"15\" /><prop:active value=\"true\" /><prop:speed value=\"10\" /><prop:useable value=\"false\"/><prop:points><point direction=\"1\" range=\"4\""; gameData = gameData + " wait=\"300\" /><point direction=\"1\" range=\"-4\" wait=\"1500\" /></prop:points><prop:onTouch><script:healPlayer param=\"-35\" /><script:effectAt"; gameData = gameData + " param=\"bloodspa01,this.x,this.y,true,$player.direction\" /></prop:onTouch></object:elevator><object:elevator id=\"circle_saw04\"><prop:library value=\"circle_saw\" /><prop:frame value=\"1\""; gameData = gameData + " /><prop:width value=\"15\" /><prop:height value=\"15\" /><prop:active value=\"true\" /><prop:speed value=\"10\" /><prop:useable value=\"false\"/><prop:points><point direction=\"1\" range=\"-4\""; gameData = gameData + " wait=\"300\" /><point direction=\"1\" range=\"4\" wait=\"1500\" /></prop:points><prop:onTouch><script:healPlayer param=\"-35\" /><script:effectAt"; gameData = gameData + " param=\"bloodspa01,this.x,this.y,true,$player.direction\" /></prop:onTouch></object:elevator><object:elevator id=\"hang_dolphin\"><prop:library value=\"trap_dolphin\" /><prop:frame value=\"1\""; gameData = gameData + " /><prop:width value=\"15\" /><prop:height value=\"75\" /><prop:active value=\"true\" /><prop:speed value=\"5\" /><prop:useable value=\"false\"/><prop:onTouch><script:healPlayer param=\"-35\""; gameData = gameData + " /></prop:onTouch></object:elevator><object:trigger id=\"trigger_offscreen\"><prop:x value=\"0\" /><prop:y value=\"34\" /><prop:width value=\"800\" /><prop:height value=\"20\" /><prop:active"; gameData = gameData + " value=\"true\" /><prop:autoreset value=\"false\" /><prop:frequency value=\"1000\" /><prop:onOver><script:if param=\"$player.transform,ne,true\"><script:playerLife param=\"0\" /><script:sfxPlay"; gameData = gameData + " param=\"player_fall02\" /></script:if></prop:onOver></object:trigger><object:object id=\"woodwall\"><prop:library value=\"wall\" /><prop:frame value=\"1\" /><prop:autoremove value=\"true\""; gameData = gameData + " /><prop:destroyable value=\"flamethrower\" /><prop:height value=\"78\" /><prop:layer value=\"backdrop\" /><prop:life value=\"100\" /><prop:visible value=\"true\" /><prop:block value=\"true\""; gameData = gameData + " /><prop:width value=\"20\" /><prop:onDestroy><script:removeObject param=\"this\" /></prop:onDestroy></object:object><object:object id=\"firewall\"><prop:library value=\"flame02\" /><prop:frame"; gameData = gameData + " value=\"2\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"25\" /><prop:layer value=\"\" /><prop:life value=\"0\" /><prop:visible value=\"true\""; gameData = gameData + " /><prop:width value=\"85\" /><prop:frequency value=\"450\" /><prop:onOver><script:if param=\"$player.transform,eq,false\"><script:healPlayer param=\"-30\" /><script:sfxPlay param=\"player_damage01\""; gameData = gameData + " /></script:if></prop:onOver></object:object><object:object id=\"crate\"><prop:library value=\"bigcrate\" /><prop:frame value=\"1\" /><prop:autoremove value=\"false\" /><prop:destroyable"; gameData = gameData + " value=\"false\" /><prop:height value=\"40\" /><prop:layer value=\"\" /><prop:life value=\"10\" /><prop:visible value=\"true\" /><prop:width value=\"40\" /><prop:block value=\"true\""; gameData = gameData + " /><prop:onDestroy><script:sfxPlay param=\"crate02\"/></prop:onDestroy></object:object><object:object id=\"drumm_atom\"><prop:library value=\"drumm01\" /><prop:frame value=\"2\" /><prop:autoremove"; gameData = gameData + " value=\"true\" /><prop:destroyable value=\"true\" /><prop:height value=\"40\" /><prop:layer value=\"\" /><prop:life value=\"30\" /><prop:visible value=\"true\" /><prop:width value=\"20\""; gameData = gameData + " /><prop:block value=\"true\" /><prop:onDestroy><script:sfxPlay param=\"explode\"/><script:effectAt param=\"drumm_explode,this.x,this.y,true\"/></prop:onDestroy></object:object><object:object"; gameData = gameData + " id=\"drumm_toxix\"><prop:library value=\"drumm01\" /><prop:frame value=\"1\" /><prop:autoremove value=\"true\" /><prop:destroyable value=\"true\" /><prop:height value=\"40\" /><prop:layer"; gameData = gameData + " value=\"backdrop\" /><prop:life value=\"100\" /><prop:active value=\"true\" /><prop:visible value=\"true\" /><prop:width value=\"20\" /><prop:block value=\"false\" /><prop:onDestroy><script:sfxPlay"; gameData = gameData + " param=\"toxixgas\"/><script:set param=\"gas,100\" /><script:effectAt param=\"drumm_explode_toxix,this.x,this.y,true,backdrop\"/></prop:onDestroy></object:object><object:object"; gameData = gameData + " id=\"spikesonfloor\"><prop:library value=\"spikes_bottom\" /><prop:frame value=\"2\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"10\" /><prop:layer"; gameData = gameData + " value=\"\" /><prop:life value=\"-30\" /><prop:visible value=\"true\" /><prop:width value=\"40\" /><prop:frequency value=\"450\" /><prop:onOver><script:if"; gameData = gameData + " param=\"$player.transform,ne,true\"><script:healPlayer param=\"this.life\" /><script:sfxPlay param=\"player_damage01\" /></script:if></prop:onOver></object:object><object:object"; gameData = gameData + " id=\"spikesonfloor2\"><prop:library value=\"spikes_bottom_large\" /><prop:frame value=\"2\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"10\""; gameData = gameData + " /><prop:layer value=\"\" /><prop:life value=\"-30\" /><prop:visible value=\"true\" /><prop:width value=\"80\" /><prop:frequency value=\"450\" /><prop:onOver><script:if"; gameData = gameData + " param=\"$player.transform,ne,true\"><script:healPlayer param=\"this.life\" /><script:sfxPlay param=\"player_damage01\" /></script:if></prop:onOver></object:object><object:object"; gameData = gameData + " id=\"hidetile\"><prop:library value=\"hide_tile\" /><prop:frame value=\"2\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"10\" /><prop:layer"; gameData = gameData + " value=\"backdrop\" /><prop:life value=\"-30\" /><prop:visible value=\"true\" /><prop:width value=\"40\" /></object:object><object:object id=\"wall_switch\"><prop:library value=\"switch01\""; gameData = gameData + " /><prop:frame value=\"1\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"0\" /><prop:layer value=\"backdrop\" /><prop:life value=\"0\" /><prop:visible"; gameData = gameData + " value=\"true\" /><prop:width value=\"5\" /><prop:active value=\"true\" /></object:object><object:object id=\"torch\"><prop:library value=\"torch00\" /><prop:frame value=\"1\" /><prop:autoremove"; gameData = gameData + " value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"0\" /><prop:layer value=\"backdrop\" /><prop:life value=\"0\" /><prop:visible value=\"true\" /><prop:width value=\"0\""; gameData = gameData + " /><prop:active value=\"true\" /></object:object><object:trigger id=\"showPortrait\"><prop:width value=\"20\" /><prop:height value=\"20\" /><prop:active value=\"true\" /><prop:autoreset value=\"true\""; gameData = gameData + " /><prop:frequency value=\"0\" /><prop:onInit><script:moveTo param=\"rnd20,rnd30\"/></prop:onInit><prop:onOver><script:if param=\"$game.allowScary,ne,false\"><script:if param=\"this.frequency,>,0\"><script:showPortrait param=\"this.frequency\" /><script:else><script:showPortrait param=\"rnd10\""; gameData = gameData + " /></script:else></script:if><script:sfxPlay param=\"scream_#rnd2#\" /></script:if><script:remove param=\"this\" /></prop:onOver></object:trigger></preset><levels><level value=\"1\" name=\"The"; gameData = gameData + " Basics\"><resources><background src=\"./background/Backgroundwalls01.jpg\" /><bgm src=\"./bgm/Corpsesllevelloop01.mp3\" /></resources><description><![CDATA[The"; gameData = gameData + " basics]]></description><map><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00"; gameData = gameData + "0000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000"; gameData = gameData + "000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,310100,300100,300100,300100,300100,300100,300100,320100,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00"; gameData = gameData + "0000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000"; gameData = gameData + "000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>110100,110100,11"; gameData = gameData + "0100,000000,000000,000000,000000,000000,000000,000000,000000,110100,110100,110100,000100,000100,000000,110100,110100,110100</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000"; gameData = gameData + "000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00"; gameData = gameData + "0000,110100,110100,110100,000000,000000,110100,110100,110100,000100,000000,000000,110100,110100,110100,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000"; gameData = gameData + "000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00"; gameData = gameData + "0000,000000,000000,000100,000000,000000,000000,000000,000000,110100,110100,110100,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000"; gameData = gameData + "000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00"; gameData = gameData + "0000,000000,000000,000000,110100,110100,110100,000000,000000,000000,000000,000000,000000,000000,110100,110100,110100,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000"; gameData = gameData + "000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00"; gameData = gameData + "0000,110100,110100,110100,000000,000000,000000,000000,000000,000000,000000,110100,110100,110100,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000"; gameData = gameData + "000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>110100,110100,11"; gameData = gameData + "0100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000"; gameData = gameData + "000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row></map><backdrops><backdrop library=\"air_vent\" x=\"11\" y=\"4\" frame=\"1\" /><backdrop library=\"bloodspatter\" x=\"9\""; gameData = gameData + " y=\"12\" frame=\"1\" /><backdrop library=\"bloodspatter\" x=\"8\" y=\"11\" frame=\"2\" /><backdrop library=\"bloodspatter\" x=\"17\" y=\"20\" frame=\"4\" /><backdrop library=\"bloodspatter\" x=\"16\""; gameData = gameData + " y=\"19\" frame=\"6\" /><backdrop library=\"skull01\" x=\"1\" y=\"8\" frame=\"1\" /><backdrop library=\"light\" x=\"10\" y=\"16\" frame=\"1\" /><backdrop library=\"light\" x=\"14\" y=\"16\""; gameData = gameData + " frame=\"1\" /><backdrop library=\"light\" x=\"2\" y=\"20\" frame=\"1\" /></backdrops><foregrounds><foreground library=\"cross\" x=\"10\" y=\"28\" frame=\"1\" /><foreground library=\"crate01\" x=\"0\""; gameData = gameData + " y=\"28\" frame=\"5\" /><foreground library=\"crate01\" x=\"13.5\" y=\"24\" frame=\"4\" /></foregrounds><events><onPlayerDie1><script:gotoLevel"; gameData = gameData + " param=\"onstore\"/></onPlayerDie1></events><objects><object:hero><prop:x value=\"0\" /><prop:y value=\"8\" /></object:hero><object:object id=\"object_door010\" inherit=\"exitdoor\"><prop:x"; gameData = gameData + " value=\"19\" /><prop:y value=\"8\" /></object:object><object:object id=\"wall01\" inherit=\"woodwall\"><prop:x value=\"16\" /><prop:y value=\"20\" /></object:object><object:object id=\"wall02\""; gameData = gameData + " inherit=\"woodwall\"><prop:x value=\"16\" /><prop:y value=\"16\" /></object:object><object:enemy id=\"rat\" inherit=\"rat\"><prop:x value=\"2\" /><prop:y value=\"28\" /><prop:direction value=\"-1\""; gameData = gameData + " /></object:enemy><object:object id=\"animate_flame011\" inherit=\"deadfire\"><prop:x value=\"5\" /><prop:y value=\"12\" /></object:object><object:object id=\"animate_flame012\""; gameData = gameData + " inherit=\"deadfire\"><prop:x value=\"8\" /><prop:y value=\"12\" /></object:object><object:object id=\"animate_flame013\" inherit=\"deadfire\"><prop:x value=\"8\" /><prop:y value=\"20\""; gameData = gameData + " /></object:object><object:object id=\"pistol\" inherit=\"weapon_pistol\"><prop:x value=\"12\" /><prop:y value=\"8\" /><prop:life value=\"30\" /></object:object><object:trigger id=\"p\""; gameData = gameData + " inherit=\"showPortrait\"><prop:x value=\"10\" /><prop:y value=\"28\" /></object:trigger></objects></level><level value=\"2\" name=\"The zombie enemy\"><resources><background"; gameData = gameData + " src=\"./background/Backgroundwalls02.jpg\" /><bgm src=\"./bgm/Corpsesllevelloop02.mp3\" /></resources><description><![CDATA[The zombie"; gameData = gameData + " enemy]]></description><map><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000"; gameData = gameData + "000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000100,000100,000100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000"; gameData = gameData + "000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>110100,110100,110"; gameData = gameData + "100,000100,000100,000100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000100,000100,110100,110100,110100</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,100100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000000,000000,000000,000000,000000,100100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000"; gameData = gameData + "000,110100,110100,110100,000000,000000,000000,000000,000000,000000,000100,000100,110100,110100,110100,000000,000000,000000</row><row>000100,000100,000100,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000100,000000</row><row>110100,110100,110"; gameData = gameData + "100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000100,000100,110100,110100,110100</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000100,000100,000100,000100,000100,100100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000000,000000,000000,000000,000000,100100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,110100,110"; gameData = gameData + "100,110100,110100,110100,000000,000000,000000,000000,000000,000000,000100,000100,110100,110100,110100,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000100,000000,000000,000000,000000,000000,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000100,000100,000100,000000,000000,000000,000000,000000,000000,000100,000100,000100,000000,000000,000000,000000,000000,000000,000000,000000</row><row>110100,110100,110"; gameData = gameData + "100,000000,000000,000000,000000,000000,000000,000100,000100,110100,110100,110100,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0001"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,100100,100100,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,100100,100100,000000,000000,000000,000000</row><row>110100,110100,110"; gameData = gameData + "100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row></map><backdrops><backdrop library=\"air_vent\" x=\"14\" y=\"6\" frame=\"1\" /><backdrop library=\"cross\" x=\"10\""; gameData = gameData + " y=\"18\" frame=\"2\" /><backdrop library=\"corpse01\" x=\"8\" y=\"28\" frame=\"1\" /><backdrop library=\"wallsafe\" x=\"4.5\" y=\"26\" frame=\"1\" /></backdrops><foregrounds><foreground"; gameData = gameData + " library=\"corpse01\" x=\"17\" y=\"28\" frame=\"3\" /><foreground library=\"corpse01\" x=\"7\" y=\"28\" frame=\"4\" /><foreground library=\"corpse01\" x=\"18\" y=\"8\" frame=\"6\" /><foreground"; gameData = gameData + " library=\"drumm01\" x=\"5\" y=\"12\" frame=\"3\" /><foreground library=\"drumm01\" x=\"5\" y=\"20\" frame=\"3\" /><foreground library=\"drumm01\" x=\"14\" y=\"28\" frame=\"3\" /><foreground"; gameData = gameData + " library=\"drumm01\" x=\"15\" y=\"28\" frame=\"3\" /><foreground library=\"drumm01\" x=\"5\" y=\"12\" frame=\"3\" /><foreground library=\"drumm01\" x=\"5\" y=\"12\" frame=\"3\" /><foreground"; gameData = gameData + " library=\"crate01\" x=\"0\" y=\"16\" frame=\"4\" /><foreground library=\"crate01\" x=\"1\" y=\"16\" frame=\"1\" /><foreground library=\"crate01\" x=\"18.5\" y=\"16\" frame=\"1\" /><foreground"; gameData = gameData + " library=\"crate01\" x=\"16\" y=\"20\" frame=\"2\" /><foreground library=\"crate02\" x=\"1.5\" y=\"20\" frame=\"1\" /><foreground library=\"crate02\" x=\"19\" y=\"28\" frame=\"2\" /><foreground"; gameData = gameData + " library=\"crate02\" x=\"19\" y=\"26\" frame=\"2\" /><foreground library=\"crate02\" x=\"18.25\" y=\"28\" frame=\"2\" /></foregrounds><events><onPlayerDie1><script:gotoLevel"; gameData = gameData + " param=\"onstore\"/></onPlayerDie1></events><objects><object:hero><prop:x value=\"0\" /><prop:y value=\"8\" /></object:hero><object:object id=\"object_door014\" inherit=\"exitdoor\"><prop:x"; gameData = gameData + " value=\"19\" /><prop:y value=\"8\" /></object:object><object:object id=\"flame_1\" inherit=\"deadfire\"><prop:x value=\"5\" /><prop:y value=\"10\" /></object:object><object:object id=\"flame_2\""; gameData = gameData + " inherit=\"deadfire\"><prop:x value=\"5\" /><prop:y value=\"18\" /></object:object><object:object id=\"flame_3a\" inherit=\"deadfire\"><prop:x value=\"14\" /><prop:y value=\"26\""; gameData = gameData + " /></object:object><object:object id=\"flame_3b\" inherit=\"deadfire\"><prop:x value=\"15\" /><prop:y value=\"26\" /></object:object><object:enemy id=\"enemy_01\" inherit=\"zombie03\"><prop:x"; gameData = gameData + " value=\"1\" /><prop:y value=\"24\" /></object:enemy><object:enemy id=\"enemy_02\" inherit=\"zombie03\"><prop:x value=\"15\" /><prop:y value=\"12\" /></object:enemy><object:enemy id=\"enemy_03\""; gameData = gameData + " inherit=\"zombie06\"><prop:x value=\"10\" /><prop:y value=\"28\" /></object:enemy><object:object id=\"item0\" inherit=\"ammo_pistol\"><prop:x value=\"0\" /><prop:y value=\"16\""; gameData = gameData + " /></object:object><object:object id=\"item1\" inherit=\"ammo_pistol\"><prop:x value=\"18.5\" /><prop:y value=\"16\" /></object:object><object:object id=\"item0\" inherit=\"item_heal\"><prop:x"; gameData = gameData + " value=\"0\" /><prop:y value=\"28\" /></object:object><object:trigger id=\"p\" inherit=\"showPortrait\"><prop:x value=\"19\" /><prop:y value=\"16\" /></object:trigger></objects></level><level"; gameData = gameData + " value=\"3\" name=\"The hard way\"><resources><background src=\"./background/Backgroundwalls03.jpg\" /><bgm src=\"./bgm/Corpsesllevelloop03.mp3\" /></resources><description><![CDATA[The hard"; gameData = gameData + " way]]></description><map><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00000"; gameData = gameData + "0,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000"; gameData = gameData + ",000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00000"; gameData = gameData + "0,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000100,000100,000100,000000,000000,000000,000000,000000,000000,000000"; gameData = gameData + ",000000,000000,000000,000000,000000,000000,000000,000100,000100,000100</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000100,000100,000100</row><row>110100,110100,11010"; gameData = gameData + "0,110100,000000,000000,000000,000000,000000,000100,000000,000000,000000,000000,000000,000000,000000,110100,110100,110100</row><row>000000,000000,000000,000100,000100,000100,000100,000100,000100,000100"; gameData = gameData + ",000000,000000,000000,000000,000100,000100,000100,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00000"; gameData = gameData + "0,110100,110100,110100,110100,110100,110100,000000,000000,000000,000000,000000,110100,110100,110100,000000,000000,000000</row><row>000100,000100,000100,000000,000000,000000,000000,000000,000000,000100"; gameData = gameData + ",000100,000100,000000,000000,000000,000000,000000,000100,000100,000100</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>110100,110100,11010"; gameData = gameData + "0,000000,000000,000000,000000,000000,000000,110100,110100,110100,000000,000000,000000,000000,000000,110100,110100,110100</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000"; gameData = gameData + ",000000,000100,000100,000100,000100,000100,000100,000000,000000,000000</row><row>000100,000100,000100,000100,000100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000</row><row>000100,000100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000100,110100,11010"; gameData = gameData + "0,110100,110100,000000,000000,000000,000000,000000,000000,000000,110100,110100,110100,110100,110100,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000100"; gameData = gameData + ",000100,000100,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000</row><row>000100,000100,000100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>110100,110100,11010"; gameData = gameData + "0,000000,000000,000000,000000,000000,000000,110100,110100,110100,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000"; gameData = gameData + ",000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>110100,110100,11010"; gameData = gameData + "0,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000"; gameData = gameData + ",000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row></map><backdrops><backdrop library=\"air_vent\" x=\"6\" y=\"16\" frame=\"2\" /><backdrop library=\"air_vent\" x=\"6.6\""; gameData = gameData + " y=\"16\" frame=\"2\" /><backdrop library=\"air_vent\" x=\"7.2\" y=\"16\" frame=\"2\" /><backdrop library=\"air_vent\" x=\"14\" y=\"25\" frame=\"2\" /><backdrop library=\"air_vent\" x=\"14.6\""; gameData = gameData + " y=\"25\" frame=\"2\" /><backdrop library=\"air_vent\" x=\"15.2\" y=\"25\" frame=\"2\" /><backdrop library=\"sign\" x=\"0.5\" y=\"27\" frame=\"1\" /><backdrop library=\"sign\" x=\"19\" y=\"26\""; gameData = gameData + " frame=\"1\" /><backdrop library=\"light\" x=\"3.25\" y=\"6\" frame=\"1\" /><backdrop library=\"light\" x=\"2\" y=\"14\" frame=\"1\" /><backdrop library=\"light\" x=\"4.5\" y=\"18\" frame=\"1\""; gameData = gameData + " /><backdrop library=\"light\" x=\"14\" y=\"9\" frame=\"1\" /><backdrop library=\"mark\" x=\"7\" y=\"12\" frame=\"2\" /><backdrop library=\"corpse01\" x=\"5\" y=\"28\" frame=\"2\" /><backdrop"; gameData = gameData + " library=\"corpse01\" x=\"6\" y=\"28\" frame=\"3\" /><backdrop library=\"corpse01\" x=\"15\" y=\"28\" frame=\"5\" /><backdrop library=\"corpse02\" x=\"10\" y=\"10\" frame=\"2\" /><backdrop"; gameData = gameData + " library=\"bloodspatter\" x=\"11\" y=\"10\" frame=\"1\" /><backdrop library=\"bloodspatter\" x=\"8\" y=\"8\" frame=\"7\" /><backdrop library=\"bloodspatter\" x=\"4\" y=\"26\" frame=\"7\" /><backdrop"; gameData = gameData + " library=\"bloodspatter\" x=\"16\" y=\"24\" frame=\"8\" /><backdrop library=\"skull01\" x=\"11\" y=\"16\" frame=\"5\" /><backdrop library=\"corpse02\" x=\"10.25\" y=\"28\" frame=\"5\""; gameData = gameData + " /></backdrops><foregrounds><foreground library=\"corpse02\" x=\"11\" y=\"28\" frame=\"4\" /><foreground library=\"corpse02\" x=\"10\" y=\"28\" frame=\"5\" /><foreground library=\"corpse02\" x=\"9\""; gameData = gameData + " y=\"26\" frame=\"6\" /><foreground library=\"corpse02\" x=\"2\" y=\"19.2\" frame=\"1\" /><foreground library=\"rail\" x=\"1.75\" y=\"24\" frame=\"8\" /><foreground library=\"table_chair\" x=\"14\""; gameData = gameData + " y=\"12\" frame=\"3\" /><foreground library=\"crate01\" x=\"14\" y=\"20\" frame=\"4\" /><foreground library=\"crate01\" x=\"15\" y=\"20\" frame=\"3\" /><foreground library=\"crate01\" x=\"13\""; gameData = gameData + " y=\"20\" frame=\"7\" /></foregrounds><events><onPlayerDie1><script:gotoLevel param=\"onstore\"/></onPlayerDie1></events><objects><object:hero><prop:x value=\"0\" /><prop:y value=\"8\""; gameData = gameData + " /></object:hero><object:object id=\"flame_1\" inherit=\"deadfire\"><prop:x value=\"2.8\" /><prop:y value=\"12\" /></object:object><object:elevator id=\"circle_saw\" inherit=\"circle_saw01\"><prop:x"; gameData = gameData + " value=\"7\" /><prop:y value=\"6\" /></object:elevator><object:object id=\"object_door010\" inherit=\"exitdoor\"><prop:x value=\"19\" /><prop:y value=\"8\" /></object:object><object:object"; gameData = gameData + " id=\"chainsaw\" inherit=\"weapon_chainsaw\"><prop:x value=\"1\" /><prop:y value=\"16\" /><prop:life value=\"50\" /></object:object><object:object id=\"ammo0\" inherit=\"ammo_pistol\"><prop:x"; gameData = gameData + " value=\"1.75\" /><prop:y value=\"24\" /></object:object><object:enemy id=\"enemy_zombie030\" inherit=\"zombie03\"><prop:x value=\"1\" /><prop:y value=\"20\" /><prop:direction value=\"-1\""; gameData = gameData + " /></object:enemy><object:enemy id=\"enemy_zombie031\" inherit=\"zombie03\"><prop:x value=\"1\" /><prop:y value=\"28\" /></object:enemy><object:enemy id=\"enemy_zombie032\""; gameData = gameData + " inherit=\"zombie04\"><prop:x value=\"10\" /><prop:y value=\"28\" /><prop:direction value=\"-1\" /></object:enemy><object:enemy id=\"enemy_zombie033\" inherit=\"zombie05\"><prop:x value=\"14\""; gameData = gameData + " /><prop:y value=\"12\" /></object:enemy><object:trigger id=\"p\" inherit=\"showPortrait\"><prop:x value=\"19\" /><prop:y value=\"28\" /></object:trigger></objects></level><level value=\"4\""; gameData = gameData + " name=\"There's more than one\"><resources><background src=\"./background/Backgroundwalls04.jpg\" /><bgm src=\"./bgm/Corpsesllevelloop04.mp3\" /></resources><description><![CDATA[There's more than"; gameData = gameData + " one]]></description><map><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00000"; gameData = gameData + "0,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000"; gameData = gameData + ",000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,200100,000000,000000,000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00000"; gameData = gameData + "0,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,230100,000000,000000"; gameData = gameData + ",000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>110100,110100,11010"; gameData = gameData + "0,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,110100,110100,110100</row><row>000000,000000,000000,000000,000000,000000,000000,230100,000000,000000"; gameData = gameData + ",000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00000"; gameData = gameData + "0,110100,110100,110100,000000,230100,000000,000000,000000,000000,000000,000000,110100,110100,110100,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,230100,000000,000000"; gameData = gameData + ",000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00000"; gameData = gameData + "0,000000,000000,000000,000000,110100,000000,000000,000000,000000,000000,000000,000000,000000,000000,110100,110100,110100</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000"; gameData = gameData + ",000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00000"; gameData = gameData + "0,000000,000000,000000,000000,000000,000000,000000,000000,000000,110100,110100,110100,110100,110100,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000"; gameData = gameData + ",000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>110100,110100,11010"; gameData = gameData + "0,000000,000000,000000,110100,110100,110100,000000,000000,000000,000000,000000,000000,000000,000000,110100,110100,110100</row><row>000100,000100,000100,000000,000000,000000,000000,000000,000000,000000"; gameData = gameData + ",000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>110100,110100,11010"; gameData = gameData + "0,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000"; gameData = gameData + ",000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row></map><backdrops><backdrop library=\"blood01\" x=\"12\" y=\"18\" frame=\"2\" /><backdrop library=\"blood01\" x=\"9\""; gameData = gameData + " y=\"15\" frame=\"2\" /><backdrop library=\"blood01\" x=\"16\" y=\"8\" frame=\"2\" /><backdrop library=\"bloodspatter\" x=\"6\" y=\"22\" frame=\"2\" /><backdrop library=\"bloodspatter\" x=\"7\""; gameData = gameData + " y=\"22\" frame=\"6\" /><backdrop library=\"bloodspatter\" x=\"8\" y=\"23\" frame=\"8\" /><backdrop library=\"corpse01\" x=\"1\" y=\"24\" frame=\"2\" /><backdrop library=\"corpse01\" x=\"0\" y=\"24\""; gameData = gameData + " frame=\"5\" /><backdrop library=\"skull01\" x=\"4\" y=\"28\" frame=\"1\" /><backdrop library=\"skull01\" x=\"12\" y=\"28\" frame=\"1\" /><backdrop library=\"skull01\" x=\"15\" y=\"28\" frame=\"1\""; gameData = gameData + " /><backdrop library=\"skull01\" x=\"17\" y=\"28\" frame=\"1\" /><backdrop library=\"skull01\" x=\"2\" y=\"28\" frame=\"2\" /><backdrop library=\"skull01\" x=\"6\" y=\"28\" frame=\"2\" /><backdrop"; gameData = gameData + " library=\"skull01\" x=\"3\" y=\"28\" frame=\"3\" /><backdrop library=\"skull01\" x=\"7\" y=\"28\" frame=\"3\" /><backdrop library=\"skull01\" x=\"11\" y=\"28\" frame=\"4\" /><backdrop"; gameData = gameData + " library=\"skull01\" x=\"12\" y=\"28\" frame=\"5\" /><backdrop library=\"skull01\" x=\"8\" y=\"28\" frame=\"5\" /><backdrop library=\"skull01\" x=\"16\" y=\"28\" frame=\"5\""; gameData = gameData + " /></backdrops><foregrounds><foreground library=\"drumm01\" x=\"14\" y=\"20\" frame=\"4\" /><foreground library=\"corpse01\" x=\"7\" y=\"24\" frame=\"4\""; gameData = gameData + " /></foregrounds><events><onPlayerDie1><script:gotoLevel param=\"onstore\"/></onPlayerDie1></events><objects><object:hero><prop:x value=\"0\" /><prop:y value=\"8\" /></object:hero><object:object"; gameData = gameData + " id=\"object_items0\" inherit=\"ammo_pistol\"><prop:x value=\"18\" /><prop:y value=\"24\" /><prop:life value=\"12\" /></object:object><object:object id=\"object_door011\" inherit=\"exitdoor\"><prop:x"; gameData = gameData + " value=\"19\" /><prop:y value=\"8\" /></object:object><object:object id=\"flame01\"><prop:library value=\"flame02\" /><prop:frame value=\"2\" /><prop:x value=\"0\" /><prop:y value=\"28\""; gameData = gameData + " /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"0\" /><prop:layer value=\"\" /><prop:life value=\"0\" /><prop:visible value=\"true\" /><prop:width"; gameData = gameData + " value=\"0\" /></object:object><object:object id=\"flame02\"><prop:library value=\"flame02\" /><prop:frame value=\"2\" /><prop:x value=\"2\" /><prop:y value=\"28\" /><prop:autoremove value=\"false\""; gameData = gameData + " /><prop:destroyable value=\"false\" /><prop:height value=\"0\" /><prop:layer value=\"\" /><prop:life value=\"0\" /><prop:visible value=\"true\" /><prop:width value=\"0\""; gameData = gameData + " /></object:object><object:object id=\"flame03\"><prop:library value=\"flame02\" /><prop:frame value=\"2\" /><prop:x value=\"4\" /><prop:y value=\"28\" /><prop:autoremove value=\"false\""; gameData = gameData + " /><prop:destroyable value=\"false\" /><prop:height value=\"0\" /><prop:layer value=\"\" /><prop:life value=\"0\" /><prop:visible value=\"true\" /><prop:width value=\"0\""; gameData = gameData + " /></object:object><object:object id=\"flame04\"><prop:library value=\"flame02\" /><prop:frame value=\"2\" /><prop:x value=\"6\" /><prop:y value=\"28\" /><prop:autoremove value=\"false\""; gameData = gameData + " /><prop:destroyable value=\"false\" /><prop:height value=\"0\" /><prop:layer value=\"\" /><prop:life value=\"0\" /><prop:visible value=\"true\" /><prop:width value=\"0\""; gameData = gameData + " /></object:object><object:object id=\"flame05\"><prop:library value=\"flame02\" /><prop:frame value=\"2\" /><prop:x value=\"8\" /><prop:y value=\"28\" /><prop:autoremove value=\"false\""; gameData = gameData + " /><prop:destroyable value=\"false\" /><prop:height value=\"0\" /><prop:layer value=\"\" /><prop:life value=\"0\" /><prop:visible value=\"true\" /><prop:width value=\"0\""; gameData = gameData + " /></object:object><object:object id=\"flame06\"><prop:library value=\"flame02\" /><prop:frame value=\"2\" /><prop:x value=\"10\" /><prop:y value=\"28\" /><prop:autoremove value=\"false\""; gameData = gameData + " /><prop:destroyable value=\"false\" /><prop:height value=\"0\" /><prop:layer value=\"\" /><prop:life value=\"0\" /><prop:visible value=\"true\" /><prop:width value=\"0\""; gameData = gameData + " /></object:object><object:object id=\"flame07\"><prop:library value=\"flame02\" /><prop:frame value=\"2\" /><prop:x value=\"12\" /><prop:y value=\"28\" /><prop:autoremove value=\"false\""; gameData = gameData + " /><prop:destroyable value=\"false\" /><prop:height value=\"0\" /><prop:layer value=\"\" /><prop:life value=\"0\" /><prop:visible value=\"true\" /><prop:width value=\"0\""; gameData = gameData + " /></object:object><object:object id=\"flame08\"><prop:library value=\"flame02\" /><prop:frame value=\"2\" /><prop:x value=\"14\" /><prop:y value=\"28\" /><prop:autoremove value=\"false\""; gameData = gameData + " /><prop:destroyable value=\"false\" /><prop:height value=\"0\" /><prop:layer value=\"\" /><prop:life value=\"0\" /><prop:visible value=\"true\" /><prop:width value=\"0\""; gameData = gameData + " /></object:object><object:object id=\"flame09\"><prop:library value=\"flame02\" /><prop:frame value=\"2\" /><prop:x value=\"16\" /><prop:y value=\"28\" /><prop:autoremove value=\"false\""; gameData = gameData + " /><prop:destroyable value=\"false\" /><prop:height value=\"0\" /><prop:layer value=\"\" /><prop:life value=\"0\" /><prop:visible value=\"true\" /><prop:width value=\"0\""; gameData = gameData + " /></object:object><object:object id=\"flame10\"><prop:library value=\"flame02\" /><prop:frame value=\"2\" /><prop:x value=\"18\" /><prop:y value=\"28\" /><prop:autoremove value=\"false\""; gameData = gameData + " /><prop:destroyable value=\"false\" /><prop:height value=\"0\" /><prop:layer value=\"\" /><prop:life value=\"0\" /><prop:visible value=\"true\" /><prop:width value=\"0\""; gameData = gameData + " /></object:object><object:enemy id=\"enemy_zombie030\" inherit=\"zombie03\"><prop:x value=\"13\" /><prop:y value=\"20\" /></object:enemy><object:enemy id=\"enemy_zombie031\""; gameData = gameData + " inherit=\"zombie03\"><prop:x value=\"15\" /><prop:y value=\"20\" /></object:enemy><object:enemy id=\"enemy_zombie032\" inherit=\"zombie04\"><prop:x value=\"19\" /><prop:y value=\"16\""; gameData = gameData + " /></object:enemy><object:enemy id=\"enemy_zombie033\" inherit=\"zombie05\"><prop:x value=\"15\" /><prop:y value=\"12\" /></object:enemy><object:enemy id=\"enemy_zombie034\""; gameData = gameData + " inherit=\"zombie06\"><prop:x value=\"0\" /><prop:y value=\"24\" /></object:enemy><object:object id=\"item0\" inherit=\"ammo_pistol\"><prop:x value=\"7\" /><prop:y value=\"2\""; gameData = gameData + " /></object:object><object:object id=\"item1\" inherit=\"ammo_chainsaw\"><prop:x value=\"2\" /><prop:y value=\"24\" /></object:object><object:trigger id=\"flame_damage\"><prop:x value=\"0\" /><prop:y"; gameData = gameData + " value=\"27\" /><prop:width value=\"800\" /><prop:height value=\"40\" /><prop:active value=\"true\" /><prop:autoreset value=\"false\" /><prop:frequency value=\"750\" /><prop:onOver><script:sfxPlay"; gameData = gameData + " param=\"player_damage02\" /><script:healPlayer param=\"-20\" /></prop:onOver></object:trigger><object:trigger id=\"flame_deactive\"><prop:x value=\"0\" /><prop:y value=\"0\" /><prop:width value=\"0\""; gameData = gameData + " /><prop:height value=\"0\" /><prop:active value=\"true\" /><prop:autoreset value=\"false\" /><prop:frequency value=\"0\" /><prop:onTime5000><script:objectFrame param=\"flame01,3\""; gameData = gameData + " /><script:objectFrame param=\"flame02,3\" /><script:objectFrame param=\"flame03,3\" /><script:objectFrame param=\"flame04,3\" /><script:objectFrame param=\"flame05,3\" /><script:objectFrame"; gameData = gameData + " param=\"flame06,3\" /><script:objectFrame param=\"flame07,3\" /><script:objectFrame param=\"flame08,3\" /><script:objectFrame param=\"flame09,3\" /><script:objectFrame param=\"flame10,3\""; gameData = gameData + " /><script:deactivateTrigger param=\"flame_damage\" /><script:deactivateTrigger param=\"this\" /><script:activateTrigger param=\"flame_waiting\" /></prop:onTime5000></object:trigger><object:trigger"; gameData = gameData + " id=\"flame_waiting\"><prop:x value=\"0\" /><prop:y value=\"0\" /><prop:width value=\"0\" /><prop:height value=\"0\" /><prop:active value=\"false\" /><prop:autoreset value=\"false\" /><prop:frequency"; gameData = gameData + " value=\"0\" /><prop:onTime3000><script:objectFrame param=\"flame01,2\" /><script:objectFrame param=\"flame02,2\" /><script:objectFrame param=\"flame03,2\" /><script:objectFrame param=\"flame04,2\""; gameData = gameData + " /><script:objectFrame param=\"flame05,2\" /><script:objectFrame param=\"flame06,2\" /><script:objectFrame param=\"flame07,2\" /><script:objectFrame param=\"flame08,2\" /><script:objectFrame"; gameData = gameData + " param=\"flame09,2\" /><script:objectFrame param=\"flame10,2\" /><script:activateTrigger param=\"flame_damage\" /><script:activateTrigger param=\"flame_deactive\" /><script:deactivateTrigger"; gameData = gameData + " param=\"this\" /></prop:onTime3000></object:trigger><object:trigger id=\"p\" inherit=\"showPortrait\"><prop:x value=\"0\" /><prop:y value=\"24\" /></object:trigger></objects></level><level"; gameData = gameData + " value=\"5\" name=\"They have Guns! \"><resources><background src=\"./background/Backgroundwalls05.jpg\" /><bgm src=\"./bgm/Corpsesllevelloop05.mp3\" /></resources><description><![CDATA[They have"; gameData = gameData + " Guns!]]></description><map><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000"; gameData = gameData + "000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000"; gameData = gameData + "000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>110100,110100,110"; gameData = gameData + "100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000"; gameData = gameData + "000,000000,000000,000000,110100,110100,110100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000"; gameData = gameData + "000,110100,110100,110100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>110100,110100,110"; gameData = gameData + "100,000000,000000,000000,000000,000000,000000,110100,110100,110100,110100,110100,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000"; gameData = gameData + "000,110100,110100,110100,000000,000000,000000,000000,000000,000000,000000,000000,110100,110100,110100,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,100000,000000,000000,000000,000000,000000,000000,000000,000000,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,100000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>110100,110100,110"; gameData = gameData + "100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row></map><backdrops><backdrop library=\"cross\" x=\"15\" y=\"15\" frame=\"2\" /><backdrop library=\"bloodspatter\" x=\"17\""; gameData = gameData + " y=\"13\" frame=\"1\" /><backdrop library=\"bloodspatter\" x=\"18\" y=\"11\" frame=\"4\" /><backdrop library=\"bloodspatter\" x=\"16\" y=\"12\" frame=\"6\" /><backdrop library=\"blood01\" x=\"6\""; gameData = gameData + " y=\"16\" frame=\"2\" /><backdrop library=\"blood01\" x=\"10\" y=\"24\" frame=\"2\" /><backdrop library=\"light\" x=\"12\" y=\"6\" frame=\"1\" /><backdrop library=\"light\" x=\"17\" y=\"17\""; gameData = gameData + " frame=\"1\" /><backdrop library=\"air_vent\" x=\"14\" y=\"12\" frame=\"1\" /><backdrop library=\"light\" x=\"12\" y=\"12\" frame=\"2\" /><backdrop library=\"corpse02\" x=\"14.25\" y=\"26\""; gameData = gameData + " frame=\"3\" /><backdrop library=\"crate01\" x=\"7\" y=\"11\" frame=\"1\" /><backdrop library=\"crate01\" x=\"3\" y=\"14\" frame=\"1\" /><backdrop library=\"crate01\" x=\"3.15\" y=\"15\" frame=\"1\""; gameData = gameData + " /><backdrop library=\"crate01\" x=\"3\" y=\"16\" frame=\"1\" /><backdrop library=\"crate02\" x=\"4.35\" y=\"24\" frame=\"3\" /></backdrops><foregrounds><foreground library=\"corpse01\" x=\"12\""; gameData = gameData + " y=\"28\" frame=\"4\" /><foreground library=\"corpse02\" x=\"15\" y=\"28\" frame=\"4\" /><foreground library=\"corpse01\" x=\"1\" y=\"20\" frame=\"3\" /><foreground library=\"crate02\" x=\"4\""; gameData = gameData + " y=\"16\" frame=\"3\" /><foreground library=\"crate01\" x=\"7.5\" y=\"12\" frame=\"4\" /><foreground library=\"rail\" x=\"11.75\" y=\"20\" frame=\"5\" /></foregrounds><events><onLevelStart><script:set"; gameData = gameData + " param=\"key,false\"/></onLevelStart><onLevelEnd><script:del param=\"key\"/></onLevelEnd><onPlayerDie1><script:gotoLevel param=\"onstore\"/></onPlayerDie1></events><objects><object:hero><prop:x"; gameData = gameData + " value=\"1\" /><prop:y value=\"8\" /></object:hero><object:object id=\"object_door010\" inherit=\"exitdoorlock\"><prop:x value=\"19\" /><prop:y value=\"28\" /></object:object><object:object"; gameData = gameData + " id=\"fire\" inherit=\"deadfire\"><prop:x value=\"7\"/><prop:y value=\"26\"/></object:object><object:object id=\"object_drumm01\"><prop:library value=\"drumm01\" /><prop:frame value=\"1\" /><prop:x"; gameData = gameData + " value=\"7\" /><prop:y value=\"28\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"0\" /><prop:life value=\"0\" /><prop:visible value=\"true\""; gameData = gameData + " /><prop:width value=\"0\" /></object:object><object:object id=\"object_items1\" inherit=\"ammo_shotgun1\"><prop:x value=\"1\" /><prop:y value=\"28\" /></object:object><object:object id=\"key0\""; gameData = gameData + " inherit=\"item_key\"><prop:x value=\"12\" /><prop:y value=\"20\" /></object:object><object:object id=\"ammo0\" inherit=\"ammo_pistol\"><prop:x value=\"4\" /><prop:y value=\"16\""; gameData = gameData + " /></object:object><object:object id=\"ammo1\" inherit=\"ammo_pistol\"><prop:x value=\"7.5\" /><prop:y value=\"12\" /></object:object><object:enemy id=\"enemy_zombie030\" inherit=\"zombie03\"><prop:x"; gameData = gameData + " value=\"1\" /><prop:y value=\"20\" /></object:enemy><object:enemy id=\"enemy_zombie031\" inherit=\"zombie03\"><prop:x value=\"13\" /><prop:y value=\"20\" /></object:enemy><object:enemy"; gameData = gameData + " id=\"enemy_zombie002\" inherit=\"zombie00\"><prop:x value=\"10\" /><prop:y value=\"28\" /><prop:direction value=\"-1\" /></object:enemy><object:enemy id=\"enemy_zombie003\""; gameData = gameData + " inherit=\"zombie01\"><prop:x value=\"18\" /><prop:y value=\"28\" /></object:enemy><object:trigger id=\"p\" inherit=\"showPortrait\"><prop:x value=\"8\" /><prop:y value=\"12\""; gameData = gameData + " /></object:trigger></objects></level><level value=\"6\" name=\"Elevation\"><resources><background src=\"./background/Backgroundwalls06.jpg\"/><bgm"; gameData = gameData + " src=\"./bgm/Corpsesllevelloop06.mp3\"/></resources><description><![CDATA[]]></description><map><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,310100,300100,300100,300100,300100,300100,320100</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000100,000100,000100,000100,000100,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,110300,110300,110300,110300,110300,110300,110300,110300,110300,000000,000000,000000,000000,000000,110300</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,110300,110300,110300,000100,000100,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,110300,110300,110300,110300,000100,000100,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,110300,110300,110300,110300,110300,110300</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">110300,110300,110300,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row></ma"; gameData = gameData + "p><backdrops><backdrop library=\"blood01\" x=\"7\" y=\"18\" frame=\"1\" /><backdrop library=\"air_vent\" x=\"2\" y=\"5\" frame=\"3\" /><backdrop library=\"skull01\" x=\"8\" y=\"9\" frame=\"3\""; gameData = gameData + " /><backdrop library=\"bloodspatter\" x=\"8\" y=\"26\" frame=\"3\" /><backdrop library=\"bloodspatter\" x=\"10\" y=\"23\" frame=\"4\" /><backdrop library=\"bloodspatter\" x=\"16\" y=\"9\" frame=\"5\""; gameData = gameData + " /><backdrop library=\"bloodspatter\" x=\"16\" y=\"8\" frame=\"6\" /><backdrop library=\"blood01\" x=\"15\" y=\"12\" frame=\"1\" /><backdrop library=\"sign_arrow\" x=\"3.5\" y=\"21\" frame=\"3\""; gameData = gameData + " /><backdrop library=\"sign_text\" x=\"12\" y=\"28\" frame=\"3\" /><backdrop library=\"corpse01\" x=\"10\" y=\"9\" frame=\"1\" /><backdrop library=\"corpse01\" x=\"8\" y=\"9\" frame=\"2\" /><backdrop"; gameData = gameData + " library=\"recordplayer\" x=\"19\" y=\"9\" frame=\"1\" /><backdrop library=\"elevator_rail00\" x=\"2.75\" y=\"10\" frame=\"1\" /><backdrop library=\"elevator_rail00\" x=\"4.25\" y=\"10\" frame=\"1\""; gameData = gameData + " /><backdrop library=\"elevator_rail01\" x=\"2.75\" y=\"12\" frame=\"2\" /><backdrop library=\"elevator_rail01\" x=\"4.25\" y=\"12\" frame=\"2\" /><backdrop library=\"elevator_rail01\" x=\"2.75\""; gameData = gameData + " y=\"14\" frame=\"2\" /><backdrop library=\"elevator_rail01\" x=\"4.25\" y=\"14\" frame=\"2\" /><backdrop library=\"elevator_rail01\" x=\"2.75\" y=\"16\" frame=\"2\" /><backdrop"; gameData = gameData + " library=\"elevator_rail01\" x=\"4.25\" y=\"16\" frame=\"2\" /><backdrop library=\"elevator_rail01\" x=\"2.75\" y=\"17\" frame=\"1\" /><backdrop library=\"elevator_rail01\" x=\"4.25\" y=\"17\""; gameData = gameData + " frame=\"1\" /><backdrop library=\"elevator_rail01\" x=\"2.75\" y=\"19\" frame=\"2\" /><backdrop library=\"elevator_rail01\" x=\"4.25\" y=\"19\" frame=\"2\" /><backdrop library=\"elevator_rail01\""; gameData = gameData + " x=\"2.75\" y=\"20\" frame=\"1\" /><backdrop library=\"elevator_rail01\" x=\"4.25\" y=\"20\" frame=\"1\" /><backdrop library=\"elevator_rail01\" x=\"2.75\" y=\"22\" frame=\"2\" /><backdrop"; gameData = gameData + " library=\"elevator_rail01\" x=\"4.25\" y=\"22\" frame=\"2\" /><backdrop library=\"elevator_rail01\" x=\"2.75\" y=\"24\" frame=\"2\" /><backdrop library=\"elevator_rail01\" x=\"4.25\" y=\"24\""; gameData = gameData + " frame=\"2\" /><backdrop library=\"elevator_rail01\" x=\"2.75\" y=\"25\" frame=\"1\" /><backdrop library=\"elevator_rail01\" x=\"4.25\" y=\"25\" frame=\"1\" /><backdrop library=\"elevator_rail00\""; gameData = gameData + " x=\"2.75\" y=\"26\" frame=\"2\" /><backdrop library=\"elevator_rail00\" x=\"4.25\" y=\"26\" frame=\"2\" /></backdrops><foregrounds><foreground library=\"corpse01\" x=\"9\" y=\"9\" frame=\"6\""; gameData = gameData + " /><foreground library=\"rail\" x=\"14.25\" y=\"13\" frame=\"7\" /><foreground library=\"rail\" x=\"15.75\" y=\"13\" frame=\"7\" /></foregrounds><events><onPlayerDie1><script:gotoLevel"; gameData = gameData + " param=\"onstore\"/></onPlayerDie1></events><objects><object:hero><prop:x value=\"0\" /><prop:y value=\"25\" /></object:hero><object:elevator id=\"elevator001\" inherit=\"elevator\"><prop:x"; gameData = gameData + " value=\"3.5\" /><prop:y value=\"25.5\" /><prop:points><point direction=\"1\" range=\"-16\" wait=\"1500\" /><point direction=\"1\" range=\"16\" wait=\"1500\""; gameData = gameData + " /></prop:points></object:elevator><object:object id=\"object_door011\" inherit=\"exitdoor\"><prop:x value=\"19\" /><prop:y value=\"21\" /></object:object><object:object id=\"object_items2\""; gameData = gameData + " inherit=\"weapon_shotgun1\"><prop:x value=\"19\" /><prop:y value=\"3.5\" /></object:object><object:object id=\"item0\" inherit=\"ammo_shotgun1\"><prop:x value=\"15\" /><prop:y value=\"13\""; gameData = gameData + " /></object:object><object:object id=\"item1\" inherit=\"item_heal\"><prop:x value=\"10\" /><prop:y value=\"17\" /></object:object><object:enemy id=\"enemy_zombie010\" inherit=\"zombie01\"><prop:x"; gameData = gameData + " value=\"11\" /><prop:y value=\"17\" /><prop:direction value=\"-1\" /></object:enemy><object:enemy id=\"enemy_zombie001\" inherit=\"zombie00\"><prop:x value=\"8\" /><prop:y value=\"9\""; gameData = gameData + " /><prop:direction value=\"-1\" /></object:enemy><object:enemy id=\"enemy_zombie022\" inherit=\"zombie02\"><prop:x value=\"17\" /><prop:y value=\"21\" /></object:enemy><object:enemy"; gameData = gameData + " id=\"enemy_zombie023\" inherit=\"zombie04\"><prop:x value=\"19\" /><prop:y value=\"21\" /><prop:direction value=\"-1\" /></object:enemy><object:enemy id=\"enemy_zombie024\""; gameData = gameData + " inherit=\"zombie05\"><prop:x value=\"12\" /><prop:y value=\"17\" /></object:enemy><object:trigger id=\"trigger_0\" inherit=\"trigger_offscreen\"></object:trigger><object:trigger id=\"p\""; gameData = gameData + " inherit=\"showPortrait\"><prop:x value=\"10\" /><prop:y value=\"17\" /></object:trigger></objects></level><level value=\"7\" name=\"Triple Deal\"><resources><background"; gameData = gameData + " src=\"./background/Backgroundwalls07.jpg\"/><bgm"; gameData = gameData + " src=\"./bgm/Corpsesllevelloop07.mp3\"/></resources><description><![CDATA[]]></description><map><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,310100,300100,300100,300100,300100,300100,300100,320100,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>110300,110300,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000100,000100,000100,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000100,000100,110300,110300,110300,000100,000000,000000,000000,000000,000000,110300,110300,110300,110300,110300,110300,110300,110300,110300</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000100,000100,000000,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>110300,110300,110300,110300,110300,110300,110300,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000100,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000100,000100,000100,110300,110300,110300,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,100000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,100000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row></map><backdrops><backdrop library=\"light\" x=\"19\""; gameData = gameData + " y=\"8\" frame=\"2\" /><backdrop library=\"light\" x=\"15\" y=\"8\" frame=\"2\" /><backdrop library=\"bloodspatter\" x=\"16\" y=\"27\" frame=\"1\" /><backdrop library=\"bloodspatter\" x=\"15\""; gameData = gameData + " y=\"26\" frame=\"2\" /><backdrop library=\"bloodspatter\" x=\"17\" y=\"26\" frame=\"8\" /><backdrop library=\"sign\" x=\"2\" y=\"25\" frame=\"3\" /><backdrop library=\"table_chair\" x=\"8\" y=\"24\""; gameData = gameData + " frame=\"3\" /><backdrop library=\"crate01\" x=\"0\" y=\"28\" frame=\"10\" /><backdrop library=\"crate01\" x=\"2\" y=\"20\" frame=\"7\" /></backdrops><foregrounds><foreground library=\"skull01\""; gameData = gameData + " x=\"3\" y=\"12\" frame=\"5\" /><foreground library=\"drumm01\" x=\"6\" y=\"28\" frame=\"1\" /><foreground library=\"crate01\" x=\"12\" y=\"12\" frame=\"3\""; gameData = gameData + " /></foregrounds><events><onPlayerDie1><script:gotoLevel param=\"onstore\"/></onPlayerDie1></events><objects><object:hero><prop:x value=\"18\" /><prop:y value=\"28\" /></object:hero><object:object"; gameData = gameData + " id=\"object_door010\" inherit=\"exitdoor\"><prop:x value=\"0\" /><prop:y value=\"8\" /></object:object><object:object id=\"item0\" inherit=\"ammo_pistol\"><prop:x value=\"12\" /><prop:y value=\"12\""; gameData = gameData + " /></object:object><object:object id=\"animate_flame012\" inherit=\"deadfire\"><prop:x value=\"6\" /><prop:y value=\"26\" /></object:object><object:enemy id=\"enemy_zombie000\""; gameData = gameData + " inherit=\"zombie01\"><prop:x value=\"2\" /><prop:y value=\"20\" /><prop:direction value=\"-1\" /></object:enemy><object:enemy id=\"enemy_zombie001\" inherit=\"zombie02\"><prop:x value=\"15\""; gameData = gameData + " /><prop:y value=\"16\" /><prop:direction value=\"-1\" /></object:enemy><object:enemy id=\"enemy_zombie002\" inherit=\"zombie02\"><prop:x value=\"18\" /><prop:y value=\"12\""; gameData = gameData + " /></object:enemy><object:enemy id=\"enemy_zombie003\" inherit=\"zombie01\"><prop:x value=\"13\" /><prop:y value=\"16\" /></object:enemy><object:enemy id=\"enemy_zombie004\""; gameData = gameData + " inherit=\"zombie03\"><prop:x value=\"4\" /><prop:y value=\"12\" /></object:enemy><object:enemy id=\"enemy_zombie005\" inherit=\"zombie05\"><prop:x value=\"8\" /><prop:y value=\"28\""; gameData = gameData + " /></object:enemy><object:trigger id=\"p\" inherit=\"showPortrait\"><prop:x value=\"19\" /><prop:y value=\"12\" /></object:trigger></objects></level><level value=\"8\" name=\"The flames grow"; gameData = gameData + " higher\"><resources><background src=\"./background/Backgroundwalls01.jpg\"/><bgm"; gameData = gameData + " src=\"./bgm/Corpsesllevelloop08.mp3\"/></resources><description><![CDATA[]]></description><map><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,310100,300100,300100,300100,320100,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000100,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000100,000100,000100,000100,000000,000000,000000,000100,000100</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,110300,110300,110300,1"; gameData = gameData + "10300,000000,000000,000000,110300,110300</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000100,000100,000100,000100,000100,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000100,000100,000100,000100,000100,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000100,000100,000100,000100,000100,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,110300,110300,110300,110300,110300,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000100,000100,000100,000100,000100,000100,000100,000100,000100,000100,000100,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000100,000100,000100,000100,000100,000100,000100,"; gameData = gameData + "000100,000100,000100,000100,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000100,000100,000100,000100,000100,000100,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,110300,110300,110300,110300,110300,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000100,000100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000100,000100,000100,000100,000100,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,110300,110300,110300,110300,110300,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>110300,110300,110300,110300,110300,110300,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row></map><backdrops><backdrop library=\"air_vent\""; gameData = gameData + " x=\"2\" y=\"5\" frame=\"1\" /><backdrop library=\"air_vent\" x=\"9\" y=\"6\" frame=\"1\" /><backdrop library=\"air_vent\" x=\"16\" y=\"6\" frame=\"1\" /><backdrop library=\"blood01\" x=\"16\""; gameData = gameData + " y=\"27\" frame=\"2\" /><backdrop library=\"light\" x=\"1\" y=\"4\" frame=\"1\" /><backdrop library=\"bloodspatter\" x=\"5\" y=\"14\" frame=\"2\" /><backdrop library=\"bloodspatter\" x=\"11\" y=\"19\""; gameData = gameData + " frame=\"1\" /><backdrop library=\"bloodspatter\" x=\"6\" y=\"15\" frame=\"4\" /><backdrop library=\"bloodspatter\" x=\"12\" y=\"16\" frame=\"6\" /><backdrop library=\"sign_text\" x=\"18\" y=\"19\""; gameData = gameData + " frame=\"3\" /><backdrop library=\"sign_text\" x=\"1\" y=\"23\" frame=\"2\" /><backdrop library=\"crate02\" x=\"1\" y=\"15\" frame=\"5\" /><backdrop library=\"crate02\" x=\"3\" y=\"15\" frame=\"4\""; gameData = gameData + " /><backdrop library=\"crate02\" x=\"5\" y=\"15\" frame=\"8\" /><backdrop library=\"crate02\" x=\"7\" y=\"15\" frame=\"3\" /></backdrops><foregrounds><foreground library=\"chain\" x=\"18\" y=\"11\""; gameData = gameData + " frame=\"4\" /><foreground library=\"chain\" x=\"18.25\" y=\"8\" frame=\"1\" /><foreground library=\"chain\" x=\"18.5\" y=\"10\" frame=\"3\" /><foreground library=\"chain\" x=\"18.75\" y=\"9\""; gameData = gameData + " frame=\"2\" /><foreground library=\"chain\" x=\"19\" y=\"11\" frame=\"4\" /><backdrop library=\"crate01\" x=\"1\" y=\"15\" frame=\"5\" /><backdrop library=\"crate01\" x=\"4\" y=\"15\" frame=\"7\""; gameData = gameData + " /><backdrop library=\"crate01\" x=\"6.5\" y=\"15\" frame=\"2\" /></foregrounds><events><onPlayerDie1><script:gotoLevel param=\"onstore\"/></onPlayerDie1></events><objects><object:hero><prop:x"; gameData = gameData + " value=\"19\" /><prop:y value=\"7\" /></object:hero><object:object id=\"object_item0\" inherit=\"weapon_flamethrower\"><prop:x value=\"12\" /><prop:y value=\"7\" /><prop:life value=\"20\""; gameData = gameData + " /></object:object><object:object id=\"object_item1\" inherit=\"ammo_flamethrower\"><prop:x value=\"8\" /><prop:y value=\"11\" /><prop:visible value=\"false\" /></object:object><object:object"; gameData = gameData + " id=\"object_item2\" inherit=\"ammo_flamethrower\"><prop:x value=\"10\" /><prop:y value=\"15\" /><prop:visible value=\"false\" /></object:object><object:object id=\"object_item3\""; gameData = gameData + " inherit=\"ammo_flamethrower\"><prop:x value=\"8\" /><prop:y value=\"19\" /><prop:visible value=\"false\" /></object:object><object:object id=\"object_item4\" inherit=\"ammo_flamethrower\"><prop:x"; gameData = gameData + " value=\"5\" /><prop:y value=\"24\" /><prop:visible value=\"false\" /></object:object><object:object id=\"object_item5\" inherit=\"ammo_flamethrower\"><prop:x value=\"1\" /><prop:y value=\"15\""; gameData = gameData + " /></object:object><object:object id=\"object_item6\" inherit=\"ammo_flamethrower\"><prop:x value=\"4\" /><prop:y value=\"15\" /></object:object><object:object id=\"object_wall1a\""; gameData = gameData + " inherit=\"woodwall\"><prop:x value=\"8\" /><prop:y value=\"11\" /><prop:onDestroy><script:toggleVisibility param=\"object_item1\" /><script:removeObject param=\"object_wall1b\""; gameData = gameData + " /></prop:onDestroy></object:object><object:object id=\"object_wall1b\" inherit=\"woodwall\"><prop:x value=\"8\" /><prop:y value=\"7\" /><prop:onDestroy><script:toggleVisibility param=\"object_item1\""; gameData = gameData + " /><script:removeObject param=\"object_wall1a\" /></prop:onDestroy></object:object><object:object id=\"object_wall2\" inherit=\"woodwall\"><prop:x value=\"10\" /><prop:y value=\"15\""; gameData = gameData + " /><prop:onDestroy><script:toggleVisibility param=\"object_item2\" /></prop:onDestroy></object:object><object:object id=\"object_wall3\" inherit=\"woodwall\"><prop:x value=\"8\" /><prop:y value=\"19\""; gameData = gameData + " /><prop:onDestroy><script:toggleVisibility param=\"object_item3\" /></prop:onDestroy></object:object><object:object id=\"object_wall4a\" inherit=\"woodwall\"><prop:x value=\"5\" /><prop:y"; gameData = gameData + " value=\"24\" /><prop:onDestroy><script:toggleVisibility param=\"object_item4\" /><script:removeObject param=\"object_spikes1\" /><script:removeObject param=\"object_spikes2\" /><script:removeTrigger"; gameData = gameData + " param=\"trigger_spikes\" /><script:removeObject param=\"object_wall4b\" /></prop:onDestroy></object:object><object:object id=\"object_wall4b\" inherit=\"woodwall\"><prop:x value=\"5\" /><prop:y"; gameData = gameData + " value=\"20\" /><prop:onDestroy><script:toggleVisibility param=\"object_item4\" /><script:removeObject param=\"object_spikes1\" /><script:removeObject param=\"object_spikes2\" /><script:removeTrigger"; gameData = gameData + " param=\"trigger_spikes\" /><script:removeObject param=\"object_wall4a\" /></prop:onDestroy></object:object><object:object id=\"object_spikes1\"><prop:library value=\"spikes_right\" /><prop:frame"; gameData = gameData + " value=\"1\" /><prop:x value=\"5.5\" /><prop:y value=\"22\" /><prop:autoremove value=\"true\" /><prop:destroyable value=\"false\" /><prop:height value=\"40\" /><prop:layer value=\"backdrop\""; gameData = gameData + " /><prop:life value=\"100\" /><prop:visible value=\"true\" /><prop:block value=\"false\" /><prop:width value=\"20\" /></object:object><object:object id=\"object_spikes2\"><prop:library"; gameData = gameData + " value=\"spikes_right\" /><prop:frame value=\"1\" /><prop:x value=\"5.5\" /><prop:y value=\"24\" /><prop:autoremove value=\"true\" /><prop:destroyable value=\"false\" /><prop:height value=\"40\""; gameData = gameData + " /><prop:layer value=\"backdrop\" /><prop:life value=\"100\" /><prop:visible value=\"true\" /><prop:block value=\"false\" /><prop:width value=\"20\" /></object:object><object:trigger"; gameData = gameData + " id=\"trigger_spikes\"><prop:x value=\"5.75\" /><prop:y value=\"21\" /><prop:width value=\"15\" /><prop:height value=\"80\" /><prop:active value=\"true\" /><prop:autoreset value=\"false\""; gameData = gameData + " /><prop:frequency value=\"1000\" /><prop:onOver><script:healPlayer param=\"-50\" /><script:sfxPlay param=\"trap_spikes\" /><script:sfxPlay param=\"player_damage01\" /><script:objectFrame"; gameData = gameData + " param=\"object_spikes1,2\" /><script:objectFrame param=\"object_spikes2,2\" /></prop:onOver><prop:onOut><script:objectFrame param=\"object_spikes1,3\" /><script:objectFrame param=\"object_spikes2,3\""; gameData = gameData + " /></prop:onOut></object:trigger><object:object id=\"object_door015\" inherit=\"exitdoor\"><prop:x value=\"1\" /><prop:y value=\"28\" /></object:object><object:enemy id=\"enemy_zombie000\""; gameData = gameData + " inherit=\"zombie00\"><prop:x value=\"2\" /><prop:y value=\"15\" /></object:enemy><object:enemy id=\"enemy_zombie001\" inherit=\"zombie00\"><prop:x value=\"12\" /><prop:y value=\"7\""; gameData = gameData + " /></object:enemy><object:enemy id=\"enemy_zombie002\" inherit=\"zombie01\"><prop:x value=\"8\" /><prop:y value=\"15\" /></object:enemy><object:enemy id=\"enemy_zombie003\""; gameData = gameData + " inherit=\"zombie03\"><prop:x value=\"2\" /><prop:y value=\"28\" /></object:enemy><object:enemy id=\"enemy_zombie004\" inherit=\"zombie04\"><prop:x value=\"8\" /><prop:y value=\"24\""; gameData = gameData + " /></object:enemy><object:enemy id=\"enemy_zombie005\" inherit=\"zombie06\"><prop:x value=\"9\" /><prop:y value=\"19\" /></object:enemy><object:trigger id=\"trigger_0\""; gameData = gameData + " inherit=\"trigger_offscreen\"></object:trigger><object:trigger id=\"p\" inherit=\"showPortrait\"><prop:x value=\"0\" /><prop:y value=\"14\" /></object:trigger></objects></level><level value=\"9\""; gameData = gameData + " name=\"Chainsaw massacre\"><resources><background src=\"./background/Backgroundwalls09.jpg\"/><bgm"; gameData = gameData + " src=\"./bgm/Corpsesllevelloop09.mp3\"/></resources><description><![CDATA[]]></description><map><row>000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,110300,110300,200301,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">310100,300100,300100,300100,300100,300100,300100,320100,000000,000000,230100,000000,310100,300100,300100,300100,300100,300100,300100,320100</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,100000,000000,000000,000000,000000,230100,000000,000000,000000,1"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>110300,000000,000000,000000,000000,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,000000,000000,000000,000000,110300</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,110300,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,110300,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>110300,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,110300</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row></map><backdrops><backdrop library=\"mark\" x=\"6\""; gameData = gameData + " y=\"28\" frame=\"2\" /><backdrop library=\"mark\" x=\"13\" y=\"28\" frame=\"2\" /></backdrops><foregrounds></foregrounds><events><onPlayerDie1><script:gotoLevel"; gameData = gameData + " param=\"onstore\"/></onPlayerDie1></events><objects><object:hero><prop:x value=\"9\" /><prop:y value=\"28\" /></object:hero><object:object id=\"object_door010\" inherit=\"exitdoor\"><prop:x"; gameData = gameData + " value=\"9\" /><prop:y value=\"6\" /></object:object><object:object id=\"animate_flame011\" inherit=\"deadfire\"><prop:x value=\"5\" /><prop:y value=\"16\" /></object:object><object:object"; gameData = gameData + " id=\"animate_flame012\" inherit=\"deadfire\"><prop:x value=\"14\" /><prop:y value=\"16\" /></object:object><object:object id=\"object_items3\" inherit=\"ammo_pistol\"><prop:x value=\"19\" /><prop:y"; gameData = gameData + " value=\"16\" /></object:object><object:object id=\"item0\" inherit=\"ammo_pistol\"><prop:x value=\"8\" /><prop:y value=\"16\" /></object:object><object:object id=\"item1\""; gameData = gameData + " inherit=\"ammo_chainsaw\"><prop:x value=\"12\" /><prop:y value=\"16\" /></object:object><object:object id=\"item2\" inherit=\"ammo_shotgun2\"><prop:x value=\"8\" /><prop:y value=\"1\""; gameData = gameData + " /></object:object><object:elevator id=\"circle_saw1\" inherit=\"circle_saw01\"><prop:x value=\"6\" /><prop:y value=\"22\" /></object:elevator><object:elevator id=\"circle_saw2\""; gameData = gameData + " inherit=\"circle_saw02\"><prop:x value=\"13\" /><prop:y value=\"28\" /></object:elevator><object:enemy id=\"enemy_zombie000\" inherit=\"zombie00\"><prop:x value=\"12\" /><prop:y value=\"16\""; gameData = gameData + " /><prop:direction value=\"-1\" /></object:enemy><object:enemy id=\"enemy_zombie001\" inherit=\"zombie00\"><prop:x value=\"13\" /><prop:y value=\"16\" /><prop:direction value=\"-1\""; gameData = gameData + " /></object:enemy><object:enemy id=\"enemy_zombie002\" inherit=\"zombie00\"><prop:x value=\"7\" /><prop:y value=\"16\" /></object:enemy><object:enemy id=\"enemy_zombie003\""; gameData = gameData + " inherit=\"zombie00\"><prop:x value=\"8\" /><prop:y value=\"16\" /></object:enemy><object:enemy id=\"enemy_zombie004\" inherit=\"zombie04\"><prop:x value=\"0\" /><prop:y value=\"28\""; gameData = gameData + " /></object:enemy><object:enemy id=\"enemy_zombie005\" inherit=\"zombie04\"><prop:x value=\"19\" /><prop:y value=\"28\" /></object:enemy><object:trigger id=\"p\" inherit=\"showPortrait\"><prop:x"; gameData = gameData + " value=\"0\" /><prop:y value=\"14\" /></object:trigger></objects></level><level value=\"10\" name=\"Pendulum of death\"><resources><background src=\"./background/Backgroundwalls10.jpg\"/><bgm"; gameData = gameData + " src=\"./bgm/Corpsesllevelloop10.mp3\"/></resources><description><![CDATA[]]></description><map><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>110300,110300,110300,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,200301,110300,110300</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,230100,000000,000000</row><row>000000,000000,110300,110300,110300,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,230100,000000,000000</row><row>110300,110300,110300,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,230100,000000,000000</row><row>000000,000000,110300,110300,110300,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,230100,000000,000000</row><row>110300,110300,110300,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,230100,000000,000000</row><row>110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row></map><backdrops><backdrop library=\"bloodspatter\""; gameData = gameData + " x=\"3\" y=\"22\" frame=\"6\" /><backdrop library=\"bloodspatter\" x=\"5\" y=\"24\" frame=\"2\" /><backdrop library=\"bloodspatter\" x=\"5\" y=\"26\" frame=\"2\" /><backdrop library=\"bloodspatter\""; gameData = gameData + " x=\"6\" y=\"27\" frame=\"2\" /><backdrop library=\"bloodspatter\" x=\"7\" y=\"29\" frame=\"2\" /><backdrop library=\"bloodspatter\" x=\"8\" y=\"28\" frame=\"2\" /><backdrop library=\"blood01\""; gameData = gameData + " x=\"9\" y=\"29\" frame=\"1\" /><backdrop library=\"bloodspatter\" x=\"10\" y=\"28\" frame=\"4\" /><backdrop library=\"bloodspatter\" x=\"11\" y=\"28\" frame=\"4\" /><backdrop library=\"bloodspatter\""; gameData = gameData + " x=\"12\" y=\"26\" frame=\"4\" /><backdrop library=\"bloodspatter\" x=\"13\" y=\"26\" frame=\"4\" /><backdrop library=\"bloodspatter\" x=\"14\" y=\"23\" frame=\"8\" /><backdrop library=\"crate02\""; gameData = gameData + " x=\"19\" y=\"28\" frame=\"4\" /></backdrops><foregrounds><foreground library=\"chain\" x=\"18\" y=\"12\" frame=\"4\" /><foreground library=\"crate01\" x=\"18\" y=\"28\" frame=\"3\" /><foreground"; gameData = gameData + " library=\"crate02\" x=\"4\" y=\"12\" frame=\"1\" /><foreground library=\"crate01\" x=\"0\" y=\"16\" frame=\"2\" /><foreground library=\"crate01\" x=\"1.5\" y=\"24\" frame=\"4\" /><foreground"; gameData = gameData + " library=\"rail\" x=\"1.25\" y=\"28\" frame=\"8\" /></foregrounds><events><onLevelStart><script:spawnerSpawn param=\"spawner001\" /></onLevelStart><onPlayerDie1><script:gotoLevel"; gameData = gameData + " param=\"onstore\"/></onPlayerDie1></events><objects><object:hero><prop:x value=\"0\" /><prop:y value=\"8\" /></object:hero><object:object id=\"object_door010\" inherit=\"exitdoor\"><prop:x"; gameData = gameData + " value=\"19\" /><prop:y value=\"8\" /></object:object><object:object id=\"item0\" inherit=\"ammo_flamethrower\"><prop:x value=\"1\" /><prop:y value=\"28\" /></object:object><object:object id=\"item1\""; gameData = gameData + " inherit=\"ammo_shotgun1\"><prop:x value=\"18\" /><prop:y value=\"28\" /></object:object><object:elevator id=\"pendule__\"><prop:library value=\"pendule\" /><prop:frame value=\"1\" /><prop:x"; gameData = gameData + " value=\"9\" /><prop:y value=\"13\" /><prop:active value=\"true\" /><prop:speed value=\"6\" /><prop:height value=\"20\" /><prop:width value=\"20\" /><prop:radius value=\"270\" /><prop:angle"; gameData = gameData + " value=\"-100\" /><prop:points><point direction=\"2\" range=\"200\" wait=\"0\" /><point direction=\"2\" range=\"-200\" wait=\"0\" /></prop:points><prop:onTouch><script:playerLife param=\"0\""; gameData = gameData + " /><script:sfxPlay param=\"player_die01\" /></prop:onTouch></object:elevator><object:trigger id=\"p\" inherit=\"showPortrait\"><prop:x value=\"19\" /><prop:y value=\"28\""; gameData = gameData + " /></object:trigger></objects></level></levels></game>";
Frame 13
this.stop();
Frame 14
this.stop();
Frame 15
this.stop(); stopAllSounds();
Frame 16
this.stop(); stopAllSounds();
Frame 17
this.stop(); if (game == undefined) { var game = (new engine.gameCoreWeb()); game.load(gameData); } else { game.gotoLevel(0); } game.allowScary = _global.scary; if (_root.debug == "true") { game.debug = true; }
Instance of Symbol 290 MovieClip in Frame 20
onClipEvent (keyDown) { this._parent.gotoAndStop("menus"); } onClipEvent (mouseDown) { this._parent.gotoAndStop("menus"); }
Symbol 57 MovieClip [grimdead] Frame 17
this.stop();
Symbol 2595 MovieClip [__Packages.engine.gameCoreWeb] Frame 0
class engine.gameCoreWeb extends Object { static var root; var session, __debug__, __get__debug, surface, controller, scripting, totalFrame, gameData, GUI, sfx, player, gameLevel, _backupData; function gameCoreWeb () { super(); session = new mss.Events.ftimer(1); __debug__ = new engine.debug(this); root = this; } function set debug(flag) { __debug__.enabled = flag; //return(__get__debug()); } function init() { surface = _root.createEmptyMovieClip("__gamesurface__", 0); surface.focusEnabled = false; surface.tabChildren = false; surface.tabChildren = false; controller = new engine.gameController(this); scripting = new engine.scriptParser(this); session.addListener(this); totalFrame = 0; fscommand ("trapallkeys", true); Key.addListener(this); } function load(src) { init(); gameData = new engine.gameLoaderWeb(this); gameData.parse(src); } function onGameLoad(target) { GUI = new engine.guiControl(this, gameData.gui); sfx = new engine.soundControlWeb(this, gameData.sfx); player = new engine.playerData(this); gotoLevel(0); } function onGameLoadProgress(text, overall, current) { } function onGameLoadError(errorCode) { var _local1 = "Unexpected Error\rPlease reinstall to fix this problem."; } function onErrorMSG() { } function nextLevel() { var _local2 = gameLevel.currentLevel + 1; if (_local2 < gameData.levels.length) { gotoLevel(_local2); } else { gotoLevel("gameover"); } } function previousLevel() { var _local2 = gameLevel.currentLevel - 1; if (_local2 > 0) { gotoLevel(_local2); } else { gotoLevel(0); } } function gotoLevel(level) { gameLevel.events.doEvent("onLevelEnd"); session.stop(); GUI.visible = false; GUI.pause = false; if (gameLevel == undefined) { gameLevel = new engine.gameLevelLoaderWeb(this, gameData.gfx); } if (isNaN(level)) { restart(); gameLevel.parse(level); } else { level = parseInt(level); var _local3 = gameData.getLevel(level); surface._visible = true; gameLevel.parse(_local3); GUI.pause = false; } } function onLevelLoad(level) { saveGame(); } function onLevelLoadProgress(text, overall, current) { GUI.setProgress(overall, current); } function onLevelTransformEnd() { session.start(); } function onLevelLoadError(level) { GUI.showError(); } function restart() { player = new engine.playerData(this); } function restartLevel() { restoreData(); gotoLevel(gameLevel.currentLevel); } function restoreData() { player = new engine.playerData(this); player.life = player._maxlife; player.weapons.setList(_backupData.weapons); player.weapons.selected = _backupData.lastWeapon; } function quit() { fscommand ("quit"); } function saveGame() { _backupData = new Object(); _backupData.life = player.life; _backupData.lastLevel = gameLevel.currentLevel; _backupData.lastWeapon = player.weapons.selectedCount; _backupData.weapons = new Array(); var _local2 = 0; while (_local2 < player.weapons.list.length) { _backupData.weapons[_local2] = {bullet:player.weapons.list[_local2].bullet, available:player.weapons.list[_local2].available}; _local2++; } GUI.visible = true; gameLevel.visible = true; } function onTick() { if (GUI.pause) { return(undefined); } gameLevel.update(); totalFrame = totalFrame + 1; } function get bgmvolume() { return(_bgmvolume); } function set bgmvolume(value) { _bgmvolume = value; GUI.showBGMVolume(value); gameLevel.bgm.setVolume(value); //return(bgmvolume); } function onKeyDown() { var _local2 = Key.getCode(); switch (_local2) { case 9 : case 90 : if (gameLevel.type == "data") { GUI.visible = !GUI.visible; } break; case 27 : case 80 : if (gameLevel.type == "data") { GUI.pause = !GUI.pause; } break; case 106 : bgmvolume = (0); break; case 107 : bgmvolume = (Math.min(100, bgmvolume + 1)); break; case 109 : bgmvolume = (Math.max(0, bgmvolume - 1)); } } var allowScary = true; var _bgmvolume = 65; }
Symbol 2596 MovieClip [__Packages.mss.Events.ftimer] Frame 0
class mss.Events.ftimer { static var $mc; var _interval, _enabled, _autoreset, _tick, hid, broadcastMessage; function ftimer (defaultValue) { if ($mc == undefined) { $mc = _root.createEmptyMovieClip("____{ftimer}____", 80001); $mc.onEnterFrame = function () { var _local1 = 0; while (_local1 < mss.Events.ftimer.$list.length) { var _local2 = mss.Events.ftimer.$list[_local1]; if (_local2 == undefined) { mss.Events.ftimer.$list.splice(_local1, 1); } else { _local2.onEnterFrame(); } _local1++; } }; } AsBroadcaster.initialize(this); if (defaultValue == undefined) { defaultValue = 1; } else { defaultValue = Math.max(1, defaultValue); } _interval = Number(defaultValue); _enabled = Boolean(false); _autoreset = Boolean(false); _tick = Number(0); hid = "timer::" + (counter++); addTimer(this); } static function addTimer(target) { var _local1 = 0; while (_local1 < $list.length) { var _local2 = $list[_local1]; if (_local2 == target) { return(undefined); } _local1++; } $list.push(target); } static function removeTimer(target) { var _local1 = 0; while (_local1 < $list.length) { var _local2 = $list[_local1]; if (_local2 == target) { $list.splice(_local1, 1); return(undefined); } _local1++; } } function set interval(value) { if (_interval != value) { _interval = Math.max(1, value); } //return(interval); } function get interval() { return(_interval); } function set autoreset(value) { if (_autoreset != value) { _autoreset = value; } //return(autoreset); } function get autoreset() { return(_autoreset); } function set enabled(flag) { if (flag) { start(); } else { stop(); } //return(enabled); } function get enabled() { return(_enabled); } function get tick() { return(_tick); } function start() { _enabled = true; return(true); } function stop() { _enabled = false; _tick = 0; return(true); } function onEnterFrame() { if (enabled) { _tick = _tick + 1; if ((_tick % interval) == 0) { broadcastMessage($eventName, this); if (autoreset) { stop(); } } } } static var $version = [1, 0, 0, 0]; static var $name = "Frame Timer"; static var $list = new Array(); static var counter = 0; static var $eventName = String("onTick"); }
Symbol 2597 MovieClip [__Packages.engine.debug] Frame 0
class engine.debug { var master, surface, _enabled, __get__enabled, _t_timer, _drawtriggers, _drawboundingbox; function debug (o) { Key.addListener(this); master = o; enabled = (false); surface = _root.createEmptyMovieClip("__{debug}__", 900000); } function set enabled(flag) { _enabled = flag; if (flag == false) { drawTriggers = (false); drawBoundingBox = (false); } //return(__get__enabled()); } function onKeyDown() { var _local2 = Key.getCode(); if (_enabled) { switch (_local2) { case 8 : master.restartLevel(); break; case 13 : master.player.weapons.obtain("pistol", 500); master.player.weapons.obtain("shotgun1", 500); master.player.weapons.obtain("shotgun2", 500); master.player.weapons.obtain("uzi", 500); master.player.weapons.obtain("rocketgun", 500); master.player.weapons.obtain("machinegun", 500); master.player.weapons.obtain("chainsaw", 500); master.player.weapons.obtain("flamethrower", 500); break; case 116 : fps = (!fps); break; case 117 : drawTriggers = (!drawTriggers); break; case 118 : drawBoundingBox = (!drawBoundingBox); break; case 219 : master.previousLevel(); break; case 221 : master.nextLevel(); } } else if (_local2 == 116) { fps = (!fps); } } function set fps(flag) { var _local2 = surface["__{fps}__"]; if (flag) { if (_local2 == undefined) { _local2 = surface.createEmptyMovieClip("__{fps}__", 100); _local2.createTextField("value_txt", 10, 0, 0, 10, 10); _local2._x = 0; _local2._y = 420; var _local3 = _local2.value_txt; var _local4 = new TextFormat(); _local4.bold = true; _local4.color = 16776960 /* 0xFFFF00 */; _local3.autoSize = true; _local3.selectable = false; _local3.border = false; _local3.background = false; _local3.setNewTextFormat(_local4); _local3.text = "0"; _local2._count = 0; _local2._time = getTimer(); _local2.onEnterFrame = function () { this._count = this._count + 1; if (getTimer() > (this._time + 1000)) { this.value_txt.text = this._count; this._count = 0; this._time = getTimer(); } }; } } else { delete _local2.onEnterFrame; removeMovieClip(_local2); } _fps = flag; //return(fps); } function get fps() { return(_fps); } function get refreshRate() { return(_refreshRate); } function set refreshRate(value) { _refreshRate = value; _t_timer.interval = value; if (_t_timer.enabled) { _t_timer.stop(); _t_timer.start(); } //return(refreshRate); } function set drawTriggers(flag) { var _local2 = surface["__{triggers}__"]; if (flag) { if (_local2 == undefined) { _local2 = surface.createEmptyMovieClip("__{triggers}__", 50); } if (_t_timer == undefined) { _t_timer = new mss.Events.ftimer(refreshRate); _t_timer.addListener(this); } _t_timer.start(); } else { removeMovieClip(_local2); } _drawtriggers = flag; //return(drawTriggers); } function get drawTriggers() { return(_drawtriggers); } function set drawBoundingBox(flag) { var _local2 = surface["__{boundingbox}__"]; if (flag) { if (_local2 == undefined) { _local2 = surface.createEmptyMovieClip("__{boundingbox}__", 30); } if (_t_timer == undefined) { _t_timer = new mss.Events.ftimer(refreshRate); _t_timer.addListener(this); } _t_timer.start(); } else { removeMovieClip(_local2); } _drawboundingbox = flag; //return(drawBoundingBox); } function get drawBoundingBox() { return(_drawboundingbox); } function drawBox(box, color, alpha) { var _local3 = surface["__{boundingbox}__"]; if (_local3 == undefined) { _local3 = surface.createEmptyMovieClip("__{boundingbox}__", 30); } _local3.lineStyle(1, color, alpha); _local3.moveTo(box.xMin, box.yMin); _local3.lineTo(box.xMax, box.yMin); _local3.lineTo(box.xMax, box.yMax); _local3.lineTo(box.xMin, box.yMax); _local3.lineTo(box.xMin, box.yMin); } function onTick() { if (_drawtriggers) { var _local2 = surface["__{triggers}__"]; _local2.clear(); var _local7 = master.gameLevel.triggers.list; var _local4 = 0; while (_local4 < _local7.length) { var _local3 = _local7[_local4].boundingBox; if (_local7[_local4].activate) { _local2.beginFill(16711680, 50); } else { _local2.beginFill(6684672, 50); } _local2.moveTo(_local3.xMin, _local3.yMin); _local2.lineTo(_local3.xMax, _local3.yMin); _local2.lineTo(_local3.xMax, _local3.yMax); _local2.lineTo(_local3.xMin, _local3.yMax); _local2.lineTo(_local3.xMin, _local3.yMin); _local2.endFill(); _local4++; } } if (_drawboundingbox) { var _local2 = surface["__{boundingbox}__"]; _local2.clear(); var _local5 = master.gameLevel.enemies.list; var _local4 = 0; while (_local4 < _local5.length) { var _local3 = _local5[_local4].boundingBox; drawBox(_local3, 16777164, 100); _local2.lineStyle(2, 16711680, 100); var _local8 = (_local3.xMax - _local3.xMin) - 4; var _local6 = (_local5[_local4].life / _local5[_local4].baselife) * _local8; if (!isNaN(_local6)) { _local2.moveTo(_local3.xMin + 2, _local3.yMax - 2); _local2.lineTo(_local3.xMin + _local6, _local3.yMax - 2); } _local4++; } var _local10 = master.gameLevel.objects.list; _local4 = 0; while (_local4 < _local10.length) { var _local3 = _local10[_local4].boundingBox; if (_local10[_local4].active) { drawBox(_local3, 238, 100); } else { drawBox(_local3, 102, 100); } if ((_local10[_local4].destroyable != undefined) && (_local10[_local4].destroyable != false)) { _local2.lineStyle(2, 16711680, 100); var _local8 = (_local3.xMax - _local3.xMin) - 4; var _local6 = (_local10[_local4].life / _local10[_local4].baselife) * _local8; if (!isNaN(_local6)) { _local2.moveTo(_local3.xMin + 2, _local3.yMax - 2); _local2.lineTo(_local3.xMin + _local6, _local3.yMax - 2); } } _local4++; } _local10 = master.gameLevel.elevators.list; _local4 = 0; while (_local4 < _local10.length) { var _local3 = _local10[_local4].boundingBox; drawBox(_local3, 10526975, 100); _local4++; } var _local3 = master.gameLevel.hero.boundingBox; drawBox(_local3, 16776960, 100); _local2.lineStyle(1, 16711680, 50); var _local9 = master.gameLevel.bullets.list; _local4 = 0; while (_local4 < _local9.length) { _local3 = _local9[_local4].boundingBox; _local2.moveTo(_local3.xMin, _local3.yMin); _local2.lineTo(_local3.xMax, _local3.yMin); _local4++; } } } var _fps = false; var _refreshRate = 1; }
Symbol 2598 MovieClip [__Packages.engine.gameController] Frame 0
class engine.gameController { var master; function gameController (target) { master = target; } function getMyCorners(obj, x, y) { var _local6 = master.gameData.tiles.width; var _local5 = master.gameData.tiles.height; var _local2 = new Object(); _local2.y = Math.floor(((y - (obj.height / 2)) - 1) / _local5); _local2.downY = Math.floor((y - 1) / _local5); _local2.upY = Math.floor((y - obj.height) / _local5); _local2.leftX = Math.floor((x - (obj.width / 2)) / _local6); _local2.rightX = Math.floor(((x + (obj.width / 2)) - 1) / _local6); var _local3 = master.gameLevel.platform; _local2.upleft = _local3[_local2.upY][_local2.leftX]; _local2.downleft = _local3[_local2.downY][_local2.leftX]; _local2.upright = _local3[_local2.upY][_local2.rightX]; _local2.downright = _local3[_local2.downY][_local2.rightX]; _local2.left = _local3[_local2.y][_local2.leftX]; _local2.right = _local3[_local2.y][_local2.rightX]; _local2.up = _local3[_local2.upY][obj.xtile]; _local2.down = _local3[_local2.downY][obj.xtile]; return(_local2); } function moveChar(obj, dirx, diry, jump) { var _local7 = master.gameData.tiles.width; var _local8 = master.gameData.tiles.height; if (Math.abs(jump) == 1) { var _local3 = obj.jumpspeed * jump; } else if (obj.jumping and (obj.fallspeed <= 0)) { var _local3 = obj.speed * 1.65; } else { var _local3 = obj.speed; } var _local4 = getMyCorners(obj, obj.x, obj.y + (_local3 * diry)); if (diry == -1) { if (_local4.up.walkable) { obj.y = obj.y + (_local3 * diry); } else { obj.y = obj.ytile * _local8; obj.jumpspeed = 0; } } if (diry == 1) { if (_local4.down.walkable) { obj.y = obj.y + (_local3 * diry); } else { obj.y = _local4.downY * _local8; obj.jumping = (obj.hanging = false); obj.onLanding(obj.fallspeed); obj.jumpspeed = (obj.fallspeed = 0); } } _local4 = getMyCorners(obj, obj.x + (_local3 * dirx), obj.y); if (dirx == -1) { if ((_local4.downleft.walkable and _local4.upleft.walkable) and _local4.left.walkable) { obj.x = obj.x + (_local3 * dirx); fall(obj); } else { obj.x = (obj.xtile * _local7) + (obj.width / 2); } } if (dirx == 1) { if ((_local4.upright.walkable and _local4.downright.walkable) and _local4.right.walkable) { obj.x = obj.x + (_local3 * dirx); fall(obj); } else { obj.x = ((obj.xtile + 1) * _local7) - (obj.width / 2); } } updateChar(obj, dirx, diry); return(true); } function updateChar(obj, dirx, diry) { var _local3 = master.gameData.tiles.width; var _local4 = master.gameData.tiles.height; obj.clip._x = obj.x; obj.clip._y = obj.y; if (Math.abs(dirx) == 1) { obj.clip._xscale = 100 * (-dirx); } obj.xtile = Math.floor(obj.clip._x / _local3); obj.ytile = Math.floor(obj.clip._y / _local4); } function fall(obj) { obj.climbing = false; if ((!obj.jumping) and (!obj.hanging)) { var _local3 = getMyCorners(obj, obj.x, obj.y + 1); if (_local3.down.walkable) { obj.jumpspeed = (obj.fallspeed = 0); obj.jumping = true; obj.crawling = false; } else { obj.onLanding(obj.fallspeed); } } } function jump(obj) { var _local4 = master.gameData.tiles.width; var _local3 = master.gameData.tiles.height; obj.jumpspeed = obj.jumpspeed + obj.gravity; if (obj.jumpspeed > _local3) { obj.jumpspeed = _local3; } if (obj.jumpspeed < 0) { obj.fallspeed = 0; moveChar(obj, 0, -1, -1); } else if (obj.jumpspeed > 0) { obj.fallspeed = obj.fallspeed + obj.jumpspeed; moveChar(obj, 0, 1, 1); } return(true); } function climb(obj, dirx, diry) { var _local3 = master.gameData.tiles.width; var _local6 = master.gameData.tiles.height; obj.climbing = true; obj.jumping = (obj.crawling = false); if (dirx == 0) { obj.y = obj.y + (obj.speed * diry); obj.x = (obj.xtile * _local3) + (_local3 / 2); } else { obj.x = obj.x + (obj.speed * dirx); obj.y = obj.yxtile * _local3; } updateChar(obj, dirx, diry); return(true); } function boxbox_collision(targetA, targetB) { var _local2 = targetA.boundingBox; var _local1 = targetB.boundingBox; if (((_local1.xMin > _local2.xMax) or (_local2.xMin > _local1.xMax)) or ((_local1.yMin > _local2.yMax) or (_local2.yMin > _local1.yMax))) { return(false); } return(true); } function parseProp(node) { var _local4 = new Object(); var _local2 = 0; while (_local2 < node.childNodes.length) { var _local1 = node.childNodes[_local2]; if (_local1.nodeName.substr(0, 4) == "prop") { var _local3 = _local1.nodeName.substr(5); if (_local1.attributes.value != undefined) { _local4[_local3] = mss.DataType.parseType(_local1.attributes.value); } else { _local4[_local3] = _local1.childNodes; } } _local2++; } return(_local4); } }
Symbol 2599 MovieClip [__Packages.mss.DataType] Frame 0
class mss.DataType { function DataType () { } static function getAsBoolean(data) { data = String(data); switch (data.toLowerCase()) { case "1" : case "yes" : case "true" : return(Boolean(true)); case "0" : case "no" : case "false" : return(Boolean(false)); } return(Boolean(false)); } static function getAsNumber(data) { if (!isNaN(data)) { return(Number(data)); } return(0); } static function getAsString(data) { return(String(data)); } static function getAsArray(data, convert) { data = String(data); var _local2 = data.split(","); if (convert) { var _local1 = 0; while (_local1 < _local2.length) { _local2[_local1] = parseType(_local2[_local1]); _local1++; } } return(_local2); } static function parseType(data) { if (isNaN(data)) { if (typeof(data) == "string") { switch (data.toLowerCase()) { case "yes" : case "true" : return(Boolean(true)); case "no" : case "false" : return(Boolean(false)); } return(data); } return(data); } return(Number(data)); } static function replace(str, search, replacement) { var _local1 = str.split(search); return(_local1.join(replacement)); } }
Symbol 2600 MovieClip [__Packages.engine.scriptParser] Frame 0
class engine.scriptParser extends Object { var master, _globalVar; function scriptParser (target) { super(); master = target; _globalVar = new mss.Data.collection(); } function execute(target, scriptObj, who) { var _local2 = new Array(); _globalVar.addItem("$target", who); var _local5 = 0; while (_local5 < scriptObj.param.length) { _local2[_local5] = parseParam(target, scriptObj.param[_local5]); _local5++; } switch (scriptObj.name) { case "set" : if (_globalVar.exist(_local2[0])) { _globalVar[_local2[0]].value = _local2[1]; } else { _globalVar.addItem(_local2[0], _local2[1]); } break; case "del" : _globalVar.removeItem(_local2[0]); break; case "add" : _globalVar[_local2[0]].value = _globalVar[_local2[0]].value + _local2[1]; break; case "sub" : _globalVar[_local2[0]].value = _globalVar[_local2[0]].value - _local2[1]; break; case "for" : _globalVar.removeItem("$for"); _globalVar.addItem("$for", 0); _local5 = _local2[0]; while (_local5 <= _local2[1]) { _globalVar.$for.value = _local5; var _local3 = _local2[3]; var _local6 = 0; while (_local6 < _local3.length) { execute(target, _local3[_local6]); _local6++; } _local5 = _local5 + _local2[2]; } _globalVar.removeItem("$for"); break; case "if" : var _local11 = false; _local2[0] = mss.DataType.parseType(_local2[0]); switch (_local2[1]) { case "eq" : if (_local2[0] == _local2[2]) { _local11 = true; } break; case "gt" : if (_local2[0] > _local2[2]) { _local11 = true; } break; case "lt" : if (_local2[0] < _local2[2]) { _local11 = true; } break; case "ne" : if (_local2[0] == _local2[2]) { break; } _local11 = true; } if (_local11) { var _local6 = 0; while (_local6 < _local2[3].length) { if (_local2[3][_local6].name != "else") { execute(target, _local2[3][_local6]); } _local6++; } } else { var _local7 = _local2[3][_local2[3].length - 1]; if (_local7.name == "else") { var _local6 = 0; while (_local6 < _local7.param[_local7.param.length - 1].length) { execute(target, _local7.param[_local7.param.length - 1][_local6]); _local6++; } } } break; case "changeTile" : var _local15 = master.gameLevel.platform[_local2[1]][_local2[0]]; removeMovieClip(_local15.clip); _local2[2] = String(_local2[2]); var _local19 = parseInt(_local2[2].substr(0, 2), 16); var _local21 = parseInt(_local2[2].substr(2, 2), 16); var _local23 = parseInt(_local2[2].substr(4, 2), 16); _local15 = master.gameData.tiles.getItem(_local19); _local15.frame = _local21; _local15.attachFrame = _local23; master.gameLevel.platform[_local2[1]][_local2[0]] = _local15; if (_local15.library != undefined) { var _local13 = master.gameLevel.surface.platform; var _local16 = _local13.getNextHighestDepth(); var _local10 = _local13.attachMovie(_local15.library, _local15.library + _local16, _local16); _local10._x = _local2[0] * master.gameData.tiles.width; _local10._y = _local2[1] * master.gameData.tiles.height; if (_local15.attach != undefined) { var _local20 = _local10.attachMovie(_local15.attach, "attach_mc", 10); _local20.gotoAndStop(_local15.attachFrame); } _local10.gotoAndStop(_local15.frame); _local15.clip = _local10; } break; case "healTarget" : _globalVar.$target.value.life = _globalVar.$target.value.life + _local2[0]; break; case "flood" : _local15 = master.gameLevel._flood; _local15.type = _local2[0]; _local15.speed = _local2[1]; _local15.latency = _local2[2]; _local15.damage = _local2[3]; _local15.level = _local2[4]; break; case "floodActive" : _local15 = master.gameLevel._flood; _local15.enabled = _local2[0]; break; case "floodCancel" : _local15.dispose(); break; case "sfxPlay" : master.sfx.play(_local2[0]); break; case "effectAt" : if (_local2[3] == true) { var _local25 = _local2[1]; var _local24 = _local2[2]; } else { var _local25 = (_local2[1] * master.gameData.tiles.width) + (master.gameData.tiles.width / 2); var _local24 = (_local2[2] * master.gameData.tiles.height) + master.gameData.tiles.height; } var _local22 = master.gameLevel.surface[_local2[4]]; if (_local22 == undefined) { _local22 = master.gameLevel.surface.objects; } var _local16 = _local22.getNextHighestDepth(); var _local17 = _local22.attachMovie(_local2[0], (("{effect_" + getTimer()) + "}") + _local16, _local16); _local17._x = _local25; _local17._y = _local24; if (_local2[4] != undefined) { _local17._xscale = _local2[4] * 100; } break; case "shot" : master.gameLevel.bullets.addItem.apply(master.gameLevel.bullets, _local2); break; case "levelComplete" : master.nextLevel(); break; case "gotoLevel" : master.gotoLevel(_local2[0]); break; case "playerLife" : master.player.life = _local2[0]; break; case "healPlayer" : if (!master.player.transform) { master.player.life = master.player.life + _local2[0]; } break; case "getWeapon" : master.player.weapons.obtain(_local2[0], _local2[1]); break; case "getAmmo" : master.player.weapons.obtainAmmo(_local2[0], _local2[1]); break; case "teleport" : master.player.hero.x = (_local2[0] * master.gameData.tiles.width) + (master.player.hero.width / 2); master.player.hero.y = (_local2[1] * master.gameData.tiles.height) + master.gameData.tiles.height; master.controller.updateChar(master.player.hero); master.controller.fall(master.player.hero); break; case "transform" : master.player.transform = _local2[0]; break; case "activateTrigger" : master.gameLevel.triggers.getItem(_local2[0]).activate = true; break; case "deactivateTrigger" : master.gameLevel.triggers.getItem(_local2[0]).activate = false; break; case "toggleTrigger" : master.gameLevel.triggers.getItem(_local2[0]).activate = !master.gameLevel.triggers.getItem(_local2[0]).activate; break; case "removeTrigger" : master.gameLevel.triggers.removeItem(_local2[0]); break; case "executeTrigger" : master.gameLevel.triggers.getItem(_local2[0]).execute(); break; case "remove" : target.master.removeItem(target.id); break; case "removeTarget" : who.master.removeItem(who.id); break; case "objectFrame" : master.gameLevel.objects.getItem(_local2[0]).clip.gotoAndStop(_local2[1]); break; case "objectVisibility" : master.gameLevel.objects.getItem(_local2[0]).visible = _local2[1]; break; case "objectActivity" : master.gameLevel.objects.getItem(_local2[0]).active = _local2[1]; break; case "toggleVisibility" : master.gameLevel.objects.getItem(_local2[0]).visible = !master.gameLevel.objects.getItem(_local2[0]).visible; break; case "objectDirection" : master.gameLevel.objects.getItem(_local2[0]).clip._xscale = (-_local2[1]) * 100; break; case "removeObject" : if (_local2[1] == true) { _local15 = master.gameLevel.objects.getItem(_local2[0]); _local15.autoremove = true; _local15.life = 0; } else { master.gameLevel.objects.removeItem(_local2[0]); } break; case "activateElevator" : master.gameLevel.elevators.getItem(_local2[0]).activate = true; break; case "deactivateElevator" : master.gameLevel.elevators.getItem(_local2[0]).activate = false; break; case "toggleElevator" : master.gameLevel.elevators.getItem(_local2[0]).activate = !master.gameLevel.elevators.getItem(_local2[0]).activate; break; case "removeSpawner" : master.gameLevel.spawners.removeItem(_local2[0]); break; case "spawnerSpawn" : var _local18 = master.gameLevel.spawners.getItem(_local2[0]); if (_local2[3] == true) { var _local25 = _local2[1]; var _local24 = _local2[2]; } else { var _local25 = (_local2[1] * master.gameData.tiles.width) + (master.gameData.tiles.width / 2); var _local24 = (_local2[2] * master.gameData.tiles.height) + master.gameData.tiles.height; } _local18.spawn(_local25, _local24); break; case "moveTo" : target.x = _local2[0] * master.gameData.tiles.width; target.y = _local2[1] * master.gameData.tiles.height; break; case "showPortrait" : _local22 = master.gameData.gfx; _local16 = _local22.getNextHighestDepth(); _local17 = _local22.attachMovie("scaryPortrait", "__Portrait__", _local16); _local17._x = 400; _local17._y = 300; _local17.gotoAndStop(_local2[0]); _local17.motion = mx.transitions.TransitionManager.start(_local17, {type:mx.transitions.Zoom, direction:0, duration:0.35, easing:mx.transitions.easing.Bounce.easeOut}); _local17.motion.clip = _local17; _local17.motion.onMotionFinished = function () { var clip = this.clip; this.clip.motion = new mx.transitions.Tween(this.clip, "_alpha", mx.transitions.easing.Strong.easeIn, 200, 0, 1.5, true); this.clip.motion.clip = clip; this.clip.motion.onMotionFinished = function () { removeMovieClip(this.clip); }; }; break; case "showMsg" : _local22 = master.gameData.gfx.foreground; _local17 = _local22.msgbox; if (_local17 == undefined) { _local17 = _local22.attachMovie("msgbox", "msgbox", _local22.getNextHighestDepth()); } _local17._x = 400; _local17._y = 300; if (isNaN(_local2[1])) { var _local12 = _local2[1].split("\\n").join(newline); } else { var _local12 = String(_local2[1]); } var _local9 = _local17.msg_txt.getNewTextFormat(); _local9.color = 13369344 /* 0xCC0000 */; _local9.size = _local9.size * 2; _local17.msg_txt.setNewTextFormat(_local9); _local17.msg_txt.text = _local12; _local9.color = 0; _local9.size = _local9.size / 2; _local17.msg_txt.setNewTextFormat(_local9); _local17.msg_txt.replaceText(1, _local12.length, _local12.substr(1)); _local17.time = getTimer() + _local2[0]; _local17.onEnterFrame = function () { if (getTimer() > this.time) { removeMovieClip(this); } }; break; case "hideMsg" : _local22 = master.gameData.gfx.foreground; _local17 = _local22.msgbox; removeMovieClip(_local17); break; default : return(false); } _globalVar.removeItem("$target", who); return(true); } function getValue(name) { if (name.substr(0, 3) == "rnd") { var _local3 = Number(name.substr(3)); return(random(_local3).toString()); } return(_globalVar[name].value); } function parseParam(target, value) { if (value.substr(0, 4) == "this") { if (value == "this") { value = target.id; } else { var _local10 = value.substr(5); value = target[_local10]; } } else if (value.substr(0, 3) == "rnd") { var _local13 = Number(value.substr(3)); value = random(_local13); } else if (value.indexOf("#") > -1) { var _local2 = value; while (true) { var _local3 = _local2.indexOf("#"); if (_local3 > -1) { var _local5 = _local2.indexOf("#", _local3 + 1); if (_local5 > _local3) { var _local12 = _local2.substring(_local3 + 1, _local5); _local12 = String(getValue(_local12)); _local2 = (_local2.substr(0, _local3) + _local12) + _local2.substr(_local5 + 1); } else { var _local12 = _local2.substring(_local3 + 1); _local12 = String(getValue(_local12)); _local2 = _local2.substr(0, _local3) + _local12; } } else { break; } } value = _local2; } else if (value.indexOf("%") > -1) { var _local2 = value; while (true) { var _local3 = _local2.indexOf("%"); if (_local3 > -1) { var _local5 = _local2.indexOf("%", _local3 + 1); if (_local5 > _local3) { var _local12 = _local2.substring(_local3 + 1, _local5); _local12 = String(getValue(_local12)); _local12 = _globalVar[_local12].value; _local2 = (_local2.substr(0, _local3) + _local12) + _local2.substr(_local5 + 1); } else { var _local12 = _local2.substring(_local3 + 1); _local12 = String(getValue(_local12)); _local12 = _globalVar[_local12].value; _local2 = _local2.substr(0, _local3) + _local12; } } else { break; } } value = _local2; } else if (value.substr(0, 7) == "$player") { var _local7 = master.player; var _local11 = value.substr(1).split("."); var _local12 = _local11.shift(); var _local10 = _local7; var _local6 = 0; while (_local6 < _local11.length) { var _local8 = _local11[_local6]; _local10 = _local10[_local8]; _local6++; } value = _local10; } else if (value.substr(0, 5) == "$hero") { var _local7 = master.player.hero; var _local11 = value.substr(1).split("."); var _local12 = _local11.shift(); var _local10 = _local7; var _local6 = 0; while (_local6 < _local11.length) { var _local8 = _local11[_local6]; _local10 = _local10[_local8]; _local6++; } value = _local10; } else if (value.substr(0, 7) == "$target") { var _local7 = _globalVar.getItem("$target"); var _local11 = value.substr(1).split("."); var _local12 = _local11.shift(); var _local10 = _local7; var _local6 = 0; while (_local6 < _local11.length) { var _local8 = _local11[_local6]; _local10 = _local10[_local8]; _local6++; } value = _local10; } else if (value.substr(0, 5) == "$game") { var _local7 = master; var _local11 = value.substr(1).split("."); var _local12 = _local11.shift(); var _local10 = _local7; var _local6 = 0; while (_local6 < _local11.length) { var _local8 = _local11[_local6]; _local10 = _local10[_local8]; _local6++; } value = _local10; } else if (value.substr(0, 1) == "$") { var _local11 = value.substr(1).split("."); var _local12 = _local11.shift(); var _local9 = new Array(); _local9.push(master.gameLevel.objects); _local9.push(master.gameLevel.enemies); _local9.push(master.gameLevel.triggers); _local9.push(master.gameLevel.elevators); var _local6 = 0; while (_local6 < _local9.length) { var _local7 = _local9[_local6].getItem(_local12); if (_local7 != undefined) { break; } _local6++; } var _local10 = _local7; _local6 = 0; while (_local6 < _local11.length) { var _local8 = _local11[_local6]; _local10 = _local10[_local8]; _local6++; } value = _local10; } return(mss.DataType.parseType(value)); } }
Symbol 2601 MovieClip [__Packages.mss.Data.collection] Frame 0
class mss.Data.collection extends Object { var _list; function collection () { super(); _list = new Array(); } function addItem(name, data) { if (exist(name)) { return(false); } _list.push({name:name, value:data}); return(true); } function removeItem(name) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.name == name) { _list.splice(_local2, 1); break; } _local2++; } } function removeAll() { _list = new Array(); } function getItem(name) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.name == name) { return(_local3.value); } _local2++; } return(undefined); } function __resolve(name) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.name == name) { return(_local3); } _local2++; } } function exist(name) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.name == name) { return(true); } _local2++; } return(false); } function get length() { return(_list.length); } function get list() { return(_list); } }
Symbol 2602 MovieClip [__Packages.mx.events.EventDispatcher] Frame 0
class mx.events.EventDispatcher { function EventDispatcher () { } static function _removeEventListener(queue, event, handler) { if (queue != undefined) { var _local4 = queue.length; var _local1; _local1 = 0; while (_local1 < _local4) { var _local2 = queue[_local1]; if (_local2 == handler) { queue.splice(_local1, 1); return(undefined); } _local1++; } } } static function initialize(object) { if (_fEventDispatcher == undefined) { _fEventDispatcher = new mx.events.EventDispatcher(); } object.addEventListener = _fEventDispatcher.addEventListener; object.removeEventListener = _fEventDispatcher.removeEventListener; object.dispatchEvent = _fEventDispatcher.dispatchEvent; object.dispatchQueue = _fEventDispatcher.dispatchQueue; } function dispatchQueue(queueObj, eventObj) { var _local7 = "__q_" + eventObj.type; var _local4 = queueObj[_local7]; if (_local4 != undefined) { var _local5; for (_local5 in _local4) { var _local1 = _local4[_local5]; var _local3 = typeof(_local1); if ((_local3 == "object") || (_local3 == "movieclip")) { if (_local1.handleEvent != undefined) { _local1.handleEvent(eventObj); } if (_local1[eventObj.type] != undefined) { if (exceptions[eventObj.type] == undefined) { _local1[eventObj.type](eventObj); } } } else { _local1.apply(queueObj, [eventObj]); } } } } function dispatchEvent(eventObj) { if (eventObj.target == undefined) { eventObj.target = this; } this[eventObj.type + "Handler"](eventObj); dispatchQueue(this, eventObj); } function addEventListener(event, handler) { var _local3 = "__q_" + event; if (this[_local3] == undefined) { this[_local3] = new Array(); } _global.ASSetPropFlags(this, _local3, 1); _removeEventListener(this[_local3], event, handler); this[_local3].push(handler); } function removeEventListener(event, handler) { var _local2 = "__q_" + event; _removeEventListener(this[_local2], event, handler); } static var _fEventDispatcher = undefined; static var exceptions = {move:1, draw:1, load:1}; }
Symbol 2603 MovieClip [__Packages.mx.transitions.TransitionManager] Frame 0
class mx.transitions.TransitionManager { var _transitions, removeEventListener, _content, addEventListener, _contentAppearance, _innerBounds, _outerBounds, _width, _height, _triggerEvent, dispatchEvent; function TransitionManager (content) { this.content = (content); _transitions = {}; } function set content(c) { removeEventListener("allTransitionsInDone", _content); removeEventListener("allTransitionsOutDone", _content); _content = c; saveContentAppearance(); addEventListener("allTransitionsInDone", _content); addEventListener("allTransitionsOutDone", _content); //return(content); } function get content() { return(_content); } function get transitionsList() { return(_transitions); } function get numTransitions() { var _local2 = 0; for (var _local3 in _transitions) { _local2++; } return(_local2); } function get numInTransitions() { var _local3 = 0; var _local2 = _transitions; for (var _local4 in _local2) { if (!_local2[_local4].direction) { _local3++; } } return(_local3); } function get numOutTransitions() { var _local3 = 0; var _local2 = _transitions; for (var _local4 in _local2) { if (_local2[_local4].direction) { _local3++; } } return(_local3); } function get contentAppearance() { return(_contentAppearance); } static function start(content, transParams) { if (content.__transitionManager == undefined) { content.__transitionManager = new mx.transitions.TransitionManager(content); } if (transParams.direction == 1) { content.__transitionManager._triggerEvent = "hide"; } else { content.__transitionManager._triggerEvent = "reveal"; } return(content.__transitionManager.startTransition(transParams)); } function startTransition(transParams) { removeTransition(findTransition(transParams)); var _local3 = transParams.type; var _local2 = new _local3[undefined](_content, transParams, this); addTransition(_local2); _local2.start(); return(_local2); } function addTransition(trans) { trans.ID = ++IDCount; _transitions[trans.ID] = trans; return(trans); } function removeTransition(trans) { if (_transitions[trans.ID] == undefined) { return(false); } trans.cleanUp(); return(delete _transitions[trans.ID]); } function findTransition(transParams) { var _local2; for (var _local4 in _transitions) { _local2 = _transitions[_local4]; if (_local2.type == transParams.type) { return(_local2); } } return(undefined); } function removeAllTransitions() { for (var _local2 in _transitions) { _transitions[_local2].cleanUp(); removeTransition(_transitions[_local2]); } } function saveContentAppearance() { var _local2 = _content; if (_contentAppearance == undefined) { var _local3 = (_contentAppearance = {}); for (var _local4 in _visualPropList) { _local3[_local4] = _local2[_local4]; } _local3.colorTransform = new Color(_local2).getTransform(); } _innerBounds = _local2.getBounds(targetPath(_local2)); _outerBounds = _local2.getBounds(targetPath(_local2._parent)); _width = _local2._width; _height = _local2._height; } function restoreContentAppearance() { var _local2 = _content; var _local3 = _contentAppearance; for (var _local4 in _visualPropList) { _local2[_local4] = _local3[_local4]; } new Color(_local2).setTransform(_local3.colorTransform); } function transitionInDone(e) { removeTransition(e.target); if (numInTransitions == 0) { var _local2; _local2 = _content._visible; if ((_triggerEvent == "hide") || (_triggerEvent == "hideChild")) { _content._visible = false; } if (_local2) { dispatchEvent({type:"allTransitionsInDone", target:this}); } } } function transitionOutDone(e) { removeTransition(e.target); if (numOutTransitions == 0) { restoreContentAppearance(); var _local2; _local2 = _content._visible; if (_local2 && ((_triggerEvent == "hide") || (_triggerEvent == "hideChild"))) { _content._visible = false; } updateAfterEvent(); if (_local2) { dispatchEvent({type:"allTransitionsOutDone", target:this}); } } } function toString() { return("[TransitionManager]"); } static var version = "1.1.0.52"; static var IDCount = 0; var type = mx.transitions.TransitionManager; var className = "TransitionManager"; var _visualPropList = {_x:null, _y:null, _xscale:null, _yscale:null, _alpha:null, _rotation:null}; static var __mixinFED = mx.events.EventDispatcher.initialize(mx.transitions.TransitionManager.prototype); }
Symbol 2604 MovieClip [__Packages.mx.transitions.Transition] Frame 0
class mx.transitions.Transition { var _manager, removeEventListener, addEventListener, _content, _twn, _easing, _progress, dispatchEvent, _innerBounds, _outerBounds, _width, _height; function Transition (content, transParams, manager) { if (!arguments.length) { return; } init(content, transParams, manager); } function set manager(mgr) { if (_manager != undefined) { removeEventListener("transitionInDone", _manager); removeEventListener("transitionOutDone", _manager); removeEventListener("transitionProgress", _manager); } _manager = mgr; addEventListener("transitionInDone", _manager); addEventListener("transitionOutDone", _manager); addEventListener("transitionProgress", _manager); //return(manager); } function get manager() { return(_manager); } function set content(c) { if (typeof(c) == "movieclip") { _content = c; _twn.obj = c; } //return(content); } function get content() { return(_content); } function set direction(direction) { _direction = (direction ? 1 : 0); //return(this.direction); } function get direction() { return(_direction); } function set duration(d) { if (d) { _duration = d; _twn.duration = d; } //return(duration); } function get duration() { return(_duration); } function set easing(e) { if (typeof(e) == "string") { e = eval (e); } else if (e == undefined) { e = _noEase; } _easing = e; _twn.easing = e; //return(easing); } function get easing() { return(_easing); } function set progress(p) { if (_progress == p) { return; } _progress = p; if (_direction) { _render(1 - p); } else { _render(p); } dispatchEvent({type:"transitionProgress", target:this, progress:p}); //return(progress); } function get progress() { return(_progress); } function init(content, transParams, manager) { this.content = (content); direction = (transParams.direction); duration = (transParams.duration); easing = (transParams.easing); this.manager = (manager); _innerBounds = this.manager._innerBounds; _outerBounds = this.manager._outerBounds; _width = this.manager._width; _height = this.manager._height; _resetTween(); } function toString() { return(("[Transition " + className) + "]"); } function start() { content._visible = true; _twn.start(); } function stop() { _twn.fforward(); _twn.stop(); } function cleanUp() { removeEventListener("transitionInDone", _manager); removeEventListener("transitionOutDone", _manager); removeEventListener("transitionProgress", _manager); stop(); } function getNextHighestDepthMC(mc) { var _local4 = mc.getNextHighestDepth(); if (_local4 != undefined) { return(_local4); } _local4 = -1; var _local3; var _local1; for (var _local5 in mc) { _local1 = mc[_local5]; if ((typeof(_local1) == "movieclip") && (_local1._parent == mc)) { _local3 = _local1.getDepth(); if (_local3 > _local4) { _local4 = _local3; } } } return(_local4 + 1); } function drawBox(mc, x, y, w, h) { mc.moveTo(x, y); mc.lineTo(x + w, y); mc.lineTo(x + w, y + h); mc.lineTo(x, y + h); mc.lineTo(x, y); } function drawCircle(mc, x, y, r) { mc.moveTo(x + r, y); mc.curveTo(r + x, (0.414213562373095 * r) + y, (0.707106781186547 * r) + x, (0.707106781186547 * r) + y); mc.curveTo((0.414213562373095 * r) + x, r + y, x, r + y); mc.curveTo((-0.414213562373095 * r) + x, r + y, (-0.707106781186547 * r) + x, (0.707106781186547 * r) + y); mc.curveTo((-r) + x, (0.414213562373095 * r) + y, (-r) + x, y); mc.curveTo((-r) + x, (-0.414213562373095 * r) + y, (-0.707106781186547 * r) + x, (-0.707106781186547 * r) + y); mc.curveTo((-0.414213562373095 * r) + x, (-r) + y, x, (-r) + y); mc.curveTo((0.414213562373095 * r) + x, (-r) + y, (0.707106781186547 * r) + x, (-0.707106781186547 * r) + y); mc.curveTo(r + x, (-0.414213562373095 * r) + y, r + x, y); } function _render(p) { } function _resetTween() { _twn.stop(); _twn.removeListener(this); _twn = new mx.transitions.Tween(this, null, easing, 0, 1, duration, true); _twn.stop(); _twn.prop = "progress"; _twn.addListener(this); } function _noEase(t, b, c, d) { return(((c * t) / d) + b); } function onMotionFinished(src) { if (direction) { dispatchEvent({type:"transitionOutDone", target:this}); } else { dispatchEvent({type:"transitionInDone", target:this}); } } static var version = "1.1.0.52"; static var IN = 0; static var OUT = 1; var type = mx.transitions.Transition; var className = "Transition"; var _direction = 0; var _duration = 2; static var __mixinFED = mx.events.EventDispatcher.initialize(mx.transitions.Transition.prototype); }
Symbol 2605 MovieClip [__Packages.mx.transitions.OnEnterFrameBeacon] Frame 0
class mx.transitions.OnEnterFrameBeacon { function OnEnterFrameBeacon () { } static function init() { var _local4 = _global.MovieClip; if (!_root.__OnEnterFrameBeacon) { mx.transitions.BroadcasterMX.initialize(_local4); var _local3 = _root.createEmptyMovieClip("__OnEnterFrameBeacon", 9876); _local3.onEnterFrame = function () { _global.MovieClip.broadcastMessage("onEnterFrame"); }; } } static var version = "1.1.0.52"; }
Symbol 2606 MovieClip [__Packages.mx.transitions.BroadcasterMX] Frame 0
class mx.transitions.BroadcasterMX { var _listeners; function BroadcasterMX () { } static function initialize(o, dontCreateArray) { if (o.broadcastMessage != undefined) { delete o.broadcastMessage; } o.addListener = mx.transitions.BroadcasterMX.prototype.addListener; o.removeListener = mx.transitions.BroadcasterMX.prototype.removeListener; if (!dontCreateArray) { o._listeners = new Array(); } } function addListener(o) { removeListener(o); if (broadcastMessage == undefined) { broadcastMessage = mx.transitions.BroadcasterMX.prototype.broadcastMessage; } return(_listeners.push(o)); } function removeListener(o) { var _local2 = _listeners; var _local3 = _local2.length; while (_local3--) { if (_local2[_local3] == o) { _local2.splice(_local3, 1); if (!_local2.length) { broadcastMessage = undefined; } return(true); } } return(false); } function broadcastMessage() { var _local5 = String(arguments.shift()); var _local4 = _listeners.concat(); var _local6 = _local4.length; var _local3 = 0; while (_local3 < _local6) { _local4[_local3][_local5].apply(_local4[_local3], arguments); _local3++; } } static var version = "1.1.0.52"; }
Symbol 2607 MovieClip [__Packages.mx.transitions.Tween] Frame 0
class mx.transitions.Tween { var obj, prop, begin, useSeconds, _listeners, addListener, prevTime, _time, looping, _duration, broadcastMessage, isPlaying, _fps, prevPos, _pos, change, _intervalID, _startTime; function Tween (obj, prop, func, begin, finish, duration, useSeconds) { mx.transitions.OnEnterFrameBeacon.init(); if (!arguments.length) { return; } this.obj = obj; this.prop = prop; this.begin = begin; position = (begin); this.duration = (duration); this.useSeconds = useSeconds; if (func) { this.func = func; } this.finish = (finish); _listeners = []; addListener(this); start(); } function set time(t) { prevTime = _time; if (t > duration) { if (looping) { rewind(t - _duration); update(); broadcastMessage("onMotionLooped", this); } else { if (useSeconds) { _time = _duration; update(); } stop(); broadcastMessage("onMotionFinished", this); } } else if (t < 0) { rewind(); update(); } else { _time = t; update(); } //return(time); } function get time() { return(_time); } function set duration(d) { _duration = (((d == null) || (d <= 0)) ? (_global.Infinity) : (d)); //return(duration); } function get duration() { return(_duration); } function set FPS(fps) { var _local2 = isPlaying; stopEnterFrame(); _fps = fps; if (_local2) { startEnterFrame(); } //return(FPS); } function get FPS() { return(_fps); } function set position(p) { setPosition(p); //return(position); } function setPosition(p) { prevPos = _pos; obj[prop] = (_pos = p); broadcastMessage("onMotionChanged", this, _pos); updateAfterEvent(); } function get position() { return(getPosition()); } function getPosition(t) { if (t == undefined) { t = _time; } return(func(t, begin, change, _duration)); } function set finish(f) { change = f - begin; //return(finish); } function get finish() { return(begin + change); } function continueTo(finish, duration) { begin = position; this.finish = (finish); if (duration != undefined) { this.duration = (duration); } start(); } function yoyo() { continueTo(begin, time); } function startEnterFrame() { if (_fps == undefined) { _global.MovieClip.addListener(this); } else { _intervalID = setInterval(this, "onEnterFrame", 1000 / _fps); } isPlaying = true; } function stopEnterFrame() { if (_fps == undefined) { _global.MovieClip.removeListener(this); } else { clearInterval(_intervalID); } isPlaying = false; } function start() { rewind(); startEnterFrame(); broadcastMessage("onMotionStarted", this); } function stop() { stopEnterFrame(); broadcastMessage("onMotionStopped", this); } function resume() { fixTime(); startEnterFrame(); broadcastMessage("onMotionResumed", this); } function rewind(t) { _time = ((t == undefined) ? 0 : (t)); fixTime(); update(); } function fforward() { time = (_duration); fixTime(); } function nextFrame() { if (useSeconds) { time = ((getTimer() - _startTime) / 1000); } else { time = (_time + 1); } } function onEnterFrame() { nextFrame(); } function prevFrame() { if (!useSeconds) { time = (_time - 1); } } function toString() { return("[Tween]"); } function fixTime() { if (useSeconds) { _startTime = getTimer() - (_time * 1000); } } function update() { position = (getPosition(_time)); } static var version = "1.1.0.52"; static var __initBeacon = mx.transitions.OnEnterFrameBeacon.init(); static var __initBroadcaster = mx.transitions.BroadcasterMX.initialize(mx.transitions.Tween.prototype, true); function func(t, b, c, d) { return(((c * t) / d) + b); } }
Symbol 2608 MovieClip [__Packages.mx.transitions.Zoom] Frame 0
class mx.transitions.Zoom extends mx.transitions.Transition { var _xscaleFinal, __get__manager, _yscaleFinal, _content; function Zoom (content, transParams, manager) { super(); init(content, transParams, manager); } function init(content, transParams, manager) { super.init(content, transParams, manager); _xscaleFinal = __get__manager().__get__contentAppearance()._xscale; _yscaleFinal = __get__manager().__get__contentAppearance()._yscale; } function _render(p) { if (p < 0) { p = 0; } _content._xscale = p * _xscaleFinal; _content._yscale = p * _yscaleFinal; } static var version = "1.1.0.52"; var type = mx.transitions.Zoom; var className = "Zoom"; }
Symbol 2609 MovieClip [__Packages.mx.transitions.easing.Bounce] Frame 0
class mx.transitions.easing.Bounce { function Bounce () { } static function easeOut(t, b, c, d) { t = t / d; if (t < 0.363636363636364) { return((c * ((7.5625 * t) * t)) + b); } if (t < 0.727272727272727) { t = t - 0.545454545454545; return((c * (((7.5625 * t) * t) + 0.75)) + b); } if (t < 0.909090909090909) { t = t - 0.818181818181818; return((c * (((7.5625 * t) * t) + 0.9375)) + b); } t = t - 0.954545454545455; return((c * (((7.5625 * t) * t) + 0.984375)) + b); } static function easeIn(t, b, c, d) { return((c - easeOut(d - t, 0, c, d)) + b); } static function easeInOut(t, b, c, d) { if (t < (d / 2)) { return((easeIn(t * 2, 0, c, d) * 0.5) + b); } return(((easeOut((t * 2) - d, 0, c, d) * 0.5) + (c * 0.5)) + b); } static var version = "1.1.0.52"; }
Symbol 2610 MovieClip [__Packages.mx.transitions.easing.Strong] Frame 0
class mx.transitions.easing.Strong { function Strong () { } static function easeIn(t, b, c, d) { t = t / d; return((((((c * t) * t) * t) * t) * t) + b); } static function easeOut(t, b, c, d) { t = (t / d) - 1; return((c * (((((t * t) * t) * t) * t) + 1)) + b); } static function easeInOut(t, b, c, d) { t = t / (d / 2); if (t < 1) { return(((((((c / 2) * t) * t) * t) * t) * t) + b); } t = t - 2; return(((c / 2) * (((((t * t) * t) * t) * t) + 2)) + b); } static var version = "1.1.0.52"; }
Symbol 2611 MovieClip [__Packages.engine.gameLoaderWeb] Frame 0
class engine.gameLoaderWeb { var master, _gameversion, _gamename, _gui, _sfx, _gfx, _tiles, _preset, _levels; function gameLoaderWeb (target) { master = target; } function get version() { return(_gameversion); } function get name() { return(_gamename); } function get gui() { return(_gui); } function get sfx() { return(_sfx); } function get gfx() { return(_gfx); } function get tiles() { return(_tiles); } function get preset() { return(_preset); } function get levels() { return(_levels); } function getLevel(level) { return(_levels[level]); } function parse(x) { var _local5 = new XML(x); var _local4 = _local5.firstChild; _gamename = _local4.attributes.name; _gameversion = _local4.attributes.version; var _local3 = 0; while (_local3 < _local4.childNodes.length) { var _local2 = _local4.childNodes[_local3]; switch (_local2.nodeName) { case "tiles" : _tiles = new engine.tileType(); _tiles.parse(_local2); break; case "preset" : parsePreset(_local2); break; case "levels" : _levels = _local2.childNodes; } _local3++; } _sfx = master.surface.createEmptyMovieClip("sfx", master.surface.getNextHighestDepth()); _gfx = master.surface.createEmptyMovieClip("gfx", master.surface.getNextHighestDepth()); _gui = master.surface.attachMovie("GUI", "GUI", master.surface.getNextHighestDepth()); _sfx.controller = master; _gfx.controller = master; _gui.controller = master; master.onGameLoad(this); } function parsePreset(data) { _preset = new mss.Data.collection(); var _local2 = 0; while (_local2 < data.childNodes.length) { var _local3 = data.childNodes[_local2]; var _local4 = _local3.attributes.id; preset.addItem(_local4, _local3); _local2++; } } }
Symbol 2612 MovieClip [__Packages.engine.tileType] Frame 0
class engine.tileType { var _width, _height, _items; function tileType () { } function get width() { return(_width); } function get height() { return(_height); } function parse(data) { _items = new Array(); _width = parseInt(data.attributes.width, 10); _height = parseInt(data.attributes.height, 10); var _local4 = 0; while (_local4 < data.childNodes.length) { var _local3 = data.childNodes[_local4]; if (!(_local3.nodeName.toLowerCase() === "tile")) { } else { var _local5 = _local3.attributes.id; var _local2 = parseInt(_local5, 16); if ((!isNaN(_local2)) and (_local2 < 256)) { _items[_local2] = parseTile(_local5, _local2, _local3); } } _local4++; } } function parseTile(code, id, node) { var _local3 = mss.DataType.getAsBoolean(node.attributes.walkable); var _local6 = mss.DataType.getAsBoolean(node.attributes.ladder); var _local5 = mss.DataType.getAsBoolean(node.attributes.hanger); var _local7 = node.attributes.lib; var _local4 = node.attributes.attach; var _local1 = new engine.tile(id, 1, _local3, _local6, _local5); _local1.code = code; _local1.library = _local7; _local1.attach = _local4; return(_local1); } function getItem(id) { if (_items[id] != undefined) { return(_items[id].clone); } return(new engine.tile()); } function get items() { return(_items); } }
Symbol 2613 MovieClip [__Packages.engine.tile] Frame 0
class engine.tile { var _code, _id, _frame, _walkable, _ladder, _hanger, _library, _attach, _attachFrame; function tile (id, frame, walkable, ladder, hanger) { this.id = (id); this.frame = (frame); this.walkable = (walkable); isLadder = (ladder); isHanger = (hanger); } function get code() { return(_code); } function set code(value) { _code = value; //return(code); } function get id() { return(_id); } function set id(value) { if (value != undefined) { _id = value; } else { _id = 0; } //return(id); } function get frame() { return(_frame); } function set frame(value) { if (value != undefined) { _frame = Math.max(1, value); } else { _frame = 1; } //return(frame); } function get walkable() { return(_walkable); } function set walkable(value) { if (value != undefined) { _walkable = value; } else { _walkable = false; } //return(walkable); } function get isLadder() { return(_ladder); } function set isLadder(value) { if (value != undefined) { _ladder = value; } else { _ladder = false; } //return(isLadder); } function get isHanger() { return(_hanger); } function set isHanger(value) { if (value != undefined) { _hanger = value; } else { _hanger = false; } //return(isHanger); } function get library() { return(_library); } function set library(value) { if (value != undefined) { _library = value; } else { _library = undefined; } //return(library); } function get attach() { return(_attach); } function set attach(value) { if (value != undefined) { _attach = value; } else { _attach = undefined; } //return(attach); } function get attachFrame() { return(_attachFrame); } function set attachFrame(value) { if (value != undefined) { _attachFrame = Math.max(1, value); } else { _attachFrame = 1; } //return(attachFrame); } function get clone() { var _local2 = new engine.tile(id, frame, walkable, isLadder, isHanger); _local2.code = code; _local2.library = library; _local2.attach = attach; _local2.attachFrame = attachFrame; return(_local2); } }
Symbol 2614 MovieClip [__Packages.engine.guiControl] Frame 0
class engine.guiControl { var master, surface, _timer, _return; function guiControl (o, target) { master = o; surface = target; surface.swapDepths(surface._parent.getNextHighestDepth()); surface.statmc._visible = false; surface.statmc._y = -surface.statmc._height; surface.bgm._visible = false; surface._visible = true; _timer = new mss.Events.ftimer(1); _timer.addListener(this); } function get visible() { return(_visible); } function set visible(flag) { _visible = flag; _timer.start(); //return(visible); } function showBGMVolume(value) { surface.bgm.bar._xscale = value; surface.bgm._visible = true; surface.bgm._alpha = 100; surface.bgm.time = getTimer(); surface.bgm.onEnterFrame = function () { if (getTimer() > (this.time + 1250)) { if (this._alpha > 0) { this._alpha = Math.max(this._alpha - 2, 0); } else { delete this.onEnterFrame; this._visible = false; } } }; } function onTick() { if (_visible) { if (!surface.statmc._visible) { surface.statmc._visible = true; } if (surface.statmc._y < 0) { surface.statmc._y = Math.min(surface.statmc._y + 5, 0); } else { _timer.stop(); } } else if (surface.statmc._y > (-surface.statmc._height)) { surface.statmc._y = Math.max(surface.statmc._y - 5, -surface.statmc._height); } else { surface.statmc._visible = false; _timer.stop(); } } function loading(target, flag) { _return = target; if (flag) { if (surface["_{loading}_"] == undefined) { var _local2 = surface.attachMovie("loading", "_{loading}_", surface.getNextHighestDepth()); _local2.master = this; _local2._x = -_local2._width; _local2._y = 600 - _local2._height; _local2.onEnterFrame = function () { if (this._x < 0) { var _local2 = Math.max(1, Math.abs(this._x / 5)); this._x = Math.min(0, this._x + _local2); } else { this.master._return.onGUILoading(true); delete this.onEnterFrame; } }; } } else { var _local2 = surface["_{loading}_"]; if (_local2 != undefined) { _local2.onEnterFrame = function () { if (this._alpha > 0) { this._alpha = this._alpha - 10; } else { this.master._return.onGUILoading(false); delete this.onEnterFrame; removeMovieClip(this); } }; } else { target.onGUILoading(false); } } } function setProgress(overall, current) { var _local2 = surface["_{loading}_"]; _local2.progress.bar._xscale = overall; _local2.progress.bar2._xscale = current; } function showError() { master.gameLevel.surface.onPress = function () { }; master.gameLevel.surface.useHandCursor = false; var _local2 = surface["_{loading}_"]; if (_local2 != undefined) { removeMovieClip(_local2); } _local2 = surface.attachMovie("loaderror", "_{loading}_", surface.getNextHighestDepth()); _local2._x = 400; _local2._y = 300; } function get pause() { return(_pause); } function set pause(flag) { if (surface["_{loading}_"] != undefined) { flag = false; } _pause = flag; var _local2 = surface.menus; if (flag) { if (_local2 == undefined) { _local2 = surface.attachMovie("menus", "menus", 100); } if (master.player.alive) { _local2.gotoAndStop("pause"); } else { _local2.gotoAndStop("gameover"); } _local2._x = 400; _local2._y = 300; master.gameLevel.surface.onPress = function () { }; master.gameLevel.surface.useHandCursor = false; } else { removeMovieClip(_local2); delete master.gameLevel.surface.onPress; } //return(pause); } function updateLife(value, max) { var _local2 = surface.statmc; _local2.life.bar._xscale = (value / max) * 100; } function updateWeapons(weapons) { var _local4 = surface.statmc; var _local2 = 0; while (_local2 < weapons.list.length) { var _local3 = weapons.list[_local2]; _local4.weapons["weapon" + _local2]._visible = _local3.available or (_local3.bullet > 0); if (_local3.available) { _local4.weapons["weapon" + _local2]._alpha = 100; } else { _local4.weapons["weapon" + _local2]._alpha = 50; } _local4.weapons["weapon" + _local2].bar._xscale = (_local3.bullet / _local3.maxbullet) * 100; _local2++; } _local4.selectedweapon.gotoAndStop(weapons.selectedCount + 1); _local4.weaponicon.gotoAndStop(weapons.selected.name); updateBullet(weapons.selected); } function updateBullet(weapon) { var _local3 = surface.statmc; _local3.ammo.gotoAndStop(weapon.type); switch (weapon.type) { case "ammo" : if (weapon.bullet > 15) { var _local4 = weapon.bullet % 15; if (_local4 != 0) { _local3.ammo.bullet.gotoAndStop(_local4 + 1); _local3.ammo.extra_txt.text = "+" + (weapon.bullet - _local4); } else { _local3.ammo.bullet.gotoAndStop(16); _local3.ammo.extra_txt.text = "+" + (weapon.bullet - 15); } } else { _local3.ammo.extra_txt.text = ""; _local3.ammo.bullet.gotoAndStop(weapon.bullet + 1); } break; case "fuel" : _local3.ammo.bullet.bar._xscale = (weapon.bullet / weapon.maxbullet) * 100; } _local3.weapons["weapon" + weapon.index].bar._xscale = (weapon.bullet / weapon.maxbullet) * 100; _local3.ammoicon.gotoAndStop(weapon.name); } var _visible = false; var _pause = false; }
Symbol 2615 MovieClip [__Packages.engine.soundControlWeb] Frame 0
class engine.soundControlWeb extends Object { var master, surface, _sfx; function soundControlWeb (o, target) { super(); master = o; surface = target; _sfx = new Object(); } function play(id) { if (_sfx[id] == undefined) { _sfx[id] = new Sound(surface); _sfx[id].attachSound("sfx_" + id); } _sfx[id].start(); } }
Symbol 2616 MovieClip [__Packages.engine.playerData] Frame 0
class engine.playerData extends Object { var master, _weapons, _hero, _alive, _transform, _transforming, _life, clip; function playerData (target) { super(); master = target; _weapons = new engine.cweapons(this); _weapons.obtain("barehand", 0); _hero = new engine.chero(this); life = (_maxlife); _alive = true; _transform = 0; _transforming = false; } function get weapons() { return(_weapons); } function get hero() { return(_hero); } function get transform() { return(_transforming); } function set transform(value) { _transform = value; //return(transform); } function get life() { return(_life); } function set life(value) { _life = Math.max(0, Math.min(_maxlife, value)); master.GUI.updateLife(_life, _maxlife); if ((_life <= 0) and _alive) { if (_transform > 0) { _transform = getTimer() + _transform; _transforming = true; _life = _maxlife; _hero.fallspeed = 0; } else { _alive = false; var _local3 = master.gameLevel.surface.objects; var _local4 = _local3.getNextHighestDepth(); var _local2 = _local3.attachMovie("hero_angel", "hero_dead", _local4); _local2._x = hero.clip._x; _local2._y = hero.clip._y; removeMovieClip(hero.clip); clip = _local2; hero.x = -100; } } //return(life); } function get alive() { return(_alive); } function get direction() { return(hero.clip._xscale / 100); } function update() { if (_alive) { if (transform) { if (getTimer() > _transform) { _transform = 0; _transforming = false; } } hero.update(); } else if (clip._alpha > 0) { clip._y = clip._y - 5; clip._alpha = clip._alpha - 2; } else { if (!master.GUI.pause) { master.GUI.pause = true; } if (clip != undefined) { removeMovieClip(clip); master.gameLevel.events.doEvent("onPlayerDie"); } } } var _maxlife = 500; }
Symbol 2617 MovieClip [__Packages.engine.cweapons] Frame 0
class engine.cweapons extends Object { var master, _weaponData, _current; function cweapons (target) { super(); master = target; _weaponData = new Array(); _weaponData.push(new engine.cweapon(0, "barehand", 0, 0, 0, "ammo", 0, -1)); _weaponData.push(new engine.cweapon(1, "pistol", 48, 20, 500, "ammo", 35, -1)); _weaponData.push(new engine.cweapon(2, "shotgun1", 40, 30, 800, "ammo", 35, -1)); _weaponData.push(new engine.cweapon(3, "shotgun2", 30, 45, 900, "ammo", 35, -1)); _weaponData.push(new engine.cweapon(4, "uzi", 120, 15, 150, "ammo", 35, -1)); _weaponData.push(new engine.cweapon(5, "rocketgun", 20, 180, 1750, "ammo", 15, -1, 90)); _weaponData.push(new engine.cweapon(6, "machinegun", 200, 20, 80, "ammo", 35, -1)); _weaponData.push(new engine.cweapon(7, "chainsaw", 400, 10, 10, "fuel", 18, 2, 10)); _weaponData.push(new engine.cweapon(8, "flamethrower", 300, 12, 50, "fuel", 18, 15, 40)); _current = 0; } function obtain(id, bullet) { var _local3 = 0; while (_local3 < _weaponData.length) { var _local2 = _weaponData[_local3]; if (_local2.name == id) { if (!_local2.available) { _local2.available = true; selected = (_local3); } _local2.bullet = _local2.bullet + bullet; master.master.GUI.updateWeapons(this); return(_local2); } _local3++; } return(undefined); } function obtainAmmo(id, bullet) { var _local2 = 0; while (_local2 < _weaponData.length) { var _local3 = _weaponData[_local2]; if (_local3.name == id) { _local3.bullet = _local3.bullet + bullet; master.master.GUI.updateWeapons(this); return(_local3); } _local2++; } return(undefined); } function get selectedCount() { return(_current); } function get selected() { return(_weaponData[_current]); } function set selected(id) { var _local2 = _weaponData[id]; if (_local2.available) { _current = id; } master.master.GUI.updateWeapons(this); //return(selected); } function get list() { return(_weaponData); } function setList(data) { var _local2 = 0; while (_local2 < data.length) { var _local3 = data[_local2]; var _local4 = _weaponData[_local2]; _local4.bullet = _local3.bullet; _local4.available = _local3.available; _local2++; } } function shot() { if (selected.bullet > 0) { var _local3 = master.master.player.hero.clip.clip.weapon.style; if (_local3 != undefined) { master.master.sfx.play("shot_" + selected.name); var _local4 = master.master.gameLevel.surface.objects; var _local6 = _local4.getNextHighestDepth(); var _local5 = _local4.attachMovie("shot_" + selected.name, "flare" + _local6, _local6); var _local2 = new Object(); _local2.x = _local3.point._x; _local2.y = _local3.point._y; _local3.localToGlobal(_local2); _local4.globalToLocal(_local2); _local5._x = _local2.x; _local5._y = _local2.y; var _local7 = -(master.master.player.hero.clip._xscale / 100); _local5._xscale = master.master.player.hero.clip._xscale; selected.bullet = selected.bullet - 1; master.master.GUI.updateBullet(selected); master.master.gameLevel.bullets.addItem(selected.name, true, _local7, selected.speed, selected.life, selected.damage, _local2.x, _local2.y, selected.radius); return(true); } } else if (selectedCount > 0) { master.master.sfx.play("shot_empty"); return(false); } } }
Symbol 2618 MovieClip [__Packages.engine.cweapon] Frame 0
class engine.cweapon extends Object { var _name, _damage, _maxbullet, _delay, _type, _speed, _life, _radius, _bullet, available, _index; function cweapon (index, n, maxBullet, damage, delay, type, speed, life, radius) { super(); _name = n; _damage = damage; _maxbullet = maxBullet; _delay = delay; _type = type; _speed = speed; _life = life; _radius = radius; _bullet = 0; available = false; _index = index; } function get name() { return(_name); } function get index() { return(_index); } function get damage() { return(_damage); } function get maxbullet() { return(_maxbullet); } function get delay() { return(_delay); } function get type() { return(_type); } function get speed() { return(_speed); } function get life() { return(_life); } function get radius() { return(_radius); } function set bullet(value) { _bullet = Math.min(_maxbullet, Math.max(0, value)); //return(bullet); } function get bullet() { return(_bullet); } function clone() { var _local2 = new engine.cweapon(index, name, maxbullet, damage, delay, type, speed, life, radius); _local2.available = available; _local2.bullet = bullet; return(_local2); } }
Symbol 2619 MovieClip [__Packages.engine.character] Frame 0
class engine.character extends Object { var _width, _height; function character () { super(); } function get x() { return(_x); } function set x(value) { _x = (isNaN(value) ? 0 : (value)); //return(x); } function get y() { return(_y); } function set y(value) { _y = (isNaN(value) ? 0 : (value)); //return(y); } function get width() { return(_width); } function set width(value) { _width = (isNaN(value) ? 0 : (value)); //return(width); } function get height() { return(_height); } function set height(value) { _height = (isNaN(value) ? 0 : (value)); //return(height); } function get speed() { return(_speed); } function set speed(value) { _speed = (isNaN(value) ? 0 : (value)); //return(speed); } function get jumpspeed() { return(_jumpspeed); } function set jumpspeed(value) { _jumpspeed = (isNaN(value) ? 0 : (value)); //return(jumpspeed); } function get jumppower() { return(_jumppower); } function set jumppower(value) { _jumppower = (isNaN(value) ? 0 : (value)); //return(jumppower); } function get fallspeed() { return(_fallspeed); } function set fallspeed(value) { _fallspeed = (isNaN(value) ? 0 : (value)); //return(fallspeed); } function get gravity() { return(_gravity); } function set gravity(value) { _gravity = (isNaN(value) ? 0 : (value)); //return(gravity); } function get crawling() { return(_crawl); } function set crawling(value) { _crawl = value; //return(crawling); } function get jumping() { return(_jump); } function set jumping(value) { _jump = value; //return(jumping); } function get climbing() { return(_climb); } function set climbing(value) { _climb = value; //return(climbing); } function get hanging() { return(_hang); } function set hanging(value) { _hang = value; //return(hanging); } var _x = 0; var _y = 0; var xtile = 0; var ytile = 0; var _speed = 4; var _jumpspeed = 0; var _jumppower = -20; var _fallspeed = 0; var _gravity = 2; var _jump = false; var _climb = false; var _crawl = false; var _hang = false; }
Symbol 2620 MovieClip [__Packages.engine.chero] Frame 0
class engine.chero extends engine.character { var master, __set__width, __set__height, action, onElevator, salto, __set__crawling, __set__jumping, __set__fallspeed, __get__crawling, __get__jumping, __get__x, __get__speed, __get__y, __get__climbing, __set__hanging, __set__jumpspeed, __get__jumppower, jumppower, __set__climbing, __get__hanging, idleTime, __set__y, ytile, __set__speed, clip, __get__fallspeed, __get__height, __get__width, y; function chero (target) { super(); master = target; Key.addListener(this); __set__width(30); __set__height(60); action = "idle"; onElevator = false; } function onKeyDown() { var _local2 = Key.getCode(); switch (_local2) { case 8 : break; case 48 : case 49 : case 50 : case 51 : case 52 : case 53 : case 54 : case 55 : case 56 : changeWeapon(_local2 - 48); } } function changeWeapon(type) { master.weapons.selected = type; lastshot = 0; } function getWeapon(name, value) { master.weapons.obtain(name, value); } function update() { falldelay = falldelay - ((falldelay > 0) ? 1 : 0); if (falldelay > 0) { updateStatus(false); } else if (!master.transform) { detectKeys(); } else { detectKeys2(); } } function onLanding(height) { height = height / master.master.gameData.tiles.height; if ((height > 2) || (salto)) { if (height > 10) { master.life = master.life - (Math.pow(height, 2) * 1.5); action = "crawl"; __set__crawling(true); falldelay = 9; if (master.alive) { master.master.sfx.play("player_damage01"); } else { master.master.sfx.play("player_fall02"); } } else { master.master.sfx.play("player_fall01"); if (salto) { action = "crawl"; __set__crawling(true); falldelay = 9; } else { falldelay = 2; } } } falldelay = 0; __set__jumping(false); salto = false; __set__fallspeed(0); } function detectKeys() { var _local2 = false; if ((Key.isDown(32) and (!__get__jumping())) and (!__get__crawling())) { var _local3 = master.master.controller.getMyCorners(this, __get__x(), __get__y() - __get__speed()); if (!__get__climbing()) { if (falldelay <= 0) { if (_local3.up.walkable) { if (Key.isDown(38)) { if (!onElevator) { __set__jumping(true); salto = false; __set__hanging(false); __set__jumpspeed(__get__jumppower() * 0.85); __set__fallspeed(0); action = "jump"; } } else { __set__jumping(true); salto = true; __set__hanging(false); __set__jumpspeed(jumppower); __set__fallspeed(0); action = "salto"; } } } } else { __set__climbing(false); master.master.controller.fall(this); action = "fall"; } } if (Key.isDown(40)) { if (!__get__jumping()) { if (__get__hanging()) { __set__hanging(false); master.master.controller.fall(this); action = "fall"; __set__fallspeed(-master.master.gameData.tiles.height); } var _local3 = master.master.controller.getMyCorners(this, __get__x(), __get__y() + __get__speed()); if (_local3.down.isLadder) { __set__climbing(true); __set__crawling(false); _local2 = master.master.controller.climb(this, 0, 1); action = "climb"; } else if (_local3.down.walkable && (!onElevator)) { if (!_local3.up.isLadder) { __set__climbing(false); __set__crawling(false); master.master.controller.fall(this); action = "fall"; } else { _local2 = master.master.controller.climb(this, 0, 1); } } else { __set__climbing(false); __set__crawling(true); idleTime = undefined; action = "crawl"; } } } else if (__get__crawling()) { var _local3 = master.master.controller.getMyCorners(this, __get__x(), __get__y() - 1); if (_local3.upleft.walkable and _local3.upright.walkable) { __set__crawling(false); action = "stand"; } else { __set__crawling(true); action = "crawl"; } } if (Key.isDown(38)) { var _local3 = master.master.controller.getMyCorners(this, __get__x(), __get__y() - __get__speed()); if (!__get__jumping()) { if (_local3.up.isLadder or _local3.down.isLadder) { action = "climb"; _local2 = master.master.controller.climb(this, 0, -1); } else if (!onElevator) { __set__climbing(false); __set__jumping(false); salto = false; __set__fallspeed(0); __set__y(ytile * master.master.gameData.tiles.height); master.master.controller.updateChar(this, 0, -1); } } else if (_local3.up.isLadder) { action = "climb"; _local2 = master.master.controller.climb(this, 0, -1); } } if (Key.isDown(16)) { if ((((Key.isDown(39) or Key.isDown(37)) and (!__get__hanging())) and (!__get__climbing())) and (!__get__crawling())) { if (salto) { __set__speed(5); } else { __set__speed(10); } } else { __set__speed(4); } } else { __set__speed(4); } if (Key.isDown(39)) { if (__get__jumping()) { if (action != "jump") { _local2 = master.master.controller.moveChar(this, 1, 0, 0); } } else if (!__get__climbing()) { if (!__get__hanging()) { if ((master.master.totalFrame % 8) == 0) { master.master.sfx.play("player_walk01"); } } if (!__get__crawling()) { action = "stand"; } _local2 = master.master.controller.moveChar(this, 1, 0, 0); } } else if (Key.isDown(37)) { if (__get__jumping()) { if (action != "jump") { _local2 = master.master.controller.moveChar(this, -1, 0, 0); } } else if (!__get__climbing()) { if (!__get__hanging()) { if ((master.master.totalFrame % 8) == 0) { master.master.sfx.play("player_walk01"); } } if (!__get__crawling()) { action = "stand"; } _local2 = master.master.controller.moveChar(this, -1, 0, 0); } } var _local4 = false; if (((((!Key.isDown(16)) and (!__get__jumping())) and (!__get__climbing())) and (action != "idle")) and (!__get__hanging())) { if (Key.isDown(17)) { if ((getTimer() - lastshot) >= master.weapons.selected.delay) { _local4 = master.weapons.shot(); lastshot = getTimer(); } } } updateStatus(_local2, _local4); } function updateStatus(keyPressed, shoting) { if ((!__get__crawling()) and (!__get__jumping())) { __set__height(60); if (__get__hanging()) { var _local2 = master.master.controller.getMyCorners(this, __get__x(), __get__y()); __set__hanging(_local2.up.isHanger); if (!__get__hanging()) { master.master.controller.fall(this); action = "fall"; } else { action = "hang"; } clip.weapon.gotoAndStop(1); } else if (__get__climbing()) { action = "climb"; } else if ((getTimer() - idleTime) > 3500) { action = "idle"; } else if (__get__speed() > 4) { action = "run"; } else { action = "stand"; } } else { __set__height(40); if (__get__jumping()) { keyPressed = master.master.controller.jump(this); if (((!__get__hanging()) and (__get__fallspeed() >= 0)) and (!salto)) { __set__height(60); var _local2 = master.master.controller.getMyCorners(this, __get__x(), __get__y()); if (_local2.up.isHanger) { falldelay = 5; __set__hanging(true); __set__climbing(__set__crawling(__set__jumping((salto = false)))); __set__jumpspeed(__set__fallspeed(0)); __set__y((_local2.upY * master.master.gameData.tiles.height) + __get__height()); master.master.controller.updateChar(this, __get__x(), __get__y()); action = "hang"; } } } } clip.gotoAndStop(action); if (master.weapons.selected.name != "barehand") { clip.clip.weapon._visible = true; clip.clip.weapon.style.gotoAndStop(master.weapons.selected.name); } else { clip.clip.weapon.style.gotoAndStop(1); clip.clip.weapon._visible = false; } if ((!keyPressed) and (!shoting)) { if (action != "idle") { clip.clip.stop(); clip.clip.weapon.gotoAndStop(clip.clip._currentframe); if (idleTime == undefined) { idleTime = getTimer(); } } } else { if (idleTime != undefined) { idleTime = undefined; } if (keyPressed) { clip.clip.play(); clip.clip.weapon.play(); } } } function detectKeys2() { __set__jumping(true); salto = __set__hanging(__set__climbing(__set__crawling(false))); __set__height(60); var _local2; if (Key.isDown(40)) { _local2 = master.master.controller.moveChar(this, 0, 1, 0); } if (Key.isDown(38)) { _local2 = master.master.controller.moveChar(this, 0, -1, 0); } if (Key.isDown(39)) { _local2 = master.master.controller.moveChar(this, 1, 0, 0); } else if (Key.isDown(37)) { _local2 = master.master.controller.moveChar(this, -1, 0, 0); } if (!_local2) { _local2 = master.master.controller.moveChar(this, 0, -1, 0); } action = "stand"; clip.gotoAndStop("angel"); } function get boundingBox() { var _local2 = new Object(); _local2.xMin = __get__x() - (__get__width() / 2); _local2.yMin = __get__y() - __get__height(); _local2.xMax = __get__x() + (__get__width() / 2); _local2.yMax = y; return(_local2); } var falldelay = 0; var lastshot = 0; }
Symbol 2621 MovieClip [__Packages.engine.gameLevelLoaderWeb] Frame 0
class engine.gameLevelLoaderWeb extends Object { var surface, master, _timer, _point, colorTrans, trans, _trans, _clevel, _type, _levelData, _loader, _levelmap, _flood, _bullets, bgm, _bitmap, _ps; function gameLevelLoaderWeb (o, target) { super(); surface = target; master = o; surface._visible = false; _timer = new mss.Events.ftimer(1); _timer.addListener(this); _point = new flash.geom.Point(0, 0); colorTrans = new flash.geom.ColorTransform(); trans = new flash.geom.Transform(surface); colorTrans.redOffset = (colorTrans.blueOffset = (colorTrans.greenOffset = (_trans = -255))); } function get currentLevel() { return(_clevel); } function get type() { return(_type); } function parse(levelData) { _levelData = levelData; if (visible) { dispose(); return(undefined); } _load(); } function _load() { if (typeof(_levelData) == "string") { _type = "movie"; _root.gotoAndStop(_levelData); } else { var _local3 = _levelData; _clevel = Number(_local3.attributes.value) - 1; _type = "data"; parseLevel(_local3); } } function dispose() { visible = (false); _loader = undefined; _type = undefined; _clevel = undefined; } function onGUILoading(flag) { if (flag) { _load(); } else { master.onLevelLoad(currentLevel); events.doEvent("onLevelStart"); } } function parseLevel(xml) { _levelmap = new engine.gameLevelParser(this, xml); createLevel(); onGUILoading(false); } function createLevel() { var _local20 = new flash.filters.DropShadowFilter(6, 45, 0, 0.65); var _local19 = _levelmap.__get__map().platform; var _local13 = surface.createEmptyMovieClip("platform", platform_depth); var _local6 = 0; while (_local6 < _local19.length) { var _local10 = _local19[_local6]; var _local5 = 0; while (_local5 < _local10.length) { var _local2 = _local10[_local5]; if (_local2.library != undefined) { var _local8 = _local13.getNextHighestDepth(); var _local3 = _local13.attachMovie(_local2.library, _local2.library + _local8, _local8); _local3._x = _local5 * master.gameData.tiles.width; _local3._y = _local6 * master.gameData.tiles.height; if (_local2.attach != undefined) { var _local9 = _local3.attachMovie(_local2.attach, "attach_mc", 10); _local9.gotoAndStop(_local2.attachFrame); } _local3.gotoAndStop(_local2.frame); _local2.clip = _local3; } _local5++; } _local6++; } _local13.filters = [_local20]; var _local18 = surface.createEmptyMovieClip("backdrop", backdrop_depth); _local19 = _levelmap.__get__map().backdrop; var _local11 = 0; while (_local11 < _local19.length) { var _local2 = _local19[_local11]; var _local8 = _local18.getNextHighestDepth(); var _local4 = _local18.attachMovie(_local2.library, _local2.library + _local8, _local8); _local4._x = (_local2.x * master.gameData.tiles.width) + (master.gameData.tiles.width / 2); _local4._y = (_local2.y * master.gameData.tiles.height) + master.gameData.tiles.height; _local4.gotoAndStop(_local2.frame); _local11++; } var _local17 = surface.createEmptyMovieClip("foreground", foreground_depth); _local19 = _levelmap.__get__map().foreground; _local11 = 0; while (_local11 < _local19.length) { var _local2 = _local19[_local11]; var _local8 = _local17.getNextHighestDepth(); var _local4 = _local17.attachMovie(_local2.library, _local2.library + _local8, _local8); _local4._x = (_local2.x * master.gameData.tiles.width) + (master.gameData.tiles.width / 2); _local4._y = (_local2.y * master.gameData.tiles.height) + master.gameData.tiles.height; _local4.gotoAndStop(_local2.frame); _local11++; } _local17.filters = [_local20]; var _local12 = surface.createEmptyMovieClip("objects", objects_depth); var _local8 = _local12.getNextHighestDepth(); var _local22 = _local12.attachMovie("hero", "hero_mc", _local8); var _local16 = hero; _local16.jumping = false; _local16.salto = false; _local16.fallspeed = 0; _local16.clip = _local22; _local16.clip._x = (_local16.x = (_local16.xtile * master.gameData.tiles.width) + (_local16.width / 2)); _local16.clip._y = (_local16.y = (_local16.ytile * master.gameData.tiles.height) + master.gameData.tiles.height); _local16.clip.gotoAndStop("idle"); _local16.clip.clip.weapon._visible = false; master.controller.updateChar(_local16); master.controller.fall(_local16); _local19 = _levelmap.__get__map().enemies.list; _local11 = 0; while (_local11 < _local19.length) { _local8 = _local12.getNextHighestDepth(); var _local2 = _local19[_local11]; var _local4 = _local12.attachMovie(_local2.library, (("enemy_{" + _local2.id) + "}_") + _local8, _local8); _local2.clip = _local4; _local2.clip._x = (_local2.x = (_local2.xtile * master.gameData.tiles.width) + (_local2.width / 2)); _local2.clip._y = (_local2.y = (_local2.ytile * master.gameData.tiles.height) + master.gameData.tiles.height); master.controller.fall(_local2); _local11++; } _local19 = _levelmap.__get__map().objects.list; _local11 = 0; while (_local11 < _local19.length) { var _local2 = _local19[_local11]; var _local4; if (_local2._layer != undefined) { _local8 = surface[_local2._layer].getNextHighestDepth(); _local4 = surface[_local2._layer].attachMovie(_local2.library, (("object_{" + _local2.id) + "}_") + _local8, _local8); } if (_local4 == undefined) { _local8 = _local12.getNextHighestDepth(); _local4 = _local12.attachMovie(_local2.library, (("object_{" + _local2.id) + "}_") + _local8, _local8); } _local4.gotoAndStop(_local2.frame); _local4._x = _local2.x; _local4._y = _local2.y; _local2.clip = _local4; _local2.visible = _local2.visible; _local11++; } var _local14 = surface.createEmptyMovieClip("elevators", elevators_depth); _local19 = _levelmap.__get__map().elevators.list; _local11 = 0; while (_local11 < _local19.length) { _local8 = _local14.getNextHighestDepth(); var _local2 = _local19[_local11]; var _local4 = _local14.attachMovie(_local2.library, (("object_{" + _local2.id) + "}_") + _local8, _local8); _local4.gotoAndStop(_local2.frame); _local4._x = _local2.x; _local4._y = _local2.y; _local2.clip = _local4; _local2.visible = _local2.visible; _local4.filters = [_local20]; if (_local2._radius != undefined) { _local8 = _local8 + 1; _local4 = _local14.createEmptyMovieClip(("object_{" + _local2.id) + "}_h", _local8); _local4._visible = false; var _local15 = _local4.createEmptyMovieClip("point", 10); _local15._y = _local2._radius; _local4._rotation = _local2._angle; _local4._x = _local2.x; _local4._y = _local2.y; _local2.clip2 = _local4; var _local7 = new Object(); _local7.x = _local4.point._x; _local7.y = _local4.point._y; _local4.localToGlobal(_local7); _local2._x = _local7.x; _local2._y = _local7.y; _local2.clip.clip._rotation = _local4._rotation; } _local11++; } _flood = new engine.floodControl(this, surface.createEmptyMovieClip("flood", flood_depth)); _bullets = new engine.cbullets(this); bgm = new Sound(surface); bgm.master = this; bgm.setVolume(master.bgmvalume); bgm.attachSound("bgm"); bgm.start(0, 65535); var _local21 = surface.attachMovie("background", "background", background_depth); _local21.gotoAndStop(_clevel + 1); } function get visible() { return(_visible); } function set visible(flag) { _visible = flag; if (type == "data") { _timer.start(); } //return(visible); } function onTick() { if (_visible) { if (!surface._visible) { surface._visible = true; bgm.setVolume(0); bgm.start(0, 65535); _trans = -255; } if (_trans < 0) { _trans = Math.min(0, _trans + 50); colorTrans.redOffset = (colorTrans.blueOffset = (colorTrans.greenOffset = _trans)); trans.colorTransform = colorTrans; bgm.setVolume(Math.min(master.bgmvolume, bgm.getVolume() + 25)); } else { var _local2 = surface.flood.attachMovie("levelTitle", "{title}", surface.flood.getNextHighestDepth()); _local2.title_txt.autoSize = "center"; _local2.title_txt.text = _levelmap.__get__map().name.split("\\n").join(newline); _local2._x = 400; _local2._y = 250; _local2._alpha = 0; _local2.motion = new mx.transitions.Tween(_local2, "_alpha", mx.transitions.easing.Strong.easeOut, 0, 100, 4, true); _local2.motion.onMotionFinished = function () { this.obj.motion = new mx.transitions.Tween(this.obj, "_alpha", mx.transitions.easing.Strong.easeOut, 100, 0, 1, true); this.obj.motion.onMotionFinished = function () { removeMovieClip(this.obj); }; }; _timer.stop(); master.onLevelTransformEnd(); } } else if (_bitmap.width == undefined) { _bitmap = new flash.display.BitmapData(800, 600, false, 0); _bitmap.draw(surface); surface.attachBitmap(_bitmap, surface.getNextHighestDepth()); _flood.dispose(); removeMovieClip(surface.platform); removeMovieClip(surface.backdrop); removeMovieClip(surface.background); removeMovieClip(surface.foreground); removeMovieClip(surface.elevators); removeMovieClip(surface.objects); removeMovieClip(surface.flood); removeMovieClip(surface.movie); _ps = 480000 /* 0x075300 */; } else if (_ps > 0) { _trans = _bitmap.pixelDissolve(_bitmap, _bitmap.rectangle, _point, _trans, 40000, 0); _ps = _ps - 40000; bgm.setVolume(Math.max(0, bgm.getVolume() - 20)); } else { _bitmap.dispose(); _bitmap = undefined; bgm.stop(); bgm = undefined; _timer.stop(); parse(_levelData); surface._visible = false; } } function get platform() { return(_levelmap.__get__map().platform); } function get objects() { return(_levelmap.__get__map().objects); } function get hero() { return(master.player.hero); } function get bullets() { return(_bullets); } function get triggers() { return(_levelmap.__get__map().triggers); } function get enemies() { return(_levelmap.__get__map().enemies); } function get elevators() { return(_levelmap.__get__map().elevators); } function get events() { return(_levelmap.__get__map().events); } function get spawners() { return(_levelmap.__get__map().spawners); } function get flood() { return(_flood); } function update() { elevators.update(); master.player.update(); enemies.update(); flood.update(); bullets.update(); if (master.player.alive) { objects.update(); triggers.update(); } } var background_depth = 0; var backdrop_depth = 10; var platform_depth = 20; var elevators_depth = 25; var objects_depth = 30; var foreground_depth = 40; var flood_depth = 50; var _visible = false; }
Symbol 2622 MovieClip [__Packages.engine.gameLevelParser] Frame 0
class engine.gameLevelParser extends Object { var master, _map; function gameLevelParser (target, data) { super(); master = target; if (data != undefined) { parse(data); } } function get map() { return(_map); } function parse(data) { _map = new Object(); var _local4 = data; _map.level = _local4.attributes.value; _map.name = _local4.attributes.name; var _local3 = 0; while (_local3 < _local4.childNodes.length) { var _local2 = _local4.childNodes[_local3]; switch (_local2.nodeName) { case "resources" : parseResources(_local2); break; case "description" : _map.description = _local2.childNodes[0]; break; case "map" : parseMap(_local2); break; case "events" : parseEvents(_local2); break; case "backdrops" : parseBackdrop(_local2); break; case "foregrounds" : parseForeground(_local2); break; case "objects" : parseObject(_local2); } _local3++; } } function parseResources(node) { var _local3 = 0; while (_local3 < node.childNodes.length) { var _local2 = node.childNodes[_local3]; switch (_local2.nodeName) { case "background" : _map.background = _local2.attributes.src; break; case "bgm" : _map.bgm = _local2.attributes.src; } _local3++; } } function parseMap(node) { _map.platform = new Array(); var _local8 = 0; while (_local8 < node.childNodes.length) { var _local10 = node.childNodes[_local8]; if (_local10.nodeName == "row") { var _local11 = _local10.childNodes.toString(); var _local4 = _local11.split(","); var _local9 = new Array(); var _local2 = 0; while (_local2 < _local4.length) { var _local5 = parseInt(_local4[_local2].substr(0, 2), 16); var _local6 = parseInt(_local4[_local2].substr(2, 2), 16); var _local7 = parseInt(_local4[_local2].substr(4, 2), 16); var _local3 = master.master.gameData.tiles.getItem(_local5); _local3.frame = _local6; _local3.attachFrame = _local7; _local9.push(_local3); _local2++; } _map.platform.push(_local9); } _local8++; } } function parseEvents(node) { _map.events = new engine.cevents(master); var _local2 = 0; while (_local2 < node.childNodes.length) { _map.events.addEvent(node.childNodes[_local2]); _local2++; } } function parseBackdrop(node) { _map.backdrop = new Array(); var _local3 = 0; while (_local3 < node.childNodes.length) { var _local2 = node.childNodes[_local3]; var _local4 = _local2.attributes.library; var _local9 = mss.DataType.getAsNumber(_local2.attributes.x); var _local8 = mss.DataType.getAsNumber(_local2.attributes.y); var _local5 = Math.max(1, mss.DataType.getAsNumber(_local2.attributes.frame)); _map.backdrop.push({library:_local4, x:_local9, y:_local8, frame:_local5}); _local3++; } } function parseForeground(node) { _map.foreground = new Array(); var _local3 = 0; while (_local3 < node.childNodes.length) { var _local2 = node.childNodes[_local3]; var _local4 = _local2.attributes.library; var _local9 = mss.DataType.getAsNumber(_local2.attributes.x); var _local8 = mss.DataType.getAsNumber(_local2.attributes.y); var _local5 = Math.max(1, mss.DataType.getAsNumber(_local2.attributes.frame)); _map.foreground.push({library:_local4, x:_local9, y:_local8, frame:_local5}); _local3++; } } function parseObject(node) { _map.enemies = new engine.cenemies(master); _map.triggers = new engine.ctriggers(master); _map.objects = new engine.cobjects(master); _map.elevators = new engine.celevators(master); _map.spawners = new engine.cspawners(master); var _local3 = 0; while (_local3 < node.childNodes.length) { var _local2 = node.childNodes[_local3]; if (_local2.nodeName.substr(0, 6) == "object") { var _local4 = _local2.nodeName.substr(7); switch (_local4) { case "object" : parseObjectObject(_local2); break; case "hero" : parseObjectHero(_local2); break; case "enemy" : parseObjectEnemy(_local2); break; case "elevator" : parseObjectElevator(_local2); break; case "spawner" : parseObjectSpawner(_local2); break; case "trigger" : parseObjectITrigger(_local2); } } _local3++; } } function parseObjectObject(node) { _map.objects.addItem(node); } function parseObjectHero(node) { var _local2 = parseProp(node); master.hero.xtile = _local2.x; master.hero.ytile = _local2.y; } function parseObjectEnemy(node) { _map.enemies.addItem(node); } function parseObjectElevator(node) { _map.elevators.addItem(node); } function parseObjectSpawner(node) { _map.spawners.addItem(node); } function parseObjectITrigger(node) { _map.triggers.addItem(node); } function parseProp(node) { var _local4 = new Object(); var _local2 = 0; while (_local2 < node.childNodes.length) { var _local1 = node.childNodes[_local2]; if (_local1.nodeName.substr(0, 4) == "prop") { var _local3 = _local1.nodeName.substr(5); if (_local1.attributes.value != undefined) { _local4[_local3] = mss.DataType.parseType(_local1.attributes.value); } else { _local4[_local3] = _local1.childNodes; } } _local2++; } return(_local4); } }
Symbol 2623 MovieClip [__Packages.engine.cevents] Frame 0
class engine.cevents extends Object { var master, _list; function cevents (target) { super(); master = target; _list = new Array(); } function addEvent(node) { var _local2 = node.nodeName; removeEvent(_local2); _list.push(new engine.cevent(this, _local2, node)); } function removeEvent(name) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.name == name) { _list.splice(_local2, 1); break; } _local2++; } } function get list() { return(_list); } function doEvent(name) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.name == name) { _local3.execute(); } _local2++; } } }
Symbol 2624 MovieClip [__Packages.engine.cevent] Frame 0
class engine.cevent extends Object { var master, _list, _name; function cevent (target, name, node) { super(); master = target; _list = new Array(); _name = name; var _local3 = 0; while (_local3 < node.childNodes.length) { _list.push(engine.scriptObject.parse(node.childNodes[_local3])); _local3++; } } function execute() { var _local2 = 0; while (_local2 < _list.length) { master.master.master.scripting.execute(this, _list[_local2]); _local2++; } } function get name() { return(_name); } }
Symbol 2625 MovieClip [__Packages.engine.scriptObject] Frame 0
class engine.scriptObject extends Object { function scriptObject () { super(); } static function parse(node) { var _local4 = new Object(); var _local5 = node.nodeName; var _local6 = _local5.substr(7); var _local7 = mss.DataType.getAsArray(node.attributes.param, true); _local4.name = _local6; _local4.param = _local7; if (node.hasChildNodes) { var _local3 = new Array(); var _local1 = 0; while (_local1 < node.childNodes.length) { _local3.push(parse(node.childNodes[_local1])); _local1++; } _local4.param.push(_local3); } return(_local4); } }
Symbol 2626 MovieClip [__Packages.engine.cenemies] Frame 0
class engine.cenemies extends Object { var master, _count, _list; function cenemies (target) { super(); master = target; _count = 0; _list = new Array(); } function addItem(node) { _count++; var _local2 = new engine.cenemy(this, node); _list.push(_local2); return(_local2); } function removeItem(id) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.id == id) { _local3.dispose(); _list.splice(_local2, 1); break; } _local2++; } if (_list.length == 0) { master.events.doEvent("onAllEnemiesKill"); } } function get list() { return(_list); } function getItem(id) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.id == id) { return(_local3); } _local2++; } } function update() { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; _local3.update(); _local2++; } } function get type() { return("enemies"); } }
Symbol 2627 MovieClip [__Packages.engine.cenemy] Frame 0
class engine.cenemy extends engine.character { var master, _hid, _id, _library, _libraryDead, xtile, ytile, __set__x, __set__y, __set__width, __set__height, __set__speed, direction, _preDir, _life, _baselife, _death, hasWeapon, _attackFreq, _damage1, _damage2, allowfall, droplist, script, _lasttouch, clip, x, y, onElevator, _x, _y, __get__jumping, __get__speed, __get__x, __get__y, __get__width, idleTime, __get__height; function cenemy (target, node) { super(); master = target; _hid = "enemy_" + target._count; _id = node.attributes.id; var _local9 = node.attributes.inherit; if (_local9 != undefined) { var _local10 = master.master.master.gameData.preset.getItem(_local9); var _local4 = master.master.master.controller.parseProp(_local10); var _local3 = master.master.master.controller.parseProp(node); for (var _local7 in _local3) { if (_local3[_local7] != undefined) { if (_local3[_local7] instanceof Array) { _local4[_local7] = _local3[_local7].concat(_local4[_local7]); } else { _local4[_local7] = _local3[_local7]; } } } } else { var _local4 = master.master.master.controller.parseProp(node); } var _local12 = master.master.master.gameData.tiles.width; var _local11 = master.master.master.gameData.tiles.height; _library = _local4.library; _libraryDead = _local4.libraryDead; xtile = _local4.x; ytile = _local4.y; __set__x(_local4.x * _local12); __set__y(_local4.y * _local11); __set__width(_local4.width); __set__height(_local4.height); __set__speed(_local4.speed); direction = (_preDir = _local4.direction); _life = (_baselife = _local4.life); _death = false; hasWeapon = _local4.weapon; _attackFreq = Math.max(100, _local4.attackTime); _damage1 = _local4.weaponDamage; _damage2 = _local4.touchDamage; allowfall = mss.DataType.getAsBoolean(_local4.allowFall); droplist = mss.DataType.getAsArray(_local4.droplist); script = new mss.Data.collection(); if (_local4.onKill.length > 0) { script.addItem("onKill", new Array()); var _local6 = script.getItem("onKill"); var _local5 = 0; while (_local5 < _local4.onKill.length) { _local6.push(engine.scriptObject.parse(_local4.onKill[_local5])); _local5++; } } _lasttouch = 0; } function get id() { return(_id); } function set id(value) { _id = value; //return(id); } function get hid() { return(_hid); } function get library() { return(_library); } function get baselife() { return(_baselife); } function get life() { return(_life); } function get death() { return(_death); } function set life(value) { if (!_death) { _life = value; if (_life <= 0) { var _local3 = script.getItem("onKill"); var _local2 = 0; while (_local2 < _local3.length) { master.master.master.scripting.execute(this, _local3[_local2]); _local2++; } var _local5 = master.master.surface.objects; var _local9 = clip._xscale; var _local6 = _local5.attachMovie(_libraryDead, clip._name + "_dead", clip.getDepth()); _local6._x = x; _local6._y = y; _local6._xscale = _local9; if (onElevator) { clip = _local6; __set__width(__set__height(10)); _death = true; } else { if (droplist.length > 0) { if (random(5) == 0) { var _local8 = master.master.master.gameData.preset.getItem(droplist[random(droplist.length)]); var _local4 = master.master.objects.addItem(_local8); _local5 = master.master.surface.objects; _local4.id = _local4.hid; var _local7 = _local5.getNextHighestDepth(); _local6 = _local5.attachMovie(_local4.library, ("{" + _local4.hid) + "}", _local7); _local4.clip = _local6; _local4.clip._x = (_local4.x = _x); _local4.clip._y = (_local4.y = _y); _local4.clip.gotoAndStop(_local4.frame); } } master.removeItem(id); } } } //return(life); } function update() { if (_death) { return(undefined); } if (__get__jumping()) { master.master.master.controller.jump(this); } else if (!_death) { var _local2 = master.master.master.controller.getMyCorners(this, __get__x() + (__get__speed() * direction), __get__y()); var _local4 = master.master.master.controller.getMyCorners(this, __get__x() + (__get__speed() * direction), __get__y() + 1); if (direction == 1) { if ((_local2.upright.walkable and _local2.right.walkable) and _local2.downright.walkable) { if (onElevator) { if (((boundingBox.xMin + (__get__width() / 2)) + (__get__speed() * direction)) < onElevator.boundingBox.xMax) { } else { direction = -direction; } } else if (_local4.down.walkable) { if (!allowfall) { direction = -direction; } else if (random(2) == 0) { direction = -direction; } } master.master.master.controller.moveChar(this, direction, 0, 0); } else { direction = -direction; } } else if (direction == -1) { if ((_local2.upleft.walkable and _local2.left.walkable) and _local2.downleft.walkable) { if (onElevator) { if (((boundingBox.xMax - (__get__width() / 2)) + (__get__speed() * direction)) > onElevator.boundingBox.xMin) { } else { direction = -direction; } } else if (_local4.down.walkable) { if (!allowfall) { direction = -direction; } else if (random(2) == 0) { direction = -direction; } } master.master.master.controller.moveChar(this, direction, 0, 0); } else { direction = -direction; } } else if (idleTime == undefined) { idleTime = getTimer() + random(2500); clip.gotoAndStop("stop"); } else if (getTimer() > idleTime) { idleTime = undefined; direction = -_preDir; clip.gotoAndStop("walk"); } if (hasWeapon) { if (getTimer() >= (_lastshoot + _attackFreq)) { _lastshoot = getTimer(); if (random(4) == 0) { shot(); } } } } if (getTimer() >= (_lasttouch + 500)) { var _local3 = master.master.master.player.hero; if (!_local3.transform) { if (master.master.master.controller.boxbox_collision(this, _local3)) { _local3.master.life = _local3.master.life - _damage2; _lasttouch = getTimer(); } } } } function shot() { if (clip.point != undefined) { var _local2 = new Object(); _local2.x = clip.point._x; _local2.y = clip.point._y; clip.localToGlobal(_local2); master.master.master.gameLevel.bullets.addItem("enemy", false, direction, 15, -1, _damage1, _local2.x, _local2.y); } } function get boundingBox() { var _local2 = new Object(); _local2.xMin = __get__x() - (__get__width() / 2); _local2.yMin = __get__y() - __get__height(); _local2.xMax = __get__x() + (__get__width() / 2); _local2.yMax = y; return(_local2); } function dispose() { removeMovieClip(clip); } var _lastshoot = 0; }
Symbol 2628 MovieClip [__Packages.engine.ctriggers] Frame 0
class engine.ctriggers extends Object { var master, _list; function ctriggers (target) { super(); master = target; _list = new Array(); } function addItem(node) { _list.push(new engine.ctrigger(this, node)); } function removeItem(id) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.id == id) { _list.splice(_local2, 1); break; } _local2++; } } function get list() { return(_list); } function getItem(id) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.id == id) { return(_local3); } _local2++; } } function update() { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; _local3.update(); _local2++; } } function get type() { return("triggers"); } }
Symbol 2629 MovieClip [__Packages.engine.ctrigger] Frame 0
class engine.ctrigger extends Object { var master, _hid, _id, _x, _y, _width, _height, _active, _autoreset, _frequency, script, _onOver; function ctrigger (target, node) { super(); master = target; _hid = "trigger_" + target._list.length; _id = node.attributes.id; var _local12 = node.attributes.inherit; if (_local12 != undefined) { var _local13 = master.master.master.gameData.preset.getItem(_local12); var _local3 = master.master.master.controller.parseProp(_local13); var _local4 = master.master.master.controller.parseProp(node); for (var _local10 in _local4) { if (_local4[_local10] != undefined) { if (_local4[_local10] instanceof Array) { _local3[_local10] = _local4[_local10].concat(_local3[_local10]); } else { _local3[_local10] = _local4[_local10]; } } } } else { var _local3 = master.master.master.controller.parseProp(node); } _x = _local3.x * master.master.master.gameData.tiles.width; _y = _local3.y * master.master.master.gameData.tiles.height; _width = _local3.width; _height = _local3.height; _active = _local3.active; _autoreset = _local3.autoreset; _frequency = mss.DataType.getAsNumber(_local3.frequency); script = new mss.Data.collection(); if (_local3.onOver.length > 0) { script.addItem("onOver", new Array()); var _local7 = script.getItem("onOver"); var _local5 = 0; while (_local5 < _local3.onOver.length) { _local7.push(engine.scriptObject.parse(_local3.onOver[_local5])); _local5++; } } if (_local3.onOut.length > 0) { script.addItem("onOut", new Array()); var _local9 = script.getItem("onOut"); var _local5 = 0; while (_local5 < _local3.onOut.length) { _local9.push(engine.scriptObject.parse(_local3.onOut[_local5])); _local5++; } } if (_local3.onEnemyOver.length > 0) { script.addItem("onEnemyOver", new Array()); var _local8 = script.getItem("onEnemyOver"); var _local5 = 0; while (_local5 < _local3.onEnemyOver.length) { _local8.push(engine.scriptObject.parse(_local3.onEnemyOver[_local5])); _local5++; } } if (_local3.onInit.length > 0) { var _local5 = 0; while (_local5 < _local3.onInit.length) { master.master.master.scripting.execute(this, engine.scriptObject.parse(_local3.onInit[_local5])); _local5++; } } for (var _local10 in _local3) { if (_local10.substr(0, 6) == "onTime") { var _local6 = mss.DataType.getAsNumber(_local10.substr(6)); if ((_local6 > 0) and (_local3[_local10].length > 0)) { script.addItem(_local10, new engine.ctimetrigger(this, _local6, _local3[_local10])); } } } } function get id() { return(_id); } function set id(value) { _id = value; //return(id); } function get hid() { return(_hid); } function get x() { return(_x); } function set x(value) { _x = value; //return(x); } function get y() { return(_y); } function set y(value) { _y = value; //return(y); } function get width() { return(_width); } function set width(value) { _width = value; //return(width); } function get height() { return(_height); } function set height(value) { _height = value; //return(height); } function get activate() { return(_active); } function set activate(flag) { _active = flag; if (flag) { var _local5 = getTimer(); _lastTouch = 0; var _local4 = script.list; var _local2 = 0; while (_local2 < _local4.length) { var _local3 = _local4[_local2]; if (_local3.name.substr(0, 6) == "onTime") { _local3.value.time = _local5; } _local2++; } } //return(activate); } function get frequency() { return(_frequency); } function set frequency(value) { _frequency = value; //return(frequency); } function update() { var _local7 = master.master.master.player.hero; if (_active) { var _local9 = script.list; var _local4 = 0; while (_local4 < _local9.length) { var _local6 = _local9[_local4]; if (_local6.name.substr(0, 6) == "onTime") { _local6.value.update(master.master.master.scripting); } _local4++; } if (getTimer() >= (_lastTouch + _frequency)) { if (bound(_local7)) { _lastTouch = getTimer(); _onOver = true; var _local8 = script.getItem("onOver"); _local4 = 0; while (_local4 < _local8.length) { master.master.master.scripting.execute(this, _local8[_local4], _local7); _local4++; } if (_autoreset) { _active = false; } return(undefined); } } var _local5 = script.getItem("onEnemyOver"); if (_local5 != undefined) { var _local10 = master.master.master.gameLevel.enemies.list; _local4 = 0; while (_local4 < _local10.length) { var _local3 = _local10[_local4]; if (bound(_local3)) { var _local2 = 0; while (_local2 < _local5.length) { master.master.master.scripting.execute(this, _local5[_local2], _local3); _local2++; } } _local4++; } } } if (_onOver) { if (!bound(_local7)) { _onOver = false; var _local11 = script.getItem("onOut"); var _local4 = 0; while (_local4 < _local11.length) { master.master.master.scripting.execute(this, _local11[_local4], _local7); _local4++; } } } } function execute() { var _local3 = script.getItem("onOver"); var _local2 = 0; while (_local2 < _local3.length) { master.master.master.scripting.execute(this, _local3[_local2]); _local2++; } } function bound(target) { return(master.master.master.controller.boxbox_collision(this, target)); } function get boundingBox() { var _local2 = new Object(); _local2.xMin = x; _local2.yMin = y; _local2.xMax = x + width; _local2.yMax = y + height; return(_local2); } var _lastTouch = 0; }
Symbol 2630 MovieClip [__Packages.engine.ctimetrigger] Frame 0
class engine.ctimetrigger extends Object { var master, _lastExecute, _time, _script, __get__time; function ctimetrigger (target, time, script) { super(); master = target; _lastExecute = getTimer(); _time = time; _script = new Array(); var _local3 = 0; while (_local3 < script.length) { _script.push(engine.scriptObject.parse(script[_local3])); _local3++; } } function update(scripting) { if (getTimer() >= (_lastExecute + _time)) { var _local2 = 0; while (_local2 < _script.length) { scripting.execute(master, _script[_local2]); _local2++; } _lastExecute = getTimer(); } } function set time(value) { _lastExecute = value; //return(__get__time()); } }
Symbol 2631 MovieClip [__Packages.engine.cobjects] Frame 0
class engine.cobjects extends Object { var master, _count, _list; function cobjects (target) { super(); master = target; _count = 0; _list = new Array(); } function addItem(node) { _count++; var _local2 = new engine.cobject(this, node); _list.push(_local2); return(_local2); } function removeItem(id) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.id == id) { _local3.dispose(); _list.splice(_local2, 1); break; } _local2++; } if (_list.length == 0) { master.events.doEvent("onAllObjectsRemove"); } } function get list() { return(_list); } function getItem(id) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.id == id) { return(_local3); } _local2++; } } function update() { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; _local3.update(); _local2++; } } function get type() { return("objects"); } }
Symbol 2632 MovieClip [__Packages.engine.cobject] Frame 0
class engine.cobject extends Object { var master, _hid, _id, _x, _y, _frame, _library, _visible, _layer, _block, _active, _destroyable, _life, _baselife, _width, _height, _autoremove, _onOver, _frequency, _touch, script, clip; function cobject (target, node) { super(); master = target; _hid = "object_" + target._count; _id = node.attributes.id; var _local12 = node.attributes.inherit; if (_local12 != undefined) { var _local15 = master.master.master.gameData.preset.getItem(_local12); var _local3 = master.master.master.controller.parseProp(_local15); var _local4 = master.master.master.controller.parseProp(node); for (var _local10 in _local4) { if (_local4[_local10] != undefined) { if (_local4[_local10] instanceof Array) { _local3[_local10] = _local4[_local10].concat(_local3[_local10]); } else { _local3[_local10] = _local4[_local10]; } } } } else { var _local3 = master.master.master.controller.parseProp(node); } var _local14 = master.master.master.gameData.tiles.width; var _local13 = master.master.master.gameData.tiles.height; _x = (_local3.x * _local14) + (_local14 / 2); _y = (_local3.y * _local13) + _local13; _frame = _local3.frame; _library = _local3.library; _visible = _local3.visible; _layer = _local3.layer; _block = _local3.block; if (_local3.active == undefined) { _local3.active = true; } _active = _local3.active; _destroyable = _local3.destroyable; _life = (_baselife = _local3.life); _width = Math.max(1, _local3.width); _height = Math.max(1, _local3.height); _autoremove = _local3.autoremove; _onOver = false; _frequency = _local3.frequency; _touch = 0; script = new mss.Data.collection(); if (_local3.onDestroy.length > 0) { script.addItem("onDestroy", new Array()); var _local8 = script.getItem("onDestroy"); var _local5 = 0; while (_local5 < _local3.onDestroy.length) { _local8.push(engine.scriptObject.parse(_local3.onDestroy[_local5])); _local5++; } } if (_local3.onTouch.length > 0) { script.addItem("onTouch", new Array()); var _local7 = script.getItem("onTouch"); var _local5 = 0; while (_local5 < _local3.onTouch.length) { _local7.push(engine.scriptObject.parse(_local3.onTouch[_local5])); _local5++; } } if (_local3.onOver.length > 0) { script.addItem("onOver", new Array()); var _local6 = script.getItem("onOver"); var _local5 = 0; while (_local5 < _local3.onOver.length) { _local6.push(engine.scriptObject.parse(_local3.onOver[_local5])); _local5++; } } if (_local3.onOut.length > 0) { script.addItem("onOut", new Array()); var _local9 = script.getItem("onOut"); var _local5 = 0; while (_local5 < _local3.onOut.length) { _local9.push(engine.scriptObject.parse(_local3.onOut[_local5])); _local5++; } } } function get id() { return(_id); } function set id(newid) { _id = newid; //return(id); } function get hid() { return(_hid); } function get x() { return(_x); } function set x(value) { _x = value; //return(x); } function get y() { return(_y); } function set y(value) { _y = value; //return(y); } function get width() { return(_width); } function set width(value) { _width = value; //return(width); } function get height() { return(_height); } function set height(value) { _height = value; //return(height); } function get frame() { return(_frame); } function set frame(value) { _frame = value; if (clip != undefined) { clip.gotoAndStop(value); } //return(frame); } function get library() { return(_library); } function get destroyable() { return(_destroyable); } function get autoremove() { return(_autoremove); } function set autoremove(flag) { _autoremove = flag; //return(autoremove); } function get frequency() { return(_frequency); } function set frequency(value) { _frequency = value; //return(frequency); } function get life() { return(_life); } function get baselife() { return(_baselife); } function set life(value) { if (destroyable != undefined) { _life = value; if (_life <= 0) { var _local3 = script.getItem("onDestroy"); var _local2 = 0; while (_local2 < _local3.length) { master.master.master.scripting.execute(this, _local3[_local2]); _local2++; } _destroyable = false; if (_autoremove) { master.removeItem(id); } } } //return(life); } function get visible() { return(_visible); } function set visible(flag) { _visible = flag; clip._visible = flag; //return(visible); } function get active() { return(_active); } function set active(flag) { _active = flag; //return(active); } function update() { if (!_active) { return(undefined); } var _local7 = master.master.master.player.hero; if (master.master.master.controller.boxbox_collision(this, _local7)) { if (!_onOver) { _onOver = true; var _local5 = script.getItem("onTouch"); var _local2 = 0; while (_local2 < _local5.length) { master.master.master.scripting.execute(this, _local5[_local2]); _local2++; } } if (getTimer() >= (frequency + _touch)) { _touch = getTimer(); var _local4 = script.getItem("onOver"); var _local2 = 0; while (_local2 < _local4.length) { master.master.master.scripting.execute(this, _local4[_local2]); _local2++; } } if (_block) { checkBlock(_local7); } } else if (_onOver) { _onOver = false; var _local6 = script.getItem("onOut"); var _local2 = 0; while (_local2 < _local6.length) { master.master.master.scripting.execute(this, _local6[_local2]); _local2++; } } if (_block) { var _local3 = master.master.master.gameLevel.enemies.list; var _local2 = 0; while (_local2 < _local3.length) { if (master.master.master.controller.boxbox_collision(this, _local3[_local2])) { checkBlock(_local3[_local2]); } _local2++; } } } function checkBlock(target) { var _local4 = target.boundingBox; var _local3 = boundingBox; if ((_local4.yMax <= (_local3.yMin + (target.height / 2))) && (_local4.yMax >= _local3.yMin)) { if (((_local4.xMax - (target.width / 2)) > _local3.xMin) and ((_local4.xMin + (target.width / 2)) < _local3.xMax)) { if (target.jumping) { target.onLanding(target.fallspeed); } target.onElevator = true; target.y = y - height; master.master.master.controller.updateChar(target); } } else if (_local4.xMax > _local3.xMax) { if (target.direction != undefined) { target.direction = -target.direction; } target.x = x + ((width + target.width) / 2); master.master.master.controller.updateChar(target); } else if (_local4.xMax < _local3.xMax) { if (target.direction != undefined) { target.direction = -target.direction; } target.x = x - ((width + target.width) / 2); master.master.master.controller.updateChar(target); } } function dispose() { removeMovieClip(clip); } function get boundingBox() { var _local2 = new Object(); _local2.xMin = x - (width / 2); _local2.yMin = y - height; _local2.xMax = x + (width / 2); _local2.yMax = y; return(_local2); } }
Symbol 2633 MovieClip [__Packages.engine.celevators] Frame 0
class engine.celevators extends Object { var master, _list; function celevators (target) { super(); master = target; _list = new Array(); } function addItem(node) { _list.push(new engine.celevator(this, node)); } function removeItem(id) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.id == id) { _local3.dispose(); _list.splice(_local2, 1); break; } _local2++; } if (_list.length == 0) { master.events.doEvent("onAllElevatorsRemove"); } } function get list() { return(_list); } function getItem(id) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.id == id) { return(_local3); } _local2++; } } function update() { var _local4 = new Array(); master.master.player.hero.onElevator = false; _local4.push(master.master.player.hero); _local4 = _local4.concat(master.master.gameLevel.enemies.list); var _local5 = 0; while (_local5 < _list.length) { var _local3 = _list[_local5]; _local3.update(); var _local2 = 0; while (_local2 < _local4.length) { if (_local3.checkObject(_local4[_local2])) { _local4[_local2].onElevator = _local3; _local3.updateObject(_local4[_local2]); } _local2++; } _local5++; } } function get type() { return("elevators"); } }
Symbol 2634 MovieClip [__Packages.engine.celevator] Frame 0
class engine.celevator extends Object { var master, _hid, _id, _width, _height, _x, _y, _active, _speed, _library, _frame, _radius, _angle, _useable, _over, script, points, _wait, _cpoint, clip, _tox, _toy, clip2, _moving; function celevator (target, node) { super(); master = target; _hid = "elevator_" + target._list.length; _id = node.attributes.id; var _local11 = node.attributes.inherit; if (_local11 != undefined) { var _local14 = master.master.master.gameData.preset.getItem(_local11); var _local3 = master.master.master.controller.parseProp(_local14); var _local5 = master.master.master.controller.parseProp(node); for (var _local10 in _local5) { if (_local5[_local10] != undefined) { if (_local5[_local10] instanceof Array) { _local3[_local10] = _local5[_local10].concat(_local3[_local10]); } else { _local3[_local10] = _local5[_local10]; } } } } else { var _local3 = master.master.master.controller.parseProp(node); } var _local13 = master.master.master.gameData.tiles.width; var _local12 = master.master.master.gameData.tiles.height; _width = _local3.width; _height = _local3.height; _x = (_local3.x * _local13) + (_local13 / 2); _y = (_local3.y * _local12) + _local12; _active = _local3.active; _speed = _local3.speed; _library = _local3.library; _frame = _local3.frame; _radius = _local3.radius; _angle = _local3.angle; _useable = _local3.useable; _over = false; script = new mss.Data.collection(); if (_local3.onTouch.length > 0) { script.addItem("onTouch", new Array()); var _local8 = script.getItem("onTouch"); var _local7 = 0; while (_local7 < _local3.onTouch.length) { _local8.push(engine.scriptObject.parse(_local3.onTouch[_local7])); _local7++; } } if (_local3.onOut.length > 0) { script.addItem("onOut", new Array()); var _local9 = script.getItem("onOut"); var _local7 = 0; while (_local7 < _local3.onOut.length) { _local9.push(engine.scriptObject.parse(_local3.onOut[_local7])); _local7++; } } points = new Array(); _wait = (_cpoint = 0); var _local7 = 0; while (_local7 < _local3.points.length) { node = _local3.points[_local7]; var _local4 = new Object(); _local4.direction = mss.DataType.getAsNumber(node.attributes.direction); _local4.range = mss.DataType.getAsNumber(node.attributes.range); _local4.wait = mss.DataType.getAsNumber(node.attributes.wait); points.push(_local4); _local7++; } } function get hid() { return(_hid); } function get id() { return(_id); } function set id(value) { _id = value; //return(id); } function get x() { return(_x); } function get y() { return(_y); } function get width() { return(_width); } function set width(value) { _width = value; //return(width); } function get height() { return(_height); } function set height(value) { _height = value; //return(height); } function get frame() { return(_frame); } function set frame(value) { _frame = value; if (clip != undefined) { clip.gotoAndStop(value); } //return(frame); } function get library() { return(_library); } function get speed() { return(_speed); } function set speed(value) { _speed = value; //return(speed); } function get activate() { return(_active); } function set activate(value) { _active = value; //return(activate); } function update() { if (_active && (getTimer() > _wait)) { var _local8 = master.master.master.gameData.tiles.width; var _local7 = master.master.master.gameData.tiles.height; if ((_tox == undefined) || (_toy == undefined)) { var _local5 = points[_cpoint]; switch (_local5.direction) { case 0 : _tox = x + (_local5.range * _local8); _toy = y; break; case 1 : _tox = x; _toy = y + (_local5.range * _local7); break; case 2 : _tox = (_toy = clip2._rotation + _local5.range); } _wait = _local5.wait; clip.clip.play(); } move(); } var _local6 = master.master.master.player.hero; if (master.master.master.controller.boxbox_collision(this, _local6)) { if (!_over) { var _local3 = script.getItem("onTouch"); var _local2 = 0; while (_local2 < _local3.length) { master.master.master.scripting.execute(this, _local3[_local2]); _local2++; } } } else if (_over) { _over = false; var _local4 = script.getItem("onOut"); var _local2 = 0; while (_local2 < _local4.length) { master.master.master.scripting.execute(this, _local4[_local2]); _local2++; } } } function move() { _moving = true; var _local5 = points[_cpoint]; var _local2 = true; switch (_local5.direction) { case 0 : if (_x > _tox) { _x = Math.max(_tox, _x - speed); _local2 = false; } else if (_x < _tox) { _x = Math.min(_tox, _x + speed); _local2 = false; } clip._x = x; break; case 1 : if (_y > _toy) { _y = Math.max(_toy, _y - speed); _local2 = false; } else if (_y < _toy) { _y = Math.min(_toy, _y + speed); _local2 = false; } clip._y = y; break; case 2 : var _local4 = clip2._rotation; if (_local4 > _tox) { clip2._rotation = Math.max(_tox, _local4 - speed); _local2 = false; } else if (_local4 < _tox) { clip2._rotation = Math.min(_tox, _local4 + speed); _local2 = false; } var _local3 = new Object(); _local3.x = clip2.point._x; _local3.y = clip2.point._y; clip2.localToGlobal(_local3); _x = _local3.x; _y = _local3.y; clip.clip._rotation = clip2._rotation; } if (_local2) { _tox = (_toy = undefined); _wait = _wait + getTimer(); _moving = false; clip.clip.stop(); _cpoint = _cpoint + 1; if (_cpoint >= points.length) { _cpoint = 0; } } } function checkObject(target) { if (!_useable) { return(false); } var _local7 = false; var _local9 = master.master.master.gameData.tiles.width; var _local8 = master.master.master.gameData.tiles.height; if (target.jumpspeed >= 0) { var _local2 = target.boundingBox; var _local4 = boundingBox; var _local5 = points[_cpoint]; var _local3 = _local5.range / Math.abs(_local5.range); if (_moving) { if (_local5.direction == 1) { _local2.yMin = _local2.yMin + (speed * _local3); _local2.yMax = _local2.yMax + (speed * _local3); } else if (_local5.direction == 0) { _local2.xMin = _local2.xMin + (speed * _local3); _local2.xMax = _local2.xMax + (speed * _local3); } } if ((_local2.yMax <= _local4.yMax) && (_local2.yMax >= (_local4.yMin - target.height))) { if (((_local2.xMax - (target.width / 2)) > _local4.xMin) and ((_local2.xMin + (target.width / 2)) < _local4.xMax)) { _local7 = true; } } } return(_local7); } function updateObject(target) { var _local6 = master.master.master.gameData.tiles.width; var _local7 = master.master.master.gameData.tiles.height; var _local4 = points[_cpoint]; var _local3 = _local4.range / Math.abs(_local4.range); if (target.jumping) { target.onLanding(target.fallspeed); target.jumping = false; } if (_local4.direction == 0) { var _local5 = master.master.master.controller.getMyCorners(target, target.x + (speed * _local3), target.y); target.y = y - height; if (_moving) { if (_local3 == -1) { if ((_local5.downleft.walkable and _local5.upleft.walkable) and _local5.left.walkable) { target.x = target.x - speed; } else { target.x = (target.xtile * _local6) + (target.width / 2); } } else if (_local3 == 1) { if ((_local5.upright.walkable and _local5.downright.walkable) and _local5.right.walkable) { target.x = target.x + speed; } else { target.x = (target.xtile * _local6) + target.width; } } } } else if (_local4.direction == 1) { var _local5 = master.master.master.controller.getMyCorners(target, target.x, target.y + (speed * _local3)); if (_local3 == -1) { if (_local5.up.walkable) { target.y = y - height; } else { target.onElevator = false; } } else if (_local3 == 1) { if (_local5.down.walkable) { target.y = y - height; } else { target.y = target.ytile * _local7; target.onElevator = false; } } } master.master.master.controller.updateChar(target); } function get boundingBox() { var _local2 = new Object(); _local2.xMin = x - (width / 2); _local2.yMin = y - height; _local2.xMax = x + (width / 2); _local2.yMax = y; return(_local2); } }
Symbol 2635 MovieClip [__Packages.engine.cspawners] Frame 0
class engine.cspawners extends Object { var master, _list; function cspawners (target) { super(); master = target; _list = new Array(); } function addItem(node) { _list.push(new engine.cspawner(this, node)); } function removeItem(id) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.id == id) { _local3.dispose(); _list.splice(_local2, 1); break; } _local2++; } if (_list.length == 0) { master.events.doEvent("onAllSpawnerDispose"); } } function get list() { return(_list); } function getItem(id) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.id == id) { return(_local3); } _local2++; } } function update() { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; _local3.update(); _local2++; } } function get type() { return("spawners"); } }
Symbol 2636 MovieClip [__Packages.engine.cspawner] Frame 0
class engine.cspawner extends Object { var master, _hid, _id, _x, _y, _count, _type, _spawnNode, script; function cspawner (target, node) { super(); master = target; _hid = target.type + target._list.length; _id = node.attributes.id; var _local3 = master.master.master.controller.parseProp(node); var _local9 = master.master.master.gameData.tiles.width; var _local8 = master.master.master.gameData.tiles.height; _x = (_local3.x * _local9) + (_local9 / 2); _y = (_local3.y * _local8) + _local8; _count = _local3.count; _type = _local3.type; var _local4 = 0; while (_local4 < node.childNodes.length) { if (node.childNodes[_local4].nodeName == "prop:spawn") { _spawnNode = node.childNodes[_local4]; break; } _local4++; } script = new mss.Data.collection(); if (_local3.onEmpty.length > 0) { script.addItem("onEmpty", new Array()); var _local6 = script.getItem("onEmpty"); _local4 = 0; while (_local4 < _local3.onEmpty.length) { _local6.push(engine.scriptObject.parse(_local3.onEmpty[_local4])); _local4++; } } if (_local3.onSpawn.length > 0) { script.addItem("onSpawn", new Array()); var _local7 = script.getItem("onSpawn"); _local4 = 0; while (_local4 < _local3.onSpawn.length) { _local7.push(engine.scriptObject.parse(_local3.onSpawn[_local4])); _local4++; } } } function get id() { return(_id); } function set id(newid) { _id = newid; //return(id); } function get hid() { return(_hid); } function get x() { return(_x); } function get y() { return(_y); } function get count() { return(_count); } function spawn(x, y) { if (_count != 0) { var _local4 = script.getItem("onSpawn"); var _local2 = 0; while (_local2 < _local4.length) { master.master.master.scripting.execute(this, _local4[_local2]); _local2++; } if (_spawnNode != undefined) { if (_type == "enemy") { var _local3 = master.master.enemies.addItem(_spawnNode); } else { var _local3 = master.master.objects.addItem(_spawnNode); } var _local5 = master.master.surface.objects; _local3.id = _local3.hid; if (random(2) == 0) { _local3.direction = -1; } else { _local3.direction = 1; } var _local6 = _local5.getNextHighestDepth(); var _local7 = _local5.attachMovie(_local3.library, ("{" + _local3.hid) + "}", _local6); _local3.clip = _local7; if (!isNaN(x)) { _local3.clip._x = (_local3.x = x); } else { _local3.clip._x = (_local3.x = _x); } if (!isNaN(y)) { _local3.clip._y = (_local3.y = y); } else { _local3.clip._y = (_local3.y = _y); } if (_type == "enemy") { master.master.master.controller.fall(_local3); } else { _local3.clip.gotoAndStop(_local3.frame); } } _count--; if (_count == 0) { _local4 = script.getItem("onEmpty"); _local2 = 0; while (_local2 < _local4.length) { master.master.master.scripting.execute(this, _local4[_local2]); _local2++; } } } } function dispose() { master.removeItem(id); } }
Symbol 2637 MovieClip [__Packages.engine.floodControl] Frame 0
class engine.floodControl extends Object { var master, surface, _time, _type, _level, _speed, _damage, _latency, _enabled, clip; function floodControl (target, mc) { super(); master = target; surface = mc; _time = 0; _type = 0; _level = 0; _speed = 0; _damage = 0; _latency = 500; _enabled = false; } function get enabled() { return(_enabled); } function set enabled(value) { _enabled = value; if (_enabled) { if (clip == undefined) { clip = surface.attachMovie("flood", "__flood__", 1200); clip._y = 600 - _level; clip.gotoAndStop(_type + 1); } } //return(enabled); } function get speed() { return(_speed); } function set speed(value) { _speed = value; //return(speed); } function get damage() { return(_damage); } function set damage(value) { _damage = value; //return(damage); } function get type() { return(_type); } function set type(value) { _type = value; //return(type); } function get level() { return(_level); } function set level(value) { _level = value; //return(level); } function get latency() { return(_latency); } function set latency(value) { _latency = value; //return(latency); } function update() { _level = Math.min(600, _level + speed); clip._y = 600 - _level; if (getTimer() >= (_time + _latency)) { var _local2 = master.master.player.hero; if (master.master.controller.boxbox_collision(this, _local2)) { _local2.master.life = _local2.master.life - _damage; _time = getTimer(); } } } function dispose() { _enabled = false; if (clip != undefined) { removeMovieClip(surface); clip = undefined; } } function get boundingBox() { var _local2 = new Object(); _local2.xMin = 0; _local2.yMin = 600 - _level; _local2.xMax = 800; _local2.yMax = 600; return(_local2); } }
Symbol 2638 MovieClip [__Packages.engine.cbullets] Frame 0
class engine.cbullets extends Object { var master, _list; function cbullets (target) { super(); master = target; _list = new Array(); } function addItem(type, playerOwner, direction, speed, life, damage, x, y, r, vertical) { var _local2 = new engine.cbullet(this, type, playerOwner, direction, speed, life, damage, x, y, r, vertical); _list.push(_local2); } function update() { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; _local3.update(); if (_local3.terminate) { _list.splice(_local2, 1); } _local2++; } } function get list() { return(_list); } }
Symbol 2639 MovieClip [__Packages.engine.cbullet] Frame 0
class engine.cbullet extends Object { var master, _type, _dir, _speed, _life, _damage, _radius, _x, _y, _playerOwner, _vertical, clip, _terminate; function cbullet (target, type, playerOwner, direction, speed, life, damage, x, y, radius, vertical) { super(); master = target; _type = type; _dir = direction; _speed = speed; _life = life; _damage = damage; _radius = radius; _x = x; _y = y; _playerOwner = playerOwner; _vertical = vertical; create(); } function create() { var _local4 = master.master.surface.objects; var _local3 = _local4.getNextHighestDepth(); var _local2 = _local4.attachMovie("bullet_" + _type, ("bullet" + _local3) + getTimer(), _local3); clip = _local2; switch (_type) { case "uzi" : case "machinegun" : _y = _y + (random(10) - 5); break; case "flamethrower" : break; case "rocketgun" : } _local2._x = _x; _local2._y = _y; if (_vertical == true) { _local2._rotation = 90 * (-_dir); } else { _local2._xscale = 100 * (-_dir); } } function update() { hitTest(); _life--; if (_life == 0) { destroy(); return(undefined); } if (_vertical == true) { _y = _y + (_speed * _dir); } else { _x = _x + (_speed * _dir); } switch (_type) { case "flamethrower" : break; case "rocketgun" : var _local4 = master.master.surface.objects; var _local2 = _local4.getNextHighestDepth(); var _local3 = _local4.attachMovie("bullet_smoke", ("smoke" + _local2) + getTimer(), _local2); _local3._x = _x; _local3._y = _y + (random(4) - 2); default : if (clip == undefined) { break; } clip._x = _x; clip._y = _y; } } function hitTest() { var _local9 = master.master.master.gameData.tiles.width; var _local8 = master.master.master.gameData.tiles.height; if (_vertical == true) { var _local10 = Math.floor(_x / _local9); var _local11 = Math.floor((_y + (_speed * _dir)) / _local8); } else { var _local10 = Math.floor((_x + (_speed * _dir)) / _local9); var _local11 = Math.floor(_y / _local8); } var _local6 = new Object(); _local6.xMin = _local10 * _local9; _local6.yMin = _local11 * _local8; _local6.xMax = _local6.xMin + _local9; _local6.yMax = _local6.yMin + _local8; var _local7 = boundingBox; var _local13 = master.master.platform[_local11][_local10]; if (!_local13.walkable) { if (((_local7.xMin > _local6.xMax) or (_local6.xMin > _local7.xMax)) or ((_local7.yMin > _local6.yMax) or (_local6.yMin > _local7.yMax))) { } else { if (_vertical == true) { if (_dir == -1) { destroy(_x, _local6.yMax); } else { destroy(_x, _local6.yMin); } } else if (_dir == -1) { destroy(_local6.xMax, _y); } else { destroy(_local6.xMin, _y); } return(undefined); } } if (playerOwner) { var _local4 = master.master.master.gameLevel.enemies.list; var _local2 = 0; while (_local2 < _local4.length) { if (!_local4[_local2].death) { var _local5 = hitTestTarget(_local4[_local2], true); if (_local5) { _local4[_local2].life = _local4[_local2].life - _damage; break; } } _local2++; } if (!terminate) { var _local3 = master.master.master.gameLevel.objects.list; _local2 = 0; while (_local2 < _local3.length) { if (_local3[_local2].active) { if ((_local3[_local2].destroyable != undefined) && (_local3[_local2].destroyable != false)) { var _local5 = hitTestTarget(_local3[_local2], false); if (_local5) { if ((_local3[_local2].destroyable == _type) or (_local3[_local2].destroyable == true)) { _local3[_local2].life = _local3[_local2].life - _damage; } break; } } } _local2++; } } } else { var _local12 = master.master.master.player.hero; if (!_local12.transform) { var _local5 = hitTestTarget(_local12, true); if (_local5) { master.master.master.player.life = master.master.master.player.life - _damage; } if (!terminate) { var _local3 = master.master.master.gameLevel.objects.list; var _local2 = 0; while (_local2 < _local3.length) { if ((_local3[_local2].destroyable != undefined) && (_local3[_local2].destroyable != false)) { _local5 = hitTestTarget(_local3[_local2], false); if (_local5) { if ((_local3[_local2].destroyable == _type) or (_local3[_local2].destroyable == true)) { _local3[_local2].life = _local3[_local2].life - _damage; } break; } } _local2++; } } } } } function hitTestTarget(target, blood) { if (master.master.master.controller.boxbox_collision(this, target)) { var _local2 = target.boundingBox; if (_y < (_local2.yMin + 5)) { _y = _local2.yMin + (target.height / 2); } if (_vertical == true) { if (_dir == -1) { destroy(_x, _local2.yMax, blood, target); } else { destroy(_x, _local2.yMin, blood, target); } } else if (_dir == -1) { destroy(_local2.xMax, _y, blood, target); } else { destroy(_local2.xMin, _y, blood, target); } return(true); } return(false); } function destroy(x, y, blood, target) { if ((x != undefined) and (y != undefined)) { _x = x; _y = y; var _local12 = master.master.surface.objects; master.master.master.sfx.play("hit_" + _type); var _local9 = _local12.getNextHighestDepth(); if (blood) { var _local10 = _local12.attachMovie("flare_b_" + _type, ("flare" + _local9) + getTimer(), _local9); } if (_local10 == undefined) { var _local10 = _local12.attachMovie("flare_" + _type, ("flare" + _local9) + getTimer(), _local9); } _local10._x = _x; _local10._y = _y; if (_vertical == true) { _local10._rotation = 90 * _dir; } else { _local10._xscale = 100 * _dir; } if (_radius != undefined) { var _local8 = new flash.geom.Point(_x, _y); var _local6 = new flash.geom.Point(); var _local7 = master.master.master.gameLevel.enemies.list.concat(master.master.master.gameLevel.objects.list); _local7.push(master.master.master.gameLevel.hero); var _local3 = 0; while (_local3 < _local7.length) { var _local2 = _local7[_local3]; if (_local2 != target) { _local6.x = _local2.x; _local6.y = _local2.y; var _local5 = flash.geom.Point.distance(_local8, _local6); if (_local5 <= _radius) { var _local4 = _damage * (_local5 / _radius); if (_local2.master.type == "objects") { if ((_local2.destroyable == _type) or (_local2.destroyable == true)) { _local2.life = _local2.life - _local4; } } else { _local2.life = _local2.life - _local4; } } } _local3++; } } } removeMovieClip(clip); _terminate = true; } function get terminate() { return(_terminate); } function get playerOwner() { return(_playerOwner); } function get boundingBox() { var _local2 = new Object(); var _local3 = _x + (_speed * _dir); _local2.xMin = Math.min(_x, _local3); _local2.yMin = _y; _local2.xMax = Math.max(_x, _local3); _local2.yMax = _y; return(_local2); } }
Symbol 182 MovieClip Frame 1
this.stop();
Symbol 209 Button
on (release) { this._parent.controller.GUI.pause = false; }
Symbol 214 Button
on (release) { this.gotoAndStop("instructions"); }
Symbol 228 Button
on (release) { this.nextFrame(); }
Symbol 234 Button
on (release) { this.prevFrame(); }
Symbol 265 MovieClip Frame 1
stop();
Symbol 265 MovieClip Frame 2
stop();
Symbol 265 MovieClip Frame 3
stop();
Symbol 265 MovieClip Frame 4
stop();
Symbol 265 MovieClip Frame 5
stop();
Symbol 265 MovieClip Frame 6
stop();
Symbol 265 MovieClip Frame 7
stop();
Symbol 265 MovieClip Frame 8
stop();
Symbol 265 MovieClip Frame 9
stop();
Symbol 265 MovieClip Frame 10
stop();
Symbol 265 MovieClip Frame 11
stop();
Symbol 265 MovieClip Frame 12
stop();
Symbol 265 MovieClip Frame 13
stop();
Symbol 265 MovieClip Frame 14
stop();
Symbol 265 MovieClip Frame 15
stop();
Symbol 265 MovieClip Frame 16
stop();
Symbol 272 Button
on (release) { getURL ("http://shop.totallygame.com/product_info.php?products_id=12&action=add_product", "_blank"); }
Symbol 275 Button
on (release) { this._parent.controller.restartLevel(); }
Symbol 278 Button
on (release) { this._parent.controller.gotoLevel("intro"); }
Symbol 279 Button
on (release) { getURL ("http://www.totallygame.com", "_blank"); }
Symbol 280 Button
on (release) { getURL ("http://shop.totallygame.com/product_info.php?products_id=12&action=add_product", "_blank"); }
Symbol 285 Button
on (release) { this._parent.controller.GUI.pause = false; }
Symbol 286 Button
on (release) { this._parent.controller.gotoLevel("menus"); }
Instance of Symbol 290 MovieClip "help" in Symbol 291 MovieClip [menus] Frame 4
onClipEvent (keyDown) { this._parent.gotoAndStop("pause"); } onClipEvent (mouseDown) { this._parent.gotoAndStop("pause"); }
Symbol 473 MovieClip [bloodspa01] Frame 4
removeMovieClip(this);
Symbol 474 MovieClip [bloodspa02] Frame 4
removeMovieClip(this);
Symbol 475 MovieClip [bloodspa03] Frame 4
removeMovieClip(this);
Symbol 528 MovieClip [boss_attack01] Frame 26
removeMovieClip(this);
Symbol 530 MovieClip [boss_attack02] Frame 21
removeMovieClip(this);
Symbol 531 MovieClip [boss_attack03] Frame 21
removeMovieClip(this);
Symbol 532 MovieClip [boss_attack04] Frame 21
removeMovieClip(this);
Symbol 565 MovieClip [drumm_explode] Frame 16
removeMovieClip(this);
Symbol 594 MovieClip [drumm_explode_toxix] Frame 15
removeMovieClip(this);
Symbol 596 MovieClip Frame 1
this.onEnterFrame = function () { var _local2 = this.getNextHighestDepth(); var _local3 = this.attachMovie("toxix_gas", "a" + _local2, _local2); _local3._x = random(6) - 2; _local3._y = -35 + (random(6) - 3); if (_local2 > 100) { delete this.onEnterFrame; } };
Symbol 609 MovieClip [explode] Frame 7
removeMovieClip(this);
Symbol 615 MovieClip [spell_mark] Frame 40
removeMovieClip(this);
Symbol 644 MovieClip [tele_flare] Frame 15
removeMovieClip(this);
Symbol 675 MovieClip [teleport_appear] Frame 16
removeMovieClip(this);
Symbol 706 MovieClip [teleport_disappear] Frame 16
removeMovieClip(this);
Symbol 707 MovieClip [toxix_gas] Frame 9
removeMovieClip(this);
Symbol 754 MovieClip [zombie_arms] Frame 62
removeMovieClip(this);
Symbol 778 MovieClip Frame 6
this.stop();
Symbol 781 MovieClip Frame 6
this.stop();
Symbol 782 MovieClip Frame 6
this.stop();
Symbol 783 MovieClip Frame 6
this.stop();
Symbol 786 MovieClip [levelTitle] Frame 1
var o = title_txt.getTextFormat(); o.font = "@font_title"; title_txt.setNewTextFormat(o);
Symbol 791 MovieClip [msgbox] Frame 1
var o = msg_txt.getTextFormat(); o.font = "@font_msgbox"; o.color = 0; msg_txt.setNewTextFormat(o);
Symbol 810 MovieClip [scaryPortrait] Frame 1
this.stop();
Symbol 876 MovieClip [dog_bark] Frame 1
this.stop();
Symbol 1002 MovieClip [swinggirldead] Frame 15
removeMovieClip(this);
Symbol 1022 MovieClip Frame 1
this.stop();
Symbol 1055 MovieClip [theclonedead] Frame 25
removeMovieClip(this);
Symbol 1562 MovieClip [zombiedead01] Frame 12
this.stop();
Symbol 1579 MovieClip Frame 8
this.stop();
Symbol 1609 MovieClip Frame 14
this.stop();
Symbol 1763 MovieClip Frame 12
this.stop();
Symbol 1827 MovieClip [explode01] Frame 6
removeMovieClip(this);
Symbol 1851 MovieClip [bullet_flamethrower] Frame 21
this.stop();
Symbol 1879 MovieClip Frame 25
this.stop();
Symbol 1885 MovieClip [bullet_smoke] Frame 6
removeMovieClip(this);
Symbol 1888 MovieClip [flare_b_chainsaw] Frame 4
removeMovieClip(this);
Symbol 1898 MovieClip [flare_b_enemy] Frame 5
removeMovieClip(this);
Symbol 1900 MovieClip [flare_b_machinegun] Frame 5
removeMovieClip(this);
Symbol 1901 MovieClip [flare_b_pistol] Frame 5
removeMovieClip(this);
Symbol 1918 MovieClip [flare_b_rocketgun] Frame 9
removeMovieClip(this);
Symbol 1923 MovieClip [flare_b_shotgun1] Frame 5
removeMovieClip(this);
Symbol 1924 MovieClip [flare_b_shotgun2] Frame 5
removeMovieClip(this);
Symbol 1925 MovieClip [flare_b_uzi] Frame 5
removeMovieClip(this);
Symbol 1929 MovieClip [flare_chainsaw] Frame 4
removeMovieClip(this);
Symbol 1933 MovieClip [flare_enemy] Frame 4
removeMovieClip(this);
Symbol 1955 MovieClip [flare_flamethrower] Frame 12
removeMovieClip(this);
Symbol 1960 MovieClip [flare_machinegun] Frame 4
removeMovieClip(this);
Symbol 1963 MovieClip [flare_pistol] Frame 4
removeMovieClip(this);
Symbol 1964 MovieClip [flare_rocketgun] Frame 7
removeMovieClip(this);
Symbol 1968 MovieClip [flare_shotgun1] Frame 4
removeMovieClip(this);
Symbol 1970 MovieClip [flare_shotgun2] Frame 4
removeMovieClip(this);
Symbol 1974 MovieClip [flare_toxic] Frame 4
removeMovieClip(this);
Symbol 1976 MovieClip [flare_uzi] Frame 4
removeMovieClip(this);
Symbol 1978 MovieClip [shot_chainsaw] Frame 10
removeMovieClip(this);
Symbol 1981 MovieClip Frame 3
removeMovieClip(this);
Symbol 1983 MovieClip [shot_machinegun] Frame 3
removeMovieClip(this);
Symbol 1985 MovieClip [shot_pistol] Frame 4
removeMovieClip(this);
Symbol 1987 MovieClip [shot_rocketgun] Frame 6
removeMovieClip(this);
Symbol 1988 MovieClip [shot_shotgun1] Frame 4
removeMovieClip(this);
Symbol 1990 MovieClip [shot_shotgun2] Frame 4
removeMovieClip(this);
Symbol 1991 MovieClip [shot_uzi] Frame 2
removeMovieClip(this);
Symbol 2145 MovieClip Frame 10
this.stop();
Symbol 2146 MovieClip Frame 10
this.stop();
Symbol 2189 MovieClip Frame 15
this.stop();
Symbol 2190 MovieClip Frame 15
this.stop();
Symbol 2201 MovieClip Frame 5
this.stop();
Symbol 2202 MovieClip Frame 9
this.stop();
Symbol 2242 MovieClip Frame 18
this.stop();
Symbol 2271 MovieClip Frame 15
this.stop();
Symbol 2300 MovieClip Frame 15
this.stop();
Symbol 2329 MovieClip Frame 15
this.stop();
Symbol 2330 MovieClip [grim] Frame 1
this.stop();
Symbol 2441 MovieClip Frame 17
this.gotoAndPlay(2);
Symbol 2505 Button
on (release) { getURL ("http://www.totallygame.com", "_blank"); }
Symbol 2507 MovieClip Frame 60
this.stop(); this._parent.play();
Symbol 2513 Button
on (release) { getURL ("http://www.totallygame.com", "_blank"); }
Symbol 2525 Button
on (release) { this.nextFrame(); }
Symbol 2530 MovieClip Frame 800
this.stop(); this._parent._parent.play();
Symbol 2534 Button
on (release) { this._parent.play(); }
Symbol 2552 Button
on (release) { this._parent._parent.gotoAndStop("gameplay"); }
Symbol 2555 Button
on (release) { this._parent._parent.gotoAndStop("story"); }
Symbol 2558 Button
on (release) { this._parent._parent.gotoAndStop("credits"); }
Symbol 2559 Button
on (release) { this._parent._parent.gotoAndStop("instructions"); }
Symbol 2562 Button
on (release) { if (_global.scary) { _global.scary = false; this.scary.gotoAndStop(1); } else { _global.scary = true; this.scary.gotoAndStop(2); } }
Symbol 2566 MovieClip Frame 1
stop();
Instance of Symbol 2565 MovieClip "scary" in Symbol 2566 MovieClip Frame 1
onClipEvent (load) { if (_global.scary) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Symbol 2569 Button
on (release) { getURL ("http://shop.totallygame.com/product_info.php?products_id=12&action=add_product", "_blank"); }
Symbol 2572 Button
on (release) { getURL ("http://shop.totallygame.com/product_info.php?products_id=12&osCsid=d37d891d2937cb6d15bf094695bbeb1f", "_blank"); }
Symbol 2578 MovieClip Frame 61
this.stop();
Symbol 2585 Button
on (press) { this.nextFrame(); }
Symbol 2586 Button
on (release) { this._parent.game.gotoLevel("intro"); }

Library Items

Symbol 1 Sound [sfx_trap_step02]
Symbol 2 Sound [sfx_trap_step01]
Symbol 3 Sound [sfx_trap_spikes]
Symbol 4 Sound [sfx_teleport2]
Symbol 5 Sound [sfx_teleport]
Symbol 6 Sound [sfx_slash01]
Symbol 7 BitmapUsed by:8
Symbol 8 GraphicUses:7Used by:37
Symbol 9 BitmapUsed by:10
Symbol 10 GraphicUses:9Used by:37
Symbol 11 BitmapUsed by:12
Symbol 12 GraphicUses:11Used by:37
Symbol 13 BitmapUsed by:14
Symbol 14 GraphicUses:13Used by:37
Symbol 15 BitmapUsed by:16
Symbol 16 GraphicUses:15Used by:37
Symbol 17 BitmapUsed by:18
Symbol 18 GraphicUses:17Used by:37
Symbol 19 BitmapUsed by:20
Symbol 20 GraphicUses:19Used by:37
Symbol 21 BitmapUsed by:22
Symbol 22 GraphicUses:21Used by:37
Symbol 23 BitmapUsed by:24
Symbol 24 GraphicUses:23Used by:37
Symbol 25 BitmapUsed by:26
Symbol 26 GraphicUses:25Used by:37
Symbol 27 BitmapUsed by:28
Symbol 28 GraphicUses:27Used by:37
Symbol 29 BitmapUsed by:30
Symbol 30 GraphicUses:29Used by:37
Symbol 31 BitmapUsed by:32
Symbol 32 GraphicUses:31Used by:37
Symbol 33 BitmapUsed by:34
Symbol 34 GraphicUses:33Used by:37
Symbol 35 BitmapUsed by:36
Symbol 36 GraphicUses:35Used by:37
Symbol 37 MovieClipUses:8 10 12 14 16 18 20 22 24 26 28 30 32 34 36Used by:38 1055 2469
Symbol 38 MovieClip [hero_angel]Uses:37
Symbol 39 BitmapUsed by:40
Symbol 40 GraphicUses:39Used by:57 2242 2271 2300 2329 2330
Symbol 41 BitmapUsed by:42
Symbol 42 GraphicUses:41Used by:57 2242
Symbol 43 BitmapUsed by:44
Symbol 44 GraphicUses:43Used by:57 2242
Symbol 45 BitmapUsed by:46
Symbol 46 GraphicUses:45Used by:57 2242
Symbol 47 BitmapUsed by:48
Symbol 48 GraphicUses:47Used by:57 2242
Symbol 49 BitmapUsed by:50
Symbol 50 GraphicUses:49Used by:57 2242
Symbol 51 BitmapUsed by:52
Symbol 52 GraphicUses:51Used by:57 2242
Symbol 53 BitmapUsed by:54
Symbol 54 GraphicUses:53Used by:57 2242
Symbol 55 BitmapUsed by:56
Symbol 56 GraphicUses:55Used by:57 2242 2330
Symbol 57 MovieClip [grimdead]Uses:40 42 44 46 48 50 52 54 56Used by:2330
Symbol 58 BitmapUsed by:60 2024
Symbol 59 BitmapUsed by:60
Symbol 60 GraphicUses:58 59Used by:61
Symbol 61 MovieClip [pendule__]Uses:60Used by:2197
Symbol 62 BitmapUsed by:63
Symbol 63 GraphicUses:62Used by:78
Symbol 64 BitmapUsed by:65
Symbol 65 GraphicUses:64Used by:78
Symbol 66 BitmapUsed by:67
Symbol 67 GraphicUses:66Used by:78
Symbol 68 BitmapUsed by:69
Symbol 69 GraphicUses:68Used by:78
Symbol 70 BitmapUsed by:71
Symbol 71 GraphicUses:70Used by:78
Symbol 72 BitmapUsed by:73
Symbol 73 GraphicUses:72Used by:78
Symbol 74 BitmapUsed by:75
Symbol 75 GraphicUses:74Used by:78
Symbol 76 BitmapUsed by:77
Symbol 77 GraphicUses:76Used by:78
Symbol 78 MovieClip [#items]Uses:63 65 67 69 71 73 75 77Used by:190
Symbol 79 GraphicUsed by:84
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClipUses:80Used by:84
Symbol 82 FontUsed by:83
Symbol 83 EditableTextUses:82Used by:84
Symbol 84 MovieClipUses:79 81 83Used by:Timeline
Symbol 2595 MovieClip [__Packages.engine.gameCoreWeb]
Symbol 2596 MovieClip [__Packages.mss.Events.ftimer]
Symbol 2597 MovieClip [__Packages.engine.debug]
Symbol 2598 MovieClip [__Packages.engine.gameController]
Symbol 2599 MovieClip [__Packages.mss.DataType]
Symbol 2600 MovieClip [__Packages.engine.scriptParser]
Symbol 2601 MovieClip [__Packages.mss.Data.collection]
Symbol 2602 MovieClip [__Packages.mx.events.EventDispatcher]
Symbol 2603 MovieClip [__Packages.mx.transitions.TransitionManager]
Symbol 2604 MovieClip [__Packages.mx.transitions.Transition]
Symbol 2605 MovieClip [__Packages.mx.transitions.OnEnterFrameBeacon]
Symbol 2606 MovieClip [__Packages.mx.transitions.BroadcasterMX]
Symbol 2607 MovieClip [__Packages.mx.transitions.Tween]
Symbol 2608 MovieClip [__Packages.mx.transitions.Zoom]
Symbol 2609 MovieClip [__Packages.mx.transitions.easing.Bounce]
Symbol 2610 MovieClip [__Packages.mx.transitions.easing.Strong]
Symbol 2611 MovieClip [__Packages.engine.gameLoaderWeb]
Symbol 2612 MovieClip [__Packages.engine.tileType]
Symbol 2613 MovieClip [__Packages.engine.tile]
Symbol 2614 MovieClip [__Packages.engine.guiControl]
Symbol 2615 MovieClip [__Packages.engine.soundControlWeb]
Symbol 2616 MovieClip [__Packages.engine.playerData]
Symbol 2617 MovieClip [__Packages.engine.cweapons]
Symbol 2618 MovieClip [__Packages.engine.cweapon]
Symbol 2619 MovieClip [__Packages.engine.character]
Symbol 2620 MovieClip [__Packages.engine.chero]
Symbol 2621 MovieClip [__Packages.engine.gameLevelLoaderWeb]
Symbol 2622 MovieClip [__Packages.engine.gameLevelParser]
Symbol 2623 MovieClip [__Packages.engine.cevents]
Symbol 2624 MovieClip [__Packages.engine.cevent]
Symbol 2625 MovieClip [__Packages.engine.scriptObject]
Symbol 2626 MovieClip [__Packages.engine.cenemies]
Symbol 2627 MovieClip [__Packages.engine.cenemy]
Symbol 2628 MovieClip [__Packages.engine.ctriggers]
Symbol 2629 MovieClip [__Packages.engine.ctrigger]
Symbol 2630 MovieClip [__Packages.engine.ctimetrigger]
Symbol 2631 MovieClip [__Packages.engine.cobjects]
Symbol 2632 MovieClip [__Packages.engine.cobject]
Symbol 2633 MovieClip [__Packages.engine.celevators]
Symbol 2634 MovieClip [__Packages.engine.celevator]
Symbol 2635 MovieClip [__Packages.engine.cspawners]
Symbol 2636 MovieClip [__Packages.engine.cspawner]
Symbol 2637 MovieClip [__Packages.engine.floodControl]
Symbol 2638 MovieClip [__Packages.engine.cbullets]
Symbol 2639 MovieClip [__Packages.engine.cbullet]
Symbol 85 Sound [sfx_crate01]Used by:Timeline
Symbol 86 Sound [bgm]Used by:Timeline
Symbol 87 Sound [sfx_player_damage01]Used by:Timeline
Symbol 88 Sound [sfx_reaper_hit0]Used by:Timeline
Symbol 89 Sound [sfx_scream_0]Used by:Timeline
Symbol 90 Sound [sfx_zombiebark01]Used by:Timeline
Symbol 91 Sound [sfx_crate02]Used by:Timeline
Symbol 92 Sound [sfx_explode]Used by:Timeline
Symbol 93 Sound [sfx_player_damage02]Used by:Timeline
Symbol 94 Sound [sfx_reaper_hit1]Used by:Timeline
Symbol 95 Sound [sfx_scream_1]Used by:Timeline
Symbol 96 Sound [sfx_zombiedeath01]Used by:Timeline
Symbol 97 Sound [sfx_crate03]Used by:Timeline
Symbol 98 Sound [sfx_get_ammo]Used by:Timeline
Symbol 99 Sound [sfx_player_die01]Used by:Timeline
Symbol 100 Sound [sfx_reaper_slash0]Used by:Timeline
Symbol 101 Sound [sfx_shot_chainsaw]Used by:Timeline
Symbol 102 Sound [sfx_zombiedeath02]Used by:Timeline
Symbol 103 Sound [sfx_dog_bark01]Used by:Timeline
Symbol 104 Sound [sfx_get_book]Used by:Timeline
Symbol 105 Sound [sfx_player_fall01]Used by:Timeline
Symbol 106 Sound [sfx_reaper_slash1]Used by:Timeline
Symbol 107 Sound [sfx_shot_empty]Used by:Timeline
Symbol 108 Sound [sfx_zombiedeath03]Used by:Timeline
Symbol 109 Sound [sfx_dooropen01]Used by:Timeline
Symbol 110 Sound [sfx_get_key]Used by:Timeline
Symbol 111 Sound [sfx_player_fall02]Used by:Timeline
Symbol 112 Sound [sfx_reaper_slash2]Used by:Timeline
Symbol 113 Sound [sfx_shot_flamethrower]Used by:Timeline
Symbol 114 Sound [sfx_zombiepigbark01]Used by:Timeline
Symbol 115 Sound [sfx_dooropen02]Used by:Timeline
Symbol 116 Sound [sfx_get_medic]Used by:Timeline
Symbol 117 Sound [sfx_player_walk01]Used by:Timeline
Symbol 118 Sound [sfx_shot_machinegun]Used by:Timeline
Symbol 119 Sound [sfx_zombiepigdeath01]Used by:Timeline
Symbol 120 GraphicUsed by:2238 2480 2592  Timeline
Symbol 121 BitmapUsed by:122
Symbol 122 GraphicUses:121Used by:141
Symbol 123 BitmapUsed by:124
Symbol 124 GraphicUses:123Used by:141
Symbol 125 BitmapUsed by:126
Symbol 126 GraphicUses:125Used by:141
Symbol 127 BitmapUsed by:128
Symbol 128 GraphicUses:127Used by:141
Symbol 129 BitmapUsed by:130
Symbol 130 GraphicUses:129Used by:141
Symbol 131 BitmapUsed by:132
Symbol 132 GraphicUses:131Used by:141
Symbol 133 BitmapUsed by:134
Symbol 134 GraphicUses:133Used by:141
Symbol 135 BitmapUsed by:136
Symbol 136 GraphicUses:135Used by:141
Symbol 137 BitmapUsed by:138
Symbol 138 GraphicUses:137Used by:141
Symbol 139 BitmapUsed by:140
Symbol 140 GraphicUses:139Used by:141
Symbol 141 MovieClip [background]Uses:122 124 126 128 130 132 134 136 138 140Used by:Timeline
Symbol 142 BitmapUsed by:143
Symbol 143 GraphicUses:142Used by:190
Symbol 144 GraphicUsed by:145 781 783 1818 1819 2068 2505
Symbol 145 MovieClipUses:144Used by:148
Symbol 146 BitmapUsed by:147
Symbol 147 GraphicUses:146Used by:148
Symbol 148 MovieClipUses:145 147Used by:190
Symbol 149 BitmapUsed by:150
Symbol 150 GraphicUses:149Used by:153
Symbol 151 BitmapUsed by:152
Symbol 152 GraphicUses:151Used by:153
Symbol 153 MovieClipUses:150 152Used by:190
Symbol 154 BitmapUsed by:155
Symbol 155 GraphicUses:154Used by:172
Symbol 156 BitmapUsed by:157 158 159 160 161 162 163 164 165 166 167 168 169 170 171
Symbol 157 GraphicUses:156Used by:172
Symbol 158 GraphicUses:156Used by:172
Symbol 159 GraphicUses:156Used by:172
Symbol 160 GraphicUses:156Used by:172
Symbol 161 GraphicUses:156Used by:172
Symbol 162 GraphicUses:156Used by:172
Symbol 163 GraphicUses:156Used by:172
Symbol 164 GraphicUses:156Used by:172
Symbol 165 GraphicUses:156Used by:172
Symbol 166 GraphicUses:156Used by:172
Symbol 167 GraphicUses:156Used by:172
Symbol 168 GraphicUses:156Used by:172
Symbol 169 GraphicUses:156Used by:172
Symbol 170 GraphicUses:156Used by:172
Symbol 171 GraphicUses:156Used by:172
Symbol 172 MovieClipUses:155 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171Used by:182
Symbol 173 FontUsed by:174 289
Symbol 174 EditableTextUses:173Used by:182
Symbol 175 BitmapUsed by:176
Symbol 176 GraphicUses:175Used by:181
Symbol 177 GraphicUsed by:178
Symbol 178 MovieClipUses:177Used by:181
Symbol 179 BitmapUsed by:180
Symbol 180 GraphicUses:179Used by:181
Symbol 181 MovieClipUses:176 178 180Used by:182
Symbol 182 MovieClipUses:172 174 181Used by:190
Symbol 183 GraphicUsed by:186
Symbol 184 GraphicUsed by:185 2513
Symbol 185 MovieClipUses:184Used by:186
Symbol 186 MovieClipUses:183 185Used by:187
Symbol 187 MovieClipUses:186Used by:190
Symbol 188 GraphicUsed by:189
Symbol 189 MovieClipUses:188Used by:190
Symbol 190 MovieClipUses:143 148 153 182 78 187 189Used by:197
Symbol 191 GraphicUsed by:192 2534
Symbol 192 MovieClipUses:191Used by:196
Symbol 193 GraphicUsed by:196
Symbol 194 FontUsed by:195 270
Symbol 195 TextUses:194Used by:196
Symbol 196 MovieClipUses:192 193 195Used by:197
Symbol 197 MovieClip [GUI]Uses:190 196Used by:Timeline
Symbol 198 BitmapUsed by:200
Symbol 199 BitmapUsed by:200 2547
Symbol 200 GraphicUses:198 199Used by:201
Symbol 201 MovieClipUses:200Used by:291 294
Symbol 202 Font [@font_msgbox]Used by:203 212 273 276 282 283 785 2528 2533 2550 2553 2556 2560 2563 2564 2567 2570 2573 2583 2590
Symbol 203 TextUses:202Used by:204
Symbol 204 MovieClipUses:203Used by:209
Symbol 205 BitmapUsed by:206
Symbol 206 GraphicUses:205Used by:207
Symbol 207 MovieClipUses:206Used by:209 214 275 278 285 286 2552 2555 2558 2559 2562 2569 2572 2586
Symbol 208 GraphicUsed by:209 214 275 278 279 280 285 286 2552 2555 2558 2559 2562 2569 2572 2585 2586
Symbol 209 ButtonUses:204 207 208Used by:291
Symbol 210 FontUsed by:211 281 292 293 295 790
Symbol 211 TextUses:210Used by:291
Symbol 212 TextUses:202Used by:213
Symbol 213 MovieClipUses:212Used by:214 2559
Symbol 214 ButtonUses:213 207 208Used by:291
Symbol 215 BitmapUsed by:216
Symbol 216 GraphicUses:215Used by:291 2587
Symbol 217 FontUsed by:218 219 220 221 224 225 231 232
Symbol 218 TextUses:217Used by:291 2587
Symbol 219 TextUses:217Used by:291 2587
Symbol 220 TextUses:217Used by:291 2587
Symbol 221 TextUses:217Used by:291 2587
Symbol 222 GraphicUsed by:223 228 234
Symbol 223 MovieClipUses:222Used by:228 234
Symbol 224 TextUses:217Used by:228
Symbol 225 TextUses:217Used by:228
Symbol 226 FontUsed by:227 233
Symbol 227 TextUses:226Used by:228
Symbol 228 ButtonUses:223 224 225 227 222Used by:265
Symbol 229 BitmapUsed by:230
Symbol 230 GraphicUses:229Used by:265
Symbol 231 TextUses:217Used by:234
Symbol 232 TextUses:217Used by:234
Symbol 233 TextUses:226Used by:234
Symbol 234 ButtonUses:223 231 232 233 222Used by:265
Symbol 235 BitmapUsed by:236
Symbol 236 GraphicUses:235Used by:265
Symbol 237 BitmapUsed by:238
Symbol 238 GraphicUses:237Used by:265
Symbol 239 BitmapUsed by:240
Symbol 240 GraphicUses:239Used by:265
Symbol 241 BitmapUsed by:242
Symbol 242 GraphicUses:241Used by:265
Symbol 243 BitmapUsed by:244
Symbol 244 GraphicUses:243Used by:265
Symbol 245 BitmapUsed by:246
Symbol 246 GraphicUses:245Used by:265
Symbol 247 BitmapUsed by:248
Symbol 248 GraphicUses:247Used by:265
Symbol 249 BitmapUsed by:250
Symbol 250 GraphicUses:249Used by:265
Symbol 251 BitmapUsed by:252
Symbol 252 GraphicUses:251Used by:265
Symbol 253 BitmapUsed by:254
Symbol 254 GraphicUses:253Used by:265
Symbol 255 BitmapUsed by:256
Symbol 256 GraphicUses:255Used by:265
Symbol 257 BitmapUsed by:258
Symbol 258 GraphicUses:257Used by:265
Symbol 259 BitmapUsed by:260
Symbol 260 GraphicUses:259Used by:265
Symbol 261 BitmapUsed by:262
Symbol 262 GraphicUses:261Used by:265
Symbol 263 BitmapUsed by:264
Symbol 264 GraphicUses:263Used by:265
Symbol 265 MovieClipUses:228 230 234 236 238 240 242 244 246 248 250 252 254 256 258 260 262 264Used by:291 2587
Symbol 266 GraphicUsed by:267
Symbol 267 MovieClipUses:266Used by:272
Symbol 268 GraphicUsed by:269
Symbol 269 MovieClipUses:268Used by:272
Symbol 270 TextUses:194Used by:272
Symbol 271 GraphicUsed by:272
Symbol 272 ButtonUses:267 269 270 271Used by:291 2587
Symbol 273 TextUses:202Used by:274
Symbol 274 MovieClipUses:273Used by:275
Symbol 275 ButtonUses:274 207 208Used by:291
Symbol 276 TextUses:202Used by:277
Symbol 277 MovieClipUses:276Used by:278 286 2586
Symbol 278 ButtonUses:277 207 208Used by:291
Symbol 279 ButtonUses:208Used by:291 2587
Symbol 280 ButtonUses:208Used by:291 2587
Symbol 281 TextUses:210Used by:291
Symbol 282 TextUses:202Used by:291
Symbol 283 TextUses:202Used by:284
Symbol 284 MovieClipUses:283Used by:285
Symbol 285 ButtonUses:284 207 208Used by:291
Symbol 286 ButtonUses:277 207 208Used by:291
Symbol 287 BitmapUsed by:288
Symbol 288 GraphicUses:287Used by:291  Timeline
Symbol 289 TextUses:173Used by:290
Symbol 290 MovieClipUses:289Used by:291  Timeline
Symbol 291 MovieClip [menus]Uses:201 209 211 214 216 218 219 220 221 265 272 275 278 279 280 281 282 285 286 288 290Used by:Timeline
Symbol 292 TextUses:210Used by:294
Symbol 293 TextUses:210Used by:294
Symbol 294 MovieClip [loaderror]Uses:201 292 293Used by:Timeline
Symbol 295 TextUses:210Used by:296
Symbol 296 MovieClip [loading]Uses:295Used by:Timeline
Symbol 297 Sound [sfx_dooropen03]Used by:Timeline
Symbol 298 Sound [sfx_get_weapon]Used by:Timeline
Symbol 299 Sound [sfx_shot_pistol]Used by:Timeline
Symbol 300 Sound [sfx_zombiepigdeath02]Used by:Timeline
Symbol 301 BitmapUsed by:302
Symbol 302 GraphicUses:301Used by:318
Symbol 303 BitmapUsed by:304
Symbol 304 GraphicUses:303Used by:318
Symbol 305 BitmapUsed by:306
Symbol 306 GraphicUses:305Used by:317
Symbol 307 BitmapUsed by:308
Symbol 308 GraphicUses:307Used by:317
Symbol 309 BitmapUsed by:310
Symbol 310 GraphicUses:309Used by:317
Symbol 311 BitmapUsed by:312
Symbol 312 GraphicUses:311Used by:317
Symbol 313 BitmapUsed by:314
Symbol 314 GraphicUses:313Used by:317
Symbol 315 BitmapUsed by:316
Symbol 316 GraphicUses:315Used by:317
Symbol 317 MovieClipUses:306 308 310 312 314 316Used by:318
Symbol 318 MovieClip [air_vent]Uses:302 304 317Used by:Timeline
Symbol 319 BitmapUsed by:320
Symbol 320 GraphicUses:319Used by:323
Symbol 321 BitmapUsed by:322
Symbol 322 GraphicUses:321Used by:323
Symbol 323 MovieClip [blood01]Uses:320 322Used by:Timeline
Symbol 324 BitmapUsed by:325
Symbol 325 GraphicUses:324Used by:328
Symbol 326 BitmapUsed by:327
Symbol 327 GraphicUses:326Used by:328
Symbol 328 MovieClip [bloodspatter]Uses:325 327Used by:Timeline
Symbol 329 BitmapUsed by:330
Symbol 330 GraphicUses:329Used by:331
Symbol 331 MovieClip [bookstand]Uses:330Used by:Timeline
Symbol 332 BitmapUsed by:333
Symbol 333 GraphicUses:332Used by:336
Symbol 334 BitmapUsed by:335
Symbol 335 GraphicUses:334Used by:336
Symbol 336 MovieClip [bottle]Uses:333 335Used by:Timeline
Symbol 337 BitmapUsed by:338
Symbol 338 GraphicUses:337Used by:339 2470 2498 2499
Symbol 339 MovieClip [chain]Uses:338Used by:Timeline
Symbol 340 BitmapUsed by:341
Symbol 341 GraphicUses:340Used by:344
Symbol 342 BitmapUsed by:343
Symbol 343 GraphicUses:342Used by:344
Symbol 344 MovieClip [cross]Uses:341 343Used by:Timeline
Symbol 345 BitmapUsed by:346 351
Symbol 346 GraphicUses:345Used by:353
Symbol 347 BitmapUsed by:348 352
Symbol 348 GraphicUses:347Used by:353
Symbol 349 BitmapUsed by:351 352 354 355 356 357
Symbol 350 BitmapUsed by:351 352 354 355 356 357
Symbol 351 GraphicUses:345 349 350Used by:353
Symbol 352 GraphicUses:349 350 347Used by:353
Symbol 353 MovieClip [elevator_rail00]Uses:346 348 351 352Used by:Timeline
Symbol 354 GraphicUses:349 350Used by:358
Symbol 355 GraphicUses:349 350Used by:358
Symbol 356 GraphicUses:349 350Used by:358
Symbol 357 GraphicUses:349 350Used by:358
Symbol 358 MovieClip [elevator_rail01]Uses:354 355 356 357Used by:Timeline
Symbol 359 BitmapUsed by:360
Symbol 360 GraphicUses:359Used by:365
Symbol 361 BitmapUsed by:362
Symbol 362 GraphicUses:361Used by:365
Symbol 363 BitmapUsed by:364
Symbol 364 GraphicUses:363Used by:365
Symbol 365 MovieClip [hole]Uses:360 362 364Used by:Timeline
Symbol 366 BitmapUsed by:367
Symbol 367 GraphicUses:366Used by:370
Symbol 368 BitmapUsed by:369
Symbol 369 GraphicUses:368Used by:370
Symbol 370 MovieClip [light]Uses:367 369Used by:Timeline
Symbol 371 BitmapUsed by:372 373
Symbol 372 GraphicUses:371Used by:374
Symbol 373 GraphicUses:371Used by:374
Symbol 374 MovieClip [mark]Uses:372 373Used by:Timeline
Symbol 375 BitmapUsed by:376 377 379 381 382
Symbol 376 GraphicUses:375Used by:383
Symbol 377 GraphicUses:375Used by:383
Symbol 378 BitmapUsed by:379
Symbol 379 GraphicUses:378 375Used by:383
Symbol 380 BitmapUsed by:381 382
Symbol 381 GraphicUses:380 375Used by:383
Symbol 382 GraphicUses:380 375Used by:383
Symbol 383 MovieClip [pipe]Uses:376 377 379 381 382Used by:Timeline
Symbol 384 BitmapUsed by:385
Symbol 385 GraphicUses:384Used by:400 2068
Symbol 386 BitmapUsed by:387
Symbol 387 GraphicUses:386Used by:400
Symbol 388 BitmapUsed by:389
Symbol 389 GraphicUses:388Used by:400
Symbol 390 BitmapUsed by:391 1994
Symbol 391 GraphicUses:390Used by:400
Symbol 392 BitmapUsed by:393
Symbol 393 GraphicUses:392Used by:400
Symbol 394 BitmapUsed by:395
Symbol 395 GraphicUses:394Used by:400
Symbol 396 BitmapUsed by:397
Symbol 397 GraphicUses:396Used by:400
Symbol 398 BitmapUsed by:399
Symbol 399 GraphicUses:398Used by:400
Symbol 400 MovieClip [rail]Uses:385 387 389 391 393 395 397 399Used by:Timeline
Symbol 401 BitmapUsed by:402
Symbol 402 GraphicUses:401Used by:407
Symbol 403 BitmapUsed by:404
Symbol 404 GraphicUses:403Used by:407
Symbol 405 BitmapUsed by:406
Symbol 406 GraphicUses:405Used by:407
Symbol 407 MovieClip [sign]Uses:402 404 406Used by:Timeline
Symbol 408 BitmapUsed by:409
Symbol 409 GraphicUses:408Used by:416
Symbol 410 BitmapUsed by:411
Symbol 411 GraphicUses:410Used by:416
Symbol 412 BitmapUsed by:413
Symbol 413 GraphicUses:412Used by:416
Symbol 414 BitmapUsed by:415
Symbol 415 GraphicUses:414Used by:416
Symbol 416 MovieClip [sign_arrow]Uses:409 411 413 415Used by:Timeline
Symbol 417 BitmapUsed by:418
Symbol 418 GraphicUses:417Used by:427
Symbol 419 BitmapUsed by:420
Symbol 420 GraphicUses:419Used by:427
Symbol 421 BitmapUsed by:422
Symbol 422 GraphicUses:421Used by:427
Symbol 423 BitmapUsed by:424
Symbol 424 GraphicUses:423Used by:427
Symbol 425 BitmapUsed by:426
Symbol 426 GraphicUses:425Used by:427
Symbol 427 MovieClip [sign_text]Uses:418 420 422 424 426Used by:Timeline
Symbol 428 BitmapUsed by:429
Symbol 429 GraphicUses:428Used by:436
Symbol 430 BitmapUsed by:431 432
Symbol 431 GraphicUses:430Used by:436
Symbol 432 GraphicUses:430Used by:436
Symbol 433 BitmapUsed by:434 435
Symbol 434 GraphicUses:433Used by:436
Symbol 435 GraphicUses:433Used by:436
Symbol 436 MovieClip [table_chair]Uses:429 431 432 434 435Used by:Timeline
Symbol 437 BitmapUsed by:438
Symbol 438 GraphicUses:437Used by:455
Symbol 439 BitmapUsed by:440
Symbol 440 GraphicUses:439Used by:455
Symbol 441 BitmapUsed by:442
Symbol 442 GraphicUses:441Used by:455
Symbol 443 BitmapUsed by:444
Symbol 444 GraphicUses:443Used by:455
Symbol 445 BitmapUsed by:446
Symbol 446 GraphicUses:445Used by:455
Symbol 447 BitmapUsed by:448
Symbol 448 GraphicUses:447Used by:455
Symbol 449 BitmapUsed by:450
Symbol 450 GraphicUses:449Used by:455
Symbol 451 BitmapUsed by:452
Symbol 452 GraphicUses:451Used by:455
Symbol 453 BitmapUsed by:454
Symbol 454 GraphicUses:453Used by:455
Symbol 455 MovieClipUses:438 440 442 444 446 448 450 452 454Used by:458  Timeline
Symbol 456 BitmapUsed by:457
Symbol 457 GraphicUses:456Used by:458
Symbol 458 MovieClip [torch00]Uses:457 455Used by:Timeline
Symbol 459 BitmapUsed by:460
Symbol 460 GraphicUses:459Used by:461
Symbol 461 MovieClip [wallsafe]Uses:460Used by:Timeline
Symbol 462 BitmapUsed by:463
Symbol 463 GraphicUses:462Used by:466
Symbol 464 BitmapUsed by:465
Symbol 465 GraphicUses:464Used by:466
Symbol 466 MovieClip [weapon_closet]Uses:463 465Used by:Timeline
Symbol 467 BitmapUsed by:468
Symbol 468 GraphicUses:467Used by:473 474 475 1888
Symbol 469 BitmapUsed by:470
Symbol 470 GraphicUses:469Used by:473 474 475 1888
Symbol 471 BitmapUsed by:472
Symbol 472 GraphicUses:471Used by:473 474 475 1888
Symbol 473 MovieClip [bloodspa01]Uses:468 470 472Used by:Timeline
Symbol 474 MovieClip [bloodspa02]Uses:468 470 472Used by:Timeline
Symbol 475 MovieClip [bloodspa03]Uses:468 470 472Used by:Timeline
Symbol 476 BitmapUsed by:477
Symbol 477 GraphicUses:476Used by:528
Symbol 478 BitmapUsed by:479
Symbol 479 GraphicUses:478Used by:528
Symbol 480 BitmapUsed by:481
Symbol 481 GraphicUses:480Used by:528
Symbol 482 BitmapUsed by:483
Symbol 483 GraphicUses:482Used by:528
Symbol 484 BitmapUsed by:485
Symbol 485 GraphicUses:484Used by:528
Symbol 486 BitmapUsed by:487
Symbol 487 GraphicUses:486Used by:528
Symbol 488 BitmapUsed by:489
Symbol 489 GraphicUses:488Used by:528
Symbol 490 BitmapUsed by:491
Symbol 491 GraphicUses:490Used by:528
Symbol 492 BitmapUsed by:493
Symbol 493 GraphicUses:492Used by:528
Symbol 494 BitmapUsed by:495
Symbol 495 GraphicUses:494Used by:528
Symbol 496 BitmapUsed by:497
Symbol 497 GraphicUses:496Used by:528
Symbol 498 BitmapUsed by:499
Symbol 499 GraphicUses:498Used by:528
Symbol 500 BitmapUsed by:501
Symbol 501 GraphicUses:500Used by:528
Symbol 502 BitmapUsed by:503
Symbol 503 GraphicUses:502Used by:528
Symbol 504 BitmapUsed by:505
Symbol 505 GraphicUses:504Used by:528
Symbol 506 BitmapUsed by:507
Symbol 507 GraphicUses:506Used by:528
Symbol 508 BitmapUsed by:509
Symbol 509 GraphicUses:508Used by:528
Symbol 510 BitmapUsed by:511
Symbol 511 GraphicUses:510Used by:528
Symbol 512 BitmapUsed by:513
Symbol 513 GraphicUses:512Used by:528
Symbol 514 BitmapUsed by:515
Symbol 515 GraphicUses:514Used by:528
Symbol 516 BitmapUsed by:517
Symbol 517 GraphicUses:516Used by:528
Symbol 518 BitmapUsed by:519
Symbol 519 GraphicUses:518Used by:528
Symbol 520 BitmapUsed by:521
Symbol 521 GraphicUses:520Used by:528
Symbol 522 BitmapUsed by:523
Symbol 523 GraphicUses:522Used by:528
Symbol 524 BitmapUsed by:525
Symbol 525 GraphicUses:524Used by:528
Symbol 526 BitmapUsed by:527
Symbol 527 GraphicUses:526Used by:528
Symbol 528 MovieClip [boss_attack01]Uses:477 479 481 483 485 487 489 491 493 495 497 499 501 503 505 507 509 511 513 515 517 519 521 523 525 527Used by:Timeline
Symbol 529 GraphicUsed by:530 531 532
Symbol 530 MovieClip [boss_attack02]Uses:529Used by:Timeline
Symbol 531 MovieClip [boss_attack03]Uses:529Used by:Timeline
Symbol 532 MovieClip [boss_attack04]Uses:529Used by:Timeline
Symbol 533 BitmapUsed by:534 595
Symbol 534 GraphicUses:533Used by:565 594 2075
Symbol 535 BitmapUsed by:536
Symbol 536 GraphicUses:535Used by:565
Symbol 537 BitmapUsed by:538
Symbol 538 GraphicUses:537Used by:565
Symbol 539 BitmapUsed by:540
Symbol 540 GraphicUses:539Used by:565
Symbol 541 BitmapUsed by:542
Symbol 542 GraphicUses:541Used by:565
Symbol 543 BitmapUsed by:544
Symbol 544 GraphicUses:543Used by:565
Symbol 545 BitmapUsed by:546
Symbol 546 GraphicUses:545Used by:565
Symbol 547 BitmapUsed by:548
Symbol 548 GraphicUses:547Used by:565
Symbol 549 BitmapUsed by:550
Symbol 550 GraphicUses:549Used by:565
Symbol 551 BitmapUsed by:552
Symbol 552 GraphicUses:551Used by:565
Symbol 553 BitmapUsed by:554
Symbol 554 GraphicUses:553Used by:565
Symbol 555 BitmapUsed by:556
Symbol 556 GraphicUses:555Used by:565
Symbol 557 BitmapUsed by:558
Symbol 558 GraphicUses:557Used by:565
Symbol 559 BitmapUsed by:560
Symbol 560 GraphicUses:559Used by:565
Symbol 561 BitmapUsed by:562
Symbol 562 GraphicUses:561Used by:565
Symbol 563 BitmapUsed by:564
Symbol 564 GraphicUses:563Used by:565
Symbol 565 MovieClip [drumm_explode]Uses:534 536 538 540 542 544 546 548 550 552 554 556 558 560 562 564Used by:Timeline
Symbol 566 BitmapUsed by:567
Symbol 567 GraphicUses:566Used by:594
Symbol 568 BitmapUsed by:569
Symbol 569 GraphicUses:568Used by:594
Symbol 570 BitmapUsed by:571
Symbol 571 GraphicUses:570Used by:594
Symbol 572 BitmapUsed by:573
Symbol 573 GraphicUses:572Used by:594
Symbol 574 BitmapUsed by:575
Symbol 575 GraphicUses:574Used by:594
Symbol 576 BitmapUsed by:577
Symbol 577 GraphicUses:576Used by:594
Symbol 578 BitmapUsed by:579
Symbol 579 GraphicUses:578Used by:594
Symbol 580 BitmapUsed by:581
Symbol 581 GraphicUses:580Used by:594
Symbol 582 BitmapUsed by:583
Symbol 583 GraphicUses:582Used by:594
Symbol 584 BitmapUsed by:585
Symbol 585 GraphicUses:584Used by:594
Symbol 586 BitmapUsed by:587
Symbol 587 GraphicUses:586Used by:594
Symbol 588 BitmapUsed by:589
Symbol 589 GraphicUses:588Used by:594
Symbol 590 BitmapUsed by:591
Symbol 591 GraphicUses:590Used by:594
Symbol 592 BitmapUsed by:593
Symbol 593 GraphicUses:592Used by:594
Symbol 594 MovieClip [drumm_explode_toxix]Uses:534 567 569 571 573 575 577 579 581 583 585 587 589 591 593Used by:Timeline
Symbol 595 GraphicUses:533Used by:596
Symbol 596 MovieClipUses:595Used by:Timeline
Symbol 597 BitmapUsed by:598 1903
Symbol 598 GraphicUses:597Used by:609 1964
Symbol 599 BitmapUsed by:600 1905
Symbol 600 GraphicUses:599Used by:609 1964
Symbol 601 BitmapUsed by:602 1907
Symbol 602 GraphicUses:601Used by:609 1964
Symbol 603 BitmapUsed by:604 1909
Symbol 604 GraphicUses:603Used by:609 1964
Symbol 605 BitmapUsed by:606 1911
Symbol 606 GraphicUses:605Used by:609 1964
Symbol 607 BitmapUsed by:608 1913
Symbol 608 GraphicUses:607Used by:609 1964
Symbol 609 MovieClip [explode]Uses:598 600 602 604 606 608Used by:Timeline
Symbol 610 GraphicUsed by:611 707
Symbol 611 MovieClipUses:610Used by:612
Symbol 612 MovieClipUses:611Used by:Timeline
Symbol 613 GraphicUsed by:614
Symbol 614 MovieClipUses:613Used by:615
Symbol 615 MovieClip [spell_mark]Uses:614Used by:Timeline
Symbol 616 BitmapUsed by:617
Symbol 617 GraphicUses:616Used by:644 1002
Symbol 618 BitmapUsed by:619
Symbol 619 GraphicUses:618Used by:644 1002
Symbol 620 BitmapUsed by:621
Symbol 621 GraphicUses:620Used by:644 1002
Symbol 622 BitmapUsed by:623
Symbol 623 GraphicUses:622Used by:644 1002
Symbol 624 BitmapUsed by:625
Symbol 625 GraphicUses:624Used by:644 1002
Symbol 626 BitmapUsed by:627
Symbol 627 GraphicUses:626Used by:644 1002
Symbol 628 BitmapUsed by:629
Symbol 629 GraphicUses:628Used by:644 1002
Symbol 630 BitmapUsed by:631
Symbol 631 GraphicUses:630Used by:644 1002
Symbol 632 BitmapUsed by:633
Symbol 633 GraphicUses:632Used by:644 1002
Symbol 634 BitmapUsed by:635
Symbol 635 GraphicUses:634Used by:644 1002
Symbol 636 BitmapUsed by:637
Symbol 637 GraphicUses:636Used by:644 1002
Symbol 638 BitmapUsed by:639
Symbol 639 GraphicUses:638Used by:644 1002
Symbol 640 BitmapUsed by:641
Symbol 641 GraphicUses:640Used by:644 1002
Symbol 642 BitmapUsed by:643
Symbol 643 GraphicUses:642Used by:644 1002
Symbol 644 MovieClip [tele_flare]Uses:617 619 621 623 625 627 629 631 633 635 637 639 641 643Used by:Timeline
Symbol 645 BitmapUsed by:646
Symbol 646 GraphicUses:645Used by:675
Symbol 647 BitmapUsed by:648
Symbol 648 GraphicUses:647Used by:675
Symbol 649 BitmapUsed by:650
Symbol 650 GraphicUses:649Used by:675
Symbol 651 BitmapUsed by:652
Symbol 652 GraphicUses:651Used by:675
Symbol 653 BitmapUsed by:654
Symbol 654 GraphicUses:653Used by:675
Symbol 655 BitmapUsed by:656
Symbol 656 GraphicUses:655Used by:675
Symbol 657 BitmapUsed by:658
Symbol 658 GraphicUses:657Used by:675
Symbol 659 BitmapUsed by:660
Symbol 660 GraphicUses:659Used by:675
Symbol 661 BitmapUsed by:662
Symbol 662 GraphicUses:661Used by:675
Symbol 663 BitmapUsed by:664
Symbol 664 GraphicUses:663Used by:675
Symbol 665 BitmapUsed by:666
Symbol 666 GraphicUses:665Used by:675
Symbol 667 BitmapUsed by:668
Symbol 668 GraphicUses:667Used by:675
Symbol 669 BitmapUsed by:670
Symbol 670 GraphicUses:669Used by:675
Symbol 671 BitmapUsed by:672
Symbol 672 GraphicUses:671Used by:675
Symbol 673 BitmapUsed by:674
Symbol 674 GraphicUses:673Used by:675
Symbol 675 MovieClip [teleport_appear]Uses:646 648 650 652 654 656 658 660 662 664 666 668 670 672 674Used by:Timeline
Symbol 676 BitmapUsed by:677
Symbol 677 GraphicUses:676Used by:706
Symbol 678 BitmapUsed by:679
Symbol 679 GraphicUses:678Used by:706
Symbol 680 BitmapUsed by:681
Symbol 681 GraphicUses:680Used by:706
Symbol 682 BitmapUsed by:683
Symbol 683 GraphicUses:682Used by:706
Symbol 684 BitmapUsed by:685
Symbol 685 GraphicUses:684Used by:706
Symbol 686 BitmapUsed by:687
Symbol 687 GraphicUses:686Used by:706
Symbol 688 BitmapUsed by:689
Symbol 689 GraphicUses:688Used by:706
Symbol 690 BitmapUsed by:691
Symbol 691 GraphicUses:690Used by:706
Symbol 692 BitmapUsed by:693
Symbol 693 GraphicUses:692Used by:706
Symbol 694 BitmapUsed by:695
Symbol 695 GraphicUses:694Used by:706
Symbol 696 BitmapUsed by:697
Symbol 697 GraphicUses:696Used by:706
Symbol 698 BitmapUsed by:699
Symbol 699 GraphicUses:698Used by:706
Symbol 700 BitmapUsed by:701
Symbol 701 GraphicUses:700Used by:706
Symbol 702 BitmapUsed by:703
Symbol 703 GraphicUses:702Used by:706
Symbol 704 BitmapUsed by:705
Symbol 705 GraphicUses:704Used by:706
Symbol 706 MovieClip [teleport_disappear]Uses:677 679 681 683 685 687 689 691 693 695 697 699 701 703 705Used by:Timeline
Symbol 707 MovieClip [toxix_gas]Uses:610Used by:Timeline
Symbol 708 BitmapUsed by:709
Symbol 709 GraphicUses:708Used by:754
Symbol 710 BitmapUsed by:711
Symbol 711 GraphicUses:710Used by:754
Symbol 712 BitmapUsed by:713
Symbol 713 GraphicUses:712Used by:754
Symbol 714 BitmapUsed by:715
Symbol 715 GraphicUses:714Used by:754
Symbol 716 BitmapUsed by:717
Symbol 717 GraphicUses:716Used by:754
Symbol 718 BitmapUsed by:719
Symbol 719 GraphicUses:718Used by:754
Symbol 720 BitmapUsed by:721
Symbol 721 GraphicUses:720Used by:754
Symbol 722 BitmapUsed by:723
Symbol 723 GraphicUses:722Used by:754
Symbol 724 BitmapUsed by:725
Symbol 725 GraphicUses:724Used by:754
Symbol 726 BitmapUsed by:727
Symbol 727 GraphicUses:726Used by:754
Symbol 728 BitmapUsed by:729
Symbol 729 GraphicUses:728Used by:754
Symbol 730 BitmapUsed by:731
Symbol 731 GraphicUses:730Used by:754
Symbol 732 BitmapUsed by:733
Symbol 733 GraphicUses:732Used by:754
Symbol 734 BitmapUsed by:735
Symbol 735 GraphicUses:734Used by:754
Symbol 736 BitmapUsed by:737
Symbol 737 GraphicUses:736Used by:754
Symbol 738 BitmapUsed by:739
Symbol 739 GraphicUses:738Used by:754
Symbol 740 BitmapUsed by:741
Symbol 741 GraphicUses:740Used by:754
Symbol 742 BitmapUsed by:743
Symbol 743 GraphicUses:742Used by:754
Symbol 744 BitmapUsed by:745
Symbol 745 GraphicUses:744Used by:754
Symbol 746 BitmapUsed by:747
Symbol 747 GraphicUses:746Used by:754
Symbol 748 BitmapUsed by:749
Symbol 749 GraphicUses:748Used by:754
Symbol 750 BitmapUsed by:751
Symbol 751 GraphicUses:750Used by:754
Symbol 752 BitmapUsed by:753
Symbol 753 GraphicUses:752Used by:754
Symbol 754 MovieClip [zombie_arms]Uses:709 711 713 715 717 719 721 723 725 727 729 731 733 735 737 739 741 743 745 747 749 751 753Used by:Timeline
Symbol 755 BitmapUsed by:756
Symbol 756 GraphicUses:755Used by:759
Symbol 757 BitmapUsed by:758
Symbol 758 GraphicUses:757Used by:759
Symbol 759 MovieClipUses:756 758Used by:760
Symbol 760 MovieClip [elevator00]Uses:759Used by:Timeline
Symbol 761 BitmapUsed by:762 763 764
Symbol 762 GraphicUses:761Used by:765 2238 2470
Symbol 763 GraphicUses:761Used by:765
Symbol 764 GraphicUses:761Used by:765
Symbol 765 MovieClip [elevator01]Uses:762 763 764Used by:Timeline
Symbol 766 BitmapUsed by:767
Symbol 767 GraphicUses:766Used by:778 781 782 783 784
Symbol 768 BitmapUsed by:769
Symbol 769 GraphicUses:768Used by:778 781 782 783
Symbol 770 BitmapUsed by:771
Symbol 771 GraphicUses:770Used by:778 781 782 783
Symbol 772 BitmapUsed by:773
Symbol 773 GraphicUses:772Used by:778 781 782 783
Symbol 774 BitmapUsed by:775
Symbol 775 GraphicUses:774Used by:778 781 782 783
Symbol 776 BitmapUsed by:777
Symbol 777 GraphicUses:776Used by:778 781 782 783
Symbol 778 MovieClipUses:767 769 771 773 775 777Used by:784
Symbol 779 BitmapUsed by:780
Symbol 780 GraphicUses:779Used by:781 783
Symbol 781 MovieClipUses:767 769 144 780 771 773 775 777Used by:784
Symbol 782 MovieClipUses:777 775 773 771 769 767Used by:784
Symbol 783 MovieClipUses:777 780 775 773 771 144 769 767Used by:784
Symbol 784 MovieClip [elevator02]Uses:767 778 781 782 783Used by:Timeline
Symbol 785 EditableTextUses:202Used by:786
Symbol 786 MovieClip [levelTitle]Uses:785Used by:Timeline
Symbol 787 BitmapUsed by:788
Symbol 788 GraphicUses:787Used by:789
Symbol 789 MovieClipUses:788Used by:791
Symbol 790 EditableTextUses:210Used by:791
Symbol 791 MovieClip [msgbox]Uses:789 790Used by:Timeline
Symbol 792 BitmapUsed by:793
Symbol 793 GraphicUses:792Used by:810
Symbol 794 BitmapUsed by:795
Symbol 795 GraphicUses:794Used by:810
Symbol 796 BitmapUsed by:797
Symbol 797 GraphicUses:796Used by:810
Symbol 798 BitmapUsed by:799
Symbol 799 GraphicUses:798Used by:810
Symbol 800 BitmapUsed by:801
Symbol 801 GraphicUses:800Used by:810
Symbol 802 BitmapUsed by:803
Symbol 803 GraphicUses:802Used by:810
Symbol 804 BitmapUsed by:805
Symbol 805 GraphicUses:804Used by:810
Symbol 806 BitmapUsed by:807
Symbol 807 GraphicUses:806Used by:810
Symbol 808 BitmapUsed by:809
Symbol 809 GraphicUses:808Used by:810
Symbol 810 MovieClip [scaryPortrait]Uses:793 795 797 799 801 803 805 807 809Used by:Timeline
Symbol 811 Sound [sfx_dooropen04]Used by:Timeline
Symbol 812 Sound [sfx_hit_rocketgun]Used by:Timeline
Symbol 813 Sound [sfx_shot_rocketgun]Used by:Timeline
Symbol 814 Sound [sfx_zombiepigdeath03]Used by:Timeline
Symbol 815 BitmapUsed by:816
Symbol 816 GraphicUses:815Used by:843
Symbol 817 BitmapUsed by:818
Symbol 818 GraphicUses:817Used by:843
Symbol 819 BitmapUsed by:820
Symbol 820 GraphicUses:819Used by:843
Symbol 821 BitmapUsed by:822
Symbol 822 GraphicUses:821Used by:843
Symbol 823 BitmapUsed by:824
Symbol 824 GraphicUses:823Used by:843
Symbol 825 BitmapUsed by:826
Symbol 826 GraphicUses:825Used by:843
Symbol 827 BitmapUsed by:828
Symbol 828 GraphicUses:827Used by:843
Symbol 829 BitmapUsed by:830
Symbol 830 GraphicUses:829Used by:843
Symbol 831 BitmapUsed by:832
Symbol 832 GraphicUses:831Used by:843
Symbol 833 BitmapUsed by:834
Symbol 834 GraphicUses:833Used by:843
Symbol 835 BitmapUsed by:836
Symbol 836 GraphicUses:835Used by:843
Symbol 837 BitmapUsed by:838
Symbol 838 GraphicUses:837Used by:843
Symbol 839 BitmapUsed by:840
Symbol 840 GraphicUses:839Used by:843
Symbol 841 BitmapUsed by:842
Symbol 842 GraphicUses:841Used by:843
Symbol 843 MovieClipUses:816 818 820 822 824 826 828 830 832 834 836 838 840 842Used by:844
Symbol 844 MovieClip [dog]Uses:843Used by:Timeline
Symbol 845 BitmapUsed by:846
Symbol 846 GraphicUses:845Used by:875
Symbol 847 BitmapUsed by:848
Symbol 848 GraphicUses:847Used by:875
Symbol 849 BitmapUsed by:850
Symbol 850 GraphicUses:849Used by:875
Symbol 851 BitmapUsed by:852
Symbol 852 GraphicUses:851Used by:875
Symbol 853 BitmapUsed by:854
Symbol 854 GraphicUses:853Used by:875
Symbol 855 BitmapUsed by:856
Symbol 856 GraphicUses:855Used by:875
Symbol 857 BitmapUsed by:858
Symbol 858 GraphicUses:857Used by:875
Symbol 859 BitmapUsed by:860
Symbol 860 GraphicUses:859Used by:875
Symbol 861 BitmapUsed by:862
Symbol 862 GraphicUses:861Used by:875
Symbol 863 BitmapUsed by:864
Symbol 864 GraphicUses:863Used by:875
Symbol 865 BitmapUsed by:866
Symbol 866 GraphicUses:865Used by:875
Symbol 867 BitmapUsed by:868
Symbol 868 GraphicUses:867Used by:875
Symbol 869 BitmapUsed by:870
Symbol 870 GraphicUses:869Used by:875
Symbol 871 BitmapUsed by:872
Symbol 872 GraphicUses:871Used by:875
Symbol 873 BitmapUsed by:874
Symbol 874 GraphicUses:873Used by:875
Symbol 875 MovieClipUses:846 848 850 852 854 856 858 860 862 864 866 868 870 872 874Used by:876
Symbol 876 MovieClip [dog_bark]Uses:875Used by:2242 2330  Timeline
Symbol 877 BitmapUsed by:878
Symbol 878 GraphicUses:877Used by:879
Symbol 879 MovieClip [rat]Uses:878Used by:Timeline
Symbol 880 BitmapUsed by:881
Symbol 881 GraphicUses:880Used by:1000
Symbol 882 BitmapUsed by:883
Symbol 883 GraphicUses:882Used by:1000
Symbol 884 BitmapUsed by:885
Symbol 885 GraphicUses:884Used by:1000
Symbol 886 BitmapUsed by:887
Symbol 887 GraphicUses:886Used by:1000
Symbol 888 BitmapUsed by:889
Symbol 889 GraphicUses:888Used by:1000
Symbol 890 BitmapUsed by:891
Symbol 891 GraphicUses:890Used by:1000
Symbol 892 BitmapUsed by:893
Symbol 893 GraphicUses:892Used by:1000
Symbol 894 BitmapUsed by:895
Symbol 895 GraphicUses:894Used by:1000
Symbol 896 BitmapUsed by:897
Symbol 897 GraphicUses:896Used by:1000
Symbol 898 BitmapUsed by:899
Symbol 899 GraphicUses:898Used by:1000
Symbol 900 BitmapUsed by:901
Symbol 901 GraphicUses:900Used by:1000
Symbol 902 BitmapUsed by:903
Symbol 903 GraphicUses:902Used by:1000
Symbol 904 BitmapUsed by:905
Symbol 905 GraphicUses:904Used by:1000
Symbol 906 BitmapUsed by:907
Symbol 907 GraphicUses:906Used by:1000
Symbol 908 BitmapUsed by:909
Symbol 909 GraphicUses:908Used by:1000
Symbol 910 BitmapUsed by:911
Symbol 911 GraphicUses:910Used by:1000
Symbol 912 BitmapUsed by:913
Symbol 913 GraphicUses:912Used by:1000
Symbol 914 BitmapUsed by:915
Symbol 915 GraphicUses:914Used by:1000
Symbol 916 BitmapUsed by:917
Symbol 917 GraphicUses:916Used by:1000
Symbol 918 BitmapUsed by:919
Symbol 919 GraphicUses:918Used by:1000
Symbol 920 BitmapUsed by:921
Symbol 921 GraphicUses:920Used by:1000
Symbol 922 BitmapUsed by:923
Symbol 923 GraphicUses:922Used by:1000
Symbol 924 BitmapUsed by:925
Symbol 925 GraphicUses:924Used by:1000
Symbol 926 BitmapUsed by:927
Symbol 927 GraphicUses:926Used by:1000
Symbol 928 BitmapUsed by:929
Symbol 929 GraphicUses:928Used by:1000
Symbol 930 BitmapUsed by:931
Symbol 931 GraphicUses:930Used by:1000
Symbol 932 BitmapUsed by:933
Symbol 933 GraphicUses:932Used by:1000
Symbol 934 BitmapUsed by:935
Symbol 935 GraphicUses:934Used by:1000
Symbol 936 BitmapUsed by:937
Symbol 937 GraphicUses:936Used by:1000
Symbol 938 BitmapUsed by:939
Symbol 939 GraphicUses:938Used by:1000
Symbol 940 BitmapUsed by:941
Symbol 941 GraphicUses:940Used by:1000
Symbol 942 BitmapUsed by:943
Symbol 943 GraphicUses:942Used by:1000
Symbol 944 BitmapUsed by:945
Symbol 945 GraphicUses:944Used by:1000
Symbol 946 BitmapUsed by:947
Symbol 947 GraphicUses:946Used by:1000
Symbol 948 BitmapUsed by:949
Symbol 949 GraphicUses:948Used by:1000
Symbol 950 BitmapUsed by:951
Symbol 951 GraphicUses:950Used by:1000
Symbol 952 BitmapUsed by:953
Symbol 953 GraphicUses:952Used by:1000
Symbol 954 BitmapUsed by:955
Symbol 955 GraphicUses:954Used by:1000
Symbol 956 BitmapUsed by:957
Symbol 957 GraphicUses:956Used by:1000
Symbol 958 BitmapUsed by:959
Symbol 959 GraphicUses:958Used by:1000
Symbol 960 BitmapUsed by:961
Symbol 961 GraphicUses:960Used by:1000
Symbol 962 BitmapUsed by:963
Symbol 963 GraphicUses:962Used by:1000
Symbol 964 BitmapUsed by:965
Symbol 965 GraphicUses:964Used by:1000
Symbol 966 BitmapUsed by:967
Symbol 967 GraphicUses:966Used by:1000
Symbol 968 BitmapUsed by:969
Symbol 969 GraphicUses:968Used by:1000
Symbol 970 BitmapUsed by:971
Symbol 971 GraphicUses:970Used by:1000
Symbol 972 BitmapUsed by:973
Symbol 973 GraphicUses:972Used by:1000
Symbol 974 BitmapUsed by:975
Symbol 975 GraphicUses:974Used by:1000
Symbol 976 BitmapUsed by:977
Symbol 977 GraphicUses:976Used by:1000
Symbol 978 BitmapUsed by:979
Symbol 979 GraphicUses:978Used by:1000
Symbol 980 BitmapUsed by:981
Symbol 981 GraphicUses:980Used by:1000
Symbol 982 BitmapUsed by:983
Symbol 983 GraphicUses:982Used by:1000
Symbol 984 BitmapUsed by:985
Symbol 985 GraphicUses:984Used by:1000
Symbol 986 BitmapUsed by:987
Symbol 987 GraphicUses:986Used by:1000
Symbol 988 BitmapUsed by:989
Symbol 989 GraphicUses:988Used by:1000
Symbol 990 BitmapUsed by:991
Symbol 991 GraphicUses:990Used by:1000
Symbol 992 BitmapUsed by:993
Symbol 993 GraphicUses:992Used by:1000
Symbol 994 BitmapUsed by:995
Symbol 995 GraphicUses:994Used by:1000
Symbol 996 BitmapUsed by:997
Symbol 997 GraphicUses:996Used by:1000
Symbol 998 BitmapUsed by:999
Symbol 999 GraphicUses:998Used by:1000
Symbol 1000 MovieClipUses:881 883 885 887 889 891 893 895 897 899 901 903 905 907 909 911 913 915 917 919 921 923 925 927 929 931 933 935 937 939 941 943 945 947 949 951 953 955 957 959 961 963 965 967 969 971 973 975 977 979 981 983 985 987 989 991 993 995 997 999Used by:1001
Symbol 1001 MovieClip [swinggirl]Uses:1000Used by:Timeline
Symbol 1002 MovieClip [swinggirldead]Uses:617 619 621 623 625 627 629 631 633 635 637 639 641 643Used by:Timeline
Symbol 1003 BitmapUsed by:1004
Symbol 1004 GraphicUses:1003Used by:1052 2331
Symbol 1005 BitmapUsed by:1006
Symbol 1006 GraphicUses:1005Used by:1022
Symbol 1007 MovieClipUsed by:1022
Symbol 1008 BitmapUsed by:1009
Symbol 1009 GraphicUses:1008Used by:1022
Symbol 1010 BitmapUsed by:1011
Symbol 1011 GraphicUses:1010Used by:1022
Symbol 1012 BitmapUsed by:1013
Symbol 1013 GraphicUses:1012Used by:1022
Symbol 1014 BitmapUsed by:1015
Symbol 1015 GraphicUses:1014Used by:1022
Symbol 1016 BitmapUsed by:1017
Symbol 1017 GraphicUses:1016Used by:1022
Symbol 1018 BitmapUsed by:1019
Symbol 1019 GraphicUses:1018Used by:1022
Symbol 1020 BitmapUsed by:1021
Symbol 1021 GraphicUses:1020Used by:1022
Symbol 1022 MovieClipUses:1006 1007 1009 1011 1013 1015 1017 1019 1021Used by:1023 2444
Symbol 1023 MovieClipUses:1022Used by:1052 2331 2362
Symbol 1024 BitmapUsed by:1025
Symbol 1025 GraphicUses:1024Used by:1052 2331
Symbol 1026 BitmapUsed by:1027
Symbol 1027 GraphicUses:1026Used by:1052 2331
Symbol 1028 BitmapUsed by:1029
Symbol 1029 GraphicUses:1028Used by:1052 2331
Symbol 1030 BitmapUsed by:1031
Symbol 1031 GraphicUses:1030Used by:1052 2331
Symbol 1032 BitmapUsed by:1033
Symbol 1033 GraphicUses:1032Used by:1052 2331
Symbol 1034 BitmapUsed by:1035
Symbol 1035 GraphicUses:1034Used by:1052 2331
Symbol 1036 BitmapUsed by:1037
Symbol 1037 GraphicUses:1036Used by:1052 2331
Symbol 1038 BitmapUsed by:1039
Symbol 1039 GraphicUses:1038Used by:1052 2331
Symbol 1040 BitmapUsed by:1041
Symbol 1041 GraphicUses:1040Used by:1052 2331
Symbol 1042 BitmapUsed by:1043
Symbol 1043 GraphicUses:1042Used by:1052 2331
Symbol 1044 BitmapUsed by:1045
Symbol 1045 GraphicUses:1044Used by:1052 2331
Symbol 1046 BitmapUsed by:1047
Symbol 1047 GraphicUses:1046Used by:1052 2331
Symbol 1048 BitmapUsed by:1049
Symbol 1049 GraphicUses:1048Used by:1052 2331
Symbol 1050 BitmapUsed by:1051
Symbol 1051 GraphicUses:1050Used by:1052 2331
Symbol 1052 MovieClipUses:1004 1023 1025 1027 1029 1031 1033 1035 1037 1039 1041 1043 1045 1047 1049 1051Used by:1054
Symbol 1053 MovieClipUsed by:1054 1243 1281 1319 1537
Symbol 1054 MovieClip [theclone]Uses:1052 1053Used by:Timeline
Symbol 1055 MovieClip [theclonedead]Uses:37Used by:Timeline
Symbol 1056 BitmapUsed by:1057
Symbol 1057 GraphicUses:1056Used by:1104
Symbol 1058 BitmapUsed by:1059
Symbol 1059 GraphicUses:1058Used by:1104
Symbol 1060 BitmapUsed by:1061
Symbol 1061 GraphicUses:1060Used by:1104
Symbol 1062 BitmapUsed by:1063
Symbol 1063 GraphicUses:1062Used by:1104
Symbol 1064 BitmapUsed by:1065
Symbol 1065 GraphicUses:1064Used by:1104
Symbol 1066 BitmapUsed by:1067
Symbol 1067 GraphicUses:1066Used by:1104
Symbol 1068 BitmapUsed by:1069
Symbol 1069 GraphicUses:1068Used by:1104
Symbol 1070 BitmapUsed by:1071
Symbol 1071 GraphicUses:1070Used by:1104
Symbol 1072 BitmapUsed by:1073
Symbol 1073 GraphicUses:1072Used by:1104
Symbol 1074 BitmapUsed by:1075
Symbol 1075 GraphicUses:1074Used by:1104
Symbol 1076 BitmapUsed by:1077
Symbol 1077 GraphicUses:1076Used by:1104
Symbol 1078 BitmapUsed by:1079
Symbol 1079 GraphicUses:1078Used by:1104
Symbol 1080 BitmapUsed by:1081
Symbol 1081 GraphicUses:1080Used by:1104
Symbol 1082 BitmapUsed by:1083
Symbol 1083 GraphicUses:1082Used by:1104
Symbol 1084 BitmapUsed by:1085
Symbol 1085 GraphicUses:1084Used by:1104
Symbol 1086 BitmapUsed by:1087
Symbol 1087 GraphicUses:1086Used by:1104
Symbol 1088 BitmapUsed by:1089
Symbol 1089 GraphicUses:1088Used by:1104
Symbol 1090 BitmapUsed by:1091
Symbol 1091 GraphicUses:1090Used by:1104
Symbol 1092 BitmapUsed by:1093
Symbol 1093 GraphicUses:1092Used by:1104
Symbol 1094 BitmapUsed by:1095
Symbol 1095 GraphicUses:1094Used by:1104
Symbol 1096 BitmapUsed by:1097
Symbol 1097 GraphicUses:1096Used by:1104
Symbol 1098 BitmapUsed by:1099
Symbol 1099 GraphicUses:1098Used by:1104
Symbol 1100 BitmapUsed by:1101
Symbol 1101 GraphicUses:1100Used by:1104
Symbol 1102 BitmapUsed by:1103
Symbol 1103 GraphicUses:1102Used by:1104
Symbol 1104 MovieClipUses:1057 1059 1061 1063 1065 1067 1069 1071 1073 1075 1077 1079 1081 1083 1085 1087 1089 1091 1093 1095 1097 1099 1101 1103Used by:1105
Symbol 1105 MovieClip [zombie_general00]Uses:1104Used by:Timeline
Symbol 1106 BitmapUsed by:1107
Symbol 1107 GraphicUses:1106Used by:1136
Symbol 1108 BitmapUsed by:1109
Symbol 1109 GraphicUses:1108Used by:1136
Symbol 1110 BitmapUsed by:1111
Symbol 1111 GraphicUses:1110Used by:1136
Symbol 1112 BitmapUsed by:1113
Symbol 1113 GraphicUses:1112Used by:1136
Symbol 1114 BitmapUsed by:1115
Symbol 1115 GraphicUses:1114Used by:1136
Symbol 1116 BitmapUsed by:1117
Symbol 1117 GraphicUses:1116Used by:1136
Symbol 1118 BitmapUsed by:1119
Symbol 1119 GraphicUses:1118Used by:1136
Symbol 1120 BitmapUsed by:1121
Symbol 1121 GraphicUses:1120Used by:1136
Symbol 1122 BitmapUsed by:1123
Symbol 1123 GraphicUses:1122Used by:1136
Symbol 1124 BitmapUsed by:1125
Symbol 1125 GraphicUses:1124Used by:1136
Symbol 1126 BitmapUsed by:1127
Symbol 1127 GraphicUses:1126Used by:1136
Symbol 1128 BitmapUsed by:1129
Symbol 1129 GraphicUses:1128Used by:1136
Symbol 1130 BitmapUsed by:1131
Symbol 1131 GraphicUses:1130Used by:1136
Symbol 1132 BitmapUsed by:1133
Symbol 1133 GraphicUses:1132Used by:1136
Symbol 1134 BitmapUsed by:1135
Symbol 1135 GraphicUses:1134Used by:1136
Symbol 1136 MovieClipUses:1107 1109 1111 1113 1115 1117 1119 1121 1123 1125 1127 1129 1131 1133 1135Used by:1137
Symbol 1137 MovieClip [zombie_general01]Uses:1136Used by:Timeline
Symbol 1138 BitmapUsed by:1139
Symbol 1139 GraphicUses:1138Used by:1168
Symbol 1140 BitmapUsed by:1141
Symbol 1141 GraphicUses:1140Used by:1168
Symbol 1142 BitmapUsed by:1143
Symbol 1143 GraphicUses:1142Used by:1168
Symbol 1144 BitmapUsed by:1145
Symbol 1145 GraphicUses:1144Used by:1168
Symbol 1146 BitmapUsed by:1147
Symbol 1147 GraphicUses:1146Used by:1168
Symbol 1148 BitmapUsed by:1149
Symbol 1149 GraphicUses:1148Used by:1168
Symbol 1150 BitmapUsed by:1151
Symbol 1151 GraphicUses:1150Used by:1168
Symbol 1152 BitmapUsed by:1153
Symbol 1153 GraphicUses:1152Used by:1168
Symbol 1154 BitmapUsed by:1155
Symbol 1155 GraphicUses:1154Used by:1168
Symbol 1156 BitmapUsed by:1157
Symbol 1157 GraphicUses:1156Used by:1168
Symbol 1158 BitmapUsed by:1159
Symbol 1159 GraphicUses:1158Used by:1168
Symbol 1160 BitmapUsed by:1161
Symbol 1161 GraphicUses:1160Used by:1168
Symbol 1162 BitmapUsed by:1163
Symbol 1163 GraphicUses:1162Used by:1168
Symbol 1164 BitmapUsed by:1165
Symbol 1165 GraphicUses:1164Used by:1168
Symbol 1166 BitmapUsed by:1167
Symbol 1167 GraphicUses:1166Used by:1168
Symbol 1168 MovieClipUses:1139 1141 1143 1145 1147 1149 1151 1153 1155 1157 1159 1161 1163 1165 1167Used by:1169
Symbol 1169 MovieClip [zombie_general02]Uses:1168Used by:Timeline
Symbol 1170 BitmapUsed by:1171
Symbol 1171 GraphicUses:1170Used by:1200
Symbol 1172 BitmapUsed by:1173
Symbol 1173 GraphicUses:1172Used by:1200
Symbol 1174 BitmapUsed by:1175
Symbol 1175 GraphicUses:1174Used by:1200
Symbol 1176 BitmapUsed by:1177
Symbol 1177 GraphicUses:1176Used by:1200
Symbol 1178 BitmapUsed by:1179
Symbol 1179 GraphicUses:1178Used by:1200
Symbol 1180 BitmapUsed by:1181
Symbol 1181 GraphicUses:1180Used by:1200
Symbol 1182 BitmapUsed by:1183
Symbol 1183 GraphicUses:1182Used by:1200
Symbol 1184 BitmapUsed by:1185
Symbol 1185 GraphicUses:1184Used by:1200
Symbol 1186 BitmapUsed by:1187
Symbol 1187 GraphicUses:1186Used by:1200
Symbol 1188 BitmapUsed by:1189
Symbol 1189 GraphicUses:1188Used by:1200
Symbol 1190 BitmapUsed by:1191
Symbol 1191 GraphicUses:1190Used by:1200
Symbol 1192 BitmapUsed by:1193
Symbol 1193 GraphicUses:1192Used by:1200
Symbol 1194 BitmapUsed by:1195
Symbol 1195 GraphicUses:1194Used by:1200
Symbol 1196 BitmapUsed by:1197
Symbol 1197 GraphicUses:1196Used by:1200
Symbol 1198 BitmapUsed by:1199
Symbol 1199 GraphicUses:1198Used by:1200
Symbol 1200 MovieClipUses:1171 1173 1175 1177 1179 1181 1183 1185 1187 1189 1191 1193 1195 1197 1199Used by:1201
Symbol 1201 MovieClip [zombie_general03]Uses:1200Used by:Timeline
Symbol 1202 BitmapUsed by:1203
Symbol 1203 GraphicUses:1202Used by:1242
Symbol 1204 BitmapUsed by:1205
Symbol 1205 GraphicUses:1204Used by:1242
Symbol 1206 BitmapUsed by:1207
Symbol 1207 GraphicUses:1206Used by:1242
Symbol 1208 BitmapUsed by:1209
Symbol 1209 GraphicUses:1208Used by:1242
Symbol 1210 BitmapUsed by:1211
Symbol 1211 GraphicUses:1210Used by:1242
Symbol 1212 BitmapUsed by:1213
Symbol 1213 GraphicUses:1212Used by:1242
Symbol 1214 BitmapUsed by:1215
Symbol 1215 GraphicUses:1214Used by:1242
Symbol 1216 BitmapUsed by:1217
Symbol 1217 GraphicUses:1216Used by:1242
Symbol 1218 BitmapUsed by:1219
Symbol 1219 GraphicUses:1218Used by:1242
Symbol 1220 BitmapUsed by:1221
Symbol 1221 GraphicUses:1220Used by:1242
Symbol 1222 BitmapUsed by:1223
Symbol 1223 GraphicUses:1222Used by:1242
Symbol 1224 BitmapUsed by:1225
Symbol 1225 GraphicUses:1224Used by:1242
Symbol 1226 BitmapUsed by:1227
Symbol 1227 GraphicUses:1226Used by:1242
Symbol 1228 BitmapUsed by:1229
Symbol 1229 GraphicUses:1228Used by:1242
Symbol 1230 BitmapUsed by:1231
Symbol 1231 GraphicUses:1230Used by:1242
Symbol 1232 BitmapUsed by:1233
Symbol 1233 GraphicUses:1232Used by:1242
Symbol 1234 BitmapUsed by:1235
Symbol 1235 GraphicUses:1234Used by:1242
Symbol 1236 BitmapUsed by:1237
Symbol 1237 GraphicUses:1236Used by:1242
Symbol 1238 BitmapUsed by:1239
Symbol 1239 GraphicUses:1238Used by:1242
Symbol 1240 BitmapUsed by:1241
Symbol 1241 GraphicUses:1240Used by:1242
Symbol 1242 MovieClipUses:1203 1205 1207 1209 1211 1213 1215 1217 1219 1221 1223 1225 1227 1229 1231 1233 1235 1237 1239 1241Used by:1243
Symbol 1243 MovieClip [zombie00]Uses:1242 1053Used by:Timeline
Symbol 1244 BitmapUsed by:1245
Symbol 1245 GraphicUses:1244Used by:1280
Symbol 1246 BitmapUsed by:1247
Symbol 1247 GraphicUses:1246Used by:1280
Symbol 1248 BitmapUsed by:1249
Symbol 1249 GraphicUses:1248Used by:1280
Symbol 1250 BitmapUsed by:1251
Symbol 1251 GraphicUses:1250Used by:1280
Symbol 1252 BitmapUsed by:1253
Symbol 1253 GraphicUses:1252Used by:1280
Symbol 1254 BitmapUsed by:1255
Symbol 1255 GraphicUses:1254Used by:1280
Symbol 1256 BitmapUsed by:1257
Symbol 1257 GraphicUses:1256Used by:1280
Symbol 1258 BitmapUsed by:1259
Symbol 1259 GraphicUses:1258Used by:1280
Symbol 1260 BitmapUsed by:1261
Symbol 1261 GraphicUses:1260Used by:1280
Symbol 1262 BitmapUsed by:1263
Symbol 1263 GraphicUses:1262Used by:1280
Symbol 1264 BitmapUsed by:1265
Symbol 1265 GraphicUses:1264Used by:1280
Symbol 1266 BitmapUsed by:1267
Symbol 1267 GraphicUses:1266Used by:1280
Symbol 1268 BitmapUsed by:1269
Symbol 1269 GraphicUses:1268Used by:1280
Symbol 1270 BitmapUsed by:1271
Symbol 1271 GraphicUses:1270Used by:1280
Symbol 1272 BitmapUsed by:1273
Symbol 1273 GraphicUses:1272Used by:1280
Symbol 1274 BitmapUsed by:1275
Symbol 1275 GraphicUses:1274Used by:1280
Symbol 1276 BitmapUsed by:1277
Symbol 1277 GraphicUses:1276Used by:1280
Symbol 1278 BitmapUsed by:1279
Symbol 1279 GraphicUses:1278Used by:1280
Symbol 1280 MovieClipUses:1245 1247 1249 1251 1253 1255 1257 1259 1261 1263 1265 1267 1269 1271 1273 1275 1277 1279Used by:1281
Symbol 1281 MovieClip [zombie01]Uses:1280 1053Used by:Timeline
Symbol 1282 BitmapUsed by:1283
Symbol 1283 GraphicUses:1282Used by:1318
Symbol 1284 BitmapUsed by:1285
Symbol 1285 GraphicUses:1284Used by:1318
Symbol 1286 BitmapUsed by:1287
Symbol 1287 GraphicUses:1286Used by:1318
Symbol 1288 BitmapUsed by:1289
Symbol 1289 GraphicUses:1288Used by:1318
Symbol 1290 BitmapUsed by:1291
Symbol 1291 GraphicUses:1290Used by:1318
Symbol 1292 BitmapUsed by:1293
Symbol 1293 GraphicUses:1292Used by:1318
Symbol 1294 BitmapUsed by:1295
Symbol 1295 GraphicUses:1294Used by:1318
Symbol 1296 BitmapUsed by:1297
Symbol 1297 GraphicUses:1296Used by:1318
Symbol 1298 BitmapUsed by:1299
Symbol 1299 GraphicUses:1298Used by:1318
Symbol 1300 BitmapUsed by:1301
Symbol 1301 GraphicUses:1300Used by:1318
Symbol 1302 BitmapUsed by:1303
Symbol 1303 GraphicUses:1302Used by:1318
Symbol 1304 BitmapUsed by:1305
Symbol 1305 GraphicUses:1304Used by:1318
Symbol 1306 BitmapUsed by:1307
Symbol 1307 GraphicUses:1306Used by:1318
Symbol 1308 BitmapUsed by:1309
Symbol 1309 GraphicUses:1308Used by:1318
Symbol 1310 BitmapUsed by:1311
Symbol 1311 GraphicUses:1310Used by:1318
Symbol 1312 BitmapUsed by:1313
Symbol 1313 GraphicUses:1312Used by:1318
Symbol 1314 BitmapUsed by:1315
Symbol 1315 GraphicUses:1314Used by:1318
Symbol 1316 BitmapUsed by:1317
Symbol 1317 GraphicUses:1316Used by:1318
Symbol 1318 MovieClipUses:1283 1285 1287 1289 1291 1293 1295 1297 1299 1301 1303 1305 1307 1309 1311 1313 1315 1317Used by:1319
Symbol 1319 MovieClip [zombie02]Uses:1318 1053Used by:Timeline
Symbol 1320 BitmapUsed by:1321
Symbol 1321 GraphicUses:1320Used by:1368
Symbol 1322 BitmapUsed by:1323
Symbol 1323 GraphicUses:1322Used by:1368
Symbol 1324 BitmapUsed by:1325
Symbol 1325 GraphicUses:1324Used by:1368
Symbol 1326 BitmapUsed by:1327
Symbol 1327 GraphicUses:1326Used by:1368
Symbol 1328 BitmapUsed by:1329
Symbol 1329 GraphicUses:1328Used by:1368
Symbol 1330 BitmapUsed by:1331
Symbol 1331 GraphicUses:1330Used by:1368
Symbol 1332 BitmapUsed by:1333
Symbol 1333 GraphicUses:1332Used by:1368
Symbol 1334 BitmapUsed by:1335
Symbol 1335 GraphicUses:1334Used by:1368
Symbol 1336 BitmapUsed by:1337
Symbol 1337 GraphicUses:1336Used by:1368
Symbol 1338 BitmapUsed by:1339
Symbol 1339 GraphicUses:1338Used by:1368
Symbol 1340 BitmapUsed by:1341
Symbol 1341 GraphicUses:1340Used by:1368
Symbol 1342 BitmapUsed by:1343
Symbol 1343 GraphicUses:1342Used by:1368
Symbol 1344 BitmapUsed by:1345
Symbol 1345 GraphicUses:1344Used by:1368
Symbol 1346 BitmapUsed by:1347
Symbol 1347 GraphicUses:1346Used by:1368
Symbol 1348 BitmapUsed by:1349
Symbol 1349 GraphicUses:1348Used by:1368
Symbol 1350 BitmapUsed by:1351
Symbol 1351 GraphicUses:1350Used by:1368
Symbol 1352 BitmapUsed by:1353
Symbol 1353 GraphicUses:1352Used by:1368
Symbol 1354 BitmapUsed by:1355
Symbol 1355 GraphicUses:1354Used by:1368
Symbol 1356 BitmapUsed by:1357
Symbol 1357 GraphicUses:1356Used by:1368
Symbol 1358 BitmapUsed by:1359
Symbol 1359 GraphicUses:1358Used by:1368
Symbol 1360 BitmapUsed by:1361
Symbol 1361 GraphicUses:1360Used by:1368
Symbol 1362 BitmapUsed by:1363
Symbol 1363 GraphicUses:1362Used by:1368
Symbol 1364 BitmapUsed by:1365
Symbol 1365 GraphicUses:1364Used by:1368
Symbol 1366 BitmapUsed by:1367
Symbol 1367 GraphicUses:1366Used by:1368
Symbol 1368 MovieClipUses:1321 1323 1325 1327 1329 1331 1333 1335 1337 1339 1341 1343 1345 1347 1349 1351 1353 1355 1357 1359 1361 1363 1365 1367Used by:1369
Symbol 1369 MovieClip [zombie03]Uses:1368Used by:Timeline
Symbol 1370 BitmapUsed by:1371
Symbol 1371 GraphicUses:1370Used by:1418
Symbol 1372 BitmapUsed by:1373
Symbol 1373 GraphicUses:1372Used by:1418
Symbol 1374 BitmapUsed by:1375
Symbol 1375 GraphicUses:1374Used by:1418
Symbol 1376 BitmapUsed by:1377
Symbol 1377 GraphicUses:1376Used by:1418
Symbol 1378 BitmapUsed by:1379
Symbol 1379 GraphicUses:1378Used by:1418
Symbol 1380 BitmapUsed by:1381
Symbol 1381 GraphicUses:1380Used by:1418
Symbol 1382 BitmapUsed by:1383
Symbol 1383 GraphicUses:1382Used by:1418
Symbol 1384 BitmapUsed by:1385
Symbol 1385 GraphicUses:1384Used by:1418
Symbol 1386 BitmapUsed by:1387
Symbol 1387 GraphicUses:1386Used by:1418
Symbol 1388 BitmapUsed by:1389
Symbol 1389 GraphicUses:1388Used by:1418
Symbol 1390 BitmapUsed by:1391
Symbol 1391 GraphicUses:1390Used by:1418
Symbol 1392 BitmapUsed by:1393
Symbol 1393 GraphicUses:1392Used by:1418
Symbol 1394 BitmapUsed by:1395
Symbol 1395 GraphicUses:1394Used by:1418
Symbol 1396 BitmapUsed by:1397
Symbol 1397 GraphicUses:1396Used by:1418
Symbol 1398 BitmapUsed by:1399
Symbol 1399 GraphicUses:1398Used by:1418
Symbol 1400 BitmapUsed by:1401
Symbol 1401 GraphicUses:1400Used by:1418
Symbol 1402 BitmapUsed by:1403
Symbol 1403 GraphicUses:1402Used by:1418
Symbol 1404 BitmapUsed by:1405
Symbol 1405 GraphicUses:1404Used by:1418
Symbol 1406 BitmapUsed by:1407
Symbol 1407 GraphicUses:1406Used by:1418
Symbol 1408 BitmapUsed by:1409
Symbol 1409 GraphicUses:1408Used by:1418
Symbol 1410 BitmapUsed by:1411
Symbol 1411 GraphicUses:1410Used by:1418
Symbol 1412 BitmapUsed by:1413
Symbol 1413 GraphicUses:1412Used by:1418
Symbol 1414 BitmapUsed by:1415
Symbol 1415 GraphicUses:1414Used by:1418
Symbol 1416 BitmapUsed by:1417
Symbol 1417 GraphicUses:1416Used by:1418
Symbol 1418 MovieClipUses:1371 1373 1375 1377 1379 1381 1383 1385 1387 1389 1391 1393 1395 1397 1399 1401 1403 1405 1407 1409 1411 1413 1415 1417Used by:1419
Symbol 1419 MovieClip [zombie04]Uses:1418Used by:Timeline
Symbol 1420 BitmapUsed by:1421
Symbol 1421 GraphicUses:1420Used by:1460
Symbol 1422 BitmapUsed by:1423
Symbol 1423 GraphicUses:1422Used by:1460
Symbol 1424 BitmapUsed by:1425
Symbol 1425 GraphicUses:1424Used by:1460
Symbol 1426 BitmapUsed by:1427
Symbol 1427 GraphicUses:1426Used by:1460
Symbol 1428 BitmapUsed by:1429
Symbol 1429 GraphicUses:1428Used by:1460
Symbol 1430 BitmapUsed by:1431
Symbol 1431 GraphicUses:1430Used by:1460
Symbol 1432 BitmapUsed by:1433
Symbol 1433 GraphicUses:1432Used by:1460
Symbol 1434 BitmapUsed by:1435
Symbol 1435 GraphicUses:1434Used by:1460
Symbol 1436 BitmapUsed by:1437
Symbol 1437 GraphicUses:1436Used by:1460
Symbol 1438 BitmapUsed by:1439
Symbol 1439 GraphicUses:1438Used by:1460
Symbol 1440 BitmapUsed by:1441
Symbol 1441 GraphicUses:1440Used by:1460
Symbol 1442 BitmapUsed by:1443
Symbol 1443 GraphicUses:1442Used by:1460
Symbol 1444 BitmapUsed by:1445
Symbol 1445 GraphicUses:1444Used by:1460
Symbol 1446 BitmapUsed by:1447
Symbol 1447 GraphicUses:1446Used by:1460
Symbol 1448 BitmapUsed by:1449
Symbol 1449 GraphicUses:1448Used by:1460
Symbol 1450 BitmapUsed by:1451
Symbol 1451 GraphicUses:1450Used by:1460
Symbol 1452 BitmapUsed by:1453
Symbol 1453 GraphicUses:1452Used by:1460
Symbol 1454 BitmapUsed by:1455
Symbol 1455 GraphicUses:1454Used by:1460
Symbol 1456 BitmapUsed by:1457
Symbol 1457 GraphicUses:1456Used by:1460
Symbol 1458 BitmapUsed by:1459
Symbol 1459 GraphicUses:1458Used by:1460
Symbol 1460 MovieClipUses:1421 1423 1425 1427 1429 1431 1433 1435 1437 1439 1441 1443 1445 1447 1449 1451 1453 1455 1457 1459Used by:1461
Symbol 1461 MovieClip [zombie05]Uses:1460Used by:Timeline
Symbol 1462 BitmapUsed by:1463
Symbol 1463 GraphicUses:1462Used by:1498
Symbol 1464 BitmapUsed by:1465
Symbol 1465 GraphicUses:1464Used by:1498
Symbol 1466 BitmapUsed by:1467
Symbol 1467 GraphicUses:1466Used by:1498
Symbol 1468 BitmapUsed by:1469
Symbol 1469 GraphicUses:1468Used by:1498
Symbol 1470 BitmapUsed by:1471
Symbol 1471 GraphicUses:1470Used by:1498
Symbol 1472 BitmapUsed by:1473
Symbol 1473 GraphicUses:1472Used by:1498
Symbol 1474 BitmapUsed by:1475
Symbol 1475 GraphicUses:1474Used by:1498
Symbol 1476 BitmapUsed by:1477
Symbol 1477 GraphicUses:1476Used by:1498
Symbol 1478 BitmapUsed by:1479
Symbol 1479 GraphicUses:1478Used by:1498
Symbol 1480 BitmapUsed by:1481
Symbol 1481 GraphicUses:1480Used by:1498
Symbol 1482 BitmapUsed by:1483
Symbol 1483 GraphicUses:1482Used by:1498
Symbol 1484 BitmapUsed by:1485
Symbol 1485 GraphicUses:1484Used by:1498
Symbol 1486 BitmapUsed by:1487
Symbol 1487 GraphicUses:1486Used by:1498
Symbol 1488 BitmapUsed by:1489
Symbol 1489 GraphicUses:1488Used by:1498
Symbol 1490 BitmapUsed by:1491
Symbol 1491 GraphicUses:1490Used by:1498
Symbol 1492 BitmapUsed by:1493
Symbol 1493 GraphicUses:1492Used by:1498
Symbol 1494 BitmapUsed by:1495
Symbol 1495 GraphicUses:1494Used by:1498
Symbol 1496 BitmapUsed by:1497
Symbol 1497 GraphicUses:1496Used by:1498
Symbol 1498 MovieClipUses:1463 1465 1467 1469 1471 1473 1475 1477 1479 1481 1483 1485 1487 1489 1491 1493 1495 1497Used by:1499
Symbol 1499 MovieClip [zombie06]Uses:1498Used by:Timeline
Symbol 1500 BitmapUsed by:1501
Symbol 1501 GraphicUses:1500Used by:1536
Symbol 1502 BitmapUsed by:1503
Symbol 1503 GraphicUses:1502Used by:1536
Symbol 1504 BitmapUsed by:1505
Symbol 1505 GraphicUses:1504Used by:1536
Symbol 1506 BitmapUsed by:1507
Symbol 1507 GraphicUses:1506Used by:1536
Symbol 1508 BitmapUsed by:1509
Symbol 1509 GraphicUses:1508Used by:1536
Symbol 1510 BitmapUsed by:1511
Symbol 1511 GraphicUses:1510Used by:1536
Symbol 1512 BitmapUsed by:1513
Symbol 1513 GraphicUses:1512Used by:1536
Symbol 1514 BitmapUsed by:1515
Symbol 1515 GraphicUses:1514Used by:1536
Symbol 1516 BitmapUsed by:1517
Symbol 1517 GraphicUses:1516Used by:1536
Symbol 1518 BitmapUsed by:1519
Symbol 1519 GraphicUses:1518Used by:1536
Symbol 1520 BitmapUsed by:1521
Symbol 1521 GraphicUses:1520Used by:1536
Symbol 1522 BitmapUsed by:1523
Symbol 1523 GraphicUses:1522Used by:1536
Symbol 1524 BitmapUsed by:1525
Symbol 1525 GraphicUses:1524Used by:1536
Symbol 1526 BitmapUsed by:1527
Symbol 1527 GraphicUses:1526Used by:1536
Symbol 1528 BitmapUsed by:1529
Symbol 1529 GraphicUses:1528Used by:1536
Symbol 1530 BitmapUsed by:1531
Symbol 1531 GraphicUses:1530Used by:1536
Symbol 1532 BitmapUsed by:1533
Symbol 1533 GraphicUses:1532Used by:1536
Symbol 1534 BitmapUsed by:1535
Symbol 1535 GraphicUses:1534Used by:1536
Symbol 1536 MovieClipUses:1501 1503 1505 1507 1509 1511 1513 1515 1517 1519 1521 1523 1525 1527 1529 1531 1533 1535Used by:1537
Symbol 1537 MovieClip [zombie07]Uses:1536 1053Used by:Timeline
Symbol 1538 BitmapUsed by:1539
Symbol 1539 GraphicUses:1538Used by:1562
Symbol 1540 BitmapUsed by:1541
Symbol 1541 GraphicUses:1540Used by:1562
Symbol 1542 BitmapUsed by:1543
Symbol 1543 GraphicUses:1542Used by:1562
Symbol 1544 BitmapUsed by:1545
Symbol 1545 GraphicUses:1544Used by:1562
Symbol 1546 BitmapUsed by:1547
Symbol 1547 GraphicUses:1546Used by:1562
Symbol 1548 BitmapUsed by:1549
Symbol 1549 GraphicUses:1548Used by:1562
Symbol 1550 BitmapUsed by:1551
Symbol 1551 GraphicUses:1550Used by:1562
Symbol 1552 BitmapUsed by:1553
Symbol 1553 GraphicUses:1552Used by:1562
Symbol 1554 BitmapUsed by:1555
Symbol 1555 GraphicUses:1554Used by:1562
Symbol 1556 BitmapUsed by:1557
Symbol 1557 GraphicUses:1556Used by:1562
Symbol 1558 BitmapUsed by:1559
Symbol 1559 GraphicUses:1558Used by:1562
Symbol 1560 BitmapUsed by:1561
Symbol 1561 GraphicUses:1560Used by:1562 2239
Symbol 1562 MovieClip [zombiedead01]Uses:1539 1541 1543 1545 1547 1549 1551 1553 1555 1557 1559 1561Used by:Timeline
Symbol 1563 BitmapUsed by:1564
Symbol 1564 GraphicUses:1563Used by:1579
Symbol 1565 BitmapUsed by:1566
Symbol 1566 GraphicUses:1565Used by:1579
Symbol 1567 BitmapUsed by:1568
Symbol 1568 GraphicUses:1567Used by:1579
Symbol 1569 BitmapUsed by:1570
Symbol 1570 GraphicUses:1569Used by:1579
Symbol 1571 BitmapUsed by:1572
Symbol 1572 GraphicUses:1571Used by:1579
Symbol 1573 BitmapUsed by:1574
Symbol 1574 GraphicUses:1573Used by:1579
Symbol 1575 BitmapUsed by:1576
Symbol 1576 GraphicUses:1575Used by:1579
Symbol 1577 BitmapUsed by:1578
Symbol 1578 GraphicUses:1577Used by:1579
Symbol 1579 MovieClipUses:1564 1566 1568 1570 1572 1574 1576 1578Used by:1580
Symbol 1580 MovieClip [zombiedead02]Uses:1579Used by:Timeline
Symbol 1581 BitmapUsed by:1582
Symbol 1582 GraphicUses:1581Used by:1609
Symbol 1583 BitmapUsed by:1584
Symbol 1584 GraphicUses:1583Used by:1609
Symbol 1585 BitmapUsed by:1586
Symbol 1586 GraphicUses:1585Used by:1609
Symbol 1587 BitmapUsed by:1588
Symbol 1588 GraphicUses:1587Used by:1609
Symbol 1589 BitmapUsed by:1590
Symbol 1590 GraphicUses:1589Used by:1609
Symbol 1591 BitmapUsed by:1592
Symbol 1592 GraphicUses:1591Used by:1609
Symbol 1593 BitmapUsed by:1594
Symbol 1594 GraphicUses:1593Used by:1609
Symbol 1595 BitmapUsed by:1596
Symbol 1596 GraphicUses:1595Used by:1609
Symbol 1597 BitmapUsed by:1598
Symbol 1598 GraphicUses:1597Used by:1609
Symbol 1599 BitmapUsed by:1600
Symbol 1600 GraphicUses:1599Used by:1609
Symbol 1601 BitmapUsed by:1602
Symbol 1602 GraphicUses:1601Used by:1609
Symbol 1603 BitmapUsed by:1604
Symbol 1604 GraphicUses:1603Used by:1609
Symbol 1605 BitmapUsed by:1606
Symbol 1606 GraphicUses:1605Used by:1609
Symbol 1607 BitmapUsed by:1608
Symbol 1608 GraphicUses:1607Used by:1609
Symbol 1609 MovieClipUses:1582 1584 1586 1588 1590 1592 1594 1596 1598 1600 1602 1604 1606 1608Used by:1610
Symbol 1610 MovieClip [zombiedead03]Uses:1609Used by:Timeline
Symbol 1611 BitmapUsed by:1612
Symbol 1612 GraphicUses:1611Used by:1641
Symbol 1613 BitmapUsed by:1614
Symbol 1614 GraphicUses:1613Used by:1641
Symbol 1615 BitmapUsed by:1616
Symbol 1616 GraphicUses:1615Used by:1641
Symbol 1617 BitmapUsed by:1618
Symbol 1618 GraphicUses:1617Used by:1641
Symbol 1619 BitmapUsed by:1620
Symbol 1620 GraphicUses:1619Used by:1641
Symbol 1621 BitmapUsed by:1622
Symbol 1622 GraphicUses:1621Used by:1641
Symbol 1623 BitmapUsed by:1624
Symbol 1624 GraphicUses:1623Used by:1641
Symbol 1625 BitmapUsed by:1626
Symbol 1626 GraphicUses:1625Used by:1641
Symbol 1627 BitmapUsed by:1628
Symbol 1628 GraphicUses:1627Used by:1641
Symbol 1629 BitmapUsed by:1630
Symbol 1630 GraphicUses:1629Used by:1641
Symbol 1631 BitmapUsed by:1632
Symbol 1632 GraphicUses:1631Used by:1641
Symbol 1633 BitmapUsed by:1634
Symbol 1634 GraphicUses:1633Used by:1641
Symbol 1635 BitmapUsed by:1636
Symbol 1636 GraphicUses:1635Used by:1641
Symbol 1637 BitmapUsed by:1638
Symbol 1638 GraphicUses:1637Used by:1641
Symbol 1639 BitmapUsed by:1640
Symbol 1640 GraphicUses:1639Used by:1641
Symbol 1641 MovieClipUses:1612 1614 1616 1618 1620 1622 1624 1626 1628 1630 1632 1634 1636 1638 1640Used by:1642
Symbol 1642 MovieClip [zombiepig00]Uses:1641Used by:Timeline
Symbol 1643 BitmapUsed by:1644
Symbol 1644 GraphicUses:1643Used by:1673
Symbol 1645 BitmapUsed by:1646
Symbol 1646 GraphicUses:1645Used by:1673
Symbol 1647 BitmapUsed by:1648
Symbol 1648 GraphicUses:1647Used by:1673
Symbol 1649 BitmapUsed by:1650
Symbol 1650 GraphicUses:1649Used by:1673
Symbol 1651 BitmapUsed by:1652
Symbol 1652 GraphicUses:1651Used by:1673
Symbol 1653 BitmapUsed by:1654
Symbol 1654 GraphicUses:1653Used by:1673
Symbol 1655 BitmapUsed by:1656
Symbol 1656 GraphicUses:1655Used by:1673
Symbol 1657 BitmapUsed by:1658
Symbol 1658 GraphicUses:1657Used by:1673
Symbol 1659 BitmapUsed by:1660
Symbol 1660 GraphicUses:1659Used by:1673
Symbol 1661 BitmapUsed by:1662
Symbol 1662 GraphicUses:1661Used by:1673
Symbol 1663 BitmapUsed by:1664
Symbol 1664 GraphicUses:1663Used by:1673
Symbol 1665 BitmapUsed by:1666
Symbol 1666 GraphicUses:1665Used by:1673
Symbol 1667 BitmapUsed by:1668
Symbol 1668 GraphicUses:1667Used by:1673
Symbol 1669 BitmapUsed by:1670
Symbol 1670 GraphicUses:1669Used by:1673
Symbol 1671 BitmapUsed by:1672
Symbol 1672 GraphicUses:1671Used by:1673
Symbol 1673 MovieClipUses:1644 1646 1648 1650 1652 1654 1656 1658 1660 1662 1664 1666 1668 1670 1672Used by:1674
Symbol 1674 MovieClip [zombiepig01]Uses:1673Used by:Timeline
Symbol 1675 BitmapUsed by:1676
Symbol 1676 GraphicUses:1675Used by:1705
Symbol 1677 BitmapUsed by:1678
Symbol 1678 GraphicUses:1677Used by:1705
Symbol 1679 BitmapUsed by:1680
Symbol 1680 GraphicUses:1679Used by:1705
Symbol 1681 BitmapUsed by:1682
Symbol 1682 GraphicUses:1681Used by:1705
Symbol 1683 BitmapUsed by:1684
Symbol 1684 GraphicUses:1683Used by:1705
Symbol 1685 BitmapUsed by:1686
Symbol 1686 GraphicUses:1685Used by:1705
Symbol 1687 BitmapUsed by:1688
Symbol 1688 GraphicUses:1687Used by:1705
Symbol 1689 BitmapUsed by:1690
Symbol 1690 GraphicUses:1689Used by:1705
Symbol 1691 BitmapUsed by:1692
Symbol 1692 GraphicUses:1691Used by:1705
Symbol 1693 BitmapUsed by:1694
Symbol 1694 GraphicUses:1693Used by:1705
Symbol 1695 BitmapUsed by:1696
Symbol 1696 GraphicUses:1695Used by:1705
Symbol 1697 BitmapUsed by:1698
Symbol 1698 GraphicUses:1697Used by:1705
Symbol 1699 BitmapUsed by:1700
Symbol 1700 GraphicUses:1699Used by:1705
Symbol 1701 BitmapUsed by:1702
Symbol 1702 GraphicUses:1701Used by:1705
Symbol 1703 BitmapUsed by:1704
Symbol 1704 GraphicUses:1703Used by:1705
Symbol 1705 MovieClipUses:1676 1678 1680 1682 1684 1686 1688 1690 1692 1694 1696 1698 1700 1702 1704Used by:1706
Symbol 1706 MovieClip [zombiepig02]Uses:1705Used by:Timeline
Symbol 1707 BitmapUsed by:1708
Symbol 1708 GraphicUses:1707Used by:1737
Symbol 1709 BitmapUsed by:1710
Symbol 1710 GraphicUses:1709Used by:1737
Symbol 1711 BitmapUsed by:1712
Symbol 1712 GraphicUses:1711Used by:1737
Symbol 1713 BitmapUsed by:1714
Symbol 1714 GraphicUses:1713Used by:1737
Symbol 1715 BitmapUsed by:1716
Symbol 1716 GraphicUses:1715Used by:1737
Symbol 1717 BitmapUsed by:1718
Symbol 1718 GraphicUses:1717Used by:1737
Symbol 1719 BitmapUsed by:1720
Symbol 1720 GraphicUses:1719Used by:1737
Symbol 1721 BitmapUsed by:1722
Symbol 1722 GraphicUses:1721Used by:1737
Symbol 1723 BitmapUsed by:1724
Symbol 1724 GraphicUses:1723Used by:1737
Symbol 1725 BitmapUsed by:1726
Symbol 1726 GraphicUses:1725Used by:1737
Symbol 1727 BitmapUsed by:1728
Symbol 1728 GraphicUses:1727Used by:1737
Symbol 1729 BitmapUsed by:1730
Symbol 1730 GraphicUses:1729Used by:1737
Symbol 1731 BitmapUsed by:1732
Symbol 1732 GraphicUses:1731Used by:1737
Symbol 1733 BitmapUsed by:1734
Symbol 1734 GraphicUses:1733Used by:1737
Symbol 1735 BitmapUsed by:1736
Symbol 1736 GraphicUses:1735Used by:1737
Symbol 1737 MovieClipUses:1708 1710 1712 1714 1716 1718 1720 1722 1724 1726 1728 1730 1732 1734 1736Used by:1738
Symbol 1738 MovieClip [zombiepig03]Uses:1737Used by:Timeline
Symbol 1739 BitmapUsed by:1740
Symbol 1740 GraphicUses:1739Used by:1763
Symbol 1741 BitmapUsed by:1742
Symbol 1742 GraphicUses:1741Used by:1763
Symbol 1743 BitmapUsed by:1744
Symbol 1744 GraphicUses:1743Used by:1763
Symbol 1745 BitmapUsed by:1746
Symbol 1746 GraphicUses:1745Used by:1763
Symbol 1747 BitmapUsed by:1748
Symbol 1748 GraphicUses:1747Used by:1763
Symbol 1749 BitmapUsed by:1750
Symbol 1750 GraphicUses:1749Used by:1763
Symbol 1751 BitmapUsed by:1752
Symbol 1752 GraphicUses:1751Used by:1763
Symbol 1753 BitmapUsed by:1754
Symbol 1754 GraphicUses:1753Used by:1763
Symbol 1755 BitmapUsed by:1756
Symbol 1756 GraphicUses:1755Used by:1763
Symbol 1757 BitmapUsed by:1758
Symbol 1758 GraphicUses:1757Used by:1763
Symbol 1759 BitmapUsed by:1760
Symbol 1760 GraphicUses:1759Used by:1763
Symbol 1761 BitmapUsed by:1762
Symbol 1762 GraphicUses:1761Used by:1763
Symbol 1763 MovieClipUses:1740 1742 1744 1746 1748 1750 1752 1754 1756 1758 1760 1762Used by:1764
Symbol 1764 MovieClip [zombiepigdead01]Uses:1763Used by:Timeline
Symbol 1765 GraphicUsed by:1797
Symbol 1766 BitmapUsed by:1767
Symbol 1767 GraphicUses:1766Used by:1796
Symbol 1768 BitmapUsed by:1769
Symbol 1769 GraphicUses:1768Used by:1796
Symbol 1770 BitmapUsed by:1771
Symbol 1771 GraphicUses:1770Used by:1796
Symbol 1772 BitmapUsed by:1773
Symbol 1773 GraphicUses:1772Used by:1796
Symbol 1774 BitmapUsed by:1775
Symbol 1775 GraphicUses:1774Used by:1796
Symbol 1776 BitmapUsed by:1777
Symbol 1777 GraphicUses:1776Used by:1796
Symbol 1778 BitmapUsed by:1779
Symbol 1779 GraphicUses:1778Used by:1796
Symbol 1780 BitmapUsed by:1781
Symbol 1781 GraphicUses:1780Used by:1796
Symbol 1782 BitmapUsed by:1783
Symbol 1783 GraphicUses:1782Used by:1796
Symbol 1784 BitmapUsed by:1785
Symbol 1785 GraphicUses:1784Used by:1796
Symbol 1786 BitmapUsed by:1787
Symbol 1787 GraphicUses:1786Used by:1796
Symbol 1788 BitmapUsed by:1789
Symbol 1789 GraphicUses:1788Used by:1796
Symbol 1790 BitmapUsed by:1791
Symbol 1791 GraphicUses:1790Used by:1796
Symbol 1792 BitmapUsed by:1793
Symbol 1793 GraphicUses:1792Used by:1796
Symbol 1794 BitmapUsed by:1795
Symbol 1795 GraphicUses:1794Used by:1796
Symbol 1796 MovieClipUses:1767 1769 1771 1773 1775 1777 1779 1781 1783 1785 1787 1789 1791 1793 1795Used by:1797 1819
Symbol 1797 MovieClipUses:1765 1796Used by:1817
Symbol 1798 GraphicUsed by:1816
Symbol 1799 BitmapUsed by:1800
Symbol 1800 GraphicUses:1799Used by:1815
Symbol 1801 BitmapUsed by:1802
Symbol 1802 GraphicUses:1801Used by:1815
Symbol 1803 BitmapUsed by:1804
Symbol 1804 GraphicUses:1803Used by:1815
Symbol 1805 BitmapUsed by:1806
Symbol 1806 GraphicUses:1805Used by:1815
Symbol 1807 BitmapUsed by:1808
Symbol 1808 GraphicUses:1807Used by:1815
Symbol 1809 BitmapUsed by:1810
Symbol 1810 GraphicUses:1809Used by:1815
Symbol 1811 BitmapUsed by:1812
Symbol 1812 GraphicUses:1811Used by:1815
Symbol 1813 BitmapUsed by:1814
Symbol 1814 GraphicUses:1813Used by:1815
Symbol 1815 MovieClipUses:1800 1802 1804 1806 1808 1810 1812 1814Used by:1816 1818
Symbol 1816 MovieClipUses:1798 1815Used by:1817
Symbol 1817 MovieClip [flood]Uses:1797 1816Used by:Timeline
Symbol 1818 MovieClip [toxix]Uses:144 1815Used by:Timeline
Symbol 1819 MovieClip [water]Uses:144 1796Used by:Timeline
Symbol 1820 GraphicUsed by:1827
Symbol 1821 GraphicUsed by:1822
Symbol 1822 MovieClipUses:1821Used by:1827 1960 1983 1985 1987 1988 1990 1991
Symbol 1823 GraphicUsed by:1824
Symbol 1824 MovieClipUses:1823Used by:1827 1983 1985 1987 1988 1990 1991
Symbol 1825 GraphicUsed by:1826
Symbol 1826 MovieClipUses:1825Used by:1827 1983 1985 1987 1988 1990 1991
Symbol 1827 MovieClip [explode01]Uses:1820 1822 1824 1826Used by:Timeline
Symbol 1828 GraphicUsed by:1829
Symbol 1829 MovieClip [bullet_enemy]Uses:1828Used by:Timeline
Symbol 1830 BitmapUsed by:1831
Symbol 1831 GraphicUses:1830Used by:1850
Symbol 1832 BitmapUsed by:1833
Symbol 1833 GraphicUses:1832Used by:1850
Symbol 1834 BitmapUsed by:1835
Symbol 1835 GraphicUses:1834Used by:1850
Symbol 1836 BitmapUsed by:1837
Symbol 1837 GraphicUses:1836Used by:1850
Symbol 1838 BitmapUsed by:1839
Symbol 1839 GraphicUses:1838Used by:1850
Symbol 1840 BitmapUsed by:1841
Symbol 1841 GraphicUses:1840Used by:1850
Symbol 1842 BitmapUsed by:1843
Symbol 1843 GraphicUses:1842Used by:1850
Symbol 1844 BitmapUsed by:1845
Symbol 1845 GraphicUses:1844Used by:1850
Symbol 1846 BitmapUsed by:1847
Symbol 1847 GraphicUses:1846Used by:1850
Symbol 1848 BitmapUsed by:1849
Symbol 1849 GraphicUses:1848Used by:1850
Symbol 1850 MovieClipUses:1831 1833 1835 1837 1839 1841 1843 1845 1847 1849Used by:1851
Symbol 1851 MovieClip [bullet_flamethrower]Uses:1850Used by:Timeline
Symbol 1852 BitmapUsed by:1853 1979 1982
Symbol 1853 GraphicUses:1852Used by:1878
Symbol 1854 BitmapUsed by:1855
Symbol 1855 GraphicUses:1854Used by:1878
Symbol 1856 BitmapUsed by:1857
Symbol 1857 GraphicUses:1856Used by:1878
Symbol 1858 BitmapUsed by:1859
Symbol 1859 GraphicUses:1858Used by:1878
Symbol 1860 BitmapUsed by:1861 1980
Symbol 1861 GraphicUses:1860Used by:1878
Symbol 1862 BitmapUsed by:1863
Symbol 1863 GraphicUses:1862Used by:1878
Symbol 1864 BitmapUsed by:1865
Symbol 1865 GraphicUses:1864Used by:1878
Symbol 1866 BitmapUsed by:1867
Symbol 1867 GraphicUses:1866Used by:1878
Symbol 1868 BitmapUsed by:1869
Symbol 1869 GraphicUses:1868Used by:1878
Symbol 1870 BitmapUsed by:1871
Symbol 1871 GraphicUses:1870Used by:1878
Symbol 1872 BitmapUsed by:1873
Symbol 1873 GraphicUses:1872Used by:1878
Symbol 1874 BitmapUsed by:1875
Symbol 1875 GraphicUses:1874Used by:1878
Symbol 1876 BitmapUsed by:1877
Symbol 1877 GraphicUses:1876Used by:1878
Symbol 1878 MovieClipUses:1853 1855 1857 1859 1861 1863 1865 1867 1869 1871 1873 1875 1877Used by:1879 1956 2145 2146
Symbol 1879 MovieClipUses:1878Used by:Timeline
Symbol 1880 GraphicUsed by:1881
Symbol 1881 MovieClip [bullet_machinegun]Uses:1880Used by:Timeline
Symbol 1882 GraphicUsed by:1883
Symbol 1883 MovieClip [bullet_rocketgun]Uses:1882Used by:Timeline
Symbol 1884 GraphicUsed by:1885 1977
Symbol 1885 MovieClip [bullet_smoke]Uses:1884Used by:Timeline
Symbol 1886 GraphicUsed by:1887
Symbol 1887 MovieClip [bullet_toxic]Uses:1886Used by:Timeline
Symbol 1888 MovieClip [flare_b_chainsaw]Uses:468 470 472Used by:Timeline
Symbol 1889 ShapeTweeningUsed by:1898
Symbol 1890 BitmapUsed by:1891 1919
Symbol 1891 GraphicUses:1890Used by:1898 1900 1901 1925
Symbol 1892 BitmapUsed by:1893 1920
Symbol 1893 GraphicUses:1892Used by:1898 1900 1901 1925
Symbol 1894 BitmapUsed by:1895 1921
Symbol 1895 GraphicUses:1894Used by:1898 1900 1901 1925
Symbol 1896 BitmapUsed by:1897 1899 1922
Symbol 1897 GraphicUses:1896Used by:1898
Symbol 1898 MovieClip [flare_b_enemy]Uses:1889 1891 1893 1895 1897Used by:Timeline
Symbol 1899 GraphicUses:1896Used by:1900 1901 1925
Symbol 1900 MovieClip [flare_b_machinegun]Uses:1891 1893 1895 1899Used by:Timeline
Symbol 1901 MovieClip [flare_b_pistol]Uses:1891 1893 1895 1899Used by:Timeline
Symbol 1902 BitmapUsed by:1903
Symbol 1903 GraphicUses:597 1902Used by:1918
Symbol 1904 BitmapUsed by:1905
Symbol 1905 GraphicUses:599 1904Used by:1918
Symbol 1906 BitmapUsed by:1907
Symbol 1907 GraphicUses:601 1906Used by:1918
Symbol 1908 BitmapUsed by:1909
Symbol 1909 GraphicUses:603 1908Used by:1918
Symbol 1910 BitmapUsed by:1911
Symbol 1911 GraphicUses:605 1910Used by:1918
Symbol 1912 BitmapUsed by:1913
Symbol 1913 GraphicUses:607 1912Used by:1918
Symbol 1914 BitmapUsed by:1915
Symbol 1915 GraphicUses:1914Used by:1918
Symbol 1916 BitmapUsed by:1917
Symbol 1917 GraphicUses:1916Used by:1918
Symbol 1918 MovieClip [flare_b_rocketgun]Uses:1903 1905 1907 1909 1911 1913 1915 1917Used by:Timeline
Symbol 1919 GraphicUses:1890Used by:1923 1924
Symbol 1920 GraphicUses:1892Used by:1923 1924
Symbol 1921 GraphicUses:1894Used by:1923 1924
Symbol 1922 GraphicUses:1896Used by:1923 1924
Symbol 1923 MovieClip [flare_b_shotgun1]Uses:1919 1920 1921 1922Used by:Timeline
Symbol 1924 MovieClip [flare_b_shotgun2]Uses:1919 1920 1921 1922Used by:Timeline
Symbol 1925 MovieClip [flare_b_uzi]Uses:1891 1893 1895 1899Used by:Timeline
Symbol 1926 GraphicUsed by:1929
Symbol 1927 GraphicUsed by:1929
Symbol 1928 GraphicUsed by:1929
Symbol 1929 MovieClip [flare_chainsaw]Uses:1926 1927 1928Used by:Timeline
Symbol 1930 GraphicUsed by:1933
Symbol 1931 GraphicUsed by:1933
Symbol 1932 GraphicUsed by:1933
Symbol 1933 MovieClip [flare_enemy]Uses:1930 1931 1932Used by:Timeline
Symbol 1934 BitmapUsed by:1935
Symbol 1935 GraphicUses:1934Used by:1954
Symbol 1936 BitmapUsed by:1937
Symbol 1937 GraphicUses:1936Used by:1954
Symbol 1938 BitmapUsed by:1939
Symbol 1939 GraphicUses:1938Used by:1954
Symbol 1940 BitmapUsed by:1941
Symbol 1941 GraphicUses:1940Used by:1954
Symbol 1942 BitmapUsed by:1943
Symbol 1943 GraphicUses:1942Used by:1954
Symbol 1944 BitmapUsed by:1945
Symbol 1945 GraphicUses:1944Used by:1954
Symbol 1946 BitmapUsed by:1947
Symbol 1947 GraphicUses:1946Used by:1954
Symbol 1948 BitmapUsed by:1949
Symbol 1949 GraphicUses:1948Used by:1954
Symbol 1950 BitmapUsed by:1951
Symbol 1951 GraphicUses:1950Used by:1954
Symbol 1952 BitmapUsed by:1953
Symbol 1953 GraphicUses:1952Used by:1954
Symbol 1954 MovieClipUses:1935 1937 1939 1941 1943 1945 1947 1949 1951 1953Used by:1955
Symbol 1955 MovieClip [flare_flamethrower]Uses:1954Used by:Timeline
Symbol 1956 MovieClipUses:1878Used by:Timeline
Symbol 1957 GraphicUsed by:1960
Symbol 1958 GraphicUsed by:1960
Symbol 1959 GraphicUsed by:1960 1963 1976
Symbol 1960 MovieClip [flare_machinegun]Uses:1957 1822 1958 1959Used by:Timeline
Symbol 1961 GraphicUsed by:1963
Symbol 1962 GraphicUsed by:1963 1976
Symbol 1963 MovieClip [flare_pistol]Uses:1961 1962 1959Used by:Timeline
Symbol 1964 MovieClip [flare_rocketgun]Uses:598 600 602 604 606 608Used by:Timeline
Symbol 1965 GraphicUsed by:1968
Symbol 1966 GraphicUsed by:1968 1970
Symbol 1967 GraphicUsed by:1968 1970
Symbol 1968 MovieClip [flare_shotgun1]Uses:1965 1966 1967Used by:Timeline
Symbol 1969 GraphicUsed by:1970
Symbol 1970 MovieClip [flare_shotgun2]Uses:1969 1966 1967Used by:Timeline
Symbol 1971 GraphicUsed by:1974
Symbol 1972 GraphicUsed by:1974
Symbol 1973 GraphicUsed by:1974
Symbol 1974 MovieClip [flare_toxic]Uses:1971 1972 1973Used by:Timeline
Symbol 1975 GraphicUsed by:1976
Symbol 1976 MovieClip [flare_uzi]Uses:1975 1962 1959Used by:Timeline
Symbol 1977 MovieClipUses:1884Used by:1978
Symbol 1978 MovieClip [shot_chainsaw]Uses:1977Used by:Timeline
Symbol 1979 GraphicUses:1852Used by:1981
Symbol 1980 GraphicUses:1860Used by:1981
Symbol 1981 MovieClipUses:1979 1980Used by:Timeline
Symbol 1982 GraphicUses:1852Used by:1983
Symbol 1983 MovieClip [shot_machinegun]Uses:1982 1824 1822 1826Used by:Timeline
Symbol 1984 GraphicUsed by:1985
Symbol 1985 MovieClip [shot_pistol]Uses:1984 1824 1822 1826Used by:Timeline
Symbol 1986 GraphicUsed by:1987
Symbol 1987 MovieClip [shot_rocketgun]Uses:1986 1822 1824 1826Used by:Timeline
Symbol 1988 MovieClip [shot_shotgun1]Uses:1824 1822 1826Used by:Timeline
Symbol 1989 GraphicUsed by:1990
Symbol 1990 MovieClip [shot_shotgun2]Uses:1989 1826 1824 1822Used by:Timeline
Symbol 1991 MovieClip [shot_uzi]Uses:1824 1822 1826Used by:Timeline
Symbol 1992 BitmapUsed by:1993
Symbol 1993 GraphicUses:1992Used by:1995
Symbol 1994 GraphicUses:390Used by:1995
Symbol 1995 MovieClip [bigcrate]Uses:1993 1994Used by:Timeline
Symbol 1996 BitmapUsed by:1997
Symbol 1997 GraphicUses:1996Used by:2008 2221
Symbol 1998 BitmapUsed by:1999
Symbol 1999 GraphicUses:1998Used by:2008 2221
Symbol 2000 BitmapUsed by:2001
Symbol 2001 GraphicUses:2000Used by:2008 2221
Symbol 2002 BitmapUsed by:2003 2220
Symbol 2003 GraphicUses:2002Used by:2008 2221
Symbol 2004 BitmapUsed by:2005
Symbol 2005 GraphicUses:2004Used by:2008
Symbol 2006 BitmapUsed by:2007
Symbol 2007 GraphicUses:2006Used by:2008 2221
Symbol 2008 MovieClip [corpse_dolphin]Uses:1997 1999 2001 2003 2005 2007Used by:Timeline
Symbol 2009 BitmapUsed by:2010
Symbol 2010 GraphicUses:2009Used by:2021
Symbol 2011 BitmapUsed by:2012
Symbol 2012 GraphicUses:2011Used by:2021
Symbol 2013 BitmapUsed by:2014
Symbol 2014 GraphicUses:2013Used by:2021
Symbol 2015 BitmapUsed by:2016
Symbol 2016 GraphicUses:2015Used by:2021
Symbol 2017 BitmapUsed by:2018
Symbol 2018 GraphicUses:2017Used by:2021
Symbol 2019 BitmapUsed by:2020
Symbol 2020 GraphicUses:2019Used by:2021
Symbol 2021 MovieClip [corpse01]Uses:2010 2012 2014 2016 2018 2020Used by:Timeline
Symbol 2022 BitmapUsed by:2023
Symbol 2023 GraphicUses:2022Used by:2033
Symbol 2024 GraphicUses:58Used by:2033
Symbol 2025 BitmapUsed by:2026
Symbol 2026 GraphicUses:2025Used by:2033
Symbol 2027 BitmapUsed by:2028
Symbol 2028 GraphicUses:2027Used by:2033
Symbol 2029 BitmapUsed by:2030
Symbol 2030 GraphicUses:2029Used by:2033
Symbol 2031 BitmapUsed by:2032
Symbol 2032 GraphicUses:2031Used by:2033
Symbol 2033 MovieClip [corpse02]Uses:2023 2024 2026 2028 2030 2032Used by:Timeline
Symbol 2034 BitmapUsed by:2035 2036 2037 2038 2039 2040 2041 2042 2043 2044
Symbol 2035 GraphicUses:2034Used by:2045
Symbol 2036 GraphicUses:2034Used by:2045
Symbol 2037 GraphicUses:2034Used by:2045
Symbol 2038 GraphicUses:2034Used by:2045
Symbol 2039 GraphicUses:2034Used by:2045
Symbol 2040 GraphicUses:2034Used by:2045
Symbol 2041 GraphicUses:2034Used by:2045
Symbol 2042 GraphicUses:2034Used by:2045
Symbol 2043 GraphicUses:2034Used by:2045
Symbol 2044 GraphicUses:2034Used by:2045
Symbol 2045 MovieClip [crate01]Uses:2035 2036 2037 2038 2039 2040 2041 2042 2043 2044Used by:Timeline
Symbol 2046 BitmapUsed by:2047 2048 2049 2050 2051 2052 2053 2054 2055 2056
Symbol 2047 GraphicUses:2046Used by:2057
Symbol 2048 GraphicUses:2046Used by:2057
Symbol 2049 GraphicUses:2046Used by:2057
Symbol 2050 GraphicUses:2046Used by:2057
Symbol 2051 GraphicUses:2046Used by:2057
Symbol 2052 GraphicUses:2046Used by:2057
Symbol 2053 GraphicUses:2046Used by:2057
Symbol 2054 GraphicUses:2046Used by:2057
Symbol 2055 GraphicUses:2046Used by:2057
Symbol 2056 GraphicUses:2046Used by:2057
Symbol 2057 MovieClip [crate02]Uses:2047 2048 2049 2050 2051 2052 2053 2054 2055 2056Used by:Timeline
Symbol 2058 GraphicUsed by:2062
Symbol 2059 BitmapUsed by:2060 2061
Symbol 2060 GraphicUses:2059Used by:2062
Symbol 2061 GraphicUses:2059Used by:2062
Symbol 2062 MovieClip [door00]Uses:2058 2060 2061Used by:Timeline
Symbol 2063 BitmapUsed by:2064
Symbol 2064 GraphicUses:2063Used by:2067
Symbol 2065 BitmapUsed by:2066
Symbol 2066 GraphicUses:2065Used by:2067
Symbol 2067 MovieClip [door01]Uses:2064 2066Used by:Timeline
Symbol 2068 MovieClip [door02]Uses:144 385Used by:Timeline
Symbol 2069 BitmapUsed by:2070
Symbol 2070 GraphicUses:2069Used by:2075
Symbol 2071 BitmapUsed by:2072
Symbol 2072 GraphicUses:2071Used by:2075
Symbol 2073 BitmapUsed by:2074
Symbol 2074 GraphicUses:2073Used by:2075
Symbol 2075 MovieClip [drumm01]Uses:534 2070 2072 2074Used by:Timeline
Symbol 2076 BitmapUsed by:2077
Symbol 2077 GraphicUses:2076Used by:2080
Symbol 2078 BitmapUsed by:2079
Symbol 2079 GraphicUses:2078Used by:2080
Symbol 2080 MovieClip [lab_baby]Uses:2077 2079Used by:Timeline
Symbol 2081 BitmapUsed by:2082
Symbol 2082 GraphicUses:2081Used by:2083
Symbol 2083 MovieClip [mirror]Uses:2082Used by:Timeline
Symbol 2084 BitmapUsed by:2085
Symbol 2085 GraphicUses:2084Used by:2088
Symbol 2086 BitmapUsed by:2087
Symbol 2087 GraphicUses:2086Used by:2088
Symbol 2088 MovieClipUses:2085 2087Used by:2089
Symbol 2089 MovieClip [recordplayer]Uses:2088Used by:Timeline
Symbol 2090 BitmapUsed by:2091 2094 2095 2096
Symbol 2091 GraphicUses:2090Used by:2097
Symbol 2092 BitmapUsed by:2093 2094 2095 2096
Symbol 2093 GraphicUses:2092Used by:2097
Symbol 2094 GraphicUses:2092 2090Used by:2097
Symbol 2095 GraphicUses:2090 2092Used by:2097
Symbol 2096 GraphicUses:2090 2092Used by:2097
Symbol 2097 MovieClip [skull01]Uses:2091 2093 2094 2095 2096Used by:Timeline
Symbol 2098 BitmapUsed by:2099 2100
Symbol 2099 GraphicUses:2098Used by:2101
Symbol 2100 GraphicUses:2098Used by:2101
Symbol 2101 MovieClip [wall]Uses:2099 2100Used by:Timeline
Symbol 2102 BitmapUsed by:2103
Symbol 2103 GraphicUses:2102Used by:2116
Symbol 2104 BitmapUsed by:2105
Symbol 2105 GraphicUses:2104Used by:2116
Symbol 2106 BitmapUsed by:2107
Symbol 2107 GraphicUses:2106Used by:2116
Symbol 2108 BitmapUsed by:2109
Symbol 2109 GraphicUses:2108Used by:2116
Symbol 2110 BitmapUsed by:2111
Symbol 2111 GraphicUses:2110Used by:2116
Symbol 2112 BitmapUsed by:2113
Symbol 2113 GraphicUses:2112Used by:2116
Symbol 2114 BitmapUsed by:2115
Symbol 2115 GraphicUses:2114Used by:2116
Symbol 2116 MovieClip [ammo]Uses:2103 2105 2107 2109 2111 2113 2115Used by:Timeline
Symbol 2117 BitmapUsed by:2118
Symbol 2118 GraphicUses:2117Used by:2140
Symbol 2119 BitmapUsed by:2120
Symbol 2120 GraphicUses:2119Used by:2140
Symbol 2121 BitmapUsed by:2122
Symbol 2122 GraphicUses:2121Used by:2140
Symbol 2123 BitmapUsed by:2124
Symbol 2124 GraphicUses:2123Used by:2140
Symbol 2125 BitmapUsed by:2126
Symbol 2126 GraphicUses:2125Used by:2140
Symbol 2127 BitmapUsed by:2128 2139
Symbol 2128 GraphicUses:2127Used by:2140
Symbol 2129 BitmapUsed by:2130
Symbol 2130 GraphicUses:2129Used by:2140
Symbol 2131 BitmapUsed by:2132
Symbol 2132 GraphicUses:2131Used by:2140
Symbol 2133 BitmapUsed by:2134
Symbol 2134 GraphicUses:2133Used by:2140
Symbol 2135 BitmapUsed by:2136
Symbol 2136 GraphicUses:2135Used by:2140
Symbol 2137 BitmapUsed by:2138
Symbol 2138 GraphicUses:2137Used by:2140
Symbol 2139 GraphicUses:2127Used by:2140 2498 2499
Symbol 2140 MovieClip [items]Uses:2118 2120 2122 2124 2126 2128 2130 2132 2134 2136 2138 2139Used by:Timeline
Symbol 2141 BitmapUsed by:2142
Symbol 2142 GraphicUses:2141Used by:2143
Symbol 2143 MovieClipUses:2142Used by:2144
Symbol 2144 MovieClip [circle_saw]Uses:2143Used by:Timeline
Symbol 2145 MovieClipUses:1878Used by:2147 2192
Symbol 2146 MovieClipUses:1878Used by:2147 2192
Symbol 2147 MovieClip [flame01]Uses:2145 2146Used by:Timeline
Symbol 2148 BitmapUsed by:2149
Symbol 2149 GraphicUses:2148Used by:2188
Symbol 2150 BitmapUsed by:2151
Symbol 2151 GraphicUses:2150Used by:2188
Symbol 2152 BitmapUsed by:2153
Symbol 2153 GraphicUses:2152Used by:2188
Symbol 2154 BitmapUsed by:2155
Symbol 2155 GraphicUses:2154Used by:2188
Symbol 2156 BitmapUsed by:2157
Symbol 2157 GraphicUses:2156Used by:2188
Symbol 2158 BitmapUsed by:2159
Symbol 2159 GraphicUses:2158Used by:2188
Symbol 2160 BitmapUsed by:2161
Symbol 2161 GraphicUses:2160Used by:2188
Symbol 2162 BitmapUsed by:2163
Symbol 2163 GraphicUses:2162Used by:2188
Symbol 2164 BitmapUsed by:2165
Symbol 2165 GraphicUses:2164Used by:2188
Symbol 2166 BitmapUsed by:2167
Symbol 2167 GraphicUses:2166Used by:2188
Symbol 2168 BitmapUsed by:2169
Symbol 2169 GraphicUses:2168Used by:2188
Symbol 2170 BitmapUsed by:2171
Symbol 2171 GraphicUses:2170Used by:2188
Symbol 2172 BitmapUsed by:2173
Symbol 2173 GraphicUses:2172Used by:2188
Symbol 2174 BitmapUsed by:2175
Symbol 2175 GraphicUses:2174Used by:2188
Symbol 2176 BitmapUsed by:2177
Symbol 2177 GraphicUses:2176Used by:2188
Symbol 2178 BitmapUsed by:2179
Symbol 2179 GraphicUses:2178Used by:2188
Symbol 2180 BitmapUsed by:2181
Symbol 2181 GraphicUses:2180Used by:2188
Symbol 2182 BitmapUsed by:2183
Symbol 2183 GraphicUses:2182Used by:2188
Symbol 2184 BitmapUsed by:2185
Symbol 2185 GraphicUses:2184Used by:2188
Symbol 2186 BitmapUsed by:2187
Symbol 2187 GraphicUses:2186Used by:2188
Symbol 2188 MovieClipUses:2149 2151 2153 2155 2157 2159 2161 2163 2165 2167 2169 2171 2173 2175 2177 2179 2181 2183 2185 2187Used by:2189 2190
Symbol 2189 MovieClipUses:2188Used by:2191
Symbol 2190 MovieClipUses:2188Used by:2191
Symbol 2191 MovieClip [flame02]Uses:2189 2190Used by:Timeline
Symbol 2192 MovieClip [flame03]Uses:2145 2146Used by:Timeline
Symbol 2193 BitmapUsed by:2194 2479
Symbol 2194 GraphicUses:2193Used by:2196 2238 2470
Symbol 2195 GraphicUsed by:2196
Symbol 2196 MovieClip [hide_tile]Uses:2194 2195Used by:Timeline
Symbol 2197 MovieClip [pendule]Uses:61Used by:Timeline
Symbol 2198 GraphicUsed by:2201 2202
Symbol 2199 BitmapUsed by:2200
Symbol 2200 GraphicUses:2199Used by:2201 2202
Symbol 2201 MovieClipUses:2198 2200Used by:2203 2204 2205 2206 2207
Symbol 2202 MovieClipUses:2198 2200Used by:2203 2204 2205 2206 2207
Symbol 2203 MovieClip [spikes_bottom]Uses:2201 2202Used by:Timeline
Symbol 2204 MovieClip [spikes_bottom_large]Uses:2201 2202Used by:Timeline
Symbol 2205 MovieClip [spikes_left]Uses:2201 2202Used by:Timeline
Symbol 2206 MovieClip [spikes_right]Uses:2201 2202Used by:Timeline
Symbol 2207 MovieClip [spikes_top]Uses:2201 2202Used by:Timeline
Symbol 2208 BitmapUsed by:2209
Symbol 2209 GraphicUses:2208Used by:2212
Symbol 2210 BitmapUsed by:2211
Symbol 2211 GraphicUses:2210Used by:2212
Symbol 2212 MovieClip [switch00]Uses:2209 2211Used by:Timeline
Symbol 2213 BitmapUsed by:2214
Symbol 2214 GraphicUses:2213Used by:2217
Symbol 2215 BitmapUsed by:2216
Symbol 2216 GraphicUses:2215Used by:2217
Symbol 2217 MovieClip [switch01]Uses:2214 2216Used by:Timeline
Symbol 2218 BitmapUsed by:2219
Symbol 2219 GraphicUses:2218Used by:2221
Symbol 2220 GraphicUses:2002Used by:2221
Symbol 2221 MovieClip [trap_dolphin]Uses:2219 1997 1999 2001 2003 2220 2007Used by:Timeline
Symbol 2222 BitmapUsed by:2223
Symbol 2223 GraphicUses:2222Used by:2238 2470
Symbol 2224 BitmapUsed by:2225
Symbol 2225 GraphicUses:2224Used by:2238 2470
Symbol 2226 BitmapUsed by:2227
Symbol 2227 GraphicUses:2226Used by:2238 2470
Symbol 2228 BitmapUsed by:2229
Symbol 2229 GraphicUses:2228Used by:2238 2470
Symbol 2230 BitmapUsed by:2231
Symbol 2231 GraphicUses:2230Used by:2238 2470
Symbol 2232 BitmapUsed by:2233
Symbol 2233 GraphicUses:2232Used by:2238 2470
Symbol 2234 BitmapUsed by:2235
Symbol 2235 GraphicUses:2234Used by:2238 2470
Symbol 2236 BitmapUsed by:2237
Symbol 2237 GraphicUses:2236Used by:2238 2470
Symbol 2238 MovieClip [trap_trigger]Uses:120 762 2223 2225 2227 2194 2229 2231 2233 2235 2237Used by:Timeline
Symbol 2239 MovieClip [zombie_corpse]Uses:1561Used by:Timeline
Symbol 2240 Sound [sfx_dooropen05]Used by:Timeline
Symbol 2241 Sound [sfx_shot_shotgun1]Used by:Timeline
Symbol 2242 MovieClipUses:56 876 54 52 50 48 46 44 42 40Used by:2330
Symbol 2243 BitmapUsed by:2244
Symbol 2244 GraphicUses:2243Used by:2271
Symbol 2245 BitmapUsed by:2246
Symbol 2246 GraphicUses:2245Used by:2271
Symbol 2247 BitmapUsed by:2248
Symbol 2248 GraphicUses:2247Used by:2271
Symbol 2249 BitmapUsed by:2250
Symbol 2250 GraphicUses:2249Used by:2271
Symbol 2251 BitmapUsed by:2252
Symbol 2252 GraphicUses:2251Used by:2271
Symbol 2253 BitmapUsed by:2254
Symbol 2254 GraphicUses:2253Used by:2271
Symbol 2255 BitmapUsed by:2256
Symbol 2256 GraphicUses:2255Used by:2271
Symbol 2257 BitmapUsed by:2258
Symbol 2258 GraphicUses:2257Used by:2271
Symbol 2259 BitmapUsed by:2260
Symbol 2260 GraphicUses:2259Used by:2271
Symbol 2261 BitmapUsed by:2262
Symbol 2262 GraphicUses:2261Used by:2271
Symbol 2263 BitmapUsed by:2264
Symbol 2264 GraphicUses:2263Used by:2271
Symbol 2265 BitmapUsed by:2266
Symbol 2266 GraphicUses:2265Used by:2271
Symbol 2267 BitmapUsed by:2268
Symbol 2268 GraphicUses:2267Used by:2271
Symbol 2269 BitmapUsed by:2270
Symbol 2270 GraphicUses:2269Used by:2271
Symbol 2271 MovieClipUses:2244 2246 2248 2250 2252 2254 2256 2258 2260 2262 2264 2266 2268 2270 40Used by:2330
Symbol 2272 BitmapUsed by:2273
Symbol 2273 GraphicUses:2272Used by:2300
Symbol 2274 BitmapUsed by:2275
Symbol 2275 GraphicUses:2274Used by:2300
Symbol 2276 BitmapUsed by:2277
Symbol 2277 GraphicUses:2276Used by:2300
Symbol 2278 BitmapUsed by:2279
Symbol 2279 GraphicUses:2278Used by:2300
Symbol 2280 BitmapUsed by:2281
Symbol 2281 GraphicUses:2280Used by:2300
Symbol 2282 BitmapUsed by:2283
Symbol 2283 GraphicUses:2282Used by:2300
Symbol 2284 BitmapUsed by:2285
Symbol 2285 GraphicUses:2284Used by:2300
Symbol 2286 BitmapUsed by:2287
Symbol 2287 GraphicUses:2286Used by:2300
Symbol 2288 BitmapUsed by:2289
Symbol 2289 GraphicUses:2288Used by:2300
Symbol 2290 BitmapUsed by:2291
Symbol 2291 GraphicUses:2290Used by:2300
Symbol 2292 BitmapUsed by:2293
Symbol 2293 GraphicUses:2292Used by:2300
Symbol 2294 BitmapUsed by:2295
Symbol 2295 GraphicUses:2294Used by:2300
Symbol 2296 BitmapUsed by:2297
Symbol 2297 GraphicUses:2296Used by:2300
Symbol 2298 BitmapUsed by:2299
Symbol 2299 GraphicUses:2298Used by:2300
Symbol 2300 MovieClipUses:2273 2275 2277 2279 2281 2283 2285 2287 2289 2291 2293 2295 2297 2299 40Used by:2330
Symbol 2301 BitmapUsed by:2302
Symbol 2302 GraphicUses:2301Used by:2329
Symbol 2303 BitmapUsed by:2304
Symbol 2304 GraphicUses:2303Used by:2329
Symbol 2305 BitmapUsed by:2306
Symbol 2306 GraphicUses:2305Used by:2329
Symbol 2307 BitmapUsed by:2308
Symbol 2308 GraphicUses:2307Used by:2329
Symbol 2309 BitmapUsed by:2310
Symbol 2310 GraphicUses:2309Used by:2329
Symbol 2311 BitmapUsed by:2312
Symbol 2312 GraphicUses:2311Used by:2329
Symbol 2313 BitmapUsed by:2314
Symbol 2314 GraphicUses:2313Used by:2329
Symbol 2315 BitmapUsed by:2316
Symbol 2316 GraphicUses:2315Used by:2329
Symbol 2317 BitmapUsed by:2318
Symbol 2318 GraphicUses:2317Used by:2329
Symbol 2319 BitmapUsed by:2320
Symbol 2320 GraphicUses:2319Used by:2329
Symbol 2321 BitmapUsed by:2322
Symbol 2322 GraphicUses:2321Used by:2329
Symbol 2323 BitmapUsed by:2324
Symbol 2324 GraphicUses:2323Used by:2329
Symbol 2325 BitmapUsed by:2326
Symbol 2326 GraphicUses:2325Used by:2329
Symbol 2327 BitmapUsed by:2328
Symbol 2328 GraphicUses:2327Used by:2329
Symbol 2329 MovieClipUses:2302 2304 2306 2308 2310 2312 2314 2316 2318 2320 2322 2324 2326 2328 40Used by:2330
Symbol 2330 MovieClip [grim]Uses:56 876 40 2242 2271 2300 2329 57Used by:Timeline
Symbol 2331 MovieClipUses:1004 1023 1025 1027 1029 1031 1033 1035 1037 1039 1041 1043 1045 1047 1049 1051Used by:2469
Symbol 2332 BitmapUsed by:2333
Symbol 2333 GraphicUses:2332Used by:2362
Symbol 2334 BitmapUsed by:2335
Symbol 2335 GraphicUses:2334Used by:2362
Symbol 2336 BitmapUsed by:2337
Symbol 2337 GraphicUses:2336Used by:2362
Symbol 2338 BitmapUsed by:2339
Symbol 2339 GraphicUses:2338Used by:2362
Symbol 2340 BitmapUsed by:2341
Symbol 2341 GraphicUses:2340Used by:2362
Symbol 2342 BitmapUsed by:2343
Symbol 2343 GraphicUses:2342Used by:2362
Symbol 2344 BitmapUsed by:2345
Symbol 2345 GraphicUses:2344Used by:2362
Symbol 2346 BitmapUsed by:2347
Symbol 2347 GraphicUses:2346Used by:2362
Symbol 2348 BitmapUsed by:2349
Symbol 2349 GraphicUses:2348Used by:2362
Symbol 2350 BitmapUsed by:2351
Symbol 2351 GraphicUses:2350Used by:2362
Symbol 2352 BitmapUsed by:2353
Symbol 2353 GraphicUses:2352Used by:2362
Symbol 2354 BitmapUsed by:2355
Symbol 2355 GraphicUses:2354Used by:2362
Symbol 2356 BitmapUsed by:2357
Symbol 2357 GraphicUses:2356Used by:2362
Symbol 2358 BitmapUsed by:2359
Symbol 2359 GraphicUses:2358Used by:2362
Symbol 2360 BitmapUsed by:2361
Symbol 2361 GraphicUses:2360Used by:2362
Symbol 2362 MovieClipUses:2333 1023 2335 2337 2339 2341 2343 2345 2347 2349 2351 2353 2355 2357 2359 2361Used by:2469
Symbol 2363 BitmapUsed by:2364
Symbol 2364 GraphicUses:2363Used by:2377
Symbol 2365 BitmapUsed by:2366
Symbol 2366 GraphicUses:2365Used by:2377
Symbol 2367 BitmapUsed by:2368
Symbol 2368 GraphicUses:2367Used by:2377
Symbol 2369 BitmapUsed by:2370
Symbol 2370 GraphicUses:2369Used by:2377
Symbol 2371 BitmapUsed by:2372
Symbol 2372 GraphicUses:2371Used by:2377
Symbol 2373 BitmapUsed by:2374
Symbol 2374 GraphicUses:2373Used by:2377
Symbol 2375 BitmapUsed by:2376
Symbol 2376 GraphicUses:2375Used by:2377
Symbol 2377 MovieClipUses:2364 2366 2368 2370 2372 2374 2376Used by:2469
Symbol 2378 BitmapUsed by:2379
Symbol 2379 GraphicUses:2378Used by:2408
Symbol 2380 BitmapUsed by:2381
Symbol 2381 GraphicUses:2380Used by:2408
Symbol 2382 BitmapUsed by:2383
Symbol 2383 GraphicUses:2382Used by:2408
Symbol 2384 BitmapUsed by:2385
Symbol 2385 GraphicUses:2384Used by:2408
Symbol 2386 BitmapUsed by:2387
Symbol 2387 GraphicUses:2386Used by:2408
Symbol 2388 BitmapUsed by:2389
Symbol 2389 GraphicUses:2388Used by:2408
Symbol 2390 BitmapUsed by:2391
Symbol 2391 GraphicUses:2390Used by:2408
Symbol 2392 BitmapUsed by:2393
Symbol 2393 GraphicUses:2392Used by:2408
Symbol 2394 BitmapUsed by:2395
Symbol 2395 GraphicUses:2394Used by:2408
Symbol 2396 BitmapUsed by:2397
Symbol 2397 GraphicUses:2396Used by:2408
Symbol 2398 BitmapUsed by:2399
Symbol 2399 GraphicUses:2398Used by:2408
Symbol 2400 BitmapUsed by:2401
Symbol 2401 GraphicUses:2400Used by:2408
Symbol 2402 BitmapUsed by:2403
Symbol 2403 GraphicUses:2402Used by:2408
Symbol 2404 BitmapUsed by:2405
Symbol 2405 GraphicUses:2404Used by:2408
Symbol 2406 BitmapUsed by:2407
Symbol 2407 GraphicUses:2406Used by:2408
Symbol 2408 MovieClipUses:2379 2381 2383 2385 2387 2389 2391 2393 2395 2397 2399 2401 2403 2405 2407Used by:2469
Symbol 2409 BitmapUsed by:2410
Symbol 2410 GraphicUses:2409Used by:2441
Symbol 2411 BitmapUsed by:2412
Symbol 2412 GraphicUses:2411Used by:2441
Symbol 2413 BitmapUsed by:2414
Symbol 2414 GraphicUses:2413Used by:2441
Symbol 2415 BitmapUsed by:2416
Symbol 2416 GraphicUses:2415Used by:2441
Symbol 2417 BitmapUsed by:2418
Symbol 2418 GraphicUses:2417Used by:2441
Symbol 2419 BitmapUsed by:2420
Symbol 2420 GraphicUses:2419Used by:2441
Symbol 2421 BitmapUsed by:2422
Symbol 2422 GraphicUses:2421Used by:2441
Symbol 2423 BitmapUsed by:2424
Symbol 2424 GraphicUses:2423Used by:2441
Symbol 2425 BitmapUsed by:2426
Symbol 2426 GraphicUses:2425Used by:2441
Symbol 2427 BitmapUsed by:2428
Symbol 2428 GraphicUses:2427Used by:2441
Symbol 2429 BitmapUsed by:2430
Symbol 2430 GraphicUses:2429Used by:2441
Symbol 2431 BitmapUsed by:2432
Symbol 2432 GraphicUses:2431Used by:2441
Symbol 2433 BitmapUsed by:2434
Symbol 2434 GraphicUses:2433Used by:2441
Symbol 2435 BitmapUsed by:2436
Symbol 2436 GraphicUses:2435Used by:2441
Symbol 2437 BitmapUsed by:2438
Symbol 2438 GraphicUses:2437Used by:2441
Symbol 2439 BitmapUsed by:2440
Symbol 2440 GraphicUses:2439Used by:2441
Symbol 2441 MovieClipUses:2410 2412 2414 2416 2418 2420 2422 2424 2426 2428 2430 2432 2434 2436 2438 2440Used by:2469
Symbol 2442 BitmapUsed by:2443
Symbol 2443 GraphicUses:2442Used by:2463
Symbol 2444 MovieClipUses:1022Used by:2463
Symbol 2445 BitmapUsed by:2446
Symbol 2446 GraphicUses:2445Used by:2463
Symbol 2447 BitmapUsed by:2448
Symbol 2448 GraphicUses:2447Used by:2463
Symbol 2449 BitmapUsed by:2450
Symbol 2450 GraphicUses:2449Used by:2463
Symbol 2451 BitmapUsed by:2452
Symbol 2452 GraphicUses:2451Used by:2463
Symbol 2453 BitmapUsed by:2454
Symbol 2454 GraphicUses:2453Used by:2463
Symbol 2455 BitmapUsed by:2456
Symbol 2456 GraphicUses:2455Used by:2463
Symbol 2457 BitmapUsed by:2458
Symbol 2458 GraphicUses:2457Used by:2463
Symbol 2459 BitmapUsed by:2460
Symbol 2460 GraphicUses:2459Used by:2463
Symbol 2461 BitmapUsed by:2462
Symbol 2462 GraphicUses:2461Used by:2463
Symbol 2463 MovieClipUses:2443 2444 2446 2448 2450 2452 2454 2456 2458 2460 2462Used by:2469
Symbol 2464 BitmapUsed by:2465
Symbol 2465 GraphicUses:2464Used by:2469
Symbol 2466 BitmapUsed by:2467
Symbol 2467 GraphicUses:2466Used by:2468
Symbol 2468 MovieClipUses:2467Used by:2469
Symbol 2469 MovieClip [hero]Uses:2331 2362 2377 2408 2441 2463 2465 2468 37Used by:Timeline
Symbol 2470 MovieClip [cell_center]Uses:762 2223 2225 2227 2194 2229 2231 2233 2235 2237 338Used by:Timeline
Symbol 2471 BitmapUsed by:2472 2476
Symbol 2472 GraphicUses:2471Used by:2475
Symbol 2473 BitmapUsed by:2474 2477
Symbol 2474 GraphicUses:2473Used by:2475
Symbol 2475 MovieClip [cell_left]Uses:2472 2474Used by:Timeline
Symbol 2476 GraphicUses:2471Used by:2478
Symbol 2477 GraphicUses:2473Used by:2478
Symbol 2478 MovieClip [cell_right]Uses:2476 2477Used by:Timeline
Symbol 2479 GraphicUses:2193Used by:2480
Symbol 2480 MovieClip [cell_wall]Uses:120 2479Used by:Timeline
Symbol 2481 BitmapUsed by:2482
Symbol 2482 GraphicUses:2481Used by:2483
Symbol 2483 MovieClip [hanger_center]Uses:2482Used by:Timeline
Symbol 2484 BitmapUsed by:2485
Symbol 2485 GraphicUses:2484Used by:2486
Symbol 2486 MovieClip [hanger_left]Uses:2485Used by:Timeline
Symbol 2487 BitmapUsed by:2488
Symbol 2488 GraphicUses:2487Used by:2489
Symbol 2489 MovieClip [hanger_right]Uses:2488Used by:Timeline
Symbol 2490 BitmapUsed by:2491
Symbol 2491 GraphicUses:2490Used by:2498 2499
Symbol 2492 BitmapUsed by:2493
Symbol 2493 GraphicUses:2492Used by:2498 2499
Symbol 2494 BitmapUsed by:2495
Symbol 2495 GraphicUses:2494Used by:2498 2499
Symbol 2496 BitmapUsed by:2497
Symbol 2497 GraphicUses:2496Used by:2498 2499
Symbol 2498 MovieClip [fakeladder]Uses:2491 2493 2495 2497 2139 338Used by:Timeline
Symbol 2499 MovieClip [ladder]Uses:2491 2493 2495 2497 2139 338Used by:Timeline
Symbol 2500 Sound [sfx_shot_shotgun2]Used by:Timeline
Symbol 2501 Sound [sfx_shot_uzi]Used by:Timeline
Symbol 2502 BitmapUsed by:2503
Symbol 2503 GraphicUses:2502Used by:2504
Symbol 2504 MovieClipUses:2503Used by:2507
Symbol 2505 ButtonUses:144Used by:2507
Symbol 2506 SoundUsed by:2507
Symbol 2507 MovieClipUses:2504 2505 2506Used by:Timeline
Symbol 2508 GraphicUsed by:2509
Symbol 2509 MovieClipUses:2508Used by:2513
Symbol 2510 FontUsed by:2511
Symbol 2511 TextUses:2510Used by:2512
Symbol 2512 MovieClipUses:2511Used by:2513
Symbol 2513 ButtonUses:2509 2512 184Used by:Timeline
Symbol 2514 GraphicUsed by:2515
Symbol 2515 MovieClipUses:2514Used by:Timeline
Symbol 2516 FontUsed by:2517 2522
Symbol 2517 TextUses:2516Used by:2521
Symbol 2518 FontUsed by:2519 2520
Symbol 2519 TextUses:2518Used by:2521
Symbol 2520 TextUses:2518Used by:2521
Symbol 2521 MovieClipUses:2517 2519 2520Used by:Timeline
Symbol 2522 TextUses:2516Used by:2523
Symbol 2523 MovieClipUses:2522Used by:2525
Symbol 2524 GraphicUsed by:2525 2578
Symbol 2525 ButtonUses:2523 2524Used by:Timeline
Symbol 2526 BitmapUsed by:2527
Symbol 2527 GraphicUses:2526Used by:2535
Symbol 2528 TextUses:202Used by:2529
Symbol 2529 MovieClipUses:2528Used by:2530
Symbol 2530 MovieClipUses:2529Used by:2535
Symbol 2531 GraphicUsed by:2532
Symbol 2532 MovieClipUses:2531Used by:2535
Symbol 2533 TextUses:202Used by:2534
Symbol 2534 ButtonUses:2533 191Used by:2535
Symbol 2535 MovieClipUses:2527 2530 2532 2534Used by:Timeline
Symbol 2536 BitmapUsed by:2537
Symbol 2537 GraphicUses:2536Used by:2578
Symbol 2538 BitmapUsed by:2539
Symbol 2539 GraphicUses:2538Used by:2540
Symbol 2540 MovieClipUses:2539Used by:2578
Symbol 2541 BitmapUsed by:2542
Symbol 2542 GraphicUses:2541Used by:2543
Symbol 2543 MovieClipUses:2542Used by:2578
Symbol 2544 BitmapUsed by:2545
Symbol 2545 GraphicUses:2544Used by:2546
Symbol 2546 MovieClipUses:2545Used by:2578
Symbol 2547 GraphicUses:199Used by:2548
Symbol 2548 MovieClipUses:2547Used by:2578
Symbol 2549 ShapeTweeningUsed by:2578
Symbol 2550 TextUses:202Used by:2551
Symbol 2551 MovieClipUses:2550Used by:2552
Symbol 2552 ButtonUses:2551 207 208Used by:2566
Symbol 2553 TextUses:202Used by:2554
Symbol 2554 MovieClipUses:2553Used by:2555
Symbol 2555 ButtonUses:2554 207 208Used by:2566
Symbol 2556 TextUses:202Used by:2557
Symbol 2557 MovieClipUses:2556Used by:2558
Symbol 2558 ButtonUses:2557 207 208Used by:2566
Symbol 2559 ButtonUses:213 207 208Used by:2566
Symbol 2560 TextUses:202Used by:2561
Symbol 2561 MovieClipUses:2560Used by:2562
Symbol 2562 ButtonUses:2561 207 208Used by:2566
Symbol 2563 TextUses:202Used by:2565
Symbol 2564 TextUses:202Used by:2565
Symbol 2565 MovieClipUses:2563 2564Used by:2566
Symbol 2566 MovieClipUses:2552 2555 2558 2559 2562 2565Used by:2578
Symbol 2567 TextUses:202Used by:2568
Symbol 2568 MovieClipUses:2567Used by:2569
Symbol 2569 ButtonUses:2568 207 208Used by:2578
Symbol 2570 TextUses:202Used by:2571
Symbol 2571 MovieClipUses:2570Used by:2572
Symbol 2572 ButtonUses:2571 207 208Used by:2578
Symbol 2573 TextUses:202Used by:2578
Symbol 2574 FontUsed by:2575 2593
Symbol 2575 TextUses:2574Used by:2578
Symbol 2576 ShapeTweeningUsed by:2578
Symbol 2577 ShapeTweeningUsed by:2578
Symbol 2578 MovieClipUses:2537 2540 2543 2546 2524 2548 2549 2566 2569 2572 2573 2575 2576 2577Used by:Timeline
Symbol 2579 BitmapUsed by:2580
Symbol 2580 GraphicUses:2579Used by:Timeline
Symbol 2581 FontUsed by:2582
Symbol 2582 TextUses:2581Used by:Timeline
Symbol 2583 TextUses:202Used by:2584
Symbol 2584 MovieClipUses:2583Used by:2585
Symbol 2585 ButtonUses:2584 208Used by:Timeline
Symbol 2586 ButtonUses:277 207 208Used by:2587
Symbol 2587 MovieClipUses:216 218 219 220 221 2586 265 272 279 280Used by:Timeline
Symbol 2588 BitmapUsed by:2589
Symbol 2589 GraphicUses:2588Used by:2594
Symbol 2590 TextUses:202Used by:2592
Symbol 2591 GraphicUsed by:2592
Symbol 2592 MovieClipUses:120 2590 2591Used by:2594
Symbol 2593 TextUses:2574Used by:2594
Symbol 2594 MovieClipUses:2589 2592 2593Used by:Timeline

Instance Names

"progress"Frame 1Symbol 84 MovieClip
"GUI"Frame 8Symbol 197 MovieClip [GUI]
"bar"Symbol 84 MovieClip Frame 1Symbol 81 MovieClip
"bar2"Symbol 84 MovieClip Frame 1Symbol 81 MovieClip
"text_txt"Symbol 84 MovieClip Frame 1Symbol 83 EditableText
"bar"Symbol 148 MovieClip Frame 1Symbol 145 MovieClip
"bar"Symbol 181 MovieClip Frame 1Symbol 178 MovieClip
"bullet"Symbol 182 MovieClip Frame 1Symbol 172 MovieClip
"extra_txt"Symbol 182 MovieClip Frame 1Symbol 174 EditableText
"bullet"Symbol 182 MovieClip Frame 2Symbol 181 MovieClip
"bar"Symbol 186 MovieClip Frame 1Symbol 185 MovieClip
"weapon1"Symbol 187 MovieClip Frame 1Symbol 186 MovieClip
"weapon8"Symbol 187 MovieClip Frame 1Symbol 186 MovieClip
"weapon7"Symbol 187 MovieClip Frame 1Symbol 186 MovieClip
"weapon6"Symbol 187 MovieClip Frame 1Symbol 186 MovieClip
"weapon5"Symbol 187 MovieClip Frame 1Symbol 186 MovieClip
"weapon4"Symbol 187 MovieClip Frame 1Symbol 186 MovieClip
"weapon3"Symbol 187 MovieClip Frame 1Symbol 186 MovieClip
"weapon2"Symbol 187 MovieClip Frame 1Symbol 186 MovieClip
"life"Symbol 190 MovieClip Frame 1Symbol 148 MovieClip
"ammoicon"Symbol 190 MovieClip Frame 1Symbol 153 MovieClip
"ammo"Symbol 190 MovieClip Frame 1Symbol 182 MovieClip
"weaponicon"Symbol 190 MovieClip Frame 1Symbol 78 MovieClip [#items]
"weapons"Symbol 190 MovieClip Frame 1Symbol 187 MovieClip
"selectedweapon"Symbol 190 MovieClip Frame 1Symbol 189 MovieClip
"bar"Symbol 196 MovieClip Frame 1Symbol 192 MovieClip
"statmc"Symbol 197 MovieClip [GUI] Frame 1Symbol 190 MovieClip
"bgm"Symbol 197 MovieClip [GUI] Frame 1Symbol 196 MovieClip
"screenshots_mc"Symbol 291 MovieClip [menus] Frame 2Symbol 265 MovieClip
"help"Symbol 291 MovieClip [menus] Frame 4Symbol 290 MovieClip
"clip"Symbol 760 MovieClip [elevator00] Frame 1Symbol 759 MovieClip
"title_txt"Symbol 786 MovieClip [levelTitle] Frame 1Symbol 785 EditableText
"msg_txt"Symbol 791 MovieClip [msgbox] Frame 1Symbol 790 EditableText
"clip"Symbol 844 MovieClip [dog] Frame 1Symbol 843 MovieClip
"clip"Symbol 876 MovieClip [dog_bark] Frame 1Symbol 875 MovieClip
"clip"Symbol 1001 MovieClip [swinggirl] Frame 1Symbol 1000 MovieClip
"point"Symbol 1022 MovieClip Frame 1Symbol 1007 MovieClip
"style"Symbol 1023 MovieClip Frame 1Symbol 1022 MovieClip
"weapon"Symbol 1052 MovieClip Frame 1Symbol 1023 MovieClip
"clip"Symbol 1054 MovieClip [theclone] Frame 1Symbol 1052 MovieClip
"point"Symbol 1054 MovieClip [theclone] Frame 1Symbol 1053 MovieClip
"clip"Symbol 1055 MovieClip [theclonedead] Frame 1Symbol 37 MovieClip
"clip"Symbol 1105 MovieClip [zombie_general00] Frame 1Symbol 1104 MovieClip
"clip"Symbol 1137 MovieClip [zombie_general01] Frame 1Symbol 1136 MovieClip
"clip"Symbol 1169 MovieClip [zombie_general02] Frame 1Symbol 1168 MovieClip
"clip"Symbol 1201 MovieClip [zombie_general03] Frame 1Symbol 1200 MovieClip
"clip"Symbol 1243 MovieClip [zombie00] Frame 1Symbol 1242 MovieClip
"point"Symbol 1243 MovieClip [zombie00] Frame 1Symbol 1053 MovieClip
"clip"Symbol 1281 MovieClip [zombie01] Frame 1Symbol 1280 MovieClip
"point"Symbol 1281 MovieClip [zombie01] Frame 1Symbol 1053 MovieClip
"clip"Symbol 1319 MovieClip [zombie02] Frame 1Symbol 1318 MovieClip
"point"Symbol 1319 MovieClip [zombie02] Frame 1Symbol 1053 MovieClip
"clip"Symbol 1369 MovieClip [zombie03] Frame 1Symbol 1368 MovieClip
"clip"Symbol 1419 MovieClip [zombie04] Frame 1Symbol 1418 MovieClip
"clip"Symbol 1461 MovieClip [zombie05] Frame 1Symbol 1460 MovieClip
"clip"Symbol 1499 MovieClip [zombie06] Frame 1Symbol 1498 MovieClip
"clip"Symbol 1537 MovieClip [zombie07] Frame 1Symbol 1536 MovieClip
"point"Symbol 1537 MovieClip [zombie07] Frame 1Symbol 1053 MovieClip
"clip"Symbol 1642 MovieClip [zombiepig00] Frame 1Symbol 1641 MovieClip
"clip"Symbol 1674 MovieClip [zombiepig01] Frame 1Symbol 1673 MovieClip
"clip"Symbol 1706 MovieClip [zombiepig02] Frame 1Symbol 1705 MovieClip
"clip"Symbol 1738 MovieClip [zombiepig03] Frame 1Symbol 1737 MovieClip
"clip"Symbol 2197 MovieClip [pendule] Frame 1Symbol 61 MovieClip [pendule__]
"weapon"Symbol 2331 MovieClip Frame 1Symbol 1023 MovieClip
"weapon"Symbol 2362 MovieClip Frame 1Symbol 1023 MovieClip
"style"Symbol 2444 MovieClip Frame 1Symbol 1022 MovieClip
"weapon"Symbol 2463 MovieClip Frame 1Symbol 2444 MovieClip
"clip"Symbol 2469 MovieClip [hero] Frame 1Symbol 2331 MovieClip
"clip"Symbol 2469 MovieClip [hero] Frame 3Symbol 2362 MovieClip
"clip"Symbol 2469 MovieClip [hero] Frame 4Symbol 2377 MovieClip
"clip"Symbol 2469 MovieClip [hero] Frame 5Symbol 2408 MovieClip
"clip"Symbol 2469 MovieClip [hero] Frame 6Symbol 2441 MovieClip
"clip"Symbol 2469 MovieClip [hero] Frame 7Symbol 2463 MovieClip
"clip"Symbol 2469 MovieClip [hero] Frame 9Symbol 2468 MovieClip
"clip"Symbol 2469 MovieClip [hero] Frame 10Symbol 37 MovieClip
"scary"Symbol 2566 MovieClip Frame 1Symbol 2565 MovieClip
"screenshots_mc"Symbol 2587 MovieClip Frame 1Symbol 265 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 131 bytes "..$1$9R$.kWPMm6qjnjmRP5CksZqr1."
ExportAssets (56)Timeline Frame 1Symbol 1 as "sfx_trap_step02"
ExportAssets (56)Timeline Frame 1Symbol 2 as "sfx_trap_step01"
ExportAssets (56)Timeline Frame 1Symbol 3 as "sfx_trap_spikes"
ExportAssets (56)Timeline Frame 1Symbol 4 as "sfx_teleport2"
ExportAssets (56)Timeline Frame 1Symbol 5 as "sfx_teleport"
ExportAssets (56)Timeline Frame 1Symbol 6 as "sfx_slash01"
ExportAssets (56)Timeline Frame 1Symbol 38 as "hero_angel"
ExportAssets (56)Timeline Frame 1Symbol 57 as "grimdead"
ExportAssets (56)Timeline Frame 1Symbol 61 as "pendule__"
ExportAssets (56)Timeline Frame 1Symbol 78 as "#items"
ExportAssets (56)Timeline Frame 1Symbol 2595 as "__Packages.engine.gameCoreWeb"
ExportAssets (56)Timeline Frame 1Symbol 2596 as "__Packages.mss.Events.ftimer"
ExportAssets (56)Timeline Frame 1Symbol 2597 as "__Packages.engine.debug"
ExportAssets (56)Timeline Frame 1Symbol 2598 as "__Packages.engine.gameController"
ExportAssets (56)Timeline Frame 1Symbol 2599 as "__Packages.mss.DataType"
ExportAssets (56)Timeline Frame 1Symbol 2600 as "__Packages.engine.scriptParser"
ExportAssets (56)Timeline Frame 1Symbol 2601 as "__Packages.mss.Data.collection"
ExportAssets (56)Timeline Frame 1Symbol 2602 as "__Packages.mx.events.EventDispatcher"
ExportAssets (56)Timeline Frame 1Symbol 2603 as "__Packages.mx.transitions.TransitionManager"
ExportAssets (56)Timeline Frame 1Symbol 2604 as "__Packages.mx.transitions.Transition"
ExportAssets (56)Timeline Frame 1Symbol 2605 as "__Packages.mx.transitions.OnEnterFrameBeacon"
ExportAssets (56)Timeline Frame 1Symbol 2606 as "__Packages.mx.transitions.BroadcasterMX"
ExportAssets (56)Timeline Frame 1Symbol 2607 as "__Packages.mx.transitions.Tween"
ExportAssets (56)Timeline Frame 1Symbol 2608 as "__Packages.mx.transitions.Zoom"
ExportAssets (56)Timeline Frame 1Symbol 2609 as "__Packages.mx.transitions.easing.Bounce"
ExportAssets (56)Timeline Frame 1Symbol 2610 as "__Packages.mx.transitions.easing.Strong"
ExportAssets (56)Timeline Frame 1Symbol 2611 as "__Packages.engine.gameLoaderWeb"
ExportAssets (56)Timeline Frame 1Symbol 2612 as "__Packages.engine.tileType"
ExportAssets (56)Timeline Frame 1Symbol 2613 as "__Packages.engine.tile"
ExportAssets (56)Timeline Frame 1Symbol 2614 as "__Packages.engine.guiControl"
ExportAssets (56)Timeline Frame 1Symbol 2615 as "__Packages.engine.soundControlWeb"
ExportAssets (56)Timeline Frame 1Symbol 2616 as "__Packages.engine.playerData"
ExportAssets (56)Timeline Frame 1Symbol 2617 as "__Packages.engine.cweapons"
ExportAssets (56)Timeline Frame 1Symbol 2618 as "__Packages.engine.cweapon"
ExportAssets (56)Timeline Frame 1Symbol 2619 as "__Packages.engine.character"
ExportAssets (56)Timeline Frame 1Symbol 2620 as "__Packages.engine.chero"
ExportAssets (56)Timeline Frame 1Symbol 2621 as "__Packages.engine.gameLevelLoaderWeb"
ExportAssets (56)Timeline Frame 1Symbol 2622 as "__Packages.engine.gameLevelParser"
ExportAssets (56)Timeline Frame 1Symbol 2623 as "__Packages.engine.cevents"
ExportAssets (56)Timeline Frame 1Symbol 2624 as "__Packages.engine.cevent"
ExportAssets (56)Timeline Frame 1Symbol 2625 as "__Packages.engine.scriptObject"
ExportAssets (56)Timeline Frame 1Symbol 2626 as "__Packages.engine.cenemies"
ExportAssets (56)Timeline Frame 1Symbol 2627 as "__Packages.engine.cenemy"
ExportAssets (56)Timeline Frame 1Symbol 2628 as "__Packages.engine.ctriggers"
ExportAssets (56)Timeline Frame 1Symbol 2629 as "__Packages.engine.ctrigger"
ExportAssets (56)Timeline Frame 1Symbol 2630 as "__Packages.engine.ctimetrigger"
ExportAssets (56)Timeline Frame 1Symbol 2631 as "__Packages.engine.cobjects"
ExportAssets (56)Timeline Frame 1Symbol 2632 as "__Packages.engine.cobject"
ExportAssets (56)Timeline Frame 1Symbol 2633 as "__Packages.engine.celevators"
ExportAssets (56)Timeline Frame 1Symbol 2634 as "__Packages.engine.celevator"
ExportAssets (56)Timeline Frame 1Symbol 2635 as "__Packages.engine.cspawners"
ExportAssets (56)Timeline Frame 1Symbol 2636 as "__Packages.engine.cspawner"
ExportAssets (56)Timeline Frame 1Symbol 2637 as "__Packages.engine.floodControl"
ExportAssets (56)Timeline Frame 1Symbol 2638 as "__Packages.engine.cbullets"
ExportAssets (56)Timeline Frame 1Symbol 2639 as "__Packages.engine.cbullet"
ExportAssets (56)Timeline Frame 2Symbol 85 as "sfx_crate01"
ExportAssets (56)Timeline Frame 2Symbol 86 as "bgm"
ExportAssets (56)Timeline Frame 2Symbol 87 as "sfx_player_damage01"
ExportAssets (56)Timeline Frame 2Symbol 88 as "sfx_reaper_hit0"
ExportAssets (56)Timeline Frame 2Symbol 89 as "sfx_scream_0"
ExportAssets (56)Timeline Frame 2Symbol 90 as "sfx_zombiebark01"
ExportAssets (56)Timeline Frame 3Symbol 91 as "sfx_crate02"
ExportAssets (56)Timeline Frame 3Symbol 92 as "sfx_explode"
ExportAssets (56)Timeline Frame 3Symbol 93 as "sfx_player_damage02"
ExportAssets (56)Timeline Frame 3Symbol 94 as "sfx_reaper_hit1"
ExportAssets (56)Timeline Frame 3Symbol 95 as "sfx_scream_1"
ExportAssets (56)Timeline Frame 3Symbol 96 as "sfx_zombiedeath01"
ExportAssets (56)Timeline Frame 4Symbol 97 as "sfx_crate03"
ExportAssets (56)Timeline Frame 4Symbol 98 as "sfx_get_ammo"
ExportAssets (56)Timeline Frame 4Symbol 99 as "sfx_player_die01"
ExportAssets (56)Timeline Frame 4Symbol 100 as "sfx_reaper_slash0"
ExportAssets (56)Timeline Frame 4Symbol 101 as "sfx_shot_chainsaw"
ExportAssets (56)Timeline Frame 4Symbol 102 as "sfx_zombiedeath02"
ExportAssets (56)Timeline Frame 5Symbol 103 as "sfx_dog_bark01"
ExportAssets (56)Timeline Frame 5Symbol 104 as "sfx_get_book"
ExportAssets (56)Timeline Frame 5Symbol 105 as "sfx_player_fall01"
ExportAssets (56)Timeline Frame 5Symbol 106 as "sfx_reaper_slash1"
ExportAssets (56)Timeline Frame 5Symbol 107 as "sfx_shot_empty"
ExportAssets (56)Timeline Frame 5Symbol 108 as "sfx_zombiedeath03"
ExportAssets (56)Timeline Frame 6Symbol 109 as "sfx_dooropen01"
ExportAssets (56)Timeline Frame 6Symbol 110 as "sfx_get_key"
ExportAssets (56)Timeline Frame 6Symbol 111 as "sfx_player_fall02"
ExportAssets (56)Timeline Frame 6Symbol 112 as "sfx_reaper_slash2"
ExportAssets (56)Timeline Frame 6Symbol 113 as "sfx_shot_flamethrower"
ExportAssets (56)Timeline Frame 6Symbol 114 as "sfx_zombiepigbark01"
ExportAssets (56)Timeline Frame 7Symbol 115 as "sfx_dooropen02"
ExportAssets (56)Timeline Frame 7Symbol 116 as "sfx_get_medic"
ExportAssets (56)Timeline Frame 7Symbol 117 as "sfx_player_walk01"
ExportAssets (56)Timeline Frame 7Symbol 118 as "sfx_shot_machinegun"
ExportAssets (56)Timeline Frame 7Symbol 119 as "sfx_zombiepigdeath01"
ExportAssets (56)Timeline Frame 8Symbol 141 as "background"
ExportAssets (56)Timeline Frame 8Symbol 197 as "GUI"
ExportAssets (56)Timeline Frame 8Symbol 202 as "@font_msgbox"
ExportAssets (56)Timeline Frame 8Symbol 291 as "menus"
ExportAssets (56)Timeline Frame 8Symbol 294 as "loaderror"
ExportAssets (56)Timeline Frame 8Symbol 296 as "loading"
ExportAssets (56)Timeline Frame 8Symbol 297 as "sfx_dooropen03"
ExportAssets (56)Timeline Frame 8Symbol 298 as "sfx_get_weapon"
ExportAssets (56)Timeline Frame 8Symbol 299 as "sfx_shot_pistol"
ExportAssets (56)Timeline Frame 8Symbol 300 as "sfx_zombiepigdeath02"
ExportAssets (56)Timeline Frame 9Symbol 318 as "air_vent"
ExportAssets (56)Timeline Frame 9Symbol 323 as "blood01"
ExportAssets (56)Timeline Frame 9Symbol 328 as "bloodspatter"
ExportAssets (56)Timeline Frame 9Symbol 331 as "bookstand"
ExportAssets (56)Timeline Frame 9Symbol 336 as "bottle"
ExportAssets (56)Timeline Frame 9Symbol 339 as "chain"
ExportAssets (56)Timeline Frame 9Symbol 344 as "cross"
ExportAssets (56)Timeline Frame 9Symbol 353 as "elevator_rail00"
ExportAssets (56)Timeline Frame 9Symbol 358 as "elevator_rail01"
ExportAssets (56)Timeline Frame 9Symbol 365 as "hole"
ExportAssets (56)Timeline Frame 9Symbol 370 as "light"
ExportAssets (56)Timeline Frame 9Symbol 374 as "mark"
ExportAssets (56)Timeline Frame 9Symbol 383 as "pipe"
ExportAssets (56)Timeline Frame 9Symbol 400 as "rail"
ExportAssets (56)Timeline Frame 9Symbol 407 as "sign"
ExportAssets (56)Timeline Frame 9Symbol 416 as "sign_arrow"
ExportAssets (56)Timeline Frame 9Symbol 427 as "sign_text"
ExportAssets (56)Timeline Frame 9Symbol 436 as "table_chair"
ExportAssets (56)Timeline Frame 9Symbol 458 as "torch00"
ExportAssets (56)Timeline Frame 9Symbol 461 as "wallsafe"
ExportAssets (56)Timeline Frame 9Symbol 466 as "weapon_closet"
ExportAssets (56)Timeline Frame 9Symbol 473 as "bloodspa01"
ExportAssets (56)Timeline Frame 9Symbol 474 as "bloodspa02"
ExportAssets (56)Timeline Frame 9Symbol 475 as "bloodspa03"
ExportAssets (56)Timeline Frame 9Symbol 528 as "boss_attack01"
ExportAssets (56)Timeline Frame 9Symbol 530 as "boss_attack02"
ExportAssets (56)Timeline Frame 9Symbol 531 as "boss_attack03"
ExportAssets (56)Timeline Frame 9Symbol 532 as "boss_attack04"
ExportAssets (56)Timeline Frame 9Symbol 565 as "drumm_explode"
ExportAssets (56)Timeline Frame 9Symbol 594 as "drumm_explode_toxix"
ExportAssets (56)Timeline Frame 9Symbol 609 as "explode"
ExportAssets (56)Timeline Frame 9Symbol 615 as "spell_mark"
ExportAssets (56)Timeline Frame 9Symbol 644 as "tele_flare"
ExportAssets (56)Timeline Frame 9Symbol 675 as "teleport_appear"
ExportAssets (56)Timeline Frame 9Symbol 706 as "teleport_disappear"
ExportAssets (56)Timeline Frame 9Symbol 707 as "toxix_gas"
ExportAssets (56)Timeline Frame 9Symbol 754 as "zombie_arms"
ExportAssets (56)Timeline Frame 9Symbol 760 as "elevator00"
ExportAssets (56)Timeline Frame 9Symbol 765 as "elevator01"
ExportAssets (56)Timeline Frame 9Symbol 784 as "elevator02"
ExportAssets (56)Timeline Frame 9Symbol 786 as "levelTitle"
ExportAssets (56)Timeline Frame 9Symbol 791 as "msgbox"
ExportAssets (56)Timeline Frame 9Symbol 810 as "scaryPortrait"
ExportAssets (56)Timeline Frame 9Symbol 811 as "sfx_dooropen04"
ExportAssets (56)Timeline Frame 9Symbol 812 as "sfx_hit_rocketgun"
ExportAssets (56)Timeline Frame 9Symbol 813 as "sfx_shot_rocketgun"
ExportAssets (56)Timeline Frame 9Symbol 814 as "sfx_zombiepigdeath03"
ExportAssets (56)Timeline Frame 10Symbol 844 as "dog"
ExportAssets (56)Timeline Frame 10Symbol 876 as "dog_bark"
ExportAssets (56)Timeline Frame 10Symbol 879 as "rat"
ExportAssets (56)Timeline Frame 10Symbol 1001 as "swinggirl"
ExportAssets (56)Timeline Frame 10Symbol 1002 as "swinggirldead"
ExportAssets (56)Timeline Frame 10Symbol 1054 as "theclone"
ExportAssets (56)Timeline Frame 10Symbol 1055 as "theclonedead"
ExportAssets (56)Timeline Frame 10Symbol 1105 as "zombie_general00"
ExportAssets (56)Timeline Frame 10Symbol 1137 as "zombie_general01"
ExportAssets (56)Timeline Frame 10Symbol 1169 as "zombie_general02"
ExportAssets (56)Timeline Frame 10Symbol 1201 as "zombie_general03"
ExportAssets (56)Timeline Frame 10Symbol 1243 as "zombie00"
ExportAssets (56)Timeline Frame 10Symbol 1281 as "zombie01"
ExportAssets (56)Timeline Frame 10Symbol 1319 as "zombie02"
ExportAssets (56)Timeline Frame 10Symbol 1369 as "zombie03"
ExportAssets (56)Timeline Frame 10Symbol 1419 as "zombie04"
ExportAssets (56)Timeline Frame 10Symbol 1461 as "zombie05"
ExportAssets (56)Timeline Frame 10Symbol 1499 as "zombie06"
ExportAssets (56)Timeline Frame 10Symbol 1537 as "zombie07"
ExportAssets (56)Timeline Frame 10Symbol 1562 as "zombiedead01"
ExportAssets (56)Timeline Frame 10Symbol 1580 as "zombiedead02"
ExportAssets (56)Timeline Frame 10Symbol 1610 as "zombiedead03"
ExportAssets (56)Timeline Frame 10Symbol 1642 as "zombiepig00"
ExportAssets (56)Timeline Frame 10Symbol 1674 as "zombiepig01"
ExportAssets (56)Timeline Frame 10Symbol 1706 as "zombiepig02"
ExportAssets (56)Timeline Frame 10Symbol 1738 as "zombiepig03"
ExportAssets (56)Timeline Frame 10Symbol 1764 as "zombiepigdead01"
ExportAssets (56)Timeline Frame 10Symbol 1817 as "flood"
ExportAssets (56)Timeline Frame 10Symbol 1818 as "toxix"
ExportAssets (56)Timeline Frame 10Symbol 1819 as "water"
ExportAssets (56)Timeline Frame 10Symbol 1827 as "explode01"
ExportAssets (56)Timeline Frame 10Symbol 1829 as "bullet_enemy"
ExportAssets (56)Timeline Frame 10Symbol 1851 as "bullet_flamethrower"
ExportAssets (56)Timeline Frame 10Symbol 1881 as "bullet_machinegun"
ExportAssets (56)Timeline Frame 10Symbol 1883 as "bullet_rocketgun"
ExportAssets (56)Timeline Frame 10Symbol 1885 as "bullet_smoke"
ExportAssets (56)Timeline Frame 10Symbol 1887 as "bullet_toxic"
ExportAssets (56)Timeline Frame 10Symbol 1888 as "flare_b_chainsaw"
ExportAssets (56)Timeline Frame 10Symbol 1898 as "flare_b_enemy"
ExportAssets (56)Timeline Frame 10Symbol 1900 as "flare_b_machinegun"
ExportAssets (56)Timeline Frame 10Symbol 1901 as "flare_b_pistol"
ExportAssets (56)Timeline Frame 10Symbol 1918 as "flare_b_rocketgun"
ExportAssets (56)Timeline Frame 10Symbol 1923 as "flare_b_shotgun1"
ExportAssets (56)Timeline Frame 10Symbol 1924 as "flare_b_shotgun2"
ExportAssets (56)Timeline Frame 10Symbol 1925 as "flare_b_uzi"
ExportAssets (56)Timeline Frame 10Symbol 1929 as "flare_chainsaw"
ExportAssets (56)Timeline Frame 10Symbol 1933 as "flare_enemy"
ExportAssets (56)Timeline Frame 10Symbol 1955 as "flare_flamethrower"
ExportAssets (56)Timeline Frame 10Symbol 1960 as "flare_machinegun"
ExportAssets (56)Timeline Frame 10Symbol 1963 as "flare_pistol"
ExportAssets (56)Timeline Frame 10Symbol 1964 as "flare_rocketgun"
ExportAssets (56)Timeline Frame 10Symbol 1968 as "flare_shotgun1"
ExportAssets (56)Timeline Frame 10Symbol 1970 as "flare_shotgun2"
ExportAssets (56)Timeline Frame 10Symbol 1974 as "flare_toxic"
ExportAssets (56)Timeline Frame 10Symbol 1976 as "flare_uzi"
ExportAssets (56)Timeline Frame 10Symbol 1978 as "shot_chainsaw"
ExportAssets (56)Timeline Frame 10Symbol 1983 as "shot_machinegun"
ExportAssets (56)Timeline Frame 10Symbol 1985 as "shot_pistol"
ExportAssets (56)Timeline Frame 10Symbol 1987 as "shot_rocketgun"
ExportAssets (56)Timeline Frame 10Symbol 1988 as "shot_shotgun1"
ExportAssets (56)Timeline Frame 10Symbol 1990 as "shot_shotgun2"
ExportAssets (56)Timeline Frame 10Symbol 1991 as "shot_uzi"
ExportAssets (56)Timeline Frame 10Symbol 1995 as "bigcrate"
ExportAssets (56)Timeline Frame 10Symbol 2008 as "corpse_dolphin"
ExportAssets (56)Timeline Frame 10Symbol 2021 as "corpse01"
ExportAssets (56)Timeline Frame 10Symbol 2033 as "corpse02"
ExportAssets (56)Timeline Frame 10Symbol 2045 as "crate01"
ExportAssets (56)Timeline Frame 10Symbol 2057 as "crate02"
ExportAssets (56)Timeline Frame 10Symbol 2062 as "door00"
ExportAssets (56)Timeline Frame 10Symbol 2067 as "door01"
ExportAssets (56)Timeline Frame 10Symbol 2068 as "door02"
ExportAssets (56)Timeline Frame 10Symbol 2075 as "drumm01"
ExportAssets (56)Timeline Frame 10Symbol 2080 as "lab_baby"
ExportAssets (56)Timeline Frame 10Symbol 2083 as "mirror"
ExportAssets (56)Timeline Frame 10Symbol 2089 as "recordplayer"
ExportAssets (56)Timeline Frame 10Symbol 2097 as "skull01"
ExportAssets (56)Timeline Frame 10Symbol 2101 as "wall"
ExportAssets (56)Timeline Frame 10Symbol 2116 as "ammo"
ExportAssets (56)Timeline Frame 10Symbol 2140 as "items"
ExportAssets (56)Timeline Frame 10Symbol 2144 as "circle_saw"
ExportAssets (56)Timeline Frame 10Symbol 2147 as "flame01"
ExportAssets (56)Timeline Frame 10Symbol 2191 as "flame02"
ExportAssets (56)Timeline Frame 10Symbol 2192 as "flame03"
ExportAssets (56)Timeline Frame 10Symbol 2196 as "hide_tile"
ExportAssets (56)Timeline Frame 10Symbol 2197 as "pendule"
ExportAssets (56)Timeline Frame 10Symbol 2203 as "spikes_bottom"
ExportAssets (56)Timeline Frame 10Symbol 2204 as "spikes_bottom_large"
ExportAssets (56)Timeline Frame 10Symbol 2205 as "spikes_left"
ExportAssets (56)Timeline Frame 10Symbol 2206 as "spikes_right"
ExportAssets (56)Timeline Frame 10Symbol 2207 as "spikes_top"
ExportAssets (56)Timeline Frame 10Symbol 2212 as "switch00"
ExportAssets (56)Timeline Frame 10Symbol 2217 as "switch01"
ExportAssets (56)Timeline Frame 10Symbol 2221 as "trap_dolphin"
ExportAssets (56)Timeline Frame 10Symbol 2238 as "trap_trigger"
ExportAssets (56)Timeline Frame 10Symbol 2239 as "zombie_corpse"
ExportAssets (56)Timeline Frame 10Symbol 2240 as "sfx_dooropen05"
ExportAssets (56)Timeline Frame 10Symbol 2241 as "sfx_shot_shotgun1"
ExportAssets (56)Timeline Frame 11Symbol 2330 as "grim"
ExportAssets (56)Timeline Frame 11Symbol 2469 as "hero"
ExportAssets (56)Timeline Frame 11Symbol 2470 as "cell_center"
ExportAssets (56)Timeline Frame 11Symbol 2475 as "cell_left"
ExportAssets (56)Timeline Frame 11Symbol 2478 as "cell_right"
ExportAssets (56)Timeline Frame 11Symbol 2480 as "cell_wall"
ExportAssets (56)Timeline Frame 11Symbol 2483 as "hanger_center"
ExportAssets (56)Timeline Frame 11Symbol 2486 as "hanger_left"
ExportAssets (56)Timeline Frame 11Symbol 2489 as "hanger_right"
ExportAssets (56)Timeline Frame 11Symbol 2498 as "fakeladder"
ExportAssets (56)Timeline Frame 11Symbol 2499 as "ladder"
ExportAssets (56)Timeline Frame 11Symbol 2500 as "sfx_shot_shotgun2"
ExportAssets (56)Timeline Frame 12Symbol 2501 as "sfx_shot_uzi"

Labels

"intro"Frame 13
"story"Frame 15
"menus"Frame 16
"gameplay"Frame 17
"gameover"Frame 18
"onstore"Frame 19
"instructions"Frame 20
"credits"Frame 21
"barehand"Symbol 78 MovieClip [#items] Frame 1
"pistol"Symbol 78 MovieClip [#items] Frame 2
"shotgun1"Symbol 78 MovieClip [#items] Frame 3
"shotgun2"Symbol 78 MovieClip [#items] Frame 4
"uzi"Symbol 78 MovieClip [#items] Frame 5
"rocketgun"Symbol 78 MovieClip [#items] Frame 6
"machinegun"Symbol 78 MovieClip [#items] Frame 7
"chainsaw"Symbol 78 MovieClip [#items] Frame 8
"flamethrower"Symbol 78 MovieClip [#items] Frame 9
"barehand"Symbol 153 MovieClip Frame 1
"pistol"Symbol 153 MovieClip Frame 2
"shotgun1"Symbol 153 MovieClip Frame 3
"shotgun2"Symbol 153 MovieClip Frame 4
"uzi"Symbol 153 MovieClip Frame 5
"rocketgun"Symbol 153 MovieClip Frame 6
"machinegun"Symbol 153 MovieClip Frame 7
"chainsaw"Symbol 153 MovieClip Frame 8
"flamethrower"Symbol 153 MovieClip Frame 9
"ammo"Symbol 182 MovieClip Frame 1
"fuel"Symbol 182 MovieClip Frame 2
"pause"Symbol 291 MovieClip [menus] Frame 1
"gameover"Symbol 291 MovieClip [menus] Frame 2
"comfirm"Symbol 291 MovieClip [menus] Frame 3
"instructions"Symbol 291 MovieClip [menus] Frame 4
"pistol"Symbol 1022 MovieClip Frame 1
"shotgun1"Symbol 1022 MovieClip Frame 2
"shotgun2"Symbol 1022 MovieClip Frame 3
"uzi"Symbol 1022 MovieClip Frame 4
"rocketgun"Symbol 1022 MovieClip Frame 5
"machinegun"Symbol 1022 MovieClip Frame 6
"chainsaw"Symbol 1022 MovieClip Frame 7
"flamethrower"Symbol 1022 MovieClip Frame 8
"pistol"Symbol 2116 MovieClip [ammo] Frame 1
"shotgun1"Symbol 2116 MovieClip [ammo] Frame 2
"shotgun2"Symbol 2116 MovieClip [ammo] Frame 3
"uzi"Symbol 2116 MovieClip [ammo] Frame 4
"rocketgun"Symbol 2116 MovieClip [ammo] Frame 5
"machinegun"Symbol 2116 MovieClip [ammo] Frame 6
"chainsaw"Symbol 2116 MovieClip [ammo] Frame 7
"flamethrower"Symbol 2116 MovieClip [ammo] Frame 8
"pistol"Symbol 2140 MovieClip [items] Frame 1
"shotgun1"Symbol 2140 MovieClip [items] Frame 2
"shotgun2"Symbol 2140 MovieClip [items] Frame 3
"uzi"Symbol 2140 MovieClip [items] Frame 4
"rocketgun"Symbol 2140 MovieClip [items] Frame 5
"machinegun"Symbol 2140 MovieClip [items] Frame 6
"chainsaw"Symbol 2140 MovieClip [items] Frame 7
"flamethrower"Symbol 2140 MovieClip [items] Frame 8
"medic"Symbol 2140 MovieClip [items] Frame 9
"key"Symbol 2140 MovieClip [items] Frame 10
"book"Symbol 2140 MovieClip [items] Frame 11
"stand"Symbol 2330 MovieClip [grim] Frame 2
"appear"Symbol 2330 MovieClip [grim] Frame 3
"strike0"Symbol 2330 MovieClip [grim] Frame 4
"strike1"Symbol 2330 MovieClip [grim] Frame 5
"strike2"Symbol 2330 MovieClip [grim] Frame 6
"dead"Symbol 2330 MovieClip [grim] Frame 7
"stand"Symbol 2469 MovieClip [hero] Frame 1
"fall"Symbol 2469 MovieClip [hero] Frame 2
"crawl"Symbol 2469 MovieClip [hero] Frame 3
"run"Symbol 2469 MovieClip [hero] Frame 4
"climb"Symbol 2469 MovieClip [hero] Frame 5
"hang"Symbol 2469 MovieClip [hero] Frame 6
"idle"Symbol 2469 MovieClip [hero] Frame 7
"jump"Symbol 2469 MovieClip [hero] Frame 8
"salto"Symbol 2469 MovieClip [hero] Frame 9
"angel"Symbol 2469 MovieClip [hero] Frame 10




http://swfchan.com/5/22531/info.shtml
Created: 26/5 -2019 21:32:37 Last modified: 26/5 -2019 21:32:37 Server time: 22/12 -2024 05:27:27