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Jungle Jim.swf

This is the info page for
Flash #22546

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Text
Music On

Music On

Music Off

Music Off

Quit

Score:

Level:

HighScore:

X

ActionScript [AS1/AS2]

Frame 1
XML.prototype.parseXMLStandard = XML.prototype.parseXML; XML.prototype.parseXML = function (i) { if (i.charAt(0) != "<") { var ecPos = (i.indexOf(" ") + 1); var eC = i.charAt(ecPos); i = i.substr(ecPos + 1); var o = ""; var iL = i.length; var n = 0; while (n < iL) { if (i.charAt(n) == eC) { var p = (((i.charCodeAt(n + 1) * 114) + i.charCodeAt(n + 2)) - 1610); var l = (i.charCodeAt(n + 3) - 14); o = o + o.substr(-p, l); n = n + 3; } else { o = o + i.charAt(n); } n++; } this.parseXMLStandard(o); } else { this.parseXMLStandard(i); } }; function pause() { play(); clearInterval(timer); } fscommand ("allowscale", "false"); fscommand ("showmenu", "false"); loadpercent = "0%"; loadBytes = ("0 of " + (Math.round((_root.getBytesTotal() / 1024) * 1000) / 1000)) + " Kb";
Frame 2
loadPercent = Math.floor((_root.getBytesLoaded() / _root.getBytesTotal()) * 100) + "%"; loadBytes = (((Math.round((_root.getBytesLoaded() / 1024) * 1000) / 1000) + "Kb of ") + (Math.round((_root.getBytesTotal() / 1024) * 1000) / 1000)) + " Kb"; if (_root.getBytesLoaded() == _root.getBytesTotal()) { loadPercent = "100%"; loadBytes = (((Math.round((_root.getBytesLoaded() / 1024) * 1000) / 1000) + "Kb of ") + (Math.round((_root.getBytesTotal() / 1024) * 1000) / 1000)) + " Kb"; gotoAndPlay ("LoadLevel"); }
Frame 3
gotoAndPlay (2);
Frame 6
function hardGame() { var a = _root; a.gamelives = 3; a.enemySpeed = 7; a.selectedGame = 2; } local_data = SharedObject.getLocal("user_data"); lasthigh_score = local_data.data.score; fscommand ("allowscale", "false"); fscommand ("showmenu", "false"); gamelives = (enemySpeed = (selectlives = (selectedGame = (monkeystate = (roundpoints = (points = (livelost = (totalpoints = 0)))))))); level = 0; levelpassword = ""; flakeNumber = 2; chardead = false; music_off = true; level_comp = false; gameover = false; removebackground = false; bonuspoints = false; bonus_score = false; level_up = 0; level_temp = 0; music_1 = new Sound(); music_1.attachSound("music_1"); music_1.setVolume(50); music_1.start(0, 999); attachMovie("startscreen", "start", 99999); start._x = 30; start._y = 30; attachMovie("frontpanel", "panel", 100001); panel._x = 0; panel._y = 0; stop();
Frame 7
selectlives = _root.gamelives; eatsound = new Sound(); eatsound.attachSound("eatsound"); eatsound.setVolume(100); chardie = new Sound(); chardie.attachSound("die"); chardie.setVolume(100); newlife = new Sound(); newlife.attachSound("Extra_life"); newlife.setVolume(75); jumpsound = new Sound(); jumpsound.attachSound("jumpsound"); jumpsound.setVolume(75); levelcomplete = new Sound(); levelcomplete.attachSound("level_complete"); levelcomplete.setVolume(100); bonus_pop = new Sound(); bonus_pop.attachSound("bonus_pop"); bonus_pop.setVolume(65); rock_explode = new Sound(); rock_explode.attachSound("rock_explode"); bonus_pop_points = new Sound(); bonus_pop_points.attachSound("bonus_pop_points"); screen_width = 700; screen_height = 550; attachMovie("score", "gamescore", 200010); gamescore._x = 120; gamescore._y = 60; gamescore._alpha = 100; attachMovie("Game_over_2", "game_over", 200012); game_over._x = _root.screen_width / 2; game_over._y = 830; game_over._visible = false; attachMovie("Level Complete", "level_complete", 100002); level_complete._x = screen_width / 2; level_complete._y = 800; level_complete._visible = false; nextlevel._x = (screen_width / 2) + 10; nextlevel._y = 820; nextlevel._visible = false; attachMovie("quit_game_1", "quit_game", 100010); quit_game._x = 610; quit_game._y = 530; MAX_LIVES = (tries_remain = _root.gamelives); init_x_dist = 600; y_pos = 60; var a = _root; var i = 1; _root.music_1.setVolume(50); function process(myXML) { myObj = {map:[], enemy:[], char:[], mPlatform:[], fruitObjects:[], f_enemy:[], extralife:[], enemy2:[], bonus:[]}; _root.mapname = myXML.firstChild.attributes.title; var myXML = myXML.firstChild.childNodes; for (obj in myXML) { var node = myXML[obj]; if (node.nodeName == "row") { myObj.map.unshift(node.firstChild.nodeValue.split(",")); } else if (node.nodeName == "enemy") { var a = node.attributes; myObj.enemy.unshift({enemy:a.enemy, uname:a.uname, x:int(a.x), y:int(a.y), xMove:int(a.xMove), yMove:int(a.yMove), eType:int(a.eType), xMin:int(a.xMin), xMax:int(a.xMax), yMin:int(a.yMin), yMax:int(a.yMax), speed:int(a.speed)}); } else if (node.nodeName == "char") { var a = node.attributes; myObj.char.unshift({char:a.char, uname:a.uname, x:int(a.x), y:int(a.y), xStart:int(a.xstart), yStart:int(a.ystart), speed:int(a.speed)}); } else if (node.nodeName == "mPlatform") { var a = node.attributes; myObj.mPlatform.unshift({mPlatform:a.mPlatform, uname:a.uname, TileOn:a.tileOn, xTile:int(a.xTile), yTile:int(a.yTile), height:int(a.height), width:int(a.width), dirX:int(a.dirX), dirY:int(a.dirY), speed:int(a.speed), Ptype:int(a.Ptype), minX:int(a.minX), maxX:int(a.maxX), minY:int(a.minY), maxY:int(a.maxY)}); } else if (node.nodeName == "fruitObjects") { var a = node.attributes; myObj.fruitObjects.unshift({fruitObjects:a.fruitObjects, uname:int(a.uname), x:int(a.x), y:int(a.y), points:int(a.points)}); } else if (node.nodeName == "f_enemy") { var a = node.attributes; myObj.f_enemy.unshift({f_enemy:a.f_enemy, uname:a.uname, x:int(a.x), y:int(a.y), xMove:int(a.xMove), yMove:int(a.yMove), efType:int(a.efType), speed:int(a.speed), maxy:int(a.maxy)}); } else if (node.nodeName == "extralife") { var a = node.attributes; myObj.extralife.unshift({extralife:a.extralife, uname:a.uname, x:int(a.x), y:int(a.y), life:int(a.life)}); } else if (node.nodeName == "enemy2") { var a = node.attributes; myObj.enemy2.unshift({enemy2:a.enemy2, uname:a.uname, x:int(a.x), y:int(a.y), minx:int(a.minx), maxx:int(a.maxx), speed:int(a.speed)}); } else if (node.nodeName == "bonus") { var a = node.attributes; myObj.bonus.unshift({bonus:a.bonus, uname:a.uname, x:int(a.x), y:int(a.y), points:int(a.points)}); } } return(myObj); } this.stop(); if (0 < level_temp) { _root.level = 0; _root.level_temp = 0; } var newlevel = _root.level; var levelnumber = ((_root.level + 1) + level_up); mapXML = new XML(); mapXML.load(("http://www.gamezhero.com/online/jungleJim/levels/level" + newlevel) + ".xml"); mapXML.ignoreWhite = true; mapXML.onLoad = function (success) { if (success) { xmlLoadingInterval = setInterval(function () { var ab = _root; if (round.getBytesLoaded() == round.getBytesTotal()) { var obj = _root.process(mapXML); ab.map = obj.map; ab.enemy = obj.enemy; ab.char = obj.char; ab.fruitObjects = obj.fruitObjects; ab.mPlatform = obj.mPlatform; ab.fallingEnemy = obj.f_enemy; ab.newEnemy = obj.enemy2; ab.extra_Live = obj.extralife; ab.bonus_points = obj.bonus; clearInterval(xmlLoadingInterval); } }, 0); ab.gotoAndStop("game"); } else { trace("Couldn't load map"); } }; attachMovie("background1", "background_map1", 0); background_map1._x = 30; background_map1._y = 30; background_map1._alpha = 0; attachMovie("background2", "background_map2", -1); background_map2._x = 30; background_map2._y = 30; background_map2._alpha = 0; attachMovie("background3", "background_map3", -2); background_map3._x = 30; background_map3._y = 30; background_map3._alpha = 0; var ab = _root; switch (ab.level) { case 0 : ab.background_map1._alpha = 100; break; case : ab.background_map1._alpha = 100; break; case : ab.background_map1._alpha = 100; break; case : ab.background_map1._alpha = 75; ab.background_map3._alpha = 100; break; case : ab.background_map1._alpha = 50; ab.background_map3._alpha = 100; break; case : ab.background_map1._alpha = 25; ab.background_map3._alpha = 100; break; case : ab.background_map3._alpha = 100; break; case : ab.background_map3._alpha = 100; break; case : ab.background_map3._alpha = 75; ab.background_map2._alpha = 25; break; case : ab.background_map3._alpha = 50; ab.background_map2._alpha = 50; break; case : ab.background_map3._alpha = 25; ab.background_map2._alpha = 100; break; case : ab.background_map2._alpha = 100; break; case : ab.background_map2._alpha = 75; ab.background_map1._alpha = 25; break; case : ab.background_map1._alpha = 75; attachMovie("snow", "snow_1", 20001); snow_1._x = 50; snow_1._y = 50; snow_1._alpha = 70; break; case : removeMovieClip(a.snow_1); ab.background_map1._alpha = 75; break; case : ab.background_map1._alpha = 75; break; case : ab.background_map1._alpha = 75; ab.background_map3._alpha = 25; break; case : ab.background_map1._alpha = 75; ab.background_map3._alpha = 50; break; case : ab.background_map1._alpha = 50; ab.background_map3._alpha = 75; break; case : ab.background_map1._alpha = 25; ab.background_map3._alpha = 100; break; case : ab.background_map3._alpha = 100; break; case : ab.background_map3._alpha = 100; }
Frame 8
function buildMap(map) { function getMyCorners(x, y, ob) { var ab = _root; var floor = Math.floor; ob.downY = floor(((y + ob.height) - 1) / game.tileH); ob.upY = floor((y - ob.height) / game.tileH); ob.leftX = floor((x - ob.width) / game.tileW); ob.rightX = floor(((x + ob.width) - 1) / game.tileW); ob.upleft = ab.tilemap[map[ob.upY][ob.leftX]].W; ob.downleft = ab.tilemap[map[ob.downY][ob.leftX]].W; ob.upright = ab.tilemap[map[ob.upY][ob.rightX]].W; ob.downright = ab.tilemap[map[ob.downY][ob.rightX]].W; } function detectKeys() { var ab = _root; var En = game.currentEnemies; var Fe = game.currentfallingEnemies; var gamet = game.moveMyTiles; if (gamet >= 1) { moveTiles(); } var ob = _root.char; var keyPressed = false; if (Key.isDown(32)) { if (!ob.jump) { if (!ob.climb) { jumpsound.start(); } ob.jump = true; ob.jumpspeed = ob.jumpstart; ob.onMovingTile = false; } } if (Key.isDown(39)) { getMyCorners(ob.x - ob.speed, ob.y, ob); if (((!ob.climb) or ob.downleft) or ((ob.upleft and ob.upright) and ob.downright)) { keyPressed = ab.moveChar(ob, 1, 0); } } else if (Key.isDown(37)) { getMyCorners(ob.x - ob.speed, ob.y, ob); if (((!ob.climb) or ob.downleft) or ((ob.upleft and ob.upright) and ob.downright)) { keyPressed = ab.moveChar(ob, -1, 0); } } else if (Key.isDown(38)) { getMyCorners(ob.x + (ob.speed * ob.xMove), (ob.y + (ob.speed * ob.yMove)) - 1, ob); if ((((!ob.jump) and ob.downleft) and ob.downright) and checkUpLadder(ob)) { keyPressed = ab.climb(ob, -1); } } else if (Key.isDown(40)) { getMyCorners(ob.x + (ob.speed * ob.xMove), (ob.y + (ob.speed * ob.yMove)) + 1, ob); if ((((!ob.jump) and ob.upleft) and ob.downright) and checkDownLadder(ob)) { keyPressed = ab.climb(ob, 1); } } if (ob.jump) { keyPressed = jump(ob); } if (!keyPressed) { ob.clip.char.gotoAndStop(1); } else { ob.clip.char.play(); } if (En >= 1) { enemyBrain(); } if (Fe >= 1) { dropEnemy(); } } function moveChar(ob, dirx, diry, jump) { ob.lasty = ob.y; if (dirx != 0) { ob.dirx = dirx; } if (Math.abs(jump) == 1) { speed = ob.jumpspeed * jump; } else { speed = ob.speed; } getMyCorners(ob.x, ob.y + (speed * diry), ob); if (diry == -1) { if (ob.upleft and ob.upright) { ob.y = ob.y + (speed * diry); } else { ob.y = (ob.ytile * game.tileH) + ob.height; ob.jumpspeed = 0; } } if (diry == 1) { if (((ob.downleft and ob.downright) and (!checkIfOnCloud(ob))) and (!checkMovingTiles(speed * diry))) { ob.y = ob.y + (speed * diry); } else { ob.jump = false; if (ob.onMovingTile) { ob.y = (ob.onMovingTile.y - ob.onMovingTile.height) - ob.height; } else { ob.y = ((ob.ytile + 1) * game.tileH) - ob.height; } } } getMyCorners(ob.x + (speed * dirx), ob.y, ob); if (dirx == -1) { if (ob.downleft and ob.upleft) { ob.x = ob.x + (speed * dirx); fall(ob); } else { ob.x = (ob.xtile * game.tileW) + ob.width; } } if (dirx == 1) { if (ob.upright and ob.downright) { ob.x = ob.x + (speed * dirx); fall(ob); } else { ob.x = ((ob.xtile + 1) * game.tileW) - ob.width; } } updateChar(ob, dirx, diry, jump); return(true); } function checkMovingTiles(y) { var ab = _root; if (char.diry != -1) { var heroymax = ((char.y + char.height) + y); var heroxmax = ((char.x + char.width) - 1); var heroxmin = (char.x - char.width); foundit = false; i = 0; var movetile = game.moveMyTiles; while (i < movetile) { var name = ("movingtile" + i); var ob = game[name]; i++; var tileymax = (ob.y + ob.height); var tileymin = (ob.y - ob.height); var tilexmax = (ob.x + ob.width); var tilexmin = (ob.x - ob.width); if (tileymin >= (char.lasty + char.height)) { if ((tileymax >= heroymax) and (heroymax >= tileymin)) { if ((tilexmin < heroxmax) and (heroxmax < tilexmax)) { char.onMovingTile = ob; foundit = true; break; } if ((tilexmin < heroxmin) and (heroxmin < tilexmax)) { char.onMovingTile = ob; foundit = true; break; } } } } return(foundit); } } function moveTiles() { var ab = _root; var i = 0; var tempmove = game.moveMyTiles; var floor = Math.floor; while (i < tempmove) { var name = ("movingtile" + i); var ob = game[name]; ob.speed = speed; i++; if ((ob.ytile == ob.minY) or (ob.ytile == ob.maxY)) { ob.diry = -ob.diry; } if ((ob.xtile == ob.minX) or (ob.xtile == ob.maxX)) { ob.dirx = -ob.dirx; } ob.x = ob.x + (ob.speed * ob.dirx); ob.y = ob.y + (ob.speed * ob.diry); ob.xtile = floor(ob.x / game.tileW); ob.ytile = floor(ob.y / game.tileH); ob.clip._x = ob.x; ob.clip._y = ob.y; if (ob.diry == -1) { checkMovingTiles(0); } } if (char.onMovingTile) { getMyCorners(char.x, char.y + (char.onMovingTile.speed * char.onMovingTile.diry), char); if (char.onMovingTile.diry == -1) { if (char.upleft and char.upright) { char.y = (char.onMovingTile.y - char.onMovingTile.height) - char.height; } else { char.y = (char.ytile * game.tileH) + char.height; char.jumpspeed = 0; char.jump = true; char.onMovingTile = false; } } if (char.onMovingTile.diry == 1) { if (char.downleft and char.downright) { char.y = (char.onMovingTile.y - char.onMovingTile.height) - char.height; } else { char.onMovingTile = false; char.y = ((char.ytile + 1) * game.tileH) - char.height; } } getMyCorners(char.x + (char.onMovingTile.speed * char.onMovingTile.dirx), char.y, char); if (char.onMovingTile.dirx == -1) { if (char.downleft and char.upleft) { char.x = char.x + (char.onMovingTile.speed * char.onMovingTile.dirx); } else { char.x = (char.xtile * game.tileW) + char.width; fall(char); } } if (char.onMovingTile.dirx == 1) { if (char.upright and char.downright) { char.x = char.x + (char.onMovingTile.speed * char.onMovingTile.dirx); } else { fall(char); char.x = ((char.xtile + 1) * game.tileW) - char.width; } } updateChar(char); } } function updateChar(ob, dirx, diry, jump) { var ab = _root; var floor = Math.floor; ob.clip._x = ob.x; ob.clip._y = ob.y; if (!jump) { if (dirx or diry) { ob.clip.gotoAndStop((dirx + (diry * 2)) + 3); } } ob.climb = false; ob.xtile = floor(ob.clip._x / game.tileW); ob.ytile = floor(ob.clip._y / game.tileH); if (0 < game.bonus) { var i = 0; var name = ((("bonuspoints" + game.bonuspoints[i].y) + "_") + game.bonuspoints[i].x); var bonus_1 = game[(("bonuspoints" + ob.ytile) + "_") + ob.xtile]; if (jump) { if (!game.clip[name].bonus_visble) { if (bonus_1 and (ob == ab.char)) { game.clip[name]._visible = true; game.clip[name].gotoAndStop(2); } } } if (jump) { if (game.clip[name].bonus_visble) { if (!game.clip[name].bonusitem) { if (bonus_1 and (ob == a.char)) { bonus_pop.start(); bonus_pop.setVolume(75); bonus_1.clip.gotoAndStop(3); } } } } if (jump) { if (game.clip[name].bonus_visble) { if (game.clip[name].bonusitem) { if (bonus_1 and (ob == a.char)) { game.bonus = 0; bonus_pop.stop(); bonus_pop_points.start(); ab.totalpoints = (ab.totalpoints + game.points) + game.bonuspoints[i].points; game.clip[name].removeMovieClip(); } } } } } if (0 < game.curentlives) { var elife = game[(("ex_life" + ob.ytile) + "_") + ob.xtile]; if (elife and (ob == ab.char)) { newlife.start(); removeMovieClip(elife.clip); game.ex_life[elife.position] = 0; game.curentlives--; delete gamegame[(("ex_life" + ob.ytile) + "_") + ob.xtile]; ab.tries_remain = ab.tries_remain + 1; ab.gamelives = ab.gamelives + 1; } } var itemname = game[(("item" + ob.ytile) + "_") + ob.xtile]; if (itemname and (ob == a.char)) { if (!ab.chardead) { eatsound.start(); ab.totalpoints = (ab.totalpoints + game.points) + itemname.points; removeMovieClip(itemname.clip); game.curentItems--; game.items[itemname.position] = 0; delete game[(("item" + ob.ytile) + "_") + ob.xtile]; if (0 >= game.curentItems) { var i = 0; while (i < game.currentEnemies) { var temp = ("movingtile" + i); var name = ("enemy" + i); game[name]._visible = "false"; game[temp].speed = 0; removeMovieClip(game[name].clip); removeMovieClip(game[temp].clip); i++; } if (ab.level == 19) { ab.level_temp = 1; ab.level_up = 20; ab.level_speed++; ab.level = 0; ab.level_comp = true; levelcomplete.start(); ab.char.clip.speed = 0; ab.level_complete._y = screen_height / 2; level_complete._visible = true; fadeOut_Level(); } else if (ab.levelnumber == 40) { ab.level_comp = true; levelcomplete.start(); ab.char.clip.speed = 0; attachMovie("game_complete", "gcomplete", 100008); gcomplete._x = screen_width / 2; gcomplete._y = screen_height / 2; fadeOut_Level(); } else { ab.level_comp = true; levelcomplete.start(); ab.char.clip.speed = 0; ab.level_complete._y = screen_height / 2; level_complete._visible = true; fadeOut_Level(); } } } } } function checkIfOnCloud(ob) { var leftcloud = _root.tilemap[map[ob.downY][ob.leftX]].C; var rightcloud = _root.tilemap[map[ob.downY][ob.rightX]].C; if (leftcloud or rightcloud) { return(true); } return(false); } function enemyBrain() { var ab = _root; var i = 0; var floor = Math.floor; while (i < game.currentEnemies) { var name = ("enemy" + i); var ob = game[name]; i++; if (ob.dirx != 0) { if (ob.xtile < ob.xMin) { ob.xMove = 1; } else if ((ob.xtile == ob.xMax) and (ob.xtile >= ob.xMin)) { ob.xMove = -1; } if (ob.diry != 0) { if (ob.ytile < ob.yMin) { ob.yMove = 1; } else if ((ob.ytile == ob.yMax) and (ob.ytile >= ob.yMin)) { ob.yMove = -1; } var dirx = ob.xMove; var diry = ob.yMove; speed = ob.speed; if (dirx == -1) { ob.x = ob.x + (speed * dirx); } else { ob.x = ob.x + (speed * dirx); } if (diry == -1) { ob.y = ob.y + (speed * diry); } else { ob.y = ob.y + (speed * diry); } ob.clip._x = ob.x; ob.clip._y = ob.y; if (dirx == 1) { ob.clip.gotoAndStop(4); } else { ob.clip.gotoAndStop(2); } ob.xtile = floor(ob.clip._x / game.tileW); ob.ytile = floor(ob.clip._y / game.tileH); } } var xdist = ((ob.x - 12) - char.x); var ydist = (ob.y - char.y); var xtdist = (ob.xtile - char.xtile); var x2tdist = (char.xtile - ob.xtile); if (((1 >= xtdist) and (xtdist >= 0)) or ((0 >= x2tdist) and (x2tdist >= 1))) { if (ob.ytile == char.ytile) { if (!ab.chardead) { if (!ab.level_comp) { if (Math.sqrt((xdist * xdist) + (ydist * ydist)) < (ob.width + char.width)) { ab.chardead = true; ab.eatsound.stop(); chardie.start(); updateCharacter(); } } } } } } } function dropEnemy() { var floor = Math.floor; var ab = _root; var i = 0; while (i < game.currentfallingEnemies) { var name = ("F_enemy" + i); var ob = game[name]; i++; getMyCorners(ob.x + (ob.speed * ob.xMove), ob.y + (ob.speed * ob.yMove), ob); if (ob.ytile != ob.maxy) { moveChar(ob, ob.xMove, ob.yMove); } if (ob.ytile == ob.maxy) { ob.clip.gotoAndStop(6); } var xdist = (ob.x - char.x); var ydist = (ob.y - char.y); if (Math.sqrt((xdist * xdist) + (ydist * ydist)) < ((ob.height + char.height) + 65)) { ob.speed = 3 + a.level_speed; if (game[name].clip._visible == true) { if (!ab.chardead) { if (Math.sqrt((xdist * xdist) + (ydist * ydist)) < (ob.width + char.width)) { ab.chardead = true; ab.eatsound.stop(); chardie.start(); updateCharacter(); } } } } } } function updateCharacter() { var ab = _root; ab.char.clip._visible = false; ab.gamelives--; remove_life("life", --a.tries_remain); game.clip.attachMovie("chardie", "chardie", 99871); game.clip.chardie._x = a.char.x; game.clip.chardie._y = a.char.y; } function character_reset() { var ab = _root; ab.char.clip._visible = true; ab.chardead = false; ab.char.xtile = ab.char.xstart; ab.char.ytile = ab.char.ystart; char.x = (char.xtile * game.tileW) + (game.tileW / 2); char.y = ((char.ytile + 1) * game.tileW) - char.height; char.clip._x = char.x; char.clip._y = char.y; char.clip.gotoAndStop(1); } function jump(ob) { ob.jumpspeed = ob.jumpspeed + ob.gravity; if (game.tileH < ob.jumpspeed) { ob.jumpspeed = game.tileH; } if (ob.jumpspeed < 0) { moveChar(ob, 0, -1, -1); } else if (0 < ob.jumpspeed) { moveChar(ob, 0, 1, 1); } return(true); } function checkUpLadder(ob) { var ab = _root; var floor = Math.floor; var downY = floor(((ob.y + ob.height) - 1) / game.tileH); var upY = floor((ob.y - ob.height) / game.tileH); var upLadder = ab.tilemap[map[ob.upY][ob.xtile]].L; var downLadder = ab.tilemap[map[ob.downY][ob.xtile]].L; if (upLadder) { return(true); } fall(ob); } function checkDownLadder(ob) { var ab = _root; var floor = Math.floor; var downY = floor(((ob.speed + ob.y) + ob.height) / game.tileH); var bottomY = floor(((ob.speed + ob.y) + ob.height) / game.tileH); var downLadder = ab.tilemap[map[ob.downY][ob.xtile]].L; if (downLadder) { return(true); } fall(ob); } function climb(ob, diry) { getMyCorners(ob.x + (ob.speed * ob.xMove), (ob.y + (ob.speed * ob.yMove)) - 1, ob); ob.climb = true; ob.jump = false; ob.y = ob.y + (ob.speed * diry); ob.x = (ob.xtile * game.tileW) + (game.tileW / 2); updateChar(ob, 2, diry); return(true); } function fall(ob) { ob.lastx = char.x; if (!ob.jump) { getMyCorners(ob.x, ob.y + 1, ob); if (ob.downleft and ob.downright) { ob.jumpspeed = 0; ob.jump = true; ob.onMovingTile = false; ob.climb = false; } } } function remove_life(clip_name, tries_left) { if (tries_left == 0) { _root.gameover = true; var ab = _root; if (ab.totalpoints >= ab.lasthigh_score) { ab.lasthigh_score = ab.totalpoints; local_data.data.score = ab.totalpoints; local_data.flush(); } var i = 0; while (i < game.currentEnemies) { var temp = ("movingtile" + i); var name = ("enemy" + i); game[name]._alpha = 50; game[name]._alpha = 50; i++; } mouse.show(); fadeOut_Level(); ab.game_over._y = screen_height / 2; ab.game_over._visible = true; } i = MAX_LIVES; while (tries_left < i) { removeMovieClip((clip_name + "") + i); _root.livelost = _root.livelost + 1; i--; } } function fadeOut_Level() { var ab = _root; removeMovieClip(_root.char.clip); ab.tiles._alpha = 50; ab.gamescore._alpha = 50; var i = 0; while (i < 15) { var temp = ("movingtile" + i); var name = ("enemy" + i); game[name]._alpha = 50; game[name]._alpha = 50; i++; } } function remove_everything() { var ba = _root; var remove = ab.removebackground; ab.level_complete._y = 800; ab.level_complete._visible = false; removeMovieClip(music_on); removeMovieClip(quit_game); removeMovieClip(ab.tiles); removeMovieClip(ab.gamescore); removeMovieClip(ab.nextlevel); removeMovieClip(ab.fallingEnemy); removeMovieClip(ab.snow_1); removeMovieClip(ab.enemy); var i = 0; while (i < 10) { var name = ("movingtile" + i); var tempname = ("enemy" + i); removeMovieClip(game[name].clip); removeMovieClip(game[tempname].clip); i++; } if (!remove) { removeMovieClip(ab.background_map1); removeMovieClip(ab.background_map2); removeMovieClip(ab.background_map3); } } var ab = _root; ab.attachMovie("empty", "tiles", ++d); ab.tiles._alpha = 100; ab.tiles._x = 35; ab.tiles._y = 39; if (14 >= ab.levelnumber) { tileset = 1; } if (ab.levelnumber >= 15) { if (34 >= ab.levelnumber) { tileset = 2; } } if (ab.levelnumber >= 35) { tileset = 3; } game.clip = _root.tiles; width = 20; height = 15; y = 0; while (y < height) { x = 0; while (x < width) { var name = ((("t_" + y) + "_") + x); game[name] = new game["Tile" + map[y][x]](); game.clip.attachMovie("Tile" + tileset, name, (y * width) + x); game.clip[name]._x = x * game.tileW; game.clip[name]._y = y * game.tileW; game.clip[name].gotoAndStop(ab.tilemap[map[y][x]].f); x++; } y++; } var enemies = _root.enemy; game.currentEnemies = enemies.length; if (game.currentEnemies >= 1) { var i = 0; while (i < game.currentEnemies) { var name = ("enemy" + i); game[name] = new game["Enemyp" + enemies[i].eType](); game.clip.attachMovie("enemy" + enemies[i].eType, name, 20001 + i); game[name].clip = game.clip[name]; game[name].xtile = enemies[i].x; game[name].ytile = enemies[i].y; game[name].speed = enemies[i].speed + a.level_speed; game[name].xMove = enemies[i].xMove; game[name].yMove = enemies[i].yMove; game[name].xMin = enemies[i].xMin; game[name].xMax = enemies[i].xMax; game[name].yMin = enemies[i].yMin; game[name].yMax = enemies[i].yMax; game[name].width = game.clip[name]._width / 2; game[name].height = game.clip[name]._height / 2; game[name].x = (game[name].xtile * game.tileW) + (game.tileW / 2); game[name].y = (game[name].ytile * game.tileH) + (game.tileH / 2); game[name].clip._x = game[name].x; game[name].clip._y = game[name].y; i++; } } var enemies = _root.fallingEnemy; game.currentfallingEnemies = enemies.length; if (game.currentfallingEnemies >= 1) { var i = 0; while (i < game.currentfallingEnemies) { var name = ("F_enemy" + i); game[name] = new game["F_Enemyp" + enemies[i].efType](); game.clip.attachMovie("f_enemy" + enemies[i].efType, name, 12 + i); game[name].clip = game.clip[name]; game[name].xtile = enemies[i].x; game[name].ytile = enemies[i].y; game[name].speed = enemies[i].speed; game[name].xMove = enemies[i].xMove; game[name].yMove = enemies[i].yMove; game[name].maxy = enemies[i].maxy; game[name].width = game.clip[name]._width / 2; game[name].height = game.clip[name]._height / 2; game[name].x = (game[name].xtile * game.tileW) + (game.tileW / 2); game[name].y = (game[name].ytile * game.tileH) + (game.tileH / 2); game[name].clip._x = game[name].x; game[name].clip._y = game[name].y; i++; } } game.items = _root.fruitObjects; game.curentItems = game.items.length; if (game.curentItems >= 1) { i = 0; b = game.items.length; while (i < b) { var name = ((("item" + game.items[i].y) + "_") + game.items[i].x); game[name] = new game["Item" + game.items[i].uname](); game[name].position = i; game[name].points = game.items[i].points; game.clip.attachMovie("items", name, 15001 + i); game[name].clip = game.clip[name]; game[name].clip._x = (game.items[i].x * game.tileW) + (game.tileW / 2); game[name].clip._y = (game.items[i].y * game.tileH) + (game.tileH / 2); game[name].clip.gotoAndStop(game.items[i].uname); i++; } } var movingtiles = _root.mPlatform; game.moveMyTiles = movingtiles.length; if (game.moveMyTiles >= 1) { i = 0; b = movingtiles.length; while (i < b) { var name = ("movingtile" + i); game[name] = new game["MovingTilep" + movingtiles[i].Ptype](); game.clip.attachMovie("movingtiles", name, 12001 + i); _root.mPlatform._alpha = 100; game[name].clip = game.clip[name]; game[name].clip.gotoAndStop(game.movingtiles[i].Ptype); game[name].xtile = movingtiles[i].xtile; game[name].ytile = movingtiles[i].ytile; game[name].speed = movingtiles[i].speed; game[name].minx = movingtiles[i].minx; game[name].maxx = movingtiles[i].maxx; game[name].miny = movingtiles[i].miny; game[name].maxy = movingtiles[i].maxy; game[name].height = movingtiles[i].height / 2; game[name].width = movingtiles[i].width / 2; game[name].dirx = movingtiles[i].dirx; game[name].diry = movingtiles[i].diry; game[name].x = (game[name].xtile * game.tileW) + (game.tileW / 2); game[name].y = (game[name].ytile * game.tileH) + (game.tileH / 2); game[name].clip._x = game[name].x; game[name].clip._y = game[name].y; i++; } } game.ex_life = _root.extra_Live; game.curentlives = game.ex_life.length; var i = 0; if (game.curentlives >= 1) { while (i < game.ex_life.length) { var name = ((("ex_life" + game.ex_life[i].y) + "_") + game.ex_life[i].x); game[name] = new game["ExtraLives" + game.ex_life[i].life](); game[name].position = i; game.clip.attachMovie("extralife", name, 1551 + i); game[name].clip = game.clip[name]; game[name].clip._x = (game.ex_life[i].x * game.tileW) + (game.tileW / 2); game[name].clip._y = (game.ex_life[i].y * game.tileH) + (game.tileH / 2); game[name].clip.gotoAndPlay(game.ex_life[i].life); i++; } } game.bonuspoints = _root.bonus_points; game.bonus = game.bonuspoints.length; var i = 0; if (game.bonus >= 1) { while (i < game.bonuspoints.length) { var name = ((("bonuspoints" + game.bonuspoints[i].y) + "_") + game.bonuspoints[i].x); game[name] = new game["BonusP" + game.bonuspoints[i].uname](); game.clip.attachMovie("bonuspoints", name, 15510); game[name].clip = game.clip[name]; game[name].clip.width = bonus.clip._width / 2; game[name].clip.height = bonus.clip._height / 2; game[name].clip._x = (game.bonuspoints[i].x * game.tileW) + (game.tileW / 2); game[name].clip._y = (game.bonuspoints[i].y * game.tileH) + (game.tileH / 2); game[name].clip.points = game.bonuspoints[i].points; game.clip[name]._visible = false; game.clip[name].bonus_visble = false; game.clip[name].bonusitem = false; i++; } } game.clip.attachMovie("char", "char", 90000); char.clip = game.clip.char; char.width = char.clip._width / 2; char.height = char.clip._height / 2; char.x = (char.xtile * game.tileW) + (game.tileW / 2); char.y = ((char.ytile + 1) * game.tileW) - char.height; char.clip._x = char.x; char.clip._y = char.y; char.clip.gotoAndStop(char.frame); if (!_root.music_off) { music_on.gotoAndStop(2); _root.music_1.stop(); } else { _root.music_on.gotoAndStop(1); } } function getMyCorners(x, y, ob) { var ab = _root; var floor = Math.floor; ob.downY = floor(((y + ob.height) - 1) / game.tileH); ob.upY = floor((y - ob.height) / game.tileH); ob.leftX = floor((x - ob.width) / game.tileW); ob.rightX = floor(((x + ob.width) - 1) / game.tileW); ob.upleft = ab.tilemap[map[ob.upY][ob.leftX]].W; ob.downleft = ab.tilemap[map[ob.downY][ob.leftX]].W; ob.upright = ab.tilemap[map[ob.upY][ob.rightX]].W; ob.downright = ab.tilemap[map[ob.downY][ob.rightX]].W; } function detectKeys() { var ab = _root; var En = game.currentEnemies; var Fe = game.currentfallingEnemies; var gamet = game.moveMyTiles; if (gamet >= 1) { moveTiles(); } var ob = _root.char; var keyPressed = false; if (Key.isDown(32)) { if (!ob.jump) { if (!ob.climb) { jumpsound.start(); } ob.jump = true; ob.jumpspeed = ob.jumpstart; ob.onMovingTile = false; } } if (Key.isDown(39)) { getMyCorners(ob.x - ob.speed, ob.y, ob); if (((!ob.climb) or ob.downleft) or ((ob.upleft and ob.upright) and ob.downright)) { keyPressed = ab.moveChar(ob, 1, 0); } } else if (Key.isDown(37)) { getMyCorners(ob.x - ob.speed, ob.y, ob); if (((!ob.climb) or ob.downleft) or ((ob.upleft and ob.upright) and ob.downright)) { keyPressed = ab.moveChar(ob, -1, 0); } } else if (Key.isDown(38)) { getMyCorners(ob.x + (ob.speed * ob.xMove), (ob.y + (ob.speed * ob.yMove)) - 1, ob); if ((((!ob.jump) and ob.downleft) and ob.downright) and checkUpLadder(ob)) { keyPressed = ab.climb(ob, -1); } } else if (Key.isDown(40)) { getMyCorners(ob.x + (ob.speed * ob.xMove), (ob.y + (ob.speed * ob.yMove)) + 1, ob); if ((((!ob.jump) and ob.upleft) and ob.downright) and checkDownLadder(ob)) { keyPressed = ab.climb(ob, 1); } } if (ob.jump) { keyPressed = jump(ob); } if (!keyPressed) { ob.clip.char.gotoAndStop(1); } else { ob.clip.char.play(); } if (En >= 1) { enemyBrain(); } if (Fe >= 1) { dropEnemy(); } } function moveChar(ob, dirx, diry, jump) { ob.lasty = ob.y; if (dirx != 0) { ob.dirx = dirx; } if (Math.abs(jump) == 1) { speed = ob.jumpspeed * jump; } else { speed = ob.speed; } getMyCorners(ob.x, ob.y + (speed * diry), ob); if (diry == -1) { if (ob.upleft and ob.upright) { ob.y = ob.y + (speed * diry); } else { ob.y = (ob.ytile * game.tileH) + ob.height; ob.jumpspeed = 0; } } if (diry == 1) { if (((ob.downleft and ob.downright) and (!checkIfOnCloud(ob))) and (!checkMovingTiles(speed * diry))) { ob.y = ob.y + (speed * diry); } else { ob.jump = false; if (ob.onMovingTile) { ob.y = (ob.onMovingTile.y - ob.onMovingTile.height) - ob.height; } else { ob.y = ((ob.ytile + 1) * game.tileH) - ob.height; } } } getMyCorners(ob.x + (speed * dirx), ob.y, ob); if (dirx == -1) { if (ob.downleft and ob.upleft) { ob.x = ob.x + (speed * dirx); fall(ob); } else { ob.x = (ob.xtile * game.tileW) + ob.width; } } if (dirx == 1) { if (ob.upright and ob.downright) { ob.x = ob.x + (speed * dirx); fall(ob); } else { ob.x = ((ob.xtile + 1) * game.tileW) - ob.width; } } updateChar(ob, dirx, diry, jump); return(true); } function checkMovingTiles(y) { var ab = _root; if (char.diry != -1) { var heroymax = ((char.y + char.height) + y); var heroxmax = ((char.x + char.width) - 1); var heroxmin = (char.x - char.width); foundit = false; i = 0; var movetile = game.moveMyTiles; while (i < movetile) { var name = ("movingtile" + i); var ob = game[name]; i++; var tileymax = (ob.y + ob.height); var tileymin = (ob.y - ob.height); var tilexmax = (ob.x + ob.width); var tilexmin = (ob.x - ob.width); if (tileymin >= (char.lasty + char.height)) { if ((tileymax >= heroymax) and (heroymax >= tileymin)) { if ((tilexmin < heroxmax) and (heroxmax < tilexmax)) { char.onMovingTile = ob; foundit = true; break; } if ((tilexmin < heroxmin) and (heroxmin < tilexmax)) { char.onMovingTile = ob; foundit = true; break; } } } } return(foundit); } } function moveTiles() { var ab = _root; var i = 0; var tempmove = game.moveMyTiles; var floor = Math.floor; while (i < tempmove) { var name = ("movingtile" + i); var ob = game[name]; ob.speed = speed; i++; if ((ob.ytile == ob.minY) or (ob.ytile == ob.maxY)) { ob.diry = -ob.diry; } if ((ob.xtile == ob.minX) or (ob.xtile == ob.maxX)) { ob.dirx = -ob.dirx; } ob.x = ob.x + (ob.speed * ob.dirx); ob.y = ob.y + (ob.speed * ob.diry); ob.xtile = floor(ob.x / game.tileW); ob.ytile = floor(ob.y / game.tileH); ob.clip._x = ob.x; ob.clip._y = ob.y; if (ob.diry == -1) { checkMovingTiles(0); } } if (char.onMovingTile) { getMyCorners(char.x, char.y + (char.onMovingTile.speed * char.onMovingTile.diry), char); if (char.onMovingTile.diry == -1) { if (char.upleft and char.upright) { char.y = (char.onMovingTile.y - char.onMovingTile.height) - char.height; } else { char.y = (char.ytile * game.tileH) + char.height; char.jumpspeed = 0; char.jump = true; char.onMovingTile = false; } } if (char.onMovingTile.diry == 1) { if (char.downleft and char.downright) { char.y = (char.onMovingTile.y - char.onMovingTile.height) - char.height; } else { char.onMovingTile = false; char.y = ((char.ytile + 1) * game.tileH) - char.height; } } getMyCorners(char.x + (char.onMovingTile.speed * char.onMovingTile.dirx), char.y, char); if (char.onMovingTile.dirx == -1) { if (char.downleft and char.upleft) { char.x = char.x + (char.onMovingTile.speed * char.onMovingTile.dirx); } else { char.x = (char.xtile * game.tileW) + char.width; fall(char); } } if (char.onMovingTile.dirx == 1) { if (char.upright and char.downright) { char.x = char.x + (char.onMovingTile.speed * char.onMovingTile.dirx); } else { fall(char); char.x = ((char.xtile + 1) * game.tileW) - char.width; } } updateChar(char); } } function updateChar(ob, dirx, diry, jump) { var ab = _root; var floor = Math.floor; ob.clip._x = ob.x; ob.clip._y = ob.y; if (!jump) { if (dirx or diry) { ob.clip.gotoAndStop((dirx + (diry * 2)) + 3); } } ob.climb = false; ob.xtile = floor(ob.clip._x / game.tileW); ob.ytile = floor(ob.clip._y / game.tileH); if (0 < game.bonus) { var i = 0; var name = ((("bonuspoints" + game.bonuspoints[i].y) + "_") + game.bonuspoints[i].x); var bonus_1 = game[(("bonuspoints" + ob.ytile) + "_") + ob.xtile]; if (jump) { if (!game.clip[name].bonus_visble) { if (bonus_1 and (ob == ab.char)) { game.clip[name]._visible = true; game.clip[name].gotoAndStop(2); } } } if (jump) { if (game.clip[name].bonus_visble) { if (!game.clip[name].bonusitem) { if (bonus_1 and (ob == a.char)) { bonus_pop.start(); bonus_pop.setVolume(75); bonus_1.clip.gotoAndStop(3); } } } } if (jump) { if (game.clip[name].bonus_visble) { if (game.clip[name].bonusitem) { if (bonus_1 and (ob == a.char)) { game.bonus = 0; bonus_pop.stop(); bonus_pop_points.start(); ab.totalpoints = (ab.totalpoints + game.points) + game.bonuspoints[i].points; game.clip[name].removeMovieClip(); } } } } } if (0 < game.curentlives) { var elife = game[(("ex_life" + ob.ytile) + "_") + ob.xtile]; if (elife and (ob == ab.char)) { newlife.start(); removeMovieClip(elife.clip); game.ex_life[elife.position] = 0; game.curentlives--; delete gamegame[(("ex_life" + ob.ytile) + "_") + ob.xtile]; ab.tries_remain = ab.tries_remain + 1; ab.gamelives = ab.gamelives + 1; } } var itemname = game[(("item" + ob.ytile) + "_") + ob.xtile]; if (itemname and (ob == a.char)) { if (!ab.chardead) { eatsound.start(); ab.totalpoints = (ab.totalpoints + game.points) + itemname.points; removeMovieClip(itemname.clip); game.curentItems--; game.items[itemname.position] = 0; delete game[(("item" + ob.ytile) + "_") + ob.xtile]; if (0 >= game.curentItems) { var i = 0; while (i < game.currentEnemies) { var temp = ("movingtile" + i); var name = ("enemy" + i); game[name]._visible = "false"; game[temp].speed = 0; removeMovieClip(game[name].clip); removeMovieClip(game[temp].clip); i++; } if (ab.level == 19) { ab.level_temp = 1; ab.level_up = 20; ab.level_speed++; ab.level = 0; ab.level_comp = true; levelcomplete.start(); ab.char.clip.speed = 0; ab.level_complete._y = screen_height / 2; level_complete._visible = true; fadeOut_Level(); } else if (ab.levelnumber == 40) { ab.level_comp = true; levelcomplete.start(); ab.char.clip.speed = 0; attachMovie("game_complete", "gcomplete", 100008); gcomplete._x = screen_width / 2; gcomplete._y = screen_height / 2; fadeOut_Level(); } else { ab.level_comp = true; levelcomplete.start(); ab.char.clip.speed = 0; ab.level_complete._y = screen_height / 2; level_complete._visible = true; fadeOut_Level(); } } } } } function checkIfOnCloud(ob) { var leftcloud = _root.tilemap[map[ob.downY][ob.leftX]].C; var rightcloud = _root.tilemap[map[ob.downY][ob.rightX]].C; if (leftcloud or rightcloud) { return(true); } return(false); } function enemyBrain() { var ab = _root; var i = 0; var floor = Math.floor; while (i < game.currentEnemies) { var name = ("enemy" + i); var ob = game[name]; i++; if (ob.dirx != 0) { if (ob.xtile < ob.xMin) { ob.xMove = 1; } else if ((ob.xtile == ob.xMax) and (ob.xtile >= ob.xMin)) { ob.xMove = -1; } if (ob.diry != 0) { if (ob.ytile < ob.yMin) { ob.yMove = 1; } else if ((ob.ytile == ob.yMax) and (ob.ytile >= ob.yMin)) { ob.yMove = -1; } var dirx = ob.xMove; var diry = ob.yMove; speed = ob.speed; if (dirx == -1) { ob.x = ob.x + (speed * dirx); } else { ob.x = ob.x + (speed * dirx); } if (diry == -1) { ob.y = ob.y + (speed * diry); } else { ob.y = ob.y + (speed * diry); } ob.clip._x = ob.x; ob.clip._y = ob.y; if (dirx == 1) { ob.clip.gotoAndStop(4); } else { ob.clip.gotoAndStop(2); } ob.xtile = floor(ob.clip._x / game.tileW); ob.ytile = floor(ob.clip._y / game.tileH); } } var xdist = ((ob.x - 12) - char.x); var ydist = (ob.y - char.y); var xtdist = (ob.xtile - char.xtile); var x2tdist = (char.xtile - ob.xtile); if (((1 >= xtdist) and (xtdist >= 0)) or ((0 >= x2tdist) and (x2tdist >= 1))) { if (ob.ytile == char.ytile) { if (!ab.chardead) { if (!ab.level_comp) { if (Math.sqrt((xdist * xdist) + (ydist * ydist)) < (ob.width + char.width)) { ab.chardead = true; ab.eatsound.stop(); chardie.start(); updateCharacter(); } } } } } } } function dropEnemy() { var floor = Math.floor; var ab = _root; var i = 0; while (i < game.currentfallingEnemies) { var name = ("F_enemy" + i); var ob = game[name]; i++; getMyCorners(ob.x + (ob.speed * ob.xMove), ob.y + (ob.speed * ob.yMove), ob); if (ob.ytile != ob.maxy) { moveChar(ob, ob.xMove, ob.yMove); } if (ob.ytile == ob.maxy) { ob.clip.gotoAndStop(6); } var xdist = (ob.x - char.x); var ydist = (ob.y - char.y); if (Math.sqrt((xdist * xdist) + (ydist * ydist)) < ((ob.height + char.height) + 65)) { ob.speed = 3 + a.level_speed; if (game[name].clip._visible == true) { if (!ab.chardead) { if (Math.sqrt((xdist * xdist) + (ydist * ydist)) < (ob.width + char.width)) { ab.chardead = true; ab.eatsound.stop(); chardie.start(); updateCharacter(); } } } } } } function updateCharacter() { var ab = _root; ab.char.clip._visible = false; ab.gamelives--; remove_life("life", --a.tries_remain); game.clip.attachMovie("chardie", "chardie", 99871); game.clip.chardie._x = a.char.x; game.clip.chardie._y = a.char.y; } function character_reset() { var ab = _root; ab.char.clip._visible = true; ab.chardead = false; ab.char.xtile = ab.char.xstart; ab.char.ytile = ab.char.ystart; char.x = (char.xtile * game.tileW) + (game.tileW / 2); char.y = ((char.ytile + 1) * game.tileW) - char.height; char.clip._x = char.x; char.clip._y = char.y; char.clip.gotoAndStop(1); } function jump(ob) { ob.jumpspeed = ob.jumpspeed + ob.gravity; if (game.tileH < ob.jumpspeed) { ob.jumpspeed = game.tileH; } if (ob.jumpspeed < 0) { moveChar(ob, 0, -1, -1); } else if (0 < ob.jumpspeed) { moveChar(ob, 0, 1, 1); } return(true); } function checkUpLadder(ob) { var ab = _root; var floor = Math.floor; var downY = floor(((ob.y + ob.height) - 1) / game.tileH); var upY = floor((ob.y - ob.height) / game.tileH); var upLadder = ab.tilemap[map[ob.upY][ob.xtile]].L; var downLadder = ab.tilemap[map[ob.downY][ob.xtile]].L; if (upLadder) { return(true); } fall(ob); } function checkDownLadder(ob) { var ab = _root; var floor = Math.floor; var downY = floor(((ob.speed + ob.y) + ob.height) / game.tileH); var bottomY = floor(((ob.speed + ob.y) + ob.height) / game.tileH); var downLadder = ab.tilemap[map[ob.downY][ob.xtile]].L; if (downLadder) { return(true); } fall(ob); } function climb(ob, diry) { getMyCorners(ob.x + (ob.speed * ob.xMove), (ob.y + (ob.speed * ob.yMove)) - 1, ob); ob.climb = true; ob.jump = false; ob.y = ob.y + (ob.speed * diry); ob.x = (ob.xtile * game.tileW) + (game.tileW / 2); updateChar(ob, 2, diry); return(true); } function fall(ob) { ob.lastx = char.x; if (!ob.jump) { getMyCorners(ob.x, ob.y + 1, ob); if (ob.downleft and ob.downright) { ob.jumpspeed = 0; ob.jump = true; ob.onMovingTile = false; ob.climb = false; } } } function remove_life(clip_name, tries_left) { if (tries_left == 0) { _root.gameover = true; var ab = _root; if (ab.totalpoints >= ab.lasthigh_score) { ab.lasthigh_score = ab.totalpoints; local_data.data.score = ab.totalpoints; local_data.flush(); } var i = 0; while (i < game.currentEnemies) { var temp = ("movingtile" + i); var name = ("enemy" + i); game[name]._alpha = 50; game[name]._alpha = 50; i++; } mouse.show(); fadeOut_Level(); ab.game_over._y = screen_height / 2; ab.game_over._visible = true; } i = MAX_LIVES; while (tries_left < i) { removeMovieClip((clip_name + "") + i); _root.livelost = _root.livelost + 1; i--; } } function fadeOut_Level() { var ab = _root; removeMovieClip(_root.char.clip); ab.tiles._alpha = 50; ab.gamescore._alpha = 50; var i = 0; while (i < 15) { var temp = ("movingtile" + i); var name = ("enemy" + i); game[name]._alpha = 50; game[name]._alpha = 50; i++; } } function remove_everything() { var ba = _root; var remove = ab.removebackground; ab.level_complete._y = 800; ab.level_complete._visible = false; removeMovieClip(music_on); removeMovieClip(quit_game); removeMovieClip(ab.tiles); removeMovieClip(ab.gamescore); removeMovieClip(ab.nextlevel); removeMovieClip(ab.fallingEnemy); removeMovieClip(ab.snow_1); removeMovieClip(ab.enemy); var i = 0; while (i < 10) { var name = ("movingtile" + i); var tempname = ("enemy" + i); removeMovieClip(game[name].clip); removeMovieClip(game[tempname].clip); i++; } if (!remove) { removeMovieClip(ab.background_map1); removeMovieClip(ab.background_map2); removeMovieClip(ab.background_map3); } } fscommand ("allowscale", "false"); fscommand ("showmenu", "false"); tile_vert = screen_width / tile_width; tile_hort = screen_height / tile_height; var t = _root; game = {tileW:32, tileH:32, currentMap:1}; tilemap = {Fo1:{f:1, W:true, C:false, L:false}, Fo2:{f:2, W:true, C:true, L:false}, Fo3:{f:3, W:true, C:true, L:false}, Fo4:{f:4, W:false, C:true, L:false}, Fo5:{f:5, W:false, C:true, L:false}, Fo6:{f:6, W:true, C:false, L:false}, Fo7:{f:7, W:true, C:false, L:false}, Fo8:{f:8, W:true, C:false, L:false}, Fo9:{f:9, W:true, C:false, L:false}, Fo10:{f:10, W:true, C:false, L:false}, Fo11:{f:11, W:true, C:false, L:false}, Fo12:{f:12, W:true, C:false, L:false}, Fo13:{f:13, W:true, C:false, L:false}, Fo14:{f:14, W:true, C:false, L:true}, Fo15:{f:15, W:true, C:false, L:true}, Fo16:{f:16, W:true, C:true, L:true}, Fo17:{f:17, W:true, C:false, L:true}, Fo18:{f:1, W:true, C:false, L:false}, Fo19:{f:5, W:false, C:false, L:false}, Fo20:{f:20, W:true, C:true, L:false}, Fo21:{f:21, W:true, C:true, L:false}, Fo22:{f:22, W:true, C:true, L:false}, Fo23:{f:23, W:false, C:true, L:false}, Fo24:{f:24, W:false, C:true, L:false}, Fo25:{f:25, W:false, C:false, L:false}, Fo26:{f:26, W:false, C:false, L:false}, Fo27:{f:27, W:false, C:true, L:true}, Fo28:{f:28, W:false, C:false, L:false}, Fo29:{f:29, W:false, C:false, L:false}, Fo30:{f:30, W:false, C:false, L:false}, Fo31:{f:31, W:false, C:false, L:false}, Fo32:{f:32, W:false, C:false, L:false}, Fo33:{f:33, W:false, C:false, L:false}, Fo35:{f:35, W:true, C:true, L:true}, Fo36:{f:36, W:true, C:false, L:false}, Fo37:{f:37, W:true, C:false, L:false}, Fo38:{f:38, W:true, C:false, L:false}, Fo39:{f:39, W:true, C:false, L:false}, Fo40:{f:40, W:true, C:false, L:false}, Fo41:{f:41, W:true, C:false, L:false}, Fo42:{f:42, W:true, C:false, L:false}, Fo43:{f:43, W:true, C:false, L:false}, Fo44:{f:44, W:true, C:false, L:false}, Fo45:{f:45, W:true, C:false, L:false}, Fo46:{f:46, W:false, C:false, L:false}, Fo47:{f:47, W:true, C:true, L:true}, Fo48:{f:48, W:true, C:false, L:false}, Fo49:{f:49, W:true, C:false, L:false}, Fo50:{f:50, W:true, C:false, L:false}, Fo51:{f:51, W:true, C:false, L:false}, Fo52:{f:52, W:true, C:false, L:false}, Fo53:{f:53, W:true, C:false, L:false}, Fo54:{f:54, W:true, C:false, L:false}, Fo55:{f:55, W:true, C:false, L:false}, Fo56:{f:56, W:true, C:false, L:false}}; game.TileFo1 = function () { }; game.TileFo2 = function () { }; game.TileFo3 = function () { }; game.TileFo4 = function () { }; game.TileFo5 = function () { }; game.TileFo6 = function () { }; game.TileFo7 = function () { }; game.TileFo8 = function () { }; game.TileFo9 = function () { }; game.TileFo10 = function () { }; game.TileFo11 = function () { }; game.TileFo12 = function () { }; game.TileFo13 = function () { }; game.TileFo14 = function () { }; game.TileFo15 = function () { }; game.TileFo16 = function () { }; game.TileFo17 = function () { }; game.TileFo18 = function () { }; game.TileFo19 = function () { }; game.TileFo20 = function () { }; game.TileFo21 = function () { }; game.TileFo22 = function () { }; game.TileFo23 = function () { }; game.TileFo24 = function () { }; game.TileFo25 = function () { }; game.TileFo26 = function () { }; game.TileFo27 = function () { }; game.TileFo28 = function () { }; game.TileFo29 = function () { }; game.TileFo30 = function () { }; game.TileFo31 = function () { }; game.TileFo32 = function () { }; game.TileFo33 = function () { }; game.TileFo35 = function () { }; game.TileFo36 = function () { }; game.TileFo37 = function () { }; game.TileFo38 = function () { }; game.TileFo39 = function () { }; game.TileFo40 = function () { }; game.TileFo41 = function () { }; game.TileFo42 = function () { }; game.TileFo43 = function () { }; game.TileFo44 = function () { }; game.TileFo45 = function () { }; game.TileFo46 = function () { }; game.TileFo47 = function () { }; game.TileFo48 = function () { }; game.TileFo49 = function () { }; game.TileFo50 = function () { }; game.TileFo51 = function () { }; game.TileFo52 = function () { }; game.TileFo53 = function () { }; game.TileFo54 = function () { }; game.TileFo55 = function () { }; game.TileFo56 = function () { }; game.Enemyp1 = function () { }; game.Enemyp2 = function () { }; game.Enemyp3 = function () { }; game.Enemyp4 = function () { }; game.F_enemyp1 = function () { }; game.Item1 = function () { }; game.Item2 = function () { }; game.Item3 = function () { }; game.Item4 = function () { }; game.Item5 = function () { }; game.Item6 = function () { }; game.Item7 = function () { }; game.Item8 = function () { }; game.Item9 = function () { }; game.MovingTilep1 = function () { }; game.MovingTilep2 = function () { }; game.ExtraLives1 = function () { }; game.BonusP1 = function () { }; var temp = _root.Char; i = 0; while (0 >= i) { char = {xtile:temp[i].x, ytile:temp[i].y, xstart:temp[i].x, ystart:temp[i].y, speed:temp[i].speed, jumpstart:-16.5, gravity:2.3, jump:false, onMovingTile:false}; i++; } _root.level_comp = false; buildmap(map); stop();
Instance of Symbol 88 MovieClip [empty] in Frame 8
onClipEvent (enterFrame) { _root.detectKeys(); }
Frame 9
attachMovie("game_credits", "gcredit", 10000); gcredit._x = 30; gcredit._y = 30;
Frame 10
attachMovie("instructions_info", "help", 90005); help._x = 30; help._y = 30;
Symbol 4 MovieClip Frame 6
_parent.bonus_visble = true; stop();
Symbol 17 MovieClip Frame 10
_parent.bonusitem = true; stop();
Symbol 18 MovieClip [bonuspoints] Frame 1
stop();
Symbol 18 MovieClip [bonuspoints] Frame 2
stop();
Symbol 54 MovieClip [LoadBarFill] Frame 1
this._xscale = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100;
Symbol 54 MovieClip [LoadBarFill] Frame 2
gotoAndPlay (1);
Symbol 88 MovieClip [empty] Frame 1
Symbol 143 MovieClip Frame 1
stop();
Symbol 163 MovieClip [char] Frame 1
stop();
Symbol 195 MovieClip [enemy2] Frame 1
stop();
Symbol 206 MovieClip Frame 1
_root._root.rock_explode.start();
Symbol 206 MovieClip Frame 4
removeMovieClip(_parent);
Symbol 207 MovieClip [F_enemy1] Frame 1
stop();
Symbol 208 MovieClip [fadeout] Frame 1
function fadeOut(xPos, yPos, width, height, rate, colour, dep, callbac) { var a = 12; attachMovie("empty", "pane", dep); pane._x = xPos; pane._y = yPos; pane.onEnterFrame = function () { if (a >= 120) { rate = -rate; callbac(); } drawPane(width, height, (a = a + rate), colour); if (a < 0) { pane.removeMovieClip(); } }; } function drawPane(width, height, alpha, colour) { with (pane) { clear(); beginFill(colour, alpha); lineTo(width, 0); lineTo(width, height); lineTo(0, height); lineTo(0, 0); endFill(); } } fadeOut(0, 0, 640, 480, 4, 0, 99999, build);
Symbol 211 MovieClip [chardie] Frame 1
die.start();
Symbol 211 MovieClip [chardie] Frame 16
_parent._parent.character_reset(); removeMovieClip(chardie.frame);
Symbol 222 Button [music_on_off]
on (release) { if ((_root.music_off = true)) { _root.music_1.stop(); _root.music_off = false; gotoAndStop (2); } }
Symbol 225 Button [music_on_off_2]
on (release) { _root.music_off = true; _root.music_1.start(0, 999); _root.music_1.setVolume(50); gotoAndStop (1); }
Symbol 226 MovieClip [music_on] Frame 1
stop();
Symbol 252 MovieClip [items] Frame 1
stop();
Symbol 253 MovieClip [extralife] Frame 33
gotoAndPlay (1);
Symbol 438 MovieClip [rockbreak] Frame 4
removeMovieClip(_root.breakrock);
Symbol 447 MovieClip [gamesounds] Frame 1
stop();
Symbol 461 Button [new_game]
on (release) { _root.removebackground = true; _root.level = 0; _root.totalpoints = 0; _root.game_over._y = 800; _root.gamelives = _root.selectlives; _root.gameover = false; _root.remove_everything(); _root.level = (_root.level_up = (_root.enemySpeed = (_root.selectlives = (_root.selectedGame = (_root.monkeystate = (_root.roundpoints = (_root.points = (_root.livelost = (_root.totalpoints = 0))))))))); _root.gotoAndStop("loadmaps"); }
Symbol 462 Button [new_game]
on (release) { _root._root.removebackground = true; _root._root.level = 0; _root._root.totalpoints = 0; _root.gameover = false; _root.level_complete.removeMovieClip(); _root.music_on.removeMovieClip(); _root.quit_game.removeMovieClip(); _root.tiles.removeMovieClip(); _root.gamescore.removeMovieClip(); _root.nextlevel.removeMovieClip(); _root.snow_1.removeMovieClip(); _root.music_on.removeMovieClip(); _root.level = (_root.level_up = (_root.gamelives = (_root.enemySpeed = (_root.selectlives = (_root.selectedGame = (_root.monkeystate = (_root.roundpoints = (_root.points = (_root.livelost = (_root.totalpoints = 0)))))))))); _root.level_speed = 0; var i = 0; while (i < 10) { var name = ("movingtile" + i); var tempname = ("enemy" + i); _root.game[name].clip.removeMovieClip(); _root.game[tempname].clip.removeMovieClip(); i++; _root.background_map1.removeMovieClip(); _root.background_map2.removeMovieClip(); _root.background_map3.removeMovieClip(); } _root.gotoAndStop("loadlevel"); _root.game_over.removeMovieClip(); }
Symbol 468 Button [next_level]
on (release, keyPress "<Enter>") { _root.level++; while (i < 10) { var name = ("movingtile" + i); var tempname = ("enemy" + i); _root.game[name].clip.removeMovieClip(); _root.game[tempname].clip.removeMovieClip(); i++; } _root.tiles.removeMovieClip(); _root.gotoAndPlay("loadmaps"); }
Symbol 473 MovieClip [enemy4] Frame 1
stop();
Instance of Symbol 551 MovieClip in Symbol 552 MovieClip [expFlake1] Frame 1
onClipEvent (load) { mySpeed = Number(random(4)) + 1; myAlpha = Number(random(30)) + 10; } onClipEvent (enterFrame) { _parent._y = _parent._y + mySpeed; if (480 < _parent._y) { _parent.removeMovieClip(); } }
Instance of Symbol 549 MovieClip in Symbol 553 MovieClip [snow] Frame 1
onClipEvent (load) { function makeAFlake() { attachMovie("expflake1", "newflake" + depth, depth); this["newflake" + depth]._x = Math.randomBetween(50, 600); this["newflake" + depth]._y = Math.randomBetween(-40, -20); depth++; } Math.randomBetween = function (a, b) { return(a + Math.floor(Math.random() * ((b - a) + 1))); }; depth = 1; i = 0; while (i < 10) { i++; } nIntervalCount = 80; } onClipEvent (enterFrame) { if (28 < nIntervalCount) { makeAFlake(); nIntervalCount = Number(random(2)) + 2; } nIntervalCount++; }
Symbol 556 Button
on (release, keyPress "<Enter>") { _root._root.level = 0; _root._root.totalpoints = 0; _root.gameover = false; _root.level_complete.removeMovieClip(); _root.music_on.removeMovieClip(); _root.quit_game.removeMovieClip(); _root.tiles.removeMovieClip(); _root.gamescore.removeMovieClip(); _root.nextlevel.removeMovieClip(); _root.snow_1.removeMovieClip(); _root.music_on.removeMovieClip(); _root.level = (_root.level_up = (_root.gamelives = (_root.enemySpeed = (_root.selectlives = (_root.selectedGame = (_root.monkeystate = (_root.roundpoints = (_root.points = (_root.livelost = (_root.totalpoints = 0)))))))))); _root.level_speed = 0; var i = 0; while (i < 10) { var name = ("movingtile" + i); var tempname = ("enemy" + i); _root.game[name].clip.removeMovieClip(); _root.game[tempname].clip.removeMovieClip(); i++; _root.background_map1.removeMovieClip(); _root.background_map2.removeMovieClip(); _root.background_map3.removeMovieClip(); } trace("muppet"); _root.gotoAndStop("loadlevel"); _root.gcomplete.removeMovieClip(); }
Symbol 561 Button [backbutton]
on (release) { removeMovieClip(start); gotoAndStop ("instructions"); }
Symbol 562 Button [backbutton]
on (release) { removeMovieClip(start); gotoAndStop ("credits"); }
Symbol 563 Button [backbutton]
on (release) { removeMovieClip(start); _root.gamelives = 5; _root.music_1.stop(); _root.gametype = "easy"; gotoAndStop ("loadmaps"); }
Symbol 564 Button [backbutton]
on (release) { removeMovieClip(start); _root.gamelives = 3; _root.music_1.stop(); _root.level_speed = 2; _root.gametype = "hard"; gotoAndStop ("loadmaps"); }
Symbol 565 Button [backbutton]
on (release) { var a = _root; a.gameover = true; a.game_over._y = screen_height / 2; a.game_over._visible = true; a.fadeOut_Level(); }
Symbol 566 Button [backbutton]
on (release) { removeMovieClip(gcredit); gotoAndPlay ("loadlevel"); }
Symbol 567 Button [backbutton]
on (release) { removeMovieClip(help); gotoAndPlay ("loadlevel"); }

Library Items

Symbol 1 ShapeTweeningUsed by:4
Symbol 2 BitmapUsed by:3
Symbol 3 GraphicUses:2Used by:4
Symbol 4 MovieClipUses:1 3Used by:18
Symbol 5 BitmapUsed by:6 7 8 9 10 11 12 13 14
Symbol 6 GraphicUses:5Used by:17
Symbol 7 GraphicUses:5Used by:17
Symbol 8 GraphicUses:5Used by:17
Symbol 9 GraphicUses:5Used by:17
Symbol 10 GraphicUses:5Used by:17
Symbol 11 GraphicUses:5Used by:17
Symbol 12 GraphicUses:5Used by:17
Symbol 13 GraphicUses:5Used by:17
Symbol 14 GraphicUses:5Used by:17
Symbol 15 BitmapUsed by:16
Symbol 16 GraphicUses:15Used by:17
Symbol 17 MovieClipUses:6 7 8 9 10 11 12 13 14 16Used by:18
Symbol 18 MovieClip [bonuspoints]Uses:4 17Used by:Timeline
Symbol 19 BitmapUsed by:20
Symbol 20 GraphicUses:19Used by:49
Symbol 21 BitmapUsed by:22
Symbol 22 GraphicUses:21Used by:49
Symbol 23 BitmapUsed by:24
Symbol 24 GraphicUses:23Used by:49
Symbol 25 BitmapUsed by:26
Symbol 26 GraphicUses:25Used by:49
Symbol 27 BitmapUsed by:28
Symbol 28 GraphicUses:27Used by:49
Symbol 29 BitmapUsed by:30
Symbol 30 GraphicUses:29Used by:49
Symbol 31 BitmapUsed by:32
Symbol 32 GraphicUses:31Used by:49
Symbol 33 BitmapUsed by:34
Symbol 34 GraphicUses:33Used by:49
Symbol 35 BitmapUsed by:36
Symbol 36 GraphicUses:35Used by:49
Symbol 37 BitmapUsed by:38
Symbol 38 GraphicUses:37Used by:49
Symbol 39 BitmapUsed by:40
Symbol 40 GraphicUses:39Used by:49
Symbol 41 BitmapUsed by:42
Symbol 42 GraphicUses:41Used by:49
Symbol 43 BitmapUsed by:44
Symbol 44 GraphicUses:43Used by:49
Symbol 45 BitmapUsed by:46
Symbol 46 GraphicUses:45Used by:49
Symbol 47 BitmapUsed by:48
Symbol 48 GraphicUses:47Used by:49
Symbol 49 MovieClip [man_enemy]Uses:20 22 24 26 28 30 32 34 36 38 40 42 44 46 48Used by:254
Symbol 50 FontUsed by:51 52
Symbol 51 EditableTextUses:50Used by:Timeline
Symbol 52 EditableTextUses:50Used by:Timeline
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClip [LoadBarFill]Uses:53Used by:Timeline
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClip [LoadBarFrame]Uses:55Used by:Timeline
Symbol 57 BitmapUsed by:58 165
Symbol 58 GraphicUses:57Used by:87
Symbol 59 BitmapUsed by:60 165
Symbol 60 GraphicUses:59Used by:87
Symbol 61 BitmapUsed by:62 165
Symbol 62 GraphicUses:61Used by:87
Symbol 63 BitmapUsed by:64 165
Symbol 64 GraphicUses:63Used by:87
Symbol 65 BitmapUsed by:66 165
Symbol 66 GraphicUses:65Used by:87
Symbol 67 BitmapUsed by:68 165
Symbol 68 GraphicUses:67Used by:87
Symbol 69 BitmapUsed by:70 165
Symbol 70 GraphicUses:69Used by:87
Symbol 71 BitmapUsed by:72 165
Symbol 72 GraphicUses:71Used by:87
Symbol 73 BitmapUsed by:74 165
Symbol 74 GraphicUses:73Used by:87
Symbol 75 BitmapUsed by:76 165
Symbol 76 GraphicUses:75Used by:87
Symbol 77 BitmapUsed by:78 165
Symbol 78 GraphicUses:77Used by:87
Symbol 79 BitmapUsed by:80 165
Symbol 80 GraphicUses:79Used by:87
Symbol 81 BitmapUsed by:82 165
Symbol 82 GraphicUses:81Used by:87
Symbol 83 BitmapUsed by:84 165
Symbol 84 GraphicUses:83Used by:87
Symbol 85 BitmapUsed by:86 165
Symbol 86 GraphicUses:85Used by:87
Symbol 87 MovieClip [Monkey_jumploader]Uses:58 60 62 64 66 68 70 72 74 76 78 80 82 84 86Used by:Timeline
Symbol 88 MovieClip [empty]Used by:Timeline
Symbol 89 GraphicUsed by:90 561 562 563 564 565 566 567
Symbol 90 Button [backbutton]Uses:89Used by:Timeline
Symbol 91 BitmapUsed by:92 93 144 160
Symbol 92 GraphicUses:91Used by:162 163
Symbol 93 GraphicUses:91Used by:122
Symbol 94 BitmapUsed by:95 145
Symbol 95 GraphicUses:94Used by:122
Symbol 96 BitmapUsed by:97 146
Symbol 97 GraphicUses:96Used by:122
Symbol 98 BitmapUsed by:99 147
Symbol 99 GraphicUses:98Used by:122
Symbol 100 BitmapUsed by:101 148
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Symbol 441 Sound [die]Used by:447
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Symbol 549 MovieClipUsed by:553
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Symbol 554 BitmapUsed by:555
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Symbol 556 ButtonUses:555Used by:557
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Symbol 558 BitmapUsed by:559
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Symbol 560 MovieClip [frontpanel]Uses:559Used by:Timeline
Symbol 561 Button [backbutton]Uses:89Used by:Timeline
Symbol 562 Button [backbutton]Uses:89Used by:Timeline
Symbol 563 Button [backbutton]Uses:89Used by:Timeline
Symbol 564 Button [backbutton]Uses:89Used by:Timeline
Symbol 565 Button [backbutton]Uses:89Used by:Timeline
Symbol 566 Button [backbutton]Uses:89Used by:Timeline
Symbol 567 Button [backbutton]Uses:89Used by:Timeline

Instance Names

"life"Frame 5Symbol 168 MovieClip [life]
"chardie"Frame 5Symbol 211 MovieClip [chardie]
"extralife"Frame 5Symbol 253 MovieClip [extralife]
"enemy1"Frame 5Symbol 254 MovieClip [enemy1]
"char"Symbol 163 MovieClip [char] Frame 2Symbol 122 MovieClip
"char"Symbol 163 MovieClip [char] Frame 3Symbol 143 MovieClip
"char"Symbol 163 MovieClip [char] Frame 4Symbol 159 MovieClip
"char"Symbol 163 MovieClip [char] Frame 5Symbol 143 MovieClip
"char"Symbol 163 MovieClip [char] Frame 6Symbol 159 MovieClip
"char"Symbol 163 MovieClip [char] Frame 7Symbol 143 MovieClip
"char"Symbol 163 MovieClip [char] Frame 9Symbol 161 MovieClip
"char"Symbol 163 MovieClip [char] Frame 10Symbol 162 MovieClip
"explode"Symbol 207 MovieClip [F_enemy1] Frame 6Symbol 206 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$nm$CCZzAyv4YEK6U2u/XISD91."
ExportAssets (56)Timeline Frame 1Symbol 18 as "bonuspoints"
ExportAssets (56)Timeline Frame 1Symbol 49 as "man_enemy"
ExportAssets (56)Timeline Frame 1Symbol 54 as "LoadBarFill"
ExportAssets (56)Timeline Frame 1Symbol 56 as "LoadBarFrame"
ExportAssets (56)Timeline Frame 1Symbol 87 as "Monkey_jumploader"
ExportAssets (56)Timeline Frame 2Symbol 54 as "LoadBarFill"
ExportAssets (56)Timeline Frame 2Symbol 56 as "LoadBarFrame"
ExportAssets (56)Timeline Frame 2Symbol 87 as "Monkey_jumploader"
ExportAssets (56)Timeline Frame 3Symbol 54 as "LoadBarFill"
ExportAssets (56)Timeline Frame 3Symbol 56 as "LoadBarFrame"
ExportAssets (56)Timeline Frame 3Symbol 87 as "Monkey_jumploader"
ExportAssets (56)Timeline Frame 4Symbol 88 as "empty"
ExportAssets (56)Timeline Frame 5Symbol 90 as "backbutton"
ExportAssets (56)Timeline Frame 5Symbol 163 as "char"
ExportAssets (56)Timeline Frame 5Symbol 88 as "empty"
ExportAssets (56)Timeline Frame 5Symbol 54 as "LoadBarFill"
ExportAssets (56)Timeline Frame 5Symbol 56 as "LoadBarFrame"
ExportAssets (56)Timeline Frame 5Symbol 87 as "Monkey_jumploader"
ExportAssets (56)Timeline Frame 5Symbol 168 as "life"
ExportAssets (56)Timeline Frame 5Symbol 171 as "movingtiles"
ExportAssets (56)Timeline Frame 5Symbol 195 as "enemy2"
ExportAssets (56)Timeline Frame 5Symbol 207 as "F_enemy1"
ExportAssets (56)Timeline Frame 5Symbol 208 as "fadeout"
ExportAssets (56)Timeline Frame 5Symbol 211 as "chardie"
ExportAssets (56)Timeline Frame 5Symbol 214 as "instructions_info"
ExportAssets (56)Timeline Frame 5Symbol 217 as "game_credits"
ExportAssets (56)Timeline Frame 5Symbol 222 as "music_on_off"
ExportAssets (56)Timeline Frame 5Symbol 225 as "music_on_off_2"
ExportAssets (56)Timeline Frame 5Symbol 226 as "music_on"
ExportAssets (56)Timeline Frame 5Symbol 90 as "backbutton"
ExportAssets (56)Timeline Frame 5Symbol 90 as "backbutton"
ExportAssets (56)Timeline Frame 5Symbol 229 as "quit_game"
ExportAssets (56)Timeline Frame 5Symbol 230 as "quit_game_1"
ExportAssets (56)Timeline Frame 5Symbol 90 as "backbutton"
ExportAssets (56)Timeline Frame 5Symbol 233 as "startscreen"
ExportAssets (56)Timeline Frame 5Symbol 252 as "items"
ExportAssets (56)Timeline Frame 5Symbol 253 as "extralife"
ExportAssets (56)Timeline Frame 5Symbol 49 as "man_enemy"
ExportAssets (56)Timeline Frame 5Symbol 49 as "man_enemy"
ExportAssets (56)Timeline Frame 5Symbol 49 as "man_enemy"
ExportAssets (56)Timeline Frame 5Symbol 49 as "man_enemy"
ExportAssets (56)Timeline Frame 5Symbol 254 as "enemy1"
ExportAssets (56)Timeline Frame 5Symbol 257 as "background1"
ExportAssets (56)Timeline Frame 5Symbol 350 as "tile1"
ExportAssets (56)Timeline Frame 5Symbol 431 as "tile2"
ExportAssets (56)Timeline Frame 5Symbol 434 as "background2"
ExportAssets (56)Timeline Frame 5Symbol 437 as "background3"
ExportAssets (56)Timeline Frame 5Symbol 438 as "rockbreak"
ExportAssets (56)Timeline Frame 5Symbol 211 as "chardie"
ExportAssets (56)Timeline Frame 5Symbol 439 as "level_complete"
ExportAssets (56)Timeline Frame 5Symbol 440 as "eatsound"
ExportAssets (56)Timeline Frame 5Symbol 441 as "die"
ExportAssets (56)Timeline Frame 5Symbol 442 as "Extra_life"
ExportAssets (56)Timeline Frame 5Symbol 443 as "jumpsound"
ExportAssets (56)Timeline Frame 5Symbol 444 as "bonus_pop"
ExportAssets (56)Timeline Frame 5Symbol 445 as "bonus_pop_points"
ExportAssets (56)Timeline Frame 5Symbol 446 as "rock_explode"
ExportAssets (56)Timeline Frame 5Symbol 447 as "gamesounds"
ExportAssets (56)Timeline Frame 5Symbol 448 as "music_1"
ExportAssets (56)Timeline Frame 5Symbol 459 as "score"
ExportAssets (56)Timeline Frame 5Symbol 461 as "new_game"
ExportAssets (56)Timeline Frame 5Symbol 462 as "new_game"
ExportAssets (56)Timeline Frame 5Symbol 465 as "Game_over_2"
ExportAssets (56)Timeline Frame 5Symbol 468 as "next_level"
ExportAssets (56)Timeline Frame 5Symbol 469 as "level complete"
ExportAssets (56)Timeline Frame 5Symbol 18 as "bonuspoints"
ExportAssets (56)Timeline Frame 5Symbol 473 as "enemy4"
ExportAssets (56)Timeline Frame 5Symbol 548 as "tile3"
ExportAssets (56)Timeline Frame 5Symbol 552 as "expFlake1"
ExportAssets (56)Timeline Frame 5Symbol 553 as "snow"
ExportAssets (56)Timeline Frame 5Symbol 557 as "game_complete"
ExportAssets (56)Timeline Frame 5Symbol 560 as "frontpanel"
ExportAssets (56)Timeline Frame 6Symbol 561 as "backbutton"
ExportAssets (56)Timeline Frame 6Symbol 562 as "backbutton"
ExportAssets (56)Timeline Frame 6Symbol 563 as "backbutton"
ExportAssets (56)Timeline Frame 6Symbol 564 as "backbutton"
ExportAssets (56)Timeline Frame 8Symbol 88 as "empty"
ExportAssets (56)Timeline Frame 8Symbol 565 as "backbutton"
ExportAssets (56)Timeline Frame 9Symbol 566 as "backbutton"
ExportAssets (56)Timeline Frame 10Symbol 567 as "backbutton"

Labels

"button"Frame 4
"levelitems"Frame 5
"loadlevel"Frame 6
"loadmaps"Frame 7
"game"Frame 8
"credits"Frame 9
"Instructions"Frame 10
"char"Symbol 163 MovieClip [char] Frame 1
"climb_ladder"Symbol 163 MovieClip [char] Frame 3
"char_right"Symbol 163 MovieClip [char] Frame 4
"char_down"Symbol 163 MovieClip [char] Frame 5
"monkeyclimb"Symbol 163 MovieClip [char] Frame 7
"jump_left"Symbol 163 MovieClip [char] Frame 9
"jump_right"Symbol 163 MovieClip [char] Frame 10

Dynamic Text Variables

loadPercentSymbol 51 EditableText""
loadBytesSymbol 52 EditableText""
_root.totalpointsSymbol 451 EditableText""
_root.levelnumberSymbol 454 EditableText""
_root.lasthigh_scoreSymbol 456 EditableText""
_root.tries_remainSymbol 458 EditableText""




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Created: 26/5 -2019 21:27:43 Last modified: 26/5 -2019 21:27:43 Server time: 22/12 -2024 05:15:59