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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/68711372?noj=FRM68711372-22DC" width="1" height="1"></div>

Engage And Destroy.swf

This is the info page for
Flash #22566

(Click the ID number above for more basic data on this flash file.)


Text
LOADING

"...Intercept the French privateer, Acheron...you
will sink, burn or take her a prize"

instructions

instructions

instructions

beginner

beginner

beginner

normal

normal

normal

DIFFICULT

DIFFICULT

DIFFICULT

INSTRUCTIONS

You are the Captain of the HMS Surprise.  You have been given orders to
intercept the French privateer Acheron.   Finding her in a heavy fog off of the
Galapagos Islands, you engage her in battle.
You control your ship with the left and right arrow keys and the space bar.
The arrow keys move the Surprise left and right and the space bar fires her
cannons.
In the lower left corner of the screen, you will find an indicator which shows
how many cannons that are loaded and ready to fire at any given time.  You
do not have to have all cannons loaded to fire - neither does the Acheron.
The health of each ship is displayed at the top of the screen.  Your ship and
the Acheron sustain damage when hit by enemy fire.  The first ship whose
health bar reaches zero has lost the battle and will sink to the bottom of the
sea.

You are the captain of the HMS Surprise.  You have been given orders to
intercept the French privateer, Acheron.   Finding her in a heavy fog off of the
Galapagos Islands, you engage her in battle.
You control your ship with the left and right arrow keys and the space bar.
The arrow keys move the Surprise left and right and the space bar fires her
cannons.
In the lower left corner of the screen, you will find an indicator which shows
how many cannons are loaded and ready to fire at any given time.  You
do not have to have all cannons loaded to fire - neither does the Acheron.
The health of each ship is displayed at the top of the screen.  Your ship and
the Acheron sustain damage when hit by enemy fire.  The first ship whose
health bar reaches zero has lost the battle. Defeat the Acheron and claim her
prize or fall to her and claim a watery grave.

RETURN

RETURN

RETURN

RETURN

CANNONS LOADED:

SHOTS FIRED/LANDED:

0/0

0/0

0/0

0/0

0/0

0/0

0/0

Battle Duration:

Ship Health:

Shots Landed:

Overall Score:

(Beginner Level)

H.M.S. Surprise battle report

NEW GAME

NEW GAME

NEW GAME

ActionScript [AS1/AS2]

Frame 2
loaded = false;
Frame 3
ifFrameLoaded (15) { if (!loaded) { loaded = true; blocker.place = "title"; blocker.gotoAndPlay("on"); stop(); } }
Frame 4
gotoAndPlay (3);
Frame 5
function doGame(value) { difficulty = value; _root.sounds.theme.fade(); _root.sounds.music.start(); blocker.place = "game"; blocker.gotoAndPlay("on"); } function doPlayAgain() { blocker.place = "title"; blocker.gotoAndPlay("on"); } function doHelp() { blocker.place = "help"; blocker.gotoAndPlay("on"); } function doReturn() { blocker.place = "title"; blocker.gotoAndPlay("on"); } function doOver() { blocker.place = "over"; _root.sounds.theme.fadeIn(); blocker.gotoAndPlay("on"); } stop();
Frame 14
function reset() { frameCount = 0; healthColor = new Array(); healthColor[0] = new Color(health.bar0); healthColor[1] = new Color(health.bar1); healthTransform = new Array(); healthTransform[0] = new Object(); healthTransform[1] = new Object(); fired = 0; landed = 0; masterSpeed = 1; gameOver = false; accel = 1; speed = [0, 0]; maxSpeed = 4; changeWait = 0; direction = 1; gravity = 0.31; ship = [ship0, ship1]; ship[0]._x = 390; ship[1]._x = 210; ship[0].initShot = 361; ship[1].initShot = 254; i = 0; while (i < ship.length) { ship[i].gotoAndStop(1); ship[i].inside.gotoAndStop(1); ship[i].loaded = [true, true, true, true, true]; ship[i].loadWait = [0, 0, 0, 0, 0]; ship[i].health = 100; i++; } shot = [shot0, shot1, shot2, shot3, shot4, shot5, shot6, shot7, shot8, shot9]; i = 0; while (i < 10) { shot[i].speed = 0; shot[i].direction = 0; shot[i]._visible = false; shot[i].active = false; shot[i]._xscale = 100; shot[i]._yscale = 100; i++; } ship[0].damage = [0, 0, 0]; explosions = 10; ex = new Array(); i = 0; while (i < explosions) { ex[i] = eval ("ex" + i); ex[i].active = false; i++; } } function eject(which) { if (shot[which].owner == 0) { fired++; cn = eval ("ship0.farcannon.fire" + which); cn.play(); } else { w = which - 5; cn = eval ("ship1.nearcannon.fire" + w); cn.play(); } shot[which]._visible = true; shot[which].active = true; shot[which].basex = ship[shot[which].owner]._x; shot[which]._x = shot[which].basex + ((shot[which].c - 2) * ((shot[which]._xscale * 0.01) * 16)); } function launch(who, i) { if (i < 5) { c = i; } else { c = i - 5; } ship[who].loaded[c] = false; ship[who].loadwait[c] = random(60) + 75; shot[i].speed = 6 + ((1 - who) * 4); shot[i].direction = ((1 - who) * 2) - 1; shot[i]._xscale = 51 + ((1 - who) * 50); shot[i]._yscale = 51 + ((1 - who) * 50); shot[i].c = c; shot[i].frames = random(8) + 1; shot[i].owner = who; shot[i]._x = shot[i].basex + ((c - 2) * ((shot[i]._xscale * 0.01) * 16)); shot[i]._y = ship[who].initShot; c++; } function shoot(who) { j = 0; while (j < 5) { if (ship[who].loaded[j]) { if (who == 0) { _root.sounds.fire.start(j); launch(who, j); } else { _root.sounds.cannon.start(j + 5); launch(who, j + 5); } } j++; } } function findQuadrant(off, range) { var testrange0 = ((-range) / 3); var testrange1 = (rang / 3); var q = 1; if (off < testrange0) { q = 2; } if (off > testrange1) { q = 0; } return(q); } function testHit(which) { var range = 35; var offset = 5; if (shot[which].owner == 1) { range = 70; offset = 20; } hitIt = false; var pos = shot[which]._x; if (math.abs(ship[1 - shot[which].owner]._x - pos) < range) { if (shot[which].owner == 1) { quadrant = findQuadrant(ship[0]._x - pos, range); ship[0].damage[quadrant]++; } shot[which]._visible = false; shot[which].active = false; hitIt = true; choice = -1; choice = 10 - which; ex[choice]._y = (shot[which]._y + random((offset * 2) + 1)) - offset; ex[choice]._rotation = random(360); ex[choice]._x = pos; ex[choice].owner = 1 - shot[which].owner; ex[choice].active = true; ex[choice].gotoAndPlay(2); if (shot[which].owner == 0) { sub = 7 - (difficulty * 2); } else { sub = 3 + (difficulty * 2); } ship[1 - shot[which].owner].health = ship[1 - shot[which].owner].health - sub; if (ship[1 - shot[which].owner].health <= 0) { if (shot[which].owner == 1) { ship[1 - shot[which].owner].inside.gotoAndStop(2); sunk.play(); } else { surrender.play(); } gameOver = true; } } if (hitIt) { if (shot[which].owner == 0) { landed++; } _root.sounds.hit.start(); if ((shot[which].owner == 0) and (!_root.sounds.huzzah.going)) { trace("do the huzzah!!"); _root.sounds.huzzah.start(); } } } function moveVolleys() { i = 0; while (i < 10) { if (shot[i].frames > 0) { shot[i].frames--; if (shot[i].frames == 0) { eject(i); } } if (shot[i].active) { shot[i]._xscale = shot[i]._xscale - shot[i].direction; shot[i]._yscale = shot[i]._yscale - shot[i].direction; shot[i]._x = shot[i].basex + ((shot[i].c - 2) * ((shot[i]._xscale * 0.01) * 16)); shot[i]._y = shot[i]._y - ((shot[i].speed * 0.01) * shot[i]._xscale); shot[i].speed = shot[i].speed - gravity; if (((shot[i]._xscale == 50) and (shot[i].owner == 0)) or ((shot[i]._xscale == 100) and (shot[i].owner == 1))) { testHit(i); } if (((shot[i]._xscale == 46) and (shot[i].owner == 0)) or ((shot[i]._xscale == 106) and (shot[i].owner == 1))) { shot[i].active = false; shot[i].gotoAndPlay("splash"); _root.sounds.splash.start(); } } i++; } } function doKeys() { if (Key.isDown(37) and (ship0._x > guardian0._x)) { speed[0] = speed[0] - (accel * 0.3); speed[0] = Math.max(speed[0], -maxSpeed); } if (Key.isDown(39) and (ship0._x < guardian1._x)) { speed[0] = speed[0] + (accel * 0.5); speed[0] = Math.min(speed[0], maxSpeed); } if (Key.isDown(32)) { shoot(0); } ship[0]._x = ship[0]._x + (speed[0] * masterSpeed); speed[0] = speed[0] * 0.95; } function doShipMove() { if (ship[1]._x > guardian1._x) { direction = -1; changeWait = 50; } if (ship[1]._x < guardian0._x) { direction = 1; changeWait = 50; } if (changeWait < 1) { change = random(70 - (difficulty * 20)); if (change == 0) { changeWait = 40 - (difficulty * 10); direction = direction * -1; } } else { changewait--; } speed[1] = speed[1] + (accel * direction); speed[1] = Math.max(speed[1], -maxSpeed); speed[1] = Math.min(speed[1], maxSpeed); ship[1]._x = ship[1]._x + ((speed[1] * masterSpeed) * 0.5); } function enemyShoot() { var dist = Math.abs(ship[0]._x - ship[1]._x); if (dist < 130) { count = 0; i = 0; while (i < 5) { if (ship[1].loaded[i]) { count++; } i++; } if (count > 2) { shoot(1); } } } function checkLoaded() { i = 0; while (i < 2) { j = 0; while (j < 5) { if (ship[i].loadwait[j] > 0) { ship[i].loadwait[j]--; } else { ship[i].loaded[j] = true; } j++; } i++; } } function doHealth() { if (ship[0].health != undefined) { finalHealth = ship[0].health; } trace("finalHealth=" + finalHealth); health.bar0._xscale = ship[0].health; healthTransform[0].ga = Math.min(100, ship[0].health * 1.5); healthTransform[0].ba = ship[0].health * 0.25; healthColor[0].setTransform(healthTransform[0]); i = 0; while (i < 3) { clip = eval ("ship0.inside.inside.body.mast" + i); frame = int(ship[0].damage[i] / 2.5) + 1; frame = Math.min(frame, 3); clip.gotoAndStop(frame); i++; } if (health.bar0._xscale <= 0) { health.bar0._visible = false; } else { health.bar0._visible = true; } health.bar1._xscale = ship[1].health; healthTransform[1].ga = Math.min(100, ship[1].health * 1.5); healthTransform[1].ba = ship[1].health * 0.25; healthColor[1].setTransform(healthTransform[1]); var frame1 = (3 - int(ship[1].health / 33)); frame1 = Math.Max(1, frame1); ship[1].inside.inside.body.gotoAndStop(frame1); if (health.bar1._xscale <= 0) { health.bar1._visible = false; } else { health.bar1._visible = true; } playAgain._visible = gameOver; island._x = island._x + (1 * masterSpeed); if (island._x > 1250) { island._x = -900; } } function countLoaded() { count = 0; i = 0; while (i < 5) { if (ship[0].loaded[i]) { count++; } i++; } display.balls.gotoAndStop(count + 1); display.balls.loaded = count + "/5"; display.score = (fired + "/") + landed; } firstTime = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; _quality = "BEST"; reset(); onEnterFrame = function () { if (!gameOver) { doShipMove(); enemyShoot(); doKeys(); checkLoaded(); frameCount++; } else { masterSpeed = masterSpeed - 0.025; masterSpeed = Math.max(0, masterSpeed); } doHealth(); moveVolleys(); countLoaded(); };
Frame 23
function timeConvert(t) { sec = (int(t / 1.5) / 10) % 60; min = int((t / 18) / 60); if (sec < 10) { sec = "0" + sec; } result = (min + ":") + sec; return(result); } onEnterFrame = function () { }; report.elapsed = timeConvert(frameCount); trace("finalHealth=" + finalHealth); trace("landed=" + landed); trace("fired=" + fired); report.damage = finalHealth; report.shooting = int((landed / fired) * 1000) / 10; if (finalHealth > 0) { report.score = int((((Math.max(0, 5000 - framecount) + (finalHealth * 50)) + (landed * 100)) + (report.shooting * 100)) + random(50)); report.damage = report.damage + (random(5) - 2); report.damage = Math.max(1, report.damage); report.damage = report.damage + "%"; } else { report.score = int(((landed * 75) + (report.shooting * 25)) + random(50)); report.damage = "Destroyed"; } report.score = int(report.score * (0.5 + (difficulty * 0.5))); report.shooting = report.shooting + "%"; levels = ["Beginner", "Normal", "Difficult"]; report.level = ("(" + levels[difficulty]) + " Level)";
Symbol 9 MovieClip Frame 1
total = _root.getBytesTotal();
Symbol 9 MovieClip Frame 2
percent = _root.getBytesLoaded() / total; setProperty("bar", _xscale , percent * 100);
Symbol 9 MovieClip Frame 3
gotoAndPlay (2);
Symbol 11 MovieClip Frame 1
stop();
Symbol 11 MovieClip Frame 7
_parent.gotoAndStop(place);
Symbol 22 MovieClip Frame 1
function start(value) { which = value; if (_currentframe == 1) { gotoAndPlay (2); } } stop();
Symbol 22 MovieClip Frame 4
_parent._parent.launch(1, which);
Symbol 24 MovieClip Frame 1
function start(where) { if (_currentframe == 1) { gotoAndPlay (2); } } stop();
Symbol 26 MovieClip Frame 1
function start() { if (_currentframe == 1) { _parent.goals[1] = 100; _parent.vols[1] = 100; gotoAndPlay (2); } } function fade() { _parent.goals[1] = 0; gotoAndPlay (8); } stop();
Symbol 26 MovieClip Frame 4
stop();
Symbol 28 MovieClip Frame 1
function start(where) { if (_currentframe == 1) { panAmount = (where * 0.363636363636364) - 100; _parent.instance[2].setPan(panAmount); gotoAndPlay (2); } } stop();
Symbol 30 MovieClip Frame 1
function start(where) { if ((!going) and (_currentframe == 1)) { gotoAndPlay (2); going = true; } } going = false; trace("done huzzahing!!"); stop();
Symbol 30 MovieClip Frame 2
play(); trace("huzzzah!!");
Symbol 31 MovieClip Frame 1
function start(value) { which = value; if (_currentframe == 1) { gotoAndPlay (2); } } stop();
Symbol 31 MovieClip Frame 6
_parent._parent.launch(0, which);
Symbol 32 MovieClip Frame 1
function start(where) { if (_currentframe == 1) { gotoAndPlay (2); } } stop();
Symbol 34 MovieClip Frame 1
function start() { if (_currentframe == 1) { _parent.goals[2] = 100; _parent.vols[2] = 100; gotoAndPlay (2); } } function fade() { _parent.goals[2] = 0; gotoAndPlay (8); } function fadeIn() { _parent.goals[2] = 100; _parent.vols[2] = 0; gotoAndPlay (2); } stop();
Symbol 34 MovieClip Frame 4
stop();
Symbol 39 MovieClip Frame 1
stop();
Symbol 41 Button
on (release) { trace("volume"); if (goals[0] == 100) { goals[0] = 0; } else { goals[0] = 100; } }
Symbol 42 MovieClip Frame 1
instance = new Array(); names = ["this", "music", "theme"]; goals = [100, 100, 100, 100, 0, 0]; volumes = [100, 100, 100, 100, 0, 0]; adjustments = [5, 5, 10, 5, 10, 10]; i = 0; while (i < names.length) { instance[i] = new Sound(eval (names[i])); instance[i].setVolume(volumes[i]); i++; } onEnterFrame = function () { i = 0; while (i < names.length) { if (goals[i] < volumes[i]) { volumes[i] = volumes[i] - adjustments[i]; } else if (goals[i] > volumes[i]) { volumes[i] = volumes[i] + adjustments[i]; } if (Math.abs(goals[i] - volumes[i]) < adjustments[i]) { volumes[i] - goals[i]; } instance[i].setVolume(volumes[i]); i++; } frame = int(volumes[0] / 10) + 1; speaker.gotoAndStop(frame); };
Symbol 42 MovieClip Frame 2
theme.start(); stop();
Symbol 48 Button
on (release) { doHelp(); }
Symbol 52 Button
on (release) { doGame(0); }
Symbol 56 Button
on (release) { doGame(1); }
Symbol 60 Button
on (release) { doGame(2); }
Symbol 72 Button
on (release) { _parent.doReturn(); }
Symbol 77 MovieClip Frame 1
onEnterFrame = function () { i = 0; while (i < strips) { strip[i]._x = strip[i]._x + ((speed[i] * mult) * _parent.masterSpeed); if (strip[i]._x > strip[i].init) { strip[i]._x = strip[i]._x - 300; } i++; } }; mult = 0.5; strips = 4; speed = [10, 8.4, 6.6, 4, 1.5]; strip = new Array(); i = 0; while (i < strips) { strip[i] = eval ("strip" + i); strip[i].init = strip[i]._x; i++; }
Symbol 83 MovieClip Frame 1
_alpha = 0;
Symbol 114 MovieClip Frame 1
stop();
Symbol 115 MovieClip Frame 1
stop();
Symbol 148 MovieClip Frame 1
stop();
Symbol 155 MovieClip Frame 1
stop();
Symbol 162 MovieClip Frame 1
stop();
Symbol 163 MovieClip Frame 1
stop();
Symbol 170 MovieClip Frame 1
stop();
Symbol 171 MovieClip Frame 1
if (_parent._parent._name == "ship1") { gotoAndStop (2); } else { stop(); }
Symbol 276 MovieClip Frame 64
stop();
Symbol 279 MovieClip Frame 2
_root.sounds.explode.start();
Symbol 279 MovieClip Frame 52
_root.sounds.longSplash.start();
Symbol 279 MovieClip Frame 69
_root.doOver();
Symbol 279 MovieClip Frame 76
stop();
Symbol 280 MovieClip Frame 1
stop();
Symbol 280 MovieClip Frame 2
_root.sounds.music.fade();
Symbol 285 MovieClip Frame 1
function findGround() { ang = ang + period; if (ang >= 360) { ang = ang - 360; mult = random(3) + 1; period = random(5) + 5; } wave = Math.sin(ang / rad) * mult; return(init + (wave * 2)); } function applyForces() { wake0._alpha = _parent.masterSpeed * 100; wake1._alpha = _parent.masterSpeed * 100; ground = findGround(); speedy = speedy + gravity; if (inside._y > ground) { diffy = ground - inside._y; forcey = diffy * k; speedy = speedy + forcey; speedy = speedy * damp; airborn = false; } else { airborn = true; } if (airborn) { friction = 0.1; } else { friction = 0.4; } inside._y = inside._y + (speedy * _parent.masterSpeed); inside._rotation = ((speedy * 2) * _parent.masterSpeed) - (tilt * _parent.masterSpeed); } ang = 0; mult = 2; rad = 57.2957795130823; init = inside._y; friction = 0.3; speedx = 0; tilt = -3; period = 5; gravity = 1.2; speedy = 0; k = 0.2; damp = 0.85; onEnterFrame = function () { applyForces(); };
Symbol 293 MovieClip Frame 7
stop();
Symbol 294 MovieClip Frame 1
_visible = false; stop();
Symbol 296 MovieClip Frame 15
stop();
Symbol 349 MovieClip Frame 1
stop();
Symbol 349 MovieClip Frame 2
r = random(3) + 3; gotoAndPlay(r);
Symbol 349 MovieClip Frame 8
smoke.gotoAndPlay(2 + random(4)); if (owner == 1) { smoke._visible = false; }
Symbol 349 MovieClip Frame 28
active = false; stop();
Symbol 352 MovieClip Frame 1
init = _y; onEnterFrame = function () { _x = (_x + ((_parent.ocean.speed[2] * _parent.ocean.mult) * _parent.masterSpeed)); if (_x > (init + 600)) { _x = (_x - 600); } };
Symbol 360 MovieClip Frame 1
_alpha = 0;
Symbol 374 MovieClip Frame 1
stop();
Symbol 380 MovieClip Frame 1
stop();
Symbol 380 MovieClip Frame 13
_root.sounds.music.fade();
Symbol 380 MovieClip Frame 30
_root.sounds.huzzah.gotoAndPlay(10);
Symbol 380 MovieClip Frame 47
_root.doOver(); stop();
Symbol 383 MovieClip Frame 1
stop();
Symbol 383 MovieClip Frame 13
_root.sounds.music.fade();
Symbol 383 MovieClip Frame 30
Symbol 383 MovieClip Frame 47
stop();
Symbol 398 Button
on (release) { _parent.doReturn(); }

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Symbol 285 MovieClipUses:81 115 280 284Used by:Timeline
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Symbol 360 MovieClipUses:359Used by:Timeline
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Symbol 367 GraphicUses:366Used by:368
Symbol 368 MovieClipUses:367Used by:374
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Symbol 396 TextUses:64Used by:398
Symbol 397 TextUses:64Used by:398
Symbol 398 ButtonUses:395 396 397 70Used by:399
Symbol 399 MovieClipUses:384 385 386 387 388 389 390 391 392 393 394 398Used by:Timeline

Instance Names

"blocker"Frame 1Symbol 11 MovieClip
"navSub"Frame 5Symbol 17 MovieClip
"sounds"Frame 5Symbol 42 MovieClip
"ocean"Frame 14Symbol 77 MovieClip
"island"Frame 14Symbol 80 MovieClip
"ship1"Frame 14Symbol 285 MovieClip
"shot0"Frame 14Symbol 294 MovieClip
"shot1"Frame 14Symbol 294 MovieClip
"shot2"Frame 14Symbol 294 MovieClip
"shot3"Frame 14Symbol 294 MovieClip
"shot4"Frame 14Symbol 294 MovieClip
"shot5"Frame 14Symbol 294 MovieClip
"shot6"Frame 14Symbol 294 MovieClip
"shot7"Frame 14Symbol 294 MovieClip
"shot8"Frame 14Symbol 294 MovieClip
"shot9"Frame 14Symbol 294 MovieClip
"ex5"Frame 14Symbol 349 MovieClip
"ex6"Frame 14Symbol 349 MovieClip
"ex8"Frame 14Symbol 349 MovieClip
"ex7"Frame 14Symbol 349 MovieClip
"ex9"Frame 14Symbol 349 MovieClip
"ship0"Frame 14Symbol 285 MovieClip
"health"Frame 14Symbol 355 MovieClip
"guardian0"Frame 14Symbol 360 MovieClip
"guardian1"Frame 14Symbol 360 MovieClip
"ex0"Frame 14Symbol 349 MovieClip
"ex1"Frame 14Symbol 349 MovieClip
"ex2"Frame 14Symbol 349 MovieClip
"ex3"Frame 14Symbol 349 MovieClip
"ex4"Frame 14Symbol 349 MovieClip
"display"Frame 14Symbol 375 MovieClip
"surrender"Frame 14Symbol 380 MovieClip
"sunk"Frame 14Symbol 383 MovieClip
"report"Frame 23Symbol 399 MovieClip
"bar"Symbol 9 MovieClip Frame 2Symbol 8 MovieClip
"cannon"Symbol 42 MovieClip Frame 1Symbol 22 MovieClip
"hit"Symbol 42 MovieClip Frame 1Symbol 24 MovieClip
"music"Symbol 42 MovieClip Frame 1Symbol 26 MovieClip
"splash"Symbol 42 MovieClip Frame 1Symbol 28 MovieClip
"huzzah"Symbol 42 MovieClip Frame 1Symbol 30 MovieClip
"fire"Symbol 42 MovieClip Frame 1Symbol 31 MovieClip
"explode"Symbol 42 MovieClip Frame 1Symbol 32 MovieClip
"theme"Symbol 42 MovieClip Frame 1Symbol 34 MovieClip
"longSplash"Symbol 42 MovieClip Frame 1Symbol 28 MovieClip
"speaker"Symbol 42 MovieClip Frame 1Symbol 39 MovieClip
"strip0"Symbol 77 MovieClip Frame 1Symbol 76 MovieClip
"strip1"Symbol 77 MovieClip Frame 1Symbol 76 MovieClip
"strip2"Symbol 77 MovieClip Frame 1Symbol 76 MovieClip
"strip3"Symbol 77 MovieClip Frame 1Symbol 76 MovieClip
"fire1"Symbol 115 MovieClip Frame 1Symbol 114 MovieClip
"fire4"Symbol 115 MovieClip Frame 1Symbol 114 MovieClip
"fire3"Symbol 115 MovieClip Frame 1Symbol 114 MovieClip
"fire2"Symbol 115 MovieClip Frame 1Symbol 114 MovieClip
"fire0"Symbol 115 MovieClip Frame 1Symbol 114 MovieClip
"hull"Symbol 163 MovieClip Frame 1Symbol 118 MovieClip
"mast0"Symbol 163 MovieClip Frame 1Symbol 148 MovieClip
"mast1"Symbol 163 MovieClip Frame 1Symbol 155 MovieClip
"mast2"Symbol 163 MovieClip Frame 1Symbol 162 MovieClip
"body"Symbol 171 MovieClip Frame 1Symbol 163 MovieClip
"body"Symbol 171 MovieClip Frame 2Symbol 170 MovieClip
"inside"Symbol 280 MovieClip Frame 1Symbol 171 MovieClip
"farCannon"Symbol 285 MovieClip Frame 1Symbol 115 MovieClip
"inside"Symbol 285 MovieClip Frame 1Symbol 280 MovieClip
"wake0"Symbol 285 MovieClip Frame 1Symbol 284 MovieClip
"wake1"Symbol 285 MovieClip Frame 1Symbol 284 MovieClip
"w"Symbol 285 MovieClip Frame 1Symbol 284 MovieClip
"nearCannon"Symbol 285 MovieClip Frame 1Symbol 115 MovieClip
"smoke"Symbol 349 MovieClip Frame 8Symbol 348 MovieClip
"bar0"Symbol 355 MovieClip Frame 1Symbol 354 MovieClip
"bar1"Symbol 355 MovieClip Frame 1Symbol 354 MovieClip
"balls"Symbol 375 MovieClip Frame 1Symbol 374 MovieClip

Labels

"title"Frame 5
"help"Frame 9
"game"Frame 14
"over"Frame 23
"on"Symbol 11 MovieClip Frame 2
"fade"Symbol 26 MovieClip Frame 8
"fade"Symbol 34 MovieClip Frame 8
"put the stop sound here"Symbol 34 MovieClip Frame 25
"splash"Symbol 294 MovieClip Frame 2

Dynamic Text Variables

scoreSymbol 364 EditableText"0/0     "
loadedSymbol 365 EditableText"0/0     "
loadedSymbol 369 EditableText"0/0     "
loadedSymbol 370 EditableText"0/0     "
loadedSymbol 371 EditableText"0/0     "
loadedSymbol 372 EditableText"0/0     "
loadedSymbol 373 EditableText"0/0     "
elapsedSymbol 385 EditableText""
damageSymbol 386 EditableText""
shootingSymbol 387 EditableText""
scoreSymbol 388 EditableText""
levelSymbol 393 EditableText"(Beginner Level)"




http://swfchan.com/5/22566/info.shtml
Created: 26/5 -2019 21:14:26 Last modified: 26/5 -2019 21:14:26 Server time: 22/12 -2024 10:29:07