STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #22566 |
LOADING |
"...Intercept the French privateer, Acheron...you will sink, burn or take her a prize" |
instructions |
instructions |
instructions |
beginner |
beginner |
beginner |
normal |
normal |
normal |
DIFFICULT |
DIFFICULT |
DIFFICULT |
INSTRUCTIONS |
You are the Captain of the HMS Surprise. You have been given orders to intercept the French privateer Acheron. Finding her in a heavy fog off of the Galapagos Islands, you engage her in battle. You control your ship with the left and right arrow keys and the space bar. The arrow keys move the Surprise left and right and the space bar fires her cannons. In the lower left corner of the screen, you will find an indicator which shows how many cannons that are loaded and ready to fire at any given time. You do not have to have all cannons loaded to fire - neither does the Acheron. The health of each ship is displayed at the top of the screen. Your ship and the Acheron sustain damage when hit by enemy fire. The first ship whose health bar reaches zero has lost the battle and will sink to the bottom of the sea. |
You are the captain of the HMS Surprise. You have been given orders to intercept the French privateer, Acheron. Finding her in a heavy fog off of the Galapagos Islands, you engage her in battle. You control your ship with the left and right arrow keys and the space bar. The arrow keys move the Surprise left and right and the space bar fires her cannons. In the lower left corner of the screen, you will find an indicator which shows how many cannons are loaded and ready to fire at any given time. You do not have to have all cannons loaded to fire - neither does the Acheron. The health of each ship is displayed at the top of the screen. Your ship and the Acheron sustain damage when hit by enemy fire. The first ship whose health bar reaches zero has lost the battle. Defeat the Acheron and claim her prize or fall to her and claim a watery grave. |
RETURN |
RETURN |
RETURN |
RETURN |
CANNONS LOADED: |
SHOTS FIRED/LANDED: |
0/0 |
0/0 |
0/0 |
0/0 |
0/0 |
0/0 |
0/0 |
Battle Duration: |
Ship Health: |
Shots Landed: |
Overall Score: |
(Beginner Level) |
H.M.S. Surprise battle report |
NEW GAME |
NEW GAME |
NEW GAME |
ActionScript [AS1/AS2]
Frame 2loaded = false;Frame 3ifFrameLoaded (15) { if (!loaded) { loaded = true; blocker.place = "title"; blocker.gotoAndPlay("on"); stop(); } }Frame 4gotoAndPlay (3);Frame 5function doGame(value) { difficulty = value; _root.sounds.theme.fade(); _root.sounds.music.start(); blocker.place = "game"; blocker.gotoAndPlay("on"); } function doPlayAgain() { blocker.place = "title"; blocker.gotoAndPlay("on"); } function doHelp() { blocker.place = "help"; blocker.gotoAndPlay("on"); } function doReturn() { blocker.place = "title"; blocker.gotoAndPlay("on"); } function doOver() { blocker.place = "over"; _root.sounds.theme.fadeIn(); blocker.gotoAndPlay("on"); } stop();Frame 14function reset() { frameCount = 0; healthColor = new Array(); healthColor[0] = new Color(health.bar0); healthColor[1] = new Color(health.bar1); healthTransform = new Array(); healthTransform[0] = new Object(); healthTransform[1] = new Object(); fired = 0; landed = 0; masterSpeed = 1; gameOver = false; accel = 1; speed = [0, 0]; maxSpeed = 4; changeWait = 0; direction = 1; gravity = 0.31; ship = [ship0, ship1]; ship[0]._x = 390; ship[1]._x = 210; ship[0].initShot = 361; ship[1].initShot = 254; i = 0; while (i < ship.length) { ship[i].gotoAndStop(1); ship[i].inside.gotoAndStop(1); ship[i].loaded = [true, true, true, true, true]; ship[i].loadWait = [0, 0, 0, 0, 0]; ship[i].health = 100; i++; } shot = [shot0, shot1, shot2, shot3, shot4, shot5, shot6, shot7, shot8, shot9]; i = 0; while (i < 10) { shot[i].speed = 0; shot[i].direction = 0; shot[i]._visible = false; shot[i].active = false; shot[i]._xscale = 100; shot[i]._yscale = 100; i++; } ship[0].damage = [0, 0, 0]; explosions = 10; ex = new Array(); i = 0; while (i < explosions) { ex[i] = eval ("ex" + i); ex[i].active = false; i++; } } function eject(which) { if (shot[which].owner == 0) { fired++; cn = eval ("ship0.farcannon.fire" + which); cn.play(); } else { w = which - 5; cn = eval ("ship1.nearcannon.fire" + w); cn.play(); } shot[which]._visible = true; shot[which].active = true; shot[which].basex = ship[shot[which].owner]._x; shot[which]._x = shot[which].basex + ((shot[which].c - 2) * ((shot[which]._xscale * 0.01) * 16)); } function launch(who, i) { if (i < 5) { c = i; } else { c = i - 5; } ship[who].loaded[c] = false; ship[who].loadwait[c] = random(60) + 75; shot[i].speed = 6 + ((1 - who) * 4); shot[i].direction = ((1 - who) * 2) - 1; shot[i]._xscale = 51 + ((1 - who) * 50); shot[i]._yscale = 51 + ((1 - who) * 50); shot[i].c = c; shot[i].frames = random(8) + 1; shot[i].owner = who; shot[i]._x = shot[i].basex + ((c - 2) * ((shot[i]._xscale * 0.01) * 16)); shot[i]._y = ship[who].initShot; c++; } function shoot(who) { j = 0; while (j < 5) { if (ship[who].loaded[j]) { if (who == 0) { _root.sounds.fire.start(j); launch(who, j); } else { _root.sounds.cannon.start(j + 5); launch(who, j + 5); } } j++; } } function findQuadrant(off, range) { var testrange0 = ((-range) / 3); var testrange1 = (rang / 3); var q = 1; if (off < testrange0) { q = 2; } if (off > testrange1) { q = 0; } return(q); } function testHit(which) { var range = 35; var offset = 5; if (shot[which].owner == 1) { range = 70; offset = 20; } hitIt = false; var pos = shot[which]._x; if (math.abs(ship[1 - shot[which].owner]._x - pos) < range) { if (shot[which].owner == 1) { quadrant = findQuadrant(ship[0]._x - pos, range); ship[0].damage[quadrant]++; } shot[which]._visible = false; shot[which].active = false; hitIt = true; choice = -1; choice = 10 - which; ex[choice]._y = (shot[which]._y + random((offset * 2) + 1)) - offset; ex[choice]._rotation = random(360); ex[choice]._x = pos; ex[choice].owner = 1 - shot[which].owner; ex[choice].active = true; ex[choice].gotoAndPlay(2); if (shot[which].owner == 0) { sub = 7 - (difficulty * 2); } else { sub = 3 + (difficulty * 2); } ship[1 - shot[which].owner].health = ship[1 - shot[which].owner].health - sub; if (ship[1 - shot[which].owner].health <= 0) { if (shot[which].owner == 1) { ship[1 - shot[which].owner].inside.gotoAndStop(2); sunk.play(); } else { surrender.play(); } gameOver = true; } } if (hitIt) { if (shot[which].owner == 0) { landed++; } _root.sounds.hit.start(); if ((shot[which].owner == 0) and (!_root.sounds.huzzah.going)) { trace("do the huzzah!!"); _root.sounds.huzzah.start(); } } } function moveVolleys() { i = 0; while (i < 10) { if (shot[i].frames > 0) { shot[i].frames--; if (shot[i].frames == 0) { eject(i); } } if (shot[i].active) { shot[i]._xscale = shot[i]._xscale - shot[i].direction; shot[i]._yscale = shot[i]._yscale - shot[i].direction; shot[i]._x = shot[i].basex + ((shot[i].c - 2) * ((shot[i]._xscale * 0.01) * 16)); shot[i]._y = shot[i]._y - ((shot[i].speed * 0.01) * shot[i]._xscale); shot[i].speed = shot[i].speed - gravity; if (((shot[i]._xscale == 50) and (shot[i].owner == 0)) or ((shot[i]._xscale == 100) and (shot[i].owner == 1))) { testHit(i); } if (((shot[i]._xscale == 46) and (shot[i].owner == 0)) or ((shot[i]._xscale == 106) and (shot[i].owner == 1))) { shot[i].active = false; shot[i].gotoAndPlay("splash"); _root.sounds.splash.start(); } } i++; } } function doKeys() { if (Key.isDown(37) and (ship0._x > guardian0._x)) { speed[0] = speed[0] - (accel * 0.3); speed[0] = Math.max(speed[0], -maxSpeed); } if (Key.isDown(39) and (ship0._x < guardian1._x)) { speed[0] = speed[0] + (accel * 0.5); speed[0] = Math.min(speed[0], maxSpeed); } if (Key.isDown(32)) { shoot(0); } ship[0]._x = ship[0]._x + (speed[0] * masterSpeed); speed[0] = speed[0] * 0.95; } function doShipMove() { if (ship[1]._x > guardian1._x) { direction = -1; changeWait = 50; } if (ship[1]._x < guardian0._x) { direction = 1; changeWait = 50; } if (changeWait < 1) { change = random(70 - (difficulty * 20)); if (change == 0) { changeWait = 40 - (difficulty * 10); direction = direction * -1; } } else { changewait--; } speed[1] = speed[1] + (accel * direction); speed[1] = Math.max(speed[1], -maxSpeed); speed[1] = Math.min(speed[1], maxSpeed); ship[1]._x = ship[1]._x + ((speed[1] * masterSpeed) * 0.5); } function enemyShoot() { var dist = Math.abs(ship[0]._x - ship[1]._x); if (dist < 130) { count = 0; i = 0; while (i < 5) { if (ship[1].loaded[i]) { count++; } i++; } if (count > 2) { shoot(1); } } } function checkLoaded() { i = 0; while (i < 2) { j = 0; while (j < 5) { if (ship[i].loadwait[j] > 0) { ship[i].loadwait[j]--; } else { ship[i].loaded[j] = true; } j++; } i++; } } function doHealth() { if (ship[0].health != undefined) { finalHealth = ship[0].health; } trace("finalHealth=" + finalHealth); health.bar0._xscale = ship[0].health; healthTransform[0].ga = Math.min(100, ship[0].health * 1.5); healthTransform[0].ba = ship[0].health * 0.25; healthColor[0].setTransform(healthTransform[0]); i = 0; while (i < 3) { clip = eval ("ship0.inside.inside.body.mast" + i); frame = int(ship[0].damage[i] / 2.5) + 1; frame = Math.min(frame, 3); clip.gotoAndStop(frame); i++; } if (health.bar0._xscale <= 0) { health.bar0._visible = false; } else { health.bar0._visible = true; } health.bar1._xscale = ship[1].health; healthTransform[1].ga = Math.min(100, ship[1].health * 1.5); healthTransform[1].ba = ship[1].health * 0.25; healthColor[1].setTransform(healthTransform[1]); var frame1 = (3 - int(ship[1].health / 33)); frame1 = Math.Max(1, frame1); ship[1].inside.inside.body.gotoAndStop(frame1); if (health.bar1._xscale <= 0) { health.bar1._visible = false; } else { health.bar1._visible = true; } playAgain._visible = gameOver; island._x = island._x + (1 * masterSpeed); if (island._x > 1250) { island._x = -900; } } function countLoaded() { count = 0; i = 0; while (i < 5) { if (ship[0].loaded[i]) { count++; } i++; } display.balls.gotoAndStop(count + 1); display.balls.loaded = count + "/5"; display.score = (fired + "/") + landed; } firstTime = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; _quality = "BEST"; reset(); onEnterFrame = function () { if (!gameOver) { doShipMove(); enemyShoot(); doKeys(); checkLoaded(); frameCount++; } else { masterSpeed = masterSpeed - 0.025; masterSpeed = Math.max(0, masterSpeed); } doHealth(); moveVolleys(); countLoaded(); };Frame 23function timeConvert(t) { sec = (int(t / 1.5) / 10) % 60; min = int((t / 18) / 60); if (sec < 10) { sec = "0" + sec; } result = (min + ":") + sec; return(result); } onEnterFrame = function () { }; report.elapsed = timeConvert(frameCount); trace("finalHealth=" + finalHealth); trace("landed=" + landed); trace("fired=" + fired); report.damage = finalHealth; report.shooting = int((landed / fired) * 1000) / 10; if (finalHealth > 0) { report.score = int((((Math.max(0, 5000 - framecount) + (finalHealth * 50)) + (landed * 100)) + (report.shooting * 100)) + random(50)); report.damage = report.damage + (random(5) - 2); report.damage = Math.max(1, report.damage); report.damage = report.damage + "%"; } else { report.score = int(((landed * 75) + (report.shooting * 25)) + random(50)); report.damage = "Destroyed"; } report.score = int(report.score * (0.5 + (difficulty * 0.5))); report.shooting = report.shooting + "%"; levels = ["Beginner", "Normal", "Difficult"]; report.level = ("(" + levels[difficulty]) + " Level)";Symbol 9 MovieClip Frame 1total = _root.getBytesTotal();Symbol 9 MovieClip Frame 2percent = _root.getBytesLoaded() / total; setProperty("bar", _xscale , percent * 100);Symbol 9 MovieClip Frame 3gotoAndPlay (2);Symbol 11 MovieClip Frame 1stop();Symbol 11 MovieClip Frame 7_parent.gotoAndStop(place);Symbol 22 MovieClip Frame 1function start(value) { which = value; if (_currentframe == 1) { gotoAndPlay (2); } } stop();Symbol 22 MovieClip Frame 4_parent._parent.launch(1, which);Symbol 24 MovieClip Frame 1function start(where) { if (_currentframe == 1) { gotoAndPlay (2); } } stop();Symbol 26 MovieClip Frame 1function start() { if (_currentframe == 1) { _parent.goals[1] = 100; _parent.vols[1] = 100; gotoAndPlay (2); } } function fade() { _parent.goals[1] = 0; gotoAndPlay (8); } stop();Symbol 26 MovieClip Frame 4stop();Symbol 28 MovieClip Frame 1function start(where) { if (_currentframe == 1) { panAmount = (where * 0.363636363636364) - 100; _parent.instance[2].setPan(panAmount); gotoAndPlay (2); } } stop();Symbol 30 MovieClip Frame 1function start(where) { if ((!going) and (_currentframe == 1)) { gotoAndPlay (2); going = true; } } going = false; trace("done huzzahing!!"); stop();Symbol 30 MovieClip Frame 2play(); trace("huzzzah!!");Symbol 31 MovieClip Frame 1function start(value) { which = value; if (_currentframe == 1) { gotoAndPlay (2); } } stop();Symbol 31 MovieClip Frame 6_parent._parent.launch(0, which);Symbol 32 MovieClip Frame 1function start(where) { if (_currentframe == 1) { gotoAndPlay (2); } } stop();Symbol 34 MovieClip Frame 1function start() { if (_currentframe == 1) { _parent.goals[2] = 100; _parent.vols[2] = 100; gotoAndPlay (2); } } function fade() { _parent.goals[2] = 0; gotoAndPlay (8); } function fadeIn() { _parent.goals[2] = 100; _parent.vols[2] = 0; gotoAndPlay (2); } stop();Symbol 34 MovieClip Frame 4stop();Symbol 39 MovieClip Frame 1stop();Symbol 41 Buttonon (release) { trace("volume"); if (goals[0] == 100) { goals[0] = 0; } else { goals[0] = 100; } }Symbol 42 MovieClip Frame 1instance = new Array(); names = ["this", "music", "theme"]; goals = [100, 100, 100, 100, 0, 0]; volumes = [100, 100, 100, 100, 0, 0]; adjustments = [5, 5, 10, 5, 10, 10]; i = 0; while (i < names.length) { instance[i] = new Sound(eval (names[i])); instance[i].setVolume(volumes[i]); i++; } onEnterFrame = function () { i = 0; while (i < names.length) { if (goals[i] < volumes[i]) { volumes[i] = volumes[i] - adjustments[i]; } else if (goals[i] > volumes[i]) { volumes[i] = volumes[i] + adjustments[i]; } if (Math.abs(goals[i] - volumes[i]) < adjustments[i]) { volumes[i] - goals[i]; } instance[i].setVolume(volumes[i]); i++; } frame = int(volumes[0] / 10) + 1; speaker.gotoAndStop(frame); };Symbol 42 MovieClip Frame 2theme.start(); stop();Symbol 48 Buttonon (release) { doHelp(); }Symbol 52 Buttonon (release) { doGame(0); }Symbol 56 Buttonon (release) { doGame(1); }Symbol 60 Buttonon (release) { doGame(2); }Symbol 72 Buttonon (release) { _parent.doReturn(); }Symbol 77 MovieClip Frame 1onEnterFrame = function () { i = 0; while (i < strips) { strip[i]._x = strip[i]._x + ((speed[i] * mult) * _parent.masterSpeed); if (strip[i]._x > strip[i].init) { strip[i]._x = strip[i]._x - 300; } i++; } }; mult = 0.5; strips = 4; speed = [10, 8.4, 6.6, 4, 1.5]; strip = new Array(); i = 0; while (i < strips) { strip[i] = eval ("strip" + i); strip[i].init = strip[i]._x; i++; }Symbol 83 MovieClip Frame 1_alpha = 0;Symbol 114 MovieClip Frame 1stop();Symbol 115 MovieClip Frame 1stop();Symbol 148 MovieClip Frame 1stop();Symbol 155 MovieClip Frame 1stop();Symbol 162 MovieClip Frame 1stop();Symbol 163 MovieClip Frame 1stop();Symbol 170 MovieClip Frame 1stop();Symbol 171 MovieClip Frame 1if (_parent._parent._name == "ship1") { gotoAndStop (2); } else { stop(); }Symbol 276 MovieClip Frame 64stop();Symbol 279 MovieClip Frame 2_root.sounds.explode.start();Symbol 279 MovieClip Frame 52_root.sounds.longSplash.start();Symbol 279 MovieClip Frame 69_root.doOver();Symbol 279 MovieClip Frame 76stop();Symbol 280 MovieClip Frame 1stop();Symbol 280 MovieClip Frame 2_root.sounds.music.fade();Symbol 285 MovieClip Frame 1function findGround() { ang = ang + period; if (ang >= 360) { ang = ang - 360; mult = random(3) + 1; period = random(5) + 5; } wave = Math.sin(ang / rad) * mult; return(init + (wave * 2)); } function applyForces() { wake0._alpha = _parent.masterSpeed * 100; wake1._alpha = _parent.masterSpeed * 100; ground = findGround(); speedy = speedy + gravity; if (inside._y > ground) { diffy = ground - inside._y; forcey = diffy * k; speedy = speedy + forcey; speedy = speedy * damp; airborn = false; } else { airborn = true; } if (airborn) { friction = 0.1; } else { friction = 0.4; } inside._y = inside._y + (speedy * _parent.masterSpeed); inside._rotation = ((speedy * 2) * _parent.masterSpeed) - (tilt * _parent.masterSpeed); } ang = 0; mult = 2; rad = 57.2957795130823; init = inside._y; friction = 0.3; speedx = 0; tilt = -3; period = 5; gravity = 1.2; speedy = 0; k = 0.2; damp = 0.85; onEnterFrame = function () { applyForces(); };Symbol 293 MovieClip Frame 7stop();Symbol 294 MovieClip Frame 1_visible = false; stop();Symbol 296 MovieClip Frame 15stop();Symbol 349 MovieClip Frame 1stop();Symbol 349 MovieClip Frame 2r = random(3) + 3; gotoAndPlay(r);Symbol 349 MovieClip Frame 8smoke.gotoAndPlay(2 + random(4)); if (owner == 1) { smoke._visible = false; }Symbol 349 MovieClip Frame 28active = false; stop();Symbol 352 MovieClip Frame 1init = _y; onEnterFrame = function () { _x = (_x + ((_parent.ocean.speed[2] * _parent.ocean.mult) * _parent.masterSpeed)); if (_x > (init + 600)) { _x = (_x - 600); } };Symbol 360 MovieClip Frame 1_alpha = 0;Symbol 374 MovieClip Frame 1stop();Symbol 380 MovieClip Frame 1stop();Symbol 380 MovieClip Frame 13_root.sounds.music.fade();Symbol 380 MovieClip Frame 30_root.sounds.huzzah.gotoAndPlay(10);Symbol 380 MovieClip Frame 47_root.doOver(); stop();Symbol 383 MovieClip Frame 1stop();Symbol 383 MovieClip Frame 13_root.sounds.music.fade();Symbol 383 MovieClip Frame 30Symbol 383 MovieClip Frame 47stop();Symbol 398 Buttonon (release) { _parent.doReturn(); }
Library Items
Symbol 1 Bitmap | Used by:2 62 358 384 | ||
Symbol 2 Graphic | Uses:1 | Used by:5 | |
Symbol 3 Font | Used by:4 | ||
Symbol 4 EditableText | Uses:3 | Used by:5 | |
Symbol 5 MovieClip | Uses:2 4 | Used by:Timeline | |
Symbol 6 Graphic | Used by:9 | ||
Symbol 7 Graphic | Used by:8 | ||
Symbol 8 MovieClip | Uses:7 | Used by:9 | |
Symbol 9 MovieClip | Uses:6 8 | Used by:Timeline | |
Symbol 10 Graphic | Used by:11 | ||
Symbol 11 MovieClip | Uses:10 | Used by:Timeline | |
Symbol 12 Bitmap | Used by:13 | ||
Symbol 13 Graphic | Uses:12 | Used by:Timeline | |
Symbol 14 Font | Used by:15 | ||
Symbol 15 Text | Uses:14 | Used by:16 | |
Symbol 16 MovieClip | Uses:15 | Used by:17 | |
Symbol 17 MovieClip | Uses:16 | Used by:Timeline | |
Symbol 18 Bitmap | Used by:19 | ||
Symbol 19 Graphic | Uses:18 | Used by:Timeline | |
Symbol 20 Graphic | Used by:22 24 26 28 30 31 32 34 | ||
Symbol 21 Sound | Used by:22 26 31 | ||
Symbol 22 MovieClip | Uses:20 21 | Used by:42 | |
Symbol 23 Sound | Used by:24 32 | ||
Symbol 24 MovieClip | Uses:20 23 | Used by:42 | |
Symbol 25 Sound | Used by:26 | ||
Symbol 26 MovieClip | Uses:20 25 21 | Used by:42 | |
Symbol 27 Sound | Used by:28 | ||
Symbol 28 MovieClip | Uses:20 27 | Used by:42 | |
Symbol 29 Sound | Used by:30 | ||
Symbol 30 MovieClip | Uses:20 29 | Used by:42 | |
Symbol 31 MovieClip | Uses:20 21 | Used by:42 | |
Symbol 32 MovieClip | Uses:20 23 | Used by:42 | |
Symbol 33 Sound | Used by:34 | ||
Symbol 34 MovieClip | Uses:20 33 | Used by:42 | |
Symbol 35 Bitmap | Used by:36 | ||
Symbol 36 Graphic | Uses:35 | Used by:39 | |
Symbol 37 Graphic | Used by:38 | ||
Symbol 38 MovieClip | Uses:37 | Used by:39 | |
Symbol 39 MovieClip | Uses:36 38 | Used by:42 | |
Symbol 40 Graphic | Used by:41 | ||
Symbol 41 Button | Uses:40 | Used by:42 | |
Symbol 42 MovieClip | Uses:22 24 26 28 30 31 32 34 39 41 | Used by:Timeline | |
Symbol 43 Font | Used by:44 45 46 49 50 51 53 54 55 57 58 59 63 394 | ||
Symbol 44 Text | Uses:43 | Used by:48 | |
Symbol 45 Text | Uses:43 | Used by:48 | |
Symbol 46 Text | Uses:43 | Used by:48 | |
Symbol 47 Graphic | Used by:48 52 56 60 | ||
Symbol 48 Button | Uses:44 45 46 47 | Used by:Timeline | |
Symbol 49 Text | Uses:43 | Used by:52 | |
Symbol 50 Text | Uses:43 | Used by:52 | |
Symbol 51 Text | Uses:43 | Used by:52 | |
Symbol 52 Button | Uses:49 50 51 47 | Used by:Timeline | |
Symbol 53 Text | Uses:43 | Used by:56 | |
Symbol 54 Text | Uses:43 | Used by:56 | |
Symbol 55 Text | Uses:43 | Used by:56 | |
Symbol 56 Button | Uses:53 54 55 47 | Used by:Timeline | |
Symbol 57 Text | Uses:43 | Used by:60 | |
Symbol 58 Text | Uses:43 | Used by:60 | |
Symbol 59 Text | Uses:43 | Used by:60 | |
Symbol 60 Button | Uses:57 58 59 47 | Used by:Timeline | |
Symbol 61 Bitmap | Used by:62 384 | ||
Symbol 62 Graphic | Uses:1 61 | Used by:73 | |
Symbol 63 Text | Uses:43 | Used by:73 | |
Symbol 64 Font | Used by:65 66 67 68 69 71 385 386 387 388 389 390 391 392 393 395 396 397 | ||
Symbol 65 Text | Uses:64 | Used by:73 | |
Symbol 66 Text | Uses:64 | Used by:73 | |
Symbol 67 Text | Uses:64 | Used by:72 | |
Symbol 68 Text | Uses:64 | Used by:72 | |
Symbol 69 Text | Uses:64 | Used by:72 | |
Symbol 70 Graphic | Used by:72 398 | ||
Symbol 71 Text | Uses:64 | Used by:72 | |
Symbol 72 Button | Uses:67 68 69 70 71 | Used by:73 | |
Symbol 73 MovieClip | Uses:62 63 65 66 72 | Used by:Timeline | |
Symbol 74 Bitmap | Used by:75 | ||
Symbol 75 Graphic | Uses:74 | Used by:76 | |
Symbol 76 MovieClip | Uses:75 | Used by:77 | |
Symbol 77 MovieClip | Uses:76 | Used by:Timeline | |
Symbol 78 Graphic | Used by:Timeline | ||
Symbol 79 Graphic | Used by:80 | ||
Symbol 80 MovieClip | Uses:79 | Used by:Timeline | |
Symbol 81 Graphic | Used by:285 | ||
Symbol 82 Graphic | Used by:83 | ||
Symbol 83 MovieClip | Uses:82 | Used by:115 | |
Symbol 84 Bitmap | Used by:85 | ||
Symbol 85 Graphic | Uses:84 | Used by:114 296 | |
Symbol 86 Bitmap | Used by:87 | ||
Symbol 87 Graphic | Uses:86 | Used by:114 296 | |
Symbol 88 Bitmap | Used by:89 | ||
Symbol 89 Graphic | Uses:88 | Used by:114 296 | |
Symbol 90 Bitmap | Used by:91 | ||
Symbol 91 Graphic | Uses:90 | Used by:114 296 | |
Symbol 92 Bitmap | Used by:93 | ||
Symbol 93 Graphic | Uses:92 | Used by:114 296 | |
Symbol 94 Bitmap | Used by:95 | ||
Symbol 95 Graphic | Uses:94 | Used by:114 296 | |
Symbol 96 Bitmap | Used by:97 | ||
Symbol 97 Graphic | Uses:96 | Used by:114 296 | |
Symbol 98 Bitmap | Used by:99 | ||
Symbol 99 Graphic | Uses:98 | Used by:114 296 | |
Symbol 100 Bitmap | Used by:101 | ||
Symbol 101 Graphic | Uses:100 | Used by:114 296 | |
Symbol 102 Bitmap | Used by:103 | ||
Symbol 103 Graphic | Uses:102 | Used by:114 296 | |
Symbol 104 Bitmap | Used by:105 | ||
Symbol 105 Graphic | Uses:104 | Used by:114 296 | |
Symbol 106 Bitmap | Used by:107 | ||
Symbol 107 Graphic | Uses:106 | Used by:114 296 | |
Symbol 108 Bitmap | Used by:109 | ||
Symbol 109 Graphic | Uses:108 | Used by:114 296 | |
Symbol 110 Bitmap | Used by:111 | ||
Symbol 111 Graphic | Uses:110 | Used by:114 296 | |
Symbol 112 Bitmap | Used by:113 | ||
Symbol 113 Graphic | Uses:112 | Used by:114 296 | |
Symbol 114 MovieClip | Uses:85 87 89 91 93 95 97 99 101 103 105 107 109 111 113 | Used by:115 | |
Symbol 115 MovieClip | Uses:83 114 | Used by:285 | |
Symbol 116 Bitmap | Used by:117 | ||
Symbol 117 Graphic | Uses:116 | Used by:118 | |
Symbol 118 MovieClip | Uses:117 | Used by:163 | |
Symbol 119 Bitmap | Used by:120 | ||
Symbol 120 Graphic | Uses:119 | Used by:148 | |
Symbol 121 Bitmap | Used by:122 | ||
Symbol 122 Graphic | Uses:121 | Used by:148 | |
Symbol 123 Bitmap | Used by:124 | ||
Symbol 124 Graphic | Uses:123 | Used by:145 276 | |
Symbol 125 Bitmap | Used by:126 | ||
Symbol 126 Graphic | Uses:125 | Used by:145 276 | |
Symbol 127 Bitmap | Used by:128 | ||
Symbol 128 Graphic | Uses:127 | Used by:145 276 | |
Symbol 129 Bitmap | Used by:130 | ||
Symbol 130 Graphic | Uses:129 | Used by:145 276 | |
Symbol 131 Bitmap | Used by:132 | ||
Symbol 132 Graphic | Uses:131 | Used by:145 276 | |
Symbol 133 Bitmap | Used by:134 | ||
Symbol 134 Graphic | Uses:133 | Used by:145 276 | |
Symbol 135 Bitmap | Used by:136 | ||
Symbol 136 Graphic | Uses:135 | Used by:145 276 | |
Symbol 137 Bitmap | Used by:138 | ||
Symbol 138 Graphic | Uses:137 | Used by:145 276 | |
Symbol 139 Bitmap | Used by:140 | ||
Symbol 140 Graphic | Uses:139 | Used by:145 276 | |
Symbol 141 Bitmap | Used by:142 | ||
Symbol 142 Graphic | Uses:141 | Used by:145 276 | |
Symbol 143 Bitmap | Used by:144 | ||
Symbol 144 Graphic | Uses:143 | Used by:145 276 | |
Symbol 145 MovieClip | Uses:124 126 128 130 132 134 136 138 140 142 144 | Used by:148 155 162 | |
Symbol 146 Bitmap | Used by:147 | ||
Symbol 147 Graphic | Uses:146 | Used by:148 | |
Symbol 148 MovieClip | Uses:120 122 145 147 | Used by:163 | |
Symbol 149 Bitmap | Used by:150 | ||
Symbol 150 Graphic | Uses:149 | Used by:155 | |
Symbol 151 Bitmap | Used by:152 | ||
Symbol 152 Graphic | Uses:151 | Used by:155 | |
Symbol 153 Bitmap | Used by:154 | ||
Symbol 154 Graphic | Uses:153 | Used by:155 | |
Symbol 155 MovieClip | Uses:150 152 145 154 | Used by:163 | |
Symbol 156 Bitmap | Used by:157 | ||
Symbol 157 Graphic | Uses:156 | Used by:162 | |
Symbol 158 Bitmap | Used by:159 | ||
Symbol 159 Graphic | Uses:158 | Used by:162 | |
Symbol 160 Bitmap | Used by:161 | ||
Symbol 161 Graphic | Uses:160 | Used by:162 | |
Symbol 162 MovieClip | Uses:157 159 145 161 | Used by:163 | |
Symbol 163 MovieClip | Uses:118 148 155 162 | Used by:171 | |
Symbol 164 Bitmap | Used by:165 | ||
Symbol 165 Graphic | Uses:164 | Used by:170 | |
Symbol 166 Bitmap | Used by:167 | ||
Symbol 167 Graphic | Uses:166 | Used by:170 | |
Symbol 168 Bitmap | Used by:169 | ||
Symbol 169 Graphic | Uses:168 | Used by:170 | |
Symbol 170 MovieClip | Uses:165 167 169 | Used by:171 | |
Symbol 171 MovieClip | Uses:163 170 | Used by:280 | |
Symbol 172 Bitmap | Used by:173 | ||
Symbol 173 Graphic | Uses:172 | Used by:276 | |
Symbol 174 Bitmap | Used by:175 | ||
Symbol 175 Graphic | Uses:174 | Used by:276 | |
Symbol 176 Bitmap | Used by:177 | ||
Symbol 177 Graphic | Uses:176 | Used by:276 | |
Symbol 178 Bitmap | Used by:179 | ||
Symbol 179 Graphic | Uses:178 | Used by:276 | |
Symbol 180 Bitmap | Used by:181 | ||
Symbol 181 Graphic | Uses:180 | Used by:276 | |
Symbol 182 Bitmap | Used by:183 | ||
Symbol 183 Graphic | Uses:182 | Used by:276 | |
Symbol 184 Bitmap | Used by:185 | ||
Symbol 185 Graphic | Uses:184 | Used by:276 | |
Symbol 186 Bitmap | Used by:187 | ||
Symbol 187 Graphic | Uses:186 | Used by:276 | |
Symbol 188 Bitmap | Used by:189 | ||
Symbol 189 Graphic | Uses:188 | Used by:276 | |
Symbol 190 Bitmap | Used by:191 | ||
Symbol 191 Graphic | Uses:190 | Used by:276 | |
Symbol 192 Bitmap | Used by:193 | ||
Symbol 193 Graphic | Uses:192 | Used by:276 | |
Symbol 194 Bitmap | Used by:195 | ||
Symbol 195 Graphic | Uses:194 | Used by:276 | |
Symbol 196 Bitmap | Used by:197 | ||
Symbol 197 Graphic | Uses:196 | Used by:276 | |
Symbol 198 Bitmap | Used by:199 | ||
Symbol 199 Graphic | Uses:198 | Used by:276 | |
Symbol 200 Bitmap | Used by:201 | ||
Symbol 201 Graphic | Uses:200 | Used by:276 | |
Symbol 202 Bitmap | Used by:203 | ||
Symbol 203 Graphic | Uses:202 | Used by:276 | |
Symbol 204 Bitmap | Used by:205 | ||
Symbol 205 Graphic | Uses:204 | Used by:276 | |
Symbol 206 Bitmap | Used by:207 | ||
Symbol 207 Graphic | Uses:206 | Used by:276 | |
Symbol 208 Bitmap | Used by:209 | ||
Symbol 209 Graphic | Uses:208 | Used by:276 | |
Symbol 210 Bitmap | Used by:211 | ||
Symbol 211 Graphic | Uses:210 | Used by:276 | |
Symbol 212 Bitmap | Used by:213 | ||
Symbol 213 Graphic | Uses:212 | Used by:276 | |
Symbol 214 Bitmap | Used by:215 | ||
Symbol 215 Graphic | Uses:214 | Used by:276 | |
Symbol 216 Bitmap | Used by:217 | ||
Symbol 217 Graphic | Uses:216 | Used by:276 | |
Symbol 218 Bitmap | Used by:219 | ||
Symbol 219 Graphic | Uses:218 | Used by:276 | |
Symbol 220 Bitmap | Used by:221 | ||
Symbol 221 Graphic | Uses:220 | Used by:276 | |
Symbol 222 Bitmap | Used by:223 | ||
Symbol 223 Graphic | Uses:222 | Used by:276 | |
Symbol 224 Bitmap | Used by:225 | ||
Symbol 225 Graphic | Uses:224 | Used by:276 | |
Symbol 226 Bitmap | Used by:227 | ||
Symbol 227 Graphic | Uses:226 | Used by:276 | |
Symbol 228 Bitmap | Used by:229 | ||
Symbol 229 Graphic | Uses:228 | Used by:276 | |
Symbol 230 Bitmap | Used by:231 | ||
Symbol 231 Graphic | Uses:230 | Used by:276 | |
Symbol 232 Bitmap | Used by:233 | ||
Symbol 233 Graphic | Uses:232 | Used by:276 | |
Symbol 234 Bitmap | Used by:235 | ||
Symbol 235 Graphic | Uses:234 | Used by:276 | |
Symbol 236 Bitmap | Used by:237 | ||
Symbol 237 Graphic | Uses:236 | Used by:276 | |
Symbol 238 Bitmap | Used by:239 | ||
Symbol 239 Graphic | Uses:238 | Used by:276 | |
Symbol 240 Bitmap | Used by:241 | ||
Symbol 241 Graphic | Uses:240 | Used by:276 | |
Symbol 242 Bitmap | Used by:243 | ||
Symbol 243 Graphic | Uses:242 | Used by:276 | |
Symbol 244 Bitmap | Used by:245 | ||
Symbol 245 Graphic | Uses:244 | Used by:276 | |
Symbol 246 Bitmap | Used by:247 | ||
Symbol 247 Graphic | Uses:246 | Used by:276 | |
Symbol 248 Bitmap | Used by:249 | ||
Symbol 249 Graphic | Uses:248 | Used by:276 | |
Symbol 250 Bitmap | Used by:251 | ||
Symbol 251 Graphic | Uses:250 | Used by:276 | |
Symbol 252 Bitmap | Used by:253 | ||
Symbol 253 Graphic | Uses:252 | Used by:276 | |
Symbol 254 Bitmap | Used by:255 | ||
Symbol 255 Graphic | Uses:254 | Used by:276 | |
Symbol 256 Bitmap | Used by:257 | ||
Symbol 257 Graphic | Uses:256 | Used by:276 | |
Symbol 258 Bitmap | Used by:259 | ||
Symbol 259 Graphic | Uses:258 | Used by:276 | |
Symbol 260 Bitmap | Used by:261 | ||
Symbol 261 Graphic | Uses:260 | Used by:276 | |
Symbol 262 Bitmap | Used by:263 | ||
Symbol 263 Graphic | Uses:262 | Used by:276 | |
Symbol 264 Bitmap | Used by:265 | ||
Symbol 265 Graphic | Uses:264 | Used by:276 | |
Symbol 266 Bitmap | Used by:267 | ||
Symbol 267 Graphic | Uses:266 | Used by:276 | |
Symbol 268 Bitmap | Used by:269 | ||
Symbol 269 Graphic | Uses:268 | Used by:276 | |
Symbol 270 Bitmap | Used by:271 | ||
Symbol 271 Graphic | Uses:270 | Used by:276 | |
Symbol 272 Bitmap | Used by:273 | ||
Symbol 273 Graphic | Uses:272 | Used by:276 | |
Symbol 274 Bitmap | Used by:275 | ||
Symbol 275 Graphic | Uses:274 | Used by:276 | |
Symbol 276 MovieClip | Uses:173 175 177 179 181 183 185 187 189 191 193 195 197 199 201 203 205 207 209 211 213 215 217 219 221 223 225 227 229 231 233 235 237 124 126 128 130 132 134 136 138 140 142 144 239 241 243 245 247 249 251 253 255 257 259 261 263 265 267 269 271 273 275 | Used by:280 | |
Symbol 277 Graphic | Used by:278 | ||
Symbol 278 MovieClip | Uses:277 | Used by:279 | |
Symbol 279 MovieClip | Uses:278 | Used by:280 | |
Symbol 280 MovieClip | Uses:171 276 279 | Used by:285 | |
Symbol 281 Graphic | Used by:284 | ||
Symbol 282 Graphic | Used by:284 | ||
Symbol 283 Graphic | Used by:284 | ||
Symbol 284 MovieClip | Uses:281 282 283 | Used by:285 | |
Symbol 285 MovieClip | Uses:81 115 280 284 | Used by:Timeline | |
Symbol 286 Graphic | Used by:294 | ||
Symbol 287 Bitmap | Used by:288 289 290 | ||
Symbol 288 Graphic | Uses:287 | Used by:293 | |
Symbol 289 Graphic | Uses:287 | Used by:293 | |
Symbol 290 Graphic | Uses:287 | Used by:293 | |
Symbol 291 Graphic | Used by:293 | ||
Symbol 292 Graphic | Used by:293 | ||
Symbol 293 MovieClip | Uses:288 289 290 291 292 | Used by:294 | |
Symbol 294 MovieClip | Uses:286 293 | Used by:Timeline | |
Symbol 295 Graphic | Used by:349 | ||
Symbol 296 MovieClip | Uses:85 87 89 91 93 95 97 99 101 103 105 107 109 111 113 | Used by:349 | |
Symbol 297 Bitmap | Used by:298 | ||
Symbol 298 Graphic | Uses:297 | Used by:348 | |
Symbol 299 Bitmap | Used by:300 | ||
Symbol 300 Graphic | Uses:299 | Used by:348 | |
Symbol 301 Bitmap | Used by:302 | ||
Symbol 302 Graphic | Uses:301 | Used by:348 | |
Symbol 303 Bitmap | Used by:304 | ||
Symbol 304 Graphic | Uses:303 | Used by:348 | |
Symbol 305 Bitmap | Used by:306 | ||
Symbol 306 Graphic | Uses:305 | Used by:348 | |
Symbol 307 Bitmap | Used by:308 | ||
Symbol 308 Graphic | Uses:307 | Used by:348 | |
Symbol 309 Bitmap | Used by:310 | ||
Symbol 310 Graphic | Uses:309 | Used by:348 | |
Symbol 311 Bitmap | Used by:312 | ||
Symbol 312 Graphic | Uses:311 | Used by:348 | |
Symbol 313 Bitmap | Used by:314 | ||
Symbol 314 Graphic | Uses:313 | Used by:348 | |
Symbol 315 Bitmap | Used by:316 | ||
Symbol 316 Graphic | Uses:315 | Used by:348 | |
Symbol 317 Bitmap | Used by:318 | ||
Symbol 318 Graphic | Uses:317 | Used by:348 | |
Symbol 319 Bitmap | Used by:320 | ||
Symbol 320 Graphic | Uses:319 | Used by:348 | |
Symbol 321 Bitmap | Used by:322 | ||
Symbol 322 Graphic | Uses:321 | Used by:323 | |
Symbol 323 MovieClip | Uses:322 | Used by:348 | |
Symbol 324 Bitmap | Used by:325 | ||
Symbol 325 Graphic | Uses:324 | Used by:326 | |
Symbol 326 MovieClip | Uses:325 | Used by:348 | |
Symbol 327 Bitmap | Used by:328 | ||
Symbol 328 Graphic | Uses:327 | Used by:329 | |
Symbol 329 MovieClip | Uses:328 | Used by:348 | |
Symbol 330 Bitmap | Used by:331 | ||
Symbol 331 Graphic | Uses:330 | Used by:332 | |
Symbol 332 MovieClip | Uses:331 | Used by:348 | |
Symbol 333 Bitmap | Used by:334 | ||
Symbol 334 Graphic | Uses:333 | Used by:335 | |
Symbol 335 MovieClip | Uses:334 | Used by:348 | |
Symbol 336 Bitmap | Used by:337 | ||
Symbol 337 Graphic | Uses:336 | Used by:338 | |
Symbol 338 MovieClip | Uses:337 | Used by:348 | |
Symbol 339 Bitmap | Used by:340 | ||
Symbol 340 Graphic | Uses:339 | Used by:341 | |
Symbol 341 MovieClip | Uses:340 | Used by:348 | |
Symbol 342 Bitmap | Used by:343 | ||
Symbol 343 Graphic | Uses:342 | Used by:344 | |
Symbol 344 MovieClip | Uses:343 | Used by:348 | |
Symbol 345 Bitmap | Used by:346 | ||
Symbol 346 Graphic | Uses:345 | Used by:347 | |
Symbol 347 MovieClip | Uses:346 | Used by:348 | |
Symbol 348 MovieClip | Uses:298 300 302 304 306 308 310 312 314 316 318 320 323 326 329 332 335 338 341 344 347 | Used by:349 | |
Symbol 349 MovieClip | Uses:295 296 348 | Used by:Timeline | |
Symbol 350 Bitmap | Used by:351 | ||
Symbol 351 Graphic | Uses:350 | Used by:352 | |
Symbol 352 MovieClip | Uses:351 | Used by:Timeline | |
Symbol 353 Graphic | Used by:354 | ||
Symbol 354 MovieClip | Uses:353 | Used by:355 | |
Symbol 355 MovieClip | Uses:354 | Used by:Timeline | |
Symbol 356 Bitmap | Used by:358 | ||
Symbol 357 Bitmap | Used by:358 | ||
Symbol 358 Graphic | Uses:1 356 357 | Used by:Timeline | |
Symbol 359 Graphic | Used by:360 | ||
Symbol 360 MovieClip | Uses:359 | Used by:Timeline | |
Symbol 361 Font | Used by:362 363 364 365 369 370 371 372 373 | ||
Symbol 362 Text | Uses:361 | Used by:375 | |
Symbol 363 Text | Uses:361 | Used by:375 | |
Symbol 364 EditableText | Uses:361 | Used by:375 | |
Symbol 365 EditableText | Uses:361 | Used by:374 | |
Symbol 366 Bitmap | Used by:367 | ||
Symbol 367 Graphic | Uses:366 | Used by:368 | |
Symbol 368 MovieClip | Uses:367 | Used by:374 | |
Symbol 369 EditableText | Uses:361 | Used by:374 | |
Symbol 370 EditableText | Uses:361 | Used by:374 | |
Symbol 371 EditableText | Uses:361 | Used by:374 | |
Symbol 372 EditableText | Uses:361 | Used by:374 | |
Symbol 373 EditableText | Uses:361 | Used by:374 | |
Symbol 374 MovieClip | Uses:365 368 369 370 371 372 373 | Used by:375 | |
Symbol 375 MovieClip | Uses:362 363 364 374 | Used by:Timeline | |
Symbol 376 Graphic | Used by:377 | ||
Symbol 377 MovieClip | Uses:376 | Used by:380 | |
Symbol 378 Graphic | Used by:379 | ||
Symbol 379 MovieClip | Uses:378 | Used by:380 | |
Symbol 380 MovieClip | Uses:377 379 | Used by:Timeline | |
Symbol 381 Graphic | Used by:382 | ||
Symbol 382 MovieClip | Uses:381 | Used by:383 | |
Symbol 383 MovieClip | Uses:382 | Used by:Timeline | |
Symbol 384 Graphic | Uses:1 61 | Used by:399 | |
Symbol 385 EditableText | Uses:64 | Used by:399 | |
Symbol 386 EditableText | Uses:64 | Used by:399 | |
Symbol 387 EditableText | Uses:64 | Used by:399 | |
Symbol 388 EditableText | Uses:64 | Used by:399 | |
Symbol 389 Text | Uses:64 | Used by:399 | |
Symbol 390 Text | Uses:64 | Used by:399 | |
Symbol 391 Text | Uses:64 | Used by:399 | |
Symbol 392 Text | Uses:64 | Used by:399 | |
Symbol 393 EditableText | Uses:64 | Used by:399 | |
Symbol 394 Text | Uses:43 | Used by:399 | |
Symbol 395 Text | Uses:64 | Used by:398 | |
Symbol 396 Text | Uses:64 | Used by:398 | |
Symbol 397 Text | Uses:64 | Used by:398 | |
Symbol 398 Button | Uses:395 396 397 70 | Used by:399 | |
Symbol 399 MovieClip | Uses:384 385 386 387 388 389 390 391 392 393 394 398 | Used by:Timeline |
Instance Names
"blocker" | Frame 1 | Symbol 11 MovieClip |
"navSub" | Frame 5 | Symbol 17 MovieClip |
"sounds" | Frame 5 | Symbol 42 MovieClip |
"ocean" | Frame 14 | Symbol 77 MovieClip |
"island" | Frame 14 | Symbol 80 MovieClip |
"ship1" | Frame 14 | Symbol 285 MovieClip |
"shot0" | Frame 14 | Symbol 294 MovieClip |
"shot1" | Frame 14 | Symbol 294 MovieClip |
"shot2" | Frame 14 | Symbol 294 MovieClip |
"shot3" | Frame 14 | Symbol 294 MovieClip |
"shot4" | Frame 14 | Symbol 294 MovieClip |
"shot5" | Frame 14 | Symbol 294 MovieClip |
"shot6" | Frame 14 | Symbol 294 MovieClip |
"shot7" | Frame 14 | Symbol 294 MovieClip |
"shot8" | Frame 14 | Symbol 294 MovieClip |
"shot9" | Frame 14 | Symbol 294 MovieClip |
"ex5" | Frame 14 | Symbol 349 MovieClip |
"ex6" | Frame 14 | Symbol 349 MovieClip |
"ex8" | Frame 14 | Symbol 349 MovieClip |
"ex7" | Frame 14 | Symbol 349 MovieClip |
"ex9" | Frame 14 | Symbol 349 MovieClip |
"ship0" | Frame 14 | Symbol 285 MovieClip |
"health" | Frame 14 | Symbol 355 MovieClip |
"guardian0" | Frame 14 | Symbol 360 MovieClip |
"guardian1" | Frame 14 | Symbol 360 MovieClip |
"ex0" | Frame 14 | Symbol 349 MovieClip |
"ex1" | Frame 14 | Symbol 349 MovieClip |
"ex2" | Frame 14 | Symbol 349 MovieClip |
"ex3" | Frame 14 | Symbol 349 MovieClip |
"ex4" | Frame 14 | Symbol 349 MovieClip |
"display" | Frame 14 | Symbol 375 MovieClip |
"surrender" | Frame 14 | Symbol 380 MovieClip |
"sunk" | Frame 14 | Symbol 383 MovieClip |
"report" | Frame 23 | Symbol 399 MovieClip |
"bar" | Symbol 9 MovieClip Frame 2 | Symbol 8 MovieClip |
"cannon" | Symbol 42 MovieClip Frame 1 | Symbol 22 MovieClip |
"hit" | Symbol 42 MovieClip Frame 1 | Symbol 24 MovieClip |
"music" | Symbol 42 MovieClip Frame 1 | Symbol 26 MovieClip |
"splash" | Symbol 42 MovieClip Frame 1 | Symbol 28 MovieClip |
"huzzah" | Symbol 42 MovieClip Frame 1 | Symbol 30 MovieClip |
"fire" | Symbol 42 MovieClip Frame 1 | Symbol 31 MovieClip |
"explode" | Symbol 42 MovieClip Frame 1 | Symbol 32 MovieClip |
"theme" | Symbol 42 MovieClip Frame 1 | Symbol 34 MovieClip |
"longSplash" | Symbol 42 MovieClip Frame 1 | Symbol 28 MovieClip |
"speaker" | Symbol 42 MovieClip Frame 1 | Symbol 39 MovieClip |
"strip0" | Symbol 77 MovieClip Frame 1 | Symbol 76 MovieClip |
"strip1" | Symbol 77 MovieClip Frame 1 | Symbol 76 MovieClip |
"strip2" | Symbol 77 MovieClip Frame 1 | Symbol 76 MovieClip |
"strip3" | Symbol 77 MovieClip Frame 1 | Symbol 76 MovieClip |
"fire1" | Symbol 115 MovieClip Frame 1 | Symbol 114 MovieClip |
"fire4" | Symbol 115 MovieClip Frame 1 | Symbol 114 MovieClip |
"fire3" | Symbol 115 MovieClip Frame 1 | Symbol 114 MovieClip |
"fire2" | Symbol 115 MovieClip Frame 1 | Symbol 114 MovieClip |
"fire0" | Symbol 115 MovieClip Frame 1 | Symbol 114 MovieClip |
"hull" | Symbol 163 MovieClip Frame 1 | Symbol 118 MovieClip |
"mast0" | Symbol 163 MovieClip Frame 1 | Symbol 148 MovieClip |
"mast1" | Symbol 163 MovieClip Frame 1 | Symbol 155 MovieClip |
"mast2" | Symbol 163 MovieClip Frame 1 | Symbol 162 MovieClip |
"body" | Symbol 171 MovieClip Frame 1 | Symbol 163 MovieClip |
"body" | Symbol 171 MovieClip Frame 2 | Symbol 170 MovieClip |
"inside" | Symbol 280 MovieClip Frame 1 | Symbol 171 MovieClip |
"farCannon" | Symbol 285 MovieClip Frame 1 | Symbol 115 MovieClip |
"inside" | Symbol 285 MovieClip Frame 1 | Symbol 280 MovieClip |
"wake0" | Symbol 285 MovieClip Frame 1 | Symbol 284 MovieClip |
"wake1" | Symbol 285 MovieClip Frame 1 | Symbol 284 MovieClip |
"w" | Symbol 285 MovieClip Frame 1 | Symbol 284 MovieClip |
"nearCannon" | Symbol 285 MovieClip Frame 1 | Symbol 115 MovieClip |
"smoke" | Symbol 349 MovieClip Frame 8 | Symbol 348 MovieClip |
"bar0" | Symbol 355 MovieClip Frame 1 | Symbol 354 MovieClip |
"bar1" | Symbol 355 MovieClip Frame 1 | Symbol 354 MovieClip |
"balls" | Symbol 375 MovieClip Frame 1 | Symbol 374 MovieClip |
Labels
"title" | Frame 5 |
"help" | Frame 9 |
"game" | Frame 14 |
"over" | Frame 23 |
"on" | Symbol 11 MovieClip Frame 2 |
"fade" | Symbol 26 MovieClip Frame 8 |
"fade" | Symbol 34 MovieClip Frame 8 |
"put the stop sound here" | Symbol 34 MovieClip Frame 25 |
"splash" | Symbol 294 MovieClip Frame 2 |
Dynamic Text Variables
score | Symbol 364 EditableText | "0/0 " |
loaded | Symbol 365 EditableText | "0/0 " |
loaded | Symbol 369 EditableText | "0/0 " |
loaded | Symbol 370 EditableText | "0/0 " |
loaded | Symbol 371 EditableText | "0/0 " |
loaded | Symbol 372 EditableText | "0/0 " |
loaded | Symbol 373 EditableText | "0/0 " |
elapsed | Symbol 385 EditableText | "" |
damage | Symbol 386 EditableText | "" |
shooting | Symbol 387 EditableText | "" |
score | Symbol 388 EditableText | "" |
level | Symbol 393 EditableText | "(Beginner Level)" |
|