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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/68711372?noj=FRM68711372-22DC" width="1" height="1"></div>

Shape Invasion.swf

This is the info page for
Flash #22577

(Click the ID number above for more basic data on this flash file.)


Text
<p align="center"><font face="Trebuchet MS" size="25" color="#660000" letterSpacing="0.000000" kerning="1"><i>Submit your Score!</i></font></p>

<p align="center"><font face="Trebuchet MS" size="17" color="#660000" letterSpacing="0.000000" kerning="1"><i>Score:</i></font></p>

<p align="center"><font face="Trebuchet MS" size="17" color="#660000" letterSpacing="0.000000" kerning="1"><i>Name:</i></font></p>

<p align="center"><font face="Trebuchet MS" size="17" color="#000000" letterSpacing="0.000000" kerning="1"><i>type here</i></font></p>

<p align="center"></p>

<p align="center"><font face="Trebuchet MS" size="25" color="#660000" letterSpacing="0.000000" kerning="1"><i>Thanks for</i></font></p><p align="center"><font face="Trebuchet MS" size="25" color="#660000" letterSpacing="0.000000" kerning="1"><i>Submitting Your</i></font></p><p align="center"><font face="Trebuchet MS" size="25" color="#660000" letterSpacing="0.000000" kerning="1"><i>Score</i></font></p>

<p align="center"><font face="Trebuchet MS" size="22" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://www.mjgames-online.com" target = "_blank"><b>www.mjgames-online.com</b></a></font></p>

<p align="center"><font face="Sylfaen" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Level 5</b></font></p>

<p align="center"><font face="Tunga" size="16" color="#006600" letterSpacing="0.000000" kerning="1"><b>95% of players pass this level</b></font></p>

<p align="left"><font face="Trebuchet MS" size="11" color="#ff0000" letterSpacing="0.000000" kerning="1"><i>Cost:5000</i></font></p>

p

Increase
Turret
Rate of fire

Increase Turret
Bullet Damage

Increase
Missile
Rate of fire

Increase
Missile
Damage

Increase
Blast
Radius

Increase
Pulse
Density

Buy
Double
Pulse

Buy
Bouncy
Pulse

Increase Gun
Rate of fire

Increase
Bullet Damage

Continue game

Repair
your
Base

<p align="center"><font face="Tunga" size="21" color="#00ff00" letterSpacing="0.000000" kerning="1">$5</font></p>

<p align="center"><font face="Trebuchet MS" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://www.theextragame.com/downloads/shape_invasion.php" target = "_blank"><b>+ Add This game to your site</b></a></font></p>

<p align="center"><font face="Trebuchet MS" size="22" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://www.mjgames-online.com?from=1" target = "_blank"><b>www.mjgames-online.com</b></a></font></p>

Download

Download for a better gameplay experience

<p align="center"><font face="Trebuchet MS" size="19" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Pressing &quot;Q&quot; quits the game</b></font></p>

Hint:  When the crosshairs are directly over
the enemy it will take less shots to kill
them.

<p align="center"><font face="Trebuchet MS" size="15" color="#cccccc" letterSpacing="0.000000" kerning="1"><i>- Recommended</i></font></p>

<p align="center"><font face="Trebuchet MS" size="19" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Pressing &quot;P&quot; pauses the game</b></font></p>

<p align="left"><font face="Trebuchet MS" size="23" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>Instructions</b></font></p>

<p align="center"><font face="Trebuchet MS" size="17" color="#cccccc" letterSpacing="0.000000" kerning="1"><i>Score:7000</i></font></p>

<p align="center"><font face="Trebuchet MS" size="17" color="#ffffff" letterSpacing="0.000000" kerning="1"><i>Money:7000</i></font></p>

<p align="center"><font face="Trebuchet MS" size="17" color="#cccccc" letterSpacing="0.000000" kerning="1"><i>Life:</i></font></p>

ActionScript [AS3]

Section 1
//b1_25 (shapeinvasion_fla.b1_25) package shapeinvasion_fla { import flash.display.*; public dynamic class b1_25 extends MovieClip { public var buttons:MovieClip; public var buttons2:MovieClip; } }//package shapeinvasion_fla
Section 2
//b10_44 (shapeinvasion_fla.b10_44) package shapeinvasion_fla { import flash.display.*; public dynamic class b10_44 extends MovieClip { public var buttons:MovieClip; public var buttons2:MovieClip; } }//package shapeinvasion_fla
Section 3
//b11_45 (shapeinvasion_fla.b11_45) package shapeinvasion_fla { import flash.display.*; public dynamic class b11_45 extends MovieClip { public var buttons:MovieClip; public var buttons2:MovieClip; } }//package shapeinvasion_fla
Section 4
//b12_46 (shapeinvasion_fla.b12_46) package shapeinvasion_fla { import flash.display.*; public dynamic class b12_46 extends MovieClip { public var buttons:MovieClip; public var buttons2:MovieClip; } }//package shapeinvasion_fla
Section 5
//b13_48 (shapeinvasion_fla.b13_48) package shapeinvasion_fla { import flash.display.*; public dynamic class b13_48 extends MovieClip { public var buttons:MovieClip; public var buttons2:MovieClip; } }//package shapeinvasion_fla
Section 6
//b2_31 (shapeinvasion_fla.b2_31) package shapeinvasion_fla { import flash.display.*; public dynamic class b2_31 extends MovieClip { public var buttons:MovieClip; public var buttons2:MovieClip; } }//package shapeinvasion_fla
Section 7
//b3_36 (shapeinvasion_fla.b3_36) package shapeinvasion_fla { import flash.display.*; public dynamic class b3_36 extends MovieClip { public var buttons:MovieClip; public var buttons2:MovieClip; } }//package shapeinvasion_fla
Section 8
//b4_38 (shapeinvasion_fla.b4_38) package shapeinvasion_fla { import flash.display.*; public dynamic class b4_38 extends MovieClip { public var buttons:MovieClip; public var buttons2:MovieClip; } }//package shapeinvasion_fla
Section 9
//b5_39 (shapeinvasion_fla.b5_39) package shapeinvasion_fla { import flash.display.*; public dynamic class b5_39 extends MovieClip { public var buttons:MovieClip; public var buttons2:MovieClip; } }//package shapeinvasion_fla
Section 10
//b6_40 (shapeinvasion_fla.b6_40) package shapeinvasion_fla { import flash.display.*; public dynamic class b6_40 extends MovieClip { public var buttons:MovieClip; public var buttons2:MovieClip; } }//package shapeinvasion_fla
Section 11
//b7_41 (shapeinvasion_fla.b7_41) package shapeinvasion_fla { import flash.display.*; public dynamic class b7_41 extends MovieClip { public var buttons:MovieClip; public var buttons2:MovieClip; } }//package shapeinvasion_fla
Section 12
//b8_42 (shapeinvasion_fla.b8_42) package shapeinvasion_fla { import flash.display.*; public dynamic class b8_42 extends MovieClip { public var buttons:MovieClip; public var buttons2:MovieClip; } }//package shapeinvasion_fla
Section 13
//b9_43 (shapeinvasion_fla.b9_43) package shapeinvasion_fla { import flash.display.*; public dynamic class b9_43 extends MovieClip { public var buttons:MovieClip; public var buttons2:MovieClip; } }//package shapeinvasion_fla
Section 14
//base_73 (shapeinvasion_fla.base_73) package shapeinvasion_fla { import flash.display.*; public dynamic class base_73 extends MovieClip { public var f0:MovieClip; public var f6:MovieClip; public var f7:MovieClip; public var f4:MovieClip; public var f8:MovieClip; public var f1:MovieClip; public var f5:MovieClip; public var f3:MovieClip; public var f2:MovieClip; public var cracks:MovieClip; } }//package shapeinvasion_fla
Section 15
//bck_72 (shapeinvasion_fla.bck_72) package shapeinvasion_fla { import flash.display.*; public dynamic class bck_72 extends MovieClip { public var baseb:MovieClip; } }//package shapeinvasion_fla
Section 16
//betbuybutton_20 (shapeinvasion_fla.betbuybutton_20) package shapeinvasion_fla { import flash.display.*; public dynamic class betbuybutton_20 extends MovieClip { public var baseb:MovieClip; } }//package shapeinvasion_fla
Section 17
//button_26 (shapeinvasion_fla.button_26) package shapeinvasion_fla { import flash.display.*; import flash.text.*; public dynamic class button_26 extends MovieClip { public var costs:TextField; } }//package shapeinvasion_fla
Section 18
//download_65 (shapeinvasion_fla.download_65) package shapeinvasion_fla { import flash.display.*; public dynamic class download_65 extends MovieClip { public var baseb:MovieClip; } }//package shapeinvasion_fla
Section 19
//easy_66 (shapeinvasion_fla.easy_66) package shapeinvasion_fla { import flash.display.*; public dynamic class easy_66 extends MovieClip { public var baseb:MovieClip; } }//package shapeinvasion_fla
Section 20
//extreme_69 (shapeinvasion_fla.extreme_69) package shapeinvasion_fla { import flash.display.*; public dynamic class extreme_69 extends MovieClip { public var baseb:MovieClip; } }//package shapeinvasion_fla
Section 21
//gun_29 (shapeinvasion_fla.gun_29) package shapeinvasion_fla { import flash.display.*; public dynamic class gun_29 extends MovieClip { public function gun_29(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package shapeinvasion_fla
Section 22
//hard_68 (shapeinvasion_fla.hard_68) package shapeinvasion_fla { import flash.display.*; public dynamic class hard_68 extends MovieClip { public var baseb:MovieClip; } }//package shapeinvasion_fla
Section 23
//help_70 (shapeinvasion_fla.help_70) package shapeinvasion_fla { import flash.display.*; public dynamic class help_70 extends MovieClip { public var bck:MovieClip; public var nxt:MovieClip; } }//package shapeinvasion_fla
Section 24
//mainb_86 (shapeinvasion_fla.mainb_86) package shapeinvasion_fla { import flash.display.*; public dynamic class mainb_86 extends MovieClip { public var baseb:MovieClip; } }//package shapeinvasion_fla
Section 25
//MainTimeline (shapeinvasion_fla.MainTimeline) package shapeinvasion_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class MainTimeline extends MovieClip { public var dusts; public var easy:MovieClip; public var load1; public var load2; public var missiles; public var b1:MovieClip; public var b2:MovieClip; public var b3:MovieClip; public var b4:MovieClip; public var b5:MovieClip; public var scores; public var al:Number; public var unavailable:Array; public var pointing:MovieClip; public var places; public var i; public var u; public var o; public var remove:Boolean; public var blastradius; public var dis:Number; public var extreme:MovieClip; public var tbullets; public var money; public var enemytimer:Number; public var mjlogo:MovieClip; public var updates; public var normal:MovieClip; public var density:Number; public var hard:MovieClip; public var bdis; public var blueglow; public var startdis; public var relrate; public var etype; public var netypes:Number; public var bfinx; public var bfiny; public var instruct:MovieClip; public var pauses:Boolean; public var pbullets; public var gun:MovieClip; public var loadbar:MovieClip; public var al2:Number; public var al3:Number; public var betmenu:MovieClip; public var rows1; public var rows2; public var rows3; public var rows4; public var submitscore:MovieClip; public var topbars:MovieClip; public var buymen; public var splinters; public var redglow; public var delta_x:Number; public var delta_y:Number; public var between_levels:Boolean; public var levelended:Boolean; public var evalues; public var bangle; public var bpaths:MovieClip; public var enddis; public var stran2:SoundTransform; public var rows; public var stran1:SoundTransform; public var stran3:SoundTransform; public var pausescreen; public var stran4:SoundTransform; public var r2:Boolean; public var etimer:Number; public var lifelevel; public var moneyfactor; public var ratesleft; public var s1:Sound; public var levelpercents2; public var levelpercents3; public var levelpercents4; public var s2b:Sound; public var s7:Sound; public var s8:Sound; public var enemies:Array; public var exs; public var s4:Sound; public var stansform:SoundTransform; public var s6:Sound; public var s2c:Sound; public var s9:Sound; public var levelpercents1; public var ra:Number; public var leveltimes2; public var s2a:Sound; public var btime; public var s3:Sound; public var balpha; public var costs; public var leveltimer:Number; public var leveltimes; public var rr:Number; public var sc; public var relrate2; public var ltimer; public var s5:Sound; public var cashobjects; public var towers; public var sheildon:Boolean; public var loop; public var base:MovieClip; public var shootrates; public var temp2; public var parts; public var damages; public var pbounce:Boolean; public var life:Number; public var speedupgrades; public var trails; public var lifelevel2; public var bstartx; public var bstarty; public var gtimer; public var names; public var armoron:Boolean; public var shooting:Boolean; public var damage; public var bullettimer:Number; public var level:Number; public var gunfire; public var rates; public var buying:Boolean; public var bullets:Array; public var playb:MovieClip; public var difficulty:Number; public var double:Boolean; public var temp; public var nolives:Boolean; public var damageleft; public var shaketimer; public function MainTimeline(){ addFrameScript(0, frame1, 2, frame3, 3, frame4, 4, frame5, 5, frame6); } public function create_dust(_arg1:Number){ al2 = dusts.length; dusts[al2] = new dust(); dusts[al2].x = bullets[i].x; dusts[al2].y = bullets[i].y; dusts[al2].rotation = _arg1; dusts[al2].timer = 15; dusts[al2].scaleX = 0.5; dusts[al2].scaleY = 0.5; addChild(dusts[al2]); } public function removeobjects(){ al = enemies.length; i = 0; while (i < al) { removeChild(enemies[i]); enemies.splice(i, 1); i--; al--; i++; }; al = bullets.length; i = 0; while (i < al) { removeChild(bullets[i]); bullets.splice(i, 1); i--; al--; i++; }; al = parts.length; i = 0; while (i < al) { removeChild(parts[i]); parts.splice(i, 1); i--; al--; i++; }; al = dusts.length; i = 0; while (i < al) { removeChild(dusts[i]); dusts.splice(i, 1); i--; al--; i++; }; al = splinters.length; i = 0; while (i < al) { removeChild(splinters[i]); splinters.splice(i, 1); i--; al--; i++; }; al = trails.length; i = 0; while (i < al) { removeChild(trails[i]); trails.splice(i, 1); i--; al--; i++; }; al = exs.length; i = 0; while (i < al) { removeChild(exs[i]); exs.splice(i, 1); i--; al--; i++; }; al = towers.length; i = 0; while (i < al) { removeChild(towers[i]); towers.splice(i, 1); i--; al--; i++; }; al = pbullets.length; i = 0; while (i < al) { removeChild(pbullets[i]); pbullets.splice(i, 1); i--; al--; i++; }; al = tbullets.length; i = 0; while (i < al) { removeChild(tbullets[i]); tbullets.splice(i, 1); i--; al--; i++; }; al = missiles.length; i = 0; while (i < al) { removeChild(missiles[i]); missiles.splice(i, 1); i--; al--; i++; }; al = cashobjects.length; i = 0; while (i < al) { removeChild(cashobjects[i]); cashobjects.splice(i, 1); i--; al--; i++; }; } public function button_stower(_arg1:Event){ if ((((costs[1] <= money)) && (!((unavailable[1] == true))))){ if (places[2] == null){ create_tower(2, 111.6); places[2] = 1; } else { if (places[5] == null){ create_tower(2, 339.6); places[5] = 1; unavailable[1] = true; }; }; money = (money - costs[1]); upgraded(); costs[1] = (costs[1] * moneyfactor); }; } public function remove2(){ } public function remove_buymenu(){ removeChild(buymen); buymen.removeEventListener("enterFrame", buy_menu_refresh); buymen.stower.removeEventListener(MouseEvent.MOUSE_UP, button_stower); buymen.mtower.removeEventListener(MouseEvent.MOUSE_UP, button_mtower); buymen.ptower.removeEventListener(MouseEvent.MOUSE_UP, button_ptower); buymen.cont.removeEventListener(MouseEvent.ROLL_OVER, continue_over); buymen.cont.removeEventListener(MouseEvent.ROLL_OUT, continue_out); buymen.cont.removeEventListener(MouseEvent.CLICK, continue_click); buymen = null; } public function button_pdouble(_arg1:Event){ if ((((costs[10] <= money)) && (!((unavailable[10] == true))))){ if (double == false){ double = true; unavailable[10] = true; }; money = (money - costs[10]); upgraded(); costs[10] = (costs[10] * moneyfactor); }; } public function rover(_arg1:Event){ s7.play(0, 0, stran3); _arg1.currentTarget.baseb.gotoAndStop(2); } public function extremeclick(_arg1:Event){ gotoAndStop(6); difficulty = 4; s8.play(0, 0, stran3); remove2(); } function frame4(){ easy.addEventListener(MouseEvent.ROLL_OUT, rout, false, 0, true); easy.addEventListener(MouseEvent.ROLL_OVER, rover, false, 0, true); normal.addEventListener(MouseEvent.ROLL_OUT, rout, false, 0, true); normal.addEventListener(MouseEvent.ROLL_OVER, rover, false, 0, true); hard.addEventListener(MouseEvent.ROLL_OUT, rout, false, 0, true); hard.addEventListener(MouseEvent.ROLL_OVER, rover, false, 0, true); extreme.addEventListener(MouseEvent.ROLL_OUT, rout, false, 0, true); extreme.addEventListener(MouseEvent.ROLL_OVER, rover, false, 0, true); easy.addEventListener(MouseEvent.CLICK, easyclick, false, 0, true); normal.addEventListener(MouseEvent.CLICK, normalclick, false, 0, true); hard.addEventListener(MouseEvent.CLICK, hardclick, false, 0, true); extreme.addEventListener(MouseEvent.CLICK, extremeclick, false, 0, true); easy.baseb.gotoAndStop(1); normal.baseb.gotoAndStop(1); hard.baseb.gotoAndStop(1); extreme.baseb.gotoAndStop(1); difficulty = 2; } function frame5(){ instruct.bck.addEventListener(MouseEvent.CLICK, bckk1, false, 0, true); instruct.nxt.addEventListener(MouseEvent.CLICK, nxtt1, false, 0, true); instruct.gotoAndStop(1); instruct.bck.addEventListener(MouseEvent.ROLL_OVER, rover, false, 0, true); instruct.bck.addEventListener(MouseEvent.ROLL_OUT, rout, false, 0, true); instruct.nxt.addEventListener(MouseEvent.ROLL_OVER, rover, false, 0, true); instruct.nxt.addEventListener(MouseEvent.ROLL_OUT, rout, false, 0, true); instruct.nxt.gotoAndStop(1); instruct.bck.baseb.gotoAndStop(1); instruct.nxt.baseb.gotoAndStop(1); } function frame1(){ stop(); load1 = new URLLoader(); load2 = new URLLoader(); levelpercents1 = new Array(); levelpercents2 = new Array(); levelpercents3 = new Array(); levelpercents4 = new Array(); playb.visible = false; stage.addEventListener("enterFrame", preef); mjlogo.addEventListener(MouseEvent.CLICK, mjclick); s7 = new knock(); s8 = new crunch(); stran3 = new SoundTransform(); info_load(); load2.addEventListener(Event.COMPLETE, looad2); } public function looad(){ rows1 = load2.data.rows1; loop = 0; while (loop < rows1) { levelpercents1[loop] = load2.data[("l1" + loop)]; loop++; }; rows2 = load2.data.rows2; loop = 0; while (loop < rows2) { levelpercents2[loop] = load2.data[("l2" + loop)]; loop++; }; rows3 = load2.data.rows3; loop = 0; while (loop < rows3) { levelpercents3[loop] = load2.data[("l3" + loop)]; loop++; }; rows4 = load2.data.rows4; loop = 0; while (loop < rows4) { levelpercents4[loop] = load2.data[("l4" + loop)]; loop++; }; } public function create_splinter(){ al3 = splinters.length; splinters[al3] = new splinter(); splinters[al3].xpos = bullets[i].x; splinters[al3].ypos = bullets[i].y; splinters[al3].ang = ((Math.random() * Math.PI) * 2); splinters[al3].timer = ((Math.random() * 10) + 20); splinters[al3].rspeed = (Math.random() * 7); splinters[al3].speed = ((Math.random() * 3) + 2); addChild(splinters[al3]); } public function removes(){ b1.removeEventListener(MouseEvent.MOUSE_UP, b1c); b2.removeEventListener(MouseEvent.MOUSE_UP, b2c); b3.removeEventListener(MouseEvent.MOUSE_UP, b3c); b4.removeEventListener(MouseEvent.MOUSE_UP, b4c); b5.removeEventListener(MouseEvent.MOUSE_UP, b5c); b1.addEventListener(MouseEvent.MOUSE_OVER, rover); b2.removeEventListener(MouseEvent.MOUSE_OVER, rover); b3.removeEventListener(MouseEvent.MOUSE_OVER, rover); b4.removeEventListener(MouseEvent.MOUSE_OVER, rover); b5.removeEventListener(MouseEvent.MOUSE_OVER, rover); b1.removeEventListener(MouseEvent.MOUSE_OUT, rout); b2.removeEventListener(MouseEvent.MOUSE_OUT, rout); b3.removeEventListener(MouseEvent.MOUSE_OUT, rout); b4.removeEventListener(MouseEvent.MOUSE_OUT, rout); b5.removeEventListener(MouseEvent.MOUSE_OUT, rout); } public function key_up(_arg1:KeyboardEvent){ } public function mouse_up(_arg1:Event){ shooting = false; } public function button_srate(_arg1:Event){ if ((((money >= costs[4])) && (!((unavailable[4] == true))))){ if (shootrates[2] == 50){ shootrates[2] = 27; } else { if (shootrates[2] == 27){ shootrates[2] = 15; unavailable[4] = true; }; }; money = (money - costs[4]); upgraded(); costs[4] = (costs[4] * moneyfactor); }; } function frame3(){ stop(); b1.addEventListener(MouseEvent.MOUSE_UP, b1c, false, 0, true); b2.addEventListener(MouseEvent.MOUSE_UP, b2c, false, 0, true); b3.addEventListener(MouseEvent.MOUSE_UP, b3c, false, 0, true); b4.addEventListener(MouseEvent.MOUSE_UP, b4c, false, 0, true); b5.addEventListener(MouseEvent.MOUSE_UP, b5c, false, 0, true); b1.addEventListener(MouseEvent.MOUSE_OVER, rover, false, 0, true); b2.addEventListener(MouseEvent.MOUSE_OVER, rover, false, 0, true); b3.addEventListener(MouseEvent.MOUSE_OVER, rover, false, 0, true); b4.addEventListener(MouseEvent.MOUSE_OVER, rover, false, 0, true); b5.addEventListener(MouseEvent.MOUSE_OVER, rover, false, 0, true); b1.addEventListener(MouseEvent.MOUSE_OUT, rout, false, 0, true); b2.addEventListener(MouseEvent.MOUSE_OUT, rout, false, 0, true); b3.addEventListener(MouseEvent.MOUSE_OUT, rout, false, 0, true); b4.addEventListener(MouseEvent.MOUSE_OUT, rout, false, 0, true); b5.addEventListener(MouseEvent.MOUSE_OUT, rout, false, 0, true); b1.baseb.gotoAndStop(1); b2.baseb.gotoAndStop(1); b3.baseb.gotoAndStop(1); b4.baseb.gotoAndStop(1); b5.baseb.gotoAndStop(1); SoundMixer.stopAll(); } public function button_mtower(_arg1:Event){ if ((((costs[2] <= money)) && (!((unavailable[2] == true))))){ if (places[1] == null){ create_tower(3, 45.5); places[1] = 1; } else { if (places[6] == null){ create_tower(3, 403.5); places[6] = 1; unavailable[2] = true; }; }; money = (money - costs[2]); upgraded(); costs[2] = (costs[2] * moneyfactor); }; } public function ef(_arg1:Event){ updates++; if (buying == false){ if (pauses == false){ if (nolives == false){ if (levelended == false){ if (leveltimer > 0){ e_create(); leveltimer--; }; gun_actions(); tower_actions(); lifes(); pointer_dis(); }; }; enemy_actions(); bullet_actions(); part_actions(); cash_actions(); shake(); detect_end(); }; }; topbar_stuff(); if (submitscore != null){ score_sub(); }; } public function create_buymenu(){ buymen = new buymenu(); buymen.x = 0; buymen.y = 100; addChild(buymen); buymen.addEventListener("enterFrame", buy_menu_refresh); buymen.upgraded.visible = false; buymen.cont.addEventListener(MouseEvent.ROLL_OVER, continue_over, false, 0, true); buymen.cont.addEventListener(MouseEvent.ROLL_OUT, continue_out, false, 0, true); buymen.cont.addEventListener(MouseEvent.CLICK, continue_click, false, 0, true); buymen.cont.gotoAndStop(1); if (unavailable[1] != true){ buymen.stower.addEventListener(MouseEvent.MOUSE_UP, button_stower, false, 0, true); buymen.stower.addEventListener(MouseEvent.ROLL_OVER, extras, false, 0, true); buymen.stower.addEventListener(MouseEvent.ROLL_OUT, extras2, false, 0, true); buymen.stower.buttons.gotoAndStop(1); } else { buymen.stower.buttons.gotoAndStop(1); }; if (unavailable[2] != true){ buymen.mtower.addEventListener(MouseEvent.MOUSE_UP, button_mtower, false, 0, true); buymen.mtower.addEventListener(MouseEvent.ROLL_OVER, extras, false, 0, true); buymen.mtower.addEventListener(MouseEvent.ROLL_OUT, extras2, false, 0, true); buymen.mtower.buttons.gotoAndStop(1); } else { buymen.mtower.buttons.gotoAndStop(1); }; if (unavailable[3] != true){ buymen.ptower.addEventListener(MouseEvent.MOUSE_UP, button_ptower, false, 0, true); buymen.ptower.addEventListener(MouseEvent.ROLL_OVER, extras, false, 0, true); buymen.ptower.addEventListener(MouseEvent.ROLL_OUT, extras2, false, 0, true); buymen.ptower.buttons.gotoAndStop(1); } else { buymen.ptower.buttons.gotoAndStop(1); }; if (unavailable[4] != true){ buymen.srate.addEventListener(MouseEvent.MOUSE_UP, button_srate, false, 0, true); buymen.srate.addEventListener(MouseEvent.ROLL_OVER, extras, false, 0, true); buymen.srate.addEventListener(MouseEvent.ROLL_OUT, extras2, false, 0, true); buymen.srate.buttons.gotoAndStop(1); } else { buymen.srate.buttons.gotoAndStop(1); }; if (unavailable[5] != true){ buymen.sdamage.addEventListener(MouseEvent.MOUSE_UP, button_sdamage, false, 0, true); buymen.sdamage.addEventListener(MouseEvent.ROLL_OVER, extras, false, 0, true); buymen.sdamage.addEventListener(MouseEvent.ROLL_OUT, extras2, false, 0, true); buymen.sdamage.buttons.gotoAndStop(1); } else { buymen.sdamage.buttons.gotoAndStop(1); }; if (unavailable[6] != true){ buymen.mrate.addEventListener(MouseEvent.MOUSE_UP, button_mrate, false, 0, true); buymen.mrate.addEventListener(MouseEvent.ROLL_OVER, extras, false, 0, true); buymen.mrate.addEventListener(MouseEvent.ROLL_OUT, extras2, false, 0, true); buymen.mrate.buttons.gotoAndStop(1); } else { buymen.mrate.buttons.gotoAndStop(1); }; if (unavailable[7] != true){ buymen.mdamage.addEventListener(MouseEvent.MOUSE_UP, button_mdamage, false, 0, true); buymen.mdamage.addEventListener(MouseEvent.ROLL_OVER, extras, false, 0, true); buymen.mdamage.addEventListener(MouseEvent.ROLL_OUT, extras2, false, 0, true); buymen.mdamage.buttons.gotoAndStop(1); } else { buymen.mdamage.buttons.gotoAndStop(1); }; if (unavailable[8] != true){ buymen.mblast.addEventListener(MouseEvent.MOUSE_UP, button_mblast, false, 0, true); buymen.mblast.addEventListener(MouseEvent.ROLL_OVER, extras, false, 0, true); buymen.mblast.addEventListener(MouseEvent.ROLL_OUT, extras2, false, 0, true); buymen.mblast.buttons.gotoAndStop(1); } else { buymen.mblast.buttons.gotoAndStop(1); }; if (unavailable[9] != true){ buymen.pdensity.addEventListener(MouseEvent.MOUSE_UP, button_pdensity, false, 0, true); buymen.pdensity.addEventListener(MouseEvent.ROLL_OVER, extras, false, 0, true); buymen.pdensity.addEventListener(MouseEvent.ROLL_OUT, extras2, false, 0, true); buymen.pdensity.buttons.gotoAndStop(1); } else { buymen.pdensity.buttons.gotoAndStop(1); }; if (unavailable[10] != true){ buymen.pdouble.addEventListener(MouseEvent.MOUSE_UP, button_pdouble, false, 0, true); buymen.pdouble.addEventListener(MouseEvent.ROLL_OVER, extras, false, 0, true); buymen.pdouble.addEventListener(MouseEvent.ROLL_OUT, extras2, false, 0, true); buymen.pdouble.buttons.gotoAndStop(1); } else { buymen.pdouble.buttons.gotoAndStop(1); }; if (unavailable[11] != true){ buymen.pbounce.addEventListener(MouseEvent.MOUSE_UP, button_pbounce, false, 0, true); buymen.pbounce.addEventListener(MouseEvent.ROLL_OVER, extras, false, 0, true); buymen.pbounce.addEventListener(MouseEvent.ROLL_OUT, extras2, false, 0, true); buymen.pbounce.buttons.gotoAndStop(1); } else { buymen.pbounce.buttons.gotoAndStop(1); }; if (unavailable[12] != true){ buymen.grate.addEventListener(MouseEvent.MOUSE_UP, button_grate, false, 0, true); buymen.grate.addEventListener(MouseEvent.ROLL_OVER, extras, false, 0, true); buymen.grate.addEventListener(MouseEvent.ROLL_OUT, extras2, false, 0, true); buymen.grate.buttons.gotoAndStop(1); } else { buymen.grate.buttons.gotoAndStop(1); }; if (unavailable[13] != true){ buymen.gdamage.addEventListener(MouseEvent.MOUSE_UP, button_gdamage, false, 0, true); buymen.gdamage.addEventListener(MouseEvent.ROLL_OVER, extras, false, 0, true); buymen.gdamage.addEventListener(MouseEvent.ROLL_OUT, extras2, false, 0, true); buymen.gdamage.buttons.gotoAndStop(1); } else { buymen.gdamage.buttons.gotoAndStop(1); }; if (life < 100){ unavailable[14] = false; }; if (unavailable[14] != true){ buymen.repair.addEventListener(MouseEvent.MOUSE_UP, button_repair, false, 0, true); buymen.repair.addEventListener(MouseEvent.ROLL_OVER, extras, false, 0, true); buymen.repair.addEventListener(MouseEvent.ROLL_OUT, extras2, false, 0, true); buymen.repair.buttons.gotoAndStop(1); } else { buymen.repair.buttons.gotoAndStop(1); }; } public function part_actions(){ al = parts.length; i = 0; while (i < al) { parts[i].xpos = (parts[i].xpos + ((Math.cos(parts[i].ang) * parts[i].speed) * 2)); parts[i].ypos = (parts[i].ypos + ((Math.sin(parts[i].ang) * parts[i].speed) * 2)); parts[i].x = parts[i].xpos; parts[i].y = parts[i].ypos; parts[i].timer--; if (parts[i].timer < 0){ removeChild(parts[i]); parts.splice(i, 1); i--; al--; }; i++; }; al = dusts.length; i = 0; while (i < al) { dusts[i].timer--; if (dusts[i].timer < 0){ removeChild(dusts[i]); dusts.splice(i, 1); i--; al--; }; i++; }; al = splinters.length; i = 0; while (i < al) { splinters[i].timer--; splinters[i].xpos = (splinters[i].xpos + (Math.cos(splinters[i].ang) * splinters[i].speed)); splinters[i].ypos = (splinters[i].ypos + (Math.sin(splinters[i].ang) * splinters[i].speed)); splinters[i].x = splinters[i].xpos; splinters[i].y = splinters[i].ypos; splinters[i].rotation = (splinters[i].rotation + splinters[i].rspeed); if (splinters[i].timer < 0){ removeChild(splinters[i]); splinters.splice(i, 1); i--; al--; }; i++; }; al = trails.length; i = 0; while (i < al) { trails[i].timer--; if (trails[i].timer < 0){ removeChild(trails[i]); trails.splice(i, 1); i--; al--; }; i++; }; al = exs.length; i = 0; while (i < al) { exs[i].timer--; if (exs[i].timer < 0){ removeChild(exs[i]); exs.splice(i, 1); i--; al--; }; i++; }; } public function remove_betmenu(){ removeChild(betmenu); betmenu = null; } public function create_tbullets(){ al = tbullets.length; tbullets[al] = new tbullet(); tbullets[al].gotoAndStop(1); tbullets[al].ang = ra; tbullets[al].speed = 5; tbullets[al].xpos = towers[i].x; tbullets[al].ypos = towers[i].y; tbullets[al].cacheAsBitmap = true; tbullets[al].rotation = ((ra / Math.PI) * 180); addChild(tbullets[al]); } public function base_repair(){ i = 0; while (i < 9) { if (base[("f" + i)].currentFrame != 1){ base[("f" + i)].gotoAndStop((base[("f" + i)].currentFrame - 1)); }; i++; }; } function frame6(){ stop(); stage.quality = StageQuality.MEDIUM; if (load2.data != null){ looad(); }; enemies = new Array(); bullets = new Array(); parts = new Array(); dusts = new Array(); splinters = new Array(); trails = new Array(); exs = new Array(); towers = new Array(); pbullets = new Array(); tbullets = new Array(); missiles = new Array(); cashobjects = new Array(); places = new Array(); pbounce = false; enemytimer = 50; bullettimer = 10; nolives = false; level = 1; leveltimes = new Array(20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 30, 30, 30, 30, 30, 30, 30, 10, 25, 5, 30); leveltimes2 = 40; relrate = new Array(40, 120, 170, 160, 230, 110, 130, 180, 150, 100, 95, 90, 130, 110, 120, 80, 80, 65, 55, 50, 20, 43); relrate2 = 50; lifelevel = new Array(0, 1, 1.1, 1.2, 1.2, 1.3, 1.3, 1.4, 1.4, 1.5, 1.5, 1.6, 1.6, 1.7, 1.7, 2, 2.1, 2.2, 2.3, 2.4, 2, 2.6); lifelevel2 = 2.6; switch (difficulty){ case 1: temp = 0.6; temp2 = 1; break; case 2: temp2 = 1; temp = 1; break; case 3: temp2 = 0.9; temp = 1.5; break; case 4: temp2 = 0.8; temp = 2; break; }; i = 0; while (i < lifelevel.length) { lifelevel[i] = (lifelevel[i] * temp); relrate[i] = (relrate[i] * temp2); i++; }; lifelevel2 = (lifelevel2 * temp); relrate2 = (relrate2 * temp2); between_levels = false; levelended = false; life = 100; armoron = false; sheildon = false; pointing = new Symbol10(); addChild(pointing); base.f0.gotoAndStop(1); base.f1.gotoAndStop(1); base.f2.gotoAndStop(1); base.f3.gotoAndStop(1); base.f4.gotoAndStop(1); base.f5.gotoAndStop(1); base.f6.gotoAndStop(1); base.f7.gotoAndStop(1); base.f8.gotoAndStop(1); rates = 20; ratesleft = 5; damage = 10; damageleft = 5; gunfire = false; bstartx = new Array(); bstarty = new Array(); bfinx = new Array(); bfiny = new Array(); btime = new Array(); balpha = new Array(); bangle = new Array(); bdis = new Array(); blueglow = new Array(); blueglow[0] = new GlowFilter(); blueglow[0].blurX = 10; blueglow[0].blurY = 10; blueglow[0].color = 0xFFFF; redglow = new Array(); redglow[0] = new GlowFilter(); redglow[0].blurX = 10; redglow[0].blurY = 10; redglow[0].color = 0xFF0000; moneyfactor = 2.5; costs = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); costs[0] = 0; costs[1] = 200; costs[2] = 450; costs[3] = 400; costs[4] = 100; costs[5] = 120; costs[6] = 150; costs[7] = 170; costs[8] = 230; costs[9] = 110; costs[10] = 350; costs[11] = 280; costs[12] = 170; costs[13] = 190; costs[14] = 50; unavailable = new Array(); blastradius = 50; shootrates = new Array(0, 200, 50, 300); damages = new Array(0, 0, 10, 15); evalues = new Array(0, 10, 17, 8, 14, 10, 31, 4, 9, 26); scores = 0; sc = 0; money = 0; double = false; density = 0.8; speedupgrades = 1; updates = 0; ltimer = new Timer(1000); ltimer.addEventListener(TimerEvent.TIMER, tt); ltimer.start(); gtimer = new Timer(10); gtimer.start(); gtimer.addEventListener(TimerEvent.TIMER, ef); stage.addEventListener("enterFrame", ef2); stage.addEventListener(MouseEvent.MOUSE_DOWN, mouse_down); stage.addEventListener(MouseEvent.MOUSE_UP, mouse_up); stage.addEventListener(MouseEvent.MOUSE_MOVE, mouse_move); stage.addEventListener(KeyboardEvent.KEY_DOWN, key_down); stage.addEventListener(KeyboardEvent.KEY_UP, key_up); stansform = new SoundTransform(1); stran1 = new SoundTransform(0.4); stran2 = new SoundTransform(0.7); stran4 = new SoundTransform(1); s1 = new ss1(); s2a = new ss2a(); s2b = new ss2b(); s2c = new ss2c(); s3 = new gun2(); s4 = new explode1(); s5 = new laser3(); s6 = new plasma(); s9 = new music(); s9.play(0, 10000, stran4); submitscore = null; leveltimer = (leveltimes[1] * 50); etimer = relrate[1]; netypes = 1; levelended = false; between_levels = false; level = 1; life = 100; Mouse.hide(); } public function button_pdensity(_arg1:Event){ if ((((costs[9] <= money)) && (!((unavailable[9] == true))))){ if (density == 0.8){ density = 1.3; } else { if (density == 1.3){ density = 1.7; unavailable[9] = true; }; }; money = (money - costs[9]); upgraded(); costs[9] = (costs[9] * moneyfactor); }; } public function lifes(){ base.cracks.alpha = (1 - (life / 100)); if (life <= 0){ submitscore = new submiter(); addChild(submitscore); if (submitscore != null){ removeobjects(); Mouse.show(); if (pointing != null){ removeChild(pointing); pointing = null; }; submitscore.x = 121; submitscore.y = 147; submitscore.blendMode = BlendMode.OVERLAY; submitscore.gotoAndStop(1); submitscore.scores.text = sc; submitscore.submit.addEventListener(MouseEvent.CLICK, submit_score, false, 0, true); submitscore.submit.addEventListener(MouseEvent.ROLL_OVER, rover, false, 0, true); submitscore.submit.addEventListener(MouseEvent.ROLL_OUT, rout, false, 0, true); submitscore.menus.addEventListener(MouseEvent.CLICK, submit_menu, false, 0, true); submitscore.menus.addEventListener(MouseEvent.ROLL_OVER, rover, false, 0, true); submitscore.menus.addEventListener(MouseEvent.ROLL_OUT, rout, false, 0, true); submitscore.namer.addEventListener(MouseEvent.CLICK, nameclick, false, 0, true); submitscore.viewhs.addEventListener(MouseEvent.CLICK, view_highscores, false, 0, true); submitscore.playmore.addEventListener(MouseEvent.CLICK, play_more_g, false, 0, true); submitscore.playmore2.addEventListener(MouseEvent.CLICK, play_more_g, false, 0, true); submitscore.viewhs.addEventListener(MouseEvent.ROLL_OVER, rover, false, 0, true); submitscore.playmore.addEventListener(MouseEvent.ROLL_OVER, rover, false, 0, true); submitscore.playmore2.addEventListener(MouseEvent.ROLL_OVER, rover, false, 0, true); submitscore.viewhs.addEventListener(MouseEvent.ROLL_OUT, rout, false, 0, true); submitscore.playmore.addEventListener(MouseEvent.ROLL_OUT, rout, false, 0, true); submitscore.playmore2.addEventListener(MouseEvent.ROLL_OUT, rout, false, 0, true); submitscore.viewhs.baseb.gotoAndStop(1); submitscore.playmore.baseb.gotoAndStop(1); submitscore.menus.baseb.gotoAndStop(1); submitscore.viewhs.baseb.gotoAndStop(1); submitscore.playmore.baseb.gotoAndStop(1); submitscore.playmore2.baseb.gotoAndStop(1); submitscore.submit.baseb.gotoAndStop(1); }; nolives = true; }; } public function create(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7){ switch (_arg1){ case 1: al = enemies.length; enemies[al] = new triangle(); enemies[al].xpos = _arg2; enemies[al].ypos = _arg3; enemies[al].life = (20 * _arg4); enemies[al].types = _arg1; enemies[al].speed = (1 * speedupgrades); addChild(enemies[al]); enemies[al].cacheAsBitmap = true; enemytimer = 50; break; case 3: al = enemies.length; enemies[al] = new rect(); enemies[al].xpos = _arg2; enemies[al].ypos = _arg3; enemies[al].life = (30 * _arg4); enemies[al].types = 2; enemies[al].speed = (0.8 * speedupgrades); addChild(enemies[al]); enemies[al].cacheAsBitmap = true; enemytimer = 50; break; case 2: al = enemies.length; enemies[al] = new square(); enemies[al].xpos = _arg2; enemies[al].ypos = _arg3; enemies[al].life = (25 * _arg4); enemies[al].types = 3; enemies[al].speed = (1 * speedupgrades); enemies[al].accel = 4; enemies[al].ang = _arg7; enemies[al].sp1 = _arg6; addChild(enemies[al]); enemies[al].cacheAsBitmap = true; enemytimer = 50; break; case 4: al = enemies.length; enemies[al] = new circle(); enemies[al].xpos = _arg2; enemies[al].ypos = _arg3; enemies[al].life = (25 * _arg4); enemies[al].types = _arg1; enemies[al].speed = (1.6 * speedupgrades); enemies[al].accel = 4; enemies[al].ang = _arg7; enemies[al].sp1 = _arg6; addChild(enemies[al]); enemies[al].cacheAsBitmap = true; enemytimer = 50; break; case 5: al = enemies.length; enemies[al] = new circletri(); enemies[al].xpos = _arg2; enemies[al].ypos = _arg3; enemies[al].life = (30 * _arg4); enemies[al].types = _arg1; enemies[al].speed = (1 * speedupgrades); addChild(enemies[al]); enemies[al].cacheAsBitmap = true; enemytimer = 50; break; case 6: if (_arg2 < 62){ _arg2 = (_arg2 + 50); }; if (_arg2 > 386){ _arg2 = (_arg2 - 50); }; al = enemies.length; enemies[al] = new plank(); enemies[al].xpos = _arg2; enemies[al].ypos = _arg3; enemies[al].life = (100 * _arg4); enemies[al].types = _arg1; enemies[al].speed = (0.5 * speedupgrades); addChild(enemies[al]); enemies[al].cacheAsBitmap = true; enemytimer = 50; break; case 7: al = enemies.length; enemies[al] = new supercircle(); enemies[al].xpos = _arg2; enemies[al].ypos = _arg3; enemies[al].life = (40 * _arg4); enemies[al].types = _arg1; enemies[al].speed = (1 * speedupgrades); addChild(enemies[al]); enemies[al].cacheAsBitmap = true; enemytimer = 50; break; case 8: al = enemies.length; enemies[al] = new rectcircle(); enemies[al].xpos = _arg2; enemies[al].ypos = _arg3; enemies[al].life = (40 * _arg4); enemies[al].types = _arg1; enemies[al].speed = (1 * speedupgrades); addChild(enemies[al]); enemies[al].cacheAsBitmap = true; enemytimer = 50; break; case 9: al = enemies.length; enemies[al] = new hex(); enemies[al].xpos = _arg2; enemies[al].ypos = _arg3; enemies[al].life = (40 * _arg4); enemies[al].types = _arg1; enemies[al].speed = (1 * speedupgrades); enemies[al].timer = 100; addChild(enemies[al]); enemies[al].cacheAsBitmap = true; enemytimer = 50; break; }; enemies[al].life = (enemies[al].life * 1.5); if (relrate.length > level){ enemytimer = (relrate[level] - ((relrate[level] / 2) * (1 - ((leveltimer / 50) / leveltimes[level])))); } else { enemytimer = (relrate2 - ((relrate2 / 2) * (1 - ((leveltimer / 50) / leveltimes2)))); }; if ((((_arg7 == 1)) && ((sheildon == true)))){ enemies[al].protect = true; enemies[al].filters = blueglow; } else { if ((((_arg7 == 3)) && ((armoron == true)))){ enemies[al].life = (enemies[al].life * 2.5); enemies[al].filters = redglow; enemies[al].protect = false; } else { enemies[al].protect = false; }; }; enemies[al].movement = 0; enemies[al].xplus = 0; enemies[al].yplus = 0; } public function gun_actions(){ delta_x = (mouseX - gun.x); delta_y = (mouseY - gun.y); ra = Math.atan2(delta_y, delta_x); gun.rotation = (((ra / Math.PI) * 180) - 90); bullettimer--; if (shooting == true){ if (bullettimer < 0){ create_bullets(); gun.gotoAndStop(2); s1.play(0, 0, stran1); gunfire = true; bullettimer = rates; }; }; } public function normalclick(_arg1:Event){ gotoAndStop(6); difficulty = 2; s8.play(0, 0, stran3); remove2(); } public function topbar_stuff(){ setChildIndex(topbars, (numChildren - 1)); topbars.moneys.text = ("Money:" + money); topbars.scores.text = ("Score:" + sc); topbars.lifebar.scaleX = (life / 100); if (life >= 55){ topbars.lifebar.gotoAndStop(1); } else { if ((((life < 55)) && ((life > 25)))){ topbars.lifebar.gotoAndStop(2); } else { topbars.lifebar.gotoAndStop(3); }; }; if (pointing != null){ setChildIndex(pointing, (numChildren - 1)); pointing.x = mouseX; pointing.y = mouseY; pointing.rotation = (pointing.rotation + 2); }; } public function buy_menu_refresh(_arg1:Event){ i = 0; while (i < costs.length) { costs[i] = Math.round(costs[i]); i++; }; if (unavailable[1] != true){ buymen.stower.buttons2.gotoAndStop(1); if (costs[1] > money){ buymen.stower.buttons2.gotoAndStop(3); }; } else { buymen.stower.buttons2.gotoAndStop(2); }; buymen.stower.buttons.costs.text = ("Cost:" + costs[1]); if (unavailable[2] != true){ buymen.mtower.buttons2.gotoAndStop(1); if (costs[2] > money){ buymen.mtower.buttons2.gotoAndStop(3); }; } else { buymen.mtower.buttons2.gotoAndStop(2); }; buymen.mtower.buttons.costs.text = ("Cost:" + costs[2]); if (unavailable[3] != true){ buymen.ptower.buttons2.gotoAndStop(1); if (costs[3] > money){ buymen.ptower.buttons2.gotoAndStop(3); }; } else { buymen.ptower.buttons2.gotoAndStop(2); }; buymen.ptower.buttons.costs.text = ("Cost:" + costs[3]); if (((!((unavailable[4] == true))) && (!((places[2] == null))))){ buymen.srate.buttons2.gotoAndStop(1); if (costs[4] > money){ buymen.srate.buttons2.gotoAndStop(3); }; } else { buymen.srate.buttons2.gotoAndStop(2); }; buymen.srate.buttons.costs.text = ("Cost:" + costs[4]); if (((!((unavailable[5] == true))) && (!((places[2] == null))))){ buymen.sdamage.buttons2.gotoAndStop(1); if (costs[5] > money){ buymen.sdamage.buttons2.gotoAndStop(3); }; } else { buymen.sdamage.buttons2.gotoAndStop(2); }; buymen.sdamage.buttons.costs.text = ("Cost:" + costs[5]); if (((!((unavailable[6] == true))) && (!((places[1] == null))))){ buymen.mrate.buttons2.gotoAndStop(1); if (costs[6] > money){ buymen.mrate.buttons2.gotoAndStop(3); }; } else { buymen.mrate.buttons2.gotoAndStop(2); }; buymen.mrate.buttons.costs.text = ("Cost:" + costs[6]); if (((!((unavailable[7] == true))) && (!((places[1] == null))))){ buymen.mdamage.buttons2.gotoAndStop(1); if (costs[7] > money){ buymen.mdamage.buttons2.gotoAndStop(3); }; } else { buymen.mdamage.buttons2.gotoAndStop(2); }; buymen.mdamage.buttons.costs.text = ("Cost:" + costs[7]); if (((!((unavailable[8] == true))) && (!((places[1] == null))))){ buymen.mblast.buttons2.gotoAndStop(1); if (costs[8] > money){ buymen.mblast.buttons2.gotoAndStop(3); }; } else { buymen.mblast.buttons2.gotoAndStop(2); }; buymen.mblast.buttons.costs.text = ("Cost:" + costs[8]); if (((!((unavailable[9] == true))) && (!((places[3] == null))))){ buymen.pdensity.buttons2.gotoAndStop(1); if (costs[9] > money){ buymen.pdensity.buttons2.gotoAndStop(3); }; } else { buymen.pdensity.buttons2.gotoAndStop(2); }; buymen.pdensity.buttons.costs.text = ("Cost:" + costs[9]); if (((!((unavailable[10] == true))) && (!((places[3] == null))))){ buymen.pdouble.buttons2.gotoAndStop(1); if (costs[10] > money){ buymen.pdouble.buttons2.gotoAndStop(3); }; } else { buymen.pdouble.buttons2.gotoAndStop(2); }; buymen.pdouble.buttons.costs.text = ("Cost:" + costs[10]); if (((!((unavailable[11] == true))) && (!((places[3] == null))))){ buymen.pbounce.buttons2.gotoAndStop(1); if (costs[11] > money){ buymen.pbounce.buttons2.gotoAndStop(3); }; } else { buymen.pbounce.buttons2.gotoAndStop(2); }; buymen.pbounce.buttons.costs.text = ("Cost:" + costs[11]); if (unavailable[12] != true){ buymen.grate.buttons2.gotoAndStop(1); if (costs[12] > money){ buymen.grate.buttons2.gotoAndStop(3); }; } else { buymen.grate.buttons2.gotoAndStop(2); }; buymen.grate.buttons.costs.text = ("Cost:" + costs[12]); if (unavailable[13] != true){ buymen.gdamage.buttons2.gotoAndStop(1); if (costs[13] > money){ buymen.gdamage.buttons2.gotoAndStop(3); }; } else { buymen.gdamage.buttons2.gotoAndStop(2); }; buymen.gdamage.buttons.costs.text = ("Cost:" + costs[13]); if (life == 100){ unavailable[14] = true; } else { unavailable[14] = false; }; if (unavailable[14] != true){ buymen.repair.buttons2.gotoAndStop(1); if (costs[14] > money){ buymen.repair.buttons2.gotoAndStop(3); }; } else { buymen.repair.buttons2.gotoAndStop(2); }; buymen.repair.buttons.costs.text = ("Cost:" + costs[14]); if (buymen.upgraded.alpha > 0){ buymen.upgraded.alpha = (buymen.upgraded.alpha - 0.03); }; } public function create_pbullets(){ al = pbullets.length; pbullets[al] = new pbullet(); pbullets[al].gotoAndStop(1); pbullets[al].ang = ((ra / 180) * Math.PI); pbullets[al].speed = 10; pbullets[al].xpos = towers[i].x; pbullets[al].ypos = towers[i].y; pbullets[al].cacheAsBitmap = true; pbullets[al].rotation = ((ra / Math.PI) * 180); addChild(pbullets[al]); } public function submit_menu(_arg1:Event){ back_to_menu(); } public function create_betmenu(){ betmenu = new betweenmenu(); betmenu.x = 218; betmenu.y = 247; betmenu.ltxt.text = ("Level " + level); betmenu.next.addEventListener(MouseEvent.CLICK, nclick); betmenu.next.addEventListener(MouseEvent.ROLL_OVER, rover); betmenu.next.addEventListener(MouseEvent.ROLL_OUT, rout); betmenu.buy.addEventListener(MouseEvent.CLICK, bclick); betmenu.buy.addEventListener(MouseEvent.ROLL_OVER, rover); betmenu.buy.addEventListener(MouseEvent.ROLL_OUT, rout); betmenu.buy.baseb.gotoAndStop(1); betmenu.next.baseb.gotoAndStop(1); switch (difficulty){ case 1: betmenu.percents.text = (levelpercents1[level] + "% of players pass this level"); break; case 2: betmenu.percents.text = (levelpercents2[level] + "% of players pass this level"); break; case 3: betmenu.percents.text = (levelpercents3[level] + "% of players pass this level"); break; case 4: betmenu.percents.text = (levelpercents4[level] + "% of players pass this level"); break; }; addChild(betmenu); } public function detect_end(){ if ((((((((leveltimer <= 0)) && ((enemies.length == 0)))) && ((between_levels == false)))) && ((life > 0)))){ levelended = true; create_betmenu(); between_levels = true; Mouse.show(); removeChild(pointing); pointing = null; }; } public function button_repair(_arg1:Event){ if ((((costs[14] <= money)) && (!((unavailable[14] == true))))){ if (life < 100){ life = (life + 10); money = (money - costs[14]); base_repair(); if (life > 100){ life = 100; }; }; }; } public function back_to_menu(){ gtimer.removeEventListener(TimerEvent.TIMER, ef); stage.removeEventListener("enterFrame", ef2); stage.removeEventListener(MouseEvent.MOUSE_DOWN, mouse_down); stage.removeEventListener(MouseEvent.MOUSE_UP, mouse_up); stage.removeEventListener(MouseEvent.MOUSE_MOVE, mouse_move); stage.removeEventListener(KeyboardEvent.KEY_DOWN, key_down); stage.removeEventListener(KeyboardEvent.KEY_UP, key_up); removeChild(submitscore); (submitscore == null); removeobjects(); topbars.visible = false; if (pointing != null){ removeChild(pointing); pointing = null; }; topbars = null; SoundMixer.stopAll(); gotoAndStop(3); } public function continue_over(_arg1:Event){ s7.play(0, 0, stran3); buymen.cont.gotoAndStop(2); } public function play_more_g(_arg1:Event){ navigateToURL(new URLRequest("http://www.theextragame.com/?from=2"), "_blank"); s8.play(0, 0, stran3); } public function rout(_arg1:Event){ _arg1.currentTarget.baseb.gotoAndStop(1); } public function button_sdamage(_arg1:Event){ if ((((money >= costs[5])) && (!((unavailable[5] == true))))){ if (damages[2] == 10){ damages[2] = 20; } else { if (damages[2] == 20){ damages[2] = 35; unavailable[5] = true; }; }; money = (money - costs[5]); upgraded(); costs[5] = (costs[5] * moneyfactor); }; } public function looad2(_arg1:Event){ looad(); } public function upgraded(){ buymen.upgraded.visible = true; buymen.upgraded.alpha = 1; } public function info_load(){ load1.load(new URLRequest(((("http://stats.onlinehighscores.com/views/shapeinvasion.php?url=" + loaderInfo.loaderURL) + "&r=") + (Math.random() * 10000)))); load2.dataFormat = URLLoaderDataFormat.VARIABLES; load2.load(new URLRequest(("http://gameinfo.onlinehighscores.com/shapeinvasion/levels.php?ran=" + Math.round((Math.random() * 1000))))); } public function over1(_arg1:Event){ playb.baseb.gotoAndStop(2); s7.play(0, 0, stran3); } public function nclick(_arg1:Event){ Mouse.hide(); pointing = new Symbol10(); addChild(pointing); s8.play(0, 0, stran3); level++; if ((((leveltimes.length > level)) && ((relrate.length > level)))){ leveltimer = (leveltimes[level] * 50); etimer = relrate[level]; if (speedupgrades < 20){ speedupgrades = (speedupgrades + 0.03); }; } else { leveltimes2++; leveltimer = (leveltimes2 * 50); relrate2 = (relrate2 * 0.85); etimer = relrate2; lifelevel2 = (lifelevel2 + 0.1); }; if (netypes < 9){ netypes++; }; levelended = false; between_levels = false; remove_betmenu(); } public function nameclick(_arg1:Event){ submitscore.namer.text = ""; submitscore.namer.removeEventListener(MouseEvent.CLICK, nameclick); } public function tower_actions(){ i = 0; while (i < towers.length) { switch (towers[i].types){ case 1: towers[i].timer--; if (towers[i].timer < 0){ towers[i].timer = shootrates[towers[i].types]; if (double == true){ towers[i].timer2 = 25; }; u = 0; while (u < (10 * density)) { ra = (245 + ((6 / density) * u)); create_pbullets(); u++; }; s5.play(0, 0, stran2); }; if (double == true){ towers[i].timer2--; if (towers[i].timer2 < 0){ towers[i].timer2 = 100000; u = 0; while (u < (5 * density)) { ra = (245 + ((12 / density) * u)); create_pbullets(); u++; }; s5.play(0, 0, stran2); }; }; break; case 2: towers[i].closest = 999999; u = 0; while (u < enemies.length) { delta_x = (enemies[u].xpos - towers[i].x); delta_y = (enemies[u].ypos - towers[i].y); dis = Math.sqrt(((delta_x * delta_x) + (delta_y * delta_y))); if (dis < towers[i].closest){ towers[i].closest = dis; towers[i].eno = u; }; u++; }; towers[i].timer--; if (enemies.length > 0){ delta_x = (enemies[towers[i].eno].xpos - towers[i].x); delta_y = (enemies[towers[i].eno].ypos - towers[i].y); ra = Math.atan2(delta_y, delta_x); towers[i].gun.rotation = (((ra / Math.PI) * 180) - 90); if (towers[i].timer < 0){ create_tbullets(); s3.play(0, 0, stran1); towers[i].timer = shootrates[towers[i].types]; }; }; break; case 3: towers[i].closest = 999999; u = 0; while (u < enemies.length) { delta_x = (enemies[u].xpos - towers[i].x); delta_y = (enemies[u].ypos - towers[i].y); dis = Math.sqrt(((delta_x * delta_x) + (delta_y * delta_y))); if (dis < towers[i].closest){ towers[i].closest = dis; towers[i].eno = u; }; u++; }; towers[i].timer--; if (enemies.length > 0){ delta_x = (enemies[towers[i].eno].xpos - towers[i].x); delta_y = (enemies[towers[i].eno].ypos - towers[i].y); ra = Math.atan2(delta_y, delta_x); towers[i].gun.rotation = (((ra / Math.PI) * 180) + 90); if (towers[i].timer < 0){ create_missiles(); s6.play(0, 0, stran2); towers[i].timer = shootrates[towers[i].types]; }; }; break; }; i++; }; } public function create_tower(_arg1, _arg2){ al = towers.length; switch (_arg1){ case 1: towers[al] = new pulsetower(); break; case 2: towers[al] = new stower(); break; case 3: towers[al] = new mtower(); break; }; towers[al].x = _arg2; towers[al].y = gun.y; towers[al].types = _arg1; towers[al].timer = 10; addChild(towers[al]); } public function mjclick(_arg1:Event){ navigateToURL(new URLRequest("http://www.mjgames-online.com/?from=2")); } public function e_create(){ enemytimer--; if (enemytimer < 0){ switch (level){ case 1: temp = 1; armoron = false; sheildon = false; break; case 2: temp = 2; armoron = false; sheildon = false; break; case 3: temp = Math.round(((Math.random() * (2 - 1)) + 1)); armoron = false; sheildon = false; break; case 4: temp = 3; armoron = false; sheildon = false; break; case 5: temp = Math.round(((Math.random() * (3 - 1)) + 1)); armoron = false; sheildon = false; break; case 6: temp = 4; armoron = false; sheildon = false; break; case 7: temp = Math.round(((Math.random() * (4 - 1)) + 1)); armoron = true; sheildon = false; break; case 8: temp = 5; armoron = false; sheildon = false; break; case 9: temp = Math.round(((Math.random() * (5 - 1)) + 1)); armoron = true; sheildon = false; break; case 10: temp = 6; armoron = false; sheildon = false; break; case 11: temp = Math.round(((Math.random() * (6 - 1)) + 1)); armoron = true; sheildon = true; break; case 12: temp = 7; armoron = false; sheildon = false; break; case 13: temp = Math.round(((Math.random() * (7 - 1)) + 1)); armoron = true; sheildon = true; break; case 14: temp = 8; armoron = false; sheildon = false; break; case 15: temp = Math.round(((Math.random() * (8 - 1)) + 1)); armoron = true; sheildon = true; break; case 16: temp = 9; armoron = false; sheildon = false; break; case 17: temp = Math.round(((Math.random() * (9 - 1)) + 1)); armoron = true; sheildon = true; break; default: temp = Math.round(((Math.random() * (9 - 1)) + 1)); armoron = true; sheildon = true; break; }; if (lifelevel.length > level){ create(temp, ((Math.random() * 400) + 25), -20, lifelevel[level], 1, 0, Math.round((Math.random() * 4))); } else { create(temp, ((Math.random() * 400) + 25), -20, lifelevel2, 1, 0, Math.round((Math.random() * 4))); }; }; } public function view_highscores(_arg1:Event){ navigateToURL(new URLRequest("http://www.onlinehighscores.com/highscores/shapeinvasion.php"), "_blank"); s8.play(0, 0, stran3); } public function b1c(_arg1:Event){ s8.play(0, 0, stran3); removes(); gotoAndStop(4); } public function b2c(_arg1:Event){ s8.play(0, 0, stran3); removes(); gotoAndStop(5); } public function button_ptower(_arg1:Event){ if ((((costs[3] <= money)) && (!((unavailable[3] == true))))){ if (places[3] == null){ create_tower(1, 170.8); places[3] = 1; } else { if (places[4] == null){ create_tower(1, 277); places[4] = 1; unavailable[3] = true; }; }; money = (money - costs[3]); upgraded(); costs[3] = (costs[3] * moneyfactor); }; } public function physics(){ if (enemies[i].movement == 0){ enemies[i].xplus = (enemies[i].xplus + (Math.cos((Math.PI / 2)) * 0.02)); enemies[i].yplus = (enemies[i].yplus + (Math.sin((Math.PI / 2)) * 0.02)); } else { if (enemies[i].movement == 2){ enemies[i].mtimer--; if (enemies[i].mtimer < 0){ enemies[i].movement = 0; }; }; }; ra = Math.atan2(enemies[i].yplus, enemies[i].xplus); dis = Math.sqrt(((enemies[i].yplus * enemies[i].yplus) + (enemies[i].xplus * enemies[i].xplus))); if (dis > enemies[i].speed){ enemies[i].xplus = (Math.cos(ra) * (dis - 0.2)); enemies[i].yplus = (Math.sin(ra) * (dis - 0.2)); }; if ((((enemies[i].xpos < (12.5 + (enemies[i].width / 2)))) && ((enemies[i].xplus < 0)))){ enemies[i].xplus = (enemies[i].xplus * -1); }; if ((((enemies[i].xpos > (437.5 - (enemies[i].width / 2)))) && ((enemies[i].xplus > 0)))){ enemies[i].xplus = (enemies[i].xplus * -1); }; if ((((enemies[i].ypos < (20 + enemies[i].width))) && ((enemies[i].yplus < 0)))){ enemies[i].yplus = (enemies[i].yplus * -1); }; enemies[i].xpos = (enemies[i].xpos + enemies[i].xplus); enemies[i].ypos = (enemies[i].ypos + enemies[i].yplus); } public function extras2(_arg1:Event){ _arg1.currentTarget.buttons.gotoAndStop(1); } public function extras(_arg1:Event){ if (_arg1.currentTarget.buttons2.currentFrame == 1){ s7.play(0, 0, stran3); _arg1.currentTarget.buttons.gotoAndStop(2); }; } public function bclick(_arg1:Event){ s8.play(0, 0, stran3); create_buymenu(); buying = true; } public function b3c(_arg1:Event){ s8.play(0, 0, stran3); navigateToURL(new URLRequest("http://www.onlinehighscores.com/highscores/shapeinvasion.php"), "_blank"); } public function preef(_arg1:Event){ loadbar.scaleX = (loaderInfo.bytesLoaded / loaderInfo.bytesTotal); if (((((loaderInfo.bytesLoaded / loaderInfo.bytesTotal) == 1)) && ((playb.visible == false)))){ playb.visible = true; playb.addEventListener(MouseEvent.CLICK, clickr); playb.addEventListener(MouseEvent.ROLL_OVER, over1); playb.addEventListener(MouseEvent.ROLL_OUT, out1); playb.baseb.gotoAndStop(1); }; } public function tt(_arg1:Event){ updates = 0; } public function b4c(_arg1:Event){ s8.play(0, 0, stran3); navigateToURL(new URLRequest("http://www.theextragame.com/?from=1"), "_blank"); } public function button_gdamage(_arg1:Event){ if ((((costs[13] <= money)) && (!((unavailable[13] == true))))){ damage = (damage + 5); damageleft = (damageleft - 1); money = (money - costs[13]); upgraded(); costs[13] = (costs[13] * moneyfactor); if (damageleft <= 0){ unavailable[13] = true; }; }; } public function button_grate(_arg1:Event){ if ((((costs[12] <= money)) && (!((unavailable[12] == true))))){ rates = (rates * 0.7); ratesleft--; upgraded(); money = (money - costs[12]); costs[12] = (costs[12] * moneyfactor); if (ratesleft <= 0){ unavailable[12] = true; }; }; } public function out1(_arg1:Event){ playb.baseb.gotoAndStop(1); } public function button_mdamage(_arg1:Event){ if ((((money >= costs[7])) && (!((unavailable[7] == true))))){ if (damages[3] == 15){ damages[3] = 30; } else { if (damages[3] == 30){ damages[3] = 45; } else { if (damages[3] == 45){ damages[3] = 60; unavailable[7] = true; }; }; }; money = (money - costs[7]); upgraded(); costs[7] = (costs[7] * moneyfactor); }; } public function particles(){ shaketimer = 20; if (r2 == true){ if (remove == true){ sc = (sc + evalues[enemies[i].types]); money = (money + evalues[enemies[i].types]); cash_create(); }; u = 0; while (u < 9) { al2 = parts.length; parts[al2] = new part(); parts[al2].xpos = enemies[i].xpos; parts[al2].ypos = enemies[i].ypos; parts[al2].ang = ((Math.random() * Math.PI) * 2); parts[al2].speed = ((Math.random() * 3) + 4); parts[al2].timer = ((Math.random() * 20) + 30); parts[al2].rotation = (Math.random() * 360); parts[al2].scaleX = ((Math.random() * 1.7) + 0.3); parts[al2].scaleY = ((Math.random() * 1.7) + 0.3); addChild(parts[al2]); u++; }; }; } public function key_down(_arg1:KeyboardEvent){ if ((((_arg1.keyCode == 80)) && ((nolives == false)))){ if (pauses == false){ pauses = true; pausescreen = new pausescreens(); addChild(pausescreen); } else { if (pauses == true){ removeChild(pausescreen); pausescreen = null; pauses = false; }; }; }; if (_arg1.keyCode == 81){ life = -1; }; if ((((_arg1.keyCode == 83)) && (!((stran1.volume == 0))))){ stran1.volume = 0; stran2.volume = 0; stran3.volume = 0; stran4.volume = 0; SoundMixer.stopAll(); } else { if ((((_arg1.keyCode == 83)) && ((stran1.volume == 0)))){ stran1.volume = 0.4; stran2.volume = 0.7; stran3.volume = 1; stran4.volume = 1; s9.play(0, 0, stran4); }; }; } public function b5c(_arg1:Event){ navigateToURL(new URLRequest("http://www.theextragame.com/downloads/shape_invasion.php"), "_self"); } public function easyclick(_arg1:Event){ gotoAndStop(6); difficulty = 1; s8.play(0, 0, stran3); remove2(); } public function bullet_actions(){ al = bullets.length; al2 = enemies.length; i = 0; while (i < al) { temp = 0; while (temp == 0) { remove = false; u = 0; while (u < al2) { if (enemies[u].hitTestPoint(bullets[i].xpos, bullets[i].ypos)){ remove = true; delta_x = (enemies[u].x - pointing.x); delta_y = (enemies[u].y - pointing.y); dis = ((delta_x * delta_x) + (delta_y * delta_y)); if (dis < 60){ enemies[u].life = (enemies[u].life - (damage * 3.5)); } else { if (dis < 500){ enemies[u].life = (enemies[u].life - (damage * 2)); } else { enemies[u].life = (enemies[u].life - damage); }; }; enemies[u].movement = 2; enemies[u].mtimer = 25; if (enemies[u].accel == null){ enemies[u].accel = 1; }; o = 0; while (o < 5) { create_splinter(); o++; }; if (enemies[u].protect == false){ enemies[u].xplus = (enemies[u].xplus + (Math.cos(bullets[i].ang) * 0.5)); enemies[u].yplus = (enemies[u].yplus + (Math.sin(bullets[i].ang) * 0.5)); } else { enemies[u].xplus = (enemies[u].xplus + (Math.cos(bullets[i].ang) * 0.15)); enemies[u].yplus = (enemies[u].yplus + (Math.sin(bullets[i].ang) * 0.15)); }; temp = Math.round((Math.random() * 2)); switch (temp){ case 0: s2a.play(0, 0, stran2); break; case 1: s2c.play(0, 0, stran2); break; case 2: s2b.play(0, 0, stran2); break; }; }; u++; }; bullets[i].xpos = (bullets[i].xpos + (Math.cos(bullets[i].ang) * bullets[i].speed)); bullets[i].ypos = (bullets[i].ypos + (Math.sin(bullets[i].ang) * bullets[i].speed)); bullets[i].x = bullets[i].xpos; bullets[i].y = bullets[i].ypos; if (bullets[i].xpos < 12.5){ remove = true; create_dust(90); }; if (bullets[i].xpos > 437){ remove = true; create_dust(270); }; if (bullets[i].ypos < 37){ remove = true; }; if (remove == true){ temp = 1; al2 = bstartx.length; balpha[al2] = 1; bstartx[al2] = bullets[i].startx; bstarty[al2] = bullets[i].starty; bfinx[al2] = bullets[i].xpos; bfiny[al2] = bullets[i].ypos; btime[al2] = 1; bangle[al2] = bullets[i].ang; delta_x = (bullets[i].startx - bullets[i].xpos); delta_y = (bullets[i].starty - bullets[i].ypos); bdis[al2] = Math.sqrt(((delta_x * delta_x) + (delta_y * delta_y))); removeChild(bullets[i]); bullets.splice(i, 1); i--; al--; }; }; i++; }; al = pbullets.length; al2 = enemies.length; i = 0; while (i < al) { remove = false; pbullets[i].xpos = (pbullets[i].xpos + (Math.cos(pbullets[i].ang) * pbullets[i].speed)); pbullets[i].ypos = (pbullets[i].ypos + (Math.sin(pbullets[i].ang) * pbullets[i].speed)); pbullets[i].x = pbullets[i].xpos; pbullets[i].y = pbullets[i].ypos; u = 0; while (u < al2) { if (enemies[u].hitTestPoint(pbullets[i].xpos, pbullets[i].ypos)){ remove = true; if (enemies[u].protect == false){ enemies[u].movement = 2; enemies[u].mtimer = 15; if (enemies[u].accel == null){ enemies[u].accel = 1; }; enemies[u].xplus = (enemies[u].xplus + (Math.cos(pbullets[i].ang) * 0.8)); enemies[u].yplus = (enemies[u].yplus + (Math.sin(pbullets[i].ang) * 0.8)); }; }; u++; }; if (pbullets[i].xpos < 12.5){ if (pbounce == true){ pbullets[i].ang = ((((360 - ((pbullets[i].ang / Math.PI) * 180)) - 180) / 180) * Math.PI); } else { remove = true; }; }; if (pbullets[i].xpos > 437){ if (pbounce == true){ pbullets[i].ang = ((((360 - ((pbullets[i].ang / Math.PI) * 180)) - 180) / 180) * Math.PI); } else { remove = true; }; }; if (pbullets[i].ypos < 37){ remove = true; }; if (remove == true){ removeChild(pbullets[i]); pbullets.splice(i, 1); i--; al--; }; i++; }; al = tbullets.length; al2 = enemies.length; i = 0; while (i < al) { remove = false; tbullets[i].xpos = (tbullets[i].xpos + (Math.cos(tbullets[i].ang) * 8)); tbullets[i].ypos = (tbullets[i].ypos + (Math.sin(tbullets[i].ang) * 8)); tbullets[i].x = tbullets[i].xpos; tbullets[i].y = tbullets[i].ypos; u = 0; while (u < al2) { if (enemies[u].hitTestPoint(tbullets[i].xpos, tbullets[i].ypos)){ enemies[u].life = (enemies[u].life - damages[2]); remove = true; }; u++; }; if (tbullets[i].xpos < 12.5){ remove = true; }; if (tbullets[i].xpos > 437){ remove = true; }; if (tbullets[i].ypos < 37){ remove = true; }; if (remove == true){ removeChild(tbullets[i]); tbullets.splice(i, 1); i--; al--; }; i++; }; al = missiles.length; i = 0; while (i < al) { remove = false; r2 = false; missiles[i].xpos = (missiles[i].xpos + (Math.cos(missiles[i].ang) * 8)); missiles[i].ypos = (missiles[i].ypos + (Math.sin(missiles[i].ang) * 8)); missiles[i].x = missiles[i].xpos; missiles[i].y = missiles[i].ypos; missiles[i].timer--; if (missiles[i].timer < 0){ create_trails(); missiles[i].timer = 1; }; al2 = enemies.length; u = 0; while (u < al2) { if (missiles[i].hitTestObject(enemies[u])){ create_explosion(); enemies[u].life = (enemies[u].life - damages[3]); s4.play(0, 0, stran2); remove = true; r2 = true; }; u++; }; if (missiles[i].xpos < 12.5){ remove = true; r2 = true; create_explosion(); }; if (missiles[i].xpos > 437){ remove = true; r2 = true; create_explosion(); }; if (missiles[i].ypos < 37){ remove = true; }; if (remove == true){ if (r2 == true){ al2 = enemies.length; o = 0; while (o < al2) { delta_x = (enemies[o].xpos - missiles[i].xpos); delta_y = (enemies[o].ypos - missiles[i].ypos); dis = Math.sqrt(((delta_x * delta_x) + (delta_y * delta_y))); if (dis < (blastradius + 1)){ ra = Math.atan2(delta_y, delta_x); if (enemies[o].protect == false){ enemies[o].xplus = (enemies[o].xplus + (Math.cos(ra) * 2.5)); enemies[o].yplus = (enemies[o].yplus + (Math.sin(ra) * 2.5)); } else { enemies[o].xplus = (enemies[o].xplus + (Math.cos(ra) * 0.5)); enemies[o].yplus = (enemies[o].yplus + (Math.sin(ra) * 0.5)); }; if (dis < blastradius){ enemies[o].life = (enemies[o].life - (damages[3] / (1 - (dis / blastradius)))); }; }; o++; }; }; removeChild(missiles[i]); missiles.splice(i, 1); i--; al--; }; i++; }; } public function button_pbounce(_arg1:Event){ if ((((costs[11] <= money)) && (!((unavailable[11] == true))))){ if (pbounce == false){ pbounce = true; unavailable[11] = true; }; money = (money - costs[11]); upgraded(); costs[11] = (costs[11] * moneyfactor); }; } public function bckk1(_arg1:Event){ switch (instruct.currentFrame){ case 1: gotoAndStop(3); break; case 2: instruct.gotoAndStop(1); break; case 3: instruct.nxt.gotoAndStop(1); instruct.gotoAndStop(2); break; }; } public function shake(){ if (shaketimer > 0){ }; } public function score_sub(){ if (submitscore != null){ if (submitscore.currentFrame == 1){ names = submitscore.namer.text; }; }; } public function mouse_move(_arg1:Event){ } public function fence_damage(){ temp = 10; if (enemies[i].xpos < 60){ temp = 0; } else { if ((((enemies[i].xpos > 60)) && ((enemies[i].xpos < 105)))){ temp = 1; } else { if ((((enemies[i].xpos > 105)) && ((enemies[i].xpos < 150)))){ temp = 2; } else { if ((((enemies[i].xpos > 150)) && ((enemies[i].xpos < 195)))){ temp = 3; } else { if ((((enemies[i].xpos > 195)) && ((enemies[i].xpos < 240)))){ temp = 4; } else { if ((((enemies[i].xpos > 240)) && ((enemies[i].xpos < 285)))){ temp = 5; } else { if ((((enemies[i].xpos > 285)) && ((enemies[i].xpos < 330)))){ temp = 6; } else { if ((((enemies[i].xpos > 330)) && ((enemies[i].xpos < 375)))){ temp = 7; } else { if ((((enemies[i].xpos > 375)) && ((enemies[i].xpos < 440)))){ temp = 8; }; }; }; }; }; }; }; }; }; if (temp != 10){ if (base[("f" + temp)].currentFrame < 6){ base[("f" + temp)].gotoAndStop((base[("f" + temp)].currentFrame + 1)); }; }; } public function enemy_actions(){ al = enemies.length; i = 0; while (i < al) { remove = false; r2 = false; switch (enemies[i].types){ case 1: physics(); enemies[i].x = enemies[i].xpos; enemies[i].y = enemies[i].ypos; if (enemies[i].life < 1){ remove = true; r2 = true; }; if (enemies[i].y > 550){ remove = true; }; if (remove == true){ particles(); removeChild(enemies[i]); enemies.splice(i, 1); i--; al--; }; break; case 2: physics(); r2 = false; enemies[i].x = enemies[i].xpos; enemies[i].y = enemies[i].ypos; if (enemies[i].life < 1){ remove = true; r2 = true; }; if (enemies[i].y > 550){ remove = true; }; if (remove == true){ particles(); if (r2 == true){ if (lifelevel.length > level){ create(2, (enemies[i].x - 15), enemies[i].y, lifelevel[level], 1, 1, ((250 / 180) * Math.PI)); create(2, (enemies[i].x + 15), enemies[i].y, lifelevel[level], 1, 1, ((290 / 180) * Math.PI)); } else { create(2, (enemies[i].x - 15), enemies[i].y, lifelevel2, 1, 1, ((250 / 180) * Math.PI)); create(2, (enemies[i].x + 15), enemies[i].y, lifelevel2, 1, 1, ((290 / 180) * Math.PI)); }; }; removeChild(enemies[i]); enemies.splice(i, 1); i--; al--; }; break; case 3: if (enemies[i].sp1 == 1){ enemies[i].xpos = (enemies[i].xpos + (Math.cos(enemies[i].ang) * enemies[i].accel)); enemies[i].ypos = (enemies[i].ypos + (Math.sin(enemies[i].ang) * enemies[i].accel)); enemies[i].accel = (enemies[i].accel - 0.2); if (enemies[i].xpos < (12.5 + (enemies[i].width / 2))){ enemies[i].ang = (1.5 * Math.PI); }; if (enemies[i].xpos > (437.5 - (enemies[i].width / 2))){ enemies[i].ang = (1.5 * Math.PI); }; if (enemies[i].accel < 0){ enemies[i].sp1 = 0; }; } else { physics(); }; enemies[i].x = enemies[i].xpos; enemies[i].y = enemies[i].ypos; if (enemies[i].life < 1){ remove = true; r2 = true; }; if (enemies[i].y > 550){ remove = true; }; if (remove == true){ particles(); removeChild(enemies[i]); enemies.splice(i, 1); i--; al--; }; break; case 4: if (enemies[i].sp1 == 1){ enemies[i].xpos = (enemies[i].xpos + (Math.cos(enemies[i].ang) * enemies[i].accel)); enemies[i].ypos = (enemies[i].ypos + (Math.sin(enemies[i].ang) * enemies[i].accel)); enemies[i].accel = (enemies[i].accel - 0.2); if (enemies[i].xpos < (12.5 + (enemies[i].width / 2))){ enemies[i].ang = (1.5 * Math.PI); }; if (enemies[i].xpos > (437.5 - (enemies[i].width / 2))){ enemies[i].ang = (1.5 * Math.PI); }; if (enemies[i].accel < 0){ enemies[i].sp1 = 0; }; } else { physics(); }; enemies[i].x = enemies[i].xpos; enemies[i].y = enemies[i].ypos; if (enemies[i].life < 1){ remove = true; r2 = true; }; if (enemies[i].y > 550){ remove = true; }; if (remove == true){ particles(); removeChild(enemies[i]); enemies.splice(i, 1); i--; al--; }; break; case 5: physics(); enemies[i].x = enemies[i].xpos; enemies[i].y = enemies[i].ypos; if (enemies[i].life < 1){ remove = true; r2 = true; }; if (enemies[i].y > 550){ remove = true; }; if (remove == true){ particles(); if (r2 == true){ if (lifelevel.length > level){ create(1, enemies[i].x, enemies[i].y, lifelevel[level], 1, 0, 0); } else { create(1, enemies[i].x, enemies[i].y, lifelevel2, 1, 0, 0); }; }; removeChild(enemies[i]); enemies.splice(i, 1); i--; al--; }; break; case 6: physics(); enemies[i].x = enemies[i].xpos; enemies[i].y = enemies[i].ypos; if (enemies[i].life < 1){ remove = true; r2 = true; }; if (enemies[i].y > 550){ remove = true; }; if (remove == true){ particles(); removeChild(enemies[i]); enemies.splice(i, 1); i--; al--; }; break; case 7: physics(); enemies[i].x = enemies[i].xpos; enemies[i].y = enemies[i].ypos; if (enemies[i].life < 1){ remove = true; r2 = true; }; if (enemies[i].y > 550){ remove = true; }; if (remove == true){ particles(); if (r2 == true){ if (lifelevel.length > level){ create(3, enemies[i].x, enemies[i].y, lifelevel[level], 1, 0, 0); } else { create(3, enemies[i].x, enemies[i].y, lifelevel2, 1, 0, 0); }; }; removeChild(enemies[i]); enemies.splice(i, 1); i--; al--; }; break; case 8: physics(); enemies[i].x = enemies[i].xpos; enemies[i].y = enemies[i].ypos; if (enemies[i].life < 1){ remove = true; r2 = true; }; if (enemies[i].y > 550){ remove = true; }; if (remove == true){ particles(); if (r2 == true){ if (lifelevel.length > level){ create(4, (enemies[i].x - 15), enemies[i].y, lifelevel[level], 1, 1, ((250 / 180) * Math.PI)); create(4, (enemies[i].x + 15), enemies[i].y, lifelevel[level], 1, 1, ((290 / 180) * Math.PI)); } else { create(4, (enemies[i].x - 15), enemies[i].y, lifelevel2, 1, 1, ((250 / 180) * Math.PI)); create(4, (enemies[i].x + 15), enemies[i].y, lifelevel2, 1, 1, ((290 / 180) * Math.PI)); }; }; removeChild(enemies[i]); enemies.splice(i, 1); i--; al--; }; break; case 9: physics(); enemies[i].x = enemies[i].xpos; enemies[i].y = enemies[i].ypos; enemies[i].timer--; if (enemies[i].timer < 0){ if (lifelevel.length > level){ create(1, enemies[i].x, enemies[i].y, lifelevel[level], 1, 0, 0); } else { create(1, enemies[i].x, enemies[i].y, lifelevel2, 1, 0, 0); }; enemies[(enemies.length - 1)].yplus = (Math.random() * 3); enemies[(enemies.length - 1)].xplus = (Math.random() * 3); enemies[i].timer = 100; }; if (enemies[i].life < 1){ remove = true; r2 = true; }; if (enemies[i].y > 550){ remove = true; }; if (remove == true){ particles(); removeChild(enemies[i]); enemies.splice(i, 1); i--; al--; }; break; }; if ((((((r2 == false)) && ((remove == false)))) && ((enemies[i].ypos > 480)))){ fence_damage(); remove = false; r2 = true; particles(); life = (life - 5); removeChild(enemies[i]); enemies.splice(i, 1); i--; al--; r2 = false; }; i++; }; } public function button_mblast(_arg1:Event){ if ((((money >= costs[8])) && (!((unavailable[8] == true))))){ if (blastradius == 50){ blastradius = 80; } else { if (blastradius == 80){ blastradius = 120; unavailable[8] = true; }; }; money = (money - costs[8]); upgraded(); costs[8] = (costs[8] * moneyfactor); }; } public function create_bullets(){ al = bullets.length; bullets[al] = new bullet1(); bullets[al].gotoAndStop(1); bullets[al].ang = ra; bullets[al].speed = 5; bullets[al].xpos = gun.x; bullets[al].ypos = gun.y; bullets[al].startx = gun.x; bullets[al].starty = gun.y; bullets[al].cacheAsBitmap = true; bullets[al].rotation = ((ra / Math.PI) * 180); addChild(bullets[al]); } public function bullet_paths(){ al = bstartx.length; bpaths.graphics.clear(); i = 0; while (i < al) { startdis = ((((bdis[i] / 3) * (btime[i] - 1)) + (Math.random() * 10)) - 5); enddis = ((((bdis[i] / 3) * btime[i]) + (Math.random() * 10)) - 5); bpaths.graphics.moveTo((bstartx[i] + (Math.cos(bangle[i]) * startdis)), (bstarty[i] + (Math.sin(bangle[i]) * startdis))); if (pointing != null){ switch (pointing.currentFrame){ case 1: bpaths.graphics.lineStyle(1.49, 0xFFFFFF, balpha[i]); break; case 2: bpaths.graphics.lineStyle(2, 0xFFFFFF, balpha[i]); break; case 3: bpaths.graphics.lineStyle(4, 0xFFFFFF, balpha[i]); break; }; } else { bpaths.graphics.lineStyle(1.49, 0xFFFFFF, balpha[i]); }; bpaths.graphics.lineTo((bstartx[i] + (Math.cos(bangle[i]) * enddis)), (bstarty[i] + (Math.sin(bangle[i]) * enddis))); var _local1 = btime; var _local2 = i; var _local3 = (_local1[_local2] + 1); _local1[_local2] = _local3; if (btime[i] >= 4){ bstartx.splice(i, 1); bstarty.splice(i, 1); bfinx.splice(i, 1); bfiny.splice(i, 1); balpha.splice(i, 1); btime.slice(i, 1); bangle.splice(i, 1); bdis.splice(i, 1); i--; al--; }; i++; }; } public function hardclick(_arg1:Event){ gotoAndStop(6); difficulty = 3; s8.play(0, 0, stran3); remove2(); } public function button_mrate(_arg1:Event){ if ((((money >= costs[6])) && (!((unavailable[6] == true))))){ if (shootrates[3] == 300){ shootrates[3] = 220; } else { if (shootrates[3] == 220){ shootrates[3] = 140; unavailable[6] = true; }; }; money = (money - costs[6]); upgraded(); costs[6] = (costs[6] * moneyfactor); }; } public function cash_create(){ al2 = cashobjects.length; cashobjects[al2] = new cashup(); cashobjects[al2].x = enemies[i].x; cashobjects[al2].y = enemies[i].y; cashobjects[al2].cashtxt.text = ("$" + evalues[enemies[i].types]); cashobjects[al2].timer = 50; cashobjects[al2].timer2 = 40; addChild(cashobjects[al2]); } public function create_explosion(){ al3 = exs.length; exs[al3] = new explosion(); exs[al3].x = missiles[i].x; exs[al3].y = missiles[i].y; exs[al3].scaleX = (blastradius / 100); exs[al3].scaleY = (blastradius / 100); exs[al3].timer = 14; addChild(exs[al3]); } public function pointer_dis(){ if (pointing != null){ al = enemies.length; pointing.gotoAndStop(1); i = 0; while (i < al) { delta_x = (enemies[i].x - pointing.x); delta_y = (enemies[i].y - pointing.y); dis = ((delta_x * delta_x) + (delta_y * delta_y)); if (dis < 60){ pointing.gotoAndStop(3); i = 100000; } else { if (dis < 500){ pointing.gotoAndStop(2); i = 100000; }; }; i++; }; }; } public function nxtt1(_arg1:Event){ switch (instruct.currentFrame){ case 1: instruct.gotoAndStop(2); break; case 2: instruct.gotoAndStop(3); break; case 3: instruct.nxt.gotoAndStop(2); gotoAndStop(3); break; }; } public function submit_score(_arg1:Event){ var _local2:*; var _local3:*; var _local4:*; navigateToURL(new URLRequest(("http://www.onlinehighscores.com/highscores/shapeinvasion.php?date=2&type=" + difficulty)), "_blank"); _local2 = Math.round(((Math.sin((sc * 23)) / 29) * 5743)); if (_local2 < 0){ _local2 = (_local2 * -1); }; _local3 = new URLRequest(((((((((((((("http://www.onlinehighscores.com/database/shapeinvasion/insert.php?names=" + names) + "&level=") + level) + "&score=") + sc) + "&ident=") + _local2) + "&dif=") + difficulty) + "&ident2=") + Math.round((Math.random() * 100))) + "&encrypl=") + Math.round((Math.random() * 1000)))); _local4 = new URLLoader(); _local4.load(_local3); submitscore.submit.removeEventListener(MouseEvent.ROLL_OVER, rover); submitscore.submit.removeEventListener(MouseEvent.ROLL_OUT, rout); submitscore.gotoAndStop(2); } public function continue_out(_arg1:Event){ buymen.cont.gotoAndStop(1); } public function ef2(_arg1:Event){ if (buying == false){ if (pauses == false){ bullet_paths(); if (gunfire == false){ gun.gotoAndStop(1); }; if (gunfire == true){ gunfire = false; }; }; }; } public function create_trails(){ al2 = trails.length; trails[al2] = new trail(); trails[al2].x = missiles[i].x; trails[al2].y = missiles[i].y; trails[al2].timer = 19; addChild(trails[al2]); } public function create_missiles(){ al = missiles.length; missiles[al] = new missile(); missiles[al].gotoAndStop(1); missiles[al].ang = ra; missiles[al].speed = 5; missiles[al].xpos = towers[i].x; missiles[al].ypos = towers[i].y; missiles[al].cacheAsBitmap = true; missiles[al].rotation = ((ra / Math.PI) * 180); missiles[al].timer = 7; addChild(missiles[al]); } public function clickr(_arg1:Event){ if (load2.data != null){ looad(); }; stage.removeEventListener("enterFrame", preef); playb.removeEventListener(MouseEvent.ROLL_OVER, over1); playb.removeEventListener(MouseEvent.ROLL_OUT, out1); s8.play(0, 0, stran3); gotoAndPlay(2); } public function continue_click(_arg1:Event){ s8.play(0, 0, stran3); remove_buymenu(); buying = false; } public function cash_actions(){ al = cashobjects.length; i = 0; while (i < al) { cashobjects[i].y--; cashobjects[i].timer2--; cashobjects[i].timer; if (cashobjects[i].timer2 < 0){ cashobjects[i].alpha = (cashobjects[i].alpha - 0.1); }; if (cashobjects[i].timer < 0){ removeChild(cashobjects[i]); cashobjects.splice(i, 1); }; i++; }; } public function mouse_down(_arg1:Event){ shooting = true; } } }//package shapeinvasion_fla
Section 26
//mn2_62 (shapeinvasion_fla.mn2_62) package shapeinvasion_fla { import flash.display.*; public dynamic class mn2_62 extends MovieClip { public var baseb:MovieClip; } }//package shapeinvasion_fla
Section 27
//mn3_63 (shapeinvasion_fla.mn3_63) package shapeinvasion_fla { import flash.display.*; public dynamic class mn3_63 extends MovieClip { public var baseb:MovieClip; } }//package shapeinvasion_fla
Section 28
//mn4_64 (shapeinvasion_fla.mn4_64) package shapeinvasion_fla { import flash.display.*; public dynamic class mn4_64 extends MovieClip { public var baseb:MovieClip; } }//package shapeinvasion_fla
Section 29
//next_19 (shapeinvasion_fla.next_19) package shapeinvasion_fla { import flash.display.*; public dynamic class next_19 extends MovieClip { public var baseb:MovieClip; } }//package shapeinvasion_fla
Section 30
//normal_67 (shapeinvasion_fla.normal_67) package shapeinvasion_fla { import flash.display.*; public dynamic class normal_67 extends MovieClip { public var baseb:MovieClip; } }//package shapeinvasion_fla
Section 31
//nxt_71 (shapeinvasion_fla.nxt_71) package shapeinvasion_fla { import flash.display.*; public dynamic class nxt_71 extends MovieClip { public var baseb:MovieClip; } }//package shapeinvasion_fla
Section 32
//repair_51 (shapeinvasion_fla.repair_51) package shapeinvasion_fla { import flash.display.*; public dynamic class repair_51 extends MovieClip { public var buttons:MovieClip; public var buttons2:MovieClip; } }//package shapeinvasion_fla
Section 33
//submitb_85 (shapeinvasion_fla.submitb_85) package shapeinvasion_fla { import flash.display.*; public dynamic class submitb_85 extends MovieClip { public var baseb:MovieClip; } }//package shapeinvasion_fla
Section 34
//Symbol11_58 (shapeinvasion_fla.Symbol11_58) package shapeinvasion_fla { import flash.display.*; public dynamic class Symbol11_58 extends MovieClip { public function Symbol11_58(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package shapeinvasion_fla
Section 35
//Symbol6_15 (shapeinvasion_fla.Symbol6_15) package shapeinvasion_fla { import flash.display.*; public dynamic class Symbol6_15 extends MovieClip { public var baseb:MovieClip; } }//package shapeinvasion_fla
Section 36
//topbar_79 (shapeinvasion_fla.topbar_79) package shapeinvasion_fla { import flash.display.*; import flash.text.*; public dynamic class topbar_79 extends MovieClip { public var scores:TextField; public var lifebar:MovieClip; public var moneys:TextField; } }//package shapeinvasion_fla
Section 37
//viewhs_87 (shapeinvasion_fla.viewhs_87) package shapeinvasion_fla { import flash.display.*; public dynamic class viewhs_87 extends MovieClip { public var baseb:MovieClip; } }//package shapeinvasion_fla
Section 38
//betweenmenu (betweenmenu) package { import flash.display.*; import flash.text.*; public dynamic class betweenmenu extends MovieClip { public var next:MovieClip; public var ltxt:TextField; public var buy:MovieClip; public var percents:TextField; } }//package
Section 39
//bullet1 (bullet1) package { import flash.display.*; public class bullet1 extends MovieClip { public var xpos; public var ypos; public var starty; public var startx; public var speed; public var ang; public function bullet1(){ addFrameScript(0, frame1); } function frame1(){ } } }//package
Section 40
//buymenu (buymenu) package { import flash.display.*; public dynamic class buymenu extends MovieClip { public var pbounce:MovieClip; public var mdamage:MovieClip; public var cont:MovieClip; public var pdouble:MovieClip; public var stower:MovieClip; public var pdensity:MovieClip; public var ptower:MovieClip; public var gdamage:MovieClip; public var sdamage:MovieClip; public var repair:MovieClip; public var mblast:MovieClip; public var mtower:MovieClip; public var mrate:MovieClip; public var grate:MovieClip; public var upgraded:MovieClip; public var srate:MovieClip; } }//package
Section 41
//cashup (cashup) package { import flash.display.*; import flash.text.*; public dynamic class cashup extends MovieClip { public var cashtxt:TextField; } }//package
Section 42
//circle (circle) package { import flash.display.*; public dynamic class circle extends MovieClip { } }//package
Section 43
//circletri (circletri) package { import flash.display.*; public dynamic class circletri extends MovieClip { } }//package
Section 44
//crunch (crunch) package { import flash.media.*; public dynamic class crunch extends Sound { } }//package
Section 45
//dust (dust) package { import flash.display.*; public dynamic class dust extends MovieClip { } }//package
Section 46
//explode1 (explode1) package { import flash.media.*; public dynamic class explode1 extends Sound { } }//package
Section 47
//explosion (explosion) package { import flash.display.*; public dynamic class explosion extends MovieClip { } }//package
Section 48
//gun2 (gun2) package { import flash.media.*; public dynamic class gun2 extends Sound { } }//package
Section 49
//hex (hex) package { import flash.display.*; public dynamic class hex extends MovieClip { } }//package
Section 50
//knock (knock) package { import flash.media.*; public dynamic class knock extends Sound { } }//package
Section 51
//laser3 (laser3) package { import flash.media.*; public dynamic class laser3 extends Sound { } }//package
Section 52
//missile (missile) package { import flash.display.*; public dynamic class missile extends MovieClip { } }//package
Section 53
//mtower (mtower) package { import flash.display.*; public dynamic class mtower extends MovieClip { public var gun:MovieClip; } }//package
Section 54
//music (music) package { import flash.media.*; public dynamic class music extends Sound { } }//package
Section 55
//part (part) package { import flash.display.*; public dynamic class part extends MovieClip { public var xpos; public var ypos; public var ang; public function part(){ addFrameScript(0, frame1); } function frame1(){ } } }//package
Section 56
//pausescreens (pausescreens) package { import flash.display.*; public dynamic class pausescreens extends MovieClip { } }//package
Section 57
//pbullet (pbullet) package { import flash.display.*; public dynamic class pbullet extends MovieClip { } }//package
Section 58
//plank (plank) package { import flash.display.*; public dynamic class plank extends MovieClip { } }//package
Section 59
//plasma (plasma) package { import flash.media.*; public dynamic class plasma extends Sound { } }//package
Section 60
//pulsetower (pulsetower) package { import flash.display.*; public dynamic class pulsetower extends MovieClip { } }//package
Section 61
//rect (rect) package { import flash.display.*; public dynamic class rect extends MovieClip { public var life; public var types; public function rect(){ addFrameScript(0, frame1); } function frame1(){ } } }//package
Section 62
//rectcircle (rectcircle) package { import flash.display.*; public dynamic class rectcircle extends MovieClip { } }//package
Section 63
//splinter (splinter) package { import flash.display.*; public dynamic class splinter extends MovieClip { } }//package
Section 64
//square (square) package { import flash.display.*; public dynamic class square extends MovieClip { public var xpos; public var life; public var ypos; public var timer; public var sp1; public var types; public var ang; public var accel; public function square(){ addFrameScript(0, frame1); } function frame1(){ } } }//package
Section 65
//ss1 (ss1) package { import flash.media.*; public dynamic class ss1 extends Sound { } }//package
Section 66
//ss2a (ss2a) package { import flash.media.*; public dynamic class ss2a extends Sound { } }//package
Section 67
//ss2b (ss2b) package { import flash.media.*; public dynamic class ss2b extends Sound { } }//package
Section 68
//ss2c (ss2c) package { import flash.media.*; public dynamic class ss2c extends Sound { } }//package
Section 69
//stower (stower) package { import flash.display.*; public dynamic class stower extends MovieClip { public var gun:MovieClip; } }//package
Section 70
//submiter (submiter) package { import flash.display.*; import flash.text.*; public dynamic class submiter extends MovieClip { public var menus:MovieClip; public var submit:MovieClip; public var scores:TextField; public var namer:TextField; public var viewhs:MovieClip; public var playmore:MovieClip; public var playmore2:MovieClip; } }//package
Section 71
//supercircle (supercircle) package { import flash.display.*; public dynamic class supercircle extends MovieClip { } }//package
Section 72
//Symbol10 (Symbol10) package { import flash.display.*; public dynamic class Symbol10 extends MovieClip { } }//package
Section 73
//tbullet (tbullet) package { import flash.display.*; public dynamic class tbullet extends MovieClip { } }//package
Section 74
//trail (trail) package { import flash.display.*; public dynamic class trail extends MovieClip { } }//package
Section 75
//triangle (triangle) package { import flash.display.*; public dynamic class triangle extends MovieClip { public var life; public var types; public function triangle(){ addFrameScript(0, frame1); } function frame1(){ } } }//package

Library Items

Symbol 1 Sound {ss1}Used by:187
Symbol 2 Sound {plasma}Used by:187
Symbol 3 Sound {ss2b}Used by:187
Symbol 4 Sound {laser3}Used by:187
Symbol 5 Sound {knock}Used by:187
Symbol 6 Sound {crunch}Used by:187
Symbol 7 Sound {ss2a}Used by:187
Symbol 8 ShapeTweeningUsed by:15
Symbol 9 ShapeTweeningUsed by:15
Symbol 10 ShapeTweeningUsed by:15
Symbol 11 ShapeTweeningUsed by:15
Symbol 12 ShapeTweeningUsed by:15
Symbol 13 ShapeTweeningUsed by:15
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClip {dust}Uses:8 9 10 11 12 13 14
Symbol 16 GraphicUsed by:37
Symbol 17 FontUsed by:18 19 25 33 34 36 100 196 215 252 253 254
Symbol 18 EditableTextUses:17Used by:37
Symbol 19 EditableTextUses:17Used by:37
Symbol 20 GraphicUsed by:22
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClipUses:20 21Used by:24 28 30 32 76 83 89 199 201 203 207 209 211 213 222 224
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClip {shapeinvasion_fla.submitb_85}Uses:22 23Used by:37
Symbol 25 EditableTextUses:17Used by:37
Symbol 26 GraphicUsed by:37
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClip {shapeinvasion_fla.mn4_64}Uses:22 27Used by:37  Timeline
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClip {shapeinvasion_fla.mainb_86}Uses:22 29Used by:37
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClip {shapeinvasion_fla.viewhs_87}Uses:22 31Used by:37
Symbol 33 EditableTextUses:17Used by:37
Symbol 34 EditableTextUses:17Used by:37
Symbol 35 GraphicUsed by:37
Symbol 36 EditableTextUses:17Used by:37
Symbol 37 MovieClip {submiter}Uses:16 18 19 24 25 26 28 30 32 33 34 35 36
Symbol 38 ShapeTweeningUsed by:40
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClip {trail}Uses:38 39
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClip {pausescreens}Uses:41
Symbol 43 GraphicUsed by:46
Symbol 44 GraphicUsed by:46
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClip {Symbol10}Uses:43 44 45
Symbol 47 BitmapUsed by:48
Symbol 48 GraphicUses:47Used by:49  Timeline
Symbol 49 MovieClipUses:48Used by:Timeline
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClip {rect}Uses:50Used by:66 227  Timeline
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClip {rectcircle}Uses:52Used by:66 227  Timeline
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClip {circle}Uses:54Used by:66 227  Timeline
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClip {circletri}Uses:56Used by:66 227  Timeline
Symbol 58 GraphicUsed by:59
Symbol 59 MovieClip {triangle}Uses:58Used by:66 227  Timeline
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClip {square}Uses:60Used by:66 227  Timeline
Symbol 62 GraphicUsed by:63
Symbol 63 MovieClip {supercircle}Uses:62Used by:66 227  Timeline
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClip {hex}Uses:64Used by:66 227  Timeline
Symbol 66 MovieClipUses:51 53 55 57 59 61 63 65Used by:Timeline
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClipUses:67Used by:Timeline
Symbol 69 GraphicUsed by:70
Symbol 70 MovieClipUses:69Used by:Timeline
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClipUses:71Used by:Timeline
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClipUses:73Used by:Timeline
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClip {shapeinvasion_fla.Symbol6_15}Uses:22 75Used by:Timeline
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClipUses:77Used by:Timeline
Symbol 79 FontUsed by:80 196 197 202 204 205 214 216 218
Symbol 80 EditableTextUses:79Used by:Timeline
Symbol 81 GraphicUsed by:92
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClip {shapeinvasion_fla.next_19}Uses:22 82Used by:92
Symbol 84 FontUsed by:85
Symbol 85 EditableTextUses:84Used by:92
Symbol 86 FontUsed by:87 157 169
Symbol 87 EditableTextUses:86Used by:92
Symbol 88 GraphicUsed by:89
Symbol 89 MovieClip {shapeinvasion_fla.betbuybutton_20}Uses:22 88Used by:92
Symbol 90 GraphicUsed by:91
Symbol 91 MovieClipUses:90Used by:92
Symbol 92 MovieClip {betweenmenu}Uses:81 83 85 87 89 91Used by:Timeline
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClip {bullet1}Uses:93Used by:Timeline
Symbol 95 GraphicUsed by:168
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:96Used by:168
Symbol 98 GraphicUsed by:113
Symbol 99 GraphicUsed by:102
Symbol 100 EditableTextUses:17Used by:102
Symbol 101 GraphicUsed by:102
Symbol 102 MovieClip {shapeinvasion_fla.button_26}Uses:99 100 101Used by:113 123 129 132 134 136 138 141 144 147 150 156 158 167
Symbol 103 BitmapUsed by:104 243 248
Symbol 104 GraphicUses:103Used by:105
Symbol 105 MovieClipUses:104Used by:109
Symbol 106 GraphicUsed by:108
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClip {shapeinvasion_fla.gun_29}Uses:106 107Used by:109 156 158  Timeline
Symbol 109 MovieClip {stower}Uses:105 108Used by:113 132 134 227  Timeline
Symbol 110 GraphicUsed by:112
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClipUses:110 111Used by:113 123 129 132 134 136 138 141 144 147 150 156 158 167
Symbol 113 MovieClip {shapeinvasion_fla.b1_25}Uses:98 102 109 112Used by:168
Symbol 114 GraphicUsed by:123
Symbol 115 GraphicUsed by:119
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClipUses:116Used by:119 121
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClipUses:115 117 118Used by:122
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClipUses:117 120Used by:122
Symbol 122 MovieClip {mtower}Uses:119 121Used by:123 136 138 141 227  Timeline
Symbol 123 MovieClip {shapeinvasion_fla.b2_31}Uses:114 102 122 112Used by:168
Symbol 124 GraphicUsed by:129
Symbol 125 GraphicUsed by:126
Symbol 126 MovieClip {pulsetower}Uses:125Used by:129 144 147 150 227  Timeline
Symbol 127 FontUsed by:128 131 133 135 137 139 142 145 148 162 165 196
Symbol 128 TextUses:127Used by:129
Symbol 129 MovieClip {shapeinvasion_fla.b3_36}Uses:124 102 126 112 128Used by:168
Symbol 130 GraphicUsed by:132 136
Symbol 131 TextUses:127Used by:132
Symbol 132 MovieClip {shapeinvasion_fla.b4_38}Uses:102 109 130 131 112Used by:168
Symbol 133 TextUses:127Used by:134
Symbol 134 MovieClip {shapeinvasion_fla.b5_39}Uses:133 102 109 112Used by:168
Symbol 135 TextUses:127Used by:136
Symbol 136 MovieClip {shapeinvasion_fla.b6_40}Uses:102 122 135 130 112Used by:168
Symbol 137 TextUses:127Used by:138
Symbol 138 MovieClip {shapeinvasion_fla.b7_41}Uses:102 137 122 112Used by:168
Symbol 139 TextUses:127Used by:141
Symbol 140 GraphicUsed by:141
Symbol 141 MovieClip {shapeinvasion_fla.b8_42}Uses:102 139 140 122 112Used by:168
Symbol 142 TextUses:127Used by:144
Symbol 143 GraphicUsed by:144
Symbol 144 MovieClip {shapeinvasion_fla.b9_43}Uses:102 126 142 143 112Used by:168
Symbol 145 TextUses:127Used by:147
Symbol 146 GraphicUsed by:147
Symbol 147 MovieClip {shapeinvasion_fla.b10_44}Uses:145 102 146 126 112Used by:168
Symbol 148 TextUses:127Used by:150
Symbol 149 GraphicUsed by:150
Symbol 150 MovieClip {shapeinvasion_fla.b11_45}Uses:102 148 149 126 112Used by:168
Symbol 151 GraphicUsed by:152
Symbol 152 MovieClipUses:151Used by:156 158  Timeline
Symbol 153 GraphicUsed by:156
Symbol 154 FontUsed by:155 169
Symbol 155 TextUses:154Used by:156
Symbol 156 MovieClip {shapeinvasion_fla.b12_46}Uses:102 152 108 153 155 112Used by:168
Symbol 157 TextUses:86Used by:158
Symbol 158 MovieClip {shapeinvasion_fla.b13_48}Uses:102 152 108 157 112Used by:168
Symbol 159 GraphicUsed by:160
Symbol 160 MovieClipUses:159Used by:168
Symbol 161 GraphicUsed by:164
Symbol 162 TextUses:127Used by:164
Symbol 163 GraphicUsed by:164
Symbol 164 MovieClipUses:161 162 163Used by:168
Symbol 165 TextUses:127Used by:167
Symbol 166 GraphicUsed by:167
Symbol 167 MovieClip {shapeinvasion_fla.repair_51}Uses:102 165 166 112Used by:168
Symbol 168 MovieClip {buymenu}Uses:95 97 113 123 129 132 134 136 138 141 144 147 150 156 158 160 164 167Used by:Timeline
Symbol 169 EditableTextUses:86 154Used by:170
Symbol 170 MovieClip {cashup}Uses:169Used by:Timeline
Symbol 171 GraphicUsed by:172
Symbol 172 MovieClip {missile}Uses:171Used by:Timeline
Symbol 173 GraphicUsed by:175
Symbol 174 GraphicUsed by:175
Symbol 175 MovieClip {part}Uses:173 174Used by:Timeline
Symbol 176 GraphicUsed by:177
Symbol 177 MovieClip {pbullet}Uses:176Used by:Timeline
Symbol 178 GraphicUsed by:179
Symbol 179 MovieClip {plank}Uses:178Used by:227  Timeline
Symbol 180 GraphicUsed by:181
Symbol 181 MovieClip {tbullet}Uses:180Used by:Timeline
Symbol 182 GraphicUsed by:187
Symbol 183 Sound {music}Used by:187
Symbol 184 Sound {ss2c}Used by:187
Symbol 185 Sound {explode1}Used by:187
Symbol 186 Sound {gun2}Used by:187
Symbol 187 MovieClip {shapeinvasion_fla.Symbol11_58}Uses:182 183 7 184 6 185 186 5 4 3 2 1Used by:Timeline
Symbol 188 ShapeTweeningUsed by:191
Symbol 189 ShapeTweeningUsed by:191
Symbol 190 GraphicUsed by:191
Symbol 191 MovieClip {explosion}Uses:188 189 190Used by:Timeline
Symbol 192 GraphicUsed by:193
Symbol 193 MovieClip {splinter}Uses:192Used by:Timeline
Symbol 194 GraphicUsed by:195
Symbol 195 MovieClipUses:194Used by:Timeline
Symbol 196 EditableTextUses:17 79 127Used by:Timeline
Symbol 197 EditableTextUses:79Used by:Timeline
Symbol 198 GraphicUsed by:199
Symbol 199 MovieClip {shapeinvasion_fla.mn2_62}Uses:22 198Used by:Timeline
Symbol 200 GraphicUsed by:201
Symbol 201 MovieClip {shapeinvasion_fla.mn3_63}Uses:22 200Used by:Timeline
Symbol 202 TextUses:79Used by:203
Symbol 203 MovieClip {shapeinvasion_fla.download_65}Uses:22 202Used by:Timeline
Symbol 204 TextUses:79Used by:Timeline
Symbol 205 EditableTextUses:79Used by:Timeline
Symbol 206 GraphicUsed by:207
Symbol 207 MovieClip {shapeinvasion_fla.easy_66}Uses:22 206Used by:Timeline
Symbol 208 GraphicUsed by:209
Symbol 209 MovieClip {shapeinvasion_fla.normal_67}Uses:22 208Used by:Timeline
Symbol 210 GraphicUsed by:211
Symbol 211 MovieClip {shapeinvasion_fla.hard_68}Uses:22 210Used by:Timeline
Symbol 212 GraphicUsed by:213
Symbol 213 MovieClip {shapeinvasion_fla.extreme_69}Uses:22 212Used by:Timeline
Symbol 214 TextUses:79Used by:Timeline
Symbol 215 EditableTextUses:17Used by:Timeline
Symbol 216 EditableTextUses:79Used by:Timeline
Symbol 217 GraphicUsed by:227
Symbol 218 EditableTextUses:79Used by:227
Symbol 219 GraphicUsed by:227
Symbol 220 GraphicUsed by:222
Symbol 221 GraphicUsed by:222
Symbol 222 MovieClip {shapeinvasion_fla.nxt_71}Uses:22 220 221Used by:227
Symbol 223 GraphicUsed by:224
Symbol 224 MovieClip {shapeinvasion_fla.bck_72}Uses:22 223Used by:227
Symbol 225 GraphicUsed by:227
Symbol 226 GraphicUsed by:227
Symbol 227 MovieClip {shapeinvasion_fla.help_70}Uses:217 218 219 222 224 225 59 61 51 55 53 63 179 65 57 226 109 122 126Used by:Timeline
Symbol 228 GraphicUsed by:246
Symbol 229 GraphicUsed by:235
Symbol 230 GraphicUsed by:235
Symbol 231 GraphicUsed by:235
Symbol 232 GraphicUsed by:235
Symbol 233 GraphicUsed by:235
Symbol 234 GraphicUsed by:235
Symbol 235 MovieClipUses:229 230 231 232 233 234Used by:246
Symbol 236 GraphicUsed by:242
Symbol 237 GraphicUsed by:242
Symbol 238 GraphicUsed by:242
Symbol 239 GraphicUsed by:242
Symbol 240 GraphicUsed by:242
Symbol 241 GraphicUsed by:242
Symbol 242 MovieClipUses:236 237 238 239 240 241Used by:246
Symbol 243 GraphicUses:103Used by:246
Symbol 244 GraphicUsed by:245
Symbol 245 MovieClipUses:244Used by:246
Symbol 246 MovieClip {shapeinvasion_fla.base_73}Uses:228 235 242 243 245Used by:Timeline
Symbol 247 GraphicUsed by:Timeline
Symbol 248 GraphicUses:103Used by:249
Symbol 249 MovieClipUses:248Used by:Timeline
Symbol 250 MovieClipUsed by:Timeline
Symbol 251 GraphicUsed by:260
Symbol 252 EditableTextUses:17Used by:260
Symbol 253 EditableTextUses:17Used by:260
Symbol 254 EditableTextUses:17Used by:260
Symbol 255 GraphicUsed by:260
Symbol 256 GraphicUsed by:259
Symbol 257 GraphicUsed by:259
Symbol 258 GraphicUsed by:259
Symbol 259 MovieClipUses:256 257 258Used by:260
Symbol 260 MovieClip {shapeinvasion_fla.topbar_79}Uses:251 252 253 254 255 259Used by:Timeline

Instance Names

"loadbar"Frame 1Symbol 74 MovieClip
"playb"Frame 1Symbol 76 MovieClip {shapeinvasion_fla.Symbol6_15}
"mjlogo"Frame 1Symbol 78 MovieClip
"b1"Frame 3Symbol 76 MovieClip {shapeinvasion_fla.Symbol6_15}
"b2"Frame 3Symbol 199 MovieClip {shapeinvasion_fla.mn2_62}
"b3"Frame 3Symbol 201 MovieClip {shapeinvasion_fla.mn3_63}
"b4"Frame 3Symbol 28 MovieClip {shapeinvasion_fla.mn4_64}
"b5"Frame 3Symbol 203 MovieClip {shapeinvasion_fla.download_65}
"easy"Frame 4Symbol 207 MovieClip {shapeinvasion_fla.easy_66}
"normal"Frame 4Symbol 209 MovieClip {shapeinvasion_fla.normal_67}
"hard"Frame 4Symbol 211 MovieClip {shapeinvasion_fla.hard_68}
"extreme"Frame 4Symbol 213 MovieClip {shapeinvasion_fla.extreme_69}
"instruct"Frame 5Symbol 227 MovieClip {shapeinvasion_fla.help_70}
"base"Frame 6Symbol 246 MovieClip {shapeinvasion_fla.base_73}
"gun"Frame 6Symbol 108 MovieClip {shapeinvasion_fla.gun_29}
"bpaths"Frame 6Symbol 250 MovieClip
"topbars"Frame 6Symbol 260 MovieClip {shapeinvasion_fla.topbar_79}
"baseb"Symbol 24 MovieClip {shapeinvasion_fla.submitb_85} Frame 1Symbol 22 MovieClip
"baseb"Symbol 28 MovieClip {shapeinvasion_fla.mn4_64} Frame 1Symbol 22 MovieClip
"baseb"Symbol 30 MovieClip {shapeinvasion_fla.mainb_86} Frame 1Symbol 22 MovieClip
"baseb"Symbol 32 MovieClip {shapeinvasion_fla.viewhs_87} Frame 1Symbol 22 MovieClip
"submit"Symbol 37 MovieClip {submiter} Frame 1Symbol 24 MovieClip {shapeinvasion_fla.submitb_85}
"playmore2"Symbol 37 MovieClip {submiter} Frame 1Symbol 28 MovieClip {shapeinvasion_fla.mn4_64}
"menus"Symbol 37 MovieClip {submiter} Frame 1Symbol 30 MovieClip {shapeinvasion_fla.mainb_86}
"viewhs"Symbol 37 MovieClip {submiter} Frame 1Symbol 32 MovieClip {shapeinvasion_fla.viewhs_87}
"playmore"Symbol 37 MovieClip {submiter} Frame 1Symbol 28 MovieClip {shapeinvasion_fla.mn4_64}
"namer"Symbol 37 MovieClip {submiter} Frame 1Symbol 33 EditableText
"scores"Symbol 37 MovieClip {submiter} Frame 1Symbol 34 EditableText
"baseb"Symbol 76 MovieClip {shapeinvasion_fla.Symbol6_15} Frame 1Symbol 22 MovieClip
"baseb"Symbol 83 MovieClip {shapeinvasion_fla.next_19} Frame 1Symbol 22 MovieClip
"baseb"Symbol 89 MovieClip {shapeinvasion_fla.betbuybutton_20} Frame 1Symbol 22 MovieClip
"next"Symbol 92 MovieClip {betweenmenu} Frame 1Symbol 83 MovieClip {shapeinvasion_fla.next_19}
"ltxt"Symbol 92 MovieClip {betweenmenu} Frame 1Symbol 85 EditableText
"percents"Symbol 92 MovieClip {betweenmenu} Frame 1Symbol 87 EditableText
"buy"Symbol 92 MovieClip {betweenmenu} Frame 1Symbol 89 MovieClip {shapeinvasion_fla.betbuybutton_20}
"costs"Symbol 102 MovieClip {shapeinvasion_fla.button_26} Frame 1Symbol 100 EditableText
"gun"Symbol 109 MovieClip {stower} Frame 1Symbol 108 MovieClip {shapeinvasion_fla.gun_29}
"buttons"Symbol 113 MovieClip {shapeinvasion_fla.b1_25} Frame 1Symbol 102 MovieClip {shapeinvasion_fla.button_26}
"buttons2"Symbol 113 MovieClip {shapeinvasion_fla.b1_25} Frame 1Symbol 112 MovieClip
"gun"Symbol 122 MovieClip {mtower} Frame 1Symbol 121 MovieClip
"buttons"Symbol 123 MovieClip {shapeinvasion_fla.b2_31} Frame 1Symbol 102 MovieClip {shapeinvasion_fla.button_26}
"buttons2"Symbol 123 MovieClip {shapeinvasion_fla.b2_31} Frame 1Symbol 112 MovieClip
"buttons"Symbol 129 MovieClip {shapeinvasion_fla.b3_36} Frame 1Symbol 102 MovieClip {shapeinvasion_fla.button_26}
"buttons2"Symbol 129 MovieClip {shapeinvasion_fla.b3_36} Frame 1Symbol 112 MovieClip
"buttons"Symbol 132 MovieClip {shapeinvasion_fla.b4_38} Frame 1Symbol 102 MovieClip {shapeinvasion_fla.button_26}
"buttons2"Symbol 132 MovieClip {shapeinvasion_fla.b4_38} Frame 1Symbol 112 MovieClip
"buttons"Symbol 134 MovieClip {shapeinvasion_fla.b5_39} Frame 1Symbol 102 MovieClip {shapeinvasion_fla.button_26}
"buttons2"Symbol 134 MovieClip {shapeinvasion_fla.b5_39} Frame 1Symbol 112 MovieClip
"buttons"Symbol 136 MovieClip {shapeinvasion_fla.b6_40} Frame 1Symbol 102 MovieClip {shapeinvasion_fla.button_26}
"buttons2"Symbol 136 MovieClip {shapeinvasion_fla.b6_40} Frame 1Symbol 112 MovieClip
"buttons"Symbol 138 MovieClip {shapeinvasion_fla.b7_41} Frame 1Symbol 102 MovieClip {shapeinvasion_fla.button_26}
"buttons2"Symbol 138 MovieClip {shapeinvasion_fla.b7_41} Frame 1Symbol 112 MovieClip
"buttons"Symbol 141 MovieClip {shapeinvasion_fla.b8_42} Frame 1Symbol 102 MovieClip {shapeinvasion_fla.button_26}
"buttons2"Symbol 141 MovieClip {shapeinvasion_fla.b8_42} Frame 1Symbol 112 MovieClip
"buttons"Symbol 144 MovieClip {shapeinvasion_fla.b9_43} Frame 1Symbol 102 MovieClip {shapeinvasion_fla.button_26}
"buttons2"Symbol 144 MovieClip {shapeinvasion_fla.b9_43} Frame 1Symbol 112 MovieClip
"buttons"Symbol 147 MovieClip {shapeinvasion_fla.b10_44} Frame 1Symbol 102 MovieClip {shapeinvasion_fla.button_26}
"buttons2"Symbol 147 MovieClip {shapeinvasion_fla.b10_44} Frame 1Symbol 112 MovieClip
"buttons"Symbol 150 MovieClip {shapeinvasion_fla.b11_45} Frame 1Symbol 102 MovieClip {shapeinvasion_fla.button_26}
"buttons2"Symbol 150 MovieClip {shapeinvasion_fla.b11_45} Frame 1Symbol 112 MovieClip
"buttons"Symbol 156 MovieClip {shapeinvasion_fla.b12_46} Frame 1Symbol 102 MovieClip {shapeinvasion_fla.button_26}
"buttons2"Symbol 156 MovieClip {shapeinvasion_fla.b12_46} Frame 1Symbol 112 MovieClip
"buttons"Symbol 158 MovieClip {shapeinvasion_fla.b13_48} Frame 1Symbol 102 MovieClip {shapeinvasion_fla.button_26}
"buttons2"Symbol 158 MovieClip {shapeinvasion_fla.b13_48} Frame 1Symbol 112 MovieClip
"buttons"Symbol 167 MovieClip {shapeinvasion_fla.repair_51} Frame 1Symbol 102 MovieClip {shapeinvasion_fla.button_26}
"buttons2"Symbol 167 MovieClip {shapeinvasion_fla.repair_51} Frame 1Symbol 112 MovieClip
"stower"Symbol 168 MovieClip {buymenu} Frame 1Symbol 113 MovieClip {shapeinvasion_fla.b1_25}
"mtower"Symbol 168 MovieClip {buymenu} Frame 1Symbol 123 MovieClip {shapeinvasion_fla.b2_31}
"ptower"Symbol 168 MovieClip {buymenu} Frame 1Symbol 129 MovieClip {shapeinvasion_fla.b3_36}
"srate"Symbol 168 MovieClip {buymenu} Frame 1Symbol 132 MovieClip {shapeinvasion_fla.b4_38}
"sdamage"Symbol 168 MovieClip {buymenu} Frame 1Symbol 134 MovieClip {shapeinvasion_fla.b5_39}
"mrate"Symbol 168 MovieClip {buymenu} Frame 1Symbol 136 MovieClip {shapeinvasion_fla.b6_40}
"mdamage"Symbol 168 MovieClip {buymenu} Frame 1Symbol 138 MovieClip {shapeinvasion_fla.b7_41}
"mblast"Symbol 168 MovieClip {buymenu} Frame 1Symbol 141 MovieClip {shapeinvasion_fla.b8_42}
"pdensity"Symbol 168 MovieClip {buymenu} Frame 1Symbol 144 MovieClip {shapeinvasion_fla.b9_43}
"pdouble"Symbol 168 MovieClip {buymenu} Frame 1Symbol 147 MovieClip {shapeinvasion_fla.b10_44}
"pbounce"Symbol 168 MovieClip {buymenu} Frame 1Symbol 150 MovieClip {shapeinvasion_fla.b11_45}
"grate"Symbol 168 MovieClip {buymenu} Frame 1Symbol 156 MovieClip {shapeinvasion_fla.b12_46}
"gdamage"Symbol 168 MovieClip {buymenu} Frame 1Symbol 158 MovieClip {shapeinvasion_fla.b13_48}
"upgraded"Symbol 168 MovieClip {buymenu} Frame 1Symbol 160 MovieClip
"cont"Symbol 168 MovieClip {buymenu} Frame 1Symbol 164 MovieClip
"repair"Symbol 168 MovieClip {buymenu} Frame 1Symbol 167 MovieClip {shapeinvasion_fla.repair_51}
"cashtxt"Symbol 170 MovieClip {cashup} Frame 1Symbol 169 EditableText
"baseb"Symbol 199 MovieClip {shapeinvasion_fla.mn2_62} Frame 1Symbol 22 MovieClip
"baseb"Symbol 201 MovieClip {shapeinvasion_fla.mn3_63} Frame 1Symbol 22 MovieClip
"baseb"Symbol 203 MovieClip {shapeinvasion_fla.download_65} Frame 1Symbol 22 MovieClip
"baseb"Symbol 207 MovieClip {shapeinvasion_fla.easy_66} Frame 1Symbol 22 MovieClip
"baseb"Symbol 209 MovieClip {shapeinvasion_fla.normal_67} Frame 1Symbol 22 MovieClip
"baseb"Symbol 211 MovieClip {shapeinvasion_fla.hard_68} Frame 1Symbol 22 MovieClip
"baseb"Symbol 213 MovieClip {shapeinvasion_fla.extreme_69} Frame 1Symbol 22 MovieClip
"baseb"Symbol 222 MovieClip {shapeinvasion_fla.nxt_71} Frame 1Symbol 22 MovieClip
"baseb"Symbol 224 MovieClip {shapeinvasion_fla.bck_72} Frame 1Symbol 22 MovieClip
"nxt"Symbol 227 MovieClip {shapeinvasion_fla.help_70} Frame 1Symbol 222 MovieClip {shapeinvasion_fla.nxt_71}
"bck"Symbol 227 MovieClip {shapeinvasion_fla.help_70} Frame 1Symbol 224 MovieClip {shapeinvasion_fla.bck_72}
"f1"Symbol 246 MovieClip {shapeinvasion_fla.base_73} Frame 1Symbol 235 MovieClip
"f2"Symbol 246 MovieClip {shapeinvasion_fla.base_73} Frame 1Symbol 235 MovieClip
"f3"Symbol 246 MovieClip {shapeinvasion_fla.base_73} Frame 1Symbol 235 MovieClip
"f4"Symbol 246 MovieClip {shapeinvasion_fla.base_73} Frame 1Symbol 235 MovieClip
"f5"Symbol 246 MovieClip {shapeinvasion_fla.base_73} Frame 1Symbol 235 MovieClip
"f6"Symbol 246 MovieClip {shapeinvasion_fla.base_73} Frame 1Symbol 235 MovieClip
"f7"Symbol 246 MovieClip {shapeinvasion_fla.base_73} Frame 1Symbol 235 MovieClip
"f8"Symbol 246 MovieClip {shapeinvasion_fla.base_73} Frame 1Symbol 235 MovieClip
"f0"Symbol 246 MovieClip {shapeinvasion_fla.base_73} Frame 1Symbol 242 MovieClip
"cracks"Symbol 246 MovieClip {shapeinvasion_fla.base_73} Frame 1Symbol 245 MovieClip
"scores"Symbol 260 MovieClip {shapeinvasion_fla.topbar_79} Frame 1Symbol 252 EditableText
"moneys"Symbol 260 MovieClip {shapeinvasion_fla.topbar_79} Frame 1Symbol 253 EditableText
"lifebar"Symbol 260 MovieClip {shapeinvasion_fla.topbar_79} Frame 1Symbol 259 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS3.




http://swfchan.com/5/22577/info.shtml
Created: 26/5 -2019 21:10:08 Last modified: 26/5 -2019 21:10:08 Server time: 22/12 -2024 10:12:39