Frame 1
wait = 1;
Instance of Symbol 182 MovieClip in Frame 1
onClipEvent (keyDown) {
if ((Key.getCode() == Key.SPACE) or (Key.getCode() == 90)) {
_root.gotoAndPlay(3);
}
}
onClipEvent (mouseDown) {
_root.gotoAndPlay(3);
}
Frame 2
this.gotoAndPlay(_currentframe - 1);
Frame 3
_root.attachMovie("window0", "window0", 7777);
_root.window0._x = 275;
_root.window0._y = 320;
Instance of Symbol 183 MovieClip in Frame 3
onClipEvent (keyDown) {
if ((Key.getCode() == Key.SPACE) and (_root.wait == 0)) {
_root.gotoAndPlay("d1");
}
if ((Key.getCode() == 90) and (_root.wait == 0)) {
_root.gotoAndPlay("d1");
}
}
onClipEvent (mouseDown) {
if (_root.wait == 0) {
_root.gotoAndPlay("d1");
}
}
Frame 5
this.gotoAndPlay(_currentframe - 1);
Frame 6
_root.yaa._visible = false;
_root.window0.removeMovieClip();
_root.attachMovie("shade", "shade", 8888);
_root.shade._x = 275;
_root.shade._y = 200;
yukarilife = 1;
_root.yukarig.gotoAndPlay(1);
Instance of Symbol 176 MovieClip [guide3] "yukarig" in Frame 6
onClipEvent (keyDown) {
if ((Key.getCode() == Key.SPACE) and (0 >= _root.wait)) {
_root.wait = 10;
_root.story++;
mesnum = ["m" + _root.story];
_root.window.gotoAndPlay(mesnum);
}
}
onClipEvent (mouseDown) {
if (0 >= _root.wait) {
_root.wait = 10;
_root.story++;
mesnum = ["m" + _root.story];
_root.window.gotoAndPlay(mesnum);
}
}
Instance of Symbol 187 MovieClip "guide" in Frame 6
onClipEvent (keyDown) {
if (Key.getCode() == Key.LEFT) {
this.gotoAndPlay("rotate");
_rotation = (_rotation - 10);
} else if (Key.getCode() == Key.RIGHT) {
this.gotoAndPlay("rotate");
_rotation = (_rotation + 10);
} else if ((Key.getCode() == Key.UP) and (_root.lock == 0)) {
this.gotoAndPlay("walk");
} else if ((Key.getCode() == Key.DOWN) and (_root.lock == 0)) {
this.gotoAndPlay("back");
} else if (Key.getCode() == 88) {
this.gotoAndPlay("shield");
} else if (Key.getCode() == 90) {
this.gotoAndPlay("shoot");
}
}
Frame 10
gun = 1000;
lock = 0;
lockb = 0;
foot = 0;
shieldmode = 0;
et = 0;
n = 1;
wait = 10;
story = 1;
Frame 11
_root.attachMovie("window", "window", 20000);
_root.window._x = 275;
_root.window._y = 300;
Frame 12
if (_root.guide._x >= 490) {
_root.window.removeMovieClip();
this.gotoAndPlay("r1");
}
_root.wait--;
if (0 >= _root.wait) {
_root.wait = 0;
}
if (0 >= yukarilife) {
_root.story = 7;
_root.window.gotoAndPlay("m7");
}
_root.gun = _root.gun + 200;
if (1000 < _root.gun) {
_root.gun = 1000;
}
Frame 13
this.gotoAndPlay(_currentframe - 1);
Frame 14
_root.attachMovie("shade", "shade", 8888);
_root.shade._x = 275;
_root.shade._y = 200;
_root.attachMovie("fight", "fight", 8889);
_root.fight._x = 275;
_root.fight._y = 200;
Instance of Symbol 191 MovieClip in Frame 14
onClipEvent (enterFrame) {
if (_root.gun < 0) {
_root.gun = 0;
}
if (1000 < _root.gun) {
_root.gun = 1000;
}
this._yscale = _root.gun / 10;
}
Instance of Symbol 193 MovieClip in Frame 14
onClipEvent (enterFrame) {
if (_root.life < 0) {
_root.life = 0;
_root.gotoAndPlay("END");
}
if (1000 < _root.life) {
_root.life = 1000;
}
this._yscale = _root.life / 10;
}
Instance of Symbol 194 MovieClip in Frame 14
onClipEvent (enterFrame) {
if (_root.lifeb < 0) {
_root.lifeb = 0;
_root.gotoAndPlay("END");
}
if (1000 < _root.lifeb) {
_root.lifeb = 1000;
}
this._yscale = _root.lifeb / 10;
}
Instance of Symbol 195 MovieClip in Frame 14
onClipEvent (enterFrame) {
if (_root.gunb < 0) {
_root.gunb = 0;
}
if (1000 < _root.gunb) {
_root.gunb = 1000;
}
this._yscale = _root.gunb / 10;
}
Frame 15
lock = 0;
clear = 0;
life = 1000;
lifeb = 1000;
gun = 0;
gunb = 0;
foot = 0;
shieldmode = 0;
lockb = 0;
mode = 0;
modelock = 0;
footcount = 0;
footb = 0;
shieldmodeb = 0;
_root.guide._x = 100;
_root.guide._y = 75;
_root.guide._rotation = -50;
this.attachMovie("guideb", "guideb", 1);
_root.guideb._x = 450;
_root.guideb._y = 325;
_root.guideb._rotation = 140;
Frame 16
if (0 >= _root.life) {
_root.attachMovie("gameover", "gameover", 8878);
_root.gameover._x = 275;
_root.gameover._y = 200;
_root.guide.gotoAndPlay("die");
}
if (0 >= _root.lifeb) {
_root.attachMovie("win", "win", 8890);
_root.win._x = 275;
_root.win._y = 200;
_root.modelock = 1;
_root.guideb.gotoAndPlay("die");
}
if (_root.clear == 1) {
n++;
this.gotoAndPlay(_currentframe + 2);
}
_root.life = _root.life + 0.5;
_root.lifeb = _root.lifeb + 0.3;
_root.gun = _root.gun + 50;
_root.gunb = _root.gunb + 30;
if (_root.modelock == 0) {
mode = int(Math.random() * 100);
}
if (50 >= mode) {
_root.modelock = 1;
_root.guideb.shield.gotoAndPlay("guard");
sx = _root.guide._x - _root.guideb._x;
sy = _root.guide._y - _root.guideb._y;
rad = Math.atan2(sy, sx);
r = (rad / (Math.PI/180)) - 90;
_root.guideb._rotation = r;
_root.modelock = 0;
} else if (((mode >= 60) and (69 >= mode)) and (_root.lockb == 0)) {
_root.modelock = 1;
if (_root.gunb >= 1000) {
_root.guideb.gotoAndPlay("shoot");
}
_root.modelock = 0;
} else if ((mode >= 70) and (78 >= mode)) {
_root.modelock = 1;
if (_root.footcount == 0) {
_root.guideb._rotation = _root.guideb._rotation + ((Math.random() * 120) - 60);
_root.footcount = _root.footcount + 1;
} else if (((_root.footcount != 0) and (3 >= _root.footcount)) and (_root.lockb == 0)) {
_root.guideb.gotoAndPlay("walk");
} else if (_root.footcount >= 3) {
_root.footcount = 0;
_root.modelock = 0;
}
} else if ((mode >= 80) and (82 >= mode)) {
_root.modelock = 1;
if (_root.footcount == 0) {
_root.footcount = _root.footcount + 1;
} else if (((_root.footcount != 0) and (3 >= _root.footcount)) and (_root.lockb == 0)) {
_root.guideb.gotoAndPlay("back");
} else if (_root.footcount >= 3) {
_root.footcount = 0;
_root.modelock = 0;
}
} else if (mode >= 95) {
_root.guideb._rotation = _root.guideb._rotation + ((Math.random() * 20) - 10);
}
Frame 17
this.gotoAndPlay(_currentframe - 1);
Frame 18
_root.attachMovie("shade", "shade", 8888);
_root.shade._x = 275;
_root.shade._y = 200;
_root.attachMovie("fight", "fight", 8889);
_root.fight._x = 275;
_root.fight._y = 200;
Frame 19
lock = 0;
clear = 0;
life = 1000;
lifeb = 1000;
gun = 0;
gunb = 0;
foot = 0;
shieldmode = 0;
lockb = 0;
mode = 0;
modelock = 0;
footcount = 0;
footb = 0;
shieldmodeb = 0;
_root.guide._x = 100;
_root.guide._y = 75;
_root.guide._rotation = -50;
this.attachMovie("guideb", "guideb", 1);
_root.guideb._x = 450;
_root.guideb._y = 325;
_root.guideb._rotation = 140;
Frame 20
if (0 >= _root.life) {
_root.attachMovie("gameover", "gameover", 8878);
_root.gameover._x = 275;
_root.gameover._y = 200;
_root.guide.gotoAndPlay("die");
}
if (0 >= _root.lifeb) {
_root.attachMovie("win", "win", 8890);
_root.win._x = 275;
_root.win._y = 200;
_root.modelock = 1;
_root.guideb.gotoAndPlay("die");
}
if (_root.clear == 1) {
n++;
this.gotoAndPlay(_currentframe + 2);
}
_root.life = _root.life + 0.5;
_root.lifeb = _root.lifeb + 0.3;
_root.gun = _root.gun + 50;
_root.gunb = _root.gunb + 50;
if (_root.gunb >= 1000) {
_root.modelock = 1;
_root.guideb.gotoAndPlay("shoot");
_root.modelock = 0;
}
if (_root.modelock == 0) {
mode = int(Math.random() * 100);
}
if (50 >= mode) {
_root.modelock = 1;
_root.guideb.shield.gotoAndPlay("guard");
sx = _root.guide._x - _root.guideb._x;
sy = _root.guide._y - _root.guideb._y;
rad = Math.atan2(sy, sx);
r = (rad / (Math.PI/180)) - 90;
_root.guideb._rotation = r;
_root.modelock = 0;
} else if ((mode >= 70) and (78 >= mode)) {
_root.modelock = 1;
if (_root.footcount == 0) {
_root.guideb._rotation = _root.guideb._rotation + ((Math.random() * 120) - 60);
_root.footcount = _root.footcount + 1;
} else if (((_root.footcount != 0) and (3 >= _root.footcount)) and (_root.lockb == 0)) {
_root.guideb.gotoAndPlay("walk");
} else if (_root.footcount >= 3) {
_root.footcount = 0;
_root.modelock = 0;
}
} else if ((mode >= 80) and (83 >= mode)) {
_root.modelock = 1;
if (_root.footcount == 0) {
_root.footcount = _root.footcount + 1;
} else if (((_root.footcount != 0) and (3 >= _root.footcount)) and (_root.lockb == 0)) {
_root.guideb.gotoAndPlay("back");
} else if (_root.footcount >= 3) {
_root.footcount = 0;
_root.modelock = 0;
}
} else if (mode >= 99) {
_root.guideb._rotation = _root.guideb._rotation + ((Math.random() * 20) - 10);
}
Frame 21
this.gotoAndPlay(_currentframe - 1);
Frame 22
_root.attachMovie("shade", "shade", 8888);
_root.shade._x = 275;
_root.shade._y = 200;
_root.attachMovie("fight", "fight", 8889);
_root.fight._x = 275;
_root.fight._y = 200;
Frame 23
lock = 0;
clear = 0;
life = 1000;
lifeb = 1000;
gun = 0;
gunb = 0;
foot = 0;
shieldmode = 0;
lockb = 0;
mode = 0;
modelock = 0;
footcount = 0;
footb = 0;
shieldmodeb = 0;
_root.guide._x = 100;
_root.guide._y = 75;
_root.guide._rotation = -50;
this.attachMovie("guideb", "guideb", 1);
_root.guideb._x = 450;
_root.guideb._y = 325;
_root.guideb._rotation = 140;
Frame 24
if (0 >= _root.life) {
_root.attachMovie("gameover", "gameover", 8878);
_root.gameover._x = 275;
_root.gameover._y = 200;
_root.guide.gotoAndPlay("die");
}
if (0 >= _root.lifeb) {
_root.attachMovie("win", "win", 8890);
_root.win._x = 275;
_root.win._y = 200;
_root.modelock = 1;
_root.guideb.gotoAndPlay("die");
}
if (_root.clear == 1) {
n++;
this.gotoAndPlay(_currentframe + 2);
}
_root.life = _root.life + 0.5;
_root.lifeb = _root.lifeb + 0.5;
_root.gun = _root.gun + 50;
_root.gunb = _root.gunb + 30;
if (_root.gunb >= 1000) {
_root.modelock = 1;
_root.guideb.gotoAndPlay("shoot");
_root.modelock = 0;
}
if (_root.modelock == 0) {
mode = int(Math.random() * 100);
}
if (59 >= mode) {
_root.modelock = 1;
_root.guideb.shield.gotoAndPlay("guard");
sx = _root.guide._x - _root.guideb._x;
sy = _root.guide._y - _root.guideb._y;
rad = Math.atan2(sy, sx);
r = (rad / (Math.PI/180)) - 90;
_root.guideb._rotation = r;
_root.modelock = 0;
} else if ((mode >= 70) and (74 >= mode)) {
_root.modelock = 1;
if (_root.footcount == 0) {
_root.guideb._rotation = _root.guideb._rotation + ((Math.random() * 120) - 60);
_root.footcount = _root.footcount + 1;
} else if (((_root.footcount != 0) and (2 >= _root.footcount)) and (_root.lockb == 0)) {
_root.guideb.gotoAndPlay("walk");
} else if (_root.footcount >= 2) {
_root.footcount = 0;
_root.modelock = 0;
}
} else if ((mode >= 80) and (81 >= mode)) {
_root.modelock = 1;
if (_root.footcount == 0) {
_root.footcount = _root.footcount + 1;
} else if (((_root.footcount != 0) and (2 >= _root.footcount)) and (_root.lockb == 0)) {
_root.guideb.gotoAndPlay("back");
} else if (_root.footcount >= 2) {
_root.footcount = 0;
_root.modelock = 0;
}
} else if (mode >= 95) {
_root.guideb._rotation = _root.guideb._rotation + ((Math.random() * 30) - 15);
}
Frame 25
this.gotoAndPlay(_currentframe - 1);
Frame 26
wait = 10;
story = 1;
Instance of Symbol 174 MovieClip [demob] "demob" in Frame 26
onClipEvent (keyDown) {
if ((Key.getCode() == Key.SPACE) and (0 >= _root.wait)) {
_root.wait = 10;
_root.story++;
mes = ["m" + _root.story];
_root.demob.gotoAndPlay(mes);
}
if ((Key.getCode() == 90) and (0 >= _root.wait)) {
_root.wait = 10;
_root.story++;
mes = ["m" + _root.story];
_root.demob.gotoAndPlay(mes);
}
}
onClipEvent (mouseDown) {
if (0 >= _root.wait) {
_root.wait = 10;
_root.story++;
mes = ["m" + _root.story];
_root.window.gotoAndPlay(mes);
}
}
Frame 28
if (_root.story >= 4) {
this.gotoAndPlay("r4");
}
_root.wait--;
if (0 >= _root.wait) {
_root.wait = 0;
}
Frame 29
this.gotoAndPlay(_currentframe - 1);
Frame 30
_root.attachMovie("shade", "shade", 8888);
_root.shade._x = 275;
_root.shade._y = 200;
_root.attachMovie("fight", "fight", 8889);
_root.fight._x = 275;
_root.fight._y = 200;
Instance of Symbol 187 MovieClip "guide" in Frame 30
onClipEvent (keyDown) {
if (Key.getCode() == Key.LEFT) {
this.gotoAndPlay("rotate");
_rotation = (_rotation - 10);
} else if (Key.getCode() == Key.RIGHT) {
this.gotoAndPlay("rotate");
_rotation = (_rotation + 10);
} else if ((Key.getCode() == Key.UP) and (_root.lock == 0)) {
this.gotoAndPlay("walk");
} else if ((Key.getCode() == Key.DOWN) and (_root.lock == 0)) {
this.gotoAndPlay("back");
} else if (Key.getCode() == 88) {
this.gotoAndPlay("shield");
} else if (Key.getCode() == 90) {
this.gotoAndPlay("shoot");
}
}
Instance of Symbol 191 MovieClip in Frame 30
onClipEvent (enterFrame) {
if (_root.gun < 0) {
_root.gun = 0;
}
if (1000 < _root.gun) {
_root.gun = 1000;
}
this._yscale = _root.gun / 10;
}
Instance of Symbol 193 MovieClip in Frame 30
onClipEvent (enterFrame) {
if (_root.life < 0) {
_root.life = 0;
_root.gotoAndPlay("END");
}
if (1000 < _root.life) {
_root.life = 1000;
}
this._yscale = _root.life / 10;
}
Instance of Symbol 194 MovieClip in Frame 30
onClipEvent (enterFrame) {
if (_root.lifeb < 0) {
_root.lifeb = 0;
_root.gotoAndPlay("END");
}
if (1000 < _root.lifeb) {
_root.lifeb = 1000;
}
this._yscale = _root.lifeb / 10;
}
Instance of Symbol 195 MovieClip in Frame 30
onClipEvent (enterFrame) {
if (_root.gunb < 0) {
_root.gunb = 0;
}
if (1000 < _root.gunb) {
_root.gunb = 1000;
}
this._yscale = _root.gunb / 10;
}
Frame 31
lock = 0;
clear = 0;
life = 1000;
lifeb = 1000;
gun = 0;
gunb = 0;
foot = 0;
shieldmode = 0;
lockb = 0;
mode = 0;
modelock = 0;
footcount = 0;
footb = 0;
shieldmodeb = 0;
_root.guide._x = 100;
_root.guide._y = 75;
_root.guide._rotation = -50;
this.attachMovie("guideb", "guideb", 1);
_root.guideb._x = 450;
_root.guideb._y = 325;
_root.guideb._rotation = 140;
Frame 32
if (0 >= _root.life) {
_root.attachMovie("gameover", "gameover", 8878);
_root.gameover._x = 275;
_root.gameover._y = 200;
_root.guide.gotoAndPlay("die");
}
if (0 >= _root.lifeb) {
_root.attachMovie("win", "win", 8890);
_root.win._x = 275;
_root.win._y = 200;
_root.modelock = 1;
_root.guideb.gotoAndPlay("die");
}
if (_root.clear == 1) {
n++;
this.gotoAndPlay(_currentframe + 2);
}
_root.life = _root.life + 0.5;
_root.lifeb = _root.lifeb + 0.3;
_root.gun = _root.gun + 50;
_root.gunb = _root.gunb + 30;
if (_root.gunb >= 1000) {
_root.modelock = 1;
sx = _root.guide._x - _root.guideb._x;
sy = _root.guide._y - _root.guideb._y;
rad = Math.atan2(sy, sx);
r = (rad / (Math.PI/180)) - 90;
_root.guideb._rotation = r;
_root.guideb.gotoAndPlay("shoot");
_root.modelock = 0;
}
if (_root.modelock == 0) {
mode = int(Math.random() * 100);
}
if (10 >= mode) {
_root.modelock = 1;
_root.guideb._rotation = _root.guideb._rotation + ((Math.random() * 40) - 20);
_root.guideb.gotoAndPlay("walk2");
} else if ((mode >= 80) and (83 >= mode)) {
_root.modelock = 1;
_root.guideb._rotation = _root.guideb._rotation + ((Math.random() * 40) - 20);
_root.guideb.gotoAndPlay("back2");
} else if (mode >= 99) {
sx = _root.guide._x - _root.guideb._x;
sy = _root.guide._y - _root.guideb._y;
rad = Math.atan2(sy, sx);
r = (rad / (Math.PI/180)) - 90;
_root.guideb._rotation = r;
}
Frame 33
this.gotoAndPlay(_currentframe - 1);
Frame 34
_root.attachMovie("shade", "shade", 8888);
_root.shade._x = 275;
_root.shade._y = 200;
_root.attachMovie("fight", "fight", 8889);
_root.fight._x = 275;
_root.fight._y = 200;
Frame 35
lock = 0;
clear = 0;
life = 1000;
lifeb = 1000;
gun = 0;
gunb = 0;
foot = 0;
shieldmode = 0;
lockb = 0;
mode = 0;
modelock = 0;
footcount = 0;
footb = 0;
shieldmodeb = 0;
_root.guide._x = 100;
_root.guide._y = 75;
_root.guide._rotation = -50;
this.attachMovie("guideb", "guideb", 1);
_root.guideb._x = 450;
_root.guideb._y = 325;
_root.guideb._rotation = 140;
Frame 36
if (0 >= _root.life) {
_root.attachMovie("gameover", "gameover", 8878);
_root.gameover._x = 275;
_root.gameover._y = 200;
_root.guide.gotoAndPlay("die");
}
if (0 >= _root.lifeb) {
_root.attachMovie("win", "win", 8890);
_root.win._x = 275;
_root.win._y = 200;
_root.modelock = 1;
_root.guideb.gotoAndPlay("die");
}
if (_root.clear == 1) {
n++;
this.gotoAndPlay(_currentframe + 2);
}
_root.life = _root.life + 0.5;
_root.lifeb = _root.lifeb + 0.7;
_root.gun = _root.gun + 50;
_root.gunb = _root.gunb + 100;
if (_root.modelock == 0) {
mode = int(Math.random() * 100);
}
if (50 >= mode) {
_root.modelock = 1;
_root.guideb.shield.gotoAndPlay("guard");
sx = _root.guide._x - _root.guideb._x;
sy = _root.guide._y - _root.guideb._y;
rad = Math.atan2(sy, sx);
r = (rad / (Math.PI/180)) - 90;
_root.guideb._rotation = r;
_root.modelock = 0;
} else if (((mode >= 60) and (69 >= mode)) and (_root.lockb == 0)) {
_root.modelock = 1;
if (_root.gunb >= 1000) {
_root.guideb.gotoAndPlay("shoot");
}
_root.modelock = 0;
} else if ((mode >= 70) and (75 >= mode)) {
_root.modelock = 1;
if (_root.footcount == 0) {
_root.guideb._rotation = _root.guideb._rotation + ((Math.random() * 120) - 60);
_root.footcount = _root.footcount + 1;
} else if (((_root.footcount != 0) and (3 >= _root.footcount)) and (_root.lockb == 0)) {
_root.guideb.gotoAndPlay("walk");
} else if (_root.footcount >= 3) {
_root.footcount = 0;
_root.modelock = 0;
}
} else if ((mode >= 80) and (81 >= mode)) {
_root.modelock = 1;
if (_root.footcount == 0) {
_root.footcount = _root.footcount + 1;
} else if (((_root.footcount != 0) and (2 >= _root.footcount)) and (_root.lockb == 0)) {
_root.guideb.gotoAndPlay("back");
} else if (_root.footcount >= 2) {
_root.footcount = 0;
_root.modelock = 0;
}
} else if (mode >= 95) {
_root.guideb._rotation = _root.guideb._rotation + ((Math.random() * 20) - 10);
}
Frame 37
this.gotoAndPlay(_currentframe - 1);
Frame 38
wait = 10;
story = 1;
Instance of Symbol 213 MovieClip "demob" in Frame 38
onClipEvent (keyDown) {
if ((Key.getCode() == Key.SPACE) and (0 >= _root.wait)) {
_root.wait = 10;
_root.story++;
mes = ["m" + _root.story];
_root.demob.gotoAndPlay(mes);
}
if ((Key.getCode() == 90) and (0 >= _root.wait)) {
_root.wait = 10;
_root.story++;
mes = ["m" + _root.story];
_root.demob.gotoAndPlay(mes);
}
}
onClipEvent (mouseDown) {
if (0 >= _root.wait) {
_root.wait = 10;
_root.story++;
mes = ["m" + _root.story];
_root.window.gotoAndPlay(mes);
}
}
Frame 40
if (_root.story >= 4) {
this.gotoAndPlay("r6");
}
_root.wait--;
if (0 >= _root.wait) {
_root.wait = 0;
}
Frame 41
this.gotoAndPlay(_currentframe - 1);
Frame 42
_root.attachMovie("shade", "shade", 8888);
_root.shade._x = 275;
_root.shade._y = 200;
_root.attachMovie("fight", "fight", 8889);
_root.fight._x = 275;
_root.fight._y = 200;
Instance of Symbol 187 MovieClip "guide" in Frame 42
onClipEvent (keyDown) {
if (Key.getCode() == Key.LEFT) {
this.gotoAndPlay("rotate");
_rotation = (_rotation - 10);
} else if (Key.getCode() == Key.RIGHT) {
this.gotoAndPlay("rotate");
_rotation = (_rotation + 10);
} else if ((Key.getCode() == Key.UP) and (_root.lock == 0)) {
this.gotoAndPlay("walk");
} else if ((Key.getCode() == Key.DOWN) and (_root.lock == 0)) {
this.gotoAndPlay("back");
} else if (Key.getCode() == 88) {
this.gotoAndPlay("shield");
} else if (Key.getCode() == 90) {
this.gotoAndPlay("shoot");
}
}
Instance of Symbol 191 MovieClip in Frame 42
onClipEvent (enterFrame) {
if (_root.gun < 0) {
_root.gun = 0;
}
if (1000 < _root.gun) {
_root.gun = 1000;
}
this._yscale = _root.gun / 10;
}
Instance of Symbol 193 MovieClip in Frame 42
onClipEvent (enterFrame) {
if (_root.life < 0) {
_root.life = 0;
_root.gotoAndPlay("END");
}
if (1000 < _root.life) {
_root.life = 1000;
}
this._yscale = _root.life / 10;
}
Instance of Symbol 194 MovieClip in Frame 42
onClipEvent (enterFrame) {
if (_root.lifeb < 0) {
_root.lifeb = 0;
_root.gotoAndPlay("END");
}
if (1000 < _root.lifeb) {
_root.lifeb = 1000;
}
this._yscale = _root.lifeb / 10;
}
Instance of Symbol 195 MovieClip in Frame 42
onClipEvent (enterFrame) {
if (_root.gunb < 0) {
_root.gunb = 0;
}
if (1000 < _root.gunb) {
_root.gunb = 1000;
}
this._yscale = _root.gunb / 10;
}
Frame 43
lock = 0;
clear = 0;
life = 1000;
lifeb = 1000;
gun = 0;
gunb = 0;
foot = 0;
shieldmode = 0;
lockb = 0;
mode = 0;
modelock = 0;
footcount = 0;
footb = 0;
shieldmodeb = 0;
_root.guide._x = 100;
_root.guide._y = 75;
_root.guide._rotation = -50;
this.attachMovie("guideb", "guideb", 1);
_root.guideb._x = 450;
_root.guideb._y = 325;
_root.guideb._rotation = 140;
Frame 44
if (0 >= _root.life) {
_root.attachMovie("gameover", "gameover", 8878);
_root.gameover._x = 275;
_root.gameover._y = 200;
_root.guide.gotoAndPlay("die");
}
if (0 >= _root.lifeb) {
_root.attachMovie("win", "win", 8890);
_root.win._x = 275;
_root.win._y = 200;
_root.modelock = 1;
_root.guideb.gotoAndPlay("die");
}
if (_root.clear == 1) {
n++;
this.gotoAndPlay(_currentframe + 2);
}
_root.life = _root.life + 0.5;
_root.lifeb = _root.lifeb + 0.5;
_root.gun = _root.gun + 50;
_root.gunb = _root.gunb + 40;
if (_root.gunb >= 1000) {
_root.modelock = 1;
_root.guideb.gotoAndPlay("shoot");
_root.modelock = 0;
}
if (_root.modelock == 0) {
mode = int(Math.random() * 100);
}
if (60 >= mode) {
_root.modelock = 1;
_root.guideb.shield.gotoAndPlay("guard");
sx = _root.guide._x - _root.guideb._x;
sy = _root.guide._y - _root.guideb._y;
rad = Math.atan2(sy, sx);
r = (rad / (Math.PI/180)) - 90;
_root.guideb._rotation = r;
_root.modelock = 0;
} else if ((mode >= 70) and (72 >= mode)) {
_root.modelock = 1;
if (_root.footcount == 0) {
_root.guideb._rotation = _root.guideb._rotation + ((Math.random() * 120) - 60);
_root.footcount = _root.footcount + 1;
} else if (((_root.footcount != 0) and (2 >= _root.footcount)) and (_root.lockb == 0)) {
_root.guideb.gotoAndPlay("walk");
} else if (_root.footcount >= 2) {
_root.footcount = 0;
_root.modelock = 0;
}
} else if ((mode >= 80) and (81 >= mode)) {
_root.modelock = 1;
_root.guideb.gotoAndPlay("walk3");
_root.modelock = 0;
} else if ((mode >= 87) and (88 >= mode)) {
_root.modelock = 1;
if (_root.footcount == 0) {
_root.footcount = _root.footcount + 1;
} else if (((_root.footcount != 0) and (2 >= _root.footcount)) and (_root.lockb == 0)) {
_root.guideb.gotoAndPlay("back");
} else if (_root.footcount >= 2) {
_root.footcount = 0;
_root.modelock = 0;
}
} else if (mode >= 90) {
_root.guideb._rotation = _root.guideb._rotation + ((Math.random() * 20) - 10);
}
Frame 45
this.gotoAndPlay(_currentframe - 1);
Frame 46
wait = 10;
story = 1;
Instance of Symbol 228 MovieClip "demob" in Frame 46
onClipEvent (keyDown) {
if ((Key.getCode() == Key.SPACE) and (0 >= _root.wait)) {
_root.wait = 10;
_root.story++;
mes = ["m" + _root.story];
_root.demob.gotoAndPlay(mes);
}
if ((Key.getCode() == 90) and (0 >= _root.wait)) {
_root.wait = 10;
_root.story++;
mes = ["m" + _root.story];
_root.demob.gotoAndPlay(mes);
}
}
onClipEvent (mouseDown) {
if (0 >= _root.wait) {
_root.wait = 10;
_root.story++;
mes = ["m" + _root.story];
_root.window.gotoAndPlay(mes);
}
}
Frame 48
if (_root.story >= 4) {
this.gotoAndPlay("r7");
}
_root.wait--;
if (0 >= _root.wait) {
_root.wait = 0;
}
Frame 49
this.gotoAndPlay(_currentframe - 1);
Frame 50
_root.attachMovie("shade", "shade", 8888);
_root.shade._x = 275;
_root.shade._y = 200;
_root.attachMovie("fight", "fight", 8889);
_root.fight._x = 275;
_root.fight._y = 200;
Instance of Symbol 187 MovieClip "guide" in Frame 50
onClipEvent (keyDown) {
if (Key.getCode() == Key.LEFT) {
this.gotoAndPlay("rotate");
_rotation = (_rotation - 10);
} else if (Key.getCode() == Key.RIGHT) {
this.gotoAndPlay("rotate");
_rotation = (_rotation + 10);
} else if ((Key.getCode() == Key.UP) and (_root.lock == 0)) {
this.gotoAndPlay("walk");
} else if ((Key.getCode() == Key.DOWN) and (_root.lock == 0)) {
this.gotoAndPlay("back");
} else if (Key.getCode() == 88) {
this.gotoAndPlay("shield");
} else if (Key.getCode() == 90) {
this.gotoAndPlay("shoot");
}
}
Instance of Symbol 191 MovieClip in Frame 50
onClipEvent (enterFrame) {
if (_root.gun < 0) {
_root.gun = 0;
}
if (1000 < _root.gun) {
_root.gun = 1000;
}
this._yscale = _root.gun / 10;
}
Instance of Symbol 193 MovieClip in Frame 50
onClipEvent (enterFrame) {
if (_root.life < 0) {
_root.life = 0;
_root.gotoAndPlay("END");
}
if (1000 < _root.life) {
_root.life = 1000;
}
this._yscale = _root.life / 10;
}
Instance of Symbol 194 MovieClip in Frame 50
onClipEvent (enterFrame) {
if (_root.lifeb < 0) {
_root.lifeb = 0;
_root.gotoAndPlay("END");
}
if (1000 < _root.lifeb) {
_root.lifeb = 1000;
}
this._yscale = _root.lifeb / 10;
}
Instance of Symbol 195 MovieClip in Frame 50
onClipEvent (enterFrame) {
if (_root.gunb < 0) {
_root.gunb = 0;
}
if (1000 < _root.gunb) {
_root.gunb = 1000;
}
this._yscale = _root.gunb / 10;
}
Frame 51
lock = 0;
lockb = 0;
foot = 0;
shieldmode = 0;
xlife = 1;
clear = 0;
life = 1000;
lifeb = 1000;
gun = 0;
gunb = 0;
foot = 0;
shieldmode = 0;
lockb = 0;
mode = 0;
modelock = 0;
footcount = 0;
footb = 0;
shieldmodeb = 0;
_root.guide._x = 100;
_root.guide._y = 75;
_root.guide._rotation = -50;
_root.guideb.removeMovieClip();
_root.attachMovie("shade2", "shade2", 8899);
_root.shade2._x = 275;
_root.shade2._y = 200;
_root.guided.gotoAndPlay(1);
Frame 52
if (0 >= _root.life) {
_root.attachMovie("gameover", "gameover", 8878);
_root.gameover._x = 275;
_root.gameover._y = 200;
_root.guide.gotoAndPlay("die");
}
if ((0 >= _root.lifeb) and (_root.modelock == 0)) {
_root.shade2.removeMovieClip();
_root.attachMovie("win", "win", 8890);
_root.win._x = 275;
_root.win._y = 200;
_root.modelock = 1;
_root.guideb.gotoAndPlay("die");
}
if (_root.clear == 1) {
this.gotoAndPlay(_currentframe + 2);
}
_root.life = _root.life - 1;
_root.gun = _root.gun + 50;
_root.gunb = _root.gunb + 50;
Frame 53
this.gotoAndPlay(_currentframe - 1);
Frame 54
wait = 10;
story = 1;
Instance of Symbol 245 MovieClip "demob" in Frame 54
onClipEvent (keyDown) {
if ((Key.getCode() == Key.SPACE) and (0 >= _root.wait)) {
_root.wait = 10;
_root.story++;
mes = ["m" + _root.story];
_root.demob.gotoAndPlay(mes);
}
if ((Key.getCode() == 90) and (0 >= _root.wait)) {
_root.wait = 10;
_root.story++;
mes = ["m" + _root.story];
_root.demob.gotoAndPlay(mes);
}
}
onClipEvent (mouseDown) {
if (0 >= _root.wait) {
_root.wait = 10;
_root.story++;
mes = ["m" + _root.story];
_root.window.gotoAndPlay(mes);
}
}
Frame 56
if (_root.story >= 7) {
this.gotoAndPlay(1);
}
_root.wait--;
if (0 >= _root.wait) {
_root.wait = 0;
}
Frame 57
this.gotoAndPlay(_currentframe - 1);
Symbol 7 MovieClip [core] Frame 1
if (this.hitTest(_root.tamab)) {
_root.et = 1;
this.gotoAndPlay("hit");
}
if (this.hitTest(_root.tamab2)) {
_root.et = 2;
this.gotoAndPlay("hit");
}
Symbol 7 MovieClip [core] Frame 2
this.gotoAndPlay(_currentframe - 1);
Symbol 7 MovieClip [core] Frame 3
c = 0;
while (c < 3) {
_root.attachMovie("bomb", "bomb" + c, 1501 + c);
_root["bomb" + c]._x = (_root.guide._x + (Math.random() * 40)) - 20;
_root["bomb" + c]._y = (_root.guide._y + (Math.random() * 40)) - 20;
c++;
}
a = (Math.random() * 130) + 20;
_root.bomb0._xscale = a;
_root.bomb0._yscale = a;
b = (Math.random() * 130) + 20;
_root.bomb1._xscale = b;
_root.bomb1._yscale = b;
c = (Math.random() * 130) + 20;
_root.bomb2._xscale = c;
_root.bomb2._yscale = c;
if (_root.et == 2) {
_root.tamab2.removeMovieClip();
} else {
_root.tamab.removeMovieClip();
}
_root.life = _root.life - 200;
_root.guide.gotoAndPlay("hit");
Symbol 7 MovieClip [core] Frame 5
this.gotoAndPlay(1);
Symbol 13 MovieClip [robo] Frame 2
this.gotoAndPlay(_currentframe - 1);
Symbol 13 MovieClip [robo] Frame 7
_root.foot = 1;
Symbol 13 MovieClip [robo] Frame 11
_root.lock = 0;
Symbol 13 MovieClip [robo] Frame 13
this.gotoAndPlay(_currentframe - 1);
Symbol 13 MovieClip [robo] Frame 18
_root.foot = 0;
Symbol 13 MovieClip [robo] Frame 22
_root.lock = 0;
Symbol 13 MovieClip [robo] Frame 24
this.gotoAndPlay(_currentframe - 1);
Symbol 13 MovieClip [robo] Frame 28
_root.attachMovie("tama", "tama", 1010);
_root.tama._x = _root.guide._x;
_root.tama._y = _root.guide._y;
_root.tama._rotation = _root.guide._rotation;
Symbol 13 MovieClip [robo] Frame 32
_root.lock = 0;
this.gotoAndPlay(1);
Symbol 18 MovieClip [guide4] Frame 1
this.attachMovie("x", "x", 71);
Symbol 18 MovieClip [guide4] Frame 2
if (this.hitTest(_root.tama)) {
this.gotoAndPlay("hit");
}
sx = _root.guide._x - _x;
sy = _root.guide._y - _y;
rad = Math.atan2(sy, sx);
r = (rad / (Math.PI/180)) - 90;
_rotation = r;
if (_root.xlife == 0) {
this.gotoAndPlay("dead");
}
if (this.hitTest(_root.guide.robo) and (_root.lockb == 0)) {
sx = _root.guide._x - _x;
sy = _root.guide._y - _y;
rad = Math.atan2(sy, sx);
r = (rad / (Math.PI/180)) - 90;
_rotation = (r + 180);
this.gotoAndPlay("walk");
}
if (this.x.hitTest(_root.guide.core) and (_root.xlife == 1)) {
_root.xlife = 0;
_root.lifeb = _root.lifeb - 2000;
this.gotoAndPlay("die");
}
Symbol 18 MovieClip [guide4] Frame 3
this.gotoAndPlay(_currentframe - 1);
Symbol 18 MovieClip [guide4] Frame 4
_root.lockb = 1;
this.attachMovie("x", "x", 71);
Symbol 18 MovieClip [guide4] Frame 5
this.x.gotoAndPlay("walk");
this.x._y = this.x._y + 3;
point = {x:this.x._x, y:this.x._y};
this.localToGlobal(point);
if ((((point.x < 50) or (500 < point.x)) or (point.y < 50)) or (350 < point.y)) {
this.x._y = this.x._y - 3;
}
point = {x:this.x._x, y:this.x._y};
this.localToGlobal(point);
_x = point.x;
_y = point.y;
Symbol 18 MovieClip [guide4] Frame 10
_root.lockb = 0;
this.gotoAndPlay(2);
Symbol 18 MovieClip [guide4] Frame 11
this.x.gotoAndPlay("dead");
Symbol 18 MovieClip [guide4] Frame 17
this.gotoAndPlay("dead");
Symbol 18 MovieClip [guide4] Frame 18
this.x.gotoAndPlay("dead");
Symbol 18 MovieClip [guide4] Frame 22
this.gotoAndPlay(_currentframe - 1);
Symbol 18 MovieClip [guide4] Frame 25
_root.attachMovie("bom", "bom2", 2500);
_root.bom2._x = _x;
_root.bom2._y = _y;
_root.tama.removeMovieClip();
Symbol 18 MovieClip [guide4] Frame 26
this.gotoAndPlay(2);
Symbol 20 MovieClip [guide3] Frame 1
this.attachMovie("yukari", "yukari", 70);
Symbol 20 MovieClip [guide3] Frame 2
sx = _root.guide._x - _x;
sy = _root.guide._y - _y;
rad = Math.atan2(sy, sx);
r = (rad / (Math.PI/180)) - 90;
_rotation = r;
if (_root.yukarilife == 0) {
this.gotoAndPlay("dead");
}
if (this.hitTest(_root.guide.robo) and (_root.lockb == 0)) {
sx = _root.guide._x - _x;
sy = _root.guide._y - _y;
rad = Math.atan2(sy, sx);
r = (rad / (Math.PI/180)) - 90;
_rotation = (r + 180);
this.gotoAndPlay("walk");
}
if (this.yukari.hitTest(_root.guide.core) and (_root.yukarilife == 1)) {
_root.yukarilife = 0;
this.gotoAndPlay("die");
}
Symbol 20 MovieClip [guide3] Frame 3
this.gotoAndPlay(_currentframe - 1);
Symbol 20 MovieClip [guide3] Frame 4
_root.lockb = 1;
this.attachMovie("yukari", "yukari", 70);
Symbol 20 MovieClip [guide3] Frame 5
this.yukari.gotoAndPlay("walk");
this.yukari._y = this.yukari._y + 3;
point = {x:this.yukari._x, y:this.yukari._y};
this.localToGlobal(point);
if ((((point.x < 100) or (450 < point.x)) or (point.y < 100)) or (300 < point.y)) {
this.yukari._y = this.yukari._y - 3;
}
point = {x:this.yukari._x, y:this.yukari._y};
this.localToGlobal(point);
_x = point.x;
_y = point.y;
Symbol 20 MovieClip [guide3] Frame 10
_root.lockb = 0;
this.gotoAndPlay(2);
Symbol 20 MovieClip [guide3] Frame 11
this.yukari.gotoAndPlay("dead");
Symbol 20 MovieClip [guide3] Frame 17
this.gotoAndPlay("dead");
Symbol 20 MovieClip [guide3] Frame 18
this.yukari.gotoAndPlay("dead");
Symbol 20 MovieClip [guide3] Frame 22
this.gotoAndPlay(_currentframe - 1);
Symbol 23 MovieClip [guideb] Frame 1
_root.lockb = 0;
shieldb = ["shield" + _root.n];
robob = ["robo" + _root.n];
coreb = ["core" + _root.n];
this.attachMovie(shieldb, "shield", 2000);
this.attachMovie(robob, "robo", 2001);
this.attachMovie(coreb, "core", 2002);
Symbol 23 MovieClip [guideb] Frame 2
this.gotoAndPlay(_currentframe - 1);
Symbol 23 MovieClip [guideb] Frame 3
_root.shieldmodeb = 0;
shieldb = ["shield" + _root.n];
robob = ["robo" + _root.n];
coreb = ["core" + _root.n];
this.attachMovie(shieldb, "shield", 2000);
this.attachMovie(robob, "robo", 2001);
this.attachMovie(coreb, "core", 2002);
Symbol 23 MovieClip [guideb] Frame 4
_root.lockb = 1;
if (this.hitTest(_root.guide.core)) {
this.shield._y = this.shield._y - 0;
this.robo._y = this.robo._y - 0;
this.core._y = this.core._y - 0;
_root.guideb._rotation = _root.guideb._rotation + ((Math.random() * 180) - 90);
} else {
this.shield._y = this.shield._y + 10;
this.robo._y = this.robo._y + 10;
this.core._y = this.core._y + 10;
}
if (_root.footb == 0) {
this.robo.gotoAndPlay("walk0");
} else {
this.robo.gotoAndPlay("walk1");
}
point = {x:this.robo._x, y:this.robo._y};
this.localToGlobal(point);
if ((((point.x < 50) or (500 < point.x)) or (point.y < 50)) or (350 < point.y)) {
this.shield._y = this.shield._y - 10;
this.robo._y = this.robo._y - 10;
this.core._y = this.core._y - 10;
_root.guideb._rotation = _root.guideb._rotation + ((Math.random() * 180) - 90);
}
point = {x:this.robo._x, y:this.robo._y};
this.localToGlobal(point);
_x = point.x;
_y = point.y;
Symbol 23 MovieClip [guideb] Frame 15
this.gotoAndPlay(1);
Symbol 23 MovieClip [guideb] Frame 16
shieldb = ["shield" + _root.n];
robob = ["robo" + _root.n];
coreb = ["core" + _root.n];
this.attachMovie(shieldb, "shield", 2000);
this.attachMovie(robob, "robo", 2001);
this.attachMovie(coreb, "core", 2002);
Symbol 23 MovieClip [guideb] Frame 17
this.shield.gotoAndPlay("guard");
Symbol 23 MovieClip [guideb] Frame 18
_root.lockb = 0;
this.gotoAndPlay(_currentframe - 1);
Symbol 23 MovieClip [guideb] Frame 19
_root.shieldmodeb = 0;
shieldb = ["shield" + _root.n];
robob = ["robo" + _root.n];
coreb = ["core" + _root.n];
this.attachMovie(shieldb, "shield", 2000);
this.attachMovie(robob, "robo", 2001);
this.attachMovie(coreb, "core", 2002);
Symbol 23 MovieClip [guideb] Frame 20
if (((_root.tamab == null) and (_root.tamab2 == null)) and (_root.gunb >= 1000)) {
_root.gunb = 0;
this.robo.gotoAndPlay("shoot");
}
Symbol 23 MovieClip [guideb] Frame 21
this.gotoAndPlay(1);
Symbol 23 MovieClip [guideb] Frame 22
this.robo.gotoAndPlay(1);
Symbol 23 MovieClip [guideb] Frame 26
_root.lockb = 0;
this.gotoAndPlay(1);
Symbol 23 MovieClip [guideb] Frame 27
_root.shieldmodeb = 0;
shieldb = ["shield" + _root.n];
robob = ["robo" + _root.n];
coreb = ["core" + _root.n];
this.attachMovie(shieldb, "shield", 2000);
this.attachMovie(robob, "robo", 2001);
this.attachMovie(coreb, "core", 2002);
Symbol 23 MovieClip [guideb] Frame 28
_root.lockb = 1;
this.shield._y = this.shield._y - 10;
this.robo._y = this.robo._y - 10;
this.core._y = this.core._y - 10;
if (_root.footb == 0) {
this.robo.gotoAndPlay("walk0");
} else {
this.robo.gotoAndPlay("walk1");
}
point = {x:this.robo._x, y:this.robo._y};
this.localToGlobal(point);
if ((((point.x < 50) or (500 < point.x)) or (point.y < 50)) or (350 < point.y)) {
this.shield._y = this.shield._y + 10;
this.robo._y = this.robo._y + 10;
this.core._y = this.core._y + 10;
_root.guideb._rotation = _root.guideb._rotation + ((Math.random() * 180) - 90);
}
point = {x:this.robo._x, y:this.robo._y};
this.localToGlobal(point);
_x = point.x;
_y = point.y;
Symbol 23 MovieClip [guideb] Frame 39
this.gotoAndPlay(1);
Symbol 23 MovieClip [guideb] Frame 40
_root.shieldmodeb = 0;
shieldb = ["shield" + _root.n];
robob = ["robo" + _root.n];
coreb = ["core" + _root.n];
this.attachMovie(shieldb, "shield", 2000);
this.attachMovie(robob, "robo", 2001);
this.attachMovie(coreb, "core", 2002);
Symbol 23 MovieClip [guideb] Frame 41
_root.lockb = 1;
this.shield._y = this.shield._y - 10;
this.robo._y = this.robo._y - 10;
this.core._y = this.core._y - 10;
point = {x:this.robo._x, y:this.robo._y};
this.localToGlobal(point);
if ((((point.x < 50) or (500 < point.x)) or (point.y < 50)) or (350 < point.y)) {
this.shield._y = this.shield._y + 10;
this.robo._y = this.robo._y + 10;
this.core._y = this.core._y + 10;
}
point = {x:this.robo._x, y:this.robo._y};
this.localToGlobal(point);
_x = point.x;
_y = point.y;
Symbol 23 MovieClip [guideb] Frame 43
this.gotoAndPlay(1);
Symbol 23 MovieClip [guideb] Frame 44
_root.shieldmodeb = 0;
shieldb = ["shield" + _root.n];
robob = ["robo" + _root.n];
coreb = ["core" + _root.n];
this.attachMovie(shieldb, "shield", 2000);
this.attachMovie(robob, "robo", 2001);
this.attachMovie(coreb, "core", 2002);
Symbol 23 MovieClip [guideb] Frame 45
_root.lockb = 1;
i = 0;
while (4 >= i) {
if (this.hitTest(_root.guide.core)) {
this.shield._y = this.shield._y - 0;
this.robo._y = this.robo._y - 0;
this.core._y = this.core._y - 0;
_root.guideb._rotation = _root.guideb._rotation + ((Math.random() * 180) - 90);
} else {
this.shield._y = this.shield._y + 10;
this.robo._y = this.robo._y + 10;
this.core._y = this.core._y + 10;
}
point = {x:this.robo._x, y:this.robo._y};
this.localToGlobal(point);
if ((((point.x < 50) or (500 < point.x)) or (point.y < 50)) or (350 < point.y)) {
this.shield._y = this.shield._y - 10;
this.robo._y = this.robo._y - 10;
this.core._y = this.core._y - 10;
}
i++;
}
point = {x:this.robo._x, y:this.robo._y};
this.localToGlobal(point);
if ((((point.x < 50) or (500 < point.x)) or (point.y < 50)) or (350 < point.y)) {
this.shield._y = this.shield._y - 30;
this.robo._y = this.robo._y - 30;
this.core._y = this.core._y - 30;
_root.guideb._rotation = _root.guideb._rotation + 180;
}
point = {x:this.robo._x, y:this.robo._y};
this.localToGlobal(point);
_x = point.x;
_y = point.y;
Symbol 23 MovieClip [guideb] Frame 46
this.gotoAndPlay(1);
Symbol 23 MovieClip [guideb] Frame 50
_root.shieldmodeb = 0;
shieldb = ["shield" + _root.n];
robob = ["robo" + _root.n];
coreb = ["core" + _root.n];
this.attachMovie(shieldb, "shield", 2000);
this.attachMovie(robob, "robo", 2001);
this.attachMovie(coreb, "core", 2002);
Symbol 23 MovieClip [guideb] Frame 51
_root.lockb = 1;
i = 0;
while (2 >= i) {
if (this.hitTest(_root.guide.core)) {
this.shield._y = this.shield._y - 0;
this.robo._y = this.robo._y - 0;
this.core._y = this.core._y - 0;
_root.guideb._rotation = _root.guideb._rotation + ((Math.random() * 180) - 90);
} else {
this.shield._y = this.shield._y - 10;
this.robo._y = this.robo._y - 10;
this.core._y = this.core._y - 10;
}
point = {x:this.robo._x, y:this.robo._y};
this.localToGlobal(point);
if ((((point.x < 50) or (500 < point.x)) or (point.y < 50)) or (350 < point.y)) {
this.shield._y = this.shield._y + 10;
this.robo._y = this.robo._y + 10;
this.core._y = this.core._y + 10;
}
i++;
}
point = {x:this.robo._x, y:this.robo._y};
this.localToGlobal(point);
if ((((point.x < 50) or (500 < point.x)) or (point.y < 50)) or (350 < point.y)) {
this.shield._y = this.shield._y + 20;
this.robo._y = this.robo._y + 20;
this.core._y = this.core._y + 20;
_root.guideb._rotation = _root.guideb._rotation + 180;
}
point = {x:this.robo._x, y:this.robo._y};
this.localToGlobal(point);
_x = point.x;
_y = point.y;
Symbol 23 MovieClip [guideb] Frame 52
this.gotoAndPlay(1);
Symbol 23 MovieClip [guideb] Frame 53
_root.shieldmodeb = 1;
shieldb = ["shield" + _root.n];
robob = ["robo" + _root.n];
coreb = ["core" + _root.n];
this.attachMovie(shieldb, "shield", 2000);
this.attachMovie(robob, "robo", 2001);
this.attachMovie(coreb, "core", 2002);
Symbol 23 MovieClip [guideb] Frame 54
_root.lockb = 1;
_x = (100 + (Math.random() * 350));
_y = (100 + (Math.random() * 200));
this.robo.gotoAndPlay("dash");
Symbol 23 MovieClip [guideb] Frame 55
this.gotoAndPlay(1);
Symbol 23 MovieClip [guideb] Frame 56
this.shield.removeMovieClip();
this.robo.removeMovieClip();
this.core.removeMovieClip();
this._visible = false;
Symbol 23 MovieClip [guideb] Frame 57
c = 10;
while (c < 16) {
_root.attachMovie("bomb", "bombb" + c, 3501 + c);
_root["bombb" + c]._x = (_root.guideb._x + (Math.random() * 60)) - 30;
_root["bombb" + c]._y = (_root.guideb._y + (Math.random() * 60)) - 30;
c++;
}
Symbol 23 MovieClip [guideb] Frame 62
this.removeMovieClip();
Symbol 25 MovieClip [tama3] Frame 16
this.removeMovieClip();
Symbol 26 MovieClip [tama2] Frame 16
this.removeMovieClip();
Symbol 27 MovieClip [tama] Frame 16
this.removeMovieClip();
Symbol 31 MovieClip [shield1] Frame 1
if (_root.shieldmodeb == 1) {
this.gotoAndPlay("guard");
}
Symbol 31 MovieClip [shield1] Frame 2
this.gotoAndPlay(_currentframe - 1);
Symbol 31 MovieClip [shield1] Frame 3
_root.shieldmodeb = 1;
if (this.hitTest(_root.tama)) {
this.gotoAndPlay("hit");
}
Symbol 31 MovieClip [shield1] Frame 4
this.gotoAndPlay(_currentframe - 1);
Symbol 31 MovieClip [shield1] Frame 5
_root.attachMovie("bom", "bom2", 2500);
s = (Math.random() * 120) + 80;
point = {x:this._x + 30, y:this._y + 50};
this.localToGlobal(point);
_root.bom2._x = (point.x + (Math.random() * 30)) - 15;
_root.bom2._y = point.y + (Math.random() * 15);
_root.bom2._xscale = s;
_root.bom2._yscale = s;
_root.tama.removeMovieClip();
Symbol 31 MovieClip [shield1] Frame 8
this.gotoAndPlay("guard");
Symbol 34 MovieClip [shield5] Frame 1
if (_root.shieldmodeb == 1) {
this.gotoAndPlay("guard");
}
Symbol 34 MovieClip [shield5] Frame 2
this.gotoAndPlay(_currentframe - 1);
Symbol 34 MovieClip [shield5] Frame 3
_root.shieldmodeb = 1;
if (this.hitTest(_root.tama)) {
this.gotoAndPlay("hit");
}
Symbol 34 MovieClip [shield5] Frame 4
this.gotoAndPlay(_currentframe - 1);
Symbol 34 MovieClip [shield5] Frame 5
_root.attachMovie("bom", "bom2", 2500);
s = (Math.random() * 120) + 80;
point = {x:this._x + 30, y:this._y + 50};
this.localToGlobal(point);
_root.bom2._x = (point.x + (Math.random() * 30)) - 15;
_root.bom2._y = point.y + (Math.random() * 15);
_root.bom2._xscale = s;
_root.bom2._yscale = s;
_root.tama.removeMovieClip();
Symbol 34 MovieClip [shield5] Frame 8
this.gotoAndPlay("guard");
Symbol 37 MovieClip [shield6] Frame 1
if (_root.shieldmodeb == 1) {
this.gotoAndPlay("guard");
}
Symbol 37 MovieClip [shield6] Frame 2
this.gotoAndPlay(_currentframe - 1);
Symbol 37 MovieClip [shield6] Frame 3
_root.shieldmodeb = 1;
if (this.hitTest(_root.tama)) {
this.gotoAndPlay("hit");
}
Symbol 37 MovieClip [shield6] Frame 4
this.gotoAndPlay(_currentframe - 1);
Symbol 37 MovieClip [shield6] Frame 5
_root.attachMovie("bom", "bom2", 2500);
s = (Math.random() * 120) + 80;
point = {x:this._x + 30, y:this._y + 50};
this.localToGlobal(point);
_root.bom2._x = (point.x + (Math.random() * 30)) - 15;
_root.bom2._y = point.y + (Math.random() * 15);
_root.bom2._xscale = s;
_root.bom2._yscale = s;
_root.tama.removeMovieClip();
Symbol 37 MovieClip [shield6] Frame 8
this.gotoAndPlay("guard");
Symbol 40 MovieClip [shield3] Frame 1
if (_root.shieldmodeb == 1) {
this.gotoAndPlay("guard");
}
Symbol 40 MovieClip [shield3] Frame 2
this.gotoAndPlay(_currentframe - 1);
Symbol 40 MovieClip [shield3] Frame 3
_root.shieldmodeb = 1;
if (this.hitTest(_root.tama)) {
this.gotoAndPlay("hit");
}
Symbol 40 MovieClip [shield3] Frame 4
this.gotoAndPlay(_currentframe - 1);
Symbol 40 MovieClip [shield3] Frame 5
_root.attachMovie("bom", "bom2", 2500);
s = (Math.random() * 120) + 80;
point = {x:this._x + 30, y:this._y + 50};
this.localToGlobal(point);
_root.bom2._x = (point.x + (Math.random() * 30)) - 15;
_root.bom2._y = point.y + (Math.random() * 15);
_root.bom2._xscale = s;
_root.bom2._yscale = s;
_root.tama.removeMovieClip();
Symbol 40 MovieClip [shield3] Frame 8
this.gotoAndPlay("guard");
Symbol 43 MovieClip [shield2] Frame 1
if (_root.shieldmodeb == 1) {
this.gotoAndPlay("guard");
}
Symbol 43 MovieClip [shield2] Frame 2
this.gotoAndPlay(_currentframe - 1);
Symbol 43 MovieClip [shield2] Frame 3
_root.shieldmodeb = 1;
if (this.hitTest(_root.tama)) {
this.gotoAndPlay("hit");
}
Symbol 43 MovieClip [shield2] Frame 4
this.gotoAndPlay(_currentframe - 1);
Symbol 43 MovieClip [shield2] Frame 5
_root.attachMovie("bom", "bom2", 2500);
s = (Math.random() * 120) + 80;
point = {x:this._x + 30, y:this._y + 50};
this.localToGlobal(point);
_root.bom2._x = (point.x + (Math.random() * 30)) - 15;
_root.bom2._y = point.y + (Math.random() * 15);
_root.bom2._xscale = s;
_root.bom2._yscale = s;
_root.tama.removeMovieClip();
Symbol 43 MovieClip [shield2] Frame 8
this.gotoAndPlay("guard");
Symbol 46 MovieClip [shield] Frame 1
if (_root.shieldmode == 1) {
this.gotoAndPlay("guard");
}
Symbol 46 MovieClip [shield] Frame 2
this.gotoAndPlay(_currentframe - 1);
Symbol 46 MovieClip [shield] Frame 3
_root.shieldmode = 1;
if (this.hitTest(_root.tamab) or this.hitTest(_root.tamab2)) {
this.gotoAndPlay("hit");
}
Symbol 46 MovieClip [shield] Frame 4
this.gotoAndPlay(_currentframe - 1);
Symbol 46 MovieClip [shield] Frame 5
_root.attachMovie("bom", "bom1", 1500);
s = (Math.random() * 120) + 80;
point = {x:this._x + 30, y:this._y + 50};
this.localToGlobal(point);
_root.bom1._x = (point.x + (Math.random() * 30)) - 15;
_root.bom1._y = point.y + (Math.random() * 15);
_root.bom1._xscale = s;
_root.bom1._yscale = s;
_root.tamab.removeMovieClip();
Symbol 46 MovieClip [shield] Frame 8
this.gotoAndPlay("guard");
Symbol 49 MovieClip [core5] Frame 1
if (this.hitTest(_root.tama)) {
this.gotoAndPlay("hit");
}
Symbol 49 MovieClip [core5] Frame 2
this.gotoAndPlay(_currentframe - 1);
Symbol 49 MovieClip [core5] Frame 3
c = 0;
while (c < 3) {
_root.attachMovie("bomb", "bombb" + c, 2501 + c);
_root["bombb" + c]._x = (_root.guideb._x + (Math.random() * 40)) - 20;
_root["bombb" + c]._y = (_root.guideb._y + (Math.random() * 40)) - 20;
c++;
}
a = (Math.random() * 130) + 20;
_root.bombb0._xscale = a;
_root.bombb0._yscale = a;
b = (Math.random() * 130) + 20;
_root.bombb1._xscale = b;
_root.bombb1._yscale = b;
c = (Math.random() * 130) + 20;
_root.bombb2._xscale = c;
_root.bombb2._yscale = c;
_root.tama.removeMovieClip();
_root.lifeb = _root.lifeb - 150;
_root.guideb.gotoAndPlay("hit");
Symbol 49 MovieClip [core5] Frame 5
this.gotoAndPlay(1);
Symbol 52 MovieClip [core6] Frame 1
if (this.hitTest(_root.tama)) {
this.gotoAndPlay("hit");
}
Symbol 52 MovieClip [core6] Frame 2
this.gotoAndPlay(_currentframe - 1);
Symbol 52 MovieClip [core6] Frame 3
c = 0;
while (c < 3) {
_root.attachMovie("bomb", "bombb" + c, 2501 + c);
_root["bombb" + c]._x = (_root.guideb._x + (Math.random() * 40)) - 20;
_root["bombb" + c]._y = (_root.guideb._y + (Math.random() * 40)) - 20;
c++;
}
a = (Math.random() * 130) + 20;
_root.bombb0._xscale = a;
_root.bombb0._yscale = a;
b = (Math.random() * 130) + 20;
_root.bombb1._xscale = b;
_root.bombb1._yscale = b;
c = (Math.random() * 130) + 20;
_root.bombb2._xscale = c;
_root.bombb2._yscale = c;
_root.tama.removeMovieClip();
_root.lifeb = _root.lifeb - 200;
_root.guideb.gotoAndPlay("hit");
Symbol 52 MovieClip [core6] Frame 5
this.gotoAndPlay(1);
Symbol 55 MovieClip [core4] Frame 1
if (this.hitTest(_root.tama)) {
this.gotoAndPlay("hit");
}
Symbol 55 MovieClip [core4] Frame 2
this.gotoAndPlay(_currentframe - 1);
Symbol 55 MovieClip [core4] Frame 3
c = 0;
while (c < 3) {
_root.attachMovie("bomb", "bombb" + c, 2501 + c);
_root["bombb" + c]._x = (_root.guideb._x + (Math.random() * 40)) - 20;
_root["bombb" + c]._y = (_root.guideb._y + (Math.random() * 40)) - 20;
c++;
}
a = (Math.random() * 130) + 20;
_root.bombb0._xscale = a;
_root.bombb0._yscale = a;
b = (Math.random() * 130) + 20;
_root.bombb1._xscale = b;
_root.bombb1._yscale = b;
c = (Math.random() * 130) + 20;
_root.bombb2._xscale = c;
_root.bombb2._yscale = c;
_root.tama.removeMovieClip();
_root.lifeb = _root.lifeb - 250;
_root.guideb.gotoAndPlay("hit");
Symbol 55 MovieClip [core4] Frame 5
this.gotoAndPlay(1);
Symbol 58 MovieClip [core3] Frame 1
if (this.hitTest(_root.tama)) {
this.gotoAndPlay("hit");
}
Symbol 58 MovieClip [core3] Frame 2
this.gotoAndPlay(_currentframe - 1);
Symbol 58 MovieClip [core3] Frame 3
c = 0;
while (c < 3) {
_root.attachMovie("bomb", "bombb" + c, 2501 + c);
_root["bombb" + c]._x = (_root.guideb._x + (Math.random() * 40)) - 20;
_root["bombb" + c]._y = (_root.guideb._y + (Math.random() * 40)) - 20;
c++;
}
a = (Math.random() * 130) + 20;
_root.bombb0._xscale = a;
_root.bombb0._yscale = a;
b = (Math.random() * 130) + 20;
_root.bombb1._xscale = b;
_root.bombb1._yscale = b;
c = (Math.random() * 130) + 20;
_root.bombb2._xscale = c;
_root.bombb2._yscale = c;
_root.tama.removeMovieClip();
_root.lifeb = _root.lifeb - 200;
_root.guideb.gotoAndPlay("hit");
Symbol 58 MovieClip [core3] Frame 5
this.gotoAndPlay(1);
Symbol 61 MovieClip [core2] Frame 1
if (this.hitTest(_root.tama)) {
this.gotoAndPlay("hit");
}
Symbol 61 MovieClip [core2] Frame 2
this.gotoAndPlay(_currentframe - 1);
Symbol 61 MovieClip [core2] Frame 3
c = 0;
while (c < 3) {
_root.attachMovie("bomb", "bombb" + c, 2501 + c);
_root["bombb" + c]._x = (_root.guideb._x + (Math.random() * 40)) - 20;
_root["bombb" + c]._y = (_root.guideb._y + (Math.random() * 40)) - 20;
c++;
}
a = (Math.random() * 130) + 20;
_root.bombb0._xscale = a;
_root.bombb0._yscale = a;
b = (Math.random() * 130) + 20;
_root.bombb1._xscale = b;
_root.bombb1._yscale = b;
c = (Math.random() * 130) + 20;
_root.bombb2._xscale = c;
_root.bombb2._yscale = c;
_root.tama.removeMovieClip();
_root.lifeb = _root.lifeb - 300;
_root.guideb.gotoAndPlay("hit");
Symbol 61 MovieClip [core2] Frame 5
this.gotoAndPlay(1);
Symbol 64 MovieClip [core1] Frame 1
if (this.hitTest(_root.tama)) {
this.gotoAndPlay("hit");
}
Symbol 64 MovieClip [core1] Frame 2
this.gotoAndPlay(_currentframe - 1);
Symbol 64 MovieClip [core1] Frame 3
c = 0;
while (c < 3) {
_root.attachMovie("bomb", "bombb" + c, 2501 + c);
_root["bombb" + c]._x = (_root.guideb._x + (Math.random() * 40)) - 20;
_root["bombb" + c]._y = (_root.guideb._y + (Math.random() * 40)) - 20;
c++;
}
a = (Math.random() * 130) + 20;
_root.bombb0._xscale = a;
_root.bombb0._yscale = a;
b = (Math.random() * 130) + 20;
_root.bombb1._xscale = b;
_root.bombb1._yscale = b;
c = (Math.random() * 130) + 20;
_root.bombb2._xscale = c;
_root.bombb2._yscale = c;
_root.tama.removeMovieClip();
_root.lifeb = _root.lifeb - 250;
_root.guideb.gotoAndPlay("hit");
Symbol 64 MovieClip [core1] Frame 5
this.gotoAndPlay(1);
Symbol 69 MovieClip [robo5] Frame 2
this.gotoAndPlay(_currentframe - 1);
Symbol 69 MovieClip [robo5] Frame 7
_root.footb = 1;
Symbol 69 MovieClip [robo5] Frame 12
_root.lockb = 0;
_root.footcount = _root.footcount + 1;
Symbol 69 MovieClip [robo5] Frame 13
this.gotoAndPlay(_currentframe - 1);
Symbol 69 MovieClip [robo5] Frame 18
_root.footb = 0;
Symbol 69 MovieClip [robo5] Frame 23
_root.lockb = 0;
_root.footcount = _root.footcount + 1;
Symbol 69 MovieClip [robo5] Frame 24
this.gotoAndPlay(_currentframe - 1);
Symbol 69 MovieClip [robo5] Frame 28
_root.attachMovie("tama", "tamab", 2010);
_root.tamab._x = _root.guideb._x;
_root.tamab._y = _root.guideb._y;
_root.tamab._rotation = _root.guideb._rotation;
Symbol 69 MovieClip [robo5] Frame 32
_root.lockb = 0;
this.gotoAndPlay(1);
Symbol 75 MovieClip [x] Frame 5
this.gotoAndPlay(1);
Symbol 75 MovieClip [x] Frame 10
this.gotoAndPlay(1);
Symbol 75 MovieClip [x] Frame 12
this.gotoAndPlay(_currentframe - 1);
Symbol 81 MovieClip [yukari] Frame 5
this.gotoAndPlay(1);
Symbol 81 MovieClip [yukari] Frame 10
this.gotoAndPlay(1);
Symbol 81 MovieClip [yukari] Frame 12
this.gotoAndPlay(_currentframe - 1);
Symbol 87 MovieClip [robo6] Frame 2
this.gotoAndPlay(_currentframe - 1);
Symbol 87 MovieClip [robo6] Frame 7
_root.footb = 1;
Symbol 87 MovieClip [robo6] Frame 12
_root.lockb = 0;
_root.footcount = _root.footcount + 1;
Symbol 87 MovieClip [robo6] Frame 13
this.gotoAndPlay(_currentframe - 1);
Symbol 87 MovieClip [robo6] Frame 18
_root.footb = 0;
Symbol 87 MovieClip [robo6] Frame 23
_root.lockb = 0;
_root.footcount = _root.footcount + 1;
Symbol 87 MovieClip [robo6] Frame 24
this.gotoAndPlay(_currentframe - 1);
Symbol 87 MovieClip [robo6] Frame 28
_root.attachMovie("tama", "tamab", 2010);
_root.tamab._x = _root.guideb._x;
_root.tamab._y = _root.guideb._y;
_root.tamab._rotation = _root.guideb._rotation;
Symbol 87 MovieClip [robo6] Frame 32
_root.lockb = 0;
this.gotoAndPlay(1);
Symbol 87 MovieClip [robo6] Frame 37
_root.lockb = 0;
this.gotoAndPlay(1);
Symbol 90 MovieClip [robo4] Frame 2
this.gotoAndPlay(_currentframe - 1);
Symbol 90 MovieClip [robo4] Frame 6
_root.footb = 1;
Symbol 90 MovieClip [robo4] Frame 10
_root.lockb = 0;
_root.footcount = _root.footcount + 1;
Symbol 90 MovieClip [robo4] Frame 11
this.gotoAndPlay(_currentframe - 1);
Symbol 90 MovieClip [robo4] Frame 17
_root.footb = 0;
Symbol 90 MovieClip [robo4] Frame 21
_root.lockb = 0;
_root.footcount = _root.footcount + 1;
Symbol 90 MovieClip [robo4] Frame 22
this.gotoAndPlay(_currentframe - 1);
Symbol 90 MovieClip [robo4] Frame 28
_root.attachMovie("tama", "tamab", 2010);
_root.tamab._x = _root.guideb._x;
_root.tamab._y = _root.guideb._y;
_root.tamab._rotation = _root.guideb._rotation;
_root.attachMovie("tama2", "tamab2", 2011);
_root.tamab2._x = _root.guideb._x;
_root.tamab2._y = _root.guideb._y;
_root.tamab2._rotation = _root.guideb._rotation;
Symbol 90 MovieClip [robo4] Frame 32
_root.lockb = 0;
this.gotoAndPlay(1);
Symbol 95 MovieClip [robo3] Frame 2
this.gotoAndPlay(_currentframe - 1);
Symbol 95 MovieClip [robo3] Frame 7
_root.footb = 1;
Symbol 95 MovieClip [robo3] Frame 12
_root.lockb = 0;
_root.footcount = _root.footcount + 1;
Symbol 95 MovieClip [robo3] Frame 13
this.gotoAndPlay(_currentframe - 1);
Symbol 95 MovieClip [robo3] Frame 18
_root.footb = 0;
Symbol 95 MovieClip [robo3] Frame 23
_root.lockb = 0;
_root.footcount = _root.footcount + 1;
Symbol 95 MovieClip [robo3] Frame 24
this.gotoAndPlay(_currentframe - 1);
Symbol 95 MovieClip [robo3] Frame 28
_root.attachMovie("tama", "tamab", 2010);
_root.tamab._x = _root.guideb._x;
_root.tamab._y = _root.guideb._y;
_root.tamab._rotation = _root.guideb._rotation;
Symbol 95 MovieClip [robo3] Frame 32
_root.lockb = 0;
this.gotoAndPlay(1);
Symbol 100 MovieClip [robo2] Frame 2
this.gotoAndPlay(_currentframe - 1);
Symbol 100 MovieClip [robo2] Frame 7
_root.footb = 1;
Symbol 100 MovieClip [robo2] Frame 12
_root.lockb = 0;
_root.footcount = _root.footcount + 1;
Symbol 100 MovieClip [robo2] Frame 13
this.gotoAndPlay(_currentframe - 1);
Symbol 100 MovieClip [robo2] Frame 18
_root.footb = 0;
Symbol 100 MovieClip [robo2] Frame 23
_root.lockb = 0;
_root.footcount = _root.footcount + 1;
Symbol 100 MovieClip [robo2] Frame 24
this.gotoAndPlay(_currentframe - 1);
Symbol 100 MovieClip [robo2] Frame 28
_root.attachMovie("tama", "tamab", 2010);
_root.tamab._x = _root.guideb._x;
_root.tamab._y = _root.guideb._y;
_root.tamab._rotation = _root.guideb._rotation;
Symbol 100 MovieClip [robo2] Frame 32
_root.lockb = 0;
this.gotoAndPlay(1);
Symbol 105 MovieClip [robo1] Frame 2
this.gotoAndPlay(_currentframe - 1);
Symbol 105 MovieClip [robo1] Frame 7
_root.footb = 1;
Symbol 105 MovieClip [robo1] Frame 12
_root.lockb = 0;
_root.footcount = _root.footcount + 1;
Symbol 105 MovieClip [robo1] Frame 13
this.gotoAndPlay(_currentframe - 1);
Symbol 105 MovieClip [robo1] Frame 18
_root.footb = 0;
Symbol 105 MovieClip [robo1] Frame 23
_root.lockb = 0;
_root.footcount = _root.footcount + 1;
Symbol 105 MovieClip [robo1] Frame 24
this.gotoAndPlay(_currentframe - 1);
Symbol 105 MovieClip [robo1] Frame 28
_root.attachMovie("tama", "tamab", 2010);
_root.tamab._x = _root.guideb._x;
_root.tamab._y = _root.guideb._y;
_root.tamab._rotation = _root.guideb._rotation;
Symbol 105 MovieClip [robo1] Frame 32
_root.lockb = 0;
this.gotoAndPlay(1);
Symbol 107 MovieClip [bomb] Frame 8
this.removeMovieClip();
Symbol 109 MovieClip [bom] Frame 8
this.removeMovieClip();
Symbol 112 MovieClip [wall] Frame 1
if (this.hitTest(_root.tama)) {
_root.tama.removeMovieClip();
this.gotoAndPlay("hit");
}
if (this.hitTest(_root.tamab)) {
_root.tamab.removeMovieClip();
this.gotoAndPlay("hit");
}
if (this.hitTest(_root.tamab2)) {
_root.tamab2.removeMovieClip();
this.gotoAndPlay("hit");
}
Symbol 112 MovieClip [wall] Frame 2
this.gotoAndPlay(_currentframe - 1);
Symbol 112 MovieClip [wall] Frame 7
this.gotoAndPlay(1);
Symbol 114 MovieClip [shade2] Frame 6
this.gotoAndPlay(1);
Symbol 116 MovieClip [shade] Frame 10
this.removeMovieClip();
Symbol 118 MovieClip [win] Frame 30
_root.clear = 1;
Symbol 118 MovieClip [win] Frame 31
this.removeMovieClip();
Symbol 120 MovieClip [gameover] Frame 26
_root.guideb.removeMovieClip();
_root.gotoAndPlay(1);
this.removeMovieClip();
Symbol 123 MovieClip [fight] Frame 28
this.removeMovieClip();
Symbol 128 MovieClip Frame 5
this.gotoAndPlay(1);
Symbol 138 MovieClip [window] Frame 4
this.gotoAndPlay(_currentframe - 1);
Symbol 138 MovieClip [window] Frame 8
this.gotoAndPlay(_currentframe - 1);
Symbol 138 MovieClip [window] Frame 12
this.gotoAndPlay(_currentframe - 1);
Symbol 138 MovieClip [window] Frame 16
this.gotoAndPlay(_currentframe - 1);
Symbol 138 MovieClip [window] Frame 20
this.gotoAndPlay(_currentframe - 1);
Symbol 138 MovieClip [window] Frame 21
_root.yaa._visible = true;
Symbol 138 MovieClip [window] Frame 24
this.gotoAndPlay(_currentframe - 1);
Symbol 138 MovieClip [window] Frame 25
_root.yaa._visible = true;
Symbol 138 MovieClip [window] Frame 28
this.removeMovieClip();
Symbol 138 MovieClip [window] Frame 29
_root.yaa._visible = true;
Symbol 138 MovieClip [window] Frame 32
this.removeMovieClip();
Symbol 142 MovieClip [ya] Frame 7
this.gotoAndPlay(1);
Symbol 147 MovieClip Frame 5
this.gotoAndPlay(1);
Symbol 149 MovieClip Frame 4
this.gotoAndPlay(_currentframe - 1);
Symbol 159 MovieClip Frame 5
this.gotoAndPlay(1);
Symbol 161 MovieClip Frame 4
this.gotoAndPlay(_currentframe - 1);
Symbol 166 MovieClip [demob] Frame 4
this.gotoAndPlay(_currentframe - 1);
Symbol 166 MovieClip [demob] Frame 16
this.gotoAndPlay(_currentframe - 1);
Symbol 166 MovieClip [demob] Frame 20
this.gotoAndPlay(_currentframe - 1);
Symbol 172 MovieClip [window0] Frame 7
_root.wait = 0;
Symbol 172 MovieClip [window0] Frame 8
this.gotoAndPlay(_currentframe - 1);
Symbol 173 MovieClip [guide4] Frame 1
this.attachMovie("x", "x", 71);
Symbol 173 MovieClip [guide4] Frame 2
if (this.hitTest(_root.tama)) {
this.gotoAndPlay("hit");
}
sx = _root.guide._x - _x;
sy = _root.guide._y - _y;
rad = Math.atan2(sy, sx);
r = (rad / (Math.PI/180)) - 90;
_rotation = r;
if (_root.xlife == 0) {
this.gotoAndPlay("dead");
}
if (this.hitTest(_root.guide.robo) and (_root.lockb == 0)) {
sx = _root.guide._x - _x;
sy = _root.guide._y - _y;
rad = Math.atan2(sy, sx);
r = (rad / (Math.PI/180)) - 90;
_rotation = (r + 180);
this.gotoAndPlay("walk");
}
if (this.x.hitTest(_root.guide.core) and (_root.xlife == 1)) {
_root.xlife = 0;
_root.lifeb = _root.lifeb - 2000;
this.gotoAndPlay("die");
}
Symbol 173 MovieClip [guide4] Frame 3
this.gotoAndPlay(_currentframe - 1);
Symbol 173 MovieClip [guide4] Frame 4
_root.lockb = 1;
this.attachMovie("x", "x", 71);
Symbol 173 MovieClip [guide4] Frame 5
this.x.gotoAndPlay("walk");
this.x._y = this.x._y + 3;
point = {x:this.x._x, y:this.x._y};
this.localToGlobal(point);
if ((((point.x < 50) or (500 < point.x)) or (point.y < 50)) or (350 < point.y)) {
this.x._y = this.x._y - 3;
}
point = {x:this.x._x, y:this.x._y};
this.localToGlobal(point);
_x = point.x;
_y = point.y;
Symbol 173 MovieClip [guide4] Frame 10
_root.lockb = 0;
this.gotoAndPlay(2);
Symbol 173 MovieClip [guide4] Frame 11
this.x.gotoAndPlay("dead");
Symbol 173 MovieClip [guide4] Frame 17
this.gotoAndPlay("dead");
Symbol 173 MovieClip [guide4] Frame 18
this.x.gotoAndPlay("dead");
Symbol 173 MovieClip [guide4] Frame 22
this.gotoAndPlay(_currentframe - 1);
Symbol 173 MovieClip [guide4] Frame 25
_root.attachMovie("bom", "bom2", 2500);
_root.bom2._x = _x;
_root.bom2._y = _y;
_root.tama.removeMovieClip();
Symbol 173 MovieClip [guide4] Frame 26
this.gotoAndPlay(2);
Symbol 174 MovieClip [demob] Frame 4
this.gotoAndPlay(_currentframe - 1);
Symbol 174 MovieClip [demob] Frame 16
this.gotoAndPlay(_currentframe - 1);
Symbol 174 MovieClip [demob] Frame 20
this.gotoAndPlay(_currentframe - 1);
Symbol 175 MovieClip [wall] Frame 1
if (this.hitTest(_root.tama)) {
_root.tama.removeMovieClip();
this.gotoAndPlay("hit");
}
if (this.hitTest(_root.tamab)) {
_root.tamab.removeMovieClip();
this.gotoAndPlay("hit");
}
if (this.hitTest(_root.tamab2)) {
_root.tamab2.removeMovieClip();
this.gotoAndPlay("hit");
}
Symbol 175 MovieClip [wall] Frame 2
this.gotoAndPlay(_currentframe - 1);
Symbol 175 MovieClip [wall] Frame 7
this.gotoAndPlay(1);
Symbol 176 MovieClip [guide3] Frame 1
this.attachMovie("yukari", "yukari", 70);
Symbol 176 MovieClip [guide3] Frame 2
sx = _root.guide._x - _x;
sy = _root.guide._y - _y;
rad = Math.atan2(sy, sx);
r = (rad / (Math.PI/180)) - 90;
_rotation = r;
if (_root.yukarilife == 0) {
this.gotoAndPlay("dead");
}
if (this.hitTest(_root.guide.robo) and (_root.lockb == 0)) {
sx = _root.guide._x - _x;
sy = _root.guide._y - _y;
rad = Math.atan2(sy, sx);
r = (rad / (Math.PI/180)) - 90;
_rotation = (r + 180);
this.gotoAndPlay("walk");
}
if (this.yukari.hitTest(_root.guide.core) and (_root.yukarilife == 1)) {
_root.yukarilife = 0;
this.gotoAndPlay("die");
}
Symbol 176 MovieClip [guide3] Frame 3
this.gotoAndPlay(_currentframe - 1);
Symbol 176 MovieClip [guide3] Frame 4
_root.lockb = 1;
this.attachMovie("yukari", "yukari", 70);
Symbol 176 MovieClip [guide3] Frame 5
this.yukari.gotoAndPlay("walk");
this.yukari._y = this.yukari._y + 3;
point = {x:this.yukari._x, y:this.yukari._y};
this.localToGlobal(point);
if ((((point.x < 100) or (450 < point.x)) or (point.y < 100)) or (300 < point.y)) {
this.yukari._y = this.yukari._y - 3;
}
point = {x:this.yukari._x, y:this.yukari._y};
this.localToGlobal(point);
_x = point.x;
_y = point.y;
Symbol 176 MovieClip [guide3] Frame 10
_root.lockb = 0;
this.gotoAndPlay(2);
Symbol 176 MovieClip [guide3] Frame 11
this.yukari.gotoAndPlay("dead");
Symbol 176 MovieClip [guide3] Frame 17
this.gotoAndPlay("dead");
Symbol 176 MovieClip [guide3] Frame 18
this.yukari.gotoAndPlay("dead");
Symbol 176 MovieClip [guide3] Frame 22
this.gotoAndPlay(_currentframe - 1);
Symbol 177 MovieClip [ya] Frame 7
this.gotoAndPlay(1);
Symbol 187 MovieClip Frame 1
_root.lock = 0;
this.attachMovie("shield", "shield", 1000);
this.attachMovie("robo", "robo", 1001);
this.attachMovie("core", "core", 1002);
Symbol 187 MovieClip Frame 2
this.gotoAndPlay(_currentframe - 1);
Symbol 187 MovieClip Frame 3
_root.shieldmode = 0;
this.attachMovie("shield", "shield", 1000);
this.attachMovie("robo", "robo", 1001);
this.attachMovie("core", "core", 1002);
Symbol 187 MovieClip Frame 4
_root.lock = 1;
if (this.hitTest(_root.guideb.core)) {
this.shield._y = this.shield._y - 0;
this.robo._y = this.robo._y - 0;
this.core._y = this.core._y - 0;
} else {
this.shield._y = this.shield._y + 10;
this.robo._y = this.robo._y + 10;
this.core._y = this.core._y + 10;
}
if (_root.foot == 0) {
this.robo.gotoAndPlay("walk0");
} else {
this.robo.gotoAndPlay("walk1");
}
point = {x:this.robo._x, y:this.robo._y};
this.localToGlobal(point);
if ((((point.x < 50) or (500 < point.x)) or (point.y < 50)) or (350 < point.y)) {
this.shield._y = this.shield._y - 10;
this.robo._y = this.robo._y - 10;
this.core._y = this.core._y - 10;
}
point = {x:this.robo._x, y:this.robo._y};
this.localToGlobal(point);
_x = point.x;
_y = point.y;
Symbol 187 MovieClip Frame 15
this.gotoAndPlay(1);
Symbol 187 MovieClip Frame 16
this.attachMovie("shield", "shield", 1000);
this.attachMovie("robo", "robo", 1001);
this.attachMovie("core", "core", 1002);
Symbol 187 MovieClip Frame 17
_root.shieldmode = 1;
Symbol 187 MovieClip Frame 18
_root.lock = 0;
this.gotoAndPlay(_currentframe - 1);
Symbol 187 MovieClip Frame 19
_root.shieldmode = 0;
this.attachMovie("shield", "shield", 1000);
this.attachMovie("robo", "robo", 1001);
this.attachMovie("core", "core", 1002);
Symbol 187 MovieClip Frame 20
if ((_root.tama == null) and (_root.gun >= 1000)) {
_root.gun = 0;
this.robo.gotoAndPlay("shoot");
}
Symbol 187 MovieClip Frame 21
this.gotoAndPlay(1);
Symbol 187 MovieClip Frame 22
this.robo.gotoAndPlay(1);
Symbol 187 MovieClip Frame 26
_root.lock = 0;
this.gotoAndPlay(1);
Symbol 187 MovieClip Frame 27
_root.shieldmode = 0;
this.attachMovie("shield", "shield", 1000);
this.attachMovie("robo", "robo", 1001);
this.attachMovie("core", "core", 1002);
Symbol 187 MovieClip Frame 28
_root.lock = 1;
this.shield._y = this.shield._y - 10;
this.robo._y = this.robo._y - 10;
this.core._y = this.core._y - 10;
if (_root.foot == 0) {
this.robo.gotoAndPlay("walk0");
} else {
this.robo.gotoAndPlay("walk1");
}
point = {x:this.robo._x, y:this.robo._y};
this.localToGlobal(point);
if ((((point.x < 50) or (500 < point.x)) or (point.y < 50)) or (350 < point.y)) {
this.shield._y = this.shield._y + 10;
this.robo._y = this.robo._y + 10;
this.core._y = this.core._y + 10;
}
point = {x:this.robo._x, y:this.robo._y};
this.localToGlobal(point);
_x = point.x;
_y = point.y;
Symbol 187 MovieClip Frame 39
this.gotoAndPlay(1);
Symbol 187 MovieClip Frame 40
_root.shieldmode = 0;
this.attachMovie("shield", "shield", 1000);
this.attachMovie("robo", "robo", 1001);
this.attachMovie("core", "core", 1002);
Symbol 187 MovieClip Frame 41
_root.lock = 1;
this.shield._y = this.shield._y - 10;
this.robo._y = this.robo._y - 10;
this.core._y = this.core._y - 10;
point = {x:this.robo._x, y:this.robo._y};
this.localToGlobal(point);
if ((((point.x < 50) or (500 < point.x)) or (point.y < 50)) or (350 < point.y)) {
this.shield._y = this.shield._y + 10;
this.robo._y = this.robo._y + 10;
this.core._y = this.core._y + 10;
}
point = {x:this.robo._x, y:this.robo._y};
this.localToGlobal(point);
_x = point.x;
_y = point.y;
Symbol 187 MovieClip Frame 43
this.gotoAndPlay(1);
Symbol 187 MovieClip Frame 44
this.shield.removeMovieClip();
this.robo.removeMovieClip();
this.core.removeMovieClip();
Symbol 187 MovieClip Frame 45
c = 10;
while (c < 16) {
_root.attachMovie("bomb", "bombb" + c, 3501 + c);
_root["bombb" + c]._x = (_root.guide._x + (Math.random() * 60)) - 30;
_root["bombb" + c]._y = (_root.guide._y + (Math.random() * 60)) - 30;
c++;
}
Symbol 187 MovieClip Frame 51
_visible = no;
Symbol 187 MovieClip Frame 52
this.gotoAndPlay(_currentframe - 1);
Symbol 213 MovieClip Frame 4
this.gotoAndPlay(_currentframe - 1);
Symbol 213 MovieClip Frame 10
this.gotoAndPlay(_currentframe - 1);
Symbol 213 MovieClip Frame 23
this.gotoAndPlay(_currentframe - 1);
Symbol 217 MovieClip Frame 5
this.gotoAndPlay(1);
Symbol 219 MovieClip Frame 4
this.gotoAndPlay(_currentframe - 1);
Symbol 228 MovieClip Frame 4
this.gotoAndPlay(_currentframe - 1);
Symbol 228 MovieClip Frame 8
this.gotoAndPlay(_currentframe - 1);
Symbol 228 MovieClip Frame 15
this.gotoAndPlay("m3");
Symbol 245 MovieClip Frame 4
this.gotoAndPlay(_currentframe - 1);
Symbol 245 MovieClip Frame 13
this.gotoAndPlay(_currentframe - 1);
Symbol 245 MovieClip Frame 18
this.gotoAndPlay(_currentframe - 1);
Symbol 245 MovieClip Frame 19
if (_root.yukarilife == 0) {
this.gotoAndPlay(22);
}
Symbol 245 MovieClip Frame 21
this.gotoAndPlay(_currentframe - 1);
Symbol 245 MovieClip Frame 23
this.gotoAndPlay(_currentframe - 1);
Symbol 245 MovieClip Frame 28
this.gotoAndPlay(_currentframe - 1);
Symbol 245 MovieClip Frame 33
this.gotoAndPlay(_currentframe - 1);