STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
229494
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2575 · P5149

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/43935528?noj=FRM43935528-14DC" width="1" height="1"></div>

Rush Race.swf

This is the info page for
Flash #22674

(Click the ID number above for more basic data on this flash file.)


Text
0%

Double
Fire Rate

Full Armor

+25% armor

DOUBLE KILL

TRIPLE KILL

MULTIKILL

MULTIKILL

MULTIKILL

MULTIKILL

DOMINATION

Weapon
Upgrade

stop
game

Rocket
Launcher

Freez Weapon

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">PORTUGUES</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">RUSSIAN</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">DEUTSCH</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">FRANCAIS</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">ESPANOL</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">ENGLISN</font></p>

The Macromedia Flash help system contains a great deal of information and resources that describe the full range of Flash authoring capabilities and the ActionScript language. Many online resources are also available to help you learn Flash. This document is intended to help you navigate these resources and find the information that is most helpful to you in realizing your goals with Flash.

LEVEL

5

00:0

00:1

00:2

00:3

00:4

00:5

00:6

00:7

00:8

00:9

01:0

01:1

01:2

01:3

01:4

01:5

01:6

01:7

01:8

01:9

02:0

02:1

02:2

02:3

02:4

02:5

02:6

02:7

02:8

02:9

03:0

03:1

03:2

03:3

03:4

03:5

03:6

03:7

03:8

03:9

04:0

04:1

04:2

04:3

04:4

04:5

04:6

04:7

04:8

04:9

05:0

05:1

05:2

05:3

05:4

05:5

05:6

05:7

05:8

06:0

06:1

06:2

06:3

06:4

06:5

06:6

06:7

06:8

06:9

07:0

07:1

07:2

07:3

07:4

07:5

07:6

07:7

07:8

07:9

08:0

08:1

08:2

08:3

08:4

08:5

08:6

08:7

08:8

08:9

10:0

10:1

10:2

10:3

10:4

10:5

10:6

10:7

10:8

10:9

09:0

09:1

09:2

09:3

09:4

09:5

09:6

09:7

09:8

09:9

11:0

11:1

11:2

11:3

11:4

11:5

11:6

11:7

11:8

11:9

12:0

12:1

12:2

12:3

12:4

12:5

12:6

12:7

12:8

12:9

13:0

13:1

13:2

13:3

13:4

13:5

13:6

13:7

13:8

13:9

14:0

14:1

14:2

14:3

14:4

14:5

14:6

14:7

14:8

14:9

15:0

15:1

15:2

15:3

15:4

15:5

15:6

15:7

15:8

15:9

16:0

16:1

16:2

16:3

16:4

16:5

16:6

16:7

16:8

16:9

17:0

17:1

17:2

17:3

17:4

17:5

17:6

17:7

17:8

17:9

18:0

18:1

18:2

18:3

18:4

18:5

18:6

18:7

18:8

18:9

19:0

19:1

19:2

19:3

19:4

19:5

19:6

19:7

19:8

19:9

21:0

21:1

21:2

21:3

21:4

21:5

21:6

21:7

21:8

21:9

20:0

20:1

20:2

20:3

20:4

20:5

20:6

20:7

20:8

20:9

Text Bar

99999

0

99

x

99:99

PAUSED

<p align="center"><font face="Radio Stars" size="14" color="#d3daa4" letterSpacing="0.000000" kerning="0">Sample test</font></p><p align="center"><font face="Radio Stars" size="14" color="#d3daa4" letterSpacing="0.000000" kerning="0">Sample test</font></p>

lalala

<p align="right"><font face="Radio Stars" size="16" color="#d3daa4" letterSpacing="0.000000" kerning="0">Sample test</font></p>

100

<p align="right"><font face="Radio Stars" size="16" color="#d3daa4" letterSpacing="0.000000" kerning="0">Sample test</font></p>

100

<p align="right"><font face="Radio Stars" size="16" color="#d3daa4" letterSpacing="0.000000" kerning="0">Sample test</font></p>

100

<p align="right"><font face="Radio Stars" size="16" color="#d3daa4" letterSpacing="0.000000" kerning="0">Sample test</font></p>

100

99:99

0

50

100

150

200

250

300

350

400

450

500

550

ActionScript [AS1/AS2]

Frame 1
fscommand ("showmenu", "false"); _focusrect = false; _global.openSite = function () { getURL ("http://www.gameteam.com/stats/rushrace.html", "_blank"); };
Instance of Symbol 17 MovieClip in Frame 3
onClipEvent (load) { _alpha = 0; } onClipEvent (enterFrame) { t = _root.getBytesTotal(); l = _root.getBytesLoaded(); bar._xscale = (100 * l) / t; p = Math.round((1000 * l) / t) / 10; if (p == Math.floor(p)) { p = p + ".0"; } p = p + "%"; tf.text = p; if (t > 0) { if ((l < t) && (_alpha < 100)) { _alpha = (_alpha + 5); } if ((l == t) && (_alpha > 0)) { _alpha = (_alpha - 5); } } }
Frame 4
stop();
Instance of Symbol 20 MovieClip in Frame 4
onClipEvent (load) { _alpha = 0; state = 0; _root.stop(); } onClipEvent (enterFrame) { l = _root.getBytesLoaded(); t = _root.getBytesTotal(); if (state == 0) { _alpha = (_alpha + 5); if (_alpha >= 100) { _alpha = 100; state = 1; startPause = getTimer(); } } else if ((((state == 1) && (t == l)) && (l > 10)) && ((getTimer() - startPause) > 2500)) { this._alpha = this._alpha - 5; if (_alpha < 0) { _root.gotoAndPlay("lang"); } } }
Frame 6
_global.language_pre = "en"; _root.nextFrame();
Frame 7
function globalStart() { debug("Try to start game"); if (_global.settingsLoaded === true) { debug("STARTING GAME"); _global.slidingBg = true; _global.maxLevelItem = 0; _global.currLevel = _global.levels["level_" + levelNum]; _global.gameOver = false; _global.gameInProcess = true; _global.gameInWin = false; _global.userControlled = true; if (_global.levelNum == 1) { _global.fullRezults = {killed:0, survived:0, items:0}; } _global.rezults = {killed:0, survived:0, items:0}; _global.staticObjects = new Array(); _global.bonusObjects = new Array(); _global.bulletObjects = new Array(); _global.enemyObjects = new Array(); _global.splashedObjects = new Array(); _root.bg.env.depth = 0; _root.bg.fx.depth = 0; _root.bg.splashez.depth = 0; _root.bg.envTop.depth = 0; _root.bg.envTop2.depth = 0; _root.bg.enemyMC.depth = 0; _root.bg.topEnemyMC.depth = 0; _root.bg.attachMovie("queue", "queue", _root.bg.getNextHighestDepth()); _global.PI2 = 57.2957795130823; _root.clockEFid = _global.queue.addFunc(clockAdder, _root, 5); _root.changeBGSpeedEFid = _global.queue.addFunc(changeBGSpeed, _root.bg, 15); _root.bg.moveTo(0, 400); _root.bg.setMotion(0, 1); _root.bg.inQueue(20); _root.bg.player.setMotion(playerS.speed, playerS.speed); var _local8 = (_global.noSet(currLevel.playerArmor) ? (playerS.maxArmor) : (currLevel.playerArmor)); var _local9 = (_global.noSet(currLevel.playerShield) ? (playerS.maxShield) : (currLevel.playerShield)); _root.bg.player.initTank(playerS.base, playerS.gun, undefined, _local8, playerS.withoutBase, _local9, playerS.maxShield, playerS.maxArmor, playerS.shadow); _root.bg.player.initGun(0, playerS.weapons[0].shotsTime, 0, playerS.weapons[0].bulletType, playerS.weapons[0].bulletSpeed, playerS.weapons[0].bulletTopLevel, playerS.weapons[0].amount, playerS.weapons[0].flySteps, playerS.weapons[0].flyMinScale, playerS.weapons[0].flyDistance, playerS.weapons[0].bulletDamage, playerS.weapons[0].splashDamage, playerS.weapons[0].damageRadius, playerS.weapons[0].splashDelay, playerS.weapons[0].movedBullet); i = 1; while (i < currLevel.playerAvailableWeapons) { _root.bg.player.addGun(0, playerS.weapons[i].shotsTime, 0, playerS.weapons[i].bulletType, playerS.weapons[i].bulletSpeed, playerS.weapons[i].bulletTopLevel, playerS.weapons[i].amount, playerS.weapons[i].flySteps, playerS.weapons[i].flyMinScale, playerS.weapons[i].flyDistance, playerS.weapons[i].bulletDamage, playerS.weapons[i].splashDamage, playerS.weapons[i].damageRadius, playerS.weapons[i].splashDelay, playerS.weapons[i].movedBullet); i++; } _root.gui.tf_rocket.text = _root.bg.player.cannons[0].gunZ[1].amount; _root.bg.player.viewWeapons(); _root.bg.player.dieImmediatly = false; _root.bg.player.inQueue(10); if (!_global.noSet(playerS.soundKills)) { _root.bg.player.soundKills = playerS.soundKills; } bg.oEF2 = mainOEF; _root.bgEFid = _global.queue.addFunc(_root.bg.oEF2, _root.bg, 90); delete _global.currLevelByTime; _global.currLevelByTime = new Array(); delete _global.currLevelByFrame; _global.currLevelByFrame = new Array(); var i = 0; while (i < _global.currLevel.level.length) { if (!_global.noSet(_global.currLevel.level[i].yoffset)) { if (_global.noSet(_global.currLevel.level[i].orig_yoffset)) { _global.currLevel.level[i].yoffset = Math.floor(parseFloat(_global.currLevel.level[i].yoffset) * 100) / 100; _global.currLevel.level[i].orig_yoffset = _global.currLevel.level[i].yoffset; } } if (!_global.noSet(_global.currLevel.level[i].timeOffset)) { var _local4 = _global.currLevel.level[i].timeOffset.charAt(0); var _local3 = _global.currLevel.level[i].timeOffset.substr(1, 100); _local3 = parseInt(_local3); if (_local4 == "s") { currLevelByTime.push({obj:_global.currLevel.level[i], t:_local3}); } if (_local4 == "f") { currLevelByFrame.push({obj:_global.currLevel.level[i], t:_local3}); } } if ((!_global.noSet(_global.currLevel.level[i].tank)) && (!_global.noSet(_global.currLevel.level[i].yoffset))) { _global.maxLevelItem = Math.max(_global.maxLevelItem, _global.currLevel.level[i].yoffset); } i++; } debug("\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u043E\u0431\u044A\u0435\u043A\u0442 " + _global.maxLevelItem); setProgressBar(0, _global.maxLevelItem); _global.maxLevelItem = _global.maxLevelItem + 0.5; _root.wndComplete._visible = false; _root.wndPause._visible = false; _root.bossBar._visible = false; _global.sound.width = 550; _global.queue.addFunc(sound.oEF, sound, 95); _root.bg.lineGrid._y = _global.envS.newObjectYOffset; if (_global.envS.debug != 1) { _root.bottomRuler._visible = (_root.bg.lineGrid._visible = (_root.tfTimer._visible = (_root.tfTimerF._visible = (_root.error._visible = false)))); } _global.gameTimeStart = getTimer(); _global.keyGetter = new Object(); keyGetter.onKeyDown = makePause; keyGetter.onMouseWheel = changeWeaponByMouse; Key.addListener(_global.keyGetter); Mouse.addListener(_global.keyGetter); _global.levelCompleteDelayCounter = 0; _global.usingBar = ((currLevel.bar == 0) ? false : true); _root.gui.progress.bar._visible = _global.usingBar; _root.fastZone._visible = (_root.slowZone._visible = false); if ((!_global.noSet(_global.currLevel.playerX)) && (!_global.noSet(_global.currLevel.playerY))) { trace("\u043F\u043E \u0443\u0440\u043E\u0432\u043D\u044E"); _root.bg.player.moveTo(_global.currLevel.playerX, -_global.currLevel.playerY); } else { trace("\u043F\u043E \u0434\u0435\u0444\u043E\u043B\u0442\u0443"); _root.bg.player.moveTo(playerS.startX, -playerS.startY); } _root.gui._visible = true; _global.levelTime = 0; _global.levelTimeF = 0; _global.levelTimeS = getTimer(); _root.textBar1._visible = (_root.textBar2._visible = (_root.textBar3._visible = false)); _root.textBar1.setBarAction = (_root.textBar2.setBarAction = (_root.textBar3.setBarAction = _global.setBarAction)); if (typeof(_global.envS.comboFactorz) == "string") { var _local5 = _global.envS.comboFactorz.split(","); var i = 0; while (i < _local5.length) { _local5[i] = Math.floor(parseFloat(_local5[i]) * 100) / 100; i++; } _global.envS.comboFactorz = _local5; } if (typeof(_global.envS.comboLinkagez) == "string") { var _local5 = _global.envS.comboLinkagez.split(","); var i = 0; while (i < _local5.length) { _local5[i] = trim(_local5[i]); i++; } _global.envS.comboLinkagez = _local5; } if (typeof(_global.envS.comboDeltaz) == "string") { var _local5 = _global.envS.comboDeltaz.split(","); var i = 0; while (i < _local5.length) { _local5[i] = Math.floor(parseFloat(_local5[i]) * 100) / 100; i++; } _global.envS.comboDeltaz = _local5; } _global.actualComboNumber = 0; _global.comboNumber = 0; _global.comboTimer = _global.levelTime; _global.comboFactor = 1; if (noSet(_global.gameScore) || (_global.levelNum == 1)) { _global.gameScore = 0; } _global.levelScore = 0; _root.gui.score.text = 0; _root.mainSegment = -10; _root.bg.oEF2(); } else { debug("XML data not loaded yet"); } } function endGameOutput() { _root.wndComplete.flag = true; with (_root.wndComplete) { _visible = true; var ttz = _global.envS["textZ_" + language_pre]; title_mc.title.text = ttz.gameCompleteTitle; tf1_.htmlText = ("<p align=\"right\">" + ttz.final_completeString1) + "</p>"; tf2_.htmlText = ("<p align=\"right\">" + ttz.final_completeString2) + "</p>"; tf3_.htmlText = ("<p align=\"right\">" + ttz.final_completeString3) + "</p>"; tf4_.htmlText = ""; tf1.text = _global.fullRezults.killed; tf2.text = _global.fullRezults.survived; tf3.text = _global.gameScore; tf4.text = ""; } } System.useCodepage = true; fscommand ("trapallkeys", true); trace("init"); _root.depth = 0; _global.isChild = function (arr, item) { var _local2 = false; for (var _local3 in arr) { if (arr[_local3] == item) { _local2 = _local3; break; } } return(_local2); }; _global.changeDebugText = function () { debug(); }; _global.debug = function (str) { if (str == undefined) { str = ""; } clearInterval(_root.debugInt); _root.tf_debug.text = str; if (str != "") { if (_global.envS.debug == 1) { trace(str); } _root.debugInt = setInterval(changeDebugText, 5000); _global.debugLog = _global.debugLog + (str + newline); } }; _global.debugLog = ""; debug(); _global.drawRect = function (target, x1, y1, x2, y2) { target.moveTo(x1, y1); target.lineTo(x2, y1); target.lineTo(x2, y2); target.lineTo(x1, y2); target.lineTo(x1, y1); }; _global.trim = function (str) { str = String(str); var _local2 = -1; do { _local2++; var a = str.charAt(_local2); } while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t")); var _local3 = str.length; do { _local3--; var a = str.charAt(_local3); } while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t")); str = str.substring(_local2, _local3 + 1); if (String(parseFloat(str)) == str) { str = parseFloat(str); } return(str); }; _global.alphaIn = function () { this._alpha = this._alpha + 5; if (this._alpha > 100) { this._alpha = 100; delete this.onEnterFrame; } }; _global.alphaOut = function () { this.step++; if (this.step > this.maxStep) { this._alpha = this._alpha - 5; if (this._alpha < 0) { this._alpha = 0; delete this.onEnterFrame; } } }; _global.noSet = function (a) { if (a == undefined) { return(true); } if (a == null) { return(true); } if (String(a) == "") { return(true); } if (a == "undefined") { return(true); } if ((typeof(a) == "number") && (isNaN(a))) { return(true); } return(false); }; _global.prepareArrayString = function (inv) { var _local3 = inv.split(","); if (_global.noSet(_local3)) { _local3 = new Array(); _local3.push(inv); } var _local2 = 0; while (_local2 < _local3.length) { _local3[_local2] = _global.trim(_local3[_local2]); _local2++; } return(_local3); }; _global.prepareArrayNum = function (inv) { var _local3 = inv.split(","); if (_global.noSet(_local3)) { _local3 = new Array(); _local3.push(inv); } var _local2 = 0; while (_local2 < _local3.length) { _local3[_local2] = parseFloat(_local3[_local2]); _local2++; } return(_local3); }; XML.prototype.ignoreWhite = true; _global.settingsLoaded = false; fscommand ("trapallkeys", true); _focusrect = false; fscommand ("showmenu", false); createXML = function () { var _local3 = new XML(str); _global.settingsLoaded = true; debug("Settings loaded; parsing..."); var _local2 = 0; while (_local2 < _local3.firstChild.childNodes.length) { foo = _local3.firstChild.childNodes[_local2]; parseXMLtoVars(foo, _global); _local2++; } }; _global.xmlErrors = new Array("A CDATA section was not properly terminated.", "The XML declaration was not properly terminated.", "The DOCTYPE declaration was not properly terminated.", "A comment was not properly terminated.", "An XML element was malformed.", "Out of memory.", "An attribute value was not properly terminated.", "A start-tag was not matched with an end-tag.", "An end-tag was encountered without a matching start-tag."); parseXMLtoVars = function (xml, target) { if (xml.nodeName == "var") { var _local5 = xml.attributes.value; if (_global.noSet(_local5) && (xml.nodeValue == null)) { if (xml.childNodes.length == 1) { _local5 = xml.firstChild.nodeValue; } else { _local5 = xml.childNodes.join(""); } } if (String(parseFloat(_local5)) == _local5) { _local5 = parseFloat(_local5); } if (xml.attributes.name != null) { target[xml.attributes.name] = _local5; // unexpected jump } return(_local5); } if (xml.nodeName == "array") { target[xml.attributes.name] = new Array(); var _local4 = target[xml.attributes.name]; var _local3 = 0; while (_local3 < xml.childNodes.length) { _local4.push(parseXMLtoVars(xml.childNodes[_local3])); _local3++; } } else if (xml.nodeName == "object") { var _local4 = new Object(); for (var _local3 in xml.attributes) { if (_local3 != "name") { parseXMLtoVars(new XML(((("<var name=\"" + _local3) + "\"\tvalue=\"") + xml.attributes[_local3]) + "\" />").firstChild, _local4); } } var _local3 = 0; while (_local3 < xml.childNodes.length) { parseXMLtoVars(xml.childNodes[_local3], _local4); _local3++; } if (xml.attributes.name != null) { target[xml.attributes.name] = _local4; } else { return(_local4); } } }; str = ""; str = str + "<?xml version=\"1.0\" encoding=\"windows-1251\"?>"; str = str + "<settings>"; str = str + "<object name=\"envS\">"; str = str + "<object name=\"playerOffset\">"; str = str + "<var name=\"top\" value=\"100\" />"; str = str + "<var name=\"bottom\" value=\"50\" />"; str = str + "<var name=\"left\" value=\"122\" />"; str = str + "<var name=\"right\" value=\"122\" />"; str = str + "</object>"; str = str + "<object name=\"enemyOffset\">"; str = str + "<var name=\"top\" value=\"-500\" />"; str = str + "<var name=\"bottom\" value=\"-450\" />"; str = str + "<var name=\"left\" value=\"-150\" />"; str = str + "<var name=\"right\" value=\"-150\" />"; str = str + "</object>"; str = str + "<object name=\"bulletOffset\">"; str = str + "<var name=\"top\" value=\"-10\" />"; str = str + "<var name=\"bottom\" value=\"-20\" />"; str = str + "<var name=\"left\" value=\"100\" />"; str = str + "<var name=\"right\" value=\"100\" />"; str = str + "</object>"; str = str + "<object name=\"allOffset\">"; str = str + "<var name=\"top\" value=\"-800\" />"; str = str + "<var name=\"bottom\" value=\"-1000\" />"; str = str + "<var name=\"left\" value=\"-30\" />"; str = str + "<var name=\"right\" value=\"-30\" />"; str = str + "</object>"; str = str + "<object name=\"blinks\">"; str = str + "<object name=\"hit\" color=\"#FF0000\" amount=\"40\" times=\"5\" step=\"2\"/>"; str = str + "<object name=\"shield\" color=\"#0066cc\" amount=\"40\" times=\"3\" step=\"2\"/>"; str = str + "<object name=\"takebonus\" color=\"#FFFFFF\" amount=\"40\" times=\"5\" step=\"3\"/>"; str = str + "</object> "; str = str + "<object name=\"textZ_en\">"; str = str + "<var name=\"intro\" >qwe</var>"; str = str + "<var name=\"completeString1\" >Enemies destroyed :</var>"; str = str + "<var name=\"completeString2\" >Enemies survived :</var>"; str = str + "<var name=\"completeString3\" > </var>"; str = str + "<var name=\"completeString4\" >Level score :</var>"; str = str + "<var name=\"completeString5\" >Total score :</var>"; str = str + "<var name=\"final_completeString1\" >Enemies destroyed total:</var>"; str = str + "<var name=\"final_completeString2\" >Enemies survived total:</var>"; str = str + "<var name=\"final_completeString3\" > </var>"; str = str + "<var name=\"final_completeString4\" >Total score :</var>"; str = str + "<var name=\"playerDiedTitle\" >Mission failed</var>"; str = str + "<var name=\"levelCompleteTitle\" >Mission completed!</var>"; str = str + "<var name=\"gameCompleteTitle\" >Congratulations! You won!!!</var>"; str = str + "<var name=\"gamePausedTitle\" >Pause</var>"; str = str + "<var name=\"gamePausedString\" ><br /><br /><br /><b>Return to the game?</b></var>"; str = str + "</object>"; str = str + "<var name=\"screenSpeed\" value=\"7\" />"; str = str + "<var name=\"screenFastSpeed\" value=\"7\" />"; str = str + "<var name=\"screenSlowSpeed\" value=\"7\" />"; str = str + "<var name=\"screenSpeedFactorUp\" value=\"1.04\" />"; str = str + "<var name=\"screenSpeedFactorDown\" value=\"0.97\" />"; str = str + "<var name=\"debug\" value=\"0\" />"; str = str + "<var name=\"lazerDebug\" value=\"0\" />"; str = str + "<var name=\"soundDebug\" value=\"0\" />"; str = str + "<var name=\"markerDebug\" value=\"0\" />"; str = str + "<var name=\"wayDebug\" value=\"1\" />"; str = str + "<var name=\"multipleFireAngle\" value=\"75\" />"; str = str + "<var name=\"newObjectYOffset\" value=\"-200\" />"; str = str + "<var name=\"splashTests\" value=\"5\" />"; str = str + "<var name=\"levelCompleteDelay\" value=\"50\" />"; str = str + "<var name=\"defaultRotation\" value=\"180\" />"; str = str + "<var name=\"soundKills\" value=\"eexplode\" />"; str = str + "<var name=\"autoAimDistance\" value=\"50\" />"; str = str + "<var name=\"SolarX\" value=\"275\" />"; str = str + "<var name=\"SolarXFactor\" value=\"0.85\" />"; str = str + "<var name=\"SolarY\" value=\"400\" />"; str = str + "<var name=\"SolarYFactor\" value=\"0.9\" />"; str = str + " <var name=\"defaultScore\" value=\"100\" />"; str = str + " <var name=\"comboFactorz\" value=\"1.1, 1.5, 2, 2.5, 3, 4, 5\" />"; str = str + " <var name=\"comboLinkagez\" value=\"2x, 3x, 4x, 5x, 6x, 7x, 8x\" />"; str = str + " <var name=\"comboDeltaz\" value=\"2060, 2050, 2040, 2030, 2020, 2010, 2000\" />"; str = str + "</object>"; str = str + "<object name=\"torpedoeSettings\">"; str = str + "<var name=\"startYSpeed\" value=\"-3\" />"; str = str + "<var name=\"startXSpeed\" value=\"5\" />"; str = str + "<var name=\"startXSpeedFactor\" value=\"0.95\" />"; str = str + "<var name=\"fallTime\" value=\"25\" />"; str = str + "<var name=\"endOfFallSize\" value=\"40\" />"; str = str + "<var name=\"maxSpeed\" value=\"-15\" />"; str = str + "<var name=\"maxSpeedFactor\" value=\"50\" />"; str = str + "</object>"; str = str + "<object name=\"playerSettings\">"; str = str + "<object name=\"plane1\">"; str = str + "<var name=\"speed\" value=\"10\" />"; str = str + "<var name=\"XspeedFactor\" value=\"20\" />"; str = str + "<var name=\"YspeedFactor\" value=\"12\" />"; str = str + "<var name=\"rotationFactor\" value=\"1\" />"; str = str + "<var name=\"base\" value=\"player_base\" />"; str = str + "<var name=\"gun\" value=\"player_gun_2\" />"; str = str + "<var name=\"maxArmor\" value=\"100\" />"; str = str + "<var name=\"maxShield\" value=\"0\" />"; str = str + "<var name=\"recoil\" value=\"0\" />"; str = str + "<var name=\"recoilLength\" value=\"1\" />"; str = str + "<var name=\"startX\" value=\"275\" />"; str = str + "<var name=\"startY\" value=\"100\" />"; str = str + "<var name=\"withoutBase\" value=\"1\" />"; str = str + "<var name=\"soundKills\" value=\"eexplode\" />"; str = str + "<var name=\"tempUp\" value=\"0.1\" />"; str = str + "<var name=\"tempDown\" value=\"1.1\" />"; str = str + "<var name=\"stopFireTemp\" value=\"100\" />"; str = str + "<var name=\"startFireTemp\" value=\"99\" />"; str = str + "<var name=\"grade1\" value=\"55\" />"; str = str + "<var name=\"grade2\" value=\"95\" />"; str = str + "<array name=\"weapons\">"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"playerShoot2\" />"; str = str + "<var name=\"bulletSpeed\" value=\"20\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"shotsTime\" value=\"4\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"20\" />"; str = str + "</object>"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"rocket\" />"; str = str + "<var name=\"bulletSpeed\" value=\"20\" />"; str = str + "<var name=\"bulletDamage\" value=\"30\" />"; str = str + "<var name=\"shotsTime\" value=\"16\" />"; str = str + "<var name=\"splashDamage\" value=\"30\" />"; str = str + "<var name=\"damageRadius\" value=\"100\" />"; str = str + "<var name=\"splashDelay\" value=\"2\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"amount\" value=\"0\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"0\" />"; str = str + "</object>"; str = str + "</array>"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"mainUnits\">"; str = str + "<object name=\"bonus_health1\">"; str = str + "<var name=\"base\"value=\"bonus_health1\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"20\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"1\" />"; str = str + "<var name=\"bulletDamage\"value=\"1\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"1000000\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"loot\"value=\"fullHealth\" />"; str = str + "<var name=\"autoloot\"value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"bonus_health_sm\">"; str = str + "<var name=\"base\"value=\"bonus_health_sm\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"20\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"1\" />"; str = str + "<var name=\"bulletDamage\"value=\"1\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"1000000\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"loot\"value=\"miniHealth\" />"; str = str + "<var name=\"autoloot\"value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"bonus_rockets\">"; str = str + "<var name=\"base\"value=\"bonus_rockets\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"20\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"1\" />"; str = str + "<var name=\"bulletDamage\"value=\"1\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"1000000\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"loot\"value=\"rocket1\" />"; str = str + "<var name=\"autoloot\"value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"bonus_weaponAdder\">"; str = str + "<var name=\"base\"value=\"bonus_firerate\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"20\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"1\" />"; str = str + "<var name=\"bulletDamage\"value=\"1\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"1000000\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"loot\"value=\"weaponAdder\" />"; str = str + "<var name=\"autoloot\"value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"empty_base\">"; str = str + "<var name=\"base\"value=\"empty_base\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"bulletType\"value=\"rocket3\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"-50\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10\" />"; str = str + "<var name=\"bulletDamage\"value=\"1\" />"; str = str + "<var name=\"reloadingTime\"value=\"100\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"1\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object>"; str = str + "<object name=\"apc\">"; str = str + "<var name=\"base\"value=\"apc\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"bulletType\"value=\"rocket3\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10\" />"; str = str + "<var name=\"bulletDamage\"value=\"1\" />"; str = str + "<var name=\"reloadingTime\"value=\"10000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"1\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"1000\" />"; str = str + "</object>"; str = str + "<object name=\"truck1\">"; str = str + "<var name=\"base\"value=\"truck1\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"20\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"1\" />"; str = str + "<var name=\"bulletDamage\"value=\"1\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"1000000\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"50\" />"; str = str + "</object>"; str = str + "<object name=\"truck2\">"; str = str + "<var name=\"base\"value=\"truck2\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"10\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"1\" />"; str = str + "<var name=\"bulletDamage\"value=\"1\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"1000000\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"50\" />"; str = str + "</object>"; str = str + "<object name=\"truck3_2\">"; str = str + "<var name=\"base\"value=\"truck3_2\" />"; str = str + "<var name=\"gun\"value=\"lite_rockets, lite_rockets_1, lite_rockets, lite_rockets_1\" />"; str = str + "<var name=\"armor\"value=\"400\" />"; str = str + "<var name=\"bulletType\"value=\"rocket, rocket, rocket4, rocket4\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, -45, -45\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"h+150, h-150, h+150, h-150\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 10, 10\" />"; str = str + "<var name=\"bulletDamage\"value=\"30, 30, 10, 10\" />"; str = str + "<var name=\"reloadingTime\"value=\"90, 90, 135, 135\" />"; str = str + "<var name=\"clip\"value=\"1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"value=\"1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"1000\" />"; str = str + "<var name=\"bulletDir\"value=\"s, s, a, a\" />"; str = str + "<var name=\"autoAimDistance\"value=\"50, 50, 150, 150\" />"; str = str + "<var name=\"bulletFactor\"value=\"5, 5, 7, 7\" />"; str = str + "</object>"; str = str + "<object name=\"truck3_3\">"; str = str + "<var name=\"base\"value=\"truck3_2\" />"; str = str + "<var name=\"gun\"value=\"gun_1, lite_rockets, lite_rockets, gun_1\" />"; str = str + "<var name=\"armor\"value=\"250\" />"; str = str + "<var name=\"bulletType\"value=\"rocket, rocket, rocket, rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"h+150, h-0, h+21, h-150\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 10, 10\" />"; str = str + "<var name=\"bulletDamage\"value=\"30, 30, 30, 30\" />"; str = str + "<var name=\"reloadingTime\"value=\"90000, 60, 60, 90000\" />"; str = str + "<var name=\"clip\"value=\"1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"value=\"1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"1000\" />"; str = str + "<var name=\"bulletDir\"value=\"d, d, d, d\" />"; str = str + "<var name=\"autoAimDistance\"value=\"50, 50, 50, 50\" />"; str = str + "<var name=\"bulletFactor\"value=\"7, 7, 7, 7\" />"; str = str + "</object>"; str = str + "<object name=\"truck3_4\">"; str = str + "<var name=\"base\"value=\"truck3_2\" />"; str = str + "<var name=\"gun\"value=\"lite_rockets_1, gun_1, gun_1, lite_rockets_1\" />"; str = str + "<var name=\"armor\"value=\"250\" />"; str = str + "<var name=\"bulletType\"value=\"rocket, rocket, rocket, rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"h+0, h-0, h-135, h-21\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 10, 10\" />"; str = str + "<var name=\"bulletDamage\"value=\"30, 30, 30, 30\" />"; str = str + "<var name=\"reloadingTime\"value=\"60, 90000, 90000, 60\" />"; str = str + "<var name=\"clip\"value=\"1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"value=\"1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"1000\" />"; str = str + "<var name=\"bulletDir\"value=\"d, d, d, d\" />"; str = str + "<var name=\"autoAimDistance\"value=\"50, 50, 50, 50\" />"; str = str + "<var name=\"bulletFactor\"value=\"7, 7, 7, 7\" />"; str = str + "</object>"; str = str + "<object name=\"truck3_5\">"; str = str + "<var name=\"base\"value=\"truck3_2\" />"; str = str + "<var name=\"gun\"value=\"lite_rockets_1, lite_rockets, lite_rockets_1, lite_rockets\" />"; str = str + "<var name=\"armor\"value=\"250\" />"; str = str + "<var name=\"bulletType\"value=\"rocket, rocket, rocket, rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"h+30, h-30, h+60, h-60\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"9, 9, 9, 9\" />"; str = str + "<var name=\"bulletDamage\"value=\"30, 30, 30, 30\" />"; str = str + "<var name=\"reloadingTime\"value=\"60, 60, 60, 60\" />"; str = str + "<var name=\"clip\"value=\"1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"value=\"1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"1000\" />"; str = str + "<var name=\"bulletDir\"value=\"d, d, d, d\" />"; str = str + "<var name=\"autoAimDistance\"value=\"50, 50, 50, 50\" />"; str = str + "<var name=\"bulletFactor\"value=\"7, 7, 7, 7\" />"; str = str + "</object>"; str = str + "<object name=\"truck3_6\">"; str = str + "<var name=\"base\"value=\"truck3_2\" />"; str = str + "<var name=\"gun\"value=\"lite_rockets_1, lite_rockets, lite_rockets_1, lite_rockets\" />"; str = str + "<var name=\"armor\"value=\"250\" />"; str = str + "<var name=\"bulletType\"value=\"rocket, rocket, rocket, rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 30, 30\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"h+0, h-0, h+21, h-21\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 10, 10\" />"; str = str + "<var name=\"bulletDamage\"value=\"30, 30, 30, 30\" />"; str = str + "<var name=\"reloadingTime\"value=\"60, 60, 60, 60\" />"; str = str + "<var name=\"clip\"value=\"1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"value=\"1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"1000\" />"; str = str + "<var name=\"bulletDir\"value=\"d, d, d, d\" />"; str = str + "<var name=\"autoAimDistance\"value=\"50, 50, 50, 50\" />"; str = str + "<var name=\"bulletFactor\"value=\"7, 7, 7, 7\" />"; str = str + "</object>"; str = str + "<object name=\"truck3_1\">"; str = str + "<var name=\"base\"value=\"truck3_1\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"30\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"1\" />"; str = str + "<var name=\"bulletDamage\"value=\"1\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"1000000\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"100\" />"; str = str + "</object>"; str = str + "<object name=\"truck3\">"; str = str + "<var name=\"base\"value=\"truck3\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"30\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"1\" />"; str = str + "<var name=\"bulletDamage\"value=\"1\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"1000000\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"100\" />"; str = str + "</object>"; str = str + "<object name=\"truck4\">"; str = str + "<var name=\"base\"value=\"truck4\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"30\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"1\" />"; str = str + "<var name=\"bulletDamage\"value=\"1\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"1000000\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"100\" />"; str = str + "</object>"; str = str + "<object name=\"truck1_endGame\">"; str = str + "<var name=\"base\"value=\"truck1_endGame\" />"; str = str + "<var name=\"gun\"value=\"gun_2, gun_2, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\"value=\"1500\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"150, 150, -210, -210, -210, -48, -48, -48\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"w+90, w-90, w+180, w+130, w+230, w+180, w+130, w+230\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"8, 8, 5, 5, 5, 5, 5, 5\" />"; str = str + "<var name=\"bulletDamage\"value=\"15, 15, 15, 15, 15, 15, 15, 15\" />"; str = str + "<var name=\"reloadingTime\"value=\"35, 35, 338, 338, 338, 338, 338, 338\" />"; str = str + "<var name=\"clip\"value=\"1, 1, 2, 2, 2, 2, 2, 2\" />"; str = str + "<var name=\"shotsTime\"value=\"2, 2, 6, 6, 6, 6, 6, 6\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"1000\" />"; str = str + "</object>"; str = str + "<object name=\"jeep\">"; str = str + "<var name=\"base\"value=\"jeep\" />"; str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\"value=\"10\" />"; str = str + "<var name=\"bulletType\"value=\"shoot, shoot, shoot, shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"w+45, w-45, w+135, w-135\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"value=\"10, 10, 10, 10\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000, 1000000, 1000000, 1000000\" />"; str = str + "<var name=\"clip\"value=\"1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"value=\"2, 2, 2, 2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"50\" />"; str = str + "</object>"; str = str + "<object name=\"car_orange\">"; str = str + "<var name=\"base\"value=\"car_orange\" />"; str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\"value=\"10\" />"; str = str + "<var name=\"bulletType\"value=\"shoot, shoot, shoot, shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"w+45, w-45, w+135, w-135\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"value=\"10, 10, 10, 10\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000, 1000000, 1000000, 1000000\" />"; str = str + "<var name=\"clip\"value=\"1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"value=\"2, 2, 2, 2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"50\" />"; str = str + "</object>"; str = str + "<object name=\"car_green\">"; str = str + "<var name=\"base\"value=\"car_green\" />"; str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\"value=\"10\" />"; str = str + "<var name=\"bulletType\"value=\"shoot, shoot, shoot, shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"w+45, w-45, w+135, w-135\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 12, 12\" />"; str = str + "<var name=\"bulletDamage\"value=\"10, 10, 10, 10\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000, 1000000, 1000000, 1000000\" />"; str = str + "<var name=\"clip\"value=\"1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"value=\"2, 2, 2, 2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"50\" />"; str = str + "</object>"; str = str + "<object name=\"bmw5\">"; str = str + "<var name=\"base\"value=\"bmw\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"30\" />"; str = str + "<var name=\"bulletType\"value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10\" />"; str = str + "<var name=\"bulletDamage\"value=\"30\" />"; str = str + "<var name=\"reloadingTime\"value=\"40\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"4\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"300\" />"; str = str + "</object> "; str = str + "<object name=\"bmw3\">"; str = str + "<var name=\"base\"value=\"bmw\" />"; str = str + "<var name=\"gun\"value=\"gun_1, gun_1\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"bulletType\"value=\"shoot, shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"30, 30\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"w+90, w-90\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10, 10\" />"; str = str + "<var name=\"bulletDamage\"value=\"5, 5\" />"; str = str + "<var name=\"reloadingTime\"value=\"30, 30\" />"; str = str + "<var name=\"clip\"value=\"1, 1\" />"; str = str + "<var name=\"shotsTime\"value=\"1, 1\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"300\" />"; str = str + "<var name=\"directdamage\"value=\"40\" />"; str = str + "</object>"; str = str + "<object name=\"bmw\">"; str = str + "<var name=\"base\"value=\"bmw\" />"; str = str + "<var name=\"gun\"value=\"gun_2, gun_2\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"bulletType\"value=\"shoot, shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"30, 30\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"w+90, w-90\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10, 10\" />"; str = str + "<var name=\"bulletDamage\"value=\"5, 5\" />"; str = str + "<var name=\"reloadingTime\"value=\"30, 30\" />"; str = str + "<var name=\"clip\"value=\"2, 2\" />"; str = str + "<var name=\"shotsTime\"value=\"1, 1\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"300\" />"; str = str + "<var name=\"directdamage\"value=\"40\" />"; str = str + "</object>"; str = str + "<object name=\"bmw1\">"; str = str + "<var name=\"base\"value=\"bmw\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"bulletType\"value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"12\" />"; str = str + "<var name=\"bulletDamage\"value=\"15\" />"; str = str + "<var name=\"reloadingTime\"value=\"50\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"4\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"300\" />"; str = str + "<var name=\"directdamage\"value=\"40\" />"; str = str + "</object> "; str = str + "<object name=\"bmws1\">"; str = str + "<var name=\"base\"value=\"bmw\" />"; str = str + "<var name=\"gun\"value=\"gun_2\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"-940\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"w+90\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"12\" />"; str = str + "<var name=\"bulletDamage\"value=\"15\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000\" />"; str = str + "<var name=\"clip\"value=\"18\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"300\" />"; str = str + "<var name=\"directdamage\"value=\"40\" />"; str = str + "</object> "; str = str + "<object name=\"bmw2\">"; str = str + "<var name=\"base\"value=\"bmw\" />"; str = str + "<var name=\"gun\"value=\"gun_2\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"30\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"w+180\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"8\" />"; str = str + "<var name=\"bulletDamage\"value=\"5\" />"; str = str + "<var name=\"reloadingTime\"value=\"30\" />"; str = str + "<var name=\"clip\"value=\"2\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"300\" />"; str = str + "<var name=\"directdamage\"value=\"40\" />"; str = str + "</object> "; str = str + "<object name=\"bmw4\">"; str = str + "<var name=\"base\"value=\"bmw\" />"; str = str + "<var name=\"gun\"value=\"gun_2\" />"; str = str + "<var name=\"armor\"value=\"30\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"30\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"w+180\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"8\" />"; str = str + "<var name=\"bulletDamage\"value=\"5\" />"; str = str + "<var name=\"reloadingTime\"value=\"300000\" />"; str = str + "<var name=\"clip\"value=\"2\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"300\" />"; str = str + "<var name=\"directdamage\"value=\"40\" />"; str = str + "</object>"; str = str + "<object name=\"hummer_s\">"; str = str + "<var name=\"base\"value=\"hummer\" />"; str = str + "<var name=\"gun\"value=\"gun_2, gun_2\" />"; str = str + "<var name=\"armor\"value=\"100\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2, rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"-50, -51\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"w+90, w-90\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10, 10\" />"; str = str + "<var name=\"bulletDamage\"value=\"10, 10\" />"; str = str + "<var name=\"reloadingTime\"value=\"90, 90\" />"; str = str + "<var name=\"clip\"value=\"2, 2\" />"; str = str + "<var name=\"shotsTime\"value=\"2, 2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"500\" />"; str = str + "<var name=\"directdamage\"value=\"100\" />"; str = str + "</object>"; str = str + "<object name=\"hummer\">"; str = str + "<var name=\"base\"value=\"hummer\" />"; str = str + "<var name=\"gun\"value=\"gun_rocket\" />"; str = str + "<var name=\"armor\"value=\"70\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"30\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"w+180\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"8\" />"; str = str + "<var name=\"bulletDamage\"value=\"5\" />"; str = str + "<var name=\"reloadingTime\"value=\"45\" />"; str = str + "<var name=\"clip\"value=\"2\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"500\" />"; str = str + "<var name=\"directdamage\"value=\"60\" />"; str = str + "</object>"; str = str + "<object name=\"hummer111\">"; str = str + "<var name=\"base\"value=\"hummer\" />"; str = str + "<var name=\"gun\"value=\"gun_2\" />"; str = str + "<var name=\"armor\"value=\"150\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"30\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"8\" />"; str = str + "<var name=\"bulletDamage\"value=\"5\" />"; str = str + "<var name=\"reloadingTime\"value=\"25\" />"; str = str + "<var name=\"clip\"value=\"2\" />"; str = str + "<var name=\"shotsTime\"value=\"5\" />"; str = str + "<var name=\"ai\"value=\"1\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"500\" />"; str = str + "<var name=\"directdamage\"value=\"60\" />"; str = str + "</object>"; str = str + "<object name=\"hummer11\">"; str = str + "<var name=\"base\"value=\"hummer\" />"; str = str + "<var name=\"gun\"value=\"gun_rocket\" />"; str = str + "<var name=\"armor\"value=\"150\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"30\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"8\" />"; str = str + "<var name=\"bulletDamage\"value=\"5\" />"; str = str + "<var name=\"reloadingTime\"value=\"25\" />"; str = str + "<var name=\"clip\"value=\"2\" />"; str = str + "<var name=\"shotsTime\"value=\"5\" />"; str = str + "<var name=\"ai\"value=\"1\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"500\" />"; str = str + "<var name=\"directdamage\"value=\"60\" />"; str = str + "</object>"; str = str + "<object name=\"hummer1\">"; str = str + "<var name=\"base\"value=\"hummer\" />"; str = str + "<var name=\"gun\"value=\"lite_rockets\" />"; str = str + "<var name=\"armor\"value=\"70\" />"; str = str + "<var name=\"bulletType\"value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"w+180\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"7\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"40\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"500\" />"; str = str + "<var name=\"directdamage\"value=\"60\" />"; str = str + "</object>"; str = str + "<object name=\"limuzin\">"; str = str + "<var name=\"base\"value=\"limuzin\" />"; str = str + "<var name=\"gun\"value=\"gun_2, gun_2, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\"value=\"1800\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket, rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"150, 150, -210, -210, -210, -48, -48, -48, 0, 0\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"w+90, w-90, w+180, w+130, w+230, w+180, w+130, w+230, w-175, w+175\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 10, 10, 10, 10, 10, 10, 8, 8\" />"; str = str + "<var name=\"bulletDamage\"value=\"15, 15, 15, 15, 15, 15, 15, 15, 30, 30\" />"; str = str + "<var name=\"reloadingTime\"value=\"35, 35, 338, 338, 338, 338, 338, 338, 169, 169\" />"; str = str + "<var name=\"clip\"value=\"1, 1, 2, 2, 2, 2, 2, 2, 1, 1\" />"; str = str + "<var name=\"shotsTime\"value=\"2, 2, 6, 6, 6, 6, 6, 6, 6, 6\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"1000\" />"; str = str + "</object>"; str = str + "<object name=\"limuzin_1\">"; str = str + "<var name=\"base\"value=\"limuzin_1\" />"; str = str + "<var name=\"gun\"value=\"gun_2, gun_2, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\"value=\"4000\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket, rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"150, 150, -210, -210, -210, -48, -48, -48, 0, 0\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"w+90, w-90, w+180, w+130, w+230, w+180, w+130, w+230, w-175, w+175\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 10, 10, 10, 10, 10, 10, 8, 8\" />"; str = str + "<var name=\"bulletDamage\"value=\"15, 15, 15, 15, 15, 15, 15, 15, 30, 30\" />"; str = str + "<var name=\"reloadingTime\"value=\"350, 350, 3380, 3380, 3380, 3380, 3380, 3380, 1690, 1690\" />"; str = str + "<var name=\"clip\"value=\"1, 1, 2, 2, 2, 2, 2, 2, 1, 1\" />"; str = str + "<var name=\"shotsTime\"value=\"2, 2, 6, 6, 6, 6, 6, 6, 6, 6\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"1000\" />"; str = str + "</object>"; str = str + "<object name=\"limuzin_2\">"; str = str + "<var name=\"base\"value=\"limuzin_1\" />"; str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\"value=\"4000\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket, rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"150, 150, -30, -30, -30, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"w+90, w-90, w+180, w+130, w+230, w+180, w+130, w+230, w-175, w+175\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 10, 10, 10, 10, 10, 10, 8, 8\" />"; str = str + "<var name=\"bulletDamage\"value=\"15, 15, 15, 15, 15, 15, 15, 15, 30, 30\" />"; str = str + "<var name=\"reloadingTime\"value=\"35, 35, 60, 60, 60, 60000, 60000, 60000, 169, 169\" />"; str = str + "<var name=\"clip\"value=\"1, 1, 2, 2, 2, 2, 2, 2, 1, 1\" />"; str = str + "<var name=\"shotsTime\"value=\"2, 2, 6, 6, 6, 6, 6, 6, 6, 6\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"1000\" />"; str = str + "</object>"; str = str + "<object name=\"limuzin_3\">"; str = str + "<var name=\"base\"value=\"limuzin_1\" />"; str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\"value=\"250\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket, rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 15, 15\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"w+155, w+135, w+115, w-155, w-135, w-115, w+50, w-50, w-182, w+182\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"12, 12, 12, 12, 12, 12, 10, 10, 10, 10\" />"; str = str + "<var name=\"bulletDamage\"value=\"15, 15, 15, 15, 15, 15, 10, 10, 30, 30\" />"; str = str + "<var name=\"reloadingTime\"value=\"50, 50, 50, 50, 50, 50, 50000, 50000, 62, 62\" />"; str = str + "<var name=\"clip\"value=\"2, 2, 2, 2, 2, 2, 2, 2, 1, 1\" />"; str = str + "<var name=\"shotsTime\"value=\"9, 9, 9, 9, 9, 9, 6, 6, 6, 6\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"1000\" />"; str = str + "</object>"; str = str + "<object name=\"boss\">"; str = str + "<var name=\"base\"value=\"boss\" />"; str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\"value=\"500\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2, rocket2, rocket2, rocket2, rocket2, rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"-210, -210, -210, -48, -48, -48\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"w+180, w+140, w+220, w+180, w+140, w+220\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"5, 5, 5, 5, 5, 5\" />"; str = str + "<var name=\"bulletDamage\"value=\"30, 30, 30, 30, 30, 30\" />"; str = str + "<var name=\"reloadingTime\"value=\"338, 338, 338, 338, 338, 338\" />"; str = str + "<var name=\"clip\"value=\"2, 2, 2, 2, 2, 2\" />"; str = str + "<var name=\"shotsTime\"value=\"6, 6, 6, 6, 6, 6\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object>"; str = str + "<object name=\"db9_1\">"; str = str + "<var name=\"base\"value=\"db9\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"30\" />"; str = str + "<var name=\"bulletType\"value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"12\" />"; str = str + "<var name=\"bulletDamage\"value=\"30\" />"; str = str + "<var name=\"reloadingTime\"value=\"50\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"200\" />"; str = str + "<var name=\"directdamage\"value=\"40\" />"; str = str + "</object>"; str = str + "<object name=\"db9\">"; str = str + "<var name=\"base\"value=\"db9\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"40\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"15\" />"; str = str + "<var name=\"bulletDamage\"value=\"5\" />"; str = str + "<var name=\"reloadingTime\"value=\"60000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"200\" />"; str = str + "<var name=\"directdamage\"value=\"40\" />"; str = str + "</object>"; str = str + "<object name=\"mclaren_1\">"; str = str + "<var name=\"base\"value=\"mclaren\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"30\" />"; str = str + "<var name=\"bulletType\"value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"12\" />"; str = str + "<var name=\"bulletDamage\"value=\"30\" />"; str = str + "<var name=\"reloadingTime\"value=\"50\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"300\" />"; str = str + "<var name=\"directdamage\"value=\"40\" />"; str = str + "</object>"; str = str + "<object name=\"mclaren\">"; str = str + "<var name=\"base\"value=\"mclaren\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"40\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"15\" />"; str = str + "<var name=\"bulletDamage\"value=\"5\" />"; str = str + "<var name=\"reloadingTime\"value=\"60000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"200\" />"; str = str + "<var name=\"directdamage\"value=\"40\" />"; str = str + "</object>"; str = str + "<object name=\"mclaren1\">"; str = str + "<var name=\"base\"value=\"mclaren1\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"120\" />"; str = str + "<var name=\"bulletType\"value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"w+180\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"8\" />"; str = str + "<var name=\"bulletDamage\"value=\"30\" />"; str = str + "<var name=\"reloadingTime\"value=\"40\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"200\" />"; str = str + "</object>"; str = str + "<object name=\"mclaren2\">"; str = str + "<var name=\"base\"value=\"mclaren2\" />"; str = str + "<var name=\"gun\"value=\"gun_2\" />"; str = str + "<var name=\"armor\"value=\"100\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"20\" />"; str = str + "<var name=\"clip\"value=\"2\" />"; str = str + "<var name=\"shotsTime\"value=\"3\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"200\" />"; str = str + "</object>"; str = str + "<object name=\"enzo_1\">"; str = str + "<var name=\"base\"value=\"enzo\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"30\" />"; str = str + "<var name=\"bulletType\"value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"12\" />"; str = str + "<var name=\"bulletDamage\"value=\"30\" />"; str = str + "<var name=\"reloadingTime\"value=\"50\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"300\" />"; str = str + "<var name=\"directdamage\"value=\"40\" />"; str = str + "</object>"; str = str + "<object name=\"enzo\">"; str = str + "<var name=\"base\"value=\"enzo\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"15\" />"; str = str + "<var name=\"bulletDamage\"value=\"5\" />"; str = str + "<var name=\"reloadingTime\"value=\"60000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"200\" />"; str = str + "<var name=\"directdamage\"value=\"40\" />"; str = str + "</object> "; str = str + "<object name=\"viper_1\">"; str = str + "<var name=\"base\"value=\"viper\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"30\" />"; str = str + "<var name=\"bulletType\"value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"12\" />"; str = str + "<var name=\"bulletDamage\"value=\"30\" />"; str = str + "<var name=\"reloadingTime\"value=\"50\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"300\" />"; str = str + "<var name=\"directdamage\"value=\"40\" />"; str = str + "</object>"; str = str + "<object name=\"viper\">"; str = str + "<var name=\"base\"value=\"viper\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"15\" />"; str = str + "<var name=\"bulletDamage\"value=\"5\" />"; str = str + "<var name=\"reloadingTime\"value=\"60000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"200\" />"; str = str + "<var name=\"directdamage\"value=\"40\" />"; str = str + "</object> "; str = str + "<object name=\"human_soldier\">"; str = str + "<var name=\"base\"value=\"human_base\" />"; str = str + "<var name=\"gun\"value=\"human_soldier\" />"; str = str + "<var name=\"armor\"value=\"1\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"30\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10\" />"; str = str + "<var name=\"bulletDamage\"value=\"1\" />"; str = str + "<var name=\"reloadingTime\"value=\"30\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"1\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"50\" />"; str = str + "<var name=\"directdamage\"value=\"0\" />"; str = str + "<var name=\"movedBullet\"value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"hum1,hum2\" />"; str = str + "</object>"; str = str + "<object name=\"gungster\">"; str = str + "<var name=\"base\"value=\"human_base\" />"; str = str + "<var name=\"gun\"value=\"gungster\" />"; str = str + "<var name=\"armor\"value=\"1\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"30\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10\" />"; str = str + "<var name=\"bulletDamage\"value=\"5\" />"; str = str + "<var name=\"reloadingTime\"value=\"25\" />"; str = str + "<var name=\"clip\"value=\"2\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"50\" />"; str = str + "<var name=\"directdamage\"value=\"0\" />"; str = str + "<var name=\"movedBullet\"value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"hum1,hum2\" />"; str = str + "</object>"; str = str + "<object name=\"human_red\">"; str = str + "<var name=\"base\"value=\"human_base\" />"; str = str + "<var name=\"gun\"value=\"human_red\" />"; str = str + "<var name=\"armor\"value=\"1\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"1\" />"; str = str + "<var name=\"bulletDamage\"value=\"1\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"1000000\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"10\" />"; str = str + "<var name=\"directdamage\"value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"hum1,hum2\" />"; str = str + "</object>"; str = str + "<object name=\"human_blue\">"; str = str + "<var name=\"base\"value=\"human_base\" />"; str = str + "<var name=\"gun\"value=\"human_blue\" />"; str = str + "<var name=\"armor\"value=\"1\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"1\" />"; str = str + "<var name=\"bulletDamage\"value=\"1\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"1000000\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"10\" />"; str = str + "<var name=\"directdamage\"value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"hum1,hum2\" />"; str = str + "</object>"; str = str + "<object name=\"human_white\">"; str = str + "<var name=\"base\"value=\"human_base\" />"; str = str + "<var name=\"gun\"value=\"human_white\" />"; str = str + "<var name=\"armor\"value=\"1\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"1\" />"; str = str + "<var name=\"bulletDamage\"value=\"1\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"1000000\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"10\" />"; str = str + "<var name=\"directdamage\"value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"hum1,hum2\" />"; str = str + "</object>"; str = str + "<object name=\"friend\">"; str = str + "<var name=\"base\"value=\"human_base\" />"; str = str + "<var name=\"gun\"value=\"friend\" />"; str = str + "<var name=\"armor\"value=\"1\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"1\" />"; str = str + "<var name=\"bulletDamage\"value=\"1\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"1000000\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"1000\" />"; str = str + "<var name=\"directdamage\"value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"hum1,hum2\" />"; str = str + "</object>"; str = str + "<object name=\"friend_1\">"; str = str + "<var name=\"base\"value=\"human_base\" />"; str = str + "<var name=\"gun\"value=\"human_white\" />"; str = str + "<var name=\"armor\"value=\"1\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"1\" />"; str = str + "<var name=\"bulletDamage\"value=\"1\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"1000000\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"1000\" />"; str = str + "<var name=\"directdamage\"value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"hum1,hum2\" />"; str = str + "</object>"; str = str + "<object name=\"boss1\">"; str = str + "<var name=\"base\"value=\"boss1\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"150\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"1\" />"; str = str + "<var name=\"bulletDamage\"value=\"1\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"1000000\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "</object>"; str = str + "<object name=\"plane\">"; str = str + "<var name=\"base\"value=\"boss_plane_base\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"500\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"1\" />"; str = str + "<var name=\"bulletDamage\"value=\"1\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"1000000\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"top\"value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"bulldozer\">"; str = str + "<var name=\"base\"value=\"graider\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"1\" />"; str = str + "<var name=\"bulletDamage\"value=\"1\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"1000000\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"top\"value=\"0\" />"; str = str + "<var name=\"score\"value=\"50\" />"; str = str + "<var name=\"directdamage\"value=\"50\" />"; str = str + "</object>"; str = str + "<object name=\"excavator\">"; str = str + "<var name=\"base\"value=\"excavator\" />"; str = str + "<var name=\"gun\"value=\"gun_excavator\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"bulletType\"value=\"emptyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"10\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"-20\" />"; str = str + "<var name=\"bulletDamage\"value=\"30\" />"; str = str + "<var name=\"reloadingTime\"value=\"20\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"1\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"top\"value=\"0\" />"; str = str + "<var name=\"directdamage\"value=\"50\" />"; str = str + "</object>"; str = str + "<object name=\"excavator_1\">"; str = str + "<var name=\"base\"value=\"excavator\" />"; str = str + "<var name=\"gun\"value=\"gun_excavator_1\" />"; str = str + "<var name=\"armor\"value=\"250\" />"; str = str + "<var name=\"bulletType\"value=\"emptyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"10\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"w+0\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"-20\" />"; str = str + "<var name=\"bulletDamage\"value=\"0\" />"; str = str + "<var name=\"reloadingTime\"value=\"20\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"1\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"top\"value=\"0\" />"; str = str + "<var name=\"directdamage\"value=\"50\" />"; str = str + "</object>"; str = str + "<object name=\"excavator_2\">"; str = str + "<var name=\"base\"value=\"excavator_1\" />"; str = str + "<var name=\"gun\"value=\"gun_excavator_2, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\"value=\"900\" />"; str = str + "<var name=\"bulletType\"value=\"shoot, rocket, rocket, rocket, rocket, rocket, rocket, rocket, rocket, rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 5, 10, 0, 5, 10, 10, 10, 10\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"w+180, w-110, w-130, w-150, w+110, w+130, w+150, w+170, w+180, w+190\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"-10, 11, 11, 11, 11, 11, 11, 11, 11, 11\" />"; str = str + "<var name=\"bulletDamage\"value=\"10, 30, 30, 30, 30, 30, 30, 30, 30, 30\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000, 60, 60, 60, 60, 60, 60, 60, 60, 60\" />"; str = str + "<var name=\"clip\"value=\"1, 1, 1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"value=\"1, 9, 9, 9, 9, 9, 9, 9, 9, 9\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"top\"value=\"0\" />"; str = str + "<var name=\"directdamage\"value=\"100\" />"; str = str + "</object>"; str = str + "<object name=\"bulldozer2\">"; str = str + "<var name=\"base\"value=\"bulldozer2\" />"; str = str + "<var name=\"gun\"value=\"med_gun1\" />"; str = str + "<var name=\"armor\"value=\"30\" />"; str = str + "<var name=\"bulletType\"value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"w+0\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"1\" />"; str = str + "<var name=\"bulletDamage\"value=\"1\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"1000000\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"top\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tank_2\">"; str = str + "<var name=\"base\"value=\"bulldozer\" />"; str = str + "<var name=\"gun\"value=\"big_doubleGun\" />"; str = str + "<var name=\"armor\"value=\"200\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"40\" />"; str = str + "<var name=\"clip\"value=\"2\" />"; str = str + "<var name=\"shotsTime\"value=\"4\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"top\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tank_1\">"; str = str + "<var name=\"base\"value=\"bulldozer\" />"; str = str + "<var name=\"gun\"value=\"med_gun\" />"; str = str + "<var name=\"armor\"value=\"200\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"8\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"25\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"10\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"top\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"plane_3\">"; str = str + "<var name=\"base\"value=\"plane2_base\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"500\" />"; str = str + "<var name=\"bulletType\"value=\"rocket3\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"-50\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"w+0\" />"; str = str + "<var name=\"splashDamage\" value=\"500\" />"; str = str + "<var name=\"damageRadius\" value=\"100\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10\" />"; str = str + "<var name=\"bulletDamage\"value=\"50\" />"; str = str + "<var name=\"reloadingTime\"value=\"100\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"4\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"top\"value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"plane_2\">"; str = str + "<var name=\"base\"value=\"plane2_base\" />"; str = str + "<var name=\"gun\"value=\"gun_2\" />"; str = str + "<var name=\"armor\"value=\"500\" />"; str = str + "<var name=\"bulletType\"value=\"mine\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"150\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"w+0\" />"; str = str + "<var name=\"splashDamage\" value=\"10\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"bulletSpeed\"value=\"0\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"25000\" />"; str = str + "<var name=\"clip\"value=\"2\" />"; str = str + "<var name=\"shotsTime\"value=\"4\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"top\"value=\"1\" />"; str = str + "<var name=\"movedBullet\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"boss_11\">"; str = str + "<var name=\"base\"value=\"boss_base1\" />"; str = str + "<var name=\"gun\"value=\"rocket_gun1, rocket_gun1\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"bulletType\"value=\"rocket, rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, -112\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"h+150 , h-150\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"12, 12\" />"; str = str + "<var name=\"bulletDamage\"value=\"30, 30\" />"; str = str + "<var name=\"reloadingTime\"value=\"226, 226\" />"; str = str + "<var name=\"clip\"value=\"4, 4\" />"; str = str + "<var name=\"shotsTime\"value=\"2, 2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"1000\" />"; str = str + "<var name=\"directdamage\"value=\"100\" />"; str = str + "<var name=\"bulletDir\"value=\"s, s\" />"; str = str + "<var name=\"autoAimDistance\"value=\"50, 50\" />"; str = str + "<var name=\"bulletFactor\"value=\"10, 10\" />"; str = str + "</object>"; str = str + "<object name=\"boss_base2\">"; str = str + "<var name=\"base\"value=\"boss_base2\" />"; str = str + "<var name=\"gun\"value=\"boss_rocket\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"bulletType\"value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"50\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"h-0\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"12\" />"; str = str + "<var name=\"bulletDamage\"value=\"5\" />"; str = str + "<var name=\"reloadingTime\"value=\"102\" />"; str = str + "<var name=\"clip\"value=\"6\" />"; str = str + "<var name=\"shotsTime\"value=\"3\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"1000\" />"; str = str + "<var name=\"directdamage\"value=\"100\" />"; str = str + "</object>"; str = str + "<object name=\"boss_base3R\">"; str = str + "<var name=\"base\"value=\"boss_base3R\" />"; str = str + "<var name=\"gun\"value=\"boss_gun\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"bulletType\"value=\"bullet_boss\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"15\" />"; str = str + "<var name=\"bulletDamage\"value=\"15\" />"; str = str + "<var name=\"reloadingTime\"value=\"45\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"1000\" />"; str = str + "<var name=\"directdamage\"value=\"100\" />"; str = str + "</object>"; str = str + "<object name=\"boss_base3L\">"; str = str + "<var name=\"base\"value=\"boss_base3L\" />"; str = str + "<var name=\"gun\"value=\"boss_gun\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"bulletType\"value=\"bullet_boss\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"15\" />"; str = str + "<var name=\"bulletDamage\"value=\"15\" />"; str = str + "<var name=\"reloadingTime\"value=\"45\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"1000\" />"; str = str + "<var name=\"directdamage\"value=\"100\" />"; str = str + "</object>"; str = str + "<object name=\"boss_base4R\">"; str = str + "<var name=\"base\"value=\"boss_base4R\" />"; str = str + "<var name=\"gun\"value=\"gun_1, gun_excavator_3\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"bulletType\"value=\"shoot, rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t, h+0\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"12, 0\" />"; str = str + "<var name=\"bulletDamage\"value=\"5, 0\" />"; str = str + "<var name=\"reloadingTime\"value=\"60000, 60000\" />"; str = str + "<var name=\"clip\"value=\"2, 1\" />"; str = str + "<var name=\"shotsTime\"value=\"2, 1\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"1000\" />"; str = str + "<var name=\"directdamage\"value=\"100\" />"; str = str + "</object>"; str = str + "<object name=\"boss_base4L\">"; str = str + "<var name=\"base\"value=\"boss_base4L\" />"; str = str + "<var name=\"gun\"value=\"gun_1, gun_excavator_3\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"bulletType\"value=\"shoot, rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t, h+0\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"15, 0\" />"; str = str + "<var name=\"bulletDamage\"value=\"5, 0\" />"; str = str + "<var name=\"reloadingTime\"value=\"60000, 60000\" />"; str = str + "<var name=\"clip\"value=\"2, 1\" />"; str = str + "<var name=\"shotsTime\"value=\"2, 1\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"1000\" />"; str = str + "<var name=\"directdamage\"value=\"100\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"movingUnits\"> "; str = str + "<object name=\"truck3Lin\">"; str = str + "<var name=\"mainObj\" value=\"truck1\" />"; str = str + "<var name=\"way\" value=\"circle_way\" />"; str = str + "<var name=\"xratio\" value=\"120\" />"; str = str + "<var name=\"yratio\" value=\"350\" />"; str = str + "<var name=\"mratio\" value=\"6\" />"; str = str + "<var name=\"rotate\" value=\"180\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"335\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"700\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"47\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"truck2Lin\">"; str = str + "<var name=\"mainObj\" value=\"truck1\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"6\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"truck1Lin\">"; str = str + "<var name=\"mainObj\" value=\"truck1\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"6\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"pravb\">"; str = str + "<var name=\"mainObj\" value=\"jeep_m\" />"; str = str + "<var name=\"way\" value=\"circle_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"50\" />"; str = str + "<var name=\"mratio\" value=\"8\" />"; str = str + "<var name=\"rotate\" value=\"10\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-30\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"600\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"ai\" value=\"1\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"standingUnits\">"; str = str + "<object name=\"exploder1\">"; str = str + "<var name=\"linkage\" value=\"autoExplodePoint\" />"; str = str + "<var name=\"armor\" value=\"20\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"20\" />"; str = str + "<var name=\"splashDelay\" value=\"3\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"explodeTimer\" value=\"30\" />"; str = str + "<var name=\"notCount\" value=\"1\" />"; str = str + "<var name=\"soundKills\" value=\"none\" />"; str = str + "</object>"; str = str + "<object name=\"exploder2\">"; str = str + "<var name=\"linkage\" value=\"autoExplodePoint\" />"; str = str + "<var name=\"armor\" value=\"20\" />"; str = str + "<var name=\"splashDamage\" value=\"2\" />"; str = str + "<var name=\"damageRadius\" value=\"80\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"explodeTimer\" value=\"30\" />"; str = str + "<var name=\"notCount\" value=\"1\" />"; str = str + "<var name=\"soundKills\" value=\"none\" />"; str = str + "</object>"; str = str + "<object name=\"road2\">"; str = str + "<var name=\"linkage\"value=\"road2\" />"; str = str + "<var name=\"armor\"value=\"100\" />"; str = str + "<var name=\"splashDamage\"value=\"100\" />"; str = str + "<var name=\"damageRadius\"value=\"250\" />"; str = str + "<var name=\"splashDelay\"value=\"6\" />"; str = str + "<var name=\"top\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"road3\">"; str = str + "<var name=\"linkage\"value=\"road3\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"50\" />"; str = str + "<var name=\"splashDelay\"value=\"6\" />"; str = str + "<var name=\"top\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"road4\">"; str = str + "<var name=\"linkage\"value=\"road4\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"50\" />"; str = str + "<var name=\"splashDelay\"value=\"6\" />"; str = str + "<var name=\"top\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"road5\">"; str = str + "<var name=\"linkage\"value=\"road5\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"50\" />"; str = str + "<var name=\"splashDelay\"value=\"6\" />"; str = str + "<var name=\"top\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"road6\">"; str = str + "<var name=\"linkage\"value=\"road6\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"50\" />"; str = str + "<var name=\"splashDelay\"value=\"6\" />"; str = str + "<var name=\"top\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"corruption\">"; str = str + "<var name=\"linkage\"value=\"corruption\" />"; str = str + "<var name=\"armor\"value=\"20\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"hole\">"; str = str + "<var name=\"linkage\"value=\"hole\" />"; str = str + "<var name=\"armor\"value=\"20\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"fence\">"; str = str + "<var name=\"linkage\"value=\"fence\" />"; str = str + "<var name=\"armor\"value=\"10\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "<var name=\"directdamage\"value=\"50\" />"; str = str + "</object>"; str = str + "<object name=\"explo\">"; str = str + "<var name=\"linkage\"value=\"explo\" />"; str = str + "<var name=\"armor\"value=\"20\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"trafic1\">"; str = str + "<var name=\"linkage\"value=\"trafic1\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"50\" />"; str = str + "<var name=\"splashDelay\"value=\"6\" />"; str = str + "<var name=\"top\"value=\"2\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"road5_bridge\">"; str = str + "<var name=\"linkage\"value=\"road5_bridge\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"50\" />"; str = str + "<var name=\"splashDelay\"value=\"6\" />"; str = str + "<var name=\"top\"value=\"2\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"road3_bridge\">"; str = str + "<var name=\"linkage\"value=\"road3_bridge\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"50\" />"; str = str + "<var name=\"splashDelay\"value=\"6\" />"; str = str + "<var name=\"top\"value=\"2\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"lightramp\">"; str = str + "<var name=\"linkage\"value=\"lightramp\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"50\" />"; str = str + "<var name=\"splashDelay\"value=\"6\" />"; str = str + "<var name=\"top\"value=\"2\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"sign1a\">"; str = str + "<var name=\"linkage\"value=\"sign1a\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"50\" />"; str = str + "<var name=\"splashDelay\"value=\"6\" />"; str = str + "<var name=\"top\"value=\"2\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"sign1\">"; str = str + "<var name=\"linkage\"value=\"sign1\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"50\" />"; str = str + "<var name=\"splashDelay\"value=\"6\" />"; str = str + "<var name=\"top\"value=\"2\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"sign2a_right\">"; str = str + "<var name=\"linkage\"value=\"sign2a_right\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"50\" />"; str = str + "<var name=\"splashDelay\"value=\"6\" />"; str = str + "<var name=\"top\"value=\"2\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"sign2_right\">"; str = str + "<var name=\"linkage\"value=\"sign2_right\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"50\" />"; str = str + "<var name=\"splashDelay\"value=\"6\" />"; str = str + "<var name=\"top\"value=\"2\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"sign2_left\">"; str = str + "<var name=\"linkage\"value=\"sign2_left\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"50\" />"; str = str + "<var name=\"splashDelay\"value=\"6\" />"; str = str + "<var name=\"top\"value=\"2\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"sign2a_left\">"; str = str + "<var name=\"linkage\"value=\"sign2a_left\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"50\" />"; str = str + "<var name=\"splashDelay\"value=\"6\" />"; str = str + "<var name=\"top\"value=\"2\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"barrel\">"; str = str + "<var name=\"linkage\"value=\"barrel\" />"; str = str + "<var name=\"armor\"value=\"30\" />"; str = str + "<var name=\"splashDamage\"value=\"50\" />"; str = str + "<var name=\"damageRadius\"value=\"100\" />"; str = str + "<var name=\"splashDelay\"value=\"1\" />"; str = str + "<var name=\"top\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"levels\">"; str = str + "<object name=\"level_1\">"; str = str + "<var name=\"comment1_en\" >"; str = str + "The mad Doctor Villainte has created a psychotropic radiator and declared himself dictator of the universe!!! As a threat, he demonstrated his radiator\u2019s capabilities on our capital! Now, the entire city has gone insane!!! People are killing each other, the police have turned into a menace to society, and gangsters are on the mad scientist\u2019s payroll. We are assigning you with a top-secret car to fight him. And should you suddenly go mad yourself \u2013 this will only help your cause. Only someone who is mad can stop another madman. </var>"; str = str + "<var name=\"playerX\" value=\"415\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"friend\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"friend\" way=\"player\" speed=\"6\" followPlayer=\"1\" loot=\"weaponAdder\" autoloot=\"1\"/>"; str = str + "<object name=\"friend_1\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"friend_1\" way=\"player\" speed=\"6\" followPlayer=\"1\" loot=\"weaponAdder\" autoloot=\"1\"/>"; str = str + "<object name=\"barr\" xoffset=\"0\" object=\"barrel\"/>"; str = str + "<object name=\"hole\" xoffset=\"0\" object=\"hole\"/>"; str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"100\" damageRadius=\"150\" />"; str = str + "<object name=\"barr_expl_1\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"300\" damageRadius=\"300\" />"; str = str + "<object name=\"mclar2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren2\" mratio=\"8\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"7\" />"; str = str + "<object name=\"mclar3\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />"; str = str + "<object name=\"enzo_1\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"enzo\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />"; str = str + "<object name=\"tank_2\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_2\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\"/>"; str = str + "<object name=\"tank_1\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_1\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"bulldozer\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bulldozer\" way=\"player\" speed=\"4\" followPlayer=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"300\"/>"; str = str + "<object name=\"excavator_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"excavator_1\" rotate=\"90\" cannonAngle=\"h+90\" mratio=\"8\" movedWay=\"1\" armor=\"500\" way=\"circle_way\" wayCycle=\"3\" EC=\"hole, hole\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-100, 100\" ECYOffset=\"0\" ECTimeOffset=\"0, 20\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"excavator_2\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"excavator_2\" rotate=\"-90\" xratio=\"50\" yratio=\"100\" mratio=\"8\" movedWay=\"1\" armor=\"1000\" way=\"circle_way\" wayCycle=\"3\" EC=\"barr, barr\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-17, 17\" ECYOffset=\"0, 0\" ECTimeOffset=\"-5, 15\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"car_green\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"car_green\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" directdamage=\"30\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"bmw55\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw54\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw53\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw52\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw51\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"900\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw1\" movedWay=\"1\" endFrame=\"10\" movedWayYSpeed=\"16\" rotate=\"-90\" cannonTimeOffset=\"-40\"/>"; str = str + "<object name=\"bmw1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"60\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>"; str = str + "<object name=\"bmw2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"45\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>"; str = str + "<object name=\"bmw3\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"30\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>"; str = str + "<object name=\"truck3_1_1\" xoffset=\"250\" tank=\"truck2Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"2\" movedWay=\"1\" movedWayYSpeed=\"5\" startFrame=\"915\" endFrame=\"920\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"-70\" ECTimeOffset=\"1\" orientToPath=\"way\" child=\"truck3_1_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/> "; str = str + "<object name=\"truck3_1_2\" xoffset=\"250\" tank=\"truck1Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"1\" startFrame=\"920\" endFrame=\"923\" orientToPath=\"way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>"; str = str + "<object name=\"hummer11\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer111\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_1\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>"; str = str + "<object name=\"hummer11_1\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer111\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"6\" wayCycle=\"2\" child=\"hummer11_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>"; str = str + "<object name=\"hummer11_2\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"hummer111\" mratio=\"6\" movedWay=\"1\" endFrame=\"500\" rotate=\"-90\" movedWayYSpeed=\"6\" wayCycle=\"2\" child=\"bmw55, bmw52\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"1000\"/>"; str = str + "<object name=\"limuzin_1\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_4\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\"/>"; str = str + "<object name=\"limuzin_2\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_3\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\" factor=\"-1\"/>"; str = str + "<object name=\"limuzin_3\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"limuzin_1\" mratio=\"6\" rotate=\"-90\" armor=\"100\" endFrame=\"600\" movedWay=\"1\" movedWayYSpeed=\"6\" />"; str = str + "<object name=\"limuzin_4\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"limuzin\" mratio=\"9\" movedWay=\"1\" rotate=\"-90\" endFrame=\"700\" movedWayOffset=\"0\" movedWayYSpeed=\"6\" child=\"limuzin_2\" childXOffset=\"0\" childYOffset=\"0\" armor=\"50\" score=\"0\"/>"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"trafic1\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road4\" />"; str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"road3\" />"; str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"road3_bridge\" />"; str = str + "<object yoffset=\"4.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"trafic1\" />"; str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"road4\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"road6\" />"; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"road4\" />"; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"trafic1\" />"; str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"19.5\" xoffset=\"0\" object=\"sign1\" />"; str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"1.4\" command=\"textBar2\" text=\"Attention! Intersection!!!\" color=\"ff0000\" interval=\"1500\" alphaDelta=\"50\"/>"; str = str + "<object yoffset=\"6.2\" command=\"textBar2\" text=\"Attention! Intersection!!!\" color=\"ff0000\" interval=\"1500\" alphaDelta=\"50\"/>"; str = str + "<object yoffset=\"9.8\" command=\"textBar2\" text=\"Attention! Intersection!!!\" color=\"ff0000\" interval=\"1500\" alphaDelta=\"50\"/>"; str = str + "<object yoffset=\"0.55\" xoffset=\"205\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"7\" />"; str = str + "<object yoffset=\"0.55\" xoffset=\"365\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"175\" />"; str = str + "<object yoffset=\"0.55\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"190\" />"; str = str + "<object yoffset=\"0.6\" xoffset=\"330\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"182\" />"; str = str + "<object yoffset=\"0.6\" xoffset=\"280\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"2\" rotate=\"186\" />"; str = str + "<object yoffset=\"0.6\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"-12\" />"; str = str + "<object yoffset=\"0.65\" xoffset=\"390\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"175\" />"; str = str + "<object yoffset=\"0.65\" xoffset=\"85\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"-10\" />"; str = str + "<object yoffset=\"0.7\" xoffset=\"400\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"1\" rotate=\"183\" />"; str = str + "<object yoffset=\"0.7\" xoffset=\"340\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"2\" rotate=\"187\" />"; str = str + "<object yoffset=\"0.7\" xoffset=\"150\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"7\" />"; str = str + "<object yoffset=\"0.7\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"-14\" />"; str = str + "<object yoffset=\"1.25\" xoffset=\"-10\" tank=\"truck1Lin\" mainObj=\"viper\" mratio=\"8\" xratio=\"250\" factor=\"-1\"/>"; str = str + "<object yoffset=\"1.35\" xoffset=\"-149\" tank=\"truck1Lin\" mainObj=\"mclaren\" mratio=\"12\" xratio=\"250\" factor=\"-1\"/>"; str = str + "<object yoffset=\"1.6\" xoffset=\"600\" tank=\"truck2Lin\" mainObj=\"bmws1\" rotate=\"-90\" way=\"povorot_way\" yratio=\"130\" mratio=\"10\" movedWay=\"1\" movedWayOffset=\"75\" movedWayYSpeed=\"16\" endFrame=\"1300\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" child=\"bmw_1\" childXOffset=\"0\" childYOffset=\"0\"/> "; str = str + "<object yoffset=\"1.9\" object=\"exploder1\" xoffset=\"490\" explodeTimer=\"80\"/>"; str = str + "<object yoffset=\"1.9\" object=\"exploder1\" xoffset=\"535\" explodeTimer=\"90\"/>"; str = str + "<object yoffset=\"1.9\" object=\"exploder1\" xoffset=\"435\" explodeTimer=\"65\"/>"; str = str + "<object yoffset=\"2.05\" object=\"exploder1\" xoffset=\"415\" explodeTimer=\"45\"/>"; str = str + "<object yoffset=\"2.1\" object=\"exploder1\" xoffset=\"450\" explodeTimer=\"55\"/>"; str = str + "<object yoffset=\"2.1\" object=\"exploder1\" xoffset=\"420\" explodeTimer=\"45\"/>"; str = str + "<object yoffset=\"1.9\" xoffset=\"455\" tank=\"truck1Lin\" mainObj=\"human_red\" rotate=\"90\" mratio=\"3\" score=\"0\"/>"; str = str + "<object yoffset=\"1.95\" xoffset=\"465\" tank=\"truck1Lin\" mainObj=\"human_red\" rotate=\"5\" mratio=\"2\" score=\"0\"/>"; str = str + "<object yoffset=\"1.9\" xoffset=\"435\" tank=\"truck1Lin\" mainObj=\"human_red\" rotate=\"-5\" mratio=\"2\" score=\"0\"/>"; str = str + "<object yoffset=\"1.95\" xoffset=\"415\" tank=\"truck1Lin\" mainObj=\"human_red\" rotate=\"180\" mratio=\"2\" score=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"1.85\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"human_red\" rotate=\"-95\" mratio=\"5\" score=\"0\"/>"; str = str + "<object yoffset=\"1.95\" xoffset=\"436\" tank=\"truck1Lin\" mainObj=\"human_red\" rotate=\"-80\" mratio=\"2\" score=\"0\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"truck4\" mratio=\"8\" rotate=\"90\" score=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" armor=\"100\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"-140\" tank=\"truck1Lin\" mainObj=\"db9\" mratio=\"7\" xratio=\"250\" score=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" armor=\"50\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"enzo\" xratio=\"110\" mratio=\"10\" way=\"followLine_way\" rotate=\"90\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"16\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"420\" tank=\"truck1Lin\" mainObj=\"bonus_rockets\" rotate=\"-130\" mratio=\"1\" endFrame=\"10\"/>"; str = str + "<object yoffset=\"4.15\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"human_red\" rotate=\"-95\" mratio=\"2\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"420\" tank=\"truck1Lin\" mainObj=\"human_red\" rotate=\"-80\" mratio=\"2\" />"; str = str + "<object yoffset=\"4.05\" xoffset=\"405\" tank=\"truck1Lin\" mainObj=\"human_red\" rotate=\"-95\" mratio=\"3\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"410\" tank=\"truck1Lin\" mainObj=\"human_red\" rotate=\"-80\" mratio=\"4\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"320\" tank=\"truck1Lin\" mainObj=\"human_red\" rotate=\"-60\" mratio=\"4\" />"; str = str + "<object yoffset=\"3.45\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"human_red\" rotate=\"-75\" mratio=\"4\" />"; str = str + "<object yoffset=\"3.0\" xoffset=\"210\" tank=\"truck1Lin\" mainObj=\"human_red\" rotate=\"-80\" mratio=\"5\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"400\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"1\" rotate=\"183\"/>"; str = str + "<object yoffset=\"6.1\" xoffset=\"340\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"2\" rotate=\"187\" score=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"6.1\" xoffset=\"150\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"7\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"6.1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"-14\" score=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"6.05\" xoffset=\"390\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"175\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"6.05\" xoffset=\"85\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"-10\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"330\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"182\" score=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"280\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"2\" rotate=\"186\" score=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"-12\" score=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"5.95\" xoffset=\"205\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"7\" score=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"5.95\" xoffset=\"365\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"175\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"5.95\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"190\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"0\" tank=\"truck1Lin\" mainObj=\"truck4\" xratio=\"250\" mratio=\"7\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"6.5\" xoffset=\"415\" tank=\"truck1Lin\" mainObj=\"bonus_health_sm\" mratio=\"4\" xratio=\"200\" rotate=\"-90\" way=\"lineObocina_way\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"385\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"2\" rotate=\"95\" />"; str = str + "<object yoffset=\"8.45\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"3\" rotate=\"100\" />"; str = str + "<object yoffset=\"8.85\" xoffset=\"285\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"3\" rotate=\"95\" />"; str = str + "<object yoffset=\"9.15\" xoffset=\"200\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"4\" rotate=\"83\" />"; str = str + "<object yoffset=\"9.6\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bonus_weaponAdder\" rotate=\"90\" />"; str = str + "<object yoffset=\"10.55\" xoffset=\"600\" tank=\"truck2Lin\" mainObj=\"hummer_s\" rotate=\"-90\" way=\"povorot_way\" yratio=\"150\" mratio=\"16\" movedWay=\"1\" movedWayOffset=\"50\" movedWayYSpeed=\"7\" endFrame=\"950\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" child=\"hummer11_1\" childXOffset=\"0\" childYOffset=\"0\" score=\"0\"/> "; str = str + "<object yoffset=\"10.65\" xoffset=\"600\" tank=\"truck1Lin\" mainObj=\"bmws1\" rotate=\"-90\" way=\"povorot_way\" yratio=\"125\" mratio=\"16\" movedWay=\"1\" movedWayOffset=\"50\" movedWayYSpeed=\"7\" endFrame=\"950\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" reloadingTime=\"50\" cannonTimeOffset=\"0\" cannonAngle=\"w-90\" clip=\"3\"/> "; str = str + "<object yoffset=\"10.45\" xoffset=\"690\" tank=\"truck1Lin\" mainObj=\"bmws1\" rotate=\"-90\" way=\"povorot_way\" yratio=\"220\" mratio=\"10\" movedWay=\"1\" movedWayOffset=\"60\" movedWayYSpeed=\"7\" endFrame=\"1300\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" reloadingTime=\"50\" cannonTimeOffset=\"60\" clip=\"3\" /> "; str = str + "<object yoffset=\"10.35\" xoffset=\"610\" tank=\"truck1Lin\" mainObj=\"bmws1\" mratio=\"10\" yratio=\"180\" xratio=\"20\" rotate=\"90\" cannonTimeOffset=\"-980\" way=\"tang_way\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_2\">"; str = str + "<var name=\"comment1_en\" > "; str = str + "Our doctors have discovered that psychotropic radiation, combined with aggression, enhance a person\u2019s intellectual capacities. An explosive mix of madness and ingenuity comes out. You should expect organized attacks, and you must respond with the utmost aggression in order to survive!</var>"; str = str + "<var name=\"playerX\" value=\"415\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"friend\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"friend\" way=\"player\" speed=\"6\" followPlayer=\"1\" loot=\"weaponAdder\" autoloot=\"1\"/>"; str = str + "<object name=\"barr\" xoffset=\"0\" object=\"barrel\"/>"; str = str + "<object name=\"hole\" xoffset=\"0\" object=\"hole\"/>"; str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"100\" damageRadius=\"150\" />"; str = str + "<object name=\"mclar2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren2\" mratio=\"8\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"7\" />"; str = str + "<object name=\"tank_2\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_2\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\"/>"; str = str + "<object name=\"tank_1\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_1\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"bulldozer\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bulldozer\" way=\"player\" speed=\"5\" followPlayer=\"1\" armor=\"50\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"car_green\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"car_green\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" directdamage=\"30\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"bmw5\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"bmw5\" xratio=\"120\" mratio=\"7\" movedWay=\"1\" way=\"followLine_way\" rotate=\"90\" endFrame=\"700\" ai=\"1\" directdamage=\"30\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" child=\"bmw51\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object name=\"bmw51\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw5\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" directdamage=\"30\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"bmw1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"60\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>"; str = str + "<object name=\"bmw2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"45\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>"; str = str + "<object name=\"bmw3\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"30\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"0\" object=\"sign2a_right\" />"; str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"0\" object=\"sign1\" />"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"road3_bridge\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"road3\" />"; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"road4\" />"; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"trafic1\" />"; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road5\" />"; str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road5_bridge\" />"; str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"road4\" />"; str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"trafic1\" />"; str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"0.6\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bonus_weaponAdder\" mratio=\"1\" rotate=\"-90\" movedWay=\"1\" endFrame=\"3\" />"; str = str + "<object yoffset=\"2.0\" xoffset=\"305\" moveWayAtStart=\"0\" tank=\"truck1Lin\" mainObj=\"bmw1\" way=\"povorot_way\" rotate=\"180\" startFrame=\"320\" endFrame=\"1180\" yratio=\"200\" mratio=\"26\" movedWay=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" factor=\"-1\" cannonAngle=\"t\" />"; str = str + "<object yoffset=\"3.0\" xoffset=\"305\" moveWayAtStart=\"0\" tank=\"truck1Lin\" mainObj=\"bmw1\" way=\"povorot_way\" rotate=\"180\" startFrame=\"320\" endFrame=\"1180\" yratio=\"185\" mratio=\"26\" movedWay=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" cannonAngle=\"t\" />"; str = str + "<object yoffset=\"4.0\" xoffset=\"305\" moveWayAtStart=\"0\" tank=\"truck1Lin\" mainObj=\"bmw1\" way=\"povorot_way\" rotate=\"180\" startFrame=\"320\" endFrame=\"1050\" yratio=\"170\" mratio=\"26\" movedWay=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" factor=\"-1\" cannonAngle=\"t\" />"; str = str + "<object yoffset=\"5.0\" xoffset=\"305\" moveWayAtStart=\"0\" tank=\"truck1Lin\" mainObj=\"bmw1\" way=\"povorot_way\" rotate=\"180\" startFrame=\"320\" endFrame=\"1050\" yratio=\"155\" mratio=\"26\" movedWay=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" cannonAngle=\"t\" />"; str = str + "<object yoffset=\"6.0\" xoffset=\"305\" moveWayAtStart=\"0\" tank=\"truck1Lin\" mainObj=\"bmw1\" way=\"povorot_way\" rotate=\"180\" startFrame=\"320\" endFrame=\"920\" yratio=\"140\" mratio=\"26\" movedWay=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" factor=\"-1\" cannonAngle=\"t\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"285\" moveWayAtStart=\"0\" tank=\"truck1Lin\" mainObj=\"bmw1\" way=\"povorot_way\" rotate=\"180\" startFrame=\"320\" endFrame=\"880\" yratio=\"120\" mratio=\"26\" movedWay=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" cannonAngle=\"t\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"mclaren\" mratio=\"6\" xratio=\"200\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"-100\" tank=\"truck1Lin\" mainObj=\"truck4\" mratio=\"4\" xratio=\"250\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"40\" tank=\"truck1Lin\" mainObj=\"viper\" mratio=\"10\" xratio=\"200\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object yoffset=\"9.55\" xoffset=\"690\" tank=\"truck1Lin\" mainObj=\"db9\" mratio=\"16\" xratio=\"300\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" rotate=\"180\"/>"; str = str + "<object yoffset=\"9.65\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"enzo\" mratio=\"4\" xratio=\"250\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" rotate=\"180\"/>"; str = str + "<object yoffset=\"10.2\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"truck4\" mratio=\"10\" yratio=\"100\" rotate=\"90\" movedWay=\"1\" endFrame=\"920\" />"; str = str + "<object yoffset=\"10.2\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"truck4\" mratio=\"10\" yratio=\"100\" rotate=\"90\" movedWay=\"1\" endFrame=\"920\" />"; str = str + "<object yoffset=\"11.85\" xoffset=\"385\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"2\" rotate=\"95\" />"; str = str + "<object yoffset=\"11.95\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"3\" rotate=\"100\" />"; str = str + "<object yoffset=\"12.05\" xoffset=\"385\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"3\" rotate=\"95\" />"; str = str + "<object yoffset=\"12.15\" xoffset=\"340\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"4\" rotate=\"83\" />"; str = str + "<object yoffset=\"15.0\" xoffset=\"125\" tank=\"truck1Lin\" mainObj=\"bonus_health_sm\" mratio=\"6\" yratio=\"220\" rotate=\"90\" movedWay=\"1\" endFrame=\"700\" />"; str = str + "<object yoffset=\"12.5\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bmw\" xratio=\"160\" mratio=\"4\" movedWay=\"1\" rotate=\"90\" />"; str = str + "<object yoffset=\"13.2\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bmw\" xratio=\"160\" mratio=\"4\" movedWay=\"1\" rotate=\"90\" />"; str = str + "<object yoffset=\"14.0\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw\" xratio=\"160\" mratio=\"4\" movedWay=\"1\" rotate=\"90\" />"; str = str + "<object yoffset=\"18.6\" xoffset=\"285\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"2\" rotate=\"95\" />"; str = str + "<object yoffset=\"18.7\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"3\" rotate=\"100\" />"; str = str + "<object yoffset=\"18.8\" xoffset=\"285\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"3\" rotate=\"95\" />"; str = str + "<object yoffset=\"18.9\" xoffset=\"340\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"4\" rotate=\"83\" />"; str = str + "<object yoffset=\"19.4\" xoffset=\"345\" tank=\"truck1Lin\" mainObj=\"bmw4\" rotate=\"155\" endFrame=\"10\"/>"; str = str + "<object yoffset=\"20.1\" xoffset=\"310\" tank=\"truck1Lin\" mainObj=\"bmw4\" rotate=\"165\" endFrame=\"10\"/>"; str = str + "<object yoffset=\"20.7\" xoffset=\"260\" tank=\"truck1Lin\" mainObj=\"bmw4\" rotate=\"15\" endFrame=\"10\"/>"; str = str + "<object yoffset=\"21.2\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw4\" rotate=\"25\" endFrame=\"10\"/>"; str = str + "<object yoffset=\"19.4\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"gungster\" endFrame=\"10\" cannonTimeOffset=\"45\"/>"; str = str + "<object yoffset=\"19.6\" xoffset=\"345\" tank=\"truck1Lin\" mainObj=\"gungster\" endFrame=\"10\" cannonTimeOffset=\"10\"/>"; str = str + "<object yoffset=\"20.2\" xoffset=\"310\" tank=\"truck1Lin\" mainObj=\"gungster\" endFrame=\"10\" cannonTimeOffset=\"60\"/>"; str = str + "<object yoffset=\"20.4\" xoffset=\"300\" tank=\"truck1Lin\" mainObj=\"gungster\" endFrame=\"10\" cannonTimeOffset=\"30\"/>"; str = str + "<object yoffset=\"20.8\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"gungster\" endFrame=\"10\" cannonTimeOffset=\"50\"/>"; str = str + "<object yoffset=\"21.3\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"gungster\" endFrame=\"10\" cannonTimeOffset=\"0\"/>"; str = str + "<object yoffset=\"23.5\" xoffset=\"600\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" rotate=\"-90\" way=\"povorot_way\" yratio=\"130\" mratio=\"10\" movedWay=\"1\" movedWayOffset=\"75\" movedWayYSpeed=\"10\" /> "; str = str + "<object yoffset=\"24.2\" command=\"slideConstant\" factor=\"0.9\" limit=\"0\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_3\">"; str = str + "<var name=\"comment1_en\" > "; str = str + "The GPRS navigator indicates that the car of the gang leader protecting Doctor Villainte is near \u2013 he is in the black limousine. This man must be interrogated since he should know where the mad scientist is hiding.</var>"; str = str + "<var name=\"playerX\" value=\"415\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"friend\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"friend\" way=\"player\" speed=\"6\" followPlayer=\"1\" loot=\"weaponAdder\" autoloot=\"1\"/>"; str = str + "<object name=\"barr\" xoffset=\"0\" object=\"barrel\"/>"; str = str + "<object name=\"hole\" xoffset=\"0\" object=\"hole\"/>"; str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"100\" damageRadius=\"150\" />"; str = str + "<object name=\"barr_expl_1\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"100\" damageRadius=\"300\" />"; str = str + "<object name=\"mclar2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren2\" mratio=\"8\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"7\" />"; str = str + "<object name=\"tank_2\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_2\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\"/>"; str = str + "<object name=\"tank_1\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_1\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"bulldozer\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bulldozer\" way=\"player\" speed=\"5\" followPlayer=\"1\" armor=\"50\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"car_green\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"car_green\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" directdamage=\"30\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"bmw5\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"bmw5\" xratio=\"120\" mratio=\"7\" movedWay=\"1\" way=\"followLine_way\" rotate=\"90\" endFrame=\"700\" ai=\"1\" directdamage=\"30\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" child=\"bmw51\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object name=\"bmw51\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw5\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" directdamage=\"30\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"bmw_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw1\" movedWay=\"1\" endFrame=\"10\" movedWayYSpeed=\"9\" rotate=\"-90\" cannonTimeOffset=\"-40\"/>"; str = str + "<object name=\"bmw1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"60\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>"; str = str + "<object name=\"bmw2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"45\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>"; str = str + "<object name=\"bmw3\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"30\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>"; str = str + "<object name=\"truck3_1_1\" xoffset=\"250\" tank=\"truck2Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"2\" movedWay=\"1\" movedWayYSpeed=\"5\" startFrame=\"915\" endFrame=\"920\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"-70\" ECTimeOffset=\"1\" orientToPath=\"way\" child=\"truck3_1_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/> "; str = str + "<object name=\"truck3_1_2\" xoffset=\"250\" tank=\"truck1Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"1\" startFrame=\"920\" endFrame=\"923\" orientToPath=\"way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>"; str = str + "<object name=\"hummer11\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_1\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>"; str = str + "<object name=\"hummer11_1\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>"; str = str + "<object name=\"hummer11_2\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"hummer11\" mratio=\"6\" movedWay=\"1\" endFrame=\"500\" rotate=\"-90\" movedWayYSpeed=\"7\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"1000\"/>"; str = str + "<object name=\"bomb\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"truck2\" xratio=\"120\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" movedWayYSpeed=\"6\" child=\"barr_expl_1\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"sign1\" />"; str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"sign1\" />"; str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"20.0\" xoffset=\"0\" object=\"sign1\" />"; str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"road5\" />"; str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"road5_bridge\" />"; str = str + "<object yoffset=\"22.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"24.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"30.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"32.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"1.0\" command=\"textBar2\" text=\"You must chase after the gang leader\" color=\"ff0000\" interval=\"3000\" alphaDelta=\"25\"/>"; str = str + "<object yoffset=\"3.0\" command=\"textBar1\" text=\"Hm\u2026 \" color=\"221595\" interval=\"4000\" alphaDelta=\"25\"/>"; str = str + "<object yoffset=\"3.3\" command=\"textBar2\" text=\"It looks like the gas tankers explode\" color=\"221595\" interval=\"4000\" alphaDelta=\"25\"/>"; str = str + "<object yoffset=\"3.6\" command=\"textBar3\" text=\"really well. This could come in handy.\" color=\"221595\" interval=\"4000\" alphaDelta=\"25\"/>"; str = str + "<object yoffset=\"14.5\" command=\"textBar1\" text=\"Attention!!!\" color=\"ff0000\" interval=\"2000\" alphaDelta=\"25\"/>"; str = str + "<object yoffset=\"14.8\" command=\"textBar2\" text=\"The gang leader\u2019s limousine is approaching\" color=\"ff0000\" interval=\"2000\" alphaDelta=\"25\"/>"; str = str + "<object yoffset=\"28.0\" command=\"textBar2\" text=\"Attention!!!\" color=\"ff0000\" interval=\"2000\" alphaDelta=\"25\"/>"; str = str + "<object yoffset=\"28.3\" command=\"textBar3\" text=\"The gang leader\u2019s security force is coming\" color=\"ff0000\" interval=\"2000\" alphaDelta=\"25\"/>"; str = str + "<object yoffset=\"14.0\" command=\"slideConstant\" factor=\"1.1\" limit=\"7\"/>"; str = str + "<object yoffset=\"16.5\" command=\"slideNormal\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"truck4\" rotate=\"-90\" endFrame=\"10\"/>"; str = str + "<object yoffset=\"1.95\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"truck2\" rotate=\"-90\" endFrame=\"10\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"truck4\" rotate=\"-90\" endFrame=\"10\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"truck2\" xratio=\"120\" mratio=\"2\" way=\"lineObocina_way\" movedWay=\"1\" rotate=\"-100\" movedWayOffset=\"30\" movedWayYSpeed=\"4\" child=\"barr_expl_1\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"mclaren\" xratio=\"110\" mratio=\"16\" way=\"followLine_way\" rotate=\"90\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"16\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"0.7\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"db9\" rotate=\"-90\" endFrame=\"10\" movedWay=\"1\" movedWayYSpeed=\"5\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object yoffset=\"0.4\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"viper\" rotate=\"-90\" endFrame=\"500\" movedWay=\"1\" movedWayYSpeed=\"6\" mratio=\"6\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object yoffset=\"5.0\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"truck4\" rotate=\"-90\" endFrame=\"10\"/>"; str = str + "<object yoffset=\"5.65\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"truck4\" rotate=\"-90\" endFrame=\"10\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"truck2\" xratio=\"120\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"800\" movedWayYSpeed=\"6\" child=\"barr_expl_1\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"enzo\" xratio=\"110\" mratio=\"10\" way=\"followLine_way\" rotate=\"90\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"bmw1\" xratio=\"120\" mratio=\"6\" movedWay=\"1\" rotate=\"90\" endFrame=\"600\" movedWayYSpeed=\"6\" cannonTimeOffset=\"-20\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bmw1\" xratio=\"120\" mratio=\"6\" movedWay=\"1\" rotate=\"90\" endFrame=\"600\" movedWayYSpeed=\"6\" cannonTimeOffset=\"-20\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"truck2\" xratio=\"120\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"800\" movedWayYSpeed=\"6\" child=\"barr_expl_1\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object yoffset=\"8.5\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bmw1\" xratio=\"120\" mratio=\"6\" movedWay=\"1\" rotate=\"90\" endFrame=\"600\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"9.1\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"truck4\" rotate=\"90\" />"; str = str + "<object yoffset=\"9.0\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"truck2\" xratio=\"120\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"800\" movedWayYSpeed=\"6\" child=\"barr_expl_1\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object yoffset=\"9.3\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"truck2\" xratio=\"120\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"800\" movedWayYSpeed=\"6\" child=\"barr_expl_1\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bmw1\" xratio=\"120\" mratio=\"4\" movedWay=\"1\" rotate=\"90\" endFrame=\"500\" cannonTimeOffset=\"-20\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bmw1\" xratio=\"120\" mratio=\"4\" movedWay=\"1\" rotate=\"90\" endFrame=\"500\" cannonTimeOffset=\"-20\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"bmw1\" xratio=\"120\" mratio=\"4\" movedWay=\"1\" rotate=\"90\" endFrame=\"500\" cannonTimeOffset=\"-20\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"bmw1\" xratio=\"120\" mratio=\"4\" movedWay=\"1\" rotate=\"90\" endFrame=\"500\" cannonTimeOffset=\"-20\"/>"; str = str + "<object yoffset=\"10.5\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"truck2\" xratio=\"120\" mratio=\"3\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object yoffset=\"10.5\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"truck2\" xratio=\"120\" mratio=\"3\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object yoffset=\"15.5\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"limuzin\" rotate=\"-90\" way=\"Mline_way\" movedWay=\"1\" mratio=\"1\" xratio=\"60\" movedWayOffset=\"60\" wayCycle=\"2\" />"; str = str + "<object yoffset=\"17.0\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"truck2\" xratio=\"120\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"800\" movedWayYSpeed=\"6\" child=\"barr_expl_1\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"truck2\" xratio=\"120\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"800\" movedWayYSpeed=\"6\" child=\"barr_expl_1\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object yoffset=\"27.5\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"truck2\" xratio=\"120\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"800\" movedWayYSpeed=\"6\" child=\"barr_expl_1\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object yoffset=\"24.0\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"truck2\" xratio=\"120\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"800\" movedWayYSpeed=\"6\" child=\"barr_expl_1\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object yoffset=\"25.6\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bonus_weaponAdder\" xratio=\"120\" rotate=\"90\" movedWay=\"1\" wayCycle=\"3\" way=\"followLine_way\" mratio=\"8\" movedWayOffset=\"15\"/>"; str = str + "<object yoffset=\"28.5\" xoffset=\"415\" tank=\"truck1Lin\" mainObj=\"hummer1\" xratio=\"120\" mratio=\"6\" movedWay=\"1\" rotate=\"90\" endFrame=\"800\" cannonAngle=\"t\"/>"; str = str + "<object yoffset=\"29.0\" xoffset=\"135\" tank=\"truck1Lin\" mainObj=\"hummer1\" xratio=\"120\" mratio=\"6\" movedWay=\"1\" rotate=\"90\" endFrame=\"800\" cannonAngle=\"t\"/>"; str = str + "<object yoffset=\"30.5\" xoffset=\"415\" tank=\"truck1Lin\" mainObj=\"hummer1\" xratio=\"120\" mratio=\"6\" movedWay=\"1\" rotate=\"90\" endFrame=\"500\" cannonAngle=\"t\"/>"; str = str + "<object yoffset=\"32.0\" xoffset=\"135\" tank=\"truck1Lin\" mainObj=\"hummer1\" xratio=\"120\" mratio=\"6\" movedWay=\"1\" rotate=\"90\" endFrame=\"500\" cannonAngle=\"t\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_4\">"; str = str + "<var name=\"comment1_en\" > "; str = str + "Unfortunately, the gang leader did not survive the car crash, and now Doctor Villainte knows that he is being hunted down. You must leave the scene of this incident as soon as possible.</var>"; str = str + "<var name=\"playerX\" value=\"415\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"friend\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"friend\" way=\"player\" speed=\"6\" followPlayer=\"1\" loot=\"weaponAdder\" autoloot=\"1\"/>"; str = str + "<object name=\"barr\" xoffset=\"0\" object=\"barrel\"/>"; str = str + "<object name=\"hole\" xoffset=\"0\" object=\"hole\"/>"; str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"100\" damageRadius=\"150\" />"; str = str + "<object name=\"barr_expl_1\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"300\" damageRadius=\"300\" />"; str = str + "<object name=\"mclar2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren2\" mratio=\"8\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"7\" />"; str = str + "<object name=\"mclar3\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />"; str = str + "<object name=\"enzo_1\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"enzo\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />"; str = str + "<object name=\"tank_2\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_2\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\"/>"; str = str + "<object name=\"tank_1\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_1\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"bulldozer\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bulldozer\" way=\"player\" speed=\"4\" followPlayer=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"300\"/>"; str = str + "<object name=\"text_buldozer\" command=\"textBar2\" text=\"CRUSH HIM!!!\" color=\"ff0000\" interval=\"1000\" alphaDelta=\"25\"/>"; str = str + "<object name=\"text_buldozer_1\" command=\"textBar1\" text=\"bulldozer : \" color=\"00ff00\" interval=\"1000\" alphaDelta=\"25\"/>"; str = str + "<object name=\"car_green\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"car_green\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" directdamage=\"30\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"bmw5\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw55\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw54\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw53\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw52\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw51\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw5\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"bmw_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw1\" movedWay=\"1\" endFrame=\"10\" movedWayYSpeed=\"9\" rotate=\"-90\" cannonTimeOffset=\"-40\"/>"; str = str + "<object name=\"bmw1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"60\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>"; str = str + "<object name=\"bmw2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"45\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>"; str = str + "<object name=\"bmw3\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"30\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>"; str = str + "<object name=\"truck3_1_1\" xoffset=\"250\" tank=\"truck2Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"2\" movedWay=\"1\" movedWayYSpeed=\"5\" startFrame=\"915\" endFrame=\"920\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"-70\" ECTimeOffset=\"1\" orientToPath=\"way\" child=\"truck3_1_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/> "; str = str + "<object name=\"truck3_1_2\" xoffset=\"250\" tank=\"truck1Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"1\" startFrame=\"920\" endFrame=\"923\" orientToPath=\"way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>"; str = str + "<object name=\"hummer11\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_1\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>"; str = str + "<object name=\"hummer11_1\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>"; str = str + "<object name=\"hummer11_2\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"hummer11\" mratio=\"6\" movedWay=\"1\" endFrame=\"500\" rotate=\"-90\" movedWayYSpeed=\"7\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"1000\"/>"; str = str + "<object name=\"limuzin_1\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_4\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\"/>"; str = str + "<object name=\"limuzin_2\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_3\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\" factor=\"-1\"/>"; str = str + "<object name=\"limuzin_3\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"limuzin_2\" mratio=\"6\" rotate=\"-90\" armor=\"100\" endFrame=\"600\" movedWay=\"1\" movedWayYSpeed=\"6\" />"; str = str + "<object name=\"limuzin_4\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"limuzin_2\" mratio=\"9\" movedWay=\"1\" rotate=\"-90\" endFrame=\"700\" movedWayOffset=\"0\" movedWayYSpeed=\"6\" child=\"limuzin_2\" childXOffset=\"0\" childYOffset=\"0\" armor=\"50\" score=\"0\"/>"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road3\" />"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road3_bridge\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"road5\" />"; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"road5_bridge\" />"; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"14.0\" xoffset=\"0\" object=\"road4\" />"; str = str + "<object yoffset=\"14.0\" xoffset=\"0\" object=\"trafic1\" />"; str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"road5\" />"; str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"road5_bridge\" />"; str = str + "<object yoffset=\"18.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"20.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"22.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"24.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"30.0\" xoffset=\"0\" object=\"road4\" />"; str = str + "<object yoffset=\"30.0\" xoffset=\"0\" object=\"trafic1\" />"; str = str + "<object yoffset=\"31.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"33.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"0.7\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"jeep\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw5\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"185\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"2\" rotate=\"95\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"155\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"3\" rotate=\"100\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"135\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"3\" rotate=\"95\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"140\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"4\" rotate=\"83\" />"; str = str + "<object yoffset=\"3.95\" xoffset=\"280\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"2\" rotate=\"186\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"-12\" />"; str = str + "<object yoffset=\"4.0\" xoffset=\"205\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"7\" />"; str = str + "<object yoffset=\"4.05\" xoffset=\"365\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"175\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"car_green\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw54\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"truck3\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"6.7\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"jeep\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw5\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"235\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"2\" rotate=\"95\" />"; str = str + "<object yoffset=\"9.25\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"3\" rotate=\"100\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"235\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"3\" rotate=\"95\" />"; str = str + "<object yoffset=\"9.35\" xoffset=\"240\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"4\" rotate=\"83\" />"; str = str + "<object yoffset=\"10.4\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"car_orange\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw53\" />"; str = str + "<object yoffset=\"10.0\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"jeep\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw52\" />"; str = str + "<object yoffset=\"14.4\" xoffset=\"-140\" tank=\"truck1Lin\" mainObj=\"viper\" mratio=\"12\" xratio=\"200\"/>"; str = str + "<object yoffset=\"14.5\" xoffset=\"690\" tank=\"truck1Lin\" mainObj=\"db9\" mratio=\"16\" xratio=\"300\" rotate=\"180\"/>"; str = str + "<object yoffset=\"14.55\" xoffset=\"690\" tank=\"truck1Lin\" mainObj=\"enzo\" mratio=\"16\" xratio=\"200\" rotate=\"180\"/>"; str = str + "<object yoffset=\"14.75\" xoffset=\"600\" tank=\"truck1Lin\" mainObj=\"bonus_rockets\" rotate=\"-90\" way=\"povorot_way\" yratio=\"130\" mratio=\"14\" movedWay=\"1\" movedWayOffset=\"50\" endFrame=\"950\" movedWayYSpeed=\"6\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>"; str = str + "<object yoffset=\"15.0\" xoffset=\"400\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"183\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"15.0\" xoffset=\"340\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"2\" rotate=\"187\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"15.0\" xoffset=\"150\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"7\" />"; str = str + "<object yoffset=\"15.0\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"-14\" />"; str = str + "<object yoffset=\"14.95\" xoffset=\"390\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"175\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"14.95\" xoffset=\"85\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"-10\" />"; str = str + "<object yoffset=\"14.9\" xoffset=\"330\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"182\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"14.9\" xoffset=\"280\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"2\" rotate=\"186\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"14.9\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"-12\" />"; str = str + "<object yoffset=\"14.85\" xoffset=\"205\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"7\" />"; str = str + "<object yoffset=\"14.85\" xoffset=\"365\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"175\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"14.85\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"190\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"15.5\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"jeep\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw5\"/>"; str = str + "<object yoffset=\"17.0\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"2\" rotate=\"95\" />"; str = str + "<object yoffset=\"17.05\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"3\" rotate=\"100\" />"; str = str + "<object yoffset=\"17.1\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"3\" rotate=\"95\" />"; str = str + "<object yoffset=\"17.15\" xoffset=\"340\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"4\" rotate=\"83\" />"; str = str + "<object yoffset=\"18.8\" xoffset=\"295\" object=\"fence\" />"; str = str + "<object yoffset=\"18.7\" xoffset=\"335\" object=\"fence\" />"; str = str + "<object yoffset=\"18.6\" xoffset=\"375\" object=\"fence\" />"; str = str + "<object yoffset=\"18.5\" xoffset=\"415\" object=\"fence\" />"; str = str + "<object yoffset=\"19.2\" xoffset=\"400\" tank=\"truck2Lin\" mainObj=\"bulldozer\" mratio=\"3\" rotate=\"160\" wayCycle=\"2\" endFrame=\"200\" directdamage=\"50\" armor=\"10\" child=\"bulldozer, text_buldozer, text_buldozer_1\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"20.25\" xoffset=\"420\" tank=\"truck1Lin\" mainObj=\"bonus_weaponAdder\" rotate=\"-50\" endFrame=\"10\" />"; str = str + "<object yoffset=\"20.2\" xoffset=\"135\" object=\"fence\" />"; str = str + "<object yoffset=\"20.3\" xoffset=\"175\" object=\"fence\" />"; str = str + "<object yoffset=\"20.4\" xoffset=\"215\" object=\"fence\" />"; str = str + "<object yoffset=\"20.5\" xoffset=\"255\" object=\"fence\" />"; str = str + "<object yoffset=\"21.2\" xoffset=\"150\" tank=\"truck2Lin\" mainObj=\"bulldozer\" mratio=\"4\" rotate=\"20\" wayCycle=\"2\" endFrame=\"250\" directdamage=\"50\" armor=\"10\" child=\"bulldozer, text_buldozer, text_buldozer_1\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"22.4\" xoffset=\"295\" object=\"fence\" />"; str = str + "<object yoffset=\"22.3\" xoffset=\"335\" object=\"fence\" />"; str = str + "<object yoffset=\"22.2\" xoffset=\"375\" object=\"fence\" />"; str = str + "<object yoffset=\"22.1\" xoffset=\"415\" object=\"fence\" />"; str = str + "<object yoffset=\"22.4\" xoffset=\"325\" tank=\"truck2Lin\" mainObj=\"bulldozer\" mratio=\"4\" rotate=\"-70\" wayCycle=\"2\" endFrame=\"300\" directdamage=\"50\" armor=\"10\" child=\"bulldozer, text_buldozer, text_buldozer_1\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"23.65\" xoffset=\"390\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"175\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"23.65\" xoffset=\"85\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"-10\" />"; str = str + "<object yoffset=\"23.6\" xoffset=\"330\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"182\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"23.6\" xoffset=\"280\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"2\" rotate=\"186\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"23.6\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"-12\" />"; str = str + "<object yoffset=\"23.55\" xoffset=\"205\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"7\" />"; str = str + "<object yoffset=\"23.55\" xoffset=\"365\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"175\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"23.55\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"190\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"24.3\" xoffset=\"210\" tank=\"truck2Lin\" mainObj=\"bulldozer\" mratio=\"4\" rotate=\"-10\" wayCycle=\"2\" endFrame=\"250\" directdamage=\"50\" armor=\"10\" child=\"bulldozer, text_buldozer, text_buldozer_1\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"26.2\" xoffset=\"135\" object=\"fence\" />"; str = str + "<object yoffset=\"26.3\" xoffset=\"175\" object=\"fence\" />"; str = str + "<object yoffset=\"26.4\" xoffset=\"215\" object=\"fence\" />"; str = str + "<object yoffset=\"26.5\" xoffset=\"255\" object=\"fence\" />"; str = str + "<object yoffset=\"24.4\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"car_orange\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw5\" />"; str = str + "<object yoffset=\"28.0\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"2\" rotate=\"95\" />"; str = str + "<object yoffset=\"28.05\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"3\" rotate=\"100\" />"; str = str + "<object yoffset=\"28.1\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"3\" rotate=\"95\" />"; str = str + "<object yoffset=\"28.15\" xoffset=\"340\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"4\" rotate=\"83\" />"; str = str + "<object yoffset=\"29.2\" xoffset=\"235\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"2\" rotate=\"95\" />"; str = str + "<object yoffset=\"29.25\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"3\" rotate=\"100\" />"; str = str + "<object yoffset=\"29.3\" xoffset=\"235\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"3\" rotate=\"95\" />"; str = str + "<object yoffset=\"29.35\" xoffset=\"240\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"4\" rotate=\"83\" />"; str = str + "<object yoffset=\"30.3\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"truck4\" mratio=\"6\" xratio=\"200\"/>"; str = str + "<object yoffset=\"30.3\" xoffset=\"-100\" tank=\"truck1Lin\" mainObj=\"truck4\" mratio=\"4\" xratio=\"250\"/>"; str = str + "<object yoffset=\"30.4\" xoffset=\"40\" tank=\"truck1Lin\" mainObj=\"viper\" mratio=\"10\" xratio=\"200\"/>"; str = str + "<object yoffset=\"30.55\" xoffset=\"690\" tank=\"truck1Lin\" mainObj=\"db9\" mratio=\"16\" xratio=\"300\" rotate=\"180\"/>"; str = str + "<object yoffset=\"30.55\" xoffset=\"690\" tank=\"truck1Lin\" mainObj=\"enzo\" mratio=\"16\" xratio=\"200\" rotate=\"180\"/>"; str = str + "<object yoffset=\"30.65\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"truck4\" mratio=\"4\" xratio=\"250\" rotate=\"180\"/>"; str = str + "<object yoffset=\"30.6\" xoffset=\"600\" tank=\"truck1Lin\" mainObj=\"bmw1\" rotate=\"-90\" way=\"povorot_way\" yratio=\"130\" mratio=\"14\" movedWay=\"1\" movedWayOffset=\"50\" endFrame=\"950\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"30.45\" xoffset=\"600\" tank=\"truck1Lin\" mainObj=\"bonus_health1\" rotate=\"90\" way=\"povorot_way\" yratio=\"150\" mratio=\"11\" movedWay=\"1\" movedWayOffset=\"60\" endFrame=\"900\" cannonAngle=\"w+0\" bulletSpeed=\"20\" factor=\"-1\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"31.2\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"car_orange\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw53\" />"; str = str + "<object yoffset=\"31.75\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"jeep\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw5\"/>"; str = str + "<object yoffset=\"35.65\" xoffset=\"390\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"175\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"35.65\" xoffset=\"85\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"-10\" />"; str = str + "<object yoffset=\"35.6\" xoffset=\"330\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"182\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"35.6\" xoffset=\"280\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"2\" rotate=\"186\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"35.6\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"-12\" />"; str = str + "<object yoffset=\"35.55\" xoffset=\"205\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"7\" />"; str = str + "<object yoffset=\"35.55\" xoffset=\"365\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"175\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"35.55\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"190\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"36.0\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"5\" movedWay=\"1\" rotate=\"90\" endFrame=\"150\" movedWayOffset=\"25\" movedWayYSpeed=\"6\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"36.0\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"5\" movedWay=\"1\" rotate=\"90\" endFrame=\"150\" movedWayOffset=\"25\" movedWayYSpeed=\"6\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"36.1\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"limuzin_2\" mratio=\"4\" movedWay=\"1\" rotate=\"90\" endFrame=\"100\" movedWayOffset=\"20\" movedWayYSpeed=\"6\" child=\"limuzin_1\" childXOffset=\"0\" childYOffset=\"0\" armor=\"50\" score=\"0\"/>"; str = str + "<object yoffset=\"36.1\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"hummer\" mratio=\"4\" movedWay=\"1\" rotate=\"90\" endFrame=\"100\" movedWayOffset=\"20\" movedWayYSpeed=\"6\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"36.1\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"hummer\" mratio=\"4\" movedWay=\"1\" rotate=\"90\" endFrame=\"100\" movedWayOffset=\"20\" movedWayYSpeed=\"6\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_5\">"; str = str + "<var name=\"comment1_en\" > "; str = str + "There is reason to believe that Doctor Villainte\u2019s lair is located in the neighborhood of the port, and this must be checked. You will have to go through the grounds housing the road maintenance depot \u2013 this sort of equipment turns into a dangerous weapon in the hands of a madman.</var>"; str = str + "<var name=\"playerX\" value=\"415\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"friend\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"friend\" way=\"player\" speed=\"6\" followPlayer=\"1\" loot=\"weaponAdder\" autoloot=\"1\"/>"; str = str + "<object name=\"barr\" xoffset=\"0\" object=\"barrel\"/>"; str = str + "<object name=\"hole\" xoffset=\"0\" object=\"hole\"/>"; str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"100\" damageRadius=\"150\" />"; str = str + "<object name=\"barr_expl_1\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"300\" damageRadius=\"300\" />"; str = str + "<object name=\"mclar2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren2\" mratio=\"8\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"7\" />"; str = str + "<object name=\"mclar3\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />"; str = str + "<object name=\"enzo_1\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"enzo\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />"; str = str + "<object name=\"tank_2\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_2\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\"/>"; str = str + "<object name=\"tank_1\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_1\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"bulldozer\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bulldozer\" way=\"player\" speed=\"4\" followPlayer=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"300\"/>"; str = str + "<object name=\"excavator_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"excavator_1\" rotate=\"90\" cannonAngle=\"h+0\" mratio=\"8\" movedWay=\"1\" armor=\"500\" way=\"circle_way\" wayCycle=\"3\" EC=\"hole, hole\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-100, 100\" ECYOffset=\"0\" ECTimeOffset=\"-10, 10\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"excavator_2\" xoffset=\"350\" tank=\"truck1Lin\" mainObj=\"excavator_1\" rotate=\"90\" mratio=\"4\" movedWay=\"1\" movedWayYSpeed=\"6\"/>"; str = str + "<object name=\"car_green\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"car_green\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" directdamage=\"30\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"bmw5\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw55\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw54\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw53\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw52\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"900\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw51\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw5\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"bmw_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw1\" movedWay=\"1\" endFrame=\"10\" movedWayYSpeed=\"9\" rotate=\"-90\" cannonTimeOffset=\"-40\"/>"; str = str + "<object name=\"bmw1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"60\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>"; str = str + "<object name=\"bmw2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"45\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>"; str = str + "<object name=\"bmw3\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"30\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>"; str = str + "<object name=\"truck3_1_1\" xoffset=\"250\" tank=\"truck2Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"2\" movedWay=\"1\" movedWayYSpeed=\"5\" startFrame=\"915\" endFrame=\"920\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"-70\" ECTimeOffset=\"1\" orientToPath=\"way\" child=\"truck3_1_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/> "; str = str + "<object name=\"truck3_1_2\" xoffset=\"250\" tank=\"truck1Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"1\" startFrame=\"920\" endFrame=\"923\" orientToPath=\"way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>"; str = str + "<object name=\"hummer11\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_1\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>"; str = str + "<object name=\"hummer11_1\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>"; str = str + "<object name=\"hummer11_2\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"hummer11\" mratio=\"6\" movedWay=\"1\" endFrame=\"500\" rotate=\"-90\" movedWayYSpeed=\"7\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"1000\"/>"; str = str + "<object name=\"limuzin_1\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_4\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\"/>"; str = str + "<object name=\"limuzin_2\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_3\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\" factor=\"-1\"/>"; str = str + "<object name=\"limuzin_3\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"limuzin_1\" mratio=\"6\" rotate=\"-90\" armor=\"100\" endFrame=\"600\" movedWay=\"1\" movedWayYSpeed=\"6\" />"; str = str + "<object name=\"limuzin_4\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"limuzin\" mratio=\"9\" movedWay=\"1\" rotate=\"-90\" endFrame=\"700\" movedWayOffset=\"0\" movedWayYSpeed=\"6\" child=\"limuzin_2\" childXOffset=\"0\" childYOffset=\"0\" armor=\"50\" score=\"0\"/>"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"road4\" />"; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"trafic1\" />"; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"14.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"16.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"18.0\" xoffset=\"0\" object=\"road4\" />"; str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"27.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"0.7\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"car_orange\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw53\" />"; str = str + "<object yoffset=\"0.8\" xoffset=\"235\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"2\" rotate=\"95\" />"; str = str + "<object yoffset=\"0.85\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"3\" rotate=\"100\" />"; str = str + "<object yoffset=\"0.9\" xoffset=\"235\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"3\" rotate=\"95\" />"; str = str + "<object yoffset=\"0.95\" xoffset=\"240\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"4\" rotate=\"83\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"car_green\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw54\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"jeep\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw5\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"truck3\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"enzo_1\" mratio=\"6\" rotate=\"-90\" endFrame=\"500\" movedWay=\"1\" movedWayYSpeed=\"15\" movedWayOffset=\"63\"/>"; str = str + "<object yoffset=\"6.9\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"db9_1\" mratio=\"6\" rotate=\"-90\" endFrame=\"500\" movedWay=\"1\" movedWayYSpeed=\"15\" movedWayOffset=\"63\"/>"; str = str + "<object yoffset=\"9.3\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"truck4\" mratio=\"6\" xratio=\"200\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"40\" tank=\"truck1Lin\" mainObj=\"viper\" mratio=\"10\" xratio=\"200\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"690\" tank=\"truck1Lin\" mainObj=\"db9\" mratio=\"16\" xratio=\"300\" rotate=\"180\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"690\" tank=\"truck1Lin\" mainObj=\"enzo\" mratio=\"16\" xratio=\"200\" rotate=\"180\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"9.65\" xoffset=\"500\" tank=\"truck1Lin\" mainObj=\"truck4\" mratio=\"4\" xratio=\"250\" rotate=\"180\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"470\" tank=\"truck2Lin\" mainObj=\"excavator_1\" rotate=\"-155\" way=\"povorot_way\" yratio=\"70\" xratio=\"75\" mratio=\"20\" movedWay=\"1\" movedWayOffset=\"30\" cannonAngle=\"h+0\" EC=\"hole, hole\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-100, 100\" ECYOffset=\"0\" ECTimeOffset=\"-10, 10\" child=\"excavator_1\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"bonus_weaponAdder\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"car_green\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object yoffset=\"10.6\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"jeep\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object yoffset=\"15.5\" xoffset=\"125\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"15.5\" xoffset=\"200\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"15.5\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"15.5\" xoffset=\"350\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"15.5\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"18.0\" xoffset=\"140\" tank=\"truck1Lin\" mainObj=\"bulldozer\" endFrame=\"10\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"18.15\" xoffset=\"140\" tank=\"truck1Lin\" mainObj=\"bulldozer\" endFrame=\"10\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"18.3\" xoffset=\"140\" tank=\"truck1Lin\" mainObj=\"bulldozer\" endFrame=\"10\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"18.45\" xoffset=\"140\" tank=\"truck1Lin\" mainObj=\"bulldozer\" endFrame=\"10\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"18.6\" xoffset=\"140\" tank=\"truck1Lin\" mainObj=\"bulldozer\" endFrame=\"10\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"18.75\" xoffset=\"140\" tank=\"truck1Lin\" mainObj=\"bulldozer\" endFrame=\"10\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"18.9\" xoffset=\"140\" tank=\"truck1Lin\" mainObj=\"bulldozer\" endFrame=\"10\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"18.2\" xoffset=\"500\" armor=\"30\" tank=\"truck1Lin\" mainObj=\"excavator_1\" rotate=\"180\" yratio=\"0\" xratio=\"200\" mratio=\"7\" cannonAngle=\"h+180\" EC=\"hole, hole\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"0, 0\" ECYOffset=\"-100, 100\" ECTimeOffset=\"0, 20\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>"; str = str + "<object yoffset=\"18.4\" xoffset=\"550\" armor=\"30\" tank=\"truck1Lin\" mainObj=\"excavator_1\" rotate=\"180\" yratio=\"0\" xratio=\"200\" mratio=\"7\" cannonAngle=\"h+180\" EC=\"hole, hole\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"0, 0\" ECYOffset=\"-100, 100\" ECTimeOffset=\"0, 20\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>"; str = str + "<object yoffset=\"18.6\" xoffset=\"640\" armor=\"30\" tank=\"truck1Lin\" mainObj=\"excavator_1\" rotate=\"180\" yratio=\"0\" xratio=\"200\" mratio=\"7\" cannonAngle=\"h+180\" EC=\"hole, hole\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"0, 0\" ECYOffset=\"-100, 100\" ECTimeOffset=\"0, 20\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>"; str = str + "<object yoffset=\"18.6\" xoffset=\"500\" armor=\"30\" tank=\"truck1Lin\" mainObj=\"excavator_1\" rotate=\"180\" yratio=\"0\" xratio=\"200\" mratio=\"7\" cannonAngle=\"h+180\" EC=\"hole, hole\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"0, 0\" ECYOffset=\"-100, 100\" ECTimeOffset=\"0, 20\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>"; str = str + "<object yoffset=\"18.3\" xoffset=\"600\" armor=\"30\" tank=\"truck1Lin\" mainObj=\"excavator_1\" rotate=\"180\" yratio=\"0\" xratio=\"200\" mratio=\"9\" cannonAngle=\"h+180\" EC=\"hole, hole\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"0, 0\" ECYOffset=\"-100, 100\" ECTimeOffset=\"0, 20\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>"; str = str + "<object yoffset=\"18.7\" xoffset=\"690\" armor=\"30\" tank=\"truck1Lin\" mainObj=\"excavator_1\" rotate=\"180\" yratio=\"0\" xratio=\"200\" mratio=\"9\" cannonAngle=\"h+180\" EC=\"hole, hole\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"0, 0\" ECYOffset=\"-100, 100\" ECTimeOffset=\"0, 20\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>"; str = str + "<object yoffset=\"20.0\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"bonus_health1\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object yoffset=\"23.0\" xoffset=\"400\" armor=\"70\" tank=\"truck1Lin\" mainObj=\"excavator\" rotate=\"-90\" endFrame=\"10\" cannonAngle=\"t\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>"; str = str + "<object yoffset=\"22.85\" xoffset=\"445\" tank=\"truck1Lin\" mainObj=\"truck2\" rotate=\"180\" endFrame=\"10\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object yoffset=\"24.0\" xoffset=\"150\" armor=\"70\" tank=\"truck1Lin\" mainObj=\"excavator\" rotate=\"-90\" endFrame=\"10\" cannonAngle=\"t\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>"; str = str + "<object yoffset=\"23.8\" xoffset=\"115\" tank=\"truck1Lin\" mainObj=\"truck2\" rotate=\"0\" endFrame=\"10\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object yoffset=\"24.9\" xoffset=\"390\" armor=\"70\" tank=\"truck1Lin\" mainObj=\"excavator\" rotate=\"-90\" endFrame=\"10\" cannonAngle=\"t\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>"; str = str + "<object yoffset=\"25.1\" xoffset=\"385\" tank=\"truck1Lin\" mainObj=\"truck2\" rotate=\"180\" endFrame=\"10\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object yoffset=\"25.7\" xoffset=\"340\" armor=\"70\" tank=\"truck1Lin\" mainObj=\"excavator\" rotate=\"-90\" endFrame=\"10\" cannonAngle=\"t\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>"; str = str + "<object yoffset=\"25.9\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"truck2\" rotate=\"180\" endFrame=\"10\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object yoffset=\"26.4\" xoffset=\"290\" armor=\"70\" tank=\"truck1Lin\" mainObj=\"excavator\" rotate=\"-90\" endFrame=\"10\" cannonAngle=\"t\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>"; str = str + "<object yoffset=\"26.6\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"truck2\" rotate=\"0\" endFrame=\"10\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object yoffset=\"27.0\" xoffset=\"140\" armor=\"70\" tank=\"truck1Lin\" mainObj=\"excavator\" rotate=\"-90\" endFrame=\"10\" cannonAngle=\"t\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>"; str = str + "<object yoffset=\"26.8\" xoffset=\"185\" tank=\"truck1Lin\" mainObj=\"truck2\" rotate=\"0\" endFrame=\"10\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object yoffset=\"27.4\" xoffset=\"280\" armor=\"70\" tank=\"truck1Lin\" mainObj=\"excavator\" rotate=\"-90\" endFrame=\"10\" cannonAngle=\"t\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>"; str = str + "<object yoffset=\"27.6\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"truck2\" rotate=\"0\" endFrame=\"10\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object yoffset=\"28.2\" xoffset=\"275\" armor=\"70\" tank=\"truck1Lin\" mainObj=\"excavator\" rotate=\"-90\" endFrame=\"10\" cannonAngle=\"t\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>"; str = str + "<object yoffset=\"28.4\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"truck2\" rotate=\"180\" endFrame=\"10\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_6\">"; str = str + "<var name=\"comment1_en\" > "; str = str + "The port gangsters are mining the roads with barrels full of explosives. You will have to take this into account when staging your assault on the madman\u2019s lair.</var>"; str = str + "<var name=\"playerX\" value=\"415\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"friend\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"friend\" way=\"player\" speed=\"6\" followPlayer=\"1\" loot=\"weaponAdder\" autoloot=\"1\"/>"; str = str + "<object name=\"barr\" xoffset=\"0\" object=\"barrel\"/>"; str = str + "<object name=\"hole\" xoffset=\"0\" object=\"hole\"/>"; str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"100\" damageRadius=\"150\" />"; str = str + "<object name=\"barr_expl_1\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"300\" damageRadius=\"300\" />"; str = str + "<object name=\"bonus_weaponAdder\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bonus_weaponAdder\" endFrame=\"10\"/>"; str = str + "<object name=\"mclar2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren2\" mratio=\"8\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"7\" />"; str = str + "<object name=\"mclar3\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />"; str = str + "<object name=\"enzo_1\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"enzo\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />"; str = str + "<object name=\"tank_2\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_2\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\"/>"; str = str + "<object name=\"tank_1\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_1\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"bulldozer\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bulldozer\" way=\"player\" speed=\"4\" followPlayer=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"300\"/>"; str = str + "<object name=\"excavator_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"excavator_1\" rotate=\"90\" cannonAngle=\"h+90\" mratio=\"8\" movedWay=\"1\" armor=\"500\" way=\"circle_way\" wayCycle=\"3\" EC=\"hole, hole\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-100, 100\" ECYOffset=\"0\" ECTimeOffset=\"0, 20\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"excavator_2\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"excavator_2\" rotate=\"-100\" xratio=\"50\" yratio=\"100\" mratio=\"8\" movedWay=\"1\" armor=\"1200\" way=\"circle_way\" wayCycle=\"3\" EC=\"barr, barr\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-40, 40\" ECYOffset=\"30, 30\" ECTimeOffset=\"-5, 15\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>"; str = str + "<object name=\"car_green\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"car_green\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" directdamage=\"30\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"bmw5\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw55\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw54\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw53\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw52\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"900\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw51\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw5\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"bmw_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw1\" movedWay=\"1\" endFrame=\"10\" movedWayYSpeed=\"9\" rotate=\"-90\" cannonTimeOffset=\"-40\"/>"; str = str + "<object name=\"bmw1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"60\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>"; str = str + "<object name=\"bmw2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"45\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>"; str = str + "<object name=\"bmw3\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"30\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>"; str = str + "<object name=\"truck3_1_1\" xoffset=\"250\" tank=\"truck2Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"2\" movedWay=\"1\" movedWayYSpeed=\"5\" startFrame=\"915\" endFrame=\"920\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"-70\" ECTimeOffset=\"1\" orientToPath=\"way\" child=\"truck3_1_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/> "; str = str + "<object name=\"truck3_1_2\" xoffset=\"250\" tank=\"truck1Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"1\" startFrame=\"920\" endFrame=\"923\" orientToPath=\"way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>"; str = str + "<object name=\"hummer11\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_1\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>"; str = str + "<object name=\"hummer11_1\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>"; str = str + "<object name=\"hummer11_2\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"hummer11\" mratio=\"6\" movedWay=\"1\" endFrame=\"500\" rotate=\"-90\" movedWayYSpeed=\"7\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"1000\"/>"; str = str + "<object name=\"limuzin_1\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_4\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\"/>"; str = str + "<object name=\"limuzin_2\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_3\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\" factor=\"-1\"/>"; str = str + "<object name=\"limuzin_3\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"limuzin_1\" mratio=\"6\" rotate=\"-90\" armor=\"100\" endFrame=\"600\" movedWay=\"1\" movedWayYSpeed=\"6\" />"; str = str + "<object name=\"limuzin_4\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"limuzin\" mratio=\"9\" movedWay=\"1\" rotate=\"-90\" endFrame=\"700\" movedWayOffset=\"0\" movedWayYSpeed=\"6\" child=\"limuzin_2\" childXOffset=\"0\" childYOffset=\"0\" armor=\"50\" score=\"0\"/>"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road4\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"trafic1\" />"; str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"4.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"road4\" />"; str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"trafic1\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"road4\" />"; str = str + "<object yoffset=\"22.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"0.9\" command=\"slideConstant\" factor=\"1.1\" limit=\"10\"/>"; str = str + "<object yoffset=\"2.5\" command=\"slideNormal\"/>"; str = str + "<object yoffset=\"0.7\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"bonus_rockets\" endFrame=\"10\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bonus_health_sm\" endFrame=\"10\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"excavator_2\" rotate=\"-90\" endFrame=\"100\" mratio=\"1\" movedWay=\"1\" movedWayOffset=\"40\" EC=\"barr, barr\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-40, 40\" ECYOffset=\"30, 30\" ECTimeOffset=\"-5, 15\" child=\"excavator_2, bonus_weaponAdder\" childXOffset=\"0, -100\" childYOffset=\"0, -400\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" reloadingTime=\"1000000, 60000, 60000, 60000, 60000, 60000, 60000, 60, 60, 60\"/>"; str = str + "<object yoffset=\"5.5\" xoffset=\"125\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"5.35\" xoffset=\"200\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"5.35\" xoffset=\"350\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"5.5\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"10.5\" xoffset=\"125\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"10.35\" xoffset=\"200\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"10.2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"10.35\" xoffset=\"350\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"10.5\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_7\">"; str = str + "<var name=\"comment1_en\" > "; str = str + "According to information received from the port gangsters, we can conclude that Doctor Villainte is hiding out on the territory of a military base now under his control. You must break in there!</var>"; str = str + "<var name=\"playerX\" value=\"415\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"friend\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"friend\" way=\"player\" speed=\"6\" followPlayer=\"1\" loot=\"weaponAdder\" autoloot=\"1\"/>"; str = str + "<object name=\"friend_1\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"friend_1\" way=\"player\" speed=\"6\" followPlayer=\"1\" loot=\"weaponAdder\" autoloot=\"1\"/>"; str = str + "<object name=\"barr\" xoffset=\"0\" object=\"barrel\"/>"; str = str + "<object name=\"hole\" xoffset=\"0\" object=\"hole\"/>"; str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"100\" damageRadius=\"150\" />"; str = str + "<object name=\"barr_expl_1\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"300\" damageRadius=\"300\" />"; str = str + "<object name=\"bonus_health_sm\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bonus_health_sm\" endFrame=\"10\"/>"; str = str + "<object name=\"mclar2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren2\" mratio=\"8\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"7\" />"; str = str + "<object name=\"mclar3\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />"; str = str + "<object name=\"enzo_1\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"enzo\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />"; str = str + "<object name=\"tank_2\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_2\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\"/>"; str = str + "<object name=\"tank_1\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_1\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"bulldozer\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bulldozer\" way=\"player\" speed=\"4\" followPlayer=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"300\"/>"; str = str + "<object name=\"excavator_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"excavator_1\" rotate=\"90\" cannonAngle=\"h+90\" mratio=\"8\" movedWay=\"1\" armor=\"500\" way=\"circle_way\" wayCycle=\"3\" EC=\"hole, hole\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-100, 100\" ECYOffset=\"0\" ECTimeOffset=\"0, 20\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"excavator_2\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"excavator_2\" rotate=\"-90\" xratio=\"50\" yratio=\"100\" mratio=\"8\" movedWay=\"1\" armor=\"1000\" way=\"circle_way\" wayCycle=\"3\" EC=\"barr, barr\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-17, 17\" ECYOffset=\"0, 0\" ECTimeOffset=\"-5, 15\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"car_green\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"car_green\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" directdamage=\"30\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"bmw_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw1\" movedWay=\"1\" endFrame=\"10\" movedWayYSpeed=\"9\" rotate=\"-90\" cannonTimeOffset=\"-40\"/>"; str = str + "<object name=\"bmw1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"60\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>"; str = str + "<object name=\"bmw2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"45\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>"; str = str + "<object name=\"bmw3\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"30\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>"; str = str + "<object name=\"truck3_1_1\" xoffset=\"250\" tank=\"truck2Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"2\" movedWay=\"1\" movedWayYSpeed=\"5\" startFrame=\"915\" endFrame=\"920\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"-70\" ECTimeOffset=\"1\" orientToPath=\"way\" child=\"truck3_1_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/> "; str = str + "<object name=\"truck3_1_2\" xoffset=\"250\" tank=\"truck1Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"1\" startFrame=\"920\" endFrame=\"923\" orientToPath=\"way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>"; str = str + "<object name=\"hummer11\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_1\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>"; str = str + "<object name=\"hummer11_1\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>"; str = str + "<object name=\"hummer11_2\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"hummer11\" mratio=\"6\" movedWay=\"1\" endFrame=\"500\" rotate=\"-90\" movedWayYSpeed=\"7\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"1000\"/>"; str = str + "<object name=\"limuzin_1\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_4\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\"/>"; str = str + "<object name=\"limuzin_2\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_3\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\" factor=\"-1\"/>"; str = str + "<object name=\"limuzin_3\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"limuzin_1\" mratio=\"6\" rotate=\"-90\" armor=\"100\" endFrame=\"600\" movedWay=\"1\" movedWayYSpeed=\"6\" />"; str = str + "<object name=\"limuzin_4\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"limuzin\" mratio=\"9\" movedWay=\"1\" rotate=\"-90\" endFrame=\"700\" movedWayOffset=\"0\" movedWayYSpeed=\"6\" child=\"limuzin_2\" childXOffset=\"0\" childYOffset=\"0\" armor=\"50\" score=\"0\"/>"; str = str + "<object name=\"bmw56\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"900\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw55\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw54\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"900\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw53\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw52\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"900\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw51\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw5\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw5\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road3\" />"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road3_bridge\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"road6\" />"; str = str + "<object yoffset=\"8.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road3\" />"; str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road3_bridge\" />"; str = str + "<object yoffset=\"14.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"16.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"18.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"20.0\" xoffset=\"0\" object=\"road5\" />"; str = str + "<object yoffset=\"20.0\" xoffset=\"0\" object=\"road5_bridge\" />"; str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"road6\" />"; str = str + "<object yoffset=\"24.0\" xoffset=\"0\" object=\"road5\" />"; str = str + "<object yoffset=\"24.0\" xoffset=\"0\" object=\"road5_bridge\" />"; str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"road4\" />"; str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"trafic1\" />"; str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"road3\" />"; str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"road3_bridge\" />"; str = str + "<object yoffset=\"30.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"32.0\" xoffset=\"0\" object=\"road5\" />"; str = str + "<object yoffset=\"32.0\" xoffset=\"0\" object=\"road5_bridge\" />"; str = str + "<object yoffset=\"0.8\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"car_green\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw54\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"truck4\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bonus_weaponAdder\" mratio=\"8\" rotate=\"-90\" endFrame=\"1400\" movedWay=\"1\" movedWayYSpeed=\"4\" movedWayOffset=\"63\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"enzo_1\" mratio=\"6\" rotate=\"-90\" endFrame=\"500\" movedWay=\"1\" movedWayYSpeed=\"15\" movedWayOffset=\"63\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"db9_1\" mratio=\"6\" rotate=\"-90\" endFrame=\"500\" movedWay=\"1\" movedWayYSpeed=\"15\" movedWayOffset=\"63\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"truck4\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"enzo_1\" mratio=\"6\" rotate=\"-90\" endFrame=\"500\" movedWay=\"1\" movedWayYSpeed=\"15\" movedWayOffset=\"63\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"db9_1\" mratio=\"6\" rotate=\"-90\" endFrame=\"500\" movedWay=\"1\" movedWayYSpeed=\"15\" movedWayOffset=\"63\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"jeep\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw54\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"car_green\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw56\"/>"; str = str + "<object yoffset=\"6.7\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"jeep\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw53\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"car_orange\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw51\"/>"; str = str + "<object yoffset=\"7.8\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"car_green\"rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw52\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"165\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"2\" rotate=\"95\" />"; str = str + "<object yoffset=\"10.75\" xoffset=\"135\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"3\" rotate=\"100\" />"; str = str + "<object yoffset=\"10.8\" xoffset=\"155\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"3\" rotate=\"95\" />"; str = str + "<object yoffset=\"10.9\" xoffset=\"150\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"4\" rotate=\"83\" />"; str = str + "<object yoffset=\"12.7\" xoffset=\"385\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"2\" rotate=\"95\" />"; str = str + "<object yoffset=\"12.8\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"3\" rotate=\"100\" />"; str = str + "<object yoffset=\"12.9\" xoffset=\"400\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"3\" rotate=\"95\" />"; str = str + "<object yoffset=\"12.95\" xoffset=\"390\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"4\" rotate=\"83\" />"; str = str + "<object yoffset=\"13.2\" xoffset=\"245\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"2\" rotate=\"95\" />"; str = str + "<object yoffset=\"13.3\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"3\" rotate=\"100\" />"; str = str + "<object yoffset=\"13.4\" xoffset=\"300\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"3\" rotate=\"95\" />"; str = str + "<object yoffset=\"13.5\" xoffset=\"190\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"4\" rotate=\"83\" />"; str = str + "<object yoffset=\"11.7\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bonus_health_sm\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"14.4\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"60\" wayCycle=\"2\" movedWayYSpeed=\"6\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"14.7\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"45\" wayCycle=\"2\" movedWayYSpeed=\"6\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"15.0\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"30\" wayCycle=\"2\" movedWayYSpeed=\"6\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"18.1\" xoffset=\"400\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"1\" rotate=\"183\"/>"; str = str + "<object yoffset=\"18.1\" xoffset=\"340\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"2\" rotate=\"187\" />"; str = str + "<object yoffset=\"18.1\" xoffset=\"150\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"7\" />"; str = str + "<object yoffset=\"18.1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"-14\" />"; str = str + "<object yoffset=\"18.05\" xoffset=\"390\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"175\" />"; str = str + "<object yoffset=\"18.05\" xoffset=\"85\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"-10\" />"; str = str + "<object yoffset=\"18.0\" xoffset=\"330\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"182\" />"; str = str + "<object yoffset=\"18.0\" xoffset=\"280\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"2\" rotate=\"186\"/>"; str = str + "<object yoffset=\"18.0\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"-12\" />"; str = str + "<object yoffset=\"17.95\" xoffset=\"205\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"7\" />"; str = str + "<object yoffset=\"17.95\" xoffset=\"365\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"175\" />"; str = str + "<object yoffset=\"17.95\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"190\" />"; str = str + "<object yoffset=\"18.3\" xoffset=\"275\" tank=\"truck1Lin\" armor=\"250\" mainObj=\"limuzin_3\" mratio=\"6\" movedWay=\"1\" rotate=\"90\" endFrame=\"800\" />"; str = str + "<object yoffset=\"18.0\" xoffset=\"175\" tank=\"truck1Lin\" armor=\"150\" mainObj=\"bmw\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"1250\" />"; str = str + "<object yoffset=\"18.0\" xoffset=\"375\" tank=\"truck1Lin\" armor=\"150\" mainObj=\"bmw\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"1250\" />"; str = str + "<object yoffset=\"25.1\" xoffset=\"400\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"1\" rotate=\"183\"/>"; str = str + "<object yoffset=\"25.1\" xoffset=\"340\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"2\" rotate=\"187\" />"; str = str + "<object yoffset=\"25.1\" xoffset=\"150\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"7\" />"; str = str + "<object yoffset=\"25.1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"-14\" />"; str = str + "<object yoffset=\"25.05\" xoffset=\"390\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"175\" />"; str = str + "<object yoffset=\"25.05\" xoffset=\"85\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"-10\" />"; str = str + "<object yoffset=\"25.0\" xoffset=\"330\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"182\" />"; str = str + "<object yoffset=\"25.0\" xoffset=\"280\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"2\" rotate=\"186\"/>"; str = str + "<object yoffset=\"25.0\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"-12\" />"; str = str + "<object yoffset=\"24.95\" xoffset=\"205\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"7\" />"; str = str + "<object yoffset=\"24.95\" xoffset=\"365\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"175\" />"; str = str + "<object yoffset=\"24.95\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"190\" />"; str = str + "<object yoffset=\"25.3\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"car_green\" mratio=\"6\" xratio=\"200\"/>"; str = str + "<object yoffset=\"25.3\" xoffset=\"-100\" tank=\"truck1Lin\" mainObj=\"car_orange\" mratio=\"4\" xratio=\"250\"/>"; str = str + "<object yoffset=\"25.4\" xoffset=\"40\" tank=\"truck1Lin\" mainObj=\"viper\" mratio=\"10\" xratio=\"200\"/>"; str = str + "<object yoffset=\"25.55\" xoffset=\"690\" tank=\"truck1Lin\" mainObj=\"db9\" mratio=\"16\" xratio=\"300\" rotate=\"180\"/>"; str = str + "<object yoffset=\"25.55\" xoffset=\"690\" tank=\"truck1Lin\" mainObj=\"enzo\" mratio=\"16\" xratio=\"200\" rotate=\"180\"/>"; str = str + "<object yoffset=\"25.65\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"jeep\" mratio=\"4\" xratio=\"250\" rotate=\"180\"/>"; str = str + "<object yoffset=\"25.45\" xoffset=\"600\" tank=\"truck1Lin\" mainObj=\"bonus_health1\" rotate=\"90\" way=\"povorot_way\" yratio=\"150\" mratio=\"11\" movedWay=\"1\" movedWayOffset=\"60\" endFrame=\"900\" cannonAngle=\"w+0\" bulletSpeed=\"20\" factor=\"-1\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"26.0\" xoffset=\"135\" tank=\"truck1Lin\" mainObj=\"bonus_rockets\" mratio=\"4\" rotate=\"-90\" endFrame=\"1400\" movedWay=\"1\" movedWayYSpeed=\"4\" movedWayOffset=\"63\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"27.0\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"truck3_6\" mratio=\"3\" movedWay=\"1\" movedWayYSpeed=\"6\" rotate=\"90\" endFrame=\"500\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"29.0\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"truck3_4\" mratio=\"3\" movedWay=\"1\" movedWayYSpeed=\"6\" rotate=\"90\" endFrame=\"500\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"29.0\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"truck3_3\" mratio=\"3\" movedWay=\"1\" movedWayYSpeed=\"6\" rotate=\"90\" endFrame=\"500\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"32.5\" xoffset=\"415\" tank=\"truck1Lin\" mainObj=\"bonus_rockets\" mratio=\"8\" rotate=\"-90\" endFrame=\"1400\" movedWay=\"1\" movedWayYSpeed=\"4\" movedWayOffset=\"63\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"31.95\" xoffset=\"135\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"31.8\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"31.65\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"31.5\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"31.5\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"31.65\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"31.8\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"31.95\" xoffset=\"415\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"33.7\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"truck3_6\" mratio=\"3\" movedWay=\"1\" movedWayYSpeed=\"6\" rotate=\"90\" endFrame=\"500\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" wayCycle=\"2\" child=\"bonus_health_sm\" childXOffset=\"0\" childYOffset=\"-400\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"550\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\"/>"; str = str + "<object yoffset=\"33.0\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"truck3_6\" mratio=\"3\" movedWay=\"1\" movedWayYSpeed=\"6\" rotate=\"90\" endFrame=\"500\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" wayCycle=\"2\" child=\"bonus_health_sm\" childXOffset=\"0\" childYOffset=\"-400\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"550\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\"/>"; str = str + "<object yoffset=\"33.7\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"truck3_6\" mratio=\"3\" movedWay=\"1\" movedWayYSpeed=\"6\" rotate=\"90\" endFrame=\"500\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" wayCycle=\"2\" child=\"bonus_health_sm\" childXOffset=\"0\" childYOffset=\"-400\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"550\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\"/>"; str = str + "<object yoffset=\"35.95\" xoffset=\"205\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"7\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"35.95\" xoffset=\"365\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"175\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"35.95\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"190\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"36.1\" xoffset=\"400\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"1\" rotate=\"183\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"36.1\" xoffset=\"340\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"2\" rotate=\"187\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"36.1\" xoffset=\"150\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"7\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"36.1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"-14\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"36.05\" xoffset=\"390\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"175\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"36.05\" xoffset=\"85\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"-10\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"36.0\" xoffset=\"330\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"182\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"36.0\" xoffset=\"280\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"2\" rotate=\"186\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"36.0\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"-12\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_8\">"; str = str + "<var name=\"comment1_en\" > "; str = str + "Doctor Villainte has thrown his crack troops against you. You are going to have a rough time of it, but we believe in a hero who can stop this villain.</var>"; str = str + "<var name=\"playerX\" value=\"415\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"friend\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"friend\" way=\"player\" speed=\"6\" followPlayer=\"1\" loot=\"weaponAdder\" autoloot=\"1\"/>"; str = str + "<object name=\"friend_1\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"friend_1\" way=\"player\" speed=\"6\" followPlayer=\"1\" loot=\"weaponAdder\" autoloot=\"1\"/>"; str = str + "<object name=\"barr\" xoffset=\"0\" object=\"barrel\"/>"; str = str + "<object name=\"hole\" xoffset=\"0\" object=\"hole\"/>"; str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"100\" damageRadius=\"150\" />"; str = str + "<object name=\"barr_expl_1\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"300\" damageRadius=\"300\" />"; str = str + "<object name=\"mclar2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren2\" mratio=\"8\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"7\" />"; str = str + "<object name=\"mclar3\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />"; str = str + "<object name=\"enzo_1\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"enzo\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />"; str = str + "<object name=\"tank_2\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_2\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\"/>"; str = str + "<object name=\"tank_1\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_1\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"bulldozer\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bulldozer\" way=\"player\" speed=\"4\" followPlayer=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"300\"/>"; str = str + "<object name=\"excavator_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"excavator_1\" rotate=\"90\" cannonAngle=\"h+90\" mratio=\"8\" movedWay=\"1\" armor=\"500\" way=\"circle_way\" wayCycle=\"3\" EC=\"hole, hole\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-100, 100\" ECYOffset=\"0\" ECTimeOffset=\"0, 20\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"excavator_2\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"excavator_2\" rotate=\"-90\" xratio=\"50\" yratio=\"100\" mratio=\"8\" movedWay=\"1\" armor=\"1000\" way=\"circle_way\" wayCycle=\"3\" EC=\"barr, barr\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-17, 17\" ECYOffset=\"0, 0\" ECTimeOffset=\"-5, 15\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"car_green\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"car_green\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" directdamage=\"30\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"bmw5\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw55\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw54\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw53\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw52\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"900\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw51\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw5\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"bmw_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw1\" movedWay=\"1\" endFrame=\"10\" movedWayYSpeed=\"9\" rotate=\"-90\" cannonTimeOffset=\"-40\"/>"; str = str + "<object name=\"bmw1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"60\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>"; str = str + "<object name=\"bmw2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"45\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>"; str = str + "<object name=\"bmw3\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"30\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>"; str = str + "<object name=\"truck3_1_1\" xoffset=\"250\" tank=\"truck2Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"2\" movedWay=\"1\" movedWayYSpeed=\"5\" startFrame=\"915\" endFrame=\"920\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"-70\" ECTimeOffset=\"1\" orientToPath=\"way\" child=\"truck3_1_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/> "; str = str + "<object name=\"truck3_1_2\" xoffset=\"250\" tank=\"truck1Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"1\" startFrame=\"920\" endFrame=\"923\" orientToPath=\"way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>"; str = str + "<object name=\"hummer11\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_1\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>"; str = str + "<object name=\"hummer11_1\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>"; str = str + "<object name=\"hummer11_2\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"hummer11\" mratio=\"6\" movedWay=\"1\" endFrame=\"500\" rotate=\"-90\" movedWayYSpeed=\"7\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"1000\"/>"; str = str + "<object name=\"limuzin_1\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_4\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\"/>"; str = str + "<object name=\"limuzin_2\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_3\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\" factor=\"-1\"/>"; str = str + "<object name=\"limuzin_3\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"limuzin_1\" mratio=\"6\" rotate=\"-90\" armor=\"100\" endFrame=\"600\" movedWay=\"1\" movedWayYSpeed=\"6\" />"; str = str + "<object name=\"limuzin_4\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"limuzin\" mratio=\"9\" movedWay=\"1\" rotate=\"-90\" endFrame=\"700\" movedWayOffset=\"0\" movedWayYSpeed=\"6\" child=\"limuzin_2\" childXOffset=\"0\" childYOffset=\"0\" armor=\"50\" score=\"0\"/>"; str = str + "<object name=\"bonus_rockets\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bonus_rockets\" endFrame=\"10\"/>"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road4\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"trafic1\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"sign1\" />"; str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"4.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"road3_bridge\" />"; str = str + "<object yoffset=\"8.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"14.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"16.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"18.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"20.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"22.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"24.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"30.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"32.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"34.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"10.7\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bonus_health_sm\" endFrame=\"10\"/>"; str = str + "<object yoffset=\"14.7\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bonus_health_sm\" endFrame=\"10\"/>"; str = str + "<object yoffset=\"19.1\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bonus_health_sm\" endFrame=\"10\"/>"; str = str + "<object yoffset=\"22.1\" xoffset=\"350\" tank=\"truck1Lin\" mainObj=\"bonus_health_sm\" endFrame=\"10\" rotate=\"-90\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"400\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"1\" rotate=\"183\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"340\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"2\" rotate=\"187\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"150\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"7\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"-14\" />"; str = str + "<object yoffset=\"1.05\" xoffset=\"390\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"175\" />"; str = str + "<object yoffset=\"1.05\" xoffset=\"85\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"-10\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"330\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"182\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"280\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"2\" rotate=\"186\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"-12\" />"; str = str + "<object yoffset=\"0.95\" xoffset=\"205\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"7\" />"; str = str + "<object yoffset=\"0.95\" xoffset=\"365\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"175\" />"; str = str + "<object yoffset=\"0.95\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"190\" />"; str = str + "<object yoffset=\"0.6\" xoffset=\"415\" tank=\"truck1Lin\" mainObj=\"bonus_rockets\" mratio=\"4\" rotate=\"-90\" endFrame=\"1400\" movedWay=\"1\" movedWayYSpeed=\"4\" movedWayOffset=\"63\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"truck3_3\" mratio=\"3\" movedWay=\"1\" movedWayYSpeed=\"6\" rotate=\"90\" endFrame=\"500\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" armor=\"250\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"truck3_4\" mratio=\"3\" movedWay=\"1\" movedWayYSpeed=\"6\" rotate=\"90\" endFrame=\"500\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" armor=\"250\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"truck3_5\" mratio=\"3\" movedWay=\"1\" movedWayYSpeed=\"6\" rotate=\"90\" endFrame=\"500\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" armor=\"250\"/>"; str = str + "<object yoffset=\"3.95\" xoffset=\"135\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"3.65\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"3.65\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"3.95\" xoffset=\"415\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"truck3_2\" mratio=\"6\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" />"; str = str + "<object yoffset=\"10.5\" xoffset=\"175\" tank=\"truck1Lin\" armor=\"200\" mainObj=\"limuzin_3\" mratio=\"6\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" reloadingTime=\"50, 50, 50, 50000, 50000, 50000, 50000, 50000, 62, 62\"/>"; str = str + "<object yoffset=\"10.5\" xoffset=\"375\" tank=\"truck1Lin\" armor=\"200\" mainObj=\"limuzin_3\" mratio=\"6\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" reloadingTime=\"50000, 50000, 50000, 50, 50, 50, 50000, 50000, 62, 62\"/>"; str = str + "<object yoffset=\"12.4\" xoffset=\"415\" tank=\"truck1Lin\" mainObj=\"truck2\" rotate=\"-90\" endFrame=\"10\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object yoffset=\"14.4\" xoffset=\"135\" tank=\"truck1Lin\" mainObj=\"truck2\" rotate=\"90\" endFrame=\"10\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object yoffset=\"15.4\" xoffset=\"415\" tank=\"truck1Lin\" mainObj=\"truck2\" rotate=\"-90\" endFrame=\"10\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object yoffset=\"16.4\" xoffset=\"135\" tank=\"truck1Lin\" mainObj=\"truck2\" rotate=\"90\" endFrame=\"10\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object yoffset=\"17.1\" xoffset=\"400\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"1\" rotate=\"183\"/>"; str = str + "<object yoffset=\"17.1\" xoffset=\"340\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"2\" rotate=\"187\" />"; str = str + "<object yoffset=\"17.1\" xoffset=\"150\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"7\" />"; str = str + "<object yoffset=\"17.1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"-14\" />"; str = str + "<object yoffset=\"17.05\" xoffset=\"390\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"175\" />"; str = str + "<object yoffset=\"17.05\" xoffset=\"85\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"-10\" />"; str = str + "<object yoffset=\"17.0\" xoffset=\"330\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"182\" />"; str = str + "<object yoffset=\"17.0\" xoffset=\"280\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"2\" rotate=\"186\" />"; str = str + "<object yoffset=\"17.0\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"-12\" />"; str = str + "<object yoffset=\"16.95\" xoffset=\"205\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"7\" />"; str = str + "<object yoffset=\"16.95\" xoffset=\"365\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"175\" />"; str = str + "<object yoffset=\"16.95\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"190\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"405\" tank=\"truck1Lin\" armor=\"200\" mainObj=\"excavator_2\" rotate=\"90\" mratio=\"8\" score=\"1000\" movedWay=\"1\" rotate=\"90\" endFrame=\"900\" EC=\"barr, barr\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-80, 0\" ECYOffset=\"20, 40\" ECTimeOffset=\"-5, 15\" reloadingTime=\"1000000, 60000, 60000, 60000, 60000, 60000, 60000, 60000, 60000, 60000\" cannonAngle=\"w-160, w-110, w-130, w-150, w+110, w+130, w+150, w+170, w+180, w+190\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"145\" tank=\"truck1Lin\" armor=\"200\" mainObj=\"excavator_2\" rotate=\"90\" mratio=\"8\" score=\"1000\" movedWay=\"1\" rotate=\"90\" endFrame=\"900\" EC=\"barr, barr\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"0, 80\" ECYOffset=\"40, 20\" ECTimeOffset=\"-5, 15\" reloadingTime=\"1000000, 60000, 60000, 60000, 60000, 60000, 60000, 60000, 60000, 60000\" cannonAngle=\"w+160, w-110, w-130, w-150, w+110, w+130, w+150, w+170, w+180, w+190\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"truck3_2\" mratio=\"6\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" child=\"bonus_rockets\" childXOffset=\"0\" childYOffset=\"-300\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_9\">"; str = str + "<var name=\"comment1_en\" > "; str = str + "Doctor Villainte:"; str = str + "\u201CHa ha ha, you\u2019re a nobody! All you\u2019ve done is beaten my slaves. And now, you are going to see some real equipment wizardry. Say your prayers \u2013 you don\u2019t have long to live.\u201D"; str = str + "</var>"; str = str + "<var name=\"playerX\" value=\"415\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"friend\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"friend\" way=\"player\" speed=\"6\" followPlayer=\"1\" loot=\"weaponAdder\" autoloot=\"1\"/>"; str = str + "<object name=\"friend_1\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"friend_1\" way=\"player\" speed=\"6\" followPlayer=\"1\" loot=\"weaponAdder\" autoloot=\"1\"/>"; str = str + "<object name=\"barr\" xoffset=\"0\" object=\"barrel\"/>"; str = str + "<object name=\"hole\" xoffset=\"0\" object=\"hole\"/>"; str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"100\" damageRadius=\"150\" />"; str = str + "<object name=\"barr_expl_1\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"300\" damageRadius=\"300\" />"; str = str + "<object name=\"mclar2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren2\" mratio=\"8\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"7\" />"; str = str + "<object name=\"mclar3\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />"; str = str + "<object name=\"enzo_1\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"enzo\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />"; str = str + "<object name=\"tank_2\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_2\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\"/>"; str = str + "<object name=\"tank_1\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_1\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"bulldozer\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bulldozer\" way=\"player\" speed=\"4\" followPlayer=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"300\"/>"; str = str + "<object name=\"excavator_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"excavator_1\" rotate=\"90\" cannonAngle=\"h+90\" mratio=\"8\" movedWay=\"1\" armor=\"500\" way=\"circle_way\" wayCycle=\"3\" EC=\"hole, hole\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-100, 100\" ECYOffset=\"0\" ECTimeOffset=\"0, 20\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"excavator_2\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"excavator_2\" rotate=\"-90\" xratio=\"50\" yratio=\"100\" mratio=\"8\" movedWay=\"1\" armor=\"1000\" way=\"circle_way\" wayCycle=\"3\" EC=\"barr, barr\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-17, 17\" ECYOffset=\"0, 0\" ECTimeOffset=\"-5, 15\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"car_green\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"car_green\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" directdamage=\"30\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"bmw5\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw55\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw54\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw53\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw52\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"900\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />"; str = str + "<object name=\"bmw51\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw5\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>"; str = str + "<object name=\"bmw_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw1\" movedWay=\"1\" endFrame=\"10\" movedWayYSpeed=\"9\" rotate=\"-90\" cannonTimeOffset=\"-40\"/>"; str = str + "<object name=\"bmw1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"60\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>"; str = str + "<object name=\"bmw2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"45\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>"; str = str + "<object name=\"bmw3\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"30\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>"; str = str + "<object name=\"truck3_1_1\" xoffset=\"250\" tank=\"truck2Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"2\" movedWay=\"1\" movedWayYSpeed=\"5\" startFrame=\"915\" endFrame=\"920\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"-70\" ECTimeOffset=\"1\" orientToPath=\"way\" child=\"truck3_1_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/> "; str = str + "<object name=\"truck3_1_2\" xoffset=\"250\" tank=\"truck1Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"1\" startFrame=\"920\" endFrame=\"923\" orientToPath=\"way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>"; str = str + "<object name=\"hummer11\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_1\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>"; str = str + "<object name=\"hummer11_1\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>"; str = str + "<object name=\"hummer11_2\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"hummer11\" mratio=\"6\" movedWay=\"1\" endFrame=\"500\" rotate=\"-90\" movedWayYSpeed=\"7\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"1000\"/>"; str = str + "<object name=\"limuzin_1\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_4\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\"/>"; str = str + "<object name=\"limuzin_2\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_3\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\" factor=\"-1\"/>"; str = str + "<object name=\"limuzin_3\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"limuzin_1\" mratio=\"6\" rotate=\"-90\" armor=\"100\" endFrame=\"600\" movedWay=\"1\" movedWayYSpeed=\"6\" />"; str = str + "<object name=\"limuzin_4\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"limuzin\" mratio=\"9\" movedWay=\"1\" rotate=\"-90\" endFrame=\"700\" movedWayOffset=\"0\" movedWayYSpeed=\"6\" child=\"limuzin_2\" childXOffset=\"0\" childYOffset=\"0\" armor=\"50\" score=\"0\"/>"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road4\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"trafic1\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"sign1\" />"; str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"4.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"road3_bridge\" />"; str = str + "<object yoffset=\"8.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"14.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"16.0\" xoffset=\"0\" object=\"road2\" />"; str = str + "<object yoffset=\"0.7\" command=\"slideConstant\" factor=\"1.1\" limit=\"10\"/>"; str = str + "<object yoffset=\"4.5\" command=\"slideNormal\"/>"; str = str + "<object yoffset=\"0.7\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bonus_weaponAdder\" mratio=\"4\" movedWay=\"1\" rotate=\"-90\" endFrame=\"250\" movedWayOffset=\"20\" movedWayYSpeed=\"5\" />"; str = str + "<object yoffset=\"1.6\" command=\"textBar2\" text=\"Ha ha ha!!! You are doomed!!!\" color=\"ff0000\" interval=\"2000\" alphaDelta=\"50\"/>"; str = str + "<object yoffset=\"2.0\" tank=\"truck3Lin\" mainObj=\"boss_base4L\" armor=\"150\" EC=\"barr, barr\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"35, 95\" ECYOffset=\"60, 50\" ECTimeOffset=\"-5, 15\" loot=\"miniHealth\" autoloot=\"1\" />"; str = str + "<object yoffset=\"2.0\" tank=\"truck3Lin\" mainObj=\"boss_base4R\" armor=\"150\" EC=\"barr, barr\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-95, -35\" ECYOffset=\"50, 50\" ECTimeOffset=\"-5, 15\" loot=\"miniHealth\" autoloot=\"1\" />"; str = str + "<object yoffset=\"2.0\" tank=\"truck3Lin\" mainObj=\"boss_base3L\" armor=\"350\" loot=\"miniHealth\" autoloot=\"1\" cannonTimeOffset=\"400\"/>"; str = str + "<object yoffset=\"2.0\" tank=\"truck3Lin\" mainObj=\"boss_base3R\" armor=\"350\" loot=\"miniHealth\" autoloot=\"1\" cannonTimeOffset=\"400\"/>"; str = str + "<object yoffset=\"2.0\" tank=\"truck3Lin\" mainObj=\"boss_base2\" armor=\"800\" loot=\"miniHealth\" autoloot=\"1\" />"; str = str + "<object yoffset=\"2.0\" tank=\"truck3Lin\" mainObj=\"boss_11\" armor=\"300\" thereCanBeOnlyOne=\"1\" dieImmediatly=\"0\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "</object>"; str = str + "</settings>"; debug("Loading main settings XML file..."); createXML(); _global.allowToStart = false; mainOEF = function () { if (_global.gameInProcess) { var dt = Math.round((getTimer() - gameTimeStart) / 1000); var st = (dt % 60); if (st < 10) { st = "0" + st; } var tt = Math.floor(dt / 60); _root.tfTimer.text = (tt + ":") + st; _global.levelTime = _global.levelTime + (getTimer() - _global.levelTimeS); _global.levelTimeF++; _root.tfTimerF.text = levelTimeF; var dt = Math.round(_global.levelTime / 1000); var st = (dt % 60); if (st < 10) { st = "0" + st; } var tt = Math.floor(dt / 60); if (tt < 10) { tt = "0" + tt; } _root.gui.time.text = (tt + ":") + st; } _global.levelTimeS = getTimer(); countCombo(); var xp = _root.bg.player._x; var yp = _root.bg.player._y; var i = 0; while (i < bonusObjects.length) { var dx = (bonusObjects[i]._x - xp); var dy = (bonusObjects[i]._y - yp); var d = Math.sqrt((dx * dx) + (dy * dy)); if (d < 40) { makeBonusAnimation(bonusObjects[i].bonusType, bonusObjects[i]); _root.bg.player.applyBonus(bonusObjects[i].bonusType); bonusObjects[i].onEnterFrame = getOff; bonusObjects.splice(i, 1); } i++; } var pointZFlag = false; i = 0; for ( ; i < bulletObjects.length ; i++) { var foo = bulletObjects[i]; var point1 = new Object(); (point1.x = foo.p1._x); (point1.y = foo.p1._y); var point2 = new Object(); (point2.x = foo.p2._x); (point2.y = foo.p2._y); foo.localToGlobal(point1); foo.localToGlobal(point2); var killFlag = false; if (foo.flySteps != 0) { var ll = (_global.clock - foo.startClock); if (ll == (foo.flySteps - 1)) { killFlag = true; } if (!killFlag) { continue; } } else { if (killFlag) { makeSplash(foo, point1, foo.object == 1, foo.object != 1); } if (foo.object == 1) { if ((foo.type == "torpedoe") && (!foo.mode)) { continue; } if ((foo.type == "lazer") || (foo.type == "lazer2")) { var flag = true; var n = 0; var points = new Array(); var sina = Math.sin(foo.fireAngle); var cosa = Math.cos(foo.fireAngle); if (_global.envS.debug) { if (_global.envS.lazerDebug && (!pointZFlag)) { if (_global.noSet(_root.pointZ)) { _root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth()); } _root.pointZ.clear(); pointZFlag = true; _root.pointZ.lineStyle(1, 16711935); } } while (flag) { n++; var pointObj = {x:(Math.round(((10 * n) * 10) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * 10) * sina) / 10) + _root.bg._y) + foo._y}; if (pointObj.y < (0 + foo.offsetTop)) { flag = false; } if (pointObj.y > (400 - foo.offsetBottom)) { flag = false; } if (pointObj.x < (0 + foo.offsetLeft)) { flag = false; } if (pointObj.x > (550 - foo.offsetRight)) { flag = false; } if (_global.envS.debug && (_global.envS.lazerDebug)) { drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3); } if (flag) { points.push(pointObj); } } var staticObjectsTests = new Array(); var staticObjectsHits = new Array(); var j = 0; while (j < staticObjects.length) { if (!staticObjects[j].ignoreHit) { staticObjectsTests.push(staticObjects[j]); } j++; } var j = 0; while (j < staticObjectsTests.length) { var g = 0; while (g < points.length) { if (staticObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) { if (_global.envS.debug && (_global.envS.lazerDebug)) { _root.pointZ.beginFill(16711680); drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3); _root.pointZ.endFill(); } staticObjectsHits.push(staticObjectsTests[j]); staticObjectsTests.splice(j, 1); j--; break; } g++; } j++; } var j = 0; while (j < staticObjectsHits.length) { var name = staticObjectsHits[j]; debug("lazer damage = " + foo.damage); var klop = name.armor; name.changeArmor(-foo.damage); debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); _global.rezults.hits++; if (name.armor <= 0) { checkSplash(name); } j++; } var enemyObjectsTests = new Array(); var enemyObjectsHits = new Array(); var j = 0; while (j < enemyObjects.length) { if (!enemyObjects[j].ignoreHit) { enemyObjectsTests.push(enemyObjects[j]); } j++; } var j = 0; while (j < enemyObjectsTests.length) { var g = 0; while (g < points.length) { if (enemyObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) { if (_global.envS.debug && (_global.envS.lazerDebug)) { _root.pointZ.beginFill(65280); drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3); _root.pointZ.endFill(); } enemyObjectsHits.push(enemyObjectsTests[j]); enemyObjectsTests.splice(j, 1); j--; break; } g++; } j++; } var j = 0; while (j < enemyObjectsHits.length) { var name = enemyObjectsHits[j]; debug("lazer damage = " + foo.damage); var klop = name.armor; if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-foo.damage); _global.rezults.hits++; } debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); j++; } foo.removeFromArray(); foo.outQueue(); i--; } else { var flag = false; var j = 0; while (j < staticObjects.length) { if (staticObjects[j].ignoreHit && (foo.type != "torpedoe")) { } else { var hit1 = false; var hit2 = false; hit1 = staticObjects[j].body.hitTest(point1.x, point1.y, true); if (!hit1) { hit2 = staticObjects[j].body.hitTest(point2.x, point2.y, true); } if (hit1 || (hit2)) { var name = staticObjects[j]; debug("rocket damage to standing = " + foo.damage); var klop = name.armor; name.changeArmor(-foo.damage); debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); if (!killFlag) { _global.rezults.hits++; makeSplash(foo, point1); foo.kill(true); i--; } if (name.armor <= 0) { flag = true; } break; } } j++; } if (flag) { checkSplash(name); } var j = 0; while (j < enemyObjects.length) { if (enemyObjects[j].ignoreHit) { } else if ((foo.type == "torpedoe") && (enemyObjects[j].top)) { } else { var hit1 = false; var hit2 = false; hit1 = enemyObjects[j].body.hitTest(point1.x, point1.y, true); if (!hit1) { hit2 = enemyObjects[j].body.hitTest(point2.x, point2.y, true); } if (hit1 || (hit2)) { var name = enemyObjects[j]; debug((("rocket damage to enemy = " + foo.damage) + " ~ ") + foo); klop = name.armor; if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-foo.damage); if (!killFlag) { _global.rezults.hits++; makeSplash(foo, point1); } debug((((((((("enemy object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); if (!killFlag) { foo.kill(true); i--; } break; } if (foo.type == "torpedoe") { foo.kill(true); i--; } else { debug("IGNORING"); } } } j++; } } } else if (foo.object == 0) { var hit1 = false; var hit2 = false; hit1 = _root.bg.player.base.body.hitTest(point1.x, point1.y, true); if (!hit1) { hit2 = _root.bg.player.base.body.hitTest(point2.x, point2.y, true); } if (hit1 || (hit2)) { debug("\u0418\u0413\u0420\u041E\u041A \u041F\u041E\u0412\u0420\u0415\u0416\u0414\u0415\u041D! \u0443\u0440\u043E\u043D " + foo.damage); _root.bg.player.changeArmor(-foo.damage); foo.kill(); i--; } } if (foo.init && (killFlag)) { foo.kill(); i--; } } } if (_root.bg.player.armor > 0) { var ppointz = new Array(); var j = 0; while (!_global.noSet(_root.bg.player.base["p" + j])) { var obj = {x:_root.bg.player.base["p" + j]._x, y:_root.bg.player.base["p" + j]._y}; _root.bg.player.base.localToGlobal(obj); ppointz.push(obj); j++; } var i = 0; while (i < staticObjects.length) { if (staticObjects[i].ignoreDirect) { } else { name = staticObjects[i]; if (_root.bg.player.hitBody.hitTest(name.hitBody)) { var hit = false; var j = 0; while (j < ppointz.length) { hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true); if (hit) { break; } j++; } if (hit) { if (staticObjects[i].immortal) { debug("\u0418\u0413\u0420\u041E\u041A \u0421\u041E\u0423\u0414\u0410\u0420\u0418\u041B\u0421\u042F \u0421 \u0411\u0415\u0421\u0421\u041C\u0415\u0420\u0422\u041D\u042B\u041C \u041E\u0411\u042A\u0415\u041A\u0422\u041E\u041C!"); _root.bg.player.changeArmor(-10000000); } else { debug("\u0418\u0413\u0420\u041E\u041A \u0421\u041E\u0423\u0414\u0410\u0420\u0418\u041B\u0421\u042F \u0421 \u0411\u041E\u0427\u041A\u041E\u0419! \u0443\u0440\u043E\u043D " + ((name.directDamage == 0) ? (-name.armor) : (-name.directDamage))); _root.bg.player.changeArmor(((name.directDamage == 0) ? (-name.armor) : (-name.directDamage))); name.changeArmor(-10000000); checkSplash(name, false); } } } } i++; } var i = 0; while (i < enemyObjects.length) { if (!enemyObjects[i].enable_enemy_to_enemy_collision) { } else if (enemyObjects[i].armor <= 0) { } else { var j = 0; while (j < enemyObjects.length) { if (i == j) { } else if (!enemyObjects[j].enable_enemy_to_enemy_collision) { } else if (enemyObjects[j].armor <= 0) { } else { name_1 = enemyObjects[i]; name_2 = enemyObjects[j]; if (name_1.hitBody.hitTest(name_2.hitBody)) { if (name_1.dont_smash_me_ally == false) { name_1.changeArmor(-10000000); } if (name_2.dont_smash_me_ally == false) { name_2.changeArmor(-10000000); } break; } } j++; } } i++; } var i = 0; while (i < enemyObjects.length) { if (enemyObjects[i].ignoreDirect) { } else { name = enemyObjects[i]; if (_root.bg.player.hitBody.hitTest(name.hitBody)) { debug(((("test for collision with enemy " + name) + " (") + name.hitBody) + ")"); var hit = false; var j = 0; while (j < ppointz.length) { hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true); if (hit) { break; } j++; } if (hit) { var damage = name.armor; if ((name.directdamage != -100) && (!_global.noSet(name.directdamage))) { damage = name.directdamage; } _root.bg.player.changeArmor(-damage); debug("\u0418\u0413\u0420\u041E\u041A \u0421\u041E\u0423\u0414\u0410\u0420\u0418\u041B\u0421\u042F \u0421 \u0412\u0420\u0410\u0413\u041E\u041C! \u0443\u0440\u043E\u043D " + damage); if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-10000000); } } } } i++; } } i = 0; while (i < splashedObjects.length) { splashedObjects[i].delay--; i++; } var len = splashedObjects.length; i = 0; while (i < len) { var name = splashedObjects[i]; if ((name.delay <= 0) && (name.obj.armor > 0)) { name.obj.changeArmor(-name.dmg); splashedObjects.splice(i, 1); i--; len--; if ((name.obj.armor <= 0) && (name.spl)) { checkSplash(name.obj); } } i++; } oldMainSegment = mainSegment; mainSegment = Math.floor(_root.bg._y / 20) / 20; mainSegmentDelta = _root.bg._y - ((mainSegment * 20) * 20); setProgressBar(mainSegment, _global.maxLevelItem); if ((((mainSegment >= _global.maxLevelItem) || ((!slidingBg) && (slidingLimit == 0))) && (enemyObjects.length == 0)) || (_global.gameOver)) { if ((++_global.levelCompleteDelayCounter) >= _global.envS.levelCompleteDelay) { stopAllEngines(); with (_root.wndComplete) { _visible = true; var ttz = _global.envS["textZ_" + language_pre]; if (_global.gameOver && (!gameInWin)) { _global.sound.play("playerDead", undefined, true); title_mc.title.text = ttz.playerDiedTitle; _global.levelNum--; } else { title_mc.title.text = ttz.levelCompleteTitle; _global.fullRezults.killed = _global.fullRezults.killed + _global.rezults.killed; _global.fullRezults.survived = _global.fullRezults.survived + _global.rezults.survived; _global.fullRezults.items = _global.fullRezults.items + _global.rezults.items; _global.gameScore = _global.gameScore + _global.levelScore; _global.sound.play("levelComplete", undefined, true); } tf1_.htmlText = ("<p align=\"right\">" + ttz.completeString1) + "</p>"; tf2_.htmlText = ("<p align=\"right\">" + ttz.completeString2) + "</p>"; tf3_.htmlText = ("<p align=\"right\">" + ttz.completeString3) + "</p>"; tf4_.htmlText = ("<p align=\"right\">" + ttz.completeString4) + "</p>"; tf5_.htmlText = ("<p align=\"right\">" + ttz.completeString5) + "</p>"; tf1.text = _global.rezults.killed; tf2.text = _global.rezults.survived; tf3.text = _global.rezults.items; tf4.text = _global.levelScore; tf5.text = _global.gameScore; } } } if (gameInProcess) { var i = 0; while (i < currLevelByTime.length) { var foo = currLevelByTime[i]; if (foo.t <= _global.levelTime) { makeGameObject.call(this, foo.obj, 0); currLevelByTime.splice(i, 1); i--; } i++; } var i = 0; while (i < currLevelByFrame.length) { var foo = currLevelByFrame[i]; if (foo.t == _global.levelTimeF) { makeGameObject.call(this, foo.obj, 0); currLevelByFrame.splice(i, 1); i--; } i++; } if (mainSegment != oldMainSegment) { var i = 0; while (i < _global.currLevel.level.length) { var foo = _global.currLevel.level[i]; var vary = foo.yoffset; if ((vary > oldMainSegment) && (vary <= mainSegment)) { makeGameObject.call(this, foo, (((vary < 1) ? ((-(vary - 1)) * 400) : 0) + ((mainSegment - vary) * 400)) + mainSegmentDelta); } i++; } } } }; _global.clock = 0; clockAdder = function () { _global.clock++; }; changeBGSpeed = function () { if (_global.scrollBG_debugFlag === true) { return(undefined); } if (!_global.slidingBg) { _root.bg.speedY = _root.bg.speedY * slidingfactor; if (slidingfactor > 1) { if (_root.bg.speedY > slidingLimit) { _root.bg.speedY = slidingLimit; } } if (slidingfactor < 1) { if (_root.bg.speedY < slidingLimit) { _root.bg.speedY = slidingLimit; } } } else if (_global.gameInProcess) { if (!_global.noSet(_global.currLevel.screenSpeed)) { _root.bg.speedY = _global.currLevel.screenSpeed; return(undefined); } var _local6 = _root.bg.player._x; var _local5 = _root.bg.player._y + _root.bg._y; var _local7 = _root.fastZone.hitTest(_local6, _local5, 1); var _local8 = _root.slowZone.hitTest(_local6, _local5, 1); var _local3 = _global.envS.screenSpeed; if (_local7) { _local3 = _global.envS.screenFastSpeed; } if (_local8) { _local3 = _global.envS.screenSlowSpeed; } if (_local3 != _root.bg.speedY) { if (_local3 > _root.bg.speedY) { var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorUp; if (_local4 > _local3) { _local4 = _local3; } } if (_local3 < _root.bg.speedY) { var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorDown; if (_local4 < _local3) { _local4 = _local3; } } if ((_local3 == 0) && (_local4 < 0.1)) { var _local4 = 0; } if ((_local3 > 0) && (_local4 < 0.1)) { var _local4 = 0.1; } _root.bg.speedY = _local4; } } }; _global.checkSplash = function (obj, flag, flag2) { var _local9 = splashedObjects.length; if (_global.noSet(obj)) { return(undefined); } if (_global.noSet(flag)) { flag = true; } if (_global.noSet(flag2)) { flag2 = true; } if (flag2) { var _local3 = 0; while (_local3 < staticObjects.length) { if (staticObjects[_local3].ignoreSplash) { } else if (checkSplashOne(obj, staticObjects[_local3])) { splashedObjects.push({obj:staticObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:true}); } _local3++; } _local3 = 0; while (_local3 < enemyObjects.length) { if (enemyObjects[_local3].ignoreSplash) { } else if (enemyObjects[_local3].top) { } else if (checkSplashOne(obj, enemyObjects[_local3])) { splashedObjects.push({obj:enemyObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } _local3++; } } if (false && (flag)) { if (checkSplashOne(obj, _root.bg.player)) { splashedObjects.push({obj:_root.bg.player, from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } } var _local4 = ""; var _local3 = 0; while (_local3 < splashedObjects.length) { _local4 = _local4 + (((((((_local3 + ": obj=") + splashedObjects[_local3].obj) + ", damage=") + splashedObjects[_local3].dmg) + ", from=") + splashedObjects[_local3].from) + ((_local3 == (splashedObjects.length - 1)) ? "" : newline)); _local3++; } }; checkSplashOne = function (a, b) { if (a == b) { return(undefined); } if (!a.spl.hitTest(b.body)) { return(undefined); } var _local7 = _global.envS.splashTests; var _local5 = {x:a.spl._x, y:a.spl._y}; a.localToGlobal(_local5); var _local8 = {x:b.body._x, y:b.body._y}; b.localToGlobal(_local8); dx = _local5.x - _local8.x; dy = _local5.y - _local8.y; d = Math.sqrt((dx * dx) + (dy * dy)); al = Math.atan2(dy, dx); al = al - (((5 / PI2) * (_local7 - 1)) / 2); if (d < (a.damageRadius / 2)) { return(true); } i = 0; while (i < _local7) { var _local4 = _local5.x - ((Math.cos(al) * a.damageRadius) / 2); var _local3 = _local5.y - ((Math.sin(al) * a.damageRadius) / 2); al = al + (5 / PI2); if (b.body.hitTest(_local4, _local3, true)) { return(true); } i++; } return(false); }; _global.setProgressBar = function (now, all) { if (!usingBar) { return(undefined); } now = now - 1; all = all - 1; var _local2 = (100 * now) / all; if (_local2 > 100) { _local2 = 100; } if (_local2 < 1) { _local2 = 1; } _root.gui.progress.bar.gotoAndStop(Math.round(_local2)); }; _global.makePause = function (flag) { if (_global.gameOver) { return(undefined); } if ((Key.isDown(27) || (Key.isDown(80))) || (flag)) { if (_global.gameInProcess) { _global.gameInProcess = false; _root.wndPause._visible = true; } else { _global.gameInProcess = true; _root.wndPause._visible = false; _global.levelTimeS = getTimer(); } } if (_global.envS.debug == 1) { if (Key.isDown(8)) { if (_global.noSet(_global.scrollBG_debugFlag)) { _global.scrollBG_debugFlag = false; } _global.scrollBG_debugFlag = !_global.scrollBG_debugFlag; if (_global.scrollBG_debugFlag) { _root.bg.setMotion(0, 0); } } } }; _global.changeWeaponByMouse = function (dir) { if (_global.gameInProcess) { if (dir == 0) { return(undefined); } dir = ((dir > 0) ? -1 : 1); var _local3 = _root.bg.player.cannons[0].currentGun + dir; if (_local3 >= _root.bg.player.cannons[0].gunZ.length) { _local3 = 0; } if (_local3 < 0) { _local3 = _root.bg.player.cannons[0].gunZ.length - 1; } if (_root.bg.player.cannons[0].changeGun(_local3)) { _root.lbar.weaponSelector.gotoAndStop(_local3 + 1); } oldTab = Key.isToggled(9); } }; _global.explodePause = function () { if (_global.noSet(this.delay)) { this.delay = 0; } if ((++this.delay) >= this.maxDelay) { this.play(); if (!_global.noSet(this.target)) { if (((this.oldx != this.target._x) || (this.oldy != this.target._y)) || (this.oldr != this.target._rotation)) { var _local3 = {x:this.target_mc._x, y:this.target_mc._y}; this.target_mc._parent.localToGlobal(_local3); this._parent.globalToLocal(_local3); this._x = _local3.x; this._y = _local3.y; this.oldx = this.target._x; this.oldy = this.target._y; this.oldr = this.target._rotation; } } if (this._currentframe == 6) { if (this.destroyer) { if (this.destroyTarget.gunHolder != this.destroyTarget) { this.destroyTarget.gunHolder.removeMovieClip(); } this.destroyTarget.shadow.removeMovieClip(); this.destroyTarget.shadow.unloadMovie(); this.destroyTarget.removeMovieClip(); this.destroyTarget.unloadMovie(); delete this.onEnterFrame; } } } }; _global.stopAllEngines = function () { if (!_global.noSet(_root.pointZ)) { _root.pointZ.clear(); } Key.removeListener(_global.keyGetter); Mouse.removeListener(_global.keyGetter); delete _global.keyGetter; _global.gameInProcess = false; _global.queue.clear(); _global.queue.removeMovieClip(); delete _global.queue; }; _global.getOff = function () { this._yscale = this._yscale + ((-2 - this._yscale) / 3); this._xscale = this._yscale; if (this._yscale <= 0) { delete this.onEnterFrame; this.removeMovieClip(); } }; _global.getOn = function () { this._yscale = this._yscale + ((100 - this._yscale) / 6); this._alpha = (this._xscale = this._yscale); if (this._yscale >= 98) { this._alpha = (this._xscale = (this._yscale = 100)); delete this.onEnterFrame; } }; _global.makeSplash = function (shot, point, enemyFlag, playerFlag) { if (_global.noSet(enemyFlag)) { enemyFlag = true; } if (_global.noSet(playerFlag)) { playerFlag = true; } if ((shot.splashDamage == 0) || (_global.noSet(shot.splashDamage))) { return(undefined); } var _local5 = _root.bg.splashez; var _local7 = _local5.depth++; var _local3 = _local5.attachMovie("userSplash", "sf" + _local7, 1000000 - _local7); _local3.initArmor(1); _local3.setMotion(0, 0); var _local6 = {x:point.x, y:point.y}; _local5.globalToLocal(_local6); _local3.moveTo(_local6.x, _local6.y); _local3.initSplash(shot.splashDamage, shot.damageRadius, shot.splashDelay, true); checkSplash(_local3, playerFlag, enemyFlag); if (_global.envS.debug != 1) { _local3.spl._visible = false; } }; _global.makeBreef = function (done) { if (done == true) { if (this.mode == 1) { while (this.currText < 3) { if (this.currText == 1) { var _local4 = this.breefText1; var _local5 = _root.wnd.intro1; } if (this.currText == 2) { var _local4 = this.breefText2; var _local5 = _root.wnd.intro2; } while (this.step < _local4.length) { _local5.text = _local5.text + _local4.charAt(++this.step); } this.currText++; this.step = -1; this.step2 = 0; } this.mode = 2; } } else if (this.mode == 1) { if (this.currText == 1) { var _local4 = this.breefText1; var _local5 = _root.wnd.intro1; } if (this.currText == 2) { var _local4 = this.breefText2; var _local5 = _root.wnd.intro2; } if (_global.noSet(this.step)) { this.step = -1; } if (_global.noSet(this.step2)) { this.step2 = 0; } this.step2++; if (this.step2 >= this.delay) { this.step2 = 0; _local5.text = _local5.text + _local4.charAt(++this.step); if (Math.random() < 0.5) { _global.sound.play("type"); } } if (this.step >= _local4.length) { if (this.currText == 1) { this.currText = 2; this.step = -1; this.step2 = 0; } else { this.mode = 2; } } } }; _root.prebreefFunc = function () { stop(); _root.gui.health.bar._xscale = 100; _root.gui.progress.bar.gotoAndStop(1); _root.gui.progress.bar._visible = false; _root.gui.adder.gotoAndStop(1); _root.gui.fireRate.gotoAndStop(1); _root.gui.double.gotoAndStop(1); _root.gui.speed.gotoAndStop(1); _global.levelNum++; if (!_global.noSet(_global.levels["level_" + levelNum])) { wnd.levelNum.text = _global.levelNum; wnd.breefText1 = prepareText(_global.levels["level_" + levelNum]["comment1_" + language_pre]); wnd.breefText2 = prepareText(_global.levels["level_" + levelNum]["comment2_" + language_pre]); if (_global.noSet(wnd.breefText1) || (wnd.breefText1 == "")) { wnd.breefText1 = _global.levels["level_" + levelNum]["comment_" + language_pre]; } if (_global.noSet(wnd.breefText1)) { wnd.breefText1 = ""; } if (_global.noSet(wnd.breefText2)) { wnd.breefText2 = ""; } wnd.currText = 1; var _local3 = _global.levels["level_" + levelNum].typerDelay; if (_global.noSet(_local3)) { _local3 = 0; } _root.wnd.delay = _local3; _root.wnd.intro1.text = ""; _root.wnd.intro2.text = ""; _root.wnd.mode = 1; _root.wnd.onEnterFrame = makeBreef; } if (!_global.noSet(_global.levels["level_" + levelNum].story)) { _root.wnd.attachMovie(_global.levels["level_" + levelNum].story, "story", _root.wnd.getNextHighestDepth()); } }; _global.makeDie = function (mc, forward, double) { if (_global.noSet(forward)) { forward = false; } if (_global.noSet(double)) { double = false; } mc.forward = forward; mc.r = Math.round((Math.random() * 3) + 3) / 2; if (_global.noSet(forward)) { mc.r = mc.r * 0.5; } if (Math.random() < 0.5) { mc.r = mc.r * -1; } if (double) { mc.k = 1.05; } else { mc.k = 1.03; } if (double) { mc.k2 = 40; } else { mc.k2 = 15; } mc.onEnterFrame = dieAnimation; }; _global.dieAnimation = function () { if (this.forward) { this._parent._parent.speedX = this._parent._parent.speedX * this.k; this._parent._parent.speedY = this._parent._parent.speedY * this.k; } else { this._parent._parent.speedX = this._parent._parent.speedX + ((-this._parent._parent.speedX) / 50); this._parent._parent.speedY = this._parent._parent.speedY + ((-this._parent._parent.speedY) / 50); } this._parent._parent._x = this._parent._parent._x + this._parent._parent.speedX; this._parent._parent._y = this._parent._parent._y + this._parent._parent.speedY; this._parent._parent._yscale = this._parent._parent._yscale - ((105 - this._parent._parent._yscale) / 20); this._parent._parent._xscale = this._parent._parent._yscale; this._parent._rotation = this._parent._rotation + this.r; this._parent._parent.SolarXFactor = this._parent._parent.SolarXFactor + ((1 - this._parent._parent.SolarXFactor) / this.k2); this._parent._parent.SolarYFactor = this._parent._parent.SolarYFactor + ((1 - this._parent._parent.SolarYFactor) / this.k2); this._parent._parent.moveShadow(); }; _global.getAngleDelta = function (a, b, c) { while (a > 180) { a = a - 360; } while (a < -180) { a = a + 360; } var _local7 = b - 360; var _local6 = b; var _local5 = b + 360; var _local11 = _local7 - a; var _local10 = _local6 - a; var _local9 = _local5 - a; var _local4 = Math.abs(_local11); var _local3 = Math.abs(_local10); var _local8 = Math.abs(_local9); var _local2 = Math.min(_local4, _local3); _local2 = Math.min(_local2, _local8); if (_local2 == _local4) { var _local13 = _local7; } if (_local2 == _local3) { var _local13 = _local6; } if (_local2 == _local8) { var _local13 = _local5; } return((_local13 - a) / c); }; _global.setBarAction = function (text, col, length, ad) { var _local3 = this.tf.getTextFormat(); if (!_global.noSet(col)) { _local3.color = parseInt("0x" + col, 16); this.tf.setNewTextFormat(_local3); } this.tf.text = text; this.len = length; this.s = 0; this._alpha = 0; this._visible = true; this.onEnterFrame = textBarAction; if (!noSet(ad)) { this.alphaDelta = ad; } else { this.alphaDelta = 5; } }; _global.textBarAction = function () { if (this.s == 0) { this._alpha = this._alpha + this.alphaDelta; if (this._alpha >= 100) { this.s = 1; this._alpha = 100; this.timeStart = getTimer(); } } else if (this.s == 1) { if ((getTimer() - this.timeStart) > this.len) { this.s = 2; } } else if (this.s == 2) { this._alpha = this._alpha - this.alphaDelta; if (this._alpha <= 0) { this._visible = false; delete this.s; delete this.onEnterFrame; } } }; _global.prepareText = function (inText) { var _local4 = ""; var _local1 = 0; while (_local1 < inText.length) { var _local2 = inText.charAt(_local1); if (_local2 != "\r") { _local4 = _local4 + _local2; } _local1++; } return(_local4); }; _global.setPlayerSettings = function (lev) { if (_global.noSet(lev)) { lev = _global.levelNum; } if (!_global.noSet(_global.levels["level_" + lev].playerObject)) { _global.selectedPlane = _global.levels["level_" + lev].playerObject; } _global.playerS = _global.playerSettings[_global.selectedPlane]; }; _global.makeGameObject = function (foo, delta) { if (!_global.noSet(foo.tank)) { var _local4 = new Object(); for (var _local7 in foo) { _local4[_local7] = foo[_local7]; } var _local8 = movingUnits[_local4.tank]; for (var _local7 in _local8) { if (_global.noSet(_local4[_local7])) { _local4[_local7] = _local8[_local7]; } } var _local10 = mainUnits[_local4.mainObj]; for (var _local7 in _local10) { if (_global.noSet(_local4[_local7])) { _local4[_local7] = _local10[_local7]; } } var _local12 = ((_local4.top == 1) ? (this.topEnemyMC) : (this.enemyMC)); var _local13 = _local12.depth++; var _local11 = _local12.attachMovie("enemy", "e" + _local13, 1000000 - _local13); _local11.moveTo(((_local4.factor == -1) ? (550 - _local4.xoffset) : (_local4.xoffset)), ((-this._y) + _global.envS.newObjectYOffset) + delta); if ((_local4.way != "") && (_local4.way != 0)) { if (_local4.way == "player") { _local11.setMotion(_local4.way, _local4.speed, _local4.followPlayer); } else { _local11.setMotion(_local4.way, _local4.mratio, _local4.xratio, _local4.yratio, _local4.rotate, _local4.factor, _local4.startFrame, _local4.endFrame, _local4.moveWayAtStart, _local4.wayCycle, _local4.rotatedByWay, _local4.orientToPath); } } else { _local11.setMotion((_global.noSet(_local4.xspeed) ? 0 : (_local4.xspeed)), (_global.noSet(_local4.yspeed) ? 0 : (_local4.yspeed))); } _local11.setEnemyToEnemyCollisionFlag(foo.enable_enemy_to_enemy_collision, foo.dont_smash_me_ally); _local11.initTank(_local4.base, _local4.gun, this.player, _local4.armor, _local4.directdamage, _local4.withoutBase, _local4.bossBar, _local4.top, _local4.shadow, _local4.noInitRotate, _local4.score); _local11.initLoot(_local4.loot, _local4.lootXoffset, _local4.lootYoffset, _local4.autoloot); _local11.initChilds(_local4.child, _local4.childXOffset, _local4.childYOffset, _local4.EC, _local4.ECCount, _local4.ECTime, _local4.ECTimeOffset, _local4.ECXOffset, _local4.ECYOffset); _local11.initGun(_local4.reloadingTime, _local4.shotsTime, _local4.clip, _local4.bulletType, _local4.bulletSpeed, _local4.bulletDir, _local4.bulletFactor, _local4.bulletTopLevel, _local4.amount, _local4.flySteps, _local4.flyMinScale, _local4.flyDistance, _local4.bulletDamage, _local4.cannonAngle, _local4.cannonTimeOffset, _local4.ai, _local4.splashDamage, _local4.damageRadius, _local4.splashDelay, _local4.movedBullet); _local11.initFlags(_local4.ignoreHit, _local4.ignoreSplash, _local4.ignoreDirect, _local4.immortal, _local4.notCount); if (_local4.movedWay == 1) { _local11.initWayMotion(_local4.movedWayOffset, _local4.movedWayXSpeed, _local4.movedWayYSpeed); } if (!_global.noSet(_local4.thereCanBeOnlyOne)) { _local11.thereCanBeOnlyOne = _local4.thereCanBeOnlyOne; } if (!_global.noSet(_local4.dieImmediatly)) { if (_local4.dieImmediatly == 0) { _local11.dieImmediatly = false; } if (_local4.dieImmediatly == 1) { _local11.dieImmediatly = true; } } if (!_global.noSet(_local4.soundKills)) { _local11.soundKills = _local4.soundKills; } _local11.inQueue(); return(_local11); } if (!_global.noSet(foo.object)) { var _local5 = new Object(); for (var _local7 in foo) { _local5[_local7] = foo[_local7]; } var _local9 = standingUnits[_local5.object]; for (var _local7 in _local9) { if (_global.noSet(_local5[_local7])) { _local5[_local7] = _local9[_local7]; } } var _local12 = this.env; if (_local5.top == 1) { _local12 = this.envTop; } if (_local5.top == 2) { _local12 = this.envTop2; } var _local13 = _local12.depth++; _local12.attachMovie(_local5.linkage, "o" + _local13, 1000000 - _local13); var _local11 = _local12["o" + _local13]; _local11.initArmor(_local5.armor); _local11.initScore(_local5.score); _local11.initLoot(_local5.loot, _local5.lootXoffset, _local5.lootYoffset, _local5.autoloot); _local11.initChilds(_local5.child, _local5.childXOffset, _local5.childYOffset, _local5.EC, _local5.ECCount, _local5.ECTime, _local5.ECTimeOffset, _local5.ECXOffset, _local5.ECYOffset); _local11.setMotion(0, 0); _local11.moveTo(_local5.xoffset, ((-this._y) + _global.envS.newObjectYOffset) + delta); _local11.initSplash(_local5.splashDamage, _local5.damageRadius, _local5.splashDelay); _local11.initFlags(_local5.ignoreHit, _local5.ignoreSplash, _local5.ignoreDirect, _local5.immortal, _local5.notCount); _local11.inQueue(); _local11.link = _local5.linkage; for (var _local7 in _local5) { if (_global.noSet(_local11[_local7])) { _local11[_local7] = _local5[_local7]; } } return(_local11); } if (!_global.noSet(foo.bonus)) { var _local13 = this.bnz.getNextHighestDepth(); var _local11 = this.bnz.attachMovie("bonus_" + foo.bonus, "b" + _local13, _local13); bonusObjects.push(_local11); _local11._x = foo.xoffset; _local11._y = ((-this._y) + _global.envS.newObjectYOffset) + delta; _local11.bonusType = foo.bonus; return(_local11); } if (!_global.noSet(foo.command)) { if (foo.command == "slideConstant") { _global.slidingBg = false; _global.slidingfactor = foo.factor; _global.slidingLimit = foo.limit; } if (foo.command == "slideNormal") { _global.slidingBg = true; } if (foo.command == "printMessage") { trace(foo.message); _root.error.text = foo.message; } if (foo.command == "textBar1") { _root.textBar1.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } if (foo.command == "textBar2") { _root.textBar2.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } if (foo.command == "textBar3") { _root.textBar3.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } if (foo.command == "endLevel") { _global.gameOver = true; } } }; _global.makeBonusAnimation = function (bonusType, obj) { var _local4 = _root.bg.bnzFX.getNextHighestDepth(); var _local3 = _root.bg.bnzFX.attachMovie("bonus_anim_" + bonusType, "b" + _local4, _local4); if (!_global.noSet(_local3)) { _local3._alpha = 70; _local3._x = obj._x; _local3._y = obj._y; } }; _global.countCombo = function (flag) { if (_global.noSet(flag)) { flag = false; } var _local4 = _global.levelTime - _global.comboTimer; if ((_local4 > _global.envS.comboDeltaz[_global.comboNumber]) || (_global.comboNumber >= _global.envS.comboDeltaz.length)) { if (_global.comboNumber > 0) { if (_global.comboNumber > _global.actualComboNumber) { _global.actualComboNumber = _global.comboNumber; _global.comboFactor = _global.envS.comboFactorz[_global.actualComboNumber - 1]; makeBonusAnimation(_global.envS.comboLinkagez[_global.actualComboNumber - 1], _root.bg.player); } } _global.comboNumber = 0; _global.comboTimer = -100000; } else if (flag) { _global.comboNumber++; } if (flag) { _global.comboTimer = _global.levelTime; } _root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")"; }; nextFrame();
Frame 8
stop(); _global.levelNum = 0;
Instance of Symbol 702 MovieClip "btn_sound" in Frame 8
onClipEvent (load) { if (!sound.enable) { gotoAndStop (2); } }
Frame 9
stop();
Frame 10
prebreefFunc(); water.w.stop(); water.w2.stop();
Frame 11
stop(); if (_global.levels["level_" + levelNum] != undefined) { _global.allowToStart = true; globalStart(); }
Symbol 5 MovieClip Frame 40
gotoAndPlay (1);
Symbol 11 Button
on (press) { openSite(); }
Symbol 25 MovieClip [road5] Frame 1
#initclip 69 Object.registerClass("road5", splashedObject); #endinitclip
Symbol 28 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) { _visible = false; }
Symbol 33 MovieClip [player_base] Frame 1
stop();
Instance of Symbol 28 MovieClip "ex2" in Symbol 33 MovieClip [player_base] Frame 1
onClipEvent (load) { delay = 20; }
Symbol 33 MovieClip [player_base] Frame 2
stop(); makeDie(dd);
Symbol 84 MovieClip [explode] Frame 2
_global.sound.play("eexplode", sx);
Symbol 84 MovieClip [explode] Frame 25
stop(); this.removeMovieClip();
Symbol 86 MovieClip [player] Frame 1
#initclip 15 Object.registerClass("player", playerClass); #endinitclip
Symbol 87 MovieClip [enemy] Frame 1
#initclip 16 Object.registerClass("enemy", enemyClass); #endinitclip
Symbol 88 MovieClip [bullet] Frame 1
#initclip 17 Object.registerClass("bullet", bulletClass); #endinitclip
Symbol 89 MovieClip [queue] Frame 1
#initclip 18 Object.registerClass("queue", queue); #endinitclip
Instance of Symbol 85 MovieClip in Symbol 94 MovieClip Frame 1
onClipEvent (load) { _parent._parent.stop(); pp = (Math.random() * 50) + 50; step = 0; } onClipEvent (enterFrame) { step++; if (step >= pp) { _parent._parent.play(); } }
Symbol 112 MovieClip Frame 10
stop(); _parent.kill();
Symbol 113 MovieClip [userSplash] Frame 1
#initclip 19 Object.registerClass("userSplash", splashedObject); #endinitclip stop();
Symbol 113 MovieClip [userSplash] Frame 16
stop();
Symbol 126 MovieClip Frame 1
if (_currentframe == 1) { stop(); }
Symbol 126 MovieClip Frame 5
gotoAndStop (1);
Symbol 126 MovieClip Frame 15
gotoAndStop (1);
Symbol 126 MovieClip Frame 19
gotoAndStop (1);
Symbol 127 MovieClip [playerShoot2] Frame 1
#initclip 20 Object.registerClass("playerShoot2", bulletClass); #endinitclip
Symbol 132 MovieClip [shoot] Frame 1
#initclip 21 Object.registerClass("shoot", bulletClass); #endinitclip
Symbol 133 MovieClip [gun_1] Frame 1
#initclip 22 Object.registerClass("gun_1", cannon); #endinitclip
Symbol 134 MovieClip [gun_2] Frame 1
#initclip 23 Object.registerClass("gun_2", cannon); #endinitclip
Symbol 135 MovieClip [gun_3] Frame 1
#initclip 24 Object.registerClass("gun_3", cannon); #endinitclip
Symbol 137 MovieClip [playerShoot] Frame 1
#initclip 25 Object.registerClass("playerShoot", bulletClass); #endinitclip
Symbol 160 MovieClip [torpedoe] Frame 1
#initclip 26 Object.registerClass("torpedoe", bulletClass); #endinitclip stop();
Symbol 160 MovieClip [torpedoe] Frame 2
stop();
Symbol 175 MovieClip [boul] Frame 15
stop(); this.removeMovieClip();
Symbol 176 MovieClip [player_gun_3] Frame 1
#initclip 27 Object.registerClass("player_gun_3", cannon); #endinitclip
Symbol 177 MovieClip [player_gun_1] Frame 1
#initclip 28 Object.registerClass("player_gun_1", cannon); #endinitclip
Symbol 182 MovieClip [rocket2] Frame 1
#initclip 29 Object.registerClass("rocket2", bulletClass); #endinitclip
Instance of Symbol 28 MovieClip "codeStopper" in Symbol 182 MovieClip [rocket2] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 186 MovieClip [bonus_anim_double] Frame 36
this.removeMovieClip();
Symbol 190 MovieClip [bonus_anim_fullHealth] Frame 36
this.removeMovieClip();
Symbol 193 MovieClip [bonus_anim_miniHealth] Frame 36
this.removeMovieClip();
Symbol 196 MovieClip [bonus_anim_2x] Frame 36
this.removeMovieClip();
Symbol 199 MovieClip [bonus_anim_3x] Frame 36
this.removeMovieClip();
Symbol 202 MovieClip [bonus_anim_4x] Frame 36
this.removeMovieClip();
Symbol 205 MovieClip [bonus_anim_5x] Frame 36
this.removeMovieClip();
Symbol 208 MovieClip [bonus_anim_6x] Frame 36
this.removeMovieClip();
Symbol 211 MovieClip [bonus_anim_7x] Frame 36
this.removeMovieClip();
Symbol 214 MovieClip [bonus_anim_8x] Frame 36
this.removeMovieClip();
Instance of Symbol 28 MovieClip "ex2" in Symbol 227 MovieClip [bulldozer] Frame 1
onClipEvent (load) { delay = 6; }
Symbol 257 MovieClip [mc_fura_class] Frame 1
gotoAndStop(Math.floor(Math.random() * _totalframes) + 1);
Instance of Symbol 28 MovieClip "ex3" in Symbol 259 MovieClip [truck3] Frame 1
onClipEvent (load) { delay = 8; }
Instance of Symbol 28 MovieClip "ex2" in Symbol 259 MovieClip [truck3] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 28 MovieClip "ex3" in Symbol 263 MovieClip [truck4] Frame 1
onClipEvent (load) { delay = 8; }
Instance of Symbol 28 MovieClip "ex2" in Symbol 263 MovieClip [truck4] Frame 1
onClipEvent (load) { delay = 4; }
Symbol 267 MovieClip [gungster] Frame 1
#initclip 30 Object.registerClass("gungster", cannon); #endinitclip
Symbol 270 MovieClip [rocket] Frame 1
#initclip 31 Object.registerClass("rocket", bulletClass); #endinitclip
Symbol 274 MovieClip [gun_rocket] Frame 1
#initclip 32 Object.registerClass("gun_rocket", cannon); #endinitclip
Symbol 278 MovieClip [gun_med] Frame 1
#initclip 33 Object.registerClass("gun_med", cannon); #endinitclip
Symbol 282 MovieClip [road4] Frame 1
#initclip 34 Object.registerClass("road4", splashedObject); #endinitclip
Symbol 286 MovieClip [road3] Frame 1
#initclip 35 Object.registerClass("road3", splashedObject); #endinitclip
Symbol 293 MovieClip Frame 1
_visible = false;
Instance of Symbol 293 MovieClip "ex3" in Symbol 295 MovieClip [boss_base1] Frame 1
onClipEvent (load) { delay = 6; }
Instance of Symbol 293 MovieClip "ex2" in Symbol 295 MovieClip [boss_base1] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 293 MovieClip "ex4" in Symbol 295 MovieClip [boss_base1] Frame 1
onClipEvent (load) { delay = 11; }
Instance of Symbol 293 MovieClip "ex5" in Symbol 295 MovieClip [boss_base1] Frame 1
onClipEvent (load) { delay = 15; }
Instance of Symbol 293 MovieClip "ex6" in Symbol 295 MovieClip [boss_base1] Frame 1
onClipEvent (load) { delay = 17; }
Instance of Symbol 293 MovieClip "ex7" in Symbol 295 MovieClip [boss_base1] Frame 1
onClipEvent (load) { delay = 22; }
Instance of Symbol 293 MovieClip "ex8" in Symbol 295 MovieClip [boss_base1] Frame 1
onClipEvent (load) { delay = 24; }
Symbol 299 MovieClip [trafic1] Frame 1
#initclip 36 Object.registerClass("trafic1", splashedObject); #endinitclip
Symbol 303 MovieClip [road6] Frame 1
#initclip 37 Object.registerClass("road6", splashedObject); #endinitclip
Symbol 308 MovieClip [road1] Frame 1
#initclip 38 Object.registerClass("road1", splashedObject); #endinitclip
Symbol 313 MovieClip [road2] Frame 1
#initclip 39 Object.registerClass("road2", splashedObject); #endinitclip
Symbol 317 MovieClip [sign1] Frame 1
#initclip 40 Object.registerClass("sign1", splashedObject); #endinitclip
Symbol 321 MovieClip [sign1a] Frame 1
#initclip 41 Object.registerClass("sign1a", splashedObject); #endinitclip
Symbol 325 MovieClip [sign2_left] Frame 1
#initclip 42 Object.registerClass("sign2_left", splashedObject); #endinitclip
Symbol 326 MovieClip [sign2_right] Frame 1
#initclip 43 Object.registerClass("sign2_right", splashedObject); #endinitclip
Symbol 330 MovieClip [sign2a_left] Frame 1
#initclip 44 Object.registerClass("sign2a_left", splashedObject); #endinitclip
Symbol 331 MovieClip [sign2a_right] Frame 1
#initclip 45 Object.registerClass("sign2a_right", splashedObject); #endinitclip
Symbol 337 MovieClip [explo] Frame 1
#initclip 46 Object.registerClass("explo", splashedObject); #endinitclip
Symbol 341 MovieClip [road3_bridge] Frame 1
#initclip 47 Object.registerClass("road3_bridge", splashedObject); #endinitclip
Symbol 345 MovieClip [limuzin] Frame 1
stop();
Instance of Symbol 28 MovieClip "ex2" in Symbol 345 MovieClip [limuzin] Frame 1
onClipEvent (load) { delay = 10; }
Symbol 345 MovieClip [limuzin] Frame 2
stop(); if (_root.bg.player.armor > 0) { _global.gameOver = true; _global.gameInWin = true; _global.userControlled = false; }
Symbol 370 MovieClip [player_gun_2] Frame 1
#initclip 48 Object.registerClass("player_gun_2", cannon); #endinitclip
Symbol 375 MovieClip [fence] Frame 1
#initclip 49 Object.registerClass("fence", splashedObject); #endinitclip stop();
Symbol 375 MovieClip [fence] Frame 2
stop();
Symbol 435 MovieClip [autoExplodePoint] Frame 1
#initclip 50 Object.registerClass("autoExplodePoint", autoExplode); #endinitclip
Symbol 435 MovieClip [autoExplodePoint] Frame 2
stop();
Symbol 435 MovieClip [autoExplodePoint] Frame 17
stop();
Symbol 436 MovieClip [barrel] Frame 1
#initclip 51 Object.registerClass("barrel", splashedObject); #endinitclip
Symbol 436 MovieClip [barrel] Frame 9
stop();
Symbol 436 MovieClip [barrel] Frame 21
stop();
Symbol 444 MovieClip [bonus_anim_adder] Frame 36
this.removeMovieClip();
Symbol 445 MovieClip [mine] Frame 1
#initclip 52 Object.registerClass("mine", bulletClass); #endinitclip
Symbol 445 MovieClip [mine] Frame 8
stop();
Symbol 448 MovieClip [truck1_endGame] Frame 1
stop();
Symbol 448 MovieClip [truck1_endGame] Frame 2
stop(); _global.gameOver = true; _global.gameInWin = true; _global.userControlled = false;
Symbol 482 MovieClip [bonus_anim_rocket1] Frame 36
this.removeMovieClip();
Symbol 485 MovieClip [hole] Frame 1
#initclip 53 Object.registerClass("hole", splashedObject); #endinitclip
Instance of Symbol 28 MovieClip "ex2" in Symbol 490 MovieClip [excavator] Frame 1
onClipEvent (load) { delay = 6; }
Symbol 494 MovieClip [gun_big2] Frame 1
#initclip 54 Object.registerClass("gun_big2", cannon); #endinitclip
Symbol 502 MovieClip [human_base] Frame 1
stop();
Symbol 502 MovieClip [human_base] Frame 2
stop();
Symbol 503 MovieClip [friend] Frame 1
stop();
Symbol 503 MovieClip [friend] Frame 2
stop(); if (_root.bg.player.armor > 0) { _global.gameOver = true; _global.gameInWin = true; _global.userControlled = false; }
Symbol 504 MovieClip Frame 1
gotoAndStop(Math.floor(Math.random() * _totalframes) + 1);
Instance of Symbol 28 MovieClip "ex3" in Symbol 506 MovieClip [truck3_1] Frame 1
onClipEvent (load) { delay = 8; }
Instance of Symbol 28 MovieClip "ex2" in Symbol 506 MovieClip [truck3_1] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 28 MovieClip "ex2" in Symbol 510 MovieClip [truck2] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 28 MovieClip "ex2" in Symbol 511 MovieClip [limuzin_1] Frame 1
onClipEvent (load) { delay = 10; }
Symbol 531 MovieClip Frame 1
if (_currentframe == 1) { stop(); }
Symbol 531 MovieClip Frame 5
gotoAndStop (1);
Symbol 531 MovieClip Frame 15
gotoAndStop (1);
Symbol 531 MovieClip Frame 19
gotoAndStop (1);
Symbol 532 MovieClip [human_soldier] Frame 1
#initclip 55 Object.registerClass("human_soldier", cannon); #endinitclip
Symbol 554 MovieClip [gun_excavator] Frame 1
#initclip 56 Object.registerClass("gun_excavator", cannon); #endinitclip
Instance of Symbol 28 MovieClip "codeStopper" in Symbol 554 MovieClip [gun_excavator] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Instance of Symbol 28 MovieClip "ex2" in Symbol 558 MovieClip [graider] Frame 1
onClipEvent (load) { delay = 6; }
Instance of Symbol 28 MovieClip "codeStopper" in Symbol 574 MovieClip Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { play(); } else { stop(); } }
Symbol 574 MovieClip Frame 10
p = {x:_x, y:_y}; this._parent.localToGlobal(p); _global.sound.play("eexplode2", p.x);
Symbol 575 MovieClip [gun_excavator_1] Frame 1
#initclip 57 Object.registerClass("gun_excavator_1", cannon); #endinitclip
Instance of Symbol 28 MovieClip "ex2" in Symbol 576 MovieClip [excavator_1] Frame 1
onClipEvent (load) { delay = 6; }
Instance of Symbol 28 MovieClip "ex2" in Symbol 578 MovieClip [truck3_2] Frame 1
onClipEvent (load) { delay = 4; }
Symbol 582 MovieClip [lite_rockets_1] Frame 1
#initclip 58 Object.registerClass("lite_rockets_1", cannon); #endinitclip
Symbol 585 MovieClip [lite_rockets] Frame 1
#initclip 59 Object.registerClass("lite_rockets", cannon); #endinitclip
Symbol 587 MovieClip [rocket4] Frame 1
#initclip 60 Object.registerClass("rocket4", bulletClass); #endinitclip
Symbol 594 MovieClip [gun_excavator_2] Frame 1
#initclip 61 Object.registerClass("gun_excavator_2", cannon); #endinitclip
Instance of Symbol 28 MovieClip "codeStopper" in Symbol 594 MovieClip [gun_excavator_2] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 596 MovieClip [road5_bridge] Frame 1
#initclip 62 Object.registerClass("road5_bridge", splashedObject); #endinitclip
Instance of Symbol 293 MovieClip "ex2" in Symbol 602 MovieClip [boss_base4L] Frame 1
onClipEvent (load) { delay = 6; }
Instance of Symbol 293 MovieClip "ex2" in Symbol 608 MovieClip [boss_base4R] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 293 MovieClip "ex2" in Symbol 626 MovieClip [boss_base2R] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 293 MovieClip "ex2" in Symbol 632 MovieClip [boss_base2L] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 293 MovieClip "ex2" in Symbol 637 MovieClip [boss_base2] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 293 MovieClip "ex2" in Symbol 637 MovieClip [boss_base2] Frame 1
onClipEvent (load) { delay = 4; }
Symbol 642 MovieClip [gun_excavator_3] Frame 1
#initclip 63 Object.registerClass("gun_excavator_3", cannon); #endinitclip
Instance of Symbol 28 MovieClip "codeStopper" in Symbol 642 MovieClip [gun_excavator_3] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 646 MovieClip [rocket_gun1] Frame 1
#initclip 64 Object.registerClass("rocket_gun1", cannon); #endinitclip
Symbol 650 MovieClip [boss_rocket] Frame 1
#initclip 65 Object.registerClass("boss_rocket", cannon); #endinitclip
Symbol 654 MovieClip [boss_gun] Frame 1
#initclip 66 Object.registerClass("boss_gun", cannon); #endinitclip
Symbol 658 MovieClip [bullet_boss] Frame 1
#initclip 67 Object.registerClass("bullet_boss", bulletClass); #endinitclip
Symbol 659 MovieClip [emptyShoot] Frame 1
#initclip 68 Object.registerClass("emptyShoot", bulletClass); #endinitclip
Symbol 1030 MovieClip [__Packages.checkedObject] Frame 0
class checkedObject extends MovieClip { var _x, _y, ticket, removeMovieClip, unloadMovie; function checkedObject () { super(); startClock = _global.clock; offsetTop = _global.envS.allOffset.top; offsetBottom = _global.envS.allOffset.bottom; offsetLeft = _global.envS.allOffset.left; offsetRight = _global.envS.allOffset.right; x = Math.round(_x); y = Math.round(_y); } function check() { if (_global.noSet(x) || (_global.noSet(y))) { kill(); } if (y < ((-_root.bg.y) + offsetTop)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { y = (-_root.bg.y) + offsetTop; } } if (y > (((-_root.bg.y) + 400) - offsetBottom)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { y = ((-_root.bg.y) + 400) - offsetBottom; } } if (x < (0 + offsetLeft)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { x = 0 + offsetLeft; } } if (x > (550 - offsetRight)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { x = 550 - offsetRight; } } } function inQueue(a) { if (!init) { if (_global.noSet(a)) { a = 50; } ticket = _global.queue.addFunc(oEF, this, a); init = true; } } function outQueue() { if (init) { _global.queue.remove(ticket); init = false; } } function oEF() { if (!init) { return(undefined); } myClock++; check(); } function kill() { outQueue(); if (!deathFromOutside) { removeMovieClip(); unloadMovie(); } } var offsetTop = 0; var offsetBottom = 0; var offsetLeft = 0; var offsetRight = 0; var offReaction = "die"; var x = 0; var y = 0; var init = false; var deathFromOutside = false; var dieImmediatly = false; var startClock = 0; var myClock = 0; }
Symbol 1031 MovieClip [__Packages.movingObject] Frame 0
class movingObject extends checkedObject { var wayLinkage, y, x, _parent, way, attachMovie, line, createEmptyMovieClip, check, _x, _y; function movingObject () { super(); } function setEnemyToEnemyCollisionFlag(enable, dont_smash) { if (enable != undefined) { enable_enemy_to_enemy_collision = enable; } if (dont_smash != undefined) { dont_smash_me_ally = dont_smash; } } function setMotion(a, b, xr, yr, r, f, sf, ef, mwas, wc, rbw, otp) { if (typeof(a) == "string") { if (a == "player") { wayMode = false; wayLinkage = ""; var _local10 = {x:x, y:y}; _parent.localToGlobal(_local10); var _local9 = {x:_root.bg.player.x, y:_root.bg.player.y}; _root.bg.localToGlobal(_local9); var _local19 = _local9.x - _local10.x; var _local17 = _local9.y - _local10.y; var _local13 = Math.atan2(_local17, _local19); speedXY = parseFloat(b); trace((("SPEEDX=" + speedXY) + "\t") + b); if (_global.noSet(speedXY)) { speedXY = 1; } speedX = speedXY * Math.cos(_local13); speedY = speedXY * Math.sin(_local13); xr = parseInt(xr); if (xr == 1) { followPlayer = true; } } else { if (_global.noSet(a)) { return(undefined); } wayLinkage = a; if (!_global.noSet(b)) { wayRatio = b; } if (!_global.noSet(xr)) { xratio = xr; } if (!_global.noSet(yr)) { yratio = yr; } if (!_global.noSet(r)) { rotate = r / _global.PI2; } if (!_global.noSet(f)) { factor = f; } if (!_global.noSet(sf)) { startFrame = sf; } if (!_global.noSet(ef)) { endFrame = ef; } if (!_global.noSet(wc)) { wayCycle = wc; } if (!_global.noSet(rbw)) { rotatedByWay = ((rbw == 1) ? true : false); } if (!_global.noSet(mwas)) { moveWayAtStart = ((mwas == 1) ? true : false); } if (!_global.noSet(otp)) { orientToPath = otp; } way = attachMovie(wayLinkage, "way", 100); line = createEmptyMovieClip("line", 101); line.createEmptyMovieClip("l", 1); line._visible = false; line.l.lineStyle(0, 16711680); line.l.moveTo(0, 0); line.l.lineTo(100, 0); firstStep = startFrame; if (!_global.noSet(way)) { var _local4 = way.klop._x; _local4 = _local4 * factor; var _local5 = way.klop._y; if (xratio != 100) { _local4 = _local4 * (xratio / 100); } if (yratio != 100) { _local5 = _local5 * (yratio / 100); } if (rotate != 0) { var _local11 = Math.sqrt((_local4 * _local4) + (_local5 * _local5)); var _local12 = Math.atan2(_local5, _local4); var _local16 = _local11 * Math.cos(rotate + _local12); var _local15 = _local11 * Math.sin(rotate + _local12); } else { var _local16 = _local4; var _local15 = _local5; } way.x = _local16; way._x = way.x; way.y = _local15; way._y = way.y; } if (endFrame == -1) { endFrame = way._totalframes; } if (endFrame < startFrame) { var _local18 = startFrame; startFrame = endFrame; endFrame = _local18; wayDir = -1; } way._xscale = (line._xscale = factor * xratio); way._yscale = (line._yscale = yratio); way._rotation = (line._rotation = r); if (!((_global.envS.debug == 1) && (_global.envS.wayDebug == 1))) { way._visible = false; } wayMode = true; } } else { if (!_global.noSet(a)) { speedX = a; } if (!_global.noSet(b)) { speedY = b; } wayMode = false; } initMove = true; if (wayMode) { oEF(); } oEF(); } function initWayMotion(mwo, sx, sy) { movedWay = true; movedWayOffset = mwo; movedWayCount = 0; movedWayXSpeed = sx; movedWayYSpeed = sy; } function oEF() { if (initMove) { if (wayMode) { if ((firstStep != 0) && (moveWayAtStart)) { way.gotoAndStop(firstStep); firstStep = 0; var _local6 = way.klop._x; var _local11 = way.klop._y; _local6 = _local6 * factor; if (xratio != 100) { _local6 = _local6 * (xratio / 100); } if (yratio != 100) { _local11 = _local11 * (yratio / 100); } if (rotate != 0) { var _local10 = Math.sqrt((_local6 * _local6) + (_local11 * _local11)); var _local12 = Math.atan2(_local11, _local6); _local6 = _local10 * Math.cos(rotate + _local12); _local11 = _local10 * Math.sin(rotate + _local12); } way.x = way.x + (-_local6); way._x = way.x; way.y = way.y + (-_local11); way._y = way.y; var _local17 = way.klop._x; var _local16 = way.klop._y; } var _local5 = way._currentframe + (wayDir * wayRatio); if ((wayDir > 0) && (_local5 > endFrame)) { wayPassed = true; if (wayCycle == 1) { _local5 = endFrame; } if (wayCycle == 2) { wayDir = wayDir * -1; _local5 = _local5 + (_local5 - endFrame); } if (wayCycle == 3) { _local5 = startFrame + (_local5 - endFrame); } } if ((wayDir < 0) && (_local5 < startFrame)) { wayPassed = true; if (wayCycle == 1) { _local5 = startFrame; } if (wayCycle == 2) { wayDir = wayDir * -1; _local5 = startFrame + (startFrame - _local5); } if (wayCycle == 3) { _local5 = endFrame - (startFrame - _local5); } } if (firstStep != 0) { _local5 = firstStep; firstStep = 0; } var _local17 = way.klop._x; var _local16 = way.klop._y; way.gotoAndStop(_local5); var _local6 = way.klop._x - _local17; _local6 = _local6 * factor; var _local11 = way.klop._y - _local16; if (xratio != 100) { _local6 = _local6 * (xratio / 100); } if (yratio != 100) { _local11 = _local11 * (yratio / 100); } if (rotate != 0) { var _local10 = Math.sqrt((_local6 * _local6) + (_local11 * _local11)); var _local12 = Math.atan2(_local11, _local6); speedX = _local10 * Math.cos(rotate + _local12); speedY = _local10 * Math.sin(rotate + _local12); } else { speedX = _local6; speedY = _local11; } var _local14 = 0; var _local13 = 0; if (movedWay) { if ((++movedWayCount) > movedWayOffset) { speedX = speedX + movedWayXSpeed; _local14 = -movedWayXSpeed; if ((movedWayYSpeed == 0) || (_global.noSet(movedWayYSpeed))) { _local11 = -_root.bg.speedY; } else { _local11 = -movedWayYSpeed; } speedY = speedY + _local11; _local13 = -_local11; } } if ((orientToPath == "way") || (orientToPath == "shoot")) { line.l._rotation = way.klop._rotation; var _local7 = line.getRect(this); baseRotateCount = Math.atan2(_local7.yMax + _local7.yMin, _local7.xMax + _local7.xMin) * _global.PI2; if (wayDir == -1) { baseRotateCount = baseRotateCount + 180; } } else if (orientToPath == "move") { baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } } else if (followPlayer) { var _local9 = {x:x, y:y}; _parent.localToGlobal(_local9); var _local8 = {x:_root.bg.player.x, y:_root.bg.player.y}; _root.bg.localToGlobal(_local8); var _local19 = _local8.x - _local9.x; var _local18 = _local8.y - _local9.y; var _local15 = Math.atan2(_local18, _local19); speedX = speedXY * Math.cos(_local15); speedY = speedXY * Math.sin(_local15); baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } else { baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } x = x + speedX; y = y + speedY; if (wayMode) { way.x = way.x - (speedX + _local14); way._x = way.x; way.y = way.y - (speedY + _local13); way._y = way.y; } } super.oEF(); redraw(); } function moveTo(a, b) { if (_global.noSet(a)) { a = 0; } if (_global.noSet(b)) { b = 0; } x = a; y = b; check(); redraw(); } function moveBy(a, b) { x = x + a; y = y + b; check(); redraw(); } function redraw() { _x = Math.round(x); _y = Math.round(y); } var initMove = false; var speedX = 0; var speedY = 0; var speedXY = 0; var wayMode = false; var wayRatio = 1; var rotatedByWay = true; var followPlayer = false; var xratio = 100; var yratio = 100; var rotate = 0; var baseRotateCount = 0; var factor = 1; var startFrame = 1; var endFrame = -1; var moveWayAtStart = true; var wayCycle = 1; var wayDir = 1; var firstStep = 1; var movedWay = false; var movedWayOffset = 0; var movedWayCount = 0; var movedWayXSpeed = 0; var movedWayYSpeed = 0; var wayPassed = false; var orientToPath = "move"; var enable_enemy_to_enemy_collision = false; var dont_smash_me_ally = false; }
Symbol 1032 MovieClip [__Packages.damagableObject] Frame 0
class damagableObject extends movingObject { var blinkObject, bar, createEmptyMovieClip, bar1, bar2, childs, childDX, childDY, _x, _y, x, emitC, eCCount, eCTimeOffset, eCTime, myClock, eCXOffset, eCYOffset; function damagableObject () { super(); if (_global.envS.debug == 1) { initBar(); } blinkObject = this; } function initArmor(a) { startArmor = (armor = a); } function initScore(sc) { if (!_global.noSet(sc)) { score = sc; } } function initFlags(ih, is, id, im, nc) { ignoreHit = ((ih == 1) ? true : false); ignoreSplash = ((is == 1) ? true : false); ignoreDirect = ((id == 1) ? true : false); immortal = ((im == 1) ? true : false); notCount = ((nc == 1) ? true : false); } function initBar() { bar = createEmptyMovieClip("bar", 3); bar1 = bar.createEmptyMovieClip("bar1", 2); bar.beginFill(16711680); _global.drawRect(bar, -15, -2, 15, 2); bar.endFill(); bar1.lineStyle(0, 0); _global.drawRect(bar1, -15, -2, 15, 2); bar._y = -20; bar2 = bar.createEmptyMovieClip("bar2", 1); bar2.beginFill(65280); _global.drawRect(bar2, 0, -2, 30, 2); bar2.endFill(); bar2._x = -15; } function changeArmor(delta) { if (!live) { return(undefined); } if (immortal) { return(undefined); } armor = armor + delta; if (delta < 0) { startBlink("hit"); } if (armor > startArmor) { armor = startArmor; } showArmor(); if (armor <= 0) { armor = 0; live = false; showArmor(); destroy(); } } function showArmor() { if (_global.envS.debug == 1) { bar2._xscale = (100 * armor) / startArmor; } } function destroy(flag) { if (childs.length > 0) { var _local4 = 0; while (_local4 < childs.length) { var _local5 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[childs[_local4]], 0); if ((!_global.noSet(childDX)) || (!_global.noSet(childDY))) { var _local7 = ((!_global.noSet(childDX[_local4])) ? (childDX[_local4]) : 0); var _local6 = ((!_global.noSet(childDY[_local4])) ? (childDY[_local4]) : 0); _local5.moveTo(_x + _local7, _y + _local6); } _local4++; } } if (loot != "") { if (autoloot) { _global.makeBonusAnimation(loot, _root.bg.player); _root.bg.player.applyBonus(loot); } else { var _local10 = _root.bg.bnz.getNextHighestDepth(); var _local8 = _root.bg.bnz.attachMovie("bonus_" + loot, "b" + _local10, _local10); _global.bonusObjects.push(_local8); _local8._x = _x + lootXoffset; _local8._y = _y + lootYoffset; _local8.bonusType = loot; _local8._alpha = (_local8._xscale = (_local8._yscale = 2)); _local8.onEnterFrame = _global.getOn; } } if (soundKills != "none") { if (_global.noSet(soundKills)) { _global.sound.play(_global.envS.soundKills, x, flag); } else { var _local9 = soundKills.split(","); if (_local9.length == 0) { _local9 = [soundKills]; } var _local11 = Math.floor(Math.random() * _local9.length); _global.sound.play(_global.trim(_local9[_local11]), x, flag); } } if (score != 0) { var _local10 = _root.bg.bnzFX.getNextHighestDepth(); var _local8 = _root.bg.bnzFX.attachMovie("score_ind", "b" + _local10, _local10); _local8.ins.tf.text = score * _global.comboFactor; _global.levelScore = _global.levelScore + (score * _global.comboFactor); _root.gui.score.text = _global.levelScore; _local8._alpha = 70; _local8._x = _x; _local8._y = _y; } stopBlink(); if (_global.envS.debug == 1) { bar._visible = false; } live = false; } function oEF() { if (blinkFlag) { var _local12 = Math.floor(blinkCounter / blinkStep); blinkCounter++; var _local11 = Math.floor(blinkCounter / blinkStep); if (_local12 != _local11) { var _local10 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; if ((_local11 % 2) == 1) { _local10.ra = (_local10.ga = (_local10.ba = 100 - blinkAmount)); _local10.rb = Math.round((blinkColorR * blinkAmount) / 100); _local10.gb = Math.round((blinkColorG * blinkAmount) / 100); _local10.bb = Math.round((blinkColorB * blinkAmount) / 100); } new Color(blinkObject).setTransform(_local10); } if (blinkCounter > ((2 * blinkStep) * blinkTimes)) { blinkFlag = false; } } if (live) { var _local5 = 0; while (_local5 < emitC.length) { if (eCCount[_local5] > 0) { var _local6 = eCTimeOffset[_local5]; if (_global.noSet(_local6)) { _local6 = 0; } if (((myClock + _local6) % eCTime[_local5]) == 0) { var _local7 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[emitC[_local5]], 0); eCCount[_local5]--; if ((!_global.noSet(eCXOffset[_local5])) || (!_global.noSet(eCYOffset[_local5]))) { var _local9 = ((!_global.noSet(eCXOffset[_local5])) ? (eCXOffset[_local5]) : 0); var _local8 = ((!_global.noSet(eCYOffset[_local5])) ? (eCYOffset[_local5]) : 0); _local7.moveTo(_x + _local9, _y + _local8); } } } _local5++; } } super.oEF(); } function startBlink(col) { blinkColor = _global.envS.blinks[col].color; blinkColorR = parseInt(blinkColor.substr(1, 2), 16); blinkColorG = parseInt(blinkColor.substr(3, 2), 16); blinkColorB = parseInt(blinkColor.substr(5, 2), 16); blinkAmount = _global.envS.blinks[col].amount; blinkTimes = _global.envS.blinks[col].times; blinkStep = _global.envS.blinks[col].step; blinkCounter = 0; blinkFlag = true; } function stopBlink() { if (blinkFlag) { var _local2 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; new Color(blinkObject).setTransform(_local2); blinkFlag = false; } } function initLoot(lo, lox, loy, al) { if (!_global.noSet(lo)) { loot = lo; } if (!_global.noSet(lox)) { lootXoffset = lox; } if (!_global.noSet(loy)) { lootYoffset = loy; } if (!_global.noSet(al)) { autoloot = ((al == 1) ? true : false); } } function initChilds(chi, dx, dy, ec, ecc, ect, ecto, ecxo, ecyo) { if (!_global.noSet(chi)) { childs = _global.prepareArrayString(chi); } if (!_global.noSet(dx)) { childDX = _global.prepareArrayNum(dx); } if (!_global.noSet(dy)) { childDY = _global.prepareArrayNum(dy); } if (!_global.noSet(ec)) { emitC = _global.prepareArrayString(ec); } if (!_global.noSet(ecc)) { eCCount = _global.prepareArrayNum(ecc); } if (!_global.noSet(ect)) { eCTime = _global.prepareArrayNum(ect); } if (!_global.noSet(ecto)) { eCTimeOffset = _global.prepareArrayNum(ecto); } if (!_global.noSet(ecxo)) { eCXOffset = _global.prepareArrayNum(ecxo); } if (!_global.noSet(ecyo)) { eCYOffset = _global.prepareArrayNum(ecyo); } } var live = true; var armor = 0; var startArmor = 0; var blinkColor = "#000000"; var blinkColorR = 0; var blinkColorG = 0; var blinkColorB = 0; var blinkAmount = 0; var blinkTimes = 0; var blinkCounter = 0; var blinkFlag = false; var blinkStep = 0; var directDamage = 0; var soundKills = ""; var ignoreHit = false; var ignoreSplash = false; var ignoreDirect = false; var immortal = false; var notCount = false; var score = 0; var loot = ""; var autoloot = false; var lootXoffset = 0; var lootYoffset = 0; }
Symbol 1033 MovieClip [__Packages.tankClass] Frame 0
class tankClass extends damagableObject { var live, initScore, base, attachMovie, body, hitBody, _parent, gunHolder, _name, getDepth, _x, _y, cannons, blinkObject, target, shadow, initArmor, x, y, orientToPath, baseRotation, baseRotateCount, rotatedByWay, speedX, speedY, _ymouse, _xmouse, deathFromOutside, dieImmediatly, initMove, outQueue; function tankClass () { super(); } function initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc) { if (!live) { return(undefined); } if (bb === 1) { bossBarFlag = true; } if (tp === 1) { top = true; } initScore(sc); if (bossBarFlag) { _root.bossBar.bar._xscale = 100; _root.bossBar._visible = true; _root.bossBar._alpha = 0; _root.bossBar.onEnterFrame = _global.alphaIn; } base = attachMovie(a, "base", 1); body = base.body; hitBody = base.hitBody; if (_global.noSet(hitBody)) { hitBody = base.body; } body._visible = false; hitBody._visible = false; var _local8 = (top ? (_parent._parent.topEnemyMC2) : (_parent._parent.enemyMC2)); if (_global.noSet(_local8)) { gunHolder = this; } else { gunHolder = _local8.createEmptyMovieClip(_name + "_gun", getDepth()); } norot = ((norot == 1) ? true : false); if (!norot) { base._rotation = _global.envS.defaultRotation; } gunHolder._x = _x; gunHolder._y = _y; cannons = new Array(); var _local5 = _global.prepareArrayString(b); var _local4 = 0; while (_local4 < _local5.length) { cannons[_local4] = gunHolder.attachMovie(_local5[_local4], "gun" + _local4, _local4 + 2, {parent:this, myNum:_local4}); _local4++; } if (wb == 1) { withoutBaseFlag = true; } if (withoutBaseFlag) { blinkObject = gunHolder; } target = c; if ((!_global.noSet(sha)) && (top)) { shadowStr = sha; _local8 = _parent._parent.shadows; if (_global.noSet(_local8)) { _local8 = _parent.shadows; } shadow = _local8.attachMovie(shadowStr, _name + "_sh", getDepth()); SolarX = _global.envS.SolarX; SolarY = _global.envS.SolarY; SolarXFactor = _global.envS.SolarXFactor; SolarYFactor = _global.envS.SolarYFactor; shadow._rotation = base._rotation; shadow._xscale = (shadow._yscale = 70); } rotateGun(); rotateBase(); initArmor(ar); } function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, to, ca) { if (!live) { return(undefined); } var _local16 = _global.prepareArrayNum(t); var _local5 = _global.prepareArrayNum(mt); var _local11 = _global.prepareArrayNum(c); var _local4 = _global.prepareArrayString(bt); var _local18 = _global.prepareArrayNum(bs); var _local12 = _global.prepareArrayString(dd); var _local19 = _global.prepareArrayNum(br); var _local6 = _global.prepareArrayNum(tl); var _local13 = _global.prepareArrayNum(am); var _local9 = _global.prepareArrayNum(fs); var _local7 = _global.prepareArrayNum(fm); var _local14 = _global.prepareArrayNum(fd); var _local10 = _global.prepareArrayNum(bd); var _local15 = _global.prepareArrayNum(mb); var _local8 = _global.prepareArrayString(ca); var _local17 = _global.prepareArrayNum(to); var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3].initGun(); cannons[_local3].addGun(_global.trim(_local16[_local3]), _global.trim(_local5[_local3]), _global.trim(_local11[_local3]), _global.trim(_local4[_local3]), _global.trim(_local18[_local3]), _global.trim(_local12[_local3]), _global.trim(_local19[_local3]), _global.trim(_local6[_local3]), _global.trim(_local13[_local3]), _global.trim(_local9[_local3]), _global.trim(_local7[_local3]), _global.trim(_local14[_local3]), _global.trim(_local10[_local3]), _global.trim(_local15[_local3]), _global.trim(_local8[_local3]), _global.trim(_local17[_local3])); _local3++; } rotateGun(); } function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, to, ca) { if (!live) { return(undefined); } var _local16 = _global.prepareArrayNum(t); var _local5 = _global.prepareArrayNum(mt); var _local11 = _global.prepareArrayNum(c); var _local4 = _global.prepareArrayString(bt); var _local18 = _global.prepareArrayNum(bs); var _local12 = _global.prepareArrayString(dd); var _local19 = _global.prepareArrayNum(br); var _local6 = _global.prepareArrayNum(tl); var _local13 = _global.prepareArrayNum(am); var _local9 = _global.prepareArrayNum(fs); var _local7 = _global.prepareArrayNum(fm); var _local14 = _global.prepareArrayNum(fd); var _local10 = _global.prepareArrayNum(bd); var _local15 = _global.prepareArrayNum(mb); var _local8 = _global.prepareArrayString(ca); var _local17 = _global.prepareArrayNum(to); var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3].addGun(_global.trim(_local16[_local3]), _global.trim(_local5[_local3]), _global.trim(_local11[_local3]), _global.trim(_local4[_local3]), _global.trim(_local18[_local3]), _global.trim(_local12[_local3]), _global.trim(_local19[_local3]), _global.trim(_local6[_local3]), _global.trim(_local13[_local3]), _global.trim(_local9[_local3]), _global.trim(_local7[_local3]), _global.trim(_local14[_local3]), _global.trim(_local10[_local3]), _global.trim(_local15[_local3]), _global.trim(_local8[_local3]), _global.trim(_local17[_local3])); _local3++; } } function oEF() { var _local4 = x; var _local3 = y; super.oEF(); gunHolder._x = _x; gunHolder._y = _y; rotateBase(); rotateGun(); moveShadow(); } function moveShadow() { if (!_global.noSet(shadow)) { shadow._x = ((_x - SolarX) * SolarXFactor) + SolarX; shadow._y = ((((_y - SolarY) + _root.bg._y) * SolarYFactor) - _root.bg._y) + SolarY; shadow._rotation = base._rotation; } } function rotateBase() { if ((!_global.noSet(target)) && (orientToPath == "shoot")) { var _local4 = {x:target._x, y:target._y}; target._parent.localToGlobal(_local4); var _local3 = {x:x, y:y}; _parent.localToGlobal(_local3); var _local5 = cannons[0].cannonAngleType; switch (_local5) { case "t" : baseRotation = ((Math.atan2(_local4.y - _local3.y, _local4.x - _local3.x) * _global.PI2) + cannons[0].cannonAngle) + 90; break; case "w" : baseRotation = (baseRotateCount + cannons[0].cannonAngle) + 90; break; case "h" : baseRotation = cannons[0].cannonAngle + 180; } if (rotatedByWay) { base._rotation = baseRotation; } gunHolder._rotation = base._rotation; } else if (!((speedX == 0) && (speedY == 0))) { baseRotation = baseRotateCount + 90; if (rotatedByWay) { base._rotation = baseRotation; } gunHolder._rotation = base._rotation; } } function rotateGun() { if (_global.noSet(target)) { var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3]._rotation = (Math.atan2(_ymouse - cannons[_local3]._y, _xmouse - cannons[_local3]._x) * _global.PI2) + 90; _local3++; } } else { var _local6 = {x:target._x, y:target._y}; target._parent.localToGlobal(_local6); var _local3 = 0; while (_local3 < cannons.length) { var _local4 = {x:cannons[_local3]._x, y:cannons[_local3]._y}; gunHolder.localToGlobal(_local4); var _local5 = cannons[_local3].cannonAngleType; switch (_local5) { case "t" : cannons[_local3]._rotation = (((Math.atan2(_local6.y - _local4.y, _local6.x - _local4.x) * _global.PI2) - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90; break; case "w" : cannons[_local3]._rotation = ((baseRotateCount - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90; break; case "h" : cannons[_local3]._rotation = (cannons[_local3].cannonAngle - gunHolder._rotation) + 180; } _local3++; } } } function bang(obj) { if (!live) { return(false); } var _local4 = false; var _local2 = 0; while (_local2 < cannons.length) { var _local3 = cannons[_local2].bang(obj); _local4 = _local4 || (_local3); _local2++; } return(_local4); } function destroy(flag) { if (top) { var _local10 = _root.bg.fxTop; } else { var _local10 = _root.bg.fx; } var _local7 = 1; var _local8 = _local10.getNextHighestDepth(); var _local9 = base; if (_global.noSet(_local9.ex1)) { _local9 = cannons[0]; } while (!_global.noSet(_local9["ex" + _local7])) { var _local6 = _local9["ex" + _local7]; var _local5 = _local10.attachMovie("explode", "fx" + _local8, _local8); _local5._rotation = ((_local6._rotation == 0) ? (Math.random() * 360) : (_local6._rotation)); _local5.target = this; _local5.target_mc = _local6; _local5._xscale = (_local5._yscale = _local6._xscale * 10); if (_global.noSet(_local6.delay)) { _local6.delay = 0; } _local5.gotoAndStop(1); _local5.maxDelay = _local6.delay; _local5.onEnterFrame = _global.explodePause; _local8++; _local7++; } _local5.destroyer = true; _local5.destroyTarget = this; deathFromOutside = true; if (dieImmediatly) { deathFromOutside = false; } super.destroy(flag); if (!deathFromOutside) { shadow.removeMovieClip(); } kill(); } function kill() { shadow.removeMovieClip(); if (bossBarFlag) { _root.bossBar.step = 0; _root.bossBar.maxStep = 30; _root.bossBar._alpha = 100; _root.bossBar.onEnterFrame = _global.alphaOut; } if (gunHolder != this) { var _local6 = cannons[0]._currentframe; var _local5 = 0; while (_local5 < cannons.length) { cannons[_local5].gotoAndPlay("die"); _local5++; } if ((cannons[0]._currentframe == 1) || (cannons[0]._currentframe == _local6)) { gunHolder.removeMovieClip(); } super.kill(); } else { initMove = false; var _local5 = 0; while (_local5 < cannons.length) { cannons[_local5].gotoAndPlay("die"); _local5++; } } base.gotoAndPlay("die"); outQueue(); } function changeGun(newWeapon) { cannons[0].changeGun(newWeapon); } function changeArmor(delta) { super.changeArmor(delta); if (bossBarFlag) { _root.bossBar.bar._xscale = (100 * armor) / startArmor; } } var armor = 0; var startArmor = 0; var thereCanBeOnlyOne = 0; var withoutBaseFlag = false; var bossBarFlag = false; var top = false; var shadowStr = ""; var SolarX = 275; var SolarY = 200; var SolarXFactor = 1; var SolarYFactor = 1; }
Symbol 1034 MovieClip [__Packages.playerClass] Frame 0
class playerClass extends tankClass { var offsetTop, offsetBottom, offsetLeft, offsetRight, offReaction, playerBaseRotation, base, shadow, cannons, bar, startArmor, x, speedX, _parent, speedY, y, moveBy, gunHolder, init, initMove, armor, startBlink, live; function playerClass () { super(); offsetTop = _global.envS.playerOffset.top; offsetBottom = _global.envS.playerOffset.bottom; offsetLeft = _global.envS.playerOffset.left; offsetRight = _global.envS.playerOffset.right; offReaction = "stand"; oldTab = Key.isToggled(9); XspeedFactor = _global.playerS.XspeedFactor; YspeedFactor = _global.playerS.YspeedFactor; rotationFactor = _global.playerS.rotationFactor; } function setMotion(a, b) { super.setMotion(0, 0); startBaseSpeedX = (baseSpeedX = a); startBaseSpeedY = (baseSpeedY = b); playerBaseRotation = (shadow._rotation = (realRotation = (base._rotation = -_global.envS.defaultRotation))); } function initTank(a, b, c, ar, wb, sh, msh, mar, sha) { shield = sh; maxShield = msh; super.initTank(a, b, c, ar, wb, false, 1, sha); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4]._y = cannons[_local4]._y * -1; _local4++; } if (_global.envS.debug == 1) { bar._y = 20; } startArmor = Math.max(mar, ar); showArmor(); } function oEF() { var _local11 = cannons[0].currentGun; if ((Key.isDown(49) || (Key.isDown(90))) || (Key.isDown(46))) { if (cannons[0].changeGun(0)) { _root.lbar.weaponSelector.gotoAndStop(1); if (cannons[0].currentGun != _local11) { _global.sound.play("changeWeapon", x, true); } } } if ((Key.isDown(50) || (Key.isDown(88))) || (Key.isDown(35))) { if (cannons[0].changeGun(1)) { _root.lbar.weaponSelector.gotoAndStop(2); if (cannons[0].currentGun != _local11) { _global.sound.play("changeWeapon", x, true); } } } if (_global.userControlled) { speedX = (_parent._xmouse - x) / XspeedFactor; speedY = (_parent._ymouse - y) / YspeedFactor; } else { speedX = speedX + ((-speedX) / (XspeedFactor * 2)); speedY = speedY + ((-speedY) / YspeedFactor); } if (recoilTimer < _global.playerS.recoilLength) { recoilTimer++; var _local10 = recoilAngle / _global.PI2; var _local9 = _global.playerS.recoil * Math.cos((Math.PI * recoilTimer) / ((2 * _global.playerS.recoilLength) + 1)); moveBy((_local9 * Math.cos(_local10)) / recoilTimer, (_local9 * Math.sin(_local10)) / recoilTimer); } super.oEF(); shadow._rotation = (base._rotation = 0); gunHolder._rotation = 0; var _local12 = cannons[0]._rotation; cannons[0]._rotation = base._rotation; if (!(init && (initMove))) { return(undefined); } if (_global.userControlled) { if (autoFire) { if (bang(1)) { viewWeapons(); recoilAngle = _local12 + 90; recoilTimer = 0; _global.rezults.shots++; } if (cannons[0].changeGun(1)) { if (bang(1)) { viewWeapons(); _root.gui.tf_rocket.text = cannons[0].gunZ[1].amount; _global.rezults.shots++; } cannons[0].changeGun(0); } } } var _local7 = 0; while (_local7 < cannons[0].gunZ.length) { var _local5 = cannons[0].gunZ[_local7]; if (_local5.reload) { var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadTime); } else { var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadMicroTime); } if (_local6 > 100) { var _local6 = 100; } var _local8 = _root.lbar["w" + _local7].ico; if ((_local6 < 100) || (_local8._currentframe <= 50)) { _local8.gotoAndPlay(Math.ceil(_local6 / 2)); } _local7++; } } function viewWeapons() { _root.gui.rockets.tf.text = cannons[0].gunZ[1].amount; } function check() { super.check(); } function initGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del, mb) { super.initGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd, mb); if ((!_global.noSet(sd)) && (sd != 0)) { var _local7 = _global.prepareArrayNum(sd); var _local5 = _global.prepareArrayNum(dr); var _local6 = _global.prepareArrayNum(del); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]); _local4++; } } showWeapon(cannons[0].gunZ.length - 1); } function addGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del, mb) { super.addGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd, mb); if ((!_global.noSet(sd)) && (sd != 0)) { var _local7 = _global.prepareArrayNum(sd); var _local5 = _global.prepareArrayNum(dr); var _local6 = _global.prepareArrayNum(del); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]); _local4++; } } showWeapon(cannons[0].gunZ.length - 1); } function showWeapon(n) { var _local3 = cannons[0].gunZ[n]; _root.lbar["w" + n].gotoAndStop((("on" + (_local3.doubleDamage ? "dbl" : "")) + (_local3.nuke ? "nuke" : "")) + (_local3.triple ? "tri" : "")); } function onMouseDown() { if (_global.userControlled) { autoFire = true; } } function onMouseUp() { if (_global.userControlled) { autoFire = false; } } function bang(obj) { var _local3 = super.bang(obj); if ((_local3 && (cannons[0].currentGun == 1)) && (cannons[0].gunZ[1].nuke)) { cannons[0].gunZ[1].nuke = false; cannons[0].gunZ[1].bulletType = "rocket"; showWeapon(1); } return(_local3); } function showArmor() { super.showArmor(); _root.gui.health.bar._xscale = Math.round((100 * armor) / startArmor); } function changeShield(delta) { shield = shield + delta; if (shield > maxShield) { shield = maxShield; } if (shield < 0) { shield = 0; } if (delta > 0) { startBlink("shield"); } } function changeArmor(delta) { if (!live) { return(undefined); } if (delta < 0) { _global.comboNumber = 0; _global.actualComboNumber = 0; _global.comboTimer = -100000; _global.comboFactor = 1; _root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")"; var _local5 = Math.ceil(delta / 2); if ((-_local5) > shield) { _local5 = -shield; } var _local6 = delta - _local5; changeShield(_local5); } else { var _local5 = 0; var _local6 = delta; } super.changeArmor(_local6); } function destroy() { _global.gameOver = true; super.destroy(true); } function applyBonus(type) { startBlink("takebonus"); switch (type) { case "speed" : _global.sound.play("upgrade", x); baseSpeedX = startBaseSpeedX * 2; baseSpeedY = startBaseSpeedY * 2; _root.gui.speed.gotoAndStop(2); break; case "miniHealth" : _global.sound.play("health", x); changeArmor(startArmor / 4); showArmor(); break; case "fullHealth" : _global.sound.play("health", x); changeArmor(startArmor); showArmor(); break; case "weaponAdder" : _global.sound.play("upgrade", x); cannons[0].gunZ[0].multiple = cannons[0].gunZ[0].multiple + 2; if (cannons[0].gunZ[0].multiple > 5) { cannons[0].gunZ[0].multiple = 5; } showWeapon(0); _root.gui.adder.gotoAndStop(cannons[0].gunZ[0].multiple); break; case "double" : _global.sound.play("upgrade", x); cannons[0].gunZ[0].nuke = true; cannons[0].gunZ[0].doubleDamage = true; cannons[0].gunZ[0].bulletType = "playerShoot2"; showWeapon(0); _root.gui.double.gotoAndStop(2); break; case "rocket1" : _global.sound.play("upgrade", x); cannons[0].gunZ[1].amount = cannons[0].gunZ[1].amount + 20; showWeapon(0); _root.gui.tf_rocket.text = cannons[0].gunZ[1].amount; break; case "fireRate" : _global.sound.play("upgrade", x); var _local5 = 0; while (_local5 < cannons.length) { var _local4 = 0; while (_local4 < cannons[_local5].gunZ.length) { cannons[_local5].gunZ[_local4].reloadTime = cannons[_local5].gunZ[_local4].startReloadTime / 2; cannons[_local5].gunZ[_local4].reloadMicroTime = cannons[_local5].gunZ[_local4].startReloadMicroTime / 2; _local4++; } _local5++; } _root.gui.fireRate.gotoAndStop(2); showWeapon(0); } } var playerDx = 0; var playerDy = 0; var baseSpeedX = 0; var baseSpeedY = 0; var startBaseSpeedX = 0; var startBaseSpeedY = 0; var XspeedFactor = 0; var YspeedFactor = 0; var rotationFactor = 0; var realRotation = 0; var rotSign = 0; var shield = 0; var maxShield = 0; var recoilTimer = 10; var recoilAngle = 0; var oldTab = false; var autoFire = false; }
Symbol 1035 MovieClip [__Packages.enemyClass] Frame 0
class enemyClass extends tankClass { var score, offsetTop, offsetBottom, offsetLeft, offsetRight, cannons, wayPassed, bang, armor; function enemyClass () { super(); score = _global.envS.defaultScore; _global.enemyObjects.push(this); offsetTop = _global.envS.enemyOffset.top; offsetBottom = _global.envS.enemyOffset.bottom; offsetLeft = _global.envS.enemyOffset.left; offsetRight = _global.envS.enemyOffset.right; } function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, ba, to, ai, sd, dr, del, mb) { super.initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, to, ba); if (!_global.noSet(ai)) { this.ai = ai; } if ((!_global.noSet(sd)) && (sd != 0)) { var _local7 = _global.prepareArrayNum(sd); var _local5 = _global.prepareArrayNum(dr); var _local6 = _global.prepareArrayNum(del); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]); _local4++; } } } function initTank(a, b, c, ar, dir, wb, bb, tp, sha, norot, sc) { if (!_global.noSet(dir)) { directdamage = dir; } super.initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc); } function oEF() { super.oEF(); if (wayPassed) { ai = 0; } if (ai == 0) { bang(0); } } function kill() { if (armor <= 0) { _global.rezults.killed++; } else { _global.rezults.survived++; } var _local4 = 0; while (_local4 < _global.enemyObjects.length) { if (_global.enemyObjects[_local4] == this) { _global.enemyObjects.splice(_local4, 1); break; } _local4++; } super.kill(); } function destroy(flag) { _global.countCombo(true); super.destroy(flag); } var ai = 0; var directdamage = -100; }
Symbol 1036 MovieClip [__Packages.bulletClass] Frame 0
class bulletClass extends movingObject { var offsetTop, offsetBottom, offsetLeft, offsetRight, autoAimDistance, y, x, myClock, speedX, _xscale, _yscale, gotoAndStop, speedY, startClock, target, _rotation, _x, _y, movedBullet; function bulletClass () { super(); _global.bulletObjects.push(this); offsetTop = _global.envS.bulletOffset.top; offsetBottom = _global.envS.bulletOffset.bottom; offsetLeft = _global.envS.bulletOffset.left; offsetRight = _global.envS.bulletOffset.right; autoAimDistance = _global.envS.autoAimDistance; if (_global.noSet(autoAimDistance)) { autoAimDistance = 50; } } function set damage(d) { if (d >= 0) { __damage = d; } //return(damage); } function get damage() { return(__damage); } function check() { super.check(); if (y < ((-_root.bg.y) + offsetTop)) { kill(); } if (y > (((-_root.bg.y) + 400) - offsetBottom)) { kill(); } if (x < (0 + offsetLeft)) { kill(); } if (x > (550 - offsetRight)) { kill(); } } function removeFromArray() { var _local3 = 0; while (_local3 < _global.bulletObjects.length) { if (_global.bulletObjects[_local3] == this) { _global.bulletObjects.splice(_local3, 1); break; } _local3++; } } function kill(flag) { if ((type == "torpedoe") && (flag)) { var _local5 = _root.bg.fx; var _local6 = _local5.getNextHighestDepth(); var _local4 = _local5.attachMovie("explode", "fx" + _local6, _local6); _local4._x = x; _local4._y = y; } removeFromArray(); super.kill(); } function oEF() { if (type == "torpedoe") { if (myClock < _global.torpedoeSettings.fallTime) { speedX = speedX * _global.torpedoeSettings.startXSpeedFactor; _xscale = (_yscale = _yscale - ((100 - _global.torpedoeSettings.endOfFallSize) / _global.torpedoeSettings.fallTime)); } else if (myClock == _global.torpedoeSettings.fallTime) { mode = true; speedX = 0; gotoAndStop(2); _xscale = (_yscale = 100); var _local9 = _root.bg.tiles.getNextHighestDepth(); var _local6 = _root.bg.tiles.attachMovie("boul", "b" + _local9, _local9); _local6._x = x; _local6._y = y; _local6._xscale = (_local6._yscale = 10); _local6._alpha = 25; _global.sound.play("torpedoe_boul", x); } else { speedY = speedY + ((_global.torpedoeSettings.maxSpeed - speedY) / _global.torpedoeSettings.maxSpeedFactor); } } if (flySteps != 0) { var _local11 = (_global.clock - startClock) + 1; var _local12 = (Math.PI / (flySteps - 1)) * (_local11 - 1); _xscale = (_yscale = Math.round(10 * ((Math.sin(_local12) * (100 - flyMinScale)) + flyMinScale)) / 10); } else if (bulletDir != "d") { if (bulletDir == "a") { tx = target._x; ty = target._y; } var _local5 = _rotation; var _local8 = tx - _x; var _local7 = ty - _y; var _local9 = Math.sqrt((_local8 * _local8) + (_local7 * _local7)); var _local13 = Math.atan2(_local7, _local8) * _global.PI2; _local5 = _local5 + _global.getAngleDelta(_local5 + 90, _local13, bulletFactor); _rotation = _local5; _local5 = _local5 / _global.PI2; speedX = (-bulletSpeed) * Math.sin(_local5); speedY = bulletSpeed * Math.cos(_local5); if ((_local9 < autoAimDistance) && (bulletDir == "s")) { bulletDir = "d"; } } else if (movedBullet) { var _local10 = speedY; speedY = speedY - _root.bg.speedY; } if (_global.clock != startClock) { super.oEF(); } if (movedBullet) { speedY = _local10; } } var __damage = 0; var flySteps = 0; var flyMinScale = 0; var bulletDir = "d"; var tx = 0; var ty = 0; var bulletSpeed = 0; var bulletFactor = 5; var type = ""; var mode = false; }
Symbol 1037 MovieClip [__Packages.queue] Frame 0
class queue extends MovieClip { function queue () { super(); actions = new Array(); newActions = new Array(); _global.queue = this; } function addFunc(func, obj, priority) { ticket++; if (_global.noSet(priority)) { priority = 50; } newActions.push({func:func, obj:obj, pr:priority, ticket:ticket}); sync = false; return(ticket); } function remove(t) { var _local2 = 0; while (_local2 < actions.length) { if (actions[_local2].ticket == t) { actions.splice(_local2, 1); return(true); } _local2++; } _local2 = 0; while (_local2 < newActions.length) { if (newActions[_local2].ticket == t) { newActions.splice(_local2, 1); return(true); } _local2++; } trace((("*****************NOT removed\t" + t) + "\t") + actions.length); return(false); } function clear() { delete actions; delete newActions; actions = new Array(); newActions = new Array(); ticket = 0; sync = true; } function onEnterFrame() { if (_global.gameInProcess) { if (!sync) { while (newActions.length > 0) { actions.push(newActions.pop()); } actions.sortOn("pr", Array.NUMERIC); sync = true; } var _local3 = 0; while (_local3 < actions.length) { var _local4 = actions.length; actions[_local3].func.call(actions[_local3].obj); if (actions.length != _local4) { _local3--; } _local3++; } } } var actions = new Array(); var newActions = new Array(); var ticket = 0; var sync = true; }
Symbol 1038 MovieClip [__Packages.splashedObject] Frame 0
class splashedObject extends damagableObject { var hitBody, body, spl, splashDamage, damageRadius, splashDelay, _xscale, _yscale, armor, notCount, gotoAndPlay; function splashedObject () { super(); _global.staticObjects.push(this); if (_global.noSet(hitBody)) { hitBody = body; } body._visible = false; hitBody._visible = false; if (_global.envS.debug != 1) { spl._visible = false; } } function initSplash(sd, dr, delay, flag) { if (_global.noSet(flag)) { flag = false; } splashDamage = sd; damageRadius = dr; splashDelay = delay; if (!flag) { spl._xscale = (spl._yscale = dr); } else { _xscale = (_yscale = dr); } } function destroy() { _global.debug(this + ": \u0411\u0410\u0428\u041D\u042F \u0413\u0418\u0411\u041D\u0415\u0422!"); if (armor <= 0) { if (!notCount) { _global.rezults.items++; } } super.destroy(); gotoAndPlay("destroy"); var _local9 = 1; var _local10 = _root.bg.fx; while (!_global.noSet(this["p" + _local9])) { var _local6 = this["p" + _local9]; var _local8 = _local10.getNextHighestDepth(); var _local5 = _local10.attachMovie("explode", "fx" + _local8, _local8); _local5._rotation = _local6._rotation; _local5._xscale = _local6._xscale; _local5._yscale = _local6._yscale; _local5.target = this; _local5.target_mc = _local6; if (_global.noSet(_local6.delay)) { _local6.delay = 0; } _local5.gotoAndStop(1); _local5.maxDelay = _local6.delay; _local5.onEnterFrame = _global.explodePause; _local9++; } var _local7 = 0; while (_local7 < _global.staticObjects.length) { if (_global.staticObjects[_local7] == this) { _global.staticObjects.splice(_local7, 1); break; } _local7++; } } function kill() { var _local4 = 0; while (_local4 < _global.staticObjects.length) { if (_global.staticObjects[_local4] == this) { _global.staticObjects.splice(_local4, 1); break; } _local4++; } super.kill(); } function oEF() { super.oEF(); } }
Symbol 1039 MovieClip [__Packages.cannon] Frame 0
class cannon extends MovieClip { var myNum, parent, _x, _y, fires, gunZ, _rotation, localToGlobal; function cannon () { super(); var _local4 = myNum + 1; var _local5 = parent.base["head" + _local4]; if (_global.noSet(_local5) && (_local4 == 1)) { _local5 = parent.base.head; } if (_global.noSet(_local5)) { _global.debug((("CANNOT FIND CANNON MOUNT POINT FOR TANK " + parent) + " CANNON N ") + _local4); } else { _x = _local5._x; _y = _local5._y; } fires = new Array(); fireNum = 1; _local4 = 0; _local4++; while (this["shoot" + _local4]) { fires.push(this["shoot" + _local4]); } } function initGun() { gunZ = new Array(); currentGun = 0; } function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, ca, to) { gunZ.push(new weapon(this, gunZ.length)); gunZ[gunZ.length - 1].init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, to); if (_global.noSet(ca)) { ca = "t"; } cannonAngleType = ca.charAt(0); if (((cannonAngleType != "t") && (cannonAngleType != "w")) && (cannonAngleType != "h")) { cannonAngleType = "t"; } cannonAngle = parseFloat(ca.substr(1, 100)); if (_global.noSet(cannonAngle)) { cannonAngle = 0; } } function bang(obj) { return(gunZ[currentGun].bang(obj)); } function makeBang(bt, bs, dm, bulletDir, bulletFactor, obj, gunObj, angle) { if (_global.noSet(angle)) { angle = 0; } var _local21 = fireNum; if (fires.length > 1) { fireNum++; } if (fireNum > fires.length) { fireNum = 1; } var _local7 = fireNum; if (obj == 1) { if (fireNum == 1) { _local7 = (fireNum = 2); } if (currentGun == 1) { fireNum = _local21; _local7 = 1; } } if (fires[_local7 - 1]._currentframe == 1) { fires[_local7 - 1].gotoAndPlay(bt); } if (gunObj.bulletTopLevel == 0) { var _local15 = _root.bg.shots; } if (gunObj.bulletTopLevel == 1) { var _local15 = _root.bg.shotsTop; } var _local20 = _local15.getNextHighestDepth(); var _local4 = _local15.attachMovie(bt, "f" + _local20, _local20); _local4.movedBullet = gunObj.movedBullet; var _local18 = ((_rotation - 90) + angle) + parent.gunHolder._rotation; var _local6 = _local18 / _global.PI2; _local4._rotation = _local18 - 90; var _local8 = {x:fires[_local7 - 1]._x, y:fires[_local7 - 1]._y}; localToGlobal(_local8); var _local10 = {x:_local8.x, y:_local8.y}; _local4._parent.globalToLocal(_local8); _local4.moveTo(_local8.x, _local8.y); _local4.flySteps = gunObj.flySteps; _local4.flyMinScale = gunObj.flyMinScale; _local4.inQueue(60); if (gunObj.flySteps == 0) { if (bt == "torpedoe") { _local4.setMotion(gunObj.myObj._parent.speedX / _global.torpedoeSettings.startXSpeed, _global.torpedoeSettings.startYSpeed); } else { _local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6)); if ((cannonAngleType != "t") && (bulletDir != "d")) { _local4.bulletDir = bulletDir; if (!_global.noSet(bulletFactor)) { _local4.bulletFactor = bulletFactor; } _local4.target = parent.target; _local4.tx = parent.target._x; _local4.ty = parent.target._y; _local4.bulletSpeed = bs; } } } else { _local4._rotation = 0; if (obj == 1) { var _local12 = _root._xmouse - _local10.x; var _local11 = _root._ymouse - _local10.y; var _local19 = Math.sqrt((_local12 * _local12) + (_local11 * _local11)); _local6 = Math.atan2(_local11, _local12); var _local22 = ((parent.base._xmouse > 0) ? 1 : -1); _local6 = _local6 + ((_local22 * angle) / _global.PI2); _local4.setMotion((_local19 * Math.cos(_local6)) / (gunObj.flySteps - 1), (_local19 * Math.sin(_local6)) / (gunObj.flySteps - 1)); } if (obj == 0) { if (cannonAngleType == "t") { var _local13 = {x:parent.target._x, y:parent.target._y}; _local4._parent.localToGlobal(_local13); _local4.setMotion((_local13.x - _local10.x) / (gunObj.flySteps - 1), (_local13.y - _local10.y) / (gunObj.flySteps - 1)); } else { bs = gunObj.flyDistance / (gunObj.flySteps - 1); _local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6)); } } } _local4.damage = dm; _local4.object = obj; _local4.type = bt; _local4.fireAngle = _local6; if ((gunObj.splashDamage != 0) && (!_global.noSet(gunObj.splashDamage))) { _local4.splashDamage = gunObj.splashDamage * (gunObj.nuke ? 2 : 1); _local4.damageRadius = gunObj.damageRadius * (gunObj.nuke ? 2 : 1); _local4.splashDelay = gunObj.splashDelay; } } function changeGun(newWeapon) { if (newWeapon == currentGun) { return(true); } if (newWeapon >= gunZ.length) { _global.debug(("Cannot change weapon to " + newWeapon) + ", not inited"); return(false); } currentGun = newWeapon; return(true); } function initSplash(sd, dr, del) { gunZ[gunZ.length - 1].initSplash(sd, dr, del); } var fireNum = 1; var cannonAngleType = "t"; var cannonAngle = 0; var currentGun = 0; }
Symbol 1040 MovieClip [__Packages.weapon] Frame 0
class weapon { var myObj, bulletSpeed; function weapon (target, nu) { myObj = target; myNum = nu; empty = true; multiple = 1; } function initSplash(sd, dr, del) { splashDamage = sd; damageRadius = dr; splashDelay = del; } function init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, to) { if (_global.noSet(bt)) { return(undefined); } if (_global.noSet(to)) { to = 0; } flySteps = parseInt(fs); if (_global.noSet(flySteps)) { flySteps = 0; } flyMinScale = parseInt(fm); if (_global.noSet(flyMinScale)) { flyMinScale = 0; } flyDistance = parseInt(fd); if (_global.noSet(flyDistance)) { flyDistance = 100; } empty = false; startReloadTime = (reloadTime = t); startReloadMicroTime = (reloadMicroTime = mt); clip = c; if (!_global.noSet(bt)) { bulletType = bt; } if (!_global.noSet(bs)) { bulletSpeed = bs; } if (_global.noSet(am)) { amount = -100; } else { amount = am; } if (!_global.noSet(tl)) { bulletTopLevel = tl; } if ((bulletTopLevel != 0) && (bulletTopLevel != 1)) { bulletTopLevel = 0; } if (_global.noSet(dd)) { bulletDir = "d"; } else { bulletDir = dd; } if (!_global.noSet(br)) { bulletFactor = br; } if (!_global.noSet(mb)) { movedBullet = ((mb == 1) ? true : false); } damage = bd; reload = true; to = parseInt(to); if (_global.noSet(to)) { to = 0; } bangTime = _global.clock + to; } function bang(obj) { if (empty) { return(false); } if ((reloadMicroTime == reloadTime) && (reloadTime == 0)) { return(false); } if ((!reload) && ((_global.clock - bangTime) < reloadMicroTime)) { return(false); } if (reload && ((_global.clock - bangTime) < reloadTime)) { return(false); } if (amount == 0) { return(false); } if (reload) { reload = false; shootCount = 0; } shootCount++; var _local6 = "s_" + bulletType; if ((bulletType == "playerShoot") || (bulletType == "playerShoot2")) { _local6 = "s_playerShoot"; } if (bulletType != "emptyShoot") { _global.sound.play(_local6, myObj.parent._x); } if (shootCount == clip) { reload = true; } bangTime = _global.clock; var _local4 = damage * (doubleDamage ? 1.5 : 1); if (amount > 0) { amount--; } if ((obj == 1) && (myNum == 1)) { _root.gui.rockets.tf.text = amount; } if (multiple == 1) { myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this); } else if (multiple == 3) { myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -1 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 1 * _global.envS.multipleFireAngle); } else if (multiple == 5) { myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -2 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -1 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 1 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 2 * _global.envS.multipleFireAngle); } else if (multiple == 7) { myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -3 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -2 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -1 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 1 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 2 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 3 * _global.envS.multipleFireAngle); } return(true); } var empty = true; var bulletType = "gunshot"; var flySteps = 0; var flyMinScale = 0; var flyDistance = 100; var amount = -100; var bulletDir = "d"; var bulletFactor = 5; var bulletTopLevel = 0; var reloadTime = 0; var startReloadTime = 0; var reloadMicroTime = 0; var startReloadMicroTime = 0; var clip = 0; var reload = false; var multiple = 1; var doubleDamage = false; var doubleSpeed = false; var shootCount = 0; var bangTime = 0; var damage = 0; var myNum = 0; var splashDamage = 0; var damageRadius = 0; var splashDelay = 0; var nuke = false; var movedBullet = true; }
Symbol 1041 MovieClip [__Packages.autoExplode] Frame 0
class autoExplode extends splashedObject { var explodeTimer, changeArmor, kill; function autoExplode () { super(); } function oEF() { super.oEF(); if (_global.noSet(explodeTimer)) { return(undefined); } explodeTimer--; if (explodeTimer <= 0) { _global.checkSplash(this); changeArmor(-100000); kill(); } } }
Symbol 1042 MovieClip [__Packages.soundCollector] Frame 0
class soundCollector extends MovieClip { var col, getNextHighestDepth, createEmptyMovieClip; function soundCollector () { super(); col = new Array(); var _local8 = 0; while (_local8 < arrayLength) { var _local5 = getNextHighestDepth(); var _local6 = createEmptyMovieClip("mc_" + _local5, _local5); var _local4 = new Sound(_local6); _local4.onSoundComplete = scomplete; var _local7 = {mc:_local6, snd:_local4, free:true, cont:false, pri:false}; _local4.link = _local7; col.push(_local7); _local8++; } _global.sound = this; } function set width(w) { if (w >= 0) { __width = w; } //return(width); } function get width() { return(__width); } function set volume(v) { if (v >= 0) { __volume = v; } //return(volume); } function get volume() { return(__volume); } function set enable(e) { __enable = e; if (!__enable) { var _local2 = 0; while (_local2 < arrayLength) { col[_local2].snd.stop(); _local2++; } } //return(enable); } function get enable() { return(__enable); } function play(linkage, xpos, priority, num, volume) { if (!__enable) { return(undefined); } if (_global.noSet(priority)) { priority = false; } if (_global.noSet(num)) { num = 1; } if (num == -1) { num = 1000000000 /* 0x3B9ACA00 */; } var _local12 = false; var _local6 = -1; var _local5 = 0; var _local7 = -1; var _local3 = 0; while (_local3 < arrayLength) { if (col[_local3].free || (_global.noSet(col[_local3].snd.position))) { col[_local3].free = true; _local6 = _local3; break; } if (!col[_local3].pri) { var _local4 = col[_local3].snd.position / col[_local3].snd.duration; if (_local4 > _local5) { _local5 = _local4; _local7 = _local3; } } _local3++; } if (_local6 == -1) { if (priority) { if (_global.envS.debug && (_global.envS.soundDebug)) { _global.debug(((((("Sound collector: all slots busy, using slot " + _local7) + " (") + col[_local7].linkage) + ": ") + (col[_local7].snd.position / col[_local7].snd.duration)) + ")"); } _local6 = _local7; col[_local6].snd.stop(); } else if (_global.envS.debug && (_global.envS.soundDebug)) { _global.debug("Sound collector: all slots busy, this sound skipping because of their low priority"); } } if (_local6 != -1) { var _local8 = col[_local6]; _local8.snd.attachSound(linkage); _local8.snd.setVolume(this.volume); _local8.target = undefined; if (!_global.noSet(xpos)) { if (typeof(xpos) == "number") { _local8.snd.setPan(calcPan(xpos)); } if (typeof(xpos) == "movieclip") { _local8.target = xpos; } } else { _local8.snd.setPan(0); } _local8.snd.start(0, num); _local8.free = false; _local8.linkage = linkage; _local8.pri = priority; } } function stop(linkage) { var _local2 = 0; while (_local2 < arrayLength) { if (col[_local2].linkage == linkage) { col[_local2].snd.stop(); col[_local2].free = true; } _local2++; } } function scomplete() { var _local2 = this; _local2.link.free = true; } function oEF() { var _local3 = 0; while (_local3 < arrayLength) { if (!_global.noSet(col[_local3].target)) { col[_local3].snd.setPan(calcPan(col[_local3].target._x)); } _local3++; } } function calcPan(xpos) { return((((100 * xpos) / __width) * 2) - 100); } var arrayLength = 8; var __volume = 100; var __width = 100; var __enable = true; }
Symbol 1043 MovieClip [__Packages.bgClass] Frame 0
class bgClass extends movingObject { var _y, bg1, bg2; function bgClass () { super(); } function check() { if ((bg1._y + _y) > 800) { bg1._y = bg1._y - 1600; } if ((bg2._y + _y) > 800) { bg2._y = bg2._y - 1600; } } function oEF() { super.oEF(); } }
Symbol 664 Button
on (press) { _global.language_pre = "pt"; _root.nextFrame(); }
Symbol 666 Button
on (press) { _global.language_pre = "ru"; _root.nextFrame(); }
Symbol 668 Button
on (press) { _global.language_pre = "de"; _root.nextFrame(); }
Symbol 670 Button
on (press) { _global.language_pre = "fr"; _root.nextFrame(); }
Symbol 672 Button
on (press) { _global.language_pre = "es"; _root.nextFrame(); }
Symbol 674 Button
on (press) { _global.language_pre = "en"; _root.nextFrame(); }
Symbol 676 MovieClip [#soundz] Frame 1
#initclip 70 Object.registerClass("#soundz", soundCollector); #endinitclip
Symbol 683 Button
on (release) { _root.noNewGame = false; _global.sound.play("menu"); _root.gotoAndStop("help"); }
Symbol 688 Button
on (release) { _root.noNewGame = true; _global.sound.play("menu"); _root.gotoAndStop("help"); }
Symbol 693 Button
on (press) { _global.sound.play("menu"); openSite(); }
Symbol 699 Button
on (press) { this._parent.soundOff(); this.gotoAndStop(2); }
Symbol 701 Button
on (press) { this._parent.soundOn(); this.gotoAndStop(1); }
Symbol 702 MovieClip Frame 1
this.stop(); _root.soundStarter.gotoAndPlay("start"); sound.enable = true;
Symbol 702 MovieClip Frame 2
this.stop(); _root.soundStarter.gotoAndPlay("stop"); sound.enable = false;
Symbol 704 MovieClip Frame 1
_visible = false;
Symbol 704 MovieClip Frame 3
if (!sound.enable) { gotoAndStop (1); }
Symbol 704 MovieClip Frame 7
gotoAndStop (1);
Symbol 704 MovieClip Frame 12
gotoAndStop (1);
Symbol 711 Button
on (release) { _global.sound.play("menu"); gotoAndStop ("menu"); }
Symbol 716 Button
on (release) { _global.sound.play("menu"); _root.gotoAndStop("game"); }
Symbol 719 Button
on (release) { _global.sound.play("menu"); setPlayerSettings(); _global.sound.play("menu"); _root.gotoAndStop("level"); }
Symbol 724 MovieClip Frame 1
_x = 0; _y = 0; delete _global.selectedPlane;
Symbol 950 MovieClip [#BGfull] Frame 1
#initclip 71 Object.registerClass("#BGfull", bgClass); #endinitclip
Symbol 983 MovieClip Frame 1
stop();
Symbol 983 MovieClip Frame 2
stop();
Symbol 983 MovieClip Frame 3
stop();
Symbol 993 Button
on (release) { _global.sound.play("menu"); keyGetter.onKeyDown(true); }
Symbol 994 Button
on (release) { stopAllEngines(); _root.gotoAndStop("menu"); _global.sound.play("menu"); }
Symbol 997 MovieClip Frame 1
_x = 275; _y = 200; ttz = _global.envS["textZ_" + language_pre]; title.text = ttz.gamePausedTitle; tf.htmlText = ttz.gamePausedString;
Symbol 1002 Button
on (release) { _global.sound.play("menu"); if (_global.levels["level_" + (levelNum + 1)] != undefined) { _root.gotoAndStop("game"); } else if (!flag) { _root.endGameOutput(); } else { openSite(); _root.gotoAndStop("menu"); } }
Symbol 1004 MovieClip Frame 1
stop();
Symbol 1013 MovieClip Frame 1
_x = 275; _y = 200;

Library Items

Symbol 1 GraphicUsed by:Timeline
Symbol 2 GraphicUsed by:7 11 26 223 228 233 238 374 486 964 986
Symbol 3 GraphicUsed by:7
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClipUses:4Used by:7
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClipUses:2 3 5 6Used by:Timeline
Symbol 8 FontUsed by:9
Symbol 9 EditableTextUses:8Used by:Timeline
Symbol 10 GraphicUsed by:11
Symbol 11 ButtonUses:10 2Used by:Timeline
Symbol 12 FontUsed by:13
Symbol 13 EditableTextUses:12Used by:17
Symbol 14 GraphicUsed by:17
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClipUses:15Used by:17
Symbol 17 MovieClipUses:13 14 16Used by:Timeline
Symbol 18 BitmapUsed by:19
Symbol 19 GraphicUses:18Used by:20
Symbol 20 MovieClipUses:19Used by:Timeline
Symbol 21 GraphicUsed by:25
Symbol 22 BitmapUsed by:23
Symbol 23 GraphicUses:22Used by:24
Symbol 24 MovieClipUses:23Used by:25 596
Symbol 25 MovieClip [road5]Uses:21 24Used by:Timeline
Symbol 26 MovieClipUses:2Used by:33
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:27Used by:29 33 85 182 227 232 237 242 259 263 345 349 353 357 361 365 369 375 435 436 448 452 456 460 464 468 472 484 490 498 506 510 511 554 558 574 576 578 594 642
Symbol 29 MovieClipUses:28Used by:33 126 216 218 220 222 531
Symbol 30 BitmapUsed by:31
Symbol 31 GraphicUses:30Used by:32
Symbol 32 MovieClipUses:31Used by:33
Symbol 33 MovieClip [player_base]Uses:26 29 32 28Used by:Timeline
Symbol 34 BitmapUsed by:35
Symbol 35 GraphicUses:34Used by:84
Symbol 36 ShapeTweeningUsed by:39
Symbol 37 ShapeTweeningUsed by:39
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:36 37 38Used by:84
Symbol 40 BitmapUsed by:41
Symbol 41 GraphicUses:40Used by:84
Symbol 42 BitmapUsed by:43
Symbol 43 GraphicUses:42Used by:84
Symbol 44 BitmapUsed by:45
Symbol 45 GraphicUses:44Used by:84
Symbol 46 BitmapUsed by:47
Symbol 47 GraphicUses:46Used by:84
Symbol 48 BitmapUsed by:49
Symbol 49 GraphicUses:48Used by:84
Symbol 50 BitmapUsed by:51
Symbol 51 GraphicUses:50Used by:84
Symbol 52 BitmapUsed by:53
Symbol 53 GraphicUses:52Used by:84
Symbol 54 BitmapUsed by:55
Symbol 55 GraphicUses:54Used by:84
Symbol 56 BitmapUsed by:57
Symbol 57 GraphicUses:56Used by:84
Symbol 58 BitmapUsed by:59
Symbol 59 GraphicUses:58Used by:84
Symbol 60 BitmapUsed by:61
Symbol 61 GraphicUses:60Used by:84
Symbol 62 BitmapUsed by:63
Symbol 63 GraphicUses:62Used by:84
Symbol 64 BitmapUsed by:65
Symbol 65 GraphicUses:64Used by:84
Symbol 66 BitmapUsed by:67
Symbol 67 GraphicUses:66Used by:84
Symbol 68 BitmapUsed by:69
Symbol 69 GraphicUses:68Used by:84
Symbol 70 BitmapUsed by:71
Symbol 71 GraphicUses:70Used by:84
Symbol 72 BitmapUsed by:73
Symbol 73 GraphicUses:72Used by:84
Symbol 74 BitmapUsed by:75
Symbol 75 GraphicUses:74Used by:84
Symbol 76 BitmapUsed by:77
Symbol 77 GraphicUses:76Used by:84
Symbol 78 BitmapUsed by:79
Symbol 79 GraphicUses:78Used by:84
Symbol 80 BitmapUsed by:81
Symbol 81 GraphicUses:80Used by:84
Symbol 82 BitmapUsed by:83
Symbol 83 GraphicUses:82Used by:84
Symbol 84 MovieClip [explode]Uses:35 39 41 43 45 47 49 51 53 55 57 59 61 63 65 67 69 71 73 75 77 79 81 83Used by:Timeline
Symbol 85 MovieClipUses:28Used by:86 87 88 89 91 93 94 115 130 153 502 676 950 983
Symbol 86 MovieClip [player]Uses:85Used by:950  Timeline
Symbol 87 MovieClip [enemy]Uses:85Used by:Timeline
Symbol 88 MovieClip [bullet]Uses:85Used by:Timeline
Symbol 89 MovieClip [queue]Uses:85Used by:Timeline
Symbol 90 GraphicUsed by:91
Symbol 91 MovieClip [circle_way]Uses:90 85Used by:Timeline
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClip [line_way]Uses:92 85Used by:Timeline
Symbol 94 MovieClipUses:85Used by:99 105 165 441 477
Symbol 95 BitmapUsed by:96
Symbol 96 GraphicUses:95Used by:99
Symbol 97 ShapeTweeningUsed by:99
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClip [bonus_fullHealth]Uses:94 96 97 98Used by:Timeline
Symbol 100 BitmapUsed by:102
Symbol 101 BitmapUsed by:102
Symbol 102 GraphicUses:100 101Used by:105
Symbol 103 ShapeTweeningUsed by:105
Symbol 104 GraphicUsed by:105
Symbol 105 MovieClip [bonus_double]Uses:94 102 103 104Used by:Timeline
Symbol 106 GraphicUsed by:107 432
Symbol 107 MovieClipUses:106Used by:113
Symbol 108 ShapeTweeningUsed by:112
Symbol 109 ShapeTweeningUsed by:112
Symbol 110 ShapeTweeningUsed by:112
Symbol 111 GraphicUsed by:112 175
Symbol 112 MovieClipUses:108 109 110 111Used by:113  Timeline
Symbol 113 MovieClip [userSplash]Uses:107 112Used by:Timeline
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClip [tang_way]Uses:114 85Used by:Timeline
Symbol 116 GraphicUsed by:127
Symbol 117 GraphicUsed by:126 531
Symbol 118 GraphicUsed by:126 531
Symbol 119 GraphicUsed by:126 531
Symbol 120 ShapeTweeningUsed by:126
Symbol 121 ShapeTweeningUsed by:126
Symbol 122 GraphicUsed by:126 531
Symbol 123 GraphicUsed by:126 531
Symbol 124 GraphicUsed by:126 531
Symbol 125 GraphicUsed by:126 531
Symbol 126 MovieClipUses:29 117 118 119 120 121 122 123 124 125Used by:127 132 133 134 135 137 160 176 177 182 227 232 237 242 259 263 267 270 274 278 345 349 353 357 361 365 369 370 445 448 452 456 460 464 468 472 483 484 490 494 498 506 510 511 554 558 576 578 582 585 594 642 658 659
Symbol 127 MovieClip [playerShoot2]Uses:116 126Used by:Timeline
Symbol 128 GraphicUsed by:129 499
Symbol 129 MovieClipUses:128Used by:130
Symbol 130 MovieClip [empty_base]Uses:129 85Used by:Timeline
Symbol 131 GraphicUsed by:132
Symbol 132 MovieClip [shoot]Uses:131 126Used by:Timeline
Symbol 133 MovieClip [gun_1]Uses:126Used by:Timeline
Symbol 134 MovieClip [gun_2]Uses:126Used by:Timeline
Symbol 135 MovieClip [gun_3]Uses:126Used by:Timeline
Symbol 136 GraphicUsed by:137
Symbol 137 MovieClip [playerShoot]Uses:136 126Used by:Timeline
Symbol 138 Sound [s_rocket]Used by:153
Symbol 139 Sound [s_rocket2]Used by:153
Symbol 140 Sound [eexplode]Used by:153
Symbol 141 Sound [upgrade]Used by:153
Symbol 142 Sound [health]Used by:153
Symbol 143 Sound [s_playerShoot]Used by:153
Symbol 144 Sound [s_shoot]Used by:153
Symbol 145 Sound [eexplode2]Used by:153
Symbol 146 Sound [menu]Used by:153
Symbol 147 Sound [type]Used by:153
Symbol 148 Sound [hum1]Used by:153
Symbol 149 Sound [hum2]Used by:153
Symbol 150 Sound [bgsound]Used by:153 704
Symbol 151 Sound [playerDead]Used by:153
Symbol 152 Sound [levelComplete]Used by:153
Symbol 153 MovieClipUses:85 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152Used by:Timeline
Symbol 154 BitmapUsed by:155
Symbol 155 GraphicUses:154Used by:160
Symbol 156 BitmapUsed by:157 586
Symbol 157 GraphicUses:156Used by:160
Symbol 158 GraphicUsed by:159
Symbol 159 MovieClipUses:158Used by:160 270 587
Symbol 160 MovieClip [torpedoe]Uses:155 126 157 159Used by:Timeline
Symbol 161 BitmapUsed by:162
Symbol 162 GraphicUses:161Used by:165
Symbol 163 ShapeTweeningUsed by:165
Symbol 164 GraphicUsed by:165
Symbol 165 MovieClip [bonus_miniHealth]Uses:94 162 163 164Used by:Timeline
Symbol 166 ShapeTweeningUsed by:175
Symbol 167 ShapeTweeningUsed by:175
Symbol 168 ShapeTweeningUsed by:175
Symbol 169 ShapeTweeningUsed by:175
Symbol 170 ShapeTweeningUsed by:175
Symbol 171 ShapeTweeningUsed by:175
Symbol 172 ShapeTweeningUsed by:175
Symbol 173 GraphicUsed by:175
Symbol 174 GraphicUsed by:175
Symbol 175 MovieClip [boul]Uses:166 167 168 169 170 171 111 172 173 174Used by:Timeline
Symbol 176 MovieClip [player_gun_3]Uses:126Used by:Timeline
Symbol 177 MovieClip [player_gun_1]Uses:126Used by:Timeline
Symbol 178 ShapeTweeningUsed by:182
Symbol 179 GraphicUsed by:182
Symbol 180 ShapeTweeningUsed by:182
Symbol 181 GraphicUsed by:182 658
Symbol 182 MovieClip [rocket2]Uses:178 179 126 28 180 181Used by:Timeline
Symbol 183 FontUsed by:184 188 191 194 197 200 203 206 209 212 442 478 480
Symbol 184 TextUses:183Used by:185
Symbol 185 MovieClipUses:184Used by:186 444
Symbol 186 MovieClip [bonus_anim_double]Uses:185Used by:Timeline
Symbol 187 FontUsed by:188 722 723 995 996 1003 1005 1007 1009 1011
Symbol 188 TextUses:183 187Used by:189
Symbol 189 MovieClipUses:188Used by:190
Symbol 190 MovieClip [bonus_anim_fullHealth]Uses:189Used by:Timeline
Symbol 191 TextUses:183Used by:192
Symbol 192 MovieClipUses:191Used by:193
Symbol 193 MovieClip [bonus_anim_miniHealth]Uses:192Used by:Timeline
Symbol 194 EditableTextUses:183Used by:195
Symbol 195 MovieClipUses:194Used by:196
Symbol 196 MovieClip [bonus_anim_2x]Uses:195Used by:Timeline
Symbol 197 EditableTextUses:183Used by:198
Symbol 198 MovieClipUses:197Used by:199
Symbol 199 MovieClip [bonus_anim_3x]Uses:198Used by:Timeline
Symbol 200 EditableTextUses:183Used by:201
Symbol 201 MovieClipUses:200Used by:202
Symbol 202 MovieClip [bonus_anim_4x]Uses:201Used by:Timeline
Symbol 203 EditableTextUses:183Used by:204
Symbol 204 MovieClipUses:203Used by:205
Symbol 205 MovieClip [bonus_anim_5x]Uses:204Used by:Timeline
Symbol 206 EditableTextUses:183Used by:207
Symbol 207 MovieClipUses:206Used by:208
Symbol 208 MovieClip [bonus_anim_6x]Uses:207Used by:Timeline
Symbol 209 EditableTextUses:183Used by:210
Symbol 210 MovieClipUses:209Used by:211
Symbol 211 MovieClip [bonus_anim_7x]Uses:210Used by:Timeline
Symbol 212 EditableTextUses:183Used by:213
Symbol 213 MovieClipUses:212Used by:214
Symbol 214 MovieClip [bonus_anim_8x]Uses:213Used by:Timeline
Symbol 215 GraphicUsed by:216
Symbol 216 MovieClip [followLine_way]Uses:215 29Used by:Timeline
Symbol 217 GraphicUsed by:218
Symbol 218 MovieClip [lineObocina_way]Uses:217 29Used by:Timeline
Symbol 219 GraphicUsed by:220
Symbol 220 MovieClip [Mline_way]Uses:219 29Used by:Timeline
Symbol 221 GraphicUsed by:222
Symbol 222 MovieClip [povorot_way]Uses:221 29Used by:Timeline
Symbol 223 MovieClipUses:2Used by:227 558
Symbol 224 BitmapUsed by:225
Symbol 225 GraphicUses:224Used by:226
Symbol 226 MovieClipUses:225Used by:227
Symbol 227 MovieClip [bulldozer]Uses:223 226 126 28Used by:Timeline
Symbol 228 MovieClipUses:2Used by:232 349 353 357 361 365 369 472 483 484 498
Symbol 229 BitmapUsed by:230
Symbol 230 GraphicUses:229Used by:231
Symbol 231 MovieClipUses:230Used by:232
Symbol 232 MovieClip [hummer]Uses:228 231 126 28Used by:Timeline
Symbol 233 MovieClipUses:2Used by:237 452 456 460 464 468
Symbol 234 BitmapUsed by:235
Symbol 235 GraphicUses:234Used by:236
Symbol 236 MovieClipUses:235Used by:237
Symbol 237 MovieClip [jeep]Uses:233 236 126 28Used by:Timeline
Symbol 238 MovieClipUses:2Used by:242 259 263 345 448 506 510 511 578
Symbol 239 BitmapUsed by:240
Symbol 240 GraphicUses:239Used by:241
Symbol 241 MovieClipUses:240Used by:242
Symbol 242 MovieClip [truck1]Uses:238 241 126 28Used by:Timeline
Symbol 243 BitmapUsed by:244
Symbol 244 GraphicUses:243Used by:258 505 577
Symbol 245 BitmapUsed by:246
Symbol 246 GraphicUses:245Used by:257
Symbol 247 BitmapUsed by:248
Symbol 248 GraphicUses:247Used by:257
Symbol 249 BitmapUsed by:250
Symbol 250 GraphicUses:249Used by:257
Symbol 251 BitmapUsed by:252
Symbol 252 GraphicUses:251Used by:257
Symbol 253 BitmapUsed by:254
Symbol 254 GraphicUses:253Used by:257 504
Symbol 255 BitmapUsed by:256
Symbol 256 GraphicUses:255Used by:257
Symbol 257 MovieClip [mc_fura_class]Uses:246 248 250 252 254 256Used by:258 262
Symbol 258 MovieClipUses:244 257Used by:259
Symbol 259 MovieClip [truck3]Uses:238 258 126 28Used by:Timeline
Symbol 260 BitmapUsed by:261
Symbol 261 GraphicUses:260Used by:262
Symbol 262 MovieClipUses:261 257Used by:263
Symbol 263 MovieClip [truck4]Uses:238 262 126 28Used by:Timeline
Symbol 264 BitmapUsed by:265
Symbol 265 GraphicUses:264Used by:266
Symbol 266 MovieClipUses:265Used by:267
Symbol 267 MovieClip [gungster]Uses:266 126Used by:Timeline
Symbol 268 BitmapUsed by:269
Symbol 269 GraphicUses:268Used by:270
Symbol 270 MovieClip [rocket]Uses:269 159 126Used by:Timeline
Symbol 271 BitmapUsed by:272
Symbol 272 GraphicUses:271Used by:273
Symbol 273 MovieClipUses:272Used by:274
Symbol 274 MovieClip [gun_rocket]Uses:273 126Used by:Timeline
Symbol 275 BitmapUsed by:276
Symbol 276 GraphicUses:275Used by:277
Symbol 277 MovieClipUses:276Used by:278
Symbol 278 MovieClip [gun_med]Uses:126 277Used by:Timeline
Symbol 279 BitmapUsed by:280
Symbol 280 GraphicUses:279Used by:281
Symbol 281 MovieClipUses:280Used by:282
Symbol 282 MovieClip [road4]Uses:281Used by:Timeline
Symbol 283 BitmapUsed by:284
Symbol 284 GraphicUses:283Used by:285
Symbol 285 MovieClipUses:284Used by:286
Symbol 286 MovieClip [road3]Uses:285Used by:Timeline
Symbol 287 GraphicUsed by:288
Symbol 288 MovieClipUses:287Used by:295
Symbol 289 BitmapUsed by:290
Symbol 290 GraphicUses:289Used by:291
Symbol 291 MovieClipUses:290Used by:295
Symbol 292 GraphicUsed by:293
Symbol 293 MovieClipUses:292Used by:294 295 602 608 614 620 626 632 637
Symbol 294 MovieClipUses:293Used by:295 602 608 614 620 626 632 637
Symbol 295 MovieClip [boss_base1]Uses:288 291 294 293Used by:Timeline
Symbol 296 BitmapUsed by:297
Symbol 297 GraphicUses:296Used by:298
Symbol 298 MovieClipUses:297Used by:299
Symbol 299 MovieClip [trafic1]Uses:298Used by:Timeline
Symbol 300 BitmapUsed by:301
Symbol 301 GraphicUses:300Used by:302
Symbol 302 MovieClipUses:301Used by:303
Symbol 303 MovieClip [road6]Uses:302Used by:Timeline
Symbol 304 GraphicUsed by:308
Symbol 305 BitmapUsed by:306
Symbol 306 GraphicUses:305Used by:307
Symbol 307 MovieClipUses:306Used by:308
Symbol 308 MovieClip [road1]Uses:304 307Used by:Timeline
Symbol 309 GraphicUsed by:313
Symbol 310 BitmapUsed by:311
Symbol 311 GraphicUses:310Used by:312
Symbol 312 MovieClipUses:311Used by:313
Symbol 313 MovieClip [road2]Uses:309 312Used by:725  Timeline
Symbol 314 BitmapUsed by:315
Symbol 315 GraphicUses:314Used by:316
Symbol 316 MovieClipUses:315Used by:317
Symbol 317 MovieClip [sign1]Uses:316Used by:Timeline
Symbol 318 BitmapUsed by:319
Symbol 319 GraphicUses:318Used by:320
Symbol 320 MovieClipUses:319Used by:321
Symbol 321 MovieClip [sign1a]Uses:320Used by:Timeline
Symbol 322 BitmapUsed by:323
Symbol 323 GraphicUses:322Used by:324
Symbol 324 MovieClipUses:323Used by:325 326
Symbol 325 MovieClip [sign2_left]Uses:324Used by:Timeline
Symbol 326 MovieClip [sign2_right]Uses:324Used by:Timeline
Symbol 327 BitmapUsed by:328
Symbol 328 GraphicUses:327Used by:329
Symbol 329 MovieClipUses:328Used by:330 331
Symbol 330 MovieClip [sign2a_left]Uses:329Used by:Timeline
Symbol 331 MovieClip [sign2a_right]Uses:329Used by:Timeline
Symbol 332 BitmapUsed by:333
Symbol 333 GraphicUses:332Used by:334
Symbol 334 MovieClipUses:333Used by:337 485
Symbol 335 GraphicUsed by:336
Symbol 336 MovieClipUses:335Used by:337 485
Symbol 337 MovieClip [explo]Uses:334 336Used by:Timeline
Symbol 338 BitmapUsed by:339
Symbol 339 GraphicUses:338Used by:340
Symbol 340 MovieClipUses:339Used by:341
Symbol 341 MovieClip [road3_bridge]Uses:340Used by:Timeline
Symbol 342 BitmapUsed by:343
Symbol 343 GraphicUses:342Used by:344
Symbol 344 MovieClipUses:343Used by:345 448 511
Symbol 345 MovieClip [limuzin]Uses:238 344 126 28Used by:Timeline
Symbol 346 BitmapUsed by:347
Symbol 347 GraphicUses:346Used by:348
Symbol 348 MovieClipUses:347Used by:349
Symbol 349 MovieClip [bmw]Uses:228 348 126 28Used by:Timeline
Symbol 350 BitmapUsed by:351
Symbol 351 GraphicUses:350Used by:352
Symbol 352 MovieClipUses:351Used by:353
Symbol 353 MovieClip [enzo]Uses:228 352 126 28Used by:Timeline
Symbol 354 BitmapUsed by:355
Symbol 355 GraphicUses:354Used by:356
Symbol 356 MovieClipUses:355Used by:357
Symbol 357 MovieClip [db9]Uses:228 356 126 28Used by:Timeline
Symbol 358 BitmapUsed by:359
Symbol 359 GraphicUses:358Used by:360
Symbol 360 MovieClipUses:359Used by:361
Symbol 361 MovieClip [viper]Uses:228 360 126 28Used by:Timeline
Symbol 362 BitmapUsed by:363
Symbol 363 GraphicUses:362Used by:364
Symbol 364 MovieClipUses:363Used by:365
Symbol 365 MovieClip [car_orange]Uses:228 364 126 28Used by:Timeline
Symbol 366 BitmapUsed by:367
Symbol 367 GraphicUses:366Used by:368
Symbol 368 MovieClipUses:367Used by:369
Symbol 369 MovieClip [car_green]Uses:228 368 126 28Used by:Timeline
Symbol 370 MovieClip [player_gun_2]Uses:126Used by:Timeline
Symbol 371 BitmapUsed by:372
Symbol 372 GraphicUses:371Used by:373
Symbol 373 MovieClipUses:372Used by:375
Symbol 374 MovieClipUses:2Used by:375
Symbol 375 MovieClip [fence]Uses:373 374 28Used by:Timeline
Symbol 376 BitmapUsed by:377
Symbol 377 GraphicUses:376Used by:392
Symbol 378 BitmapUsed by:379
Symbol 379 GraphicUses:378Used by:392
Symbol 380 BitmapUsed by:381
Symbol 381 GraphicUses:380Used by:392
Symbol 382 BitmapUsed by:383
Symbol 383 GraphicUses:382Used by:392
Symbol 384 BitmapUsed by:385
Symbol 385 GraphicUses:384Used by:392
Symbol 386 BitmapUsed by:387
Symbol 387 GraphicUses:386Used by:392
Symbol 388 BitmapUsed by:389
Symbol 389 GraphicUses:388Used by:392
Symbol 390 BitmapUsed by:391
Symbol 391 GraphicUses:390Used by:392
Symbol 392 MovieClipUses:377 379 381 383 385 387 389 391Used by:393 503
Symbol 393 MovieClip [human_white]Uses:392Used by:Timeline
Symbol 394 BitmapUsed by:395
Symbol 395 GraphicUses:394Used by:410
Symbol 396 BitmapUsed by:397
Symbol 397 GraphicUses:396Used by:410
Symbol 398 BitmapUsed by:399
Symbol 399 GraphicUses:398Used by:410
Symbol 400 BitmapUsed by:401
Symbol 401 GraphicUses:400Used by:410
Symbol 402 BitmapUsed by:403
Symbol 403 GraphicUses:402Used by:410
Symbol 404 BitmapUsed by:405
Symbol 405 GraphicUses:404Used by:410
Symbol 406 BitmapUsed by:407
Symbol 407 GraphicUses:406Used by:410
Symbol 408 BitmapUsed by:409
Symbol 409 GraphicUses:408Used by:410
Symbol 410 MovieClipUses:395 397 399 401 403 405 407 409Used by:411
Symbol 411 MovieClip [human_blue]Uses:410Used by:Timeline
Symbol 412 BitmapUsed by:413
Symbol 413 GraphicUses:412Used by:428
Symbol 414 BitmapUsed by:415
Symbol 415 GraphicUses:414Used by:428
Symbol 416 BitmapUsed by:417
Symbol 417 GraphicUses:416Used by:428
Symbol 418 BitmapUsed by:419
Symbol 419 GraphicUses:418Used by:428
Symbol 420 BitmapUsed by:421
Symbol 421 GraphicUses:420Used by:428
Symbol 422 BitmapUsed by:423
Symbol 423 GraphicUses:422Used by:428
Symbol 424 BitmapUsed by:425
Symbol 425 GraphicUses:424Used by:428
Symbol 426 BitmapUsed by:427
Symbol 427 GraphicUses:426Used by:428
Symbol 428 MovieClipUses:413 415 417 419 421 423 425 427Used by:429
Symbol 429 MovieClip [human_red]Uses:428Used by:Timeline
Symbol 430 GraphicUsed by:431
Symbol 431 MovieClipUses:430Used by:435 436
Symbol 432 MovieClipUses:106Used by:435 436
Symbol 433 BitmapUsed by:434
Symbol 434 GraphicUses:433Used by:435 436 445
Symbol 435 MovieClip [autoExplodePoint]Uses:431 28 432 434Used by:Timeline
Symbol 436 MovieClip [barrel]Uses:431 434 432 28Used by:Timeline
Symbol 437 BitmapUsed by:438
Symbol 438 GraphicUses:437Used by:441
Symbol 439 ShapeTweeningUsed by:441
Symbol 440 GraphicUsed by:441
Symbol 441 MovieClip [bonus_weaponAdder]Uses:94 438 439 440Used by:Timeline
Symbol 442 TextUses:183Used by:443
Symbol 443 MovieClipUses:442Used by:444
Symbol 444 MovieClip [bonus_anim_adder]Uses:443 185Used by:Timeline
Symbol 445 MovieClip [mine]Uses:434 126Used by:Timeline
Symbol 446 FontUsed by:447 977 978 979 980 996 1005 1006 1007 1008 1009 1010 1011 1012
Symbol 447 EditableTextUses:446Used by:448
Symbol 448 MovieClip [truck1_endGame]Uses:238 344 126 28 447Used by:Timeline
Symbol 449 BitmapUsed by:450
Symbol 450 GraphicUses:449Used by:451
Symbol 451 MovieClipUses:450Used by:452
Symbol 452 MovieClip [bonus_firerate]Uses:233 451 126 28Used by:Timeline
Symbol 453 BitmapUsed by:454
Symbol 454 GraphicUses:453Used by:455
Symbol 455 MovieClipUses:454Used by:456
Symbol 456 MovieClip [bonus_health_sm]Uses:233 455 126 28Used by:Timeline
Symbol 457 BitmapUsed by:458
Symbol 458 GraphicUses:457Used by:459
Symbol 459 MovieClipUses:458Used by:460
Symbol 460 MovieClip [bonus_health1]Uses:233 459 126 28Used by:Timeline
Symbol 461 BitmapUsed by:462
Symbol 462 GraphicUses:461Used by:463
Symbol 463 MovieClipUses:462Used by:464
Symbol 464 MovieClip [bonus_nitro]Uses:233 463 126 28Used by:Timeline
Symbol 465 BitmapUsed by:466
Symbol 466 GraphicUses:465Used by:467
Symbol 467 MovieClipUses:466Used by:468
Symbol 468 MovieClip [bonus_rockets]Uses:233 467 126 28Used by:Timeline
Symbol 469 BitmapUsed by:470
Symbol 470 GraphicUses:469Used by:471
Symbol 471 MovieClipUses:470Used by:472 483 484
Symbol 472 MovieClip [mclaren]Uses:228 471 126 28Used by:Timeline
Symbol 473 BitmapUsed by:474
Symbol 474 GraphicUses:473Used by:477 983
Symbol 475 ShapeTweeningUsed by:477
Symbol 476 GraphicUsed by:477
Symbol 477 MovieClip [bonus_rocket1]Uses:94 474 475 476Used by:Timeline
Symbol 478 TextUses:183Used by:479
Symbol 479 MovieClipUses:478Used by:482
Symbol 480 TextUses:183Used by:481
Symbol 481 MovieClipUses:480Used by:482
Symbol 482 MovieClip [bonus_anim_rocket1]Uses:479 481Used by:Timeline
Symbol 483 MovieClip [mclaren1]Uses:228 471 126Used by:Timeline
Symbol 484 MovieClip [mclaren2]Uses:228 471 126 28Used by:Timeline
Symbol 485 MovieClip [hole]Uses:334 336Used by:Timeline
Symbol 486 MovieClipUses:2Used by:490 576
Symbol 487 BitmapUsed by:488
Symbol 488 GraphicUses:487Used by:489
Symbol 489 MovieClipUses:488Used by:490 576
Symbol 490 MovieClip [excavator]Uses:486 489 126 28Used by:Timeline
Symbol 491 BitmapUsed by:492
Symbol 492 GraphicUses:491Used by:493
Symbol 493 MovieClipUses:492Used by:494
Symbol 494 MovieClip [gun_big2]Uses:126 493Used by:Timeline
Symbol 495 BitmapUsed by:496
Symbol 496 GraphicUses:495Used by:497
Symbol 497 MovieClipUses:496Used by:498
Symbol 498 MovieClip [police]Uses:228 497 126 28Used by:Timeline
Symbol 499 MovieClipUses:128Used by:502
Symbol 500 BitmapUsed by:501
Symbol 501 GraphicUses:500Used by:502
Symbol 502 MovieClip [human_base]Uses:499 85 501Used by:Timeline
Symbol 503 MovieClip [friend]Uses:392Used by:Timeline
Symbol 504 MovieClipUses:254Used by:505
Symbol 505 MovieClipUses:244 504Used by:506
Symbol 506 MovieClip [truck3_1]Uses:238 505 126 28Used by:Timeline
Symbol 507 BitmapUsed by:508
Symbol 508 GraphicUses:507Used by:509
Symbol 509 MovieClipUses:508Used by:510
Symbol 510 MovieClip [truck2]Uses:238 509 126 28Used by:Timeline
Symbol 511 MovieClip [limuzin_1]Uses:238 344 126 28Used by:Timeline
Symbol 512 BitmapUsed by:513
Symbol 513 GraphicUses:512Used by:528
Symbol 514 BitmapUsed by:515
Symbol 515 GraphicUses:514Used by:528
Symbol 516 BitmapUsed by:517
Symbol 517 GraphicUses:516Used by:528
Symbol 518 BitmapUsed by:519
Symbol 519 GraphicUses:518Used by:528
Symbol 520 BitmapUsed by:521
Symbol 521 GraphicUses:520Used by:528
Symbol 522 BitmapUsed by:523
Symbol 523 GraphicUses:522Used by:528
Symbol 524 BitmapUsed by:525
Symbol 525 GraphicUses:524Used by:528
Symbol 526 BitmapUsed by:527
Symbol 527 GraphicUses:526Used by:528
Symbol 528 MovieClipUses:513 515 517 519 521 523 525 527Used by:532
Symbol 529 ShapeTweeningUsed by:531
Symbol 530 ShapeTweeningUsed by:531
Symbol 531 MovieClipUses:29 117 118 119 529 530 122 123 124 125Used by:532 574 587 646 650 654
Symbol 532 MovieClip [human_soldier]Uses:528 531Used by:Timeline
Symbol 533 BitmapUsed by:534
Symbol 534 GraphicUses:533Used by:535 559
Symbol 535 MovieClipUses:534Used by:554
Symbol 536 BitmapUsed by:537
Symbol 537 GraphicUses:536Used by:554 574
Symbol 538 GraphicUsed by:554
Symbol 539 GraphicUsed by:554
Symbol 540 GraphicUsed by:554
Symbol 541 GraphicUsed by:554
Symbol 542 GraphicUsed by:554
Symbol 543 GraphicUsed by:554
Symbol 544 GraphicUsed by:554
Symbol 545 GraphicUsed by:554 574
Symbol 546 GraphicUsed by:554
Symbol 547 GraphicUsed by:554 574
Symbol 548 GraphicUsed by:554
Symbol 549 GraphicUsed by:554
Symbol 550 GraphicUsed by:554
Symbol 551 GraphicUsed by:554
Symbol 552 GraphicUsed by:554
Symbol 553 GraphicUsed by:554
Symbol 554 MovieClip [gun_excavator]Uses:535 126 537 28 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553Used by:Timeline
Symbol 555 BitmapUsed by:556
Symbol 556 GraphicUses:555Used by:557
Symbol 557 MovieClipUses:556Used by:558
Symbol 558 MovieClip [graider]Uses:223 557 126 28Used by:Timeline
Symbol 559 MovieClipUses:534Used by:574
Symbol 560 GraphicUsed by:574
Symbol 561 GraphicUsed by:574
Symbol 562 GraphicUsed by:574
Symbol 563 GraphicUsed by:574
Symbol 564 GraphicUsed by:574
Symbol 565 GraphicUsed by:574
Symbol 566 GraphicUsed by:574
Symbol 567 GraphicUsed by:574
Symbol 568 GraphicUsed by:574
Symbol 569 GraphicUsed by:574
Symbol 570 GraphicUsed by:574
Symbol 571 GraphicUsed by:574
Symbol 572 GraphicUsed by:574
Symbol 573 GraphicUsed by:574
Symbol 574 MovieClipUses:559 531 537 28 560 561 562 563 564 565 566 545 567 547 568 569 570 571 572 573Used by:575
Symbol 575 MovieClip [gun_excavator_1]Uses:574Used by:Timeline
Symbol 576 MovieClip [excavator_1]Uses:486 489 126 28Used by:Timeline
Symbol 577 MovieClipUses:244Used by:578
Symbol 578 MovieClip [truck3_2]Uses:238 577 126 28Used by:Timeline
Symbol 579 BitmapUsed by:580 583
Symbol 580 GraphicUses:579Used by:581
Symbol 581 MovieClipUses:580Used by:582
Symbol 582 MovieClip [lite_rockets_1]Uses:581 126Used by:Timeline
Symbol 583 GraphicUses:579Used by:584
Symbol 584 MovieClipUses:583Used by:585
Symbol 585 MovieClip [lite_rockets]Uses:584 126Used by:Timeline
Symbol 586 GraphicUses:156Used by:587
Symbol 587 MovieClip [rocket4]Uses:586 159 531Used by:Timeline
Symbol 588 BitmapUsed by:589
Symbol 589 GraphicUses:588Used by:590
Symbol 590 MovieClipUses:589Used by:594
Symbol 591 BitmapUsed by:592 593 641
Symbol 592 GraphicUses:591Used by:594
Symbol 593 GraphicUses:591Used by:594 642
Symbol 594 MovieClip [gun_excavator_2]Uses:590 126 592 28 593Used by:Timeline
Symbol 595 GraphicUsed by:596
Symbol 596 MovieClip [road5_bridge]Uses:595 24Used by:Timeline
Symbol 597 GraphicUsed by:598
Symbol 598 MovieClipUses:597Used by:602
Symbol 599 BitmapUsed by:600
Symbol 600 GraphicUses:599Used by:601
Symbol 601 MovieClipUses:600Used by:602
Symbol 602 MovieClip [boss_base4L]Uses:598 601 294 293Used by:Timeline
Symbol 603 GraphicUsed by:604
Symbol 604 MovieClipUses:603Used by:608
Symbol 605 BitmapUsed by:606
Symbol 606 GraphicUses:605Used by:607
Symbol 607 MovieClipUses:606Used by:608
Symbol 608 MovieClip [boss_base4R]Uses:604 607 294 293Used by:Timeline
Symbol 609 GraphicUsed by:610
Symbol 610 MovieClipUses:609Used by:614
Symbol 611 BitmapUsed by:612
Symbol 612 GraphicUses:611Used by:613
Symbol 613 MovieClipUses:612Used by:614
Symbol 614 MovieClip [boss_base3L]Uses:610 613 294 293Used by:Timeline
Symbol 615 GraphicUsed by:616
Symbol 616 MovieClipUses:615Used by:620
Symbol 617 BitmapUsed by:618
Symbol 618 GraphicUses:617Used by:619
Symbol 619 MovieClipUses:618Used by:620
Symbol 620 MovieClip [boss_base3R]Uses:616 619 294 293Used by:Timeline
Symbol 621 GraphicUsed by:622
Symbol 622 MovieClipUses:621Used by:626
Symbol 623 BitmapUsed by:624 635
Symbol 624 GraphicUses:623Used by:625
Symbol 625 MovieClipUses:624Used by:626
Symbol 626 MovieClip [boss_base2R]Uses:622 625 294 293Used by:Timeline
Symbol 627 GraphicUsed by:628
Symbol 628 MovieClipUses:627Used by:632
Symbol 629 BitmapUsed by:630 635
Symbol 630 GraphicUses:629Used by:631
Symbol 631 MovieClipUses:630Used by:632
Symbol 632 MovieClip [boss_base2L]Uses:628 631 294 293Used by:Timeline
Symbol 633 GraphicUsed by:634
Symbol 634 MovieClipUses:633Used by:637
Symbol 635 GraphicUses:629 623Used by:636
Symbol 636 MovieClipUses:635Used by:637
Symbol 637 MovieClip [boss_base2]Uses:634 636 294 293Used by:Timeline
Symbol 638 BitmapUsed by:639
Symbol 639 GraphicUses:638Used by:640
Symbol 640 MovieClipUses:639Used by:642
Symbol 641 GraphicUses:591Used by:642
Symbol 642 MovieClip [gun_excavator_3]Uses:640 126 641 28 593Used by:Timeline
Symbol 643 BitmapUsed by:644
Symbol 644 GraphicUses:643Used by:645
Symbol 645 MovieClipUses:644Used by:646
Symbol 646 MovieClip [rocket_gun1]Uses:645 531Used by:Timeline
Symbol 647 BitmapUsed by:648
Symbol 648 GraphicUses:647Used by:649
Symbol 649 MovieClipUses:648Used by:650
Symbol 650 MovieClip [boss_rocket]Uses:649 531Used by:Timeline
Symbol 651 BitmapUsed by:652
Symbol 652 GraphicUses:651Used by:653
Symbol 653 MovieClipUses:652Used by:654
Symbol 654 MovieClip [boss_gun]Uses:653 531Used by:Timeline
Symbol 655 ShapeTweeningUsed by:658
Symbol 656 GraphicUsed by:658
Symbol 657 ShapeTweeningUsed by:658
Symbol 658 MovieClip [bullet_boss]Uses:655 656 126 657 181Used by:Timeline
Symbol 659 MovieClip [emptyShoot]Uses:126Used by:Timeline
Symbol 1030 MovieClip [__Packages.checkedObject]
Symbol 1031 MovieClip [__Packages.movingObject]
Symbol 1032 MovieClip [__Packages.damagableObject]
Symbol 1033 MovieClip [__Packages.tankClass]
Symbol 1034 MovieClip [__Packages.playerClass]
Symbol 1035 MovieClip [__Packages.enemyClass]
Symbol 1036 MovieClip [__Packages.bulletClass]
Symbol 1037 MovieClip [__Packages.queue]
Symbol 1038 MovieClip [__Packages.splashedObject]
Symbol 1039 MovieClip [__Packages.cannon]
Symbol 1040 MovieClip [__Packages.weapon]
Symbol 1041 MovieClip [__Packages.autoExplode]
Symbol 1042 MovieClip [__Packages.soundCollector]
Symbol 1043 MovieClip [__Packages.bgClass]
Symbol 660 GraphicUsed by:Timeline
Symbol 661 GraphicUsed by:Timeline
Symbol 662 FontUsed by:663 665 667 669 671 673
Symbol 663 EditableTextUses:662Used by:664
Symbol 664 ButtonUses:663Used by:675
Symbol 665 EditableTextUses:662Used by:666
Symbol 666 ButtonUses:665Used by:675
Symbol 667 EditableTextUses:662Used by:668
Symbol 668 ButtonUses:667Used by:675
Symbol 669 EditableTextUses:662Used by:670
Symbol 670 ButtonUses:669Used by:675
Symbol 671 EditableTextUses:662Used by:672
Symbol 672 ButtonUses:671Used by:675
Symbol 673 EditableTextUses:662Used by:674
Symbol 674 ButtonUses:673Used by:675
Symbol 675 MovieClipUses:664 666 668 670 672 674Used by:Timeline
Symbol 676 MovieClip [#soundz]Uses:85Used by:Timeline
Symbol 677 BitmapUsed by:678
Symbol 678 GraphicUses:677Used by:696  Timeline
Symbol 679 BitmapUsed by:680
Symbol 680 GraphicUses:679Used by:683
Symbol 681 BitmapUsed by:682
Symbol 682 GraphicUses:681Used by:683
Symbol 683 ButtonUses:680 682Used by:696
Symbol 684 BitmapUsed by:685
Symbol 685 GraphicUses:684Used by:688
Symbol 686 BitmapUsed by:687
Symbol 687 GraphicUses:686Used by:688
Symbol 688 ButtonUses:685 687Used by:696
Symbol 689 BitmapUsed by:690
Symbol 690 GraphicUses:689Used by:693
Symbol 691 BitmapUsed by:692
Symbol 692 GraphicUses:691Used by:693
Symbol 693 ButtonUses:690 692Used by:696
Symbol 694 BitmapUsed by:695
Symbol 695 GraphicUses:694Used by:696
Symbol 696 MovieClipUses:678 683 688 693 695Used by:Timeline
Symbol 697 GraphicUsed by:699
Symbol 698 GraphicUsed by:699 701
Symbol 699 ButtonUses:697 698Used by:702
Symbol 700 GraphicUsed by:701
Symbol 701 ButtonUses:700 698Used by:702
Symbol 702 MovieClipUses:699 701Used by:Timeline
Symbol 703 GraphicUsed by:704
Symbol 704 MovieClipUses:703 150Used by:Timeline
Symbol 705 BitmapUsed by:706
Symbol 706 GraphicUses:705Used by:Timeline
Symbol 707 BitmapUsed by:708
Symbol 708 GraphicUses:707Used by:711 994
Symbol 709 BitmapUsed by:710
Symbol 710 GraphicUses:709Used by:711 994
Symbol 711 ButtonUses:708 710Used by:Timeline
Symbol 712 BitmapUsed by:713
Symbol 713 GraphicUses:712Used by:716 719 993
Symbol 714 BitmapUsed by:715
Symbol 715 GraphicUses:714Used by:716 719 993
Symbol 716 ButtonUses:713 715Used by:Timeline
Symbol 717 BitmapUsed by:718
Symbol 718 GraphicUses:717Used by:724 997 1013
Symbol 719 ButtonUses:713 715Used by:724
Symbol 720 FontUsed by:721
Symbol 721 EditableTextUses:720Used by:724
Symbol 722 TextUses:187Used by:724
Symbol 723 EditableTextUses:187Used by:724
Symbol 724 MovieClipUses:718 719 721 722 723Used by:Timeline
Symbol 725 MovieClipUses:313Used by:950
Symbol 726 GraphicUsed by:949
Symbol 727 FontUsed by:728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 956 987 1014
Symbol 728 TextUses:727Used by:949
Symbol 729 TextUses:727Used by:949
Symbol 730 TextUses:727Used by:949
Symbol 731 TextUses:727Used by:949
Symbol 732 TextUses:727Used by:949
Symbol 733 TextUses:727Used by:949
Symbol 734 TextUses:727Used by:949
Symbol 735 TextUses:727Used by:949
Symbol 736 TextUses:727Used by:949
Symbol 737 TextUses:727Used by:949
Symbol 738 TextUses:727Used by:949
Symbol 739 TextUses:727Used by:949
Symbol 740 TextUses:727Used by:949
Symbol 741 TextUses:727Used by:949
Symbol 742 TextUses:727Used by:949
Symbol 743 TextUses:727Used by:949
Symbol 744 TextUses:727Used by:949
Symbol 745 TextUses:727Used by:949
Symbol 746 TextUses:727Used by:949
Symbol 747 TextUses:727Used by:949
Symbol 748 TextUses:727Used by:949
Symbol 749 TextUses:727Used by:949
Symbol 750 TextUses:727Used by:949
Symbol 751 TextUses:727Used by:949
Symbol 752 TextUses:727Used by:949
Symbol 753 TextUses:727Used by:949
Symbol 754 TextUses:727Used by:949
Symbol 755 TextUses:727Used by:949
Symbol 756 TextUses:727Used by:949
Symbol 757 TextUses:727Used by:949
Symbol 758 TextUses:727Used by:949
Symbol 759 TextUses:727Used by:949
Symbol 760 TextUses:727Used by:949
Symbol 761 TextUses:727Used by:949
Symbol 762 TextUses:727Used by:949
Symbol 763 TextUses:727Used by:949
Symbol 764 TextUses:727Used by:949
Symbol 765 TextUses:727Used by:949
Symbol 766 TextUses:727Used by:949
Symbol 767 TextUses:727Used by:949
Symbol 768 TextUses:727Used by:949
Symbol 769 TextUses:727Used by:949
Symbol 770 TextUses:727Used by:949
Symbol 771 TextUses:727Used by:949
Symbol 772 TextUses:727Used by:949
Symbol 773 TextUses:727Used by:949
Symbol 774 TextUses:727Used by:949
Symbol 775 TextUses:727Used by:949
Symbol 776 TextUses:727Used by:949
Symbol 777 TextUses:727Used by:949
Symbol 778 TextUses:727Used by:949
Symbol 779 TextUses:727Used by:949
Symbol 780 TextUses:727Used by:949
Symbol 781 TextUses:727Used by:949
Symbol 782 TextUses:727Used by:949
Symbol 783 TextUses:727Used by:949
Symbol 784 TextUses:727Used by:949
Symbol 785 TextUses:727Used by:949
Symbol 786 TextUses:727Used by:949
Symbol 787 TextUses:727Used by:949
Symbol 788 TextUses:727Used by:949
Symbol 789 TextUses:727Used by:949
Symbol 790 TextUses:727Used by:949
Symbol 791 TextUses:727Used by:949
Symbol 792 TextUses:727Used by:949
Symbol 793 TextUses:727Used by:949
Symbol 794 TextUses:727Used by:949
Symbol 795 TextUses:727Used by:949
Symbol 796 TextUses:727Used by:949
Symbol 797 TextUses:727Used by:949
Symbol 798 TextUses:727Used by:949
Symbol 799 TextUses:727Used by:949
Symbol 800 TextUses:727Used by:949
Symbol 801 TextUses:727Used by:949
Symbol 802 TextUses:727Used by:949
Symbol 803 TextUses:727Used by:949
Symbol 804 TextUses:727Used by:949
Symbol 805 TextUses:727Used by:949
Symbol 806 TextUses:727Used by:949
Symbol 807 TextUses:727Used by:949
Symbol 808 TextUses:727Used by:949
Symbol 809 TextUses:727Used by:949
Symbol 810 TextUses:727Used by:949
Symbol 811 TextUses:727Used by:949
Symbol 812 TextUses:727Used by:949
Symbol 813 TextUses:727Used by:949
Symbol 814 TextUses:727Used by:949
Symbol 815 TextUses:727Used by:949
Symbol 816 TextUses:727Used by:949
Symbol 817 TextUses:727Used by:949
Symbol 818 TextUses:727Used by:949
Symbol 819 TextUses:727Used by:949
Symbol 820 TextUses:727Used by:949
Symbol 821 TextUses:727Used by:949
Symbol 822 TextUses:727Used by:949
Symbol 823 TextUses:727Used by:949
Symbol 824 TextUses:727Used by:949
Symbol 825 TextUses:727Used by:949
Symbol 826 TextUses:727Used by:949
Symbol 827 TextUses:727Used by:949
Symbol 828 TextUses:727Used by:949
Symbol 829 TextUses:727Used by:949
Symbol 830 TextUses:727Used by:949
Symbol 831 TextUses:727Used by:949
Symbol 832 TextUses:727Used by:949
Symbol 833 TextUses:727Used by:949
Symbol 834 TextUses:727Used by:949
Symbol 835 TextUses:727Used by:949
Symbol 836 TextUses:727Used by:949
Symbol 837 GraphicUsed by:949
Symbol 838 TextUses:727Used by:949
Symbol 839 TextUses:727Used by:949
Symbol 840 TextUses:727Used by:949
Symbol 841 TextUses:727Used by:949
Symbol 842 TextUses:727Used by:949
Symbol 843 TextUses:727Used by:949
Symbol 844 TextUses:727Used by:949
Symbol 845 TextUses:727Used by:949
Symbol 846 TextUses:727Used by:949
Symbol 847 TextUses:727Used by:949
Symbol 848 TextUses:727Used by:949
Symbol 849 TextUses:727Used by:949
Symbol 850 TextUses:727Used by:949
Symbol 851 TextUses:727Used by:949
Symbol 852 TextUses:727Used by:949
Symbol 853 TextUses:727Used by:949
Symbol 854 TextUses:727Used by:949
Symbol 855 TextUses:727Used by:949
Symbol 856 TextUses:727Used by:949
Symbol 857 TextUses:727Used by:949
Symbol 858 TextUses:727Used by:949
Symbol 859 TextUses:727Used by:949
Symbol 860 TextUses:727Used by:949
Symbol 861 TextUses:727Used by:949
Symbol 862 TextUses:727Used by:949
Symbol 863 TextUses:727Used by:949
Symbol 864 TextUses:727Used by:949
Symbol 865 TextUses:727Used by:949
Symbol 866 TextUses:727Used by:949
Symbol 867 TextUses:727Used by:949
Symbol 868 TextUses:727Used by:949
Symbol 869 TextUses:727Used by:949
Symbol 870 TextUses:727Used by:949
Symbol 871 TextUses:727Used by:949
Symbol 872 TextUses:727Used by:949
Symbol 873 TextUses:727Used by:949
Symbol 874 TextUses:727Used by:949
Symbol 875 TextUses:727Used by:949
Symbol 876 TextUses:727Used by:949
Symbol 877 TextUses:727Used by:949
Symbol 878 TextUses:727Used by:949
Symbol 879 TextUses:727Used by:949
Symbol 880 TextUses:727Used by:949
Symbol 881 TextUses:727Used by:949
Symbol 882 TextUses:727Used by:949
Symbol 883 TextUses:727Used by:949
Symbol 884 TextUses:727Used by:949
Symbol 885 TextUses:727Used by:949
Symbol 886 TextUses:727Used by:949
Symbol 887 TextUses:727Used by:949
Symbol 888 TextUses:727Used by:949
Symbol 889 TextUses:727Used by:949
Symbol 890 TextUses:727Used by:949
Symbol 891 TextUses:727Used by:949
Symbol 892 TextUses:727Used by:949
Symbol 893 TextUses:727Used by:949
Symbol 894 TextUses:727Used by:949
Symbol 895 TextUses:727Used by:949
Symbol 896 TextUses:727Used by:949
Symbol 897 TextUses:727Used by:949
Symbol 898 TextUses:727Used by:949
Symbol 899 TextUses:727Used by:949
Symbol 900 TextUses:727Used by:949
Symbol 901 TextUses:727Used by:949
Symbol 902 TextUses:727Used by:949
Symbol 903 TextUses:727Used by:949
Symbol 904 TextUses:727Used by:949
Symbol 905 TextUses:727Used by:949
Symbol 906 TextUses:727Used by:949
Symbol 907 TextUses:727Used by:949
Symbol 908 TextUses:727Used by:949
Symbol 909 TextUses:727Used by:949
Symbol 910 TextUses:727Used by:949
Symbol 911 TextUses:727Used by:949
Symbol 912 TextUses:727Used by:949
Symbol 913 TextUses:727Used by:949
Symbol 914 TextUses:727Used by:949
Symbol 915 TextUses:727Used by:949
Symbol 916 TextUses:727Used by:949
Symbol 917 TextUses:727Used by:949
Symbol 918 TextUses:727Used by:949
Symbol 919 TextUses:727Used by:949
Symbol 920 TextUses:727Used by:949
Symbol 921 TextUses:727Used by:949
Symbol 922 TextUses:727Used by:949
Symbol 923 TextUses:727Used by:949
Symbol 924 TextUses:727Used by:949
Symbol 925 TextUses:727Used by:949
Symbol 926 TextUses:727Used by:949
Symbol 927 TextUses:727Used by:949
Symbol 928 TextUses:727Used by:949
Symbol 929 TextUses:727Used by:949
Symbol 930 TextUses:727Used by:949
Symbol 931 TextUses:727Used by:949
Symbol 932 TextUses:727Used by:949
Symbol 933 TextUses:727Used by:949
Symbol 934 TextUses:727Used by:949
Symbol 935 TextUses:727Used by:949
Symbol 936 TextUses:727Used by:949
Symbol 937 TextUses:727Used by:949
Symbol 938 TextUses:727Used by:949
Symbol 939 TextUses:727Used by:949
Symbol 940 TextUses:727Used by:949
Symbol 941 TextUses:727Used by:949
Symbol 942 TextUses:727Used by:949
Symbol 943 TextUses:727Used by:949
Symbol 944 TextUses:727Used by:949
Symbol 945 TextUses:727Used by:949
Symbol 946 TextUses:727Used by:949
Symbol 947 TextUses:727Used by:949
Symbol 948 GraphicUsed by:949
Symbol 949 MovieClipUses:726 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948Used by:950
Symbol 950 MovieClip [#BGfull]Uses:725 85 86 949Used by:Timeline
Symbol 951 GraphicUsed by:952
Symbol 952 MovieClipUses:951Used by:Timeline
Symbol 953 GraphicUsed by:954
Symbol 954 MovieClipUses:953Used by:Timeline
Symbol 955 GraphicUsed by:957
Symbol 956 EditableTextUses:727Used by:957
Symbol 957 MovieClipUses:955 956Used by:Timeline
Symbol 958 BitmapUsed by:959
Symbol 959 GraphicUses:958Used by:965
Symbol 960 ShapeTweeningUsed by:964
Symbol 961 BitmapUsed by:962
Symbol 962 GraphicUses:961Used by:963 985
Symbol 963 MovieClipUses:962Used by:964
Symbol 964 MovieClipUses:960 963 2Used by:965
Symbol 965 MovieClipUses:959 964Used by:984
Symbol 966 BitmapUsed by:967
Symbol 967 GraphicUses:966Used by:968
Symbol 968 MovieClipUses:967Used by:974
Symbol 969 GraphicUsed by:970
Symbol 970 MovieClipUses:969Used by:974
Symbol 971 BitmapUsed by:972
Symbol 972 GraphicUses:971Used by:973
Symbol 973 MovieClipUses:972Used by:974
Symbol 974 MovieClipUses:968 970 973Used by:984
Symbol 975 BitmapUsed by:976
Symbol 976 GraphicUses:975Used by:984
Symbol 977 EditableTextUses:446Used by:984
Symbol 978 EditableTextUses:446Used by:984
Symbol 979 EditableTextUses:446Used by:983
Symbol 980 TextUses:446Used by:983
Symbol 981 BitmapUsed by:982
Symbol 982 GraphicUses:981Used by:983
Symbol 983 MovieClipUses:85 979 980 474 982Used by:984
Symbol 984 MovieClipUses:965 974 976 977 978 983Used by:Timeline
Symbol 985 MovieClipUses:962Used by:986
Symbol 986 MovieClipUses:2 985Used by:Timeline
Symbol 987 EditableTextUses:727Used by:Timeline
Symbol 988 GraphicUsed by:992
Symbol 989 GraphicUsed by:990
Symbol 990 MovieClipUses:989Used by:992
Symbol 991 GraphicUsed by:992
Symbol 992 MovieClipUses:988 990 991Used by:Timeline
Symbol 993 ButtonUses:713 715Used by:997
Symbol 994 ButtonUses:708 710Used by:997
Symbol 995 EditableTextUses:187Used by:997
Symbol 996 EditableTextUses:187 446Used by:997
Symbol 997 MovieClipUses:718 993 994 995 996Used by:Timeline
Symbol 998 BitmapUsed by:999
Symbol 999 GraphicUses:998Used by:1002
Symbol 1000 BitmapUsed by:1001
Symbol 1001 GraphicUses:1000Used by:1002
Symbol 1002 ButtonUses:999 1001Used by:1013
Symbol 1003 EditableTextUses:187Used by:1004
Symbol 1004 MovieClipUses:1003Used by:1013
Symbol 1005 EditableTextUses:187 446Used by:1013
Symbol 1006 EditableTextUses:446Used by:1013
Symbol 1007 EditableTextUses:187 446Used by:1013
Symbol 1008 EditableTextUses:446Used by:1013
Symbol 1009 EditableTextUses:187 446Used by:1013
Symbol 1010 EditableTextUses:446Used by:1013
Symbol 1011 EditableTextUses:187 446Used by:1013
Symbol 1012 EditableTextUses:446Used by:1013
Symbol 1013 MovieClipUses:718 1002 1004 1005 1006 1007 1008 1009 1010 1011 1012Used by:Timeline
Symbol 1014 EditableTextUses:727Used by:Timeline
Symbol 1015 GraphicUsed by:1029
Symbol 1016 FontUsed by:1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028
Symbol 1017 TextUses:1016Used by:1029
Symbol 1018 TextUses:1016Used by:1029
Symbol 1019 TextUses:1016Used by:1029
Symbol 1020 TextUses:1016Used by:1029
Symbol 1021 TextUses:1016Used by:1029
Symbol 1022 TextUses:1016Used by:1029
Symbol 1023 TextUses:1016Used by:1029
Symbol 1024 TextUses:1016Used by:1029
Symbol 1025 TextUses:1016Used by:1029
Symbol 1026 TextUses:1016Used by:1029
Symbol 1027 TextUses:1016Used by:1029
Symbol 1028 TextUses:1016Used by:1029
Symbol 1029 MovieClipUses:1015 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028Used by:Timeline

Instance Names

"error"Frame 2Symbol 9 EditableText
"blow"Frame 5Symbol 112 MovieClip
"blow"Frame 5Symbol 175 MovieClip [boul]
"soundz"Frame 7Symbol 676 MovieClip [#soundz]
"btn_sound"Frame 8Symbol 702 MovieClip
"soundStarter"Frame 8Symbol 704 MovieClip
"playBtn"Frame 9Symbol 716 Button
"wnd"Frame 10Symbol 724 MovieClip
"bg"Frame 11Symbol 950 MovieClip [#BGfull]
"fastZone"Frame 11Symbol 952 MovieClip
"slowZone"Frame 11Symbol 954 MovieClip
"textBar1"Frame 11Symbol 957 MovieClip
"textBar2"Frame 11Symbol 957 MovieClip
"textBar3"Frame 11Symbol 957 MovieClip
"gui"Frame 11Symbol 984 MovieClip
"allProgress"Frame 11Symbol 986 MovieClip
"tfTimer"Frame 11Symbol 987 EditableText
"bossBar"Frame 11Symbol 992 MovieClip
"wndPause"Frame 11Symbol 997 MovieClip
"wndComplete"Frame 11Symbol 1013 MovieClip
"tfTimerF"Frame 11Symbol 1014 EditableText
"bottomRuler"Frame 11Symbol 1029 MovieClip
"tf"Symbol 17 MovieClip Frame 1Symbol 13 EditableText
"bar"Symbol 17 MovieClip Frame 1Symbol 16 MovieClip
"body"Symbol 33 MovieClip [player_base] Frame 1Symbol 26 MovieClip
"p0"Symbol 33 MovieClip [player_base] Frame 1Symbol 29 MovieClip
"p1"Symbol 33 MovieClip [player_base] Frame 1Symbol 29 MovieClip
"p5"Symbol 33 MovieClip [player_base] Frame 1Symbol 29 MovieClip
"p4"Symbol 33 MovieClip [player_base] Frame 1Symbol 29 MovieClip
"p3"Symbol 33 MovieClip [player_base] Frame 1Symbol 29 MovieClip
"p2"Symbol 33 MovieClip [player_base] Frame 1Symbol 29 MovieClip
"head"Symbol 33 MovieClip [player_base] Frame 1Symbol 29 MovieClip
"ex1"Symbol 33 MovieClip [player_base] Frame 1Symbol 28 MovieClip
"ex2"Symbol 33 MovieClip [player_base] Frame 1Symbol 28 MovieClip
"klop"Symbol 91 MovieClip [circle_way] Frame 1Symbol 85 MovieClip
"klop"Symbol 93 MovieClip [line_way] Frame 1Symbol 85 MovieClip
"spl"Symbol 113 MovieClip [userSplash] Frame 1Symbol 107 MovieClip
"blow"Symbol 113 MovieClip [userSplash] Frame 1Symbol 112 MovieClip
"klop"Symbol 115 MovieClip [tang_way] Frame 1Symbol 85 MovieClip
"p1"Symbol 127 MovieClip [playerShoot2] Frame 1Symbol 126 MovieClip
"p2"Symbol 127 MovieClip [playerShoot2] Frame 1Symbol 126 MovieClip
"body"Symbol 130 MovieClip [empty_base] Frame 1Symbol 129 MovieClip
"head"Symbol 130 MovieClip [empty_base] Frame 1Symbol 85 MovieClip
"p1"Symbol 132 MovieClip [shoot] Frame 1Symbol 126 MovieClip
"p2"Symbol 132 MovieClip [shoot] Frame 1Symbol 126 MovieClip
"shoot1"Symbol 133 MovieClip [gun_1] Frame 1Symbol 126 MovieClip
"shoot1"Symbol 134 MovieClip [gun_2] Frame 1Symbol 126 MovieClip
"shoot2"Symbol 134 MovieClip [gun_2] Frame 1Symbol 126 MovieClip
"shoot1"Symbol 135 MovieClip [gun_3] Frame 1Symbol 126 MovieClip
"shoot2"Symbol 135 MovieClip [gun_3] Frame 1Symbol 126 MovieClip
"shoot3"Symbol 135 MovieClip [gun_3] Frame 1Symbol 126 MovieClip
"p1"Symbol 137 MovieClip [playerShoot] Frame 1Symbol 126 MovieClip
"p2"Symbol 137 MovieClip [playerShoot] Frame 1Symbol 126 MovieClip
"p1"Symbol 160 MovieClip [torpedoe] Frame 1Symbol 126 MovieClip
"p2"Symbol 160 MovieClip [torpedoe] Frame 1Symbol 126 MovieClip
"shoot1"Symbol 176 MovieClip [player_gun_3] Frame 1Symbol 126 MovieClip
"shoot2"Symbol 176 MovieClip [player_gun_3] Frame 1Symbol 126 MovieClip
"shoot3"Symbol 176 MovieClip [player_gun_3] Frame 1Symbol 126 MovieClip
"shoot4"Symbol 176 MovieClip [player_gun_3] Frame 1Symbol 126 MovieClip
"shoot1"Symbol 177 MovieClip [player_gun_1] Frame 1Symbol 126 MovieClip
"shoot2"Symbol 177 MovieClip [player_gun_1] Frame 1Symbol 126 MovieClip
"p1"Symbol 182 MovieClip [rocket2] Frame 1Symbol 126 MovieClip
"p2"Symbol 182 MovieClip [rocket2] Frame 1Symbol 126 MovieClip
"codeStopper"Symbol 182 MovieClip [rocket2] Frame 1Symbol 28 MovieClip
"tf"Symbol 195 MovieClip Frame 1Symbol 194 EditableText
"ins"Symbol 196 MovieClip [bonus_anim_2x] Frame 1Symbol 195 MovieClip
"tf"Symbol 198 MovieClip Frame 1Symbol 197 EditableText
"ins"Symbol 199 MovieClip [bonus_anim_3x] Frame 1Symbol 198 MovieClip
"tf"Symbol 201 MovieClip Frame 1Symbol 200 EditableText
"ins"Symbol 202 MovieClip [bonus_anim_4x] Frame 1Symbol 201 MovieClip
"tf"Symbol 204 MovieClip Frame 1Symbol 203 EditableText
"ins"Symbol 205 MovieClip [bonus_anim_5x] Frame 1Symbol 204 MovieClip
"tf"Symbol 207 MovieClip Frame 1Symbol 206 EditableText
"ins"Symbol 208 MovieClip [bonus_anim_6x] Frame 1Symbol 207 MovieClip
"tf"Symbol 210 MovieClip Frame 1Symbol 209 EditableText
"ins"Symbol 211 MovieClip [bonus_anim_7x] Frame 1Symbol 210 MovieClip
"tf"Symbol 213 MovieClip Frame 1Symbol 212 EditableText
"ins"Symbol 214 MovieClip [bonus_anim_8x] Frame 1Symbol 213 MovieClip
"klop"Symbol 216 MovieClip [followLine_way] Frame 1Symbol 29 MovieClip
"klop"Symbol 218 MovieClip [lineObocina_way] Frame 1Symbol 29 MovieClip
"klop"Symbol 220 MovieClip [Mline_way] Frame 1Symbol 29 MovieClip
"klop"Symbol 222 MovieClip [povorot_way] Frame 1Symbol 29 MovieClip
"body"Symbol 227 MovieClip [bulldozer] Frame 1Symbol 223 MovieClip
"head"Symbol 227 MovieClip [bulldozer] Frame 1Symbol 126 MovieClip
"ex1"Symbol 227 MovieClip [bulldozer] Frame 1Symbol 28 MovieClip
"ex2"Symbol 227 MovieClip [bulldozer] Frame 1Symbol 28 MovieClip
"body"Symbol 232 MovieClip [hummer] Frame 1Symbol 228 MovieClip
"head"Symbol 232 MovieClip [hummer] Frame 1Symbol 126 MovieClip
"ex1"Symbol 232 MovieClip [hummer] Frame 1Symbol 28 MovieClip
"body"Symbol 237 MovieClip [jeep] Frame 1Symbol 233 MovieClip
"head"Symbol 237 MovieClip [jeep] Frame 1Symbol 126 MovieClip
"ex1"Symbol 237 MovieClip [jeep] Frame 1Symbol 28 MovieClip
"body"Symbol 242 MovieClip [truck1] Frame 1Symbol 238 MovieClip
"head"Symbol 242 MovieClip [truck1] Frame 1Symbol 126 MovieClip
"ex1"Symbol 242 MovieClip [truck1] Frame 1Symbol 28 MovieClip
"body"Symbol 259 MovieClip [truck3] Frame 1Symbol 238 MovieClip
"head"Symbol 259 MovieClip [truck3] Frame 1Symbol 126 MovieClip
"ex1"Symbol 259 MovieClip [truck3] Frame 1Symbol 28 MovieClip
"ex3"Symbol 259 MovieClip [truck3] Frame 1Symbol 28 MovieClip
"ex2"Symbol 259 MovieClip [truck3] Frame 1Symbol 28 MovieClip
"body"Symbol 263 MovieClip [truck4] Frame 1Symbol 238 MovieClip
"head"Symbol 263 MovieClip [truck4] Frame 1Symbol 126 MovieClip
"ex1"Symbol 263 MovieClip [truck4] Frame 1Symbol 28 MovieClip
"ex3"Symbol 263 MovieClip [truck4] Frame 1Symbol 28 MovieClip
"ex2"Symbol 263 MovieClip [truck4] Frame 1Symbol 28 MovieClip
"shoot1"Symbol 267 MovieClip [gungster] Frame 1Symbol 126 MovieClip
"p1"Symbol 270 MovieClip [rocket] Frame 1Symbol 126 MovieClip
"p2"Symbol 270 MovieClip [rocket] Frame 1Symbol 126 MovieClip
"shoot1"Symbol 274 MovieClip [gun_rocket] Frame 1Symbol 126 MovieClip
"shoot2"Symbol 274 MovieClip [gun_rocket] Frame 1Symbol 126 MovieClip
"shoot1"Symbol 278 MovieClip [gun_med] Frame 1Symbol 126 MovieClip
"body"Symbol 295 MovieClip [boss_base1] Frame 1Symbol 288 MovieClip
"head"Symbol 295 MovieClip [boss_base1] Frame 1Symbol 294 MovieClip
"head2"Symbol 295 MovieClip [boss_base1] Frame 1Symbol 294 MovieClip
"ex1"Symbol 295 MovieClip [boss_base1] Frame 1Symbol 293 MovieClip
"ex3"Symbol 295 MovieClip [boss_base1] Frame 1Symbol 293 MovieClip
"ex2"Symbol 295 MovieClip [boss_base1] Frame 1Symbol 293 MovieClip
"ex4"Symbol 295 MovieClip [boss_base1] Frame 1Symbol 293 MovieClip
"ex5"Symbol 295 MovieClip [boss_base1] Frame 1Symbol 293 MovieClip
"ex6"Symbol 295 MovieClip [boss_base1] Frame 1Symbol 293 MovieClip
"ex7"Symbol 295 MovieClip [boss_base1] Frame 1Symbol 293 MovieClip
"ex8"Symbol 295 MovieClip [boss_base1] Frame 1Symbol 293 MovieClip
"body"Symbol 337 MovieClip [explo] Frame 1Symbol 336 MovieClip
"body"Symbol 345 MovieClip [limuzin] Frame 1Symbol 238 MovieClip
"head"Symbol 345 MovieClip [limuzin] Frame 1Symbol 126 MovieClip
"head2"Symbol 345 MovieClip [limuzin] Frame 1Symbol 126 MovieClip
"head3"Symbol 345 MovieClip [limuzin] Frame 1Symbol 126 MovieClip
"head4"Symbol 345 MovieClip [limuzin] Frame 1Symbol 126 MovieClip
"head5"Symbol 345 MovieClip [limuzin] Frame 1Symbol 126 MovieClip
"head6"Symbol 345 MovieClip [limuzin] Frame 1Symbol 126 MovieClip
"head7"Symbol 345 MovieClip [limuzin] Frame 1Symbol 126 MovieClip
"head8"Symbol 345 MovieClip [limuzin] Frame 1Symbol 126 MovieClip
"head9"Symbol 345 MovieClip [limuzin] Frame 1Symbol 126 MovieClip
"head10"Symbol 345 MovieClip [limuzin] Frame 1Symbol 126 MovieClip
"ex1"Symbol 345 MovieClip [limuzin] Frame 1Symbol 28 MovieClip
"ex2"Symbol 345 MovieClip [limuzin] Frame 1Symbol 28 MovieClip
"body"Symbol 349 MovieClip [bmw] Frame 1Symbol 228 MovieClip
"head"Symbol 349 MovieClip [bmw] Frame 1Symbol 126 MovieClip
"head2"Symbol 349 MovieClip [bmw] Frame 1Symbol 126 MovieClip
"ex1"Symbol 349 MovieClip [bmw] Frame 1Symbol 28 MovieClip
"body"Symbol 353 MovieClip [enzo] Frame 1Symbol 228 MovieClip
"head"Symbol 353 MovieClip [enzo] Frame 1Symbol 126 MovieClip
"ex1"Symbol 353 MovieClip [enzo] Frame 1Symbol 28 MovieClip
"body"Symbol 357 MovieClip [db9] Frame 1Symbol 228 MovieClip
"head"Symbol 357 MovieClip [db9] Frame 1Symbol 126 MovieClip
"ex1"Symbol 357 MovieClip [db9] Frame 1Symbol 28 MovieClip
"body"Symbol 361 MovieClip [viper] Frame 1Symbol 228 MovieClip
"head"Symbol 361 MovieClip [viper] Frame 1Symbol 126 MovieClip
"ex1"Symbol 361 MovieClip [viper] Frame 1Symbol 28 MovieClip
"body"Symbol 365 MovieClip [car_orange] Frame 1Symbol 228 MovieClip
"head"Symbol 365 MovieClip [car_orange] Frame 1Symbol 126 MovieClip
"ex1"Symbol 365 MovieClip [car_orange] Frame 1Symbol 28 MovieClip
"body"Symbol 369 MovieClip [car_green] Frame 1Symbol 228 MovieClip
"head"Symbol 369 MovieClip [car_green] Frame 1Symbol 126 MovieClip
"ex1"Symbol 369 MovieClip [car_green] Frame 1Symbol 28 MovieClip
"shoot2"Symbol 370 MovieClip [player_gun_2] Frame 1Symbol 126 MovieClip
"shoot3"Symbol 370 MovieClip [player_gun_2] Frame 1Symbol 126 MovieClip
"shoot1"Symbol 370 MovieClip [player_gun_2] Frame 1Symbol 126 MovieClip
"body"Symbol 375 MovieClip [fence] Frame 1Symbol 374 MovieClip
"ex1"Symbol 375 MovieClip [fence] Frame 2Symbol 28 MovieClip
"body"Symbol 435 MovieClip [autoExplodePoint] Frame 1Symbol 431 MovieClip
"ex1"Symbol 435 MovieClip [autoExplodePoint] Frame 1Symbol 28 MovieClip
"spl"Symbol 435 MovieClip [autoExplodePoint] Frame 1Symbol 432 MovieClip
"body"Symbol 436 MovieClip [barrel] Frame 1Symbol 431 MovieClip
"spl"Symbol 436 MovieClip [barrel] Frame 1Symbol 432 MovieClip
"p1"Symbol 436 MovieClip [barrel] Frame 10Symbol 28 MovieClip
"p1"Symbol 445 MovieClip [mine] Frame 1Symbol 126 MovieClip
"p2"Symbol 445 MovieClip [mine] Frame 1Symbol 126 MovieClip
"body"Symbol 448 MovieClip [truck1_endGame] Frame 1Symbol 238 MovieClip
"head"Symbol 448 MovieClip [truck1_endGame] Frame 1Symbol 126 MovieClip
"ex1"Symbol 448 MovieClip [truck1_endGame] Frame 1Symbol 28 MovieClip
"body"Symbol 452 MovieClip [bonus_firerate] Frame 1Symbol 233 MovieClip
"head"Symbol 452 MovieClip [bonus_firerate] Frame 1Symbol 126 MovieClip
"ex1"Symbol 452 MovieClip [bonus_firerate] Frame 1Symbol 28 MovieClip
"body"Symbol 456 MovieClip [bonus_health_sm] Frame 1Symbol 233 MovieClip
"head"Symbol 456 MovieClip [bonus_health_sm] Frame 1Symbol 126 MovieClip
"ex1"Symbol 456 MovieClip [bonus_health_sm] Frame 1Symbol 28 MovieClip
"body"Symbol 460 MovieClip [bonus_health1] Frame 1Symbol 233 MovieClip
"head"Symbol 460 MovieClip [bonus_health1] Frame 1Symbol 126 MovieClip
"ex1"Symbol 460 MovieClip [bonus_health1] Frame 1Symbol 28 MovieClip
"body"Symbol 464 MovieClip [bonus_nitro] Frame 1Symbol 233 MovieClip
"head"Symbol 464 MovieClip [bonus_nitro] Frame 1Symbol 126 MovieClip
"ex1"Symbol 464 MovieClip [bonus_nitro] Frame 1Symbol 28 MovieClip
"body"Symbol 468 MovieClip [bonus_rockets] Frame 1Symbol 233 MovieClip
"head"Symbol 468 MovieClip [bonus_rockets] Frame 1Symbol 126 MovieClip
"ex1"Symbol 468 MovieClip [bonus_rockets] Frame 1Symbol 28 MovieClip
"body"Symbol 472 MovieClip [mclaren] Frame 1Symbol 228 MovieClip
"head"Symbol 472 MovieClip [mclaren] Frame 1Symbol 126 MovieClip
"ex1"Symbol 472 MovieClip [mclaren] Frame 1Symbol 28 MovieClip
"body"Symbol 483 MovieClip [mclaren1] Frame 1Symbol 228 MovieClip
"head"Symbol 483 MovieClip [mclaren1] Frame 1Symbol 126 MovieClip
"body"Symbol 484 MovieClip [mclaren2] Frame 1Symbol 228 MovieClip
"head"Symbol 484 MovieClip [mclaren2] Frame 1Symbol 126 MovieClip
"ex1"Symbol 484 MovieClip [mclaren2] Frame 1Symbol 28 MovieClip
"body"Symbol 485 MovieClip [hole] Frame 1Symbol 336 MovieClip
"body"Symbol 490 MovieClip [excavator] Frame 1Symbol 486 MovieClip
"head"Symbol 490 MovieClip [excavator] Frame 1Symbol 126 MovieClip
"head2"Symbol 490 MovieClip [excavator] Frame 1Symbol 126 MovieClip
"head3"Symbol 490 MovieClip [excavator] Frame 1Symbol 126 MovieClip
"head4"Symbol 490 MovieClip [excavator] Frame 1Symbol 126 MovieClip
"head5"Symbol 490 MovieClip [excavator] Frame 1Symbol 126 MovieClip
"head6"Symbol 490 MovieClip [excavator] Frame 1Symbol 126 MovieClip
"head7"Symbol 490 MovieClip [excavator] Frame 1Symbol 126 MovieClip
"ex1"Symbol 490 MovieClip [excavator] Frame 1Symbol 28 MovieClip
"ex2"Symbol 490 MovieClip [excavator] Frame 1Symbol 28 MovieClip
"shoot1"Symbol 494 MovieClip [gun_big2] Frame 1Symbol 126 MovieClip
"shoot2"Symbol 494 MovieClip [gun_big2] Frame 1Symbol 126 MovieClip
"body"Symbol 498 MovieClip [police] Frame 1Symbol 228 MovieClip
"head"Symbol 498 MovieClip [police] Frame 1Symbol 126 MovieClip
"head2"Symbol 498 MovieClip [police] Frame 1Symbol 126 MovieClip
"ex1"Symbol 498 MovieClip [police] Frame 1Symbol 28 MovieClip
"body"Symbol 502 MovieClip [human_base] Frame 1Symbol 499 MovieClip
"head"Symbol 502 MovieClip [human_base] Frame 1Symbol 85 MovieClip
"body"Symbol 506 MovieClip [truck3_1] Frame 1Symbol 238 MovieClip
"head"Symbol 506 MovieClip [truck3_1] Frame 1Symbol 126 MovieClip
"ex1"Symbol 506 MovieClip [truck3_1] Frame 1Symbol 28 MovieClip
"ex3"Symbol 506 MovieClip [truck3_1] Frame 1Symbol 28 MovieClip
"ex2"Symbol 506 MovieClip [truck3_1] Frame 1Symbol 28 MovieClip
"body"Symbol 510 MovieClip [truck2] Frame 1Symbol 238 MovieClip
"head"Symbol 510 MovieClip [truck2] Frame 1Symbol 126 MovieClip
"ex1"Symbol 510 MovieClip [truck2] Frame 1Symbol 28 MovieClip
"ex2"Symbol 510 MovieClip [truck2] Frame 1Symbol 28 MovieClip
"body"Symbol 511 MovieClip [limuzin_1] Frame 1Symbol 238 MovieClip
"head"Symbol 511 MovieClip [limuzin_1] Frame 1Symbol 126 MovieClip
"head2"Symbol 511 MovieClip [limuzin_1] Frame 1Symbol 126 MovieClip
"head3"Symbol 511 MovieClip [limuzin_1] Frame 1Symbol 126 MovieClip
"head4"Symbol 511 MovieClip [limuzin_1] Frame 1Symbol 126 MovieClip
"head5"Symbol 511 MovieClip [limuzin_1] Frame 1Symbol 126 MovieClip
"head6"Symbol 511 MovieClip [limuzin_1] Frame 1Symbol 126 MovieClip
"head7"Symbol 511 MovieClip [limuzin_1] Frame 1Symbol 126 MovieClip
"head8"Symbol 511 MovieClip [limuzin_1] Frame 1Symbol 126 MovieClip
"head9"Symbol 511 MovieClip [limuzin_1] Frame 1Symbol 126 MovieClip
"head10"Symbol 511 MovieClip [limuzin_1] Frame 1Symbol 126 MovieClip
"ex1"Symbol 511 MovieClip [limuzin_1] Frame 1Symbol 28 MovieClip
"ex2"Symbol 511 MovieClip [limuzin_1] Frame 1Symbol 28 MovieClip
"shoot1"Symbol 532 MovieClip [human_soldier] Frame 1Symbol 531 MovieClip
"shoot1"Symbol 554 MovieClip [gun_excavator] Frame 1Symbol 126 MovieClip
"codeStopper"Symbol 554 MovieClip [gun_excavator] Frame 1Symbol 28 MovieClip
"body"Symbol 558 MovieClip [graider] Frame 1Symbol 223 MovieClip
"head"Symbol 558 MovieClip [graider] Frame 1Symbol 126 MovieClip
"ex1"Symbol 558 MovieClip [graider] Frame 1Symbol 28 MovieClip
"ex2"Symbol 558 MovieClip [graider] Frame 1Symbol 28 MovieClip
"shoot1"Symbol 574 MovieClip Frame 1Symbol 531 MovieClip
"codeStopper"Symbol 574 MovieClip Frame 1Symbol 28 MovieClip
"body"Symbol 576 MovieClip [excavator_1] Frame 1Symbol 486 MovieClip
"head"Symbol 576 MovieClip [excavator_1] Frame 1Symbol 126 MovieClip
"head2"Symbol 576 MovieClip [excavator_1] Frame 1Symbol 126 MovieClip
"head3"Symbol 576 MovieClip [excavator_1] Frame 1Symbol 126 MovieClip
"head4"Symbol 576 MovieClip [excavator_1] Frame 1Symbol 126 MovieClip
"head5"Symbol 576 MovieClip [excavator_1] Frame 1Symbol 126 MovieClip
"head6"Symbol 576 MovieClip [excavator_1] Frame 1Symbol 126 MovieClip
"head7"Symbol 576 MovieClip [excavator_1] Frame 1Symbol 126 MovieClip
"head8"Symbol 576 MovieClip [excavator_1] Frame 1Symbol 126 MovieClip
"head9"Symbol 576 MovieClip [excavator_1] Frame 1Symbol 126 MovieClip
"head10"Symbol 576 MovieClip [excavator_1] Frame 1Symbol 126 MovieClip
"ex1"Symbol 576 MovieClip [excavator_1] Frame 1Symbol 28 MovieClip
"ex2"Symbol 576 MovieClip [excavator_1] Frame 1Symbol 28 MovieClip
"body"Symbol 578 MovieClip [truck3_2] Frame 1Symbol 238 MovieClip
"head"Symbol 578 MovieClip [truck3_2] Frame 1Symbol 126 MovieClip
"head2"Symbol 578 MovieClip [truck3_2] Frame 1Symbol 126 MovieClip
"head3"Symbol 578 MovieClip [truck3_2] Frame 1Symbol 126 MovieClip
"head4"Symbol 578 MovieClip [truck3_2] Frame 1Symbol 126 MovieClip
"ex1"Symbol 578 MovieClip [truck3_2] Frame 1Symbol 28 MovieClip
"ex2"Symbol 578 MovieClip [truck3_2] Frame 1Symbol 28 MovieClip
"shoot1"Symbol 582 MovieClip [lite_rockets_1] Frame 1Symbol 126 MovieClip
"shoot1"Symbol 585 MovieClip [lite_rockets] Frame 1Symbol 126 MovieClip
"p1"Symbol 587 MovieClip [rocket4] Frame 1Symbol 531 MovieClip
"p2"Symbol 587 MovieClip [rocket4] Frame 1Symbol 531 MovieClip
"shoot1"Symbol 594 MovieClip [gun_excavator_2] Frame 1Symbol 126 MovieClip
"codeStopper"Symbol 594 MovieClip [gun_excavator_2] Frame 1Symbol 28 MovieClip
"body"Symbol 602 MovieClip [boss_base4L] Frame 1Symbol 598 MovieClip
"head"Symbol 602 MovieClip [boss_base4L] Frame 1Symbol 294 MovieClip
"head2"Symbol 602 MovieClip [boss_base4L] Frame 1Symbol 294 MovieClip
"ex1"Symbol 602 MovieClip [boss_base4L] Frame 1Symbol 293 MovieClip
"ex2"Symbol 602 MovieClip [boss_base4L] Frame 1Symbol 293 MovieClip
"body"Symbol 608 MovieClip [boss_base4R] Frame 1Symbol 604 MovieClip
"head"Symbol 608 MovieClip [boss_base4R] Frame 1Symbol 294 MovieClip
"head2"Symbol 608 MovieClip [boss_base4R] Frame 1Symbol 294 MovieClip
"ex1"Symbol 608 MovieClip [boss_base4R] Frame 1Symbol 293 MovieClip
"ex2"Symbol 608 MovieClip [boss_base4R] Frame 1Symbol 293 MovieClip
"body"Symbol 614 MovieClip [boss_base3L] Frame 1Symbol 610 MovieClip
"head"Symbol 614 MovieClip [boss_base3L] Frame 1Symbol 294 MovieClip
"ex1"Symbol 614 MovieClip [boss_base3L] Frame 1Symbol 293 MovieClip
"body"Symbol 620 MovieClip [boss_base3R] Frame 1Symbol 616 MovieClip
"head"Symbol 620 MovieClip [boss_base3R] Frame 1Symbol 294 MovieClip
"ex1"Symbol 620 MovieClip [boss_base3R] Frame 1Symbol 293 MovieClip
"body"Symbol 626 MovieClip [boss_base2R] Frame 1Symbol 622 MovieClip
"head"Symbol 626 MovieClip [boss_base2R] Frame 1Symbol 294 MovieClip
"ex1"Symbol 626 MovieClip [boss_base2R] Frame 1Symbol 293 MovieClip
"ex2"Symbol 626 MovieClip [boss_base2R] Frame 1Symbol 293 MovieClip
"body"Symbol 632 MovieClip [boss_base2L] Frame 1Symbol 628 MovieClip
"head"Symbol 632 MovieClip [boss_base2L] Frame 1Symbol 294 MovieClip
"ex1"Symbol 632 MovieClip [boss_base2L] Frame 1Symbol 293 MovieClip
"ex2"Symbol 632 MovieClip [boss_base2L] Frame 1Symbol 293 MovieClip
"body"Symbol 637 MovieClip [boss_base2] Frame 1Symbol 634 MovieClip
"head"Symbol 637 MovieClip [boss_base2] Frame 1Symbol 294 MovieClip
"ex1"Symbol 637 MovieClip [boss_base2] Frame 1Symbol 293 MovieClip
"ex2"Symbol 637 MovieClip [boss_base2] Frame 1Symbol 293 MovieClip
"ex2"Symbol 637 MovieClip [boss_base2] Frame 1Symbol 293 MovieClip
"shoot1"Symbol 642 MovieClip [gun_excavator_3] Frame 1Symbol 126 MovieClip
"codeStopper"Symbol 642 MovieClip [gun_excavator_3] Frame 1Symbol 28 MovieClip
"shoot2"Symbol 646 MovieClip [rocket_gun1] Frame 1Symbol 531 MovieClip
"shoot1"Symbol 646 MovieClip [rocket_gun1] Frame 1Symbol 531 MovieClip
"shoot1"Symbol 650 MovieClip [boss_rocket] Frame 1Symbol 531 MovieClip
"shoot2"Symbol 650 MovieClip [boss_rocket] Frame 1Symbol 531 MovieClip
"shoot3"Symbol 650 MovieClip [boss_rocket] Frame 1Symbol 531 MovieClip
"shoot1"Symbol 654 MovieClip [boss_gun] Frame 1Symbol 531 MovieClip
"p1"Symbol 658 MovieClip [bullet_boss] Frame 1Symbol 126 MovieClip
"p2"Symbol 658 MovieClip [bullet_boss] Frame 1Symbol 126 MovieClip
"p1"Symbol 659 MovieClip [emptyShoot] Frame 1Symbol 126 MovieClip
"p2"Symbol 659 MovieClip [emptyShoot] Frame 1Symbol 126 MovieClip
"intro1"Symbol 724 MovieClip Frame 1Symbol 721 EditableText
"levelNum"Symbol 724 MovieClip Frame 1Symbol 723 EditableText
"bg1"Symbol 950 MovieClip [#BGfull] Frame 1Symbol 725 MovieClip
"bg2"Symbol 950 MovieClip [#BGfull] Frame 1Symbol 725 MovieClip
"tiles"Symbol 950 MovieClip [#BGfull] Frame 1Symbol 85 MovieClip
"env"Symbol 950 MovieClip [#BGfull] Frame 1Symbol 85 MovieClip
"envTop"Symbol 950 MovieClip [#BGfull] Frame 1Symbol 85 MovieClip
"splashez"Symbol 950 MovieClip [#BGfull] Frame 1Symbol 85 MovieClip
"bnz"Symbol 950 MovieClip [#BGfull] Frame 1Symbol 85 MovieClip
"enemyMC"Symbol 950 MovieClip [#BGfull] Frame 1Symbol 85 MovieClip
"player"Symbol 950 MovieClip [#BGfull] Frame 1Symbol 86 MovieClip [player]
"enemyMC2"Symbol 950 MovieClip [#BGfull] Frame 1Symbol 85 MovieClip
"shots"Symbol 950 MovieClip [#BGfull] Frame 1Symbol 85 MovieClip
"envTop2"Symbol 950 MovieClip [#BGfull] Frame 1Symbol 85 MovieClip
"shadows"Symbol 950 MovieClip [#BGfull] Frame 1Symbol 85 MovieClip
"fx"Symbol 950 MovieClip [#BGfull] Frame 1Symbol 85 MovieClip
"bnzFX"Symbol 950 MovieClip [#BGfull] Frame 1Symbol 85 MovieClip
"topEnemyMC"Symbol 950 MovieClip [#BGfull] Frame 1Symbol 85 MovieClip
"topEnemyMC2"Symbol 950 MovieClip [#BGfull] Frame 1Symbol 85 MovieClip
"shotsTop"Symbol 950 MovieClip [#BGfull] Frame 1Symbol 85 MovieClip
"fxTop"Symbol 950 MovieClip [#BGfull] Frame 1Symbol 85 MovieClip
"lineGrid"Symbol 950 MovieClip [#BGfull] Frame 1Symbol 949 MovieClip
"tf"Symbol 957 MovieClip Frame 1Symbol 956 EditableText
"bar"Symbol 965 MovieClip Frame 1Symbol 964 MovieClip
"bar"Symbol 974 MovieClip Frame 1Symbol 970 MovieClip
"topEnemyMC"Symbol 983 MovieClip Frame 1Symbol 85 MovieClip
"tf"Symbol 983 MovieClip Frame 2Symbol 979 EditableText
"progress"Symbol 984 MovieClip Frame 1Symbol 965 MovieClip
"health"Symbol 984 MovieClip Frame 1Symbol 974 MovieClip
"score"Symbol 984 MovieClip Frame 1Symbol 977 EditableText
"tf_rocket"Symbol 984 MovieClip Frame 1Symbol 978 EditableText
"rockets"Symbol 984 MovieClip Frame 1Symbol 983 MovieClip
"bar"Symbol 986 MovieClip Frame 1Symbol 985 MovieClip
"bar"Symbol 992 MovieClip Frame 1Symbol 990 MovieClip
"title"Symbol 997 MovieClip Frame 1Symbol 995 EditableText
"tf"Symbol 997 MovieClip Frame 1Symbol 996 EditableText
"title"Symbol 1004 MovieClip Frame 1Symbol 1003 EditableText
"title_mc"Symbol 1013 MovieClip Frame 1Symbol 1004 MovieClip
"tf1_"Symbol 1013 MovieClip Frame 1Symbol 1005 EditableText
"tf1"Symbol 1013 MovieClip Frame 1Symbol 1006 EditableText
"tf2_"Symbol 1013 MovieClip Frame 1Symbol 1007 EditableText
"tf2"Symbol 1013 MovieClip Frame 1Symbol 1008 EditableText
"tf4_"Symbol 1013 MovieClip Frame 1Symbol 1009 EditableText
"tf4"Symbol 1013 MovieClip Frame 1Symbol 1010 EditableText
"tf5_"Symbol 1013 MovieClip Frame 1Symbol 1011 EditableText
"tf5"Symbol 1013 MovieClip Frame 1Symbol 1012 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 5Symbol 25 as "road5"
ExportAssets (56)Timeline Frame 5Symbol 33 as "player_base"
ExportAssets (56)Timeline Frame 5Symbol 84 as "explode"
ExportAssets (56)Timeline Frame 5Symbol 86 as "player"
ExportAssets (56)Timeline Frame 5Symbol 87 as "enemy"
ExportAssets (56)Timeline Frame 5Symbol 88 as "bullet"
ExportAssets (56)Timeline Frame 5Symbol 89 as "queue"
ExportAssets (56)Timeline Frame 5Symbol 91 as "circle_way"
ExportAssets (56)Timeline Frame 5Symbol 93 as "line_way"
ExportAssets (56)Timeline Frame 5Symbol 99 as "bonus_fullHealth"
ExportAssets (56)Timeline Frame 5Symbol 105 as "bonus_double"
ExportAssets (56)Timeline Frame 5Symbol 113 as "userSplash"
ExportAssets (56)Timeline Frame 5Symbol 115 as "tang_way"
ExportAssets (56)Timeline Frame 5Symbol 127 as "playerShoot2"
ExportAssets (56)Timeline Frame 5Symbol 130 as "empty_base"
ExportAssets (56)Timeline Frame 5Symbol 132 as "shoot"
ExportAssets (56)Timeline Frame 5Symbol 133 as "gun_1"
ExportAssets (56)Timeline Frame 5Symbol 134 as "gun_2"
ExportAssets (56)Timeline Frame 5Symbol 135 as "gun_3"
ExportAssets (56)Timeline Frame 5Symbol 137 as "playerShoot"
ExportAssets (56)Timeline Frame 5Symbol 138 as "s_rocket"
ExportAssets (56)Timeline Frame 5Symbol 139 as "s_rocket2"
ExportAssets (56)Timeline Frame 5Symbol 140 as "eexplode"
ExportAssets (56)Timeline Frame 5Symbol 141 as "upgrade"
ExportAssets (56)Timeline Frame 5Symbol 142 as "health"
ExportAssets (56)Timeline Frame 5Symbol 143 as "s_playerShoot"
ExportAssets (56)Timeline Frame 5Symbol 144 as "s_shoot"
ExportAssets (56)Timeline Frame 5Symbol 145 as "eexplode2"
ExportAssets (56)Timeline Frame 5Symbol 146 as "menu"
ExportAssets (56)Timeline Frame 5Symbol 147 as "type"
ExportAssets (56)Timeline Frame 5Symbol 148 as "hum1"
ExportAssets (56)Timeline Frame 5Symbol 149 as "hum2"
ExportAssets (56)Timeline Frame 5Symbol 150 as "bgsound"
ExportAssets (56)Timeline Frame 5Symbol 151 as "playerDead"
ExportAssets (56)Timeline Frame 5Symbol 152 as "levelComplete"
ExportAssets (56)Timeline Frame 5Symbol 160 as "torpedoe"
ExportAssets (56)Timeline Frame 5Symbol 165 as "bonus_miniHealth"
ExportAssets (56)Timeline Frame 5Symbol 175 as "boul"
ExportAssets (56)Timeline Frame 5Symbol 176 as "player_gun_3"
ExportAssets (56)Timeline Frame 5Symbol 177 as "player_gun_1"
ExportAssets (56)Timeline Frame 5Symbol 182 as "rocket2"
ExportAssets (56)Timeline Frame 5Symbol 186 as "bonus_anim_double"
ExportAssets (56)Timeline Frame 5Symbol 190 as "bonus_anim_fullHealth"
ExportAssets (56)Timeline Frame 5Symbol 193 as "bonus_anim_miniHealth"
ExportAssets (56)Timeline Frame 5Symbol 196 as "bonus_anim_2x"
ExportAssets (56)Timeline Frame 5Symbol 199 as "bonus_anim_3x"
ExportAssets (56)Timeline Frame 5Symbol 202 as "bonus_anim_4x"
ExportAssets (56)Timeline Frame 5Symbol 205 as "bonus_anim_5x"
ExportAssets (56)Timeline Frame 5Symbol 208 as "bonus_anim_6x"
ExportAssets (56)Timeline Frame 5Symbol 211 as "bonus_anim_7x"
ExportAssets (56)Timeline Frame 5Symbol 214 as "bonus_anim_8x"
ExportAssets (56)Timeline Frame 5Symbol 216 as "followLine_way"
ExportAssets (56)Timeline Frame 5Symbol 218 as "lineObocina_way"
ExportAssets (56)Timeline Frame 5Symbol 220 as "Mline_way"
ExportAssets (56)Timeline Frame 5Symbol 222 as "povorot_way"
ExportAssets (56)Timeline Frame 5Symbol 227 as "bulldozer"
ExportAssets (56)Timeline Frame 5Symbol 232 as "hummer"
ExportAssets (56)Timeline Frame 5Symbol 237 as "jeep"
ExportAssets (56)Timeline Frame 5Symbol 242 as "truck1"
ExportAssets (56)Timeline Frame 5Symbol 257 as "mc_fura_class"
ExportAssets (56)Timeline Frame 5Symbol 259 as "truck3"
ExportAssets (56)Timeline Frame 5Symbol 263 as "truck4"
ExportAssets (56)Timeline Frame 5Symbol 267 as "gungster"
ExportAssets (56)Timeline Frame 5Symbol 270 as "rocket"
ExportAssets (56)Timeline Frame 5Symbol 274 as "gun_rocket"
ExportAssets (56)Timeline Frame 5Symbol 278 as "gun_med"
ExportAssets (56)Timeline Frame 5Symbol 282 as "road4"
ExportAssets (56)Timeline Frame 5Symbol 286 as "road3"
ExportAssets (56)Timeline Frame 5Symbol 295 as "boss_base1"
ExportAssets (56)Timeline Frame 5Symbol 299 as "trafic1"
ExportAssets (56)Timeline Frame 5Symbol 303 as "road6"
ExportAssets (56)Timeline Frame 5Symbol 308 as "road1"
ExportAssets (56)Timeline Frame 5Symbol 313 as "road2"
ExportAssets (56)Timeline Frame 5Symbol 317 as "sign1"
ExportAssets (56)Timeline Frame 5Symbol 321 as "sign1a"
ExportAssets (56)Timeline Frame 5Symbol 325 as "sign2_left"
ExportAssets (56)Timeline Frame 5Symbol 326 as "sign2_right"
ExportAssets (56)Timeline Frame 5Symbol 330 as "sign2a_left"
ExportAssets (56)Timeline Frame 5Symbol 331 as "sign2a_right"
ExportAssets (56)Timeline Frame 5Symbol 337 as "explo"
ExportAssets (56)Timeline Frame 5Symbol 341 as "road3_bridge"
ExportAssets (56)Timeline Frame 5Symbol 345 as "limuzin"
ExportAssets (56)Timeline Frame 5Symbol 349 as "bmw"
ExportAssets (56)Timeline Frame 5Symbol 353 as "enzo"
ExportAssets (56)Timeline Frame 5Symbol 357 as "db9"
ExportAssets (56)Timeline Frame 5Symbol 361 as "viper"
ExportAssets (56)Timeline Frame 5Symbol 365 as "car_orange"
ExportAssets (56)Timeline Frame 5Symbol 369 as "car_green"
ExportAssets (56)Timeline Frame 5Symbol 370 as "player_gun_2"
ExportAssets (56)Timeline Frame 5Symbol 375 as "fence"
ExportAssets (56)Timeline Frame 5Symbol 393 as "human_white"
ExportAssets (56)Timeline Frame 5Symbol 411 as "human_blue"
ExportAssets (56)Timeline Frame 5Symbol 429 as "human_red"
ExportAssets (56)Timeline Frame 5Symbol 435 as "autoExplodePoint"
ExportAssets (56)Timeline Frame 5Symbol 436 as "barrel"
ExportAssets (56)Timeline Frame 5Symbol 441 as "bonus_weaponAdder"
ExportAssets (56)Timeline Frame 5Symbol 444 as "bonus_anim_adder"
ExportAssets (56)Timeline Frame 5Symbol 445 as "mine"
ExportAssets (56)Timeline Frame 5Symbol 448 as "truck1_endGame"
ExportAssets (56)Timeline Frame 5Symbol 452 as "bonus_firerate"
ExportAssets (56)Timeline Frame 5Symbol 456 as "bonus_health_sm"
ExportAssets (56)Timeline Frame 5Symbol 460 as "bonus_health1"
ExportAssets (56)Timeline Frame 5Symbol 464 as "bonus_nitro"
ExportAssets (56)Timeline Frame 5Symbol 468 as "bonus_rockets"
ExportAssets (56)Timeline Frame 5Symbol 472 as "mclaren"
ExportAssets (56)Timeline Frame 5Symbol 477 as "bonus_rocket1"
ExportAssets (56)Timeline Frame 5Symbol 482 as "bonus_anim_rocket1"
ExportAssets (56)Timeline Frame 5Symbol 483 as "mclaren1"
ExportAssets (56)Timeline Frame 5Symbol 484 as "mclaren2"
ExportAssets (56)Timeline Frame 5Symbol 485 as "hole"
ExportAssets (56)Timeline Frame 5Symbol 490 as "excavator"
ExportAssets (56)Timeline Frame 5Symbol 494 as "gun_big2"
ExportAssets (56)Timeline Frame 5Symbol 498 as "police"
ExportAssets (56)Timeline Frame 5Symbol 502 as "human_base"
ExportAssets (56)Timeline Frame 5Symbol 503 as "friend"
ExportAssets (56)Timeline Frame 5Symbol 506 as "truck3_1"
ExportAssets (56)Timeline Frame 5Symbol 510 as "truck2"
ExportAssets (56)Timeline Frame 5Symbol 511 as "limuzin_1"
ExportAssets (56)Timeline Frame 5Symbol 532 as "human_soldier"
ExportAssets (56)Timeline Frame 5Symbol 554 as "gun_excavator"
ExportAssets (56)Timeline Frame 5Symbol 558 as "graider"
ExportAssets (56)Timeline Frame 5Symbol 575 as "gun_excavator_1"
ExportAssets (56)Timeline Frame 5Symbol 576 as "excavator_1"
ExportAssets (56)Timeline Frame 5Symbol 578 as "truck3_2"
ExportAssets (56)Timeline Frame 5Symbol 582 as "lite_rockets_1"
ExportAssets (56)Timeline Frame 5Symbol 585 as "lite_rockets"
ExportAssets (56)Timeline Frame 5Symbol 587 as "rocket4"
ExportAssets (56)Timeline Frame 5Symbol 594 as "gun_excavator_2"
ExportAssets (56)Timeline Frame 5Symbol 596 as "road5_bridge"
ExportAssets (56)Timeline Frame 5Symbol 602 as "boss_base4L"
ExportAssets (56)Timeline Frame 5Symbol 608 as "boss_base4R"
ExportAssets (56)Timeline Frame 5Symbol 614 as "boss_base3L"
ExportAssets (56)Timeline Frame 5Symbol 620 as "boss_base3R"
ExportAssets (56)Timeline Frame 5Symbol 626 as "boss_base2R"
ExportAssets (56)Timeline Frame 5Symbol 632 as "boss_base2L"
ExportAssets (56)Timeline Frame 5Symbol 637 as "boss_base2"
ExportAssets (56)Timeline Frame 5Symbol 642 as "gun_excavator_3"
ExportAssets (56)Timeline Frame 5Symbol 646 as "rocket_gun1"
ExportAssets (56)Timeline Frame 5Symbol 650 as "boss_rocket"
ExportAssets (56)Timeline Frame 5Symbol 654 as "boss_gun"
ExportAssets (56)Timeline Frame 5Symbol 658 as "bullet_boss"
ExportAssets (56)Timeline Frame 5Symbol 659 as "emptyShoot"
ExportAssets (56)Timeline Frame 5Symbol 1030 as "__Packages.checkedObject"
ExportAssets (56)Timeline Frame 5Symbol 1031 as "__Packages.movingObject"
ExportAssets (56)Timeline Frame 5Symbol 1032 as "__Packages.damagableObject"
ExportAssets (56)Timeline Frame 5Symbol 1033 as "__Packages.tankClass"
ExportAssets (56)Timeline Frame 5Symbol 1034 as "__Packages.playerClass"
ExportAssets (56)Timeline Frame 5Symbol 1035 as "__Packages.enemyClass"
ExportAssets (56)Timeline Frame 5Symbol 1036 as "__Packages.bulletClass"
ExportAssets (56)Timeline Frame 5Symbol 1037 as "__Packages.queue"
ExportAssets (56)Timeline Frame 5Symbol 1038 as "__Packages.splashedObject"
ExportAssets (56)Timeline Frame 5Symbol 1039 as "__Packages.cannon"
ExportAssets (56)Timeline Frame 5Symbol 1040 as "__Packages.weapon"
ExportAssets (56)Timeline Frame 5Symbol 1041 as "__Packages.autoExplode"
ExportAssets (56)Timeline Frame 5Symbol 1042 as "__Packages.soundCollector"
ExportAssets (56)Timeline Frame 5Symbol 1043 as "__Packages.bgClass"
ExportAssets (56)Timeline Frame 7Symbol 676 as "#soundz"
ExportAssets (56)Timeline Frame 11Symbol 950 as "#BGfull"

Labels

"lang"Frame 6
"init"Frame 7
"menu"Frame 8
"help"Frame 9
"game"Frame 10
"level"Frame 11
"die"Symbol 33 MovieClip [player_base] Frame 2
"destroy"Symbol 113 MovieClip [userSplash] Frame 2
"shoot"Symbol 126 MovieClip Frame 2
"playerShoot"Symbol 126 MovieClip Frame 2
"rocket"Symbol 126 MovieClip Frame 6
"playerShoot2"Symbol 126 MovieClip Frame 16
"die"Symbol 345 MovieClip [limuzin] Frame 2
"destroy"Symbol 375 MovieClip [fence] Frame 2
"destroy"Symbol 435 MovieClip [autoExplodePoint] Frame 3
"destroy"Symbol 436 MovieClip [barrel] Frame 10
"die"Symbol 448 MovieClip [truck1_endGame] Frame 2
"die"Symbol 502 MovieClip [human_base] Frame 2
"die"Symbol 503 MovieClip [friend] Frame 2
"shoot"Symbol 531 MovieClip Frame 2
"playerShoot"Symbol 531 MovieClip Frame 2
"rocket"Symbol 531 MovieClip Frame 6
"playerShoot2"Symbol 531 MovieClip Frame 16
"start"Symbol 704 MovieClip Frame 5
"stop"Symbol 704 MovieClip Frame 10




http://swfchan.com/5/22674/info.shtml
Created: 26/5 -2019 20:01:46 Last modified: 26/5 -2019 20:01:46 Server time: 14/11 -2024 23:17:33