Frame 1
fscommand ("showmenu", "false");
_focusrect = false;
_global.openSite = function () {
getURL ("http://www.gameteam.com/stats/rushrace.html", "_blank");
};
Instance of Symbol 17 MovieClip in Frame 3
onClipEvent (load) {
_alpha = 0;
}
onClipEvent (enterFrame) {
t = _root.getBytesTotal();
l = _root.getBytesLoaded();
bar._xscale = (100 * l) / t;
p = Math.round((1000 * l) / t) / 10;
if (p == Math.floor(p)) {
p = p + ".0";
}
p = p + "%";
tf.text = p;
if (t > 0) {
if ((l < t) && (_alpha < 100)) {
_alpha = (_alpha + 5);
}
if ((l == t) && (_alpha > 0)) {
_alpha = (_alpha - 5);
}
}
}
Frame 4
stop();
Instance of Symbol 20 MovieClip in Frame 4
onClipEvent (load) {
_alpha = 0;
state = 0;
_root.stop();
}
onClipEvent (enterFrame) {
l = _root.getBytesLoaded();
t = _root.getBytesTotal();
if (state == 0) {
_alpha = (_alpha + 5);
if (_alpha >= 100) {
_alpha = 100;
state = 1;
startPause = getTimer();
}
} else if ((((state == 1) && (t == l)) && (l > 10)) && ((getTimer() - startPause) > 2500)) {
this._alpha = this._alpha - 5;
if (_alpha < 0) {
_root.gotoAndPlay("lang");
}
}
}
Frame 6
_global.language_pre = "en";
_root.nextFrame();
Frame 7
function globalStart() {
debug("Try to start game");
if (_global.settingsLoaded === true) {
debug("STARTING GAME");
_global.slidingBg = true;
_global.maxLevelItem = 0;
_global.currLevel = _global.levels["level_" + levelNum];
_global.gameOver = false;
_global.gameInProcess = true;
_global.gameInWin = false;
_global.userControlled = true;
if (_global.levelNum == 1) {
_global.fullRezults = {killed:0, survived:0, items:0};
}
_global.rezults = {killed:0, survived:0, items:0};
_global.staticObjects = new Array();
_global.bonusObjects = new Array();
_global.bulletObjects = new Array();
_global.enemyObjects = new Array();
_global.splashedObjects = new Array();
_root.bg.env.depth = 0;
_root.bg.fx.depth = 0;
_root.bg.splashez.depth = 0;
_root.bg.envTop.depth = 0;
_root.bg.envTop2.depth = 0;
_root.bg.enemyMC.depth = 0;
_root.bg.topEnemyMC.depth = 0;
_root.bg.attachMovie("queue", "queue", _root.bg.getNextHighestDepth());
_global.PI2 = 57.2957795130823;
_root.clockEFid = _global.queue.addFunc(clockAdder, _root, 5);
_root.changeBGSpeedEFid = _global.queue.addFunc(changeBGSpeed, _root.bg, 15);
_root.bg.moveTo(0, 400);
_root.bg.setMotion(0, 1);
_root.bg.inQueue(20);
_root.bg.player.setMotion(playerS.speed, playerS.speed);
var _local8 = (_global.noSet(currLevel.playerArmor) ? (playerS.maxArmor) : (currLevel.playerArmor));
var _local9 = (_global.noSet(currLevel.playerShield) ? (playerS.maxShield) : (currLevel.playerShield));
_root.bg.player.initTank(playerS.base, playerS.gun, undefined, _local8, playerS.withoutBase, _local9, playerS.maxShield, playerS.maxArmor, playerS.shadow);
_root.bg.player.initGun(0, playerS.weapons[0].shotsTime, 0, playerS.weapons[0].bulletType, playerS.weapons[0].bulletSpeed, playerS.weapons[0].bulletTopLevel, playerS.weapons[0].amount, playerS.weapons[0].flySteps, playerS.weapons[0].flyMinScale, playerS.weapons[0].flyDistance, playerS.weapons[0].bulletDamage, playerS.weapons[0].splashDamage, playerS.weapons[0].damageRadius, playerS.weapons[0].splashDelay, playerS.weapons[0].movedBullet);
i = 1;
while (i < currLevel.playerAvailableWeapons) {
_root.bg.player.addGun(0, playerS.weapons[i].shotsTime, 0, playerS.weapons[i].bulletType, playerS.weapons[i].bulletSpeed, playerS.weapons[i].bulletTopLevel, playerS.weapons[i].amount, playerS.weapons[i].flySteps, playerS.weapons[i].flyMinScale, playerS.weapons[i].flyDistance, playerS.weapons[i].bulletDamage, playerS.weapons[i].splashDamage, playerS.weapons[i].damageRadius, playerS.weapons[i].splashDelay, playerS.weapons[i].movedBullet);
i++;
}
_root.gui.tf_rocket.text = _root.bg.player.cannons[0].gunZ[1].amount;
_root.bg.player.viewWeapons();
_root.bg.player.dieImmediatly = false;
_root.bg.player.inQueue(10);
if (!_global.noSet(playerS.soundKills)) {
_root.bg.player.soundKills = playerS.soundKills;
}
bg.oEF2 = mainOEF;
_root.bgEFid = _global.queue.addFunc(_root.bg.oEF2, _root.bg, 90);
delete _global.currLevelByTime;
_global.currLevelByTime = new Array();
delete _global.currLevelByFrame;
_global.currLevelByFrame = new Array();
var i = 0;
while (i < _global.currLevel.level.length) {
if (!_global.noSet(_global.currLevel.level[i].yoffset)) {
if (_global.noSet(_global.currLevel.level[i].orig_yoffset)) {
_global.currLevel.level[i].yoffset = Math.floor(parseFloat(_global.currLevel.level[i].yoffset) * 100) / 100;
_global.currLevel.level[i].orig_yoffset = _global.currLevel.level[i].yoffset;
}
}
if (!_global.noSet(_global.currLevel.level[i].timeOffset)) {
var _local4 = _global.currLevel.level[i].timeOffset.charAt(0);
var _local3 = _global.currLevel.level[i].timeOffset.substr(1, 100);
_local3 = parseInt(_local3);
if (_local4 == "s") {
currLevelByTime.push({obj:_global.currLevel.level[i], t:_local3});
}
if (_local4 == "f") {
currLevelByFrame.push({obj:_global.currLevel.level[i], t:_local3});
}
}
if ((!_global.noSet(_global.currLevel.level[i].tank)) && (!_global.noSet(_global.currLevel.level[i].yoffset))) {
_global.maxLevelItem = Math.max(_global.maxLevelItem, _global.currLevel.level[i].yoffset);
}
i++;
}
debug("\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u043E\u0431\u044A\u0435\u043A\u0442 " + _global.maxLevelItem);
setProgressBar(0, _global.maxLevelItem);
_global.maxLevelItem = _global.maxLevelItem + 0.5;
_root.wndComplete._visible = false;
_root.wndPause._visible = false;
_root.bossBar._visible = false;
_global.sound.width = 550;
_global.queue.addFunc(sound.oEF, sound, 95);
_root.bg.lineGrid._y = _global.envS.newObjectYOffset;
if (_global.envS.debug != 1) {
_root.bottomRuler._visible = (_root.bg.lineGrid._visible = (_root.tfTimer._visible = (_root.tfTimerF._visible = (_root.error._visible = false))));
}
_global.gameTimeStart = getTimer();
_global.keyGetter = new Object();
keyGetter.onKeyDown = makePause;
keyGetter.onMouseWheel = changeWeaponByMouse;
Key.addListener(_global.keyGetter);
Mouse.addListener(_global.keyGetter);
_global.levelCompleteDelayCounter = 0;
_global.usingBar = ((currLevel.bar == 0) ? false : true);
_root.gui.progress.bar._visible = _global.usingBar;
_root.fastZone._visible = (_root.slowZone._visible = false);
if ((!_global.noSet(_global.currLevel.playerX)) && (!_global.noSet(_global.currLevel.playerY))) {
trace("\u043F\u043E \u0443\u0440\u043E\u0432\u043D\u044E");
_root.bg.player.moveTo(_global.currLevel.playerX, -_global.currLevel.playerY);
} else {
trace("\u043F\u043E \u0434\u0435\u0444\u043E\u043B\u0442\u0443");
_root.bg.player.moveTo(playerS.startX, -playerS.startY);
}
_root.gui._visible = true;
_global.levelTime = 0;
_global.levelTimeF = 0;
_global.levelTimeS = getTimer();
_root.textBar1._visible = (_root.textBar2._visible = (_root.textBar3._visible = false));
_root.textBar1.setBarAction = (_root.textBar2.setBarAction = (_root.textBar3.setBarAction = _global.setBarAction));
if (typeof(_global.envS.comboFactorz) == "string") {
var _local5 = _global.envS.comboFactorz.split(",");
var i = 0;
while (i < _local5.length) {
_local5[i] = Math.floor(parseFloat(_local5[i]) * 100) / 100;
i++;
}
_global.envS.comboFactorz = _local5;
}
if (typeof(_global.envS.comboLinkagez) == "string") {
var _local5 = _global.envS.comboLinkagez.split(",");
var i = 0;
while (i < _local5.length) {
_local5[i] = trim(_local5[i]);
i++;
}
_global.envS.comboLinkagez = _local5;
}
if (typeof(_global.envS.comboDeltaz) == "string") {
var _local5 = _global.envS.comboDeltaz.split(",");
var i = 0;
while (i < _local5.length) {
_local5[i] = Math.floor(parseFloat(_local5[i]) * 100) / 100;
i++;
}
_global.envS.comboDeltaz = _local5;
}
_global.actualComboNumber = 0;
_global.comboNumber = 0;
_global.comboTimer = _global.levelTime;
_global.comboFactor = 1;
if (noSet(_global.gameScore) || (_global.levelNum == 1)) {
_global.gameScore = 0;
}
_global.levelScore = 0;
_root.gui.score.text = 0;
_root.mainSegment = -10;
_root.bg.oEF2();
} else {
debug("XML data not loaded yet");
}
}
function endGameOutput() {
_root.wndComplete.flag = true;
with (_root.wndComplete) {
_visible = true;
var ttz = _global.envS["textZ_" + language_pre];
title_mc.title.text = ttz.gameCompleteTitle;
tf1_.htmlText = ("<p align=\"right\">" + ttz.final_completeString1) + "</p>";
tf2_.htmlText = ("<p align=\"right\">" + ttz.final_completeString2) + "</p>";
tf3_.htmlText = ("<p align=\"right\">" + ttz.final_completeString3) + "</p>";
tf4_.htmlText = "";
tf1.text = _global.fullRezults.killed;
tf2.text = _global.fullRezults.survived;
tf3.text = _global.gameScore;
tf4.text = "";
}
}
System.useCodepage = true;
fscommand ("trapallkeys", true);
trace("init");
_root.depth = 0;
_global.isChild = function (arr, item) {
var _local2 = false;
for (var _local3 in arr) {
if (arr[_local3] == item) {
_local2 = _local3;
break;
}
}
return(_local2);
};
_global.changeDebugText = function () {
debug();
};
_global.debug = function (str) {
if (str == undefined) {
str = "";
}
clearInterval(_root.debugInt);
_root.tf_debug.text = str;
if (str != "") {
if (_global.envS.debug == 1) {
trace(str);
}
_root.debugInt = setInterval(changeDebugText, 5000);
_global.debugLog = _global.debugLog + (str + newline);
}
};
_global.debugLog = "";
debug();
_global.drawRect = function (target, x1, y1, x2, y2) {
target.moveTo(x1, y1);
target.lineTo(x2, y1);
target.lineTo(x2, y2);
target.lineTo(x1, y2);
target.lineTo(x1, y1);
};
_global.trim = function (str) {
str = String(str);
var _local2 = -1;
do {
_local2++;
var a = str.charAt(_local2);
} while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t"));
var _local3 = str.length;
do {
_local3--;
var a = str.charAt(_local3);
} while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t"));
str = str.substring(_local2, _local3 + 1);
if (String(parseFloat(str)) == str) {
str = parseFloat(str);
}
return(str);
};
_global.alphaIn = function () {
this._alpha = this._alpha + 5;
if (this._alpha > 100) {
this._alpha = 100;
delete this.onEnterFrame;
}
};
_global.alphaOut = function () {
this.step++;
if (this.step > this.maxStep) {
this._alpha = this._alpha - 5;
if (this._alpha < 0) {
this._alpha = 0;
delete this.onEnterFrame;
}
}
};
_global.noSet = function (a) {
if (a == undefined) {
return(true);
}
if (a == null) {
return(true);
}
if (String(a) == "") {
return(true);
}
if (a == "undefined") {
return(true);
}
if ((typeof(a) == "number") && (isNaN(a))) {
return(true);
}
return(false);
};
_global.prepareArrayString = function (inv) {
var _local3 = inv.split(",");
if (_global.noSet(_local3)) {
_local3 = new Array();
_local3.push(inv);
}
var _local2 = 0;
while (_local2 < _local3.length) {
_local3[_local2] = _global.trim(_local3[_local2]);
_local2++;
}
return(_local3);
};
_global.prepareArrayNum = function (inv) {
var _local3 = inv.split(",");
if (_global.noSet(_local3)) {
_local3 = new Array();
_local3.push(inv);
}
var _local2 = 0;
while (_local2 < _local3.length) {
_local3[_local2] = parseFloat(_local3[_local2]);
_local2++;
}
return(_local3);
};
XML.prototype.ignoreWhite = true;
_global.settingsLoaded = false;
fscommand ("trapallkeys", true);
_focusrect = false;
fscommand ("showmenu", false);
createXML = function () {
var _local3 = new XML(str);
_global.settingsLoaded = true;
debug("Settings loaded; parsing...");
var _local2 = 0;
while (_local2 < _local3.firstChild.childNodes.length) {
foo = _local3.firstChild.childNodes[_local2];
parseXMLtoVars(foo, _global);
_local2++;
}
};
_global.xmlErrors = new Array("A CDATA section was not properly terminated.", "The XML declaration was not properly terminated.", "The DOCTYPE declaration was not properly terminated.", "A comment was not properly terminated.", "An XML element was malformed.", "Out of memory.", "An attribute value was not properly terminated.", "A start-tag was not matched with an end-tag.", "An end-tag was encountered without a matching start-tag.");
parseXMLtoVars = function (xml, target) {
if (xml.nodeName == "var") {
var _local5 = xml.attributes.value;
if (_global.noSet(_local5) && (xml.nodeValue == null)) {
if (xml.childNodes.length == 1) {
_local5 = xml.firstChild.nodeValue;
} else {
_local5 = xml.childNodes.join("");
}
}
if (String(parseFloat(_local5)) == _local5) {
_local5 = parseFloat(_local5);
}
if (xml.attributes.name != null) {
target[xml.attributes.name] = _local5;
// unexpected jump
}
return(_local5);
}
if (xml.nodeName == "array") {
target[xml.attributes.name] = new Array();
var _local4 = target[xml.attributes.name];
var _local3 = 0;
while (_local3 < xml.childNodes.length) {
_local4.push(parseXMLtoVars(xml.childNodes[_local3]));
_local3++;
}
} else if (xml.nodeName == "object") {
var _local4 = new Object();
for (var _local3 in xml.attributes) {
if (_local3 != "name") {
parseXMLtoVars(new XML(((("<var name=\"" + _local3) + "\"\tvalue=\"") + xml.attributes[_local3]) + "\" />").firstChild, _local4);
}
}
var _local3 = 0;
while (_local3 < xml.childNodes.length) {
parseXMLtoVars(xml.childNodes[_local3], _local4);
_local3++;
}
if (xml.attributes.name != null) {
target[xml.attributes.name] = _local4;
} else {
return(_local4);
}
}
};
str = "";
str = str + "<?xml version=\"1.0\" encoding=\"windows-1251\"?>";
str = str + "<settings>";
str = str + "<object name=\"envS\">";
str = str + "<object name=\"playerOffset\">";
str = str + "<var name=\"top\" value=\"100\" />";
str = str + "<var name=\"bottom\" value=\"50\" />";
str = str + "<var name=\"left\" value=\"122\" />";
str = str + "<var name=\"right\" value=\"122\" />";
str = str + "</object>";
str = str + "<object name=\"enemyOffset\">";
str = str + "<var name=\"top\" value=\"-500\" />";
str = str + "<var name=\"bottom\" value=\"-450\" />";
str = str + "<var name=\"left\" value=\"-150\" />";
str = str + "<var name=\"right\" value=\"-150\" />";
str = str + "</object>";
str = str + "<object name=\"bulletOffset\">";
str = str + "<var name=\"top\" value=\"-10\" />";
str = str + "<var name=\"bottom\" value=\"-20\" />";
str = str + "<var name=\"left\" value=\"100\" />";
str = str + "<var name=\"right\" value=\"100\" />";
str = str + "</object>";
str = str + "<object name=\"allOffset\">";
str = str + "<var name=\"top\" value=\"-800\" />";
str = str + "<var name=\"bottom\" value=\"-1000\" />";
str = str + "<var name=\"left\" value=\"-30\" />";
str = str + "<var name=\"right\" value=\"-30\" />";
str = str + "</object>";
str = str + "<object name=\"blinks\">";
str = str + "<object name=\"hit\" color=\"#FF0000\" amount=\"40\" times=\"5\" step=\"2\"/>";
str = str + "<object name=\"shield\" color=\"#0066cc\" amount=\"40\" times=\"3\" step=\"2\"/>";
str = str + "<object name=\"takebonus\" color=\"#FFFFFF\" amount=\"40\" times=\"5\" step=\"3\"/>";
str = str + "</object> ";
str = str + "<object name=\"textZ_en\">";
str = str + "<var name=\"intro\" >qwe</var>";
str = str + "<var name=\"completeString1\" >Enemies destroyed :</var>";
str = str + "<var name=\"completeString2\" >Enemies survived :</var>";
str = str + "<var name=\"completeString3\" > </var>";
str = str + "<var name=\"completeString4\" >Level score :</var>";
str = str + "<var name=\"completeString5\" >Total score :</var>";
str = str + "<var name=\"final_completeString1\" >Enemies destroyed total:</var>";
str = str + "<var name=\"final_completeString2\" >Enemies survived total:</var>";
str = str + "<var name=\"final_completeString3\" > </var>";
str = str + "<var name=\"final_completeString4\" >Total score :</var>";
str = str + "<var name=\"playerDiedTitle\" >Mission failed</var>";
str = str + "<var name=\"levelCompleteTitle\" >Mission completed!</var>";
str = str + "<var name=\"gameCompleteTitle\" >Congratulations! You won!!!</var>";
str = str + "<var name=\"gamePausedTitle\" >Pause</var>";
str = str + "<var name=\"gamePausedString\" ><br /><br /><br /><b>Return to the game?</b></var>";
str = str + "</object>";
str = str + "<var name=\"screenSpeed\" value=\"7\" />";
str = str + "<var name=\"screenFastSpeed\" value=\"7\" />";
str = str + "<var name=\"screenSlowSpeed\" value=\"7\" />";
str = str + "<var name=\"screenSpeedFactorUp\" value=\"1.04\" />";
str = str + "<var name=\"screenSpeedFactorDown\" value=\"0.97\" />";
str = str + "<var name=\"debug\" value=\"0\" />";
str = str + "<var name=\"lazerDebug\" value=\"0\" />";
str = str + "<var name=\"soundDebug\" value=\"0\" />";
str = str + "<var name=\"markerDebug\" value=\"0\" />";
str = str + "<var name=\"wayDebug\" value=\"1\" />";
str = str + "<var name=\"multipleFireAngle\" value=\"75\" />";
str = str + "<var name=\"newObjectYOffset\" value=\"-200\" />";
str = str + "<var name=\"splashTests\" value=\"5\" />";
str = str + "<var name=\"levelCompleteDelay\" value=\"50\" />";
str = str + "<var name=\"defaultRotation\" value=\"180\" />";
str = str + "<var name=\"soundKills\" value=\"eexplode\" />";
str = str + "<var name=\"autoAimDistance\" value=\"50\" />";
str = str + "<var name=\"SolarX\" value=\"275\" />";
str = str + "<var name=\"SolarXFactor\" value=\"0.85\" />";
str = str + "<var name=\"SolarY\" value=\"400\" />";
str = str + "<var name=\"SolarYFactor\" value=\"0.9\" />";
str = str + " <var name=\"defaultScore\" value=\"100\" />";
str = str + " <var name=\"comboFactorz\" value=\"1.1, 1.5, 2, 2.5, 3, 4, 5\" />";
str = str + " <var name=\"comboLinkagez\" value=\"2x, 3x, 4x, 5x, 6x, 7x, 8x\" />";
str = str + " <var name=\"comboDeltaz\" value=\"2060, 2050, 2040, 2030, 2020, 2010, 2000\" />";
str = str + "</object>";
str = str + "<object name=\"torpedoeSettings\">";
str = str + "<var name=\"startYSpeed\" value=\"-3\" />";
str = str + "<var name=\"startXSpeed\" value=\"5\" />";
str = str + "<var name=\"startXSpeedFactor\" value=\"0.95\" />";
str = str + "<var name=\"fallTime\" value=\"25\" />";
str = str + "<var name=\"endOfFallSize\" value=\"40\" />";
str = str + "<var name=\"maxSpeed\" value=\"-15\" />";
str = str + "<var name=\"maxSpeedFactor\" value=\"50\" />";
str = str + "</object>";
str = str + "<object name=\"playerSettings\">";
str = str + "<object name=\"plane1\">";
str = str + "<var name=\"speed\" value=\"10\" />";
str = str + "<var name=\"XspeedFactor\" value=\"20\" />";
str = str + "<var name=\"YspeedFactor\" value=\"12\" />";
str = str + "<var name=\"rotationFactor\" value=\"1\" />";
str = str + "<var name=\"base\" value=\"player_base\" />";
str = str + "<var name=\"gun\" value=\"player_gun_2\" />";
str = str + "<var name=\"maxArmor\" value=\"100\" />";
str = str + "<var name=\"maxShield\" value=\"0\" />";
str = str + "<var name=\"recoil\" value=\"0\" />";
str = str + "<var name=\"recoilLength\" value=\"1\" />";
str = str + "<var name=\"startX\" value=\"275\" />";
str = str + "<var name=\"startY\" value=\"100\" />";
str = str + "<var name=\"withoutBase\" value=\"1\" />";
str = str + "<var name=\"soundKills\" value=\"eexplode\" />";
str = str + "<var name=\"tempUp\" value=\"0.1\" />";
str = str + "<var name=\"tempDown\" value=\"1.1\" />";
str = str + "<var name=\"stopFireTemp\" value=\"100\" />";
str = str + "<var name=\"startFireTemp\" value=\"99\" />";
str = str + "<var name=\"grade1\" value=\"55\" />";
str = str + "<var name=\"grade2\" value=\"95\" />";
str = str + "<array name=\"weapons\">";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"playerShoot2\" />";
str = str + "<var name=\"bulletSpeed\" value=\"20\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"shotsTime\" value=\"4\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"amount\" value=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"20\" />";
str = str + "</object>";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"rocket\" />";
str = str + "<var name=\"bulletSpeed\" value=\"20\" />";
str = str + "<var name=\"bulletDamage\" value=\"30\" />";
str = str + "<var name=\"shotsTime\" value=\"16\" />";
str = str + "<var name=\"splashDamage\" value=\"30\" />";
str = str + "<var name=\"damageRadius\" value=\"100\" />";
str = str + "<var name=\"splashDelay\" value=\"2\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"amount\" value=\"0\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"0\" />";
str = str + "</object>";
str = str + "</array>";
str = str + "</object>";
str = str + "</object>";
str = str + "<object name=\"mainUnits\">";
str = str + "<object name=\"bonus_health1\">";
str = str + "<var name=\"base\"value=\"bonus_health1\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"20\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"1\" />";
str = str + "<var name=\"bulletDamage\"value=\"1\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1000000\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"loot\"value=\"fullHealth\" />";
str = str + "<var name=\"autoloot\"value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"bonus_health_sm\">";
str = str + "<var name=\"base\"value=\"bonus_health_sm\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"20\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"1\" />";
str = str + "<var name=\"bulletDamage\"value=\"1\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1000000\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"loot\"value=\"miniHealth\" />";
str = str + "<var name=\"autoloot\"value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"bonus_rockets\">";
str = str + "<var name=\"base\"value=\"bonus_rockets\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"20\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"1\" />";
str = str + "<var name=\"bulletDamage\"value=\"1\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1000000\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"loot\"value=\"rocket1\" />";
str = str + "<var name=\"autoloot\"value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"bonus_weaponAdder\">";
str = str + "<var name=\"base\"value=\"bonus_firerate\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"20\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"1\" />";
str = str + "<var name=\"bulletDamage\"value=\"1\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1000000\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"loot\"value=\"weaponAdder\" />";
str = str + "<var name=\"autoloot\"value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"empty_base\">";
str = str + "<var name=\"base\"value=\"empty_base\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"bulletType\"value=\"rocket3\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"-50\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10\" />";
str = str + "<var name=\"bulletDamage\"value=\"1\" />";
str = str + "<var name=\"reloadingTime\"value=\"100\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "</object>";
str = str + "<object name=\"apc\">";
str = str + "<var name=\"base\"value=\"apc\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"bulletType\"value=\"rocket3\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10\" />";
str = str + "<var name=\"bulletDamage\"value=\"1\" />";
str = str + "<var name=\"reloadingTime\"value=\"10000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"1000\" />";
str = str + "</object>";
str = str + "<object name=\"truck1\">";
str = str + "<var name=\"base\"value=\"truck1\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"20\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"1\" />";
str = str + "<var name=\"bulletDamage\"value=\"1\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1000000\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"50\" />";
str = str + "</object>";
str = str + "<object name=\"truck2\">";
str = str + "<var name=\"base\"value=\"truck2\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"10\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"1\" />";
str = str + "<var name=\"bulletDamage\"value=\"1\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1000000\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"50\" />";
str = str + "</object>";
str = str + "<object name=\"truck3_2\">";
str = str + "<var name=\"base\"value=\"truck3_2\" />";
str = str + "<var name=\"gun\"value=\"lite_rockets, lite_rockets_1, lite_rockets, lite_rockets_1\" />";
str = str + "<var name=\"armor\"value=\"400\" />";
str = str + "<var name=\"bulletType\"value=\"rocket, rocket, rocket4, rocket4\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, -45, -45\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"h+150, h-150, h+150, h-150\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 10, 10\" />";
str = str + "<var name=\"bulletDamage\"value=\"30, 30, 10, 10\" />";
str = str + "<var name=\"reloadingTime\"value=\"90, 90, 135, 135\" />";
str = str + "<var name=\"clip\"value=\"1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"value=\"1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"1000\" />";
str = str + "<var name=\"bulletDir\"value=\"s, s, a, a\" />";
str = str + "<var name=\"autoAimDistance\"value=\"50, 50, 150, 150\" />";
str = str + "<var name=\"bulletFactor\"value=\"5, 5, 7, 7\" />";
str = str + "</object>";
str = str + "<object name=\"truck3_3\">";
str = str + "<var name=\"base\"value=\"truck3_2\" />";
str = str + "<var name=\"gun\"value=\"gun_1, lite_rockets, lite_rockets, gun_1\" />";
str = str + "<var name=\"armor\"value=\"250\" />";
str = str + "<var name=\"bulletType\"value=\"rocket, rocket, rocket, rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"h+150, h-0, h+21, h-150\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 10, 10\" />";
str = str + "<var name=\"bulletDamage\"value=\"30, 30, 30, 30\" />";
str = str + "<var name=\"reloadingTime\"value=\"90000, 60, 60, 90000\" />";
str = str + "<var name=\"clip\"value=\"1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"value=\"1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"1000\" />";
str = str + "<var name=\"bulletDir\"value=\"d, d, d, d\" />";
str = str + "<var name=\"autoAimDistance\"value=\"50, 50, 50, 50\" />";
str = str + "<var name=\"bulletFactor\"value=\"7, 7, 7, 7\" />";
str = str + "</object>";
str = str + "<object name=\"truck3_4\">";
str = str + "<var name=\"base\"value=\"truck3_2\" />";
str = str + "<var name=\"gun\"value=\"lite_rockets_1, gun_1, gun_1, lite_rockets_1\" />";
str = str + "<var name=\"armor\"value=\"250\" />";
str = str + "<var name=\"bulletType\"value=\"rocket, rocket, rocket, rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"h+0, h-0, h-135, h-21\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 10, 10\" />";
str = str + "<var name=\"bulletDamage\"value=\"30, 30, 30, 30\" />";
str = str + "<var name=\"reloadingTime\"value=\"60, 90000, 90000, 60\" />";
str = str + "<var name=\"clip\"value=\"1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"value=\"1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"1000\" />";
str = str + "<var name=\"bulletDir\"value=\"d, d, d, d\" />";
str = str + "<var name=\"autoAimDistance\"value=\"50, 50, 50, 50\" />";
str = str + "<var name=\"bulletFactor\"value=\"7, 7, 7, 7\" />";
str = str + "</object>";
str = str + "<object name=\"truck3_5\">";
str = str + "<var name=\"base\"value=\"truck3_2\" />";
str = str + "<var name=\"gun\"value=\"lite_rockets_1, lite_rockets, lite_rockets_1, lite_rockets\" />";
str = str + "<var name=\"armor\"value=\"250\" />";
str = str + "<var name=\"bulletType\"value=\"rocket, rocket, rocket, rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"h+30, h-30, h+60, h-60\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"9, 9, 9, 9\" />";
str = str + "<var name=\"bulletDamage\"value=\"30, 30, 30, 30\" />";
str = str + "<var name=\"reloadingTime\"value=\"60, 60, 60, 60\" />";
str = str + "<var name=\"clip\"value=\"1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"value=\"1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"1000\" />";
str = str + "<var name=\"bulletDir\"value=\"d, d, d, d\" />";
str = str + "<var name=\"autoAimDistance\"value=\"50, 50, 50, 50\" />";
str = str + "<var name=\"bulletFactor\"value=\"7, 7, 7, 7\" />";
str = str + "</object>";
str = str + "<object name=\"truck3_6\">";
str = str + "<var name=\"base\"value=\"truck3_2\" />";
str = str + "<var name=\"gun\"value=\"lite_rockets_1, lite_rockets, lite_rockets_1, lite_rockets\" />";
str = str + "<var name=\"armor\"value=\"250\" />";
str = str + "<var name=\"bulletType\"value=\"rocket, rocket, rocket, rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 30, 30\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"h+0, h-0, h+21, h-21\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 10, 10\" />";
str = str + "<var name=\"bulletDamage\"value=\"30, 30, 30, 30\" />";
str = str + "<var name=\"reloadingTime\"value=\"60, 60, 60, 60\" />";
str = str + "<var name=\"clip\"value=\"1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"value=\"1, 1, 1, 1\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"1000\" />";
str = str + "<var name=\"bulletDir\"value=\"d, d, d, d\" />";
str = str + "<var name=\"autoAimDistance\"value=\"50, 50, 50, 50\" />";
str = str + "<var name=\"bulletFactor\"value=\"7, 7, 7, 7\" />";
str = str + "</object>";
str = str + "<object name=\"truck3_1\">";
str = str + "<var name=\"base\"value=\"truck3_1\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"30\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"1\" />";
str = str + "<var name=\"bulletDamage\"value=\"1\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1000000\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"100\" />";
str = str + "</object>";
str = str + "<object name=\"truck3\">";
str = str + "<var name=\"base\"value=\"truck3\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"30\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"1\" />";
str = str + "<var name=\"bulletDamage\"value=\"1\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1000000\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"100\" />";
str = str + "</object>";
str = str + "<object name=\"truck4\">";
str = str + "<var name=\"base\"value=\"truck4\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"30\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"1\" />";
str = str + "<var name=\"bulletDamage\"value=\"1\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1000000\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"100\" />";
str = str + "</object>";
str = str + "<object name=\"truck1_endGame\">";
str = str + "<var name=\"base\"value=\"truck1_endGame\" />";
str = str + "<var name=\"gun\"value=\"gun_2, gun_2, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\"value=\"1500\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"150, 150, -210, -210, -210, -48, -48, -48\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+90, w-90, w+180, w+130, w+230, w+180, w+130, w+230\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"8, 8, 5, 5, 5, 5, 5, 5\" />";
str = str + "<var name=\"bulletDamage\"value=\"15, 15, 15, 15, 15, 15, 15, 15\" />";
str = str + "<var name=\"reloadingTime\"value=\"35, 35, 338, 338, 338, 338, 338, 338\" />";
str = str + "<var name=\"clip\"value=\"1, 1, 2, 2, 2, 2, 2, 2\" />";
str = str + "<var name=\"shotsTime\"value=\"2, 2, 6, 6, 6, 6, 6, 6\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"1000\" />";
str = str + "</object>";
str = str + "<object name=\"jeep\">";
str = str + "<var name=\"base\"value=\"jeep\" />";
str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\"value=\"10\" />";
str = str + "<var name=\"bulletType\"value=\"shoot, shoot, shoot, shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+45, w-45, w+135, w-135\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"value=\"10, 10, 10, 10\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000, 1000000, 1000000, 1000000\" />";
str = str + "<var name=\"clip\"value=\"1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"value=\"2, 2, 2, 2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"50\" />";
str = str + "</object>";
str = str + "<object name=\"car_orange\">";
str = str + "<var name=\"base\"value=\"car_orange\" />";
str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\"value=\"10\" />";
str = str + "<var name=\"bulletType\"value=\"shoot, shoot, shoot, shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+45, w-45, w+135, w-135\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"value=\"10, 10, 10, 10\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000, 1000000, 1000000, 1000000\" />";
str = str + "<var name=\"clip\"value=\"1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"value=\"2, 2, 2, 2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"50\" />";
str = str + "</object>";
str = str + "<object name=\"car_green\">";
str = str + "<var name=\"base\"value=\"car_green\" />";
str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\"value=\"10\" />";
str = str + "<var name=\"bulletType\"value=\"shoot, shoot, shoot, shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+45, w-45, w+135, w-135\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 12, 12\" />";
str = str + "<var name=\"bulletDamage\"value=\"10, 10, 10, 10\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000, 1000000, 1000000, 1000000\" />";
str = str + "<var name=\"clip\"value=\"1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"value=\"2, 2, 2, 2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"50\" />";
str = str + "</object>";
str = str + "<object name=\"bmw5\">";
str = str + "<var name=\"base\"value=\"bmw\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"30\" />";
str = str + "<var name=\"bulletType\"value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10\" />";
str = str + "<var name=\"bulletDamage\"value=\"30\" />";
str = str + "<var name=\"reloadingTime\"value=\"40\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"4\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"300\" />";
str = str + "</object> ";
str = str + "<object name=\"bmw3\">";
str = str + "<var name=\"base\"value=\"bmw\" />";
str = str + "<var name=\"gun\"value=\"gun_1, gun_1\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"bulletType\"value=\"shoot, shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"30, 30\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+90, w-90\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10, 10\" />";
str = str + "<var name=\"bulletDamage\"value=\"5, 5\" />";
str = str + "<var name=\"reloadingTime\"value=\"30, 30\" />";
str = str + "<var name=\"clip\"value=\"1, 1\" />";
str = str + "<var name=\"shotsTime\"value=\"1, 1\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"300\" />";
str = str + "<var name=\"directdamage\"value=\"40\" />";
str = str + "</object>";
str = str + "<object name=\"bmw\">";
str = str + "<var name=\"base\"value=\"bmw\" />";
str = str + "<var name=\"gun\"value=\"gun_2, gun_2\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"bulletType\"value=\"shoot, shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"30, 30\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+90, w-90\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10, 10\" />";
str = str + "<var name=\"bulletDamage\"value=\"5, 5\" />";
str = str + "<var name=\"reloadingTime\"value=\"30, 30\" />";
str = str + "<var name=\"clip\"value=\"2, 2\" />";
str = str + "<var name=\"shotsTime\"value=\"1, 1\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"300\" />";
str = str + "<var name=\"directdamage\"value=\"40\" />";
str = str + "</object>";
str = str + "<object name=\"bmw1\">";
str = str + "<var name=\"base\"value=\"bmw\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"bulletType\"value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"12\" />";
str = str + "<var name=\"bulletDamage\"value=\"15\" />";
str = str + "<var name=\"reloadingTime\"value=\"50\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"4\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"300\" />";
str = str + "<var name=\"directdamage\"value=\"40\" />";
str = str + "</object> ";
str = str + "<object name=\"bmws1\">";
str = str + "<var name=\"base\"value=\"bmw\" />";
str = str + "<var name=\"gun\"value=\"gun_2\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"-940\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+90\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"12\" />";
str = str + "<var name=\"bulletDamage\"value=\"15\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000\" />";
str = str + "<var name=\"clip\"value=\"18\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"300\" />";
str = str + "<var name=\"directdamage\"value=\"40\" />";
str = str + "</object> ";
str = str + "<object name=\"bmw2\">";
str = str + "<var name=\"base\"value=\"bmw\" />";
str = str + "<var name=\"gun\"value=\"gun_2\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"30\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+180\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"8\" />";
str = str + "<var name=\"bulletDamage\"value=\"5\" />";
str = str + "<var name=\"reloadingTime\"value=\"30\" />";
str = str + "<var name=\"clip\"value=\"2\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"300\" />";
str = str + "<var name=\"directdamage\"value=\"40\" />";
str = str + "</object> ";
str = str + "<object name=\"bmw4\">";
str = str + "<var name=\"base\"value=\"bmw\" />";
str = str + "<var name=\"gun\"value=\"gun_2\" />";
str = str + "<var name=\"armor\"value=\"30\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"30\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+180\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"8\" />";
str = str + "<var name=\"bulletDamage\"value=\"5\" />";
str = str + "<var name=\"reloadingTime\"value=\"300000\" />";
str = str + "<var name=\"clip\"value=\"2\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"300\" />";
str = str + "<var name=\"directdamage\"value=\"40\" />";
str = str + "</object>";
str = str + "<object name=\"hummer_s\">";
str = str + "<var name=\"base\"value=\"hummer\" />";
str = str + "<var name=\"gun\"value=\"gun_2, gun_2\" />";
str = str + "<var name=\"armor\"value=\"100\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2, rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"-50, -51\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+90, w-90\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10, 10\" />";
str = str + "<var name=\"bulletDamage\"value=\"10, 10\" />";
str = str + "<var name=\"reloadingTime\"value=\"90, 90\" />";
str = str + "<var name=\"clip\"value=\"2, 2\" />";
str = str + "<var name=\"shotsTime\"value=\"2, 2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"500\" />";
str = str + "<var name=\"directdamage\"value=\"100\" />";
str = str + "</object>";
str = str + "<object name=\"hummer\">";
str = str + "<var name=\"base\"value=\"hummer\" />";
str = str + "<var name=\"gun\"value=\"gun_rocket\" />";
str = str + "<var name=\"armor\"value=\"70\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"30\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+180\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"8\" />";
str = str + "<var name=\"bulletDamage\"value=\"5\" />";
str = str + "<var name=\"reloadingTime\"value=\"45\" />";
str = str + "<var name=\"clip\"value=\"2\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"500\" />";
str = str + "<var name=\"directdamage\"value=\"60\" />";
str = str + "</object>";
str = str + "<object name=\"hummer111\">";
str = str + "<var name=\"base\"value=\"hummer\" />";
str = str + "<var name=\"gun\"value=\"gun_2\" />";
str = str + "<var name=\"armor\"value=\"150\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"30\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"8\" />";
str = str + "<var name=\"bulletDamage\"value=\"5\" />";
str = str + "<var name=\"reloadingTime\"value=\"25\" />";
str = str + "<var name=\"clip\"value=\"2\" />";
str = str + "<var name=\"shotsTime\"value=\"5\" />";
str = str + "<var name=\"ai\"value=\"1\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"500\" />";
str = str + "<var name=\"directdamage\"value=\"60\" />";
str = str + "</object>";
str = str + "<object name=\"hummer11\">";
str = str + "<var name=\"base\"value=\"hummer\" />";
str = str + "<var name=\"gun\"value=\"gun_rocket\" />";
str = str + "<var name=\"armor\"value=\"150\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"30\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"8\" />";
str = str + "<var name=\"bulletDamage\"value=\"5\" />";
str = str + "<var name=\"reloadingTime\"value=\"25\" />";
str = str + "<var name=\"clip\"value=\"2\" />";
str = str + "<var name=\"shotsTime\"value=\"5\" />";
str = str + "<var name=\"ai\"value=\"1\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"500\" />";
str = str + "<var name=\"directdamage\"value=\"60\" />";
str = str + "</object>";
str = str + "<object name=\"hummer1\">";
str = str + "<var name=\"base\"value=\"hummer\" />";
str = str + "<var name=\"gun\"value=\"lite_rockets\" />";
str = str + "<var name=\"armor\"value=\"70\" />";
str = str + "<var name=\"bulletType\"value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+180\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"7\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"40\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"500\" />";
str = str + "<var name=\"directdamage\"value=\"60\" />";
str = str + "</object>";
str = str + "<object name=\"limuzin\">";
str = str + "<var name=\"base\"value=\"limuzin\" />";
str = str + "<var name=\"gun\"value=\"gun_2, gun_2, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\"value=\"1800\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket, rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"150, 150, -210, -210, -210, -48, -48, -48, 0, 0\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+90, w-90, w+180, w+130, w+230, w+180, w+130, w+230, w-175, w+175\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 10, 10, 10, 10, 10, 10, 8, 8\" />";
str = str + "<var name=\"bulletDamage\"value=\"15, 15, 15, 15, 15, 15, 15, 15, 30, 30\" />";
str = str + "<var name=\"reloadingTime\"value=\"35, 35, 338, 338, 338, 338, 338, 338, 169, 169\" />";
str = str + "<var name=\"clip\"value=\"1, 1, 2, 2, 2, 2, 2, 2, 1, 1\" />";
str = str + "<var name=\"shotsTime\"value=\"2, 2, 6, 6, 6, 6, 6, 6, 6, 6\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"1000\" />";
str = str + "</object>";
str = str + "<object name=\"limuzin_1\">";
str = str + "<var name=\"base\"value=\"limuzin_1\" />";
str = str + "<var name=\"gun\"value=\"gun_2, gun_2, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\"value=\"4000\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket, rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"150, 150, -210, -210, -210, -48, -48, -48, 0, 0\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+90, w-90, w+180, w+130, w+230, w+180, w+130, w+230, w-175, w+175\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 10, 10, 10, 10, 10, 10, 8, 8\" />";
str = str + "<var name=\"bulletDamage\"value=\"15, 15, 15, 15, 15, 15, 15, 15, 30, 30\" />";
str = str + "<var name=\"reloadingTime\"value=\"350, 350, 3380, 3380, 3380, 3380, 3380, 3380, 1690, 1690\" />";
str = str + "<var name=\"clip\"value=\"1, 1, 2, 2, 2, 2, 2, 2, 1, 1\" />";
str = str + "<var name=\"shotsTime\"value=\"2, 2, 6, 6, 6, 6, 6, 6, 6, 6\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"1000\" />";
str = str + "</object>";
str = str + "<object name=\"limuzin_2\">";
str = str + "<var name=\"base\"value=\"limuzin_1\" />";
str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\"value=\"4000\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket, rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"150, 150, -30, -30, -30, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+90, w-90, w+180, w+130, w+230, w+180, w+130, w+230, w-175, w+175\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 10, 10, 10, 10, 10, 10, 8, 8\" />";
str = str + "<var name=\"bulletDamage\"value=\"15, 15, 15, 15, 15, 15, 15, 15, 30, 30\" />";
str = str + "<var name=\"reloadingTime\"value=\"35, 35, 60, 60, 60, 60000, 60000, 60000, 169, 169\" />";
str = str + "<var name=\"clip\"value=\"1, 1, 2, 2, 2, 2, 2, 2, 1, 1\" />";
str = str + "<var name=\"shotsTime\"value=\"2, 2, 6, 6, 6, 6, 6, 6, 6, 6\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"1000\" />";
str = str + "</object>";
str = str + "<object name=\"limuzin_3\">";
str = str + "<var name=\"base\"value=\"limuzin_1\" />";
str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\"value=\"250\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket2, rocket, rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 15, 15\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+155, w+135, w+115, w-155, w-135, w-115, w+50, w-50, w-182, w+182\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"12, 12, 12, 12, 12, 12, 10, 10, 10, 10\" />";
str = str + "<var name=\"bulletDamage\"value=\"15, 15, 15, 15, 15, 15, 10, 10, 30, 30\" />";
str = str + "<var name=\"reloadingTime\"value=\"50, 50, 50, 50, 50, 50, 50000, 50000, 62, 62\" />";
str = str + "<var name=\"clip\"value=\"2, 2, 2, 2, 2, 2, 2, 2, 1, 1\" />";
str = str + "<var name=\"shotsTime\"value=\"9, 9, 9, 9, 9, 9, 6, 6, 6, 6\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"1000\" />";
str = str + "</object>";
str = str + "<object name=\"boss\">";
str = str + "<var name=\"base\"value=\"boss\" />";
str = str + "<var name=\"gun\"value=\"gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\"value=\"500\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2, rocket2, rocket2, rocket2, rocket2, rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"-210, -210, -210, -48, -48, -48\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+180, w+140, w+220, w+180, w+140, w+220\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"5, 5, 5, 5, 5, 5\" />";
str = str + "<var name=\"bulletDamage\"value=\"30, 30, 30, 30, 30, 30\" />";
str = str + "<var name=\"reloadingTime\"value=\"338, 338, 338, 338, 338, 338\" />";
str = str + "<var name=\"clip\"value=\"2, 2, 2, 2, 2, 2\" />";
str = str + "<var name=\"shotsTime\"value=\"6, 6, 6, 6, 6, 6\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "</object>";
str = str + "<object name=\"db9_1\">";
str = str + "<var name=\"base\"value=\"db9\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"30\" />";
str = str + "<var name=\"bulletType\"value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"12\" />";
str = str + "<var name=\"bulletDamage\"value=\"30\" />";
str = str + "<var name=\"reloadingTime\"value=\"50\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"200\" />";
str = str + "<var name=\"directdamage\"value=\"40\" />";
str = str + "</object>";
str = str + "<object name=\"db9\">";
str = str + "<var name=\"base\"value=\"db9\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"40\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"15\" />";
str = str + "<var name=\"bulletDamage\"value=\"5\" />";
str = str + "<var name=\"reloadingTime\"value=\"60000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"200\" />";
str = str + "<var name=\"directdamage\"value=\"40\" />";
str = str + "</object>";
str = str + "<object name=\"mclaren_1\">";
str = str + "<var name=\"base\"value=\"mclaren\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"30\" />";
str = str + "<var name=\"bulletType\"value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"12\" />";
str = str + "<var name=\"bulletDamage\"value=\"30\" />";
str = str + "<var name=\"reloadingTime\"value=\"50\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"300\" />";
str = str + "<var name=\"directdamage\"value=\"40\" />";
str = str + "</object>";
str = str + "<object name=\"mclaren\">";
str = str + "<var name=\"base\"value=\"mclaren\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"40\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"15\" />";
str = str + "<var name=\"bulletDamage\"value=\"5\" />";
str = str + "<var name=\"reloadingTime\"value=\"60000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"200\" />";
str = str + "<var name=\"directdamage\"value=\"40\" />";
str = str + "</object>";
str = str + "<object name=\"mclaren1\">";
str = str + "<var name=\"base\"value=\"mclaren1\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"120\" />";
str = str + "<var name=\"bulletType\"value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+180\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"8\" />";
str = str + "<var name=\"bulletDamage\"value=\"30\" />";
str = str + "<var name=\"reloadingTime\"value=\"40\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"200\" />";
str = str + "</object>";
str = str + "<object name=\"mclaren2\">";
str = str + "<var name=\"base\"value=\"mclaren2\" />";
str = str + "<var name=\"gun\"value=\"gun_2\" />";
str = str + "<var name=\"armor\"value=\"100\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"20\" />";
str = str + "<var name=\"clip\"value=\"2\" />";
str = str + "<var name=\"shotsTime\"value=\"3\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"200\" />";
str = str + "</object>";
str = str + "<object name=\"enzo_1\">";
str = str + "<var name=\"base\"value=\"enzo\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"30\" />";
str = str + "<var name=\"bulletType\"value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"12\" />";
str = str + "<var name=\"bulletDamage\"value=\"30\" />";
str = str + "<var name=\"reloadingTime\"value=\"50\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"300\" />";
str = str + "<var name=\"directdamage\"value=\"40\" />";
str = str + "</object>";
str = str + "<object name=\"enzo\">";
str = str + "<var name=\"base\"value=\"enzo\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"15\" />";
str = str + "<var name=\"bulletDamage\"value=\"5\" />";
str = str + "<var name=\"reloadingTime\"value=\"60000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"200\" />";
str = str + "<var name=\"directdamage\"value=\"40\" />";
str = str + "</object> ";
str = str + "<object name=\"viper_1\">";
str = str + "<var name=\"base\"value=\"viper\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"30\" />";
str = str + "<var name=\"bulletType\"value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"12\" />";
str = str + "<var name=\"bulletDamage\"value=\"30\" />";
str = str + "<var name=\"reloadingTime\"value=\"50\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"300\" />";
str = str + "<var name=\"directdamage\"value=\"40\" />";
str = str + "</object>";
str = str + "<object name=\"viper\">";
str = str + "<var name=\"base\"value=\"viper\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"15\" />";
str = str + "<var name=\"bulletDamage\"value=\"5\" />";
str = str + "<var name=\"reloadingTime\"value=\"60000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"200\" />";
str = str + "<var name=\"directdamage\"value=\"40\" />";
str = str + "</object> ";
str = str + "<object name=\"human_soldier\">";
str = str + "<var name=\"base\"value=\"human_base\" />";
str = str + "<var name=\"gun\"value=\"human_soldier\" />";
str = str + "<var name=\"armor\"value=\"1\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"30\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10\" />";
str = str + "<var name=\"bulletDamage\"value=\"1\" />";
str = str + "<var name=\"reloadingTime\"value=\"30\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"50\" />";
str = str + "<var name=\"directdamage\"value=\"0\" />";
str = str + "<var name=\"movedBullet\"value=\"0\" />";
str = str + "<var name=\"soundKills\" value=\"hum1,hum2\" />";
str = str + "</object>";
str = str + "<object name=\"gungster\">";
str = str + "<var name=\"base\"value=\"human_base\" />";
str = str + "<var name=\"gun\"value=\"gungster\" />";
str = str + "<var name=\"armor\"value=\"1\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"30\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10\" />";
str = str + "<var name=\"bulletDamage\"value=\"5\" />";
str = str + "<var name=\"reloadingTime\"value=\"25\" />";
str = str + "<var name=\"clip\"value=\"2\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"50\" />";
str = str + "<var name=\"directdamage\"value=\"0\" />";
str = str + "<var name=\"movedBullet\"value=\"0\" />";
str = str + "<var name=\"soundKills\" value=\"hum1,hum2\" />";
str = str + "</object>";
str = str + "<object name=\"human_red\">";
str = str + "<var name=\"base\"value=\"human_base\" />";
str = str + "<var name=\"gun\"value=\"human_red\" />";
str = str + "<var name=\"armor\"value=\"1\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"1\" />";
str = str + "<var name=\"bulletDamage\"value=\"1\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1000000\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"10\" />";
str = str + "<var name=\"directdamage\"value=\"0\" />";
str = str + "<var name=\"soundKills\" value=\"hum1,hum2\" />";
str = str + "</object>";
str = str + "<object name=\"human_blue\">";
str = str + "<var name=\"base\"value=\"human_base\" />";
str = str + "<var name=\"gun\"value=\"human_blue\" />";
str = str + "<var name=\"armor\"value=\"1\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"1\" />";
str = str + "<var name=\"bulletDamage\"value=\"1\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1000000\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"10\" />";
str = str + "<var name=\"directdamage\"value=\"0\" />";
str = str + "<var name=\"soundKills\" value=\"hum1,hum2\" />";
str = str + "</object>";
str = str + "<object name=\"human_white\">";
str = str + "<var name=\"base\"value=\"human_base\" />";
str = str + "<var name=\"gun\"value=\"human_white\" />";
str = str + "<var name=\"armor\"value=\"1\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"1\" />";
str = str + "<var name=\"bulletDamage\"value=\"1\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1000000\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"10\" />";
str = str + "<var name=\"directdamage\"value=\"0\" />";
str = str + "<var name=\"soundKills\" value=\"hum1,hum2\" />";
str = str + "</object>";
str = str + "<object name=\"friend\">";
str = str + "<var name=\"base\"value=\"human_base\" />";
str = str + "<var name=\"gun\"value=\"friend\" />";
str = str + "<var name=\"armor\"value=\"1\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"1\" />";
str = str + "<var name=\"bulletDamage\"value=\"1\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1000000\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"1000\" />";
str = str + "<var name=\"directdamage\"value=\"0\" />";
str = str + "<var name=\"soundKills\" value=\"hum1,hum2\" />";
str = str + "</object>";
str = str + "<object name=\"friend_1\">";
str = str + "<var name=\"base\"value=\"human_base\" />";
str = str + "<var name=\"gun\"value=\"human_white\" />";
str = str + "<var name=\"armor\"value=\"1\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"1\" />";
str = str + "<var name=\"bulletDamage\"value=\"1\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1000000\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"1000\" />";
str = str + "<var name=\"directdamage\"value=\"0\" />";
str = str + "<var name=\"soundKills\" value=\"hum1,hum2\" />";
str = str + "</object>";
str = str + "<object name=\"boss1\">";
str = str + "<var name=\"base\"value=\"boss1\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"150\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"1\" />";
str = str + "<var name=\"bulletDamage\"value=\"1\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1000000\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "</object>";
str = str + "<object name=\"plane\">";
str = str + "<var name=\"base\"value=\"boss_plane_base\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"500\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"1\" />";
str = str + "<var name=\"bulletDamage\"value=\"1\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1000000\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"1\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"top\"value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"bulldozer\">";
str = str + "<var name=\"base\"value=\"graider\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"1\" />";
str = str + "<var name=\"bulletDamage\"value=\"1\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1000000\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"top\"value=\"0\" />";
str = str + "<var name=\"score\"value=\"50\" />";
str = str + "<var name=\"directdamage\"value=\"50\" />";
str = str + "</object>";
str = str + "<object name=\"excavator\">";
str = str + "<var name=\"base\"value=\"excavator\" />";
str = str + "<var name=\"gun\"value=\"gun_excavator\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"bulletType\"value=\"emptyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"10\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"-20\" />";
str = str + "<var name=\"bulletDamage\"value=\"30\" />";
str = str + "<var name=\"reloadingTime\"value=\"20\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"top\"value=\"0\" />";
str = str + "<var name=\"directdamage\"value=\"50\" />";
str = str + "</object>";
str = str + "<object name=\"excavator_1\">";
str = str + "<var name=\"base\"value=\"excavator\" />";
str = str + "<var name=\"gun\"value=\"gun_excavator_1\" />";
str = str + "<var name=\"armor\"value=\"250\" />";
str = str + "<var name=\"bulletType\"value=\"emptyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"10\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+0\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"-20\" />";
str = str + "<var name=\"bulletDamage\"value=\"0\" />";
str = str + "<var name=\"reloadingTime\"value=\"20\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"top\"value=\"0\" />";
str = str + "<var name=\"directdamage\"value=\"50\" />";
str = str + "</object>";
str = str + "<object name=\"excavator_2\">";
str = str + "<var name=\"base\"value=\"excavator_1\" />";
str = str + "<var name=\"gun\"value=\"gun_excavator_2, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\"value=\"900\" />";
str = str + "<var name=\"bulletType\"value=\"shoot, rocket, rocket, rocket, rocket, rocket, rocket, rocket, rocket, rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 5, 10, 0, 5, 10, 10, 10, 10\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+180, w-110, w-130, w-150, w+110, w+130, w+150, w+170, w+180, w+190\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"-10, 11, 11, 11, 11, 11, 11, 11, 11, 11\" />";
str = str + "<var name=\"bulletDamage\"value=\"10, 30, 30, 30, 30, 30, 30, 30, 30, 30\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000, 60, 60, 60, 60, 60, 60, 60, 60, 60\" />";
str = str + "<var name=\"clip\"value=\"1, 1, 1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\"value=\"1, 9, 9, 9, 9, 9, 9, 9, 9, 9\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"top\"value=\"0\" />";
str = str + "<var name=\"directdamage\"value=\"100\" />";
str = str + "</object>";
str = str + "<object name=\"bulldozer2\">";
str = str + "<var name=\"base\"value=\"bulldozer2\" />";
str = str + "<var name=\"gun\"value=\"med_gun1\" />";
str = str + "<var name=\"armor\"value=\"30\" />";
str = str + "<var name=\"bulletType\"value=\"shoot\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+0\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"1\" />";
str = str + "<var name=\"bulletDamage\"value=\"1\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"1000000\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"top\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"tank_2\">";
str = str + "<var name=\"base\"value=\"bulldozer\" />";
str = str + "<var name=\"gun\"value=\"big_doubleGun\" />";
str = str + "<var name=\"armor\"value=\"200\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"40\" />";
str = str + "<var name=\"clip\"value=\"2\" />";
str = str + "<var name=\"shotsTime\"value=\"4\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"top\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"tank_1\">";
str = str + "<var name=\"base\"value=\"bulldozer\" />";
str = str + "<var name=\"gun\"value=\"med_gun\" />";
str = str + "<var name=\"armor\"value=\"200\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"8\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"25\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"10\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"top\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"plane_3\">";
str = str + "<var name=\"base\"value=\"plane2_base\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"500\" />";
str = str + "<var name=\"bulletType\"value=\"rocket3\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"-50\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+0\" />";
str = str + "<var name=\"splashDamage\" value=\"500\" />";
str = str + "<var name=\"damageRadius\" value=\"100\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10\" />";
str = str + "<var name=\"bulletDamage\"value=\"50\" />";
str = str + "<var name=\"reloadingTime\"value=\"100\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"4\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"1\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"top\"value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"plane_2\">";
str = str + "<var name=\"base\"value=\"plane2_base\" />";
str = str + "<var name=\"gun\"value=\"gun_2\" />";
str = str + "<var name=\"armor\"value=\"500\" />";
str = str + "<var name=\"bulletType\"value=\"mine\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"150\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"w+0\" />";
str = str + "<var name=\"splashDamage\" value=\"10\" />";
str = str + "<var name=\"damageRadius\" value=\"50\" />";
str = str + "<var name=\"bulletSpeed\"value=\"0\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"25000\" />";
str = str + "<var name=\"clip\"value=\"2\" />";
str = str + "<var name=\"shotsTime\"value=\"4\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"1\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"top\"value=\"1\" />";
str = str + "<var name=\"movedBullet\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"boss_11\">";
str = str + "<var name=\"base\"value=\"boss_base1\" />";
str = str + "<var name=\"gun\"value=\"rocket_gun1, rocket_gun1\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"bulletType\"value=\"rocket, rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0, -112\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"h+150 , h-150\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"12, 12\" />";
str = str + "<var name=\"bulletDamage\"value=\"30, 30\" />";
str = str + "<var name=\"reloadingTime\"value=\"226, 226\" />";
str = str + "<var name=\"clip\"value=\"4, 4\" />";
str = str + "<var name=\"shotsTime\"value=\"2, 2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"1000\" />";
str = str + "<var name=\"directdamage\"value=\"100\" />";
str = str + "<var name=\"bulletDir\"value=\"s, s\" />";
str = str + "<var name=\"autoAimDistance\"value=\"50, 50\" />";
str = str + "<var name=\"bulletFactor\"value=\"10, 10\" />";
str = str + "</object>";
str = str + "<object name=\"boss_base2\">";
str = str + "<var name=\"base\"value=\"boss_base2\" />";
str = str + "<var name=\"gun\"value=\"boss_rocket\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"bulletType\"value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"50\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"h-0\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"12\" />";
str = str + "<var name=\"bulletDamage\"value=\"5\" />";
str = str + "<var name=\"reloadingTime\"value=\"102\" />";
str = str + "<var name=\"clip\"value=\"6\" />";
str = str + "<var name=\"shotsTime\"value=\"3\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"1000\" />";
str = str + "<var name=\"directdamage\"value=\"100\" />";
str = str + "</object>";
str = str + "<object name=\"boss_base3R\">";
str = str + "<var name=\"base\"value=\"boss_base3R\" />";
str = str + "<var name=\"gun\"value=\"boss_gun\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"bulletType\"value=\"bullet_boss\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"15\" />";
str = str + "<var name=\"bulletDamage\"value=\"15\" />";
str = str + "<var name=\"reloadingTime\"value=\"45\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"1000\" />";
str = str + "<var name=\"directdamage\"value=\"100\" />";
str = str + "</object>";
str = str + "<object name=\"boss_base3L\">";
str = str + "<var name=\"base\"value=\"boss_base3L\" />";
str = str + "<var name=\"gun\"value=\"boss_gun\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"bulletType\"value=\"bullet_boss\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"15\" />";
str = str + "<var name=\"bulletDamage\"value=\"15\" />";
str = str + "<var name=\"reloadingTime\"value=\"45\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"1000\" />";
str = str + "<var name=\"directdamage\"value=\"100\" />";
str = str + "</object>";
str = str + "<object name=\"boss_base4R\">";
str = str + "<var name=\"base\"value=\"boss_base4R\" />";
str = str + "<var name=\"gun\"value=\"gun_1, gun_excavator_3\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"bulletType\"value=\"shoot, rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t, h+0\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"12, 0\" />";
str = str + "<var name=\"bulletDamage\"value=\"5, 0\" />";
str = str + "<var name=\"reloadingTime\"value=\"60000, 60000\" />";
str = str + "<var name=\"clip\"value=\"2, 1\" />";
str = str + "<var name=\"shotsTime\"value=\"2, 1\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"1000\" />";
str = str + "<var name=\"directdamage\"value=\"100\" />";
str = str + "</object>";
str = str + "<object name=\"boss_base4L\">";
str = str + "<var name=\"base\"value=\"boss_base4L\" />";
str = str + "<var name=\"gun\"value=\"gun_1, gun_excavator_3\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"bulletType\"value=\"shoot, rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t, h+0\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"15, 0\" />";
str = str + "<var name=\"bulletDamage\"value=\"5, 0\" />";
str = str + "<var name=\"reloadingTime\"value=\"60000, 60000\" />";
str = str + "<var name=\"clip\"value=\"2, 1\" />";
str = str + "<var name=\"shotsTime\"value=\"2, 1\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"1000\" />";
str = str + "<var name=\"directdamage\"value=\"100\" />";
str = str + "</object>";
str = str + "</object>";
str = str + "<object name=\"movingUnits\"> ";
str = str + "<object name=\"truck3Lin\">";
str = str + "<var name=\"mainObj\" value=\"truck1\" />";
str = str + "<var name=\"way\" value=\"circle_way\" />";
str = str + "<var name=\"xratio\" value=\"120\" />";
str = str + "<var name=\"yratio\" value=\"350\" />";
str = str + "<var name=\"mratio\" value=\"6\" />";
str = str + "<var name=\"rotate\" value=\"180\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"335\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"700\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"47\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"truck2Lin\">";
str = str + "<var name=\"mainObj\" value=\"truck1\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"6\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"truck1Lin\">";
str = str + "<var name=\"mainObj\" value=\"truck1\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"6\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"pravb\">";
str = str + "<var name=\"mainObj\" value=\"jeep_m\" />";
str = str + "<var name=\"way\" value=\"circle_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"50\" />";
str = str + "<var name=\"mratio\" value=\"8\" />";
str = str + "<var name=\"rotate\" value=\"10\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"-30\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"600\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"ai\" value=\"1\" />";
str = str + "</object>";
str = str + "</object>";
str = str + "<object name=\"standingUnits\">";
str = str + "<object name=\"exploder1\">";
str = str + "<var name=\"linkage\" value=\"autoExplodePoint\" />";
str = str + "<var name=\"armor\" value=\"20\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"20\" />";
str = str + "<var name=\"splashDelay\" value=\"3\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"explodeTimer\" value=\"30\" />";
str = str + "<var name=\"notCount\" value=\"1\" />";
str = str + "<var name=\"soundKills\" value=\"none\" />";
str = str + "</object>";
str = str + "<object name=\"exploder2\">";
str = str + "<var name=\"linkage\" value=\"autoExplodePoint\" />";
str = str + "<var name=\"armor\" value=\"20\" />";
str = str + "<var name=\"splashDamage\" value=\"2\" />";
str = str + "<var name=\"damageRadius\" value=\"80\" />";
str = str + "<var name=\"splashDelay\" value=\"1\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"explodeTimer\" value=\"30\" />";
str = str + "<var name=\"notCount\" value=\"1\" />";
str = str + "<var name=\"soundKills\" value=\"none\" />";
str = str + "</object>";
str = str + "<object name=\"road2\">";
str = str + "<var name=\"linkage\"value=\"road2\" />";
str = str + "<var name=\"armor\"value=\"100\" />";
str = str + "<var name=\"splashDamage\"value=\"100\" />";
str = str + "<var name=\"damageRadius\"value=\"250\" />";
str = str + "<var name=\"splashDelay\"value=\"6\" />";
str = str + "<var name=\"top\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"road3\">";
str = str + "<var name=\"linkage\"value=\"road3\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"50\" />";
str = str + "<var name=\"splashDelay\"value=\"6\" />";
str = str + "<var name=\"top\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"road4\">";
str = str + "<var name=\"linkage\"value=\"road4\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"50\" />";
str = str + "<var name=\"splashDelay\"value=\"6\" />";
str = str + "<var name=\"top\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"road5\">";
str = str + "<var name=\"linkage\"value=\"road5\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"50\" />";
str = str + "<var name=\"splashDelay\"value=\"6\" />";
str = str + "<var name=\"top\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"road6\">";
str = str + "<var name=\"linkage\"value=\"road6\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"50\" />";
str = str + "<var name=\"splashDelay\"value=\"6\" />";
str = str + "<var name=\"top\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"corruption\">";
str = str + "<var name=\"linkage\"value=\"corruption\" />";
str = str + "<var name=\"armor\"value=\"20\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"hole\">";
str = str + "<var name=\"linkage\"value=\"hole\" />";
str = str + "<var name=\"armor\"value=\"20\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"fence\">";
str = str + "<var name=\"linkage\"value=\"fence\" />";
str = str + "<var name=\"armor\"value=\"10\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "<var name=\"directdamage\"value=\"50\" />";
str = str + "</object>";
str = str + "<object name=\"explo\">";
str = str + "<var name=\"linkage\"value=\"explo\" />";
str = str + "<var name=\"armor\"value=\"20\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"trafic1\">";
str = str + "<var name=\"linkage\"value=\"trafic1\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"50\" />";
str = str + "<var name=\"splashDelay\"value=\"6\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"road5_bridge\">";
str = str + "<var name=\"linkage\"value=\"road5_bridge\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"50\" />";
str = str + "<var name=\"splashDelay\"value=\"6\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"road3_bridge\">";
str = str + "<var name=\"linkage\"value=\"road3_bridge\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"50\" />";
str = str + "<var name=\"splashDelay\"value=\"6\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"lightramp\">";
str = str + "<var name=\"linkage\"value=\"lightramp\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"50\" />";
str = str + "<var name=\"splashDelay\"value=\"6\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"sign1a\">";
str = str + "<var name=\"linkage\"value=\"sign1a\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"50\" />";
str = str + "<var name=\"splashDelay\"value=\"6\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"sign1\">";
str = str + "<var name=\"linkage\"value=\"sign1\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"50\" />";
str = str + "<var name=\"splashDelay\"value=\"6\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"sign2a_right\">";
str = str + "<var name=\"linkage\"value=\"sign2a_right\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"50\" />";
str = str + "<var name=\"splashDelay\"value=\"6\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"sign2_right\">";
str = str + "<var name=\"linkage\"value=\"sign2_right\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"50\" />";
str = str + "<var name=\"splashDelay\"value=\"6\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"sign2_left\">";
str = str + "<var name=\"linkage\"value=\"sign2_left\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"50\" />";
str = str + "<var name=\"splashDelay\"value=\"6\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"sign2a_left\">";
str = str + "<var name=\"linkage\"value=\"sign2a_left\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"50\" />";
str = str + "<var name=\"splashDelay\"value=\"6\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"barrel\">";
str = str + "<var name=\"linkage\"value=\"barrel\" />";
str = str + "<var name=\"armor\"value=\"30\" />";
str = str + "<var name=\"splashDamage\"value=\"50\" />";
str = str + "<var name=\"damageRadius\"value=\"100\" />";
str = str + "<var name=\"splashDelay\"value=\"1\" />";
str = str + "<var name=\"top\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "</object>";
str = str + "<object name=\"levels\">";
str = str + "<object name=\"level_1\">";
str = str + "<var name=\"comment1_en\" >";
str = str + "The mad Doctor Villainte has created a psychotropic radiator and declared himself dictator of the universe!!! As a threat, he demonstrated his radiator\u2019s capabilities on our capital! Now, the entire city has gone insane!!! People are killing each other, the police have turned into a menace to society, and gangsters are on the mad scientist\u2019s payroll. We are assigning you with a top-secret car to fight him. And should you suddenly go mad yourself \u2013 this will only help your cause. Only someone who is mad can stop another madman. </var>";
str = str + "<var name=\"playerX\" value=\"415\" />";
str = str + "<var name=\"playerY\" value=\"100\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"friend\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"friend\" way=\"player\" speed=\"6\" followPlayer=\"1\" loot=\"weaponAdder\" autoloot=\"1\"/>";
str = str + "<object name=\"friend_1\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"friend_1\" way=\"player\" speed=\"6\" followPlayer=\"1\" loot=\"weaponAdder\" autoloot=\"1\"/>";
str = str + "<object name=\"barr\" xoffset=\"0\" object=\"barrel\"/>";
str = str + "<object name=\"hole\" xoffset=\"0\" object=\"hole\"/>";
str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"100\" damageRadius=\"150\" />";
str = str + "<object name=\"barr_expl_1\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"300\" damageRadius=\"300\" />";
str = str + "<object name=\"mclar2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren2\" mratio=\"8\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"7\" />";
str = str + "<object name=\"mclar3\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />";
str = str + "<object name=\"enzo_1\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"enzo\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />";
str = str + "<object name=\"tank_2\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_2\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\"/>";
str = str + "<object name=\"tank_1\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_1\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bulldozer\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bulldozer\" way=\"player\" speed=\"4\" followPlayer=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"300\"/>";
str = str + "<object name=\"excavator_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"excavator_1\" rotate=\"90\" cannonAngle=\"h+90\" mratio=\"8\" movedWay=\"1\" armor=\"500\" way=\"circle_way\" wayCycle=\"3\" EC=\"hole, hole\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-100, 100\" ECYOffset=\"0\" ECTimeOffset=\"0, 20\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"excavator_2\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"excavator_2\" rotate=\"-90\" xratio=\"50\" yratio=\"100\" mratio=\"8\" movedWay=\"1\" armor=\"1000\" way=\"circle_way\" wayCycle=\"3\" EC=\"barr, barr\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-17, 17\" ECYOffset=\"0, 0\" ECTimeOffset=\"-5, 15\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"car_green\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"car_green\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" directdamage=\"30\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bmw55\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw54\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw53\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw52\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw51\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"900\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw1\" movedWay=\"1\" endFrame=\"10\" movedWayYSpeed=\"16\" rotate=\"-90\" cannonTimeOffset=\"-40\"/>";
str = str + "<object name=\"bmw1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"60\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"bmw2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"45\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"bmw3\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"30\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"truck3_1_1\" xoffset=\"250\" tank=\"truck2Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"2\" movedWay=\"1\" movedWayYSpeed=\"5\" startFrame=\"915\" endFrame=\"920\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"-70\" ECTimeOffset=\"1\" orientToPath=\"way\" child=\"truck3_1_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/> ";
str = str + "<object name=\"truck3_1_2\" xoffset=\"250\" tank=\"truck1Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"1\" startFrame=\"920\" endFrame=\"923\" orientToPath=\"way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer111\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_1\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11_1\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer111\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"6\" wayCycle=\"2\" child=\"hummer11_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11_2\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"hummer111\" mratio=\"6\" movedWay=\"1\" endFrame=\"500\" rotate=\"-90\" movedWayYSpeed=\"6\" wayCycle=\"2\" child=\"bmw55, bmw52\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"1000\"/>";
str = str + "<object name=\"limuzin_1\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_4\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\"/>";
str = str + "<object name=\"limuzin_2\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_3\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\" factor=\"-1\"/>";
str = str + "<object name=\"limuzin_3\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"limuzin_1\" mratio=\"6\" rotate=\"-90\" armor=\"100\" endFrame=\"600\" movedWay=\"1\" movedWayYSpeed=\"6\" />";
str = str + "<object name=\"limuzin_4\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"limuzin\" mratio=\"9\" movedWay=\"1\" rotate=\"-90\" endFrame=\"700\" movedWayOffset=\"0\" movedWayYSpeed=\"6\" child=\"limuzin_2\" childXOffset=\"0\" childYOffset=\"0\" armor=\"50\" score=\"0\"/>";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"trafic1\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road4\" />";
str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"road3\" />";
str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"road3_bridge\" />";
str = str + "<object yoffset=\"4.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"trafic1\" />";
str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"road4\" />";
str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"road6\" />";
str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"road4\" />";
str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"trafic1\" />";
str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"19.5\" xoffset=\"0\" object=\"sign1\" />";
str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"1.4\" command=\"textBar2\" text=\"Attention! Intersection!!!\" color=\"ff0000\" interval=\"1500\" alphaDelta=\"50\"/>";
str = str + "<object yoffset=\"6.2\" command=\"textBar2\" text=\"Attention! Intersection!!!\" color=\"ff0000\" interval=\"1500\" alphaDelta=\"50\"/>";
str = str + "<object yoffset=\"9.8\" command=\"textBar2\" text=\"Attention! Intersection!!!\" color=\"ff0000\" interval=\"1500\" alphaDelta=\"50\"/>";
str = str + "<object yoffset=\"0.55\" xoffset=\"205\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"7\" />";
str = str + "<object yoffset=\"0.55\" xoffset=\"365\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"175\" />";
str = str + "<object yoffset=\"0.55\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"190\" />";
str = str + "<object yoffset=\"0.6\" xoffset=\"330\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"182\" />";
str = str + "<object yoffset=\"0.6\" xoffset=\"280\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"2\" rotate=\"186\" />";
str = str + "<object yoffset=\"0.6\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"-12\" />";
str = str + "<object yoffset=\"0.65\" xoffset=\"390\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"175\" />";
str = str + "<object yoffset=\"0.65\" xoffset=\"85\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"-10\" />";
str = str + "<object yoffset=\"0.7\" xoffset=\"400\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"1\" rotate=\"183\" />";
str = str + "<object yoffset=\"0.7\" xoffset=\"340\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"2\" rotate=\"187\" />";
str = str + "<object yoffset=\"0.7\" xoffset=\"150\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"7\" />";
str = str + "<object yoffset=\"0.7\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"-14\" />";
str = str + "<object yoffset=\"1.25\" xoffset=\"-10\" tank=\"truck1Lin\" mainObj=\"viper\" mratio=\"8\" xratio=\"250\" factor=\"-1\"/>";
str = str + "<object yoffset=\"1.35\" xoffset=\"-149\" tank=\"truck1Lin\" mainObj=\"mclaren\" mratio=\"12\" xratio=\"250\" factor=\"-1\"/>";
str = str + "<object yoffset=\"1.6\" xoffset=\"600\" tank=\"truck2Lin\" mainObj=\"bmws1\" rotate=\"-90\" way=\"povorot_way\" yratio=\"130\" mratio=\"10\" movedWay=\"1\" movedWayOffset=\"75\" movedWayYSpeed=\"16\" endFrame=\"1300\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" child=\"bmw_1\" childXOffset=\"0\" childYOffset=\"0\"/> ";
str = str + "<object yoffset=\"1.9\" object=\"exploder1\" xoffset=\"490\" explodeTimer=\"80\"/>";
str = str + "<object yoffset=\"1.9\" object=\"exploder1\" xoffset=\"535\" explodeTimer=\"90\"/>";
str = str + "<object yoffset=\"1.9\" object=\"exploder1\" xoffset=\"435\" explodeTimer=\"65\"/>";
str = str + "<object yoffset=\"2.05\" object=\"exploder1\" xoffset=\"415\" explodeTimer=\"45\"/>";
str = str + "<object yoffset=\"2.1\" object=\"exploder1\" xoffset=\"450\" explodeTimer=\"55\"/>";
str = str + "<object yoffset=\"2.1\" object=\"exploder1\" xoffset=\"420\" explodeTimer=\"45\"/>";
str = str + "<object yoffset=\"1.9\" xoffset=\"455\" tank=\"truck1Lin\" mainObj=\"human_red\" rotate=\"90\" mratio=\"3\" score=\"0\"/>";
str = str + "<object yoffset=\"1.95\" xoffset=\"465\" tank=\"truck1Lin\" mainObj=\"human_red\" rotate=\"5\" mratio=\"2\" score=\"0\"/>";
str = str + "<object yoffset=\"1.9\" xoffset=\"435\" tank=\"truck1Lin\" mainObj=\"human_red\" rotate=\"-5\" mratio=\"2\" score=\"0\"/>";
str = str + "<object yoffset=\"1.95\" xoffset=\"415\" tank=\"truck1Lin\" mainObj=\"human_red\" rotate=\"180\" mratio=\"2\" score=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"1.85\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"human_red\" rotate=\"-95\" mratio=\"5\" score=\"0\"/>";
str = str + "<object yoffset=\"1.95\" xoffset=\"436\" tank=\"truck1Lin\" mainObj=\"human_red\" rotate=\"-80\" mratio=\"2\" score=\"0\"/>";
str = str + "<object yoffset=\"1.8\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"truck4\" mratio=\"8\" rotate=\"90\" score=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" armor=\"100\"/>";
str = str + "<object yoffset=\"1.5\" xoffset=\"-140\" tank=\"truck1Lin\" mainObj=\"db9\" mratio=\"7\" xratio=\"250\" score=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" armor=\"50\"/>";
str = str + "<object yoffset=\"5.0\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"enzo\" xratio=\"110\" mratio=\"10\" way=\"followLine_way\" rotate=\"90\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"16\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>";
str = str + "<object yoffset=\"4.4\" xoffset=\"420\" tank=\"truck1Lin\" mainObj=\"bonus_rockets\" rotate=\"-130\" mratio=\"1\" endFrame=\"10\"/>";
str = str + "<object yoffset=\"4.15\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"human_red\" rotate=\"-95\" mratio=\"2\" />";
str = str + "<object yoffset=\"4.1\" xoffset=\"420\" tank=\"truck1Lin\" mainObj=\"human_red\" rotate=\"-80\" mratio=\"2\" />";
str = str + "<object yoffset=\"4.05\" xoffset=\"405\" tank=\"truck1Lin\" mainObj=\"human_red\" rotate=\"-95\" mratio=\"3\" />";
str = str + "<object yoffset=\"3.9\" xoffset=\"410\" tank=\"truck1Lin\" mainObj=\"human_red\" rotate=\"-80\" mratio=\"4\" />";
str = str + "<object yoffset=\"3.7\" xoffset=\"320\" tank=\"truck1Lin\" mainObj=\"human_red\" rotate=\"-60\" mratio=\"4\" />";
str = str + "<object yoffset=\"3.45\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"human_red\" rotate=\"-75\" mratio=\"4\" />";
str = str + "<object yoffset=\"3.0\" xoffset=\"210\" tank=\"truck1Lin\" mainObj=\"human_red\" rotate=\"-80\" mratio=\"5\" />";
str = str + "<object yoffset=\"6.1\" xoffset=\"400\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"1\" rotate=\"183\"/>";
str = str + "<object yoffset=\"6.1\" xoffset=\"340\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"2\" rotate=\"187\" score=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"6.1\" xoffset=\"150\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"7\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"6.1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"-14\" score=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"6.05\" xoffset=\"390\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"175\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"6.05\" xoffset=\"85\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"-10\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"6.0\" xoffset=\"330\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"182\" score=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"6.0\" xoffset=\"280\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"2\" rotate=\"186\" score=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"6.0\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"-12\" score=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"5.95\" xoffset=\"205\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"7\" score=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"5.95\" xoffset=\"365\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"175\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"5.95\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"190\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"6.3\" xoffset=\"0\" tank=\"truck1Lin\" mainObj=\"truck4\" xratio=\"250\" mratio=\"7\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"6.5\" xoffset=\"415\" tank=\"truck1Lin\" mainObj=\"bonus_health_sm\" mratio=\"4\" xratio=\"200\" rotate=\"-90\" way=\"lineObocina_way\"/>";
str = str + "<object yoffset=\"8.0\" xoffset=\"385\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"2\" rotate=\"95\" />";
str = str + "<object yoffset=\"8.45\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"3\" rotate=\"100\" />";
str = str + "<object yoffset=\"8.85\" xoffset=\"285\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"3\" rotate=\"95\" />";
str = str + "<object yoffset=\"9.15\" xoffset=\"200\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"4\" rotate=\"83\" />";
str = str + "<object yoffset=\"9.6\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bonus_weaponAdder\" rotate=\"90\" />";
str = str + "<object yoffset=\"10.55\" xoffset=\"600\" tank=\"truck2Lin\" mainObj=\"hummer_s\" rotate=\"-90\" way=\"povorot_way\" yratio=\"150\" mratio=\"16\" movedWay=\"1\" movedWayOffset=\"50\" movedWayYSpeed=\"7\" endFrame=\"950\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" child=\"hummer11_1\" childXOffset=\"0\" childYOffset=\"0\" score=\"0\"/> ";
str = str + "<object yoffset=\"10.65\" xoffset=\"600\" tank=\"truck1Lin\" mainObj=\"bmws1\" rotate=\"-90\" way=\"povorot_way\" yratio=\"125\" mratio=\"16\" movedWay=\"1\" movedWayOffset=\"50\" movedWayYSpeed=\"7\" endFrame=\"950\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" reloadingTime=\"50\" cannonTimeOffset=\"0\" cannonAngle=\"w-90\" clip=\"3\"/> ";
str = str + "<object yoffset=\"10.45\" xoffset=\"690\" tank=\"truck1Lin\" mainObj=\"bmws1\" rotate=\"-90\" way=\"povorot_way\" yratio=\"220\" mratio=\"10\" movedWay=\"1\" movedWayOffset=\"60\" movedWayYSpeed=\"7\" endFrame=\"1300\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" reloadingTime=\"50\" cannonTimeOffset=\"60\" clip=\"3\" /> ";
str = str + "<object yoffset=\"10.35\" xoffset=\"610\" tank=\"truck1Lin\" mainObj=\"bmws1\" mratio=\"10\" yratio=\"180\" xratio=\"20\" rotate=\"90\" cannonTimeOffset=\"-980\" way=\"tang_way\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_2\">";
str = str + "<var name=\"comment1_en\" > ";
str = str + "Our doctors have discovered that psychotropic radiation, combined with aggression, enhance a person\u2019s intellectual capacities. An explosive mix of madness and ingenuity comes out. You should expect organized attacks, and you must respond with the utmost aggression in order to survive!</var>";
str = str + "<var name=\"playerX\" value=\"415\" />";
str = str + "<var name=\"playerY\" value=\"100\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"friend\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"friend\" way=\"player\" speed=\"6\" followPlayer=\"1\" loot=\"weaponAdder\" autoloot=\"1\"/>";
str = str + "<object name=\"barr\" xoffset=\"0\" object=\"barrel\"/>";
str = str + "<object name=\"hole\" xoffset=\"0\" object=\"hole\"/>";
str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"100\" damageRadius=\"150\" />";
str = str + "<object name=\"mclar2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren2\" mratio=\"8\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"7\" />";
str = str + "<object name=\"tank_2\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_2\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\"/>";
str = str + "<object name=\"tank_1\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_1\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bulldozer\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bulldozer\" way=\"player\" speed=\"5\" followPlayer=\"1\" armor=\"50\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"car_green\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"car_green\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" directdamage=\"30\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bmw5\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"bmw5\" xratio=\"120\" mratio=\"7\" movedWay=\"1\" way=\"followLine_way\" rotate=\"90\" endFrame=\"700\" ai=\"1\" directdamage=\"30\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" child=\"bmw51\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object name=\"bmw51\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw5\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" directdamage=\"30\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bmw1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"60\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"bmw2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"45\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"bmw3\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"30\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"2.5\" xoffset=\"0\" object=\"sign2a_right\" />";
str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"4.5\" xoffset=\"0\" object=\"sign1\" />";
str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"road3_bridge\" />";
str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"road3\" />";
str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"road4\" />";
str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"trafic1\" />";
str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road5\" />";
str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road5_bridge\" />";
str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"road4\" />";
str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"trafic1\" />";
str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"0.6\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bonus_weaponAdder\" mratio=\"1\" rotate=\"-90\" movedWay=\"1\" endFrame=\"3\" />";
str = str + "<object yoffset=\"2.0\" xoffset=\"305\" moveWayAtStart=\"0\" tank=\"truck1Lin\" mainObj=\"bmw1\" way=\"povorot_way\" rotate=\"180\" startFrame=\"320\" endFrame=\"1180\" yratio=\"200\" mratio=\"26\" movedWay=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" factor=\"-1\" cannonAngle=\"t\" />";
str = str + "<object yoffset=\"3.0\" xoffset=\"305\" moveWayAtStart=\"0\" tank=\"truck1Lin\" mainObj=\"bmw1\" way=\"povorot_way\" rotate=\"180\" startFrame=\"320\" endFrame=\"1180\" yratio=\"185\" mratio=\"26\" movedWay=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" cannonAngle=\"t\" />";
str = str + "<object yoffset=\"4.0\" xoffset=\"305\" moveWayAtStart=\"0\" tank=\"truck1Lin\" mainObj=\"bmw1\" way=\"povorot_way\" rotate=\"180\" startFrame=\"320\" endFrame=\"1050\" yratio=\"170\" mratio=\"26\" movedWay=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" factor=\"-1\" cannonAngle=\"t\" />";
str = str + "<object yoffset=\"5.0\" xoffset=\"305\" moveWayAtStart=\"0\" tank=\"truck1Lin\" mainObj=\"bmw1\" way=\"povorot_way\" rotate=\"180\" startFrame=\"320\" endFrame=\"1050\" yratio=\"155\" mratio=\"26\" movedWay=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" cannonAngle=\"t\" />";
str = str + "<object yoffset=\"6.0\" xoffset=\"305\" moveWayAtStart=\"0\" tank=\"truck1Lin\" mainObj=\"bmw1\" way=\"povorot_way\" rotate=\"180\" startFrame=\"320\" endFrame=\"920\" yratio=\"140\" mratio=\"26\" movedWay=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" factor=\"-1\" cannonAngle=\"t\" />";
str = str + "<object yoffset=\"7.0\" xoffset=\"285\" moveWayAtStart=\"0\" tank=\"truck1Lin\" mainObj=\"bmw1\" way=\"povorot_way\" rotate=\"180\" startFrame=\"320\" endFrame=\"880\" yratio=\"120\" mratio=\"26\" movedWay=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" cannonAngle=\"t\" />";
str = str + "<object yoffset=\"9.3\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"mclaren\" mratio=\"6\" xratio=\"200\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object yoffset=\"9.3\" xoffset=\"-100\" tank=\"truck1Lin\" mainObj=\"truck4\" mratio=\"4\" xratio=\"250\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object yoffset=\"9.4\" xoffset=\"40\" tank=\"truck1Lin\" mainObj=\"viper\" mratio=\"10\" xratio=\"200\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object yoffset=\"9.55\" xoffset=\"690\" tank=\"truck1Lin\" mainObj=\"db9\" mratio=\"16\" xratio=\"300\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" rotate=\"180\"/>";
str = str + "<object yoffset=\"9.65\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"enzo\" mratio=\"4\" xratio=\"250\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" rotate=\"180\"/>";
str = str + "<object yoffset=\"10.2\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"truck4\" mratio=\"10\" yratio=\"100\" rotate=\"90\" movedWay=\"1\" endFrame=\"920\" />";
str = str + "<object yoffset=\"10.2\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"truck4\" mratio=\"10\" yratio=\"100\" rotate=\"90\" movedWay=\"1\" endFrame=\"920\" />";
str = str + "<object yoffset=\"11.85\" xoffset=\"385\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"2\" rotate=\"95\" />";
str = str + "<object yoffset=\"11.95\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"3\" rotate=\"100\" />";
str = str + "<object yoffset=\"12.05\" xoffset=\"385\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"3\" rotate=\"95\" />";
str = str + "<object yoffset=\"12.15\" xoffset=\"340\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"4\" rotate=\"83\" />";
str = str + "<object yoffset=\"15.0\" xoffset=\"125\" tank=\"truck1Lin\" mainObj=\"bonus_health_sm\" mratio=\"6\" yratio=\"220\" rotate=\"90\" movedWay=\"1\" endFrame=\"700\" />";
str = str + "<object yoffset=\"12.5\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bmw\" xratio=\"160\" mratio=\"4\" movedWay=\"1\" rotate=\"90\" />";
str = str + "<object yoffset=\"13.2\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bmw\" xratio=\"160\" mratio=\"4\" movedWay=\"1\" rotate=\"90\" />";
str = str + "<object yoffset=\"14.0\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw\" xratio=\"160\" mratio=\"4\" movedWay=\"1\" rotate=\"90\" />";
str = str + "<object yoffset=\"18.6\" xoffset=\"285\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"2\" rotate=\"95\" />";
str = str + "<object yoffset=\"18.7\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"3\" rotate=\"100\" />";
str = str + "<object yoffset=\"18.8\" xoffset=\"285\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"3\" rotate=\"95\" />";
str = str + "<object yoffset=\"18.9\" xoffset=\"340\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"4\" rotate=\"83\" />";
str = str + "<object yoffset=\"19.4\" xoffset=\"345\" tank=\"truck1Lin\" mainObj=\"bmw4\" rotate=\"155\" endFrame=\"10\"/>";
str = str + "<object yoffset=\"20.1\" xoffset=\"310\" tank=\"truck1Lin\" mainObj=\"bmw4\" rotate=\"165\" endFrame=\"10\"/>";
str = str + "<object yoffset=\"20.7\" xoffset=\"260\" tank=\"truck1Lin\" mainObj=\"bmw4\" rotate=\"15\" endFrame=\"10\"/>";
str = str + "<object yoffset=\"21.2\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw4\" rotate=\"25\" endFrame=\"10\"/>";
str = str + "<object yoffset=\"19.4\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"gungster\" endFrame=\"10\" cannonTimeOffset=\"45\"/>";
str = str + "<object yoffset=\"19.6\" xoffset=\"345\" tank=\"truck1Lin\" mainObj=\"gungster\" endFrame=\"10\" cannonTimeOffset=\"10\"/>";
str = str + "<object yoffset=\"20.2\" xoffset=\"310\" tank=\"truck1Lin\" mainObj=\"gungster\" endFrame=\"10\" cannonTimeOffset=\"60\"/>";
str = str + "<object yoffset=\"20.4\" xoffset=\"300\" tank=\"truck1Lin\" mainObj=\"gungster\" endFrame=\"10\" cannonTimeOffset=\"30\"/>";
str = str + "<object yoffset=\"20.8\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"gungster\" endFrame=\"10\" cannonTimeOffset=\"50\"/>";
str = str + "<object yoffset=\"21.3\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"gungster\" endFrame=\"10\" cannonTimeOffset=\"0\"/>";
str = str + "<object yoffset=\"23.5\" xoffset=\"600\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" rotate=\"-90\" way=\"povorot_way\" yratio=\"130\" mratio=\"10\" movedWay=\"1\" movedWayOffset=\"75\" movedWayYSpeed=\"10\" /> ";
str = str + "<object yoffset=\"24.2\" command=\"slideConstant\" factor=\"0.9\" limit=\"0\"/>";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_3\">";
str = str + "<var name=\"comment1_en\" > ";
str = str + "The GPRS navigator indicates that the car of the gang leader protecting Doctor Villainte is near \u2013 he is in the black limousine. This man must be interrogated since he should know where the mad scientist is hiding.</var>";
str = str + "<var name=\"playerX\" value=\"415\" />";
str = str + "<var name=\"playerY\" value=\"100\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"friend\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"friend\" way=\"player\" speed=\"6\" followPlayer=\"1\" loot=\"weaponAdder\" autoloot=\"1\"/>";
str = str + "<object name=\"barr\" xoffset=\"0\" object=\"barrel\"/>";
str = str + "<object name=\"hole\" xoffset=\"0\" object=\"hole\"/>";
str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"100\" damageRadius=\"150\" />";
str = str + "<object name=\"barr_expl_1\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"100\" damageRadius=\"300\" />";
str = str + "<object name=\"mclar2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren2\" mratio=\"8\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"7\" />";
str = str + "<object name=\"tank_2\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_2\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\"/>";
str = str + "<object name=\"tank_1\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_1\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bulldozer\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bulldozer\" way=\"player\" speed=\"5\" followPlayer=\"1\" armor=\"50\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"car_green\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"car_green\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" directdamage=\"30\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bmw5\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"bmw5\" xratio=\"120\" mratio=\"7\" movedWay=\"1\" way=\"followLine_way\" rotate=\"90\" endFrame=\"700\" ai=\"1\" directdamage=\"30\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" child=\"bmw51\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object name=\"bmw51\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw5\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" directdamage=\"30\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bmw_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw1\" movedWay=\"1\" endFrame=\"10\" movedWayYSpeed=\"9\" rotate=\"-90\" cannonTimeOffset=\"-40\"/>";
str = str + "<object name=\"bmw1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"60\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"bmw2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"45\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"bmw3\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"30\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"truck3_1_1\" xoffset=\"250\" tank=\"truck2Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"2\" movedWay=\"1\" movedWayYSpeed=\"5\" startFrame=\"915\" endFrame=\"920\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"-70\" ECTimeOffset=\"1\" orientToPath=\"way\" child=\"truck3_1_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/> ";
str = str + "<object name=\"truck3_1_2\" xoffset=\"250\" tank=\"truck1Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"1\" startFrame=\"920\" endFrame=\"923\" orientToPath=\"way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_1\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11_1\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11_2\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"hummer11\" mratio=\"6\" movedWay=\"1\" endFrame=\"500\" rotate=\"-90\" movedWayYSpeed=\"7\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"1000\"/>";
str = str + "<object name=\"bomb\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"truck2\" xratio=\"120\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" movedWayYSpeed=\"6\" child=\"barr_expl_1\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"sign1\" />";
str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"sign1\" />";
str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"20.0\" xoffset=\"0\" object=\"sign1\" />";
str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"road5\" />";
str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"road5_bridge\" />";
str = str + "<object yoffset=\"22.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"24.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"30.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"32.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"1.0\" command=\"textBar2\" text=\"You must chase after the gang leader\" color=\"ff0000\" interval=\"3000\" alphaDelta=\"25\"/>";
str = str + "<object yoffset=\"3.0\" command=\"textBar1\" text=\"Hm\u2026 \" color=\"221595\" interval=\"4000\" alphaDelta=\"25\"/>";
str = str + "<object yoffset=\"3.3\" command=\"textBar2\" text=\"It looks like the gas tankers explode\" color=\"221595\" interval=\"4000\" alphaDelta=\"25\"/>";
str = str + "<object yoffset=\"3.6\" command=\"textBar3\" text=\"really well. This could come in handy.\" color=\"221595\" interval=\"4000\" alphaDelta=\"25\"/>";
str = str + "<object yoffset=\"14.5\" command=\"textBar1\" text=\"Attention!!!\" color=\"ff0000\" interval=\"2000\" alphaDelta=\"25\"/>";
str = str + "<object yoffset=\"14.8\" command=\"textBar2\" text=\"The gang leader\u2019s limousine is approaching\" color=\"ff0000\" interval=\"2000\" alphaDelta=\"25\"/>";
str = str + "<object yoffset=\"28.0\" command=\"textBar2\" text=\"Attention!!!\" color=\"ff0000\" interval=\"2000\" alphaDelta=\"25\"/>";
str = str + "<object yoffset=\"28.3\" command=\"textBar3\" text=\"The gang leader\u2019s security force is coming\" color=\"ff0000\" interval=\"2000\" alphaDelta=\"25\"/>";
str = str + "<object yoffset=\"14.0\" command=\"slideConstant\" factor=\"1.1\" limit=\"7\"/>";
str = str + "<object yoffset=\"16.5\" command=\"slideNormal\"/>";
str = str + "<object yoffset=\"1.7\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"truck4\" rotate=\"-90\" endFrame=\"10\"/>";
str = str + "<object yoffset=\"1.95\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"truck2\" rotate=\"-90\" endFrame=\"10\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object yoffset=\"2.5\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"truck4\" rotate=\"-90\" endFrame=\"10\"/>";
str = str + "<object yoffset=\"1.8\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"truck2\" xratio=\"120\" mratio=\"2\" way=\"lineObocina_way\" movedWay=\"1\" rotate=\"-100\" movedWayOffset=\"30\" movedWayYSpeed=\"4\" child=\"barr_expl_1\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object yoffset=\"1.9\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"mclaren\" xratio=\"110\" mratio=\"16\" way=\"followLine_way\" rotate=\"90\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"16\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"0.7\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"db9\" rotate=\"-90\" endFrame=\"10\" movedWay=\"1\" movedWayYSpeed=\"5\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object yoffset=\"0.4\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"viper\" rotate=\"-90\" endFrame=\"500\" movedWay=\"1\" movedWayYSpeed=\"6\" mratio=\"6\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object yoffset=\"5.0\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"truck4\" rotate=\"-90\" endFrame=\"10\"/>";
str = str + "<object yoffset=\"5.65\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"truck4\" rotate=\"-90\" endFrame=\"10\"/>";
str = str + "<object yoffset=\"4.8\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"truck2\" xratio=\"120\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"800\" movedWayYSpeed=\"6\" child=\"barr_expl_1\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object yoffset=\"5.8\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"enzo\" xratio=\"110\" mratio=\"10\" way=\"followLine_way\" rotate=\"90\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"8\" />";
str = str + "<object yoffset=\"6.6\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"bmw1\" xratio=\"120\" mratio=\"6\" movedWay=\"1\" rotate=\"90\" endFrame=\"600\" movedWayYSpeed=\"6\" cannonTimeOffset=\"-20\"/>";
str = str + "<object yoffset=\"6.6\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bmw1\" xratio=\"120\" mratio=\"6\" movedWay=\"1\" rotate=\"90\" endFrame=\"600\" movedWayYSpeed=\"6\" cannonTimeOffset=\"-20\"/>";
str = str + "<object yoffset=\"7.0\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"truck2\" xratio=\"120\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"800\" movedWayYSpeed=\"6\" child=\"barr_expl_1\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object yoffset=\"8.5\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bmw1\" xratio=\"120\" mratio=\"6\" movedWay=\"1\" rotate=\"90\" endFrame=\"600\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"9.1\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"truck4\" rotate=\"90\" />";
str = str + "<object yoffset=\"9.0\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"truck2\" xratio=\"120\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"800\" movedWayYSpeed=\"6\" child=\"barr_expl_1\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object yoffset=\"9.3\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"truck2\" xratio=\"120\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"800\" movedWayYSpeed=\"6\" child=\"barr_expl_1\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object yoffset=\"10.0\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bmw1\" xratio=\"120\" mratio=\"4\" movedWay=\"1\" rotate=\"90\" endFrame=\"500\" cannonTimeOffset=\"-20\"/>";
str = str + "<object yoffset=\"10.0\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bmw1\" xratio=\"120\" mratio=\"4\" movedWay=\"1\" rotate=\"90\" endFrame=\"500\" cannonTimeOffset=\"-20\"/>";
str = str + "<object yoffset=\"10.0\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"bmw1\" xratio=\"120\" mratio=\"4\" movedWay=\"1\" rotate=\"90\" endFrame=\"500\" cannonTimeOffset=\"-20\"/>";
str = str + "<object yoffset=\"10.0\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"bmw1\" xratio=\"120\" mratio=\"4\" movedWay=\"1\" rotate=\"90\" endFrame=\"500\" cannonTimeOffset=\"-20\"/>";
str = str + "<object yoffset=\"10.5\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"truck2\" xratio=\"120\" mratio=\"3\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object yoffset=\"10.5\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"truck2\" xratio=\"120\" mratio=\"3\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object yoffset=\"15.5\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"limuzin\" rotate=\"-90\" way=\"Mline_way\" movedWay=\"1\" mratio=\"1\" xratio=\"60\" movedWayOffset=\"60\" wayCycle=\"2\" />";
str = str + "<object yoffset=\"17.0\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"truck2\" xratio=\"120\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"800\" movedWayYSpeed=\"6\" child=\"barr_expl_1\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object yoffset=\"21.0\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"truck2\" xratio=\"120\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"800\" movedWayYSpeed=\"6\" child=\"barr_expl_1\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object yoffset=\"27.5\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"truck2\" xratio=\"120\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"800\" movedWayYSpeed=\"6\" child=\"barr_expl_1\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object yoffset=\"24.0\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"truck2\" xratio=\"120\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"800\" movedWayYSpeed=\"6\" child=\"barr_expl_1\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object yoffset=\"25.6\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bonus_weaponAdder\" xratio=\"120\" rotate=\"90\" movedWay=\"1\" wayCycle=\"3\" way=\"followLine_way\" mratio=\"8\" movedWayOffset=\"15\"/>";
str = str + "<object yoffset=\"28.5\" xoffset=\"415\" tank=\"truck1Lin\" mainObj=\"hummer1\" xratio=\"120\" mratio=\"6\" movedWay=\"1\" rotate=\"90\" endFrame=\"800\" cannonAngle=\"t\"/>";
str = str + "<object yoffset=\"29.0\" xoffset=\"135\" tank=\"truck1Lin\" mainObj=\"hummer1\" xratio=\"120\" mratio=\"6\" movedWay=\"1\" rotate=\"90\" endFrame=\"800\" cannonAngle=\"t\"/>";
str = str + "<object yoffset=\"30.5\" xoffset=\"415\" tank=\"truck1Lin\" mainObj=\"hummer1\" xratio=\"120\" mratio=\"6\" movedWay=\"1\" rotate=\"90\" endFrame=\"500\" cannonAngle=\"t\"/>";
str = str + "<object yoffset=\"32.0\" xoffset=\"135\" tank=\"truck1Lin\" mainObj=\"hummer1\" xratio=\"120\" mratio=\"6\" movedWay=\"1\" rotate=\"90\" endFrame=\"500\" cannonAngle=\"t\"/>";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_4\">";
str = str + "<var name=\"comment1_en\" > ";
str = str + "Unfortunately, the gang leader did not survive the car crash, and now Doctor Villainte knows that he is being hunted down. You must leave the scene of this incident as soon as possible.</var>";
str = str + "<var name=\"playerX\" value=\"415\" />";
str = str + "<var name=\"playerY\" value=\"100\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"friend\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"friend\" way=\"player\" speed=\"6\" followPlayer=\"1\" loot=\"weaponAdder\" autoloot=\"1\"/>";
str = str + "<object name=\"barr\" xoffset=\"0\" object=\"barrel\"/>";
str = str + "<object name=\"hole\" xoffset=\"0\" object=\"hole\"/>";
str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"100\" damageRadius=\"150\" />";
str = str + "<object name=\"barr_expl_1\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"300\" damageRadius=\"300\" />";
str = str + "<object name=\"mclar2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren2\" mratio=\"8\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"7\" />";
str = str + "<object name=\"mclar3\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />";
str = str + "<object name=\"enzo_1\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"enzo\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />";
str = str + "<object name=\"tank_2\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_2\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\"/>";
str = str + "<object name=\"tank_1\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_1\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bulldozer\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bulldozer\" way=\"player\" speed=\"4\" followPlayer=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"300\"/>";
str = str + "<object name=\"text_buldozer\" command=\"textBar2\" text=\"CRUSH HIM!!!\" color=\"ff0000\" interval=\"1000\" alphaDelta=\"25\"/>";
str = str + "<object name=\"text_buldozer_1\" command=\"textBar1\" text=\"bulldozer : \" color=\"00ff00\" interval=\"1000\" alphaDelta=\"25\"/>";
str = str + "<object name=\"car_green\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"car_green\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" directdamage=\"30\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bmw5\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw55\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw54\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw53\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw52\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw51\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw5\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bmw_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw1\" movedWay=\"1\" endFrame=\"10\" movedWayYSpeed=\"9\" rotate=\"-90\" cannonTimeOffset=\"-40\"/>";
str = str + "<object name=\"bmw1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"60\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"bmw2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"45\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"bmw3\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"30\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"truck3_1_1\" xoffset=\"250\" tank=\"truck2Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"2\" movedWay=\"1\" movedWayYSpeed=\"5\" startFrame=\"915\" endFrame=\"920\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"-70\" ECTimeOffset=\"1\" orientToPath=\"way\" child=\"truck3_1_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/> ";
str = str + "<object name=\"truck3_1_2\" xoffset=\"250\" tank=\"truck1Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"1\" startFrame=\"920\" endFrame=\"923\" orientToPath=\"way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_1\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11_1\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11_2\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"hummer11\" mratio=\"6\" movedWay=\"1\" endFrame=\"500\" rotate=\"-90\" movedWayYSpeed=\"7\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"1000\"/>";
str = str + "<object name=\"limuzin_1\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_4\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\"/>";
str = str + "<object name=\"limuzin_2\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_3\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\" factor=\"-1\"/>";
str = str + "<object name=\"limuzin_3\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"limuzin_2\" mratio=\"6\" rotate=\"-90\" armor=\"100\" endFrame=\"600\" movedWay=\"1\" movedWayYSpeed=\"6\" />";
str = str + "<object name=\"limuzin_4\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"limuzin_2\" mratio=\"9\" movedWay=\"1\" rotate=\"-90\" endFrame=\"700\" movedWayOffset=\"0\" movedWayYSpeed=\"6\" child=\"limuzin_2\" childXOffset=\"0\" childYOffset=\"0\" armor=\"50\" score=\"0\"/>";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road3\" />";
str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road3_bridge\" />";
str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"road5\" />";
str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"road5_bridge\" />";
str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"14.0\" xoffset=\"0\" object=\"road4\" />";
str = str + "<object yoffset=\"14.0\" xoffset=\"0\" object=\"trafic1\" />";
str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"road5\" />";
str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"road5_bridge\" />";
str = str + "<object yoffset=\"18.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"20.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"22.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"24.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"30.0\" xoffset=\"0\" object=\"road4\" />";
str = str + "<object yoffset=\"30.0\" xoffset=\"0\" object=\"trafic1\" />";
str = str + "<object yoffset=\"31.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"33.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"0.7\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"jeep\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw5\"/>";
str = str + "<object yoffset=\"2.5\" xoffset=\"185\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"2\" rotate=\"95\" />";
str = str + "<object yoffset=\"2.8\" xoffset=\"155\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"3\" rotate=\"100\" />";
str = str + "<object yoffset=\"3.2\" xoffset=\"135\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"3\" rotate=\"95\" />";
str = str + "<object yoffset=\"3.3\" xoffset=\"140\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"4\" rotate=\"83\" />";
str = str + "<object yoffset=\"3.95\" xoffset=\"280\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"2\" rotate=\"186\" />";
str = str + "<object yoffset=\"4.1\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"-12\" />";
str = str + "<object yoffset=\"4.0\" xoffset=\"205\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"7\" />";
str = str + "<object yoffset=\"4.05\" xoffset=\"365\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"175\" />";
str = str + "<object yoffset=\"5.8\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"car_green\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw54\"/>";
str = str + "<object yoffset=\"5.0\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"truck3\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"6.7\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"jeep\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw5\"/>";
str = str + "<object yoffset=\"9.2\" xoffset=\"235\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"2\" rotate=\"95\" />";
str = str + "<object yoffset=\"9.25\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"3\" rotate=\"100\" />";
str = str + "<object yoffset=\"9.3\" xoffset=\"235\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"3\" rotate=\"95\" />";
str = str + "<object yoffset=\"9.35\" xoffset=\"240\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"4\" rotate=\"83\" />";
str = str + "<object yoffset=\"10.4\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"car_orange\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw53\" />";
str = str + "<object yoffset=\"10.0\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"jeep\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw52\" />";
str = str + "<object yoffset=\"14.4\" xoffset=\"-140\" tank=\"truck1Lin\" mainObj=\"viper\" mratio=\"12\" xratio=\"200\"/>";
str = str + "<object yoffset=\"14.5\" xoffset=\"690\" tank=\"truck1Lin\" mainObj=\"db9\" mratio=\"16\" xratio=\"300\" rotate=\"180\"/>";
str = str + "<object yoffset=\"14.55\" xoffset=\"690\" tank=\"truck1Lin\" mainObj=\"enzo\" mratio=\"16\" xratio=\"200\" rotate=\"180\"/>";
str = str + "<object yoffset=\"14.75\" xoffset=\"600\" tank=\"truck1Lin\" mainObj=\"bonus_rockets\" rotate=\"-90\" way=\"povorot_way\" yratio=\"130\" mratio=\"14\" movedWay=\"1\" movedWayOffset=\"50\" endFrame=\"950\" movedWayYSpeed=\"6\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>";
str = str + "<object yoffset=\"15.0\" xoffset=\"400\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"183\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"15.0\" xoffset=\"340\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"2\" rotate=\"187\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"15.0\" xoffset=\"150\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"7\" />";
str = str + "<object yoffset=\"15.0\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"-14\" />";
str = str + "<object yoffset=\"14.95\" xoffset=\"390\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"175\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"14.95\" xoffset=\"85\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"-10\" />";
str = str + "<object yoffset=\"14.9\" xoffset=\"330\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"182\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"14.9\" xoffset=\"280\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"2\" rotate=\"186\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"14.9\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"-12\" />";
str = str + "<object yoffset=\"14.85\" xoffset=\"205\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"7\" />";
str = str + "<object yoffset=\"14.85\" xoffset=\"365\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"175\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"14.85\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"190\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"15.5\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"jeep\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw5\"/>";
str = str + "<object yoffset=\"17.0\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"2\" rotate=\"95\" />";
str = str + "<object yoffset=\"17.05\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"3\" rotate=\"100\" />";
str = str + "<object yoffset=\"17.1\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"3\" rotate=\"95\" />";
str = str + "<object yoffset=\"17.15\" xoffset=\"340\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"4\" rotate=\"83\" />";
str = str + "<object yoffset=\"18.8\" xoffset=\"295\" object=\"fence\" />";
str = str + "<object yoffset=\"18.7\" xoffset=\"335\" object=\"fence\" />";
str = str + "<object yoffset=\"18.6\" xoffset=\"375\" object=\"fence\" />";
str = str + "<object yoffset=\"18.5\" xoffset=\"415\" object=\"fence\" />";
str = str + "<object yoffset=\"19.2\" xoffset=\"400\" tank=\"truck2Lin\" mainObj=\"bulldozer\" mratio=\"3\" rotate=\"160\" wayCycle=\"2\" endFrame=\"200\" directdamage=\"50\" armor=\"10\" child=\"bulldozer, text_buldozer, text_buldozer_1\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"20.25\" xoffset=\"420\" tank=\"truck1Lin\" mainObj=\"bonus_weaponAdder\" rotate=\"-50\" endFrame=\"10\" />";
str = str + "<object yoffset=\"20.2\" xoffset=\"135\" object=\"fence\" />";
str = str + "<object yoffset=\"20.3\" xoffset=\"175\" object=\"fence\" />";
str = str + "<object yoffset=\"20.4\" xoffset=\"215\" object=\"fence\" />";
str = str + "<object yoffset=\"20.5\" xoffset=\"255\" object=\"fence\" />";
str = str + "<object yoffset=\"21.2\" xoffset=\"150\" tank=\"truck2Lin\" mainObj=\"bulldozer\" mratio=\"4\" rotate=\"20\" wayCycle=\"2\" endFrame=\"250\" directdamage=\"50\" armor=\"10\" child=\"bulldozer, text_buldozer, text_buldozer_1\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"22.4\" xoffset=\"295\" object=\"fence\" />";
str = str + "<object yoffset=\"22.3\" xoffset=\"335\" object=\"fence\" />";
str = str + "<object yoffset=\"22.2\" xoffset=\"375\" object=\"fence\" />";
str = str + "<object yoffset=\"22.1\" xoffset=\"415\" object=\"fence\" />";
str = str + "<object yoffset=\"22.4\" xoffset=\"325\" tank=\"truck2Lin\" mainObj=\"bulldozer\" mratio=\"4\" rotate=\"-70\" wayCycle=\"2\" endFrame=\"300\" directdamage=\"50\" armor=\"10\" child=\"bulldozer, text_buldozer, text_buldozer_1\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"23.65\" xoffset=\"390\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"175\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"23.65\" xoffset=\"85\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"-10\" />";
str = str + "<object yoffset=\"23.6\" xoffset=\"330\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"182\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"23.6\" xoffset=\"280\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"2\" rotate=\"186\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"23.6\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"-12\" />";
str = str + "<object yoffset=\"23.55\" xoffset=\"205\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"7\" />";
str = str + "<object yoffset=\"23.55\" xoffset=\"365\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"175\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"23.55\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"190\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"24.3\" xoffset=\"210\" tank=\"truck2Lin\" mainObj=\"bulldozer\" mratio=\"4\" rotate=\"-10\" wayCycle=\"2\" endFrame=\"250\" directdamage=\"50\" armor=\"10\" child=\"bulldozer, text_buldozer, text_buldozer_1\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"26.2\" xoffset=\"135\" object=\"fence\" />";
str = str + "<object yoffset=\"26.3\" xoffset=\"175\" object=\"fence\" />";
str = str + "<object yoffset=\"26.4\" xoffset=\"215\" object=\"fence\" />";
str = str + "<object yoffset=\"26.5\" xoffset=\"255\" object=\"fence\" />";
str = str + "<object yoffset=\"24.4\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"car_orange\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw5\" />";
str = str + "<object yoffset=\"28.0\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"2\" rotate=\"95\" />";
str = str + "<object yoffset=\"28.05\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"3\" rotate=\"100\" />";
str = str + "<object yoffset=\"28.1\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"3\" rotate=\"95\" />";
str = str + "<object yoffset=\"28.15\" xoffset=\"340\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"4\" rotate=\"83\" />";
str = str + "<object yoffset=\"29.2\" xoffset=\"235\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"2\" rotate=\"95\" />";
str = str + "<object yoffset=\"29.25\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"3\" rotate=\"100\" />";
str = str + "<object yoffset=\"29.3\" xoffset=\"235\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"3\" rotate=\"95\" />";
str = str + "<object yoffset=\"29.35\" xoffset=\"240\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"4\" rotate=\"83\" />";
str = str + "<object yoffset=\"30.3\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"truck4\" mratio=\"6\" xratio=\"200\"/>";
str = str + "<object yoffset=\"30.3\" xoffset=\"-100\" tank=\"truck1Lin\" mainObj=\"truck4\" mratio=\"4\" xratio=\"250\"/>";
str = str + "<object yoffset=\"30.4\" xoffset=\"40\" tank=\"truck1Lin\" mainObj=\"viper\" mratio=\"10\" xratio=\"200\"/>";
str = str + "<object yoffset=\"30.55\" xoffset=\"690\" tank=\"truck1Lin\" mainObj=\"db9\" mratio=\"16\" xratio=\"300\" rotate=\"180\"/>";
str = str + "<object yoffset=\"30.55\" xoffset=\"690\" tank=\"truck1Lin\" mainObj=\"enzo\" mratio=\"16\" xratio=\"200\" rotate=\"180\"/>";
str = str + "<object yoffset=\"30.65\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"truck4\" mratio=\"4\" xratio=\"250\" rotate=\"180\"/>";
str = str + "<object yoffset=\"30.6\" xoffset=\"600\" tank=\"truck1Lin\" mainObj=\"bmw1\" rotate=\"-90\" way=\"povorot_way\" yratio=\"130\" mratio=\"14\" movedWay=\"1\" movedWayOffset=\"50\" endFrame=\"950\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"30.45\" xoffset=\"600\" tank=\"truck1Lin\" mainObj=\"bonus_health1\" rotate=\"90\" way=\"povorot_way\" yratio=\"150\" mratio=\"11\" movedWay=\"1\" movedWayOffset=\"60\" endFrame=\"900\" cannonAngle=\"w+0\" bulletSpeed=\"20\" factor=\"-1\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"31.2\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"car_orange\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw53\" />";
str = str + "<object yoffset=\"31.75\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"jeep\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw5\"/>";
str = str + "<object yoffset=\"35.65\" xoffset=\"390\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"175\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"35.65\" xoffset=\"85\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"-10\" />";
str = str + "<object yoffset=\"35.6\" xoffset=\"330\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"182\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"35.6\" xoffset=\"280\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"2\" rotate=\"186\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"35.6\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"-12\" />";
str = str + "<object yoffset=\"35.55\" xoffset=\"205\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"7\" />";
str = str + "<object yoffset=\"35.55\" xoffset=\"365\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"175\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"35.55\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"190\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"36.0\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"5\" movedWay=\"1\" rotate=\"90\" endFrame=\"150\" movedWayOffset=\"25\" movedWayYSpeed=\"6\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"36.0\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"5\" movedWay=\"1\" rotate=\"90\" endFrame=\"150\" movedWayOffset=\"25\" movedWayYSpeed=\"6\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"36.1\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"limuzin_2\" mratio=\"4\" movedWay=\"1\" rotate=\"90\" endFrame=\"100\" movedWayOffset=\"20\" movedWayYSpeed=\"6\" child=\"limuzin_1\" childXOffset=\"0\" childYOffset=\"0\" armor=\"50\" score=\"0\"/>";
str = str + "<object yoffset=\"36.1\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"hummer\" mratio=\"4\" movedWay=\"1\" rotate=\"90\" endFrame=\"100\" movedWayOffset=\"20\" movedWayYSpeed=\"6\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"36.1\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"hummer\" mratio=\"4\" movedWay=\"1\" rotate=\"90\" endFrame=\"100\" movedWayOffset=\"20\" movedWayYSpeed=\"6\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_5\">";
str = str + "<var name=\"comment1_en\" > ";
str = str + "There is reason to believe that Doctor Villainte\u2019s lair is located in the neighborhood of the port, and this must be checked. You will have to go through the grounds housing the road maintenance depot \u2013 this sort of equipment turns into a dangerous weapon in the hands of a madman.</var>";
str = str + "<var name=\"playerX\" value=\"415\" />";
str = str + "<var name=\"playerY\" value=\"100\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"friend\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"friend\" way=\"player\" speed=\"6\" followPlayer=\"1\" loot=\"weaponAdder\" autoloot=\"1\"/>";
str = str + "<object name=\"barr\" xoffset=\"0\" object=\"barrel\"/>";
str = str + "<object name=\"hole\" xoffset=\"0\" object=\"hole\"/>";
str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"100\" damageRadius=\"150\" />";
str = str + "<object name=\"barr_expl_1\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"300\" damageRadius=\"300\" />";
str = str + "<object name=\"mclar2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren2\" mratio=\"8\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"7\" />";
str = str + "<object name=\"mclar3\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />";
str = str + "<object name=\"enzo_1\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"enzo\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />";
str = str + "<object name=\"tank_2\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_2\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\"/>";
str = str + "<object name=\"tank_1\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_1\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bulldozer\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bulldozer\" way=\"player\" speed=\"4\" followPlayer=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"300\"/>";
str = str + "<object name=\"excavator_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"excavator_1\" rotate=\"90\" cannonAngle=\"h+0\" mratio=\"8\" movedWay=\"1\" armor=\"500\" way=\"circle_way\" wayCycle=\"3\" EC=\"hole, hole\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-100, 100\" ECYOffset=\"0\" ECTimeOffset=\"-10, 10\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"excavator_2\" xoffset=\"350\" tank=\"truck1Lin\" mainObj=\"excavator_1\" rotate=\"90\" mratio=\"4\" movedWay=\"1\" movedWayYSpeed=\"6\"/>";
str = str + "<object name=\"car_green\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"car_green\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" directdamage=\"30\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bmw5\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw55\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw54\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw53\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw52\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"900\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw51\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw5\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bmw_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw1\" movedWay=\"1\" endFrame=\"10\" movedWayYSpeed=\"9\" rotate=\"-90\" cannonTimeOffset=\"-40\"/>";
str = str + "<object name=\"bmw1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"60\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"bmw2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"45\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"bmw3\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"30\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"truck3_1_1\" xoffset=\"250\" tank=\"truck2Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"2\" movedWay=\"1\" movedWayYSpeed=\"5\" startFrame=\"915\" endFrame=\"920\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"-70\" ECTimeOffset=\"1\" orientToPath=\"way\" child=\"truck3_1_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/> ";
str = str + "<object name=\"truck3_1_2\" xoffset=\"250\" tank=\"truck1Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"1\" startFrame=\"920\" endFrame=\"923\" orientToPath=\"way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_1\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11_1\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11_2\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"hummer11\" mratio=\"6\" movedWay=\"1\" endFrame=\"500\" rotate=\"-90\" movedWayYSpeed=\"7\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"1000\"/>";
str = str + "<object name=\"limuzin_1\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_4\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\"/>";
str = str + "<object name=\"limuzin_2\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_3\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\" factor=\"-1\"/>";
str = str + "<object name=\"limuzin_3\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"limuzin_1\" mratio=\"6\" rotate=\"-90\" armor=\"100\" endFrame=\"600\" movedWay=\"1\" movedWayYSpeed=\"6\" />";
str = str + "<object name=\"limuzin_4\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"limuzin\" mratio=\"9\" movedWay=\"1\" rotate=\"-90\" endFrame=\"700\" movedWayOffset=\"0\" movedWayYSpeed=\"6\" child=\"limuzin_2\" childXOffset=\"0\" childYOffset=\"0\" armor=\"50\" score=\"0\"/>";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"road4\" />";
str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"trafic1\" />";
str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"14.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"16.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"18.0\" xoffset=\"0\" object=\"road4\" />";
str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"27.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"0.7\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"car_orange\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw53\" />";
str = str + "<object yoffset=\"0.8\" xoffset=\"235\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"2\" rotate=\"95\" />";
str = str + "<object yoffset=\"0.85\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"3\" rotate=\"100\" />";
str = str + "<object yoffset=\"0.9\" xoffset=\"235\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"3\" rotate=\"95\" />";
str = str + "<object yoffset=\"0.95\" xoffset=\"240\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"4\" rotate=\"83\" />";
str = str + "<object yoffset=\"1.8\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"car_green\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw54\"/>";
str = str + "<object yoffset=\"2.7\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"jeep\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw5\"/>";
str = str + "<object yoffset=\"3.0\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"truck3\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"6.3\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"enzo_1\" mratio=\"6\" rotate=\"-90\" endFrame=\"500\" movedWay=\"1\" movedWayYSpeed=\"15\" movedWayOffset=\"63\"/>";
str = str + "<object yoffset=\"6.9\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"db9_1\" mratio=\"6\" rotate=\"-90\" endFrame=\"500\" movedWay=\"1\" movedWayYSpeed=\"15\" movedWayOffset=\"63\"/>";
str = str + "<object yoffset=\"9.3\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"truck4\" mratio=\"6\" xratio=\"200\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"9.4\" xoffset=\"40\" tank=\"truck1Lin\" mainObj=\"viper\" mratio=\"10\" xratio=\"200\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"9.5\" xoffset=\"690\" tank=\"truck1Lin\" mainObj=\"db9\" mratio=\"16\" xratio=\"300\" rotate=\"180\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"9.6\" xoffset=\"690\" tank=\"truck1Lin\" mainObj=\"enzo\" mratio=\"16\" xratio=\"200\" rotate=\"180\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"9.65\" xoffset=\"500\" tank=\"truck1Lin\" mainObj=\"truck4\" mratio=\"4\" xratio=\"250\" rotate=\"180\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"9.5\" xoffset=\"470\" tank=\"truck2Lin\" mainObj=\"excavator_1\" rotate=\"-155\" way=\"povorot_way\" yratio=\"70\" xratio=\"75\" mratio=\"20\" movedWay=\"1\" movedWayOffset=\"30\" cannonAngle=\"h+0\" EC=\"hole, hole\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-100, 100\" ECYOffset=\"0\" ECTimeOffset=\"-10, 10\" child=\"excavator_1\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>";
str = str + "<object yoffset=\"9.9\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"bonus_weaponAdder\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object yoffset=\"10.3\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"car_green\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object yoffset=\"10.6\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"jeep\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object yoffset=\"15.5\" xoffset=\"125\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"15.5\" xoffset=\"200\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"15.5\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"15.5\" xoffset=\"350\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"15.5\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"18.0\" xoffset=\"140\" tank=\"truck1Lin\" mainObj=\"bulldozer\" endFrame=\"10\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"18.15\" xoffset=\"140\" tank=\"truck1Lin\" mainObj=\"bulldozer\" endFrame=\"10\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"18.3\" xoffset=\"140\" tank=\"truck1Lin\" mainObj=\"bulldozer\" endFrame=\"10\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"18.45\" xoffset=\"140\" tank=\"truck1Lin\" mainObj=\"bulldozer\" endFrame=\"10\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"18.6\" xoffset=\"140\" tank=\"truck1Lin\" mainObj=\"bulldozer\" endFrame=\"10\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"18.75\" xoffset=\"140\" tank=\"truck1Lin\" mainObj=\"bulldozer\" endFrame=\"10\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"18.9\" xoffset=\"140\" tank=\"truck1Lin\" mainObj=\"bulldozer\" endFrame=\"10\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"18.2\" xoffset=\"500\" armor=\"30\" tank=\"truck1Lin\" mainObj=\"excavator_1\" rotate=\"180\" yratio=\"0\" xratio=\"200\" mratio=\"7\" cannonAngle=\"h+180\" EC=\"hole, hole\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"0, 0\" ECYOffset=\"-100, 100\" ECTimeOffset=\"0, 20\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>";
str = str + "<object yoffset=\"18.4\" xoffset=\"550\" armor=\"30\" tank=\"truck1Lin\" mainObj=\"excavator_1\" rotate=\"180\" yratio=\"0\" xratio=\"200\" mratio=\"7\" cannonAngle=\"h+180\" EC=\"hole, hole\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"0, 0\" ECYOffset=\"-100, 100\" ECTimeOffset=\"0, 20\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>";
str = str + "<object yoffset=\"18.6\" xoffset=\"640\" armor=\"30\" tank=\"truck1Lin\" mainObj=\"excavator_1\" rotate=\"180\" yratio=\"0\" xratio=\"200\" mratio=\"7\" cannonAngle=\"h+180\" EC=\"hole, hole\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"0, 0\" ECYOffset=\"-100, 100\" ECTimeOffset=\"0, 20\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>";
str = str + "<object yoffset=\"18.6\" xoffset=\"500\" armor=\"30\" tank=\"truck1Lin\" mainObj=\"excavator_1\" rotate=\"180\" yratio=\"0\" xratio=\"200\" mratio=\"7\" cannonAngle=\"h+180\" EC=\"hole, hole\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"0, 0\" ECYOffset=\"-100, 100\" ECTimeOffset=\"0, 20\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>";
str = str + "<object yoffset=\"18.3\" xoffset=\"600\" armor=\"30\" tank=\"truck1Lin\" mainObj=\"excavator_1\" rotate=\"180\" yratio=\"0\" xratio=\"200\" mratio=\"9\" cannonAngle=\"h+180\" EC=\"hole, hole\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"0, 0\" ECYOffset=\"-100, 100\" ECTimeOffset=\"0, 20\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>";
str = str + "<object yoffset=\"18.7\" xoffset=\"690\" armor=\"30\" tank=\"truck1Lin\" mainObj=\"excavator_1\" rotate=\"180\" yratio=\"0\" xratio=\"200\" mratio=\"9\" cannonAngle=\"h+180\" EC=\"hole, hole\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"0, 0\" ECYOffset=\"-100, 100\" ECTimeOffset=\"0, 20\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>";
str = str + "<object yoffset=\"20.0\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"bonus_health1\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object yoffset=\"23.0\" xoffset=\"400\" armor=\"70\" tank=\"truck1Lin\" mainObj=\"excavator\" rotate=\"-90\" endFrame=\"10\" cannonAngle=\"t\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>";
str = str + "<object yoffset=\"22.85\" xoffset=\"445\" tank=\"truck1Lin\" mainObj=\"truck2\" rotate=\"180\" endFrame=\"10\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object yoffset=\"24.0\" xoffset=\"150\" armor=\"70\" tank=\"truck1Lin\" mainObj=\"excavator\" rotate=\"-90\" endFrame=\"10\" cannonAngle=\"t\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>";
str = str + "<object yoffset=\"23.8\" xoffset=\"115\" tank=\"truck1Lin\" mainObj=\"truck2\" rotate=\"0\" endFrame=\"10\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object yoffset=\"24.9\" xoffset=\"390\" armor=\"70\" tank=\"truck1Lin\" mainObj=\"excavator\" rotate=\"-90\" endFrame=\"10\" cannonAngle=\"t\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>";
str = str + "<object yoffset=\"25.1\" xoffset=\"385\" tank=\"truck1Lin\" mainObj=\"truck2\" rotate=\"180\" endFrame=\"10\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object yoffset=\"25.7\" xoffset=\"340\" armor=\"70\" tank=\"truck1Lin\" mainObj=\"excavator\" rotate=\"-90\" endFrame=\"10\" cannonAngle=\"t\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>";
str = str + "<object yoffset=\"25.9\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"truck2\" rotate=\"180\" endFrame=\"10\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object yoffset=\"26.4\" xoffset=\"290\" armor=\"70\" tank=\"truck1Lin\" mainObj=\"excavator\" rotate=\"-90\" endFrame=\"10\" cannonAngle=\"t\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>";
str = str + "<object yoffset=\"26.6\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"truck2\" rotate=\"0\" endFrame=\"10\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object yoffset=\"27.0\" xoffset=\"140\" armor=\"70\" tank=\"truck1Lin\" mainObj=\"excavator\" rotate=\"-90\" endFrame=\"10\" cannonAngle=\"t\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>";
str = str + "<object yoffset=\"26.8\" xoffset=\"185\" tank=\"truck1Lin\" mainObj=\"truck2\" rotate=\"0\" endFrame=\"10\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object yoffset=\"27.4\" xoffset=\"280\" armor=\"70\" tank=\"truck1Lin\" mainObj=\"excavator\" rotate=\"-90\" endFrame=\"10\" cannonAngle=\"t\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>";
str = str + "<object yoffset=\"27.6\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"truck2\" rotate=\"0\" endFrame=\"10\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object yoffset=\"28.2\" xoffset=\"275\" armor=\"70\" tank=\"truck1Lin\" mainObj=\"excavator\" rotate=\"-90\" endFrame=\"10\" cannonAngle=\"t\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>";
str = str + "<object yoffset=\"28.4\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"truck2\" rotate=\"180\" endFrame=\"10\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_6\">";
str = str + "<var name=\"comment1_en\" > ";
str = str + "The port gangsters are mining the roads with barrels full of explosives. You will have to take this into account when staging your assault on the madman\u2019s lair.</var>";
str = str + "<var name=\"playerX\" value=\"415\" />";
str = str + "<var name=\"playerY\" value=\"100\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"friend\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"friend\" way=\"player\" speed=\"6\" followPlayer=\"1\" loot=\"weaponAdder\" autoloot=\"1\"/>";
str = str + "<object name=\"barr\" xoffset=\"0\" object=\"barrel\"/>";
str = str + "<object name=\"hole\" xoffset=\"0\" object=\"hole\"/>";
str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"100\" damageRadius=\"150\" />";
str = str + "<object name=\"barr_expl_1\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"300\" damageRadius=\"300\" />";
str = str + "<object name=\"bonus_weaponAdder\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bonus_weaponAdder\" endFrame=\"10\"/>";
str = str + "<object name=\"mclar2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren2\" mratio=\"8\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"7\" />";
str = str + "<object name=\"mclar3\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />";
str = str + "<object name=\"enzo_1\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"enzo\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />";
str = str + "<object name=\"tank_2\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_2\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\"/>";
str = str + "<object name=\"tank_1\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_1\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bulldozer\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bulldozer\" way=\"player\" speed=\"4\" followPlayer=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"300\"/>";
str = str + "<object name=\"excavator_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"excavator_1\" rotate=\"90\" cannonAngle=\"h+90\" mratio=\"8\" movedWay=\"1\" armor=\"500\" way=\"circle_way\" wayCycle=\"3\" EC=\"hole, hole\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-100, 100\" ECYOffset=\"0\" ECTimeOffset=\"0, 20\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"excavator_2\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"excavator_2\" rotate=\"-100\" xratio=\"50\" yratio=\"100\" mratio=\"8\" movedWay=\"1\" armor=\"1200\" way=\"circle_way\" wayCycle=\"3\" EC=\"barr, barr\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-40, 40\" ECYOffset=\"30, 30\" ECTimeOffset=\"-5, 15\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\"/>";
str = str + "<object name=\"car_green\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"car_green\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" directdamage=\"30\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bmw5\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw55\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw54\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw53\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw52\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"900\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw51\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw5\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bmw_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw1\" movedWay=\"1\" endFrame=\"10\" movedWayYSpeed=\"9\" rotate=\"-90\" cannonTimeOffset=\"-40\"/>";
str = str + "<object name=\"bmw1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"60\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"bmw2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"45\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"bmw3\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"30\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"truck3_1_1\" xoffset=\"250\" tank=\"truck2Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"2\" movedWay=\"1\" movedWayYSpeed=\"5\" startFrame=\"915\" endFrame=\"920\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"-70\" ECTimeOffset=\"1\" orientToPath=\"way\" child=\"truck3_1_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/> ";
str = str + "<object name=\"truck3_1_2\" xoffset=\"250\" tank=\"truck1Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"1\" startFrame=\"920\" endFrame=\"923\" orientToPath=\"way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_1\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11_1\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11_2\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"hummer11\" mratio=\"6\" movedWay=\"1\" endFrame=\"500\" rotate=\"-90\" movedWayYSpeed=\"7\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"1000\"/>";
str = str + "<object name=\"limuzin_1\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_4\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\"/>";
str = str + "<object name=\"limuzin_2\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_3\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\" factor=\"-1\"/>";
str = str + "<object name=\"limuzin_3\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"limuzin_1\" mratio=\"6\" rotate=\"-90\" armor=\"100\" endFrame=\"600\" movedWay=\"1\" movedWayYSpeed=\"6\" />";
str = str + "<object name=\"limuzin_4\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"limuzin\" mratio=\"9\" movedWay=\"1\" rotate=\"-90\" endFrame=\"700\" movedWayOffset=\"0\" movedWayYSpeed=\"6\" child=\"limuzin_2\" childXOffset=\"0\" childYOffset=\"0\" armor=\"50\" score=\"0\"/>";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road4\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"trafic1\" />";
str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"4.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"road4\" />";
str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"trafic1\" />";
str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"road4\" />";
str = str + "<object yoffset=\"22.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"0.9\" command=\"slideConstant\" factor=\"1.1\" limit=\"10\"/>";
str = str + "<object yoffset=\"2.5\" command=\"slideNormal\"/>";
str = str + "<object yoffset=\"0.7\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"bonus_rockets\" endFrame=\"10\"/>";
str = str + "<object yoffset=\"5.7\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bonus_health_sm\" endFrame=\"10\"/>";
str = str + "<object yoffset=\"1.5\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"excavator_2\" rotate=\"-90\" endFrame=\"100\" mratio=\"1\" movedWay=\"1\" movedWayOffset=\"40\" EC=\"barr, barr\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-40, 40\" ECYOffset=\"30, 30\" ECTimeOffset=\"-5, 15\" child=\"excavator_2, bonus_weaponAdder\" childXOffset=\"0, -100\" childYOffset=\"0, -400\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" reloadingTime=\"1000000, 60000, 60000, 60000, 60000, 60000, 60000, 60, 60, 60\"/>";
str = str + "<object yoffset=\"5.5\" xoffset=\"125\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"5.35\" xoffset=\"200\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"5.2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"5.35\" xoffset=\"350\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"5.5\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"10.5\" xoffset=\"125\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"10.35\" xoffset=\"200\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"10.2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"10.35\" xoffset=\"350\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"10.5\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_7\">";
str = str + "<var name=\"comment1_en\" > ";
str = str + "According to information received from the port gangsters, we can conclude that Doctor Villainte is hiding out on the territory of a military base now under his control. You must break in there!</var>";
str = str + "<var name=\"playerX\" value=\"415\" />";
str = str + "<var name=\"playerY\" value=\"100\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"friend\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"friend\" way=\"player\" speed=\"6\" followPlayer=\"1\" loot=\"weaponAdder\" autoloot=\"1\"/>";
str = str + "<object name=\"friend_1\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"friend_1\" way=\"player\" speed=\"6\" followPlayer=\"1\" loot=\"weaponAdder\" autoloot=\"1\"/>";
str = str + "<object name=\"barr\" xoffset=\"0\" object=\"barrel\"/>";
str = str + "<object name=\"hole\" xoffset=\"0\" object=\"hole\"/>";
str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"100\" damageRadius=\"150\" />";
str = str + "<object name=\"barr_expl_1\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"300\" damageRadius=\"300\" />";
str = str + "<object name=\"bonus_health_sm\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bonus_health_sm\" endFrame=\"10\"/>";
str = str + "<object name=\"mclar2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren2\" mratio=\"8\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"7\" />";
str = str + "<object name=\"mclar3\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />";
str = str + "<object name=\"enzo_1\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"enzo\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />";
str = str + "<object name=\"tank_2\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_2\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\"/>";
str = str + "<object name=\"tank_1\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_1\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bulldozer\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bulldozer\" way=\"player\" speed=\"4\" followPlayer=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"300\"/>";
str = str + "<object name=\"excavator_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"excavator_1\" rotate=\"90\" cannonAngle=\"h+90\" mratio=\"8\" movedWay=\"1\" armor=\"500\" way=\"circle_way\" wayCycle=\"3\" EC=\"hole, hole\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-100, 100\" ECYOffset=\"0\" ECTimeOffset=\"0, 20\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"excavator_2\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"excavator_2\" rotate=\"-90\" xratio=\"50\" yratio=\"100\" mratio=\"8\" movedWay=\"1\" armor=\"1000\" way=\"circle_way\" wayCycle=\"3\" EC=\"barr, barr\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-17, 17\" ECYOffset=\"0, 0\" ECTimeOffset=\"-5, 15\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"car_green\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"car_green\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" directdamage=\"30\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bmw_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw1\" movedWay=\"1\" endFrame=\"10\" movedWayYSpeed=\"9\" rotate=\"-90\" cannonTimeOffset=\"-40\"/>";
str = str + "<object name=\"bmw1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"60\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"bmw2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"45\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"bmw3\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"30\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"truck3_1_1\" xoffset=\"250\" tank=\"truck2Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"2\" movedWay=\"1\" movedWayYSpeed=\"5\" startFrame=\"915\" endFrame=\"920\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"-70\" ECTimeOffset=\"1\" orientToPath=\"way\" child=\"truck3_1_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/> ";
str = str + "<object name=\"truck3_1_2\" xoffset=\"250\" tank=\"truck1Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"1\" startFrame=\"920\" endFrame=\"923\" orientToPath=\"way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_1\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11_1\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11_2\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"hummer11\" mratio=\"6\" movedWay=\"1\" endFrame=\"500\" rotate=\"-90\" movedWayYSpeed=\"7\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"1000\"/>";
str = str + "<object name=\"limuzin_1\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_4\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\"/>";
str = str + "<object name=\"limuzin_2\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_3\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\" factor=\"-1\"/>";
str = str + "<object name=\"limuzin_3\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"limuzin_1\" mratio=\"6\" rotate=\"-90\" armor=\"100\" endFrame=\"600\" movedWay=\"1\" movedWayYSpeed=\"6\" />";
str = str + "<object name=\"limuzin_4\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"limuzin\" mratio=\"9\" movedWay=\"1\" rotate=\"-90\" endFrame=\"700\" movedWayOffset=\"0\" movedWayYSpeed=\"6\" child=\"limuzin_2\" childXOffset=\"0\" childYOffset=\"0\" armor=\"50\" score=\"0\"/>";
str = str + "<object name=\"bmw56\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"900\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw55\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw54\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"900\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw53\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw52\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"900\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw51\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw5\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw5\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road3\" />";
str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road3_bridge\" />";
str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"road6\" />";
str = str + "<object yoffset=\"8.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road3\" />";
str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road3_bridge\" />";
str = str + "<object yoffset=\"14.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"16.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"18.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"20.0\" xoffset=\"0\" object=\"road5\" />";
str = str + "<object yoffset=\"20.0\" xoffset=\"0\" object=\"road5_bridge\" />";
str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"road6\" />";
str = str + "<object yoffset=\"24.0\" xoffset=\"0\" object=\"road5\" />";
str = str + "<object yoffset=\"24.0\" xoffset=\"0\" object=\"road5_bridge\" />";
str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"road4\" />";
str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"trafic1\" />";
str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"road3\" />";
str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"road3_bridge\" />";
str = str + "<object yoffset=\"30.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"32.0\" xoffset=\"0\" object=\"road5\" />";
str = str + "<object yoffset=\"32.0\" xoffset=\"0\" object=\"road5_bridge\" />";
str = str + "<object yoffset=\"0.8\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"car_green\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw54\"/>";
str = str + "<object yoffset=\"1.0\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"truck4\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"1.2\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bonus_weaponAdder\" mratio=\"8\" rotate=\"-90\" endFrame=\"1400\" movedWay=\"1\" movedWayYSpeed=\"4\" movedWayOffset=\"63\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"2.3\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"enzo_1\" mratio=\"6\" rotate=\"-90\" endFrame=\"500\" movedWay=\"1\" movedWayYSpeed=\"15\" movedWayOffset=\"63\"/>";
str = str + "<object yoffset=\"2.9\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"db9_1\" mratio=\"6\" rotate=\"-90\" endFrame=\"500\" movedWay=\"1\" movedWayYSpeed=\"15\" movedWayOffset=\"63\"/>";
str = str + "<object yoffset=\"4.0\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"truck4\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"4.3\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"enzo_1\" mratio=\"6\" rotate=\"-90\" endFrame=\"500\" movedWay=\"1\" movedWayYSpeed=\"15\" movedWayOffset=\"63\"/>";
str = str + "<object yoffset=\"5.1\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"db9_1\" mratio=\"6\" rotate=\"-90\" endFrame=\"500\" movedWay=\"1\" movedWayYSpeed=\"15\" movedWayOffset=\"63\"/>";
str = str + "<object yoffset=\"5.7\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"jeep\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw54\"/>";
str = str + "<object yoffset=\"6.2\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"car_green\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw56\"/>";
str = str + "<object yoffset=\"6.7\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"jeep\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw53\"/>";
str = str + "<object yoffset=\"7.0\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"car_orange\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw51\"/>";
str = str + "<object yoffset=\"7.8\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"car_green\"rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\" child=\"bmw52\"/>";
str = str + "<object yoffset=\"10.6\" xoffset=\"165\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"2\" rotate=\"95\" />";
str = str + "<object yoffset=\"10.75\" xoffset=\"135\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"3\" rotate=\"100\" />";
str = str + "<object yoffset=\"10.8\" xoffset=\"155\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"3\" rotate=\"95\" />";
str = str + "<object yoffset=\"10.9\" xoffset=\"150\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"4\" rotate=\"83\" />";
str = str + "<object yoffset=\"12.7\" xoffset=\"385\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"2\" rotate=\"95\" />";
str = str + "<object yoffset=\"12.8\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"3\" rotate=\"100\" />";
str = str + "<object yoffset=\"12.9\" xoffset=\"400\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"3\" rotate=\"95\" />";
str = str + "<object yoffset=\"12.95\" xoffset=\"390\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"4\" rotate=\"83\" />";
str = str + "<object yoffset=\"13.2\" xoffset=\"245\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"2\" rotate=\"95\" />";
str = str + "<object yoffset=\"13.3\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"3\" rotate=\"100\" />";
str = str + "<object yoffset=\"13.4\" xoffset=\"300\" tank=\"truck1Lin\" mainObj=\"gungster\" mratio=\"3\" rotate=\"95\" />";
str = str + "<object yoffset=\"13.5\" xoffset=\"190\" tank=\"truck1Lin\" mainObj=\"human_soldier\" mratio=\"4\" rotate=\"83\" />";
str = str + "<object yoffset=\"11.7\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bonus_health_sm\" rotate=\"90\" mratio=\"10\" movedWay=\"1\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"14.4\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"60\" wayCycle=\"2\" movedWayYSpeed=\"6\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"14.7\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"45\" wayCycle=\"2\" movedWayYSpeed=\"6\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"15.0\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"30\" wayCycle=\"2\" movedWayYSpeed=\"6\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"18.1\" xoffset=\"400\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"1\" rotate=\"183\"/>";
str = str + "<object yoffset=\"18.1\" xoffset=\"340\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"2\" rotate=\"187\" />";
str = str + "<object yoffset=\"18.1\" xoffset=\"150\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"7\" />";
str = str + "<object yoffset=\"18.1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"-14\" />";
str = str + "<object yoffset=\"18.05\" xoffset=\"390\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"175\" />";
str = str + "<object yoffset=\"18.05\" xoffset=\"85\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"-10\" />";
str = str + "<object yoffset=\"18.0\" xoffset=\"330\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"182\" />";
str = str + "<object yoffset=\"18.0\" xoffset=\"280\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"2\" rotate=\"186\"/>";
str = str + "<object yoffset=\"18.0\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"-12\" />";
str = str + "<object yoffset=\"17.95\" xoffset=\"205\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"7\" />";
str = str + "<object yoffset=\"17.95\" xoffset=\"365\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"175\" />";
str = str + "<object yoffset=\"17.95\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"190\" />";
str = str + "<object yoffset=\"18.3\" xoffset=\"275\" tank=\"truck1Lin\" armor=\"250\" mainObj=\"limuzin_3\" mratio=\"6\" movedWay=\"1\" rotate=\"90\" endFrame=\"800\" />";
str = str + "<object yoffset=\"18.0\" xoffset=\"175\" tank=\"truck1Lin\" armor=\"150\" mainObj=\"bmw\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"1250\" />";
str = str + "<object yoffset=\"18.0\" xoffset=\"375\" tank=\"truck1Lin\" armor=\"150\" mainObj=\"bmw\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"1250\" />";
str = str + "<object yoffset=\"25.1\" xoffset=\"400\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"1\" rotate=\"183\"/>";
str = str + "<object yoffset=\"25.1\" xoffset=\"340\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"2\" rotate=\"187\" />";
str = str + "<object yoffset=\"25.1\" xoffset=\"150\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"7\" />";
str = str + "<object yoffset=\"25.1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"-14\" />";
str = str + "<object yoffset=\"25.05\" xoffset=\"390\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"175\" />";
str = str + "<object yoffset=\"25.05\" xoffset=\"85\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"-10\" />";
str = str + "<object yoffset=\"25.0\" xoffset=\"330\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"182\" />";
str = str + "<object yoffset=\"25.0\" xoffset=\"280\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"2\" rotate=\"186\"/>";
str = str + "<object yoffset=\"25.0\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"-12\" />";
str = str + "<object yoffset=\"24.95\" xoffset=\"205\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"7\" />";
str = str + "<object yoffset=\"24.95\" xoffset=\"365\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"175\" />";
str = str + "<object yoffset=\"24.95\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"190\" />";
str = str + "<object yoffset=\"25.3\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"car_green\" mratio=\"6\" xratio=\"200\"/>";
str = str + "<object yoffset=\"25.3\" xoffset=\"-100\" tank=\"truck1Lin\" mainObj=\"car_orange\" mratio=\"4\" xratio=\"250\"/>";
str = str + "<object yoffset=\"25.4\" xoffset=\"40\" tank=\"truck1Lin\" mainObj=\"viper\" mratio=\"10\" xratio=\"200\"/>";
str = str + "<object yoffset=\"25.55\" xoffset=\"690\" tank=\"truck1Lin\" mainObj=\"db9\" mratio=\"16\" xratio=\"300\" rotate=\"180\"/>";
str = str + "<object yoffset=\"25.55\" xoffset=\"690\" tank=\"truck1Lin\" mainObj=\"enzo\" mratio=\"16\" xratio=\"200\" rotate=\"180\"/>";
str = str + "<object yoffset=\"25.65\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"jeep\" mratio=\"4\" xratio=\"250\" rotate=\"180\"/>";
str = str + "<object yoffset=\"25.45\" xoffset=\"600\" tank=\"truck1Lin\" mainObj=\"bonus_health1\" rotate=\"90\" way=\"povorot_way\" yratio=\"150\" mratio=\"11\" movedWay=\"1\" movedWayOffset=\"60\" endFrame=\"900\" cannonAngle=\"w+0\" bulletSpeed=\"20\" factor=\"-1\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"26.0\" xoffset=\"135\" tank=\"truck1Lin\" mainObj=\"bonus_rockets\" mratio=\"4\" rotate=\"-90\" endFrame=\"1400\" movedWay=\"1\" movedWayYSpeed=\"4\" movedWayOffset=\"63\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"27.0\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"truck3_6\" mratio=\"3\" movedWay=\"1\" movedWayYSpeed=\"6\" rotate=\"90\" endFrame=\"500\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"29.0\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"truck3_4\" mratio=\"3\" movedWay=\"1\" movedWayYSpeed=\"6\" rotate=\"90\" endFrame=\"500\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"29.0\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"truck3_3\" mratio=\"3\" movedWay=\"1\" movedWayYSpeed=\"6\" rotate=\"90\" endFrame=\"500\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"32.5\" xoffset=\"415\" tank=\"truck1Lin\" mainObj=\"bonus_rockets\" mratio=\"8\" rotate=\"-90\" endFrame=\"1400\" movedWay=\"1\" movedWayYSpeed=\"4\" movedWayOffset=\"63\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"31.95\" xoffset=\"135\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"31.8\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"31.65\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"31.5\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"31.5\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"31.65\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"31.8\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"31.95\" xoffset=\"415\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"33.7\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"truck3_6\" mratio=\"3\" movedWay=\"1\" movedWayYSpeed=\"6\" rotate=\"90\" endFrame=\"500\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" wayCycle=\"2\" child=\"bonus_health_sm\" childXOffset=\"0\" childYOffset=\"-400\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"550\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\"/>";
str = str + "<object yoffset=\"33.0\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"truck3_6\" mratio=\"3\" movedWay=\"1\" movedWayYSpeed=\"6\" rotate=\"90\" endFrame=\"500\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" wayCycle=\"2\" child=\"bonus_health_sm\" childXOffset=\"0\" childYOffset=\"-400\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"550\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\"/>";
str = str + "<object yoffset=\"33.7\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"truck3_6\" mratio=\"3\" movedWay=\"1\" movedWayYSpeed=\"6\" rotate=\"90\" endFrame=\"500\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" wayCycle=\"2\" child=\"bonus_health_sm\" childXOffset=\"0\" childYOffset=\"-400\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"550\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\"/>";
str = str + "<object yoffset=\"35.95\" xoffset=\"205\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"7\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"35.95\" xoffset=\"365\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"175\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"35.95\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"190\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"36.1\" xoffset=\"400\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"1\" rotate=\"183\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"36.1\" xoffset=\"340\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"2\" rotate=\"187\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"36.1\" xoffset=\"150\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"7\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"36.1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"-14\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"36.05\" xoffset=\"390\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"175\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"36.05\" xoffset=\"85\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"-10\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"36.0\" xoffset=\"330\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"182\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"36.0\" xoffset=\"280\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"2\" rotate=\"186\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"36.0\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"-12\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_8\">";
str = str + "<var name=\"comment1_en\" > ";
str = str + "Doctor Villainte has thrown his crack troops against you. You are going to have a rough time of it, but we believe in a hero who can stop this villain.</var>";
str = str + "<var name=\"playerX\" value=\"415\" />";
str = str + "<var name=\"playerY\" value=\"100\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"friend\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"friend\" way=\"player\" speed=\"6\" followPlayer=\"1\" loot=\"weaponAdder\" autoloot=\"1\"/>";
str = str + "<object name=\"friend_1\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"friend_1\" way=\"player\" speed=\"6\" followPlayer=\"1\" loot=\"weaponAdder\" autoloot=\"1\"/>";
str = str + "<object name=\"barr\" xoffset=\"0\" object=\"barrel\"/>";
str = str + "<object name=\"hole\" xoffset=\"0\" object=\"hole\"/>";
str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"100\" damageRadius=\"150\" />";
str = str + "<object name=\"barr_expl_1\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"300\" damageRadius=\"300\" />";
str = str + "<object name=\"mclar2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren2\" mratio=\"8\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"7\" />";
str = str + "<object name=\"mclar3\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />";
str = str + "<object name=\"enzo_1\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"enzo\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />";
str = str + "<object name=\"tank_2\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_2\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\"/>";
str = str + "<object name=\"tank_1\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_1\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bulldozer\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bulldozer\" way=\"player\" speed=\"4\" followPlayer=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"300\"/>";
str = str + "<object name=\"excavator_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"excavator_1\" rotate=\"90\" cannonAngle=\"h+90\" mratio=\"8\" movedWay=\"1\" armor=\"500\" way=\"circle_way\" wayCycle=\"3\" EC=\"hole, hole\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-100, 100\" ECYOffset=\"0\" ECTimeOffset=\"0, 20\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"excavator_2\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"excavator_2\" rotate=\"-90\" xratio=\"50\" yratio=\"100\" mratio=\"8\" movedWay=\"1\" armor=\"1000\" way=\"circle_way\" wayCycle=\"3\" EC=\"barr, barr\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-17, 17\" ECYOffset=\"0, 0\" ECTimeOffset=\"-5, 15\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"car_green\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"car_green\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" directdamage=\"30\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bmw5\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw55\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw54\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw53\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw52\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"900\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw51\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw5\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bmw_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw1\" movedWay=\"1\" endFrame=\"10\" movedWayYSpeed=\"9\" rotate=\"-90\" cannonTimeOffset=\"-40\"/>";
str = str + "<object name=\"bmw1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"60\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"bmw2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"45\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"bmw3\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"30\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"truck3_1_1\" xoffset=\"250\" tank=\"truck2Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"2\" movedWay=\"1\" movedWayYSpeed=\"5\" startFrame=\"915\" endFrame=\"920\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"-70\" ECTimeOffset=\"1\" orientToPath=\"way\" child=\"truck3_1_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/> ";
str = str + "<object name=\"truck3_1_2\" xoffset=\"250\" tank=\"truck1Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"1\" startFrame=\"920\" endFrame=\"923\" orientToPath=\"way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_1\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11_1\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11_2\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"hummer11\" mratio=\"6\" movedWay=\"1\" endFrame=\"500\" rotate=\"-90\" movedWayYSpeed=\"7\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"1000\"/>";
str = str + "<object name=\"limuzin_1\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_4\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\"/>";
str = str + "<object name=\"limuzin_2\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_3\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\" factor=\"-1\"/>";
str = str + "<object name=\"limuzin_3\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"limuzin_1\" mratio=\"6\" rotate=\"-90\" armor=\"100\" endFrame=\"600\" movedWay=\"1\" movedWayYSpeed=\"6\" />";
str = str + "<object name=\"limuzin_4\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"limuzin\" mratio=\"9\" movedWay=\"1\" rotate=\"-90\" endFrame=\"700\" movedWayOffset=\"0\" movedWayYSpeed=\"6\" child=\"limuzin_2\" childXOffset=\"0\" childYOffset=\"0\" armor=\"50\" score=\"0\"/>";
str = str + "<object name=\"bonus_rockets\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bonus_rockets\" endFrame=\"10\"/>";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road4\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"trafic1\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"sign1\" />";
str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"4.0\" xoffset=\"0\" object=\"road2\"/>";
str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"road3\"/>";
str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"road3_bridge\" />";
str = str + "<object yoffset=\"8.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"14.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"16.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"18.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"20.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"22.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"24.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"30.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"32.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"34.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"10.7\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bonus_health_sm\" endFrame=\"10\"/>";
str = str + "<object yoffset=\"14.7\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bonus_health_sm\" endFrame=\"10\"/>";
str = str + "<object yoffset=\"19.1\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bonus_health_sm\" endFrame=\"10\"/>";
str = str + "<object yoffset=\"22.1\" xoffset=\"350\" tank=\"truck1Lin\" mainObj=\"bonus_health_sm\" endFrame=\"10\" rotate=\"-90\"/>";
str = str + "<object yoffset=\"1.1\" xoffset=\"400\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"1\" rotate=\"183\"/>";
str = str + "<object yoffset=\"1.1\" xoffset=\"340\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"2\" rotate=\"187\" />";
str = str + "<object yoffset=\"1.1\" xoffset=\"150\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"7\" />";
str = str + "<object yoffset=\"1.1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"-14\" />";
str = str + "<object yoffset=\"1.05\" xoffset=\"390\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"175\" />";
str = str + "<object yoffset=\"1.05\" xoffset=\"85\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"-10\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"330\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"182\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"280\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"2\" rotate=\"186\"/>";
str = str + "<object yoffset=\"1.0\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"-12\" />";
str = str + "<object yoffset=\"0.95\" xoffset=\"205\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"7\" />";
str = str + "<object yoffset=\"0.95\" xoffset=\"365\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"175\" />";
str = str + "<object yoffset=\"0.95\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"190\" />";
str = str + "<object yoffset=\"0.6\" xoffset=\"415\" tank=\"truck1Lin\" mainObj=\"bonus_rockets\" mratio=\"4\" rotate=\"-90\" endFrame=\"1400\" movedWay=\"1\" movedWayYSpeed=\"4\" movedWayOffset=\"63\" wayCycle=\"2\"/>";
str = str + "<object yoffset=\"1.5\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"truck3_3\" mratio=\"3\" movedWay=\"1\" movedWayYSpeed=\"6\" rotate=\"90\" endFrame=\"500\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" armor=\"250\"/>";
str = str + "<object yoffset=\"2.9\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"truck3_4\" mratio=\"3\" movedWay=\"1\" movedWayYSpeed=\"6\" rotate=\"90\" endFrame=\"500\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" armor=\"250\"/>";
str = str + "<object yoffset=\"2.2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"truck3_5\" mratio=\"3\" movedWay=\"1\" movedWayYSpeed=\"6\" rotate=\"90\" endFrame=\"500\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" armor=\"250\"/>";
str = str + "<object yoffset=\"3.95\" xoffset=\"135\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"3.8\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"3.65\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"3.5\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"3.5\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"3.65\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"3.8\" xoffset=\"375\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"3.95\" xoffset=\"415\" tank=\"truck1Lin\" mainObj=\"bulldozer\" rotate=\"-90\" endFrame=\"10\" rotatedByWay=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object yoffset=\"7.3\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"truck3_2\" mratio=\"6\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" />";
str = str + "<object yoffset=\"10.5\" xoffset=\"175\" tank=\"truck1Lin\" armor=\"200\" mainObj=\"limuzin_3\" mratio=\"6\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" reloadingTime=\"50, 50, 50, 50000, 50000, 50000, 50000, 50000, 62, 62\"/>";
str = str + "<object yoffset=\"10.5\" xoffset=\"375\" tank=\"truck1Lin\" armor=\"200\" mainObj=\"limuzin_3\" mratio=\"6\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" reloadingTime=\"50000, 50000, 50000, 50, 50, 50, 50000, 50000, 62, 62\"/>";
str = str + "<object yoffset=\"12.4\" xoffset=\"415\" tank=\"truck1Lin\" mainObj=\"truck2\" rotate=\"-90\" endFrame=\"10\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object yoffset=\"14.4\" xoffset=\"135\" tank=\"truck1Lin\" mainObj=\"truck2\" rotate=\"90\" endFrame=\"10\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object yoffset=\"15.4\" xoffset=\"415\" tank=\"truck1Lin\" mainObj=\"truck2\" rotate=\"-90\" endFrame=\"10\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object yoffset=\"16.4\" xoffset=\"135\" tank=\"truck1Lin\" mainObj=\"truck2\" rotate=\"90\" endFrame=\"10\" child=\"barr_expl\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object yoffset=\"17.1\" xoffset=\"400\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"1\" rotate=\"183\"/>";
str = str + "<object yoffset=\"17.1\" xoffset=\"340\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"2\" rotate=\"187\" />";
str = str + "<object yoffset=\"17.1\" xoffset=\"150\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"7\" />";
str = str + "<object yoffset=\"17.1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"-14\" />";
str = str + "<object yoffset=\"17.05\" xoffset=\"390\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"175\" />";
str = str + "<object yoffset=\"17.05\" xoffset=\"85\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"-10\" />";
str = str + "<object yoffset=\"17.0\" xoffset=\"330\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"182\" />";
str = str + "<object yoffset=\"17.0\" xoffset=\"280\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"2\" rotate=\"186\" />";
str = str + "<object yoffset=\"17.0\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"human_red\" mratio=\"3\" rotate=\"-12\" />";
str = str + "<object yoffset=\"16.95\" xoffset=\"205\" tank=\"truck1Lin\" mainObj=\"human_blue\" mratio=\"3\" rotate=\"7\" />";
str = str + "<object yoffset=\"16.95\" xoffset=\"365\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"175\" />";
str = str + "<object yoffset=\"16.95\" xoffset=\"425\" tank=\"truck1Lin\" mainObj=\"human_white\" mratio=\"2\" rotate=\"190\"/>";
str = str + "<object yoffset=\"19.0\" xoffset=\"405\" tank=\"truck1Lin\" armor=\"200\" mainObj=\"excavator_2\" rotate=\"90\" mratio=\"8\" score=\"1000\" movedWay=\"1\" rotate=\"90\" endFrame=\"900\" EC=\"barr, barr\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-80, 0\" ECYOffset=\"20, 40\" ECTimeOffset=\"-5, 15\" reloadingTime=\"1000000, 60000, 60000, 60000, 60000, 60000, 60000, 60000, 60000, 60000\" cannonAngle=\"w-160, w-110, w-130, w-150, w+110, w+130, w+150, w+170, w+180, w+190\"/>";
str = str + "<object yoffset=\"19.0\" xoffset=\"145\" tank=\"truck1Lin\" armor=\"200\" mainObj=\"excavator_2\" rotate=\"90\" mratio=\"8\" score=\"1000\" movedWay=\"1\" rotate=\"90\" endFrame=\"900\" EC=\"barr, barr\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"0, 80\" ECYOffset=\"40, 20\" ECTimeOffset=\"-5, 15\" reloadingTime=\"1000000, 60000, 60000, 60000, 60000, 60000, 60000, 60000, 60000, 60000\" cannonAngle=\"w+160, w-110, w-130, w-150, w+110, w+130, w+150, w+170, w+180, w+190\"/>";
str = str + "<object yoffset=\"21.0\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"truck3_2\" mratio=\"6\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" child=\"bonus_rockets\" childXOffset=\"0\" childYOffset=\"-300\"/>";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_9\">";
str = str + "<var name=\"comment1_en\" > ";
str = str + "Doctor Villainte:";
str = str + "\u201CHa ha ha, you\u2019re a nobody! All you\u2019ve done is beaten my slaves. And now, you are going to see some real equipment wizardry. Say your prayers \u2013 you don\u2019t have long to live.\u201D";
str = str + "</var>";
str = str + "<var name=\"playerX\" value=\"415\" />";
str = str + "<var name=\"playerY\" value=\"100\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"friend\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"friend\" way=\"player\" speed=\"6\" followPlayer=\"1\" loot=\"weaponAdder\" autoloot=\"1\"/>";
str = str + "<object name=\"friend_1\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"friend_1\" way=\"player\" speed=\"6\" followPlayer=\"1\" loot=\"weaponAdder\" autoloot=\"1\"/>";
str = str + "<object name=\"barr\" xoffset=\"0\" object=\"barrel\"/>";
str = str + "<object name=\"hole\" xoffset=\"0\" object=\"hole\"/>";
str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"100\" damageRadius=\"150\" />";
str = str + "<object name=\"barr_expl_1\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"300\" damageRadius=\"300\" />";
str = str + "<object name=\"mclar2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren2\" mratio=\"8\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"7\" />";
str = str + "<object name=\"mclar3\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"mclaren\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />";
str = str + "<object name=\"enzo_1\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"enzo\" mratio=\"12\" xratio=\"50\" rotate=\"-90\" movedWay=\"1\" wayCycle=\"2\" movedWayYSpeed=\"12\" />";
str = str + "<object name=\"tank_2\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_2\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\"/>";
str = str + "<object name=\"tank_1\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"tank_1\" rotate=\"-90\" mratio=\"6\" movedWay=\"1\" endFrame=\"350\" movedWayYSpeed=\"7\" child=\"bulldozer\" childXOffset=\"0\" childYOffset=\"0\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bulldozer\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bulldozer\" way=\"player\" speed=\"4\" followPlayer=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"300\"/>";
str = str + "<object name=\"excavator_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"excavator_1\" rotate=\"90\" cannonAngle=\"h+90\" mratio=\"8\" movedWay=\"1\" armor=\"500\" way=\"circle_way\" wayCycle=\"3\" EC=\"hole, hole\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-100, 100\" ECYOffset=\"0\" ECTimeOffset=\"0, 20\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"excavator_2\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"excavator_2\" rotate=\"-90\" xratio=\"50\" yratio=\"100\" mratio=\"8\" movedWay=\"1\" armor=\"1000\" way=\"circle_way\" wayCycle=\"3\" EC=\"barr, barr\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-17, 17\" ECYOffset=\"0, 0\" ECTimeOffset=\"-5, 15\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"car_green\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"car_green\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" directdamage=\"30\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bmw5\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw55\" xoffset=\"335\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw54\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw53\" xoffset=\"215\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"700\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw52\" xoffset=\"255\" tank=\"truck1Lin\" mainObj=\"bmw5\" mratio=\"8\" movedWay=\"1\" rotate=\"90\" endFrame=\"900\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" />";
str = str + "<object name=\"bmw51\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw5\" way=\"player\" speed=\"6\" followPlayer=\"1\" armor=\"80\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\"/>";
str = str + "<object name=\"bmw_1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw1\" movedWay=\"1\" endFrame=\"10\" movedWayYSpeed=\"9\" rotate=\"-90\" cannonTimeOffset=\"-40\"/>";
str = str + "<object name=\"bmw1\" xoffset=\"225\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"60\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"bmw2\" xoffset=\"275\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"45\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"bmw3\" xoffset=\"325\" tank=\"truck1Lin\" mainObj=\"bmw\" mratio=\"7\" movedWay=\"1\" rotate=\"90\" endFrame=\"300\" movedWayOffset=\"30\" wayCycle=\"2\" movedWayYSpeed=\"8\"/>";
str = str + "<object name=\"truck3_1_1\" xoffset=\"250\" tank=\"truck2Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"2\" movedWay=\"1\" movedWayYSpeed=\"5\" startFrame=\"915\" endFrame=\"920\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"-70\" ECTimeOffset=\"1\" orientToPath=\"way\" child=\"truck3_1_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/> ";
str = str + "<object name=\"truck3_1_2\" xoffset=\"250\" tank=\"truck1Lin\" armor=\"100\" mainObj=\"truck3_1\" rotate=\"0\" way=\"povorot_way\" yratio=\"130\" mratio=\"1\" startFrame=\"920\" endFrame=\"923\" orientToPath=\"way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_1\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11_1\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"hummer11\" mratio=\"5\" movedWay=\"1\" endFrame=\"200\" rotate=\"180\" movedWayYSpeed=\"7\" wayCycle=\"2\" child=\"hummer11_2\" childXOffset=\"0\" childYOffset=\"0\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"0\"/>";
str = str + "<object name=\"hummer11_2\" xoffset=\"250\" tank=\"truck1Lin\" mainObj=\"hummer11\" mratio=\"6\" movedWay=\"1\" endFrame=\"500\" rotate=\"-90\" movedWayYSpeed=\"7\" wayCycle=\"2\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"0\" score=\"1000\"/>";
str = str + "<object name=\"limuzin_1\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_4\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\"/>";
str = str + "<object name=\"limuzin_2\" xoffset=\"295\" tank=\"truck2Lin\" mainObj=\"limuzin_1\" xratio=\"100\" yratio=\"150\" mratio=\"20\" rotate=\"180\" movedWay=\"1\" movedWayYSpeed=\"5\" armor=\"100\" child=\"limuzin_3\" childXOffset=\"0\" childYOffset=\"0\" EC=\"barr_expl_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" orientToPath=\"way\" way=\"circle_way\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" score=\"0\" factor=\"-1\"/>";
str = str + "<object name=\"limuzin_3\" xoffset=\"295\" tank=\"truck1Lin\" mainObj=\"limuzin_1\" mratio=\"6\" rotate=\"-90\" armor=\"100\" endFrame=\"600\" movedWay=\"1\" movedWayYSpeed=\"6\" />";
str = str + "<object name=\"limuzin_4\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"limuzin\" mratio=\"9\" movedWay=\"1\" rotate=\"-90\" endFrame=\"700\" movedWayOffset=\"0\" movedWayYSpeed=\"6\" child=\"limuzin_2\" childXOffset=\"0\" childYOffset=\"0\" armor=\"50\" score=\"0\"/>";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road4\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"trafic1\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"sign1\" />";
str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"4.0\" xoffset=\"0\" object=\"road2\"/>";
str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"road3\"/>";
str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"road3_bridge\" />";
str = str + "<object yoffset=\"8.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"14.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"16.0\" xoffset=\"0\" object=\"road2\" />";
str = str + "<object yoffset=\"0.7\" command=\"slideConstant\" factor=\"1.1\" limit=\"10\"/>";
str = str + "<object yoffset=\"4.5\" command=\"slideNormal\"/>";
str = str + "<object yoffset=\"0.7\" xoffset=\"175\" tank=\"truck1Lin\" mainObj=\"bonus_weaponAdder\" mratio=\"4\" movedWay=\"1\" rotate=\"-90\" endFrame=\"250\" movedWayOffset=\"20\" movedWayYSpeed=\"5\" />";
str = str + "<object yoffset=\"1.6\" command=\"textBar2\" text=\"Ha ha ha!!! You are doomed!!!\" color=\"ff0000\" interval=\"2000\" alphaDelta=\"50\"/>";
str = str + "<object yoffset=\"2.0\" tank=\"truck3Lin\" mainObj=\"boss_base4L\" armor=\"150\" EC=\"barr, barr\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"35, 95\" ECYOffset=\"60, 50\" ECTimeOffset=\"-5, 15\" loot=\"miniHealth\" autoloot=\"1\" />";
str = str + "<object yoffset=\"2.0\" tank=\"truck3Lin\" mainObj=\"boss_base4R\" armor=\"150\" EC=\"barr, barr\" ECCount=\"200, 200\" ECTime=\"40, 40\" ECXOffset=\"-95, -35\" ECYOffset=\"50, 50\" ECTimeOffset=\"-5, 15\" loot=\"miniHealth\" autoloot=\"1\" />";
str = str + "<object yoffset=\"2.0\" tank=\"truck3Lin\" mainObj=\"boss_base3L\" armor=\"350\" loot=\"miniHealth\" autoloot=\"1\" cannonTimeOffset=\"400\"/>";
str = str + "<object yoffset=\"2.0\" tank=\"truck3Lin\" mainObj=\"boss_base3R\" armor=\"350\" loot=\"miniHealth\" autoloot=\"1\" cannonTimeOffset=\"400\"/>";
str = str + "<object yoffset=\"2.0\" tank=\"truck3Lin\" mainObj=\"boss_base2\" armor=\"800\" loot=\"miniHealth\" autoloot=\"1\" />";
str = str + "<object yoffset=\"2.0\" tank=\"truck3Lin\" mainObj=\"boss_11\" armor=\"300\" thereCanBeOnlyOne=\"1\" dieImmediatly=\"0\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "</object>";
str = str + "</settings>";
debug("Loading main settings XML file...");
createXML();
_global.allowToStart = false;
mainOEF = function () {
if (_global.gameInProcess) {
var dt = Math.round((getTimer() - gameTimeStart) / 1000);
var st = (dt % 60);
if (st < 10) {
st = "0" + st;
}
var tt = Math.floor(dt / 60);
_root.tfTimer.text = (tt + ":") + st;
_global.levelTime = _global.levelTime + (getTimer() - _global.levelTimeS);
_global.levelTimeF++;
_root.tfTimerF.text = levelTimeF;
var dt = Math.round(_global.levelTime / 1000);
var st = (dt % 60);
if (st < 10) {
st = "0" + st;
}
var tt = Math.floor(dt / 60);
if (tt < 10) {
tt = "0" + tt;
}
_root.gui.time.text = (tt + ":") + st;
}
_global.levelTimeS = getTimer();
countCombo();
var xp = _root.bg.player._x;
var yp = _root.bg.player._y;
var i = 0;
while (i < bonusObjects.length) {
var dx = (bonusObjects[i]._x - xp);
var dy = (bonusObjects[i]._y - yp);
var d = Math.sqrt((dx * dx) + (dy * dy));
if (d < 40) {
makeBonusAnimation(bonusObjects[i].bonusType, bonusObjects[i]);
_root.bg.player.applyBonus(bonusObjects[i].bonusType);
bonusObjects[i].onEnterFrame = getOff;
bonusObjects.splice(i, 1);
}
i++;
}
var pointZFlag = false;
i = 0;
for ( ; i < bulletObjects.length ; i++) {
var foo = bulletObjects[i];
var point1 = new Object();
(point1.x = foo.p1._x);
(point1.y = foo.p1._y);
var point2 = new Object();
(point2.x = foo.p2._x);
(point2.y = foo.p2._y);
foo.localToGlobal(point1);
foo.localToGlobal(point2);
var killFlag = false;
if (foo.flySteps != 0) {
var ll = (_global.clock - foo.startClock);
if (ll == (foo.flySteps - 1)) {
killFlag = true;
}
if (!killFlag) {
continue;
}
} else {
if (killFlag) {
makeSplash(foo, point1, foo.object == 1, foo.object != 1);
}
if (foo.object == 1) {
if ((foo.type == "torpedoe") && (!foo.mode)) {
continue;
}
if ((foo.type == "lazer") || (foo.type == "lazer2")) {
var flag = true;
var n = 0;
var points = new Array();
var sina = Math.sin(foo.fireAngle);
var cosa = Math.cos(foo.fireAngle);
if (_global.envS.debug) {
if (_global.envS.lazerDebug && (!pointZFlag)) {
if (_global.noSet(_root.pointZ)) {
_root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth());
}
_root.pointZ.clear();
pointZFlag = true;
_root.pointZ.lineStyle(1, 16711935);
}
}
while (flag) {
n++;
var pointObj = {x:(Math.round(((10 * n) * 10) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * 10) * sina) / 10) + _root.bg._y) + foo._y};
if (pointObj.y < (0 + foo.offsetTop)) {
flag = false;
}
if (pointObj.y > (400 - foo.offsetBottom)) {
flag = false;
}
if (pointObj.x < (0 + foo.offsetLeft)) {
flag = false;
}
if (pointObj.x > (550 - foo.offsetRight)) {
flag = false;
}
if (_global.envS.debug && (_global.envS.lazerDebug)) {
drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3);
}
if (flag) {
points.push(pointObj);
}
}
var staticObjectsTests = new Array();
var staticObjectsHits = new Array();
var j = 0;
while (j < staticObjects.length) {
if (!staticObjects[j].ignoreHit) {
staticObjectsTests.push(staticObjects[j]);
}
j++;
}
var j = 0;
while (j < staticObjectsTests.length) {
var g = 0;
while (g < points.length) {
if (staticObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) {
if (_global.envS.debug && (_global.envS.lazerDebug)) {
_root.pointZ.beginFill(16711680);
drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3);
_root.pointZ.endFill();
}
staticObjectsHits.push(staticObjectsTests[j]);
staticObjectsTests.splice(j, 1);
j--;
break;
}
g++;
}
j++;
}
var j = 0;
while (j < staticObjectsHits.length) {
var name = staticObjectsHits[j];
debug("lazer damage = " + foo.damage);
var klop = name.armor;
name.changeArmor(-foo.damage);
debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
_global.rezults.hits++;
if (name.armor <= 0) {
checkSplash(name);
}
j++;
}
var enemyObjectsTests = new Array();
var enemyObjectsHits = new Array();
var j = 0;
while (j < enemyObjects.length) {
if (!enemyObjects[j].ignoreHit) {
enemyObjectsTests.push(enemyObjects[j]);
}
j++;
}
var j = 0;
while (j < enemyObjectsTests.length) {
var g = 0;
while (g < points.length) {
if (enemyObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) {
if (_global.envS.debug && (_global.envS.lazerDebug)) {
_root.pointZ.beginFill(65280);
drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3);
_root.pointZ.endFill();
}
enemyObjectsHits.push(enemyObjectsTests[j]);
enemyObjectsTests.splice(j, 1);
j--;
break;
}
g++;
}
j++;
}
var j = 0;
while (j < enemyObjectsHits.length) {
var name = enemyObjectsHits[j];
debug("lazer damage = " + foo.damage);
var klop = name.armor;
if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) {
name.changeArmor(-foo.damage);
_global.rezults.hits++;
}
debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
j++;
}
foo.removeFromArray();
foo.outQueue();
i--;
} else {
var flag = false;
var j = 0;
while (j < staticObjects.length) {
if (staticObjects[j].ignoreHit && (foo.type != "torpedoe")) {
} else {
var hit1 = false;
var hit2 = false;
hit1 = staticObjects[j].body.hitTest(point1.x, point1.y, true);
if (!hit1) {
hit2 = staticObjects[j].body.hitTest(point2.x, point2.y, true);
}
if (hit1 || (hit2)) {
var name = staticObjects[j];
debug("rocket damage to standing = " + foo.damage);
var klop = name.armor;
name.changeArmor(-foo.damage);
debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
if (!killFlag) {
_global.rezults.hits++;
makeSplash(foo, point1);
foo.kill(true);
i--;
}
if (name.armor <= 0) {
flag = true;
}
break;
}
}
j++;
}
if (flag) {
checkSplash(name);
}
var j = 0;
while (j < enemyObjects.length) {
if (enemyObjects[j].ignoreHit) {
} else if ((foo.type == "torpedoe") && (enemyObjects[j].top)) {
} else {
var hit1 = false;
var hit2 = false;
hit1 = enemyObjects[j].body.hitTest(point1.x, point1.y, true);
if (!hit1) {
hit2 = enemyObjects[j].body.hitTest(point2.x, point2.y, true);
}
if (hit1 || (hit2)) {
var name = enemyObjects[j];
debug((("rocket damage to enemy = " + foo.damage) + " ~ ") + foo);
klop = name.armor;
if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) {
name.changeArmor(-foo.damage);
if (!killFlag) {
_global.rezults.hits++;
makeSplash(foo, point1);
}
debug((((((((("enemy object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
if (!killFlag) {
foo.kill(true);
i--;
}
break;
}
if (foo.type == "torpedoe") {
foo.kill(true);
i--;
} else {
debug("IGNORING");
}
}
}
j++;
}
}
} else if (foo.object == 0) {
var hit1 = false;
var hit2 = false;
hit1 = _root.bg.player.base.body.hitTest(point1.x, point1.y, true);
if (!hit1) {
hit2 = _root.bg.player.base.body.hitTest(point2.x, point2.y, true);
}
if (hit1 || (hit2)) {
debug("\u0418\u0413\u0420\u041E\u041A \u041F\u041E\u0412\u0420\u0415\u0416\u0414\u0415\u041D! \u0443\u0440\u043E\u043D " + foo.damage);
_root.bg.player.changeArmor(-foo.damage);
foo.kill();
i--;
}
}
if (foo.init && (killFlag)) {
foo.kill();
i--;
}
}
}
if (_root.bg.player.armor > 0) {
var ppointz = new Array();
var j = 0;
while (!_global.noSet(_root.bg.player.base["p" + j])) {
var obj = {x:_root.bg.player.base["p" + j]._x, y:_root.bg.player.base["p" + j]._y};
_root.bg.player.base.localToGlobal(obj);
ppointz.push(obj);
j++;
}
var i = 0;
while (i < staticObjects.length) {
if (staticObjects[i].ignoreDirect) {
} else {
name = staticObjects[i];
if (_root.bg.player.hitBody.hitTest(name.hitBody)) {
var hit = false;
var j = 0;
while (j < ppointz.length) {
hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true);
if (hit) {
break;
}
j++;
}
if (hit) {
if (staticObjects[i].immortal) {
debug("\u0418\u0413\u0420\u041E\u041A \u0421\u041E\u0423\u0414\u0410\u0420\u0418\u041B\u0421\u042F \u0421 \u0411\u0415\u0421\u0421\u041C\u0415\u0420\u0422\u041D\u042B\u041C \u041E\u0411\u042A\u0415\u041A\u0422\u041E\u041C!");
_root.bg.player.changeArmor(-10000000);
} else {
debug("\u0418\u0413\u0420\u041E\u041A \u0421\u041E\u0423\u0414\u0410\u0420\u0418\u041B\u0421\u042F \u0421 \u0411\u041E\u0427\u041A\u041E\u0419! \u0443\u0440\u043E\u043D " + ((name.directDamage == 0) ? (-name.armor) : (-name.directDamage)));
_root.bg.player.changeArmor(((name.directDamage == 0) ? (-name.armor) : (-name.directDamage)));
name.changeArmor(-10000000);
checkSplash(name, false);
}
}
}
}
i++;
}
var i = 0;
while (i < enemyObjects.length) {
if (!enemyObjects[i].enable_enemy_to_enemy_collision) {
} else if (enemyObjects[i].armor <= 0) {
} else {
var j = 0;
while (j < enemyObjects.length) {
if (i == j) {
} else if (!enemyObjects[j].enable_enemy_to_enemy_collision) {
} else if (enemyObjects[j].armor <= 0) {
} else {
name_1 = enemyObjects[i];
name_2 = enemyObjects[j];
if (name_1.hitBody.hitTest(name_2.hitBody)) {
if (name_1.dont_smash_me_ally == false) {
name_1.changeArmor(-10000000);
}
if (name_2.dont_smash_me_ally == false) {
name_2.changeArmor(-10000000);
}
break;
}
}
j++;
}
}
i++;
}
var i = 0;
while (i < enemyObjects.length) {
if (enemyObjects[i].ignoreDirect) {
} else {
name = enemyObjects[i];
if (_root.bg.player.hitBody.hitTest(name.hitBody)) {
debug(((("test for collision with enemy " + name) + " (") + name.hitBody) + ")");
var hit = false;
var j = 0;
while (j < ppointz.length) {
hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true);
if (hit) {
break;
}
j++;
}
if (hit) {
var damage = name.armor;
if ((name.directdamage != -100) && (!_global.noSet(name.directdamage))) {
damage = name.directdamage;
}
_root.bg.player.changeArmor(-damage);
debug("\u0418\u0413\u0420\u041E\u041A \u0421\u041E\u0423\u0414\u0410\u0420\u0418\u041B\u0421\u042F \u0421 \u0412\u0420\u0410\u0413\u041E\u041C! \u0443\u0440\u043E\u043D " + damage);
if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) {
name.changeArmor(-10000000);
}
}
}
}
i++;
}
}
i = 0;
while (i < splashedObjects.length) {
splashedObjects[i].delay--;
i++;
}
var len = splashedObjects.length;
i = 0;
while (i < len) {
var name = splashedObjects[i];
if ((name.delay <= 0) && (name.obj.armor > 0)) {
name.obj.changeArmor(-name.dmg);
splashedObjects.splice(i, 1);
i--;
len--;
if ((name.obj.armor <= 0) && (name.spl)) {
checkSplash(name.obj);
}
}
i++;
}
oldMainSegment = mainSegment;
mainSegment = Math.floor(_root.bg._y / 20) / 20;
mainSegmentDelta = _root.bg._y - ((mainSegment * 20) * 20);
setProgressBar(mainSegment, _global.maxLevelItem);
if ((((mainSegment >= _global.maxLevelItem) || ((!slidingBg) && (slidingLimit == 0))) && (enemyObjects.length == 0)) || (_global.gameOver)) {
if ((++_global.levelCompleteDelayCounter) >= _global.envS.levelCompleteDelay) {
stopAllEngines();
with (_root.wndComplete) {
_visible = true;
var ttz = _global.envS["textZ_" + language_pre];
if (_global.gameOver && (!gameInWin)) {
_global.sound.play("playerDead", undefined, true);
title_mc.title.text = ttz.playerDiedTitle;
_global.levelNum--;
} else {
title_mc.title.text = ttz.levelCompleteTitle;
_global.fullRezults.killed = _global.fullRezults.killed + _global.rezults.killed;
_global.fullRezults.survived = _global.fullRezults.survived + _global.rezults.survived;
_global.fullRezults.items = _global.fullRezults.items + _global.rezults.items;
_global.gameScore = _global.gameScore + _global.levelScore;
_global.sound.play("levelComplete", undefined, true);
}
tf1_.htmlText = ("<p align=\"right\">" + ttz.completeString1) + "</p>";
tf2_.htmlText = ("<p align=\"right\">" + ttz.completeString2) + "</p>";
tf3_.htmlText = ("<p align=\"right\">" + ttz.completeString3) + "</p>";
tf4_.htmlText = ("<p align=\"right\">" + ttz.completeString4) + "</p>";
tf5_.htmlText = ("<p align=\"right\">" + ttz.completeString5) + "</p>";
tf1.text = _global.rezults.killed;
tf2.text = _global.rezults.survived;
tf3.text = _global.rezults.items;
tf4.text = _global.levelScore;
tf5.text = _global.gameScore;
}
}
}
if (gameInProcess) {
var i = 0;
while (i < currLevelByTime.length) {
var foo = currLevelByTime[i];
if (foo.t <= _global.levelTime) {
makeGameObject.call(this, foo.obj, 0);
currLevelByTime.splice(i, 1);
i--;
}
i++;
}
var i = 0;
while (i < currLevelByFrame.length) {
var foo = currLevelByFrame[i];
if (foo.t == _global.levelTimeF) {
makeGameObject.call(this, foo.obj, 0);
currLevelByFrame.splice(i, 1);
i--;
}
i++;
}
if (mainSegment != oldMainSegment) {
var i = 0;
while (i < _global.currLevel.level.length) {
var foo = _global.currLevel.level[i];
var vary = foo.yoffset;
if ((vary > oldMainSegment) && (vary <= mainSegment)) {
makeGameObject.call(this, foo, (((vary < 1) ? ((-(vary - 1)) * 400) : 0) + ((mainSegment - vary) * 400)) + mainSegmentDelta);
}
i++;
}
}
}
};
_global.clock = 0;
clockAdder = function () {
_global.clock++;
};
changeBGSpeed = function () {
if (_global.scrollBG_debugFlag === true) {
return(undefined);
}
if (!_global.slidingBg) {
_root.bg.speedY = _root.bg.speedY * slidingfactor;
if (slidingfactor > 1) {
if (_root.bg.speedY > slidingLimit) {
_root.bg.speedY = slidingLimit;
}
}
if (slidingfactor < 1) {
if (_root.bg.speedY < slidingLimit) {
_root.bg.speedY = slidingLimit;
}
}
} else if (_global.gameInProcess) {
if (!_global.noSet(_global.currLevel.screenSpeed)) {
_root.bg.speedY = _global.currLevel.screenSpeed;
return(undefined);
}
var _local6 = _root.bg.player._x;
var _local5 = _root.bg.player._y + _root.bg._y;
var _local7 = _root.fastZone.hitTest(_local6, _local5, 1);
var _local8 = _root.slowZone.hitTest(_local6, _local5, 1);
var _local3 = _global.envS.screenSpeed;
if (_local7) {
_local3 = _global.envS.screenFastSpeed;
}
if (_local8) {
_local3 = _global.envS.screenSlowSpeed;
}
if (_local3 != _root.bg.speedY) {
if (_local3 > _root.bg.speedY) {
var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorUp;
if (_local4 > _local3) {
_local4 = _local3;
}
}
if (_local3 < _root.bg.speedY) {
var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorDown;
if (_local4 < _local3) {
_local4 = _local3;
}
}
if ((_local3 == 0) && (_local4 < 0.1)) {
var _local4 = 0;
}
if ((_local3 > 0) && (_local4 < 0.1)) {
var _local4 = 0.1;
}
_root.bg.speedY = _local4;
}
}
};
_global.checkSplash = function (obj, flag, flag2) {
var _local9 = splashedObjects.length;
if (_global.noSet(obj)) {
return(undefined);
}
if (_global.noSet(flag)) {
flag = true;
}
if (_global.noSet(flag2)) {
flag2 = true;
}
if (flag2) {
var _local3 = 0;
while (_local3 < staticObjects.length) {
if (staticObjects[_local3].ignoreSplash) {
} else if (checkSplashOne(obj, staticObjects[_local3])) {
splashedObjects.push({obj:staticObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:true});
}
_local3++;
}
_local3 = 0;
while (_local3 < enemyObjects.length) {
if (enemyObjects[_local3].ignoreSplash) {
} else if (enemyObjects[_local3].top) {
} else if (checkSplashOne(obj, enemyObjects[_local3])) {
splashedObjects.push({obj:enemyObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false});
}
_local3++;
}
}
if (false && (flag)) {
if (checkSplashOne(obj, _root.bg.player)) {
splashedObjects.push({obj:_root.bg.player, from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false});
}
}
var _local4 = "";
var _local3 = 0;
while (_local3 < splashedObjects.length) {
_local4 = _local4 + (((((((_local3 + ": obj=") + splashedObjects[_local3].obj) + ", damage=") + splashedObjects[_local3].dmg) + ", from=") + splashedObjects[_local3].from) + ((_local3 == (splashedObjects.length - 1)) ? "" : newline));
_local3++;
}
};
checkSplashOne = function (a, b) {
if (a == b) {
return(undefined);
}
if (!a.spl.hitTest(b.body)) {
return(undefined);
}
var _local7 = _global.envS.splashTests;
var _local5 = {x:a.spl._x, y:a.spl._y};
a.localToGlobal(_local5);
var _local8 = {x:b.body._x, y:b.body._y};
b.localToGlobal(_local8);
dx = _local5.x - _local8.x;
dy = _local5.y - _local8.y;
d = Math.sqrt((dx * dx) + (dy * dy));
al = Math.atan2(dy, dx);
al = al - (((5 / PI2) * (_local7 - 1)) / 2);
if (d < (a.damageRadius / 2)) {
return(true);
}
i = 0;
while (i < _local7) {
var _local4 = _local5.x - ((Math.cos(al) * a.damageRadius) / 2);
var _local3 = _local5.y - ((Math.sin(al) * a.damageRadius) / 2);
al = al + (5 / PI2);
if (b.body.hitTest(_local4, _local3, true)) {
return(true);
}
i++;
}
return(false);
};
_global.setProgressBar = function (now, all) {
if (!usingBar) {
return(undefined);
}
now = now - 1;
all = all - 1;
var _local2 = (100 * now) / all;
if (_local2 > 100) {
_local2 = 100;
}
if (_local2 < 1) {
_local2 = 1;
}
_root.gui.progress.bar.gotoAndStop(Math.round(_local2));
};
_global.makePause = function (flag) {
if (_global.gameOver) {
return(undefined);
}
if ((Key.isDown(27) || (Key.isDown(80))) || (flag)) {
if (_global.gameInProcess) {
_global.gameInProcess = false;
_root.wndPause._visible = true;
} else {
_global.gameInProcess = true;
_root.wndPause._visible = false;
_global.levelTimeS = getTimer();
}
}
if (_global.envS.debug == 1) {
if (Key.isDown(8)) {
if (_global.noSet(_global.scrollBG_debugFlag)) {
_global.scrollBG_debugFlag = false;
}
_global.scrollBG_debugFlag = !_global.scrollBG_debugFlag;
if (_global.scrollBG_debugFlag) {
_root.bg.setMotion(0, 0);
}
}
}
};
_global.changeWeaponByMouse = function (dir) {
if (_global.gameInProcess) {
if (dir == 0) {
return(undefined);
}
dir = ((dir > 0) ? -1 : 1);
var _local3 = _root.bg.player.cannons[0].currentGun + dir;
if (_local3 >= _root.bg.player.cannons[0].gunZ.length) {
_local3 = 0;
}
if (_local3 < 0) {
_local3 = _root.bg.player.cannons[0].gunZ.length - 1;
}
if (_root.bg.player.cannons[0].changeGun(_local3)) {
_root.lbar.weaponSelector.gotoAndStop(_local3 + 1);
}
oldTab = Key.isToggled(9);
}
};
_global.explodePause = function () {
if (_global.noSet(this.delay)) {
this.delay = 0;
}
if ((++this.delay) >= this.maxDelay) {
this.play();
if (!_global.noSet(this.target)) {
if (((this.oldx != this.target._x) || (this.oldy != this.target._y)) || (this.oldr != this.target._rotation)) {
var _local3 = {x:this.target_mc._x, y:this.target_mc._y};
this.target_mc._parent.localToGlobal(_local3);
this._parent.globalToLocal(_local3);
this._x = _local3.x;
this._y = _local3.y;
this.oldx = this.target._x;
this.oldy = this.target._y;
this.oldr = this.target._rotation;
}
}
if (this._currentframe == 6) {
if (this.destroyer) {
if (this.destroyTarget.gunHolder != this.destroyTarget) {
this.destroyTarget.gunHolder.removeMovieClip();
}
this.destroyTarget.shadow.removeMovieClip();
this.destroyTarget.shadow.unloadMovie();
this.destroyTarget.removeMovieClip();
this.destroyTarget.unloadMovie();
delete this.onEnterFrame;
}
}
}
};
_global.stopAllEngines = function () {
if (!_global.noSet(_root.pointZ)) {
_root.pointZ.clear();
}
Key.removeListener(_global.keyGetter);
Mouse.removeListener(_global.keyGetter);
delete _global.keyGetter;
_global.gameInProcess = false;
_global.queue.clear();
_global.queue.removeMovieClip();
delete _global.queue;
};
_global.getOff = function () {
this._yscale = this._yscale + ((-2 - this._yscale) / 3);
this._xscale = this._yscale;
if (this._yscale <= 0) {
delete this.onEnterFrame;
this.removeMovieClip();
}
};
_global.getOn = function () {
this._yscale = this._yscale + ((100 - this._yscale) / 6);
this._alpha = (this._xscale = this._yscale);
if (this._yscale >= 98) {
this._alpha = (this._xscale = (this._yscale = 100));
delete this.onEnterFrame;
}
};
_global.makeSplash = function (shot, point, enemyFlag, playerFlag) {
if (_global.noSet(enemyFlag)) {
enemyFlag = true;
}
if (_global.noSet(playerFlag)) {
playerFlag = true;
}
if ((shot.splashDamage == 0) || (_global.noSet(shot.splashDamage))) {
return(undefined);
}
var _local5 = _root.bg.splashez;
var _local7 = _local5.depth++;
var _local3 = _local5.attachMovie("userSplash", "sf" + _local7, 1000000 - _local7);
_local3.initArmor(1);
_local3.setMotion(0, 0);
var _local6 = {x:point.x, y:point.y};
_local5.globalToLocal(_local6);
_local3.moveTo(_local6.x, _local6.y);
_local3.initSplash(shot.splashDamage, shot.damageRadius, shot.splashDelay, true);
checkSplash(_local3, playerFlag, enemyFlag);
if (_global.envS.debug != 1) {
_local3.spl._visible = false;
}
};
_global.makeBreef = function (done) {
if (done == true) {
if (this.mode == 1) {
while (this.currText < 3) {
if (this.currText == 1) {
var _local4 = this.breefText1;
var _local5 = _root.wnd.intro1;
}
if (this.currText == 2) {
var _local4 = this.breefText2;
var _local5 = _root.wnd.intro2;
}
while (this.step < _local4.length) {
_local5.text = _local5.text + _local4.charAt(++this.step);
}
this.currText++;
this.step = -1;
this.step2 = 0;
}
this.mode = 2;
}
} else if (this.mode == 1) {
if (this.currText == 1) {
var _local4 = this.breefText1;
var _local5 = _root.wnd.intro1;
}
if (this.currText == 2) {
var _local4 = this.breefText2;
var _local5 = _root.wnd.intro2;
}
if (_global.noSet(this.step)) {
this.step = -1;
}
if (_global.noSet(this.step2)) {
this.step2 = 0;
}
this.step2++;
if (this.step2 >= this.delay) {
this.step2 = 0;
_local5.text = _local5.text + _local4.charAt(++this.step);
if (Math.random() < 0.5) {
_global.sound.play("type");
}
}
if (this.step >= _local4.length) {
if (this.currText == 1) {
this.currText = 2;
this.step = -1;
this.step2 = 0;
} else {
this.mode = 2;
}
}
}
};
_root.prebreefFunc = function () {
stop();
_root.gui.health.bar._xscale = 100;
_root.gui.progress.bar.gotoAndStop(1);
_root.gui.progress.bar._visible = false;
_root.gui.adder.gotoAndStop(1);
_root.gui.fireRate.gotoAndStop(1);
_root.gui.double.gotoAndStop(1);
_root.gui.speed.gotoAndStop(1);
_global.levelNum++;
if (!_global.noSet(_global.levels["level_" + levelNum])) {
wnd.levelNum.text = _global.levelNum;
wnd.breefText1 = prepareText(_global.levels["level_" + levelNum]["comment1_" + language_pre]);
wnd.breefText2 = prepareText(_global.levels["level_" + levelNum]["comment2_" + language_pre]);
if (_global.noSet(wnd.breefText1) || (wnd.breefText1 == "")) {
wnd.breefText1 = _global.levels["level_" + levelNum]["comment_" + language_pre];
}
if (_global.noSet(wnd.breefText1)) {
wnd.breefText1 = "";
}
if (_global.noSet(wnd.breefText2)) {
wnd.breefText2 = "";
}
wnd.currText = 1;
var _local3 = _global.levels["level_" + levelNum].typerDelay;
if (_global.noSet(_local3)) {
_local3 = 0;
}
_root.wnd.delay = _local3;
_root.wnd.intro1.text = "";
_root.wnd.intro2.text = "";
_root.wnd.mode = 1;
_root.wnd.onEnterFrame = makeBreef;
}
if (!_global.noSet(_global.levels["level_" + levelNum].story)) {
_root.wnd.attachMovie(_global.levels["level_" + levelNum].story, "story", _root.wnd.getNextHighestDepth());
}
};
_global.makeDie = function (mc, forward, double) {
if (_global.noSet(forward)) {
forward = false;
}
if (_global.noSet(double)) {
double = false;
}
mc.forward = forward;
mc.r = Math.round((Math.random() * 3) + 3) / 2;
if (_global.noSet(forward)) {
mc.r = mc.r * 0.5;
}
if (Math.random() < 0.5) {
mc.r = mc.r * -1;
}
if (double) {
mc.k = 1.05;
} else {
mc.k = 1.03;
}
if (double) {
mc.k2 = 40;
} else {
mc.k2 = 15;
}
mc.onEnterFrame = dieAnimation;
};
_global.dieAnimation = function () {
if (this.forward) {
this._parent._parent.speedX = this._parent._parent.speedX * this.k;
this._parent._parent.speedY = this._parent._parent.speedY * this.k;
} else {
this._parent._parent.speedX = this._parent._parent.speedX + ((-this._parent._parent.speedX) / 50);
this._parent._parent.speedY = this._parent._parent.speedY + ((-this._parent._parent.speedY) / 50);
}
this._parent._parent._x = this._parent._parent._x + this._parent._parent.speedX;
this._parent._parent._y = this._parent._parent._y + this._parent._parent.speedY;
this._parent._parent._yscale = this._parent._parent._yscale - ((105 - this._parent._parent._yscale) / 20);
this._parent._parent._xscale = this._parent._parent._yscale;
this._parent._rotation = this._parent._rotation + this.r;
this._parent._parent.SolarXFactor = this._parent._parent.SolarXFactor + ((1 - this._parent._parent.SolarXFactor) / this.k2);
this._parent._parent.SolarYFactor = this._parent._parent.SolarYFactor + ((1 - this._parent._parent.SolarYFactor) / this.k2);
this._parent._parent.moveShadow();
};
_global.getAngleDelta = function (a, b, c) {
while (a > 180) {
a = a - 360;
}
while (a < -180) {
a = a + 360;
}
var _local7 = b - 360;
var _local6 = b;
var _local5 = b + 360;
var _local11 = _local7 - a;
var _local10 = _local6 - a;
var _local9 = _local5 - a;
var _local4 = Math.abs(_local11);
var _local3 = Math.abs(_local10);
var _local8 = Math.abs(_local9);
var _local2 = Math.min(_local4, _local3);
_local2 = Math.min(_local2, _local8);
if (_local2 == _local4) {
var _local13 = _local7;
}
if (_local2 == _local3) {
var _local13 = _local6;
}
if (_local2 == _local8) {
var _local13 = _local5;
}
return((_local13 - a) / c);
};
_global.setBarAction = function (text, col, length, ad) {
var _local3 = this.tf.getTextFormat();
if (!_global.noSet(col)) {
_local3.color = parseInt("0x" + col, 16);
this.tf.setNewTextFormat(_local3);
}
this.tf.text = text;
this.len = length;
this.s = 0;
this._alpha = 0;
this._visible = true;
this.onEnterFrame = textBarAction;
if (!noSet(ad)) {
this.alphaDelta = ad;
} else {
this.alphaDelta = 5;
}
};
_global.textBarAction = function () {
if (this.s == 0) {
this._alpha = this._alpha + this.alphaDelta;
if (this._alpha >= 100) {
this.s = 1;
this._alpha = 100;
this.timeStart = getTimer();
}
} else if (this.s == 1) {
if ((getTimer() - this.timeStart) > this.len) {
this.s = 2;
}
} else if (this.s == 2) {
this._alpha = this._alpha - this.alphaDelta;
if (this._alpha <= 0) {
this._visible = false;
delete this.s;
delete this.onEnterFrame;
}
}
};
_global.prepareText = function (inText) {
var _local4 = "";
var _local1 = 0;
while (_local1 < inText.length) {
var _local2 = inText.charAt(_local1);
if (_local2 != "\r") {
_local4 = _local4 + _local2;
}
_local1++;
}
return(_local4);
};
_global.setPlayerSettings = function (lev) {
if (_global.noSet(lev)) {
lev = _global.levelNum;
}
if (!_global.noSet(_global.levels["level_" + lev].playerObject)) {
_global.selectedPlane = _global.levels["level_" + lev].playerObject;
}
_global.playerS = _global.playerSettings[_global.selectedPlane];
};
_global.makeGameObject = function (foo, delta) {
if (!_global.noSet(foo.tank)) {
var _local4 = new Object();
for (var _local7 in foo) {
_local4[_local7] = foo[_local7];
}
var _local8 = movingUnits[_local4.tank];
for (var _local7 in _local8) {
if (_global.noSet(_local4[_local7])) {
_local4[_local7] = _local8[_local7];
}
}
var _local10 = mainUnits[_local4.mainObj];
for (var _local7 in _local10) {
if (_global.noSet(_local4[_local7])) {
_local4[_local7] = _local10[_local7];
}
}
var _local12 = ((_local4.top == 1) ? (this.topEnemyMC) : (this.enemyMC));
var _local13 = _local12.depth++;
var _local11 = _local12.attachMovie("enemy", "e" + _local13, 1000000 - _local13);
_local11.moveTo(((_local4.factor == -1) ? (550 - _local4.xoffset) : (_local4.xoffset)), ((-this._y) + _global.envS.newObjectYOffset) + delta);
if ((_local4.way != "") && (_local4.way != 0)) {
if (_local4.way == "player") {
_local11.setMotion(_local4.way, _local4.speed, _local4.followPlayer);
} else {
_local11.setMotion(_local4.way, _local4.mratio, _local4.xratio, _local4.yratio, _local4.rotate, _local4.factor, _local4.startFrame, _local4.endFrame, _local4.moveWayAtStart, _local4.wayCycle, _local4.rotatedByWay, _local4.orientToPath);
}
} else {
_local11.setMotion((_global.noSet(_local4.xspeed) ? 0 : (_local4.xspeed)), (_global.noSet(_local4.yspeed) ? 0 : (_local4.yspeed)));
}
_local11.setEnemyToEnemyCollisionFlag(foo.enable_enemy_to_enemy_collision, foo.dont_smash_me_ally);
_local11.initTank(_local4.base, _local4.gun, this.player, _local4.armor, _local4.directdamage, _local4.withoutBase, _local4.bossBar, _local4.top, _local4.shadow, _local4.noInitRotate, _local4.score);
_local11.initLoot(_local4.loot, _local4.lootXoffset, _local4.lootYoffset, _local4.autoloot);
_local11.initChilds(_local4.child, _local4.childXOffset, _local4.childYOffset, _local4.EC, _local4.ECCount, _local4.ECTime, _local4.ECTimeOffset, _local4.ECXOffset, _local4.ECYOffset);
_local11.initGun(_local4.reloadingTime, _local4.shotsTime, _local4.clip, _local4.bulletType, _local4.bulletSpeed, _local4.bulletDir, _local4.bulletFactor, _local4.bulletTopLevel, _local4.amount, _local4.flySteps, _local4.flyMinScale, _local4.flyDistance, _local4.bulletDamage, _local4.cannonAngle, _local4.cannonTimeOffset, _local4.ai, _local4.splashDamage, _local4.damageRadius, _local4.splashDelay, _local4.movedBullet);
_local11.initFlags(_local4.ignoreHit, _local4.ignoreSplash, _local4.ignoreDirect, _local4.immortal, _local4.notCount);
if (_local4.movedWay == 1) {
_local11.initWayMotion(_local4.movedWayOffset, _local4.movedWayXSpeed, _local4.movedWayYSpeed);
}
if (!_global.noSet(_local4.thereCanBeOnlyOne)) {
_local11.thereCanBeOnlyOne = _local4.thereCanBeOnlyOne;
}
if (!_global.noSet(_local4.dieImmediatly)) {
if (_local4.dieImmediatly == 0) {
_local11.dieImmediatly = false;
}
if (_local4.dieImmediatly == 1) {
_local11.dieImmediatly = true;
}
}
if (!_global.noSet(_local4.soundKills)) {
_local11.soundKills = _local4.soundKills;
}
_local11.inQueue();
return(_local11);
}
if (!_global.noSet(foo.object)) {
var _local5 = new Object();
for (var _local7 in foo) {
_local5[_local7] = foo[_local7];
}
var _local9 = standingUnits[_local5.object];
for (var _local7 in _local9) {
if (_global.noSet(_local5[_local7])) {
_local5[_local7] = _local9[_local7];
}
}
var _local12 = this.env;
if (_local5.top == 1) {
_local12 = this.envTop;
}
if (_local5.top == 2) {
_local12 = this.envTop2;
}
var _local13 = _local12.depth++;
_local12.attachMovie(_local5.linkage, "o" + _local13, 1000000 - _local13);
var _local11 = _local12["o" + _local13];
_local11.initArmor(_local5.armor);
_local11.initScore(_local5.score);
_local11.initLoot(_local5.loot, _local5.lootXoffset, _local5.lootYoffset, _local5.autoloot);
_local11.initChilds(_local5.child, _local5.childXOffset, _local5.childYOffset, _local5.EC, _local5.ECCount, _local5.ECTime, _local5.ECTimeOffset, _local5.ECXOffset, _local5.ECYOffset);
_local11.setMotion(0, 0);
_local11.moveTo(_local5.xoffset, ((-this._y) + _global.envS.newObjectYOffset) + delta);
_local11.initSplash(_local5.splashDamage, _local5.damageRadius, _local5.splashDelay);
_local11.initFlags(_local5.ignoreHit, _local5.ignoreSplash, _local5.ignoreDirect, _local5.immortal, _local5.notCount);
_local11.inQueue();
_local11.link = _local5.linkage;
for (var _local7 in _local5) {
if (_global.noSet(_local11[_local7])) {
_local11[_local7] = _local5[_local7];
}
}
return(_local11);
}
if (!_global.noSet(foo.bonus)) {
var _local13 = this.bnz.getNextHighestDepth();
var _local11 = this.bnz.attachMovie("bonus_" + foo.bonus, "b" + _local13, _local13);
bonusObjects.push(_local11);
_local11._x = foo.xoffset;
_local11._y = ((-this._y) + _global.envS.newObjectYOffset) + delta;
_local11.bonusType = foo.bonus;
return(_local11);
}
if (!_global.noSet(foo.command)) {
if (foo.command == "slideConstant") {
_global.slidingBg = false;
_global.slidingfactor = foo.factor;
_global.slidingLimit = foo.limit;
}
if (foo.command == "slideNormal") {
_global.slidingBg = true;
}
if (foo.command == "printMessage") {
trace(foo.message);
_root.error.text = foo.message;
}
if (foo.command == "textBar1") {
_root.textBar1.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta);
}
if (foo.command == "textBar2") {
_root.textBar2.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta);
}
if (foo.command == "textBar3") {
_root.textBar3.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta);
}
if (foo.command == "endLevel") {
_global.gameOver = true;
}
}
};
_global.makeBonusAnimation = function (bonusType, obj) {
var _local4 = _root.bg.bnzFX.getNextHighestDepth();
var _local3 = _root.bg.bnzFX.attachMovie("bonus_anim_" + bonusType, "b" + _local4, _local4);
if (!_global.noSet(_local3)) {
_local3._alpha = 70;
_local3._x = obj._x;
_local3._y = obj._y;
}
};
_global.countCombo = function (flag) {
if (_global.noSet(flag)) {
flag = false;
}
var _local4 = _global.levelTime - _global.comboTimer;
if ((_local4 > _global.envS.comboDeltaz[_global.comboNumber]) || (_global.comboNumber >= _global.envS.comboDeltaz.length)) {
if (_global.comboNumber > 0) {
if (_global.comboNumber > _global.actualComboNumber) {
_global.actualComboNumber = _global.comboNumber;
_global.comboFactor = _global.envS.comboFactorz[_global.actualComboNumber - 1];
makeBonusAnimation(_global.envS.comboLinkagez[_global.actualComboNumber - 1], _root.bg.player);
}
}
_global.comboNumber = 0;
_global.comboTimer = -100000;
} else if (flag) {
_global.comboNumber++;
}
if (flag) {
_global.comboTimer = _global.levelTime;
}
_root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")";
};
nextFrame();
Frame 8
stop();
_global.levelNum = 0;
Instance of Symbol 702 MovieClip "btn_sound" in Frame 8
onClipEvent (load) {
if (!sound.enable) {
gotoAndStop (2);
}
}
Frame 9
stop();
Frame 10
prebreefFunc();
water.w.stop();
water.w2.stop();
Frame 11
stop();
if (_global.levels["level_" + levelNum] != undefined) {
_global.allowToStart = true;
globalStart();
}
Symbol 5 MovieClip Frame 40
gotoAndPlay (1);
Symbol 11 Button
on (press) {
openSite();
}
Symbol 25 MovieClip [road5] Frame 1
#initclip 69
Object.registerClass("road5", splashedObject);
#endinitclip
Symbol 28 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) {
_visible = false;
}
Symbol 33 MovieClip [player_base] Frame 1
stop();
Instance of Symbol 28 MovieClip "ex2" in Symbol 33 MovieClip [player_base] Frame 1
onClipEvent (load) {
delay = 20;
}
Symbol 33 MovieClip [player_base] Frame 2
stop();
makeDie(dd);
Symbol 84 MovieClip [explode] Frame 2
_global.sound.play("eexplode", sx);
Symbol 84 MovieClip [explode] Frame 25
stop();
this.removeMovieClip();
Symbol 86 MovieClip [player] Frame 1
#initclip 15
Object.registerClass("player", playerClass);
#endinitclip
Symbol 87 MovieClip [enemy] Frame 1
#initclip 16
Object.registerClass("enemy", enemyClass);
#endinitclip
Symbol 88 MovieClip [bullet] Frame 1
#initclip 17
Object.registerClass("bullet", bulletClass);
#endinitclip
Symbol 89 MovieClip [queue] Frame 1
#initclip 18
Object.registerClass("queue", queue);
#endinitclip
Instance of Symbol 85 MovieClip in Symbol 94 MovieClip Frame 1
onClipEvent (load) {
_parent._parent.stop();
pp = (Math.random() * 50) + 50;
step = 0;
}
onClipEvent (enterFrame) {
step++;
if (step >= pp) {
_parent._parent.play();
}
}
Symbol 112 MovieClip Frame 10
stop();
_parent.kill();
Symbol 113 MovieClip [userSplash] Frame 1
#initclip 19
Object.registerClass("userSplash", splashedObject);
#endinitclip
stop();
Symbol 113 MovieClip [userSplash] Frame 16
stop();
Symbol 126 MovieClip Frame 1
if (_currentframe == 1) {
stop();
}
Symbol 126 MovieClip Frame 5
gotoAndStop (1);
Symbol 126 MovieClip Frame 15
gotoAndStop (1);
Symbol 126 MovieClip Frame 19
gotoAndStop (1);
Symbol 127 MovieClip [playerShoot2] Frame 1
#initclip 20
Object.registerClass("playerShoot2", bulletClass);
#endinitclip
Symbol 132 MovieClip [shoot] Frame 1
#initclip 21
Object.registerClass("shoot", bulletClass);
#endinitclip
Symbol 133 MovieClip [gun_1] Frame 1
#initclip 22
Object.registerClass("gun_1", cannon);
#endinitclip
Symbol 134 MovieClip [gun_2] Frame 1
#initclip 23
Object.registerClass("gun_2", cannon);
#endinitclip
Symbol 135 MovieClip [gun_3] Frame 1
#initclip 24
Object.registerClass("gun_3", cannon);
#endinitclip
Symbol 137 MovieClip [playerShoot] Frame 1
#initclip 25
Object.registerClass("playerShoot", bulletClass);
#endinitclip
Symbol 160 MovieClip [torpedoe] Frame 1
#initclip 26
Object.registerClass("torpedoe", bulletClass);
#endinitclip
stop();
Symbol 160 MovieClip [torpedoe] Frame 2
stop();
Symbol 175 MovieClip [boul] Frame 15
stop();
this.removeMovieClip();
Symbol 176 MovieClip [player_gun_3] Frame 1
#initclip 27
Object.registerClass("player_gun_3", cannon);
#endinitclip
Symbol 177 MovieClip [player_gun_1] Frame 1
#initclip 28
Object.registerClass("player_gun_1", cannon);
#endinitclip
Symbol 182 MovieClip [rocket2] Frame 1
#initclip 29
Object.registerClass("rocket2", bulletClass);
#endinitclip
Instance of Symbol 28 MovieClip "codeStopper" in Symbol 182 MovieClip [rocket2] Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Symbol 186 MovieClip [bonus_anim_double] Frame 36
this.removeMovieClip();
Symbol 190 MovieClip [bonus_anim_fullHealth] Frame 36
this.removeMovieClip();
Symbol 193 MovieClip [bonus_anim_miniHealth] Frame 36
this.removeMovieClip();
Symbol 196 MovieClip [bonus_anim_2x] Frame 36
this.removeMovieClip();
Symbol 199 MovieClip [bonus_anim_3x] Frame 36
this.removeMovieClip();
Symbol 202 MovieClip [bonus_anim_4x] Frame 36
this.removeMovieClip();
Symbol 205 MovieClip [bonus_anim_5x] Frame 36
this.removeMovieClip();
Symbol 208 MovieClip [bonus_anim_6x] Frame 36
this.removeMovieClip();
Symbol 211 MovieClip [bonus_anim_7x] Frame 36
this.removeMovieClip();
Symbol 214 MovieClip [bonus_anim_8x] Frame 36
this.removeMovieClip();
Instance of Symbol 28 MovieClip "ex2" in Symbol 227 MovieClip [bulldozer] Frame 1
onClipEvent (load) {
delay = 6;
}
Symbol 257 MovieClip [mc_fura_class] Frame 1
gotoAndStop(Math.floor(Math.random() * _totalframes) + 1);
Instance of Symbol 28 MovieClip "ex3" in Symbol 259 MovieClip [truck3] Frame 1
onClipEvent (load) {
delay = 8;
}
Instance of Symbol 28 MovieClip "ex2" in Symbol 259 MovieClip [truck3] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 28 MovieClip "ex3" in Symbol 263 MovieClip [truck4] Frame 1
onClipEvent (load) {
delay = 8;
}
Instance of Symbol 28 MovieClip "ex2" in Symbol 263 MovieClip [truck4] Frame 1
onClipEvent (load) {
delay = 4;
}
Symbol 267 MovieClip [gungster] Frame 1
#initclip 30
Object.registerClass("gungster", cannon);
#endinitclip
Symbol 270 MovieClip [rocket] Frame 1
#initclip 31
Object.registerClass("rocket", bulletClass);
#endinitclip
Symbol 274 MovieClip [gun_rocket] Frame 1
#initclip 32
Object.registerClass("gun_rocket", cannon);
#endinitclip
Symbol 278 MovieClip [gun_med] Frame 1
#initclip 33
Object.registerClass("gun_med", cannon);
#endinitclip
Symbol 282 MovieClip [road4] Frame 1
#initclip 34
Object.registerClass("road4", splashedObject);
#endinitclip
Symbol 286 MovieClip [road3] Frame 1
#initclip 35
Object.registerClass("road3", splashedObject);
#endinitclip
Symbol 293 MovieClip Frame 1
_visible = false;
Instance of Symbol 293 MovieClip "ex3" in Symbol 295 MovieClip [boss_base1] Frame 1
onClipEvent (load) {
delay = 6;
}
Instance of Symbol 293 MovieClip "ex2" in Symbol 295 MovieClip [boss_base1] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 293 MovieClip "ex4" in Symbol 295 MovieClip [boss_base1] Frame 1
onClipEvent (load) {
delay = 11;
}
Instance of Symbol 293 MovieClip "ex5" in Symbol 295 MovieClip [boss_base1] Frame 1
onClipEvent (load) {
delay = 15;
}
Instance of Symbol 293 MovieClip "ex6" in Symbol 295 MovieClip [boss_base1] Frame 1
onClipEvent (load) {
delay = 17;
}
Instance of Symbol 293 MovieClip "ex7" in Symbol 295 MovieClip [boss_base1] Frame 1
onClipEvent (load) {
delay = 22;
}
Instance of Symbol 293 MovieClip "ex8" in Symbol 295 MovieClip [boss_base1] Frame 1
onClipEvent (load) {
delay = 24;
}
Symbol 299 MovieClip [trafic1] Frame 1
#initclip 36
Object.registerClass("trafic1", splashedObject);
#endinitclip
Symbol 303 MovieClip [road6] Frame 1
#initclip 37
Object.registerClass("road6", splashedObject);
#endinitclip
Symbol 308 MovieClip [road1] Frame 1
#initclip 38
Object.registerClass("road1", splashedObject);
#endinitclip
Symbol 313 MovieClip [road2] Frame 1
#initclip 39
Object.registerClass("road2", splashedObject);
#endinitclip
Symbol 317 MovieClip [sign1] Frame 1
#initclip 40
Object.registerClass("sign1", splashedObject);
#endinitclip
Symbol 321 MovieClip [sign1a] Frame 1
#initclip 41
Object.registerClass("sign1a", splashedObject);
#endinitclip
Symbol 325 MovieClip [sign2_left] Frame 1
#initclip 42
Object.registerClass("sign2_left", splashedObject);
#endinitclip
Symbol 326 MovieClip [sign2_right] Frame 1
#initclip 43
Object.registerClass("sign2_right", splashedObject);
#endinitclip
Symbol 330 MovieClip [sign2a_left] Frame 1
#initclip 44
Object.registerClass("sign2a_left", splashedObject);
#endinitclip
Symbol 331 MovieClip [sign2a_right] Frame 1
#initclip 45
Object.registerClass("sign2a_right", splashedObject);
#endinitclip
Symbol 337 MovieClip [explo] Frame 1
#initclip 46
Object.registerClass("explo", splashedObject);
#endinitclip
Symbol 341 MovieClip [road3_bridge] Frame 1
#initclip 47
Object.registerClass("road3_bridge", splashedObject);
#endinitclip
Symbol 345 MovieClip [limuzin] Frame 1
stop();
Instance of Symbol 28 MovieClip "ex2" in Symbol 345 MovieClip [limuzin] Frame 1
onClipEvent (load) {
delay = 10;
}
Symbol 345 MovieClip [limuzin] Frame 2
stop();
if (_root.bg.player.armor > 0) {
_global.gameOver = true;
_global.gameInWin = true;
_global.userControlled = false;
}
Symbol 370 MovieClip [player_gun_2] Frame 1
#initclip 48
Object.registerClass("player_gun_2", cannon);
#endinitclip
Symbol 375 MovieClip [fence] Frame 1
#initclip 49
Object.registerClass("fence", splashedObject);
#endinitclip
stop();
Symbol 375 MovieClip [fence] Frame 2
stop();
Symbol 435 MovieClip [autoExplodePoint] Frame 1
#initclip 50
Object.registerClass("autoExplodePoint", autoExplode);
#endinitclip
Symbol 435 MovieClip [autoExplodePoint] Frame 2
stop();
Symbol 435 MovieClip [autoExplodePoint] Frame 17
stop();
Symbol 436 MovieClip [barrel] Frame 1
#initclip 51
Object.registerClass("barrel", splashedObject);
#endinitclip
Symbol 436 MovieClip [barrel] Frame 9
stop();
Symbol 436 MovieClip [barrel] Frame 21
stop();
Symbol 444 MovieClip [bonus_anim_adder] Frame 36
this.removeMovieClip();
Symbol 445 MovieClip [mine] Frame 1
#initclip 52
Object.registerClass("mine", bulletClass);
#endinitclip
Symbol 445 MovieClip [mine] Frame 8
stop();
Symbol 448 MovieClip [truck1_endGame] Frame 1
stop();
Symbol 448 MovieClip [truck1_endGame] Frame 2
stop();
_global.gameOver = true;
_global.gameInWin = true;
_global.userControlled = false;
Symbol 482 MovieClip [bonus_anim_rocket1] Frame 36
this.removeMovieClip();
Symbol 485 MovieClip [hole] Frame 1
#initclip 53
Object.registerClass("hole", splashedObject);
#endinitclip
Instance of Symbol 28 MovieClip "ex2" in Symbol 490 MovieClip [excavator] Frame 1
onClipEvent (load) {
delay = 6;
}
Symbol 494 MovieClip [gun_big2] Frame 1
#initclip 54
Object.registerClass("gun_big2", cannon);
#endinitclip
Symbol 502 MovieClip [human_base] Frame 1
stop();
Symbol 502 MovieClip [human_base] Frame 2
stop();
Symbol 503 MovieClip [friend] Frame 1
stop();
Symbol 503 MovieClip [friend] Frame 2
stop();
if (_root.bg.player.armor > 0) {
_global.gameOver = true;
_global.gameInWin = true;
_global.userControlled = false;
}
Symbol 504 MovieClip Frame 1
gotoAndStop(Math.floor(Math.random() * _totalframes) + 1);
Instance of Symbol 28 MovieClip "ex3" in Symbol 506 MovieClip [truck3_1] Frame 1
onClipEvent (load) {
delay = 8;
}
Instance of Symbol 28 MovieClip "ex2" in Symbol 506 MovieClip [truck3_1] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 28 MovieClip "ex2" in Symbol 510 MovieClip [truck2] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 28 MovieClip "ex2" in Symbol 511 MovieClip [limuzin_1] Frame 1
onClipEvent (load) {
delay = 10;
}
Symbol 531 MovieClip Frame 1
if (_currentframe == 1) {
stop();
}
Symbol 531 MovieClip Frame 5
gotoAndStop (1);
Symbol 531 MovieClip Frame 15
gotoAndStop (1);
Symbol 531 MovieClip Frame 19
gotoAndStop (1);
Symbol 532 MovieClip [human_soldier] Frame 1
#initclip 55
Object.registerClass("human_soldier", cannon);
#endinitclip
Symbol 554 MovieClip [gun_excavator] Frame 1
#initclip 56
Object.registerClass("gun_excavator", cannon);
#endinitclip
Instance of Symbol 28 MovieClip "codeStopper" in Symbol 554 MovieClip [gun_excavator] Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Instance of Symbol 28 MovieClip "ex2" in Symbol 558 MovieClip [graider] Frame 1
onClipEvent (load) {
delay = 6;
}
Instance of Symbol 28 MovieClip "codeStopper" in Symbol 574 MovieClip Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
play();
} else {
stop();
}
}
Symbol 574 MovieClip Frame 10
p = {x:_x, y:_y};
this._parent.localToGlobal(p);
_global.sound.play("eexplode2", p.x);
Symbol 575 MovieClip [gun_excavator_1] Frame 1
#initclip 57
Object.registerClass("gun_excavator_1", cannon);
#endinitclip
Instance of Symbol 28 MovieClip "ex2" in Symbol 576 MovieClip [excavator_1] Frame 1
onClipEvent (load) {
delay = 6;
}
Instance of Symbol 28 MovieClip "ex2" in Symbol 578 MovieClip [truck3_2] Frame 1
onClipEvent (load) {
delay = 4;
}
Symbol 582 MovieClip [lite_rockets_1] Frame 1
#initclip 58
Object.registerClass("lite_rockets_1", cannon);
#endinitclip
Symbol 585 MovieClip [lite_rockets] Frame 1
#initclip 59
Object.registerClass("lite_rockets", cannon);
#endinitclip
Symbol 587 MovieClip [rocket4] Frame 1
#initclip 60
Object.registerClass("rocket4", bulletClass);
#endinitclip
Symbol 594 MovieClip [gun_excavator_2] Frame 1
#initclip 61
Object.registerClass("gun_excavator_2", cannon);
#endinitclip
Instance of Symbol 28 MovieClip "codeStopper" in Symbol 594 MovieClip [gun_excavator_2] Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Symbol 596 MovieClip [road5_bridge] Frame 1
#initclip 62
Object.registerClass("road5_bridge", splashedObject);
#endinitclip
Instance of Symbol 293 MovieClip "ex2" in Symbol 602 MovieClip [boss_base4L] Frame 1
onClipEvent (load) {
delay = 6;
}
Instance of Symbol 293 MovieClip "ex2" in Symbol 608 MovieClip [boss_base4R] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 293 MovieClip "ex2" in Symbol 626 MovieClip [boss_base2R] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 293 MovieClip "ex2" in Symbol 632 MovieClip [boss_base2L] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 293 MovieClip "ex2" in Symbol 637 MovieClip [boss_base2] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 293 MovieClip "ex2" in Symbol 637 MovieClip [boss_base2] Frame 1
onClipEvent (load) {
delay = 4;
}
Symbol 642 MovieClip [gun_excavator_3] Frame 1
#initclip 63
Object.registerClass("gun_excavator_3", cannon);
#endinitclip
Instance of Symbol 28 MovieClip "codeStopper" in Symbol 642 MovieClip [gun_excavator_3] Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Symbol 646 MovieClip [rocket_gun1] Frame 1
#initclip 64
Object.registerClass("rocket_gun1", cannon);
#endinitclip
Symbol 650 MovieClip [boss_rocket] Frame 1
#initclip 65
Object.registerClass("boss_rocket", cannon);
#endinitclip
Symbol 654 MovieClip [boss_gun] Frame 1
#initclip 66
Object.registerClass("boss_gun", cannon);
#endinitclip
Symbol 658 MovieClip [bullet_boss] Frame 1
#initclip 67
Object.registerClass("bullet_boss", bulletClass);
#endinitclip
Symbol 659 MovieClip [emptyShoot] Frame 1
#initclip 68
Object.registerClass("emptyShoot", bulletClass);
#endinitclip
Symbol 1030 MovieClip [__Packages.checkedObject] Frame 0
class checkedObject extends MovieClip
{
var _x, _y, ticket, removeMovieClip, unloadMovie;
function checkedObject () {
super();
startClock = _global.clock;
offsetTop = _global.envS.allOffset.top;
offsetBottom = _global.envS.allOffset.bottom;
offsetLeft = _global.envS.allOffset.left;
offsetRight = _global.envS.allOffset.right;
x = Math.round(_x);
y = Math.round(_y);
}
function check() {
if (_global.noSet(x) || (_global.noSet(y))) {
kill();
}
if (y < ((-_root.bg.y) + offsetTop)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
y = (-_root.bg.y) + offsetTop;
}
}
if (y > (((-_root.bg.y) + 400) - offsetBottom)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
y = ((-_root.bg.y) + 400) - offsetBottom;
}
}
if (x < (0 + offsetLeft)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
x = 0 + offsetLeft;
}
}
if (x > (550 - offsetRight)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
x = 550 - offsetRight;
}
}
}
function inQueue(a) {
if (!init) {
if (_global.noSet(a)) {
a = 50;
}
ticket = _global.queue.addFunc(oEF, this, a);
init = true;
}
}
function outQueue() {
if (init) {
_global.queue.remove(ticket);
init = false;
}
}
function oEF() {
if (!init) {
return(undefined);
}
myClock++;
check();
}
function kill() {
outQueue();
if (!deathFromOutside) {
removeMovieClip();
unloadMovie();
}
}
var offsetTop = 0;
var offsetBottom = 0;
var offsetLeft = 0;
var offsetRight = 0;
var offReaction = "die";
var x = 0;
var y = 0;
var init = false;
var deathFromOutside = false;
var dieImmediatly = false;
var startClock = 0;
var myClock = 0;
}
Symbol 1031 MovieClip [__Packages.movingObject] Frame 0
class movingObject extends checkedObject
{
var wayLinkage, y, x, _parent, way, attachMovie, line, createEmptyMovieClip, check, _x, _y;
function movingObject () {
super();
}
function setEnemyToEnemyCollisionFlag(enable, dont_smash) {
if (enable != undefined) {
enable_enemy_to_enemy_collision = enable;
}
if (dont_smash != undefined) {
dont_smash_me_ally = dont_smash;
}
}
function setMotion(a, b, xr, yr, r, f, sf, ef, mwas, wc, rbw, otp) {
if (typeof(a) == "string") {
if (a == "player") {
wayMode = false;
wayLinkage = "";
var _local10 = {x:x, y:y};
_parent.localToGlobal(_local10);
var _local9 = {x:_root.bg.player.x, y:_root.bg.player.y};
_root.bg.localToGlobal(_local9);
var _local19 = _local9.x - _local10.x;
var _local17 = _local9.y - _local10.y;
var _local13 = Math.atan2(_local17, _local19);
speedXY = parseFloat(b);
trace((("SPEEDX=" + speedXY) + "\t") + b);
if (_global.noSet(speedXY)) {
speedXY = 1;
}
speedX = speedXY * Math.cos(_local13);
speedY = speedXY * Math.sin(_local13);
xr = parseInt(xr);
if (xr == 1) {
followPlayer = true;
}
} else {
if (_global.noSet(a)) {
return(undefined);
}
wayLinkage = a;
if (!_global.noSet(b)) {
wayRatio = b;
}
if (!_global.noSet(xr)) {
xratio = xr;
}
if (!_global.noSet(yr)) {
yratio = yr;
}
if (!_global.noSet(r)) {
rotate = r / _global.PI2;
}
if (!_global.noSet(f)) {
factor = f;
}
if (!_global.noSet(sf)) {
startFrame = sf;
}
if (!_global.noSet(ef)) {
endFrame = ef;
}
if (!_global.noSet(wc)) {
wayCycle = wc;
}
if (!_global.noSet(rbw)) {
rotatedByWay = ((rbw == 1) ? true : false);
}
if (!_global.noSet(mwas)) {
moveWayAtStart = ((mwas == 1) ? true : false);
}
if (!_global.noSet(otp)) {
orientToPath = otp;
}
way = attachMovie(wayLinkage, "way", 100);
line = createEmptyMovieClip("line", 101);
line.createEmptyMovieClip("l", 1);
line._visible = false;
line.l.lineStyle(0, 16711680);
line.l.moveTo(0, 0);
line.l.lineTo(100, 0);
firstStep = startFrame;
if (!_global.noSet(way)) {
var _local4 = way.klop._x;
_local4 = _local4 * factor;
var _local5 = way.klop._y;
if (xratio != 100) {
_local4 = _local4 * (xratio / 100);
}
if (yratio != 100) {
_local5 = _local5 * (yratio / 100);
}
if (rotate != 0) {
var _local11 = Math.sqrt((_local4 * _local4) + (_local5 * _local5));
var _local12 = Math.atan2(_local5, _local4);
var _local16 = _local11 * Math.cos(rotate + _local12);
var _local15 = _local11 * Math.sin(rotate + _local12);
} else {
var _local16 = _local4;
var _local15 = _local5;
}
way.x = _local16;
way._x = way.x;
way.y = _local15;
way._y = way.y;
}
if (endFrame == -1) {
endFrame = way._totalframes;
}
if (endFrame < startFrame) {
var _local18 = startFrame;
startFrame = endFrame;
endFrame = _local18;
wayDir = -1;
}
way._xscale = (line._xscale = factor * xratio);
way._yscale = (line._yscale = yratio);
way._rotation = (line._rotation = r);
if (!((_global.envS.debug == 1) && (_global.envS.wayDebug == 1))) {
way._visible = false;
}
wayMode = true;
}
} else {
if (!_global.noSet(a)) {
speedX = a;
}
if (!_global.noSet(b)) {
speedY = b;
}
wayMode = false;
}
initMove = true;
if (wayMode) {
oEF();
}
oEF();
}
function initWayMotion(mwo, sx, sy) {
movedWay = true;
movedWayOffset = mwo;
movedWayCount = 0;
movedWayXSpeed = sx;
movedWayYSpeed = sy;
}
function oEF() {
if (initMove) {
if (wayMode) {
if ((firstStep != 0) && (moveWayAtStart)) {
way.gotoAndStop(firstStep);
firstStep = 0;
var _local6 = way.klop._x;
var _local11 = way.klop._y;
_local6 = _local6 * factor;
if (xratio != 100) {
_local6 = _local6 * (xratio / 100);
}
if (yratio != 100) {
_local11 = _local11 * (yratio / 100);
}
if (rotate != 0) {
var _local10 = Math.sqrt((_local6 * _local6) + (_local11 * _local11));
var _local12 = Math.atan2(_local11, _local6);
_local6 = _local10 * Math.cos(rotate + _local12);
_local11 = _local10 * Math.sin(rotate + _local12);
}
way.x = way.x + (-_local6);
way._x = way.x;
way.y = way.y + (-_local11);
way._y = way.y;
var _local17 = way.klop._x;
var _local16 = way.klop._y;
}
var _local5 = way._currentframe + (wayDir * wayRatio);
if ((wayDir > 0) && (_local5 > endFrame)) {
wayPassed = true;
if (wayCycle == 1) {
_local5 = endFrame;
}
if (wayCycle == 2) {
wayDir = wayDir * -1;
_local5 = _local5 + (_local5 - endFrame);
}
if (wayCycle == 3) {
_local5 = startFrame + (_local5 - endFrame);
}
}
if ((wayDir < 0) && (_local5 < startFrame)) {
wayPassed = true;
if (wayCycle == 1) {
_local5 = startFrame;
}
if (wayCycle == 2) {
wayDir = wayDir * -1;
_local5 = startFrame + (startFrame - _local5);
}
if (wayCycle == 3) {
_local5 = endFrame - (startFrame - _local5);
}
}
if (firstStep != 0) {
_local5 = firstStep;
firstStep = 0;
}
var _local17 = way.klop._x;
var _local16 = way.klop._y;
way.gotoAndStop(_local5);
var _local6 = way.klop._x - _local17;
_local6 = _local6 * factor;
var _local11 = way.klop._y - _local16;
if (xratio != 100) {
_local6 = _local6 * (xratio / 100);
}
if (yratio != 100) {
_local11 = _local11 * (yratio / 100);
}
if (rotate != 0) {
var _local10 = Math.sqrt((_local6 * _local6) + (_local11 * _local11));
var _local12 = Math.atan2(_local11, _local6);
speedX = _local10 * Math.cos(rotate + _local12);
speedY = _local10 * Math.sin(rotate + _local12);
} else {
speedX = _local6;
speedY = _local11;
}
var _local14 = 0;
var _local13 = 0;
if (movedWay) {
if ((++movedWayCount) > movedWayOffset) {
speedX = speedX + movedWayXSpeed;
_local14 = -movedWayXSpeed;
if ((movedWayYSpeed == 0) || (_global.noSet(movedWayYSpeed))) {
_local11 = -_root.bg.speedY;
} else {
_local11 = -movedWayYSpeed;
}
speedY = speedY + _local11;
_local13 = -_local11;
}
}
if ((orientToPath == "way") || (orientToPath == "shoot")) {
line.l._rotation = way.klop._rotation;
var _local7 = line.getRect(this);
baseRotateCount = Math.atan2(_local7.yMax + _local7.yMin, _local7.xMax + _local7.xMin) * _global.PI2;
if (wayDir == -1) {
baseRotateCount = baseRotateCount + 180;
}
} else if (orientToPath == "move") {
baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2;
}
} else if (followPlayer) {
var _local9 = {x:x, y:y};
_parent.localToGlobal(_local9);
var _local8 = {x:_root.bg.player.x, y:_root.bg.player.y};
_root.bg.localToGlobal(_local8);
var _local19 = _local8.x - _local9.x;
var _local18 = _local8.y - _local9.y;
var _local15 = Math.atan2(_local18, _local19);
speedX = speedXY * Math.cos(_local15);
speedY = speedXY * Math.sin(_local15);
baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2;
} else {
baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2;
}
x = x + speedX;
y = y + speedY;
if (wayMode) {
way.x = way.x - (speedX + _local14);
way._x = way.x;
way.y = way.y - (speedY + _local13);
way._y = way.y;
}
}
super.oEF();
redraw();
}
function moveTo(a, b) {
if (_global.noSet(a)) {
a = 0;
}
if (_global.noSet(b)) {
b = 0;
}
x = a;
y = b;
check();
redraw();
}
function moveBy(a, b) {
x = x + a;
y = y + b;
check();
redraw();
}
function redraw() {
_x = Math.round(x);
_y = Math.round(y);
}
var initMove = false;
var speedX = 0;
var speedY = 0;
var speedXY = 0;
var wayMode = false;
var wayRatio = 1;
var rotatedByWay = true;
var followPlayer = false;
var xratio = 100;
var yratio = 100;
var rotate = 0;
var baseRotateCount = 0;
var factor = 1;
var startFrame = 1;
var endFrame = -1;
var moveWayAtStart = true;
var wayCycle = 1;
var wayDir = 1;
var firstStep = 1;
var movedWay = false;
var movedWayOffset = 0;
var movedWayCount = 0;
var movedWayXSpeed = 0;
var movedWayYSpeed = 0;
var wayPassed = false;
var orientToPath = "move";
var enable_enemy_to_enemy_collision = false;
var dont_smash_me_ally = false;
}
Symbol 1032 MovieClip [__Packages.damagableObject] Frame 0
class damagableObject extends movingObject
{
var blinkObject, bar, createEmptyMovieClip, bar1, bar2, childs, childDX, childDY, _x, _y, x, emitC, eCCount, eCTimeOffset, eCTime, myClock, eCXOffset, eCYOffset;
function damagableObject () {
super();
if (_global.envS.debug == 1) {
initBar();
}
blinkObject = this;
}
function initArmor(a) {
startArmor = (armor = a);
}
function initScore(sc) {
if (!_global.noSet(sc)) {
score = sc;
}
}
function initFlags(ih, is, id, im, nc) {
ignoreHit = ((ih == 1) ? true : false);
ignoreSplash = ((is == 1) ? true : false);
ignoreDirect = ((id == 1) ? true : false);
immortal = ((im == 1) ? true : false);
notCount = ((nc == 1) ? true : false);
}
function initBar() {
bar = createEmptyMovieClip("bar", 3);
bar1 = bar.createEmptyMovieClip("bar1", 2);
bar.beginFill(16711680);
_global.drawRect(bar, -15, -2, 15, 2);
bar.endFill();
bar1.lineStyle(0, 0);
_global.drawRect(bar1, -15, -2, 15, 2);
bar._y = -20;
bar2 = bar.createEmptyMovieClip("bar2", 1);
bar2.beginFill(65280);
_global.drawRect(bar2, 0, -2, 30, 2);
bar2.endFill();
bar2._x = -15;
}
function changeArmor(delta) {
if (!live) {
return(undefined);
}
if (immortal) {
return(undefined);
}
armor = armor + delta;
if (delta < 0) {
startBlink("hit");
}
if (armor > startArmor) {
armor = startArmor;
}
showArmor();
if (armor <= 0) {
armor = 0;
live = false;
showArmor();
destroy();
}
}
function showArmor() {
if (_global.envS.debug == 1) {
bar2._xscale = (100 * armor) / startArmor;
}
}
function destroy(flag) {
if (childs.length > 0) {
var _local4 = 0;
while (_local4 < childs.length) {
var _local5 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[childs[_local4]], 0);
if ((!_global.noSet(childDX)) || (!_global.noSet(childDY))) {
var _local7 = ((!_global.noSet(childDX[_local4])) ? (childDX[_local4]) : 0);
var _local6 = ((!_global.noSet(childDY[_local4])) ? (childDY[_local4]) : 0);
_local5.moveTo(_x + _local7, _y + _local6);
}
_local4++;
}
}
if (loot != "") {
if (autoloot) {
_global.makeBonusAnimation(loot, _root.bg.player);
_root.bg.player.applyBonus(loot);
} else {
var _local10 = _root.bg.bnz.getNextHighestDepth();
var _local8 = _root.bg.bnz.attachMovie("bonus_" + loot, "b" + _local10, _local10);
_global.bonusObjects.push(_local8);
_local8._x = _x + lootXoffset;
_local8._y = _y + lootYoffset;
_local8.bonusType = loot;
_local8._alpha = (_local8._xscale = (_local8._yscale = 2));
_local8.onEnterFrame = _global.getOn;
}
}
if (soundKills != "none") {
if (_global.noSet(soundKills)) {
_global.sound.play(_global.envS.soundKills, x, flag);
} else {
var _local9 = soundKills.split(",");
if (_local9.length == 0) {
_local9 = [soundKills];
}
var _local11 = Math.floor(Math.random() * _local9.length);
_global.sound.play(_global.trim(_local9[_local11]), x, flag);
}
}
if (score != 0) {
var _local10 = _root.bg.bnzFX.getNextHighestDepth();
var _local8 = _root.bg.bnzFX.attachMovie("score_ind", "b" + _local10, _local10);
_local8.ins.tf.text = score * _global.comboFactor;
_global.levelScore = _global.levelScore + (score * _global.comboFactor);
_root.gui.score.text = _global.levelScore;
_local8._alpha = 70;
_local8._x = _x;
_local8._y = _y;
}
stopBlink();
if (_global.envS.debug == 1) {
bar._visible = false;
}
live = false;
}
function oEF() {
if (blinkFlag) {
var _local12 = Math.floor(blinkCounter / blinkStep);
blinkCounter++;
var _local11 = Math.floor(blinkCounter / blinkStep);
if (_local12 != _local11) {
var _local10 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0};
if ((_local11 % 2) == 1) {
_local10.ra = (_local10.ga = (_local10.ba = 100 - blinkAmount));
_local10.rb = Math.round((blinkColorR * blinkAmount) / 100);
_local10.gb = Math.round((blinkColorG * blinkAmount) / 100);
_local10.bb = Math.round((blinkColorB * blinkAmount) / 100);
}
new Color(blinkObject).setTransform(_local10);
}
if (blinkCounter > ((2 * blinkStep) * blinkTimes)) {
blinkFlag = false;
}
}
if (live) {
var _local5 = 0;
while (_local5 < emitC.length) {
if (eCCount[_local5] > 0) {
var _local6 = eCTimeOffset[_local5];
if (_global.noSet(_local6)) {
_local6 = 0;
}
if (((myClock + _local6) % eCTime[_local5]) == 0) {
var _local7 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[emitC[_local5]], 0);
eCCount[_local5]--;
if ((!_global.noSet(eCXOffset[_local5])) || (!_global.noSet(eCYOffset[_local5]))) {
var _local9 = ((!_global.noSet(eCXOffset[_local5])) ? (eCXOffset[_local5]) : 0);
var _local8 = ((!_global.noSet(eCYOffset[_local5])) ? (eCYOffset[_local5]) : 0);
_local7.moveTo(_x + _local9, _y + _local8);
}
}
}
_local5++;
}
}
super.oEF();
}
function startBlink(col) {
blinkColor = _global.envS.blinks[col].color;
blinkColorR = parseInt(blinkColor.substr(1, 2), 16);
blinkColorG = parseInt(blinkColor.substr(3, 2), 16);
blinkColorB = parseInt(blinkColor.substr(5, 2), 16);
blinkAmount = _global.envS.blinks[col].amount;
blinkTimes = _global.envS.blinks[col].times;
blinkStep = _global.envS.blinks[col].step;
blinkCounter = 0;
blinkFlag = true;
}
function stopBlink() {
if (blinkFlag) {
var _local2 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0};
new Color(blinkObject).setTransform(_local2);
blinkFlag = false;
}
}
function initLoot(lo, lox, loy, al) {
if (!_global.noSet(lo)) {
loot = lo;
}
if (!_global.noSet(lox)) {
lootXoffset = lox;
}
if (!_global.noSet(loy)) {
lootYoffset = loy;
}
if (!_global.noSet(al)) {
autoloot = ((al == 1) ? true : false);
}
}
function initChilds(chi, dx, dy, ec, ecc, ect, ecto, ecxo, ecyo) {
if (!_global.noSet(chi)) {
childs = _global.prepareArrayString(chi);
}
if (!_global.noSet(dx)) {
childDX = _global.prepareArrayNum(dx);
}
if (!_global.noSet(dy)) {
childDY = _global.prepareArrayNum(dy);
}
if (!_global.noSet(ec)) {
emitC = _global.prepareArrayString(ec);
}
if (!_global.noSet(ecc)) {
eCCount = _global.prepareArrayNum(ecc);
}
if (!_global.noSet(ect)) {
eCTime = _global.prepareArrayNum(ect);
}
if (!_global.noSet(ecto)) {
eCTimeOffset = _global.prepareArrayNum(ecto);
}
if (!_global.noSet(ecxo)) {
eCXOffset = _global.prepareArrayNum(ecxo);
}
if (!_global.noSet(ecyo)) {
eCYOffset = _global.prepareArrayNum(ecyo);
}
}
var live = true;
var armor = 0;
var startArmor = 0;
var blinkColor = "#000000";
var blinkColorR = 0;
var blinkColorG = 0;
var blinkColorB = 0;
var blinkAmount = 0;
var blinkTimes = 0;
var blinkCounter = 0;
var blinkFlag = false;
var blinkStep = 0;
var directDamage = 0;
var soundKills = "";
var ignoreHit = false;
var ignoreSplash = false;
var ignoreDirect = false;
var immortal = false;
var notCount = false;
var score = 0;
var loot = "";
var autoloot = false;
var lootXoffset = 0;
var lootYoffset = 0;
}
Symbol 1033 MovieClip [__Packages.tankClass] Frame 0
class tankClass extends damagableObject
{
var live, initScore, base, attachMovie, body, hitBody, _parent, gunHolder, _name, getDepth, _x, _y, cannons, blinkObject, target, shadow, initArmor, x, y, orientToPath, baseRotation, baseRotateCount, rotatedByWay, speedX, speedY, _ymouse, _xmouse, deathFromOutside, dieImmediatly, initMove, outQueue;
function tankClass () {
super();
}
function initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc) {
if (!live) {
return(undefined);
}
if (bb === 1) {
bossBarFlag = true;
}
if (tp === 1) {
top = true;
}
initScore(sc);
if (bossBarFlag) {
_root.bossBar.bar._xscale = 100;
_root.bossBar._visible = true;
_root.bossBar._alpha = 0;
_root.bossBar.onEnterFrame = _global.alphaIn;
}
base = attachMovie(a, "base", 1);
body = base.body;
hitBody = base.hitBody;
if (_global.noSet(hitBody)) {
hitBody = base.body;
}
body._visible = false;
hitBody._visible = false;
var _local8 = (top ? (_parent._parent.topEnemyMC2) : (_parent._parent.enemyMC2));
if (_global.noSet(_local8)) {
gunHolder = this;
} else {
gunHolder = _local8.createEmptyMovieClip(_name + "_gun", getDepth());
}
norot = ((norot == 1) ? true : false);
if (!norot) {
base._rotation = _global.envS.defaultRotation;
}
gunHolder._x = _x;
gunHolder._y = _y;
cannons = new Array();
var _local5 = _global.prepareArrayString(b);
var _local4 = 0;
while (_local4 < _local5.length) {
cannons[_local4] = gunHolder.attachMovie(_local5[_local4], "gun" + _local4, _local4 + 2, {parent:this, myNum:_local4});
_local4++;
}
if (wb == 1) {
withoutBaseFlag = true;
}
if (withoutBaseFlag) {
blinkObject = gunHolder;
}
target = c;
if ((!_global.noSet(sha)) && (top)) {
shadowStr = sha;
_local8 = _parent._parent.shadows;
if (_global.noSet(_local8)) {
_local8 = _parent.shadows;
}
shadow = _local8.attachMovie(shadowStr, _name + "_sh", getDepth());
SolarX = _global.envS.SolarX;
SolarY = _global.envS.SolarY;
SolarXFactor = _global.envS.SolarXFactor;
SolarYFactor = _global.envS.SolarYFactor;
shadow._rotation = base._rotation;
shadow._xscale = (shadow._yscale = 70);
}
rotateGun();
rotateBase();
initArmor(ar);
}
function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, to, ca) {
if (!live) {
return(undefined);
}
var _local16 = _global.prepareArrayNum(t);
var _local5 = _global.prepareArrayNum(mt);
var _local11 = _global.prepareArrayNum(c);
var _local4 = _global.prepareArrayString(bt);
var _local18 = _global.prepareArrayNum(bs);
var _local12 = _global.prepareArrayString(dd);
var _local19 = _global.prepareArrayNum(br);
var _local6 = _global.prepareArrayNum(tl);
var _local13 = _global.prepareArrayNum(am);
var _local9 = _global.prepareArrayNum(fs);
var _local7 = _global.prepareArrayNum(fm);
var _local14 = _global.prepareArrayNum(fd);
var _local10 = _global.prepareArrayNum(bd);
var _local15 = _global.prepareArrayNum(mb);
var _local8 = _global.prepareArrayString(ca);
var _local17 = _global.prepareArrayNum(to);
var _local3 = 0;
while (_local3 < _local4.length) {
cannons[_local3].initGun();
cannons[_local3].addGun(_global.trim(_local16[_local3]), _global.trim(_local5[_local3]), _global.trim(_local11[_local3]), _global.trim(_local4[_local3]), _global.trim(_local18[_local3]), _global.trim(_local12[_local3]), _global.trim(_local19[_local3]), _global.trim(_local6[_local3]), _global.trim(_local13[_local3]), _global.trim(_local9[_local3]), _global.trim(_local7[_local3]), _global.trim(_local14[_local3]), _global.trim(_local10[_local3]), _global.trim(_local15[_local3]), _global.trim(_local8[_local3]), _global.trim(_local17[_local3]));
_local3++;
}
rotateGun();
}
function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, to, ca) {
if (!live) {
return(undefined);
}
var _local16 = _global.prepareArrayNum(t);
var _local5 = _global.prepareArrayNum(mt);
var _local11 = _global.prepareArrayNum(c);
var _local4 = _global.prepareArrayString(bt);
var _local18 = _global.prepareArrayNum(bs);
var _local12 = _global.prepareArrayString(dd);
var _local19 = _global.prepareArrayNum(br);
var _local6 = _global.prepareArrayNum(tl);
var _local13 = _global.prepareArrayNum(am);
var _local9 = _global.prepareArrayNum(fs);
var _local7 = _global.prepareArrayNum(fm);
var _local14 = _global.prepareArrayNum(fd);
var _local10 = _global.prepareArrayNum(bd);
var _local15 = _global.prepareArrayNum(mb);
var _local8 = _global.prepareArrayString(ca);
var _local17 = _global.prepareArrayNum(to);
var _local3 = 0;
while (_local3 < _local4.length) {
cannons[_local3].addGun(_global.trim(_local16[_local3]), _global.trim(_local5[_local3]), _global.trim(_local11[_local3]), _global.trim(_local4[_local3]), _global.trim(_local18[_local3]), _global.trim(_local12[_local3]), _global.trim(_local19[_local3]), _global.trim(_local6[_local3]), _global.trim(_local13[_local3]), _global.trim(_local9[_local3]), _global.trim(_local7[_local3]), _global.trim(_local14[_local3]), _global.trim(_local10[_local3]), _global.trim(_local15[_local3]), _global.trim(_local8[_local3]), _global.trim(_local17[_local3]));
_local3++;
}
}
function oEF() {
var _local4 = x;
var _local3 = y;
super.oEF();
gunHolder._x = _x;
gunHolder._y = _y;
rotateBase();
rotateGun();
moveShadow();
}
function moveShadow() {
if (!_global.noSet(shadow)) {
shadow._x = ((_x - SolarX) * SolarXFactor) + SolarX;
shadow._y = ((((_y - SolarY) + _root.bg._y) * SolarYFactor) - _root.bg._y) + SolarY;
shadow._rotation = base._rotation;
}
}
function rotateBase() {
if ((!_global.noSet(target)) && (orientToPath == "shoot")) {
var _local4 = {x:target._x, y:target._y};
target._parent.localToGlobal(_local4);
var _local3 = {x:x, y:y};
_parent.localToGlobal(_local3);
var _local5 = cannons[0].cannonAngleType;
switch (_local5) {
case "t" :
baseRotation = ((Math.atan2(_local4.y - _local3.y, _local4.x - _local3.x) * _global.PI2) + cannons[0].cannonAngle) + 90;
break;
case "w" :
baseRotation = (baseRotateCount + cannons[0].cannonAngle) + 90;
break;
case "h" :
baseRotation = cannons[0].cannonAngle + 180;
}
if (rotatedByWay) {
base._rotation = baseRotation;
}
gunHolder._rotation = base._rotation;
} else if (!((speedX == 0) && (speedY == 0))) {
baseRotation = baseRotateCount + 90;
if (rotatedByWay) {
base._rotation = baseRotation;
}
gunHolder._rotation = base._rotation;
}
}
function rotateGun() {
if (_global.noSet(target)) {
var _local3 = 0;
while (_local3 < cannons.length) {
cannons[_local3]._rotation = (Math.atan2(_ymouse - cannons[_local3]._y, _xmouse - cannons[_local3]._x) * _global.PI2) + 90;
_local3++;
}
} else {
var _local6 = {x:target._x, y:target._y};
target._parent.localToGlobal(_local6);
var _local3 = 0;
while (_local3 < cannons.length) {
var _local4 = {x:cannons[_local3]._x, y:cannons[_local3]._y};
gunHolder.localToGlobal(_local4);
var _local5 = cannons[_local3].cannonAngleType;
switch (_local5) {
case "t" :
cannons[_local3]._rotation = (((Math.atan2(_local6.y - _local4.y, _local6.x - _local4.x) * _global.PI2) - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90;
break;
case "w" :
cannons[_local3]._rotation = ((baseRotateCount - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90;
break;
case "h" :
cannons[_local3]._rotation = (cannons[_local3].cannonAngle - gunHolder._rotation) + 180;
}
_local3++;
}
}
}
function bang(obj) {
if (!live) {
return(false);
}
var _local4 = false;
var _local2 = 0;
while (_local2 < cannons.length) {
var _local3 = cannons[_local2].bang(obj);
_local4 = _local4 || (_local3);
_local2++;
}
return(_local4);
}
function destroy(flag) {
if (top) {
var _local10 = _root.bg.fxTop;
} else {
var _local10 = _root.bg.fx;
}
var _local7 = 1;
var _local8 = _local10.getNextHighestDepth();
var _local9 = base;
if (_global.noSet(_local9.ex1)) {
_local9 = cannons[0];
}
while (!_global.noSet(_local9["ex" + _local7])) {
var _local6 = _local9["ex" + _local7];
var _local5 = _local10.attachMovie("explode", "fx" + _local8, _local8);
_local5._rotation = ((_local6._rotation == 0) ? (Math.random() * 360) : (_local6._rotation));
_local5.target = this;
_local5.target_mc = _local6;
_local5._xscale = (_local5._yscale = _local6._xscale * 10);
if (_global.noSet(_local6.delay)) {
_local6.delay = 0;
}
_local5.gotoAndStop(1);
_local5.maxDelay = _local6.delay;
_local5.onEnterFrame = _global.explodePause;
_local8++;
_local7++;
}
_local5.destroyer = true;
_local5.destroyTarget = this;
deathFromOutside = true;
if (dieImmediatly) {
deathFromOutside = false;
}
super.destroy(flag);
if (!deathFromOutside) {
shadow.removeMovieClip();
}
kill();
}
function kill() {
shadow.removeMovieClip();
if (bossBarFlag) {
_root.bossBar.step = 0;
_root.bossBar.maxStep = 30;
_root.bossBar._alpha = 100;
_root.bossBar.onEnterFrame = _global.alphaOut;
}
if (gunHolder != this) {
var _local6 = cannons[0]._currentframe;
var _local5 = 0;
while (_local5 < cannons.length) {
cannons[_local5].gotoAndPlay("die");
_local5++;
}
if ((cannons[0]._currentframe == 1) || (cannons[0]._currentframe == _local6)) {
gunHolder.removeMovieClip();
}
super.kill();
} else {
initMove = false;
var _local5 = 0;
while (_local5 < cannons.length) {
cannons[_local5].gotoAndPlay("die");
_local5++;
}
}
base.gotoAndPlay("die");
outQueue();
}
function changeGun(newWeapon) {
cannons[0].changeGun(newWeapon);
}
function changeArmor(delta) {
super.changeArmor(delta);
if (bossBarFlag) {
_root.bossBar.bar._xscale = (100 * armor) / startArmor;
}
}
var armor = 0;
var startArmor = 0;
var thereCanBeOnlyOne = 0;
var withoutBaseFlag = false;
var bossBarFlag = false;
var top = false;
var shadowStr = "";
var SolarX = 275;
var SolarY = 200;
var SolarXFactor = 1;
var SolarYFactor = 1;
}
Symbol 1034 MovieClip [__Packages.playerClass] Frame 0
class playerClass extends tankClass
{
var offsetTop, offsetBottom, offsetLeft, offsetRight, offReaction, playerBaseRotation, base, shadow, cannons, bar, startArmor, x, speedX, _parent, speedY, y, moveBy, gunHolder, init, initMove, armor, startBlink, live;
function playerClass () {
super();
offsetTop = _global.envS.playerOffset.top;
offsetBottom = _global.envS.playerOffset.bottom;
offsetLeft = _global.envS.playerOffset.left;
offsetRight = _global.envS.playerOffset.right;
offReaction = "stand";
oldTab = Key.isToggled(9);
XspeedFactor = _global.playerS.XspeedFactor;
YspeedFactor = _global.playerS.YspeedFactor;
rotationFactor = _global.playerS.rotationFactor;
}
function setMotion(a, b) {
super.setMotion(0, 0);
startBaseSpeedX = (baseSpeedX = a);
startBaseSpeedY = (baseSpeedY = b);
playerBaseRotation = (shadow._rotation = (realRotation = (base._rotation = -_global.envS.defaultRotation)));
}
function initTank(a, b, c, ar, wb, sh, msh, mar, sha) {
shield = sh;
maxShield = msh;
super.initTank(a, b, c, ar, wb, false, 1, sha);
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4]._y = cannons[_local4]._y * -1;
_local4++;
}
if (_global.envS.debug == 1) {
bar._y = 20;
}
startArmor = Math.max(mar, ar);
showArmor();
}
function oEF() {
var _local11 = cannons[0].currentGun;
if ((Key.isDown(49) || (Key.isDown(90))) || (Key.isDown(46))) {
if (cannons[0].changeGun(0)) {
_root.lbar.weaponSelector.gotoAndStop(1);
if (cannons[0].currentGun != _local11) {
_global.sound.play("changeWeapon", x, true);
}
}
}
if ((Key.isDown(50) || (Key.isDown(88))) || (Key.isDown(35))) {
if (cannons[0].changeGun(1)) {
_root.lbar.weaponSelector.gotoAndStop(2);
if (cannons[0].currentGun != _local11) {
_global.sound.play("changeWeapon", x, true);
}
}
}
if (_global.userControlled) {
speedX = (_parent._xmouse - x) / XspeedFactor;
speedY = (_parent._ymouse - y) / YspeedFactor;
} else {
speedX = speedX + ((-speedX) / (XspeedFactor * 2));
speedY = speedY + ((-speedY) / YspeedFactor);
}
if (recoilTimer < _global.playerS.recoilLength) {
recoilTimer++;
var _local10 = recoilAngle / _global.PI2;
var _local9 = _global.playerS.recoil * Math.cos((Math.PI * recoilTimer) / ((2 * _global.playerS.recoilLength) + 1));
moveBy((_local9 * Math.cos(_local10)) / recoilTimer, (_local9 * Math.sin(_local10)) / recoilTimer);
}
super.oEF();
shadow._rotation = (base._rotation = 0);
gunHolder._rotation = 0;
var _local12 = cannons[0]._rotation;
cannons[0]._rotation = base._rotation;
if (!(init && (initMove))) {
return(undefined);
}
if (_global.userControlled) {
if (autoFire) {
if (bang(1)) {
viewWeapons();
recoilAngle = _local12 + 90;
recoilTimer = 0;
_global.rezults.shots++;
}
if (cannons[0].changeGun(1)) {
if (bang(1)) {
viewWeapons();
_root.gui.tf_rocket.text = cannons[0].gunZ[1].amount;
_global.rezults.shots++;
}
cannons[0].changeGun(0);
}
}
}
var _local7 = 0;
while (_local7 < cannons[0].gunZ.length) {
var _local5 = cannons[0].gunZ[_local7];
if (_local5.reload) {
var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadTime);
} else {
var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadMicroTime);
}
if (_local6 > 100) {
var _local6 = 100;
}
var _local8 = _root.lbar["w" + _local7].ico;
if ((_local6 < 100) || (_local8._currentframe <= 50)) {
_local8.gotoAndPlay(Math.ceil(_local6 / 2));
}
_local7++;
}
}
function viewWeapons() {
_root.gui.rockets.tf.text = cannons[0].gunZ[1].amount;
}
function check() {
super.check();
}
function initGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del, mb) {
super.initGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd, mb);
if ((!_global.noSet(sd)) && (sd != 0)) {
var _local7 = _global.prepareArrayNum(sd);
var _local5 = _global.prepareArrayNum(dr);
var _local6 = _global.prepareArrayNum(del);
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]);
_local4++;
}
}
showWeapon(cannons[0].gunZ.length - 1);
}
function addGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del, mb) {
super.addGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd, mb);
if ((!_global.noSet(sd)) && (sd != 0)) {
var _local7 = _global.prepareArrayNum(sd);
var _local5 = _global.prepareArrayNum(dr);
var _local6 = _global.prepareArrayNum(del);
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]);
_local4++;
}
}
showWeapon(cannons[0].gunZ.length - 1);
}
function showWeapon(n) {
var _local3 = cannons[0].gunZ[n];
_root.lbar["w" + n].gotoAndStop((("on" + (_local3.doubleDamage ? "dbl" : "")) + (_local3.nuke ? "nuke" : "")) + (_local3.triple ? "tri" : ""));
}
function onMouseDown() {
if (_global.userControlled) {
autoFire = true;
}
}
function onMouseUp() {
if (_global.userControlled) {
autoFire = false;
}
}
function bang(obj) {
var _local3 = super.bang(obj);
if ((_local3 && (cannons[0].currentGun == 1)) && (cannons[0].gunZ[1].nuke)) {
cannons[0].gunZ[1].nuke = false;
cannons[0].gunZ[1].bulletType = "rocket";
showWeapon(1);
}
return(_local3);
}
function showArmor() {
super.showArmor();
_root.gui.health.bar._xscale = Math.round((100 * armor) / startArmor);
}
function changeShield(delta) {
shield = shield + delta;
if (shield > maxShield) {
shield = maxShield;
}
if (shield < 0) {
shield = 0;
}
if (delta > 0) {
startBlink("shield");
}
}
function changeArmor(delta) {
if (!live) {
return(undefined);
}
if (delta < 0) {
_global.comboNumber = 0;
_global.actualComboNumber = 0;
_global.comboTimer = -100000;
_global.comboFactor = 1;
_root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")";
var _local5 = Math.ceil(delta / 2);
if ((-_local5) > shield) {
_local5 = -shield;
}
var _local6 = delta - _local5;
changeShield(_local5);
} else {
var _local5 = 0;
var _local6 = delta;
}
super.changeArmor(_local6);
}
function destroy() {
_global.gameOver = true;
super.destroy(true);
}
function applyBonus(type) {
startBlink("takebonus");
switch (type) {
case "speed" :
_global.sound.play("upgrade", x);
baseSpeedX = startBaseSpeedX * 2;
baseSpeedY = startBaseSpeedY * 2;
_root.gui.speed.gotoAndStop(2);
break;
case "miniHealth" :
_global.sound.play("health", x);
changeArmor(startArmor / 4);
showArmor();
break;
case "fullHealth" :
_global.sound.play("health", x);
changeArmor(startArmor);
showArmor();
break;
case "weaponAdder" :
_global.sound.play("upgrade", x);
cannons[0].gunZ[0].multiple = cannons[0].gunZ[0].multiple + 2;
if (cannons[0].gunZ[0].multiple > 5) {
cannons[0].gunZ[0].multiple = 5;
}
showWeapon(0);
_root.gui.adder.gotoAndStop(cannons[0].gunZ[0].multiple);
break;
case "double" :
_global.sound.play("upgrade", x);
cannons[0].gunZ[0].nuke = true;
cannons[0].gunZ[0].doubleDamage = true;
cannons[0].gunZ[0].bulletType = "playerShoot2";
showWeapon(0);
_root.gui.double.gotoAndStop(2);
break;
case "rocket1" :
_global.sound.play("upgrade", x);
cannons[0].gunZ[1].amount = cannons[0].gunZ[1].amount + 20;
showWeapon(0);
_root.gui.tf_rocket.text = cannons[0].gunZ[1].amount;
break;
case "fireRate" :
_global.sound.play("upgrade", x);
var _local5 = 0;
while (_local5 < cannons.length) {
var _local4 = 0;
while (_local4 < cannons[_local5].gunZ.length) {
cannons[_local5].gunZ[_local4].reloadTime = cannons[_local5].gunZ[_local4].startReloadTime / 2;
cannons[_local5].gunZ[_local4].reloadMicroTime = cannons[_local5].gunZ[_local4].startReloadMicroTime / 2;
_local4++;
}
_local5++;
}
_root.gui.fireRate.gotoAndStop(2);
showWeapon(0);
}
}
var playerDx = 0;
var playerDy = 0;
var baseSpeedX = 0;
var baseSpeedY = 0;
var startBaseSpeedX = 0;
var startBaseSpeedY = 0;
var XspeedFactor = 0;
var YspeedFactor = 0;
var rotationFactor = 0;
var realRotation = 0;
var rotSign = 0;
var shield = 0;
var maxShield = 0;
var recoilTimer = 10;
var recoilAngle = 0;
var oldTab = false;
var autoFire = false;
}
Symbol 1035 MovieClip [__Packages.enemyClass] Frame 0
class enemyClass extends tankClass
{
var score, offsetTop, offsetBottom, offsetLeft, offsetRight, cannons, wayPassed, bang, armor;
function enemyClass () {
super();
score = _global.envS.defaultScore;
_global.enemyObjects.push(this);
offsetTop = _global.envS.enemyOffset.top;
offsetBottom = _global.envS.enemyOffset.bottom;
offsetLeft = _global.envS.enemyOffset.left;
offsetRight = _global.envS.enemyOffset.right;
}
function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, ba, to, ai, sd, dr, del, mb) {
super.initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, to, ba);
if (!_global.noSet(ai)) {
this.ai = ai;
}
if ((!_global.noSet(sd)) && (sd != 0)) {
var _local7 = _global.prepareArrayNum(sd);
var _local5 = _global.prepareArrayNum(dr);
var _local6 = _global.prepareArrayNum(del);
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]);
_local4++;
}
}
}
function initTank(a, b, c, ar, dir, wb, bb, tp, sha, norot, sc) {
if (!_global.noSet(dir)) {
directdamage = dir;
}
super.initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc);
}
function oEF() {
super.oEF();
if (wayPassed) {
ai = 0;
}
if (ai == 0) {
bang(0);
}
}
function kill() {
if (armor <= 0) {
_global.rezults.killed++;
} else {
_global.rezults.survived++;
}
var _local4 = 0;
while (_local4 < _global.enemyObjects.length) {
if (_global.enemyObjects[_local4] == this) {
_global.enemyObjects.splice(_local4, 1);
break;
}
_local4++;
}
super.kill();
}
function destroy(flag) {
_global.countCombo(true);
super.destroy(flag);
}
var ai = 0;
var directdamage = -100;
}
Symbol 1036 MovieClip [__Packages.bulletClass] Frame 0
class bulletClass extends movingObject
{
var offsetTop, offsetBottom, offsetLeft, offsetRight, autoAimDistance, y, x, myClock, speedX, _xscale, _yscale, gotoAndStop, speedY, startClock, target, _rotation, _x, _y, movedBullet;
function bulletClass () {
super();
_global.bulletObjects.push(this);
offsetTop = _global.envS.bulletOffset.top;
offsetBottom = _global.envS.bulletOffset.bottom;
offsetLeft = _global.envS.bulletOffset.left;
offsetRight = _global.envS.bulletOffset.right;
autoAimDistance = _global.envS.autoAimDistance;
if (_global.noSet(autoAimDistance)) {
autoAimDistance = 50;
}
}
function set damage(d) {
if (d >= 0) {
__damage = d;
}
//return(damage);
}
function get damage() {
return(__damage);
}
function check() {
super.check();
if (y < ((-_root.bg.y) + offsetTop)) {
kill();
}
if (y > (((-_root.bg.y) + 400) - offsetBottom)) {
kill();
}
if (x < (0 + offsetLeft)) {
kill();
}
if (x > (550 - offsetRight)) {
kill();
}
}
function removeFromArray() {
var _local3 = 0;
while (_local3 < _global.bulletObjects.length) {
if (_global.bulletObjects[_local3] == this) {
_global.bulletObjects.splice(_local3, 1);
break;
}
_local3++;
}
}
function kill(flag) {
if ((type == "torpedoe") && (flag)) {
var _local5 = _root.bg.fx;
var _local6 = _local5.getNextHighestDepth();
var _local4 = _local5.attachMovie("explode", "fx" + _local6, _local6);
_local4._x = x;
_local4._y = y;
}
removeFromArray();
super.kill();
}
function oEF() {
if (type == "torpedoe") {
if (myClock < _global.torpedoeSettings.fallTime) {
speedX = speedX * _global.torpedoeSettings.startXSpeedFactor;
_xscale = (_yscale = _yscale - ((100 - _global.torpedoeSettings.endOfFallSize) / _global.torpedoeSettings.fallTime));
} else if (myClock == _global.torpedoeSettings.fallTime) {
mode = true;
speedX = 0;
gotoAndStop(2);
_xscale = (_yscale = 100);
var _local9 = _root.bg.tiles.getNextHighestDepth();
var _local6 = _root.bg.tiles.attachMovie("boul", "b" + _local9, _local9);
_local6._x = x;
_local6._y = y;
_local6._xscale = (_local6._yscale = 10);
_local6._alpha = 25;
_global.sound.play("torpedoe_boul", x);
} else {
speedY = speedY + ((_global.torpedoeSettings.maxSpeed - speedY) / _global.torpedoeSettings.maxSpeedFactor);
}
}
if (flySteps != 0) {
var _local11 = (_global.clock - startClock) + 1;
var _local12 = (Math.PI / (flySteps - 1)) * (_local11 - 1);
_xscale = (_yscale = Math.round(10 * ((Math.sin(_local12) * (100 - flyMinScale)) + flyMinScale)) / 10);
} else if (bulletDir != "d") {
if (bulletDir == "a") {
tx = target._x;
ty = target._y;
}
var _local5 = _rotation;
var _local8 = tx - _x;
var _local7 = ty - _y;
var _local9 = Math.sqrt((_local8 * _local8) + (_local7 * _local7));
var _local13 = Math.atan2(_local7, _local8) * _global.PI2;
_local5 = _local5 + _global.getAngleDelta(_local5 + 90, _local13, bulletFactor);
_rotation = _local5;
_local5 = _local5 / _global.PI2;
speedX = (-bulletSpeed) * Math.sin(_local5);
speedY = bulletSpeed * Math.cos(_local5);
if ((_local9 < autoAimDistance) && (bulletDir == "s")) {
bulletDir = "d";
}
} else if (movedBullet) {
var _local10 = speedY;
speedY = speedY - _root.bg.speedY;
}
if (_global.clock != startClock) {
super.oEF();
}
if (movedBullet) {
speedY = _local10;
}
}
var __damage = 0;
var flySteps = 0;
var flyMinScale = 0;
var bulletDir = "d";
var tx = 0;
var ty = 0;
var bulletSpeed = 0;
var bulletFactor = 5;
var type = "";
var mode = false;
}
Symbol 1037 MovieClip [__Packages.queue] Frame 0
class queue extends MovieClip
{
function queue () {
super();
actions = new Array();
newActions = new Array();
_global.queue = this;
}
function addFunc(func, obj, priority) {
ticket++;
if (_global.noSet(priority)) {
priority = 50;
}
newActions.push({func:func, obj:obj, pr:priority, ticket:ticket});
sync = false;
return(ticket);
}
function remove(t) {
var _local2 = 0;
while (_local2 < actions.length) {
if (actions[_local2].ticket == t) {
actions.splice(_local2, 1);
return(true);
}
_local2++;
}
_local2 = 0;
while (_local2 < newActions.length) {
if (newActions[_local2].ticket == t) {
newActions.splice(_local2, 1);
return(true);
}
_local2++;
}
trace((("*****************NOT removed\t" + t) + "\t") + actions.length);
return(false);
}
function clear() {
delete actions;
delete newActions;
actions = new Array();
newActions = new Array();
ticket = 0;
sync = true;
}
function onEnterFrame() {
if (_global.gameInProcess) {
if (!sync) {
while (newActions.length > 0) {
actions.push(newActions.pop());
}
actions.sortOn("pr", Array.NUMERIC);
sync = true;
}
var _local3 = 0;
while (_local3 < actions.length) {
var _local4 = actions.length;
actions[_local3].func.call(actions[_local3].obj);
if (actions.length != _local4) {
_local3--;
}
_local3++;
}
}
}
var actions = new Array();
var newActions = new Array();
var ticket = 0;
var sync = true;
}
Symbol 1038 MovieClip [__Packages.splashedObject] Frame 0
class splashedObject extends damagableObject
{
var hitBody, body, spl, splashDamage, damageRadius, splashDelay, _xscale, _yscale, armor, notCount, gotoAndPlay;
function splashedObject () {
super();
_global.staticObjects.push(this);
if (_global.noSet(hitBody)) {
hitBody = body;
}
body._visible = false;
hitBody._visible = false;
if (_global.envS.debug != 1) {
spl._visible = false;
}
}
function initSplash(sd, dr, delay, flag) {
if (_global.noSet(flag)) {
flag = false;
}
splashDamage = sd;
damageRadius = dr;
splashDelay = delay;
if (!flag) {
spl._xscale = (spl._yscale = dr);
} else {
_xscale = (_yscale = dr);
}
}
function destroy() {
_global.debug(this + ": \u0411\u0410\u0428\u041D\u042F \u0413\u0418\u0411\u041D\u0415\u0422!");
if (armor <= 0) {
if (!notCount) {
_global.rezults.items++;
}
}
super.destroy();
gotoAndPlay("destroy");
var _local9 = 1;
var _local10 = _root.bg.fx;
while (!_global.noSet(this["p" + _local9])) {
var _local6 = this["p" + _local9];
var _local8 = _local10.getNextHighestDepth();
var _local5 = _local10.attachMovie("explode", "fx" + _local8, _local8);
_local5._rotation = _local6._rotation;
_local5._xscale = _local6._xscale;
_local5._yscale = _local6._yscale;
_local5.target = this;
_local5.target_mc = _local6;
if (_global.noSet(_local6.delay)) {
_local6.delay = 0;
}
_local5.gotoAndStop(1);
_local5.maxDelay = _local6.delay;
_local5.onEnterFrame = _global.explodePause;
_local9++;
}
var _local7 = 0;
while (_local7 < _global.staticObjects.length) {
if (_global.staticObjects[_local7] == this) {
_global.staticObjects.splice(_local7, 1);
break;
}
_local7++;
}
}
function kill() {
var _local4 = 0;
while (_local4 < _global.staticObjects.length) {
if (_global.staticObjects[_local4] == this) {
_global.staticObjects.splice(_local4, 1);
break;
}
_local4++;
}
super.kill();
}
function oEF() {
super.oEF();
}
}
Symbol 1039 MovieClip [__Packages.cannon] Frame 0
class cannon extends MovieClip
{
var myNum, parent, _x, _y, fires, gunZ, _rotation, localToGlobal;
function cannon () {
super();
var _local4 = myNum + 1;
var _local5 = parent.base["head" + _local4];
if (_global.noSet(_local5) && (_local4 == 1)) {
_local5 = parent.base.head;
}
if (_global.noSet(_local5)) {
_global.debug((("CANNOT FIND CANNON MOUNT POINT FOR TANK " + parent) + " CANNON N ") + _local4);
} else {
_x = _local5._x;
_y = _local5._y;
}
fires = new Array();
fireNum = 1;
_local4 = 0;
_local4++;
while (this["shoot" + _local4]) {
fires.push(this["shoot" + _local4]);
}
}
function initGun() {
gunZ = new Array();
currentGun = 0;
}
function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, ca, to) {
gunZ.push(new weapon(this, gunZ.length));
gunZ[gunZ.length - 1].init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, to);
if (_global.noSet(ca)) {
ca = "t";
}
cannonAngleType = ca.charAt(0);
if (((cannonAngleType != "t") && (cannonAngleType != "w")) && (cannonAngleType != "h")) {
cannonAngleType = "t";
}
cannonAngle = parseFloat(ca.substr(1, 100));
if (_global.noSet(cannonAngle)) {
cannonAngle = 0;
}
}
function bang(obj) {
return(gunZ[currentGun].bang(obj));
}
function makeBang(bt, bs, dm, bulletDir, bulletFactor, obj, gunObj, angle) {
if (_global.noSet(angle)) {
angle = 0;
}
var _local21 = fireNum;
if (fires.length > 1) {
fireNum++;
}
if (fireNum > fires.length) {
fireNum = 1;
}
var _local7 = fireNum;
if (obj == 1) {
if (fireNum == 1) {
_local7 = (fireNum = 2);
}
if (currentGun == 1) {
fireNum = _local21;
_local7 = 1;
}
}
if (fires[_local7 - 1]._currentframe == 1) {
fires[_local7 - 1].gotoAndPlay(bt);
}
if (gunObj.bulletTopLevel == 0) {
var _local15 = _root.bg.shots;
}
if (gunObj.bulletTopLevel == 1) {
var _local15 = _root.bg.shotsTop;
}
var _local20 = _local15.getNextHighestDepth();
var _local4 = _local15.attachMovie(bt, "f" + _local20, _local20);
_local4.movedBullet = gunObj.movedBullet;
var _local18 = ((_rotation - 90) + angle) + parent.gunHolder._rotation;
var _local6 = _local18 / _global.PI2;
_local4._rotation = _local18 - 90;
var _local8 = {x:fires[_local7 - 1]._x, y:fires[_local7 - 1]._y};
localToGlobal(_local8);
var _local10 = {x:_local8.x, y:_local8.y};
_local4._parent.globalToLocal(_local8);
_local4.moveTo(_local8.x, _local8.y);
_local4.flySteps = gunObj.flySteps;
_local4.flyMinScale = gunObj.flyMinScale;
_local4.inQueue(60);
if (gunObj.flySteps == 0) {
if (bt == "torpedoe") {
_local4.setMotion(gunObj.myObj._parent.speedX / _global.torpedoeSettings.startXSpeed, _global.torpedoeSettings.startYSpeed);
} else {
_local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6));
if ((cannonAngleType != "t") && (bulletDir != "d")) {
_local4.bulletDir = bulletDir;
if (!_global.noSet(bulletFactor)) {
_local4.bulletFactor = bulletFactor;
}
_local4.target = parent.target;
_local4.tx = parent.target._x;
_local4.ty = parent.target._y;
_local4.bulletSpeed = bs;
}
}
} else {
_local4._rotation = 0;
if (obj == 1) {
var _local12 = _root._xmouse - _local10.x;
var _local11 = _root._ymouse - _local10.y;
var _local19 = Math.sqrt((_local12 * _local12) + (_local11 * _local11));
_local6 = Math.atan2(_local11, _local12);
var _local22 = ((parent.base._xmouse > 0) ? 1 : -1);
_local6 = _local6 + ((_local22 * angle) / _global.PI2);
_local4.setMotion((_local19 * Math.cos(_local6)) / (gunObj.flySteps - 1), (_local19 * Math.sin(_local6)) / (gunObj.flySteps - 1));
}
if (obj == 0) {
if (cannonAngleType == "t") {
var _local13 = {x:parent.target._x, y:parent.target._y};
_local4._parent.localToGlobal(_local13);
_local4.setMotion((_local13.x - _local10.x) / (gunObj.flySteps - 1), (_local13.y - _local10.y) / (gunObj.flySteps - 1));
} else {
bs = gunObj.flyDistance / (gunObj.flySteps - 1);
_local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6));
}
}
}
_local4.damage = dm;
_local4.object = obj;
_local4.type = bt;
_local4.fireAngle = _local6;
if ((gunObj.splashDamage != 0) && (!_global.noSet(gunObj.splashDamage))) {
_local4.splashDamage = gunObj.splashDamage * (gunObj.nuke ? 2 : 1);
_local4.damageRadius = gunObj.damageRadius * (gunObj.nuke ? 2 : 1);
_local4.splashDelay = gunObj.splashDelay;
}
}
function changeGun(newWeapon) {
if (newWeapon == currentGun) {
return(true);
}
if (newWeapon >= gunZ.length) {
_global.debug(("Cannot change weapon to " + newWeapon) + ", not inited");
return(false);
}
currentGun = newWeapon;
return(true);
}
function initSplash(sd, dr, del) {
gunZ[gunZ.length - 1].initSplash(sd, dr, del);
}
var fireNum = 1;
var cannonAngleType = "t";
var cannonAngle = 0;
var currentGun = 0;
}
Symbol 1040 MovieClip [__Packages.weapon] Frame 0
class weapon
{
var myObj, bulletSpeed;
function weapon (target, nu) {
myObj = target;
myNum = nu;
empty = true;
multiple = 1;
}
function initSplash(sd, dr, del) {
splashDamage = sd;
damageRadius = dr;
splashDelay = del;
}
function init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, to) {
if (_global.noSet(bt)) {
return(undefined);
}
if (_global.noSet(to)) {
to = 0;
}
flySteps = parseInt(fs);
if (_global.noSet(flySteps)) {
flySteps = 0;
}
flyMinScale = parseInt(fm);
if (_global.noSet(flyMinScale)) {
flyMinScale = 0;
}
flyDistance = parseInt(fd);
if (_global.noSet(flyDistance)) {
flyDistance = 100;
}
empty = false;
startReloadTime = (reloadTime = t);
startReloadMicroTime = (reloadMicroTime = mt);
clip = c;
if (!_global.noSet(bt)) {
bulletType = bt;
}
if (!_global.noSet(bs)) {
bulletSpeed = bs;
}
if (_global.noSet(am)) {
amount = -100;
} else {
amount = am;
}
if (!_global.noSet(tl)) {
bulletTopLevel = tl;
}
if ((bulletTopLevel != 0) && (bulletTopLevel != 1)) {
bulletTopLevel = 0;
}
if (_global.noSet(dd)) {
bulletDir = "d";
} else {
bulletDir = dd;
}
if (!_global.noSet(br)) {
bulletFactor = br;
}
if (!_global.noSet(mb)) {
movedBullet = ((mb == 1) ? true : false);
}
damage = bd;
reload = true;
to = parseInt(to);
if (_global.noSet(to)) {
to = 0;
}
bangTime = _global.clock + to;
}
function bang(obj) {
if (empty) {
return(false);
}
if ((reloadMicroTime == reloadTime) && (reloadTime == 0)) {
return(false);
}
if ((!reload) && ((_global.clock - bangTime) < reloadMicroTime)) {
return(false);
}
if (reload && ((_global.clock - bangTime) < reloadTime)) {
return(false);
}
if (amount == 0) {
return(false);
}
if (reload) {
reload = false;
shootCount = 0;
}
shootCount++;
var _local6 = "s_" + bulletType;
if ((bulletType == "playerShoot") || (bulletType == "playerShoot2")) {
_local6 = "s_playerShoot";
}
if (bulletType != "emptyShoot") {
_global.sound.play(_local6, myObj.parent._x);
}
if (shootCount == clip) {
reload = true;
}
bangTime = _global.clock;
var _local4 = damage * (doubleDamage ? 1.5 : 1);
if (amount > 0) {
amount--;
}
if ((obj == 1) && (myNum == 1)) {
_root.gui.rockets.tf.text = amount;
}
if (multiple == 1) {
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this);
} else if (multiple == 3) {
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -1 * _global.envS.multipleFireAngle);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 1 * _global.envS.multipleFireAngle);
} else if (multiple == 5) {
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -2 * _global.envS.multipleFireAngle);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -1 * _global.envS.multipleFireAngle);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 1 * _global.envS.multipleFireAngle);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 2 * _global.envS.multipleFireAngle);
} else if (multiple == 7) {
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -3 * _global.envS.multipleFireAngle);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -2 * _global.envS.multipleFireAngle);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -1 * _global.envS.multipleFireAngle);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 1 * _global.envS.multipleFireAngle);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 2 * _global.envS.multipleFireAngle);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 3 * _global.envS.multipleFireAngle);
}
return(true);
}
var empty = true;
var bulletType = "gunshot";
var flySteps = 0;
var flyMinScale = 0;
var flyDistance = 100;
var amount = -100;
var bulletDir = "d";
var bulletFactor = 5;
var bulletTopLevel = 0;
var reloadTime = 0;
var startReloadTime = 0;
var reloadMicroTime = 0;
var startReloadMicroTime = 0;
var clip = 0;
var reload = false;
var multiple = 1;
var doubleDamage = false;
var doubleSpeed = false;
var shootCount = 0;
var bangTime = 0;
var damage = 0;
var myNum = 0;
var splashDamage = 0;
var damageRadius = 0;
var splashDelay = 0;
var nuke = false;
var movedBullet = true;
}
Symbol 1041 MovieClip [__Packages.autoExplode] Frame 0
class autoExplode extends splashedObject
{
var explodeTimer, changeArmor, kill;
function autoExplode () {
super();
}
function oEF() {
super.oEF();
if (_global.noSet(explodeTimer)) {
return(undefined);
}
explodeTimer--;
if (explodeTimer <= 0) {
_global.checkSplash(this);
changeArmor(-100000);
kill();
}
}
}
Symbol 1042 MovieClip [__Packages.soundCollector] Frame 0
class soundCollector extends MovieClip
{
var col, getNextHighestDepth, createEmptyMovieClip;
function soundCollector () {
super();
col = new Array();
var _local8 = 0;
while (_local8 < arrayLength) {
var _local5 = getNextHighestDepth();
var _local6 = createEmptyMovieClip("mc_" + _local5, _local5);
var _local4 = new Sound(_local6);
_local4.onSoundComplete = scomplete;
var _local7 = {mc:_local6, snd:_local4, free:true, cont:false, pri:false};
_local4.link = _local7;
col.push(_local7);
_local8++;
}
_global.sound = this;
}
function set width(w) {
if (w >= 0) {
__width = w;
}
//return(width);
}
function get width() {
return(__width);
}
function set volume(v) {
if (v >= 0) {
__volume = v;
}
//return(volume);
}
function get volume() {
return(__volume);
}
function set enable(e) {
__enable = e;
if (!__enable) {
var _local2 = 0;
while (_local2 < arrayLength) {
col[_local2].snd.stop();
_local2++;
}
}
//return(enable);
}
function get enable() {
return(__enable);
}
function play(linkage, xpos, priority, num, volume) {
if (!__enable) {
return(undefined);
}
if (_global.noSet(priority)) {
priority = false;
}
if (_global.noSet(num)) {
num = 1;
}
if (num == -1) {
num = 1000000000 /* 0x3B9ACA00 */;
}
var _local12 = false;
var _local6 = -1;
var _local5 = 0;
var _local7 = -1;
var _local3 = 0;
while (_local3 < arrayLength) {
if (col[_local3].free || (_global.noSet(col[_local3].snd.position))) {
col[_local3].free = true;
_local6 = _local3;
break;
}
if (!col[_local3].pri) {
var _local4 = col[_local3].snd.position / col[_local3].snd.duration;
if (_local4 > _local5) {
_local5 = _local4;
_local7 = _local3;
}
}
_local3++;
}
if (_local6 == -1) {
if (priority) {
if (_global.envS.debug && (_global.envS.soundDebug)) {
_global.debug(((((("Sound collector: all slots busy, using slot " + _local7) + " (") + col[_local7].linkage) + ": ") + (col[_local7].snd.position / col[_local7].snd.duration)) + ")");
}
_local6 = _local7;
col[_local6].snd.stop();
} else if (_global.envS.debug && (_global.envS.soundDebug)) {
_global.debug("Sound collector: all slots busy, this sound skipping because of their low priority");
}
}
if (_local6 != -1) {
var _local8 = col[_local6];
_local8.snd.attachSound(linkage);
_local8.snd.setVolume(this.volume);
_local8.target = undefined;
if (!_global.noSet(xpos)) {
if (typeof(xpos) == "number") {
_local8.snd.setPan(calcPan(xpos));
}
if (typeof(xpos) == "movieclip") {
_local8.target = xpos;
}
} else {
_local8.snd.setPan(0);
}
_local8.snd.start(0, num);
_local8.free = false;
_local8.linkage = linkage;
_local8.pri = priority;
}
}
function stop(linkage) {
var _local2 = 0;
while (_local2 < arrayLength) {
if (col[_local2].linkage == linkage) {
col[_local2].snd.stop();
col[_local2].free = true;
}
_local2++;
}
}
function scomplete() {
var _local2 = this;
_local2.link.free = true;
}
function oEF() {
var _local3 = 0;
while (_local3 < arrayLength) {
if (!_global.noSet(col[_local3].target)) {
col[_local3].snd.setPan(calcPan(col[_local3].target._x));
}
_local3++;
}
}
function calcPan(xpos) {
return((((100 * xpos) / __width) * 2) - 100);
}
var arrayLength = 8;
var __volume = 100;
var __width = 100;
var __enable = true;
}
Symbol 1043 MovieClip [__Packages.bgClass] Frame 0
class bgClass extends movingObject
{
var _y, bg1, bg2;
function bgClass () {
super();
}
function check() {
if ((bg1._y + _y) > 800) {
bg1._y = bg1._y - 1600;
}
if ((bg2._y + _y) > 800) {
bg2._y = bg2._y - 1600;
}
}
function oEF() {
super.oEF();
}
}
Symbol 664 Button
on (press) {
_global.language_pre = "pt";
_root.nextFrame();
}
Symbol 666 Button
on (press) {
_global.language_pre = "ru";
_root.nextFrame();
}
Symbol 668 Button
on (press) {
_global.language_pre = "de";
_root.nextFrame();
}
Symbol 670 Button
on (press) {
_global.language_pre = "fr";
_root.nextFrame();
}
Symbol 672 Button
on (press) {
_global.language_pre = "es";
_root.nextFrame();
}
Symbol 674 Button
on (press) {
_global.language_pre = "en";
_root.nextFrame();
}
Symbol 676 MovieClip [#soundz] Frame 1
#initclip 70
Object.registerClass("#soundz", soundCollector);
#endinitclip
Symbol 683 Button
on (release) {
_root.noNewGame = false;
_global.sound.play("menu");
_root.gotoAndStop("help");
}
Symbol 688 Button
on (release) {
_root.noNewGame = true;
_global.sound.play("menu");
_root.gotoAndStop("help");
}
Symbol 693 Button
on (press) {
_global.sound.play("menu");
openSite();
}
Symbol 699 Button
on (press) {
this._parent.soundOff();
this.gotoAndStop(2);
}
Symbol 701 Button
on (press) {
this._parent.soundOn();
this.gotoAndStop(1);
}
Symbol 702 MovieClip Frame 1
this.stop();
_root.soundStarter.gotoAndPlay("start");
sound.enable = true;
Symbol 702 MovieClip Frame 2
this.stop();
_root.soundStarter.gotoAndPlay("stop");
sound.enable = false;
Symbol 704 MovieClip Frame 1
_visible = false;
Symbol 704 MovieClip Frame 3
if (!sound.enable) {
gotoAndStop (1);
}
Symbol 704 MovieClip Frame 7
gotoAndStop (1);
Symbol 704 MovieClip Frame 12
gotoAndStop (1);
Symbol 711 Button
on (release) {
_global.sound.play("menu");
gotoAndStop ("menu");
}
Symbol 716 Button
on (release) {
_global.sound.play("menu");
_root.gotoAndStop("game");
}
Symbol 719 Button
on (release) {
_global.sound.play("menu");
setPlayerSettings();
_global.sound.play("menu");
_root.gotoAndStop("level");
}
Symbol 724 MovieClip Frame 1
_x = 0;
_y = 0;
delete _global.selectedPlane;
Symbol 950 MovieClip [#BGfull] Frame 1
#initclip 71
Object.registerClass("#BGfull", bgClass);
#endinitclip
Symbol 983 MovieClip Frame 1
stop();
Symbol 983 MovieClip Frame 2
stop();
Symbol 983 MovieClip Frame 3
stop();
Symbol 993 Button
on (release) {
_global.sound.play("menu");
keyGetter.onKeyDown(true);
}
Symbol 994 Button
on (release) {
stopAllEngines();
_root.gotoAndStop("menu");
_global.sound.play("menu");
}
Symbol 997 MovieClip Frame 1
_x = 275;
_y = 200;
ttz = _global.envS["textZ_" + language_pre];
title.text = ttz.gamePausedTitle;
tf.htmlText = ttz.gamePausedString;
Symbol 1002 Button
on (release) {
_global.sound.play("menu");
if (_global.levels["level_" + (levelNum + 1)] != undefined) {
_root.gotoAndStop("game");
} else if (!flag) {
_root.endGameOutput();
} else {
openSite();
_root.gotoAndStop("menu");
}
}
Symbol 1004 MovieClip Frame 1
stop();
Symbol 1013 MovieClip Frame 1
_x = 275;
_y = 200;